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A young child with pigtails is raising her hands upwards.
A kid raising their hands.
0
-100
Young child is a synonym for kid.
exists e1 s1 s2 x1 x2 x3.(a_upwards(s2) & Manner(e1,s2) & Theme(e1,x3) & Actor(e1,x1) & v_raise(e1) & n_hand(x3) & of(x3,x1) & n_female(x1) & with(x1,x2) & n_pigtail(x2) & n_child(x1) & a_young(s1) & Theme(s1,x1))
exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_raise(e1) & n_hand(x3) & of(x3,x1) & n_thing(x1) & (x1 = x2) & n_kid(x1))
4a273716-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3.(with(x1,x2) & v_raise(e1) & of(x3,x1) & n_pigtail(x2) & n_hand(x3) & n_female(x1) & n_child(x1) & a_young(s1) & a_upwards(s2) & Theme(s1,x1) & Theme(e1,x3) & Manner(e1,s2) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_raise(e1) & of(x3,x1) & n_thing(x1) & n_kid(x1) & n_hand(x3) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
A young child with pigtails is raising her hands upwards.
A bald child lowering her hands.
2
-100
If the child has pigtails, the child is not bald and she cannot be raising and lowering her hands at the same moment.
exists e1 s1 s2 x1 x2 x3.(a_upwards(s2) & Manner(e1,s2) & Theme(e1,x3) & Actor(e1,x1) & v_raise(e1) & n_hand(x3) & of(x3,x1) & n_female(x1) & with(x1,x2) & n_pigtail(x2) & n_child(x1) & a_young(s1) & Theme(s1,x1))
exists e1 s1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_lower(e1) & n_hand(x3) & of(x3,x1) & n_female(x1) & (x1 = x2) & n_child(x1) & a_bald(s1) & Theme(s1,x1))
4a273bee-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3.(with(x1,x2) & v_raise(e1) & of(x3,x1) & n_pigtail(x2) & n_hand(x3) & n_female(x1) & n_child(x1) & a_young(s1) & a_upwards(s2) & Theme(s1,x1) & Theme(e1,x3) & Manner(e1,s2) & Actor(e1,x1))
exists e1 s1 x1 x2 x3.(v_lower(e1) & of(x3,x1) & n_hand(x3) & n_female(x1) & n_child(x1) & a_topic(x1) & a_bald(s1) & Theme(s1,x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
A little girl is playing with park equipment.
A funny human playing
1
-100
You cant infer that the girl is a funny human
exists e1 s1 x1 x2 x3.(with(e1,x2) & n_equipment(x2) & of(x2,x3) & n_park(x3) & Actor(e1,x1) & v_play(e1) & n_girl(x1) & a_little(s1) & Theme(s1,x1))
exists s1 s2 x1.(a_topic(x1) & n_playing(x1) & a_human(s2) & Theme(s2,x1) & a_funny(s1) & Theme(s1,x1))
4a274206-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3.(with(e1,x2) & v_play(e1) & of(x2,x3) & n_park(x3) & n_girl(x1) & n_equipment(x2) & a_little(s1) & Theme(s1,x1) & Actor(e1,x1))
exists s1 s2 x1.(n_playing(x1) & a_topic(x1) & a_human(s2) & a_funny(s1) & Theme(s2,x1) & Theme(s1,x1))
A little girl is playing with park equipment.
A human playing
0
-100
A little girl is also a human.
exists e1 s1 x1 x2 x3.(with(e1,x2) & n_equipment(x2) & of(x2,x3) & n_park(x3) & Actor(e1,x1) & v_play(e1) & n_girl(x1) & a_little(s1) & Theme(s1,x1))
exists s1 x1.(a_topic(x1) & n_playing(x1) & a_human(s1) & Theme(s1,x1))
4a274706-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3.(with(e1,x2) & v_play(e1) & of(x2,x3) & n_park(x3) & n_girl(x1) & n_equipment(x2) & a_little(s1) & Theme(s1,x1) & Actor(e1,x1))
exists s1 x1.(n_playing(x1) & a_topic(x1) & a_human(s1) & Theme(s1,x1))
A little girl is playing with park equipment.
Nobody is playing
2
-100
The girl can't be nobody.
exists e1 s1 x1 x2 x3.(with(e1,x2) & n_equipment(x2) & of(x2,x3) & n_park(x3) & Actor(e1,x1) & v_play(e1) & n_girl(x1) & a_little(s1) & Theme(s1,x1))
-exists e1 x1.(Actor(e1,x1) & v_play(e1) & n_person(x1))
4a274bd4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3.(with(e1,x2) & v_play(e1) & of(x2,x3) & n_park(x3) & n_girl(x1) & n_equipment(x2) & a_little(s1) & Theme(s1,x1) & Actor(e1,x1))
all e1 x1.(-v_play(e1) | -n_person(x1) | -Actor(e1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
An Asian girl frowns after being told she cannot go play.
1
-100
The young Asian girl looking upset at a children's outdoor playground may not be because she was told she cannot go play.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 p1 s1 x1 x2 x3.(a_topic(x1) & -exists e2 p2.(exists e3 x4.(Theme(e3,x4) & Actor(e3,x1) & v_go(e3) & n_play(x4)) & Topic(e2,p2) & Actor(e2,x1) & v_can(e2)) & n_female(x1) & Recipient(e1,p1) & Topic(e1,x3) & v_tell(e1) & (x1 = x3) & n_frown(x1) & of(x1,x2) & n_girl(x2) & a_asian(s1) & Theme(s1,x1))
4a27516a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 p1 s1 x1 x2 x3.(v_tell(e1) & of(x1,x2) & n_girl(x2) & n_frown(x1) & n_female(x1) & all e2 p2.(all e3 x4.(-v_go(e3) | -n_play(x4) | -Theme(e3,x4) | -Actor(e3,x1)) | -v_can(e2) | -Topic(e2,p2) | -Actor(e2,x1)) & a_topic(x1) & a_asian(s1) & Topic(e1,x3) & Theme(s1,x1) & Recipient(e1,p1) & (x1 = x3))
Young Asian girl who looks upset at a children's outdoor playground.
The girl is happy
2
-100
Happy is the opposite of being upset.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists s1 x1.(n_girl(x1) & Theme(s1,x1) & a_happy(s1))
4a275ae8-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists s1 x1.(n_girl(x1) & a_happy(s1) & Theme(s1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
Another boy made the Asian girl upset.
1
0.22697
The young Asian girl looking upset at a children's outdoor playground may not be because another boy made the Asian girl upset..
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 s1 x1 x2 x3 x4.(n_upset(x3) & of(x3,x4) & n_girl(x4) & a_asian(s1) & Theme(s1,x3) & n_boy(x1) & Theme(e1,x3) & Actor(e1,x2) & v_make(e1) & n_boy(x2) & -(x2 = x1))
4a2760d8-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 s1 x1 x2 x3 x4.(v_make(e1) & of(x3,x4) & n_upset(x3) & n_girl(x4) & n_boy(x2) & n_boy(x1) & a_asian(s1) & Theme(s1,x3) & Theme(e1,x3) & Actor(e1,x2) & -(x2 = x1))
Young Asian girl who looks upset at a children's outdoor playground.
A young boy is happy to be on the outdoor playground
2
0.000004
A girl is not a boy and upset is not happy.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists p1 s1 s2 x1 x2 x3.(n_playground(x2) & of(x2,x3) & n_outdoor(x3) & Topic(s2,p1) & Actor(s2,x1) & a_happy(s2) & exists p2.on(x1,x2) & n_boy(x1) & a_young(s1) & Theme(s1,x1))
4a27674a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists p1 s1 s2 x1 x2 x3.(on(x1,x2) & of(x2,x3) & n_playground(x2) & n_outdoor(x3) & n_boy(x1) & a_young(s1) & a_happy(s2) & Topic(s2,p1) & Theme(s1,x1) & Actor(s2,x1))
Young Asian girl who looks upset at a children's outdoor playground.
The young Asian girl is at a playground.
0
1
A children's outdoor playground is a type of playground.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists p1 s1 s2 x1.(n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1) & exists x2.(at(x1,x2) & n_playground(x2)))
4a276e70-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists s1 s2 x1.(n_girl(x1) & exists x2.(n_playground(x2) & at(x1,x2)) & a_young(s1) & a_asian(s2) & Theme(s2,x1) & Theme(s1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
A girl looks at a playground.
0
-100
The girl looks upset because she is not at the children's outdoor playground.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 x1 x2.(at(e1,x2) & n_playground(x2) & Actor(e1,x1) & v_look(e1) & n_girl(x1))
4a2773fc-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_look(e1) & n_playground(x2) & n_girl(x1) & at(e1,x2) & Actor(e1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
A girl looks for her friend at a playground.
1
0.011402
It cannot be assumed that the girl is upset because she cannot find her friend.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 x1 x2 x3.(for(e1,x3) & n_friend(x3) & of(x3,x1) & n_female(x1) & at(e1,x2) & n_playground(x2) & Actor(e1,x1) & v_look(e1) & n_girl(x1))
4a277906-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2 x3.(v_look(e1) & of(x3,x1) & n_playground(x2) & n_girl(x1) & n_friend(x3) & n_female(x1) & for(e1,x3) & at(e1,x2) & Actor(e1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
The sad girl wants to go outside
1
0.397953
That the girl is upset at an outdoor playground does not indicate that she wants to go outside.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 p1 s1 x1.(n_girl(x1) & a_sad(s1) & Theme(s1,x1) & Topic(e1,p1) & Actor(e1,x1) & v_want(e1) & exists e2 p2.(exists s2.(Theme(s2,x1) & a_outside(s2)) & Topic(e2,p2) & Actor(e2,x1) & v_go(e2)))
4a277e10-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 p1 s1 x1.(v_want(e1) & n_girl(x1) & exists e2 p2.(v_go(e2) & exists s2.(a_outside(s2) & Theme(s2,x1)) & Topic(e2,p2) & Actor(e2,x1)) & a_sad(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
A Caucasian man looks happy while sitting in a theater.
2
-100
An Asian girl is not a Caucasian man, upset is not happy and a playground is not a theater.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 e2 p1 s1 x1 x2.(while(e1,e2) & in(e2,x2) & n_theater(x2) & Actor(e2,x1) & v_sit(e2) & exists s2.(Theme(s2,x1) & a_happy(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_look(e1) & n_man(x1) & a_caucasian(s1) & Theme(s1,x1))
4a2782d4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 e2 p1 s1 x1 x2.(while(e1,e2) & v_sit(e2) & v_look(e1) & n_theater(x2) & n_man(x1) & in(e2,x2) & exists s2.(a_happy(s2) & Theme(s2,x1)) & a_caucasian(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e2,x1) & Actor(e1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
The Asian girl is at the doctor's office.
2
-100
A doctor's office is not a playground.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists p1 s1 x1 x2 x3.(n_office(x3) & of(x3,x2) & n_doctor(x2) & n_girl(x1) & a_asian(s1) & Theme(s1,x1) & at(x1,x3))
4a2787b6-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists s1 x1 x2 x3.(of(x3,x2) & n_office(x3) & n_girl(x1) & n_doctor(x2) & at(x1,x3) & a_asian(s1) & Theme(s1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
Two boys jumping rope.
2
-100
One cannot be both a girl and plural boys at the same time.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_jump(e1) & n_rope(x3) & (x1 = x2) & n_boy(x1) & card_eq_2(x1))
4a278d92-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2 x3.(v_jump(e1) & n_rope(x3) & n_boy(x1) & card_eq_2(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
Young Asian girl who looks upset at a children's outdoor playground.
A girl is looking at a playground.
0
-100
The girl physically looks upset as she looks at a children's outdoor playground.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 x1 x2.(at(e1,x2) & n_playground(x2) & Actor(e1,x1) & v_look(e1) & n_girl(x1))
4a279486-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_look(e1) & n_playground(x2) & n_girl(x1) & at(e1,x2) & Actor(e1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
The young girl is sad
0
-100
Upset is a synonym for sad.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists s1 s2 x1.(n_girl(x1) & a_young(s1) & Theme(s1,x1) & Theme(s2,x1) & a_sad(s2))
4a279a6c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists s1 s2 x1.(n_girl(x1) & a_young(s1) & a_sad(s2) & Theme(s2,x1) & Theme(s1,x1))
Young Asian girl who looks upset at a children's outdoor playground.
A young girl at the playground looks upset
0
-100
Someone looking at the girl noticed she looks upset.
exists e1 p1 s1 s2 x1 x2.(a_topic(x1) & exists s3 s4 x3 x4.(at(s3,x4) & n_playground(x4) & a_outdoor(s4) & Theme(s4,x4) & of(x4,x3) & n_child(x3) & Theme(s3,x2) & a_upset(s3)) & Topic(e1,p1) & Actor(e1,x2) & v_look(e1) & (x1 = x2) & n_girl(x1) & a_asian(s2) & Theme(s2,x1) & a_young(s1) & Theme(s1,x1))
exists e1 p1 s1 x1 x2.(n_playground(x2) & exists s2.(Theme(s2,x1) & a_upset(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_look(e1) & at(x1,x2) & n_girl(x1) & a_young(s1) & Theme(s1,x1))
4a279f58-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 s2 x1 x2.(v_look(e1) & n_girl(x1) & exists s3 s4 x3 x4.(of(x4,x3) & n_playground(x4) & n_child(x3) & at(s3,x4) & a_upset(s3) & a_outdoor(s4) & Theme(s4,x4) & Theme(s3,x2)) & a_young(s1) & a_topic(x1) & a_asian(s2) & Topic(e1,p1) & Theme(s2,x1) & Theme(s1,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 p1 s1 x1 x2.(v_look(e1) & n_playground(x2) & n_girl(x1) & exists s2.(a_upset(s2) & Theme(s2,x1)) & at(x1,x2) & a_young(s1) & Topic(e1,p1) & Theme(s1,x1) & Actor(e1,x1))
A young girl with ponytails is reaching up to blue bars and crying.
The girl doesn't have her hair pulled up.
2
-100
The girl can't have ponytails if she doesn't have her hair pulled up.
exists e1 s1 s2 s3 x1 x2 x3 x4 x5.(a_up(s3) & Manner(e1,s3) & to(e1,x3) & subset_of(x5,x3) & n_crying(x5) & subset_of(x4,x3) & n_bar(x4) & a_blue(s2) & Theme(s2,x4) & Actor(e1,x1) & v_reach(e1) & with(x1,x2) & n_ponytail(x2) & n_girl(x1) & a_young(s1) & Theme(s1,x1))
exists x1 x2.(n_hair(x2) & of(x2,x1) & n_female(x1) & n_girl(x1) & -exists e2 e1 s1 x3.(Theme(e2,x2) & Actor(e2,x1) & v_have(e2) & a_up(s1) & Manner(e1,s1) & Actor(e1,x3) & v_pull(e1) & (x2 = x3)))
4a27a8ea-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 s3 x1 x2 x3 x4 x5.(with(x1,x2) & v_reach(e1) & to(e1,x3) & subset_of(x5,x3) & subset_of(x4,x3) & n_ponytail(x2) & n_girl(x1) & n_crying(x5) & n_bar(x4) & a_young(s1) & a_up(s3) & a_blue(s2) & Theme(s2,x4) & Theme(s1,x1) & Manner(e1,s3) & Actor(e1,x1))
exists x1 x2.(of(x2,x1) & n_hair(x2) & n_girl(x1) & n_female(x1) & all e2 e1 s1 x3.(-v_pull(e1) | -v_have(e2) | -a_up(s1) | -Theme(e2,x2) | -Manner(e1,s1) | -Actor(e2,x1) | -Actor(e1,x3) | -(x2 = x3)))
A girl jumping in the grass.
A girl is jumping outdoors.
0
-100
Grass is outdoors.
exists e1 x1 x2 x3.(n_grass(x3) & a_topic(x1) & in(e1,x3) & Actor(e1,x2) & v_jump(e1) & (x1 = x2) & n_girl(x1))
exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_outdoors(x2) & n_girl(x1))
4a27b984-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3.(v_jump(e1) & n_grass(x3) & n_girl(x1) & in(e1,x3) & a_topic(x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_jump(e1) & n_outdoors(x2) & n_girl(x1) & Theme(e1,x2) & Actor(e1,x1))
Several men are working on tiles together while sitting on the floor.
boy plays sega
2
-100
Being men and a boy are two different places on a human's timeline and cannot exist at the same time.
exists e1 e2 s1 s2 x1 x2 x3.(n_floor(x3) & while(e1,e2) & on(e2,x3) & Actor(e2,x1) & v_sit(e2) & a_together(s2) & Manner(e1,s2) & on(e1,x2) & n_tile(x2) & Actor(e1,x1) & v_work(e1) & n_man(x1) & a_several(s1) & Theme(s1,x1))
exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_sega(x2) & n_boy(x1))
4a27c348-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3.(while(e1,e2) & v_work(e1) & v_sit(e2) & on(e2,x3) & on(e1,x2) & n_tile(x2) & n_man(x1) & n_floor(x3) & a_together(s2) & a_several(s1) & Theme(s1,x1) & Manner(e1,s2) & Actor(e2,x1) & Actor(e1,x1))
exists e1 x1 x2.(v_play(e1) & n_sega(x2) & n_boy(x1) & Theme(e1,x2) & Actor(e1,x1))
The girl in a pink shirt jumps high over the grass.
A girl jumps over the grass to reach the sand.
1
0.067641
Jumping over the grass does not imply that a girl is trying to reach the sand.
exists e1 p1 s1 x1 x2 x3.(n_grass(x3) & n_girl(x1) & over(e1,x3) & exists s2.(Theme(s2,x1) & a_high(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_jump(e1) & in(x1,x2) & n_shirt(x2) & a_pink(s1) & Theme(s1,x2))
exists e1 p1 x1 x2 x3.(n_sand(x3) & n_grass(x2) & over(e1,x2) & Topic(x2,p1) & exists e2.(Theme(e2,x3) & Actor(e2,x2) & v_reach(e2)) & Actor(e1,x1) & v_jump(e1) & n_girl(x1))
4a27d09a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3.(v_jump(e1) & over(e1,x3) & n_shirt(x2) & n_grass(x3) & n_girl(x1) & in(x1,x2) & exists s2.(a_high(s2) & Theme(s2,x1)) & a_pink(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1))
exists e1 p1 x1 x2 x3.(v_jump(e1) & over(e1,x2) & n_sand(x3) & n_grass(x2) & n_girl(x1) & exists e2.(v_reach(e2) & Theme(e2,x3) & Actor(e2,x2)) & Topic(x2,p1) & Actor(e1,x1))
The girl in a pink shirt jumps high over the grass.
A girl is playing.
1
0.733339
Jumping over the grass does not necessarily imply that the girl is playing.
exists e1 p1 s1 x1 x2 x3.(n_grass(x3) & n_girl(x1) & over(e1,x3) & exists s2.(Theme(s2,x1) & a_high(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_jump(e1) & in(x1,x2) & n_shirt(x2) & a_pink(s1) & Theme(s1,x2))
exists e1 x1.(Actor(e1,x1) & v_play(e1) & n_girl(x1))
4a27d52c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3.(v_jump(e1) & over(e1,x3) & n_shirt(x2) & n_grass(x3) & n_girl(x1) & in(x1,x2) & exists s2.(a_high(s2) & Theme(s2,x1)) & a_pink(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1))
exists e1 x1.(v_play(e1) & n_girl(x1) & Actor(e1,x1))
The girl in a pink shirt jumps high over the grass.
The girl is riding a bike.
1
0.00856
Jumping over the grass does not imply that the girl is riding a bike.
exists e1 p1 s1 x1 x2 x3.(n_grass(x3) & n_girl(x1) & over(e1,x3) & exists s2.(Theme(s2,x1) & a_high(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_jump(e1) & in(x1,x2) & n_shirt(x2) & a_pink(s1) & Theme(s1,x2))
exists e1 x1 x2.(n_girl(x1) & Theme(e1,x2) & Actor(e1,x1) & v_ride(e1) & n_bike(x2))
4a27d996-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3.(v_jump(e1) & over(e1,x3) & n_shirt(x2) & n_grass(x3) & n_girl(x1) & in(x1,x2) & exists s2.(a_high(s2) & Theme(s2,x1)) & a_pink(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1))
exists e1 x1 x2.(v_ride(e1) & n_girl(x1) & n_bike(x2) & Theme(e1,x2) & Actor(e1,x1))
The girl in a pink shirt jumps high over the grass.
The girl is stretching her arms to the sky.
1
0.333033
Jumping over the grass does not necessarily imply that the girl is stretching her arms to the sky.
exists e1 p1 s1 x1 x2 x3.(n_grass(x3) & n_girl(x1) & over(e1,x3) & exists s2.(Theme(s2,x1) & a_high(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_jump(e1) & in(x1,x2) & n_shirt(x2) & a_pink(s1) & Theme(s1,x2))
exists e1 x1 x2 x3.(n_sky(x3) & n_arm(x2) & of(x2,x1) & n_female(x1) & n_girl(x1) & to(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_stretch(e1))
4a27e60c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3.(v_jump(e1) & over(e1,x3) & n_shirt(x2) & n_grass(x3) & n_girl(x1) & in(x1,x2) & exists s2.(a_high(s2) & Theme(s2,x1)) & a_pink(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_stretch(e1) & to(e1,x3) & of(x2,x1) & n_sky(x3) & n_girl(x1) & n_female(x1) & n_arm(x2) & Theme(e1,x2) & Actor(e1,x1))
The girl in a pink shirt jumps high over the grass.
A girl jumps.
0
1
Girl and jumps are the subject and verb of sentence 1.
exists e1 p1 s1 x1 x2 x3.(n_grass(x3) & n_girl(x1) & over(e1,x3) & exists s2.(Theme(s2,x1) & a_high(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_jump(e1) & in(x1,x2) & n_shirt(x2) & a_pink(s1) & Theme(s1,x2))
exists x1 x2.(a_topic(x1) & n_jump(x1) & of(x1,x2) & n_girl(x2))
4a27f49e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3.(v_jump(e1) & over(e1,x3) & n_shirt(x2) & n_grass(x3) & n_girl(x1) & in(x1,x2) & exists s2.(a_high(s2) & Theme(s2,x1)) & a_pink(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1))
exists x1 x2.(of(x1,x2) & n_jump(x1) & n_girl(x2) & a_topic(x1))
The girl in a pink shirt jumps high over the grass.
A girl jumps.
0
1
Girl and jumps are the subject and verb of sentence 1.
exists e1 p1 s1 x1 x2 x3.(n_grass(x3) & n_girl(x1) & over(e1,x3) & exists s2.(Theme(s2,x1) & a_high(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_jump(e1) & in(x1,x2) & n_shirt(x2) & a_pink(s1) & Theme(s1,x2))
exists x1 x2.(a_topic(x1) & n_jump(x1) & of(x1,x2) & n_girl(x2))
4a27f958-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3.(v_jump(e1) & over(e1,x3) & n_shirt(x2) & n_grass(x3) & n_girl(x1) & in(x1,x2) & exists s2.(a_high(s2) & Theme(s2,x1)) & a_pink(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1))
exists x1 x2.(of(x1,x2) & n_jump(x1) & n_girl(x2) & a_topic(x1))
The girl in a pink shirt jumps high over the grass.
The girl is jumping with the boy.
1
0.028319
A girl jumping over the grass does not imply that there is a boy jumping with her.
exists e1 p1 s1 x1 x2 x3.(n_grass(x3) & n_girl(x1) & over(e1,x3) & exists s2.(Theme(s2,x1) & a_high(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_jump(e1) & in(x1,x2) & n_shirt(x2) & a_pink(s1) & Theme(s1,x2))
exists e1 x1 x2.(n_boy(x2) & n_girl(x1) & with(e1,x2) & Actor(e1,x1) & v_jump(e1))
4a280a92-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3.(v_jump(e1) & over(e1,x3) & n_shirt(x2) & n_grass(x3) & n_girl(x1) & in(x1,x2) & exists s2.(a_high(s2) & Theme(s2,x1)) & a_pink(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1))
exists e1 x1 x2.(with(e1,x2) & v_jump(e1) & n_girl(x1) & n_boy(x2) & Actor(e1,x1))
The girl in a pink shirt jumps high over the grass.
A girl crawls through the grass.
2
0.000304
Crawls are taken place nearer the ground, jumps occur on and above the ground.
exists e1 p1 s1 x1 x2 x3.(n_grass(x3) & n_girl(x1) & over(e1,x3) & exists s2.(Theme(s2,x1) & a_high(s2)) & Topic(e1,p1) & Actor(e1,x1) & v_jump(e1) & in(x1,x2) & n_shirt(x2) & a_pink(s1) & Theme(s1,x2))
exists e1 x1 x2.(n_grass(x2) & through(e1,x2) & Actor(e1,x1) & v_crawl(e1) & n_girl(x1))
4a28103c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 s1 x1 x2 x3.(v_jump(e1) & over(e1,x3) & n_shirt(x2) & n_grass(x3) & n_girl(x1) & in(x1,x2) & exists s2.(a_high(s2) & Theme(s2,x1)) & a_pink(s1) & Topic(e1,p1) & Theme(s1,x2) & Actor(e1,x1))
exists e1 x1 x2.(v_crawl(e1) & through(e1,x2) & n_grass(x2) & n_girl(x1) & Actor(e1,x1))
A young blond girl with a pink shirt on jumps high into the air while kicking her foot out and sticking her tongue out.
The girl sprained her ankle and is in a wheelchair.
2
0.005624
A human would not be doing jumps with a sprained ankle.
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(n_air(x2) & n_tongue(x4) & of(x4,x2) & n_female(x2) & n_female(x2) & n_foot(x3) & of(x3,x2) & for(e1,e4) & into(e4,x2) & Theme(e4,x5) & Pivot(e4,x1) & r_more(e4) & v_high(e4) & with(x5,x6) & on(x6,x7) & n_jump(x7) & n_shirt(x6) & a_pink(s5) & Theme(s5,x6) & n_girl(x5) & a_blond(s4) & Theme(s4,x5) & a_young(s3) & Theme(s3,x5) & while(e1,e3) & a_out(s2) & Manner(e3,s2) & Theme(e3,x4) & Actor(e3,x1) & v_stick(e3) & while(e1,e2) & a_out(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_kick(e2) & Actor(e1,x1) & v_event(e1) & n_thing(x1))
exists e1 p1 x1 x2.(n_girl(x1) & n_ankle(x2) & of(x2,x1) & n_female(x1) & exists x3.(in(x1,x3) & n_wheelchair(x3)) & Theme(e1,x2) & Actor(e1,x1) & v_sprain(e1))
4a2823f6-e4c8-11ec-9cdd-0242ac1c0002
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(with(x5,x6) & while(e1,e3) & while(e1,e2) & v_stick(e3) & v_kick(e2) & v_high(e4) & v_event(e1) & r_more(e4) & on(x6,x7) & of(x4,x2) & of(x3,x2) & n_tongue(x4) & n_thing(x1) & n_shirt(x6) & n_jump(x7) & n_girl(x5) & n_foot(x3) & n_female(x2) & n_air(x2) & into(e4,x2) & for(e1,e4) & a_young(s3) & a_pink(s5) & a_out(s2) & a_out(s1) & a_blond(s4) & Theme(s5,x6) & Theme(s4,x5) & Theme(s3,x5) & Theme(e4,x5) & Theme(e3,x4) & Theme(e2,x3) & Pivot(e4,x1) & Manner(e3,s2) & Manner(e2,s1) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x1))
exists e1 x1 x2.(v_sprain(e1) & of(x2,x1) & n_girl(x1) & n_female(x1) & n_ankle(x2) & exists x3.(n_wheelchair(x3) & in(x1,x3)) & Theme(e1,x2) & Actor(e1,x1))
A young blond girl with a pink shirt on jumps high into the air while kicking her foot out and sticking her tongue out.
The young girl is having a good time jumping around.
1
0.790313
Jumping around with foot and tongue out does not imply that the girl is having a good time.
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(n_air(x2) & n_tongue(x4) & of(x4,x2) & n_female(x2) & n_female(x2) & n_foot(x3) & of(x3,x2) & for(e1,e4) & into(e4,x2) & Theme(e4,x5) & Pivot(e4,x1) & r_more(e4) & v_high(e4) & with(x5,x6) & on(x6,x7) & n_jump(x7) & n_shirt(x6) & a_pink(s5) & Theme(s5,x6) & n_girl(x5) & a_blond(s4) & Theme(s4,x5) & a_young(s3) & Theme(s3,x5) & while(e1,e3) & a_out(s2) & Manner(e3,s2) & Theme(e3,x4) & Actor(e3,x1) & v_stick(e3) & while(e1,e2) & a_out(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_kick(e2) & Actor(e1,x1) & v_event(e1) & n_thing(x1))
exists e1 e2 p1 s1 s2 x1 x2 x3.(n_girl(x1) & a_young(s1) & Theme(s1,x1) & Theme(e2,x2) & Actor(e2,x1) & v_have(e2) & exists s3.(Theme(s3,x3) & a_around(s3)) & Topic(e1,p1) & Actor(e1,x3) & v_jump(e1) & (x2 = x3) & n_time(x2) & a_good(s2) & Theme(s2,x2))
4a282900-e4c8-11ec-9cdd-0242ac1c0002
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(with(x5,x6) & while(e1,e3) & while(e1,e2) & v_stick(e3) & v_kick(e2) & v_high(e4) & v_event(e1) & r_more(e4) & on(x6,x7) & of(x4,x2) & of(x3,x2) & n_tongue(x4) & n_thing(x1) & n_shirt(x6) & n_jump(x7) & n_girl(x5) & n_foot(x3) & n_female(x2) & n_air(x2) & into(e4,x2) & for(e1,e4) & a_young(s3) & a_pink(s5) & a_out(s2) & a_out(s1) & a_blond(s4) & Theme(s5,x6) & Theme(s4,x5) & Theme(s3,x5) & Theme(e4,x5) & Theme(e3,x4) & Theme(e2,x3) & Pivot(e4,x1) & Manner(e3,s2) & Manner(e2,s1) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x1))
exists e1 e2 p1 s1 s2 x1 x2 x3.(v_jump(e1) & v_have(e2) & n_time(x2) & n_girl(x1) & exists s3.(a_around(s3) & Theme(s3,x3)) & a_young(s1) & a_good(s2) & Topic(e1,p1) & Theme(s2,x2) & Theme(s1,x1) & Theme(e2,x2) & Actor(e2,x1) & Actor(e1,x3) & (x2 = x3))
A young blond girl with a pink shirt on jumps high into the air while kicking her foot out and sticking her tongue out.
A girl sticks her tongue out.
0
1
Sticking her tongue out mean she sticks her tongue out.
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(n_air(x2) & n_tongue(x4) & of(x4,x2) & n_female(x2) & n_female(x2) & n_foot(x3) & of(x3,x2) & for(e1,e4) & into(e4,x2) & Theme(e4,x5) & Pivot(e4,x1) & r_more(e4) & v_high(e4) & with(x5,x6) & on(x6,x7) & n_jump(x7) & n_shirt(x6) & a_pink(s5) & Theme(s5,x6) & n_girl(x5) & a_blond(s4) & Theme(s4,x5) & a_young(s3) & Theme(s3,x5) & while(e1,e3) & a_out(s2) & Manner(e3,s2) & Theme(e3,x4) & Actor(e3,x1) & v_stick(e3) & while(e1,e2) & a_out(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_kick(e2) & Actor(e1,x1) & v_event(e1) & n_thing(x1))
exists e1 s1 x1 x2.(a_out(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_stick(e1) & n_tongue(x2) & of(x2,x1) & n_female(x1) & n_girl(x1))
4a283eea-e4c8-11ec-9cdd-0242ac1c0002
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(with(x5,x6) & while(e1,e3) & while(e1,e2) & v_stick(e3) & v_kick(e2) & v_high(e4) & v_event(e1) & r_more(e4) & on(x6,x7) & of(x4,x2) & of(x3,x2) & n_tongue(x4) & n_thing(x1) & n_shirt(x6) & n_jump(x7) & n_girl(x5) & n_foot(x3) & n_female(x2) & n_air(x2) & into(e4,x2) & for(e1,e4) & a_young(s3) & a_pink(s5) & a_out(s2) & a_out(s1) & a_blond(s4) & Theme(s5,x6) & Theme(s4,x5) & Theme(s3,x5) & Theme(e4,x5) & Theme(e3,x4) & Theme(e2,x3) & Pivot(e4,x1) & Manner(e3,s2) & Manner(e2,s1) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x1))
exists e1 s1 x1 x2.(v_stick(e1) & of(x2,x1) & n_tongue(x2) & n_girl(x1) & n_female(x1) & a_out(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
A young blond girl with a pink shirt on jumps high into the air while kicking her foot out and sticking her tongue out.
A girl teases her brother by sticking her tongue out at him as she plays.
1
0.054836
Girls and boys do not have to be brother and sister. Jumping and kicking does not always imply that someone plays.
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(n_air(x2) & n_tongue(x4) & of(x4,x2) & n_female(x2) & n_female(x2) & n_foot(x3) & of(x3,x2) & for(e1,e4) & into(e4,x2) & Theme(e4,x5) & Pivot(e4,x1) & r_more(e4) & v_high(e4) & with(x5,x6) & on(x6,x7) & n_jump(x7) & n_shirt(x6) & a_pink(s5) & Theme(s5,x6) & n_girl(x5) & a_blond(s4) & Theme(s4,x5) & a_young(s3) & Theme(s3,x5) & while(e1,e3) & a_out(s2) & Manner(e3,s2) & Theme(e3,x4) & Actor(e3,x1) & v_stick(e3) & while(e1,e2) & a_out(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_kick(e2) & Actor(e1,x1) & v_event(e1) & n_thing(x1))
exists e1 e2 p1 s1 x1 x2 x3.(by(e1,e2) & exists e3.(Actor(e3,x1) & v_play(e3)) & n_female(x1) & n_female(x1) & n_female(x1) & as(e2,p1) & at(e2,x2) & n_male(x2) & a_out(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_stick(e2) & n_tongue(x3) & of(x3,x1) & Theme(e1,x2) & Actor(e1,x1) & v_tease(e1) & n_brother(x2) & of(x2,x1) & n_girl(x1))
4a2843e0-e4c8-11ec-9cdd-0242ac1c0002
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(with(x5,x6) & while(e1,e3) & while(e1,e2) & v_stick(e3) & v_kick(e2) & v_high(e4) & v_event(e1) & r_more(e4) & on(x6,x7) & of(x4,x2) & of(x3,x2) & n_tongue(x4) & n_thing(x1) & n_shirt(x6) & n_jump(x7) & n_girl(x5) & n_foot(x3) & n_female(x2) & n_air(x2) & into(e4,x2) & for(e1,e4) & a_young(s3) & a_pink(s5) & a_out(s2) & a_out(s1) & a_blond(s4) & Theme(s5,x6) & Theme(s4,x5) & Theme(s3,x5) & Theme(e4,x5) & Theme(e3,x4) & Theme(e2,x3) & Pivot(e4,x1) & Manner(e3,s2) & Manner(e2,s1) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x1))
exists e1 e2 p1 s1 x1 x2 x3.(v_tease(e1) & v_stick(e2) & of(x3,x1) & of(x2,x1) & n_tongue(x3) & n_male(x2) & n_girl(x1) & n_female(x1) & n_brother(x2) & exists e3.(v_play(e3) & Actor(e3,x1)) & by(e1,e2) & at(e2,x2) & as(e2,p1) & a_out(s1) & Theme(e2,x3) & Theme(e1,x2) & Manner(e2,s1) & Actor(e2,x1) & Actor(e1,x1))
A young blond girl with a pink shirt on jumps high into the air while kicking her foot out and sticking her tongue out.
A young girl is cheerleading.
1
0.173862
Jumping and kicking does not always imply cheerleading.
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(n_air(x2) & n_tongue(x4) & of(x4,x2) & n_female(x2) & n_female(x2) & n_foot(x3) & of(x3,x2) & for(e1,e4) & into(e4,x2) & Theme(e4,x5) & Pivot(e4,x1) & r_more(e4) & v_high(e4) & with(x5,x6) & on(x6,x7) & n_jump(x7) & n_shirt(x6) & a_pink(s5) & Theme(s5,x6) & n_girl(x5) & a_blond(s4) & Theme(s4,x5) & a_young(s3) & Theme(s3,x5) & while(e1,e3) & a_out(s2) & Manner(e3,s2) & Theme(e3,x4) & Actor(e3,x1) & v_stick(e3) & while(e1,e2) & a_out(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_kick(e2) & Actor(e1,x1) & v_event(e1) & n_thing(x1))
exists e1 s1 x1.(Actor(e1,x1) & v_cheerlead(e1) & n_girl(x1) & a_young(s1) & Theme(s1,x1))
4a2848c2-e4c8-11ec-9cdd-0242ac1c0002
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(with(x5,x6) & while(e1,e3) & while(e1,e2) & v_stick(e3) & v_kick(e2) & v_high(e4) & v_event(e1) & r_more(e4) & on(x6,x7) & of(x4,x2) & of(x3,x2) & n_tongue(x4) & n_thing(x1) & n_shirt(x6) & n_jump(x7) & n_girl(x5) & n_foot(x3) & n_female(x2) & n_air(x2) & into(e4,x2) & for(e1,e4) & a_young(s3) & a_pink(s5) & a_out(s2) & a_out(s1) & a_blond(s4) & Theme(s5,x6) & Theme(s4,x5) & Theme(s3,x5) & Theme(e4,x5) & Theme(e3,x4) & Theme(e2,x3) & Pivot(e4,x1) & Manner(e3,s2) & Manner(e2,s1) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x1))
exists e1 s1 x1.(v_cheerlead(e1) & n_girl(x1) & a_young(s1) & Theme(s1,x1) & Actor(e1,x1))
A young blond girl with a pink shirt on jumps high into the air while kicking her foot out and sticking her tongue out.
The girl's eyes are closed.
1
0.533693
Jumping and kicking does not imply eyes are closed.
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(n_air(x2) & n_tongue(x4) & of(x4,x2) & n_female(x2) & n_female(x2) & n_foot(x3) & of(x3,x2) & for(e1,e4) & into(e4,x2) & Theme(e4,x5) & Pivot(e4,x1) & r_more(e4) & v_high(e4) & with(x5,x6) & on(x6,x7) & n_jump(x7) & n_shirt(x6) & a_pink(s5) & Theme(s5,x6) & n_girl(x5) & a_blond(s4) & Theme(s4,x5) & a_young(s3) & Theme(s3,x5) & while(e1,e3) & a_out(s2) & Manner(e3,s2) & Theme(e3,x4) & Actor(e3,x1) & v_stick(e3) & while(e1,e2) & a_out(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_kick(e2) & Actor(e1,x1) & v_event(e1) & n_thing(x1))
exists e1 x1 x2.(n_eye(x2) & of(x2,x1) & n_girl(x1) & Theme(e1,x2) & v_close(e1))
4a284db8-e4c8-11ec-9cdd-0242ac1c0002
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(with(x5,x6) & while(e1,e3) & while(e1,e2) & v_stick(e3) & v_kick(e2) & v_high(e4) & v_event(e1) & r_more(e4) & on(x6,x7) & of(x4,x2) & of(x3,x2) & n_tongue(x4) & n_thing(x1) & n_shirt(x6) & n_jump(x7) & n_girl(x5) & n_foot(x3) & n_female(x2) & n_air(x2) & into(e4,x2) & for(e1,e4) & a_young(s3) & a_pink(s5) & a_out(s2) & a_out(s1) & a_blond(s4) & Theme(s5,x6) & Theme(s4,x5) & Theme(s3,x5) & Theme(e4,x5) & Theme(e3,x4) & Theme(e2,x3) & Pivot(e4,x1) & Manner(e3,s2) & Manner(e2,s1) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x1))
exists e1 x1 x2.(v_close(e1) & of(x2,x1) & n_girl(x1) & n_eye(x2) & Theme(e1,x2))
A young blond girl with a pink shirt on jumps high into the air while kicking her foot out and sticking her tongue out.
The girl is doing whacky things because she is happy.
1
0.674184
Jumping into the air does not always mean it is a whacky thing or that someone is happy.
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(n_air(x2) & n_tongue(x4) & of(x4,x2) & n_female(x2) & n_female(x2) & n_foot(x3) & of(x3,x2) & for(e1,e4) & into(e4,x2) & Theme(e4,x5) & Pivot(e4,x1) & r_more(e4) & v_high(e4) & with(x5,x6) & on(x6,x7) & n_jump(x7) & n_shirt(x6) & a_pink(s5) & Theme(s5,x6) & n_girl(x5) & a_blond(s4) & Theme(s4,x5) & a_young(s3) & Theme(s3,x5) & while(e1,e3) & a_out(s2) & Manner(e3,s2) & Theme(e3,x4) & Actor(e3,x1) & v_stick(e3) & while(e1,e2) & a_out(s1) & Manner(e2,s1) & Theme(e2,x3) & Actor(e2,x1) & v_kick(e2) & Actor(e1,x1) & v_event(e1) & n_thing(x1))
exists e1 p1 s1 x1 x2.(n_female(x1) & n_girl(x1) & exists s2.(Theme(s2,x1) & a_happy(s2)) & because(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & n_thing(x2) & a_whacky(s1) & Theme(s1,x2))
4a285d62-e4c8-11ec-9cdd-0242ac1c0002
exists e4 e2 e1 e3 s1 s2 s3 s4 s5 x1 x2 x3 x4 x5 x6 x7.(with(x5,x6) & while(e1,e3) & while(e1,e2) & v_stick(e3) & v_kick(e2) & v_high(e4) & v_event(e1) & r_more(e4) & on(x6,x7) & of(x4,x2) & of(x3,x2) & n_tongue(x4) & n_thing(x1) & n_shirt(x6) & n_jump(x7) & n_girl(x5) & n_foot(x3) & n_female(x2) & n_air(x2) & into(e4,x2) & for(e1,e4) & a_young(s3) & a_pink(s5) & a_out(s2) & a_out(s1) & a_blond(s4) & Theme(s5,x6) & Theme(s4,x5) & Theme(s3,x5) & Theme(e4,x5) & Theme(e3,x4) & Theme(e2,x3) & Pivot(e4,x1) & Manner(e3,s2) & Manner(e2,s1) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x1))
exists e1 p1 s1 x1 x2.(v_do(e1) & n_thing(x2) & n_girl(x1) & n_female(x1) & exists s2.(a_happy(s2) & Theme(s2,x1)) & because(e1,p1) & a_whacky(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1))
Seven men chipping tiles with hammers.
The seven men are chipping tiles with a screwdriver.
2
0.001196
Men using hammers can not be using a screwdriver.
exists e1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x4) & n_hammer(x4) & Theme(e1,x3) & Actor(e1,x2) & v_chip(e1) & n_tile(x3) & (x1 = x2) & n_man(x1) & card_eq_7(x1))
exists e1 x1 x2 x3.(n_man(x1) & card_eq_7(x1) & with(e1,x3) & n_screwdriver(x3) & Theme(e1,x2) & Actor(e1,x1) & v_chip(e1) & n_tile(x2))
4a286c58-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(with(e1,x4) & v_chip(e1) & n_tile(x3) & n_man(x1) & n_hammer(x4) & card_eq_7(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2 x3.(with(e1,x3) & v_chip(e1) & n_tile(x2) & n_screwdriver(x3) & n_man(x1) & card_eq_7(x1) & Theme(e1,x2) & Actor(e1,x1))
Seven men chipping tiles with hammers.
Men are working on tiles.
1
0.973334
Chipping tiles with hammers does not imply that men are working.
exists e1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x4) & n_hammer(x4) & Theme(e1,x3) & Actor(e1,x2) & v_chip(e1) & n_tile(x3) & (x1 = x2) & n_man(x1) & card_eq_7(x1))
exists e1 x1 x2.(on(e1,x2) & n_tile(x2) & Actor(e1,x1) & v_work(e1) & n_man(x1))
4a287680-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(with(e1,x4) & v_chip(e1) & n_tile(x3) & n_man(x1) & n_hammer(x4) & card_eq_7(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_work(e1) & on(e1,x2) & n_tile(x2) & n_man(x1) & Actor(e1,x1))
Seven men chipping tiles with hammers.
The seven men chipping tiles are sweating nonstop.
1
0.160906
Chipping tiles does not mean someone is always sweating.
exists e1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x4) & n_hammer(x4) & Theme(e1,x3) & Actor(e1,x2) & v_chip(e1) & n_tile(x3) & (x1 = x2) & n_man(x1) & card_eq_7(x1))
exists e1 e2 x1 x2 x3 x4.(n_man(x1) & card_eq_7(x1) & Theme(e2,x4) & Actor(e2,x1) & v_sweat(e2) & n_nonstop(x4) & Theme(e1,x3) & Actor(e1,x2) & v_chip(e1) & n_tile(x3) & (x1 = x2))
4a287c16-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(with(e1,x4) & v_chip(e1) & n_tile(x3) & n_man(x1) & n_hammer(x4) & card_eq_7(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
exists e1 e2 x1 x2 x3 x4.(v_sweat(e2) & v_chip(e1) & n_tile(x3) & n_nonstop(x4) & n_man(x1) & card_eq_7(x1) & Theme(e2,x4) & Theme(e1,x3) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
Seven men chipping tiles with hammers.
Men pulling up a tile floor in order to replace it.
1
0.62276
It is possible to chip a tile without pulling it up. Chipping a tile is not always to replace it.
exists e1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x4) & n_hammer(x4) & Theme(e1,x3) & Actor(e1,x2) & v_chip(e1) & n_tile(x3) & (x1 = x2) & n_man(x1) & card_eq_7(x1))
exists e1 p1 s1 x1 x2 x3 x4 x5.(a_topic(x1) & n_order(x5) & Topic(e1,p1) & exists p2 e2.(Theme(e2,x1) & Actor(e2,x2) & v_replace(e2)) & n_thing(x1) & in(e1,x5) & a_up(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x2) & v_pull(e1) & n_floor(x3) & of(x3,x4) & n_tile(x4) & (x1 = x2) & n_man(x1))
4a2893ea-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(with(e1,x4) & v_chip(e1) & n_tile(x3) & n_man(x1) & n_hammer(x4) & card_eq_7(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
exists e1 p1 s1 x1 x2 x3 x4 x5.(v_pull(e1) & of(x3,x4) & n_tile(x4) & n_thing(x1) & n_order(x5) & n_man(x1) & n_floor(x3) & in(e1,x5) & exists e2.(v_replace(e2) & Theme(e2,x1) & Actor(e2,x2)) & a_up(s1) & a_topic(x1) & Topic(e1,p1) & Theme(e1,x3) & Manner(e1,s1) & Actor(e1,x2) & (x1 = x2))
Seven men chipping tiles with hammers.
Several males are using hammers to chip away tiles.
0
1
Men are male and chipping tiles could imply chipping away at them.
exists e1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x4) & n_hammer(x4) & Theme(e1,x3) & Actor(e1,x2) & v_chip(e1) & n_tile(x3) & (x1 = x2) & n_man(x1) & card_eq_7(x1))
exists e1 e2 s1 s2 x1 x2 x3 x4.(to(e1,x3) & Actor(e2,x4) & v_tile(e2) & (x3 = x4) & n_chip(x3) & a_away(s2) & Theme(s2,x3) & Theme(e1,x2) & Actor(e1,x1) & v_use(e1) & n_hammer(x2) & n_male(x1) & a_several(s1) & Theme(s1,x1))
4a28987c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(with(e1,x4) & v_chip(e1) & n_tile(x3) & n_man(x1) & n_hammer(x4) & card_eq_7(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
exists e1 e2 s1 s2 x1 x2 x3 x4.(v_use(e1) & v_tile(e2) & to(e1,x3) & n_male(x1) & n_hammer(x2) & n_chip(x3) & a_several(s1) & a_away(s2) & Theme(s2,x3) & Theme(s1,x1) & Theme(e1,x2) & Actor(e2,x4) & Actor(e1,x1) & (x3 = x4))
Seven men chipping tiles with hammers.
Seven men are quickly chipping away bathroom tiles with hammers.
1
0.524503
It is possible to chip slowly. Not all tiles are from the bathroom.
exists e1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x4) & n_hammer(x4) & Theme(e1,x3) & Actor(e1,x2) & v_chip(e1) & n_tile(x3) & (x1 = x2) & n_man(x1) & card_eq_7(x1))
exists e1 s1 s2 x1 x2 x3 x4 x5.(a_quickly(s2) & Manner(e1,s2) & a_away(s1) & Manner(e1,s1) & Theme(e1,x3) & Actor(e1,x1) & v_chip(e1) & with(x3,x5) & n_hammer(x5) & n_tile(x3) & of(x3,x4) & n_bathroom(x4) & n_man(x1) & (x1 = x2) & ne_nam_seven(x2))
4a28a8e4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(with(e1,x4) & v_chip(e1) & n_tile(x3) & n_man(x1) & n_hammer(x4) & card_eq_7(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
exists e1 s1 s2 x1 x2 x3 x4 x5.(with(x3,x5) & v_chip(e1) & of(x3,x4) & ne_nam_seven(x2) & n_tile(x3) & n_man(x1) & n_hammer(x5) & n_bathroom(x4) & a_quickly(s2) & a_away(s1) & Theme(e1,x3) & Manner(e1,s2) & Manner(e1,s1) & Actor(e1,x1) & (x1 = x2))
Seven men chipping tiles with hammers.
A group of men wearing yellow hard hats are chipping away at some tile.
1
0.590727
Men chipping away tiles does not imply yellow hard hats are being worn.
exists e1 x1 x2 x3 x4.(a_topic(x1) & with(e1,x4) & n_hammer(x4) & Theme(e1,x3) & Actor(e1,x2) & v_chip(e1) & n_tile(x3) & (x1 = x2) & n_man(x1) & card_eq_7(x1))
exists e1 e2 s1 s2 s3 x1 x2 x3 x4 x5.(a_away(s3) & Manner(e2,s3) & at(e2,x5) & n_tile(x5) & Actor(e2,x1) & v_chip(e2) & of(x1,x2) & Theme(e1,x4) & Actor(e1,x3) & v_wear(e1) & n_hat(x4) & a_hard(s2) & Theme(s2,x4) & a_yellow(s1) & Theme(s1,x4) & (x2 = x3) & n_man(x2) & n_group(x1))
4a28b1f4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(with(e1,x4) & v_chip(e1) & n_tile(x3) & n_man(x1) & n_hammer(x4) & card_eq_7(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
exists e1 e2 s1 s2 s3 x1 x2 x3 x4 x5.(v_wear(e1) & v_chip(e2) & of(x1,x2) & n_tile(x5) & n_man(x2) & n_hat(x4) & n_group(x1) & at(e2,x5) & a_yellow(s1) & a_hard(s2) & a_away(s3) & Theme(s2,x4) & Theme(s1,x4) & Theme(e1,x4) & Manner(e2,s3) & Actor(e2,x1) & Actor(e1,x3) & (x2 = x3))
A girl jumps in the grass.
An aspiring acrobat is practicing her routine in a park.
1
0.004674
Not all girls who jump are aspiring acrobats. Not all jumps are routines. Not all grass is in a park.
exists e1 x1 x2.(n_grass(x2) & in(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_girl(x1))
exists e1 e2 x1 x2 x3.(in(e2,x3) & n_park(x3) & Theme(e2,x2) & Actor(e2,x1) & v_practice(e2) & n_routine(x2) & of(x2,x1) & n_female(x1) & n_acrobat(x1) & Actor(e1,x1) & v_aspire(e1))
4a28bf6e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2.(v_jump(e1) & n_grass(x2) & n_girl(x1) & in(e1,x2) & Actor(e1,x1))
exists e1 e2 x1 x2 x3.(v_practice(e2) & v_aspire(e1) & of(x2,x1) & n_routine(x2) & n_park(x3) & n_female(x1) & n_acrobat(x1) & in(e2,x3) & Theme(e2,x2) & Actor(e2,x1) & Actor(e1,x1))
A girl jumps in the grass.
The grass absorbs a child leaping vertically.
0
0.999149
A girl is a child and jumping could imply leaping vertically. The grass does indeed absorb the impact of a person jumping in it.
exists e1 x1 x2.(n_grass(x2) & in(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_girl(x1))
exists e2 e1 s1 x1 x2.(n_grass(x1) & for(e1,e2) & a_vertically(s1) & Manner(e2,s1) & Actor(e2,x1) & v_leap(e2) & Theme(e1,x2) & Actor(e1,x1) & v_absorb(e1) & n_child(x2))
4a28ca0e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2.(v_jump(e1) & n_grass(x2) & n_girl(x1) & in(e1,x2) & Actor(e1,x1))
exists e2 e1 s1 x1 x2.(v_leap(e2) & v_absorb(e1) & n_grass(x1) & n_child(x2) & for(e1,e2) & a_vertically(s1) & Theme(e1,x2) & Manner(e2,s1) & Actor(e2,x1) & Actor(e1,x1))
A girl jumps in the grass.
There is a girl sitting on a chair.
2
0
The girl can not jump in the glass and sit on a chair at the same time.
exists e1 x1 x2.(n_grass(x2) & in(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_girl(x1))
exists p1 x1 e1 x2 x3 x4.((x1 = x2) & on(e1,x4) & n_chair(x4) & Actor(e1,x3) & v_sit(e1) & (x2 = x3) & n_girl(x2))
4a28cee6-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2.(v_jump(e1) & n_grass(x2) & n_girl(x1) & in(e1,x2) & Actor(e1,x1))
exists x1 e1 x2 x3 x4.(v_sit(e1) & on(e1,x4) & n_girl(x2) & n_chair(x4) & Actor(e1,x3) & (x2 = x3) & (x1 = x2))
A girl jumps in the grass.
The girl is seen playing on a freshly mowed lawn.
1
0.523259
Jumping does not always imply playing. Some grass is not freshly mowed.
exists e1 x1 x2.(n_grass(x2) & in(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_girl(x1))
exists e1 p1 x1.(n_girl(x1) & exists e3 e2 x2.(on(e2,x2) & n_lawn(x2) & Theme(e3,x2) & v_mow(e3) & r_freshly(x2) & Actor(e2,x1) & v_play(e2)) & Recipient(e1,p1) & Topic(e1,x1) & v_see(e1))
4a28d3aa-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2.(v_jump(e1) & n_grass(x2) & n_girl(x1) & in(e1,x2) & Actor(e1,x1))
exists e1 p1 x1.(v_see(e1) & n_girl(x1) & exists e3 e2 x2.(v_play(e2) & v_mow(e3) & r_freshly(x2) & on(e2,x2) & n_lawn(x2) & Theme(e3,x2) & Actor(e2,x1)) & Topic(e1,x1) & Recipient(e1,p1))
A girl jumps in the grass.
A girl is jumping to set a world record.
1
0.00002
Just because she is jumping doesn't infer she is to set a world record.
exists e1 x1 x2.(n_grass(x2) & in(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_girl(x1))
exists e1 p1 x1.(Topic(e1,p1) & Actor(e1,x1) & v_jump(e1) & exists e2 x2 x3.(Theme(e2,x2) & Actor(e2,x1) & v_set(e2) & n_record(x2) & of(x2,x3) & n_world(x3)) & n_girl(x1))
4a28d832-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2.(v_jump(e1) & n_grass(x2) & n_girl(x1) & in(e1,x2) & Actor(e1,x1))
exists e1 p1 x1.(v_jump(e1) & n_girl(x1) & exists e2 x2 x3.(v_set(e2) & of(x2,x3) & n_world(x3) & n_record(x2) & Theme(e2,x2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1))
A girl jumps in the grass.
There is a girl jumping through a sprinkler in the yard.
1
0.513308
Just because a girl jumps in the grass doesn't infer that there is a sprinkler.
exists e1 x1 x2.(n_grass(x2) & in(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_girl(x1))
exists p1 x1 x5.(n_yard(x5) & exists e1 x2 x3 x4.((x1 = x2) & in(e1,x5) & through(e1,x4) & n_sprinkler(x4) & Actor(e1,x3) & v_jump(e1) & (x2 = x3) & n_girl(x2)))
4a28dc88-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2.(v_jump(e1) & n_grass(x2) & n_girl(x1) & in(e1,x2) & Actor(e1,x1))
exists x1 x5.(n_yard(x5) & exists e1 x2 x3 x4.(v_jump(e1) & through(e1,x4) & n_sprinkler(x4) & n_girl(x2) & in(e1,x5) & Actor(e1,x3) & (x2 = x3) & (x1 = x2)))
A girl jumps in the grass.
a girl is training for a track meet
1
0.017977
Just because there is a girl jumping in the grass does not infer that she is training for a track meet.
exists e1 x1 x2.(n_grass(x2) & in(e1,x2) & Actor(e1,x1) & v_jump(e1) & n_girl(x1))
exists e1 e2 x1 x2 x3.(Actor(e2,x1) & v_meet(e2) & for(e1,x3) & n_track(x3) & Actor(e1,x2) & v_train(e1) & (x1 = x2) & n_girl(x1))
4a28f3ee-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2.(v_jump(e1) & n_grass(x2) & n_girl(x1) & in(e1,x2) & Actor(e1,x1))
exists e1 e2 x1 x2 x3.(v_train(e1) & v_meet(e2) & n_track(x3) & n_girl(x1) & for(e1,x3) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
Three young people planting flowers and covering the area with a tarp.
The old men are going fishing.
2
0
The men can't be old if they're young.
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(n_area(x4) & Theme(e2,x4) & Actor(e2,x3) & v_cover(e2) & with(x4,x5) & n_tarp(x5) & n_people(x3) & a_young(s2) & Theme(s2,x3) & card_eq_3(x3) & Theme(e1,x2) & Actor(e1,x1) & v_plant(e1) & n_flower(x2) & n_people(x1) & a_young(s1) & Theme(s1,x1) & card_eq_3(x1))
exists e1 s1 x1 x2.(n_man(x1) & a_old(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1) & v_go(e1) & n_fishing(x2))
4a29871e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(with(x4,x5) & v_plant(e1) & v_cover(e2) & n_tarp(x5) & n_people(x3) & n_people(x1) & n_flower(x2) & n_area(x4) & card_eq_3(x3) & card_eq_3(x1) & a_young(s2) & a_young(s1) & Theme(s2,x3) & Theme(s1,x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1))
exists e1 s1 x1 x2.(v_go(e1) & n_man(x1) & n_fishing(x2) & a_old(s1) & Theme(s1,x1) & Theme(e1,x2) & Actor(e1,x1))
Three young people planting flowers and covering the area with a tarp.
Three people are trying to help preserve a historic garden
1
0.216107
You cant infer that they are doing this to preserve a historic garden
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(n_area(x4) & Theme(e2,x4) & Actor(e2,x3) & v_cover(e2) & with(x4,x5) & n_tarp(x5) & n_people(x3) & a_young(s2) & Theme(s2,x3) & card_eq_3(x3) & Theme(e1,x2) & Actor(e1,x1) & v_plant(e1) & n_flower(x2) & n_people(x1) & a_young(s1) & Theme(s1,x1) & card_eq_3(x1))
exists e1 p1 x1.(Topic(e1,p1) & Actor(e1,x1) & v_try(e1) & exists e2 p2.(exists e3 s1 x2.(Theme(e3,x2) & Actor(e3,x1) & v_preserve(e3) & n_garden(x2) & a_historic(s1) & Theme(s1,x2)) & Topic(e2,p2) & Actor(e2,x1) & v_help(e2)) & n_people(x1) & card_eq_3(x1))
4a299b28-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(with(x4,x5) & v_plant(e1) & v_cover(e2) & n_tarp(x5) & n_people(x3) & n_people(x1) & n_flower(x2) & n_area(x4) & card_eq_3(x3) & card_eq_3(x1) & a_young(s2) & a_young(s1) & Theme(s2,x3) & Theme(s1,x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1))
exists e1 p1 x1.(v_try(e1) & n_people(x1) & exists e2 p2.(v_help(e2) & exists e3 s1 x2.(v_preserve(e3) & n_garden(x2) & a_historic(s1) & Theme(s1,x2) & Theme(e3,x2) & Actor(e3,x1)) & Topic(e2,p2) & Actor(e2,x1)) & card_eq_3(x1) & Topic(e1,p1) & Actor(e1,x1))
Three young people planting flowers and covering the area with a tarp.
three people starting a new garden
1
0.730397
Just because three people are planting flowers and covering the area with a tarp doesn't infer that they at starting anything or doing something new or making a new garden.
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(n_area(x4) & Theme(e2,x4) & Actor(e2,x3) & v_cover(e2) & with(x4,x5) & n_tarp(x5) & n_people(x3) & a_young(s2) & Theme(s2,x3) & card_eq_3(x3) & Theme(e1,x2) & Actor(e1,x1) & v_plant(e1) & n_flower(x2) & n_people(x1) & a_young(s1) & Theme(s1,x1) & card_eq_3(x1))
exists e1 s1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_start(e1) & n_garden(x3) & a_new(s1) & Theme(s1,x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
4a299fd8-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(with(x4,x5) & v_plant(e1) & v_cover(e2) & n_tarp(x5) & n_people(x3) & n_people(x1) & n_flower(x2) & n_area(x4) & card_eq_3(x3) & card_eq_3(x1) & a_young(s2) & a_young(s1) & Theme(s2,x3) & Theme(s1,x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1))
exists e1 s1 x1 x2 x3.(v_start(e1) & n_people(x1) & n_garden(x3) & card_eq_3(x1) & a_topic(x1) & a_new(s1) & Theme(s1,x3) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
Three young people planting flowers and covering the area with a tarp.
The women are planting a garden together.
1
0.165412
Not all young people are women.
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(n_area(x4) & Theme(e2,x4) & Actor(e2,x3) & v_cover(e2) & with(x4,x5) & n_tarp(x5) & n_people(x3) & a_young(s2) & Theme(s2,x3) & card_eq_3(x3) & Theme(e1,x2) & Actor(e1,x1) & v_plant(e1) & n_flower(x2) & n_people(x1) & a_young(s1) & Theme(s1,x1) & card_eq_3(x1))
exists e1 s1 x1 x2.(n_woman(x1) & a_together(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_plant(e1) & n_garden(x2))
4a29a49c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(with(x4,x5) & v_plant(e1) & v_cover(e2) & n_tarp(x5) & n_people(x3) & n_people(x1) & n_flower(x2) & n_area(x4) & card_eq_3(x3) & card_eq_3(x1) & a_young(s2) & a_young(s1) & Theme(s2,x3) & Theme(s1,x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1))
exists e1 s1 x1 x2.(v_plant(e1) & n_woman(x1) & n_garden(x2) & a_together(s1) & Theme(e1,x2) & Manner(e1,s1) & Actor(e1,x1))
Three young people planting flowers and covering the area with a tarp.
Three people are planting flower
0
1
Three young people are planting flowers, all three are planting.
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(n_area(x4) & Theme(e2,x4) & Actor(e2,x3) & v_cover(e2) & with(x4,x5) & n_tarp(x5) & n_people(x3) & a_young(s2) & Theme(s2,x3) & card_eq_3(x3) & Theme(e1,x2) & Actor(e1,x1) & v_plant(e1) & n_flower(x2) & n_people(x1) & a_young(s1) & Theme(s1,x1) & card_eq_3(x1))
exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_plant(e1) & n_flower(x2) & n_people(x1) & card_eq_3(x1))
4a29b126-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(with(x4,x5) & v_plant(e1) & v_cover(e2) & n_tarp(x5) & n_people(x3) & n_people(x1) & n_flower(x2) & n_area(x4) & card_eq_3(x3) & card_eq_3(x1) & a_young(s2) & a_young(s1) & Theme(s2,x3) & Theme(s1,x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1))
exists e1 x1 x2.(v_plant(e1) & n_people(x1) & n_flower(x2) & card_eq_3(x1) & Theme(e1,x2) & Actor(e1,x1))
Three young people planting flowers and covering the area with a tarp.
Some people are helping keep the church property beautiful.
1
0.34717
Planting flowers does not imply helping to keep a church beautiful.
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(n_area(x4) & Theme(e2,x4) & Actor(e2,x3) & v_cover(e2) & with(x4,x5) & n_tarp(x5) & n_people(x3) & a_young(s2) & Theme(s2,x3) & card_eq_3(x3) & Theme(e1,x2) & Actor(e1,x1) & v_plant(e1) & n_flower(x2) & n_people(x1) & a_young(s1) & Theme(s1,x1) & card_eq_3(x1))
exists e1 p1 x1 x2 x3.(n_property(x2) & of(x2,x3) & n_church(x3) & exists e2 p2.(exists s1.(Theme(s1,x2) & a_beautiful(s1)) & Recipient(e2,p2) & Actor(e2,x1) & Topic(e2,x2) & v_keep(e2)) & Topic(e1,p1) & Actor(e1,x1) & v_help(e1) & n_people(x1))
4a29bbb2-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(with(x4,x5) & v_plant(e1) & v_cover(e2) & n_tarp(x5) & n_people(x3) & n_people(x1) & n_flower(x2) & n_area(x4) & card_eq_3(x3) & card_eq_3(x1) & a_young(s2) & a_young(s1) & Theme(s2,x3) & Theme(s1,x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1))
exists e1 p1 x1 x2 x3.(v_help(e1) & of(x2,x3) & n_property(x2) & n_people(x1) & n_church(x3) & exists e2 p2.(v_keep(e2) & exists s1.(a_beautiful(s1) & Theme(s1,x2)) & Topic(e2,x2) & Recipient(e2,p2) & Actor(e2,x1)) & Topic(e1,p1) & Actor(e1,x1))
Three young people planting flowers and covering the area with a tarp.
Conservationists begin a new project
1
0.302483
Not all young people are conservationists.
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(n_area(x4) & Theme(e2,x4) & Actor(e2,x3) & v_cover(e2) & with(x4,x5) & n_tarp(x5) & n_people(x3) & a_young(s2) & Theme(s2,x3) & card_eq_3(x3) & Theme(e1,x2) & Actor(e1,x1) & v_plant(e1) & n_flower(x2) & n_people(x1) & a_young(s1) & Theme(s1,x1) & card_eq_3(x1))
exists e1 s1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_begin(e1) & n_project(x2) & a_new(s1) & Theme(s1,x2) & n_conservationist(x1))
4a29c602-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3 x4 x5.(with(x4,x5) & v_plant(e1) & v_cover(e2) & n_tarp(x5) & n_people(x3) & n_people(x1) & n_flower(x2) & n_area(x4) & card_eq_3(x3) & card_eq_3(x1) & a_young(s2) & a_young(s1) & Theme(s2,x3) & Theme(s1,x1) & Theme(e2,x4) & Theme(e1,x2) & Actor(e2,x3) & Actor(e1,x1))
exists e1 s1 x1 x2.(v_begin(e1) & n_project(x2) & n_conservationist(x1) & a_new(s1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1))
Performers dressed as a princess, deer, table, and a hooded figure interact with each other.
The deer and table are protecting the princess from the hooded person.
1
-100
There is o indication that the hooded person is bad or that the princess needs protecting.
exists e1 s1 x1 x2 x3 x4 x5 x6 x7.(as(e1,x2) & rel(x2,x3) & rel(x3,x4) & all x8.(n_other(x8) -> (subset_of(x6,x4) & with(x6,x8))) & n_interact(x6) & of(x6,x7) & n_figure(x7) & a_hooded(s1) & Theme(s1,x6) & subset_of(x5,x4) & n_table(x5) & n_deer(x3) & n_princess(x2) & Actor(e1,x1) & v_dress(e1) & n_performer(x1))
exists e1 s1 x1 x2 x3 x4 x5.(n_person(x5) & a_hooded(s1) & Theme(s1,x5) & n_princess(x4) & n_table(x3) & n_deer(x2) & subset_of(x3,x1) & subset_of(x2,x1) & from(e1,x5) & Theme(e1,x4) & Actor(e1,x1) & v_protect(e1))
4a2b777c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5 x6 x7.(v_dress(e1) & subset_of(x5,x4) & rel(x3,x4) & rel(x2,x3) & of(x6,x7) & n_table(x5) & n_princess(x2) & n_performer(x1) & n_interact(x6) & n_figure(x7) & n_deer(x3) & as(e1,x2) & all x8.((with(x6,x8) | -n_other(x8)) & (subset_of(x6,x4) | -n_other(x8))) & a_hooded(s1) & Theme(s1,x6) & Actor(e1,x1))
exists e1 s1 x1 x2 x3 x4 x5.(v_protect(e1) & subset_of(x3,x1) & subset_of(x2,x1) & n_table(x3) & n_princess(x4) & n_person(x5) & n_deer(x2) & from(e1,x5) & a_hooded(s1) & Theme(s1,x5) & Theme(e1,x4) & Actor(e1,x1))
Performers dressed as a princess, deer, table, and a hooded figure interact with each other.
There are people performing a scene.
0
-100
Performers are people and if they're interacting they are performing a scene.
exists e1 s1 x1 x2 x3 x4 x5 x6 x7.(as(e1,x2) & rel(x2,x3) & rel(x3,x4) & all x8.(n_other(x8) -> (subset_of(x6,x4) & with(x6,x8))) & n_interact(x6) & of(x6,x7) & n_figure(x7) & a_hooded(s1) & Theme(s1,x6) & subset_of(x5,x4) & n_table(x5) & n_deer(x3) & n_princess(x2) & Actor(e1,x1) & v_dress(e1) & n_performer(x1))
exists p1 x1 e1 x2 x3 x4.((x1 = x2) & Theme(e1,x4) & Actor(e1,x3) & v_perform(e1) & n_scene(x4) & (x2 = x3) & n_people(x2))
4a2b7bfa-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5 x6 x7.(v_dress(e1) & subset_of(x5,x4) & rel(x3,x4) & rel(x2,x3) & of(x6,x7) & n_table(x5) & n_princess(x2) & n_performer(x1) & n_interact(x6) & n_figure(x7) & n_deer(x3) & as(e1,x2) & all x8.((with(x6,x8) | -n_other(x8)) & (subset_of(x6,x4) | -n_other(x8))) & a_hooded(s1) & Theme(s1,x6) & Actor(e1,x1))
exists x1 e1 x2 x3 x4.(v_perform(e1) & n_scene(x4) & n_people(x2) & Theme(e1,x4) & Actor(e1,x3) & (x2 = x3) & (x1 = x2))
Performers dressed as a princess, deer, table, and a hooded figure interact with each other.
The people are all dressed in formal wear.
2
-100
one says men are dressed as princes, deer table or hooded figure , whereas second one says in formal wear, both being contrary.
exists e1 s1 x1 x2 x3 x4 x5 x6 x7.(as(e1,x2) & rel(x2,x3) & rel(x3,x4) & all x8.(n_other(x8) -> (subset_of(x6,x4) & with(x6,x8))) & n_interact(x6) & of(x6,x7) & n_figure(x7) & a_hooded(s1) & Theme(s1,x6) & subset_of(x5,x4) & n_table(x5) & n_deer(x3) & n_princess(x2) & Actor(e1,x1) & v_dress(e1) & n_performer(x1))
exists e1 s1 s2 x1 x2.(n_people(x1) & a_all(s2) & Manner(e1,s2) & in(e1,x2) & n_wear(x2) & a_formal(s1) & Theme(s1,x2) & Theme(e1,x1) & v_dress(e1))
4a2b806e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4 x5 x6 x7.(v_dress(e1) & subset_of(x5,x4) & rel(x3,x4) & rel(x2,x3) & of(x6,x7) & n_table(x5) & n_princess(x2) & n_performer(x1) & n_interact(x6) & n_figure(x7) & n_deer(x3) & as(e1,x2) & all x8.((with(x6,x8) | -n_other(x8)) & (subset_of(x6,x4) | -n_other(x8))) & a_hooded(s1) & Theme(s1,x6) & Actor(e1,x1))
exists e1 s1 s2 x1 x2.(v_dress(e1) & n_wear(x2) & n_people(x1) & in(e1,x2) & a_formal(s1) & a_all(s2) & Theme(s1,x2) & Theme(e1,x1) & Manner(e1,s2))
The man and woman show off their matching skull tattoos.
There are people comparing skin art.
0
-100
The man and woman are people and tattoos are skin art.
exists e1 s1 s2 x1 x2 x3 x4 x5.(n_tattoo(x4) & of(x4,x5) & n_skull(x5) & a_matching(s1) & Theme(s1,x4) & of(x4,x2) & n_thing(x2) & n_woman(x3) & n_man(x2) & subset_of(x3,x1) & subset_of(x2,x1) & a_off(s2) & Manner(e1,s2) & Theme(e1,x4) & Actor(e1,x1) & v_show(e1))
exists p1 x1 e1 x2 x3 x4 x5.((x1 = x2) & Theme(e1,x4) & Actor(e1,x3) & v_compare(e1) & n_art(x4) & of(x4,x5) & n_skin(x5) & (x2 = x3) & n_people(x2))
4a2b86a4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5.(v_show(e1) & subset_of(x3,x1) & subset_of(x2,x1) & of(x4,x5) & of(x4,x2) & n_woman(x3) & n_thing(x2) & n_tattoo(x4) & n_skull(x5) & n_man(x2) & a_off(s2) & a_matching(s1) & Theme(s1,x4) & Theme(e1,x4) & Manner(e1,s2) & Actor(e1,x1))
exists x1 e1 x2 x3 x4 x5.(v_compare(e1) & of(x4,x5) & n_skin(x5) & n_people(x2) & n_art(x4) & Theme(e1,x4) & Actor(e1,x3) & (x2 = x3) & (x1 = x2))
The man and woman show off their matching skull tattoos.
The people are sleeping.
2
-100
People cannot be showing off while they sleep.
exists e1 s1 s2 x1 x2 x3 x4 x5.(n_tattoo(x4) & of(x4,x5) & n_skull(x5) & a_matching(s1) & Theme(s1,x4) & of(x4,x2) & n_thing(x2) & n_woman(x3) & n_man(x2) & subset_of(x3,x1) & subset_of(x2,x1) & a_off(s2) & Manner(e1,s2) & Theme(e1,x4) & Actor(e1,x1) & v_show(e1))
exists e1 x1.(n_people(x1) & Actor(e1,x1) & v_sleep(e1))
4a2b8c9e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5.(v_show(e1) & subset_of(x3,x1) & subset_of(x2,x1) & of(x4,x5) & of(x4,x2) & n_woman(x3) & n_thing(x2) & n_tattoo(x4) & n_skull(x5) & n_man(x2) & a_off(s2) & a_matching(s1) & Theme(s1,x4) & Theme(e1,x4) & Manner(e1,s2) & Actor(e1,x1))
exists e1 x1.(v_sleep(e1) & n_people(x1) & Actor(e1,x1))
The man and woman show off their matching skull tattoos.
A husband and wife show off their matching tattoos.
1
-100
The man and woman show off their matching skull tattoos does not mean that they are husband and wife
exists e1 s1 s2 x1 x2 x3 x4 x5.(n_tattoo(x4) & of(x4,x5) & n_skull(x5) & a_matching(s1) & Theme(s1,x4) & of(x4,x2) & n_thing(x2) & n_woman(x3) & n_man(x2) & subset_of(x3,x1) & subset_of(x2,x1) & a_off(s2) & Manner(e1,s2) & Theme(e1,x4) & Actor(e1,x1) & v_show(e1))
exists e1 s1 x1 x2 x3 x4 x5.(a_off(s1) & Manner(e1,s1) & Theme(e1,x4) & Actor(e1,x1) & v_show(e1) & n_tattoo(x4) & of(x4,x5) & n_matching(x5) & of(x4,x2) & n_thing(x2) & n_wife(x3) & n_husband(x2) & subset_of(x3,x1) & subset_of(x2,x1))
4a2b918a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 s2 x1 x2 x3 x4 x5.(v_show(e1) & subset_of(x3,x1) & subset_of(x2,x1) & of(x4,x5) & of(x4,x2) & n_woman(x3) & n_thing(x2) & n_tattoo(x4) & n_skull(x5) & n_man(x2) & a_off(s2) & a_matching(s1) & Theme(s1,x4) & Theme(e1,x4) & Manner(e1,s2) & Actor(e1,x1))
exists e1 s1 x1 x2 x3 x4 x5.(v_show(e1) & subset_of(x3,x1) & subset_of(x2,x1) & of(x4,x5) & of(x4,x2) & n_wife(x3) & n_thing(x2) & n_tattoo(x4) & n_matching(x5) & n_husband(x2) & a_off(s1) & Theme(e1,x4) & Manner(e1,s1) & Actor(e1,x1))
Three people wearing costumes are standing around talking.
Really tall people
1
0.010171
You cant infer that the people are really tall based of their actions
exists e2 e1 e3 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists s1 s2 x1.(n_people(x1) & a_tall(s2) & Theme(s2,x1) & a_really(s1) & Theme(s1,x1) & a_topic(x1))
4a2b9658-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e1 e3 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists s1 s2 x1.(n_people(x1) & a_topic(x1) & a_tall(s2) & a_really(s1) & Theme(s2,x1) & Theme(s1,x1))
Three people wearing costumes are standing around talking.
The people are sitting.
2
-100
The people can't be sitting if they're standing.
exists e3 e1 e2 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists e1 x1.(n_people(x1) & Actor(e1,x1) & v_sit(e1))
4a2b9b3a-e4c8-11ec-9cdd-0242ac1c0002
exists e3 e1 e2 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1.(v_sit(e1) & n_people(x1) & Actor(e1,x1))
Three people wearing costumes are standing around talking.
The trio are not in normal clothes.
0
-100
It's reasonable to assume that people in costumes are not in normal clothes.
exists e3 e2 e1 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists x1.(n_trio(x1) & -exists p1 s1 x2.(in(x1,x2) & n_clothes(x2) & a_normal(s1) & Theme(s1,x2)))
4a2ba10c-e4c8-11ec-9cdd-0242ac1c0002
exists e3 e2 e1 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists x1.(n_trio(x1) & all s1 x2.(-n_clothes(x2) | -in(x1,x2) | -a_normal(s1) | -Theme(s1,x2)))
Three people wearing costumes are standing around talking.
Three people stand around talking in their costumes.
0
-100
Yes, the people are standing, talking, and wearing their costumes at the same time.
exists e1 e3 e2 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists e1 e2 x1 x2.(around(e1,e2) & in(e2,x2) & n_costume(x2) & of(x2,x1) & n_thing(x1) & Actor(e2,x1) & v_talk(e2) & Actor(e1,x1) & v_stand(e1) & n_people(x1) & card_eq_3(x1))
4a2ba5ee-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e3 e2 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 e2 x1 x2.(v_talk(e2) & v_stand(e1) & of(x2,x1) & n_thing(x1) & n_people(x1) & n_costume(x2) & in(e2,x2) & card_eq_3(x1) & around(e1,e2) & Actor(e2,x1) & Actor(e1,x1))
Three people wearing costumes are standing around talking.
Some people in costumes
0
-100
Some in this instance means three.
exists e3 e1 e2 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists x1 x2.(a_topic(x1) & in(x1,x2) & n_costume(x2) & n_people(x1))
4a2baac6-e4c8-11ec-9cdd-0242ac1c0002
exists e3 e1 e2 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists x1 x2.(n_people(x1) & n_costume(x2) & in(x1,x2) & a_topic(x1))
Three people wearing costumes are standing around talking.
The group is at their mother's Halloween party.
1
0.505897
Just because three people wearing costumes are standing around talking does not indicate that they are at their mother's Halloween party
exists e2 e3 e1 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists p1 x1 x2 x3 x4.(n_party(x3) & (x3 = x4) & ne_org_halloween(x4) & of(x3,x2) & n_mother(x2) & of(x2,x1) & n_thing(x1) & n_group(x1) & at(x1,x3))
4a2bb246-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e3 e1 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists x1 x2 x3 x4.(of(x3,x2) & of(x2,x1) & ne_org_halloween(x4) & n_thing(x1) & n_party(x3) & n_mother(x2) & n_group(x1) & at(x1,x3) & (x3 = x4))
Three people wearing costumes are standing around talking.
People are hanging out.
0
0.997486
Hanging out means standing around talking.
exists e3 e1 e2 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists e1 s1 x1.(a_out(s1) & Manner(e1,s1) & Actor(e1,x1) & v_hang(e1) & n_people(x1))
4a2bb764-e4c8-11ec-9cdd-0242ac1c0002
exists e3 e1 e2 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 s1 x1.(v_hang(e1) & n_people(x1) & a_out(s1) & Manner(e1,s1) & Actor(e1,x1))
Three people wearing costumes are standing around talking.
Three people attending a Halloween party.
1
0.744557
Three people wearing costumes are standing around talking does not imply that they are attending a Halloween party.
exists e2 e3 e1 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists e1 x1 x2 x3 x4.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_attend(e1) & n_party(x3) & (x3 = x4) & ne_org_halloween(x4) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
4a2bbc64-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e3 e1 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2 x3 x4.(v_attend(e1) & ne_org_halloween(x4) & n_people(x1) & n_party(x3) & card_eq_3(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x3 = x4) & (x1 = x2))
Three people wearing costumes are standing around talking.
People are sleeping
2
-100
People cannot be standing around talking to each other while sleeping.
exists e3 e1 e2 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists e1 x1.(Actor(e1,x1) & v_sleep(e1) & n_people(x1))
4a2bc178-e4c8-11ec-9cdd-0242ac1c0002
exists e3 e1 e2 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1.(v_sleep(e1) & n_people(x1) & Actor(e1,x1))
Three people wearing costumes are standing around talking.
The people are ignoring each other.
2
-100
People can't be standing around talking and ignoring each other at the same time.
exists e1 e2 e3 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists x1.(n_people(x1) & all x2.(n_other(x2) -> exists e1.(Theme(e1,x2) & Actor(e1,x1) & v_ignore(e1))))
4a2bc66e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 e3 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists x1.(n_people(x1) & all x2.(exists e1.(v_ignore(e1) & Theme(e1,x2) & Actor(e1,x1)) | -n_other(x2)))
Three people wearing costumes are standing around talking.
Two people in costumes talking.
2
0.067546
There cannot be both two and three people talking.
exists e1 e3 e2 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists e1 x1 x2 x3.(a_topic(x1) & in(x1,x2) & Actor(e1,x3) & v_talk(e1) & (x2 = x3) & n_costume(x2) & n_people(x1) & card_eq_2(x1))
4a2bcb50-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e3 e2 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2 x3.(v_talk(e1) & n_people(x1) & n_costume(x2) & in(x1,x2) & card_eq_2(x1) & a_topic(x1) & Actor(e1,x3) & (x2 = x3))
Three people wearing costumes are standing around talking.
There are people talking.
0
-100
These people talking are in the same location.
exists e3 e1 e2 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists p1 x1 e1 x2 x3.((x1 = x2) & Actor(e1,x3) & v_talk(e1) & (x2 = x3) & n_people(x2))
4a2bd0a0-e4c8-11ec-9cdd-0242ac1c0002
exists e3 e1 e2 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists x1 e1 x2 x3.(v_talk(e1) & n_people(x2) & Actor(e1,x3) & (x2 = x3) & (x1 = x2))
Three people wearing costumes are standing around talking.
People are getting ready for a play.
1
0.388648
Three people wearing costumes are standing around talking does not imply that they are getting ready for a play.
exists e1 e3 e2 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists e1 p1 x1.(exists s1 x2.(for(s1,x2) & n_play(x2) & Theme(s1,x1) & a_ready(s1)) & Topic(e1,p1) & Actor(e1,x1) & v_get(e1) & n_people(x1))
4a2bd618-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e3 e2 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 p1 x1.(v_get(e1) & n_people(x1) & exists s1 x2.(n_play(x2) & for(s1,x2) & a_ready(s1) & Theme(s1,x1)) & Topic(e1,p1) & Actor(e1,x1))
Three people wearing costumes are standing around talking.
Nobody has a costume
2
-100
Three people wearing costumes cannot be nobody.
exists e2 e1 e3 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
-exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_costume(x2) & n_person(x1))
4a2bdaf0-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e1 e3 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
all e1 x1 x2.(-v_have(e1) | -n_person(x1) | -n_costume(x2) | -Theme(e1,x2) | -Actor(e1,x1))
Three people wearing costumes are standing around talking.
They are talking on their phones.
1
0.009317
People can talk without phones.
exists e1 e2 e3 x1 x2 x3.(around(e2,e3) & Actor(e3,x1) & v_talk(e3) & Actor(e2,x1) & v_stand(e2) & Theme(e1,x3) & Actor(e1,x2) & v_wear(e1) & n_costume(x3) & (x1 = x2) & n_people(x1) & card_eq_3(x1))
exists e1 x1 x2.(n_phone(x2) & of(x2,x1) & n_thing(x1) & n_thing(x1) & on(e1,x2) & Actor(e1,x1) & v_talk(e1))
4a2bdffa-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 e3 x1 x2 x3.(v_wear(e1) & v_talk(e3) & v_stand(e2) & n_people(x1) & n_costume(x3) & card_eq_3(x1) & around(e2,e3) & Theme(e1,x3) & Actor(e3,x1) & Actor(e2,x1) & Actor(e1,x2) & (x1 = x2))
exists e1 x1 x2.(v_talk(e1) & on(e1,x2) & of(x2,x1) & n_thing(x1) & n_phone(x2) & Actor(e1,x1))
Father showing sons pictures on his camera.
The father has taken photos.
0
-100
Father has taken pictures of his sons.
exists e1 x1 x2 x3 x4.(ne_nam_father(x1) & on(e1,x4) & n_camera(x4) & of(x4,x2) & n_male(x2) & Theme(e1,x2) & Actor(e1,x1) & v_show(e1) & n_picture(x2) & of(x2,x3) & n_son(x3))
exists e1 x1 x2.(n_father(x1) & Theme(e1,x2) & Actor(e1,x1) & v_take(e1) & n_photo(x2))
4a2be46e-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(v_show(e1) & on(e1,x4) & of(x4,x2) & of(x2,x3) & ne_nam_father(x1) & n_son(x3) & n_picture(x2) & n_male(x2) & n_camera(x4) & Theme(e1,x2) & Actor(e1,x1))
exists e1 x1 x2.(v_take(e1) & n_photo(x2) & n_father(x1) & Theme(e1,x2) & Actor(e1,x1))
Father showing sons pictures on his camera.
The father is dead.
2
-100
A dead father cannot be showing anyone anything.
exists e1 x1 x2 x3 x4.(ne_nam_father(x1) & on(e1,x4) & n_camera(x4) & of(x4,x2) & n_male(x2) & Theme(e1,x2) & Actor(e1,x1) & v_show(e1) & n_picture(x2) & of(x2,x3) & n_son(x3))
exists s1 x1.(n_father(x1) & Theme(s1,x1) & a_dead(s1))
4a2be946-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(v_show(e1) & on(e1,x4) & of(x4,x2) & of(x2,x3) & ne_nam_father(x1) & n_son(x3) & n_picture(x2) & n_male(x2) & n_camera(x4) & Theme(e1,x2) & Actor(e1,x1))
exists s1 x1.(n_father(x1) & a_dead(s1) & Theme(s1,x1))
Father showing sons pictures on his camera.
The sons are not babies.
1
-100
Just because father showing sons pictures on his camera does not indicate that sons are not babies.
exists e1 x1 x2 x3 x4.(ne_nam_father(x1) & on(e1,x4) & n_camera(x4) & of(x4,x2) & n_male(x2) & Theme(e1,x2) & Actor(e1,x1) & v_show(e1) & n_picture(x2) & of(x2,x3) & n_son(x3))
exists x1.(n_son(x1) & -exists p1 x2.((x1 = x2) & n_baby(x2)))
4a2bedb0-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4.(v_show(e1) & on(e1,x4) & of(x4,x2) & of(x2,x3) & ne_nam_father(x1) & n_son(x3) & n_picture(x2) & n_male(x2) & n_camera(x4) & Theme(e1,x2) & Actor(e1,x1))
exists x1.(n_son(x1) & all x2.(-n_baby(x2) | -(x1 = x2)))
A cream colored dog runs through green grass.
A dog running outside.
0
-100
Grass is outside. Dog is running.
exists e2 e1 s1 x1 x2 x3.(through(e2,x3) & n_grass(x3) & a_green(s1) & Theme(s1,x3) & Actor(e2,x1) & v_run(e2) & n_dog(x1) & Theme(e1,x1) & v_color(e1) & of(x1,x2) & n_cream(x2))
exists e1 x1 x2 x3.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_run(e1) & n_outside(x3) & (x1 = x2) & n_dog(x1))
4a2bf21a-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e1 s1 x1 x2 x3.(v_run(e2) & v_color(e1) & through(e2,x3) & of(x1,x2) & n_grass(x3) & n_dog(x1) & n_cream(x2) & a_green(s1) & Theme(s1,x3) & Theme(e1,x1) & Actor(e2,x1))
exists e1 x1 x2 x3.(v_run(e1) & n_outside(x3) & n_dog(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
A cream colored dog runs through green grass.
A light colored dog enjoying a wheat field.
1
-100
A cream colored dog runs through green grass does not imply that it enjoying a wheat field.
exists e2 e1 s1 x1 x2 x3.(through(e2,x3) & n_grass(x3) & a_green(s1) & Theme(s1,x3) & Actor(e2,x1) & v_run(e2) & n_dog(x1) & Theme(e1,x1) & v_color(e1) & of(x1,x2) & n_cream(x2))
exists e2 e1 s1 x1 x2 x3 x4.(a_topic(x1) & Theme(e2,x3) & Actor(e2,x2) & v_enjoy(e2) & n_field(x3) & of(x3,x4) & n_wheat(x4) & (x1 = x2) & n_dog(x1) & Theme(e1,x1) & v_color(e1) & a_light(s1) & Theme(s1,x1))
4a2bf67a-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e1 s1 x1 x2 x3.(v_run(e2) & v_color(e1) & through(e2,x3) & of(x1,x2) & n_grass(x3) & n_dog(x1) & n_cream(x2) & a_green(s1) & Theme(s1,x3) & Theme(e1,x1) & Actor(e2,x1))
exists e2 e1 s1 x1 x2 x3 x4.(v_enjoy(e2) & v_color(e1) & of(x3,x4) & n_wheat(x4) & n_field(x3) & n_dog(x1) & a_topic(x1) & a_light(s1) & Theme(s1,x1) & Theme(e2,x3) & Theme(e1,x1) & Actor(e2,x2) & (x1 = x2))
A cream colored dog runs through green grass.
A black dog scared off by a wolf.
2
-100
A dog is either cream colored or black, not both.
exists e2 e1 s1 x1 x2 x3.(through(e2,x3) & n_grass(x3) & a_green(s1) & Theme(s1,x3) & Actor(e2,x1) & v_run(e2) & n_dog(x1) & Theme(e1,x1) & v_color(e1) & of(x1,x2) & n_cream(x2))
exists e1 s1 s2 x1 x2.(by(e1,x2) & n_wolf(x2) & a_off(s2) & Manner(e1,s2) & Actor(e1,x1) & v_scare(e1) & n_dog(x1) & a_black(s1) & Theme(s1,x1))
4a2bfbac-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e1 s1 x1 x2 x3.(v_run(e2) & v_color(e1) & through(e2,x3) & of(x1,x2) & n_grass(x3) & n_dog(x1) & n_cream(x2) & a_green(s1) & Theme(s1,x3) & Theme(e1,x1) & Actor(e2,x1))
exists e1 s1 s2 x1 x2.(v_scare(e1) & n_wolf(x2) & n_dog(x1) & by(e1,x2) & a_off(s2) & a_black(s1) & Theme(s1,x1) & Manner(e1,s2) & Actor(e1,x1))
a man and woman have matching tattoos.
The couple have matching tattoos to celebrate their anniversary.
1
-100
The couple doesn't have to be man and woman.
exists e1 s1 x1 x2 x3 x4.(Theme(e1,x4) & Actor(e1,x1) & v_have(e1) & n_tattoo(x4) & a_matching(s1) & Theme(s1,x4) & n_woman(x3) & n_man(x2) & subset_of(x3,x1) & subset_of(x2,x1))
exists e1 p1 s1 x1 x2 x3.(n_anniversary(x3) & of(x3,x1) & n_thing(x1) & n_couple(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & Topic(x2,p1) & exists e2.(Theme(e2,x3) & Actor(e2,x2) & v_celebrate(e2)) & n_tattoo(x2) & a_matching(s1) & Theme(s1,x2))
4a2c0052-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4.(v_have(e1) & subset_of(x3,x1) & subset_of(x2,x1) & n_woman(x3) & n_tattoo(x4) & n_man(x2) & a_matching(s1) & Theme(s1,x4) & Theme(e1,x4) & Actor(e1,x1))
exists e1 p1 s1 x1 x2 x3.(v_have(e1) & of(x3,x1) & n_thing(x1) & n_tattoo(x2) & n_couple(x1) & n_anniversary(x3) & exists e2.(v_celebrate(e2) & Theme(e2,x3) & Actor(e2,x2)) & a_matching(s1) & Topic(x2,p1) & Theme(s1,x2) & Theme(e1,x2) & Actor(e1,x1))
a man and woman have matching tattoos.
Two people have body art.
0
-100
A man and a woman are two people and tattoos are body art.
exists e1 s1 x1 x2 x3 x4.(Theme(e1,x4) & Actor(e1,x1) & v_have(e1) & n_tattoo(x4) & a_matching(s1) & Theme(s1,x4) & n_woman(x3) & n_man(x2) & subset_of(x3,x1) & subset_of(x2,x1))
exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_art(x2) & of(x2,x3) & n_body(x3) & n_people(x1) & card_eq_2(x1))
4a2c04bc-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4.(v_have(e1) & subset_of(x3,x1) & subset_of(x2,x1) & n_woman(x3) & n_tattoo(x4) & n_man(x2) & a_matching(s1) & Theme(s1,x4) & Theme(e1,x4) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_have(e1) & of(x2,x3) & n_people(x1) & n_body(x3) & n_art(x2) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1))
a man and woman have matching tattoos.
Two men have different tattoos.
2
-100
The two men either have matching tattoos or different tattoos.
exists e1 s1 x1 x2 x3 x4.(Theme(e1,x4) & Actor(e1,x1) & v_have(e1) & n_tattoo(x4) & a_matching(s1) & Theme(s1,x4) & n_woman(x3) & n_man(x2) & subset_of(x3,x1) & subset_of(x2,x1))
exists e1 x1 x2 x3.(n_tattoo(x3) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & -(x2 = x3) & n_tattoo(x2) & n_man(x1) & card_eq_2(x1))
4a2c0912-e4c8-11ec-9cdd-0242ac1c0002
exists e1 s1 x1 x2 x3 x4.(v_have(e1) & subset_of(x3,x1) & subset_of(x2,x1) & n_woman(x3) & n_tattoo(x4) & n_man(x2) & a_matching(s1) & Theme(s1,x4) & Theme(e1,x4) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_have(e1) & n_tattoo(x3) & n_tattoo(x2) & n_man(x1) & card_eq_2(x1) & Theme(e1,x2) & Actor(e1,x1) & -(x2 = x3))
A person on a unicycle jumping down the path in a beautiful area surrounded by shrubbery.
The person is a clown.
1
-100
You cant infer that the is a clown based of their actions
exists e1 e2 s1 s2 x1 x2 x3 x4 x5 x6 x7.(n_path(x4) & a_topic(x1) & on(x1,x2) & in(e1,x5) & Actor(e2,x7) & n_shrubbery(x7) & Theme(e2,x6) & v_surround(e2) & (x5 = x6) & n_area(x5) & a_beautiful(s2) & Theme(s2,x5) & a_down(s1) & Manner(e1,s1) & Theme(e1,x4) & Actor(e1,x3) & v_jump(e1) & (x2 = x3) & n_unicycle(x2) & n_person(x1))
exists p1 x1.(n_person(x1) & exists x2.((x1 = x2) & n_clown(x2)))
4a2c0d9a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3 x4 x5 x6 x7.(v_surround(e2) & v_jump(e1) & on(x1,x2) & n_unicycle(x2) & n_shrubbery(x7) & n_person(x1) & n_path(x4) & n_area(x5) & in(e1,x5) & a_topic(x1) & a_down(s1) & a_beautiful(s2) & Theme(s2,x5) & Theme(e2,x6) & Theme(e1,x4) & Manner(e1,s1) & Actor(e2,x7) & Actor(e1,x3) & (x5 = x6) & (x2 = x3))
exists x1.(n_person(x1) & exists x2.(n_clown(x2) & (x1 = x2)))
A person on a unicycle jumping down the path in a beautiful area surrounded by shrubbery.
The unicycle has one wheel.
0
-100
It is true that a unicycle has on wheel.
exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(n_path(x4) & a_topic(x1) & on(x1,x2) & in(e1,x5) & Actor(e2,x7) & n_shrubbery(x7) & Theme(e2,x6) & v_surround(e2) & (x5 = x6) & n_area(x5) & a_beautiful(s2) & Theme(s2,x5) & a_down(s1) & Manner(e1,s1) & Theme(e1,x4) & Actor(e1,x3) & v_jump(e1) & (x2 = x3) & n_unicycle(x2) & n_person(x1))
exists e1 x1 x2.(n_unicycle(x1) & Theme(e1,x2) & Actor(e1,x1) & v_have(e1) & n_wheel(x2) & card_eq_1(x2))
4a2c1218-e4c8-11ec-9cdd-0242ac1c0002
exists e2 e1 s1 s2 x1 x2 x3 x4 x5 x6 x7.(v_surround(e2) & v_jump(e1) & on(x1,x2) & n_unicycle(x2) & n_shrubbery(x7) & n_person(x1) & n_path(x4) & n_area(x5) & in(e1,x5) & a_topic(x1) & a_down(s1) & a_beautiful(s2) & Theme(s2,x5) & Theme(e2,x6) & Theme(e1,x4) & Manner(e1,s1) & Actor(e2,x7) & Actor(e1,x3) & (x5 = x6) & (x2 = x3))
exists e1 x1 x2.(v_have(e1) & n_wheel(x2) & n_unicycle(x1) & card_eq_1(x2) & Theme(e1,x2) & Actor(e1,x1))
A person on a unicycle jumping down the path in a beautiful area surrounded by shrubbery.
The unicycle is made of paper.
2
-100
The person can't be on a unicycle jumping if it's made of paper.
exists e1 e2 s1 s2 x1 x2 x3 x4 x5 x6 x7.(n_path(x4) & a_topic(x1) & on(x1,x2) & in(e1,x5) & Actor(e2,x7) & n_shrubbery(x7) & Theme(e2,x6) & v_surround(e2) & (x5 = x6) & n_area(x5) & a_beautiful(s2) & Theme(s2,x5) & a_down(s1) & Manner(e1,s1) & Theme(e1,x4) & Actor(e1,x3) & v_jump(e1) & (x2 = x3) & n_unicycle(x2) & n_person(x1))
exists e1 x1 x2.(n_unicycle(x1) & of(e1,x2) & n_paper(x2) & Theme(e1,x1) & v_make(e1))
4a2c1682-e4c8-11ec-9cdd-0242ac1c0002
exists e1 e2 s1 s2 x1 x2 x3 x4 x5 x6 x7.(v_surround(e2) & v_jump(e1) & on(x1,x2) & n_unicycle(x2) & n_shrubbery(x7) & n_person(x1) & n_path(x4) & n_area(x5) & in(e1,x5) & a_topic(x1) & a_down(s1) & a_beautiful(s2) & Theme(s2,x5) & Theme(e2,x6) & Theme(e1,x4) & Manner(e1,s1) & Actor(e2,x7) & Actor(e1,x3) & (x5 = x6) & (x2 = x3))
exists e1 x1 x2.(v_make(e1) & of(e1,x2) & n_unicycle(x1) & n_paper(x2) & Theme(e1,x1))
A person is doing a bicycle trick over the rocks while a bystander gives a thumbs up.
Someone is performing a trick.
0
-100
Someone is riding a bicycle.
exists e1 p1 x1 x2 x3 x4.(n_rock(x4) & exists e2 s1 x5 x6.(a_up(s1) & Manner(e2,s1) & Theme(e2,x6) & Actor(e2,x5) & v_give(e2) & n_thumb(x6) & n_bystander(x5)) & while(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & over(x2,x4) & n_trick(x2) & of(x2,x3) & n_bicycle(x3) & n_person(x1))
exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_perform(e1) & n_trick(x2) & n_person(x1))
4a2c1af6-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2 x3 x4.(while(e1,p1) & v_do(e1) & over(x2,x4) & of(x2,x3) & n_trick(x2) & n_rock(x4) & n_person(x1) & n_bicycle(x3) & exists e2 s1 x5 x6.(v_give(e2) & n_thumb(x6) & n_bystander(x5) & a_up(s1) & Theme(e2,x6) & Manner(e2,s1) & Actor(e2,x5)) & Theme(e1,x2) & Actor(e1,x1))
exists e1 x1 x2.(v_perform(e1) & n_trick(x2) & n_person(x1) & Theme(e1,x2) & Actor(e1,x1))
A person is doing a bicycle trick over the rocks while a bystander gives a thumbs up.
The rocks are yellow.
1
-100
Not all rocks are yellow.
exists e1 p1 x1 x2 x3 x4.(n_rock(x4) & exists e2 s1 x5 x6.(a_up(s1) & Manner(e2,s1) & Theme(e2,x6) & Actor(e2,x5) & v_give(e2) & n_thumb(x6) & n_bystander(x5)) & while(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & over(x2,x4) & n_trick(x2) & of(x2,x3) & n_bicycle(x3) & n_person(x1))
exists s1 x1.(n_rock(x1) & Theme(s1,x1) & a_yellow(s1))
4a2c1f4c-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2 x3 x4.(while(e1,p1) & v_do(e1) & over(x2,x4) & of(x2,x3) & n_trick(x2) & n_rock(x4) & n_person(x1) & n_bicycle(x3) & exists e2 s1 x5 x6.(v_give(e2) & n_thumb(x6) & n_bystander(x5) & a_up(s1) & Theme(e2,x6) & Manner(e2,s1) & Actor(e2,x5)) & Theme(e1,x2) & Actor(e1,x1))
exists s1 x1.(n_rock(x1) & a_yellow(s1) & Theme(s1,x1))
A person is doing a bicycle trick over the rocks while a bystander gives a thumbs up.
Nobody is cheering someone on.
2
-100
Bystander can't be cheering someone on and not cheering someone on at the same time.
exists e1 p1 x1 x2 x3 x4.(n_rock(x4) & exists e2 s1 x5 x6.(a_up(s1) & Manner(e2,s1) & Theme(e2,x6) & Actor(e2,x5) & v_give(e2) & n_thumb(x6) & n_bystander(x5)) & while(e1,p1) & Theme(e1,x2) & Actor(e1,x1) & v_do(e1) & over(x2,x4) & n_trick(x2) & of(x2,x3) & n_bicycle(x3) & n_person(x1))
-exists e1 s1 x1 x2.(a_on(s1) & Manner(e1,s1) & Theme(e1,x2) & Actor(e1,x1) & v_cheer(e1) & n_person(x2) & n_person(x1))
4a2c24a6-e4c8-11ec-9cdd-0242ac1c0002
exists e1 p1 x1 x2 x3 x4.(while(e1,p1) & v_do(e1) & over(x2,x4) & of(x2,x3) & n_trick(x2) & n_rock(x4) & n_person(x1) & n_bicycle(x3) & exists e2 s1 x5 x6.(v_give(e2) & n_thumb(x6) & n_bystander(x5) & a_up(s1) & Theme(e2,x6) & Manner(e2,s1) & Actor(e2,x5)) & Theme(e1,x2) & Actor(e1,x1))
all e1 s1 x1 x2.(-v_cheer(e1) | -n_person(x2) | -n_person(x1) | -a_on(s1) | -Theme(e1,x2) | -Manner(e1,s1) | -Actor(e1,x1))
One footballer is tackling another for the football.
People are playing football.
0
-100
Tackling is a part of football.
exists e1 x1 x2 x3.(n_football(x3) & for(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_tackle(e1) & n_thing(x2) & n_footballer(x1) & card_eq_1(x1))
exists e1 x1 x2.(Theme(e1,x2) & Actor(e1,x1) & v_play(e1) & n_football(x2) & n_people(x1))
4a2c2a14-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3.(v_tackle(e1) & n_thing(x2) & n_footballer(x1) & n_football(x3) & for(e1,x3) & card_eq_1(x1) & Theme(e1,x2) & Actor(e1,x1))
exists e1 x1 x2.(v_play(e1) & n_people(x1) & n_football(x2) & Theme(e1,x2) & Actor(e1,x1))
One footballer is tackling another for the football.
One person is tackling a man before he scores.
1
-100
One footballer is tackling another for the football does not mean that he tackling a man before he scores.
exists e1 x1 x2 x3.(n_football(x3) & for(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_tackle(e1) & n_thing(x2) & n_footballer(x1) & card_eq_1(x1))
exists e1 x1 x2 x3.(Theme(e1,x2) & Actor(e1,x1) & v_tackle(e1) & Time(x2,x3) & n_score(x3) & before(x2,x3) & n_male(x3) & n_man(x2) & n_person(x1) & card_eq_1(x1))
4a2c2fa0-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3.(v_tackle(e1) & n_thing(x2) & n_footballer(x1) & n_football(x3) & for(e1,x3) & card_eq_1(x1) & Theme(e1,x2) & Actor(e1,x1))
exists e1 x1 x2 x3.(v_tackle(e1) & n_score(x3) & n_person(x1) & n_man(x2) & n_male(x3) & card_eq_1(x1) & before(x2,x3) & Time(x2,x3) & Theme(e1,x2) & Actor(e1,x1))
One footballer is tackling another for the football.
A baseball game is in progress.
2
-100
A footballer cannot be in a baseball game.
exists e1 x1 x2 x3.(n_football(x3) & for(e1,x3) & Theme(e1,x2) & Actor(e1,x1) & v_tackle(e1) & n_thing(x2) & n_footballer(x1) & card_eq_1(x1))
exists p1 x1 x2.(exists x3.(in(x1,x3) & n_progress(x3)) & n_game(x1) & of(x1,x2) & n_baseball(x2))
4a2c345a-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3.(v_tackle(e1) & n_thing(x2) & n_footballer(x1) & n_football(x3) & for(e1,x3) & card_eq_1(x1) & Theme(e1,x2) & Actor(e1,x1))
exists x1 x2.(of(x1,x2) & n_game(x1) & n_baseball(x2) & exists x3.(n_progress(x3) & in(x1,x3)))
A mountain biker does a trick on a forest path.
a biker on a forest path for the first time
1
-100
Just because the biker is on a forest path, does not imply it is the biker's first time.
exists e1 x1 x2 x3 x4 x5.(on(e1,x4) & n_path(x4) & of(x4,x5) & n_forest(x5) & Theme(e1,x3) & Actor(e1,x1) & v_do(e1) & n_trick(x3) & n_biker(x1) & of(x1,x2) & n_mountain(x2))
exists s1 x1 x2 x3 x4.(n_time(x4) & a_first(s1) & Theme(s1,x4) & a_topic(x1) & on(x1,x2) & for(x2,x4) & n_path(x2) & of(x2,x3) & n_forest(x3) & n_biker(x1))
4a2c39b4-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4 x5.(v_do(e1) & on(e1,x4) & of(x4,x5) & of(x1,x2) & n_trick(x3) & n_path(x4) & n_mountain(x2) & n_forest(x5) & n_biker(x1) & Theme(e1,x3) & Actor(e1,x1))
exists s1 x1 x2 x3 x4.(on(x1,x2) & of(x2,x3) & n_time(x4) & n_path(x2) & n_forest(x3) & n_biker(x1) & for(x2,x4) & a_topic(x1) & a_first(s1) & Theme(s1,x4))
A mountain biker does a trick on a forest path.
a boy pushing his toy truck
2
-100
A boy cannot be a mountain biker.
exists e1 x1 x2 x3 x4 x5.(on(e1,x4) & n_path(x4) & of(x4,x5) & n_forest(x5) & Theme(e1,x3) & Actor(e1,x1) & v_do(e1) & n_trick(x3) & n_biker(x1) & of(x1,x2) & n_mountain(x2))
exists e1 x1 x2 x3 x4.(a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & v_push(e1) & n_truck(x3) & of(x3,x4) & n_toy(x4) & of(x3,x1) & n_male(x1) & (x1 = x2) & n_boy(x1))
4a2c3ef0-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4 x5.(v_do(e1) & on(e1,x4) & of(x4,x5) & of(x1,x2) & n_trick(x3) & n_path(x4) & n_mountain(x2) & n_forest(x5) & n_biker(x1) & Theme(e1,x3) & Actor(e1,x1))
exists e1 x1 x2 x3 x4.(v_push(e1) & of(x3,x4) & of(x3,x1) & n_truck(x3) & n_toy(x4) & n_male(x1) & n_boy(x1) & a_topic(x1) & Theme(e1,x3) & Actor(e1,x2) & (x1 = x2))
A mountain biker does a trick on a forest path.
a biker on a forest path
0
-100
The biker may be doing a trick. Forest.
exists e1 x1 x2 x3 x4 x5.(on(e1,x4) & n_path(x4) & of(x4,x5) & n_forest(x5) & Theme(e1,x3) & Actor(e1,x1) & v_do(e1) & n_trick(x3) & n_biker(x1) & of(x1,x2) & n_mountain(x2))
exists x1 x2 x3.(a_topic(x1) & on(x1,x2) & n_path(x2) & of(x2,x3) & n_forest(x3) & n_biker(x1))
4a2c4a12-e4c8-11ec-9cdd-0242ac1c0002
exists e1 x1 x2 x3 x4 x5.(v_do(e1) & on(e1,x4) & of(x4,x5) & of(x1,x2) & n_trick(x3) & n_path(x4) & n_mountain(x2) & n_forest(x5) & n_biker(x1) & Theme(e1,x3) & Actor(e1,x1))
exists x1 x2 x3.(on(x1,x2) & of(x2,x3) & n_path(x2) & n_forest(x3) & n_biker(x1) & a_topic(x1))