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http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Visual_Basic
Visual Basic
'comment Rem comment #If 0 Technically not a comment; the compiler may or may not ignore this, but the IDE won't. Note the somewhat odd formatting seen here; the IDE will likely just mark the entire line(s) as errors. #End If
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Visual_Basic_.NET
Visual Basic .NET
' This is a comment REM This is also a comment Dim comment as string ' You can also append comments to statements Dim comment2 as string REM You can append comments to statements
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Visual_Objects
Visual Objects
  // This is a comment /* This is a comment */ * This is a comment && This is a comment NOTE This is a commen * This is a comment && This is a comment NOTE This is a commen    
http://rosettacode.org/wiki/Chowla_numbers
Chowla numbers
Chowla numbers are also known as:   Chowla's function   chowla numbers   the chowla function   the chowla number   the chowla sequence The chowla number of   n   is   (as defined by Chowla's function):   the sum of the divisors of   n     excluding unity and   n   where   n   is a positive integer The sequence is named after   Sarvadaman D. S. Chowla,   (22 October 1907 ──► 10 December 1995), a London born Indian American mathematician specializing in number theory. German mathematician Carl Friedrich Gauss (1777─1855) said: "Mathematics is the queen of the sciences ─ and number theory is the queen of mathematics". Definitions Chowla numbers can also be expressed as: chowla(n) = sum of divisors of n excluding unity and n chowla(n) = sum( divisors(n)) - 1 - n chowla(n) = sum( properDivisors(n)) - 1 chowla(n) = sum(aliquotDivisors(n)) - 1 chowla(n) = aliquot(n) - 1 chowla(n) = sigma(n) - 1 - n chowla(n) = sigmaProperDivisiors(n) - 1   chowla(a*b) = a + b,   if a and b are distinct primes if chowla(n) = 0,  and n > 1, then n is prime if chowla(n) = n - 1, and n > 1, then n is a perfect number Task   create a   chowla   function that returns the   chowla number   for a positive integer   n   Find and display   (1 per line)   for the 1st   37   integers:   the integer   (the index)   the chowla number for that integer   For finding primes, use the   chowla   function to find values of zero   Find and display the   count   of the primes up to              100   Find and display the   count   of the primes up to           1,000   Find and display the   count   of the primes up to         10,000   Find and display the   count   of the primes up to       100,000   Find and display the   count   of the primes up to    1,000,000   Find and display the   count   of the primes up to  10,000,000   For finding perfect numbers, use the   chowla   function to find values of   n - 1   Find and display all   perfect numbers   up to   35,000,000   use commas within appropriate numbers   show all output here Related tasks   totient function   perfect numbers   Proper divisors   Sieve of Eratosthenes See also   the OEIS entry for   A48050 Chowla's function.
#Ada
Ada
with Ada.Text_IO;   procedure Chowla_Numbers is   function Chowla (N : Positive) return Natural is Sum : Natural  := 0; I  : Positive := 2; J  : Positive; begin while I * I <= N loop if N mod I = 0 then J  := N / I; Sum := Sum + I + (if I = J then 0 else J); end if; I := I + 1; end loop; return Sum; end Chowla;   procedure Put_37_First is use Ada.Text_IO; begin for A in Positive range 1 .. 37 loop Put_Line ("chowla(" & A'Image & ") = " & Chowla (A)'Image); end loop; end Put_37_First;   procedure Put_Prime is use Ada.Text_IO; Count : Natural  := 0; Power : Positive := 100; begin for N in Positive range 2 .. 10_000_000 loop if Chowla (N) = 0 then Count := Count + 1; end if; if N mod Power = 0 then Put_Line ("There is " & Count'Image & " primes < " & Power'Image); Power := Power * 10; end if; end loop; end Put_Prime;   procedure Put_Perfect is use Ada.Text_IO; Count : Natural  := 0; Limit : constant := 350_000_000; K  : Natural := 2; Kk  : Natural := 3; P  : Natural; begin loop P := K * Kk; exit when P > Limit;   if Chowla (P) = P - 1 then Put_Line (P'Image & " is a perfect number"); Count := Count + 1; end if; K  := Kk + 1; Kk := Kk + K; end loop; Put_Line ("There are " & Count'Image & " perfect numbers < " & Limit'Image); end Put_Perfect;   begin Put_37_First; Put_Prime; Put_Perfect; end Chowla_Numbers;
http://rosettacode.org/wiki/Church_numerals
Church numerals
Task In the Church encoding of natural numbers, the number N is encoded by a function that applies its first argument N times to its second argument. Church zero always returns the identity function, regardless of its first argument. In other words, the first argument is not applied to the second argument at all. Church one applies its first argument f just once to its second argument x, yielding f(x) Church two applies its first argument f twice to its second argument x, yielding f(f(x)) and each successive Church numeral applies its first argument one additional time to its second argument, f(f(f(x))), f(f(f(f(x)))) ... The Church numeral 4, for example, returns a quadruple composition of the function supplied as its first argument. Arithmetic operations on natural numbers can be similarly represented as functions on Church numerals. In your language define: Church Zero, a Church successor function (a function on a Church numeral which returns the next Church numeral in the series), functions for Addition, Multiplication and Exponentiation over Church numerals, a function to convert integers to corresponding Church numerals, and a function to convert Church numerals to corresponding integers. You should: Derive Church numerals three and four in terms of Church zero and a Church successor function. use Church numeral arithmetic to obtain the the sum and the product of Church 3 and Church 4, similarly obtain 4^3 and 3^4 in terms of Church numerals, using a Church numeral exponentiation function, convert each result back to an integer, and return it or print it to the console.
#Erlang
Erlang
-module(church). -export([main/1, zero/1]). zero(_) -> fun(F) -> F end. succ(N) -> fun(F) -> fun(X) -> F((N(F))(X)) end end. add(N,M) -> fun(F) -> fun(X) -> (M(F))((N(F))(X)) end end. mult(N,M) -> fun(F) -> fun(X) -> (M(N(F)))(X) end end. power(B,E) -> E(B).   to_int(C) -> CountUp = fun(I) -> I + 1 end, (C(CountUp))(0).   from_int(0) -> fun church:zero/1; from_int(I) -> succ(from_int(I-1)).   main(_) -> Zero = fun church:zero/1, Three = succ(succ(succ(Zero))), Four = from_int(4), lists:map(fun(C) -> io:fwrite("~w~n",[to_int(C)]) end, [add(Three,Four), mult(Three,Four), power(Three,Four), power(Four,Three)]).  
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Clojure
Clojure
  ; You can think of this as an interface (defprotocol Foo (getFoo [this]))   ; Generates Example1 Class with foo as field, with method that returns foo. (defrecord Example1 [foo] Foo (getFoo [this] foo))   ; Create instance and invoke our method to return field value (-> (Example1. "Hi") .getFoo) "Hi"
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#COBOL
COBOL
IDENTIFICATION DIVISION. CLASS-ID. my-class INHERITS base.   *> The 'INHERITS base' and the following ENVIRONMENT DIVISION *> are optional (in Visual COBOL). ENVIRONMENT DIVISION. CONFIGURATION SECTION. REPOSITORY. CLASS base.   *> There is no way (as far as I can tell) of creating a *> constructor. However, you could wrap it with another *> method to achieve the desired effect. *>...   OBJECT. *> Instance data DATA DIVISION. WORKING-STORAGE SECTION. 01 instance-variable PIC 9(8).   *> Properties can have getters and setters automatically *> generated. 01 a-property PIC 9(8) PROPERTY.   PROCEDURE DIVISION.   METHOD-ID. some-method. PROCEDURE DIVISION. *> ... END METHOD some-method. END OBJECT. END CLASS my-class.   IDENTIFICATION DIVISION. PROGRAM-ID. example-class-use.   ENVIRONMENT DIVISION. CONFIGURATION SECTION. REPOSITORY. *> These declarations brings the class and property into *> scope. CLASS my-class PROPERTY a-property.   DATA DIVISION. WORKING-STORAGE SECTION. *> Declaring a my-class reference variable. 01 instance USAGE OBJECT REFERENCE my-class.   PROCEDURE DIVISION.   *> Invoking a static method or (in this case) a constructor. INVOKE my-class "new" RETURNING instance   *> Invoking an instance method. INVOKE instance "some-method"   *> Using the setter and getter of a-property. MOVE 5 TO a-property OF instance DISPLAY a-property OF instance   GOBACK .   END PROGRAM example-class-use.
http://rosettacode.org/wiki/Cistercian_numerals
Cistercian numerals
Cistercian numerals were used across Europe by Cistercian monks during the Late Medieval Period as an alternative to Roman numerals. They were used to represent base 10 integers from 0 to 9999. How they work All Cistercian numerals begin with a vertical line segment, which by itself represents the number 0. Then, glyphs representing the digits 1 through 9 are optionally added to the four quadrants surrounding the vertical line segment. These glyphs are drawn with vertical and horizontal symmetry about the initial line segment. Each quadrant corresponds to a digit place in the number: The upper-right quadrant represents the ones place. The upper-left quadrant represents the tens place. The lower-right quadrant represents the hundreds place. The lower-left quadrant represents the thousands place. Please consult the following image for examples of Cistercian numerals showing each glyph: [1] Task Write a function/procedure/routine to display any given Cistercian numeral. This could be done by drawing to the display, creating an image, or even as text (as long as it is a reasonable facsimile). Use the routine to show the following Cistercian numerals: 0 1 20 300 4000 5555 6789 And a number of your choice! Notes Due to the inability to upload images to Rosetta Code as of this task's creation, showing output here on this page is not required. However, it is welcomed — especially for text output. See also Numberphile - The Forgotten Number System dcode.fr - Online Cistercian numeral converter
#Julia
Julia
using Gtk, Cairo   const can = GtkCanvas(800, 100) const win = GtkWindow(can, "Canvas") const numbers = [0, 1, 20, 300, 4000, 5555, 6789, 8123]   function drawcnum(ctx, xypairs) move_to(ctx, xypairs[1][1], xypairs[1][2]) for p in xypairs[2:end] line_to(ctx, p[1], p[2]) end stroke(ctx) end   @guarded draw(can) do widget ctx = getgc(can) hlen, wlen, len = height(can), width(can), length(numbers) halfwspan, thirdcolspan, voffset = wlen ÷ (len * 2), wlen ÷ (len * 3), hlen ÷ 8 set_source_rgb(ctx, 0, 0, 2550) for (i, n) in enumerate(numbers) # paint vertical as width 2 rectangle x = halfwspan * (2 * i - 1) rectangle(ctx, x, voffset, 2, hlen - 2 * voffset) stroke(ctx) # determine quadrant and draw numeral lines there dig = [(10^(i - 1), m) for (i, m) in enumerate(digits(n))] for (d, m) in dig y, dx, dy = (d == 1) ? (voffset, thirdcolspan, thirdcolspan) : (d == 10) ? (voffset, -thirdcolspan, thirdcolspan) : (d == 100) ? (hlen - voffset, thirdcolspan, -thirdcolspan) : (hlen - voffset, -thirdcolspan, -thirdcolspan) m == 1 && drawcnum(ctx, [[x, y], [x + dx, y]]) m == 2 && drawcnum(ctx, [[x, y + dy], [x + dx, y + dy]]) m == 3 && drawcnum(ctx, [[x, y], [x + dx, y + dy]]) m == 4 && drawcnum(ctx, [[x, y + dy], [x + dx, y]]) m == 5 && drawcnum(ctx, [[x, y + dy], [x + dx, y], [x, y]]) m == 6 && drawcnum(ctx, [[x + dx, y], [x + dx, y + dy]]) m == 7 && drawcnum(ctx, [[x, y], [x + dx, y], [x + dx, y + dy]]) m == 8 && drawcnum(ctx, [[x, y + dy], [x + dx, y + dy], [x + dx, y]]) m == 9 && drawcnum(ctx, [[x, y], [x + dx, y], [x + dx, y + dy], [x, y + dy]]) end move_to(ctx, x - halfwspan ÷ 6, hlen - 4) Cairo.show_text(ctx, string(n)) stroke(ctx) end end   function mooncipher() draw(can) cond = Condition() endit(w) = notify(cond) signal_connect(endit, win, :destroy) show(can) wait(cond) end   mooncipher()  
http://rosettacode.org/wiki/Cistercian_numerals
Cistercian numerals
Cistercian numerals were used across Europe by Cistercian monks during the Late Medieval Period as an alternative to Roman numerals. They were used to represent base 10 integers from 0 to 9999. How they work All Cistercian numerals begin with a vertical line segment, which by itself represents the number 0. Then, glyphs representing the digits 1 through 9 are optionally added to the four quadrants surrounding the vertical line segment. These glyphs are drawn with vertical and horizontal symmetry about the initial line segment. Each quadrant corresponds to a digit place in the number: The upper-right quadrant represents the ones place. The upper-left quadrant represents the tens place. The lower-right quadrant represents the hundreds place. The lower-left quadrant represents the thousands place. Please consult the following image for examples of Cistercian numerals showing each glyph: [1] Task Write a function/procedure/routine to display any given Cistercian numeral. This could be done by drawing to the display, creating an image, or even as text (as long as it is a reasonable facsimile). Use the routine to show the following Cistercian numerals: 0 1 20 300 4000 5555 6789 And a number of your choice! Notes Due to the inability to upload images to Rosetta Code as of this task's creation, showing output here on this page is not required. However, it is welcomed — especially for text output. See also Numberphile - The Forgotten Number System dcode.fr - Online Cistercian numeral converter
#Kotlin
Kotlin
import java.io.StringWriter   class Cistercian() { constructor(number: Int) : this() { draw(number) }   private val size = 15 private var canvas = Array(size) { Array(size) { ' ' } }   init { initN() }   private fun initN() { for (row in canvas) { row.fill(' ') row[5] = 'x' } }   private fun horizontal(c1: Int, c2: Int, r: Int) { for (c in c1..c2) { canvas[r][c] = 'x' } }   private fun vertical(r1: Int, r2: Int, c: Int) { for (r in r1..r2) { canvas[r][c] = 'x' } }   private fun diagd(c1: Int, c2: Int, r: Int) { for (c in c1..c2) { canvas[r + c - c1][c] = 'x' } }   private fun diagu(c1: Int, c2: Int, r: Int) { for (c in c1..c2) { canvas[r - c + c1][c] = 'x' } }   private fun drawPart(v: Int) { when (v) { 1 -> { horizontal(6, 10, 0) } 2 -> { horizontal(6, 10, 4) } 3 -> { diagd(6, 10, 0) } 4 -> { diagu(6, 10, 4) } 5 -> { drawPart(1) drawPart(4) } 6 -> { vertical(0, 4, 10) } 7 -> { drawPart(1) drawPart(6) } 8 -> { drawPart(2) drawPart(6) } 9 -> { drawPart(1) drawPart(8) }   10 -> { horizontal(0, 4, 0) } 20 -> { horizontal(0, 4, 4) } 30 -> { diagu(0, 4, 4) } 40 -> { diagd(0, 4, 0) } 50 -> { drawPart(10) drawPart(40) } 60 -> { vertical(0, 4, 0) } 70 -> { drawPart(10) drawPart(60) } 80 -> { drawPart(20) drawPart(60) } 90 -> { drawPart(10) drawPart(80) }   100 -> { horizontal(6, 10, 14) } 200 -> { horizontal(6, 10, 10) } 300 -> { diagu(6, 10, 14) } 400 -> { diagd(6, 10, 10) } 500 -> { drawPart(100) drawPart(400) } 600 -> { vertical(10, 14, 10) } 700 -> { drawPart(100) drawPart(600) } 800 -> { drawPart(200) drawPart(600) } 900 -> { drawPart(100) drawPart(800) }   1000 -> { horizontal(0, 4, 14) } 2000 -> { horizontal(0, 4, 10) } 3000 -> { diagd(0, 4, 10) } 4000 -> { diagu(0, 4, 14) } 5000 -> { drawPart(1000) drawPart(4000) } 6000 -> { vertical(10, 14, 0) } 7000 -> { drawPart(1000) drawPart(6000) } 8000 -> { drawPart(2000) drawPart(6000) } 9000 -> { drawPart(1000) drawPart(8000) } } }   private fun draw(v: Int) { var v2 = v   val thousands = v2 / 1000 v2 %= 1000   val hundreds = v2 / 100 v2 %= 100   val tens = v2 / 10 val ones = v % 10   if (thousands > 0) { drawPart(1000 * thousands) } if (hundreds > 0) { drawPart(100 * hundreds) } if (tens > 0) { drawPart(10 * tens) } if (ones > 0) { drawPart(ones) } }   override fun toString(): String { val sw = StringWriter() for (row in canvas) { for (cell in row) { sw.append(cell) } sw.appendLine() } return sw.toString() } }   fun main() { for (number in arrayOf(0, 1, 20, 300, 4000, 5555, 6789, 9999)) { println("$number:")   val c = Cistercian(number) println(c) }   }
http://rosettacode.org/wiki/Closest-pair_problem
Closest-pair problem
This page uses content from Wikipedia. The original article was at Closest pair of points problem. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Provide a function to find the closest two points among a set of given points in two dimensions,   i.e. to solve the   Closest pair of points problem   in the   planar   case. The straightforward solution is a   O(n2)   algorithm   (which we can call brute-force algorithm);   the pseudo-code (using indexes) could be simply: bruteForceClosestPair of P(1), P(2), ... P(N) if N < 2 then return ∞ else minDistance ← |P(1) - P(2)| minPoints ← { P(1), P(2) } foreach i ∈ [1, N-1] foreach j ∈ [i+1, N] if |P(i) - P(j)| < minDistance then minDistance ← |P(i) - P(j)| minPoints ← { P(i), P(j) } endif endfor endfor return minDistance, minPoints endif A better algorithm is based on the recursive divide&conquer approach,   as explained also at   Wikipedia's Closest pair of points problem,   which is   O(n log n);   a pseudo-code could be: closestPair of (xP, yP) where xP is P(1) .. P(N) sorted by x coordinate, and yP is P(1) .. P(N) sorted by y coordinate (ascending order) if N ≤ 3 then return closest points of xP using brute-force algorithm else xL ← points of xP from 1 to ⌈N/2⌉ xR ← points of xP from ⌈N/2⌉+1 to N xm ← xP(⌈N/2⌉)x yL ← { p ∈ yP : px ≤ xm } yR ← { p ∈ yP : px > xm } (dL, pairL) ← closestPair of (xL, yL) (dR, pairR) ← closestPair of (xR, yR) (dmin, pairMin) ← (dR, pairR) if dL < dR then (dmin, pairMin) ← (dL, pairL) endif yS ← { p ∈ yP : |xm - px| < dmin } nS ← number of points in yS (closest, closestPair) ← (dmin, pairMin) for i from 1 to nS - 1 k ← i + 1 while k ≤ nS and yS(k)y - yS(i)y < dmin if |yS(k) - yS(i)| < closest then (closest, closestPair) ← (|yS(k) - yS(i)|, {yS(k), yS(i)}) endif k ← k + 1 endwhile endfor return closest, closestPair endif References and further readings   Closest pair of points problem   Closest Pair (McGill)   Closest Pair (UCSB)   Closest pair (WUStL)   Closest pair (IUPUI)
#D
D
import std.stdio, std.typecons, std.math, std.algorithm, std.random, std.traits, std.range, std.complex;   auto bruteForceClosestPair(T)(in T[] points) pure nothrow @nogc { // return pairwise(points.length.iota, points.length.iota) // .reduce!(min!((i, j) => abs(points[i] - points[j]))); auto minD = Unqual!(typeof(T.re)).infinity; T minI, minJ; foreach (immutable i, const p1; points.dropBackOne) foreach (const p2; points[i + 1 .. $]) { immutable dist = abs(p1 - p2); if (dist < minD) { minD = dist; minI = p1; minJ = p2; } } return tuple(minD, minI, minJ); }   auto closestPair(T)(T[] points) pure nothrow { static Tuple!(typeof(T.re), T, T) inner(in T[] xP, /*in*/ T[] yP) pure nothrow { if (xP.length <= 3) return xP.bruteForceClosestPair; const Pl = xP[0 .. $ / 2]; const Pr = xP[$ / 2 .. $]; immutable xDiv = Pl.back.re; auto Yr = yP.partition!(p => p.re <= xDiv); immutable dl_pairl = inner(Pl, yP[0 .. yP.length - Yr.length]); immutable dr_pairr = inner(Pr, Yr); immutable dm_pairm = dl_pairl[0]<dr_pairr[0] ? dl_pairl : dr_pairr; immutable dm = dm_pairm[0]; const nextY = yP.filter!(p => abs(p.re - xDiv) < dm).array;   if (nextY.length > 1) { auto minD = typeof(T.re).infinity; size_t minI, minJ; foreach (immutable i; 0 .. nextY.length - 1) foreach (immutable j; i + 1 .. min(i + 8, nextY.length)) { immutable double dist = abs(nextY[i] - nextY[j]); if (dist < minD) { minD = dist; minI = i; minJ = j; } } return dm <= minD ? dm_pairm : typeof(return)(minD, nextY[minI], nextY[minJ]); } else return dm_pairm; }   points.sort!q{ a.re < b.re }; const xP = points.dup; points.sort!q{ a.im < b.im }; return inner(xP, points); }   void main() { alias C = complex; auto pts = [C(5,9), C(9,3), C(2), C(8,4), C(7,4), C(9,10), C(1,9), C(8,2), C(0,10), C(9,6)]; pts.writeln; writeln("bruteForceClosestPair: ", pts.bruteForceClosestPair); writeln(" closestPair: ", pts.closestPair);   rndGen.seed = 1; Complex!double[10_000] points; foreach (ref p; points) p = C(uniform(0.0, 1000.0) + uniform(0.0, 1000.0)); writeln("bruteForceClosestPair: ", points.bruteForceClosestPair); writeln(" closestPair: ", points.closestPair); }
http://rosettacode.org/wiki/Closures/Value_capture
Closures/Value capture
Task Create a list of ten functions, in the simplest manner possible   (anonymous functions are encouraged),   such that the function at index   i   (you may choose to start   i   from either   0   or   1),   when run, should return the square of the index,   that is,   i 2. Display the result of running any but the last function, to demonstrate that the function indeed remembers its value. Goal Demonstrate how to create a series of independent closures based on the same template but maintain separate copies of the variable closed over. In imperative languages, one would generally use a loop with a mutable counter variable. For each function to maintain the correct number, it has to capture the value of the variable at the time it was created, rather than just a reference to the variable, which would have a different value by the time the function was run. See also: Multiple distinct objects
#JavaScript
JavaScript
var funcs = []; for (var i = 0; i < 10; i++) { funcs.push( (function(i) { return function() { return i * i; } })(i) ); } window.alert(funcs[3]()); // alerts "9"
http://rosettacode.org/wiki/Circular_primes
Circular primes
Definitions A circular prime is a prime number with the property that the number generated at each intermediate step when cyclically permuting its (base 10) digits will also be prime. For example: 1193 is a circular prime, since 1931, 9311 and 3119 are all also prime. Note that a number which is a cyclic permutation of a smaller circular prime is not considered to be itself a circular prime. So 13 is a circular prime, but 31 is not. A repunit (denoted by R) is a number whose base 10 representation contains only the digit 1. For example: R(2) = 11 and R(5) = 11111 are repunits. Task Find the first 19 circular primes. If your language has access to arbitrary precision integer arithmetic, given that they are all repunits, find the next 4 circular primes. (Stretch) Determine which of the following repunits are probably circular primes: R(5003), R(9887), R(15073), R(25031), R(35317) and R(49081). The larger ones may take a long time to process so just do as many as you reasonably can. See also Wikipedia article - Circular primes. Wikipedia article - Repunit. OEIS sequence A016114 - Circular primes.
#Pascal
Pascal
  program CircularPrimes; //nearly the way it is done: //http://www.worldofnumbers.com/circular.htm //base 4 counter to create numbers with first digit is the samallest used. //check if numbers are tested before and reduce gmp-calls by checking with prime 3,7   {$IFDEF FPC} {$MODE DELPHI}{$OPTIMIZATION ON,ALL} uses Sysutils,gmp; {$ENDIF} {$IFDEF Delphi} uses System.Sysutils,?gmp?; {$ENDIF}   {$IFDEF WINDOWS} {$APPTYPE CONSOLE} {$ENDIF} const MAXCNTOFDIGITS = 14; MAXDGTVAL = 3; conv : array[0..MAXDGTVAL+1] of byte = (9,7,3,1,0); type tDigits = array[0..23] of byte; tUint64 = NativeUint; var mpz : mpz_t; digits, revDigits : tDigits; CheckNum : array[0..19] of tUint64; Found : array[0..23] of tUint64; Pot_ten,Count,CountNumCyc,CountNumPrmTst : tUint64;   procedure CheckOne(MaxIdx:integer); var Num : Uint64; i : integer; begin i:= MaxIdx; repeat inc(CountNumPrmTst); num := CheckNum[i]; mpz_set_ui(mpz,Num); If mpz_probab_prime_p(mpz,3)=0then EXIT; dec(i); until i < 0; Found[Count] := CheckNum[0]; inc(count); end;   function CycleNum(MaxIdx:integer):Boolean; //first create circular numbers to minimize prime checks var cycNum,First,P10 : tUint64; i,j,cv : integer; Begin i:= MaxIdx; j := 0; First := 0; repeat cv := conv[digits[i]]; dec(i); First := First*10+cv; revDigits[j]:= cv; inc(j); until i < 0; // if num is divisible by 3 then cycle numbers also divisible by 3 same sum of digits IF First MOD 3 = 0 then EXIT(false); If First mod 7 = 0 then EXIT(false);   //if one of the cycled number must have been tested before break P10 := Pot_ten; i := 0; j := 0; CheckNum[j] := First; cycNum := First; repeat inc(CountNumCyc); cv := revDigits[i]; inc(j); cycNum := (cycNum - cv*P10)*10+cv; //num was checked before if cycNum < First then EXIT(false); if cycNum mod 7 = 0 then EXIT(false); CheckNum[j] := cycNum; inc(i); until i >= MaxIdx; EXIT(true); end;   var T0: Int64;   idx,MaxIDx,dgt,MinDgt : NativeInt; begin T0 := GetTickCount64; mpz_init(mpz);   fillchar(digits,Sizeof(digits),chr(MAXDGTVAL)); Count :=0; For maxIdx := 2 to 10 do if maxidx in[2,3,5,7] then begin Found[Count]:= maxIdx; inc(count); end;   Pot_ten := 10; maxIdx := 1; idx := 0; MinDgt := MAXDGTVAL; repeat if CycleNum(MaxIdx) then CheckOne(MaxIdx); idx := 0; repeat dgt := digits[idx]-1; if dgt >=0 then break; digits[idx] := MinDgt; inc(idx); until idx >MAXCNTOFDIGITS-1;   if idx > MAXCNTOFDIGITS-1 then BREAK;   if idx<=MaxIDX then begin digits[idx] := dgt; //change all to leading digit if idx=MaxIDX then Begin For MinDgt := 0 to idx do digits[MinDgt]:= dgt; minDgt := dgt; end; end else begin minDgt := MAXDGTVAL; For maxidx := 0 to idx do digits[MaxIdx] := MAXDGTVAL; Maxidx := idx; Pot_ten := Pot_ten*10; writeln(idx:7,count:7,CountNumCyc:16,CountNumPrmTst:12,GetTickCount64-T0:8); end; until false; writeln(idx:7,count:7,CountNumCyc:16,CountNumPrmTst:12,GetTickCount64-T0:8); T0 := GetTickCount64-T0;   For idx := 0 to count-2 do write(Found[idx],','); writeln(Found[count-1]);   writeln('It took ',T0,' ms ','to check ',MAXCNTOFDIGITS,' decimals'); mpz_clear(mpz); {$IFDEF WINDOWS} readln; {$ENDIF} end.  
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#COBOL
COBOL
identification division. program-id. collections.   data division. working-storage section. 01 sample-table. 05 sample-record occurs 1 to 3 times depending on the-index. 10 sample-alpha pic x(4). 10 filler pic x value ":". 10 sample-number pic 9(4). 10 filler pic x value space. 77 the-index usage index.   procedure division. collections-main.   set the-index to 3 move 1234 to sample-number(1) move "abcd" to sample-alpha(1)   move "test" to sample-alpha(2)   move 6789 to sample-number(3) move "wxyz" to sample-alpha(3)   display "sample-table  : " sample-table display "sample-number(1): " sample-number(1) display "sample-record(2): " sample-record(2) display "sample-number(3): " sample-number(3)   *> abend: out of bounds subscript, -debug turns on bounds check set the-index down by 1 display "sample-table  : " sample-table display "sample-number(3): " sample-number(3)   goback. end program collections.
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#Java
Java
import java.util.Collections; import java.util.LinkedList;   public class Comb{   public static void main(String[] args){ System.out.println(comb(3,5)); }   public static String bitprint(int u){ String s= ""; for(int n= 0;u > 0;++n, u>>= 1) if((u & 1) > 0) s+= n + " "; return s; }   public static int bitcount(int u){ int n; for(n= 0;u > 0;++n, u&= (u - 1));//Turn the last set bit to a 0 return n; }   public static LinkedList<String> comb(int c, int n){ LinkedList<String> s= new LinkedList<String>(); for(int u= 0;u < 1 << n;u++) if(bitcount(u) == c) s.push(bitprint(u)); Collections.sort(s); return s; } }
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#PicoLisp
PicoLisp
(if (condition) # If the condition evaluates to non-NIL (then-do-this) # Then execute the following expression (else-do-that) # Else execute all other expressions (and-more) )   (ifn (condition) # If the condition evaluates to NIL (then-do-this) # Then execute the following expression (else-do-that) # Else execute all other expressions (and-more) )
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Vlang
Vlang
// This is a single line comment. /* This is a multiline comment. /* It can be nested. */ */
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Vorpal
Vorpal
# single line comment
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Wart
Wart
# single-line comment
http://rosettacode.org/wiki/Chernick%27s_Carmichael_numbers
Chernick's Carmichael numbers
In 1939, Jack Chernick proved that, for n ≥ 3 and m ≥ 1: U(n, m) = (6m + 1) * (12m + 1) * Product_{i=1..n-2} (2^i * 9m + 1) is a Carmichael number if all the factors are primes and, for n > 4, m is a multiple of 2^(n-4). Example U(3, m) = (6m + 1) * (12m + 1) * (18m + 1) U(4, m) = U(3, m) * (2^2 * 9m + 1) U(5, m) = U(4, m) * (2^3 * 9m + 1) ... U(n, m) = U(n-1, m) * (2^(n-2) * 9m + 1) The smallest Chernick's Carmichael number with 3 prime factors, is: U(3, 1) = 1729. The smallest Chernick's Carmichael number with 4 prime factors, is: U(4, 1) = 63973. The smallest Chernick's Carmichael number with 5 prime factors, is: U(5, 380) = 26641259752490421121. For n = 5, the smallest number m that satisfy Chernick's conditions, is m = 380, therefore U(5, 380) is the smallest Chernick's Carmichael number with 5 prime factors. U(5, 380) is a Chernick's Carmichael number because m = 380 is a multiple of 2^(n-4), where n = 5, and the factors { (6*380 + 1), (12*380 + 1), (18*380 + 1), (36*380 + 1), (72*380 + 1) } are all prime numbers. Task For n ≥ 3, let a(n) be the smallest Chernick's Carmichael number with n prime factors. Compute a(n) for n = 3..9. Optional: find a(10). Note: it's perfectly acceptable to show the terms in factorized form: a(3) = 7 * 13 * 19 a(4) = 7 * 13 * 19 * 37 a(5) = 2281 * 4561 * 6841 * 13681 * 27361 ... See also Jack Chernick, On Fermat's simple theorem (PDF) OEIS A318646: The least Chernick's "universal form" Carmichael number with n prime factors Related tasks Carmichael 3 strong pseudoprimes
#C
C
#include <stdio.h> #include <stdlib.h> #include <gmp.h>   typedef unsigned long long int u64;   #define TRUE 1 #define FALSE 0   int primality_pretest(u64 k) { if (!(k % 3) || !(k % 5) || !(k % 7) || !(k % 11) || !(k % 13) || !(k % 17) || !(k % 19) || !(k % 23)) return (k <= 23); return TRUE; }   int probprime(u64 k, mpz_t n) { mpz_set_ui(n, k); return mpz_probab_prime_p(n, 0); }   int is_chernick(int n, u64 m, mpz_t z) { u64 t = 9 * m; if (primality_pretest(6 * m + 1) == FALSE) return FALSE; if (primality_pretest(12 * m + 1) == FALSE) return FALSE; for (int i = 1; i <= n - 2; i++) if (primality_pretest((t << i) + 1) == FALSE) return FALSE; if (probprime(6 * m + 1, z) == FALSE) return FALSE; if (probprime(12 * m + 1, z) == FALSE) return FALSE; for (int i = 1; i <= n - 2; i++) if (probprime((t << i) + 1, z) == FALSE) return FALSE; return TRUE; }   int main(int argc, char const *argv[]) { mpz_t z; mpz_inits(z, NULL);   for (int n = 3; n <= 10; n ++) { u64 multiplier = (n > 4) ? (1 << (n - 4)) : 1;   if (n > 5) multiplier *= 5;   for (u64 k = 1; ; k++) { u64 m = k * multiplier;   if (is_chernick(n, m, z) == TRUE) { printf("a(%d) has m = %llu\n", n, m); break; } } }   return 0; }
http://rosettacode.org/wiki/Chowla_numbers
Chowla numbers
Chowla numbers are also known as:   Chowla's function   chowla numbers   the chowla function   the chowla number   the chowla sequence The chowla number of   n   is   (as defined by Chowla's function):   the sum of the divisors of   n     excluding unity and   n   where   n   is a positive integer The sequence is named after   Sarvadaman D. S. Chowla,   (22 October 1907 ──► 10 December 1995), a London born Indian American mathematician specializing in number theory. German mathematician Carl Friedrich Gauss (1777─1855) said: "Mathematics is the queen of the sciences ─ and number theory is the queen of mathematics". Definitions Chowla numbers can also be expressed as: chowla(n) = sum of divisors of n excluding unity and n chowla(n) = sum( divisors(n)) - 1 - n chowla(n) = sum( properDivisors(n)) - 1 chowla(n) = sum(aliquotDivisors(n)) - 1 chowla(n) = aliquot(n) - 1 chowla(n) = sigma(n) - 1 - n chowla(n) = sigmaProperDivisiors(n) - 1   chowla(a*b) = a + b,   if a and b are distinct primes if chowla(n) = 0,  and n > 1, then n is prime if chowla(n) = n - 1, and n > 1, then n is a perfect number Task   create a   chowla   function that returns the   chowla number   for a positive integer   n   Find and display   (1 per line)   for the 1st   37   integers:   the integer   (the index)   the chowla number for that integer   For finding primes, use the   chowla   function to find values of zero   Find and display the   count   of the primes up to              100   Find and display the   count   of the primes up to           1,000   Find and display the   count   of the primes up to         10,000   Find and display the   count   of the primes up to       100,000   Find and display the   count   of the primes up to    1,000,000   Find and display the   count   of the primes up to  10,000,000   For finding perfect numbers, use the   chowla   function to find values of   n - 1   Find and display all   perfect numbers   up to   35,000,000   use commas within appropriate numbers   show all output here Related tasks   totient function   perfect numbers   Proper divisors   Sieve of Eratosthenes See also   the OEIS entry for   A48050 Chowla's function.
#ALGOL_68
ALGOL 68
BEGIN # find some Chowla numbers ( Chowla n = sum of divisors of n exclusing n and 1 ) # # returs the Chowla number of n # PROC chowla = ( INT n )INT: BEGIN INT sum := 0; FOR i FROM 2 WHILE i * i <= n DO IF n MOD i = 0 THEN INT j = n OVER i; sum +:= i + IF i = j THEN 0 ELSE j FI FI OD; sum END # chowla # ;   FOR n TO 37 DO print( ( "chowla(", whole( n, 0 ), ") = ", whole( chowla( n ), 0 ), newline ) ) OD;   INT count := 0, power := 100; FOR n FROM 2 TO 10 000 000 DO IF chowla( n ) = 0 THEN count +:= 1 FI; IF n MOD power = 0 THEN print( ( "There are ", whole( count, 0 ), " primes < ", whole( power, 0 ), newline ) ); power *:= 10 FI OD; count := 0; INT limit = 350 000 000; INT k := 2, kk := 3; WHILE INT p = k * kk; p <= limit DO IF chowla( p ) = p - 1 THEN print( ( whole( p, 0 ), " is a perfect number", newline ) ); count +:= 1 FI; k := kk + 1; kk +:= k OD; print( ( "There are ", whole( count, 0 ), " perfect numbers < ", whole( limit, 0 ), newline ) ) END
http://rosettacode.org/wiki/Church_numerals
Church numerals
Task In the Church encoding of natural numbers, the number N is encoded by a function that applies its first argument N times to its second argument. Church zero always returns the identity function, regardless of its first argument. In other words, the first argument is not applied to the second argument at all. Church one applies its first argument f just once to its second argument x, yielding f(x) Church two applies its first argument f twice to its second argument x, yielding f(f(x)) and each successive Church numeral applies its first argument one additional time to its second argument, f(f(f(x))), f(f(f(f(x)))) ... The Church numeral 4, for example, returns a quadruple composition of the function supplied as its first argument. Arithmetic operations on natural numbers can be similarly represented as functions on Church numerals. In your language define: Church Zero, a Church successor function (a function on a Church numeral which returns the next Church numeral in the series), functions for Addition, Multiplication and Exponentiation over Church numerals, a function to convert integers to corresponding Church numerals, and a function to convert Church numerals to corresponding integers. You should: Derive Church numerals three and four in terms of Church zero and a Church successor function. use Church numeral arithmetic to obtain the the sum and the product of Church 3 and Church 4, similarly obtain 4^3 and 3^4 in terms of Church numerals, using a Church numeral exponentiation function, convert each result back to an integer, and return it or print it to the console.
#F.23
F#
type IChurch = abstract Apply : ('a -> 'a) -> ('a -> 'a)   let zeroChurch = { new IChurch with override __.Apply _ = id } let oneChurch = { new IChurch with override __.Apply f = f } let succChurch (n: IChurch) = { new IChurch with override __.Apply f = fun x -> f (n.Apply f x) } let addChurch (m: IChurch) (n: IChurch) = { new IChurch with override __.Apply f = fun x -> m.Apply f (n.Apply f x) } let multChurch (m: IChurch) (n: IChurch) = { new IChurch with override __.Apply f = m.Apply (n.Apply f) } let expChurch (m: IChurch) (n: IChurch) = { new IChurch with override __.Apply f = n.Apply m.Apply f } let iszeroChurch (n: IChurch) = { new IChurch with override __.Apply f = n.Apply (fun _ -> zeroChurch.Apply) oneChurch.Apply f } let predChurch (n: IChurch) = { new IChurch with override __.Apply f = fun x -> n.Apply (fun g h -> h (g f)) (fun _ -> x) id } let subChurch (m: IChurch) (n: IChurch) = { new IChurch with override __.Apply f = (n.Apply predChurch m).Apply f } let divChurch (dvdnd: IChurch) (dvsr: IChurch) = let rec divr (n: IChurch) (d: IChurch) = { new IChurch with override __.Apply f = ((fun (v: IChurch) -> // test v for Church zeroChurch... v.Apply (fun _ -> (succChurch (divr v d)).Apply) // if not zeroChurch zeroChurch.Apply)(subChurch n d)) f } divr (succChurch dvdnd) dvsr   let chtoi (ch: IChurch) = ch.Apply ((+) 1) 0 let itoch i = List.fold (>>) id (List.replicate i succChurch) zeroChurch   #nowarn "25" // skip incomplete pattern warning [<EntryPoint>] let main _ = let [c3; c4; c11; c12] = List.map itoch [3; 4; 11; 12]   [ addChurch c3 c4 ; multChurch c3 c4 ; expChurch c3 c4 ; expChurch c4 c3 ; iszeroChurch zeroChurch ; iszeroChurch oneChurch ; predChurch c3 ; subChurch c11 c3 ; divChurch c11 c3 ; divChurch c12 c3 ] |> List.map chtoi |> printfn "%A" 0 // return an integer exit code
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Coco
Coco
class Rectangle # The constructor is defined as a bare function. This # constructor accepts one argument and automatically assigns it # to an instance variable. (@width) ->   # Another instance variable. length: 10   # A method. area: -> @width * @length   # Instantiate the class using the 'new' operator. rect = new Rectangle 2
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#CoffeeScript
CoffeeScript
# Create a basic class class Rectangle # Constructor that accepts one argument constructor: (@width) ->   # An instance variable length: 10   # A method area: () -> @width * @length   # Instantiate the class using the new operator rect = new Rectangle 2
http://rosettacode.org/wiki/Cistercian_numerals
Cistercian numerals
Cistercian numerals were used across Europe by Cistercian monks during the Late Medieval Period as an alternative to Roman numerals. They were used to represent base 10 integers from 0 to 9999. How they work All Cistercian numerals begin with a vertical line segment, which by itself represents the number 0. Then, glyphs representing the digits 1 through 9 are optionally added to the four quadrants surrounding the vertical line segment. These glyphs are drawn with vertical and horizontal symmetry about the initial line segment. Each quadrant corresponds to a digit place in the number: The upper-right quadrant represents the ones place. The upper-left quadrant represents the tens place. The lower-right quadrant represents the hundreds place. The lower-left quadrant represents the thousands place. Please consult the following image for examples of Cistercian numerals showing each glyph: [1] Task Write a function/procedure/routine to display any given Cistercian numeral. This could be done by drawing to the display, creating an image, or even as text (as long as it is a reasonable facsimile). Use the routine to show the following Cistercian numerals: 0 1 20 300 4000 5555 6789 And a number of your choice! Notes Due to the inability to upload images to Rosetta Code as of this task's creation, showing output here on this page is not required. However, it is welcomed — especially for text output. See also Numberphile - The Forgotten Number System dcode.fr - Online Cistercian numeral converter
#Lua
Lua
function initN() local n = {} for i=1,15 do n[i] = {} for j=1,11 do n[i][j] = " " end n[i][6] = "x" end return n end   function horiz(n, c1, c2, r) for c=c1,c2 do n[r+1][c+1] = "x" end end   function verti(n, r1, r2, c) for r=r1,r2 do n[r+1][c+1] = "x" end end   function diagd(n, c1, c2, r) for c=c1,c2 do n[r+c-c1+1][c+1] = "x" end end   function diagu(n, c1, c2, r) for c=c1,c2 do n[r-c+c1+1][c+1] = "x" end end   function initDraw() local draw = {}   draw[1] = function(n) horiz(n, 6, 10, 0) end draw[2] = function(n) horiz(n, 6, 10, 4) end draw[3] = function(n) diagd(n, 6, 10, 0) end draw[4] = function(n) diagu(n, 6, 10, 4) end draw[5] = function(n) draw[1](n) draw[4](n) end draw[6] = function(n) verti(n, 0, 4, 10) end draw[7] = function(n) draw[1](n) draw[6](n) end draw[8] = function(n) draw[2](n) draw[6](n) end draw[9] = function(n) draw[1](n) draw[8](n) end   draw[10] = function(n) horiz(n, 0, 4, 0) end draw[20] = function(n) horiz(n, 0, 4, 4) end draw[30] = function(n) diagu(n, 0, 4, 4) end draw[40] = function(n) diagd(n, 0, 4, 0) end draw[50] = function(n) draw[10](n) draw[40](n) end draw[60] = function(n) verti(n, 0, 4, 0) end draw[70] = function(n) draw[10](n) draw[60](n) end draw[80] = function(n) draw[20](n) draw[60](n) end draw[90] = function(n) draw[10](n) draw[80](n) end   draw[100] = function(n) horiz(n, 6, 10, 14) end draw[200] = function(n) horiz(n, 6, 10, 10) end draw[300] = function(n) diagu(n, 6, 10, 14) end draw[400] = function(n) diagd(n, 6, 10, 10) end draw[500] = function(n) draw[100](n) draw[400](n) end draw[600] = function(n) verti(n, 10, 14, 10) end draw[700] = function(n) draw[100](n) draw[600](n) end draw[800] = function(n) draw[200](n) draw[600](n) end draw[900] = function(n) draw[100](n) draw[800](n) end   draw[1000] = function(n) horiz(n, 0, 4, 14) end draw[2000] = function(n) horiz(n, 0, 4, 10) end draw[3000] = function(n) diagd(n, 0, 4, 10) end draw[4000] = function(n) diagu(n, 0, 4, 14) end draw[5000] = function(n) draw[1000](n) draw[4000](n) end draw[6000] = function(n) verti(n, 10, 14, 0) end draw[7000] = function(n) draw[1000](n) draw[6000](n) end draw[8000] = function(n) draw[2000](n) draw[6000](n) end draw[9000] = function(n) draw[1000](n) draw[8000](n) end   return draw end   function printNumeral(n) for i,v in pairs(n) do for j,w in pairs(v) do io.write(w .. " ") end print() end print() end   function main() local draw = initDraw() for i,number in pairs({0, 1, 20, 300, 4000, 5555, 6789, 9999}) do local n = initN() print(number..":") local thousands = math.floor(number / 1000) number = number % 1000 local hundreds = math.floor(number / 100) number = number % 100 local tens = math.floor(number / 10) local ones = number % 10 if thousands > 0 then draw[thousands * 1000](n) end if hundreds > 0 then draw[hundreds * 100](n) end if tens > 0 then draw[tens * 10](n) end if ones > 0 then draw[ones](n) end printNumeral(n) end end   main()
http://rosettacode.org/wiki/Closest-pair_problem
Closest-pair problem
This page uses content from Wikipedia. The original article was at Closest pair of points problem. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Provide a function to find the closest two points among a set of given points in two dimensions,   i.e. to solve the   Closest pair of points problem   in the   planar   case. The straightforward solution is a   O(n2)   algorithm   (which we can call brute-force algorithm);   the pseudo-code (using indexes) could be simply: bruteForceClosestPair of P(1), P(2), ... P(N) if N < 2 then return ∞ else minDistance ← |P(1) - P(2)| minPoints ← { P(1), P(2) } foreach i ∈ [1, N-1] foreach j ∈ [i+1, N] if |P(i) - P(j)| < minDistance then minDistance ← |P(i) - P(j)| minPoints ← { P(i), P(j) } endif endfor endfor return minDistance, minPoints endif A better algorithm is based on the recursive divide&conquer approach,   as explained also at   Wikipedia's Closest pair of points problem,   which is   O(n log n);   a pseudo-code could be: closestPair of (xP, yP) where xP is P(1) .. P(N) sorted by x coordinate, and yP is P(1) .. P(N) sorted by y coordinate (ascending order) if N ≤ 3 then return closest points of xP using brute-force algorithm else xL ← points of xP from 1 to ⌈N/2⌉ xR ← points of xP from ⌈N/2⌉+1 to N xm ← xP(⌈N/2⌉)x yL ← { p ∈ yP : px ≤ xm } yR ← { p ∈ yP : px > xm } (dL, pairL) ← closestPair of (xL, yL) (dR, pairR) ← closestPair of (xR, yR) (dmin, pairMin) ← (dR, pairR) if dL < dR then (dmin, pairMin) ← (dL, pairL) endif yS ← { p ∈ yP : |xm - px| < dmin } nS ← number of points in yS (closest, closestPair) ← (dmin, pairMin) for i from 1 to nS - 1 k ← i + 1 while k ≤ nS and yS(k)y - yS(i)y < dmin if |yS(k) - yS(i)| < closest then (closest, closestPair) ← (|yS(k) - yS(i)|, {yS(k), yS(i)}) endif k ← k + 1 endwhile endfor return closest, closestPair endif References and further readings   Closest pair of points problem   Closest Pair (McGill)   Closest Pair (UCSB)   Closest pair (WUStL)   Closest pair (IUPUI)
#Delphi
Delphi
defmodule Closest_pair do # brute-force algorithm: def bruteForce([p0,p1|_] = points), do: bf_loop(points, {distance(p0, p1), {p0, p1}})   defp bf_loop([_], acc), do: acc defp bf_loop([h|t], acc), do: bf_loop(t, bf_loop(h, t, acc))   defp bf_loop(_, [], acc), do: acc defp bf_loop(p0, [p1|t], {minD, minP}) do dist = distance(p0, p1) if dist < minD, do: bf_loop(p0, t, {dist, {p0, p1}}), else: bf_loop(p0, t, {minD, minP}) end   defp distance({p0x,p0y}, {p1x,p1y}) do  :math.sqrt( (p1x - p0x) * (p1x - p0x) + (p1y - p0y) * (p1y - p0y) ) end   # recursive divide&conquer approach: def recursive(points) do recursive(Enum.sort(points), Enum.sort_by(points, fn {_x,y} -> y end)) end   def recursive(xP, _yP) when length(xP) <= 3, do: bruteForce(xP) def recursive(xP, yP) do {xL, xR} = Enum.split(xP, div(length(xP), 2)) {xm, _} = hd(xR) {yL, yR} = Enum.partition(yP, fn {x,_} -> x < xm end) {dL, pairL} = recursive(xL, yL) {dR, pairR} = recursive(xR, yR) {dmin, pairMin} = if dL<dR, do: {dL, pairL}, else: {dR, pairR} yS = Enum.filter(yP, fn {x,_} -> abs(xm - x) < dmin end) merge(yS, {dmin, pairMin}) end   defp merge([_], acc), do: acc defp merge([h|t], acc), do: merge(t, merge_loop(h, t, acc))   defp merge_loop(_, [], acc), do: acc defp merge_loop(p0, [p1|_], {dmin,_}=acc) when dmin <= elem(p1,1) - elem(p0,1), do: acc defp merge_loop(p0, [p1|t], {dmin, pair}) do dist = distance(p0, p1) if dist < dmin, do: merge_loop(p0, t, {dist, {p0, p1}}), else: merge_loop(p0, t, {dmin, pair}) end end   data = [{0.654682, 0.925557}, {0.409382, 0.619391}, {0.891663, 0.888594}, {0.716629, 0.996200}, {0.477721, 0.946355}, {0.925092, 0.818220}, {0.624291, 0.142924}, {0.211332, 0.221507}, {0.293786, 0.691701}, {0.839186, 0.728260}]   IO.inspect Closest_pair.bruteForce(data) IO.inspect Closest_pair.recursive(data)   data2 = for _ <- 1..5000, do: {:rand.uniform, :rand.uniform} IO.puts "\nBrute-force:" IO.inspect :timer.tc(fn -> Closest_pair.bruteForce(data2) end) IO.puts "Recursive divide&conquer:" IO.inspect :timer.tc(fn -> Closest_pair.recursive(data2) end)
http://rosettacode.org/wiki/Closures/Value_capture
Closures/Value capture
Task Create a list of ten functions, in the simplest manner possible   (anonymous functions are encouraged),   such that the function at index   i   (you may choose to start   i   from either   0   or   1),   when run, should return the square of the index,   that is,   i 2. Display the result of running any but the last function, to demonstrate that the function indeed remembers its value. Goal Demonstrate how to create a series of independent closures based on the same template but maintain separate copies of the variable closed over. In imperative languages, one would generally use a loop with a mutable counter variable. For each function to maintain the correct number, it has to capture the value of the variable at the time it was created, rather than just a reference to the variable, which would have a different value by the time the function was run. See also: Multiple distinct objects
#Julia
Julia
funcs = [ () -> i^2 for i = 1:10 ]
http://rosettacode.org/wiki/Closures/Value_capture
Closures/Value capture
Task Create a list of ten functions, in the simplest manner possible   (anonymous functions are encouraged),   such that the function at index   i   (you may choose to start   i   from either   0   or   1),   when run, should return the square of the index,   that is,   i 2. Display the result of running any but the last function, to demonstrate that the function indeed remembers its value. Goal Demonstrate how to create a series of independent closures based on the same template but maintain separate copies of the variable closed over. In imperative languages, one would generally use a loop with a mutable counter variable. For each function to maintain the correct number, it has to capture the value of the variable at the time it was created, rather than just a reference to the variable, which would have a different value by the time the function was run. See also: Multiple distinct objects
#Kotlin
Kotlin
// version 1.0.6   fun main(args: Array<String>) { // create an array of 10 anonymous functions which return the square of their index val funcs = Array(10){ fun(): Int = it * it } // call all but the last (0 .. 8).forEach { println(funcs[it]()) } }
http://rosettacode.org/wiki/Circular_primes
Circular primes
Definitions A circular prime is a prime number with the property that the number generated at each intermediate step when cyclically permuting its (base 10) digits will also be prime. For example: 1193 is a circular prime, since 1931, 9311 and 3119 are all also prime. Note that a number which is a cyclic permutation of a smaller circular prime is not considered to be itself a circular prime. So 13 is a circular prime, but 31 is not. A repunit (denoted by R) is a number whose base 10 representation contains only the digit 1. For example: R(2) = 11 and R(5) = 11111 are repunits. Task Find the first 19 circular primes. If your language has access to arbitrary precision integer arithmetic, given that they are all repunits, find the next 4 circular primes. (Stretch) Determine which of the following repunits are probably circular primes: R(5003), R(9887), R(15073), R(25031), R(35317) and R(49081). The larger ones may take a long time to process so just do as many as you reasonably can. See also Wikipedia article - Circular primes. Wikipedia article - Repunit. OEIS sequence A016114 - Circular primes.
#Perl
Perl
use strict; use warnings; use feature 'say'; use List::Util 'min'; use ntheory 'is_prime';   sub rotate { my($i,@a) = @_; join '', @a[$i .. @a-1, 0 .. $i-1] }   sub isCircular { my ($n) = @_; return 0 unless is_prime($n); my @circular = split //, $n; return 0 if min(@circular) < $circular[0]; for (1 .. scalar @circular) { my $r = join '', rotate($_,@circular); return 0 unless is_prime($r) and $r >= $n; } 1 }   say "The first 19 circular primes are:"; for ( my $i = 1, my $count = 0; $count < 19; $i++ ) { ++$count and print "$i " if isCircular($i); }   say "\n\nThe next 4 circular primes, in repunit format, are:"; for ( my $i = 7, my $count = 0; $count < 4; $i++ ) { ++$count and say "R($i)" if is_prime 1 x $i }   say "\nRepunit testing:";   for (5003, 9887, 15073, 25031, 35317, 49081) { say "R($_): Prime? " . (is_prime 1 x $_ ? 'True' : 'False'); }
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Common_Lisp
Common Lisp
CL-USER> (let ((list '()) (hash-table (make-hash-table))) (push 1 list) (push 2 list) (push 3 list) (format t "~S~%" (reverse list)) (setf (gethash 'foo hash-table) 42) (setf (gethash 'bar hash-table) 69) (maphash (lambda (key value) (format t "~S => ~S~%" key value)) hash-table) ;; or print the hash-table in readable form ;; (inplementation-dependent) (write hash-table :readably t) ;; or describe it (describe hash-table) ;; describe the list as well (describe list)) ;; FORMAT on a list (1 2 3) ;; FORMAT on a hash-table FOO => 42 BAR => 69 ;; WRITE :readably t on a hash-table #.(SB-IMPL::%STUFF-HASH-TABLE (MAKE-HASH-TABLE :TEST 'EQL :SIZE '16 :REHASH-SIZE '1.5 :REHASH-THRESHOLD '1.0 :WEAKNESS 'NIL) '((BAR . 69) (FOO . 42))) ;; DESCRIBE on a hash-table #<HASH-TABLE :TEST EQL :COUNT 2 {1002B6F391}> [hash-table]   Occupancy: 0.1 Rehash-threshold: 1.0 Rehash-size: 1.5 Size: 16 Synchronized: no ;; DESCRIBE on a list (3 2 1) [list] ; No value
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#JavaScript
JavaScript
function bitprint(u) { var s=""; for (var n=0; u; ++n, u>>=1) if (u&1) s+=n+" "; return s; } function bitcount(u) { for (var n=0; u; ++n, u=u&(u-1)); return n; } function comb(c,n) { var s=[]; for (var u=0; u<1<<n; u++) if (bitcount(u)==c) s.push(bitprint(u)) return s.sort(); } comb(3,5)
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#PL.2FI
PL/I
if condition_exp then unique_statement; else unique_statement;   if condition_exp then unique_statement; else unique_statement;   if condition_exp then do; list_of_statements; end; else do; list_of_statements; end;
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Wren
Wren
// This is a line comment. /* This is a single line block comment.*/ /* This is a multi-line block comment.*/ /* This is/* a nested */block comment.*/
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#X10
X10
// This is a single line comment   /* This comment spans multiple lines */
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#XLISP
XLISP
; this is a comment
http://rosettacode.org/wiki/Chernick%27s_Carmichael_numbers
Chernick's Carmichael numbers
In 1939, Jack Chernick proved that, for n ≥ 3 and m ≥ 1: U(n, m) = (6m + 1) * (12m + 1) * Product_{i=1..n-2} (2^i * 9m + 1) is a Carmichael number if all the factors are primes and, for n > 4, m is a multiple of 2^(n-4). Example U(3, m) = (6m + 1) * (12m + 1) * (18m + 1) U(4, m) = U(3, m) * (2^2 * 9m + 1) U(5, m) = U(4, m) * (2^3 * 9m + 1) ... U(n, m) = U(n-1, m) * (2^(n-2) * 9m + 1) The smallest Chernick's Carmichael number with 3 prime factors, is: U(3, 1) = 1729. The smallest Chernick's Carmichael number with 4 prime factors, is: U(4, 1) = 63973. The smallest Chernick's Carmichael number with 5 prime factors, is: U(5, 380) = 26641259752490421121. For n = 5, the smallest number m that satisfy Chernick's conditions, is m = 380, therefore U(5, 380) is the smallest Chernick's Carmichael number with 5 prime factors. U(5, 380) is a Chernick's Carmichael number because m = 380 is a multiple of 2^(n-4), where n = 5, and the factors { (6*380 + 1), (12*380 + 1), (18*380 + 1), (36*380 + 1), (72*380 + 1) } are all prime numbers. Task For n ≥ 3, let a(n) be the smallest Chernick's Carmichael number with n prime factors. Compute a(n) for n = 3..9. Optional: find a(10). Note: it's perfectly acceptable to show the terms in factorized form: a(3) = 7 * 13 * 19 a(4) = 7 * 13 * 19 * 37 a(5) = 2281 * 4561 * 6841 * 13681 * 27361 ... See also Jack Chernick, On Fermat's simple theorem (PDF) OEIS A318646: The least Chernick's "universal form" Carmichael number with n prime factors Related tasks Carmichael 3 strong pseudoprimes
#C.2B.2B
C++
#include <gmp.h> #include <iostream>   using namespace std;   typedef unsigned long long int u64;   bool primality_pretest(u64 k) { // for k > 23   if (!(k % 3) || !(k % 5) || !(k % 7) || !(k % 11) || !(k % 13) || !(k % 17) || !(k % 19) || !(k % 23) ) { return (k <= 23); }   return true; }   bool probprime(u64 k, mpz_t n) { mpz_set_ui(n, k); return mpz_probab_prime_p(n, 0); }   bool is_chernick(int n, u64 m, mpz_t z) {   if (!primality_pretest(6 * m + 1)) { return false; }   if (!primality_pretest(12 * m + 1)) { return false; }   u64 t = 9 * m;   for (int i = 1; i <= n - 2; i++) { if (!primality_pretest((t << i) + 1)) { return false; } }   if (!probprime(6 * m + 1, z)) { return false; }   if (!probprime(12 * m + 1, z)) { return false; }   for (int i = 1; i <= n - 2; i++) { if (!probprime((t << i) + 1, z)) { return false; } }   return true; }   int main() {   mpz_t z; mpz_inits(z, NULL);   for (int n = 3; n <= 10; n++) {   // `m` is a multiple of 2^(n-4), for n > 4 u64 multiplier = (n > 4) ? (1 << (n - 4)) : 1;   // For n > 5, m is also a multiple of 5 if (n > 5) { multiplier *= 5; }   for (u64 k = 1; ; k++) {   u64 m = k * multiplier;   if (is_chernick(n, m, z)) { cout << "a(" << n << ") has m = " << m << endl; break; } } }   return 0; }
http://rosettacode.org/wiki/Chowla_numbers
Chowla numbers
Chowla numbers are also known as:   Chowla's function   chowla numbers   the chowla function   the chowla number   the chowla sequence The chowla number of   n   is   (as defined by Chowla's function):   the sum of the divisors of   n     excluding unity and   n   where   n   is a positive integer The sequence is named after   Sarvadaman D. S. Chowla,   (22 October 1907 ──► 10 December 1995), a London born Indian American mathematician specializing in number theory. German mathematician Carl Friedrich Gauss (1777─1855) said: "Mathematics is the queen of the sciences ─ and number theory is the queen of mathematics". Definitions Chowla numbers can also be expressed as: chowla(n) = sum of divisors of n excluding unity and n chowla(n) = sum( divisors(n)) - 1 - n chowla(n) = sum( properDivisors(n)) - 1 chowla(n) = sum(aliquotDivisors(n)) - 1 chowla(n) = aliquot(n) - 1 chowla(n) = sigma(n) - 1 - n chowla(n) = sigmaProperDivisiors(n) - 1   chowla(a*b) = a + b,   if a and b are distinct primes if chowla(n) = 0,  and n > 1, then n is prime if chowla(n) = n - 1, and n > 1, then n is a perfect number Task   create a   chowla   function that returns the   chowla number   for a positive integer   n   Find and display   (1 per line)   for the 1st   37   integers:   the integer   (the index)   the chowla number for that integer   For finding primes, use the   chowla   function to find values of zero   Find and display the   count   of the primes up to              100   Find and display the   count   of the primes up to           1,000   Find and display the   count   of the primes up to         10,000   Find and display the   count   of the primes up to       100,000   Find and display the   count   of the primes up to    1,000,000   Find and display the   count   of the primes up to  10,000,000   For finding perfect numbers, use the   chowla   function to find values of   n - 1   Find and display all   perfect numbers   up to   35,000,000   use commas within appropriate numbers   show all output here Related tasks   totient function   perfect numbers   Proper divisors   Sieve of Eratosthenes See also   the OEIS entry for   A48050 Chowla's function.
#Arturo
Arturo
chowla: function [n]-> sum remove remove factors n 1 n countPrimesUpTo: function [limit][ count: 1 loop 3.. .step: 2 limit 'x [ if zero? chowla x -> count: count + 1 ] return count ]   loop 1..37 'i -> print [i "=>" chowla i] print ""   loop [100 1000 10000 100000 1000000 10000000] 'lim [ print ["primes up to" lim "=>" countPrimesUpTo lim] ] print "" print "perfect numbers up to 35000000:" i: 2 while [i < 35000000][ if (chowla i) = i - 1 -> print i i: i + 2 ]
http://rosettacode.org/wiki/Church_numerals
Church numerals
Task In the Church encoding of natural numbers, the number N is encoded by a function that applies its first argument N times to its second argument. Church zero always returns the identity function, regardless of its first argument. In other words, the first argument is not applied to the second argument at all. Church one applies its first argument f just once to its second argument x, yielding f(x) Church two applies its first argument f twice to its second argument x, yielding f(f(x)) and each successive Church numeral applies its first argument one additional time to its second argument, f(f(f(x))), f(f(f(f(x)))) ... The Church numeral 4, for example, returns a quadruple composition of the function supplied as its first argument. Arithmetic operations on natural numbers can be similarly represented as functions on Church numerals. In your language define: Church Zero, a Church successor function (a function on a Church numeral which returns the next Church numeral in the series), functions for Addition, Multiplication and Exponentiation over Church numerals, a function to convert integers to corresponding Church numerals, and a function to convert Church numerals to corresponding integers. You should: Derive Church numerals three and four in terms of Church zero and a Church successor function. use Church numeral arithmetic to obtain the the sum and the product of Church 3 and Church 4, similarly obtain 4^3 and 3^4 in terms of Church numerals, using a Church numeral exponentiation function, convert each result back to an integer, and return it or print it to the console.
#F.C5.8Drmul.C3.A6
Fōrmulæ
package main   import "fmt"   type any = interface{}   type fn func(any) any   type church func(fn) fn   func zero(f fn) fn { return func(x any) any { return x } }   func (c church) succ() church { return func(f fn) fn { return func(x any) any { return f(c(f)(x)) } } }   func (c church) add(d church) church { return func(f fn) fn { return func(x any) any { return c(f)(d(f)(x)) } } }   func (c church) mul(d church) church { return func(f fn) fn { return func(x any) any { return c(d(f))(x) } } }   func (c church) pow(d church) church { di := d.toInt() prod := c for i := 1; i < di; i++ { prod = prod.mul(c) } return prod }   func (c church) toInt() int { return c(incr)(0).(int) }   func intToChurch(i int) church { if i == 0 { return zero } else { return intToChurch(i - 1).succ() } }   func incr(i any) any { return i.(int) + 1 }   func main() { z := church(zero) three := z.succ().succ().succ() four := three.succ()   fmt.Println("three ->", three.toInt()) fmt.Println("four ->", four.toInt()) fmt.Println("three + four ->", three.add(four).toInt()) fmt.Println("three * four ->", three.mul(four).toInt()) fmt.Println("three ^ four ->", three.pow(four).toInt()) fmt.Println("four ^ three ->", four.pow(three).toInt()) fmt.Println("5 -> five ->", intToChurch(5).toInt()) }
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Common_Lisp
Common Lisp
(defclass circle () ((radius :initarg :radius :initform 1.0 :type number :reader radius)))   (defmethod area ((shape circle)) (* pi (expt (radius shape) 2)))   > (defvar *c* (make-instance 'circle :radius 2)) > (area *c*) 12.566370614359172d0
http://rosettacode.org/wiki/Cistercian_numerals
Cistercian numerals
Cistercian numerals were used across Europe by Cistercian monks during the Late Medieval Period as an alternative to Roman numerals. They were used to represent base 10 integers from 0 to 9999. How they work All Cistercian numerals begin with a vertical line segment, which by itself represents the number 0. Then, glyphs representing the digits 1 through 9 are optionally added to the four quadrants surrounding the vertical line segment. These glyphs are drawn with vertical and horizontal symmetry about the initial line segment. Each quadrant corresponds to a digit place in the number: The upper-right quadrant represents the ones place. The upper-left quadrant represents the tens place. The lower-right quadrant represents the hundreds place. The lower-left quadrant represents the thousands place. Please consult the following image for examples of Cistercian numerals showing each glyph: [1] Task Write a function/procedure/routine to display any given Cistercian numeral. This could be done by drawing to the display, creating an image, or even as text (as long as it is a reasonable facsimile). Use the routine to show the following Cistercian numerals: 0 1 20 300 4000 5555 6789 And a number of your choice! Notes Due to the inability to upload images to Rosetta Code as of this task's creation, showing output here on this page is not required. However, it is welcomed — especially for text output. See also Numberphile - The Forgotten Number System dcode.fr - Online Cistercian numeral converter
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ClearAll[CistercianNumberEncodeHelper, CistercianNumberEncode] \[Delta] = 0.25; CistercianNumberEncodeHelper[0] := {} CistercianNumberEncodeHelper[1] := Line[{{0, 1}, {\[Delta], 1}}] CistercianNumberEncodeHelper[2] := Line[{{0, 1 - \[Delta]}, {\[Delta], 1 - \[Delta]}}] CistercianNumberEncodeHelper[3] := Line[{{0, 1}, {\[Delta], 1 - \[Delta]}}] CistercianNumberEncodeHelper[4] := Line[{{0, 1 - \[Delta]}, {\[Delta], 1}}] CistercianNumberEncodeHelper[5] := Line[{{0, 1 - \[Delta]}, {\[Delta], 1}, {0, 1}}] CistercianNumberEncodeHelper[6] := Line[{{\[Delta], 1 - \[Delta]}, {\[Delta], 1}}] CistercianNumberEncodeHelper[7] := Line[{{\[Delta], 1 - \[Delta]}, {\[Delta], 1}, {0, 1}}] CistercianNumberEncodeHelper[8] := Line[{{0, 1 - \[Delta]}, {\[Delta], 1 - \[Delta]}, {\[Delta], 1}}] CistercianNumberEncodeHelper[9] := Line[{{0, 1}, {\[Delta], 1}, {\[Delta], 1 - \[Delta]}, {0, 1 - \[Delta]}}] CistercianNumberEncode::nnarg = "The argument `1` should be an integer between 0 and 9999 (inclusive)."; CistercianNumberEncode[n_Integer] := Module[{digs}, If[0 <= n <= 9999, digs = IntegerDigits[n, 10, 4]; Graphics[{Line[{{0, 0}, {0, 1}}], CistercianNumberEncodeHelper[digs[[4]]], GeometricTransformation[CistercianNumberEncodeHelper[digs[[3]]], ReflectionTransform[{1, 0}]], GeometricTransformation[CistercianNumberEncodeHelper[digs[[2]]], ReflectionTransform[{0, 1}, {0, 1/2}]], GeometricTransformation[CistercianNumberEncodeHelper[digs[[1]]], RotationTransform[Pi, {0, 1/2}]] }, PlotRange -> {{-1.5 \[Delta], 1.5 \[Delta]}, {0 - 0.5 \[Delta], 1 + 0.5 \[Delta]}}, ImageSize -> 50 ] , Message[CistercianNumberEncode::nnarg, n] ] ] CistercianNumberEncode[0] CistercianNumberEncode[1] CistercianNumberEncode[20] CistercianNumberEncode[300] CistercianNumberEncode[4000] CistercianNumberEncode[5555] CistercianNumberEncode[6789] CistercianNumberEncode[1337]
http://rosettacode.org/wiki/Closest-pair_problem
Closest-pair problem
This page uses content from Wikipedia. The original article was at Closest pair of points problem. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Provide a function to find the closest two points among a set of given points in two dimensions,   i.e. to solve the   Closest pair of points problem   in the   planar   case. The straightforward solution is a   O(n2)   algorithm   (which we can call brute-force algorithm);   the pseudo-code (using indexes) could be simply: bruteForceClosestPair of P(1), P(2), ... P(N) if N < 2 then return ∞ else minDistance ← |P(1) - P(2)| minPoints ← { P(1), P(2) } foreach i ∈ [1, N-1] foreach j ∈ [i+1, N] if |P(i) - P(j)| < minDistance then minDistance ← |P(i) - P(j)| minPoints ← { P(i), P(j) } endif endfor endfor return minDistance, minPoints endif A better algorithm is based on the recursive divide&conquer approach,   as explained also at   Wikipedia's Closest pair of points problem,   which is   O(n log n);   a pseudo-code could be: closestPair of (xP, yP) where xP is P(1) .. P(N) sorted by x coordinate, and yP is P(1) .. P(N) sorted by y coordinate (ascending order) if N ≤ 3 then return closest points of xP using brute-force algorithm else xL ← points of xP from 1 to ⌈N/2⌉ xR ← points of xP from ⌈N/2⌉+1 to N xm ← xP(⌈N/2⌉)x yL ← { p ∈ yP : px ≤ xm } yR ← { p ∈ yP : px > xm } (dL, pairL) ← closestPair of (xL, yL) (dR, pairR) ← closestPair of (xR, yR) (dmin, pairMin) ← (dR, pairR) if dL < dR then (dmin, pairMin) ← (dL, pairL) endif yS ← { p ∈ yP : |xm - px| < dmin } nS ← number of points in yS (closest, closestPair) ← (dmin, pairMin) for i from 1 to nS - 1 k ← i + 1 while k ≤ nS and yS(k)y - yS(i)y < dmin if |yS(k) - yS(i)| < closest then (closest, closestPair) ← (|yS(k) - yS(i)|, {yS(k), yS(i)}) endif k ← k + 1 endwhile endfor return closest, closestPair endif References and further readings   Closest pair of points problem   Closest Pair (McGill)   Closest Pair (UCSB)   Closest pair (WUStL)   Closest pair (IUPUI)
#Elixir
Elixir
defmodule Closest_pair do # brute-force algorithm: def bruteForce([p0,p1|_] = points), do: bf_loop(points, {distance(p0, p1), {p0, p1}})   defp bf_loop([_], acc), do: acc defp bf_loop([h|t], acc), do: bf_loop(t, bf_loop(h, t, acc))   defp bf_loop(_, [], acc), do: acc defp bf_loop(p0, [p1|t], {minD, minP}) do dist = distance(p0, p1) if dist < minD, do: bf_loop(p0, t, {dist, {p0, p1}}), else: bf_loop(p0, t, {minD, minP}) end   defp distance({p0x,p0y}, {p1x,p1y}) do  :math.sqrt( (p1x - p0x) * (p1x - p0x) + (p1y - p0y) * (p1y - p0y) ) end   # recursive divide&conquer approach: def recursive(points) do recursive(Enum.sort(points), Enum.sort_by(points, fn {_x,y} -> y end)) end   def recursive(xP, _yP) when length(xP) <= 3, do: bruteForce(xP) def recursive(xP, yP) do {xL, xR} = Enum.split(xP, div(length(xP), 2)) {xm, _} = hd(xR) {yL, yR} = Enum.partition(yP, fn {x,_} -> x < xm end) {dL, pairL} = recursive(xL, yL) {dR, pairR} = recursive(xR, yR) {dmin, pairMin} = if dL<dR, do: {dL, pairL}, else: {dR, pairR} yS = Enum.filter(yP, fn {x,_} -> abs(xm - x) < dmin end) merge(yS, {dmin, pairMin}) end   defp merge([_], acc), do: acc defp merge([h|t], acc), do: merge(t, merge_loop(h, t, acc))   defp merge_loop(_, [], acc), do: acc defp merge_loop(p0, [p1|_], {dmin,_}=acc) when dmin <= elem(p1,1) - elem(p0,1), do: acc defp merge_loop(p0, [p1|t], {dmin, pair}) do dist = distance(p0, p1) if dist < dmin, do: merge_loop(p0, t, {dist, {p0, p1}}), else: merge_loop(p0, t, {dmin, pair}) end end   data = [{0.654682, 0.925557}, {0.409382, 0.619391}, {0.891663, 0.888594}, {0.716629, 0.996200}, {0.477721, 0.946355}, {0.925092, 0.818220}, {0.624291, 0.142924}, {0.211332, 0.221507}, {0.293786, 0.691701}, {0.839186, 0.728260}]   IO.inspect Closest_pair.bruteForce(data) IO.inspect Closest_pair.recursive(data)   data2 = for _ <- 1..5000, do: {:rand.uniform, :rand.uniform} IO.puts "\nBrute-force:" IO.inspect :timer.tc(fn -> Closest_pair.bruteForce(data2) end) IO.puts "Recursive divide&conquer:" IO.inspect :timer.tc(fn -> Closest_pair.recursive(data2) end)
http://rosettacode.org/wiki/Closures/Value_capture
Closures/Value capture
Task Create a list of ten functions, in the simplest manner possible   (anonymous functions are encouraged),   such that the function at index   i   (you may choose to start   i   from either   0   or   1),   when run, should return the square of the index,   that is,   i 2. Display the result of running any but the last function, to demonstrate that the function indeed remembers its value. Goal Demonstrate how to create a series of independent closures based on the same template but maintain separate copies of the variable closed over. In imperative languages, one would generally use a loop with a mutable counter variable. For each function to maintain the correct number, it has to capture the value of the variable at the time it was created, rather than just a reference to the variable, which would have a different value by the time the function was run. See also: Multiple distinct objects
#Lambdatalk
Lambdatalk
  {def A {A.new {S.map {lambda {:x} {* :x :x}} {S.serie 0 10} }}}   {A.get 3 {A}} // equivalent to A[3] -> 9 {A.get 4 {A}} -> 16  
http://rosettacode.org/wiki/Closures/Value_capture
Closures/Value capture
Task Create a list of ten functions, in the simplest manner possible   (anonymous functions are encouraged),   such that the function at index   i   (you may choose to start   i   from either   0   or   1),   when run, should return the square of the index,   that is,   i 2. Display the result of running any but the last function, to demonstrate that the function indeed remembers its value. Goal Demonstrate how to create a series of independent closures based on the same template but maintain separate copies of the variable closed over. In imperative languages, one would generally use a loop with a mutable counter variable. For each function to maintain the correct number, it has to capture the value of the variable at the time it was created, rather than just a reference to the variable, which would have a different value by the time the function was run. See also: Multiple distinct objects
#Latitude
Latitude
functions := 10 times to (Array) map { takes '[i]. proc { (i) * (i). }. }.   functions visit { println: $1 call. }.
http://rosettacode.org/wiki/Circular_primes
Circular primes
Definitions A circular prime is a prime number with the property that the number generated at each intermediate step when cyclically permuting its (base 10) digits will also be prime. For example: 1193 is a circular prime, since 1931, 9311 and 3119 are all also prime. Note that a number which is a cyclic permutation of a smaller circular prime is not considered to be itself a circular prime. So 13 is a circular prime, but 31 is not. A repunit (denoted by R) is a number whose base 10 representation contains only the digit 1. For example: R(2) = 11 and R(5) = 11111 are repunits. Task Find the first 19 circular primes. If your language has access to arbitrary precision integer arithmetic, given that they are all repunits, find the next 4 circular primes. (Stretch) Determine which of the following repunits are probably circular primes: R(5003), R(9887), R(15073), R(25031), R(35317) and R(49081). The larger ones may take a long time to process so just do as many as you reasonably can. See also Wikipedia article - Circular primes. Wikipedia article - Repunit. OEIS sequence A016114 - Circular primes.
#Phix
Phix
with javascript_semantics function circular(integer p) integer len = length(sprintf("%d",p)), pow = power(10,len-1), p0 = p for i=1 to len-1 do p = pow*remainder(p,10)+floor(p/10) if p<p0 or not is_prime(p) then return false end if end for return true end function sequence c = {} integer n = 1 while length(c)<19 do integer p = get_prime(n) if circular(p) then c &= p end if n += 1 end while printf(1,"The first 19 circular primes are:\n%v\n\n",{c}) include mpfr.e procedure repunit(mpz z, integer n) mpz_set_str(z,repeat('1',n)) end procedure c = {} n = 7 mpz z = mpz_init() while length(c)<4 do repunit(z,n) if mpz_prime(z) then c = append(c,sprintf("R(%d)",n)) end if n += 1 end while printf(1,"The next 4 circular primes, in repunit format, are:\n%s\n\n",{join(c)})
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#11l
11l
T Circle Float x, y, r   F String() R ‘Circle(x=#.6, y=#.6, r=#.6)’.format(.x, .y, .r)   F (x, y, r) .x = x .y = y .r = r   T Error String msg F (msg) .msg = msg   F circles_from_p1p2r(p1, p2, r) ‘Following explanation at http://mathforum.org/library/drmath/view/53027.html’ I r == 0.0 X Error(‘radius of zero’) V (x1, y1) = p1 V (x2, y2) = p2 I p1 == p2 X Error(‘coincident points gives infinite number of Circles’) V (dx, dy) = (x2 - x1, y2 - y1) V q = sqrt(dx ^ 2 + dy ^ 2) I q > 2.0 * r X Error(‘separation of points > diameter’) V (x3, y3) = ((x1 + x2) / 2, (y1 + y2) / 2) V d = sqrt(r ^ 2 - (q / 2) ^ 2) V c1 = Circle(x' x3 - d * dy / q, y' y3 + d * dx / q, r' abs(r)) V c2 = Circle(x' x3 + d * dy / q, y' y3 - d * dx / q, r' abs(r)) R (c1, c2)   L(p1, p2, r) [((0.1234, 0.9876), (0.8765, 0.2345), 2.0), ((0.0000, 2.0000), (0.0000, 0.0000), 1.0), ((0.1234, 0.9876), (0.1234, 0.9876), 2.0), ((0.1234, 0.9876), (0.8765, 0.2345), 0.5), ((0.1234, 0.9876), (0.1234, 0.9876), 0.0)] print("Through points:\n #.,\n #.\n and radius #.6\nYou can construct the following circles:".format(p1, p2, r)) X.try V (c1, c2) = circles_from_p1p2r(p1, p2, r) print(" #.\n #.\n".format(c1, c2)) X.catch Error v print(" ERROR: #.\n".format(v.msg))
http://rosettacode.org/wiki/Chinese_zodiac
Chinese zodiac
Traditionally, the Chinese have counted years using two simultaneous cycles, one of length 10 (the "celestial stems") and one of length 12 (the "terrestrial branches"); the combination results in a repeating 60-year pattern. Mapping the branches to twelve traditional animal deities results in the well-known "Chinese zodiac", assigning each year to a given animal. For example, Tuesday, February 1, 2022 CE (in the common Gregorian calendar) will begin the lunisolar Year of the Tiger. The celestial stems have no one-to-one mapping like that of the branches to animals; however, the five pairs of consecutive stems each belong to one of the five traditional Chinese elements (Wood, Fire, Earth, Metal, and Water). Further, one of the two years within each element's governance is associated with yin, the other with yang. Thus, 2022 is also the yang year of Water. Note that since 12 is an even number, the association between animals and yin/yang doesn't change. Consecutive Years of the Rooster will cycle through the five elements, but will always be yin, despite the apparent conceptual mismatch between the specifically-male English animal name and the female aspect denoted by yin. Task Create a subroutine or program that will return or output the animal, yin/yang association, and element for the lunisolar year that begins in a given CE year. You may optionally provide more information in the form of the year's numerical position within the 60-year cycle and/or its actual Chinese stem-branch name (in Han characters or Pinyin transliteration). Requisite information The animal cycle runs in this order: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig. The element cycle runs in this order: Wood, Fire, Earth, Metal, Water. The yang year precedes the yin year within each element. The current 60-year cycle began in 1984 CE; the first cycle of the Common Era began in 4 CE. Thus, 1984 was the year of the Wood Rat (yang), 1985 was the year of the Wood Ox (yin), and 1986 the year of the Fire Tiger (yang); 2022 - which, as already noted, is the year of the Water Tiger (yang) - is the 39th year of the current cycle. Information for optional task The ten celestial stems are 甲 jiă, 乙 yĭ, 丙 bĭng, 丁 dīng, 戊 wù, 己 jĭ, 庚 gēng, 辛 xīn, 壬 rén, and 癸 gŭi. With the ASCII version of Pinyin tones, the names are written "jia3", "yi3", "bing3", "ding1", "wu4", "ji3", "geng1", "xin1", "ren2", and "gui3". The twelve terrestrial branches are 子 zĭ, 丑 chŏu, 寅 yín, 卯 măo, 辰 chén, 巳 sì, 午 wŭ, 未 wèi, 申 shēn, 酉 yŏu, 戌 xū, 亥 hài. In ASCII Pinyin, those are "zi3", "chou3", "yin2", "mao3", "chen2", "si4", "wu3", "wei4", "shen1", "you3", "xu1", and "hai4". Therefore 1984 was 甲子 (jiă-zĭ, or jia3-zi3). 2022 is 壬寅 (rén-yín or ren2-yin2).
#11l
11l
V animals = [‘Rat’, ‘Ox’, ‘Tiger’, ‘Rabbit’, ‘Dragon’, ‘Snake’, ‘Horse’, ‘Goat’, ‘Monkey’, ‘Rooster’, ‘Dog’, ‘Pig’] V elements = [‘Wood’, ‘Fire’, ‘Earth’, ‘Metal’, ‘Water’]   F getElement(year) R :elements[(year - 4) % 10 I/ 2]   F getAnimal(year) R :animals[(year - 4) % 12]   F getYY(year) I year % 2 == 0 R ‘yang’ E R ‘yin’   L(year) [1935, 1938, 1968, 1972, 1976, 2017] print(year‘ is the year of the ’getElement(year)‘ ’getAnimal(year)‘ (’getYY(year)‘).’)
http://rosettacode.org/wiki/Cholesky_decomposition
Cholesky decomposition
Every symmetric, positive definite matrix A can be decomposed into a product of a unique lower triangular matrix L and its transpose: A = L L T {\displaystyle A=LL^{T}} L {\displaystyle L} is called the Cholesky factor of A {\displaystyle A} , and can be interpreted as a generalized square root of A {\displaystyle A} , as described in Cholesky decomposition. In a 3x3 example, we have to solve the following system of equations: A = ( a 11 a 21 a 31 a 21 a 22 a 32 a 31 a 32 a 33 ) = ( l 11 0 0 l 21 l 22 0 l 31 l 32 l 33 ) ( l 11 l 21 l 31 0 l 22 l 32 0 0 l 33 ) ≡ L L T = ( l 11 2 l 21 l 11 l 31 l 11 l 21 l 11 l 21 2 + l 22 2 l 31 l 21 + l 32 l 22 l 31 l 11 l 31 l 21 + l 32 l 22 l 31 2 + l 32 2 + l 33 2 ) {\displaystyle {\begin{aligned}A&={\begin{pmatrix}a_{11}&a_{21}&a_{31}\\a_{21}&a_{22}&a_{32}\\a_{31}&a_{32}&a_{33}\\\end{pmatrix}}\\&={\begin{pmatrix}l_{11}&0&0\\l_{21}&l_{22}&0\\l_{31}&l_{32}&l_{33}\\\end{pmatrix}}{\begin{pmatrix}l_{11}&l_{21}&l_{31}\\0&l_{22}&l_{32}\\0&0&l_{33}\end{pmatrix}}\equiv LL^{T}\\&={\begin{pmatrix}l_{11}^{2}&l_{21}l_{11}&l_{31}l_{11}\\l_{21}l_{11}&l_{21}^{2}+l_{22}^{2}&l_{31}l_{21}+l_{32}l_{22}\\l_{31}l_{11}&l_{31}l_{21}+l_{32}l_{22}&l_{31}^{2}+l_{32}^{2}+l_{33}^{2}\end{pmatrix}}\end{aligned}}} We can see that for the diagonal elements ( l k k {\displaystyle l_{kk}} ) of L {\displaystyle L} there is a calculation pattern: l 11 = a 11 {\displaystyle l_{11}={\sqrt {a_{11}}}} l 22 = a 22 − l 21 2 {\displaystyle l_{22}={\sqrt {a_{22}-l_{21}^{2}}}} l 33 = a 33 − ( l 31 2 + l 32 2 ) {\displaystyle l_{33}={\sqrt {a_{33}-(l_{31}^{2}+l_{32}^{2})}}} or in general: l k k = a k k − ∑ j = 1 k − 1 l k j 2 {\displaystyle l_{kk}={\sqrt {a_{kk}-\sum _{j=1}^{k-1}l_{kj}^{2}}}} For the elements below the diagonal ( l i k {\displaystyle l_{ik}} , where i > k {\displaystyle i>k} ) there is also a calculation pattern: l 21 = 1 l 11 a 21 {\displaystyle l_{21}={\frac {1}{l_{11}}}a_{21}} l 31 = 1 l 11 a 31 {\displaystyle l_{31}={\frac {1}{l_{11}}}a_{31}} l 32 = 1 l 22 ( a 32 − l 31 l 21 ) {\displaystyle l_{32}={\frac {1}{l_{22}}}(a_{32}-l_{31}l_{21})} which can also be expressed in a general formula: l i k = 1 l k k ( a i k − ∑ j = 1 k − 1 l i j l k j ) {\displaystyle l_{ik}={\frac {1}{l_{kk}}}\left(a_{ik}-\sum _{j=1}^{k-1}l_{ij}l_{kj}\right)} Task description The task is to implement a routine which will return a lower Cholesky factor L {\displaystyle L} for every given symmetric, positive definite nxn matrix A {\displaystyle A} . You should then test it on the following two examples and include your output. Example 1: 25 15 -5 5 0 0 15 18 0 --> 3 3 0 -5 0 11 -1 1 3 Example 2: 18 22 54 42 4.24264 0.00000 0.00000 0.00000 22 70 86 62 --> 5.18545 6.56591 0.00000 0.00000 54 86 174 134 12.72792 3.04604 1.64974 0.00000 42 62 134 106 9.89949 1.62455 1.84971 1.39262 Note The Cholesky decomposition of a Pascal upper-triangle matrix is the Identity matrix of the same size. The Cholesky decomposition of a Pascal symmetric matrix is the Pascal lower-triangle matrix of the same size.
#11l
11l
F cholesky(A) V l = [[0.0] * A.len] * A.len L(i) 0 .< A.len L(j) 0 .. i V s = sum((0 .< j).map(k -> @l[@i][k] * @l[@j][k])) l[i][j] = I (i == j) {sqrt(A[i][i] - s)} E (1.0 / l[j][j] * (A[i][j] - s)) R l   F pprint(m) print(‘[’) L(row) m print(row) print(‘]’)   V m1 = [[25, 15, -5], [15, 18, 0], [-5, 0, 11]] print(cholesky(m1)) print()   V m2 = [[18, 22, 54, 42], [22, 70, 86, 62], [54, 86, 174, 134], [42, 62, 134, 106]] pprint(cholesky(m2))
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#D
D
int[3] array; array[0] = 5; // array.length = 4; // compile-time error
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#jq
jq
def combination(r): if r > length or r < 0 then empty elif r == length then . else ( [.[0]] + (.[1:]|combination(r-1))), ( .[1:]|combination(r)) end;   # select r integers from the set (0 .. n-1) def combinations(n;r): [range(0;n)] | combination(r);
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#PL.2FM
PL/M
/* IF-THEN-ELSE - THE ELSE STATEMENT; PART IS OPTIONAL */ IF COND THEN STATEMENT1; ELSE STATEMENT2;   /* CAN BE CHAINED - THE ELSE STATEMENTX; PART IS STILL OPTIONAL */ IF COND1 THEN STATEMENT1; ELSE IF CONB2 THEN STATEMENT2; ELSE IF CONB3 THEN STATEMENT3; ELSE STATEMENTX;
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Xojo
Xojo
  // Comments are denoted by a preceding double slash or or single quote ' and continue to the end of the line. There are no multi-line comment blocks Dim foo As Integer // Comments can also occupy the ends of code lines
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#XPL0
XPL0
Text(0, \comment\ "Hello \not a comment\ World!"); \comment
http://rosettacode.org/wiki/Chernick%27s_Carmichael_numbers
Chernick's Carmichael numbers
In 1939, Jack Chernick proved that, for n ≥ 3 and m ≥ 1: U(n, m) = (6m + 1) * (12m + 1) * Product_{i=1..n-2} (2^i * 9m + 1) is a Carmichael number if all the factors are primes and, for n > 4, m is a multiple of 2^(n-4). Example U(3, m) = (6m + 1) * (12m + 1) * (18m + 1) U(4, m) = U(3, m) * (2^2 * 9m + 1) U(5, m) = U(4, m) * (2^3 * 9m + 1) ... U(n, m) = U(n-1, m) * (2^(n-2) * 9m + 1) The smallest Chernick's Carmichael number with 3 prime factors, is: U(3, 1) = 1729. The smallest Chernick's Carmichael number with 4 prime factors, is: U(4, 1) = 63973. The smallest Chernick's Carmichael number with 5 prime factors, is: U(5, 380) = 26641259752490421121. For n = 5, the smallest number m that satisfy Chernick's conditions, is m = 380, therefore U(5, 380) is the smallest Chernick's Carmichael number with 5 prime factors. U(5, 380) is a Chernick's Carmichael number because m = 380 is a multiple of 2^(n-4), where n = 5, and the factors { (6*380 + 1), (12*380 + 1), (18*380 + 1), (36*380 + 1), (72*380 + 1) } are all prime numbers. Task For n ≥ 3, let a(n) be the smallest Chernick's Carmichael number with n prime factors. Compute a(n) for n = 3..9. Optional: find a(10). Note: it's perfectly acceptable to show the terms in factorized form: a(3) = 7 * 13 * 19 a(4) = 7 * 13 * 19 * 37 a(5) = 2281 * 4561 * 6841 * 13681 * 27361 ... See also Jack Chernick, On Fermat's simple theorem (PDF) OEIS A318646: The least Chernick's "universal form" Carmichael number with n prime factors Related tasks Carmichael 3 strong pseudoprimes
#F.23
F#
  // Generate Chernick's Carmichael numbers. Nigel Galloway: June 1st., 2019 let fMk m k=isPrime(6*m+1) && isPrime(12*m+1) && [1..k-2]|>List.forall(fun n->isPrime(9*(pown 2 n)*m+1)) let fX k=Seq.initInfinite(fun n->(n+1)*(pown 2 (k-4))) |> Seq.filter(fun n->fMk n k ) let cherCar k=let m=Seq.head(fX k) in printfn "m=%d primes -> %A " m ([6*m+1;12*m+1]@List.init(k-2)(fun n->9*(pown 2 (n+1))*m+1)) [4..9] |> Seq.iter cherCar  
http://rosettacode.org/wiki/Chowla_numbers
Chowla numbers
Chowla numbers are also known as:   Chowla's function   chowla numbers   the chowla function   the chowla number   the chowla sequence The chowla number of   n   is   (as defined by Chowla's function):   the sum of the divisors of   n     excluding unity and   n   where   n   is a positive integer The sequence is named after   Sarvadaman D. S. Chowla,   (22 October 1907 ──► 10 December 1995), a London born Indian American mathematician specializing in number theory. German mathematician Carl Friedrich Gauss (1777─1855) said: "Mathematics is the queen of the sciences ─ and number theory is the queen of mathematics". Definitions Chowla numbers can also be expressed as: chowla(n) = sum of divisors of n excluding unity and n chowla(n) = sum( divisors(n)) - 1 - n chowla(n) = sum( properDivisors(n)) - 1 chowla(n) = sum(aliquotDivisors(n)) - 1 chowla(n) = aliquot(n) - 1 chowla(n) = sigma(n) - 1 - n chowla(n) = sigmaProperDivisiors(n) - 1   chowla(a*b) = a + b,   if a and b are distinct primes if chowla(n) = 0,  and n > 1, then n is prime if chowla(n) = n - 1, and n > 1, then n is a perfect number Task   create a   chowla   function that returns the   chowla number   for a positive integer   n   Find and display   (1 per line)   for the 1st   37   integers:   the integer   (the index)   the chowla number for that integer   For finding primes, use the   chowla   function to find values of zero   Find and display the   count   of the primes up to              100   Find and display the   count   of the primes up to           1,000   Find and display the   count   of the primes up to         10,000   Find and display the   count   of the primes up to       100,000   Find and display the   count   of the primes up to    1,000,000   Find and display the   count   of the primes up to  10,000,000   For finding perfect numbers, use the   chowla   function to find values of   n - 1   Find and display all   perfect numbers   up to   35,000,000   use commas within appropriate numbers   show all output here Related tasks   totient function   perfect numbers   Proper divisors   Sieve of Eratosthenes See also   the OEIS entry for   A48050 Chowla's function.
#AWK
AWK
  # syntax: GAWK -f CHOWLA_NUMBERS.AWK # converted from Go BEGIN { for (i=1; i<=37; i++) { printf("chowla(%2d) = %s\n",i,chowla(i)) } printf("\nCount of primes up to:\n") count = 1 limit = 1e7 sieve(limit) power = 100 for (i=3; i<limit; i+=2) { if (!c[i]) { count++ } if (i == power-1) { printf("%10s = %s\n",commatize(power),commatize(count)) power *= 10 } } printf("\nPerfect numbers:") count = 0 limit = 35000000 k = 2 kk = 3 while (1) { if ((p = k * kk) > limit) { break } if (chowla(p) == p-1) { printf("  %s",commatize(p)) count++ } k = kk + 1 kk += k } printf("\nThere are %d perfect numbers <= %s\n",count,commatize(limit)) exit(0) } function chowla(n, i,j,sum) { if (n < 1 || n != int(n)) { return sprintf("%s is invalid",n) } for (i=2; i*i<=n; i++) { if (n%i == 0) { j = n / i sum += (i == j) ? i : i + j } } return(sum+0) } function commatize(x, num) { if (x < 0) { return "-" commatize(-x) } x = int(x) num = sprintf("%d.",x) while (num ~ /^[0-9][0-9][0-9][0-9]/) { sub(/[0-9][0-9][0-9][,.]/,",&",num) } sub(/\.$/,"",num) return(num) } function sieve(limit, i,j) { for (i=1; i<=limit; i++) { c[i] = 0 } for (i=3; i*3<limit; i+=2) { if (!c[i] && chowla(i) == 0) { for (j=3*i; j<limit; j+=2*i) { c[j] = 1 } } } }  
http://rosettacode.org/wiki/Church_numerals
Church numerals
Task In the Church encoding of natural numbers, the number N is encoded by a function that applies its first argument N times to its second argument. Church zero always returns the identity function, regardless of its first argument. In other words, the first argument is not applied to the second argument at all. Church one applies its first argument f just once to its second argument x, yielding f(x) Church two applies its first argument f twice to its second argument x, yielding f(f(x)) and each successive Church numeral applies its first argument one additional time to its second argument, f(f(f(x))), f(f(f(f(x)))) ... The Church numeral 4, for example, returns a quadruple composition of the function supplied as its first argument. Arithmetic operations on natural numbers can be similarly represented as functions on Church numerals. In your language define: Church Zero, a Church successor function (a function on a Church numeral which returns the next Church numeral in the series), functions for Addition, Multiplication and Exponentiation over Church numerals, a function to convert integers to corresponding Church numerals, and a function to convert Church numerals to corresponding integers. You should: Derive Church numerals three and four in terms of Church zero and a Church successor function. use Church numeral arithmetic to obtain the the sum and the product of Church 3 and Church 4, similarly obtain 4^3 and 3^4 in terms of Church numerals, using a Church numeral exponentiation function, convert each result back to an integer, and return it or print it to the console.
#Go
Go
package main   import "fmt"   type any = interface{}   type fn func(any) any   type church func(fn) fn   func zero(f fn) fn { return func(x any) any { return x } }   func (c church) succ() church { return func(f fn) fn { return func(x any) any { return f(c(f)(x)) } } }   func (c church) add(d church) church { return func(f fn) fn { return func(x any) any { return c(f)(d(f)(x)) } } }   func (c church) mul(d church) church { return func(f fn) fn { return func(x any) any { return c(d(f))(x) } } }   func (c church) pow(d church) church { di := d.toInt() prod := c for i := 1; i < di; i++ { prod = prod.mul(c) } return prod }   func (c church) toInt() int { return c(incr)(0).(int) }   func intToChurch(i int) church { if i == 0 { return zero } else { return intToChurch(i - 1).succ() } }   func incr(i any) any { return i.(int) + 1 }   func main() { z := church(zero) three := z.succ().succ().succ() four := three.succ()   fmt.Println("three ->", three.toInt()) fmt.Println("four ->", four.toInt()) fmt.Println("three + four ->", three.add(four).toInt()) fmt.Println("three * four ->", three.mul(four).toInt()) fmt.Println("three ^ four ->", three.pow(four).toInt()) fmt.Println("four ^ three ->", four.pow(three).toInt()) fmt.Println("5 -> five ->", intToChurch(5).toInt()) }
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Component_Pascal
Component Pascal
  MODULE Point; IMPORT Strings; TYPE Instance* = POINTER TO LIMITED RECORD x-, y- : LONGINT; (* Instance variables *) END;   PROCEDURE (self: Instance) Initialize*(x,y: LONGINT), NEW; BEGIN self.x := x; self.y := y END Initialize;   (* constructor *) PROCEDURE New*(x, y: LONGINT): Instance; VAR point: Instance; BEGIN NEW(point); point.Initialize(x,y); RETURN point END New;   (* methods *) PROCEDURE (self: Instance) Add*(other: Instance): Instance, NEW; BEGIN RETURN New(self.x + other.x,self.y + other.y); END Add;   PROCEDURE (self: Instance) ToString*(): POINTER TO ARRAY OF CHAR, NEW; VAR xStr,yStr: ARRAY 64 OF CHAR; str: POINTER TO ARRAY OF CHAR; BEGIN Strings.IntToString(self.x,xStr); Strings.IntToString(self.y,yStr); NEW(str,128);str^ := "@(" +xStr$ + "," + yStr$ + ")"; RETURN str END ToString; END Point.  
http://rosettacode.org/wiki/Cistercian_numerals
Cistercian numerals
Cistercian numerals were used across Europe by Cistercian monks during the Late Medieval Period as an alternative to Roman numerals. They were used to represent base 10 integers from 0 to 9999. How they work All Cistercian numerals begin with a vertical line segment, which by itself represents the number 0. Then, glyphs representing the digits 1 through 9 are optionally added to the four quadrants surrounding the vertical line segment. These glyphs are drawn with vertical and horizontal symmetry about the initial line segment. Each quadrant corresponds to a digit place in the number: The upper-right quadrant represents the ones place. The upper-left quadrant represents the tens place. The lower-right quadrant represents the hundreds place. The lower-left quadrant represents the thousands place. Please consult the following image for examples of Cistercian numerals showing each glyph: [1] Task Write a function/procedure/routine to display any given Cistercian numeral. This could be done by drawing to the display, creating an image, or even as text (as long as it is a reasonable facsimile). Use the routine to show the following Cistercian numerals: 0 1 20 300 4000 5555 6789 And a number of your choice! Notes Due to the inability to upload images to Rosetta Code as of this task's creation, showing output here on this page is not required. However, it is welcomed — especially for text output. See also Numberphile - The Forgotten Number System dcode.fr - Online Cistercian numeral converter
#Nim
Nim
const Size = 15   type Canvas = array[Size, array[Size, char]]     func horizontal(canvas: var Canvas; col1, col2, row: Natural) = for col in col1..col2: canvas[row][col] = 'x'     func vertical(canvas: var Canvas; row1, row2, col: Natural) = for row in row1..row2: canvas[row][col] = 'x'     func diagd(canvas: var Canvas; col1, col2, row: Natural) = for col in col1..col2: canvas[row + col - col1][col] = 'x'     func diagu(canvas: var Canvas; col1, col2, row: Natural) = for col in col1..col2: canvas[row - col + col1][col] = 'x'     func drawPart(canvas: var Canvas; value: Natural) =   case value of 1: canvas.horizontal(6, 10, 0) of 2: canvas.horizontal(6, 10, 4) of 3: canvas.diagd(6, 10, 0) of 4: canvas.diagu(6, 10, 4) of 5: canvas.drawPart(1) canvas.drawPart(4) of 6: canvas.vertical(0, 4, 10) of 7: canvas.drawPart(1) canvas.drawPart(6) of 8: canvas.drawPart(2) canvas.drawPart(6) of 9: canvas.drawPart(1) canvas.drawPart(8) of 10: canvas.horizontal(0, 4, 0) of 20: canvas.horizontal(0, 4, 4) of 30: canvas.diagu(0, 4, 4) of 40: canvas.diagd(0, 4, 0) of 50: canvas.drawPart(10) canvas.drawPart(40) of 60: canvas.vertical(0, 4, 0) of 70: canvas.drawPart(10) canvas.drawPart(60) of 80: canvas.drawPart(20) canvas.drawPart(60) of 90: canvas.drawPart(10) canvas.drawPart(80) of 100: canvas.horizontal(6, 10, 14) of 200: canvas.horizontal(6, 10, 10) of 300: canvas.diagu(6, 10, 14) of 400: canvas.diagd(6, 10, 10) of 500: canvas.drawPart(100) canvas.drawPart(400) of 600: canvas.vertical(10, 14, 10) of 700: canvas.drawPart(100) canvas.drawPart(600) of 800: canvas.drawPart(200) canvas.drawPart(600) of 900: canvas.drawPart(100) canvas.drawPart(800) of 1000: canvas.horizontal(0, 4, 14) of 2000: canvas.horizontal(0, 4, 10) of 3000: canvas.diagd(0, 4, 10) of 4000: canvas.diagu(0, 4, 14) of 5000: canvas.drawPart(1000) canvas.drawPart(4000) of 6000: canvas.vertical(10, 14, 0) of 7000: canvas.drawPart(1000) canvas.drawPart(6000) of 8000: canvas.drawPart(2000) canvas.drawPart(6000) of 9000: canvas.drawPart(1000) canvas.drawPart(8000) else: raise newException(ValueError, "wrong value for 'drawPart'")     func draw(canvas: var Canvas; value: Natural) =   var val = value let thousands = val div 1000 val = val mod 1000 let hundreds = val div 100 val = val mod 100 let tens = val div 10 let ones = val mod 10   if thousands != 0: canvas.drawPart(1000 * thousands) if hundreds != 0: canvas.drawPart(100 * hundreds) if tens != 0: canvas.drawPart(10 * tens) if ones != 0: canvas.drawPart(ones)     func cistercian(n: Natural): Canvas = for row in result.mitems: for cell in row.mitems: cell = ' ' row[5] = 'x' result.draw(n)     proc `$`(canvas: Canvas): string = for row in canvas: for cell in row: result.add cell result.add '\n'     when isMainModule:   for number in [0, 1, 20, 300, 4000, 5555, 6789, 9999]: echo number, ':' echo cistercian(number)
http://rosettacode.org/wiki/Closest-pair_problem
Closest-pair problem
This page uses content from Wikipedia. The original article was at Closest pair of points problem. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Provide a function to find the closest two points among a set of given points in two dimensions,   i.e. to solve the   Closest pair of points problem   in the   planar   case. The straightforward solution is a   O(n2)   algorithm   (which we can call brute-force algorithm);   the pseudo-code (using indexes) could be simply: bruteForceClosestPair of P(1), P(2), ... P(N) if N < 2 then return ∞ else minDistance ← |P(1) - P(2)| minPoints ← { P(1), P(2) } foreach i ∈ [1, N-1] foreach j ∈ [i+1, N] if |P(i) - P(j)| < minDistance then minDistance ← |P(i) - P(j)| minPoints ← { P(i), P(j) } endif endfor endfor return minDistance, minPoints endif A better algorithm is based on the recursive divide&conquer approach,   as explained also at   Wikipedia's Closest pair of points problem,   which is   O(n log n);   a pseudo-code could be: closestPair of (xP, yP) where xP is P(1) .. P(N) sorted by x coordinate, and yP is P(1) .. P(N) sorted by y coordinate (ascending order) if N ≤ 3 then return closest points of xP using brute-force algorithm else xL ← points of xP from 1 to ⌈N/2⌉ xR ← points of xP from ⌈N/2⌉+1 to N xm ← xP(⌈N/2⌉)x yL ← { p ∈ yP : px ≤ xm } yR ← { p ∈ yP : px > xm } (dL, pairL) ← closestPair of (xL, yL) (dR, pairR) ← closestPair of (xR, yR) (dmin, pairMin) ← (dR, pairR) if dL < dR then (dmin, pairMin) ← (dL, pairL) endif yS ← { p ∈ yP : |xm - px| < dmin } nS ← number of points in yS (closest, closestPair) ← (dmin, pairMin) for i from 1 to nS - 1 k ← i + 1 while k ≤ nS and yS(k)y - yS(i)y < dmin if |yS(k) - yS(i)| < closest then (closest, closestPair) ← (|yS(k) - yS(i)|, {yS(k), yS(i)}) endif k ← k + 1 endwhile endfor return closest, closestPair endif References and further readings   Closest pair of points problem   Closest Pair (McGill)   Closest Pair (UCSB)   Closest pair (WUStL)   Closest pair (IUPUI)
#F.23
F#
  let closest_pairs (xys: Point []) = let n = xys.Length seq { for i in 0..n-2 do for j in i+1..n-1 do yield xys.[i], xys.[j] } |> Seq.minBy (fun (p0, p1) -> (p1 - p0).LengthSquared)  
http://rosettacode.org/wiki/Closures/Value_capture
Closures/Value capture
Task Create a list of ten functions, in the simplest manner possible   (anonymous functions are encouraged),   such that the function at index   i   (you may choose to start   i   from either   0   or   1),   when run, should return the square of the index,   that is,   i 2. Display the result of running any but the last function, to demonstrate that the function indeed remembers its value. Goal Demonstrate how to create a series of independent closures based on the same template but maintain separate copies of the variable closed over. In imperative languages, one would generally use a loop with a mutable counter variable. For each function to maintain the correct number, it has to capture the value of the variable at the time it was created, rather than just a reference to the variable, which would have a different value by the time the function was run. See also: Multiple distinct objects
#LFE
LFE
  > (set funcs (list-comp ((<- m (lists:seq 1 10))) (lambda () (math:pow m 2))))  
http://rosettacode.org/wiki/Circular_primes
Circular primes
Definitions A circular prime is a prime number with the property that the number generated at each intermediate step when cyclically permuting its (base 10) digits will also be prime. For example: 1193 is a circular prime, since 1931, 9311 and 3119 are all also prime. Note that a number which is a cyclic permutation of a smaller circular prime is not considered to be itself a circular prime. So 13 is a circular prime, but 31 is not. A repunit (denoted by R) is a number whose base 10 representation contains only the digit 1. For example: R(2) = 11 and R(5) = 11111 are repunits. Task Find the first 19 circular primes. If your language has access to arbitrary precision integer arithmetic, given that they are all repunits, find the next 4 circular primes. (Stretch) Determine which of the following repunits are probably circular primes: R(5003), R(9887), R(15073), R(25031), R(35317) and R(49081). The larger ones may take a long time to process so just do as many as you reasonably can. See also Wikipedia article - Circular primes. Wikipedia article - Repunit. OEIS sequence A016114 - Circular primes.
#Prolog
Prolog
  ?- use_module(library(primality)).   circular(N) :- member(N, [2, 3, 5, 7]). circular(N) :- limit(15, ( candidate(N), N > 9, circular_prime(N))). circular(r(K)) :- between(6, inf, K), N is (10**K - 1) div 9, prime(N).   candidate(0). candidate(N) :- candidate(M), member(D, [1, 3, 7, 9]), N is 10*M + D.   circular_prime(N) :- K is floor(log10(N)) + 1, circular_prime(N, N, K). circular_prime(_, _, 0) :- !. circular_prime(P0, P, K) :- P >= P0, prime(P), rotate(P, Q), succ(DecK, K), circular_prime(P0, Q, DecK).   rotate(N, M) :- D is floor(log10(N)), divmod(N, 10, Q, R), M is R*10**D + Q.   main :- findall(P, limit(23, circular(P)), S), format("The first 23 circular primes:~n~w~n", [S]), halt.   ?- main.  
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#Action.21
Action!
INCLUDE "H6:REALMATH.ACT"   PROC Circles(CHAR ARRAY sx1,sy1,sx2,sy2,sr) REAL x1,y1,x2,y2,r,x,y,bx,by,pb,cb,xx,yy REAL two,tmp1,tmp2,tmp3   ValR(sx1,x1) ValR(sy1,y1) ValR(sx2,x2) ValR(sy2,y2) ValR(sr,r) IntToReal(2,two)   Print("p1=(") PrintR(x1) Put(32) PrintR(y1) Print(") p2=(") PrintR(x2) Put(32) PrintR(y2) Print(") r=") PrintR(r) Print(" -> ")   IF RealEqual(r,rzero) THEN PrintE("Radius is zero, no circles") PutE() RETURN FI   RealSub(x2,x1,tmp1) ;tmp1=x2-x1 RealDiv(tmp1,two,x) ;x=(x2-x1)/2   RealSub(y2,y1,tmp1) ;tmp1=y2-y1 RealDiv(tmp1,two,y) ;y=(y2-y1)/2   RealAdd(x1,x,bx) ;bx=x1+x RealAdd(y1,y,by) ;bx=x1+x   RealMult(x,x,tmp1)  ;tmp1=x^2 RealMult(y,y,tmp2)  ;tmp2=y^2 RealAdd(tmp1,tmp2,tmp3) ;tmp3=x^2+y^2 Sqrt(tmp3,pb)  ;pb=sqrt(x^2+y^2)   IF RealEqual(pb,rzero) THEN PrintE("Infinite circles") ELSEIF RealGreater(pb,r) THEN PrintE("Points are too far, no circles") ELSE RealMult(r,r,tmp1)  ;tmp1=r^2 RealMult(pb,pb,tmp2)  ;tmp2=pb^2 RealSub(tmp1,tmp2,tmp3) ;tmp3=r^2-pb^2 Sqrt(tmp3,cb)  ;cb=sqrt(r^2-pb^2)   RealMult(y,cb,tmp1) ;tmp1=y*cb RealDiv(tmp1,pb,xx) ;xx=y*cb/pb   RealMult(x,cb,tmp1) ;tmp1=x*cb RealDiv(tmp1,pb,yy) ;yy=x*cb/pb   RealSub(bx,xx,tmp1) ;tmp1=bx-xx Print("c1=(") PrintR(tmp1) Put(32)   RealAdd(by,yy,tmp1) ;tmp1=by+yy PrintR(tmp1) Print(") c2=(")   RealAdd(bx,xx,tmp1) ;tmp1=bx+xx PrintR(tmp1) Put(32)   RealSub(by,yy,tmp1) ;tmp1=by-yy PrintR(tmp1) PrintE(")") FI PutE() RETURN   PROC Main() Put(125) PutE() ;clear the screen MathInit() Circles("0.1234","0.9876","0.8765","0.2345","2.0") Circles("0.0000","2.0000","0.0000","0.0000","1.0") Circles("0.1234","0.9876","0.1234","0.9876","2.0") Circles("0.1234","0.9876","0.8765","0.2345","0.5") Circles("0.1234","0.9876","0.1234","0.9876","0.0") RETURN
http://rosettacode.org/wiki/Chinese_zodiac
Chinese zodiac
Traditionally, the Chinese have counted years using two simultaneous cycles, one of length 10 (the "celestial stems") and one of length 12 (the "terrestrial branches"); the combination results in a repeating 60-year pattern. Mapping the branches to twelve traditional animal deities results in the well-known "Chinese zodiac", assigning each year to a given animal. For example, Tuesday, February 1, 2022 CE (in the common Gregorian calendar) will begin the lunisolar Year of the Tiger. The celestial stems have no one-to-one mapping like that of the branches to animals; however, the five pairs of consecutive stems each belong to one of the five traditional Chinese elements (Wood, Fire, Earth, Metal, and Water). Further, one of the two years within each element's governance is associated with yin, the other with yang. Thus, 2022 is also the yang year of Water. Note that since 12 is an even number, the association between animals and yin/yang doesn't change. Consecutive Years of the Rooster will cycle through the five elements, but will always be yin, despite the apparent conceptual mismatch between the specifically-male English animal name and the female aspect denoted by yin. Task Create a subroutine or program that will return or output the animal, yin/yang association, and element for the lunisolar year that begins in a given CE year. You may optionally provide more information in the form of the year's numerical position within the 60-year cycle and/or its actual Chinese stem-branch name (in Han characters or Pinyin transliteration). Requisite information The animal cycle runs in this order: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig. The element cycle runs in this order: Wood, Fire, Earth, Metal, Water. The yang year precedes the yin year within each element. The current 60-year cycle began in 1984 CE; the first cycle of the Common Era began in 4 CE. Thus, 1984 was the year of the Wood Rat (yang), 1985 was the year of the Wood Ox (yin), and 1986 the year of the Fire Tiger (yang); 2022 - which, as already noted, is the year of the Water Tiger (yang) - is the 39th year of the current cycle. Information for optional task The ten celestial stems are 甲 jiă, 乙 yĭ, 丙 bĭng, 丁 dīng, 戊 wù, 己 jĭ, 庚 gēng, 辛 xīn, 壬 rén, and 癸 gŭi. With the ASCII version of Pinyin tones, the names are written "jia3", "yi3", "bing3", "ding1", "wu4", "ji3", "geng1", "xin1", "ren2", and "gui3". The twelve terrestrial branches are 子 zĭ, 丑 chŏu, 寅 yín, 卯 măo, 辰 chén, 巳 sì, 午 wŭ, 未 wèi, 申 shēn, 酉 yŏu, 戌 xū, 亥 hài. In ASCII Pinyin, those are "zi3", "chou3", "yin2", "mao3", "chen2", "si4", "wu3", "wei4", "shen1", "you3", "xu1", and "hai4". Therefore 1984 was 甲子 (jiă-zĭ, or jia3-zi3). 2022 is 壬寅 (rén-yín or ren2-yin2).
#360_Assembly
360 Assembly
* Chinese zodiac 10/03/2019 CHINEZOD CSECT USING CHINEZOD,R13 base register B 72(R15) skip savearea DC 17F'0' savearea SAVE (14,12) save previous context ST R13,4(R15) link backward ST R15,8(R13) link forward LR R13,R15 set addressability LA R6,1 i=1 DO WHILE=(C,R6,LE,=A(NY)) do i=1 to hbound(years) LR R1,R6 i SLA R1,2 *4 L R2,YEARS-4(R1) ~ ST R2,YEAR year=years(i) SH R2,=H'4' -4 LR R7,R2 year-4 SRDA R2,32 ~ D R2,=F'10' /10 SRA R2,1 /2 MH R2,=H'6' *6 LA R1,ELEMENTS(R2) ~ MVC ELEMENT,0(R1) element=elements(mod(year-4,10)/2+1) LR R2,R7 year-4 SRDA R2,32 ~ D R2,=F'12' /12 SLA R2,3 *8 LA R1,ANIMALS(R2) ~ MVC ANIMAL,0(R1) animal=animals(mod(year-4,12)+1) L R2,YEAR year SRDA R2,32 ~ D R2,=F'2' /2 SLA R2,2 *4 LA R1,YINYANGS(R2) ~ MVC YINYANG,0(R1) yinyang=yinyangs(mod(year,2)+1) LR R2,R7 year-4 SRDA R2,32 ~ D R2,=F'60' /60 LA R2,1(R2) nn=mod(year-4,60)+1 L R1,YEAR year XDECO R1,XDEC edit year MVC PG+00(4),XDEC+8 output year MVC PG+24(6),ELEMENT output element MVC PG+31(8),ANIMAL output animal MVC PG+41(4),YINYANG output yinyang XDECO R2,XDEC edit nn MVC PG+49(2),XDEC+10 output nn XPRNT PG,L'PG print buffer LA R6,1(R6) i++ ENDDO , enddo i L R13,4(0,R13) restore previous savearea pointer RETURN (14,12),RC=0 restore registers from calling sav NY EQU (ANIMAL-YEARS)/4 ANIMALS DC CL8'Rat',CL8'Ox',CL8'Tiger',CL8'Rabbit' DC CL8'Dragon',CL8'Snake',CL8'Horse',CL8'Goat' DC CL8'Monkey',CL8'Rooster',CL8'Dog',CL8'Pig' ELEMENTS DC CL6'Wood',CL6'Fire',CL6'Earth',CL6'Metal',CL6'Water' YINYANGS DC CL4'Yang',CL4'Yin' YEARS DC F'1935',F'1938',F'1968',F'1972',F'1976',F'1984',F'2017' ANIMAL DS CL8 ELEMENT DS CL6 YINYANG DS CL4 YEAR DS F PG DC CL80':::: is the year of the :::::: :::::::: (::::).  ::/60' XDEC DS CL12 temp for xdeco REGEQU END CHINEZOD
http://rosettacode.org/wiki/Cholesky_decomposition
Cholesky decomposition
Every symmetric, positive definite matrix A can be decomposed into a product of a unique lower triangular matrix L and its transpose: A = L L T {\displaystyle A=LL^{T}} L {\displaystyle L} is called the Cholesky factor of A {\displaystyle A} , and can be interpreted as a generalized square root of A {\displaystyle A} , as described in Cholesky decomposition. In a 3x3 example, we have to solve the following system of equations: A = ( a 11 a 21 a 31 a 21 a 22 a 32 a 31 a 32 a 33 ) = ( l 11 0 0 l 21 l 22 0 l 31 l 32 l 33 ) ( l 11 l 21 l 31 0 l 22 l 32 0 0 l 33 ) ≡ L L T = ( l 11 2 l 21 l 11 l 31 l 11 l 21 l 11 l 21 2 + l 22 2 l 31 l 21 + l 32 l 22 l 31 l 11 l 31 l 21 + l 32 l 22 l 31 2 + l 32 2 + l 33 2 ) {\displaystyle {\begin{aligned}A&={\begin{pmatrix}a_{11}&a_{21}&a_{31}\\a_{21}&a_{22}&a_{32}\\a_{31}&a_{32}&a_{33}\\\end{pmatrix}}\\&={\begin{pmatrix}l_{11}&0&0\\l_{21}&l_{22}&0\\l_{31}&l_{32}&l_{33}\\\end{pmatrix}}{\begin{pmatrix}l_{11}&l_{21}&l_{31}\\0&l_{22}&l_{32}\\0&0&l_{33}\end{pmatrix}}\equiv LL^{T}\\&={\begin{pmatrix}l_{11}^{2}&l_{21}l_{11}&l_{31}l_{11}\\l_{21}l_{11}&l_{21}^{2}+l_{22}^{2}&l_{31}l_{21}+l_{32}l_{22}\\l_{31}l_{11}&l_{31}l_{21}+l_{32}l_{22}&l_{31}^{2}+l_{32}^{2}+l_{33}^{2}\end{pmatrix}}\end{aligned}}} We can see that for the diagonal elements ( l k k {\displaystyle l_{kk}} ) of L {\displaystyle L} there is a calculation pattern: l 11 = a 11 {\displaystyle l_{11}={\sqrt {a_{11}}}} l 22 = a 22 − l 21 2 {\displaystyle l_{22}={\sqrt {a_{22}-l_{21}^{2}}}} l 33 = a 33 − ( l 31 2 + l 32 2 ) {\displaystyle l_{33}={\sqrt {a_{33}-(l_{31}^{2}+l_{32}^{2})}}} or in general: l k k = a k k − ∑ j = 1 k − 1 l k j 2 {\displaystyle l_{kk}={\sqrt {a_{kk}-\sum _{j=1}^{k-1}l_{kj}^{2}}}} For the elements below the diagonal ( l i k {\displaystyle l_{ik}} , where i > k {\displaystyle i>k} ) there is also a calculation pattern: l 21 = 1 l 11 a 21 {\displaystyle l_{21}={\frac {1}{l_{11}}}a_{21}} l 31 = 1 l 11 a 31 {\displaystyle l_{31}={\frac {1}{l_{11}}}a_{31}} l 32 = 1 l 22 ( a 32 − l 31 l 21 ) {\displaystyle l_{32}={\frac {1}{l_{22}}}(a_{32}-l_{31}l_{21})} which can also be expressed in a general formula: l i k = 1 l k k ( a i k − ∑ j = 1 k − 1 l i j l k j ) {\displaystyle l_{ik}={\frac {1}{l_{kk}}}\left(a_{ik}-\sum _{j=1}^{k-1}l_{ij}l_{kj}\right)} Task description The task is to implement a routine which will return a lower Cholesky factor L {\displaystyle L} for every given symmetric, positive definite nxn matrix A {\displaystyle A} . You should then test it on the following two examples and include your output. Example 1: 25 15 -5 5 0 0 15 18 0 --> 3 3 0 -5 0 11 -1 1 3 Example 2: 18 22 54 42 4.24264 0.00000 0.00000 0.00000 22 70 86 62 --> 5.18545 6.56591 0.00000 0.00000 54 86 174 134 12.72792 3.04604 1.64974 0.00000 42 62 134 106 9.89949 1.62455 1.84971 1.39262 Note The Cholesky decomposition of a Pascal upper-triangle matrix is the Identity matrix of the same size. The Cholesky decomposition of a Pascal symmetric matrix is the Pascal lower-triangle matrix of the same size.
#Ada
Ada
with Ada.Numerics.Generic_Real_Arrays; generic with package Matrix is new Ada.Numerics.Generic_Real_Arrays (<>); package Decomposition is   -- decompose a square matrix A by A = L * Transpose (L) procedure Decompose (A : Matrix.Real_Matrix; L : out Matrix.Real_Matrix);   end Decomposition;
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Delphi
Delphi
  // Creates and initializes a new integer Array var // Dynamics arrays can be initialized, if it's global variable in declaration scope intArray: TArray<Integer> = [1, 2, 3, 4, 5]; intArray2: array of Integer = [1, 2, 3, 4, 5];   //Cann't initialize statics arrays in declaration scope intArray3: array [0..4]of Integer; intArray4: array [10..14]of Integer;   procedure var // Any arrays can't be initialized, if it's local variable in declaration scope intArray5: TArray<Integer>; begin // Dynamics arrays can be full assigned in routine scope intArray := [1,2,3]; intArray2 := [1,2,3];   // Dynamics arrays zero-based intArray[0] := 1;   // Dynamics arrays must set size, if it not was initialized before SetLength(intArray,5);   // Inline dynamics arrays can be created and initialized routine scope // only for version after 10.3 Tokyo var intArray6 := [1, 2, 3]; var intArray7: TArray<Integer> := [1, 2, 3]; end;  
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#Julia
Julia
using Combinatorics n = 4 m = 3 for i in combinations(0:n,m) println(i') end
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#Pop11
Pop11
if condition then  ;;; Action endif;
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#XQuery
XQuery
(: This is a XQuery comment :)
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#XSLT
XSLT
<!-- Comment syntax is borrowed from XML and HTML. -->
http://rosettacode.org/wiki/Chinese_remainder_theorem
Chinese remainder theorem
Suppose   n 1 {\displaystyle n_{1}} ,   n 2 {\displaystyle n_{2}} ,   … {\displaystyle \ldots } ,   n k {\displaystyle n_{k}}   are positive integers that are pairwise co-prime.   Then, for any given sequence of integers   a 1 {\displaystyle a_{1}} ,   a 2 {\displaystyle a_{2}} ,   … {\displaystyle \dots } ,   a k {\displaystyle a_{k}} ,   there exists an integer   x {\displaystyle x}   solving the following system of simultaneous congruences: x ≡ a 1 ( mod n 1 ) x ≡ a 2 ( mod n 2 )     ⋮ x ≡ a k ( mod n k ) {\displaystyle {\begin{aligned}x&\equiv a_{1}{\pmod {n_{1}}}\\x&\equiv a_{2}{\pmod {n_{2}}}\\&{}\ \ \vdots \\x&\equiv a_{k}{\pmod {n_{k}}}\end{aligned}}} Furthermore, all solutions   x {\displaystyle x}   of this system are congruent modulo the product,   N = n 1 n 2 … n k {\displaystyle N=n_{1}n_{2}\ldots n_{k}} . Task Write a program to solve a system of linear congruences by applying the   Chinese Remainder Theorem. If the system of equations cannot be solved, your program must somehow indicate this. (It may throw an exception or return a special false value.) Since there are infinitely many solutions, the program should return the unique solution   s {\displaystyle s}   where   0 ≤ s ≤ n 1 n 2 … n k {\displaystyle 0\leq s\leq n_{1}n_{2}\ldots n_{k}} . Show the functionality of this program by printing the result such that the   n {\displaystyle n} 's   are   [ 3 , 5 , 7 ] {\displaystyle [3,5,7]}   and the   a {\displaystyle a} 's   are   [ 2 , 3 , 2 ] {\displaystyle [2,3,2]} . Algorithm:   The following algorithm only applies if the   n i {\displaystyle n_{i}} 's   are pairwise co-prime. Suppose, as above, that a solution is required for the system of congruences: x ≡ a i ( mod n i ) f o r i = 1 , … , k {\displaystyle x\equiv a_{i}{\pmod {n_{i}}}\quad \mathrm {for} \;i=1,\ldots ,k} Again, to begin, the product   N = n 1 n 2 … n k {\displaystyle N=n_{1}n_{2}\ldots n_{k}}   is defined. Then a solution   x {\displaystyle x}   can be found as follows: For each   i {\displaystyle i} ,   the integers   n i {\displaystyle n_{i}}   and   N / n i {\displaystyle N/n_{i}}   are co-prime. Using the   Extended Euclidean algorithm,   we can find integers   r i {\displaystyle r_{i}}   and   s i {\displaystyle s_{i}}   such that   r i n i + s i N / n i = 1 {\displaystyle r_{i}n_{i}+s_{i}N/n_{i}=1} . Then, one solution to the system of simultaneous congruences is: x = ∑ i = 1 k a i s i N / n i {\displaystyle x=\sum _{i=1}^{k}a_{i}s_{i}N/n_{i}} and the minimal solution, x ( mod N ) {\displaystyle x{\pmod {N}}} .
#11l
11l
F mul_inv(=a, =b) V b0 = b V x0 = 0 V x1 = 1 I b == 1 R 1 L a > 1 V q = a I/ b (a, b) = (b, a % b) (x0, x1) = (x1 - q * x0, x0) I x1 < 0 x1 += b0 R x1   F chinese_remainder(n, a) V sum = 0 V prod = product(n) L(n_i, a_i) zip(n, a) V p = prod I/ n_i sum += a_i * mul_inv(p, n_i) * p R sum % prod   V n = [3, 5, 7] V a = [2, 3, 2] print(chinese_remainder(n, a))
http://rosettacode.org/wiki/Chernick%27s_Carmichael_numbers
Chernick's Carmichael numbers
In 1939, Jack Chernick proved that, for n ≥ 3 and m ≥ 1: U(n, m) = (6m + 1) * (12m + 1) * Product_{i=1..n-2} (2^i * 9m + 1) is a Carmichael number if all the factors are primes and, for n > 4, m is a multiple of 2^(n-4). Example U(3, m) = (6m + 1) * (12m + 1) * (18m + 1) U(4, m) = U(3, m) * (2^2 * 9m + 1) U(5, m) = U(4, m) * (2^3 * 9m + 1) ... U(n, m) = U(n-1, m) * (2^(n-2) * 9m + 1) The smallest Chernick's Carmichael number with 3 prime factors, is: U(3, 1) = 1729. The smallest Chernick's Carmichael number with 4 prime factors, is: U(4, 1) = 63973. The smallest Chernick's Carmichael number with 5 prime factors, is: U(5, 380) = 26641259752490421121. For n = 5, the smallest number m that satisfy Chernick's conditions, is m = 380, therefore U(5, 380) is the smallest Chernick's Carmichael number with 5 prime factors. U(5, 380) is a Chernick's Carmichael number because m = 380 is a multiple of 2^(n-4), where n = 5, and the factors { (6*380 + 1), (12*380 + 1), (18*380 + 1), (36*380 + 1), (72*380 + 1) } are all prime numbers. Task For n ≥ 3, let a(n) be the smallest Chernick's Carmichael number with n prime factors. Compute a(n) for n = 3..9. Optional: find a(10). Note: it's perfectly acceptable to show the terms in factorized form: a(3) = 7 * 13 * 19 a(4) = 7 * 13 * 19 * 37 a(5) = 2281 * 4561 * 6841 * 13681 * 27361 ... See also Jack Chernick, On Fermat's simple theorem (PDF) OEIS A318646: The least Chernick's "universal form" Carmichael number with n prime factors Related tasks Carmichael 3 strong pseudoprimes
#FreeBASIC
FreeBASIC
#include "isprime.bas"   Function PrimalityPretest(k As Integer) As Boolean Dim As Integer ppp(1 To 8) = {3,5,7,11,13,17,19,23} For i As Integer = 1 To Ubound(ppp) If k Mod ppp(i) = 0 Then Return (k <= 23) Next i Return True End Function   Function isChernick(n As Integer, m As Integer) As Boolean Dim As Integer i, t = 9 * m   If Not PrimalityPretest(6 * m + 1) Then Return False If Not PrimalityPretest(12 * m + 1) Then Return False   For i = 1 To n-1 If Not PrimalityPretest(t * (2 ^ i) + 1) Then Return False Next i   If Not isPrime(6 * m + 1) Then Return False If Not isPrime(12 * m + 1) Then Return False   For i = 1 To n - 2 If Not isPrime(t * (2 ^ i) + 1) Then Return False Next i Return True End Function   Dim As Uinteger multiplier, k, m = 1 For n As Integer = 3 To 9 multiplier = Iif (n > 4, 2 ^ (n-4), 1) If n > 5 Then multiplier *= 5   k = 1 Do m = k * multiplier If isChernick(n, m) Then Print "a(" & n & ") has m = " & m Exit Do End If k += 1 Loop Next n Sleep
http://rosettacode.org/wiki/Chowla_numbers
Chowla numbers
Chowla numbers are also known as:   Chowla's function   chowla numbers   the chowla function   the chowla number   the chowla sequence The chowla number of   n   is   (as defined by Chowla's function):   the sum of the divisors of   n     excluding unity and   n   where   n   is a positive integer The sequence is named after   Sarvadaman D. S. Chowla,   (22 October 1907 ──► 10 December 1995), a London born Indian American mathematician specializing in number theory. German mathematician Carl Friedrich Gauss (1777─1855) said: "Mathematics is the queen of the sciences ─ and number theory is the queen of mathematics". Definitions Chowla numbers can also be expressed as: chowla(n) = sum of divisors of n excluding unity and n chowla(n) = sum( divisors(n)) - 1 - n chowla(n) = sum( properDivisors(n)) - 1 chowla(n) = sum(aliquotDivisors(n)) - 1 chowla(n) = aliquot(n) - 1 chowla(n) = sigma(n) - 1 - n chowla(n) = sigmaProperDivisiors(n) - 1   chowla(a*b) = a + b,   if a and b are distinct primes if chowla(n) = 0,  and n > 1, then n is prime if chowla(n) = n - 1, and n > 1, then n is a perfect number Task   create a   chowla   function that returns the   chowla number   for a positive integer   n   Find and display   (1 per line)   for the 1st   37   integers:   the integer   (the index)   the chowla number for that integer   For finding primes, use the   chowla   function to find values of zero   Find and display the   count   of the primes up to              100   Find and display the   count   of the primes up to           1,000   Find and display the   count   of the primes up to         10,000   Find and display the   count   of the primes up to       100,000   Find and display the   count   of the primes up to    1,000,000   Find and display the   count   of the primes up to  10,000,000   For finding perfect numbers, use the   chowla   function to find values of   n - 1   Find and display all   perfect numbers   up to   35,000,000   use commas within appropriate numbers   show all output here Related tasks   totient function   perfect numbers   Proper divisors   Sieve of Eratosthenes See also   the OEIS entry for   A48050 Chowla's function.
#C
C
#include <stdio.h>   unsigned chowla(const unsigned n) { unsigned sum = 0; for (unsigned i = 2, j; i * i <= n; i ++) if (n % i == 0) sum += i + (i == (j = n / i) ? 0 : j); return sum; }   int main(int argc, char const *argv[]) { unsigned a; for (unsigned n = 1; n < 38; n ++) printf("chowla(%u) = %u\n", n, chowla(n));   unsigned n, count = 0, power = 100; for (n = 2; n < 10000001; n ++) { if (chowla(n) == 0) count ++; if (n % power == 0) printf("There is %u primes < %u\n", count, power), power *= 10; }   count = 0; unsigned limit = 350000000; unsigned k = 2, kk = 3, p; for ( ; ; ) { if ((p = k * kk) > limit) break; if (chowla(p) == p - 1) { printf("%d is a perfect number\n", p); count ++; } k = kk + 1; kk += k; } printf("There are %u perfect numbers < %u\n", count, limit); return 0; }
http://rosettacode.org/wiki/Church_numerals
Church numerals
Task In the Church encoding of natural numbers, the number N is encoded by a function that applies its first argument N times to its second argument. Church zero always returns the identity function, regardless of its first argument. In other words, the first argument is not applied to the second argument at all. Church one applies its first argument f just once to its second argument x, yielding f(x) Church two applies its first argument f twice to its second argument x, yielding f(f(x)) and each successive Church numeral applies its first argument one additional time to its second argument, f(f(f(x))), f(f(f(f(x)))) ... The Church numeral 4, for example, returns a quadruple composition of the function supplied as its first argument. Arithmetic operations on natural numbers can be similarly represented as functions on Church numerals. In your language define: Church Zero, a Church successor function (a function on a Church numeral which returns the next Church numeral in the series), functions for Addition, Multiplication and Exponentiation over Church numerals, a function to convert integers to corresponding Church numerals, and a function to convert Church numerals to corresponding integers. You should: Derive Church numerals three and four in terms of Church zero and a Church successor function. use Church numeral arithmetic to obtain the the sum and the product of Church 3 and Church 4, similarly obtain 4^3 and 3^4 in terms of Church numerals, using a Church numeral exponentiation function, convert each result back to an integer, and return it or print it to the console.
#Groovy
Groovy
class ChurchNumerals { static void main(args) {   def zero = { f -> { a -> a } } def succ = { n -> { f -> { a -> f(n(f)(a)) } } } def add = { n -> { k -> { n(succ)(k) } } } def mult = { f -> { g -> { a -> f(g(a)) } } } def pow = { f -> { g -> g(f) } }   def toChurchNum toChurchNum = { n -> n == 0 ? zero : succ(toChurchNum(n - 1)) }   def toInt = { n -> n(x -> x + 1)(0) }   def three = succ(succ(succ(zero))) println toInt(three) // prints 3   def four = succ(three) println toInt(four) // prints 4   println "3 + 4 = ${toInt(add(three)(four))}" // prints 3 + 4 = 7 println "4 + 3 = ${toInt(add(four)(three))}" // prints 4 + 3 = 7   println "3 * 4 = ${toInt(mult(three)(four))}" // prints 3 * 4 = 12 println "4 * 3 = ${toInt(mult(four)(three))}" // prints 4 * 3 = 12   println "3 ^ 4 = ${toInt(pow(three)(four))}" // prints 3 ^ 4 = 81 println "4 ^ 3 = ${toInt(pow(four)(three))}" // prints 4 ^ 3 = 64 } }  
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#Crystal
Crystal
class MyClass   def initialize @instance_var = 0 end   def add_1 @instance_var += 1 end   end   my_class = MyClass.new  
http://rosettacode.org/wiki/Cistercian_numerals
Cistercian numerals
Cistercian numerals were used across Europe by Cistercian monks during the Late Medieval Period as an alternative to Roman numerals. They were used to represent base 10 integers from 0 to 9999. How they work All Cistercian numerals begin with a vertical line segment, which by itself represents the number 0. Then, glyphs representing the digits 1 through 9 are optionally added to the four quadrants surrounding the vertical line segment. These glyphs are drawn with vertical and horizontal symmetry about the initial line segment. Each quadrant corresponds to a digit place in the number: The upper-right quadrant represents the ones place. The upper-left quadrant represents the tens place. The lower-right quadrant represents the hundreds place. The lower-left quadrant represents the thousands place. Please consult the following image for examples of Cistercian numerals showing each glyph: [1] Task Write a function/procedure/routine to display any given Cistercian numeral. This could be done by drawing to the display, creating an image, or even as text (as long as it is a reasonable facsimile). Use the routine to show the following Cistercian numerals: 0 1 20 300 4000 5555 6789 And a number of your choice! Notes Due to the inability to upload images to Rosetta Code as of this task's creation, showing output here on this page is not required. However, it is welcomed — especially for text output. See also Numberphile - The Forgotten Number System dcode.fr - Online Cistercian numeral converter
#Perl
Perl
#!/usr/bin/perl   use strict; # https://rosettacode.org/wiki/Cistercian_numerals use warnings;   my @pts = ('', qw( 01 23 03 12 012 13 013 132 0132) ); my @dots = qw( 4-0 8-0 4-4 8-4 );   my @images = map { sprintf("%-9s\n", "$_:") . draw($_) } 0, 1, 20, 300, 4000, 5555, 6789, 1133; for ( 1 .. 13 ) { s/(.+)\n/ print " $1"; '' /e for @images; print "\n"; }   sub draw { my $n = shift; local $_ = " # \n" x 12; my $quadrant = 0; for my $digit ( reverse split //, sprintf "%04d", $n ) { my ($oldx, $oldy); for my $cell ( split //, $pts[$digit] ) { my ($x, $y) = split /-/, $dots[$cell]; if( defined $oldx ) { my $dirx = $x <=> $oldx; my $diry = $y <=> $oldy; for my $place ( 0 .. 3 ) { substr $_, $oldx + $oldy * 10, 1, '#'; $oldx += $dirx; $oldy += $diry; } } ($oldx, $oldy) = ($x, $y); } s/.+/ reverse $& /ge; ++$quadrant & 1 or $_ = join '', reverse /.+\n/g; } return $_; }
http://rosettacode.org/wiki/Closest-pair_problem
Closest-pair problem
This page uses content from Wikipedia. The original article was at Closest pair of points problem. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Provide a function to find the closest two points among a set of given points in two dimensions,   i.e. to solve the   Closest pair of points problem   in the   planar   case. The straightforward solution is a   O(n2)   algorithm   (which we can call brute-force algorithm);   the pseudo-code (using indexes) could be simply: bruteForceClosestPair of P(1), P(2), ... P(N) if N < 2 then return ∞ else minDistance ← |P(1) - P(2)| minPoints ← { P(1), P(2) } foreach i ∈ [1, N-1] foreach j ∈ [i+1, N] if |P(i) - P(j)| < minDistance then minDistance ← |P(i) - P(j)| minPoints ← { P(i), P(j) } endif endfor endfor return minDistance, minPoints endif A better algorithm is based on the recursive divide&conquer approach,   as explained also at   Wikipedia's Closest pair of points problem,   which is   O(n log n);   a pseudo-code could be: closestPair of (xP, yP) where xP is P(1) .. P(N) sorted by x coordinate, and yP is P(1) .. P(N) sorted by y coordinate (ascending order) if N ≤ 3 then return closest points of xP using brute-force algorithm else xL ← points of xP from 1 to ⌈N/2⌉ xR ← points of xP from ⌈N/2⌉+1 to N xm ← xP(⌈N/2⌉)x yL ← { p ∈ yP : px ≤ xm } yR ← { p ∈ yP : px > xm } (dL, pairL) ← closestPair of (xL, yL) (dR, pairR) ← closestPair of (xR, yR) (dmin, pairMin) ← (dR, pairR) if dL < dR then (dmin, pairMin) ← (dL, pairL) endif yS ← { p ∈ yP : |xm - px| < dmin } nS ← number of points in yS (closest, closestPair) ← (dmin, pairMin) for i from 1 to nS - 1 k ← i + 1 while k ≤ nS and yS(k)y - yS(i)y < dmin if |yS(k) - yS(i)| < closest then (closest, closestPair) ← (|yS(k) - yS(i)|, {yS(k), yS(i)}) endif k ← k + 1 endwhile endfor return closest, closestPair endif References and further readings   Closest pair of points problem   Closest Pair (McGill)   Closest Pair (UCSB)   Closest pair (WUStL)   Closest pair (IUPUI)
#Fantom
Fantom
  class Point { Float x Float y   // create a random point new make (Float x := Float.random * 10, Float y := Float.random * 10) { this.x = x this.y = y }   Float distance (Point p) { ((x-p.x)*(x-p.x) + (y-p.y)*(y-p.y)).sqrt }   override Str toStr () { "($x, $y)" } }   class Main { // use brute force approach static Point[] findClosestPair1 (Point[] points) { if (points.size < 2) return points // list too small Point[] closestPair := [points[0], points[1]] Float closestDistance := points[0].distance(points[1])   (1..<points.size).each |Int i| { ((i+1)..<points.size).each |Int j| { Float trydistance := points[i].distance(points[j]) if (trydistance < closestDistance) { closestPair = [points[i], points[j]] closestDistance = trydistance } } }   return closestPair }   // use recursive divide-and-conquer approach static Point[] findClosestPair2 (Point[] points) { if (points.size <= 3) return findClosestPair1(points) points.sort |Point a, Point b -> Int| { a.x <=> b.x } bestLeft := findClosestPair2 (points[0..(points.size/2)]) bestRight := findClosestPair2 (points[(points.size/2)..-1])   Float minDistance Point[] closePoints := [,] if (bestLeft[0].distance(bestLeft[1]) < bestRight[0].distance(bestRight[1])) { minDistance = bestLeft[0].distance(bestLeft[1]) closePoints = bestLeft } else { minDistance = bestRight[0].distance(bestRight[1]) closePoints = bestRight } yPoints := points.findAll |Point p -> Bool| { (points.last.x - p.x).abs < minDistance }.sort |Point a, Point b -> Int| { a.y <=> b.y }   closestPair := [,] closestDist := Float.posInf   for (Int i := 0; i < yPoints.size - 1; ++i) { for (Int j := (i+1); j < yPoints.size; ++j) { if ((yPoints[j].y - yPoints[i].y) >= minDistance) { break } else { dist := yPoints[i].distance (yPoints[j]) if (dist < closestDist) { closestDist = dist closestPair = [yPoints[i], yPoints[j]] } } } } if (closestDist < minDistance) return closestPair else return closePoints }   public static Void main (Str[] args) { Int numPoints := 10 // default value, in case a number not given on command line if ((args.size > 0) && (args[0].toInt(10, false) != null)) { numPoints = args[0].toInt(10, false) }   Point[] points := [,] numPoints.times { points.add (Point()) }   Int t1 := Duration.now.toMillis echo (findClosestPair1(points.dup)) Int t2 := Duration.now.toMillis echo ("Time taken: ${(t2-t1)}ms") echo (findClosestPair2(points.dup)) Int t3 := Duration.now.toMillis echo ("Time taken: ${(t3-t2)}ms") } }  
http://rosettacode.org/wiki/Closures/Value_capture
Closures/Value capture
Task Create a list of ten functions, in the simplest manner possible   (anonymous functions are encouraged),   such that the function at index   i   (you may choose to start   i   from either   0   or   1),   when run, should return the square of the index,   that is,   i 2. Display the result of running any but the last function, to demonstrate that the function indeed remembers its value. Goal Demonstrate how to create a series of independent closures based on the same template but maintain separate copies of the variable closed over. In imperative languages, one would generally use a loop with a mutable counter variable. For each function to maintain the correct number, it has to capture the value of the variable at the time it was created, rather than just a reference to the variable, which would have a different value by the time the function was run. See also: Multiple distinct objects
#Lingo
Lingo
-- parent script "CallFunction"   property _code   -- if the function is supposed to return something, the code must contain a line that starts with "res=" on new (me, code) me._code = code return me end   on call (me) ---------------------------------------- -- If custom arguments were passed, evaluate them in the current context. -- Note: in the code passed to the constructor they have to be referenced -- as arg[1], arg[2], ... arg = [] repeat with i = 3 to the paramCount arg[i-2] = param(i) end repeat ---------------------------------------- res = VOID do(me._code) return res end
http://rosettacode.org/wiki/Closures/Value_capture
Closures/Value capture
Task Create a list of ten functions, in the simplest manner possible   (anonymous functions are encouraged),   such that the function at index   i   (you may choose to start   i   from either   0   or   1),   when run, should return the square of the index,   that is,   i 2. Display the result of running any but the last function, to demonstrate that the function indeed remembers its value. Goal Demonstrate how to create a series of independent closures based on the same template but maintain separate copies of the variable closed over. In imperative languages, one would generally use a loop with a mutable counter variable. For each function to maintain the correct number, it has to capture the value of the variable at the time it was created, rather than just a reference to the variable, which would have a different value by the time the function was run. See also: Multiple distinct objects
#Logtalk
Logtalk
  :- object(value_capture).   :- public(show/0). show :- integer::sequence(1, 10, List), meta::map(create_closure, List, Closures), meta::map(call_closure, List, Closures).   create_closure(Index, [Double]>>(Double is Index*Index)).   call_closure(Index, Closure) :- call(Closure, Result), write('Closure '), write(Index), write(' : '), write(Result), nl.   :- end_object.  
http://rosettacode.org/wiki/Circular_primes
Circular primes
Definitions A circular prime is a prime number with the property that the number generated at each intermediate step when cyclically permuting its (base 10) digits will also be prime. For example: 1193 is a circular prime, since 1931, 9311 and 3119 are all also prime. Note that a number which is a cyclic permutation of a smaller circular prime is not considered to be itself a circular prime. So 13 is a circular prime, but 31 is not. A repunit (denoted by R) is a number whose base 10 representation contains only the digit 1. For example: R(2) = 11 and R(5) = 11111 are repunits. Task Find the first 19 circular primes. If your language has access to arbitrary precision integer arithmetic, given that they are all repunits, find the next 4 circular primes. (Stretch) Determine which of the following repunits are probably circular primes: R(5003), R(9887), R(15073), R(25031), R(35317) and R(49081). The larger ones may take a long time to process so just do as many as you reasonably can. See also Wikipedia article - Circular primes. Wikipedia article - Repunit. OEIS sequence A016114 - Circular primes.
#Python
Python
  import random   def is_Prime(n): """ Miller-Rabin primality test.   A return value of False means n is certainly not prime. A return value of True means n is very likely a prime. """ if n!=int(n): return False n=int(n) #Miller-Rabin test for prime if n==0 or n==1 or n==4 or n==6 or n==8 or n==9: return False   if n==2 or n==3 or n==5 or n==7: return True s = 0 d = n-1 while d%2==0: d>>=1 s+=1 assert(2**s * d == n-1)   def trial_composite(a): if pow(a, d, n) == 1: return False for i in range(s): if pow(a, 2**i * d, n) == n-1: return False return True   for i in range(8):#number of trials a = random.randrange(2, n) if trial_composite(a): return False   return True   def isPrime(n: int) -> bool: ''' https://www.geeksforgeeks.org/python-program-to-check-whether-a-number-is-prime-or-not/ ''' # Corner cases if (n <= 1) : return False if (n <= 3) : return True # This is checked so that we can skip # middle five numbers in below loop if (n % 2 == 0 or n % 3 == 0) : return False i = 5 while(i * i <= n) : if (n % i == 0 or n % (i + 2) == 0) : return False i = i + 6 return True   def rotations(n: int)-> set((int,)): ''' >>> {123, 231, 312} == rotations(123) True ''' a = str(n) return set(int(a[i:] + a[:i]) for i in range(len(a)))   def isCircular(n: int) -> bool: ''' >>> [isCircular(n) for n in (11, 31, 47,)] [True, True, False] ''' return all(isPrime(int(o)) for o in rotations(n))   from itertools import product   def main(): result = [2, 3, 5, 7] first = '137' latter = '1379' for i in range(1, 6): s = set(int(''.join(a)) for a in product(first, *((latter,) * i))) while s: a = s.pop() b = rotations(a) if isCircular(a): result.append(min(b)) s -= b result.sort() return result   assert [2, 3, 5, 7, 11, 13, 17, 37, 79, 113, 197, 199, 337, 1193, 3779, 11939, 19937, 193939, 199933] == main()     repunit = lambda n: int('1' * n)   def repmain(n: int) -> list: ''' returns the first n repunit primes, probably. ''' result = [] i = 2 while len(result) < n: if is_Prime(repunit(i)): result.append(i) i += 1 return result   assert [2, 19, 23, 317, 1031] == repmain(5)   # because this Miller-Rabin test is already on rosettacode there's no good reason to test the longer repunits.  
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#ALGOL_68
ALGOL 68
# represents a point # MODE POINT = STRUCT( REAL x, REAL y ); # returns TRUE if p1 is the same point as p2, FALSE otherwise # OP = = ( POINT p1, POINT p2 )BOOL: x OF p1 = x OF p2 AND y OF p1 = y OF p2;   # represents a circle with centre c and radius r # MODE CIRCLE = STRUCT( POINT c, REAL r ); # returns the difference in x-coordinate of two points # PRIO XDIFF = 5; OP XDIFF = ( POINT p1, POINT p2 )REAL: x OF p1 - x OF p2; # returns the difference in y-coordinate of two points # PRIO YDIFF = 5; OP YDIFF = ( POINT p1, POINT p2 )REAL: y OF p1 - y OF p2; # returns the distance between two points # OP - = ( POINT p1, POINT p2 )REAL: BEGIN REAL x diff = p1 XDIFF p2; REAL y diff = p1 YDIFF p2; sqrt( ( x diff * xdiff ) + ( y diff * y diff ) ) END; # - # # generate a human-readable version of the circle c # OP TOSTRING = ( CIRCLE c )STRING: ( "radius:" + fixed( r OF c, -8, 4 ) + " @(" + fixed( x OF c OF c, -8, 4 ) + ", " + fixed( y OF c OF c, -8, 4 ) + ")" );   # modes to represent the results of the circles procedure ... # # infinite number of circles # MODE INFINITECIRCLES = STRUCT( STRING t, REAL r ); # two possible circles # MODE TWOCIRCLES = STRUCT( CIRCLE a, CIRCLE b ); # one possible circle results in a CIRCLE # # no possible circles # MODE NOCIRCLES = STRUCT( STRING reason, POINT p1, POINT p2, REAL r ); # mode returned by the circles procedure # MODE POSSIBLECIRCLES = UNION( INFINITECIRCLES, TWOCIRCLES, CIRCLE, NOCIRCLES );   # returns the circles of radius r that can be drawn through # # points p1 and p2 # PROC circles = ( POINT p1, POINT p2, REAL r )POSSIBLECIRCLES: IF r < 0 THEN # negative radius - there are no circles # NOCIRCLES( "negative radius", p1, p2, r ) ELIF p1 = p2 THEN # coincident points # IF r = 0.0 THEN # only one circle of radius 0 is possible # CIRCLE( p1, 0.0 ) ELSE # an infinite number of circles can be drawn through # # the point # INFINITECIRCLES( "infinite", r ) FI ELSE # two possible circles # REAL distance = p1 - p2; IF distance > 2 * r THEN # the points are too far apart # NOCIRCLES( "points too far apart", p1, p2, r ) ELIF distance = 2 * r THEN # the points are on the diameter of the circle # CIRCLE( POINT( x OF p1 + ( ( p2 XDIFF p1 ) / 2 ) , y OF p1 + ( ( p2 YDIFF p1 ) / 2 ) ) , r ) ELSE # it is possible to draw two circles through the points # REAL half x sum = ( x OF p1 + x OF p2 ) / 2; REAL half y sum = ( y OF p1 + y OF p2 ) / 2; REAL mirror distance = sqrt( ( r * r ) - ( ( distance * distance ) / 4 ) ); REAL x mirror = ( mirror distance * ( y OF p1 - y OF p2 ) ) / distance; REAL y mirror = ( mirror distance * ( x OF p2 - x OF p1 ) ) / distance; TWOCIRCLES( CIRCLE( POINT( half x sum + y mirror, half y sum + x mirror ), r ) , CIRCLE( POINT( half x sum - y mirror, half y sum - x mirror ), r ) ) FI FI; # circles #   # test the circles procedure with the examples from the task #   PROC print circles = ( REAL x1, y1, x2, y2, r )VOID: BEGIN CASE circles( POINT( x1, y1 ), POINT( x2, y2 ), r ) IN ( NOCIRCLES n ): print( ( "No circles : ", reason OF n ) ) , ( TWOCIRCLES t ): print( ( "Two circles: " , TOSTRING a OF t , ", " , TOSTRING b OF t ) ) , ( CIRCLE c ): print( ( "One circle : ", TOSTRING c ) ) , ( INFINITECIRCLES i ): print( ( "Infinite circles" ) ) OUT BEGIN print( ( "Unexpected circles result", newline ) ); stop END ESAC; print( ( newline ) ) END; # print circles # print circles( 0.1234, 0.9876, 0.8765, 0.2345, 2.0 ); print circles( 0.0000, 2.0000, 0.0000, 0.0000, 1.0 ); print circles( 0.1234, 0.9876, 0.1234, 0.9876, 2.0 ); print circles( 0.1234, 0.9876, 0.8765, 0.2345, 0.5 ); print circles( 0.1234, 0.9876, 0.1234, 0.9876, 0.0 )
http://rosettacode.org/wiki/Chinese_zodiac
Chinese zodiac
Traditionally, the Chinese have counted years using two simultaneous cycles, one of length 10 (the "celestial stems") and one of length 12 (the "terrestrial branches"); the combination results in a repeating 60-year pattern. Mapping the branches to twelve traditional animal deities results in the well-known "Chinese zodiac", assigning each year to a given animal. For example, Tuesday, February 1, 2022 CE (in the common Gregorian calendar) will begin the lunisolar Year of the Tiger. The celestial stems have no one-to-one mapping like that of the branches to animals; however, the five pairs of consecutive stems each belong to one of the five traditional Chinese elements (Wood, Fire, Earth, Metal, and Water). Further, one of the two years within each element's governance is associated with yin, the other with yang. Thus, 2022 is also the yang year of Water. Note that since 12 is an even number, the association between animals and yin/yang doesn't change. Consecutive Years of the Rooster will cycle through the five elements, but will always be yin, despite the apparent conceptual mismatch between the specifically-male English animal name and the female aspect denoted by yin. Task Create a subroutine or program that will return or output the animal, yin/yang association, and element for the lunisolar year that begins in a given CE year. You may optionally provide more information in the form of the year's numerical position within the 60-year cycle and/or its actual Chinese stem-branch name (in Han characters or Pinyin transliteration). Requisite information The animal cycle runs in this order: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig. The element cycle runs in this order: Wood, Fire, Earth, Metal, Water. The yang year precedes the yin year within each element. The current 60-year cycle began in 1984 CE; the first cycle of the Common Era began in 4 CE. Thus, 1984 was the year of the Wood Rat (yang), 1985 was the year of the Wood Ox (yin), and 1986 the year of the Fire Tiger (yang); 2022 - which, as already noted, is the year of the Water Tiger (yang) - is the 39th year of the current cycle. Information for optional task The ten celestial stems are 甲 jiă, 乙 yĭ, 丙 bĭng, 丁 dīng, 戊 wù, 己 jĭ, 庚 gēng, 辛 xīn, 壬 rén, and 癸 gŭi. With the ASCII version of Pinyin tones, the names are written "jia3", "yi3", "bing3", "ding1", "wu4", "ji3", "geng1", "xin1", "ren2", and "gui3". The twelve terrestrial branches are 子 zĭ, 丑 chŏu, 寅 yín, 卯 măo, 辰 chén, 巳 sì, 午 wŭ, 未 wèi, 申 shēn, 酉 yŏu, 戌 xū, 亥 hài. In ASCII Pinyin, those are "zi3", "chou3", "yin2", "mao3", "chen2", "si4", "wu3", "wei4", "shen1", "you3", "xu1", and "hai4". Therefore 1984 was 甲子 (jiă-zĭ, or jia3-zi3). 2022 is 壬寅 (rén-yín or ren2-yin2).
#Action.21
Action!
DEFINE PTR="CARD"   PTR ARRAY animals(12),elements(5),stems(10),branches(12),yinYangs(2)   PROC Init() animals(0)="Rat" animals(1)="Ox" animals(2)="Tiger" animals(3)="Rabbit" animals(4)="Dragon" animals(5)="Snake" animals(6)="Horse" animals(7)="Goat" animals(8)="Monkey" animals(9)="Rooster" animals(10)="Dog" animals(11)="Pig" elements(0)="Wood" elements(1)="Fire" elements(2)="Earth" elements(3)="Metal" elements(4)="Water" stems(0)="jia" stems(1)="yi" stems(2)="bing" stems(3)="ding" stems(4)="wu" stems(5)="ji" stems(6)="geng" stems(7)="xin" stems(8)="ren" stems(9)="gui" branches(0)="zi" branches(1)="chou" branches(2)="yin" branches(3)="mao" branches(4)="chen" branches(5)="si" branches(6)="wu" branches(7)="wei" branches(8)="shen" branches(9)="you" branches(10)="xu" branches(11)="hai" yinYangs(0)="Yang" yinYangs(1)="Yin" RETURN   PTR FUNC GetAnimal(INT y) RETURN (animals((y-4) MOD 12))   PTR FUNC GetElement(INT y) RETURN (elements(((y-4) MOD 10)/2))   PTR FUNC GetStem(INT y) RETURN (stems((y-4) MOD 10))   PTR FUNC GetBranch(INT y) RETURN (branches((y-4) MOD 12))   PTR FUNC GetYinYang(INT y) RETURN (yinYangs(y MOD 2))   BYTE FUNC GetCycle(INT y) RETURN ((y-4) MOD 60+1)   PROC Main() INT ARRAY years=[1935 1938 1968 1972 1976 1984 2017 2021] CHAR ARRAY s BYTE i,c INT y   Init() FOR i=0 TO 7 DO y=years(i) PrintI(y) Print(" ") s=GetStem(y) Print(s) Print("-") s=GetBranch(y) Print(s) Print(" ") s=GetElement(y) Print(s) Print(" ") s=GetAnimal(y) Print(s) Print(" ") s=GetYinYang(y) Print(s) Print(" ") c=GetCycle(y) PrintB(c) Print("/60") PutE() OD RETURN
http://rosettacode.org/wiki/Chinese_zodiac
Chinese zodiac
Traditionally, the Chinese have counted years using two simultaneous cycles, one of length 10 (the "celestial stems") and one of length 12 (the "terrestrial branches"); the combination results in a repeating 60-year pattern. Mapping the branches to twelve traditional animal deities results in the well-known "Chinese zodiac", assigning each year to a given animal. For example, Tuesday, February 1, 2022 CE (in the common Gregorian calendar) will begin the lunisolar Year of the Tiger. The celestial stems have no one-to-one mapping like that of the branches to animals; however, the five pairs of consecutive stems each belong to one of the five traditional Chinese elements (Wood, Fire, Earth, Metal, and Water). Further, one of the two years within each element's governance is associated with yin, the other with yang. Thus, 2022 is also the yang year of Water. Note that since 12 is an even number, the association between animals and yin/yang doesn't change. Consecutive Years of the Rooster will cycle through the five elements, but will always be yin, despite the apparent conceptual mismatch between the specifically-male English animal name and the female aspect denoted by yin. Task Create a subroutine or program that will return or output the animal, yin/yang association, and element for the lunisolar year that begins in a given CE year. You may optionally provide more information in the form of the year's numerical position within the 60-year cycle and/or its actual Chinese stem-branch name (in Han characters or Pinyin transliteration). Requisite information The animal cycle runs in this order: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig. The element cycle runs in this order: Wood, Fire, Earth, Metal, Water. The yang year precedes the yin year within each element. The current 60-year cycle began in 1984 CE; the first cycle of the Common Era began in 4 CE. Thus, 1984 was the year of the Wood Rat (yang), 1985 was the year of the Wood Ox (yin), and 1986 the year of the Fire Tiger (yang); 2022 - which, as already noted, is the year of the Water Tiger (yang) - is the 39th year of the current cycle. Information for optional task The ten celestial stems are 甲 jiă, 乙 yĭ, 丙 bĭng, 丁 dīng, 戊 wù, 己 jĭ, 庚 gēng, 辛 xīn, 壬 rén, and 癸 gŭi. With the ASCII version of Pinyin tones, the names are written "jia3", "yi3", "bing3", "ding1", "wu4", "ji3", "geng1", "xin1", "ren2", and "gui3". The twelve terrestrial branches are 子 zĭ, 丑 chŏu, 寅 yín, 卯 măo, 辰 chén, 巳 sì, 午 wŭ, 未 wèi, 申 shēn, 酉 yŏu, 戌 xū, 亥 hài. In ASCII Pinyin, those are "zi3", "chou3", "yin2", "mao3", "chen2", "si4", "wu3", "wei4", "shen1", "you3", "xu1", and "hai4". Therefore 1984 was 甲子 (jiă-zĭ, or jia3-zi3). 2022 is 壬寅 (rén-yín or ren2-yin2).
#Ada
Ada
  with Ada.Text_IO; use Ada.Text_IO; with Ada.Strings.Unbounded; use Ada.Strings.Unbounded; procedure Main is   type Element_Index is mod 5; type Animal_Index is mod 12; type Stem_Index is mod 10;   type Animal_Array is array(Animal_Index range <>) of Unbounded_String; type Element_Array is array(Element_Index range <>) of Unbounded_String; type Stem_Array is array(Stem_Index range <>) of Unbounded_String;     Ani_Arr : Animal_Array := (To_Unbounded_String ("Rat"), To_Unbounded_String ("Ox"), To_Unbounded_String ("Tiger"), To_Unbounded_String ("Rabbit"), To_Unbounded_String ("Dragon"), To_Unbounded_String ("Snake"), To_Unbounded_String ("Horse"), To_Unbounded_String ("Sheep"), To_Unbounded_String ("Monkey"), To_Unbounded_String ("Rooster"), To_Unbounded_String ("Dog"), To_Unbounded_String ("Pig"));   Bra_Arr : Animal_Array := (To_Unbounded_String ("子"), To_Unbounded_String ("丑"), To_Unbounded_String ("寅"), To_Unbounded_String ("卯"), To_Unbounded_String ("辰"), To_Unbounded_String ("巳"), To_Unbounded_String ("午"), To_Unbounded_String ("未"), To_Unbounded_String ("申"), To_Unbounded_String ("酉"), To_Unbounded_String ("戌"), To_Unbounded_String ("亥"));   Ele_Arr : Element_Array := (To_Unbounded_String ("Wood"), To_Unbounded_String ("Fire"), To_Unbounded_String ("Earth"), To_Unbounded_String ("Metal"), To_Unbounded_String ("Water"));   Ste_Arr : Stem_Array := (To_Unbounded_String ("甲"), To_Unbounded_String ("乙"), To_Unbounded_String ("丙"), To_Unbounded_String ("丁"), To_Unbounded_String ("戊"), To_Unbounded_String ("己"), To_Unbounded_String ("庚"), To_Unbounded_String ("辛"), To_Unbounded_String ("壬"), To_Unbounded_String ("癸"));   procedure Sexagenary (Year : Positive) is Base_Year : Positive := 1984; Temp  : Natural  := abs (Base_Year - Year); Temp_Float: Float  := 0.0;   Ele_Idx  : Element_Index  := Element_Index'First; Ani_Idx  : Animal_Index  := Animal_Index'First; Ste_Idx  : Stem_Index  := Stem_Index'First; Result  : Unbounded_String := Null_Unbounded_String; begin Result := Result & Year'Image & " is the year of ";   if Year >= Base_Year then Temp_Float := Float'Floor (Float (Temp) / Float (2)); Ele_Idx  := Element_Index (Natural (Temp_Float) mod 5); Result  := Result & Ele_Arr (Ele_Idx) & " ";   Ani_Idx := Animal_Index (Temp mod 12); Result  := Result & Ani_Arr (Ani_Idx) & " "; elsif Year < Base_Year then Temp_Float := Float'Ceiling (Float (Temp) / Float (2)); Ele_Idx  := Ele_Idx - Element_Index (Natural (Temp_Float) mod 5); Result  := Result & Ele_Arr (Ele_Idx) & " ";   Ani_Idx := Ani_Idx - Animal_Index (Temp mod 12); Result  := Result & Ani_Arr (Ani_Idx) & " "; end if;   if Year mod 2 = 0 then Result := Result & "(yang). "; else Result := Result & "(yin). "; end if;   Ani_Idx := Animal_Index'First;   if Year >= Base_Year then Ste_Idx := Stem_Index (Temp mod 10); Result  := Result & Ste_Arr (Ste_Idx);   Ani_Idx := Animal_Index (Temp mod 12); Result  := Result & Bra_Arr (Ani_Idx); elsif Year < Base_Year then Ste_Idx := Ste_Idx - Stem_Index (Temp mod 10); Result  := Result & Ste_Arr (Ste_Idx);   Ani_Idx := Ani_Idx - Animal_Index (Temp mod 12); Result  := Result & Bra_Arr (Ani_Idx); end if;   Put (To_String (Result)); end Sexagenary;   arr : array(Positive range <>) of Positive := (1935, 1938, 1968, 1972, 1976, 1984, 1985, 2017); begin for I of arr loop Sexagenary (I); New_Line; end loop; end Main;  
http://rosettacode.org/wiki/Cholesky_decomposition
Cholesky decomposition
Every symmetric, positive definite matrix A can be decomposed into a product of a unique lower triangular matrix L and its transpose: A = L L T {\displaystyle A=LL^{T}} L {\displaystyle L} is called the Cholesky factor of A {\displaystyle A} , and can be interpreted as a generalized square root of A {\displaystyle A} , as described in Cholesky decomposition. In a 3x3 example, we have to solve the following system of equations: A = ( a 11 a 21 a 31 a 21 a 22 a 32 a 31 a 32 a 33 ) = ( l 11 0 0 l 21 l 22 0 l 31 l 32 l 33 ) ( l 11 l 21 l 31 0 l 22 l 32 0 0 l 33 ) ≡ L L T = ( l 11 2 l 21 l 11 l 31 l 11 l 21 l 11 l 21 2 + l 22 2 l 31 l 21 + l 32 l 22 l 31 l 11 l 31 l 21 + l 32 l 22 l 31 2 + l 32 2 + l 33 2 ) {\displaystyle {\begin{aligned}A&={\begin{pmatrix}a_{11}&a_{21}&a_{31}\\a_{21}&a_{22}&a_{32}\\a_{31}&a_{32}&a_{33}\\\end{pmatrix}}\\&={\begin{pmatrix}l_{11}&0&0\\l_{21}&l_{22}&0\\l_{31}&l_{32}&l_{33}\\\end{pmatrix}}{\begin{pmatrix}l_{11}&l_{21}&l_{31}\\0&l_{22}&l_{32}\\0&0&l_{33}\end{pmatrix}}\equiv LL^{T}\\&={\begin{pmatrix}l_{11}^{2}&l_{21}l_{11}&l_{31}l_{11}\\l_{21}l_{11}&l_{21}^{2}+l_{22}^{2}&l_{31}l_{21}+l_{32}l_{22}\\l_{31}l_{11}&l_{31}l_{21}+l_{32}l_{22}&l_{31}^{2}+l_{32}^{2}+l_{33}^{2}\end{pmatrix}}\end{aligned}}} We can see that for the diagonal elements ( l k k {\displaystyle l_{kk}} ) of L {\displaystyle L} there is a calculation pattern: l 11 = a 11 {\displaystyle l_{11}={\sqrt {a_{11}}}} l 22 = a 22 − l 21 2 {\displaystyle l_{22}={\sqrt {a_{22}-l_{21}^{2}}}} l 33 = a 33 − ( l 31 2 + l 32 2 ) {\displaystyle l_{33}={\sqrt {a_{33}-(l_{31}^{2}+l_{32}^{2})}}} or in general: l k k = a k k − ∑ j = 1 k − 1 l k j 2 {\displaystyle l_{kk}={\sqrt {a_{kk}-\sum _{j=1}^{k-1}l_{kj}^{2}}}} For the elements below the diagonal ( l i k {\displaystyle l_{ik}} , where i > k {\displaystyle i>k} ) there is also a calculation pattern: l 21 = 1 l 11 a 21 {\displaystyle l_{21}={\frac {1}{l_{11}}}a_{21}} l 31 = 1 l 11 a 31 {\displaystyle l_{31}={\frac {1}{l_{11}}}a_{31}} l 32 = 1 l 22 ( a 32 − l 31 l 21 ) {\displaystyle l_{32}={\frac {1}{l_{22}}}(a_{32}-l_{31}l_{21})} which can also be expressed in a general formula: l i k = 1 l k k ( a i k − ∑ j = 1 k − 1 l i j l k j ) {\displaystyle l_{ik}={\frac {1}{l_{kk}}}\left(a_{ik}-\sum _{j=1}^{k-1}l_{ij}l_{kj}\right)} Task description The task is to implement a routine which will return a lower Cholesky factor L {\displaystyle L} for every given symmetric, positive definite nxn matrix A {\displaystyle A} . You should then test it on the following two examples and include your output. Example 1: 25 15 -5 5 0 0 15 18 0 --> 3 3 0 -5 0 11 -1 1 3 Example 2: 18 22 54 42 4.24264 0.00000 0.00000 0.00000 22 70 86 62 --> 5.18545 6.56591 0.00000 0.00000 54 86 174 134 12.72792 3.04604 1.64974 0.00000 42 62 134 106 9.89949 1.62455 1.84971 1.39262 Note The Cholesky decomposition of a Pascal upper-triangle matrix is the Identity matrix of the same size. The Cholesky decomposition of a Pascal symmetric matrix is the Pascal lower-triangle matrix of the same size.
#ALGOL_68
ALGOL 68
#!/usr/local/bin/a68g --script #   MODE FIELD=LONG REAL; PROC (FIELD)FIELD field sqrt = long sqrt; INT field prec = 5; FORMAT field fmt = $g(-(2+1+field prec),field prec)$;   MODE MAT = [0,0]FIELD;   PROC cholesky = (MAT a) MAT:( [UPB a, 2 UPB a]FIELD l;   FOR i FROM LWB a TO UPB a DO FOR j FROM 2 LWB a TO i DO FIELD s := 0; FOR k FROM 2 LWB a TO j-1 DO s +:= l[i,k] * l[j,k] OD; l[i,j] := IF i = j THEN field sqrt(a[i,i] - s) ELSE 1.0 / l[j,j] * (a[i,j] - s) FI OD; FOR j FROM i+1 TO 2 UPB a DO l[i,j]:=0 # Not required if matrix is declared as triangular # OD OD; l );   PROC print matrix v1 =(MAT a)VOID:( FOR i FROM LWB a TO UPB a DO FOR j FROM 2 LWB a TO 2 UPB a DO printf(($g(-(2+1+field prec),field prec)$, a[i,j])) OD; printf($l$) OD );   PROC print matrix =(MAT a)VOID:( FORMAT vector fmt = $"("f(field fmt)n(2 UPB a-2 LWB a)(", " f(field fmt))")"$; FORMAT matrix fmt = $"("f(vector fmt)n( UPB a- LWB a)(","lxf(vector fmt))")"$; printf((matrix fmt, a)) );   main: ( MAT m1 = ((25, 15, -5), (15, 18, 0), (-5, 0, 11)); MAT c1 = cholesky(m1); print matrix(c1); printf($l$);   MAT m2 = ((18, 22, 54, 42), (22, 70, 86, 62), (54, 86, 174, 134), (42, 62, 134, 106)); MAT c2 = cholesky(m2); print matrix(c2) )
http://rosettacode.org/wiki/Collections
Collections
This task has been clarified. Its programming examples are in need of review to ensure that they still fit the requirements of the task. Collections are abstractions to represent sets of values. In statically-typed languages, the values are typically of a common data type. Task Create a collection, and add a few values to it. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#E
E
? def constList := [1,2,3,4,5] # value: [1, 2, 3, 4, 5]   ? constList.with(6) # value: [1, 2, 3, 4, 5, 6]   ? def flexList := constList.diverge() # value: [1, 2, 3, 4, 5].diverge()   ? flexList.push(6) ? flexList # value: [1, 2, 3, 4, 5, 6].diverge()   ? constList # value: [1, 2, 3, 4, 5]   ? def constMap := [1 => 2, 3 => 4] # value: [1 => 2, 3 => 4]   ? constMap[1] # value: 2   ? def constSet := [1, 2, 3, 2].asSet() # value: [1, 2, 3].asSet()   ? constSet.contains(3) # value: true
http://rosettacode.org/wiki/Combinations
Combinations
Task Given non-negative integers   m   and   n,   generate all size   m   combinations   of the integers from   0   (zero)   to   n-1   in sorted order   (each combination is sorted and the entire table is sorted). Example 3   comb   5     is: 0 1 2 0 1 3 0 1 4 0 2 3 0 2 4 0 3 4 1 2 3 1 2 4 1 3 4 2 3 4 If it is more "natural" in your language to start counting from   1   (unity) instead of   0   (zero), the combinations can be of the integers from   1   to   n. See also The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#K
K
comb:{[n;k] f:{:[k=#x; :,x; :,/_f' x,'(1+*|x) _ !n]}  :,/f' !n }
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#PostScript
PostScript
9 10 lt {(9 is less than 10) show} if
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#XUL
XUL
<!-- Comment syntax is borrowed from XML and HTML. -->
http://rosettacode.org/wiki/Comments
Comments
Task Show all ways to include text in a language source file that's completely ignored by the compiler or interpreter. Related tasks   Documentation   Here_document See also   Wikipedia   xkcd (Humor: hand gesture denoting // for "commenting out" people.)
#Yacas
Yacas
// This is a single line comment /* This comment spans multiple lines */
http://rosettacode.org/wiki/Chinese_remainder_theorem
Chinese remainder theorem
Suppose   n 1 {\displaystyle n_{1}} ,   n 2 {\displaystyle n_{2}} ,   … {\displaystyle \ldots } ,   n k {\displaystyle n_{k}}   are positive integers that are pairwise co-prime.   Then, for any given sequence of integers   a 1 {\displaystyle a_{1}} ,   a 2 {\displaystyle a_{2}} ,   … {\displaystyle \dots } ,   a k {\displaystyle a_{k}} ,   there exists an integer   x {\displaystyle x}   solving the following system of simultaneous congruences: x ≡ a 1 ( mod n 1 ) x ≡ a 2 ( mod n 2 )     ⋮ x ≡ a k ( mod n k ) {\displaystyle {\begin{aligned}x&\equiv a_{1}{\pmod {n_{1}}}\\x&\equiv a_{2}{\pmod {n_{2}}}\\&{}\ \ \vdots \\x&\equiv a_{k}{\pmod {n_{k}}}\end{aligned}}} Furthermore, all solutions   x {\displaystyle x}   of this system are congruent modulo the product,   N = n 1 n 2 … n k {\displaystyle N=n_{1}n_{2}\ldots n_{k}} . Task Write a program to solve a system of linear congruences by applying the   Chinese Remainder Theorem. If the system of equations cannot be solved, your program must somehow indicate this. (It may throw an exception or return a special false value.) Since there are infinitely many solutions, the program should return the unique solution   s {\displaystyle s}   where   0 ≤ s ≤ n 1 n 2 … n k {\displaystyle 0\leq s\leq n_{1}n_{2}\ldots n_{k}} . Show the functionality of this program by printing the result such that the   n {\displaystyle n} 's   are   [ 3 , 5 , 7 ] {\displaystyle [3,5,7]}   and the   a {\displaystyle a} 's   are   [ 2 , 3 , 2 ] {\displaystyle [2,3,2]} . Algorithm:   The following algorithm only applies if the   n i {\displaystyle n_{i}} 's   are pairwise co-prime. Suppose, as above, that a solution is required for the system of congruences: x ≡ a i ( mod n i ) f o r i = 1 , … , k {\displaystyle x\equiv a_{i}{\pmod {n_{i}}}\quad \mathrm {for} \;i=1,\ldots ,k} Again, to begin, the product   N = n 1 n 2 … n k {\displaystyle N=n_{1}n_{2}\ldots n_{k}}   is defined. Then a solution   x {\displaystyle x}   can be found as follows: For each   i {\displaystyle i} ,   the integers   n i {\displaystyle n_{i}}   and   N / n i {\displaystyle N/n_{i}}   are co-prime. Using the   Extended Euclidean algorithm,   we can find integers   r i {\displaystyle r_{i}}   and   s i {\displaystyle s_{i}}   such that   r i n i + s i N / n i = 1 {\displaystyle r_{i}n_{i}+s_{i}N/n_{i}=1} . Then, one solution to the system of simultaneous congruences is: x = ∑ i = 1 k a i s i N / n i {\displaystyle x=\sum _{i=1}^{k}a_{i}s_{i}N/n_{i}} and the minimal solution, x ( mod N ) {\displaystyle x{\pmod {N}}} .
#360_Assembly
360 Assembly
* Chinese remainder theorem 06/09/2015 CHINESE CSECT USING CHINESE,R12 base addr LR R12,R15 BEGIN LA R9,1 m=1 LA R6,1 j=1 LOOPJ C R6,NN do j=1 to nn BH ELOOPJ LR R1,R6 j SLA R1,2 j*4 M R8,N-4(R1) m=m*n(j) LA R6,1(R6) j=j+1 B LOOPJ ELOOPJ LA R6,1 x=1 LOOPX CR R6,R9 do x=1 to m BH ELOOPX LA R7,1 i=1 LOOPI C R7,NN do i=1 to nn BH ELOOPI LR R1,R7 i SLA R1,2 i*4 LR R5,R6 x LA R4,0 D R4,N-4(R1) x//n(i) C R4,A-4(R1) if x//n(i)^=a(i) BNE ITERX then iterate x LA R7,1(R7) i=i+1 B LOOPI ELOOPI MVC PG(2),=C'x=' XDECO R6,PG+2 edit x XPRNT PG,14 print buffer B RETURN ITERX LA R6,1(R6) x=x+1 B LOOPX ELOOPX XPRNT NOSOL,17 print RETURN XR R15,R15 rc=0 BR R14 NN DC F'3' N DC F'3',F'5',F'7' A DC F'2',F'3',F'2' PG DS CL80 NOSOL DC CL17'no solution found' YREGS END CHINESE
http://rosettacode.org/wiki/Chinese_remainder_theorem
Chinese remainder theorem
Suppose   n 1 {\displaystyle n_{1}} ,   n 2 {\displaystyle n_{2}} ,   … {\displaystyle \ldots } ,   n k {\displaystyle n_{k}}   are positive integers that are pairwise co-prime.   Then, for any given sequence of integers   a 1 {\displaystyle a_{1}} ,   a 2 {\displaystyle a_{2}} ,   … {\displaystyle \dots } ,   a k {\displaystyle a_{k}} ,   there exists an integer   x {\displaystyle x}   solving the following system of simultaneous congruences: x ≡ a 1 ( mod n 1 ) x ≡ a 2 ( mod n 2 )     ⋮ x ≡ a k ( mod n k ) {\displaystyle {\begin{aligned}x&\equiv a_{1}{\pmod {n_{1}}}\\x&\equiv a_{2}{\pmod {n_{2}}}\\&{}\ \ \vdots \\x&\equiv a_{k}{\pmod {n_{k}}}\end{aligned}}} Furthermore, all solutions   x {\displaystyle x}   of this system are congruent modulo the product,   N = n 1 n 2 … n k {\displaystyle N=n_{1}n_{2}\ldots n_{k}} . Task Write a program to solve a system of linear congruences by applying the   Chinese Remainder Theorem. If the system of equations cannot be solved, your program must somehow indicate this. (It may throw an exception or return a special false value.) Since there are infinitely many solutions, the program should return the unique solution   s {\displaystyle s}   where   0 ≤ s ≤ n 1 n 2 … n k {\displaystyle 0\leq s\leq n_{1}n_{2}\ldots n_{k}} . Show the functionality of this program by printing the result such that the   n {\displaystyle n} 's   are   [ 3 , 5 , 7 ] {\displaystyle [3,5,7]}   and the   a {\displaystyle a} 's   are   [ 2 , 3 , 2 ] {\displaystyle [2,3,2]} . Algorithm:   The following algorithm only applies if the   n i {\displaystyle n_{i}} 's   are pairwise co-prime. Suppose, as above, that a solution is required for the system of congruences: x ≡ a i ( mod n i ) f o r i = 1 , … , k {\displaystyle x\equiv a_{i}{\pmod {n_{i}}}\quad \mathrm {for} \;i=1,\ldots ,k} Again, to begin, the product   N = n 1 n 2 … n k {\displaystyle N=n_{1}n_{2}\ldots n_{k}}   is defined. Then a solution   x {\displaystyle x}   can be found as follows: For each   i {\displaystyle i} ,   the integers   n i {\displaystyle n_{i}}   and   N / n i {\displaystyle N/n_{i}}   are co-prime. Using the   Extended Euclidean algorithm,   we can find integers   r i {\displaystyle r_{i}}   and   s i {\displaystyle s_{i}}   such that   r i n i + s i N / n i = 1 {\displaystyle r_{i}n_{i}+s_{i}N/n_{i}=1} . Then, one solution to the system of simultaneous congruences is: x = ∑ i = 1 k a i s i N / n i {\displaystyle x=\sum _{i=1}^{k}a_{i}s_{i}N/n_{i}} and the minimal solution, x ( mod N ) {\displaystyle x{\pmod {N}}} .
#Action.21
Action!
INT FUNC MulInv(INT a,b) INT b0,x0,x1,q,tmp   IF b=1 THEN RETURN (1) FI   b0=b x0=0 x1=1 WHILE a>1 DO q=a/b   tmp=b b=a MOD b a=tmp   tmp=x0 x0=x1-q*x0 x1=tmp OD IF x1<0 THEN x1==+b0 FI RETURN (x1)   INT FUNC ChineseRemainder(BYTE ARRAY n,a BYTE len) INT prod,sum,p,m BYTE i   prod=1 sum=0 FOR i=0 TO len-1 DO prod==*n(i) OD FOR i=0 TO len-1 DO p=prod/n(i) m=MulInv(p,n(i)) sum==+a(i)*m*p OD RETURN (sum MOD prod)   PROC Main() BYTE ARRAY n=[3 5 7],a=[2 3 2] INT res   res=ChineseRemainder(n,a,3) PrintI(res) RETURN
http://rosettacode.org/wiki/Chernick%27s_Carmichael_numbers
Chernick's Carmichael numbers
In 1939, Jack Chernick proved that, for n ≥ 3 and m ≥ 1: U(n, m) = (6m + 1) * (12m + 1) * Product_{i=1..n-2} (2^i * 9m + 1) is a Carmichael number if all the factors are primes and, for n > 4, m is a multiple of 2^(n-4). Example U(3, m) = (6m + 1) * (12m + 1) * (18m + 1) U(4, m) = U(3, m) * (2^2 * 9m + 1) U(5, m) = U(4, m) * (2^3 * 9m + 1) ... U(n, m) = U(n-1, m) * (2^(n-2) * 9m + 1) The smallest Chernick's Carmichael number with 3 prime factors, is: U(3, 1) = 1729. The smallest Chernick's Carmichael number with 4 prime factors, is: U(4, 1) = 63973. The smallest Chernick's Carmichael number with 5 prime factors, is: U(5, 380) = 26641259752490421121. For n = 5, the smallest number m that satisfy Chernick's conditions, is m = 380, therefore U(5, 380) is the smallest Chernick's Carmichael number with 5 prime factors. U(5, 380) is a Chernick's Carmichael number because m = 380 is a multiple of 2^(n-4), where n = 5, and the factors { (6*380 + 1), (12*380 + 1), (18*380 + 1), (36*380 + 1), (72*380 + 1) } are all prime numbers. Task For n ≥ 3, let a(n) be the smallest Chernick's Carmichael number with n prime factors. Compute a(n) for n = 3..9. Optional: find a(10). Note: it's perfectly acceptable to show the terms in factorized form: a(3) = 7 * 13 * 19 a(4) = 7 * 13 * 19 * 37 a(5) = 2281 * 4561 * 6841 * 13681 * 27361 ... See also Jack Chernick, On Fermat's simple theorem (PDF) OEIS A318646: The least Chernick's "universal form" Carmichael number with n prime factors Related tasks Carmichael 3 strong pseudoprimes
#Go
Go
package main   import ( "fmt" "math/big" )   var ( zero = new(big.Int) prod = new(big.Int) fact = new(big.Int) )   func ccFactors(n, m uint64) (*big.Int, bool) { prod.SetUint64(6*m + 1) if !prod.ProbablyPrime(0) { return zero, false } fact.SetUint64(12*m + 1) if !fact.ProbablyPrime(0) { // 100% accurate up to 2 ^ 64 return zero, false } prod.Mul(prod, fact) for i := uint64(1); i <= n-2; i++ { fact.SetUint64((1<<i)*9*m + 1) if !fact.ProbablyPrime(0) { return zero, false } prod.Mul(prod, fact) } return prod, true }   func ccNumbers(start, end uint64) { for n := start; n <= end; n++ { m := uint64(1) if n > 4 { m = 1 << (n - 4) } for { num, ok := ccFactors(n, m) if ok { fmt.Printf("a(%d) = %d\n", n, num) break } if n <= 4 { m++ } else { m += 1 << (n - 4) } } } }   func main() { ccNumbers(3, 9) }
http://rosettacode.org/wiki/Chowla_numbers
Chowla numbers
Chowla numbers are also known as:   Chowla's function   chowla numbers   the chowla function   the chowla number   the chowla sequence The chowla number of   n   is   (as defined by Chowla's function):   the sum of the divisors of   n     excluding unity and   n   where   n   is a positive integer The sequence is named after   Sarvadaman D. S. Chowla,   (22 October 1907 ──► 10 December 1995), a London born Indian American mathematician specializing in number theory. German mathematician Carl Friedrich Gauss (1777─1855) said: "Mathematics is the queen of the sciences ─ and number theory is the queen of mathematics". Definitions Chowla numbers can also be expressed as: chowla(n) = sum of divisors of n excluding unity and n chowla(n) = sum( divisors(n)) - 1 - n chowla(n) = sum( properDivisors(n)) - 1 chowla(n) = sum(aliquotDivisors(n)) - 1 chowla(n) = aliquot(n) - 1 chowla(n) = sigma(n) - 1 - n chowla(n) = sigmaProperDivisiors(n) - 1   chowla(a*b) = a + b,   if a and b are distinct primes if chowla(n) = 0,  and n > 1, then n is prime if chowla(n) = n - 1, and n > 1, then n is a perfect number Task   create a   chowla   function that returns the   chowla number   for a positive integer   n   Find and display   (1 per line)   for the 1st   37   integers:   the integer   (the index)   the chowla number for that integer   For finding primes, use the   chowla   function to find values of zero   Find and display the   count   of the primes up to              100   Find and display the   count   of the primes up to           1,000   Find and display the   count   of the primes up to         10,000   Find and display the   count   of the primes up to       100,000   Find and display the   count   of the primes up to    1,000,000   Find and display the   count   of the primes up to  10,000,000   For finding perfect numbers, use the   chowla   function to find values of   n - 1   Find and display all   perfect numbers   up to   35,000,000   use commas within appropriate numbers   show all output here Related tasks   totient function   perfect numbers   Proper divisors   Sieve of Eratosthenes See also   the OEIS entry for   A48050 Chowla's function.
#C.23
C#
using System;   namespace chowla_cs { class Program { static int chowla(int n) { int sum = 0; for (int i = 2, j; i * i <= n; i++) if (n % i == 0) sum += i + (i == (j = n / i) ? 0 : j); return sum; }   static bool[] sieve(int limit) { // True denotes composite, false denotes prime. // Only interested in odd numbers >= 3 bool[] c = new bool[limit]; for (int i = 3; i * 3 < limit; i += 2) if (!c[i] && (chowla(i) == 0)) for (int j = 3 * i; j < limit; j += 2 * i) c[j] = true; return c; }   static void Main(string[] args) { for (int i = 1; i <= 37; i++) Console.WriteLine("chowla({0}) = {1}", i, chowla(i)); int count = 1, limit = (int)(1e7), power = 100; bool[] c = sieve(limit); for (int i = 3; i < limit; i += 2) { if (!c[i]) count++; if (i == power - 1) { Console.WriteLine("Count of primes up to {0,10:n0} = {1:n0}", power, count); power *= 10; } }   count = 0; limit = 35000000; int k = 2, kk = 3, p; for (int i = 2; ; i++) { if ((p = k * kk) > limit) break; if (chowla(p) == p - 1) { Console.WriteLine("{0,10:n0} is a number that is perfect", p); count++; } k = kk + 1; kk += k; } Console.WriteLine("There are {0} perfect numbers <= 35,000,000", count); if (System.Diagnostics.Debugger.IsAttached) Console.ReadKey(); } } }
http://rosettacode.org/wiki/Church_numerals
Church numerals
Task In the Church encoding of natural numbers, the number N is encoded by a function that applies its first argument N times to its second argument. Church zero always returns the identity function, regardless of its first argument. In other words, the first argument is not applied to the second argument at all. Church one applies its first argument f just once to its second argument x, yielding f(x) Church two applies its first argument f twice to its second argument x, yielding f(f(x)) and each successive Church numeral applies its first argument one additional time to its second argument, f(f(f(x))), f(f(f(f(x)))) ... The Church numeral 4, for example, returns a quadruple composition of the function supplied as its first argument. Arithmetic operations on natural numbers can be similarly represented as functions on Church numerals. In your language define: Church Zero, a Church successor function (a function on a Church numeral which returns the next Church numeral in the series), functions for Addition, Multiplication and Exponentiation over Church numerals, a function to convert integers to corresponding Church numerals, and a function to convert Church numerals to corresponding integers. You should: Derive Church numerals three and four in terms of Church zero and a Church successor function. use Church numeral arithmetic to obtain the the sum and the product of Church 3 and Church 4, similarly obtain 4^3 and 3^4 in terms of Church numerals, using a Church numeral exponentiation function, convert each result back to an integer, and return it or print it to the console.
#Haskell
Haskell
import Unsafe.Coerce ( unsafeCoerce )   type Church a = (a -> a) -> a -> a   churchZero :: Church a churchZero = const id   churchOne :: Church a churchOne = id   succChurch :: Church a -> Church a succChurch = (<*>) (.) -- add one recursion, or \ ch f -> f . ch f   addChurch :: Church a -> Church a -> Church a addChurch = (<*>). fmap (.) -- or \ ach bch f -> ach f . bch f   multChurch :: Church a -> Church a -> Church a multChurch = (.) -- or \ ach bch -> ach . bch   expChurch :: Church a -> Church a -> Church a expChurch basech expch = unsafeCoerce expch basech   isChurchZero :: Church a -> Church a isChurchZero ch = unsafeCoerce ch (const churchZero) churchOne   predChurch :: Church a -> Church a predChurch ch f x = unsafeCoerce ch (\ g h -> h (g f)) (const x) id   minusChurch :: Church a -> Church a -> Church a minusChurch ach bch = unsafeCoerce bch predChurch ach   -- counts the times divisor can be subtracted from dividend to zero... divChurch :: Church a -> Church a -> Church a divChurch dvdnd dvsr = let divr n d = (\ v -> v (const $ succChurch $ divr v d) -- if branch churchZero -- else branch ) (minusChurch n d) in divr (unsafeCoerce succChurch dvdnd) $ unsafeCoerce dvsr   churchFromInt :: Int -> Church a churchFromInt 0 = churchZero churchFromInt n = succChurch $ churchFromInt (n - 1)   -- Or as a fold: -- churchFromInt n = foldr (.) id . replicate n   -- Or as an iterated application: -- churchFromInt n = iterate succChurch churchZero !! n   intFromChurch :: Church Int -> Int intFromChurch ch = ch succ 0   ------------------------------------- TEST ------------------------------------- main :: IO () main = do let [cThree, cFour, cEleven, cTwelve] = churchFromInt <$> [3, 4, 11, 12] print $ fmap intFromChurch [ addChurch cThree cFour , multChurch cThree cFour , expChurch cFour cThree , expChurch cThree cFour , isChurchZero churchZero , predChurch cFour , minusChurch cEleven cThree , divChurch cEleven cThree , divChurch cTwelve cThree ]
http://rosettacode.org/wiki/Classes
Classes
In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes. single-dispatch languages are those that allow only one argument or result to control the dispatch. Usually it is the first parameter, often hidden, so that a prefix notation x.f() is used instead of mathematical f(x). multiple-dispatch languages allow many arguments and/or results to control the dispatch. A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values. Task Create a basic class with a method, a constructor, an instance variable and how to instantiate it.
#D
D
import std.stdio;   class MyClass { //constructor (not necessary if empty) this() {}   void someMethod() { variable = 1; }   // getter method @property int variable() const { return variable_; }   // setter method @property int variable(int newVariable) { return variable_ = newVariable; }   private int variable_; }   void main() { // On default class instances are allocated on the heap // The GC will manage their lifetime auto obj = new MyClass();   // prints 'variable = 0', ints are initialized to 0 by default writeln("variable = ", obj.variable);   // invoke the method obj.someMethod();   // prints 'variable = 1' writeln("variable = ", obj.variable);   // set the variable using setter method obj.variable = 99;   // prints 'variable = 99' writeln("variable = ", obj.variable); }
http://rosettacode.org/wiki/Cistercian_numerals
Cistercian numerals
Cistercian numerals were used across Europe by Cistercian monks during the Late Medieval Period as an alternative to Roman numerals. They were used to represent base 10 integers from 0 to 9999. How they work All Cistercian numerals begin with a vertical line segment, which by itself represents the number 0. Then, glyphs representing the digits 1 through 9 are optionally added to the four quadrants surrounding the vertical line segment. These glyphs are drawn with vertical and horizontal symmetry about the initial line segment. Each quadrant corresponds to a digit place in the number: The upper-right quadrant represents the ones place. The upper-left quadrant represents the tens place. The lower-right quadrant represents the hundreds place. The lower-left quadrant represents the thousands place. Please consult the following image for examples of Cistercian numerals showing each glyph: [1] Task Write a function/procedure/routine to display any given Cistercian numeral. This could be done by drawing to the display, creating an image, or even as text (as long as it is a reasonable facsimile). Use the routine to show the following Cistercian numerals: 0 1 20 300 4000 5555 6789 And a number of your choice! Notes Due to the inability to upload images to Rosetta Code as of this task's creation, showing output here on this page is not required. However, it is welcomed — especially for text output. See also Numberphile - The Forgotten Number System dcode.fr - Online Cistercian numeral converter
#Phix
Phix
-- -- Define each digit as {up-down multiplier, left-right multiplier, char}, -- that is starting each drawing from line 1 or 7, column 3, -- and with `/` and `\` being flipped below when necessary. -- with javascript_semantics constant ds = {{{0,0,'+'},{0,1,'-'},{0,2,'-'}}, -- 1 {{2,0,'+'},{2,1,'-'},{2,2,'-'}}, -- 2 {{0,0,'+'},{1,1,'\\'},{2,2,'\\'}}, -- 3 {{2,0,'+'},{1,1,'/'},{0,2,'/'}}, -- 4 {{2,0,'+'},{1,1,'/'},{0,2,'+'}, {0,0,'+'},{0,1,'-'}}, -- 5 {{0,2,'|'},{1,2,'|'},{2,2,'|'}}, -- 6 {{0,0,'+'},{0,1,'-'},{0,2,'+'}, {1,2,'|'},{2,2,'|'}}, -- 7 {{2,0,'+'},{2,1,'-'},{2,2,'+'}, {1,2,'|'},{0,2,'|'}}, -- 8 {{2,0,'+'},{2,1,'-'},{2,2,'+'}, {1,2,'|'},{0,2,'+'}, {0,1,'-'},{0,0,'+'}}} -- 9 function cdigit(sequence s, integer d, pos) -- -- s is our canvas, 7 lines of 5 characters -- d is the digit, 0..9 -- pos is 4..1 for bl,br,tl,tr (easier to say/see 'backwards') -- if d then integer ud = {+1,+1,-1,-1}[pos], lr = {+1,-1,+1,-1}[pos], l = {1,1,7,7}[pos] sequence dset = ds[d] for i=1 to length(dset) do integer {udm, lrm, ch} = dset[i], tf = find(ch,`/\`) if tf and ud!=lr then ch=`\/`[tf] end if s[l+ud*udm][3+lr*lrm] = ch end for end if return s end function procedure cisterian(sequence n) sequence res = {} for i=1 to length(n) do integer cn = n[i] res = append(res,sprintf("%4d:",cn)) sequence s = repeat(" | ",7) integer pos = 1 while cn do s = cdigit(s, remainder(cn,10), pos) pos += 1 cn = floor(cn/10) end while res &= s end for puts(1,join_by(res,8,10)) end procedure cisterian({0,1,2,3,4,5,6,7,8,9,20, 300, 4000, 5555, 6789, 9394, 7922, 9999})
http://rosettacode.org/wiki/Closest-pair_problem
Closest-pair problem
This page uses content from Wikipedia. The original article was at Closest pair of points problem. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Provide a function to find the closest two points among a set of given points in two dimensions,   i.e. to solve the   Closest pair of points problem   in the   planar   case. The straightforward solution is a   O(n2)   algorithm   (which we can call brute-force algorithm);   the pseudo-code (using indexes) could be simply: bruteForceClosestPair of P(1), P(2), ... P(N) if N < 2 then return ∞ else minDistance ← |P(1) - P(2)| minPoints ← { P(1), P(2) } foreach i ∈ [1, N-1] foreach j ∈ [i+1, N] if |P(i) - P(j)| < minDistance then minDistance ← |P(i) - P(j)| minPoints ← { P(i), P(j) } endif endfor endfor return minDistance, minPoints endif A better algorithm is based on the recursive divide&conquer approach,   as explained also at   Wikipedia's Closest pair of points problem,   which is   O(n log n);   a pseudo-code could be: closestPair of (xP, yP) where xP is P(1) .. P(N) sorted by x coordinate, and yP is P(1) .. P(N) sorted by y coordinate (ascending order) if N ≤ 3 then return closest points of xP using brute-force algorithm else xL ← points of xP from 1 to ⌈N/2⌉ xR ← points of xP from ⌈N/2⌉+1 to N xm ← xP(⌈N/2⌉)x yL ← { p ∈ yP : px ≤ xm } yR ← { p ∈ yP : px > xm } (dL, pairL) ← closestPair of (xL, yL) (dR, pairR) ← closestPair of (xR, yR) (dmin, pairMin) ← (dR, pairR) if dL < dR then (dmin, pairMin) ← (dL, pairL) endif yS ← { p ∈ yP : |xm - px| < dmin } nS ← number of points in yS (closest, closestPair) ← (dmin, pairMin) for i from 1 to nS - 1 k ← i + 1 while k ≤ nS and yS(k)y - yS(i)y < dmin if |yS(k) - yS(i)| < closest then (closest, closestPair) ← (|yS(k) - yS(i)|, {yS(k), yS(i)}) endif k ← k + 1 endwhile endfor return closest, closestPair endif References and further readings   Closest pair of points problem   Closest Pair (McGill)   Closest Pair (UCSB)   Closest pair (WUStL)   Closest pair (IUPUI)
#Fortran
Fortran
  Dim As Integer i, j Dim As Double minDist = 1^30 Dim As Double x(9), y(9), dist, mini, minj   Data 0.654682, 0.925557 Data 0.409382, 0.619391 Data 0.891663, 0.888594 Data 0.716629, 0.996200 Data 0.477721, 0.946355 Data 0.925092, 0.818220 Data 0.624291, 0.142924 Data 0.211332, 0.221507 Data 0.293786, 0.691701 Data 0.839186, 0.728260   For i = 0 To 9 Read x(i), y(i) Next i   For i = 0 To 8 For j = i+1 To 9 dist = (x(i) - x(j))^2 + (y(i) - y(j))^2 If dist < minDist Then minDist = dist mini = i minj = j End If Next j Next i   Print "El par más cercano es "; mini; " y "; minj; " a una distancia de "; Sqr(minDist) End  
http://rosettacode.org/wiki/Closures/Value_capture
Closures/Value capture
Task Create a list of ten functions, in the simplest manner possible   (anonymous functions are encouraged),   such that the function at index   i   (you may choose to start   i   from either   0   or   1),   when run, should return the square of the index,   that is,   i 2. Display the result of running any but the last function, to demonstrate that the function indeed remembers its value. Goal Demonstrate how to create a series of independent closures based on the same template but maintain separate copies of the variable closed over. In imperative languages, one would generally use a loop with a mutable counter variable. For each function to maintain the correct number, it has to capture the value of the variable at the time it was created, rather than just a reference to the variable, which would have a different value by the time the function was run. See also: Multiple distinct objects
#Lua
Lua
  funcs={} for i=1,10 do table.insert(funcs, function() return i*i end) end funcs[2]() funcs[3]()  
http://rosettacode.org/wiki/Circular_primes
Circular primes
Definitions A circular prime is a prime number with the property that the number generated at each intermediate step when cyclically permuting its (base 10) digits will also be prime. For example: 1193 is a circular prime, since 1931, 9311 and 3119 are all also prime. Note that a number which is a cyclic permutation of a smaller circular prime is not considered to be itself a circular prime. So 13 is a circular prime, but 31 is not. A repunit (denoted by R) is a number whose base 10 representation contains only the digit 1. For example: R(2) = 11 and R(5) = 11111 are repunits. Task Find the first 19 circular primes. If your language has access to arbitrary precision integer arithmetic, given that they are all repunits, find the next 4 circular primes. (Stretch) Determine which of the following repunits are probably circular primes: R(5003), R(9887), R(15073), R(25031), R(35317) and R(49081). The larger ones may take a long time to process so just do as many as you reasonably can. See also Wikipedia article - Circular primes. Wikipedia article - Repunit. OEIS sequence A016114 - Circular primes.
#Raku
Raku
sub isCircular(\n) { return False unless n.is-prime; my @circular = n.comb; return False if @circular.min < @circular[0]; for 1 ..^ @circular -> $i { return False unless .is-prime and $_ >= n given @circular.rotate($i).join; } True }   say "The first 19 circular primes are:"; say ((2..*).hyper.grep: { isCircular $_ })[^19];   say "\nThe next 4 circular primes, in repunit format, are:"; loop ( my $i = 7, my $count = 0; $count < 4; $i++ ) { ++$count, say "R($i)" if (1 x $i).is-prime }   use ntheory:from<Perl5> qw[is_prime];   say "\nRepunit testing:";   (5003, 9887, 15073, 25031, 35317, 49081).map: { my $now = now; say "R($_): Prime? ", ?is_prime("{1 x $_}"), " {(now - $now).fmt: '%.2f'}" }
http://rosettacode.org/wiki/Circles_of_given_radius_through_two_points
Circles of given radius through two points
Given two points on a plane and a radius, usually two circles of given radius can be drawn through the points. Exceptions r==0.0 should be treated as never describing circles (except in the case where the points are coincident). If the points are coincident then an infinite number of circles with the point on their circumference can be drawn, unless r==0.0 as well which then collapses the circles to a point. If the points form a diameter then return two identical circles or return a single circle, according to which is the most natural mechanism for the implementation language. If the points are too far apart then no circles can be drawn. Task detail Write a function/subroutine/method/... that takes two points and a radius and returns the two circles through those points, or some indication of special cases where two, possibly equal, circles cannot be returned. Show here the output for the following inputs: p1 p2 r 0.1234, 0.9876 0.8765, 0.2345 2.0 0.0000, 2.0000 0.0000, 0.0000 1.0 0.1234, 0.9876 0.1234, 0.9876 2.0 0.1234, 0.9876 0.8765, 0.2345 0.5 0.1234, 0.9876 0.1234, 0.9876 0.0 Related task   Total circles area. See also   Finding the Center of a Circle from 2 Points and Radius from Math forum @ Drexel
#AutoHotkey
AutoHotkey
CircleCenter(x1, y1, x2, y2, r){ d := sqrt((x2-x1)**2 + (y2-y1)**2) x3 := (x1+x2)/2 , y3 := (y1+y2)/2 cx1 := x3 + sqrt(r**2-(d/2)**2)*(y1-y2)/d , cy1:= y3 + sqrt(r**2-(d/2)**2)*(x2-x1)/d cx2 := x3 - sqrt(r**2-(d/2)**2)*(y1-y2)/d , cy2:= y3 - sqrt(r**2-(d/2)**2)*(x2-x1)/d if (d = 0) return "No circles can be drawn, points are identical" if (d = r*2) return "points are opposite ends of a diameter center = " cx1 "," cy1 if (d = r*2) return "points are too far" if (r <= 0) return "radius is not valid" if !(cx1 && cy1 && cx2 && cy2) return "no solution" return cx1 "," cy1 " & " cx2 "," cy2 }
http://rosettacode.org/wiki/Chinese_zodiac
Chinese zodiac
Traditionally, the Chinese have counted years using two simultaneous cycles, one of length 10 (the "celestial stems") and one of length 12 (the "terrestrial branches"); the combination results in a repeating 60-year pattern. Mapping the branches to twelve traditional animal deities results in the well-known "Chinese zodiac", assigning each year to a given animal. For example, Tuesday, February 1, 2022 CE (in the common Gregorian calendar) will begin the lunisolar Year of the Tiger. The celestial stems have no one-to-one mapping like that of the branches to animals; however, the five pairs of consecutive stems each belong to one of the five traditional Chinese elements (Wood, Fire, Earth, Metal, and Water). Further, one of the two years within each element's governance is associated with yin, the other with yang. Thus, 2022 is also the yang year of Water. Note that since 12 is an even number, the association between animals and yin/yang doesn't change. Consecutive Years of the Rooster will cycle through the five elements, but will always be yin, despite the apparent conceptual mismatch between the specifically-male English animal name and the female aspect denoted by yin. Task Create a subroutine or program that will return or output the animal, yin/yang association, and element for the lunisolar year that begins in a given CE year. You may optionally provide more information in the form of the year's numerical position within the 60-year cycle and/or its actual Chinese stem-branch name (in Han characters or Pinyin transliteration). Requisite information The animal cycle runs in this order: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig. The element cycle runs in this order: Wood, Fire, Earth, Metal, Water. The yang year precedes the yin year within each element. The current 60-year cycle began in 1984 CE; the first cycle of the Common Era began in 4 CE. Thus, 1984 was the year of the Wood Rat (yang), 1985 was the year of the Wood Ox (yin), and 1986 the year of the Fire Tiger (yang); 2022 - which, as already noted, is the year of the Water Tiger (yang) - is the 39th year of the current cycle. Information for optional task The ten celestial stems are 甲 jiă, 乙 yĭ, 丙 bĭng, 丁 dīng, 戊 wù, 己 jĭ, 庚 gēng, 辛 xīn, 壬 rén, and 癸 gŭi. With the ASCII version of Pinyin tones, the names are written "jia3", "yi3", "bing3", "ding1", "wu4", "ji3", "geng1", "xin1", "ren2", and "gui3". The twelve terrestrial branches are 子 zĭ, 丑 chŏu, 寅 yín, 卯 măo, 辰 chén, 巳 sì, 午 wŭ, 未 wèi, 申 shēn, 酉 yŏu, 戌 xū, 亥 hài. In ASCII Pinyin, those are "zi3", "chou3", "yin2", "mao3", "chen2", "si4", "wu3", "wei4", "shen1", "you3", "xu1", and "hai4". Therefore 1984 was 甲子 (jiă-zĭ, or jia3-zi3). 2022 is 壬寅 (rén-yín or ren2-yin2).
#ALGOL_68
ALGOL 68
BEGIN # Chinese Zodiac # # returns s right-padded with blanks to w characters, or s if s is already at least w characters long # PRIO PAD = 1; OP PAD = ( STRING s, INT w )STRING: BEGIN STRING result := s; WHILE ( ( UPB result + 1 ) - LWB s ) < w DO result +:= " " OD; result END # PAD # ; []STRING animal name = ( "Rat", "Ox", "Tiger", "Rabbit", "Dragon", "Snake" , "Horse", "Goat", "Monkey", "Rooster", "Dog", "Pig" ); []STRING element name = ( "Wood", "Fire", "Earth", "Metal", "Water" ); []INT test year = ( 1935, 1938, 1968, 1972, 1976, 1984, 1985, 2017 ); print( ( "year element animal aspect", newline ) ); FOR i FROM LWB test year TO UPB test year DO INT year = test year[ i ]; STRING element = element name[ ( ( year - 4 ) MOD 10 OVER 2 ) + 1 ]; STRING animal = animal name[ ( year - 4 ) MOD 12 + 1 ]; STRING yy = IF ODD year THEN "Yin" ELSE "Yang" FI; print( ( whole( year, -4 ), " ", element PAD 7, " ", animal PAD 7, " ", yy, newline ) ) OD END
http://rosettacode.org/wiki/Cholesky_decomposition
Cholesky decomposition
Every symmetric, positive definite matrix A can be decomposed into a product of a unique lower triangular matrix L and its transpose: A = L L T {\displaystyle A=LL^{T}} L {\displaystyle L} is called the Cholesky factor of A {\displaystyle A} , and can be interpreted as a generalized square root of A {\displaystyle A} , as described in Cholesky decomposition. In a 3x3 example, we have to solve the following system of equations: A = ( a 11 a 21 a 31 a 21 a 22 a 32 a 31 a 32 a 33 ) = ( l 11 0 0 l 21 l 22 0 l 31 l 32 l 33 ) ( l 11 l 21 l 31 0 l 22 l 32 0 0 l 33 ) ≡ L L T = ( l 11 2 l 21 l 11 l 31 l 11 l 21 l 11 l 21 2 + l 22 2 l 31 l 21 + l 32 l 22 l 31 l 11 l 31 l 21 + l 32 l 22 l 31 2 + l 32 2 + l 33 2 ) {\displaystyle {\begin{aligned}A&={\begin{pmatrix}a_{11}&a_{21}&a_{31}\\a_{21}&a_{22}&a_{32}\\a_{31}&a_{32}&a_{33}\\\end{pmatrix}}\\&={\begin{pmatrix}l_{11}&0&0\\l_{21}&l_{22}&0\\l_{31}&l_{32}&l_{33}\\\end{pmatrix}}{\begin{pmatrix}l_{11}&l_{21}&l_{31}\\0&l_{22}&l_{32}\\0&0&l_{33}\end{pmatrix}}\equiv LL^{T}\\&={\begin{pmatrix}l_{11}^{2}&l_{21}l_{11}&l_{31}l_{11}\\l_{21}l_{11}&l_{21}^{2}+l_{22}^{2}&l_{31}l_{21}+l_{32}l_{22}\\l_{31}l_{11}&l_{31}l_{21}+l_{32}l_{22}&l_{31}^{2}+l_{32}^{2}+l_{33}^{2}\end{pmatrix}}\end{aligned}}} We can see that for the diagonal elements ( l k k {\displaystyle l_{kk}} ) of L {\displaystyle L} there is a calculation pattern: l 11 = a 11 {\displaystyle l_{11}={\sqrt {a_{11}}}} l 22 = a 22 − l 21 2 {\displaystyle l_{22}={\sqrt {a_{22}-l_{21}^{2}}}} l 33 = a 33 − ( l 31 2 + l 32 2 ) {\displaystyle l_{33}={\sqrt {a_{33}-(l_{31}^{2}+l_{32}^{2})}}} or in general: l k k = a k k − ∑ j = 1 k − 1 l k j 2 {\displaystyle l_{kk}={\sqrt {a_{kk}-\sum _{j=1}^{k-1}l_{kj}^{2}}}} For the elements below the diagonal ( l i k {\displaystyle l_{ik}} , where i > k {\displaystyle i>k} ) there is also a calculation pattern: l 21 = 1 l 11 a 21 {\displaystyle l_{21}={\frac {1}{l_{11}}}a_{21}} l 31 = 1 l 11 a 31 {\displaystyle l_{31}={\frac {1}{l_{11}}}a_{31}} l 32 = 1 l 22 ( a 32 − l 31 l 21 ) {\displaystyle l_{32}={\frac {1}{l_{22}}}(a_{32}-l_{31}l_{21})} which can also be expressed in a general formula: l i k = 1 l k k ( a i k − ∑ j = 1 k − 1 l i j l k j ) {\displaystyle l_{ik}={\frac {1}{l_{kk}}}\left(a_{ik}-\sum _{j=1}^{k-1}l_{ij}l_{kj}\right)} Task description The task is to implement a routine which will return a lower Cholesky factor L {\displaystyle L} for every given symmetric, positive definite nxn matrix A {\displaystyle A} . You should then test it on the following two examples and include your output. Example 1: 25 15 -5 5 0 0 15 18 0 --> 3 3 0 -5 0 11 -1 1 3 Example 2: 18 22 54 42 4.24264 0.00000 0.00000 0.00000 22 70 86 62 --> 5.18545 6.56591 0.00000 0.00000 54 86 174 134 12.72792 3.04604 1.64974 0.00000 42 62 134 106 9.89949 1.62455 1.84971 1.39262 Note The Cholesky decomposition of a Pascal upper-triangle matrix is the Identity matrix of the same size. The Cholesky decomposition of a Pascal symmetric matrix is the Pascal lower-triangle matrix of the same size.
#AutoHotkey
AutoHotkey
Cholesky_Decomposition(A){ L := [], n := A.Count() L[1,1] := Sqrt(A[1,1]) loop % n { k := A_Index loop % n-1 { i := A_Index+1   Sigma := 0, j := 0 while (++j <= k-1) Sigma += L[i, j] * L[k, j] L[i, k] := (A[i, k] - Sigma) / L[k, k]   Sigma := 0, j := 0 while (++j <= k-1) Sigma += (L[k, j])**2 L[k, k] := Sqrt(A[k, k] - Sigma) } } loop % n{ k := A_Index loop % n L[k, A_Index] := L[k, A_Index] ? L[k, A_Index] : 0 } return L } ShowMatrix(L){ for r, obj in L{ row := "" for c, v in obj row .= Format("{:.3f}", v) ", " output .= "[" trim(row, ", ") "]`n," } return "[" Trim(output, "`n,") "]" }
http://rosettacode.org/wiki/Cheryl%27s_birthday
Cheryl's birthday
Albert and Bernard just became friends with Cheryl, and they want to know when her birthday is. Cheryl gave them a list of ten possible dates: May 15, May 16, May 19 June 17, June 18 July 14, July 16 August 14, August 15, August 17 Cheryl then tells Albert the   month   of birth,   and Bernard the   day   (of the month)   of birth. 1) Albert: I don't know when Cheryl's birthday is, but I know that Bernard does not know too. 2) Bernard: At first I don't know when Cheryl's birthday is, but I know now. 3) Albert: Then I also know when Cheryl's birthday is. Task Write a computer program to deduce, by successive elimination, Cheryl's birthday. Related task Sum and Product Puzzle References Wikipedia article of the same name. Tuple Relational Calculus
#11l
11l
T Date String month Int day F (month, day) .month = month .day = day   V dates = [Date(‘May’, 15), Date(‘May’, 16), Date(‘May’, 19), Date(‘June’, 17), Date(‘June’, 18), Date(‘July’, 14), Date(‘July’, 16), Date(‘August’, 14), Date(‘August’, 15), Date(‘August’, 17)]   DefaultDict[Int, Set[String]] monthTable L(date) dates monthTable[date.day].add(date.month)   DefaultDict[String, Set[Int]] dayTable L(date) dates dayTable[date.month].add(date.day)   Set[String] possibleMonths Set[Int] possibleDays   L(month, days) dayTable I days.len > 1 possibleMonths.add(month)   L(month, days) dayTable L(day) days I monthTable[day].len == 1 possibleMonths.remove(month) print(‘After first Albert's sentence, possible months are ’Array(possibleMonths).join(‘, ’)‘.’)   L(day, months) monthTable I months.len > 1 possibleDays.add(day)   Set[Int] impossibleDays L(day) possibleDays I monthTable[day].intersection(possibleMonths).len > 1 impossibleDays.add(day) L(day) impossibleDays possibleDays.remove(day) print(‘After Bernard's sentence, possible days are ’Array(possibleDays).join(‘, ’)‘.’)   Set[String] impossibleMonths L(month) possibleMonths I dayTable[month].intersection(possibleDays).len > 1 impossibleMonths.add(month) L(month) impossibleMonths possibleMonths.remove(month)   assert(possibleMonths.len == 1) V month = possibleMonths.pop() print(‘After second Albert's sentence, remaining month is ’month‘...’)   possibleDays = possibleDays.intersection(dayTable[month]) assert(possibleDays.len == 1) V day = possibleDays.pop() print(‘and thus remaining day is ’day‘.’)   print() print(‘So birthday date is ’month‘ ’day‘.’)