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--- |
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language: |
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- en |
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pretty_name: HSSD |
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tags: |
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- 3D scenes |
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- Embodied AI |
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license: cc-by-nc-4.0 |
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extra_gated_heading: "Acknowledge license to accept the repository" |
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extra_gated_prompt: "You agree to use this dataset under the [CC BY-NC 4.0 license](https://creativecommons.org/licenses/by-nc/4.0/) terms" |
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viewer: false |
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--- |
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HSSD: Habitat Synthetic Scenes Dataset |
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================================== |
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The [Habitat Synthetic Scenes Dataset (HSSD)](https://3dlg-hcvc.github.io/hssd/) is a human-authored 3D scene dataset that more closely mirrors real scenes than prior datasets. |
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Our dataset represents real interiors and contains a diverse set of 211 scenes and more than 18000 models of real-world objects. |
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<img src="https://i.imgur.com/XEkLxNs.png" width=50%> |
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This repository provides a Habitat consumption-ready compressed version of HSSD. |
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See [this repository](https://huggingface.co/datasets/hssd/hssd-models) for corresponding uncompressed assets. |
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## Dataset Structure |
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``` |
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βββ objects |
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β βββ */*.glb |
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β βββ */*.collider.glb |
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β βββ */*.filteredSupportSurface(.ply|.glb) |
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β βββ */*.object_config.json |
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βββ stages |
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β βββ *.glb |
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β βββ *.stage_config.json |
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βββ scenes |
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β βββ *.scene_instance.json |
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βββ scenes_uncluttered |
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β βββ *.scene_instance.json |
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βββ scene_filter_files |
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β βββ *.rec_filter.json |
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βββ hssd-hab.scene_dataset_config.json |
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βββ hssd-hab-uncluttered.scene_dataset_config.json |
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``` |
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- `hssd-hab.scene_dataset_config.json`: This SceneDataset config file aggregates the assets and metadata necessary to fully describe the set of stages, objects, and scenes constituting the dataset. |
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- `objects`: 3D models representing distinct objects that are used to compose scenes. Contains configuration files, render assets, collider assets, and Receptacle mesh assets. |
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- `stages`: A stage in Habitat is the set of static mesh components which make up the backdrop of a scene (e.g. floor, walls, stairs, etc.). |
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- `scenes`: A scene is a single 3D world composed of a static stage and a variable number of objects. |
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### Rearrange-ready assets: |
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Supporting Habitat 3.0 embodied rearrangement tasks with updated colliders, adjusted and de-cluttered scene contents, receptacle meshes, and receptacle filter files. See [aihabitat.org/habitat3/](aihabitat.org/habitat3/) for more details. |
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- `hssd-hab-uncluttered.scene_dataset_config.json`: This SceneDataset config file aggregates adds the adjusted and uncluttered scenes for rearrangement tasks. |
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- `scenes_uncluttered`: Contains the adjusted scene instance configuration files. |
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- `scene_filter_files`: A scene filter file organizes available Receptacle instances in a scene into active and inactive groups based on simualtion heuristics and manual edits. It is consumed by the RearrangeEpisodeGenerator to construct valid RearrangeEpisodeDatasets. |
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## Getting Started |
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To load HSSD scenes into the Habitat simulator, you can start by installing [habitat-sim](https://github.com/facebookresearch/habitat-sim) using instructions specified [here](https://github.com/facebookresearch/habitat-sim#installation). |
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Once installed, you can run the interactive Habitat viewer to load a scene: |
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``` |
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habitat-viewer --dataset /path/to/hssd-hab/hssd-hab.scene_dataset_config.json -- 102344280 |
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# or ./build/viewer if compiling from source |
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``` |
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You can find more information about using the interactive viewer [here](https://github.com/facebookresearch/habitat-sim#testing:~:text=path/to/data/-,Interactive%20testing,-%3A%20Use%20the%20interactive). |
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Habitat-Sim is typically used with [Habitat-Lab](https://github.com/facebookresearch/habitat-lab), a modular high-level library for end-to-end experiments in embodied AI. |
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To define embodied AI tasks (e.g. navigation, instruction following, question answering), train agents, and benchmark their performance using standard metrics, you can download habitat-lab using the instructions provided [here](https://github.com/facebookresearch/habitat-lab#installation). |
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## Changelog |
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- `v0.2.5` (work in progress): **Rearrange-ready HSSD** |
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- Note: this is a checkpoint. Known issues exist and continued polish is ongoing. |
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- Adds Receptacle meshes describing support surfaces for small objects (e.g. table or shelf surfaces). |
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- Adds collider meshes (.collider.glb) for assets with Receptacle meshes to support simulation. |
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- Adds new scenes 'scenes_uncluttered' and new SceneDataset 'hssd-hab-uncluttered' containing adjusted and de-cluttered versions of the scenes for use in embodied rearrangement tasks. |
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- Adds 'scene_filter_files' which sort Receptacles in each scene into active and inactive groups for RearrangeEpisode generation. |
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- `v0.2.4`: |
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- Recompresses several object GLBs to preserve PBR material status. |
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- Adds CSV with object metadata and semantic lexicon files for Habitat. |
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- Adds train/val scene splits file. |
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- `v0.2.3`: First release. |
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