text
stringlengths
28
457k
url
stringlengths
44
118
Call of Duty: Infinite Warfare / Nightmare Fuel - TV Tropes The SDF's attack on Geneva as a whole. Terrified screams of civilians can be heard throughout the "Black Sky" level as they are massacred by Set Def troops. Even worse in "Black Flag" in which the full extent of the destruction is fully seen, and the streets are devoid of civilians while filled with SDF troops. Both of these missions seem specifically designed to subvert the common trope of glorious, Collateral Damage free starship battles as seen in Star Wars or other franchises. Just one fleet ship crashing is enough to cause a decent-sized tsunami, and the aftermath of the crash of the Nova in "Black Sky" will remind many a player of lower Manhattan after 9/11. Even if Infinite Warfare doesn't use The Dead Have Names as much as other titles in the series have, scenes like this do challenge the A Million is a Statistic mentality other Space Opera stories imply. The entire AATIS hack as a whole. It took a single sleeper cell to turn the entire system against the UNSA fleet, and he was hidden enough to never call any attention to himself for two years. This gives a wonder: how many sleeper cells of the SDF are on Earth? During the middle of "Black Sky," drop pods start falling down, with Eth.3n saying that they're getting closer. Out of nowhere, a pod drops right in front of Reyes, dropping him into the floor, and a C6 bot immediately jumps and grabs the player by the neck. Considering that in the last game, the player had a less than pleasant experience with war robots, it can definitely scare the living lights out of the player. The C6s are definitely unsettling. They can take a lot more damage than humans, have a very raspy, robotic voice that is definitely not friendly, and once critically damaged, they will simply crawl after the nearest target and attempt to self-destruct near them. For the better or worse, their AI is very simple and easy to hack. In Multiplayer, the Synaptic rigs used in the C6 chassis seem to have more advanced AI, being immune to hacking, and having a much friendlier robotic voice, and can be of either gender. The Wraith Mission Team leader, IR-15 (or simply Iris), is a Synaptic, and comes off as sarcastic and friendly as Eth.3n. Just imagine: You're a sailor in one of the ships, and you watch a friendly get completely obliterated with all hands without being able to do anything about it. And you're next. At the end of the attack, only two ships remain, one carrier and one destroyer, and the carrier is severely battered due to the ramming. The results of the ramming maneuver can be seen as soon as you get inside the Retribution: Plane recovery lines are snagged, everything is malfunctioning in one way or another, to the point a piece flies off and cracks Reyes' cockpit glass, everything is out of place, a large part in the left side of the Retribution is heavily damaged and on fire, and multiple sailors/marines are wounded or dead, including the captain and his executive officer. During "Operation Port Armor," you see the SDF has executed everyone in the Moon Gateway. Their policy of erasing Earthborns seems to know no bounds, as engineers, civilians, workers and soldiers alike were all executed. At one point, you may even hear a SDF soldier saying "Make sure they're all dead," further cementing this. After a large battle, the SATO forces are surprised by a C8 CombatRobot that proceeds to kill one Marine with a single arm swing and give a hell of a fight to the player due to it's shields and massive gun. During the same scene, the player is almost crushed by a huge forklift, which fortunately is caught by Eth.3n just in time. Even with the low gravity, the forklift seems to be very heavy, and it shows how strong Eth.3n is. Later on the mission, after boarding a ship, Staff Sgt. Omar is attacked by two SDF soldiers. He manages to throw one over him, and Eth.3n straight up WWE kicks the second guy, killing him instantly and sending him through armored glass. Be glad he's on your side. One of the SDF's Majors method of training involves pushing recruits out into the vacuum of space with minimal oxygen and a leaking suit. Failure is death. "Operation Dark Quarry" takes a step into sci-fi horror. You're exploring a mining facility where the power keeps going in and out because of how close it is to the Sun, and then you get the hallway full of dormant robots. Well, they're dormant until the power comes back on and one of them lunges out at Salter. There's hundreds of them, and SDF reprogrammed them to be hostile towards humans. The fact that they keep turning on and off makes it all the more unnerving. An update added several heroes from Infinite Warfare and Modern Warfare as skins for each of the six rigs. The Warfighter gets Omar... but this is Omar after ||"Dark Quarry", in which he was burnt alive on an asteroid mere distance from THE SUN||, and he has horrible burn marks covering half of his face. It's unexpectedly grotesque when compared to literally any other skin in the game.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CallOfDutyInfiniteWarfare
Captainsauce / Nightmare Fuel - TV Tropes # Examples from the Life of Kevin - Some of the bugs that show up in the Life of Kevin are kinda disturbing. - Captainsauce decides to look under the sheets while a pair of characters are woohooing just to see what happens. BIG mistake. The models just lay there, twitching... - The description of what happens when a Sim dies with the Grim Reaper in attendance not on a job. "They just stand there, *dead*, until God intervenes." # Other examples - The Three Random Games series provides a fair amount of these. - Short & Sweet is pretty terrifying, between the creepy music and visuals.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Captainsauce
Call of Duty: Modern Warfare (2019) / Nightmare Fuel - TV Tropes Modern Warfare | Call of Duty: Black Ops | Call of Duty: Black Ops II | Call of Duty: Black Ops III | *Call of Duty: Black Ops Cold War* | Call of Duty: Ghosts | Call of Duty: Advanced Warfare | Call Of Duty Infinite Warfare | Call of Duty: WWII | Modern Warfare (2019) | Call of Duty: Zombies - Some have likened the campaign to be a lite realistic horror, given the violence, lack of grandeur and an abundance of conflict in the dark as enemies try to get the drop on you. It also doesn't help that the very second mission of the game is a terrorist attack on London, except *you're running through the carnage*, seeing citizens and police getting mowed down and enemies suicide-bombing to try to kill as many people as possible instead of just simply through a cinematic. Seeing civilians and police officers being *blown to bits* will do that to the players. - Kyle is told to defuse a bomb vest strapped to a civilian in said mission by Captain Price but, as he's not a bomb tech, he doesn't decipher the trigger mechanism in the few seconds they have. Price immediately calls a grim audible and tosses the poor man over the railing in order to spare the other hostages that are surrounding him. It's a harsh, jarring reminder that not every life can be saved in a war that targets civilians. - The AQ attack on the US Embassy in Urzikstan and the Russian invasion (and subsequent military occupation) of Urzikstan also count, wherein the former you personally see embassy staff being gunned down mercilessly and the latter (as the players play the little Farah Karim and Alex) where the Russian forces under General Barkov's command had no qualms in using chemical weapons and conventional weapons to attack the innocent civilians indiscriminately. - The mission "Clean House," in its entirety. You play as an SAS team breaching a house in stealth that holds a bunch of terrorist sympathizers in the UK. You go through the house mostly through night vision, and all of the terrorist sympathizers use a variety of tactics to try to kill you and your squad. This includes holding a woman at gunpoint, note : If you kill the man and not the woman, the woman lunges for a gun, too. and hiding in rooms with doors shut, making for some jumpscares. Possibly worst of all is how it takes place in a normal British household, with people who otherwise seem normal, if it weren't for the goddamn terrorist sympathizers. And to top it all off, there's no music throughout the entire mission. It's pure ambience and sound effects. - Crossing over with Tear Jerker, there's another woman who, in a panic, seems to run for something. New and jumpy players, having had to deal with the potential for resistance throughout this mission, may end up taking her down. However, it turns out she was *running for her baby in its crib*, and you just shot her, dropping the baby to the ground, it screaming bloody murder all the while. It's probably one of the most shocking moments in the entire game note : Fortunately, cautious players or players replaying the mission can opt to spare the woman and her child and let them live. On top of that, any attempt to hurt the baby itself will result in a Non Standard Game Over. - The "Highway of Death" mission starts out innocuously enough, testing out a sniper rifle in preparation for enemy forces to approach and fighting off a fair number before it seems like you get a break point for calling reinforcements. Then without warning a rebel right next to you has their head explode into meaty chunks, likely in your face at that, as the enemy forces send in counter-snipers and then begin to *swarm you* with seemingly insurmountable numbers. - It doesn't get much more unsettling than the flashback mission where Farah is eight and forced to escape from the Russian forces occupying her town. The mission opens in the aftermath of a strike that levels the building she's in and kills her mother. She's dug out and reunites with her father. He leads his daughter through the streets right as a chemical attack begins to return home and rescue Farah's brother who was still at home. However when they get home and regroup with Hadir, a Russian storms the house and kills her father, forcing Farah to stalk around the house and slowly take him down progressively until she finishes him off with his own gun. Finally, she and Hadir have to cross lots of open ground to escape, avoiding Russians committing all manner of atrocities along the way, and one man who is slowly dying from exposure even attempts to take Hadir's gas mask. The mission finishes with Farah gunning down two Russian soldiers blocking their way to a vehicle they plan to escape with, only for it to turn into a "Shaggy Dog" Story when Barkov captures the pair and incarcerates them for the next 10 years. Again, all this happens to two children who are at most 11. - Most chemical attacks in this franchise don't usually show the effects of the chaos besides the infamous NOVA-6 of the *Black Ops* titles. Here, not only do Alex and Farah nearly die from intense exposure, but the younger Farah and Hadir have to wander through the chemical gasses. People are choking to death, unable to move or fight back and inevitably going to die slowly on their own, resulting in a haunting cacophony of death as the Russian forces just casually walk around and plant a bullet in still-moving victims with self-justification of them all being terrorists. This especially becomes nightmarish when you briefly crawl through a playground, passing by a dead child with their empty eyes as well as having to ignore and walk over a dying dog that's also choking to death. - The Tactical Nuke is back as a secret killstreak in Multiplayer, and it's more terrifying than ever. Unlike past games, there is very little warning to when it's activated. You only hear a nuclear siren faintly in the distance, so you may initially think it's just background noise until the pop-up message appears telling you that a Nuke is imminent. Once the timer hits zero, the entire map will burst into light before cutting to black and giving you a victory or defeat message. After certain recent update, however, it cuts to white before showing a picture of the devastated map within a giant mushroom cloud. - The Warzone gamemode itself has some in game story when its introduced. Ghost notices that for some odd reason the soldiers in Verdansk are fighting amongst themselves and he has no idea why. - Warzone in general, especially compared to its predecessor Blackout. Unlike Blackout, which has a somewhat lighter aesthetic due to being billed and treated as merely a simulation, Warzone truly lives up to its name and makes no attempt to hide how utterly hellish such a situation would be. You are dropped into a desolate land currently under siege by terrorists. The imminent threat closing in around you isn't just a circular boundary: it's *chemical gas*, and it **hurts like hell** if you're unfortunate enough to get caught in it. You have no futuristic equipment to aid you on short notice, so no Sensor Darts to let you know where enemies are and no Grappling Hook to quickly zip away to safety or a more advantageous position. This makes high ground especially sought after. You will quickly learn to fear the sight of a glint in the distance, because it means someone is using a sniper rifle, and there's a high chance that they're looking at **you**, waiting to strike. Not only is the audio louder, making stealth a necessity and placing emphasis on being attentive to your surroundings, but the environment itself actively plays upon your paranoia. Sometimes you will hear strange, creepy noises that will distract you and make you think someone is nearby, when there isn't anyone there. And all of these paranoia-inducing things are amplified tenfold if you choose to play Solos, because it's you vs. 149 other people who will settle for nothing less than your death in order to take 1st place. - The May 19, 2020 update has added an Easter Egg to Warzone involving access cards, telephones, and nuclear bunkers scattered throughout the map. While the access cards simply allow you to open the various bunkers which contain extremely rare and valuable loot, there is one specific one that's a lot more complicated to unlock: Bunker 11. To access Bunker 11, you need a 3-digit number code. This is obtained by answering 3 of 10 telephones scattered across Verdansk, and the order changes every match. When you interact with a phone to start the Easter Egg, a mysterious Russian man will be on the other end reciting the number code in Russian. Sound familiar? It gets creepier. Going to the wrong telephone gives you an error tone on the other end, followed by the voice denying you access from progressing further. Going to the correct phones gives you the same Morse code and the confirmation chime from earlier, with the voice permitting you access. Once you have completed the phone game, accessing Bunker 11 will reveal a starkly different bunker compared to the rest, with a series of crashed computer screens everywhere that need to be rebooted. Once rebooted, a countdown will start from 10, but reset endlessly. In addition, there's a crawl space that leads to a mysterious, shiny red button. Pressing it defogs the room directly to the right, revealing a **nuclear warhead**. Fortunately, the nuke cannot be accessed or used to end the game in victory... *yet*. There is actually a message written on the wall in one of the rooms saying "Resume cover and wait for further instructions." Nothing new came of this...until Season 4 Reloaded, which added a mysterious, inactive keypad to unlock the 2nd door of the bunker that was blocked off previously. Season 5 activated the keypad to coincide with a new Easter Egg involving the newly-opened Stadium, but as of yet there is still no known way to open Bunker 11's secret door. - The keypad Easter Egg has just gotten a little creepier. In a mid-August 2020 update, a mysterious set of locked doors with keypads suddenly appeared in Warzone. Coinciding with this, several content creators received a mysterious package from Activision themselves, sparking a chain of events that eventually led to a strange site showing an antiquated TV that, at a specific time, began playing a series of videotapes showing footage of the Cold War. During these videos, a sequence of numbers flashed on the screen, and the tapes themselves had a code on them that, when deciphered, correspond to locations on the Warzone map and a set code to unlock the keypads. When these doors are unlocked, mysterious ciphers can be found along the corners of each room. As many have noted, the aesthetics of this sequence of events is chillingly similar to that of *Call of Duty: Black Ops*. And sure enough, it turns out that this series of events is actually an Alternate Reality Game leading to the reveal of *Call of Duty Black Ops: Cold War*. - The final part of the keypad Easter Egg (thus far) involves the previously locked door in Bunker 10. Entering the correct keypad code allows access at last to the area which at first could only be glitched through with the Recon Drone. In this room is a command center for a *functional nuclear missile*. Thus far, there is no way to interact with any of the phones or buttons on the command center, and there is also a mysterious second door that so far cannot be opened and has no keypad attached to it. - One of the ciphers has been decrypted, and it directs to a phone number that can be called in real life. When called, you are prompted to enter a 6-digit code that is as of yet unknown. - The "Know Your History" Warzone event, coinciding with the official reveal of *Black Ops: Cold War*. When you are dropped into Verdansk, *all of the location names are redacted*. Intermittently while traversing the map, you will see random static effects that cloud your vision and disable your HUD, as if you were hit by a Counter-UAV. Your objectives are, in order: find 5 various codes, locate a mysterious key card hidden within one of the 11 bunkers which have been opened automatically, locate a supply box and retrieve the pamphlet within, and finally go to a specific location to retrieve a weapon, a 190s era variant of the SKS called the Bay of Pigs, which you receive from an old friend, Sgt. Frank Woods. Once all 4 steps are completed, you must wait until the incoming transmission is finally decoded by your faction's announcer. Once all the numbers are recited, your screen will black out and it will play the "Know Your History" teaser. In the middle of it, you will suddenly respawn near the Verdansk Stadium, but as you approach it, you will hear a very familiar, and very terrifying sound: **a Tactical Nuke has been launched**. Once you reach the Stadium, the official Campaign reveal trailer for *Black Ops: Cold War* will play. - The Halloween 2020 event, "Haunting of Verdansk". Everything terrifying about Warzone gets cranked up several notches. For starters, the entire map is now set at night. The barren ghost town that is Verdansk now fully lives up to that description. There are even creepier ambient noises to raise your paranoia even further. Your visibility is significantly reduced, with only the light of a full moon to guide you, meaning you'll have to be even more careful when moving and keep an even sharper eye out for anyone lurking in the shadows. The Sickly Green Glow of the gas permeates the night sky, giving it a very hellish look as your imminent doom closes in around you. But that's not all: there's a chance that when you open a supply box, you'll receive a Jump Scare from one of several ghosts lurking inside them, after which the box *completely disappears*. The ghosts all have very Uncanny Valley designs, some appearing humanoid with shadowed out eyes, and others appearing completely demonic in nature with *no faces*. - The Halloween 2021 event, "Ghosts of Verdansk". Following up on the previous year's event, this time there's much more than just the Jump Scare supply boxes (which now have more variants). Now, Verdansk is set in an even more dreary and terrifying nighttime environment, where *everything* is cloudy except for faint traces of moonlight here and there. Things get even worse in the special event playlist, where now you have a fear meter that causes you to hallucinate when it gets too high. That's right, now you can get jumpscared at any point during the course of a match. Sometimes you'll see a skull-faced spirit pop in out of nowhere and fly towards your face, Ghostface popping in from the bottom of the screen to slash you with a scythe, or a fake blue screen of death that *turns into a demonic face*. - With the launch of *Black Ops Cold War*, a brand-new map has been added to Warzone: **Rebirth Island**. That's right - the birthplace of the horrific Nova 6 gas bioweapon has made its way to the world of *Modern Warfare*. And even worse, the area from the original *Black Ops* campaign has been heavily expanded...to include **Alcatraz**, the infamous Zombies map and alternate setting from Blackout. In contrast to Blackout's depiction of Alcatraz, which was shrouded in eerie, seemingly-supernatural fog and had you entering the area through a demonic portal, in *Modern Warfare* the location is very realistic. The map is set at a very dreary looking twilight hour, the skies practically covered by an equally eerie, dirty-colored fog. The houses and facilities are much more modern and sleek looking, and the prison has an even darker, more terrifying aesthetic. All these new design elements work to show the evil history behind the island and the sickening, inhuman experiments that went on there. - In addition, completion of the intel missions will result in a cutscene that finally resolves the Bunker Easter Egg subplot. Viktor Zakhaev was using the Bunker 11 phones to rally his own forces, and was going to launch the nuclear rocket in Bunker 10 until Captain Price foiled his plan and seemingly kills him by throwing him off the ledge where the rocket was. Although Zakhaev has been stopped, however, Price notes that this is far from over and introduces an old friend to the viewers and a new member of Task Force 141, John "Soap" MacTavish, to investigate further. Worse still, even though the nuke has been stopped, *it is still active*. This means that in the future, triggering a Tactical Nuke to achieve victory may still be possible. - The Destruction of Verdansk event, and everything leading up to it. Remember the Halloween event and how there were zombies everywhere? *It's canon, and Verdansk is now contaminated.* In the weeks leading up to the event, a sudden Jump Scare from the Emergency Alert System would randomly pop up alongside a broadcast stating the name of an area that had zombies in it, with varying levels of protocol depending on how many zombies there were in that area. These zombie infestations gradually increased in intensity until April 21, 2021. With Verdansk completely overtaken by zombies, there is only one option left: **launch the Nuke**. The instant the Nuke warning pops up, you can hear various soldiers understandably angry and hurt about being left to die either at the hands of the zombies or by the Nuke, while others are resigned to their fate. - There is an Easter egg on the farm map Livestock that can only be accessed through a very complex ritual involving finding various animal plushes around the map and destroying them. Once all steps are complete, a pentagram can be seen on the ground in one of the barns. Soon after, demonic goats with glowing red eyes (who are unkillable, of course) appear before ending you in one shot.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CallOfDutyModernWarfare2019
Brightburn / Nightmare Fuel - TV Tropes Ever wondered what would happen if Superboy came to Earth but decided to be a villain rather than a hero? *BrightBurn* answers that question in full and frightening detail, demonstrating just how dangerous and terrifying someone with Superman's powerset could be if they had no morality or humanity. There's a reason many consider this to be the scariest Superhero Horror film ever made. By the time it's over, you Beware the Superman. **will** **All spoilers are unmarked. You have been warned**. - The very concept of this film, involving a psychopathic child with the powers of Superman. Brandon takes pages from Ultraman's, Superboy-Prime's, and the Plutonian's books, but goes the extra mile in being explicitly played for horror. - Brandon's Stylistic Suck can just be seen as a child attempting to make a costume, but the red mask over his head and his red eyes shining through the eyeholes as he glares as his victim? Horrifying. - Even when hes simply staring at people through his hood, the soulless apathy with which he regards his soon-to-be victims is bonechilling. - Brandon discovering his invulnerability by sticking his hand into the rotating blade of a lawn mower, crushing the blade in the process. - The scene of Brandon just thrashing the door of the barn (the location of where his ship is). - During breakfast, Brandon is seen chewing his fork. But when he pulls it out of his mouth, the prongs are twisted in horrific directions. - Brandon brutally breaking Caitlyns hand. He doesnt just squeeze until her bones crack, he actually *snaps* it graphically. - Brandon killing the chickens in their pen. - Brandon reaching the ship is extremely unnerving. The poor kid looks like he's having a seizure, for one thing. And then he starts floating... - Brandon's reaction to learning about his heritage: activating his heat vision while unleashing a primal scream. - Erika Connor tries to hide in the storage room of the restaurant shes in, and covering her injured eye, only for Brandon to use his heat vision to cut through the door and tear it down. Then, using super speed, he pounces on the woman. The Sickening "Crunch!" when it happens certainly doesnt help, standing in stark contrast to the more common, less lethal Barrier-Busting Blow that would be a superhero's attack at someone against a wall. The last time we saw Superman pull off such a move, he was careful enough not to kill his target. Brandon? He has *nothing* against killing. - Typically, we see the heat vision from the hero's POV, shooting them from his eyes. This time, we see it from Erika's perspective, a flash of fire running down the door. It's scarier than you think. - Most of the scene is shot from Erika's perspective after her eye has been injured. The entire left half of the screen is obscured in the red haze of Erika's blood. If you look carefully, Brandon is briefly visible on the blood-hazed half of the screen, seeming to flicker in and out of existence as he speeds around the restaurant. - Brandons Uncle Noahs demise. Ripping your bottom jaw off from slamming your face to the steering wheel is downright *nasty*. Even worse is that the guy is still living and trying to put it back on afterwards! He expires in a few seconds, releasing his grip and the jaw falling off, after Brandon puts his hand on his jaw but the scene is pure *visceral* in form. Always wear your seat-belts in case of car accidents, kids! - Kyle's death is no slouch. After trying (and failing) to shoot Brandon, he's then briefly stalked throughout the woods by a costumed Brandon before having a hole burned through his head via Brandon's heat vision. And he stays alive for the first few seconds, in absolutely excruciating pain as Brandon directly targets his eyes. - The fact that Brandon suddenly has his costume (and has ditched the heavier hunting clothes he was wearing). Either he brought it with him for whatever reason, or super-sped back home to change before murdering his father. Either way, it's a statement about who, and what, Brandon is. - The deaths of the sheriff's deputies who respond to Brandon's attack on his mother's house. The first dies when Brandon flies into him with such speed that he *explodes* like a bug on a windshield. The second lasts a little longer, begging for backup as Brandon stalks her around the house. Then he appears behind her and savagely beats her against the walls as she screams in pain and terror, eventually dropping her mangled, dying body and letting her take a few last, gargling breaths, choking on her own blood. She's so badly beaten that her skin is bright red from internal bleeding. - Brandon took Erika's corpse back to the barn and cut her open and dissected her, and if the secret stash of photos under his bed are any indication, he gets off to it. Pointing to this, she's been stripped to her underwear, and her breasts are exposed. This kid is *sick*. - Tori is dropped from the upper atmosphere, screaming up at Brandon who passively floats above her. - Immediately after killing his mother, Brandon brings down an airplane, killing over 200 people, and afterwards sitting there calmly eating a cookie on the wreckage of the crash site, utterly nonchalant at what he did the previous night. - The Reveal in The Stinger that Brandon is *not* the only superhuman... but others, including Corrupted Character Copies of Aquaman, Wonder Woman and (possibly) Martian Manhunter are *also evil* (alongside a photograph / cameo of the Crimson Bolt from James Gunn's movie Super). Beware the Superman is kicking into high gear with this Played for Horror Superhero Prevalence Stages early take. - Also to add to the Paranoia Fuel above, the stinger shows that there are six evil superhumans out there, including Brandon, the half man half sea creature and the witch woman, but only 5 of them are revealed with sketches and photographs in The Big T's video, with the 6th image being a white question mark. Which only leaves the question, who is this sixth superhuman and given that we that all these superhumans are evil, just how dangerous will this mysterious superhuman's powers be when they're unleashed onto humanity? **know** - What Caitlyn is going through in this film. Imagine a Stalker with a Crush with super powers knowing where you live. The cops and parents in your town would be unable to stop him. If you reject him, or try to leave him, he could go Axe-Crazy on you in a heartbeat. - Appropriately enough, Kyle's actual nightmare about when he and Tori found Brandon's ship. It starts simply enough, with him following his wife into the woods, but then after she holds Brandon, blood starts coming from several places, including her eyes and the baby attacks Kyle, waking him.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/BrightBurn
Captiol Critters / Nightmare Fuel - TV Tropes The scene where Max's family gets gassed to death by exterminators. What make this scary is the music and Max's "NO!" when his mother dies as well.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CaptiolCritters
Call of Duty: WWII / Nightmare Fuel - TV Tropes Modern Warfare | Call of Duty: World at War | Call of Duty: Black Ops | Call of Duty: Black Ops II | Call of Duty: Black Ops III | Call of Duty: Ghosts | Call of Duty: Advanced Warfare | Call Of Duty Infinite Warfare | WWII | Call of Duty: Modern Warfare (2019) | Call of Duty: Black Ops Cold War | Call of Duty: Zombies Welcome to France - Omaha Beach. It's brief compared to some of the other depictions in other WWII media, but it still shows just how lopsided the landing there was initially, with American troops being picked off effortlessly by machine-gun and artillery fire. Among some of the casualties are soldiers burned to death due to their landing craft taking a direct hit, or others drowning thanks to their heavy equipment sinking them in. - The fear factor filters into the game-play as well, especially for players accustomed to how most of the other Call Of Duty games work. The Mg 42s that the Nazi gunners use (appropriately named "Hitler's Buzzsaw") will be targeted directly at you if you stay out of cover for long enough; where you will see them shred through your (non regenerative) health bar like wet tissue paper. It's especially jarring if you were used to having regenerating health in other Call Of Duty games only to very suddenly be shown that you don't have that luxury here. - There are a lot of very graphic moments in this scene. When the landing craft you are on reach the beach and the ramp is downed your squad is effortlessly gunned down, with one of them losing the upper part of the head, another one loses his arm. As soon as you reach cover with Lt. Turner you are greeted with the visual of a unfortunate engineer who got his arms blown off and left in a pool of his own blood. - Liberation: where Rousseau disguises herself as an SS officer and sneaks into the German's HQ in Paris. Walking among armed Nazi guards is scary enough, but if they have even the slightest reason to believe you're doing something you aren't supposed to, they'll immediately demand your documents, where you must explain your reasoning which must match your cover story. Get it wrong and it's game over. Even if you do manage to get past them, there's the moment where you're trapped alone in the office of SS Polizeiführer Heinrich, aka the man responsible for killing Rousseau's parents, husband, and son note : having personally drowned the latter!, who bursts in and demands to know why you're in his office without his permission. It's the weighted and deep soundtrack, along with the ambient lighting that make the scene impossibly tense. Then he reveals that he isn't fooled by your disguise. - The Concentration and Labor camps in the epilogue. Unlike previous *Call of Duty* games set in World War II, this one shows just what exactly the Nazis did to anyone they considered as "undesirable". It's brief compared to most other examples of depictions of The Holocaust, but the implications are frightening, especially considering the state that the photographed Jewish prisoners are found in. - Zussman's entire ordeal under the SS. From the moment he's captured, he and the other American prisoners are herded like cattle to a labor camp instead of a POW camp. He and the other American prisoners are then forced to work to death. When the Allies are close, Metz, the camp commandant, decides to force march the survivors into the forest. When it becomes clear to the SS NCO that marching them to the next camp is impossible, he begins executing the almost-dead prisoners one by one. When Daniels kills Metz and rescues Zussman, the latter's been reduced to nothing but skin and bones. - Even worse, what Zussman went through was bad enough - but this was with him not being outed as Jewish, who Metz was trying to single out from the soldiers specifically for execution instead of just the labor camps. Had the Private not backtalked the officer to get him and his comrades put on the labor trains, either they would've been executed one by one or Zussman would've probably been dead within the week had he been fully compromised. - Facing off against the King Tiger tank, especially if you're a Sherman tank commander. It's no wonder Allied soldiers and tankers treat it as The Dreaded, due to its massive size, armor, and gun. It's practically invulnerable to most anti-tank weapons and tank guns. The only reason it can even be destroyed is due to the Germans deploying them in few numbers and out of desperation when they appear. - *World War II Zombies*: - Let's just say this: The designs of our new◊ undead friends are pretty horrifying.◊ They certainly look more visceral than they did in Treyarch's games OR Sledgehammer's own Exo Zombies and unlike IW Zombies it's not Played for Laughs - this new form of Zombies is going for hard horror once more. - Let's talk about the most notable "Undead" in this new game mode: The Wustling. Just look at it and you'll see as to why it's so nightmare inducing. Its jaw hangs unnaturally low, its flesh is stitched together like a failed science experiment and its hands have been replaced by grotesque looking mace hands. To think, this was once several human beings. - Let's talk about the boss of the Final Reich, the Panzermorder. You thought that the Wustling was bad? This thing ramps up the nightmare fuel tenfold. To think, this is several human beings combined into one gigantic monstrosity. - Not to mention that as a match goes on, the zombies start appearing in greater numbers, and with more health. Which makes getting the better guns and upgrading them practically mandatory. Not much can be scarier than having a horde of zombies running towards you and being stuck with a shotgun thats about as effective as harsh language. - With a new map comes a new monstrosity. Say hello to the Meuchler. - The Shadowed Throne brought in one of the most agressive Zombie types in Zombie History. The name of this speedy abomination pulled straight from hell is the Gekocht.◊ Special attention should be brought to their screaming, which is high pitched and feral in nature. Oh, you also hear it no matter where you are on the map. Have fun sleeping! - The boss of the Shadowed Throne is also nightmarish but not as much as the other ones. This mechanical abomination is called The Stadtjager. Note the car engine and the three heads. - Not even the main characters are immune to the brutality of this world. The executions that they can potentially deal out are messy, violent and noisy. Standouts include: stabbing a zombie through the eye and into the brain, chopping into the shoulders of the undead menace and the cherry ontop of this rotten pie, violently popping off the head of a zombie with a shovel, flesh tearing and bone breaking sounds and all. - Melee Press X to Not Die events are back. You can end up re-enacting Pvt. Mellish's infamous death (||being pinned down by a big German soldier and *very slowly* Impaled with Extreme Prejudice via a bayonet||) from a first person perspective in the very first mission. - Crawling around a dark basement, alone and separated from any help, trying to avoid patrolling German soldiers and get out without being caught and shot. Certainly a scary experience from the perspective of the defenseless young girl you're carrying, and a tense moment for a fair few adults as well.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CallOfDutyWWII
Call of the Night / Nightmare Fuel - TV Tropes "Well then... *feeding time*." The night has its charms, yes, but also its own share of horrors. Episode 1 - He had no way of knowing better at the time, so you couldn't blame Yamori for being scared when the odd girl who invited him to sleep at her apartment suddenly says she can't hold herself back anymore, before biting his neck and sucking his blood while thinking he's fast asleep. - Yamori also had no way to know that Nazuna would catch him; he genuinely believed that he would die after she kicked him off the top of a building. Episode 6 Episode 7 - Yamori runs into a Gyaru Girl who tells him how she's not having fun of late, finds everything to be a drag and that she has no one to talk to anymore. Naturally, Yamori empathizes with her, before it turns out that not only does the girl know his name, she's also a vampire who's about to bite him. - Then *another* vampire shows up and abducts Yamori while Nazuna is too busy to help him. - The vampire council gives Yamori an ultimatum: pick any of them to turn him into a vampire *or they will kill him.* Given the scale of Nazuna's fight with Seri, it's clear they can do so with frightening ease. Episode 8 Episode 9 Episode 10 Episode 11 - Anko asks Yamori if he has seen any signs of Akiyama, who apparently has been reported missing. When Yamori lies that he hasn't, Anko suddenly pulls him closer, looks him dead in the eye and asks if he's telling her the truth. It's so sudden that it visibly unnerves Yamori. - After they parted ways, Anko secretly followed Yamori to Nazuna's apartment building, commenting to herself that "the catch was bigger than [she] thought". - What was supposed to be a simple night of fun and reconnecting quickly turns into a waking nightmare when Yamori, Akira and Mahiru actually run into the missing teacher from ten years ago, who turns out to be a starving vampire. - The vampire briefly regains a semblance of lucidity after Yamori smashes a chair on his face and tells everyone to get away. When Anko exposes her neck, however, he is unable to contain himself any longer and lunges at her instead. - Anko casually tries to explain the situation to the kids while her neck is splattered with her own blood and the vampire is retching from the taste of her blood. She's so unfazed by the entire situation it's almost scary. How many times has she been in a similar situation before? - She then reveals that the vampire hasn't fed for ten years. Hes not just starving: he's *ravenous*. - Anko calls out Yamori for protesting her killing the vampire and for thinking all vampires were nice. But then she says something that outlines just how much more she knows than she lets on: Episode 12 - When Yamori refuses to see things her way, Anko calls the cops on him so that he can't go out at night anymore. *Right in front of him.* - Judging from Anko's side of the conversation, the police was already somewhat aware of a teenager roaming around that area of the city at night. - While running from the scene, Yamori accidentally runs into a police car with its sirens blaring while crossing an overhead bridge. He manages to elude them by hiding in a park. Episode 13
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CallOfTheNight
Cardcaptor Sakura / Nightmare Fuel - TV Tropes Believe it or not, even a cutesy Magical Girl series like *Cardcaptor Sakura* has its creepy, scary moments. - Chapter 5 / Episode 6: The Illusion Card, particularly when Sakura first encounters it. In both the manga and the anime, it poses as Sakura's late mother, and nearly lures her to her demise; had Yukito not shown up and saved her, Sakura would have *died*. - The anime actually tones it down; the Illusion simply lures Sakura into walking off a cliff, and the *actual* spirit of Sakura's mother appears and slows her fall down enough so Yukito can safely catch her. In the manga, the Illusion actually lures Sakura to a lake and tries to *drown her*. - Episode 9: The Sword Card is one of the first cards to target and attack Sakura directly. And by directly, we mean disguise itself as a brooch, brainwash Rika, one of Sakura's friends, and then attack. Sakura tells Kero that Rika is in the fourth grade, same as her, and had never even *touched* a sword before. Thanks to the Card's power, Rika now has all the skill of a Master Swordsman and is slashing and thrusting to kill. In short order, Sakura's Brainwashed and Crazy friend has given her a Close-Call Haircut, punched a hole through a solid wood wall, and nearly broke down the front door when Sakura tried to escape. It's only thanks to Sakura's natural athleticism and usage of the Jump Card that she wasn't killed multiple times during the fight. - Episode 17: The Erase Card is encountered when it started erasing the students during the Test of Courage in the cave. If Sakura hadn't captured it in time, the people erased by it would have been erased *permanently*. - Episode 28: The Shot Card adds a healthy amount of concerns into the show as everyone talks about a student having the Shot Card as if it were a kid who got their hands on their dad's gun. And when Meiling accidentally uses it on Syaoran — believing it to be a "Cupid's Arrow" type card — it proves the panic to be well founded when it *almost kills him*. - Episode 31: The Create Card, which in Naoko's hands creates a colossal dragon that normal magic has no effect on and is only stopped because Naoko closed the book the Card manifests as. Seriously, take a look at this◊. Keep in mind that not even Sakura using the Big Card on herself was enough to defeat it. - Episode 33: The Freeze Card makes its entrance by slowly lowering the temperature (indoors) to below zero before *encasing everyone in ice*. Sakura and Syaoran are protected by their magic, but it still comes dangerously close to freezing over Sakura and the Sealing Wand. The only silver lining is that Harmless Freezing was in full effect and no one was harmed. - Episode 46: The unusual take on It's a Wonderful Plot that Yue subjects Sakura to when she nearly loses the Final Judgement. She awakens in a world where the strongest relationships of her loved ones have been removed as compensation for her failure. Kero and Yukito are both absent, Nadeshiko's photograph is not on display in the Kinomoto household, Tomoyo acts more like a casual schoolmate than Sakura's devoted friend, Syaoran is cold and distant, and Toya is open and straightforward with Sakura, minus his usual teasing. During all this, Sakura grows increasingly puzzled by what is happening around her, noting the change in relationships, the increasing lack of care and concern others have for one another, and feels increasingly isolated. Tomoyo walks off at the end of the school day without sticking around to film Sakura whilst cheerleading. Sakura wanders off, finding herself outside the ruins of Yukito's house, exploring them, and bursts into tears without understanding why. Imagine going through something like this, waking up in a world that feels different, where your relationships feel colder and distant, and you don't understand why, as this has (in your altered memory) always been how it is. - Some of Eriol's tests in an attempt to help make Sakura stronger would have been fatal or at least badly injured people, like Rika almost drowning during Episode 63 and Sakura and Eriol nearly being killed by an avalanche during Episode 64. Fortunately, Eriol would have stopped the events if they got out of hand, but Sakura and her friends don't know that. - The Nothing Card in *The Sealed Card* movie. She may be cute as a doll and somewhat justified in her reasoning, but she also came across a Creepy Child Stalker with a Crush. The perfectly stoic expression she has as she essentially commits mass genocide probably doesn't help.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CardcaptorSakura
Call of Duty: Zombies / Nightmare Fuel - TV Tropes *Modern Warfare* | *Call of Duty: World at War* | *Call of Duty: Black Ops* | *Call of Duty: Black Ops II* | *Call of Duty: Black Ops III* | *Call of Duty: Black Ops Cold War* | *Call of Duty: Ghosts* | *Call of Duty: Advanced Warfare* | *Call Of Duty Infinite Warfare* | *Call of Duty: WWII* | *Call of Duty: Modern Warfare (2019)* | Zombies Mode Theyre not even the worst of your problems. *I know when you're sleeping * I know the things you're dreaming I love when you're weeping Even death can't stop this feeling And I know you will never give up No, you will never give up You will never give up and **die ** . - **Elena Siegman**, Lullaby for a Dead Man As befitting a zombie horde mode, *Zombies* has loads and loads of Nightmare Fuel for you to chew on. That is, if the Nightmare Fuel doesn't chew on *you* first. **All spoilers are unmarked. You Have Been Warned.** ## General - Dr. Edward Richtofen, and what his occupation is. *Especially* how demented he was, first getting Maxis and his Daughter teleported to the Moon Base, perfectly willing to kill Samantha, him taking Tank Dempsey, Nikolai, and Takeo and experimenting on them in horrible ways, as well as on Samantha herself in secret. And then in Moon, he takes control of the Zombies by manipulating the other 3 into doing his bidding... all so he can live out his own sadistic pleasures. What a bastard. Even with the reveal that it was the Apothicons who drove him this mad with Element 115, Richtofen *still* comes off as unnerving. - Samantha, period. Her creepy psychotic laughter, and her deep, raspy screams intertwining with her innocent voice as she sends zombies to kill the players. - A subtle one, but the zombies start out in Nacht Der Untoten as simple pale skinned, orange-eyed Nazi soldiers... only Uncanny Valley at worst, right? But then the skin of the models slowly decays through each successive map... - Starting with *Mob of the Dead*, a few maps have had jumpscares. Basic images you can only really access by sighting up a certain area with a sniper scope, but some of them are still pretty creepy...except for *Classified's*; - *Mob of the Dead*: Viewing the fireworks above the map gives you this terrifying, muted face◊. - *Origins*: Looking at the fire in the church tower gives you a grisly skull with the moon in one eye socket◊. - *Shadows of Evil*: A green light near the boxing ring will show you a still of the Ultimis!Richtofen from Origins, except...Zombified◊. Then the Zombies comic and *Classified* revealed this to actually be *canon*. - *Zetsubou No Shima* has several quirky jumpscares there and there, but the most unique ones involve your multiplayer companions when playing in co-op. Your partner might be standing in the distance, seemingly doing nothing... but if you approach him, he will grab you, his eyes and orifices will glow red and he will let out an unholy scream before disappearing in a flash of light - *Blood of the Dead*: A gap in the new area of the map you spawn in is perhaps the worst; it's the Shadowman, in his Apothicon form, lunging at you◊. Even locked within the Summoning Key, he's still with you. Watching you. *World at War* season - Imagine this. You have just completed Call of Duty: World at War's main campaign. You, for some reason, feel like watching the credits until the end. Out of nowhere, this cutscene plays where you find yourself awakening from some kind of crash. Your vision is hazy and some figures are approaching you. The figures appear human at a glance, but their movements are just not *right*. Suddenly, one of the figures starts running towards you, and right before it attacks you, it cuts to black and the title card appears. This was how some players first experiences of Nazi Zombies was. Especially before Waw's first map pack was released. - The audio logs in the Nazi Zombies bonus mode In Call of Duty World at War, *especially* the logs in Shi No Numa and Der Riese. - And of course, the Hell Hounds. "FETCH ME THEIR **SOULS**!!". It does not help that they can easily kill you, and half of them EXPLODE. - *Nacht Der Untoten*: - TheSmithPlays, a Zombies-geared YouTuber, admitted to playing the game at a friends house, and on the way home, he ran. Play the map and its not hard to see why. - First of all, the moment the actual gameplay starts. Round 1 appears in blood red writing, and a laugh that can only be described as *demonic* is heard. For anyone whos playing Nazi Zombies for the first time, that alone might tempt you to switch it back off again. - The location. A random, half destroyed bunker located in an abandoned airfield in the middle of god-knows-where. You know you are alone; no one is coming to help you. - Then, barely visible through the fog, the zombies come. No matter how many you kill, every round, more start coming. You realise this can only end one way. - The writing on the walls, on the doors. Help, or at least what would be help if finished, is scribbled on the door. You probably arent the first one to have this happen to them. - With the future maps growing in complexity and size, Nacht Der Untoten (especially the original rendition) retroactively adds another layer of horror; the bunker is comparatively cramped, it lacks the resources everything after it has (no Perk-A-Colas, no traps, no monkey bombs, no Pack-A-Punch machines, no turrets, no craftable gadgets, no GobbleGum, and the only Wonder Weapon is the Ray Gun), and it's devoid of any real comic relief. The main protagonists are also just a simple four-man squad of Marines who never speak. The foundation for Nazi Zombies is a barebones onslaught with nowhere to run. A good camping spot, a machine gun of some sort, and the Ray Gun will all be your lifeline. - Verruckt as a goddamn whole. Special mention goes to the screaming when you activate the drill in the bloody chair and the voices you hear, including the sound of a *baby crying*. - On this map only, some zombies become incredibly fast as the game goes. What's the most unnerving is their gait - while most other zombies are simply running at you while twitching, some of them are outright *sprinting* at you, closing the distance between you and them in less than a second and killing you unless you do something. - The Game Over song (an instrumental excerpt of "The One", Shi No Numa's Easter egg song) *does not* make the already terrifying map any more pleasant, either. - Shi No Numa has a man hanged by his parachute from the roof of the first room you start in (later revealed to be Peter McCain, a man who infiltrated 935). If you throw a *lot* of grenades at it, the corpse will eventually fall down. The more eerie part is that touching it is instant death, but instead of killing you it will restart the entire game over, including online multiplayer. - Same map also features what can be presumed several American soldiers fighting a horde of zombies. It's hard to tell who is winning, and the audio ends without answering the question of what really happened. - The audio is used from the Verruckt trailer, and we do get to see the marines winning the fight... right before one of them utters that this is just the beginning. - Another log has a man tell Peter McCain (the aforementioned hanged parachute guy) that the asylum was not contained, the experiments were carried into some sort of a factory (later revealed to be Der Riese), and there is something wrong about Element 115. It was even scarier back when there was no lore beyond "a group of soldiers fight zombies in an abandoned place without any explanation how did they get there in the first place". The scary robotic voice which announces numbers in a grim monotone also deserves mention. The numbers themselves are the coordinates of Tunguska and Area 51, making one wonder how would *these places* get involved, at least before the further maps established the lore. *Black Ops* season - Nova Crawlers, hoo boy. From their Gollum-like posture and physical appearance to a large toothy mouth that covers most of their face, their wall-crawling abilities and habit of letting out a disorienting Nova-6 gas whenever they die, unless killed with a headshot - these enemies are very horrifying in nature. And on *Five* these tend to appear in very cramped and narrow hallways of the lab facilities. - *Kino Der Toten* is an abandoned, run-down theater filled with zombies. Very little light makes it's way inside, so for the most part, you will be fighting in low-light conditions, against your standard zombies and the newly introduced Crawler Zombies. Between the darkness, the tight corridors, and the map's design, you'll be *happy* to be in a straight up firefight with the zombies, because that means you know where they are, rather than worry every moment of the match that if you turn a corner you'll run right into a horde. - *Ascension* is a Soviet cosmodrome that has been overrun by the undead, and the map certainly goes out of its way to emphasize the horror of the apocalypse to come. The skies are a cloudless grey, the moon the only thing in the sky, and bloodstained walls and burning debris are everywhere. Whatever happened before Ultimis arrived on the scene...wasn't pretty. - *Call of the Dead* is mostly a love-letter to horror films and the works of George Romero, and it comes with plenty of Nightmare Fuel to go with it. The setting is an eerie, abandoned Group 935 outpost in the middle of a Siberian wasteland. The zombies emerge from the freezing water, as does George himself. When it's quiet, all you can hear is the sinister ambiance track, "A Cold Wind Blows", aside from George's ever-persistent moans and taunts as he keeps hunting you. - The Napalm Zombie and the Shrieker from the map Shangri-La. ESPECIALLY the character models for them. - The loading screen of Shangri-La, which shows a tornado tearing apart the temples of the supposed paradise, whilst an eclipse is in the background, hanging ominously over the scenes of destruction. The imagery may be confusing, but the piece of music that plays is *terrifying*. It really gets across the feeling of this being the penultimate map of *Black Ops*, and how everything is about to come to a head, whether you're ready or not. - Further adding to the horror of the loading screen is that the temples are shown being lifted into the air and flung away, and lightning is sparking out of the tornado as it rampages through the would-be paradise. That tornado isn't ordinary, not by a long shot. - *Moon* is an appropriately quiet and eerie map given its set in the cold vacuum of space (on the Moon, of course). There's little sound, and the mysterious MPD that you *know* is not of this Earth and soon enough discover is how Richtofen plans to take over the zombies and succeeds. - The Game Over music. Or, rather, *lack* of thereof. All you get to hear is two demonic laughs in a complete silence as the camera pans over Area 51 or the Moon surface (depends on where the players died). In addition, the second laugh is *much* deeper than the first. - The Easter egg also gave us the first direct hint at the hidden evils of the series, far greater than Richtofen. Samantha warns him, "The darkness will swallow you whole! Something far more terrible than you lies here!" We later learn that terrible "something" is the Shadowman and the Apothicons. - The backstory in the audio logs is pretty creepy as it shows how Richtofen became insane: he teleported to the Moon and touched the MPD, and began to hear voices from the Aether. He lost his mind and we later learn the Shadow Man was manipulating him all along to bring about the destruction of Earth. After you complete the Easter Egg, if you are playing as Samantha in Richtofen's body, and go near the MPD, you can *hear* the incessant whispering from the Aether. - Maxis comes up with a way to save Earth from Richtofen: blow it up. He has the gang launch three nukes laced with 115 at Earth, reducing it to a crumbling, lava-filled wasteland. *Black Ops II* season - The view of post-apocalyptic Earth provided by the modes menu. Gone is the blue and green we know, having been ruined by black rock and hellish lava exposed by the destruction wreaked by the rockets. The oceans are gone; the Pacific Ocean in particular is littered with giant stretches of nothing but lava, and the Atlantic Ocean has been completely vaporized, in its place vast oceans of lava. And this is all your fault. - Someone actually managed to extract an in-game texture of what the world looks like after Richtofen's Grand Scheme. It is *not* pretty. The hemispheres have been sundered by the missiles, leaving nothing but rivers of lava *hundreds of miles long* to scar the surface of the Earth, entire continents have either been badly torn apart by the rockets or vaporized entirely, and the ash that covers the planet is so thick that the world we know is barely recognizable beneath it all. And that was from just *three* missiles empowered by Element 115. Had there been more on hand, Earth would've been vaporized outright and the post-Moon storyline never would've happened, period. - The radio logs on some of the maps are pretty creepy, thanks to a combination of Apocalyptic Log and Nothing Is Scarier that really puts Richtofen's Grand Scheme into perspective. - Tranzit: - A drunken man smugly calls bullshit on Maxis' plans, and states that him and his crew are destroying all electronics to prevent people from hearing his voice. The kicker is that ||he's completely right. He claims that Maxis wants to "destroy [the] planet and kill [them] all" which, he technically tried to back on *Moon*, but, indeed, after Victis carries out all of his orders on each map (which is the canon route), Maxis does indeed destroy the planet to reach Agartha and reunite with Samantha.|| - A man nervously asks a hushed voice who he is, while trying to make sense of what he's saying. Eventually, it seems to ask him to harm or kill his friends, and he starts to "see" what it's saying, to which he states that he'll do "it", for "The Flesh". - In another, a man tries to make a distress call, as two factions are fiercely at war with one another, with one side taking orders from an electronic voice (Maxis) and one literally hearing a voice in their heads (Richtofen). Eventually, one or both factions finds this man, and seems to kill him in some sort of electronic blast as the signal cuts out. - Die Rise: - George Barkley, Assistant Director of the CDC, explains that the infection is now airborne, rendering exposure inevitable. He also lists the symptoms of an infected person, which includes psychosis, delusion, short-term memory loss, and paranoia. The problem is that *he himself* shows all of these symptoms. He repeats the symptom of short-term memory loss immediately after first listing it, advises survivors to watch their fellow survivors closely, frantically asks them if they could possibly be plotting against them, and explains that he was "forced" to murder *fourteen* members of his team. - A woman tearfully begs for help as her group left her all alone. They left her over creative differences, and she explains that "the German man" (Richtofen) has stopped speaking to her. Taking what we know from the lore so far, this likely means that her former team wanted to follow Maxis' orders while she wanted to follow Richtofen's. This also likely means that she ate zombie flesh to even hear his voice personally. - A member of "The Flesh" attempts to convince listeners to join the cult, as they feel it's the only way to survive in the new world. Notably, this is the same group Stuhlinger broke away from and claims the others members of Victis would execute him if they found out. This is also the same group that recruited that poor sap from Tranzit's radio channel; in fact, the representative heard here sounds suspiciously like him.. - Hanford, Washington is a good look at how most of the world has looked for the last ten years. The sun is barely visible through a constant cloud of debris from the missiles, there are lots of stretches of lava and no water in sight. And of course the unending hordes of fast, hungry zombies just to make it all the better who arent slowed down by any of the natural hazards. Its literally hell on earth, and honestly one has to wonder if the ones who died when the missiles hit were the *lucky* ones. - In Shanghai, China, the debris has cleared up for the most part letting sunshine in, thankfully. But you still get an excellent view at the absolute flood of debris from the Earths destruction now orbiting the planet, with pieces of it constantly raining down. - The Jumping Jacks are like unholy cross breeds of the Nova crawlers and Xenomorphs, relentlessly swarming you. In the intro cutscene, one of them messily eats Russman! Fortunately, he gets better, courtesy of Richtofen. - The fact that Richtofen traps the Victus fireteam in a time loop until they either die or complete the mission he has set out for them. He was *not* kidding when he said that he would make the Earth his plaything, starting with the (unlucky) survivors. - Mob of the Dead is probably the darkest Zombies map ever. Satanic images, mostly unlikable protagonists, chilling soundtrack, Body Horror even for the undead, and a general sense of hopelessness. And to cap it off, it is all but said to be a "Groundhog Day" Loop, and will keep happening forever. Thankfully, Weasel breaks the cycle...at least until *Blood of the Dead* reveals that he never did. - Satan himself is strongly implied to be the source behind the zombies, since Samantha couldn't possibly have been in control of the zombies in this purgatory... Until *Blood of the Dead* reveals that it was all a pocket dimension granted to the Warden by the Shadow Man himself. - The Mystery Box looks like it literally rises out of Hell itself, since the platform it's on is ablaze with a constant fire. - There is also a pit of lava early on in the map, below the first Cerberus head. If this doesn't confirm the mobsters are on the verge of eternal damnation, nothing will. - When you are flying out of the prison, you suffer a hell of a crushed Hope Spot when the plane crashes into the unfinished Golden Gate Bridge. As the player comes to, you get to see four electric chairs lined up with a huge sign behind them, with the now-iconic line written in blood - **"NO ONE ESCAPES ALIVE"**, as if it's meant to be a final taunt to anyone who tried escaping on the *Icarus*. You hear an ominous droning as the plane comes crashing down, and suddenly progressively more incarnations of Brutus swarm you, accompanied by the horde, and distinctly lacking any power-ups to help you survive. Ultimately, the only thing the mobsters *can* do once they run out of weapons to fight is to resign themselves to the electric chairs. Weasel will try to assure the others that it's okay sometimes, but usually your character will defiantly beg for death to hurry up and take them. You then get a P.O.V. Cam of what it probably really is like to die by electrocution, with an ominous score playing before the bridge is *struck by lightning* that powers up the chairs for you. With the themes of divine judgement, it's easy to interpret this as a taste of what's coming for the other three once Al passes on. - Going to the bridge is also usually when the characters begin to spiral out of control, cursing the heavens for the game they're forced to be a part of. Billy, Sal, and Finn swear they wouldn't change a thing they did, but Sal and Finn will eventually be reduced to *begging* to be put out of their misery or to be given a chance to make things right. Hearing these hardened criminals either begging for mercy or refusing to give up in Billy's case is nothing short of terrifying. - Stanley Ferguson ominously reports how in the real world, Sal, Billy, and Finn turned on Weasel, lured him to the roof of the prison, and gutted him, leaving him to bleed out. As grisly as this is, the fact that the three were almost immediately executed for their crime is the cherry on top. - One of the scariest things about *Mob of the Dead* is how *alone* you are. Once it's confirmed that you are in Purgatory, it becomes painfully clear that there is *no* chance that anyone is coming to help you. Every other map took place in a setting that may have been isolated or even afflicted by the apocalypse, but you at least knew the world was still carrying on and could potentially send help to you. In a pocket dimension explicitly designed to punish you for your sins, in which you are sentenced to repeat the same cycle over and over again? Not so much. For the first time in *Zombies*, you are truly alone and no one is coming to help you. - The icing on the cake? Mob of the Dead is the first map in the series to introduce unique round start music. Every round opens with an eerie choir that can chill you to the bone. - The endgame sees you board the *Icarus* one last time in Afterlife Mode, while a deadly quiet piano rendition of Samantha's theme plays as you fly off to meet your fate. Once you crash, you then find your bodies already waiting for you. Once you come to, the four are split into two teams - Al, backed up by Brutus and the zombies, and Sal, Billy, and Finn. If you play as Al, the other three have a blood-orange "KILL" tag over them, and vice versa if you're playing as one of the others versus Al. Sal, Billy, and Finn all curse Al for supposedly betraying them and getting backed up by the zombies, while Al swears he has no idea what's going on and is forced to flee and fight off his former allies, who are now determined to kill him *again* as they did in life. This is the first time the player characters have truly turned on each other, even for a game mode where character banter is a mainstay, and the fact that it led to either eternal damnation for all or three of them just makes it worse. - Ultimately, the final, hateful bloodbath of the ending of *Mob of the Dead* ends one of two ways - Al is able to overpower or outlast Sal, Billy, and Finn (who fall to the undead), breaking the cycle and presumably granting him the ability to pass on peacefully, at the cost of the other three dying for *real* this time, and taking their place in hell proper. That's the *good* ending. Otherwise, Sal, Billy, or Finn succeed in getting their bloody revenge on Al once again, their cruelty prevailing. And they just go back to repeating the cycle of *Mob* all over again, presumably doomed to repeat it for all eternity, and just as susceptible to getting to this point once again, only to squander their chance at finality and peace. - To compound all of this, what does the game tell you at the end of the Easter egg that actually ends the match? Game Over as usual, right? Nope. To add to the finality of either the eternal cycle for all four characters, or the damnation of three and the salvation of one, it's **"LIFE OVER"**. - Picture this: You listened to Dr. Maxis' commands throughout the whole *Black Ops II* storyline, right? After all, he was as much a victim of Richtofen's machinations as you were, so surely he's the Big Good out to save the world, right? So you complete the final Easter Egg of Buried, a very difficult one, and think that it's finally done, you can fix this. Unfortunately, Maxis' plan ends with Earth being destroyed...just so he can reunite with his Daughter...bummer, man! Even worse? This was the *canon* ending, until Monty reset everything. - Not that Richtofen's ending is much better. If you've completed the Easter Eggs in his favor, he assumes ultimate power and declares the entire Earth to be his plaything. Maxis is helpless as Richtofen kills him, and eternally damns Samantha's soul. Even worse? Richtofen begins possessing Samuel's body and *can't get out*. Essentially, either choice would not really benefit the Victis group. - When all four players have successfully completed Maxis' quests, and you completed the last step, Maxis ominously roars for you to press the button, and to commence "the purge". That more than anything signifies that you have made a *grave* mistake, but even still, you might as well press the button since you've come this far, right? - *Buried* is notable for being the defining example of a Downer Ending in the series. It's the canonical end of the Ultimis timeline, meaning that despite everything, Earth is destroyed and humanity with it, all because of two scientists at war with each other's egos. But even worse? *Neither* wins, because both are just pawns for the Apothicons and the Shadowman, who have been manipulating them to help destroy the Earth from the start. - The setting by the time of *Buried* in general. The Earth has been a wasteland for *ten years*, and the debris from the missiles is only *just* clearing up. Most of humanity is dead by this point, which means that for once, there's a *very* real and frightening reason why you don't encounter any other people. *Buried* is in general a desolate, hopeless place and ultimately where the Earth suffers damnation. Even the sight of the Pack-A-Punch is unnerving, since it's nestled in the gazebo, lonely for decades and powered by a giant battery (we don't learn it was Monty who put it there and Jebediah Brown who originally crafted it until much later). The whispering from the mansion is also creepy, as is the creepy ambiance since you're literally at the end of the world. - In *Origins*, Maxis began to succumb to 115 infection. Richtofen's solution? Lobotomizing him and putting his brain in a jar. You can find Maxis' emaciated, gnarled corpse with its' scalp missing, and Maxis' head empty and his face frozen in a scream. - The opening cutscene of Origins, when it isn't being epically awesome, anyways. The first minute or so depicts an army of German Army redshirts digging into some old caves under Richtofen and Maxis' direction, and to say that they Dug Too Deep would be a *big* understatement. Samantha mentions that the crew of the dig site had no idea what their efforts would unearth, and they were right. About five seconds after the miners break through into an old, sealed tunnel, Templar zombies swarm out and proceed to kill everyone there in a very short Curbstomp Battle. However brief the scene is, the sight of zombies chasing down and eating the miners is pretty freaky. *Black Ops III* season - The Shadows Of Evil, the whole thing. This game mode has a 1930s Lovecraftian tone to it. You know what this means. - Even the good bits aren't exactly good either. For example, you can access a sort of Super Mode by "cursing" yourself, briefly turning you into a floating, tentacled, chaotic mass of eldritch destruction that leaves a trail of shadows, that aside from using Shock and Awe to power things up, can also tear through pretty much anything in your path. - *Dead Ops Arcade 2: Cyber's Avengening* is normally a fun little 80s-game-inspired top-down romp a la *Far Cry 3: Blood Dragon*... up until you get to the fourth round of an area and find the First Person powerup. Gone is the awareness you had because of the top-down view, allowing the bad guys to ambush you more easily. Gone as well is the upbeat, synthesized music - replaced with nothing but the screaming of the enemies that you couldn't hear before. Grabbing the powerup is essentially 30 seconds of changing from Dead Ops Arcade 2 to Nazi Zombies. - Some of the jumpscares the maps like to pull. More often than not they will put something in the far distance, which requires a sniper rifle scope to see. You scope in, look at the scenery, and then the jumpscare appears. Most of the time they aren't that creepy, they just surprise you. Shadows of Evil?◊ - So, you don't find zombies scary anymore? Well, Zetsubou No shima has dog-sized spiders, one the size of a truck, plants that eat zombies and a giant zombie/plant hybrid thing that will eat downed players. Not to mention the whole thing happend on an island where Division 9 had been experimenting with plants. The atmosphere is such that you'll be glad zombies are attacking because you won't be alone anymore. - For bonus points? One of those zombie/plant hybrids (named Thrashers)? It's the original Takeo after Division 9 experimented on him. - If the player survives up to Round 50, they're rewarded with a glimpse of something huge and monstrous living out in the swamps beyond Division 9's facility. - Gorod Krovi is a city that's in the midst of a massive war, with artillery fire constantly firing up into the sky, massive dragons flying around (and some even perching in places to temporarily lock them off with fire breath), Russian Manglers that wear heavy armor and bear an Arm Cannon, and large drones firing lighting bolts from their tendrils serving as the special round enemies. This map definitely has a theme of War Is Hell, and makes it clear that Primus may be badasses, but they're still a small group caught in the crossfire of a huge, brutal battle, one where the outcome may not be in their favor. - As awesome as the intro cinematic is, playing the map proper makes for some prime horror, because this time you're not fighting the undead menace well after the place has fallen - instead, you've arrived while in the middle of a brutal war where it's hard to tell who's got the upper hand. It gives the feeling that while you're busy trying to help Ultimis!Nikolai, the conflict could abruptly shift over to having you in the crosshairs of both forces and then getting torn apart before you can mount a response. - The safehouse where the Pack-A-Punch machine is located. You can only get there via a tamed dragon mount which takes you well away from the main area to a desolate, but still standing building. You're still not safe from zombies, of course, but nothing different happens here... unless you wish to retrieve the Dragon Strike. If so, once you begin the sequence, suddenly you're forced to Hold the Line against waves upon waves of zombies and Manglers back to back, with little breaks in between. It starts with them going after one side of the building, then switching over to another, and another... and then all sides are suddenly under siege. Even if you picked up Wonder Weapons from the Box, there's still the feeling of having to fight tooth and nail to avoid being overwhelmed by the horde, the likes of which haven't been seen before until this point. It doesn't help that there's klaxons blaring during this whole sequence which can add to the panic. By the time you get to the end (if you don't die that is), you're likely to want to just leave the place altogether. And you have to do this every time you play the game if you want the Dragon Strike... - *Revelations*: - The entire concept of this map. The perfect world of the House is torn to pieces by the Shadow Man, and now, numerous segments from previous maps in the series are scattered around the void of the Aether while the Apothicons lurk about. One even outright eats the Pack-A-Punch machine at the start of the match, and you have to chain it down with a device in Nacht Der Untoten in order to enter its stomach - where there lies more zombies (who look partially digested and emaciated), spiders, and other monsters waiting to destroy you. Luckily you can jump back out after using the Pack-A-Punch, but it's still a frightful experience. - The Apothicons, *period*. Not only do they turn out to be *the most* evil entities in all of the zombies story line, but they're also colossal monstrosities that put the dragons from Gorod Krovi to shame. - The House was supposed to be a perfect world, right? The Shadow Man completely *shatters* it, reducing it to small islands floating in the Aether without any sun or peace in it, in a few minutes. - The new version of *Mob of the Dead* really plays up the hellish atmosphere of the map (since it pretty much was set in Hell to begin with). When you are on the second floor and are standing over the dark, inaccessible area (on the other side of which is the open jail cell), you hear nightmarish moans and cries from the damned. And you just *know* three of them are inevitably Sal, Billy, and Finn, now condemned to suffer for all eternity. It's really quite horrific to listen to and also rather heartbreaking since you can do *nothing* to help them (even if they deserved it or not). With the way the below area is all dark and you only hear the wailing while standing over it, you could easily interpret yourself as standing over the brink of hell itself. - In the ending cutscene, we get a stern reminder of how powerful Monty really is. As he talks to the four, he says that they have no place in his world and he should erase them. *Which he then does*, without changing his expression, tone or anything while we see our four heroes completely powerless to stop him. Thankfully, he changes his mind before they are completly erased. - The *Zombies Chronicles* map pack spiced up some of the classic maps, and by spiced up, we mean "made more frightening". - *Shi No Numa* gets a greatly enhanced ambiance with incessant, eerie laughs and cries from hyenas and other animals. - *Kino* gets more stylized, saturated lighting that makes it look creepier and more psychedelic. Worse? If you listen closely, you can hear an infant crying out from somewhere within the theater. - *Moon* gets some kinda cheesy sounding round music, but the enhanced visuals make the MPD and space look more imposing. - The loading screen after you end a match of Zombies in *Black Ops III*. Its shots of the woods, in the dead of night, with the sounds of the zombies moaning. Thats it. *Black Ops IV* season - Thought everything was okay after the Apothicons were defeated? Nope, turns out in another universe, the zombies are still very much a problem even without the Apothicons and 115. - The new Mystery Box appears to be formed by the corpses of petrified, innocent people. At stations where the box is absent, you can see those poor souls helplessly still flailing around slowly. - In *IX*, a man is sacrificed by some ruler and a horrific, visceral boss zombie monster erupts from his chest, *Prometheus* style. - The ending cutscene. The golden masked man who has been announcing the entire thing gets pissed off at Scarlett after she demands freedom is denied and spat in his face. Cue him ordering their execution, and everyone except Bruno panics as the axe wielder raises his axe. Cue a swing and a cut to black, whereupon we see Diego's severed head, bleeding, as well as the other's corpses. - Primis arrives in Alcatraz, which is even scarier than before thanks to next-gen technology and rendering. The ensuing chase as Primis attempts to flee the horde contains *numerous* close calls as they try to fight off the zombies in such tight quarters. And ultimately, they're in the same situation as the mobsters were - they're trapped in Purgatory, with no way out. - The cinematic trailer for *Blood of the Dead* really plays up the hopelessness of the situation Primis finds themselves in. It shows many awesome moments, but the overall tone of the trailer is despairing as each of the characters are desperate for a way out; they are *tired* of fighting and all are on the verge of giving up. Richtofen looks lost for answers and a plan, Nikolai is upset to the point of throwing down his weapon and letting the zombies tear him apart, Dempsey sits alone in the warden's office looking at a revolver in a shot eerily similar to contemplating suicide, and Takeo screams in rage drenched in the blood of countless demonic zombies. *Blood of the Dead* plays up all the horror of *Mob of the Dead* but makes it clear that, unlike the unrepentant mobsters, Primus are losing their will to continue in this unrelenting nightmare... and that this might be the end. Accompanying it are scenes of Brutus dumping Takeo's dead body into the sea, chaining Nikolai up over a river of lava, Dempsey slowly crawling over a pile of fallen corpses, and Richtofen sticking his hand in lava, covering it with horrendous blisters and bloodied skin. Have it all played to a redux of "Where are We Going" with a sombre choir and new lyrics and you have a trailer which effectively emphasises "This is **Hell**". - The new radios recorded by the Warden, who is revealed to have killed himself so he could revive as Brutus in the purgatory dimension. He heard a voice from the Shadow Man in his head, who instructed him to kill Sal, Finn, Billy, and Weasel (though by this point Weasel has already died), and also to capture and make Richtofen suffer. It's truly unnerving to hear the Warden come unraveled due to his delusional loyalty to his evil master. - If you don't fulfill the right conditions, you will only hear the Warden's voice, without the Shadow Man's responses. While the Shadow Man is still scary, hearing the Warden converse with an unheard voice is arguably *far* scarier, especially if it's before you figure out that the Apothicons created and are behind the purgatory dimension. - We get to see the Warden's human corpse in his bedroom and it's nothing short of horrific. His body has been fried by the electric chair he used on himself, and there's barely any skin left. His rib cage has been ruptured as well. - One step of the egg makes every single soul currently trapped in Alcatraz visible. And we mean *ALL* of them. Every single cell is bursting to the seams with crying, shouting and screaming human souls. It wasn't just the four mobsters trapped here, it was *everyone*. - During one of the latter steps when you need to use Morse code, if you fail, you get to hear slow, distorted, deep evil laughter. Even if we now know the Apothicons are behind this Purgatory, it doesn't make it any less scary. - The " " sign now appears on the roof, among the debris of the Icarus. Thought you could escape via plane? Think again. **NO ONE ESCAPES ALIVE** - And just to keep going, *Blood* reveals another grisly, and somewhat sad, revelation; Weasel never broke the cycle. It's him, Sal and Finn that attack Brutus at the end of the Easter Egg, not Sal, Finn and Billy. He's still there. Even with the Zombies and Brutus, he kept getting killed by the others. He had to keep repeating the cycle, over and over and over again. For god knows how long. - *Alpha Omega* shows that, for all his efforts to keep the universe afloat and safe from the Apothicons, Monty is a power-hungry, selfish prick who is willing to keep the eternal cycle of torment of the Aether story going if it means he stays in control of the Aether. None of the suffering of the heroes means a damn to him since any escape from the cycle means that he loses his power. And if that wasn't enough, in the end cutscene, when he discovers Ultimis and Primis's new mission to overthrow him, he violently turns on Maxis (who had nothing to do with the group's mission, mind you), and transforms into his monstrous true form. Monty then tears Maxis to pieces and pretty much rips out the front of his body in his teeth. - Would you like to hear the reason behind the Wild West town's presence back in *Buried*? *Tag Der Toten* has several phonograph messages recorded by Jebediah Brown, the town blacksmith, recording how one town resident went into a local mine, turned hostile and killed Jebediah's mother by tearing her throat out before being killed on the spot. After going into the mine himself, the blacksmith starts seeing and interacting with the Keepers. As they request him to build certain artifacts that would play the role in the future lore events, the man builds the Pack-a-Punch machine, followed by the Vril Vessel... and then everything goes to hell. First, violence in the town increases, then the blacksmith's dead mother starts appearing as a ghost. Finally, upon the man completing the final step, the whole town is transported underground, with zombies overwhelming the town population and eventually killing Jebediah himself. *Black Ops Cold War* - The enhanced movement of the zombies to match yours. Because you now have much more verticality and flexibility with the new parkour system and unlimited sprint, the zombies are much faster and can flank you from pretty much everywhere. They are much smarter and more persistent at devouring you than ever before. - The intro to the launch map, Die Maschine. An adult Samantha Maxis forces a disgruntled Grigori Weaver to watch a leaked tape with footage of "Projekt Endstation", an abandoned Nazi experiment designed to weaponize the power of the Dark Aether. A Russian fireteam is called in to investigate, but they quickly find out that they're in way over their heads and are promptly slaughtered. When the Russians come back for a cleanup operation, they send one soldier inside with a medal and a handshake, and when he walks inside, he looks back, hesitantly, and has the door closed on him, which gets welded. Considering we don't see him once Requiem touches down... - Mystery Boxes can now Jump Scare you. Because of course they can. - To make it worse, it's not a picture like the jumpscares listed above. No. It's a full, 3D model, practically its own enemy. That jumps out and attacks you. And it even deals damage. *The damn thing is REAL*. - Speaking of the Mystery Box, the laughter when you get the rabbit that replaces the Teddy Bear is *so much worse* than before. From Samantha's giggle to a bunch of creepy childish laughs that echo distantly, followed by what can only be described as a demonic machine laughing at you. Whoever this new Demonic Announcer is, from their deep voice to the above Jumpscare and this, their sadism gives *Ultimis Richtofen* a run for his money. - The very first appearance of a Megaton Zombie elicits an Oh, Crap! reaction from all three announcers, who also comment on its high radioactivity. - The "Mimics" of Firebase Z, as the name implies, is able to pretend to be an item of high value, like a Support streak or a Wonder Weapon. If you see one of these things just laying around an otherwise quiet spot, **don't trust it!** Lest you want to be treated to a good, old-fashioned Jump Scare and a very angry, tentacled abomination. Even worse in Outbreak, where they can pretend to be supply crates. You know, the things you open all the time? - Firebase Z also brings back the Russian Mangler as its Elite enemy. It's battered, soaked in blood, and properly pissed off. - While Krazny Soldats in round-based zombies are nothing more than a pain in the ass to fight, they're a different story in Outbreak. You might see one a couple hundred yards away, and you might have a high power sniper rifle, so that should be an easy kill, right? Doing so will cause you to get its attention, where upon it **immediately jetpacks hundreds of feet to straight in front of you.** - The Disciples, the new Elite enemy of *Mauer der Toten*. They don't look *too* scary at first, but when you damage them enough, not only do they start to resemble the Apothicons of old, but take a look at their torsos..◊ - Pretty much the entirety of the underground portions of *Mauer*, especially *the damn train.* Turned somewhat into Nightmare Retardant, however, by one of Kravchenko's lines immediately afterward. **Kravchenko:** I hope you're smart enough to avoid being hit by a train.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CallOfDutyZombies
Cardfight!! Vanguard G / Nightmare Fuel - TV Tropes - From G season 3 (Stride Gate), Hiroki Moriyama's ||flashback to him being bullied to the point of him bleeding||. It's done in a very jarring red-tinted view with silhouettes and Hiroki's eyes in shockingly bright contrast to everything else, along with the callous laughing of his classmates. - ||And it gets *worse*, with the blood first streaking down his forehead, then flooding from the top of the screen, blacking out everything that isn't his eye. In profile, he turns his head sideways, his eyes bright white among the black and red, and then the black silhouettes stop laughing and turn back into normal kids, who start crying out in fear, and the final shot is of Hiroki's mouth changing from hanging open in surprise at himself to a victorious grin.|| - One thing that *G* does that the original series never did is ||having the units physically appear on Earth. Unlike certain other card game anime, though, it's shown just how destructive they can be, with the Zodiac Time Beasts causing vast amounts of destruction and injury.|| - *G Z* takes this even further with the Zeroth Dragons. When an Apostle says the words "The world will be silent!", ||it means they're summoning their Zeroth Dragon *directly to Earth*, unleashing one of Gyze's super weapons for just a short while. The first time this happens, Megiddo flat-out almost kills Shion and his butler by shattering the ground around them into fissures. Then, Drachma is shown boiling a river with its mere presence, Zoa and Stark rip buildings to shreds just by appearing, and finally Ultima almost *kills Chrono*.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CardfightVanguardG
Cardfight!! Vanguard (V Series) / Nightmare Fuel - TV Tropes ## Foo Fighter Arc - In Image 12 we are introduced to serious fights of Foo Fighter which injure fighters, but instead of fighters getting Mind Raped by Psy Qualia, we have fighters weiring special gloves that electrocute the fighter painfully whenever they take damage. It's also quite horrifying that even Kamui and his friends who are all 12 years old had to experience serious fights just to keep their shops. It even shows that the loser of the fights faint, because of the amount of pain they received. It's no wonder Eiji and Reiji quit Vanguard after that. ## High School Arc - Image 42: Aichi fights against PSYqualia zombie Naoki and despite putting up a good fight still loses against him and becomes a PSYqualia zombie himself. - Image 43: In this episode we have Kourin taunting Misaki by recalling how Misaki got such a good memory: when she was a child she was in the car crash that killed her parents, and repeatedly had the events of her life on loop in her head until paramedics arrived. Seeing her wide-eyed and catatonic in the wreck, with her parents' bodies next to her is a much more horrifying way to go over her past in a kids show. - It's safe to say that Aichi as a PSYqualia zombie is this, full stop. He manages to be just as creepy as his original anime counterpart, if not moreso, precisely because he DOESN'T go totally insane like in the previous series and simply acts like he usually does, only evil. And that's not even going into his facial expressions... ## High School Arc Continued - Dimension 7: - Throughout the episode, we see Ibuki being tailed by his Avatar Greion who keeps appearing pretty much everywhere on Ibuki's mind. Not helping the matter is that Greion sounds well inhuman. - It seems that Ibuki may have been the most traumatized by the events of the previous arc since every time he wants try one of the Delete skills, he's psychologically and physically unable to do so till a point he pretty much pukes every time he tries to activate their skills. ## Shinemon Arc - Remind 25: It is confirmed that the crater was caused by a unit from Cray and that it took the lives of Tatsuya's parents and many others. - Remind 27: - Tatsuya outright takes Chrono hostage to force Shinemon to fight him much to his and Rive's horror. - Tatsuya succeeding at summoning units on Earth. - Remind 28: - Naturally Shinemon is rather scared of attacking with real units considering how much destructive power they have. - Chrono nearly gets sucked into Cray if it wasn't for Rive's intervention which only causes him to get trapped there instead. ## Extra Story -IF- - if 1: For all its Lighter and Softer takes, the season does give us a chilling glimpse of this world's Aichi as the antagonist, who has absolutely no qualms with eradicating Blaster Blade, whose priority is to protect Emi and Shuka, or firing on his younger sister, who is forced out of Sanctuary *through a wall!* Though it's far from the first time he's been in this role, it's very unsettling to watch him take a more violent method, while smiling no less, and that, until Emi spells it out a couple of episodes later that this isn't anything like the real him, there's nothing to disuade the viewer from believing this could be his true personality. - if 7: While on her own on the Tatsunagis' property, Shuka's eyes take on some ominous Hellish Pupils that wouldn't be out of place in *Higurashi: When They Cry*. - if 14: After deciding their best bet moving forward is to track down Kai, the group does just that by an apparently coincidental meeting with Miwa. After a glimpse at his new life, Miwa starts hinting about Aichi to Kai, and unlike Legion Mate, remembering him is no clean process. Kai starts clutching his head and screaming in panic as the images of a person he shouldn't know start to enter his head. Considering the life he had prior to IF and some of the horrors he had been through, this is only the beginning of truly haunting road. Fortunately, he handles things incredibly well after this first incident. - No sooner is Kai gathering himself that Miwa summons units and abducts his best friend, right out of his bedroom, with the intent of taking him to *see* Aichi in person. Kai's resistance, as well as Emi and Shuka's in hot pursuit, causes the unit carrying him to lose control of its flight path and collides with a building, exploding and seemingly killing Kai - right in front of the two young girls. Miwa is evidently shaken by the possibility as it's apparent it was never part of the plan. - if 15: Continuing his appearance from if 1, it is now revealed that Aichi Vanguard with every fiber of his being and what started the distortion which made him that way? It turns out Shuka took the Blaster Blade card before Kai could give it to him, which caused Aichi to more or less become High School arc Ibuki. Just a single glance of seeing Blaster Blade was enough for him to fly into a rage. To top everything off he overrode Emi and Shuka's Majesty Lord Blaster and then used its power to blast them, Ibuki, Suiko, Ren and Rekka out of his castle with a violent Sword Beam. **HATES** - if 21: While taunting Ibuki about the pain he's inflicted on others by the fights wherein he Deleted his opponent during the High School arc, Kourin focuses on Suiko in particular, being someone whom he's grown close to. Kourin questions if he intends to spend the rest of his life paying for his sin, her face contorting into arguably the most unsettling Nightmare Face of the franchise thus far. - if 23: - Aichi completely overwhelming the heroes with Majesty Lord Blaster and attempting to kill Ren. Even when *every* single unit that the Blaster Pair has Realized appear, they all just get instantly destroyed by Aichi as if they were nothing. - Aichi actually managed to erase Vanguard from history and not even Shuka's sacrifice managed to stop it. - Remember the image from the original series' Nightmare Fuel page? IF has its own version and the close-up amps up the horror◊ to eleven.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CardfightVanguardVSeries
Calvin & Hobbes: The Series / Nightmare Fuel - TV Tropes The tape the main cast finds, being based upon the ones from totheark and the Observer, is naturally this trope in motion: *There was brief moment of silence of nothing but blackness on the screen, and what seemed to be the distorted, distant sound of a song being played backwards, then a message appeared on the screen, still flickering and trembling slightly. All the 'o's had 'X's drawn through them.* **HELLOTHERE SOCRATES** *Socrates' expression dropped.* *The screen blacked out again and showed what appeared to be distorted, black and white footage of a country road. More words appeared on the screen.* **YOUWILLCOMETOUS** *The screen blacked out again and an eye appeared in the middle looking around in all directions.* **ALONE** *The choppy music continued. Several more distorted, still black and white, images flashed across the screen that were for the most part unrecognizable, before finally coming to a picture of what seemed to be a forest.* **FOLLOWTHEPATH** *A shot of a dripping facet appeared* **ABANDON** *Another shot of someone close up, licking their lips.* **SUCCUMB** *The shot didn't change, but the person's nose started bleeding.* **SUBMIT** *The shot then changed and showed video recording, still distorted and black and white, of Socrates skipping through his house. It appeared to have been recorded from the ceiling.* **TIMEISRUNNINGOUT** *Another shot appeared of Calvin and Hobbes playing Calvinball.* **THEOTHERSCANNOTHELPYOU** *A shot of Brainstorm's silhouette appeared.* **THELOSTSCIENTIST** *A pair of eyes opened in the silhouette, clearly not Brainstorm's, and looked all around.* **TRAPPEDANDRETURNING** **IRRELEVANT** **IMPATIENT** *Tentacles appeared from out from behind Brainstorm's back before cutting to another shot of a clock.* **TICKTOCK** *The video then began reversing through everything that had been shown, prior. More words appeared.* **FINDUS** **WATCHES** **WAITS** *Suddenly, the screen cut out completely, and the music stopped.* *There was a silence.* *Then the silhouette of the man in the suit appeared in the middle of the screen, staring out, accompanied by a loud screech.* **FOR YOU** *And with that the tape ended.*
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CalvinAndHobbesTheSeries
Carmen Sandiego / Nightmare Fuel - TV Tropes The Sticky Rice Caper - The ending, in which it's revealed that V.I.L.E. agents get their memories wiped if they are captured. The Chasing Paper Caper - Paper Star is viscerally scary on a level far beyond any other villain in the franchise, with her Creepy Child demeanour and uncanny ability to turn any piece of paper into a deadly weapon that she *will* kill or torture with. It reaches the point that a zoom-in on a *brochure* becomes rife with tension. The French Connection Caper The Stockholm Syndrome Caper - The fact that V.I.L.E. was not only able to steal nuclear launch codes, but the fact they were going to sell them is this. Thank goodness for Ivy taking them back. - Carmen being trapped in the woods, slowly freezing to death. To Steal or Not To Steal - Any of the bad endings, which result in Zack and Ivy having their minds wiped and being forced to join VILE. In two endings, the same fate happens to Carmen. In one of those endings we actually see it happen and then see her as a completely brainwashed pawn, and in the other it looks as though she's rescued Zack and Ivy only for it to be revealed they'd already been brainwashed and are now ordered by Maelstrom to capture Carmen so that she can join them in being so. - The set up for the kidnapping that triggers the plot is actually pretty terrifying. Zack and Ivy get snatched because V.I.L.E. managed to work out the team's plans and knew *exactly* where the van would be, enabling them to send superior forces to overwhelm the siblings. Carmen is clearly terrified at the reveal, and the fact that a single poor choice could doom her teammates is totally shiver-worthy. Season 3 - With Neal the Eel getting captured just like Crackle, what is going to happen to him? Mind wipe as well? The thought that Neal might be mind wiped as well is less scary if all that happens to him is that he just returns to his old life like nothing happened, unless the mind wipe also makes him a sleeper agent... Season 4 The Big Bad Ivy Caper - Graham Calloway receiving vivid memories of V.I.L.E. Not only does it terrify the viewer but also Graham who was terrified at his first restored memory of using a crackle rod. Imagine if you started suddenly receiving memories of a mysterious and shady organization you've possibly been there before filled with people you might or might not remember and doing actions you never believed you thought you would do. The Robo Caper - Imagine, throughout your life, you thought yourself to be a decent person living a normal life helping people and doing work like you always do, that is until you receive strange and vivid memories of an organization you're completely unfamiliar with yet somehow you do, soon leading to a shift in your identity from your impulsiveness of unusual knowledge you've once used to become someone you never *thought* you would be. Eventually, you wouldn't be able to understand what kind of person you are until you were taken in by this mysterious group from the unknown memories you kept having. **This**, is what Graham Calloway went through as he kept receiving memories of V.I.L.E shifting from a civilian to a highly profile criminal and back. The V.I.L.E History Caper - Coach Brunt almost drowning while wearing the Viking armor. She might be a villain, but the slow fade to black as she sinks in the freezing water while struggling to get the armor off emphasizes what a horrible way to die that would be. It isnt even clear how she escaped. The Viennese Waltz Caper - Carmen getting captured and mind wiped, made to do V.I.L.E's bidding. Zach confronts her on a Ferris wheel and she nearly allows him to fall to his death. The entire incident visibly shakes up poor Zach. - Before trying to kill Zack, Carmen almost forces Tigress to pick her nose, but the horrifying part is the fact the latter's gloves are clawed meaning she could've died had Carmen succeeded. It's only thanks to Graham's interference that this is stopped. The Dark Red Caper - The fact that, in spite of ACME taking down most of VILE, the Cleaners not only escaped, but are still interested in continuing VILE's ways.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CarmenSandiego
Candyman (2021) / Nightmare Fuel - TV Tropes When Brianna tries to prove that Candyman isn't real by summoning him in one of the mirrors, Anthony gets appropriately horrified and quickly smashes both the mirrors, alienating Brianna even further. **Anthony:** *Don't* say his name. **Brianna:** Don't follow me.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Candyman2021
Captain Planet and the Planeteers / Nightmare Fuel - TV Tropes "Two Futures, Part 2": In the dystopian future, after failing to rouse the other Planeteers to reform the team, Wheeler decides to visit Hope Island and talk to Gaia. However, he first sees the island as a sleazy pleasure resort akin to Las Vegas or Atlantic City, and then finds *Gaia's dead body* surrounded by toxic waste. **Wheeler:** Not you, Gaia! You're the Spirit of the Earth! **Hoggish Greedly** *(from behind Wheeler):* She WAS the Spirit of Earth. Past tense, kid.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CaptainPlanetAndThePlaneteers
Carnival Row / Nightmare Fuel - TV Tropes - The Mole-Fish - Compounded by the fact that *it's still alive somewhere*. - That poor boy watching his head-master being torn to pieces by an incomprehensible monster. Poor kid was so scared he wet himself. - The current state of both the Burgue, The Pact, and the Row as of season 2 - The Burgue is currently ruled by the incestous power couple of Jonah and Sophie, who are effectively ruling the city without oversight or opposition, allowing them to pass whatever measures or laws they want. - The might of The Pact may have been threatened by the rise of New Dawn, but they are gearing up for a bloody push-back with superior Burgish rifles, without even realizing that they are being played by Jonah and Sophie. - On that note, the New Dawn movement isn't all its cracked up to be either. Their Fae-friendly faux-communism may look bright and happy, but as Agreus can attest there are cracks in the facade. People are being disappeared, and trial-less executions are apparently standard procedure here. While the latter may be dismissed as the growing pains of an overzealous oppressed populace, it doesn't excuse it or even explain the former. The people of Pact have traded one tyrant for another. - The Row is now a ghetto for all the Fae in the area, completely subject to the whims of Jonah, Sophie, and their newly-militarized police force. Public executions are being staged, and a gruesome guillotine-like device has been constructed, capable of executing six people at once. Meanwhile the Pix are suffering from a rare disease, and medicine is withheld with an iron grip. - Tourmaline uses dark magic to mix a potion and see if Vignette is alright after she's arrested. She manages to see a vision from Vignette's point of view, as she's escorted towards a massive guillotine and strapped down. She's then slowly moved into position beneath the blade, and she can only scream in horror at her impending death before the vision ends. Tourmaline breaks down crying at what she's seen. - The Sparas, a flying, shapeshifting Fae that looks like bizarrely like a flayed human, with sharp claws and multiple fanged mouths located across its body. When it attacks Bleakness Keep and kills the Chancellor, it does so by enveloping him in its wings as it slowly and painfully eats away at him. When he's finally dropped to the floor, we see he's been ripped open and completely disemboweled by the creature.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CarnivalRow
Caprica / Nightmare Fuel - TV Tropes - Tamara Adams' Avatar can't hear the beat of her own heart. - The Zoe-Cylon chopping off the technician Drew's fingertip in "Rebirth". Oh boy. You would get squeamish from seeing his finger bleed profusely all over his hand. He screams for Philomon to find the fingertip, which he does eventually. - Daniel's torture of the Zoe-Cylon in "Ghost in the Machine". The things he does and says are disturbing enough on their own, but when you consider that it's his daughter he's tormenting, and abusing his knowledge of her deepest fears to do so, it hits a whole new level. Also distressing is the speed Daniel goes from "trying to talk rationally" to "borderline Mind Rape". - "Things we Lock Away". Vergis forces Daniel to kill him after the latter proposes an alliance. Both actors do a really good job in the scene; remember that this is, as far as we know, Daniel's first direct kill, ever. This instance goes double for Daniel, especially since [he had been trying to make the case for Vergis and him teaming up to take down the Guattrau, (in his words) "ending the bloodshed," and simultaneously saving Vergis' life. What drives this moment even *further* is that Vergis appears to accept his proposal. He tells Daniel to swear on his grandfather's knife - relaxed, Daniel puts a hand on the hilt, thinking that it worked, which is when Vergis grabs Daniel's wrist and plunges the knife into his chest. Sheesh.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Caprica
Can / Nightmare Fuel - TV Tropes - That faceless gigantic Galactus on the cover of their debut album *"Monster Movie"*. - Their epic improvisation "Yoo Doo Right" is very unsettling, with wailing, croaky, almost proto-screamo vocals that sound like a man weeping about his girlfriend over the top of tribal drums and strings, pounding menacingly and apocalyptically. Knowing that Malcolm Mooney, the vocalist heard wailing the vocals, suffered a mental breakdown shortly thereafter doesn't help much. - Most of the material on ''Tago Mago" qualifies for this trope. - "Mushroom": a claustrophobic track where Damo Suzuki babbles about a *"mushroom head"* and *"he was born and he was dead.*" It's heavily implied he's singing about a mushroom cloud from an atomic bomb explosion and all the terror he witnessed then. The song concludes with the sound of a atomic bomb explosion, literally blasting everyone and everything out of existence. - The immediate next track, "Oh Yeah" is sung completely backwards and sounds as if nuclear dawn has set in. - "Halleluhwah": a dark, hypnotic percussive track. Though, for some people, it is also a very sexy tune. - "Aumgn", a haunting track driven by Schmidt's weird vocal sounds. - "Peking O": at a certain point the music sounds neurotic and Suzuki starts yelling freakish sounding gibberish, much like someone Go Mad from the Revelation.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Can
Camp Lazlo / Nightmare Fuel - TV Tropes For anyone who has a fear of bugs, well... - Lumpus during his Sanity Slippage moments comes off as creepy, especially when he shows how he has no issue doing harm to the Bean Scouts. Becomes Fridge Horror in the finale when it is revealed Lumpus is actually a dangerous criminal who captured and hid the real Camp Kidney Scoutmaster while acting as an imposter for the entire show. Suddenly Lumpus' bouts of crazy are given a darker light and the show ends of the revelation that a camp full of children was being controlled by a dangerous psycho! - In "Float Trippers", Raj is upset that he lost his retainer on the last day he needed to wear it, for he fears that he'll end up like his brother, whose tusks were so overgrown that he fled to work in the circus in shame. During a canoe trip, Lazlo seemingly succeeds in calming him down, but makes the huge mistake of showing him *another* picture of Raj's brother.. whose overgrown tusks have now *stabbed him the left eye*, just as the retainer floats by. No wonder Raj freaked out. The unsettling Staggered Zoom on his brother doesn't help: - "Meatman", especially the ending where it's heavily implied that Meatman ate Lazlo, Raj, and Clam and morphed into duplicates of them so he can eat the other Bean Scouts. **Samson:** You got something on your nose, Lazlo. **"Lazlo":** Oh, thanks Samson! *(He rubs his nose so hard it * comes off *- and is revealed to be made of meat)* ... Is it gone? *(Samson and Edward develop looks of shock as it dawns on them that it's not the real Lazlo they're talking to. Samson and eventually the others begin laughing nervously as the so-called Jelly Bean trio begin Laughing Mad, with unsettling Wide Eyes and Shrunken Irises to go with, before the episode ends with terrified screaming)* - Hilarity aside, *Tomato Paste* reveals some disturbing implications when faced with the prospect of being promoted from a Bean Scout to a Tomato Scout. As demonstrated by Commander Hoo-Ha, Tomato Scout recruits endure agonizing rituals of being pelted by tomatoes and essential torture in various other ways until they're hardened into becoming vicious anger-prone military types like Hoo-Ha himself. Hoo-Ha actually laughed while showing Edward the slideshow of recruits crying in pain and terror from the rituals. Keep in mind becoming a Tomato Scout is meant to be a **reward** for achieving all the Bean Scout merit badges. If it is found that a scout cheated to get the badges like Edward was revealed to have done the scout gets sent to Camp Skull Crush as punishment. It is never explained what happens there but the name of the camp says volumes. - Worse is that Hoo-Ha implied the traumatic events of becoming a Tomato Scout would forever mentally scar the recruits by giving them PTSD. As he puts it: "Tomato Scouts never leave the war zone!" - In "7 Deadly Sandwiches" Scoutmaster Lumpus has made a hemlock berry sandwich for Jane Doe while she watches the play, then Dave arrives, playing the last and most poisonous sandwich of them all, *a hemlock berry sandwich*. And Jane almost eats hers. Daves Large Ham acting actually adds to this. - "Creepy Crawly Campy" deals with Raj getting over his fear of insects via a fateful encounter with a cute, elephant-headed insect he dubs "Ellie". Initially, it's adorable, but not so much after its transformation; what comes out of the coccoon is a gigantic, terrifying, Megauneura-like monster of an insect pictured above that freaks Raj's friends out, kidnaps Scoutmaster Lumpus, and flies off to parts unknown. How Raj didn't freak out is beyond anyone's guess. - The yetis breaking into the radio station in "Radio Free Edward". It veers into Nightmare Retardant once you find out that the yetis are a nice, intellectual couple of guys, but Edward's terror is infectious. - In *Valentine's Day*, Patsy tries to give Lazlo a Valentine's Day card, but it mistakenly finds its way into Commander Hoo-Ha's hands. The prospect of her liking a boy or vice versa sends him such a bloodlusted rage that he tortures the Bean Scouts with a series of physical tests until they fess up. And when Patsy reveals *she* wrote it, Hoo-Ha makes her beat up every boy in camp to weed out her Love Interest so *he* can "punish" them, and Lazlo comes *very* close to suffering gruesomely before Patsy relents and hurts him for his sake. Who knew an overprotective dad could be so terrifying? - "Dungs in Candyland" shows Lumpus has so little tolerance for candy in Camp Kidney that he salts Slinkman if he finds so much as a gumdrop. - The ending of "Call Me Almondine", where the Squirrel Scouts remove their prosthetics and wigs to reveal they were wearing them to hide deformities and missing body parts. While most likely intended to be a heartwarming moment by having the girls embrace who they are and not caring what people think, it just comes off as creepy and unsettling, especially with Gretchen removing her glass eye from her huge eye socket and another being shown to wear a fake snout over her disfigured face. - At the end of "My Brother's Eater", Skip tries shoving Edward face first down Chip to retrieve a flashlight. While Played for Laughs since Edward had it coming, his muffled screams of anger aren't pretty.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CampLazlo
Carnosaur / Nightmare Fuel - TV Tropes ## The novel: - The novel's *Tarbosaurus* subverts a lot of tropes in fictional portrayals regarding its next of kin, *Tyrannosaurus rex*. It thoroughly averts the Noisy Nature one might think a predator of its size would have, very rarely vocalizing, walking deceptively quietly, and stalking the humans across the Penward compound. - It also proves to be practically invincible when it comes to opposition. Shotguns, rifle fire, getting hit by a car, and an entire pride of lions barely slow it down. It takes getting its ear ruptured by high strength fire hoses and having a building dropped onto it to finally put it down. - A lot of the deaths are gory and bloody affairs ranging from a *Dilophosaurus* tearing someone's head off to a tiger clawing a man's face off to a wife screaming hysterically and paralyzed with fear, before immediately suffering a fatal heart attack, upon seeing a *Deinonychus* devouring her husband and then approaching her. - Lady Jane's final fate, tied up and slowly eaten alive bite by bite by a pair of infant *Tyrannosaurus*. ## The films: - Even with the ridiculous premise and some of the stiffest, most unconvincing dinosaur effects ever not to be produced by Syfy, the first film is still a very moody, very ominous, very bloody piece of work. - The scene where the *Deinonychus* finds a group of hippies who chained themselves to bulldozers and viciously mauls all of them. What's worse, all of the group could hear their friends being torn apart but are both completely unable to help them or free themselves to get to safety. The thought of being trapped in an isolated area with a monster ripping your party apart one by one while you can't get away is genuinely terrifying. - The death of Sarah Rawlins in *Carnosaur 2*. Most of the character deaths happen via a Gory Discretion Shot but for Rawlins we see it in fully graphic detail. After she's dragged out of the elevator by a *Deinonychus*, Rawlins is thrown against a wall, where the dinosaur proceeds to slowly bite her arm off, exposing strands of muscle and bone, as she screams in terror and agony. She's then finished off when it bites into her stomach and eats her innards as she coughs up blood and spasms to death. Of all the ways to go out, this was a really horrifying and Cruel and Unusual Death.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Carnosaur
Captain Scarlet and the Mysterons / Nightmare Fuel - TV Tropes Captain Black: Haunting you in your sleep since 1967. This page alone will demonstrate just how dark and scary Captain Scarlet is compared to *Thunderbirds*. - The idea of getting brutally murdered and getting replaced by an alien copy without anybody knowing is a bit scary. - Potentially taken further with Scarlet; it's never analysed in depth, but according to all evidence, technically the 'original' Scarlet died in the pilot episode, so the one the series focuses on is 'just' a duplicate with all of his memories who nevertheless isn't *actually* him... - The inherent Paranoia Fuel is brought to the viewer's attention from the pilot. After Colonel White entrusts the President to Captain Scarlet, Captain Brown's body is found near the SSC crash site, alerting White to the fact the post-crash Captain Brown was an impostor. Then Lieutenant Green points out that **Captain Scarlet was caught in the same crash**... and White, realising what has likely happened to Scarlet, promptly orders Green to contact Destiny Angel and have her escort "Scarlet" back to Cloudbase, but it's too late. "Scarlet"—who is **not** the original Scarlet's soul inhabiting a clone yet—refuses to acknowledge Destiny. Both the post-crash Brown *and* the post-crash Scarlet were Mysteron sleeper agents, and Spectrum was none the wiser until the President was in the Mysterons' clutches... *and* after a failed assassination attempt. The only reason Spectrum manages to save him in the end is because the truth came to light in time. - One of the audio episodes, "Captain Scarlet is Indestructible", features the Kill and Replace from the victim's viewpoint — they get into a bath, feel themselves drifting off, then the next line is the Mysterons informing them there was a fast-acting poison in the bathwater and they have been reborn under Mysteron control. - The whole "Attack on Cloudbase" Episode if you discount the ending. - Any scene with Captain Black... good God... the guy's Nightmare Fuel incarnate. - How about the artwork in the end credits? Seeing the hero about to be crushed by closing spiked walls, tied up and sinking while sharks close in for the kill... - Better still because we're used to these as James Bond death traps where the hero somehow escapes. Here, the full implication is that Captain Scarlet doesn't escape. He dies, painfully, and respawns. - It's surprising that the kids of the 60's who watched this weren't scarred for life at the death toll. At least 6 people die per episode — people EXPLODE, fall out of airplanes, fall off dams, get crushed by car lifts, get run over, get shot in the *FACE*, and turn into living bombs. - The *opening credits* put the camera in the viewpoint of someone sneaking down a dark alley who is suddenly caught by searchlights, unloads an entire clip into his attacker and is shot dead. By the *Hero*, who doesn't even flinch as he does so. - In almost every episode, at least one person is killed so they can be replaced by a Mysteron "clone". Crushed in garage car-lifts (while cheery music (turned up loud, no less) plays from the garage radio), strangled with robot hands, brake lines cut. And then we see the dead body duplicated by the Mysterons. For true nightmare fuel, watch the end-credit sequences, where Captain Scarlet is subjected to ten different death-traps. - It gets worse when Fridge Horror kicks in- *he still feels pain*. Not only that, but he may *never* die, meaning he's doomed to watch everyone he ever cared about wither away, until he is alone. - The Mysterons themselves are Nothing Is Scarier incarnate. All that is ever shown of them are the two infamous green rings and the iconic booming Hell Is That Noise voice. They'd be unsettling even if they *weren't* trying to Kill and Replace humanity. - "THIS IS THE VOICE OF THE MYSTERONS. WE KNOW THAT YOU CAN HEAR US, EARTH MEN."
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CaptainScarletAndTheMysterons
Carole & Tuesday / Nightmare Fuel - TV Tropes - The show pulls no punches in its depiction of stans. - Cybelle isn't all that different from the character in the song which coined the term: at first she just comes across as creepily forward, wanting to hug and even kiss Tuesday the second they meet and insisting that they start a band in what's implied to be a desperate attempt to immediately be her best friend. When Tuesday says no, Cybelle *burns Tuesday's hand with dry ice* as revenge. She's later heard yelling through angry tears about how Tuesday betrayed her while being escorted out of the building by security, perfectly confirming exactly how insane she is. - Carolle has to intervene when Cybelle asks Tuesday for a kiss (again, this is immediately after they first meet). Later, when Tuesday gives Cybelle another hug, Cybelle gives her a *love bite* on her neck! Just how far would she have been willing to go if Tuesday let her and Carolle wasn't around to help? - **Black_knight**. He watches Angela in private by hacking all of the AI around her (including her pet), sends her text messages with direct responses to things she's saying in private, attempts to *kill* another man trying to cozy up to her via remote-controlled vehicular manslaughter with a self-driving car and comes dangerously close to *shooting her*. And just to amp up the Paranoia Fuel, when it looks like he's been caught at her latest performance, it turns out to be a decoy and the real criminal is disguised as a security guard. Had Tao not been a big damn hero, the South By Southwest audience would've had a front row view of Angela getting her brains blown out. - The show also pulls no punches about the record industry and what it does to artists. Joshua is an alcoholic, Angela turns to substance abuse after breaking under the strain of being an artistic puppet for others, and Flora is left as a hollow shell of her former self. - The horribly truthful depiction of racial profiling and when Skip and his band are arrested on what are obviously trumped-up charges.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CaroleAndTuesday
Cars / Nightmare Fuel - TV Tropes - When Lightning McQueen travels through town while getting chased by the Sheriff, the barbed wire wrapped around him gets wrapped around the Stanley statue. McQueen pulls hard to get off it, and then the statue flies up into the air...and then lands directly in front of McQueen, scaring him and causing him to pull the statue down the road, tearing the latter up in the process, setting up one of the main focuses of the movie. What makes this scary is that not only does the statue have a somewhat creepy design, but when the statue lands, it briefly goes into a first person shot with a sudden Scare Chord, making it a somewhat effective Jump Scare. - Frank (pictured to the right). Hes basically the equivalent of an angry farmer trying to chase out kids who go cow tipping (tractor tipping in this universe), except hes huge, has a gigantic blade roller, and a blood curdling scream. - More accurately, he's like an angry bull guarding a herd of cattle. And therefore he wouldn't have a problem outright *killing* trespassers... - A deleted scene in the first movie shows Lightning McQueen wandering through a car graveyard full of rusty and destroyed cars while trying to find Mack, with most of the car corpses either having plants growing through them or are impaled on some of the tree branches. - Another deleted scene had Lightning choose standard community service over doing a race in the first Radiator Springs Grand Prix, only to have a dream that Doc put his engine (and consciousness) in a steamroller while Mater's engine is put inside Lightning's body, with Mater running off to live Lightning's life once Mack shows up in the dream and Lightning is forced to pave the road. When he wakes up from the nightmare, he notices a steamroller corpse on the side and, rather understandably, changes his mind and ends the scene by deciding to do the race instead. - One of Lightning McQueens dream sequences shows Frank appearing at the final race. While King and McQueen are able to escape (but lose the race) Chick Hicks dies by getting grinded to bits. On one hand, hes a dirty player and the main villain, and its just a dream, and its played for laughs. On the other hand its completely out of place for the movie and its glanced over like its nothing. - Chick Hicks causing a huge crash during the race at the start of the movie. The audience's reaction and the competitors' scream speak for themselves. One of them is even forced to leave the race (if not, his career) entirely because he's too damaged and mutilated beyond recognition to go on, almost like a guy with broken bones and/or blood loss. He could have easily murdered 40 competitors, McQueen included. - Speaking of death, crashes like these were often what caused the death of many of NASCAR's most famous racers and they're always treated as a tragedy, especially among their loved ones. If a Cars fan claims that Chick Hicks did not cross the Moral Event Horizon by nearly killing the King, they'll almost certainly claim that him causing the crash is where he crossed it while referencing said fatal crashes. - Chick violently bumping *The King* in the tie-break, causing him to crash. Seeing him looking so badly damaged, injured, unable to finish his last race and everyone's horror was bad enough, but then Lightning remembers what happened to Doc could happen to him too. At least he sacrifices his chance to win the Piston Cup to help him cross the finish line. - Darrel Cartrip said there were over 200.000 cars in the audience in Los Angeles. All of these people had just witnessed *The King*'s horrific crash. And as he was badly damaged afterwards, it's like Chick tried to kill him out of pettiness, just like he nearly killed all of this poor racers the previous race, all of this for an empty cup. Just how low is Chick Hicks willing to sink into to get what he wants? He deserved all the flak he got from the audience for being disrespectful and cheating. - It doesn't help that the crash was based on an *actual crash* that happened to Richard Petty in 1988. It's bad enough that the cars in this film are alive, but it's scary to think about how a *real person* went through that...
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Cars1
Captain Underpants: The First Epic Movie / Nightmare Fuel - TV Tropes Yes, even a movie about a fat bald man who thinks he's a superhero can be utterly terrifying at times... - Professor Poopypants' "cure" for two girls laughing: locking them in a cage. It may be Played for Laughs, but it's a bit jarring. From a real-life perspective, it would amount to a teacher punishing two students with abuse. And he didn't even know they were laughing at his name, just punished them for *laughing*. - The appearance of the kids affected by the anti humor ray, and how it affects them. - Heck, just Poopypants' plan in general! In Book 4, he just forced everyone to change their names so they'd be as silly as his. Here, he's trying to give the world the equivalent of a **lobotomy**. *Brrrr...* - George and Harold succumbing to Poopypants' Anti-Humour ray. Doubles as a Tearjerker. - And unlike the book he gets away with everything (Well, aside from being as small as an insect now, and probably being wanted by the Police for domestic terrorism, destruction of public property, attempted murder, assault, and more), also Melvin seems way too happy with this plan... - Mr. Krupp's Slasher Smiles can be a bit unnerving. Just look at the trope page image! George and Harold got literal chills when they saw that one. - Harold destroyed the Shrinking/Enlarging Ray, but Poopypants wasn't the only one that wasn't restored to normal size. It's never shown what became of the giant blue bird or the shrunken passerby. - During the carnival scene, one girl is unintentionally sent skyward holding a bunch of balloons and is never seen again - The scene where the students get sugar highs is hilarious, but there's one kid shown lying down, seemingly convulsing and frothing at the mouth. - We get another moment during the Carnival scene thanks to some good ol' Mood Whiplash. Specifically, the moment that it starts raining. Every other time in the movie, Krupp's anger is usually over the top and Played for Laughs... but *not this time*. Here, he is furious to the point of Tranquil Fury, and it is genuinely **terrifying**. Also, the boys can't even switch him back to Captain Underpants this time. **Krupp:** *(after seeing the damage the carnival did to the school)* What the-? *(sees George and Harold, and immediately becomes angry with steam coming out of his ears)* **You!** *(as the boys futilely try to switch Krupp to Underpants)* You two! Your friendship is *no more!* - The bit where one of the Talking Toilets *eats* a man is unsettling in its own right. - At first, it might seem that Professor Poopypants alternate plan for George and Harold after the Turbo Toilet 2000 is destroyed, which is to make them live in his pocket forever, seems harmless...until you realize where Professor Poopypants pockets are: on the back of his pants. If you put that fact into consideration as well as his weight, you can see why George and Harold feared that punishment: if Professor Poopypants sits down, they might get crushed to death. - The fact that Professor Poopypants has tried several methods to remove the part of a child's brain responsible for laughter but learned that it's integral to survival, all but states that he's **killed children** in his madness.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CaptainUnderpantsTheFirstEpicMovie
Captain SNES: The Game Masta / Nightmare Fuel - TV Tropes Being the Darker and Edgier Fan Sequel of Captain N: The Game Master, Captain SNES:The Game Masta introduces us to a Jerkass with a Heart of Gold who gets sucked into Videoland and is not sure if he's really the Chosen One versus a mysterious personification of despair who can control and manipulate fate, as well as other unscrupulous characters. What started out as a typical Damsel in Distress quest soon turns into a fight against Fate herself in the backdrop of a Crapsack World. - Introducing the star of this Nightmare Fuel-filled show: the Sovereign of Sorrow. An Eldritch Abomination is defined as an incomprehensible and powerful entity that is known for its disregard for the established laws of the setting and the Sovereign certainly fits the bill. No one knows where she comes from as she suddenly shows up during a war between the N-Forcers led by Captain N and villains led by the enigmatic Shadow King and takes center stage as the new Big Bad. Her capabilities are shown throughout the webcomic to exceed even the strongest characters and those influenced by her are never the same again. The clues leading up to her introduction soon inform Alex that the Drab Lord is the least of his worries... - Appearing as a female acquaintance of those she approaches with the exception of the Sinistrial, in which she appears as ||a person stuck in the deepest despair, obscured by a purple light and wearing Tragedy's Mask||, the Sovereign of Sorrow influences those who experienced despair by making them aware of the true nature of the universe: they are characters in a video game and ''all'' their personal experiences, suffering and pain have been inflicted on them for the purpose of ''entertaining'' the players. Imagine that everything you'd ever lived for were a big lie and the pain and torment you went through happened because entities from another world wanted a story. Naturally, no one takes it very well, well except for ||Kefka who feels that his nihilistic worldview has been *vindicated*|| - Not only can the Sovereign reveal the true nature of game worlds but *she can also predict the future and warp reality.* Not only does she know what will happen but she possesses the ability to manipulate events in order to *make it come to pass.* This capability also allows her to detect possible threats to her plan to wipe out Videoland and ||the Real World|| and turn them against each other. Alex wasn't joking when he said that she 'IS' fate. - Related to the above, the Sovereign can also alter the past, mainly by filling in the blanks in previous events in the affected sprites' lives. This means that she can essentially * alter the backstory for a sprite*, usually with the intention of creating enough despair to push them into becoming her unwitting pawn. So far the Sovereign had already done exactly that to ||Lucca and Celes||. - The Sovereign of Sorrow is capable of doing all of the above while being broken up into three fragments: the Shard of Tears, Tragedy's Mask, and her physical body due to Princess Hope's sacrifice. That's right, the Sovereign is not even at her full potential and she is *still* capable of being the biggest threat to Videoland. Not even Gygas and Lavos can approach her level of power! - Expanding on the above, the Sovereign is so powerful that a fragment of herself outright *IGNORED* the combined attack of no less than *three* sinistrials, godlike personifications of terror, destruction, and chaos who could singlehandedly bring Nexus the capital of Videoland to its knees. However, it would be more accurate to say that she *didn't even realize that she was under attack*. Even they in all their pride were forced to doubt their ability to fight her, at least directly. - The Sovereign operating at her partial capacity is *nothing* compared to how she fared near the end of the Shadow War. Here, she was at her full potential and terrifying majesty. The Sovereign of Sorrow was capable of destroying entire game worlds... *in seconds*. *SECONDS*! She subjected an unknown number of worlds to dissolution and she did it by literally *singing* them into nothingness, stopping only when she got to the Mushroom Kingdom. The song in question is the nursery rhyme *Row, Row, Row Your Boat* which if examined through the context of the webcomic's themes will be given a whole new meaning. In-universe, singing the song is treated as a *taboo*. Even the mere mention of someone looking for the Shard of Tears was more than enough to cause the jaded Megaman to *completely* lose his shit. - A bombshell is dropped on page [[url=http://www.captainsnes.com/2005/10/08/496-daos-tale-part-5/ 496]] when it is revealed that ||the Gamemaster is the Sovereign of Sorrow's champion!|| What exactly this would mean for Alex is barely explained but one could easily assume that this means that ||he would, if inadvertently, *help her destroy Videoland!*|| - The Sovereign of Sorrow is so powerful that the best thing Captain N, the rest of the N-Forcers except Protoman, and other heroes and villains could do is engage in a Hopeless Boss Fight against her at the Palace of Power in order to leave behind a legacy of what being a hero is all about... and they started getting killed by the *handfuls* as soon as the Sovereign arrived. In fact, the battle was implied to have lasted only a few *seconds*, with even Captain N himself being named among the casualties. Princess Hope had to ||make a Heroic Sacrifice|| with a powerful spell in order to break the Sovereign into three fragments and seal them in order to end the war and bring about the Great Change. Given that the Sovereign awoke around the time Alex entered Videoland, one could say that she was inconvenienced at *worse*. - While discussing the nature of Omega energy with Alex, Protoman showed a scene of Captain N dying to the Sovereign. ||He was exposed to a high dose Omega energy while *decapitated and set on fire and was still alive enough to verbalize his pain.*|| Naturally Alex didn't take it well. - Imagine facing the Sovereign as one of the N-Forcers. You'd freed Videoland from Mother Brain though it ||cost you a friend|| and are currently holding the line against the Shadow King and his minions when suddenly this unknown and incomprehensibley powerful entity shows up and starts decimating each side, gaining willing converts after each battle from those who'd lost loved ones. You are then forced to watch the Sovereign destroy countless *worlds*, each likely containing thousands if not millions of sprites, *utterly helpless* to do anything. Because Captain N is no longer able to do his job, you're forced to call in another gamemaster in hopes of ending this nightmare, only to receive a cat instead. In the end, the Sovereign is only stopped not by an epic Last Stand by your era's greatest heroes and villains but by ||your beloved princess and the only heir to the throne *sacrificing herself*|| and bring about a new age of hardship and uncertainty. No wonder Megaman and Samus were jaded by the time they're introduced. - Perhaps worst of all, the Sovereign of Sorrow isn't out to destroy Videoland or ||the Real World|| out of a twisted sense of amusement, neither is she motivated by revenge. She *genuinely* feels for the despair of everyone currently living and only wants to put them out of their misery. Given that both worlds *are* full of suffering and despair, her actions could be seen less like extermination and more like *euthanasia*. - Though obviously not as powerful as their mistress, those Touched by the Sovereign are unpredictable and some can even be dangerous. In addition to knowing of their respective universes' true nature, those Touched by the Sovereign gain access to powers that they normally wouldn't have. Sure these new abilities typically would make sense to them or belong to their game worlds but that's not always true. From exploiting game mechanics to breaking the damage formula, these sprites are as dangerous as they come, which is best shown during Protoman's flashback. At one point, Alex encountered a sprite who can || *pause time*||. - The Touched also gain an insight about their worlds that the unaffected are ignorant of, allowing them to bend the rules. They also become more self-aware and are no longer constrained by the roles imposed on them, possessing the ability to think laterally even when the odds are stacked against them. In other words, if what ||Lisa|| said about the purple text the Touched use is true, then they have transcended from video game characters to Videoland's version of *real people*! - Since the Great Change, the number of Touched have risen, with the highest concentration being found in Nexus, the capital of Videoland, and the other sprites view then with a mixture of fear, pity, and hatred. They are thrown into *prison* until they are eventually sent into the aptly named *Desert of Shattered Dreams* to die a cold and lonely death amid spirits wishing to steal their bodies! Imagine falling into enough *despair* that you become a threat not only to your family and friends but to your world and having to be imprisoned before you are sentenced to die a slow and bitter death. *Anything* can gain the Sovereign more victims and minions, including wars and loneliness just to name a few, and given Amon's rampage through Nexus and the Earthbound War, the number of Touched is about to take a steep climb... - *Anyone* can become Touched and not just faceless characters. Even major characters are vulnerable. The notable Touched introduced are: - ||Squaresly's Wife||: The very first Touched that is shown pre-Great Change, she unmade the world of Tetris after her husband, its mayor, was killed by the Shadow King. Though she'd only managed to kill herself, she provided a taste of the horrible conflict that will soon happen between the N-Forcers and the Sovereign. - ||Roy Koopa||: The first character introduced to be Touched, he shows us the capabilities of a Touched in his battle with Mario and Magus and a taste of what to come, showing an unusual sense of Genre Savvy and cunning that a normal video game character wouldn't. Though he was eventually defeated by Magus, ||Roy|| introduces what would be known as the main antagonist of the webcomic. - ||Lucca||: A Gadgeteer Genius who feels abandoned and unloved by her friends and Love Interest and feels a lot of stress due to a change in her parents' personalities after she ||went back in time to save her mother from a crippling accident through a portal that was heavily implied to be sent by the Sovereign||. Now she's a ticking time bomb who once || *broke* the damage formula in her fight with Milon and put Gato out of commission to keep her condition hidden||. - ||Roll||: Barely getting over the self-termination of Advance, Gameboy's latest iteration, and continuously sidelined by Megaman, ||Roll|| *flooded* Nexus in a wave of despair after ||Megaman got killed by Amon||. A Hope Spot occurs when Megaman ||resurrects as Green Megaman|| and manages to calm her down and neutralize the despair with a second wave of hope. However, when faced with the major problem of rebuilding Nexus' gate that Alex destroyed and preventing the Desert of Shattered Dreams from spilling in and destroying the city, ||Roll performs a Heroic Sacrifice to help Green Megaman to complete the task.|| Though ||Roll's|| ordeal is more of a Tearjerker, it illustrated for the first time a terrifying aspect of the Sovereign's capabilities: ||she can even corrupt robots!|| - ||Gato||: Though portrayed as a comedic sociopathic robot eager to take over the world and enslave humanity, the battle with Milon revealed a particularly devious side. Though the reason by which he got Touched is all but stated outright, ||Gato|| manages to sow seeds of doubt into Lucca about Alex's trustworthiness and his potential level of threat. Though his efforts resulted in him getting powered off and decommissioned, ||Gato|| could very well be the one who manages to turn Lucca against Alex. - ||Dr. Light||: Touched after Advance self-terminates, ||Light|| sets Wily up to be the vice-president of Haggar, a move that seems on the outside to be an attempt to reform the Mad Scientist. In reality, ||Light|| wanted to test him to make sure that he's still the conniving, evil genius he knows him to be, all because he can no longer trust *his * own judgment and knows that Wily will do whatever it takes to keep Videoland safe. Imagine wanting to make sure that your *archnemesis* still has a desire to do what needs to be done to safeguard Videoland because you know that you've been corrupted by an Eldritch Abomination and can no longer trust *yourself*. This is later proven true when ||Light|| after being pushed over the edge by ||Roll's Heroic Sacrifice||, commissions the aid of Max Force to take down Alex, with the addendum that the Omega Energy dampeners on his weapons be disabled so that the Gamemaster can be killed off for good. - ||Max Force||: Provides one of if not the most tragic examples on this list. Once an All-Loving Hero with an open mind, ||Max|| often stands up for his morals yet believes that people who have made bad decisions can still be redeemed. However, a rescue mission that went wrong that was implied to have resulted in the death of his best friend, combined with being told that Captain N, the hero he looked up to, will not fight again, have turned ||Max|| into a crazed, sociopathic crusader waging a one-man war on drugs, while judging people based on a narrow-minded set of morals and unleashing an excessive amount of punishment on whoever falls short of his high standards. His fellow comrade of the Power Team, ||Qwirk the Tomato|| had been implied to had been Touched by guilt in the aforementioned tragedy. - ||Rydia||: A powerful summoner and heroine who was in a romantic relationship with Edge, ||Rydia|| was inadvertently exposed to the Shard of Tears by ||Bob||. Now she has been corrupted by the Sovereign's influence yet is still lucid enough to work against her, even going far as breaking up with Edge in order to save him. Naturally she is at odds with the ||Drab Lord||, who wants to aid the Sovereign by killing Alex. One wonders how far she'd been pushed to the breaking point after ||Valvalis' death at the hands of Crono||, however... - ||Milon||: One of the perfect examples of how the Sovereign can turn anyone into a Woobie, Destroyer of Worlds. One of Rydia's summons, ||Milon|| is a Butt-Monkey who is unwanted by the rest of his team and is considered worthless by his enemies. Before revealing that he's been Touched, he managed to knock out nearly the *entire* band of heroes who tried to banish him all at once, though he had trouble with Frog and his Masamune before the latter was taken out by a Touched ||Lucca||. Afterwards, a battle ensured where ||Milon|| demonstrated his ability to *manipulate* the game mechanics to his advantage before be was eventually defeated by Palom and a now conscious Frog. - ||Celes||: Forced to protect a little girl who ||has the Shard of Tears|| from a revitalized ||Kekfa||, she was caught in a wave of despair when the object activated and became Touched upon remembering a past misdeed she committed ||or at least it only happened due to the Sovereign filling in the blanks of her past||. Forced to save the girl from ||Kefka|| as well as Locke, who she'd *just married hours ago* by teleporting them to a different world, ||Celes|| was forced to leave for the Omega Zone, knowing that she will never experience happiness again. Talk about a Tearjerker! - On a side note, Cyan, Edgar, and Sabin were also caught in the blast of ||the Shard of Tears||. Based on what they said after the event, one gets the feeling that they too would soon succumb to the taint with no way to stop it... - After this event, which was implied to have happened as soon as the Sovereign awoke, making it her *first* act of despair since the destruction of the Palace of Power, Dr. Light classified it as a Category 7 Event. What does this means? Oh, just the fact that ||*Every single inhabitant of Ruin is Touched!*|| Best case scenario: they end up destroying their one world, ridding all of Videoland of this threat. Worst case: the Sovereign of Sorrow now has a veritable horde of followers ready to spill out of portals Dr. Light couldn't locate and shut down to spread despair to the rest of Videoland... - ||Lisa||: Originally the lover of one of Alex's characters, ||Lisa|| becomes aware of her world's true nature when the Sovereign in the guise of her mother asks her about her past. Forced to confront not only the shallowness of her own existence and the fact that her lover is nothing more that a poor imitation of the Alex she loved, a Touched ||Lisa|| *murders* him as well as Alex's other characters before ending up in Nexus' prison. There, she encounters Alex himself and proceeds to *pause time*, trapping them both within the eternity of a second in order to be with him forever. When he realized that it was a trap set up by the Sovereign and rebuts her advances, ||Lisa|| concludes that she is just as insignificant as the imitations she'd killed and *tries to commit suicide!* Thankfully, Alex saved her in the nick of time. - ||The Drab Lord/Edward/Spoony||: Despised by Alex in the game to the point of being killed first so that the other characters can get his share of XP, ||Edward|| would've had enough reason to hate him already had he been aware of his existence sooner. However, after suffering the death of his lover, he became Touched by the Sovereign who revealed that he is just a video game character and all of his suffering and pain happened as entertainment for players in the Real World. Naturally, he doesn't take it well. Perhaps the only Touched character who is completely invested in the destruction of the ||Real World||, ||Edward|| has self-proclaimed himself the Sovereign's knight and proven willing to do whatever it takes to make it happen, including among other things attempting to kill Alex with a crap-ton of bombs that *wiped out Castle Baron and the surrounding town!* Is it any wonder he is Alex's second most dangerous enemy in the webcomic to date? - ||Rosa||: Touched when she entered ||Edward's|| mind after his own revelation at the Sovereign's hand and led astray by the Drab Lord's deception, she became convinced that Cecil was Touched and *wanted to kill him* in order to save him from the Sovereign's influence. Fortunately, she got knocked out by a treasure chest. - ||Kefka||: The most terrifying subversion to ever exist in this webcomic. Imagine a killer clown with a nihilistic outlook whose views had just been *proven* right by the Sovereign's influence and wishes to use this newfound revelation to destroy other worlds. This isn't a powerful Touched whose mind is so clouded with despair that they want to end Videoland's existence as well as their own, this is a powerful psychopath who wants to destroy entire worlds just for giggles, *working on his own volition* to make it happen. Had ||Celes|| not intervened, he would've done so by using a little girl ||who holds the Shard of Tears|| as the means. - The aptly-named Desert of Shattered Dreams is one for the denizens of Videoland as well as Alex himself. A barren Eldritch Location that rejects any reality Videoland tries to impose on it and replace it with its own, the Desert is *actually* said to not be a part of Videoland, making it basically a self-contained universe. It *skews* Videoland's normal 2D perspective into 2.5D, renders *1-ups and hit points* unusable, and can subject even gods to a cold and lonely death as ||Amon, Sinistrial of Chaos|| found out the hard way. It is inhabited not only by giant worms but restless spirits who seek to end their own suffering by taking the souls and bodies of those who get lost in the Desert. So mine-screwy is its geography that in order to even *leave*, one had to focus on whatever goal they wish to reach. Given that not many people know that, the Desert continues to claim more victims, especially the *thousands of Touched the city of Nexus sends in to die.* In fact, even *Alex* almost fell victim to the Desert when he first entered. Even worse, the Desert of Shattered Dreams is capable of spreading to Videoland, having been held at bay by Nexus' gate until Alex foolishly destroyed it when he tried to enter the city, which eventually led to ||Roll|| sacrificing her own life to reseal. - In Protoman's flashback, the city of Tetris was disintegrating into the Desert after ||its mayor's wife|| unmade it while under the Sovereign's influence. Given that Alex found the Palace of Power's sign in the Desert, which was also destroyed when the Sovereign of Sorrow faced off against ||Captain N's Last Stand||, it could easily be concluded that the Desert of Shattered Dreams is actually the *detritus of thousands if not millions of destroyed game worlds!* - The Puzzle Wizard, despite behaving like a Saturday morning cartoon villain, proves that just because a villain is silly doesn't mean they're not dangerous. You know those Tetris blocks that comprise of the floor, walls, and ceiling of his lair? || *They actually presumably thousands of people who were turned into these blocks, fully conscious of their surroundings and unable to even scream.'' *|| The very first ones could; however, and Puzzle Wizard simply buried them underneath the others so that he won't have to hear them!'' No wonder Alex really wanted to kill him! - Shortly after Alex defeats the Puzzle Wizard and frees Marle, he wanted to rescue the other victims as well. However, Bob reasoned that, given that they have been in such a state for a long time, they may be *too far gone* to function normally ever again. Had Alex had not defeated the Puzzle Wizard and freed Marle, they both would've ended up as the latest of his victims and never be seen again. - While Eggplant Wizard is even more silly than the Puzzle Wizard, his method of immortality is quite grim. Trapping the crew of the *Argos* in some sort of stasis inside huge eggplants, each time he dies Eggplant Wizard takes over one of those bodies and ''remakes it into his own image.''. Meanwhile, the previous body as well as its inhabitant dies in his place. Like a Videoland version of Lucius the Eternal, Eggplant Wizard happily goes about his way while the owner of his current body is forced to be a prisoner in a body that's no longer theirs while listening to his lame puns. Is it any wonder ||the current victim forcibly reasserts control of their own body?|| - The aforementioned victim gets a mention here. Not only do they *manage to take back their body* but prove to be much more competent and dangerous, wanting nothing more than to kill Golbez for the destruction of Mount Olympus. It is heavily implied that whoever this is has a history with Samus and Megaman, two members of the N-Forcers. Oh yeah, ||they're Touched||. - Monkeyspank is a powerful and competent, sentient computer virus who wants nothing more than to destroy all of reality and slay the Gamemaster. His origin remains unknown but he is no doubt very dangerous. Based on Alex's remark on wishing that Eggplant Wizard has been in control of the defense of the Lunarian moon, it is implied that Monkeyspank gave one hell of a resistance.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CaptainSNES
Carry On Screaming! / Nightmare Fuel - TV Tropes The *Carry On* movies were lighthearted comedies that were either pastiches or Kitchen Sink Drama, but *Carry On Screaming!* was such a Mood Whiplash to many viewers that it was enough to have moments and scenes as terrifying as ones from actual horror movies like *Poltergeist* and *A Nightmare on Elm Street*. - Dr Watt's body *disappearing* when he is on low battery. No wonder Arthur and Slobatham try and sneak out when Sid's not looking. - ||The final seconds of the movie is Emily (in her statue state) twitching her nose. Strange, but it raises the question of how frozen Dr. Watt's victims are. Will they stay the same forever, or can they revert back to normal? And how the hell is Emily going to react if she ever gets out of it?|| - Sid can't seem to help himself around attractive women, can he? So his strange infatuation with Valeria — who is, let's not forget, a strange goth-like woman that lives in an abandoned mansion in the deep, dark woods with a creepy butler and a pale-skinned man that has to be connected to electrics in the wall to work — is very disturbing when you think about it. Not to mention, she is a suspect in the disappearances of many young women, and he sleeps with her. Very professional. - The finger found at the scene of Doris' disappearance? Mutates into a clone of Watt's humanoid Oddbod. That's how Oddbod reproduces. The fact that it *surprises* their creator and his sister hits the creepy factor closer to home. - Sockett — the creepy butler that invites guests inside. Creepy Monotone, emotionless face, walks slow and ploddingly, like a heavy piece of furniture being pushed across a room. Also, when he kisses Valeria, his toes curl upwards in a weird Foot Popping way. - The toe-curling was so slow, it made the moment less hilarious and way more creepy. - Arthur and Sid's bitching in the mansion bedroom makes them fall down a secret chute into a dark underground in the house. The fact that the drop was in a matter of nanoseconds makes it a pretty good Jump Scare. - The Unreveal of Dan Dann and the forensic scientist's fate is creepy as hell. Sid refuses to show Slobatham and Arthur (as well as the audience) what has happened in the locked toilet cubicle after Oddbod shows up in the restroom and just says "Drowned..." in the stiffest and chilling voice he ever uses in the movie. In the doctor's case, his body is shown on screen from the waist-downwards, but his face is hidden by foreground shadows and objects. All we have, to say how terrifying the doctor's fate is, is Slobatham fainting after taking a peek. *Ugh.* - ||Imagine spending years trying to make your experiment work only for it to turn on you at the last minute, killing you in the process?|| That's what happened to Dr. Watt. - Emily assumes that Wolf Man!Sid is just a really drunk Sid, even though he is snarling, acting threatening, and grunting like an animal. This is pretty alarming.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CarryOnScreaming
Cartesio / Nightmare Fuel - TV Tropes The body discovery, with ||Lovepon's|| body being found completely dismembered. ||Mako's death.|| He's simply seen being driven away by the Sergeant, with only the narration to confirm that he dies, and no information about how it happens.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Cartesio
Cartoon Network / Nightmare Fuel - TV Tropes Cartoon Network may seem like your typical "kids network" at first glance, but considering it's the Darker and Edgier counterpart to Nickelodeon and Disney Channel, there are times when their shows get downright unsettling. This page proves you don't need [adult swim] to be creepy. ## Shows with their own pages <!—index—> ## Logos, idents, and bumpers - The "Jack-in-the-Box" Cartoon Network Productions logo seen after *Cartoon Planet* and some pre-Adult Swim episodes of *Space Ghost Coast to Coast* has a bizarre audio cacophony, which varies by episode of the latter. - The Cartoon Network Skull logo seen after Adult Swim shows is pretty sudden. It appears after the Williams Street logo right out of nowhere and has Matt Maiellaro yelling "Skull!". Even worse, Maiellaro yelling "Skull!" would later be time-stretched, as if it were running through a granular synthesizer. - Frothy Dawg, one of Cartoon Network's "Cartoons That Never Made It". It's a disturbingly cheerful cartoon about a dangerously rabid dog, who is prone to eye twitches and grotesque facial expressions. It doesn't help matters at all that the dog greatly resembles the *Muppet Babies (1984)* version of Rowlf.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CartoonNetwork
Casino / Nightmare Fuel - TV Tropes "Listen to me Anthony. I got your head in a fuckin' vise. I'll squash your head like a fuckin' grapefruit if you don't give me a name!" - The film wastes no time showing just how dangerous Nicky is immediately by showing him go apeshit on someone with a pen little over 14 minutes into the movie. That this is seen through a haze of cigarette smoke, making it surreal almost, doesn't help. - Near the beginning, when Nicky asks if he could move out to Las Vegas, he mentions with noticeable worry that "even the cops ain't afraid to bury people in the desert". That Nicky is afraid of something is rather frightening. - It is extremely difficult to watch the vise scene, where Nicky puts a man's head in a vise to extract information, having already (off screen) stabbed him in the testicles with icepicks. More unsettlingly, it's implied that Nicky is indicated to be uncomfortable with the measures he has to take to extract information. It's even all but stated Nicky was only going to these lengths because one of Remo's bars was hit and one of the victims was a waitress with no connection to the mob who was working on her day off. Martin Scorsese reportedly said the vise scene was his "sacrificial" scene, which he would consent to take out if he was threatened with an NC-17 rating. They complained about some other scenes, but not that one, so it stayed in. **Nicky**: Don't make me have to do this, please. Don't make me be a bad guy, come on. - Ace's near-death in a car bombing. The minute he turns the key in the ignition, his dashboard starts sparking and smoking, and his car goes up before he can do more than give an Oh, Crap! expression. He only survived because of a quirk in his car's design — a metal plate under the driver's seat — that the assailant didn't know about. His life only being saved by luck somehow makes the whole thing even more terrifying. - Nicky Forced to Watch his brother being beaten to near death by baseball bats by people he thought were his friends, then having the same done to him, (there is even a split second of his head getting gashed open by a bat once Frankie moves on to him), and then getting buried. . **Alive** - All of the executions to tie up all loose ends. One disgusting one is John Nance murdered in Costa Rica by kneeling and a hitman shooting into the *top of his head*. Another guy, while getting into his car, gets his throat cut and a plastic bag put over his head, making it unclear whether he died from blood loss or from drowning in his own blood. Then there's a split second of him getting stabbed in the head. - In 2008, it was revealed that Frank "Lefty" Rosenthal, the man upon whom Rothstein was based, was an FBI informant. Which makes this scene more horrifying: they were killing everybody *except* the man who was ratting them out. - The tense desert confrontation between Sam and Nicky. note : Note he says there's a 1% chance in *normal* circumstances he'll get killed. **Ace:** *(voiceover)* Normally, my prospects of coming back alive from a meeting with Nicky were 99 out of 100. But this time, when I heard him say "a couple of hundred yards down the road", I gave myself 50-50. - Andy Stone gets assassinated, despite being vouched by almost all the Mafia bosses as a loyal subordinate and one even mentioning he's a Marine, simply for not being Italian. And then there's how he's assassinated: walking to his car when two hitmen casually walk behind him and shoot him repeatedly. - The movie makes a convincing argument about why you shouldn't even *try* to cheat at a casino. One poor bastard is found giving secret signals to his friend about how much to bet. His reward? Getting zapped with a hidden cattle prod, hauled into a room where they threaten to cut off his fingers with a table saw. He gets his hand smashed by a hammer instead. **Ace:** Now you're gonna have to learn with your left hand. - She might have deserved it, but Ginger's death is legitimately frightening: in a shitty motel in LA somewhere, she stumbles out of her hotel room and crawls across exposed brick in a poorly lit hallway (so poorly lit that the dark is legit pitch black, that she literally fades in and out between light and dark) before collapsing and dying. You'd be forgiven for thinking you suddenly were watching a David Lynch movie with the way it's shot, and how "House of the Rising Sun" begins to distort. Additionally, her repeatedly screaming "Oh, no! No! No! No!" as it happens gives you an idea that as much of an Addled Addict she was by then, she was still *fully aware* of what she was facing.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Casino
Carnage in New York / Nightmare Fuel - TV Tropes - The party that Carnage crashes and holds hostage. He kills them horribly (one method was throwing a statue *through* a man) and almost randomly, and we get the POVs of various party-goers, sharing in their terror and helplessness. - The dreams Spidey has in *Goblin's Revenge*, and the actual results of the Hate Plague.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CarnageInNewYork
Cast Away / Nightmare Fuel - TV Tropes - The crash that caused Chuck to be stranded on the island counts as this. - The windy sound through the entirety of it as the plane keeps plummeting is like something you'd hear while experiencing sleep paralysis. - Chuck almost gets sucked into the surviving plane engine, which subsequently explodes into a hundred pieces. - As does the scene where he knocks out his rotten tooth without receiving proper care from doctors and medicine to help him. - Chuck is horrified when he finds the waterlogged corpse of one of the pilots. Quickly turns into a Tearjerker when he searches the body and finds a photo of his family, and then a heartwarmer when Chuck gives him a proper burial and grave. - The first time Chuck attempts to leave the island and gets slammed down by a wave, he falls on an underwater coral reef, puncturing his leg. His underwater scream sells just how painful it is. Becomes Fridge Horror when you think about how such a massive wound might get infected (which it does). - What makes this scene worse is that Tom Hanks really did injure his leg filming that scene. - The very premise can be quite terrifying - after a devastating accident, you find yourself at the shores of an island isolated from the rest of the world. There are no means of outside interference or communication, no one else on the island to help you survive, and no knowledge of your surroundings. You are back to how man used to thrive millennia ago - scavenging for food or any type of resource, relying on pure survival instinct ill-equipped if at all, and Mother Nature at its rawest from every corner - from severe weather, rocky cliffs, brutal oceans, plant life lethal to the touch, predatory mammals and beyond. - Chuck's Sanity Slippage is another terrifying example. While he remains an intelligent and thoughtful man, it becomes clear that the isolation of being stranded has driven him to act more animalistic than before, and his originally charismatic and firm personality becomes sullen and quiet in order to conserve energy. His emotional reliance on Wilson becomes a good example of this, as the grief he feels when Wilson "dies" is clearly very real. It's devastating to realize that Chuck's determination to get back home is the *only* thing stopping him from putting himself out of his misery. And when he *does* finally get back, his life is completely upended and his fiancé is with another man, and it's clear that Chuck feels out of place after being alone for so long.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastAway
Care Bears / Nightmare Fuel - TV Tropes Yes, even a normally lighthearted show like Care Bears has frightening moments. ## General - The Care Bears don't just use their Care-Bear Stare on villains. They sometimes use it on other people when desperate, but some people think of it as Mind Rape. Now, in the earlier incarnations the Stare was generally treated as a last resort (in one comic Professor Coldheart taunts and dares them to use the stare on him, and they use a few panels to rationalize that "well, he *did* ask for it, and it's never hurt anyone..."), but in later incarnations they became far more lax about it. - Professor Coldheart's first appearance had him luring runaway children and then mutating them into pathetic, voiceless creatures he kept as his slaves. His second appearance had him using a device to have every child in town frozen solid (and he took some time away from that plot to kidnap the Care Bear cubs, encase them in ice, and then kick them while singing about his plot). Later appearances had him keep it up - draining abducted children of energy to power a weapon, torturing a little girl by freezing her arm... ## Films and Specials - In the second movie: - Dark Heart can turn into anything, and at the beginning he attacks the Care Bears' ship in his sea serpent form. Consider a horrifying possibility- he probably would have killed them had the Great Wishing Star not found them at that exact moment. - The scene when he captures the Care Bears is terrible. Their prison is in crystals. To make it worse, the Bears and Cousins are fully conscious in there and they are *visibly frightened*. Thankfully, Dark Heart reforms at the end of the movie. - Also from the second movie, this moment between the bears and Dark Heart: **Tenderheart:** We're terribly sorry. **Share:** Can we give you a hand? **Harmony:** Let's give him a big hug! - In *The Care Bears: Adventure in Wonderland*, there is one scene when the villainous wizard makes an incredibly horrifying face, as seen above. It's a blink and you'll miss it moment that comes out of nowhere; at the very climax of the Villain Song, which is a soothing, sinister-yet-sweet tune set to the gentle tones of a pair of *ukuleles*, of all things, there is a sudden flash of lightning, which causes two things to first flicker across the screen. The first is the human girl screaming in horror, and then there's what she's screaming *at*: the wizard's mouth has gaped out into an impossibly distended set of jaws that barely seem connected, with a mass of twisted *fangs* framing the gaping space, sitting underneath a huge, bugged out, almost insectile pair of blank white eyes. Then the lightning flashes again and the Wizard visibly reshapes his face back into its original human appearance, hastily spitting out the final line of the song. It makes quite a sight, especially when it's a Jump Scare. ## TV Series - Hugs Bear shedding a solitary tear after being stuck in an ice block in "Battle The Freeze Machine". Doubles as a huge tearjerker as well. - It's *all* Played for Laughs, but the death traps (yes, *death* traps) in Grams' story in the Nelvana episode "The Perils of the Pyramid" are creepy in their own right. They include being shot by a giant arrow, falling into a pit and getting buried in sand, crushed by a falling ceiling and winding up trapped in a pit with a giant cobra. Fortunately, The Professor in the story (Brave Heart Lion) manages to evade all of the traps due to the two young helpers (Hugs and Tugs) and through dumb luck (with Beastly being on the receiving end of the traps, but even he wasn't really hurt.) - In *Care Bears Family*, No Heart is just an evil, horrifying wizard who is obsessed with making the world lacking of caring. His appearance is creepy, and his motives aren't any better. - In one episode of *Care Bears Family*, No Heart teams up with Dr. Fright (who looks, sounds and acts like a *vampire* and enjoys putting people into death traps to scare them) to get rid of the Care Bears. Throughout the episode, No Heart intimidates Dr. Fright, particularly when he promises furiously to show the doctor "what the word fright *really means!*" should he fail. Naturally, the Care Bears escape... which is when No Heart, now in the shape of a writhing tornado of blackness with his glowing red eyes shining out of it, envelops a shrieking Dr. Fright and carries him away into the sky. - The Bubbles of Uncaring, in their infection with crazed hatred, somewhat anticipate Mood Slime. When No Heart throws Beastly into an abyss full of the things, the Bubble-held Beastly is reduced to a crazed, snarling maniac. The usually malicious Shreeky is openly horrified. **Beastly:** I'm *sooo* **baaaad!!** **Shreeky:** Oh, no, Uncle No Heart! Beastly's turned into an *animal!* - In "Lotsa Heart's Wish," Lotsa Heart, in return for untangling a unicorn, is granted several wishes - in one of which, as an astronaut, he crash lands on a barren, desolate planet. A fifty foot green space monster, with a huge mouth and booming laugh, decides to have him for lunch. After crushing the rocket, it lifts Lotsa Heart towards its mouth... - *Welcome to Care-a-lot*: - The scene in the first episode when Beastly thinks he saw a monster in a storm is terrifying. - The episode when Wonderheart gets impatient for her powers to work. When she is blasted away to another place, her belly badge is now grey. - The episode when all the Care Bears have nightmares is... kind of disturbing. Grumpy's dream is funny, it has him being bothered by singing flowers and cute animals. But Wonderheart's dream is just terrifying. She dreams she is shrunken to a small size, and birds swoop above her. It finally reaches its peak when a humongous Floppy Bunny appears onscreen, smiling frighteningly cheerfully. Funshine's dream is even worse, as he is being chased by his motorcycle, and it *is moving by itself*. Sweet dreams. - The first episode of "Care Bears and Cousins" has the Care Bears plus the Cousins almost disappearing from existence due to the Share Cloud not getting any Care Hearts.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CareBears
Cardfight!! Vanguard / Nightmare Fuel - TV Tropes || Aichi on PSY Qualia. It starts in episode 41 and then gets worse. As he gets more corrupted by it, his Dissonant Serenity begins to reach Psychopathic Manchild levels, complete with Slasher Smile and Madness Mantra. Followed immediately by an Ominous Latin Chanting.|| || **Aichi**||: ||I'm strong...I've gotten stronger...|| - ||Taken up to eleven from episodes 48 to 50. Aichi's expressions while fighting look more like he's a character from *Higurashi: When They Cry*, instead of a card game anime.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CardfightVanguard
Carnivàle / Nightmare Fuel - TV Tropes Something... *magical*. - In the very first episode, we have a woman spouting dozens of silver coins from her mouth, a woman choking to death from dust, and it *rains blood*. Other creeptastic scenes include living Madonna and Child statues bleeding from stigmata, a man being tarred and feathered and left to die in the desert, the most inbred family this side of *Deliverance* and "Home" kidnapping and torturing their distant cousin, Justin's hallucination of peeling off his face ||to reveal his enemy - Ben||, and Evander Freaking Geddes (please do not ask. Most fans have repressed.) Then there's Ben's dreams - practically an alphabetized Nightmare Fuel list - including the scenes where ||Ben experiences the Russian's very graphic triple amputation|| and the dream where ||Justin and Iris are feeding their congregation razor blades as communion wafers and blood drips out of their mouths||. On the flip side, we have Justin's rebaptism, his mind control of the patient in the mental institution to repeatedly bash his head against a wall in punishment for speaking over the radio, the scene where he ||decapitates Scudder in the car and then holds the severed head up, licking the blue blood running down his arm|| and his ||driving the maids insane, apparently by using demonic sex||. - But by FAR, the creepiest scene in *Carnivale* had to be at the end of "Pick a Number", where the Carnivale packs up to leave Babylon, and Samson looks back at the saloon to see ||the ghost of Dora Mae standing at the window, where she is then embraced by one of the men and pulled back into the shadows. A *naked* Dora Mae||. Not creepy until you realize that the curse Scudder laid on Babylon means that while she did die, she's still alive at night, and must stay with the creepy rapist murdering miners to be their plaything for all eternity. - Nevermind the sheer squick factor, when we finally see Management||/The Russian/Justin and Iris's father|| and very soon there after Ben ||kills him|| because somehow, even though he has no limbs, he can still jump onto Henry Scudders's back and try to kill him... brr. I still sometimes see Lodz in my dreams... "Have you seen my bear?" - Actually, ||the Russian has one arm. He wraps it around Scudder's neck, and earlier it's shown (or at least implied) that he can hold a cigarette with it.|| - In "Hot and Bothered", when Sofie is told "Every prophet in her house", first by one of the Templars, then by a little girl on the road, both with the black eyes. - In the first season finale, "The Day that Was the Day", Ben decides to ||slit his own throat|| as the exchange for healing. Luckily, Scudder is around to clean up the damage, but ugh . . . - Then in the series finale "New Canaan", Sofie is being held captive by Brother Justin in a remote cabin. She begins to have horrible visions, such as ||Brother Justin raping her mother||. Then a veiled figure, who Sofie thinks is her deceased mother, approaches her. When the figure lifts up her veil, ||it is Sofie herself, but with coal-black eyes.|| Sofie gasps as ||her demonic self tells her, "This. Is. Your. House."|| - And let's not forget Brother Justin, slashing his way through a crowd with a scythe as he quotes Ezekiel, even ||eviscerating Reverend Balthus, who had raised Justin as his own son.|| - Evander Geddes! EVANDER GEDDES! ||HE WILL STEAL YOUR FACE! LIKE KOH! ONLY KOH ISN'T AS CREEPY!|| - ||Brother Justin raping his maid. Complete with beasty noises. And *bite marks on her body*!||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Carnivale
Carmilla the Series / Nightmare Fuel - TV Tropes - The person that Laura knew as Betty never really existed. ||Betty has no memory of Laura at all once she's free from the parasite's influence||. - The library's records is only accessible by night. Fairly creepy. Said records took an innocent boy, possibly on its own accord, and managed to put him into a digital database *years before it was ever established*. Who wants to bet J-P wasn't the only person the library messed with in an unimaginable way? - The Sumerian tome from the library is pretty creepy. The thing reveals information when *blood* is splattered across its pages, which begs the question of what its cover is made of. Laura was probably being hyperbolic when she said it was "from before time began", but one has to wonder how far off she is... - The Light, full stop. ||It's an eldritch abomination that is fed five people every twenty years by the vampires running Silas University, and it's implied those it takes are trapped with it in death as ghosts. It nearly gets a massive meal just from everyone viewing its hypnotic light in person.|| - But, oh yes, it actually can and does get worse. ||You know how five virgins are sacrificed to it? Try a several centuries old, very powerful *vampire* — given the regular seismic activity going on, it's implied it did *not* like the meal, and is waking up.|| And if that doesn't get the chills into you, it gets even ''worse''. ||Carmilla didn't actually *kill* the Light — all she did was annoy the eldritch abomination equivalent of an angler fish. She simply got the glowing *bait*.|| Suddenly the ||Dean's|| last words are starting to make sense... - The Dean ||possessing Laura's body to speak to Carmilla||. Elise Bauman's acting was *chilling* in that scene. - Just imagining the horror and trauma that Carmilla went through when she was punished by ||the Dean|| for her disobedience. ||Locked up in a coffin full of blood for about 70 years? And then released thanks to a bomb going off close to you (meaning that Carmilla woke up in the middle of a battlefield after decades of darkness and closed-in spaces)? Dude...|| - The Christmas Special is both sweet and *creepy as hell* if you think about if enough. - For a start, the situation the gang is in. ||Though we know Laura, Carmilla, Perry and LaFontaine are alive, we've got no idea about the rest of the cast from Season 1. Worse, their escape involved escaping through huge snow filled mountains for around *three weeks*, with Laura's bear spray and Carmilla's vampiric nature keeping them safe from the many fierce animals that litter it. Consider how bad things are that *this* is the course of action the gang stuck with||. - Carmilla's implied to be starving during this time out of necessity; unlike at Silas ||where she could seduce any girl and have a drink of blood whenever she wants, travelling through the mountains requires her companions to be as fit as can be so as to not die, and not recovering from an open wound and blood loss when they have little to eat as it stands as well. It says something when she has to find and kill a *badger* to keep herself going. At least, until she gets a cannibal to chow down on, when she showcases a more traditional vampire's nature in less than half a minute than she did *all of Season 1*...|| - The diner witch lady. ||Implied to be a literal and cannibalistic Miss Claus, she all but states she killed her husband and the workers at the diner, as well as the reindeer with them, and turned them all to gingerbread she then ate. Then there's the way she presents treats so fast not even Carmilla notices until they're there, and how she knows exactly what favorite treat each of the gang want. It kind of says something that the mob trying to kill the gang for attacking their mayor stay well away from the defenseless diner with large windows they're holed up in. To top it all off, in a frighteningly effective fx shot, Laura's foot turns to candy and breaks away from her, rendering her mostly immobile. Of course, then Carmilla comes in and demonstrates what a starving, tired, pissed off vampire is capable of doing.|| The combination from the above leaves everyone but Carmilla looking a little shellshocked by the end. - Word of God says it's slightly different but no less horrifying: ||that wasn't Laura's foot turning into candy; she tripped over a human foot left under the counter from Mama Klaus's last meal||. - Laura confirms she's been unable to get in contact with her father by Christmas. Parental concerns does not begin to cover the situation on his end, especially with how over-protective he's been of Laura from the start. That said, if she has the wifi to access Twitter, one would expect she could make a phonecall. - Episode 1 of Season 2 mostly alternates between Carmilla and Laura snuggling and Laura filling in the viewers about what has happened since the Christmas Episode. Then at the very end, Perry walks in... covered in blood, before the episode ends. - Perry's promo picture doesn't help — while all the others are smiling or looking determined, Perry has a blank expression, her head at a strange angle and her hands hanging limply at her sides. A lot of people have commented that she looks possessed. - Even worse? Word of God says there's definitely an intended reason that she looks like that. - Perry's description of finding the corpses of the entire newspaper team and slipping in the massive puddle of their blood is pretty horrible, especially the soft, understated way she describes details like hearing what she thought was a dripping tap (but was likely the blood of the murder victims). - Poor Perry is having a rough time of it this season — in Episode 4, she walks in, clutching her stomach, and Carmilla instantly notes that there's blood in the air. After some coaxing, she opens her pajamas to reveal an ominous warning in Latin... carved into her torso - And Word of God confirmed it was cut into her, not just painted in blood as some originally thought - On several occasions when severely ticked off, Mattie lets lose with a banshee like scream so loud that not only is everyone in the room reduced to being doubled over clutching their ears in pain (including Carmilla), but it even makes the camera blur and distort, and is indicated to do some damage to an already ailing JP pre-transfer. It's especially jarring when for the most part Mattie is extremely dignified and held together. - As of Episode 22, Perry is officially going through a Sanity Slippage due to all the stress and horror going on. It says something when previously she was always the most sane and level headed of the group and yet *she's cracking*. - ||J.P. lunging at LaFontaine in 2.24 in a blood-hungry frenzy.|| This is coming from an honest, genuine Nice Guy — and it's a nasty reminder that, nice as he is, ||he's still a vampire, and starving a vampire *will* have consequences.|| Even worse since ||he and LaFontaine are a couple||. - Perry reciting a Death prophecy in 2.28 to Mattie. Her demeanor completely changes from skittish to uncannily calm and deadpan, and she indicates that the unnerving message she passes on has been haunting her dreams for quite some time. Then the video just cuts out. - We've known all season that 'something' is wrong with Perry. Episode 34 gives us our strongest signal yet. When Carmilla calls Laura back to agree to help with the fight against Vordenburg, Laura isn't there, but Perry is. In a completely flat voice, Perry says "Sorry dear, she doesn't want to talk to you right now." and disconnects the call. Then Laura calls her from off screen, and Perry is instantly back to "herself", brightly calling that she's coming. Makes you wonder if Perry has been in control at all this season... - The Season 2 finale gives us an answer: ||No. No, she hasn't. The Dean is fully in control of her body, and has gotten everything she wanted. And we do mean *everything*.|| - Word of God says that ||Perry has been possessed right from the moment the Dean died in the crater, but that she had three states of being during this time — 100% Dean (killing the newspaper club, the Summer Sisters, carving up Perry's stomach, etc), 100% Perry (helping with the Silas broadcasts, attacking Mattie, etc) and then a Dean/Perry split of about 70%/30% (probably reciting the Death Prophecy to Mattie). So while the Dean has been behind the wheel for most of the season, Perry has still sincerely been trying to work out what's been happening around her and trying to hold it together as everything crashes down, while slowly losing control of her own body...|| - It gets worse: Jordan Hall describes the possession process as like a *rash*. A slowly growing one... - Also, consider this: ||Perry being unconscious while the Dean is in control is actually the *better* option. The only other alternative is that Perry's still *awake and aware somewhere in there* while the Dean is doing God-knows-what.|| - The canting, uncanny way the theme music just peters out at the end of the finale. It's been loud, and it's been absent, but it's never sounded so *wrong* before. It really drives home the Nothing Is the Same Anymore vibe of this season. - The "Transmissions from the Pit" bonus podcasts for s3. First hand account of the conditions in the pit and it's *horrifying*. Especially as the one broadcasting ||Mel|| slowly breaks down over all the stress and awfulness around ||her.|| - That horrifying, guttural *scream* ||K Alexander lets out when the Dean rips out Lafontaine's eye.|| Who knew the human throat could make sounds like that.... - "You want to mock me? I will show you what it means to grieve! ||I may not have my beloved but the gates are open! I will leave this world a wasteland of ash and bone! If he does not live, *NOTHING WILL!*"||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CarmillaTheSeries
Carmen Sandiego: Word Detective / Nightmare Fuel - TV Tropes "So nice to **eat** you, ACME agent!" *Carmen Sandiego: Word Detective* is intended for young players (6-12 years), like all other *Carmen Sandiego* games. However, younger children might actually be frightened by this game for numerous reasons: - You actually see people captured, mind raped, and held hostage. They can't move due to being restrained, and when they try to voice their protest, all that comes out is a garbled mess. - The environments have a much darker tone and color schemes to them. One is set in a graveyard at midnight (where a known vampire lives), one an ancient Egyptian Tomb, one in a mad scientist's lair, etc. And all of these places are completely deserted, lending a nice dose of uneasiness to the atmospheres. - The music is also much less upbeat than in previous games. While most of the pieces aren't scary in and of themselves, one piece that plays in the background of Esther Odious, Doug Grave, Nick Furtive, and Dr. Ima LeZard's hideouts whenever your radar detects that they're close by *really* takes the cake for creepy even without the hideouts. It consists of minimalist *pizzicato* strings playing short phrases that start off soft and build up volume to a mildly loud but still very effective Scare Chord on their last notes. It really makes you feel like the villain is going to just jump out at you at any second without warning. Listen for yourself here. - Once you finish collecting passwords in a villain's hideout and start to transport away, they will appear and often catch sight of you. Not particularly scary, right? However, every time you use those passwords to unlock and secure the key you're after, the game points you in a certain direction and makes you watch as the villain of whatever hideout you're in at the time *actively tries to harm you*, even though you always escape in time. And since every hideout houses a key at different times, *all* of the villains get a turn. A couple of attempts are rather comical (Otto Readmore grabs a cart of books to throw at you, only to forget that it had books inside, which proceed to fall on his head and knock him out; I.I. Captain loses his balance when he attempts to lunge at you and falls off the banister he's standing on) but the others can get pretty scary - such as Queen Notalotenkammen's snake hissing in your face, Dr D. Ranged *ripping his own hair out* and laughing maniacally while activating his mummified Frankenstein's Monster, Esther Odious' vicious pet dog running for you with bared fangs, Nick Furtive walking towards you intent on a No-Holds-Barred Beatdown, freaking *monsters and aliens* about to grab or bite you... Yeah. - What's worse, the action freezes at just the right (or wrong) moment, giving you a great view of the alien about to bite your face off or the sword that's *centimeters* away from your face. Brrr.... - Carmen's master plan in this game, as explained by her and Chase, is pretty horrifying in its implications. The Babble-On Machine has the ability to completely destroy speech—and not in a silly way, but one that completely degenerates all forms of talking by directly affecting the part of the brain that controls language. There isn't even a pattern to the garbled sentences that would allow people to work out how to communicate—it's implied that the order of the syllables is different each time someone speaks. An e-mail from Chase Devineaux reveals that the machine also works on print, which would destroy the concept of written language as well. All of this adds up to a system that makes communication *completely impossible*—and Carmen comes extremely close to unleashing it on the entirety of the world. It's a good thing you foil the plan, because if you didn't... - For reference: Ra's al-Ghul once tried to kill *90% of the human race* through this exact method, and *damn near succeeded*. - In order to progress through the game the player has to repeatedly test their English skills by spelling/unscrambling words, learning about suffixes and prefixes, doing word searches, etc. The puzzles which involve spelling words often put context to those words by having them be blanks in larger sentences. Some of these sentences relate to the V.I.L.E Villains whose hideouts you're going after. Although a few are funny, some of them can be disturbing in their implication. Such as one particular sentence about Dr D. Ranged *chasing down one of his escaped "patients".*
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CarmenSandiegoWordDetective
Castlevania: Aria of Sorrow / Nightmare Fuel - TV Tropes - Take a good look at Graham's second form (the page image). He is resting comfortably within the shared heart of two giant pale severed female torsos with completely exposed ribs and guts, conjoined by their intestines... oh, not to mention the large ring that's holding them together piercing through their *eyes*. And just to literally crown it off, there's a circlet made of human skulls that rotates above him, unleashing attacks on you. - After you damage him enough, he rises into the air and screams as his body *explodes* into a shower of blood that reforms as that giant monster thing. It is *disgusting.* - The last time you see him before the final confrontation is in the Underground Reservoir. Soma reaches the end of the area just in time to watch Graham stab Yoko in the gut; if Genya hadn't shown up afterward, Yoko could've died. - Of the many versions of *Symphony*'s Legion that appear in later games, this game's version stands out thanks to its presentation. Several rooms before the boss, you find yourself in an area full of strange humanoids who come out of doors in the background and walk mindlessly forward. They don't damage you; they don't notice you at all. They just keep making a low groaning noise (unsettlingly reminiscent of *Zelda*'s ReDeads). Only when you reach the boss room do you see what's going on: these are corpses being *summoned from their graves* by Legion to create its shell. At least the original Legion didn't make you think about where the bodies came from... - Even worse, the Legion in this version has a fetus inside a cage as a core. This is pretty morbid and unusual for you to find in *Castlevania*, much more morbid than its previous incarnations and Beelzebub himself. And the Legion here, with all parts of shell still intact, resembles a baby that is being viewed through a sonogram. Makes you wonder what happened to the fetus. This is *Silent Hill* grade horror. - The final area, the Chaotic Realm, feels like *Aria*'s answer to Nowhere from Silent Hill. No map to check where you are, balconies that lead to some floaty-void-space-thingy, the entire area itself being composed of glitchy, monochrome versions of absolutely random parts of the castle (even if it means you're in a dry room, and the next one is submerged). And the music just seems to make it worse. - And then there's the True Final Boss, Chaos, a being of almost Giger-esque incomprehensibility. - The Man-Eater, a monster that looks like a giant skull with 3 eyeballs which spurts blood when they appear.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaAriaOfSorrow
CarnEvil / Nightmare Fuel - TV Tropes *CarnEvil* is supposed to be taking place in a Circus of Fear. You'd better *believe* there's Nightmare Fuel. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - The "Freak Show" level *alone* qualifies. It features several different types of enemies, all of which represent some kind of Body Horror. This includes flies and maggots with human faces, Siamese twin brothers attached at the waist (that wear demented grins and give off a Goofy-esque "hilk-hilk" laugh when shot to death), and severely tortured sadomasochistic inmates whose eyes have been clamped open and their faces set in terrible rictus grins. - That's not counting the set pieces. Highlights include... - The rotting corpse of a "bearded woman" (which is infested with the aforementioned human-faced maggots). - A "fly trap" chamber whose floor collapses to reveal a soup of rotting flesh beneath with maggots crawling inside it. - Chamber of Horrors, showcasing the worst of the Medieval era. Seriously, who would include a *torture chamber* in a freak show?! - Also disturbing is the industrial food processing plant *beneath* the Chamber of Horrors. One of the inmates is sent stumbling into a grinder, and you get to watch as the bloody goo from it and other corpses gets poured into gigantic bowls on a conveyor belt. You later see similar bowls inside the gigantic playpen that you stumble into, where it becomes clear what the whole point of that macabre process was: making food for Junior... - The horrific boss fight with Junior, a gigantic infantile Frankenstein's Monster that chases you around a huge playpen/arena, complete with giant toys, while a very eerie version of "Pop Goes the Weasel" plays. The only way to finish it off turns out to be having to shoot it so that it stumbles back into the crib-like "lightning bed" that revived it—the electrical discharge turns Junior into a huge lump of charcoal, and the head rolls off. It's so disturbing, Midway included an option to replace Junior with a somewhat less disturbing boss—a huge and demonic teddy bear monster, appropriately-named Deaddy. - The rides in Rickety Town are dangerous. The "Slay Ride" roller coaster is unfinished and includes giant Christmas wreaths set on fire, so it's definitely true to its name. One of the seats in the "Dino-Rama" tilt-a-whirl flies right off the platform, and in the "Garage", the bumper car crashes into the wall, sending the players right through. And in case no one has noticed, none of the rides have any seatbelts or safety harnesses. - When Evil Marie is defeated, she gets impaled on the spire of a fountain. Her blood is seen flowing into the water, turning it red as the screen fades to black. Especially worth noting, as this is the only boss not counting Tökkentäkker himself to feature the camera showing different shots of the death to maximize its horror. - Even the mooks that *aren't* straight-up zombies, like the Flap-Jack acrobats and the gas station attendants, remain drop-dead horrifying—they keep on flashing those frozen, goofy grins even after you've blown half their heads off and severed their limbs. You can even shoot their bodies down to the bone or blast them to pieces. - Umlaut spouting gory rhymes before each level, while more subtle than everything else on this list, doesn't help. - When he does these rhymes, he is shown floating in front of a black background with a purple spinning spiral. Which raises the question of where he is in relation to the player when he does this. Some people speculate that he is causing the player character to hallucinate. - Look at the lighting in these scenes. For the scenes before the first three levels, it alternates every few seconds between a yellow and a purple glow on Umlaut's face, which are the colors of his jester costume. But before the Big Top level, it just flashes *red*. That's how you know you're *really* in for it with this level. - The music that plays during these scenes is a simple, happy little circus tune. Soundtrack Dissonance at its finest. - On a similar note, the music coming from "Big Bunyan Ride." While it's a catchy song, it reaffirms that this carnival has so much animosity for you that it will take any opportunity to express its desire to see you killed. - One of the power-ups you can find is an acid bath. When you shoot enemies with it, they flail around in agony as they *slowly melt into sludge.* And all the while, the acid bubbles and hisses... - Another one is the flamethrower, which allows you to burn foes. Though terrifying for some, you'll find it pleasurable if you're obsessed with fire. - The Haunted House level in its entirety. - Special mention goes to the kitchen, which is easily one of—if not *the*—most disturbing section in the manor. You'll notice the human carcasses being butchered by the zombies...and then you might remember that the protagonist and Betty were part of a tour group in the prologue. - Enemies pop out of secret passageways and holes in the walls, often without warning. - Once the player gets up on the roof and glances over the edge, a passing car knocks them off the roof and into an open grave with a headstone reading, "Rest in Pieces". - In a nice nod to supernatural slasher films, you get chased through the Haunted House by Hambone. He's a huge burned man in overalls, wearing a hockey mask, and has a *gatling gun for a hand*. Hambone appears to chase you after crashing one of the attraction's cars, charging in after you while on fire. There is literally no way to shoot him down before he mauls the players, with him unloading a storm of bullets in your direction. Even when he goes down, he'll attack again when you get further with a new gun that fires exploding skulls. - When the player enters the Big Top tent, the first thing they see is the ticket booth, which reads, "Pay with your LIFE!" - The center ring in the Big Top opens to reveal what looks like an operating room, and it becomes clear that Tökkentäkker plans to put your brain in the body of the "Ape" — a gorilla with chain gun arms — which was featured on the poster that you may have seen upon entering. How, you ask? By sending a wave of demonic clown surgeons to saw your skull open! - The ending of the game. The heroes manage to beat Tökkentäkker and send CarnEvil back to the underworld, just barely surviving a fall from an exploding Zeppelin. They wake up, its daytime and they're back in front of Tökkentäkker's grave. There's a sudden clatter, and a new token is dispensed. Our hero picks it up, obviously considering it for a moment...and then, despite Betty's pleas, he *promptly inserts it into the Umlaut statue's mouth!* The game ends on Umlaut's eyes opening as the screen darkens, his evil laughter rising above Betty's scream of terror.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CarnEvil
Castlevania: Circle of the Moon / Nightmare Fuel - TV Tropes Hugh, especially during his fight against you. You can't imagine when you are being mind-controlled by Dracula and not knowing what the hell you are doing until it is too late. Legion's more well known design in Castlevania—a giant ball of human bodies—is already fairly creepy, but in this game, it is a mass of sickly purple heads with tentacles sticking out of it. Fans who have fought Dracula in Dracula's Curse might find this version of Legion familiar as well.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaCircleOfTheMoon
Castle in the Sky / Nightmare Fuel - TV Tropes - Sheeta's entire ordeal certainly counts as this, as she's a girl who is barely thirteen, has been by herself for much of her childhood, and the entire world seems to be after her in the hopes of exploiting the power of her crystal, which possesses abilities far beyond anything known to mankind. Her terror throughout is more than justified. - Let's just say if you have acrophobia, many of the scenes aboard Laputa itself, a floating city dominated by high towers and dangerous platforms thousands of feet above the earth will leave you feeling rather uneasy. Taken up to eleven when Muska sends most of the soldiers falling to their deaths as he unleashes the city's massive army of robots upon the unsuspecting Redshirt Army. - And speaking of the robots, the one Sheeta encounters while imprisoned by the Army definitely qualifies, laying waste to an entire fortress that is helpless to stop it even with everything they throw at it. And if that weren't bad enough, it was *Sheeta* who accidentally awakened her robotic protector, absentmindedly uttering a spell taught to her in case she ever needed to call upon her crystal for protection; apparently Laputian standards for protection include exterminating everything non-Laputian. - Another, particular moment from the same sequence. The robot is preparing to laser a group of soldiers, but Sheeta flings herself at it, throwing off its aim. The hills in the distance, which must be at least ten miles away, burst with little pockets of flame. A cut or two later, Dola and crew are flying over a town, confusedly looking at their clock tower, whose top has exploded, presumably hit by the stray laser. If the robot's head was angled down just a fraction of a degree more, the town could very well have been wiped off the face of the earth, in an instant, the people in it never knowing what happened. Could Have Been Messy indeed! - So, in most of Miyazaki's works, there's usually not a major antagonist because of his disdain for Black-and-White Morality and then theres **Colonel Muska,** a completely deranged and obsessive psychopath who carries out all his plans with eerily calm and calculated precision; easily one of Mark Hamill's most chilling performances. - Muska demonstrating the great power possessed by Laputa, unleashing a powerful blast of energy equivalent to or even superseding the effects of a *nuclear weapon*; the fact that something so beautiful could be capable of such destruction, especially in the hands of a psychopath like Muska, is too frightening to dwell on. - And then there's the *rest* of his actions near the end of the film, where he abandons his cold composure and outright massacres the entire army he duped into serving his ends, all while cackling madly and taking *way too much* pleasure in the deaths of dozens of soldiers right before him; his calm, almost uncaring stalking of Sheeta as she tries to escape with the crystal is like something out of a horror movie. - "A superior being such as myself has only one option: **Burn them**." - The way he gets rid of the soldiers is opening the floor below them, letting them fall to their deaths from gods know how high up! - Hell, even just the way the floor opens up is terrifying. It doesn't disappear segment by segment like some kind of mechanism, or the panels moving like an obvious machine, literal holes just appear beneath the soldiers and drop them one by one, until the entire platform has disappeared - The very start of the film, involves Sheeta *climbing along the side of an airship* in order to escape her would-be pirate captors. When one of them lunges for her, she loses her grip and falls for thousands of meters to the earth below. Lucky for her, she still happened to be wearing her crystal. - The *Goliath*, a gargantuan, floating warship bristling to the brim with guns, carrying a full army and dwarfing just about everything it encounters, boasting enough firepower to level an entire country if it wanted to. Hell, the thing looks to be about *half the size of Laputa* when it finally arrives to occupy the long-lost city. The fact that it is actively stalking the heroes the entire way only adds to its menace. - The fact that all its firepower proves to be *utterly useless* later when the Army abandons Laputa in a panic and becomes a falling inferno when Muska sends the robot army after it is also a shocking sight. The fact that even this hulking monster didn't have a prayer against Laputa's ancient defenses speaks volumes of why Muska could not be allowed to remain in possession of its power. - The hurricane itself could easily be this, with Pazu and Sheeta forced to brave the menacing storm all by themselves and unable to rely on Dola and her crew to help them from below. If not for the crystal ending the storm surrounding Laputa, the two likely would have perished. - Pazu leaping to a collapsing platform in order to free Dola and the pirate gang on Laputa, *even as the column collapses in his grip*. And poor Sheeta can only stand frozen in horror, knowing he could fall to his death at any moment. Thankfully, he does not. - Laputa literally falling to pieces in the sky, with Muska being crushed and blinded. - The sheer power of Sheeta's crystal is as terrifying as it is awe-inspiring, and by the end Sheeta is desperate to rid herself of it.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastleInTheSky
Carrie / Nightmare Fuel - TV Tropes *Carrie* was the novel that put Stephen King on the map as a horror author. And even now, these scenes are still capable of some serious chills. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** ## The novel - The scene where prom-goers are electrocuted by broken power cables. We're given a description of Rhonda Simard convulsing from the electricity, before her full skirt burst into flames. While still convulsing. Yikes. - At one point Carrie loses "sight" of the gymnasium doors and some try to escape - only to have Carrie regain focus and slam the doors again - severing one poor guy's fingers off. - Sue is at home during prom. When the town's fire sirens go off, she rushes to the window and sees the high school on fire. Sue gets into her mother's car and, being a novice driver, is unable to start it quickly and must force herself to sit and wait until the car is ready to try again. Once she is moving, she drives to the school - only to witness the entire gymnasium wing explode into a massive fire ball. - Tommy's death is especially chilling in the book because Chris and Billy rigged *two* buckets of blood, one of them intended for him. Unlike Carrie, Tommy couldn't be blamed in any way for Chris being banned from the prom, but they specifically wanted to get him too, just to punish him for being nice to Carrie. Worse, everyone is so busy laughing at Carrie that they don't realize what happened at first, and once the chaos starts, he's pretty much forgotten and left to bleed out on the stage. It's also mentioned earlier that the pig blood had frozen solid when Billy first rigged the buckets. Imagine if *that* had hit him, or if Carrie's bucket had hit her. They would have both been killed instantly. - Even **worse** than this somehow, is that this fate could have hit any of the candidates for prom king and queen. Unlike in the films, Chris never rigs the ballots. It's by some sick luck that Carrie just happens to be voted. So, let's say that some girl and guy come onto the stage, get the crowns, and suddenly, one of them is dead, and the other is hopelessly drenched in blood. - Later on, a woman, Cora Simard, (who is actually the mother of the aforementioned Rhonda) describes the horrific deaths of much of the town's populace, many of them having been awoken from their sleep by the disaster unfolding outside. Carrie used her powers to snap the surrounding power lines. The downed lines horrifically electrocute many of those present. Cora then describes the death of her friend, Georgette Shyres, as she runs away from Cora in a panic. Georgette runs straight into a power line and we are treated to a truly squicky description. " *She let go of my hand and started to run for the sidewalk. I screamed at her to stop-there was one of those heavy main cables broken off right in front of us — but she didn't listen. And she ... she ... oh, I could smell her when she started to burn. Smoke just seemed to burst out of her clothes and I thought: that's what it must be like when someone gets electrocuted. The smell was sweet, like pork. Have any of you ever smelled that? Sometimes I smell it in my dreams. I stood dead still, watching Georgette Shyres turn black.* " - Carrie getting her first period was like nightmare fuel to her. This was a girl whose mother never told her about female biology let alone stuff normal for women, like pre or post menstrual. So when she got her first she initially thought she was bleeding to death. To make matters worse, when her mother, a religious fanatic with a pathological fear of sexuality, does find out about it, rather than do the rational thing and calm her down, she beats her and locks her in the praying closet claiming that she must have sinned, because from her viewpoint her daughter was blighted with the curse of blood. The girls throwing tampons at her and *recording the event to post all over the Internet* in the 2013 version is equally horrifying. It's sickening to even think that teenage girls could be so cruel. - While the book describes some of Chriss past transgressions in school before the shower incident, an incident from her junior high days is borderline sociopathic; she slipped a firecracker into a classmates shoe and nearly mutilated her foot all because she had a cleft lip. - The 'Prom Night' section of the book features a AP news ticker later on. As time progresses, the news becomes more and more serious... - Chamberlain after Prom Night, especially when people are still finding and burying bodies. - Carrie's life, for the most part, is a total nightmare. Her classmates bully her, her mother punishes her for everything she does, she has no-one to turn to, and in the end her mother tries to *kill her*. - The book also makes clear that the pig blood prank didn't just send Carrie over the edge all of a sudden; she'd been harboring violent revenge fantasies for years. After the likes of Columbine and Parkland, every time this comes up is incredibly eerie to see back in the '70s. (Stephen King has talked about this in interviews.) This premeditation also comes through in how her first act after leaving the school is to burst all of the nearby fire hydrants in order to kill the water pressure, leaving the town unable to put the fire out so it will burn down completely. - Even Carrie's *birth* is described like this! A neighbour describes hearing hysterical, anguished screaming coming from the family home; the noise is so prolonged and awful that eventually people start calling the police. The officers get there to find Margaret covered in blood, her new baby screaming and bloody. - Carrie killing her mother is chilling as well. Yes, she is doing it partially in self-defense, and her mother completely deserved it, but the description of Carrie's telekinesis manifesting as a hand that is traveling Margaret's blood stream till it reaches her heart, then squeezing it until she has a heart-attack. - The sheer cruelty and pettiness of Chris is pretty horrifying in it's own right. She easily makes Regina George look like Fred Rogers. ## The 1976 film ## The Rage: Carrie 2 I guess anger issues run in the family... - What's the difference between Rachel and her half-sister? When Rachel goes berserk, her powers cause her tattoo to spread across her body like veins. And that heart tattoo on her arm itself? **It beats like one.** - The dream sequence at the end has Rachel visiting Jesse. The two share a kiss, right before Rachel shatters like glass. The alternate version of this sequence located on the DVD had a snake leaping out of Rachel's mouth and plunging down Jesse's throat. - The party scene, natch. For the many who don't escape the carnage end up being impaled with random items (mostly: one of the Jerk Jocks ended up decapitated by the shattering mirrors), crushed by collapsed scaffolding or set on fire (even with one girl caught on fire desperately crying out for someone to put her out). Then when Mark, Eric and Monica try to shoot Rachel with spear guns, she uses her powers to crack Monica's eyeglasses, sending glass exploding into her eyes and blinding her, causing her to shoot Eric's genitals off, killing them both in the process. Meanwhile, Mark shoots a distracted Rachel (by her mentally ill mother's appearance) into the pool with his flare gun. She manages to make it out (by using a discarded spear gun to cut a hole in the pool cover), but he doesn't after she pulls him underneath and we see a shot of his last moments alive complete with him regurgitating blood. - Poor Sue Snell is suddenly impaled through the front door when trying to go to the party to check on Rachel. She is then set on fire along with everyone else left in the house (as seen in the above picture). - Even before the massacre, poor Rachel is caught in a Nasty Party where she is Forced to Watch the film of her and Jesse having sex as the classmates crowd around her and refusing to let her leave. Worse, after she finally collapses to the ground, the kids all either laugh at her, call her names, bark at her and a few even *spit* on her. For **anyone** who has ever been bullied in school, this scene is incredibly tough if not impossible to watch. - Lisa's suicide (via jumping off of the school's roof) is rather disturbing and sudden. Aside from how graphic and realistic it is, she's also left Dies Wide Open. - The football players. They not only bully Rachel at school before and after Lisa's death, but they also harass her at home with phone calls, verbal threats or even trying to break in while knowing she's all alone. ## The 2002 film - In the scene in the remake, when the blood is poured it slows down the scene so it's like there's a whole hose of it spraying at her and when it's over she's completely covered in it. - The scene following that has Carrie shaking in fear at the blood, and it almost looks like she's having a panic attack. - Carrie gets covered in the most blood by far in this version, so much that from a distance it almost looks like her *face has been flayed off.* - The implication that Carrie has *completely lost control of her powers*. Whereas in the novel and in the 1976 film, the Black Prom was quite clearly deliberate on Carrie's part, in part due to years of repressed rage and a possible power high, in *this* film, Carrie shakes in fear at the blood on her, then the screen turns negative, followed by an invisible force pushing the prom-goers away from the stage. We then see that Carrie's face is completely. Blank. No emotion whatsoever. Almost as if she's in a trance. We see a few students trying to get Carrie to respond, with little success. And then, as several of the students laughing earlier were attempting to leave, her head violently *jerks*, and the doors slam shut. - One promgoer gets his arm caught and crushed in the door. - Tina getting crushed to death by a falling basketball backboard. - Pity the poor teacher that was stuck hanging from a vent during and for a long time after the carnage, unable to lift herself and unable to leave as the floor below her was electrocuted. - She actually survived, but it's still horrific to think of all the Survivor's Guilt she'd have to deal with. - Carrie calmly leaving the burning gymnasium while everyone else falls dead from the electrocution. - Special Effect Failure aside, the fact that Carrie destroys the entire town, much like she does in the book. - Margaret drowning her daughter and reciting a prayer while doing so. ## The 2013 film The moral here: Carrie White in a blood-drenched prom dress will *always* be scary no matter which version she is. - In the theatrical trailer, Chloë Grace Moretz shows just how bone-chilling her screams sound. Said trailer begins with a lovely rendition of "Brightly Beams Our Father's Mercy"...before it cuts into Carrie shrieking her lungs out, trapped in the closet, off-screen, with the song still playing in the background, cheerfully as ever. - The same hymn is also used in the first 1-minute teaser trailer to *very* unnerving effect, played alongside the crackling of the fires and the witness statements. *"They say... they say... they say... they say..."* - The "Find Carrie" app if you connect with Facebook. While one of your Facebook friends acts as lookout, you sneak into her house, look at her yearbook and you find out she has a crush on you with the words "FOREVER" written underneath your picture and stars drawn all around it and all your Facebook friends in the yearbook are crossed out. Then your friend warns you that her mom's back and then you try to get out but then hide in the closet when her mom comes in. Then you turn your cellphone flashlight on and you catch a glimpse of Carrie. Then you hear her whisper your name. Cue Oh, Crap! and Jump Scare moment. - There's a deleted scene where Chris and Billy are driving around at night, looking for Carrie's house. While the scene is mostly funny, Chris actually jokes about *firebombing* her house if they find it. - Margaret reaching for sewing scissors and preparing to stab Carrie, who at this point is a *newborn baby*. - Margaret harming herself with a sewing tool while talking with Sue's mother. It gives a clear idea of how much Margaret is disturbed and how much people around her are underestimating it. - The pig slaughter scene is especially disturbing in this version. Billy tells Chris to pick out a pig that looks like Carrie the most, which Chris takes totally seriously. One of Billy's friends can't bring himself to kill the poor thing, only for Billy to gleefully do it instead, even kissing the hammer before bringing it down. Then Chris turns it up to eleven by slitting the pig's throat herself, and the look on her face leaves no doubt that in her mind, she's doing it to Carrie. - At several times during the prom sequence and the showdown with Chris and Billy, Carrie can be seen sporting a Slasher Smile between her expressions of rage. Also the fact that it is made abundantly clear that Carrie is in complete control of her powers during the sequences. Compare this with the 1976 and 2002 versions of the same sequence, which mostly give the impression that Carrie is in a trance rather than enraged. Here, you can not only tell she's enraged, but she's clearly on a Power High. As noted above, this makes this scene much more like its literary counterpart, where the rampage was more or less premeditated to the point where Carrie even took action to thwart the fire department. - Heather tries to flee and gets thrown face-first into the door's window. We just see the broken glass and blood as her body falls to the floor. - The mean twins Nikki and Lizzy get trampled to death while Carrie watches in glee. She spots them fleeing toward the exits, and *deliberately holds them down with her telekinesis so she can watch them get repeatedly stepped on!!* - Jackie Talbot, Billy's best friend, tries mobilizing some other students to pull open the gym bleachers so they can reach the windows. Carrie then folds the bleachers back and crushes them all in-between them, Jackie getting a special camera cut showing him *throwing up blood as his spine is cracked in half*. - Perhaps the most tragic death in this version of the Black Prom is Freddy Holt, the student who taught Carrie how to use full screen on YouTube earlier in the movie, and one of the few people who only showed Carrie kindness the whole time. Maybe because Carrie thinks he helped to set up the shower video shown in the prom's projector screens and he's now filming the massacre on his camera, she flings a table *at full speed* towards the top half of his body. We then see his bloodied corpse crash onto the floor. - The horrifying way Carrie tortures Tina Blake before executing her. Carrie first hurls a decoration to separate her from the teacher that's trying to help her. This leaves her isolated so Carrie can have her way with her. She is tortured with the electric cords whipping at her and then stumbles into an open fire, screaming with horror as she burns alive. There's an extended version of that showing even more. We also get a shot of Miss Desjardin and George looking horrified. - In the middle of her rampage, Carrie suddenly uses her powers to lift Miss Desjardin into the air *by her throat*. Moments later, she throws live electrical wires onto the flooded gym floor, electrocuting everyone who hasn't escaped or already been killed. For a moment, Miss Desjardin is forced to watch her students writhe in agony as they die, not knowing if she's going to join them or be choked to death, before Carrie throws her to safety on the stage. - In this version Sue is Forced to Watch as well. She sees the bucket hit Tommy and Heather get thrown into the door right in front of her. While the massacre is happening in the gym, she's frantically trying to call someone for help. - Sue's resolve to confront Carrie at her home after the Black Prom. While Sue wants to help, it's evident she knows she's possibly marching towards her own death at Carrie's hands. Worst of all is, when she does finally reach Carrie, *Carrie DOES consider it* before letting her go. - The apex of how truly sociopathic Chris and Billy are in this version is their brilliant decision to *RUN CARRIE OVER WITH BILLY'S CAR*. They JUST dumped pig's blood on this girl, humiliating her, not to mention accidentally killing Tommy but Chris is so hellbent on seeing Carrie suffer that even after just having their escape thwarted by Carrie *tearing the street open with a single stomp*, Chris is SCREAMING at Billy to run her over. - Carrie then stops the car with her telekinesis, which looks as if it ran against an indestructible wall. Billy then dies when we see his neck VIOLENTLY jerk forwards and his head crash against the steering wheel, busting his nose open. - Chris's death right afterwards, after she STILL tries to run Carrie over with the car. Carrie lifts it with telekinesis and, for a split second, seems to look regretfully at Chris, as if ready to give her an out and let her go... But when the psycho popular girl INSISTS, the car is let go with Carrie out of the way and crashes onto the nearby gas station, resulting in Chris getting thrown face-first into the windshield. Carrie then blows up the car to incinerate her. Trying to run over Carrie twice was obviously a VERY BAD IDEA. - The alternate ending is a mix between this and Narm. One particular creepy moment features a Freeze-Frame Bonus of a blood soaked Carrie just standing in her room, holding Sue's baby. ## The musical - "And Eve Was Weak"—the demonstration of Carrie's mother's abuse, starting right after the calm and loving "Open Your Heart" where Margaret get steadily more panicked and desperate about "praying for forgiveness" as Carrie confronts her about her period and trying to get her to actually talk to her for a change. It ends with Margaret locking her in her "prayer room", although there's one version at least that had her slice Carrie's hand open before doing so. The fact that this version's Margaret seems to genuinely love Carrie to some extent makes her violent fanaticism even more unsettling. - "The Destruction" on the revival's official soundtrack, which is sung right after the blood is dumped onto Carrie. You hear her freaking out, people laughing at her, and then... chaos, things falling, fire, and screaming. Then, as the screams die away, you hear Carrie's Leitmotif playing, and one last explosion, which is followed by the sound of sirens. It's chilling. At least one production of the prom scene had the prom-goers actually run to the exit doors of the theater (which were locked) trying to escape while Carrie killed them by melting their spines with her powers, one by one. She even kills some actors that were planted as audience members who also tried to escape. - The original "Destruction" wasn't exactly a slouch on the terror-front either (lasers aside). A couple of boys drag Tommy back after the blood is poured on Carrie and hold him there while he struggles to get to her, and the rest of the students begin jeering at Carrie - to the extent of quite literally throwing her around the stage and shrieking laughter directly into her face - all while the music grows increasingly manic and Carrie sings various disjointed phrases from previous songs in the show in an increasingly panicked tone. Then the music stops being so manic and takes on an incredibly dark tone as Carrie repeats lines from her title song ( *"Doesn't anybody ever get it right?/Doesn't anybody think that I hear?"*) followed by her repeating her mother's words in "Eve Was Weak" ( *"God has seen your sinning/Just beginning!/Pray for your salvation/From damnation!/Pray or/He will burn you!/He will burn you!"*) as she actually begins burning the gym, targeting Tommy and the boys holding him back first as though she believes he was in on the whole thing. The lyrics and sheer conviction of Linzi Hateley's performance make it seem as though this is a Carrie who, despite clearly Jumping Off the Slippery Slope, is still well aware what she's capable of doing and now sees herself as a genuinely god-like figure who is consciously wreaking Old Testament style vengeance on those who have wronged her and even going a step further to taunt them with the possibility of "salvation" if only they somehow fight through the pain and terror of burning alive to apologise to her. - The opening song "In" was originally pure Narm with its cheesy synth orchestration and choreography resembling an exercise video. The 2012 rewrite turned it into a much more serious rumination on the social pressures of high school, complete with an introduction of all the overlapping anxieties of the students that's sure to resonate with anyone who was an outsider in school.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Carrie
Castlevania / Nightmare Fuel - TV Tropes Given that the main adversaries in this game are all creatures from mythology or horror movies, it's only logical that there's plenty of frights to be had. One could almost say that the *real* strength of Dracula's army is its ability to make people soil themselves.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Castlevania
Castlevania: Harmony of Dissonance / Nightmare Fuel - TV Tropes - After defeating the Golem, you find a tall shaft that you can't go up. No problem, there's a switch. You hit it with your whip, hear an ear-splitting shriek, and the room starts filling up with pink liquid. You stay on this rising platform, avoiding spiked platforms, and eventually make it to the top. You look to your left, and see a giant green monster arm crushed under a spiked platform. That pink liquid? It's the monster's blood. You *drain a monster's blood* to get up a shaft. The arm is disconnected and you never see who it belonged to. note : However, it's only an illusion. If you neglect the corridor and come back later to ascend without hitting the switch via Griffon's Wing, you'll see the monster is already dead. - Then there's how you get the Guardian armor pieces. In Clock Tower A, there's a Living Armor, like the one you fought in The Wailing Way A. It has a giant shield, and is invincible to any form of damage. There are two gears embedded in the wall behind it. How do you kill it? Hit it repeatedly until it falls into the gears. It gets ground up, spitting out the armor pieces. What with all the extremely varied and nasty ways things die in this game, it's hard not to wonder if IGA was getting inspiration from *Conker's Bad Fur Day*. - Dracula's final form looks like an amalgamation of body parts. - There are two Legions in this game. The first one is the kind we are used to, a "ball" of corpses that we crack open, piece by piece, to hurt its core, and he is named "Legion (Saint)". Much later, we meet up with what "was once his body", the "Legion (Corpse)", which oozes a blue blood and screeches whenever it is hit, before opening the middle section to reveal a corpse that twitches whenever you hit it! And that single corpse in the middle *is* the core. Ah, he drops some slithering brains too. Have fun. - The circumstances that lead to the game even happening in the first place could be considered as nightmarish to some degree. Maxim, for all his training and will, couldn't save himself from being turned into a tool to be manipulated by the powers manifesting from the various Relics of Vlad. Thankfully, Juste Belmont, as per family tradition, proves able to stand resolute, even when having all six pieces of Vlad in his possession, which is an *absolute requirement* for even getting to the point where the game can be beaten.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaHarmonyOfDissonance
Case File nº221: Kabukicho / Nightmare Fuel - TV Tropes General This adaptation based on Sherlock as the residents/visitors of Shinjuku (even the police and the various private detectives) living in fear/paranoia because of Jack the Ripper. His killings at one point was a case of interest.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CaseFileNoTwoTwoOneKabukicho
Castlevania: Lament of Innocence / Nightmare Fuel - TV Tropes - Leon's best friend in the universe, whom he trusted above all else, has betrayed him, used him, and doomed his fiance to a horrible fate, all to become a godless abomination as revenge on God for his own wife's death. - The Superboss of the game, The Forgotten One (imagine Beelzebub from *Symphony of the Night* in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: its ''internal organs'' which constantly spew maggots and poisonous blood. Along with one organ giving off a pulsating noise throughout which could be his heart? It has a skinless left arm with the other arm already rotted off, and its constantly shrieking, horrifically grotesque head. It is never explained what this thing is and what exactly was its purpose of being imprisoned, let alone, tortured. - It's one thing that this thing is horrific looking and disgustingly detailed with its rotting-half upper body, but in this SPECIFIC STATE it is in, IT IS CAPABLE OF DELIVERING A CHALLENGING FIGHT! AND ON SOME RANDOM CURIOUS PERSON THAT IS BASICALLY PUTTING IT OUT OF ITS MISERY! - The buildup to the boss can be scary as well. It doesn't seem to help that the area in which the boss is located is called "The Prison of Eternal Torture", and that you hear a horrifyingly loud, monstrous breathing while you descend the staircase, that only keeps getting louder and louder the further you go. And then you reach a room where the breathing has gotten extremely loud, and there just happens to be blood smeared on the walls and floor. Granted, the main level itself is creepy enough with the high-pitched sound of wailing women as Background Music. - If one checks the maggots in the bestiary, it says they feed on Forgotten Ones, which suggests that there are more of that horrific creature out there. - The House of Sacred Remains is a chapel with traps, like spikes moving through the floor and everything is kinda serene at this point. Until you access the basement, a dungeon with little light, greeted with this music upon entering. New enemies like the Executioner, a gargantuan, faceless, cleaver-wielding monster, that is introduced and eerie statues that you need to use to unlock certain rooms. - Medusa. Her incarnation in the very first game was not bad, but here... well, let's just say the improved graphics really show how terrifying a woman's disembodied and Scaled Up head with snakes for hair can be. - Ghostly Theatre has a 2nd floor consisting of pitch black rooms with pits of darkness. - Hearing Leon's scream if you fall in the pits. Sure, you respawn, but *still*. - Unlike the first floor which had cheerful and epic music, the theme is replaced with a much quieter opera-esque piece on the 2nd floor that can easily be the creepiest music in the game.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaLamentOfInnocence
Case Closed / Nightmare Fuel - TV Tropes That guy just got decapitated. **Unmarked spoilers below!** - In general, just how *scarily* elaborate some of the murders are: The tricks used, the form of killing the victim(s), and just how *brutal* some of the methods are. In real life, these kind of crimes would most likely go unsolved. - During early 400 or 500 episodes of the anime, most of the victims in the murder are left dead with their eyes *wide open*. Mind you, just the thought of locating a corpse is scary enough as it is but to be leaving corpse with their eyes open adds more eerie to the viewers. Real life wise, it leaves a bad impression when someone dead had their eyes and mouth open so it is necessary that anyone who found the dead people ensure that their eyes and mouth are left closed. Though, for the recent ones, with certain exception for one canon case that needs it to be like the manga to make it understandable, the dead victims had their eyes closed to reduce the fear of children watching the show. Though the manga remained uncensored most of the time. - This woman's face◊. Most people have seen the numerous dead bodies in this series without flinching, but this picture of a woman BEFORE death ...Just look, even though she's a bit demented, she KNOWS she's going to die. That expression on her face is nightmare fuel enough. - Just... how the events began, from Ran's prespective. She has a fun little day with Shinichi at an amusement park, but things get worse when a murder happens. It's thankfully quickly solved and the day could be somewhat saved, when Shinichi decides to run after two suspicious guys, non-chalantly saying that he'll be right back... and then *he doesn't come back*. He's just... *gone*! He's not at home, he's not dropping by your place or any other place he's known to be at... she can't find him. Just imagine if one of *your* friends suddenly disappeared like that. While Shinichi eventually "returns" and tells her he's just off solving cases somewhere, think of the anxiety she must have been going through until she finally got a proper "reason" for his disappearance. - It is impossible to talk about horrifying things in this series without mentioning the roller coaster murder case from the very first episode featuring decapitation and High-Pressure Blood. Yes, this episode is the *only* one where the blood was censored white, not black, even in *Japanese*. Just look at the picture at the top of the page. You know it's messed up when Vodka of all people was flabbergasted. - To celebrate the series' twentieth anniversary, there was a one-hour anime special re-telling and expanding on the first episode itself. While the blood was darker, like explained above, in exchange *there was more blood and it flowed from earlier* - with Ran getting several blood stains on the left side of her face, in example. YEOWCH. - *Sunset Mansion*. Ever wondered what it'd be like to see heroic characters murder one another? They all live and are unharmed (save for the Hercule Poirot knockoff who was actually one of the two villains and was killed by the other one), but Hakuba and Kogoro with guns is something one doesn't want to think about. One has to note, though, if we believe in the Non-Serial Movie *The Fourteenth Target*, Kogoro is actually a top-notch pistol marksman. - The 'Mountain Villa Murder' case, anyone? As in the one where the killer chops the victim to little bits and smuggles them into the forest one-by-one under his shirt, and attacks Ran/Conan with an axe in the middle of the night? - The Killer's 'Madman' persona is pretty scary on its own. A figure in dark rain gear, his face and hands covered in old bandages, with a crazed look in his eyes and maniacal grin? Brrr..... - How the victim was found wasn't much better. The victim's friends find her apparently lying on the ground. When one of the dudes tries to lift her up, *her head falls off*. AAAAAHHHHH!!! - Also, the case that takes place immediately after Heiji Hattori's introduction case — the one where Conan and his three elementary school-age friends are stalked around the library by a psychopathic, drug-smuggling librarian who has no problem whatsoever with strangling them because they know too much? Not to mention his face during the whole time he was stalking them... in the dark. - The Rich Bitch Reika Yotsui's death in *Billionaire Birthday Blues* is simply *made* of this. She was actually bound and taped up inside a bathtub, with the cover placed over her....while it gradually filled up with water... and drowned her. And it happened in the span of *hours*, specifically to make Reika experience a slow and terrifying death, and it *shows* when her corpse is found with bulging eyes and an open mouth... meaning she *was* trying to scream for help for a long time, yet nobody could hear her. *shiver* She is a massive Asshole Victim, but **still**. - In the manga, Shinichi's mental description of what's happening to his body while he shrinks sounds rather unpleasant. - Not that it's much better in the anime either. His train of thoughts as he shrinks for the first time is by the lines of "I feel like my bones... are melting away! MY BONES ARE MELTING AWAY! **MELTING AWAY!!**". - It *really* doesn't help how desperate and terrified he sounds. In the dub, he sounds like he's about two seconds away from having a mental breakdown over his impending death. - Gets in the "Episode ONE" special. This audio has Shinichi's pained screams and gasps, desperately pleading for the pain to stop. **worse** - It's sort of worse when you think about the mechanics of the process, knowing the poison is named for apoptosis. Apoptosis is a mechanism built into the DNA and is essentially cellular self-destruct, a way to combat potentially mutated cells. When you think about it, this poison is forcing every single cell in his body to kill itself all at once, quickly spreading through the entire body. Everything is dying and the heat is causing the chemicals to evaporate and the body to erode all by itself, all while the heart is beating out of control trying to keep the body alive. The whole body broken down piece by piece, cell by cell. One has to wonder if, for those that the stuff would have killed, if the poison would have left ANY cells intact, or whether it would have kept going until only a tiny shred of the body remained, along with already-dead cells like hair and nails. They said it was untraceable in an autopsy, but if the toxin doesn't level off on its own, it might not leave something to do an autopsy on. Not to mention that the gas coming off the body might be rather noxious if it contained more than water. Shudder. - Even a regular poison would have been horrifying given the circumstances, since Shinichi had already realized that Gin was a cold-blooded killer. Now, the same cold-blooded killer has attacked him from behind and forced a pill into his mouth. This is also worse in the "Episode ONE" special. In the original, it simply showed Gin placing the pill in Shinichi's mouth before pouring water into it. In the "improved" version, Gin makes sure the pill is close enough to the throat to swallow by *shoving his bare fingers into Shinichi's mouth* note : Sticking your fingers into someone else's mouth is a fairly common kink in Japanese porn, which can give Gin's attempted murder of Shinichi vibes of sexual assault. - Massacre Night, if you do not know how the villain went about what they did, then you might be a little jumpy, because that can be done in real life too. The spelling out of Massacre Night and everything made the killer sound like a demented serial killer. And the characters are all stranded up in a blizzard. - The Mermaid Island case: Heiji and Kazuha, dangling off a cliff, Heiji only hanging on with one hand... and she *stabs his other hand with an arrow* to make him *drop her* so he can still save himself. It goes into massive awesome when not only he refuses to drop her, but manages to hold on until they're saved. - A Cursed Mask Coldly Laughs. There's just something *deeply* unsettling about getting killed with your throat slit by a knife, but it gets *even worse* once you consider the knife *stabbed* the throat. As in, it was *pushed forward*. - In the movie *Phantom of Baker Street*, there's Jack the freaking Ripper. He's introduced as a shadowy figure who runs around, brutally murdering young women and who comes out of nowhere, terrorizing everyone. Then, it's revealed that he's this gangly man with horrifying claw-like hands and the most *insane* laugh imaginable, which he lets rip while shouting how his bloodline will survive on Noah's Ark. Oh, and he murdered his mother and kept murdering others because he simply likes it. Remember that Conan and friends meet Jack in a virtual reality game, which means none of Conan's gadget are useful and the adults outside the virtual reality are unable to give any help. Furthermore, most of Conan's friends are already eliminated from the game, and Ran, the only one capable of defending herself, is incapacitated by Jack. It takes Ran jumping off the cliff while her hands are still tied to Jack's leg to stop the infamous serial killer from killing Conan. - Imagine getting ready to visit a very dear friend (or better said, his grave). Then, you get knocked out in your way there. And when you wake up, you're caught in a Death Trap where you're Bound and Gagged on a plank placed in the middle of a construction site, with a noose around your neck so you'll get yourself hanged if you roll over... and if you don't, you'll either dehydrate/starve to death or freeze to your doom... and unbeknownst to you until later, *there's a time bomb under the plank itself*. And for worse? A camera has been installed over the trap itself, sending your completely helpless image *to your friends and your girlfriend who are at the other side of the country*, *desperately trying to find and save you*. *And you don't even know what have you done to deserve this*. Poor, POOR Takagi. (Who, for worse, was caught up *by mistake*!) Thank God he's saved in the nick of time. - If anything, Aoyama has topped himself in chapter 915. Remember the aforementioned first murder through decapitation? Well, 915 finishes with some poor Red Shirt from Nagano Police being *also* decapitated on-screen, thanks to a noose tied up to his neck and with its other end tied *to a vehicle that then goes off a cliff, taking the poor guy with it and cutting off his head in its way down*. It even crosses into Tear Jerker because we see the poor sap, who had done nothing utterly terrible or wrong until then, crying Tears of Fear as his death nears... (That one gets subverted in 917, but we didn't know that in these moments.) Aoyama, what the **HELL**. - Episode 91 (94 in the dub) "The Bank Robber Hospitalization Case" - a man is being forced by a gang of bank robbers to murder one of their ranks who has been captured by the police after a car crash. To make sure he complies, they threaten his young daughter. When he tries to talk to the police hanging out at the hospital, he's approached by a security guard, who turns out to be a member of the gang sent there to keep him in line. The sheer paranoia and hopelessness of the scene in question, especially when the poor man slides down the wall, his legs having given out from terror, is bone-chilling. - Partly Fridge Horror in the episode 829: A man who have just committed a murder is visited by a boy in the middle of the night who acts like he can read the mind of the man. Upon being exposed by the boy, he realized that he have met the child before... and that the child looks unaged from when they met 10 years ago. While we as viewers know about Conan and the context of the story, the store owner have no idea. To him, the child is like a ghost taken from a horror movie. - The two-part flashback story (921-922), telling how Ran and Shinichi met in preschool, is absolutely terrifying when it's revealed that in Shinichi's point of view for the flashback had their teacher was trying to groom Ran to trust him exclusively so he could kidnap her, because his Delicate and Sickly wife wanted to raise her as a Replacement Goldfish for their runaway daughter. This included slipping her sleeping pills at nap time and planning for his brother-in-law to sneak in through the bathroom window and take her, while the other children slept. Mind you, Ran was still a 4-5 year old girl and sleeping pills are meant for adults who had trouble sleeping because of stress. She is still a kid who is growing up and who knows what will happen to Ran's health on the long run if she was induced to sleeping pills. Thankfully, Shinichi and his dad solved the case in time! - Also, do note this incident happened when they are in *pre-school*. Again, *pre-school!* Just how scary can crime be for Detective Conan that it occurs even on this early stage of life for children. It's quite the grim reality that even though you are a kid and was supposedly safe in a place for kids to gather under trustworthy teachers/adults, it does not mean that you are safe from what a certain of them are plotting behind the scenes. - Although corpses are not that uncommon in this manga, the corpse's gaze in chapter 932 is very unsettling. The victim hid himself in a cupboard to trick his friends into believing that he could vanish out of a locked room, like a zombie. It worked out a bit too well. When his friends came looking for him, they also moved the cupboard the victim was hiding in, so he couldn't get out by himself and starved to death in that cupboard. His friends later found him in a huddling position next to his bed and his head tilted to the side. One of his friends said it was "almost as if he was asking us what had taken us so long." Thanks for that, Aoyama. - When the culprit of the campfire murder is outed in 989, he takes Ayumi hostage and threatens to stab her (then speculates on taking her off a cliff in a Murder-Suicide). How does the Cute Clumsy Girl Rumi Wakasa handle this? First, she walks up to him and gently asks him to let her go. When he gets agitated and refuses, threatening to stab Ayumi again, she just fucking tells him to do it and *offers to do it for him*. It allows Kuroda to sneak up on the culprit and take him down, but *Jesus*. - The series has always been more grounded in reality than its predecessor, which featured a Ridiculously Human Robot and actual witchcraft. As of File 1008, that just might be going out the window. The boss of the Organization is revealed to be Renya Karasuma, a man who was established as having been 99 years old when he died... 50 years earlier. There's just something very unsettling about a possible supernatural element being introduced in a manga that has been extremely grounded since it began. - Episode 505, from the viewpoint of the episode's killer. She murdered her ex-boyfriend and manages to snag Eri as her alibi. She's confident she'll get away and even mocks the police as she watches them shortly after the body is found. That smug confidence is almost immediately shattered when Conan starts dropping hints left and right that she is the killer. For Conan this is just another day at the office, but from the killer's viewpoint, she's being cornered by a *child* of all people. It's hardly the first time we've seen the murderer of the episode become unsettled by Conan's deductions, but it's almost unsettling how easily Conan riles her up without even meaning to. - The "Red Woman" Murder case plays like a mix of supernatural and slasher horror. Sera is asked to investigate bizarre happenings at a rental villa, which tie into a grizzly murder case several years ago where a woman stabbed her husband over and over in a fit of rage, splattering the whole room red and dying her white coat crimson. How does this all tie into what's happening at the villa? Because somebody's been playing pranks on the residents, all of which involve the color red. Oh, and a friend of theirs was supposedly killed by the Red Woman, found stuck at the bottom of a swamp for over a week. For extra creepiness, the eponymous Red Woman is implied to have died as remains in the swamp thought to be hers were recently found. The anime somehow makes the backdrop for this particular murder case even more freaky by having a woman dressed in red clearly stalking Conan and the others, watching events unfold from outside the villa, and disappearing whenever the camera angle passed over a tree. - While there are plenty of brutal murder cases throughout the manga and even in the anime filler episodes, probably one of the most torturous of the lot is the one that occurred a year ago in Files 587-590. Tango, the victim's son, was found in the pond with his hands and feet bound and his mouth taped shut, having died to drowning. While not the most painful way to day, the murderer set it up so that Tango had to *stand on the tips of his feet to barely keep his nose above the water* and promised she would let him go if he kept it up for an hour. Not only did the murderer have no intention of keeping him alive, but as Conan pointed out, Tango was a body-builder and because muscles are so dense, they have trouble staying afloat. While certainly not one of the goriest murders, it is definitely one of the most sadistic of the bunch.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CaseClosed
Call of Cthulhu / Nightmare Fuel - TV Tropes **Unmarked spoilers below!** ## The Tabletop Game - All the typical Lovecraft stuff; cosmic horror, zombies, unfathomably ancient aliens etc... But then consider all the other mythos writers' creations that show up... And then add in some of the scenario writers' creations. - Y'golonac, the god of the bad touch. (YOU FOOL! YOU'VE DOOMED US ALL!!) - The monster that causes the problems in the scenario "Crack'd and Crook'd Manse." A particularly graphic description plus the investigators realising just how big it is can call for a pretty rapid exit strategy from the characters. And the players. - The scenario *The Colour of his Eyes* from the *Secrets of San Francisco* sourcebook. A man has a *The Colour Out of Space* (basically a form of sentient, malevolent light) trapped in his eyes, and he drains the energy from (and kills) anything he looks at. - The game actually tries to remain canon to Lovecraftian Mythos standards, as well. From the spell "Bind Lycanthrope" (which removes their humanity over the course of several days) to the fact that the Rat-things turn out to be, at least in some cases, created from willing cultists and unwilling murder victims, The Mythos is designed around the entire concept of Nightmare Fuel. - Which makes sense, once you know that H.P. Lovecraft had horrible nightmares that inspired a lot of his work... - The horrifying final third of *The Mansion of Madness* which some game masters even suggest using content warnings for. Seth Skorkowsky admitted one player had to take five to deal with the imagery, and the exposition character of Jack the NPC described it as the players, not the characters, losing a sanity roll. For those wondering Crater, a cursed insectoid man, has been kidnapping women to bear his freaky bug-monster children to give himself an army. The player characters find the woman they're looking for chained to a bed, pregnant, with her hands and feet cut off and her sanity gone. She becomes excited when she realizes they're trying to save her...which *induces labor* and causes multiple bug-babies to eat her from the inside out as they're born, gruesomely killing her in front of the characters. YIKES. - The scenario *The Final Revelation* captures the tone of a Cosmic Horror Story at its most bleak and austere. A group of people in Britain in 1937 form a book club to investigate different ominous signs that some great horror is coming that will end the world. As the investigation goes on, they and the people around them begin changing: small but noticeable malformities at first, then more, and then personalities and memories start to change for the nastier. Then names and individuals start getting muddled up, as loved ones and sources of stability begin to turn on the characters. Eventually they return to the bookshop and find in the basement, sat around the table as if in meeting, their own desiccated corpses. Here it finally dawns on them that the great and terrible alien gods they were trying to stop had *already devoured their world long before they even started*, and the world they knew is just a delusion their minds have built to maintain themselves. The characters all immediately lose their minds as their world collapses into a surreal, inescapable waking nightmare. Downer Ending 101.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CallOfCthulhu
Cartoon Sushi / Nightmare Fuel - TV Tropes The Halloween-themed episode thrives on this, but the short "The Sandman" deserves special recognition because it ends with a shot of the boy without eye sockets.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CartoonSushi
Casino Royale (2006) / Nightmare Fuel - TV Tropes For the James Bond Nightmare Fuel index, see here. - Bond's very first kill is quite disturbing, as he tries to drown Fisher in a sink. This new Bond is more brutal than any other before him, and it is shown from the get-go. - Bond follows the trail of Alex Dimitrios at the notoriously creepy Body Worlds exhibition. - Solange's corpse is discovered wrapped in her hammock. She has most likely been drowned on the beach beforehand. Villiers suddenly feels sick at this horrifying sight. - Steven Obanno comes very close to chopping off Valenka's arm with a machete. - The brutal fight between Bond and Obanno. It ends with Bond suffocating Obanno and Vesper watching. Some viewers might be just as disturbed as she is. And she is Afraid of Blood, on top of that. - Bond is poisoned with digitoxin in his cocktail and tries everything he can not to die from it. It is made even more nightmarish by the blurred image, sound, soundtrack and close-ups as he tries to spew it in the toilet room. Then he reaches his car and tries to defibrillate himself, before losing consciousness as one of the defibrillator's cables was not plugged. Bond has never come *this* close to death before. Thankfully, there was Vesper's timely arrival. - Le Chiffre's predicament. He loses a lot of money that belonged to some very powerful and ruthless people thanks to Bond's interference and knows full well that if he doesn't come up with the money, he's a dead man. Obanno expresses his extreme displeasure at Le Chiffre by ambushing him in his hotel suite and and states that he would have cut off a hand from Le Chiffre if it wasn't for the fact that he needed to win the poker game. While Obanno gets taken out of the picture by Bond, there are still plenty of others who will come after Le Chiffre, so he has to keep playing. When Bond wins the whole pot, leaving him with nothing, you can see the crushing horror on Le Chiffre's face as he realizes that he essentially just put his head on the chopping block. - Bond is left at the mercy of Le Chiffre after his car's crash, and crudely tortured with a holed chair and a knotted rope. Oh boy. - A woman's scream is heard in another room, implying Le Chiffre's men are torturing Vesper. Le Chiffre even invokes it when afterwards shots are heard. Then Mr. White comes and kills Le Chiffre, and it's implied that the screams were actually those of Valenka, Le Chiffre's girlfriend, being shot dead by Mr. White. - Vesper's face as she dies by drowning. If the opening credits of *Spectre* are anything to go by, it would haunt Bond for the rest of his life.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CasinoRoyale2006
Brutal Doom / Nightmare Fuel - TV Tropes Oh, you think *Doom* has too much Nightmare Fuel? Well, bad news, this mod will offer even more nightmare to point where the original DOOM would look like Super Mario Bros. - The Spectres. The partial invisibility is gone. Instead, they are completely invisible except for their glowing red eyes. And these things move fast, and are just as intent on nomming you as their pink cousins. - In addition to their regular fireballs, the Imps can now leap right into your face to claw you to death, just like their counterparts from *Doom 3*. - The Spider Mastermind and Cyberdemon are even more terrifying. Thought they were intimidating before? How about when every attack they make *shakes the earth*? - The scream Doomguy lets out if he dies from standing in a hazardous substance is very disturbing, to say the least. - One of the Brutal Doom Mutator side-mods changes the zombified soldiers' grunts and snarls with voice samples, often saying things to antagonise the player. Now imagine hearing things like "You will not escape!" just when you quit the game from the main menu. - Just as bad, imagine going through a place like "E 1 M 2 - Nuclear Plant"'s maze and hearing enemies say "I smell fear..." or "I smell human..." as you get near to them, then scream "FLESH!" or "Hell awaits you!" when you enter their line of sight. Occasionally, when active but out of your line of sight, they'll mutter "Sector clear..." giving the impression that they're *hunting you.* - And that same mod allow imps to crawl on the ceiling to hunt you. With each growl you hear, you'll start looking up frequently. - A side bit of Genius Bonus about that "sector clear" Former Human line: games based on *Doom's* engine divvies maps up into sectors and these are combined with REJECT tables to determine whether or not an enemy can see a player who's in other sectors of the map. - One of the game's integral features is that when you kill an opponent with your fists, it triggers a Fatality. And even in a mod as gory as this, they still stand out for just how grotesque they are. Picking your enemies up and tearing them in two, ripping out organs, crushing skulls under boots, literally beating faces in with your fists... - Oh, and some *enemies* can deliver fatalities too. Against you, and against each other. Pinkies/Demons and Spectres, for example, will grab an enemy and stuff them halfway into their mouth, chewing on them and sending gore flying before swallowing them whole, while Barons of Hell will grab zombified marines, rip them in half, and then throw the bodies at you. Revenants will grab imps by the leg and pound them repeatedly on the ground, beating them to death before hurling them at you. - Let's take a look at some of the fatalities, shall we? As much as they're awesome, they're certainly unnerving. - Imp: Throwing them to the ground before crushing their skull under your boot, ripping their heart out with your bare hands, knocking them down and then punching them in the face until you crush their skull. - Cacodemons: Grabbing their upper jaw before heaving upwards to tear them vertically in half, or ripping out their single eye. - Pain Elemental: Ripping off one of their horns before throwing them onto their back and stabbing them in the eye multiple times with it as blood splatters all over you. - Mancubus: Ripping open their guts and leaving them lying on their backside, groaning in pain as their entrails fall out until expiring a few seconds later. - Arachnotron: Ripping off one of their mech's legs and smashing it into their head, or tearing them out of it. The latter will have them screaming and desperately trying to crawl away despite clearly bleeding out and will either die on their own or can be smashed to paste by your fists or bullets. - Chaingunner: Tearing them in half, or throwing them to the ground and ripping their arms off before leaving them to bleed out. They scream for a minute before this happens. - Shotgunners: Either the good old ripping off his head from his body, tearing him limb from limb, or snatching his shotgun, then shoving the barrel into his chest (without anything to act as a bayonet), propping him up into the air, and then blasting a new hole through his heart and back. - Hellknight: Ripping his arm off before using the claws on his own severed hand to decapitate him, or tearing him open with your bare hands. - Baron of Hell: Rolling underneath him, grabbing the base of his spine and then ripping out his spinal column. - The fatalities on the player really drive home how utterly screwed you were the moment you stepped out of that fateful hangar with how humiliating they are: - Zombie Sergeant: executes you Boddicker style, blowing your arm off and leaving you to bleed out, screaming in agony. - Imp: leaps onto you and eviscerates you, continuing even after you finally stop screaming. - Demon: bites your head off and a good chunk of your right torso, chomping audibly as the last thing you see is almost certainly going to be the inside of his maw. - Cacodemon: Devours you whole, flesh, armour and everything. Only the lower part of the body remains when the screams stop. - Baron of Hell: Absolutely dominates by ripping you in twain from the neck down to the pelvis. Slowly. Letting the blood gush out and spurt everywhere. Your screams don't last long. Even had you stayed conscious for the whole thing, you'd be wishing you weren't. - Hell Knight: Throws you to the ground before stomping on your head, bursting it like an overripe tomato. Like a boss. - Revenant: makes you his bitch by effortlessly ripping your head off, your scream cut short, lifting the separate parts in the air before dropping them with a shrug. - Mancubus & Arch-Vile: Total immolation with hellfire, making you wail miserably as your body flails and convulses in excruciating pain. - Some of the levels from the Starter Pack that came with Brutal Doom v20 are downright terrifying and push the Doom engine to its limits. In particular is "Sacrificial Grounds", a bona fide *demonic concentration camp* which features captured marines chained up and mutilated, screaming in agony as if they're begging you to put them out of their misery. Also, a certain variation uses the Headcrab Zombie sounds from Half-Life 2 in order to make it even more disturbing. The music, carried over from *Doom 64*, is also punctuated with low sorrowful moans and crying. - The bosses of the Hell On Earth Starter Pack are also much tougher to beat and scarier. - Instead of two Barons of Hell at the end of the first episode, you fight two Belphegors, centaur-like demons who resemble Hell Knights. They fling green explosive BFG-like blasts at you. - The Guardian (which is Korax from *Hexen*) guarding the portal between the city and Hell rains fire on you from above. - The giant red Cyberdemon in the tower is similar to the boss at the end of episode 2, but he has two rocket launchers and can spit fire. - And the Icon of Sin, possibly the largest demon you will ever face is now an Eldritch Abomination with a full body and can One-Hit Kill you in addition to summoning enemies. - Sometimes a well-placed hit will blow off limbs. Sometimes this is comical, like an imp hopping around uselessly on one leg. Sometimes it's a bit morbid, like enemies crawling around or otherwise incapacitated, screaming their little heads off. But it's more unsettling when that isn't enough to stop them. Revenants might be left crawling after you and still firing rockets, zombies might draw a sidearm after you render their weapon hand useless, etc. For added fun, regular demons that lose an arm will stand there stunned for a moment. They might be out of the fight, or they might continue charging after you shortly afterwards. - The Fearrific add-on for the Project Brutality expansion of *Brutal Doom* makes the game much scarier, with darker, more realistic textures, enemies' eyes glowing in the dark, and new music that's often downright frightening. Then there are the new sound effects, which give Imps horrifying cries and Pinky Demons footstep sounds, among other pleasant noises. But perhaps most of all, the Specters get a major upgrade: Instead of just being partly invisible Pinkies, these new Specters are ghostly imp-like creatures that are completely invisible (lacking even the glowing red eyes of the *Brutal Doom* Specters), with no warning other than ghostly swirls indicating their location, until it's too late and they appear to slash at your face. Whenever you encounter these guys, prepare to back yourself into a wall and frantically mash the melee key until you're sure they're all dead.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/BrutalDoom
Castlevania: Order of Ecclesia / Nightmare Fuel - TV Tropes The game keeps its horror modern by adding a new monster based on Sadako. It appears out of nowhere when you get close enough. Anyone who's seen the movie gets a serious jolt the first time this happens. There's also chainsaw-wielding maniacs they have running around. The HAWHAWHAW laugh they have does not help. The Wallman. He looks like some sort of Monster Clown from a kid's storybook at worst, and is more annoying than anything. But... the way he dies is some seriously scary Body Horror. His gimmick is he uses glyphs to hide in the wall while you get blown to pieces by bombs. How do you beat him? Simple! Absorb his glyph while he's in the wall and watch him scream as his liquified body sinks to the bottom. And then walk through the wall right afterwards. "DIE, SHANOA! HOW DARE YOU! EVEN FORGETTING! WHO RAISED YOU! YOU...STUPID DISCIPLE!!"note : He does this while executing a flurry of blows that basically becomes a No-Holds-Barred Beatdown on her if you can't dodge it. Evil Force. He's a giant, skinless, realistic-looking demon head that vaguely resembles Freddy Krueger and stares right into your soul. His primary form of attack is lashing out his long, disgusting tongue. He'll try to kill you if you get caught by a Minera Prison Island spotlight (except for the last room, where they throw a Tin Man at you instead). Dracula is no slouch in this game, and it's clear that this time, he's riding the high of there being no Belmonts to meddle in his affairs. He barely even sees Shanoa as a diversion, let alone a threat, and doesn't even bother turning into a monster when fought. He just starts using his sheer physical might instead of his spells to attack her, walking menacingly towards her. When he's beaten, he treats it more as him getting bored and deciding to wipe her out with Demonic Megiddo.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaOrderOfEcclesia
Castlevania Chronicles / Nightmare Fuel - TV Tropes - The game has one decent shock moment (other than the actual final boss) down in the catacombs of the first level; red fish men a la Creature from the Black Lagoon jump out of the water in between spaces where the player jumps. - The remake gives the original Level 5 (now 7) an especially gruesome facelift, decorating the laboratory areas with skinned and dismembered human corpses, exhumed coffins with dressed bodies in repose, and a library populated by tiny homunculi that burst from jars and attack you. Once you leave here, you come upon an art gallery with a "painting" that is essentially an enormous, flypaper-like trap filled with victims who struggle in agony (the ones whose faces are exposed, anyway; many more are clearly dead from suffocation). And then there's the music.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaChronicles
Carrie / Nightmare Fuel - TV Tropes *Carrie* was the novel that put Stephen King on the map as a horror author. And even now, these scenes are still capable of some serious chills. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** ## The novel - The scene where prom-goers are electrocuted by broken power cables. We're given a description of Rhonda Simard convulsing from the electricity, before her full skirt burst into flames. While still convulsing. Yikes. - At one point Carrie loses "sight" of the gymnasium doors and some try to escape - only to have Carrie regain focus and slam the doors again - severing one poor guy's fingers off. - Sue is at home during prom. When the town's fire sirens go off, she rushes to the window and sees the high school on fire. Sue gets into her mother's car and, being a novice driver, is unable to start it quickly and must force herself to sit and wait until the car is ready to try again. Once she is moving, she drives to the school - only to witness the entire gymnasium wing explode into a massive fire ball. - Tommy's death is especially chilling in the book because Chris and Billy rigged *two* buckets of blood, one of them intended for him. Unlike Carrie, Tommy couldn't be blamed in any way for Chris being banned from the prom, but they specifically wanted to get him too, just to punish him for being nice to Carrie. Worse, everyone is so busy laughing at Carrie that they don't realize what happened at first, and once the chaos starts, he's pretty much forgotten and left to bleed out on the stage. It's also mentioned earlier that the pig blood had frozen solid when Billy first rigged the buckets. Imagine if *that* had hit him, or if Carrie's bucket had hit her. They would have both been killed instantly. - Even **worse** than this somehow, is that this fate could have hit any of the candidates for prom king and queen. Unlike in the films, Chris never rigs the ballots. It's by some sick luck that Carrie just happens to be voted. So, let's say that some girl and guy come onto the stage, get the crowns, and suddenly, one of them is dead, and the other is hopelessly drenched in blood. - Later on, a woman, Cora Simard, (who is actually the mother of the aforementioned Rhonda) describes the horrific deaths of much of the town's populace, many of them having been awoken from their sleep by the disaster unfolding outside. Carrie used her powers to snap the surrounding power lines. The downed lines horrifically electrocute many of those present. Cora then describes the death of her friend, Georgette Shyres, as she runs away from Cora in a panic. Georgette runs straight into a power line and we are treated to a truly squicky description. " *She let go of my hand and started to run for the sidewalk. I screamed at her to stop-there was one of those heavy main cables broken off right in front of us — but she didn't listen. And she ... she ... oh, I could smell her when she started to burn. Smoke just seemed to burst out of her clothes and I thought: that's what it must be like when someone gets electrocuted. The smell was sweet, like pork. Have any of you ever smelled that? Sometimes I smell it in my dreams. I stood dead still, watching Georgette Shyres turn black.* " - Carrie getting her first period was like nightmare fuel to her. This was a girl whose mother never told her about female biology let alone stuff normal for women, like pre or post menstrual. So when she got her first she initially thought she was bleeding to death. To make matters worse, when her mother, a religious fanatic with a pathological fear of sexuality, does find out about it, rather than do the rational thing and calm her down, she beats her and locks her in the praying closet claiming that she must have sinned, because from her viewpoint her daughter was blighted with the curse of blood. The girls throwing tampons at her and *recording the event to post all over the Internet* in the 2013 version is equally horrifying. It's sickening to even think that teenage girls could be so cruel. - While the book describes some of Chriss past transgressions in school before the shower incident, an incident from her junior high days is borderline sociopathic; she slipped a firecracker into a classmates shoe and nearly mutilated her foot all because she had a cleft lip. - The 'Prom Night' section of the book features a AP news ticker later on. As time progresses, the news becomes more and more serious... - Chamberlain after Prom Night, especially when people are still finding and burying bodies. - Carrie's life, for the most part, is a total nightmare. Her classmates bully her, her mother punishes her for everything she does, she has no-one to turn to, and in the end her mother tries to *kill her*. - The book also makes clear that the pig blood prank didn't just send Carrie over the edge all of a sudden; she'd been harboring violent revenge fantasies for years. After the likes of Columbine and Parkland, every time this comes up is incredibly eerie to see back in the '70s. (Stephen King has talked about this in interviews.) This premeditation also comes through in how her first act after leaving the school is to burst all of the nearby fire hydrants in order to kill the water pressure, leaving the town unable to put the fire out so it will burn down completely. - Even Carrie's *birth* is described like this! A neighbour describes hearing hysterical, anguished screaming coming from the family home; the noise is so prolonged and awful that eventually people start calling the police. The officers get there to find Margaret covered in blood, her new baby screaming and bloody. - Carrie killing her mother is chilling as well. Yes, she is doing it partially in self-defense, and her mother completely deserved it, but the description of Carrie's telekinesis manifesting as a hand that is traveling Margaret's blood stream till it reaches her heart, then squeezing it until she has a heart-attack. - The sheer cruelty and pettiness of Chris is pretty horrifying in it's own right. She easily makes Regina George look like Fred Rogers. ## The 1976 film ## The Rage: Carrie 2 I guess anger issues run in the family... - What's the difference between Rachel and her half-sister? When Rachel goes berserk, her powers cause her tattoo to spread across her body like veins. And that heart tattoo on her arm itself? **It beats like one.** - The dream sequence at the end has Rachel visiting Jesse. The two share a kiss, right before Rachel shatters like glass. The alternate version of this sequence located on the DVD had a snake leaping out of Rachel's mouth and plunging down Jesse's throat. - The party scene, natch. For the many who don't escape the carnage end up being impaled with random items (mostly: one of the Jerk Jocks ended up decapitated by the shattering mirrors), crushed by collapsed scaffolding or set on fire (even with one girl caught on fire desperately crying out for someone to put her out). Then when Mark, Eric and Monica try to shoot Rachel with spear guns, she uses her powers to crack Monica's eyeglasses, sending glass exploding into her eyes and blinding her, causing her to shoot Eric's genitals off, killing them both in the process. Meanwhile, Mark shoots a distracted Rachel (by her mentally ill mother's appearance) into the pool with his flare gun. She manages to make it out (by using a discarded spear gun to cut a hole in the pool cover), but he doesn't after she pulls him underneath and we see a shot of his last moments alive complete with him regurgitating blood. - Poor Sue Snell is suddenly impaled through the front door when trying to go to the party to check on Rachel. She is then set on fire along with everyone else left in the house (as seen in the above picture). - Even before the massacre, poor Rachel is caught in a Nasty Party where she is Forced to Watch the film of her and Jesse having sex as the classmates crowd around her and refusing to let her leave. Worse, after she finally collapses to the ground, the kids all either laugh at her, call her names, bark at her and a few even *spit* on her. For **anyone** who has ever been bullied in school, this scene is incredibly tough if not impossible to watch. - Lisa's suicide (via jumping off of the school's roof) is rather disturbing and sudden. Aside from how graphic and realistic it is, she's also left Dies Wide Open. - The football players. They not only bully Rachel at school before and after Lisa's death, but they also harass her at home with phone calls, verbal threats or even trying to break in while knowing she's all alone. ## The 2002 film - In the scene in the remake, when the blood is poured it slows down the scene so it's like there's a whole hose of it spraying at her and when it's over she's completely covered in it. - The scene following that has Carrie shaking in fear at the blood, and it almost looks like she's having a panic attack. - Carrie gets covered in the most blood by far in this version, so much that from a distance it almost looks like her *face has been flayed off.* - The implication that Carrie has *completely lost control of her powers*. Whereas in the novel and in the 1976 film, the Black Prom was quite clearly deliberate on Carrie's part, in part due to years of repressed rage and a possible power high, in *this* film, Carrie shakes in fear at the blood on her, then the screen turns negative, followed by an invisible force pushing the prom-goers away from the stage. We then see that Carrie's face is completely. Blank. No emotion whatsoever. Almost as if she's in a trance. We see a few students trying to get Carrie to respond, with little success. And then, as several of the students laughing earlier were attempting to leave, her head violently *jerks*, and the doors slam shut. - One promgoer gets his arm caught and crushed in the door. - Tina getting crushed to death by a falling basketball backboard. - Pity the poor teacher that was stuck hanging from a vent during and for a long time after the carnage, unable to lift herself and unable to leave as the floor below her was electrocuted. - She actually survived, but it's still horrific to think of all the Survivor's Guilt she'd have to deal with. - Carrie calmly leaving the burning gymnasium while everyone else falls dead from the electrocution. - Special Effect Failure aside, the fact that Carrie destroys the entire town, much like she does in the book. - Margaret drowning her daughter and reciting a prayer while doing so. ## The 2013 film The moral here: Carrie White in a blood-drenched prom dress will *always* be scary no matter which version she is. - In the theatrical trailer, Chloë Grace Moretz shows just how bone-chilling her screams sound. Said trailer begins with a lovely rendition of "Brightly Beams Our Father's Mercy"...before it cuts into Carrie shrieking her lungs out, trapped in the closet, off-screen, with the song still playing in the background, cheerfully as ever. - The same hymn is also used in the first 1-minute teaser trailer to *very* unnerving effect, played alongside the crackling of the fires and the witness statements. *"They say... they say... they say... they say..."* - The "Find Carrie" app if you connect with Facebook. While one of your Facebook friends acts as lookout, you sneak into her house, look at her yearbook and you find out she has a crush on you with the words "FOREVER" written underneath your picture and stars drawn all around it and all your Facebook friends in the yearbook are crossed out. Then your friend warns you that her mom's back and then you try to get out but then hide in the closet when her mom comes in. Then you turn your cellphone flashlight on and you catch a glimpse of Carrie. Then you hear her whisper your name. Cue Oh, Crap! and Jump Scare moment. - There's a deleted scene where Chris and Billy are driving around at night, looking for Carrie's house. While the scene is mostly funny, Chris actually jokes about *firebombing* her house if they find it. - Margaret reaching for sewing scissors and preparing to stab Carrie, who at this point is a *newborn baby*. - Margaret harming herself with a sewing tool while talking with Sue's mother. It gives a clear idea of how much Margaret is disturbed and how much people around her are underestimating it. - The pig slaughter scene is especially disturbing in this version. Billy tells Chris to pick out a pig that looks like Carrie the most, which Chris takes totally seriously. One of Billy's friends can't bring himself to kill the poor thing, only for Billy to gleefully do it instead, even kissing the hammer before bringing it down. Then Chris turns it up to eleven by slitting the pig's throat herself, and the look on her face leaves no doubt that in her mind, she's doing it to Carrie. - At several times during the prom sequence and the showdown with Chris and Billy, Carrie can be seen sporting a Slasher Smile between her expressions of rage. Also the fact that it is made abundantly clear that Carrie is in complete control of her powers during the sequences. Compare this with the 1976 and 2002 versions of the same sequence, which mostly give the impression that Carrie is in a trance rather than enraged. Here, you can not only tell she's enraged, but she's clearly on a Power High. As noted above, this makes this scene much more like its literary counterpart, where the rampage was more or less premeditated to the point where Carrie even took action to thwart the fire department. - Heather tries to flee and gets thrown face-first into the door's window. We just see the broken glass and blood as her body falls to the floor. - The mean twins Nikki and Lizzy get trampled to death while Carrie watches in glee. She spots them fleeing toward the exits, and *deliberately holds them down with her telekinesis so she can watch them get repeatedly stepped on!!* - Jackie Talbot, Billy's best friend, tries mobilizing some other students to pull open the gym bleachers so they can reach the windows. Carrie then folds the bleachers back and crushes them all in-between them, Jackie getting a special camera cut showing him *throwing up blood as his spine is cracked in half*. - Perhaps the most tragic death in this version of the Black Prom is Freddy Holt, the student who taught Carrie how to use full screen on YouTube earlier in the movie, and one of the few people who only showed Carrie kindness the whole time. Maybe because Carrie thinks he helped to set up the shower video shown in the prom's projector screens and he's now filming the massacre on his camera, she flings a table *at full speed* towards the top half of his body. We then see his bloodied corpse crash onto the floor. - The horrifying way Carrie tortures Tina Blake before executing her. Carrie first hurls a decoration to separate her from the teacher that's trying to help her. This leaves her isolated so Carrie can have her way with her. She is tortured with the electric cords whipping at her and then stumbles into an open fire, screaming with horror as she burns alive. There's an extended version of that showing even more. We also get a shot of Miss Desjardin and George looking horrified. - In the middle of her rampage, Carrie suddenly uses her powers to lift Miss Desjardin into the air *by her throat*. Moments later, she throws live electrical wires onto the flooded gym floor, electrocuting everyone who hasn't escaped or already been killed. For a moment, Miss Desjardin is forced to watch her students writhe in agony as they die, not knowing if she's going to join them or be choked to death, before Carrie throws her to safety on the stage. - In this version Sue is Forced to Watch as well. She sees the bucket hit Tommy and Heather get thrown into the door right in front of her. While the massacre is happening in the gym, she's frantically trying to call someone for help. - Sue's resolve to confront Carrie at her home after the Black Prom. While Sue wants to help, it's evident she knows she's possibly marching towards her own death at Carrie's hands. Worst of all is, when she does finally reach Carrie, *Carrie DOES consider it* before letting her go. - The apex of how truly sociopathic Chris and Billy are in this version is their brilliant decision to *RUN CARRIE OVER WITH BILLY'S CAR*. They JUST dumped pig's blood on this girl, humiliating her, not to mention accidentally killing Tommy but Chris is so hellbent on seeing Carrie suffer that even after just having their escape thwarted by Carrie *tearing the street open with a single stomp*, Chris is SCREAMING at Billy to run her over. - Carrie then stops the car with her telekinesis, which looks as if it ran against an indestructible wall. Billy then dies when we see his neck VIOLENTLY jerk forwards and his head crash against the steering wheel, busting his nose open. - Chris's death right afterwards, after she STILL tries to run Carrie over with the car. Carrie lifts it with telekinesis and, for a split second, seems to look regretfully at Chris, as if ready to give her an out and let her go... But when the psycho popular girl INSISTS, the car is let go with Carrie out of the way and crashes onto the nearby gas station, resulting in Chris getting thrown face-first into the windshield. Carrie then blows up the car to incinerate her. Trying to run over Carrie twice was obviously a VERY BAD IDEA. - The alternate ending is a mix between this and Narm. One particular creepy moment features a Freeze-Frame Bonus of a blood soaked Carrie just standing in her room, holding Sue's baby. ## The musical - "And Eve Was Weak"—the demonstration of Carrie's mother's abuse, starting right after the calm and loving "Open Your Heart" where Margaret get steadily more panicked and desperate about "praying for forgiveness" as Carrie confronts her about her period and trying to get her to actually talk to her for a change. It ends with Margaret locking her in her "prayer room", although there's one version at least that had her slice Carrie's hand open before doing so. The fact that this version's Margaret seems to genuinely love Carrie to some extent makes her violent fanaticism even more unsettling. - "The Destruction" on the revival's official soundtrack, which is sung right after the blood is dumped onto Carrie. You hear her freaking out, people laughing at her, and then... chaos, things falling, fire, and screaming. Then, as the screams die away, you hear Carrie's Leitmotif playing, and one last explosion, which is followed by the sound of sirens. It's chilling. At least one production of the prom scene had the prom-goers actually run to the exit doors of the theater (which were locked) trying to escape while Carrie killed them by melting their spines with her powers, one by one. She even kills some actors that were planted as audience members who also tried to escape. - The original "Destruction" wasn't exactly a slouch on the terror-front either (lasers aside). A couple of boys drag Tommy back after the blood is poured on Carrie and hold him there while he struggles to get to her, and the rest of the students begin jeering at Carrie - to the extent of quite literally throwing her around the stage and shrieking laughter directly into her face - all while the music grows increasingly manic and Carrie sings various disjointed phrases from previous songs in the show in an increasingly panicked tone. Then the music stops being so manic and takes on an incredibly dark tone as Carrie repeats lines from her title song ( *"Doesn't anybody ever get it right?/Doesn't anybody think that I hear?"*) followed by her repeating her mother's words in "Eve Was Weak" ( *"God has seen your sinning/Just beginning!/Pray for your salvation/From damnation!/Pray or/He will burn you!/He will burn you!"*) as she actually begins burning the gym, targeting Tommy and the boys holding him back first as though she believes he was in on the whole thing. The lyrics and sheer conviction of Linzi Hateley's performance make it seem as though this is a Carrie who, despite clearly Jumping Off the Slippery Slope, is still well aware what she's capable of doing and now sees herself as a genuinely god-like figure who is consciously wreaking Old Testament style vengeance on those who have wronged her and even going a step further to taunt them with the possibility of "salvation" if only they somehow fight through the pain and terror of burning alive to apologise to her. - The opening song "In" was originally pure Narm with its cheesy synth orchestration and choreography resembling an exercise video. The 2012 rewrite turned it into a much more serious rumination on the social pressures of high school, complete with an introduction of all the overlapping anxieties of the students that's sure to resonate with anyone who was an outsider in school.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Carrie1976
Castlevania 64 / Nightmare Fuel - TV Tropes - The Gardener, a giant, unstoppable Frankenstein's monster armed with a chainsaw that chases you around a hedge maze that you do not know how to get out of. Attacking him enough times stops him for a second before he gets back up and starts chasing you again. And he has no introduction, he just suddenly runs around the corner and attacks you, totally catching you off guard. - Getting bitten by a vampire means you've contracted a *very bad* status effect. The game doesn't tell you you're now on a time-limit to find a cure. If it's not healed in time, you get a Non Standard Game Over after watching your increasingly pale-skinned character transform. - The rose garden. Player character walks into the room and the vampire Rosa is watering roses. She comments how she just waters the white roses. Player character, with a confused look on his/her face realizes just as the player does that the roses are obviously red. Then the camera zooms into the water pail and you see that Rosa is watering the flowers with *blood*, and that it has stained them red. - The Arachne enemy which appears only in the Reinhardt path. Reinhardt finds a beautiful woman waist-deep in water, bathing in an underground river. When she notices him, she starts walking towards him... and unveils the monstrous body of a spider she has instead of human legs. They attack you with their spear, fangs or spitting venom... and they never stop coming for you, the sound of their legs shuffling towards you follows you everywhere. - The face Actrise makes after being defeated is a bit unsettling. - Despite the dated graphics, the vampires in this game are legitimately terrifying. Especially one creepy boss fight against a vampire that is immediately followed by a fight against the vampire's recent victim, now a vampire herself. - The music in this game manages to build up creepy atmosphere at several points very well. - The reveal that Malus is Dracula. In the bad endings he gets away with none the wiser, and his promise of marriage to Carrie becomes quite sinister once he says it's a binding contract. - The Behemoth is a giant undead two-story tall bull. However, the most disturbing part about fighting it is that when you do enough damage, its hide and flesh melt off, leaving behind still moving bones, and pulsating internal organs that somehow still remain in there as it keeps coming at you.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Castlevania64
Castlevania: Symphony of the Night / Nightmare Fuel - TV Tropes All the Kings of Evil are decking their castles out with giant rotting corpses nowadays. What is a game? A miserable little pile of horrors! - The Game Over screen. Whether it is the imagery or the music, either one of those things are more than likely to catch gamers off-guard when combined. - After descending far underground to the deepest part of the castle, you encounter Granfalloon/Legion in the catacombs. It is a Cosmic Horror creature covered in a "shell" of naked, faceless corpses, and they're screaming. - The inverted castle can be this, with more powerful and often disturbing enemies, eerie music in parts compared to the uplifting pieces in the normal castle, and new bosses like the one below that can easily catch one off guard. Some parts of the castle are notably darker, and it shows how this is the real lead-up to Alucard's showdown with his father. - Beelzebub (as provided in the page image) is a truly giant, green, rotting corpse with various equally sickening organs showing. It's also grimacing and got long, stringy white hair. It's suspended by chains and *meat hooks*. And covered with maggots and giant flies, which it sends to attack you. They have a way of appearing "close to the screen" when they zoom into the room as well. To top it all off, the arms and legs of the corpse fall off after they have been damaged enough. - The demise of the succubus can be creepy, especially in Japanese. Alucard is terrifyingly calm as he explains what happens when your astral body dies in a dream, and the succubus starts frantically trying to dissuade him. The screen blacks out, and her scream *cuts off*. This is the *only* death in the series you do not see. Even the Narmy dub can be freaky, as her death cry bounces between pain and orgasm. - She had no idea who Alucard was at first, either. No one sent her after you, and she masquerades as his mother. Given Dracula's attitude toward his wife and his lack of ability to keep his temper in check how well do you think he might take some half-dressed harlot of a demoness pretending to be her? Consider his historical namesake's penchant for people on sticks, combine it with his hellbound powers, and then wish they made Clorox for the mind's eye. That may explain why Dracula summons her during the Final Boss battle, only to immediately crush her between his massive claws and drink the blood to heal his own wounds presumably as punishment for daring to take Lisa's visage. - On the other hand, consider the situation from Alucard's viewpoint and think about what it means to be attacked by a Succubus a succubus who *impersonated your dearly departed mother*. If you think *winning* that fight is nightmare-inducing, **losing it would be worse**. The original Japanese version and the DXC port even have an alternate game-over voice clip of the Succubus saying something to the effect of "Come wander the darkness with me, love." while the dummied-out English version of the original release had her say "Now you'll be my own *personal* slave!" both quotes had her give a lascivious laugh. - Think that if the Succubus hadn't tried to impersonate Lisa that things might have gone better for her? Take a good look at her face in her true form eye color notwithstanding, *it still looks * On one hand, Alucard might still have been offended at the idea of some demoness sharing his mother's face and simply rip into her, and on the other, it might have made things easier for the Succubus to mess with Alucard's head, which is a mess as it is. **exactly** like Lisa's. - The method of finding her is rather eerie, to say the least. You make your way to a relatively empty section of the castle and find a Save Point, but instead of pulsing with the usual red and gold colors, it's inverted in color. There's a legit save point in another room on the other side of the hallway, so you *know* that something is up with this particular not-savepoint; attempting to use it results in the succubus dream sequence. - Shaft. He gets into Richter's brain, which can be horrifically paranoia-inducing if such a righteous hero as Richter couldn't resist his powers, what chance do your companions or *you* have? - Some of *SotN'*s songs themselves are terrifying to listen to. Door of Holy Spirits, the Background Music to the Reverse Colosseum, sounds like something you'd hear in a horror movie. Abandoned Pit has the potential to drive you insane if you're listening to it in real catacombs, and to worsen matters, it's played not only in the normal Abandoned Pit, but also the Cave (the Reverse Pit). And should you go through that area, beyond the boss battle with Death, into the Floating Catacombs, you're greeted with Curse Zone, which starts to get more chaotic and freakish at the 0:41 mark. There's also Enchanted Banquet (which plays during the fight with the succubus) which has a droning One-Woman Wail Last Note Nightmare and Door to the Abyss (which plays in the center of the castle). - There was a planned alternate ending where Maria intervened during the Richter fight and saved Richter herself, but would have subsequently become possessed or transformed by Shaft. She'd fight Alucard to the death and make the castle collapse if you won, killing herself and Richter. - The confessional in the Royal Chapel. Instead of music, there's a somewhat eerie ambient track with what sounds like a neverending clockwork bang. There are two seats for Alucard to sit on, which will cause either the ghost of a priest or a woman to appear, depending on what side of the confession booth Alucard sits on. Either will either listen to you/tearfully confess to you or stab you after cackling, depending on the color of their clothes.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaSymphonyOfTheNight
Castlevania III: Dracula's Curse / Nightmare Fuel - TV Tropes - The game starts out innocuous enough. Then you meet freaky monster thing Grant, and find out that Dracula turned him into a megafreak for the lulz. And there's hints that Sypha-the-statue was *conscious* in spite of being, you know, a rock. There's also the music in the catacombs where you find Alucard (appropriately titled "Nightmare"). - The JP version doesn't pull aaaaaany punches about Sypha. She says roughly "thank you for helping me, it was starting to seem like I was in danger of being trapped like that forever." Sypha was *aware* the whole time, and you don't know how long she's been there.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaIIIDraculasCurse
Castlevania: Curse of Darkness / Nightmare Fuel - TV Tropes - The titular curse is this, even though it's only subtly shown throughout the game and is mostly described in the opening prologue as causing famine and outbursts of violence. As a result of Dracula's curse, many innocent people lost their lives. - How frightening the curse is can be seen especially in Hector, *the playable character*. When he is around Julia, he shows how gentle of a man he really is, despite the fact that for the last hour, you've cleaned out a castle of enemies and entered the mountains hacking everything to bits... which leads to the other side of Hector we see the most often: the man on a murderous revenge spree and doing whatever he takes to achieve it. While it can be argued that Hector is only gentle with Julia due to her resemblance to Rosaly, still, the almost bi-polar nature he shows is especially unnerving when it comes to light that he's also being manipulated by Dracula's curse. - The dungeons of the Garibaldi Temple, especially outside Legion's room. And Legion itself. - The basement of the Garibaldi temple. Not only does it have this creepy opera-esque music similar to Ghost Theatre's 2nd floor in *Lament of Innocence*, but as you descend, the walls start literally coming alive until you reach the bottom and they're *breathing and pulsing*. Not only that, but there are floating bubbles containing concentrated evil in the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion boss fight in *Symphony* — a giant ball of corpses. Only here, the entire room is made of corpses. - The corpses themselves are this. They raise from the ground and walk quickly toward you in a freaky and wobbly way while there heads jerk side to side, instead of attacking directly, their heads explode on you, causing **massive damage**... - Similar to the Undead Parasites area in *Lament of Innocence*, the whole scenario to the basement of Garibaldi having "living" walls to the room where you actually fight Legion and Nuculais. It is never explained what the hell is going on. In fact, this is yet, another disturbing hidden area many people would likely miss like the Forgotten One in "Lament of Innocence" and maybe for the best. - The boss music for Legion is also scary, reaching its peak as the massive abomination is slowly revealed. Thankfully, the following boss, Nuculais, may be eerie, but is far less scary. Actually, when you see him opening his mouth, he'll fall into the Nightmare Retardant category! - The Ectoplasm enemies are faces molded into a purple, spherical blob. As they get near you, attack you, or if you kill any of them, you can hear sounds of wailing women. But *fortunately*, the Background Music drowns these and can only be heard clearly if you are in close proximity to one. - Sitting in the Park Swing when it's unlocked in the Chair Room. The sky suddenly turns orange, the Background Music becomes muted and gets replaced with the sound of wind and crows, and the description doesn't describe what Hector's sitting in, but instead describes the thoughts of a lonely child whose friends have gone home and awaits his mother to return. It can be surprisingly eerie and a hell of a Mood Whiplash compared to the zaniness of the other chairs in the room. - Heck, the Chair Room itself might as well count. The music and how out of place everything is, along with the bats flying around that can be shot down for no real purpose, can give off a really uncomfortable vibe the longer you stay in it.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaCurseOfDarkness
Casualty / Nightmare Fuel - TV Tropes This medical drama puts a lot of different disaster scenarios *deadly* straight. And terrifying they can get... The aftermath of a car crash, with *much* worse to come... - "The Golden Hour" is one of, if not **the** most horrifying episode of them all. The main event is a car crash on a motorway... which causes another... and another... *and another.* This only gets worse as the episode goes on. The victims are all left battered and bleeding, some knocked unconscious while quite a few would be killed straight there. - Oh, and it's not just cars that end up in that poor mess. Soon, small trucks end up in the crash... and then an *oil tanker.* Which soon **bursts into flames.** - Imagine being one of the emergency services on the scene. You're already trying to rescue people in the crash as quick as possible, and then the scene only gets worse and more severe over time. - Or try and picture yourself as one of the victims. You're bruised, bleeding, possibly even worse, and are currently at hell on earth waiting to be rescued. And there are so many things that could make it even worse; your car could be on fire which would make you either suffocate or burn to death unless you get rescued in time, your injuries can get made even worse by another impacting crash, or maybe, you know, an oil tanker could and set off a chain explosion, causing inconceivable damage. **detonate** - One man even gets set on fire.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Casualty
Castlevania: Dawn of Sorrow / Nightmare Fuel - TV Tropes - Homunculus, a really creepy underwater enemy. It just sits there until you approach it. Then, it starts thrashing wildly and trying to chase and kill you, while attached to this tube thing that gives it oxygen. That's not the worst part, though. If you don't kill the guy, he'll still follow you. Eventually, if you wander far enough from its spawn point, the tube will stretch too far and pop off the creature's back. The creature will be reduced to spending the last parts of its life thrashing and chasing you and turning purple as it slowly drowns. - Gergoth, the horrific boss of the Condemned Tower. It was apparently chained in captivity for thousands of years, and it looks like a half-rotten dinosaur, with exposed ribs and skin on its face that peels off when it's making an attack. You fight it, seeing its rotten flesh and dripping blood further emphasizing its cursed existence. Made even more disturbing when you read the text in the bestiary and find out it was once gentle, but was driven insane by years of imprisonment. - Puppet Master, the boss of the Demon Guest House. He's a giant creepy head with four arms sprouting from it. He has two attacks, the first being to spit dolls, which drain your MP, out of his creepy looking mouth. The other is to summon a puppet, which he slowly drags and places in one of the four iron maidens in his room. If Soma fails to destroy the puppet before it's put in the iron maiden, Puppet Master will use magic to switch Soma and the puppet's places, dealing massive damage. - The final area of the game, the Abyss, contains loads of blatantly Satanic imagery and physics-bending area transitions featuring ram-horned skulls and giant knives with a single, bleeding eye entombed in the floors. - And waiting at the end is Menace, a horrific fusion of all the souls Dmitri absorbs, with plenty of faces where there shouldn't be faces (there's one on his left knee, one *inside his mouth*, and a full head with an elongated neck as *one of his nipples*). Also, you're fighting him in an arena made entirely of human bodies, not to mention the cutscene before the fight, which ends with Dmitri screaming in agony as Menace bursts violently out of his back. - In the first part of the Menace battle, he's trying to stab you with his ribs. - Note, too, that Menace's eruption spills no blood; it's like Dmitri's been pre-exsanguinated. Where'd it all go? Perhaps we should ask the prior Dark Lord. - We also have Dracula's maniacal expression. **Dear God.** - The boss fight against Aguni. Aguni himself, while menacing in his own right, doesn't look particularly scary, but the shock of entering a mirror and being struck instantaneously by the first notes of Portal to Dark Bravery for the first time, coupled with a suddenly psychedelic battle background, can be quite unnerving.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaDawnOfSorrow
Castlevania: The Dracula X Chronicles / Nightmare Fuel - TV Tropes - Those pallid, constantly-grasping hands in the pits. Should Richter be unlucky enough to fall/get knocked into them, they grab him and drag him down, their perpetual moaning becoming... something else — and a few seconds later, Richter dies horribly. Since those damn demon hands dragged him offscreen, *how* is left to the imagination. - Fail to rescue Annette properly, and she is turned into a vampire, whom you must fight. Let us rephrase this: *Richter is forced to fight his loved-one-turned-enemy-vampire to the death.* - Dracula's third form, which is exclusive only to this version of the game and can only be fought if you saved Annette. After you beat the tar out of his second form and he changes back to normal, he gets back up and teleports himself and you to what can best be described as a hellish river of souls flowing towards some sort of organ, with debris from the throne room and clock tower floating nearby. Then in some twisted mockery of a seraph, he turns his cape into six wings made of blood, then makes it literally rain blood before assaulting you with a large arsenal of new attacks. - The giant three-eyed skull in stage 3' (pictured above). Sure, it's mitigated somewhat if one has the Axe subweapon before coming across this enemy, making that intro seem a little unwarranted, but still.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaTheDraculaXChronicles
Castlevania (2017) / Nightmare Fuel - TV Tropes What else is there to say? After all, *Castlevania* is based on a video game franchise where you are constantly battling frightening monsters left and right. ## Warning: Spoilers Off applies to this page. Proceed at your own risk. Witchbottle - The animated series gives us something the games never have before: the full fury of Dracula on the warpath. Blood and stillborn demon fetuses rain from the sky and a cathedral bursts into flames. Then Castlevania rises from the ruins. All the windows open, and a horde of demons spill out, tearing the populace to pieces, sparing nobody. Heads impaled on stakes stuck on the roofs and battlements of besieged towns, with entrails strung between them like festive ribbons, and people waking up to find their family members torn to pieces right next to them. Even babies aren't spared by Dracula's hordes. - Lisa's burning at the stake. We even see her charred corpse crumble into ash after it's over. Such a bright, vibrant woman and she's sentenced to a gruesome, painful death. And the worst part is that countless numbers of innocent men and women like her really were killed this way. - When Dracula projects his face in the cathedral demanding to know why Lisa was killed, it fluctuates between his normal face and an utterly terrifying Nightmare Face, pictured above, whenever his anger spikes. - A bit of a lesser example, but the scene when Dracula decides to take revenge on humanity, but not before giving a warning to the woman who came to mourn Lisa's death to leave and not look back. **Dracula:** I do this last kindness in her name, she who loved you humans and cared for your ills... Take your family and leave Wallachia tonight. Pack and go, and do **Not. Look. BACK.** *For no more do I travel as a man.* Necropolis - Trevor cutting off someone's finger and ripping someone else's eye out just by using his whip... yeah, his victims are both corrupt priests, but still... - When Trevor sneaks into the town, the aftermath of the last nightly attack by Dracula's hordes is still visible: heads impaled on sticks everywhere, the streets liberally decorated with human entrails, and the survivors dumping a mountain of corpses in a dried riverbed. - When the demons are leaving Gresit in the morning, one of them has a *baby* in its jaws. - And immediately after that, there's a brief scene of a woman screaming while standing in front of an empty, bloody cradle. - Gresit looks like hell. If the demon carrying a baby in its jaws isn't enough to freak you out, it will surely be the heads on pikes adorned with entrails, the piles of bodies in the dried-up rivers, or the fact that the clergy is just as frightening as the monsters. Labyrinth - The Stone-Eye Cyclops. Its modus operandi is to turn its victims to stone and feed off their terror until they are either shattered or die of fright. Even killing it was nightmarish, as Sypha watches the creature's other victims, who weren't so lucky, fall apart as their stone bodies return to flesh with pieces missing. Monument War Council - Lisa's pleading with the Churchgoers who are taking her away. She's not pleading for her own life. She's pleading with them because she knows if she is killed, that Dracula will unleash his wrath upon the world. She knows what he is fully capable of and how angering him to such a degree could threaten the entire world. THAT is how great Dracula's rage is and how much power he has under his control. Old Homes - Alucard talks about Dracula's "vision" for the world: **Alucard:** Oh, the world will still be here, Belmont. Trees will still grow, birds will still sing, animals will still hump away in the undergrowth... But you won't be here. And you won't be here. None of you. The sun will still set, but you will not see it rise. There will be only Dracula, and his war council, and the hordes of the night... He writes in great books, you know? He hews the covers himself from oak and wraps them in the preserved skin of the people who he hated most. And he writes plans, I've seen them. Ideas for darkening clouds and making them as permanent in the air as the frost of the north. Great strange flying machines that pull shrouds across the sky to block out the sun. Imagine it; a world without humans under endless invented night. And Dracula in his castle, his revenge so horribly complete that there is nothing left to do but look out over a world without art or memory or laughter and know that he did his work well. That he did it all for love. - The scene where Hector uses his powers of devil forging. It turns out that while the demons were summoned from hell, they needed vessels to inhabit and Hector uses his power to alter the dead bodies of the people they killed into the demons that have been attacking the citizens of Wallachia by infusing the remains with magic and demon souls. - Isaac killing his abusive master by gouging his eyes in a flashback. - Dracula's reaction when Carmilla questions why Lisa was never turned into a vampire. We catch the shocked faces of Dracula's generals. Dracula's eyes turn red while he asks her, "What did you say?" in a seemingly even tone. But he's truly livid at the invasive question. And when Carmilla continues her questioning by disrespecting the couple's union, mockingly referring Lisa as a "pet", there's a good shot of Dracula slicing his throne in barely restrained anger. Carmilla was *very* lucky Dracula didn't decide to murder her right then and there. Shadow Battles Broken Mast - Godbrand and the other vampire generals descending on a harmless town to feed. It is nothing less then a complete and total slaughter with sheer glee on the Vampire's faces as they proceed to butcher the entire town to the last in various gruesome and sadistic methods. - A particularly telling shot reveals why Alucard is sickened by the Belmont Hold, aside from merely "It's like a museum dedicated to the extermination of my kind." The cabinet he walks away from as he says this contains several vampire skulls, and front and center is one that could only belong to a *child*. The Belmonts showed no mercy or nuance to their hunting. Last Spell - Dracula recounting a time when he was much more of a Blood Knight, setting fire to a town and using the chaos to corner his victims, ripping the hearts out of many of them, having his underlings drag them kicking and screaming for him to disembowel, bite, and stake them...And keep in mind that, while we've seen plenty of absolutely shitty humans thus far, Dracula - who has no reason to downplay his hatred of them - only says they *disrespected* him. He may have spared the women and children, but that really only means they come back to a horrifying sight... - And while this is Dracula reminiscing about how he used to take joy in all the little details of such slaughter, he's also noting how he used to have *restraint and a sense of justice*, warped though it may have been. Dracula has become The Unfettered, and if it wasn't for his profound depression, he'd probably have scoured all of Wallachia of human life by now. For Love - The long-awaited fight between the heroes and Dracula slides into this territory very fast. Even with Trevor, Sypha, and Alucard all working together, it's clear the very instant the "fight" starts that Godbrand was *absolutely right*. Even in Dracula's blood-starved condition, they don't stand a chance; he stops Alucard's opening attack with two fingers, Sypha's fire magic doesn't even faze him, and he looks almost *amused* when Trevor resorts to punching him to get him away from Sypha. Trevor manages to get in a lucky hit with the Morningstar Whip, which has been established several times to instantly kill every other vampire he's used it against. It doesn't kill Dracula, but it does bring him to his knees... Then Dracula gets *pissed* and stops holding back. It takes all three of them just to survive his next attack, and even though Alucard gets him on the defensive, he turns it right back around and the ensuing beatdown becomes horribly one-sided. If it hadn't been for the fight spilling into Alucard's childhood bedroom, the sight of which causing a massive Villainous BSoD and making him realize he's trying to kill his own son, *Dracula would have* . It's enough to make one wonder how the hell Trevor's ancestors survived fighting him at his peak. **WON** - They didn't. If this follows the games, none of Trevor's ancestors besides Leon were nearly powerful enough to take on Dracula. Any of them that tried died horribly. - Alucard stakes Dracula... which *doesn't* kill him, or at least not at once. Even as he withers, his eyes rot and the flesh sloughs off his bones, Dracula still reaches for his son. Then Trevor arrives and cuts off his head, and even *that* might not have done the job. Sypha burning him to ashes might either just have been disposing of his remains, or what was needed to actually finish him for good. - When Sypha ignites Dracula's remains, what appears to be the amalgamation of *thousands of screaming souls* pours out of his body in a pitch-black cloud. End Times Investigators - Sypha's glee at hunting and killing monsters is a bit unsettling to see, even bordering Blood Knight levels of glee. - Trevor's fight with the werewolf, from caving its kneecap in to *breaking its Adam's Apple*. I Have a Scheme - Prior Sala and his followers are incredibly creepy and speak with a Creepy Monotone that anyone can recognize as unhinged. They have taken to a certain kind of symbol; they've carved it in their church and wear sashes emblazoned with it. Saint Germain realizes quickly that it is in fact the alchemical symbol for sulphur, which as he points out, philosophers use to denote Hell. When he hears this and realizes they are literally wearing Hell on their sleeves, Sala is *delighted*. - Isaac's devil forging can be extremely unsettling: one stab from his knife and the victim not only dies, but their body instantly transforms into a demon. When he takes on the Genoan soldiers, he stabs several of them in rapid succession, instantly creating new night creatures for his army. Imagine how terrifying it must be fighting with someone who can transform you or one of your comrades into monsters in a blink of an eye, and turn the fight against you. - The flashback to where we see Cho fight a samurai, if you can call it a fight, which demonstrates how utterly outclassed normal humans are compared to vampires in a one-on-one duel. The samurai can't even touch her as Cho weaves around, almost mocking him, a look of serene calm on her face as she coolly, methodically takes him apart. At the end of the scene, right before the samurai can commit seppuku, Cho seizes his knife and casually throws it away, before delivering the Coup de Grâce and burying her fangs in his throat, with a look of humiliated agony on the man's face. - Looking at it closely, Cho robs the samurai of every single traditional show of honour in their culture. She breaks his armor, cuts his chonmage top knot, shatters his sword, lets his defeat be witnessed by an audience, and finally, as he attempts to regain something by dying through honourable seppuku, she takes his tanto and robs him of even that. It truly drives home how sadistic Cho is that she won't even allow her enemies the token respect of an honourable death. The Good Dream - Isaac's conversation with a particularly well-spoken demon among his forces veers into this around the end. While he recalls his mortal life as one would a faint dream, the bug-eyed demon reveals that he was once a philosopher in Athens during a time of persecution by Christian authorities, and he bitterly recounts being hunted down and executed for the "crime" of asking the wrong questions about the nature of God and religion. Worse Things Than Betrayal - Saint-Germain discovers the dark secret inside the priory being kept at all costs by Sala's cultists: One of Dracula's night creatures crucified... *and still alive*. The Harvest - Despite the heroes' efforts to save the village of Lindenfeld, they are too late to stop the ritual to open a portal to Hell, leading to ALL of the innocent villagers being killed and having their souls absorbed by Dracula's demon. - It cannot be understated how horrifying this sequence is. We're shown the innocent folk just minding their own business, one family sitting down to dinner and happy. Suddenly, the rune carved onto their house outside glows red *and the entire house immediately bursts into fire, burning everyone alive inside to a horrible, screaming death.* No warning. No build-up. Just instant suffering. - Isaac's entire battle against the Magicians' slaves. - It's shown that each and single one of them is reduced to a living puppet, forced to toil away forever for their master with one of them having their limbs fall off from too much work. - They are still very formidable enemies with some brainwashed knights managing to kill a large demon with teamwork. - The biggest moment is when suddenly all the slaves begin levitating in the air and combining into one large sphere of human bodies, becoming the boss Legion from the games. - Legion is already a horrifying enough in the games, more often than not consisting of an outer "shell" made up of hundreds of corpses, all protecting a single monstrous core-like creature. Here, not only is it comprised of nothing *but* human bodies, all of them are still technically *alive*. Granted, they're beyond salvation, but it's still no less disturbing to think about. It's made somehow even worse when it begins attacking Issac and his minions by launching small masses of human bodies at them at a high speed, effectively turning them into living ammunition. - The episode's final shot shows a glimpse of Hell in all its twisted forms: desolated wastelands, woods with tortured-looking trees, landscapes containing post-apocalyptic visions, and finally, a small ruin with Dracula and Lisa embracing each other for all eternity. - The Hell we are shown seems to follow Dante's Inferno rules, as the "trees" mentioned above seem to be *made of people* probably the Wood of the Suicides, whereas the name obviously indicates, the trees were the souls of those who took their own lives. - You'd think the love scenes between Lenore and Hector, as well as between Alucard, Sumi, and Taka, would be tender and romantic. However, they're scored to the same tense soundtrack as the battle scenes. It's a warning sign something is about to go wrong, and *boy is it ever...*' Abandon All Hope - Just before Saint-Germain was able to change the Infinite Corridor's connection, we see Dracula noticing the corridor and reaching out. He was moments away from reviving and it's unknown if Lisa could have come with him. - Alternatively, some have considered that he may have been attempting to close the door or push it away, now that he's finally reunited with Lisa even through all of their suffering. If that's true, then the moment becomes a possible Tear Jerker for fans, and makes the idea of reviving without his wife Nightmare Fuel for *him*. - Hector's fate, once again. Every bit of Sex Slave subtext that went into the way Carmilla treated him is straight text with Lenore, which leads to Hector being effortlessly manipulated, with a ring placed upon him that enchants him to be unable to even attempt rebelling lest he feel incredible pain. Worse yet, Lenore, the one woman he thought he could trust, outright states her intent to sexually abuse him for quite some time. While he didn't get a happy ending in Season 2, this is a whole new level of disturbing. - After having some suspicions, Trevor and Sypha discover that the Judge, a man they had trusted and come to care for, was in fact a ruthless Serial Killer of many, including children. Notably, this, combined with the slaughter of Lindenfeld, breaks Sypha. - This is hammered in even further by Trevor when he tells Sypha that for the past few months they've been living *her life*, and now that everything's gone downhill? **They're living his**. - Alucard's fate summarizes his entire season and the time since season 2's finale: the reality that someone can be just one friendship, one Hope Spot away from either recovery from depression and despair, or a complete mental and moral breakdown of one's own identity. - The final shot of the season has Alucard impaling the duo's corpses on the entrance of this castle vertically (that means anus to mouth). Thankfully they are already dead, but crossed with Tear Jerker, he becomes even more of a hermit disillusioned with outside companionship and starts emulating his own father. Murder Wakes It Up - Trevor and Sypha spend six weeks since leaving Lindenfeld running into numerous groups of vampires, Night Creatures and some nasty humans, including: - A Vampire making human sacrifices inside a church, using a spell that, according to Sypha, was unfinished and wouldn't have worked anyway. - Some crazed humans beating adults and sacrificing children in front of a statue of Death. During their rescue effort, Trevor is nearly choked out by one of them, but Trevor fights back by gouging his eyes out. - When we first see Alucard, *more* corpses are displayed on spikes outside of Dracula's castle, not just Sumi and Taka's (who have both completely rotted in the sun). Though the fact that they all belong to Night Creatures or vampires, judging by their inhuman appearances at least, makes it a little less awful. Having the World Walk Away - Striga's battle against the villagers raiding her army's encampment is nothing short of a massacre. Striga's dark armor and ferocious fighting style as a Berserker make it all the more unnerving. You Don't Deserve My Blood - Seeing the normally composed and posturing Carmilla undergoing a feral Villainous Breakdown as Isaac's army invades her castle and destroys her troops is pretty unnerving. Especially when she makes a pool of blood while frantically hacking away at Isaac's minions. - Carmilla's demise is one of the coolest scenes in the season, but also one of the more unnerving. As her body disintegrates before exploding, the pose she makes with her sword in her breast, combined with her skeleton showing, almost makes her look like Death. The Endings - Death finally makes his appearance, and this is one of his most chilling appearances yet: even discounting his ghoulish skeletal countenance, he is no longer a loyal ally of Dracula, but a Greater-Scope Villain and Manipulative Bastard who only wants Dracula back so he can sate his hunger for death, and plays a lot of people, particularly Saint-Germain, for suckers in his grand scheme. - There's also how his plan is supposed to end: Dracula trapped alongside his beloved wife in an artificial body, driven to even more insanity than before. In his state, he could very well bring about unimaginable slaughter as Death intends. Good thing Trevor stops it in time... **Death:** It's so beautiful. Let go, Dracula. Go insane. Bring me everything I need to thrive. *Murder the world, just so I don't have to be hungry* **anymore** . - Speaking of his plan, Trevor implicates that Death had been among Dracula's council for a *very* long time, something that Death doesn't refute with how possessively he describes Dracula as his treasure and important to his omnicidal plans throughout history; however, remember that once Dracula met Lisa, he was more than content to turn from being a heel to be with her, which goes against everything Death wants and needs. It is heavily implied then that Death, using his various powers and manipulations, may have had Lisa's death arranged *specifically* to motivate Dracula to go back off the slippery end and bring carnage on a scale unimagined, something he intended to have repeated with the Rebis that Saint Germain made by twisting that same love again to his advantage, all so he wouldn't go hungry anymore. Given how much evidence is on the plate, it's safe to say Death's plans just to keep himself fed have intentionally caused all of the pain throughout the entire series in one way or another whether people knew it or not. There's evil, and then there's **that**. - The Rebis itself is nightmarish just to look at. Assembled from several corpses, it has the bits and pieces of man and woman intermixed, with a man's arm attached to half a woman's torso. Its face in particular is horrific; the flesh on it is sewn together in such a way that it looks more like bandages than flesh. When the souls of Dracula and Lisa are fused into it, the face starts contorting into their faces, tearing through its own flesh as needed while they scream in agony and confusion. *This* was the fate that Death wanted to subject Dracula and Lisa to. Hell, even the main trio are absolutely horrified of this abomination.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Castlevania2017
Castlevania II: Simon's Quest / Nightmare Fuel - TV Tropes **"STEP INTO THE SHADOWS OF THE HELL HOUSE."** - The game's premise is extremely unnerving, even by today's standards. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula that one time. They're not healing, you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.' But just keep telling yourself, it's only a video game. - Carmilla, in her first appearance, is a giant, grinning, disembodied mask that hovers about and weeps flaming tears from one eye, like an even creepier version of Phanto. - Dracula's castle is completely devoid of enemies save for Drac himself. While this does give you a chance to mentally prepare yourself for the fight ahead (or think about which stunlocking strategy to use against him), the sheer lack of activity coupled with the music gives off a very foreboding atmosphere. - In the five mansions, you can find corpses hanging from the ceiling, which is unsettling even with the 8-bit graphics. - The towns are lively and filled with human activity during the day, and when night falls, all the stores close and now there's an indefinite wave of undead out for your blood in the once-safe village. "What a horrible night to have a curse" indeed.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaIISimonsQuest
Cat Soup / Nightmare Fuel - TV Tropes - While more awe-inspiring than terror-inducing, it still has its incredibly disturbing moments. - The time scene. Time gets sped up and then reversed all while horrific scenes of violence, such as a woman getting into a car crash with her baby on her lap, and some prisoners getting executed via gunshot wound to the back of the head, play. - ||The bathtub scene in the beginning. It starts off innocent enough, Nyatta leans over the side of the tub to play with his boat and is having a lot of fun. The tone then takes an immediate nose-dive as he slips and ends up half way in the tub and can't push himself out. He flails and splashes around in panic and it's implied that he died for a while if he was able to see his sister's soul being taken away. This only gets worse as later his father sees his body hanging over the edge of the tub and instead of reviving him, *starts cleaning his ears because he's so drunk he doesn't even realize that he's dead.* The fact that both his parents were home at the time and were none-the-wiser, coupled with the fact that his dad is so intoxicated that he can't even see that his son is dead just piles on the horror that such an event could easily happen in real life.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CatSoup
Cavalier of the Abyss / Nightmare Fuel - TV Tropes Caladbolg is absolutely terrifying. The innocent expressions of an eight year old child mixed with his wide capability of destruction seem to drown whatever tone the atmosphere originally possessed into absolute bleakness. Unlike other examples of Creepy Child, Jae Hoon is not possessed by an evil spirit or demon, he possessed by a god. The aftereffects of a member of the Night Clan, ||in this case Jae Hoon himself||, just touching a living organism from Chaos... NOT PRETTY. Relearned in chapter 132 of how horrifying contamination is.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CavalierOfTheAbyss
Castlevania: Harmony of Despair / Nightmare Fuel - TV Tropes Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned. In Castlevania: Harmony of Despair's multiplayer, your character can resume play after being killed... As a skeleton. Now imagine someone like Maria or Charlotte or another favourite character getting turned into a skeleton.note : Well, unless you realize that Maria's skeleton would be the same height as everyone else's. Also of note is the second stage, if your character gets caught in one those iron maidens.... and blood comes out either way.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaHarmonyOfDespair
Cave Story / Nightmare Fuel - TV Tropes Just so you know: *This* is what keeps the island floating in the sky. Sure it's an adorable game, but it's not so sweet and cuddly beneath the art style... - Let us look at it this way: say one day you wake up, and you don't know where you have been. You just know that you're hurt, you're weak, and you're lost somewhere in this dark damp cave with no memory of anything that happened. You look about and find one exit, and there you find, either monsters, killer robots gone psycho, twisted abominations, or, above all else, more darkness with a never ending sense of dread, and no way back. - The actual plot of the game is existentially terrifying. Imagine living in a world where life is essentially normal... *except* for the fact that a World War was rather recently fought over a magical floating island because it contained a piece of headgear that channels the never-ending rage of a Mad God. Said island could - at any time - release a raging horde of monstrous demonic creatures that would *easily* tear apart all of modern civilization, leaving you in a ruined world ruled by a complete psychopath with infinite power. - The red flowers that turn Mimiga into super strong monsters with no mercy or fear. - One room in Grasstown/Bushlands has a bed with red flower petals scattered on the floor. Then a frenzied Mimiga jumps out of the fireplace. - The broken robot you see right before the fight with the Core stands out (in particular, the obviously frantic command to retreat that they give before they short out for good), as does the Undead Core with his bloody faces (the big energy ball-spitting form especially) and Ballos' last form, with the corpses. - Also, the blood-red stains on Ballos' face in his last form are what appear to be *screaming faces.* - The stage where you fight Ballos is extra creepy as well. There's something to be said for fighting your boss fight on top of a mountain of skeletons, when every powerful slam into the ground kicking up bones everywhere. - Ballos' backstory. Poor guy was sentenced to insanity-inducing torture that made him into the maniac he is today. All because he treated his fellow citizens better than his king did. - Post-Waterway Mimiga Village, made worse by the music ( *especially* the enhanced re-release versions). The previously-cheerful village has been turned into a total Ghost Town; the only intelligent life that shows up is Professor Booster if you fulfilled a particular obscure requirement to keep him alive. The same BGM also plays in Santa's and Chako's - now empty - houses. - And then the revisited Egg Corridor immediately afterwards, which cranks the Scenery Gorn up to eleven especially with the bloody remains of half-formed Sky Dragons littering the place. - Scenery Porn it may be, but woe betide you if you fall from the Outer Wall. - In the Sand Zone, one of the puppies you have to rescue is in a pitch black shack. You have to navigate your way around the lightless, BGM-free interior to get to the puppy, and should you make certain wrong turns, there's a pit with a Sandcroc that's waiting to give you a Jump Scare as you land in the pit. The puppy warns you if you get too close to the pit, though. - It's also slightly better in the re-releases, where the background has been made a dark blue/purple to contrast with the black tiles. While it won't help you if you're in a brightly lit room, not that you may be when you play that section, it does help dampen the maze-like structure. - Once you start going through the last five bosses, everything gets worse and worse. - During his boss fight, the Doctor is smugly confident of his victory... until he loses control of the Red Crystal and mutates into a mindless behemoth who teleports at random, all the while charging like a mad thing and creating dozens of bats from his hands. After beating him, his body *dissolves into blood* which ascends past the ceiling. Shortly afterwards, the blood *reappears.* As it turns out, the blood happens to contain the Doctor's consciousness, and he REALLY wants to kill you now. He uses his magic to transform Misery and Sue into monstrosities before merging the remnants of himself with a zombified Undead Core. If you don't have two specific items by this point, you get to see the entire island crash to the ground, killing everything Momorin and Itoh didn't evacuate. If you *do* have them, you go through the game's equivalent of Hell. - Once in Hell, you will learn of a wizard named Ballos who was loved by everyone he met... except his jealous king, who tortured him so severely that he - like the Doctor - lost control of his power and killed the king, his wife, his child, and almost everyone else he knew. After that, he went completely insane. Jenka, his equally powerful sister, couldn't bring herself to kill her own brother, so she sealed him away. Misery, his niece, forced Ballos to create the Demon Crown for her own benefit, only to be cursed to follow the dictates of its wearer. And while you are learning this, you fight against demonic angels, robotic bombs, and a gigantic Press. - After you learn the last bit of information, the ghost of a puppy informs you that the Demon Crown can only be destroyed permanently by killing Ballos. He asks you directly, to kill his master. The final room, the Seal Chamber, is *utterly filled* with bones. In the middle of the room stands Ballos, who *orders* you to kill him... or he will kill you. As the fight progresses, the humanoid Ballos turns into a giant stone head, then generates eight smaller stones which turn out to be floating eyeballs, then, as his body begins to disintegrate *screaming human faces are revealed inside the cracks of his body.* And after you kill him, the voices of his victims are heard complaining about how hot it is as they try to crush you to death. - The Core, pictured above, boasting what appears to be nine eyes. It is also the core of *the floating island you're on*, and had Misery and the Doctor not chimed in at the last second to explain what the hell you just did and patch up the Core, you would've brought the island crashing down to the surface. Its undead variant is even worse, periodically opening up to reveal a red, demonic face, or More Teeth than the Osmond Family. - Did you have Curly with you after The Core, but fail to drain her out in the Waterway? The game will happily spring a sudden dialogue box while you're navigating your way through to inform you that her life functions have ceased. It can make you jump if this is your first time going to the Waterway with her but either don't know that this extra step can be done or forgot to do it. - The bad ending, achieved by talking to Kazuma in the Outer Wall and accepting his offer to take you off the island to live a peaceful, isolated life with him. With you having left the conflict entirely, and Curly either dead or in an amnesiac state, there's nothing left to stop the Doctor from carrying out his plan of raising an army of killer Mimiga. Meanwhile, the screen cuts away to nothing and you're presented with a dialogue box reading "End?" as the haunting bad ending theme plays. Congrats, you doomed the world by being a coward. - The *Plus* versions include a bonus scenario, the Wind Fortress. In it, you have to navigate the underbelly of the island with all the risk of falling off the island. After fighting past a guarding wave of Gaudi bugs, you get into an industrialized zone where you encounter Curly copies that attack you relentlessly, to the point of breaking out of replication tubes to lunge wildly at you even without copies of the real Curly's clothes. It all culminates in a fight with a G-Clone device that is making copies of the real Curly, which will defend itself with a growing army of murderous Curly clones.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CaveStory
Castlevania: Lords of Shadow 2 / Nightmare Fuel - TV Tropes Satan's daughter Raisa Volkova, gets in on the promises of a Fate Worse than Death for our Prince of Darkness, and anyone standing next to him. **Raisa:** Ah, my dear Zobek! If only you could see what I see... I see you hanging while my brothers skin you alive! I will bathe in your blood in the presence of my father! The lost souls of the Avernus will welcome you with their cries. Bless me, father. For today I will deliver unto you the Dragon!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaLordsOfShadow2
Celestial Warrior Moon / Nightmare Fuel - TV Tropes Nightmare Fuel in a Fan Fic based on *Sailor Moon.* Pshtt! Dont be ridi Oh. Actually, more likely than youd think. - In general, the authors frequent use of Mood Whiplash. One minute, readers will be enjoying the silly antics of Usagi and her friends (sometimes lifted right out of the anime adaptation), and then get subjected to all kinds of eldritch horror the next. Its been very effective thus far. - It begins as early as the prologue, which is a journal entry written by one of the characters. It reads exactly like a Lovecraftian Apocalyptic Log, capturing a sense of helplessness and fear. - The subtle build-up to The Rakes first appearance throughout the first two chapters. It begins when Naru is reluctant to have a study session over at her house during a short exchange at school. Later, after Usagi and friends arrive there, Makoto smells something rotten coming from the basement and Naru fesses up that strange things like shredded newspapers, doors that have been shut being found open, and the neighbors dog barking at her house have been happening for a week now. Its obvious that there is something *very* wrong here and just becomes a matter of waiting for something to happen, and the wait is not pleasant. - Theres also an element of Surprisingly Creepy Moment at work. In a *Sailor Moon* Fan Fic, *no one* expects The freaking Rake to show up. So when he does, ||murders the exterminators Narus mother hired and *all* of their neighbors, and then tries to kill everyone else||, lets just say that were sure a few hairs were raised. - The whole ordeal with The Rake just counts altogether. A strange, blood-thirsty beast with a taste for human flesh enters the Narus house, ||as well as the neighbors houses||, and lies in wait for the right moment to strike. Brr. - Don't forget the fact that if The Rake so much as scratches you, you're doomed. The wound will not heal, and will instead keeping spreading while you will gradually weaken over time. ||Good thing the Keepers had an antidote.|| - You'd think all the terror concerning The Rake would end after Usagi's been awakened into Warrior Moon, ||but no, it turns out that Mr. Rake can resurrect himself using the corpses of his victims as replacement vessels. He comes back during an autopsy, and attacks the police and morgue workers. That's right. *Even killing The Rake isn't good enough to get rid of him!*|| - Oh, it gets even worse than that. ||Shortly, after The Rake's resurrection, he opens a gateway to another dimension, a Dark World called *The Land of Black Leaves*.||. - The Land of Black Leaves, period. ||It's a nightmarish Dark World that's in many ways like a bizarro-universe Wonderland. Only instead of meeting silly persons like the white rabbit or The Mad Hatter, it's filled with creepypasta locations and monsters. The basic look of the setting is a gray landscape that looks like it's inside an old black and white movie, but it's eternally night with a blood red moon always overhead. The Rake successfully lures our heroes (Moon, Salor V, Luna, and Mask) into coming through the gateway, and then things go From Bad to Worse. It turns out that via cruel twist that The Rake is one of the lords of this realm and has direct control over reality itself within The Land of Black Leaves. He uses his ability to bend reality to split the group up by transporting them all to different locations where they have to fend for themselves against various eldritch abominations.|| - On Usagi's end, ||she's left by herself to fight The Rake, who now has the power to teleport all over the place and manipulate the environment around her. At one point, she ends up fighting him in a small pond where he tries to drag her underneath and drown her. She gets wounded during the fight, and even though she escapes the initial confrontation, the wound slowly saps her strength leaving her very weak by the time of Round 2.|| - Phantom Mask ||ends up in The Lightless City, where the Eyeless Children gang up on him and try to take his eyes after he refuses to "take anyone's light"!|| - Luna ends up in a hedge maze ||where she encounters Zero's Bleeding Tree and later, **A Weeping Angel**. Meep.|| - Sailor V winds up in a cave ||and later a cage in a kitchen where two large pig-men cook people into meals. She ends up having to fight her way free, almost getting cut to ribbons several times.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CelestialWarriorMoon
Castlevania: Rondo of Blood / Nightmare Fuel - TV Tropes - Maria's death animation where she falls to the ground, turns gray, and rots away counts. - Stage 3' has Bottomless Pits with disembodied hands. Fall into one, and you get to hear your character scream as they get pulled in. - Despite the game's fairly bright atmosphere and 90's anime style, the first scene you see is of a human sacrifice, and if that weren't enough, Dracula's first appearance is just a black shadow where you can only see his eyes. - There is something unsettling about how the Maneating Plant, found behind a wall on the hidden path in Stage 1, and the only one in this entry in the series, *screams* when you kill it. - This game's rendition of "Poison Mind" when you face off against Shaft and his monsters and before you face off against Dracula is much creepier than the original NES version, to the point of sounding like an Ominous Pipe Organ.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaRondoOfBlood
Castlevania: Lords of Shadow / Nightmare Fuel - TV Tropes - The entirety of the game as a whole, but especially the 11th Chapter - literally the final area. Falling from the platforms (though not lethal this time) and the cutscenes of traveling between portals just give you breath-stopping creeps. - Gabriel's murder of his own wife and Claudia under the influence of the Devil Mask counts too. Being mind-controlled to do something so horrific? - Not only does Gabriel lose his childhood love, who was so dear to him for his entire life, she dies a brutal, tragic death at his own hands. And *then* he spends the next thousand years cursed with immortality without her around to heal his emotional wounds. - The mask of the Necromancer Lord is really creepy. Even worse, it is the brainwashing tool the Necromancer Lord Zobek used to force Gabriel to kill Marie and Claudia. And because the game hates you, the ending credits features a closeup of the damn thing the entire time. - Vampires in this game are quite terrifying. The Mook vampires are bestial savage monsters. The vampire lieutenants are *vampirized demons from Hell* and look the part. The "child" vampire Laura and her "toys". Of course, they all pale in comparison to Carmilla's true form. One of the scariest moments in the game occurs in the Vampires' castle. Vampires are pouring out of holes in the ground with no end in sight. Fortunately, there are a couple of big windows nearby and if the drapes are uncovered, sunlight will pour into the holes and keep the Vampires from escaping. All is right with the world. Then, after solving a puzzle later in the level, the sun sets. As night falls, Vampires start coming out in waves... - Carmilla in life planned to punish Friedrich Von Frankenstein for his attempts at play god. The fact she as the Vampire lord, had taken over his castle and you find several of his fingers severed, some incomplete, all in bottles throughout several places in the castle in the DLC levels makes it clear she made good on her promise. You never find a body nor can you find all his fingers nor the thumbs, just six random fingers and it's suggested that it was only one of the punishments she made him endure in journal entries.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaLordsOfShadow
Castlevania: Portrait of Ruin / Nightmare Fuel - TV Tropes - Legion, as usual. A grotesque tentacled demon that protects its core by covering itself with the corpses of countless men. - Both Game Over screens. If you want to see these screens, see them here. - The regular screen is a bloody skull with its mouth open wide as if it were screaming, a sword going through its mouth and a snake in its eye sockets. - In Sisters mode, there's a nun crying Tears of Blood, looking directly at the player. And they're the only pair with a different Game Over screen, so it's extra-startling if you played Richter mode first and were expecting the regular image. - The Nation of Fools' background story is just *unsettling*. It's basically a city where everyone were having so much fun that they forgot about everything around them....Then they all corrupted and became the Legion. - Medusa's death sequence. She thrashes around violently while tiny Medusa heads come flying out of her body, then turns to stone, shatters, and falls *upwards*. - Also, the ceiling of her room features a helpless, petrified commando of modern-day soldiers. Which she *shatters* when the battle begins. Considering that she can petrify *you,* only for you to break out of it, those troops might've been aware the whole time, unable to do anything but watch helplessly as she came rocketing towards them... - One of the sidequests involves retrieving "The Statue's Tear", which you get from a statue of the Virgin Mary in the Nation of Fools. Upon pressing "up", a massive amount of blood spills out of the statue without warning.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaPortraitOfRuin
Cephalic Carnage / Nightmare Fuel - TV Tropes These rocky-mountain hydro-grinders from Colorado can make some incredibly unnerving pieces of music when they put their minds to it. - "Ohrwurm" concerns a man who has fallen victim to a particularly aggravating song that has gotten stuck in his head. Sounds funny, right? Not when the narrator discusses *going insane* and *flat-out shooting himself* just to get the song out of his head. - While "Black Metal Sabbath" is, for the most part, a darkly comical snipe at stereotypical black metal cliches, the middle of the song suddenly shifts into a sea of guitars and agonizing screams fittingly dubbed "The Choir of the Damned". - "Arsonist Savior" is *incredibly* disturbing. The protagonist, Blaine, had an infatuation with fire growing up. His pyromania, combined with the neglect from his parents, leads Blaine to not only burn his house down, killing his parents, but *to burn down the entire block!* It doesn't stop there, though. When Blaine grows up, he becomes a fireman, extinguishing fires he himself starts. The real kicker is when Blaine burns down a hospital and stadium, *at the same time*. The closing lines of the song really seal the deal: *Arriving at the catastrophe, I see victims around me baked * Many souls I have taken away I work frantically to douse the flames, moving diligent I start to cry, hundreds wounded!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CephalicCarnage
Centaurworld / Nightmare Fuel - TV Tropes Hush now... *Dreamless sleep follows the Nowhere King...* Don't let the cutesy appearances fool you, Centaurworld is not a safe place to live... *When his kingdom comes, darkness is nigh...* - Ched's reaction upon seeing Maliandrew again shows how deeply he was traumatized by the Horsetaurs. **Ched:** Demon... *Demon*... - The moment The Nowhere King devours a goon just for being the last person to exit... - It's worse than that. He specifically stops that minion and orders them to stay. He either devoured them completely on a whim, or it's *necessary* for him to devour living creatures in order to keep himself alive. - Becky Apples. "That is no one's horse", indeed. Her supposed owner keeps an (estimated) kill count on her saddle. - The General revealing his true colors in the second season finale. First by attempting to drown the Elk when he threatens to expose their origin as a single entity to the Woman. It's supremely cold-blooded and only stops when the General begins choking up water as well, showing that whatever happens to one will happen to the other. So the General instead locks the Elk in a windowless, darkened cell too small for him to stand in. For ten years. - The gradual transformation of the Elk into the Nowhere King. Being unable to fit in anywhere he decides to make his own "family" by fusing humans with animals to create the Minotaurs. We see as each fusion he triggers causes the radiation of the rift key he uses to corrupt him, emitting black ooze from his body, turning his eyes a glowing green, and eventually causing the flesh to fall from his skull. - The General stabbing Rider through the back with his sword when she attempts to kill the Nowhere King, literally impaling her. Both the violence of the act itself and the emotional pain of Rider being betrayed by someone she viewed as a mentor, is disturbing. The only thing that softens the blow is that Rider survives. - When the General is kicked from the cliff, the Nowhere King lets out a massive roar where he vomits black smoke into the sky before rushing down after him. It seems strange and random... until you realize the two are connected, and whatever happens to one happens to the other. Whatever that roar was meant to represent, it certainly wasn't something a human body was meant to survive.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Centaurworld
Ceres, Celestial Legend / Nightmare Fuel - TV Tropes Woe betides those that put on the celestial robe - The darker aspects of the Swan Maiden Legend in the series. The man not only hides away her important robe, but also rapes her, and forces her into marriage and becoming the mother of his children. ||Although the Ancestor reveals that Ceres was not forced into becoming his wife or bearing his children.|| - Ceres finally reveals her past with the Ancestor to Aya. ||The two of them fell genuinely in love with each other — which was a first for Ceres — and the two were happily married, even joyful about eventually having children. When the two were attacked and Ceres used her powers to save them, Mikagi lamented how useless and powerless he was, and Ceres shared a fraction of her power with him... and then things went wrong. Mikagi took revenge on the men that attacked them, became drunk on the power he now had and made himself the chief of large tribes through violence and fear. His jealousy got the better of him and he became convinced that everyone will try to take his wife away from him, so he took her Mana and hid it where she chouldn't find it, *did* end up raping her when she begged him to tell her where it is, and even killed one of his children when they were helping Ceres escape. And then an enraged Ceres killed Mikagi.|| It's a story of a lovely marriage falling apart into a pile of dysfunctional, domestic abuse and ends in a tragedy. Even Aya is horrified of what she saw. - The fate of any human that touches, or even dons, the celestial robe. They turn into some horrible, deformed Eldritch Abomination. One included a man that seemed to have fused horribly into a fish, and the below-mentioned woman, who is... terrifying to look at. ||And Mikagi fusing with an artifically created robe/Mana ends up with him *beginning to melt*!|| - Volume 10/the Tango arc serves as one giant pile of nightmare fuel. - The Ancestor takes a more direct approach in messing with Aya and Yuuhi, which includes breaking Yuuhi's arm and damaging Aya's reputation when a student sees her 'making out' with him in the library. And said making out was him groping her against her will. - The sexual assault, in general, becomes worse. A group of guys lures Aya out to the school at night under the pretense of having information on the region's celestial robe, but they plan to gang-rape her. The only reason things didn't happen was because one of the guys was dragged into the basement construction and screamed while being killed, which scared the other guys away. - The guy above was killed by a woman that was horribly deformed when she put on the celestial robe, and she has been roaming around for centuries as a monster, and unable to die. She's pictured above. - If the above sexual assault wasn't bad enough, the Ancestor kidnaps an unconscious Ceres and chooses to sleep with her when they are back at the Mikage headquarters. And when Aya takes over her body, he doesn't care and proceeds to try to rape Aya, to force Ceres to appear. Only upside is that Touya's dagger managed to repel the Ancestor in time...
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CeresCelestialLegend
Castlevania: The Lecarde Chronicles / Nightmare Fuel - TV Tropes The Lecarde Chronicles wouldn't be a proper Castlevania title without it. And there are plenty of things to be found creepy in game. - The Upended Demon and Caged Demon bosses are freaky on their own. They both practically come out of nowhere, compared to the other bosses that have some sort of build up to them and can be difficult if you have no idea what to do on them. - Guernon University stands out as one place you have to go to after completing the first portion of the Convent. It has lovely music, loads of skeletons of scholars and whatnot trying to kill you, but that's not the scary part. One of the scary parts is the Poltergeist you fight in the attic, who just throws furnature and whatnot at you and comes off as a surprise. But later, when you go down into the Operating Theatre and see bodies covered in sheets. The door closes, and you suddenly see loads of bodies covered in sheets going towards the ceiling as you meet the boss of the place, the Corpse Guest. It throws an endless tide of the bodies at you in different ways, which can only make one wonder "WHY IS THERE SO MANY DEAD BODIES!?" - The Entirety of the Castle of Eternal Night can count as one, as well as each of it's sections. When you first get it to appear, after killing the three evil heads of the families, it appears out of the darkness as Hell Is That Noise is used to full effect with disembodied screaming and gasping. - The Entrance Hall stands for it's scary sense of music, terrible grandeur and feeling of forboding that gives a sense of what's to come in the rest of the Castle. - The Horror Gallery stands out in particular. When you enter, you're treated to what seems to be an angel statue with a hole in it's face with a basin beneath it containing loads of skeletons. You'll find many works of marble art hung by the neck with chains implying hanged bodies, as well as the artwork in the gallery being alive and trying to kill you. Oh, and there's also it's boss, which is an actual portrait possessed by three ghosts, each of them trying to kill you so in their words, they can ADD you to the painting! - The Garden doesn't seem too bad at first glance, that is if you're going fast. Walk too slowly, and you'll suddenly see a fairy rush from the ceiling to trap you in a cage it's holding. You can simply wack away at it to flee...but then you start seeing DOZENS of ghosts coming from both sides of the screen, slowly coming for you. This will probably make your attempts at breaking the cage much more frantic as they get closer... - The Chamber of Illusions doesn't stand out as a horrible place at first. It has nice music and doesn't look as terrible as the other places in the castle. But this will be the first place you see Satanic Acolytes who have their own section. There's also a delightful mini-boss who lobs it's heads from the back wall at you, and the Illusionist. Unless you have the item that lets you see through illusions, it's attacks will come off as impossible. Even as it fights, you notice a crowd of people watching you...then when you kill the Illusionist, they all disappear... - The Garden of the Dead. There's nothing to be found here except for corpses and ghosts, but even worse is that it's the Castle's equivalent of a Cemetary. There's ghosts you cannot see without a certain mask, the Leviathan who appears to be made up of corpses, and the factor that they bury people "who cannot rest in peace" here. It's also where you find Anna Von Viltheim too. - There's two rooms in particular that stand out in the Castle of Eternal Night. There's the Room of Suicide in the Princely Quarters and the Puppet Show in the Trianon. The former is explained in the Library to be a place for those who truly wish to die and provides many ways for those who enter to commit suicide, and you find the place littered in skeletons. The latter sounds innocent...until it's mentioned that the showtime is 150 years. How does one show last so long...? You enter to find a whole audience reduced to skeletons, and if you're Too Dumb to Live and watch it too, you get treated to watching the show start slow, then go faster and faster until 150 years have passed in a flash with Efrain's skeleton joining the audience, having aged to dust in a matter of moments and getting a game over screen. - When going through the upper section of the Library after going through the Princely Quarters, you can find a bookshelf with a book called "The Book of Caged Souls". You're asked if you want to read it. ||Reading it without the Circlet of Will on will give you the lovely image of a demon's face laughing, before the text notifies you that Efrain's soul was ripped out and sealed into the book before getting a game over.|| - The Satanic Acolytes. They can be found in the Castle of Eternal Night, but you'll most likely fight them first in the Chamber of Illusions. At first glance, they seem like monsters until you notice they use mundane weapons, have humanish figures and if you kill one, they don't disappear but instead slump to the ground in their robes. Even worse, at certain places you'll notice their robes and weapons hung up on the wall for anyone to take. In case the point isn't made already, the implication here is that they aren't monsters, they're humans who worship Lucifer. What's even worse is that when you enter the Chamber of Illusion's biggest room, you'll notice that there's DOZENS of them in the background!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CastlevaniaTheLecardeChronicles
Catherine / Nightmare Fuel - TV Tropes *The Nightmare Fuel has appeared. It's the killer. Do not die.* This game has its fair share of scary stuff, which makes way too much sense when you consider that the games story takes place in the same multiverse as *Shin Megami Tensei* and *Persona*. **All spoilers are unmarked. You have been warned.** - People are dying in their sleep, and all of the victims are young, apparently unfaithful men (one trailer shows the image of a man who lies in his bed as a desiccated, shriveled husk, his face locked in an expression of pure agony). Oh, and that woman Vincent/the player meets at the bar? She's actually a demon, sent to judge Vincent's worth. Choose to pursue a relationship with her, and you forsake your humanity and become a demon yourself. - *Every boss in the game* counts in one way or another. Makes sense, as they are Vincent's fears and insecurities given physical form. - The first boss is Katherine's hands, the "Fist of Grudge", (only giant, deformed, and holding a GIANT FORK with which to skewer Vincent with). Said hands will change Normal Blocks to Heavy Blocks (which Vincent has a harder time moving) with its strikes, all the while hearing a demonic voice screaming " *TAKE RESPONSIBILITY!!*" and " *YOU WON'T GET AWAY FROM ME!*" - Any time Katherine and Catherine nearly find out about each other. The suspense is *unbearable.* - Then comes the Wham Episode on Day 8, where Catherine and Katherine meet each other in person in the first time. Their shouting is so intense that even Vincent cringes and imagines screaming out loud! And later on, Katherine stabs Catherine in the stomach. The sheer *horror* in her eyes, and her screams... and all that blood... yikes! It was All Just a Dream, but still. - The *Full Body* remake takes this up to eleven if you choose Rin's route. Vincent goes to check up on Rin and finally give them a Love Confession... except he finds Catherine in the room stabbing Rin's corpse repeatedly before setting her sights on him. It's especially jarring because Rin's corpse is slumped on their piano, and there's a Scare Chord to punctuate every stab. It gets worse when Vincent tries hiding in his apartment, only to find Katherine standing there. Despite being calmer than the other woman, she expresses disappointment that someone killed Rin before she could, and then tries to kill Vincent with an axe. Then Catherine *cuts through his door with a chainsaw*, like something straight out of a slasher movie. Katherine and Catherine end up fighting over who gets to kill him before attempting to kill each other. Catherine emerges as the victor and is about to deliver Vincent the Coup de Grâce with Katherine's axe, only for Rin to portal into the nightmare and save him at the last second. Catherine manages to inflict one slash on Rin's leg during the escape, but they get away. To make it even worse, Catherine is also fully aware of Rin's gender and refers to them as "THIS" or "that *THING*" instead of a person. The scene is *far gorier* than the original version, so be warned. - Late in the game, Vincent confronts Boss about the Nightmares, giving him a good sock to the face. Boss' shades fall off, revealing that he has creepy red eyes with Hellish Pupils in the shape of male and female symbols. Almost nonchalantly, Boss reveals himself as some kind of godlike creature called Dumuzid. - As you progress in the game, you'll notice that some of the Sheep-men have gone insane, becoming larger, wielding giant axes, and have red (most likely *bloodstained*) wool. They are the men who have lost their lives in the Nightmare World, existing only to maim and kill other Sheep... *including you/Vincent*. - If the player dies and chooses to return to the main menu (which they are forced to do if they have no Mystic Pillows left), just before they return, the player is treated to a *charming* cutscene where Vincent's shriveled, desiccated corpse, face frozen in a look of utter horror, is shown in the real world. - Heck, there's a minor nightmare fuel right before you even start a new game- one of the start screens is Vincent *tied to the side of a tower with barbed wire, complete with blood*, calling out for Katherine, who lounges indifferently on top of the structure. - The boss of the Torture Chamber, the Immoral Beast, counts all on its own. Just what the blue hell *is* it?! It's like some mish-mash of a butt and vagina with legs, eyes and a mouth! Its giant tongue is no help in this regard, and the whole while it chases you screaming things like "Please... give me more!" and "Let's have some fun...". Where's the Brain Bleach when you need it?! - Steve's Death. Holy shit, Steve's Death. After he and Vincent realize who each other are, Steve realizes the nature of the dream and shares it with Vincent. However, they spend too much time talking and Shadow of Vincent, the monster that had been chasing Vincent the entire level catches up to them, its mask cracking off to reveal its hideous almost zombie-like version of Vincent's face and Steve is too paralyzed in fear to do anything but stare in horror as the monster picks him up, screaming for his life all the way, and drops him into its mouth. The fact that you can hear Shadow of Vincent *chewing* for a few seconds before shifting its attention to Vincent and *smiling* at him doesn't help matters at all. - The first time Vincent is with Catherine is plenty nightmare inducing on its own. He's taken home by a stranger while he was inebriated and emotionally vulnerable and wakes up naked and unable to remember what happened. The combination of his emotional state and Catherine's looks and nature means that he'd have a hard time talking to his friends or significant other about it even if he did recognize what happened to him for what it was. Men can definitely get taken advantage of just like women. - On all the nights after this, you can ignore Catherine's texts and go home before she appears, avoiding her as much as humanly possible - including scenes that make it clear that Vincent returns home and falls asleep *alone* - and yet Catherine is there by his side when he wakes up in the morning, with Vincent being completely clueless as to how she got there and with no memory of the sex they apparently had. Obviously The Reveal makes it obvious how this is, but until you find that out, it just looks like she's breaking into his apartment and raping him, possibly while he's asleep...and it's still framed like he's actively cheating on his fiancee. - As nerve-racking as Vincent's troubles can be, try imagining the other Stray Sheep's issues alongside his and you've *definitely* got a horrible week drawn up in your head, as they turn out to be tormented night after night by bosses taking the forms of a person who committed suicide at the end of a butterfly effect chain that they're sure they set off (Justin), an embodiment of sense of powerlessness over one's 32+ years of life (Daniel), a dead spouse one can't be sure they couldn't have encouraged to hold on for any longer (Morgan), a physically and emotionally abusive father (Todd), and an completely isolating sex slaver mother escaped by luck (Archie) respectively. - In one of the cutscenes halfway through the game, after Catherine finds Katherine's hair on Vincent's pillow, she tells you that if you cheat on her, she would die. Vincent tries to calm her down, but then she says that she would kill him instead. With her hands wrapped around his neck, she gives him the choice of which option would be better; her dying or her killing him. She begins counting down to five before she kills him, but luckily, Vincent is able to snap her out of it. But combined with the atmosphere and the sudden change in Catherine's personality, it's no wonder Vincent starts to think that she would come after him with a knife. *Now's not the time to be dead!*
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Catherine
Chad Vader / Nightmare Fuel - TV Tropes For a Slice of Life parody series involving Darth Vader's incompetent, less successful brother, *Chad Vader* has some surprisingly dark moments. - Randy's Sanity Slippage. Starting in Season Two when he begins to hallucinate that Baby Cookie can talk, which leads to him ||trying to kill Chad — and *actually* killing Weird Jimmy — and almost blowing up Empire Market||. - Weird Jimmy. While he's gradually revealed to be a (mostly) decent, helpful guy, there's always something mildly unsettling about him. Particularly his creepy giggle. - Baby Cookie. Let us count the ways: - Even though they're played for Black Comedy, Chad's imagined attempts at killing Maggie in a variety of increasingly aggressive ways are surprisingly violent. - The fact that Chad Vader can use Force Lightning, unlike Darth Vader. If Chad was on the same level as his brother (due to not having the same handicaps, and not being restricted to a Slice of Life series), he'd be an even *more* dangerous Sith Lord than his brother. - Maggie herself can be Nightmare Fuel at times. She's a Bitch in Sheep's Clothing with an insane amount of professional power, who is seemingly able to manipulate anyone into doing *anything* — which she *will* do, just because she can. It's hinted that she plans to turn Jeremy to her side from the moment she buys Empire Market. The fact that (unlike, say, Baby Cookie) there are plenty of people like her in Real Life just makes it worse. - In Season 2, she arranges for Libby — a sweet young immigrant woman with no criminal record — to be deported, just to punish Chad for breaking her rule against dating a co-worker. - The fact that in the context of the series itself, Star Wars is *real*. Everything in cannon — from the Clones Wars, to the seedy criminal underworld, to Order 66, to the genocidal actions of the Empire (not to mention Palpatine himself) — *actually happened*. ## The Date (S1 E2) - The story of how Chad got his suit: as a child, he was riding his bike and accidentally drove over an embankment and into a volcano, leaving his body horribly burned inside and out. If he ever takes off his helmet, he will die. While it's obviously a spoof of how Anakin obtained his wounds and respirator, it becomes disturbing when you stop to think about it: Chad says that his accident happened because he veered off his ordinary bike route; this implies that it happened in his own neighborhood, and that a lot of people — probably including his neighbors — got to watch *a child* get burned alive. - Chad is still mentally scarred by the experience, such that he finds it difficult to talk about it as an adult. - The ending of the episode, after Chad is demoted to Night Shift Manager. A shot of the store's desolate, moonlit parking lot, (complete with a Dramatic Wind and paper trash blowing like a tumbleweed) accompanied by increasingly deep and dissonant chimes — and ending with a shot of Chad standing alone in the middle of the empty store. ## Drunk (S1 E5) - Chad Vader almost being Driven to Suicide after the Trauma Conga Line he has to endure. Until a Force Ghost talks him out of it, that is. **Clarissa**: (voiceover flashback) Why don't you do something with your life, and stop being so *lame*? **Chad**: Yes, I'll do something with my life. I'll *end* it. How's that for doing something with my life, Clarissa? - For people who have been bullied or humiliated, Chad's public humiliation in the restaurant, with the entire place laughing at him and the woman he loves looking on, isn't easy to watch. ## Trapped in the Trash (S1 E7) ## Chad Fights Back (S1 E8) ## Into the Basement (S2 E3) - The basement itself. It's strongly hinted to be more than just a Creepy Basement — bordering on an Eldritch Location. Chad even describes it to Jeremy as a portal to the dark soul half. **Weird Jimmy** : [Chad]´s probably dead. The basement isn't safe for...upstairs-ers . - During his time in the basement, Jeremy sees a vision of Maggie waving at him and smiling...before she suddenly morphs into a vampiric-looking monster, complete with fangs, and *snarls at him* (perfectly symbolizing her Bitch in Sheep's Clothing nature). The scare chords during the scene certainly don't help. - Before that, he has a vision of himself, well-groomed and dressed as a businessman, carrying a briefcase and talking on the phone. Not very scary per se, but it's so bizarre that it comes across as a bit unsettling. It's actually a hint as to the plans Maggie has for him. - Baby Cookie talking to Randy for the first time. Especially given that it happens *right after* Hal says that ||she can't talk||. *"Hiiiiii, Raaandy...."* ## The Basement Fights Back (S2 E4) - The trio of robots in the basement. Especially with their child-like desire to play, in spite of being Ax-Crazy robots. - Even worse, they were *Chad's creations*. He had previously created them as service droids for the store; they failed, however, and he stuck them down in the basement and forgot about them. Even Jeremy points out how irresponsible and dangerous it was. ## Somebody Dies (S2 E8) - During Chad and Jeremy's battle, a cabinet door opens to reveal a crazed Randy preparing to kill either (or *both*) of them with a knife. He ends up ||nearly stabbing Chad in the back|| — until Jimmy gets in the way. - Weird Jimmy's Jump Scare reveal that he's returned as a ghost (just when Jeremy believes he's gotten off the hook for his murder). ## Rockets and Chaos ## Lloyd Town - Baby Cookie's reappearance. First, she mentally speaks to Randy as he's mopping the floor. Then, she suddenly appears underneath a cabbage in the produce department. Even the customer ran away screaming. - Randy's manic, insane face as he tells the customer, "Ask the baby!" - It's also revealed that Randy lied about throwing Baby Cookie in the trash. Showing that he's deeper under her thrall (or possibly, that much more insane) than previously shown. **Baby Cookie**: If I don't exist, then why didn't you throw me in the trash like you was going to? You could have got rid of me, Randy, and you didn't! *You didn't!* Cuz you're a special baby friend, remember? Take me out of this dark cabbage hole! Let's have fun time adventures like we used to! ## Return of Clint - Randy standing alone in the office, mumbling merchandise prices to himself. And then he turns a swiveling office chair around, revealing Baby Cookie. **Randy**: Please, leave me alone! **Baby Cookie**: I'm sowwee, Wandy. I go away and leave you alone forever. **Randy**: ...Really? **Baby Cookie**: NAW, I'm just kiddin! I'm your little baby friend! And little baby friends are always true to their BIG BUDDIES! - The creepy nursery music as Baby Cookie speaks doesn't help. Especially when it's interrupted by a Scare Chord as Baby Cookie reveals her true intentions. - "Yeah, we're gonna *destroy the world*..." - Clint's back, and he's as much of a Jerkass bully as ever. When he finds out about Randy's Sanity Slippage, he ignores the danger, and instead uses Randy's fragile mental state to *threaten and manipulate him into helping him*. What a bastard. - Chad using a Jedi Mind Trick to hypnotize Lloyd into using his taser on Clint. Even though he definitely deserved it. - At the end of the episode, Lloyd, hypnotized by Chad, goes into a toilet stall with a customer inside, pulling out a taser while chanting "Clean the Toilet" as the screen turns to black as the poor customer is shocked. The monochrome-esque lighting does not help matters *at all*. ## Duel To the Death - The Reveal of ||the extra dolls is especially creepy|| after Baby Cookie has been taken away from (a seemingly now powerless) Randy, with the latter opening up a set of six lockers to show ||six dolls — all of them talking like Baby Cookie and strapped with bombs —|| and Randy wearing Baby Cookie's Domino Mask with vertical diamond slits. With a Slasher Smile plastered on his face. ## Six Ways to Die - Maggie's meltdown at the end of the Season Finale. Even worse, she's been demoted to night shift manager — a position known for causing Sanity Slippage in anyone who takes it. ## The Return of Weird Jimmy - Maggie's position as night manager (rather than making her insane, as it has with others) has turned her into a Stepford Smiler with a disturbing sense of serenity (which she claims is due to studying Japanese philosophy). She even withstands the dreaded night shift without losing her mind. - Weird Jimmy's ghost suddenly re-appearing and attacking Johnny as he's going through his personal belongings. **Jimmy** : Don't worry, brother. I have a feeling we're gonna be getting a *lot* closer. *(Lunges at Johnny with a snarl and a Scare Chord.)* ## The Possession of Weird Jimmy - All of "The Possession of Weird Jimmy" is pretty unsettling. - The scene where Chad finds Possessed!Johnny. **Chad**: Johnny, what are you still doing here? ## Vader VS Vader ## Martial Law (S4 E) - Chad escalating his Bad Boss tendencies by bringing out Storm Troopers, in addition to the red robed Praetorian Guard belonging to Emperor Palpatine, fully emulating the tyrannical aspect of his brother. He has his new agents monitor the store and threatens the staff to work indefinitely under alternative of **death**. - Not helped by the fact that his first action as "Lord Vader" is to use Force Lightning into Lloyd's mouth for annoying him — a disturbing step up from his usual antics.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ChadVader
Cells at Work! CODE BLACK / Nightmare Fuel - TV Tropes - The entire premise. If you drink, smoke, have unprotected sex, eat unhealthily, or just *plain overwork without rest*, **your body** will eventually give up, refuse to work and will almost die of heart attack. - The way bacteria are depicted here. Unlike in the main series, where they act as typical shounen antagonists, here they are monstrous Humanoid Abominations who show no mercy and kill everything in sight. Compare the pneumococcus of the main series (who was your standard Card-Carrying Villain) to the ones in the first chapter, who look more rugged, only emit growls and don't even try to communicate with the red blood cells, just killing them. The gonococcus of chapter 4 are even worse, looking like huge phalic monsters from some tentacle porn hentai who leave lots of pus (i.e. neutrophil corpses) around the body. It doesn't help that they have some rape vibes in the way they fight and kill neutrophils, nor that they have tentacles that not only also have form of penises, but they have eyes and mouths too. - A bit of Ascended Fridge Horror...remember how fans have wondered what autoimmunity would look like in a setting of cells as people? Here we get to see... and it's the Killer T Cells, so overworked from the harsh conditions of the body that they've gone insane and started to murder the body cells themselves, thinking them to be enemies. - Their appearance in the chapter only makes it even more horrific. The T Cells are *brutally* beating up the hapless Hair Follicle Cells, with their bare fists, or hammers *twice as big as the Killer T's are,* and while they look like berserk animals, you can't help but feel that they're also *terrified,* fighting for their lives and the host body's, being constantly whipped and kept in this state of frenzy by the well-meaning Commander T Cell continuously releasing cytokines. - The effects that carbon monoxide from smoking have on Red Blood Cells. It makes them insane, turns their eyes blank and makes their veins visible from their bodies. It also leaves them vulnerable to the attack of the ferocious bacteria mentioned above. - What's even worse, this is the result of the body relapsing after not smoking for ten years. The Cilia Cells were just getting it clean enough to semi-function at normal levels again when it happened. - Gout: giant, crystalline structures that completely destroy huge swathes of cellular districts, that the Macrophages and Neutrophils can't even make a *dent* in, and this is *after* they pull out the bazookas and the assault rifles. - The Hepatocyte in Chapter 6 appears weak, disheveled and with bags under her eyes from being overworked. Given that she's in that state because of the body's owner's excessive alcohol consumption, it's impossible not to draw some unsettling parallels. - When the Red Blood Cells are tasked with transporting too much glucose, they become glycated. This is depicted by them *burning alive*. This happens *multiple times* in the later chapters. - After the body starts recovering from depression and making efforts to quit smoking, we are treated to some of the other cells making progress in their lives in the tailend of chapter 36. K-9999, one of the Lung Cells involved during the pulmonary embolism chapter, is fit to start interviewing for work at the lungs... but when he's rejected, he starts succumbing to despair and showing deformities. Those familiar with the mainline manga will recognize the deformities as being from **Cancer Cell**. - Following from the above, K-9999 follows a mysterious voice to a collection of cells, *all with his resemblance*, and every single one of them morphing into cancer, beckoning him to join the bunch of rejects. - Cancer Cell's metastasis is depicted as numerous copies of his twisted form manifesting all across the body from every nook and cranny. The body's means of combating it is through radiotherapy and chemotherapy. The former is depicted as a laser beam that fries Cancer Cell from above. The latter is a **carpet-bombing** with drugs, and the regular cells aren't exempt from its effects. - Compared to regular Cells At Work, who consider the body an impersonal "world" and don't generally question why disasters keep befalling it, the cells in CAWB seem to be more aware of the body as controlled by some entity that's providing them with such a hostile work environment. They somehow know most erections and ejaculations are non-procreative, they're aware that the poor diet and intake of smoke and alcohol are probably an attempt to cope with stress, during the gout breakdown Red Blood Cell furiously insists that the body will hear the cells screaming if they hurt it, a stomach cell yells "Scumbag! Chew your food properly!", they interpret tears as signs of remorse... This is disturbing in either direction. To the cells it's either God Is Evil or in a general sense of helplessness (most likely the latter in terms of the body in question throughout the story). From the human side, it's bad enough to be under constant stress, turning to addictive substances and risky behavior to make things bearable, and medicating heavily for an endless list of health problems *without* that harming other people, who're aware and critical of your every action.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CellsAtWorkBlack
Catscratch / Nightmare Fuel - TV Tropes Considering the show is based on the Grimdark comic *Gear*, the show has some astonishingly creepy moments. - Waffle goes through a disturbing Nightmare Sequence when he's temporarily convinced that he's evil. He goes completely insane and tries to initially murder Gordon and Mr. Blik in a death trap. - "Bringing' Down the Mouse" has Waffle trying to catch a mouse to be a part of a mouse-catching brotherhood like Blik and Gordon. He ends up facing a dreaded mouse named Squeakus, who even his brothers are afraid of. The mouse in question is a creepy Killer Rabbit type with a constant drooling Slasher Smile and considerable bloodlust. - In "Core-uption", Gordon feels sorry for Human Kimberly when she gets an "F" on her science project, a diorama which says that the Earth's core is made from unicorns and rainbows. He decides to make the core just as she thinks it is by drilling to the center of the Earth and sticking the diorama into it, which turns the world into a Sugar Bowl. This has the disturbing effect of turning Mr. Blik into a doll, who painfully loses his body parts, and Waffle into a talking flower. The cuteness eventually becomes too much and threatens to destroy the planet. - The Body Horror from Gordon's allergy to Broccoli. Even worse when his brothers try to kill him when they think he's a monster. - As the page image shows, Gordon's later revealed allergy to chocolate turns him into a pulsating mass of pure Body Horror. - The Bear, a recurring realistic grizzly bear, which aggressively mauls and eats the Cat brothers more than once. It's not played for laughs and is horrifyingly bloodthirsty. - Waffle inadvertently causes a Zombie Apocalypse by grabbing the wrong book on a bookcase to cook a meal. The zombies invade the Cats' house, eat their food, and then try to eat them. The brothers and Hovis are nearly overwhelmed and eaten if not for Waffle saving the day with lasers. - Mr. Blik dies on two occasions (first getting eaten by sharks and second getting eaten by a giant meteor worm) and it's shown in full detail. - Blik temporarily gets magnetic powers from static buildup in his fur. As the episode progresses, it slowly grows more powerful and more uncontrollable, to the point that it was dragging large freight ships and multiple blades towards Blik. He's nearly killed before his powers suddenly wear off. - Though played for laughs, Gordon's obsession with Kimberly is blatant Pædo Hunt, considering she's a nine year old girl and he's the equivalent of an adult for his species. - In "Duck and Cover", Gordon was extremely terrified of a duckling because of an incident that happened when he was a kitten (the duckling beat the snot out of him with tremendous superhuman strength and horrific fighting skills), but later on Gordon musters up the courage to finally defeat the duckling. The duckling proceeds to grow feral, beat Gordon brutally, and then viciously attack Waffle and Mr. Blik.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Catscratch
Chakushin Ari / Nightmare Fuel - TV Tropes Natsumi's death. Yumi, alone in an Abandoned Hospital with the lights out, is horrifically unaware of the ghost walking towards her from behind... ||upside down, on the ceiling, hair hanging down.|| Ironic Nursery Tune: The ringtone.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ChakushinAri
Chainsaw Man / Nightmare Fuel - TV Tropes *There's a reason every human being is scared of the dark...* In a World where every single one of humanity's fears, from the absurd to the primal, are given life and form as monsters, you'd best prepare yourself to see a *lot*. Welcome to Tatsuki Fujimoto's *Chainsaw Man*. ## WARNING: Unmarked spoilers for Chainsaw Man ahead! Proceed at your own risk! - The War Devil possesses Asa Mitaka's body and quickly demonstrates their power by ripping off Mr. Tanaka's head and *turning it into a sword*, which they use to kill the Class Prez / Justice Devil before making them explode in a display of guts and gore. The War Devil then declares that they are going to defeat Chainsaw Man and force him to vomit back nuclear weapons up, indicating that they remember all of the erased devils, something that was previously believed that only Makima knew about. - In chapter 99, the War Devil reveals that they are in control of Mitaka and only chooses to let her live to make infiltrating the high school easier. If she refuses to work with them or tell anyone about their situation, they'll kill her. The War Devil also appears as a hallucination to Mitaka and can even read her thoughts, meaning that there's nothing she can do that is beneath the devil's notice. Mitaka is being coerced into potentially harming and killing innocent people and can't do a thing about it. - The War Devil also explains that they have the power to turn people that "belong to them" into weapons, and seek to turn as many people as they can into soldiers in their war against Chainsaw Man. They says so with the most *empty* look in their eyes as students walk behind them. - The Bat Devil makes his return, attacking Asa and Yuko on their way home from school and devouring several innocent bystanders. It's also noticeably more feral here than its previous incarnation, snarling and slobbering wildly as it rampages through the apartment complex, whereas in Part 1 it was intelligent enough to speak and manipulate Power into doing its bidding. Not only is this new behavior somewhat jarring, but it also has somewhat unsettling implications on the resurrection cycle of Devils. - Just before that, and in fact serving as a framework for the Bat Devil's return, a public speaker makes an announcement about a statistic that reveals just how horrible it is to live in the *Chainsaw Man* setting: out of the twenty people who stopped to listen, seven will statistically be killed by Devils. *More than a third of all humans die from Devil attacks.* - The Cockroach Devil not only looks unsettling, being a massive insectoid creatue formed from the fear of cockroaches, but it's also apparently a mean bastard by the way it tries to give Denji a Sadistic Choice - to choose to save either a single student or a car with five old people inside. Of course, Denji being Denji, he decides to rescue neither of them, and saves a nearby cat instead. It's a classic case of Fujimoto's Black Comedy in action, but it also somewhat gives a new level of understanding to Asa's hatred of the Chainsaw Man, due to his flippant disregard of civilian lives and seeming Blue-and-Orange Morality. - Yuko, Asa's new best friend and seeming Morality Pet, casually confessing to killing to her neighbor because he gambled too much. Oh, and that she also made a contract with the Justice Devil that allows her to read people's minds. Oh, *and* that she knows everything about Asa and Yoru's contract, isn't bothered by it in the slightest, and seemingly intends to use her powers to go on a murderous rampage against her fellow students. Mood Whiplash does not even *begin* to describe it. - Asa hopes she can talk her new friend Yuko out of her planned massacre of the bullies at their school but Yoru quickly puts a stop to that plan. She fully intends on either letting Yuko go on a rampage so Chainsaw Man comes out and kills her or Yoru kills her so they can enter the Devil Hunter club. Either way, Asas new friend Yuko will die and Yoru refuses to let Asa take back control until she does. - After the harrowing events of the school fight, Asa and Yuko finally make amends, and though Yuko does leave for fear of harming Asa in her new devil form, she promises to return someday. All's well that ends well- *oh God, did Yuko just get beheaded?!* **By Chainsaw Man?!** But wait a minute, we just saw Denji asleep with Nayuta in the last page...so who the hell is that?!? - Yorus smile when she hears Asa is ready to do almost anything to get rid of her, even turning a living human into a weapon. Looks like Yoru is succeeding at corrupting poor Asa. - The Eternity Devil is back, trapping Asa, Denji, and Yoshida in an aquarium along with members of their school's Devil Hunter Club. And true to form, the situation brings a sense of doom and foreboding, with the toilets unable to flush, the clocks stopping, and the fish dying and rotting in their tanks. No wonder the club members start losing their minds the same way Kobeni and Arai did before them. - Haruka, the president of the Devil Hunter Club at the school, was previously revealed to have a starter on his chest, misleading Asa and Yoru into thinking he was Chainsaw Man. When they both get trapped in the aquarium, Haruka tells Asa that the starter was actually a fake *surgical implant*, and was an expression of love for his hero. He then starts Laughing Mad and crying as he laments being unable to escape due to not actually being Chainsaw Man as he begs to be rescued. - Denji's new apartment has some odd rules for guests. For one, they can't try opening any of the other rooms in the building, despite the fact that Denji and Nayuta only live in one of them. Secondly, opening the fridge is forbidden. Lastly, visitors should not get too physically close to Denji while they are there. Also, the door to it has a bunch of strange holes punched through across its surface. After Yoru breaks the third rule, she and the reader find out how those holes were made when Nayuta (now sporting a distressingly familiar braid) returns from walking her pets and accuses her of being a thief. Then she fires a chain at Yoru and it punches a hole through her head. - In the same chapter, we're treated to a surprise close up large panel of Yoru with a small Slasher Smile. Several readers have admitted that the image was so unexpected that it was the first time they were Jump Scared by a manga. Considering that she immediately tries to forcibly kiss Denji afterward, it could essentially be viewed as a sexual assault. - Nayuta's initial disturbing resemblance to Makima is alleviated somewhat by the very next chapter, which establishes that she's still a well-meaning (if clingy) kid who is actually more similar to Power in terms of personality, due to being raised by Denji. That being said, she still displays some instances of Troubling Unchildlike Behaviour, reacting to walking in on Yoru kissing Denji by reducing the War Devil to a dog in mind for touching "[her] property" (though she also justifies it by claiming that she didn't want another girl to hurt Denji again). Nayuta's also a bit uncomfortably touchy with Yoru afterwards, casually reclining against and petting her as she sleeps if she were actually a large dog. - After Yoshida *brutally* shuts down Asa's fleeting hopes that he might be interested in her, Asa slides even worse into her depressed funk, listlessly shambling home and getting further and further depressed as she self-criticises herself for her recent string of failures in life and romance. What starts out as a Tearjerker seemlessly slides into this as Asa's self-loathing just keeps going, to the point that she openly wonders what the point is to her 'worthless' existence, and whether she should just end it all. It's to the point that *Yoru* actually expresses concern towards Asa's mental state and gets surprised at her admittance that she might be better off dead. Seconds after saying this, a sickening crunch draws Asa's attention to the side of a road, a badly-twisted human body having fallen from the apartments above. Yoru quickly assumes control to defend themselves, *warning Asa* to stay back with a nervous disposition, as the chapter ends on a bunch of random strangers lining the apartment floors, staring blankly down at them without a hint of reaction to the brutally mangled corpse before them all. Whatever is going on, it's implied that what's affecting them was also affecting Asa, and neither she nor Yoru noticed a thing amiss until Asa's negativity became too overpowering. - Chapter 122 brings a lot of disturbing new content onto the table. Ohh boy, where to start: - Yoshida treats Fami for a meal, knowing full well exactly who she is yet he threatens her to give the devil treatment if she doesnt provide useful info. Yeah, you read that right: *a high schooler is giving a death threat to one of the literal Horsemen.* Fami doesn't appear to be fazed by this, but this does raise more questions on exactly who Yoshida is... - In the same meeting, Yoshida reveals a prophecy of Nostradamus has gain some attention with the prediction of the end of humanity in July 1999 and the arrival of a great king of terror. While most dismissed it, the Public Safety commissioned 30 convicts to make contracts with the Future Devil to ask when they are going to die. According to the devil, 23 of them will die in July 1999. Clearly, whatever is about to happen is not going to be pretty, especially considering how the other 7 are fated to die the *very week they're talking about this*. - We get to see the full extent of what's happining at the apartments, and it's not pretty. As expected, this is the work of a devil, but not just *any* devil: this particular individual is said by Fami to be the first of the Devils that will "shepherd the world to aforementioned "great king of terror". And this devil is compelling the apartments' tenants (and seemingly anyone who walks near the apartments) to commit suicide, as shown with a young couple - the man is talking about possibly receiving a promotion and wanting to buy a car as a gift to himself, which his girlfriend swiftly shuts down due to it costing too much compared to taking the train. Then the man casually asks her if she wants to die with him, which she accepts, and the pair then jump to their deaths from their balcony. And the next panel reveals that they aren't alone, as we see *dozens* of people (including some children) jumping off their balconies and landing around Yoru, with the following panels dedicated to showing the broken, mangled bodies. Then some sort of multi-limbed monstrosity arises from a pile of corpses, and Yoru runs away, sensing that she's outmatched. That's right: not even the *War Devil* can take on this thing, at least not yet. - It's also worth noting that, according to Fami, this Devil embodies the concept of a *primal fear*. We trust you remember the Darkness Devil and what it did to Denji and Public Safety back in Part 1? - Chapter 123 reveals the identity of the mysterious Primal Fear spoken of by Fami - its the Falling Devil, the embodiment of the fear of falling/heights, and its abilities employ that fear in terrifyingly creative fashion. Not only can it force people to relive their worst memories and traumas, causing them to metaphorically fall into despair, but it also causes its victims to *literally* fall upwards once theyve succumbed to their fear, inverting gravity to send them tumbling endlessly into the sky above them. To make matters worse, we see one victim fall through a door that suddenly appears in the sky - and this, combined with the Falling Devils costume and demeanor being similar to that of a gourmet chef, implies that these victims are being sent to Hell to be devoured by the demons within! When Fami warned that the end was drawing near, she wasnt kidding. - The manga usually plays Yoru's ineffectiveness as the War Devil for laughs, even having her get one-shotted by a weakened Control Devil, Nayuta. Here, it's played deadly serious. Yoru can only run for her life from the Falling Devil, and Asa can't help produce weapons either, being absolutely terrified by the Primal Fear. The Falling Devil, for her part, doesn't even acknowledge the War Devil at all. What makes it worse is Yoru realizing just how weak she is; had Pochita not partially eaten her, she might have stood a chance against Falling, and *she knows it*. - We get another flashback to Asas past this chapter (thanks to Falling Devil forcing her to relive her traumatic memories), this time to the days she spent in an orphanage after losing her parents. One day, the orphanage caretaker sees Asa brooding indoors with her pet cat Crambon instead of playing outside with the other kids, and gently attempts to coerce Asa into handing over her cat to her. The caretaker claims that Asa is forming an unhealthy attachment to her pet, clinging to her past instead of embracing the orphanage as a new found family, and that Crambon would be much happier at the caretakers friends house; Asa is reluctant at first, but ultimately complies for the sake of her cats happiness. Later that night, however, one of the other kids at the orphanage mentions to Asa that they went to play at the river earlier, and they found a cat that looked just like Crambon lying at the bottom. Then, when Asa asks the caretaker if Crambon is really okay, the caretaker just coldly replies that everyone else at the orphanage already lost their families, and that it wouldnt be fair to them if Asa still had a family of her own left - not to mention, the last few panels in which the caretaker appears are framed with the upper part of her face in shadow, displaying only the cruel lines of her mouth, making the scene feel almost like a nightmare. - Chapter 131 has Fami reveal the prophecy of the coming Age of Devils to Nayuta, whose first reaction upon hearing about it was that it *sounds fun*. She reverses her position immediately afterward when Fami points out that the human world coming to an end means the end of foods like pizza, but it's still a stark reminder of Nayuta's general Lack of Empathy for people not connected to her. In this way, she's not too disimilar to her previous incarnation after all. - Chapter 132 pulls back and puts the effects of the Falling Devil's actions on the world into perspective, showing that at least 2000 people either died or disappeared in a way evocative of the aftermath of a natural disaster. - The Falling Devil's very appearance triggered some kind of gravitational ripple effect that is *still* causing avalanches and other disasters all throughout the world. This is just reality for these poor people: A powerful devil incarnates for a few hours, and the damage they do is so extreme and long reaching that it'll be affecting people for years to come in one way or another. - Devil attacks are getting so bad that Japanese citizens are officially starting to abandon Tokyo en masse. But if the prophecy is anything to go by, the worst is still yet to come and Public Safety won't be able to stop it. - A man claiming to be Chainsaw Man appears during a discussion about the Chainsaw Man Church and tells the world he fights so that one day they can live in a world without Devils. Excluding the fact hes obviously not Denji, seems alright so far, right? Except for one thing. This imposter reveals he got his Chainsaw Man powers from the Justice Devil!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ChainsawMan
Changed / Nightmare Fuel - TV Tropes - The nature of the transformation. Latex creatures can fuse together to form bodies with multiple heads and being assimilated by them will result in Death of Personality. Some of them can even assimilate with *others* to form various Mix And Match Critters while others can do so *without a change in mass*. This means that a single transfur could have assimilated *several* humans by the time you see it. - The Objectshifting mimic-like creatures are a supply of Paranoia Fuel not seen since Prey (2017). Any inanimate objects from safety cones, to plants, *to your own savepoints* could actually be a latex beast lying in wait for you to get close and pounce when you least expect it. - The many, *many*, *many* ways Colin gets assimilated. Ranging from simply walking over something on the floor to reveal that even the *pants* he wears can actually turn him into one of the many barely-sentient latex creatures. - Even worse, depending on what he gets assimilated by, his final fate ranges from having his mind *shattered into obedience* by the local Hive Mind to straight up getting his biomass consumed by the predator to enhance its current body or form a new one. - Some of the animal latex beasts will not even bother infecting their host to reproduce, and just assimilate their human prey inside them. As showcased in some of the game over dialogues or bad endings, Colin doesn't lose his sentience in these instances, but is unable to ever escape or exert his will over the monster he's now been incorporated into. Since the latex beast needs a host to become The Ageless by circumventing its regeneration cycle, the poor young man has now shared the same doom of so other many humans - he's trapped forever inside the creature he's become a part of. - Colin's desperate fight to survive when a monster is engulfing and swallowing him up. Ranging from several squirrel-like critters happily clinging onto him as he frantically tries in vain to pull them off his changing body, to befalling to Behemoth. In the latter Colin is last seen tearing at his transformed face in clear distress, pulling away from the wolf-like entities own head. He cannot escape this fate however, as the wolf monster knows this before it forces Colin to rejoin before beholding its new body with smug satisfaction. - Getting assimilated by a lizard-like latex creature shows Colin trying to tear it off, but instead of pulling off the latex, he's **ripping off his own skin**, as the beast has already transformed him from *the inside out* and he's shedding dead skin no differently from a snake. The only good part here is that he appears to retain his memory. - The worst part? This instinct to assimilate any human that comes into contact with them was *intentional* on the researchers' part. They intended to set them loose on the surviving members of humanity who are *dying to a virus that has spread globally with no conventional cure* as being transfured grants immunity to it. The problem was that before they could finish fixing the Death of Personality that comes with the assimilation, the patients inside rioted and set the latex creatures loose on everyone in the facility before that could be solved. In light of this reveal, you realise that a majority, if not all of the latex creatures with legs that you ran into were former humans that got assimilated. And they now have that primary instinct to make you suffer the same fate. - Some of the latex beasts give a Stern Chase to say the least, and often it comes out of nowhere giving the player little-to-no time to react. The female snow leopard pursuit is one of the worse, as she's lightning fast, and you have obstacles in your path. Puro's not there to help in the original version. If you do make it out, you're still not safe. She will eventually follow you into the corridors and even when you think you're home free the monster will *jump the gap* to catch you. - You may find some photos lying around the complex of a young scientist, who went through education, graduated from university with various honors, to finally getting employed with the bioengineers. All show how happy and promising he is. But the last photo shows there was an accident, and he ended up as a confused light-latex wolf creature. It really hammers home the existential crisis these latex blob monsters can easily create. - The Pale Virus. In the future people began commercial operations and mining in Antarctica. Sometime later researchers there eventually found an ancient virus preserved under the ice. A deadly pathogen to hominids, it exploits fundamental flaws in the Human genome. They named it the 'Pale Virus' as its symptoms included fatigue, decreased blood supply to the skin resulting in a deadly-pale complexion. Eventually the infected person would lapse in and out of comas, before death. They couldn't celebrate their discovery - because this disease had already *infected 60% of the human race*. There's no vaccine or treatment for this pathogen at all. Thunder Science Company lacking the necessary resources had to acquire the building where the game is set from a robotics company via emergency expropriation during the pandemic. They had to resort to abducting people in order to measure the success of their trials - all failures. With still no cure, the situation deteriorated outside the tower complex when the 99% infected dying masses realized the ultra-rich and government leaders had just absconded to a secret bunker to weather this plague out, abandoning them. They riot, and in the chaos, the latex beasts escape lab containment and consume *everyone* they come across. - The fate of the surviving scientists, who after the mass riots were overrun by the escaping latex monsters, then tried unsuccessfully to hide and seal themselves away in rooms with supplies in some futile hope help would come. Knowing full well they were humanity's last stand, their creations would never stop, and are breaking down the doors to come claim them. - By the time Colin wakes up, the virus has successfully ended human society. All the latex goo monsters you see? Those were bioengineering scientists desperate last effort to change the very DNA makeup of humans in order to grant them some form of immunity. The virus is so bad that being *assimilated* into a Hive Mind leading to a Death of Personality, or even suicide, is considered a better outcome. Doctor K.'s worst fears are realized as the player uncovers Colin is *infected* with it, and will die if he doesn't undergo a 'transfurmation'. - One of the bad endings has Dr. K kill Puro, forcibly transfuring Colin before injecting him with drugs until they break his mind into blind obedience. - While Mother Yeen transfurring Colin into a happy child of hers is portrayed rather wholesomely, she has *four* other children. Four different humans have presumably encountered her, and every single one of them she forcibly made into one of her kids and gave a Death of Personality to, with none of them displaying human intelligence when Colin encounters them.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Changed
Cat Ghost / Nightmare Fuel - TV Tropes YOU ARE NOSY. YOU ARE NOSY. YOU ARE NOSY. YOU ARE NOSY. *Cat Ghost* is a series about the occult, so some spookiness is to be expected. As the examples below indicate, the show delivers on that expectation. # The Webseries - In episode 2, the premise of the plot is that since Gideon didn't get Elon's joke, Elon and Naarah seemingly Mind Rape him into thinking he's locked in a room unless he can come up with a good joke. - In episode 3, Naarah pranks Elon with a woman in the mirror. However, the prank proves dangerous and we're left with a chilling version of a Gainax Ending when it catches up to her. - In Tony Crynight's speedpaint video, as he is drawing Naarah (With Naarah watching), the drawing of Naarah gets distorted into a Slasher Smile frequently as it taunts her and calls her sinful. All the while with an Ominous Visual Glitch and Voice of the Legion, complete with a Foreshadowing Gainax Ending to boot. - In episode 8, when a viewer asks about the Skinwalker, Naarah's face distorts as she repeatedly calls the viewer "nosy". - In "Catghost 10: Reunion", Naarah is urged to kill Birddog, mirroring the incident when she was alive where Elon talked her into sacrificing her dog. She hesitates, but Birddog, now speaking in a demonic voice, starts repeating the words "do it". Naarah sees and hears versions of Elon, Gideon and herself with "Evil Naarah" faces chanting the same thing. Eventually, ||she gives in and stabs Birddog with a blade||. - In Episode 13, the Grand Finale, Elon confronts the Watcher in the mirror again, after ||Naarah Ascends To A Higher Plane Of Existence, leaving her alone.|| The Watcher suddenly talks, possessed by the Skinwalker, and reveals that it is the result of Naarah and Elon "fucking up the ritual" before taunting Elon, calling her a sinner over and over as flames begin to lick across the background. # The Games - "Happybirthday" takes place in a creepy forest where the player encounters red and blue skeletons that say things like "It Burns! I can't feel my skin!" and "It's cold here. I can't breathe!". If you type the word "murder" you get a Jump Scare from one of these skeletons. The cryptic nature of key's responses can also be unnerving. - "Joke" features grainy images of a burnt stake and a skeleton and chair underwater, ||the places where Elon and Naarah died||. - In "Window" if your computer's clock is set to 3 A.M, the dark figure Elon saw in the corresponding episode appears and fills the screen with static, as if to attack you. The game also has a secret image of the bloody remains of what's implied to be ||Naarah's dog, which Elon goaded her into sacrificing||. The "murder" Jump Scare also returns. - The bad ending of "Unholy Circle" forces you to watch as a character ||implied to be Bethany|| commits suicide by jumping off a cliff. You, the player, cannot stop her once you've activated the bad ending. - In "Banana" you are constantly being hunted by Elon's demonic form from the third episode, "Window". - "Dark Cavern" involves someone trapped in a mine encountering bloody and skeletal remains and ominous messages and poems. - Even worse, the player character (who is implied to be a young girl) has the chance of mentioning that she wants to die if you interact with a bloody red mass. Another thing she can say if you interact with a pile of rope is, "I could fix my problems with this." - In "Midnight", once you steal the baby, your cursor writes the word "run" in bright red on the screen. You must then escape with the baby across a bridge while being pursued by people with spears and bows. If they kill you, you see Bethany's red, bloody skeleton with arrows sticking out of it reaching out in pain. There is also a Jump Scare where the cursor draws "Evil Naarah".
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CatGhost
Changeling Space Program & The Maretian / Nightmare Fuel - TV Tropes The ponies froze mid-hug. "Mark," Starlight said carefully, "are you saying youre one of the monsters of the Free Forever Forest?" "Well... Im not saying I'm not ..." The group hug broke up quite abruptly after that. Fireball shook his head. "Ponies," he muttered.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ChangelingSpaceProgramAndTheMaretian
ChalkZone / Nightmare Fuel - TV Tropes As charming and wacky as it is, this show has more scares than you can count. - Snap, Penny and Rudy singing to a giant, sentient piece of cake as they devour her, little by little. - A chalk-targeting vacuum that sucks up about 99% of Chalkzone before it's stopped. **Penny** : Rudy, those chalk chunks are falling into an infinite abyss, which means they'll be falling forever. I'd find that fascinating if I wasn't so terrified. - In "Howdy Rudy", the titular character (a *sentient* Rudy chalk puppet) is about to return to Chalkzone when a dog that he has befriended arrives, and begins to *lick* him in happiness. You can guess what happens next. - Luckily, he ends up surviving due to being created *in* Chalkzone. - Rudy being forced to have a dirty diaper put around his head. - The Red Chalk full stop. unlike regular Magic Chalk, everything drawn with it is pure evil! And to make matters worse, it has a will and mind of its own! You don't use it, it uses you! And once you pick it up you will not be able to put it down. It will not let you! Your only hope would be to make it back to the real world where the chalk has no power, assuming it doesn't stop or kill you first! - The Spine Slurper. It is said to *literally slurp out someone's spine*. We even see a victim of this working for a cruel king, though thankfully we don't see any live slurpings. And what became of said victims? They end up as a slithering bag of flesh, forced to serve the king. - The Wiggies. Frog-like creatures that eat hair, rendering people and animals (both real and chalk) bald. Now this wouldn't be so bad, but then they escape into the real world after Rudy accidentally forgets to close the portal. And to make matters worse, the fire department is called in to spray them. - "Chip Of Fools" was surprisingly kind of terrifying. Complete with Body Horror, Snap being Strapped to an Operating Table, and it was all just a dream. - The deformed impostor versions of Snap, a.k.a. Snips, were also very unsettling. - Penny as the Chalk Queen made a particularly scary villain. - In "Disarmed Rudy," Jack O' Lantern basically kidnaps Rudy, Snap, and Rapsheeba, and threatens to *bury them alive* if Rudy doesn't make him a bride. To make matters worse, Rudy's dominant hand is injured and he can't draw with it. - Miss Tweezer from "Portable Portal." When Rudy refuses to go along with her "real is good, unreal is ungood" drilling, she straps him into a dentist-like chair and makes with the brainwashing until he gives the right answer — "whatever you say." From the technique to the vocabulary ("ungood"), the situation differs from Winston's torture in *1984* only in its length and intensity - In "Rudy's Date", Reggie takes two kids outside and tells them they're going to play " *actual* hangman". - The titular "Purple Haze", in that it is *basically antimatter*: despite being a chalk creation, it *dissolves* anything chalk it touches. And it's moving towards Chalk Earth. - Penny and Snap wind up at Comictopia while Rudy goes off to try and fight the haze, where they learn that it's from a comic book called "The Haze That Ate New Jersey". Realizing that the comic's creator, Ronnie Lox, had drawn the haze on the convention's chalkboard, the two rush off to try and find him to figure out how to defeat it. However, in their rush, they wind up cutting through a "Water Wars" booth, where upon the two wind up accidentally wandering into the middle of a water gun fight... meaning that, for all intents and purposes, *we see Snap almost get shot to death* note : Luckily, he ultimately walks away with a few holes in his butt, and one in his hand.. - To make things worse, the two people running the booth don't realize the significance of Snap screaming in pain and telling them to stop, *and keep firing*. If it wasn't for Penny getting in front of Snap when she did, *he could have straight up *. **died** - It's glossed over, but it's revealed during the climax that how the haze was defeated in "The Haze That Ate New Jersey" was that, well, it ate all of New Jersey. - "Tiny Pirate Problem": You'd *think* a fleet of tiny pirates wouldn't cause that much trouble... and you'd be wrong. The pirates very swiftly board the ship and take everyone captive, just to get a treasure map that they *do not have*. In fact, at one point Rudy is forced into a sword duel with the pirate captain... but since he isn't given the opportunity to draw a sword, Rudy is forced to duel with the chalk, which is quickly whittled down until knocked into the ocean. - "The Smudges" introduces Chalkzone's answer to ghosts: smudged chalk drawings that haven't been properly erased. And the two smudges in particular, the ones haunting Queen Rapsheeba's new home? They were drawn by Mr. Wilter as a kid... and then *wallpapered over*. - "The Big Blow Up." Being bitten by tiny bats causes anyone (who's a Zoner at least) to inflate and float like a balloon until they pop, with no known cure. And at one point, Penny and Snap are eaten by a "quick digesting" monster, and Snap and Penny at one point remark that their bodies feel tingly, probably because they are *being digested by enzymes*.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ChalkZone
Channel Awesome / Nightmare Fuel - TV Tropes Shows with their own scares:<!—index—> Brad Tries... Midnight Screenings The Nostalgia Critic Suburban Knights To Boldly Flee<!—/index—>
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ChannelAwesome
Changes / Nightmare Fuel - TV Tropes A case of this trope happening secondhand - Susan and Martin, finding the dismembered bodies of Maggie's foster family, three of them young children. And then having to re-assemble them like a jigsaw puzzle just to determine if Maggie is among them, their Horror Hunger urging them to gorge on the blood that's been spewed everywhere and is seeping from their mangled body parts. Oh and the kicker? Before the vampires abducted her, Maggie returns to her foster family's home from outside to find the insides of the building painted with the blood and body parts of her foster family. And she is at best 8 years old. Break the Cutie to the extreme. Made worse by The Reveal in Zoo Days that the vampires attacked after she came in, thus she was Forced to Watch. The Red Court attack on the FBI building. Made especially disturbing by Susan's explanation of their methodology: start from the ground floor and kill their way up, taking out anyone they find, solely to "send a message." It's also pretty chilling that Tilly states that the human drug cartels use this tactic too. Ebenezar McCoy casually ripping the life from 200 men with two waves of the Blackstaff. This is why we have the Laws of Magic, folks. You know it's bad when even Harry is appalled at the sheer cold-bloodedness of it. The heart-ripper curse was powerful enough to take down every Red Court vampire on the planet. All of that power was garnered by Human Sacrifice. Harry may have saved the particular lives he'd been fighting for, but a hell of a lot of innocent people were butchered before he even got to Chichen Itza. This was mentioned on the Fridge Horror page, but it deserves to be put down here for how terrifying it is: Remember during Summer Knight when the vampires said they would cease-fire if they were given Harry? Odds are, they would have held him captive (possibly for years) while they prepared the spell and sacrificed him at Chichen Itza to get rid of Ebenezar! While on the run from several dozen vampires and their supernatural killing machine, Harry and Susan leap blindly into the Nevernever in a desperate bid to escape their pursuers. They promptly realize it would have been better to hold their ground. Apparently, there are few things more dangerous or terrifying than being the "honored guest" of the Erlking... not the least because you can go from "guest" to "entertainment" in the blink of an eye. Should that happen, don't expect to leave (or die) any time soon. When Harry is discussing with Marcone where one would go looking for a missing eight-year-old girl in Mexico, the gangster casually mentions brothels and organ harvesters as potential destinations. Once again, Jim Butcher got this inspiration from the real world. It's doubly worse for Harry, whose little girl really did go missing in that country more than a day ago. The fear is so palpable that Marcone picks up on it immediately and expresses his contempt for such businesses with uncharacteristic bitterness. When Harry finally finds Maggie, he notes with disgust that the shackles she's wearing were made for children. Fridge Horror endures with the knowledge that such items were apparently on hand at a place of mass sacrifice. During his brief conversation with "The Eebs", they blithely offer Harry several dozen people of his choosing as a peace offering. Not as hired help or as employees, but as slaves. They would even (quite generously) allow him pick out whichever stranger caught his eye, and then mentally break and deliver them free of charge. Even worse is the implication that they've done this all before, to the point where they can't understand why someone would find this abhorrent. The Red King isn't just powerful enough to vindicate the worship of earlier cultures, he's also cruel and callous enough to murder a helpless woman just to lick the blood from his fingers. And it's implied that the blood gives him a "high" much like a recreational drug. He's a literal demigod with all the restraint and emotional stability of a modern junkie, and it's every bit as bad as it sounds. Harry himself. While done for good reasons against a group composed of mostly Asshole Victims ||his first true intentional usage of Black Magic as an adult is to commit total genocide of an entire species. Now we understand why the White Council are terrified of him going to The Dark Side||.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Changes
CatDog / Nightmare Fuel - TV Tropes **Cat:** *(sees Lola and cackles maniacally)* Lola! *Must squash... Loooolaaaaa!* **Dog:** Hey, hey, take it easy, Cat - this is just a game, remember? Lola is our friend! *(nervously)* And I'm your friend too, right, pal? **Cat:** **You fix truck. I drive truck. I** **crush. **
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CatDog
Cat-Ra / Nightmare Fuel - TV Tropes Despite having Adora and Catra's role swapped, the story has gone a darker route than the canon one. - Considering how dangerous and unstable she was in canon, the thought of Catra getting the Shadow band like Adora and getting shadow powers and becoming even more unstable is horrifying to think about. ||Especially if she unlocks the ability to use the powers of the other princesses like Adora did.|| - When you think about it Orbko, or a similar counterpart could exist in the canon universe, ||since Entrapta has access to the Ice Kingdoms resources, which she used to create Orbko in the first place.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CatRa
Catnapped! / Nightmare Fuel - TV Tropes If Papadoll's appearance and ability to destroy entire cities doesn't disturb you, Buburina's magical touch and sharp fingernails will. How about Doh Doh's face changing after seeing the cursed picture of Buburina? The close ups of the cat people as they bare their fangs when they get angry.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Catnapped
Cats Don't Dance / Nightmare Fuel - TV Tropes Here, kitty! - The Dark Reprise of "Big and Loud," and Darla in general. What makes her scary is just how disturbingly straight her sociopathy is played. - The fact that Danny was nearly murdered by Max. What makes this moment even more terrifying is that the animals are made to symbolize the minorities who were unable to get the work they wanted because of their race, and were also denied their rights, such as a murder not being taken seriously enough. In other words, had Max succeeded, then no one, except Danny's friends, would really care about his death. Even if anyone else *did* care, there's nothing they can do about it out of fear of Max, let alone getting on Darla's bad side. - Max's intimidating nature was Played for Laughs throughout the movie, but in the climax he actually seems genuinely terrifying, especially when he's about to go in for the kill, laughing and giving a Slasher Smile. - Never during any point in the film does the audience learn exactly what Max is and why he possesses superhuman abilities. It's highly likely that's what the creators intended, as it makes Max all the more frightening.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CatsDontDance
Charles Dickens / Nightmare Fuel - TV Tropes A Christmas Carol: See here. A Tale of Two Cities: See here. Little Dorrit: See here. Nicholas Nickleby: See here. Our Mutual Friend: See here.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CharlesDickens
Charby the Vampirate / Nightmare Fuel - TV Tropes **Spoilers Off applies to all Nightmare Fuel pages, so all spoilers are unmarked. You Have Been Warned!** When the vampires in a comic that has them in the title are not of the friendly neighborhood variety some nightmare fuel is to be expected. - Quixoto killed Charby by ripping out his throat after playing mind games with him, he then tossed him to a bear to finish off. Charbys dislike of his sire is understandable. - Kellwood promotes itself as an idyllic place to enjoy the wilderness despite the fact that it most humans who enter the woods are either eaten or come back wrong. - Zenos flashback nightmare of being vivisected alive.(page 67) - Zerlocke spends a human lifetime locked into an *extremely* abusive relationship with his sire because he is completely blinded by his love for her. - Zeno trying and failing to get Charby to knock him out to prevent loosing control to the wraith, resulting in him blowing up Charby's head.(archive page 714) - Kale snaps when he comes across a party goer wearing part of his beloved murdered father. (archive page 726) - Cyrils fate of being reduced to bone while unable to die and pinned by his own blade with King Rodericke regularly collecting shavings of him and then leaving him to heal. (archive page 796) - Dragons are sentient beings that can pass as human and like to live amongst them, Mayor Cusick's office is decorated with the body parts of murdered dragons and he is revolted that anyone would pass up a chance to try and kill one in order to make a profit off the magic contained in their scales. - Darryns gruesome death when he tried to dive into a river and hit his head on a rock, causing it to rupture and twisting his neck into an unnatural position while his lifeless eyes stare at his little brother. (page 964) - Quixotos telepathic prowess is nightmare fuel even when hes not around. (page 1007) - The mess of organs and limbs a changeling appears as mid-change as they wrap around and overcome the original owner of their new intended identity.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CharbyTheVampirate
Charité at War / Nightmare Fuel - TV Tropes Professor de Crinis denounces Paul Lohmann, a traumatized soldier who lost his leg fighting for his country, for no discernible reason except wanting to make an example of him — he can't prove that Lohmann crippled himself, but he still has him charged and executed for "undermining the military force". Artur never once bats an eye when he's given a bunch of disabled children for the tests of his tuberculosis vaccine. He utters vague pity when the children start dying, but never remorse. The methodical mass murders of diseased and disabled people by order of the state. The sheer concept horrifies Sauerbruch, a man who's fighting tooth and nail for his patients, too much to consider it a truth. Sauerbruch's realization that Artur is afraid of keeping his daughter on the pediatric ward. Because of Karin being at risk of turning out to be disabled, he doesn't want her near his boss, whom he won't trust with the life of his child — he genuinely has reason to believe Bessau will report Karin and sign her up for deportation, and Artur of all people knows what "substandard" children are used for. Then Bessau learns of Karin's disability, and Artur's fears turn out to be entirely justified. Bessau's comment on Artur's child? "Make new ones." Martin's story. He had a boyfriend a few years earlier, and they were denounced to the homosexuality department. Martin got away only because he was the younger of them, while the other man was sent to a concentration camp, and Martin had to know that his life and freedom were paid with that of his boyfriend. Ever since, he has been terrified to get too close to someone, having to fear not only the concentration camp for himself but also to lose another love like that. Anni's Heel Realization. Somewhere between discovering Karin's affliction and finding Artur's research files that report the death of several disabled children during his vaccine tests, she has understood just what the eugenics and euthanasia propaganda means, which fate might be awaiting her baby — and that she has condoned countless other children suffering the same fate. Late in the evening, she sings a lullaby to Karin, the lyrics of which translate to "things we can laugh about carelessly because our own eyes do not see them", and the look in her eyes makes clear what she thinks of herself now. A woman who was digged out of a bombed house and cannot find her son has fallen into a stupor, and de Crinis declares her a lost case and wants her to be sent to Bernburg, where patients are not so much treated as gassed. She's "unworthy life" just because she's shocked after a traumatic experience and having lost her child. When it becomes clear that Karin will wind up permanently disabled and Artur has said they'll have to decide whether or not they want to keep her, there's a moment when Anni considers suffocating Karin so as not to give her into the euthanasia programme. Sure, she breaks after a moment and decides to keep her at every cost, but the moment Anni's eyes go blank and she puts her hand on her baby's face is absolutely terrifying. And then Nurse Käthe goes to the head of the pediatric ward and reports Karin as a disabled child. The woman who's willing to give her Down Syndrome daughter away to be experimented on or euthanized, because, as she says, "it's not a worthy life". After Otto has turned her down, an offended and jealous Christel denounces him and Martin to the department for the persecution of homosexuals. Martin is arrested, Otto interrogated — he desperately denies the accusation, knowing that Martin as a "repeat offender" is likely to pay with his life. Worse still, he is pressured to "confess" that Martin corrupted and seduced him, to betray his lover so he can save himself. Later, de Crinis comes to interrogate Martin and offers him the same — he should "have the decency" to confess to his crime so he can "save [his] little catamite" since de Crinis has already decided that Martin is guilty either way. He also offers him a choice: Concentration camp or castration. Martin doesn't say a word, having shut down completely. Anni finds the name of her daughter on a deportation list to a hospital where she knows disabled children are used as test subjects for medicaments, with no consideration for their lives. The list is signed by her husband. When Otto finds her and Karin in the attic later, a devastated Anni admits that she can't trust Artur with the life of his child any longer. The empty pediatric ward after the listed children have been deported against Anni's orders. And Nurse Käthe, who has conspired with Artur to bring away Karin behind Anni's back, has the gall to act like she's innocent of any wrong. The last episode altogether is pretty horrendous. The war is in its very last days, the greater part of Berlin has been shot to shreds, the people are going insane with fear of the inevitable victory of the enemy (or, in case of the staunch Nazis, because of their worldview breaking into pieces), and the doctors are fighting a lost battle — trying to keep the hospital running because they must; there are so many injured people, but no clean bandages or syringes, no painkillers, no medicaments, in the end not even water. And they have to wait for the definitive fall, because there is no way out. The little boy that's brought to the hospital covered in second degree burns, screeching on top of his lungs and unable to stop. He barely sounds human anymore. Said boy has, as the father tells, lost his mother and newborn sister to the concentration camp — all of two weeks ago, when the writing was long on the wall. Magda Goebbels asks de Crinis for cyanide to poison herself and her children (aged 4 - 12 years) before they get captured. He's horrified. And even now, a Nazi official comes up with a new atrocity: He asks the doctors for pictures of injured, better even: burnt children for propaganda reasons. Sauerbruch looks like he wants to throw up, and when the guy says that the entire medical staff will be armed (violating the Geneva Conventions that demand them to remain neutral), Sauerbruch is fed up and yells at him that there's no way that'll happen. Of course, he's not the only one: The more obvious the defeat becomes, the louder does Nurse Christel spout her propaganda lines, appearing increasingly unhinged. She also leads a group of adolescent Volkssturm boys (basically Child Soldiers without much training) who are indoctrinated to be equally fanatic as she is into the hospital to use it as a military base, which is sheer suicide — which none of them seems to mind or realize. De Crinis and his wife when their flight attempt comes to an end. They take out their cyanide capsules, and de Crinis smiles at his wife with something looking almost like pride when she (valiantly?) swallows hers — it becomes a mask of horror as she dies convulsing and desperately ringing for air.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ChariteAtWar
Chaotic / Nightmare Fuel - TV Tropes - The Blight, a giant green glob that attacks randomly in Prexxor Chasm and all its inhabitants are terrified of it introduced in "Chasm Quest". It first appears during a match Tom and Peyton are having and they're stunned by it as it is immune to all their attacks. Tom realizes why Smildon wanted to use his Scanner to leave as it will always attack and nothing can stand in its way as Attacks, Gear, or Mugic have no effect on it. The episode it first appears in ends with Smildon hearing it approaching. - Things get worse in the follow-up episode. Where the Blight's gotten huge, and Prexxor Chasm looks almost completely devastated. - Cromaxx, Maxxor's ancient ancestor. Unlike Maxxor, Cromaxx is a wild and savage brute that has no restraint and who will stop at nothing to destroy anything in his path and is just as strong as him and will attempt to destroy anything he percieves is an enemy. Which is everything. - From "A Fearsome Fate", the hallucinations that Maxxor/Tom experience due to Maxxor's drained courage stat are both this in universe and out of universe. They make even Intress and Cerbie scary! - While the "curse" in "The Curse of Kor-bek" turned out to be nothing more than the greed of Captain Kor-bek and his men, their fate still seems rather nasty. Imagine being paralyzed for the rest of your life, which since you're not getting any food or water will be cut rather short. Also remember a victim of the Song of Stasis mugic can still move their eyes... - Some of the creatures' designs can be pretty creepy. For example, *all* of the M'arrillians, the Overworlders Skulk and Hifdan, most Danians that use infection effects, and finally the card art of Swassa, although she's perfectly normal in the show during "Chaor's Commandos". - The Danian Parasite is extremely terrifying. What is a relatively niche effect in the card game, is a truly disturbing case of Body Horror in the show. It is a painful process that not only changes a creature's species, but completely alters their allegiance to the Danian Hivemind. Tom having scanned Raznus after he'd been infected actually mutates during a match, and the process is NOT a pretty sight to say the least!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Chaotic
Cattle Decapitation / Nightmare Fuel - TV Tropes Given that Cattle Decapitation deals with a lot of gruesomely misanthropic themes, this isn't too surprising. Seriously, their music (and videos) are so terrifying that listing every last example would be truly exhausting to fit outside its own page. Even their non-gory songs are still likely to trigger your eco-anxiety. ## In general: - Most of their album covers easily qualify. Special mention should go to the first four major releases (from *Human Jerky* to *Humanure*), with *Humanure*'s cover being so revolting that a censored version had to be made in order for it to be sold at the time of its initial release. - As with all deathgrind bands, their lyrics can be potentially vomit-inducing at times with the over-the-top gore, but the song "Regret and the Grave" is the most unsettling. Adding to that is the sound of the piercing shriek of the guitars that will keep you awake for hours, and that's not even counting the especially inhuman-sounding vocals. - While Travis Ryan is a very mellow, down-to-earth person offstage, he can be pretty unnerving onstage. *To Serve Man*: - The intro of "Testicular Manslaughter" is an audio snippet of an actual decapitation (specifically, from a video of a Russian soldier being beheaded with a knife). It's just as bad as it sounds. The song's lyrics can be considered Nightmare Fuel too, though the fact that they're about castrating a rapist may take the edge off for some. *Humanure*: *The Harvest Floor*: - "The Harvest Floor/Regret & the Grave". The former serves as an intro of sorts and is an ominous ambient piece with Jarboe chanting wordlessly over it, while the latter starts with a hypnotic bassline and tribal-esque drum pattern before a very eerie cello line starts over it. Then the guitars kick in, along with Travis' roar, and you know that something's coming. It does... in the form of a ear-piercingly screechy lead riff. The whole thing borders on trauma that will keep you awake for hours. *Monolith of Inhumanity*: - This album kicks it a notch further. First off, there's the downright traumatizing video for "Kingdom of Tyrants". It's not just that, though; pretty much every single song on the album has some sort of deeply unsettling moment. - The chorus of "Your Disposal", as catchy as it is, likely takes the cake out of all the moments in the album. Let's face it, Travis' "clean" vocals are disturbing in general. - While "Forced Gender Reassignment" isn't particularly unsettling as a song (it's a pretty straightforward deathgrind song, even though the lyrics will qualify as this anyways to uninitiated or sensitive people), the video is, well... let's put it this way: it's a fairly faithful reproduction of the lyrics. Sans Gory Discretion Shots. Let that sink in for a moment. The fact that the victims in the video are Westboro Baptist Church expies only *barely* makes things better due to how disproportionate the suffering they receive is. - "Dead Set on Suicide"'s high shrieks sound like a gathering of demons having their tongues ripped out. It's magnificent. *The Anthropocene Extinction*: *Death Atlas*: *Terrasite*: - "A Photic Doom". Never has a song about the sun been so bleak and grim, what with the lyrics describing how horrible life without the ozone layer is and the nocturnal, troglodytic existence humanity is forced to live through.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CattleDecapitation
Charlie and the Chocolate Factory / Nightmare Fuel - TV Tropes *Charlie and the Chocolate Factory* is a novel that has delighted and terrified readers for fifty-plus years. Between Roald Dahl's love for Black Comedy, the surrealism of the film adaptations, and the darker twists placed on the bad kids' fates in the 2013 stage musical, nightmare fuel is nigh inevitable in *any* telling of this story if it's being told right! ## General: - The original draft of the book was much more violent, with children being burned to death **FROM THE INSIDE OUT**, ground to powder while screaming in agony, cut to ribbons, crushed, etc. In fact, Violet seemed to be the only survivor along with Charlie. - The possible fates of the naughty children and Wonka's cavalier attitude towards them (e.g. when Veruca falls down the garbage chute, he glibly points out that the incinerator is only turned on every other day). Rule of Funny allows these to be Amusing Injuries rather than horrific accidents and the children ultimately end up (mostly) unharmed, however, the whole situation seems to be rather macabre. - Veruca's scene in the 2017 Broadway Retool of the 2013 West End play is so, *so* much worse. She doesn't get shoved down a chute. Instead, she runs up a conveyer belt in a final attempt to escape from the squirrels, which have been surrounding her and trying to grab her. The scene turns red, the squirrels' eyes glow red, and they grab her. And then rip her to shreds. Even with how bratty she was, you can't help but feel bad for Veruca as she's torn limb from limb. - Every single one of the kids' punishments: - Augustus is stuck in a pipe, which is not only going to be hard to breathe in, but it's going to HURT. Hope he's not claustrophobic at all! - Violet has her body horribly disfigured right in front of her eyes and there's nothing she can do about it. Afterwards, Wonka admits that time is of the essence and that she could easily die if they don't fix this in time. Let's sing a song while Violet is left completely helpless. - Veruca's was previously mentioned above. - And to top off the cycle of trauma, Mike is basically taken to a slightly nicer version of hell where, at least in the 2005 version, they repeatedly try to murder him. Afterwards, he is horribly mutilated by a taffy stretch, which, even in magical whimsical worlds, has got to hurt. ## 1971 film: <!—index—>Has its own page!<!—/index—> ## 2005 film: ## 2013 Stage Musical - Willy Wonka's "I Am" Song "Simply Second Nature" is one of the most touching songs in the show — in part because it invokes this trope in a few stray lines: "And though some nights I dread/All the voices in my head/I'd rather be this way than be a bore!" On the Original London Cast Recording, the second line isn't sung, but spoken in a broken voice. Others wonder about Mr. Wonka's sanity in all versions, but this Wonka is the only one who poses that question to himself. Cold and uncaring as he can be at times, he iself-aware of his extreme eccentricity and realizes that his incredible imagination and creative drive, which have brought so much happiness to others and himself, might in fact be a side effect of madness, and even if it isn't he suffers mental torment...It's a heartbreaking *and* frightening situation. - With regards to the fates of Augustus, Violet, Veruca and her dad, four little words... **potential Death by Adaptation**. Hope you love Black Comedy, kids! - Especially how eager the Oompa-Loompas are to eat the "candied pork" that Augustus Gloop will be turned into! And how Wonka's main concern is that he might have to pick bones out of his fudge! There's a nice little mental image for you... - In addition to that, the song sounds like a disturbing cuckoo clock song. - Poor Violet gets an entire number called "Juicy" in which she not only inflates like a balloon after trying out Wonka's gum, but outright onstage at the end. There's no way that this didn't result in her death. And Wonka's primary concern is retrieving Violet's pieces in the Juicing Vat and repairing her before she "ferments". Yikes! **EXPLODES** - The robotic voice that says *BAD NUT* at the beginning of the 2013 version of Verucas Nutcracker Sweet is pretty creepy. - The song as a whole is creepy. From the whispering at the beginning to the screaming orchestra swirls at the end. - Not to mention the squirrel puppets look rather unsettling due to their beady eyes and permanently smiling mouths. ## 2017 Stage Musical The 2017 Broadway production and the touring version do a good job at creating one of the grimmest and most frightening adaptations of Charlie and co's adventures in the factory. If you're planning to take your kids, then you better beware: this show doesn't hesitate in showing things truly beyond nightmarish... **very** - In the 2017 Broadway Retool, Veruca Salt is instead of tossed down the rubbish chute, meaning she is definitively killed. Reports from theatergoers suggest that audiences are genuinely shocked by this brutal demise, which fails to cross the line twice. **torn limb from limb by the squirrels onstage** - It's heavily implied that *even *. When the rest of the group enters the nut room and sees Veruca in the squirrels' clutches, he lets out a sigh and starts to walk away, presumably thinking that they're just going to toss her down the bad nut chute only to do a Double Take at the line "Tear her apart from limb to limb". And after the song's over, he's left in just as much Stunned Silence as everyone else. **Willy Wonka** didn't see it coming - These giant squirrels are *much* scarier than the adorable Oompa Loompa-mounted puppets from the London production. They're black, sharp-toothed, and have creepy glowing eyes that turn red when they go in for the kill. It doesn't help that Verucca's screaming in terror and begging for help as they manhandle her. Just imagine being a little girl and seeing these anthropomorphic monster squirrels come at you with the intent of ripping you to shreds. Sweet dreams! - Despite her head being completely severed, she was somehow still alive and able to scream for help. Whether this is better or worse is up to you.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/CharlieAndTheChocolateFactory
Charlotte / Nightmare Fuel - TV Tropes Episode 2 - This episode reveals what happened to Nao's brother. After it was discovered that her brother had superpowers, namely being able to manipulate air vibrations, he was taken in by scientists and experimented on, and after that, he was left to rot as an Empty Shell who can't speak anymore, doesn't recognize his sister, and just goes completely berserk and starts tearing up hospital pillows and futons. - Nao herself gives a reason for her Friendless Background: her supposed friends were all children of the same scientists who experimented on her brother, and would always try to keep her away from him. Poor Nao, not only has her brother lost his mind, she was purposefully kept away from him and as a result, she developed trust issues. Episode 6 - Ayumi was about to be attacked by her classmate who's just completely lost it. Things were about to get gruesome with a box cutter, at least until Ayumi activated her superpower. - Ayumi's death. She gets crushed underneath the rubble of her school by unintentionally activating the ability she *never knew she had*. And not only her, consider the fate of any other student and/or faculty who may have been inside that part of the school building during the collapse. Episode 7 - Yu's Heroic BSoD can be both tear jerking and horrifying. He spends weeks alone, isolated from everyone, eating nothing but cheap food like ramen, and lashes out at anyone trying to help him. Later, he plays an arcade game that involves killing zombies, and is a little too gleefully into it. When some punks take up the machine for an entire day, he deliberately picks a fight with them, abuses his superpower to fight them all, and proceeds to spend the rest of his time beating up more thugs *just because he can*. - By the end of the episode, he was *very* close to ruining his life even further by taking drugs, and was only stopped after Nao intervenes, having watched him all this time. Episode 9 - A bit of Fridge Horror: How the scientists managed to trigger Ayumi's collapse ability to the point of almost completely destroying the entire research facility, considering (by episode 6) that she has to be *extremely* terrified to involuntarily activate the ability, and also the fact that her fate remains unknown after triggering said ability. - Considering one of the scientists claimed that Ayumi was *going to be dissected* once they were done with her, it's horrifying enough without thinking of anything else that might have happened to her. Episode 11 - The fate of Kumagami. In a brutal interrogation by hunters of ability wielders, he gets his teeth punched out by a man with a body-builder's physique, all of his nails forcefully removed, and was injected with a truth serum with clearly painful side effects. Not long afterwards, he manages to stay conscious after getting buried under a collapsed building in his own pool of blood with metal pipes sticking out of his back, and lives just long enough to say his parting words to Shun. - There's a grisly shot shortly after Kumagami wakes up from his interrogation that reveals what happened to him. One of the first things he (and therefore the audience) sees are his bloody fingers and toes. - The fate of Nao as well. after being captured by the hunters, she's hanging unconscious besides Kumagami, *beaten down with many bruises on her body, and stripped down her underwear.* - Yu gets his left eye slashed by one of the terrorists, and he gets stabbed in the shoulder as well. The stress and turmoil gets him to activate the collapse ability, nearly bringing the warehouse down, which would have killed Nao and Kumagami, and only Nao was able to make it through that thanks to Kumagami's Heroic Sacrifice. - Some Fridge Horror. The head researcher commenting on the fact that this isn't the first time ability-users have appeared. He relates a story of the witch hunts and burnings going on in the early Modern Period in Europe around the 1600's. Yuu also finds out that there are ability users being persecuted worldwide. And even with Shunsuke's ability, he was only able to protect the ones in Japan, so one has to wonder what's happening to the others throughout the rest of the world. - Additional Fridge Horror. The comet being responsible for the witch hunts is already scary enough, but consider that it's supposed to come by every 75 years or so. We only hear about or directly see two examples, but there has to be a couple other times between then that it happened. *What happened to all the other ability wielders in those times*? Episode 13 - Yu's Sanity Slippage this entire episode gets unnerving to watch. While he's now able to steal anyone's superpowers for his own, it takes a *severe* mental toll on him, to the point where he starts losing his sense of self, forgetting why he's even doing this, and even contemplates abusing his powers. - Yuu, despite having the ability to continue operating without sleep, realizes he's running himself ragged and takes some sleeping pills. When he wakes up, he sees a news report covering what he did while he was asleep, and sees a lot of potential ability users crossed off the list. It's scary enough to think about your body moving on its own while you're asleep, much less what you would do if you had hundreds or thousands of special powers. - For a moment, Yu considers godhood. After having taken hundreds, if not thousands of superpowers for himself, there would be nobody to stop him. Hell, even in the episode itself, he takes on many armed men without breaking a sweat. It isn't until he remembers the study notes that Nao gave him that he snaps out of that idea.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Charlotte
Celeste / Nightmare Fuel - TV Tropes **As per Nightmare Fuel page policy, all spoilers are unmarked.** - Chapter 1 - The end has a memorial dedicated to those who perished trying to scale Mt. Celeste. It's a reminder that in real life, people can get killed scaling the mountains they like to tackle as their passion, and some people die so high up that their bodies are never recovered. - Chapter 2 - Go a little ways back to the memorial plaque that you probably read in Chapter 1. The letters are now scrambled and ever-changing. note : Truth in Television: You can't actually read anything coherent in a dream. The effect goes away after Madeline wakes up, thankfully. - This level introduces Badeline, a malicious manifestation of Madeline's negative thoughts with a Psychotic Smirk and red eyes. She follows your movements and kills you if she manages to touch you. - What's more, Badeline briefly leans out from her character portrait as she taunts Madeline, as if to taunt the player themselves too. - The phone booth at the end of the dream part of the chapter rings on its own, indicating that it's the person on the other end who made the call, and explicitly to call Madeline no less! - The music for the dream portion of the level ends with a Fade Out, some creepy ambiance for the phone conversation, and finally, synthesized "Psycho" Strings in the moment where the phone booth turns into an Eldritch Abomination and eats Madeline. - Chapter 3 - The level is full of these inexplicable red and black... *blobs* that are lethal on contact. Later in the chapter, its revealed that theyre living manifestations of Mr. Oshiros anxiety - when he becomes particularly worried about what Madeline will think of her stay, they shoot out of his head in droves. - At the end, Badeline breaks out of a mirror and trash-talks the ghost of Mr. Oshiro, telling him all about how she (and by extension, Madeline) thinks his hotel is a total piece of shit. He snaps *hard* and turns into a menacing entity who chases you across the hotel roof. - Chapter 4 - The chapter seems pretty routine enough, but at the end, when Madeline and Theo are riding the gondola, Badeline sabotages it in a Jump Scare and Madeline goes into a panic attack (and most likely, so will the player), represented by an ever-encroaching miasma in the background. Theo has to help her get back to her senses. - The title of the song that plays at this point says it all: Anxiety. - Chapter 5 - The whole thing is this from start to end. At first, it's a dark, abandoned temple, with Madeline having to pass by unlit torches to light them up. Spooky, but at least the only lethal things here are non-sentient objects. Once she enters the giant mirror...oh boy. The music becomes more oppressive and marks the return of synthesized "Psycho" Strings, eyeball creatures start trying to attack her actively, many rooms have *tentacles* rather than spikes for environmental hazards, eyes in the walls focus on Madeline's movements, and the whole place turns out to be the manifestation of all the insecurities and other negative things about Madeline and Theo. Finishing the level involves throwing Theo at a giant eyeball that constantly pulsates shockwaves that repel them away from it; said eyeball *shrieks* as it's destroyed. - For even more creep factor, the music is backmasked: reversing it reveals that it's the first segment's theme... but with the addition of a chilling statement by Madeline about her depression and anxiety, which ends with her sobbing hopelessly. Sad *and* disturbing. - Chapter 6 seems like it's off to a happy start, with Theo and Madeline having a long heart-to-heart campfire chat and then Madeline flying high above the ground with the help of golden feathers, witnessing the *aurora borealis* and coming face to face with Badeline. She happily tells Badeline that she's going to abandon her, that she's not needed anymore. Surely this can't go wrong, right? **Wrong.** Badeline *completely* loses her shit and has an appendage from the bottom of the screen hold Madeline hostage, while trying to use Madeline's very weaknesses and insecurities in a hell of a "The Reason You Suck" Speech,all while Madeline visibly *winces* from both Badeline yelling,and her being grasped by the tendril. Madeline tries to make use of the feather trick from two chapters ago to calm herself down... but Badeline makes an utter mockery of this technique, first by preventing the feather from rising and falling correctly,( Which given that the feather is suppose to represent calm breathing, could imply Badeline is **Suffocating her** ) then slicing the feather in half, before THROWING Madeline off the mountain, sending her flying a looooooooong way down into the mountain depths, where the chapter proper starts. - Chapter 9 opens with a Jump Scare: Madeline approaches Granny, only for Granny to be revealed as an illusion and the weather to abruptly turn rainy while the sprite of Granny turns into a tombstone. - Midway through the chapter, after the fake Crystal Heart is collected, the level begins to glitch out, distorting the screen at moments and morphing the walls into broken wireframe as Madeline continues chasing the bird that appears elsewhere around the game. Shortly into this mini-area, a Heart Gate suddenly falls from above out of nowhere with an equally jarring sound effect to match, blocking off the rest of the level until the player has collected 15 (non-fake) Crystal Hearts. Once the gate has been passed, the bright, starry background eventually explodes into a *massive* black hole that persists for the rest of the chapter, growing increasingly volatile as you progress. - A small detail many might miss: *that gate can kill you.* While this requires Assist Mode's infinite dashes to even attempt, if you try to rush under the gate as it falls... it'll just come down *faster* and smash Madeline into nothing, even with invincibility on. Speedrun tricks like hyperdashing can eke her underneath the gate with millimetres to spare, but it's still the only object in the entire game that can completely ignore Assist Mode's blessings, reminding you that Mount Celeste plays by *its* rules. Not yours.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Celeste
Chasing Dragons / Nightmarefuel - TV Tropes - Pick most any scene where the POV is in battle to start with. - The sex slave school Robert finds in Pentos. We are spared full details but even after witnessing horrors at war Robert and his men are stunned and appalled by what they find there. - Robert brutally killing the magister who ran it is this mixed with Crazy Is Cool In-Universe. - Then you think about Lys, which is famous for sex slaves. This establishment was likely very small scale compared to what goes on there. - The death of Hastron Ordello, Magister of Pentos, is one for the Magisters. Being a literal case of Turned Against Their Masters. - Victarion's party in the Palace of Order. The author even put it in warnings. - The massacre of the unnamed fishing village that triggers the First Slaver War. Even being out of the way and low priority will not save you this makes clear. - Lyn Corbay's patrol on the border finds the corpses group of escaped slaves who were massacred. The state of the remains makes even Ser Lyn Corbray feel uncomfortable. - This event triggers the next round of the Slaver Wars. - Mero and his sellswords crushing the Turtle River Slave Revolt with revolting ease and cruelty. It reminds us of why and how the Magisters world order has stood for so long prior to the events of this story. - The Battle of Tyrosh introduces us to a new kind of nightmare with brutal naval warfare. - The Slaver Fleet's trap is this. For the Abolitionists it becomes a major defeat making their sacrifices up to that point All for Nothing. And when the trapped Braavosi hoist the Black Banner(ordering all their fleet members to fight to the death) it becomes one for the slavers facing that Last Stand. - Everything that happens to the Qohorik Commander after he runs into the mists of the Sorrows alone after the Battle of Chorayne. - News of Robert's engagement and the Braavosi mustering their fleet, have lead many Tyroshi to feel Your Days Are Numbered. - Whatever the True Myrish have planned against the Braavosi, it horrifies the Archon of Tyrosh. - As Robert and Ned's forces advance on Tyrosh, the landowners start killing their slaves to prevent uprisings. In response, the abolitionists show no mercy and slaughter everyone they come across. - The Night of Flames. With the mainland fallen and an attack on Tyrosh itself clearly coming, the Tyroshi massacre every slave on the island; when many of them flee to barracks and garrisons, the rioters set fire to the buildings and then cut down anyone who escapes the flames. Then they hunt down any who escaped this initial purge and kill them where they find them. - The response to the massacres of slaves is Pay Evil unto Evil. First with the Iron Legion purging the Freeborn where they can on the mainland, but shortly Robert eds up endorsing such actions for the pending Battle of Tyrosh. The war amounts to causing two genocides in the Tyroshi territory. - The Flash Papers describe the severe unease Ser Harry and others experience in the depopulated former city of Tyrosh after the war. - Septon Ryman and his followers start burning accused heretics at the stake. - Balon's attack on Lannisport fits the typical War Is Hell horror of this story with the Reaver sneak attack starting fires and seeing civilians killed or enslaved. - The Vale is bordering on Civil War due to the Old Faith's instigations and Denys Arryn's overreactions in cracking down on them. - The first time Ser Harry meets an Old Faith septon, he's left deeply disturbed by the fanaticism in the man's eyes. - When Harry manages to help break up the Gulltown cell, the septon warns that he was a *moderate* leader of the movement, and that without him his followers will rise up violently against the Arryns. Worse, according to Harry's narration, this is exactly what happens eventually... - Everything that the royalist forces do to the rebelling Iron Islands, which in-universe texts from the timeline's future specifically call war crimes. Despite Stannis' orders against doing so, many of his lords allowing raping and murder of the Ironborn's civilian population by their men, or destroying food supplies to starve them out; Tywin in particular specifically tells his men to kill children and pretend that the Ironborn did that themselves. Combined with the repressive laws that Stannis levels at the islands post-war designed to crush the Drowned God faith, the future texts specifically compare events to ethnic cleansing. - When Sandor kills Balon and leaves his body on the Seastone Chair, said body begins to move unnaturally, with Sandor hearing a massive *heartbeat* coming from the throne, which only stops when he drags Balon's corpse off it. Along with the eerie feeling the Northern lords get from Nagga's Ribs, it really lends to the Cosmic Horror Story elements of the Ironborn. - Drogo wipes Qohor off the map, enslaving or killing the entire population and burning the city to the ground. And he makes it clear that with the prestige this will give him, he intends to unite the Dothraki and do the same to Myr as well. Plus, with the city's blacksmiths now at his disposal, he has the potential to actually match Myrish armor. - As if canon Cersei wasn't bad enough, this version of her is now becoming a religious fanatic on top of it. - The Riverlands devolving into chaos as paranoia over rogue septons continuing the Rymanist heresy spreads, until the already fractious River Lords are all at each other's throats, accusing each other of being heretics. - Drogo's horde, as per their deal with Viserys, completely obliterate the Confederation of the Darkwash. Every village is wiped off the map, all adult men are killed, and all women and children are taken as slaves. It's noted that even for the violent standards of the time, this is horrifying for everyone who hears of it. - Barristan reflects on how he and the other Volantene forces at Fort Dagger were forced to turn over refugees to the Dothraki because of their alliance. Specifically, how they ended up having to dig a mass grave for the hundreds of bodies that the Dothraki ended up leaving to rot outside the fort after they were finished. - The Mystical Plague that Arthur has a warlock unleash on King's Landing at the start of the Fourth Slave War. The city soon comes to a standstill as it goes on lockdown to avoid the spread of a disease that causes deadly fevers and leaves its victims coughing up blood. But no effort is enough to stop it, and soon people are dropping dead everywhere, from Flea Bottom to the Red Keep itself. - The Old Faith's rebellion in Gulltown begins with them storming the Pearly Sept, where Gerold Arryn is being married. Of the dozens of attendants to the wedding, only *two* manage to escape with their lives.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/ChasingDragons