avatar_url
stringlengths
46
116
name
stringlengths
1
46
full_name
stringlengths
7
60
created_at
stringdate
2016-04-01 08:17:56
2025-05-20 11:38:17
description
stringlengths
0
387
default_branch
stringclasses
45 values
open_issues
int64
0
4.93k
stargazers_count
int64
0
78.2k
forks_count
int64
0
3.09k
watchers_count
int64
0
78.2k
tags_url
stringlengths
0
94
license
stringclasses
27 values
topics
listlengths
0
20
size
int64
0
4.82M
fork
bool
2 classes
updated_at
stringdate
2018-11-13 14:41:18
2025-05-22 08:23:54
has_build_zig
bool
2 classes
has_build_zig_zon
bool
2 classes
zig_minimum_version
stringclasses
60 values
repo_from
stringclasses
3 values
dependencies
listlengths
0
121
readme_content
stringlengths
0
437k
dependents
listlengths
0
21
https://avatars.githubusercontent.com/u/24614?v=4
LearnZig
ryogrid/LearnZig
2023-02-03T06:41:19Z
Execution time comparison of fib(46) between raw JS and WebAssembly on web browser
main
0
2
0
2
https://api.github.com/repos/ryogrid/LearnZig/tags
-
[ "wasm", "web", "webassembly", "zig" ]
98
false
2023-02-06T12:53:40Z
true
false
unknown
github
[]
LearnZig <ul> <li>build</li> <li> $zig build -Drelease-fast=true </li> <li> <a>Comparison of execution time of fib(46) between raw JS and wasm</a> (GitHub Pages) </li> </ul>
[]
https://avatars.githubusercontent.com/u/4615889?v=4
zig-mpack
Techcable/zig-mpack
2022-05-07T00:58:03Z
Msgpack library for Zig (bindings to ludocode/mpack)
master
5
2
0
2
https://api.github.com/repos/Techcable/zig-mpack/tags
MIT
[ "mpack", "msgpack", "zig" ]
44
false
2023-08-31T03:54:41Z
true
false
unknown
github
[]
zig-mpack Zig bindings to <a>ludocode/mpack</a>. The underlying library is excellent (and ~60K). We just add a nice Zig wrapper. The bindings pretty closely match the underlying C API, with a handful exceptions: <ol> <li>We convert to zig-style errors for use with <code>try</code>/<code>catch</code></li> </ol> TODO? These bindings are incomplete, please open a PR (or an issue) if there is something you need and we don't have. In particular, we don't include bindings to the Node API (yet). See issue #4 Type reflection doesn't work with structs. This is fairly difficult to do when input is a map and the fields can be in any order :(
[]
https://avatars.githubusercontent.com/u/49621563?v=4
edsm-in-zig-demo-3
dee0xeed/edsm-in-zig-demo-3
2022-11-08T21:37:36Z
file system events
main
0
2
0
2
https://api.github.com/repos/dee0xeed/edsm-in-zig-demo-3/tags
NOASSERTION
[ "event-driven", "filesystem-events", "inotify", "linux", "state-machines", "zig" ]
21
false
2025-02-11T00:25:01Z
true
false
unknown
github
[]
File System Events This project shows how to track file system activity using event driven state machines. Examples Scanning directory <code>file system events = 0x40000020 DirMon-1 @ WORK got 'F5' from OS '/tmp/test/': opened file system events = 0x40000001 DirMon-1 @ WORK got 'F0' from OS '/tmp/test/': accessed file system events = 0x40000001 DirMon-1 @ WORK got 'F0' from OS '/tmp/test/': accessed file system events = 0x40000010 DirMon-1 @ WORK got 'F4' from OS '/tmp/test/': closed (read)</code> Touching a file <code>file system events = 0x00000020 DirMon-1 @ WORK got 'F5' from OS 'a': opened file system events = 0x00000004 DirMon-1 @ WORK got 'F2' from OS 'a': metadata changed file system events = 0x00000008 DirMon-1 @ WORK got 'F3' from OS 'a': closed (write)</code>
[]
https://avatars.githubusercontent.com/u/6756180?v=4
LKModule-zig
kassane/LKModule-zig
2022-04-29T20:08:05Z
Zig Kernel Module
main
0
2
0
2
https://api.github.com/repos/kassane/LKModule-zig/tags
GPL-2.0
[ "linux-module", "zig" ]
40
false
2025-05-06T01:27:51Z
true
false
unknown
github
[]
Linux Kernel Module on Zig Build linux kernel module with zig. TODO <ul> <li>More tests.</li> </ul> Requires <ul> <li>Zig v0.9.0 or later.</li> <li>You need kernel headers and gcc toolchain (with build-essential [debian] or base-devel [archlinux]).</li> </ul> Build with: <code>bash make</code>
[]
https://avatars.githubusercontent.com/u/135217?v=4
zigos
gthvn1/zigos
2023-02-07T10:49:48Z
An experimental micro kernel written in Zig
master
0
2
0
2
https://api.github.com/repos/gthvn1/zigos/tags
GPL-3.0
[ "microkernel", "x86", "zig" ]
24
false
2023-11-22T18:05:15Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/571433?v=4
znake
JustinRyanH/znake
2022-02-19T02:25:11Z
Multiple Implementations of Snake in Zig. One with WASM 4, and one with Sokol
main
0
2
0
2
https://api.github.com/repos/JustinRyanH/znake/tags
-
[ "sokol", "wasm", "wasm4", "zig" ]
372
false
2022-05-19T23:05:13Z
false
false
unknown
github
[]
Znake Multiple Implementations of Snake using Zig Wasm 4 Snake Original implementation Sokol Snake Migrated from the Original Wasm4 version, and included an <a>ecs</a> https://user-images.githubusercontent.com/571433/165212916-c4480257-1210-44d4-b3a9-10f182367b80.mp4
[]
https://avatars.githubusercontent.com/u/1678974?v=4
mongoz
s-leroux/mongoz
2022-04-26T18:03:26Z
A thin Zig wrapper around the MongoDB C driver
main
2
2
2
2
https://api.github.com/repos/s-leroux/mongoz/tags
MIT
[ "client-library", "mongo", "mongodb", "zig", "ziglang" ]
20
false
2024-03-17T06:34:54Z
true
false
unknown
github
[]
The goal of this project is to add a thin Zig wrapper arround the Mongo C driver to make it easier to use from Zig programs. It is also an educatonal project while I learn the Zig languages -- don't hesitate to submit pull requests if you think I didn't do things the Idiomatic Zig way! Run tests Debian <code>apt-get install libmongoc-1.0-0 libmongoc-dev zig build test</code> The tests are in the <code>src/main.zig</code> source file. They assume you have a clean MongoDB instance listening on 127.0.0.1:27017 and accessible with the mongoadmin/mongopass credentials. The easiest way to achieve that is starting a MongoDB Docker container as shown in the <code>start-mongo.sh</code> shell script.
[]
https://avatars.githubusercontent.com/u/128710789?v=4
asdf-zigmod
mise-plugins/asdf-zigmod
2022-10-31T16:00:04Z
zigmod plugin for the asdf version manager
main
4
2
0
2
https://api.github.com/repos/mise-plugins/asdf-zigmod/tags
MIT
[ "asdf", "asdf-plugin", "zig" ]
188
false
2024-05-06T12:41:24Z
false
false
unknown
github
[]
asdf-zigmod <a></a> <a></a> <a></a> <a>zigmod</a> plugin for the <a>asdf version manager</a>.\ Tested also <a>mise</a>. Contents <ul> <li><a>asdf-zigmod</a></li> <li><a>Contents</a></li> <li><a>Dependencies</a></li> <li><a>Install</a></li> <li><a>Contributing</a></li> <li><a>License</a></li> </ul> Dependencies <ul> <li><code>asdf-vm</code> or <code>mise</code></li> <li><code>bash</code>, <code>curl</code>: generic POSIX utilities.</li> </ul> Install Plugin: <code>shell asdf plugin add zigmod https://github.com/kachick/asdf-zigmod.git</code> <a>short-name specifier is also available</a> when you don't turn <a>disable_plugin_short_name_repository</a> <code>shell asdf plugin add zigmod</code> zigmod: ```console Show all installable versions $ asdf list-all zigmod Install specific version $ asdf install zigmod latest NOTE: - This plugin supports zigmod versions r75 or later - r<em> is newer prefix than v</em> Set a version globally (on your ~/.tool-versions file) $ asdf global zigmod latest Now zigmod commands are available $ zigmod version zigmod r89 linux x86_64 musl ``` Check <a>asdf</a> readme for more instructions on how to install &amp; manage versions. Contributing Contributions of any kind welcome! See the <a>contributing guide</a>. License See <a>LICENSE</a>
[]
https://avatars.githubusercontent.com/u/12962448?v=4
ztar
star-tek-mb/ztar
2022-10-24T12:12:01Z
Zig library for reading TAR files
master
0
2
0
2
https://api.github.com/repos/star-tek-mb/ztar/tags
-
[ "tar", "zig", "ziglang" ]
3
false
2022-11-02T12:35:53Z
true
false
unknown
github
[]
Overview <strong>ztar</strong> - is a small library for reading tar files. Features <ul> <li>Lightweight</li> <li>One file</li> <li>Non allocating</li> <li>Simple API</li> </ul> Usage Just copy <strong>ztar.zig</strong> to your project libraries/sources folder and you are ready to go. Example ```zig const std = @import("std"); const ztar = @import("ztar.zig"); pub fn main() !void { var buf_stream = std.io.fixedBufferStream(@embedFile("arch.tar")); var tar_reader = ztar.reader(buf_stream.reader()); var tar_iterator = tar_reader.iterator(); while (try tar_iterator.next()) |entry| { std.log.debug("{s} {} {d}", .{entry.name, entry.@"type", entry.size}); // read file here for example // tar_reader.readAll(buffer[0..entry.blockSize()]); // or skip it try tar_iterator.skip(); } } ``` TODO <ul> <li>[ ] Add a writing API</li> <li>[ ] Add extended reader/writer for handling long file names (with allocator)</li> </ul>
[]
https://avatars.githubusercontent.com/u/6128108?v=4
zig-ptrace
micahswitzer/zig-ptrace
2022-07-23T21:52:54Z
Linux ptrace wrappers and utilites for Zig
master
0
2
0
2
https://api.github.com/repos/micahswitzer/zig-ptrace/tags
MIT
[ "ptrace", "zig", "ziglang" ]
105
false
2024-05-07T14:46:32Z
true
false
unknown
github
[]
<blockquote> NOTE: This library is still a work-in-progress, many functions are missing and incomplete. The API will probably change significantly before the first stable release. </blockquote> zig-ptrace <code>zig-ptrace</code> is a combination <a>ptrace</a> wrapper library, and high-level process and thread-tracing library. Usage Clone or copy <code>zig-ptrace</code> into a <code>deps</code> folder in your source tree and then add the following code to your <code>build.zig</code>: ```zig const zig_ptrace = std.build.Pkg{ .name = "ptrace", .source = .{ .path = "deps/zig-ptrace/src/main.zig" }, }; exe.addPackage(zig_ptrace); ``` Then import it in your source files like this: ```zig // for the low-level API const ptrace = @import("ptrace").PTRACE; // for the high-level API const hl = @import("ptrace"); ``` Low-level API This should be nearly one-to-one with the C API. Constants are namespaced in place of using underscores (e.g. <code>PTRACE.O.TRACECLONE</code> instead of <code>PTRACE_O_TRACECLONE</code>). Each function only returns errors that are relevant to that specific operation. Note that some operations are only available on specific architectures. If you need to be able to compile programs consuming this library for a broad range of architectures, consider using the high-level API. Otherwise, you can gate the use of platform-specific functions using <code>@hasDecl()</code>: ```zig const ptrace = @import("ptrace").PTRACE; if (@hasDecl(ptrace, "getRegs")) { const regs = try ptrace.getRegs(pid); } else { // use a platform-independent function try ptrace.getRegSet(pid, ...); } ``` High-level API <blockquote> TODO: The high-level API is not anywhere close to being finalized. I'll start writing this section when I have a better idea of how I want it to work. For now see <code>src/highlevel.zig</code>. </blockquote> What's ptrace? The ptrace (process trace) API allows a "tracer" process to attach to and control a "tracee" process. The tracer can pause the tracee, observe and manipulate its registers, memory, system calls, and signals, and then resume the tracee. This can be used to implement a debugger, a system call tracer, dynamic code patching, and many other things. It's an incredibly powerful API! References <ul> <li><a>PTRACE(2)</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/61155988?v=4
surf
djtech-dev/surf
2022-07-11T06:42:11Z
Building and mantaining projects for the 21st century.
main
0
2
0
2
https://api.github.com/repos/djtech-dev/surf/tags
MIT
[ "ada", "build", "build-system", "build-systems", "c-language", "c-plus-plus", "cobol", "compliler", "cross-compile", "cross-platform", "fortran", "go", "rust", "rust-lang", "swift", "testing", "zig" ]
9
false
2023-05-11T11:53:34Z
false
false
unknown
github
[]
surf - Building and mantaining projects for the 21st century. Surf is a cross-platform, open-source build system made for building and mantaining projects for the 21st century. Features <ul> <li>Cross-platform and open-source</li> <li>Easy-to-use : The SURF file is a YAML file that explain itself.</li> <li>12 programming languages supported</li> <li>Possibility to custom commands for a project</li> <li>AutoBuild (a system for automaticly building and testing projects while you are writing the code)</li> <li><a>cosmopolitan</a> support : With <code>surf build ape</code>, your single output file will run natively on Linux, Mac, Windows, FreeBSD, OpenBSD, NetBSD, BIOS</li> <li>Multi-tool chain: surf can use LLVM, GCC or both! (for example, a component for a project could be compiled using LLVM while the main program can be compiled using GCC)</li> <li>WASM support : Ready-to-use for the web (requires LLVM)</li> <li>Install, package and uninstall projects : Exactly like <code>make install</code> and similar.</li> <li>HTTP(S) &amp; GitHub integration </li> <li>Testing System : Integrated testing system for your projects</li> <li>IOLang : A new low-level programming langauge built on top and for Surf. NOTE: At the moment, not all features are supported, but with v1.0 all the features will be implemented.</li> </ul>
[]
https://avatars.githubusercontent.com/u/107234593?v=4
example
zig-wii/example
2022-06-11T12:38:40Z
Example showing how to use ogc
master
0
2
1
2
https://api.github.com/repos/zig-wii/example/tags
-
[ "devkitpro", "wii", "zig" ]
68
false
2024-05-09T19:08:18Z
true
false
unknown
github
[]
example This is a minimal example showing how to use <a>ogc</a>. <code>git clone https://github.com/zig-wii/example cd example/ zig build run</code>
[]
https://avatars.githubusercontent.com/u/28735087?v=4
confgen
LordMZTE/confgen
2023-01-20T21:32:53Z
mirror of https://mzte.de/git/LordMZTE/confgen
master
0
2
0
2
https://api.github.com/repos/LordMZTE/confgen/tags
GPL-3.0
[ "lua", "template-engine", "zig", "zig-package" ]
225
false
2025-05-20T12:42:09Z
true
true
unknown
github
[ { "commit": null, "name": "zig_args", "tar_url": null, "type": "remote", "url": "git+https://git.mzte.de/mirrors/zig-args.git#9425b94c103a031777fdd272c555ce93a7dea581" } ]
Confgen Confgen is a tool to generate config files using a custom template language. The system is backed by a Lua runtime that is used to configure the tool. Installation You can find binaries built on a Debian box in the releases tab, or build yourself like any other Zig project. Nix This project includes a Nix flake you can depend on. Additionally, the Confgen derivation as well as derivations of other projects of mine are automatically built and pushed to an attic cache at <code>https://nix.mzte.de/mzte</code> on every commit. Usage Start by creating <code>confgen.lua</code> in your dotfiles. It should look something like this: ```lua -- add your config files cg.addString("my_config.cfg", [[config template here]]) cg.addFile("my_other_config.cfg") cg.addFile("my_other_config.cfg", "out.cfg") -- with output path cg.addPath(".config") -- add a whole path recursively -- set options to be used in config files cg.opt.test_option = "42" ``` Next, add some templates. confgen will detect if a file is a template by its extension and copy it otherwise. This is what a template looks like: <code>cfg I'm a confgen template! &lt;! if some_condition then !&gt; # any lua statement some option: &lt;% opt.test_option %&gt; # a lua expression &lt;! end !&gt; # close the if block more config stuff</code> Template files end with the <code>.cgt</code> extension. If a file that has been added has this extension, confgen will evaluate the template and put that into the output directory (without the <code>.cgt</code> extension), otherwise, it will be copied. For example, if you want to add a file called <code>stuff.cfg</code> to the output as a template, you'd call the template file <code>stuff.cfg.cgt</code>. With the above <code>confgen.lua</code>, this template ``` &lt;! for i = 0,5 do !&gt;&lt;% i %&gt;&lt;! end !&gt; &lt;% opt.test_option %&gt; ``` would result in this output. ``` 12345 42 ``` Lastly, run confgen, providing the output directory as an argument: <code>bash confgen confgen.lua out_dir</code> ConfgenFS ConfgenFS provides an alternative to the <code>confgen</code> CLI tool. It takes a path to a confgen file as well as a mountpoint: ```bash Mount config at ~/confgenfs confgenfs /path/to/confgen.lua ~/confgenfs ``` This mounts a FUSE3 filesystem containing all the config files. The advantage of this is that the templates will be generated when the file is opened and not ahead of time. Additionally, the filesystem will contain "meta-files" inside <code>_cgfs/</code>, currently only <code>_cgfs/eval</code> and <code>_cgfs/opts.json</code>. You can write some Lua code to the former file, and it will be evaluated in the global Lua context. This allows for dynamic configurations, here's a practical example: <code>.config/waybar/config.cgt</code>: <code>json { "modules-left": [ &lt;! if opt.compositor == "river" then !&gt; "river/tags", "river/window" &lt;! elseif opt.compositor == "hyprland" then !&gt; "hyprland/workspaces", "hyprland/window" &lt;! end !&gt; ] }</code> Your hyprland and river configs could set the compositor option on startup: ```bash For river: echo 'cg.opt.compositor = "river"' &gt;~/confgenfs/_cgfs/eval For hyprland: echo 'cg.opt.compositor = "hyprland"' &gt;~/confgenfs/_cgfs/eval ``` And when waybar is started afterwards, it would work without manual configuration changes (assuming a symlink <code>~/confgenfs/.config/waybar -&gt; ~/.config/waybar</code>). After starting river, we can see the final config: ```bash $ cat ~/confgenfs/.config/waybar/config { "modules-left": [ <code> "river/tags", "river/window" ] </code> } ``` Building Linux <ul> <li>install the LuaJIT and FUSE3 library and the 0.12 version of Zig</li> <li><code>zig build -Drelease-fast -p ~/.local</code></li> </ul> Mac This is untested, but it should work theoretically. Windows no lol
[]
https://avatars.githubusercontent.com/u/14258692?v=4
zig-project-workflow
initdc/zig-project-workflow
2022-10-19T08:13:33Z
Zig just need build once time!
master
0
2
0
2
https://api.github.com/repos/initdc/zig-project-workflow/tags
MPL-2.0
[ "actions", "build", "docker", "release", "workflow", "zig" ]
39
false
2024-04-10T14:32:05Z
true
false
unknown
github
[]
<a>Zig Project Workflow</a> <blockquote> Project written by zig, you just need build once time. </blockquote> Build on Linux Host <ol> <li> deps <ul> <li>zig</li> <li>ruby</li> <li>tree</li> <li>sha256sum</li> <li>docker</li> </ul> </li> <li> build <blockquote> edit config and build CMD as you need </blockquote> ``` build binarys ruby build.rb ruby build.rb --run-test ruby build.rb v0.0.1 ruby build.rb less ## build bin for LESS_OS_ARCH echo &gt; version.rb 'VERSION = "fix-bug-001"' ruby build.rb test --run-test build docker images ruby docker-tag.rb ruby docker-tag.rb v0.0.1 ruby docker-tag.rb dev ruby docker-tag.rb v$(TZ=Asia/Shanghai date +%Y.%m.%d) ``` </li> </ol> GitHub actions <ul> <li>build binarys</li> <li>upload release files</li> <li>build docker images</li> </ul> More about docker Check https://github.com/initdc/ssh-proxy-by-caddy-l4 License MPL 2.0
[]
https://avatars.githubusercontent.com/u/12962448?v=4
dark-theme
star-tek-mb/dark-theme
2022-11-05T14:31:07Z
Query system dark/light theme preference
master
0
2
0
2
https://api.github.com/repos/star-tek-mb/dark-theme/tags
-
[ "dark-mode", "dark-theme", "zig" ]
11
false
2024-06-17T02:08:51Z
true
false
unknown
github
[]
Overview Query system dark/light theme preference. Platform <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Windows (tested) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Linux (tested) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> MacOS (tested) API ```zig const darktheme = @import("darktheme.zig"); // get bool value of system preference var isDark = darktheme.isDark() catch false; // windows only // apply dark borders to window darktheme.setDarkWindow(hwnd); ``` Credits Thanks to <a>cryptocode</a> for testing out MacOS code
[]
https://avatars.githubusercontent.com/u/2828351?v=4
limp
bcrist/limp
2022-03-15T00:16:25Z
Lua Inline Metaprogramming Preprocessor
main
0
2
0
2
https://api.github.com/repos/bcrist/limp/tags
MIT
[ "lua", "metaprogramming", "preprocessing", "preprocessor", "utilities", "utility", "utils", "zig", "ziglang" ]
928
false
2025-03-22T07:31:38Z
true
true
0.14.0
github
[ { "commit": "40206beea0f2b3c05d2ed667bfd897b53ab0baa7", "name": "Temp_Allocator", "tar_url": "https://github.com/bcrist/Zig-TempAllocator/archive/40206beea0f2b3c05d2ed667bfd897b53ab0baa7.tar.gz", "type": "remote", "url": "https://github.com/bcrist/Zig-TempAllocator" }, { "commit": "1f5174abbc07cd7731613a6233fd0cfcebf134f9", "name": "sx", "tar_url": "https://github.com/bcrist/Zig-SX/archive/1f5174abbc07cd7731613a6233fd0cfcebf134f9.tar.gz", "type": "remote", "url": "https://github.com/bcrist/Zig-SX" } ]
LIMP The Lua Inline Metaprogramming Preprocessor (LIMP) is a command line tool which looks for specially constructed comments in source code, executes them as Lua scripts, and inserts or replaces the results in the original source file. It can be embedded in almost any host language (as long as it has comments). Example <code>/*!! write 'Hello World!' !! 4 */ /* ################# !! GENERATED CODE -- DO NOT MODIFY !! ################# */ Hello World! /* ######################### END OF GENERATED CODE ######################### */ </code> LIMP comments begin and end with the host language's comment tokens. Immediately following the comment opener, <code>!!</code> indicates that the comment should be processed by LIMP. The rest of the comment, (or up to the next <code>!!</code> token, whichever is first), is treated as a Lua program and executed. That program can issue write commands to build up a chunk of output text, which will be inserted after the LIMP comment. Any previously generated output will be replaced when this happens. Between the ending <code>!!</code> and comment closing tokens, the number of generated lines will be recorded (in this case, 4), so that LIMP will know how many lines to replace next time it runs. Note this does mean you need to be careful not to delete lines manually within the generated output, lest you accidentally lose lines that appear after the generated code. Note: LIMP does not do any Lua syntax parsing when looking for the LIMP and/or comment end tokens. In particular '!!' will be found even if it is inside a Lua string literal. Language Configuration The sequences of characters that are treated as comment openers and closers can be customized by creating a <code>.limplangs</code> file in the directory that contains the limp executable. Blank lines and lines that begin with <code>#</code> are ignored. Otherwise, each line must have 3 or 4 tokens separated by whitespace. The first is the file extension for which the line applies (without the leading <code>.</code>). The second token denotes the start of a comment in that language, and the third token denotes the end of a comment. If there is a fourth token, it should appear at the beginning of every line of a multi-line comment (this is useful for languages that only have single-line comments). If the same extension is specified multiple times, only the last one is valid. If a line is specified for the extension <code>!!</code>, it overrides the default <code>!!</code> tokens that indicate the start and end of Lua code. Extensions and Project-specific Libraries LIMP will set up a new Lua environment for each file that contains LIMP comments. Before it executes any comments, it will look for a <code>.limprc</code> file in the same directory as the file to be processed, or a parent directory (it will stop at the closest one it finds). If found, it will execute that file as a Lua chunk in the environment that it has created. This means you can set up access to any additional libraries, include paths, etc. that you might want, without cluttering up individual LIMP comments or needing to repeat it in many places. Strict Mode <a>Strict Mode</a> is enabled by default for LIMP programs. You can disable it by setting <code>__STRICT = false</code> either in a LIMP comment or <code>.limprc</code>. Backtick Templates The built-in <code>template</code> function can be used to make code generation tasks easier to read and less error prone compared to individual <code>write</code> calls. It takes a single string parameter containing the template definition. Backticks can be used to delimit text substitutions that should be made when evaluating the template. This is a little bit like the string interpolation featured in some programming languages (although usually <code>${}</code> is used for those). <code>template</code> returns a function which takes a context table. The keys of that table are then available as global variables to the interpolated sections between backticks. Each section is parsed as a separate chunk, using a metatable on the global table to delegate to either the context object or the parent global table. If the interpolated section contains no newlines, it must be a <code>return</code>-able expression. Returned values and non-interpolated sections are passed to <code>write</code>. A double backtick acts as an escape sequence to insert a single backtick, or you can use the built-in <code>backtick</code> global variable. Template Examples <code>/*!! local simple = template [[`kind` is a fruit!`nl`]] simple {kind='Banana'} simple {kind='Apple'} simple {kind='Orange'} simple {kind='Kiwi'} !! 8 */ /* ################# !! GENERATED CODE -- DO NOT MODIFY !! ################# */ Banana is a fruit! Apple is a fruit! Orange is a fruit! Kiwi is a fruit! /* ######################### END OF GENERATED CODE ######################### */ /*!! local my_template = template [[Hello `name`!`nl, values`]] list_item = template '&lt;li&gt;`it`&lt;/li&gt;' list = template [[&lt;ul&gt;` indent() for i,v in ipairs(table.pack(...)) do nl() list_item { it = v } end unindent() nl() `&lt;/ul&gt;` nl() ]] my_template { name = 'Complicated World', values = function() list(nil, 'b') list(nil, 'b', 1, true, false) end } !! 14 */ /* ################# !! GENERATED CODE -- DO NOT MODIFY !! ################# */ Hello Complicated World! &lt;ul&gt; &lt;li&gt;b&lt;/li&gt; &lt;/ul&gt; &lt;ul&gt; &lt;li&gt;b&lt;/li&gt; &lt;li&gt;1&lt;/li&gt; &lt;li&gt;true&lt;/li&gt; &lt;li&gt;false&lt;/li&gt; &lt;/ul&gt; /* ######################### END OF GENERATED CODE ######################### */ </code> S-Expression Parsing An S-Expression parser is built into LIMP which provides an easy way to import human-readable data to be processed. A parser can be constructed from an S-expression string, and provides a variety of methods to extract data from the S-expression one piece at a time. The simplest way to use it is something like this: <code>local source = [[ (1 2 3 (subarray 2 3 4.0)) ]] local parser = sx.parser(source) local result = parser:array() </code> This will produce a table equivalent to this: <code>result = { 1, 2, 3, { 'subarray', 2, 3, 4.0 }} </code> A common idiom with S-expressions is that the first value in a subexpression is treated as a property name of a key-value pair. The <code>object()</code> method can be used to take advantage of this: <code>parser = sx.parser(source) result = parser:object() </code> This will produce a table equivalent to this: <code>result = { 1, 2, 3, subarray = { 2, 3, 4.0 }} </code> Note that there is a possibility of data loss here (e.g. if there were multiple <code>subarray</code> expressions within the same outer expression) and Lua will not retain the relative ordering for expressions with multiple properties. Sometimes you may want more structure and control over the parsing process, so there are a range of lower-level methods to parse more incrementally. For example: <code>source = [[ (box 2 5 4 (color blue)) ]] parser = sx.parser(source) parser:require_expression('box') local width = parser:float() or 1 local height = parser:float() or 1 local depth = parser:float() or 1 local color = 'white' if parser:expression('color') then color = parser:require_string() parser:close() end parser:close() parser:require_done() </code> S-Expression Parser Methods Methods that begin with <code>require_</code> operate the same as their unprefixed versions, except any time <code>nil</code> or <code>false</code> would be returned, an error is generated instead. <code>function open (parser) --&gt; bool function require_open (parser) </code> Consumes the next token from the parser if it is <code>(</code>. <code>function close (parser) --&gt; bool function require_close (parser) </code> Consumes the next token from the parser if it is <code>)</code>. <code>function done (parser) --&gt; bool function require_done (parser) </code> Checks if the parser has reached the end of the input. <code>function expression (parser) --&gt; string | nil function expression (parser, expected) --&gt; bool function require_expression (parser) --&gt; string function require_expression (parser, expected) </code> Attempts to consume the next 2 tokens from the parser if they are <code>(</code> and a string. If <code>expected</code> is provided, the second token must be that exact string in order for any tokens to be consumed. <code>function string (parser) --&gt; string | nil function string (parser, expected) --&gt; bool function require_string (parser) --&gt; string function require_string (parser, expected) </code> Attempts to consume the next token from the parser if it is a string/value. If <code>expected</code> is provided, it must be that exact string in order to be consumed. <code>function float (parser) --&gt; number | nil function require_float (parser) --&gt; float </code> Attempts to consume the next token from the parser if it can be parsed as a floating point number. <code>function int (parser, radix = 10) --&gt; integer | nil function require_int (parser, radix = 10) --&gt; integer </code> Attempts to consume the next token from the parser if it can be parsed as a signed integer. <code>function unsigned (parser, radix = 10) --&gt; integer | nil function require_unsigned (parser, radix = 10) --&gt; integer </code> Attempts to consume the next token from the parser if it can be parsed as an unsigned integer. <code>function array_item (parser) --&gt; * | nil function require_array_item (parser) --&gt; * </code> Attempts to parse a number, string, or array. <code>function array_items (parser, array = {}) --&gt; table </code> Attempts to parse as many numbers, strings, or arrays as possible, and appends them to the provided table. <code>function array (parser) --&gt; table | nil function array (parser, expected) --&gt; table | nil function require_array (parser) --&gt; table function require_array (parser, expected) --&gt; table </code> Attempts to consume a subexpression. If <code>expected</code> is provided, the subexpression will only be consumed if it begins with this string, as if using <code>if expression(expected) then ... end</code>. Additional values/subexpressions will be parsed using <code>array_items</code>. <code>function property (parser) --&gt; key | nil, value | nil function property (parser, expected_key) --&gt; key | nil, value | nil function require_property (parser) --&gt; key, value function require_property (parser, expected_key) --&gt; key, value </code> Attempts to consume a subexpression. The first value in the subexpression is the key. If there are no additional values, the value is assumed to be <code>true</code>. If there are more than one additional value, or if the value is a property itself, they are parsed as if by <code>object_items</code>. If <code>expected_key</code> is provided, the subexpression will only be consumed if the key matches that string. <code>function property (parser, table, ...) --&gt; key | nil, value | nil function require_property (parser, table, ...) --&gt; key, value </code> Attempts to consume a subexpression. The first value in the subexpression is the key. A function will be looked up in the provided table. That function will be called and passed the parser, key name, and any additional parameters passed into <code>property</code>, and it should parse the remainder of the subexpression and return a value. A metatable can be used to handle/ignore unrecognized keys, otherwise such edge cases will result in an error. <code>function object_items (parser, obj = {}) --&gt; table </code> Attempts to parse as many properties, numbers, strings, or arrays as possible, inserting or appending them in the provided table. <code>function object (parser) --&gt; table | nil function object (parser, expected) --&gt; table | nil function require_object (parser) --&gt; table function require_object (parser, expected) --&gt; table </code> Attempts to consume a subexpression. If <code>expected</code> is provided, the subexpression will only be consumed if it begins with this string, as if using <code>if expression(expected) then ... end</code>. Additional values/subexpressions will be parsed using <code>object_items</code>. <code>function ignore_remaining_expression (parser) </code> Ignore any remaining values or subexpressions and consume the <code>)</code> token that ends this expression. <code>function print_parse_error_context (parser) </code> Print (to stderr) the line number and contents of the current line being parsed, and highlight the next unconsumed token. Built-in Functions and Variables All functions from the <a>Lua Standard Libraries</a> are available for use. <code>function natural_cmp (a, b) </code> A comparison function suitible for use with <code>sort</code> or <code>spairs</code> that compares strings using a human-alphabetical ordering: <ul> <li>Lowercase letters are compared as if they were uppercase, such that <code>table.sort({'Apple', 'banana', '.', '_', 'Blueberry', 'apricot'}, natural_cmp)</code> becomes <code>{'.', 'Apple', 'apricot', 'banana', 'Blueberry', '_'}</code>.</li> <li>Subsequences of decimal digits are (conceptually) replaced with a single numeric atom whose value is the same (when interpretted in base 10) such that <code>table.sort({'x1', 'x10', 'x2', 'x20'}, natural_cmp)</code> becomes <code>{'x1', 'x2', 'x10', 'x20'}</code>.</li> <li>If two strings are considered equal using the rules above, they are compared lexicographically.</li> </ul> <code>function spairs (table) function spairs (table, comparator)</code> Iterator generator like <code>pairs</code>, except keys are visited in sorted order. The second parameter behaves as in <code>table.sort</code>. <code>function nl () </code> Writes a newline character or characters and any indentation/comment characters as necessary. <code>function write (...) </code> Converts each each parameter to a string and writes it to the output in sequence, with no separators. Tables with no <code>__tostring</code> metamethod will be recursively dumped as key-value pairs. Functions will be called with no parameters and any returned results will be recursively written. Other non-string values will be converted using <code>tostring()</code>. <code>function writeln (...) </code> Equivalent to <code>write(...) nl()</code>. <code>function write_lines (...) </code> Same as <code>write (...)</code> except <code>nl()</code> will be called after each parameter is written. <code>function write_file (path) </code> Loads the contents of the specified path, marking it as a dependency, writing it with normalized newlines and the current indentation level. <code>function write_proc (cmd) </code> Executes the provided shell command via <code>io.popen</code>, writing the output with normalized newlines and the current indentation level. <code>function template (source) </code> Defines a new backtick template function (see above for details). <code>function begin_comment () function end_comment () </code> Writes <code>comment_begin</code>/<code>comment_end</code> as necessary and causes any <code>nl()</code> within the comment to output <code>comment_line_prefix</code> after any indentation. <code>function indent (count = 1) function unindent (count = 1) function set_indent (count) function reset_indent () </code> Changes the indentation level for any subsequent lines written. <code>function get_indent () </code> Returns a string composed of <code>base_indent</code> and <code>indent_char</code> repeated as necessary to achieve the current indent level. <code>function write_indent () </code> Equivalent to <code>write(get_indent())</code>. Normally you don't need to call this directly, as <code>nl()</code> will call it automatically. <code>function indent_newlines (str) </code> Returns a copy of <code>str</code> with newlines normalized, and each new line having <code>get_indent()</code> prepended. <code>function sx.parser (str) </code> Returns a new parser to process the provided S-expression string. See above for discussion of the methods available on this type of userdata object. <code>function fs.absolute_path (path) </code> If <code>path</code> is already an absolute path, it is returned unchanged, otherwise an absolute path is constructed as if by calling <code>fs.compose_path(fs.cwd(), path)</code>. This function does not access the filesystem. <code>function fs.canonical_path (path) </code> Converts <code>path</code> to an absolute path (if necessary) and resolves any <code>..</code>, <code>.</code>, or symlink segments. An error is thrown if the path does not exist or can't be accessed. <code>function fs.compose_path (...) </code> Joins each of the provided path parts into a single path, using a directory separator appropriate for the current platform (including converting any directory separators inside the path strings). Only the first parameter may be an absolute path (but isn't required to be). This function does not access the filesystem. <code>function fs.compose_path_slash (...) </code> Same as <code>fs.compose_path(...)</code> but always uses <code>/</code> as a separator, even on Windows. <code>function fs.parent_path (path) </code> Removes the filename or final directory name from a path. If the path is a root path, an empty string is returned. This function does not access the filesystem. <code>function fs.ancestor_relative_path (child, ancestor) </code> Returns a path to <code>child</code> relative to the <code>ancestor</code> path, if the <code>child</code> path's starting segments are identical to <code>ancestor</code>. Otherwise, returns <code>child</code> unchanged. If both paths are the same, <code>.</code> is returned. If one path contains <code>..</code>, symlinks, etc. that do not appear in the other path, yet they are actually equivalent, this function will not be able to generate a relative path. This function does not access the filesystem. <code>function fs.resolve_path (path, search, include_cwd = false) </code> Looks for an existing path in one or more directories and returns the first one it finds. If <code>search</code> is a path, that directory is searched. If <code>search</code> is a table, each value contained in it is searched. Use integer keys to ensure a consistent search order. Finally if no match has been found yet and <code>include_cwd</code> is true, the current directory is searched. <code>function fs.path_stem (path) </code> Extracts the base filename from <code>path</code>, removing any file extension, parent directories, or path separators. This function does not access the filesystem. <code>function fs.path_filename (path) </code> Extracts the base filename from <code>path</code>, removeing parent directories or path separators. This function does not access the filesystem. <code>function fs.path_extension (path) </code> Extracts the file extension from <code>path</code>, including the preceeding <code>.</code>, or the empty string if the filename has no <code>.</code> characters. This function does not access the filesystem. <code>function fs.replace_extension (path, new_ext) </code> Removes the current extension (if any) from <code>path</code> and then adds on <code>new_ext</code>. This function does not access the filesystem. <code>function fs.cwd () </code> Returns the current working directory (generally the path containing the file being processed, unless <code>set_cwd()</code> has been used). <code>function fs.set_cwd (path) </code> Sets the current working directory to a new path. Note this will be reset each time a new file is processed. <code>function fs.stat (path) </code> Returns an object containing size, timestamps, type, kind, and mode/permissions for a file or directory. If the file/directory does not exist, the kind will be an empty string, and all other properties will be 0. <code>function fs.get_file_contents (path) </code> Fully reads the contents of a file into a string. <code>function fs.put_file_contents (path, data) </code> Writes a string to a file. If the file already exists, it will be replaced. <code>function fs.move (src, dest, force = false) </code> Renames a file or directory. If <code>dest</code> already exists it will only be overwritten if it is the same kind as <code>src</code> (i.e. both files or directories) and <code>force</code> is true. <code>function fs.copy (src, dest, force = false) </code> Copies a file or directory. If <code>dest</code> already exists it will only be overwritten if it is the same kind as <code>src</code> (i.e. both files or directories) and <code>force</code> is true. When "overwriting" a directory, files in the old directory will only be replaced if they also exist in the source directory. <code>function fs.delete (path, recursive = false) </code> Deletes a file or directory. If <code>recursive</code> is true, a directory can be deleted even if it is not empty. <code>function fs.ensure_dir_exists (path) </code> Creates any directories necessary to ensure that <code>path</code> exists and is a directory. Throws an error if not possible due to a file existing with a conflicting name. <code>function fs.visit (path, func, recursive, no_follow) </code> Calls <code>func</code> once for each entry in the directory specified by <code>path</code>. If the 3rd parameter is true, subdirectories will be recursed. If the 4th parameter is true, symlinks will not be treated as directories. The visitor function will be passed the file name and a string indicating the kind of file (e.g. <code>File</code>, <code>Directory</code>, <code>SymLink</code>, etc.) <code>function util.deflate (uncompressed, level = 8, encode_length = false) </code> Returns a zlib-compressed version of the <code>uncompressed</code> string. If <code>encode_length</code> is true, an extra 8 bytes are prepended indicating the original uncompressed length of <code>data</code>, which is needed for <code>util.inflate()</code>. <code>function util.inflate (compressed, uncompressed_length = nil) </code> Decompresses zlib-compressed data. If <code>uncompressed_length</code> is not provided, the compressed data must have been generated by <code>util.deflate(?, ?, true)</code>. <code>function trim_trailing_ws (str) </code> Returns a copy of <code>str</code> with any spaces or tabs removed from the end of each line. <code>function normalize_newlines (str) </code> Returns a copy of <code>str</code> with all newlines normalized to <code>nl_style</code> <code>function postprocess (str) </code> Called with the string containing the new output data just before it's inserted back into the file. By default it just calls <code>trim_trailing_ws(str)</code>, but it can be replaced with another function or removed if desired. <code>function write_prefix () </code> Called just before the first output is generated for each LIMP. It can be replaced to hook in custom logic. <code>function write_postfix () </code> Called at the end of each LIMP just before <code>postprocess</code> is called. It can be replaced to hook in custom logic. <code>prefix postfix </code> If set, these will be written automatically by <code>write_prefix</code>/<code>write_postfix</code> instead of the default <code>GENERATED CODE -- DO NOT MODIFY</code> warning. <code>function quiet () </code> Sets <code>prefix</code> and <code>postfix</code> to the empty string, disabling the generated code warning. <code>file_path </code> The path to the file containing the LIMP being processed. <code>limprc_path </code> The path to the <code>.limprc</code> file that was executed. If multiple <code>.limprc</code> files have been run (due to <code>import_limprc</code> being called again), only the most recent path is reflected here. <code>comment_begin comment_end comment_line_prefix </code> Strings corresponding to the detected comment tokens used in this file (e.g. from <code>.limplangs</code>). <code>last_generated_data </code> A string containing the data from the file that will be replaced by the output currently being generated. <code>base_indent </code> Any characters at the start of the line containing the start of the LIMP comment are placed here. It will automatically be inserted after a call to <code>nl()</code>. <code>indent_size indent_char </code> Configures the characters to use for automatic indentation. <code>nl_style </code> The detected character(s) that should be used to indicate a new line; <code>\n</code>, <code>\r</code>, or <code>\r\n</code>. The last newline before the start of the LIMP comment will be used, unless it begins on the first line of the file, in which case it will look at the first ~50 lines and pick whichever ending is most frequently used. If there are no newlines at all, <code>\r\n</code> will be used on Windows, and <code>\n</code> on any other platform. <code>backtick </code> A string containing a single backtick character. <code>function dependency (path) function get_depfile_target () function write_depfile () </code> Not yet implemented. <code>function load_file (path, chunk_name) </code> Similar to the Lua built-in <code>loadfile(path)</code> but the loaded file is marked as a dependency of the currently processing file. <code>function get_file_contents (path) </code> Identical to <code>fs.get_file_contents (path)</code> but the file is marked as a dependency of the currently processing file. <code>function include (include_name) </code> Searches all currently registered include paths and the current directory for a <code>.lua</code> file with the specified name and executes it. The name provided does not need to include the <code>.lua</code> extension. <code>function register_include_dir (path) </code> Adds a new path to search for <code>.lua</code> files when attempting to resolve <code>include(...)</code> calls. Normally this would be used in a <code>.limprc</code> file to set up <code>function get_include (include_name) </code> Same as <code>include(...)</code> except instead of running the included chunk, it is returned as a function. <code>function resolve_include_path (path) </code> Searches for the provided path among all current include paths, using <code>fs.resolve_path()</code>. This can be useful to find other types of files that live "next to" an included Lua script. <code>function import_limprc (path) </code> Searches for a <code>.limprc</code> file in the provided path, or a parent of that path, and executes it. This will be called automatically when processing a new file, but you can chain <code>.limprc</code> files together by putting <code>import_limprc(fs.parent_path(limprc_path))</code> inside a <code>.limprc</code> file in a subdirectory of the project's root.
[ "https://github.com/bcrist/Zig-LC4k" ]
https://avatars.githubusercontent.com/u/3307207?v=4
zig-sc2-template
spudde123/zig-sc2-template
2022-08-22T17:17:07Z
Starter Starcraft 2 bot made in Zig to compete on the sc2ai ladder
master
0
2
0
2
https://api.github.com/repos/spudde123/zig-sc2-template/tags
MIT
[ "starcraft2", "zig" ]
80
false
2025-05-21T18:26:22Z
true
false
unknown
github
[]
Zig-sc2-template Template for a Starcraft 2 bot for competing on <a>sc2ai.net</a>, written in Zig 0.14.0. Running <ol> <li>Install <a>Zig</a>.</li> <li>Download the template including the submodule.</li> <li>In the folder write <code>zig build run</code>. If you are using VS Code, you can build and launch using the configs in the .vscode folder. Debugging also works, for example with the VS Code configs or with RemedyBG. Note that you need maps placed in the correct folder inside your SC2 installation folder. Make a folder called <code>Maps</code> there if it doesn't exist, and download some maps from <a>here</a>. To run a game on a specific map, you can write for example <code>zig build run -- --Map StargazersAIE</code>.</li> <li>To build a release build write <code>zig build -Doptimize=ReleaseSafe</code></li> <li>To build an executable that works on the sc2ai ladder write <code>zig build -Dtarget=x86_64-linux -Doptimize=ReleaseSafe</code>. There is also a python script that builds the executable and takes the files in the <code>config</code> folder to the same zip file, just in case you want to include some other files that your bot relies on.</li> </ol> Examples The examples folder includes some bots, one of which competes on the sc2ai ladder. To quickly run for example the bot <code>one_base_terran</code> you can write <code>zig build run -Dexample=one_base_terran</code>. <code>zig build</code> builds your bot in <code>src/main.zig</code> if you don't give it an example as a parameter. CLI Everything works on the SC2AI ladder without any customization, but locally you can change what the program does through command line parameters: - --SC2 "C:/My_Folder/StarCraft II" - Path to your SC2 folder. This needs to be set if it does not match with the defaults. Defaults are <code>"C:/Program Files (x86)/StarCraft II"</code> for Windows, <code>"/Applications/StarCraft II"</code> for Mac and <code>"~/StarCraftII"</code> for Linux. - --Map StargazersAIE - Select the map. Can be whatever you have in your Maps folder - --CompRace terran - Race for ingame AI. Options: <code>terran</code>, <code>zerg</code>, <code>protoss</code>, <code>random</code>. - --CompDifficulty very_hard - Difficulty for ingame AI. Options: <code>very_easy</code>, <code>easy</code>, <code>medium</code>, <code>medium_hard</code>, <code>hard</code>, <code>harder</code>, <code>very_hard</code>, <code>cheat_vision</code>, <code>cheat_money</code>, <code>cheat_insane</code>. - --CompBuild macro - Build for ingame AI. Options: <code>random</code>, <code>rush</code>, <code>timing</code>, <code>power</code>, <code>macro</code>, <code>air</code>. - --RealTime - Play in real time instead of step mode. - --Human - Play against your bot yourself. Two windows will open up, one for you and one for the bot. - --GamePort - Decide the port your game is using locally to communicate with the program. Status Should have everything you need to start making a bot. Some things may still evolve but the data the user bot uses should remain stable. If you encounter some problems, you can join the SC2AI Discord and ask for help. Link is on the front page of <a>sc2ai.net</a>.
[]
https://avatars.githubusercontent.com/u/50093633?v=4
ziggo-test
mazrean/ziggo-test
2022-09-15T16:35:26Z
A simple example of calling a library written in Zig from Go by CGO.
main
0
2
0
2
https://api.github.com/repos/mazrean/ziggo-test/tags
-
[ "cgo", "go", "golang", "zig" ]
1
false
2025-01-11T12:06:07Z
false
false
unknown
github
[]
ziggo-test A simple example of calling a library written in Zig from Go by CGO. <code>bash $ make main $ ./main 3</code>
[]
https://avatars.githubusercontent.com/u/978183?v=4
zig-master.nix
jessestricker/zig-master.nix
2022-05-24T21:33:24Z
⚡ A Nix flake providing pre-built master releases of the Zig language and toolchain.
main
2
2
0
2
https://api.github.com/repos/jessestricker/zig-master.nix/tags
MIT
[ "master", "nix", "nix-flake", "zig" ]
539
false
2024-01-12T18:31:00Z
false
false
unknown
github
[]
zig-master.nix <blockquote> <strong>Warning</strong> This project has been deprecated! If you are looking for an alternative, I recommend <a>zig-overlay</a>. </blockquote> Description A Nix flake providing pre-built master releases of the Zig programming language and toolchain. The packaged version of Zig tracks the master version as given in the <a>download index</a> and is updated automatically by a <a>GitHub Actions workflow</a>. Usage Add this flake to your flake's inputs and use the <code>zig</code> package provided by this flake at <code>zig-master.packages.${system}.zig</code>. If you want, you can also use this flake's template to create a Zig development environment for your Zig project: ```console $ mkdir zig-project/ $ cd zig-project/ $ nix flake init -t 'github:jessestricker/zig-master.nix' wrote: .../zig-project/flake.nix $ nix develop -c zig version warning: creating lock file '.../zig-project/flake.lock' 0.10.0-dev.3659+e5e6eb983 $ nix develop -c zig init-exe info: Created build.zig info: Created src/main.zig info: Next, try <code>zig build --help</code> or <code>zig build run</code> $ nix develop -c zig build run All your codebase are belong to us. Run <code>zig build test</code> to run the tests. ```
[]
https://avatars.githubusercontent.com/u/13280758?v=4
shell-prompt
magiruuvelvet/shell-prompt
2023-02-02T21:58:51Z
a fast and feature-rich dynamic shell prompt implementation in a single binary written in the Zig programming language
master
3
2
0
2
https://api.github.com/repos/magiruuvelvet/shell-prompt/tags
BSD-3-Clause
[ "shell-prompt", "zig" ]
178
false
2024-08-16T03:34:50Z
true
false
unknown
github
[]
shell-prompt a fast and feature-rich dynamic shell prompt implementation in a single binary written in the Zig programming language intended to be used as fish shell prompt together with <a>magiruuvelvet/fish-shell-config</a> Features <ul> <li> reduces most of the work to a single process, instead of spawning multiple processes each time the prompt is displayed, which makes this prompt render noticeable faster than hundreds of lines of fish shell script </li> <li> fast and modular shell prompt implementation which is easy to extend </li> <li> context- and directory-aware features </li> <li> support for git repositories, displays the current status of a git repository (commit hash, branch name, file changes, remote changes, the last commit message) </li> <li> detects build systems in a directory and displays their name </li> <li> displays a hint whenever the current shell is connected via ssh </li> </ul> Building You need the latest tagged release of the Zig compiler (0.10.1). The master branch of the compiler is not supported. <ul> <li>run <code>zig build</code></li> <li>binaries can be found in the <code>zig-out/bin/</code> directory</li> <li>for optimized release builds execute <code>./build-release.sh</code></li> </ul> Testing There are 2 type of unit tests: <ul> <li>end user tests: <code>zig-out/bin/shell-prompt-tests</code></li> <li>internal platform-specific tests: <code>zig build test</code> (runs tests for private functions not visible outside of the relevant source files)</li> </ul>
[]
https://avatars.githubusercontent.com/u/46534306?v=4
viletech-2022
jerome-trc/viletech-2022
2022-07-18T06:25:41Z
Doom source port and related technologies
master
0
2
1
2
https://api.github.com/repos/jerome-trc/viletech-2022/tags
GPL-3.0
[ "doom", "doom-2", "game", "game-engine", "wad", "zig", "zig-package" ]
24,782
false
2025-02-19T17:03:21Z
true
true
0.13.0
github
[ { "commit": null, "name": "zbcx", "tar_url": null, "type": "relative", "url": "depend/zbcx.ln" }, { "commit": null, "name": "zdfs", "tar_url": null, "type": "relative", "url": "depend/zdfs.ln" }, { "commit": null, "name": "zmsx", "tar_url": null, "type": "relative", "url": "depend/zmsx.ln" }, { "commit": null, "name": "znbx", "tar_url": null, "type": "relative", "url": "depend/znbx.ln" }, { "commit": "03af1b6c5bfda9646a562c861055024daed5b238", "name": "zig-args", "tar_url": "https://github.com/ikskuh/zig-args/archive/03af1b6c5bfda9646a562c861055024daed5b238.tar.gz", "type": "remote", "url": "https://github.com/ikskuh/zig-args" }, { "commit": "fac81ec499cfd64da7b846de27f6db4a0d4943bf", "name": "sdl", "tar_url": "https://github.com/ikskuh/SDL.zig/archive/fac81ec499cfd64da7b846de27f6db4a0d4943bf.tar.gz", "type": "remote", "url": "https://github.com/ikskuh/SDL.zig" }, { "commit": "dd4199bcb37426326e0e31419e99c10701e96c58", "name": "bgfx", "tar_url": "https://github.com/bkaradzic/bgfx/archive/dd4199bcb37426326e0e31419e99c10701e96c58.tar.gz", "type": "remote", "url": "https://github.com/bkaradzic/bgfx" } ]
VileTech About VileTech is a collection of Doom-related Rust technologies, oriented towards the building of new tools, game engines, and games descending from id Software's id Tech 1 engine. The goals of the VileTech "project" are as follows, in descending order of priority: 1. <a></a> 2. Build a new Doom source port that fulfills all my specific needs. 3. Publicly expose the technologies developed in service of 2., especially where some functionality did not already have an implementation in an available library. Beware that this project: - is deep in development. You should not assume that any of the code herein is even sound. - is strictly a solo hobby project. The code within this repository is going to be deeply disorganized for the foreseeable future. Contents <ul> <li><code>/assets</code> contains non-code resources used by executable artifacts at runtime.</li> <li><code>/c</code> contains the C component of the VileTech Engine - inherited from <a>dsda-doom</a> - pending translation to Zig.</li> <li><code>/client</code> contains the code for the VileTech engine's Zig executable.</li> <li><code>/crates</code> contains Rust libraries associated with this project.</li> <li><code>/demotest</code> is a suite of integration tests for ensuring that the VileTech Engine is capable of running <a>demos</a> with perfect accuracy.</li> <li><code>/depend</code> contains files, Git subtrees and submodules from other projects.</li> <li><code>/doc</code> contains documentation for developers.</li> <li><code>/legal</code> contains license information for outside code.</li> <li><code>/libs</code> contains Zig libraries associated with this project.</li> <li><code>/sample</code> contains data used for automated testing.</li> </ul> Licensing, Attribution A complete list of attributions and other third-party licensing information can be found <a>here</a>. All VileTech-original source - i.e., that which is no way covered by the terms of the document provided above - is provided under either of <ul> <li>Apache License, Version 2.0, (<a>LICENSE-APACHE</a> or https://www.apache.org/licenses/LICENSE-2.0)</li> <li>MIT license (<a>LICENSE-MIT</a> or https://opensource.org/licenses/MIT)</li> </ul> at your option.
[]
https://avatars.githubusercontent.com/u/797939?v=4
jzero
omgtehlion/jzero
2023-01-27T13:04:21Z
A command-line JSON viewer that can handle gigabytes of JSON data
master
0
2
0
2
https://api.github.com/repos/omgtehlion/jzero/tags
MIT
[ "cli", "json", "zig" ]
34
false
2023-08-05T14:27:01Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/3236?v=4
ztd
mikea/ztd
2022-11-13T18:33:33Z
Zig Tower Defense
master
0
2
0
2
https://api.github.com/repos/mikea/ztd/tags
GPL-3.0
[ "data-oriented-design", "game", "game-engine-2d", "tower-defense", "zig", "ziglang" ]
3,723
false
2023-02-26T21:29:40Z
true
false
unknown
github
[]
ZTD Zig Tower Defense Status: Technological demo About This game was written by me during fall 2022 holidays to learn Zig and Data Oriented Design approach. It contains a highly optimized 2D sprite engine with custom OpenGL-based renderer. To let the DOD shine, this project's goal was to push performance boundaries of the number of units present in the simulation. Currently on <code>Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz</code> the engine achieves up to 10*10^6 units/sec of single-threaded performance. Runtime Requirements <ul> <li>Linux with following packages: <code>libglfw3-dev</code></li> <li>Windows 64</li> </ul> Usage Start: <code>./ztd</code> or <code>./ztd &lt;level&gt;</code>. Available levels: <code>level1</code>, <code>level2</code>, <code>level3</code>, <code>stress1</code> Keys: <ul> <li>PgUp/PgDn, Mouse Wheel - zoom</li> <li>B - build mode</li> <li>ESC - exit build mode, clear selection</li> <li>q - quit</li> </ul> Development Requirements: <ul> <li>linux, <code>libglfw3-dev</code> package</li> <li>Zig 0.11 (I use <a>zigup</a> to fetch master version)</li> </ul> Commands: <ul> <li><code>zig build</code></li> <li><code>zig build run</code></li> <li><code>zig build run -Drelease-fast=true -- [&lt;level&gt;]</code></li> </ul> Docker multiplatform build <code>./dev.sh dist</code> will build linux and win64 release .zip archives. Code Organization Underlying data structures: <ul> <li><a>src/geom.zig</a> - 2d geometry primitives</li> <li><a>src/sparse_set.zig</a> - sparse set implementation</li> <li><a>src/denset_set.zig</a> - denset set implementation</li> <li><a>src/r_tree.zig</a> - R Tree</li> <li><a>src/table.zig</a> - fast table of records and table of bounds</li> <li><a>src/rects.zig</a> - SIMD-friendly columnar []Rect</li> </ul> Game engine: <ul> <li><a>src/gl.zig</a> - OpenGL interface code</li> <li><a>src/imgui.zig</a> - imgui interface code</li> <li><a>src/shaders.zig</a> - opengl shaders utilities</li> <li><a>src/rendering.zig</a> - different shader renderers</li> <li><a>src/sprites.zig</a> - sprite atlas building and rendering</li> <li><a>src/viewport.zig</a> - viewport calculations and update</li> <li><a>src/engine.zig</a> - game engine</li> <li><a>src/engine_testbed.zig</a> - simple testbed to debug the engine</li> </ul> Game: <ul> <li><a>src/model.zig</a> - model objects stored in table</li> <li><a>src/game.zig</a> - game logic</li> <li><a>src/resources.zig</a> - game resources</li> <li><a>src/levels.zig</a> - game levels</li> <li><a>src/ui.zig</a> - game UI and user interaction</li> <li><a>src/data.zig</a> - units and buildings data (hp, damage, etc)</li> <li><a>src/main.zig</a> - main entry poitn and game loop</li> </ul> License <ul> <li>code in <code>src/</code> is licensed under GPL3.</li> <li>code in <code>lib/</code> is licensed under respective original licenses.</li> <li><a>mini world sprites</a> are licensed under CC0</li> <li><a>rubik font</a> is licensed under Open Font License</li> </ul> Screenshot
[]
https://avatars.githubusercontent.com/u/15616419?v=4
ZoopZoopAdventuresSeven
Gertkeno/ZoopZoopAdventuresSeven
2022-09-22T01:52:29Z
Join Zoop, Berry, Pemdas, and Jonathan in Zoop Zoop's Bee Adventures 7
main
0
2
0
2
https://api.github.com/repos/Gertkeno/ZoopZoopAdventuresSeven/tags
GPL-3.0
[ "wasm4", "zig" ]
11,364
false
2024-12-03T02:57:14Z
true
false
unknown
github
[]
ZoopZoopAdventuresSeven Join Zoop, Berry, Pemdas, and Jonathan in Zoop Zoop's Bee Adventures 7 <a>Play here!</a> Made by: Garrett and June 💗 Building Made with <a>Zig</a> 0.11.0 for <a>Wasm4</a> To build and run, use these commands <code>shell zig build -Drelease-small=true w4 run zig-out/lib/cart.wasm</code>
[]
https://avatars.githubusercontent.com/u/88108711?v=4
zvip
4cecoder/zvip
2023-01-31T01:50:20Z
watch vipstream.tv from terminal but in zig
main
0
1
0
1
https://api.github.com/repos/4cecoder/zvip/tags
MIT
[ "cli", "movies", "vipstream", "zig" ]
7
false
2023-03-30T07:38:55Z
true
false
unknown
github
[]
zvip watch vipstream.tv from terminal but in zig Build from source clone: <code>git clone https://github.com/4cecoder/zvip</code> <code>cd zvip</code> install <a>zig language compiler</a> build and run the program <code>zig build run</code>
[]
https://avatars.githubusercontent.com/u/50309138?v=4
mcc_zig
r-mutax/mcc_zig
2022-12-08T16:23:57Z
Minimal C-Compiler for my practice about zig.
main
2
1
0
1
https://api.github.com/repos/r-mutax/mcc_zig/tags
MIT
[ "c", "compiler", "zig" ]
56
false
2023-02-28T03:37:14Z
true
false
unknown
github
[]
mcc_zig This is mini C-Compiler by ziglang. It's my practice projct for ziglang. <a></a>
[]
https://avatars.githubusercontent.com/u/121678877?v=4
zig-gir-ffi
paveloom-z/zig-gir-ffi
2023-01-24T13:31:31Z
Generate FFI bindings for Zig using GObject Introspection
main
0
1
0
1
https://api.github.com/repos/paveloom-z/zig-gir-ffi/tags
MIT
[ "ffi", "gobject-introspection", "zig" ]
81
false
2023-04-10T18:59:04Z
true
false
unknown
github
[]
Notices Mirrors Repository: - <a>Codeberg</a> - <a>GitHub</a> - <a>GitLab</a> Prerequisites Make sure you have installed: <ul> <li>Development libraries for</li> <li><code>gobject-introspection</code></li> <li><code>libxml2</code></li> <li><a>Zig</a> (<code>v0.10.1</code>)</li> <li><a>Zigmod</a></li> </ul> Alternatively, you can use the <a>Nix flake</a> via <code>nix develop</code>. Build First, fetch the dependencies by running <code>zigmod fetch</code>. To build the binary, run <code>zig build</code>. To run it, run <code>zig build run</code>. See <code>zig build --help</code> for more build options. Related Similar projects: - <a>DerryAlex/zig-gir-ffi</a>
[]
https://avatars.githubusercontent.com/u/68287637?v=4
zig-cmdline-sample
SaicharanKandukuri/zig-cmdline-sample
2023-02-08T06:15:34Z
null
master
0
1
0
1
https://api.github.com/repos/SaicharanKandukuri/zig-cmdline-sample/tags
-
[ "sample", "sample-code", "zig", "ziglang" ]
9,929
false
2023-06-06T11:03:28Z
true
false
unknown
github
[]
Zig cmdline arguments This repo contains sample code to scan command line arguments and a way to process them for argument specific executions with the help of <code>zig std.process.args();</code> Testing <code>bash bash test-args.sh</code>
[]
https://avatars.githubusercontent.com/u/72746829?v=4
zic
slamko/zic
2022-05-06T21:39:37Z
A set of Zig-inspired macros for type-based error handling in C
master
0
1
0
1
https://api.github.com/repos/slamko/zic/tags
GPL-3.0
[ "error-handling", "framework", "header-only", "macros", "preprocessor", "programming-language", "typesystem", "zig" ]
199
false
2023-12-03T21:30:17Z
false
false
unknown
github
[]
Zic (Zig + C) Convenient macro-wrappers library for error handling in C without <code>longjmp</code> and any other non fancy stuff.
[]
https://avatars.githubusercontent.com/u/62475953?v=4
Advent-Of-Code-2022
Jomy10/Advent-Of-Code-2022
2022-12-01T20:06:02Z
My solutions for Advent Of Code 2022. Every day is written in another language, chosen randomly.
master
6
1
2
1
https://api.github.com/repos/Jomy10/Advent-Of-Code-2022/tags
-
[ "advent-of-code", "advent-of-code-2022", "c3", "go", "java", "javascript", "rust", "shell-script", "zig" ]
1,617
false
2023-11-01T17:25:16Z
false
false
unknown
github
[]
Advent Of Code 2022 This year for Advent of Code, I will randomly pick another language each day to solve the puzzles. This is a combination of languages I know and languages I'd like to learn (Crystal and C3). As the days progressed, I also added some languages categorized as "langauges I've used like one before" to the list, because I was running out of languages. Days <ol> <li><a>ShellScript</a></li> <li><a>Java</a></li> <li><a>Rust</a></li> <li><a>C3</a></li> <li><a>Zig</a></li> <li><a>JavaScript</a></li> <li><a>Go</a></li> <li><a>C</a></li> <li><a>Swift</a></li> <li><a>PHP</a></li> <li><a>Haskell</a> (part1) 12.</li> <li><a>Dart</a></li> <li><a>TypeScript</a> 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25.</li> </ol> Languages The list of languages: Languages I know I've excluded some language like WASM and brainfuck, because NO. <ul> <li>C</li> <li>Zig</li> <li>Rust</li> <li>Swift</li> <li>JavaScript</li> <li>TypeScript</li> <li>Java</li> <li>ShellScript</li> <li>Go</li> <li>Ruby</li> </ul> Languages I'd like to learn <ul> <li>C3</li> <li>Crystal</li> <li>Lua</li> <li>Nelua</li> <li>Haskell</li> </ul> Languages I've used like once before <ul> <li>PHP</li> <li>Perl</li> <li>Python</li> </ul> Languages I've got installed on my computer but I don't remember where they came from <ul> <li>Dart</li> </ul> License MIT
[]
https://avatars.githubusercontent.com/u/52354694?v=4
iro-zig
d-mironov/iro-zig
2022-04-21T11:10:29Z
Zig Terminal color library - WIP
main
0
1
0
1
https://api.github.com/repos/d-mironov/iro-zig/tags
MIT
[ "cli", "color", "fmt", "formatting", "library", "terminal", "zig" ]
2
false
2022-04-21T11:36:29Z
false
false
unknown
github
[]
IRO-zig Just started coding in Zig and thought maybe it would be nice to create a terminal color library for Zig. There are functions for the default colors of your terminal to correspond with your colorscheme. And there are also functions where you can color the text with RGB values, if your terminal supports it. Please give me your opinion on the lib and how I could improve it. You are also very welcome to contribute p.s.: "iro" is japanese and means "color" Usage ```zig // Red colored text const red = iro.red("This text will be red", .{}); // Green colored text const green = iro.green("This text will be green", .{}); // and more colors like: yellow, magenta, cyan, blue, white, black // You can also color the background the same way const red_bg = iro.red_bg("This text's background will be red", .{}); const green_bg = iro.green_bg("This text's background will be green", .{}); // also all the above colors with: {color}_bg(...) // There is also functionallity for RGB color, if your terminal supports it // You put it into the first arguments to format the text const rgb = iro.color("This text will be colored how you like it", .{255, 30, 255}); // You can also color the background RGB const rgb = iro.color_bg("This text's background will be colored how you like it", .{255, 30, 255}); // Formatting is also supported const red_fmt = iro.red("This text and format will be red: {d}", .{255}); const rgb_fmt = iro.color("This text and format will be colored how you like it: {s}", .{255, 255, 0, "This is text"}); // you can also chain them const red_green_chain = iro.red("Hello, {s}", .{iro.green("world!", .{})}); ``` Credits Big credit to this article: <a>Terminal Colors</a>
[]
https://avatars.githubusercontent.com/u/1892046?v=4
rrl
nsmryan/rrl
2022-06-12T18:48:27Z
See https://codeberg.org/tuplestruct/rrl for active development
master
5
1
0
1
https://api.github.com/repos/nsmryan/rrl/tags
-
[ "roguelike", "rust", "sdl2", "zig" ]
1,899
false
2023-11-30T17:21:48Z
true
false
unknown
github
[]
== Rust Roguelike, Zig Version == This repository contains an incomplete re-write of the <a>Rust Roguelike</a> project in Zig. This is an attempt to rebuild the entire game logic and visuals. == Some Zig/Rust Notes == Iterator is much simpler and smaller. There is weirdness to it, like the whole generics-are-functions thing, but its not nearly as baroque as Rust as it does not use lifetime parameters. My Zig ended up being more lines for Comp because of all the unit tests. Without them it was a little smaller. One concern in Haskell and Rust is always using the correct derives, especially with Rust's orphan rule. In Zig so far this is mostly about comptime- std.meta.eql gives equality for basic types at least, and formatting appears to be able to print these types as well. How this will work for TCL style printing and parsing I do not yet know. Also, if you want to implement equality specially for a type, you simply implement your own function (perhaps there is a standard way to do this or an interface for it?) and user's have to know to use this instead of comptime eql. However, this is in line with the Zig no-hidden-control-flow concept. Zig does not restrict floats the same. It also provides clamp, which I did in Rust. Also I believe I will be able to use Zig's random numebr generation, which I couldn't in Rust due to orphan rule serde support. Zig ability to get enum/union tags and to use an enum for union tags is much better then my experience with Rust. I do have memory use issues in Zig which I would not have in Rust. Mostly found by simple tests. The main problems are pointers to memory that it realloced like ArrayList. Zig standard library has a fixed array datastructure, which Rust does not have. Rust in general led me to allocate a lot with a global allocator, while in Zig allocation is much more controlled. The Rust version seems to create a number of threads which I did not spawn myself, which does not make me feel like I control my codebase. The Zig does not do this. Zig would allow a very controlled Map and Tile type - currently maps are a simple array, unlike Rust where I have a vector of vectors, but that is not completely Rusts fault. However, with packed structs a tile could be a u16, making the map quite manageable. This is not done because of zigtcl not supporting bit offset pointers, and this data is not reflected in TypeInfo anyway at the moment. === Next Steps === AI Level generation Skills and talents Game as a sequence of levels Maybe extras - system level testing, do/undo/redo, console, tcl interface.
[]
https://avatars.githubusercontent.com/u/85593302?v=4
zailfish
svelterust/zailfish
2022-04-15T02:32:52Z
Template engine for Zig
master
0
1
0
1
https://api.github.com/repos/svelterust/zailfish/tags
-
[ "html", "template", "zig" ]
3
false
2022-04-15T02:37:39Z
true
false
unknown
github
[]
zailfish Compile time templating engine for Zig. Based on <code>sailfish</code> from Rust.
[]
https://avatars.githubusercontent.com/u/153401?v=4
picolisp-zig
aw/picolisp-zig
2023-01-08T14:43:05Z
Examples for using PicoLisp FFI with Zig
master
0
1
0
1
https://api.github.com/repos/aw/picolisp-zig/tags
0BSD
[ "bindings", "ffi", "picolisp", "zig" ]
5
false
2024-10-27T07:34:34Z
false
false
unknown
github
[]
PicoLisp FFI with Zig This repo provides a simple example of how to use <a>PicoLisp</a> with <a>Zig</a> using PicoLisp's FFI <code>(native)</code> functionality. This is similar to <a>picolisp-rust</a> except written for <em>Zig</em>. Requirements <ul> <li>Zig <code>v0.6+</code></li> <li>PicoLisp 64-bit <code>v17.12+</code> or <code>pil21</code></li> </ul> Getting started Once you've setup <em>PicoLisp</em> and <em>Zig</em>, simply type <code>make</code> to build and test the shared library. Output Before I explain what's going on, here's what the output should look like: <code>Received struct: pil.PilStruct{ .byte1 = 32, .byte2 = 33, .character1 = 67, .character2 = 68, .int = -1, .long = 1, .string = u8@4847464544434241, .array = { 1, 2, 3, 4, 5, 6, 7, 8 } } Result code: 0 Extracted struct: (de Extracted (42 43) ("A" "B") 65535 9223372036854775807 "pilzig" (80 105 99 111 76 105 115 112) )</code> Explain The code can be found in <a>extract.l</a> and <a>pil.zig</a>. The <em>Zig</em> code is designed as a <strong>shared library</strong> and can be called by PicoLisp's <strong>(native)</strong> function to pass data to/from between both languages. PicoLisp code explanation First, the code allocates 32 bytes of memory, which will be used to store data in a <a>struct</a>. It then creates a struct named <code>P</code> with the following specification: <ul> <li>2 arbitrary bytes</li> <li>2-bytes containing valid UTF-8 characters</li> <li>1x 32-bit (4 bytes) signed integer</li> <li>1x 64-bit (8 bytes) signed long</li> <li>1x 8-byte null-terminated string</li> <li>1x 8-byte arbitrary bytes array</li> </ul> Then the following <a>native</a> call is made and its result is stored in the <code>Res</code> variable: <code>picolisp (native "./libpil.so" "extract" 'I P)</code> This calls the <code>extract</code> function from the <em>Zig</em> library, with the <code>P</code> struct as its only parameter. It expects a 32-bit signed integer <code>I</code> as the return value (it will be either <code>0</code> or <code>-1</code>). Next, the code will extract the <code>P</code> structure using the specification described above: <code>(struct P '((B . 2) (C . 2) I N S (B . 8)))</code> Finally, the code will free the previously allocated memory and print the result of the <code>P</code> structure. Some tests run at the end to ensure the data received from <em>Zig</em> is what we expected. Note <ul> <li>The values sent to the <em>Zig</em> library will be printed by <em>Zig</em> as <code>Received struct:</code>.</li> <li>The values received from the <em>Zig</em> library will be printed by <em>PicoLisp</em> as <code>Extracted struct:</code>.</li> </ul> Zig code explanation The <em>Zig</em> code defines the struct for the received data; it is named <code>PilStruct</code> and contains the exact same specification as the <code>P</code> struct in the <em>PicoLisp code explanation</em>. The <code>extract()</code> function creates a new struct in the variable <code>newstruct</code> which contains some new values, different from what was received by <em>PicoLisp</em>. Luckily, the <em>Zig</em> pointers <a>cannot be <strong>null</strong></a> so there's no need to check for that. The code then dereferences the pointer and prints what it received (the entire struct) from <em>PicoLisp</em> as <code>Received struct:</code> (mentioned earlier). Finally, it writes the <code>newstruct</code> struct to the pointer and returns <code>0</code>. <em>PicoLisp</em> can then read the return code and the new struct data. Thoughts There isn't much to this code, but I thought it would be fun to create a working FFI library that's <em>not</em> written in <em>C</em> or <em>Rust</em> and which works perfectly with <em>PicoLisp</em>. Enjoy! Contributing <ul> <li>For bugs, issues, or feature requests, please <a>create an issue</a>.</li> </ul> License <a>0BSD License</a> Copyright (c) 2023 Alexander Williams, On-Prem <a>&#108;&#105;&#99;&#101;&#110;&#115;&#101;&#64;&#111;&#110;&#45;&#112;&#114;&#101;&#109;&#105;&#115;&#101;&#115;&#46;&#99;&#111;&#109;</a>
[]
https://avatars.githubusercontent.com/u/49297668?v=4
zig-agora-example
crosstyan/zig-agora-example
2022-08-20T11:22:37Z
an example using agora and gstreamer with zig
master
0
1
0
1
https://api.github.com/repos/crosstyan/zig-agora-example/tags
-
[ "agora", "agora-rtc", "agora-sdk", "agoraio", "zig" ]
444
false
2024-02-26T10:31:27Z
true
false
unknown
github
[]
Zig Agora RTSA example An example stream to Agora by GStreamer with <a><code>videotestsrc</code></a> and H264. I tried H265 but no luck. I will say it's kind of crazy experience with zig. It will tell you when the allocator will kick in, which is good? Its C interop should be good in theory...but <a><code>[*c]</code></a> is the big problem for interop. You SHOULD rewrite every function with C pointer. Zig will translate C files (header or source) to <code>.zig</code>. I wish I can write type annotation in another folder and Zig can apply to the translated Zig code. <code>cImport</code> is also confusing. If you want to edit your generated zig file, the best way is to utilize <code>build.zig</code> with <code>addTranslateC</code>, then import it. By the way the <a>Zig Language Server</a> often crashes when parsing large files, which means I have to look for documentation by myself. Usage This repo should have <a>Agora SDK</a> <code>aarch64-linux-gnu</code>. <code>x86_64</code> is not included and you should install by yourself and modify <code>addLibraryPath</code> in <code>build.zig</code> <code>build.zig</code> is actually a build script (may not the conventional script) which will call <code>zig build-exe</code> or <code>zig translate-c</code> or anything else. In theory you can complete that with python script. The config file will be stored in your local configuration folder, which should be <code>~/.config</code> in Linux.
[]
https://avatars.githubusercontent.com/u/463136?v=4
zipper
guidoschmidt/zipper
2023-01-26T09:41:51Z
Experimental ziglang image sequence collection server
main
1
1
0
1
https://api.github.com/repos/guidoschmidt/zipper/tags
-
[ "creativecode", "p5", "threejs", "tool", "tooling", "zig", "ziglang" ]
48
false
2024-10-07T18:56:50Z
true
true
unknown
github
[ { "commit": "refs", "name": "zap", "tar_url": "https://github.com/zigzap/zap/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/zigzap/zap" } ]
zipper <blockquote> zig REST api server to store image data requests, e.g. for saving web canvas data </blockquote> Rationale Working with <a>Web canvas API</a> it's often tedious to export animations as movies right from the browser. Usually one ends up using a screen recording software (OBS, Quicktime, ...) or the browsers download feature (resulting in thousand of download prompts opening up). This is a quick and dirty image request handler for storing images &amp; image sequences right from canvas API animations. Build &amp; Run <code>bash git clone [email protected]:guidoschmidt/zipper.git cd zipper git submodule update --recursive --init zig build zig build run</code> Sending image data from the browser Add the following Javascript/Typescript code and call it from your animation loop: <code>typescript function saveCanvasToBackend(selector: string, sequence: string, frame: number) { const canvas: HTMLCanvasElement | null = document.querySelector( selector || "canvas" ); if (canvas === null) { throw new Error(`No canvas element with ${selector} found`); } const dataUrl = canvas! .toDataURL("image/png") ?.replace("image/png", "image/octet-stream"); const data = { imageData: dataUrl, foldername: `${sequence}`, filename: `${frame}`, ext: "png", }; fetch("http://localhost:3000", { method: "POST", body: JSON.stringify(data), }); }</code> Implement any user interaction (button press, key press, etc) to set <code>isRecording</code> to <code>true</code> and call <code>saveCanvasToBackend</code> in the animation loop function: ```Typescript let frame = 0; let isRecording = false; function draw() { if (isRecording) { saveCanvasToBackend("canvas", "Sequence-1", frame); frame++; } } ``` TODO <ul> <li>Error handling</li> <li>p5.js example</li> <li>three.js example</li> </ul>
[]
https://avatars.githubusercontent.com/u/1291012?v=4
zig-raylib-template
charles-l/zig-raylib-template
2022-11-05T22:11:15Z
A zig template for building games with raylib that compiles to a native exe or an emscripten app.
master
0
1
0
1
https://api.github.com/repos/charles-l/zig-raylib-template/tags
MIT
[ "raylib", "template-repository", "zig" ]
9
false
2024-10-17T12:51:14Z
true
false
unknown
github
[]
zig-raylib-template A zig template for building games with raylib that compiles to a native exe or an emscripten app. To build for desktop: <code>$ zig build </code> To build for web: <code>$ zig build -Dtarget=wasm32-wasi --sysroot ~/src/emsdk/upstream/emscripten/ $ python -m http.server </code> Then navigate to <code>http://localhost:8000/game.html</code> in a web browser. <code>$ zig version 0.11.0</code>
[]
https://avatars.githubusercontent.com/u/49621563?v=4
edsm-in-zig-demo-1
dee0xeed/edsm-in-zig-demo-1
2022-09-27T09:07:41Z
null
main
0
1
0
1
https://api.github.com/repos/dee0xeed/edsm-in-zig-demo-1/tags
NOASSERTION
[ "epoll", "event-driven", "linux", "signals", "state-machines", "timers", "zig" ]
23
false
2023-08-04T15:50:26Z
false
false
unknown
github
[]
Event driven state machines example Timers, signals, reading from stdin <ul> <li>compile with <code>zig build-exe test.zig -fsingle-threaded -O ReleaseSmall</code></li> <li>run <code>./test</code></li> <li>type something (end with <code>Enter</code>) while it's running and see what will happen</li> </ul> ``` Hi! I am 'TEST-SM'. Press ^C to stop me. You can also type something and press Enter tick #1 (nexp = 1) tick #2 (nexp = 1) tick #3 (nexp = 1) tick #4 (nexp = 1) tick #5 (nexp = 1) 435t45 have 7 bytes you entered '435t45' tick #6 (nexp = 1) tick #7 (nexp = 1) 345ttick #8 (nexp = 1) 45t have 8 bytes you entered '345t45t' tick #9 (nexp = 1) tick #10 (nexp = 1) tick #11 (nexp = 1) ``` <ul> <li>now switch to another terminal and send <code>SIGTERM</code> to the <code>./test</code></li> </ul> <code>got signal #15 from PID 1597 after 26 ticks Bye! It was 'TEST-SM'.</code>
[]
https://avatars.githubusercontent.com/u/7715855?v=4
er_zig_driver
borgoat/er_zig_driver
2022-10-22T08:42:14Z
Erlang Port Driver written in Zig
main
0
1
0
1
https://api.github.com/repos/borgoat/er_zig_driver/tags
MIT
[ "erlang", "erlang-port-driver", "zig" ]
14
false
2024-10-27T23:57:48Z
true
false
unknown
github
[]
Experimental Erlang Port Driver written in Zig. Reference <ul> <li>https://www.erlang.org/doc/tutorial/c_portdriver.html</li> <li>https://www.erlang.org/doc/man/erl_driver.html</li> <li>https://www.erlang.org/doc/man/driver_entry.html</li> </ul>
[]
https://avatars.githubusercontent.com/u/6756180?v=4
cppfront-zigbuild
kassane/cppfront-zigbuild
2022-09-24T18:32:51Z
Build Cppfront w/ zig build
main
0
1
0
1
https://api.github.com/repos/kassane/cppfront-zigbuild/tags
MIT
[ "clang", "cpp", "cpp2", "cppfront", "zig" ]
34
false
2025-05-08T16:35:58Z
true
true
unknown
github
[ { "commit": "b2d40209e694f74458ffaf15d8b884300fc405cc", "name": "cppfront", "tar_url": "https://github.com/hsutter/cppfront/archive/b2d40209e694f74458ffaf15d8b884300fc405cc.tar.gz", "type": "remote", "url": "https://github.com/hsutter/cppfront" } ]
cppfront-zigbuild Simple demonstration of Herb Sutter cppfront <a>https://github.com/hsutter/cppfront</a> use with Zig Build-System Requires <ul> <li><a>zig</a> v0.14.0 or master</li> </ul> How to use ```bash <blockquote> git clone https://github.com/kassane/cppfront-zigbuild.git cd cppfront-zigbuild zig build cppfront # to run the cppfront and generate example/hello.cpp zig build run # to run C++ example ``` </blockquote>
[]
https://avatars.githubusercontent.com/u/14120644?v=4
raylib_zig
tato/raylib_zig
2022-08-11T15:12:55Z
raylib bindings for zig
main
0
1
0
1
https://api.github.com/repos/tato/raylib_zig/tags
0BSD
[ "gamedev", "raylib", "zig" ]
167
false
2022-10-31T23:04:39Z
true
false
unknown
github
[]
<code>git submodule add https://github.com/tato/raylib_zig raylib git submodule update --init --recursive</code> <code>zig const raylib = @import("raylib/build.zig"); exe.addPackage(raylib.raylib_pkg); exe.linkLibrary(raylib.getRaylib(b, mode, target));</code>
[ "https://github.com/CarlOlson/gbzig", "https://github.com/Frost-Phoenix/BytePusher", "https://github.com/JamzOJamz/pvz-bloomiverse", "https://github.com/KennethChilds/zig-revolution", "https://github.com/Miou-zora/Zaytracer", "https://github.com/SnoopyPlayz/zigCraft", "https://github.com/asynched/sandsim", "https://github.com/cjRem44x/ZiggyPongz", "https://github.com/cowboy8625/raylib-zig-template", "https://github.com/diicellman/chipz-8", "https://github.com/h2cone/platformer", "https://github.com/insolor/game-of-life.zig", "https://github.com/zewenn/fyr" ]
https://avatars.githubusercontent.com/u/6756180?v=4
wireguard-zig-test
kassane/wireguard-zig-test
2023-01-13T17:20:56Z
Experimental wg-library with Zig
main
0
1
0
1
https://api.github.com/repos/kassane/wireguard-zig-test/tags
Unlicense
[ "linux", "testing", "vpn", "wireguard", "zig" ]
72
false
2023-05-30T13:32:45Z
true
false
unknown
github
[]
wireguard-zig This project is experimental on the possibility to use zig (toolchain and language) with Wireguard VPN. Requirements <ul> <li><a>Zig v0.11 or master</a></li> <li><a>Wireguard</a></li> </ul> How to Run See CI test <code>bash $&gt; zig build $&gt; sudo zig-out/bin/wireguard-zig info(wireguard): wg_test0 has public key +oQRkWKK/fdi5JoLah7R9JIPI6Hg1TsaPHA2DkGjSQw= info(wireguard): - peer vEtCZE5RZDDZseZLXJaR6q7yVqRfb0/VjijDZpikWwY=</code> More Information WireGuard&reg; was created and developed by Jason A. Donenfeld. "WireGuard" and the "WireGuard" logo are registered trademarks of Jason A. Donenfeld [@zx2c4]. See https://www.wireguard.com/ for more information This project is not approved, sponsored or affiliated with WireGuard or with the community. <ul> <li>The whitepaper https://www.wireguard.com/papers/wireguard.pdf</li> <li>The Wikipedia page https://en.wikipedia.org/wiki/WireGuard </li> </ul>
[]
https://avatars.githubusercontent.com/u/4376947?v=4
pcd68
jrsharp/pcd68
2022-03-30T05:03:53Z
PCD-68: a 68000-based virtual retro computer (inspired by the Macintosh, Canon Cat, etc.)
main
10
1
0
1
https://api.github.com/repos/jrsharp/pcd68/tags
MIT
[ "68000", "c", "cpp", "emscripten", "emulator", "wasm", "webassembly", "zig" ]
27,434
false
2023-01-11T17:29:02Z
true
false
unknown
github
[]
PCD-68 PCD-68 is a Motorola 68000-based (m68k) virtual retro computer -- that is, it is a new computer personal computer specification implemented in software that emulates real hardware from the past. It resembles familiar, real hardware from the late 80s/early 90s, as it draws inspiration from the original Macintosh and Canon Cat, as well as more modern 68k-based homebrew machines. <em>In time, it will also power the hardware pictured above.</em> <em>An initial demo is live on <a>JonSharp.net</a> now</em> Project Brief <ul> <li>68000 emulation provided by <a>Moira</a></li> <li>400x300 B/W Framebuffer/Display</li> <li>"Text Display Adapter" - provides text-based graphics modes:<ul> <li>80-column mode: Uses custom 5x13 font (80x23 chars)</li> <li>50-column mode: Uses IBM CGA font (50x33 chars)</li> </ul> </li> <li>4MB RAM</li> <li>64k ROM</li> <li>Dual UART</li> <li>Keyboard I/O</li> <li>Interrupt-driven</li> </ul> Zig <ul> <li>Selected for convenient and flexible target selection</li> <li>No native zig code (yet)</li> </ul> Targets Zig native targets Zig build is used to conveniently target supported native targets. (Supported by the LLVM toolchain provided with Zig) Active development and testing is taking place on both Ubuntu Linux and macOS. SDL2 is currently the only external library dependency. Emscripten A web target has been a goal of this project from the start, and while this would ideally be implemented using the zig wasm32 target, this is currently being provided by the Emscripten toolchain, primarily for its convenient SDL2 port. The zig build script will invoke Emscripten (em++) externally if the "BUILD_WEB" environment variable. (Emscripten must be installed and in the shell's PATH. <blockquote> BUILD_WEB=true zig build </blockquote> Emscripten will compile pcd68-cpp, placing the output in <code>zig-out/web</code>. A convenient python script is provided for testing: <blockquote> python3 ./src/emscripten/serve2.py </blockquote> TODO / Issues <ul> <li>UART (Based on Zilog SCC? Another UART? How closely conforming?)</li> <li>68k software libraries/routines for graphics/UI/input processing?</li> </ul> E-Ink emulation (In progress) E-Ink emulation is now on by default and can be turned off like: <blockquote> ./zig-out/bin/pcd68 text_demo.bin -nf </blockquote>
[]
https://avatars.githubusercontent.com/u/7283681?v=4
expiring-hash-map.zig
lun-4/expiring-hash-map.zig
2022-07-28T01:20:33Z
need a cache or you're limited by memory in your long-lived zig code, well fear no more!
mistress
0
1
0
1
https://api.github.com/repos/lun-4/expiring-hash-map.zig/tags
MIT
[ "zig" ]
8
false
2024-05-12T20:28:25Z
true
true
0.11.0
github
[]
expiring-hash-map.zig need a cache or you're limited by memory in your long-lived zig code, well fear no more! this doesn't implement all of the HashMap API, but it is good enough for my usecases (https://github.com/lun-4/awtfdb). basically, it goes like this ```zig // This hash map will hold at most 100 items, and if any of the items // life for longer than a second, they will be removed // to do so, get() and put() return more than just the value type, so that // the caller can determine when to free the given memory (if the value // has pointers that are heap allocated). const EHM = ExpiringHashMap(1 * std.time.ns_per_s, 100, usize, usize); var ehm = EHM.init(std.testing.allocator); defer ehm.deinit(); // returns null ehm.get(123); // since we didn't have anything in the map, ignore the list of things to remove _ = try ehm.put(123, 456); // returns a wrapper type (?MaybeV) containing 456 as a non-expired value var maybe_value = ehm.get(123); maybe_value.has_value; // assert that there's a value // sneaky sleep std.time.sleep(1 * std.time.ns_per_s); // now the value is expired. var maybe_value = ehm.get(123); maybe_value.has_value; // will error maybe_value.expired; // returns the value, 456 // now, if i add a value, wait, and add another, the first one should be expired _ = try ehm.put(123, 456); std.time.sleep(1 * std.time.ns_per_s); var to_remove = try ehm.put(127, 457); for (to_remove) |value| do_something_to_free_this(value); ```
[]
https://avatars.githubusercontent.com/u/11492844?v=4
zigFITSIO
fjebaker/zigFITSIO
2022-10-21T16:06:21Z
Zig wrapper for CFITSIO.
main
0
1
0
1
https://api.github.com/repos/fjebaker/zigFITSIO/tags
MIT
[ "astronomy", "astrophysics", "cfitsio", "fits", "zig" ]
1,437
false
2025-03-10T00:34:55Z
true
true
unknown
github
[ { "commit": "master.tar.gz", "name": "zlib", "tar_url": "https://github.com/fjebaker/libz/archive/master.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/fjebaker/libz" } ]
zigFITSIO <em>Work in progress</em> Zig wrapper around <a>NASA's CFITSIO</a> for manipulating the FITS image/table format.
[]
https://avatars.githubusercontent.com/u/16590917?v=4
zls
llogick/zls
2022-08-24T23:07:20Z
My dev fork of the Zig Language Server
master
0
1
0
1
https://api.github.com/repos/llogick/zls/tags
MIT
[ "language-server", "zig" ]
5,422
true
2024-10-16T09:57:19Z
true
true
0.14.0-dev.1517+900753455
github
[ { "commit": "47076c6b11214a218e9244471d8762310820911a.tar.gz", "name": "known_folders", "tar_url": "https://github.com/ziglibs/known-folders/archive/47076c6b11214a218e9244471d8762310820911a.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/ziglibs/known-folders" }, { "commit": "ef45c00d655e5e40faf35afbbde81a1fa5ed7ffb.tar.gz", "name": "diffz", "tar_url": "https://github.com/ziglibs/diffz/archive/ef45c00d655e5e40faf35afbbde81a1fa5ed7ffb.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/ziglibs/diffz" }, { "commit": "6b34887189def7c859307f4a9fc436bc5f2f04c9.tar.gz", "name": "lsp-codegen", "tar_url": "https://github.com/zigtools/zig-lsp-codegen/archive/6b34887189def7c859307f4a9fc436bc5f2f04c9.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/zigtools/zig-lsp-codegen" }, { "commit": "refs", "name": "tracy", "tar_url": "https://github.com/wolfpld/tracy/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/wolfpld/tracy" } ]
<a></a> <a></a> <a></a> <strong>Need support? Wanna help out? Join our <a>Discord server</a>!</strong> ZLS is a non-official implementation of the <a>Language Server Protocol</a> for <a>Zig</a> in Zig. It provides developers with IDE <a>features</a> in their editor. Installation See the <a>Installation Guide</a> for editor and binary installation instructions. From Source Building ZLS requires <a>a build of Zig master</a>. <code>bash git clone https://github.com/zigtools/zls cd zls zig build -Doptimize=ReleaseSafe</code> Features ZLS supports most language features, including simple type function support, using namespace, payload capture type resolution, custom packages, cImport and others. Support for comptime and semantic analysis is Work-in-Progress. The following LSP features are supported: <ul> <li>Completions</li> <li>Hover</li> <li>Goto definition/declaration</li> <li>Document symbols</li> <li>Find references</li> <li>Rename symbol</li> <li>Formatting using <code>zig fmt</code></li> <li>Semantic token highlighting</li> <li>Inlay hints</li> <li>Code actions</li> <li>Selection ranges</li> <li>Folding regions</li> </ul> Related Projects <ul> <li><a><code>sublime-zig-language</code> by @prime31</a></li> <li>Supports basic language features</li> <li>Uses data provided by <code>src/data</code> to perform builtin autocompletion</li> <li><a><code>zig-lsp</code> by @xackus</a></li> <li>Inspiration for ZLS</li> <li><a><code>known-folders</code> by @ziglibs</a></li> <li>Provides API to access known folders on Linux, Windows and Mac OS</li> <li><a><code>zls</code> by @zigtools</a></li> <li>Used by many ZLS developers to more efficiently work on ZLS</li> </ul> Quick Thanks :) We'd like to take a second to thank all our awesome <a>contributors</a> and donators/backers/sponsors; if you have time or money to spare, consider partaking in either of these options - they help keep ZLS awesome for everyone! <a></a>
[]
https://avatars.githubusercontent.com/u/1892046?v=4
zig_tcl
nsmryan/zig_tcl
2022-07-30T18:57:42Z
Zig TCL wrapper and convenience functions for writing TCL extensions in Zig
master
4
1
0
1
https://api.github.com/repos/nsmryan/zig_tcl/tags
-
[ "extension", "tcl", "wip", "zig" ]
383
false
2024-07-22T23:21:56Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/62779291?v=4
zig-fft
shimamura-sakura/zig-fft
2022-12-13T10:20:06Z
Simple FFT in Zig. A port of https://github.com/lloydroc/arduino_fft, added IFFT.
main
0
1
0
1
https://api.github.com/repos/shimamura-sakura/zig-fft/tags
MIT
[ "fft", "zig" ]
4
false
2025-03-08T14:08:53Z
false
false
unknown
github
[]
zig-fft Simple FFT in Zig. A port of https://github.com/lloydroc/arduino_fft, added IFFT. Usage ```zig pub fn main() !void { var real = [8]f32{ 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0 }; var imag = [8]f32{ -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 }; std.debug.print("IN:\n", .{}); std.debug.print("real: {d:7.3}\n", .{real}); std.debug.print("imag: {d:7.3}\n", .{imag}); <code>try fft(f32, &amp;real, &amp;imag); std.debug.print("FFT:\n", .{}); std.debug.print("real: {d:7.3}\n", .{real}); std.debug.print("imag: {d:7.3}\n", .{imag}); try ifft(f32, &amp;real, &amp;imag); std.debug.print("IFFT:\n", .{}); std.debug.print("real: {d:7.3}\n", .{real}); std.debug.print("imag: {d:7.3}\n", .{imag}); </code> } ```
[]
https://avatars.githubusercontent.com/u/16469272?v=4
Impuls
MKuranowski/Impuls
2022-08-02T16:08:15Z
Python framework for processing static public transportation data
main
3
1
0
1
https://api.github.com/repos/MKuranowski/Impuls/tags
GPL-3.0
[ "framework", "gtfs", "public-transport", "python", "zig" ]
9,240
false
2025-04-29T06:49:22Z
false
false
unknown
github
[]
Impuls <a>GitHub</a> | <a>Documentation</a> | <a>Issue Tracker</a> | <a>PyPI</a> Impuls is a framework for processing static public transportation data. The internal model used is very close to GTFS. The core entity for processing is called a <em>pipeline</em>, which is composed of multiple <em>tasks</em> that do the actual processing work. The data is stored in an sqlite3 database with a very lightweight wrapper to map Impuls's internal model into SQL and GTFS. Impuls has first-class support for pulling in data from external sources, using its <em>resource</em> mechanism. Resources are cached before the data is processed, which saves bandwidth if some of the input data has not changed, or even allows to stop the processing early if none of the resources have been modified. A module for dealing with versioned, or <em>multi-file</em> sources is also provided. It allows for easy and very flexible processing of schedules provided in discrete versions into a single coherent file. Installation and compilation Impuls is mainly written in python, however a performance-critical part of this library is written in zig and bundled alongside the shared library. To compile and install the library, first ensure that <a>zig</a> is installed, then run the following, preferably inside of a <a>virtual environment</a>: Impuls is mainly written in python, however a performance-critical part of this library is written in zig and bundled alongside the shared library. To install the library run the following, preferably inside of a <a>virtual environment</a>: <code>pip install impuls</code> Pre-built binaries are available for most platforms. To build from source <a>zig</a> needs to be installed. The <code>LoadBusManMDB</code> task additionally requires <a>mdbtools</a> to be installed. This package is available in most package managers. Examples See <a>https://impuls.readthedocs.io/en/stable/example.html</a> for a tutorial and a more detailed walkthrough over Impuls features. The <code>examples</code> directory contains 4 example configurations, processing data from four sources into a GTFS file. If you wish to run them, consult with the <a>Development</a> section of the readme to set up the environment correctly. Kraków Kraków provides decent GTFS files on <a>https://gtfs.ztp.krakow.pl</a>. The example pipeline removes unnecessary, confusing trip data and fixes several user-facing strings. Run with <code>python -m examples.krakow tram</code> or <code>python -m examples.krakow bus</code>. The result GTFS will be created in <code>_workspace_krakow/krakow.tram.out.zip</code> or <code>_workspace_krakow/krakow.bus.out.zip</code>, accordingly. PKP IC (PKP Intercity) PKP Intercity provides their schedules in a single CSV table at <a>ftp://ftps.intercity.pl</a>. Unfortunately, the source data is not openly available. One needs to email PKP Intercity through the contact provided in the <a>Polish MMTIS NAP</a> in order to get the credentials. The Pipeline starts by manually creating an Agency, loading the CSV data, pulling station data from <a>https://github.com/MKuranowski/PLRailMap</a>, adjusting some user-facing data - most importantly extracting trip legs operated by buses. Run with <code>python -m examples.pkpic FTP_USERNAME FTP_PASSWORD</code>. The result GTFS will be created at <code>_workspace_pkpic/pkpic.zip</code> Radom MZDiK Radom provides schedules in a MDB database at <a>http://mzdik.pl/index.php?id=145</a>. It is the first example to use the <em>multi-file</em> pipeline support, as the source files are published in discrete versions. Multi-file pipelines consist of four distinct parts: - an <em>intermediate provider</em>, which figures out the relevant input ("intermediate") feeds - a <em>intermediate tasks factory</em>, which returns the tasks necessary to load an intermediate feed into the SQLite database - a <em>final tasks factory</em>, which returns the tasks to perform after merging intermediate feeds - any additional <em>resources</em>, required by the intermediate or final tasks Caching is even more involved - not only the input feeds are kept across runs, but the databases resulting from running intermediate pipelines are also preserved. If 3 of 4 feeds requested by the intermediate provider have already been processed - the intermediate pipeline will run only for the single new file, but the final (merging) pipeline will be run on all of the 4 feeds. The intermediate provider for Radom scrapes the aforementioned website to find available databases. Pipeline for processing intermediate feeds is a bit more complex: it involved loading the MDB database, cleaning up the data (removing virtual stops, generating and cleaning calendars) and pulling stop positions from <a>http://rkm.mzdik.radom.pl/</a>. The final pipeline simply dumps the merged dataset into a GTFS. Run with <code>python -m examples.radom</code>, the result GTFS will be created at <code>_workspace_radom/radom.zip</code>. Warsaw Warsaw is another city which requires multi-file pipelines. ZTM Warsaw publishes distinct input files for pretty much every other day at <a>ftp://rozklady.ztm.waw.pl</a>. The input datasets are in a completely custom text format, requiring quite involved parsing. More details are available at <a>https://www.ztm.waw.pl/pliki-do-pobrania/dane-rozkladowe/</a> (in Polish). The intermediate provider picks out relevant files from the aforementioned FTP server. Processing of intermediate feeds starts with the import of the text file into the database. Rather uniquely, this step also prettifies stop names - as this would be hard to do in a separate task, due to the presence of indicators (two-digit codes uniquely identifying a stop around an intersection) in the name field. The pipeline continues by adding version meta-data, merging railway stations into a single stops.txt entry (ZTM separates railway departures into virtual stops) and attribute prettifying (namely trip_headsign and stop_lat,stop_lon - not all stops have positions in the input file). Last steps involve cleaning up unused entities from the database. The final pipeline simply dumps the merged dataset into a GTFS, yet again. Additional data for stop positions and edge-cases for prettifying stop names comes from <a>https://github.com/MKuranowski/WarsawGTFS/blob/master/data_curated/stop_names.json</a>. Run with <code>python -m examples.warsaw</code>, the result GTFS will be created at <code>_workspace_warsaw/warsaw.zip</code>. License Impuls is distributed under GNU GPL v3 (or any later version). <blockquote> © Copyright 2022-2025 Mikołaj Kuranowski Impuls is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Impuls is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Impuls. If not, see <a>http://www.gnu.org/licenses/</a>. </blockquote> Impuls source code and pre-built binaries come with <a>sqlite3</a>, which <a>is placed in the public domain</a>. Development Impuls uses <a>meson-python</a>. The project layout is quite unorthodox, as Impuls in neither a pure-python module, nor a project with a bog-standard C/C++ extension. Instead, the zig code is compiled into a shared library which is bundled alongside the python module. Zig allows super easy cross-compilation, while using a shared library allows a single wheel to be used across multiple python versions and implementations. Development requires <a>python</a>, <a>zig</a> and <a>mdbtools</a> (usually all 3 will be available in your package manager repositories) to be installed. To set up the environment on Linux, run: <code>terminal $ python -m venv --upgrade-deps .venv $ . .venv/bin/activate $ pip install -Ur requirements.dev.txt $ pip install --no-build-isolation -Cbuild-dir=builddir --editable . $ ln -s ../../builddir/libextern.so impuls/extern</code> On MacOS, change the shared library file extension to <code>.dylib</code>. On Windows, change the extension of the shared library to <code>.dll</code>. To run python tests, simply execute <code>pytest</code>. To run zig tests, run <code>meson test -C builddir</code>. To run the examples, install their dependencies first (<code>pip install -Ur requirements.examples.txt</code>), then execute the example module, e.g. <code>python -m examples.krakow</code>. meson-python will automatically recompile the zig library whenever an editable impuls install is imported; set the <code>MESONPY_EDITABLE_VERBOSE</code> environment variable to <code>1</code> to see meson logs for build details. By default, the extern zig library will be built in debug mode. To change that, run <code>meson configure --buildtype=debugoptimized builddir</code> (buildtype can also be set to <code>debug</code> or <code>release</code>). To recompile the library, run <code>meson compile -C builddir</code>. Unfortunately, meson-python requires all python and zig source files in meson.build. Python files need to be listed for packaging to work, while zig source files need to be listed for the build backend to properly detect whether libextern needs to be recompiled. Building wheels Zig has been chosen for its excellent cross-compilation support. Thanks to this, building all wheels for a release does not require tools like <a>cibuildwheel</a>, virtual machines, or even any containers. As long as Zig is installed, all wheels can be build on that machine. Before building wheels, install a few extra dependencies in the virtual environment: <code>pip install -U build wheel</code>. To build the wheels, simply run <code>python build_wheels.py</code>. See <code>python build_wheels.py --help</code> for all available options. To debug failed builds, run <code>python build_wheels.py --verbose --jobs 1 FAILED_CONFIG_NAME</code>. See <a>CONFIGURATION in build_wheels.py</a> for available configurations. To build the source distribution, run <code>python -m build -so dist</code>.
[]
https://avatars.githubusercontent.com/u/26842759?v=4
Zoids
Demonstrandum/Zoids
2022-09-15T19:24:23Z
Boids in Zig (GLFW+NanoVG / WASM+WebGL).
master
0
1
0
1
https://api.github.com/repos/Demonstrandum/Zoids/tags
GPL-3.0
[ "boids", "glfw", "opengl", "wasm", "webgl", "zig" ]
48
false
2022-10-31T23:07:56Z
true
false
unknown
github
[]
Zoids Boids, in OpenGL+GLFW using NanoVG. Written in Zig. Just for trying out the language and tools. WASM Web Version See the boids compiled to WASM online here: <a>demonstrandum.github.io/Zoids</a>. Dependencies You must have <code>glfw</code> and <code>nanovg</code> installed as system packages. Clone with <code>sh git clone --recurse-submodules -j8 https://github.com/Demonstrandum/Zoids.git</code> Run <code>sh zig build run</code> Build WASM Build <code>zoids.wasm</code> and construct a website to <code>deployment/</code>. Must run web-server to serve local files, using Python <code>http.server</code>, for example. <code>sh zig build website -Dtarget=wasm32-freestanding python3 -m http.server 8080 --directory ./deployment/ open http://localhost:8080/</code>
[]
https://avatars.githubusercontent.com/u/56469224?v=4
simple-tcp-zig
rubenkristian/simple-tcp-zig
2022-08-06T14:24:13Z
simple tcp server written in zig
main
0
1
1
1
https://api.github.com/repos/rubenkristian/simple-tcp-zig/tags
-
[ "tcp", "zig" ]
41
false
2022-09-10T02:53:57Z
true
false
unknown
github
[]
simple-tcp-zig simple tcp server written in zig EXAMPLE
[]
https://avatars.githubusercontent.com/u/46655455?v=4
zignc
4zv4l/zignc
2022-04-30T10:29:34Z
a simple tcp client/server in zig
main
0
1
0
1
https://api.github.com/repos/4zv4l/zignc/tags
-
[ "network", "socket", "tcp", "tcp-client", "zig" ]
282
false
2024-06-08T14:57:43Z
true
false
unknown
github
[]
zignc a simple tcp client/server in zig Build To compile the code simply : <code>zig build</code> Usage ``` Usage : ./zig-out/bin/socket [OPTION] [ip] [port] OPTION: -l to start as server ```
[]
https://avatars.githubusercontent.com/u/198515398?v=4
algotree
oldlegacycode/algotree
2022-12-15T23:35:45Z
Algorithmically grow trees using love2d, raylib or pixijs
master
0
1
0
1
https://api.github.com/repos/oldlegacycode/algotree/tags
CC0-1.0
[ "algorithmically", "algotree", "javascript", "love2d", "lua", "nature", "pixijs", "raylib", "zig" ]
1,334
false
2025-04-13T07:56:05Z
false
false
unknown
github
[]
Algotree Algorithmicaly generated growing trees there are currently three versions made with different tools and languages <a>Zig</a> + <a>Raylib</a> | <a>PixiJS</a> - 2022 <ul> <li><a>zig source</a></li> <li><a>pixijs source</a></li> </ul> Lua + <a>LÖVE</a> - 2021 <a>source</a>
[]
https://avatars.githubusercontent.com/u/107726195?v=4
zig-wii
zig-homebrew/zig-wii
2022-06-19T11:29:13Z
Starter pack for developing Wii games/applications with Zig
master
0
1
0
1
https://api.github.com/repos/zig-homebrew/zig-wii/tags
-
[ "devkitpro", "wii", "zig" ]
3
false
2022-06-19T11:30:17Z
true
false
unknown
github
[]
zig-wii Getting started <ul> <li><a>zig</a></li> <li><a>devkitPro</a></li> </ul> <code>pacman -S wii-dev git clone https://github.com/zig-homebrew/zig-wii cd zig-wii/ zig build # then run zig-out/zig-wii.dol with dolphin-emu</code> Resources <ul> <li><a>wii-examples</a></li> <li><a>libogc repository</a></li> <li><a>libogc documentation</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/74600205?v=4
stm32f103rb-template-project-zig
JungerBoyo/stm32f103rb-template-project-zig
2022-08-26T11:38:46Z
stm32f103rb mcu ziglang template project with microzig
main
0
1
1
1
https://api.github.com/repos/JungerBoyo/stm32f103rb-template-project-zig/tags
MIT
[ "embedded-zig", "microzig", "stm32f103rb", "zig", "ziglang" ]
365
false
2022-12-09T05:20:32Z
true
false
unknown
github
[]
stm32f103rb-template-project-zig stm32f103rb mcu ziglang template project with microzig. To use you will need zig &gt;=0.10.0 compiler, st-flash and st-util. Building Build steps: * Build to elf and binary, run <code>zig build -fstage1 install.</code> * Flash binary using st-flash tool, run <code>zig build -fstage1 flash</code> Debugging Steps: * switch build mode to <code>.Debug</code> * <code>run gdb</code> and <code>st-util</code> * (in gdb) <code>target extended:4242</code> * (in gdb) <code>file zig-out/bin/&lt;project_name&gt;.elf</code>
[]
https://avatars.githubusercontent.com/u/1892046?v=4
zig_shadowcasting
nsmryan/zig_shadowcasting
2022-08-07T16:13:06Z
A Zig translation of the algorithm found here: https://www.albertford.com/shadowcasting/
master
0
1
0
1
https://api.github.com/repos/nsmryan/zig_shadowcasting/tags
-
[ "roguelike", "shadowcasting", "zig", "ziglang" ]
21
false
2023-05-01T12:07:04Z
true
false
unknown
github
[]
Zig Symmetric Shadow Casting This repository contains a Zig translation of the <a>Rust translation</a> of this <a>Python algorithm</a>. The best source for information on this algorithm is the Python blog post by Albert Ford, which is a really beautiful post and worth reading. The algorithm itself is a very nice field of view algorithm that can be used in a roguelike for determining visiblity, with the nice properties described in the original post. I have found this algorithm to give good results, and I use it with additional laying on top in my <a>own roguelike</a>. The Zig version is slightly different from the Rust and Python. I tried a series of different designs before landing on a simplification of the other implementations which is less generic but easier to use in Zig. Example Use This repository defines a simple Pos (position) type which is just a pair of 'isize's. This can be converted to an from user types if you already have a position type in use. To use this field of view function, simply call 'compute_fov' with the starting location, the generic map structure, an ArrayList which will be used to mark visible locations, and a function pointer which takes a position and the map, and returns a boolean indicating whether the given position is blocked on the map. This keeps the map type and the concept of 'blocking' tiles in the user's control. However, the return type (the visible tiles) is always an ArrayList(Pos), unlike the Rust and Python where these are generic. ```zig // The user must define a function which takes a Pos and the user's map type, and returns // whether the given position is blocked in the map. fn is_blocking_fn(pos: Pos, tiles: []const []const isize) bool { return !inside_map(pos, tiles) or tiles[@intCast(usize, pos.y)][@intCast(usize, pos.x)] == 1; } <code>// This 'use_fov' function is an example of using 'compute_fov'. fn use_fov() void { const origin = Pos.new(3, 0); // The map, in this case an array of slices, each containing an isize. If the isize is 1, the tile // is blocked. If the isize is 0 it is not blocked. const tiles = [_][]const isize{ &amp;.{ 0, 0, 0, 0, 0, 0, 0 }, &amp;.{ 1, 1, 1, 1, 0, 0, 0 }, &amp;.{ 0, 0, 0, 1, 0, 0, 0 }, &amp;.{ 0, 0, 0, 1, 0, 0, 0 } }; // Create the arraylist to store visible tiles. var allocator = std.heap.GeneralPurposeAllocator(.{}){}; var visible = ArrayList(Pos).init(allocator.allocator()); visible.deinit(); // Compute FoV using the symmetric shadow casting algorithm. try compute_fov(origin, tiles[0..], &amp;visible, is_blocking_fn); // Now the 'visible' array list contains a series of Pos values indicating which positions were // visible. } </code> ``` Note that the 'compute_fov' function takes a pointer to an ArrayList instead of creating the ArrayList itself in order to allow the user to re-use an existing ArrayList, avoiding additional allocations.
[]
https://avatars.githubusercontent.com/u/825?v=4
zia
wunki/zia
2023-01-25T05:48:15Z
Zia is a minimal command line tool which makes you learn Zig 10% faster.
main
2
1
0
1
https://api.github.com/repos/wunki/zia/tags
-
[ "zig" ]
126
false
2024-12-28T20:29:50Z
true
false
unknown
github
[]
Zia (/seeya:/) Zia is a minimal command line tool which makes you learn Zig 10% faster. That is, if you add it to your Shell at startup. If you do that, every time your shell starts you will get a new random buildin function from Zig and its documentation. Since we have all the functions and documentation built into the binary, it's <em>blazingly</em> fast. This is all you get: Licensing Zia is released under the MIT license.
[]
https://avatars.githubusercontent.com/u/74600205?v=4
zi-status
JungerBoyo/zi-status
2023-02-05T22:39:06Z
Xorg status bar written in zig.
main
0
1
0
1
https://api.github.com/repos/JungerBoyo/zi-status/tags
MIT
[ "alsa", "dwmstatus", "xorg", "zig" ]
95
false
2023-06-24T12:21:31Z
true
false
unknown
github
[]
zi-status Currently shows <ul> <li>internet connection state (ip+mask+speed+type{wifi,ethernet}+SSID(only wifi)+signal strength(only wifi)</li> <li>date and time info</li> <li>battery info</li> <li>sound level info (ALSA)</li> <li>ram memory usage in MB (Total mem - Available mem)</li> <li>weather info (temp+humidity+sunset)</li> </ul> Configuration instructions Under src/ there is config.zig file. In there you can adjust available config parameters that are mostly self-explanatory. Config argument <code>WEATHER_X_API_KEY</code> is a string that you get after making an account at https://api-ninjas.com. There you get 50k free API requests per month. After adjusting the config enter the project directory and: <code>zig build -Drelease-fast=true</code> It will build the project and ouput the executable under <code>$PROJ_DIR/zig-out/bin</code> Running instructions <code>zi-status</code> takes one optional* <code>timezone</code> parameter in format (+/-)NN00 where N is a digit. For example for timezone UTC+1 the argument should be +0100. Format is based on one that <code>timedatectl</code> command returns. Example of how to extract it from timedatectl output: <code>timedatectl | grep zone | awk '{print$5}' | tr -d "\)"</code> *if no timezone arg is passed timezone +0000 is assumed
[]
https://avatars.githubusercontent.com/u/6756180?v=4
riscv64-hello-linux
kassane/riscv64-hello-linux
2022-08-21T16:28:25Z
A simple program for Linux on RISC-V 64, written in Rust and Zig
hello-zig
0
1
0
1
https://api.github.com/repos/kassane/riscv64-hello-linux/tags
GPL-2.0
[ "cross-platform", "risc-v", "riscv", "rust", "zig" ]
35
true
2024-08-24T19:45:10Z
true
false
unknown
github
[]
Hello Linux RISC-V 64 This tiny tool lets you print some information from <code>/proc</code> and <code>uname</code> from Linux on RISC-V 64. Build Rust Version You will need <a>Rust</a> and the linker from <code>riscv64-linux-gnu-gcc</code>. <code>sh cargo build --release</code> or <code>zig</code> linker: ```sh cargo install cargo-zigbuild cargo zigbuild --release ``` Zig version You will need <a>Zig</a> ```sh zig version v0.11 or higher (default self-hosting compiler [stage3]) zig build -Doptimize= -Dtarget=arch-os-libc mode = ReleaseSafe|ReleaseFast|ReleaseSmall specific target zig build -Doptimize= -Dtarget=riscv64-linux -Dcpu=baseline_rv64+v # Allwinner D1 more features RISC-V: https://github.com/lupyuen/zig-bl602-nuttx/issues/1 Execute (after builded) ./zig-out/bin/hello-zig or run directly (default: host target) zig build run -Doptimize= -Dtarget=riscv64-linux all targets zig targets | jq .libc ``` Run via <a><code>cpu</code></a> <code>sh cpu -key ~/.ssh/cpu_rsa -timeout9p 2000ms target-host \ ./target/riscv64gc-unknown-linux-gnu/release/hello-rust or ./zig-out/bin/hello-zig</code>
[]
https://avatars.githubusercontent.com/u/337093?v=4
tftp_client
tetsu-koba/tftp_client
2023-01-06T07:36:41Z
tftp client written in Zig language
main
0
1
0
1
https://api.github.com/repos/tetsu-koba/tftp_client/tags
MIT
[ "zig" ]
66
false
2024-06-17T01:48:59Z
true
false
unknown
github
[]
tftp_client <a>tftp</a> client written in Zig language How to build <code>shell-session $ zig build $ ls -l zig-out/bin/tftp_client -rwxrwxr-x 1 koba koba 1705368 Jan 9 16:32 zig-out/bin/tftp_client</code> Usage <code>shell-session $ ./zig-out/bin/tftp_client Usage: ./zig-out/bin/tftp_client get|put host remote_filename [local_filename]</code> <code>shell-session $ ./zig-out/bin/tftp_client get localhost hello.txt 1673249781311:send_bytes=18, "\0\1hello.txt\0octet\0", a=127.0.0.1:69 1673249781314:recv_bytes=18, [00 03 00 01 ...], os.linux.sockaddr{ .family = 2, .data = { 169, 222, 127, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 } } 1673249781314:send_bytes=4, [00 04 00 01 ]</code> Now verbose mode is hard coded to be true.
[]
https://avatars.githubusercontent.com/u/107234593?v=4
zig-wii.github.io
zig-wii/zig-wii.github.io
2022-06-14T16:50:10Z
Website for zig-wii
master
0
1
0
1
https://api.github.com/repos/zig-wii/zig-wii.github.io/tags
-
[ "website", "wii", "zig" ]
34
false
2022-06-14T17:05:12Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/635049?v=4
zig-playdate
chances/zig-playdate
2022-05-17T23:40:24Z
Zig template for building Playdate games & apps
main
0
1
0
1
https://api.github.com/repos/chances/zig-playdate/tags
MIT
[ "playdate", "zig" ]
12
false
2022-12-07T04:47:38Z
true
false
unknown
github
[]
zig-playdate Zig template for building Playdate games &amp; apps
[]
https://avatars.githubusercontent.com/u/8497012?v=4
zig-cli-color
apple-x-co/zig-cli-color
2022-08-14T06:21:53Z
for learning
main
0
1
0
1
https://api.github.com/repos/apple-x-co/zig-cli-color/tags
-
[ "zig" ]
82
false
2023-11-01T17:25:33Z
true
false
unknown
github
[]
zig-cli-color Build <code>bash zig build -Doptimize=ReleaseFast</code> Run <code>bash zig build run</code> Usage ```zig const std = @import("std"); const Color = @import("color.zig").Color; var allocator = std.heap.page_allocator; var color = Color.init(allocator); defer color.deinit(); std.debug.print("{s}{s}\n", .{ color.fgBlack("Foreground BLACK"), color.reset() }); ```
[]
https://avatars.githubusercontent.com/u/3477132?v=4
advent-of-code
anthonycorletti/advent-of-code
2022-12-21T22:06:52Z
https://adventofcode.com/
main
0
1
1
1
https://api.github.com/repos/anthonycorletti/advent-of-code/tags
-
[ "advent-of-code", "ruby", "rust", "zig" ]
189
false
2024-12-07T01:25:04Z
false
false
unknown
github
[]
advent-of-code <ul> <li><a>2024</a> zig 🦎</li> <li><a>2023</a> ruby 💎</li> <li><a>2022</a> rust ⚙️</li> </ul>
[]
https://avatars.githubusercontent.com/u/1892046?v=4
zig_astar
nsmryan/zig_astar
2022-09-04T18:07:37Z
Simple implementation of the A-Star algorithm in Zig
master
0
1
0
1
https://api.github.com/repos/nsmryan/zig_astar/tags
-
[ "astar", "library", "zig", "ziglang" ]
4
false
2024-12-28T19:39:24Z
true
false
unknown
github
[]
Zig AStar This repository contains a simple implementation of the A-Star algorithm in Zig. This is not intended to be fancy. However, it does take a user-defined position type and distance function, and does not assume anything about the space that the pathfinding takes place in. Instead the algorithm expects the user to drive it, tracking paths and asking the user for the neighbors of a particular location. When the algorithm finds a path to the end location it will report that it is done. This is similar to an iterator, and avoids requiring any kind of user defined map type or "neighbors" function to be provided. The implementation uses the std.ArrayList and std.PriorityQueue, and takes an allocator from the user. See below for an example use. Notice that the user code drives the search by calling 'step', and feeding back the requested slice of neighbor positions. ```zig const SimplePos = struct { x: isize, y: isize, <code>pub fn init(x: isize, y: isize) SimplePos { return SimplePos{ .x = x, .y = y }; } </code> }; fn simple_distance(start: SimplePos, end: SimplePos) usize { const x_dist = std.math.absInt(start.x - end.x) catch unreachable; const y_dist = std.math.absInt(start.y - end.y) catch unreachable; return @intCast(usize, std.math.min(x_dist, y_dist)); } pub main() void { const allocator = std.heap.page_allocator; <code>const PathFinder = Astar(SimplePos, simple_distance); var neighbors = ArrayList(SimplePos).init(allocator); defer neighbors.deinit(); const start = SimplePos.init(0, 0); const end = SimplePos.init(4, 4); var result = try finder.pathFind(start, end); while (result == .neighbors) { const pos = result.neighbors; neighbors.clearRetainingCapacity(); const offsets: [3]isize = .{ -1, 0, 1 }; for (offsets) |offset_x| { for (offsets) |offset_y| { const new_x = pos.x + offset_x; const new_y = pos.y + offset_y; // User defined validity function 'IsValid' not shown. if (!IsValid(new_x, new_y)) { continue; } const next_pos = SimplePos.init(new_x, new_y); try neighbors.append(next_pos); } } result = try finder.step(neighbors.items); } // The 'result' variable is now either .done, with the Path structure containing the // path from start to end, or .no_path indicating that there is no valid path. switch (result) { .no_path =&gt; { // Error }, .done =&gt; |path| { // Path from start to end of type Path(SimplePos). }, .neighbors =&gt; { unreachable }, } </code> } ```
[]
https://avatars.githubusercontent.com/u/5464072?v=4
s3cmd
nektro/s3cmd
2022-11-15T22:17:10Z
A drop-in replacement for s3tools/s3cmd written in Ziglang for better performance and bootstrappability.
master
0
1
0
1
https://api.github.com/repos/nektro/s3cmd/tags
GPL-2.0
[ "zig" ]
14
false
2024-06-22T18:27:32Z
true
false
unknown
github
[]
s3cmd A drop-in replacement for https://github.com/s3tools/s3cmd written in Ziglang for better performance and bootstrappability. <blockquote> Command line tool for querying and managing Amazon S3 services. </blockquote> What is Amazon S3 Amazon Simple Storage Service (Amazon S3) provides a managed internet-accessible storage service where anyone can store any amount of data and retrieve it later again. S3 is a paid service operated by Amazon. Before storing anything into S3 you must sign up for an "AWS" account (where AWS = Amazon Web Services) to obtain a pair of identifiers: Access Key and Secret Key. You will need to give these keys to S3cmd. Think of them as if they were a username and password for your S3 account. Built With <ul> <li>Zig 0.10.0</li> <li>See <a><code>zigmod.yml</code></a> and <a><code>zigmod.lock</code></a></li> </ul> Supported Commands <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd mb</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd rb</code> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> <code>s3cmd ls</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd la</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd put</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd get</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd del</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd rm</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd restore</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd sync</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd du</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd info</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd cp</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd modify</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd mv</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd setacl</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd setpolicy</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd delpolicy</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd setcors</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd delcors</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd payer</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd multipart</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd abortmp</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd listmp</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd accesslog</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd sign</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd signurl</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd fixbucket</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd ws-create</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd ws-delete</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd ws-info</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd expire</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd setlifecycle</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd getlifecycle</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <code>s3cmd dellifecycle</code>
[]
https://avatars.githubusercontent.com/u/2828351?v=4
Zig-LC4k
bcrist/Zig-LC4k
2022-11-25T19:45:28Z
Generate ispMach4000 CPLD bitstreams directly from Zig code
main
7
1
0
1
https://api.github.com/repos/bcrist/Zig-LC4k/tags
MIT
[ "cpld", "cplds", "lattice", "zig", "zig-library", "zig-package", "ziglang" ]
894
false
2025-04-23T13:57:08Z
true
true
0.14.0
github
[ { "commit": "32b5e5e57554cdf549da81e7808a5fb37fd12154", "name": "console_helper", "tar_url": "https://github.com/bcrist/Zig-ConsoleHelper/archive/32b5e5e57554cdf549da81e7808a5fb37fd12154.tar.gz", "type": "remote", "url": "https://github.com/bcrist/Zig-ConsoleHelper" }, { "commit": "00416cf2cb4681c23533e0e804dc13c573a6eb28", "name": "limp", "tar_url": "https://github.com/bcrist/limp/archive/00416cf2cb4681c23533e0e804dc13c573a6eb28.tar.gz", "type": "remote", "url": "https://github.com/bcrist/limp" }, { "commit": "ff0a3dc2d0887cddd4076adf85e55a1fedc6feff", "name": "re4k", "tar_url": "https://github.com/bcrist/RE4k/archive/ff0a3dc2d0887cddd4076adf85e55a1fedc6feff.tar.gz", "type": "remote", "url": "https://github.com/bcrist/RE4k" } ]
Lattice ispMach4000 CPLD configuration in Zig A library for creating and manipulating configuration bitstreams for LC4k CPLDs, using Zig code. This project uses reverse-engineered fuse maps from the <a>RE4k</a> project. Device Support All LC4032, LC4064, and LC4128 device variants are supported, including -V, -B, -C, -ZC, and -ZE variants. LC4256 and larger devices are not supported at this time. Automotive (LA4xxx) variants may or may not use the same fusemaps as their LC counterparts, but please don't use this project for any automotive or other safety-critical applications. Usage Add the library to your project through the Zig package manager: <code>zig fetch --save git+https://github.com/bcrist/zig-lc4k</code> In your <code>build.zig</code>, you can then add an import for the <code>lc4k</code> module: <code>zig my_exe.root_module.addImport("lc4k", b.dependency("LC4k", .{}).module("lc4k"));</code> Workflow To use the library, you first need to construct one of the device configuration structs defined in the <code>lc4k</code> module (e.g. <code>lc4k.LC4032ZE_TQFP48</code>). Usually this is done manually, initializing the macrocells and other configuration necessary to define your design, using Zig code as a low-level pseudo-HDL. Check the examples directory for more details. You can also load an existing bitstream/JEDEC file, e.g. for reverse engineering: <code>zig const file_contents = try std.fs.cwd().readFileAlloc(allocator, "path/to/bitstream_file.jed", 1000000); const bitstream = try lc4k.LC4032ZE_TQFP48.parse_jed(allocator, file_contents); const results = try lc4k.LC4032ZE_TQFP48.disassemble(allocator, bitstream); const chip = results.config;</code> Note that while this library includes a basic expression parser, it does not and will not support synthesizing a design from Verilog, VHDL, ABEL, or any other HDL. It is my opinion that such workflows often don't allow sufficient control over how the limited hardware resources are utilized, and designs that will fit in 32-128 macrocell CPLDs are rarely complex enough where such an abstracted representation is necessary. Once you have your in-memory representation of the design, you can do a number of things with it: <ul> <li>Generate an HTML report detailing the design, including timing information.</li> <li>Export the design as a JEDEC or SVF file for programming devices.</li> <li>Simulate your design or write tests to verify its functionality.</li> <li>Write your own Zig code that does whatever you want.</li> </ul> Logic Parser An expression parser is included as a more convenient way to define the logic to assign to a particular macrocell, compared to manually defining product terms with, e.g. <code>signal.when_high().pt().and_factor(...)</code> which can quickly become hard to read. To use the logic parser, you will need three things: * A general purpose allocator used for temporary data needed while parsing (does not retain any allocations between calls to the parser). * An arena used to allocate the final results of parsing (arrays of product terms and factors). * A <code>*const Names</code> used to map identifiers within expressions to device signals. For examples of initializing a parser, check the <a>examples</a>. Once you have a parser, there are several ways to parse an expression: * <code>Logic_Parser.pt(equation, options)</code>: Generates a single product term, suitable for assignment to a GLB config's <code>shared_pt_enable</code>, etc. * <code>Logic_Parser.pt_with_polarity(equation, options)</code>: Generates a single product term, suitable for assignment to a GLB config's <code>shared_pt_clock</code>, etc, where the product term can be inverted to support sum expressions. * <code>Logic_Parser.sum(equation, options)</code>: Generates an array of product terms, for use when you want to process the results more before using them * <code>Logic_Parser.sum_with_polarity(equation, options)</code>: Generates an array of product terms suitable for assignment to <code>five_pt_fast_bypass</code>, etc, where the result can be inverted to support product-of-sums expressions. * <code>Logic_Parser.logic(equation, options)</code>: Suitable for assignment to a macrocell config's <code>logic</code> field. * <code>Logic_Parser.assign_logic(chip, mc_signals, equation, options)</code>: Unlike all the previous functions, this form allows the final result of the equation to have multiple bits. Rather than returning the parsed logic, it will automatically assign each bit of the result to the macrocell logic field corresponding to the same bit in the <code>mc_signals</code> array. When the <code>logic</code> or <code>assign_logic</code> forms are used, it will attempt to use the logic mode which uses the fewest resources: * If the equation or its complement use only one product term, then <code>pt0</code> or <code>pt0_inverted</code> will be used so that the macrocell's other PTs can be routed to another cluster. * If the "top level" operation in the equation is an XOR, and one side of it (or its complement) uses only one PT, then <code>sum_xor_pt0</code> or <code>sum_xor_pt0_inverted</code> will be used, unless <code>sum</code> or <code>sum_inverted</code> would use fewer total PTs. * Otherwise <code>sum</code> or <code>sum_inverted</code> will be used (whichever uses fewer total PTs). Note: the <code>input_buffer</code> and <code>sum_xor_input_buffer</code> modes will never be generated. Parser Options <ul> <li><code>Options.max_product_terms</code>: Allows limiting the number of product terms that can be produced before an error will be generated. By default, up to 80 PTs can be generated (the maximum that exist in each GLB)</li> <li><code>Options.optimize</code>: When enabled, expressions will be optimized using the Quine-McCluskey-Petrick method. This optimization is exponential in time and space complexity, so it is not enabled by default. When disabled, expressions will be normalized if they are not in sum-of-products form, and many symbolic simplifications will be performed if possible, but there is no guarantee that the minimum number of product terms will be used.</li> <li><code>Options.dont_care</code>: When optimization is enabled, a secondary equation can be provided here to indicate conditions where the result does not matter. The optimizer may then be able to use fewer product terms.</li> </ul> Options are passed to the the <code>Logic_Parser</code> through an <code>anytype</code> parameter. Arbitrary additional names can be defined in this struct and they can be used in the expression as if they had been defined in the <code>Names</code> struct. See the <a>gray code counter</a> example for a demonstration of this. Parser Syntax ``` ;;;; Basics ;;;; ; Anything between a semicolon and the next LF (\n) character is considered a comment. abcd ; Identifiers represent named signals or buses, defined by the Names struct. a123 ; Identifiers may contain ASCII letters, digits, "_", ".", or "$" but may not start with a digit. 0 ; Literals are numeric constants representing specific bit patterns. 123 ; Decimal literals are considered to have the minimum number of bits required to store their value. 8'0 ; You can specify the number of bits before the literal value by separating them with the ; single-quote ('), similar to Verilog. 0xFF ; You can specify hex literals with the "0x" or "0h" prefixes (they are all equivalent). FF ; You can also use the "#" character prefix to indicate a hex literal. 0o77 ; Octal literals can be specified with "0o". 0b11 ; And binary literals with "0b". 'hFF ; Just "h", "x", "o", or "b" works, as long as it's not the very first character of the literal. ; All literals must start with a digit, "'", "-", or "#". 8'xF ; Hex/octal/binary literal bits = log2(base) * num_digits, but this can be overridden. (expr) ; Parentheses can be used to group subexpressions. ;;;; Operations ;;;; ; Listed in order of increasing binding power. A | B ; Bitwise OR. A and B must have the same bit width or one of them must have width of 1 bit. A + B ; Bitwise OR (alternate style) A ^ B ; Bitwise XOR. A and B must have the same bit width or one of them must have width of 1 bit. ; When mixed, OR and XOR operations are performed from left to right. A &amp; B ; Bitwise AND. A and B must have the same bit width or one of them must have width of 1 bit. A * B ; Bitwise AND (alternate style) A == B ; Syntactic sugar for &amp;~(A^B). A and B must have same width; the result will always be 1 bit. A != B ; Syntactic sugar for |(A^B). A and B must have same width; the result will always be 1 bit. ~ A ; Ones' complement. The result will have the same bit width as A. ! A ; Ones' complement (alternate style) | A ; Condensing OR. A may have any bit width; the result will always be 1 bit. + A ; Condensing OR (alternate style) ^ A ; Condensing XOR (even parity generator). A may have any width; the result will always be 1 bit. &amp; A ; Condensing AND. A may have any bit width; the result will always be 1 bit. * A ; Condensing AND (alternate style) @pad A ; Converts any macrocell feedback signals in A to the corresponding macrocell's I/O pad signal. @fb A ; Converts any macrocell I/O signals in A to the corresponding macrocell's feedback signal. ; Extraction operator: A[0] ; Extract bit 0. The LSB has index 0. A[7 5 3] ; Extract and concatenate bits 7, 5, and 3. Bit 3 will be the LSB of the result. A[3 5 7] ; Illegal; indices must be listed in big-endian order to avoid accidentally swapping signals. A[&gt;7 5 3] ; Same as above; explicitly calls out big-endian ordering of concatenation. A[7&gt;5&gt;3] ; Same as above; &gt; can be duplicated and placed anywhere within [ ]. A[&lt;3 5 7] ; Same as above; using little-endian ordering. A[&lt;7 5 3] ; Swapping relative order of bits is allowed when endianness is explicit. A[7:4] ; Extract bits 4-7, both endpoints inclusive. Bit 4 will be the LSB of the result. A[&gt;7:4] ; Same as above; explicitly big-endian. A[&lt;4:7] ; Same as above; explicitly little-endian. A[&lt;7:4] ; Extract bits 4-7, reversed. Bit 7 will be the LSB and bit 4 the MSB. A[&gt;4:7] ; Same as above; using big-endian ordering. A[4:7] ; Illegal; endianness must be explicit when extracting a reversed range. A[:] ; Endpoints that are omitted are assumed to be either 0 or bits(A)-1. A[7 3 1:0] ; Individual bits and ranges can be mixed and matched. A[B] ; Define a mux by using an identifier instead of a constant. bits(A) must == 2^bits(B). A[B C] ; Illegal; only a single non-constant expression is allowed for muxes. ; Concatenation operator: {A B} ; Concatenate A and B. B[0] will be the LSB of the result. {&gt;A B} ; Same as above; explicitly calls out big-endian ordering. {&lt;A B} ; Concatenate A and B; little-endian. A[0] will be the LSB of the result. {A B C} ; Any number of expressions can be concatenated at once. ```
[]
https://avatars.githubusercontent.com/u/62678643?v=4
ZigBook
C-BJ/ZigBook
2022-07-11T08:59:01Z
A book for learning Zig language and toolchain.
main
0
1
0
1
https://api.github.com/repos/C-BJ/ZigBook/tags
CC0-1.0
[ "zig" ]
26
false
2023-11-24T09:02:53Z
false
false
unknown
github
[]
ZigBook <strong>README:</strong> <a>English</a> <a>简体中文</a> <a>繁體中文</a><a></a><a></a>
[]
https://avatars.githubusercontent.com/u/110142614?v=4
zleep
gajirou/zleep
2022-10-11T10:01:29Z
zig で sleep 時にプログレスバーを表示するだけのコマンド
main
0
1
0
1
https://api.github.com/repos/gajirou/zleep/tags
-
[ "zig" ]
4
false
2022-10-20T01:23:07Z
false
false
unknown
github
[]
zleep zig で sleep 時にプログレスバーを表示するだけのコマンド。 利用方法 ``` ビルド zig build-exe -Drelease-small zleep.zig sleep する秒数を引数で入力 ./zleep 5 ファイル指定で実行 zig run zleep.zig -- 5 ``` 実行イメージ
[]
https://avatars.githubusercontent.com/u/351529?v=4
zig-soroban-sdk
leighmcculloch/zig-soroban-sdk
2023-01-06T19:33:02Z
A Soroban SDK for smart contracts written in Zig. Unreleased. Unfit for use. Experimental. Use at your own risk.
main
0
1
0
1
https://api.github.com/repos/leighmcculloch/zig-soroban-sdk/tags
-
[ "smart-contracts", "soroban", "stellar", "zig", "ziglang" ]
34
false
2024-09-03T07:10:30Z
true
true
0.13.0
github
[]
zig-soroban-sdk | <a>Docs</a> | <a>Examples</a> | | --- | --- | A <a>Soroban</a> SDK for smart contracts written in <a>Zig</a>. Unreleased. Unfit for use. Experimental. Use at your own risk.
[]
https://avatars.githubusercontent.com/u/85593302?v=4
knarkzel.github.io
svelterust/knarkzel.github.io
2022-10-18T12:53:31Z
Personal website in org-mode
master
0
1
1
1
https://api.github.com/repos/svelterust/knarkzel.github.io/tags
-
[ "emacs", "rust", "zig" ]
3,278
false
2023-01-20T20:10:36Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/107519028?v=4
annotated-zig
better-zig/annotated-zig
2022-07-27T20:16:08Z
zig 知名项目源码分析
main
0
1
0
1
https://api.github.com/repos/better-zig/annotated-zig/tags
MIT
[ "zig", "ziglang" ]
1
false
2022-09-08T15:40:27Z
false
false
unknown
github
[]
annotated-zig zig 知名项目源码分析
[]
https://avatars.githubusercontent.com/u/85593302?v=4
oddos
svelterust/oddos
2022-10-07T23:41:35Z
OddOS, made in Zig
master
0
1
0
1
https://api.github.com/repos/svelterust/oddos/tags
-
[ "os", "zig" ]
42
false
2022-10-07T23:42:20Z
true
false
unknown
github
[]
oddos <code>shell git clone https://github.com/knarkzel/oddos cd oddos nix develop zig build run</code> Debug with gdb Start <code>qemu</code> first, then do following: <code>zig build gdb (gdb) target remote localhost:1234</code>
[]
https://avatars.githubusercontent.com/u/337093?v=4
hexdump
tetsu-koba/hexdump
2023-01-02T11:42:41Z
A hexdump utility written in zig language.
main
0
1
0
1
https://api.github.com/repos/tetsu-koba/hexdump/tags
Unlicense
[ "zig" ]
12
false
2024-09-06T10:05:33Z
true
false
unknown
github
[]
hexdump A hexdump utility written in zig language. Usage <code>shell-session $ ./hexdump Usage: ./hexdump input_file $ ./hexdump ./hexdump |head -5 00000000 7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00 |.ELF............| 00000010 02 00 b7 00 01 00 00 00 7c e9 21 00 00 00 00 00 |........|.!.....| 00000020 40 00 00 00 00 00 00 00 00 83 12 00 00 00 00 00 |@...............| 00000030 00 00 00 00 40 00 38 00 08 00 40 00 13 00 11 00 |[email protected]...@.....| 00000040 06 00 00 00 04 00 00 00 40 00 00 00 00 00 00 00 |........@.......| $</code>
[]
https://avatars.githubusercontent.com/u/121067143?v=4
we4k
ONE-RANDOM-HUMAN/we4k
2022-12-19T23:43:35Z
A chess engine designed to fit into 4096 bytes.
main
0
1
0
1
https://api.github.com/repos/ONE-RANDOM-HUMAN/we4k/tags
GPL-3.0
[ "ai", "assembly", "chess", "chess-ai", "chess-engine", "zig" ]
1,671
false
2025-04-03T18:21:36Z
true
false
unknown
github
[]
we4k we4k is no longer in development. New development is focused on <a>STRO4K</a> we4k is a chess engine designed to fit into 4096 bytes. Building we4k requires nasm and the latest Zig compiler. Only Linux and cpus with AVX2 and BMI2 are supported. <code>cd src/asm nasm -f elf64 combined.asm cd ../.. zig build install -Drelease-small -Dcpu=skylake-vzeroupper</code> The binary could be made to fit into 4096 bytes using <code>sstrip</code>, <code>vondehi</code>, and mrbdzz's decompression script. However, this is no longer possible with newer versions of the Zig compiler. <code>build4k.sh</code> attempts to build we4k and pack it into 4096 bytes. <code>./build4k.sh we4k</code> Questions Why is it called we4k? <code>Score of we4k-86762f9 vs 4ku-9eea311: 3 - 95 - 2 [0.040] 100 ... we4k-86762f9 playing White: 0 - 50 - 0 [0.000] 50 ... we4k-86762f9 playing Black: 3 - 45 - 2 [0.080] 50 ... White vs Black: 45 - 53 - 2 [0.460] 100 Elo difference: -552.1 +/- 257.1, LOS: 0.0 %, DrawRatio: 2.0 % Finished match</code> Where was there claimed to be only one Zig function? After compilation, only one Zig function remains after inlining and dead code elimination. Thanks we4k was developed with contributions from many others. In particular * The Stockfish Team - we4k was tuned using a large number Fishtest games. * sqrmax - for dedicating a large amount of time to reading the assembly and providing suggestions. * mrbdzz - for creating the decompression script used. * kanchess - for creating and donating the logo
[]
https://avatars.githubusercontent.com/u/99076655?v=4
ziglearn
coderonion/ziglearn
2022-12-05T10:59:51Z
Repo for https://ziglearn.org content. Get up to speed with Zig quickly.
master
0
1
0
1
https://api.github.com/repos/coderonion/ziglearn/tags
MIT
[ "learn", "learning", "zig", "ziglang" ]
176
true
2023-06-03T13:32:29Z
false
false
unknown
github
[]
ziglearn Repo for https://ziglearn.org content. Feedback and PRs welcome. How to run the tests <ol> <li><code>zig run test-out.zig</code></li> <li><code>zig test do_tests.zig</code></li> </ol>
[]
https://avatars.githubusercontent.com/u/3249887?v=4
zig_lazy_updater
mariogt/zig_lazy_updater
2022-07-16T23:58:00Z
Script to update/install the latest dev build of Zig into your $HOME folder
main
0
1
0
1
https://api.github.com/repos/mariogt/zig_lazy_updater/tags
AGPL-3.0
[ "bash", "zig", "zig-lang" ]
1,128
false
2025-03-18T01:39:28Z
false
false
unknown
github
[]
zig_lazy_updater Script to update/install Zig's latest Linux dev build into your $HOME folder. If you don't have a zig installation in your $HOME, then this script will install the latest Zig dev release (from https://ziglang.org/download/) in a folder called "zig" in your $HOME directory. If you have already installed Zig in the $HOME/zig folder (and added it to your $PATH), then this script will check the versions of the local installation vs the latest official dev release, and will update the local installation if needed. Beware that this script will delete the old zig folder present in your $HOME Feel free to fork and mod this script to fit your needs.
[]
https://avatars.githubusercontent.com/u/43040593?v=4
OpenCSE
dantecatalfamo/OpenCSE
2022-08-18T06:20:32Z
Free implementation of the Can't Stop Express dice game.
master
0
1
0
1
https://api.github.com/repos/dantecatalfamo/OpenCSE/tags
GPL-3.0
[ "dice", "game", "zig" ]
25
false
2023-05-25T13:50:05Z
true
false
unknown
github
[]
Open Can't Stop Express Free implementation of the <a>Can't Stop Express</a> dice game. <code>+----------------------------------------------------------------------+ | A | B | C | D | 5th | |-----+----+-------------------------+------------+--------------------+ | 100 | 2 | □ □ □ □ | □ | □ □ □ □ □ | | | □ □ □ □ □ □ □ □ | | 70 | 3 | □ □ □ □ | □ | □ □ □ □ □ | | | □ □ □ □ □ □ □ □ | | 60 | 4 | □ □ □ □ | □ | □ □ □ □ □ | | | □ □ □ □ □ □ □ □ | | 50 | 5 | □ □ □ □ | □ | □ □ □ □ □ | | +--------------------+ | 40 | 6 | □ □ □ □ | □ | □ □ □ □ □ | | | | 30 | 7 | □ □ □ □ | □ | □ □ □ □ □ | | | | 40 | 8 | □ □ □ □ | □ | □ □ □ □ □ | | | | 50 | 9 | □ □ □ □ | □ | □ □ □ □ □ | | | | 60 | 10 | □ □ □ □ | □ | □ □ □ □ □ | | | | 70 | 11 | □ □ □ □ | □ | □ □ □ □ □ | | +---------+ | 100 | 12 | □ □ □ □ | □ | □ □ □ □ □ | | | Total | +----------+-------------------------+------------+---------+ | -200 | 0 | + + + + + | + 0 | = +0 | +------------------------------------------------+</code> Dice pairs are entered separated by a space. For example <code>3 5</code>.
[]
https://avatars.githubusercontent.com/u/9960133?v=4
zig-pinephone-mach
lupyuen/zig-pinephone-mach
2022-07-24T06:04:29Z
(Experimental) Mach Zig Game Engine on PinePhone
main
0
1
0
1
https://api.github.com/repos/lupyuen/zig-pinephone-mach/tags
Apache-2.0
[ "gamedev", "graphics-engine", "mach", "opengles", "pinephone", "webgpu", "zig" ]
76
false
2022-07-24T06:45:24Z
false
false
unknown
github
[]
(Experimental) Mach Zig Game Engine on PinePhone Can we run the Mach Game Engine (in Zig) on PinePhone? https://machengine.org/ https://github.com/hexops/mach Let's find out! (With Manjaro Phosh) <code>text ██████████████████ ████████ manjaro@manjaro-arm ██████████████████ ████████ ------------------- ██████████████████ ████████ OS: Manjaro ARM Linux aarch64 ██████████████████ ████████ Host: Pine64 PinePhone (1.2) ████████ ████████ Kernel: 5.18.3-1-MANJARO-ARM ████████ ████████ ████████ Uptime: 1 hour, 48 mins ████████ ████████ ████████ Packages: 806 (pacman) ████████ ████████ ████████ Shell: bash 5.1.16 ████████ ████████ ████████ Resolution: 720x1440 ████████ ████████ ████████ Terminal: node ████████ ████████ ████████ CPU: (4) @ 1.152GHz ████████ ████████ ████████ Memory: 507MiB / 1991MiB ████████ ████████ ████████ ████████ ████████ ████████</code> Build Mach Follow these steps to download Zig, download Mach and build Mach on PinePhone... <code>bash $ curl -O -L https://ziglang.org/builds/zig-linux-aarch64-0.10.0-dev.3080+eb1b2f5c5.tar.xz $ tar xf zig-linux-aarch64-0.10.0-dev.3080+eb1b2f5c5.tar.xz $ export PATH="$HOME/zig-linux-aarch64-0.10.0-dev.3080+eb1b2f5c5:$PATH" $ git clone https://github.com/hexops/mach $ cd mach $ zig build example-rotating-cube -Ddawn-from-source=true</code> <a>(See the complete log)</a> Be patient, it takes roughly 1.5 hours for the first build. Subsequent builds will complete in seconds. Missing Arm64 Atomics Mach fails to build on PinePhone due to Missing Arm64 Atomics... <code>bash $ zig build example-rotating-cube -Ddawn-from-source=true LLD Link... ld.lld: error: undefined symbol: __aarch64_ldadd8_relax ld.lld: error: undefined symbol: __aarch64_ldadd8_acq ld.lld: error: undefined symbol: __aarch64_ldadd8_rel ld.lld: error: undefined symbol: __aarch64_ldadd8_acq_rel ld.lld: error: undefined symbol: __aarch64_ldadd4_relax ld.lld: error: undefined symbol: __aarch64_ldadd4_acq ld.lld: error: undefined symbol: __aarch64_ldadd4_rel ld.lld: error: undefined symbol: __aarch64_ldadd4_acq_rel ld.lld: error: undefined symbol: __aarch64_swp8_acq_rel ld.lld: error: undefined symbol: __aarch64_cas8_acq_rel</code> <a>(See the complete log)</a> This is caused by Zig's incomplete support for LLVM and Atomics... https://github.com/ziglang/zig/issues/10086 So we copy the Arm64 Atomics from this Rust Implementation... https://github.com/suptalentdev/mustang/blob/master/c-scape/aarch64_outline_atomics/aarch64_outline_atomics/src/lib.rs https://docs.rs/atomic/latest/atomic/struct.Atomic.html Fix Missing Arm64 Atomics To build Mach correctly on PinePhone, apply this fix for the Missing Arm64 Atomics... ```zig //// TODO: To fix the Missing Atomics for Mach Zig Game Engine on PinePhone Manjaro Phosh, //// Insert these lines at the bottom of mach/examples/rotating-cube/main.zig //// //// Here are the Linker Errors for the Missing Atomics: //// https://gist.github.com/lupyuen/ff77c494b0589371b44b6c96f8491e31 //// //// Refer to this issue: https://github.com/ziglang/zig/issues/10086 //// Rust Implementation: https://github.com/suptalentdev/mustang/blob/master/c-scape/aarch64_outline_atomics/aarch64_outline_atomics/src/lib.rs //// Rust Atomic Struct: https://docs.rs/atomic/latest/atomic/struct.Atomic.html pub export fn __aarch64_ldadd4_relax() c_int { _ = puts("TODO: __aarch64_ldadd4_relax"); return 0; } pub export fn __aarch64_ldadd4_acq() c_int { _ = puts("TODO: __aarch64_ldadd4_acq"); return 0; } pub export fn __aarch64_ldadd4_rel() c_int { _ = puts("TODO: __aarch64_ldadd4_rel"); return 0; } pub export fn __aarch64_ldadd4_acq_rel(x: u32, p: [<em>c]u32) u32 { // (</em>p).fetch_add(x, AcqRel) // Add to the current value, returning the previous value. // AcqRel: For loads it uses Acquire ordering. For stores it uses the Release ordering. const ret = p.<em>; _ = printf("__aarch64_ldadd4_acq_rel: x=%d, p=%p, ret=%d\n", x, p, ret); p.</em> +%= x; return ret; } pub export fn __aarch64_ldadd8_relax(x: u32, p: [<em>c]u32) u32 { // (</em>p).fetch_add(x, Relaxed) // Add to the current value, returning the previous value. // Relaxed: No ordering constraints, only atomic operation const ret = p.<em>; _ = printf("__aarch64_ldadd8_relax: x=%d, p=%p, ret=%d\n", x, p, ret); p.</em> +%= x; return ret; } pub export fn __aarch64_ldadd8_acq() c_int { _ = puts("TODO: __aarch64_ldadd8_acq"); return 0; } pub export fn __aarch64_ldadd8_rel(x: u64, p: [<em>c]u64) u64 { // (</em>p).fetch_add(x, AcqRel) // Add to the current value, returning the previous value. const ret = p.<em>; _ = printf("__aarch64_ldadd8_rel: x=%d, p=%p, ret=%d\n", x, p, ret); p.</em> +%= x; return ret; } pub export fn __aarch64_ldadd8_acq_rel(x: u64, p: [<em>c]u64) u64 { // (</em>p).fetch_add(x, AcqRel) // Add to the current value, returning the previous value. // AcqRel: For loads it uses Acquire ordering. For stores it uses the Release ordering. const ret = p.<em>; _ = printf("__aarch64_ldadd8_acq_rel: x=%d, p=%p, ret=%d\n", x, p, ret); p.</em> +%= x; return ret; } pub export fn __aarch64_swp8_acq_rel() c_int { _ = puts("TODO: __aarch64_swp8_acq_rel"); return 0; } pub export fn __aarch64_cas8_acq_rel() c_int { _ = puts("TODO: __aarch64_cas8_acq_rel"); return 0; } extern fn printf(format: [<em>:0]const u8, ...) c_int; extern fn puts(str: [</em>:0]const u8) c_int; ``` After fixing, Mach builds OK on PinePhone... <code>bash $ zig build example-rotating-cube -Ddawn-from-source=true</code> GLFW Error When we run Mach on PinePhone, it fails with a GLFW Error... ```bash $ zig build example-rotating-cube -Ddawn-from-source=true $ export GPU_BACKEND=opengl $ zig-out/bin/example-rotating-cube glfw: error.VersionUnavailable: GLX: Failed to create context: GLXBadFBConfig $ export GPU_BACKEND=opengles $ zig-out/bin/example-rotating-cube glfw: error.VersionUnavailable: EGL: Failed to create context: An EGLConfig argument does not name a valid EGL frame buffer configuration ``` <a>(See complete log)</a> Which might be caused by the OpenGL Version on PinePhone... OpenGL Version PinePhone supports OpenGL version 2.1, which might be too old for Mach... <code>text $ glxinfo | grep "OpenGL version" OpenGL version string: 2.1 Mesa 22.1.3</code> When we set <code>MESA_GL_VERSION_OVERRIDE</code>, Mach fails with a GLSL Error ... ```bash $ zig build example-rotating-cube -Ddawn-from-source=true $ export GPU_BACKEND=opengl $ export MESA_GL_VERSION_OVERRIDE=4.5 $ glxinfo | grep 'OpenGL version' OpenGL version string: 4.5 (Compatibility Profile) Mesa 22.1.3 $ zig-out/bin/example-rotating-cube mach: found OpenGL backend on Unknown adapter: Mali400, OpenGL version 4.5 (Core Profile) Mesa 22.1.3 gpu: validation error: #version 450 Program compilation failed: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES - While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor]). ``` <a>(See the complete log)</a> This says that Mach failed to create the GPU Render Pipeline... ```zig const vs_module = core.device.createShaderModule(&amp;.{ .label = "my vertex shader", .code = .{ .wgsl = @embedFile("vert.wgsl") }, }); const pipeline_descriptor = gpu.RenderPipeline.Descriptor{ .fragment = &amp;fragment, .layout = pipeline_layout, .depth_stencil = null, .vertex = .{ .module = vs_module, .entry_point = "main", .buffers = &amp;.{vertex_buffer_layout}, ``` <a>(Source)</a> Because PinePhone failed to load the <a>OpenGL Shading Language</a> (GLSL) file <a>vert.wgsl</a>. This GLSL Error appears when we set <code>MESA_GL_VERSION_OVERRIDE</code> to 4.4 or above. The GLFW Error appears when we set <code>MESA_GL_VERSION_OVERRIDE</code> to 4.3 or below. So it seems Mach only works with OpenGL / GLSL version 4.4 and above. Which isn't supported on PinePhone. Perhaps PinePhone Pro (with Vulkan) will support Mach. Pinebook Pro Will Mach run on Pinebook Pro? <code>text ██████████████████ ████████ luppy@pinebook ██████████████████ ████████ -------------- ██████████████████ ████████ OS: Manjaro ARM Linux aarch64 ██████████████████ ████████ Host: Pine64 Pinebook Pro ████████ ████████ Kernel: 5.18.5-1-MANJARO-ARM ████████ ████████ ████████ Uptime: 53 mins ████████ ████████ ████████ Packages: 1006 (pacman) ████████ ████████ ████████ Shell: bash 5.1.16 ████████ ████████ ████████ Resolution: 1920x1080 ████████ ████████ ████████ Terminal: node ████████ ████████ ████████ CPU: (6) @ 1.416GHz ████████ ████████ ████████ Memory: 914MiB / 3868MiB ████████ ████████ ████████ ████████ ████████ ████████</code> We run the same steps to build Mach on Pinebook Pro (Manjaro Xfce)... https://github.com/lupyuen/zig-pinephone-mach#build-mach And apply the fix for Missing Arm64 Atomics... https://github.com/lupyuen/zig-pinephone-mach#missing-arm64-atomics <a>(See the build log)</a> (Mach builds on Pinebook Pro in roughly half an hour) Mach fails with the same GLFW Error on Pinebook Pro even though it supports OpenGL 3.1... ```bash $ zig build example-rotating-cube -Ddawn-from-source=true $ export GPU_BACKEND=opengl $ glxinfo | grep 'OpenGL version' OpenGL version string: 3.1 Mesa 22.1.3 $ zig-out/bin/example-rotating-cube glfw: error.VersionUnavailable: GLX: Failed to create context: GLXBadFBConfig ``` <a>(See the complete log)</a> When we set <code>MESA_GL_VERSION_OVERRIDE</code>, Mach fails with the same GLSL Error... ```bash $ zig build example-rotating-cube -Ddawn-from-source=true $ export GPU_BACKEND=opengl $ export MESA_GL_VERSION_OVERRIDE=4.5 $ glxinfo | grep 'OpenGL version' OpenGL version string: 4.5 (Compatibility Profile) Mesa 22.1.3 $ zig-out/bin/example-rotating-cube mach: found OpenGL backend on Unknown adapter: Mali-T860 (Panfrost), OpenGL version 4.5 (Core Profile) Mesa 22.1.3 gpu: validation error: #version 450 Program compilation failed: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.00 ES, and 3.00 ES - While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor]). ``` <a>(See the complete log)</a> So it seems Mach won't run on Pinebook Pro because it doesn't support OpenGL / GLSL version 4.4 or later.
[]
https://avatars.githubusercontent.com/u/52897699?v=4
sha3
cod1r/sha3
2022-08-10T08:11:20Z
Secure Hashing Algorithm 3 implementation
main
0
1
0
1
https://api.github.com/repos/cod1r/sha3/tags
-
[ "crypto", "implementation", "sha3", "zig" ]
25
false
2023-03-08T01:30:29Z
false
false
unknown
github
[]
Implementation of the SHA-3 hashing algorithm Resources used <ul> <li><a>SHA-3 Spec</a></li> <li><a>Keccak Spec</a></li> <li><a>Keccak Website</a></li> <li><a>Python Implementation</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/107234593?v=4
rogue
zig-wii/rogue
2022-06-10T12:22:44Z
2D platformer/rpg game made with ogc
master
0
1
0
1
https://api.github.com/repos/zig-wii/rogue/tags
-
[ "devkitpro", "wii", "zig" ]
672
false
2022-06-11T12:39:17Z
true
false
unknown
github
[]
rogue 2D platformer/rpg game made with <a>ogc</a>. <code>git clone https://github.com/zig-wii/rogue cd rogue/ zig build run</code>
[]
https://avatars.githubusercontent.com/u/45139213?v=4
compare-compiled-languages-size
brainwo/compare-compiled-languages-size
2022-10-27T19:08:57Z
Compare size of compiled languages
main
1
1
0
1
https://api.github.com/repos/brainwo/compare-compiled-languages-size/tags
Unlicense
[ "ada", "c", "crystal", "d", "dart", "go", "haskell", "jakt", "koka", "kotlin", "nasm", "nelua", "nim", "ocaml", "odin", "rust", "swift", "v", "vala", "zig" ]
1,283
false
2024-07-21T11:36:46Z
false
false
unknown
github
[]
Compare size of compiled languages. Chart Linear scale: Logarithmic scale: Table | language | compiler | version | linking | size (in bytes) | | -------- | -------- | ------- | ------- | --------------- | |c|zigcc|clang version 15.0.3 ([email protected]:ziglang/zig-bootstrap.git 0ce789d0f7a4d89fdc4d9571209b6874d3e260c9)|dynamically linked|3,688| |zig|zig|0.10.0-dev.4707+209a0d2a8|statically linked|5,344| |swift|swiftc|Swift version 5.6 (swift-5.6-RELEASE)|dynamically linked|7,784| |asm|nasm|NASM version 2.15.05 compiled on Sep 24 2020|statically linked|8,488| |c|gcc|gcc (GCC) 12.2.0|dynamically linked|14,384| |vala|valac|Vala 0.56.3|dynamically linked|14,384| |nelua|nelua|Nelua 0.2.0-dev|dynamically linked|14,400| |fortran|gfortran|GNU Fortran (GCC) 12.2.0|dynamically linked|14,424| |c|clang|clang version 14.0.6|dynamically linked|14,472| |nim|nim|Nim Compiler Version 1.6.8 [Linux: amd64]|dynamically linked|14,552| |d|ldc|LDC - the LLVM D compiler (1.30.0):|dynamically linked|18,864| |go|tinygo|tinygo version 0.26.0 linux/amd64 (using go version go1.19.2 and LLVM version 14.0.0)|statically linked|20,120| |basic|fbc|FreeBASIC Compiler - Version 1.09.0 (2022-02-16), built for linux-x86_64 (64bit)|dynamically linked|34,864| |jakt|jakt1|None|dynamically linked|75,920| |jakt|jakt2|None|dynamically linked|75,920| |pony|ponyc|0.43.1- [release]|dynamically linked|123,008| |hare|hare|Hare dev+b00d4a6f-arch|statically linked|127,888| |odin|odin|odin version dev-2022-10:2cd895c5|dynamically linked|170,440| |v|v|V 0.3.1 f2f6ea5|dynamically linked|179,504| |pascal|fpc|Free Pascal Compiler version 3.2.2 [2022/08/31] for x86_64|statically linked|191,056| |kotlin|kotlinc|Kotlin/Native: 1.7.10|dynamically linked|208,376| |crystal|crystal|Crystal 1.6.1 (2022-10-24)|dynamically linked|216,016| |rust|rustc|rustc 1.66.0-nightly (db0597f56 2022-10-11)|dynamically linked|272,688| |ada|gnatmake|GNATMAKE 12.2.0|dynamically linked|292,408| |ocaml|ocamlopt|4.14.0|dynamically linked|318,608| |koka|koka|Koka 2.3.8, 10:27:37 Dec 27 2021 (ghc release version)|dynamically linked|427,552| |d|dmd|DMD64 D Compiler v2.100.2|dynamically linked|712,504| |d|gdc|gdc (GCC) 12.2.0|dynamically linked|826,520| |go|go|go version go1.19.2 linux/amd64|statically linked|1,213,272| |dart|dart|Dart SDK version: 2.18.3 (stable) (Mon Oct 17 13:23:20 2022 +0000) on "linux_x64"|dynamically linked|5,010,152| |haskell|ghc|The Glorious Glasgow Haskell Compilation System, version 9.0.2|dynamically linked|5,942,344|
[]
https://avatars.githubusercontent.com/u/13280758?v=4
zig-experiments
magiruuvelvet/zig-experiments
2023-01-08T17:42:19Z
experimenting with zig
master
0
0
0
0
https://api.github.com/repos/magiruuvelvet/zig-experiments/tags
-
[ "zig", "ziglang" ]
9
false
2023-01-08T17:42:52Z
true
false
unknown
github
[]
experimenting with <a>zig</a> https://ziglang.org/documentation/master/ Notes: - works with lldb debugger out of the box (readable symbol names, breakpoints, jumping...) - allows trailing commas :) Compile: - <code>zig build</code>
[]
https://avatars.githubusercontent.com/u/508672?v=4
zig-scratchpad
bburrier/zig-scratchpad
2022-12-30T23:53:23Z
Exploring basic Zig concepts.
master
0
0
0
0
https://api.github.com/repos/bburrier/zig-scratchpad/tags
-
[ "zig" ]
7
false
2023-01-03T22:04:42Z
false
false
unknown
github
[]
Zig Scratchpad <a>Zig</a> is a general-purpose programming language and toolchain for maintaining robust, optimal and reusable software. Exploring basic Zig concepts here. Fibonacci Development <ul> <li>Install zig (<a>options</a>) <code>brew install zig</code></li> <li>Build and run <code>zig run src/fib.zig -- 10</code></li> </ul> Production <ul> <li>Build executable <code>zig build-exe src/fib.zig</code></li> <li>Run executable <code>./fib 10</code></li> </ul>
[]
https://avatars.githubusercontent.com/u/8497012?v=4
awesome-zig
apple-x-co/awesome-zig
2022-12-16T08:07:42Z
null
main
0
0
0
0
https://api.github.com/repos/apple-x-co/awesome-zig/tags
-
[ "zig" ]
1
false
2022-12-16T08:26:13Z
false
false
unknown
github
[]
awesome-zig TLS <ul> <li><a>shiguredo/tls13-zig</a> - The first TLS1.3 implementation in Zig(master/HEAD) only with std. </li> </ul> PDF <ul> <li><a>libharu/libharu</a> - libharu - free PDF library</li> </ul>
[]
https://avatars.githubusercontent.com/u/121678877?v=4
zig-girepository
paveloom-z/zig-girepository
2023-01-20T09:56:00Z
Zig bindings for the `girepository` library
main
0
0
0
0
https://api.github.com/repos/paveloom-z/zig-girepository/tags
MIT
[ "girepository", "zig" ]
23
false
2023-01-20T10:14:29Z
true
false
unknown
github
[]
Notices Mirrors Repository: - <a>Codeberg</a> - <a>GitHub</a> - <a>GitLab</a> Prerequisites Make sure you have installed: <ul> <li>A development library for <code>gobject-introspection</code></li> <li><a>Zig</a> (<code>v0.10.1</code>)</li> </ul> Build To build and install the library, run <code>zig build install</code>. To run unit tests, run <code>zig build test</code>. See <code>zig build --help</code> for more build options. Integrate To integrate the bindings into your project: 1) Add this repository as a dependency in <code>zigmod.yml</code>: <code>```yml # &lt;...&gt; root_dependencies: - src: git https://github.com/paveloom-z/zig-girepository ``` </code> 2) Make sure you have added the dependencies in your build script: <code>```zig // &lt;...&gt; const deps = @import("deps.zig"); const girepository_pkg = deps.pkgs.girepository.pkg.?; // &lt;...&gt; pub fn build(b: *std.build.Builder) !void { // &lt;...&gt; // For each step inline for (steps) |step| { // Add the library package step.addPackage(girepository_pkg); // Link the libraries step.linkLibC(); step.linkSystemLibrary("gobject-introspection-1.0"); // Use the `stage1` compiler step.use_stage1 = true; } // &lt;...&gt; } ``` </code>
[]
https://avatars.githubusercontent.com/u/15616419?v=4
sphagetti_adventure
Gertkeno/sphagetti_adventure
2022-12-26T21:33:29Z
christmas present for helena
master
0
0
0
0
https://api.github.com/repos/Gertkeno/sphagetti_adventure/tags
-
[ "wasm4", "zig" ]
94
false
2023-11-01T17:25:56Z
true
false
unknown
github
[]
Sphagetti Adventure A game for Helena, Christmas 2022. Written in <a>Zig 0.11.0</a> for the <a>WASM-4</a> fantasy console. Building Build the cart by running: <code>shell zig build -Drelease-small=true</code> Then run it with: <code>shell w4 run zig-out/lib/cart.wasm</code>
[]
https://avatars.githubusercontent.com/u/5955225?v=4
advent-of-code-2022
JamesErrington/advent-of-code-2022
2022-12-09T21:33:34Z
Advent of Code 2022 - Go + Zig
master
0
0
0
0
https://api.github.com/repos/JamesErrington/advent-of-code-2022/tags
-
[ "advent-of-code-2022", "golang", "zig" ]
42
false
2023-11-01T17:11:20Z
false
false
unknown
github
[]
<a>Advent of Code 2022</a> Orginally in Go, now in Zig and OCaml too.
[]
https://avatars.githubusercontent.com/u/4605603?v=4
advent-of-code-2022
tiehuis/advent-of-code-2022
2022-12-03T02:08:53Z
https://adventofcode.com/2022
master
0
0
0
0
https://api.github.com/repos/tiehuis/advent-of-code-2022/tags
-
[ "advent-of-code", "zig" ]
24
false
2022-12-03T02:17:56Z
false
false
unknown
github
[]
Solutions for https://adventofcode.com/2022. <code>$ zig version 0.11.0-dev.449+665eba93c</code> Run individual solutions with <code>zig run 1.zig</code> Test cases can be verified using <code>zig test 1.zig</code>
[]
https://avatars.githubusercontent.com/u/2906836?v=4
zig-stm32f7-blink
artronics/zig-stm32f7-blink
2022-12-18T22:31:59Z
A blink project using nucleo-f767zi board with build and debug configuration
main
0
0
0
0
https://api.github.com/repos/artronics/zig-stm32f7-blink/tags
MIT
[ "blinking-leds", "embedded", "nucleo-f767zi", "zig" ]
5,587
false
2022-12-20T20:41:23Z
true
false
unknown
github
[]
Project A blinking LED project using the Zig programming language. With the use of OpenOCD, you can program the chip and debug your project using the provided Visual Studio Code configurations. These configurations include both launch and task configurations, allowing you to run and test your code. Building the project To build and program the board run: <code>zig build flash</code> Setup This project is using NUCLEO-F767ZI board but, if you have a different board, you can still use these instructions to create your own project. Simply follow the steps outlined below to build and program your board: Dependencies: <ul> <li>Zig programming language</li> <li><code>arm-none-eabi</code> toolchain. We use Zig to cross-compile our code, but the toolchain comes with other useful tools including <code>gdb</code>.</li> <li>OpenOCD to program the chip and running debugger server</li> <li>STM32CubeMX to generate the startup and linker files</li> </ul> Steps <ul> <li>Use STM32CubeMX program to generator a project.</li> <li>Copy the <code>startup_&lt;chip&gt;.s</code> and <code>&lt;ship&gt;.ld</code> files.</li> <li>Download the chip's <code>SVD</code> file from ST website. <ul> <li>Use (regz)[https://github.com/ZigEmbeddedGroup/regz] project from zig-embedded team to generate a registers file.</li> <li>This step is optional. The debugger settings in the <code>launch.json</code> references this file. This will allow you to search for registers by name and check their values during debugging.</li> </ul> </li> </ul> Credits: I used source code from: - https://github.com/rbino/zig-stm32-blink
[]
https://avatars.githubusercontent.com/u/107519028?v=4
annotated-tigerbeetle
better-zig/annotated-tigerbeetle
2022-08-01T12:21:02Z
tigerbeetle 源码分析
annotated-v2022-08-01
0
0
0
0
https://api.github.com/repos/better-zig/annotated-tigerbeetle/tags
Apache-2.0
[ "zig", "ziglang" ]
19,867
true
2022-08-01T14:08:22Z
true
false
unknown
github
[]
tigerbeetle 源码分析: 源码分析笔记: <ul> <li><a>.annotated/</a></li> </ul> <blockquote> 分支: </blockquote> <ul> <li><code>annotated-v2022-08-01</code>, 当前<code>打 tag</code> 的版本, 很老, 代码已经过时. 故在 <code>main 分支</code>分析.</li> </ul> tigerbeetle <em>TigerBeetle is a financial accounting database designed for mission critical safety and performance to power the future of financial services.</em> <strong>Take part in TigerBeetle's \$20k consensus challenge: <a>Viewstamped Replication Made Famous</a></strong> Watch an introduction to TigerBeetle on <a>Zig SHOWTIME</a> for our design decisions regarding performance, safety, and financial accounting primitives: <a></a> The Problem - Realtime Processing of Balance Updates Processing events that impact the balance of an account must be done serially, in the correct order and reliably. For this reason, despite the trend to scale modern applications by distributing work across parallel threads/processes/machines, it remains difficult to scale a ledger or accounting system without sacrificing performance or safety. For example, processing a balance update event involves: <ol> <li>validating the event,</li> <li>processing any business rules that must consider the current balance before processing the event and the new balance after the event,</li> <li>updating the balance</li> <li>persisting the updated balance, and</li> <li>notifying subscribers of the updated balance and that the event has been processed.</li> </ol> While investigating a few existing systems it became clear that the majority of architectures cobble together generic databases (relational or NoSQL, on-disk or in-memory) with business logic enforced in the application code. This separation between data and code, persistence and logic, invites the worst of distributed system problems: network delays, multiple roundtrips for a single balance update, clock skew, or cache incoherency etc. Furthermore, these systems may achieve performance but at the expense of reliability, especially in the face of hardware failure, corruption and misdirected writes, a compromise that is unacceptable for a system-of-record for financial accounts. The Solution - A Purpose-Built Financial Accounting Database Our survey led us to conclude that, while there are mechanisms available to shard account balances to parallelize updates and improve performance, there are still significant performance gains to be had in designing a database that is purpose built for storing balances and processing updates in a reliable manner. ProtoBeetle - 400,000 Transfers per Second In the month of July 2020, we developed a prototype of TigerBeetle in Node as a performance sketch to measure the basic components of the design (batching, TCP protocol, cryptographic checksums everywhere, fsync journalling, in-memory business logic and hash table operations). <strong>ProtoBeetle ran at 200,000 two-phase transfers per second on our office laptops</strong>, supporting our back-of-the-envelope numbers. We then integrated ProtoBeetle into <a>Mojaloop</a> and our reference minimum deployment cluster of <strong>Mojaloop went from 76 TPS on MySQL to 1757 TPS on ProtoBeetle</strong>. A single stateless Mojaloop pod was unable to saturate ProtoBeetle. Most of the throughput was spent converting Mojaloop's individual HTTP requests into TCP batches. <strong><a>Watch a 10-minute talk introducing ProtoBeetle.</a></strong> AlphaBeetle - 800,000 Transfers per Second After ProtoBeetle, from September through October 2020, we knuckled down and rewrote TigerBeetle in C/Zig to create the alpha version of TigerBeetle, using <a>io_uring</a> as a foundation for fast I/O. TigerBeetle's Zig implementation of io_uring was <a>submitted</a> for addition to the Zig standard library. <strong><a>Watch a presentation of TigerBeetle given to the Interledger community on 25 November 2020.</a></strong> BetaBeetle - High Availability BetaBeetle, the beta distributed version of TigerBeetle, was developed from January 2021 through August 2021, for strict serializability, fault tolerance and automated leader election with the pioneering <a>Viewstamped Replication</a> and consensus protocol, plus the CTRL protocol from <a>Protocol-Aware Recovery for Consensus-Based Storage</a>. TigerBeetle (under active development) The production version of <strong>TigerBeetle is now under active development</strong>. Our <a>DESIGN doc</a> provides an overview of TigerBeetle's data structures and our <a>project board</a> provides a glimpse of where we want to go. QuickStart <strong>Prerequisites:</strong> The current beta version of TigerBeetle targets macOS and Linux and takes advantage of the latest asynchronous IO capabilities of the Linux kernel v5.6 and newer, via <a>io_uring</a>. As such it can only be used on macOS or on recent versions of Linux with an updated kernel. <code>bash git clone https://github.com/coilhq/tigerbeetle.git cd tigerbeetle scripts/install.sh</code> Benchmark With TigerBeetle installed, you are ready to benchmark! <code>bash scripts/benchmark.sh</code> <em>If you encounter any benchmark errors, please send us the resulting <code>benchmark.log</code>.</em> Tests Unit Tests To run the unit tests: <code>bash zig/zig build test</code> The <a>QuickStart</a> step above will install Zig for you to the root of the <code>tigerbeetle</code> directory. Simulation Tests To run TigerBeetle's long-running simulation, called <em>The VOPR</em>: <code>bash scripts/vopr.sh</code> <em>The VOPR</em> stands for <em>The Viewstamped Operation Replicator</em> and was inspired by the movie WarGames, by our love of fuzzing over the years, by <a>Dropbox's Nucleus testing</a>, and by <a>FoundationDB's deterministic simulation testing</a>. <em>The VOPR</em> is <a>a deterministic simulator</a> that can fuzz many clusters of TigerBeetle servers and clients interacting through TigerBeetle's Viewstamped Replication consensus protocol, but all within a single developer machine process, with <a>a network simulator</a> to simulate all kinds of network faults, and with an in-memory <a>storage simulator</a> to simulate all kinds of storage faults, to explore and test TigerBeetle against huge state spaces in a short amount of time, by literally speeding up the passing of time within the simulation itself. Beyond being a deterministic simulator, <em>The VOPR</em> also features <a>a state checker</a> that can hook into all the replicas, and check all their state transitions the instant they take place, using cryptographic hash chaining to prove causality and check that all interim state transitions are valid, based on any of the set of inflight client requests at the time, without divergent states, and then check for convergence to the highest state at the end of the simulation, to distinguish between correctness or liveness bugs. Check out TigerBeetle's <a>Viewstamped Replication Made Famous</a> bug bounty challenge repository for more details on how to run <em>The VOPR</em> and interpret its output. Launch a Local Cluster Launch a TigerBeetle cluster on your local machine by running each of these commands in a new terminal tab: ``` ./tigerbeetle init --cluster=0 --replica=0 --directory=. ./tigerbeetle init --cluster=0 --replica=1 --directory=. ./tigerbeetle init --cluster=0 --replica=2 --directory=. ./tigerbeetle start --cluster=0 --replica=0 --directory=. --addresses=3001,3002,3003 ./tigerbeetle start --cluster=0 --replica=1 --directory=. --addresses=3001,3002,3003 ./tigerbeetle start --cluster=0 --replica=2 --directory=. --addresses=3001,3002,3003 ``` Run the TigerBeetle binary to see all command line arguments: <code>bash ./tigerbeetle --help</code> Clients <ul> <li> <a>tigerbeetle-node</a> is a TigerBeetle Node.js client written in TypeScript (and Zig with <a>Node's N-API</a> for ABI stability). </li> <li> <a>client.zig</a> is a TigerBeetle Zig client. </li> <li> <a>demo.zig</a> is a lightweight TigerBeetle client for demonstration purposes only, which we used to create <a>six demos you can work your way through and modify</a> to explore TigerBeetle's commands. </li> </ul> Community <a>Join the TigerBeetle community in Discord.</a> Performance Demos Along the way, we also put together a series of performance demos and sketches to get you comfortable building TigerBeetle, show how low-level code can sometimes be easier than high-level code, help you understand some of the key components within TigerBeetle, and enable back-of-the-envelope calculations to motivate design decisions. You may be interested in: <ul> <li><a>demos/protobeetle</a>, how batching changes everything.</li> <li><a>demos/bitcast</a>, how Zig makes zero-overhead network deserialization easy, fast and safe.</li> <li><a>demos/io_uring</a>, how ring buffers can eliminate kernel syscalls, reduce server hardware requirements by a factor of two, and change the way we think about event loops.</li> <li><a>demos/hash_table</a>, how linear probing compares with cuckoo probing, and what we look for in a hash table that needs to scale to millions (and billions) of account transfers.</li> </ul> License Copyright 2020-2022 Coil Technologies, Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use these files except in compliance with the License. You may obtain a copy of the License at https://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
[]
https://avatars.githubusercontent.com/u/89497197?v=4
fennec_precompile
cocoa-xu/fennec_precompile
2022-06-28T00:41:31Z
Drop-in library for `:elixir_make` for precompiling NIF binaries with Zig as the cross-compiler.
main
0
0
0
0
https://api.github.com/repos/cocoa-xu/fennec_precompile/tags
Apache-2.0
[ "elixir", "elixir-library", "zig" ]
103
false
2022-12-02T13:52:28Z
false
false
unknown
github
[]
FennecPrecompile (This repo is archived, please use <a><code>cc_precompiler</code></a>) Drop-in library for <code>:elixir_make</code> for precompiling NIF binaries with Zig as the cross-compiler. This work is inspired by ~~(massively copy-and-paste from)~~ <a><code>rustler_precompiled</code></a>. However, this library is more focused on crosscompiling C/C++ projects using Zig as a cross-compiler whereas <code>rustler_precompiled</code> is focused on crosscompiling Rust projects to NIF using Rust with <a><code>rustler</code></a>. Installation If <a>available in Hex</a>, the package can be installed by adding <code>fennec_precompile</code> to your list of dependencies in <code>mix.exs</code>: <code>elixir def deps do [ {:fennec_precompile, "~&gt; 0.3.0"} ] end</code> Documentation can be generated with <a>ExDoc</a> and published on <a>HexDocs</a>. Once published, the docs can be found at <a>https://hexdocs.pm/fennec_precompile</a>. Usage Setup <code>elixir_make</code> Add <code>:elixir_make</code> to the <code>compilers</code> list and set <code>make_precompiler</code> to <code>FennecPrecompile</code> to use <code>fennec_precompile</code>. Setup fennec_precompile specific config values <code>fennec_base_url</code> should be set to the base URL of the precompiled binaries. <code>fennec_nif_filename</code> will be used to indicate the file name of the compiled shared library. <code>elixir @version "0.1.0" def project do [ # ... version: @version, compilers: [:elixir_make] ++ Mix.compilers(), make_precompiler: FennecPrecompile, fennec_nif_filename: "stb_image_nif", fennec_base_url: "https://github.com/me/myproject/downloads/releases/v#{@version}" # ... ] end</code> A table of supported environment variables, their scopes and examples can be found in the <a><code>Enviroment Variable</code></a> section. Precompile NIFs Precompiling happens when run <code>mix elixir_make.precompile</code>. ```elixir optional settings to override the default cache directory export ELIXIR_MAKE_CACHE_DIR="$(pwd)/cache" precompile mix elixir_make.precompile it's also possible to run <code>mix elixir_make.precompile</code> with other flags other flags will be passed to <code>:elixir_make</code> mix elixir_make.precompile --my-flag ``` What happens when you run <code>mix elixir_make.precompile</code>? <ul> <li><code>CC</code> will be set to <code>zig cc -target "ARCH-OS-ABI"</code></li> <li><code>CXX</code> will be set to <code>zig c++ -target "ARCH-OS-ABI"</code></li> <li><code>CPP</code> will be set to <code>zig c++ -target "ARCH-OS-ABI"</code></li> </ul> Everything else is the same as when you run <code>mix compile</code> (with <code>:elixir_make</code>, or <code>mix compile.elixir_make</code>). The following targets will be compiled by default: <ul> <li>macOS</li> <li>x86_64-macos</li> <li>aarch64-macos</li> <li>Linux</li> <li>x86_64-linux-gnu</li> <li>x86_64-linux-musl</li> <li>aarch64-linux-gnu</li> <li>aarch64-linux-musl</li> <li>riscv64-linux-musl</li> <li>Windows</li> <li>x86_64-windows-gnu</li> </ul> A full list of supported targets can be found using <code>zig targets</code>. It's worth noting that some targets may not successfully compile on certain platforms. For example, <code>x86_64-macos</code> will not compile on Linux and <code>x86_64-windows-msvc</code> will not compile on macOS. Specifying targets to compile To compile for a specific target/a list of targets, set the <code>FENNEC_PRECOMPILE_TARGETS</code> environment variable. ```elixir for example, to compile for aarch64-linux-musl,riscv64-linux-musl export ELIXIR_MAKE_CACHE_DIR="$(pwd)/cache" export FENNEC_PRECOMPILE_TARGETS="aarch64-linux-musl,riscv64-linux-musl" mix elixir_make.precompile ``` Fetch Precompiled Binaries To fetch precompiled binaries, run <code>mix elixir_make.fetch</code>. ```elixir fetch all precompiled binaries mix elixir_make.fetch --all fetch specific binaries mix elixir_make.fetch --only-local print checksums mix elixir_make.fetch --all --print mix elixir_make.fetch --only-local --print ``` Use zig for native build This section only relates to the behaviour of the <code>mix compile</code> and <code>mix compile [--args] ...</code> commands. For native build, <code>zig</code> is not used by default for two reasons. <ol> <li>For users who are only interested in using the app their native host, it is not necessary to compile the app using Zig.</li> <li>As this tool aim to be a drop-in replacement for <code>:elixir_make</code>, the default behaviour of <code>mix compile</code> and <code>mix compile [--args] ...</code> of this tool is the same as what would be expected with <code>:elixir_make</code>.</li> </ol> However, you can choose to always use <code>zig</code> as the compiler by setting environment variable <code>FENNEC_PRECOMPILE_ALWAYS_USE_ZIG</code> to <code>true</code>. To be more specific, by default, the environment variables <code>CC</code>, <code>CXX</code> and <code>CPP</code> will not be changed by this tool when running <code>mix compile</code> or <code>mix compile [--args] ...</code>. When <code>FENNEC_PRECOMPILE_ALWAYS_USE_ZIG</code> is <code>true</code>, the compiled NIF binaries (for the native host, identified as <code>ARCH-OS-ABI</code>) should be the same as the one generated by <code>mix elixir_make.precompile</code>. For example, when running <code>mix compile</code> or <code>mix compile [--args]</code> on arm64 macOS with this option set to <code>true</code>, files in the <code>_build/${MIX_ENV}/lib/my_app/priv</code> directory should match the ones in the <code>my_app-nif-NIF_VERSION-aarch64-macos-VERSION.tar.gz</code> generated by <code>mix elixir_make.precompile</code>. To install Zig from a package manager, please refer to the officail guide from zig, <a>Install Zig from a Package Manager</a>. Where is the precompiled binaries? The path of the cache directory is determined in the following order: <ol> <li><code>$ELIXIR_MAKE_CACHE_DIR</code></li> <li><code>:filename.basedir(:user_cache, "", ...)</code></li> </ol> If the environment variable <code>ELIXIR_MAKE_CACHE_DIR</code> is set, the cache directory will be <code>$ELIXIR_MAKE_CACHE_DIR</code>. Otherwise, the cache directory will be determined by the following function: ```elixir cache_opts = if System.get_env("MIX_XDG"), do: %{os: :linux}, else: %{} cache_dir = :filename.basedir(:user_cache, "", cache_opts) cache_dir = System.get_env("ELIXIR_MAKE_CACHE_DIR", cache_dir) |&gt; Path.join(sub_dir) ``` Environment Variable <ul> <li><code>FENNEC_PRECOMPILE_TARGETS</code></li> </ul> Only used when running <code>mix elixir_make.precompile</code>. This environment variable is mostly used in CI or temporarily specify the target(s) to compile. It is a comma separated list of targets to compile. For example, <code>shell export FENNEC_PRECOMPILE_TARGETS="aarch64-linux-musl,riscv64-linux-musl" mix elixir_make.precompile</code> If <code>FENNEC_PRECOMPILE_TARGETS</code> is not set, the <code>fennec_precompile</code> will then check <code>config/config.exs</code> to see if there is a <code>:fennec_targets</code> key for <code>my_app</code>. If there is, the value of the key will be the targets. ```elixir import Config config :fennec_precompile, :config, my_app: [ fennec_targets: ["aarch64-linux-musl", "riscv64-linux-musl"] ] ``` <code>:fennec_targets</code> in the <code>project</code> will only be used in the following cases: <code>elixir def project do [ # ... fennec_targets: ["aarch64-linux-musl", "riscv64-linux-musl"] ] end</code> <code>1. When `:fennec_force_build` is set to `true`. In this case, the `:fennec_targets` acts as a list of compatible targets in terms of the source code. For example, NIFs that are specifically written for ARM64 Linux will fail to compile for other OS or CPU architeture. If the source code is not compatible with the current node, the build will fail. 2. When `:fennec_force_build` is set to `false`. In this case, the `:fennec_targets` acts as a list of available targets of the precompiled binaries. If there is no match with the current node, no precompiled NIF will be downloaded and the app will fail to start. </code> <ul> <li><code>FENNEC_PRECOMPILE_ALWAYS_USE_ZIG</code></li> </ul> Only used when running <code>mix compile</code> or <code>mix compile [--args] ...</code>. It is a boolean value. When set to <code>true</code>, <code>zig</code> will be used as the compiler instead of the default <code>$CC</code>, <code>$CXX</code> or <code>$CPP</code>. For more information, please refer to the section above, <a>Use zig for native build</a>. <code>``shell # this is the default, equivalent to run</code>mix compile<code>with</code>:elixir_make` unset FENNEC_PRECOMPILE_ALWAYS_USE_ZIG mix compile # this will force using zig as the compiler export FENNEC_PRECOMPILE_ALWAYS_USE_ZIG=true mix compile ``` License Copyright 2022 Cocoa Xu Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at <code>http://www.apache.org/licenses/LICENSE-2.0 </code> Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
[]
https://avatars.githubusercontent.com/u/1831620?v=4
razdal
m1kc/razdal
2023-01-05T20:57:28Z
TFTP server with very small memory footprint
master
0
0
0
0
https://api.github.com/repos/m1kc/razdal/tags
MIT
[ "embedded", "minimal", "tftp", "tftp-server", "tftpd", "zig" ]
30
false
2023-01-05T21:17:19Z
true
false
unknown
github
[]
razdal TFTP server with very small memory footprint. Stripped binary is about ~130 Kb, it doesn't need libc, and in theory requires just ~10 Kb of memory to work. :wrench: Stability: alpha Restrictions: * read-only (doesn't accept write requests) * retransmission not supported * RRQ blocks until complete Written in Zig.
[]
https://avatars.githubusercontent.com/u/1575834?v=4
aoc-2019
michaeladler/aoc-2019
2022-03-24T16:35:23Z
My solutions for the Advent of Code 2019
main
0
0
0
0
https://api.github.com/repos/michaeladler/aoc-2019/tags
Apache-2.0
[ "advent-of-code", "advent-of-code-2019", "aoc", "aoc2019", "rust", "zig" ]
197
false
2023-11-01T17:10:54Z
true
false
unknown
github
[]
<a></a> <a></a> aoc-2019 My first <a>Advent of Code</a>. Started in <a>Rust</a>, finished in <a>Zig</a>.
[]
https://avatars.githubusercontent.com/u/107519028?v=4
better-zig.github.io
better-zig/better-zig.github.io
2022-07-21T11:45:14Z
null
main
0
0
0
0
https://api.github.com/repos/better-zig/better-zig.github.io/tags
-
[ "zig" ]
2,274
false
2022-07-21T12:19:14Z
false
false
unknown
github
[]
Zig 教程: This website is built using <a>Docusaurus 2</a>, a modern static website generator. Zig 学习: <ul> <li>https://better-zig.github.io/</li> <li>⭐⭐⭐⭐⭐</li> </ul> reference: <blockquote> docs: </blockquote> <ul> <li>https://docusaurus.io/zh-CN/docs/installation</li> </ul> <blockquote> example: </blockquote> <ul> <li>https://casbin.org/docs/zh-CN/overview</li> <li>https://github.com/casbin/casbin-website-v2</li> </ul> Installation <code>$ yarn</code> Local Development <code>$ yarn start</code> This command starts a local development server and opens up a browser window. Most changes are reflected live without having to restart the server. Build <code>$ yarn build</code> This command generates static content into the <code>build</code> directory and can be served using any static contents hosting service. Deployment Using SSH: <code>$ USE_SSH=true yarn deploy</code> Not using SSH: <code>$ GIT_USER=&lt;Your GitHub username&gt; yarn deploy</code> If you are using GitHub pages for hosting, this command is a convenient way to build the website and push to the <code>gh-pages</code> branch.
[]
https://avatars.githubusercontent.com/u/31109115?v=4
hello-vulkan
straightcurve/hello-vulkan
2022-03-05T05:46:56Z
null
main
0
0
0
0
https://api.github.com/repos/straightcurve/hello-vulkan/tags
-
[ "cpp17", "vulkan", "zig" ]
19
false
2022-03-05T05:51:54Z
true
false
unknown
github
[]
<a>Vulkan Tutorial</a> <ul> <li>written in C++</li> <li>uses Zig as build system</li> </ul>
[]
https://avatars.githubusercontent.com/u/13041216?v=4
zygalim
ydah/zygalim
2022-11-22T13:16:32Z
A YAML file parser by Zig-lang.
main
0
0
0
0
https://api.github.com/repos/ydah/zygalim/tags
MIT
[ "parser", "yaml", "yaml-parser", "zig", "ziglang" ]
5
false
2022-11-22T14:04:57Z
true
false
unknown
github
[]
zygalim A YAML file parser by Zig-lang.
[]
https://avatars.githubusercontent.com/u/49621563?v=4
mcedit-zig-syntax
dee0xeed/mcedit-zig-syntax
2022-09-12T19:11:14Z
Zig language syntax highlighting for mcedit
main
0
0
0
0
https://api.github.com/repos/dee0xeed/mcedit-zig-syntax/tags
NOASSERTION
[ "mcedit", "syntax-highlighting", "zig" ]
13
false
2022-12-24T13:16:02Z
false
false
unknown
github
[]
Zig language syntax highlighting for mcedit How to use <ul> <li>put <code>zig.syntax</code> file into <code>/usr/share/mc/syntax</code> directory</li> <li>add following lines to <code>/usr/share/mc/syntax/Syntax</code> <code>file .\*\\.(zig)$ zig\sProgram include zig.syntax</code> right before these lines (which are in the very end) <code>file .\* unknown include unknown.syntax</code></li> </ul>
[]
https://avatars.githubusercontent.com/u/50061290?v=4
Grinch-Simulator
Dmrgn/Grinch-Simulator
2022-12-31T00:26:43Z
Submission to MCPT's 2022 winter game jam
master
0
0
0
0
https://api.github.com/repos/Dmrgn/Grinch-Simulator/tags
MIT
[ "raylib", "zig" ]
33,694
false
2023-05-01T01:04:29Z
true
false
unknown
github
[]
Grinch Simulator The Grinch has no-clipped out of reality and into a desolate city! Help him steal all their presents and avoid being caught by Santa. <a>Demo video</a> Inspiration 🤔 Grinch Simulator's art style was inspired by classic 80s games. I actually used the NES's colour palette to draw all the textures. Gameplay wise, I took inspiration from the popular genre of maze horror games like <a>Labyrinthine</a>, and <a>The Backrooms</a>. These games use the uncanny feeling of desolation and loneliness among a familiar environment to build suspense. I also heavily relied on music and sound effects, which I took from open source projects, in order to create a thematic environment. What it does 🎁 In Grinch Simulator, the player plays as the Grinch who finds themselves in the middle of a desolate town on Christmas Eve. The player must navigate the complex maze while stealing any presents found along the way. But there is a catch! Santa is also on the loose and he is not too excited to see the Grinch's plot to ruin Christmas. The player must must avoid running into Santa at all costs and make use of their stamina to sprint away when he gets too close. But stamina will quickly deplete, and it takes a long time to regenerate. How I built it ⚡ I created this game with the <a>Zig programming language</a> and the <a>Raylib graphics library</a> using <a>emscripten</a> to compile to <a>web assembly</a>. This project was created based on <a>this zig-raylib examples repo</a>. I had to do major tweaking to get it to compile. Several random Raylib source files were giving errors and connecting my emscripten SDK was really finicky. Overall, I was surprised with the quality of documentation available for such niche technologies. Challenges I ran into 👨🏻‍💻 I ran into many challenged while creating Grinch Simulator. One major challenge occurred when developing the system which textures the buildings and other 2.5D sprites. The graphics api Raylib provides is extremely low level and I had several issues with version discrepancies between the documentation and the version I was using. In the end, through a lot of trial and error, I managed to get textures rendering in a slightly incorrect manner which I was able to manually correct on a per case basis. Accomplishments that I'm proud of ⭐ I'm proud of my implementation of the lighting system. Last year, during the Holiday Game Jam 2021, I implemented a similar lightning system in <a>my team's submission</a>. However, last year I attempted to implement it in a <a>glsl shader</a> and my inexperience working with glsl, as well as my improper use case, lead to the final product being slow, imprecise and not particularly all too amazing looking. This year I used a much simpler implementation that runs entirely on the CPU. I was able to make many optimization this time around which has lead to an infinitely better performance at no cost to quality. What I learned 📔 Throughout the course of this jam, I became significantly more adept working with Zig. I believe this low level programming experience will translate to other programming languages of similar caliber, such as C or Rust. At the beginning of the jam, I was overly hesitant to use dynamic memory allocation for fear that it would lead to memory leaks. By the end of the jam, I had learned how to allocate memory and free it properly and was making much more use of it. What's next for Grinch Simulator 📆 I think that I would like to expand this game by drawing more texture variations. Right now there are only 3 textures wall textures between every building. I could also make use of tinting, rotating, and mirroring textures to increase the diversity. I also think that in the future I would like to further develop Santa's AI, as currently the path finding algorithm is far from perfect. I would like the system to be more dynamic overall.
[]
https://avatars.githubusercontent.com/u/11372210?v=4
zig-raytracer
drumath2237/zig-raytracer
2022-07-18T17:13:43Z
(WIP) make raytracer using zig-lang
main
5
0
0
0
https://api.github.com/repos/drumath2237/zig-raytracer/tags
Apache-2.0
[ "raytracing", "zig" ]
15
false
2022-07-19T15:07:47Z
true
false
unknown
github
[]
zig-raytracer <a></a>
[]