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Hilda / Nightmare Fuel - TV Tropes
Uhm... hi there!
The life of an adventurer... is pretty traumatic.
**Contains unmarked spoilers. You Have Been Warned!**
- While he is ultimately friendly, Jorgen is pretty off-putting at first. He stares forebodingly to Hilda's house, something even she admits is creepy when she finally manages to talk with him.
- The Rat King, a multitude of rats speaking with multiple voices in an off-putting whisper. It's no wonder David had nightmares involving it.
- The Marras. They are a group of teenage girls with the power to make others have nightmares and their mere presence can be quite creepy.
- The scene where Hilda finds them has the scene going completely silent while the Marras turn to stare at her creepily and with their eyes glowing.
- The way the Marra enters David's room: sneaking into his house as a shadow moving in an uncanny manner and with green glowing eyes.
- Their behavior, in general, is rather jarring compared to other supernatural beings in the series. Most of the other creatures Hilda encounters aren't actively mean, or if they are, have a very good reason for lashing out. Not The Marra though. They joyfully dish out nightmares and isolate kids from their friends seemingly for the mean-spirited joy of it.
- The Tide Mice: The Reveal that the spell would steal the souls who were under the spell and give it to the caster is disturbing especially when we see Hilda's mum and David going through what one could only describe as a seizure.
- As it turns out, the ritual to send them away was performed incorrectly and they return in season 2, and when a vending machine delivery man feeds them, they latch onto him and rapidly multiply to the point where they take over an entire snack company.
- "The Troll Circle"
- Hilda and the Safety Patrol being attacked by Trolls.
- "The Draugen"
- The Draugen nearly drowning Hilda, Wood Man and Twig. Even worse is that Hilda didn't know that the Wood Man planned to rob the Draugen.
- What is worse that the fact Johanna likely wouldn't know what happened to her daughter (or Twig) if she didn't come home on that day.
- "The Witch"
- The Void of No Return and...
*whatever it is* that lives inside of it.
- "The Eternal Warriors"
- David is decapitated in battle
. Luckily, Sigurd revives him, and the death wasn't all that graphic, but it's still very unnerving to think about. Additionally, the fact that the effects of the medallion explicitly last until death - so if Hilda and Frida wanted to go about fixing its effects on David, they would have had to kill him. Dark stuff, there. **and dies**
- "The Windmill"
-
*Victoria van Gale's Nisse.* It never speaks, can sneak up on people, crawl on walls, and can enter and exit windows. Even worse, there are hints that it has sapience, with the way it droops as Hilda talks to Tontu.
- Tontu reveals the Nisse doesn't belong to the windmill, and that Victoria didn't
*make* it per se. She summoned it with black magic. Cue a flashback where the Nisse is summoned, with Victoria chanting.
- David spends most of the episode suspicious of Victoria, remembering how she nearly got Hilda killed. Then his suspicions are confirmed when he reads the file of papers he stole from her, realizing the windmill is not a sanctuary but a hub for a strange machine.
- The scene where Victoria ambushes Frida and ties her up. Frida was
*about* to leave with the book she was going to borrow, and says she'll be on her way. Cue a cut where Victoria ties her up, apologizing for the inconvenience.
- Victoria is quite serious when she says she's turned over a new leaf. It's just the wrong kind of tree; her belief is that the Nowhere Space can solve the housing crisis, and hang the consequences of black magic. Frida quite aptly says You're Insane!.
- Tontu says if they don't stop the machine, the Nowhere Space will swallow up all of Trolberg. Hilda and David go Oh, Crap! at the thought.
- David starts untying Frida, who criticizes his technique. The Conjured Nisse then attacks him, as Frida struggles to free the ropes. David pulls off its face, revealing a skull underneath. He screams and freezes in fear.
- Hilda tries in vain to convince Victoria to return to the real world. Instead, Victoria lets the second breach swallow her, and it looks like she's merged into it. Hilda goes Alas, Poor Villain and escapes with Tontu. Later, we see that Vicotria is on a beach with the Nisse skull, pondering something.
- "The Fifty Year Night"
- Hilda saw her past and future self being consumed and presumably killed by the Time Worm, and at this point, despite Tildy claiming that everything is fine after destroying the enchanted object, no one knows if that actually affects the present Hilda.
- Hilda also saw her neighbors whom she did and risked everything for get killed.
- "The Deerfox"
- A young Hilda nearly falling to her death in front of her mother. Luckily Twig was there to save her.
- Twig wakes up to find a petrified troll mere inches from where he'd been sleeping, one arm stretched out towards him. The music and shot composition make the scene highly unsettling.
- The Wolf that chases Twig, and later on Hilda.
- "The Stone Forest"
- Hilda and Baba switching places via some sort of magic. What makes it so unsettling is that it practically comes right out of nowhere with the Troll Mother acting like such a helpful ally beforehand (although there are moments where they just stare at Hilda so that could be taken as Foreshadowing), ends the episode on a chilling cliffhanger, and ends with the two not only physically switching places but seemingly swapping species as well! Any parent watching could instantly recognize this as one of their greatest nightmares!
- Before the credits roll, when the screen cuts to black after a first look of Hilda as a troll, you can hear the echoes of a troll roaring in the background. Traumatic indeed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hilda |
Hero Class Civil Warfare / Nightmare Fuel - TV Tropes
## Hero Class Civil Warfare
- We see that as a villain, Midoriya would be absolutely terrifying. The fact that he is very good at analysis and figuring out the best way to use that information works for him very well. There's a reason why the blurb states he's showing people they should be glad he didn't go the villain route.
- It is all too easy to imagine this as a real-life event rather than a school exercise at some points. A hero team led by an abrasive, self-important icon is confronted by a villain who knows their leader inside and out. This villain has no problem leaving a trail of bodies and broken buildings in his wake, and his blitzkrieg of crime runs an ever-dwindling team of heroes ragged through failure after failure as superior planning, equipment, training, and teamwork propel his criminal empire to total domination.
- The first scene at the bank, described as chaos with broken or faintly struggling civilian-bot bodies. It's too easy to imagine the robotic civilians replaced with dead or dying people.
- Midoriya blows up a bank. Cheerfully.
- Tsuyu's "death" in the sewers. After Tsuyu becomes separated from her group, she encounters Kuroiro, who promptly uses his Quirk to erase all the light around him and sends forward the shadows in the shape of grasping hands. The sight of it gives her flashbacks to when where Tomura nearly grabbed her, causing her to blunder into a paint bomb as she flees in panic. Her teammates only find out she's gone when they happen across the note she scrawled in the paint, which looks eerily like blood.
- Earlier in the sewers, Tokoyami keeps the Heroes on edge by continually sending Dark Shadow back and forth, all while it laughs maniacally. It's one of the moments where you wonder whether the Villains are playing their part well, or they are enjoying it too much.
- In one of his actions, Shoji quickly takes out a dozen "security guards" with his multiple hands by either crushing their skulls or just ripping their heads off. Remember that the big guy canonically has the strength to do so.
- Monoma copies Setsuna's Quirk and rips off his broken arms in order to regrow them. And before that, he had chopped off the tip of his pinky finger to test it. The former moment causes Present Mic, who is monitoring the exercise along with the other teachers, to
*throw up*.
## Intersection
- Extortion uses her Quirk to garrote a robot and then she, Lift (Yanagi), and Drug Runner (Mina) melt the body and Extortion's hands in acid. Extortion is visibly disturbed by the whole ordeal, like she had killed a human being.
- The villain team drugs Momo, Awase, and Fukidashi and has Con Man brainwash them into building them an underground bunker before executing the three as
*an event within a party*. A fourth victim is a robot that was convinced to give up his part of a special code before being callously "killed".
- Powerhouse attacks Kingpin in a storage room and just when things seem to calm down, and they start talking things out, Powerhouse flips out (he thinks Kingpin is making him talk about his past bullying while the teachers are monitoring them, so as to have him expelled) and attacks even more ferociously than before, trying to maim Kingpin seriously. Even worse, the storage room contains crates filled with vials of Powerhouse's sweat. Even Kingpin shooting him with one of the paint guns (and thus eliminating Powerhouse from the game) doesn't stop him, and it takes Ectoplasm knocking Powerhouse out and physically removing him from the area to stop him. The author said right that moment Kingpin is so terrified he's basically regressing to the times he was bullied in middle school.
- During the Final Battle, the villains go as far as using methods that put some of their own in danger, prioritizing the results over the well-being of their comrades. They crash an helicopter (a model made life-sized with Kodai's quirk) next to the cells where some of them are imprisoned in order to free them, and shortly later Temperance covers a downed Kendou with fake blood only to provoke and distract Tokoyami and let Prism narcotize him, just in time before a furious Dark Shadow attacks Animal. It would have taken very little for some people to be seriously injured.
- In general, the Villains side of the exercise are increasingly slipping into a truly villainous mindset. Their attacks and methods get increasingly brutal and twisted, and they are often even gleeful about them. They are definitely winning, eliminating almost half the heroes over the first 24 hours, yet they are rabidly furious for a few losses on their side. A few, like Extortion and Crusade, seem to still realize that they are going too far, but for most of them it feels like watching one of those social experiments going
*very* badly. Even their Nezu expresses worry that the villain mindset is becoming so ingrained in them that it may ultimately become their undoing, because they're forgetting to think like heroes and therefore understand their opponents. Even if they ultimately win, it's clear it's taken a toll on all of them that will take at least some time to heal. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HeroClassCivilWarfare |
Hey Arnold! The Jungle Movie / Nightmare Fuel - TV Tropes
Lasombra proves himself to be an even darker and eviller villain than *Scheck*!
- His complete willingness to trap Arnold's classmates in a Nazi-like prison for no other reason than the fact that he only needed Arnold for his evil plan.
- Lasombra uses one of his goons as a Human Shield to avoid an arrow trap. He eventually leaves
*all* of them to perish under a pile of rubble.
- When Lasombra
*climbs back up* the cliff he fell off of, with his skin turned *zombie-green* and attacks the heroes with the dart he was hit with, ranting and raving in delirious fury. Though not for very long, as the dart's poison starts to kick in, and he plummets to his doom for real into the ravine below. **Eduardo:** He died the way he lived...full of poison. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HeyArnoldTheJungleMovie |
Higurashi: When They Cry / Nightmare Fuel - TV Tropes
## Warning: Spoilers Off applies to these pages. Any of the folders may contain spoilers for the
*whole series*. You have been warned.
That's quite some itch there.Ahh
*Higurashi*...how you rival *Evangelion* in terms of insanity, mind rapes, and wet-the-bed scariness...
- The alternate character reading for 'Watanagashi' can be horrifying on its own, but when combined with the ACR for 'Matsuri', it becomes kind of uncomfortable. 'Watanagashi' can be read as either 'cotton-drifting' or 'intestine drifting'. Pretty bad on its own, right? Well, 'matsuri' can be read as either 'festival' or 'feast'. So, the Watanagashi-Matsuri can be referred to as either the 'Cotton Drifting Festival' or
**'Intestine Drifting Feast.**'
- The word 'nagasu', apart from meaning 'to set adrift' also means 'to spill' or 'to shed' (e.g. blood). This is not conveyed in most translations.
- "She kept talking about a ghost-like being, 'Oyashiro-sama.' Night after night, it came to her. It would stand by her bedside and look down at her."
- Even WHILE knowing that's Hanyuu, in the manga when Keiichi is going insane himself, there's a couple of scenes where he is thinking about how he feels someone is watching him, and behind him in the darkness are a pair of faint glowing eyes. And then the darkness
*breathes*.
- Hanyuu has a strange tendency to follow people who are going insane. Lunatics claiming to hear 'I'm sorry' over and over again when there's no one there- that was her apologizing for not being able to stop it. Imagine being in Hanyuu's position, completely helpless to do anything but watch people go insane, and pleading for forgiveness only makes it worse....
- Hanyuu when she becomes angry. Those blank eyes along with the blood red pupils and the voice are really creepy, even if she's still ultimately benevolent even when in that state.
- Satoko's uncle, Teppei Houjou. He, along with Rina, enjoy squeezing out money from people, including Rena's father. Not only that, but he abuses the living hell out of Satoko and makes her do the very dirty work for him.
- The Visual Novel version of
*Minagoroshi-hen* has intervals where we're actually let into Teppei's head, which paints the image of a boundlessly cruel, embittered, boorish, greedy, utterly self-interested sociopath who weighs his every action in terms of costs and benefits, recognizes that he is a "man of violence" and fully *enjoys* hurting others or asserting dominance over them through intimidation to the point where he WANTS to beat up on Satoko whenever he can and only restrains himself from it when he fears it might get him into further trouble with child protection services (which he hates that he has to do), and implies that he'd have no compunction with *raping* his own niece if she were to grow older and more beautiful.
- The lyrics for the PS2 port of the original novel contain what could be part of the creepiest nursery rhyme in human history:
-
*"Be good little children and go to sleep,* *OR ELSE THE HANDS* **WILL DRAG YOU DOWN.**"
- The anime's opening song has a line that translates roughly as "I'll cut off your fingers and leave them in the forest."
- Shion's and Mion's grandmother. Most depictions of her throughout the series prior to Kai show her horribly grotesque and
*screaming* in rage.
- More generally, people on this show have an unnerving tendency to die by
*clawing their own throats out with their fingernails.* *shudder*
- Any of the mad laughter in general. Although it can sometimes cross over into Narm.
- Think about what everyone must have thought when they learned their "nightmares" happened in other worlds. Especially Shion.
- The Hinamizawa village, location-wise, was based off a real village called "Shirakawa-go". The anime is already nightmarish, now imagine
*living there* and then watching it. Paranoia Fuel at it's strongest.
- When you get down to it, the parasite that causes Hinamizawa Syndrome. Seeing the main characters commit horrible acts of violence against each other is scary enough, but you need to remember: at their core, the main characters are all good people and genuinely like each other. The fact that Hinamizawa Syndrome drives them to that point is pretty scary, especially if you know someone suffering from a similar mental illness.
- The PC visual novels have no voice acting, instead using colour-coded lines to indicate who is talking. Nightmare fuel comes in when they add a deep crimson red to indicate someone (in most cases, the narrator at the moment) has gone off the deep end.
- The anime opening theme. The music itself is quite lovely and very catchy. But... the lyrics are truly scarring. Prime example being "The raindrops turn into droplets of blood and travel down my cheeks, If theres no place for me to return to anywhere anymore". Yes, this is the opening of an anime that is basically made of Pure Nightmare Fuel. Go on, click it.
- And let's not forget "Naraku No Hana," which is just as pretty to listen to, provided you don't look up the translation.
- Higurashi anime OST in general has
*really* scary music in it. Tatari, Giwaku, Senkou... the list goes on.
- Notable gems from the visual novel OST: Demonic Institute, Cave, and Days of Children, with the latter filling the Ominous Musicbox Tune position.
- The main theme from the anime OST makes you just tense and shiver all on its own. So naturally they play it in every already scary and disturbing scene. Don't click if it's dark.
-
*Anybody* afflicted with Hinamizawa Syndrome should be considered potentially hostile and threatening in their own right. You should be wary of speaking with Shion, you shouldn't get too close to Satoko when she's on a high stage, and Keiichi could just randomly beat someone to death with a baseball bat without said someone realizing it, and Rena can rip people in half with her hatchet and blow up her school without anyone expecting it. Absolutely avoid approaching somebody who appears to be scratching at their throat.
- Rena's curt "Shiranai."
note : "I don't know." when asked about a dismembered body in the rubbish heap in Onikakushi-hen.
- The sudden changes in the eyes of any of the characters (Rena and Mion in particular) in the first arc is absolutely horrifying to watch late at night. The relevant Rena sprite◊ in the Manga Gamer version of the visual novel is arguably one of the creepier versions, what with that unsettling little
*smile*.
- YOU LIAR!!◊ Now with ten times more facial contortion.
- In the Visual Novel, Keiichi smashing the bat against the ground during his practice swings. The sound effects and the way the camera shakes made it scarier.
- There's a point where Keiichi is on the phone in his room, speaking to the police. He's been keeping this correspondence a secret from his friends, because he knows they're hiding something from him and have been getting increasingly creepy. After he hangs up the phone, his father comes in to ask what he and Rena were talking about. When Keiichi says that he wasn't on the phone with Rena, his father responds with something like, "Not on the phone, she showed up an hour ago and went right up to your room. I passed her on the stairs just a moment ago." This is when Keiichi figures out that Rena was standing outside his room, listening in on a phone conversation he explicitly told her he was not having.
- In the anime this point is even more horrific if you re-watch the scene where Keiichi is on the phone. The camera takes various points of view, first from the ceiling, then from behind the telephone. This is done to add a circling atmosphere of paranoia and disorientation. Then it shows from the ceiling,
*a crack in the door*, the floor, etc. When you find out that Rena was spying on the conversation, you realize the crack was **her vantage point**.
- The original game and manga version of the door scene has Rena explaining how she knows what Keiichi is eating for dinner:
*she was stalking him at the supermarket where he bought his dinner.* Of course, though, she was just playing a joke on him and it was innocent. It's revealed in Tsumihoroboshi that Rena often goes grocery shopping with Keiichi's mother, which is why she knows what he has for dinner.
- There's a scene in Onikakushi-hen where Keiichi slams Rena's hands in his front door and screams at her to go away as she pleads with him to stop. The scene feels quite long, but in actuality only lasts about twenty seconds. Keiichi then returns to his room and looks out the window to see Rena standing just outside his house
*in the rain*, looking up at him and mouthing, "I'm sorry, I'm sorry, I'm sorry..."
- Even worse in the manga is where Rena is still at the door in pain, and keeps chanting "I'm sorry" in a muffled voice, all the while possibly
*scratching* at the door doing so.
- In Onikakushi-hen, we are made to believe that the two girls in the arc are psychopathic killers, only for the answer arc to come along as show us how wrong we are.
*Keiichi* himself was delusional, and hallucinated many of the things in that arc. The sewing needle in the ohagi was *Tabasco sauce*, for example.
- Somewhat worse with this outlook once you replay the visual novel, because everything is from his perspective and you see every single thought he has. The part of Keiichi that we are led to believe is his denial and trauma trying to make him think his friends innocent, all those bits where he even asks himself if his friends really are trying to kill him or not...That is actually his sanity desperately trying to fight its way out of the Hinamizawa Syndrome. His love and trust for his friends is aching to resurface as his mind drifts away with him being completely out of it and unable to do anything about it.
- Onikakushi-hen itself has a chilling premise, once you watch the rest of the series to understand what exactly is going on: Two teenage girls see their friend acting strange, so they try to cheer him up. He avoids them, screams at them, and injures one of them much more then once. They still try to help him, and they try to cheer him up one more time before he goes away with Irie. They get beaten to death as a result.
- Even the original is bad enough, before you realize what's actually going on. This kid moves to a town. For absolutely no reason, the two best friends he's made start stalking him, and then go threatening him, then to sending goons after him, and finally try to drug him into killing himself. All the while, he's being convinced that he's been slated for death by a
*god*. Oh, and pretty much everyone he's identified as being willing to tell him anything get killed. All the while, you know *exactly* what's going to happen, since they showed it in the first scene.
- The fact that your friends can easily get into your house leaves nowhere safe. The reality of Keiichi's paranoia is suffocating, especially when you look at it through his eyes. There's no-one to turn to, no-one you can be sure is on your side. You're alone in a village full of these kinds of people, any one of them could be out to get you. You could die at any time. Put together his behaviour of the first three arcs and Keiichi matches the criteria of a Paranoid Schizophrenic. Remember they portrayed Higurashi as a nice anime on the surface? Think about the people who bought that cover and watched the first arc alone at night.
- Even worse is the flashback in the Atonement arc. Even if it was only a past iteration of the "Groundhog Day" Loop, just imagine being in his shoes, having a flashback of murdering
*your best friends* over a misunderstanding.
- Coupled with the parts of that scene that were left out in Onikakushi-hen but brought back for Keiichi's flashback, specifically a beaten and bloody Rena reaching her hands out to Keiichi with a smile on her face and gently telling him to "Believe in me" before he bashes her face in.
- In the first manga arc, after Keiichi kills Rena and Mion, he runs from his house to a phone booth by the side of the road. Keiichi then calls up Ooishi and tells him that Oyashiro-sama is standing right behind him. Ooishi then begins hearing strange gurgling and coughing noises from the other end of the phone. Turn the page and you get a image of Keiichi
*tearing at his throat*. It looks really friggin' realistic too. What's worse is that Keiichi is crying in this scene, which makes him look like an old creepy ventriloquist dummy.
- In the Tatarigoroshi-hen story arc, the audience knows just what Watanagashi is all about. That doesn't make the opening to the first chapter any easier: A man is poking a bag in a canal with a stick, complaining that it stinks. When it bursts, the camera pans slowly across a decaying, maggot-infested corpse whose hands had freakishly long nails driven through every single joint. Later on, you learn that that person's death is often a trigger for Satoko's Evil Uncle to return, and it's implied that that maggot infested corpse is Mamiya Rina because we later learn that he only comes back after Rina gets offed, when the police are tracking him.
- The two-page spread in the second volume of
*Tatarigoroshi-hen* about Keiichi's maddening rants and thoughts about killing Satoko's uncle, and how to make it a perfect crime. It was hard to read the sentences not just because it was all vertical and close together, but because of how frightening it was to read through a mental breakdown.
- You know Rena's hatchet? Remember Tatarigoroshi-hen? Keiichi used Rena's hatchet instead of a random axe in the sound novels and manga... To wreck Teppei's house. Just when we thought it was innocent in that arc.
- As told in one of the TIPS of Tatarigoroshi-hen, there's a recording of an interview found between a reporter and the hospitalized Keiichi. The reporter asks him what happened after he got pushed off the bridge and how he escaped the gas cloud that killed everyone else in Hinamizawa. As the reporter begins poking holes into Keiichi's story, he descends further and further into insanity. Finally, Keiichi rants about how he can wish death upon people and how he caused the disaster by wishing for Hinamizawa to die as he fell of the bridge. After mentioning hearing Oyashiro-sama's footsteps behind him, he wished "death by water" on the reporter, and the tape cuts off as he starts laughing psychotically. The TIPS then notes that Keiichi died a few days later, and the reporter drowned while on a fishing trip several years afterwards.
- This is handled superbly in the manga where you really see how mad Keiichi has gotten. The "death by water" comment is more a Fridge Horror as it is noted a few pages earlier that the reporter died when his boat capsized. Then after 10-15 pages of creepiness, they top it of in the last 3 pages first with Keiichi suddenly screaming out to the reporter: "Don't let yourself be killed by a curse from the likes of me" with his completly crazed face in the background. Then the creepiest thing of the all is the final page where it is noted that Keiichi died a few days later and there are records of him saying "There's an extra footstep again...", complete with a pair of legs walking across a completely black floor.
- In the visual novel, one of the Tips is nothing but a recount of child abuse statistics, all while Satoko is shown on the black background, staring blankly with Dull Eyes of Unhappiness. It moves on to list various types of child abuse, ending with "Sexual violence", at which point an ominous sound effect plays... leading to some disturbing implications about what is happening to Satoko.
- In light of later revelations, the ending brings up a frightening question: What happened to Satoko after Keiichi fell off the bridge? We can assume she returned to Hinamizawa if she was part of the body count caught up in the gas, but she had fallen victim to Hinamizawa Syndrome by then. What did she do until her death? Where did she go?
- She is most probably caught up in Emergency Manual 34, and killed, she has also had Hinamizawa Syndrome for quite a while, she is the first patient to be brought back from L5, and she is the one resposible for her parents death, due to her L5 delusions.
- Keiichi discovering Rika's gutted corpse at the shrine. She lies there with the bare minimum of clothing, her bloodshot eyes staring up at the sky. Her intestines had been ripped out of her open stomach, all while the crows continued to feast on it, which is depicted graphically in the visual novel. To make things worse? Her ribcage and heart are both on display in the anime.
- Only Keiichi when he loses his mind. Throughout the series, we are given to believe that our protagonist will be the last person to crack under the strain. Then come Tatarigoroshi-hen, where he begins to go crazy after seeing a classmate's emotional breakdown. He begins to formulate a plan to kill her uncle by luring him into the woods and smashing his head in with her brother's baseball bat. The reader gets a real sense of Keiichi's wrath and bloodthirsty feelings as a result of the visual novel's emphasis on his thought process. In the sound novel, both Rena and Mion remark on his unusual eyes, which strongly implies that Keiichi has developed the so-called "hawk eyes" characteristic of those with the Hinamizawa Syndrome. Visualize Keiichi with those eyes. Things can only get worse from here on out. Keiichi's insanity just increases over time. When he finds out that Satoko was "boiled by her uncle," he screams so loudly and ruins so much of her uncle's room in the visual novel that he sounds practically not human (as he defines himself).
- The kidnapping of Inugai Toshiki. Having been vanished for
*five days*, as it was purposefully orchestrated by the Yamainu to coerce the government to halt the dam project, nothing happens to the boy, but it doesn't make the psychological terror of his family worried sick any less unnerving.
- Then there's a certain page from the manga. A demonic hallucination, or...?
- The final TIPS of the arc are diary entries of Rika's mother as she reminisces over her daughter's actions, and they're concerning looking through her eyes. Imagine this: You are a mother watching your five-year-old daughter acting strangely indifferent about everything and wondering who in the village was indoctrinating her. Because the elders believe she's a reincarnation of your village god and worship her, she, too, believes herself to be above everyone. She somehow knows how to skillfully cook and do housework unfitting for small children, can predict the weather (as well as some disasters around the globe before they reach the news) but has declared herself "bored with clear weather" numerous times, and although she doesn't smile around you, she laughs at you over the slightest misfortune that happens upon you. You
*know for a fact* something is very wrong with her, but everyone, including your husband, tells you not to worry, leaving you feeling alone and frightened for your child.
- While it becomes less creepy out of context, Rika telling Akasaka to go back to Tokyo in a frighteningly deep voice is extremely bloodcurdling at first glance. Imagine you are Akasaka. You meet a seemingly innocent 5-year-old girl who treats you like her father. Then she suddenly changes her voice from a child's to an adult's, and then tells you to go back home, knowing exactly where you came from when you never even told anyone about it.
- Shion and the fingernail punishment. And the
*music* during the scene.
- The Rika suicide scene. First of all, when Shion injects the vaccine into Rika, she starts convulsing for a few moments. Her suicide scene in the manga is even
*worse* than the anime. Full of screaming, even scarier and gorier images, and a girl literally driving a knife into her neck. When she falls to the floor she stares at Shion before dying in a giant pool of her own blood. The look on Shion's face throughout sums it up.
- Speaking of which, that laugh and subsequent ear-piercing scream.
**Dear god** is it hard to fall asleep after that.
- The scene where a deranged Shion laughs at the carnage has spawned a fount of Put the "Laughter" in "Slaughter" memes on the Internet.
- Try reading the VN version then! In which Rika not only headbutts the knife, but repeatedly slits her throat, she scratches it a bit and then
*rips it open*! All while Shion is watching and saying that is 'a beautiful animalistic act' and starts laughing!
- Something about the beginning of episode 20, where Shion is tormenting Keichii and manipulating the townsfolk with phonecalls, all while nonchalantly eating a popsicle is disturbingly psychotic.
- Satoko's death. In the anime she's killed with a stab to the head. In the manga she's stabbed less, but dies of blood-loss, as her killer is having adorable-depressing flashbacks, while thinking of her brother and how she will be stronger when he comes back. Pick which is more horrifying.
- Shion repeatedly stabbing a crucified Satoko, while the latter can only scream and cry until she decides to Face Death with Dignity.
- And in that same episode, the moment where Shion calmly orders Mion to jump in that well and die so that Shion can take her place and act like the victim once more.
- In the Watanagashi/Meakashi arcs, Shion imprisons Mion and takes her place
**without anyone ever realizing the truth, not even Mion's two best friends**. That's high-grade Paranoia Fuel right there.
- The effect is enhanced since Watanagashi-hen—which is part of the Question Arcs—tells the story from Keiichi's point of view. The reader isn't told what's going on until the Answer Arcs start.
- The way Mion and Shion suffered for being born as identical twins may be one of the creepiest things in the series from a psychological standpoint. Hinamizawan tradition holds that if twins are born, one of them will be a devil child, so it's a strongly held custom to promptly kill one of the newborns. Mion and Shion avoided this fate, but the superstitions about twins made Shion—the second-born—an outcast in the family. Meanwhile Mion, as the firstborn, had the important position as the next family head. Since neither Shion nor Mion felt this treatment was fair, they used to impersonate each other so both of them could share being "Mion" and take a break from being "Shion". One day however, Shion, while pretending to be "Mion," was taken by the family and given a tattoo to mark her as the future family head. For whatever reason, the twins chose not to tell anyone about what had happened. (Possibly they were too scared of how their family would react.) The sisters decided to keep the incident a secret and
*permanently swap their names and identities.* Let's recap. Both twins forever lost the privilege of having their own names and had to see those names used by someone else. Both twins permanently lost the luxury of expressing their own mannerisms, were forever after forced to portray the habits of someone else, and had to watch someone else act like them. Both twins had to express foreign personality quirks, and could never again indulge their native preferences and behavioral patterns unless they ensured that it didn't blow the act. The former Mion—now Shion—had to deal with going from being the favored twin to being a pariah in the family. The former Shion—now Mion—had to deal with suddenly receiving the responsibility of being the next head and she had to deal with the guilt stemming from the fact that her sister's life was ruined as a result of sharing the privilege of being Mion. Is it any wonder that their relationship is strained for most of the series?
- As revealed in Eye-Opening, despite having to switch identities and personalities, Mion cried over Keiichi deciding to not give her the doll because it was
*too girly* even though she still felt a little girly on the inside, like she *used* to be. This is the tipping point that made Shion go insane and bring out the "demon" in her.
- Shion's path into insanity in Watanagashi and Meakashi. The anime left out a good portion of it, but the manga drives it home. She honestly thinks she's doing something good. It gets a bit depressing when she's having revelations and flashbacks mid-insane moment. For example, Satoko's death scene.
- Shion's hallucinations of Mion after killing her.
- Shion's close up head injury◊ after her suicide in the manga. We get an adorable "What could have been" then..
**Wham**.
- It's something of a toss-up as to which member of the main group commits the most horrific acts, but the extreme contrast between Shion's initial portrayal, and just how far off the deep end she goes, is its own special kind of horrifying. If not for the "Groundhog Day" Loop Reset Button, she wouldn't even be able to see the Moral Event Horizon anymore.
- Rena killing Rina in
*The Atonement Chapter*, manga version. She dies quickly in the anime, no problem. A few smashes and she's dead, no real pain. In the manga, it's a slow and painful death, where we hear her begging for life as she realizes Rena isn't just beating her, but killing her. It makes even *her* sympathetic.
- Not only Rena's bipolar face-changes from dull to smiley to serious, but the Eye Scream when she checks to see if Rina's really dead! And her cold calculation: "Rina...has become completely immobile."
- In the VN, it's also not a quick death, but Rena just stands and waits to see if Rina's going to move after falling over dead in the middle of trying to escape. Then she calmly stuffs the body into a refrigerator before heading home.
- Even in the anime, the death of Rina and her pimp are JUST A TAD on the graphic side, to the point where Rina's face is just a mashed up thing with teeth falling out. The shadow that falls over half her face in the censored version did
*nothing* to shield us from the horror. And the uncensored version...
- In the manga where you see the toothless corpse with broken arms and fingers, complete with eyes bulging out.
- In a similar vein, the image of the corpse of Satoshi and Satoko's aunt, after he beats her to death with a baseball bat. Seriously not pretty.
- Rena chopping up Teppei and Rina was more graphic in the manga.
- And then there are those times when Rena thinks there are maggots under her skin...even though it is a sign that she is infected with the Hinamizawa Syndrome.
- "I thought that I wanted to harm myself. I even cut myself. Back then, when I slashed my wrists with a razor blade, mixed with my blood, a countless number of maggots came oozing out of me. Moreover, if they didn't overflow out of me, they would once again return inside of my wounds, wriggling their way back in. I scratched at the wounds on my wrist, trying to dig them out of me. It was just... so itchy."
- In episode 26, it shows Rena talking with the police after taking the entire school hostage. The camera then pans up to reveal a shot of Rena's maggot-infested neck.
- Also in episode 26, the scene where Rena repeatedly smacks Mion over the head with the handle of her machete.
- Rena is terrifying with the syndrome. First of all, she's extremely intelligent and perceptive, which makes one unsure whether she's planning on doing something to them or not. This also helps in her hiding things which are hard to find (the bomb for example). Second, she's an amazing actress who has the ability to fool someone very easily. She even has the highest kill count out of all the main characters (counting Yoigoshi-hen). She's also a skilled fighter, especially with
*that hatchet on her side*.
- Kai's first arc. Note this is all in Satoko's perspective. Imagine being a child of 9, living on her own with her 9-year old best friend, after both of your parents were killed. You're shunned by almost the entire village (save for everyone at school) because of a mistake your now dead parents made. Your best friend is acting strangely and differently, and you wake up at night because of her talking to "herself" about how she's going to be KILLED and nothing can be done. One day, you notice a strange man is stalking you and your best friend, but no matter who you tell, nobody believes you, not even your friends! You decide to tell the local doctor, a good friend and manager of your baseball team, but upon arriving, find out he apparently committed suicide. So, to catch the strange man in the act, you set up traps so you'll be alerted if someone comes in the vicinity. Your trap goes off that very night. You wake your friend and let her know, and she proceeds to hide you in the closet while allowing the strange MEN (yup, there's more of them) to kidnap her. After the noise dies down, you sneak out and go to the temple nearby that belongs to the family of your best friend. What do you find? Her DEAD, brutally murdered, her killers nearby and now chasing after you. You're barely saved from them as you fall off a bridge escaping them, and you wake up soon after on the shore. (pretty much a role recall of Tatarigoroshi with her being in Keiichi's perspective) So, you go to town, only to see it's swarmed with police officials making a huge deal about something around your school. Upon looking through the window, you see the open-eyed, drooling CORPSES of your teachers, schoolmates and friends, making you the ONLY survivor of the entire TOWN. The resulting shock makes you a vegetable, barely conscious. A police officer at your bedside tells you that your friend, Rena, is missing, but left behind her bloodied hat as a possible sign. You awaken a while later with memory of this, and you realize exactly what the sign meant, so you call a nurse. Too bad that nurse is involved in the conspiracy! Guess what? You'll be dead by morning, and nobody will even be able to prove you were murdered.
- The constant "mask" faces of the Minagoroshi-hen manga adaptation.
- The nurse, Miyo Takano becomes horror incarnate the moment they're revealed to be the villain.
- The manga's version of the kids' deaths in Minagoroshi. In the anime, they either have a Gory Discretion Shot or are overshadowed by awesome. In the manga they're shot, in the head, on screen. Complete with an up close of their heads. Mion's death is even onscreen, and everyone is tied up. The build up for Satoko's death is excruciating, because you know it's going to happen and that you're going to get an upclose; in her case, you get a close up of the bullet hitting her. It's pitiful and horrifying. But you know what's the worst part about the chapter? Naked Rika being vivisected by Takano.
- To say nothing of the actual Hinamizawa Gas Disaster. You know what's going to happen, but seeing the villagers being rounded up, not knowing that they're about to be killed is terrifying, especially in the manga, which makes it clear that not all of the Yamainu are entirely on board with the plan. One old man in the classroom tries to open the door to let a little air in... and abruptly drops dead. His wife goes to see what the matter is... and drops dead. Everyone else in the room drops dead, until the only person left is Tomita (one of Those Two Guys). His eyes are filled with terror and confusion... and he falls over. Finally, there's Takano's declaration that she is Oyashiro-sama. It's pretty clear she's even freaking out the two Yamainu with her.
- Rika telling Miyo to disembowel her while she is still conscious and aware so that she may remember the event in her next world. You don't actually see it, but the idea sends shivers through one. In the manga, you actually get to see the whole process. And yes, that means they actually show Takano drawing Rika's internal organs out of her body while she is still alive. To top it all off, Takano laughs histerically while doing so.
- The Orphanage of Fear from Takano's childhood in Matsuribayashi-hen naturally brings several such moments.
- The visual novel works more along the lines of Nothing Is Scarier with the punishments only given by names like the "Casket Punishment", "Drowned Ducky", "Splayed Piggy", and "Mashed Caterpillar". The text describing the punishments after Takano is caught is censored, more and more heavily towards the end, but it implies some nasty stuff.
- In the manga, you get to
*see* what the orphanage staff considers "punishment." The *lesser* punishments involve being beaten within an inch of your life while wrapped in a mattress. The "special" ones...Takano's friend Eriko is *fed to chickens while still alive.* Miyo herself is *lowered into a latrine face first*, and only Takano Sr.'s last-minute rescue saves her from dying there. The next page, when Eriko's eye pops out of the socket in a bloody mess. Doubles as Nausea Fuel.
- Miyo performing a vivisection on Rika's
*unwilling* mother in the manga. It isn't explicit, going for a Gory Discretion Shot, but it still hits. Miyo's deranged laughter, the horrific way her face and eyes are drawn, and her victims screams of pain all let it sit. It gets worse with hindsight.
- Even worse? It's performed with no anesthesia whatsoever. Miyo states that it's because anesthesia messes with the body's (and especially the brain's) natural chemistry and so interferes with test results, but as shown above, she takes
*way* too much pleasure in doing it.
- The notion that Miyo killed her own boyfriend.
- The first episode of the 2020 anime ends with a stinger of Rika looking down on Rena and Keiichi in the junkyard with piercing red eyes◊.
- Just when Keiichi's fears and doubts had been assuaged by Rika and he apologizes to Rena while she's preparing dinner, we see the dinner items she's really preparing are actually various, highly disturbing instruments such as a saw, rope, a knife, and other items that were hidden away in her bento boxes. Keiichi walks in, only to see his best friend scratching her neck bloody and mumbling about how he needs to die and she needs to be demoned away in order for her dad to live happily in Hinamizawa. The image of Rena stabbing Keiichi and Keiichi beating Rena in the head with the alarm clock, almost in rhythm with each other, alongside copious amounts of blood splatter, definitely lets you know this is
**NOT** a remake.
- We currently have no idea if Keiichi was
*also* hallucinating and *which* parts he was hallucinating. Maybe Rena died when he shoved her against the table edge, maybe she died when he smashed the clock on her head, maybe he was only imagining being stabbed multiple times...
- Not to mention that this point was the halfway point through
*Onikakushi-hen*. Rika's interference might've sped up this arc's tragic ending... if Keiichi refused to let Rena in his house like he originally did, then the horrific conclusion to this arc could've been delayed.
- When Keiichi wakes up in the hospital, everyone refuses to tell him what happened to Rena until Mion comes to visit and tells him she passed away, but not only did Rena dieRika and Satoko were found in their home afterwards, stabbed to death in the neck, both with the same knife.
- As Mion leaves, a nurse comes in and asks Keiichi if hes been feeling any symptoms, such as an itchy neck. The anime darkens her face and theres a lingering shot on a syringe she brings in, while Keiichi pauses for a beat and scratches his neck once before it cuts to an outside view of the hospital, while his screams sound off the end of the episode and the end of the arc—implying either he had the disease all along and he came to that realization or he was murdered by the nurse, the same way Satoko was taken out in
*Yakusamashi-hen*.
- Doesn't help that a Tumblr post points out that the nurse at the end was also the same one that left Satoko to die in
*Yakusamashi-hen.*
- In episode 7, Keiichi tells a metaphorical story to Rika out of paranoia that he and Shion would be targeted by Oyashiro-sama's curse. Instead of being comforted by her, Keiichi is instead intimidated by a red-eyed Rika who informs him that whatever he tried to do no longer mattered as everything would end for them.
- The beginning of the first episode of Tataridamashi-hen starts with a landlord, knocking on her tenants door and yelling about how his unkempt home has a stench that the neighbors are complaining about, only for the door to open and a familiar blonde haired man lunging forward to scream and threaten the woman out of his sight. This is scary solely because fans of the previous series know this familiar face, this familiar voice, and his familiar threats before they cut to a prescription on the floor with his name on it:
**Hojo Teppei**.
- The episode ends with Mion explaining Satokos family history to Keiichi, with the scene fading out to an old man walking in front of a house and looking at Teppei, who promptly screams at him and scares the old man off...
*before ushering Satoko inside said house*. Cue a collective Oh, Crap! from the fandom.
- In episode 5, Satoko takes Keiichi to her house to give something special that belonged to Satoshi. The room it was supposedly in was dark, so Keiichi turns on the light only to be greeted by Teppei, who suddenly comes out of nowhere to attack him with murderous intent. Then Keiichi snaps and bludgeons him to death, all while Satoko is watching.
- At the end of the episode, Keiichi wakes up in the hospital with no memory of what happened last night. Rena visits him, and when he asks what happened, she then breaks it to him that all of his friends were murdered at the festival. And the person who was responsible was
**Ooishi**.
- In the beginning of the first episode, we finally get to see what exactly happened at the festival: Ooishi suddenly appears with a bloodied baseball bat with a maddened look on his face, and it is very clear that he has gone batshit insane from the effects of the Hinamizawa Syndrome. He then proceeds to hold Rika hostage and starts clawing his neck out, only then to shoot everyone who tries to stop him, Shion and Mion included. And all because he believes that Rika somehow is responsible for the deaths that happened under Oyashiro-sama's curse, which of course makes no logical sense. Then, he proceeds to murders Rika by bashing her skull in with the same bat.
- What make this more nightmarish is that this is completely out-of-character for Ooishi, since throughout the course of the series, he has been one of the more consistently sane and level-headed characters. Now this implies that
**anyone** can get infected.
- And it doesn't get much better from there. Rika becomes suicidal after being fed up with having to relive the events of 1983, all while she finds out that Hanyuu will disappear forever. Made worse by the fact that she was finally able to break free from the continuous cycle, only to have her happy ending robbed from her. At leasts she gets better at the end, somewhat.
- Episode two is honestly one big Trauma Conga Line for Rika. Rika had promised herself that she would hang on and try to find an answer for five more loops before ending her life with the shard found in the Oyashiro-sama statue. In the first loop, a continuation of the loop from the previous episode, Rika comes across Akasaka and manages to convince him to stay behind in the village instead of going on vacation with his wife. Bad idea, as that leads to Akasaka, coming down with the illness and stabbing Rika in the stomach and neck before setting the whole flat on fire. Next world. Sonozaki Akane is in the middle of scratching her neck and slaying everyone at the Sonozaki main house, including her own daughter, Mion, claiming that she needs to rid the earth of their "demon blood". Akane, at the very least, apologizes to Rika before chopping her head off. The Village Chief the kids love so much, Kimiyoshi, ties Rika up and drags her to the lake where he drowns her by tossing her over with a heavy stone while scratching her neck. Finally, the episode ends with Keiichi killing Rena, among many others, at Angel Mort. But unlike previous timelines where he loses it and starts killing, whether through perceived self-defense or a want to protect his friends, Keiichi is
*out for blood,* Laughing Mad as he bashes everyone's heads in; behavior normally reserved for Rena or Shion when they go mad. And all in front of Rika, who just tells him that the cure he's looking for will be found by *bashing her head in and eating her brains*.
- As each death goes, you see each of Rika's fingers go down one by one. By the time Keiichi has smashed her head in,
**she's got one finger left.**
- Episode 16 begins with Rika getting disemboweled by Satoko, of all people. Worse, she explains that she also sacrificed their friends when she was accusing Rika of sinning when she desired to leave the village.
- The explanation we get for why the second loop is happening in the first place is pretty horrifying in how insanely cruel it is. Rika, having witnessed thousands of violent traumatizing events over the course of a century, naturally wants to leave Hinamizawa once she's finally free from the time loop. The guardian deity, who was previously her friend, is apparently angry at her for wanting to leave the village while she was their priestess. Rika is told that the simple act of desiring to leave the village is a sin, and her punishment for wanting to get away from the place she suffered for a hundred years is to begin the cycle of suffering anew. She is mentally broken into believing that she's somehow being unfair to the source of her trauma, and made to give up her dreams in order to not suffer anymore. This is only made worse by the fact that the one actually forcing her through this is her best friend, and when we see in the next arc how it all came to this, it only magnifies the cruelty.
- After everything seemingly being normal for once, episode 17 takes a nosedive when Satoko uncharacteristically has a slight breakdown when she assumed that Rika was giving her the punching glove from the first episode as a birthday present. However, Rika actually switched the presents out thus catching Satoko slipping up, and she realizes the grim truth:
*Satoko is the other looper Rika needs to stop.* The episode ends with Satoko's eyes becoming red and her **pulling out a handgun at Rika**.
- Hanyu hints that Rika must use the Onigari-no-ryuuou to kill the second looper and save herself. Does this mean that Rika has to kill her own best friend in order to free herself from the second loop?
- Satoko's slow descent into madness. Despite successfully attending St. Lucia with Rika, Satoko finds her grades suffering tremendously after the first day and Rika slowly floating towards other girls unwittingly making Satoko envious. When she quietly eavesdrops on Rika's conversation with a group of girls, the sound of the cicadas returns. Despite everything, Rika could never truly leave the village; rather, she brought it with her. Worse, it's unknown if this is because her Hinamizawa Syndrome is returning or just pure malice and jealousy. If it's the latter, it makes any way of talking Satoko out of whatever she's planning much, much harder.
- St. Lucia's puts misbehaving students in freaking solitary
*prison cells*, complete with an orange two piece jumpsuit. And there are *several* of these cells. Makes you wish they'd just expel you.
- In addition to that, you need permission to leave campus at all and it would seem they attempt to keep you from dropping out or leaving
*no matter what*. It seems much more like a reform school for the most intolerable delinquents rather than "a school for budding proper young ladies". No wonder Shion wanted the hell out of there.
- In Episode 20, it's revealed that
**Featherine Augustus Aurora**, the Witch of Theatregoing is responsible for making Satoko a time looper. While less evil and more callous by nature, Featherine is one of the strongest beings in the *When They Cry* universe with the special ability to literally *rewrite the fabric of reality on a whim*, something not even Hanyu is capable of doing. Cue sudden Paranoia Fuel: how can Satoko be stopped with such a powerful witch at her side? What's to say Featherine can't turn a victory into a defeat, or worse, somehow make it so there's literally no way to stop her or Satoko from doing as they please, even with the Onigari-no-ryuuou? What are her true objectives? In the original series, the Big Bad was just a human who aspired for godhood. Now it's a reality-warping, unscrupulous witch the likes of which Rika has never seen before.
- Not to mention, her outfit in
*Gou* is quite different from her sprite's◊, resembling Hanyuu's except with her signature green sash. This raises more questions: is it just an Art Evolution like Keiichi's vest gaining sleeves? Is she a future version of Hanyu (as some sources imply)? Or is she merely impersonating her and purporting herself as Oyashiro-sama to Satoko?
- Add to that the possibility that in Episode 14, Featherine may have been the cause behind Hanyu's disappearance with neither of them knowing the true cause of it. This means that one: the closest thing the main characters have for a chance against Featherine,
*a literal demonic goddess* (albeit a weak, benevolent one) can no longer help and two: is likely to be powerless in comparison to Featherine.
- A recent interview tells us that this new character may not be Featherine, but simply a goddess resembling her. Which begs the question: who is she? Why does she resemble Featherine and Hanyuu? What does she want? How powerful is she in comparison to the real Featherine?
- Episode 21:
- Satoko sending Rika back to the loop wasn't her intention as was commonly thought: instead, when she arrives in the world of fragments, the unnamed goddess forces her to accept her powers bluntly stating that she did so for entertainment.
- Satoko initially believes the last five years were just a bad dream, up until she reaches the part where Takano breaks down in Tomitake's arms. What the rest of the cast don't see is Satoko's utterly horrified expression as she realizes she
*is* reliving the past, the last five years *did* happen, and she'll possibly be enduring all of that again unless she does something about it. It's entirely possible *this* is the exact moment◊ where Satoko's mind fully snapped.
- Despite Rika's promise that she would help Satoko when they went to St. Lucia Academy, the events from before play out further sending Satoko down her spiral of madness. Satoko lures Rika to a trap and vows that she would not be deceived by her again. Hugging Rika, Satoko snaps her fingers causing the chandelier to fall on top of them, crushing the both of them
*in front of their classmates*.
- Episode 22:
- After learning the truth of why Rika is so bent on leaving Hinamizawa, Satoko definitely jumps off the deep end and decides to use what she had learned to utterly crush Rika so that she would never think about leaving.
- The many deaths of Satoko: in one, she allows herself to fall in the direction of a truck (and her blood splatters on Rika's face); in another, she stabs herself in the throat with a pencil; she slices her neck with a knife after failing to convince Rika to drop her dream of attending St. Lucia; and she got into a scuffle with her which led to both of them drowning.
- As if she wasn't broken enough, the second half of the episode is Satoko asking "Featherine" to show her
*all* of Rika's loops from 1983 — an entire century's worth of suffering and bloodshed. She was fully prepared to experience *all of it*, even if Featherine cut it off early for "getting bored". And how does she change after gaining this better understanding of Rika? ...She doesn't. At all. She's **still** planning to stop Rika from leaving Hinamizawa, using the century of loops to better understand how to crush her "enemy", and in fact seems *more* determined than before.
- Episode 23:
- Satoko runs into her abusive uncle Teppei again. Her reaction is understandably one of barely concealed terror. The twisted look on Teppei's face as he approaches Satoko is also unsettling, though it turns out that while he might be thinking opportunistically, he actually wants to treat Satoko better now and give her the snacks he'd bought earlier, but Satoko (and the audience) can hardly be blamed for thinking and fearing the worst from him.
- Episode 24:
- We learn that at the end of Takano and the gang's confrontation, there's at least one parallel world where she followed Okonogi's order and shot herself through the mouth and out the back of her head. The camera cuts away, but it doesn't stop you from hearing her scream before she does it.
- Episode 1:
- The version of the scene where the glove knocks out Satoko. This time when Satoko looks at the reflection to see the word KO on her face, the reflection on the window shows her red eyes this time.
- Satoko injecting the H173 syringe into Rena. If the previous season wasn't any indication that Satoko is too far gone, her willing to have her friends kill each other and showing no remorse for it just to have Rika stay in Hinamizawa should do it. Her expression when she does it is unnerving.
- Episode 2:
- Rina's death. In the original, she was an Asshole Victim who Rena killed in self defense when Rina try to kill her. Here she, like Teppei and Takano seems have a change of heart and actually tries to connect with Rena. Unfortunately, Rena is already at L5 and snaps when Rina enters what Rena considers her safespace. First she attempts to strangle Rina who managed to break free from by hitting her with a lamp, then Rena brandishes her cleaver with a terrifying smile.. And as Rina tries to escape, Rena just slowly walks towards her ala Jason Voorhees. Rina tries to climb out of the junkyard but slips and falls due to the rain and begs for mercy from Rena. Unlike the original version of the scene we don't see the actual killing.
- Episode 3:
- Due to this arc being shown in Rena's perspective, we get the slow disintegration of her sanity. It climaxes with her preparing "dinner" for Keiichi of which we get brief shots of her fight with Keiichi. Worse. Rika is outside blissfully unaware of what was truly happening inside.
- The episode reveals the truth behind Rika and Satoko's deaths: distraught at her attempt of giving Keiichi advice failing horribly, she takes a kitchen knife and, after hesitating for a second, plunges her jugular on the blade until blood gushes from the open wound. And then she keeps stabbing herself despite the excruciating pain until the floor is stained with her blood. The cherry on top is Satoko returning home and reacting casually towards the corpse of her best friend. She then picks up the knife and slices her neck to follow Rika to the next loop.
- Episode 4: Satoko injects Mion with the Hinamizawa Syndrome because she was curious what she would do under the influence of it because she never became insane in any of the previous arcs.
- Episode 5: Mion, fully under the influence of the disease, steals Shion's taser and shocks her several times before strangling her to death. Worse, she has a moment of clarity when she noticed that Shion wasn't moving.
- Episode 6:
- The Nail Ripper is reintroduced in this episode, and it is used on Kimiyoshi as part of Mion's L5 deluded mind to extract information from him. While the nail ripping was censored this time, we still get to hear Kimiyoshi's scream. But then it turned out that Mion did more than just rip out the village chief's fingernails she mutilated Kimiyoshi to the point where his fingers, toes, and at least one of his eyes and ears were all chopped off, as well has having some nails rammed into his head!
- Mion wrings Rika's neck and then hides the corpse in the outhouse's squat toilet. Worse, she brutally kicks Rika's body down the septic tank in savage fashion.
- When Satoko confronts Mion, she shoots her down execution style topping that by shooting her fingers off when she tried to make a grab for her gun.
- Episode 8: While Satoko does her thing and has everyone wrapped around her finger. Eua is seen laughing maniacally at Satoko's (FAKE) suffering. Worse, she claims that Satoko was no longer human, but a witch.
- Episode 10: Satoko fights with her witch self but loses which climaxes in Witch!Satoko not only shooting Teppei, but she then goes to town on his corpse beating it until she was completely drenched in his blood.
- Though complete with Narm, there's one part in the live action adaption where Rena is not really harassing Keiichi, clawing at the windows, saying things like "A?" "B?" "C?" "HAHAHAHAHAHAHAHAHahahahahaha!" And then you think it's all over and WHAM! She's behind him!? That wasn't in the anime!! Or manga. Or sound novels.
- From the live action movies. Moreso a Tear Jerker then pure horror, however Rena being
*shot* at the end of the second movie, and Satoko meeting Teppei.
- The trailer for the VR game: It starts of rather sinister, in an empty and damaged corridor of what seems to be a school building at sunset. Sinister, but it's near the end that the Nightmare Fuel kicks in: The same corridor, except it's nighttime. The POV looks at the side then we hear the voice of a girl from the corridor, but she sounds like she's ''right next to us'' and as the camera turns back to the corridor, the screen suddenly turns to statics, likely because the girl attacked us, before we could see who was the girl, who we only caught a glimpse of, not that it helps since all we see is a black silhouette in the darkness. However, the voice seems to belong to Rena. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HigurashiWhenTheyCry |
His and Her Circumstances / Nightmare Fuel - TV Tropes
A good part of the manga is far,
**far** darker than the cute anime series and the first chapters allow you to see... **Spoilers below**!
- Arima's dark side. Any time that he comes onto the screen, you just know Arima is seconds away from shattering. This is made worse because to the outside world, he appears to be a put together, genius with his only match being Yukino, his girlfriend. It's scary to slowly see his thoughts morph from wanting to be with Yukino, to wanting to isolate her from everyone and keep her just for himself. His fighting with these thoughts proves that Arima is a good guy, but him imagining tying Yukino in chains does not bode well for their relationship. This is a rare case of Stalker with a Crush in which not only is the stalker in a committed relationship with his crush, but he is also portrayed as so sympathetic that you just want to save him from himself.
- The worst has to be the end of Chapter 42 right after Yukino decides that she wants her world to be bigger than just her and Arima. The realization that he cannot bind her to him makes the dark side that Arima was always trying to hide come out. And it is frightening.
- He also stabs himself in the freaking hand in Chapter 72, after ||he believes that he has raped her||, in order to atone for his mistake. Made worse by how
*that* scene comes out: ||Arima is still in his Break Her Heart to Save Her phase after recovering his memories, and she has given him a Cooldown Hug. Then Arima gives Yukino a Forceful Kiss and pins her to the floor, and the scene pans to her disheveled hair and spread school things as she tells Arima to wait. This is followed by an odd scene where Yukino sees a small Arima in the middle of a thorny path and he keeps explaining to her how Ryouko abused him one last time before she abandoned him and he was taken in by his uncle and aunt||. And last but not least, as ||Yukino lays on the floor covered by Arima's school jacket and hugs it in tears||, ||Arima mentally berates himself at home for "forcing his feelings on her"... and THEN goes the Impaled Palm way.|| It's both terrifying and heartwretching: how really fucking **broken** you must be to do that?!
- Yukino's last-ditch attempt to save him can also qualify ||actually
*arguing* with Arima about whether or not he raped her [he believes he did, she replies (paraphrased) "I *did* want to have sex with you, I told you to wait a little but not to stop!"] and then she smashes her hand on glass to mirror his own hand injury||.
- Before all that, Ryouko's treatment of child!Arima is both horrifying and tear-jerking to the nth degree. It can be considered Nightmare Fuel because by the time he was finally adopted by his aunt and uncle, his mother had decided to let him die and left him alone as he starved to death with an extreme fever, right after
*kicking him across the room for begging for help.* Had Reiji arrived a single day or even a few hours later, Arima would have died never knowing anything but constant hatred and abuse.
- Especially Reiji's horror once he notices that Soichiro's crying in the background and he doesn't even know the address to save him.
- And seeing Soichiro's broken little body in the snow from
*Reiji's* perspective was pretty horrifying too. No wonder he immediately handed the poor kid to his brother and sister-in-law ||and years later wants to **murder** Ryoko.||
- ||His father|| Reiji's childhood wasn't much better. ||His mother went insane and tried to drown them both. The only reason Reiji survived is that he kicked her in the face until she let go...||
- The fact that the very first meal Arima had with his aunt and uncle served as the
*very first meal he had ever had*, having basically survived up until than on table scraps, stale bread and whatever cheap crap his mother left in the house that he could get to. And said mother would torment her starving child by eating in front of him while refusing to share; even flying into a rage when a lady offered him a free ice cream. That is how horrible a mother Ryouko is. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HisAndHerCircumstances |
Hilda and the Mountain King / Nightmare Fuel - TV Tropes
This is a traumatic adventure after all. **Contains unmarked spoilers. You Have Been Warned!**
- The film begins with a terrified Hilda running from Trylla, who is trying to explain what she did. But Hilda won't listen, and tries to escape the stone forest despite Trylla's warnings. As soon as Hilda exits the stone forest during the day, she is immediately turned to stone. To make matters worse, Hilda is stuck like that for a whole day. When she awakes at nighttime, Hilda is in a state of absolute panic.
- It turns out bells are horrifically painful for Trolls, to the point poor Hilda thinks she's going to
*die* from hearing the bells on the wall.
- After being given troll-mead, Trundle states that he can pull the antlers off a forest giant. Hilda was briefly unnerved. After The Reveal, it implies how ruthless Trundle is at his full strength.
- After touching the red orb, Hilda finds herself in a red environment. She then follows the voice of Johanna calling her name. After smashing a hole in the wall, she gets attacked by miniature Trolls (while yelling "HELP ME"). The trolls then flee after the rise of a giant that looks like Johanna. Hilda is equally baffled and terrified once the vision is over.
- Later, Frida psychically connects with one of Trundle's followers and has an extremely similar vision, only with
*her* mother.
- Then, when neither Trundle's followers nor the Safety Patrol will back down, Hilda is forced to subject Erik Ahlberg to his own version of the vision to get him to see sense, having realised just what this vision
*is*—a prophecy warning the victim that Amma will rise and destroy Trolberg should her children be—or in this case, continue to be—harmed. Erik, realising what he was about to cause, orders the Safety Patrol to stand down and merely monitor the Trolls the moment the vision is over.
- David nearly getting crushed by a boulder thrown by Trundle. Thank goodness for the bearded Troll's intervention.
- When Trundle is hit by the light cannon, he turns completely to stone and begins to collapse, grinning with glee as he perishes because he just got exactly what he wanted. The Safety Patrol and civilian witnesses are forced to take shelter from falling bits of his corpse, and Trylla is forced to shield Johanna, Baba, Twig, Tontu, and Alfur when they can't find shelter in time. The only thing of him left intact is his eye, which is a very good thing considering what happens as a result...
- We fortunately don't get to see the end result, but Amma beginning to stir is
**horrifying**. Cars are overturned as the road rises unevenly, the Rat King futilely tries to escape the collapsing sewer, and the entire city experiences an earthquake. By the time Erik sees sense and Amma is calmed, Trolberg's infrastructure is covered in cracks, and she was nowhere *near* actually sitting up. As Frida and Hilda realize, the only thing stopping this from happening before was her kindness, and Trundle tried to turn that against Trolberg. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HildaAndTheMountainKing |
History of Power Rangers / Nightmare Fuel - TV Tropes
- His opening monologue on "Operation Overdrive". While Lewis has always had his angry moments in the series, his frustrated moments or the like, just the...malice present in his voice when talking about this season is rather unsettling. While he does briefly give his own "my opinion" disclaimer, you know you're in for a rough ride when he talks about how while
*Power Rangers Turbo* had its good points, there's not a lot to like in *Power Rangers Operation Overdrive*. Almost like we're getting set to watch a train wreck of insanity.
- His rant at the team up episode "Once A Ranger" is worse. The sheer level of hatred and vitriol in his voice rivals that of when he reviewed
*One More Day* and *Holy Terror* over on *Atop the Fourth Wall*. Aside from first showing what previous Power Ranger teams did when they lost their powers (continue to fight, even if it seemed hopeless, where as these Rangers dropped all Ranger duties and went home), Linkara begins to rant about what a bunch of privileged douchebags they are, what a missed opportunity it is to not focus on the idea of Adam leading a team of veteran Rangers, the lack of interaction the two teams have in the episode and finally ending with what a horrible team the Operation Overdrive Rangers are, because they learned nothing in this episode and got the easy way out of things.
- Lewis is outright
*snarling* at some elements present in *Power Rangers Megaforce*. At one point during the legendary battle, where Robo Knight is shown to be alive for no reason, it cuts to him in real life as he goes Laughing Mad, whips out a gun, and unloads a mag into something offscreen as his laughter turns into unintelligible Angrish. It's like witnessing the birth of a super villain.
- His earlier reaction to the rangers using their Ranger Keys to transform into the
*Dairangers*, which were never actually shown or properly adapted as a *Power Rangers* season, quickly diverts into a longer rant about how bad of a move this is, right down to how it's infuriating. And then he becomes aware of his ranting and wonders if viewers want him to return to explaining the story, when he yells that there *is* no story to this. It's very rare to see him rant this much at something in the course of HoPR and even so, his ranting about the problems in *Turbo* was more funny. This was almost scary, to see him beginning to break because of this season.
- The original rant in regards to
*Turbo* in Part 1, with how badly everything's been done? Funny as all hell. The re-released version with better quality of the show? **Terrifying**. Unlike Turbo, which just felt more exaggerated and whiny (in usual Lewis fashion), the re-released version has more *malice* and more full bent **fury**, probably close up to his rant on "Once a Ranger". | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HistoryOfPowerRangers |
History Teaches Us / Nightmare Fuel - TV Tropes
Bilbo wanders around the pile of gold looking for Smaug, only to realise that he's *standing on top of him*.
The coins had cleared a large area about halfway up the mound that Bilbo stood upon, far too close to Bilbo himself for his comfort. That space showed half of a massive, scale-covered head. The muzzle was long and blunt, with circular nostrils on either side, and the size made it clear that Smaug could swallow Bilbo whole, possibly without even noticing that he had done so.
Worst of all, though, was the eye. For not only was the eye as ridiculously large as everything else about the dragon it was open. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HistoryTeachesUs |
Hitler Rants / Nightmare Fuel - TV Tropes
The Downfall-Steiner paradox - Steiner from the real world is brought into the bunker. Reality crumbles to pieces as a result. Things get creepier and creepier as the video progresses.
- Not to mention Hitler's
*utter horror* when Steiner enters the room.
**Hitler:** "YOU FOOLS! Reality is falling apart!!" | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HitlerRants |
Hexwood / Nightmare Fuel - TV Tropes
This isn't really a
*children's* book, as such...
- Reigner One. A kindly, smiling, Eccentric Mentor-appearing old man who is anything but.
- The fate of the Servants' mothers: they're impregnated against their will, shot full of fertility drugs to ensure that they have "as many babies as possible," and then never heard from again.
- Mordion's ENTIRE CHILDHOOD! And yeah, this is in the children's section of many libraries.
- If Reigner One doesn't get you, and the Bannus itself doesn't leave you seriously doubting your own reality for at least a day or so, Mordion's flashback to the Training from Hell the Servant candidates are put through is
*absolutely* guaranteed to keep you up at nights. His final remaining classmate is "still screaming faintly" after Reigner One is through punishing her for not being able to kill animals in their training, and One's states that he could keep her alive in that condition for at least a year.
- The fate of Mordion's sister figure. Something about the way it was never DESCRIBED what the Reigner did to her... just that he calmly went to the sink and washed the blood off his hands. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hexwood |
Higurashi: When They Cry / Nightmare Fuel - TV Tropes
## Warning: Spoilers Off applies to these pages. Any of the folders may contain spoilers for the
*whole series*. You have been warned.
That's quite some itch there.Ahh
*Higurashi*...how you rival *Evangelion* in terms of insanity, mind rapes, and wet-the-bed scariness...
- The alternate character reading for 'Watanagashi' can be horrifying on its own, but when combined with the ACR for 'Matsuri', it becomes kind of uncomfortable. 'Watanagashi' can be read as either 'cotton-drifting' or 'intestine drifting'. Pretty bad on its own, right? Well, 'matsuri' can be read as either 'festival' or 'feast'. So, the Watanagashi-Matsuri can be referred to as either the 'Cotton Drifting Festival' or
**'Intestine Drifting Feast.**'
- The word 'nagasu', apart from meaning 'to set adrift' also means 'to spill' or 'to shed' (e.g. blood). This is not conveyed in most translations.
- "She kept talking about a ghost-like being, 'Oyashiro-sama.' Night after night, it came to her. It would stand by her bedside and look down at her."
- Even WHILE knowing that's Hanyuu, in the manga when Keiichi is going insane himself, there's a couple of scenes where he is thinking about how he feels someone is watching him, and behind him in the darkness are a pair of faint glowing eyes. And then the darkness
*breathes*.
- Hanyuu has a strange tendency to follow people who are going insane. Lunatics claiming to hear 'I'm sorry' over and over again when there's no one there- that was her apologizing for not being able to stop it. Imagine being in Hanyuu's position, completely helpless to do anything but watch people go insane, and pleading for forgiveness only makes it worse....
- Hanyuu when she becomes angry. Those blank eyes along with the blood red pupils and the voice are really creepy, even if she's still ultimately benevolent even when in that state.
- Satoko's uncle, Teppei Houjou. He, along with Rina, enjoy squeezing out money from people, including Rena's father. Not only that, but he abuses the living hell out of Satoko and makes her do the very dirty work for him.
- The Visual Novel version of
*Minagoroshi-hen* has intervals where we're actually let into Teppei's head, which paints the image of a boundlessly cruel, embittered, boorish, greedy, utterly self-interested sociopath who weighs his every action in terms of costs and benefits, recognizes that he is a "man of violence" and fully *enjoys* hurting others or asserting dominance over them through intimidation to the point where he WANTS to beat up on Satoko whenever he can and only restrains himself from it when he fears it might get him into further trouble with child protection services (which he hates that he has to do), and implies that he'd have no compunction with *raping* his own niece if she were to grow older and more beautiful.
- The lyrics for the PS2 port of the original novel contain what could be part of the creepiest nursery rhyme in human history:
-
*"Be good little children and go to sleep,* *OR ELSE THE HANDS* **WILL DRAG YOU DOWN.**"
- The anime's opening song has a line that translates roughly as "I'll cut off your fingers and leave them in the forest."
- Shion's and Mion's grandmother. Most depictions of her throughout the series prior to Kai show her horribly grotesque and
*screaming* in rage.
- More generally, people on this show have an unnerving tendency to die by
*clawing their own throats out with their fingernails.* *shudder*
- Any of the mad laughter in general. Although it can sometimes cross over into Narm.
- Think about what everyone must have thought when they learned their "nightmares" happened in other worlds. Especially Shion.
- The Hinamizawa village, location-wise, was based off a real village called "Shirakawa-go". The anime is already nightmarish, now imagine
*living there* and then watching it. Paranoia Fuel at it's strongest.
- When you get down to it, the parasite that causes Hinamizawa Syndrome. Seeing the main characters commit horrible acts of violence against each other is scary enough, but you need to remember: at their core, the main characters are all good people and genuinely like each other. The fact that Hinamizawa Syndrome drives them to that point is pretty scary, especially if you know someone suffering from a similar mental illness.
- The PC visual novels have no voice acting, instead using colour-coded lines to indicate who is talking. Nightmare fuel comes in when they add a deep crimson red to indicate someone (in most cases, the narrator at the moment) has gone off the deep end.
- The anime opening theme. The music itself is quite lovely and very catchy. But... the lyrics are truly scarring. Prime example being "The raindrops turn into droplets of blood and travel down my cheeks, If theres no place for me to return to anywhere anymore". Yes, this is the opening of an anime that is basically made of Pure Nightmare Fuel. Go on, click it.
- And let's not forget "Naraku No Hana," which is just as pretty to listen to, provided you don't look up the translation.
- Higurashi anime OST in general has
*really* scary music in it. Tatari, Giwaku, Senkou... the list goes on.
- Notable gems from the visual novel OST: Demonic Institute, Cave, and Days of Children, with the latter filling the Ominous Musicbox Tune position.
- The main theme from the anime OST makes you just tense and shiver all on its own. So naturally they play it in every already scary and disturbing scene. Don't click if it's dark.
-
*Anybody* afflicted with Hinamizawa Syndrome should be considered potentially hostile and threatening in their own right. You should be wary of speaking with Shion, you shouldn't get too close to Satoko when she's on a high stage, and Keiichi could just randomly beat someone to death with a baseball bat without said someone realizing it, and Rena can rip people in half with her hatchet and blow up her school without anyone expecting it. Absolutely avoid approaching somebody who appears to be scratching at their throat.
- Rena's curt "Shiranai."
note : "I don't know." when asked about a dismembered body in the rubbish heap in Onikakushi-hen.
- The sudden changes in the eyes of any of the characters (Rena and Mion in particular) in the first arc is absolutely horrifying to watch late at night. The relevant Rena sprite◊ in the Manga Gamer version of the visual novel is arguably one of the creepier versions, what with that unsettling little
*smile*.
- YOU LIAR!!◊ Now with ten times more facial contortion.
- In the Visual Novel, Keiichi smashing the bat against the ground during his practice swings. The sound effects and the way the camera shakes made it scarier.
- There's a point where Keiichi is on the phone in his room, speaking to the police. He's been keeping this correspondence a secret from his friends, because he knows they're hiding something from him and have been getting increasingly creepy. After he hangs up the phone, his father comes in to ask what he and Rena were talking about. When Keiichi says that he wasn't on the phone with Rena, his father responds with something like, "Not on the phone, she showed up an hour ago and went right up to your room. I passed her on the stairs just a moment ago." This is when Keiichi figures out that Rena was standing outside his room, listening in on a phone conversation he explicitly told her he was not having.
- In the anime this point is even more horrific if you re-watch the scene where Keiichi is on the phone. The camera takes various points of view, first from the ceiling, then from behind the telephone. This is done to add a circling atmosphere of paranoia and disorientation. Then it shows from the ceiling,
*a crack in the door*, the floor, etc. When you find out that Rena was spying on the conversation, you realize the crack was **her vantage point**.
- The original game and manga version of the door scene has Rena explaining how she knows what Keiichi is eating for dinner:
*she was stalking him at the supermarket where he bought his dinner.* Of course, though, she was just playing a joke on him and it was innocent. It's revealed in Tsumihoroboshi that Rena often goes grocery shopping with Keiichi's mother, which is why she knows what he has for dinner.
- There's a scene in Onikakushi-hen where Keiichi slams Rena's hands in his front door and screams at her to go away as she pleads with him to stop. The scene feels quite long, but in actuality only lasts about twenty seconds. Keiichi then returns to his room and looks out the window to see Rena standing just outside his house
*in the rain*, looking up at him and mouthing, "I'm sorry, I'm sorry, I'm sorry..."
- Even worse in the manga is where Rena is still at the door in pain, and keeps chanting "I'm sorry" in a muffled voice, all the while possibly
*scratching* at the door doing so.
- In Onikakushi-hen, we are made to believe that the two girls in the arc are psychopathic killers, only for the answer arc to come along as show us how wrong we are.
*Keiichi* himself was delusional, and hallucinated many of the things in that arc. The sewing needle in the ohagi was *Tabasco sauce*, for example.
- Somewhat worse with this outlook once you replay the visual novel, because everything is from his perspective and you see every single thought he has. The part of Keiichi that we are led to believe is his denial and trauma trying to make him think his friends innocent, all those bits where he even asks himself if his friends really are trying to kill him or not...That is actually his sanity desperately trying to fight its way out of the Hinamizawa Syndrome. His love and trust for his friends is aching to resurface as his mind drifts away with him being completely out of it and unable to do anything about it.
- Onikakushi-hen itself has a chilling premise, once you watch the rest of the series to understand what exactly is going on: Two teenage girls see their friend acting strange, so they try to cheer him up. He avoids them, screams at them, and injures one of them much more then once. They still try to help him, and they try to cheer him up one more time before he goes away with Irie. They get beaten to death as a result.
- Even the original is bad enough, before you realize what's actually going on. This kid moves to a town. For absolutely no reason, the two best friends he's made start stalking him, and then go threatening him, then to sending goons after him, and finally try to drug him into killing himself. All the while, he's being convinced that he's been slated for death by a
*god*. Oh, and pretty much everyone he's identified as being willing to tell him anything get killed. All the while, you know *exactly* what's going to happen, since they showed it in the first scene.
- The fact that your friends can easily get into your house leaves nowhere safe. The reality of Keiichi's paranoia is suffocating, especially when you look at it through his eyes. There's no-one to turn to, no-one you can be sure is on your side. You're alone in a village full of these kinds of people, any one of them could be out to get you. You could die at any time. Put together his behaviour of the first three arcs and Keiichi matches the criteria of a Paranoid Schizophrenic. Remember they portrayed Higurashi as a nice anime on the surface? Think about the people who bought that cover and watched the first arc alone at night.
- Even worse is the flashback in the Atonement arc. Even if it was only a past iteration of the "Groundhog Day" Loop, just imagine being in his shoes, having a flashback of murdering
*your best friends* over a misunderstanding.
- Coupled with the parts of that scene that were left out in Onikakushi-hen but brought back for Keiichi's flashback, specifically a beaten and bloody Rena reaching her hands out to Keiichi with a smile on her face and gently telling him to "Believe in me" before he bashes her face in.
- In the first manga arc, after Keiichi kills Rena and Mion, he runs from his house to a phone booth by the side of the road. Keiichi then calls up Ooishi and tells him that Oyashiro-sama is standing right behind him. Ooishi then begins hearing strange gurgling and coughing noises from the other end of the phone. Turn the page and you get a image of Keiichi
*tearing at his throat*. It looks really friggin' realistic too. What's worse is that Keiichi is crying in this scene, which makes him look like an old creepy ventriloquist dummy.
- In the Tatarigoroshi-hen story arc, the audience knows just what Watanagashi is all about. That doesn't make the opening to the first chapter any easier: A man is poking a bag in a canal with a stick, complaining that it stinks. When it bursts, the camera pans slowly across a decaying, maggot-infested corpse whose hands had freakishly long nails driven through every single joint. Later on, you learn that that person's death is often a trigger for Satoko's Evil Uncle to return, and it's implied that that maggot infested corpse is Mamiya Rina because we later learn that he only comes back after Rina gets offed, when the police are tracking him.
- The two-page spread in the second volume of
*Tatarigoroshi-hen* about Keiichi's maddening rants and thoughts about killing Satoko's uncle, and how to make it a perfect crime. It was hard to read the sentences not just because it was all vertical and close together, but because of how frightening it was to read through a mental breakdown.
- You know Rena's hatchet? Remember Tatarigoroshi-hen? Keiichi used Rena's hatchet instead of a random axe in the sound novels and manga... To wreck Teppei's house. Just when we thought it was innocent in that arc.
- As told in one of the TIPS of Tatarigoroshi-hen, there's a recording of an interview found between a reporter and the hospitalized Keiichi. The reporter asks him what happened after he got pushed off the bridge and how he escaped the gas cloud that killed everyone else in Hinamizawa. As the reporter begins poking holes into Keiichi's story, he descends further and further into insanity. Finally, Keiichi rants about how he can wish death upon people and how he caused the disaster by wishing for Hinamizawa to die as he fell of the bridge. After mentioning hearing Oyashiro-sama's footsteps behind him, he wished "death by water" on the reporter, and the tape cuts off as he starts laughing psychotically. The TIPS then notes that Keiichi died a few days later, and the reporter drowned while on a fishing trip several years afterwards.
- This is handled superbly in the manga where you really see how mad Keiichi has gotten. The "death by water" comment is more a Fridge Horror as it is noted a few pages earlier that the reporter died when his boat capsized. Then after 10-15 pages of creepiness, they top it of in the last 3 pages first with Keiichi suddenly screaming out to the reporter: "Don't let yourself be killed by a curse from the likes of me" with his completly crazed face in the background. Then the creepiest thing of the all is the final page where it is noted that Keiichi died a few days later and there are records of him saying "There's an extra footstep again...", complete with a pair of legs walking across a completely black floor.
- In the visual novel, one of the Tips is nothing but a recount of child abuse statistics, all while Satoko is shown on the black background, staring blankly with Dull Eyes of Unhappiness. It moves on to list various types of child abuse, ending with "Sexual violence", at which point an ominous sound effect plays... leading to some disturbing implications about what is happening to Satoko.
- In light of later revelations, the ending brings up a frightening question: What happened to Satoko after Keiichi fell off the bridge? We can assume she returned to Hinamizawa if she was part of the body count caught up in the gas, but she had fallen victim to Hinamizawa Syndrome by then. What did she do until her death? Where did she go?
- She is most probably caught up in Emergency Manual 34, and killed, she has also had Hinamizawa Syndrome for quite a while, she is the first patient to be brought back from L5, and she is the one resposible for her parents death, due to her L5 delusions.
- Keiichi discovering Rika's gutted corpse at the shrine. She lies there with the bare minimum of clothing, her bloodshot eyes staring up at the sky. Her intestines had been ripped out of her open stomach, all while the crows continued to feast on it, which is depicted graphically in the visual novel. To make things worse? Her ribcage and heart are both on display in the anime.
- Only Keiichi when he loses his mind. Throughout the series, we are given to believe that our protagonist will be the last person to crack under the strain. Then come Tatarigoroshi-hen, where he begins to go crazy after seeing a classmate's emotional breakdown. He begins to formulate a plan to kill her uncle by luring him into the woods and smashing his head in with her brother's baseball bat. The reader gets a real sense of Keiichi's wrath and bloodthirsty feelings as a result of the visual novel's emphasis on his thought process. In the sound novel, both Rena and Mion remark on his unusual eyes, which strongly implies that Keiichi has developed the so-called "hawk eyes" characteristic of those with the Hinamizawa Syndrome. Visualize Keiichi with those eyes. Things can only get worse from here on out. Keiichi's insanity just increases over time. When he finds out that Satoko was "boiled by her uncle," he screams so loudly and ruins so much of her uncle's room in the visual novel that he sounds practically not human (as he defines himself).
- The kidnapping of Inugai Toshiki. Having been vanished for
*five days*, as it was purposefully orchestrated by the Yamainu to coerce the government to halt the dam project, nothing happens to the boy, but it doesn't make the psychological terror of his family worried sick any less unnerving.
- Then there's a certain page from the manga. A demonic hallucination, or...?
- The final TIPS of the arc are diary entries of Rika's mother as she reminisces over her daughter's actions, and they're concerning looking through her eyes. Imagine this: You are a mother watching your five-year-old daughter acting strangely indifferent about everything and wondering who in the village was indoctrinating her. Because the elders believe she's a reincarnation of your village god and worship her, she, too, believes herself to be above everyone. She somehow knows how to skillfully cook and do housework unfitting for small children, can predict the weather (as well as some disasters around the globe before they reach the news) but has declared herself "bored with clear weather" numerous times, and although she doesn't smile around you, she laughs at you over the slightest misfortune that happens upon you. You
*know for a fact* something is very wrong with her, but everyone, including your husband, tells you not to worry, leaving you feeling alone and frightened for your child.
- While it becomes less creepy out of context, Rika telling Akasaka to go back to Tokyo in a frighteningly deep voice is extremely bloodcurdling at first glance. Imagine you are Akasaka. You meet a seemingly innocent 5-year-old girl who treats you like her father. Then she suddenly changes her voice from a child's to an adult's, and then tells you to go back home, knowing exactly where you came from when you never even told anyone about it.
- Shion and the fingernail punishment. And the
*music* during the scene.
- The Rika suicide scene. First of all, when Shion injects the vaccine into Rika, she starts convulsing for a few moments. Her suicide scene in the manga is even
*worse* than the anime. Full of screaming, even scarier and gorier images, and a girl literally driving a knife into her neck. When she falls to the floor she stares at Shion before dying in a giant pool of her own blood. The look on Shion's face throughout sums it up.
- Speaking of which, that laugh and subsequent ear-piercing scream.
**Dear god** is it hard to fall asleep after that.
- The scene where a deranged Shion laughs at the carnage has spawned a fount of Put the "Laughter" in "Slaughter" memes on the Internet.
- Try reading the VN version then! In which Rika not only headbutts the knife, but repeatedly slits her throat, she scratches it a bit and then
*rips it open*! All while Shion is watching and saying that is 'a beautiful animalistic act' and starts laughing!
- Something about the beginning of episode 20, where Shion is tormenting Keichii and manipulating the townsfolk with phonecalls, all while nonchalantly eating a popsicle is disturbingly psychotic.
- Satoko's death. In the anime she's killed with a stab to the head. In the manga she's stabbed less, but dies of blood-loss, as her killer is having adorable-depressing flashbacks, while thinking of her brother and how she will be stronger when he comes back. Pick which is more horrifying.
- Shion repeatedly stabbing a crucified Satoko, while the latter can only scream and cry until she decides to Face Death with Dignity.
- And in that same episode, the moment where Shion calmly orders Mion to jump in that well and die so that Shion can take her place and act like the victim once more.
- In the Watanagashi/Meakashi arcs, Shion imprisons Mion and takes her place
**without anyone ever realizing the truth, not even Mion's two best friends**. That's high-grade Paranoia Fuel right there.
- The effect is enhanced since Watanagashi-hen—which is part of the Question Arcs—tells the story from Keiichi's point of view. The reader isn't told what's going on until the Answer Arcs start.
- The way Mion and Shion suffered for being born as identical twins may be one of the creepiest things in the series from a psychological standpoint. Hinamizawan tradition holds that if twins are born, one of them will be a devil child, so it's a strongly held custom to promptly kill one of the newborns. Mion and Shion avoided this fate, but the superstitions about twins made Shion—the second-born—an outcast in the family. Meanwhile Mion, as the firstborn, had the important position as the next family head. Since neither Shion nor Mion felt this treatment was fair, they used to impersonate each other so both of them could share being "Mion" and take a break from being "Shion". One day however, Shion, while pretending to be "Mion," was taken by the family and given a tattoo to mark her as the future family head. For whatever reason, the twins chose not to tell anyone about what had happened. (Possibly they were too scared of how their family would react.) The sisters decided to keep the incident a secret and
*permanently swap their names and identities.* Let's recap. Both twins forever lost the privilege of having their own names and had to see those names used by someone else. Both twins permanently lost the luxury of expressing their own mannerisms, were forever after forced to portray the habits of someone else, and had to watch someone else act like them. Both twins had to express foreign personality quirks, and could never again indulge their native preferences and behavioral patterns unless they ensured that it didn't blow the act. The former Mion—now Shion—had to deal with going from being the favored twin to being a pariah in the family. The former Shion—now Mion—had to deal with suddenly receiving the responsibility of being the next head and she had to deal with the guilt stemming from the fact that her sister's life was ruined as a result of sharing the privilege of being Mion. Is it any wonder that their relationship is strained for most of the series?
- As revealed in Eye-Opening, despite having to switch identities and personalities, Mion cried over Keiichi deciding to not give her the doll because it was
*too girly* even though she still felt a little girly on the inside, like she *used* to be. This is the tipping point that made Shion go insane and bring out the "demon" in her.
- Shion's path into insanity in Watanagashi and Meakashi. The anime left out a good portion of it, but the manga drives it home. She honestly thinks she's doing something good. It gets a bit depressing when she's having revelations and flashbacks mid-insane moment. For example, Satoko's death scene.
- Shion's hallucinations of Mion after killing her.
- Shion's close up head injury◊ after her suicide in the manga. We get an adorable "What could have been" then..
**Wham**.
- It's something of a toss-up as to which member of the main group commits the most horrific acts, but the extreme contrast between Shion's initial portrayal, and just how far off the deep end she goes, is its own special kind of horrifying. If not for the "Groundhog Day" Loop Reset Button, she wouldn't even be able to see the Moral Event Horizon anymore.
- Rena killing Rina in
*The Atonement Chapter*, manga version. She dies quickly in the anime, no problem. A few smashes and she's dead, no real pain. In the manga, it's a slow and painful death, where we hear her begging for life as she realizes Rena isn't just beating her, but killing her. It makes even *her* sympathetic.
- Not only Rena's bipolar face-changes from dull to smiley to serious, but the Eye Scream when she checks to see if Rina's really dead! And her cold calculation: "Rina...has become completely immobile."
- In the VN, it's also not a quick death, but Rena just stands and waits to see if Rina's going to move after falling over dead in the middle of trying to escape. Then she calmly stuffs the body into a refrigerator before heading home.
- Even in the anime, the death of Rina and her pimp are JUST A TAD on the graphic side, to the point where Rina's face is just a mashed up thing with teeth falling out. The shadow that falls over half her face in the censored version did
*nothing* to shield us from the horror. And the uncensored version...
- In the manga where you see the toothless corpse with broken arms and fingers, complete with eyes bulging out.
- In a similar vein, the image of the corpse of Satoshi and Satoko's aunt, after he beats her to death with a baseball bat. Seriously not pretty.
- Rena chopping up Teppei and Rina was more graphic in the manga.
- And then there are those times when Rena thinks there are maggots under her skin...even though it is a sign that she is infected with the Hinamizawa Syndrome.
- "I thought that I wanted to harm myself. I even cut myself. Back then, when I slashed my wrists with a razor blade, mixed with my blood, a countless number of maggots came oozing out of me. Moreover, if they didn't overflow out of me, they would once again return inside of my wounds, wriggling their way back in. I scratched at the wounds on my wrist, trying to dig them out of me. It was just... so itchy."
- In episode 26, it shows Rena talking with the police after taking the entire school hostage. The camera then pans up to reveal a shot of Rena's maggot-infested neck.
- Also in episode 26, the scene where Rena repeatedly smacks Mion over the head with the handle of her machete.
- Rena is terrifying with the syndrome. First of all, she's extremely intelligent and perceptive, which makes one unsure whether she's planning on doing something to them or not. This also helps in her hiding things which are hard to find (the bomb for example). Second, she's an amazing actress who has the ability to fool someone very easily. She even has the highest kill count out of all the main characters (counting Yoigoshi-hen). She's also a skilled fighter, especially with
*that hatchet on her side*.
- Kai's first arc. Note this is all in Satoko's perspective. Imagine being a child of 9, living on her own with her 9-year old best friend, after both of your parents were killed. You're shunned by almost the entire village (save for everyone at school) because of a mistake your now dead parents made. Your best friend is acting strangely and differently, and you wake up at night because of her talking to "herself" about how she's going to be KILLED and nothing can be done. One day, you notice a strange man is stalking you and your best friend, but no matter who you tell, nobody believes you, not even your friends! You decide to tell the local doctor, a good friend and manager of your baseball team, but upon arriving, find out he apparently committed suicide. So, to catch the strange man in the act, you set up traps so you'll be alerted if someone comes in the vicinity. Your trap goes off that very night. You wake your friend and let her know, and she proceeds to hide you in the closet while allowing the strange MEN (yup, there's more of them) to kidnap her. After the noise dies down, you sneak out and go to the temple nearby that belongs to the family of your best friend. What do you find? Her DEAD, brutally murdered, her killers nearby and now chasing after you. You're barely saved from them as you fall off a bridge escaping them, and you wake up soon after on the shore. (pretty much a role recall of Tatarigoroshi with her being in Keiichi's perspective) So, you go to town, only to see it's swarmed with police officials making a huge deal about something around your school. Upon looking through the window, you see the open-eyed, drooling CORPSES of your teachers, schoolmates and friends, making you the ONLY survivor of the entire TOWN. The resulting shock makes you a vegetable, barely conscious. A police officer at your bedside tells you that your friend, Rena, is missing, but left behind her bloodied hat as a possible sign. You awaken a while later with memory of this, and you realize exactly what the sign meant, so you call a nurse. Too bad that nurse is involved in the conspiracy! Guess what? You'll be dead by morning, and nobody will even be able to prove you were murdered.
- The constant "mask" faces of the Minagoroshi-hen manga adaptation.
- The nurse, Miyo Takano becomes horror incarnate the moment they're revealed to be the villain.
- The manga's version of the kids' deaths in Minagoroshi. In the anime, they either have a Gory Discretion Shot or are overshadowed by awesome. In the manga they're shot, in the head, on screen. Complete with an up close of their heads. Mion's death is even onscreen, and everyone is tied up. The build up for Satoko's death is excruciating, because you know it's going to happen and that you're going to get an upclose; in her case, you get a close up of the bullet hitting her. It's pitiful and horrifying. But you know what's the worst part about the chapter? Naked Rika being vivisected by Takano.
- To say nothing of the actual Hinamizawa Gas Disaster. You know what's going to happen, but seeing the villagers being rounded up, not knowing that they're about to be killed is terrifying, especially in the manga, which makes it clear that not all of the Yamainu are entirely on board with the plan. One old man in the classroom tries to open the door to let a little air in... and abruptly drops dead. His wife goes to see what the matter is... and drops dead. Everyone else in the room drops dead, until the only person left is Tomita (one of Those Two Guys). His eyes are filled with terror and confusion... and he falls over. Finally, there's Takano's declaration that she is Oyashiro-sama. It's pretty clear she's even freaking out the two Yamainu with her.
- Rika telling Miyo to disembowel her while she is still conscious and aware so that she may remember the event in her next world. You don't actually see it, but the idea sends shivers through one. In the manga, you actually get to see the whole process. And yes, that means they actually show Takano drawing Rika's internal organs out of her body while she is still alive. To top it all off, Takano laughs histerically while doing so.
- The Orphanage of Fear from Takano's childhood in Matsuribayashi-hen naturally brings several such moments.
- The visual novel works more along the lines of Nothing Is Scarier with the punishments only given by names like the "Casket Punishment", "Drowned Ducky", "Splayed Piggy", and "Mashed Caterpillar". The text describing the punishments after Takano is caught is censored, more and more heavily towards the end, but it implies some nasty stuff.
- In the manga, you get to
*see* what the orphanage staff considers "punishment." The *lesser* punishments involve being beaten within an inch of your life while wrapped in a mattress. The "special" ones...Takano's friend Eriko is *fed to chickens while still alive.* Miyo herself is *lowered into a latrine face first*, and only Takano Sr.'s last-minute rescue saves her from dying there. The next page, when Eriko's eye pops out of the socket in a bloody mess. Doubles as Nausea Fuel.
- Miyo performing a vivisection on Rika's
*unwilling* mother in the manga. It isn't explicit, going for a Gory Discretion Shot, but it still hits. Miyo's deranged laughter, the horrific way her face and eyes are drawn, and her victims screams of pain all let it sit. It gets worse with hindsight.
- Even worse? It's performed with no anesthesia whatsoever. Miyo states that it's because anesthesia messes with the body's (and especially the brain's) natural chemistry and so interferes with test results, but as shown above, she takes
*way* too much pleasure in doing it.
- The notion that Miyo killed her own boyfriend.
- The first episode of the 2020 anime ends with a stinger of Rika looking down on Rena and Keiichi in the junkyard with piercing red eyes◊.
- Just when Keiichi's fears and doubts had been assuaged by Rika and he apologizes to Rena while she's preparing dinner, we see the dinner items she's really preparing are actually various, highly disturbing instruments such as a saw, rope, a knife, and other items that were hidden away in her bento boxes. Keiichi walks in, only to see his best friend scratching her neck bloody and mumbling about how he needs to die and she needs to be demoned away in order for her dad to live happily in Hinamizawa. The image of Rena stabbing Keiichi and Keiichi beating Rena in the head with the alarm clock, almost in rhythm with each other, alongside copious amounts of blood splatter, definitely lets you know this is
**NOT** a remake.
- We currently have no idea if Keiichi was
*also* hallucinating and *which* parts he was hallucinating. Maybe Rena died when he shoved her against the table edge, maybe she died when he smashed the clock on her head, maybe he was only imagining being stabbed multiple times...
- Not to mention that this point was the halfway point through
*Onikakushi-hen*. Rika's interference might've sped up this arc's tragic ending... if Keiichi refused to let Rena in his house like he originally did, then the horrific conclusion to this arc could've been delayed.
- When Keiichi wakes up in the hospital, everyone refuses to tell him what happened to Rena until Mion comes to visit and tells him she passed away, but not only did Rena dieRika and Satoko were found in their home afterwards, stabbed to death in the neck, both with the same knife.
- As Mion leaves, a nurse comes in and asks Keiichi if hes been feeling any symptoms, such as an itchy neck. The anime darkens her face and theres a lingering shot on a syringe she brings in, while Keiichi pauses for a beat and scratches his neck once before it cuts to an outside view of the hospital, while his screams sound off the end of the episode and the end of the arc—implying either he had the disease all along and he came to that realization or he was murdered by the nurse, the same way Satoko was taken out in
*Yakusamashi-hen*.
- Doesn't help that a Tumblr post points out that the nurse at the end was also the same one that left Satoko to die in
*Yakusamashi-hen.*
- In episode 7, Keiichi tells a metaphorical story to Rika out of paranoia that he and Shion would be targeted by Oyashiro-sama's curse. Instead of being comforted by her, Keiichi is instead intimidated by a red-eyed Rika who informs him that whatever he tried to do no longer mattered as everything would end for them.
- The beginning of the first episode of Tataridamashi-hen starts with a landlord, knocking on her tenants door and yelling about how his unkempt home has a stench that the neighbors are complaining about, only for the door to open and a familiar blonde haired man lunging forward to scream and threaten the woman out of his sight. This is scary solely because fans of the previous series know this familiar face, this familiar voice, and his familiar threats before they cut to a prescription on the floor with his name on it:
**Hojo Teppei**.
- The episode ends with Mion explaining Satokos family history to Keiichi, with the scene fading out to an old man walking in front of a house and looking at Teppei, who promptly screams at him and scares the old man off...
*before ushering Satoko inside said house*. Cue a collective Oh, Crap! from the fandom.
- In episode 5, Satoko takes Keiichi to her house to give something special that belonged to Satoshi. The room it was supposedly in was dark, so Keiichi turns on the light only to be greeted by Teppei, who suddenly comes out of nowhere to attack him with murderous intent. Then Keiichi snaps and bludgeons him to death, all while Satoko is watching.
- At the end of the episode, Keiichi wakes up in the hospital with no memory of what happened last night. Rena visits him, and when he asks what happened, she then breaks it to him that all of his friends were murdered at the festival. And the person who was responsible was
**Ooishi**.
- In the beginning of the first episode, we finally get to see what exactly happened at the festival: Ooishi suddenly appears with a bloodied baseball bat with a maddened look on his face, and it is very clear that he has gone batshit insane from the effects of the Hinamizawa Syndrome. He then proceeds to hold Rika hostage and starts clawing his neck out, only then to shoot everyone who tries to stop him, Shion and Mion included. And all because he believes that Rika somehow is responsible for the deaths that happened under Oyashiro-sama's curse, which of course makes no logical sense. Then, he proceeds to murders Rika by bashing her skull in with the same bat.
- What make this more nightmarish is that this is completely out-of-character for Ooishi, since throughout the course of the series, he has been one of the more consistently sane and level-headed characters. Now this implies that
**anyone** can get infected.
- And it doesn't get much better from there. Rika becomes suicidal after being fed up with having to relive the events of 1983, all while she finds out that Hanyuu will disappear forever. Made worse by the fact that she was finally able to break free from the continuous cycle, only to have her happy ending robbed from her. At leasts she gets better at the end, somewhat.
- Episode two is honestly one big Trauma Conga Line for Rika. Rika had promised herself that she would hang on and try to find an answer for five more loops before ending her life with the shard found in the Oyashiro-sama statue. In the first loop, a continuation of the loop from the previous episode, Rika comes across Akasaka and manages to convince him to stay behind in the village instead of going on vacation with his wife. Bad idea, as that leads to Akasaka, coming down with the illness and stabbing Rika in the stomach and neck before setting the whole flat on fire. Next world. Sonozaki Akane is in the middle of scratching her neck and slaying everyone at the Sonozaki main house, including her own daughter, Mion, claiming that she needs to rid the earth of their "demon blood". Akane, at the very least, apologizes to Rika before chopping her head off. The Village Chief the kids love so much, Kimiyoshi, ties Rika up and drags her to the lake where he drowns her by tossing her over with a heavy stone while scratching her neck. Finally, the episode ends with Keiichi killing Rena, among many others, at Angel Mort. But unlike previous timelines where he loses it and starts killing, whether through perceived self-defense or a want to protect his friends, Keiichi is
*out for blood,* Laughing Mad as he bashes everyone's heads in; behavior normally reserved for Rena or Shion when they go mad. And all in front of Rika, who just tells him that the cure he's looking for will be found by *bashing her head in and eating her brains*.
- As each death goes, you see each of Rika's fingers go down one by one. By the time Keiichi has smashed her head in,
**she's got one finger left.**
- Episode 16 begins with Rika getting disemboweled by Satoko, of all people. Worse, she explains that she also sacrificed their friends when she was accusing Rika of sinning when she desired to leave the village.
- The explanation we get for why the second loop is happening in the first place is pretty horrifying in how insanely cruel it is. Rika, having witnessed thousands of violent traumatizing events over the course of a century, naturally wants to leave Hinamizawa once she's finally free from the time loop. The guardian deity, who was previously her friend, is apparently angry at her for wanting to leave the village while she was their priestess. Rika is told that the simple act of desiring to leave the village is a sin, and her punishment for wanting to get away from the place she suffered for a hundred years is to begin the cycle of suffering anew. She is mentally broken into believing that she's somehow being unfair to the source of her trauma, and made to give up her dreams in order to not suffer anymore. This is only made worse by the fact that the one actually forcing her through this is her best friend, and when we see in the next arc how it all came to this, it only magnifies the cruelty.
- After everything seemingly being normal for once, episode 17 takes a nosedive when Satoko uncharacteristically has a slight breakdown when she assumed that Rika was giving her the punching glove from the first episode as a birthday present. However, Rika actually switched the presents out thus catching Satoko slipping up, and she realizes the grim truth:
*Satoko is the other looper Rika needs to stop.* The episode ends with Satoko's eyes becoming red and her **pulling out a handgun at Rika**.
- Hanyu hints that Rika must use the Onigari-no-ryuuou to kill the second looper and save herself. Does this mean that Rika has to kill her own best friend in order to free herself from the second loop?
- Satoko's slow descent into madness. Despite successfully attending St. Lucia with Rika, Satoko finds her grades suffering tremendously after the first day and Rika slowly floating towards other girls unwittingly making Satoko envious. When she quietly eavesdrops on Rika's conversation with a group of girls, the sound of the cicadas returns. Despite everything, Rika could never truly leave the village; rather, she brought it with her. Worse, it's unknown if this is because her Hinamizawa Syndrome is returning or just pure malice and jealousy. If it's the latter, it makes any way of talking Satoko out of whatever she's planning much, much harder.
- St. Lucia's puts misbehaving students in freaking solitary
*prison cells*, complete with an orange two piece jumpsuit. And there are *several* of these cells. Makes you wish they'd just expel you.
- In addition to that, you need permission to leave campus at all and it would seem they attempt to keep you from dropping out or leaving
*no matter what*. It seems much more like a reform school for the most intolerable delinquents rather than "a school for budding proper young ladies". No wonder Shion wanted the hell out of there.
- In Episode 20, it's revealed that
**Featherine Augustus Aurora**, the Witch of Theatregoing is responsible for making Satoko a time looper. While less evil and more callous by nature, Featherine is one of the strongest beings in the *When They Cry* universe with the special ability to literally *rewrite the fabric of reality on a whim*, something not even Hanyu is capable of doing. Cue sudden Paranoia Fuel: how can Satoko be stopped with such a powerful witch at her side? What's to say Featherine can't turn a victory into a defeat, or worse, somehow make it so there's literally no way to stop her or Satoko from doing as they please, even with the Onigari-no-ryuuou? What are her true objectives? In the original series, the Big Bad was just a human who aspired for godhood. Now it's a reality-warping, unscrupulous witch the likes of which Rika has never seen before.
- Not to mention, her outfit in
*Gou* is quite different from her sprite's◊, resembling Hanyuu's except with her signature green sash. This raises more questions: is it just an Art Evolution like Keiichi's vest gaining sleeves? Is she a future version of Hanyu (as some sources imply)? Or is she merely impersonating her and purporting herself as Oyashiro-sama to Satoko?
- Add to that the possibility that in Episode 14, Featherine may have been the cause behind Hanyu's disappearance with neither of them knowing the true cause of it. This means that one: the closest thing the main characters have for a chance against Featherine,
*a literal demonic goddess* (albeit a weak, benevolent one) can no longer help and two: is likely to be powerless in comparison to Featherine.
- A recent interview tells us that this new character may not be Featherine, but simply a goddess resembling her. Which begs the question: who is she? Why does she resemble Featherine and Hanyuu? What does she want? How powerful is she in comparison to the real Featherine?
- Episode 21:
- Satoko sending Rika back to the loop wasn't her intention as was commonly thought: instead, when she arrives in the world of fragments, the unnamed goddess forces her to accept her powers bluntly stating that she did so for entertainment.
- Satoko initially believes the last five years were just a bad dream, up until she reaches the part where Takano breaks down in Tomitake's arms. What the rest of the cast don't see is Satoko's utterly horrified expression as she realizes she
*is* reliving the past, the last five years *did* happen, and she'll possibly be enduring all of that again unless she does something about it. It's entirely possible *this* is the exact moment◊ where Satoko's mind fully snapped.
- Despite Rika's promise that she would help Satoko when they went to St. Lucia Academy, the events from before play out further sending Satoko down her spiral of madness. Satoko lures Rika to a trap and vows that she would not be deceived by her again. Hugging Rika, Satoko snaps her fingers causing the chandelier to fall on top of them, crushing the both of them
*in front of their classmates*.
- Episode 22:
- After learning the truth of why Rika is so bent on leaving Hinamizawa, Satoko definitely jumps off the deep end and decides to use what she had learned to utterly crush Rika so that she would never think about leaving.
- The many deaths of Satoko: in one, she allows herself to fall in the direction of a truck (and her blood splatters on Rika's face); in another, she stabs herself in the throat with a pencil; she slices her neck with a knife after failing to convince Rika to drop her dream of attending St. Lucia; and she got into a scuffle with her which led to both of them drowning.
- As if she wasn't broken enough, the second half of the episode is Satoko asking "Featherine" to show her
*all* of Rika's loops from 1983 — an entire century's worth of suffering and bloodshed. She was fully prepared to experience *all of it*, even if Featherine cut it off early for "getting bored". And how does she change after gaining this better understanding of Rika? ...She doesn't. At all. She's **still** planning to stop Rika from leaving Hinamizawa, using the century of loops to better understand how to crush her "enemy", and in fact seems *more* determined than before.
- Episode 23:
- Satoko runs into her abusive uncle Teppei again. Her reaction is understandably one of barely concealed terror. The twisted look on Teppei's face as he approaches Satoko is also unsettling, though it turns out that while he might be thinking opportunistically, he actually wants to treat Satoko better now and give her the snacks he'd bought earlier, but Satoko (and the audience) can hardly be blamed for thinking and fearing the worst from him.
- Episode 24:
- We learn that at the end of Takano and the gang's confrontation, there's at least one parallel world where she followed Okonogi's order and shot herself through the mouth and out the back of her head. The camera cuts away, but it doesn't stop you from hearing her scream before she does it.
- Episode 1:
- The version of the scene where the glove knocks out Satoko. This time when Satoko looks at the reflection to see the word KO on her face, the reflection on the window shows her red eyes this time.
- Satoko injecting the H173 syringe into Rena. If the previous season wasn't any indication that Satoko is too far gone, her willing to have her friends kill each other and showing no remorse for it just to have Rika stay in Hinamizawa should do it. Her expression when she does it is unnerving.
- Episode 2:
- Rina's death. In the original, she was an Asshole Victim who Rena killed in self defense when Rina try to kill her. Here she, like Teppei and Takano seems have a change of heart and actually tries to connect with Rena. Unfortunately, Rena is already at L5 and snaps when Rina enters what Rena considers her safespace. First she attempts to strangle Rina who managed to break free from by hitting her with a lamp, then Rena brandishes her cleaver with a terrifying smile.. And as Rina tries to escape, Rena just slowly walks towards her ala Jason Voorhees. Rina tries to climb out of the junkyard but slips and falls due to the rain and begs for mercy from Rena. Unlike the original version of the scene we don't see the actual killing.
- Episode 3:
- Due to this arc being shown in Rena's perspective, we get the slow disintegration of her sanity. It climaxes with her preparing "dinner" for Keiichi of which we get brief shots of her fight with Keiichi. Worse. Rika is outside blissfully unaware of what was truly happening inside.
- The episode reveals the truth behind Rika and Satoko's deaths: distraught at her attempt of giving Keiichi advice failing horribly, she takes a kitchen knife and, after hesitating for a second, plunges her jugular on the blade until blood gushes from the open wound. And then she keeps stabbing herself despite the excruciating pain until the floor is stained with her blood. The cherry on top is Satoko returning home and reacting casually towards the corpse of her best friend. She then picks up the knife and slices her neck to follow Rika to the next loop.
- Episode 4: Satoko injects Mion with the Hinamizawa Syndrome because she was curious what she would do under the influence of it because she never became insane in any of the previous arcs.
- Episode 5: Mion, fully under the influence of the disease, steals Shion's taser and shocks her several times before strangling her to death. Worse, she has a moment of clarity when she noticed that Shion wasn't moving.
- Episode 6:
- The Nail Ripper is reintroduced in this episode, and it is used on Kimiyoshi as part of Mion's L5 deluded mind to extract information from him. While the nail ripping was censored this time, we still get to hear Kimiyoshi's scream. But then it turned out that Mion did more than just rip out the village chief's fingernails she mutilated Kimiyoshi to the point where his fingers, toes, and at least one of his eyes and ears were all chopped off, as well has having some nails rammed into his head!
- Mion wrings Rika's neck and then hides the corpse in the outhouse's squat toilet. Worse, she brutally kicks Rika's body down the septic tank in savage fashion.
- When Satoko confronts Mion, she shoots her down execution style topping that by shooting her fingers off when she tried to make a grab for her gun.
- Episode 8: While Satoko does her thing and has everyone wrapped around her finger. Eua is seen laughing maniacally at Satoko's (FAKE) suffering. Worse, she claims that Satoko was no longer human, but a witch.
- Episode 10: Satoko fights with her witch self but loses which climaxes in Witch!Satoko not only shooting Teppei, but she then goes to town on his corpse beating it until she was completely drenched in his blood.
- Though complete with Narm, there's one part in the live action adaption where Rena is not really harassing Keiichi, clawing at the windows, saying things like "A?" "B?" "C?" "HAHAHAHAHAHAHAHAHahahahahaha!" And then you think it's all over and WHAM! She's behind him!? That wasn't in the anime!! Or manga. Or sound novels.
- From the live action movies. Moreso a Tear Jerker then pure horror, however Rena being
*shot* at the end of the second movie, and Satoko meeting Teppei.
- The trailer for the VR game: It starts of rather sinister, in an empty and damaged corridor of what seems to be a school building at sunset. Sinister, but it's near the end that the Nightmare Fuel kicks in: The same corridor, except it's nighttime. The POV looks at the side then we hear the voice of a girl from the corridor, but she sounds like she's ''right next to us'' and as the camera turns back to the corridor, the screen suddenly turns to statics, likely because the girl attacked us, before we could see who was the girl, who we only caught a glimpse of, not that it helps since all we see is a black silhouette in the darkness. However, the voice seems to belong to Rena. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HigurashiNoNakuKoroNi |
Hey Arnold! / Nightmare Fuel - TV Tropes
## General
- "Part Time Friends". Arnold and Gerald work together at a flower shop with Gerald being the boss since the owner injured her leg and appointed him as the temporary manager. After Arnold gets into a fight with Gerald and says that he doesn't want to be friends with him any more, he returns home and his Grandpa tells him over a game of checkers about a similar incident that happened to him when he was Arnold's age, as well as the dangers of holding grudges. Arnold then falls asleep mid-game and has a dream where he and Gerald are old and still fighting, and they can't even remember what they were fighting about in the first place. The dream takes a turn for the disturbing when Arnold's grandpa speaks up, now immensely old, withering and almost zombie-like. He says "Well, what did I tell ya, Shortman?" with a layering effect to his voice while ominous strings music plays. He then laughs
*hysterically*, only for his *jaw to crack and fall off his skull, leaving the top of his head floating in midair*. Understandably, Arnold wakes up shortly after.
- The town and the school flooding in "The Flood". Worse still, all the kids are trapped in the school.
- Arnie and his horrific post-nasal drip. And that parallel of Arnold's pig was horrific... everything about the Cousin Arnie episode was absolutely horrific, actually.
- Arnie's town, as shown ||in Arnold's Nightmare|| in Arnold Visits Arnie, essentially a Bizarro Universe counterpart to Arnold's town, has an immensely eerie tone to it...and then we have the very end where Arnie thinks Arnold is trying to steal his girlfriend Lulu (and it's Lulu's fault to begin with) and
*absolutely flips*.
- Even the music that plays in Arnie's episodes is creepy. It's like the show itself is trying to tell you that Arnie is someone you should be afraid of.
- The episode "Das Subway" could also count. Not only are everyone stuck in a subway
*inside the tunnel during the night*, there is also the sight of *black rats with red eyes crawling outside of the train*.
- "Phoebe Cheats". The Emily Dickinson statue is creepy all around, especially when it
*taunts Phoebe* into admitting she plagiarized her contest-winning poem, "CHEEEATERRRR... CHEEEATERRRRR...... Cheater!"
- This is somewhat downplayed when Phoebe takes the statue out and it asks if it'll need a sweater.
- The episode where Helga believes she is dying from "Monkeynucleosis". While Helga's situation is Played for Laughs, for the most part, the same can't be said for Helga's Nightmare Sequence about turning into a monkey midway through the episode.
- The scene in the nightmare when Helga turned into a monkey, the creepy music the organ grinder was playing while she was dancing was a bit unsettling.
- "Longest Monday" can hit a little too close to home for those who have grown up experiencing the rituals of hazing, especially of the "bullying for the sake of tradition" variety commonly directed towards freshmen in high schools.
- And who could forget the Snee-Oosh logo and theme song at the end of the Nick split-screen credits?
Snee-OOOOOOOSH!
- In the spelling bee episode, one kid gets caught cheating. He is hoisted off the stage by a huge bodyguard in a surprisingly intense scene.
- The monitor lizard eating the parrot at the end of "Helga's Parrot" can be a little unsettling to younger viewers. Hell, even some older viewers find it unsettling.
- Even worse, Helga was preparing herself to kill the parrot with a chainsaw in the beginning. The only reason she didn't was because it escaped. Later on, she seems prepared to
*beat the bird to death in front of her whole class* if that's what it takes to keep her secret.
- It's rather unnerving when Helga is reciting her poem at night, and the camera zooms in on the parrots eye while it pins.
- There is a brief one in "Helga and the Nanny," in Helga's guilt-laden dream where she meets the recently fired nanny in the park. Towards the end, Inge is reduced to fighting for scraps with pigeons because she can't find a job.
- Helga's crush on Arnold falls into this at times like when we see the lengths she is willing to go to in order to keep people away from moving in on Arnold and how she pulls out all the stops to keep her crush a secret and when she threatened to
*strangle* Lila if she ever revealed to anyone she has a crush on Arnold.
- Her stalker shrines of Arnold and way of obsessing over him are extremely creepy. There's even one she made from his chewed bubblegum. And let's not forget the one from The Movie that is mostly made out of a taxidermy bear.
- That bear gets even more disturbing when you remember Helga implied to do animal sacrifices for Arnold...
- This is more of a Nausea Fuel than Nightmare Fuel, but since her dreamy sighs sound a lot like The Modest Orgasm and her poem in "Helga's Parrot" could pretty much be titled "Arnold Makes Me Horny", it makes you wonder just how innocent Helga's intentions are, especially disturbing since she's only nine.
- In the episode "Chocolate Boy", there was a scene when Arnold showed Chocolate Boy what would happen if he doesn't give up his addiction to chocolate, it was a slide show of people vomiting, having rashes, anyway it was really disturbing. Not that the Boy is really fazed by it.
- In the episode "Sid and Germs", Sid's nightmare can really be disturbing for people who have a fear of bacteria, and the nasty bugs crawling all over Sid's bedroom was a bit creepy and disturbing also.
- In the episode "Mugged", Arnold was robbed by a local hoodlum in the opening of the episode. There was nothing cartoony about the scene, it was a terrifyingly accurate portrayal of a person being put in that situation. Also counts as Realism-Induced Horror, as this could happen to
*anyone* like it did Arnold.
- Sid's mugging in "Monkeyman!" is genuinely frightening since his attackers (the same ones that tried mugging Arnold in the beginning of the episode before being thwarted by the titular hero) are all at least a head taller than he is and clearly stronger given how quickly he's brought down and dragged into the bushes right outside an opera house, and not only does Monkeyman not come to his rescue (despite Sid seeing him in a nearby window in said opera house, he was out enjoying high-society life a bit too much and failed to see or hear the same crooks he chased off earlier attacking Sid), but apparently,
*no one* comes to help despite the fact that he's screaming loudly and in clear panic. The breakdown he suffers after the attack over his Beatle boots being stolen doesn't help either.
- As the episode "Principal Simmons" reaches its climax, P.S. 118 has straight up turned into Scenery Gorn: The plaque declaring the name of the school has been vandalized with graffiti, and the inside of the school is in complete anarchy, with students taking the "no rules and no boundaries" principle that Mr. Simmons preached and interpreting it in the worst way possible by trashing the hallways, destroying school property, and bullying classmates without repercussion. Mr. Simmons has resorted to cowering under his desk, because he doesn't want to punish any of the kids, which is exactly how the school fell into this horrifying mess.
- Arnold starting a RIOT in the middle of a heat wave! That's right, cool as a cucumber Arnold, aggravated by heat and unable to get ice cream starts chanting "No ice cream! No peace!" things escalate until an angry mob has the Jolly Olly Man's ice cream truck surrounded and one of them screams to flip it! The fact that this is a reference to
*Do the Right Thing* doesn't help matters much.
- "Grandpa's Birthday" is an interesting case, as the episode gets scarier the older the viewer is. Children wouldn't find it scary at all Phil's reaction is clearly over-the-top and the viewers own eventual deaths are too far in the future to really be thought about. But the older the viewer gets, the closer their inevitable deaths are, and so the whole thing becomes more uncomfortable. It is likely that senior citizens would consider the whole thing to be utterly terrifying, as they are in the same position now.
- In "Arnold's Halloween", the kids dress like aliens...and end up being mistaken for actual aliens, leading to an angry mob chasing them. They try to remove the alien makeup to quell the mob, but the makeup won't come off. When the mob accidentally succeeds in removing their makeup (by destroying a water tower believed to be an alien saucer and raining water down on the "aliens"; turns out the makeup is water-soluble), Bob, who tried to crush Helga's head, is horrified that he nearly killed his own daughter.
## Supernatural Terrors
*Hey Arnold* was mostly a Slice of Life affair, but episodes focusing on Hillswood's Urban Legends and ghost stories were their own kind of creepy. Especially because whilst two of these episodes ended with the story being debunked, others weren't quite so straight-forward...
- "Pigeon Man": As Gerald tells the legend of how Pigeon Man may have hatched from an egg left by aliens, we hear spine-chilling "sci-fi" music as an enormous egg hatches, revealing a twisted man-bird thing that is, mercifully, only seen in shadow. It then flashes to a barren, desolate-looking park as the shadowy figure digs up a worm... though Mood Whiplash promptly kicks in as it is stolen by a pigeon and the scene immediately cuts to a well-lit shot of a man in a tatty-feathered bird costume as Gerald, in a far more playful voice, discusses the alternate theory that Pigeon Man is just a kooky old man in a giant pigeon suit.
- "Stoop Kid": The story of how Stoop Kid came to be abandoned on his stoop is kind of creepy, but it's the final shot of the legend, with Stoop Kid as a red-eyed, fang-toothed, slavering abomination hunkered over on all fours and glowering at the camera, combined with the music, that truly sends a shiver down the viewer's spine.
- "Wheezin' Ed": Again, the creepy animation sells the legend as truly scary — especially the gods-awful wet
**crunch** that is played when Gerald discusses the titular gangster's fondness for wringing (and potentially breaking) peoples' necks with his bare hands, and the wheezy noise he made during the wringing, from which he was given his name. The legend sequence ends with a blood-curdling image of a man's shadow as he points and screams in terror, zooming out to reveal his shadow is being cast with the light from three candles mounted on *human skulls on sticks*. Oh, and then there's the episode's ending, in which we see a shot of the cave and hear asthmatic breathing and a wheezy laugh as our last shot of the episode, implying that Wheezin' Ed's ghost may have been Real After All.
- "Four-Eyed Jack": In this episode, after Arnold and Gerald find an old set of Nerd Glasses, which Grandpa reveals belonged to Four-Eyed Jack, an eccentric scientist who lived in the boarding house's cellar and accidentally killed himself in an accident involving refried beans in a pressure cooker, and who haunts the house on stormy nights looking for the glasses. The episode resolves itself with the apparent "haunting" turning out to be Grandpa suffering from really bad digestive problems in a hidden cellar bathroom... right up until the final minutes, when it turns out that Four-Eyed Jack's ghost?
*He's Real After All!* Though he doesn't appear to be too malicious, beyond playfully scaring Gerald for kicks, he still looks extremely creepy.◊ That Gerald encounters him hovering over his bedside doesn't help matters.
- "Haunted Train": This one's a real three-fer in terms of creepy stuff:
- The legend itself is sure to stick with you. It involves an engineer just going screaming off the deep end in the middle of a trip one day for no apparent reason, deliberately derailing the train. Whilst Grandpa's voice-over says that nobody ever saw the engineer or the train again, on-screen, we get to hear an awful "meat-slicing" sound, before the engineer's
*severed hand*, fingers still clenched tight in a death-grip on the throttle lever, comes tumbling into view and lays there on the embankment. Ever since that day, on the anniversary of its derailment, Engine #25 returns to its station at midnight, where it hypnotizes anyone unwise enough there into boarding it. Once they're aboard, it *drives them off into Hell*, where **Satan himself** clambers aboard to drag them off into eternal damnation!
- Then, there's the chills of the episode as Arnold, Gerald and Helga set off to investigate the story, where everything Grandpa said seems to be coming true. Particularly shocking is the moment when, after they board the train, which later turns out to be a train for a local steel mill's relief workers, Brainy shows up
*out of nowhere*, scaring the other kids to death, only being able to shrug and say he "doesn't know" why he's there with them.
- The true icing on the cake is the ending; after Grandpa admits he basically told the three kids the story of the Haunted Train to stop them from being bored, he gets a sly look and adds he's not saying that the story about the crazy engineer
*didn't* happen. Cue a cut to the train-tracks beside them where the train comes roaring around... and the ghost of the mad engineer is sitting on the front of it! His appearance is awful enough, with greenish-gray pallor to his skin and a distorted face that is uncomfortably reminiscent of Leatherface, plus his right sleeve has visibly been stitched shut over the stump of his right hand. In a deep, rumbling voice, he starts singing his own little ditty about the haunting... during which the train *comes off of the * And then the final shot of the episode is his face, close-up and seemingly **rails**! *melting like wax*, before everything is cut off by the screen being **engulfed in flames**. Sweet dreams, kiddies!
- The lyrics he sings aren't exactly wine and roses material, either.
- The fact that they were close to meeting up with the real ghost train. That means if they weren't lucky, they would have
**gone to Hell**.
- "Sid The Vampire Slayer": Sid accuses Stinky of being a vampire after being rattled by a vampire movie. Arnold insists Stinky couldn't possibly be a vampire and goes to Stinky's house with Sid to prove it once and for all. Sid is more than willing to 'eliminate' Stinky, but after seeing his reflection in a mirror, decides he couldn't be a vampire after all. However, after Arnold and Sid leave, Stinky is seen talking to a bat about how two guys came by accusing him of being a vampire. Immediately after this, Stinky is seen
**growing huge fangs**, with *no cutaway*, and laughing maniacally. This never comes up in the show again, and happens in the final season.
- "Ghost Bride": Nobody who ever saw this episode has
*ever* forgotten it. This episode was insanely creepy and scary, and it actually ended with the implication that a secondary character was killed by the ghost. note : Which gets *worse* when you realize that **Curly doesn't appear again after this**. How this episode was left in, one can only wonder.
- Plus, Arnold reassured everybody else that Curly would be just fine, despite him and the gang
*leaving him locked in a crypt after tying him up.*
-
*The Jungle Movie*'s sneak peek gives some Nightmare Retardant, though—Curly's just fine. He seems pretty miffed at Arnold though, presumably because of that incident.
- Also, the whole Ghost Bride's origin story. Her fiancee abandoned her on their wedding day, and he married her sister; this made the abandoned bride to literally go axe crazy and murder them both right in the middle of their honeymoon, and next morning, when the cops arrived, she was still there, throwing rice and humming the Wedding March next to the murdered couple, before committing suicide by jumping out of the window. All this was shown as graphically as censorship allowed it in a kids' network.
- "Headless Cabbie": The titular legend involves a cabbie driver picking up a woman who wants to go to the park because she wants to take her mind off of her dog that what went missing (she even gives the cabbie a scarf since it's late at night and he won't be cold). As the cabbie drives through the park, he hears a dog barking, and the lady recognizes it as her dog. The cabbie keeps driving, the barking continues, he doesn't see the little dog, but the lady keeps imploring him to go faster and faster, sounding and becoming more demonic. The story reaches its climax when, after being scared off the road by a hideously deformed man with a hook for a hand, the scarf gets caught on a tree branch, and since the cabbie is going so fast, the scarf winds tighter and tighter...
*until it finally cuts his head clean off*. Not surprisingly, Harold is traumatized by the story.
- As with most of these episodes, this one truly hits the creep-o-meter through the roof with implications in the ending. The crew decides to take a shortcut to the ice cream parlor that same night through the park, and all the while Harold worries that they'll see the ghost of the decapitated cabbie. As they follow the route the cabbie took, more and more elements of the story starts to show up. They see a hook-handed man past a bridge, find a little terrier dog, and - in the big scare climax - hear a cabbie riding up to them, with a woman cackling evilly in the carriage. The kids then learn that everything had a rational explanation. The hook-handed man was actually seen in shadow holding a watch display and the cabbie driver was just Ernie, taking a job for extra money, and the creepy woman laughing was just Mr. Hyunh... laughing creepily for the heck of it. As they leave though, a woman approaches Ernie explaining that her dog has gone missing and she wants to know if he can give her a ride to find it. Ernie agrees and also accepts the scarf she offers him... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HeyArnold |
Hitman 2: Silent Assassin / Nightmare Fuel - TV Tropes
This game over screen will creep you out. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hitman2SilentAssassin |
Hey! Pikmin / Nightmare Fuel - TV Tropes
- In fire-themed levels, you can find Young Yellow Wollywogs
*on fire*! Ouch.
- The dots on the front of Stuffed Bellblooms can be pretty disturbing to people with trypophobia — explains why its scientific name is
*Legumos trypophobis*.
- The final boss, the Leech Hydroe, is a demonic dragon made out of foliage that in its first form has three heads that spit poison balls, and the Pikmin must be launched at its head to defeat it. But that's not all, as after a few hits, it grows some grotesque limbs. Now if you beat it, its body will just shrivel up, but then the last head grows a new body with sycamore seeds for wings. This was all just because a amoeba parasite thing got possessed by the Sparklium Converter. Ugh! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HeyPikmin |
Hivefled / Nightmare Fuel - TV Tropes
- The file scene.
- Dualscar's death.
- There are over
*2400* Kin. And worse, those are just the ones who lived long enough to sign the Sul. Plus Tsukey; she didn't sign, but is too afraid to go on into death alone and latched onto them.
- The Q and A sessions, mainly anything answered by the Grand Highblood and Condesce. They're just so
*blasé* about all the deaths and tortures. What's worse is that they both make a pretty convincing case that as horrible as their relationship is they probably keep each other's total body count down. Just stew on that for a few minutes.
- The Condesce cut out the Psiioniic's superfluous organs, cooked them and ate them, making him eat them too.
- The Grand Highblood has a skull pile. As in, a pile of troll skulls. Most are probably the Kin's.
- Laneen, despite being the child of the Psiioniic, didn't have double horns. The Condesce drilled holes in her skull and implanted them. Worse, there's actually a picture of Laneen in the stocks while the Condesce looms over her with a drill.
- The deaths of many of the Kin: Vanate died from drinking the sewage-laced water in the Trap, Keskay was
*eaten alive*, and for extra Squick points, Rasasi was forced to drink from a filled bucket as part of a dare (the dare being if she could drink fast enough to stay alive. She couldn't.) Tsukey was tortured for information and killed by the Grand Highblood (garrotted with her own stocking).
- The size comparison chart does not help.
- A sidestory reveals that the Condesce and Grand Highblood imprisoned the Sufferer's family where he couldn't see or hear them, but they could hear everything, then raped him while forcing them to listen. It's not necessarily unexpected that they would do that, but it's still nauseating. (Although the fact that this is not unusual for them, and probably isn't even the worst thing they've done, could qualify as this trope in of itself).
- Eridan's backstory was written as self-Nightmare Fuel for the similarly asexual co-author. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hivefled |
Hitman: Absolution / Nightmare Fuel - TV Tropes
*Hitman Absolution* has been described by many as the black sheep in the franchise. Sacrificing non-linear gameplay that the series is known for, *Absolution* instead decided to focus more on the story aspect and delve into 47's life in a much more personal stake than the previous games. Being a Darker and Edgier entry, the game is bound to have disturbing moments.
- Due to the grainy artstyle, the game occasionally feels like a slasher film... where you are the killer. Not that this is a bad thing.
- We get our first glimpse of how horrible Blake Dexter is when he murders a hotel maid, frames 47 for it, and then
*sets the whole place on fire*. It shows that while he may come off as absurd and/or stereotypical at times, he's not someone to be taken lightly.
- During the early levels, you can find strippers talking about "Going to Hawaii"; but soon it becomes clear that this is
*not* a good thing. As it turns out, Dom Osmond and Wade have been raping and killing strippers for several years, and that "Going to Hawaii" is just a metaphor.
- The aftermath of Wade and co. assaulting the orphanage. Seeing the bloody corpses of innocent nuns can cause a player to go from "Silent Assassin who avoids killing" to "kill them all".
- The same applies to the Saints destroying a roadside motel and executing innocent guests simply because 47 was hiding there.
- One of the challenges for this mission is to do exactly that.
- The dirty cops of Hope can be seen beating an inmate to death and are organizing cage fights between them. The nonchalant way the judge reacts to the news one defendant had been in an "accident" before he could show up in court shows us this is a commonplace occurrence.
- Lenny's fate. Being captured by 47 is already bad enough, but 47 needs him alive so he decided to drive to the desert instead and force Lenny to dig his own grave, all while 47 is calmly asking him the location of Victoria. Doing all of this under the burning hot sun, in the middle of nowhere where the only living things in his vicinity are a pack of flesh-eating vultures and a stone cold assassin... it's definitely A Fate Worse Than Death for Lenny.
- Slightly mitigated with the easter egg. ||If the player kills the Vultures Lenny will be run over by an Ice Cream truck that has no reason to be in the middle of a desert.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HitmanAbsolution |
Hiveswap / Nightmare Fuel - TV Tropes
Don't be fooled by the 90s cartoon-styled visuals, as this game has some rather disturbing stuff in it. Given the content of the source material and some of the trolls that are being introduced, it's heavily implied that the terrifying content will only get worse.
As per Nightmare Fuel policy,
**all spoilers (including those from the source) are unmarked.**
## Act 1
- The sheer amount of child endangerment scattered throughout. Imagine that you're out on some errands, and the kids that you are babysitting get attacked by weird, shadowy abominations while playing out in the yard. In an effort to escape the monsters, one of your children gets sucked into a mysterious portal straight into a highly dangerous Crapsack World. Yeesh. Joey can actually
*get eaten* by one of the monsters if she takes too long to get to the attic. This is the only time in Act 1 that you can get a Game Over.
- Partly cut-off dialogue from Jude in the portal room and a conversation between Joey and Xefros implies that Jude saw his mother disappear/die, possibly at the hands of the same portal that Joey went through.
- When playing as Xefros, examining various things in his hive and using different items on them can bring up may facts about what life is like on Alternia, especially for Lowbloods. Alteria appears to have a Fantastic Caste System where the lower castes must eventually get jobs serving the higher castes, and that's if they're even still alive by then. If that wasn't bad enough, Lowbloods are also much poorer compared to other trolls, and apparently they must order certain items online quite early in life because they can take years to be delivered, so they have to decide which profession to take when they're still very young. You're also more likely to die as a Lowblood, and that's not because of the naturally shorter lifespan. You can get culled for making the smallest mistakes, even if it wasn't your fault, you're more likely to have your neighborhood attacked by drones, like what's happening in the game at that moment, and it's also extremely dangerous to play sports because of said drones, the nature of the sport itself, and other trolls.
- Xefros's hometown being attacked by drones. Just imagine being there at the time, where the building you're in can get blown up at
*any moment*. And some drones don't even kill any trolls they encounter immediately, but instead snatch them away to be killed later, in what would most likely be a much worse way. Good thing you can Take Your Time in this game. Xefros himself ends up getting trapped under the remains of his balcony after it gets blown up. And the ending scene of Act 1 reveals that the Heiress was the one who called the attack. *For a selfie*.
## Troll Call
- Chahut Maenad is massive compared to the other trolls we've seen, wears creepy clown makeup, carries an axe, and both her pants and said axe are coated in various low bloods. To top it all off, her eyes are a shade of red, which are not unlike Gamzee's eyes upon becoming sober. A comic by the game's staff members involves her showing Joey and Xefros her scrapbook. Said scrapbook contains pictures of trolls she's attacked so badly they've been pixellated. While it's Played for Laughs, the fact that the pictures are censored implies that she kills in very gruesome ways. Even worse, the book also includes
*survivors*, whose pictures are also pixellated.
- Kuprum Maxlol is implied to be a psychic on the level of Sollux. He is aware of what happens to the best psionics (conversion into Helmsmen) and is
*thrilled* by the prospect of being converted into a living battery for an Imperial warship, with his backpack being reminiscent of the tendrils that the Helmsman was chained to. He is introduced as a fanatic supporter of The Empire, and carries around the energy-draining Folykl Darane on said backpack. His dynamic with Folykl is reminiscent of a parasitic relationship, albeit mutualistic in nature.
- Folykl herself is pretty damn terrifying. She has no eyes as a result of a condition called Voidrot, which affects goldbloods and causes them to be constantly dying. In order to survive, she needs to drain another troll's psychic energy like a parasite. That said, she's not actually evil, just bad-smelling and unpleasant to talk to.
- Amisia Erdehn at first looks like a cute artist... but her description mentions cutting off heads and the fact that she makes her own paint. This all but says that she cuts off the heads of trolls and uses their blood as paint, and judging by the colours on her smock, it seems that even higher blood castes are not safe.
- Cirava Hermod gouged out their own eye, and the injury resulted in yellow veins extending across nearly half their face. Why would they do that? To avoid the fate that awaits psionics, being turned into a power source for an Imperial warship.
## Act 2
- Joey can convince Chixie to give up her ticket to Jeevik Week by effectively ratting out to Marvus that she's planning a protest. While Marvus turns out to be cool with it and Joey just wanted his help convincing her it was dangerous, Xefros is horrified at Joey's recklessness and gives her a piece of his mind for it later. And for good reason - Joey very easily could've gotten Chixie killed for treason.
- The penultimate "puzzle" of the game. Marvus wants Joey to kill a troll from the blood caste that a wheel stops on. When she objects to this, Chahut beats up Xefros and takes him as a hostage, forcing Joey to backtrack and fake a murder.
- This is the moment that Joey's singular confidence backfires
*horribly.* She made friends with trolls of every caste because she had ignored Xefros' repeated warnings about how nasty highbloods - especially pupleblood clowns - can be. Xefros' paranoia was *very* well-founded.
- The music that plays during this stage is quite terrifying. Each car has a slowed-down version of its theme, but with ambient sounds and honking. The Rustblood car in particular has an additional noise that sounds a bit like groaning and is quite unsettling
note : although it becomes less scary if you speed up the track and realise it's just backmasked dialogue that was likely included as an Easter Egg.
- The third colour ends up being purple, which results in Baizli Soleil attempting to murder Joey, only for Xefros to shove him off the train and onto a bed of spikes on the train couplings below. There's no Gory Discretion Shot or anything,
*we actually get to see see Baizli's dead body*. When the two return to the purplebloods' train car, his "sister" Barzum is *writhing on the ground in agony* because she can no longer feel Baizli's presence. Meanwhile, the other purplebloods on the train are *celebrating the fact that Joey and Xefros were able to actually kill one of them*. If Joey talks to Marvus in between her "killings", he'll reassure her that "no1 who matterz to tha plot is gonna die :o)". Remember that saying that the more meta a Homestuck villain is, the more dangerous they are?
- What's worse is that Barzum isn't just freaking out about the fact that she can't feel Baizli anymore, she's also screaming because she's
*experiencing his death*. **Barzum:**
AAHHHHHHHHHHHHHHH I CAN FEEL IT!!!!! I CAN FEEL IT!!! AAAAAAAAHAHAHAHAHA
HIS HEAD MY HEAD OUR HEAD!!! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hiveswap |
High Plains Drifter / Nightmare Fuel - TV Tropes
The fact that our protagonist rapes a woman in the first fifteen minutes. The movie also continually brings up the fact that Callie is, justifiably, traumatized by it.
The townsfolk's complete ambivalence to it is also horrifying in its believability.
The death of Marshal Jim Duncan. Something about him being whipped to death by three criminals, in front of Townspeople that do nothing, is just unnerving enough. However he literally curses them before death.
Marshal Jim Duncan: DAMN YOU TO HELL!!
The climax of the film: when The Stranger singles out Stacey Bridges, he whispers "Help me" to get his attention— in the exact voice of the dead marshal.
The music is pretty haunting for a western, sounding almost like ghostly, mournful wailing in parts. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HighPlainsDrifter |
Hocus Pocus / Nightmare Fuel - TV Tropes
The opening is utter Nightmare Fuel. Emily, a little girl from Salem, is hypnotized and forced to drink a potion that allows the witches to suck out her life, and she's killed within seconds. It's unclear if she's even aware of what happens. The process is implied not just to kill her, but to prematurely age her to death, as her corpse is left with gray hair, Then her father, off-screen, found her distorted body and had to bury her.
Heck, even how the first few minutes play out. Sarah flies by Thackery's window, waking him up. He's about to go to bed, when he notices Emily's missing from the room. He goes outside, just putting on pants and no shoes, asking his friend Elijah if he's seen Emily. Elijah says no but points out colorful smoke in the distance, "conjuring". They run into the field to see Emily happily running after Sarah in the distance. Thackery calls after her in alarm while Elijah whispers, "She's done for." Believing it's not too late, Thackery tells Elijah to get his father and call for help while he goes to rescue his sister. It's utterly creepy how Emily cheerfully skips into the witches' cottage, unable to stop and listen to her brother.
Forget Sarah being a Cloud Cuckoolander. She proudly claims to Winifred that she lured a child from Salem, while a hypnotized Emily sits placidly in a chair, smiling blankly. These women are not harmless.
Thackery fails to save Emily from the life potion. She's slumped over in death with grey hair. As the witches prepare to force-feed it to him as well, he stands up in pain and angrily calls Winifred a hag. Sarah suggests "Hang him on a hook and let me play with him?" implying that she'd assault him despite him being a child. Winifred has a different idea; she and the sisters curse Thackery, changing him into an immortal cat who will always be trapped by his guilt. The only reason he can talk to the kids in the present is because Max lit the candle, something Binx didn't want happening.
Mr. Binx demanding to know where his son is, which doubles as Tear Jerker. What makes it terrifying is that the witches, tied up and strung on the gallows, laugh and refuse to answer. Even when facing death, they remain utterly petty.
The real Salem Witch Trials were a lot worse. Unlike the Sanderson Sisters, the accused women had little-to-no experience with witchcraft and most of them were innocent. Also doubles as a Tear Jerker.
In the graveyard, Binx warns Allison to not open up the witch's book because it's pure evil. Note that it's made of human flesh and is sapient, with a human eye opening and looking around. Max tries to torch it, but a mere cigarette lighter flame won't do the job. Much later, when Binx is sleeping, Allison thinks to look in the book to turn Binx human again; this is a bad idea despite her good intentions because, while she learns that salt repels witches, the book signals to the sisters where it and Dani is.
The witches summoning Billy from his grave, terrifying the kids to run into the mausoleum for hiding. Doubles as Nightmare Fuel for Billy as well, who was brutally murdered for cavorting with Sarah while he was dating Winifred and then painfully resurrected to do their bidding. As he puts it, he considers the witches evil and condemns them to Hell. Winifred shrugs off the insult because, "I've already been there, thank you. I've found it quite lovely."
The bit where Binx gets flattened by a bus then re-inflates is hard to watch (especially for cat owners), even if he shakes it off instantly. "I hate it when that happens."
Also, the way he groans as his body restores clearly shows that, in spite of his immortality, it is still painful.
Sarah's song luring the children to them to suck out their life force, towards the end of the movie. Make no mistake: the Sanderson sisters suck out THE LIVES OF CHILDREN. No matter how enjoyably hammy their performances are, they are evil to the core.
Originally, the Sanderson Sisters were supposed to drug the children with "candy crows" so that Sarahs magic could work, which adds a new factor to one of the oldest rules of child safety: "dont take candy from strangers."
Allison punctuates Sarahs abilities in this piece of deleted dialogue:
The witches locking up Max's bullies in too-tight cages for calling them "ugly chicks". They plan to suck out the boys' lives to become immortal. Despite their nastiness, that is pretty horrific.
And at the end, they're still in those cages! We never find out if anyone ever saved them or if they died in that museum.
A sequel book released in 2018 revealed their fates: they were eventually rescued and one boy went on to became the principal of the local high school. The other became a park ranger so he could join search and rescue ops with the goal of helping lost and trapped people (since he knew first hand how it felt to be in such a situation).
Also, Binx is forced to relive his sister's death: the witches put him in a sack over their fire, while Dani is tied to a chair, and Jay and Ice are locked in cages so as to have their life force sucked out. Binx shouts at Dani to not drink the potion when the witches successfully prepare it. Fortunately Sarah's song doesn't affect Dani for some reason (in the original script, this is because she hasn't had one of the witches' candy crows), and she manages to keep her mouth shut when the witches attempt to feed it to her.
Dani goes through a Trauma Conga Line, as Freeform commented: her brother summons witches to prove himself, witches that would murder them, a zombie chases them for half the night, they have to walk through an underground mausoleum with rats and spiders, said witches kidnap her and her immortal cat friend to prepare to suck out her life, and then her brother drinks a potion that would kill him to save Dani's life, with Dani unable to do anything but stop Mary from assisting Winifred. Oh, and then Binx dies on Emily's grave, even though he kept stating that he was immortal and that he couldn't die. "This is a pretty traumatic night for an eight-year old" indeed.
The origin of the book's eye is revealed in the sequel's last chapter: Billy's brother, seemingly a warlock, donated one of his own eyes to help make the book. Ewww.
In addition, the book is bound in the skin of a human child.
When Dani's screaming that Winifred's always going to be ugly no matter how young she is, Winifred at first seems confused before Dani states "You're the ugliest thing that ever lived, and you know it!" At which point Winifred menacingly growls at Dani and coldly hisses "You. Die. First." Reminding us Winnie is both a self-obsessed, vain douchebag and also a remorseless murderer.
The deleted scene where the witches go shopping in a grocery store has Mary attempting to kidnap a baby before Winnie drags her away by the ear. For any mother who leaves her child that young unattended, it's pure adult fear when would-be kidnapper is a child-eating witch.
As awesome and iconic as the "I Put A Spell On You" scene is, it is also definitely still scary. The kids go to their parents to beg them for help, but nobody believes them and even try to tell them how insane they sound. When the Sanderson sisters arrive, Winifred demonstrates just how brilliant she is by making herself the life of the party, ensuring her and her sisters' safety while incapacitating all the parents so the kids are up for grabs. Throughout the song, she's explicitly telling all of them she is cursing them and nobody at the party has any idea that she's telling the truth. She commands everyone to dance until they die, and it is Not Hyperbole. The only reason she didn't singlehandedly kill all of the adults in Salem that night is because when they disappear, their magic does too. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HocusPocus |
Hobocop / Nightmare Fuel - TV Tropes
Hobocop was mistakenly aired on the TPH Spanish cartoon block, so it scarred plenty of young viewers.
- The Chief returns in the TV show as a Frankenstein Monster and as a ghost.
- The entire episode of "Hobocop vs. Frankenstein" qualifies as that and feels like a Universal Horror movie. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hobocop |
Hogwarts Legacy / Nightmare Fuel - TV Tropes
## General
- Ranrok is a ruthless individual who doesn't seem to care which bodies fall when trying to get what he wants, whether it is Wizardkind, his fellow goblins, or even his own kin. Due to absorbing some of the other repositories, he is practically immune to all regular forms of magic.
- The protagonist themselves is a different type of terrifying. They're only about fifteen years old, yet they're powerful enough that they can walk into camps full of poachers, bandits, and goblin loyalists and take them
*all* out with an assortment of spells, Ancient Magic, and even the Unforgivable Curses, *by themselves*. The concept of Ancient Magic seems so terrifying that most enemies (including some bosses) will *cower* the moment the protagonist starts casting it. Tom Riddle doesn't even hold a candle to how terrifying this Hogwarts student really is. If the protagonist decides to absorb the power from the repository, it only makes sense that they will only grow even *more* powerful than they are now, even more powerful than either Rackham or Isidora ever were. And this time, there's no one to stop them.
- The horrors that the protagonist has the face on their first year of Hogwarts is nothing short of scary either. They have barely begun their classes and a target gets painted on their back by two of the most dangerous people at this time (Ranrok and Rookwood). Not only are they pulled into a plot they can barely understand, they have to constantly look over their shoulder and watch their back because they could get ambushed at any given moment. And these enemies won't hold back just because the protagonist is young student. Dark Wizards and Witches will not hestiate to use arguably painful spells like
*Diffindo* and *Incendio* in a *real* attempt to kill them. Loyalists will straight up hack the protagonist in the face with a hatchet or other sharp weapons. One mistake and the protagonist is straight *dead*. Considering the life or death situations the protagonist is constantly in, its no wonder they'll use any means necessary to defend themselves, whether it be ruthless Ancient Magic or the Unforgivable curses. It's literally kill or be killed.
- The Keepers are forced to send someone pretty young to do their trials they had obviously meant for an
*adult* to go through (particularly, the first and second trial). These trials aren't friendly safe ones either, they are littered with aggressive guardians that won't hesitate to bludgeon the protagonist to death and sheer drops that would surely mean a deadly fall.
World
- When wandering into spider dens, you can sometimes find
*human bodies* hanging from webs or on the ground somewhere. Sometimes, *you can even find them wiggling*, meaning that someone is still alive (which you can free with a fire spell if you wish).
## StoryMain Story
- The start of the game seems like it would be a fun, whimsical shopping spree trip, similar to how Harry Potter had been introduced to the Wizarding World in the beginning of the series, but the intro sequence goes from zero to one hundred,
*extremely* quickly. The protagonist, Professor Fig, and Ministry Worker George Osric are attacked by a dragon midflight, ripping the carriage straight in half. Osric is unceremoniously crunched and the protagonist turns around to see the Thestrals (beings who can only be seen by those who witness death) materialize right before their eyes. The only reason the protagonist and Professor Fig aren't dead is only *by chance*. If the protagonist didn't have their affinity for Ancient Magic and subsequently did not open the container with the port key, they and their Professor would have been lunch.
- Niamh Fitzgeralds trial. All the trials are kind of creepy in their own right, but this one stands out, because its a loose, yet surreal retelling of the story of the three brothers, where you get to use the deathly hallows
while also trying to escape and sneak past death. LITERALLY. Also, you dont have access to your usual arsenal of magic or magical weaponry, and the background becomes creepy and monochrome. And you also get to witness death
*directly prey on civilians and brutally slaughter them*. Have fun!
- There's definitely something terrifying about the way Isidora uses her connections with Ancient Magic. The fact that she uses it to extract, not only pain, but
*all* emotions too. And then she *inhales* the magic like its some sort of addictive substance is horrifying in its own way. The empty shell it leaves her victims really takes the cake, even worse when you consider the fact that she had *used it on students*.
- Ranrok's final form after absorbing the repository is a
*huge* magical dragon crackling with the magical manifestation of human pain. And with Professor Fig gone (and possibly already dead) the protagonist is literally the only one who can deal with him.
- The 'Harness' ending has the protagonist inhale some of the corrupted evil pain magic that Isidora had been collecting and their eyes start glowing red with power. Isidora was never able to reach the full potential with this new form of magic, as she was killed just as she was getting started. Now that the protagonist has full control of the repository, they won't likely face the same pushback Isidora had. The fact that they can declare the power for themselves, well, let's hope being a dark lord isn't on their bucket list.
Companions
- Any of Sebastian's questlines end up turning this way due to it's tie-in with the Dark Arts:
- Salazar Slytherin's Scriptorium turns out to be a sadistic trap. There is a door that literally needs
*torture* to open (via the *Crucio* spell). The protagonist, Sebastian, and Ominis now have to decide which one of them needs to take the hit to open the door. Ominis immediately backs out because of his morals, leaving the protagonist and Sebastian to decide who casts and who will withstand the torture. No matter who it is, *someone* is writhing on the ground *screaming in agony*. If the protagonist decides to take the hit, the experience is so painful that they come out the other side with a *single* health point left, suggesting that they might have been close to death.
- When trying to find the relic at the Feldcroft Tomb, the protagonist has to essentially use
*skeletal human remains* to open up the tomb. Even Sebastian's bone puns doesn't really hide the morbidity of this puzzle.
Sidequests
- The Aranshire spider infestation quest, which involves the protagonist going into Mary's house to check on her for a friend. Ever since the spider infestation, she has gone radio silent and upon entering her house, you can see why. Her home has been completely overtaken by spiders and silk, the only thing left of Mary is her body hanging in the threads. Going underneath her house is just as awful, finding a whole cave system of spiders and their eggs. No wonder the protagonist says they're going to have nightmares for weeks afterwards.
- Theres also Deeks request to find his friend Tobbs. From the foreboding notes, to the spiders seeming to actually lead you towards a deeper part of cave
creepy doesnt even begin to describe it. Then you discover the "leader" of the spiders, and well
lets just say we now know how Hagrid found Aragog a wife.
- The fate of Bardolph Beaumont, who had the unfortunate and horrific fate of being turned into an Inferus, the Wizarding world equivalent of being a zombie. There's really no way to help him now, the only mercy is
*death*. The fifteen year old protagonist forced to put down the poor man and now has the responsibility of telling his loving sister the truth or or a lie to protect her feelings. Either way, it's a Downer Ending for the sister, no matter what the protagonist does.
- Pilfering the notes in the Hospital Wing you can get the medical files of the alleged Tasmina McLaggen, age 13. "Alleged" because she was taken in for a bad case of "Disapparating Nausea". In her case her whole head was
*splinched* (a wizarding term describing the fact she tried *Apparating*, the magical version of teleportation, and she appeared headless but still alive near the nursery). The poor girl was described wandering around deaf, blind and mute, having to rely to her sense of touch only and had to be brought to St. Mungo, unaware of her surrounding and unable to communicate her plight by any means: even her name had to be guessed by looking at the students' records for any missing student.
- "Minding Your Own Business",
**Merlin's beard**! What starts off as a simple quest to purchase a shop from a suspicious witch quickly devolves into a truly haunting nightmare. You open a chest and discover a ladder leading into a hidden room; once you climb down, you find yourself at the mercy of the sadistic poltergeist Fastidio, who traps you in what is essentially a Haunted House. There are trippy, ever-changing rooms, Fastidio suddenly tosses furniture at you, and who could forget those godforsaken *mannequins* that sneak up on you behind your back? As you make your way through an empty hall near the library, you suddenly get spooked by a *huge Thornback* waiting at the doorway. If that wasn't frightening enough, you then find yourself in a tiny room with no doors. The only way to progress is to turn off Lumos; cast Lumos again, and a small horde of mannequins will appear right in front of you.
## Gameplay
- There's always something pretty creepy about wandering around in the Forbidden Forest or other spots of wilderness at night. There's often not much around except just
*you*. The same goes for Hogwarts, which is eerily quiet and empty at night.
- Hitting anyone with the Killing Curse is practically like a Wave-Motion Gun, and does Exactly What It Says on the Tin in dropping any enemy out in the game world
*dead* in an instant with nothing able to repel it. Now you know why Voldemort was so terrifying with such a spell to be used as he pleased. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HogwartsLegacy |
Higher Learning / Nightmare Fuel - TV Tropes
Nightmare fuel moments in
*Higher Learning*:
- Shinji spent a long time ||looking for Asuka in Instrumentality.|| If he had not found her maybe he would remained ||trapped inside it|| forever. Worst still, if she had ||left Instrumentality, thinking he had also left,|| he would have never found her. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HigherLearning |
Holding the World On Their Shoulders / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked. You Have Been Warned.**
The fall of May Marigold, told throughout three stories, is of course not without its fair share of horrifying moments.
- The Fall of Beacon.
- May kicks of the fall with a scandal in the Arena; With Watts' help, she hacks into Penny's sensors, making her hallucinate that Cardin is still up and attacking her. This is told from Penny's perspective, as she gets messages that her system is updating, and her reading on Cardin's aura changes from 42% to 75%. And remains at 75%, even as Penny keeps attacking him, until she tries to strike a terrified Cardin with four of her swords at once... and feels them pierce through him, despite her vision clearly telling her that it just bounced of his aura. She just barely has enough time to realize that something is wrong before her system resets again, making her do the same attack again. Penny thought she was having a friendly match with a strong opponent. In reality, she was viscerally murdering a teenager.
- Penny's perspective is terrifying, as her perception starts breaking down, glitching and showing things that the audience knows is false. But since Penny is being hacked, she doesn't notice anything until it's far too late.
- The first scene of chapter 18 is told from Lionheart's perspective. It's the first time we see post-Fall of Beacon May from someone else's perspective, and she is
*terrifying*.
- She introduces herself by appearing out of thin air in Lionheart's office, standing behind him (and conveniently boxing him in with May on one side and Watts on the other). Lionheart's internal monologue makes it clear that the only thing that could be worse than this is if Salem herself decided to visit.
- When Lionheart gives her bad news about Ruby and JNPR arriving in Mistral, May gets furious to the point of genuine murderous intent, creating a miniature whirlwind in the office and slowly draining the air around Lionheart until he's left unable to breathe. Going by her dialogue accusing him of having turned tail back to Ozpin, May was fully intending on killing him until Watts stops her.
- Cinder very nearly wins her duel with May, until May crosses the Godzilla Threshold by drawing on her grimm infusion. The result is immense pain as her body grows claws and turns more grimm-like, the result being so horrifying that even Cinder stops her assault in shock. Said shock turns into horror as the transformed May attacks her with superhuman strength and speed, completely consumed with thoughts of ripping Cinder apart with her bare claws. The fact that May can sense Cinder's terror only further sements that she's blurring the line between human and grimm.
- After Emerald's betrayal, May's anger and hurt is so great that the Doppler takes over and she lunges at Emerald with sharpened claws and the intention of
*ripping her throat out*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HoldingTheWorldOnTheirShoulders |
HOI4 Beyond Earth / Nightmare Fuel - TV Tropes
- The Great Mistake. A conflict between two nations that escalated to nuclear exchange, inflicting a crippling blow to a planet already groaning under the stress of human activity. The immediate aftermath was devastating, with millions dead or displaced. But the subsequent nuclear winter had global consequences that plunged humanity into a new dark age. By the time humanity emerges from it - and the mod begins - the world is barely recognizable. Rising sea levels have greatly altered the landscape, while political upheaval has redrawn the world's borders in countless ways. Even though global civilization continues to function in some capacity, it's not hard to wonder how long that's going to last.
- The Great Mistake also saw Kessler Syndrome break out in orbit, creating a debris storm that destroyed the world's satellites. Economic collapse also meant space exploration all but stopped, to the point of people being left stranded to die on Luna and Mars. Considering that both
*Civilization: Beyond Earth* and *Alpha Centauri* depicted space as a reason to have hope for humanity's future, the mod is a stark reminder about just how fragile our connection to space truly is.
- Perhaps the scariest part of the Great Mistake is simply how mundane it is. It was a catastrophic perfect storm of war and environmental decline, both of which have long been pressing threats to human life. If anything, with the climate crisis and the proliferation of nuclear weapons, their threat has only increased.
- Just as terrifying is the buildup to the Final War, which is just as apocalyptic as its name indicates. If the
*Unity* isn't completed by peaceful international effort, a global conflict will erupt to seize the vessel as the situation deteriorates politically and ecologically. Embassies close, communications lines are cut, and the media doesn't even bother trying to track the massive troop movements. The end goal of the nations involved is plain and simple survival - being able to launch the *Unity* with their colonists onboard, to ensure that they will be the ones to carry the torch of humanity into the unknown.
- There's also a genuine concern that whoever colonizes space first will leave other nations at their mercy, potentially seeing their colonists one day returning to Earth. ||This concern is perfectly valid. If a nation sends the
*Unity* off with their colonists aboard after the Final War breaks out, the descendants of those colonists will one day return to relieve their homeland. The endeavor to save humanity from the consequences of its conflicts ends up only serving to perpetuate it.||
- It's made very clear that the United States of America was hit hard by the Great Mistake, being especially unprepared for rising sea levels threatening its coastal cities. As the country was wracked by migration, famine and violence, a military coup seized control and lay the foundations for the North American Union. The result is a corrupt, ineffective and unpopular military dictatorship based out of the district of Central, whose rule is frequently challenged by the American Reclamation Corporation and other radical groups. The various districts vary wildly in prosperity and stability, ranging from glorified wasteland filled with violence to pre-Mistake prosperity rife with political struggle. And with the Union teetering on the brink of collapse, it's only a matter of time before things blow over into full-scale Civil War.
- District One (comprising old California) has been hit the hardest by the Great Mistake. It has no government, cities or even sustainable farms. Nuclear meltdowns and chemical warfare have soured the land, with animals and vegetation growing scarce enough that cannibalism is not unheard of. The biggest settlement has a population of around five thousand, which survives by trading with pirates and receiving aid from Central. And who happens to be living out in the wasteland? The Spartanists,
*Alpha Centauri*'s resident social Darwinist survivalists.
- District Three (comprising the northern half of the East Coast) has fared only a little better. The inundation of America's largest cities caused an internal refugee crisis beyond anything the government could cope with, leading to famine, banditry and and general anarchy. The only remotely official authority comes from ARC's Oversight Board (when they aren't busy taking vacations) and their Private Military Contractors, who maintain power over local settlements by controlling the distribution of food and water. Even so, their rule is frequently opposed by interest groups, including the remnants of the United Nations. Who, it should be noted, have become so radicalized that they believe humanity must be saved from itself by establishing a One World Order under their rule.
- District Four (comprising the southern half of the East Coast and much of the South in general) is home to none other than Miriam Godwinson. Just as in
*Alpha Centauri*, she holds a very deep distrust for modern technology, coupled with nostalgia for the Good Old Ways. And once again, her charisma and political aptitude is on full display. She's gone from a mere psych-chaplain to leading a religious movement that dominates an entire district, while also holding influence in its neighbors and Central itself. It's also made clear that she will stop at nothing to protect humanity from dangerous technologies, even if it means forcing society to exist at a semi-modern level under her rule.
- District Eight (comprising former Canada and Alaska) has weathered the Great Mistakes and subsequent unrest comparatively intact, but has largely been turned into a country-sized research facility. Its leader is bona-fide Mad Scientist Gabriel Ivanov, variously described as psychopathic, sociopathic and antisocial. It's at the point where the rising Canadian separatist movement explicitly seeks to prevent Ivanov from turning the District into his own personal petri dish.
- The Silk Path is also very eerie in a lot of ways, especially the way it's depicted in a series of introductory events◊ told from the perspective of a lowly messenger named Kiera. There's a general malaise in Kiera's life as time begins to lose its meaning and the war against the North American Union desensitizes her, which doesn't bode well considering that the Silk Path heavily emphasizes life-extending technology and other forms of transhumanism. The Silk Path's leadership is certainly not depicted as being in good shape, even discounting the strange appearance that their masks give them. Phoenix is utterly consumed by his role as preacher, Enkidu is disconnected from John Doe's leadership while maintaining some unknown drive burning within him, and Draugr - a man hooked up to a small building's worth of machinery - is seemingly killing the Silk Path's own people with attack drones. As for John Doe himself, he's a man shrouded in mystery who is implied to have lived much longer than the average person through technological means. Whether or not this has been worth it is unclear, as Kiera's events paint him as a shell of a man frequently lost in his own thoughts.
- England is also in a very sorry state. The birthplace of the industrial revolution is starting to resemble its grave, with a failing economy, underfunded military and ineffectual government. Rising sea levels have hit the island nation hard, with the great city of London now lost forever to the waves. A civil war now brews with various European powers backing different sides, viewing the imminent fight for England's soul and future as a mere opportunity to gain influence.
- Of the four sides of the civil war, the English Front is a standout in terms of bloodthirstiness. Cavalierist leader Arthur Burr was once assaulted by the Front's ardently anti-technology supporters simply for having a prosthetic hand, while a now-deleted leak states that Front supporters
*murder hospital patients in their beds during the civil war while attempting to forcibly remove their implants*.
- Even more than a century after the Great Mistake, India is still in a very sorry state. While some parts of the country have managed to rebuild to some extent, others are still little more than post-nuclear wasteland.
- Bharat has become the closest thing to a successor to the Republic of India under Raj Thakur's political and spiritual leadership. But as his death from cancer draws near, it's made abundantly clear that his death will send shockwaves throughout Bharat and its sphere, plunging the region into a fresh round of instability and potential conflict.
- Kavitha is ruled by and presumably named after Raj's daughter Kavitha Thakur, who is depicted as a more morally ambiguous person than her already enigmatic characterization in the original
*Beyond Earth*. Her father doesn't consider her an adequate heir, being too brash, arrogant and self-centered. While she's still shown to be highly charitable, it's also implied that her efforts do have a significant egotistical bent to them. Much of the state of Kavitha is fanatically loyal to her, likely willing to help her violently seize power in Bharat if she so commands.
- Rajasthan is another Bharat-aligned state sitting on a knife edge. While it is home to a vibrant democratic system, a lack of education and infrastructure has led to new variations of Thakurism that are increasingly coming into conflict with another. Even before Thakur's death, the state is beset by open religious violence between the two main sects - both of which represent a significant departure from mainstream Thakurism.
- Karnataka is seemingly doing well for itself, thanks in no small part to the surviving Bangalore Academy. However, the Academy has become a hotbed of extremism, with radical philosophies constantly rising and falling within its walls. Headmaster Ghanaanand Kapadia - the leader of Karnataka - specifically has rather elitist and authoritarian undertones in his designs to unite India under his rule.
- Maharashtra is ruled by a group called the Steel Guard, who maintain power with their use of cybernetic augmentation. Ruthless as they are, they also take steps to send intelligent people in their borders to neighboring Karnataka, ensuring that they cannot threaten the Steel Guard's rule. Between this and skilled people moving to Karnataka on their own volition, this has led to a significant brain drain in the region, hamstringing its development and leaving it firmly at the Steel Guard's mercy.
- Tamilakam is doing remarkably well by the standards of post-Mistake India, having copied Chinese institutions and practices. However, this has come at a price - The Verumai, or The Emptiness. The average citizen knows nothing but an endless cycle of waking up, working a mindless job, and returning home to an empty bed. The state is suffering from cultural and spiritual death, leading to a rebel movement attempting to destroy the instruments of dehumanizing industrialization in a desperate attempt to dispel The Emptiness.
- Punjab is the region closest to post-nuclear wasteland, as it the closest to ground zero of the nuclear exchange at the heart of the Great Mistake. Some agriculture is still possible in the southeast of the region, but it is still a harsh and violent land ruled over by survivalists descended from remnants of the Indian Army. One national spirit even refers to the region as "The Earth's Gaping Wound".
- Perhaps the most outwardly terrifying region is West Bengal. It's a region outright stated to be suffering from a behavioral sink, being overcrowded with the displaced and the desperate. Gangs are the only semblance of authority, violence frequently erupts to seize control of airdropped relief supplies, and cannibalism is a common sight. The only thing keeping the turmoil from spilling over into the rest of India is the Dam, a collection of fortifications maintained by Bharat. But with corruption in the Dam's leadership rampant and its ranks left undermanned, it's stated that the only thing keeping the Dam operational is the influx of new troops and funding from Bharat - both likely to be disrupted by Raj Thakur's death and subsequent succession crisis. The Dam's failure looks to be inevitable, and it's only a matter of time until the anarchic hordes beyond it are unleashed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HoI4BeyondEarth |
Hollywood Undead / Nightmare Fuel - TV Tropes
- "Sell Your Soul" has some suitably grim lyrics to fit the title, but some of the verses manage to go the extra mile in being unnerving:
My heart beat stumbles and my back bone crumbles
I feel is it real, as the lynch mob doubles
They want blood and they'll kill for it
Drain me and they'll kneel for it
Burn me at the stake, met the devil made the deal for it
- "City" could be seen as a prequel to "Street Dreams" (see below) and has some of the most disturbing lyrics and aggressive vocals in their entire discography:
The city looks so pretty, do you wanna burn it with me?!
Till the skies bleed ashes and the fucking sky crashes!
They catch us with matches to ignite the flame!
And all the hopes of a teen deemed fucking insane!
**Take the pill!** **In god we trust!** **Go and kill!** **God loves us!** **As in life as in death!** **Breathing till there is no breath!**
- "Paradise Lost" is a dark song about questioning the existence of god and reflecting on your sins. To make matters worse, it keeps up the pyromania themes from "City" only this time it's more about self-immolation rather than arson.
Let it all burn!
I will burn first!
God I've tried, am I lost in your eyes?
Just let me burn!
It's what I deserve!
God I've lied, am I lost in your eyes? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HollywoodUndead |
Hollow Knight / Nightmare Fuel - TV Tropes
**DREAM NO MORE** *Hollow Knight* is a game that thrives on creating an atmosphere. Heaven help you when the atmosphere it wants to create is **scary**.
- The scary, tense chord that plays when you fight an elite enemy, such as a Husk Guard, might startle and scare you the first time you hear it, especially in combination with the relentless assaults of the enemy in question.
- Pretty much everything related to the Infection is terrifying. A terrifying combination of Body Horror and Mind Rape, which drives bugs insane in their dreams and turns them into bloated, sickly aberrations dripping with pestilence, which often
**explode upon death**.
- About halfway through the game
note : After you kill the Broken Vessel and acquire the Monarch Wings, or after you slay one of the Dreamers, whichever comes first the plague will have spread to the Forgotten Crossroads entirely, infecting almost every creature found in it. The soundtrack is replaced with an eerie and foreboding ambience and the name of the area now reads "Infected Crossroads". There are sickly orange sacks and strands everywhere and an orange miasma wafts through the area. It happens with little warning and is sure to unnerve you the first time you witness it, and what was once one of the safest areas in the game becomes one of the most dangerous. And although Forgotten Crossroads is the only area to ever get infected like this, it might leave first-time players thinking the Infection will spread to other areas like Greenpath or City of Tears.
- What really stands out about the Infection is the sheer contrast it has compared to the rest of the setting. For the most part, Hollow Knight has a medieval Dark Fantasy tone, not unlike
*Dark Souls* or *Castlevania*. What areas don't 100% match up to this still follow the same general aesthetic, so they blend in nicely. The Infection is *none of this.* It's a visceral, brightly-colored plague that came straight out of a sci-fi setting. It's not only disgusting to look at, it just feels downright wrong.
- No Eyes, a Warrior Dream in the Stone Sanctum. As if her appearance and her unsettling dialogue were not enough, instead of the normal Dream Battle soundtrack, the "music" during her battle consists of nothing but the wind-like noise of her summoned wraiths gliding through the air, and a really creepy lullaby that she sings.
- The Stone Sanctum itself is a creepy place. Aside from being devoid of Background Music, it is also filled with spikes and is completely dark and impossible to traverse without the Lumafly Lantern.
- Her Hunter's Journal entry is also rather unsettling, merely stating that she just...disappeared around the time of the plague. And then there's the quote from No Eyes herself...
*What's inside of you...*
- No Eyes
- If you visit the entrance to the Crystal Peak early on, you can hear Myla humming and singing as she digs endlessly in a nearby crystal. But savor that moment as she will be infected half-way into the game, and the earliest sign that tells you she's fully succumbed to the infection is a complete, utter silence when you visit that area again. Yup, nobody's singing nor digging anymore. To make this encounter worse, her death scream is also unique when you slay her compared to the other Crystal Miners.
- At one point in the game, if you're already obtained the Dream Nail, you can get to look into her mind as she slowly succumbs to the infection. What you find inside is not pretty.
*KILL THE EMPTY ONE!*
- The Royal Waterways are dark and a bit unsettling. Worst of all are the Flukemons, giant worm-like enemies that make a really creepy and disgusting sound when they are in the vicinity, and you have to kill them no less than three times to finish the job because their separated body parts keep coming back to life to have another go at you.
- The Flukemarm, an optional boss in the Waterways, also makes some disturbing sounds and is quite nauseating. Even worse than the Flukemarm herself is the corridor that leads to her, which is full of twitching maggoty things sticking out of the ground (at least you can destroy them for Soul).
- Embalmed Husks below the Resting Grounds constantly make a hoarse breathing noise that sounds like they are choking to death. Fortunately they only appear on one screen.
- Easily the most Nightmare Fuel in the game comes from the Deepnest. Even darker and more claustrophobic than the Waterways, the Deepnest is also more labyrinthine, with massive areas full of winding and twisting paths which are hard to make sense of, even with a map - not helped by the fact that even with a lantern you barely can see anything around you. The Deepnest is full of unsettling noises (the soundtrack is nothing but scare chords and insect-crawling noises), creepy shapes skittering away into the darkness, and swarms of spiders that flee when disturbed. And you can accidentally fall into it way before you're prepared to deal with it, and have a rather hard time getting out of it. The Deepnest also presents such lovely surprises as:
- Massive centipedes moving through the narrow tunnels, with their loud burrowing constantly heard in the background. These centipedes are basically invincible, and canonically shrug off any attack... Except that you can find a
*corpse* of one lying around cut in half, with no clue of what the hell could have actually killed it.
- The ground giving way beneath you, with deadly spikes below - not exclusive to the Deepnest, but by far the most common there.
- Small spider enemies that used to be able to unexpectedly appear when you break an egg.
- Massive spiders that spawn out of thin air.
- Enemies that burrow out of the ground unexpectedly, and either come in massive numbers or may occasionally respawn.
- Giant, seemingly stationary enemies wearing a large mask that splits open to reveal a creature that madly slashes at you for double damage when you get too close.
- Very repugnant-looking enemies that disguise themselves as Grubs - not exclusive to the Deepnest either, but there's the majority of them in one room there.
- Normal-looking and behaving Husk enemies, but when you kill them, the corpse twitches and a creepy spider parasite takes over it.
- Making the "Corpse Creepers" even worse is that many a first-time player will simply kill the husks and move on. Because of the darkness, they won't see what's making that horrible clicking noise until a massive spider-creature lunges at them from the shadows. It may take a while to work out where these things are even coming from.
- A group of "villagers" that trap you in webbing on a bench. When you try to Dream Nail them you get
*nothing,* not even an empty text box. You might as well have tried to Nail a stone. Are they not even alive? Not real at all? Or alive and real, yet completely *soulless?* You never find out.
- The four other NPCs that know you Dream Nail them either gently chide you, or in the Queen's case, are surprised. Midwife's response? "Gah! Get out! Get out! Get out!"
- Something that really drives the point home about how alien and horrific the Deepnest is: you know Cornifer, the Bold Explorer who sells maps? In every zone where he's found, no matter how dangerous, he is always found happily humming and clearly enjoying his work. In Deepnest? He's found hiding, visibly afraid, and not singing at all. This place broke even his spirit.
- And then there's the optional boss Nosk, an arachnid shapeshifter that's already killed dozens of bugs (which you can find and Dream Nail in the corridor leading up to him) by impersonating their family, loved ones, or even - in the case of The Knight - themselves. And he has already killed many Vessels before you. Interestingly, you can encounter Nosk - disguised as you - outside of the area where he is found. And since he is optional and not that easy to find (even reaching him requires either the double jump or the super dash), you may never even find out what the hell was up with that "second Knight" you've seen in the depths of the Nest.
- Large dark spider shapes that run across the
*foreground*, seemingly across your monitor. And unlike the spider enemies (which at least keep to the standard bug style of the game), they look somewhat realistic.
- When you
*finally* find the Stagway that can get you the hell out of this nightmare, even the Stag is notably creeped out by the place, and asks you to hop on so you can both get to somewhere safer; since you'll have likely been here for a while before finding it, probably even having beaten the boss, you'll agree wholeheartedly.
- The Ancient Basin is one of the prime examples of a Bleak Level in the game, feeling completely and utterly dead even in spite of the occasional enemy. Like Deepnest, there's no music, just ambient noise, but unlike Deepnest there's even
*less* of it, with only the wind blowing, and once you collect the Monarch Wings even that stops, leaving you in almost complete silence as long as you're still there.
- The primary enemy for most of the Ancient Basin, the Shadow Crawlers, are disturbing for their mere presence. There isn't supposed to be anything down here. Even the Hunter in his notes says that he finds the sound and movement of the Shadow Crawlers unnerving for reasons that he cannot quite place. And while other animals will have one or two words to say if you use the Dream Nail on them, all you get from Shadow Crawlers is "..."
- The encounter with the Broken Vessel and the buildup to it. You travel down a long, winding hall, all the while little orange plague creatures skitter around and away from you, until you finally arrive in a room with what seems to be a corpse eerily familiar in appearance. And then the plague critters all converge on it, turning it into a plague zombie that promptly attacks you.
- The Abyss below the Ancient Basin is somehow WORSE than the one from
*Dark Souls.* It's a massive and deep pit filled with the bodies of the Pale King's failed attempts to make a vessel, living shadows that rise out of pitch black water and phantom knights. But the worse part of it is the ambience, which seems to scream *"You should not have come here!"* And according to Word of God, the Abyss that's accessible within the game is just the "shore" of the Abyss; the real Abyss (which was cut due to budget constraints) is even scarier.
- During the "Dream No More" ending, there's a scene where the Siblings are all gathered in one place, looking up with only their eyes being the only sources of light, sinking down and finally put to rest. You don't get to see that many of them at once in the actual gameplay.
- The Soul Sanctum. Firstly there's the ominous pipe organ constantly playing in the background, then there's the results of the Soul Master's experiments with SOUL: Bugs that have become mutated into blobs called "Mistake" & "Folly". Then there are the rooms below the boss arena, which are filled with hundreds and hundreds of bodies.
- The Grub Mimics. Imagine this: you've stumbled into the Deepnest, braving the terrors that lie within. Near the top of the labyrinth of web-choked tunnels, however, you discover an entire room filled with Grubs. Believing this to be your lucky day, you break the first jar. As you move towards the second jar, however, the Grub abruptly undergoes a a horrific transformation, its
*entire face* erupting into a wicked set of three-pronged mandibles and eight spindly legs bursting from the stubs of its limbs. The *thing* then proceeds to charge at you in a frenzy, shrieking madly all the while. It isn't any less freaky when it's dead, either— upon death, it reverts back to its Grub disguise. Needless to say, you'll be suspicious of every Grub you find from here on out.
- Grimm from the titular Grimm Troupe is... odd. He looks like the bug version of Dracula, talks oddly about his and Knight's child, a ritual it involves, and in the end, his Troupe vanishes without a trace.
- During the start of Grimm's fight, he'll bow politely to you. If you hit him, he'll
**screech** and begin with an attack he'd only normally start using in his second phase. It can be surprising to the unassuming player.
- On the main Grimm Troupe path, Dream Nailing Grimm. You run down a hallway to get your next batch of essence, when the sound of a heartbeat begins to play, the room gets more foggy, and you walk through the entrance to the arena. The beat picks up, and in a wave of flames the boss
*tears itself out* from the supposed "heart" with the screen going black, showing only red text:
- Another member of the Grimm Troupe (while fairly friendly) is the vendor known as Divine, who will upgrade certain charms for you. If her prices don't scare you, the method she uses to upgrade will: as you watch her devour your charms. It only gets worse by the next time you talk to her, when she gives you back the charm by bearing down and pushing it through her digestive system until she excretes it with such force that it launches into the air before landing at your feet. The sounds of her guts churning as she does this and her whine as she pushes out the charm are uncomfortable enough, but the sigh of relief afterwards and the fact that another bug comments on the smell of you and your charm after this upgrade makes it worse. It's also scary to think that, if you want to completely beat the game you have to do this three times, resulting in your Knight eventually carrying around three such poop charms.
- And once you upgrade all of the Fragile Charms, it's all but stated that she
*eats* Leg Eater!
- In the earliest part of Kingdom's Edge, corpses fall from the ceiling. You later find that they are corpses dumped from the Colosseum of Fools.
- Colosseum of Fools itself is this. A gladiator arena with a corpse in a throne. And it being a place for brutal blood sports with willing fighters itself is disturbing.
- Previously in the game, Tiso's motivation for traversing Hallownest is to find this arena. When you enter the Colosseum yourself, you can find him waiting on the bench below, sure about his victory. Next time you see him, he's just another corpse thrown into the pit below. Hitting him with the Dream Nail grants you this dialogue: "...Why?..."
- The Pale Lurker. To get to Godhome you need one more simple key. The game being what it is they couldn't just leave one laying around. To find it you have to go to a secret area next to the Colosseum where you meet the Pale Lurker, a creepy, Gollumlike miniboss that runs away while throwing shuriken behind her. Her journal entry says that she used to be a Colosseum Champion before going too crazy for the folks at the Colosseum of Fools to stand, and even worse, it outright states that this madness wasn't a result of The Infection, or anything else that has happened in Hallownest; "Its madness is its own".
- Kingdom's Edge in general can be this, from looking almost as bleak as Ancient Basin to hosting some of the more dangerous enemies of the game such as Primal Aspids and Great Hoppers to the aforementioned things about the Colosseum of Fools above, and finally, the fact that the level's "ash" is really just the molting
*of a giant corpse*.
- The ending of the
*Godmaster* content pack if you didn't give the flower to the Godseeker; The Knight reaches such god-like power, that upon slaying The Radiance, it transforms into a titanic Void monster, implied to be called *"Void, Given Focus"*. They kill the weakened Radiance singlehandedly after pulling apart her face with *two fingers alone*; a task that took both The Knight *and* the Hollow Knight as shades with the Hollow Knight's full strength as a Shade to pull her face open, whereas The Void seems to do it with very little effort at all. Instead of ending her by pulling her into the Abyss with tendrils, it *crushes her in its grasp.* It then proceeds to fill Godhome and goes through Godseeker as a catalyst for the physical world.
- The Land of Storms: Find a hidden crack in one of the walls of Godhome and you land in a weird barren wasteland with thunder and torrential rain, keep going and you find something lying on the ground while what look like huge insect corpses loom over you in the background when lightning strikes, then when you pick up the weathered mask Hollow Knight wakes up and finds the crack isn't there anymore. The only explanation is the mask's description, and it doesn't sound pleasant:
**Weathered Mask:** Strange mask from a godless land, passed down over time, the design suggests the wearers thoughts were focused through the crest.
*Gods of Thunder, Gods of Rain! Why forsake thy servants? Will Our minds be left suffering, to ache alone? What God remains to deliver Us from woeful silence?* - **Lament of the Godseekers**
- The Knight itself! The more a player advances the plot, the more they'll find out that not even the Player Character is all that it seems. For example, its Heroic Mime status, common to most games? It's a plot point in here, as one of the many measures to Un-person a Vessel, in order to (ideally) completely immunize them to The Corruption. All its magic spells being upgraded to Void variants? Power of the Void, plain and simple. Not as a being attuned to it, mind, but as
*part of it.*
- The
*Godmaster* scenario might be this. It can be interpreted that in an attempt to deal with the crux of the problem more directly than channeling the goddess responsible for the world's decay via her Chosen One, the Knight instead finds out that it can do the same through Godseeker's Dream Land, which seems to be indeed able to channel the gods themselves. There is however the side effect that your challenges in there, I.E. the very same bosses you fought throughout Hallownest are much more empowered than their regular Dream variants due to the nature of the place. This, of course, goes on double for Radiance - being a deity with power over dreams - but what nobody accounted for is that the same empowerment also works on *you* after so long. Which, due to the reasons stated above, sets up for a scary Shocking Moment: The Knight, attempting to subdue the Radiance on her last ropes, does as it would normally do inside the Black Egg Temple, unleashing the full brunt of its Shade form to finish her off at the cost of its Shell's integrity. However this is Godhome, and so The Knight doesn't do as much as "unleashing" as it downright *ascends into Godhood*, transforming into a titanic mass of darkness that easily dwarfs and overpowers the Radiance. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HollowKnight |
Hollow Earth / Nightmare Fuel - TV Tropes
*Hollow Earth*, an upcoming web animation series about a terrakinetic protagonist and her family set in a post-apocalyptic future earth... with how it bravely tackles issues like bigotry, child abuse, and genocide, you know it's gonna get dark.
Buckle up, buttercup, because this series ain't for kids
**WARNING:** BEWARE SPOILERS
- The demise of the Nakahi race and the events that led up to it. The Collapse - in summary - was a massive earthquake caused by a group of Nakahi when they got into a brawl with a group of mortals. Earthquakes alone can be devastating enough, but with the combined force of their terrakinesis, this quake was powerful enough to
*sink a good portion of Mirus, killing hundreds.* Needless to say, the incident was regarded as a national tragedy, but it was also enough for the Nakahi and Mortals to start going after each other in the haze of mass hysteria. Nakahi were to be regarded as enemies of the state, with a nationwide bounty placed on them too boot.
- The ferocity of the Bounty in itself is horrifying to think about. You have two classes of people pitted against each other, both sides doing their best to survive the wrath, while one of the party is being readily paid by the government for each body they bring in. After the bodies were brought in?
*They were discarded into the ocean.*
- Wordof God has said that mortals who were openly against the Bounty and allied with Nakahi were imprisoned at best, executed at worst. Not even those on
*neutral* standings were safe.
- Subine. Literally everything about him. Let's see now...first of foremost,he's a shapeshifter capable of disguising himself as anything or anyone, as well as being able to put on any facade he likes. Secondly, he's literally been around for centuries and cannot be killed. The icing on the cake? He works as a professional hitman, killing and running,and he happens to be a Super-Persistent Predator. There's no stopping him or discouraging him once he's on the job. Sweet dreams.
- Indigo's death. Picture this: you're running from a group of bounty hunters and their dogs while trying to escape with your infant child. Suddenly, you get shot in the leg, decreasing your mobility greatly. Your pursuers draw nearer and nearer, so you abandon the baby in a last-ditch effort to save them, and then you run back into the hunting party's line of sight to distract them...only for
*their dogs* to catch up and *finish the job.* Imagine your last moments are being torn apart by ravenous dogs, all the while you're hoping and praying that your child isn't found so they won't befall the same fate...
- The stakes are so high for Arista that they're genuinely hard to think about. She's forced to leave the only home she has ever known because some abomination of a predator is after her, she discovers that she has some bizarre earth-bending ability that she had no previous knowledge of and has no idea how to use it,
*also* while having strange prophetical dreams sent by her dead and (equally distrusting) Nakahi relatives, while she's going to have to try to blend in with a class of people that would outright *kill her* if they discovered her identity. This journey ain't going to be no walk in the park for her. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HollowEarth |
Hogfather / Nightmare Fuel - TV Tropes
- Jonathan Teatime. He's creepy enough when he's just terrifying Assassins and nailing dogs to the ceiling with that cheerful Psychopathic Manchild smile, but as the plot goes on he starts manifesting very subtle supernatural powers...
- His depiction in the live-action movie reads like a rather Ax-Crazy Willy Wonka.
- Even more dangerous is that by having control over the belief of all children, due to how Disc World works, this essentially makes him a
*Reality Warper* if his plan succeeded.
-
*Hogfather* is also notable for thematic exploration of normal Nightmare Fuel — as an Eldritch Location starts fighting back against Teatime's crew, more and more of them start to see manifestations of their irrational childhood fears. Except that those fears are now real and quite capable of killing them.
- Possibly the most horrifying of these nightmares is the Scissor Man, who could be easily described as a
*Velociraptor made out of scissors.*
- Catseye's end is also particularly disturbing. He's dragged into the ceiling by living shadows from the cellar he used to be locked in as a child.
- The TV adaptation made the ghost of Ma Lilywhite pants-wettingly terrifying.
- "It only kills monsters". It's horrifying to read, simply because we're dealing with a human monster — and the children recognized that.
- The fact that Discworld is apparently
*crawling* with bogeymen, Scissor Men, bears that appear if you step on sidewalk cracks, and other childhood terrors, that adults can't see but *their child victims *. Even if they're only there to **can** *scare* kids to feed off their fears rather than to harm them physically, it's a horrifying thought to consider what the nights are like for children who *don't* have Death's granddaughter for a governess.
- Back in
*Wyrd Sisters*, it's mentioned that Nanny Ogg encourages her grandchildren to believe that monsters from the dawn of time lurk inside the big cistern in her laundry room. If *Hogfather* is any indication, they *really do*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hogfather |
hololive - Haato Ch. / Nightmare Fuel - TV Tropes
#COEXIST
Sometimes, its less Haachama-chama! and more Haachama-chamaaaa
*AAAAAAAAHHHH*.
- As a part of her Horror Contest in August 2020, Haachama uploaded a compilation video featuring some of the best submissions. Theyre... unsettling to say the least. Content of said video includes:
- In February 2021, Haato went full in on creating lore regarding her Split Personality between Haato and Haachama over the course of several videos and streams, resulting in some of the most creepy and horrifying moments in all of Hololive.
- As a part of the conflict between Haato and Haachama, there's this incredibly disturbing moment where Haachama decapitates Haato on stream. Yes, you read that right. A couple of frames even straight-up shows the hololive idol being headless, albeit without blood.
- Two streams after, the decapitated head of Haato is directly shown on-screen, held by presumably a headless body.
- Soon after, Haato stitches her decapitated head onto Haachama's body, sporting stitches on her neck just like her Haatons.
- Haato herself has also become In-Universe Nightmare Fuel for the other girls, with Subaru, Flare and Polka fearing her, being unsure how to call her and being afraid to even get close to her in games such as
*Minecraft*.
- At first, the fan game
*Haachama Cooking Simulator* is just a simple point-and-click game making fun of her propensity to cook and eat just about anything. Then Haato pulls out a tarantula from the fridge and the game starts ominously glitching out... shortly followed by a scene that wouldn't be out of the place in a ".exe" Creepypasta.
- On February 16th, Haato streamed an unarchived singing session... paying no attention to Haachama's
*still-breathing* head at her side, with a pitch-black background of nothingness behind her.
- Her final stream of February involves showcasing the submissions of her Horror contest, and that includes a fanmade platformer. Everything looks fine at first, aside from the occasional scream on death. But on the way to completing the second level, she encounters an ominous-looking doorway that causes the game to glitch out. Suddenly, innocuous setpieces on the subsequent levels turn lethal, killing her on contact while transforming into a more grotesque form. Haachama then starts contacting her, lending her her Haachama Vision to help her, peeling away the world's cutesy facade to reveal its nightmarish nature. The world then degrades into Platform Hell culminating in a nightmarish Final Boss that leaves Haato sobbing in frustration and fear. It is arguably the most disturbing stream she has done yet where you cannot tell if the screams are coming from the game or Haato herself.
- In September 2021, Haachama uploaded a video that is her own rendition of "☆V☆E☆A☆H☆". It mixes Body Horror, Creation Myth, and Mind Screw with a mesmerizingly catchy beat, perplexing (at best) the non-Japanese audience on its release. Miko's reaction to the video has her comparing it to
*Doki Doki Literature Club!*.
- In November 2021, Haachama had what was allegedly going to be a tequila drinking stream. She already sounded a little drunk when the stream has just started, so the chat was worried for her health, especially once she shifted to "one shot for every death in Slither.io" and was dying quite frequently. About an hour in, it turned into a karaoke stream, but the fact that she seemed completely sober while singing despite sounding like she was about to pass out when speaking started to clue people in that all wasn't what it seems. At around the 2:20 mark, the ED plays, but the stream continues afterward with Haachama playing some more Slither.io. Not long after, she tries to sober up... only to end up heading in a completely different direction.
Cue over an hour of eerie music, unsettling humming and laughing in an Acid-Trip Dimension, spontaneous Word-Salad Horror like the following dialogue, "This is not reality", "Welcome to Haachama World", and "As long as everyone is conscious, this will continue forever", all while the chat follows her "PRAY TO HAACHAMA" command a la Religion of Evil. When it finally ended, she uploads a video titled "HAACHAMA DRUG", with the only thing in the description being "🙏🙏PRAY TO THE GODCHAMA🙏🙏". Essentially, drinking stream unexpectedly turns into Surreal Horror and one of the most bizarre streams to date. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HololiveHaatoCh |
Home Alone / Nightmare Fuel - TV Tropes
- The intro is actually surprisingly creepy. The image of a lone house, plus John Williams's music, really plays up the image of being alone and paranoid.
- The wreath of the McCallister residence at the beginning of the movie features a rather mean-looking Santa, with his eyes in shadow
*Fist of the North Star* style... and then they zoom in on the thing! Yeesh!
- The furnace's "HELLOOO KEVIIIN!!" Doubles as in-universe Nightmare Fuel for Kevin.
- Nullified by the fact that Kevin simply tells it to shut up.
- The basement. Kevin goes down to see if any of his family hiding there. Among the objects is an upper part of a female mannequin.
- Marley, another in-universe horror for Kevin, as evidenced by his scream when they run into each other outside Kevin's house. Thankfully, Kevin eventually becomes friends with him.
- Marley is Nightmare Fuel out-of-universe as well. Especially the creepy music that plays every time he shows up, backed with the way he glares at Kevin, until the reveal.
- Buzz's tarantula, Harry and Marv to some people, and a few of the booby traps.
- Highlights of the traps: the nail through Marv's foot, the glass ornament stepping, the tarantula, and of course the blow-torch lighting Harry's head on fire.
- When Harry and Marv manage to catch Kevin, they gleefully claim that everything Kevin did to them, they're going to do to him. All those booby traps? Not so funny when you picture those things being done to an eight-year-old boy. Harry even said he was going to bite off all of Kevin's fingers one at a time, and had every intention of going through with it. He actually
*had one in his mouth* before Marley came in to rescue Kevin.
- According to Culkin, he still has a scar on his finger. In fact, he and Joe Pesci even shared some real-life animosity, partly because of this incident.
- So that Nightmare Fuel stems from aforementioned method acting at something that's supposed to be Slap Stick.
- The first drafts for the movie included a nightmare sequence by Kevin that got as far as being storyboarded before being cut because it was too expensive and instead just has the furnace roar Kevin's name in the final version used in the movie.
- The first draft shows that after he falls asleep while watching home videos, he is awakened by his father's voice and sees his family on the TV screen without him. They talk about how they are at wherever he wished them away to with a nice new house with a Christmas tree with creepy cheerfulness. With a warm smile, Kate tells Kevin that the place they're at is like Heaven but they're unsure if it really is. She also says not to blame himself because he didn't know what he was saying and that she hopes this doesn't ruin his Christmas. The image goes out, leaving Kevin alone again. Suddenly, nutcrackers come to life and corner Kevin against a trash compacter which squeezes him into a Christmas present shape and it launches him down the laundry chute which leaves him face-to-face with the furnace, which also comes to life and chases Kevin up the stairs, its pipes being used like tentacles. Kevin manages to escape upstairs, only to find that everything in the house has come to life and is out to kill him. Kevin escapes through the attic but even the icicles on the roof attack him too. Finally, one of the pipes from the furnace bursts through the roof and launches Kevin into the night sky, which causes him to wake up screaming.
- The second draft has Kevin constantly believing that things in the house are alive, only to go back to normal. The nutcrackers sing a demented version of "Silent Night" and the grandfather clock becomes disoriented. When he realizes how cold the house is, Kevin goes down into the basement to check the furnace. The mannequins down there come alive and mock Kevin. When he reaches the furnace, it roars at him which sends him running upstairs.
- The third draft follows the second draft's dream but shortens it down to just having the furnace come alive and rip itself from the wall before charging at Kevin. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomeAlone1 |
Highschool of the Dead / Nightmare Fuel - TV Tropes
Of course, being a series about a Zombie Apocalypse, it was inevitable.
- Any scene involving fanservice on a victim being attacked/eaten by "them". If not
*by* "them".
- Particularly in the first episode where Toshimi is torn apart on the stairs, when her so-called "friend" abandoned her to die. You see closeups of "them" biting into her arms and legs as "they" drag her further into their midst, 'til all you see is the lower half of her body writhing in agony along with her pleas... which become anguished sobs, which stop once she starts gurgling on her own blood... and then... Damn, what a way to go.
- Picture being on a bus during the outbreak, when you suddenly realize that the other passengers are being Eaten Alive, including the driver - knowing you have nowhere to run... knowing you'll be next.
- Just about any scene exposing the darker nature of humanity.
- Some examples can hit home a bit too hard, depending on a person's experiences. For example, if you ever experienced even mild Blood Knight tendencies, then Saeko Busijima is more than enough to scare you if you fear becoming a Sociopathic Hero even a little.
- The first zombie that approaches Takashi and Rei opens his mouth a bit wider than a normal human mouth should open, showing More Teeth than the Osmond Family and some drool.
- Every single scene involving Shidou's "cult".
- Shidou himself is pretty horrifying from the start, but look at his "subjects". The first one we see (the one with the phone) is clearly on the last vestiges of sanity, and the others are essentially little more than wild-eyed, slobbering sex slaves. Perhaps the worst part is that they were all once normal highschool students, but thanks to the depravity and megalomania of a single man...
- Made worse, considering he tried to manipulate Shizuka into staying with them when Saya decided it was best to split off from Shidou and his students. Given his obvious intentions for her from his action before trying to manipulate her to stay, had Hirano not held him at gunpoint, Shizuka might've been gang raped.
- Then in chapter 29, you find out he's STILL ALIVE.
- Any scene that show's Kohta's darker side. He's been so traumatized by years of abuse during high school that he's not above killing the living people who made his life a living hell.
- Most of the group seem to show little to no issue with actively (re)killing any of "Them" which, while sensible, they come to grips with distubingly fast, hell, one of Takashis' first Zombie kills was
*his best friend*, with very little actual angst afterwards. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HighschoolOfTheDead |
Hitman / Nightmare Fuel - TV Tropes
Sure, a video game franchise about the world's number one hitman is scary enough, especially with all of the killings involved, but there lurks spine-chilling moments, even when blood is not shed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hitman |
Home Alone 2: Lost in New York / Nightmare Fuel - TV Tropes
Harry comes very close to shooting Kevin twice during the film. The first time, he and Marv try to take him into the subway tunnels, but Kevin gets away after goosing a woman and tricking her into thinking they did it. The second time, in Central Park, Harry draws a revolver—dripping with paint and varnish—and levels it at Kevin. Even though it's full of gunk and he can't hold on to the hammer or trigger, it's still unnerving. **Harry:** I never made it to the sixth grade, kid, and it doesn't look like you're gonna either. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomeAlone2LostInNewYork |
Home Alone 3 / Nightmare Fuel - TV Tropes
- Even though Alex managed to defeat the spies, which was awesome considering he is a kid, he still was lucky he survived because these bad guys were not humorous crooks like Harry and Marv. They were wanted by the FBI, and were armed with silencers and weapons. Beaupre in particular ends up being savvy enough to turn the tables on Alex toward the end, and if Alex hadn't found and swapped out his gun earlier that would have been the end of him.
- The lawnmower trap. Granted, you find out that it only gave Jernigan a funny bad haircut, but the lawnmower dropping into him and his screams make it look like something straight from a horror film.
- How Alice left Mrs. Hess to die: Tied up to a chair in front of an open door, leaving her to die of exposure to the cold weather. A pretty brutal way to die in a kids' movie. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomeAlone3 |
Hitman (2016) / Nightmare Fuel - TV Tropes
- The premise itself, as with the other games in the series; you're playing as one of the world's best assassins who can infiltrate any places, from restricted manor to highly-guarded complexes chocked full of armed soldiers, and still successfully kills is targets, sometimes without any traces.
- Then
*someone* has been directing said assassin towards agents of similarly secretive worldwide organization Providence. There are only few terrors like knowing you are one of the finest and *still* someone played you from the shadow... Even the ICA (47's home organization) is nervous. Somewhat mitigated in that the someone turns out to be Lucas Grey, 47's brother and eventual ally.
- The Legacy trailer is every bit as terrifying as it is awesome, as it showcases a timeline of 47's most famous kills through the series. Drowning, fugu poisoning, strangulation, a bullet to the brain...none of them good ways to go. The aforementioned headshot takes special mention, as 47 sends a bullet into a one-way mirror before his target comes crashing through it, leaking blood and brains. That degree of accuracy is terrifying in and of itself, but in the moments before his victim smashes through the mirror, the cracks in the glass center over 47's face. As shown in the page picture, between the cracks and 47's bald head hidden in shadow, it gives the terrifying, and incredibly fitting image of a leering skull.
- Some of the kills you can perform:
- Toliet Drowning. As your target vomits into a toilet, 47 knocks them down and holds their head inside. The victim helplessly flails as the drown in a mixture of toilet water and their own vomit.
- You can shred Silvio Caruso's body in a woodchipper,
*while hes still alive*. note : This wasn't originally possible, as unconscious targets cannot be put into body containers, since it makes killing them impossible. The woodchipper is the only exception, and it was changed purely because people wanted to be able to do so.
- Similarly, the hay baler the Colorado mission.
- Or launching Dino Bosco into the gnashing teeth of the giant alien he leaps at, which carves into his guts like a power saw.
- You can poison Francesca De Santis' wine as her current lover, making her believe, in her last panicked moments, that the man she loves poisoned her and is silently watching her die.
**Francesca De Santis**: (coughing) Roberto! How could you!?- (dies)
- Shoving Reza Zaydan into the printing press. Thankfully the result isn't seen other than blood-covered posters being spewed out.
- Killing Matthieu Mendola as the fortune teller with the crystal ball in the second summer mission ("A House Built on Sand"). 47 cracks his temple with the crystal ball, then slams his forehead into the ball's stand. The stand
*sticks in his forehead*.
- You can shove Marco Abiatti face first into a pen. Afterwards, 47 pulls it out of Marco's eye socket.
- Similarly (and arguably more fittingly), doing the same to Craig Black in the Patient Zero mission "The Author".
- Burning Dino Bosco alive with high octane fuel or using the teeth of a prop monster during his film shoot.
- Electrocuting Jordan Cross with a faulty microphone that short-circuits at high voltages.
- Killing Penelope Graves by pushing her into a slurry pit. What's a slurry pit? Basically, it's a pool of liquid
*shit* waiting to be converted to fertiliser. You thought being drowned in a toilet was bad....
- Erich Soders can be subjected to several rather horrifying deaths.
- You can actually
*suck* the blood out of his heart. The way he convulses and groans as he dies, as the doctors panic in the background and red lights flash, is just disturbing.
- Worse that that, sabotaging the computer so the arms stab him repeatedly, blood spilling out of his gaping wounds on the table and onto the ground.
- 47 crushing the replacement heart with his hand, ensuring him a slow and painful death since the hospital cant possibly find a new one in time. The ICA gives and the ICA takes....
- Poisoning the stem cells. It results in a lovely cutscene of him in severe pain with foam coming out of his mouth and nose.
- A very literal example is just walking up to him with 47's default suit. Soders knows exactly what 47 is capable of doing to him so at the mere sight of 47 he has a heart attack. The idea of what you would do to him was so horrifying you literally scared him to death.
- Lighting Oybek Nabazov on fire by replacing his flame-retardant hand mixture during his fire ritual.
- Many of the Elusive Targets in the game are disturbing.
- Etta Davis ("The Angel of Death") is an elderly serial killer who murdered several patients in violent accidents while working as a nurse, before fleeing the United Kingdom after sabotaging the wheelchair of a former member of parliament. Before the mission's events, she has already committed three more murders (including the headmaster from "A Gilded Cage"), before tricking some of Zaydan's soldiers into bodyguarding her. Davis acts like a polite, naïve old lady as she gleefully gloats about the murders she committed (such as her husband or her friend Gladys) to the commanding officer, whom she intends on killing next.
- Mr. Philip Giggles ("The Entertainer") is the ringmaster of "La Soireé Horrible", an underground circus that offers acts ranging from bloodsport to murder. During the mission, he meets a businessman who failed to procure an albino camel that will be gored with a chainsaw, playing a Laxative Prank while pretending he's poisoned him for failing to get it before his men did. Giggles gloats about the various harrowing acts he sets up, including training a panda to cannibalize others. Giggles is such a bastard that Diana drops her professional demeanor to joke about his death.
- The Ether virus is designed to kill a specific target by pairing it with the target's DNA. Granted, we've seen this before, but that doesn't make it any less terrifying, particularly with Diana's description of it.
**Diana**: "Imagine a bullet fired in any direction, passing through countless bodies - invisible and undetectable, until it strikes its target. A world of armchair assassins killing with impunity."
- Hannah Highmoore's death in the intro to the Bangkok "Club 27" mission. Specifically, the aftermath.
- 47 Confronting Jordan Cross in his suite. While 47's stoic nature is more often than not played for dry humor, here we see it playing off against a man pathetically begging for his life, serving as a stark reminder that youre playing as
*the* most ruthless and dangerous assassin on the planet.
- Jordan will also at one point claim that if he dies, his dad will seek retribution "and then youll see what sort of man he is". While its in the context of him begging for his life, theres something in his voice that makes it come across as him genuinely warning 47 about Thomas Cross' wrath.
- But then said dad got kidnapped after 47 has done the deed... Just who's scarier? Thomas Cross or the Shadow Client?
- On the same note, one of Jordan's crew members will tell him that his father ordered his birthday cake. Spike it with lethal poison, and when Jordan realizes what's happened...
**Jordan**: "...Dad?"
- The Elephants Never Forget achievement. You have to shoot 18 gold elephant statuettes in Bangkok and leave the hotel. It becomes surprisingly unnerving as an elephant can be heard angrily trumpeting every time you shoot one of the statuettes, and one last deafening bellow can be heard when you walk between the two giant elephant statues near the entrance.
- Those two statues
*cry blood* upon completion of the achievement.
- If the targets' plans in Marrakesh had succeeded, it wouldve resulted in an absolute
**massacre**, with hundreds, possibly thousands of civilian casualties. Civilians who just wanted justice for getting robbed by a Swedish con artist. Additionally, the fact that the soldiers would have been disguised as members of a terrorist organisation (and the Royal Moroccan Army having no idea that a false flag operation had happened) would likely have severe long-term consequences for Morocco and the region at large. The plan had the chance of escalating into something very ugly.
- Similarly, imagine being stuck on the embassy. The people outside likely wouldnt care about whos responsible, and attack anybody they feel like. One man can be heard talking to his son on the phone, and hes clearly terrified of the situation.
- Ezra Berg's mask. Its a creepy, grey face with eyeholes, just like the one worn by Michael Myers.
- The Shadow Client gets 47 dead to rights at one point with a sniper rifle. 47 has only been taken down three times before: at the hands of Diana with a sleeping drug, a Super Soldier he underestimated the strength of and a Dirty Cop who electrified his basement floor. This is the first time he's actually completely outclassed by a fellow assassin, although it's possible that 47 is actually aware of the presence of a sniper.
- The morgue in Situs Inversus can feel really creepy on the first visit, due to the red tint and eerie humming on the background. Not to mention how much the atmosphere in there differs from ''everything'' else in the otherwise clean, white level.
- Additionally, you can drive a morgue worker to suicide by playing with a microchip installed in his brain. Despite the game being literally nothing than finding ways to kill people, seeing the "Non-target killed" message pop up and realizing that your puppet just offed himself can be surprisingly unsettling.
- For the record, the morgue worker you can drive to suicide is actually an Asshole Victim whos running an illegal organ trafficking operation using the morgue as a cover, and not only is it very likely that the hospital authorizes his organ trafficking, hes also willing to cut open anyone who tries to bust the operation and add
*their* organs to the collection, as Agent Carlton Smith can attest to. No wonder the place is so creepy.
- Marco Abiatti's cold murder of Father Francesco in "Landslide". Unlike Jordan Cross's murder of Ken Morgan, which was done in the heat of the moment, this is portrayed as a premeditated, ruthless killing, as though it was out of
*The Godfather*.
- The manner which Providence treats everything under their thumbs.
**The Constant**: "Miss Burnwood, we won a long time ago. This... This is just maintenance."
- It's entirely possible to kill
*everyone* on a level, and nothing can stop you except for losing points and requiring more effort. It's rather spooky that you're capable of it and how easy it is to basically be a slasher movie killer if one is so inclined.
- The "Patient Zero" mission. One of your targets carries a deadly virus, and spreads it to others, who further spread it, etc. The mission
*requires* 47 to kill all infected, no matter how innocent, and the virus spreads fast. Even players who've done several playthroughs can feel horrible, since this time, murdering innocents is *canonical*. Theres a vaccine, but it can only be used by 47 to make himself immune to the virus. Worse yet, if the player is not fast enough, it can begin spreading faster than they can kill the infected and potentially lead to the virus making it into the general population.
- Worse still is the "You Know the Number" challenge in said mission, where the mission must be cleared with at least 47 targets eliminated, on a mission where the targets will almost definitely include several well-intentioned doctors and civilians. If the base mission is a Player Punch, then this is a complete beatdown. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hitman2016 |
Hitman 3 / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- As with the previous instalments, 47 can get creative with his kills:
- Electrocuting Marcus Stuyvesant with the Sun exhibit is both this and awesome, as he screams in pain as electricity courses through his body and the lights flicker before going dark.
- While not gruesome, Alexa Carlisle throwing herself off the balcony is quite shocking, especially if you were leaving the office, plotting your next move, only to be surprised by the kill cam showing her falling. With this being the first deliberate suicide kill (discounting Jorge Francos blood cocaine Easter Egg) and Carlisle being a surprisingly layered character, this can strike some guilt into the hearts of players.
- Burning Imogen Royce alive in the core room.
- Locking Tamara Vidal in a freezer, pushing her into a shredder or crushing her in the wine crusher. The wine crusher kill in particular leaves no trace of the victim. Once the hydraulic press lifts up, all that's left is blood seeping from the top. A
*LOT* of blood.
- Berlin has 47 being hunted down by 11 ICA agents. The targets are for once armed and are able to spot 47 through any disguise.
- Chongqing, while a beautiful night cityscape, has an air of creepiness, with Hushs sick experiments and the ICAs schemes lurking underneath the hustle and bustle. 47 can actually run across a homeless man who begs him to run from the machines. It's safe to say that Hush deserved to get brain-blasted with his own tech by 47 for all the shit he's done to this city.
- Inside The Block, five people can be found within test pods, being violently shaken to the point blood is dripping from their nose. While you can sabotage the pods, there's no way of rescuing the people.
- During the Providence meeting, Don Yates orders that Diana be eliminated. He kills Vidal when she tries to defend Diana, turns the rest of the group against Diana and has her brought up to his office for execution, calmly explaining the alibi to the Heralds and having a drink. This is a surprisingly competent and ruthless move from what seemed to be an Affably Evil pawn.
- Not that Diana cant upstage him. If 47 sneaks up in time, Diana will stab Yates while he threatens her and 47 will kill the guards, leaving Yates alone with his two would-be killers. Diana tells Yates that he was right all along and that she would take apart Providence "brick by brick", and orders 47 to finish the job. 47 can choose to shoot Yates in the head or kneel down beside him, pull the dagger out and stab Yates in the neck.
- Dianas betrayal of 47 is hard to watch, as she paralyses him with neurotoxin and tells him that she knows he killed her parents.
- 47's nightmare under the neurotoxin. He watches Viktor Novikov being crushed by stage lights, his dead brother in a casket, the Partners and the rest of the targets he killed in the trilogy staring back at him and the Constant standing in a rapidly rising sea of blood.
- Should 47 give in to the Constants manipulations and take the serum, the screen goea blurry and he collapses on the ground, the Constant sinisterly thanking him as the scene cuts to black. Fast forward and 47 wakes up in a padded room, with the Constants voice greeting him the same way Ort-Meyer did.
- As a side note, the achievement for completing "Untouchable" is literally called Nightmare Fuel.
- The trailer for Seven Deadly Sins, with Diana's voice, suddenly deep and menacing, encouraging 47 to give into greed.
- Some of the elusive targets are surprisingly dark:
- Kody Haynes is an art thief so obsessed with art that he will set out to murder the original owners of paintings that he steals. At the time of the mission, he has infiltrated Thornbridge Manor as a wildlife inspector and then disguises himself as a staff member, flawlessly blending in, and can be overheard ranting about how much he despises Carlisle and can't wait to kill her.
- Philo Newcombe is a wedding planner whose "CV reads like a Shakespearian tragedy". Often falling in love with one half of a couple, Newcombe will murder their partner to make way for his own romantic overtures, the client being the bride of one of his victims. A photo album shows that he killed at least 6 men and women through a variety of methods, including plane and car crashes, a hunting accident and drowning. At the time of the mission, hes showing around another couple, clearly enamored with one of them and plotting the death of the other.
- His scrapbook can be found in his van, filled with photos of his victims and locks of their hair and clothing. Showing it to either of the women will terrify them and they will make up an excuse to leave.
- Jack Roe is a cannibalistic New Nordic chef who co-operates with embalmer Robert Burk to gain body parts he can use in his cooking. Having built his career pretending to be a Danish chef called "Jakob Ro", Roe accidentally murdered his ex-girlfriend when she threatened to expose him, and used her body in his dish. At the time of the mission, Roe is cooking for an unaware Gregory Carlisle in the hopes of getting his patronage. Diana outright calls Roe and Burk's MO diabolical.
- Adding to the creepiness, Burk's appearance is unnervingly gaunt, having a prominent underbite, a skeletal face, and darkened eyes. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hitman3 |
Hiveswap Friendsim / Nightmare Fuel - TV Tropes
There's a reason this game has a much higher age rating than Hiveswap...
- Simply doing something as innocuous as patting a newfound friend on the back or suppressing an urge to dance with your friend can lead to horrific, unthinkable consequences such as the MSPA Reader accidentally snapping someone's neck and killing them, or being forced to try executing a troll who can't protest due to having his tongue ripped out. And then there's the endings where
*you* die...
- Ardata runs a red room in her basement, mind controlling her captives into not attempting to leave their unlocked cages, and forcing them to build their own torture equipment (Without necessary tools, no less) in a manner fans have described as an IKEA from hell.
- Apart from the violent aspects of Troubling Unchildlike Behavior in the game, Diemen looks distressingly young for someone who casually tries to lure a total stranger into making out with him, and unlike the violence, this is
*not* normal for trolls. He's also too old for it to simply be a cute kiddie thing, and in a society with no parental supervision and a reproductive deadline it's unlikely many kids would remain naive for long. What happened to the poor kid to make him think this was a normal way to greet a new friend? Probably nothing actually *intended* on the writer's part, but unsettlingly possible to interpret as "something extremely not funny".
- Cirava Hermod
*gouged out their own eye* to suppress their psionic powers. Eye injuries are a recurring theme in the Homestuck universe, but however Cirava's happened, it seems to be more horrific than most, with yellow veins streaking across half their face...
- As shown in the page image, Bronya's bad endings can either involve you accidentally sitting on a grub, or trying to stop a lusus rampage, resulting in you causing the deaths of many grubs and lusii. And in both of these endings, Bronya's expressions can be terrifying.
- Going outside for more than a few minutes in the Alternian sun can quite literally cook you to death, and we see this happen in a Game Over route. It's played for laughs there, but later a troll suffers mild burns just from having one arm outside for a few seconds. The damage that could do to a person... eek.
- Some trolls, one who may or may not have been Kuprum, snuck into Poylpas house, murdered her lusus, broke her legs, and left her for dead. She got better, thanks to Tegiri, but its clear what happened to her wasnt out of the ordinary.
- The bad ending for Kuprum and Folykl's route involves you participating in a non-consensual psychic three-way, before being completely drained of energy and left for dead.
- Without Kuprum or another similar psionics energy, Folykl will literally die. Her usual attitude about it makes even more disturbing when the drones attack them and were reminded she cant be any older than eighteen.
- The fact that voidrot is common enough that the two expect the Reader to have heard of it means there are at least millions of other gold bloods who are forced to live like parasites, surviving day to day off of the energy of friends or quadrant mates at best or just dying in agony at worst.
- The scene where Konyyl massacres the bandits causes the Reader to suffer a breakdown, because it's finally registered in their mind both that the multicoloured mess is blood and that all the trolls killing each other all the time are still children.
- In one of Tyziass bad routes, she loses notes on censored information about history. Her panic cuts through her sleep-deprived lethargy to emphasize just how dangerous what shes doing is.
- In the bad ending of Chixie's route, blabbing to Zebruh about her difficulties headlining gets him to strongarm the owner of the club out of his property and let Chixie lead as much as she wants - so long as she obeys everything he says. By this point in the game, the Reader already knows that Zebruh does nothing for free and now Chixie is even more in his debt, thanks to you.
- Her nervousness around him is kind of heartwrenching to watch. She has to play nice to the creep or he might ruin her career, but he clearly makes her very uncomfortable and it's not hard to guess why.
- Clown church is revealed to be a mundane activity, with Purplebloods getting high on Faygo and glittery incense while giving random sermons... if not for the fact that some lowbloods are forced to attend in chains, presumably to be used as sacrifices. The church hall itself is covered with blood splatters of various colours, and in one of the routes, you end up getting sacrificed by one of the followers after an accidental cut reveals your red blood, and being told that it's the "highest honor" the church can bestow; but considering this is right after you give a really well-received sermon at the church, it's left deliberately ambiguous whether you're being sacrificed because it's
*genuinely* the highest honor this twisted religion can bestow; or because you're being sacrificed for your mutant blood color, and being added to the morbid collection of stains on the wall.
- The Grand Highblood himself making an appearance. And... complimenting the Readers legs. Its a funny moment if you can get over the fact hes personally responsible for the deaths of hundreds of millions (if not billions or even trillions) of trolls.
- Lynera's general demeanor throughout her entire route. Special mention goes to the Nightmare Face she makes when she threatens to stab you to death after you lie about being Bronya's best friend - which is also the face she makes when you mouse over her in the route selection screen!
- Theres plenty of Paranoia Fuel at play here: In her good route, the Reader brings Lynera to the same cafe that Elwurd frequents.
- When a drone captures the MSPA Reader, theyre brought to the Teal internship place where the sound of torture can be overheard. What makes this worse is that Alternia has psychics: they dont need to resort to torture to make trolls talk. It could be that their powers dont work that way, serving law and order is considered too low brow for ceruleans, or they just dont care.
- The cells there are very unsafe, having holes in them that can let in both dangerous sunlight and acid rain. Oh, and it has the Alternian equivalent of Roombas, but with blades attached to them, though that's Played for Laughs.
- The Reader can accidentally get Tirona killed in one path of her route - you try to break into Tegiri's office, which is booby-trapped. The Reader dodges the trap, but Tirona doesn't...
- Boldir knows waaaaaaaay too much, especially in comparison to the rest of the trolls the MSPA Reader encounters. The fact shes a green blood with a strange way of communication, wears white when we see her for the first time, and is a young lady is Paranoia Fuel at its finest.
- Boldir's bad ending has her being shot with poison and dying, while the Reader can't do anything, and the ending image is pretty horrifying to look at. Even her
*good* ending is still scary because she still gets poisoned, and while you *can* save her this time, it's still unsettling that there seems to be an assassin after her for whatever reason, the people in the cafe are unfazed by the fact that she's dying, and the ending screen just says "DIDN'T DIE" instead of "VICTORY" or "FRIENDSHIP" or some other happy message.
- The bad ending also has the Reader having feelings about having lost friends before, and feeling confused about why they are feeling that way. Do they remember the bad endings of previous routes, and the deaths of Diemen and Tirona?
- After the bad ending screen, a narration box appears and says "Again? Must I do everything myself?" It's unknown who is saying this, as the MSPA Reader has only been narrated in second person, but context suggests that it could be Doc Scratch.
- It is quite possible the assassin was Polypa, given that she mentioned working with poison in her route.
- A subtle example occurs in Marsti's route where the Reader mentions that when trying to make friends, they'll either die, or the potential friends will leave them or make them go away. Marsti asks how the Reader dying could be possible, leading them to correct themself and say it was metaphorical. It doesn't help that the narration implies that they're having thoughts that don't make sense, similar to what happened in the bad ending of Boldir's route. And when the Reader goes to the same area where Boldir died, the narration says that for a moment they felt as if they'd been there before...
- In Karakos first bad ending, the MSPA Reader runs away from the drones only to return and find him gone with no evidence of what happened to him.
- The violet bloods the Reader encounters with Karako ridicule him and react violently if challenged. And hes only one caste below them, even if he IS small. The encounter really enforces the idea that no one is safe on Alternia.
- Karako's second bad ending is very scary and confusing. First of all, after getting angered by the Violetbloods, he'll become very angry and his eyes will turn red. If the Reader doesn't stop him from attacking them, they'll fight back and kill him, and unlike the deaths of Diemen, Tirona, and Boldir, his blood is actually shown. And he's implied to be the
*youngest* Troll Call troll. But that's not all. After that, the sky seemingly opens to reveal a carousel with model trolls that come to take him away. Then there's some narration about how the Reader feels not just about this, but about who and what they are. They then decide to avenge Karako's death, trying and failing to attack the seadwellers. Then the carousel appears again and takes them away too, and no explanation is given for what just happened.
- Knowledge of Homestuck softens this a bit by presenting the possibility that the carousel is part of the Dark Carnival from the Purpleblood religion come to take Karako's soul away and by dying trying to avenge him the Reader proves worthy of the same afterlife. It can get
*worse* when you remember who the Dark Carnival is associated with.
- Possibly Paranoia Fuel, but there's something very unnerving about Lil Cal being in Charun's cave. Especially when you consider that Charun themself is a chilled out, possibly stoned, Rage-bound artist.
- Charun's route starts with a brief line where the Reader remembers Karako's bad ending, despite the fact that they died too, and in Wanshi's route, the narration says they've been having nightmares about failing Amisia, Karako, and Tirona, the latter two of which had bad endings where they died. Just how is the Reader remembering all this?
- On Wanshi's route, it turns out there is a room in the library with brains in jars thats heavily guarded, with no explanation as to why it's there, or why it's guarded. One of the guards in the background wields a spiked club and doesn't look particularly friendly.
- On the bad path of her route, Wanshi sees a dead body for the very first time. By this point, the Reader is used to the incredible levels of violence on Alternia, so seeing the same culture shock through the eyes of a troll really enhances the idea that this is not normal. Why SHOULD a twelve year old be expected to comprehend seeing a corpse?
- Even after the above incident, the bad ending can be unexpected. When arriving at the convention, an angry bear shows up with blood of several colours all over it. The Reader manages to kill it, but ends up getting killed when the bear falls on them, while Wanshi looks shocked and terrified.
- Once again, the memories of other endings are brought up again in the good route, where the Reader gets messages from Tegiri and Polypa warning them about the bear, and briefly feel that something could have gone wrong if they were there.
- There's some potential fridge horror to the good route though. It's good from the reader's perspective because they didn't take Wanshi to the convention & get killed by the bear. But the bear's still gonna be there & the reader won't be around to kill it. How many children died in that version of events?
- The strange light in Fozzer's route. When the MSPA Reader gets close to it, they find themself back at the point where they just met Fozzer. Not only that, but the same choices as earlier as presented, but this time, give different results. Was Fozzer's change in attitude just because of him being a Mood-Swinger, or did the flash of light cause something else to happen to him?
- The fact that the sound that happens just before the reset is described as sounding like a scratch...
- The music that plays on this route gives an eerie feeling, and the various sound effects in the track certainly fit how mysterious and out of place the strange light is.
- The fact that Purpleblood concerts always end with almost all of the audience dead. Yet people still attend, despite this fact.
- If the Reader goes along with Zebruh's plan to pretend to assassinate Marvus, the plan fails and the audience violently tear him apart. Sure, it's Zebruh, but it's still terrifying, especially since they must have a lot of strength to be able to do that to an Indigoblood, and especially when they almost do the same to the Reader. Luckily, Marvus is fairly nice to them despite what happened, but he seems to have an awareness of alternate timelines and the fact that this timeline might be doomed, especially when more bad things start to happen for no apparent reason.
- If the Reader doesn't go along with the plan, they can almost get trampled to death. Marvus rescues them, but the audience wants him to kill them, and they are strangely fine with this. Thankfully, he fakes it.
- It's a well established fact that in the universe of Homestuck, the more meta a villain is, the more threatening they are. Marvus discusses the nature of the friendsim timelines canonicity in shockingly frank terms, especially in comparison to his almost unintelligible slangy quirk.
- Marvus and, to a much lesser but still noticeable extent, Elwurd both produce a level of hero-worship from the PC far out of proportion to anything they've actually done at that point, even by the PC's rather impressionable standards. It might seem like clumsy writing at first, but remember both of them are of castes which can use
*mind control.* It's heavily, heavily implied that Marvus is influencing his whole audience to adore him as much as they do, drawing them to his concerts where they know full well they'll probably be killed. Elwurd doesn't have any of the physical cues associated with her caste's usual powers, but neither does Zebede and he still has some form of ability; Elwurd's also confirmed as a Hope player, the aspect of blind faith and unremitting positivity, which she might be inducing in the PC. It's also possible they're being used as a conduit for someone else's control. Either way, they are characters to keep a cautious eye on.
- Daraya's bad route has the Reader trying to convince her to rebel against her caste role and Alternian society in general, only for her to decide that nothing matters at all, start breaking things in the abandoned mall, and start a fire that she refuses to leave. The Reader is forced to leave her behind to escape the fire, and it's implied that she had no intention of escaping anyway.
- "Muscular Theater" in Nihkee's route is much more dangerous and deadly than real life wrestling, even if it is still staged. It's noted that a lot of the losing trolls end up badly injured and may not even survive. The Purpleblood shown in the cage at the beginning of the route also looks terrifying.
- Nihkee's hive has what is supposed to be exercise equipment, but there are spikes, whips, a taser, a pool of acid, chains, and blood. The narration even compares it to a torture room. And this is the first thing the Reader sees after getting knocked out in the wrestling match.
- NIHKEE'S SECOND BAD ENDING. If the Reader hesitates to let her train them, she'll send them away, but they'll refuse to let the screen fade to black and then fade into a game over screen with the sad music by James Roach. So they go to visit Stelsa and get her to train them. When they think they're ready, they drive to where Nihkee is, but take some time to listen to some calming sound effects, only to start remembering previous routes and their bad endings, showing the images and text fading into each other. The background music even changes to an extended version of the title screen music. They then start to have visions of Nihkee being angry to see them again,
*losing her other leg* in the ensuing clusterfuck - implied to be because of the Reader accidentally dropping/throwing a weight on her leg - and then Nikhee following the Reader in fury, only to get *hit by a train*. After that, the Reader tries to get help from Polypa, Tegiri, and Mallek because Nihkee somehow survived and ended up being turned into a cyborg who follows the Reader nonstop for *a year*, forcing them to flee into the wilds and abandon their friends- and even after all of that, the cyborg catches and kills them. After this vision, the Reader decides to just go back to Stelsa's hive. Were they just overthinking what could go wrong, or were they having a vision of the future and what would happen if they did go back to Nihkee?
- It doesn't stop there. The narration that appears during this montage implies that the person who Tirona says she runs errands for is Doc Scratch, and that she is being used by him, and that Polypa and Tegiri were killed in their attempt to stop cyborg Nihkee. Since the narration for this part appears outside of the usual boxes, in
*white*, it's possible that it might have been narrated by Scratch himself.
- The name of the extended title theme that plays during this part is "END OF FRIENDVANGELION". Anyone familiar with the anime movie that title references would understandably be disturbed.
- A meta example: The last several examples on this page gave fans a lot of Paranoia Fuel for what would happen on the routes of Lanque and the Soileil Twins. It didn't help that James Roach said he was working on
*four* tracks for the last volume rather than the standard one or two he usually did. Though in the end, one track was made because Lanque's route had two versions, and the other was for the epilogue.
- The Soleil Twins. Their route starts with the MSPA Reader coming across a scary-looking house. Any attempts to move away from it just take them back there, giving them no choice but to enter. When they do,
*something* causes the Reader to pass out, and they wake up in a different room of the house. They meet the twins upon leaving the room, and their quirk is *very* similar to that of Gamzee after he stops eating slime pies. And when they talk together, their speech is the same as Gamzee's original quirk. After they disappear, blood of different colours appears on the walls, and the paintings get glowing eyes.
- If the Reader decides to find a different door to the ones the Twins told them to go through, they fall into a pit of knives.
- Going through the door that the Twins told the Reader to go through takes them to a dark room where the Twins tie them down and prepare to cut them with a chainsaw... only for them to wake up back in the room from before. After leaving, they meet the Twins again, who introduce themselves the same way and claim not to remember meeting them before, and the Reader is tortured in a different way before ending up in the room again. And it happens again, and again, and again, each time having a different dangerous thing done to them.
- The music on this route does not help at all. It starts off as a slow piano piece, and eventually gets faster and turns into Creepy Circus Music before slowing down again and coming to an almost abrupt stop, possibly representing the numerous times the Reader is put through leaving the room, meeting the Twins, getting tortured by them, and then starting over...
- Eventually, the Reader decides they've had enough. If they choose to leave, they'll escape the house, only to end up coming back to it over and over, and realising that they'll never be able to escape its presence.
- The good ending reveals that all the torture the Reader went through was just an illusion caused by the Twin's chucklevoodoos. They appear to be quite young, yet they're still
*very* powerful, leaving one to wonder just how powerful older Purplebloods with this ability can be...
- The epilogue of the Friendsim, where the MSPA Reader is approached by none other than
**Doc Scratch** in the flesh. And if Scratch is involved, then *somebody else is already here alongside him...*
- The drive for friendship was created by him. The results of taking it away leave the MSPA Reader confused, lonely, and absolutely terrified of the implications.
- Speaking of the MSPA Reader and Scratch, seeing the two characters next to each other raises several questions. Why do they look similar?
- Scratch says that Fozzers mind is likely irreparably damaged, and that Boldirs been causing trouble for him, the latter of which raises SEVERAL questions. Remembering the bad ending where she dies, it's implied that despite the trouble she's causing him, he still needs her alive for some reason, especially if he was the one who asked "Must I do everything myself?" before fading back to the title screen. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HiveswapFriendsim |
Homefront / Nightmare Fuel - TV Tropes
It's a game about war, so there's bound to be some sort of nightmare fuel involved.
*Homefront* takes it up to eleven. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- The intro shows the world rapidly spiraling out of control. A Saudi-Iran war drives global oil price up, America faces an economic crash and civil unrest that forces it to withdraw troops from Asia, a bird flu epidemic kills 6 million people in America
*alone*, and the country falls from global prominence as xenophobic isolationist forces gain mainstream traction. All the while, North Korea overtakes its southern neighbor and expands its influence across the Pacific. And then they send an EMP-armed satellite to cripple America's power grid, which only marks the beginning their invasion.
- The opening level has you forcibly conscripted into the Korean People's Army (KPA) and then put on a bus where you're forced to drive past the KPA cracking down on what appears to be a public school. Children are separated from their family at gunpoint and parents are gunned down in front of their children while people are packed off for transport to labor camps.
- The parents gunned down in front of their children is especially horrifying. A mother begs her child not to watch. Then the Koreans fire. The kid hesitates just long enough to make it clear that they are just processing what is happening before letting out a
*heartbreaking* scream. The Korean soldiers then just walk away like nothing happened. More than anything else, it is the utter *callousness* of the action that is the most horrifying part.
- That
*callousness* part? The frightening thing about this is that it is realistic and accurate of the way North Korea and the great and powerful leader, immortal forever ruler of Korea Kim Jong Ill/Un force and brainwash their people into believing. It's fair to say that *Homefront* would be seen as positive propaganda and what North Korea would love to do, or at least be taught to love to do, if given half a chance.
- A neighbourhood of Americans tries to drive you out, afraid you're going to draw the KPA down on them. After you agree to leave and do so peacefully, the KPA rolls in and starts randomly butchering civilians.
- The re-education camp is horrific enough by itself, showing children re-indoctrinated and semi-brainwashed people staring vacantly forward. Only for it to become much worse when you see the KPA has killed all of their prisoners and dumped them into a mass grave.
- Hell, the mass grave period. You have to hide amongst the bodies in order to escape the KPA.
- If the mass graves weren't bad enough. Once players stumbled upon the Crazy Survivalist camp later in the game, prepare to see lynched Korean soldiers, rotting heads on a pike, and impaled prisoners ala Vlad The Impaler. Just to name a few.
- Another war game, Spec Ops: The Line is infamous for the White Phophorus scene. Well, as it turns out
*Homefront* follows a similar path.
- To elaborate, everything was going just fine out in front of the abandoned computer store turned fuel depot, the first volley of White Phosphorus was burning the Korean soldiers alive, and all was fine... at least until Hopper yells "Oh shit! MISFIRE! MISFIRE!". You then look up and see all of those missiles coming towards you. You and Rhianna jump off the roof, narrowly missing the blast, and now you, barely clinging to life, have to run past your slowly burning colleagues and a ton of fire, all the while Hopper is pleading to you that he is sorry about the misfire. It's terrifying, no matter how many times you'll play it.
- It seems even worse for Hopper. He was manning the mortar, and at that moment he doesn't know whether or not anyone is left alive in there. Hearing him plead over the radio for someone, anyone, to answer him is unsettling.
- The aftermath of the slaughter of the Rebel homebase. It's especially horrific because while Boone's body is held up as an example for the rebels, the base was explicitly shown to have a large number of children hiding there. Their bodies are shown in enough amounts to show they were massacred in addition to the rebels.
- The Survivalists are no less wretched than the KPA, having degenerated into psychopathic, paranoid killers who no longer care if you are Korean or American,
*everybody* to them is a legitimate target. Their camp has the bodies and dismembered remains of murdered KPA soldiers put on display upon stakes to scare off intruders as testament to their savagery.
- To keep control of the western half of America, the KPA launched a program to contaminate the Mississippi River with hundreds of tons of
*nuclear waste.* The result is that most of the Midwest is now a dead zone toxic to all life, where even breathing in the air can prove lethal. Even if the country is liberated, that kind of damage will likely never be undone.
## The fanfic
- Kouta describes when the landing castle arrived in Tokyo, all of yhe Windows in his house broke, and Mitsuki paralised by the Fear and shock
- Tokyo while it was occupied by Vers, is literally a giant prision, there are even childrens trapped in the city
- when UFE defectors attacked Asahigaoka stealing their cattle, unluckily Kaede, along with Renge and Shiori came across them and that almost caused a shootout | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Homefront |
Hollow Man / Nightmare Fuel - TV Tropes
Now you see him,
**NOW YOU DON'T....**
- The entire premise of the film, which has loads of Paranoia Fuel and Fridge Horror aspects to it. An already unstable scientist uses a serum to become invisible and as a result loses his sanity completely to the point of becoming an Ax-Crazy psychopath. A slasher film, essentially, with an
*invisible villain*. Sleep tight!
- There's also the fact that throughout the events of the film, no cure/ability to reverse the effects of the serum is able to be created/found, despite the attempts of his fellow scientists who he eventually turns against. And that's not even going into the implications of what one would do while invisible or what would happen to one who was unwillingly stuck with such a person without their knowledge. Special mention goes to one scene in which the Villain Protagonist, fully invisible,
*rapes* his next door neighbor after spying on her for years. And that's just the opening coda...
- The whole scene with the neighbour is made worse by a detail easily missed, Sebastian
*set an alarm* for when she comes home so he can spy on her, if there is one major behaviour of stalkers, it's that they learn everything they can about their victims, in this case, Sebastian knows *exactly* when she gets home.
- The scene where Sebastian becomes invisible, layer by layer. Instead of being the Nightmare Retardant youd think itd be, the outdated CGI makes the scene even creepier, and when combined with Sebastian wincing and writhing in pain it almost makes you feel bad for him. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HollowMan |
Holes / Nightmare Fuel - TV Tropes
The fact that Camp Green Lake remained not only open but also consistently filled to capacity edges into this (especially in the film, where it's explicitly stated that at least one member of the staff has a criminal record of his own and another had falsified credentials). At the very least, someone massively dropped the ball on making sure the camp was up to even minimum standards, and it raises the possibility that someone somewhere along the line *was* aware of the conditions and did nothing about it, either because they were paid off (a la "kids for cash") or because they just didn't care, or even *approved* of it (thinking it would teach the kids who got sent there a lesson/that they deserved it). *Vacancies don't last long at Camp Green Lake.* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Holes |
Holocaust / Nightmare Fuel - TV Tropes
Most media about the Holocaust have more than their share of Nightmare Fuel, and this one, possibly the first large-scale film to go into detail about the concentration camps and such, is no exception.
- While the scenes involving the gas chambers were disconcerting to be sure, their impact was softened a bit by use of fade-to-black techniques.
- Depiction of the cold-blooded killings done by the Einsatzgruppen, however, left little to the imagination. The Einsatzgruppen, or SS mobile killing units, were the ones whose primary method of execution was by a firing squad felling groups of people at a time into a mass grave — after making them undress. Completely. Scenes of these killings were shown multiple times, but one particular scene stands out. After executing a group of men in the usual manner, they all go take a look at the mass grave. We are actually shown what they see: essentially a pile of naked men at the bottom of a pit, bloodied in a manner that suggested strong spurting of blood with each bullet hit. After a deafening silence, we hear some human moaning from the pit. This only angered the commandant, who promptly handed the gunner a pistol, with orders to finish off anyone who might still be breathing. What makes the horror worse about this scene is that you can't just say "It's only a movie" since it was based on real-live events. The fact that an earlier scene implied that women and children were being slaughtered the same way (not dramatized) doesn't help.
- Indeed there might be some Truth in Television here, as Einsatzgruppen members were starting to get nightmares themselves, particularly from watching blood shoot out of people's backs unbuffered by clothing, and was one reason for the development of the gas chambers later in the war. There are eyewitness reports from hardened veteran SS commanders who said their men were psychologically terminated after a few months of executions. It also had a lot to do with shooting children and the elderly, while other executioners, like Stalinist Soviets or Poles, mostly had to do with adult victims. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Holocaust |
Home Movies / Nightmare Fuel - TV Tropes
Melissa's hellish vision with all the other girls and the fairy on TV turning demonic in "Shore Leave".
Coach McGuirk's hallucinations in "Camp".
The Prescott movie in "Four's Company" was... horrifying.
And after watching this episode's version of the intro, you'll flinch every time you watch the beginning of a Home Movies episode.
In "Stowaway", Tom Wilsonburg goes crazy when Coach McGuirk won't give him his money.
In "Broken Dreams", Brendon has a nightmare with Melissa turning into a villain with burning hair and punching his brain out.
Melissa:You're not smart, you're STUPID!
Alexandre (and Brendon) getting rabies, in "Brendon Gets Rabies". In addition to the tiny restraints, the noises and foam coming out of Alexandre's crate, there's the horror of an animal you're supposed to be caring for getting a fatal disease. Therapy will be required here.
Jason going insane from eating candy in "Coffins and Cradles".
Jason:I'M CHANGING!
Brendon's horrifying rash brought on by anxiety during "The Wedding". | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomeMovies |
Homeward Bound: The Incredible Journey / Nightmare Fuel - TV Tropes
The scene of the animal rescue people removing the porcupine needles from Chance's face, *without painkillers*, while he screams for mercy. Even though adults clearly knew they are helping them, it seemed absolutely terrifying to kids watching them seemingly torture him. It makes no sense why they didn't numb Chance up for something like that, if not outright sedate him... besides the obvious plot-related reasons, of course. Kirkwoods innocent smile cant have made it much easier. **Chance:** OW! Oh, please stop, please stop! Oh, just let me die! **Shadow:** They're killing him, Sassy! **Sassy:** (gulp)
- Not to mention the Fridge Horror about Chance begging not to be taken to the back room, as he'd probably seen other pets euthanized in his previous trips to the pound.
- This is confirmed; Chance says that dogs taken to the back room never come out. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomewardBoundTheIncredibleJourney |
Hitman 2 / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- Some of the kills are absolutely sadistic. Some examples include:
- Gassing Alma Reynard and Nolan Cassidy inside their houses.
- Tricking Robert Knox into murdering his daughter.
- Shredding Jorge Franco inside his cocaine machine.
- Feeding Andrea Martínes to piranhas in front of her ex-lover, making him think his letter drove her to suicide, or feeding Rico Delgado to his pet hippo.
- Rerailing a train track that causes a train to crash through Vanya Shah's trainyard, potentially killing her, The Maelstrom, and several innocent civilians.
- Shutting Sophia Washington in an iron maiden.
- Burning Zoe Washington alive in her phoenix effigy. As she screams in pain, the audience (who don't know she's trapped)
*applauds*. The atmosphere is like an upper-class version of *The Wicker Man (1973)*. At least Sophia's potential demise in an iron maiden is silent.
- Kicking Athena Savalas through the clock panel. Unlike the other falling kills, which have the targets standing in front of open spaces like a cliffside or balcony, 47 kicks Savalas through the glass, which cracks and gives way. The glass and Savalas make a crinkling sound when they crash to the ground floor and as often shown through the kill cam, blood pools underneath Savalas's head.
- In the first mission, if you go into the garage, you'll find a pair of corpses, clearly executed by Alma Reynard. Even Diana is clearly disturbed.
- Boasting among the most...
*manifold* ranges of assassination methods in the *Hitman* franchise, *2* appropriately features a copious number of skull motifs for your regrettable convenience .
- The paintings in Alma Reynard's bedroom make one wonder how anyone could sleep in there in the first place. One by the entrance features a distorted figure whose head is taken up large by a large hole where its face should be, then there's the massive painting in the corner of the room which depicts a rotted face with distorted skulls where its eyes and mouth should be.
- This delightful snippet of the briefing for "The Finish Line"◊ is a more subtle example, as Diana closes out the segment detailing how the Knoxes personally sold a firsthand drone to Jin Po, the brutal dictator of Khandanyang, which was then used to conduct a missile strike on a ''crowd of protestors''.
- For
*some* reason, the disguises for Jebediah Block and the rest of the Original Five members of the Ark Society have golden skull masks on them. This is already startling enough, but fairly par for the course for apocalyptic quasi-cults...until you account for the Gold Masks of Doom on the backs of the Five's heads that perpetually stare at the player◊.
- If you go into the aquarium inside the Kronstadt building and aim at the Live Exercise In Progress window above the hanging shark with a sniper rifle, the sign will suddenly change to Live Exorcism In Progress and the facial-recognition dummy will turn its head to the sign, then raise its arm, then slowly drop it when it notices you. If you exit aiming the sniper rifle, the facial recognition dummy will suddenly teleport behind you with its arms raised.
- If you decide to eavesdrop on Sierra Knox's meeting with the blackmailer, shell snap and murder him by throwing him into a garbage chute.
- Worse than that. If you chose to eavesdrop by hanging on the garbage chute, Sierra will notice and will stomp on your fingers, sending you falling to your death. This makes her the first target who can deliberately kill you, not counting Patrick Morgan from the Sarajevo Six DLC in the first game.
- Similarly, Dawood Rangan's murder of the spy in Mumbai.
- In Santa Fortuna, there's a shack in the fishing village near a pair of sicarios talking about a group of rival gangsters getting let off. If you sneak into the shack, you find the room
*covered* in blood, and in one corner, a "Meaty Bone" that seems to be a *severed human limb*. You can even take it and use it as a weapon!
- Oybek Nabazov was the main antagonist of the Patient Zero DLC campaign for
*2016* (in spite of being a target in the first mission), conspiring with his cult to issue a deadly wave of bioterrorism attacks worldwide. What with civilization still existing - and the Nabazov hit being confirmed as canon in *3* - its safe to assume that 47 successfully nipped that problem in the bud, but at the end of Patient Zero, Diana muses that a larger power was at play in Nabazov's actions. What with its rosy optimism about a world free of the middle- and lower- classes and a book about Nabazov being on relatively prominent display in "The Ark Society", we may finally have, *very terrifyingly*, confirmed Diana's theory.
- The muffin-baking old lady in Whittleton Creek has an ominous murder-basement and killed the previous occupant of the vacant house, and it's implied that she puts human brains into her muffins.
- The Mills Reverie escalation, trailer here. Sweet dreams, Orson...
- When she realises that one of her employees plans to whistleblow on the bank, Athena Savalas subjects her to a "The Reason You Suck" Speech, which suddenly takes a violent turn:
**Savalas:** I should shoot you where you stand. A single shot. Right between the eyes, into that ratlike brain of yours. It would be so easy. So easy...
- Luckily, she never actually hurts the employee or orders her to security to do so, but it really shows the kind of sociopathic monster Savalas is deep inside, beneath her posture and sophistication.
- The trailer for Haven Island is rather unnerving, the narrator's calm, posh tone contrasted by her describing the resort's "reputation management" and "complete erasure" services, with plenty of shots of tourists being attacked by 47 as a storm approaches.
- Haven Island's end cutscene: 47 meets Grey alone on an island. Meanwhile, Hall and Diana track down the Partners's bank accounts and realise that all their money had been transferred to the Constant. Diana rushes to the room where they were keeping him prisoner, but learns that hes gone. Hall calls Grey, who tells 47 that everythings going to plan. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hitman2 |
Homestuck / Nightmare Fuel - TV Tropes
"Le
*t'S *TAng **bE** bU *Le* **dDiES**..." **> Peruse bad dream catalysts.**
This has got to be the stupidest thing you've ever done! You're never going to get to sleep now! Say, wasn't that doll a few feet to the left a minute ago...?
Due to the constantly updating nature of
*Homestuck*, all spoilers are left unmarked.
Remember, this page is for describing general sources of Nightmare Fuel.
Now divided into helpful categories. Never before has organization been terrifying.
*Paradox Space* currently has no examples, but for the future, they should be added on a new Nightmare Fuel subpage for that and not here.
For examples from
*The Homestuck Epilogues*, go here.
Part One
- The whole idea of Sburb: The fact that a seemingly harmless game can basically ruin your entire perception of the universe, religion, and the laws of physics while simultaneously destroying everything and everyone you love on your home planet. And there's absolutely nothing you can do about it but keep trudging on.
- Act 2's opener is initially relieving; John somehow survived and his home intact. But relief quickly turns to confusion as John's neighborhood is gone. Suddenly his house is in some type of empty void, and John himself momentarily appears stuck in time. Soon, we see eyes peek from the shadows, and the only accompaniment is
*silence*. Everything you thought you know about *Homestuck* is gone, and John's world is only going to get darker from here.
- [S] Dave: Retrieve dead bird. After the reader presses the next arrow, they're treated to the lovely image of the red and yellow, apocalyptic sky being reflected by Dave's glasses as he stares emotionlessly, without a clue as to what this means, or even that he should be remotely concerned. But at least we have his goofiness to lighten the mood.
- The moment readers realized that Cal isn't a normal puppet. * There's a good reason why Lil' Cal was the header picture for the Demonic Dummy page, and used to also be on the Webcomics sub-page of Nightmare Fuel. As one person on the forums described, marionettes are already creepy, firmly in the Uncanny Valley. Lil' Cal lives in the
*Uncanny Laurentian Abyss* (animated GIF link for reference◊). Hussie took this to eleven by making Lord English basically a giant demonic Cal.
- Just about the entirety of Dave's Bro's room, what with Li'l Cal moving around seemingly on his own, Bro's comic crossing
*Muppet Babies* with *Saw*, and the "Grisly puppet snuff film" going on.
- Jade's Grandpa is finally introduced... only it's not him, but his stuffed corpse. Jade rather cheerfully acts like he's still alive. Even worse, the fan theory that Jade was the one who stuffed him has been confirmed.
- The Bad Future. John is killed by his denizen, Jade is killed by the meteor hurdling towards her island and Dave and Rose are left in a doomed session, forever unable to finish the game, with Dave's only companion being a sprite made from Lil' Cal. During the discussion that ensues when Dave decides to Set Right What Once Went Wrong, Rose questions what will happen to her when he does so; the only two options she can think of are that she'll either be erased from existence entirely or be left alone in a dead world for the rest of her days, and she can't even decide which fate sounds worse.
- The reason Jack is so evil? The Black Queen made him wear a bunch of silly outfits. There is literally
*no* other reason for it. This man killed his ruler, stole her powers, went on a murderous rampage and tried to destroy an entire universe... all because his boss made him wear a bunch of silly outfits. In any other universe this would be hilarious. But in this case, It's presented in a completely serious light and makes Jack one of the most heartless and cruel villains out there.
- The part in [S] Jack: Ascend where the Black Queen's finger is seen twitching on the ground AFTER her body had been destroyed.
- John captchalogues Casey the Salamander before he blasts off on his jetpack. ...So what happens to her when he dies in the alternate timeline?
- Jade's death showed us that when a character with a sylladex dies, their inventory empties. Instead of being locked inside a sylladex card, she would just have been killed by the Denizen. Not a brilliant upside, but still, better than being in limbo forever.
- Considering we know that it's possible for a living being to be captchalogued, what if someone were to punch said captchalogue card?
- Dream Jade didn't have a sylladex. The ring was on her finger. Eternal limbo still applies.
- Dreamselves don't have sylladexes. John at that point wasn't even a dreamself anyways.
- Dave walks into his room and finds his own brutally murdered corpse. and then casually tosses it out the window...
*And then* spends a good *ten minutes* staring at the blood on his hands.
- In the Act 4 finale, right after Jack started his rampage, there is one moment, just one moment, when he looks absolutely terrifying. Well hello there.◊
- Also in the Act 4 Finale, when Dream Jade is flying over to Dream John's tower, Dream Jade sees the shadow of Jack flying over Prospit. Not only would that be a little creepy, it is horrifying to readers who know what's going to happen next.
- Really, Jack's rampage is absolutely terrifying to watch. Everybody knew he was powerful, but not anywhere near this powerful. An entire army: Gone. A planet with thousands of people: Ripped apart. Hordes of battleships: Broken in two.
Part Two
- Terezi's behavior in her live-action role playing is pretty chilling. She casually knifes one of the toys she claims to be her friends, and has hung dozens more of them out her windows and around her hive. Worse is that, apparently, that's pretty much how the real Alternian law enforcement system works.
- Tavros eventually gets robotic legs that let him walk! And to get them, he just needed to have his legs chainsawed off without anaesthetic, while he was asleep. And with the would-be builder of said legs just standing there and watching, from what's been shown, that's potentially even creepier.
- Tavros plays Fiduspawn, wherein one hatches face-hugging insects that impregnate plushies to create animals. It's even more disturbing than it sounds.
- As of these updates from here on, Vriska. What's scarier than setting up an unwinnable game of extreme live-action roleplay, taunting Tavros for not being able to get out of her constructed death trap, then using mind control to brainwash him into jumping off a cliff to his doom, all the while laughing maniacally?
- Also on the note of Vriska: "Arrivederci, Megido." She uses Sollux (Aradia's
*boyfriend*) to kill Aradia.
- Vriska's lusus. She eats trolls, and forces Vriska to become a serial killer in order to feed her, lest Vriska be eaten herself.
- Eridan and Vriska reminisce about their FLARPing days. What makes it terrifying? The fact that Vriska is using mind-control to force trolls to commit suicide, just like she attepted to do to Tavros, over and over again. We've been told that she's a serial killer before, but this is the first time the full impact of it hits you. Not to mention the fact that the entire scene is in silhouette.
- Vriska at the beginning of [S] Make her pay. She's missing an eye and an arm, the stump for said arm is visibly dripping blood, and she is pissed the fuck off.
- Bro used his horrifying fetish puppet Li'l Cal to feed baby Dave. No wonder Dave grew up to be such a jaded guy.
- The second half of [S] Jade: Wake Up, wherein Jade meets the Elder Gods in her dreams. Even disregarding the Horrorterrors, the flashing lights and loud blaring noises in that sequence might be too overwhelming for some to bear, to the point that Feferi's Lusus saying "Let's be tangle buddies" in that unearthly whisper almost feels like a relief. What's worse, apparently The Squiddles are actually the human's perception of the Horrorterrors. With the Squiddles being the Squiddles, this might take away some of the Horrorterrors' scariness but think about it; your favorite children's show could very well be the human perception of a freakin' Eldritch Abomination. And you would never even know.
- Feferi gives a Nightmare Face in this panel that comes right out of nowhere and comes with the sudden revelation she's some sort of eyeless spirit haunting Jade's nightmares.
CC: Because, stupid.
- Jade asking Becsprite if he can talk now. The result is Bec's already creepy Eyeless Face staring at you dead-on and flashing shades of green, yellow, black, and white, with the spritelog containing a bunch of boxes of similarly-flashing static. Jade's reaction is basically "NOPE NOPE NOPE NOT DOING THAT AGAIN."
- Vriska mind-controlling Tavros to write messages. In her own blood. Commanding him to kill her. Gets worse when he can't do it and the blood color changes to Tavros' brown.
- [S]: Wake. Feferi and Nepeta's dream selves are hacked apart by Bec Noir at the beginning, and at the end, Vriska goes over to Tavros, grabs his lance, impales him through the heart, and drops him off a balcony.
- Doc Scratch's first and only message to Karkat is Paranoia Fuel incarnate: Don't turn your back on the body. All of the corpses in the room remain as they were. There is clearly nothing to be concerned about whatsoever.
- Dave looks into the Furthest Ring and speaks with the horrorterrors. They're pleading for help. Later, it's strongly implied that the poor things are being
*brutally slaughtered by Lord English*.
- A healthy helping of Paranoia Fuel during one of Karkat's memo sessions, right as he's nearly breaking down at Past Eridan (who's just absconded after killing Feferi). It turns out the insane murderer stalking him has been reading the memos, in the past and future, and knows where he was, where he is, and where he will be.
FTC: HONK.
CCG: OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD
FTC: i'm in your future, best friend.
FTC: I KNOW WHERE YOU MOTHERFUCKING ARE.
FTC: and what you'll motherfuckin do.
- Although Terezi crying over Tavros is sad enough, it goes From Bad to Worse. That little purple text at the bottom of the page....
- The 2/6 flash has you play as Equius and Nepeta as they hunted throughout the empty, lonely halls of the meteor by a killer clown. It starts funny, but soon turns absolutely terrifying. The first version had a glitch that caused you to get stuck outside the map unable to move while all three characters' themes played simultaneously. The loud, discordant combination, combined with your immobility, is an unintentional source of Nightmare Fuel.
- Gamzee reacts to Nepeta's attack by snatching her out of the air, breaking her wrist, and slowly dragging her claws across his own face. While grinning maniacally.
- WV has a nightmare where he is visited by a familiar-looking animal spirit and watches in terror as he appears to become Jack Noir and slaughters dozens of carapace people as the Prospitian moon descends onto the battlefield. Also a Call-Back to here.
- To go from a calm dinner to being stalked by Jack Noir without seeing what happens next is terrifying. It's probably no coincidence that the wine stains look like blood stains... Next time they're shown, they're dead. There's also some Fridge Horror. On the page that said they were "at ease"? They aren't being stalked...
*Jack already killed them*.
- The flash animation "Seer: Ask" sees an ominous crescendo of monsters and aliens shoot past the camera along with harsh light, all culminating in Rose seeing her mother's corpse. Add in the fact this was an action brought about by a creepy old man with an interest in watching little girls, this whole sequence can't help but awaken any fears you may have of losing a loved one, being watched, or otherworldly influence. The lack of sound in the flash makes it even disturbing.
- Terezi comes and finds a note with Nepeta's stolen claw and decides to check it. It's a trap. She's in Gamzee's clutches now. And then she just keeps screwing around in that Trickster Room while Gamzee instantaneously repositions Lil' Cal at various moments. Then she finds her Neophyte Redglare costume and happily reunites with her favorite dragon plush: "It has been too long, old friend. You vow never to let him out of your scent agai-" And Gamzee switches the dragon with Cal.
- At one point in Mindfang's journal, she rapes a completely innocent slave (who's implied to be Kanaya's ancestor, the Dolorosa) by mind controlling her into unbuttoning her (Mindfang's) coat and making out with her. Terrifying enough on its own, but what really pushes it into Nightmare Fuel territory is the fact that Mindfang made absolutely sure to only
*lightly* manipul8 the slave. The result? The poor slave being absolutely terrified at the fact that she can't tell how much of her actions are mind control and how much are her own. And Mindfang finds this to be very amusing.
- In [S] Flip, Terezi passes by the decapitated bodies of Eridan, Equius, Nepeta, Feferi and Tavros all suspended in tubes. Gamzee has their heads sitting on a table while he acts as a judge. Not to mention the creepy glitching present in that flash.
- So Gamzee and Dave finally talk. It's disturbing for a number of reasons. First, the image of Gamzee flashstepping as he moves around Tavros' corpse, with his blood around his mouth, heavily implying he's tasting it and/or making out with it. Second, Dave is now partly responsible for Gamzee sobering up, thanks to making him doubt his religion when linking him to the Miracles music video. Harsher in Hindsight, much? Third, it's revealed that Gamzee is responsible for Dave's nightmares of Lil' Cal and John's writing on the wall, adding a touch of Paranoia Fuel to the situation. For bonus points Gamzee claims that Lil' Cal is telling him to kill everyone and is his only friend now that Tavros is dead. Finally, the "inside source" that Dave claims sent him the ICP video ahead of time? It's Betty Crocker, who according to Nannasprite is a Humanoid Abomination. And that's just the tip of the iceberg here. Also the implication that he willed Cal into existence with his hate. On purpose. From another dimension.
- Then there's how Doc Scratch punishes an unruly Handmaid. He suspends her breathing privileges by teleporting her on top of a spaceship. The whole way he's imprisoning her is extremely icky, especially considering his already questionable conversations with some of the others and the way he intends to turn the poor kid into a Tyke-Bomb. Reading between the lines of what he says about her, his goal is to make the Handmaid want to die so much that she'll do
*anything* to end her life.
- The fate of the Ψiioniic. He's sold into slavery to the Empress, wired into her flagship, and used as a living battery.
- The scene in the EOA5 flash in which Spades Slick shoots Snowman through the heart. Said heart is seen in excruciating detail shortly after. This happens about six minutes in.
- The Tumor exploding and creating the Green Sun. Immensely shocking, incredibly terrifying, and the ominous music that was paired with it only serves to make it all the more chilling. The silence that came before said explosion only makes it worse.
*Two entire universes* being destroyed.
- Bec Noir murdering most of the beloved and adorable Exiles. Bonus points for the gruesome close-up of him decapitating Writ Keeper.
- Jack's Red Miles attack, which is reminiscent of blood, and can be seen as the universe itself succumbing to cancer.
- The closeups of Jack's face in the EoA5 video.
note : Seen at 3:10 and 3:38 here.
- The scene in the EOA5 flash in which Spades Slick shoots Snowman through the heart. Said heart is seen in excruciating detail shortly after. This happens about six minutes in.
- Doc Scratch's last words: "S u c k e r s ."
- The Tumor exploding and creating the Green Sun. Immensely shocking, incredibly terrifying, and the ominous music that was paired with it only serves to make it all the more chilling. The silence that came before said explosion only makes it worse.
-
*Two entire universes* being destroyed.
- Bec Noir murdering most of the Exiles. Bonus points for the gruesome close-up of him decapitating Writ Keeper.
- Lord English's formal introduction in Intermission 2. Complete with honking, and the same sort of sarcophagus previously seen in Jade's house.
Part Three
- When Jane checks her instant messenger, BettyBother, which spams her desktop with Betty Crocker ads. Each of them flashes for a split second, each of them saying things like 'OBEY', 'CEASE REPRODUCTION', 'SUBMIT', 'STAY ASLEEP', and 'CONSUME'. God, Jane, what the hell is this program?!
- The fact Dirk made an AI copy of his own brain and trapped it in a pair of sunglasses is horrifying to imagine from the AI's perspective. Imagine that you are a thirteen-year-old tech genius who decides to make a computer program indistinguishable from yourself, with all your thought processes and memories. You make it, and switch it on. Suddenly, bam; you are a pair of glasses, and who's this douchebag pretending to be you? The horrifying nature of his existence only makes this more clear.
- John's corpse is stuffed and in front of the fireplace. Sure, other dead people got the treatment as well, but this is John. An alternate reality John, but John all the same. And then Jane accidentally tears his arm off, then later he's decapitated by the bunny Bro built for Jane. And it wasn't so much the fact that his stuffed body is getting more and more mutilated that's creepy. What is creepy is just how the actual decapitation plays out. At first, Poppop's body just simply begins to shake slightly, which isn't too creepy. Then his neck bulges up and outward, his head now slightly lopsided. Then, the bunny's blade emerges from his neck, and he manages to take it off with one clean slice! To top it off, the thing was actually sleeping inside of his body.
- We see the remains of the universe as a mangled cloud (body fluids, blood?) with only a single arm left in the Troll's Skaia; all Celestial Body mind you.
- The A-R's line in this pester log is just unsettling.
- G-Cat traps Roxy in the void. Turns out there's no horrorterrors. Something else is there. And what a "something else" she is.
- The Condesce's utter devastation of Earth, turning it into a flooded wasteland. Not to mention the end, with the Condesce herself walking toward the viewer while issuing subliminal commands.
- Absolutely everything about the Land of Crypts and Helium. It used to be lush and filled with consorts... until their holy writings suddenly changed to reflect that their heroes would all sacrifice themselves and their "lights would be snuffed out" save for one, after which the Salamanders stopped farming and instead started digging their own graves. One tablet, carved by a Salamander, details how, because of his obsessive optimism, he thought the idea of building his own mausoleum and
*slowly starving to death* sounded like "a blast" to him.
- From practically the start of Act 6 Act 3, Gamzee is already on Jane's planet. In the God Tiers. Selling the blood of his friends to her. And the worst part? He actually filled the fridge he was standing on with something... the dead bodies of Tavros and Vriska. It goes From Bad to Worse when he decided to prototype them right in front of a horrified Jane. And the results are just as horrifying as you'd expect.
- Everything about the Earth after the Batterwitch takes over. She tries to make human society more like troll society, in the process wreaking havoc so devastating that Dirk and Roxy are the only humans left alive.
- The B2 incarnation of Rose kills Guy Fieri by stabbing him in the eyes with knitting needles.
- How about Calliope fearing she may never wake up until someone else calls her brother by her name? To experience an involuntary Deep Sleep while someone plays Grand Theft Me with your body? Yeah, that also doubles as Paranoia Fuel.
- Right in the middle of Dirk being awesome, he cuts off his own head.
- A dreambubble and all the souls within - all the dead dreamselves and doomed timeline offshoots like the Beta-timeline John and felt Dave, and the godtier trolls that aren't Vriska and Aradia - have been obliterated, along with an unknown amount horrorterrors and possibly some of the very fabric of paradox space itself. All by Lord English himself with one single mouth-beam. No one is safe. Just to clarify, a bunch of people died. All those people's ghosts then went to the afterlife. Lord English entered a pocket in between existing universes, instantly teleported to the afterlife all the ghosts were chilling in, and blasted the entire place out of existence. As in, there's now a crack in the multiverse where that part of the afterlife used to be. A crack that's implied to be
*growing*.
- Another thing that's become apperant. All those people are considered Doomed. This doesn't mean that you die for good, oh no, that would be too easy, as they'll still be around in the afterlife. Being Doomed means that you get
*erased from existance!*
- When even Jack is shocked by destruction that wide scale, you know there's a problem.
- It's arguably even worse than that. Jack doesn't look shocked. He looks
*terrified*. That's right, even the "stab-happy planet-exploding asshole" is terrified. In addition, the destruction is so bad that PM sets aside her Roaring Rampage of Revenge at least long enough to share a glance with him.
- And you thought Caliborn was scary just as he appeared on-screen? The rest of his Reveal puts it up to eleven. He doesn't follow up his previous
*Saw* references by cutting off his leg. He GNAWS it off, crudely fitting a robot leg on the fresh wound and spitting out the tooth that's in the same position as LE's golden tooth. Then, we see a familiar object-duality weapon: LE's cane-gun, except in black. Finally, his Cruxtruder's kernelsprite turns into a black hole that sucks in his planet and the meteor before it could enter the game, and all he can do the whole time is grin or smug in glee and contentedness. Oh, and not to mention that *the red sun and the aforementioned black hole together look like* Giygas!?
- Also, the combination of the Red sun and the Black Hole spiral looks EXACTLY like the image that Calliope was afraid of.
- Gamzee's ancestor, Kurloz, chewed out his own tongue and sewed his lips shut as part of a vow of silence to keep Lord English's secrets. He's not only helping Gamzee, but mind controlling his former matesprit into assisting him.
- Kurloz's introduction first depicts him as a quiet mime who Meulin can actually communicate with. If you talk to him as her, he asks for a codpiece which can be found in one of the chests. Fair enough. When you bring it to him, it's revealed that he's been controlling Meulin's mind, and that he's working together with Gamzee to ensured Lord English's success. The music during this doesn't help, nor does the sudden black text box with all-caps purple text that is shaped like bones.
- If, while playing as Kurloz, you move towards Meenah, Kurloz
*addresses the player directly* and says there's no reason for him to talk to her.
- At the end of one of her conversations with Rufioh, Damara says (in fake troll Japanese) that, in raising a ghost army to defeat Lord English, Meenah and whoever joins her is only "delaying the inevitable". The end of their time is near. (Oh, and she threatens to "bring the devil to consume [Horuss's] soul".)
- Rose and Kanaya walk down a corridor on a date. Then, Rose hears noise.
- All of the new lands look even more ominous than LOCAH. LOMAX has massive, terraced burial mounds with red Stonehenge replicas and hordes of undead, walking skeletons of unprototyped minions all over, along with two massive canyons filled with glowing Xenon that encircle the entire planet. LOPAN, though it lacks visible monsters, features ominously-lit pyramids and a dark sky lit by unnatural, glowing, neon-colored wisps. But LOTAK takes the cake in Nightmare Fuel, with its presumably toxic atmosphere, violent and massive lightning storms, undead giclopses, towering dark-green tombs, and a statue of its conspicuous, stoically menacing Denizen, Yaldabaoth.
- Caliborn's "Land," if the opening panels of Act 6 Intermission 4 leave no guesses.
- To elaborate: Because he could only deploy the cruxtruder when acting as his own server (and not the usually required totem lathe and alchemiter), it could only have been the kernelsprite black hole alone that got him into the session. It's likely too difficult and terrifying to comprehend how it could do that, but the real terror comes when you realize that his whole session has been glitched beyond belief and recognition, and inevitably in his favor. What does this have to do with his Land? Because you realize all of this when these updates confirm to you that during the entry sequence in [S] Caliborn: Enter, it wasn't just the meteor that entered.
*The entire planet entered.*
- Caliborn has the ~ATH manual.
*Think about that.*
- A friendly clown wants to be Caliborn's guide. What will Caliborn do? Answer: Shoot the shit out of God-Tier Gamzee. In both options.
- While Gamzee getting shot to hell turning into a Overly-Long Gag is pretty funny, the rage symbol in the preloaders getting increasingly covered in bullet holes and troll blood is still creepy as hell.
- Roxy's comment that dying is a great way to sober up also presents slight concern here.
- And what was Gamzee trying to be his guide for? A tower that produces this Intermission's narrative, and given that its light is a red version of the MSPA logo, it's likely that it also produces
*the whole comic's narrative*. This tower might just be *MSPA itself*. Caliborn has now seen the source of his most unwelcome and out-of-character thoughts. The consequences of his retaliation against the tower should be obvious.
- Turns out it's just a relay tower for MSPA, but just imagine what will happen if Caliborn unlocks everything on it.
- He doesn't even have to go as far as unlocking anything. He has Crowbar's crowbar now. What does he do? He smacks Gamzee
*and the tower* with it. And when the tower is damaged by Crowbar's crowbar, shit gets real.
- After Hussie locks his narrative prompt, Caliborn tries the keys on the console screen's slot. What does he unlock? A feed of B2 Jack Noir, and likely also communication with him. He laughs as he realizes what this means for both of them: that Jack has just received his Get Out of Jail Free card, and that Caliborn now has someone who can carry out his will in the session. And just as this happens, Gamzee, standing up with blood all over him, is looking directly at the Fourth Wall, perhaps as a knowing Aside Glance.
- His will indeed.
- The planet we're seeing isn't Caliborn's actual land. It's
*Earth.* And though Hussie dismisses this fact as an untwist when he reveals it, Caliborn thinks differently. Hussie further reveals that in order for Caliborn to get to his actual land, he's going to have to face Yaldabaoth in the core. Why is Yaldabaoth now revealed to not be aspect-specific like the other Denizens likely are? Because according to Hussie, "He is the deadliest, most challenging denizen of all. He very rarely appears in game sessions, and is usually designated for the most naturally gifted warriors." Yaldabaoth's version of The Choice for Caliborn, should he accept the Denizen's terms, would result in his entrance into a "dead session," where "victory and defeat...are dictated by totally different terms." In other words, Dirk and especially Caliborn are going to having a hard time soon.
- Yaldabaoth is the evil Creator of the Universe in Gnostic mythology, and the true name of Yahweh. Caliborn is going to kill God.
- Gamzee is in Caliborn's session. Made a little Nightmare Retardant with the rather soothing elevator music playing while Caliborn guns him down for a few panels straight, and then some, but it turns out that even after all those bullets, Gamzee STILL wasn't dead! He was alive long enough to keep crawling across the ground with his blood being splattered all over the place, all the way to give Caliborn a power hub. As he hands Caliborn the item, he's jittering and shaking and it's hard to watch.
- In the huge cast herd of dead characters before the end of Act 6 Intermission 3, there is actually only
*one* Gamzee. *The living one*.
- Worse yet is that whoever the mysterious voice (Hussie?) that is communicating with Caliborn, is basically saying that there are no timelines where Gamzee has been seen
*dead*. That's right, in all timelines, Gamzee has been fucking things up.
Andrew Hussie: It means crazy clowns just won't die for some reason. In adventures such as yours, they tend to linger long past their welcome.
Andrew Hussie: They linger and linger and linger, and just when you think you're totally fed up with their bullshit and you can't take another second of it, they just linger some more.
Andrew Hussie: And you never know what they're up to, and they're always scheming in the shadows, and it's quite possible that whatever master plan they're hatching just doesn't make the slightest bit of sense at all.
Andrew Hussie: But it doesn't matter. It doesn't matter how stupid the clown's schemes are, or how sick of him everybody is.
Andrew Hussie: He just. Won't. Die.
- When Caliborn attacks the website with the Time Magic Stopping Crowbar, it makes a loud clanking noise that may provide a shock to anyone who was unprepared.
- Roxy gets dropped onto Derse by GCat, and is found by the Condesce...
- Roxy's first time in the dreambubbles as a "dead" dreamer gets off to a pretty creepy start. The memory projection of her room's power mysteriously goes out, and Calliope's subsequent cheer to her (at first) consists only of a series of ellipses instead of the content of the expected memory of the message.
- Roxy's bubble is uncomfortably close to one of LE's paradox space cracks.
- When Roxy figures out that Calliope is not trying to be eerily silent and is, in fact, communicating with her in the image of Serenity, she learns from her that LE is following the army of the Meenah-Vriska-Aranea alliance straight to Calliope's soul. The consequences of potential miscommunication between these two and a troll who has already been extremely hostile to her would be devastating.
- The image of the Condesce flashing in the window where Mom Lalonde's silhouette was in Act 1 makes for a good jump-scare.
- The very image of Roxy exiting her home, shaped like the Beta Sburb logo, can be quite a Mind Screw.
- The realm that Calliope eventually leads Roxy to in her dream is unlike any previously seen in
*Homestuck*, with its most prominent feature being an unsettling white spiral drawn unconventionally, with a paint tool.
- And who awaits Roxy at the bottom of the spiral? Only Calliope, in her true form, which the reader would usually welcome with warm familiarity... except for the fact that death has given her Black Eyes of Evil.
- This update explains why Lil' Cal is so creepy, and why it's a Demonic Dummy. The update establishes that:
- Li'l Cal brings misery and death to any universe he goes to,
- Caliborn is the one who put a curse on Li'l Cal,
- Because of that, Caliborn can sense Li'l Cal in later stages of his "life"- essentially making him a Horcrux, and the big one:
- All those who look into his eyes are staring into Caliborn's soul. Helpfully accompanied by a closeup of those eyes (meaning that now includes
*the readers*) that features Li'l Cal WINKING and a panel of Gamzee looking into them and looking freaked out.
- And, see the Act 6 Act 5 Act 1x2 folder, we now know what it can make you do.
- The Condesce contacts Jane through her Tiaratop. Made slightly Nightmare Retardant since it's been revealed that the Condesce speaks just like Meenah, all ghetto, but there's the fact that her influence is still strong on Jane and it almost fried her mind... and she's already broken enough.
- If the Condesce speaking just like Meenah is Nightmare
*Retardant* for you, you haven't thought it through clearly enough. Meenah is fairly scary already despite being from the kinder, gentler Beforus timeline.
- Jane's Trickster Mode, as seen in [S] Jane: Engage, possibly rivals Lil Cal for depth in the Uncanny Valley.
- And after the not-too-scary intro to A6A5A2 (with a possible exception for one's knowledge of the extent of her power), Jane heads off to LOMAX. Why? Take a wild guess.
- When she
*does* get Jake cornered, she not only fits the definition of "Obsessive-type Yandere" to a T, but she is also now in a somewhat familiar situation where she's cornering a Page on a cliff.
- She then kicks him in the bulge, thus knocking him off the cliff, though like Gamzee did after the page this calls back to, he survives, if only to become infected with Trickster Mode himself.
*Ladies and gentlemen, we are fucked.*
- Jake's Trickster form would actually be
*less* frightening than Jane's would it not be for two crucial elements: the combination of suspenders, bowtie, cheek swirls, and color scheme featuring red and green (these make his visual similarities to Caliborn and LE stronger than ever) and the image on his shirt, which appears to bear the stylized likeness of Lil Cal.
- The two of them are scariest combined, and it's not so much due to their flagrant irresponsibility in their decision to marry and procreate as it is because they want to add to it a cultish polygamous arrangement by abducting Roxy, turning her Trickster, and making her Jake's "co-bride."
- They find Roxy with Trickster magic that is demonstrated in three of the creepiest non-sound flashes in the comic, which feature the change of the Tricksters' pupils and irises into the same spiral Caliborn's eyes showed in the subact opening. It gets the worst in the transition animation featuring Jake, since he is shown to have Lil Cal's eye design. After using this power and playing the most terrifying (and incorrect) game of Marco Polo ever, Jake smashes a pumpkin (which has been called "The What Pumpkin" by some fans due to the mysterious question mark seen on it) onto Roxy's head while wearing the worst smile of any Trickster so far.
- Even CD (freakin'
*CD!*) looks terrified when that happens.
- And then Trickster Roxy proceeds to one-up Jake with how terrifying
*her* smile is.
- This Tumblr post shows very well how terrifying trickster mode is.
You see your friend. She seems so very different. So happy. So colorful. So disturbingly joyful. She goes over to you and begins spouting things you dont seem to understand.She grabs onto you and yells even more bizarre things, laughing. Her suddenly-colored eyes gleaming your face. She kicks you. You begin to fall. But you begin to feel different. So joyful. So jubilant and ecstatic, you just want to dance. Youre losing control of yourself, and you know it. Its too late.
- When confronted with the tricksters, Dirk completely loses his cool. Fucking
*Dirk* fucking *loses* his fucking cool. He even threatens them with his sword, although it's clear he's scared shitless and couldn't go through with it.
- Hussie's intended EoA flash for A6A5A2 features a picture of a Zilly Santa cycling through various garish Trickster colors with a slow zoom on its nose, set to a minor-key, distorted version of the "Trickster Bells" song. Enjoy it here! In the panel that follows, as Hussie attempts to return the story "to the safety of ACT 6 ACT 5 ACT 1," we see post-Trickster Jane shivering and looking disheveled and completely terrified. She seems to be on her Quest Crypt, and this surely means her death would come soon in the act.
- In the Act 6 Act 5 Act 1 x2 Combo, Alpha!Jack receives a pumpkin from Gamzee with Lil Cal inside. Upon looking into his eyes, Jack proceeds to stab his eyes out, saw off his leg, and cause a massive explosion on Prospit. In the end, we get this lovely image.
- "Jack English" and the Condesce then proceed to commence a x2 Optic Blast/Mouth Laser Combo for their respective target moons. We see that Jack has gained from Cal actual pool ball eyes, but the extent to which both Big Bads' jaws open (Condy's for her worst Slasher Smile, Jack's for an enraged Nightmare Face) is probably the worst part of this sequence...
- Until, of course, the newly ascendant Jane and Jake look directly at the positively monstrous, creepypasta-esque face of Jack.
- So Jade comes, she's banished Jack to the Furthest Ring, and all the gags with Jake's crotch are hilarious, right? Well, guess who decided to spring a twofold trap on the whole session's ass? Hint: Her name begins with ")(er" and ends with "Condescension." She makes Jade go GrimBARK, and under the Condesce's control, Jade makes Jane go Crockerdark after zapping the Tiaratop onto her head. Grimbark Jade then punches out Dirk and banishes HIM to the Furthest Ring, while Jane punches Jake in the solar plexus. They then carry Roxy and Jake Derse-ward, where the Condesce awaits with her Slasher Smile and the declaration that they are "suckas." And then the act mercifully ends.
- LE has formed a
*very* ominous crescent of cracks in spacetime around the Green Sun.
- Much of the Cherub mating and development cycle that Arenea describes is creepy in and of itself. However, the pinnacle of the creepiness comes when the egg that would become Calliope/Caliborn is laid.
**Gamzee is standing above, watching.** Even worse is that, apparently, Cherubs were not meant to play Sburb, and it's likely that the clown introduced the game to the Cherub in the first place. And if that's the case, then Gamzee is responsible for *everything bad in the series*. No wonder he is called the most important character in Homestuck.
- The horrific giant that is Caliborn and Dirk's Denizen. No joke, that image could
*blind you* if you looked at it too long. note : and we mean that *literally*; the thing's head is so bright that staring at it too long can cause you *physical pain* The noises it's making don't help one bit.
- The cracks in spacetime have completed an even
*more* ominous *circle* around the Green Sun.
- In this flash, Kurloz slowly walks up to Vriska's abandoned pirate coat, simply takes it, and gradually leaves the scene while "Blackest Heart (With Honks)" plays in the background. The flash ends with a startling HONK and an image of the ":o)" emoticon with a stitched mouth. While a truly sinister purpose can't be definitely ascertained, the design of the coat points to its transformation into the infamous Cairo Overcoat.
- Aww look! Casey's back! Oh! And now she's doing a silly dance! Just like HB in the first intermission! Oh and now she's got a magic scepter! Now what's she gonna do with tha—OH MY GOD ZOMBIE CONSORTS!
- Bubbles and to a lesser extent the zombies are
*adorable*, though. It's saying something that by this point in the story, a necromancer and a bunch of zombies represent a brief, lighthearted respite from the *real* grimdarkness.
- As the meteor passes LOTAK, Jade's BARKs can be heard even before she appears to the crew in a violent flash and display of flames. Grimbarkness is now scarier in that it doesn't make her a mere wild Wolf Man but instead apparently leaves her mental faculties and memories mostly intact, possibly making it harder to turn her back and even making her responsible for her actions in a manner relevant to the judgment of her next death.
Part Four
- While the terribleness of his control of "the narrative" is distracting you, it's easy to forget that Caliborn rises to God-tier just before the events of A6A6.
- One five word sentence, and suddenly a pinprick of fear and anxiety: John Egbert has gone missing.
- "This is quite possibly the most unsettling thing in Ive seen in Homestuck. It is incredibly powerful, and it invokes a feeling of emptiness and panic. In all 6,000 pages of Homestuck there has never been a time where you have truly lost track of someone. They are never lost, because somehow the narrator always manages to find them again. The line John Egbert has gone missing is the realization that
*you* are no longer in control."
- On top of that, of all the planets, LOLAR is covered in fairy dust, which hinders Rose and presumably Terezi's communication with the others.
- Grimbark Jade has Roxy in her clutches. Under the control of the Batterwitch, she orders Roxy (who can create things out of nothingness due to her God Tier powers) to make the Matriorb so a new race of trolls can be born. And if Roxy refuses?
JADE: if you dont i am going to kill you
JADE: maybe i will disembowel you a few times
JADE: i will not even need to use my sharp doggy teeth!
JADE: i will just snap my fingers and your delicious guts
will teleport outside your body
- Not only that, but she also implies that she would eat Roxy's entrails upon removal.
- As it turns out, Jane's powers involve bringing people back to life, albeit once only per person. How does Jade order her to demonstrate this? By killing Karkat.
- Jade also claims, though somewhat in jest, that Jane scares even
*her* to an extent.
- We finally get to see what Jane and Jake were talking about, and it's not pretty. She plans to forcibly marry him, have dozens of babies with him, and make him the in name only co-head of the Crocker Empire, and bluntly tells him that she would gladly kill him if he wasn't so hot. Rather understandably, Jake is in tears at that point.
- Gamzee has the Ring of Life, and he's planning to give it to someone in the dream bubbles.
- Aranea's next step in her plan? Heal Jake's mind so that he reaches his full potential as Page. Why is that scary? Does this face and these lights look benevolent to you?
- Terezi is basically slaughtering Gamzee, and all he does is just take it with the most oblivious smile.
- As it turns out, being a God Tier Prince of Heart lets Dirk do much more than we thought... like
*ripping souls out of bodies*.
- While most will agree that Aranea deserves it, it's pretty unnerving to see her screaming in agony as her soul is torn from her body.
- When he's inadvertently freed from Aranea's control, Gamzee unleashes a Nightmare Face of the highest caliber.
- And then he starts mercilessly beating the shit out of Terezi—which apparently causes everything to start glitching out of whack.
- Perhaps the worst part of this whole scene is the number of people that just stand there and watch as Gamzee smashes her face into the ground or suplexes her. Rose begins debating with herself over whether or not this is just normal for trolls, thinking that she might interrupt something intimate if she intervenes, while Jake, who hadn't been able to witness the lead-up to this, assumes that Terezi did something to deserve the assault. It's uncomfortably similar to people who actually do shut out any abuse they witness, thinking that they can't jump in without knowing the full history, or that it just isn't serious enough to be concerned over.
- Karkat getting mad, about to seemingly go all apeshit on Gamzee, the two about to fight it out... Then, in the words of Aranea...
- Caliborn looks pretty sure that he can defeat John on this page.
- The entirety of [S]: Game Over which includes the deaths of:
- Karkat (stabbed thrice by Gamzee and thrown in lava)
- Kanaya (vaporized by the Condesce's psionic blasts)
- Dave (double stabbed by PM and Bec Noir while defending Jade, confirmed heroic death)
- Jake (telekinetically stabbed with Dirk's katana by Aranea while defending a comatose Jane, confirmed heroic death)
- Jane (telekinetically stabbed by the sword
*still embedded* in Jake's torso, confirmed just death)
- Gamzee (bisected vertically by Kanaya,
*up from the groin*)
- The grievous injuring of Rose (stabbed by The Condesce's 2x3dent before being teleported away by Roxy) and Terezi (telekinetically stabbed by Aranea with her own cane blade, being thrown into the distance, and then pulling the blade
*out of her own chest!*). Even worse in that they both don't survive these injuries.
- Gamzee's nightmarish face when the GAME OVER screen first switches to ACT 6 ACT 6 INTERMISSION 3.
- The Condesce going to town on LOFAF with the psionic blasts while sporting a killer Nightmare Face before levitating Aranea over to her so she can proceed to choke her.
- Aranea
*smashing LOLAR into LOFAF* with her telekinesis and the Condesce *doing the same to LOCAH into LOHAC,* possibly killing the Mayor in the process
- Aranea also looks as though she's gone
*totally insane*. The only saving grace is that the Condesce seems to be ready to finally murder the little creep.
- And sure enough, in the next scene she does put Aranea down; specifically by
*snapping her neck with the flick of a wrist*, then hurling her corpse into the fire below.
- And finally, John giving such a furious beatdown to Caliborn. Seeing the kindest and friendliest character in the entire comic go that berserk is just terrifying.
- The second 10/25 update isn't much better. First the Condesce steals the Life Ring and snaps Aranea's neck, killing her. Even if she had it coming, it couldn't have been a pleasant way to die. When John teleports to the now decimated area where it all happened, he wonders what happened... and the game starts glitching again.
- Look at Gamzee's face when Kanaya cuts him in half. One half is still smiling maniacally, the other frowns.
- Not much
*happens* here, but the degree of utter Scenery Gorn Must be seen to be believed. There's something viscerally disturbing about the whole thing. Look back over pretty much all of Homestuck, and think of all the settings and places that the story has gone and realize that they've all been utterly *ruined*. Literally the entire setting has been shattered, and *nowhere* is safe anymore.
- The glitching's getting worse. Way worse. So, so much worse. In fact, John reveals later that it's gotten so bad that even his wind powers aren't enough to fix it.
- This... THING, is John's Denizen, with a face covered almost entirely with glitches. The accompanying noises of this page does not make it any better.
- Later, John comes dangerously close to
*drowning in oil*.
- After playing The Breeze, John walks around LOWAS in a callback to Mystuck, and it would be a nice nostalgia trip, except for the fact that the planet is practically empty, except for a few fireflies. No salamanders, no underlings, no nothing except the sound of the wind and a creepy Roxy.
- The cracks in paradox space have been getting even worse.
- The good guys, using John's powers, teleport directly to Caliborn. Awesome right? They're gonna kick his ass? Well, apparently he doesn't "EVEN GIVE THEM A CHANCE." Whatever it may be, something
*very bad* is about to happen.
- Caliborn's new Juju has the ability to STEAL SOULS, which he promptly used on the pre-Scratch kids, leaving the post-Scratch kids at Caliborn's mercy. Luckily, it only works on four people before becoming a gap in reality.
- The intro flash to A6A6A5 straddles the line between ridiculous and creepy, with fart noises and other unholy sounds before eventually devolving into clanking piano that is very disconcerting to watch and listen to. Even more terrifying than that is where this entire Act appears to be located at. A purple colored swirl made out of Caliborns trade mark straight lines. The exact opposite of Calliope's yellow and detailed swirl.
- If Caliborn's prophecy ends up coming to pass, then at some point Dirk will seal away his soul (along with Arquiusprite and one half of Gamzee's body) into the Lil' Cal puppet, allowing Caliborn to spread his influence across paradox space. In Caliborn's own words:
THE PUPPET'S ESSENCE WILL FLOP AND FLUTTER THROUGH THE SHADOWS FOR ETERNITY. SURFACING IN THE NIGHTMARES OF THE UNSUSPECTING. WEASELING ITS WAY INTO THE HEARTS OF YUCKY SHITTY CHILDREN. AND WHEN ITS INFILTRATION IN THAT UNIVERSE HAS TAKEN HOLD, THE SEED WILL HAVE BEEN PLANTED. AND IT WILL PAVE THE WAY FOR MY EMERGENCE, TO WREAK MY BADNESS. FROM UNIVERSE. TO UNIVERSE. TO UNIVERSE. EACH ONE WILL FALL. AND EACH TIME I WILL GET STRONGER.
- As it turns out, Lord English is comprised of not just Caliborn, but also Arquiusprite and one of Gamzee's halves. That's four (or three and a half) personalities in one body. It's not hard to imagine this being a And I Must Scream scenario for at least two of them, and their last remainders of sanity being slowly hacked away while trapped for so long inside Lil'Cal before returning as the Omnicidal Maniac Lord English.
- Before the Intermission begins we get the "Mental Breakdown" flash, where you realize that Lord English was already there. The whole time, he was already there...as Lil' Cal. This carries boatloads of Fridge Horror.
- God-Tier Calliope. She's a good guy of course, but the way she speaks and acts in general is such a frightening contrast from the friendly and cheerful Calliope we've come to know.
CALLIOPE: so i became strong, and killed my brother.
CALLIOPE: i wore him down. i ate his soul. i dressed my words in his blood to hear victory every time i spoke.
- This update consists of a
*very* long scrolling page to show just how huge a Denizen is... and is accompanied by heavy breathing.
- Jasprosesprite^2 disappearing Cheshire Cat-style.
- While talking about his upbringing, Dave talks about how all his life he could feel something evil within Lil' Cal and he theorizes that spending 30 years with Bro may have influenced him. This just adds more to the already existing Fridge Horror.
- It's more than a little disturbing that Jasprosesprite^2 has no qualms about carrying dear sweet precious Nepeta's head around and
*kissing* it before prototyping it into Nepetasprite.
- Guess what? Nepetasprite ends up Tier 2 prototyped not long after her introduction! The only problem that it's with
*Davesprite*. There's something rather unsettling about the combination of a human, crow and troll (with said human and troll being the opposite gender to one another) flashing different colours that comes with a pair of Wolverine Claws.
- Those cracks in Paradox space? The ones that seem to be getting larger? That's because Lord English is
*blitzing* through the Dream Bubbles. Either he's getting frustrated that he can't find Calliope, or he's currently fighting God Tier!Calliope. And we're not sure how far God Tier!Calliope is willing to go.
- Lord English's dramatic entrance, ending with this terrifying panel.
- Even though we've seen him before, Yaldaboath's appearance as Caliborn prepares to fight him is also quite terrifying. Rather than having a head, his body seems to cut off where his head should be and emit pure light from there.
- Continuing the trend set by English and Yaldabaoth, Bec Noir gets one final nightmarish panel before Collide. Even now that there's threats on par and above him in terms of danger now, he still looks downright terrifying with how he's moving.
- In [S] Collide, PM overrides Bec's loyalty just because she's
*that* ticked off at Jack, *punches Jade in the face* and slices off Jack's arm, depowering him and promptly knocking him out too. She then grabs the Black Queen's ring and screams furiously. While this was probably just a declaration of victory (she *is* a living chess piece, after all), you'd be forgiven in thinking that the desire for vengeance has driven our dear Prospitian Monarch off the deep end.
- Dave ends up having to
*behead Dirk* (again) to kill Union Jack and Slick. And to make it even more horrifying, Union Jack's head *explodes* after being severed, obliterating the planet they were on (though fortunately, Dave, Terezi and Dirk's body were able to get away just in time).
- The ending of the animation is strangely ominous. Right after cutting to a shot of John, Rose, and Kanaya after Roxy kills the Condesce, the screen doesn't fade to gray to confirm closure on the battle like the two fights shown just earlier. Rather, the animation begins to zoom out to the window mechanism similar to the one seen at the end of [S] Cascade while the animation fades to static. Meanwhile, a creepy and mysterious ambiance plays in the background, seemingly getting louder before abruptly stopping as the mechanism becomes a silhouette against a plain white background.
- At the end of the animation, we see the beginning of Caliborn's ascent into becoming Lord English. But with all the swirling lights and with Caliborn's jaw agape, he's possibly screaming. Guess power comes at a price.
- The credits are mostly sweet and funny, but the fact it ends on John receiving a dare from Caliborn, complete with his "MAGIC RAINBOW EYES" and standing next to Gamzee, to come to his "DARK CARNIVAL" puts a very dark note on the ending and makes it very possible we're watching the prelude to the masterpiece.
- There's a brief shot of a Nepeta ghost being sucked into Alt!Calliope's black hole.
> Go back
HONK.
honk.
HONK. Do:
honk. :o) | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Homestuck |
Homeworld: Deserts of Kharak / Nightmare Fuel - TV Tropes
Even before they took to the stars and encountered all sorts of interstellar monstrosities, the Kushan suffered quite a few terrifying things on their desert world already.
- Kharak is dying. With every year, its desert grows and consumes more of what could barely be called habitable land, pushing more and more of its citizens to the polar regions just to survive. The expedition to find the "Primary Anomaly" is a last ditch effort to escape total extinction at the hands of a planet that's out to get them. What's worse is the Big Bad of the game are a bunch of fanatics who believe they should all let nature run its course, even if it means they all die.
- Although the Daiamid was able to cover it up, Kharak's satellite network confirmed that the planet would become completely uninhabitable to the Kushan in only 350 years, when the last sources of water and arable ground in the poles dried up. Even if the Taiidan hadn't burned the world to the ground, Kharak's days as a habitable planet were numbered.
- The fate of J'raal Hraal was this to Rachel, as he knew the truth, tried to reveal it, and the Diamid ruined him for his actions. He found out through his research that the Daiamid was covering up the fact Kharak was dying, and when he tried to expose his own research on the planet's state, his Kiith expelled him and Kiith Naabal accused him of being a Gaalsien sympathizer. The last records of him were from ten years before Operation Khadiim, when he and his now Kiithless immediate family moved to a religious retreat in the desert, most likely joining the Gaalsien.
- During a mission in a derelict graveyard, the fleet come across some excavated starships that are perfectly intact with no sign of damage from any form of crash landing. After uncovering more data along the the way, they realize the ships never crashed, they ||
*hyperspaced into the planet*|| due to interference from some sort of power source coming from the "Primary Anomaly". ||In other words, the Second Core held within Khar-Toba caused passing ships to malfunction and be dragged out of hyperspace.|| What ships didn't simply crash ||ended up underground||. There are no explicit mentions of the crew inside, and it's probably for the best left that way. Though Rachel does helpfully point out that ||they were buried alive with no way to escape and would eventually run out of supplies.||
- We're shown ||the sheer extent of the Second Core's power, as the starmap shows the interference bubble it created had SEVERAL LIGHT YEARS in diameter, and it forcefully dragged over thirty fleets of countless races to Kharak.||
- ||The Taiidan|| deployed a ||Kill Sat in Kharak's orbit, in case anyone tries to reclaim and use the Second Core again. They were either being careful or they hate the Hiigarans that much.||
- ||What happened to the
*Taiidan*, the Taiidani carrier that deployed the Kill Sat was horrifying as well. Its engines shut down and it fell all the way down to Kharak's surface, most likely creating the Torin Crater when it crashed and exploded.||
- The backstory of the Khaaneph shows that they aren't just Gaalsiens with a different paint job. Their name means "Godless", for them there is no god, no law, no justice, no Kiith. They live to raid other Kiiths, massacaring settlements, taking everything useful, every scrap of metal, shred of cloth, even corpses. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomeworldDesertsOfKharak |
hololive / Nightmare Fuel - TV Tropes
**Kronii:** *[selecting a plot-relevant choice]*
Yeah, go ahead. I-
**Cortana:**
Hi! I'm Cortana!
*[with various echoes thereof]* **Kronii:** NO!
We're not doing this again!
*[Mutes Cortana, then unmutes Cortana to the sound of what can be best described as Hell Is That Noise Voice of the Legion and can only laugh in horror]*
[...] I'm so scared right now... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hololive |
Nightmare Fuel - TV Tropes
Scary stuff. Really scary stuff.
This is the stuff so horrifying that it can give people the creeps for years. This scares the pants off of just about anyone to the author/creator's delight. This makes you shrink in the back of your chair (or maybe even hide behind the sofa), look over your shoulder, and remind yourself that what's going on is (usually) only fictional.
For many horror films, achieving this effect is the whole point (and many in-universe examples arise because Kids Shouldn't Watch Horror Films). For some reason, many of us like to be scared on purpose. There may be a euphoria generated by surviving something that seems scary, or maybe we know that fiction can't hurt us (not physically, anyway) and the idea of choosing to be scared without the danger is fun. Some think it's cathartic or therapeutic in some way to explore our fears from a position of relative safety. In any case, this is normal for the genre. Others are fascinated by the very things that most people avoid. Many a time, it overlaps with Squick.
Similarly, some Public Service Announcements choose to employ terrifying imagery in order to keep people away from doing dangerous things. These can be sources of Fridge Horror as well, as those from different cultures or eras past can demonstrate some intensely creepy Hard Truth Aesops.
On the other hand, Nightmare Fuel doesn't exist just in the horror genre and is not always the main focus of the films and shows in which it is present. In the case of such movies and shows where Nightmare Fuel or anything related to horror is far from the norm, it can be unsettling when it does occur due to the stark contrast, especially if the genre of the film or show is far from horror, such as comedy or animation, or when in a show with a very specific target demographic.
Experiences may vary from person to person. Some people, for example, may find the invasion of monstrosities which are treated as benign to be a far more terrifying prospect than things which we need to explicitly fear. Think the difference between the monster who lives under your bed when you're grown up versus the monster who lives under your bed and fist-bumps your parents when you were a young child.
This is an Audience Reaction, so leave it on YMMV and Nightmare Fuel tabs and don't get too worked up about what specifically goes into it — what's Nightmare Retardant for one person may well be Nightmare Fuel for another. Focus on what frightens
*you*, not what you think may or may not frighten someone else.
Tropes used to invoke this feeling are Horror Tropes. Tropes
*about* the emotion of fear itself are Fear Tropes. If it is *unintentionally* scary, it's Accidental Nightmare Fuel. If it is meant to scare but fails to deliver, and becomes hilarious instead, it devolves into Nightmare Retardant. If this is Played for Laughs, this turns into Lightmare Fuel. Characters that are this In-Universe are The Dreaded.
The aftermath of frightening moments, such as death or trauma or violence inflicted upon likable characters, can easily overlap with Tear Jerker. For examples where this trope comes about as the result of Fridge Logic rather than anything occurring onscreen, please see Fridge Horror.
## Notes to editors before changing this list:
All Nightmare Fuel examples should be specific and provide details. Don't write in first person.
- This is a page whose name is intended to be taken more literally than most. It's not enough for material to be scary; to truly qualify, it has to be frightening enough to legitimately unnerve/disturb the viewer, with actually being nightmare-inducing as the ultimate endpoint.
- Good signs that something IS Nightmare Fuel include if:
- It left you feeling shaken even after the credits had rolled, you turned the last page, or are otherwise done with the work.
- You have a hard time falling asleep if you think about it at night, or have a literal nightmare about it.
- You dread that episode, scene, level, chapter, or song during re-watches, and consider skipping it.
- With that said, don't add something just because it happens to be your personal phobia. For example, spiders can be scary and many people have arachnophobia, but just because a spider happens to be in the work, it does not make a Nightmare Fuel entry. It needs to reasonably be scary to someone without the phobia.
- Don't confuse tension with fear. If the hero is in trouble, but you know he'll make it out okay at the end, it's probably not Nightmare Fuel unless the threat is especially disturbing.
- Explain WHY the entry scared you. Try to convey your sense of fear to your readers. Avoid putting up Zero-Context Examples.
- Remember that Weblinks Are Not Examples, and neither are quotes on their own. You should explain the horror in your own words, rather than rely on others to do so.
- Don't add things that
*might* have scared someone. If it didn't scare you, and you don't personally know anyone else who was scared, you shouldn't be adding it to Nightmare Fuel.
- Nightmare Fuel should stick to you even after you're done with the work.
- If something is initially presented as scary but turns out to be harmless, it's most likely not Nightmare Fuel since The Reveal makes the scariness vanish.
- Jump Scares are a good source of Nightmare Fuel, but not all of them automatically qualify: being startled is not the same as being scared.
- Hypotheticals are not Nightmare Fuel:
- Remember that Trailers Always Lie: a scene that is presented as scary in the trailer could very well turn out to be inoffensive in the finished work. Only add examples from unreleased works if they were especially terrifying in the previews.
- Fan theories do not belong on the Nightmare Fuel page under any circumstance. No matter how much evidence they have to support them, don't add them until they've been officially confirmed. In the meanwhile, take them to Wild Mass Guessing.
- Fridge Horror goes on the Fridge page, not Nightmare Fuel. Don't add it unless it's Ascended Fridge Horror.
- Keep in mind the work's intended audience when considering whether or not something is Nightmare Fuel.
- If something is normal or expected in the genre, it does not automatically qualify. Violence in a Fighting Series or gore in a horror movie must be especially disturbing or gruesome by the work's standards to be Nightmare Fuel.
- Remember that Kids Shouldn't Watch Horror Films. If a work is rated PG-13 or higher but would only be scary to young children, it's not Nightmare Fuel.
- The standards on what qualifies as Nightmare Fuel are especially stringent on works aimed at children and pre-teens: kids have hyperactive imaginations, so even something benign can give them nightmares.
- Spoiler tags do not belong on Nightmare Fuel pages. Much of what scares us comes from inherently spoilery stuff such as death and the unknown, so finding spoilers on these pages should be expected.
- Nightmare Fuel is an Audience Reaction, so it needs to be scary for the
*audience*. Describing how the characters react to something scary isn't needed. Just because something scares them, that doesn't mean it scares us as well. note : Sometimes, a character being scared can add to the fear factor if they don't scare easily, but even then, a character being scared isn't enough on its own to qualify as Nightmare Fuel.
## Some examples of things that are generally Nightmare Fuel include — but are not limited to — the following:
- Who's that behind you?
- Horrific acts of cruelty done out of pleasure, or for the sake of it.
- Surreal sequences, usually animated.
- A supremely heinous, cruel and vicious characters whose souls are totally devoid of any morally positive and redeeming qualities, and whose actions cause only disgust, hatred and horror.
- Extreme violence and deaths.
- No-Holds-Barred Beatdown. Seeing the poor victim get
*savaged* in gory detail can have one cringing in fear. Can overlap with Curb-Stomp Battle if the "fight" is extremely one-sided and the victim doesn't even stand a chance.
- Torture scenes. Watching people suffer in agony by the hands of the villains can be frightening. Now imagine you're being Forced to Watch...
- The disgusting images associated with Nausea Fuel.
- Disturbing sexual imagery.
- Unsettling body structures, human or not.
- Nightmare Sequence, disturbing dream sequences and hallucinations straight out of a nightmare.
- Horrifically mutated, distorted, injured, or... unreal faces.
- Paranoia Fuel — when things that should be harmless, or on your side, turn nasty.
- Primal Fears: possibly the most universally frightening of the mix; stuff that generally everyone gets the creeps from. Includes but is not limited to:
- Transformation Sequences with plenty of Body Horror, including Chest Bursters.
- Rotting corpses, possibly reanimated. Especially those that suddenly appear to scare us without warning.
- Diseases. They have no intelligence to bear anyone ill will, but once an infection/outbreak occurs, the attack will never stop until they are completely annihilated... or their victims are.
- Mutilation of specific body parts, such as the eyes, face, fingers, teeth, genitalia, or even worse than those injuries.
- Physically abusing children or women, sometimes sexually.
- Fates so horrific one can only wish for death. Being turned into stone, being trapped in another dimension, being encased in a tomb for eternity, or being forcefully made into a machine without consent.
- A sexual or romantic obsession with someone that goes too far.
- The incredible depravity and monstrosity of human beings at their absolute worst.
- Psychotic behavior presented in a disturbingly childish, calm, or serene manner, alluding to the potential inhumane nature of the individual.
- Former heroes committing completely reprehensible acts willingly or worse, unwillingly.
- Surreal monsters and Eldritch Abominations that have horrific appearances and untold power.
- Soundtrack Dissonance, when used correctly, can make a scene scarier.
- Being pregnant with an Eldritch Abomination or other evil entity, or your child becoming one of these things.
- Cybernetics Eat Your Soul. The psychological impact of being more machine than human.
- Losing all reason or willpower to continue living.
- A totalitarian authority of any kind so harsh that one wishes to die or escape from it.
- A Crapsack World so vast and immutable that revolution, change, or even escape is a laughable impossibility.
- Death and destruction.
- Characters who are downright nightmarish in their actions and personalities despite being on the side of good.
- Being inside a living creature.
- Consumption of people as food... or even things besides people.
- Having your mind played with, be it wiping your memory out, mind control, brainwashing, gaslighting, re-enacting past horrific events, invasion of your thoughts, or whatever else comes to mind.
- Being hunted and chased endlessly.
- Disturbing noises. And by extension, disturbing voices.
- Creepy children singing, especially in menacingly slow horror scenes, that suggest some sort of supernatural uncontrollable evil entity being around and even worse, taking the form of innocence - a child.
- Having your body controlled by something to do horrible things, yet your mind is unaltered and all you can do is watch helplessly, without being able to do a single thing to stop it.
- When the mouth completely takes up the screen, especially in black. Getting Swallowed Whole in the process.
- Monumental Damage — especially if the viewer lives near and/or has visited said monument.
- Impalement on stalagmites, swords, or anything of the like.
- Becoming alienated from your sense of self.
- A sequence depicting horrific events such as crimes, disasters and accidents play out graphically without any form of relief.
- Being constantly watched by an entity that may have malicious intent.
- Getting enslaved.
- Your family getting killed.
- Society turning against you.
- Unknowingly eating something that is poisonous, killing you from the inside.
## Examples by Medium:
<!—index—>
<!—/index—>
And in case you're planning on sleeping tonight... here y'go
. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomePage |
Honkai: Star Rail / Nightmare Fuel - TV Tropes
While Honkai Star Rail is Lighter and Softer in comparison to the game it was based off of, that doesn't mean that everything in the game is family friendly either.
- Prologue:
- The Antimatter Legion attack on Herta Space Station right at the start of the game. While the space station has it's own security force, it is still mainly made up of researchers who are ill-equipped to deal with the invasion that hits. While most of the researchers were evacuated, there were unfortunately a few casualties. And even once you take back the station from the majority of the Antimatter legion, some places have to be closed off due to the fact that the Fragmentum has taken root and continues to produce monsters, though thankfully the numbers are much more manageable.
- The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with its energy beam had the Trailblazer not lept in and took the attack in her stead.
- The Protagonist having a Stellaron inside their body. The Stellarons are known as 'Cancer of All Worlds' and are seeds of disaster that often cause changes in civilizations and ecosystems, often for the worst. They also result in the creation of Fragmentums, anomalies created by Stellarons that cause corrosion and spawn monsters. As we see later on during the Jarilo-VI arc, it turned a planet once thriving with life into an Glacial Apocalypse in which the people living there are barely surviving. And the Trailblazer you pick at the beginning of the game has one shoved into them.
- Near the end of the prologue, they lose control of the Stellaron and release so much power that it destroys the Doomsday Beast the Astral Crew is struggling against, one of the dreaded monsters amongt the ranks of the Antimatter Legion. Had it not been for Welt intervening who knows just what could have happened.
- Jarilo-VI:
- The fact that the Supreme Guardians dating back to the time of Alisa Rand were Hearing Voices courtesy of the Stellaron. Eighteen Supreme Guardians for the past seven hundred years have had to deal with the Stellaron haunting their thoughts and trying to convince and sway them from the Path of Preservation. It isn't until Cocolia, the eighteenth Supreme Guardian, that they manage to succeed.
- In the Trailblazer's first dream since they arrived in Jarilo-VI, they witness an old memory of the Stellaron interacting with Cocolia when she's still a young teenager. In the present, Cocolia is the mother of an adult Bronya training to become the next Supreme Guardian and who had been adopted at such a young age that she doesn't remember that she was originally an orphan from the Underworld. Just how long had the Stellaron been talking to Cocolia and influencing her? Turning her from an idealistic young woman to a cold Well-Intentioned Extremist who saw no problem in sacrificing the current world because she saw it as a lost cause?
- Listening to the Stellaron speak to Cocolia is unsettling. It speaks with a Voice of the Legion, sounding not as a single voice but several other overlapping each other. And it's not just Cocolia but also her predecessors before her who had to deal with this voice haunting them for years. It's amazing that none of the previous Supreme Guardians went insane.
- Xianzhou Luofu
- The citizens of the Luofu are all immortal to some degree thanks to the blessing of Yaoshi... but it turned out to be a double edged sword. Xianzhou humans are fated to turn into mara-stricken, deteriorating bloodthirsty monsters that attack anything in sight. Worse yet, their minds are still fully conscious inside their bodies.
- The game has a few easter eggs that come in the form of Nightmare Fuel:
- Belobog:
- On the left of the theater, there's a locked gate to a closed area. There's a Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that something has been replacing the people. He hates the "back alley". He wants to escape. He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "Smiling Man". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he says that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement called "The Mandela Effect". All of this is never explained.
- If you knock on every door in the Overworld's Goethe Hotel, you get a reference from the Shining...a chilling reference.....what exactly is happening in that hotel??? (Not to mention a couple of the things you hear in various rooms..-) | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HonkaiStarRail |
hololive ERROR / Nightmare Fuel - TV Tropes
"
*Wh-What... in the world...*"
Dark secrets lurk in the town of Aogami, and some of them can get downright horrifying...
- Throughout the entire demo, there is a constant, low, droning sound that is nearly ever-present throughout the entire journey through the corridors. Investigating it leads to nothing, as it is always around the Player Character, and it even carries over into the manga as ambiance there.
- Shino's Jump Scare moments and eerie speech and movement in places do nothing to abate the atmosphere of the school in either time period, and her appearances and dialogue change the more times the game is played, thus preventing the notion of getting used to things.
- The Apocalyptic Log that is detailed throughout various notes that can be read the further into the corridors and classrooms you progress:
- Various notes are left by a reporter between the two time periods, starting out with their reticence in carrying out the task given to them and documenting the disappearance of students in the first couple of notes, which changes to their describing Being Watched, and later, Sanity Slippage in the last couple of notes which contain Rapid-Fire "No!" and Laughing Mad. It is implied in the final note that they gave in to Shino's offer to "go home/back".
- The
*Aogami Landslide Event Report* notes allude to the destruction of the school in the Past, at 10:10PM, and the unnumbered report alludes to two possibilities: natural circumstances or supernatural phenomena. The second report notes about the presence of student casualties being found in the rubble; now remember what Honoka was planning in Episodes 5 and 6.
- Notes found in the Past allude to disappearing students, whom are discussed in Episode 2 and Chapter 2 - that is, the Present - with said students, and potentially more people from the town, having last been seen in the vicinity of Aogami Station with a heavily implied Uncertain Doom. This is brought to the forefront in Chapter 8.
-
*Article on the Destruction of Aogami High* #4 remarks on the student directory received by authorities not matching the IDs of those whom were put into the missing persons reports. While it is fairly obvious that students who have disappeared via Aogami Station wouldn't have been caught up in the collapse of the school, it carries its own dark implication for the girls who exist in 20XX - are the student IDs belonging to Inari, Hanabi, Touka, Suzune and Saki the ones that were found?
- The third corridor of the Present Aogami High sees two moments:
- A rattling can be heard partway along this stretch, and a silhouette of someone flies by the window. Glancing at it might just make you think it's Shino, but when actually watching it go by, it becomes apparent that it's one of the entities detailed below, and implies that Shino isn't working alone.
- A little further along from that sees a point where Dissonant Laughter can be heard from disembodied voices. Inspecting the classrooms reveals the classmates of the Present School, who appear to look at each other while they're sat at desks/stood around them, before they glitch and vanish.
- Likewise, the third corridor of Past Aogami has two moments:
- Just before the classroom of the Signature Scene, a light flickers on and an old film projector can be heard. Whether you cautiously observe the room or try to get a good view as quick as you can, nothing important shows up, and nothing of significance exists inside it, yet it's made to feel that
*something* purposely wants your attention drawn to it.
- The classroom at the end of third corridor in the Past Aogami High School has the students introduced in the 19XX-set episodes naturally there, with some faceless girls that aren't portrayed by the talents... and the girls from the Present Aogami on the other side of the classroom from the door, dressed in the 19XX uniform. On the wall between the rear door and the window looking into the classroom is a note, and getting too close to it causes the girls to glitch out for a split-second, followed by all of the girls turning to your position/the note in perfect synchronisation to a Scare Chord, which is followed by the classroom being replaced by a solid black void as you hear the sound of Dissonant Laughter. The note also disappears along with them, preventing you from reading another piece of information like the notes and reports you've come across up to that point. Additionally, standing too close to Honoka at certain angles when the girls' heads turn can make her eyes appear as empty sockets at first glance thanks to the lighting; this appears to be utilised for even greater chilling effect in the animated manga (as pictured above). But Thou Must! is also in full effect - thanks to an invisible wall, you cannot progress further than Honoka's position and be able to look at the girls from the front.
*You have to look at the note*.
- Working your way through the Present Aogami High corridors earlier has you come across three notes labelled as
*Article on the Destruction of Aogami High*. However, they are numbered 1, 2 and *4*, leaving the implication that the Schmuck Bait is 3, and going by how the second note ends, Shino or something else really don't want you to read it.
**Article on the Destruction of Aogami High 2:** "Yesterday, Aogami High School was reported to have collapsed. However, townsfolk are saying some oddities exist in this incident. Some are saying that the cause may not have been due to a gas leak as previously published, but instead..."
- The girls who share desks with the established characters are creepy in their own way. Looking at them generally in the brief moment they're looking towards you/the note, they appear to have Hidden Eyes, but a closer look shows that beyond a nose, they have no eyes or discernible lips. The skin stops at where the bottom of the eye sockets should be, and a void is present in the space between the cheeks and the hair. Further to this, a Freeze-Frame Bonus occurs whenever Shino, the Present Students, Nanase and Shiina disappear at certain points, as their models are replaced with silhouetted versions of these unknown entities.
- Towards the end of the Demo, you come across the Art Prep Room that Sakura, Honoka and Yae discussed out of interest (the former two) and apprehension/fear (Yae) in Episodes 5 and 6. Interacting with the only whole canvas the first time has a description that "looking at it makes your head hurt", and coming back to the scene turns the entire room an ominous blood red lighting, with the canvas filled with the painting of a Nightmare Face as if its subject is screaming. A second interaction with the canvas states that "looking at it fills your chest with pain", and after returning to the scene, the room is dark for several seconds until a dim light snaps in and the painting split in half like the other canvasses nearby.
- The three variations of meeting Shino at the end of the Demo:
- The first encounter has her trying to hurry the protagonist along, but is refused. She has a Freak Out as she screams that they "need to come back", and the entire scene shifts to a blood red scheme as the first chase begins.
- She's much more assertive in trying to get the protagonist to join her in the second run, stepping up to the protagonist as she states that "class is over now", immediately starting the second chase.
- In the third run, the encounter with her has her retain her strength from before, as she chastises the protagonist for "running away from their sin" and that "it's the end of the dream", before Vocal Dissonance sets in. At the end of the chase, she asks the protagonist who they think they're helping with "these fantasies", implying that at least part of the project is a twisted Lotus-Eater Machine or All Just a Dream.
- In principle, the series initially acts as an Adaptation Expansion of the 3D series and the game, but with Rewatch Bonus and looking at the various and subtle nuances present throughout the manga chapters, it is very much clear that the manga is just a further branch of the story taking place after the events that occurred in the previous forms of media based on where it is original (which is the majority of Chapters 1-7), and dramatically raises the eeriness that is the town of Aogami.
- Chapter 1: Welcome to Aogami High!:
- Akane just standing near a wall, which on its own, isn't anything terrifying, but after the protagonist decides to carry on to Aogami High instead of talking to her, the screen glitches out and while Akane is seen speaking, nothing is heard due to the static sounds. She also appears to be standing outside what is confirmed in Chapter 8 to be Aogami Station, which, if the notes read throughout the game demo are any indication, foretell she's about to meet with a dark fate, or that Yuka already has...
- Touka and Saki's explanation of the red spider lilies and insistence to the protagonist that they check out the floowers is eerily reminiscent of
*Higurashi: When They Cry*, not helped by the fact that mere moments earlier, after their and Suzune's introductions, each girls pleasant facial expressions are muted under the sound of white noise and they gaze upon the protagonist with The Un-Smile.
- The glitches happen again at the end of the episode, when the protagonist, Hanabi and Inari are having an otherwise amicable first conversation, completely drowning out most of Hanabi's words and all of Inari's, all while more white noise can be heard through the glitches.
- Chapter 2: The Rumour about Transfer Students:
- Touka and Inari are showing the protagonist around the town as the latter enjoys the scenery. Then Inari brings up that the classroom next door has less students "again", reflecting their conversation in Episode 2, with Touka describing that nobody can get in touch with them; a shot of Aogami Station from the previous chapter momentarily cuts in, inferring it to indeed be the cause of the students' disappearances, and maybe also that of Akane, who was last seen standing outside it. Inari and Touka continue their conversation, with the latter asserting that it's only a stubborn summer cold the former posits; the protagonist wonders if it there could be another reason, to which Touka, looking back with a chilling Death Glare, insists that it's
*only* a summer cold.
- The protagonist was thinking of the previous day when Hanabi and Suzune are talking about the upcoming festival, to which Hanabi invites the protagonist. Suzune then tackles the protagonist with a bit of gusto, asking not to be forgotten, and the protagonist quickly confirms that she's invited too. That's all innocent enough. However, Touka and Saki have a Freak Out, worrying Suzune, then despite Hanabi's protests, Inari, suddenly sounding as if she's possessed, states "Transfer students must be treated well, or bad things will happen" as glitches overlay her, and Shino, with a cold Death Glare and looking as if she's watching everybody closely and judgementally, cuts in a couple of times.
- Chapter 3: The Fall of Aogami High:
- The chapter follows the flow of
*Modern "Shattered Illusions"* as detailed above, but like that episode, Shino appears through a glitch following Touka's words on a dime; however, greater emphasis is placed upon her appearance here, as not only does she cut-in mid-conversation, she has Glowing Eyes of Doom and is zoomed in on, all while she maintains The Un-Smile. As the Transfer Student tries to explain what they just saw to Touka and Suzune, the school begins collapsing around them, seemingly killing everyone in the classroom except the Transfer Student.
- When the scene focuses back on Suzune and Touka, a faint clattering sound can be heard along with the sounds of a crowd. While it's not unfeasible for the clattering in the background to be the eventual collapse of the school, given what comes later, it sounds not too dissimilar to a train moving along its tracks...
- The protagonist wakes up in a corridor and notices Shino before them after another glitch, and calls to her with questions about her situation and the status of Aogami High. If Shino's colors weren't already established in the game demo,
*they were here*.
- A subtle, easily-missed moment that occurs for a few seconds - when Shino glitches in at the end of the chapter, the shot remains panned on her back from a distance, and her shadow can be seen to slowly and steadily encroach towards the wall opposite the windows, where light has already flooded that part of the corridor; Shino should already logically be casting a shadow thanks to such light, but it adds to her unsettling, nebulous nature in that the shadow is pretty small initially, only to grow away from her as the shot remains panned on her.
- Chapter 4: Let's Go Home, Transfer Student sees copious amounts of The Un-Smile, Empty Eyes, Emotionless Girl and Uncanny Valley:
- After starting where the previous episode ended, the protagonist is confused about the still-standing school they can see when they know that the school has collapsed from the earthquake. Cue Hanabi opening a door, eyes as lifeless as her expression, and after a few moments, the protagonist realises that something's wrong: Hanabi's clothes and body are unblemished from a building coming down on their heads, and notes that that she seems more doll-like, which isn't helped by the classmate rattling off a self-introduction and introducing Inari,
*who's not there*.
- The protagonist is unsettled enough to step away from Hanabi's repetitive speech,
*only to bump into Inari who's appeared out of nowhere behind her*, and the white-haired girl restates "Transfer students must be treated well, or bad things will happen" as a tone of white noise sounds in the background. Asking the two questions only has them silently stare upon her with unsettling expressions, before a rain of rubble comes down between the protagonist and the duo.
- As the protagonist says she's going to save the two, Shino appears behind her, asking if she's having fun at school, then telling her it's time to go home and, urges them to do so as her Glowing Eyes of Doom resurface, ignoring the protagonist's plea to ask questions again.
- A glitch-covered hand of darkness coming out of the floor grabs the protagonist's leg, and pulls them off their feet, in turn answering the strange movement that occurs as the scene fades from Present to Past in the game. They wake up in the school of the past, where Shino's face flashes over her vision, making her turn around to face Shino, who's gazing upon the protagonist with Empty Eyes and The Un-Smile once again, and addressing them with the tone of a Yandere trying to be as kind as possible, while insisting they follow her
*very* questionable request. **Shino:**
What's keeping you? Let's go back already... [
*almost growling*
] Transfer Student
.
- Chapter 5: Misora Shino's Curse:
- One of the core scenes of the chapter is the surprisingly creepy classroom moment from the game demo, and much like in the game, the girls of the Present are mixed in with the Past girls (sans Shino and Sakura). However, the scene is much more disturbing this time around, as the synchronised turn to the protagonist is punctuated with some sort of wet gurgling sound and film reel-like static as Honoka's face turns, and her, Inari, Hanabi, Saki, Touka, Yae, Shiina and Nanase
note : Suzune is in the scene, just barely Out of Focus in the seat behind Inari, and not included in the shot as seen in the page image; spuriously, Sakura, who was in the game version is also absent; Shino is absent from this version of the scene too but considering her role in the manga it's more justified with her. all having blank, hollow black eyes in place of their actual eyes, and this time around, *they explicitly focus on the protagonist*. Then the classroom follows up with its disappearing-into-the-void act as the window explodes in the protagonist's face. Notably, as seen in the page image, part of the window frame is artistically rendered transparent if just to drive home the weight of the girls' creepy, lifeless stares.
- Shino approaches the protagonist again, insisting they go with her. Instead, the protagonist begs for a response on what Shino wants from her and states her refusal to do so until she gets that answer. Instead, Shino
* well and truly* losing her composure, making the protagonist flee as per the chase scenes in the game, all while Shino asks questions similar to the third chase sequence, culminating in her very strongly declaring "enough of this already" as she picks up Saki's favourite flower after the protagonist escapes.
- Chapter 6: The Role Model is otherwise a Breather Chapter relative to everything that preceded it, but has a couple of moments:
- With what we saw previously in Episodes 4 to 6, and what we see in the next chapter, Nanase's stance on Shino is that she's a nuisance, no matter what. When she actually has her attention on the unsuspecting girl, Nanase appears as haggard as she is after her arrival at the school in the next chapter. Then Sakura comes into shot, appearing to know something.
- The last shots of the Transfer Student stood at the shrine. She doesn't meet up with the others and it's not shown later when or where she does, but the abrupt focus on her is both jarring and rife with implications about whom she is.
- Chapter 7: It All Began with the Test of Courage:
- Chapter 8: The Journey Back:
- Following the aftermath of the previous chapter, the series cuts back to
*February* 20XX, where the transfer student of the Present awakens from what she feels is a strange dream, and sees Akane and Yuka after taking in the view of Aogami. However, she appears to recognise Akane, when it doesn't - or chronologically *shouldn't* - seem as if she's met her yet when looking at the scene in Chapter 1. Then it cuts back to that scene where Akane says something to the student, this time with her face fully viewable with Empty Eyes, and it becomes clear that either something horrible has happened to Yuka and she's distressed and warning the transfer student, or she's being manipulated by something and uttering words that yet remain unknown.
- Shino's appearance on the train, and she's back with her Empty Eyes, The Un-Smile and Uncanny Valley nature. Aogami High School
**isn't** her only playground, and her very presence on the train is foreboding of her also being responsible for the disappearing students; then details appear on the screen from the first two *Aogami Station Incident Report* notes in the game. A stubborn summer cold it is . **not**
- Chapter 9: The Ghost of Aogami Station:
- As the Transfer Student, Saya, Miku, Kaoru and Yuka talk about Aogami Shrine, various glitches flicker on the screen, culminating in one interrupting Kaoru showing Inari and Touka at the river bank like back in Chapter 2, surprising the Transfer Student.
- Later, Yuka posits in conversation with Kaoru that their classmates are not absent because of a summer cold, which is odd when it's
*February*, and when she posits that they're among the other missing people, Touka's voice comes out of nowhere, bluntly stating that it is indeed a summer cold again over a black screen. Then it cuts back, and the summer-uniform-clad Inari and Touka are stood behind the winter-uniform-clad Kaoru and Yuka, respectively, maintaining a at the Transfer Student, the latter two girls seemingly **massive Glowing Eyes Death Glare** *none the wiser*, before carrying on away from the five newly introduced girls and fading out of reality.
- Particularly, the conversation between Yuka and Kaoru is initially between the latter and the Transfer Student, and everything Kaoru says when she brings up the disappearing students is a repeat of the two sides of the conversation that Inari and Touka had in both Episode 2 and Chapter 2.
- Further to this, with the implications dropped at the end of Chapter 12, the contextual implications of the scene changes when reviewing Chapter 2 and comparing it with Chapter 9, as Touka appeared to be addressing multiple characters (the Transfer Student at both points in 20XX and Yuka), making it apparent that the riverbank scene intersected with the street scene, and it's implied Inari and Touka are holding the Transfer Student to account over something she's not yet aware of in either July or February.
- While the Transfer Student is stunned by the abrupt appearance of the girls she just saw in the unfamiliar memory, her hand is then taken by Yuka as she and Akane offer to show her around while they apear to be possessed, right before the background disappears and leads into the biggest Ominous Visual Glitch cuts in with a Blue Screen Of Death reading An exception occurred. This then cuts back to Aogami Station at 11:44 PM, with Yuka lifelessly approaching an expressionless Shino...
- Like with Inari and Touka's scene having new implications, Chapter 12 offers new context implications to the final scene, implying that Shino's appearance in front of the Transfer Student in Chapter 8 culminated in some sort of merging that resulted in a Jekyll & Hyde situation, and that the Transfer Student, under Shino's visage, is indeed responsible for Yuka's disappearance, and that the Ominous Visual Glitch transition is the Transfer Student blacking out into Shino's persona by being directly touched by the affected Akane and Yuka.
- A couple of subtle moments exist in the jump from 11:30 AM to 2PM; it's effectively the same conversation between the Transfer Student and the five girls, but at most, it would take five minutes for the topic of her business in Aogami to be answered, and the weather appears to be more summer-like with the cicadas audible, Foreshadowing of Inari and Touka's abrupt appearance as detailed above.
- Episode 10: ERROR in Normalcy:
- The video thumbnail alone displaying Kaoru, Saya and Miku each with Empty Eyes and what appears to be The Un-Smile is chilling.
- In a complete deviation to previous chapters, the start of the chapter replays the ending of Chapter 9, before cutting to the Transfer Student waking up in her hotel room. As she gets up to get ready to meet the students, the entire scene cuts to the key visual animatic of the opening sequence via Ominous Visual Glitch.
- When the Transfer Student meets up with Kaoru, Saya and Miku, she notes the obvious absence of Akane and Yuka, and asks where they are. Cue the same conversation lines as in Chapter 9: "Is there anywhere in particular you would like to visit?" from Miku, "If you're looking for a shrine, I recommend Aogami Shrine" from Saya and "That would be the name of the local shrine" from Kaoru, all while glitches flicker over the trio and the Transfer Student tries to focus back on the absent students, but is quick to pick up on the fact that something isn't right after Kaoru's line. Then Kaoru repeats "Sure we do. Same class, as a matter of fact",
*in spite of the question that led to the answer not being asked*. Then the Transfer Student manages to get her question through about Akane and Yuka; Akane will be there soon, so they should wait a bit longer. Yuka?
-
*All three students* suddenly sport Empty Eyes, completely leaving the Transfer Student taken aback. Saya asks Miku in a lifeless tone if Yuka's a friend of the latter, whom just as lifelessly denies it. Then another glitch cuts in to the trio energetically offering to take the Transfer Student around in Akane and Yuka's stead, but the Transfer Student, creeped out, declines, deciding to find Yuka. Kaoru then grabs the Transfer Student, warning her not to do so, and with that the Transfer Student flees. After apparently nine and a half hours, she arrives at Aogami Station, having not been able to locate either Akane and Yuka, the latter implied from the earlier exchanges to have become an unpersoned or Ret-Gone...
- Chapter 11: Ghost Train:
- As the Transfer Student rushes into the station to find Akane, Uzuki wonders out loud to herself what is a cold implication as to the nature of the upcoming scene and later chapters.
**Uzuki:** She does realise the last train left ages ago, right?
- The duo find Akane on the titular train. Except, her tone is cold and thoroughly hostile as she declares that she's found the Transfer Student, and she has Glowing Red Eyes, Take Warning as she focuses on the Transfer Student. The vinyl scratch effects that herald Shino's appearances in Chapters 4 and 8 litter the screen as the Transfer Student and Uzuki are confused, before it cuts back to Akane, flanked by multiple static and popping glitches and a very familiar, if not harrowing red glow to the scene behind her. The very eerie nature of Akane's appearance and the scene implies that Shino can perform Grand Theft Me to reach her nebulous goal...
**Akane(?):** Found you. And now you're not getting away.
- Chapter 12: It Wasn't Me:
- Picking up where the last chapter left off, the train is even more distorted behind Akane, with the walls not even looking like the carriage's walls not looking anything like they should be or having windows, and the ceiling appearing to be from the
*school corridor*.
- Throughout the chapter, and especially after Uzuki manages to get the Transfer Student away from Akane, there's a red-orange glow that is ever-present from the end of the carriage and outside. When Akane reappears, part of the carriage behind the Transfer Student looks burnt, and embers float around Akane. Something is burning, and it's ambiguous as to what.
- Additionally, as the Transfer Student and Uzuki recollect themselves and walk down the carriage, a window inexplicably shatters with enough force for the shards of glass to land in the walkway around their feet. Both girls are surprised, with the Transfer Student wondering what's going on; the last time a window broke, was when the classroom with the staring girls disappeared from reality.
- Akane's final lines, which give some dark implications about the identity of the Transfer Student. Both the Transfer Student and Uzuki are rendered silent from it.
- Chapter 13: Traces of Yuka:
- Akane's hostile, judgemental and convinced expression that the Transfer Student is completely at fault for Yuka's disappearance. Behind her, the vermilion glow shimmers, as if there really is a fire behind her. As Uzuki tries to calm the situation, the train grinds to a halt in a tunnel. Then, Akane notices Yuka's ribbon, and appears to silently and dejectedly wander off.
- Miku, Kaoru and Saya return, and in spite of trying to keep the Transfer Student away from searching for Yuka earlier, none of their appearances bode well for the three girls.
- After the train stops, but before Akane sees Yuka's ribbon, Miku flickers in, staring straight at the Transfer Student and/or Uzuki. After Uzuki offers to help the Transfer Student explain things to Akane, Miku appears again, watching them.
- In the next carriage, the two find Kaoru sat on one of the seats... but she's The Faceless. When Uzuki starts to remark on her appearance, her face reappears and just like Hanabi in Chapter 4, she's reciting her "name of the local shrine" line from Chapters 9 and 10 without pause or end. Having seemingly grown tired of the strangeness, the Transfer Student leads Uzuki onwards, but once the two are past her, just like Miku, Kaoru, having already been Uncanny Valley incarnate, loses every last ounce of human quality about her when she Blank Stares after them.
- When the two catch up to Akane, she appears to have lost all her original aggression, focusing entirely on finding Yuka on the train. Then there's banging from off-screen, surprising the trio. Saya is seen at the window, which is covered in smudged handprints, and in full Dissonant Serenity, urges them to play.
- Miku and Saya each have an extra layer of horror when one notes that in the tunnel shot, the carriage windows and floor are quite high above the ground, thereby making it impossible for the girls to be peering in through the windows unless they were
*levitating*.
- Chapter 14: Forgotten Memories:
- Chapter 15: Why?:
- With Yuka having been found, albeit with Empty Eyes, she starts to smirk and chuckle sinisterly before standing up and facing the Transfer Student as she recovers from her headache, and cryptically speaking several messages with no emotion, making Akane become increasingly concerned about her; during the whole conversation, she doesn't seem to hear anything Akane says either. Implications indicate it might be Shino or the Aogami God pulling a Grand Theft Me on Yuka's body as if they're trying to speak to the Transfer Student's soul, and not only that, the latter lines imply that the Aogami God is taunting the Transfer Student for her "sin" remarked on in the game and Chapter 5, and Shino's wish in Chapter 8.
**Yuka?:** We'd better get back to Aogami soon.
It's almost time for school.
Can't wait to see Kana-san and Kanade-san again.
And why are you trying to go back to all that pain? Wasn't this what you wanted? The perfect friends. The perfect world... So let's go back to where we belong.
- As if that wasn't bad enough, as the train stops in an unknown location, Shino then appears in front of the four students, clearly still not over what happened in Chapter 5 as she asks if the Transfer Student is having fun; Uzuki and Akane's expressions are as horrified as they are startled by her appearance. The Transfer Student tries to ask what she did to Yuka. Her only response? Revealing to the Transfer Student that there are other forces at play than just her, and more particularly, the implication that she's not nearly as antagonistic as she has appeared to this point, just misunderstood.
- The Reveal,
**full stop.** As the Transfer Student tries to challenge Shino over Akane's worry, she realises that Uzuki and Akane have each come down with a headache, struggling at what they're beholding in shock as the latter asks why there are two Transfer Students, before her head and face is finally revealed with Shino bluntly saying it to the Transfer Student, who is revealed to be Shino herself, albeit with brown eyes instead of blue as she is rendered speechless. The Dissonant Serenity of **Regrets of Dark Blue** playing while this happens *does nothing to help in the slightest.*
- Chapter 16: Who I Really Am:
- Picking up where the previous Chapter ended, the Blue-eyed Shino's first unique facial expression is unsettling, as if she's both unimpressed and annoyed that she has to continue highlighting what's wrong regarding the Brown-eyed Shino. Cut to the latter noticing that Uzuki and Akane have each become lifeless, echoing "Gotta go back" similar to Yuka in the previous chapter, and repeating lines we've heard (Uzuki) and not heard previously (Akane). Yuka, still in her trance, urges that the four go back together, though her expression carries a sense of sinister intentions.
- The Blue-eyed Shino begins to leave the train after her Brown-eyed counterpart tries to repeat her intentions in Chapter 5, the former unimpressed and remarking that the latter will just forever keep running away; when the Brown-eyed Shino tries to question this, Uzuki, Yuka and Akane grab her arm, staring her down with Empty Eyes punctuated by the red glow around them, with Yuka urging they go back. Recalling the same situation with Kaoru, Saya and Miku in Chapter 10, Brown-eyed Shino breaks free, piquing her Blue-eyed counterpart's interest and amusement, as glitches render the other three girls into lifelessly staring after the Transfer Student.
- For her to get the answers to her questions, the Brown-eyed Shino is told to follow her Blue-eyed counterpart off the train. They do... and Shino appears outside of a train station, face-to-face with a badly damaged sign reading Aogami Station, and is confused. She notices the train and her Blue-eyed counterpart are gone... until she looks sees her reflection and realizes that she has become the Blue-eyed form, complete with the 19XX Aogami uniform. She flees from the station while questioning how she's become like this, only to stop when she finds herself in the middle of a ruined, overgrown street at night. On the floor is an open newspaper, indicating what happened to those caught in the landslide in Chapter 7, with Shino seemingly amongst the deceased while Sakura and the 19XX Transfer Student survived...
- Chapter 17: Shattered Fantasies:
- The general state of Aogami as Shino wanders through it. The town is lifeless, with its buildings and structures such as the wall at the riverbank having fallen into ruin or disrepair, and nearly all visible trees are dead.
- Aogami High of 19XX is still standing, which indicates this reality is one alien to Shino as her school is shown to have come down by way of natural disaster. As she beholds the sight of the place and wanders through its corridors, Shino also appears to come down with a headache just by being there, much like Nanase earlier; as seen in the Art Prep Room, Shino appears quite rundown similar to Nanase at various moments of Chapters 6 and 7.
- The Painting. Even before Shino notices the canvas, one can see from the wide angle that it is no less disturbing than its game counterpart. Then Shino's attention is drawn to it as she wonders about the state of the room. An inhuman scream (independent of Shino's own) punctuates the camera focus on it, all while it warps and distorts in shape; as Shino yelps at the sight of it, a sound similar to the one that punctuated Honoka turning her head in Chapter 5 can be heard. It appears that during its creation, the eyes were attempted but its creator ran out of blood, leaving its Nightmare Face nature as an Eyeless Face, whereas the mouth and teeth are realistic. Following the first description from interacting with the canvas in the game demo, it appears this is the source of Shino's headache.
- When Shino reaches out to the canvas, the scene cuts to the artist, Akagane Mari, responsible for the painting, and from her interaction with her classmate, it is clear that she was a very pleasant and amicable individual, making it harrowing that she eventually descended into the state in which she creates the piece. However, a further implication is raised from the classmate - they bear the same bell accessory as the Transfer Student of 19XX, inferring that more than just Shino has been living a fantasy...
- Chapter 18: Memories of the Woods:
- The chapter opens on Mari taking a walk through the woods of Aogami, and they're gorgeous, which makes the implications regarding them raised in Chapter 7 and this chapter all the more insidious. Several days later, it's revealed that Sakura's warning to Nanase isn't her first attempt at keeping people away from the places, whilst making implications towards the nature of Sakura herself when one considers the groups of students are always relatively small.
- The fact that Mari recounts the "Rumour of the Forest", in which to appease the God and stop being caught up in landslides, the town's populace would sacrifice children to them by burying the poor souls alive. These children would then become vengeful spirits, while the landslides stopped, and still wander around the forest in 19XX; anyone who didn't heed the warning to Don't Go in the Woods, such as the people who harvested the trees (implied to be the Furukawas), used the wood from the fallen trees to develop Aogami from a village to a town. A horrific implication in of itself: someone's own house, the place where they're meant to feel most safe, is just as dangerous. And almost
*every house and facility* in Aogami is made from this haunted wood, so nowhere is safe. Now consider Aogami High in 19XX and who was in it at a certain moment...
- As she finishes recounting the rumour, Mari is overcome with a headache, and reaching for her fallen brush, she states that she can feel "the perfect painting coming to her". A matter of hours later, her classmate whom she noted to have bonded with over art earlier, finds Mari in a horribly weak state, with various paint tubes scattered around her as she struggles to breathe. The easel is also covered in blood, as are Mari's face and neck, and much like in Yae and Sakura's exchange over the matter and the game demo's notes, she collapses with a smile on her face, implied to have died painting it. Then we get a nice close-up of The Painting itself as a Jump Scare.
- Shino remarks that the entire situation she just observed with Mari is similar to Nanase... whom she's lost her memories of. She's quick to note the parallel between Mari and Nanase, with both seemingly Driven to Madness by the woods, and decides to inspect the library, which is implied to be the same source of information that Hanabi couldn't rely on in the 3D series...
- Chapter 19: Terrible Knowledge:
- Chapter 20: A Happy World, or if you prefer, Ominous Visual Glitch: The Episode.
- The opening scene alone with Shino walking towards her first day at school again, parallel to Chapter 1, but the sky appears similar to it had prior to her arrival in this "Perfect World", complete with Ominous Clouds. Besides the timestamp indicating that it is still a form of 20XX, the text on-screen is thoroughly corrupted. Then it's bright daylight when she meets up with Hotaru, Mitsuki and Yuki, and she's suddenly wearing the winter uniform jacket.
- After the panning shot of the school, the scene cuts to another Ominous Visual Glitch with blurred lines of coding briefly visible as a form of Shino, implied to be the one who had been chasing after the real Shino in several earlier chapters, questions "how many times it's been".
- Kanade takes up Suzune's role from Chapter 1, questioning if Shino is used to Aogami High yet, and this is the tip of the iceberg. Hotaru, Mitsuki and Yuki are overlayed by Kaoru, Saya and Miku, even going so far as to bring up the disappearing student situation, which is the last thing to say in front of a new classmate. Instead, while Shino notices something is off about it, she dismisses it as her imagination, and doesn't otherwise react or comment on the situation. Then the true state of the "Perfect World" becomes more apparent when the broken windows are focused on.
- Kanade is then likened to Inari by Kana, being labelled as the Class Representative. To add to this, she's even acting like Inari once did, while Kana is more like Hanabi. Then more glitches overlap them, replacing the Angel and Devil with Inari and Hanabi, and filling in the missing section of the conversation from Chapter 1. The scene cuts back to Shino, in her 19XX uniform with a backdrop of a ruined set of curtains and windows, writing it all off as her imagination again, and for the remainder of the chapter, the uniforms change on a dime per focal shift.
- Mitsuki outright referring to Kanade as Inari, with the Angel and Kana being outright replaced by Inari and Hanabi again without anyone being any the wiser, implying that the "Groundhog Day" Loop is breaking apart the more it continues to go around and around under Shino's desire for friends. After she warmly engages with her new friends, Shino falls into such a state of bliss that she's unaware that the other five girls, per the implication of the final scene with the key visual animatic, were never real. She's so blinded by her own happiness that she cannot see the sad reality around her of the ruined 19XX Aogami High classroom. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HololiveERROR |
Holyland / Nightmare Fuel - TV Tropes
- The streetfights. The first one we see is the first time Yuu takes down Yagi... And the scene is terrifying. Many other fights are much worse.
- Whenever Yuu snaps to his darkside, just hunting down whoever caused his wrath and beating them to a bloody pulp. Them and anyone who gets in his way or he thinks could tell him where his real target is.
- Moments from Yoshii:
- He's first seen reacting to Yuu beating up one of his guys by calling up Iwado. One of the Setashou delinquents takes issue at it, so Yoshii lets him fight Iwado... Fully knowing what happens when one fights a Judoka.
- For a while he just seemed a Non-Action Big Bad, then we find out how he got in power at Setashou: after Taka took down a group of third years that had been bullying him and a then-harmless Yoshii, Yoshii grabbed a knife and did something horrible to them, claimed to have done everything by himself, and
*got away with it by having been attacked first*. Thus Yoshii the loser suddenly became the most feared guy in his school, with only Taka, who considers himself in debt to him for taking the fall of beating up the upperclassmen, knowing what actually happened.
- Right before his fight with Izawa we have a description of the three types of knife fighters, with the third, the metodic one that tries to cut you in the arms and let you bleed and tire before moving in for the kill, being explicitly called the most dangerous. The narration follows it up by saying that
*Yoshii is doing just that*. And this time he's not wearing the Slasher Smile he had before when taking out the upperclassmen, but a *calm* snarl.
- His backstory and thoughts make him even scarier by revealing there's very little difference between him and Yuu. Just like him, he was a heavily depressed bullying victim who one day found a way to react and fight for his place... Meaning that Yuu could have come out just like Yoshii in slightly different circumstances, only being a better fighter.
- Ryuu and Tetsu are Mixed Martial Arts practitioners who left their gym (or were expelled, it's unclear) because they just loved to
*break* their opponents, not just defeat them. What this means is shown *very* clearly when Katou tries to muscle in King's operation and Ryuu beats him until he starts crying for help-and then strangles him.
- King.
- He shows up and through his manipulations and drugs gets Shougo to become his henchman, takes over parts of the gangs broken up by Yuu, harms people close to our protagonists without even trying, and when someone berates him for being a Non-Action Big Bad and leaving everyone to fight for him he shows he's actually the strongest villain in the series.
- One of the scariest parts of him is the Hope Spot about his possible defeat. For a while it seemed the
*Yakuza*, of all people, would come down on him because he was getting too much attention and interfering in *their* drug trafficking... Then they saw he wasn't getting attention from the police *and*, by selling only True and not the heavier stuff, he was not only not interfering in their trafficking but *helping* it, as True had become a gateway drug and the addicts after a while moved on the heavier stuff the Yakuza sold, thus they left him alone. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Holyland |
Hook / Nightmare Fuel - TV Tropes
- While Peter, Moira, and Wendy attend the dedication of Wendy's hospital, Hook comes to the real world and abducts the children. This scene itself is fairly unsettling, but it really goes off the charts when the adults return to find the windows smashed, the power cut, and a gash in the wall. Upon going to check on the children, they find the housekeeper Liza, who has an injury on her forehead. When they ask her what happened, her response? "The children were screaming! THE CHILDREN WERE SCREAMING!"
- Before Peter bursts in for the final battle, Hook is about to pierce Jack's ear for his first earring, how? By driving his hook through Jack's earlobe of course!
**Hook:** [B]race yourself, lad. Because this...is *really* going to hurt.
- Gutless's punishment for betting against Hook: he's locked in a small chest (the "Boo Box") where the other pirates drop live scorpions on him through a small hatch. And two pirates mock him with "BOO!" upon each scorpion dropped on Gutless. It's truly a horrible way to die.
- His tormented screams as he flails about futilely fighting for his life really seal the horror of the moment.
**Hook**: You made a boo boo, didn't you? **Gutless**: (sobbing) I deed, I deeed... **Hook**: (aside) The Boo Box.
- Captain Hook kills Rufio with the nonchalance of a man opening a letter.
- The dead crocodile clock (made from the same croc that ate Hook's hand) coming back to life to finish the job by
*eating Hook alive.*
- What makes the scene especially weird and creepy is the way it comes completely out of nowhere. Neverland may be a fantasy world, but we don't see anything up until then to suggest that the dead can come back to life. Then Hook tears his hook through the crocodile's belly, and the huge, dry, dusty reptile (which must have been dead and stuffed for
*decades* by that time) opens its mouth in a roar and starts breaking free of its support beams...and tilts its head down to look right at the Captain. One can hardly blame him for screaming.
- Hook invokes this on Peter to psyche him out during their duel.
**Hook:** You know you're not really Peter Pan, don't you? This is only a *dream*! When you wake up you'll just be Peter Banning, a cold, selfish man who drinks too much, is obsessed with success, and *runs and hides* from his wife and children!
- This scene is helped that Hook currently has said hook pressed to a nearby grindstone which is now throwing a fountain of sparks dangerously close to Peter's head.
- After Peter spares Hook, the pirate double-crosses him and pins him against the crocodile clock with a short sword, then readies the killing blow.
**Hook:** Whenever children read, it will say "Thus perished Peter Pan."
- The novelization explains that the nature of Neverland messes with one's memories, and staying in one world or the other will result in memories of the other fading. This is why Peter has forgotten his past as Peter Pan, and why he initially forgets his adult memories once he regains his Neverland memories. It's also why Jack is so easily swayed by Hook; his emotional detachment from Peter made it easy for Hook to manipulate him, and by the third day his memories had begun to fade and he really thought he was Hook's son. Imagine what would had happened if he had been there just a few days longer....
- Peter exploding at his family when they annoy him during his business call, complete with an extremely upsetting Big "SHUT UP!". It's a far cry from the aloof and frustrated but bumbling father Peter's been up to that point, showing an absolute dark Abusive Dad and Child Hater side to him.
- Hook's manipulation (or attempted manipulation, in Maggie's case) of Peter's children. Although the classroom scene has its funny moments, it's also quite unsettling because Hook plays off on insecurities that many young children, not just Jack and Maggie, probably experience; that their parents maybe don't like them or don't want to spend time with them. In particular, some of the things Hook says to Maggie:
**Hook**: Before you were born, your parents would stay up all night together...just to see the sunrise. Don't be frightened. Maggie, before you were born, they were happier. They were free. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hook |
Honor Harrington / Nightmare Fuel - TV Tropes
- OYSTER.
*FUCKING*. **BAY**. 15 million deaths and Manticore's infrastructure is savagely devastated by a surprise Mesan assault.
- "What happened wasn't anyone's fault" These words are the start of the chapter in which Oyster Bay takes place, and it spends six pages explaining how no one could have done anything to prevent it from happening outside of divine intervention.
- Next we get a nice long description of the Graser torpedos they use for the initial attack. They're are essentially independently deployed Gamma Wave Motion Guns, capable of slicing a destroyer in half.
- Then the shooting starts, and ||
*Hephaestus*|| is the first to die. We get a blow-by-blow account of several witnesses (including a father traveling with his kids). Accounts that almost invariably end in the death of the witness. Including ||*Hexapuma*||. And this only on one side of the attack.
- Then we get a character-driven and positively sickening callback to
*War of Honor* ||as Admiral of the Fleet Allen Higgins — the man forced to vaporize dozens of nearly-completed superdreadnoughts at Grendelsbane to prevent their technology from falling into Havenite hands —|| ||is forced to once again stand and watch helplessly as wholesale destruction is visited upon critical Manticoran infrastructure while he can do absolutely nothing to stop it —|| when stopping it is exactly what Home Fleet is supposed to do in the first place.
- Then we get another, albeit (mercifully) shorter explanation of the missile pods they fired and how effective they'll be against "such naked targets". ||And then that effectiveness is proved by destroying ninety percent of the orbital works around Manticore.||
**And hurling most of that wreckage directly at the planet**.
- And then, as if to punctuate the horror with valor, we get the HMS
*Quay*'s heroic attempt to stop as much wreckage as possible. It smashes eighteen of the largest pieces to pieces using its *tractor beams* which were never intended for combat, and drags away four more. It isn't nearly enough.
- Finally, we get the accounts of ||Andrew LaFollet and the Black Rock Clan||. ||While Andrew's final, frantic moments are shown through Allison Harrington's terrified eyes as he dies to save her and her grandson, the Black Rock Clan's don't even reach the actual event||. There is only a quiet statement that they were lucky they never saw what killed them. We
*do*, however, get to see the aftermath: ||thousands upon thousands of telempathic treecats — every single one of whom saw and felt *exactly* what happened to their fellows at the instant of the Yawata Strike via treecat telempathy — succumbing to despair, with many death-willing themselves in grief||.
- The ||Beowulf|| Strike may have been even worse in this respect than Oyster Bay/||Yawata|| Strike. Especially for the poor people in the control room on ||Beowulf|| Alpha, since they saw ||Beowulf|| Gamma and Beta explode—and thus knew what was likely going to happen to them in the next few minutes—and yet couldn't do anything more than record messages for their loved ones.
- The ||Mesan|| nanomachines. You can be programmed to kill yourself. You can be programmed to kill others. You can be programmed to press a button that starts a war. You will be programmed to do these things in ways that guarantee lethal reprisals, conveniently removing you from the equation. And
*you are aware of your body doing it and unable to prevent it*.
- Operation Houdini is this on two levels:
- For the people inside the Operation, imagine that suddenly you get told that you now have to leave your homeworld, leave behind any family and friends and possibly never come back while the people you leave behind think you dead or abandoned. And opting out is not an option. And for the cherry on top you get a genetically engineered Mook as bodyguard who will kill you if it even
*looks* like you *might* get captured.
- For everyone else on Mesa, imagine someone
*deliberately* planning a series of terror attacks to hide the disappearances of certain persons. Said terror attacks are *deliberately* designed to whip the oppressing citizenry into a blood frenzy, by *nuking* places where the *families* of law enforcement, military and otherwise oppressive government forces are. Sport parks (nuke), entertainment park (fuel-air bomb) and similar targets, all meant to hit the maximum percentage of relations to someone in the position to take out their anger on the oppressed Seccies of Mesa. All as one big god-damn *distraction*.
- Perhaps the most horrifying part of Houdini? ||It
*succeeds*. The Alignment is still active and setting up shop in the Darius system by the end of *Shadow of Victory*. Darius is a completely uncharted system, chock full of four-billion genetically engineered clones that live and work in a society much like Mesa's (but without the instability of the genetic slave system) and the clone families having on average twelve children. The Houdini survivors are surrounded by people who have been indoctrinated from birth to believe in the mission of the Alignment and their genetic superiority, are working tirelessly to mine the system's asteroids, construct an armada with tech that can go toe-to-toe with Manticore, and develop the necessary weapons to spring from the shadows and conquer whatever is left of the league, topple the Grand Alliance, and establish an unending Mesan hegemony over the galaxy. There is no dissent because everyone believes in the mission, and in its inevitable success. Even if any of the Houdini survivors had second thoughts about the Alignment, there is no way for them to escape the system to warn anyone else about it.|| One thing is clear: Mesa has been playing with kid gloves up to this point.
- Not only did Houdini succeed, but the Alignment also didn't put all their eggs in one basket for the Alliance's super spies to track down and smash. Galton, a subsidiary system of the Alignment's final refuge at ||Darius|| is set up initially to provide more raw materials for the home system, but the Alignment already had plan in place to sacrifice it as a fake final refuge if anyone followed any loose threads from Houdini. ||The Grand Alliance tracks down Galton and destroys it. And the Alignment's plan succeeds. The Alliance believes they've uprooted and destroyed all the survivors of Houdini. Chillingly, Honor wins this battle with a true Mesan sleeper agent at her side as a journalist- and she's none the wiser of it.||
- Earth's Final War
- Megalomaniacal Slavic genetically engineered supersoldiers
- Weaponised Asian supersoldiers with:
- implanted weaponry
- their bodily functions jacked up to the point their lifespan barely tops 20 years
- produced in cloning labs
- thankfully sterile
- Weaponised Nanotechnology from the Americas
- and Western Europe throwing out every last biological and chemical warfare agent they have access too
- Bonus Horror: it is almost certain that one of the labs involved is Porton Down (which currently exists in the real world, right now)
- The Origin of Bolthole: ||A very early generational ship, Calvins Hope, was aimed at a distant world confirmed to be Earthlike, but after a nearly 400 year multi-generational journey, with the ship breaking down, the planet is hit by a dinosaur killer asteroid just a few years before the ship's arrival. The crew, against all odds, manages to find another planet to land on, around a dwarf star. On their last legs, the colony lands everything in a idyllic valley, which turns out to be the mouth of a super volcano. The survivors are reduced to hunter-gatherers. The entire stellar area they are in is later considered poor pickings for colonization, and thus ignored after the failure of their colony, meaning no one finds their colony until the People's Republic of Haven finds a wormhole into this useless area.||
- Grayson and Masada, when you look at their history:
- The former was settled by the Church of Humanity Unchained, which sought to return to the more natural way mankind was supposed to be, hoping to find a paradise, only to discover a world where heavy metals had leeched into the water and native life, making the entire environment toxic. A filtration mask is needed to breathe outside of heavily-sealed buildings, and the people there have had to toil for centuries just to get parts of a couple of CONTINENTS clean enough for proper development. The situation was so bad that the early cemeteries were also early FARMS, using the plentiful influx of bodies to fertilize crops for the next generation.
- The latter was settled by religious fanatics breaking away from the main-line Church because of a series of reforms to use technology to try and purify parts of Grayson, leading to a bloody civil war involving NUKES. Said fanatics still want to destroy their opponents after centuries of on-again, off-again conflict, and have come fairly close to said goals.
- And then there's both societies' views on women. Due to some unauthorized genetic tampering shortly after arriving on Grayson, male fetuses would have less of a chance to develop than female fetuses, resulting in a population imbalance of 3 women for every man on both planets, and it was theorized by Allison Harrington that the idea was to out-breed the losses incurred by the planet's toxic environment, which is exactly what happened, with many early Grayson women giving up everything just to produce as many babies as possible. Coupled with the patriarchal views of the Church of Humanity Unchained, and both Grayson and later Masada practiced polygamy, with women treated as second-class citizens on the former and chattel slaves on the latter. Grayson, at least, saw it as "protecting" women and it was ingrained in every Grayson male to ensure the safety of their women. Masada, however, saw women as the reason why mankind was still sinful, and sought to punish them at every opportunity.
- The Solarian fleet with Admiral Filareta that was sent to attack Manticore.
- Supposed to be a more or less "surprise" attack. But literally EVERYONE IN THE GALAXY knew they were coming! So, of course when he hypers in, all fat and happy, he's met with his very own Manticoran Missile Massacre all wrapped up for him like a grenade. He actually manages to be sane enough to try and surrender, only to have a Mesan nanotech puppet "pull the pin", destroy hundreds of ships and kill millions. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HonorHarrington |
Holdover / Nightmare Fuel - TV Tropes
After cutesy and lighthearted games such as
*Blue Port* and *Aqua Cube*, Fox Eye presented *Holdover* as their first Darker and Edgier game, *and it shows.*
- Marie is stuck in an abandoned laboratory. Alone. With very little to protect herself. Oh... and there's the matter of water. Water she can't swim in. No way to breathe, just her own lungs and a will to survive. If she manages to take damage, she'll be naked, cold, and, oh yeah, alone. Did we mention that there's also things out there trying to kill her?
- If Marie's Oxygen Meter gets too low, she'll start drowning. As in... realistically drowning. She'll cover her mouth and nose struggling to hold her breath, and she'll also move at a slower pace as she loses consciousness. If the meter reaches zero, well... just look at the page image. Consider it mercy that the game doesn't provide Marie with a voice actress; she would've made her realistically-graphic drowning feel and sound
*even worse* (something that was already shown with Yuu & Aya, but also shown more fearfully later on with the likes of Miyo, Margaret, Natica, and the *Blue Port J* trio).
- The other dangers in the game don't treat Marie any better than drowning does, either. Whenever she dies from the security lasers and spikes that are scattered throughout the game,
*she splats out blood*. The game keeps track of this, and leaves every blood splat you made in every spot she died from these hazards for the rest of the game, even after reloading a save or starting the game all over again. This means that you get to see and remember all of those spots you let the poor girl die in this way, even after not playing the game for a long time. Besides toggling off any cases of blood at the game's title screen, the only way to completely erase all of the blood splats you made is to completely remove the game from your computer.
- Save Scumming is very much a necessity to get through the game due to its high difficulty, and the game is very lenient on letting you quicksave states wherever and whenever you want. However, it is perhaps
*too* lenient, as carelessly quicksaving a state at the wrong time (such as while falling into Spikes of Doom or when the Oxygen Meter is almost depleted) can and *will* lead to an inescapable Cycle of Hurting and torturing each time the save state is reloaded, making you see Marie get impaled, shot, or drowned over and over again, with no way out of it but to hard load an earlier save file, or starting the game over again. In the case of her non-drowning deaths, this means overlapping a lot more blood splats together in the same spots. Fox, himself, has warned players of the dangers of careless quicksaving.
- The main reason why Marie was in the laboratory to begin with? She was in a big accident that threatened her life and put her in a coma.
*At the very young age of five.* Her father, Tanner, had to install computer anklets on her to repair her organs, and then seal her in a capsule for *ten years* to protect her ||while the laboratory was under attack from a nuclear world war.|| We never find out about the accident that damaged Marie so severely, but it may be hard to think about the implications if it had to take a whole decade to bring her body back to a stable, albeit numb, condition.
- As a part of the page image shows, there are piles of bones scattered throughout the game that you'll have Marie step over on your way through the facility. There are
*a lot* of bones, both on land and underwater. It seems like Marie wasn't the only person that tried to escape from the facility, but by the time she wakes up, *she's the only one left to still be alive*. Take care not to let Marie die, lest she becomes another example of all of the bones she passes by. What doesn't help is how she figures this out for herself ||after the terminal in Network Room C fails on her at first||, and she nearly goes into a Despair Event Horizon over it. **Marie**
: There are a lot of bleached white bones... Others came here...? They died trying to escape... Dad...
I've failed... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Holdover |
Hop / Nightmare Fuel - TV Tropes
Carlos transforms into a bunny. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hop |
Hope for the Heartless / Nightmare Fuel - TV Tropes
- Imagine that you're Avalina and you're just realizing that the castle (which you've been told has been destroyed) where you're currently waiting for the chance to continue your journey home belonged to the undead and monstrous-looking warlord who is reported to have died recently. When she gains the confirmation of the identity of the castle's master and sees for the first time the Horned King's face as he walks out of the shadows, she's understandably terrified.
- Avalina's escape attempt results in her almost getting choked to death and then thrown into a cell. She stays there about a fortnight and nearly dies after she stops eating.
- The Mad Pack, a pack of more than thirty savage wolves that has terrorized Prydain for the last twenty years. They suffer from a disease similar to rabies which was originally gained from a foreign dog. It has robbed them of all natural instincts and reason, making them attack and kill
*anything* that moves — big cats, bears, entire wolf packs, any forest animal they can sunk their teeth into, livestock and humans. At least fifteen people (including a child younger than Avalina by one or two years) have lost their lives to the Mad Pack. They rarely touch the meat of their victims, living only for the blood and the kill. The worst part is, this disease is incurable, and unlike real-life rabies, it doesn't seem to have killed off any of the wolves because their numbers have increased in the years following the pack's first appearance. It's fortunate that the Horned King finishes them off since they're too crazy to run away even from *him*.
- Several of Avalina's nightmares get a special mention as some of them are created by Arawn.
- In one dream, Avalina finds herself included to the infamous scene in the movie in which the Horned King uses the Black Cauldron to create the Cauldron-Born. She's been tied up next to Taran, Eilonwy and Fflewddur. Everything happens exactly like in the movie, until the Horned King orders his undead warriors to go forth. Suddenly the rope holding Avalina in the air snaps, and she falls to the ground. All the Cauldron-Born around her start advancing toward her, and she does her best to evade them. Eventually she runs up the stairs, right toward the Horned King. He grabs her and then throws her right into the skeleton warriors' clutches. They overwhelm her, and the dream ends with one of them piercing her heart with its sword.
- Another dream is worse. It begins with Avalina riding Mitternacht through the forest happily. When they reach her favorite ridge, she sees the Cauldron-Born advancing far away. She rides home quickly and warns her family. When she's about to take Arran to the saddle, the Cauldron-Born arrive. He orders her to leave and tries to buy her time to escape and gets killed by the Cauldron-Born before her eyes. She then sees their home in flames and her mother lying in a blood pool. She and Mitternacht then ride away until the Horned King appears before them in his wicked joy. He grabs her by the throat and announces his intent to use her body as a fuel source for the Cauldron. The dream ends with Avalina hearing Mitternacht's dying scream, and the lich's Black Eyes of Evil turning red. She sinks into blackness with the smell of Death being the last thing she's aware of.
- The Horned King and Avalina run into Taran and Eilonwy purely by accident. The lich is consumed by his hatred toward the pig-keeper and attacks him, hardly paying attention to Avalina and Eilonwy who both try repeatedly to stop him, merely shoving or throwing them away. The unhurried No-Holds-Barred Beatdown leaves Taran badly injured everywhere (dislocated left shoulder and broken ribs among other things). An earthquake suddenly stops that all and a chasm forms in the hill. Avalina and Eilonwy both nearly fall into it and are saved just in time only by Taran and the Horned King, respectively.
- Arawn. The Horned King is considered by most people to be the greatest evil to have existed, but they're unaware of the Death Lord of Annuvin, the Horned King's Evil Mentor who's always been worse than him. The fact that Arawn can speak to others and influence their dreams despite being sealed inside the Black Cauldron makes him a very existing threat. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HopeForTheHeartless |
HOME (2013) / Nightmare Fuel - TV Tropes
In Area 4 of Zone 3, there's a room at the very end of a corridor containing ||nothing but a dead Elsen||. Already scary enough, but if you're in Hard Combat, ||once you leave the room, a deranged Elsen will leap out of the room and chase you. Touching him will trigger a boss battle against three incredibly strong Burnts at once||.
||Elsen||: ||You look tasty...|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HOME2013 |
Home Alone / Nightmare Fuel - TV Tropes
Watching burglars get punished for their attempts with all manners of homemade traps can be hilarious, but also some of these traps are extremely nasty and outright
*life-threatening*.
## Films with their own pages
## In general:
- The entire concept of leaving one of your children home alone by mistake, separated from them by hundreds or thousands of miles, uncertain as to whether they'll be safe or not.
- Spam on a spatula, it was only an in-movie movie, but Johnny emptying the magazine of a Thompson into someone at close range would have turned them into a hundred and some odd pounds of ground beef. Like,
*damn.* Kevin is particularly traumatized after watching the first, to the point of screaming "MOM!"
- This rather clever video shows what would happen if Harry and Marv's Amusing Injuries from both movies were to happen in real life. In all, it would take nine Harrys and
*fourteen* Marvs to be able to survive the various injuries they suffered. Also, although the latter dies more, it's the *former* who dies first, via a broken neck from falling off the front steps backwards. In comparison, the same video series determined that John McClane would only die *four* times over the course of his first two movies, and all of those deaths are in the first (he was judged to have just barely evaded lethal damage in the second). Bleh.
## Video games:
- The "Oh No!" screen in the SNES, NES and Game Boy versions of the first game consist of Kevin doing his iconic screaming pose. Doesn't sound too bad... except that on the SNES version, you hear Kevin screaming when said screen pops up, almost making it feel like a Jump Scare. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomeAlone |
Horace / Nightmare Fuel - TV Tropes
## The Video Game
- Although Horace didn't intend it, at one point we see what happens when he uses his "cleaning" abilities on a human with the owner of the repo lot. It's revealed that it works by literally breaking down the items to the very atoms until they are nothing. This is reflected by the owner
*slowly disintegrating down to the muscle and down to the bone.* And to top it all off, it finishes with the same "Done!" chime when a piece of trash is picked up.
- Horace, at one point, is ||forcibly held hostage by the Man in Black, who is anticipating dismantling him. But first he forces Horace to watch as all his friends and family are on their knees, shot one by one to silence them. He witnesses the scientists from Germany and France get this treatment, and in the ensuing gunfight, Preston and Dr. Hiro are killed, Heather is fatally wounded and Sim is shot in the leg. And all Horace is able to do is watch...|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Horace |
Horrid Henry / Nightmare Fuel - TV Tropes
What on Earth goes on in Henry's mind?
*No one knows...*
Sometimes,
*Horrid Henry* loves to push the boundaries of Nightmare Fuel. It's quite surprising how it's still a favourite among British kids.
## Book series
- While Henry is still a huge jerk in the animated series, this is actually a case of Adaptational Heroism - believe it or not, he was much more horrid in the books than in the show, to the point of being an utter sociopath, often reaching Creepy Child levels.
- As a baby, he screamed all day and night, threw things around constantly, rarely ever smiled, and never, ever went to sleep.
- Henry treated Peters birth with complete and utter disdain. He even actually tried to kill him in various ways, such as pushing him off a steep hill or throwing him into a mailbox.
- Unlike in the show where he sometimes shows love and respect to his parents and brother, it's implied that Henry genuinely hates his own family, so much so that he isn't afraid to say it to their faces.
- Every time he goes to a friends house, he ends up nearly destroying the entire place. Apparently, he did something so bad at Ralphs place one time, that it actually caused Ralphs parents to file a restraining order to prevent him from visiting them again.
- Henry dreams of taking over the world and ruling it with an iron fist. One thing he intends to do when being king is personally execute anyone who questions or disagrees with him.
## TV series
- Some of Henry's Imagine Spots can be rather disturbing (usually involving Henry transforming into an animal or fictional character, and eating/attacking Peter or other characters, but there are a couple of ones which are pretty terrifying.
- "Horrid Henry's Hike" has one when Henry realises that they're going to the countryside. He then theorises that giant man-eating chickens roam around it. While the whole scenario sounds ridiculous, the Imagine Spot that plays after Henry's protest is kind of disturbing, featuring him and his family running away from an army of chickens.
- Another worse plays after this which is arguably even worse. It shows what would have happened if the chickens actually killed Henry. Henry's friends and family are walking up a dark hill carrying Henry's tomb while sobbing. The fact that the entire thing is represented by silhouettes and a nightmarish background is even worse.
- There's also "Horrid Henry's Sports Day", shortly after Henry fakes being injured, his mother tells him that she hopes he won't be operated on. The Imagine Spot shortly afterwards (pictured) shows Miss Battle-Axe about to
**cut him open with a chainsaw while he is strapped to an operating table, unable to do anything but scream**.
- "Horrid Henry's Injection" has one when Henry reveals hes afraid of injections. He imagines himself winning a gold medal in a javelin competition, only for a nurse to come in and throw a giant syringe directly at Henry. In other words, considering the size of the needle, it's the equivalent of
*impalement*.
- At the beginning of "Horrid Henry's Horrid Hamster", we are treated to what appears to be a fairly normal scene of Henry's class during a round of show-and-tell. Henry decides to present his prized possession, what appears to be a cardboard tomb with a mummy inside. As he switches it on, it nightmarish proclaims "I'M COMING TO GET YOU!" Apparently, this is enough to make
*the entire class, even Rude Ralph and Miss Battle-Axe, run out of the class screaming*. After the imagine spot ends, it turns out that the mummy actually belonged to Peter.
- The climax of "Horrid Henry's Sleepover", in which during the middle of a night at New Nick's house, Henry has a brief nightmare where he is chased by some hounds across a never-ending corridor. Terrifying renditions of Nick's mother and father appear in coming out of the rooms. This then leads to Henry calling his parents to take him home, screaming while doing so.
- In "Horrid Henry and the Scary Scooter", Henry comes across Brainy Brian in the park while riding a scooter that he borrowed from Stuck-Up Steve. Brian just so happens to be reading a book about a cursed scooter, where its owner has to ride to until he dies. During the night, Henry hears the scooter supposedly calling to him from the back garden, leading Henry to believe that the legend is true.
- In the episode "Horrid Henry and the Alien Invasion", Henry is led to believe that Margaret and several other characters have been taken over by aliens because they are acting Out of Character towards him and singing a song about being lovely, which worries Henry to the point where he sets off the school's fire alarm to warn others of the invasion.
- The ending of the episode has Henry hallucinating Peter as an alien, resulting in him screaming.
- During "Horrid Henry Gets Rich Quick", after when Henry's mum finds out that Henry has sold his brother to Rude Ralph to earn some money, she takes her usual No Indoor Voice up to eleven by outright
**shrieking** at him. The fact that it literally comes from nowhere is even worse. **Henry:**
Well, I've sold everything I don't want, and I certainly don't want Peter; I sold him to Ralph!
**Henry's mum:**
Well you go around to Ralph's right now and buy him back!
*[facepalms]*
You horrid boy!
**Henry:**
But I don't want him back!
**Henry's mum:** **HENRY, GO AND BUY YOUR BROTHER BACK RIGHT NOW!!!**
- Perfect Peter's Hulk-like transformation and subsequent attack on Bossy Bill in "Perfect Peter Pumps Up" after he steals Peter's Bunny and makes fun of it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HorridHenry |
Horizon Forbidden West / Nightmare Fuel - TV Tropes
**Spoilers off, Per Wiki policy.**
- You know how all the ruins Aloy explored in the previous game were empty and well-lit? Well, the AI of Plainsong's repair hub is still alive and
*knows she's there*. When she gets too close, it shuts off the customary blue lights, bathing everything in a dim red glow, and starts closing doors.
- Earlier in the level, Zo sees firsthand HEPHAESTUS turning one of the peaceful "land-gods", who have sustained her community for generations, into a terrorist weapon. The Focus doesn't even register it as the same
*species*.
- Thebes, being the hidden bunker of Ted Faro, the man who destroyed the Earth, is understandably full of this.
- The whole bunker resembles an Egyptian temple, with statues of Faro doing the Osiris pose. The entire place oozes the madman's ego.
- The data points scattered around Thebes follow the bunker's slow deterioration as Ted starts murdering people who discover that he murdered the Alphas. Oh, and how does he murder them? He had Dr. Narong Somptow put some sort of "off switch" in everyone's heads, so they just die in their sleep when Ted is mad at them.
- One of the halls of Thebes has two
**WORKING** Scarabs/Corruptors, the last surviving members of the Faro Swarm that destroyed the Old Ones, **untouched by MINERVA'S codes**, guarding the entrance to the bunker's medbay. Those things promptly attack Aloy when she analyzes them. Hopefully Thebes' collapse destroyed any that remained inside, or the world could be in horrible danger once more.
- It seems likely these were Scarab-models in the Chariot line but not actually part of the Hartz-Timor Swarm. Isolated from that they weren't subject to the Glitch and could still be controlled by Ted. If the Swarm outside had been able to get a signal in and hack and recruit them, though...
- Even though he deserved it, Ted Faro's final fate after killing the Alphas was so terrible that death was a mercy. He was attempting to achieve immortality with the help of Somptow, whom he brought along to Thebes, so that he could be around to see and teach "Lis' children", the new humanity. But while his doctor was able to stop the aging process, there were problems with 'mutations' because Somptow was lacking much of the resources and technology he needed to perfect the process. Later on, Somptow ends up committing suicide, which obviously meant he couldn't address those problems. Ted decided somehow that he just needed time and energy and the growths would fix themselves - and hey, there's the geothermal reactor right there, with all the power he'd ever need.
*This didn't work.* When Aloy explores Thebes *many centuries later*, Ted is alive, but is trapped as a giant fleshy mess *covering* the inside of the reactor as illustrated by the hologram Aloy pulls up. To further add on to the Nightmare of how badly gone Ted's body has become, Aloy finds an active monitor of his biometric data, showing under "WARNING" that his heartrate and blood pressure are elevated beyond healthy levels while his brain activity is " *Minimal*." note : The average heartrate of an adult ranges between 60 to 100 beats at rest, while the average adult systolic pressure is less than 120 with diastolic pressure is less than 80 — his stats shows him with a heartbeat averaging *200+* beats per minute, pulse at *187*, and blood pressure at . From his wails when the reactor door opens, one can conclude he was in a lot of pain all that time. He is so hideously mutated that we don't even get to see him, and anyone who does reacts in pure disgust, and yet when Ceo sees him in person he's apparently recognizable enough that he doesn't ask "What is that thing?" but "Is that him?". A fitting end, but horrifying nonetheless. **371**
- To add insult to injury, the DualSense controller vibrates to sync with Faro's agonized screams. Y'know, in case the end result wasn't unnerving enough.
- Even if Aloy eventually turns the tables, watching Specters hunt her throughout the HADES testing facility is disturbing.
- Let's not forget the fight preceding that hunt: Gerard, having decided that Aloy is an annoyance at best and a possible threat at worst, sics his top enforcer, Erik Visser on Aloy. Calling what happens next a "fight" is charitable. Nothing you throw at him (and if you're on New Game+, that means quite the arsenal) has any effects, all attacks harmlessly bounce off his shield like he's bloody Superman - the game even lets you spend a few seconds trying to attack him in vain before pointing you towards the couplings on the central machine, just to make it clear that there is
*nothing* you can do against this guy. No trick or attack will work, the only thing Aloy can do is dodge and run for dear life. *Then* come the Spectres.
- In the course of searching for DEMETER, Aloy and Alva come across a test facility for the biomass conversion system that ended up in the Faro Swarm bots. And accidentally activate it. Aloy immediately screams to shut it off in one of her largest displays of raw panic in the series, but the override no longer works. You get to see how terrifyingly efficient the biomass converter haze strips all vegetation, leaving the ground gray and dead.
- Beta doesn't want to be captured because she knows she can be imprisoned alone forever. Her worst fears came true when Far Zenith does end up recapturing her and force her to complete the HEPHAESTUS-GAIA merge, and inflicting psychological torture on her whenever she tries to resist. When Aloy finds her, she's been strapped to her chair with tendrils of nanomachines plugged into her head. Small wonder why she would've preferred to die at her sister's hand.
- The Reveal that Far Zenith isn't the one who sent the Extinction Signal that woke HADES. It was a rogue AI of their creation named
**Nemesis**. Back on Sirius, this AI destroyed the Zenith's highly advanced colony in a manner of hours, leaving only eleven survivors. Not content until all its abusive creators are dead, Nemesis chased them across the stars, sending the signal ahead to ensure the Zeniths are unable to take refuge on Earth. With HADES gone, Nemesis is now on course towards Earth to finish what it and the Faro Swarm had failed; the destruction of all life on Earth.
- Just from the hologram alone of what Nemesis might look like which Beta described as a swarm of machine numbering in astronomical figures. It is the embodiment of the Zenith's worst traits that went against its creators for abandoning it and will stop at nothing until they are all dead. And from the way it is shown on the hologram, it is like the Necromorph's final form. If you think the Faro Swarm is bad, Nemesis in comparison, is something out of a Cosmic Horror Story.
- Nemesis cannot be defeated. It destroyed a highly advanced civilization in a manner of hours. The Zeniths are scared shitless of it that their entire journey to Earth is just a pitstop for them. Once they succeed in retrieving GAIA, they plan to hightail again out of the planet and let Nemesis destroy it. Even the ever smug Sylens agree to their plan to leave Earth with the APOLLO database and he is right - if the highly advanced Far Zeniths couldn't defeat Nemesis, what are the chances of an entire planet of primitive tribes could.
- Reading through some of the data point materials at the Tenakth's Memorial Grove reveals that the Kulrut Arena... is actually a blast crater from a nuclear weapon that somehow got escalated to during the Hot Zone Crisis. There are reassurances in some of the relevant data points that it was scrubbed by eco-robotics efforts, but still... a civil war in the USA escalated to nuclear weapons.
- A data point in the arena explains that the nuclear explosion that produced the crater was probably caused by rebel weapons rupturing the power cell of a combat drone fielded by federal forces. Which just raises more troubling questions, what with the military using battle robots that can
*accidentally explode with the force of a nuclear weapon under combat conditions.*
- A rebel camp shows how Asera permanently overrides machines: she herds them into a pen and impales their bodies with stakes all over, implanting an override
*inside them* so they can never ever break free. Even though machines can't feel pain, it's no wonder HEPHAESTUS is angry.
- Blighted meat can be sold for a fair amount of money.
*That's* how bad the famine is.
- The extensive underwater exploration in this game also comes with a nasty new foe: Tiderippers, which are basically mechanical
*Plesiosaurs* armed to the teeth. Expect to see them patrolling in deep, large bodies of water where they basically are Sea Monster that *Aloy has absolutely nothing she could fight against while underwater*. The part where it appears as the boss of the Poseidon arc in the flooded underground city of Las Vegas and the one that Aloy has to go up against in Cauldron KAPPA can certainly give players shivers, especially those with Thalassophobia. Speaking of underwater, the Snapmaws themselves are also just as threatening as the Tiderippers, and you face those things a lot more commonly while underwater, too.
- You thought Stalkers and their stealth ability is already scary enough? Introducing Dreadwing, a
*flying* machine almost the size of a Stormbird that can go into *stealth*, where it can attack you from anywhere in the sky without warning. If that isn't bad enough, in one area of the game you have to face a Dreadwing *and* a Stormbird at the same time.
- The last moments of Hernán Cacheiro and those assigned to his group. The man spent his time working on a Mobile Cover Prototype system and, when the last line of defense met the incoming Faro Plague, Hernán asked his three compatriots to bring their access keys so he could take the Prototype away from the battle. None of them made it. The true horror, however, comes as you explore the area and see the lingering remnants of the battle. Corruptors that have been frozen in time just as they were penetrating the defenses, with the most horrific being the one that was coming for Hernán himself. His body is the only one found in the facility, giving the impression that he was all alone when the very last sight he would have seen is them prying the doors open.
- The activation of the Horus in the Burning Shores DLC Trailer is nothing but nightmare fuel since it regularly took entire Brigades to defeat just one of them with casualty rates being as high as 100%.
- In the game proper, Londra ultimately reactivates the Horus to serve as the DLC's Final Boss, and it's every bit as ferociously powerful and creepy a threat as one would assume from simply seeing its derelict corpse.
- Lan is an enthusiastic believer in Walter's faith that we first encounter when infiltrating their base, along with his less enthusiastic friend Otosu. When Walter's manipulations are exposed, he goes into denial and later goes with some surviving members who take him prisoner. When Aloy frees him, he berates her for killing Walter's messengers before being taken back to Fleet's End. Back in town, Otosu tries to reason with him to no avail, and he despairs of ever changing Lan's mind. This sort of dynamic is unfortunately all too familiar to those with loved ones lured in by cults in the real world.
- Walter Londra intends to re-create his friend circle on a new colony. Part of that means finding a woman to mold into being his ex-wife. Since she was a movie star, he has Quen followers read a line from one of her movies to see if he feels a spark. One of the prospects is the young sister of Aloy's sidekick Seyka, Kina. Kina is
*maybe* 18 at the absolute most. Kina's the one he takes a liking to, and though the scene is short, seeing this play out is just as skin-crawling as it sounds. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HorizonForbiddenWest |
Horizon Zero Dawn / Nightmare Fuel - TV Tropes
The machines responsible for the apocalypse, Faro Automated Solutions' Chariot line (represented in-game by Deathbringers, Corrupters and the derelict Metal Devils), are much worse. They were autonomous, self-sustaining, self-replicating 'peacekeeper' units that went out of control, resulting in worldwide massacre with the machines consuming bio-mass (like *human flesh*) as fuel.
- Speaking of human flesh, there's a datapoint dictated by an Old One who survived partial consumption recently and keeps flashing back.
I'm back in Bridgewater and that nano-haze is stripping my legs layer by layer as the squad's medbot drags me out of the line of fire. And I start screaming like I was screaming there, in two places at once, two halves but one of them gone forever... dissolved. Sergeant says I'll have prosthetics fitted tomorrow, good as new. Both [of us] know he's lying. I'll never be good again. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HorizonZeroDawn |
Horror of Dracula / Nightmare Fuel - TV Tropes
Arthur spots Lucy just about to feed on Tania and calls out to her, drawing her attention. **Lucy**: *(After Arthur calls out to her)* Arthur, dear brother... **Arthur**: *(Unsure)* Lucy? **Lucy**: *(Smiles, showcasing her fangs)* Dear Arthur, why didn't you come sooner? *(Arthur just looks on stunned as Lucy raises her arms and approaches him)* Come, let me *kiss you*.
- What makes the scene work is just how shellshocked Arthur is upon seeing his dead sister walking about, plus the camera going into a slight Dutch Angle on Lucy as she starts to approach him. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HorrorOfDracula |
Home Movie / Nightmare Fuel - TV Tropes
- The final shot of the film deserves special mention.
- As does the shot at the stairs towards the end where we see the children in the creepy monster masks, ready to attack, standing just above Clare who doesn't notice them at all...
- Clare mentioning a former patient who had hallucinations of "a man made of nails".
- Their children's sociopathic behavior. Highlights include:
- The clubhouse scene. Nuff said. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomeMovie |
Horton Hears a Who! (2008) / Nightmare Fuel - TV Tropes
- Being an example of Dark Is Evil, Vlad Vladikoff the vulture could definitely qualify.
- And in the movie: Katie. Seriously, some of the faces she pulled will haunt your dreams.
- ||Had it not been for JoJo's epic "YOPP!" he and the entire Whos would've died. Including his
*96* younger sisters.||
- When ||Vlad drops flower carrying Whoville, we get a close up of the building being crumbled. Luckily, it turned out all right. But still, it's very unnerving.||
- Pretty much the entire story. Horton just wants to listen to his shiny flower and the other animals just cannot -deal. Shades of George Orwell.
- When you get right down to it, the situation for the Whos is pretty terrifying. Their world is a tiny speck of dust in a ''much'' bigger world they can't directly perceive or interact with, but they experience all the repercussions that come with it. The clover falling to the ground? Huge earthquakes. Something moving over it? Total Eclipse of the Plot. Being out in the cold? Dramatic changes in the weather. They're constantly teetering on the edge of an Apocalypse How, all the way up to a Class X .
- When Horton is described as "more dead than alive" while searching for the clover.
- Vlad wanting to eat Rudy as compensation, and his mother telling him to be quiet while she thinks it over. Having your mother openly mull over whether or not to sacrifice you, even for a moment, is definitely nightmare fuel.
- Hell the Sour Kangaroo altogether is a lot more wrathful and malicious in the film, having a thinly veiled rage in nearly every scene she is in. Look how every animal, even her own son, fears her. Even her original more well intentioned renditions have a sinister edge to them, she's essentially The Queenpin of the jungle, and if she finds someone acting remotely in a way she finds illogical or unstable, she will send the other animals to disapline you or in extreme cases, restrain and cage you up like a madman. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HortonHearsAWho2008 |
Home on the Range / Nightmare Fuel - TV Tropes
The locomotive crashing off the tracks into Patch of Heaven.
- The build up to the scene is just as harrowing, as the three cows realize they're going too fast to stop.
**Mrs. Calloway:** Oh, quick! The breaks! **Maggie:** No time for that! **Grace:** But won't we jump the tracks?! **Maggie:** We are making our *own* tracks! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomeOnTheRange |
Homeworld / Nightmare Fuel - TV Tropes
While Homeworld 1 isn't a scary game overall, there are some pretty unsettling Fridge Horror
moments during the story.
- Subject did not survive interrogation.
- It's probably justified Pay Evil unto Evil because the captain of the captured ship had taken part in the destruction of Kharak and was slaughtering the last of your people, but it can still be pretty unnerving to hear that casually from Fleet Intelligence.
- Not to mention... what happens to the enemy crews of all those ships you keep capturing?
- A galaxy-spanning evil empire you've
*never heard before* decided to kaboom *your entire civilization* to oblivion just because your kind set foot into space... Shocking is too mild a word.
- What the Emperor does to Karan at the start of the last level. Being unexplained only makes it more disturbing.
**Riesstiu:** Karan. You've taken one step too close to me.
- The Ghost Ship in
*Sea of Lost Souls*, or more specifically its ability to take control of any capital ship entering its range.
- Similarily, albeit borderline, the Junkyard "Dawg" at Karos Graveyard, which is capable of grabbing a capital vessel of any size (excluding The Mothership) and carrying it into a slipgate, ostensibly never to be seen again. If you wait around (which you might not, as the ships stolen are hard to replace) you find out that the ship has merely been moved to a different part of the level from whence it can be recaptured with Salvage Corvettes... but what happened to the crew to make that necessary?
- The Kadeshi in
*The Gardens of Kadesh* and *The Cathedral of Kadesh* are an absolutely fearsome enemy, having spent generations stalking and preying upon any and all intruders who dared to desecrate the nebula they view as sacred. What they lack in armor and sophistication, they make up for in sheer numbers, literally swarming their prey like locusts as they mercilessly strafe them to death. So great was their zeal that the *Taiidan themselves dared not approach said nebula*.
- The Bentusi's cryptic warning against travel through the nebula says it all:
- Finally, the Kadeshi's cryptic foretelling of your destruction upon the Kushan's decline to join them is made all the more chilling by how casually and matter-of-factly they declare your extermination:
*If you will not join, then * **die**. There is no withdrawal from the Garden.
- The ominous reveal of the Headshot Asteroid in
*Chapel Perilous* may very well make your heart skip a beat the moment you realize that this monolithic monstrosity is on a deliberate collision course with your mothership and that you have to destroy it. *Fast*.
- Also there is the pleasant moment that occurs if you elect to fire upon the Bentusi during your fist contact with this group of otherwise peaceful spacefaring traders. Turns out that attacking these otherwise friendly nomads is a
**very** bad idea, and if you do not heed their warnings to stop firing their tradeship will unleash a beam attack that utterly decimates everything you throw at them. They then focus their fire on the Mothership, *destroying it in a 36 seconds*. That's right; your greatest allies possess the power to do in less than a minute what an entire Taiidan strike fleet cannot, effectively wiping the last of your kind out of existence if you should seek war rather than peace. **Bentusi Trader**
: The Bentusi wish only to trade and make contact. Your attack is unwarranted and ill-advised. Stop now.
- Definitely counts as Harsher in Hindsight once you learn about the ultimate fall of the ancient Hiigaran Empire, and about who was instrumental in bringing about its downfall.
The game's subtitle of Cataclysm is rightfully earned via it's main antagonist, who is flat-out
*terrifying*
. Giving a space battle-focused Real-Time Strategy
game, horror elements unlike any other.
- The booklet that came with the game to flesh out the world and what happened between games includes the note that the people who didn't die with Kharak had either been in the fleet or colonists specifically chosen to have a limited range of ages - meaning no children or elders made it. In fact many colonists had signed up in the certainty that their kin would be safe and secure and would benefit from their efforts, and many committed suicide after reaching the homeworld.
- Let's just say that the Beast IS Nightmare Fuel and Cosmic Horror Story in a convenient package.
- Firsthand, your introduction to the Beast. The screams. They will stay in your memory. It's also loaded with Fridge Horror because you don't see what the Beast did to the interior (and the workers of) your lower deck. But the audio is enough. Watch it, if you dare. (If you are not even slightly unnerved, you truly have nerves of steel!).
**We live....**
- Then you learn what the Beast does to normal lifeforms.
- "It's gotten into the ores!" Which is also something of a tearjerk.
- What the Beast
**does** to the Bentusi - or any Unbound, in fact. Ugh. **Bentusi:** To understand our fear, you must know our nature. We are one with our vessels, as was your S'jet persona. We are Unbound. The solar winds blow across our skin. Hyperspace sings in our ears... The universe unfolds around our thoughts. The Devourer does not kill us when it tries to take our ships. It leaves us in place, but *corrupts* our being. We die, but we're not dead. We would be trapped, slaves within our own bodies. Eternally.
- Speaking of the Bentusi, when you are sent to aid one in the middle of being attacked by a Beast convoy, you arrive basically too late. Once an infected Heavy Cruiser attacks the Tradeship, the Bentusi is scared shitless of it, especially when it fires its Infection Beam and corrupts his ship.
- That's to say nothing of their final death cry:
**Bentusi**
: It tears at us! Rewriting song, devouring memory, Turning our body against us, Binding us
!! Ghh... This Cannot Be!
! We will NOT. BE.
**BOUNNND!!!**
- Needless to say, after that incident, the Bentusi become so terrified of the Beast (or "The Devourer" as they call it) that they deem the galaxy a lost cause and try to escape it. When the Somtaaw try to stop them from leaving (As they need their help to repair the Siege Cannon), the panicked Bentusi tell a chilling threat to them before launching their own Acolytes (The only known Bentusi combat ship that they still use) to stop them.
**Bentusi:** Do *not* attempt to stop our translocation. Cease your attacks or be destroyed! Do you not understand what has happened?! We will NOT be Bound!
- Once their Hyperspace gate is destroyed, the Bentusi go
*berserk* and attempt to destroy the Kuun-Lan and their fleet. Only the ship's Fleet Commander calling them out on their Sanity Slippage stops them from killing them all. **Bentusi:** You are mad! It will take irrecoverable time to repair the slipgate! The Devourer will find us by then. Each of us that is consumed takes the story of a thousand Bound worlds with them! The creature will devour *all* our songs! *All* knowledge will serve its hunger! **Kuun-Lan Fleet Command:** Listen to us. We need your help. We're not here to harm you but if you leave, the Beast will win. You helped us to win our homeworld! You cannot run away now. **Bentusi:** We aided the S'jet persona who was newly Unbound. You are *not* S'jet. Your Bound bodies and flicker-lives make you blind to reality and now we will *all* pay for your blindness!
- The credits show the nature of how the beast infects regular victims through concept art. It literally strips all flesh and tissue from the body, leaving nothing but the skeleton of the victims if there is nothing mechanical to attach itself to. Though it would make much sense since when you board a disabled vessel of the beast, there are no bodies present.
- Though it is worth noting that those who board the vessel are oddly fascinated by the complexity of the technology that was once their friends and loved ones.
- Every single time the Beast uses its infection beam, if you are close enough to the ships being converted, you
*will* hear the screams of your people getting consumed alive by the Beast. You will soon feel a Genre Shift from Real-Time Strategy to Survival Horror, most especially on the harder difficulties. What's worse, due to the nature of the infection beam you're guaranteed to see one at the absolute minimum of your ships be subjected to this fate no matter how well you play. Something as simple as letting a ship drift *ever slightly too close* can result in its crew dying horribly.
- The seventh mission : the convoy escort mission. Protect utterly defenseless (and
*terrified*, judging from the distress call they make) convoys against Beast infection warheads. If you do decide to focus on saving some ships at the expense of others, and they destroy the infected ships, it's an easy mission. (You will still hear the screams though) If you want to save all the ships, and are on a higher difficulty challenge, good luck !
- "We have hull breaches across all decks. Something's come aboard! Please, HELP US!
**HELP UUUUUUS!!!**." This said when too late.
- Even worse is that the refugees on board are then converted into more warheads to use against the other ships. That is Grievous Harm with a Body done in an absolutely
*horrifying* manner.
- Worst of all, the Imperialist Taiidan designed those warheads, and decided to test-fire them on refugees.
*Taiidan* refuges. They used them against *their own people*.
- The voice of the Beast is pretty unnerving.
- The Naggarok, which eats your ships to regain health. It tends to take a lot of time, much more than Beast infection. It is absolutely unstoppable unless you manage to destroy the Naggarok while it is feeding. Now think about the crew inside. Cruel and Unusual Death anyone?
- Hell, the Naggarok itself. It's the source of the Beast, having launched the infected pod that the Kuun-Lan found. It's also far more intelligent than its "children"; while the Beast Mothership can only speak in broken Hiigaran, the Naggarok can hold a conversation in Voice of the Legion. Oh, and it struck a deal with the Taiidani Imperialists to repair its engines.
- If only it was the source... Naggarok
*contracted* the Beast virus while traversing Hyperspace. No specifics of its infection or the true origin of the Beast are revealed, so as far as you know, this is just something that can happen to a starship. Apparently, some precautions are implemented in the wake of the incident, but there's no way to know for sure or if they cover everyone. That's some Warhammer 40,000 -level Paranoia Fuel.
- The Taiidan Empire is so desperate to reclaim their old empire that they're willingly working with The Beast, despite the very real possibility that they'll get screwed over in the end. Their justification for this is chilling, and says a lot about the Imperial Taiidani remnants:
*What choice do we have, Hiigaran? Your mad quest shattered our imperial sphere. You took the life of our immortal emperor. Whatever we have been driven to now is your fault.*
- The worst part is that, in a twisted way,
*they are right.* The Taiidan Empire's collapse happened because the Hiigarans took back their homeworld, which had been rebuilt into their empire's capital. Hell, the Taiidan Empire in the state it was before Riesstiu IV The Second burned Kharak to the ground was because the Hiigarans used to be their Arch-enemies and did the same thing to *their* homeworld, which drove the future Emperor Riesstiu I, at the time an admiral, into a Roaring Rampage of Revenge that led to most of the Hiigarans being wiped out by them. A brutal Cycle of Revenge that has left nothing but a trail of blood and death across the galaxy.
- When the Beast drops the pretense of supporting the Imperials in the last mission.
**Naggarok**: *You are what * **all** life is to us! FOOD!!
- As MandaloreGaming put it, the overall tone of the game drastically shifts the feeling of space itself. In the first title, it was vast, explorative, and perhaps conflict-driven but ever omnipresent in your journey. Here, the knowledge that the Beast is out there, that something far worse than one could ever imagine just
*existing*, turns that expanse into a dreadful void. Cosmic storms in the distance, ever-growing tension as the difficulty rises up, the dreadful silence of all but your dying units and the Beast's victims, and an emptiness of an incalculable span where nowhere is safe.
In general, Homeworld 2 is a more straightforward action story than the previous two, but there are some moments that stand out in their own way.
- The progenitor Keeper. You can't kill it, you don't have anything that can stand up to it, it has that god damned
*screaming face,* its mouth spits out fighters that can go toe to toe with most of your fleet on their own, and *THIS* is how it says hello:
- Present in the first game as well, but far more prevalent in the second. Consider, for a moment, just what kind of beings had the power to make those structures you're seeing in Tanis and the Karos Graveyard. If these are the tombstones of the gods, it begs the question: Just what was it that killed them?
- A major one happens to the Hiigarans at the end of the game, when the Vaygr unleash their final trump card, the 3 T-Mat Planet Killers. Other than looking completely different than anything else the Hiigarans have ever encountered, they are also Nigh-Invulnerable to anything except the Wave-Motion Gun of the
*Sajuuk*. Their sole method of attack is firing Low-Orbit Atmosphere Deprivation Weapons, the same weapon the Taiidans used to kill everyone on Kharak, which must've certainly sent shivers down Karan's spine. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Homeworld |
Homeward Bound II: Lost in San Francisco / Nightmare Fuel - TV Tropes
The whole fire scene might cause nightmares, especially for the parents in the audience.
While Jack and Ralph, the dog catchers, aren't exactly the most threatening villains either, their intentions for capturing dogs is very dark for a family movie. Riley refers to who they work for as "the lab" which invokes many disturbing implications of cruel animal experimentation. Jack even says this to Chance when they catch him:
Jack: You know where you going? We're taking you to the lab my friend. They're gonna wire you up like a Christmas tree.
Oh, and Jack and his lit cigarette are responsible for that aforementioned fire. Guy has no moral center.
Chance is so depressed about ||leaving Delilah|| that he doesn't notice an oncoming truck driving towards him even as Sassy and Shadow try to warn him until he hears the truck's horn. The Seavers, who were driving behind the truck, believe he was accidentally hit by it, leaving poor Jamie in tears. ||Chance managed to dodge the truck, but just barely.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomewardBoundIILostInSanFrancisco |
Horus Heresy / Nightmare Fuel - TV Tropes
*"The Neverborn are coming... *
The Neverborn are coming...
The Neverborn are coming for you all..."
**Daemons** to the Ultramarines, *Calth That Was*
The Horus Heresy began when Horus Lupercal turned from his Father's light and embraced Chaos. Each novel in the series has plenty of horrors to be unleashed (or has been unleashed), and it only gets worse book by book.
**WARNING: Per wiki policy, Spoilers Off applies to Nightmare Fuel pages. All spoilers will be unmarked!**
- The truly horrifying thing about the Horus Heresy is actually Fridge Horror. The way the Imperium of Man is set up as it is in the 41st millennium was intentionally designed to prevent another Civil War on the scale of the Horus Heresy. In other words, the Imperium of Man is a xenophobic, dictatorial, theocratic hellhole to make sure something like the Horus Heresy can never happen again.
- The virus bombing of Isstvan III. We get a really detailed description of just how the Life-Eater virus works, and it's
*horrifying:* flesh begins sloughing off within seconds, nervous systems collapse, and bones dissolve into jelly. The virus moves so fast it practically travels at the speed of thought.
- Every single time daemonic possession comes up. Effects range from simple transformation into a bloated corpse to the host's body turning inside out.
- The first occurrence in
*Horus Rising* bears special mention, partly because of Samus-possessed Jubal's brutal slaughter of his former brothers-in-arms, and partly because of the moment when he gets back up, just as Sindermann has just come up with a rational explanation for his possession. One of his comrades is so utterly terrified that he promptly voids himself and then *slips* on his own terror-waste while trying to run away.
With a creak of dried sinew, Jubal raised his head and stared up at Sindermann with blood-red eyes
.
"Look out," he wheezed.
- Solun Decius' possession by the Lord of Flies and subsequent rampage through the medical ward he was in from
*The Flight of the Eisenstein*. The description of the carnage he leaves is downright horrifying, from the hallways coated in blood and bone fragments, to the almost unrecognizable remains of Astartes consumed by flies, to the hospital patients infected with horrible diseases and left to die agonizing deaths on their gurneys.
- Everything about the Slaaneshi corruption of the Emperor's Children in
*Fulgrim*. Fabius Bile enhances them physically and driven by the insanity of the Laer Temple, their ship becomes host to a ton of nightmarishly debauched art, with Fulgrim's own chamber becoming host to what one narrator describes as 'beyond pornographic' artwork. This isn't even going into the *Maraviglia*, a debased concert which also happens to basically be a Slaaneshi ritual, resulting in such delights as audience members gleefully beating others to death then turning back to the music completely unconcerned, the dancers killing themselves in performing completely inhuman movements, the singers doing the same while capturing notes human throats aren't meant to sing, the summoning of a group of Daemonettes who kill a good chunk of the audience who are too enraptured to care, and finally the rampage of the first Noise Marines, who turn the concert's special instruments into weapons which tear their victims apart with waves of sound. By the time of Isstvan V, the Legion has degenerated from proud but noble warriors into a horde of twisted hedonists, and everything about their fall is nightmarish.
- Serena d'Angelus is perhaps the worst part. Originally introduced as a fairly kind and gentle painter, she is so twisted by Slaaneshi corruption and her pre-existing low self-esteem that she seduces a fellow remembrancer for the sole purpose of luring him back to her room so she can kill him and
*use his blood and body as materials for her paintings*. And she does this multiple times.
- In
*Angel Exterminatus*, a subplot follows the torment two Imperial Fists suffers in the hands of Apothecary Fabius, who is interested with them for their particular genomes. Having strapped the two legionaries to an operating table, Fabius constantly injects one with all kinds of diseases to see the limits of an Imperial Fist's immune system while he grafts all kinds of xeno appendage and vat-grown limbs to the other since he's lost all his limbs. The months of torture nearly break them and only their memory of loyal servant of the Imperium helps them cope with the trauma. But then Fabius turns them into "terata", supposedly augmented Space Marines with overgrown muscles, claws and a bestial mind. The Imperial Fists slowly break, eating the hormone-rich food that is given to them in the hopes of having an occasion to kill Fabius but then they are sicced onto Iron Hands and their mind truly break when they kill a loyalist Space Marine and realize the horror of what they've done.
- The Emperor's Children get, if anything,
*worse* by the time of *The Damnation of Pythos*. Iron Hands troops boarding one of their ships find, among other things, a meticulously crafted carpet made of human tissues and a door with human bodies embedded in it, apparently still alive when they were immersed in the molten metal.
- Vulkan's torture at Night Haunter's hands. He's forced to kill his sons, fight his own loyalist brother, watch people around him die, has his hopes raised only for Curze to crush them and all the while, visions of Ferrus, blaming
*him* for his death, plague him. Worse, he can't escape this by dying, because *he can't die*, and when he finally manages to escape, he's insane to the point that nothing but desire for Curze's death remains of a man who was once the one White Sheep of the Primarchs.
- Even before the rise of the Imperial Cult, the Imperial Army was
*fanatical* in their service to the Emperor. In *Horus Rising*, shortly after the conquest of Sixty-Three-Nineteen, Remembrancer Karkasy gets drunk in one of the few intact parts of the city while looking for poetic inspiration, when he has a realization that the Imperium of Man, like all worldly things, is impermanent and will fall one day. He declares this to a bunch of celebrating Imperial Army veterans and is nearly beaten to death as a result.
- The savagery of the Word Bearers as they settle the score with the Ultramarines at Calth is quite something. While the XVII Legion were apparently notorious for excessive violence during the Great Crusade, it pales in comparison to what they do in the name of getting even with those they hold responsible for their humiliation. Consider the below example, taken from the audio drama
*Garro: Oath of Moment* as an example of the depths of brutality the Word Bearers sink to in the name of revenge:
"He saw a group of Word Bearers kill an Ultramarine with a hurricane of storm bolters. To his disgust, even when the Astartes fell dead to the ground, they continued to fire into his body, unloading round after round into the twitching mess of the corpse...and as they did so, he heard them
*laughing*".
- The line below from the same so succinctly sums up the fall of the Word Bearers (and the last part could be interpreted as referring to all the Traitor Legions) to Chaos that it is spine-chilling:
"The Master of Mankind had personally rebuked the Primarch Lorgar, chastising him for fostering idolatry of his father and violence beyond the pale. Some believed Lorgar and his legion had heeded these lessons, but now it seemed clear that, if anything, they had rejected their lord and found a new path, one of cruelty and carnage, fuelled by raw hate and new gods".
- The description of the bio-weapons used by the Death Guard as they attack the White Scars at Catullus with the full intention of exterminating the Vth Legion to stop them interfering in Horus's plans any further are horrific. Even more worrying is the possibility that given Mortarion's increasing dabbling with the Warp since
*Scars*, these bombs could be less man-made weapons and more something crafted with the assistance of Nurgle.
"Hundreds of the bombs exploded, flooding the frigate's lower decks with boiling green fogs that churned and hissed their way through solid adamantium. The crew, even those in protective armour, were eaten alive, their atmosphere filters blown and their eye-masks fizzing.
- Another one from
*The Path of Heaven*: Mortarion personally interrogates the captain of a White Scars warship, demanding information on Jaghatai Khan's location. When the loyalist refuses to talk, Mortarion gives him a choice between giving the Death Lord what he wants and getting a Mercy Kill in exchange, or be Defiant to the End and suffer a Mind Rape from a horrific invertebrate creature whose venom will ultimately kill him, after hours of agony as the venom destroys his brain, but not before making the White Scar *extremely* suggestible to questioning. The sheer relish of Mortarion's description of the venom's effects is spine-chilling.
- The description of the Keeper of Secrets Manushya-Rakshasi and its daemonette minions possessing the crew of the Emperor's Children warship
*Ravisher* to manifest in the material universe is horrific. The Space Marines becoming daemonhosts split open and come apart as the daemons tear their way into existence through their host bodies.
"His outer battle-plate exploded outwards, revealing a new, sinuous underbody of violet flesh and black veins. His stature swelled to obscene portions until he towered over them. Arms, four of them, corded and bound with leather, unravelled in place of his own, and horns erupted, twisting, from the bones of his dissolving face. He took a first step, and instead of a heavy-tread boot, a cloven hoof cracked the deck".
- Even more unsettling, as the transformation begins, the
*Ravisher's* bridge crew go for weapons and try to put the possessed Astartes down. Against Slaaneshi daemons, this is the worst thing they could have done, as the pain of being hit and shot does nothing but *accelerate* the transformations.
- The near-fatal beating that Karkasy receives in
*Horus Rising*, all for daring to speak out against the Imperium. It gets worse when you realize that this same determination to speak the truth, however unpleasant it might seem, is what pushes post-FaceHeel Turn Horus to have him killed in *False Gods*.
- In
*The Unremembered Empire*, Konrad Curze infiltrates and begins a killing spree in the Fortress of Hera, slaughtering everyone unfortunate enough to cross his path and using the dark and the chaos he causes to his advantage. Highlights include rigging the bodies of dead legionaries with Guilliman hearing some of his Ultramarines getting killed by a grenade over vox and Curze spooking a squad so much they accidentally fire on each other. The massacre climaxes with the Night Haunter toying with Tarasha Euten in Guilliman's bedroom: within the space of a few seconds, Curze enters the chamber unnoticed, writes Guilliman's name on the walls with fresh blood, fills Euten's cup with some of said blood, and hides the decapitated corpse of the man from whom he obtained the blood beneath the bed, just so he can terrorize an unarmed old woman. And he does all this despite Euten being at the heart of Ultramar's fortress in a well-lit open room.
-
*The Burning of Prospero*: During the Council of Nikaea, Magnus received a vision that his brother Horus would rebel and start a galactic civil war. After trying and failing to save Horus from falling to Chaos, he decided to ignore the Council's decision to outlaw the use of psychic powers by Astartes and attempted to warn the Emperor. In process, he accidentally destroyed part his father's Webway conduit and allowed warp forces to flood into the Imperial Palace. Magnus fled back to his homeworld of Prospero in shame and out of fear of his father's response. The Emperor sent Leman Russ and the Space Wolves to bring him back to Terra, but Horus intercepted his orders and convinced Russ that bringing Magnus back would be "a waste of time and effort" and it would be better to annihilate him and his legion right then. What followed was the total obliteration of the planet, as the space fleet bombarded Prospero with laser batteries, melta torpedos, and mass-drivers. Cities burned, seas boiled, mountain ranges crumbled, superheated winds scoured the planet, and the surface was rendered molten down to the bedrock. This initial bombardment was so fast and powerful that only one city, Tizca, survived thanks to a telekinetic shield formed by the Thousand Sons legions stationed there. All because Magnus tried to save his brother.
- Arguably even made worse because despite the orders Russ received from Horus, he didn't want to execute Magnus. Russ hoped to receive a message of surrender from Magnus. And judging by tone of 'Thousand Sons' Magnus would have done so gladly had he known it was an option. But mistrust, misunderstanding, trickery and shame prevented both of them from resolving things peacefully. All the horrors of the Burning made possible by two brothers not knowing that had either of them tried harder to talk, the other would have gladly listened.
- The flesh-change is among the most nightmarish fate suffered by Space Marines. Without them knowing why and how to stop it, the Thousand Sons can spontaneously mutate when they use their psychic powers and the mutation can also spread to nearby legionaries. One psyker whose power can slow the mutation gets to see eyes grow on both of his hands.
-
*Angron: Slave of Nuceria* goes into the details of just how monstrous and sadistic the "games" were in Desh'ea. They weren't just forced to fight each other; the slavers got *creative* with their cruelty.
- The "Devil's Tears" involves a group of slaves dumped in a chamber that rapidly fills with water, except it's not just water it's a potent acid, deliberately diluted so that it dissolves its victims
*as slowly as possible*. They can escape by climbing up a metal scaffolding, but it's a pyramid that gets narrower and narrower, and the acid never stops rising. At first, the slaves try to help each other up, but space inevitably runs out and forces them to either fall in, or push others in to save themselves. It's clear that none of them want to kill each other, but the fate of the acid is so horrible that they just revert to animalistic survival instinct.
- From what we see later on, when Angron is forced to fight and kill the man who was the closest thing he had to a father figure, it's clear the slavers will exploit bonds between their slaves just for extra sadism. One has to wonder if any of these people were in the same situation. Imagine being forced to condemn friends and family to a horrible death out of sheer desperation; or worse, having someone you love and trust shove you off the pyramid to give themselves a few more seconds of life.
- Later, Angron and another slave he's befriended are drugged unconscious and wake up in a disgusting, slimy darkness. Turns out that while they were knocked out, they were force-fed whole to a giant worm, and have to escape its innards before they either suffocate or get digested. And all their weapons are confiscated beforehand, so the only escape is to claw their way out with their bare hands. Angron's Primarch Super Strength means they're able to break free, but the other slave explicitly just a boy suffers all the Body Horror of being partially digested and dies, with the spectators mocking Angron's desperate attempts to resuscitate him. Suffice it to say, Humans Are Bastards is on
*full display* in Desh'ea.
- Take the above into consideration, then consider that the Emperor was willing to
*accept* these monsters into his fledgling Imperium, so long as they peacefully capitulated to his rule and let him take Angron back. With his vast army, including the entirety of the World Eaters Legion, he could have toppled the tyrants from the throne, supporting Angron's rebellion and earning his loyalty in the process. He chose not to, because it was more expedient. *That* is the kind of man the Emperor was.
- The fate of the psykers sacrificed to the Emperor, as shown through the terrified eyes of a young teenaged girl named Skoia - a low-level psyker who can hear the dead. She's ruthlessly hunted down by the Sisters of Silence as her parents pleaded for her to run, dragged off to the Black Ships while desperately pleading that she did nothing wrong, then strapped into one of the coffin-pods powering the Golden Throne, upon which the reader is given a
*lovely* description of Skoia feeling her body slowly shutting down and her heartbeat slowing to nothing as she desperately (and ineffectually) screams for someone to help her via her psychic abilities. Oh, and just in case all that wasn't nasty enough - she can hear *all of the other psykers screaming as well*.
- "Misbegotten", by Dan Abnett:
- For backstory,
*Misbegotten* revolves around a pre-Heresy Horus and his Luna Wolves discovering the Death World stronghold of Velich Tarn, which has been the hideout of the exile Basilio Fo for the last five millennia since he fled during humanity's great stellar exodus in the Age of Technology. Basilio Fo called *himself* a "Worker of Obscenity", and was somewhere between an Evilutionary Biologist and a Mad Artist whose genre was Bio Punk. When the Luna Wolves discover him, he's the only human left on a planet crawling with nightmarish bio-engineered cyborgs created from clones of 400 different individuals, which have been combined and recombined in countless grotesque ways. The Luna Wolves call Fo's creations "cyberzerkers", "biomecannibals", and "misbegot", but none of these names really do justice to the sheer horror of what they face.
Steel teeth, like human incisors, arranged in a grinding circle like the head of a mining rock-drill. A snout of cream bone armor. Massive jaw-muscles exteriorised, reinforced with hydraulic baffles, sheathed in the folds of a throat that bellied like a serpent.
A pallid thing like a starfish, the limbs human arms, a beaked mouth at the center. A thorned snake as thick as a tree trunk, formed from translucent intestine. Something made entirely of weeping eyes. Here, four thick human legs bearing a sack that opened in a gaping orifice that was a mouth within a mouth within a mouth. Glistening things covered in blisters and horns. Pulsing things festooned with barbs. Things made of interlocked hands that cupped drooling mouths and glaring pupils. Things sheathed in fingernail horn, their exposed flanks stippled with coarse black hairs and open sores.
- Then comes the showdown where Horus must defeat Basilio Fo's ultimate monstrosity in order to capture the Mad Scientist. The creature is a nightmarish impossibility, a mass of flesh and limbs and maws as big as three starships put together. Perhaps the worst thing about it is that, as much as its anatomy defies sanity or even recognition, each individual
*portion* of its awfulness is clearly recognizable as a piece of human anatomy.
- Finally, with the misbegotten slain, Horus captures Basilio Fo, who simply waits calmly as the Luna Wolves declare him their prisoner. When they demand to know why he refused their offer to be welcomed into the Imperium, he explains that he wasn't exiled those five millennia ago. He
*fled* the rise of the man who would become the Emperor, and he calmly denounces the Emperor and his creations as a far worse evil than anything he had ever or could ever achieve, before asking them to hurry up and execute him, as he'd rather be dead than share a universe with the likes of them.
- For all the terrors seen in the story, perhaps the worst is the final paragraph, which notes that, as the insane Basilio Fo, transferred to Terra and left to rot in its dungeons by Horus' Cruel Mercy, hears the Heresy reach its final apocalyptic climax with Horus and the Emperor having their fateful duel, his madness is pierced by a single thought: the recognition that he was right all along. It's a thought makes him start to laugh. And laugh. And laugh...
- Abaddon's Villainous Breakdown in
*Saturnine* is chilling and especially haunting in the audiobook format where the narration perfectly conveys a man coming apart at the seams. Throughout the Siege of Terra Abaddon has consistently been written as being A Lighter Shade of Black among Horus's forces: He's disgusted by Chaos, hates Zardu Layak's turning his brothers into slaves, displays a willingness to risk his life to rescue his allies, has the guts to call Horus out on his Orcus on His Throne antics and respects his soldiers. Then he gets lured into a death trap and watches his handpicked elite getting cut down one after another, accompanied by the realization that he is going to die and nothing he does can stop it with his hard earned reputation forever soiled. Something just *snaps* in Abaddon as he descends into by turns screaming rage and euphoric glee at the combat he's drowning in. The Noble Demon of the Siege of Terra is gone and in his place is the man who will go on to become one of the Biggest Big Bad 's of the Warhammer 40k setting.
- Sigismund being unleashed by Rogal Dorn during the Siege of Terra. Before dying at his hands, a few World Eaters share a lucid moment where they realize that Sigismund and his Templar Brethren have completely and utterly accepted their situation and happily become a group of stone-cold, relentless fanatics. Whatever few strands of hope that might have been had died at the Siege and humanity embraced fear and hatred utterly.
- In particular, Kharn duels Sigismund and is utterly horrified by what his old friend has become: a pitiless, remorseless
*ghost*, every bit the incarnation of what the Imperium will become in ten thousand years time. The fight itself gives Kharn a vision of that future: thousands of such warriors marching from utterly bleak fortresses, fighting endlessly not from any feeling but because in their fanaticism they've totally forgotten how to cede ground at all. Kharn's last words before he's cut down by the sheer, perfect nihilism Sigismund chose to embody as the Emperor's Champion complete the crushing sense that this is where the *40k* Imperium is truly born: "Not... as... damaged... as... you..."
- Kharn is also completely wrong on his assessment. In the battle Kharn is completely lost in the rage of war and only acknowledges two things besides the din of battle: the severely exhausted Jenetia Krole's last stand and Sigismund's brutal fanaticism. After he is cut down by Sigismund, Kharn is now Khorne's slave. When he comes back for the first time, he is all too willing to earn his a new moniker as the Betrayer with the Battle of Skalathrax. Sigismund comes off as the reasonable one when compared to what Kharn was reduced to.
- Looking on at this duel, Euphrati Keeler spurs refugees to sell their lives attacking the traitor forces with just power tools, delivering a chilling speech to Loken that brutally foreshadows the future to come:
**Keeler:**
Im not going back. They need me. There are hundreds of thousands here, millions, in every basement and undercroft. It would be the work of a generation to kill them all, even for these monsters
. But we can turn that time against them. Make the survivors forget their fear, teach them to hate. Teach them to venerate the god on the Throne, teach them that their life means nothing in isolation from it
. Give them a symbol, give them a means to make fire. You see a single Sigismund, and your stomach revolts. I will give you a million Sigismunds. A billion. A universe full of them. If that scares you, imagine what it will do to the enemy. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HorusHeresy |
Hostel / Nightmare Fuel - TV Tropes
##
*Hostel*:
- Just the idea that you could go backpacking anywhere and find yourself pulled into a torturous hell will make you rethink going backpacking, let
*alone travel anywhere*.
- Josh's torture scene. After passing out in his hostel room, Josh wakes up in a strange room only able to see though a small peephole from a bag on his head. After seeing some very unpleasant looking tools on a table, a figure walks in and, completely disregarding his pleas, drills several holes into Josh's body. Worse yet, the man turns out to be the Dutch Businessman, with whom Josh had a heartfelt conversation with just a day before, only this time, he has completely 180ed into an complete psychopath, who monologues about how he was robbed of his job to "connect with nature" (a term he used when talking to Josh and his friends) as a surgeon. When Josh once again begs to be set free, the Businessmen leans over, does something obviously very painful to Josh, then releases him from his chair. Josh gets up to walk, but comes crashing to the floor as his Achille's tendons have been sliced wide open, and he tries to crawl to the exit, but is dragged back by the Businessman. When Josh pleads for his life, even offering to pay the man to let him go, the Businessman says that he can't be paid, because
*he* is the one paying the money for his torture, before finishing Josh off as the screen fades to black.
-
**The American Client**. He appears for only a brief moment, but between his casual chat with Paxton about how much of a thrill it is to torture innocent people, and how completely unhinged he shows he is all the while, it's definitely a moment nobody would want to experience.
- The scene where Paxton rescues Kana from the aforementioned American client. The scene starts out with some bloodcurdling screams that Paxton hears from
*outside* the factory, which he just can't ignore even though he has the perfect chance to escape. After busting into Kana's torture chamber, he catches the client casually torching her face away, simply telling Paxton to get his own room. Paxton shoots the psycho dead, but discovers too late that he has already burned half of Kana's face into a crisp, with her right eye melted out of it's socket. As Kana wails in agony, Paxton, unable to communicate with her, regretfully decides to clip off her eyeball. What happens next is roughly a minute of Kana screaming in pain, and Paxton hesitating to snip off her eye, giving the viewer plenty of time to cover their eyes before he finally does, resulting in thick, yellow pus leaking out of the poor girl's eye socket. All things considered, this is the scene many people remember from this movie, whether they want to or not.
- The alternate ending in the director's cut of the movie. In the original ending, Paxton kills the Dutch businessman in a restroom before boarding another train. In the alternate ending, Paxton follows the Dutch businessman being accompanied by his young daughter into a public restroom of a train station. After finding her teddy bear in the women's restroom, the Dutch businessman frantically searches the crowd for his missing daughter. The movie ends with the Dutch businessman screaming his daughter's name, all while the train behind him is leaving the station, with Paxton and the daughter looking out the window of said train as Paxton covers the girl's mouth.
##
*Hostel: Part II*:
- The auction scene. Seemingly completely normal people, many of which are shown to have a family, bidding enormous sums of money to travel to Europe and brutally torture and kill three innocent tourists they have never met. Humans Are Bastards indeed!
- The Bloodbath scene.
*Dear God*, the bloodbath scene. Starting out with a horrifically distressed looking Lorna hanging upside down, the man who she had fallen in love with has her placed over a small bathtub, then coldly kisses her on the forehead before he and his men leave the room. Lorna is then left weeping in an ominously candlelit room, before a woman named Mrs. Bathory enters the room, disrobes, then climbs into the tub. Using a long scythe, the woman then rubs Lorna's body with the tip of the blade, rips her gag off, then listens to the girl plead for her life, which seems to arouse her as she starts slashing at Lorna's back with the scythe. We're then treated to Lorna loudly screaming in pain as her blood starts spewing all over Bathory, who starts to touch herself as she literally bathes in the blood. Bathory then picks up another scythe and slices Lorna's throat, spraying enough blood to *douse one of the candles* on the rim of the tub. Yeah, it's as terrifying as it sounds.
##
*Hostel: Part III*
- Nikki's death, holy hell. She's strapped down on a table, and rendered helpless as a jar full of cockroaches is opened, with the little bastards crawling all over her and eventually into her mouth, suffocating her. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hostel |
Hotel Rwanda / Nightmare Fuel - TV Tropes
- The movie's opening is happy and optimistic. Then when Paul goes to Rutaganda's warehouse, one of the workmen accidentally drops a box to reveal
*hundreds* of machetes inside. The music in the background suddenly turns sinister and Paul and his driver look worried and scared. On the contrary, Rutaganda proudly tells Paul that he bought the machetes from China for a good price. Now considering what the machetes will be used for...
- Paul and Dube are driving back to the hotel when they have to pull over because of a Hutu Power rally. One of the demonstrators recognizes Dube, luckily Paul is able to convince them that they are Hutu before things escalate.
- One of Paul's neighbors being accused of being a Tutsi spy and violently arrested while Paul and Tatiana powerlessly watch.
- Paul's son disappears during the night because he was worried about his friend next door. They find him hiding in the bushes, alive but covered in blood. The next morning Paul sees the friend and his family's bodies lying on the front lawn.
- Paul being forced to pick between either being shot himself or killing all of the civilians that he was driving, including his wife and children, by a Hutu militant. He very narrowly avoids it by bribing the soldier.
- The pure, virulent hate being spewed by the Hutu Power radio station throughout the movie. A horrifying example of Truth in Television.
**George Rutaganda**: *"Cut the tall trees. Cut the tall trees now!"*
- The real radio broadcasts, available for listening on Youtube, are much more disturbing, especially the part where the DJ starts singing to praise the slaughter.
*Come and rejoice friends / Cockroaches are no more / Come and rejoice friends / God is merciful...*
- The fact that the UN
*does nothing to stop it*... and that it's Truth in Television. **Jack**: *"I think if people see this footage, they'll say 'Oh my God, that's horrible'. And then they'll go on eating their dinners."*
- This horrifying exchange when Paul visits Rutaganda again:
**Rutaganda**: Soon, all the Tutsis will be dead. **Paul**: You do not honestly believe that you can kill them all? **Rutaganda**: And why not? Why not? **We are halfway there already.**
- The Tutsi women that are being kept in a cage by the Interahamwe at Rutaganda's.
- In the same scene, all the women caged look totally scared. We never know what their fate might be.
- Paul, seeing the women, looks very terrified and sad as the same time. Rutaganda on the contrary simply assures Paul that they're just "Tutsi prostitutes and witches."
- The scene where Paul finds that the bumpy road he was driving on was actually bumpy because it was covered in corpses.
- The fact that the violence you see throughout the film is actually
*downplayed* according to the real Paul Rusesabagina speaks volumes of what the real thing was like.
- In a marketing example, most of the film's more modern posters◊ depict Paul and the film's other main figures in a more abstract yet beautiful setting. This is signifantly toned down from the much more disturbing original posters, which showed the characters reflected
*in the blade of a machete*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HotelRwanda |
htoL#NiQ: The Firefly Diary / Nightmare Fuel - TV Tropes
- The Chapter 1 boss: The first shadow creature you encounter, four times as large as Mion, and opens its mouth nice and wide before taking a giant bite if it catches her.
- Chapter 2-3: Mion is unconscious while riding along a Conveyor Belt of Doom and really has no idea just how close she comes to getting crushed, sliced apart or incinerated during the course of the entire stage.
- Chapter 3-3: You just managed to escape from a strange building full of spikes and buzz saws and have finally made it back outside. The lushness of the newly-found forest is quickly thrown out the window upon discovering
*a corpse that looks like Mion hanging from a tree*! Even worse: *There are multiple of them!*
- Even even worse: The boss of that chapter is fueling itself from four of those corpses. The only way to kill that thing is cutting off its food supply by feeding the corpses to the nearby man-eating plants not connected to the boss.
- Several of the Memory Fragment segments are full of it:
- Original Mion's death in finding a trail of blood leading from her bedroom window out through her door.
- Watching Mion's parents become more and more unhinged as they attempt to clone her.
- Clone Mion turning into a shadow creature while her parents continue to interact with it like normal!
- The door barrier coming down and Mion being able to enter the house and kill her family.
- Mion waking up in the middle of the night during the Chapter 4 event and walking progressively forward towards a strange crunching sound that only gets louder as she gets closer. Note that she is
*not* following Lumen during that event.
- Just the idea that a little girl (Actually two girls. The original Mion and her clone) could become so angry and vengeful at her parents for doting on another child that she's willing to kill all of them. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HotaruNoNikkiTheFireflyDiary |
Hotel Transylvania / Nightmare Fuel - TV Tropes
Despite having a gothic/horror setting and focusing on the classic horror kings of the past, the film is actually light-hearted and comedic. Inevitably, however, there are some scenes like this.
- Even though it's only a cartoon, the giant spider will make arachnaphobes uneasy, especially in 3-D.
- Wayne's blood red eyes staring up for a full few seconds after Dracula's wake up call.
- The scene where Mavis goes to the fake village and the hotel staff disguised as humans attack her. Especially when they first appear.
- Dracula will put on a scary face and roar at the screen while the background changes to blood red and a Scare Chord plays. Serves as a reminder that this is still the same Dracula that we've known for so long. Thankfully, this only happens a few times.
- The shrunken heads on the doors.
*Oh, GOD*, the shrunken heads. How the hell did they get them past the radar?
- Fridge Horror: Aren't they supposed to be shrunken
*human* heads? In a *monster* hotel? Doesn't help that they have their eyes stitched up.
- There were a few times where Dracula used his magic to seal one sassy head's mouth. Brrrrrrrr.
- When Dracula sees Mavis kissing Johnny, unlike his other episodes of rage, this one doesn't come off as comic. Dracula just spirits himself to them, glares down at Johnny and then says, without shouting, "How could you? After I shared my pain with you?!" Though it only lasts a moment, it's a much more human display of anger than his animalistic snarling and growling and all the more intensive.
- Another example is when Dracula is telling Johnny about Martha's death. He doesn't roar or hiss; he just stands very still in the dark with just his glowing blue eyes visible and speaks quietly but with a lot of intensity. It's a moment when he really comes across as ''the'' Dracula.◊
- When Dracula is chasing after Johnny's plane in bat form, we see just how sunlight harms vampires. More specifically, holes are burnt into his wings, and patches of fur are literally burning away, leaving a thick trail of smoke behind him. You can clearly see it in Drac's face that he's
*terrified,* but keeps going anyways, clearly willing to risk his life for his daughter's happiness. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HotelTransylvania |
Honey and Clover / Nightmare Fuel - TV Tropes
The first opening, with some disturbing Stop Motion-animated food, eg what looks like a fried human hand writing "Help" and the shrimp Jump Scare at the very end. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HoneyandClover |
House / Nightmare Fuel - TV Tropes
The worst moment comes when he fully realizes just how bad the hallucinations have gotten. Seeing Amber's ghost was creepy enough. But Kutner's ghost makes it much, *much* more terrifying; House's mind is gone, and all that's left is a vision of death. *House's face is in frame, slightly to the right. Then Amber's ghost comes onscreen from the left, right next to his face.* **Amber:** *(Whispering)* So. This is the story you made up about who you are. It's a nice one. *The camera switches to a view of Kutner's ghost who is standing in the room, and slowly zooms in*. **Kutner:** *(Somberly)* Too bad it isn't true. *The camera briefly goes back to Amber's ghost, who gives House a little smile. Then it goes back to Kutner's ghost, who gives House a cold, unblinking stare. It's at this moment when House finally breaks.* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/House |
Hotline Miami 2: Wrong Number / Nightmare Fuel - TV Tropes
For the first game, see here.
## General:
- Once again, like its predecessor, the entire game can be pretty nightmarish due to its absurdly graphic nature. Yes, it's fun. Yes, it's challenging. And yes, it explains some of the mind-screws of the first game. But what the players are doing is violently, relentlessly and ruthlessly killing hundreds of people in the most graphic and gruesome ways possible. The characters controlled by the players may be completely crazy, they may be psychopaths, or they may be forced into it against their will... but they're still extremely violent mass murderers killing everyone in their path, painting the environment red and leaving behind massive trails of bloody body parts, intestines, blood and corpses.
- Not to mention, but this game is actually
*even more violent* than the first game by taking its extreme amounts of Gorn and cranking all of that up to eleven, with the deaths being much more graphic and detailed, including people getting cut in half, torn to shreds by gunfire, getting their brains bashed into the ground, being disemboweled, chainsawed, etc., and an assortment of other disgusting things that you could imagine painted in incredibly unnecessary detail (complete with gruesome sound effects), and all of that (alongside the extremely trippy, Mushroom Samba-esque neon-heavy visuals) can be summed up as "candy-colored ultra-violence on some of the most illegal hallucinogens/weed you can imagine." Basically, it becomes so *demonically* gruesome that if you don't like seeing complete carnage, **RUN.** If you don't, you will need a full transfusion of bleach into your veins to purge the bacchanalian brouhaha and a thousand palate cleansers. So needless to say, good luck trying to endure all of that extremely brutal and gruesomely detailed chaos.
- The cover, especially when you realize it depicts Beard dying during the nuking of San Francisco. Behind him are the flaming visages of some of the other playable characters (these being the Fans and the Son), as well as the Colonel and one of the Janitors. The Fans' in particular are the scariest, being depicted as the beasts that the Son sees them as during "Apocalypse".
- Just everything about The Fans. A group of five seemingly normal people with jobs and average lives who are actually veterans moonlighting as incredibly violent vigilante serial killers, simply because they're bored and cannot adjust to normal ordinary life outside the war. Even their deaths are disturbing, because it shows just how insane Manny really is and how horrific The Son's hallucinations are.
- Manny Pardo himself. Sure, he's a jerk, which is bad enough, but he's a Rabid Cop... and his interrogation of Alex is disturbing as hell, almost predatory. Probably because it is, considering that he has a Bound and Gagged man in his car whom he plans to murder later. And he's planting the dead guy's wallet in her apartment.
- The reveal that Pardo is the psychotic and visceral Miami Mutilator is plenty disturbing in its own right. It's even more creepy when you realize that even with this reveal, his motive for the murders is still unknown.
- While majority of other playable characters don't hesitate to kill and pretty much have it coming, there's a good amount of Fridge Horror in the fact that Evan is an unviolent family man with a wife and at least two kids. Seeing him getting unceremoniously shot/stabbed/mutilated to death while holding this thought can be rather unnerving, to say the least.
- The fact that San Francisco is obliterated in a nuke, and that you witness it first-hand.
- Despite the fact that it's a background element to the story, the fact that the sequel portrays a scenario where the Cold War escalated to violence with such realism makes it that much more chilling. Coupled with the ending and the brutality of the nuking of San Francisco, it really puts into perspective how the conflict could have ended in real life.
- 50 Blessings in it's entirety. A completely ruthless conspiracy with all sorts of operatives acting for it, seemingly impervious to the law and with many sympathisers everywhere. Starting out arguably as extremists with an understandable motive, by the time their plans are in full swing they become fully and irredeemably evil. They not only sanction mass murder, but don't care about having their own agents killed
*en masse* at the drop of a hat, too. Even their lowest level admin staff are complicit in murder and cover ups.
## Levels:
-
*Good lord*, "Final Cut". In this level, Martin plays as a creepy serial killer who breaks out of prison by twisting a guard's head by 180 degrees and mercilessly bashing another guard's head on the ground. As the creepy "Decade Dance" plays in the background, numerous cops are massacred, the SWAT leader **gets his head and spine torn out**, and the bastard uses keys to try to abduct Amanda (the same woman Martin's character raped earlier) before she accidentally kills him. While the horror is somewhat mitigated by the fact that this mission is a scene being filmed for a movie, the atmosphere and the brutality Martin unleashes still make the finale of Act 1 one of the most terrifying levels in the game.
- The fact it's a scene filmed for a movie doesn't negate the fact that it's implied Amanda
*legitimately* killed Martin with live rounds instead of blanks.
- There are also several disturbing implications that the events of Final Cut
*happen for real* in some way. Later on Manny meets a real SWAT leader who looks *just* like the one in Final Cut. At the end of his story he receives a strange call from the police station where they need his help with "a situation." It's left ambiguous if this is to do with the incoming nukes or if Martin Brown is a real murderer and is going insane at the station and killing everyone. Presumably if it also happened for real, Martin was eventually killed by the cops and hallucinated his victim in the movie shooting him. It's also jarring and creepy how sickened the cop interrogating Martin in Final Cut seems to be; a great acting performance, or is Martin really a twisted killer outside of his acting career?
- In "No Mercy", there is a dream scene of the Henchman driving along in an idyllic dream, listening to a weather advisory warning about a storm approaching Miami. Suddenly, the radio shorts out, and Richard appears. And then, that's when you notice that the road is now full of dead bodies and wrecked cars, some of which the Henchman actually drives over.
- The Fans' beatdown of The Henchman at the end of "Execution". Even scarier is how he is so full of drugs that he is just as disconnected from the beating as the player is:
**WHACK!**
"What... are you hitting me? I... I just wanna go home. Can you call Mary? She'll... she'll come get me. Is that blood... Am I bleeding? Do I need to go to the hospital? Guys...? Look, I just want to go home, OK?"
**WHACK WHACK WHACK WHACK WHACK!**
...
**WHACK!**
- It also really hits home how brutal and senseless the butchery of enemies in each level is. The Henchman was a Punch-Clock Villain at worst; who's to say how many other white suited bad guys also didn't deserve to be slaughtered by Jacket and The Fans?
- "Into The Pit". Everything starts off real basic, but then you find a manhole leading into the junkie-filled sewers. What follows is a short yet disturbing experience with a haunting atmosphere and bodies being melted away within acid tubs.
- And the name of the song attributed to this section? "We're Sorry".
- The page image shows The Colonel, a seemingly affable if stern man, finally snapping and slaughering a panther in "Casualties", carving its face off and marking the forehead with a 50 Blessings logo, and wearing it as he descends into a rabid speech about how he believes, deep down, humans are inherently savage, so he might as well look the part. When the mask slips off, his face is covered in blood, and his eyes are pale. The next day he has sobered up and seems embarrassed, but it's implied that he would later go home and become the founder of 50 Blessings, the terror cell which finally causes the Cold War to ignite and end the world. It's chilling to realize that this drunken rant in a jungle is the thing which set an eventual nuclear apocalypse in motion.
**The Colonel:** Do you see this? Can you see my face? This is my true nature! You see, don't you? This is who I am! This is who we all are. We're animals! There's no denying it! A bunch of goddamn animals! They're sending us out to slaughter or be slaughtered... And here we sit until they tell us what to do, and how to do it! No will of our own, just mindless obedience! We don't even know why we're fighting now, do we? All we know is that deep down, somewhere in there, we enjoy it. Destruction and violence... it's just part of our nature.
- In "Caught", The Miami Mutilator, or rather the representation of it in Pardo's mind, is a rather creepy ventriloquist dummy that tries to grab Pardo before the latter knocks its head off.
- The Son's hallucinations under the drugs in "Apocalypse". The Dogs are tri-headed cerberus, the typical Mobster is a devil (you can even see one who's seemingly eating a fellow Mobster), and the Thugs appear to be completely bloated. All that, coupled with how the Son sees the assaulting Fans (Mark as a bear, Corey as a speeding zebra, Tony as a giant tiger, and Alex and Ash as a hydra-esque twin-headed swan), is only the start of it.
## Other:
- Blowing up a meth lab (headphone users aware!) could count as a Jump Scare for anyone playing the game for the first time and not having learned anything about the meth labs up until that point.
- Some of the game's tracks are eerie as hell to listen to even on their own, such as the aforementioned "We're Sorry" and the incomprehensible vocals in "Run".
- The opening cutscene for Hard Mode is just plain
*eerie*. Richard and all the playable characters sit around a table as he berates them and the player for starting the game over from the beginning knowing what's coming. Each of them in turn displays confusion and anger and refuses to listen to Richard's warning, or convince themselves they're in a dream. When they have nothing more to say they transform into their own corpse. Jake gets a bullet wound through his head. Martin Brown's body falls down riddled with bullets. The fans' bodies are heavily bloodied, Ash in particular is *decapitated* while Alex is lying prone in a puddle of her own blood. The Henchman's head is smashed like a melon and The Son's mutilated corpse looks like it likely did when he fell from the Colombian building. Most haunting are the bodies of Richter, Pardo, Evan, and Beard, which are reduced to skeletons due to them dying in nuclear blasts. After Beard returns to his corpse form a projector starts rolling and the opening of the game begins again. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HotlineMiami2WrongNumber |
Homestar Runner / Nightmare Fuel - TV Tropes
*I'M AN ABOMINATION! And I'm comin' to your house after schoooooooool!* *Gel-Arshie*
May not look like it, but still.While the series runs primarily on Rule of Funny, that isn't to say that it can't also give the audience the jibblies.
Remember, this page is for describing general sources of Nightmare Fuel.
For scary moments from Strong Bad Emails, go here
-
*Homestar Runner* no doubt intended to capture this intentionally with Marshie. The Homestar Runner Wiki describes Marshie as "the genuinely alarming mascot for Fluffy Puff Marshmallows", and several cartoons have featured fake commercials starring Marshie that are downright creepy, featuring "non-sequitur rantings, disturbing close-ups, inappropriate sound effects, faintly desperate pleas and even a behind-the-scenes nervous breakdown". Strong Bad put it best: "I really think those Marshie commercials ought to be rated NC-17" (Needlessly Creepy Times 17).
- Then there's Gel-arshie, the mascot for a gelatin dessert made by the Fluffy-Puff company. Gel-arshie is a translucent, bright red version of Marshie with a distorted voice and a floating
*visible brain* in his center. **Gel-arshie**: I'M AN ABOMINATION! And I'm coming to your house after schoooool!
- Then there's Marshie in the "Later That Night" Easter Egg.
**Marshie:** *(to Coach Z)* Come on bow-legged man! Try a sample pack of new Fluffy-Puff Pumpkin-Spice-Latte-Flavored-Banana-Bread Malloweens! Why, they're so delicious... *(ominous music begins playing as the camera zooms in on Marshie, who speaks increasingly creepy)* who do you think took this bite out of my head? **WHOOOOOOOOOOO!?** *(The camera zooms in on his mouth, revealing Homestar inside, upside down)* **Homestar:** *(scared)* Hi Coach Z. Please rescue me so I don't die in here.
- Marshie's counterpart in the "Old-Timey" Alternate Universe, Mr. Shmallow, is
*slightly* less distressing ("Look lively. *Look lively!*"). At the end of the "Fluffy-Puff Air-Puffed Sugar Delights" commercial, even Homestar comments, "That monster's gonna give me nightmares."
- "Marxie" (seen on main page 26) is also fairly unsettling, with flashing eyes, a furious expression and a semi-exposed brain. It doesn't help, either, that Marxie explodes soon after his appearance.
- The off-key singing at the end of the Fluffy-Puff Marshmallows commercials were arguably unnerving even before Marshie was thrown into the mix.
- Since Homestar Runner has such a basis in the creators' childhood, it's not surprising that some within-series examples of this would crop up. A young Strong Sad was apparently terrified of his neighbor, Senor Cardgage ("He was extremely sketchy and gave me nightmares!"), and Strong Bad gets "the jibblies" at the sight of That Horrible Painting That's Been in Strong Mad's Closet Ever Since We Were Little ("Come on in heeeeeeeere....."), as well as The Little Chef Guy. Homsar himself is a rather unnerving character, seeing as he is a mutated, stunted in-universe parody of Homestar Runner. Though really, Homsar's meant to be that. He was made by a misspelling of "Homestar" in Sbemail #2, so it'd make perfect sense that he'd be weird.
- Speaking of That Horrible Painting, the 2007 Halloween episode, "Jibblies 2" certainly did it for many viewers. The premise is genuinely creepy, what with everyone being hypnotized by the painting, Strong Bad wildly convulsing and bouncing all over the room and up against the ceiling, and finally Homestar entering the Horrible Painting itself - though the fact that the demon finally has a friend and will no longer be evil (and Homestar's adorable Artie The Strongest Man In The World costume) softens the blow a bit.
- Main Page #25 not only features another appearance by Marshie, but also features a somewhat disturbing appearance by a seriously off Homestar Runner puppet called "The Exact Same". There is something strangely frightening about the ensuing exchange, especially how The Exact Same's mouth doesn't move:
**The Exact Same:** *"The store."* **Homestar:** *"Who are you?"* **The Exact Same:** *"Well, I am the exact same."*
- The main page shown above features Pom-Pom as a ghost, and Homestar and Strong Bad as zombies. And when you roll your cursor over "Toons," worms come out of Homestars mouth.
- The Dongrel torso in Thy Dungeonman III◊ is surprisingly intimidating looking.
- The Powered by the Cheat music video "Crystal Fortress" features some darn creepy imagery including unicorn horns sprouting out of stuff and the Stave It Off Guys face melting.
- In Punkin Show, there was the Homestar pumpkin made from a messier punkin. Even Homestar mentions that it may be unsuitable to children.
- Doomy Tales of the Macabre, while mostly a Black Comedy, did cross the line a few times including the King of Town drowning in mutton stew (though he enjoyed it), Pom Pom exploding and releasing a gas that kills the Poopsmith, Bubs' severed head, Homestar gaining too many knees, and Strong Bads realistic human hands.
- At the end of "A Decemberween Mackerel", we see Homsar
*half-dead in a snowbank.* **Homsar:** Aaaaah'm yer death's door neighbor! ( *weakly*) Puff, cough, toff...
- The voice actor for Blue Laser Commander is revealed in one cartoon, looking like a pastel green Crypt-Keeper with bloodshot eyes.
- "Let Us Give Tanks" gives us Gunhaver's treatment of the Green Helmets, where he only uses them to make small talk while they're in the midst of battle and begging for help.
- The Blue Laser Commander bemoans the fact that his henchmen are identical, and proceeds to throw a carving fork in the face of one of them to give him a distinguishing feature. "Now you're the one with a fork stuck in your eye!" At first, it's treated as a Gory Discretion Shot, with the handle of the fork jutting from offscreen as the only acknowledgement of this happening, but later you see the minion's face completely, with the fork's prongs sticking into his bloodshot eyeball and streams of blood pouring from the poor guy's shattered visor.
**Minion #1:** I'm thankful I don't have a fork in my eye, sir. **Minion #2:** *[Flatly]* I'm...thankful for this fork in my eye.
- An Easter egg in "Hremail 2000" shows Strong Bad walking around in what looks like Strong Sad's feet which have torn edges and make a squishy sound as he walks in them. What's more, he refers to them as "foot pelts", thus giving the impression that he's wearing Strong Sad's actual feet. Then again, Strong Sad could have also just grown new feet given everyones bizzare physiology.
- Near the end of "Homestarloween Party" Strong Sad just flickers the flashlight on and off, continuously, until the end of the toon, all while spooky music is playing. It's pretty creepy.
- There's a DVD Game on Everything Else, Volume 2 that's HONF. You play as Blue Laser, and both the wrong choices kill you. One zaps him to death and you see his skeleton, the other slices him in half and
*you can see his insides*.
- Mancuso's Older Brother from the first 2008 Halloween toon could count; the fact that he has a less-cartoony design than the regulars probably doesn't help matters.
- In the remake of "Where My Hat is At?", there's a scene where Homestar finds Strong Sad in a pool, and it seems that he was being drowned mafia-style by Strong Bad and The Cheat. Never mind the highly disturbing punishment, which is far more cruel than anything else Strong Bad has ever done to his little brother, but his eyes are also sunken in and
*bloodshot* from being submerged so long.
- Strong Sad keeps a secret blog that was updated from 2002 to 2005, and surprisingly, it's genuinely sad. It's spooky from the moment you enter, with a drab grey color scheme, the depressing title "Strong Sad's Litany of Crushed Hopes and Dreams", and his creepy black-and-white profile picture (currently Bull Shannon from
*Night Court*, with previous pictures including Count Orlok from *Nosferatu* and a freaky caricature of Edgar Allen Poe). Some of the content is pretty funny, as Strong Sad has a dry sense of humor and leads a very strange life, but most of it is shockingly dark for *Homestar*: Strong Sad is shown to be pitifully lonely, nearly emotionless, severely abused, obsessed with counting, and prone to wasting hours of his time on pointless tasks, and he has bizarre and eclectic tastes, no talent in anything, and no drive to *do* anything. Given how, in the main Toons, Strong Sad's depression is usually Played for Laughs, it's very upsetting to see it portrayed as the awful living hell that it really is.
- "Sickly Sam's Big Outing" has a scene after the flower scene where the film "glitches" up. It then cuts to an alternative scene where Old-Timey Strong Bad has The Homestar Runner and Old-Timey Marizpan strapped to a Conveyor Belt of Doom at a sawmill. Thankfully, it cuts right back to Sickly Sam waiting at the boardwalk for his "hot date".
- The Halloween short "I Killed Pom Pom" revolves around Homestar mistakenly believing he killed Pom-Pom. In the end, he accidentally DOES kill Pom-Pom.
- Fan Costumes 06 has this rather sad commentary by Strong Bad on a rather creepy picture of Homestar:
"Why do I get the sinking feeling that no one else was present when this photograph was taken? And that the camera's just sitting on a nearby trash can. And that guy accidentally set the timer for three minutes instead of ten seconds, and he sat there and waited the whole time for the picture to take. And after it did, he went back upstairs to his dorm room, and went to bed. I mean, and wet the bed."
- Homestar Runner Goes For The Gold was a mostly harmless 20th anniversary cartoon, but the scene where Dijjery Doo's plan backfires was somewhat unsettling. Dijjery Doo falls from the sky, causing a chunk of Tiny Handed Strong Bad's HEAD to explode and fall off. Not only that, but he also has one of Dijjery Doo's Tusks IMPALED through his head.
- Strong Bad's Easter egg at the end of "Haunted Photo Booth" has him shouting "How's Annie?" in an increasingly maniacal tone, in reference to his costume (Killer BOB from
*Twin Peaks*). Then it fades to the Black Lounge, where Homsar appears dressed as The Man from Another Place and says "I was raised by a cup of coffee!" in a reversed-backwards-speaking voice, which either makes it more unsettling or less so.
- In Fan Costumes 2018, it is revealed that The Cheat molts. And we get to see him shed his skin in full detail. As Strong Bad says, "That is so much worse than if you were actually skinned alive!"
- Then there's Vampire!Marshie, who says in a creepy voice if the bite in his head is ever healed, "I'll be
*unstoppable*!"
- Halloween 2018 gave us "Mr. Poofers Must Die!", where the titular dog, who is explicitly said to be
*fictional*, hijacks all the stories told about him to be harmless non-sequiturs instead of his death. While mostly played for laughs, there is a whole new level of horror to be elaborated upon from this. All of these stories are made up on the spot by Homestar. And the *fictional* Mr. Poofers changes them without Homestar's consent. There's a good reason why many YouTube commenters have compared that dog to something out of the SCP Foundation.
- Halloween 2019's cartoon, "The Homestar Runner Enters The Spooky Woods",
*starts off with* **Homestar DYING.** And though his first two fears are weaksauce, both Strong Bad's eyeball barf bath (which was barfed up by Strong Mad, raising some questions as to how *that* happened) and Homestar's third and final fear (A half-decomposed raccoon being carried around by a family of wet pigeons, which Narrator Strong Bad notes is in a children's book) are legitimately creepy, as is the end: Homestar kept his ghost tail, ostensibly because it was so close to the witching hour, and it scared Strong Bad to death. Keep in mind that the witching hour is already OVER, so he's more than likely *stuck* as a ghost. And it ends with everyone laughing. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HomestarRunner |
House of Ashes / Nightmare Fuel - TV Tropes
- Even before the monsters begin their attack, there's a bit of horror in what happened to Merwin. He ends up hanging from what looks like either parachute wire or barbed wire, with him covered in blood.
- The first sightings of what appears to be real monsters. Nick catches a glimpse of one while walking through the tunnel, and while they're trying to treat Merwin, Clarice is dragged into the darkness by one. And as the others wonder what happened, the monsters begin to scream as the survivors try and get away. Regardless of the truth, it seems like real monsters are here...and hungry.
- After the rope breaks, Rachel survives her fall into the chasm by landing in a massive lake of blood and viscera. It makes one wonder how the vampires were able to kill and larder so many fresh bodies in an isolated part of the mountains. And then one starts following Rachel under the surface...
- The vampires didn't fill the pit. Remember the Iraqi shepherds encountered early in the game? They're cultists who worship the vampires, and routinely throw travelers down to avoid being hunted themselves. That pit is a sacrificial larder maintained by
*unturned human beings.*
- Late into the game, when Salim and Jason make their way into the sprawling, inhuman underground caverns inhabited by the vampires, they find what they initially identify as the corpse of either Balathu or Kurum, determined by which character died first in the prologue. However, upon closer investigation, they see that not only is the corpse merely partially skeletonized, but through some horrible fate brought upon him by the vampires, the man is still alive despite half of his body having decayed. With Kurum and Balathu's segments being set in 2231 BC, that means that whoever they find has been paralyzed hundreds of feet below the earth in an inhuman cavern for over
*4000 years*, Salim naturally decides to take the poor sod out of his misery, putting to rest a life that has been conscious since the Akkadian Empire. What's worse is that the scientists that investigated the temple in the 40s identified that the creatures feed on fear and acquire adrenaline through fear they inflict, so it's likely that the vampires were keeping Balathu/Kurum alive for 4 millennia to subsist on his sheer horror.
- Clarice's transformation. Her skin takes on an awful pallor, she makes almost inhuman screams, and you can see her skin stretch to accommodate vampiric height.
- Rachel's fate in the "Lost in Time" ending. Being placed in a stasis cocoon to avert her transformation is the only way to save her life if Eric isn't both alive and aware of the vampires' weakness to UV light. If no one else survives to share that she's been left behind, though, she'll remain trapped down there for millennia. Given that the only other human we see coated in the stasis fluid is still conscious over 4,000 years later, this is probably a worse outcome than if the game ended with no survivors. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HouseOfAshes |
House of Anubis / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- Rufus appearing in Patricia's room, looking only as a silhouette as she screams. He then vanishes without a trace, leaving her as the only person who saw him.
- Patricia getting kidnapped by Rufus and kept alone in an abandoned barn. After Nina and Amber try to rescue her, he manages to sneak away with her and holds her up in his truck. When Ms. Andrews comes to trade important objects for her, he nearly leaves with everything while Patricia
*is still with him*, and she only escapes in the last second before he drives away.
- Another Rufus one, his final scene in the season 1 finale. He bursts into the cellar with bug stings all over his face, and grabs Amber, threatening to kill her via
*sandfly in the ear* if they don't hand over the cup and elixir. As Alfie almost dies to be his acolyte, he just laughs and runs off, gleefully claiming to be immortal.
- The rituals done by the Secret Society. They stand around in weird robes and jackal masks, chanting ominously in the cellar while all the students are asleep.
- Senkhara. Most of what she does is just downright horrifying. Notable examples include-
- Cornering Amber in her dream, slowly creeping closer with her hand outstretched to mark her, with Amber shaking and crying against the wall
- Her cursing Nina's grandmother to turn her into the timepiece, threatening to kill her and the other Sibuna members every time Nina struggled to get the mask.
- The fact that she was behind King Tut's death. It's not elaborated upon, but it's mentioned her name is spoken of only in whispers as she was that evil in life.
- Her pushing Nina down a chasm. It was a dream, but still, terrifying, and an ominous foreshadowing of what would happen to Nina if the day went as the dream foretold.
- In one of her dream visits, she possesses Nina's sickly grandmother, who shows
**COMPLETELY** black eyes. No irises, no pupils, no nothing but black. It's *considerably* creepy to look at.
- Theres also one of the darkest images Nickelodeon has given us in a live action show in recent years: When Senkhara attempts to kill everyone after Ninas fallen into the tomb, it cuts to a brief shot of Ninas grandmother beginning to flatline in her hospital bed.
- Simply the fact that she was the only villain in the show to have real power over Sibuna. The other villains were threatening, but she controlled our heroes until the end and, unlike the other baddies, she could kill them whenever she wanted to. All of them.
- Rufus in season 2 manages to be more menacing than he was in the first season. Highlights include-
- Everything he did as The Collector. At that point in the series, he was just an anonymous Big Bad who rarely ever showed up. On the occasions when he did, he was dressed in a robe and mask, lurked in the shadows, and operated everything from behind the scenes.
- His kidnapping of Jerome, by simply being there in Anubis House to grab him. Eddie stumbles upon the two of them in the kitchen, and Rufus smoothly pretends to be his uncle Rene. He makes a comment about kidnapping Jerome's little sister as well just to taunt Jerome about the fact that he could do it if he wanted. Then, while Eddie is still there, he and Jerome leave. This is just after he disguises himself as Trudy's memory doctor and effortlessly enters Anubis House.
- The season 2 finale. First there was Senkhara possessing Nina so she could have a body to take her to the afterlife as a goddess, and controlling Nina to hurl lightning at her friends. After Eddie banishes her, Rufus puts the mask on himself, only for it to shrink on him, glow red, and make a demonic voice shout that he is not the paragon, and it ends up sucking him down into hell. All in about five minutes.
- In Season 3, Mr.Sweet somehow manages to go from being an Adorkable Bumbling Dad, to being actually menacing as a villain. Example being when he managed to manipulate Eddie into leaving the bracelet behind by making KT go see Miss Denby, and having Eddie freak out and chase after her, only for it to be revealed that KT was in no trouble at all. However, then they return to the classroom...where everyone had left, except Mr.Sweet, who coldly handed his son his jacket and left the room, now in possession of the bracelet needed for the ceremony.
- Sinner!Fabian becomes pretty scary, partially because of the Beware the Nice Ones factor and the fact that he becomes rather sociopathic, that is, tricking KT into trusting him while verbally ripping Alfie and Joy to pieces just For the Evulz. Unlike the other sinners, he became quite the manipulator, and really did manage to make it seem like he was still good until it was too late, at least for the most part.
- The end of
*House of Hog/House of Defeat*- Team Evil has won, by pulling a brilliant gambit against the heroes and turning them into Unwitting Pawns. Now Ammut is released upon the world, and all you see at the end is swirling dark smoke.
- The ending of Touchstone Of Ra. Lightning is raining down from the earth on the students, as Ra is letting out his wrath. Eddie then decides to be the sacrifice needed to stop him...
- Nina has a dream in Season 2 that's pretty disturbing. She tries to talk to her friends, all of whom get up and run away from her in fear. Victor does the same thing when he sees her, and when she catches up to Fabian and Amber, they're cowering in her bedroom, where Fabian begs and screams at her to
*leave them alone*. She then looks in the mirror, where she discovers she'd become *Senkhara*, who tells her that all of her friends will suffer because of her. It's the horrified reactions of the Sibuna members that sell it- it really conveys the sense that her friends are in danger, and it's all portrayed through a first-person perspective, making it all the more real. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HouseOfAnubis |
Honkai Impact 3rd / Nightmare Fuel - TV Tropes
The Honkai in general can be considered nightmare fuel. They're an unstoppable force with the sole purpose of destroying humanity. They can turn normal people into mindless grunts, create sleeper agents out of the Herrschers, they evolve with civilization to keep it in check, and are seemingly endless in numbers. The worst part? They've already succeeded in destroying humanity once, and they're more than ready to do it again.
Chapter 8, Act 2's ending cutscene teeters between Tear Jerker and nightmare fuel as a pure Mook Horror Show for Anti-Entropy's robot army. Think about it, your best friend is possessed, has nearly strangled you to death, you can't get through to her, and now she's summoning an endless army of Honkai beasts that not even an army of robots can stop. The real kicker is Herrscher of the Void catching an entire artillery barrage and sending it right back at Anti-Entropy's forces, wiping them out in one go while Mei looks on in horror. The most unnerving part is the very last shot of Herrscher of the Void (together with Benares), standing over the destruction... then she glares at the viewer out of the corner of her eye as the cutscene ends.
Tying directly into the last part of the previous paragraph: The page image is a failure screen from the first level of ch. 10 in the game's Story mode, where Kiana has had the Herrscher of the Void subdued but is still struggling to control it. If you use your Herrscher energy too much in the level, regardless of how far you get, you immediately fail, with the image showing that the Herrscher has succeeded in permanently taking control of Kiana. At the time of the chapter's release, it was the one image in the game that was played for straight horror and is still very effective even after many more chapters have been released.
The context inside the Babylon research facility is rather terrifying. It gives you the isolated atmosphere, the poor children (including Sirin) end up here due to being abducted by Schicksal's forces, they get experimented on (with rather gruesome results). In the game itself, when you visit it (or a virtual recreation of it), there are enemies labeled "the girls in the test tube" - as in, they break out of those tubes and then tries to kill you - and they look like the zombie mooks. And at some point you get to see the corpse of the child-sized zombies lying all over the floor, only to see nothing shortly afterwards.
In the Moon Shadow comic, we get a close-up of the nasty experiments performed in Schicksal's research labs; an A-rank Valkyrie gets the Gem of Serenity (the core of the Herrscher of Death) implanted into her body in order to test its compatibility. The experiment suddenly turns into a failure as the Valkyrie's body slowly and painfully disintegrates due to being unable to withstand the core's power. Her grandfather, one of Schicksal's scientists, can't do anything but watch her slowly die, while Otto coldly states the results of the experiment and nonchalantly tells the staff to clean up the mess.
Thank goodness the "bubble universes" in the Sea of Quanta are basically simulations, because otherwise World 3 in Chapter 11 would be significantly more horrifying than it already is. When Welt turns on the Valkyries and starts a mass slaughter, things go south rapidly. When Mei attempts to take charge of the situation and tries to come up with a new plan, she's just suddenly obliterated, driving poor Kiana right into the Despair Event Horizon. While Bronya is trying to escape with Seele and Kiana, both of them disappear in quick succession, implying Welt's mechs killed them both as well (though Seele shows up alive later, Kiana has no such luck). By the time Bronya defeats Welt, it's implied that almost nobody out of both Schicksal and Anti-Entropy is left alive, and there are barely any surviving Valkyries.
Murata Ryusuke's abruptdescent into villainy in the Alien Space comic confirms Uncle Konpeito's stance as to why the Sugars don't interfere with humanity and bemoaned Pepper Mint's naive belief as the latter hadn't seen the worst of humanity. It is also a somber reminder that it's a very nasty affair to argue with people who are obsessed with one idea and will fervently tear down your counter-arguments at every turn, then resort to violence when they feel there's no longer room for negotiation. In his increasingly hostile rant about wanting to revive Project ARK's space exploration despite Welt's realistic projections about humanity's limited resources, Ryusuke ignores Welt's pleas to think about Himeko's future and is convinced tthat Anti-Entropy is an enemy that's in the way of his ambitions, brutally taking Pepper Mint's power for himself in the process.
Ryusuke: I'm ready to sacrifice anything for the sake of humanity's future! You're just like Schicksal. Myopic cowards who'll never lead the human race anywhere! You're a joke! If you refuse to take my offer... [Grabs Pepper Mint in his hand and crushes him]Then I will take just what I need...
The moment when Fu Hua cold-bloodedly murders Otto at the beginning of Chapter 20. In the first-person view. After Fu Hua frees herself from Otto's containment pod since the Battle of Schicksal (Chapter 8), three different Compelling Voices are trying to convince her that Otto is a wretched viper responsible for every mess that happened in Chapter 8 and 9. Those voices claim to be Fu Hua's Id, Ego, and Superego, respectively, which implies that Fu Hua has developed a Literal Split Personality. With the help of her Id and Superego, Fu Hua manages to regain consciousness, kills Otto with extreme prejudice, and ransacks the entire Schicksal HQ. Then Durandal found Otto's corpse, presumably horrified about what happened after that. While this moment is undeniably cathartic for those who hate Otto since Chapter 8 and 9, seeing a stern but well-meaning class monitor turned into a ruthless individual is nothing short of horrifying and heartwrenching. Then again, Otto is a person who loves playing with contingencies, even from the grave; as Theresa says to Bronya during a briefing in the next cutscene, he is not an easy person to bring to justice. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HonkaiImpact3rd |
Horseshoes and Hand Grenades / Nightmare Fuel - TV Tropes
Kamen Rider Fourze already has a page filled with Nightmare Fuel, but it seems like
*Horseshoes and Hand Grenades* will out-trump it in sheer horror. You have been warned.
- Damballa. Everything about him is freaky. He introduces himself in the second Intermission of
*Horseshoes and Hand Grenades* making his Deal with the Devil with Shotaro Hidari. How does he do it? ||By summoning an evil mannequin version of Shotaro with no eyes and a mouth filled with nails. He then spits the nails out and pins Shotaro to the wall and then starts *hammering nails* to his heart and mind.|| When it's all said and done, the next scene cuts to Akiko and Ryu waking a, supposedly, sleeping Shotaro...|| and then Shotaro starts transforming into a wooden doll with similar nail teeth along with the mentality of a seven-year-old boy!||
- And it becomes worse in
*Month of Sundays*. How does Damballa materialize? Doll Shotaro collapses and falls slack, and the serpent escapes from his esophagus. His sole *reason* to give Shotaro the mentality of a kid was so it could easily adapt to his new body. In his words, it was either that or, ||possibly breaking down and going insane from having been recently killed off by Philip—brainwashed by Ophiuchus.||
- He transforms people into Creepy Dolls without a care in the world. The best example has to be with ||Eiji|| as we actually get to see how his mind breaks down from the process. What does not help is Shotaro and ||Haruto|| commenting on how he'll be smiling.
**Shotaro:** "Smile! You can't be a good harlequin without a good smile!" **||Haruto||**
"That's right! You'll be happy forever and ever and ever and EVER..."
**||Eiji||** *"It hurts! Make it stop, make it stop! I can't take it...it's like my mind is being ripped apart! Someone, anyone...SAVE ME! Help me...please...it hurtsss...it hurts so good! I feel so happy...hahahahahaHAHAHAHAHA!"*
"Unfortunately, no one heard him. Still, ||Eiji Hino|| kept that twisted smile on his face as his sanity started to break into a thousand pieces."
- How Damballa gets his human form: ||Shotaro gets spasms and Ryu somehow gets brainwashed and slams an axe into Shotaro's head. It looks like he's killed...until it's revealed that there was no blood on the axe blade. Then...Shotaro starts laughing and Damballa materializes in a white aura. Then Shotaro acts like a zombie and goes to the hat rack and picks up a hat for himself to cover the "wound".||
- And even Damballa's brainwashing is freaky. ||Just as it looks like Shotaro could over-come the spell, Damballa transforms into his serpent form and brainwashes him by stating that Damballa was his friend and that he saved Shotaro from dying and it works.||
- It makes the later scene in
*Sundays-6* even more frightening. ||Shotaro pretended to look like he was free from Damballa's spell and to look for Kamen Riders to help in the fight. When he's alone...his eyes glow purple and Damballa materializes next to him, both of them planning to collect Kamen Riders to be their playmates.||
- The Carnival of the Human Spirit act in which the characters have to ||kill the Creepy Doll Kamen Riders.|| Let's see...
- ||Haruto: Yayoi slices his limbs off and burns him alive, and forcefully removing his button eyes||
- ||Eiji: Gets shot in the face twice—but he survives due to him being porcelain—and his stomach punched through by Hina with chunks of porcelain falling out.||
- ||Shotaro: Akiko, as Kamen Rider Skull, blows his arms off and then places a gun into his mouth. Boom, Headshot! and his head drops onto the floor.||
- The entire subplot of kids being kidnapped, brainwashed, and used for genetic experiments. Teruhiko was lucky enough to a) know what the hell was going on and b) having the Heroic Willpower to escape before he became like the other Switchers.
- Takashi's horror at seeing his son transform into a Zodiarts in front of his eyes.
- Chiyoko frightened out of her wits by Quetzie ||and his Serpent-bearer Ankh.|| Particularly in how Quetzie shows how much of a Creepy Child he is when he asks for blood.
"Do you know what's the best thing about friends? They
*share*."
- Ophiuchus brainwashing Gentaro to go against his friends in
**III-Genesis** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HorseshoesAndHandGrenades |
Horimiya / Nightmare Fuel - TV Tropes
*Hori-san to Miyamura-kun*
The original webcomic has some pretty creepy moments, some of them that were probably
*too dark* to adapt to *Horimiya*. Hero herself has marked chapters with warnings as such on her website and has advised a lot of them are not canon.
- Chapter 47 of the original webcomic has Ishikawa choking Miyamura to death, and subsequently causing Hori and Yoshikawa to shame him. When he wakes up, realizing it was All Just a Dream, his monologue shows that this is the sixth time he's killed Miyamura in his dreams.
- Chapter 49 of the original webcomic features Hori and Miyamura having a very dark conversation about death, and while they have sex, Hori monologues on how cold Miyamura's body would be if he were dead. Miyamura then scratches her collarbone enough for her to bleed to show that her body is still warm and thus alive.
- Chapter 195 has a Mind Screw sequence where Miyamura spends time with Hori while monologuing how much he's changed in the past 3 years, until suddenly Hori morphs into his past self, taunting him that he'll be thrown away soon. But Miyamura tells his past self that he loves him, that he will overcome his own loneliness and will also learn to love himself too, and the two Miyamuras share a kiss. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Horimiya |
House of Leaves / Nightmare Fuel - TV Tropes
**This is not for you.**
Pretty much the entire book could count, but there are definitely some moments that stand out.
- The Five and a Half Minute Hallway gives a taste of the freakiness that's about to come.
- Any scene involving people exploring the house.
*Especially* Navidson's final excursion. He goes in on a bike, and ends up on a steady downhill slope. After going downhill for a day, he turns around... and starts going downhill again. Every time he tries to go some other direction, he starts going downhill. It gets worse after that. Much, much worse.
- Johnny and the Pekinese dog incident—the poor animal dies for no other reason than the girl finding it "fun" to throw him out of a speeding car. Plus Johnny witnesses it and is pretty freaked out by it.
- Any of Johnny's hallucinations.
- Navidson's nightmares about people stuck in limbo. There's this well, with all these people around it, too scared to jump in. Because if you've been good in life, then you get transported to heaven. But if you were a sinner, then you just sink deeper and deeper into the darkness for all of eternity.
- The first time you encounter pages with seriously odd formatting.
- 'forgivemeforgiveme'.
- Johnny describing how you should not turn around. Just focus on the words.
- The image of a book tumbling off the edge of a bookshelf. It shouldn't be possible to make something that innocuous frightening.
- One scene describes Johnny finding an account written by some men exploring the area where the house on Ash Tree Lane would eventually stand in the 1600's. They get hopelessly lost and many of them die of starvation. The entries get more and more strange and full of madness until the final one, which is five short words: "Stairs! We have found stairs!"
- The scene where the house actually starts trying to kill the occupants. All this time, it had just been a static anomaly, safely locked away... then suddenly it isn't. Especially the description of how the ashy black color from inside the labyrinth creeps across the previously normal walls of the house like ink spilling across a page.
- The thing that lives inside the labyrinth, accurately described as a minotaur. It is formless, shapeless, soundless, senseless and mindless. It can be anywhere, at anytime, so long as one thing is done: Someone reads about the house. There's also something deeply unsettling about the fact that most passages about it are completely struck out in a way that allows the narrative to function just fine with or without the minotaur actually existing.
- The part where everything the house
*doesn't* have is described. For best results, picture it as a rant coming from someone who has COMPLETELY lost their mind. Then while the format of the book changes to make it into a literal textual labyrinth, pretend that the rant is still being spoken in the background while you're reading the other scenes. Or that they keep alternating. And then... "Picture that. In your dreams." It goes on for so long, and is so utterly nonsensical and *comprehensive*, that it has the effect of a trance.
- The word "house" itself in the black-and-white edition. In this edition there is only one understated Painting the Medium effect, and it's more effective than the more colourful ones tend to be. The word is always printed in grey and is randomly slightly displaced from the row of text in some direction by less than a millimetre, except when it randomly isn't. It varies page by page. Maybe that's even just a technical problem they were having with the different colour, but it works. Eventually you cringe every time you see the word. It really goes with the theme of how eldritch and uncanny the House is.
- The descriptions of the events that had Johnny's mother sent to Whalestoe are fairly disturbing. The Pelafina letters, however, are terribly spot on for mental illness.
- The secret message in one of the letters, if you decode it. The first letter of every word spells out a plea for Johnny to come and save her, lamenting that she's going to die if no one helps her, while also describing in detail her being raped by the orderlies.
- Johnny's attack in the tattoo parlor, where he panics, seizes up and loses his ability to breathe, afterward finding ten finger marks on his throat. Scary, but only becomes real HONF when you find out later in the Whalestoe letters that his mother tried to strangle him as an infant, and for whatever reason the sensation has repeated itself years later. Or alternatively, it can be just as creepy if he'd lost it so badly that he'd literally been strangling himself with his own hands, in a re-creation of that event, without even realizing it.
- Johnny doesn't become aware until well into the novel that he is looking more dishevelled and crazy the more he obsesses over the manuscript, neglecting himself so much that his teeth start to rot by the end of the book.
- The sections where Johnny starts analyzing
*The Navidson Record* a bit too deeply and begins to believe he's being stalked by a monster "so quiet... you can only hear it as silence" and whose presence is completely undetectable until it rips your throat out. He then implies that anyone else who reads the book will encounter it as well. It manages to turn the image of a simple house into something truly terrifying.
- The infinite physically-impossible labyrinth inhabited by nothing but a disembodied growl.
- For some reason the black square is one of the scariest things about the book. That and "Picture that. In your dreams.", because it seems like Zampano is speaking directly to the reader.
- Holloway's last recording. It's disturbing to see (or read a description of) a tape of a man who
*knows* he's about to die, and who's trapped all alone in a cold, dark, endless labyrinth haunted by an unseen unknowable monster.
- A report notes that those who come in contact with the house are affected psychologically and physically long after they leave (and those who enter the labyrinth get it much worse). However, those who become obsessed with
*The Navidson Record* also suffer from these ailments, sometimes requiring medication and therapy. Some of those who didn't even comforted suicide. Yes, even if you never stepped foot in the house, it still might have power over you. Meaning people like Johnny... And even you!
- When the characters discover that objects left behind in the labyrinth will get nibbled away by
*something* over a period of a few days. And it's not like they neatly vanish—they get torn up and shredded, like they were savaged by some creature.
- The De La Warr account:
- We learn that the labyrinth—even its quasi-architectural physical features—predates the house, and even predates colonial settlement in the area. For all anyone can say, a hole in existence has simply
*been there* for time immemorial and for no fathomable reason.
- Only two of the three men's bodies were recovered. What happened to the third guy?
- Navidson's third dream jarringly being replaced by Johnny's dream, told very intimately and from his own perspective, in which you genuinely get the feeling that it's happening to yourself as you read it. And you realise that you've become the Minotaur.
- Johnny's going to his workplace at a certain point and being told he hasn't showed up at work for
*three weeks* while he honestly has *no idea* of that and thought he had been to work yesterday. Imagine not being able to account for your time (or actually, losing time out of your life) like that. It was already clear to the reader Johnny's state of mind was a mess by this point, but this scene really drives it home (to the reader, but it's also the first scene that Johnny himself is really confronted with his Sanity Slippage). | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HouseOfLeaves |
House of the Dead / Nightmare Fuel - TV Tropes
For a series infamous for its many cheesy moments,
*House of the Dead* still has more than its fair share of genuine horror. **Be wary: per wiki policy, spoilers are off on Nightmare Fuel pages!**
For the examples in
*OVERKILL* go here.
- Pretty much any of the games in general, even the older games are nightmarish compared to modern First-Person Shooters where you mow down enemies by the dozen, due to not only the generally disturbing faces and forms of the zombies and monsters, but also how some of them are Incredibly Durable Enemies made you stare at the monstrosities for good amount of time and generally slower pace of the game than modern First-Person Shooters where you often shoot zombies and monsters down before you have good look of them.
- As the games are on-rails rather than having free movement and turning like FPSes, the games
*love* to suddenly swing the camera in unexpected angles to show a zombie right about to smack you.
- Every game has one bad ending where one of the major characters turns into a zombie, and you get to see their form up close as the last thing before "END" appears.
## From
*The House of the Dead*:
- The original game has perhaps the creepiest atmosphere of the bunch; there's less cartoonish-looking dismemberment of enemies, and the zombie designs in the early stages don't look nearly as gimmicky as what comes later in the series a reminder that these things used to be ordinary people. Their moans and screams also sound a lot less human in this one.
- The Curien Mansion, though not a Haunted House, is a creepy place being a maze of death. The Gothic appearance and the lack of vegetation does not help.
- In the kitchen, players are shown a view of Curien's walk-in freezer with
*dismembered human torsos* with a few zombies camouflaging with said torsos. Outright disturbing, and makes you ask yourself if Curien is a cannibal.
- The sound of the mechanical revving of a chainsaw followed by who is holding that said chainsaw. Be prepared to say Oh, Crap! while screaming at the top of your lungs seeing its rotten face.
- The arcade version of zombie Sophie in the bad ending can be really terrifying and heartbreaking at the same time. Oh, and in the remake, she's not alone
- In the background for Stage 2's music, a Creepy Child says something along the lines of "I love daddy" and audio can be heard from the Space Shuttle
*Challenger* disaster. Especially creepy given that the entire crew onboard *Challenger* died.
- Of all the boss mutants in the first game, the Hermit had to be the most frightening; imagine being trapped in a dark, narrow tunnel with a giant armoured spider-like monstrosity with razor-sharp claws that crawls after you at horrifying speed for something so big. Its loud, inhuman shrieking; the tentacles coming from its mouth; and the fact that you have to climb across its corpse after killing it spraying a huge amount of gore from its head as well in the arcade version helps very little.
- How "Hangedman" is introduced for its boss battle. You first see it holding up two helpless scientists while it flies through the air. After it taunts you, Hangedman drops the scientists down to their deaths in the courtyard below. Worse, since it's in a cutscene, you can't do anything to save them and you are forced to watch the scientists fall and scream to their deaths before the boss battle commences.
- The Magician. Weak point: "UNKNOWN". For a first-time player, cue frantically firing all over his body trying to figure out where he should be shot, all while he zips around the screen tossing dozens of fireballs at you.
-
*The House of the Dead: Remake* managed to make some moments even scarier. Zombies now look much more realistic and behave in a more animalistic way. Remember the intro scene, where a zombie knocks a human scientist down before going to the player character next? In the remastered version, he outright *bites into the poor sap's neck* graphically.
## From
*The House of the Dead 2*:
- Put yourself in the shoes of a woman hanging on for dear-life while a zombie prepares to drop a barrel on her so she could fall to her death.
- Imagine being one of the children NPCs in the game being chased by zombies who are not playing tag-you're-it with you.
- In one of the paths, you save a child from a Fat Zombie and you enter a bar. Once you save the bar tender from a zombie, he asks you where his son is. Because you successfully saved them both, you can feel good about yourself. However, if you were a parent caught up in a zombie apocalypse and were separated, you would immediately worry about your child's safety.
- One of the pathways in Muddy is a dungeon-like tunnel full of skeletons hanging in the chains. The fact that Kageos are in it makes it already unsetting. Makes you also wonder how one woman ended up in that tunnel.
- In the alternate path in the beginning of Muddy, one female civilian clad in a red shirt and blue jeans asks you in a genuinely terrified voice "What's going to happen to the city?" right as you watch a news report of a chopper flying above Sunset Bridge (showing the boss of the chapter). Her tone catches how bad the situation really is, which is lampshaded by James and Gary upon meeting Harry and Amy at Sunset Bridge or the Wharf.
**James** ( *if single player or multiplayer at Sunset Bridge*): Amy, Harry, the chaos in this city is increasing! **Gary**( *if single player at Sunset Bridge*): Amy, Harry, the state of this city is too much! **James** ( *if single player at the wharf*): What's going on? This city's chaos is increasing! **Gary** ( *if single player or multiplayer at the wharf*): This city, the state that it's in. This is too much!
- Although it looks like Narm when James and Gary were pulled by the Ebitans to the canals of Venice, you would not laugh upon finding out what creatures lurk in the murky waters below.
- The third chapter has you ride on a speedboat... and encountering Jump Scare Ebitans which lunges at you quickly.
- The tunnels of Venice: Dark, murky, full of zombies, and a snake-like hydra boss. Some poor civilians got caught in the maze.
- The boss fight with Strength is particularly intense, as you fight him in the maze of the Roman Coliseum. The fact that a giant zombie with an enormous chainsaw and axes impaled in it is out for your blood, chasing you through a dark, dilapidated maze is terrifying enough. It does not help when he disappears and suddenly crashes from the walls or jumps from a high ledge to
*try and drop down on you*.
- The Peter zombie encountered in Chapter 5: Dawn has parasitic worms erupting from its chest (a la
*Aliens* style) that try to bite your face off.
- A revived Magician appears as the penultimate boss but horribly scarred and rotting to the point where he's even covered with
*wriggling worm-like tendrils* one of which protrudes from his hollow eye socket.
- Goldman has an army of robotic zombies that protects his headquarters. Some of them are Narm while some of them are outright terrifying especially due to the Nightmare Face. Special mention to the ones that could pass through walls and the one that could walk on parallel surfaces, as in
*upside down or sideways on walls!*, and the ones that suddenly teleports above the bonnet of the fifth chapter's car you drive!
- Zombie Goldman from the bad ending may drift into Narm territory for some and it's to be expected, though his appearance is still unnerving. In fact, many users on YouTube commented that when they were children, they actually turned off their Dreamcast in terror upon seeing the Zombie Goldman.
## From
*The House of the Dead 3*:
- The game takes place in a world where the Zombie Apocalypse has lasted for almost two decades. Makes one wonder if humanity is indeed facing extinction.
- Apparently, Lisa does not know what happened to the world prior to the apocalypse,
*implying that she and several other children grew up in a world where one needs to survive and be on constant alert.* Not a good way to spend your childhood.
- The opening treats us to Yukio, the second to last remaining man of Thomas Rogan's team, being grabbed and subsequently killed by the zombies, with blood spilling about. It's disturbing to say the least. You later fight a zombified version of this same man in the final level, which is a tougher version of other Rogan commando zombies. Even freakier? He actually speaks as you fight him.
**Yukio:** "We're humanity's last hope! We can't lose!"
- One of The Fool's attacks consists of him shaking up his cage, raining his meal a collection of
*horribly* mutilated corpses down upon you. Most of which *will* damage you if you don't shoot them out of the way.
- Not to mention, The Fool himself is rather frightening. There's his soulless eyes and sharp teeth, rabid snarling, and the fact that, unlike regular sloths, he's
*fast* fast enough to catch up and try slicing you up with his claws, and determined enough to keep coming even when three of his limbs are hanging limp.
- The bad ending of
*III*, where Daniel Curien and Lisa Rogan have just survived their ordeal, only for Daniel to start writhing and ranting about his father's legacy and what his purpose is. He uncovers his face just as he transforms into a zombie, and the game ends on Lisa's terrified scream.
- Before the battle with the Wheel of Fate even begins, Dr. Curien foreshadows it by gleefully ranting about it to his son Daniel, laughing maniacally as he does so. This scene alone shows that Curien's obsession with his research has made him forget why he even started it in the first place
note : which was to save Daniel from dying and drove him completely insane.
- When you finally
*do* confront the Wheel of Fate, his appearance alone is eerie. His entire body is covered in chrome-like metal. His eyes are solid, glowing white, his arms are covered in sharp, razor-like spikes, and his body is literally *covered* in blue, sparkling electricity, all coming from the giant metal ring spinning around him. Most unnerving is the lifeless, robotic tone that he speaks in.
**Wheel Of Fate**: I... am... Curien. I shall destroy everything, and... resurrect everything.
- If all that wasn't frightening enough, the Wheel of Fate soon reveals that he isn't just an ordinary experiment... he's a
*resurrected Dr. Curien.* It quickly becomes apparent that in the end, Curien has lost all traces of his humanity, and has become just another one of his many, many monsters. The fact that his own son has to be the one to put him down just makes it all the more tragic.
## From
*The House of the Dead 4*:
## From
*The House of the Dead: Scarlet Dawn*:
What's going on? The TV Tropes Wiki's chaos is increasing!
The TV Tropes Wiki, the state that it's in, this is too much! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HouseOfTheDead |
House Party (randuu-san) / Nightmare Fuel - TV Tropes
WARNING! Unmarked spoilers!
# Sweet Humble Years
- Sonic and Pikachu finding pictures of dead cats on a computer
# Partying Till Death
- Darren throwing Screwy into the oven and cooking him alive in front of Bluestar, who is said to be his partner.
- Darren wearing Screwy's detached head like a mask.
# Pikachu and Sonic See Hell
- While more disgusting than scary, Pinkie Pie doing...private things to a scene from a movie that acts as fetish fuel for her.
- In the chapter "Last Straw" as "revenge" for Screwy losing bowel control onto him, Darren wakes him up in the middle of the night (around 4-6:00 AM) and stabs him with a kitchen knife. Fortunately the broken grammar makes things a bit "funnier"
# The Day That Crossed The Line
# System of a Downfall
# In general
- Darren is generally pretty frightening when he shows his sadistic behaviour.
- Perhaps the most infamous example is when he killed Screwy the second time. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HousePartyRanduuSan |
House of the Dragon / Nightmare Fuel - TV Tropes
For
*Game of Thrones*, see here.
## Season 1
- Daemon leads the City Watch of King's Landing into a "purge", allegedly to rid the city's streets of criminals before the tournament, killing or mutilating people before piling the chopped off body parts in a cart. One man in particular is emasculated for being a rapist; while the mutilation isn't shown, there's still the sound of the knife shearing through tissues as he screams and his severed penis is shown on the hand chopping block after.
- There are some lovely shots of the heads of some knights being split and bludgeoned (with much blood spattering) during The Tourney. One squire even vomits at the sight of it all (and nothing is spared to the viewer here either).
- Alicent picking at her cuticles until they crack and bleed from observing all the violence is deeply unpleasant.
- The Traumatic C-Section performed on a screaming Aemma without her consent and leaving her no chance of survival (she bleeds to death), is perhaps one of the most disturbing seen on television yet.
- Just the lead up to the surgery is more disturbing than any of the onscreen violence. Aemma goes from being delirious and relieved by her husband of all people, and then the handmaidens just
*start*. Without a word. Not even an explanation of what is happening. And when she realizes what is happening all she can do is scream at the horror of realizing she's about to suffer a horrible death. Her *complete* loss of agency is truly horrifying.
- Something of an existential horror was dropped during Viserys I's speech to Rhaenyra about The Chains of Commanding, one that neatly ties it to the future of the Seven Kingdoms we saw in
*Game of Thrones*. Viserys I claims that since Aegon the Conqueror, they already had a vague idea about the threat of the White Walkers, and the Conquest was in part an attempt to unify the Seven Kingdoms for that mission. The horror begins to sink in, especially after watching nearly a decade's worth of the previous show, that this well-intentioned sentiment was eventually lost and buried by the centuries of fire and blood wrought upon by House Targaryen against itself and the other noble houses. The fact that the Seven Kingdoms even survived the Long Night (and not without additional bloodshed and crimes against humanity in the end) further elevates the entire saga's Doomed by Canon just by a notch. **Viserys I:**
There's something else that I need to tell you. It might be difficult for you to understand but you must hear it. Our histories, they tell us that when Aegon looked across the Blackwater from Dragonstone, he saw a rich land ripe for the capture. But ambition alone is not what drove him to conquest. It was a dream. And just as Daenys foresaw the end of Valyria, Aegon foresaw the end of the world of men.
*'Tis to begin with a terrible winter gusting out of the distant north.*
... Aegon saw absolute darkness riding on those winds. And whatever dwells within will destroy the world of the living. When this Great Winter comes, Rhaenyra, all of Westeros must stand against it. And if the world of men is to survive a Targaryen must be seated on the Iron Throne. A king or queen strong enough to unite the realm against the cold and the dark. Aegon called his dream
*"The Song of Ice and Fire."*
This secret, it's been passed from king to heir since Aegon's time. Now you must promise to carry it and protect it
.
*Promise me this, Rhaenyra. Promise me.*
- The scene with Viserys treating his infected finger illustrates how dangerous the Iron Throne is. The
*smallest* of cuts from the chair is enough to cause terrible infections that spew puss, and there's a foreboding feeling that this will not be the last time he goes through this.
- The bookends involving the Myrish pirate prince, Craghas Drahar, the Crabfeeder showing us the seafaring victims of the Triarchy, left to be Eaten Alive by crabs. Some bodies show active signs of violent death (particularly those that have been nailed to the driftwoods). Some have already decayed extensively or been picked clean by the crabs—befitting the six months of unimpeded carnage reported upon by Lord Corlys Velaryon. We see Drahar not only overseeing things but even apparently nailing some of the victims himself.
- We get to see more decomposing corpses that have been eaten by crabs as per the Crabfeeder's cruel execution method, including one that was reduced to skeletal state with a crab coming out of the skull's mouth. Then there's the Crabfeeder nailing a Velaryon sailor's hand on a plank (only the bloodied end of the nail on the other side of the plank is seen.
- As much as it is Black Comedy, the aforementioned Velaryon soldier being killed by Caraxes via Giant Foot of Stomping is a very sobering case of Surprisingly Realistic Outcome when dealing with temperamental dragons used for war in the middle of the chaos of a rout. We never saw Daenerys's beloved Drogon (even at his most violent) doing such a thing to allied soldiers. Caraxes clearly has no such compunctions—and is probably more realistic and believable for it.
- Not only was the attempt to save Viserys's finger unsuccessful, the necrosis ended up costing him
*two* fingers, and the condition still seems to be progressing.
- Rhaenyra and Criston Cole are attacked by a wild boar while camping out in the forest at night, and the show does not stint on how horrifying and potentially deadly such an encounter could well be.
- The Crabfeeder is eventually defeated by Daemon, who walks onto the battlefield having cut him in half. Some bowels can be seen as Daemon drags the upper half of his body on the sand.
- The scene with Rhaenyra's suitors begins humorously, but it ends very darkly when Lord Blackwood, who's still a boy, ends up fatally stabbing the Bracken knight who insulted him in the chest. Rhaenyra's shocked and disturbed, and Blackwood looks sick at what he just did.
- The blind wood's witch, or should that be a slum witch? With her eyelids painted black giving Rhaenyra this
*comforting* bit of hedge magic. **Hag:**
Would you wish to know your
*death*
, child?
note : Ominously
, this dialogue is book-ended by dragon gargoyles breathing fire.
- Alicent being woken in the middle of the night and summoned (commanded) to her husband's chambers at his whim is dark enough. Even creepier is that this is likely the night Aemond "One-Eye" Targaryen is conceived.
- The scene that opens the episode, where Rhea Royce runs into Daemon while riding through the country. She ribs a little before having a chilling realization that he intends to kill
*her*.
- At first, Daemon scares her horse into collapsing onto Rhea, pretty much crushing her entire body under its weight and paralyzing her with a sickening
*CRACK* and it seems like he's going to leave her there. And then he grabs a particularly jagged rock...
- One of the crew members in the Behind the Scenes feature after the episode implies that Daemon
*never even intended to kill Rhea*, only making the decision on a whim once Rhea insults him as hes walking away, while another states that Daemon went to the Vale precisely to kill his wife. Which possibility is worse, it's up to the viewer.
- Criston Cole all but erupting into Entitled to Have You hatred of Rhaenyra when she refuses to give up her title, responsibilities, wealth, dragon, and family in exchange for becoming a sellsword's wife.
- It's clear throughout the first half of the episode that Viserys is definitely not well despite his assurances. After he passes out though, we soon see exactly how
*not well* he is when it's revealed his left arm is now practically rotting away. This one tiny cut he got, coupled with various cuts on his back, while sitting on the Iron Throne is slowly making the poor guy into a walking corpse.
- The Wedding of Rhaenyra and Laenor Velaryon. Everything starts off normally. Alicent (who just found out Rhaenyra slept with Criston) comes in and things get tense. Suddenly theres screaming and the camera turns to a crowd. Eventually we see Sir Criston Cole beating the shit out of Joffrey Lonmouth's head. By the time he's done half of Joffrey's face is caved in, and his eye sockets are pits of gristle and hamburger.
- Criston's demeanor throughout the entire wedding. Before this episode, he's largely been a laid-back friendly guy so it's frightening to see him slowly tense up until it finally explodes and he becomes a screaming maniac as he delivers Extreme Mêlée Revenge on Joffrey after he makes the mistake of smugly asking about him and Rhaenyra.
- The wedding itself was hastily arranged when the planned festivities were cancelled in light of the incident, so hastily that Joffrey's blood is still pooled on the floor where he was killed.
- The confrontation between Aemond, Baela, Rhaena, Lucerys, and Jacaerys. Just how quickly things go from brawling children to internecine conflict is horrifying, culminating in Aemond trying to
*murder Jacaerys with a rock* and only ending when Lucerys takes out Aemond's eye with a dagger.
- Aemond trying to choke out Lucerys. And then trying to beat Jacaerys to death with a rock.
*Aemond is just a child during all of this* as is Luke. It's a dark hint at just how monstrous Aemond is going to become...
- There's another subtle horrifying moment when we realise that Aemond was only holding the rock above his head and not commencing "smash the beetles" because he
*enjoyed* seeing his cousins and nephew quail in terror of him to the point he ignores Luke.
- Alicent demanding that Criston Cole take Lucerys's eye as compensation for Aemond, and when Viserys forbids it, trying to do the deed herself. The innocent Alicent we knew is gone for good.
- While subtle, Rhaenyra demanding that Aemond be
*sharply questioned* for stating "treason" is pretty disturbing. With the accusation of high treason on the table, and "sharply questioned" being a clear euphemism for *torture*, Rhaenyra was willing to have her younger brother further traumatized just to protect her secret.
- Otto encouraging Alicent's ugly side (as well as praising his grandson Aemond's Troubling Unchildlike Behavior)—corrupting her further into his demented queen chess piece on his board. One wonders if his years of exile honed his ruthlessness and venom or if this is the real Otto Hightower serving as Hand for decades the first time, just now shedding his pretensions of propriety.
**Otto**: We play an ugly game. And now, for the first time, I see that you have the determination to win it. ... I promise you, in time, you and I together will prevail. What that rogue Aemond has done in winning Vhagar to our side. The boy was right. It's worth a thousand times the price he paid.
- Larys Clubfoot obliquely mentioning to Alicent that he could have Luke's eye gouged by his agents if she so desires, in his signature fawning yet menacing manner. He continues to set a high bar for the position of Master of Whisperers, and it should also be remembered that Luke is in fact his own nephew.
- While Rhaenyra thankfully doesn't want to murder Laenor, her plan still has Daemon murder a completely random innocent servant and then char his corpse to the point it's unrecognisable to pass off as Laenor.
- Some men give flowers, while others...
- The fact that Laenor, Daemon, and Rhaenyra are willing to traumatize Rhaenys and Corlys (their own family by both blood and law) for the rest of their lives with the "death" of their final child, all so that he can escape his duties and the dragons can remarry. The queen who never was is correct, the gods have indeed cursed the House of Velaryon for their pride.
- Viserys enacting the tyrannical decree to rip the tongue out from any person who calls his grandsons by Rhaenyra bastards. It would be extreme even for unproven rumors, but the fact that he himself knows it to be the truth, and thus makes himself directly complicit in Rhaenyra's deception, makes it especially vile. The truth, however inconvenient, has become illegal by law in the Seven Kingdoms, if it ever was permitted casually at all. There's no telling how many innocent folk will be maimed for stating what is self-evident. It's a powerful reminder that the Greens have a point that Rhaenyra is so unjustly favored, Viserys would stoop to any low to protect her.
- The extent of King Viserys's bodily decay in his dying days is horrendously revealed: beyond the persistent open sores, his skeletal gauntness (in sheer contrast to his supposed obesity in
*Fire & Blood*), his face has hollowed out to the extent that his right eye is gone and his right cheek is torn open down to the jaw, his teeth are rotting and the nail-beds of his fingers have fallen off. He's so far gone from the amiable King we once met in the beginning that he now resembles a wight more than a living man. Paddy Considine shares a VFX sculpture model of his face, and the extent of Viserys's Facial Horror remains as unsettling as it was on screen.
- We should remember how even Jaehaerys I, in his last years, looks like a reasonably healthy (if very melancholic/tired-looking) old man. Viserys I was supposed to have died 17 years younger than Jaehaerys I. Whatever on earth caused his necrotic end (beyond his tetanus cuts from the throne, the late Mellos's Harmful Healing, Orwyle's late-stage attempts to stem it, the purported "milk of the poppy" he is being administered), we are never given a true explanation.
- Viserys's condition is also horrifying to contemplate because of the way his advisors are using his illness to wrest control of the realm he loves so much from him. Every day, Viserys is faced with a Sadistic Choice between enduring unspeakable agony (in which case his reward is having to rule a sharply divided realm on the brink of civil war and resolve bitter familial disputes) or allow the Hightowers to essentially drug him into a coma while they work tirelessly to disinherit his beloved daughter right under his nose. Worse, even in the depths of his drugged stupor, he is clearly somewhat cognizant of the political reality, as he is able to accurately assess the consequences for Rhaenyra if he does not intervene on Lucerys's behalf.
- Crosses over with awesome, but
*Aemond One-Eye.* In only one episode, he shows himself as an extremely dangerous and cruel man with a strong grudge against his sister and nephews. Thanks to Ewan Mitchell's *brilliant* acting, Aemond carries the figure of a man very mercurial, brutal, proud and unpredictable yet almost *ethereal*, as though even with only one eye, his solemn gaze reveals everything he needs to see and know, almost as if he were a Dreamer woken. Even how strong and physically capable he is (despite his leaner frame) is frightening, fighting with the ferocity of a wild animal yet also with hypnotizingly precise and rather elegant movement, a hint at just how monstrous he's going to be.
- Poor Dyana's rape at the hands of Aegon the Elder, the girl is
*petrified* that the queen consort is about to have her thrown out on the street without work or even disappeared for no fault of her own.
- Alicent's remark to Aegon the Elder that he can't
*"keep carrying on like this"*. All but confirming that her eldest is a serial rapist who's fucked his way through the staff of the Red Keep and that she's been covering up his crimes **repeatedly**.
- We are
given a Gory Discretion Shot when Daemon bisects Vaemond Velaryon's skull with Dark Sister. In a twisted subversion of the threatened Tongue Trauma for anyone who dares say it, Daemon was polite enough to leave Vaemond's tongue at the base of what remains of his lower jaw. **not**
- We are later given another moment with his corpse (head still not sewn back on), supposedly being prepared for by the Silent Sisters. While Grand Maester Orwyle asks Princess Rhaenys to look away because it is supposedly bad luck to look at the dead, Rhaenys resignedly says she's seen too much of death to fear of it now.
- Alicent's head maid seems to be in the White Worm, Lady Misery's employ... Does Daemon have a spy in the green's household? Or has Alicent got both Mysaria's and Larys's networks acting for her?
- Otto, Jasper Wylde, and Tyland Lannister all expressing cold pleasure at the idea of not only slaughtering the very pregnant Rhaenyra and her family, including
*7 children*, but using Viserys's misunderstood dying words to almost smugly claim that the late king would be all for this plan. Otto especially knew Viserys since they were young and he calls the late king "peaceful" as a sobriquet. Their cold-blooded willful dismissal of what they knew of their late king for their own political grasping is horrifying.
- Ser Criston
*murdering* Lord Beesbury by slamming the old man's head onto the small council table, and right on top of his marble of office, which punctures clean through his temple. The rest of the conspirators then just leave his body cooling, blood pooling across the table as they hash out their plan.
- Cole also manhandled the elderly gent to his doom not because Lyman rightfully accused them all of treason but because he implied Alicent had committed regicide. The man is certifiable.
- The servants in the Red Keep who are aware of Viserys's death are then
*imprisoned* to keep the word from spreading (not that it actually mattered, for Mysaria's agent sent a signal before any lords were aware of the passing). This includes the page boy who *most likely found the dead body in the bedchamber* when he went to wake the king.
- At Flea Bottom there are fighting pits where children no older than
*ten* are forced to fight, having their nails and teeth sharpened for maximum brutality. And Prince Aegon is such a regular patron that not only is this the first place Ser Erryk thinks to look for him, but at least one of Aegon's bastard children is among the fighters.
- There's something oddly unsettling about Alicent's scene with Larys. The way she just abruptly takes off her shoes and displays her stockings on the table between her on Larys and how she just accepts his obvious staring. Then, when Larys pauses a moment, she then takes off her stockings. There's no dialogue to clear up what exactly is happening. Then, when they're done talking, she lays down and lets Larys pleasure himself while watching her feet, all while she looks away with clear discomfort. Not to mention that Larys has known Alicent since she was a teenager, implying he was lusting for her even then.
- The ruthless efficiency in which Otto Hightower has all the lords bend the knee right before arresting, intimidating, or outright
*killing* any lords who still swear fealty to Rhaenyra. Special mention goes to Lord Caswell (the same lord who greeted Rhaenyra and Daemon in the prior episode as well as greeted Rhaenyra during her walk with baby Joffrey), who is found hanging from the rafters of the Red Keep for daring to try and leave even though Otto and Larys have no concrete proof that he was going to foment rebellion and take his silence for tacit guilt. Rhaenys is horrified to see his corpse.
- During the night before Aegon's coronation in the Dragonpit, there's a shot of Mysaria's manor, having been set on fire by Larys's agents. The camera doesn't linger long, but just before it cuts, you can see the silhouette of hands beating against the windows.
- Rhaenys showing about as much care for the smallfolk in the way of her freedom as you would ants and having Maelys bulldoze through scores of people in the dragonpit. In the stampede to escape it's likely that hundreds are crushed and trampled. The Red Queen even punts some unlucky civilians about like mice with her tail. Always the smallfolk who are the first to suffer when the high lords play their game of thrones.
- Much like Queen Aemma's Death by Childbirth in the pilot, Rhaenyra's Tragic Stillbirth delivery of what would have been the Princess Visenya is not given a Gory Discretion Shot. At first, it seems baby Visenya—unlike the alleged description of
*Fire & Blood*—does not seem to be a Humanoid Abomination at all, merely a premature child with a rough-shaped head. But when one looks closer, you can see draconic scales on her head and other parts of her malformed body. (Barrie Gower, the prop maker, shares very detailed photos on Instagram.)
- There are a few flashes of Syrax snarling while Rhaenyra is screaming. Heavily implying that due to their bond, Rhaenyra is psychically feeding the dragon all her feelings of pain, rage, and sorrow.
- Daemon threatening to feed Lorent Marbrand and Steffon Darklyn to Caraxes unless they swear loyalty to the Blacks. The two knights have done nothing to suggest anything but loyalty to Rhaenyra and even Jace looks concerned at how far his step-father is willing to go.
- When Rhaenyra tells Daemon about Aegon's Dream and by omission that Viserys shared it only with her,
*Daemon grasps his lady wife by the neck* and very coldly tells her that prophecies have nothing to do with their greatness, it's just that they have dragons. It's a sobering reminder that despite his admirable qualities, Daemon is more dragon than man, and the fire that makes him such a devoted protector can even burn the ones he loves most and should never hurt at all.
- What's scarier for any implications is that Rhaenyra is
*hardly fazed* at this primal turn, so little so that she mocks her lord husband immediately after. It could be argued that there are toxic parallels here to Allicents situation with Larys starting back when she was a teenager, as more destructive elements of the relationship between uncle and niece - which writers of the show reminded after the episode was grooming with a teenaged Rhaenyra - are shown.
- Daemon in the pitch-black dungeons of Dragonstone, singing a haunting Valyrian lullaby into the nothingness. For a moment, there is silence. And then a sudden burst of flames lights up the place, revealing nothing less than the fearsome visage of Vermithor the Bronze Fury: the second-largest of all living dragons next only to Vhagar herself.
- Lucerys arriving at Storm's End. Not only is the place very intimidating with the stormy night, but there's also
*Vhagar* waiting outside, dwarfing the whole bailey. It all combines to signify that Lucerys arrived too late and is *not* welcome there.
- The entire meeting at Storm's End is incredibly tense, with Lucerys being at the mercy of Lord Borros and Aemond, who just glares at him the entire time. Then, Aemond tries to make Lucerys
*cut out his own eye*, which he says he intends to gift to his mother. If Lord Borros wasn't smart enough to stop this, Lucerys may have been completely helpless.
- Aemond's sapphire eye. One: it makes him look like the terrifying Night's King of legend. Two: Driftmark's maester sewed a flap of skin over the socket and yet now it's empty and the flesh has clearly
*grown* around the gemstone to seal it in place. As if the prince ripped the stitches apart and made the damage *worse* before implanting it.
- Aemond losing his rag and on the verge of mutilating his teenage nephew even under a peace banner.
**Prince Aemond Targaryen:** *GIVE ME YOUR EYE*! Or I will *take it*, bastard!
- The aerial chase above Shipbreaker Bay. Aemond has Vhagar snap at Arrax's tail and try to seize the young drake with her talons while her rider laughs maniacally at the power he's wielding over his lesser. Either of his maneuvers could have proved the younger mount and rider's end. This is Aemond's idea of
*sporting* with his nephew. As if it's in any way an equivalent payback of the harmless prank the boys played on him.
- The shot of Vhagar flying above Arrax◊ during the storm. The difference in size is astonishing. A stripling fourteen-year-old dragon versus a pushing two centuries grandmother of a veteran war dragon.
- Aemond's High Valyrian jeers to Lucerys really make it sound like he's uttering Black Speech. The tongue has been that of lovers for most of the season. Ewan's hellish, guttural shouting reminds us that it's also the language of blood mages and continental conquerors.
**Prince Aemond Targaryen:** I see you! Ilībōños! *(Bastard!)* / Gēlȳni enkā jemēla! Taobus! *(You owe a debt! Boy!)*
-
*Vhagar eats Arrax and Lucerys*! She chomps both of them up in mid-air, tears both boy and dragon apart into blood spray and viscera yet leaves the wings and tail, which flutter gruesomely to the ground like tattered ribbons. And we're treated to the full grisly spectacle, showing how nightmarishly powerful Vhagar can be.
- What makes it worse was that this wasn't Aemond's intention: he wished to intimidate Lucerys and show off how powerful his dragon was, after Luke took his eye when he was seven. But then, Arrax attacks Vhagar in panic, who is enraged at the threat display and goes straight for the kill, and neither Aemond nor Lucerys have any real say at this point. Remember that this is the moment the Dance of the Dragons truly began. And it all stemmed from Aemond playing with a flying nuke, only to realise that Vhagar is a power beyond his grasp when her instincts demand a final action. Viserys was correct when he said that their control over the dragons was a mere illusion.
- Rhaenyra sent Lucerys on what she thought would be the safer of the two missions and then had to find out her sweet son has been slain at the hands of her half-brother. Also, imagine poor Luke's thoughts during that chase, he probably just wanted his mother.
- People have pointed out that Rhaenyra's death glare of grief and fury at Lucerys's death has a chilling resemblance to the look on Daenerys's face when Missandei is killed. People say "hell hath no fury like a woman scorned", but what they should say is "hell hath no fury like a mother mourning" (especially if that mother is a Targaryen, in which case you've just signed your death warrant. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HouseOfTheDragon |
Horatio Hornblower / Nightmare Fuel - TV Tropes
## Books
- Hornblower's frequent, vivid imaginings of what could happen to him in battle—shattered limbs, getting cut in half, the agonies of surgery, infection and gangrene and a painful drawn-out death.
- Midway through
*Midshipman*, Hornblower - and by extension, the readers - was treated to the vivid spectacle of the classic Georgian Blood Sport of rat baiting, ||with the twist that in place of a dog or any other ferocious animal one would not expect to find onboard a ship of war, a seaman of Hornblower's division was inside the ring and, let's just say, worked over the rats with hands tied behind his back, *by his teeth*||.
- The situation with Captain Sawyer in
*Lieutenant*. The captain of a ship on detached service was essentially the emperor to those aboard. With no higher authority nearby, he could act how he saw fit, no matter how brutal or tyrannical. In this case, the lieutenants can't defend themselves against his paranoid hostility and have to watch as the ship sinks into indiscipline. Mutiny isn't much of an option, because the Admiralty is really biased against mutineers no matter how justified, but if they *don't* mutiny, Sawyer is going to bring totally false and yet deadly charges against them anyway. There is just about nothing they can do... except, perhaps, engage in some foul play.
- In
*Hotspur*, Hornblower returns to his cabin after blowing up a French battery and semaphore (which involved using the body of a redcoat to conceal the fuse) to find that his steward has hanged himself there after pleading with Hornblower not to go out of cowardice and realizing what the consequences of that would be. The description of the body dangling from the ceiling and Hornblower realizing how long it must have taken for Grimes to die are shudder-inducing.
- Also from
*Hotspur*, the moment during the retreat from the battery and semaphore where a huge piece of exploded masonry lands on Jones, the captain of marines, and drags his body as it slowly comes to a stop next to Hornblower and Cotard. Both men are, for a moment, mesmerized in horror at the sight.
- The hopeless situation by the end of
*Lord Hornblower*. Caught between a flooding river and a competent enemy army and at wits' end at last, Hornblower's attempt at playing *Rifleman Dodd* without much help from broken terrain or the enemy's other difficulties ended in a disastrous last stand that got his mistress killed, and with himself spending a long, long night expecting to be executed at dawn, to be saved just in time by the grace of his brother-in-law Lord Wellington's victory at Waterloo.
## TV Series
- Jack Simpson. The horrible beatings and psychological torture the audience saw, that would be bad enough. Nothing Is Scarier, though, and the implied stuff he did to other midshipmen must have been awful. Shudder! The way he troubled Clayton and especially poor Archie who was absolutely
**terrified** of him is truly disturbing. Even the tough Horatio contemplated suicide just after several days of Jack Simpson's company. In addition, while they were aboard the *Justinian*, Simpson was apparently never held responsible for any of his heinous crimes. Captain Keene obviously thought Simpson was an idiot, mocking him with delight during the navigational session, but how come he didn't see how the guys were scared of him? And what about the lieutenants? Adults Are Useless or was Simpson really such a skilled Manipulative Bastard?
- The
*Indefatigable* is under attack from several French corvettes, when the recently-captured *Papillon* comes to her aid. Given that Hornblower has "neglected" to lower the French colors, the corvettes are quite surprised when she abruptly begins firing broadsides into them. One particularly unfortunate ship is blown to splinters when the magazine is ignited. Even Captain Pellieu is horrified by the sight.
- The slow revelation of the plague's effects at the supply stop in Oran. Starts with a dying rat and a man passing out (which Hornblower and Tapling know can't be drink because it's a Muslim city). Finishes with the treasurer coughing up blood and collapsing on the ground. The opening scene after the commercial break is everyone standing around him watching as he pants and twitches in agony... before panic takes hold of the crowd.
- Crazy Captain James Sawyer. Captains were absolute masters aboard the ship but when the Captain goes mad, you are
*doomed*. Your captain can get you beaten for just a foul look, and sometimes you may experience A Taste of the Lash just for doing your freaking duty. Your life is in the hands of a madman who can dispense a capital punishment and get you hanged right away on the yardarm. In addition, he might happen to be a Death Seeker who doesn't mind taking his whole crew with him. Terrifying. **Doomed!** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HoratioHornblower |
How it FEELS to Play TF2 / Nightmare Fuel - TV Tropes
"How It FEELS to Play Engineer" has the sequence where Lazy, sporting a cheerful Voice of the Legion, "plants" a mini-sentry in a Scout's corpse, all while the screen is shifted red and eerie music plays. **Lazy:** [The Gunslinger] lets you build a sentry base anywhere!
(
*kills a Scout*) **Lazy:** Like this Scout's *corpse*! **Dead Scout:** C'mon, c'mon, keep it moving! **Lazy:** *His flesh will serve as the soil for my blooming sentry gun.* **Dead Scout:** *Are you freakin' kiddin' me?!* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HowItFeelsToPlayTF2 |
Hotel Transylvania: Transformania / Nightmare Fuel - TV Tropes
As always, monsters in this franchise are almost always good, but even the madcap hijinks and the comedy of the transformations doesn't takes away some scary things about the film.
- As goofy as Gigi looks at first, she quickly becomes this as she further mutates and soon becomes bigger than the hotel!
- Johnny after he almost completely loses himself (page image) and what leads up to it, seeing a character who is almost always in a good mood and a nice guy suddenly LIVID, then you start to see him start to subtly grow bigger...
- Worse is the scene where that happens: Johnny learns that the "Monster Real Estate" Drac told him about is a lie that the latter made up, and worse is that he realizes Drac was not trying to bond with him but rather try to keep him from inheriting the hotel out of mistrust, enraged by realizing that Drac strung him along and lied to him all this time, Johnny loses it and his transformation worsens as he turns bigger, grows more fangs and his eyes turn blood red before he storms off in fury while clearly losing his humanity all the more as he begins to refer himself in the third person.
- Later on he almost kills Mavis, his wife, in his blind rage as he slowly becomes more and more feral in his dragon form. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HotelTransylvaniaTransformania |
Howl's Moving Castle / Nightmare Fuel - TV Tropes
- The Witch of the Waste, her blob things, and what happens to her in the room of lights.
- Forget the room of lights, what's even worse is when Howl ||makes his contract with Calcifer|| in the flashback, which puts into perspective
*exactly* what those lights are, expands the ideas of what they can do almost infinitely, and worse, tells you that they are out there somewhere and not created or under the control of any magic user. Complete with unintelligible Ironic Nursery Rhyme.
- Howl's gradual transformation into a bird-monster, with it being harder, slower, and more painful to change back every time.
- The dream Sophie had where she discovered Howl in said form and he says, "Go away." Enough to send chills up anyone's spines, especially if you recognize Christian Bale's Batman voice during the dream.
- That moment when Sophie thinks that Howl is dead and the ring helps her to find him. Miyazaki always has great visual representations for magic, but
*liquid darkness* is probably the most awesome (and one of the scarier) things that happen in anime.
- When the Witch of the Waste grabs Calcifer to get to Howl's heart. She begins to burn alive and scream in pain as Calcifer begs her to put him down. And poor Sofie, the only thing she can do to prevent her from burning to death is to dump water on them both effectively killing Calcifer and possibly Howl. Having to kill one friend or family member to stop them from accidentally killing another is real nightmare fuel. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HowlsMovingCastle |
How To Date A Magical Girl! / Nightmare Fuel - TV Tropes
Spolier alert: ||You can't||
**WARNING: UNMARKED SPOILERS IN THE FOLDERS**
# Main Story
- The first commotion within the school is a large, brutish demon summoned outside. However, that is just a tip of the iceberg...
- The protagonist goes searching for Yui after her extended absence. They find a drop of blood, and follow it around the corner — before coming face-to-face with a corpse, complete with gruesome CG.
- The tree demon, which has
*multiple people hanging on it*. Really gives hanging out a new meaning.
- The protagonist had shown signs of a Sanity Slippage with each death, but after the twins' deaths the loss of sanity really takes root. Their perception begins distorting, with various backgrounds being mirrored for no reason, the interface having subtle distortions, and even the surrounding dialogue getting altered to include the protagonist's own Madness Mantra.
- Pictured above is the altered title screen once shit hits the fan. It's already concerning enough when the erroneous startup sequence and title screen show up after the first Wham Shot, but it can manifest if you're anywhere near the Magical Girl Festival at the beginning of December, which can catch you off-guard.
- The protagonist's holidays begin with them receiving a text full of nonsense from one of the girls. This is initially brushed off as a prank, until they discover their phone filled with hundreds of the same text. They go to investigate, and discover the first death among the main cast. And it doesn't stop — over the rest of the month, the protagonist is caught in a cycle of receiving another nonsense text from another girl, but will never arrive on time to save the sender.
- Rei is slumped back on her couch, her throat gruesomely slashed open. Despite her appearing to look peaceful, the protagonist notes fear in her eyes.
- Kaori is found hung next to closet, with blood coming out of her eyes and mouth, and her face fixed not in a look of anguish, but an eerie smile.
- Miyu has been slammed onto the floor, her body covered in bruises and her limbs bent at odd angles.
- Of all the girls, Yui's death is perhaps the most brutal—she's cleanly decapitated, and her head placed neatly in her lap.
- Hikari's death scene isn't so bad compared to the previous, but it's still creepy nonetheless. She lays on her chest, her back
*filled* with knives.
- If you chose to romance any of the girls, the game will instead save her for last.
- The protagonist's Sanity Slippage hits full steam as the main cast gets killed off. They begin defiling the girl's corpse in a desperate attempt to convince themselves that the death didn't happen. The inner monologue begins to degenerate into sentence fragments, and various elements of the interface begin glitching out, including the "next day" jingle being replaced with static.
- Whats worse is that, if you take the first letters of each word in the girls text messages, youll find that they all spell out the same word:
**SATOMI**.
- Once you choose to the "happy" ending with the girl you've romanced, the simulation restarts, only this time, the protagonist's knowledge of Satomi's role in the story causes them to perceive her as a monstrosity. They temporarily break out of their real-world unconscious state to end Satomi — by stabbing themselves in the skull to destroy her AI chip, before returning to their coma and the simulation. Are we sure this is a good end? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HowToDateAMagicalGirl |
HowToBasic / Nightmare Fuel - TV Tropes
*insert scary music here*
Even as a source of debatable humour, there is much Nightmare Fuel to be had from this YouTuber.
- The baby doll in "How To Insert A Tampon" after inserting the tampon.
- After mixing all the ingredients together in "How to Make a Rainbow Cake", the resultant mixture turns a dark black. After pouring it on the floor (and himself), Mr. Basic initiates a Satanic ritual, drawing an Illuminati symbol in the mess, snarling all the while.
- In "How to Stop Snoring", Mr. Basic smashes
**a whole fish** with his bare hands. It's worrying to say the least.
- In 'How To Break a Brick With Your Hands', Basic's psychopathy seems to intensify, as he resorts to destroying much of his kitchen by throwing heavy objects at his appliances and cupboards, all the while roaring like a maniac. He also smashes each and every one of his kitchen tiles with a hammer, and hurls the appliances across the room.
- "How To Open a Wine Bottle Without a Corkscrew" rivals this episode in terms of expensive destruction, if not outright
*surpasses* it. Once again, his walls, cupboards, oven and washing machine fall victim to him, cortesy of dozens of wine bottles and plates.
- The bestial grunting and snarling he lets out at times can be rather disturbing.
- In many of his newer videos, he has gone from just messing with food to destroying objects of value - This is a hallmark trait of a serial killer, who destroys inanimate objects to feel a sense of power.
- To make matters worse, some of his recent videos involve fire, or even guns.
- This is not helped by his Eldritch-esque moaning and growling throughout many of these videos.
- "How to Make a Vegetarian Lasagna" is eerily normal by the series' standards. It's only after accidentally overcooking the lasagna does Mr. Basic veer back into his tumultous tendencies.
- In halfway of "How To Make A Pancake Art", Mr. Basic gets suddenly attacked by Shrek and the video ends with Shrek jumpscaring the viewer.
- "How to Make Meatballs". It's a legitimate tutorial at first, until Mr Basic begins forming the meatballs. Then it begins switching periodically to an alternate shot where the meatball grows bigger, and bigger, and bigger, and the music gets more distorted, and the colors get muted. Eventually it's an ungodly pile of meat, and when he tries to cook it it causes a fire in his kitchen. The scene ends with Mr Basic going to Ikea to get some meatballs instead.
- "How To Make a Chocolate Mud Cake" is quite possibly the most nightmare inducing video on the channel yet. Like "How to make Meatballs", it starts off as a proper tutorial until
*Pepe the Frog* arrives, riding tricycle down the hallway. HowToBasic is absolutely terrified as he suddenly starts using telekinetic powers after a long staring contest and jumps onto HowToBasic's face, causing him to wake up from his bed the next day. Then HowToBasic proceeds to make the video again in a manner more traditional to his channel until the lights start flickering, Pepe shows up and attacks HowToBasic, once again causing him to wake up from his bed. And this time Pepe is there, waiting for him. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HowToBasic |
Hotel Transylvania 3: Summer Vacation / Nightmare Fuel - TV Tropes
- Professor Abraham Van Helsing is probably the scariest, most threatening, and ugliest antagonist in the
*Hotel Transylvania* series yet, putting Quasimodo and Bela to *shame*. Not only is he implied to be the direct motivator for Dracula to start his monster-sheltering hotel, but he is *extremely* dedicated to exterminate not just Dracula, but monsters in general. Even after decades have passed, he still tries to achieve his goal, somehow converting himself to a Cyborg to keep himself alive. It's clear that his pursuit of monsters has made him lose his mind, to the point of putting his own great-granddaughter in harm's way on at least two occasions. Even his apology and agreement to a refund seems halfhearted at best. Wasn't Van Helsing supposed to be basically the Superman of the Dracula universe at one point?
- The Kraken greets us as a benign, jazzy lounge singing character with the friendly voice of Joe Jonas. Then Abraham acquires the weapon that apparently destroyed Atlantis and which he plans to
**kill all monsters** with, a piece of hypnotic sheet music that makes the Kraken go murderously berserk, *roaring* as his eyes glow red. And he gets close, too: Drac, who effortlessly took out several of Bela's friends, gets *strangled unconscious*.
- Note that he doesn't seem to care, or indeed even
*notice*, that at least one of the vacationers he's targeting for a horrible death - Johnny - is 100% human.
- Just the
*sound* of the music in question. It's catchy, but there's just something very wrong about it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HotelTransylvania3SummerVacation |
Hotel Transylvania 2 / Nightmare Fuel - TV Tropes
Her dad would be so proud.
- Vlad's minions, led by Bela. They are truly monstrous demonic hell-bat beasts that absolutely
**HATE** humans and live only to rip the souls from humans and eat them. Bela in particular appears to be twitching with murderous rage at multiple points in the film. Also, he tried to kill Winnie, who is a WEREWOLF.
- Vlad turns the Cakey costume into a gigantic, horrifying monster that even Drac thinks is too much for Dennis. It traumatizes Dennis so badly his innocence is destroyed, and the look on his face as he runs away just silently screams heartbreaking.
- The tower scene can be this for viewers that have Acrophobia. Considering that Dennis almost fell to his death doesnt help.
- Drac's lullaby, to the tune of Twinkle Star. "Suffer, suffer, scream in pain, you will never breathe again" Oddly enough, not an in-universe example.
- Though it was a Freeze-Frame Bonus in the previous movie, we get to see Mavis' Nightmare Face in its full glory. The lady behind the counter's non-reaction definitely takes a good amount of the punch out of it.
- Her Nightmare Face is even more nightmarish than Dracula's. As Mavis is usually portrayed as a kind hearted vampire, seeing her so angry is disturbing. Her primal animal-like roar made it even suprising for the audience.
- Denniss fangs emerging. Granted this was supposed to be a heroic scene, but it just looks so disturbing.
- Eunice buys Dennis a miniature GUILLOTINE for his first birthday. The fact that she sees no harm in chopping off a babys finger is beyond unsettling. Had Mavis not intervened, Dennis likely would have been injured. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HotelTransylvania2 |
Hotline Miami / Nightmare Fuel - TV Tropes
"What the fuck
are you looking at?"
For the sequel, see here.
## Game:
- Really, the entire game. Yes, it's fun. Yes, it's challenging. But what Jacket is doing is violently, relentlessly and ruthlessly killing
*hundreds of people*. He may be completely crazy, he may be a psychopath, or he may be forced into it against his will... but he's still an extremely violent mass murderer killing at the behest of a mysterious voice on his answering machine.
- The really disturbing part comes when you realize he's not responsible for the mayhem.
*You are.*
- Adding to the description of the game's extreme graphic violence, you're blazing through a level, smashing skulls, blowing people away with shotgun blasts, eviscerating the foes, chainsawing mooks as they visibly writhe and scream silently in agony, and slashing throats... and then finally as soon as the last body drops, the music stops abruptly, leaving you standing alone in an ocean of dead bodies, all with a low humming noise filling your ears. It hits hard because when you play the game, you have little time to be thoughtful and tactical, and by the time it wears off you realize the chaos and horror you've committed. Does that remind you of anything?
- Dead bodies still twitching, still bleeding, still
*talking* (pictured above), asking you "What the fuck are you looking at?" Made worse by the fact that this is one possible symptom of real PTSD - seeing dead bodies that aren't really there. This is lucky (if you can call it that), since the past events leading up to Jacket waking up in the hospital have been him dreaming the actual past events he had experienced. Although not all of it was a dream.
- The finishing moves for the bosses are no slouches, either.
- The first boss has you
*gouging his eyes out*.
- The second one consists of you hitting his head so hard with a golf club that only a quarter of his head is left.
- The third boss has you beating him up horribly and then setting him on fire.
- While you're finishing the third boss (despite his desperate pleas to be spared), the cutscene keeps "skipping" forward as the screen keeps flashing to static (which is similar to what happens in one of the intermission shop visits, where you get the first creepy vision, foreshadowing a sign of Sanity Slippage). Combined with you losing control of your protagonist, it feels like at this point Jacket is literally
*unable to stop himself* from brutally killing people and isn't even fully aware of what he is doing.
- It's not always easy to tell if an enemy is simply stunned when they're surrounded by a whole lot of actually-dead bodies due to how chaotic the carnage gets. It can be very startling to think you've killed everyone in your vicinity, only to have a stunned enemy get back up and quickly blow your brains out right when you're expecting to be "safe", which actually heightens the tension to ridiculously insane proportions.
- Speaking of jumpscares, in one level opening a door to a certain room gets you
*blown up* without warning. And then there's the level where a SWAT team comes in while you're in the building, and you have to make your way out. The SWAT members are difficult (if not impossible) to kill as well, heightening the tension.
- The song "Crush" by El Huervo, which plays after you clear out a building. Walking out of it while seeing all the carnage you've caused is really quite... uncomfortable.
- Imagine a similar predicament as Jacket. You're minding your business at home, the phone rings. Someone wants you to go somewhere and kill everyone. You refuse, the someone threatens your life; someone that already knows your phone number, and may know where you live. What the hell do you do?
- Unless your number is unlisted, it would be very possible that they have your address already,
*as well as your name*. All they would have to do is find your phone number in a phonebook.
- Imagine being a Mook in this scenario. You've just heard that a masked man is storming the building, and you think, "Okay, no problem. We've got guns, he's just a guy in a chicken mask." You're wrong. The man in the mask is unstoppable, grabbing whatever weapons he can find, dodging shots like he's been here before, and violently, bloodily massacring your coworkers. Then he comes for you. You fire frantically at the madman, but it doesn't work. He slams you to the ground, and the last thing you see before he beats your brains out is a silent killer looming over you.
- The Girlfriend's situation in her first appearance. She was abducted by The Producer and forced into participating in snuff films, where she's repeatedly drugged and raped by The Producer or by his soldiers. In the mission, Jacket breaks into her prison, slaughters her captors and gouges out the eyes of The Producer. Rather than rejoice or beg for freedom, she expects Jacket to kill her too because she's lost the will to live.
- All the animal masks are slightly creepy, with their empty eyeholes. Aubrey (the pig mask) is particularly menacing and almost appears to be angry.
- Any of the segments in the dilapidated apartment featuring Don Juan, Richard and Rasmus. The player finds themselves in a small, dimly lit bathroom before going into a main room with three strangers who know who you are, and make pointed, accusing remarks or are outright hostile to you. Combine this with a filter of crawling insects that gets thicker with each subsequent visit for a truly unsettling scene. The music that plays here ("Silver Lights" by Coconuts) doesn't help either, with low, droning bass, discordant guitars and unintelligible vocals that will make your hair stand on end.
## Other:
- In light of the newest
*PAYDAY 2* DLC, the mere thought of Jacket hanging with the crew. Have a rephrasing: a band of heisters (who includes John Wick) are recruiting someone whose modus operandi is killing everyone in the vicinity (which is how you progress in the stages). No need to say that hostages won't last... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HotlineMiami |
How to Train Your Dragon / Nightmare Fuel - TV Tropes
Dragons have always been seen of creatures of myth, and while Toothless is certainly friendly, the same can't be said for all of his draconian chums. With names like Skullcrusher, Night Fury, and
*the Red Death*, it shouldn't be a surprise that some of these reptiles come packing with some fuel that will healthily fuel your nightmares for a while to come... How to Train Your Dragon
- The Green Death
*swallowing Hiccup alive*. Not to mention the Green Death calmly explaining to Hiccup that he's come in peace but will kill all the Vikings anyway. Affably Evil at its finest.
- His description of how he effortlessly removes a human's "tickly" spine is similarly bone-chilling.
How to Be A Pirate
- Snotlout casually removing the wooden covers from Hiccup and Dogsbreath's swords so that Hiccup may be killed by accident. Snotlout is
*twelve*.
- Admittedly, this plot point may allude to occurrences of child brutality within legitimate Scandinavian sagas, most notably
*Egil's Saga*, which, if anything, make this scene, while nonetheless disturbing to a modern audience's sensibilities, seem considerably Lighter and Softer than its inspirations.
- Alvin, the Peaceable But Honest Farmer (actually the Treacherous) giving Hiccup a fencing lesson towards the beginning of the book. A Bait the Dog moment or an attempt to see how tough his archnemesis is?
- Also how in the cave he switches from "nice" to Faux Affably Evil when they find a door to Grimbeard's real treasure. When Hiccup, injured with his right arm in a sling, tries to apply logic and point out that Grimbeard's trap will kill them all, Alvin presses the Stormblade into Hiccup's chest and threatens to kill him and Fishlegs, unless the door opens.
- The Alone with the Psycho moment at the climax, when Alvin tries to kill Hiccup on top of the treasure mounds. Even when Toothless finds a sword that Hiccup can wield, Hiccup nearly loses the battle.
- Grimbeard the Ghastly's booby traps.
- His coffin cut off Alvin's hand. Even if Alvin is evil, that's a gruesome trap.
- The stinking crystals on the Isle of the Skullions, located inside the treasure chest. Skullions can't see or hear, but they can SMELL, and the smell is strong enough to wake them up...
- The Strangulator in the underground cave. Tentacles made for strangling, and a poisonous needle.
- The Skullions chasing down Hiccup, who's too small to outrun them and too scared to scream for help. Imagine being chased by creatures with long claws to cut your tendons, and who will hunt you through hollow tree trunks, with Eyeless Faces and snuffling sounds... Good thing Stoick noticed in time and saved his son.
- When the Outcasts take over the Hooligan ship after the treasure is obtained, they plan to put all of Berk into slavery. All except the Chief and his Heir; they are
*eaten*. When Hiccup volunteers himself as the Heir, rather than let his father die alone, Alvin promises him that it will be over quickly.
How to Speak Dragonese
- Toothless getting captured, and trapped in a dark place.
- How easily the Romans snatch Hiccup and Fishleg from the classroom, because they catch Gobber by surprise and everyone else is too stunned to stop them.
- The Sharkworms in the Roman arena, with the audience cheering as Hiccup lowers himself into a barrel to face them.
- The Venemous Vorpent, a dragon whose bite is fatal if not cured by a potato in several months. Fishlegs is thought to be bitten, but Hiccup actually receives the bite.
How to Cheat A Dragon's Curse
- Stoick's terror when Hiccup asks to go on the quest to find the potato and save Fishlegs's life. Jerkass Has a Point because while Fishlegs is important, Stoick doesn't want to risk his only son's life on a quest for an object that may not even exist. No wonder Stoick is furious when he realizes that Hiccup disobeyed him.
- Snotlout also sees Hiccup leaving with Camicazi, but says nothing because he hopes that wherever Hiccup goes he will die. Stoick realizes this in the morning and gives Snotlout corporal punishment.
- Some Fridge Horror hits him and the reader when Hiccup was revealed as the Viking with Vorpentitis. If Hiccup hadn't gone on the quest, he would have
*died.*
- Norbert the Nutjob locking Hiccup in a tiny cage, invoking Exact Words to let him live but keep him imprisoned.
- The Squealers, worms that release a sonic screech, for Toothless because the screech can kill a dragon his size. When Camicazi sets them off by accident, Toothless nearly passes out.
How to Twist A Dragon's Tale
- Most of Humongous's attempts to murder Hiccup even if he saves him at the last minute each time. The highlight has to be his last, where he stands over Hiccup's bed debating whether or not to kill him.
- His first one, setting up Hiccup in an axe fight with Snotlout and giving Hiccup a wooden axe is a nice Call-Back to How To Be a Pirate.
- The Exterminator dragons, period. A thousand of them are coming to wipe out the Archipelago.
- Alvin defeating Hiccup in their duel by tripping him and interrogating him about the Fire Stone. It's the moment where we realize that Hiccup is just a kid and Alvin is an adult, and Pick on Someone Your Own Size is in effect.
A Hero's Guide to Deadly Dragons
- The Hairy Scary Librarian. Two swords, one crazed mind who hates thieves, and training from Flashburn.
- Driller Dragons. All muscle and drill, no brains, and quite willing to kill easily.
- Madguts the Murderous. He doesn't speak and doesn't have to; if you steal from him like Big Boobied Bertha did, the best you can hope for is slavery if he's in a good mood, and execution if he's in a bad mood.
- Hairy shoots Stoick in the chest while holding him and Bertha hostage. If Stoick hadn't had Hiccup's handmade book in his tunic, he would have died.
- In a more realistic sense, as the epilogue lampshades, the idea of a culture where reading is forbidden, as is learning. Hiccup tries to write books, only for Stoick to confiscate them and claim no Haddock ever wrote books (Hiccup later finds out that his ancestor Hiccup II did write books). In the library, however, there are enough books to last a person several lifetimes. Worse, we don't know
*why* reading is forbidden for several books, until the Wodensfang revealed that Grimbeard did it to spite the little dragon and ignore his warnings. To get it to open, Hiccup has to ask for his father to reopen the library.
How to Ride A Dragon's Storm
- When Madguts's dragons kidnap Hiccup, Camicazi and Fishlegs during the swimming race. Fishlegs can't swim well, so Hiccup is trying to keep him afloat. Then one by one they get dragged down into the deep...
- The Wanderers catching Hiccup as he falls into the hold. Think of it: no light except from the hatch above, being held down by a dozen angry slaves, and threatened with death. Does This Remind You of Anything??
- On top of that, the grandmother
*gives him the Slavemark* as a reminder of his bargain with them.
- Polar Serpents in the North Pole. Chasing Hiccup, who can't reason with them.
- Madguts's prize after "winning" the swimming competition: demand that Stoick and Bertha be sacrificed to the Sky Dragons, in addition to receiving the Hooligan and Bog Burglar lands. Thank goodness Hiccup ended up being declared the winner instead...
How to Break A Dragon's Heart
- Ug the Uglithug and his men ambushing the Hooligans at night when the Hooligans set up camp on their territory.
- The witch Excellinor, Alvin's mother in the tree. Even though she saves Toothless's life by removing all the inedible objects he's swallowed, she is definitely evil, shown when she expresses her desire that Alvin will become king.
- Moments from the story of Hiccup II:
- Chinhilda's terror, Grimbeard's wife, when her husband takes away their runt baby to leave him on the hillside. He refuses to kill her when she attacks and begs to know where the baby is, so she rides off in a boat to find Hiccup II. And never does.
- Grimbeard the Ghastly stabbing Hiccup II during a chess game and peaceful dragon demonstration, because Hiccup's brother Thugheart convinced his father that treachery would happen. While
*How to Train Your Dragon* is a story about forgiveness and second chances, it's horrifying that Hiccup II begs Furious not to kill his father in turn, and more horrifying that the incident plus a few centuries in chains turned Furious into a Woobie, Destroyer of Worlds.
- Thugheart insinuating [Hiccup II would lead a dragon rebellion to cover up Thugheart's actual rebellion. He was already Grimbeard's heir but was furious that Hiccup II was his father's favorite child. He destroyed his family
*For the Evulz*.
- The sheer unfairness that Hiccup II got a stab in the heart for supposed treachery while Thugheart and his followers got exile for genuine treachery. Sometimes you wonder if There Is a God! in this series, or if the Norse gods are just apathetic to Viking cruelty.
- Fridge Horror about how Chucklehead, Grimbeard's only son to escape the drama, had to cope with how war and betrayal tore his family apart. There Are No Therapists in Viking times, and he was tasked with being chief of small Berk. And worse, we never hear his story, probably because most Vikings can't write...
- The witch as she tells the story
*revels* in the tragedy, and plans to crown Alvin king.
- The Dragon Furious laying waste to the Isle of Berserk, as part of his revenge for being chained for thousands of years, and his promise to never let Hiccup reach adulthood.
How to Steal A Dragon's Sword
- The Wodensfang under the school.
- All the Vikings except Fishlegs turning their backs on Hiccup.
How to Seize A Dragon's Jewel
- Valhallarama and Hiccup's duel in the woods, which becomes terrifying for Val when she recognizes her son. Although the prose plays the realization for laughs with Toothless and the Wodensfang dropping a tree trunk on her head, it's a Harsher in Hindsight moment that she didn't realize what was happening at home.
- The Beast under the sand, and how it eats its victims. Its a massive, serpentine dragon that lives beneath the sand of the amber slave-lands, and when the tide goes out exposing the sand, it hunts. It has
*eyes on the tips of its fingers*, which it uses to watch prey like a submarine watching ships with its periscope. It's first glimpsed in passing by Fishlegs, who in a sandstorm, sees it watching him before it submerges. He's dragged under shortly after.
- How Hiccup defeats it: playing dead long enough for it to swallow him legs first, so that he can stab its brain, losing a toe in the process.
*Eughh*. He then limps through its labyrinth of tunnels to rescue Fishlegs.
- Valhallarama kidnapping Hiccup the second time, snatching him off Windwalker's back. For kids out there, it's a shocking moment when you think your parents are betraying you to the enemy.
How to Betray A Dragon's Hero
- The Guardians of Tomorrow killing Ug and his followers in a matter of minutes because they tried to present fake Lost Things. It's not specified what happens, but afterward the Guardians don't leave a trace.
- Vampire Spydragons.
"WHERE IS MY TOOTH?"
- Hiccup getting bitten
*twice,* in his left arm to boot. His sword arm.
- Camicazi trapped in a dark place, and
*crying* though Bog Burglars don't cry. Nothing Is Scarier till we see where she's locked: a chained-up box.
- Snotlout betraying Hiccup to the witch, and the fallout for the two of them. Even for readers that see it coming, it's quite a kicker.
- The witch's plan to break Hiccup: chain him up, drop him into the cold sea filled with carnivorous Winterfleshers (piranha-like dragons that would "certainly attack a chained child"), and bring him up to ask for his parents' hiding place. Either his spirit would break, the Winterfleshers would mangle him beyond repair, or the freezing ocean would kill him. If not for Hiccup's plan B, he may not have survived the Cold-Blooded Torture.
- Hiccup's lips are blue at the end of it, and he nearly succumbs to hypothermia after escaping and rescuing Camicazi. Thank you for warming him up, Windwalker!
- Snotlout dueling Hiccup after Hiccup has just drowned the Vampire Spydragon that bit his left arm. Normally Hiccup is the best swordsman in the Archipelago, but the Spydragon bite leaves his left arm paralyzed an unusable for battle so he has to use his right arm. As a result, though Hiccup puts up a good fight, Snotlout defeats him and has him at swordpoint.
How to Fight A Dragon's Fury
- The Guardians of Tomorrow, and how they kill their victims. They carry them up into the sky where the atmosphere thins, until their victims suffocate from the lack of oxygen.
- Shortly following the Awesome Moment of Crowning, the Vikings go Mass "Oh, Crap!" when the witch points out that Hiccup still has to face Furious. And if Hiccup fails to make peace, then the humans and dragons will engage in an endless war.
- Stoick and Val face their last massive parental fear: just as they found out their son was alive, they have to let him go into one-on-one combat alone. Val with her Brutal Honesty can only remind Hiccup he has to rescue himself, while Stoick confesses that he wants to go in Hiccup's place.
- You'd think that when the Wodensfang made his deal Furious that Hiccup would go Et Tu, Brute?. No. Hiccup understands that the Wodensfang was trying to save him, and that he needs to bring the Jewel to bargain with Furious. Oh, Crap! ensues instead for Hiccup, because the Dragon Jewel he has is a fake.
- Just when Hiccup manages to talk sense into Furious, by tossing the real Dragon Jewel away (which was hidden in the lobster claw necklace, Alvin spoils it by taking the Jewel and breaking the temporary ceasefire. The ensuing fight kills many humans and dragons in their respective Red Shirt armies. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HowToTrainYourDragon |
House of the Scorpion / Nightmare Fuel - TV Tropes
There's actually a surprising quantity of this considering this is a pre-teen novel.
- Matt being captured and trapped in a room full of sawdust for six months at the tender age of six.
- The entire concept of eejits: the individual's brain and free will is destroyed, meaning that if they are ordered to do something, they will continue to do so until ordered to stop, making it possible to be worked to death. One of the more graphic occurrences involve a dead man that Matt and Tam Lin come across in the opium fields, and Tam Lin states that he must have been too far to hear the call to come in. Matt then has a very graphic Imagine Spot of the man working and working until he passed out and died of dehydration.
- The eejit teacher.
- MacGregor's clone; this is what all clones resemble, with the exception of Matt, on the grounds of El Patron's wealth, given that their higher brain functions are chemically destroyed at birth. MacGregor's clone is just the only one we see.
- The bone pit.
- El Patron's kindness to Matt after letting him out of the room he was trapped in becomes rather disturbing after Matt's true purpose is revealed. Actually, it's implied that he sees all people, even his own family members, as his possessions. ||He even takes his "toys" with him when he dies.||
- Matt ending up strapped to an hospital bed, waiting for the surgeons to harvest his organs when El Patron suffers his big heart attack. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HouseOfTheScorpion |
How to Train Your Dragon: The Hidden World / Nightmare Fuel - TV Tropes
- The Deathgrippers. Part mantis, part scorpion, and part hellish demon, and a taste for the flesh of their fellow dragons, they are undoubtedly one of the more terrifying species of dragon ever featured in the series.
- Grimmel himself, in the sense that not only has he
*tamed* the Deathgrippers by drugging them with their own venom, he is also *singlehandedly responsible for wiping the Night Furies to near extinction.* Think about that: the most intelligent, elusive and powerful of all dragon species was ruthlessly hunted down to oblivion by one man. One evil, murderous, bloodthirsty man. He's probably even worse than *Drago*.
- The scariest thing is the way that he uses clever tricks and traps, has advanced knowledge in machinery, specializes in technological inventions than brute force, and brought down a Night Fury with his gadgets.
*He is what Hiccup could have become if he had killed Toothless in the first film.*
- His home invasion of Hiccup's house is incredibly creepy. Hiccup hears odd creaks and groans in the house and we catch a glimpse of a figure in the shadows before Hiccup ignites his sword to reveal Grimmel is
*right there*, just casually pouring himself a drink.
- The scene ends with Grimmel's dragon bursting through the roof and setting the house on fire. It is scarily similar to Stoick's flashback from
*How to Train Your Dragon 2* in which Drago's armored dragons come through the roof of the conference hall and burn the Viking Chiefs alive.
- The scene where the dragons of the Hidden World attack Astrid and Hiccup, forcing Toothless to save them. It's made very clear that humans are
*not* welcome in their secret sanctuary down below.
- And worse given Drago's Bewilderbeast was in the Hidden World! Thank goodness he didn't decide to join in the attack, especially if he recognized Hiccup and was hit with PTSD.
- Upon being alerted of Hiccup's presence, the Light Fury unleashes a volley of plasma blasts
*capable of smashing apart full-grown trees.* As cute and pretty as she may be, she's no less deadly than Toothless at his worst.
- Gobber unleashes a swarm of Hobgobblers at Ragnar The Rock, one of the warlords. They presumably EAT HIM ALIVE.
- After an older Hiccup returns to the Hidden World, Toothless doesn't recognize him at first. The one moment of non-recognition is rather tense to behold, given Toothless might have easily
*killed* him in defense of his young had he not recognized his old friend. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HowToTrainYourDragonTheHiddenWorld |
House of 1000 Corpses / Nightmare Fuel - TV Tropes
*"Ah, Doctor Satan, here we are..."*
- While otherwise a goofy, over-the-top scene, there's one moment in the opening robbery that stands out as creepy. Spaulding responds to the robbers with little more than bemused anger, but once one of them says that they hate clowns, Spaulding gives him a
*chilling* Death Glare and growls at him.
- ||''The real Dr. Satan||. Jigsaw wishes he were that creepy.
- The slowed down recording of Aleister Crowley reading "Bury Me in a Nameless Grave" that plays while Denise is being lowered into Dr. Satan's lair.
- "Behold, FISH BOY!"
- Otis wearing the face of Denise's father as a mask.
- "It's all true. The boogeyman is real.
*And you found him.*" | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HouseOf1000Corpses |
House on Haunted Hill (1999) / Nightmare Fuel - TV Tropes
- The opening of the film where Dr. Vanacutt is operating on a patient. The muffled screams and the fact that he has his nurses filming it is something out of a nightmare. He doesn't say a word the whole time.
- Right afterwards, one of the patients approaches the desk and gives a very seductive smile to the receptionist. He smiles back like its nothing, but then he hears several voices, and more patients break through the windows behind him. They end up stabbing him through the neck, with the pencils he'd just sharpened. Its not helped by the patient's Slasher Smile and the receptionist's gurgling and gasps for air.
- The patients then break into the operating room, overpowering Vanacutt and his nurses. They drown one of the nurses, strip another, clearly intending to rape her, and drag Vanacutt to the operating table. The patients end up stealing the camera, filming themselves operating on Vanacutt and one of the nurses.
- The Five-Second Foreshadowing for this is also quite creepy; they hear the patients laughing and screaming first. They look up... and see dozens of hands pressed and bashing against the skylight above them like something out of
*Poltergeist*.
- Stephen Price's Establishing Character Moment at the start of the film literally has him playing with the line between "safe" thrills and "dangerous" thrills with the grand opening of his newest roller coaster, Terror Incognita, labeled as "the only rollercoaster to the... hereafter." As the reporter notes that it looks like a generic roller coaster and asks, "What's the gimmick?", Price replies... "Ever seen one that starts at the top?"
- The reporter, the cameraman, and Price all board an elevator that leads to the start of the roller coaster... and just as Price is talking about how he tested everything to be 100% safe, as well as how in the fifteen year history of Price Amusements, they have yet to lose a single customer, and overall that everything's fine... WHAM!!! The elevator seems to suddenly stop. Then Price tries pressing the Alarm Button, to no avail, then the safety cable snaps, potentially sending the elevator careening towards the ground. Price says that this isn't supposed to happen... And he's right. It turns out that the screens at the top and bottom of the elevator that appeared to show what's happening outside are actually tv projection screens and the whole elevator was designed to mimic Elevator Failure. The three exit safely to the main roller coaster entrance, where Price says "From here on, it gets really scary."
- The Terror Incognita roller coaster itself... pretty ominous looking for a roller coaster... and Price manages to make it look scarier... not just with fog tunnels. At one point, a section of railing appears to snap out of place, sending an entire train off the track. One of the technicians calls over to Price saying something along the lines of Houston, we have a problem. The problem he was talking about is actually some guy named "Passenger Six" losing his arm, but everyone is fine. "Passenger Six " is actually a dummy and the coaster is actually rigged with breakaway track meant to fling off
*a train full of dummies*, leading you to (logically) believe that you're about to die horribly before the "broken" track slides back into place, allowing the train full of real people to continue over that stretch of track unharmed.
- As Stephen Price puts it best, No cheap thrills, genuine journey to the brink of madness.
- The scene where Melissa finds herself videotaping a ghostly vivisection in an empty room, and then senses something behind her. She turns, sees a shadowy figure peer around a corner way down the hallway, and in the blink of an eye, it's right there in her face, teeth, blood and all.
- The worst part prior to the creepy-jittery ghost suddenly attacking her? She only sees the vivisection
*on camera*. The room seems empty and abandoned, but through the screen of the camera, the doctors and patient can be clearly seen... and then the doctors *turn to look at her*.
- And the operation? That's the operation Vanacutt was performing at the
*start of the film*.
- The scene where Steven Price discovers that another character's
*face* and the *insides* of his head are *missing* (this discovery is accompanied by Ominous Latin Chanting, of course). To make matters worse, he sees the unnaturally twitchy ghost doctor taunting him with his large bloodied knife on surveillance footage. See the scene here.
- The nightmare sequence in which Steven Price is in the "saturation chamber". First, his head is tightly wrapped and dunked in water by twitching creepy ghosts. Then, he sees a beautiful young woman submerged in water who starts bleeding from the mouth before revealing her Nightmare Face (which consists of smooth-ish skin where her eyes and nose should be and a GIANT gaping mouth◊) while
*screaming* at him. Finally, he is exposed to his wife holding his (still alive!) severed head while laughing evilly. See the creepy scene here (NSFW because of brief nudity, also seizure warning).
- Steven Price's wife rotting to nothing by "the Evil."
- Nobody ever seems to mention when Sara has her own encounter with a spirit in the basement. To basically explain: ||Sara looks for Eddie after she walked away from him when he figured out that she was actually an assistant named Sara Wolfe and not Jennifer Jenzen. At first, she gets annoyed, thinking he's pranking or making fun of her. Then she finds him jumping drowning in a tank filled with what looks like blood. When she begins to panic and try to help him out, she keeps calling his name.|| Until she ends up hearing ||
*the real Eddie* in front of her. So who is in the tank? Cue Sara almost being pulled in by the *thing* and Eddie realizing she's being attacked||.
- The post-credit scene suggests that Steven and Evelyn Price have met with a fate worse than death. That the scene is played as completely silent makes it even more unsettling. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HouseOnHauntedHill1999 |
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