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http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #Qi | Qi |
(define fib
N -> (let A (/. A N
(if (< N 2)
N
(+ (A A (- N 2))
(A A (- N 1)))))
(A A N)))
|
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #PL.2FI | PL/I | *process source xref;
ami: Proc Options(main);
p9a=time();
Dcl (p9a,p9b,p9c) Pic'(9)9';
Dcl sumpd(20000) Bin Fixed(31);
Dcl pd(300) Bin Fixed(31);
Dcl npd Bin Fixed(31);
Dcl (x,y) Bin Fixed(31);
Do x=1 To 20000;
Call proper_divisors(x,pd,npd);
sumpd(x)=sum(pd,npd);
End;
p9b=time();
Put Edit('sum(pd) computed in',(p9b-p9a)/1000,' seconds elapsed')
(Skip,col(7),a,f(6,3),a);
Do x=1 To 20000;
Do y=x+1 To 20000;
If y=sumpd(x) &
x=sumpd(y) Then
Put Edit(x,y,' found after ',elapsed(),' seconds')
(Skip,2(f(6)),a,f(6,3),a);
End;
End;
Put Edit(elapsed(),' seconds total search time')(Skip,f(6,3),a);
proper_divisors: Proc(n,pd,npd);
Dcl (n,pd(300),npd) Bin Fixed(31);
Dcl (d,delta) Bin Fixed(31);
npd=0;
If n>1 Then Do;
If mod(n,2)=1 Then /* odd number */
delta=2;
Else /* even number */
delta=1;
Do d=1 To n/2 By delta;
If mod(n,d)=0 Then Do;
npd+=1;
pd(npd)=d;
End;
End;
End;
End;
sum: Proc(pd,npd) Returns(Bin Fixed(31));
Dcl (pd(300),npd) Bin Fixed(31);
Dcl sum Bin Fixed(31) Init(0);
Dcl i Bin Fixed(31);
Do i=1 To npd;
sum+=pd(i);
End;
Return(sum);
End;
elapsed: Proc Returns(Dec Fixed(6,3));
p9c=time();
Return((p9c-p9b)/1000);
End;
End; |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Scheme | Scheme | #!r6rs
;;; R6RS implementation of Pendulum Animation
(import (rnrs)
(lib pstk main) ; change this for your pstk installation
)
(define PI 3.14159)
(define *conv-radians* (/ PI 180))
(define *theta* 45.0)
(define *d-theta* 0.0)
(define *length* 150)
(define *home-x* 160)
(define *home-y* 25)
;;; estimates new angle of pendulum
(define (recompute-angle)
(define (avg a b) (/ (+ a b) 2))
(let* ((scaling (/ 3000.0 (* *length* *length*)))
; first estimate
(first-dd-theta (- (* (sin (* *theta* *conv-radians*)) scaling)))
(mid-d-theta (+ *d-theta* first-dd-theta))
(mid-theta (+ *theta* (avg *d-theta* mid-d-theta)))
; second estimate
(mid-dd-theta (- (* (sin (* mid-theta *conv-radians*)) scaling)))
(mid-d-theta-2 (+ *d-theta* (avg first-dd-theta mid-dd-theta)))
(mid-theta-2 (+ *theta* (avg *d-theta* mid-d-theta-2)))
; again first
(mid-dd-theta-2 (- (* (sin (* mid-theta-2 *conv-radians*)) scaling)))
(last-d-theta (+ mid-d-theta-2 mid-dd-theta-2))
(last-theta (+ mid-theta-2 (avg mid-d-theta-2 last-d-theta)))
; again second
(last-dd-theta (- (* (sin (* last-theta *conv-radians*)) scaling)))
(last-d-theta-2 (+ mid-d-theta-2 (avg mid-dd-theta-2 last-dd-theta)))
(last-theta-2 (+ mid-theta-2 (avg mid-d-theta-2 last-d-theta-2))))
; put values back in globals
(set! *d-theta* last-d-theta-2)
(set! *theta* last-theta-2)))
;;; The main event loop and graphics context
(let ((tk (tk-start)))
(tk/wm 'title tk "Pendulum Animation")
(let ((canvas (tk 'create-widget 'canvas)))
;;; redraw the pendulum on canvas
;;; - uses angle and length to compute new (x,y) position of bob
(define (show-pendulum canvas)
(let* ((pendulum-angle (* *conv-radians* *theta*))
(x (+ *home-x* (* *length* (sin pendulum-angle))))
(y (+ *home-y* (* *length* (cos pendulum-angle)))))
(canvas 'coords 'rod *home-x* *home-y* x y)
(canvas 'coords 'bob (- x 15) (- y 15) (+ x 15) (+ y 15))))
;;; move the pendulum and repeat after 20ms
(define (animate)
(recompute-angle)
(show-pendulum canvas)
(tk/after 20 animate))
;; layout the canvas
(tk/grid canvas 'column: 0 'row: 0)
(canvas 'create 'line 0 25 320 25 'tags: 'plate 'width: 2 'fill: 'grey50)
(canvas 'create 'oval 155 20 165 30 'tags: 'pivot 'outline: "" 'fill: 'grey50)
(canvas 'create 'line 1 1 1 1 'tags: 'rod 'width: 3 'fill: 'black)
(canvas 'create 'oval 1 1 2 2 'tags: 'bob 'outline: 'black 'fill: 'yellow)
;; get everything started
(show-pendulum canvas)
(tk/after 500 animate)
(tk-event-loop tk)))
|
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #Mercury | Mercury | :- module amb.
:- interface.
:- import_module io.
:- pred main(io::di, io::uo) is cc_multi.
:- implementation.
:- import_module list, string, char, int.
main(!IO) :-
( solution(S) -> io.write_string(S, !IO), io.nl(!IO)
; io.write_string("No solutions found :-(\n", !IO) ).
:- pred solution(string::out) is nondet.
solution(S) :-
member(A, ["the", "that", "a"]),
member(N, ["frog", "elephant", "thing"]),
member(V, ["walked", "treaded", "grows"]),
member(E, ["slowly", "quickly"]),
S = join_list(" ", [A, N, V, E]),
rule1(A, N), rule1(N, V), rule1(V, E).
:- pred rule1(string::in, string::in) is semidet.
rule1(A, B) :- last_char(A) = C, first_char(B, C, _).
:- func last_char(string::in) = (char::out) is semidet.
last_char(S) = C :- index(S, length(S) - 1, C). |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #ERRE | ERRE | PROGRAM ACCUMULATOR
PROCEDURE ACCUMULATOR(SUM,N,A->SUM)
IF NOT A THEN SUM=N ELSE SUM=SUM+N
END PROCEDURE
BEGIN
PRINT(CHR$(12);) ! CLS
ACCUMULATOR(X,1,FALSE->X) ! INIT FIRST ACCUMULATOR
ACCUMULATOR(X,-15,TRUE->X)
ACCUMULATOR(X,2.3,TRUE->X)
ACCUMULATOR(Z,3,FALSE->Z) ! INIT SECOND ACCUMULATOR
ACCUMULATOR(Z,5,TRUE->Z)
ACCUMULATOR(Z,2.3,TRUE->Z)
PRINT(X,Z)
END PROGRAM |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #F.23 | F# | // dynamically typed add
let add (x: obj) (y: obj) =
match x, y with
| (:? int as m), (:? int as n) -> box(m+n)
| (:? int as n), (:? float as x)
| (:? float as x), (:? int as n) -> box(x + float n)
| (:? float as x), (:? float as y) -> box(x + y)
| _ -> failwith "Run-time type error"
let acc init =
let state = ref (box init)
fun y ->
state := add !state (box y)
!state
do
let x : obj -> obj = acc 1
printfn "%A" (x 5) // prints "6"
acc 3 |> ignore
printfn "%A" (x 2.3) // prints "8.3" |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
−
1
,
1
)
if
m
>
0
and
n
=
0
A
(
m
−
1
,
A
(
m
,
n
−
1
)
)
if
m
>
0
and
n
>
0.
{\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}}
Its arguments are never negative and it always terminates.
Task
Write a function which returns the value of
A
(
m
,
n
)
{\displaystyle A(m,n)}
. Arbitrary precision is preferred (since the function grows so quickly), but not required.
See also
Conway chained arrow notation for the Ackermann function.
| #Agda | Agda |
open import Data.Nat
open import Data.Nat.Show
open import IO
module Ackermann where
ack : ℕ -> ℕ -> ℕ
ack zero n = n + 1
ack (suc m) zero = ack m 1
ack (suc m) (suc n) = ack m (ack (suc m) n)
main = run (putStrLn (show (ack 3 9)))
|
http://rosettacode.org/wiki/Abundant,_deficient_and_perfect_number_classifications | Abundant, deficient and perfect number classifications | These define three classifications of positive integers based on their proper divisors.
Let P(n) be the sum of the proper divisors of n where the proper divisors are all positive divisors of n other than n itself.
if P(n) < n then n is classed as deficient (OEIS A005100).
if P(n) == n then n is classed as perfect (OEIS A000396).
if P(n) > n then n is classed as abundant (OEIS A005101).
Example
6 has proper divisors of 1, 2, and 3.
1 + 2 + 3 = 6, so 6 is classed as a perfect number.
Task
Calculate how many of the integers 1 to 20,000 (inclusive) are in each of the three classes.
Show the results here.
Related tasks
Aliquot sequence classifications. (The whole series from which this task is a subset.)
Proper divisors
Amicable pairs
| #BASIC | BASIC | 10 DEFINT A-Z: LM=20000
20 DIM P(LM)
30 FOR I=1 TO LM: P(I)=-32767: NEXT
40 FOR I=1 TO LM/2: FOR J=I+I TO LM STEP I: P(J)=P(J)+I: NEXT: NEXT
50 FOR I=1 TO LM
60 X=I-32767
70 IF P(I)<X THEN D=D+1 ELSE IF P(I)=X THEN P=P+1 ELSE A=A+1
80 NEXT
90 PRINT "DEFICIENT:";D
100 PRINT "PERFECT:";P
110 PRINT "ABUNDANT:";A |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #BQN | BQN | Split ← (⊢-˜+`׬)∘=⊔⊢
PadRow ← {
w‿t𝕊𝕩: # t → type.
# 0 → left
# 1 → right
# 2 → center
pstyle←t⊑⟨{0‿𝕩},{𝕩‿0},{⟨⌊𝕩÷2,⌈𝕩÷2⟩}⟩
𝕩{(⊣∾𝕨∾⊢)´(Pstyle 𝕩)/¨<w}¨(⌈´-⊢)≠¨𝕩
}
Align ← {{𝕨∾' '∾𝕩}´˘⍉" "‿𝕨⊸PadRow˘⍉>⟨""⟩‿0 PadRow '$' Split¨(@+10) Split 𝕩}
1 Align text |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #Lingo | Lingo | property _sum
property _func
property _timeLast
property _valueLast
property _ms0
property _updateTimer
on new (me, func)
if voidP(func) then func = "0.0"
me._sum = 0.0
-- update frequency: 100/sec (arbitrary)
me._updateTimer = timeout().new("update", 10, #_update, me)
me.input(func)
return me
end
on stop (me)
me._updateTimer.period = 0 -- deactivates timer
end
-- func is a term (as string) that might contain "t" and is evaluated at runtime
on input (me, func)
me._func = func
me._ms0 = _system.milliseconds
me._timeLast = 0.0
t = 0.0
me._valueLast = value(me._func)
end
on output (me)
return me._sum
end
on _update (me)
now = _system.milliseconds - me._ms0
t = now/1000.0
val = value(me._func)
me._sum = me._sum + (me._valueLast+val)*(t - me._timeLast)/2
me._timeLast = t
me._valueLast = val
end |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #Lua | Lua | local seconds = os.clock
local integrator = {
new = function(self, fn)
return setmetatable({fn=fn,t0=seconds(),v0=0,sum=0,nup=0},self)
end,
update = function(self)
self.t1 = seconds()
self.v1 = self.fn(self.t1)
self.sum = self.sum + (self.v0 + self.v1) * (self.t1 - self.t0) / 2
self.t0, self.v0, self.nup = self.t1, self.v1, self.nup+1
end,
input = function(self, fn) self.fn = fn end,
output = function(self) return self.sum end,
}
integrator.__index = integrator
-- "fake multithreaded sleep()"
-- waits for "duration" seconds calling "f" at every "interval" seconds
local function sample(duration, interval, f)
local now = seconds()
local untilwhen, nextinterval = now+duration, now+interval
f()
repeat
if seconds() >= nextinterval then f() nextinterval=nextinterval+interval end
until seconds() >= untilwhen
end
local pi, sin = math.pi, math.sin
local ks = function(t) return sin(2.0*pi*0.5*t) end
local kz = function(t) return 0 end
local intervals = { 0.5, 0.25, 0.1, 0.05, 0.025, 0.01, 0.005, 0.0025, 0.001 }
for _,interval in ipairs(intervals) do
local i = integrator:new(ks)
sample(2.0, interval, function() i:update() end)
i:input(kz)
sample(0.5, interval, function() i:update() end)
print(string.format("sampling interval: %f, %5d updates over 2.5s total = %.15f", interval, i.nup, i:output()))
end |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #Phix | Phix | function aliquot(atom n)
sequence s = {n}
integer k
if n=0 then return {"terminating",{0}} end if
while length(s)<16
and n<140737488355328 do
n = sum(factors(n,-1))
k = find(n,s)
if k then
if k=1 then
if length(s)=1 then return {"perfect",s}
elsif length(s)=2 then return {"amicable",s}
end if return {"sociable",s}
elsif k=length(s) then return {"aspiring",s}
end if return {"cyclic",append(s,n)}
elsif n=0 then return {"terminating",s}
end if
s = append(s,n)
end while
return {"non-terminating",s}
end function
constant n = tagset(12)&{28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, 15355717786080}
for i=1 to length(n) do
{string classification, sequence dseq} = aliquot(n[i])
dseq = join(apply(true,sprintf,{{"%d"},dseq}),",")
printf(1,"%14d => %15s, {%s}\n",{n[i],classification,dseq})
end for
|
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #Java | Java | public class AksTest {
private static final long[] c = new long[64];
public static void main(String[] args) {
for (int n = 0; n < 10; n++) {
coeff(n);
show(n);
}
System.out.print("Primes:");
for (int n = 1; n < c.length; n++)
if (isPrime(n))
System.out.printf(" %d", n);
System.out.println();
}
static void coeff(int n) {
c[0] = 1;
for (int i = 0; i < n; c[0] = -c[0], i++) {
c[1 + i] = 1;
for (int j = i; j > 0; j--)
c[j] = c[j - 1] - c[j];
}
}
static boolean isPrime(int n) {
coeff(n);
c[0]++;
c[n]--;
int i = n;
while (i-- != 0 && c[i] % n == 0)
continue;
return i < 0;
}
static void show(int n) {
System.out.print("(x-1)^" + n + " =");
for (int i = n; i >= 0; i--) {
System.out.print(" + " + c[i] + "x^" + i);
}
System.out.println();
}
} |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Polyglot:PL.2FI_and_PL.2FM | Polyglot:PL/I and PL/M | /* FIND ADDITIVE PRIMES - PRIMES WHOSE DIGIT SUM IS ALSO PRIME */
additive_primes_100H: procedure options (main);
/* PROGRAM-SPECIFIC %REPLACE STATEMENTS MUST APPEAR BEFORE THE %INCLUDE AS */
/* E.G. THE CP/M PL/I COMPILER DOESN'T LIKE THEM TO FOLLOW PROCEDURES */
/* PL/I */
%replace dclsieve by 500;
/* PL/M */ /*
DECLARE DCLSIEVE LITERALLY '501';
/* */
/* PL/I DEFINITIONS */
%include 'pg.inc';
/* PL/M DEFINITIONS: CP/M BDOS SYSTEM CALL AND CONSOLE I/O ROUTINES, ETC. */ /*
DECLARE BINARY LITERALLY 'ADDRESS', CHARACTER LITERALLY 'BYTE';
DECLARE FIXED LITERALLY ' ', BIT LITERALLY 'BYTE';
DECLARE STATIC LITERALLY ' ', RETURNS LITERALLY ' ';
DECLARE FALSE LITERALLY '0', TRUE LITERALLY '1';
DECLARE HBOUND LITERALLY 'LAST', SADDR LITERALLY '.';
BDOSF: PROCEDURE( FN, ARG )BYTE;
DECLARE FN BYTE, ARG ADDRESS; GOTO 5; END;
BDOS: PROCEDURE( FN, ARG ); DECLARE FN BYTE, ARG ADDRESS; GOTO 5; END;
PRCHAR: PROCEDURE( C ); DECLARE C BYTE; CALL BDOS( 2, C ); END;
PRSTRING: PROCEDURE( S ); DECLARE S ADDRESS; CALL BDOS( 9, S ); END;
PRNL: PROCEDURE; CALL PRCHAR( 0DH ); CALL PRCHAR( 0AH ); END;
PRNUMBER: PROCEDURE( N );
DECLARE N ADDRESS;
DECLARE V ADDRESS, N$STR( 6 ) BYTE, W BYTE;
N$STR( W := LAST( N$STR ) ) = '$';
N$STR( W := W - 1 ) = '0' + ( ( V := N ) MOD 10 );
DO WHILE( ( V := V / 10 ) > 0 );
N$STR( W := W - 1 ) = '0' + ( V MOD 10 );
END;
CALL BDOS( 9, .N$STR( W ) );
END PRNUMBER;
MODF: PROCEDURE( A, B )ADDRESS;
DECLARE ( A, B ) ADDRESS;
RETURN A MOD B;
END MODF;
/* END LANGUAGE DEFINITIONS */
/* TASK */
/* PRIME ELEMENTS ARE 0, 1, ... 500 IN PL/M AND 1, 2, ... 500 IN PL/I */
/* ELEMENT 0 IN PL/M IS IS UNUSED */
DECLARE PRIME( DCLSIEVE ) BIT;
DECLARE ( MAXPRIME, MAXROOT, ACOUNT, I, J, DSUM, V ) FIXED BINARY;
/* SIEVE THE PRIMES UP TO MAX PRIME */
PRIME( 1 ) = FALSE; PRIME( 2 ) = TRUE;
MAXPRIME = HBOUND( PRIME , 1
);
MAXROOT = 1; /* FIND THE ROOT OF MAXPRIME TO AVOID 16-BIT OVERFLOW */
DO WHILE( MAXROOT * MAXROOT < MAXPRIME ); MAXROOT = MAXROOT + 1; END;
DO I = 3 TO MAXPRIME BY 2; PRIME( I ) = TRUE; END;
DO I = 4 TO MAXPRIME BY 2; PRIME( I ) = FALSE; END;
DO I = 3 TO MAXROOT BY 2;
IF PRIME( I ) THEN DO;
DO J = I * I TO MAXPRIME BY I; PRIME( J ) = FALSE; END;
END;
END;
/* FIND THE PRIMES THAT ARE ADDITIVE PRIMES */
ACOUNT = 0;
DO I = 1 TO MAXPRIME;
IF PRIME( I ) THEN DO;
V = I;
DSUM = 0;
DO WHILE( V > 0 );
DSUM = DSUM + MODF( V, 10 );
V = V / 10;
END;
IF PRIME( DSUM ) THEN DO;
CALL PRCHAR( ' ' );
IF I < 10 THEN CALL PRCHAR( ' ' );
IF I < 100 THEN CALL PRCHAR( ' ' );
CALL PRNUMBER( I );
ACOUNT = ACOUNT + 1;
IF MODF( ACOUNT, 12 ) = 0 THEN CALL PRNL;
END;
END;
END;
CALL PRNL;
CALL PRSTRING( SADDR( 'FOUND $' ) );
CALL PRNUMBER( ACOUNT );
CALL PRSTRING( SADDR( ' ADDITIVE PRIMES BELOW $' ) );
CALL PRNUMBER( MAXPRIME );
CALL PRNL;
EOF: end additive_primes_100H; |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Pascal | Pascal | program AlmostPrime;
{$IFDEF FPC}
{$Mode Delphi}
{$ENDIF}
uses
primtrial;
var
i,K,cnt : longWord;
BEGIN
K := 1;
repeat
cnt := 0;
i := 2;
write('K=',K:2,':');
repeat
if isAlmostPrime(i,K) then
Begin
write(i:6,' ');
inc(cnt);
end;
inc(i);
until cnt = 9;
writeln;
inc(k);
until k > 10;
END. |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Fortran | Fortran | !***************************************************************************************
module anagram_routines
!***************************************************************************************
implicit none
!the dictionary file:
integer,parameter :: file_unit = 1000
character(len=*),parameter :: filename = 'unixdict.txt'
!maximum number of characters in a word:
integer,parameter :: max_chars = 50
!maximum number of characters in the string displaying the anagram lists:
integer,parameter :: str_len = 256
type word
character(len=max_chars) :: str = repeat(' ',max_chars) !the word from the dictionary
integer :: n = 0 !length of this word
integer :: n_anagrams = 0 !number of anagrams found
logical :: checked = .false. !if this one has already been checked
character(len=str_len) :: anagrams = repeat(' ',str_len) !the anagram list for this word
end type word
!the dictionary structure:
type(word),dimension(:),allocatable,target :: dict
contains
!***************************************************************************************
!******************************************************************************
function count_lines_in_file(fid) result(n_lines)
!******************************************************************************
implicit none
integer :: n_lines
integer,intent(in) :: fid
character(len=1) :: tmp
integer :: i
integer :: ios
!the file is assumed to be open already.
rewind(fid) !rewind to beginning of the file
n_lines = 0
do !read each line until the end of the file.
read(fid,'(A1)',iostat=ios) tmp
if (ios < 0) exit !End of file
n_lines = n_lines + 1 !row counter
end do
rewind(fid) !rewind to beginning of the file
!******************************************************************************
end function count_lines_in_file
!******************************************************************************
!******************************************************************************
pure elemental function is_anagram(x,y)
!******************************************************************************
implicit none
character(len=*),intent(in) :: x
character(len=*),intent(in) :: y
logical :: is_anagram
character(len=len(x)) :: x_tmp !a copy of x
integer :: i,j
!a character not found in any word:
character(len=1),parameter :: null = achar(0)
!x and y are assumed to be the same size.
x_tmp = x
do i=1,len_trim(x)
j = index(x_tmp, y(i:i)) !look for this character in x_tmp
if (j/=0) then
x_tmp(j:j) = null !clear it so it won't be checked again
else
is_anagram = .false. !character not found: x,y are not anagrams
return
end if
end do
!if we got to this point, all the characters
! were the same, so x,y are anagrams:
is_anagram = .true.
!******************************************************************************
end function is_anagram
!******************************************************************************
!***************************************************************************************
end module anagram_routines
!***************************************************************************************
!***************************************************************************************
program main
!***************************************************************************************
use anagram_routines
implicit none
integer :: n,i,j,n_max
type(word),pointer :: x,y
logical :: first_word
real :: start, finish
call cpu_time(start) !..start timer
!open the dictionary and read in all the words:
open(unit=file_unit,file=filename) !open the file
n = count_lines_in_file(file_unit) !count lines in the file
allocate(dict(n)) !allocate dictionary structure
do i=1,n !
read(file_unit,'(A)') dict(i)%str !each line is a word in the dictionary
dict(i)%n = len_trim(dict(i)%str) !saving length here to avoid trim's below
end do
close(file_unit) !close the file
!search dictionary for anagrams:
do i=1,n
x => dict(i) !pointer to simplify code
first_word = .true. !initialize
do j=i,n
y => dict(j) !pointer to simplify code
!checks to avoid checking words unnecessarily:
if (x%checked .or. y%checked) cycle !both must not have been checked already
if (x%n/=y%n) cycle !must be the same size
if (x%str(1:x%n)==y%str(1:y%n)) cycle !can't be the same word
! check to see if x,y are anagrams:
if (is_anagram(x%str(1:x%n), y%str(1:y%n))) then
!they are anagrams.
y%checked = .true. !don't check this one again.
x%n_anagrams = x%n_anagrams + 1
if (first_word) then
!this is the first anagram found for this word.
first_word = .false.
x%n_anagrams = x%n_anagrams + 1
x%anagrams = trim(x%anagrams)//x%str(1:x%n) !add first word to list
end if
x%anagrams = trim(x%anagrams)//','//y%str(1:y%n) !add next word to list
end if
end do
x%checked = .true. !don't check this one again
end do
!anagram groups with the most words:
write(*,*) ''
n_max = maxval(dict%n_anagrams)
do i=1,n
if (dict(i)%n_anagrams==n_max) write(*,'(A)') trim(dict(i)%anagrams)
end do
!anagram group containing longest words:
write(*,*) ''
n_max = maxval(dict%n, mask=dict%n_anagrams>0)
do i=1,n
if (dict(i)%n_anagrams>0 .and. dict(i)%n==n_max) write(*,'(A)') trim(dict(i)%anagrams)
end do
write(*,*) ''
call cpu_time(finish) !...stop timer
write(*,'(A,F6.3,A)') '[Runtime = ',finish-start,' sec]'
write(*,*) ''
!***************************************************************************************
end program main
!*************************************************************************************** |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #VBA | VBA | Private Function tx(a As Variant) As String
Dim s As String
s = CStr(Format(a, "0.######"))
If Right(s, 1) = "," Then
s = Mid(s, 1, Len(s) - 1) & " "
Else
i = InStr(1, s, ",")
s = s & String$(6 - Len(s) + i, " ")
End If
tx = s
End Function
Private Sub test(b1 As Variant, b2 As Variant)
Dim diff As Variant
diff = (b2 - b1) - ((b2 - b1) \ 360) * 360
diff = diff - IIf(diff > 180, 360, 0)
diff = diff + IIf(diff < -180, 360, 0)
Debug.Print Format(tx(b1), "@@@@@@@@@@@@@@@@"); Format(tx(b2), "@@@@@@@@@@@@@@@@@"); Format(tx(diff), "@@@@@@@@@@@@@@@@@")
End Sub
Public Sub angle_difference()
Debug.Print " b1 b2 diff"
Debug.Print "---------------- ---------------- ----------------"
test 20, 45
test -45, 45
test -85, 90
test -95, 90
test -45, 125
test -45, 145
test 29.4803, -88.6381
test -78.3251, -159.036
test -70099.7423381094, 29840.6743787672
test -165313.666629736, 33693.9894517456
test 1174.83805105985, -154146.664901248
test 60175.7730679555, 42213.0719235437
End Sub |
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #UNIX_Shell | UNIX Shell | function get_words {
typeset host=www.puzzlers.org
typeset page=/pub/wordlists/unixdict.txt
exec 7<>/dev/tcp/$host/80
print -e -u7 "GET $page HTTP/1.1\r\nhost: $host\r\nConnection: close\r\n\r\n"
# remove the http header and save the word list
sed 's/\r$//; 1,/^$/d' <&7 >"$1"
exec 7<&-
}
function is_deranged {
typeset -i i
for ((i=0; i<${#1}; i++)); do
[[ ${1:i:1} == ${2:i:1} ]] && return 1
done
return 0
}
function word2key {
typeset -a chars=( $(
for ((i=0; i<${#word}; i++)); do
echo "${word:i:1}"
done | sort
) )
typeset IFS=""
echo "${chars[*]}"
}
[[ -f word.list ]] || get_words word.list
typeset -A words
typeset -i max=0
while IFS= read -r word; do
key=$(word2key $word)
if [[ -z "${words["$key"]}" ]]; then
words["$key"]=$word
else
if (( ${#word} > max )); then
if is_deranged "${words["$key"]}" "$word"; then
max_deranged=("${words["$key"]}" "$word")
max=${#word}
fi
fi
fi
done <word.list
echo $max - ${max_deranged[@]} |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #Quackery | Quackery | [ dup 0 < iff
$ "negative argument passed to fibonacci"
fail
[ dup 2 < if done
dup 1 - recurse
swap 2 - recurse + ] ] is fibonacci ( n --> n ) |
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #PL.2FM | PL/M | 100H:
/* CP/M CALLS */
BDOS: PROCEDURE (FN, ARG); DECLARE FN BYTE, ARG ADDRESS; GO TO 5; END BDOS;
EXIT: PROCEDURE; CALL BDOS(0,0); END EXIT;
PRINT: PROCEDURE (S); DECLARE S ADDRESS; CALL BDOS(9,S); END PRINT;
/* PRINT A NUMBER */
PRINT$NUMBER: PROCEDURE (N);
DECLARE S (6) BYTE INITIAL ('.....$');
DECLARE (N, P) ADDRESS, C BASED P BYTE;
P = .S(5);
DIGIT:
P = P - 1;
C = N MOD 10 + '0';
N = N / 10;
IF N > 0 THEN GO TO DIGIT;
CALL PRINT(P);
END PRINT$NUMBER;
/* CALCULATE SUMS OF PROPER DIVISORS */
DECLARE DIV$SUM (20$001) ADDRESS;
DECLARE (I, J) ADDRESS;
DO I=2 TO 20$000; DIV$SUM(I) = 1; END;
DO I=2 TO 10$000;
DO J = I*2 TO 20$000 BY I;
DIV$SUM(J) = DIV$SUM(J) + I;
END;
END;
/* TEST EACH PAIR */
DO I=2 TO 20$000;
DO J=I+1 TO 20$000;
IF DIV$SUM(I)=J AND DIV$SUM(J)=I THEN DO;
CALL PRINT$NUMBER(I);
CALL PRINT(.', $');
CALL PRINT$NUMBER(J);
CALL PRINT(.(13,10,'$'));
END;
END;
END;
CALL EXIT;
EOF |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Scilab | Scilab | //Input variables (Assumptions: massless pivot, no energy loss)
bob_mass=10;
g=-9.81;
L=2;
theta0=-%pi/6;
v0=0;
t0=0;
//No. of steps
steps=300;
//Setting deltaT or duration (comment either of the lines below)
//deltaT=0.1; t_max=t0+deltaT*steps;
t_max=5; deltaT=(t_max-t0)/steps;
if t_max<=t0 then
error("Check duration (t0 and t_f), number of steps and deltaT.");
end
//Initial position
not_a_pendulum=%F;
t=zeros(1,steps); t(1)=t0; //time
theta=zeros(1,steps); theta(1)=theta0; //angle
F=zeros(1,steps); F(1)=bob_mass*g*sin(theta0); //force
A=zeros(1,steps); A(1)=F(1)/bob_mass; //acceleration
V=zeros(1,steps); V(1)=v0; //linear speed
W=zeros(1,steps); W(1)=v0/L; //angular speed
for i=2:steps
t(i)=t(i-1)+deltaT;
V(i)=A(i-1)*deltaT+V(i-1);
W(i)=V(i)/L;
theta(i)=theta(i-1)+W(i)*deltaT;
F(i)=bob_mass*g*sin(theta(i));
A(i)=F(i)/bob_mass;
if (abs(theta(i))>=%pi | (abs(theta(i))==0 & V(i)==0)) & ~not_a_pendulum then
disp("Initial conditions do not describe a pendulum.");
not_a_pendulum = %T;
end
end
clear i
//Ploting the pendulum
bob_r=0.08*L;
bob_shape=bob_r*exp(%i.*linspace(0,360,20)/180*%pi);
bob_pos=zeros(20,steps);
rod_pos=zeros(1,steps);
for i=1:steps
rod_pos(i)=L*exp(%i*(-%pi/2+theta(i)));
bob_pos(:,i)=bob_shape'+rod_pos(i);
end
clear i
scf(0); clf(); xname("Simple gravity pendulum");
plot2d(real([0 rod_pos(1)]),imag([0 rod_pos(1)]));
axes=gca();
axes.isoview="on";
axes.children(1).children.mark_style=3;
axes.children(1).children.mark_size=1;
axes.children(1).children.thickness=3;
plot2d(real(bob_pos(:,1)),imag(bob_pos(:,1)));
axes=gca();
axes.children(1).children.fill_mode="on";
axes.children(1).children.foreground=2;
axes.children(1).children.background=2;
if max(imag(bob_pos))>0 then
axes.data_bounds=[-L-bob_r,-L-1.01*bob_r;L+bob_r,max(imag(bob_pos))];
else
axes.data_bounds=[-L-bob_r,-L-1.01*bob_r;L+bob_r,bob_r];
end
//Animating the plot
disp("Duration: "+string(max(t)+deltaT-t0)+"s.");
sleep(850);
for i=2:steps
axes.children(1).children.data=[real(bob_pos(:,i)), imag(bob_pos(:,i))];
axes.children(2).children.data=[0, 0; real(rod_pos(i)), imag(rod_pos(i))];
sleep(deltaT*1000)
end
clear i |
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #NetRexx | NetRexx | /* REXX **************************************************************
* 25.08.2013 Walter Pachl derived from REXX version 2
*********************************************************************/
w=''
l=0
mm=0
mkset(1,'the that a if',w,mm,l)
mkset(2,'frog elephant thing',w,mm,l)
mkset(3,'walked treaded grows trots',w,mm,l)
mkset(4,'slowly quickly',w,mm,l)
show(w,mm,l)
Loop i=1 to 3 /* loop over sets */
k=i+1 /* the following set */
Loop ii=1 To 10 /* loop over elements in set k*/
If w[i,ii].words=i Then Do /* a sentence part found */
Loop jj=1 To 10 /* loop over following words */
If w[i,ii].right(1)=w[k,jj].left(1) Then Do /* fitting */
ns=w[i,ii]' 'w[k,jj] /* build new sentence (part) */
If ns.words=k Then /* 'complete' part */
add(w,k,ns) /* add to set k */
End
End
End
End
End
Say 'Results:'
Loop jj=1 To 10 /* show the results */
If w[4,jj].words=4 Then
Say '-->' w[4,jj]
End
method add(w,k,s) public static
/*********************************************************************
* add a fitting sentence (part) s to set w[k,*]
*********************************************************************/
Loop i=1 To 10 While w[k,i]>'' /* look for an empty slot */
End
w[k,i]=s /* add the sentence (part) */
Return
method mkset(n,arg,smp,mm,l) public static
/*********************************************************************
* create set smp[n,*] from data in arg
* mm[0] maximum number of elements in any set
* l[n] maximum word length in set n
*********************************************************************/
loop i = 1 to arg.words
smp[n,i] = arg.word(i)
If smp[n,i].length>l[n] Then
l[n]=smp[n,i].length
end
if i-1>mm[0] Then Do
mm[0]=i-1
End
return
method show(w,mm,l) public static
/*********************************************************************
* show the input
*********************************************************************/
Say 'Input:'
Loop j=1 To mm[0] /* output lines */
ol=''
Loop i=1 To 4
ol=ol w[i,j].left(l[i])
End
Say ol.strip
End;
say ''
Return |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Factor | Factor | USE: locals
:: accumulator ( n! -- quot ) [ n + dup n! ] ;
1 accumulator
[ 5 swap call drop ]
[ drop 3 accumulator drop ]
[ 2.3 swap call ] tri . |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Fantom | Fantom | class AccumulatorFactory
{
static |Num -> Num| accumulator (Num sum)
{
return |Num a -> Num|
{ // switch on type of sum
if (sum is Int)
{ // and then type of a
if (a is Int)
return sum = sum->plus(a)
else if (a is Float)
return sum = sum->plusFloat(a)
else
return sum = sum->plusDecimal(a)
}
else if (sum is Float)
{
if (a is Int)
return sum = sum->plusInt(a)
else if (a is Float)
return sum = sum->plus(a)
else
return sum = sum->plusDecimal(a)
}
else // if (sum is Decimal)
{
if (a is Int)
return sum = sum->plusInt(a)
else if (a is Float)
return sum = sum->plusFloat(a)
else
return sum = sum->plus(a)
}
}
}
public static Void main ()
{
x := accumulator (3.1)
y := accumulator (3f)
echo (x(5)) // the Decimal sum combines with an Int
echo (x(2))
echo (y(5.1)) // the Float sum combines with a Decimal
x = accumulator (1)
x (5)
accumulator (3)
echo (x(2.3)) // the Int sum is now a Decimal
}
} |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
−
1
,
1
)
if
m
>
0
and
n
=
0
A
(
m
−
1
,
A
(
m
,
n
−
1
)
)
if
m
>
0
and
n
>
0.
{\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}}
Its arguments are never negative and it always terminates.
Task
Write a function which returns the value of
A
(
m
,
n
)
{\displaystyle A(m,n)}
. Arbitrary precision is preferred (since the function grows so quickly), but not required.
See also
Conway chained arrow notation for the Ackermann function.
| #ALGOL_60 | ALGOL 60 | begin
integer procedure ackermann(m,n);value m,n;integer m,n;
ackermann:=if m=0 then n+1
else if n=0 then ackermann(m-1,1)
else ackermann(m-1,ackermann(m,n-1));
integer m,n;
for m:=0 step 1 until 3 do begin
for n:=0 step 1 until 6 do
outinteger(1,ackermann(m,n));
outstring(1,"\n")
end
end |
http://rosettacode.org/wiki/Abundant,_deficient_and_perfect_number_classifications | Abundant, deficient and perfect number classifications | These define three classifications of positive integers based on their proper divisors.
Let P(n) be the sum of the proper divisors of n where the proper divisors are all positive divisors of n other than n itself.
if P(n) < n then n is classed as deficient (OEIS A005100).
if P(n) == n then n is classed as perfect (OEIS A000396).
if P(n) > n then n is classed as abundant (OEIS A005101).
Example
6 has proper divisors of 1, 2, and 3.
1 + 2 + 3 = 6, so 6 is classed as a perfect number.
Task
Calculate how many of the integers 1 to 20,000 (inclusive) are in each of the three classes.
Show the results here.
Related tasks
Aliquot sequence classifications. (The whole series from which this task is a subset.)
Proper divisors
Amicable pairs
| #BCPL | BCPL | get "libhdr"
manifest $( maximum = 20000 $)
let calcpdivs(p, max) be
$( for i=0 to max do p!i := 0
for i=1 to max/2
$( let j = i+i
while 0 < j <= max
$( p!j := p!j + i
j := j + i
$)
$)
$)
let classify(p, n, def, per, ab) be
$( let z = 0<=p!n<n -> def, p!n=n -> per, ab
!z := !z + 1
$)
let start() be
$( let p = getvec(maximum)
let def, per, ab = 0, 0, 0
calcpdivs(p, maximum)
for i=1 to maximum do classify(p, i, @def, @per, @ab)
writef("Deficient numbers: %N*N", def)
writef("Perfect numbers: %N*N", per)
writef("Abundant numbers: %N*N", ab)
freevec(p)
$) |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #C | C | using System;
class ColumnAlignerProgram
{
delegate string Justification(string s, int width);
static string[] AlignColumns(string[] lines, Justification justification)
{
const char Separator = '$';
// build input table and calculate columns count
string[][] table = new string[lines.Length][];
int columns = 0;
for (int i = 0; i < lines.Length; i++)
{
string[] row = lines[i].TrimEnd(Separator).Split(Separator);
if (columns < row.Length) columns = row.Length;
table[i] = row;
}
// create formatted table
string[][] formattedTable = new string[table.Length][];
for (int i = 0; i < formattedTable.Length; i++)
{
formattedTable[i] = new string[columns];
}
for (int j = 0; j < columns; j++)
{
// get max column width
int columnWidth = 0;
for (int i = 0; i < table.Length; i++)
{
if (j < table[i].Length && columnWidth < table[i][j].Length)
columnWidth = table[i][j].Length;
}
// justify column cells
for (int i = 0; i < formattedTable.Length; i++)
{
if (j < table[i].Length)
formattedTable[i][j] = justification(table[i][j], columnWidth);
else
formattedTable[i][j] = new String(' ', columnWidth);
}
}
// create result
string[] result = new string[formattedTable.Length];
for (int i = 0; i < result.Length; i++)
{
result[i] = String.Join(" ", formattedTable[i]);
}
return result;
}
static string JustifyLeft(string s, int width) { return s.PadRight(width); }
static string JustifyRight(string s, int width) { return s.PadLeft(width); }
static string JustifyCenter(string s, int width)
{
return s.PadLeft((width + s.Length) / 2).PadRight(width);
}
static void Main()
{
string[] input = {
"Given$a$text$file$of$many$lines,$where$fields$within$a$line$",
"are$delineated$by$a$single$'dollar'$character,$write$a$program",
"that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$",
"column$are$separated$by$at$least$one$space.",
"Further,$allow$for$each$word$in$a$column$to$be$either$left$",
"justified,$right$justified,$or$center$justified$within$its$column.",
};
foreach (string line in AlignColumns(input, JustifyCenter))
{
Console.WriteLine(line);
}
}
} |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language | Block[{start = SessionTime[], K, t0 = 0, t1, kt0, S = 0},
K[t_] = Sin[2 Pi f t] /. f -> 0.5; kt0 = K[t0];
While[True, t1 = SessionTime[] - start;
S += (kt0 + (kt0 = K[t1])) (t1 - t0)/2; t0 = t1;
If[t1 > 2, K[t_] = 0; If[t1 > 2.5, Break[]]]]; S] |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #Nim | Nim |
# Active object.
# Compile with "nim c --threads:on".
import locks
import os
import std/monotimes
type
# Function to use for integration.
TimeFunction = proc (t: float): float {.gcsafe.}
# Integrator object.
Integrator = ptr TIntegrator
TIntegrator = object
k: TimeFunction # The function to integrate.
dt: int # Time interval in milliseconds.
thread: Thread[Integrator] # Thread which does the computation.
s: float # Computed value.
lock: Lock # Lock to manage concurrent accesses.
isRunning: bool # True if integrator is running.
#---------------------------------------------------------------------------------------------------
proc newIntegrator(f: TimeFunction; dt: int): Integrator =
## Create an integrator.
result = cast[Integrator](allocShared(sizeof(TIntegrator)))
result.k = f
result.dt = dt
result.s = 0
result.lock.initLock()
result.isRunning = false
#---------------------------------------------------------------------------------------------------
proc process(integrator: Integrator) {.thread, gcsafe.} =
## Do the integration.
integrator.isRunning = true
let start = getMonotime().ticks
var t0: float = 0
var k0 = integrator.k(0)
while true:
sleep(integrator.dt)
withLock integrator.lock:
if not integrator.isRunning:
break
let t1 = float(getMonoTime().ticks - start) / 1e9
let k1 = integrator.k(t1)
integrator.s += (k1 + k0) * (t1 - t0) / 2
t0 = t1
k0 = k1
#---------------------------------------------------------------------------------------------------
proc start(integrator: Integrator) =
## Start the integrator by launching a thread to do the computation.
integrator.thread.createThread(process, integrator)
#---------------------------------------------------------------------------------------------------
proc stop(integrator: Integrator) =
## Stop the integrator.
withLock integrator.lock:
integrator.isRunning = false
integrator.thread.joinThread()
#---------------------------------------------------------------------------------------------------
proc setInput(integrator: Integrator; f: TimeFunction) =
## Set the function.
withLock integrator.lock:
integrator.k = f
#---------------------------------------------------------------------------------------------------
proc output(integrator: Integrator): float =
## Return the current output.
withLock integrator.lock:
result = integrator.s
#---------------------------------------------------------------------------------------------------
proc destroy(integrator: Integrator) =
## Destroy an integrator, freing the resources.
if integrator.isRunning:
integrator.stop()
integrator.lock.deinitLock()
integrator.deallocShared()
#---------------------------------------------------------------------------------------------------
from math import PI, sin
# Create the integrator and start it.
let integrator = newIntegrator(proc (t: float): float {.gcsafe.} = sin(PI * t), 1)
integrator.start()
echo "Integrator started."
sleep(2000)
echo "Value after 2 seconds: ", integrator.output()
# Change the function to use.
integrator.setInput(proc (t: float): float {.gcsafe.} = 0)
echo "K function changed."
sleep(500)
# Stop the integrator and display the computed value.
integrator.stop()
echo "Value after 0.5 more second: ", integrator.output()
integrator.destroy()
|
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #Picat | Picat | divisor_sum(N) = R =>
Total = 1,
Power = 2,
% Deal with powers of 2 first
while (N mod 2 == 0)
Total := Total + Power,
Power := Power*2,
N := N div 2
end,
% Odd prime factors up to the square root
P = 3,
while (P*P =< N)
Sum = 1,
Power1 = P,
while (N mod P == 0)
Sum := Sum + Power1,
Power1 := Power1*P,
N := N div P
end,
Total := Total * Sum,
P := P+2
end,
% If n > 1 then it's prime
if N > 1 then
Total := Total*(N + 1)
end,
R = Total.
% See https://en.wikipedia.org/wiki/Aliquot_sequence
aliquot_sequence(N,Limit,Seq,Class) =>
aliquot_sequence(N,Limit,[N],Seq,Class).
aliquot_sequence(_,0,_,Seq,Class) => Seq = [], Class = 'non-terminating'.
aliquot_sequence(_,_,[0|_],Seq,Class) => Seq = [0], Class = terminating.
aliquot_sequence(N,_,[N,N|_],Seq,Class) => Seq = [], Class = perfect.
aliquot_sequence(N,_,[N,_,N|_],Seq,Class) => Seq = [N], Class = amicable.
aliquot_sequence(N,_,[N|S],Seq,Class), membchk(N,S) =>
Seq = [N], Class = sociable.
aliquot_sequence(_,_,[Term,Term|_],Seq,Class) => Seq = [], Class = aspiring.
aliquot_sequence(_,_,[Term|S],Seq,Class), membchk(Term,S) =>
Seq = [Term], Class = cyclic.
aliquot_sequence(N,Limit,[Term|S],Seq,Class) =>
Seq = [Term|Rest],
Sum = divisor_sum(Term),
Term1 is Sum - Term,
aliquot_sequence(N,Limit-1,[Term1,Term|S],Rest,Class).
main =>
foreach (N in [11,12,28,496,220,1184,12496,1264460,790,909,562,1064,1488,15355717786080,153557177860800])
aliquot_sequence(N,16,Seq,Class),
printf("%w: %w, sequence: %w ", N, Class, Seq[1]),
foreach (I in 2..len(Seq), break(Seq[I] == Seq[I-1]))
printf("%w ", Seq[I])
end,
nl
end.
|
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #JavaScript | JavaScript | var i, p, pascal, primerow, primes, show, _i;
pascal = function() {
var a;
a = [];
return function() {
var b, i;
if (a.length === 0) {
return a = [1];
} else {
b = (function() {
var _i, _ref, _results;
_results = [];
for (i = _i = 0, _ref = a.length - 1; 0 <= _ref ? _i < _ref : _i > _ref; i = 0 <= _ref ? ++_i : --_i) {
_results.push(a[i] + a[i + 1]);
}
return _results;
})();
return a = [1].concat(b).concat([1]);
}
};
};
show = function(a) {
var degree, i, sgn, show_x, str, _i, _ref;
show_x = function(e) {
switch (e) {
case 0:
return "";
case 1:
return "x";
default:
return "x^" + e;
}
};
degree = a.length - 1;
str = "(x - 1)^" + degree + " =";
sgn = 1;
for (i = _i = 0, _ref = a.length; 0 <= _ref ? _i < _ref : _i > _ref; i = 0 <= _ref ? ++_i : --_i) {
str += ' ' + (sgn > 0 ? "+" : "-") + ' ' + a[i] + show_x(degree - i);
sgn = -sgn;
}
return str;
};
primerow = function(row) {
var degree;
degree = row.length - 1;
return row.slice(1, degree).every(function(x) {
return x % degree === 0;
});
};
p = pascal();
for (i = _i = 0; _i <= 7; i = ++_i) {
console.log(show(p()));
}
p = pascal();
p();
p();
primes = (function() {
var _j, _results;
_results = [];
for (i = _j = 1; _j <= 49; i = ++_j) {
if (primerow(p())) {
_results.push(i + 1);
}
}
return _results;
})();
console.log("");
console.log("The primes upto 50 are: " + primes); |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Processing | Processing | IntList primes = new IntList();
void setup() {
sieve(500);
int count = 0;
for (int i = 2; i < 500; i++) {
if (primes.hasValue(i) && primes.hasValue(sumDigits(i))) {
print(i + " ");
count++;
}
}
println();
print("Number of additive primes less than 500: " + count);
}
int sumDigits(int n) {
int sum = 0;
for (int i = 0; i <= floor(log(n) / log(10)); i++) {
sum += floor(n / pow(10, i)) % 10;
}
return sum;
}
void sieve(int max) {
for (int i = 2; i <= max; i++) {
primes.append(i);
}
for (int i = 0; i < primes.size(); i++) {
for (int j = i + 1; j < primes.size(); j++) {
if (primes.get(j) % primes.get(i) == 0) {
primes.remove(j);
j--;
}
}
}
} |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #PureBasic | PureBasic | #MAX=500
Global Dim P.b(#MAX) : FillMemory(@P(),#MAX,1,#PB_Byte)
If OpenConsole()=0 : End 1 : EndIf
For n=2 To Sqr(#MAX)+1 : If P(n) : m=n*n : While m<=#MAX : P(m)=0 : m+n : Wend : EndIf : Next
Procedure.i qsum(v.i)
While v : qs+v%10 : v/10 : Wend
ProcedureReturn qs
EndProcedure
For i=2 To #MAX
If P(i) And P(qsum(i)) : c+1 : Print(RSet(Str(i),5)) : If c%10=0 : PrintN("") : EndIf : EndIf
Next
PrintN(~"\n\n"+Str(c)+" additive primes below 500.")
Input() |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Perl | Perl | use ntheory qw/factor/;
sub almost {
my($k,$n) = @_;
my $i = 1;
map { $i++ while scalar factor($i) != $k; $i++ } 1..$n;
}
say "$_ : ", join(" ", almost($_,10)) for 1..5; |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #FBSL | FBSL | #APPTYPE CONSOLE
DIM gtc = GetTickCount()
Anagram()
PRINT "Done in ", (GetTickCount() - gtc) / 1000, " seconds"
PAUSE
DYNC Anagram()
#include <windows.h>
#include <stdio.h>
char* sortedWord(const char* word, char* wbuf)
{
char* p1, *p2, *endwrd;
char t;
int swaps;
strcpy(wbuf, word);
endwrd = wbuf + strlen(wbuf);
do {
swaps = 0;
p1 = wbuf; p2 = endwrd - 1;
while (p1 < p2) {
if (*p2 >* p1) {
t = *p2; *p2 = *p1; *p1 = t;
swaps = 1;
}
p1++; p2--;
}
p1 = wbuf; p2 = p1 + 1;
while (p2 < endwrd) {
if (*p2 >* p1) {
t = *p2; *p2 = *p1; *p1 = t;
swaps = 1;
}
p1++; p2++;
}
} while (swaps);
return wbuf;
}
static short cxmap[] = {
0x06, 0x1f, 0x4d, 0x0c, 0x5c, 0x28, 0x5d, 0x0e, 0x09, 0x33, 0x31, 0x56,
0x52, 0x19, 0x29, 0x53, 0x32, 0x48, 0x35, 0x55, 0x5e, 0x14, 0x27, 0x24,
0x02, 0x3e, 0x18, 0x4a, 0x3f, 0x4c, 0x45, 0x30, 0x08, 0x2c, 0x1a, 0x03,
0x0b, 0x0d, 0x4f, 0x07, 0x20, 0x1d, 0x51, 0x3b, 0x11, 0x58, 0x00, 0x49,
0x15, 0x2d, 0x41, 0x17, 0x5f, 0x39, 0x16, 0x42, 0x37, 0x22, 0x1c, 0x0f,
0x43, 0x5b, 0x46, 0x4b, 0x0a, 0x26, 0x2e, 0x40, 0x12, 0x21, 0x3c, 0x36,
0x38, 0x1e, 0x01, 0x1b, 0x05, 0x4e, 0x44, 0x3d, 0x04, 0x10, 0x5a, 0x2a,
0x23, 0x34, 0x25, 0x2f, 0x2b, 0x50, 0x3a, 0x54, 0x47, 0x59, 0x13, 0x57,
};
#define CXMAP_SIZE (sizeof(cxmap) / sizeof(short))
int Str_Hash(const char* key, int ix_max)
{
const char* cp;
short mash;
int hash = 33501551;
for (cp = key; *cp; cp++) {
mash = cxmap[*cp % CXMAP_SIZE];
hash = (hash >>4) ^ 0x5C5CF5C ^ ((hash << 1) + (mash << 5));
hash &= 0x3FFFFFFF;
}
return hash % ix_max;
}
typedef struct sDictWord* DictWord;
struct sDictWord {
const char* word;
DictWord next;
};
typedef struct sHashEntry* HashEntry;
struct sHashEntry {
const char* key;
HashEntry next;
DictWord words;
HashEntry link;
short wordCount;
};
#define HT_SIZE 8192
HashEntry hashTable[HT_SIZE];
HashEntry mostPerms = NULL;
int buildAnagrams(FILE* fin)
{
char buffer[40];
char bufr2[40];
char* hkey;
int hix;
HashEntry he, *hep;
DictWord we;
int maxPC = 2;
int numWords = 0;
while (fgets(buffer, 40, fin)) {
for (hkey = buffer; *hkey && (*hkey != '\n'); hkey++);
*hkey = 0;
hkey = sortedWord(buffer, bufr2);
hix = Str_Hash(hkey, HT_SIZE);
he = hashTable[hix]; hep = &hashTable[hix];
while (he && strcmp(he->key, hkey)) {
hep = &he->next;
he = he->next;
}
if (! he) {
he = (HashEntry)malloc(sizeof(struct sHashEntry));
he->next = NULL;
he->key = strdup(hkey);
he->wordCount = 0;
he->words = NULL;
he->link = NULL;
*hep = he;
}
we = (DictWord)malloc(sizeof(struct sDictWord));
we->word = strdup(buffer);
we->next = he->words;
he->words = we;
he->wordCount++;
if (maxPC < he->wordCount) {
maxPC = he->wordCount;
mostPerms = he;
he->link = NULL;
}
else if (maxPC == he->wordCount) {
he->link = mostPerms;
mostPerms = he;
}
numWords++;
}
printf("%d words in dictionary max ana=%d\n", numWords, maxPC);
return maxPC;
}
void main()
{
HashEntry he;
DictWord we;
FILE* f1;
f1 = fopen("unixdict.txt", "r");
buildAnagrams(f1);
fclose(f1);
f1 = fopen("anaout.txt", "w");
for (he = mostPerms; he; he = he->link) {
fprintf(f1, "%d: ", he->wordCount);
for (we = he->words; we; we = we->next) {
fprintf(f1, "%s, ", we->word);
}
fprintf(f1, "\n");
}
fclose(f1);
}
END DYNC |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #Visual_Basic_.NET | Visual Basic .NET | Module Module1
Function Delta_Bearing(b1 As Decimal, b2 As Decimal) As Decimal
Dim d As Decimal = 0
' Convert bearing to W.C.B
While b1 < 0
b1 += 360
End While
While b1 > 360
b1 -= 360
End While
While b2 < 0
b2 += 360
End While
While b2 > 0
b2 -= 360
End While
' Calculate delta bearing
d = (b2 - b1) Mod 360
' Convert result to Q.B
If d > 180 Then
d -= 360
ElseIf d < -180 Then
d += 360
End If
Return d
End Function
Sub Main()
' Calculate standard test cases
Console.WriteLine(Delta_Bearing(20, 45))
Console.WriteLine(Delta_Bearing(-45, 45))
Console.WriteLine(Delta_Bearing(-85, 90))
Console.WriteLine(Delta_Bearing(-95, 90))
Console.WriteLine(Delta_Bearing(-45, 125))
Console.WriteLine(Delta_Bearing(-45, 145))
Console.WriteLine(Delta_Bearing(29.4803, -88.6381))
Console.WriteLine(Delta_Bearing(-78.3251, -159.036))
' Calculate optional test cases
Console.WriteLine(Delta_Bearing(-70099.742338109383, 29840.674378767231))
Console.WriteLine(Delta_Bearing(-165313.6666297357, 33693.9894517456))
Console.WriteLine(Delta_Bearing(1174.8380510598456, -154146.66490124757))
Console.WriteLine(Delta_Bearing(60175.773067955459, 42213.071923543728))
End Sub
End Module |
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Ursala | Ursala | #import std
anagrams = |=tK33lrDSL2SL ~=&& ==+ ~~ -<&
deranged = filter not zip; any ==
#cast %sW
main = leql$^&l deranged anagrams unixdict_dot_txt |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #R | R | fib2 <- function(n) {
(n >= 0) || stop("bad argument")
( function(n) if (n <= 1) 1 else Recall(n-1)+Recall(n-2) )(n)
} |
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #PowerShell | PowerShell |
function Get-ProperDivisorSum ( [int]$N )
{
$Sum = 1
If ( $N -gt 3 )
{
$SqrtN = [math]::Sqrt( $N )
ForEach ( $Divisor1 in 2..$SqrtN )
{
$Divisor2 = $N / $Divisor1
If ( $Divisor2 -is [int] ) { $Sum += $Divisor1 + $Divisor2 }
}
If ( $SqrtN -is [int] ) { $Sum -= $SqrtN }
}
return $Sum
}
function Get-AmicablePairs ( $N = 300 )
{
ForEach ( $X in 1..$N )
{
$Sum = Get-ProperDivisorSum $X
If ( $Sum -gt $X -and $X -eq ( Get-ProperDivisorSum $Sum ) )
{
"$X, $Sum"
}
}
}
Get-AmicablePairs 20000
|
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #SequenceL | SequenceL | import <Utilities/Sequence.sl>;
import <Utilities/Conversion.sl>;
import <Utilities/Math.sl>;
//region Types
Point ::= (x: int(0), y: int(0));
Color ::= (red: int(0), green: int(0), blue: int(0));
Image ::= (kind: char(1), iColor: Color(0), vert1: Point(0), vert2: Point(0), vert3: Point(0), center: Point(0),
radius: int(0), height: int(0), width: int(0), message: char(1), source: char(1));
Click ::= (clicked: bool(0), clPoint: Point(0));
Input ::= (iClick: Click(0), keys: char(1));
//endregion
//region Helpers======================================================================
//region Constructor-Functions-------------------------------------------------
point(a(0), b(0)) := (x: a, y: b);
color(r(0), g(0), b(0)) := (red: r, green: g, blue: b);
segment(e1(0), e2(0), c(0)) := (kind: "segment", vert1: e1, vert2: e2, iColor: c);
disc(ce(0), rad(0), c(0)) := (kind: "disc", center: ce, radius: rad, iColor: c);
//endregion----------------------------------------------------------------------
//region Colors----------------------------------------------------------------
dBlack := color(0, 0, 0);
dYellow := color(255, 255, 0);
//endregion----------------------------------------------------------------------
//endregion=============================================================================
//=================Easel=Functions=============================================
State ::= (angle: float(0), angleVelocity: float(0), angleAccel: float(0));
initialState := (angle: pi/2, angleVelocity: 0.0, angleAccel: 0.0);
dt := 0.3;
length := 450;
anchor := point(500, 750);
newState(I(0), S(0)) :=
let
newAngle := S.angle + newAngleVelocity * dt;
newAngleVelocity := S.angleVelocity + newAngleAccel * dt;
newAngleAccel := -9.81 / length * sin(S.angle);
in
(angle: newAngle, angleVelocity: newAngleVelocity, angleAccel: newAngleAccel);
sounds(I(0), S(0)) := ["ding"] when I.iClick.clicked else [];
images(S(0)) :=
let
pendulum := pendulumLocation(S.angle);
in
[segment(anchor, pendulum, dBlack),
disc(pendulum, 30, dYellow),
disc(anchor, 5, dBlack)];
pendulumLocation(angle) :=
let
x := anchor.x + round(sin(angle) * length);
y := anchor.y - round(cos(angle) * length);
in
point(x, y);
//=============End=Easel=Functions============================================= |
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #Nim | Nim | import sugar, strutils
proc amb(comp: proc(a, b: string): bool,
options: seq[seq[string]],
prev: string = ""): seq[string] =
if options.len == 0: return @[]
for opt in options[0]:
# If this is the base call, prev is nil and we need to continue.
if prev.len != 0 and not comp(prev, opt): continue
# Take care of the case where we have no options left.
if options.len == 1: return @[opt]
# Traverse into the tree.
let res = amb(comp, options[1..options.high], opt)
# If it was a failure, try the next one.
if res.len > 0: return opt & res # We have a match.
return @[]
const sets = @[@["the", "that", "a"],
@["frog", "elephant", "thing"],
@["walked", "treaded", "grows"],
@["slowly", "quickly"]]
let result = amb((s, t: string) => (s[s.high] == t[0]), sets)
if result.len == 0:
echo "No matches found!"
else:
echo result.join " " |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Forth | Forth | : accumulator
create ( n -- ) ,
does> ( n -- acc+n ) tuck +! @ ;
0 accumulator foo
1 foo . \ 1
2 foo . \ 3
3 foo . \ 6 |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Fortran | Fortran | #define foo(type,g,nn) \
typex function g(i);\
typex i,s,n;\
data s,n/0,nn/;\
s=s+i;\
g=s+n;\
end
foo(real,x,1)
foo(integer,y,3)
program acc
real x, temp
integer y, itemp
temp = x(5.0)
print *, x(2.3)
itemp = y(5)
print *, y(2)
stop
end |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
−
1
,
1
)
if
m
>
0
and
n
=
0
A
(
m
−
1
,
A
(
m
,
n
−
1
)
)
if
m
>
0
and
n
>
0.
{\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}}
Its arguments are never negative and it always terminates.
Task
Write a function which returns the value of
A
(
m
,
n
)
{\displaystyle A(m,n)}
. Arbitrary precision is preferred (since the function grows so quickly), but not required.
See also
Conway chained arrow notation for the Ackermann function.
| #ALGOL_68 | ALGOL 68 | PROC test ackermann = VOID:
BEGIN
PROC ackermann = (INT m, n)INT:
BEGIN
IF m = 0 THEN
n + 1
ELIF n = 0 THEN
ackermann (m - 1, 1)
ELSE
ackermann (m - 1, ackermann (m, n - 1))
FI
END # ackermann #;
FOR m FROM 0 TO 3 DO
FOR n FROM 0 TO 6 DO
print(ackermann (m, n))
OD;
new line(stand out)
OD
END # test ackermann #;
test ackermann |
http://rosettacode.org/wiki/Abundant,_deficient_and_perfect_number_classifications | Abundant, deficient and perfect number classifications | These define three classifications of positive integers based on their proper divisors.
Let P(n) be the sum of the proper divisors of n where the proper divisors are all positive divisors of n other than n itself.
if P(n) < n then n is classed as deficient (OEIS A005100).
if P(n) == n then n is classed as perfect (OEIS A000396).
if P(n) > n then n is classed as abundant (OEIS A005101).
Example
6 has proper divisors of 1, 2, and 3.
1 + 2 + 3 = 6, so 6 is classed as a perfect number.
Task
Calculate how many of the integers 1 to 20,000 (inclusive) are in each of the three classes.
Show the results here.
Related tasks
Aliquot sequence classifications. (The whole series from which this task is a subset.)
Proper divisors
Amicable pairs
| #Befunge | Befunge | p0"2":*8*>::2/\:2/\28*:*:**+>::28*:*:*/\28*:*:*%%#v_\:28*:*:*%v>00p:0`\0\`-1v
++\1-:1`#^_$:28*:*:*/\28*vv_^#<<<!%*:*:*82:-1\-1\<<<\+**:*:*82<+>*:*:**\2-!#+
v"There are "0\g00+1%*:*:<>28*:*:*/\28*:*:*/:0\`28*:*:**+-:!00g^^82!:g01\p01<
>:#,_\." ,tneicifed">:#,_\." dna ,tcefrep">:#,_\.55+".srebmun tnadnuba">:#,_@ |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #C.23 | C# | using System;
class ColumnAlignerProgram
{
delegate string Justification(string s, int width);
static string[] AlignColumns(string[] lines, Justification justification)
{
const char Separator = '$';
// build input table and calculate columns count
string[][] table = new string[lines.Length][];
int columns = 0;
for (int i = 0; i < lines.Length; i++)
{
string[] row = lines[i].TrimEnd(Separator).Split(Separator);
if (columns < row.Length) columns = row.Length;
table[i] = row;
}
// create formatted table
string[][] formattedTable = new string[table.Length][];
for (int i = 0; i < formattedTable.Length; i++)
{
formattedTable[i] = new string[columns];
}
for (int j = 0; j < columns; j++)
{
// get max column width
int columnWidth = 0;
for (int i = 0; i < table.Length; i++)
{
if (j < table[i].Length && columnWidth < table[i][j].Length)
columnWidth = table[i][j].Length;
}
// justify column cells
for (int i = 0; i < formattedTable.Length; i++)
{
if (j < table[i].Length)
formattedTable[i][j] = justification(table[i][j], columnWidth);
else
formattedTable[i][j] = new String(' ', columnWidth);
}
}
// create result
string[] result = new string[formattedTable.Length];
for (int i = 0; i < result.Length; i++)
{
result[i] = String.Join(" ", formattedTable[i]);
}
return result;
}
static string JustifyLeft(string s, int width) { return s.PadRight(width); }
static string JustifyRight(string s, int width) { return s.PadLeft(width); }
static string JustifyCenter(string s, int width)
{
return s.PadLeft((width + s.Length) / 2).PadRight(width);
}
static void Main()
{
string[] input = {
"Given$a$text$file$of$many$lines,$where$fields$within$a$line$",
"are$delineated$by$a$single$'dollar'$character,$write$a$program",
"that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$",
"column$are$separated$by$at$least$one$space.",
"Further,$allow$for$each$word$in$a$column$to$be$either$left$",
"justified,$right$justified,$or$center$justified$within$its$column.",
};
foreach (string line in AlignColumns(input, JustifyCenter))
{
Console.WriteLine(line);
}
}
} |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #ooRexx | ooRexx |
integrater = .integrater~new(.routines~sine) -- start the integrater function
call syssleep 2
integrater~input = .routines~zero -- update the integrater function
call syssleep .5
say integrater~output
integrater~stop -- terminate the updater thread
::class integrater
::method init
expose stopped start v last_v last_t k
use strict arg k
stopped = .false
start = .datetime~new -- initial time stamp
v = 0
last_v = 0
last_t = 0
self~input = k
self~start
-- spin off a new thread and start updating. Note, this method is unguarded
-- to allow other threads to make calls
::method start unguarded
expose stopped
reply -- this spins this method invocation off onto a new thread
do while \stopped
call sysSleep .1
self~update -- perform the update operation
end
-- turn off the thread. Since this is unguarded,
-- it can be called any time, any where
::method stop unguarded
expose stopped
stopped = .true
-- perform the update. Since this is a guarded method, the object
-- start is protected.
::method update
expose start v last_v t last_t k
numeric digits 20 -- give a lot of precision
current = .datetime~new
t = (current - start)~microseconds
new_v = k~call(t) -- call the input function
v += (last_v + new_v) * (t - last_t) / 2
last_t = t
last_v = new_v
say new value is v
-- a write-only attribute setter (this is GUARDED)
::attribute input SET
expose k last_t last_v
self~update -- update current values
use strict arg k -- update the call function to the provided value
last_t = 0
last_v = k~call(0) -- and update to the zero value
-- the output function...returns current calculated value
::attribute output GET
expose v
return v
::routine zero
return 0
::routine sine
use arg t
return rxcalcsin(rxcalcpi() * t)
::requires rxmath library
|
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #OxygenBasic | OxygenBasic |
double MainTime
'===============
class RingMaster
'===============
'
indexbase 1
sys List[512] 'limit of 512 objects per ringmaster
sys max,acts
'
method Register(sys meth,obj) as sys
sys i
for i=1 to max step 2
if list[i]=0 then exit for 'vacant slot
next
if i>=max then max+=2
List[i]<=meth,obj
return i 'token for deregistration etc
end method
'
method Deregister(sys *i)
if i then List[i]<=0,0 : i=0
end method
'
method Clear()
max=0
end method
'
method Act() 'called by the timer
sys i,q
for i=1 to max step 2
q=List[i]
if q then
call q List[i+1] 'anon object
end if
next
acts++
end method
'
end class
'=================
class ActiveObject
'=================
'
double s,freq,t1,t2,v1,v2
sys nfun,acts,RingToken
RingMaster *Master
'
method fun0() as double
end method
'
method fun1() as double
return sin(2*pi()*freq*MainTime)
end method
'
method func() as double
select case nfun
case 0 : return fun0()
case 1 : return fun1()
end select
'error?
end method
'
method TimeBasedDuties()
t1=t2
v1=v2
t2=MainTime
v2=func
s=s+(v2+v1)*(t2-t1)*0.5 'add slice to integral
acts++
end method
'
method RegisterWith(RingMaster*r)
@Master=@r
if @Master then
RingToken=Master.register @TimeBasedDuties,@this
end if
end method
'
method Deregister()
if @Master then
Master.Deregister RingToken 'this is set to null
end if
end method
'
method Output() as double
return s
end method
'
method Input(double fr=0,fun=0)
if fr then freq=fr
nfun=fun
end method
method ClearIntegral()
s=0
end method
'
end class
'SETUP TIMING SYSTEM
'===================
extern library "kernel32.dll"
declare QueryPerformanceCounter (quad*c)
declare QueryPerformanceFrequency(quad*f)
declare Sleep(sys milliseconds)
end extern
'
quad scount,tcount,freq
QueryPerformanceFrequency freq
double tscale=1/freq
double t1,t2
QueryPerformanceCounter scount
macro PrecisionTime(time)
QueryPerformanceCounter tcount
time=(tcount-scount)*tscale
end macro
'====
'TEST
'====
double integral
double tevent1,tevent2
RingMaster Rudolpho
ActiveObject A
'
A.RegisterWith Rudolpho
A.input (fr=0.5, fun=1) 'start with the freqency function (1)
'
'SET EVENT TIMES
'===============
tEvent1=2.0 'seconds
tEvent2=2.5 'seconds
'
PrecisionTime t1 'mark initial time
MainTime=t1
'
'
'EVENT LOOP
'==========
'
do
PrecisionTime t2
MainTime=t2
if t2-t1>=0.020 'seconds interval
Rudolpho.Act 'service all active objects
t1=t2
end if
'
if tEvent1>=0 and MainTime>=tEvent1
A.input (fun=0) 'switch to null function (0)
tEvent1=-1 'disable this event from happening again
end if
if MainTime>=tEvent2
integral=A.output()
exit do 'end of session
end if
'
sleep 5 'hand control to OS for a while
end do
print str(integral,4)
Rudolpho.clear |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #PowerShell | PowerShell | function Get-NextAliquot ( [int]$X )
{
If ( $X -gt 1 )
{
$NextAliquot = 0
(1..($X/2)).Where{ $x % $_ -eq 0 }.ForEach{ $NextAliquot += $_ }.Where{ $_ }
return $NextAliquot
}
}
function Get-AliquotSequence ( [int]$K, [int]$N )
{
$X = $K
$X
(1..($N-1)).ForEach{ $X = Get-NextAliquot $X; $X }
}
function Classify-AlliquotSequence ( [int[]]$Sequence )
{
$K = $Sequence[0]
$LastN = $Sequence.Count
If ( $Sequence[-1] -eq 0 ) { return "terminating" }
If ( $Sequence[-1] -eq 1 ) { return "terminating" }
If ( $Sequence[1] -eq $K ) { return "perfect" }
If ( $Sequence[2] -eq $K ) { return "amicable" }
If ( $Sequence[3..($Sequence.Count-1)] -contains $K ) { return "sociable" }
If ( $Sequence[-1] -eq $Sequence[-2] ) { return "aspiring" }
If ( $Sequence.Count -gt ( $Sequence | Select -Unique ).Count ) { return "cyclic" }
return "non-terminating and non-repeating through N = $($Sequence.Count)"
}
(1..10).ForEach{ [string]$_ + " is " + ( Classify-AlliquotSequence -Sequence ( Get-AliquotSequence -K $_ -N 16 ) ) }
( 11, 12, 28, 496, 220, 1184, 790, 909, 562, 1064, 1488 ).ForEach{ [string]$_ + " is " + ( Classify-AlliquotSequence -Sequence ( Get-AliquotSequence -K $_ -N 16 ) ) } |
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #jq | jq | # add_pairs is a helper function for optpascal/0
# Input: an OptPascal array
# Output: the next OptPascal array (obtained by adding adjacent items,
# but if the last two items are unequal, then their sum is repeated)
def add_pairs:
if length <= 1 then .
elif length == 2 then (.[0] + .[1]) as $S
| if (.[0] == .[1]) then [$S]
else [$S,$S]
end
else [.[0] + .[1]] + (.[1:]|add_pairs)
end;
# Input: an OptPascal row
# Output: the next OptPascalRow
def next_optpascal: [1] + add_pairs;
# generate a stream of OptPascal arrays, beginning with []
def optpascals: [] | recurse(next_optpascal);
# generate a stream of Pascal arrays
def pascals:
# pascalize takes as input an OptPascal array and produces
# the corresponding Pascal array;
# if the input ends in a pair, then peel it off before reversing it.
def pascalize:
. + ((if .[-2] == .[-1] then .[0:-2] else .[0:-1] end) | reverse);
optpascals | pascalize;
# Input: integer n
# Output: the n-th Pascal row
def pascal: nth(.; pascals);
def optpascal: nth(.; optpascals); |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Python | Python | def is_prime(n: int) -> bool:
if n <= 3:
return n > 1
if n % 2 == 0 or n % 3 == 0:
return False
i = 5
while i ** 2 <= n:
if n % i == 0 or n % (i + 2) == 0:
return False
i += 6
return True
def digit_sum(n: int) -> int:
sum = 0
while n > 0:
sum += n % 10
n //= 10
return sum
def main() -> None:
additive_primes = 0
for i in range(2, 500):
if is_prime(i) and is_prime(digit_sum(i)):
additive_primes += 1
print(i, end=" ")
print(f"\nFound {additive_primes} additive primes less than 500")
if __name__ == "__main__":
main() |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Phixmonti | Phixmonti | /# Rosetta Code problem: http://rosettacode.org/wiki/Almost_prime
by Galileo, 06/2022 #/
include ..\Utilitys.pmt
def test tps over mod not enddef
def kprime?
>ps >ps
0 ( 2 tps ) for
test while
tps over / int ps> drop >ps
swap 1 + swap
test endwhile
drop
endfor
ps> drop
ps> ==
enddef
5 for >ps
2 ( )
len 10 < while over tps kprime? if over 0 put endif swap 1 + swap len 10 < endwhile
nip ps> drop
endfor
pstack |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Picat | Picat | go =>
N = 10,
Ps = primes(100).take(N),
println(1=Ps),
T = Ps,
foreach(K in 2..5)
T := mul_take(Ps,T,N),
println(K=T)
end,
nl,
foreach(K in 6..25)
T := mul_take(Ps,T,N),
println(K=T)
end,
nl.
% take first N values of L1 x L2
mul_take(L1,L2,N) = [I*J : I in L1, J in L2, I<=J].sort_remove_dups().take(N).
take(L,N) = [L[I] : I in 1..N]. |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Factor | Factor | "resource:unixdict.txt" utf8 file-lines
[ [ natural-sort >string ] keep ] { } map>assoc sort-keys
[ [ first ] compare +eq+ = ] monotonic-split
dup 0 [ length max ] reduce '[ length _ = ] filter [ values ] map . |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #Vlang | Vlang | import math
type Bearing = f64
const test_cases = [
[Bearing(20), 45],
[Bearing(-45), 45],
[Bearing(-85), 90],
[Bearing(-95), 90],
[Bearing(-45), 125],
[Bearing(-45), 145],
[Bearing(29.4803), -88.6381],
[Bearing(-78.3251), -159.036],
]
fn main() {
for tc in test_cases {
println(tc[1].sub(tc[0]))
println(angle_difference(tc[1],tc[0]))
}
}
fn (b2 Bearing) sub(b1 Bearing) Bearing {
d := b2 - b1
match true {
d < -180 {
return d + 360
}
d > 180 {
return d - 360
}
else {
return d
}
}
}
fn angle_difference(b2 Bearing, b1 Bearing) Bearing {
return math.mod(math.mod(b2-b1, 360)+360+180, 360) - 180
} |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #Wren | Wren | var subtract = Fn.new { |b1, b2|
var d = (b2 - b1) % 360
if (d < -180) d = d + 360
if (d >= 180) d = d - 360
return (d * 10000).round / 10000 // to 4dp
}
var pairs = [
[ 20, 45],
[-45, 45],
[-85, 90],
[-95, 90],
[-45, 125],
[-45, 145],
[ 29.4803, -88.6381],
[-78.3251, -159.036],
[-70099.74233810938, 29840.67437876723],
[-165313.6666297357, 33693.9894517456],
[1174.8380510598456, -154146.66490124757],
[60175.77306795546, 42213.07192354373]
]
System.print("Differences (to 4dp) between these bearings:")
for (pair in pairs) {
var p0 = pair[0]
var p1 = pair[1]
var diff = subtract.call(p0, p1)
var offset = (p0 < 0) ? " " : " "
System.print("%(offset)%(p0) and %(p1) -> %(diff)")
} |
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #VBA | VBA | Sub Main_DerangedAnagrams()
Dim ListeWords() As String, Book As String, i As Long, j As Long, tempLen As Integer, MaxLen As Integer, tempStr As String, IsDeranged As Boolean, count As Integer, bAnag As Boolean
Dim t As Single
t = Timer
Book = Read_File("C:\Users\" & Environ("Username") & "\Desktop\unixdict.txt")
ListeWords = Split(Book, vbNewLine)
For i = LBound(ListeWords) To UBound(ListeWords) - 1
For j = i + 1 To UBound(ListeWords)
If Len(ListeWords(i)) = Len(ListeWords(j)) Then
tempLen = 0
IsDeranged = False
bAnag = IsAnagram(ListeWords(i), ListeWords(j), IsDeranged, tempLen)
If IsDeranged Then
count = count + 1
If tempLen > MaxLen Then
MaxLen = tempLen
tempStr = ListeWords(i) & ", " & ListeWords(j)
End If
End If
End If
Next j
Next i
Debug.Print "There is : " & count & " deranged anagram, in unixdict.txt."
Debug.Print "The longest is : " & tempStr
Debug.Print "Lenght : " & MaxLen
Debug.Print "Time to compute : " & Timer - t & " sec."
End Sub
Private Function Read_File(Fic As String) As String
Dim Nb As Integer
Nb = FreeFile
Open Fic For Input As #Nb
Read_File = Input(LOF(Nb), #Nb)
Close #Nb
End Function
Function IsAnagram(str1 As String, str2 As String, DerangedAnagram As Boolean, Lenght As Integer) As Boolean
Dim i As Integer
str1 = Trim(UCase(str1))
str2 = Trim(UCase(str2))
For i = 1 To Len(str1)
If Len(Replace(str1, Mid$(str1, i, 1), vbNullString)) <> Len(Replace(str2, Mid$(str1, i, 1), vbNullString)) Then
Exit Function
End If
If Mid$(str1, i, 1) = Mid$(str2, i, 1) Then
Exit Function
End If
Next i
IsAnagram = True
DerangedAnagram = True
Lenght = Len(str1)
End Function |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #Racket | Racket |
#lang racket
;; Natural -> Natural
;; Calculate factorial
(define (fact n)
(define (fact-helper n acc)
(if (= n 0)
acc
(fact-helper (sub1 n) (* n acc))))
(unless (exact-nonnegative-integer? n)
(raise-argument-error 'fact "natural" n))
(fact-helper n 1))
;; Unit tests, works in v5.3 and newer
(module+ test
(require rackunit)
(check-equal? (fact 0) 1)
(check-equal? (fact 5) 120))
|
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #Prolog | Prolog | divisor(N, Divisor) :-
UpperBound is round(sqrt(N)),
between(1, UpperBound, D),
0 is N mod D,
(
Divisor = D
;
LargerDivisor is N/D,
LargerDivisor =\= D,
Divisor = LargerDivisor
).
proper_divisor(N, D) :-
divisor(N, D),
D =\= N.
assoc_num_divsSum_in_range(Low, High, Assoc) :-
findall( Num-DivSum,
( between(Low, High, Num),
aggregate_all( sum(D),
proper_divisor(Num, D),
DivSum )),
Pairs ),
list_to_assoc(Pairs, Assoc).
get_amicable_pair(Assoc, M-N) :-
gen_assoc(M, Assoc, N),
M < N,
get_assoc(N, Assoc, M).
amicable_pairs_under_20000(Pairs) :-
assoc_num_divsSum_in_range(1,20000, Assoc),
findall(P, get_amicable_pair(Assoc, P), Pairs). |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Sidef | Sidef | require('Tk')
var root = %s<MainWindow>.new('-title' => 'Pendulum Animation')
var canvas = root.Canvas('-width' => 320, '-height' => 200)
canvas.createLine( 0, 25, 320, 25, '-tags' => <plate>, '-width' => 2, '-fill' => :grey50)
canvas.createOval(155, 20, 165, 30, '-tags' => <pivot outline>, '-fill' => :grey50)
canvas.createLine( 1, 1, 1, 1, '-tags' => <rod width>, '-width' => 3, '-fill' => :black)
canvas.createOval( 1, 1, 2, 2, '-tags' => <bob outline>, '-fill' => :yellow)
canvas.raise(:pivot)
canvas.pack('-fill' => :both, '-expand' => 1)
var(θ = 45, Δθ = 0, length = 150, homeX = 160, homeY = 25)
func show_pendulum() {
var angle = θ.deg2rad
var x = (homeX + length*sin(angle))
var y = (homeY + length*cos(angle))
canvas.coords(:rod, homeX, homeY, x, y)
canvas.coords(:bob, x - 15, y - 15, x + 15, y + 15)
}
func recompute_angle() {
var scaling = 3000/(length**2)
# first estimate
var firstΔΔθ = (-sin(θ.deg2rad) * scaling)
var midΔθ = (Δθ + firstΔΔθ)
var midθ = ((Δθ + midΔθ)/2 + θ)
# second estimate
var midΔΔθ = (-sin(midθ.deg2rad) * scaling)
midΔθ = ((firstΔΔθ + midΔΔθ)/2 + Δθ)
midθ = ((Δθ + midΔθ)/2 + θ)
# again, first
midΔΔθ = (-sin(midθ.deg2rad) * scaling)
var lastΔθ = (midΔθ + midΔΔθ)
var lastθ = ((midΔθ + lastΔθ)/2 + midθ)
# again, second
var lastΔΔθ = (-sin(lastθ.deg2rad) * scaling)
lastΔθ = ((midΔΔθ + lastΔΔθ)/2 + midΔθ)
lastθ = ((midΔθ + lastΔθ)/2 + midθ)
# Now put the values back in our globals
Δθ = lastΔθ
θ = lastθ
}
func animate(Ref id) {
recompute_angle()
show_pendulum()
*id = root.after(15 => { animate(id) })
}
show_pendulum()
var after_id = root.after(500 => { animate(\after_id) })
canvas.bind('<Destroy>' => { after_id.cancel })
%S<Tk>.MainLoop() |
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #OCaml | OCaml | let set_1 = ["the"; "that"; "a"]
let set_2 = ["frog"; "elephant"; "thing"]
let set_3 = ["walked"; "treaded"; "grows"]
let set_4 = ["slowly"; "quickly"]
let combs ll =
let rec aux acc = function
| [] -> (List.map List.rev acc)
| hd::tl ->
let acc =
List.fold_left
(fun _ac l ->
List.fold_left (fun _ac v -> (v::l)::_ac) _ac hd
) [] acc
in
aux acc tl
in
aux [[]] ll
let last s = s.[pred(String.length s)]
let joined a b = (last a = b.[0])
let rec test = function
| a::b::tl -> (joined a b) && (test (b::tl))
| _ -> true
let print_set set =
List.iter (Printf.printf " %s") set;
print_newline();
;;
let () =
let sets = combs [set_1; set_2; set_3; set_4] in
let sets = List.filter test sets in
List.iter print_set sets;
;; |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #FreeBASIC | FreeBASIC | ' FB 1.05.0 Win64
' uses overloaded methods to deal with the integer/float aspect (long and single are both 4 bytes)
Type Bar
Public:
Declare Constructor(As Long)
Declare Constructor(As Single)
Declare Function g(As Long) As Long
Declare Function g(As Single) As Single
Private:
As Single sum_ '' can't be altered by external code
End Type
Constructor Bar(i As Long)
sum_ = i
End Constructor
Constructor Bar(s As Single)
sum_ = s
End Constructor
Function Bar.g(i As Long) As Long
sum_ += i
Return sum_ '' would round down to a Long if non-integral Singles had been added previously
End Function
Function Bar.g(s As Single) As Single
sum_ += s
Return sum_
End Function
Function foo Overload(i As Long) As Bar '' returns a Bar object rather than a pointer to Bar.g
Dim b As Bar = Bar(i)
Return b
End Function
Function foo Overload(s As Single) As Bar '' overload of foo to deal with Single argument
Dim b As Bar = Bar(s)
Return b
End Function
Dim x As Bar = foo(1) '' assigns Bar object to x
x.g(5) '' calls the Long overload of g on the Bar object
foo(3) '' creates a separate Bar object which is unused
print x.g(2.3) '' calls the Single overload of g on the Bar object and should print 1 + 5 + 2.3 = 8.3
Print
Print "Press any key to quit"
Sleep |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
−
1
,
1
)
if
m
>
0
and
n
=
0
A
(
m
−
1
,
A
(
m
,
n
−
1
)
)
if
m
>
0
and
n
>
0.
{\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}}
Its arguments are never negative and it always terminates.
Task
Write a function which returns the value of
A
(
m
,
n
)
{\displaystyle A(m,n)}
. Arbitrary precision is preferred (since the function grows so quickly), but not required.
See also
Conway chained arrow notation for the Ackermann function.
| #ALGOL_W | ALGOL W | begin
integer procedure ackermann( integer value m,n ) ;
if m=0 then n+1
else if n=0 then ackermann(m-1,1)
else ackermann(m-1,ackermann(m,n-1));
for m := 0 until 3 do begin
write( ackermann( m, 0 ) );
for n := 1 until 6 do writeon( ackermann( m, n ) );
end for_m
end. |
http://rosettacode.org/wiki/Abundant,_deficient_and_perfect_number_classifications | Abundant, deficient and perfect number classifications | These define three classifications of positive integers based on their proper divisors.
Let P(n) be the sum of the proper divisors of n where the proper divisors are all positive divisors of n other than n itself.
if P(n) < n then n is classed as deficient (OEIS A005100).
if P(n) == n then n is classed as perfect (OEIS A000396).
if P(n) > n then n is classed as abundant (OEIS A005101).
Example
6 has proper divisors of 1, 2, and 3.
1 + 2 + 3 = 6, so 6 is classed as a perfect number.
Task
Calculate how many of the integers 1 to 20,000 (inclusive) are in each of the three classes.
Show the results here.
Related tasks
Aliquot sequence classifications. (The whole series from which this task is a subset.)
Proper divisors
Amicable pairs
| #Bracmat | Bracmat | ( clk$:?t0
& ( multiples
= prime multiplicity
. !arg:(?prime.?multiplicity)
& !multiplicity:0
& 1
| !prime^!multiplicity*(.!multiplicity)
+ multiples$(!prime.-1+!multiplicity)
)
& ( P
= primeFactors prime exp poly S
. !arg^1/67:?primeFactors
& ( !primeFactors:?^1/67&0
| 1:?poly
& whl
' ( !primeFactors:%?prime^?exp*?primeFactors
& !poly*multiples$(!prime.67*!exp):?poly
)
& -1+!poly+1:?poly
& 1:?S
& ( !poly
: ?
+ (#%@?s*?&!S+!s:?S&~)
+ ?
| 1/2*!S
)
)
)
& 0:?deficient:?perfect:?abundant
& 0:?n
& whl
' ( 1+!n:~>20000:?n
& P$!n
: ( <!n&1+!deficient:?deficient
| !n&1+!perfect:?perfect
| >!n&1+!abundant:?abundant
)
)
& out$(deficient !deficient perfect !perfect abundant !abundant)
& clk$:?t1
& out$(flt$(!t1+-1*!t0,2) sec)
& clk$:?t2
& ( P
= f h S
. 0:?f
& 0:?S
& whl
' ( 1+!f:?f
& !f^2:~>!n
& ( !arg*!f^-1:~/:?g
& !S+!f:?S
& ( !g:~!f&!S+!g:?S
|
)
|
)
)
& 1/2*!S
)
& 0:?deficient:?perfect:?abundant
& 0:?n
& whl
' ( 1+!n:~>20000:?n
& P$!n
: ( <!n&1+!deficient:?deficient
| !n&1+!perfect:?perfect
| >!n&1+!abundant:?abundant
)
)
& out$(deficient !deficient perfect !perfect abundant !abundant)
& clk$:?t3
& out$(flt$(!t3+-1*!t2,2) sec)
); |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #C.2B.2B | C++ |
(ns rosettacode.align-columns
(:require [clojure.contrib.string :as str]))
(def data "Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.")
(def table (map #(str/split #"\$" %) (str/split-lines data)))
(defn col-width [n table] (reduce max (map #(try (count (nth % n))
(catch Exception _ 0))
table)))
(defn spaces [n] (str/repeat n " "))
(defn add-padding
"if the string is too big turncate it, else return a string with padding"
[string width justification]
(if (>= (count string) width) (str/take width string)
(let [pad-len (int (- width (count string))) ;we don't want rationals
half-pad-len (int (/ pad-len 2))]
(case justification
:right (str (spaces pad-len) string)
:left (str string (spaces pad-len))
:center (str (spaces half-pad-len) string (spaces (- pad-len half-pad-len)))))))
(defn aligned-table
"get the width of each column, then generate a new table with propper padding for eath item"
([table justification]
(let [col-widths (map #(+ 2 (col-width % table)) (range (count(first table))))]
(map
(fn [row] (map #(add-padding %1 %2 justification) row col-widths))
table))))
(defn print-table
[table]
(do (println)
(print (str/join "" (flatten (interleave table (repeat "\n")))))))
(print-table (aligned-table table :center))
|
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #Oz | Oz | declare
fun {Const X}
fun {$ _} X end
end
fun {Now}
{Int.toFloat {Property.get 'time.total'}} / 1000.0
end
class Integrator from Time.repeat
attr
k:{Const 0.0}
s:0.0
t1 k_t1
t2 k_t2
meth init(SampleIntervalMS)
t1 := {Now}
k_t1 := {@k @t1}
{self setRepAll(action:Update
delay:SampleIntervalMS)}
thread
{self go}
end
end
meth input(K)
k := K
end
meth output($)
@s
end
meth Update
t2 := {Now}
k_t2 := {@k @t2}
s := @s + (@k_t1 + @k_t2) * (@t2 - @t1) / 2.0
t1 := @t2
k_t1 := @k_t2
end
end
Pi = 3.14159265
F = 0.5
I = {New Integrator init(10)}
in
{I input(fun {$ T}
{Sin 2.0 * Pi * F * T}
end)}
{Delay 2000} %% ms
{I input({Const 0.0})}
{Delay 500} %% ms
{Show {I output($)}}
{I stop} |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #Prolog | Prolog | % See https://en.wikipedia.org/wiki/Divisor_function
divisor_sum(N, Total):-
divisor_sum_prime(N, 2, 2, Total1, 1, N1),
divisor_sum(N1, 3, Total, Total1).
divisor_sum(1, _, Total, Total):-
!.
divisor_sum(N, Prime, Total, Running_total):-
Prime * Prime =< N,
!,
divisor_sum_prime(N, Prime, Prime, P, 1, M),
Next_prime is Prime + 2,
Running_total1 is P * Running_total,
divisor_sum(M, Next_prime, Total, Running_total1).
divisor_sum(N, _, Total, Running_total):-
Total is (N + 1) * Running_total.
divisor_sum_prime(N, Prime, Power, Total, Running_total, M):-
0 is N mod Prime,
!,
Running_total1 is Running_total + Power,
Power1 is Power * Prime,
N1 is N // Prime,
divisor_sum_prime(N1, Prime, Power1, Total, Running_total1, M).
divisor_sum_prime(N, _, _, Total, Total, N).
% See https://en.wikipedia.org/wiki/Aliquot_sequence
aliquot_sequence(N, Limit, Sequence, Class):-
aliquot_sequence(N, Limit, [N], Sequence, Class).
aliquot_sequence(_, 0, _, [], 'non-terminating'):-!.
aliquot_sequence(_, _, [0|_], [0], terminating):-!.
aliquot_sequence(N, _, [N, N|_], [], perfect):-!.
aliquot_sequence(N, _, [N, _, N|_], [N], amicable):-!.
aliquot_sequence(N, _, [N|S], [N], sociable):-
memberchk(N, S),
!.
aliquot_sequence(_, _, [Term, Term|_], [], aspiring):-!.
aliquot_sequence(_, _, [Term|S], [Term], cyclic):-
memberchk(Term, S),
!.
aliquot_sequence(N, Limit, [Term|S], [Term|Rest], Class):-
divisor_sum(Term, Sum),
Term1 is Sum - Term,
L1 is Limit - 1,
aliquot_sequence(N, L1, [Term1, Term|S], Rest, Class).
write_aliquot_sequence(N, Sequence, Class):-
writef('%w: %w, sequence:', [N, Class]),
write_aliquot_sequence(Sequence).
write_aliquot_sequence([]):-
nl,
!.
write_aliquot_sequence([Term|Rest]):-
writef(' %w', [Term]),
write_aliquot_sequence(Rest).
main:-
between(1, 10, N),
aliquot_sequence(N, 16, Sequence, Class),
write_aliquot_sequence(N, Sequence, Class),
fail.
main:-
member(N, [11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488]),
aliquot_sequence(N, 16, Sequence, Class),
write_aliquot_sequence(N, Sequence, Class),
fail.
main. |
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #Julia | Julia |
function polycoefs(n::Int64)
pc = typeof(n)[]
if n < 0
return pc
end
sgn = one(n)
for k in n:-1:0
push!(pc, sgn*binomial(n, k))
sgn = -sgn
end
return pc
end
|
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Quackery | Quackery | 500 eratosthenes
[]
500 times
[ i^ isprime if
[ i^ 10 digitsum
isprime if
[ i^ join ] ] ]
dup echo cr cr
size echo say " additive primes found." |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Racket | Racket | #lang racket
(require math/number-theory)
(define (sum-of-digits n (σ 0))
(if (zero? n) σ (let-values (((q r) (quotient/remainder n 10)))
(sum-of-digits q (+ σ r)))))
(define (additive-prime? n)
(and (prime? n) (prime? (sum-of-digits n))))
(define additive-primes<500 (filter additive-prime? (range 1 500)))
(printf "There are ~a additive primes < 500~%" (length additive-primes<500))
(printf "They are: ~a~%" additive-primes<500) |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Raku | Raku | unit sub MAIN ($limit = 500);
say "{+$_} additive primes < $limit:\n{$_».fmt("%" ~ $limit.chars ~ "d").batch(10).join("\n")}",
with ^$limit .grep: { .is-prime and .comb.sum.is-prime } |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #PL.2FI | PL/I | almost_prime: procedure options(main);
kprime: procedure(nn, k) returns(bit);
declare (n, nn, k, p, f) fixed;
f = 0;
n = nn;
do p=2 repeat(p+1) while(f<k & p*p <= n);
do n=n repeat(n/p) while(mod(n,p) = 0);
f = f+1;
end;
end;
return(f + (n>1) = k);
end kprime;
declare (i, c, k) fixed;
do k=1 to 5;
put edit('k = ',k,':') (A,F(1),A);
c = 0;
do i=2 repeat(i+1) while(c<10);
if kprime(i,k) then do;
put edit(i) (F(4));
c = c+1;
end;
end;
put skip;
end;
end almost_prime; |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #FreeBASIC | FreeBASIC | ' FB 1.05.0 Win64
Type IndexedWord
As String word
As Integer index
End Type
' selection sort, quick enough for sorting small number of letters
Sub sortWord(s As String)
Dim As Integer i, j, m, n = Len(s)
For i = 0 To n - 2
m = i
For j = i + 1 To n - 1
If s[j] < s[m] Then m = j
Next j
If m <> i Then Swap s[i], s[m]
Next i
End Sub
' selection sort, quick enough for sorting small array of IndexedWord instances by index
Sub sortIndexedWord(iw() As IndexedWord)
Dim As Integer i, j, m, n = UBound(iw)
For i = 1 To n - 1
m = i
For j = i + 1 To n
If iw(j).index < iw(m).index Then m = j
Next j
If m <> i Then Swap iw(i), iw(m)
Next i
End Sub
' quicksort for sorting whole dictionary of IndexedWord instances by sorted word
Sub quicksort(a() As IndexedWord, first As Integer, last As Integer)
Dim As Integer length = last - first + 1
If length < 2 Then Return
Dim pivot As String = a(first + length\ 2).word
Dim lft As Integer = first
Dim rgt As Integer = last
While lft <= rgt
While a(lft).word < pivot
lft +=1
Wend
While a(rgt).word > pivot
rgt -= 1
Wend
If lft <= rgt Then
Swap a(lft), a(rgt)
lft += 1
rgt -= 1
End If
Wend
quicksort(a(), first, rgt)
quicksort(a(), lft, last)
End Sub
Dim t As Double = timer
Dim As String w() '' array to hold actual words
Open "undict.txt" For Input As #1
Dim count As Integer = 0
While Not Eof(1)
count +=1
Redim Preserve w(1 To count)
Line Input #1, w(count)
Wend
Close #1
Dim As IndexedWord iw(1 To count) '' array to hold sorted words and their index into w()
Dim word As String
For i As Integer = 1 To count
word = w(i)
sortWord(word)
iw(i).word = word
iw(i).index = i
Next
quickSort iw(), 1, count '' sort the IndexedWord array by sorted word
Dim As Integer startIndex = 1, length = 1, maxLength = 1, ub = 1
Dim As Integer maxIndex(1 To ub)
maxIndex(ub) = 1
word = iw(1).word
For i As Integer = 2 To count
If word = iw(i).word Then
length += 1
Else
If length > maxLength Then
maxLength = length
Erase maxIndex
ub = 1
Redim maxIndex(1 To ub)
maxIndex(ub) = startIndex
ElseIf length = maxLength Then
ub += 1
Redim Preserve maxIndex(1 To ub)
maxIndex(ub) = startIndex
End If
startIndex = i
length = 1
word = iw(i).word
End If
Next
If length > maxLength Then
maxLength = length
Erase maxIndex
Redim maxIndex(1 To 1)
maxIndex(1) = startIndex
ElseIf length = maxLength Then
ub += 1
Redim Preserve maxIndex(1 To ub)
maxIndex(ub) = startIndex
End If
Print Str(count); " words in the dictionary"
Print "The anagram set(s) with the greatest number of words (namely"; maxLength; ") is:"
Print
Dim iws(1 To maxLength) As IndexedWord '' array to hold each anagram set
For i As Integer = 1 To UBound(maxIndex)
For j As Integer = maxIndex(i) To maxIndex(i) + maxLength - 1
iws(j - maxIndex(i) + 1) = iw(j)
Next j
sortIndexedWord iws() '' sort anagram set before displaying it
For j As Integer = 1 To maxLength
Print w(iws(j).index); " ";
Next j
Print
Next i
Print
Print "Took ";
Print Using "#.###"; timer - t;
Print " seconds on i3 @ 2.13 GHz"
Print
Print "Press any key to quit"
Sleep |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #XBS | XBS | settype Bearing = {Angle:number}
class Bearing {
private method construct(Angle:number=0)
self.Angle=(((Angle%360)+540)%360)-180;
method ToString():string
send tostring(math.nround(self.Angle,4))+"°";
private method __sub(b2:Bearing):Bearing{
send new Bearing(self.Angle-b2.Angle);
}
}
const BearingAngles:[[number]] = [
[20,45],
[-45,45],
[-85,90],
[-95,90],
[-45,125],
[-45,145],
[29.4803,-88.6381],
[-78.3251,-159.036],
[-70099.74233810938,29840.67437876723],
[-165313.6666297357,33693.9894517456],
[1174.8380510598456,-154146.66490124757],
[60175.77306795546,42213.07192354373]
];
foreach(v of BearingAngles){
set b1:Bearing=new Bearing(v[0]);
set b2:Bearing=new Bearing(v[1]);
log(b2::ToString()+" - "+b1::ToString()+" = "+(b2-b1)::ToString());
} |
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Vlang | Vlang | import os
fn deranged(a string, b string) bool {
if a.len != b.len {
return false
}
for i in 0..a.len {
if a[i] == b[i] { return false }
}
return true
}
fn main(){
words := os.read_lines('unixdict.txt')?
mut m := map[string][]string{}
mut best_len, mut w1, mut w2 := 0, '',''
for w in words {
// don't bother: too short to beat current record
if w.len <= best_len { continue }
// save strings in map, with sorted string as key
mut letters := w.split('')
letters.sort()
k := letters.join("")
if k !in m {
m[k] = [w]
continue
}
for c in m[k] {
if deranged(w, c) {
best_len, w1, w2 = w.len, c, w
break
}
}
m[k] << w
}
println('$w1 $w2: Length $best_len')
} |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #Raku | Raku | sub fib($n) {
die "Naughty fib" if $n < 0;
return {
$_ < 2
?? $_
!! &?BLOCK($_-1) + &?BLOCK($_-2);
}($n);
}
say fib(10); |
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #PureBasic | PureBasic |
EnableExplicit
Procedure.i SumProperDivisors(Number)
If Number < 2 : ProcedureReturn 0 : EndIf
Protected i, sum = 0
For i = 1 To Number / 2
If Number % i = 0
sum + i
EndIf
Next
ProcedureReturn sum
EndProcedure
Define n, f
Define Dim sum(19999)
If OpenConsole()
For n = 1 To 19999
sum(n) = SumProperDivisors(n)
Next
PrintN("The pairs of amicable numbers below 20,000 are : ")
PrintN("")
For n = 1 To 19998
f = sum(n)
If f <= n Or f < 1 Or f > 19999 : Continue : EndIf
If f = sum(n) And n = sum(f)
PrintN(RSet(Str(n),5) + " and " + RSet(Str(sum(n)), 5))
EndIf
Next
PrintN("")
PrintN("Press any key to close the console")
Repeat: Delay(10) : Until Inkey() <> ""
CloseConsole()
EndIf
|
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #smart_BASIC | smart BASIC | 'Pendulum
'By Dutchman
' --- constants
g=9.81 ' accelleration of gravity
l=1 ' length of pendulum
GET SCREEN SIZE sw,sh
pivotx=sw/2
pivoty=150
' --- initialise graphics
GRAPHICS
DRAW COLOR 1,0,0
FILL COLOR 0,0,1
DRAW SIZE 2
' --- initialise pendulum
theta=1 ' initial displacement in radians
speed=0
' --- loop
DO
bobx=pivotx+100*l*SIN(theta)
boby=pivoty-100*l*COS(theta)
GOSUB Plot
PAUSE 0.01
accel=g*SIN(theta)/l/100
speed=speed+accel
theta=theta+speed
UNTIL 0
END
' --- subroutine
Plot:
REFRESH OFF
GRAPHICS CLEAR 1,1,0.5
DRAW LINE pivotx,pivoty TO bobx,boby
FILL CIRCLE bobx,boby SIZE 10
REFRESH ON
RETURN
|
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #OpenEdge.2FProgress | OpenEdge/Progress | DEF VAR cset AS CHAR EXTENT 4 INIT [
"the,that,a",
"frog,elephant,thing",
"walked,treaded,grows",
"slowly,quickly"
].
FUNCTION getAmb RETURNS CHARACTER (
i_cwords AS CHAR,
i_iset AS INT
):
DEF VAR cresult AS CHAR.
DEF VAR ii AS INT.
DEF VAR cword AS CHAR.
DO ii = 1 TO NUM-ENTRIES( cset [ i_iset ] ) WHILE NUM-ENTRIES( cresult, " " ) < EXTENT( cset ):
cword = ENTRY( ii, cset[ i_iset ] ).
IF i_cwords = "" OR
SUBSTRING( i_cwords, LENGTH( i_cwords ), 1 ) = SUBSTRING( cword, 1, 1 )
THEN DO:
IF i_iset = EXTENT ( cset ) THEN
cresult = i_cwords + " " + cword.
ELSE
cresult = getAmb( i_cwords + " " + cword, i_iset + 1 ).
END.
END.
RETURN cresult.
END FUNCTION. /* getAmb */
MESSAGE getAmb( "", 1 ) VIEW-AS ALERT-BOX. |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Go | Go | package main
import "fmt"
func accumulator(sum interface{}) func(interface{}) interface{} {
return func(nv interface{}) interface{} {
switch s := sum.(type) {
case int:
switch n := nv.(type) {
case int:
sum = s + n
case float64:
sum = float64(s) + n
}
case float64:
switch n := nv.(type) {
case int:
sum = s + float64(n)
case float64:
sum = s + n
}
default:
sum = nv
}
return sum
}
}
func main() {
x := accumulator(1)
x(5)
accumulator(3)
fmt.Println(x(2.3))
} |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
−
1
,
1
)
if
m
>
0
and
n
=
0
A
(
m
−
1
,
A
(
m
,
n
−
1
)
)
if
m
>
0
and
n
>
0.
{\displaystyle A(m,n)={\begin{cases}n+1&{\mbox{if }}m=0\\A(m-1,1)&{\mbox{if }}m>0{\mbox{ and }}n=0\\A(m-1,A(m,n-1))&{\mbox{if }}m>0{\mbox{ and }}n>0.\end{cases}}}
Its arguments are never negative and it always terminates.
Task
Write a function which returns the value of
A
(
m
,
n
)
{\displaystyle A(m,n)}
. Arbitrary precision is preferred (since the function grows so quickly), but not required.
See also
Conway chained arrow notation for the Ackermann function.
| #APL | APL | ackermann←{
0=1⊃⍵:1+2⊃⍵
0=2⊃⍵:∇(¯1+1⊃⍵)1
∇(¯1+1⊃⍵),∇(1⊃⍵),¯1+2⊃⍵
} |
http://rosettacode.org/wiki/Abundant,_deficient_and_perfect_number_classifications | Abundant, deficient and perfect number classifications | These define three classifications of positive integers based on their proper divisors.
Let P(n) be the sum of the proper divisors of n where the proper divisors are all positive divisors of n other than n itself.
if P(n) < n then n is classed as deficient (OEIS A005100).
if P(n) == n then n is classed as perfect (OEIS A000396).
if P(n) > n then n is classed as abundant (OEIS A005101).
Example
6 has proper divisors of 1, 2, and 3.
1 + 2 + 3 = 6, so 6 is classed as a perfect number.
Task
Calculate how many of the integers 1 to 20,000 (inclusive) are in each of the three classes.
Show the results here.
Related tasks
Aliquot sequence classifications. (The whole series from which this task is a subset.)
Proper divisors
Amicable pairs
| #C | C |
#include<stdio.h>
#define de 0
#define pe 1
#define ab 2
int main(){
int sum = 0, i, j;
int try_max = 0;
//1 is deficient by default and can add it deficient list
int count_list[3] = {1,0,0};
for(i=2; i <= 20000; i++){
//Set maximum to check for proper division
try_max = i/2;
//1 is in all proper division number
sum = 1;
for(j=2; j<try_max; j++){
//Check for proper division
if (i % j)
continue; //Pass if not proper division
//Set new maximum for divisibility check
try_max = i/j;
//Add j to sum
sum += j;
if (j != try_max)
sum += try_max;
}
//Categorize summation
if (sum < i){
count_list[de]++;
continue;
}
if (sum > i){
count_list[ab]++;
continue;
}
count_list[pe]++;
}
printf("\nThere are %d deficient," ,count_list[de]);
printf(" %d perfect," ,count_list[pe]);
printf(" %d abundant numbers between 1 and 20000.\n" ,count_list[ab]);
return 0;
}
|
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Clojure | Clojure |
(ns rosettacode.align-columns
(:require [clojure.contrib.string :as str]))
(def data "Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.")
(def table (map #(str/split #"\$" %) (str/split-lines data)))
(defn col-width [n table] (reduce max (map #(try (count (nth % n))
(catch Exception _ 0))
table)))
(defn spaces [n] (str/repeat n " "))
(defn add-padding
"if the string is too big turncate it, else return a string with padding"
[string width justification]
(if (>= (count string) width) (str/take width string)
(let [pad-len (int (- width (count string))) ;we don't want rationals
half-pad-len (int (/ pad-len 2))]
(case justification
:right (str (spaces pad-len) string)
:left (str string (spaces pad-len))
:center (str (spaces half-pad-len) string (spaces (- pad-len half-pad-len)))))))
(defn aligned-table
"get the width of each column, then generate a new table with propper padding for eath item"
([table justification]
(let [col-widths (map #(+ 2 (col-width % table)) (range (count(first table))))]
(map
(fn [row] (map #(add-padding %1 %2 justification) row col-widths))
table))))
(defn print-table
[table]
(do (println)
(print (str/join "" (flatten (interleave table (repeat "\n")))))))
(print-table (aligned-table table :center))
|
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #Perl | Perl | #!/usr/bin/perl
use strict;
use 5.10.0;
package Integrator;
use threads;
use threads::shared;
sub new {
my $cls = shift;
my $obj = bless { t => 0,
sum => 0,
ref $cls ? %$cls : (),
stop => 0,
tid => 0,
func => shift,
}, ref $cls || $cls;
share($obj->{sum});
share($obj->{stop});
$obj->{tid} = async {
my $upd = 0.1; # update every 0.1 second
while (!$obj->{stop}) {
{
my $f = $obj->{func};
my $t = $obj->{t};
$obj->{sum} += ($f->($t) + $f->($t + $upd))* $upd/ 2;
$obj->{t} += $upd;
}
select(undef, undef, undef, $upd);
}
# say "stopping $obj";
};
$obj
}
sub output { shift->{sum} }
sub delete {
my $obj = shift;
$obj->{stop} = 1;
$obj->{tid}->join;
}
sub setinput {
# This is surprisingly difficult because of the perl sharing model.
# Func refs can't be shared, thus can't be replaced by another thread.
# Have to create a whole new object... there must be a better way.
my $obj = shift;
$obj->delete;
$obj->new(shift);
}
package main;
my $x = Integrator->new(sub { sin(atan2(1, 1) * 8 * .5 * shift) });
sleep(2);
say "sin after 2 seconds: ", $x->output;
$x = $x->setinput(sub {0});
select(undef, undef, undef, .5);
say "0 after .5 seconds: ", $x->output;
$x->delete; |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #Python | Python | from proper_divisors import proper_divs
from functools import lru_cache
@lru_cache()
def pdsum(n):
return sum(proper_divs(n))
def aliquot(n, maxlen=16, maxterm=2**47):
if n == 0:
return 'terminating', [0]
s, slen, new = [n], 1, n
while slen <= maxlen and new < maxterm:
new = pdsum(s[-1])
if new in s:
if s[0] == new:
if slen == 1:
return 'perfect', s
elif slen == 2:
return 'amicable', s
else:
return 'sociable of length %i' % slen, s
elif s[-1] == new:
return 'aspiring', s
else:
return 'cyclic back to %i' % new, s
elif new == 0:
return 'terminating', s + [0]
else:
s.append(new)
slen += 1
else:
return 'non-terminating', s
if __name__ == '__main__':
for n in range(1, 11):
print('%s: %r' % aliquot(n))
print()
for n in [11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, 15355717786080]:
print('%s: %r' % aliquot(n)) |
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #Kotlin | Kotlin | // version 1.1
fun binomial(n: Int, k: Int): Long = when {
n < 0 || k < 0 -> throw IllegalArgumentException("negative numbers not allowed")
k == 0 -> 1L
k == n -> 1L
else -> {
var prod = 1L
var div = 1L
for (i in 1..k) {
prod *= (n + 1 - i)
div *= i
if (prod % div == 0L) {
prod /= div
div = 1L
}
}
prod
}
}
fun isPrime(n: Int): Boolean {
if (n < 2) return false
return (1 until n).none { binomial(n, it) % n.toLong() != 0L }
}
fun main(args: Array<String>) {
var coeff: Long
var sign: Int
var op: String
for (n in 0..9) {
print("(x - 1)^$n = ")
sign = 1
for (k in n downTo 0) {
coeff = binomial(n, k)
op = if (sign == 1) " + " else " - "
when (k) {
n -> print("x^$n")
0 -> println("${op}1")
else -> print("$op${coeff}x^$k")
}
if (n == 0) println()
sign *= -1
}
}
// generate primes under 62
var p = 2
val primes = mutableListOf<Int>()
do {
if (isPrime(p)) primes.add(p)
if (p != 2) p += 2 else p = 3
}
while (p < 62)
println("\nThe prime numbers under 62 are:")
println(primes)
} |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Red | Red |
cross-sum: function [n][out: 0 foreach m form n [out: out + to-integer to-string m]]
additive-primes: function [n][collect [foreach p ps: primes n [if find ps cross-sum p [keep p]]]]
length? probe new-line/skip additive-primes 500 true 10
[
2 3 5 7 11 23 29 41 43 47
61 67 83 89 101 113 131 137 139 151
157 173 179 191 193 197 199 223 227 229
241 263 269 281 283 311 313 317 331 337
353 359 373 379 397 401 409 421 443 449
461 463 467 487
]
== 54
|
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #REXX | REXX | /*REXX program counts/displays the number of additive primes under a specified number N.*/
parse arg n cols . /*get optional number of primes to find*/
if n=='' | n=="," then n= 500 /*Not specified? Then assume default.*/
if cols=='' | cols=="," then cols= 10 /* " " " " " */
call genP n /*generate all primes under N. */
w= 10 /*width of a number in any column. */
title= " additive primes that are < " commas(n)
if cols>0 then say ' index │'center(title, 1 + cols*(w+1) )
if cols>0 then say '───────┼'center("" , 1 + cols*(w+1), '─')
found= 0; idx= 1 /*initialize # of additive primes & IDX*/
$= /*a list of additive primes (so far). */
do j=1 for #; p= @.j /*obtain the Jth prime. */
_= sumDigs(p); if \!._ then iterate /*is sum of J's digs a prime? No, skip.*/ /* ◄■■■■■■■■ a filter. */
found= found + 1 /*bump the count of additive primes. */
if cols<0 then iterate /*Build the list (to be shown later)? */
c= commas(p) /*maybe add commas to the number. */
$= $ right(c, max(w, length(c) ) ) /*add additive prime──►list, allow big#*/
if found//cols\==0 then iterate /*have we populated a line of output? */
say center(idx, 7)'│' substr($, 2); $= /*display what we have so far (cols). */
idx= idx + cols /*bump the index count for the output*/
end /*j*/
if $\=='' then say center(idx, 7)"│" substr($, 2) /*possible display residual output.*/
if cols>0 then say '───────┴'center("" , 1 + cols*(w+1), '─')
say
say 'found ' commas(found) title
exit 0 /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
commas: parse arg ?; do jc=length(?)-3 to 1 by -3; ?=insert(',', ?, jc); end; return ?
sumDigs: parse arg x 1 s 2; do k=2 for length(x)-1; s= s + substr(x,k,1); end; return s
/*──────────────────────────────────────────────────────────────────────────────────────*/
genP: parse arg n; @.1= 2; @.2= 3; @.3= 5; @.4= 7; @.5= 11; @.6= 13
!.= 0; !.2= 1; !.3= 1; !.5= 1; !.7= 1; !.11= 1; !.13= 1
#= 6; sq.#= @.# ** 2 /*the number of primes; prime squared.*/
do j=@.#+2 by 2 for max(0, n%2-@.#%2-1) /*find odd primes from here on. */
parse var j '' -1 _ /*obtain the last digit of the J var.*/
if _==5 then iterate; if j// 3==0 then iterate /*J ÷ by 5? J ÷ by 3? */
if j// 7==0 then iterate; if j//11==0 then iterate /*" " " 7? " " " 11? */
/* [↓] divide by the primes. ___ */
do k=6 while sq.k<=j /*divide J by other primes ≤ √ J */
if j//@.k==0 then iterate j /*÷ by prev. prime? ¬prime ___ */
end /*k*/ /* [↑] only divide up to √ J */
#= # + 1; @.#= j; sq.#= j*j; !.j= 1 /*bump prime count; assign prime & flag*/
end /*j*/; return |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #PL.2FM | PL/M | 100H:
BDOS: PROCEDURE (FN, ARG); DECLARE FN BYTE, ARG ADDRESS; GO TO 5; END BDOS;
EXIT: PROCEDURE; CALL BDOS(0,0); END EXIT;
PRINT: PROCEDURE (S); DECLARE S ADDRESS; CALL BDOS(9,S); END PRINT;
PRINT$NUMBER: PROCEDURE (N);
DECLARE S (4) BYTE INITIAL ('...$');
DECLARE P ADDRESS, (N, C BASED P) BYTE;
P = .S(3);
DIGIT:
P = P - 1;
C = N MOD 10 + '0';
N = N / 10;
IF N > 0 THEN GO TO DIGIT;
CALL PRINT(P);
END PRINT$NUMBER;
KPRIME: PROCEDURE (N, K) BYTE;
DECLARE (N, K, P, F) BYTE;
F = 0;
P = 2;
DO WHILE F < K AND P*P <= N;
DO WHILE N MOD P = 0;
N = N/P;
F = F+1;
END;
P = P+1;
END;
IF N > 1 THEN F = F + 1;
RETURN F = K;
END KPRIME;
DECLARE (I, C, K) BYTE;
DO K=1 TO 5;
CALL PRINT(.'K = $');
CALL PRINT$NUMBER(K);
CALL PRINT(.':$');
C = 0;
I = 2;
DO WHILE C < 10;
IF KPRIME(I, K) THEN DO;
CALL PRINT(.' $');
CALL PRINT$NUMBER(I);
C = C+1;
END;
I = I+1;
END;
CALL PRINT(.(13,10,'$'));
END;
CALL EXIT;
EOF |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Phix | Phix | sequence res = columnize({tagset(5)}) -- ie {{1},{2},{3},{4},{5}}
integer n = 2, found = 0
while found<50 do
integer l = length(prime_factors(n,true))
if l<=5 and length(res[l])<=10 then
res[l] &= n
found += 1
end if
n += 1
end while
string fmt = "k = %d: "&join(repeat("%4d",10))&"\n"
for i=1 to 5 do
printf(1,fmt,res[i])
end for
|
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Frink | Frink |
d = new dict
for w = lines["http://wiki.puzzlers.org/pub/wordlists/unixdict.txt"]
{
sorted = sort[charList[w]]
d.addToList[sorted, w]
}
most = sort[toArray[d], {|a,b| length[b@1] <=> length[a@1]}]
longest = length[most@0@1]
i = 0
while length[most@i@1] == longest
{
println[most@i@1]
i = i + 1
}
|
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #XPL0 | XPL0 | real B1, B2, Ang;
[Text(0, " Bearing 1 Bearing 2 Difference");
loop [B1:= RlIn(1);
B2:= RlIn(1);
Ang:= B2 - B1;
while Ang > 180. do Ang:= Ang - 360.;
while Ang < -180. do Ang:= Ang + 360.;
CrLf(0);
RlOut(0, B1); ChOut(0, 9);
RlOut(0, B2); ChOut(0, 9);
RlOut(0, Ang);
];
] |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #Yabasic | Yabasic | // Rosetta Code problem: http://rosettacode.org/wiki/Angle_difference_between_two_bearings
// by Jjuanhdez, 06/2022
print "Input in -180 to +180 range:"
getDifference(20.0, 45.0)
getDifference(-45.0, 45.0)
getDifference(-85.0, 90.0)
getDifference(-95.0, 90.0)
getDifference(-45.0, 125.0)
getDifference(-45.0, 145.0)
getDifference(-45.0, 125.0)
getDifference(-45.0, 145.0)
getDifference(29.4803, -88.6381)
getDifference(-78.3251, -159.036)
print "\nInput in wider range:"
getDifference(-70099.74233810938, 29840.67437876723)
getDifference(-165313.6666297357, 33693.9894517456)
getDifference(1174.8380510598456, -154146.66490124757)
end
sub getDifference(b1, b2)
r = mod((b2 - b1), 360.0)
if r >= 180.0 r = r - 360.0
print r
end sub |
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Wren | Wren | import "io" for File
import "/sort" for Sort
// assumes w1 and w2 are anagrams of each other
var isDeranged = Fn.new { |w1, w2|
for (i in 0...w1.count) {
if (w1[i] == w2[i]) return false
}
return true
}
var words = File.read("unixdict.txt").split("\n").map { |w| w.trim() }
var wordMap = {}
for (word in words) {
var letters = word.toList
Sort.insertion(letters)
var sortedWord = letters.join()
if (wordMap.containsKey(sortedWord)) {
wordMap[sortedWord].add(word)
} else {
wordMap[sortedWord] = [word]
}
}
var deranged = []
for (key in wordMap.keys) {
var ana = wordMap[key]
var count = ana.count
if (count > 1) {
for (i in 0...count-1) {
for (j in i + 1...count) {
if (isDeranged.call(ana[i], ana[j])) deranged.add([ana[i], ana[j]])
}
}
}
}
var most = deranged.reduce(0) { |max, words| (words[0].count > max) ? words[0].count : max }
for (words in deranged) {
if (words[0].count == most) System.print([words[0], words[1]])
} |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #REBOL | REBOL |
fib: func [n /f][ do f: func [m] [ either m < 2 [m][(f m - 1) + f m - 2]] n]
|
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #Python | Python | from proper_divisors import proper_divs
def amicable(rangemax=20000):
n2divsum = {n: sum(proper_divs(n)) for n in range(1, rangemax + 1)}
for num, divsum in n2divsum.items():
if num < divsum and divsum <= rangemax and n2divsum[divsum] == num:
yield num, divsum
if __name__ == '__main__':
for num, divsum in amicable():
print('Amicable pair: %i and %i With proper divisors:\n %r\n %r'
% (num, divsum, sorted(proper_divs(num)), sorted(proper_divs(divsum)))) |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Tcl | Tcl | package require Tcl 8.5
package require Tk
# Make the graphical entities
pack [canvas .c -width 320 -height 200] -fill both -expand 1
.c create line 0 25 320 25 -width 2 -fill grey50 -tags plate
.c create line 1 1 1 1 -tags rod -width 3 -fill black
.c create oval 1 1 2 2 -tags bob -fill yellow -outline black
.c create oval 155 20 165 30 -fill grey50 -outline {} -tags pivot
# Set some vars
set points {}
set Theta 45.0
set dTheta 0.0
set pi 3.1415926535897933
set length 150
set homeX 160
# How to respond to a changing in size of the window
proc resized {width} {
global homeX
.c coords plate 0 25 $width 25
set homeX [expr {$width / 2}]
.c coords pivot [expr {$homeX-5}] 20 [expr {$homeX+5}] 30
showPendulum
}
# How to actually arrange the pendulum, mapping the model to the display
proc showPendulum {} {
global Theta dTheta pi length homeX
set angle [expr {$Theta * $pi/180}]
set x [expr {$homeX + $length*sin($angle)}]
set y [expr {25 + $length*cos($angle)}]
.c coords rod $homeX 25 $x $y
.c coords bob [expr {$x-15}] [expr {$y-15}] [expr {$x+15}] [expr {$y+15}]
}
# The dynamic part of the display
proc recomputeAngle {} {
global Theta dTheta pi length
set scaling [expr {3000.0/$length**2}]
# first estimate
set firstDDTheta [expr {-sin($Theta * $pi/180)*$scaling}]
set midDTheta [expr {$dTheta + $firstDDTheta}]
set midTheta [expr {$Theta + ($dTheta + $midDTheta)/2}]
# second estimate
set midDDTheta [expr {-sin($midTheta * $pi/180)*$scaling}]
set midDTheta [expr {$dTheta + ($firstDDTheta + $midDDTheta)/2}]
set midTheta [expr {$Theta + ($dTheta + $midDTheta)/2}]
# Now we do a double-estimate approach for getting the final value
# first estimate
set midDDTheta [expr {-sin($midTheta * $pi/180)*$scaling}]
set lastDTheta [expr {$midDTheta + $midDDTheta}]
set lastTheta [expr {$midTheta + ($midDTheta + $lastDTheta)/2}]
# second estimate
set lastDDTheta [expr {-sin($lastTheta * $pi/180)*$scaling}]
set lastDTheta [expr {$midDTheta + ($midDDTheta + $lastDDTheta)/2}]
set lastTheta [expr {$midTheta + ($midDTheta + $lastDTheta)/2}]
# Now put the values back in our globals
set dTheta $lastDTheta
set Theta $lastTheta
}
# Run the animation by updating the physical model then the display
proc animate {} {
global animation
recomputeAngle
showPendulum
# Reschedule
set animation [after 15 animate]
}
set animation [after 500 animate]; # Extra initial delay is visually pleasing
# Callback to handle resizing of the canvas
bind .c <Configure> {resized %w}
# Callback to stop the animation cleanly when the GUI goes away
bind .c <Destroy> {after cancel $animation} |
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #Oz | Oz | declare
fun {Amb Xs}
case Xs of nil then fail
[] [X] then X
[] X|Xr then
choice X
[] {Amb Xr}
end
end
end
fun {Example}
W1 = {Amb ["the" "that" "a"]}
W2 = {Amb ["frog" "elephant" "thing"]}
W3 = {Amb ["walked" "treaded" "grows"]}
W4 = {Amb ["slowly" "quickly"]}
in
{List.last W1 W2.1}
{List.last W2 W3.1}
{List.last W3 W4.1}
W1#" "#W2#" "#W3#" "#W4
end
in
{ForAll {SearchAll Example} System.showInfo} |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Golo | Golo | #!/usr/bin/env golosh
----
An accumulator factory example for Rosetta Code.
This one uses the box function to create an AtomicReference.
----
module rosetta.AccumulatorFactory
function accumulator = |n| {
let number = box(n)
return |i| -> number: accumulateAndGet(i, |a, b| -> a + b)
}
function main = |args| {
let acc = accumulator(3)
println(acc(1))
println(acc(1.1))
println(acc(10))
println(acc(100.101))
} |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Groovy | Groovy | def accumulator = { Number n ->
def value = n;
{ it = 0 -> value += it}
} |
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