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http://rosettacode.org/wiki/Cholesky_decomposition
Cholesky decomposition
Every symmetric, positive definite matrix A can be decomposed into a product of a unique lower triangular matrix L and its transpose: A = L L T {\displaystyle A=LL^{T}} L {\displaystyle L} is called the Cholesky factor of A {\displaystyle A} , and can be interpreted as a generalized square root of A {\displaystyle A} , as described in Cholesky decomposition. In a 3x3 example, we have to solve the following system of equations: A = ( a 11 a 21 a 31 a 21 a 22 a 32 a 31 a 32 a 33 ) = ( l 11 0 0 l 21 l 22 0 l 31 l 32 l 33 ) ( l 11 l 21 l 31 0 l 22 l 32 0 0 l 33 ) ≡ L L T = ( l 11 2 l 21 l 11 l 31 l 11 l 21 l 11 l 21 2 + l 22 2 l 31 l 21 + l 32 l 22 l 31 l 11 l 31 l 21 + l 32 l 22 l 31 2 + l 32 2 + l 33 2 ) {\displaystyle {\begin{aligned}A&={\begin{pmatrix}a_{11}&a_{21}&a_{31}\\a_{21}&a_{22}&a_{32}\\a_{31}&a_{32}&a_{33}\\\end{pmatrix}}\\&={\begin{pmatrix}l_{11}&0&0\\l_{21}&l_{22}&0\\l_{31}&l_{32}&l_{33}\\\end{pmatrix}}{\begin{pmatrix}l_{11}&l_{21}&l_{31}\\0&l_{22}&l_{32}\\0&0&l_{33}\end{pmatrix}}\equiv LL^{T}\\&={\begin{pmatrix}l_{11}^{2}&l_{21}l_{11}&l_{31}l_{11}\\l_{21}l_{11}&l_{21}^{2}+l_{22}^{2}&l_{31}l_{21}+l_{32}l_{22}\\l_{31}l_{11}&l_{31}l_{21}+l_{32}l_{22}&l_{31}^{2}+l_{32}^{2}+l_{33}^{2}\end{pmatrix}}\end{aligned}}} We can see that for the diagonal elements ( l k k {\displaystyle l_{kk}} ) of L {\displaystyle L} there is a calculation pattern: l 11 = a 11 {\displaystyle l_{11}={\sqrt {a_{11}}}} l 22 = a 22 − l 21 2 {\displaystyle l_{22}={\sqrt {a_{22}-l_{21}^{2}}}} l 33 = a 33 − ( l 31 2 + l 32 2 ) {\displaystyle l_{33}={\sqrt {a_{33}-(l_{31}^{2}+l_{32}^{2})}}} or in general: l k k = a k k − ∑ j = 1 k − 1 l k j 2 {\displaystyle l_{kk}={\sqrt {a_{kk}-\sum _{j=1}^{k-1}l_{kj}^{2}}}} For the elements below the diagonal ( l i k {\displaystyle l_{ik}} , where i > k {\displaystyle i>k} ) there is also a calculation pattern: l 21 = 1 l 11 a 21 {\displaystyle l_{21}={\frac {1}{l_{11}}}a_{21}} l 31 = 1 l 11 a 31 {\displaystyle l_{31}={\frac {1}{l_{11}}}a_{31}} l 32 = 1 l 22 ( a 32 − l 31 l 21 ) {\displaystyle l_{32}={\frac {1}{l_{22}}}(a_{32}-l_{31}l_{21})} which can also be expressed in a general formula: l i k = 1 l k k ( a i k − ∑ j = 1 k − 1 l i j l k j ) {\displaystyle l_{ik}={\frac {1}{l_{kk}}}\left(a_{ik}-\sum _{j=1}^{k-1}l_{ij}l_{kj}\right)} Task description The task is to implement a routine which will return a lower Cholesky factor L {\displaystyle L} for every given symmetric, positive definite nxn matrix A {\displaystyle A} . You should then test it on the following two examples and include your output. Example 1: 25 15 -5 5 0 0 15 18 0 --> 3 3 0 -5 0 11 -1 1 3 Example 2: 18 22 54 42 4.24264 0.00000 0.00000 0.00000 22 70 86 62 --> 5.18545 6.56591 0.00000 0.00000 54 86 174 134 12.72792 3.04604 1.64974 0.00000 42 62 134 106 9.89949 1.62455 1.84971 1.39262 Note The Cholesky decomposition of a Pascal upper-triangle matrix is the Identity matrix of the same size. The Cholesky decomposition of a Pascal symmetric matrix is the Pascal lower-triangle matrix of the same size.
#Wren
Wren
import "/matrix" for Matrix import "/fmt" for Fmt   var arrays = [ [ [25, 15, -5], [15, 18, 0], [-5, 0, 11] ],   [ [18, 22, 54, 42], [22, 70, 86, 62], [54, 86, 174, 134], [42, 62, 134, 106] ] ]   for (array in arrays) { System.print("Original:") Fmt.mprint(array, 3, 0) System.print("\nLower Cholesky factor:") Fmt.mprint(Matrix.new(array).cholesky(), 8, 5) System.print() }
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Raven
Raven
[ 1 2 3 'abc' ] as a_list a_list print   list (4 items) 0 => 1 1 => 2 2 => 3 3 => "abc"
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#Ursala
Ursala
choices = ^(iota@r,~&l); leql@a^& ~&al?\&! ~&arh2fabt2RDfalrtPXPRT
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Wren
Wren
for (b in [true, false]) { if (b) { System.print(true) } else { System.print(false) }   // equivalent code using ternary operator System.print(b ? true : false)   // equivalent code using && operator System.print(b && true)   // equivalent code using || operator System.print(b || false)   System.print() }
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#TIScript
TIScript
class Car { //Constructor function. function this(brand, weight, price = 0) { this.brand = brand; this.weight = weight || 1000; // Resort to default value (with 'or' notation). this._price = price; } property price(v) // computable property, special kind of member function { get { return this._price; } // getter section set { this._price = v; } // setter section } function toString() { // member function, method of a Car. return String.printf("<%s>",this.brand); } }   class Truck : Car { function this(brand, size) { super(brand, 2000); // Call of constructor of super class (Car here) this.size = size; // Custom property for just this object. } }   var cars = [ // Some example car objects. new Car("Mazda"), new Truck("Volvo", 2, 30000) ]; for (var (i,car) in cars) // TIScript allows enumerate indexes and values { stdout.printf("#%d %s $%d %v %v, %v %v", i, car.brand, car.price, car.weight, car.size, car instanceof Car, car instanceof Truck); }
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#Stata
Stata
real matrix centers(real colvector a, real colvector b, real scalar r) { real matrix rot real scalar d, u, v d = norm(b-a) if (r == 0 | d == 0) { if (r == 0 & d == 0) { return((a,a)) } else { return(J(2, 2, .)) } } else if (d <= 2*r) { u = d/(2*r) v = sqrt(1-u^2) rot = u,-v\v,u return((rot*(b-a),rot'*(b-a))*r/d:+a) } else { return(J(2, 2, .)) } }
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#NewLISP
NewLISP
(dolist (file '("input.txt" "/input.txt")) (if (file? file true) (println "file " file " exists")))   (dolist (dir '("docs" "/docs")) (if (directory? dir) (println "directory " dir " exists")))
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Nim
Nim
import os   echo fileExists "input.txt" echo fileExists "/input.txt" echo dirExists "docs" echo dirExists "/docs"
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#langur
langur
val .a1 = 'a' val .a2 = 97 val .a3 = "a"[1] val .a4 = s2cp "a", 1 val .a5 = [.a1, .a2, .a3, .a4]   writeln .a1 == .a2 writeln .a2 == .a3 writeln .a3 == .a4 writeln "numbers: ", join ", ", [.a1, .a2, .a3, .a4, .a5] writeln "letters: ", join ", ", [cp2s(.a1), cp2s(.a2), cp2s(.a3), cp2s(.a4), cp2s(.a5)]
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Lasso
Lasso
'a'->integer 'A'->integer 97->bytes 65->bytes
http://rosettacode.org/wiki/Cholesky_decomposition
Cholesky decomposition
Every symmetric, positive definite matrix A can be decomposed into a product of a unique lower triangular matrix L and its transpose: A = L L T {\displaystyle A=LL^{T}} L {\displaystyle L} is called the Cholesky factor of A {\displaystyle A} , and can be interpreted as a generalized square root of A {\displaystyle A} , as described in Cholesky decomposition. In a 3x3 example, we have to solve the following system of equations: A = ( a 11 a 21 a 31 a 21 a 22 a 32 a 31 a 32 a 33 ) = ( l 11 0 0 l 21 l 22 0 l 31 l 32 l 33 ) ( l 11 l 21 l 31 0 l 22 l 32 0 0 l 33 ) ≡ L L T = ( l 11 2 l 21 l 11 l 31 l 11 l 21 l 11 l 21 2 + l 22 2 l 31 l 21 + l 32 l 22 l 31 l 11 l 31 l 21 + l 32 l 22 l 31 2 + l 32 2 + l 33 2 ) {\displaystyle {\begin{aligned}A&={\begin{pmatrix}a_{11}&a_{21}&a_{31}\\a_{21}&a_{22}&a_{32}\\a_{31}&a_{32}&a_{33}\\\end{pmatrix}}\\&={\begin{pmatrix}l_{11}&0&0\\l_{21}&l_{22}&0\\l_{31}&l_{32}&l_{33}\\\end{pmatrix}}{\begin{pmatrix}l_{11}&l_{21}&l_{31}\\0&l_{22}&l_{32}\\0&0&l_{33}\end{pmatrix}}\equiv LL^{T}\\&={\begin{pmatrix}l_{11}^{2}&l_{21}l_{11}&l_{31}l_{11}\\l_{21}l_{11}&l_{21}^{2}+l_{22}^{2}&l_{31}l_{21}+l_{32}l_{22}\\l_{31}l_{11}&l_{31}l_{21}+l_{32}l_{22}&l_{31}^{2}+l_{32}^{2}+l_{33}^{2}\end{pmatrix}}\end{aligned}}} We can see that for the diagonal elements ( l k k {\displaystyle l_{kk}} ) of L {\displaystyle L} there is a calculation pattern: l 11 = a 11 {\displaystyle l_{11}={\sqrt {a_{11}}}} l 22 = a 22 − l 21 2 {\displaystyle l_{22}={\sqrt {a_{22}-l_{21}^{2}}}} l 33 = a 33 − ( l 31 2 + l 32 2 ) {\displaystyle l_{33}={\sqrt {a_{33}-(l_{31}^{2}+l_{32}^{2})}}} or in general: l k k = a k k − ∑ j = 1 k − 1 l k j 2 {\displaystyle l_{kk}={\sqrt {a_{kk}-\sum _{j=1}^{k-1}l_{kj}^{2}}}} For the elements below the diagonal ( l i k {\displaystyle l_{ik}} , where i > k {\displaystyle i>k} ) there is also a calculation pattern: l 21 = 1 l 11 a 21 {\displaystyle l_{21}={\frac {1}{l_{11}}}a_{21}} l 31 = 1 l 11 a 31 {\displaystyle l_{31}={\frac {1}{l_{11}}}a_{31}} l 32 = 1 l 22 ( a 32 − l 31 l 21 ) {\displaystyle l_{32}={\frac {1}{l_{22}}}(a_{32}-l_{31}l_{21})} which can also be expressed in a general formula: l i k = 1 l k k ( a i k − ∑ j = 1 k − 1 l i j l k j ) {\displaystyle l_{ik}={\frac {1}{l_{kk}}}\left(a_{ik}-\sum _{j=1}^{k-1}l_{ij}l_{kj}\right)} Task description The task is to implement a routine which will return a lower Cholesky factor L {\displaystyle L} for every given symmetric, positive definite nxn matrix A {\displaystyle A} . You should then test it on the following two examples and include your output. Example 1: 25 15 -5 5 0 0 15 18 0 --> 3 3 0 -5 0 11 -1 1 3 Example 2: 18 22 54 42 4.24264 0.00000 0.00000 0.00000 22 70 86 62 --> 5.18545 6.56591 0.00000 0.00000 54 86 174 134 12.72792 3.04604 1.64974 0.00000 42 62 134 106 9.89949 1.62455 1.84971 1.39262 Note The Cholesky decomposition of a Pascal upper-triangle matrix is the Identity matrix of the same size. The Cholesky decomposition of a Pascal symmetric matrix is the Pascal lower-triangle matrix of the same size.
#zkl
zkl
var [const] GSL=Import("zklGSL"); // libGSL (GNU Scientific Library) fcn lowerCholesky(m){ // trans: C rows:=m.rows; lcm:=GSL.Matrix(rows,rows); // zero filled foreach i,j in (rows,i+1){ s:=(0).reduce(j,'wrap(s,k){ s + lcm[i,k]*lcm[j,k] },0.0); lcm[i,j]=( if(i==j)(m[i,i] - s).sqrt() else 1.0/lcm[j,j]*(m[i,j] - s) ); } lcm }
http://rosettacode.org/wiki/Cholesky_decomposition
Cholesky decomposition
Every symmetric, positive definite matrix A can be decomposed into a product of a unique lower triangular matrix L and its transpose: A = L L T {\displaystyle A=LL^{T}} L {\displaystyle L} is called the Cholesky factor of A {\displaystyle A} , and can be interpreted as a generalized square root of A {\displaystyle A} , as described in Cholesky decomposition. In a 3x3 example, we have to solve the following system of equations: A = ( a 11 a 21 a 31 a 21 a 22 a 32 a 31 a 32 a 33 ) = ( l 11 0 0 l 21 l 22 0 l 31 l 32 l 33 ) ( l 11 l 21 l 31 0 l 22 l 32 0 0 l 33 ) ≡ L L T = ( l 11 2 l 21 l 11 l 31 l 11 l 21 l 11 l 21 2 + l 22 2 l 31 l 21 + l 32 l 22 l 31 l 11 l 31 l 21 + l 32 l 22 l 31 2 + l 32 2 + l 33 2 ) {\displaystyle {\begin{aligned}A&={\begin{pmatrix}a_{11}&a_{21}&a_{31}\\a_{21}&a_{22}&a_{32}\\a_{31}&a_{32}&a_{33}\\\end{pmatrix}}\\&={\begin{pmatrix}l_{11}&0&0\\l_{21}&l_{22}&0\\l_{31}&l_{32}&l_{33}\\\end{pmatrix}}{\begin{pmatrix}l_{11}&l_{21}&l_{31}\\0&l_{22}&l_{32}\\0&0&l_{33}\end{pmatrix}}\equiv LL^{T}\\&={\begin{pmatrix}l_{11}^{2}&l_{21}l_{11}&l_{31}l_{11}\\l_{21}l_{11}&l_{21}^{2}+l_{22}^{2}&l_{31}l_{21}+l_{32}l_{22}\\l_{31}l_{11}&l_{31}l_{21}+l_{32}l_{22}&l_{31}^{2}+l_{32}^{2}+l_{33}^{2}\end{pmatrix}}\end{aligned}}} We can see that for the diagonal elements ( l k k {\displaystyle l_{kk}} ) of L {\displaystyle L} there is a calculation pattern: l 11 = a 11 {\displaystyle l_{11}={\sqrt {a_{11}}}} l 22 = a 22 − l 21 2 {\displaystyle l_{22}={\sqrt {a_{22}-l_{21}^{2}}}} l 33 = a 33 − ( l 31 2 + l 32 2 ) {\displaystyle l_{33}={\sqrt {a_{33}-(l_{31}^{2}+l_{32}^{2})}}} or in general: l k k = a k k − ∑ j = 1 k − 1 l k j 2 {\displaystyle l_{kk}={\sqrt {a_{kk}-\sum _{j=1}^{k-1}l_{kj}^{2}}}} For the elements below the diagonal ( l i k {\displaystyle l_{ik}} , where i > k {\displaystyle i>k} ) there is also a calculation pattern: l 21 = 1 l 11 a 21 {\displaystyle l_{21}={\frac {1}{l_{11}}}a_{21}} l 31 = 1 l 11 a 31 {\displaystyle l_{31}={\frac {1}{l_{11}}}a_{31}} l 32 = 1 l 22 ( a 32 − l 31 l 21 ) {\displaystyle l_{32}={\frac {1}{l_{22}}}(a_{32}-l_{31}l_{21})} which can also be expressed in a general formula: l i k = 1 l k k ( a i k − ∑ j = 1 k − 1 l i j l k j ) {\displaystyle l_{ik}={\frac {1}{l_{kk}}}\left(a_{ik}-\sum _{j=1}^{k-1}l_{ij}l_{kj}\right)} Task description The task is to implement a routine which will return a lower Cholesky factor L {\displaystyle L} for every given symmetric, positive definite nxn matrix A {\displaystyle A} . You should then test it on the following two examples and include your output. Example 1: 25 15 -5 5 0 0 15 18 0 --> 3 3 0 -5 0 11 -1 1 3 Example 2: 18 22 54 42 4.24264 0.00000 0.00000 0.00000 22 70 86 62 --> 5.18545 6.56591 0.00000 0.00000 54 86 174 134 12.72792 3.04604 1.64974 0.00000 42 62 134 106 9.89949 1.62455 1.84971 1.39262 Note The Cholesky decomposition of a Pascal upper-triangle matrix is the Identity matrix of the same size. The Cholesky decomposition of a Pascal symmetric matrix is the Pascal lower-triangle matrix of the same size.
#ZX_Spectrum_Basic
ZX Spectrum Basic
10 LET d=2000: GO SUB 1000: GO SUB 4000: GO SUB 5000 20 LET d=3000: GO SUB 1000: GO SUB 4000: GO SUB 5000 30 STOP 1000 RESTORE d 1010 READ a,b 1020 DIM m(a,b) 1040 FOR i=1 TO a 1050 FOR j=1 TO b 1060 READ m(i,j) 1070 NEXT j 1080 NEXT i 1090 RETURN 2000 DATA 3,3,25,15,-5,15,18,0,-5,0,11 3000 DATA 4,4,18,22,54,42,22,70,86,62,54,86,174,134,42,62,134,106 4000 REM Cholesky decomposition 4005 DIM l(a,b) 4010 FOR i=1 TO a 4020 FOR j=1 TO i 4030 LET s=0 4050 FOR k=1 TO j-1 4060 LET s=s+l(i,k)*l(j,k) 4070 NEXT k 4080 IF i=j THEN LET l(i,j)=SQR (m(i,i)-s): GO TO 4100 4090 LET l(i,j)=(m(i,j)-s)/l(j,j) 4100 NEXT j 4110 NEXT i 4120 RETURN 5000 REM Print 5010 FOR r=1 TO a 5020 FOR c=1 TO b 5030 PRINT l(r,c);" "; 5040 NEXT c 5050 PRINT 5060 NEXT r 5070 RETURN
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#REXX
REXX
pr. = /*define a default for all elements for the array*/   pr.1 = 2 /*note that this array starts at 1 (one). */ pr.2 = 3 pr.3 = 5 pr.4 = 7 pr.5 = 11 pr.6 = 13 pr.7 = 17 pr.8 = 19 pr.9 = 23 pr.10 = 29 pr.11 = 31 pr.12 = 37 pr.13 = 41 pr.14 = 43 pr.15 = 47   y. = 0 /*define a default for all years (Y) to be zero*/ y.1985 = 6020 y.1986 = 7791 y.1987 = 8244 y.1988 = 10075   x = y.2012 /*the variable X will have a value of zero (0).*/   fib.0 = 0 /*this stemmed arrays will start with zero (0). */ fib.1 = 1 fib.2 = 1 fib.3 = 2 fib.4 = 3 fib.5 = 5 fib.6 = 8 fib.7 = 17   do n=-5 to 5 /*define a stemmed array from -5 to 5 */ sawtooth.n = n /*the sawtooth array is, well, a sawtooth curve*/ end /*n*/ /*note that eleven elements will be defined. */
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#V
V
[comb [m lst] let [ [m zero?] [[[]]] [lst null?] [[]] [true] [m pred lst rest comb [lst first swap cons] map m lst rest comb concat] ] when].
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#X86_Assembly
X86 Assembly
  if(i>1) DoSomething   FailedSoContinueCodeExecution.  
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#XLISP
XLISP
(if (eq s "Rosetta Code") "The well-known programming chrestomathy site" "Some other website, maybe, I dunno" )
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Transd
Transd
#lang transd   class Point : { x: Double(), y: Double(), @init: (λ v Vector<Double>() (= x (get v 0)) (= y (get v 1))), print: (λ (textout "Point(" x "; " y ")\n" )) }   MainModule: { v_: [[1.0, 2.0], [3.0, 4.0]],   _start: (λ // creating an instance of class (with pt Point([5.0, 6.0]) // calling a class' method (print pt) )   // creating several instances using data deserialization (with v Vector<Point>(v_) (for p in v do (print p)) ) ) }
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#Swift
Swift
import Foundation   struct Point: Equatable { var x: Double var y: Double }   struct Circle { var center: Point var radius: Double   static func circleBetween( _ p1: Point, _ p2: Point, withRadius radius: Double ) -> (Circle, Circle?)? { func applyPoint(_ p1: Point, _ p2: Point, op: (Double, Double) -> Double) -> Point { return Point(x: op(p1.x, p2.x), y: op(p1.y, p2.y)) }   func mul2(_ p: Point, mul: Double) -> Point { return Point(x: p.x * mul, y: p.y * mul) }   func div2(_ p: Point, div: Double) -> Point { return Point(x: p.x / div, y: p.y / div) }   func norm(_ p: Point) -> Point { return div2(p, div: (p.x * p.x + p.y * p.y).squareRoot()) }   guard radius != 0, p1 != p2 else { return nil }   let diameter = 2 * radius let pq = applyPoint(p1, p2, op: -) let magPQ = (pq.x * pq.x + pq.y * pq.y).squareRoot()   guard diameter >= magPQ else { return nil }   let midpoint = div2(applyPoint(p1, p2, op: +), div: 2) let halfPQ = magPQ / 2 let magMidC = abs(radius * radius - halfPQ * halfPQ).squareRoot() let midC = mul2(norm(Point(x: -pq.y, y: pq.x)), mul: magMidC) let center1 = applyPoint(midpoint, midC, op: +) let center2 = applyPoint(midpoint, midC, op: -)   if center1 == center2 { return (Circle(center: center1, radius: radius), nil) } else { return (Circle(center: center1, radius: radius), Circle(center: center2, radius: radius)) } } }   let testCases = [ (Point(x: 0.1234, y: 0.9876), Point(x: 0.8765, y: 0.2345), 2.0), (Point(x: 0.0000, y: 2.0000), Point(x: 0.0000, y: 0.0000), 1.0), (Point(x: 0.1234, y: 0.9876), Point(x: 0.1234, y: 0.9876), 2.0), (Point(x: 0.1234, y: 0.9876), Point(x: 0.8765, y: 0.2345), 0.5), (Point(x: 0.1234, y: 0.9876), Point(x: 0.1234, y: 0.9876), 0.0) ]   for testCase in testCases { switch Circle.circleBetween(testCase.0, testCase.1, withRadius: testCase.2) { case nil: print("No ans") case (let circle1, nil)?: print("One ans: \(circle1)") case (let circle1, let circle2?)?: print("Two ans: \(circle1) \(circle2)") } }    
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Objeck
Objeck
  use IO;   bundle Default { class Test { function : Main(args : String[]) ~ Nil { File->Exists("input.txt")->PrintLine(); File->Exists("/input.txt")->PrintLine(); Directory->Exists("docs")->PrintLine(); Directory->Exists("/docs")->PrintLine(); } }  
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#LFE
LFE
> (list 68 111 110 39 116 32 80 97 110 105 99 46) "Don't Panic."
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Liberty_BASIC
Liberty BASIC
charCode = 97 char$ = "a" print chr$(charCode) 'prints a print asc(char$) 'prints 97
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Ring
Ring
  text = list(2) text[1] = "Hello " text[2] = "world!" see text[1] + text[2] + nl  
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#VBA
VBA
Option Explicit Option Base 0 'Option Base 1 Private ArrResult   Sub test() 'compute Main_Combine 5, 3   'return Dim j As Long, i As Long, temp As String For i = LBound(ArrResult, 1) To UBound(ArrResult, 1) temp = vbNullString For j = LBound(ArrResult, 2) To UBound(ArrResult, 2) temp = temp & " " & ArrResult(i, j) Next Debug.Print temp Next Erase ArrResult End Sub   Private Sub Main_Combine(M As Long, N As Long) Dim MyArr, i As Long ReDim MyArr(M - 1) If LBound(MyArr) > 0 Then ReDim MyArr(M) 'Case Option Base 1 For i = LBound(MyArr) To UBound(MyArr) MyArr(i) = i Next i i = IIf(LBound(MyArr) > 0, N, N - 1) ReDim ArrResult(i, LBound(MyArr)) Combine MyArr, N, LBound(MyArr), LBound(MyArr) ReDim Preserve ArrResult(UBound(ArrResult, 1), UBound(ArrResult, 2) - 1) 'In VBA Excel we can use Application.Transpose instead of personal Function Transposition ArrResult = Transposition(ArrResult) End Sub   Private Sub Combine(MyArr As Variant, Nb As Long, Deb As Long, Ind As Long) Dim i As Long, j As Long, N As Long For i = Deb To UBound(MyArr, 1) ArrResult(Ind, UBound(ArrResult, 2)) = MyArr(i) N = IIf(LBound(ArrResult, 1) = 0, Nb - 1, Nb) If Ind = N Then ReDim Preserve ArrResult(UBound(ArrResult, 1), UBound(ArrResult, 2) + 1) For j = LBound(ArrResult, 1) To UBound(ArrResult, 1) ArrResult(j, UBound(ArrResult, 2)) = ArrResult(j, UBound(ArrResult, 2) - 1) Next j Else Call Combine(MyArr, Nb, i + 1, Ind + 1) End If Next i End Sub   Private Function Transposition(ByRef MyArr As Variant) As Variant Dim T, i As Long, j As Long ReDim T(LBound(MyArr, 2) To UBound(MyArr, 2), LBound(MyArr, 1) To UBound(MyArr, 1)) For i = LBound(MyArr, 1) To UBound(MyArr, 1) For j = LBound(MyArr, 2) To UBound(MyArr, 2) T(j, i) = MyArr(i, j) Next j Next i Transposition = T Erase T End Function
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#XPL0
XPL0
if BOOLEAN EXPRESSION then STATEMENT if BOOLEAN EXPRESSION then STATEMENT else STATEMENT if BOOLEAN EXPRESSION then EXPRESSION else EXPRESSION case INTEGER EXPRESSION of INTEGER EXPRESSION, ... INTEGER EXPRESSION: STATEMENT; ... INTEGER EXPRESSION, ... INTEGER EXPRESSION: STATEMENT other STATEMENT case of BOOLEAN EXPRESSION, ... BOOLEAN EXPRESSION: STATEMENT; ... BOOLEAN EXPRESSION, ... BOOLEAN EXPRESSION: STATEMENT other STATEMENT
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#TXR
TXR
(defstruct shape () cached-area   (:init (self) (put-line `@self is born!`))   (:fini (self) (put-line `@self says goodbye!`))   (:method area (self) (or self.cached-area (set self.cached-area self.(calc-area)))))   (defstruct circle shape (radius 1.0)   (:method calc-area (self) (* %pi% self.radius self.radius)))   (defstruct square shape (length 1.0)   (:method calc-area (self) (* self.length self.length)))
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#UNIX_Shell
UNIX Shell
typeset -T Summation_t=( integer sum   # the constructor function create { _.sum=0 }   # a method function add { (( _.sum += $1 )) } )   Summation_t s for i in 1 2 3 4 5; do s.add $i done print ${s.sum}
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#Tcl
Tcl
proc findCircles {p1 p2 r} { lassign $p1 x1 y1 lassign $p2 x2 y2 # Special case: coincident & zero size if {$x1 == $x2 && $y1 == $y2 && $r == 0.0} { return [list [list $x1 $y1 0.0]] } if {$r <= 0.0} { error "radius must be positive for sane results" } if {$x1 == $x2 && $y1 == $y2} { error "no sane solution: points are coincident" }   # Calculate distance apart and separation vector set dx [expr {$x2 - $x1}] set dy [expr {$y2 - $y1}] set q [expr {hypot($dx, $dy)}] if {$q > 2*$r} { error "no solution: points are further apart than required diameter" }   # Calculate midpoint set x3 [expr {($x1+$x2)/2.0}] set y3 [expr {($y1+$y2)/2.0}] # Fractional distance along the mirror line set f [expr {($r**2 - ($q/2.0)**2)**0.5 / $q}] # The two answers set c1 [list [expr {$x3 - $f*$dy}] [expr {$y3 + $f*$dx}] $r] set c2 [list [expr {$x3 + $f*$dy}] [expr {$y3 - $f*$dx}] $r] return [list $c1 $c2] }
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Objective-C
Objective-C
NSFileManager *fm = [NSFileManager defaultManager]; NSLog(@"input.txt %s", [fm fileExistsAtPath:@"input.txt"] ? @"exists" : @"doesn't exist"); NSLog(@"docs %s", [fm fileExistsAtPath:@"docs"] ? @"exists" : @"doesn't exist");
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#LIL
LIL
print [char 97] print [codeat "a" 0]
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Lingo
Lingo
-- returns Unicode code point (=ASCII code for ASCII characters) for character put chartonum("a") -- 97   -- returns character for Unicode code point (=ASCII code for ASCII characters) put numtochar(934) -- Φ
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Ruby
Ruby
# creating an empty array and adding values a = [] #=> [] a[0] = 1 #=> [1] a[3] = "abc" #=> [1, nil, nil, "abc"] a << 3.14 #=> [1, nil, nil, "abc", 3.14]   # creating an array with the constructor a = Array.new #=> [] a = Array.new(3) #=> [nil, nil, nil] a = Array.new(3, 0) #=> [0, 0, 0] a = Array.new(3){|i| i*2} #=> [0, 2, 4]
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#VBScript
VBScript
  Function Dec2Bin(n) q = n Dec2Bin = "" Do Until q = 0 Dec2Bin = CStr(q Mod 2) & Dec2Bin q = Int(q / 2) Loop Dec2Bin = Right("00000" & Dec2Bin,6) End Function   Sub Combination(n,k) Dim arr() ReDim arr(n-1) For h = 0 To n-1 arr(h) = h + 1 Next Set list = CreateObject("System.Collections.Arraylist") For i = 1 To 2^n bin = Dec2Bin(i) c = 0 tmp_combo = "" If Len(Replace(bin,"0","")) = k Then For j = Len(bin) To 1 Step -1 If CInt(Mid(bin,j,1)) = 1 Then tmp_combo = tmp_combo & arr(c) & "," End If c = c + 1 Next list.Add Mid(tmp_combo,1,(k*2)-1) End If Next list.Sort For l = 0 To list.Count-1 WScript.StdOut.Write list(l) WScript.StdOut.WriteLine Next End Sub   'Testing with n = 5 / k = 3 Call Combination(5,3)  
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#XSLT
XSLT
<xsl:if test="condition"> <!-- executed if XPath expression evaluates to true --> </xsl:if>
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Vala
Vala
public class MyClass : Object { // Instance variable public int variable;   // Method public void some_method() { variable = 24; }   // Constructor public MyClass() { variable = 42; } } void main() { // Class instance MyClass instance = new MyClass(); print("%d\n", instance.variable); instance.some_method(); print("%d\n", instance.variable); instance.variable = 84; print("%d\n", instance.variable); }
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#VBA
VBA
Public Sub circles() tests = [{0.1234, 0.9876, 0.8765, 0.2345, 2.0; 0.0000, 2.0000, 0.0000, 0.0000, 1.0; 0.1234, 0.9876, 0.1234, 0.9876, 2.0; 0.1234, 0.9876, 0.8765, 0.2345, 0.5; 0.1234, 0.9876, 0.1234, 0.9876, 0.0}] For i = 1 To UBound(tests) x1 = tests(i, 1) y1 = tests(i, 2) x2 = tests(i, 3) y2 = tests(i, 4) R = tests(i, 5) xd = x2 - x1 yd = y1 - y2 s2 = xd * xd + yd * yd sep = Sqr(s2) xh = (x1 + x2) / 2 yh = (y1 + y2) / 2 Dim txt As String If sep = 0 Then txt = "same points/" & IIf(R = 0, "radius is zero", "infinite solutions") Else If sep = 2 * R Then txt = "opposite ends of diameter with centre " & xh & ", " & yh & "." Else If sep > 2 * R Then txt = "too far apart " & sep & " > " & 2 * R Else md = Sqr(R * R - s2 / 4) xs = md * xd / sep ys = md * yd / sep txt = "{" & Format(xh + ys, "0.0000") & ", " & Format(yh + xs, "0.0000") & _ "} and {" & Format(xh - ys, "0.0000") & ", " & Format(yh - xs, "0.0000") & "}" End If End If End If Debug.Print "points " & "{" & x1 & ", " & y1 & "}" & ", " & "{" & x2 & ", " & y2 & "}" & " with radius " & R & " ==> " & txt Next i End Sub
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#OCaml
OCaml
Sys.file_exists "input.txt";; Sys.file_exists "docs";; Sys.file_exists "/input.txt";; Sys.file_exists "/docs";;
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#ooRexx
ooRexx
/********************************************************************** * exists(filespec) * returns 1 if filespec identifies a file with size>0 * (a file of size 0 is deemed not to exist.) * or a directory * 0 otherwise * 09.06.2013 Walter Pachl (retrieved from my toolset) **********************************************************************/ exists: parse arg spec call sysfiletree spec, 'LIST', 'BL' if list.0\=1 then return 0 -- does not exist parse var list.1 . . size flags . if size>0 then return 1 -- real file If substr(flags,2,1)='D' Then Do Say spec 'is a directory' Return 1 End If size=0 Then Say spec 'is a zero-size file' Return 0
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Little
Little
puts("Unicode value of ñ is ${scan("ñ", "%c")}"); printf("The code 241 in Unicode is the letter: %c.\n", 241);  
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Rust
Rust
let a = [1u8,2,3,4,5]; // a is of type [u8; 5]; let b = [0;256] // Equivalent to `let b = [0,0,0,0,0,0... repeat 256 times]`
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#Wren
Wren
import "./perm" for Comb   var fib = Fiber.new { Comb.generate((0..4).toList, 3) } while (true) { var c = fib.call() if (!c) return System.print(c) }
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Yabasic
Yabasic
  // if-then-endif, switch / end switch // on gosub, on goto // repeat / until, do / loop, while / end while     if expr_booleana then sentencia(s) endif     if expr_booleana sentencia(s)     if expr_booleana1 then sentencia(s) elsif expr_booleana2 sentencia(s) elsif expr_booleana3 then sentencia(s) else sentencia(s) endif     switch expr_booleana case valor1 sentencia(s) case valor2 sentencia(s) default sentencia(s) end switch     on expresion gosub label1, label2 sentencia(s) label label1 sentencia(s) return label label2 sentencia(s) return     on expresion goto label1, label2 sentencia(s) label label1 sentencia(s) label label2 sentencia(s)     repeat sentencia(s) until valor1     do sentencia(s) loop     while expr_booleana sentencia(s) end while  
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#VBA
VBA
Private Const m_default = 10 Private m_bar As Integer   Private Sub Class_Initialize() 'constructor, can be used to set default values m_bar = m_default End Sub   Private Sub Class_Terminate() 'destructor, can be used to do some cleaning up 'here we just print a message Debug.Print "---object destroyed---" End Sub Property Let Bar(value As Integer) m_bar = value End Property   Property Get Bar() As Integer Bar = m_bar End Property   Function DoubleBar() m_bar = m_bar * 2 End Function   Function MultiplyBar(x As Integer) 'another method MultiplyBar = m_bar * x 'Note: instead of using the instance variable m_bar we could refer to the Bar property of this object using the special word "Me": ' MultiplyBar = Me.Bar * x End Function
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#Visual_Basic_.NET
Visual Basic .NET
Public Class CirclesOfGivenRadiusThroughTwoPoints Public Shared Sub Main() For Each valu In New Double()() { New Double() {0.1234, 0.9876, 0.8765, 0.2345, 2}, New Double() {0.0, 2.0, 0.0, 0.0, 1}, New Double() {0.1234, 0.9876, 0.1234, 0.9876, 2}, New Double() {0.1234, 0.9876, 0.8765, 0.2345, 0.5}, New Double() {0.1234, 0.9876, 0.1234, 0.9876, 0}, New Double() {0.1234, 0.9876, 0.2345, 0.8765, 0}} Dim p = New Point(valu(0), valu(1)), q = New Point(valu(2), valu(3)) Console.WriteLine($"Points {p} and {q} with radius {valu(4)}:") Try Console.WriteLine(vbTab & String.Join(" and ", FindCircles(p, q, valu(4)))) Catch ex As Exception Console.WriteLine(vbTab & ex.Message) End Try Next If System.Diagnostics.Debugger.IsAttached Then Console.ReadKey() End Sub   Private Shared Function FindCircles(ByVal p As Point, ByVal q As Point, ByVal rad As Double) As Point() If rad < 0 Then Throw New ArgumentException("Negative radius.") If rad = 0 Then Throw New InvalidOperationException(If(p = q, String.Format("{0} (degenerate circle)", {p}), "No circles.")) If p = q Then Throw New InvalidOperationException("Infinite number of circles.") Dim dist As Double = Point.Distance(p, q), sqDist As Double = dist * dist, sqDiam As Double = 4 * rad * rad If sqDist > sqDiam Then Throw New InvalidOperationException( String.Format("Points are too far apart (by {0}).", sqDist - sqDiam)) Dim midPoint As Point = New Point((p.X + q.X) / 2, (p.Y + q.Y) / 2) If sqDist = sqDiam Then Return {midPoint} Dim d As Double = Math.Sqrt(rad * rad - sqDist / 4), a As Double = d * (q.X - p.X) / dist, b As Double = d * (q.Y - p.Y) / dist Return {New Point(midPoint.X - b, midPoint.Y + a), New Point(midPoint.X + b, midPoint.Y - a)} End Function   Public Structure Point Public ReadOnly Property X As Double Public ReadOnly Property Y As Double   Public Sub New(ByVal ix As Double, ByVal iy As Double) Me.New() : X = ix : Y = iy End Sub   Public Shared Operator =(ByVal p As Point, ByVal q As Point) As Boolean Return p.X = q.X AndAlso p.Y = q.Y End Operator   Public Shared Operator <>(ByVal p As Point, ByVal q As Point) As Boolean Return p.X <> q.X OrElse p.Y <> q.Y End Operator   Public Shared Function SquaredDistance(ByVal p As Point, ByVal q As Point) As Double Dim dx As Double = q.X - p.X, dy As Double = q.Y - p.Y Return dx * dx + dy * dy End Function   Public Shared Function Distance(ByVal p As Point, ByVal q As Point) As Double Return Math.Sqrt(SquaredDistance(p, q)) End Function   Public Overrides Function ToString() As String Return $"({X}, {Y})" End Function End Structure End Class
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Oz
Oz
declare [Path] = {Module.link ['x-oz://system/os/Path.ozf']} in {Show {Path.exists "docs"}} {Show {Path.exists "input.txt"}} {Show {Path.exists "/docs"}} {Show {Path.exists "/input.txt"}}
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#PARI.2FGP
PARI/GP
trap(,"does not exist",read("input.txt");"exists") trap(,"does not exist",read("c:\\input.txt");"exists") trap(,"does not exist",read("c:\\dirname\\nul");"exists")
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#LiveCode
LiveCode
Since 7.0.x works with unicode put charToNum("") && numToChar(240)
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Logo
Logo
print ascii "a  ; 97 print char 97  ; a
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Scala
Scala
Windows PowerShell Copyright (C) 2012 Microsoft Corporation. All rights reserved.   PS C:\Users\FransAdm> scala Welcome to Scala version 2.10.1 (Java HotSpot(TM) 64-Bit Server VM, Java 1.7.0_25). Type in expressions to have them evaluated. Type :help for more information.   scala> // Immutable collections do not and cannot change the instantiated object   scala> // Lets start with Lists   scala> val list = Nil // Empty List list: scala.collection.immutable.Nil.type = List()   scala> val list2 = List("one", "two") // List with two elements (Strings) list2: List[String] = List(one, two)   scala> val list3 = 3 :: list2 // prepend 3 to list2, using a special operator list3: List[Any] = List(3, one, two)   scala> // The result was a mixture with a Int and Strings, so the common superclass Any is used.   scala> // Let test the Set collection   scala> val set = Set.empty[Char] // Empty Set of Char type set: scala.collection.immutable.Set[Char] = Set()   scala> val set1 = set + 'c' // add an element set1: scala.collection.immutable.Set[Char] = Set(c)   scala> val set2 = set + 'a' + 'c' + 'c' // try to add another and the same element twice set2: scala.collection.immutable.Set[Char] = Set(a, c)   scala> // Let's look at the most universal map: TrieMap (Cache-aware lock-free concurrent hash trie)   scala> val capital = collection.concurrent.TrieMap("US" -> "Washington", "France" -> "Paris") // This map is mutable capital: scala.collection.concurrent.TrieMap[String,String] = TrieMap(US -> Washington, France -> Paris)   scala> capital - "France" // This is only an expression, does not modify the map itself res0: scala.collection.concurrent.TrieMap[String,String] = TrieMap(US -> Washington)   scala> capital += ("Tokio" -> "Japan") // Adding an element, object is changed - not the val capital res1: capital.type = TrieMap(US -> Washington, Tokio -> Japan, France -> Paris)   scala> capital // Check what we have sofar res2: scala.collection.concurrent.TrieMap[String,String] = TrieMap(US -> Washington, Tokio -> Japan, France -> Paris)   scala> val queue = new scala.collection.mutable.Queue[String] queue: scala.collection.mutable.Queue[String] = Queue()   scala> queue += "first" res17: queue.type = Queue("first")   scala> queue += "second" res19: queue.type = Queue("first", "second")   scala>
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#XPL0
XPL0
code ChOut=8, CrLf=9, IntOut=11; def M=3, N=5; int A(N-1);   proc Combos(D, S); \Display all size M combinations of N in sorted order int D, S; \depth of recursion, starting value of N int I; [if D<M then \depth < size for I:= S to N-1 do [A(D):= I; Combos(D+1, I+1); ] else [for I:= 0 to M-1 do [IntOut(0, A(I)); ChOut(0, ^ )]; CrLf(0); ]; ];   Combos(0, 0)
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Z80_Assembly
Z80 Assembly
  char x; if (x == 20) { doThis(); } else { doThat(); }
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Visual_Basic_.NET
Visual Basic .NET
Class Foo Private m_Bar As Integer   Public Sub New()   End Sub   Public Sub New(ByVal bar As Integer) m_Bar = bar End Sub   Public Property Bar() As Integer Get Return m_Bar End Get Set(ByVal value As Integer) m_Bar = value End Set End Property   Public Sub DoubleBar() m_Bar *= 2 End Sub   Public Function MultiplyBar(ByVal x As Integer) As Integer Return x * Bar End Function   End Class
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#Visual_FoxPro
Visual FoxPro
  LOCAL p1 As point, p2 As point, rr As Double CLOSE DATABASES ALL SET FIXED ON SET DECIMALS TO 4 CLEAR CREATE CURSOR circles (xc1 B(4), yc1 B(4), xc2 B(4), yc2 B(4), rad B(4)) INSERT INTO circles VALUES (0.1234, 0.9876, 0.8765, 0.2345, 2.0) INSERT INTO circles VALUES (0.0000, 2.0000, 0.0000, 0.0000, 1.0) INSERT INTO circles VALUES (0.1234, 0.9876, 0.1234, 0.9876, 2.0) INSERT INTO circles VALUES (0.1234, 0.9876, 0.8765, 0.2345, 0.5) INSERT INTO circles VALUES (0.1234, 0.9876, 0.1234, 0.9876, 0.0) GO TOP   p1 = NEWOBJECT("point") p2 = NEWOBJECT("point") SCAN p1.SetPoints(xc1, yc1) p2.SetPoints(xc2, yc2) rr = rad GetCircles(p1, p2, rr)  ? ENDSCAN   SET DECIMALS TO SET FIXED OFF   PROCEDURE GetCircles(op1 As point, op2 As point, r As Double) LOCAL ctr As point, half As point, lenhalf As Double, dist As Double, rot As point, c As String ctr = NEWOBJECT("point") half = NEWOBJECT("point") ctr.SetPoints((op1.xc + op2.xc)/2, (op1.yc + op2.yc)/2) half.SetPoints(op1.xc - ctr.xc, op1.yc - ctr.yc) lenhalf = half.nLength PrintPoints(op1, op2, r) IF r < lenhalf  ? "Cannot solve for these parameters." RETURN ENDIF IF lenhalf = 0  ? "Points are coincident." RETURN ENDIF dist = SQRT(r^2 - lenhalf^2)/lenhalf rot = NEWOBJECT("point") rot.SetPoints(-dist*(op1.yc - ctr.yc) + ctr.xc, dist*(op1.xc - ctr.xc) + ctr.yc) TEXT TO c TEXTMERGE NOSHOW PRETEXT 3 Circle 1 (<<rot.xc>>, <<rot.yc>>) ENDTEXT ? c rot.SetPoints(-(rot.xc - ctr.xc) + ctr.xc, -((rot.yc - ctr.yc)) + ctr.yc) TEXT TO c TEXTMERGE NOSHOW PRETEXT 3 Circle 2 (<<rot.xc>>, <<rot.yc>>) ENDTEXT ? c ENDPROC   PROCEDURE PrintPoints(op1 As point, op2 As point, r As Double) LOCAL lcTxt As String TEXT TO lcTxt TEXTMERGE NOSHOW PRETEXT 3 Points (<<op1.xc>>,<<op1.yc>>), (<<op2.xc>>,<<op2.yc>>) Radius <<r>>. ENDTEXT ? lcTxt ENDPROC   DEFINE CLASS point As Custom xc = 0 yc = 0 nLength = 0   PROCEDURE Init DODEFAULT() ENDPROC   PROCEDURE SetPoints(tnx As Double, tny As Double) THIS.xc = tnx THIS.yc = tny THIS.nLength = THIS.GetLength() ENDPROC   FUNCTION GetLength() RETURN SQRT(THIS.xc*THIS.xc + THIS.yc*THIS.yc) ENDFUNC   ENDDEFINE  
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Pascal
Pascal
use File::Spec::Functions qw(catfile rootdir); # here print -e 'input.txt'; print -d 'docs'; # root dir print -e catfile rootdir, 'input.txt'; print -d catfile rootdir, 'docs';
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Perl
Perl
use File::Spec::Functions qw(catfile rootdir); # here print -e 'input.txt'; print -d 'docs'; # root dir print -e catfile rootdir, 'input.txt'; print -d catfile rootdir, 'docs';
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Logtalk
Logtalk
|?- char_code(Char, 97), write(Char). a Char = a yes
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Scheme
Scheme
(list obj ...)
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#zkl
zkl
fcn comb(k,seq){ // no repeats, seq is finite seq=seq.makeReadOnly(); // because I append to parts of seq fcn(k,seq){ if(k<=0) return(T(T)); if(not seq) return(T); self.fcn(k-1,seq[1,*]).pump(List,seq[0,1].extend) .extend(self.fcn(k,seq[1,*])); }(k,seq); }
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#zkl
zkl
if (x) y else z; if(a)b else if (c) else d; etc x:=(if (a) b else c);   a and b or c // usually the same as if(a) b else c, beware if b evals to False   switch(x){ case(1){...} case("2"){...} // matches anything case(a)[fallthrough]{...} // no break, no break has to be explicit case(b){...} else {...} // case a C's default, has to be at the end }
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Visual_FoxPro
Visual FoxPro
  LOCAL o1 As MyClass, o2 As MyClass *!* Instantiate o1 o1 = NEWOBJECT("MyClass") o1.ShowInstance() *!* Instantiate o2 o2 = CREATEOBJECT("MyClass", 2) o2.ShowInstance()     DEFINE CLASS MyClass As Session *!* Custom property (protected) PROTECTED nInstance nInstance = 0   *!* Constructor PROCEDURE Init(tnInstance As Integer) IF VARTYPE(tnInstance) = "N" THIS.nInstance = tnInstance ELSE THIS.nInstance = THIS.nInstance + 1 ENDIF ENDPROC   *!* Custom Method PROCEDURE ShowInstance ? "Instance", THIS.nInstance ENDPROC ENDDEFINE  
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Wren
Wren
class Bear { // Constructs a Bear instance passing it a name // which is stored in the field _name // automatically created by Wren. construct new(name) { _name = name }   // Property to get the name name { _name }   // Method to make a noise. makeNoise() { System.print("Growl!") } }   // Create a new Bear instance and assign a reference to it // to the variable b. var b = Bear.new("Bruno")   // Print the bear's name. System.print("The bear is called %(b.name).") // Make a noise. b.makeNoise()
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#Vlang
Vlang
import math   const ( two = "two circles." r0 = "R==0.0 does not describe circles." co = "coincident points describe an infinite number of circles." cor0 = "coincident points with r==0.0 describe a degenerate circle." diam = "Points form a diameter and describe only a single circle." far = "Points too far apart to form circles." )   struct Point { x f64 y f64 }   fn circles(p1 Point, p2 Point, r f64) (Point, Point, string) { mut case := '' c1, c2 := p1, p2 if p1 == p2 { if r == 0 { return p1, p1, cor0 } case = co return c1, c2, case } if r == 0 { return p1, p2, r0 } dx := p2.x - p1.x dy := p2.y - p1.y q := math.hypot(dx, dy) if q > 2*r { case = far return c1, c2, case } m := Point{(p1.x + p2.x) / 2, (p1.y + p2.y) / 2} if q == 2*r { return m, m, diam } d := math.sqrt(r*r - q*q/4) ox := d * dx / q oy := d * dy / q return Point{m.x - oy, m.y + ox}, Point{m.x + oy, m.y - ox}, two }   struct Cir { p1 Point p2 Point r f64 } const td = [ Cir{Point{0.1234, 0.9876}, Point{0.8765, 0.2345}, 2.0}, Cir{Point{0.0000, 2.0000}, Point{0.0000, 0.0000}, 1.0}, Cir{Point{0.1234, 0.9876}, Point{0.1234, 0.9876}, 2.0}, Cir{Point{0.1234, 0.9876}, Point{0.8765, 0.2345}, 0.5}, Cir{Point{0.1234, 0.9876}, Point{0.1234, 0.9876}, 0.0}, ]   fn main() { for tc in td { println("p1: $tc.p1") println("p2: $tc.p2") println("r: $tc.r") c1, c2, case := circles(tc.p1, tc.p2, tc.r) println(" $case") match case { cor0, diam{ println(" Center: $c1") } two { println(" Center 1: $c1") println(" Center 2: $c2") } else{} } println('') } }
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Phix
Phix
without js -- (file i/o) procedure check(string name) bool bExists = file_exists(name), bDir = get_file_type(name)=FILETYPE_DIRECTORY string exists = iff(bExists?"exists":"does not exist"), dfs = iff(bExists?iff(bDir?"directory ":"file "):"") printf(1,"%s%s %s.\n",{dfs,name,exists}) end procedure check("input.txt") check("docs") check("/input.txt") check("/docs") check("/pagefile.sys") check("/Program Files (x86)")
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Phixmonti
Phixmonti
"foo.bar" "w" fopen "Hallo !" over fputs fclose   "fou.bar" "r" fopen dup 0 < if "Could not open 'foo.bar' for reading" print drop else fclose endif
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Lua
Lua
print(string.byte("a")) -- prints "97" print(string.char(97)) -- prints "a"
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#M2000_Interpreter
M2000 Interpreter
  \\ ANSI Print Asc("a") Print Chr$(Asc("a")) \\ Utf16-Le Print ChrCode("a") Print ChrCode$(ChrCode("a"))   \\ (,) is an empty array.   Function Codes(a$) { If Len(A$)=0 then =(,) : Exit Buffer Mem as byte*Len(a$) \\ Str$(string) return one byte character Return Mem, 0:=Str$(a$) Inventory Codes For i=0 to len(Mem)-1 Append Codes, i:=Eval(Mem, i) Next i =Codes } Print Codes("abcd") \\ 97 98 99 100  
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Seed7
Seed7
$ include "seed7_05.s7i";   enable_output(set of string);   const proc: main is func local var set of string: aSet is {"iron", "copper"}; begin writeln(aSet); incl(aSet, "silver"); writeln(aSet); end func;
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Zig
Zig
const std = @import("std"); const builtin = @import("builtin");   fn printOpenSource(comptime is_open_source: bool) !void { if (is_open_source) { try std.io.getStdOut().writer().writeAll("Open source.\n"); } else { try std.io.getStdOut().writer().writeAll("No open source.\n"); } } fn printYesOpenSource() !void { try std.io.getStdOut().writer().writeAll("Open source.\n"); } fn printNoOpenSource() !void { try std.io.getStdOut().writer().writeAll("No open source.\n"); } const fnProto = switch (builtin.zig_backend) { .stage1 => fn () anyerror!void, else => *const fn () anyerror!void, }; const Vtable = struct { fnptrs: [2]fnProto, };   // dynamic dispatch: logic(this function) + vtable + data fn printBySelectedType(data: bool, vtable: Vtable) !void { if (data) { try @call(.{}, vtable.fnptrs[0], .{}); } else { try @call(.{}, vtable.fnptrs[1], .{}); } }   pub fn main() !void { // if-else if (true) { std.debug.assert(true); } else { std.debug.assert(false); } // comptime switch const open_source = comptime switch (builtin.os.tag) { .freestanding => true, .linux => true, .macos => false, .windows => false, else => unreachable, }; // conditional compilation std.debug.assert(builtin.zig_backend != .stage2_llvm); // static dispatch (more complex examples work typically via comptime enums) try printOpenSource(open_source); // dynamic dispatch (runtime attach function pointer) var vtable = Vtable{ .fnptrs = undefined, }; // runtime-attach function pointers (dynamic dispatch) vtable.fnptrs[0] = printYesOpenSource; vtable.fnptrs[1] = printNoOpenSource; try printBySelectedType(open_source, vtable);   // TODO Arithmetic if once https://github.com/ziglang/zig/issues/8220 is finished }
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#X86-64_Assembly
X86-64 Assembly
  option casemap:none   ifndef __SOMECLASS_CLASS__ __SOMECLASS_CLASS__ equ 1   ;; Once again, HeapAlloc/Free is REQUIRED by the class extention for windows. ;; Malloc/Free are used by Linux and OSX. So the function prototypes have to ;; be defined somewhere. If you have include files where they're defined, just ;; include them in the usual way and remove the option dllimports. if @Platform eq 1 ;; Windows 64 ;; include windows.inc ;; includelib kernel32.lib option dllimport:<kernel32> HeapAlloc proto :qword, :dword, :qword HeapFree proto :qword, :dword, :qword ExitProcess proto :dword GetProcessHeap proto option dllimport:none exit equ ExitProcess elseif @Platform eq 3 ;; Linux 64 ;;include libc.inc malloc proto SYSTEMV :qword free proto SYSTEMV :qword exit proto SYSTEMV :dword endif   printf proto :qword, :VARARG   CLASS someClass CMETHOD someMethod ENDMETHODS var dd ? ENDCLASS   ;; The OS' ABI has an effect on this class extention. That is, the class self pointetr ;; is usually refferenced in the first arg register. So for Windows it would be rcx and ;; Linux would be rdi. So to write code that will assemble on both we use a register ;; that ISN'T used to pass arguments in either ABI(Not sure about OSX's ABI however) METHOD someClass, Init, <VOIDARG>, <>, a:dword mov rbx, thisPtr assume rbx:ptr someClass mov [rbx].var, a mov rax, rbx assume rbx:nothing ret ENDMETHOD   METHOD someClass, someMethod, <dword>, <> mov rbx, thisPtr assume rbx:ptr someClass mov eax, [rbx].var assume rbx:nothing ret ENDMETHOD   METHOD someClass, Destroy, <VOIDARG>, <> ret ENDMETHOD endif ;; __CLASS_CLASS_   .code main proc local meh:ptr someClass ;; Create a new instance of someClass with an arg of 7 mov meh, _NEW(someClass, 7) meh->someMethod() ;;Get meh->var value and return it in RAX invoke printf, CSTR("class->someMethod = %i",10), rax _DELETE(meh) ;; DIIIIIIIE! invoke exit, 0 ;; Crashy crashy without it. ret main endp   end  
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#Wren
Wren
import "/math" for Math   var Two = "Two circles." var R0 = "R == 0 does not describe circles." var Co = "Coincident points describe an infinite number of circles." var CoR0 = "Coincident points with r == 0 describe a degenerate circle." var Diam = "Points form a diameter and describe only a single circle." var Far = "Points too far apart to form circles."   class Point { construct new(x, y) { _x = x _y = y }   x { _x } y { _y } ==(p) { _x == p.x && _y == p.y }   toString { "(%(_x), %(_y))" } }   var circles = Fn.new { |p1, p2, r| var c1 = Point.new(0, 0) var c2 = Point.new(0, 0) if (p1 == p2) { if (r == 0) return [p1, p1, CoR0] return [c1, c2, Co] } if (r == 0) return [p1, p2, R0] var dx = p2.x - p1.x var dy = p2.y - p1.y var q = Math.hypot(dx, dy) if (q > 2*r) return [c1, c2, Far] var m = Point.new((p1.x + p2.x)/2, (p1.y + p2.y)/2) if (q == 2*r) return [m, m, Diam] var d = (r*r - q*q/4).sqrt var ox = d * dx / q var oy = d * dy / q return [Point.new(m.x - oy, m.y + ox), Point.new(m.x + oy, m.y - ox), Two] }   var td = [ [Point.new(0.1234, 0.9876), Point.new(0.8765, 0.2345), 2.0], [Point.new(0.0000, 2.0000), Point.new(0.0000, 0.0000), 1.0], [Point.new(0.1234, 0.9876), Point.new(0.1234, 0.9876), 2.0], [Point.new(0.1234, 0.9876), Point.new(0.8765, 0.2345), 0.5], [Point.new(0.1234, 0.9876), Point.new(0.1234, 0.9876), 0.0] ] for (tc in td) { System.print("p1: %(tc[0])") System.print("p2: %(tc[1])") System.print("r : %(tc[2])") var res = circles.call(tc[0], tc[1], tc[2]) System.print("  %(res[2])") if (res[2] == CoR0 || res[2] == Diam) { System.print(" Center: %(res[0])") } else if (res[2] == Two) { System.print(" Center 1: %(res[0])") System.print(" Center 2: %(res[1])") } System.print() }
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#PHP
PHP
if (file_exists('input.txt')) echo 'input.txt is here right by my side'; if (file_exists('docs' )) echo 'docs is here with me'; if (file_exists('/input.txt')) echo 'input.txt is over there in the root dir'; if (file_exists('/docs' )) echo 'docs is over there in the root dir';
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#PicoLisp
PicoLisp
(if (info "file.txt") (prinl "Size: " (car @) " bytes, last modified " (stamp (cadr @) (cddr @))) (prinl "File doesn't exist") )   # for directory existing # Nehal-Singhal 2018-05-25   (if (info "./docs") (print 'exists) (print 'doesNotExist)))   # To verify if it's really a directory, (CAR of return value will be 'T'). # abu 2018-05-25   (let I (info "./docs") (prinl (nond (I "Does not exist") ((=T (car I)) "Is not a directory") (NIL "Directory exists") ) ) )  
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Maple
Maple
> use StringTools in Ord( "A" ); Char( 65 ) end; 65   "A"  
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
ToCharacterCode["abcd"] FromCharacterCode[{97}]
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Setl4
Setl4
  set = new('set 5 10 15 20 25 25') add(set,30) show(set)   show.eval('member(set,5)') show.eval('member(set,6)')   show.eval("exists(set,'eq(this,10)')") show.eval("forall(set,'eq(this,40)')")  
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#XBS
XBS
class Person { construct=func(self,Name,Age,Gender){ self:Name=Name; self:Age=Age; self:Gender=Gender; }{Name="John",Age=20,Gender="Male"}; ToString=func(self){ send self.Name+" ("+self.Gender+"): Age "+self.Age; } }   set John = new Person with []; log(John::ToString()); set Jane = new Person with ["Jane",20,"Female"] log(Jane::ToString());
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#XLISP
XLISP
(DEFINE-CLASS PROGRAMMING-LANGUAGE (INSTANCE-VARIABLES NAME YEAR))   (DEFINE-METHOD (PROGRAMMING-LANGUAGE 'INITIALIZE X) (SETQ NAME X) SELF)   (DEFINE-METHOD (PROGRAMMING-LANGUAGE 'WAS-CREATED-IN X) (SETQ YEAR X))   (DEFINE-METHOD (PROGRAMMING-LANGUAGE 'DESCRIBE) `(THE PROGRAMMING LANGUAGE ,NAME WAS CREATED IN ,YEAR))   (DEFINE LISP (PROGRAMMING-LANGUAGE 'NEW 'LISP))   (LISP 'WAS-CREATED-IN 1958)   (DISPLAY (LISP 'DESCRIBE)) (NEWLINE)
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#XPL0
XPL0
include c:\cxpl\codes;   proc Circles; real Data; \Show centers of circles, given points P & Q and radius real Px, Py, Qx, Qy, R, X, Y, X1, Y1, Bx, By, PB, CB; [Px:= Data(0); Py:= Data(1); Qx:= Data(2); Qy:= Data(3); R:= Data(4); if R = 0.0 then [Text(0, "Radius = zero gives no circles^M^J"); return]; X:= (Qx-Px)/2.0; Y:= (Qy-Py)/2.0; Bx:= Px+X; By:= Py+Y; PB:= sqrt(X*X + Y*Y); if PB = 0.0 then [Text(0, "Coincident points give infinite circles^M^J"); return]; if PB > R then [Text(0, "Points are too far apart for radius^M^J"); return]; CB:= sqrt(R*R - PB*PB); X1:= Y*CB/PB; Y1:= X*CB/PB; RlOut(0, Bx-X1); ChOut(0, ^,); RlOut(0, By+Y1); ChOut(0, 9\tab\); RlOut(0, Bx+X1); ChOut(0, ^,); RlOut(0, By-Y1); CrLf(0); ];   real Tbl; int I; [Tbl:=[[0.1234, 0.9876, 0.8765, 0.2345, 2.0], [0.0000, 2.0000, 0.0000, 0.0000, 1.0], [0.1234, 0.9876, 0.1234, 0.9876, 2.0], [0.1234, 0.9876, 0.8765, 0.2345, 0.5], [0.1234, 0.9876, 0.1234, 0.9876, 0.0]]; for I:= 0 to 4 do Circles(Tbl(I)); ]
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#Yabasic
Yabasic
  sub twoCircles (x1, y1, x2, y2, radio) if x1 = x2 and y1 = y2 then //Si los puntos coinciden if radio = 0 then //a no ser que radio=0 print "Los puntos son los mismos\n" return true else print "Hay cualquier numero de circulos a traves de un solo punto (", x1, ",", y1, ") de radio ", radio : print return true end if end if r2 = sqr((x1-x2)^2+(y1-y2)^2) / 2 //distancia media entre puntos if radio < r2 then print "Los puntos estan demasiado separados (", 2*r2, ") - no hay circulos de radio ", radio : print return true end if   //si no, calcular dos centros cx = (x1+x2) / 2 //punto medio cy = (y1+y2) / 2 //debe moverse desde el punto medio a lo largo de la perpendicular en dd2 dd2 = sqr(radio^2 - r2^2) //distancia perpendicular dx1 = x2-cx //vector al punto medio dy1 = y2-cy dx = 0-dy1 / r2*dd2 //perpendicular: dy = dx1 / r2*dd2 //rotar y escalar print " -> Circulo 1 (", cx+dy, ", ", cy+dx, ")" //dos puntos, con (+) print " -> Circulo 2 (", cx-dy, ", ", cy-dx, ")\n" //y (-) end sub   for i = 1 to 5 read x1, y1, x2, y2, radio print "Puntos ", "(", x1, ",", y1, "), (", x2, ",", y2, ")", ", Radio ", radio twoCircles (x1, y1, x2, y2, radio) next end   //p1 p2 radio data 0.1234, 0.9876, 0.8765, 0.2345, 2.0 data 0.0000, 2.0000, 0.0000, 0.0000, 1.0 data 0.1234, 0.9876, 0.1234, 0.9876, 2.0 data 0.1234, 0.9876, 0.8765, 0.2345, 0.5 data 0.1234, 0.9876, 0.1234, 0.9876, 0.0    
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Pike
Pike
import Stdio;   int main(){ if(exist("/var")){ write("/var exists!\n"); }   if(exist("file-exists.pike")){ write("I exist!\n"); } }
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#PL.2FI
PL/I
*Process source or(!); /********************************************************************* * 20.10.2013 Walter Pachl * 'set dd:f=d:\_l\xxx.txt,recsize(300)' * 'tex' *********************************************************************/ tex: Proc Options(main); Dcl fid Char(30) Var Init('D:\_l\tst.txt'); Dcl xxx Char(30) Var Init('D:\_l\nix.txt'); Dcl r Char(1000) Var; Dcl f Record input; On Undefinedfile(f) Goto label; Open File(f) Title('/'!!fid); Read file(f) Into(r); Put Skip List('First line of file '!!fid!!': '!!r); Close File(f); Open File(f) Title('/'!!xxx); Read file(f) Into(r); Put Skip List(r); Close File(f); Label: Put Skip List('File '!!xxx!!' not found'); End;
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#MATLAB_.2F_Octave
MATLAB / Octave
character = char(asciiNumber)
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Maxima
Maxima
ascii(65); "A"   cint("A"); 65
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Sidef
Sidef
# creating an empty array and adding values var a = [] #=> [] a[0] = 1 #=> [1] a[3] = "abc" #=> [1, nil, nil, "abc"] a << 3.14 #=> [1, nil, nil, "abc", 3.14]
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#zkl
zkl
class C{ // define class named "C", no parents or attributes println("starting construction"); // all code outside functions is wrapped into the constructor var v; // instance data for this class fcn init(x) // initializer for this class, calls constructor { v = x } println("ending construction of ",self); } c1:=C(5); // create a new instance of C c2:=c1("hoho"); // create another instance of C println(C.v," ",c1.v," ",c2.v);
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#zonnon
zonnon
  module Graphics; type {ref,public} (* class *) Point = object(ord,abs: integer) var (* instance variables *) {public,immutable} x,y: integer;   (* method *) procedure {public} Ord():integer; begin return y end Ord;   (* method *) procedure {public} Abs():integer; begin return x end Abs;   (* constructor *) begin self.x := ord; self.y := abs; end Point; end Graphics.   module Main; import Graphics; var p: Graphics.Point;   procedure Write(p: Graphics.Point); begin writeln('[':1,p.x:3,',':1,p.y:3,']':1) end Write;   begin p := new Graphics.Point(12,12); Write(p); writeln("Abs: ":4,p.Abs():3," Ord: ":5,p.Ord():3); end Main.  
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#zkl
zkl
fcn findCircles(a,b, c,d, r){ //-->T(T(x,y,r) [,T(x,y,r)])) delta:=(a-c).hypot(b-d); switch(delta){ // could just catch MathError case(0.0){"singularity"} // should use epsilon test case(r*2){T(T((a+c)/2,(b+d)/2,r))} else{ if(delta > 2*r) "Point delta > diameter"; else{ md:=(r.pow(2) - (delta/2).pow(2)).sqrt(); T(T((a+c)/2 + md*(b-d)/delta,(b+d)/2 + md*(c-b)/delta,r), T((a+c)/2 - md*(b-d)/delta,(b+d)/2 - md*(c-b)/delta,r)); } } } }   data:=T( T(0.1234, 0.9876, 0.8765, 0.2345, 2.0), T(0.0000, 2.0000, 0.0000, 0.0000, 1.0), T(0.1234, 0.9876, 0.1234, 0.9876, 2.0), T(0.1234, 0.9876, 0.8765, 0.2345, 0.5), T(0.1234, 0.9876, 0.1234, 0.9876, 0.0), );   ppFmt:="(%2.4f,%2.4f)"; pprFmt:=ppFmt+" r=%2.1f"; foreach a,b, c,d, r in (data){ println("Points: ",ppFmt.fmt(a,b),", ",pprFmt.fmt(c,d,r)); print(" Circles: "); cs:=findCircles(a,b,c,d,r); if(List.isType(cs)) print(cs.pump(List,'wrap(c){pprFmt.fmt(c.xplode())}).concat(", ")); else print(cs); println(); }
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#PL.2FM
PL/M
100H:   DECLARE FCB$SIZE LITERALLY '36';   BDOS: PROCEDURE( FN, ARG )BYTE; /* CP/M BDOS SYSTEM CALL, RETURNS A VALUE */ DECLARE FN BYTE, ARG ADDRESS; GOTO 5; END BDOS; BDOS$P: PROCEDURE( FN, ARG ); /* CP/M BDOS SYSTEM CALL, NO RETURN VALUE */ DECLARE FN BYTE, ARG ADDRESS; GOTO 5; END BDOS$P; PRINT$CHAR: PROCEDURE( C ); DECLARE C BYTE; CALL BDOS$P( 2, C ); END; PRINT$STRING: PROCEDURE( S ); DECLARE S ADDRESS; CALL BDOS$P( 9, S ); END; PRINT$NL: PROCEDURE; CALL PRINT$STRING( .( 0DH, 0AH, '$' ) ); END; SEARCH$FIRST: PROCEDURE( FCB )BYTE; /* RETURN 0, 1, 2, 3 IF FILE IN FCB */ DECLARE FCB ADDRESS; /* EXISTS, 255 OTHERWISE */ RETURN BDOS( 17, FCB ); END SEARCH$FIRST ;   INIT$FCB: PROCEDURE( FCB, NAME ); /* INITIALISE A FILE-CONTROL-BLOCK */ DECLARE ( FCB, NAME ) ADDRESS; /* SETTING THE FILE NAME */ DECLARE ( F$PTR, N$PTR, X$PTR ) ADDRESS; DECLARE F BASED F$PTR BYTE, N BASED N$PTR BYTE; DECLARE BLANKS ( 5 )BYTE INITIAL( ' ', ' ', ' ', ' ', '$' ); X$PTR = .BLANKS; N$PTR = NAME + 1; F$PTR = FCB; IF N <> ':' THEN DO; /* NO DRIVE LETTER */ F = 0; N$PTR = NAME; END; ELSE DO; /* FIRST CHAR IS THE DRIVE LETTER */ N$PTR = NAME; F = ( N + 1 ) - 'A'; N$PTR = N$PTR + 2; END; DO F$PTR = FCB + 1 TO FCB + 8; /* NAME */ IF N = '$' THEN N$PTR = .BLANKS; ELSE IF N = '.' THEN DO; /* START OF THE EXTENSION */ X$PTR = N$PTR + 1; N$PTR = .BLANKS; END; F = N; N$PTR = N$PTR + 1; END; N$PTR = X$PTR; /* EXTENSION */ DO F$PTR = FCB + 9 TO FCB + 11; IF N = '$' THEN N$PTR =.BLANKS; F = N; N$PTR = N$PTR + 1; END; DO F$PTR = FCB + 12 TO FCB + ( FCB$SIZE - 1 ); /* OTHER FIELDS */ F = 0; END; END INIT$FCB ;   EXISTS: PROCEDURE( FCB )BYTE; /* RETURNS TRUE IF THE FILE NAMED IN THE */ DECLARE FCB ADDRESS; /* FCB EXISTS */ RETURN ( SEARCH$FIRST( FCB ) < 4 ); END EXISTS ;   DECLARE FCB$1$DATA ( FCB$SIZE )BYTE; /* DECLARE A FILE-CONTROL-BLOCK */ DECLARE FCB$1 ADDRESS; FCB$1 = .FCB$1$DATA;   /* CP/M DOES NOT HAVE DIRECTORIES/FOLDERS - THIS TESTS FOR INPUT.TXT IN */ /* THE CURRENT DEFAULT DRIVE */ CALL INIT$FCB( FCB$1, .'INPUT.TXT$' ); CALL PRINT$STRING( .'INPUT.TXT: $' ); IF EXISTS( FCB$1 ) THEN CALL PRINT$STRING( .'EXISTS$' ); ELSE CALL PRINT$STRING( .'DOES NOT EXIST$' ); CALL PRINT$NL;   /* CHECK FOR INPUT.TXT IN THE D: DRIVE */ /* !!! THIS WILL CAUSE AN ERROR IF THERE IS NO DRIVE D:  !!! */ /* !!! OR THERE IS NO DISC IN DRIVE D:  !!! */ CALL INIT$FCB( FCB$1, .'D:INPUT.TXT$' ); CALL PRINT$STRING( .'D:INPUT.TXT: $' ); IF EXISTS( FCB$1 ) THEN CALL PRINT$STRING( .'EXISTS$' ); ELSE CALL PRINT$STRING( .'DOES NOT EXIST$' ); CALL PRINT$NL;   EOF
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Pop11
Pop11
sys_file_exists('input.txt') => sys_file_exists('/input.txt') => sys_file_exists('docs') => sys_file_exists('/docs') =>
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Metafont
Metafont
message "enter a letter: "; string a; a := readstring; message decimal (ASCII a); % writes the decimal number of the first character  % of the string a message "enter a number: "; num := scantokens readstring; message char num;  % num can be anything between 0 and 255; what will be seen  % on output depends on the encoding used by the "terminal"; e.g.  % any code beyond 127 when UTF-8 encoding is in use will give  % a bad encoding; e.g. to see correctly an "è", we should write message char10;  % (this add a newline...) message char hex"c3" & char hex"a8";  % since C3 A8 is the UTF-8 encoding for "è" end
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Microsoft_Small_Basic
Microsoft Small Basic
TextWindow.WriteLine("The ascii code for 'A' is: " + Text.GetCharacterCode("A") + ".") TextWindow.WriteLine("The character for '65' is: " + Text.GetCharacter(65) + ".")
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Slate
Slate
{1. 2. 3. 4. 5} collect: [|:x| x + 1]. "--> {2. 3. 4. 5. 6}" {1. 2. 3. 4. 5} select: #isOdd `er. "--> {1. 3. 5}" ({3. 2. 7} collect: #+ `er <- 3) sort. "--> {"SortedArray traitsWindow" 5. 6. 10}" ExtensibleArray new `>> [addLast: 3. addFirst: 4. ]. "--> {"ExtensibleArray traitsWindow" 4. 3}"
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#ZX_Spectrum_Basic
ZX Spectrum Basic
10 FOR i=1 TO 5 20 READ x1,y1,x2,y2,r 30 PRINT i;") ";x1;" ";y1;" ";x2;" ";y2;" ";r 40 GO SUB 1000 50 NEXT i 60 STOP 70 DATA 0.1234,0.9876,0.8765,0.2345,2.0 80 DATA 0.0000,2.0000,0.0000,0.0000,1.0 90 DATA 0.1234,0.9876,0.1234,0.9876,2.0 100 DATA 0.1234,0.9876,0.8765,0.2345,0.5 110 DATA 0.1234,0.9876,0.1234,0.9876,0.0 1000 IF NOT (x1=x2 AND y1=y2) THEN GO TO 1090 1010 IF r=0 THEN PRINT "It will be a single point (";x1;",";y1;") of radius 0": RETURN 1020 PRINT "There are any number of circles via single point (";x1;",";y1;") of radius ";r: RETURN 1090 LET p1=(x1-x2): LET p2=(y1-y2) 1100 LET r2=SQR (p1*p1+p2*p2)/2 1110 IF r<r2 THEN PRINT "Points are too far apart (";2*r2;") - there are no circles of radius ";r: RETURN 1120 LET cx=(x1+x2)/2 1130 LET cy=(y1+y2)/2 1140 LET dd2=SQR (r^2-r2^2) 1150 LET dx1=x2-cx 1160 LET dy1=y2-cy 1170 LET dx=0-dy1/r2*dd2 1180 LET dy=dx1/r2*dd2 1190 PRINT "(";cx+dy;",";cy+dx;")" 1200 PRINT "(";cx-dy;",";cy-dx;")" 1210 RETURN
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#PowerShell
PowerShell
if (Test-Path -Path .\input.txt) { write-host "File input exist" } else { write-host "File input doesn't exist" }
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Prolog
Prolog
    exists_file('input.txt'), exists_directory('docs').   exits_file('/input.txt'), exists_directory('/docs').    
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Modula-2
Modula-2
MODULE asc;   IMPORT InOut;   VAR letter : CHAR; ascii : CARDINAL;   BEGIN letter := 'a'; InOut.Write (letter); ascii := ORD (letter); InOut.Write (11C); (* ASCII TAB *) InOut.WriteCard (ascii, 8); ascii := ascii - ORD ('0'); InOut.Write (11C); (* ASCII TAB *) InOut.Write (CHR (ascii)); InOut.WriteLn END asc.
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#Modula-3
Modula-3
ORD('a') (* Returns 97 *) VAL(97, CHAR); (* Returns 'a' *)
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Smalltalk
Smalltalk
|anOrdered aBag aSet aSorted aSorted2 aDictionary|   anOrdered := OrderedCollection new. anOrdered add: 1; add: 5; add: 3. anOrdered printNl.   aBag := Bag new. aBag add: 5; add: 5; add: 5; add: 6. aBag printNl.   aSet := Set new. aSet add: 10; add: 5; add: 5; add: 6; add: 10. aSet printNl.   aSorted := SortedCollection new. aSorted add: 10; add: 9; add: 8; add: 5. aSorted printNl.   "another sorted with custom comparator: let's sort the other collections according to their size (number of elements)" aSorted2 := SortedCollection sortBlock: [ :a :b | (a size) < (b size) ]. aSorted2 add: anOrdered; add: aBag; add: aSet; add: aSorted. aSorted2 printNl.   aDictionary := Dictionary new. aDictionary at: 'OrderedCollection' put: anOrdered; at: 'Bag' put: aBag; at: 'Set' put: aSet; at: 'SortedCollection' put: { aSorted. aSorted2 }. aDictionary printNl.
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#PureBasic
PureBasic
result = ReadFile(#PB_Any, "input.txt") If result>0 : Debug "this local file exists" Else : Debug "result=" +Str(result) +" so this local file is missing" EndIf   result = ReadFile(#PB_Any, "/input.txt") If result>0 : Debug "this root file exists" Else : Debug "result=" +Str(result) +" so this root file is missing" EndIf   result = ExamineDirectory(#PB_Any,"docs","") If result>0 : Debug "this local directory exists" Else : Debug "result=" +Str(result) +" so this local directory is missing" EndIf   result = ExamineDirectory(#PB_Any,"/docs","") If result>0 : Debug "this root directory exists" Else : Debug "result=" +Str(result) +" so this root directory is missing" EndIf
http://rosettacode.org/wiki/Check_that_file_exists
Check that file exists
Task Verify that a file called     input.txt     and   a directory called     docs     exist. This should be done twice:     once for the current working directory,   and   once for a file and a directory in the filesystem root. Optional criteria (May 2015):   verify it works with:   zero-length files   an unusual filename:   `Abdu'l-Bahá.txt
#Python
Python
import os   os.path.isfile("input.txt") os.path.isfile("/input.txt") os.path.isdir("docs") os.path.isdir("/docs")
http://rosettacode.org/wiki/Character_codes
Character codes
Task Given a character value in your language, print its code   (could be ASCII code, Unicode code, or whatever your language uses). Example The character   'a'   (lowercase letter A)   has a code of 97 in ASCII   (as well as Unicode, as ASCII forms the beginning of Unicode). Conversely, given a code, print out the corresponding character.
#MUMPS
MUMPS
WRITE $ASCII("M") WRITE $CHAR(77)