conversations
listlengths 5
19
|
---|
[
{
"actor": "Washerwoman",
"dialogue": "[Action/Check: Condition: IsHourBetween(21, 2)]"
},
{
"actor": "Washerwoman",
"dialogue": "[Action/Check: Condition: Variable[\"village.ww_greeting_done\"]]"
},
{
"actor": "Washerwoman",
"dialogue": "[Action/Check: Condition: (Variable[\"village.ww_altgreet_nighttime\"]) == false]"
},
{
"actor": "Washerwoman",
"dialogue": "The old woman still sits in her chair, continuing with her chores. As she does so, she quietly hums to herself."
},
{
"actor": "Perception (Hearing)",
"dialogue": "The buzz of electric lights blends together with the slow rumble of ocean waves at night."
},
{
"actor": "Washerwoman",
"dialogue": "[Action/Check: Condition: (Variable[\"village.ww_ency_blackcheck_ask_about_song\"]) == false]"
},
{
"actor": "Encyclopedia",
"dialogue": "There's a gap where the name of that song should be. You should ask her about it, right now!"
},
{
"actor": "You",
"dialogue": "Don't bother her. [Leave.]"
},
{
"actor": "Washerwoman",
"dialogue": "She keeps humming, nodding her head back and forth to her unknown melody."
}
] |
[
{
"actor": "You",
"dialogue": "\"I've done the ballistics.\" (Point to the tower.) \"The shot came from this island.\""
},
{
"actor": "The Deserter",
"dialogue": "\"I saw you poking around there, looking for evidence. You're damn diligent when it comes to dead *fasces*.\" A jitter passes him: \"Did you like the view?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"You had direct visibility. There are embrasures in the concrete, *specifically* meant for a topfaller to use. And you had a long range rifle in your possession.\" The lieutenant softens his voice:"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"You've been here a long time, Mr. Dros -- too long. You clearly need medical aid...\""
},
{
"actor": "The Deserter",
"dialogue": "\"I'm ready to die,\" the man interrupts him, then coughs: \"I've done my part.\""
},
{
"actor": "Rhetoric",
"dialogue": "He's practically admitting to it: dead *fasces* -- for *fascist* -- done his *part*."
},
{
"actor": "Visual Calculus",
"dialogue": "He's practically admitting to it. Just one thing -- the rifle does not have a scope."
},
{
"actor": "You",
"dialogue": "\"You said *fasces*? You're admitting you killed him?\""
},
{
"actor": "The Deserter",
"dialogue": "\"You're sad for your fascha brother aren't you? One twig got broken, now the others are sad...\" He waves his hand. There's a twitch -- then one more one in his right eye..."
}
] |
[
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "[Action/Check: Condition: Variable[\"TASK.return_lenas_pin\"]]"
},
{
"actor": "You",
"dialogue": "\"I got 3.20 for it. Here's the money.\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"Oh, that's very thoughtful of you. Are you sure you don't need the money? Okay, then. Thank you.\""
},
{
"actor": "Empathy",
"dialogue": "She really would have rather had the pin back, but she doesn't want to make you feel bad."
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.lena_pin_task_from_main\"]) == false]"
},
{
"actor": "You",
"dialogue": "\"Are you okay? I am very sorry I crashed into you earlier. I don't know what got into me.\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"Oh, I'm perfectly alright! I'm more worried about you. What was that?\""
},
{
"actor": "You",
"dialogue": "\"It was like my body had a will of its own. I was running, my torso turned, my hands made this lewd gesture... I'm sorry you had to witness it.\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"Don't beat yourself up over it too much, dear. People do strange things when the old fight-or-flight kicks in. I'm just glad you weren't injured.\""
},
{
"actor": "You",
"dialogue": "\"On second thought, things *are* bad. I don't even know enough to know what I *don't* know about this world.\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"You know where we *are*, right?\""
},
{
"actor": "You",
"dialogue": "\"We're dead. Haunting each other. We're ghosts.\""
}
] |
[
{
"actor": "Knick-knacks Stand",
"dialogue": "You see rows of toy soldiers guarding the rest of the trinkets displayed on the table: some on horseback, others in rags, others yet in bright blue uniforms. All are stern and unyielding in their duty."
},
{
"actor": "Knick-knacks Stand",
"dialogue": "[Action/Check: Condition: Variable[\"canal.roy_inland_buy_done\"]]"
},
{
"actor": "You",
"dialogue": "Win 'her' back?"
},
{
"actor": "Inland Empire",
"dialogue": "Yes! Buy something nice! A figurine."
},
{
"actor": "Volition",
"dialogue": "This sounds... off. You shouldn't trust this guy."
},
{
"actor": "You",
"dialogue": "Step away from the table. [Leave.]"
}
] |
[
{
"actor": "Map Wall",
"dialogue": "Several maps have been attached to a bulletin board hidden inside the alcove. They're held up by small pins. The board has come loose from one corner."
},
{
"actor": "Map Wall",
"dialogue": "The maps look old and faded. Your eye catches a map of Insulinde, a map of Revachol, and a map of Martinaise."
},
{
"actor": "Map Wall",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.buy_a_map_of_martinaise\"] and Variable[\"TASK.buy_a_map_of_martinaise_done\"] == false and CheckItem(\"map_of_martinaise\") == false) == false]"
},
{
"actor": "You",
"dialogue": "\"I want to buy the map of Martinaise.\""
},
{
"actor": "Plaisance",
"dialogue": "She nods. \"Always good to be informed of your surroundings.\""
},
{
"actor": "Map Wall",
"dialogue": "[Action/Check: Condition: (Variable[\"tc.turn_off_tutorial_node\"] or Variable[\"character.interactable_tutorial_seen\"]) == false]"
},
{
"actor": "Tutorial Agent",
"dialogue": "You've acquired an interactable item. Investigate this item further by going to the INTERACT tab in your INVENTORY."
},
{
"actor": "You",
"dialogue": "Steal it instead."
},
{
"actor": "Map Wall",
"dialogue": "[Action/Check: Condition: Variable[\"doomed.mapwall_whitec_steal_it\"]]"
},
{
"actor": "Interfacing",
"dialogue": "You peek at the storekeep, waiting for her to be distracted. When she's not looking, you deftly rip the map off the bulletin board and pocket it."
},
{
"actor": "Interfacing",
"dialogue": "You're now the proud owner of a map of Martinaise, which, to be honest, did not even cost that much."
}
] |
[
{
"actor": "Call Me Mañana",
"dialogue": "[Action/Check: Condition: Variable[\"TASK.report_to_the_tribunal_done\"]]"
},
{
"actor": "Call Me Mañana",
"dialogue": "[Action/Check: Condition: Variable[\"gates.manana_altgreet_posttribunal\"]]"
},
{
"actor": "Call Me Mañana",
"dialogue": "[Action/Check: Condition: Variable[\"gates.manana_greeting_done\"]]"
},
{
"actor": "Call Me Mañana",
"dialogue": "[Action/Check: Condition: (Variable[\"gates.manana_boiadeiro\"] == true) == false]"
},
{
"actor": "Call Me Mañana",
"dialogue": "\"Olá, wandering man.\" He looks at you with soft and hazy eyes. \"How can I help you?\""
},
{
"actor": "You",
"dialogue": "\"I'm looking for assistance with a *dead body* situation.\""
},
{
"actor": "Call Me Mañana",
"dialogue": "\"Body still hangin' in the tree?\" He rubs his chin as if pondering his core beliefs. \"Aye, that's a rough pickle... can't help you with that, sorry.\""
},
{
"actor": "Call Me Mañana",
"dialogue": "\"I'm not really an admirer of dead bodies. Might be someone else from the Union can render assistance...\" He shrugs."
},
{
"actor": "Physical Instrument",
"dialogue": "What's the matter with this wimp? Is he obstructing *justice*?!"
},
{
"actor": "You",
"dialogue": "\"Stop being a wimp, you need to help me out right *now*!\""
},
{
"actor": "Call Me Mañana",
"dialogue": "\"No need to get aggressive.\" He takes a swig from his flask. \"I'm really not the one to ask.\""
},
{
"actor": "You",
"dialogue": "\"Why not? I need to get through the gate to the harbour. You need to let me in!\""
}
] |
[
{
"actor": "Tommy Le Homme",
"dialogue": "[Action/Check: Condition: (Variable[\"jam.tommy_told_him_ruby_dead\"]) == false]"
},
{
"actor": "Tommy Le Homme",
"dialogue": "[Action/Check: Condition: Variable[\"jam.tommy_tribunal_alt_greet\"]]"
},
{
"actor": "Tommy Le Homme",
"dialogue": "[Action/Check: Condition: Variable[\"jam.tommy_good_poetry_success\"]]"
},
{
"actor": "Tommy Le Homme",
"dialogue": "[Action/Check: Condition: Variable[\"auto.is_raining\"]]"
},
{
"actor": "Tommy Le Homme",
"dialogue": "\"Stuck in the rain in a traffic jam, man. What's on your mind?\""
},
{
"actor": "You",
"dialogue": "\"I met the lady driver, on my investigation -- she's called Ruby.\""
},
{
"actor": "Tommy Le Homme",
"dialogue": "\"Okay...\" He seems a little apprehensive."
},
{
"actor": "Drama",
"dialogue": "Is it... *wise* to share information about the case like this, sire?"
},
{
"actor": "Tommy Le Homme",
"dialogue": "[Action/Check: Condition: (Variable[\"boardwalk.ruby_killed_herself\"]) == false]"
},
{
"actor": "Tommy Le Homme",
"dialogue": "[Action/Check: Condition: (IsKimHere()) == false]"
}
] |
[
{
"actor": "Punch Clock/Payphone",
"dialogue": "[Action/Check: Condition: (Variable[\"cargo.momoffice_made_it_to_payphone_hub\"]) == false]"
},
{
"actor": "Punch Clock/Payphone",
"dialogue": "An imposing combination of a punch-clock and a payphone is looking down at you from the wall. A note on the side says: \"Tokens unavailable due to strike. Use change.\""
},
{
"actor": "You",
"dialogue": "Insert 10 cents."
},
{
"actor": "Punch Clock/Payphone",
"dialogue": "The machine swallows your coin and seems to be waiting for your next move."
},
{
"actor": "You",
"dialogue": "Let your muscle memory dial a random number."
},
{
"actor": "Punch Clock/Payphone",
"dialogue": "[Action/Check: Condition: (Variable[\"cargo.momsoffice_payphone_interfacing_wc\"]) == false]"
},
{
"actor": "Interfacing",
"dialogue": "It's unclear whether you actually have muscle memory. Right now your finger is just drawing vaguely occult patterns in the air."
},
{
"actor": "You",
"dialogue": "Useful patterns?"
},
{
"actor": "Interfacing",
"dialogue": "Undoubtedly, no."
},
{
"actor": "You",
"dialogue": "I might try this again later."
},
{
"actor": "Interfacing",
"dialogue": "Sure, why not. Muscle memory is a tricky thing."
},
{
"actor": "Punch Clock/Payphone",
"dialogue": "[Action/Check: Condition: Variable[\"cargo.failed_payphone_once\"]]"
}
] |
[
{
"actor": "Shelf of Biographies",
"dialogue": "Shelves full of biographies of *famous people*, whoever they are."
},
{
"actor": "You",
"dialogue": "\"I'm interested in that 'Greatest Innocence' book.\""
},
{
"actor": "Plaisance",
"dialogue": "\"A true cultural touchstone.\" She nods. \"Enjoy the read.\""
},
{
"actor": "Tutorial Agent",
"dialogue": "You've acquired an interactable item. Investigate this item further by going to the INTERACT tab in your INVENTORY."
},
{
"actor": "You",
"dialogue": "Look through the display of books."
},
{
"actor": "Shelf of Biographies",
"dialogue": "Browsing through all the books with all their names makes your head spin. None of these seem important or relevant. It's all just vapid egoism!"
},
{
"actor": "Shelf of Biographies",
"dialogue": "Suddenly, a particularly odd title catches your eye. It reads: \"High Speed Love: the Tragic True Love Story of Jacob Irw and Alfie Deletraz\" by one Cecilia Averbrook."
},
{
"actor": "You",
"dialogue": "What's it about?"
},
{
"actor": "Shelf of Biographies",
"dialogue": "\"High Speed Love\" chronicles the romance between two of the finest TipTop Tournée racers in history. One of them is the madcap driver Jacob Irw. His blond mane graces the cover."
},
{
"actor": "Shelf of Biographies",
"dialogue": "Next to Irw's life story, you see a slim biography of an Occidental rock star called \"The Antistar\". He's famous for shooting morphine into one of his eyeballs, and cocaine into the other!"
},
{
"actor": "Shelf of Biographies",
"dialogue": "Next to that, Revacholian radio-personality Guillaume Bevy stands in front of a run down drug den. He's a permanent fixture on Channel 8, reporting on real life crime and ruining cops' days..."
}
] |
[
{
"actor": "Reeds",
"dialogue": "Morell's trap stands empty, just like the boathouses around it. The wind ruffles your sweaty hair."
},
{
"actor": "You",
"dialogue": "Release the locusts into the empty trap."
},
{
"actor": "Trap: Boathouses",
"dialogue": "The locusts, dazed from being transported, slowly begin to acclimate to their new surroundings."
},
{
"actor": "Composure",
"dialogue": "They're not really going to get the chance to get comfortable here."
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Good. Now that's done. When do you think we will return to our impending apocalypse of a murder investigation?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "He stops you. \"Don't answer that. It was a rhetorical question.\""
},
{
"actor": "Authority",
"dialogue": "He doesn't want to, but if there is one more cryptozoological run-around, he *must* force the investigation back on track. This better be it..."
},
{
"actor": "You",
"dialogue": "[Leave.]"
}
] |
[
{
"actor": "Electronic Doorbell",
"dialogue": "[Action/Check: Condition: (IsKimHere()) == false]"
},
{
"actor": "You",
"dialogue": "\"Fortress Accident SCA.\""
},
{
"actor": "Electronic Doorbell",
"dialogue": "Silence. No one's home at Fortress Accident."
},
{
"actor": "Electronic Doorbell",
"dialogue": "[Action/Check: Condition: (Variable[\"doomed.radiocomputer_fortress_accident_why_failed_clicked\"]) == false]"
},
{
"actor": "You",
"dialogue": "\"ARTEMITEP's Boxing for Young Athletes & Gym.\""
},
{
"actor": "Electronic Doorbell",
"dialogue": "[Action/Check: Condition: Variable[\"doomed.doorbell_punched_the_doorbell\"]]"
},
{
"actor": "Electronic Doorbell",
"dialogue": "Congratulations, you've destroyed Artemitep's Boxing Club's doorbell. It's not working anymore."
},
{
"actor": "You",
"dialogue": "\"Emma's Fashion Atelier.\""
},
{
"actor": "Electronic Doorbell",
"dialogue": "You wait for a minute or two, but all you get from the call box is silence -- no one answers the call."
}
] |
[
{
"actor": "Cuno's Dad",
"dialogue": "The ageing alcoholic is still there, breathing... The air in the room is stale."
},
{
"actor": "You",
"dialogue": "\"Maybe we should help him somehow?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"What is there to do? We could turn him on his side, so he doesn't choke on his own vomit. But he's already on his side...\""
},
{
"actor": "You",
"dialogue": "\"Excellent form.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"We could take him to Remedie or Saint Batiste, but he doesn't have money for medical services. The Almshouse would turn him down...\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"They don't do charity for people who're trying to kill themselves. Besides, he'll be dead in a few...\" The lieutenant stops, listening to him."
},
{
"actor": "Rhetoric",
"dialogue": "... years? Months? Weeks?"
},
{
"actor": "Cuno's Dad",
"dialogue": "The pile of blankets grunts miserably."
},
{
"actor": "You",
"dialogue": "(Whisper.) \"I took your amphetamine, old man.\""
},
{
"actor": "Cuno's Dad",
"dialogue": "Silence... Only heat emanates from the sleeping body."
},
{
"actor": "Electrochemistry",
"dialogue": "He wouldn't be too thrilled to learn you stole his stash. It was the last thing keeping him functional."
}
] |
[
{
"actor": "Suggestion",
"dialogue": "Well, now you've done it. Let's see if you can talk your way out of this one."
},
{
"actor": "You",
"dialogue": "\"I was just trying to convey that I understood his grievances and wasn't judging him for having them.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "The lieutenant narrows his gaze. \"So you *don't* find his views... say, *unbefitting of a police officer*?\""
},
{
"actor": "Rhetoric",
"dialogue": "Okay... feels like this is going to be a *discussion* now."
},
{
"actor": "You",
"dialogue": "\"Maybe he's got a point.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"And what point would that be?\""
},
{
"actor": "You",
"dialogue": "\"Well, *actually*...\""
},
{
"actor": "Rhetoric",
"dialogue": "Wait a second. Are you sure you want to go there? Even if you succeed, you're going to fail."
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Stop right there. I know what you're going to say. Don't. Also -- these attitudes are quite common in Martinaise. So I expect this to happen again. And again.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I've had this conversation enough times in my life. From now on, I'm going to stay out of it. How you choose to respond is your business.\" He concludes: \"Now -- let's get back to the task at hand.\""
}
] |
[
{
"actor": "You",
"dialogue": "\"I think you may be able to help me decipher some tattoos.\" (Take out the picture.)"
},
{
"actor": "Scab Leader",
"dialogue": "[Action/Check: Condition: (CheckItem(\"instant_photo_tattoos\")) == false]"
},
{
"actor": "Scab Leader",
"dialogue": "\"Don't think so,\" he grunts."
},
{
"actor": "Inland Empire",
"dialogue": "Suddenly this feels like a really, *really* bad idea."
},
{
"actor": "You",
"dialogue": "\"It was on your colonel.\" (Give him the photo.)"
},
{
"actor": "Scab Leader",
"dialogue": "Wordless, he takes the photo and looks at it. Grey eyes dart back and forth on the glossy surface -- his face is unmoving."
},
{
"actor": "Composure",
"dialogue": "Hard as a stone. But beneath it..."
},
{
"actor": "Empathy",
"dialogue": "You see dead flesh -- in colourful rivers of Polychrome -- melting skin and hair."
},
{
"actor": "Scab Leader",
"dialogue": "After a while, he cranes his head side-to-side and sighs: \"Fucking loincloths really did him in.\""
},
{
"actor": "You",
"dialogue": "\"Can you tell me what the tattoo means?\""
},
{
"actor": "Scab Leader",
"dialogue": "\"What it *means*....\" He points to one tiny star in the web of lines, away from the man's heart, almost on his stomach."
},
{
"actor": "Visual Calculus",
"dialogue": "In what must have been Semenine."
},
{
"actor": "Scab Leader",
"dialogue": "\"I can tell you what this one means. Only one.\" He squints at it. It's so small. \"You wanna hear what happened here?\""
},
{
"actor": "You",
"dialogue": "\"Yes.\""
},
{
"actor": "Scab Leader",
"dialogue": "\"Our colonel is *deep* in the bush here. Deep in the fucking bush, in Banaital, '41... Monsoon season. He's on a reconnaissance mission.\""
},
{
"actor": "Encyclopedia",
"dialogue": "Banaital is one of the inhabited islands of the Semenese archipelago, near the pale. Covered in jungle. It was the anchor point for the Semenese nationalists -- in the proxy war held on the islanders' territory."
},
{
"actor": "Scab Leader",
"dialogue": "\"He's spent a month behind enemy lines scouting kipt villages. Nothing but fucking bugs and snakes for fun. Men are getting restless... there's talk of switching *employers*...\" He licks his lips, as if drunk suddenly."
}
] |
[
{
"actor": "Kim Kitsuragi",
"dialogue": "\"So, the death notification...\" the lieutenant says as soon as you've left the apartment."
},
{
"actor": "Empathy",
"dialogue": "He's avoiding your gaze. This is the time to say how sorry you are about how things went."
},
{
"actor": "You",
"dialogue": "\"That did not go...\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"*Well*? No, it didn't.\""
},
{
"actor": "You",
"dialogue": "\"There's nothing to discuss, let's move on.\" [Leave.]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Well, I'll call the station when we're done with the day and inform them about the identity of the deceased.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"But yes, that's on me. Let's get on with the murder investigation.\""
}
] |
[
{
"actor": "Dolores Dei",
"dialogue": "Dolores Dei -- the innocence of humanism, internationalism, and the welfare state -- turns around to face you. She has an airship bag in her hand. She seems to be in a hurry."
},
{
"actor": "Suggestion",
"dialogue": "Okay, don't say you need to 'talk' right away. Melt the ice first -- this way you're *already* talking."
},
{
"actor": "Encyclopedia",
"dialogue": "Off to advise the queen of Shest, most likely. This is the holy suzerain of Mundi and Insulinde -- *definitely* not your wife -- you need to talk to her! Think of the historical knowledge you could glean!"
},
{
"actor": "Endurance",
"dialogue": "You may not be able to take this. Not this time. Not anymore."
},
{
"actor": "You",
"dialogue": "\"Go. Good bye.\" [Leave.]"
},
{
"actor": "Dolores Dei",
"dialogue": "...is what you want to say. But you don't. Hammers clang in the distance. Children laugh..."
},
{
"actor": "You",
"dialogue": "God damn it, everything was fine already..."
},
{
"actor": "Dolores Dei",
"dialogue": "The light from the video rental casts shadows on the ground. She turns her face and it's illuminated by it. Red and cyan..."
},
{
"actor": "Volition",
"dialogue": "I can't help you. I am totally useless. Everything I've said is lies. I want the exact same bad things you want. To stand here, like a pillar of salt, saying..."
},
{
"actor": "You",
"dialogue": "\"Where are you going?\""
},
{
"actor": "Dolores Dei",
"dialogue": "\"I'm going to Mirova. To live there -- in Graad. It's one million kilometres away, Harry. Might as well be another lifetime.\""
}
] |
[
{
"actor": "Shivers",
"dialogue": "A shift in temperature. The air chills around you. Dust settles on the stony floor."
},
{
"actor": "You",
"dialogue": "Rub your sides for warmth."
},
{
"actor": "Shivers",
"dialogue": "A former architect stands before a slice of window, a room plan in her hand. A cold wave has made the air in the building stand still and frozen, with temperatures falling down to -20°C."
},
{
"actor": "You",
"dialogue": "The plan..."
},
{
"actor": "Shivers",
"dialogue": "... faint pencil lines on paper depict the same place, but a missing eastern wall connects the room with the neighbouring apartment. Ideas for arranging the furniture have been jotted down."
},
{
"actor": "You",
"dialogue": "Her face..."
},
{
"actor": "Shivers",
"dialogue": "...is red from the cold. She's breathing on her fingers clasping the plan. Traces of sadness are visible in her expression."
},
{
"actor": "You",
"dialogue": "Her face..."
},
{
"actor": "Shivers",
"dialogue": "...is red from the cold. She's breathing on her fingers clasping the plan. Traces of sadness are visible in her expression."
},
{
"actor": "You",
"dialogue": "Look around yourself..."
},
{
"actor": "Shivers",
"dialogue": "It's clean and empty, with new tapestry embellishing the walls. A standard HB graphite pencil has fallen off a three-legged stool in the middle of the room."
}
] |
[
{
"actor": "Man with Sunglasses",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.vicquemare_main_hub_reached\"]) == false]"
},
{
"actor": "Man with Sunglasses",
"dialogue": "\"You look like shit.\" Your ruffled face reflects in the man's sunglasses."
},
{
"actor": "Man with Sunglasses",
"dialogue": "\"And I don't mean that as a metaphor.\""
},
{
"actor": "Conceptualization",
"dialogue": "You can't leave it like that -- spin it on its head. ENGAGE CAPS LOCK."
},
{
"actor": "Physical Instrument",
"dialogue": "No, you don't -- you look like a young god."
},
{
"actor": "You",
"dialogue": "\"I know, it's intentional.\""
},
{
"actor": "Horse-Faced Woman",
"dialogue": "\"Like undercover?\" The woman in the RCM uniform interjects."
},
{
"actor": "Man with Sunglasses",
"dialogue": "\"Well, as far as disguises go, this is one of the best I've seen... I mean, I could swear you're an actual bum!\""
},
{
"actor": "Horse-Faced Woman",
"dialogue": "\"C'mon, Jean...\" The woman next to him sighs. \"It looks like it's been a rough week on him.\""
},
{
"actor": "Man with Sunglasses",
"dialogue": "\"It's not just this week.\" He scans you from head to toe. \"What do you want?\""
},
{
"actor": "Visual Calculus",
"dialogue": "There's something about this guy that *matches* with a face in your head. A similar, but different face."
},
{
"actor": "Man with Sunglasses",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.viquemare_viscal_familiar\"]]"
},
{
"actor": "Logic",
"dialogue": "The suit, the sunglasses, the haircut... he's *famous*. That's how you know his face."
},
{
"actor": "Man with Sunglasses",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.viquemare_logic_antipassive_he_is_famous\"] or Variable[\"whirling.vicquemare_disguise_asked\"] == true) == false]"
}
] |
[
{
"actor": "Pain Threshold",
"dialogue": "The spread pattern of these bullet holes makes your chest ache. Your breath grows heavier."
},
{
"actor": "Visual Calculus",
"dialogue": "More old bullet holes, at least half a century. A different era altogether."
},
{
"actor": "You",
"dialogue": "\"Kim, look... more bullet holes. Someone has been shot here.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "The lieutenant inspects the wall, then nods. \"Another set of old bullet holes from the Revolution.\""
},
{
"actor": "You",
"dialogue": "\"Man, how many people got shot during that Revolution?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Plenty.\""
},
{
"actor": "Shivers",
"dialogue": "The streets ran red with blood. Dust swirled above the ruins. The pressure change from artillery fire ripped people apart in the top floors of the building above you..."
}
] |
[
{
"actor": "Acele",
"dialogue": "\"Okay.\""
},
{
"actor": "You",
"dialogue": "\"What do you think of the crab-man?\""
},
{
"actor": "Acele",
"dialogue": "\"Oh, the crab-man.\" She shudders. \"Still gives me the creeps, the way he moves... But he doesn't actually come down that much, just climbs around the rafters.\""
},
{
"actor": "Acele",
"dialogue": "\"I just try to stay away from the crab-man, but he talks to Noid. They seem to have some 'thing' going on.\""
},
{
"actor": "You",
"dialogue": "\"Thanks. About the others...\""
},
{
"actor": "Acele",
"dialogue": "\"Who do you want to know about?\""
},
{
"actor": "You",
"dialogue": "\"What's the deal with Egg Head?\""
},
{
"actor": "Acele",
"dialogue": "\"What do you mean?\""
},
{
"actor": "You",
"dialogue": "\"What does he think he's doing when he yells all that stuff?\""
},
{
"actor": "Acele",
"dialogue": "\"Oh, that... he's the party boy.\""
},
{
"actor": "You",
"dialogue": "\"What's a party boy?\""
},
{
"actor": "Acele",
"dialogue": "\"Anodic music doesn't really do vocals in the traditional sense. Vocals are thought of as *rock*. That's to say they're a bit *backward*. No offence if you like rock music, though. Rock music is cool by me.\""
},
{
"actor": "Conceptualization",
"dialogue": "Ptew ptew! Sweeesh! Your credentials as the resident Futureman of Revachol are being questioned. Show her you're hip with the times, gramps!"
}
] |
[
{
"actor": "Shimmering Wall of Vices",
"dialogue": "A colourful display of cigarettes and alcohol bottles lines the shop wall, inviting you closer."
},
{
"actor": "Perception (Sight)",
"dialogue": "The bottles wink at you in the light. The smokes too glitter in their wrapping. It's like looking into a kind of heaven. Your knees are weak..."
},
{
"actor": "Electrochemistry",
"dialogue": "There, in that dark green glass, a world of ruby, all in vain! The great flowing river of warmth: Wine-alcohol. Beer-alcohol. Love-alcohol."
},
{
"actor": "You",
"dialogue": "\"This is *not* a good place for a recovering addict.\""
},
{
"actor": "Frittte clerk",
"dialogue": "\"Um... Guess not, no.\" She looks at the wall of goods behind her, then adjusts her hat."
},
{
"actor": "Electrochemistry",
"dialogue": "Good thing you're an *unrecovering* alcoholic then!"
},
{
"actor": "Frittte clerk",
"dialogue": "\"I'm obliged to inform you that both alcohol and cigarettes damage your health. But I guess you already know that.\""
},
{
"actor": "Volition",
"dialogue": "Don't ask, don't look, don't do *anything* here. Just go away. Get back to work."
},
{
"actor": "You",
"dialogue": "\"Give me Potent Pilsner beer.\""
},
{
"actor": "Frittte clerk",
"dialogue": "\"Here you go, mister.\""
}
] |
[
{
"actor": "A Folded Library Card",
"dialogue": "The library card is folded into two and still slightly wet to the touch. The front side reads: \"Central Jamrock Public Library Card. Issued to Billie Méjean, expires July '53.\""
},
{
"actor": "Logic",
"dialogue": "Billie is a unisex name. Could be the deceased *or* his family member?"
},
{
"actor": "You",
"dialogue": "Look at the backside."
},
{
"actor": "A Folded Library Card",
"dialogue": "\"If lost, please return the card to the library. Dial 005-02-55-211 or visit us at Meroe Street 78, Jamrock. Business hours: 09.00 to 18.00.\""
},
{
"actor": "You",
"dialogue": "[Put it away.]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Good, we've examined the library card -- that should be enough for our colleagues. Now we can call the station from my Kineema and hand over the case.\""
}
] |
[
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "\"Yes?\""
},
{
"actor": "You",
"dialogue": "\"About my bill for tonight...\""
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "[Action/Check: Condition: (Variable[\"auto.daychange_whirling_paid\"]) == false]"
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "\"Got the 20 reál?\""
},
{
"actor": "You",
"dialogue": "\"So, uh... you sure you can't swing me a free bed?\""
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "His eyes flash with fury. \"You want a free place to sleep? Fine.\""
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "[Action/Check: Condition: (Variable[\"yard.trash_physinst_bent_staples\"]) == false]"
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "[Action/Check: Condition: CheckItem(\"key_trash_container\")]"
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "[Action/Check: Condition: (Variable[\"yard.trash_container_open\"] == true) == false]"
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "\"You already have the key to your new room. I gave it to you earlier -- to unlock the trash container, remember?\""
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "[Action/Check: Condition: (IsKimHere()) == false]"
}
] |
[
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.kim_took_away_body_day_2\"]) == false]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.find_out_whos_in_the_union_box\"]) == false]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Looks like we can get to work at once. The Union muscle turned up.\" He points to the mess hall doors. \"They look rowdy. We should talk to them.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: CheckEquipped(\"shoes_t500\") and Variable[\"whirling.kim_stolen_boots_greet_done\"] == false]"
},
{
"actor": "Composure",
"dialogue": "He won't even *acknowledge* the stolen boots you're wearing. For him, they don't exist. You'll have to bring it up yourself, later -- *if* you dare."
},
{
"actor": "You",
"dialogue": "\"Are these the men Garte told us about yesterday?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I completely forgot.\" He looks at his notes. \"Sorry, I had a rough night's sleep. It's them, by the looks of it -- loud and nasty, just like the manager said.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"One loose thread less to worry about -- and one big problem to replace it.\" He crosses something out."
},
{
"actor": "You",
"dialogue": "\"Are these the men Garte told us about yesterday?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I completely forgot.\" He looks at his notes. \"Sorry, I had a rough night's sleep. It's them, by the looks of it -- loud and nasty, just like the manager said.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"One loose thread less to worry about -- and one big problem to replace it.\" He crosses something out."
}
] |
[
{
"actor": "Perception (Smell)",
"dialogue": "What is that awful smell?"
},
{
"actor": "You",
"dialogue": "Isn't it just the rotting fish?"
},
{
"actor": "Perception (Smell)",
"dialogue": "No, it's much worse than that."
},
{
"actor": "You",
"dialogue": "Oh no..."
},
{
"actor": "Perception (Smell)",
"dialogue": "You've never smelled anything this bad before. It's pungent, but with a faintly cloying sweetness like cheap perfume on Death itself."
},
{
"actor": "Half Light",
"dialogue": "Something cold wakes in the pit of your stomach: fear."
},
{
"actor": "Encyclopedia",
"dialogue": "The signs of decaying meat. It announces itself from two dozen metres away. A warning, a *memento mori*."
}
] |
[
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"That's just it! This isn't like him at all. He always plans his expeditions so carefully...\""
},
{
"actor": "Shivers",
"dialogue": "A cold breeze hisses through dense thickets of reeds.... Something sweet in it, somnolent. A damp chill goes down your spine. When you look around, you're still in the Whirling-in-Rags."
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "“But you have more important things to worry about.” She glances out the window toward the bay."
},
{
"actor": "Conceptualization",
"dialogue": "More important than a missing *expedition?* I don't know... expeditions often lead to something interesting."
},
{
"actor": "You",
"dialogue": "\"I ran into your husband on the coast.\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"Goodness! How is he? Did he say why he hasn't returned yet?\" The old woman clasps her hands together over her blanket."
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "[Action/Check: Condition: (Variable[\"coast.morell_greeting_done\"]) == false]"
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "[Action/Check: Condition: Variable[\"coast.morell_kim_there_no_task_greet\"] and IsKimHere()]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"He's fine, ma'am. He couldn't get back earlier because the water lock on the canal was broken. He should be back soon.\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"I hope so! He's going to catch a cold, staying out there for so long...\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"But I am so relieved to hear that he's okay. Thank you for putting an old woman's heart at ease, if even a little.\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.report_to_cryptozoologists_1\"]) == false]"
},
{
"actor": "Empathy",
"dialogue": "You haven't, however. There are dangers out there, our ageing bodies fail... her heart won't rest until Morell is safely back with her."
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "[Action/Check: Condition: Variable[\"tc.cryptozoology\"] and Variable[\"whirling.lena_white_check_cryptids\"] == false]"
}
] |
[
{
"actor": "Mail Collection Box",
"dialogue": "The dented yellow mailbox greets you with it's graffito and bullet holes in the front."
},
{
"actor": "You",
"dialogue": "Drop the white envelope into the mailbox."
},
{
"actor": "Mail Collection Box",
"dialogue": "You drop the white envelope in the darkness. It lands with a soft thud on what sounds like a couple of letters."
},
{
"actor": "Perception (Hearing)",
"dialogue": "About a week's worth of mail has collected in there. They'll empty this very soon."
},
{
"actor": "Logic",
"dialogue": "Probably did the right thing. You can't trust that slug Evrart -- you *know* he's going to play you somehow."
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Alright, let's go back to Evrart.\" The lieutenant turns towards the industrial harbour. \"If we don't mention anything to him, he won't know before it's too late.\""
}
] |
[
{
"actor": "Kim Kitsuragi",
"dialogue": "A moment passes. The lieutenant glances at the sports watch on his wrist."
},
{
"actor": "You",
"dialogue": "\"Lieutenant, I have a confession to make. *I* am the murderer.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "The lieutenant appears unfazed. \"And what has led you to this conclusion?\""
},
{
"actor": "You",
"dialogue": "\"I just feel this sense of doom, like an awful thing has happened.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"That is a common side effect of overindulgence. It will pass.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.klaasje_body_mercenary\"] or Variable[\"whirling.garte_body_mercenary\"]) == false]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.apprehend_reckless_driver_done\"]) == false]"
},
{
"actor": "You",
"dialogue": "\"So you're saying I didn't kill him?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I find that highly unlikely. It's not unusual for detectives to feel complicit in the crime until the perpetrator is apprehended. Especially when the investigation is dragging. So let's get back to it, shall we?\""
},
{
"actor": "You",
"dialogue": "\"Tell me about the case.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"What do you want to know?\""
}
] |
[
{
"actor": "Clear Window",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.replaced_viscal_success_read\"]]"
},
{
"actor": "Clear Window",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.replaced_viscal_read_before_tribunal\"] and Variable[\"TASK.report_to_the_tribunal_done\"]]"
},
{
"actor": "Clear Window",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.klaasje_drew_red_thread\"]]"
},
{
"actor": "Clear Window",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.replaced_viscal_returned\"]) == false]"
},
{
"actor": "Clear Window",
"dialogue": "[Action/Check: Condition: (CheckItem(\"map_of_martinaise\")) == false]"
},
{
"actor": "Visual Calculus",
"dialogue": "You see the same two neon lit shapes -- a man and a woman. Only now a red thread bisects the room, pointing from the antenna outside, to the cupboard on the wall."
},
{
"actor": "Clear Window",
"dialogue": "[Action/Check: Condition: IsKimHere()]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"This is ballistics. She's left a trajectory for us...\" The lieutenant tests the thread with his finger. Drawn taut, it rebounds instantly."
},
{
"actor": "Visual Calculus",
"dialogue": "A ray of backward motion explodes from the man's mouth: through the window, to the roof outside, widening into a radius -- A prime."
}
] |
[
{
"actor": "Savoir Faire",
"dialogue": "Psst, hear that?"
},
{
"actor": "You",
"dialogue": "Everything gets so quiet when it snows."
},
{
"actor": "Savoir Faire",
"dialogue": "No, not the snow -- the ominous hum of a *preposterously affluent individual*... It seems to be coming from above us."
},
{
"actor": "Perception (Hearing)",
"dialogue": "You hear dock water quietly lapping against seaweed-slimed concrete, but definitely no ominous hums."
},
{
"actor": "You",
"dialogue": "I don't see anyone. Are you sure?"
},
{
"actor": "Savoir Faire",
"dialogue": "Yes, I'm sure. *Someone* here has assets stacked away in OFCs. Look up."
},
{
"actor": "Encyclopedia",
"dialogue": "OFCs or Offshore Financial Centres -- that's another word for tax havens. EPIS has adopted the OFFNET approach into their frameworks for addressing OFCs, but it's still a problem."
},
{
"actor": "You",
"dialogue": "Wait, OFCs?"
},
{
"actor": "Savoir Faire",
"dialogue": "Tax havens, OFCs, Sinks, Conduits, *heavens*... Get with the terms, hustler-boy. Now look up!"
},
{
"actor": "You",
"dialogue": "(Look up.)"
},
{
"actor": "Savoir Faire",
"dialogue": "See that massive container there, held up by that humongous crane? That's it! We need to get that box of treasures down. Try using that control panel over there."
},
{
"actor": "Logic",
"dialogue": "Hold up a minute... why should a preposterously affluent individual be hiding themselves in a container?"
},
{
"actor": "You",
"dialogue": "No problemo, boss-man. On my way to lower that crane... [Leave.]"
},
{
"actor": "Savoir Faire",
"dialogue": "Great *work* ethic, friend. No one should be scared to get their hands dirty on the road to brilliant *success*."
}
] |
[
{
"actor": "Blue door",
"dialogue": "You see a heavy steel door with a prominent dimple lock. It's painted blue."
},
{
"actor": "Blue door",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.bluedoor_inland_blue\"]]"
},
{
"actor": "Blue door",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.barreddoor_kick_down_success\"] == true) == false]"
},
{
"actor": "Blue door",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.barreddoor_greeting_done\"]]"
},
{
"actor": "Visual Calculus",
"dialogue": "It could be connected to the barred door upstairs."
},
{
"actor": "You",
"dialogue": "\"I wonder where this door leads.\""
},
{
"actor": "Blue door",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.barreddoor_not_unimportant\"]]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"So do I.\" The lieutenant touches the lock. \"It's locked -- and sturdy. The paint job looks old. From *before* the cafeteria.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"We're not getting past it without a key. We should ask the bartender...\" He corrects himself. \"The cafeteria manager.\""
},
{
"actor": "You",
"dialogue": "Touch the door."
},
{
"actor": "Blue door",
"dialogue": "The cobalt blue surface feels rough to touch. The stainless steel door is flush with its frame on every side."
}
] |
[
{
"actor": "Lilienne's Twin",
"dialogue": "The scruffy-haired little boy kicks a stone while the other watches him do it."
},
{
"actor": "You",
"dialogue": "\"You must be Lilienne's twins.\""
},
{
"actor": "Lilienne's Twin",
"dialogue": "This one doesn't say anything, kicking the concrete with his worn-out sneaker."
},
{
"actor": "Lilienne's Other Twin",
"dialogue": "\"Lily's our mom,\" explains the other one, tongue still lolling out of his mouth."
},
{
"actor": "You",
"dialogue": "\"Bye.\" [Leave.]"
}
] |
[
{
"actor": "Pain Threshold",
"dialogue": "The spread pattern of these bullet holes makes your chest ache. Your breath grows heavier."
},
{
"actor": "Visual Calculus",
"dialogue": "Another set of awfully old bullet holes."
},
{
"actor": "You",
"dialogue": "\"What's with all these bullet holes? I've seen a lot of them around.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "The lieutenant looks at the wall. \"Remnants from the Revolution. These are over half a century old.\""
},
{
"actor": "You",
"dialogue": "\"Is there something we should do about these?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"No, we're not constructors and renovators. And these bullet holes do not warrant an investigation.\""
},
{
"actor": "You",
"dialogue": "\"Okay. But what can you tell me about the Revolution?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Not much. I don't have a *fresh perspective* on it. Should we go?\""
}
] |
[
{
"actor": "Writing Desk",
"dialogue": "A phone book lies open on the table, covering a stack of utility bills. Right next to it, in plain sight, sits a small bottle of amphetamine, conveniently equipped with a straw."
},
{
"actor": "Savoir Faire",
"dialogue": "You could slip the bottle right into your pocket -- the lieutenant wouldn't even notice..."
},
{
"actor": "You",
"dialogue": "Take the speed from the table."
},
{
"actor": "Writing Desk",
"dialogue": "You pocket the bottle as if it were the most natural thing in the world."
},
{
"actor": "Electrochemistry",
"dialogue": "Don't wait, celebrate! Blast that shit right here! Take inventory of it once this boring table shit is done!"
},
{
"actor": "Half Light",
"dialogue": "Blast it before you face the beast, de Ruyter. You're going to need the encouragement."
},
{
"actor": "You",
"dialogue": "[Leave.]"
}
] |
[
{
"actor": "Morell, the Cryptozoologist",
"dialogue": "He eyes you sceptically. \"All right -- what cryptids, precisely? I usually discuss these things with *specialists*, so I don't know what...\""
},
{
"actor": "Rhetoric",
"dialogue": "*...we would have to discuss?* he wants to say, but decides against it since you've offered to help."
},
{
"actor": "Suggestion",
"dialogue": "You need to ask him about specific cryptids -- cryptids you've heard about from Lena, or his friend Gary. He won't *just* talk."
},
{
"actor": "You",
"dialogue": "\"Which cryptid did you *almost* catch? You said before, that you almost caught one.\""
},
{
"actor": "Morell, the Cryptozoologist",
"dialogue": "\"They're not people, really -- some argue that they're not even animals, as they seem to have evolved directly from trees.\" He says it in a self-explanatory, every day manner."
},
{
"actor": "Morell, the Cryptozoologist",
"dialogue": "\"They're very, very thin, almost flat, in fact, and can camouflage themselves easily, wrapping themselves around trees and blending in with the tree bark. In that way, they're not too dissimilar from the phasmid we are looking for here.\""
},
{
"actor": "You",
"dialogue": "\"How did you almost catch a willow person?\""
},
{
"actor": "Morell, the Cryptozoologist",
"dialogue": "\"Gary and I painted an entire grove's worth of trees in slow-drying paint. It was a bright lavender colour. I was hoping one of the willow people would get paint on it and not be able to camouflage itself.\""
},
{
"actor": "Morell, the Cryptozoologist",
"dialogue": "\"After waiting in hiding for hours, I saw a figure slip from one of the trees, a lavender shadow dashing through the grove...\""
},
{
"actor": "You",
"dialogue": "\"And then?\""
},
{
"actor": "Morell, the Cryptozoologist",
"dialogue": "\"I chased it with a net -- not very elegant, but you can't be elegant in the field -- and, well, it was faster than me!\""
}
] |
[
{
"actor": "You",
"dialogue": "\"I wanna talk about the hanging again.\""
},
{
"actor": "Titus Hardie",
"dialogue": "\"Again? Someone ask the guy for an autograph -- you cops are his biggest fans.\""
},
{
"actor": "Shanky",
"dialogue": "A burst of laughter in the room; the little guy is the loudest. \"Good one, Titus!\" he fawns."
},
{
"actor": "You",
"dialogue": "\"Who called the shots that night?\""
},
{
"actor": "Elizabeth",
"dialogue": "\"Are you deaf? There will be no singling anyone out. You can't arrest *a* Hardie boy without arresting *all* Hardie boys.\""
},
{
"actor": "Elizabeth",
"dialogue": "\"Do you think you could do that? Do you think you could arrest them all?\" A shadow of a smirk passes her lips, as she tilts her head."
},
{
"actor": "Rhetoric",
"dialogue": "A trick question. Don't let her lead the conversation."
},
{
"actor": "Authority",
"dialogue": "Titus. Keep addressing him. He *wants* everyone to know he's in charge."
},
{
"actor": "You",
"dialogue": "(Address Titus.) \"No, but seriously -- who calls the shots around here?\""
},
{
"actor": "Titus Hardie",
"dialogue": "\"Who do you fucking think does?\" He sounds more amused than angry."
},
{
"actor": "Authority",
"dialogue": "He's so sure it's him -- but it's not that simple. There's someone above him (or beside him?) sharing the leadership. Hard to say who..."
},
{
"actor": "You",
"dialogue": "(Point at the harbour.) \"Evrart Claire runs the Union. You answer to him, right?\""
},
{
"actor": "Titus Hardie",
"dialogue": "\"You keep him the fuck out of this.\" He leans toward you. \"We have *autonomy*. It's all on us. Evrart runs the Union -- *I* run the Hardie boys.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: Variable[\"tc.big_dick_missing\"]]"
},
{
"actor": "Authority",
"dialogue": "You stepped on some big toes there. Tried to take out a satellite. That's not how it's going to go. They'd rather rot in jail than implicate Mr. Claire in this mess."
},
{
"actor": "Logic",
"dialogue": "When the shit starts spinning it will *not* land on Mr. Claire -- that's the deal here. The fixer will ignore the notion completely, focusing on Titus' culpability."
}
] |
[
{
"actor": "Cleaning Lady",
"dialogue": "\"Give me a moment...\" The cleaning lady still seems to be having difficulty breathing."
},
{
"actor": "You",
"dialogue": "\"Do you know anything about a *secret meeting* that's happening tonight?\""
},
{
"actor": "Cleaning Lady",
"dialogue": "\"What?\" She frowns. \"No. Nobody tells me anything.\""
},
{
"actor": "Logic",
"dialogue": "Would she understand if they did?"
},
{
"actor": "You",
"dialogue": "\"How about any unusual activity taking place after hours? Say after 22.00?\""
},
{
"actor": "Cleaning Lady",
"dialogue": "\"If it ain't my business I keep my nose out of it...\" She shakes her head and mutters to herself."
},
{
"actor": "Cleaning Lady",
"dialogue": "\"Think we'd all be better off if people kept their noses to themselves.\""
},
{
"actor": "You",
"dialogue": "\"I'm looking for Billie Méjean's apartment. Could you direct me?\""
},
{
"actor": "Cleaning Lady",
"dialogue": "\"It's about Victor, isn't it?\" She narrows her pale grey eyes. \"It's always about Victor with her... You'll find the Méjeans in apartment #20 upstairs. It's one of the doors on the balcony.\""
},
{
"actor": "You",
"dialogue": "\"I have a few questions about those apartments...\""
},
{
"actor": "Cleaning Lady",
"dialogue": "\"Ask away, policeman.\""
}
] |
[
{
"actor": "You",
"dialogue": "\"Looks old. What's it still doing here?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"After...\" He thinks. \"Forty four years? That's not nearly enough time to hide what happened here, officer.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"One of these barrels was still leaking fuel, as you saw. The city is full of things like this. Old bullets, guns, fuel...\""
},
{
"actor": "You",
"dialogue": "\"Looks old. What's it still doing here?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"After...\" He thinks. \"Forty four years? That's not nearly enough time to hide what happened here, officer.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"One of these barrels was still leaking fuel, as you saw. The city is full of things like this. Old bullets, guns, fuel...\""
},
{
"actor": "You",
"dialogue": "[Finish thought.]"
}
] |
[
{
"actor": "Interfacing",
"dialogue": "As you hold your ledger's clip under the headlamp, a shimmering iridescent pattern appears. One you've definitely seen before..."
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"There she is: Revachol West.\" There's a note of pride in the lieutenant's voice."
},
{
"actor": "Damaged Ledger",
"dialogue": "Around the borders of the watermark are dozens, no, *hundreds* of micro-perforations."
},
{
"actor": "You",
"dialogue": "\"Okay, let's go.\" [Put the ledger away.]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Right. I'll go turn off the lights...\" He presses a remote control on the key."
}
] |
[
{
"actor": "Acele",
"dialogue": "\"Oh, that... you're not gonna believe me. There's no point in me telling you.\""
},
{
"actor": "Rhetoric",
"dialogue": "She's less prone to blurting out 'crab-man!' than the others."
},
{
"actor": "You",
"dialogue": "\"You're right. Let me ask you about something else.\""
},
{
"actor": "Acele",
"dialogue": "\"Go ahead.\""
},
{
"actor": "You",
"dialogue": "\"Have you seen a suspicious woman around here? A woman who looked like she might be on the run?\""
},
{
"actor": "Acele",
"dialogue": "\"No.\""
},
{
"actor": "Acele",
"dialogue": "[Action/Check: Condition: IsKimHere()]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Just no?\""
},
{
"actor": "Acele",
"dialogue": "\"It's pretty desolate here, I only hear the dogs bark at night and see the shadows move down the coast.\""
},
{
"actor": "Shivers",
"dialogue": "Long shadows, short shadows. Quiet shadows of local children, loud shadows drunks and also a shadow made of sticks... you breathe on your hands for warmth."
},
{
"actor": "Acele",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.ask_about_ruby_in_village\"] and Variable[\"TASK.locate_ruby_on_the_coast_done\"] == false) == false]"
},
{
"actor": "Acele",
"dialogue": "[Action/Check: Condition: (Variable[\"ice.acele_heard_about_plan_for_church\"] or Variable[\"ice.andre_greeting_done\"] or Variable[\"ice.andre_volition_exit_used\"]) == false]"
}
] |
[
{
"actor": "The Deserter",
"dialogue": "\"A tragicomedy...\" He shakes to life. \"Druggies, prostitutes and rentiers.\""
},
{
"actor": "Composure",
"dialogue": "A strange little engine seems to fire up in him again. It straightens his back."
},
{
"actor": "Half Light",
"dialogue": "Detest pushes the cobwebs out of his eyes, pushes the melancholy aside. He relishes it."
},
{
"actor": "You",
"dialogue": "\"More specifically?\""
},
{
"actor": "The Deserter",
"dialogue": "\"Specifically, the whole city is a charnel house, stripped clean and draped in neon. But Martinaise...\" he shakes his head in grave disgust, \"Martinaise is the worst.\""
},
{
"actor": "You",
"dialogue": "\"How come?\""
},
{
"actor": "The Deserter",
"dialogue": "\"Because of the *racists*. Everyone is a racist in Martinaise, it's their favourite thing to do in the whole world -- listening to race-themed radio shows. In the ruins, in their lorries.\" He points inland."
},
{
"actor": "The Deserter",
"dialogue": "\"Pumped full of steroids and Radio Revachol '92. Race this, race that... It's all sanctioned by that social democratic Union and the farce of a social democrat who runs it...\""
},
{
"actor": "You",
"dialogue": "\"Mr. Claire?\""
},
{
"actor": "The Deserter",
"dialogue": "\"Yes, the fly larva in his container. He let some nihilistic advertising yuppies erect a statue of Filippe III -- a syphilitic murderer -- on the town square. To spit on the working class.\""
},
{
"actor": "You",
"dialogue": "Let him finish, do not interrupt."
},
{
"actor": "The Deserter",
"dialogue": "\"Not since the serfs of ancient Perikarnassis has History produced a more *inert* social class than the Martinaise proletariat. The rest of Revachol at least *pretends* to rebuild, these people still live in ruins...\""
},
{
"actor": "The Deserter",
"dialogue": "\"In tents, like animals...\" He points to the church. \"Like those boom-boom-morons on the ice. A pity they didn't drown in that tent of theirs.\" He keeps shaking his head with sorrow for the sight he missed."
},
{
"actor": "You",
"dialogue": "Nod."
},
{
"actor": "The Deserter",
"dialogue": "\"The worst of them is the blood-drenched *soucriant* on her yacht, licking her lips. The old whore's gone now, her gun toting porcelain men are dead -- so, actually, no...\""
},
{
"actor": "The Deserter",
"dialogue": "\"The *worst* is that old cock parading around in his uniform, throwing balls all day. It's not enough that the racists and liberals are dancing on our graves! The old loyalist ghouls still parade the ruins too.\""
}
] |
[
{
"actor": "You",
"dialogue": "\"Okay, I gotta ask. Where exactly are you from?\""
},
{
"actor": "Scab Leader",
"dialogue": "\"What's it to you?\" Deep-set suspicion drips from every syllable."
},
{
"actor": "You",
"dialogue": "\"Curiosity. Going to figure out this strike mess.\""
},
{
"actor": "Scab Leader",
"dialogue": "\"Big mess. Caused by Union greed.\" He shoots you a wary, distrustful look. \"But I only fight for the rights of people.\""
},
{
"actor": "Drama",
"dialogue": "Every once in a while, it is like you can see glimpses of another guy under the guise of this *fighter for jobs*. He seems a more brutal, cunning and suspicious person. Just a hunch. Or... you just might be paranoid!"
},
{
"actor": "You",
"dialogue": "\"Already got that. I'm interested in *your* background.\""
},
{
"actor": "Scab Leader",
"dialogue": "\"We're all workers. Right? Workers stick together. Came from the Eminent Domain, in Jamrock. Background's in odd-jobs -- heavy lifting, cargo hauling, bouncer work. I know the drill.\""
},
{
"actor": "Shivers",
"dialogue": "A monstrous shadow, high above the firetraps of the Domain -- the 8/81 motorway running over this district of Jamrock. Concrete pillars rise up from the midst of the dilapidated wooden houses. On the horizon, barely visible, the hazy machinery of the harbour..."
},
{
"actor": "Scab Leader",
"dialogue": "[Action/Check: Condition: Variable[\"gates.scableader_shivers_fires\"]]"
},
{
"actor": "You",
"dialogue": "Don't. No need. Focus on something else."
},
{
"actor": "Scab Leader",
"dialogue": "\"So anyway, cop. That's where I'm from. It would be *stupid* to doubt that.\""
},
{
"actor": "You",
"dialogue": "\"You're not from The Domain.\""
},
{
"actor": "Scab Leader",
"dialogue": "\"Yeah?\" The man grunts. \"What makes you say that?\""
},
{
"actor": "You",
"dialogue": "\"I don't know what makes me say that.\""
},
{
"actor": "Scab Leader",
"dialogue": "The beefy man snorts and spits on the ground. \"Yeah. I don't know either.\" He turns his attention back to the harbour gates."
}
] |
[
{
"actor": "Evrart Claire",
"dialogue": "\"Of course, let us dispatch with the formalities, you call me Evrart, I call you Harry!\""
},
{
"actor": "You",
"dialogue": "\"Fine by me.\""
},
{
"actor": "Evrart Claire",
"dialogue": "\"So Harry, what can I help you with today?\""
},
{
"actor": "You",
"dialogue": "\"You called me 'Mr. Du Bois.' Why?\""
},
{
"actor": "Evrart Claire",
"dialogue": "\"Of course, let us dispatch with the formalities. You call me Evrart, I call you Harry!\""
},
{
"actor": "Inland Empire",
"dialogue": "That's what the hanged corpse called you -- Harry."
},
{
"actor": "You",
"dialogue": "\"Is that my name?\""
},
{
"actor": "Evrart Claire",
"dialogue": "\"My god so it's true! I didn't want to believe it, but you *are* a fantastic science-fiction amnesiac cop, aren't you?\" He shrugs with an amazed expression. \"What are the odds of that?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I think the odds of that...\" He looks at you. \"Are very low.\""
},
{
"actor": "Rhetoric",
"dialogue": "It might be a good idea to hide your *confusion*... I mean, see what his game is first."
},
{
"actor": "You",
"dialogue": "\"My memory is fine -- I'm just testing you.\""
}
] |
[
{
"actor": "Gaston Martin",
"dialogue": "[Action/Check: Condition: (Variable[\"plaza.gaston_rhetoric_sandwich\"]) == false]"
},
{
"actor": "Gaston Martin",
"dialogue": "[Action/Check: Condition: (Variable[\"plaza.gaston_told_about_peoples_sandwich\"] and Variable[\"plaza.gaston_fascist_sandwhich\"] and (Variable[\"plaza.gaston_altgreet_rene_dead\"] or Variable[\"plaza.rene_know_dead\"])) == false]"
},
{
"actor": "Rhetoric",
"dialogue": "A man so principled about his sandwich calls for a principled approach. Time to get political."
},
{
"actor": "You",
"dialogue": "I'm not so sure about this..."
},
{
"actor": "Rhetoric",
"dialogue": "Too late. Daddy's already fighting the bad fight. Make it stick."
},
{
"actor": "You",
"dialogue": "\"This city's going to shit. Sooner or later some foreign anarchist is gonna *steal* your sandwich. That's a fact.\""
},
{
"actor": "Gaston Martin",
"dialogue": "[Action/Check: Condition: (IsKimHere()) == false]"
},
{
"actor": "Gaston Martin",
"dialogue": "\"Eh... I don't think that's gonna happen.\" He chuckles. \"Why would you even...?\""
},
{
"actor": "You",
"dialogue": "\"Cause that's how foreigners *are*, Gaston. They won't stop 'till you have nothing left.\""
},
{
"actor": "René Arnoux",
"dialogue": "\"He won't care.\" The old veteran glances at his partner. \"As long as there's food in his fat belly, he'll lick any boot that's kicking it to him...\""
},
{
"actor": "Rhetoric",
"dialogue": "Good, René's on board too -- time to take back the streets. Right-wing populism, here we come!"
},
{
"actor": "You",
"dialogue": "\"Revachol is calling -- she needs us. Not tomorrow, not *soon*, but right now. Let's take our home back.\""
},
{
"actor": "René Arnoux",
"dialogue": "\"*Now* you are talking sense, son.\" His eyes light up. \"All three of us, working as a group -- we can make a difference.\""
},
{
"actor": "Suggestion",
"dialogue": "Whatever you're selling there -- he's buying it. In bulk."
}
] |
[
{
"actor": "You",
"dialogue": "\"I think this may be the Artemitep's Boxing Club For Young Athletes.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I think you're right,\" he says. \"Though it looks like no one's been here in ages...\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I doubt the electricity still works... Good thing we have a flashlight on us.\""
},
{
"actor": "Perception (Sight)",
"dialogue": "Some specks of dust shimmer in a faint beam of daylight falling from the window. Other than that, the room is dark."
},
{
"actor": "Inland Empire",
"dialogue": "An eerie feeling rises in your chest..."
},
{
"actor": "You",
"dialogue": "\"Let's go get the flashlight then.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "The lieutenant nods."
}
] |
[
{
"actor": "Novelty Dicemaker",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.doomed_investigation\"] and Variable[\"TASK.doomed_investigation_done\"] == false) == false]"
},
{
"actor": "Novelty Dicemaker",
"dialogue": "\"We're inside the chimney of an old central furnace. It's strange, I know.\" She looks at the ruddy bricks that make up the walls -- even though they've been repainted there are still signs of coal-black soot here and there."
},
{
"actor": "Novelty Dicemaker",
"dialogue": "\"But when I arrived here, all the other rooms were taken, so I had to build myself a makeshift home. Besides, I don't really have to pay any rent here, so that's a plus.\""
},
{
"actor": "Novelty Dicemaker",
"dialogue": "[Action/Check: Condition: Variable[\"TASK.find_the_witch\"]]"
},
{
"actor": "Inland Empire",
"dialogue": "Plaisance was right... There's an entity living in the chimney! You should ask her about the curse."
},
{
"actor": "Authority",
"dialogue": "Does it mean she's *unlawfully* occupying a part of the house? Shameful!"
},
{
"actor": "Novelty Dicemaker",
"dialogue": "[Action/Check: Condition: IsKimHere()]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Creative.\" The lieutenant looks around the spacious room, its ceiling fading into shadows above."
},
{
"actor": "Reaction Speed",
"dialogue": "When she arrived here, there was no room anywhere else... She must've known the other businesses."
},
{
"actor": "You",
"dialogue": "\"Do you know what happened to other tenants? Everyone else is gone.\""
},
{
"actor": "Novelty Dicemaker",
"dialogue": "\"More or less.\" She adjusts the yellow scarf that covers her hair. \"Are you interested in anyone specific?\""
},
{
"actor": "Logic",
"dialogue": "Oh, quite a lot of them spring to mind."
},
{
"actor": "Shivers",
"dialogue": "Rats scuttle in the dark rooms, under the abandoned blow driers and dusty mannequins, cobwebs cover rotors and radiocomputers alike... so much failure."
},
{
"actor": "You",
"dialogue": "\"There was a terrifying taxidermied bear in the cellar.\""
}
] |
[
{
"actor": "Working Class Corpse",
"dialogue": "A man lies on the boardwalk, his limbs bent and neck turned at an unnatural angle. Right next to him is an empty bottle of spirits. In his cramped hand: a chewing gum wrapper."
},
{
"actor": "You",
"dialogue": "Study the man himself."
},
{
"actor": "Working Class Corpse",
"dialogue": "The man has fallen through a crack in the boardwalk and hit his head against the metal bench. Coagulated blood covers his black hair. One of his feet is still dangling through the hole."
},
{
"actor": "Electrochemistry",
"dialogue": "You have to be quite inebriated to fall that bad. Well over a litre of pure ethanol. Three bottles of wine or one and a half of spirits?"
},
{
"actor": "Logic",
"dialogue": "A bad fall. It might have been dark outside? This place is a mine field in the dark."
},
{
"actor": "Savoir Faire",
"dialogue": "When damp these boards are really slippery, even a sober man could loose their balance here."
},
{
"actor": "You",
"dialogue": "Examine his face."
},
{
"actor": "Working Class Corpse",
"dialogue": "His expression is dull like the sea behind him, drops of water shining on his moustache. His eyes, empty and wide, look frightening in their frozen gaze."
},
{
"actor": "Visual Calculus",
"dialogue": "Height: 170-175 cm, curly hair, stout build. Age: approximately 50-60 years."
},
{
"actor": "Empathy",
"dialogue": "He was confused when he died. Confused and alone, most likely. Overcome with the awful surprise of it all."
},
{
"actor": "Inland Empire",
"dialogue": "He was *just* about to head home. The first step back home proved to be his last."
}
] |
[
{
"actor": "Barred Door",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.barreddoor_inside_main_hub_reached\"] == true]"
},
{
"actor": "Barred Door",
"dialogue": "This is the door to the pinball workshop that you left barred on the inside."
},
{
"actor": "You",
"dialogue": "Push."
},
{
"actor": "Barred Door",
"dialogue": "It's barred from the inside. You hear the bar rattle in the brackets."
},
{
"actor": "Perception (Hearing)",
"dialogue": "Sounds like it's heavy too. Very sturdy."
},
{
"actor": "Barred Door",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.barreddoor_hearing_heavy\"]]"
},
{
"actor": "Logic",
"dialogue": "Must be something valuable inside to go through the trouble of protecting it -- the door is very sturdy indeed."
},
{
"actor": "You",
"dialogue": "Kick the door in."
},
{
"actor": "Barred Door",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.barreddoor_physinst_kick_in_success\"]) == false]"
},
{
"actor": "Barred Door",
"dialogue": "[Action/Check: Condition: Variable[\"TASK.arrest_klaasje_done\"] or Variable[\"TASK.enter_cavern_done\"] or IsHourBetween(7,22) == false]"
},
{
"actor": "Physical Instrument",
"dialogue": "You kick it -- gung ho style, *entering the premises* style -- but the door fails to respect the force. All you hear is the bar rattling inside, laughing at you."
}
] |
[
{
"actor": "You",
"dialogue": "(Nod.) \"What now?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I'll call the station tomorrow and let them know the name of the deceased.\""
},
{
"actor": "You",
"dialogue": "\"That's it?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"That's it. We should get back to our case now that our duty here is done.\""
},
{
"actor": "You",
"dialogue": "\"That's it?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"That's it. We should get back to our case now that our duty here is done.\""
},
{
"actor": "You",
"dialogue": "\"Right, this is closed then.\" [Leave.]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "He nods. \"Let's go.\""
}
] |
[
{
"actor": "Knick-knacks Stand",
"dialogue": "You see rows of toy soldiers guarding the rest of the trinkets displayed on the table: some on horseback, others in rags, others yet in bright blue uniforms. All are stern and unyielding in their duty."
},
{
"actor": "Knick-knacks Stand",
"dialogue": "[Action/Check: Condition: Variable[\"canal.roy_inland_buy_done\"]]"
},
{
"actor": "You",
"dialogue": "Dig up a truly *cool* figurine in the box under the table."
},
{
"actor": "Knick-knacks Stand",
"dialogue": "[Action/Check: Condition: Variable[\"canal.toy_white_check\"]]"
},
{
"actor": "Interfacing",
"dialogue": "Why, what's this? A headless man riding a horse? A headless man wearing futuristic track suit trousers that say FALN!"
},
{
"actor": "Knick-knacks Stand",
"dialogue": "[Action/Check: Condition: Variable[\"village.idiot_gave_second_alcohol\"]]"
},
{
"actor": "You",
"dialogue": "\"The Headless FALN Rider!\""
},
{
"actor": "Bird's Nest Roy",
"dialogue": "\"Indeed.\" He immediately knows what you're talking about. \"I think I even have his cap somewhere down here...\" He looks for it. \"A tiny miniature FALN cap to go with it. Yours for 50 cents.\""
},
{
"actor": "Rhetoric",
"dialogue": "He doesn't elaborate on what that means -- it's unlikely that he will."
},
{
"actor": "Knick-knacks Stand",
"dialogue": "[Action/Check: Condition: (IsKimHere()) == false]"
},
{
"actor": "Interfacing",
"dialogue": "Cool rider, right? I knew we'd find something worthwhile here! Buy it!"
}
] |
[
{
"actor": "Shivers",
"dialogue": "Signage is put up and taken down, shop windows boarded up and reopened once more. What remains constant -- voyeurism, always unhelpful. And, at times, quite fully helpless."
},
{
"actor": "You",
"dialogue": "It's not my fault this pinball operation failed."
},
{
"actor": "Shivers",
"dialogue": "No, but how does it make you feel, to dig through its trash?"
},
{
"actor": "You",
"dialogue": "Like a survivor."
},
{
"actor": "Shivers",
"dialogue": "But of what conflict or catastrophe?"
},
{
"actor": "You",
"dialogue": "[Ignore thought.]"
}
] |
[
{
"actor": "You",
"dialogue": "\"Are there any *invisible* cryptids?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Of course. All fairy tales have someone or something invisible in them.\""
},
{
"actor": "You",
"dialogue": "\"Shush, Kim, she's gonna tell me about the invisible cryptid. What is it?\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"It's the *Col Do Ma Ma Daqua*,\" the woman corrects her glasses. \"Its name means 'thin whisper of sound'. And that's *precisely* what it is -- self-replicating sound waves, invisible and intangible! The Col Do Ma Ma is very afraid of us, which makes it incredibly difficult to track...\""
},
{
"actor": "Encyclopedia",
"dialogue": "\"Col Do Ma Ma Daqua\" can also be translated as \"a whisper light and low.\""
},
{
"actor": "You",
"dialogue": "\"What does it, um, sound like?\""
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"Like nothing. It's such a high-pitched sound that us humans can't hear it -- nor can other animals. It could be ringing right outside your window -- and you wouldn't even know it! It could be anywhere -- everywhere, even...\""
},
{
"actor": "You",
"dialogue": "\"But how can an animal be a sound?\""
}
] |
[
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I'm more interested in *why* you're so fixated on this idea in the first place.\""
},
{
"actor": "You",
"dialogue": "\"I think I just need a break from our main case for a bit.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I certainly understand the impulse, but this is our job, detective. Our whole *raison d'être*. At some point, we'll need to return to it.\""
},
{
"actor": "You",
"dialogue": "\"Do you think we'll actually be able to reach the Coalition with this?\""
},
{
"actor": "Abandoned Lorry",
"dialogue": "[Action/Check: Condition: Variable[\"reputation.kim\"] > 1]"
},
{
"actor": "Abandoned Lorry",
"dialogue": "[Action/Check: Condition: Variable[\"reputation.kim\"] > 5]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"You've surprised me more than once during the course of our investigation, but I have to say it still seems like a *remote* scenario.\" He shrugs."
},
{
"actor": "You",
"dialogue": "\"Do you think we'll actually be able to reach the Coalition with this?\""
},
{
"actor": "Abandoned Lorry",
"dialogue": "[Action/Check: Condition: Variable[\"reputation.kim\"] > 1]"
},
{
"actor": "Abandoned Lorry",
"dialogue": "[Action/Check: Condition: (Variable[\"reputation.kim\"] > 5) == false]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"To be perfectly frank, I have my reservations about this whole antenna scheme. But who knows? We may yet be surprised.\""
}
] |
[
{
"actor": "Inland Empire",
"dialogue": "You stop mid-step and put your hand on the garish necktie."
},
{
"actor": "Horrific Necktie",
"dialogue": "That bottle, *bratan*! Just look at that bottle!"
},
{
"actor": "You",
"dialogue": "Where? Bottle? What?"
},
{
"actor": "Rosemary",
"dialogue": "In this drunk's hand -- on the pipe there. Glowing blue, a mysterious, otherworldly blue. Filled to the brim with holy mysteries!"
},
{
"actor": "Electrochemistry",
"dialogue": "It's hard to know what exactly your vivid interior is speaking of here, but I'm guessing it's got a lot of alcohol in it."
},
{
"actor": "You",
"dialogue": "I really don't care about any bottle. I don't want to look at it."
},
{
"actor": "Horrific Necktie",
"dialogue": "You *should* care. I'm getting a *very* special vibe from that bottle. Please go talk to him. I need to look at it closer..."
}
] |
[
{
"actor": "Oranjese Passport",
"dialogue": "This passport, issued by the Sovereign Republic of Oranje -- is issued to a black haired woman called Katarzine Alasije."
},
{
"actor": "Logic",
"dialogue": "Klaasje's hidden documents. That she said would be in a buoy on the coast."
},
{
"actor": "You",
"dialogue": "\"It says -- Katarzine Alasije.\""
},
{
"actor": "Cuno",
"dialogue": "\"Okay. So what? Loop Cuno in on this.\""
},
{
"actor": "Logic",
"dialogue": "Katarzine Alasije was supposed to be her *real* name. Where *Klaasje* comes from, remember? God dammit!"
}
] |
[
{
"actor": "Acele",
"dialogue": "\"Okay.\""
},
{
"actor": "You",
"dialogue": "\"What's the deal with Egg Head?\""
},
{
"actor": "Acele",
"dialogue": "\"What do you mean?\""
},
{
"actor": "You",
"dialogue": "\"Tell me about the others.\""
},
{
"actor": "Acele",
"dialogue": "\"Who do you want to know about?\""
},
{
"actor": "You",
"dialogue": "\"What do you think of the crab-man?\""
},
{
"actor": "Acele",
"dialogue": "\"Oh, the crab-man.\" She shudders. \"Still gives me the creeps, the way he moves... But he doesn't actually come down that much, just climbs around the rafters.\""
},
{
"actor": "Acele",
"dialogue": "\"I just try to stay away from the crab-man, but he talks to Noid. They seem to have some 'thing' going on.\""
},
{
"actor": "You",
"dialogue": "\"What does he do up there?\""
},
{
"actor": "Acele",
"dialogue": "\"Who knows?\" She shrugs. \"He doesn't really answer our questions, see. Not that it's easy to ask them. What are we supposed to do, yell up at the tower?\""
},
{
"actor": "You",
"dialogue": "\"What does he do up there?\""
}
] |
[
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: Variable[\"cargo.cabinet_main_hub_reached\"]]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: Variable[\"cargo.momsoffice_volition_wc_passed\"]]"
},
{
"actor": "File Cabinet",
"dialogue": "The file cabinet stands steady as ever. Sliding out a drawer presents you the folders you already went through. On top of them is the handwritten note."
},
{
"actor": "You",
"dialogue": "Close the drawer. [Leave.]"
},
{
"actor": "File Cabinet",
"dialogue": "The drawer slides shut smoothly."
}
] |
[
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"canal.light_paid_shares\"]) == false]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"canal.light_money\"]) == false]"
},
{
"actor": "Sawed-off Street Light",
"dialogue": "A typical Martinaise street light sits among assorted floor and table lamps."
},
{
"actor": "Encyclopedia",
"dialogue": "Street lights like this one were part of a renovation effort a few decades back. Sadly, the effort was abandoned before it was completed -- and so these lights still illuminate crumbling streets."
},
{
"actor": "You",
"dialogue": "\"How much for the street light?\""
},
{
"actor": "Bird's Nest Roy",
"dialogue": "\"Seven hundred reál. A bargain, I dare say.\""
},
{
"actor": "Half Light",
"dialogue": "A bargain?! No, it's not! He's trying to sweet-talk you into buying trash!"
},
{
"actor": "You",
"dialogue": "\"Even taking into account the risk of obtaining the light, that seems a bit steep....\""
},
{
"actor": "Bird's Nest Roy",
"dialogue": "\"There's also the matter of rewiring. But the most important transformation is the light's placement among ordinary *indoor* fixtures, which has adjusted its morphological field. The light became suitable for use inside the home just a few days ago.\""
},
{
"actor": "You",
"dialogue": "\"How much for the street light?\""
},
{
"actor": "Bird's Nest Roy",
"dialogue": "\"Seven hundred reál. A bargain, I dare say.\""
},
{
"actor": "Half Light",
"dialogue": "A bargain?! No, it's not! He's trying to sweet-talk you into buying trash!"
},
{
"actor": "You",
"dialogue": "\"Even taking into account the risk of obtaining the light, that seems a bit steep....\""
}
] |
[
{
"actor": "Easy Leo",
"dialogue": "\"Mr. Harry! Boy, old Leo sure was right about you! I knew you was a Union man at heart when I first saw you.\" He takes a quick breath. \"Right as I turned around and looked at you, I said to myself: 'Now that fellow is a union man right there. Through and through.' And I was right, yes I was, yes I was.\""
},
{
"actor": "You",
"dialogue": "\"Sure, sure, Leo... go easy now and answer some questions please.\""
},
{
"actor": "Easy Leo",
"dialogue": "\"Sure thing, mister. I'm always ready to help out a helpful person such as yourself. Folks have got to help each other out, right?\""
},
{
"actor": "You",
"dialogue": "\"Where is everyone? The harbour is empty.\""
},
{
"actor": "Easy Leo",
"dialogue": "\"Oh, most of the guys are down at the gates, keeping the scabs from coming in...\" He leans in with a confidential look..."
},
{
"actor": "Easy Leo",
"dialogue": "\"We're on a *strike* -- the whole union is! You don't have to work when you're on strike. Ha -- we haven't worked for two months now.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"So *no one* is working?\""
},
{
"actor": "Easy Leo",
"dialogue": "\"Not everyone is down there of course,\" he chuckles, \"Mr. Evrart is in his office, where he always is, and Jean-Luc is guarding the gate...\" He pauses to think."
},
{
"actor": "Easy Leo",
"dialogue": "\"...but Titus and his boys got into some drunken trouble and Evrart sent them on a nice vacation. For a week or so...\" He stops -- but seems eager to tell you more."
},
{
"actor": "You",
"dialogue": "\"What trouble did Titus and his friends get into?\""
}
] |
[
{
"actor": "Coffee Table",
"dialogue": "A large table with two huge vacuum-insulated thermal coffee dispensers. Someone has forgotten a small plastic card next to the stacks of cups."
},
{
"actor": "Inland Empire",
"dialogue": "Peer into a discarded coffee cup!"
},
{
"actor": "You",
"dialogue": "Look into one of the old coffee cups."
},
{
"actor": "Coffee Table",
"dialogue": "You see nothing exceptional. It's a dirty cup, smudged brown, with old ground coffee stuck to the bottom... slowly getting mouldy."
},
{
"actor": "You",
"dialogue": "Huh, okay. Thanks, this certainly wasn't a waste of time."
},
{
"actor": "Coffee Table",
"dialogue": "You throw the cup back into the trash bin."
},
{
"actor": "You",
"dialogue": "Look into one of the old coffee cups."
},
{
"actor": "Coffee Table",
"dialogue": "You see nothing exceptional. It's a dirty cup, smudged brown, with old ground coffee stuck to the bottom... slowly getting mouldy."
},
{
"actor": "You",
"dialogue": "Huh, okay. Thanks, this certainly wasn't a waste of time."
},
{
"actor": "Coffee Table",
"dialogue": "You throw the cup back into the trash bin."
},
{
"actor": "You",
"dialogue": "[Leave.]"
}
] |
[
{
"actor": "Bed",
"dialogue": "[Action/Check: Condition: Variable[\"auto.inside_shack\"]]"
},
{
"actor": "Bed",
"dialogue": "The bed is comforting, if a bit run down. Still, you've earned a rest."
},
{
"actor": "Bed",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.bed_tutorial_shown\"]]"
},
{
"actor": "You",
"dialogue": "Go to sleep."
},
{
"actor": "Bed",
"dialogue": "[Action/Check: Condition: (Variable[\"auto.inside_shack\"]) == false]"
},
{
"actor": "Bed",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.report_to_the_tribunal_done\"]) == false]"
},
{
"actor": "Bed",
"dialogue": "The passage of time has not made the sheets any less coarse. The bed sags beneath your weight as you close your eyes and drift off into an uneasy sleep..."
},
{
"actor": "Bed",
"dialogue": "..."
}
] |
[
{
"actor": "You",
"dialogue": "\"Did you shoot Lely?\""
},
{
"actor": "Ruby, the Instigator",
"dialogue": "[Action/Check: Condition: (Variable[\"boardwalk.ruby_didnt_do_it_arguments\"]) == false]"
},
{
"actor": "Ruby, the Instigator",
"dialogue": "\"No, I didn't do it. I only helped stage the lynching. Though I doubt that makes much of a difference to *you*.\""
},
{
"actor": "Authority",
"dialogue": "So she says she didn't do it -- and she doesn't trust you. Is it you specifically or the Citizens Militia that she distrusts?"
},
{
"actor": "Ruby, the Instigator",
"dialogue": "\"Who ratted me out, by the way? Was it Titus? No,\" she hesitates, \"he wouldn't have broken first...\""
},
{
"actor": "You",
"dialogue": "\"It was your girlfriend. She cracked.\""
},
{
"actor": "Ruby, the Instigator",
"dialogue": "She smiles bitterly. \"Nah, she didn't crack. She's a survivor. If she told you anything, it was to save herself...\""
},
{
"actor": "Ruby, the Instigator",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.arrest_klaasje_done\"]) == false]"
},
{
"actor": "Ruby, the Instigator",
"dialogue": "\"But she couldn't have known I was on the coast. How did you find me?\""
},
{
"actor": "You",
"dialogue": "\"Your... own boys told us you were on the coast.\""
},
{
"actor": "Ruby, the Instigator",
"dialogue": "\"*My* boys?\""
},
{
"actor": "You",
"dialogue": "\"Okay, call them the Hardie boys, then.\""
},
{
"actor": "Ruby, the Instigator",
"dialogue": "She pauses, taking it in. \"Well, fuck. And those guys *liked* me -- I know it. If this is what happens to people whom people like...\""
},
{
"actor": "Volition",
"dialogue": "A dull despair is creeping into her voice."
},
{
"actor": "Ruby, the Instigator",
"dialogue": "\"...how the fuck do the rest of you get by?\""
}
] |
[
{
"actor": "You",
"dialogue": "\"Are those specks stars too?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"No. That's the *uninhabited archipelago*.\""
},
{
"actor": "Encyclopedia",
"dialogue": "A Dolorian-era symbol of Insulinde. Known as The Face In The Sea."
},
{
"actor": "You",
"dialogue": "\"Kim, what is the *ICM*?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Insulindian Citizens Militia. It's the official name of the communards' army. The Black and White Army of the Revolution.\""
},
{
"actor": "Encyclopedia",
"dialogue": "Sounds an awful lot like..."
},
{
"actor": "You",
"dialogue": "\"Kim, what is the *ICM*?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Insulindian Citizens Militia. It's the official name of the communards' army. The Black and White Army of the Revolution.\""
},
{
"actor": "Encyclopedia",
"dialogue": "Sounds an awful lot like..."
}
] |
[
{
"actor": "Wirrâl",
"dialogue": "Large letters on the front form a title: \"Wirrâl.\" The colourful box is illustrated with bucolic vistas. The cover art also features odd-looking humanoids, some short, some taller, some with pointy ears, others with ephemeral wings."
},
{
"actor": "You",
"dialogue": "Examine the box."
},
{
"actor": "Wirrâl",
"dialogue": "Text underneath the title, in smaller typeface, reads: \"Third Edition, Mega-Setting Supplements Module.\" The side panel adds: \"A sword and sorcery adventure board game. With new maps and miniatures.\""
},
{
"actor": "You",
"dialogue": "Look at the back."
},
{
"actor": "Wirrâl",
"dialogue": "A blurb on the back reads: \"Tired of the tedium and toil of modern life? Escape to Wirrâl! Leave behind isolas and nations with their petty squabbles. Discard electricity, magnets, and boring technological widgets...\""
},
{
"actor": "Wirrâl",
"dialogue": "\"Succumb to a world of high-Pasternal fantastique, unleash your imagination and create an adventure of endless possibilities. Discover the terrible secret threatening Wirrâl -- can your band of adventurers save the world?\""
},
{
"actor": "You",
"dialogue": "Definitely not, it sounds too dangerous."
},
{
"actor": "Wirrâl",
"dialogue": "It's not dangerous, it's fun, structured fun! All you have to do is read an intricate rulebook, study an assortment of maps, unfold the illustrated gameboard, and start rolling dice."
},
{
"actor": "Wirrâl",
"dialogue": "In no time you could be romping through grasslands with low-level characters, hunted by iyskel riders... or battling unspeakable monsters in endless dungeons fraught with danger and despair, conjuring up forceful maegics to aid your quest."
},
{
"actor": "Drama",
"dialogue": "Don't forget heated arguments escalating to physical confrontation with your friends."
},
{
"actor": "You",
"dialogue": "Put the box away."
}
] |
[
{
"actor": "From A to Zrieek! A Guide To a Well-Behaved Cockatoo",
"dialogue": "A sulphur-crested cockatoo sits on the cover, its beak slightly open. It looks as if the bird is calling out the book title: \"From A to Zrieek! A Guide To A Well-Behaved Cockatoo.\""
},
{
"actor": "You",
"dialogue": "Steal the guide to cockatoos."
},
{
"actor": "From A to Zrieek! A Guide To a Well-Behaved Cockatoo",
"dialogue": "[Action/Check: Condition: Variable[\"doomed.book_cockatoo_wc_stealing\"]]"
},
{
"actor": "Interfacing",
"dialogue": "You wait for the storekeeper to be distracted. When she's not looking, you haul the tome of cockatoos into your pocket."
},
{
"actor": "Interfacing",
"dialogue": "It's quite a challenge, but eventually the guide to cockatoos is yours. Splendid effort!"
},
{
"actor": "From A to Zrieek! A Guide To a Well-Behaved Cockatoo",
"dialogue": "[Action/Check: Condition: Variable[\"tc.turn_off_tutorial_node\"] or Variable[\"character.interactable_tutorial_seen\"]]"
}
] |
[
{
"actor": "You",
"dialogue": "\"I asked her where we are, what city is this, maybe even *what year*. Something like that.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "He shrugs. \"That's clearly your interrogation technique. Anything else?\""
},
{
"actor": "You",
"dialogue": "\"I tried to hit on her...\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Understood.\" He's stone-faced."
},
{
"actor": "You",
"dialogue": "\"Better not to add anything to that.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Mhm,\" he nods. \"What else did you do?\""
},
{
"actor": "You",
"dialogue": "\"That's it.\" [Leave.]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "He nods. \"We'll be all right, officer. This is nothing.\""
},
{
"actor": "Esprit de Corps",
"dialogue": "You feel fortified by his assurance. It's going to be all right."
},
{
"actor": "Rhetoric",
"dialogue": "Is it, though? 'Nothing'? You're still in for a bumpy ride here, try not to mess it up."
}
] |
[
{
"actor": "Warded Door",
"dialogue": "[Action/Check: Condition: (Variable[\"tc.wards_plais\"]) == false]"
},
{
"actor": "Warded Door",
"dialogue": "A heavy door with a missing handle stands before you, covered in dozens (if not hundreds) of little oddly-shaped trinkets and charms. It appears to be locked."
},
{
"actor": "Warded Door",
"dialogue": "[Action/Check: Condition: (CheckItem(\"key_bookstore_backdoor\")) == false]"
},
{
"actor": "Warded Door",
"dialogue": "[Action/Check: Condition: Variable[\"doomed.bookstore_backdoor_greeting_done\"]]"
},
{
"actor": "You",
"dialogue": "Knock on the door."
},
{
"actor": "Warded Door",
"dialogue": "Only an echo... No one is there."
},
{
"actor": "Perception (Hearing)",
"dialogue": "A hollowed out, dark echo..."
},
{
"actor": "You",
"dialogue": "Knock on the door."
},
{
"actor": "Warded Door",
"dialogue": "Only an echo... No one is there."
},
{
"actor": "Perception (Hearing)",
"dialogue": "A hollowed out, dark echo..."
}
] |
[
{
"actor": "Cleaning Lady",
"dialogue": "\"Give me a moment...\" The cleaning lady still seems to be having difficulty breathing."
},
{
"actor": "You",
"dialogue": "\"I am looking for the parents of a kid named Cuno.\""
},
{
"actor": "Cleaning Lady",
"dialogue": "\"De Ruyters are at the end of this hallway, right next to the communal bathroom.\""
},
{
"actor": "You",
"dialogue": "\"Who are you?\""
},
{
"actor": "Cleaning Lady",
"dialogue": "\"I'm no one, just an old woman who cleans these hallways.\""
},
{
"actor": "You",
"dialogue": "\"Do you live here?\""
},
{
"actor": "Cleaning Lady",
"dialogue": "\"If you can call it living...\" She spits on the floor, before wiping it off with a broom. \"I have a little room upstairs, right next to the coal room.\""
},
{
"actor": "Cleaning Lady",
"dialogue": "\"It's barely bigger than a closet, but I don't complain, no...\" She juts out her chin, eyes shining. \"I have my bed and my aching bones to keep me company and that's all I need from this world.\""
},
{
"actor": "Shivers",
"dialogue": "And all she gets, too. The coastal wind beats down hard on the coal room door, outside. Splashes of waves make the balcony slippery..."
},
{
"actor": "Rhetoric",
"dialogue": "She hasn't spoken to anyone for a while. Even her sentences feel rusty."
},
{
"actor": "You",
"dialogue": "\"Do you know anything about a *secret meeting* that's happening tonight?\""
}
] |
[
{
"actor": "Endurance",
"dialogue": "It's clear you like the hard stuff, bröther."
},
{
"actor": "You",
"dialogue": "What is my lower intestine going on about?"
},
{
"actor": "Endurance",
"dialogue": "Lower intestine? The term is METABOLIC AND CIRCULATORY SYSTEM."
},
{
"actor": "You",
"dialogue": "Okay, but... what's *the hard stuff*?"
},
{
"actor": "Endurance",
"dialogue": "*Fascism*, bröther."
},
{
"actor": "You",
"dialogue": "*Fascism* sounds so bad, though. What if we called it something else? Like, uh, *traditionalism*?"
},
{
"actor": "Endurance",
"dialogue": "Ökay. Yes. Let's call it that. Good thinking."
},
{
"actor": "Rhetoric",
"dialogue": "That sounds much better. Traditionalism. You like the sound of that."
},
{
"actor": "You",
"dialogue": "What *is* fascism, though?"
},
{
"actor": "Endurance",
"dialogue": "Many things, but it's möstly about trusting your gut. Who does your gut tell you is the source of Revachol's problems?"
},
{
"actor": "You",
"dialogue": "Foreigners?"
},
{
"actor": "Endurance",
"dialogue": "Yes, them, but also..."
},
{
"actor": "Endurance",
"dialogue": "...wömen."
},
{
"actor": "You",
"dialogue": "Wömen?"
},
{
"actor": "Endurance",
"dialogue": "Wö-Men. Men of Wö. You don't like them. They're insane. Their idiocy needs to be scrubbed off this world with rubbing alcohol. Wömen need to go back to the fucking kitchen."
}
] |
[
{
"actor": "Hjelmdallermann: the Man from Hjelmdall",
"dialogue": "The Man from Hjelmdall stares out at you from the cover, his face fixed in grim resolve."
},
{
"actor": "You",
"dialogue": "Look at the back cover."
},
{
"actor": "Hjelmdallermann: the Man from Hjelmdall",
"dialogue": "The back blurb reads: \"His latest adventure serves as the perfect introduction to the savage *Hjelmdall Saga*! Meet Man from Hjelmdall, his faithful blood-brother Tyrbald, the noble Lord Wrôthgär, and some of their most fearsome foes yet. For the Northlands! For HJELMDALL!\""
},
{
"actor": "Perception (Sight)",
"dialogue": "Below, in smaller font, you see the parenthetical: \"(Adapted from: 'Man from Hjelmdall and the Necromancer's Treasure,' 'Man from Hjelmdall: Lord of Wrôthgär,' and 'Man from Hjelmdall: The Curse of Nachtherrer.')\""
},
{
"actor": "You",
"dialogue": "[Put the book away.]"
}
] |
[
{
"actor": "You",
"dialogue": "Face yourself."
},
{
"actor": "Mirror",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.mirror_endurance_rc\"]]"
},
{
"actor": "Endurance",
"dialogue": "It's time you knew the truth, bröther."
},
{
"actor": "You",
"dialogue": "I am ready."
},
{
"actor": "Endurance",
"dialogue": "Love... time... Revachol..."
},
{
"actor": "Endurance",
"dialogue": "It's all shit."
},
{
"actor": "You",
"dialogue": "All of it?"
},
{
"actor": "Endurance",
"dialogue": "*All* of it."
},
{
"actor": "You",
"dialogue": "Even love?"
},
{
"actor": "Endurance",
"dialogue": "Especially love, bröther. Face it, no one's willing to make the sacrifices that are necessary, not in this day and age."
},
{
"actor": "Endurance",
"dialogue": "Look deep inside yourself. You know it's true, because it *hurts*."
},
{
"actor": "You",
"dialogue": "I may as well give up then..."
},
{
"actor": "Endurance",
"dialogue": "Who said anything about giving up?"
},
{
"actor": "Endurance",
"dialogue": "It takes a true kingsman to summon the *will* to face reality in all its darkness. To stare straight into the abyss and do *what must be done*."
},
{
"actor": "You",
"dialogue": "I will bear any burthen."
},
{
"actor": "Mirror",
"dialogue": "[Action/Check: Condition: Variable[\"coast.payphone_called_her\"]]"
}
] |
[
{
"actor": "You",
"dialogue": "\"Did you ever use artillery fire against the *communards*?\""
},
{
"actor": "René Arnoux",
"dialogue": "\"Sadly, no. It was the foreigners who brought them to their knees. We fought valiantly -- too valiantly. So valiantly we got licked,\" he adds, squeezing a *boule* in his fist."
},
{
"actor": "René Arnoux",
"dialogue": "\"Should've fought dirty. Like they did with their suicide sex cult propaganda and *mad anarchist women* strapped to shrapnel bombs. We didn't though. And we lacked *calibre*. God bless him, but the suzerain's cannons simply weren't big enough.“"
},
{
"actor": "Logic",
"dialogue": "It was probably a bit more complicated than that."
},
{
"actor": "You",
"dialogue": "(Look around) \"I understand. I'd bomb this place too.\""
},
{
"actor": "René Arnoux",
"dialogue": "\"This place is the damn Beachhead, son,\" he says, pointing to the bay. \"They didn't do it because they didn't *like* it. They had to soften the commies up first.\""
},
{
"actor": "You",
"dialogue": "\"The Beachhead?\""
},
{
"actor": "René Arnoux",
"dialogue": "\"Yes,\" he nods, inspecting you with some disdain. \"The military-coordinated amphibious landing to take back Revachol.\""
},
{
"actor": "Suggestion",
"dialogue": "He finds your lack of historic knowledge troubling. A sign of mental deterioration in the proceeding generations."
},
{
"actor": "René Arnoux",
"dialogue": "\"Martinaise was used as one of the three footholds in Revachol during Operation Death Blow in '08. The other two are off in Stella Maris and the Delta.\" He points to the northeast."
},
{
"actor": "You",
"dialogue": "Nod thoughtfully and turn to look northeast."
},
{
"actor": "René Arnoux",
"dialogue": "\"This here is blood ground, where Coalition boots first made landfall and cleaned those rabid dogs out. Most likely,\" he says, looking down at the soil, \"we're playing pétanque on their mangled corpses.\""
},
{
"actor": "Gaston Martin",
"dialogue": "\"Blood ground...\" The other one shakes his head. \"You got old René going there. Like he isn't angry enough already...\""
},
{
"actor": "You",
"dialogue": "\"Hold on -- the Coalition?\""
},
{
"actor": "René Arnoux",
"dialogue": "\"Mhmh,\" he grunts. \"Don't get me wrong, officer. I hate those foreign dogs. But the enemy of my enemy and all that. They're the lesser evil.\""
},
{
"actor": "You",
"dialogue": "\"Is that why everything is so bombed out?\""
},
{
"actor": "René Arnoux",
"dialogue": "\"Damn right, son. They laid the fire of hell on this city before they stormed it. And it worked, too.\" There is a strange gleam in his eyes."
}
] |
[
{
"actor": "Knick-knacks Stand",
"dialogue": "Toy soldiers stand guard over bowls filled with bracelets, rings, and used cigarette lighters."
},
{
"actor": "You",
"dialogue": "Inspect the blue uniforms."
},
{
"actor": "Knick-knacks Stand",
"dialogue": "They're not all blue. These figurines also wear gold coats and caps, complimented by orange trousers. They are variously posed, wielding swords and rifles with bayonets."
},
{
"actor": "You",
"dialogue": "\"Wait, this looks like René, the old guy who was playing petanque.\""
},
{
"actor": "Knick-knacks Stand",
"dialogue": "[Action/Check: Condition: IsKimHere()]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"This is what the loyalists looked like, yes.\" He inspects the figurine. \"At first. Then they wised up and got camouflage.\""
},
{
"actor": "You",
"dialogue": "(Point at the blue figurines.) \"What exactly are these?\""
},
{
"actor": "Bird's Nest Roy",
"dialogue": "\"Which ones?\" The man peers from his glass box. \"Ah! Royalist soldiers from the time of the Revolution. The uniforms are painted a bit too brightly, I suppose.\""
},
{
"actor": "You",
"dialogue": "Win 'her' back?"
},
{
"actor": "Inland Empire",
"dialogue": "Yes! Buy something nice! A figurine."
},
{
"actor": "Volition",
"dialogue": "This sounds... off. You shouldn't trust this guy."
},
{
"actor": "You",
"dialogue": "Win 'her' back?"
},
{
"actor": "Inland Empire",
"dialogue": "Yes! Buy something nice! A figurine."
},
{
"actor": "Volition",
"dialogue": "This sounds... off. You shouldn't trust this guy."
}
] |
[
{
"actor": "Cuno",
"dialogue": "[Action/Check: Condition: IsKimHere()]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"You're up quick... How was your sleep?\""
},
{
"actor": "You",
"dialogue": "(Swallow the blood and conclude.) \"Let's comb the entire island, centimetre by centimetre. That's the next step in the *task chain*.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Okay,\" he replies simply."
},
{
"actor": "Empathy",
"dialogue": "He's still worried. You must have really thrashed and squealed in your sleep."
}
] |
[
{
"actor": "Alice",
"dialogue": "\"It will take just a moment, officer...\""
},
{
"actor": "Alice",
"dialogue": "Her voices fades out into the familiar radio static."
},
{
"actor": "Alice",
"dialogue": "[Action/Check: Condition: Variable[\"TASK.call_station_lazareth_done\"]]"
},
{
"actor": "Alice",
"dialogue": "[Action/Check: Condition: Variable[\"plaza.kineema_gottlieb_call_counter\"] >= 2]"
},
{
"actor": "Nix Gottlieb",
"dialogue": "\"Gottlieb. What is it now?\" There's not the slightest hint of wanting to know the answer in that familiar raspy voice."
},
{
"actor": "You",
"dialogue": "\"Doc, someone broke my heart.\""
},
{
"actor": "Nix Gottlieb",
"dialogue": "\"Look, pal -- getting *pumped and dumped* is not a disease. People live through it all the time. You should be happy for her.\""
},
{
"actor": "You",
"dialogue": "\"Wait... pumped and dumped?\""
},
{
"actor": "Nix Gottlieb",
"dialogue": "\"That's what the guys say, officer. That some chick pumped you -- and then dumped you. Threw you away like an empty juice carton.\""
},
{
"actor": "Pain Threshold",
"dialogue": "Don't take it personally. There just wasn't any *juice* left in your carton, pal."
},
{
"actor": "You",
"dialogue": "\"Do you know who this person was, have I told you...\""
},
{
"actor": "Nix Gottlieb",
"dialogue": "\"You must have me confused for a close personal friend... I am not. I am a medical professional -- with a constant *idiot* emergency on my hands.\""
},
{
"actor": "Esprit de Corps",
"dialogue": "One needs tending to right now, he thinks, looking around the room. God, these apes..."
},
{
"actor": "Perception (Hearing)",
"dialogue": "You hear someone whine in the background. \"My eye, doc... my eye...\""
}
] |
[
{
"actor": "Savoir Faire",
"dialogue": "One day, you may be able to scale this tower. But it won't be today. Neither your sinews nor your spirit could handle this ascent."
},
{
"actor": "You",
"dialogue": "I'm a man in his prime. I should be able to do anything. This isn't fair."
},
{
"actor": "Savoir Faire",
"dialogue": "You might be that numerically, but you've really done a number on yourself too."
},
{
"actor": "Savoir Faire",
"dialogue": "When your mind is clear of the neurotoxins you've been injecting it with for years, and your body regains some nimbleness and swiftness, you might achieve such a feat."
},
{
"actor": "Physical Instrument",
"dialogue": "You're not doing *that* bad. But, yeah, there's some distance to go."
},
{
"actor": "Physical Instrument",
"dialogue": "Yeah, you were getting a tad too ambitious there."
},
{
"actor": "Physical Instrument",
"dialogue": "Seriously what were you even thinking? You haven't been putting the work in to pull off a stunt like climbing to great heights like a cat."
},
{
"actor": "Conceptualization",
"dialogue": "But, can't deny it -- your mind's pretty clear, all things considered. In fact, it's too clear for you to be buying into this climbing vision quest."
},
{
"actor": "You",
"dialogue": "I don't care about the physical stuff -- I'm in it for the spiritual experience."
},
{
"actor": "Physical Instrument",
"dialogue": "Some people will find that attitude admirable... but it's not going to help you scale these beams."
},
{
"actor": "Tiago",
"dialogue": "\"Hey, man. I see it in you -- you are prepared to surrender yourself to the fire of revelation. But you're still a bit shaky spiritually.\" He looks you over. \"You're also just, physically, shaking.\""
},
{
"actor": "Tiago",
"dialogue": "\"Keep the flame in your soul alive, though. One day you'll make it up here, if you put in the work.\""
}
] |
[
{
"actor": "Frequency Fireplace",
"dialogue": "This old fireplace is covered in lines drawn in blue and red marker, the mesh spreading over the stone like blood vessels on alabaster skin. It looks ghostly and strangely ancient."
},
{
"actor": "Inland Empire",
"dialogue": "A diagram for summoning some time-forgotten being? The symbols seem very esoteric."
},
{
"actor": "Conceptualization",
"dialogue": "The whole thing resembles Kedran mosaic tiles. Very Pisantic."
},
{
"actor": "You",
"dialogue": "What am I looking at?"
},
{
"actor": "Frequency Fireplace",
"dialogue": "Radio frequencies, it seems. UKV123.6, UKV123.7, UKV123.9... some written notes too. Sparse and cryptic."
},
{
"actor": "You",
"dialogue": "Radio frequencies for what?"
},
{
"actor": "Frequency Fireplace",
"dialogue": "Unclear. It looks like a cardiovascular system, split into veins and capillaries. Very advanced."
},
{
"actor": "You",
"dialogue": "Of course... (Narrow your eyes.) The anatomy of *the curse*."
},
{
"actor": "Frequency Fireplace",
"dialogue": "Perhaps... The web is comprised of radio stations. All lead back to one red heart, titled: The Game Master Frequency. A note says: 'This one can listen in on any station it wants?!'"
},
{
"actor": "Half Light",
"dialogue": "Looks like a surveillance programme..."
},
{
"actor": "Interfacing",
"dialogue": "They must have had *massive* airwidth. These things don't come cheap."
},
{
"actor": "You",
"dialogue": "If it's a game, then who's playing?"
},
{
"actor": "Frequency Fireplace",
"dialogue": "Whoever decides to call in to a call-in station, it looks like."
},
{
"actor": "Perception (Sight)",
"dialogue": "A list of names under the stations suggests people across *six isolas* would be playing: Mundi, Insulinde, Katla, Graad, Samara, and even Iilmaraa."
},
{
"actor": "Empathy",
"dialogue": "All of this gone, left unrealized."
},
{
"actor": "Logic",
"dialogue": "There's no way a little basement studio working *here* could pull anything like this off."
}
] |
[
{
"actor": "Volition",
"dialogue": "Despair creeps into you, getting fat on your weakness. Whatever noble intentions you once had as a police officer -- it's eating them all up now."
},
{
"actor": "Inland Empire",
"dialogue": "There's something else in there. There has to be. But -- it's like reaching your hand into muddy water, fishing around, and coming up with nothing..."
},
{
"actor": "Interfacing",
"dialogue": "Yeah, I'm pretty sure you're shit out of luck *fishing around* right now. You're drowning."
},
{
"actor": "Conceptualization",
"dialogue": "You're still coming up with sentences. That's a step up from total annihilation, right?"
},
{
"actor": "You",
"dialogue": "\"I'm seriously running out of shits to give, Kim. Fuck you.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Fuck me? I understand this is by no means an easy investigation, but...\""
},
{
"actor": "Volition",
"dialogue": "Nothing you can say would make you feel any better now..."
}
] |
[
{
"actor": "You",
"dialogue": "Establish authority in their eyes."
},
{
"actor": "Titus Hardie",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.hardie_authority_wc_to_get_klaasje\"]) == false]"
},
{
"actor": "Titus Hardie",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.hardie_failed_wc_once\"]) == false]"
},
{
"actor": "Authority",
"dialogue": "Establish authority, yes! AUTHORITY! Feverish thoughts race through your mind."
},
{
"actor": "You",
"dialogue": "\"If Kim was here, he would know what to say.\""
},
{
"actor": "Titus Hardie",
"dialogue": "\"So you wanna go get him or you wanna pester Old Titus here with more of your questions?\""
},
{
"actor": "You",
"dialogue": "\"Guess what: I've come upon something incriminating.\""
},
{
"actor": "Titus Hardie",
"dialogue": "\"Incriminating... now that's a big boy word.\" He puts his beer can down."
},
{
"actor": "You",
"dialogue": "\"Why was there a *Vermillion* belt around his neck?\""
},
{
"actor": "Titus Hardie",
"dialogue": "\"Vermillion? Like we use in the harbour?\""
},
{
"actor": "You",
"dialogue": "\"Yes.\""
}
] |
[
{
"actor": "You",
"dialogue": "\"I wanna talk about the hanging again.\""
},
{
"actor": "Titus Hardie",
"dialogue": "\"Again? Someone ask the guy for an autograph -- you cops are his biggest fans.\""
},
{
"actor": "Shanky",
"dialogue": "A burst of laughter in the room; the little guy is the loudest. \"Good one, Titus!\" he fawns."
},
{
"actor": "You",
"dialogue": "\"*How* did you kill him?\""
},
{
"actor": "Titus Hardie",
"dialogue": "\"We hanged him up by his neck until he got real still. Wasn't that obvious, copper?\""
},
{
"actor": "Shanky",
"dialogue": "\"Didn't they teach you *anything* at the cop school, idiot?\""
},
{
"actor": "Authority",
"dialogue": "You're pretty sure you've had at least two years of *cop school* and many more of active service."
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.hardie_authority_two_years_of_cop_school\"]) == false]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"yard.hanged_result_hands_not_tied\"]) == false]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.perform_field_autopsy_done\"]) == false]"
},
{
"actor": "Logic",
"dialogue": "This is where an autopsy would come in handy -- you have to work with what you know."
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (Variable[\"whirling.hardies_logic_autopsy_reference\"]) == false]"
}
] |
[
{
"actor": "Sunken Motor Carriage",
"dialogue": "The motor carriage looks very sad sitting all alone in the ice."
},
{
"actor": "Visual Calculus",
"dialogue": "Remember the tyre tracks in Martinaise? This is where they were leading."
},
{
"actor": "You",
"dialogue": "\"This is where the tracks on the plaza were leading to.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"It appears to be so.\" The lieutenant has a peculiar look in his eyes as he inspects the wreckage."
},
{
"actor": "You",
"dialogue": "\"We don't have time for traffic hooliganism right now.\" [Leave.]"
}
] |
[
{
"actor": "You",
"dialogue": "\"You said 'Revakhol'?\""
},
{
"actor": "Gary, the Cryptofascist",
"dialogue": "\"I like to pronounce it the *hard* way. The old way. The Vespertine way.\" He nods solemnly."
},
{
"actor": "Logic",
"dialogue": "The *stupid* way?"
},
{
"actor": "Suggestion",
"dialogue": "He winks at you, trying to relay some hidden message. Inviting you to mispronounce it too perhaps? It's odd."
},
{
"actor": "Conceptualization",
"dialogue": "It's a secret rite. A very fringe-nationalist handshake, probably."
},
{
"actor": "Gary, the Cryptofascist",
"dialogue": "[Action/Check: Condition: (IsTHCPresent(\"revacholian_nationhood\")) == false]"
},
{
"actor": "Gary, the Cryptofascist",
"dialogue": "[Action/Check: Condition: IsTaskActive(\"TASK.ask_traditionalists_how_to_turn_back_time\")--[[ Variable[ ]]]"
},
{
"actor": "Gary, the Cryptofascist",
"dialogue": "[Action/Check: Condition: (Variable[\"plaza.fascha_q_initiation_found_gary\"]) == false]"
},
{
"actor": "Gary, the Cryptofascist",
"dialogue": "[Action/Check: Condition: (Variable[\"coast.fascha_dq_gary_endurance_conmfirms\"] == true) == false]"
},
{
"actor": "Endurance",
"dialogue": "But still... he's definitely one of us. Longs for the Old Days - the *Old Ways*. He's likely to know how to turn back time. Ask him!"
},
{
"actor": "You",
"dialogue": "\"Is this your mug?\" (Hold up the Yellow Man Mug.)"
}
] |
[
{
"actor": "Electrochemistry",
"dialogue": "Well, hello. Someone seems to have found himself a bottle of *alcohol*. Here's where the *magic* happens."
},
{
"actor": "You",
"dialogue": "Look at the bottle."
},
{
"actor": "Electrochemistry",
"dialogue": "Light reflects off the green glass of the Commodore Red. The gods have been generous. Better pop it open before they change their minds..."
},
{
"actor": "Interfacing",
"dialogue": "Wow, the gods of mass production have made this alcohol container *laughably* easy to open. A child could have done it."
},
{
"actor": "Volition",
"dialogue": "I don't know about this..."
},
{
"actor": "You",
"dialogue": "No. No. I'm not doing it. [Ignore thought.]"
},
{
"actor": "Electrochemistry",
"dialogue": "Fine. We're not worried... you'll crawl back to this bottle soon enough. We'll give you another chance. Booze *always* gives you *another* chance."
},
{
"actor": "Suggestion",
"dialogue": "Yes, it's *merciful* that way. It's your friend. Come back to it, we're all rooting for you to."
},
{
"actor": "Volition",
"dialogue": "Not *all* of us..."
}
] |
[
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Big surprise.\" The lieutenant grins mirthlessly. \"Anyway -- one down, three to go.\""
},
{
"actor": "You",
"dialogue": "\"No need to grin. I'm not *expecting* to find anything. I'm helping some citizens and getting some fresh air.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I meant no offence, just...\" The lieutenant doesn't know how to finish the sentence. He looks at you, putting the trap back on the ground."
},
{
"actor": "You",
"dialogue": "Look around."
},
{
"actor": "Trap: Land's End",
"dialogue": "The reeds sway in the coastal breeze. They seem to be waiting for something."
},
{
"actor": "Shivers",
"dialogue": "The wind picks up here, near the cape's end, surrounding the narrow strip of land from three cardinal directions. It's cold for this time of year."
},
{
"actor": "You",
"dialogue": "[Leave.]"
}
] |
[
{
"actor": "Plaisance",
"dialogue": "[Action/Check: Condition: (Variable[\"TASK.report_to_the_tribunal_done\"]) == false]"
},
{
"actor": "Plaisance",
"dialogue": "[Action/Check: Condition: Variable[\"TASK.doomed_investigation_done\"]]"
},
{
"actor": "Plaisance",
"dialogue": "[Action/Check: Condition: (Variable[\"doomed.plais_doomed_hub_reached\"]) == false]"
},
{
"actor": "Plaisance",
"dialogue": "[Action/Check: Condition: (Variable[\"doomed.plais_angered\"]) == false]"
},
{
"actor": "Plaisance",
"dialogue": "[Action/Check: Condition: (Variable[\"doomed.plais_altgreet_fiddle\"]) == false]"
},
{
"actor": "Plaisance",
"dialogue": "\"Hello again, esteemed officer. And welcome to Crime, Romance, and Biographies of Famous People.\""
},
{
"actor": "You",
"dialogue": "\"I had a few more questions about the curse...\""
},
{
"actor": "Plaisance",
"dialogue": "\"Okay, but please, only a few questions.\" She peers at the curtains. \"You wouldn't want to disturb the spirits...\""
},
{
"actor": "You",
"dialogue": "\"Would you like me to take the case? I could investigate, see if the curse is real.\" (Conclude.)"
}
] |
[
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "\"Yes?\""
},
{
"actor": "You",
"dialogue": "\"Garte, I found a new bird for the Whirling.\" (Give him the ruffed grouse.)"
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "\"What is this thing?\" The man takes the stuffed bird."
},
{
"actor": "You",
"dialogue": "\"I wanted to apologize for breaking the great skua -- by bringing you this ruffed grouse.\""
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "\"Okay...\" He inspects the bird, somewhat suspiciously -- then mellows. \"Okay. Well. This is actually a nice bird. A competent piece of taxidermy.\""
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "\"I can fix it to the plaque and have a... new bird in the establishment I guess?\" He hesitates. \"So, I don't know... thank you? I'm gonna go with *thank you*.\""
},
{
"actor": "Empathy",
"dialogue": "People just don't know how to accept gifts, especially taxidermy. He likes it. He likes the bird. It solves his broken bird problem."
},
{
"actor": "Endurance",
"dialogue": "This was mostly about the fucking *cardio*. Massive cardio here. You'll live 'til 90! *Or* you'll get a heart attack from running."
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "[Action/Check: Condition: (IsKimHere()) == false]"
},
{
"actor": "You",
"dialogue": "\"Where did everyone go?\""
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "\"Oh, you know...\" he looks around at the empty place. \"People don't tend to stick around after shoot-outs. Turns out they're not good for business.\""
},
{
"actor": "You",
"dialogue": "\"What happened to the man with the sunglasses?\""
},
{
"actor": "Garte, the Cafeteria Manager",
"dialogue": "\"I don't remember *everyone* who comes here.\" He shakes his head. \"And -- many people wear sunglasses inside lately. Must be a fad.\""
}
] |
[
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: IsKimHere()]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"He did everything he could,\" the lieutenant interrupts him. \"*We* did everything we could. The company hired unvetted mercenaries. Lieutenant Du Bois got between them and the locals.\""
},
{
"actor": "Esprit de Corps",
"dialogue": "Here comes the cavalry."
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: Variable[\"plaza.tribunal_rc_dodge_ruud_shot\"] == false]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: Variable[\"plaza.tribunal_shoulder_wound_avoided_cuirass\"]]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"He did so at considerable risk to his own life. He was shot, and survived only because of his armour. We stopped an execution, not a negotiation. The loss of life was minimal compared to what it could have been.\""
},
{
"actor": "You",
"dialogue": "\"I'm just sorry.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: IsTHCPresent(\"sorry_cop\")]"
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Stop being sorry for five minutes,\" he says in a lowered voice."
},
{
"actor": "Jean Vicquemare",
"dialogue": "\"Thank you for the input, Lieutenant Kitsuragi. I didn't mean to suggest you didn't handle the situation...\" He brushes a stray strand of hair out of his eye and coughs."
},
{
"actor": "Authority",
"dialogue": "He thinks of apologizing but decides against it."
},
{
"actor": "Jean Vicquemare",
"dialogue": "\"You've spent the week with him -- on this case. What is your take?\""
}
] |
[
{
"actor": "The Pigs",
"dialogue": "\"CONFINED QUARTERS, ASSAILANT COMING AT ME! SPLIT-SECOND DECISION, FIRE AT WILL!\""
},
{
"actor": "Half Light",
"dialogue": "OH MY GOD!!!!"
},
{
"actor": "The Pigs",
"dialogue": "[Action/Check: Condition: (IsKimHere()) == false]"
},
{
"actor": "Pain Threshold",
"dialogue": "CONDITION BLACK, ALL SYSTEMS CRITICAL!"
},
{
"actor": "The Pigs",
"dialogue": "[Action/Check: Condition: Variable[\"boardwalk.pigs_rc_fil_paintresh_conditionblack\"]]"
},
{
"actor": "Hand/Eye Coordination",
"dialogue": "No... no-no-no-no. THEY'RE REALLY NOT. The gun wasn't even loaded. No shots fired. You're fine."
},
{
"actor": "The Pigs",
"dialogue": "\"Wh... what is this?\" The old woman looks at the treacherous weapon. \"This isn't police issue. Police weapons have bullets. This isn't real!\""
},
{
"actor": "The Pigs",
"dialogue": "The gun lands on the wooden planks and tears run down her scratched cheeks. \"Police guns always have bullets... What is this? Why did you sell me this?\""
},
{
"actor": "Empathy",
"dialogue": "She looks devastated."
},
{
"actor": "Interfacing",
"dialogue": "Grab the gun! Right now! This might be your *ONLY* chance."
},
{
"actor": "You",
"dialogue": "\"I'm done with this gun.\" (Leave it behind forever.)"
},
{
"actor": "The Pigs",
"dialogue": "[Action/Check: Condition: (IsKimHere()) == false]"
},
{
"actor": "The Pigs",
"dialogue": "\"Why would they cheat me like this?! I don't have *ANYONE*!\" She slams her heavy boot in the ground. The impact travelling through the planks, sends your gun through the crack, into the black nothingness below."
},
{
"actor": "Interfacing",
"dialogue": "That gun was the single greatest thing you had. This is an enormous loss."
}
] |
[
{
"actor": "White Envelope",
"dialogue": "[Action/Check: Condition: (Variable[\"cargo.evrartdocument_forged_two_signature\"]) == false]"
},
{
"actor": "White Envelope",
"dialogue": "[Action/Check: Condition: (CheckItem(\"white_envelope_signed_wrong\")) == false]"
},
{
"actor": "White Envelope",
"dialogue": "[Action/Check: Condition: CheckItem(\"white_envelope_lilienne_and_idiot_doom\")]"
},
{
"actor": "White Envelope",
"dialogue": "You take the legal documents out of the envelope: a 12-40 month construction period and the zoning plan in the addendum. It's signed by Lilienne Carter and 'Idiot Doom Spiral'."
},
{
"actor": "You",
"dialogue": "\"Kim, what do you think of this?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I'm no property lawyer, but it looks fine,\" the lieutenant replies, flipping through the documents. \"I like the print size. They're not selling or leasing anything. It's not a perfect solution, but...\" He shrugs."
},
{
"actor": "Rhetoric",
"dialogue": "...how else are you going to build something? It's always inconvenient to build things, and citizens inevitably have disagreements over such construction projects, but there's no other way."
},
{
"actor": "You",
"dialogue": "Put the documents back in the envelope. [Leave.]"
}
] |
[
{
"actor": "You",
"dialogue": "\"Surprise, Titus! I've connected you to the local drug trade.\""
},
{
"actor": "Titus Hardie",
"dialogue": "\"Like hell you have.\" He leans back, unruffled. \"There is no 'local drug trade'. This place is as clean as a rifle. Go back to Jamrock and ask the local junkies how clean *your* streets are in Precinct '41-Kilos'.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "[Action/Check: Condition: (IsKimHere()) == false]"
},
{
"actor": "You",
"dialogue": "\"Forget it. I knew you'd never own up to it.\" (Back off.)"
},
{
"actor": "Titus Hardie",
"dialogue": "\"Own up to what?\" he shrugs. \"Why don't you limp out of here, little detective, and keep your nose off my intersection.\""
},
{
"actor": "You",
"dialogue": "Convince Titus he is being manipulated."
},
{
"actor": "Titus Hardie",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.hardie_rhetoric_wc\"]]"
},
{
"actor": "Rhetoric",
"dialogue": "Convince *Titus?* he's being manipulated? You should know by now -- Titus Hardie will never falter."
},
{
"actor": "Titus Hardie",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.hardie_drama_rc_success_they_lie\"]]"
},
{
"actor": "Composure",
"dialogue": "But you know someone who *might*."
},
{
"actor": "You",
"dialogue": "\"That's it then. Case closed.\" (Look around.) \"We're going home, Kim.\""
}
] |
[
{
"actor": "René Arnoux",
"dialogue": "[Action/Check: Condition: DayCount() == 3]"
},
{
"actor": "René Arnoux",
"dialogue": "[Action/Check: Condition: (Variable[\"plaza.rene_altgreet_day_two_heart_hint\"]) == false]"
},
{
"actor": "René Arnoux",
"dialogue": "\"Offic... argh...\" He rubs his chest and spits. \"Goddamnit... pull yourself together, René.\" He turns to you. \"What do you want?\""
},
{
"actor": "Endurance",
"dialogue": "This man seems to be experiencing a mild to medium level of congestive heart problems, either due to narrowing of the arteries or high blood pressure."
},
{
"actor": "René Arnoux",
"dialogue": "[Action/Check: Condition: (Variable[\"plaza.rene_endurance_heart_problems\"]) == false]"
},
{
"actor": "You",
"dialogue": "\"Do *May bells* mean anything to you, René?\" (Show him the flower.)"
},
{
"actor": "René Arnoux",
"dialogue": "He glances at it and frowns. \"I prefer the old name -- Insulindian Lily. Girls brought them to young cadets when they entered service. Wearing them on your cap was supposed to bring good luck.\""
},
{
"actor": "You",
"dialogue": "\"Did they bring you good luck?\""
},
{
"actor": "René Arnoux",
"dialogue": "\"You know what...\" He falls silent and the emerging smile withdraws. \"No. They brought me misery, false hope, and disappointment. The *revolutionaries* sullied them.\""
},
{
"actor": "Suggestion",
"dialogue": "You stirred up some bad memories there."
},
{
"actor": "Gaston Martin",
"dialogue": "\"But it wasn't the revolutionaries that *sullied* the idea for you, was it?\" He looks at the old soldier almost gently. \"She gave them to me too and your jealous little heart just couldn't accept it.\""
},
{
"actor": "René Arnoux",
"dialogue": "[Action/Check: Condition: Variable[\"plaza.rene_jeanne_marie_mentioned\"]]"
}
] |
[
{
"actor": "Noid",
"dialogue": "[Action/Check: Condition: (Variable[\"church.ravers_inside_church\"]) == false]"
},
{
"actor": "Noid",
"dialogue": "[Action/Check: Condition: (Variable[\"ice.noid_pregreeting_done\"]) == false]"
},
{
"actor": "Noid",
"dialogue": "[Action/Check: Condition: Variable[\"ice.andre_greeting_done\"]]"
},
{
"actor": "Noid",
"dialogue": "[Action/Check: Condition: (Variable[\"ice.noid_pre_pre_greeting_done\"]) == false]"
},
{
"actor": "Noid",
"dialogue": "\"So you had a talk with Andre, and now you want to discuss things with Noid? Good.\" Skin shows through the holes in the speedfreak's too-large sweater. In front of him -- an open toolbox full of carpentry tools and parts."
},
{
"actor": "Noid",
"dialogue": "\"It's good you talked to Andre first. Gave me time to get a reading on your *sine*. Can't really talk to people before you get a reading.\" He runs his hand through his hair, which is combed back in mock seriousness, and continues to fiddle with some gears."
},
{
"actor": "Noid",
"dialogue": "[Action/Check: Condition: (Variable[\"ice.noid_empathy_tinkerer_said\"]) == false]"
},
{
"actor": "Noid",
"dialogue": "[Action/Check: Condition: (IsTaskActive(\"TASK.find_technical_expertise\")--[[ Variable[ ]]) == false]"
},
{
"actor": "You",
"dialogue": "\"What about now? Are the sines all right now?\""
},
{
"actor": "Noid",
"dialogue": "\"Na... huh. Still strongly out of sync. Stage gamma dis-alignment.\""
},
{
"actor": "You",
"dialogue": "\"What?\""
}
] |
[
{
"actor": "You",
"dialogue": "Look under the boxes of carton."
},
{
"actor": "Trash Container",
"dialogue": "You see: milk, an egg-rest with one broken egg in it, some pasta wrapper... Picking up the soggy packages somehow feels familiar."
},
{
"actor": "Interfacing",
"dialogue": "You've done this before. The movements are recorded in your elbows, the methodology in your fingers... you're used to this."
},
{
"actor": "Trash Container",
"dialogue": "[Action/Check: Condition: (Variable[\"yard.trash_interfacing_has_done_dumpsters_before\"]) == false]"
},
{
"actor": "Trash Container",
"dialogue": "A box falls into pieces in your hands: Batiste *Soleil* cereal. There are plastic pasta packages below, and *Turbo* noodles. Nothing of note, however."
},
{
"actor": "You",
"dialogue": "Dig in Hobocop-style -- for extra content."
},
{
"actor": "Trash Container",
"dialogue": "Wow, an Armistice calibre 50 nock cannon, half wrapped in paper tissues! So shiny..."
},
{
"actor": "You",
"dialogue": "Where?! I can't see it."
},
{
"actor": "Trash Container",
"dialogue": "Never mind, look at that fat string of Archipelagoan pearls snaking amidst the banana peels!"
},
{
"actor": "Trash Container",
"dialogue": "And is that a Cordon Electrics pre amp with Elektra f2 tubes? It is! That catches quite a price, we're talking 12,000 easy. Unless you're into hi-fi yourself?"
},
{
"actor": "You",
"dialogue": "I am into hi-fi!"
},
{
"actor": "Trash Container",
"dialogue": "That's too bad, because none of those things are actually in there. There's just food waste and crisp wrappings."
},
{
"actor": "You",
"dialogue": "I knew it. (Withdraw from the dumpster's cavernous depths.)"
}
] |
[
{
"actor": "A Brief Look at Infra-Materialism",
"dialogue": "The cover of this pocket-sized volume features a swirl of orange, yellow, and green. The title, \"A Brief Look at Infra-Materialism,\" is set in an authoritative yet approachable serif font."
},
{
"actor": "Conceptualization",
"dialogue": "What an interesting colour palette. It's vibrant, yet somehow leaves you ever so slightly nauseated."
},
{
"actor": "A Brief Look at Infra-Materialism",
"dialogue": "On the inside jacket flap, you find a brief summary: \"What is infra-materialism? A highly theoretical branch of Mazovian communism? A collection of mystical ramblings by a discredited revolutionary? Or possibly both?\""
},
{
"actor": "A Brief Look at Infra-Materialism",
"dialogue": "\"This Brief Look(TM) introduces readers to one of this century's most fascinating and misunderstood theories in a concise, jargon-free manner.\""
},
{
"actor": "You",
"dialogue": "Let's return to it later. [Leave.]"
}
] |
[
{
"actor": "Elevator",
"dialogue": "The elevator stands open, inviting you to step inside."
},
{
"actor": "Logic",
"dialogue": "This elevator must have been used to transport pinball machines to and from the upstairs workshop."
},
{
"actor": "You",
"dialogue": "\"This elevator must have been needed to transport the pinball machines up and down.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Seems so, although it's pretty... quaint for a freight elevator.\" He taps on the guttering light bulb -- it's golden in the dark."
},
{
"actor": "You",
"dialogue": "Could this have been for moving pinball machines up and down?"
},
{
"actor": "Elevator",
"dialogue": "Looks like one would fit in there, yes. Although it's also surprisingly human -- in the golden light of that ancient bulb."
},
{
"actor": "You",
"dialogue": "\"I wonder what this elevator was used for.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Seems like a small freight elevator for transporting machinery. For that -- it's pretty quaint.\" He taps the on the guttering light bulb -- it's golden in the dark."
}
] |
[
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "[Action/Check: Condition: (DayCount() == 1) == false]"
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "[Action/Check: Condition: Variable[\"TASK.inspect_traps_2_done\"]]"
},
{
"actor": "Lena, the Cryptozoologist's wife",
"dialogue": "\"Hello, sweetie. How are you?\" She sounds tired."
},
{
"actor": "Perception (Sight)",
"dialogue": "Dark circles around her eyes. She's absolutely exhausted."
},
{
"actor": "Empathy",
"dialogue": "She asked about you because she's afraid to hear about the traps. But that's what she really wants news of."
},
{
"actor": "You",
"dialogue": "Maybe you could convince her to tell you about some *cool* cryptids?"
},
{
"actor": "Suggestion",
"dialogue": "There's really no point in manipulating anyone. You're chummy. Just go on and ask!"
},
{
"actor": "You",
"dialogue": "\"Hey, Lena, I'd really like to hear about some of those juicy *cryptids* you've studied. Could you tell me about a couple?\""
}
] |
[
{
"actor": "Ruby's Journal",
"dialogue": "The thick journal bound in brown leather is full of candour and diagrams."
},
{
"actor": "You",
"dialogue": "Study the handwriting."
},
{
"actor": "Ruby's Journal",
"dialogue": "The large cursive of someone who writes quickly and confidently."
},
{
"actor": "Interfacing",
"dialogue": "Perhaps too confidently -- many phrases and even paragraphs have been crossed out, with tiny corrections scrawled above and in the margins."
},
{
"actor": "You",
"dialogue": "Flip through the pages."
},
{
"actor": "Ruby's Journal",
"dialogue": "It's a mix of logistical notes, diagrams, and personal reflections, all dated."
},
{
"actor": "You",
"dialogue": "Anything about... La Puta Madre?"
},
{
"actor": "Ruby's Journal",
"dialogue": "That name isn't mentioned as far as you can tell."
},
{
"actor": "Logic",
"dialogue": "Small wonder -- would you talk about La Puta Madre in your journal? You do see an 'M' though -- La Puta Madre? 'M' is mentioned on March 9th and March 15th."
}
] |
[
{
"actor": "Measurehead",
"dialogue": "[Action/Check: Condition: Variable[\"gates.mhead_fight_success\"]]"
},
{
"actor": "Measurehead",
"dialogue": "[Action/Check: Condition: Variable[\"gates.mhead_is_back_up_after_lights_out\"]]"
},
{
"actor": "Measurehead",
"dialogue": "[Action/Check: Condition: (Variable[\"gates.mhead_altgreet_postfight\"]) == false]"
},
{
"actor": "Measurehead",
"dialogue": "\"DO NOT PRESUME THIS HAS DRASTICALLY ALTERED OUR RACE DYNAMIC.\""
},
{
"actor": "You",
"dialogue": "\"I knocked you out like a god of martial arts.\""
},
{
"actor": "Measurehead",
"dialogue": "\"TRUE. I SAID NOTHING ABOUT OUR PERSONAL DYNAMIC -- THAT HAS ALTERED.\" He adds: \"A LITTLE.\""
},
{
"actor": "Authority",
"dialogue": "He means *very* little."
},
{
"actor": "You",
"dialogue": "\"I think I know what the Race Enigma is.\""
},
{
"actor": "Measurehead",
"dialogue": "\"AND?\""
},
{
"actor": "You",
"dialogue": "\"Paradoxically, you plan to supersede the Occidenals with their own race theory.\""
},
{
"actor": "Measurehead",
"dialogue": "\"LOOK, BABE, THE MINION OF LAW IS ALSO A RACIST. BUT HIS RACISM IS BASIC AND ROTE. HE THINKS HE HAS SOLVED THE GREAT RACE *ENIGMA* BY DESCRIBING A ROTE MECHANISM OF SCIENTIFIC COMPETITION.\""
},
{
"actor": "Measurehead's Babe",
"dialogue": "\"So un-advanced...\" The woman looks half-bored."
}
] |
[
{
"actor": "You",
"dialogue": "\"It's just a failed business. The only question is -- what the hell were they making?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Yes, that *is* the question...\" The lieutenant takes a step back, steepling his hands."
},
{
"actor": "Interfacing",
"dialogue": "Like he's ready to lay out a fine theory, crafted together like a puzzle box."
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"It looks like one of those popular pen-and-paper role-playing games -- only these people were trying to *automate* it. Make it work on *radiocomputers*.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"And by 'these people' I mean people in Soona's radio game company -- Fortress Accident.\""
},
{
"actor": "Esprit de Corps",
"dialogue": "Utter madness, he thinks -- as a compliment."
},
{
"actor": "You",
"dialogue": "\"What do you think happened to the company?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"No idea... They stopped filling out the schedule on the chalkboard.\""
},
{
"actor": "You",
"dialogue": "\"And this was a role-playing game?\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"Indeed. Those *welkins* are a dead giveaway.\" He points to the chalkboard. \"Role-playing people love that stuff. The world looks like a modified version of the Wirrâl boardgame... with heat death thrown in.\""
},
{
"actor": "Conceptualization",
"dialogue": "Super cool! Someone should give them millions of reál *immediately*. This game is too good to be left unfinished."
}
] |
[
{
"actor": "Man with Sunglasses",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.vicquemare_main_hub_reached\"]]"
},
{
"actor": "Man with Sunglasses",
"dialogue": "\"Again?! I can't believe this shit...\" He shakes his head, looking like he really is having trouble believing this *shit*."
},
{
"actor": "Man with Sunglasses",
"dialogue": "[Action/Check: Condition: Variable[\"whirling.viquemare_logic_antipassive_he_is_famous\"] or Variable[\"whirling.vicquemare_disguise_asked\"] == true]"
},
{
"actor": "You",
"dialogue": "\"Are you famous or something?\""
},
{
"actor": "Man with Sunglasses",
"dialogue": "\"Not as famous as you, superstar.\" He says without the slightest hint of irony."
},
{
"actor": "Rhetoric",
"dialogue": "Yeah... it's still irony."
},
{
"actor": "You",
"dialogue": "\"I knew it, Kim! I knew I was a superstar.\""
},
{
"actor": "Kim Kitsuragi",
"dialogue": "\"I fear...\" The lieutenant lowers his voice. \"I fear you're misinterpreting this situation.\""
},
{
"actor": "Man with Sunglasses",
"dialogue": "\"Talk to me, superstar. What do you want?\""
},
{
"actor": "You",
"dialogue": "\"Are you famous or something?\""
},
{
"actor": "Man with Sunglasses",
"dialogue": "\"Not as famous as you, superstar.\" He says without the slightest hint of irony."
},
{
"actor": "Rhetoric",
"dialogue": "Yeah... it's still irony."
}
] |
Subsets and Splits