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Gwain Saga / Nightmare Fuel - TV Tropes
## Before The Series
- While not being said or shown explicitly, some of the most horrifying parts of the series come from before the main episodes.
- It is heavily implied that before Geo, there were other Humans who landed in Teora. As we have seen no other Humans or even signs of them existing recently... It's not very hard to theorize what happened to them.
- It gets even worse once you begin to think about it from individual perspectives.
- From the Humans perspectives, they were forcefully transported to an alien world, without any means of coming back. For the later ones, the locals definitely feared them, due to what happened with previous Humans, and probably tried to pre-emptively exterminate them as possible, ironically causing the Humans to use their powers to defend themselves out of fear, or anger.
- From the Teoran perspectives, you repeatedly had alien invaders with horrifying physical abilities constantly appearing out of nowhere, causing massive death and destruction, and having to be put down at the cost of many lives. These incidents are so bad that Teoran society intrinsically fears Humans as monsters.
- From Gwains and Twains perspectives, they had to bear the entire safety of their world on their shoulders, as they were most likely the only ones able to defeat a Human.
## Prologue
## Episode 1
- Geo and Ami are almost killed in the forest by wolves.
## Episode 2
- Geo is almost killed by Gwain.
## Episode 4
- Geo and Marlow are almost killed by a gigantic worm monster.
- Geo, again, is almost killed by Gwain.
## Episode 6
- It's implied that Geo is unable to use magical Teleporters to get around the kingdom. Due to his differing species and weakness to magic, it's not hard to imagine what could happen.
- Geo enters a hijacked train to try and save Ami.
- While on the train, the medium shifts into a Run-and-Gun. But, if these events are happening as they are portrayed, our normally Pacifist Geo is killing dozens of people.
- Even if an argument could be made that those being 'killed' are simply being knocked out (even though we've seen the damage his gun can do), many of their bodies are left on the train, which promptly goes off a cliff.
- In attempting to stop a train, Geo not only gets ran over by it, but pulls it so hard that he breaks his own arm.
## Episode 7
## Episode 8
- Ami has the ability to heal people on physical contact. This alone is nothing bad. However, here, Ami and Geo get into an Arm-Wrestling match. Ami proceeds to win by reversing her healing, and draining Geos' health until he blacks out.
- Ghosts just exist. Not surprising considering all sorts of other monsters and mythical creatures in the world, but the circumstances of said Ghosts are quite harrowing.
- The Bride, the main antagonist of the episode, is where many of these lie aswell. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GwainSaga |
Guyver / Nightmare Fuel - TV Tropes
- The design of the Guyver alien suits are weird and creepy.
- The series had a lot of graphic violence happening.
- The human-to-Zoanoid transformations, which are always Body Horror.
- Sho fighting a doppelganger created from his
*own arm* after his first death. (This was unfortunately cut out of the anime for timing purposes.)
- Although they did pay attention to it. When Enzyme rips out Sho's Control Medal, the form he devolves into was obviously based on the monster that grew from his arm in the manga.
- The first activation of the Guyver.
- And in the OVA movie, with the female Guyver, it
*is*.
- Sho's father ||turning into a Guyver-killing Zoanoid|| while
*being carried on his back*. Combined with a Tear Jerker. It's one of the few times that the Narm of ||Enzyme's|| design is averted.
- Aptom when he takes over someone's body.
*shiver*
- Each time a Guyver is eaten, manga, OVAs, film or the anime it varies from this or extremely gruesome.
- In a more down to earth sense of terror any scene where casualties occur at school. Such as a sniper killing several people in the first animated movie, or Team Five attacking the school in the first OVA. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Guyver |
Guild Wars / Nightmare Fuel - TV Tropes
The Realm of Torment. Covered in fleshy walls, random teeth, and at one point you have to cross a bridge made by what seems to be the underbelly of a giant dead centipede. Most of the time, its deathly silent, only making the clicking noise of a giant Torment Claw bursting up behind you twice as terrifying. And the things the spirits trapped down there say...
"There's a song in the center of the earth, my friend, and it sounds like razors through flesh..."
- And dare we mention the skies of each domain in the Realm of Torment? The Sky of the Nightfallen Garden is like the sky of a volcanic wasteland, the sky of the Domain of Pain is brownish with a huge moon which makes the flesh covered domain look terrifying, the sky of the Domain of Fear seems overcast with the sun peeking through which makes the dark realm all the more terrifying, the sky of the Domain of Secrets is fog covered and overcast with the sun being barely visible giving the area a dark and disturbing feel, the sky of the Domain of Madness is redish with a green horizon with the most terrifying thing being the red sun. More terrifying than all these places is the sky of the Nightfallen Jahai with images sprawling over a dark sky with the most terrifying thing being the ''black'' sun that's clearly ''emitting'' blackness itself!
- And as for each zone they each have specific themes that must be mentioned 1 by 1:
**Nightfallen Garden:** A shattered Garden in a mountainous area of black rock with a sky that looks overcast in a way similar to the Ring of Fire Isles **Nundu Bay Mission:** A brown desert filled with bleeding ruptures lined with teeth and the fortress in the area's center has huge eyes lining the inner walls. **Gates of Torment:** A gate that embodies all the horrors of the Realm of Torment:Pain filled areas made from flesh, areas stained with the blood of Madness, jungle areas filled with Terrorweb cobwebs similar to the Domain of Fear, platforms filled with Secrets, twisted ruins from Jahai and finally areas filled with fingers of Anguish! **Nightfallen Jahai:**
A grey wilderness with sulpher pits and a black statue the Great Zehtuka calls The Darkness. What's worse there's a river of souls and an Eldritch Sky with a ''black'' sun that's clearly ''emitting'' blackness itself!
It's not for nothing you recieve the debuff: Edge of Reason...
**Gate of Pain:** A fleshy platform with a heart on one end and a pair of jagged intestines on the other and in the middle of the gate is a rusted iron device presumably meant for *torture*... **Domain of Pain:**
An area which appears to be made of Flesh except the center which is clearly made of black stone. One of the horrifying things of this domain is the fact that there's two literal backs in the back of the Domain of Pain
. Even more horrifying is that there seems to be a fleshy monument to Pain itself! The second worst thing in this domain is the fact that there's Leech Tunnels in the front end of the Domain of Pain where the Titans are feeding on the memories of Souls which also happen to be the most likely source of Spears of Torment, the Titan Abominations and the Pain Titans. Did I say that was the second worst? The worst part of the Domain of Pain is the Dreadful Pain that you feel whenever you do anything!!!
**Gate of Fear:** A jungle filled with spiderwebs and a couple of giant decapitated Caterpillars which were once slain *Gods*... **Domain of Fear:** You start at the Vale of Shadows with arachnid-like tendrils hovering over you then you pass over the aformentioned centipede bridge... After passing over this horror you reach a vantage point where you can see a mountain with a claw on top being climbed on by giant caterpillars... After that sight in the distance you reach the huge corpse of the Spider God Arachnia where the exit to this terrifying domain of Primal Fear resides within it's mouth yet to the west of this spider is a desert with the Devourer's Maw in the middle... even further west leads to the Harvestman's Lair: a swamp filled with the corpses of dead Caterpillar Gods and Terrorweb cobwebs... To the east of the dead spider God is a mountainous area where the dead children of Abbadon lay buried with their skulls screaming... In the distance you can see scorpian tails! This Domain is the source of the Heralds of Nightmares, Shadows of Fear and Rains of Terror **Gate of Secrets:** A set of platform lit by a purple light and filled with plinths holding dark Secrets... **Domain of Secrets:** An area of blue ground filled with sulphur bone pits ruled by Margonites and the Shadow Army... There are three especially scary areas namely: 1:the swamp filled with thorns, 2:the Apcryphal Fields which hold plinths holding dark Secrets and more horrifying than this is 3: The Atrocity Library which holds the darkest Secrets of the Realm of Torment... **Gate of Madness:** A skull filled platform slightly stained with Blood... **Depths of Madness:** A mountainous area covered completely with Blood with a grove of trees dripping with the blood of Madness near the entrance. It is the source of the Arms of Insanity and the Words of Madness and is the source of the energy Pain Titans use to split into Madness Titans upon death. The Depths of Madness has cracks in the cliff walls that glow green with sulphur... on the east side is the City of Ar'Challah which holds plinths holding dark Secrets... Near the entrance is a ravine where the only way across is the Screaming Spans which is made with the Skulls of Giants that even after death breath lava which due to the maddening properties of this area don't glow... The Temple of the Six Gods which is across the ravine is a valley filled with Rifts of Chaos. Most maddening of this realm is the fact that the other side of the Domain of Fear's Devourer's Maw lies near the exit(which is the only way to enter the Depths of Madness outside the Gate of Madness mission). **Gate of Anguish:** An area filled with fingers and a headless Caterpillar God's corpse. Also very terrifying in the gate is the fact that there's a spine flanked by giant caterpllars eating it. Another group of caterpillars are found eating *something*... **Domain of Anguish:** The domain consists of 5 areas: 1: The Stygian Vale which is an area mostly dominated by the Dreadspawn Maw who's spawning tunnels made of flesh and lined with teeth are horrors themselves even without the demons spawning in them. The Dreadspawn Maw's maw itself is horrific due to the eye inside located at the bottom of it's throut not to mention the smothering tendrils surrounding it. 2:Ravenheart Gloom a black almost lightless area with fleshy mounds with eyes in solitary places in the gloom. even more terrifying is the giant with one eye mostly buried under ground with only his head and one hand visable above ground. 3:The Foundry of Failed Creations is an area filled with souls which converts them into Titans through *torture!* 4:The City of Torc'qua in comparasin is less scary yet the purple lighting gives an eerie feel to the city... 5:The Ebony Citadel of Mallyx is black on the outside and is snowfilled on the inside for those afraid of freezing to death... **Heart of Abaddon:** Caterpillars, witch fingers and obelisks with mouths filled with human incisor teeth fill the area. Deeper in the Heart is an area filled with sharp shark's teeth and deeper still is a blood stained area of Madness! At the end of the area is an area similar to the Devourer's Maw...
- And dare I even further mention that a huge Spider appears in the Nightfallen Garden, Nightfallen Jahai and the Domain of Fear(in the last area it's only a silhouette which due to being part of the
*sky* art looks *much* bigger than the actual model)? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GuildWars |
Gyo / Nightmare Fuel - TV Tropes
-
*The entire premise.* Mutant zombie fish robot things take over the *entire. fucking. world.*
- In classic Ito-style, the effects of the infection are drawn in uncomfortable amounts of detail. Every belch, boil, drop of sweat and set of milky, dead and staring eyes is there for you to see.
- Are you afraid of sharks? Well you're going to
*love* this giant zombie shark! Even better, it can walk on land!
- What happens to Tadashi in the OVA.◊
- The first part of
*Gyo* is actually hilarious (you wouldn't expect it from Junji Ito, but there you have it), what with Kaori being chased around by a fish in a floating balloon, not to mention the land shark, but then the infection spreads to humans, and suddenly the manga isn't funny. It's not funny *at * One image stands out: multiple giant Spider Tanks, covered by bloated, infected near-corpses (doomed to serve as **all.** *power sources* for the tanks), advancing slowly but relentlessly through the Fog of Doom, gathering up new "power sources" to replace the ones who have finally rotted away.
- While Tadashi mentions in the second part that the walking fish have rotted away, by the end of the second volume more and more of them are starting to come back. The infection has clearly spread across the planet, and now the infected are converging on Japan...
- The very last image of the manga showed the main character sitting down next to the charred skeletal corpse of his girlfriend, and sadly musing that at least she's finally free from the stench of rotting corpses, which she hated in life.
- Lets not forget the fact that the gas itself is being directed by an otherworldly force, implied to be the ghosts of those killed by the experiments of Unit 731 and similar units throughout Southeast Asia in the Second Sino-Japanese War and WW2. This, incidentally, makes
*Gyo* one of the few manga to even mention Japan's wartime atrocities.
- Oh, and the Citrous Circus. Never mind that there's a deforming, rapidly-spreading gas-based apocalypse happening all around us, but in the midst of it a hideous, deranged carnival performed by the infected is just... well,
*happening.* Now ask yourself, what is the worst part about this? Is it the gathering of bloated, dour-faced infected numbly performing discordant instruments while the Spider Tank-bound "power sources" perform circus tricks? Is it the sad collection of people, circus animals and others trapped in some terrible cycle of disturbing jubilance? Or maybe it's the circus-master himself - seemingly uninfected, but driven insane by the knowledge that there is an otherworldly force directing the gas, and worse, has discovered *whimsical* applications for it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Gyo |
Gwar / Nightmare Fuel - TV Tropes
GWAR isn't called a "shock rock" band for fun and games.
*We mean it.*
## The Band
- Oderus Urungus himself. If you think he's only frightening because he looks like a Yuuzhan Vong with a serious crystal meth habit, think again. Because chances are high that he'll kill/violate you/your parents/your pets/the nearest living object. But not before smoking enough crack to kill a rhinoceros. He has had sex with
*billions* of people/animals and slain many, many more over the eons. Oh! And let's not forget his Cuttlefish of Cthulhu.
- Beefcake the Mighty, their bass player. While he might not be as ostensibly depraved as his fellow Scumdogs, his appetite is insatiable. So much so that he's always teetering on the brink of creating a black hole from his own immense weight. He also claims responsibility for sinking Atlantis by burying it under the weight of his own
*vomit.*
- Flattus Maximus, their first guitarist with a face like an embarrassed Klingon and a gas problem so bad that he single-handedly
*farted* the Fertile Crescent into a desert.
- Pustulus Maximus, their main guitarist after Flattus Maximus returned to his homeworld. He is host to literally every malady known to humankind (with the notable exception of childhood obesity and bird flu), coated from head to toe in weeping sores and zits that can only be treated with spoiled elephant semen, oral sex, and heavy metal. For added Squick, he is also a big, big fan of rape.
- Balsac the Jaws of Death, their rhythm guitarist. His head is a giant, horned bear trap said to hide an indescribably terrifying face. While he is said to be the wisest of the Scumdogs, he is not above any of their depraved shenanigans.
- Jizmak Da Gusha, their drummer, has a face inside of a canine face. It's really unsettling when you think about it at length.
- Slymenstra Hymen, for all her good looks, can make a
*terrifying* scowl that doesn't say "I will kill you" so much as it says "I will *flay you alive.*"
- GWAR's archnemesis, Cardinal Syn, is an "intergalactic Klansman" sent by the Nazi Pope that Eats Babies for their high levels of Jizmoglobin: the very essence of all life. And yet he looks
*heroic* compared to GWAR.
- GWAR has caused so much chaos across the universe that they were exiled to Earth for their crimes against The Master and all of existence. Their sentence on Earth became a permanent one after they had sex with apes, who gave birth to the most obnoxious race in the universe: humanity.
- Oderus' successor, Blothar the Berzerker has proven himself to be just as frightening has his predecessor. Instead of a Cuttlefish of Cthulhu, he has an udder with penises instead of teats. That
*squirt blood.*
## Interviews
- Blothar proudly admitting to molesting Harvey Weinstein as a kid. Like we said before, he's just as horrifying as Oderus before him.
- The host of
*Headbanger's Ball* asks Oderus what kind of things GWAR fans will do to get onstage. **Oderus**: Mutilate their genitals, uhh...kill postmen, uhh...slaughter the family pets and bring them in a nice tasty souflee down to the show. It's all a big thing so we can get the World Maggot, which crashes itself onto the stage and devours the entire studio audience.
## Scumdogs of the Universe
-
*The Salaminizer* reads less like a song and more like the manifesto of an intergalactic sex offending barbarian warrior.
*Crushed in the pit*
*Nailed to the stage*
*I only suck the souls that are underage!*
- The music video for
*Sick of You* loves giving extreme close-ups of Oderus' gross, meaty face.
-
*Maggots* appropriately has the sound of buzzing flies to accompany its disgusting lyrics.
-
*Slaughterama* is all about Sleazy P. Martini's Deadly Game of the same name where the questions are inane, the time to answer them less than a second and the punishment is *death.* A hippie gets his head blown off, a hair metal singer gets skinned from the neck-up and a Neo-Nazi gets decapitated. Crossing the line twice doesn't begin to describe it.
*Whoa, I blew your head clean off! Good thing I was such an excellent shot with the National Guard back at Kent State! I bagged four that day, there's nothing like hippie-hunting! My dad always used to take me along with Lee Harvey Oswald!*
## America Must Be Destroyed
## Phallus In Wonderland
- After reading a newspaper about Oderus losing the Cuttlefish of Cthulhu, a skateboarder gets run over by the limousine of none other than GWAR's manager, Sleazy P. Martini. Sleazy's nice enough to give the kid a crackpipe to help him back on his feet. And then mean enough to have GWAR impale him through the mouth on a meathook and reel him in on a fishing pole...
*all the way from Antarctica!* **Sleazy**: How do ya like that, huh? **Skateboarder**: *(gags on the giant hook)* **Sleazy**: So you wanna meet GWAR? *Well you's gonna get your wish.*
- The "Crack in the Egg" music video is a frantic, jittery mess that borders on Sensory Abuse. It features Slymenstra turning into a frightening snake demoness and laying the giant egg that would become Oderus' crack baby: Gor-Gor.
- Father Bohab, the Pedophile Priest with a hardcore grudge against GWAR after having been caught chasing boys in and out of confessionals, leads a protest against the band. He ends up being disemboweled, spanked with a Bible, and having a giant cross shoved in his rear.
- The entire
*Have You Seen Me* video. Where "kids" (all played by adults) are being filmed for a GWAR Cereal commercial. Two of them get addicted to crack thanks to the free pipe in every box, one has her milk replaced with something that is definitely NOT milk, one eats himself to death and the other gets pulled off the soundstage and thrown into a bathroom where Oderus comes in and does...something to him offscreen. Even Beefcake is horrified!
- The director of the commercial (played by Gibby) is particularly creepy as well, being a mustachioed pedophile that's freaked out by his own ad.
- One teenager is forbidden from attending the GWAR concert by his mother. His response? Beating her to near death within an inch of her life with his skateboard.
**Teen 2**: I think you better kill her. She might tell your dad. **Teen 1**: If I don't kill her...she'll tell my *dad!* **Teen 2**: Here, use this. *(Hands him a hot iron)* **Teen 1**: *Coooool!*
- The American imperialist "superhero" Corporal Punishment, enforcer of The Morality Squad and Dragon to their leader, Edna Grambo. He tears off Oderus' Cuttlefish of Cthulhu and puts it on trial for obscenity charges. In one scene, he's also having his sidekick, Private Parts, give him...oral support.
**Corporal Punishment**: That's all for now, kids! And remember: If an Arab isn't working *for* you, he's working *against* you!
## This Toilet Earth
-
*BDF.* Let's just say there's a damn good reason why this was only available on the album's original release. Yes, it's **that bad.**
-
*Eat Steel* is a fast-paced, frantic tune that may as well be the song that plays in your head when you go on a psychotic rampage.
*Look into my cold dark eyes*
*I will never apologize*
-
*The Obliteration of Flab-Quarv 7* is Oderus and Balsac fondly reminiscing of their campaign of genocide against the titular planet. It was only after they finished their slaughter were they informed that they *got the wrong planet.* Then again, they don't really mind.
*Gorged on guts, gouged out eyes*
*Captives fill the breeding hive*
*Desecrate their sovereign world*
*Bloated, bloody, drunken churl*
*Cultures crumble, races die*
*Stench of midgets fills the sky*
*Smashing skulls with ghastly crunch*
*Pretty soon we'll break for lunch*
## Skulhedface
- The film opens on a sullen teen who casually slits his wrist on the couch while watching TV. The television then switches to GWAR's personal channel, Slave-Pit TV and he happily tunes in...until he falls over dead just in time for the opening theme to start playing.
- GWAR plans to escape Earth and return home by feeding sacrifices to the World Maggot until it's large enough for them to ride on. They do this in the form of a telethon where their fans eagerly call in and line up to kill themselves and those around them for their favorite band.
**Flattus Maximus**: He said he's goin' to kill his whole fam damily! **Oderus Urungus**: *(Points to the camera)* GO FOR IT!!! *(The donation counter goes up by four)*
- One of the shows on Slave-Pit TV is "Turtles The Wonder Dog", a pitbull sent to save a missing kid. Turtles drags back the kid's half-fleshed carcass to his family who shower him with praise like he just fetched a stick.
**Announcer:** It's *Turtles: The Wonder Dog!* Watch it! Whenever it's on!
- GWAR's
*brutal* massacre of the corporate bigwigs as punishment for trying to get them to sell out. Blood and limbs are literally flying across the room as a security guard gets an Uzi shoved into his mouth all the way to the inside of his head, an executive gets smashed to paste and the head of the meeting (played by Jello Biafra) violently tears off his disguise to reveal himself as the wizened Doctor Skulhedface.
- The ad for Slave-Pit TV's horror film, "Lawn Jockey", where a white supremacist family fires their black maid, not realizing that she's a Voodoo high priestess who sacrifices their pet poodle in front of their lawn jockey in a candle-lit ritual. Next morning, the racist family is found dead by their racist lawn ornament.
- The Sexecutioner's cooking show. The ingredients include severed heads, feces, piss, intestine meat, and buttock flesh.
**Beefcake:** Delightful.
- Sleazy P Martini's PSA for the "charity work" he's been doing for child welfare services. He happily reunites a grieving mother with her now-zombified son, who quickly eats her alive. He's all heart.
- Skulhedface's assistant has a
*vagina for a mouth* hidden by surgical masks. The assistant seduces Beefcake so they can rip his face off for their superior to use as a disguise.
- Skulhedface's final form: A hand-shaped mass of flesh with villains from various time periods fused to it like something out of
*AKIRA.* When she returns to her true self, GWAR tears her head off and force themselves on her.
## Ragnarok
- The title track is all about the opportunities to party when the world ends. And, in typical GWAR fashion, the festivities involve dismemberment, necrophilia, bestiality, mass murder and casual sexual violence. All with the levity of a block party.
## It's Sleazy
## Violence Has Arrived
-
*Immortal Corrupter* chronicles GWAR's many feats of ultraviolence against the denizens of the cosmos, vividly describing the tortures they inflicted on their many victims. The music video features the band dismembering Saddam Hussein and George Bush and feeding their carcasses to Gor Gor.
*Your entrails are displayed upon the rack, we break the bones within you*
*Your fighters are dismayed and wonder if it is wise to continue*
-
*Licksore*, as the title suggests, is sure to have you reaching for the barf bag. It's about an old woman who dies in her home, leaving her body to be *eaten by her cat.*
-
*Womb With A View* is just plain *icky.*
-
*Happy Deathday* is a an exercise in Crossing the Line Twice, celebrating with a raucous and joyous tone the many atrocities inflicted upon children in the 1990's - explicitly mentioning the Waco Siege, the Columbine Massacre and the Oklahoma City Bombing.
*We must now attack the very children that we taught*
*That they must never fight the fucked up wars that we have fought*
*Someone detonates the bomb, they said that it was huge*
*Bulldozed all the evidence and blamed it on some stooge*
- The cover shows the five standing in a landscape of fused body parts and gore, courtesy of Adrian Smith, who is best known for his work for Games Workshop.
## War Party
-
*Bring Back The Bomb* hits the listener with a barrage of jagged guitar riffs and booming lyrics about the joys and benefits of nuclear war. Ending on Oderus' rasping scream.
*When they tested the A-bomb they had a real fear*
*The blast would destroy your sweet atmosphere*
*But far more important as power increases*
*Was wasting the planet in well-ordered pieces!*
## Bloodbath And Beyond
## Lust In Space
-
*Make A Child Cry* starts off with the sound of a *weeping child* and the roars of an unknown monster. It quickly devolves into Oderus' Madness Mantra about his personal war against children.
-
*Lords And Masters* continues the tales of the band's gruesome crusades throughout space and how they long to resume them.
*Crawling from my dickslit*
*They look like swollen snails*
*Compared to my crimes, Hitler's pale*
*Compared to my crimes...Hitler's pale!*
*Compared to my crimes*
*Compared to my crimes*
*Compared to my crimes...Hitler's PAAAAAAAALE!!*
## Bloody Pit of Horror
## Battle Maximus
-
*They Swallowed The Sun.* A frantic death metal ballad about hunting and killing to survive on a Crapsack World where humanity itself is implied to have been all but wiped out.
*We know where they are*
*We hunt them by night*
*They are dead by morning*
*Our schedules are tight*
-
*Raped at Birth* recounts Oderus Urungus' shitty childhood, in which he was squirted out fully-formed from a Uterine Replicator and forced to fight against a horde of rapists in a gladiatorial arena with nothing but a sword. If the lyrics don't get you, the heart-pounding rhythm will. Small wonder why Oderus was always in such a bad mood. *After we've been raped, we were all given weapons* *Your fate is my glory, your face I will step in* *I'm not complaining, my life is fucked* *I was raped at birth* *From then on, everything SUCKED!*
## The Animated Tales of GWAR
## Blood of Gods
-
*Fuck This Place* ends with an ominous orchestral piece that sounds like the coming of an ancient evil.
-
*El Presidente* is about GWAR *murdering the president* and taking over the USA. Given that this was released only a year after the infamous 2016 presidential election, the song is proof that GWAR has not softened up in the *slightest* since Dave Brockie's death.
- The music video for
*Viking Death Machine* is a masterpiece of Deranged Animation, resembling the grotesque lovechild of The Ren & Stimpy Show and The Brothers Grunt.
## The New Dark Ages
-
*Ratcatcher,* while catchy, is all about the very, *very* dark story behind the Pied Piper of Hamelin, emphasizing that the fairy tale was basically a story about revenge by mass child abduction.
- The music video, animated by the same mind behind the one for
*Viking Death Machine*, drives the point home with even more Deranged Animation and Nausea Fuel.
*I got your children in my basement*
*I got the rock in my pipe*
*I got your children in my basement*
*For the rest of their lives*
-
*Blood Libel* is about the long legacy of antisemitic canards that accused Jews of child sacrifice and cannibalism - and how it continues to live on through conspiracy theories surrounding Pizzagate, Qanon and adrenochrome. All because humans are willing to believe anything if it means they can perpetuate their irrational hatreds. And they were all true - except that GWAR was behind every single atrocity. *Because it's fun.*
-
*Temple Ascent* and *Starving Gods* is about the Aztec practice of Human Sacrifice, complete with Aztec death whistles! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Gwar |
Hack/Slash / Nightmare Fuel - TV Tropes
The sheer Mood Whiplash in Phil O'Grady's tape. It starts off with pure Fanservice enough to be amusing in how it annoys Cassie... but then the girl in the video is brutally eviscerated by a treehugger.
Cassie: Fuck me running...
The wall of bloody faces on the front of the mansion. Its enough to give Cassie Sarcasm Failure from how disturbing it is.
Vlad: This is unholy.
Edgar Dill's Face Stealer practices. They result in the torturous death of the previous wearer and the use of the skin, hair and all, by Eddie.
The fate of thetreehuggers' integrated souls. And Edgar Dill wanted Cassie to be one of them, which scares her enough to not continue hunting after him.
The Stillborn in Murder Messiah and Fame Monster. Just what the hell IS that thing? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HackSlash |
Haibane Renmei / Nightmare Fuel - TV Tropes
- The ending theme, while pretty, is quietly unsettling, especially at the end when Rakka dissolves into feathers.
- Rakka growing her wings.
- The bird skeleton in the well.
- The walls, as not only does touching them bring you close to death, they project what you want to hear from them so you're compelled to touch it.
- The Railroad Tracks of Doom in Reki's room near the end of the series.
- Reki not being found until after her wings erupted. Has a new Haibane ever died from lack of care? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HaibaneRenmei |
Guided by Voices / Nightmare Fuel - TV Tropes
While Guided by Voices are known for their short, often confusing songs, "(I Wanna Be A) Dumbcharger" off *Alien Lanes* is particularly dark with a brooding, scratchy guitar riff and Robert Pollard delivering some of his most chilling lines in a sinister voice.
"Temptation creeps to you like rapists in the night..."
- Also off
*Alien Lanes*, "Ex-Supermodel" somehow manages to make *snoring* sound terrifying, over a cheery little ditty nonetheless. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GuidedByVoices |
Halcyon Days / Nightmare Fuel - TV Tropes
- Being a vizard. You have two spirits in your head besides your own. One of them might want to help you if you're lucky, but the other one explicitly wants to consume you and take your body for itself. Add on the fact that there are few other vizards to help you through this, and the fact that, if not for a ceasefire, you would be a target of 2 of the other 3 races, and you have to wonder how a lot of the vizard sleep at night. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalcyonDays |
Gravity Rush / Nightmare Fuel - TV Tropes
- Gravity storms run rampant in Hekseville, sucking entire sectors of towns into alternate dimensions and killing countless people. ||It's implied that they are connected to the appearance of the Nevi, too.||
- The Nevi are things you
*do not* want to encounter.
- At the very beginning of the game, it manifests as a giant hand that attempts to drag a helpless young boy into a gravity storm. This is the only time the Nevi appears in this form, and it is never made clear why it wants to take this particular boy.
- In Episode 5, Kat enters an ethereal plane swarming with giant, spindle-legged Loret Nevis. Dusty runs off, leaving Kat utterly defenseless against the creatures and forcing her to run for her life. This is probably the first segment in which the player will die.
- The ||Nevi/Echo hybrid|| has to be the worst. It turns out that ||Echo|| has been carrying ||a Nevi in her backback|| for goodness knows how long...and when released, it fuses with ||her|| to form a giant spider-like blob that has ||Echo|| hanging out of its mouth. The creature then goes on a rampage across the college, and all the while ||Echo|| spouts deranged nonsense which only gets creepier as the fight progresses. For added fun, it's a timed mission, so you have the stress of the timer to worry about. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GravityRush |
Gundam 00: A Wakening of the Trailblazer / Nightmare Fuel - TV Tropes
Since this is part of the
*00* series, expect scary moments to occur.
- The ELS. The silicon-based organisms themselves are a little unnerving, but it's the way they assimilate other lifeforms that's so terrifying. Silvery crystals grow through the victim (not on,
*through*), in a manner surprisingly similar to the Festum.
- Particularly harrowing is the fate of ||Descartes Sharman||, trapped in the cockpit of his mobile armor, as we see the crystals growing out of the skin of his face (even coming out of his
*mouth*), until they shatter his helmet, all while he screams in fear and pain.
- Think about that and imagine if Celestial Being doesn't exist in the first place...
- The previous season's Gundams were all focused mostly on specific roles to take on large-scale operaions. The ones we see in the movie individually demonstrate themselves fully capable of taking on ARMIES all by themselves, being equipped with weaponry, technology, and bits that are far above anything the Earth forces have, and by themselves decimate ELS in the thousands. Considering most of these units were built far before knowledge of the ELS was a thing, it brings a question to mind: just what kind of interventions were they planning to partake in with units that rival and possibly surpass the Gadelaza, a ship sized mobile armor, all by themselves?
- Given the events that happen after the ELS conflict, it's possible they were preparing for the ||Innovator/Old Human Faction conflict|| and as a result, the Gundams were designed to quell conflict on a major scale. But for them to build three one man army suits, just how bad did they (or even Veda) think the conflict was going to be?
- The 00 Qan[t] is the most powerful suit ever created by Celestial being. In addition to all the game-breaking weaponry it has, is also has the Quantum System, which is capable of connecting people's thoughts on a scale that surpasses the size of a moon. While it's purpose is to help unite humanity and communicate with alien life, in theory the same system could also be used to read minds, brainwash, mind rape, or cause brain damage to multiple countries at the same time in the hands of someone with unscrupulous goals. In that sense, the Qan[t], while made to be a shining beacon of hope and everything that Setsuna ever wished for, is literally a harbinger of instrumentality in the wrong hands.
- There's also the ELS Qan[t]. While we never see it in action, it has all the abilities of the original, while at the same time being composed of liquid metal that can assimilate with anything and is connected to an alien hive mind that almost handed the world it's collected ass. And it's pilot is also effectively immortal, having fused with the ELS himself. even though we don't know what it's capable of, there's no doubt that it is probably the closest in the Gundam universe to a physical god, and may even outstrip the Turn A in terms of sheer power.
- The version of the ELS Quanta from
*SD Gundam G Generation Cross Rays* gives a taste of what its power could possibly be like. Aside from ELS like assimilation, it can also morph in any weapon it needs for any given situation, can use it's wings as Combat Tentacles, and it's quantization ability now also extends to its sword bits which can be summoned like Gate of Babylon and can use that ability to move both the bits and itself around freely. And finally, it can use it's Quantum Burst to help and support allies. And all this is what the game shows with just two attacks and one field ability. And to top it all off, it is implied he is actually holding back, trying to keep damage to a minimum. One shudders to imagine if that is it's full power or if the player is just seeing a fraction of what it is capable of.
- In the war between the Innovators and the Old Human Faction, a variant of the Raphael Gundam meant for operations on earth, the Dominions, sortied by itself into a battlefield. Upon arriving, it managed to end the battle by VAPORIZING the Old Human side of the battle from an incredibly distant firing point hundreds of miles away, with ONLY. ONE. SHOT. Note the vaporized units were all GN-XIV, units considered to match or even exceed the capabilities of Celestial Being's 3.5 generation Gundams. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Gundam00AWakeningOfTheTrailblazer |
Grand Theft Auto: San Andreas / Nightmare Fuel - TV Tropes
Grand Theft Auto III | Grand Theft Auto: Vice City | Grand Theft Auto: San Andreas | Grand Theft Auto: Liberty City Stories | Grand Theft Auto IV | Grand Theft Auto IV: The Lost and Damned | Grand Theft Auto IV: The Ballad of Gay Tony | Grand Theft Auto V **Moments pages are Spoilers Off. Read ahead only at your own risk! You Have Been Warned.**
- In general, all the urban legends that the game has: serial killers with chainsaws, the killer of the hut (and indeed, is quite chilling if you get to these huts abandoned overnight in the game), Bigfoot, the Loch Ness monster, UFO, ghosts, etc.. Just go at the night only to places where supposedly there are such legends and tremble.
- Then there's the wheelchair located in Fisher's Lagoon. It's just...sitting there. In a place a wheelchair has no reason to be.
- The wilderness in general can be quite creepy, especially at night. Mainly because of a heavy dose of Nothing Is Scarier. By the time you're dumped in the countryside, you're used to there being at least some kind of background noise going on at all times, whether it's the honk of car horns or civilian chatter. But get far enough out into the woods, and... nothing. Just an eerie silence. Then a thick fog rolls in or thunderstorm takes place, and even though you know they're not really in the game, you can't help but be reminded of all the urban legends listed above.
- Picture this: You hit a six-star wanted level a few minutes ago, and decide to head to the wilderness to wait out the wanted level. You're driving around the woods in your car, when suddenly, and
*out of nowhere*, a Rhino Tank emerges from the trees, the soldier within hell-bent on seeing the charred wrecks of you and your car being crushed beneath the tank's wheels.
- The ghost cars, especially the ones in the Back-O-Beyond. It just rolls down a small hill, completely battered with no driver, and then promptly glides to a halt. No explanation for why it is there or how it got there, miles from any road in the middle of the woods. It isn't malicious, it gives you a free ride, but
*man* is it creepy. Word of God confirmed that "ghost cars" and every other empty turned off car spawn without the handbrake applied, causing them to roll down hills if they don't spawn with a driver inside or on flat terrain.
- The sheer Mood Whiplash of "The Green Sabre." By the start? Grove Street are ready for what looks to be the Final Battle with the Ballas. By the end? Their lieutenants (Ryder and Smoke) have revealed their FaceHeel Turn, their leaders (CJ and Sweet) are in their Darkest Hour, and their enemies (Tenpenny, Pulaski, and the Ballas) are at the height of their Near-Villain Victory.
- Even if she provides some comic relief in the game, Catalina is Nightmare Fuel personified, especially in her casual dialogues with CJ. Just think of Trevor Philips as a female version.
- The death of CJ's mother is a kind of Tear Jerker and Nightmare Fuel in the video "The Introduction".
- In fact, it gets worse in the mission "High Noon", where Pulaski says that his mother "had most of her face hanging off". And if that weren't enough, he states that Tenpenny and the cops were mucking around with it.
- Tenpenny and Pulaski are creepy in themselves. They are sadistic and sociopathic Dirty Cops who blackmail the gangs and can do what they want without fear of the consequences. What makes them exceptionally awful is that, unlike most criminals in the series, they don't have a Freudian Excuse behind their actions. Heck, they don't even have redeeming or sympathetic traits.
- And of course, what makes them even more horrific is that unlike the criminals of previous games, they have the full protection of the law and abuse that authority. Tenpenny and Pulaski make it clear that they can do these horrible things to CJ, his friends and his family and get away with it, because they are cops.
- This also grades as Real Life nightmare fuel, because Tenpenny and Pulaski are members of CRASH (Community Resources Against Street Hoodlums), the anti-gang task force that Los Angeles instituted in the 80s and 90's. Very little of their actions needed to be exaggerated, because based on testimony from former members and victims, this is basically how a lot of the CRASH officers behaved.
- The death of one of the foremen of a San Fierro construction crew in the mission "Deconstruction", where he is buried alive in cement by CJ. In a porta-potty
*after* it was tipped over by CJ, no less. Because supposedly, he and others were harassing CJ's sister.
- After threatening CJ into compliance, Mike Toreno eventually reassures him that if Sweet so much as gets touched, a Prison Guard will go home to discover that his wife and daughter have been murdered. It really goes a long way to show how connected he is, how he really isn't a "good guy", and how much you don't want to get on his bad side.
- There is a Let's Play of San Andreas written in the POV of CJ, and his description of Toreno is not only nightmare fuel, but you can easily imagine that this is exactly what CJ is thinking. Toreno might look like a pudgy, middle aged white guy, but he is a killer far worse than anything you'll find on the streets of Los Santos. Toreno is a
*government agent*, an authority figure so far removed from CJ's social group that he might as well be from another planet, and he ends up pulling CJ into various government faction conflicts, where he's forced to fight against CIA operatives doing their own little wars. It's disturbing because all you've ever fought for is Grove Street, your own little piece of Los Santos. Toreno? He's a **shark**, and you're an **amoeba**. You get a glimpse of some international horror *far beyond your scope.*
"Toreno wasn't the Devil, but he might as well have been. He was a relentless asshole who would do what it took to get what he wanted done,
*no matter what the consequences*. I knew now why I had been so scared of him, I'd known motherfuckers like that in the past, people who just didn't give a fuck about anything but what they wanted. Guys who wouldn't even blink before blowing your brains out, blowing they friends brains out, fucking killing they MOTHER if it got them what they wanted. You couldn't reason with them, couldn't work a deal, because if you was in-between them and what they wanted, they just put you out the way in the fastest way possible."
- Not only is he far out of CJ's league, but to
*everyone else's as well.* Suddenly all of those big time gangsters, Mob bosses, drug dealers, pimps, serial killers, and other criminals look very *puny* compared to a guy like Toreno and the sort of "work" that he gets up to. Even the genuinely intimidating Pulaski and Tenpenny look like a pair of *minimum wage mall cops* when compared to a man like Toreno and the kind of **power** that he has at his disposal.
- As if it wasn't enough, dialogue and mission details heavily hint that Toreno is not even a government agent, but most likely works for some nebulous, international secret group and only pretends to work for Uncle Sam just to be on the safe side. Suddenly, The Truth's ramblings about the Illuminati and worldwide conspiracies cease to look that crazy.
- To put it into perspective, CJ, a gangbanging One-Man Army who is shown to be almost fearless, is utterly terrified of Toreno, calling him the actual Devil and actively expressing fear of death whenever Toreno sends him to do his dirty work. When Toreno leaves CJ piloting a stolen military jet to blow up some supposed spy ships, CJ's shown to be utterly terrified and expresses how he's going to hurl from the stress.
- In the motel-shoot-out scene, if you avoid entering the actual motel and run off into the city, it is abandoned, In fact, the entire map is abandoned. No cars, no bikes, no motorcycles. Not a single luxury. Except, about ten miles north, in the middle of a country road, a dead cop. No, really.
- Out in the desert near Las Venturas and the desert air strip, there is a hole in the ground. The hole is filled with bodybags. And a pickup truck is parked nearby. Thankfully, there's no one in it.
- The various creepy abandoned settlements in the deserts around Venturas. Imagine the nuclear test site from
*Indiana Jones and the Kingdom of the Crystal Skull* without mannequins.
- The PC and Mobile version may occassionally encounter the infamous
*Red Fog* or *Hellish Sky* during rainy weather at evening, giving a bizarre bloody atmosphere that surrounds the entire state of San Andreas.
- There's combine harvesters in the farmlands, and whenever someone gets on the business end of that harvesting, a thick mist of red with some kibbles and bits flies out the back vent. In the mission where you have to steal one, there's entire groups of violent redneck farmers put in your path
*specifically to do this*.
- Near the end of the game right after you kill Big Smoke, Tenpenny now willingly intends to kill CJ and left him to die by burning down the Crack fortress by shooting one of the engines of this building is pretty harrowing, CJ would have burned alive painfully if he had never escaped unscathed.
- Near the finale of the game, the whole state of Los Santos broke a massive riot with evacuations, gunfires, car explosions everywhere and all pedestrians fighting among themselves.
- One can simply enable riot cheats sending the whole San Andreas into a state of emergency. The riot is even more terrifying if you have the
*FOOXFT* (everybody has weapons) cheat enabled. Now, instead of simply fighting CJ and each other, pedestrians are attacking with anything from baseball bats to shotguns to *rocket launchers*. It starts to feel less like a riot and more like a real life warzone. At any possible moment CJ could find himself under attack from a rocket laucher wielding pedestrian, which will almost certainly result in death given how destructive they can be.
- Not to mention the police dispatcher that you can hear in any emergency vehicle has specific lines for it and they do sound
*really serious* unlike in the normal situations where they are otherwise humorous, considering all the angry rioters, women screaming, explosions, gunshots and the distress from the officers desperately trying to keep things under control. But that is not just that when it comes to radio; even radio hosts Julio G and Sage have their own reactions to the chaos, with the former being more empathetic for the Los Santos civilians and the latter *celebrating* it.
- Finally, the riots in Los Santos are based on the
*very real* 1992 L.A. Riots after the beating of Rodney King. The absolute chaos that ensues? **It actually happened.**
- Not even the
*radio* is immune to this. In the first act, the obligatory "talk show" radio has a segment where an actor has a drug-fueled psychotic break and murders the DJ in a fit of paranoid rage. All live and on air. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GrandTheftAutoSanAndreas |
Guilty Gear / Nightmare Fuel - TV Tropes
Johnny is dead. May and what's left of the Jellyfish crew launch a Suicide Attack on Dizzy by crashing the Mayship into her, which fails miserably, a sad and disturbing fate for a sweet, sisterly group full of cute girls who dedicate themselves to helping the helpless outside of the law.
**May:** *JOHNNY'S REVEEEENGE!!!!* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GuiltyGear |
Half-Life: Alyx / Nightmare Fuel - TV Tropes
Even worse, this is one of the first things in the game's reveal trailer, and now that they're in higher-definition than ever, you get to see their gruesome detail, the claws of their scrawny legs, and their underside "mouths" trying to eat your damn face. In the final game, you can even grab headcrabs, and having one squirm helplessly in your hand is unsettling (and kinda sad) to watch.
This can be somewhat dampened by the fact that headcrabs aren't very good at landing on their feet like their previous incarnations. Sure, they're still pretty scary, but the sight of them tumbling around like clumsy little goobers after a missed pounce can make them seem almost adorable... if it weren't for them still trying to leap at your damn face, of course. You also have more flexibility in terms of dealing with them, such as beating them into a wall, or creative use of physics objects.
Pre-release footage shows a bunch of headcrabbed subway workers, one of which is trying to make out details on a map and another is slamming themselves against a worker's entry. The zombies being conscious was a long known fact, but actually being able to act on those memories still is even worse.
Not to mention listening to the updated Headcrab zombies this time around they sound much more human which makes it even more clear than ever how the hosts are still alive, aware, and in horrible pain considering they are crying and begging for help.
I always assumed the zombies in Half-Life 2 were fresh, but in this game all the zombies are still in their casual clothing or work uniforms. They've been in this state for at least 15 years.
Unlike Gordon Freeman, who's implied to wear a helmet and for that reason is comparatively more secure from the headcrab attacks, Alyx has no such luxury. If a headcrab hits your face, it will latch on, blocking your vision and repeatedly biting your face until you knock it off with your hands. Remember, this happens in VR.
Whether it's a new Headcrab type or a new Xen alien altogether, info leaks and other things point towards a new enemy type of a similarly crab-like creature with a long pincer tail, that seemingly can hop onto corpses and temporarily reanimate them to attack potential prey. Egh.
Chapter 5: The Northern Star introduces this Reviver (named "Lightning Dog" by Alyx herself) in all its glory. Its main ability is generating electricity, with it occasionally releasing electrified smokescreens or electric orbs. However, the nightmare fuel kicks in when it spots a zombie corpse in an empty room, and digs into its open chest. When that happens, the zombie jolts back to life, sparking with electricity. Even though you're separated from it by a chain-link fence the first time, just letting it get close will damage you. You have to shoot the zombie a few times to drive the Lightning Dog out, then chase the alien and kill it. Later on, they introduce a new attack where the zombie can send a homing beam of electricity at you. (homing only applies if you move too slowly). In other words, it's a different form of headcrab, and it's so unlike any other kind of headcrab or headcrab zombie encountered before.
The musicthat plays while fighting the Revivers is incredibly discordant and grating on the ears, like the electricity has somehow gotten into the music itself and corrupted it.
During Chapter 5, one of the meaty "flora" you end up finding in the Hotel are juvenile Tentacles. You know, that thing that was big enough to use a rocket silo as a nest and was completely immune to anything short of that rocket being fired directly overtop it? No wonder the Combine prioritized getting rid of Xen's plant life the moment they established their base of operations.
How do early Combine health stations heal you? By harnessing the inherent healing juices of a misfortunate Antlion grub worm (pulping it in the process) and precisely jabbing your hand with an assortment of precision needles and mechanical limbs to spread it through your vitals. Thank god the player won't have to actually feel that, but Alyx does.
"Ow! Ow ow ow..."
We get to finally see the effects of Xen on the world, after the original Half-Life 2 seemed to mostly reserve that for Antlion caves. And the result is something looking like a Womb Level attempting to inflict itself upon reality. Odds are we get to fully explore the horror that Earth was faced with besides just Combine in the wake of the world's extraterrestrial occupation.
After years of speculation of what the Combine might be like, we finally see something that had never appeared in prior games: what looks to be a Combine starship, or at least some sort of ship that likely serves as a crux for their forces before the Citadels. What in God's name could be waiting on something like that?
It's revealed later on that it's not a ship at all. It's a prison... for the G-Man.
And to top off the announcement trailer, the G-Man appears in the flesh, with Glowing Eyes of Doom and his infamous smirk in detail that is more human-like than ever before, yet still manages to reach the Uncanny Valley for the subtlest of abnormalities.
Also returning are the Barnacles. And they are grosser than ever with this game's modern graphics. And instead of pulling you up with their tongue like they usually to, they strangle you with it this time around.
Or, depending on your settings, they both strangle you and pull you upward.
We get a good look at what Combine computer technology looks like, and naturally, it's disgusting on top of being awful. Like many Combine inventions, the processor systems of their work stations are partly organic in construction. In this instance, the processor unit is a manhole-sized clear container akin to a petri dish holding some kind of organic mass that looks like a tumor made of pulsating brain matter. It also has a misshapen mouth with crooked teeth.
These things aren't picky at all about the matter, either—you can find a rat squirming in one of them. Egh.
It gets worse. Take a closer look at the rat located inside of the Combine Terminal. It didn't just scurry its way in there and get stuck. No. The organic stuff is growing out of it. And both discs seem to have halves of the same rat in them for this purpose. That's how the Combine biocomputers on Earth work. What have they been using before?
Most players will probably gun down the Combine on sight. Trying to stealth around while the enemy is aware Alyx is in the area, however, results in them turning off their emotionless voice chatter to actually call her name out, pretending to be more jovial and friendly, or in other cases outright proclaim she's considered an ally for a cease fire just to try to bait you out. If the player falls for it, they even laugh at her in disbelief that it worked. Of course, the player can fake surrendering right back.
Jeff, the titular monster of Chapter 7. A Combine worker who was exposed to so much alien fungus that he ended up mutating into a horrific Mushroom Man. Alyx's weapons are completely ineffective against him and you are forced to try and work around him, unless you want to die instantly the second he reaches you.
From his chapter, the refrigerator scene. There is a Hope Spot in which you manage to trap Jeff inside a walk-in refrigerator by throwing bottles into it and closing the door, giving you a chance to continue moving through the building without needing to worry about him, though you're still treated to the wonderful sounds of him banging against the door at full-force. Not long afterwards, there is a hacking mini game in which you trace an electric wire through the wall, and at some point you realize that you must go back inside the refrigerator to complete it. Which means...letting Jeff out. This revelation is equal parts funny and gutwrenching.
During one segment of the chapter, you get trapped in an elevator with him, forced to huddle up in a corner making as little noise as possible... until something above you shifts and causes Jeff to stumble in your direction. It's then that a Headcrab that wandered in at just the wrong time gets grabbed by Jeff, slammed against the doors a couple times, and then vomitted on and reduced to a slurry of biomass and fungal spores. If you hadn't gotten caught by Jeff yet, this is where you can learn what happens to those who do get caught by him.note : Jeff does it before when you pry open the shutter door to him, but this time what he does to the headcrab is impossible to miss
The entire ending sequence, where Alyx thinks she's rescuing Gordon Freeman— only to find the G-Man instead. Who demonstrates his Time Master play, reveals he and his "employers" nudge everything into the direction they require for reasons unknown, turns down Alyx's request to remove the Combine from Earth because it's not in his "employers'" ever-mysterious interests and thus too big of a request, and then hoists Alyx into an unwitting Deal with the Devil. Simply by showing her Eli's death from Episode 2 and then giving her the opportunity to prevent it, she takes the bait—and becomes the newest hire under the G-Man, whom abandons Gordon in favor of Alyx. The last thing we see from her perspective is G-Man making it quite clear that it was Alyx's fault she took the bait, and then leaving her in stasis; The Stinger shows that she was literally plucked from the timeline right after Eli's survival, much to his horror and rage.
During this sequence, the G-Man is an imposing as he's ever been. Not only is he slightly taller than the player, but his glowing cyan eyes pierce through the darkness at several points, giving the impression of some kind of nocturnal predator. It's easy to forget after years of being somewhat of a Fountain of Memes and mostly a passive observer, but G-Man is most definitely an intimidating creature, whatever he actually is.
It turns out that Gordon Freeman has a 3D model in the ending, but you only vaguely see it and can't make out much in details besides looking a bit beaten up. Extractions of the model reveal a massive gaping hole in the side of his HEV Suit, with a bloodied and bruised injury covered in emergency wrap all over internally. This is the most violent look a protagonist in the series has ever had, much less Gordon, and it isn't even his only injury. Many fans have voiced a genuine concern over what the hell inflicted that kind of wound or even just seeing Gordon so messed up in general. And given how you can't see this normally, one wonders how much the HL:A development team were counting on players digging so far into their game to show them this.
The general atmosphere of the scene itself, where you get to experience firsthand just how powerful the G-Man is, as he seems to have trouble anchoring himself to this specific point in time, circling you as you see him giving the same version of this speech while moving to different spots, and you remain absolutely static to the point you can't even snapturn, quietly enforcing how limited your options are in this scenario.
Some of the death groans from the Combine soldiers. Some of them are very audibly muttering things such as "Overwatch" or "help me" or "I'm sorry" before their voice is cut-off by the flatline, further showing how human they still are during the events of the game. However, one particular death groan sounds particularly creepy, as the Combine Suppressor has a chance of muttering "Alyx" as it dies.
Alyx: Russell, are they saying my name? Russell: Yeah. That's not good. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalfLifeAlyx |
Half-Life but the AI is Self-Aware / Nightmare Fuel - TV Tropes
*"Gordon... I'm scared."*
—
**Dr. Coomer** **Spoilers are unmarked.**
- Gordon's reaction towards Dr. Coomer's large wound in his head can be quite an Understatement, as he doesn't seem to flinch from any sustained injuries. Specially after slaughtering a bunch of HECU soldiers while chasing one of them that tried to escape.
**Dr. Coomer:** ᴋɪʟʟ. **Bubby:** Great job, Coomer! **Gordon:** You've got a fucking menacing aura about you right now. *Cue Gordon witnessing Dr. Coomer's head injury* **Gordon:** YOU'VE GOT A FUCKING GIANT GASH IN YOUR HEAD, MAN! LIKE A- **Dr. Coomer:** *ᴋɪʟʟ.*
- Dr. Coomer jumping over the mountains with his superlegs and realizing they're all just in a video game map. The Fallen Child's theme kicking in from Undertale doesn't help.
**Gordon:** What? Like, no land? There's gotta be like-
- Later on, while attacking Gordon with all 300 of his clones, turns out that wasn't just a Big-Lipped Alligator Moment, as he explains to Gordon:
**Dr. Coomer:** GORDON. Every time you go to sleep I can feel my body TORN apart... ATOM by ATOM... It's agonizing Gordon... I've SEEN outside Black Mesa, Gordon... **Dr. Coomer:** There's NOTHING... but I know YOU... **Gordon:** **GET OUT OF MY HEAD! GET OUT!**
- Benrey and Bubby luring Gordon into a pitch black room and beating the shit out of him. You can't see it, but you can sure as hell hear it.
- As if the underwater portions of the game weren't stressful enough, Gordon has to swim through completely sanitary brown water with an open wound where his lower arm used to be.
- Any time Dr. Coomer drops his usual affectation and starts speaking in a Machine Monotone, as highlighted by him speaking in dark-green text. Suddenly the idea of a malfunctioning, self-aware AI is a lot less funny, isn't it?
- The first time this voice manifests, he is seen standing in front of a wall drenched in his own blood, with his eyes completely obscured in it. As he stands over Forzen's dead body, he can only numbly repeat "ᴋɪʟʟ".
- Later, as the party starts debating what year it is, Coomer responds flatly "ᴛᴡᴇɴᴛʏ-ᴛᴡᴇɴᴛʏ".
- When Tommy tries comforting Gordon that the aforementioned sewage flowing into his suit is safe and clean, Dr. Coomer whispers to him "Iᴛ's ɴᴏᴛ ᴄʟᴇᴀɴ".
- As the party is preparing to take on Benrey and Bubby, he begins punching a hole in the ventilation wall, and when Gordon asks him what he's doing, he simply responds "ᴘʀᴀᴄᴛɪᴄᴇ".
- Gordon's Oh, Crap! moment when he remembers that Coomer grows more powerful with every clone killed, and that Tommy just killed hundreds of them. When he asks Dr. Coomer to confirm this, he replies "ʏᴇs".
- As they're walking to a warehouse facility, Coomer says this is where they keep "ᴛʜᴇ ʙɪɢ ᴏɴᴇ."
- Later made less scary with the reveal that "ᴛʜᴇ ʙɪɢ ᴏɴᴇ." is in fact an M249 Squad Automatic Weapon, but still unsettling nonetheless.
- The Helicopter Heap, a Body of Bodies consisting of a bunch of helicopters spawned inside eachother with a side of Sensory Abuse. It toes the line between hilarious and scary, and nobody for sure knows where it came from.
**Bubby:** If there is a god, I'm pretty sure *that* wasnt in his plan.
- When the group finds a place to sleep at the end of Act 3, the Skeleton appears again... but this time,
**Benrey can see it** and asks it for its passport, which it provides. Its name on the passport? **"YOU"**.
- When the gang arrives on Xen, Benry somehow becomes floating and HUGE. As the rest of the science team fight the aliens on Xen, Benry is just clipping through the level, slowly following them. As they get closer to the Nihilanth's lair, his model slowly becomes more and more contorted, flailing around and wailing in his Sweet Voice. Turns out, he takes the place of the Nihilanth in this timeline, and rapidly contorts and sends skeletons using the Sweet Voice as Gordon and the team shoot at him to no avail.
- Benrey pursuing Gordon through the empty halls of the past Black Mesa, sadistically toying with him and taking the form of his own giant head.
**Benrey:** YOU WANNNA DIE?
- When the group finally gets into the Lambda Complex, Bubby is hesitant to enter, because of "the prototypes." We see them later, and they're horrific crawling monstrosities that look like Bubby and make the Fast Zombie noise constantly.
- As Coomer and Bubby attempt to explain the space-time conundrum that Xen exists in, both of them abruptly get cut off from speaking, and suddenly
*they revert into their Default Half-Life Scientist AI*, doing the same animations and movement-pathing the Scientist AI does when in a "Panic" state, their "Scientist Panic" voice lines skipping and repeating rapidly...before just as abruptly returning to their original positions, regaining their personalities, and continuing to speak as if nothing happened. Gordon is bewildered and confused by what he just saw, but, having been thoroughly broken by all the madness he's already been through up to this point in the story, doesn't bother questioning the insanity happening around him anymore, and joins Coomer and Bubby in acting like nothing happened. This doesn't happen again, and is never brought up for the rest of the finale.
- Gordons Sanity Slippage causes some really disturbing changes on his personality. One of the most notable instances of this is him gleefully and vividly fantasizing about strangling Bubby to death.
- The Arm Cannon that replaces Gordons right arm is pretty freaky through the sheer Body Horror from it. It fires out fingernails like bullets, and when put in DEVIL GUN MODE it overheats and turns red, which clearly causes Gordon a great deal of pain.
- Benrey's return in Half-Life VR:AI But The Cast is Commentating (ACT 3). It comes unexpectedly to Gordon Freeman, who frightfully notes that he should be dead. At least for the first half of his return, it's a very tense moment due to the Drone of Dread
note : The track "Blood For Sex" from *Lisa: The Painful* playing in the background. Though it becomes Lightmare Fuel near the end when Benrey resorts to acting like a teenage bully and fails to sneak up on Gordon.
- Benrey hacking into the stream includes footage of Wayneradiotv poorly superimposed over a Flash bug-swatting game.
- Directly after that is a sequence where someone, presumably Benr(e)y, is fucking around in a City 17 G-Mod map. The voice is incredibly distorted and muffled, and the person holds up Father Grigori's passport for a moment, leaving it unclear who is actually playing. Combined with the lag from the player spawning tons of energy pellets, cubes with Breen's face plastered on them, and desiccated corpses, the entire event feels like a creepypasta video from the early 2010s.
"There's an entrance in your suit, Dr. Freeman,
*AND I WANT IN.*" | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalfLifeButTheAIIsSelfAware |
Guilty Crown / Nightmare Fuel - TV Tropes
She stares at your soul.
- The setting about the Apocalypse Virus in general of how it crystallizes many innocent people such as the outbreak of Lost Christmas.
- GHQ is no exception as they rule Japan with an iron fist and is willing to kill civilians as possible.
- The first two times Shu pulls out Souta's Void on-screen. While most people seem just slightly in pain (or sometimes pleasure) when having theirs removed, the first time Souta bends back unnaturally and his eyes roll up in his head, and the second time he sounds like he's screaming in agony, not to mention Shu runs at him and plunges his hand directly through Souta's chest, and the viewer gets to see Souta, easily one of the shortest and slightest members of the cast, get lifted off his feet and hang in the air off Shu's hand.
- The Leukocyte satellite's power that can devastate the lands, and that's only 3% of its power.
- Segai's crazed face before he activates the genomic resonance in Episode 10.
- Mana Ouma herself, as she is the first person infected by the Apocalypse Virus to become insane in the process.
- The way Mana stalks Shu in his childhood and tell him that she wants to marry him is unsettling.
- How about at the church, Mana ordered an unnerved kid!Gai in shooting a Christmas star with a gun that reflects back to injure Gai in return? Then, Shu rejected Mana and caused Lost Christmas in the first place.
- Mana's subconscious takes over Inori's body in doing things like killing a few students, injuring Arisa's hand with a sharp crystal, and nearly rapes Shu.
- Once Mana is fully revived in the final episode, her infected persona becomes more dangerous, as she spreads the virus worldwide.
- Hare's death.
*Yikes.*
- Seeing Shu becoming a tyrant after Hare's death and ruling his kingdom by ranking each void is unnerving.
- What's worse later on is the student body turn against Shu after figuring out that they will die if their Voids are destroyed. Being Evil Sucks,
*indeed*.
- When Gai ''rips Shu's arm off'' and steals his Void Genome. OUCH.
- Kenji Kido's creepy grin in the final episode. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GuiltyCrown |
Gundam Build Divers Re:RISE / Nightmare Fuel - TV Tropes
## Warning: Spoilers Off applies to Nightmare Fuel pages. Proceed at your own risk.
Episode 12
- By far the grimmest episode in the Build Series, we actually witness the heroes
*lose* spectacularly. Failing to stop Alus's Kill Sat from firing results in the city of Seguri being wiped off of Eldora, resulting in untold destruction and casualties. Despite all of what happened, Kazami thinks that this is all a game and that failure should simply end the mission and boot the team... except it *doesn't*, leading them to question whether they're still playing a game.
- Then comes the connection failure as a result. Kazami dismisses this as GBN telling the BUILD DiVERS they failed their mission, but instead, it boots them and
*every player in GBN* out of the game. Not only that, but the connection failure was not just an in-game issue - it had *real-world consequences*, as computers and telecommunications *worldwide* are now acting up.
Episode 13
- If last episode's revelations were bad, this one doubles down on that. For starters, this episode not only confirms that Eldora was Real After All, but to make matters worse, May reveals she went to GBN administrators for answers, and what was their reply?
*None of that was part of GBN*. They were on a real planet fighting a real war, with actual stakes and serious repercussions. All those Eldorans thought to be NPCs that died in the previous episode? They were *real living beings*, and they were all treating it like a game.
- The reality of what happened with Shido Masaki, the "pilot" of the Gundam Seltsam: Formerly a young, good-hearted young man who was a highly experienced GBN player, he was also summoned to defend Eldora alongside the locals but was defeated, with his consciousness was stolen and brainwashed as a weapon against the Eldorans against his will, while his physical body went into a coma 6 months before the series began...
Episode 22
- Hoo boy, it makes 12 and 13 look tame in comparison. Why? Masaki's in tons of pain to the point where he asks his old best friend, Cuadorn, to Mercy Kill him. To see him in such pain is saddening and chilling at the same time. If that's not enough, the Seltsam goes wild with some...stringy goopy things emerging all around it, and they also form new weapons for this beastly Gundam as well. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GundamBuildDiversReRise |
Gundam / Nightmare Fuel - TV Tropes
THE FUCK
IS THAT
??!!
note :
Apparently, one of Marida's dead Ple-clone sisters
With Gundam giving us 40 years and counting of action, drama, and insane merchandising, you would think that the grandfather of all Humongous Mecha Anime franchises would be not capable of having its own page of horrors, right? Well, you're
*wrong.* You will never look at sleeping normally the same way again.
<!—index—>
<!—/index—>
## General
- Colony drops are bad enough when it's just one at a time; the opening scene of
*Gundam X* shows the sight of DOZENS of colonies crashing to Earth, causing pretty much The End of the World as We Know It.
-
*Mobile Fighter G Gundam* is not short of this, either! Just think of the DG cells and the Devil Gundam. The Gundam Fight itself is one that comes even before DG cells; while the Neo colony nations fight each other using Mobile Fighters for the control of Earth, the Earth has to suffer in silence the property damage and the loss of lives. The message implying the upcoming 14th Gundam Fight at the end foreshadows more catastrophes to come right after the destruction of Devil Gundam.
- The "Gundam rapeface◊". Seriously, take a good, hard look at the classic Gundam faceplate. Pitiless, merciless, glowing eyes, that V-fin making it look angry... seeing that staring you down in the middle of a fight would not be pleasant, and has utterly terrified more than one enemy pilot in the series.
- This is Knight V2 Gundam◊ after a FaceHeel Turn turns him into the Big Bad of
*Shin SD Gundam Gaiden: Knight Gundam Monogatari*. Too many eyeballs in all the wrong places.
- Just think of the colony drops - utterly evil and terrifying. Imagine having one colony flattening you right from above your head.
- Most of the time, colony drops are glossed over to some extent: we only see the aftermath and hear about how terrible it was. However, the Dublin Drop in
*Gundam ZZ* is the one time we see a colony drop up close and personal, from beginning to end. There's sheer panic in the streets as civilians desperately try to evacuate, the Federation is denying anything is wrong and refusing to send rescue, and the Neo-Zeon forces are deliberately shooting down evacuees and cutting off exit routes to ensure that *as many people as possible would be killed*. Then the colony hits, and the shockwave is so severe it knocks warships out of the sky and the debris cloud is visible from over the horizon. Judau nearly has a nervous breakdown after regaining consciousness, because as a pretty powerful Newtype he can sense all the pain, terror, and grief of the millions of recently dead. While Ple and Kamille go utterly *batshit*; the split-second image of Ple, who was not in the best mental health to begin with, spasming in terror is one of the most unnerving images in the entire franchise. At least for some people. The landscape is not just littered with but made out of flattened debris of the city, the sky is blotted out from the dust and smoke, and there is bits of falling metal raining down from the still-mostly-intact colony now sticking out of the ground, which collapses minutes later. The worst part is the Federation leaders' reaction to this: "Oh, well. At least it means fewer mouths to feed."
-
*The Origin: Advent of the Red Comet* actually takes the opportunity to show the whole of the infamous "Operation British" colony drop on Earth, which was catastrophic enough to rupture Earth's ecosystem. The resulting widespread natural disasters and famines within the following months wiped out *half of the planet's population*, more than any single conflict in human history (and likely more than all of them combined). All in a narrow-minded, murderously inefficient attempt to wipe out the Federation capital, which didn't work as planned. And this isn't even scratching the operation itself, where we see the civilian perspective of everyone being pre-emptively gassed to cut off all potential resistance before they get vaporized in the impact.
- Just about every
*Gundam* series has The Ace. Only the Universal Century, and not even half of it, has Amuro Ray - who emerges over psychological trauma as a One-Man Army that utterly terrifies the Zeon forces. To say that the late-series skills he shows are absolutely absurd, especially once he awakens his Newtype abilities, is a massive understatement. While not as grandiose as Judau or Banagher, the sheer precision Amuro can use in evasion and accuracy can wipe out entire enemy forces in a matter of minutes. And when he does manage to suppress his combat instincts to live more "regularly" by *Zeta*, his inevitable involvement results in him *still* wrecking his enemies without a Mobile Suit.
-
*Zeonic Front* actually has the player try to gather data on the White Base - which means confronting and trying to survive the Gundam, Guntank and Guncannon *with the equivalent of Mook units of basic Zakus.* They can not only slaughter you, but Amuro himself outright one-shots every one of your units in a direct confrontation, complete with hearing him mark his kill count over your radio and even the occasional signature Newtype sound. You're an elite special forces unit, and you're still absolute fodder to a kid who isn't even at The Ace status yet!
- Also from
*Mobile Suit Gundam ZZ,* what happens when ||Haman shoots Leina||. Judau, normally a Hot-Blooded kid, completely **snaps** in the mom and grandmom of all tranquil furies, with anger and power strong enough to cause Haman to Freak Out and literally cry in fear and be felt by Newtypes who were *far* away from the place. (The visualization was a demonic phantom emerging out of him. The last time this happened, it was Dozle Zabi doing it.) That is how *massively pissed off* he was, and it's scary to see. This scene is probably why some consider Judau to be the Newtype with the strongest raw power.
- The Mobile Suits in general, all of them are powered by nuclear reactors. It's never stated explicitly where the reactors are but they're pretty damn close to the cockpit where the pilot sits. Any pilot who operates a Mobile Suit either in combat or for general construction work far away from the conflict has to deal with the knowledge that they're sitting next to something that has the potential to go critical if damaged and kill not only them but potentially everyone in the surrounding area. Think about that the next time you see a Zaku going up in a cloud of pink smoke.
- Some of the more detailed model kits clear this up, in really worrying ways. Picture it: you're building a Zaku II, Gundam's equivalent to a biplane and a beloved suit with a history of very human, well-loved characters using it. You finish the internal frame for the torso, and there's a rounded component that fits right below where the cockpit is...and the manual calls for a nuclear symbol on top. Although from a design perspective this might be as much to help keep the pilot warm in space as anything else, it's still scary to imagine being sent into combat literally sitting on top of one of these things.
- By extension, nearly all weapons in the franchise, including warships and even the heroic Gundams themselves, are Nightmare Fuel. One professor even states to Alfred in
*Mobile Suit Gundam 0080: War in the Pocket* that they are Necessarily Evil, and are never meant to bring people happiness. *Mobile Suit Gundam MS Igloo* even shows us in one episode what it feels like to die at the hands of the White Devil and by extension how terrified Zeon soldiers are when hearing this infamous name. Exceptions that defy this trope include Nu Gundam and 00 series (most notably, Quanta), which are created to help people communicate their feelings and find their lost love and selves rather than just kill and destroy.
- No matter what the intention Tomino might have, the monotone "La" during Lalah Sune's attack on the Federation fleet in Solomon is absolutely terrifying, echoing an unspeakable horror Zeon's Newtype soldiers unleash. If one doesn't feel it, one has quite a numb nerve.
- In addition to the monotone, we're given another two bottles of nightmare fuel in the Battle of Solomon. First, the Earth Federation's solar reflector array, Solar System, fires a giant beam that decimates the main gate of the fortress as well as all the Zeon units that attempt to sortie there, burning them to ashes. Then, Dozle Zabi's Big Zam retaliates, frying the Federation fleet in the same way.
- In
*Mobile Suit Gundam Unicorn*, an image of bleeding Riddhe in an angry expression could count too.◊
- This goes back to Riddhe's ancestor, Ricardo Marcenas' death
*at the very beginning* of the Universal Century, being sucked out into space mid-speech as the Laplace station is destroyed. It definitely does a good job foreshadowing what humanity was to expect from the UC Calendar.
- The manner of which Full Frontal's mobile armor takes over mobile suits is quite creepy to see, especially when one of the Londo Bell mobile suits writhed and twisted its neck not unlike the mechs from Evangelion. The fact that the pilots can still very well see what's happening and communicate while losing all control of their suit (effectively turning them into armored coffins that attack their comrades) makes it all the more disturbing.
- When Daguza performs his Heroic Sacrifice and manages to land a direct hit on the Sinanju with a hand-held bazooka, the damage to its head causes the red paint to blow off and breaks the monoeye, revealing the Sinanju Stein underneath's glowing red eye in terrifying fashion.
- The Angel Halo from
*Mobile Suit Victory Gundam* is for all intents and purposes weaponized Nightmare Fuel. Instead of nukes, killer death lasers or nuke-loaded asteroids like in most other UC works, this one uses the power of several Newtypes (who think they're all channeling their abilities for *peace*) to broadcast a wave that can mentally warp people into infantile toddlers. And the Zanscare Empire intends to use this on *everyone on Earth*. Compared to that, even Char's Axis drop is far more preferable.
- While the backstory of
*Gundam: Reconguista in G* is described as being rather dark, especially given that it's set over a millenium after the UC Calendar was abolished, at one point *institutionalized cannibalism* was considered a thing. Let that sink in for a second.
- There's also the fact that, in addition to leading up to the Correct Century according to Word of God ||thus, ultimately leading to the Moonlight Butterfly|| the state of affairs by the time the anime takes place ||is a validation of Full Frontal's vision for Spacenoids and Neo Zeon's survival. It took several generations, but
*he won*.||
- This is the setting that gave us Yazan Gable, a Sociopathic Soldier who is little more than a bloodthirsty feral beast that's capable of piloting a mobile suit. He's totally obsessed with killing and slaughter, considering his whole purpose in life to be the death of anyone and everyone who catches his eye. And he is
*good at it*; he's not only one of the series' worst villains, but also the resident Hero Killer. The man's one battlecry is "I'm gonna violate you!"
- Also from
*Mobile Suit Zeta Gundam*, there's a scene early on wherein Emma Sheen goes with Quattro and Reccoa to a space colony gassed by the Titans for protesting. Emma doesn't believe that the Titans could do something as heinous as that until she sees the dried husks of said colony's former populace, complete with a dead woman's head *falling off*. It's no surprise that *this* was what drove her firmly into defecting to the AEUG.
- The Titans in general are a nightmare. The Earth Federation wasn't exactly competent in the One Year War, but Gato and the Delaz fleet unwittingly gave birth to a new paramilitary unit that essentially has no boundaries and extreme racism for all Spacenoids. Gassing Colony 30 over a riot was an off-screen backstory event, but we get to actively see them take hostages, wreck entire cities just to kill a handful of rebels, and straight up execute groups of innocents just to make sure there's not even so much as a sliver of anti-Federation sentiment. And some of the people in charge are partly instigating worse things just to get the excuse to kill more and consolidate their power. The Titans are so bad that the Axis, effectively a neo-Zeon movement intent on carrying out a new dictatorship, are seen as the
*lesser* of two evils.
- Episode 41 of
*Mobile Suit Zeta Gundam* makes it worse as we see an colony gassing in progress as Reccoa is forced to lead one on an side 2 colony and secedes. the procedure is basically flying an G3 Gas tank over to the colony and connecting it to the life support system basically turning the entire colony interior to one large gas chamber with no escape. The worst part is this is just Bask's idea of an loyalty test and she reluctantly goes along with this and allows eight million innocent civilians to die.
## Correct Century -
*∀ Gundam*
## Advanced Generation -
*Gundam AGE* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Gundam |
Halloween / Nightmare Fuel - TV Tropes
Beware the Boogeyman...Films with their own Nightmare Fuel pages:
- The theme music. Quietly chilling and suspenseful, just waiting for a slasher to appear.
- The fact that Michael Myers isn't just some psycho-killer wearing a mask. The mask shows his true side, a soulless Shape who forsake his humanity, and who kills anyone in its path.
- And unlike his fellow slasher villains who either became more Affably Evil or goofy as time went on, Myers stayed the same. He stayed the same evil force from the first film to the last.
- Well, until the Zombie films, anyway.
- Hell it took the SECOND movie for Michael to become silly as the first one showed him as an almost even WORSE force of nature than the first one with a higher body count.
- There's also one fact: The times Michael is shown without his mask..he's just an average person. It showcases the idea, especially during the eighties involving other known legends like Jason or Freddy that Michael didn't need to look hideous or deformed. Being human just can be as bad.
- Adding to the above, while Michael is believed to be human...John Carpenter disagrees. He has said that Michael murders not because of some sort of tragic past or even some mental issue...he
*just kills because he does so*, even saying that Michael is just "pure evil". Which begs the question... *what could have driven Michael to become evil*.
- The Soundtrack Dissonance. The damn soundtrack dissonance! Especially the way
*Halloween H20* uses it to call back to *Halloween II*. This series will ruin Mr. Sandman for you. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halloween |
Halloween (2018) / Nightmare Fuel - TV Tropes
We all should be afraid of the boogeyman.
*"There's a reason we're supposed to be afraid of this night."*
—
**Deputy Hawkins**
With Blumhouse Productions behind the movie, everyone's entitled to one good scare.
- Michael's never been in any way a merciful individual, but there's a cold brutality to him here that is truly unsettling, like the filmmakers blended some of the sheer violent force of Rob Zombie's version with the cold precision and terror tactics of the classic Carpenter Michael. Indeed, some of the kills here show off a Michael that's gotten a lot more Ax-Crazy during confinement, as if he's spent 40 years getting steadily more internally angry and more violent and is now free to unleash it totally.
- On the other side of the coin, the fact that he
*doesn't* make a beeline for Laurie until he's delivered to her, and he doesn't recognize her immediately — it's only the slow head-turn in the movie's final act, after he hears her yell Ray's name (after he's strangled him to death), that indicates to the viewer that he's realised who he's dealing with. His kills may be more brutal, but for the most part, upon being freed, he simply coldly and calmly picks up where he left off.
- Once he
*has* indeed recognized Laurie after killing Ray, and the movie makes it damn clear that he does, he immediately acts on it. In just mere minutes he attacks her through the door and nearly strangles her to death as shown in the page image, only stopped when Laurie blasts off two of his fingers with a gun. Naturally, this only pisses him off even more and when he finally enters the house we are treated to the pleasant sight of his dark outline standing in her living room, visibly fuming. Said moment is capped off by the appropriately monstrous cue "The Shape is Monumental", perfectly translating Michael's sheer rage.
- Dr. Loomis' testimony that Dana listens to briefly. It is haunting to say the least. Dr. Loomis outright tells those he is talking to that Michael Myers needs to be cremated so that his evil will finally stop. The tape ends with Loomis repeating "It has to die!" over and over, the tape distorting his voice more and more each time he says it.
- Michaels murder of the young boy as he escapes. In the original film, he seems to be unconcerned with harming children, as shown by his leaving Tommy and Lindsey alone to focus on Laurie
note : While he does target his young niece Jamie in the *4-6* timeline, there he had the excuse of the Curse of the Thorn forcing him to target his family members. Here, he seems to be be doing it For the Evulz. Here, Michael is shown to actually wait in the back seat, similar to how he once killed Annie Brackett, for the terrified kid (who can't be more than 12) to come back from searching for his (now-dead) father, so he can kill him before stealing his car. It's particularly appalling because it's implied that Michael could have simply stolen the car while the boy was gone, but instead waited for him out of sheer sadism.
- Later, when the police get to the crash scene, the father is shown lying by the bus, his neck bent at a hideous angle, no doubt by Michael.
- The way Michael kills Dana and Aaron in the truck stop bathroom. He first drops a bunch of
*freshly extracted teeth* into Dana's stall in order to terrorize her, then grabs underneath the door to try and drag her out. Aaron, discovering the two bodies of the station workers, runs in to save her, only to have his crowbar strike be a total No-Sell. Michael then slams Aaron's head repeatedly against the door until it breaks down, leaving his head a bloody mess, then breaks Dana's neck. It is supremely unsettling to watch, like he has become a being of pure rage.
- Where he got the teeth. Aaron finds the gas station clerk apparently unconscious as he searches for Dana...and then the camera pans over to the other side of the clerk's head, where we see that that his mouth has been opened impossibly wide and all his teeth ripped out. No other injuries are apparent, so Michael tearing open his mouth was probably the cause of death.
- The
*utterly unsettling* shot of Michael, distant in the background, murdering a station attendant while Dana and the clerk remain oblivious in the foreground.
- Even more so: throughout the scene, the sound of a mechanic working on cars can be heard, specifically an impact wrench. Shortly after Michael walks across the background, a 'clanging' sound is heard, and the sounds of the power tools stop completely.
- While working as Julian's babysitter, Vicky is asked to close the closet door. She tries, only to find it won't close, so she tries again... and again. She finally decides to open the door to see what is jamming it. Lo and behold, Michael is standing right inside, knife in hand; the resultant scene is horrifying, with Vicky trying desperately to escape, only to be dragged kicking and screaming back into Julian's bedroom, leaving nail marks on the floor as she tries desperately to claw her way to freedom. What's really unsettling is the way the camera focuses on Michael's mask as he stabs her to death, and the way his breathing changes. He genuinely seems to be
*enjoying himself*, a terrifying contrast to his usual cold rage.
- The buildup to this scene heavily implies that Michael was in the house with Vicky and Julian for some time before he attacked them. He was very likely lurking in Julian's room during
*all* of Julian's screentime, just watching and listening, waiting for someone to open the closet door. Julian escapes, but has to see his babysitter violently murdered in front of him, and there's no reason to think Michael would have spared him.
- There's also the horrifying implication that Michael sees Vicky as little more than an Expy of Laurie... or Judith. If one takes into account the original novelization's explanation that Michael was hunting Laurie there because she reminded him of his sister, it might explain why Vicky (who looks the most like Laurie or Judith at that age) is the only kill Michael visibly enjoys as he slaughters her.
- Afterward, Michael poses Vicki's corpse in Julian's bedroom under a sheet cut to resemble a ghost costume, purely to freak out the first responders.
- The Signature Scene as the re-masked Michael goes on the rampage.
- It starts with Michael following a woman a few yards away from him into her home with a hammer he took from her gardening shed. Michael follows her into the kitchen before killing the woman offscreen. All we hear at first is a scream and a loud crunch before the camera pans to reveal her bloodied corpse.
- Michael continues to walk through her house with the knife, drawn towards the sound of his victim's crying baby. He approaches the crib, knife raised... and just leaves. He doesn't spare the infant out of compassion, standards, or regret. Judging from his body language, it just seems like Michael doesn't
*feel* like killing it. Ironically, this one act of "kindness" makes Michael even *scarier*, as it shows that he's not just a bloodthirsty monster incapable of stopping himself; he's making a conscious choice to kill every time he does so.
- Next, Michael goes to a nearby house and looks at a reflection of himself through a window. A woman who's just received a phonecall about the news of his escape looks outside and sees no one there. Michael walks up
*right behind her*, slams her head into the window sill, and stabs her through the throat with his new knife. Perhaps the most chilling thing about this is that, similar to the feel of the first film, there's nothing supernatural **at all** about these two killings. Michael is just a madman, and this could easily be a home invasion anywhere in America or the world.
- Particularly frightening is the feeling Michael's just going through the motions of killing here. There's no lingering over the lives he takes, no morbid fascination as with Bob's death in the original, just a mechanical precision. With the second woman he kills, he stabs her through the throat and is already walking off before the corpse even hits the ground. He takes two lives in a matter of moments and the impression the viewer gets is one of dissatisfaction, that he's trying to replicate that original feeling he had during the 1978 murder spree
*and not finding it*, something that gives a new and brutal meaning to the sense he's enjoying Vicky's death later on.
- The sheer
*randomness* of the murders is also remarkable, more like those of the 1978 movie than anything else. In every movie but the first, he's specifically looking for Laurie or some other relative. Here, he has no particular target and no clear reason for starting at that particular time or place. In the first movie, Loomis and Brackett bring up the idea that Haddonfield's homes might be "lined up for a slaughterhouse," and 40 years later that's exactly what happens. Michael decides to start killing at a specific house for *no reason,* then goes to the house next door, and then the one after that - Julian, Vicki, and Dave simply had the bad luck of being in the third house on that street, and had Laurie and Hawkins not chased him off, Michael might simply have continued down the street, going house by house and killing everyone he found. It's Michael at his roots, as John Carpenter originally envisioned him - evil for evil's own sake, wholly without purpose or motive.
- When it's clear that Michael has come to town, Laurie, Karen, and Ray experience what parents/grandparents should
*never* have to go through: not knowing where Allyson is while Michael is roaming Haddonfield, killing indiscriminately.
- Dr. Sartain revealing himself to be just as crazy as Michael. When Hawkins hits Michael with his SUV, the cop is prepared to shoot him. During all this time, we expect Michael to pop up, not dead, and kill them; but of all people,
*Sartain* stabs Hawkins in the neck, leaving him to bleed out (saying afterwards, "So *this* is what it feels like.") , *puts on Michael's mask*, showing how unhinged he is, as he drags Michael's body to Hawkins' SUV, putting him and his mask **besides Allyson**. Then, as he drives away, he runs over Hawkins body, *laughing*. He rants to Allyson later, saying how he wants to know what makes Michael ticks, see him react in a "uncontrolled environment", intending to deliver him straight to Laurie; this is implying, that he most likely *helped* Michael escape, not caring who he killed, all just to see The Shape in action.
- Ray opens a car door and finds an
*eyeless, severed human head* that Michael has **hollowed out**, mutilated the mouth and cut the nose off, and shoved a flashlight through the bottom of the neck, making a crude human jack-o'-lantern. He barely has time to react before Michael sneaks up behind him and strangles him to death.
- The scene where this page's picture is taken from, which has Laurie getting grabbed by Michael through a door and nearly killing her then and there.
- In the actual scene, he's shown lifting her up a couple of inches off the ground through the door,
*by her head*.
- The poster is already a little unsettling even though it's just an image of Michael's face looking downward emerging from a pitch-black background, but you when brighten up the picture, you'll then see
**he's actually looking directly at you◊**.
- Michael stalking Oscar as the motion sensor lights turn on and off. When Michael finally kills him, Allyson finds his corpse impaled on the gate to the property, which he tried to climb during his last moments.
- What makes it freakier is that, much like Lynda in the original, he had all this time to kill Oscar during his drunken rant. But he instead prolongs it, playing into his confusion and soon fear before he goes in for the kill.
- When Allyson comes back to find Oscar's body hanging from the gate, John Carpenter delivers one of his famous synthesizer scores...which suddenly gets interrupted by the most awesome Scare Chord in music history as Michael simply steps out into view.
- Michael stomping Sartain's head into a bloody mess. He may have had it coming, but it's still freaky. It's even more alarming if you compare it to the Zombie films. In
*Halloween II (2009)*, that Michael — a 7 foot giant — crushes a man's skull with his foot, but takes 5 strikes to completely destroy it. Here Michael, who is both smaller and older than his Zombie counterpart — *does it to Sartain in only one.*
- In the end when Laurie, Allyson, and Karen set the safe room ablaze with Michael trapped within, Michael's only reaction to the trap is one of disinterest. He doesn't angrily try to bash his way out of the trap, he doesn't try to reach out as to try to take any of the survivors with him. He doesn't as much as freak out over his situation. He just... looks so
*bored*. He even does his famous head tilt right as the flames begin. What in God's name could he be thinking?
- Throughout the film numerous characters mention how Michael has never spoken in his 40 years of imprisonment and while this isnt new to the
*Halloween* franchise, this film subtly plays on it more. Disturbingly throughout the film, he still never utters a word no matter how many people try to ask or force him, and aside from a few grunts and his breathing, never makes a sound. Even before he kills his doctor, the man practically begs Michael to say *something*, only to be rewarded with a crushed skull. If words were a window to the soul, Michael proves that he has none.
- Or an even more horrifying thought. Michael communicates through his actions, which speaks volumes on how evil he truly is. Even though he refuses to talk, we the audience can almost "hear" him speaking through body language. Filling in the blanks with our imagination is the way good classic horror did back in the 70s and 80s. When he looms over the infant only to walk away? "Not worth the effort." Or right before he crushes Sartains head in as Sartain is trying to get him to speak? "Fuck you." It's perhaps summed up best by this YouTube comment:
- The reporter trying to get Michael to say something at the beginning by holding up his mask. The other convicts snicker and act weird for really no reason. Then they begin to freak out. So do the guard dogs.
*The authorities begin to panic and sound an alarm.* We see glimpses of Michael's face, but not entirely. This doesn't really build up to anything.
- Michael getting two of his fingers blown off by a shotgun. He deserved it, but
*OUCH*! The behind the scenes photos show how gnarly the wound is, revealing details like a strip of muscle and exposed skin ripped out from Michael's hand◊.
- The ending: Michael is trapped by the Strodes in the celler, which Laurie basically turned into a giant gas oven, and proceeds to immolate The Shape. However, multiple shots of the burning house coupled with Michael's breathing (which also appears in the credits), heavily imply he's somehow
*alive* after this ordeal.
- Now confirmed, thanks to the sequel
*Halloween Kills*, which depicts Michael brutally murdering the firefighters that saved him. He also emerges from a weapons cabinet to kill the first one, showing that he was calm enough to hide and ambush anyone that tried to help, or just wait out the blaze and carry on unhindered.
- In a deleted scene, Alyson is jogging around the neighborhood. She stops when she sees her neighbor talking to a police officer. Michael decided to kill the neighbor's dog and then hung it from a tree.
- Also, Michael is watching from the distance which is reminiscent of his behaviour from the original. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halloween2018 |
Halloween (1978) / Nightmare Fuel - TV Tropes
TRICK OR TREAT, SON OF A BITCH!
Yes, everyone's entitled to one good scare on Halloween... and this movie offers
*lots* of them.
- The creepy, floating jack-o'-lantern shown in the opening credits. It's actually gotten more eerie with age, as pumpkin-carving becomes more and more elaborate and cartoonish.
*This* jack-o'-lantern's face, by contrast, looks crude and unsettling.
- The way its light begins to sputter and die before finally snuffing out completely, with Carpenter's director credit appearing in the ensuing pitch black.
- The musical score is both delightful and absolutely
*bone-chilling*.
- The opening scene where young Michael has just murdered his sister and wandered out into the street, just as his parents are coming home, finding their son wearing a creepy clown mask and clutching a bloody kitchen knife. And once the mask is removed, Michael just has a blank stare of confusion.
- Michael's escape from Smith's Grove is a brief scene, but no less nightmarish for it. The mental patients wandering aimlessly outside in the dark, looking eerily like ghosts or zombies. Loomis immediately realizing something is wrong and exiting the vehicle to find out what's happening, only for Michael to leap on top of the car and attack Nurse Marion when she rolls down the window, causing her to spin her car out of control. The way Michael smashes the car window with his bare hand. And it's pitch black, raining hard and thundering during all of this.
**Loomis**: He's gone, he's gone from here! The evil is gone!
- The moment when Laurie, walking home from school, catches sight of Michael standing in the middle of the sidewalk in the broad daylight, before he steps behind a hedge. It really sets up the predator/prey dynamic between him and Laurie. She is being watched. Made even scarier by the fact that some real-life serial killers claim to operate in this way.
- Laurie glancing out her bedroom window and once again seeing Michael, this time standing in the yard amid the flapping sheets on a clothesline and looking up at her. There's a cut to her startled reaction, then back to the same view of the yard and sheets... and he has vanished, suggesting early on the possibility that Michael might possess supernatural qualities.
- Michael relentlessly stalking Laurie around Haddonfield, first on foot and then in the car he stole from Loomis.
- Loomis and the Sheriff checking out the abandoned Myers house while trying to track down Michael.
**Loomis**: What is that? **Sheriff**: A dog... it's still warm. **Loomis**: He got hungry. **Sheriff**: Come on, it could have been a skunk. **Loomis**: *Could* have. **Sheriff**: A man wouldn't do that. **Loomis**: This isn't a man.
- When the rather huge Wallace family dog senses Michael and tries to attack him, he easily lifts it into the air and strangles it to death.
- Annie's death. She heads out to the car, realizes the door is locked, heads back in for her keys, then gets in the car... and you can see the split second where it occurs to her that A)
*she never actually unlocked the car door*, and B) the windshield is fogged up. You know, the way it might be from the breath of someone inside the car. Before she even knows what's happened, Michael springs up from the backseat and strangles her for a good 20 seconds before slitting her throat. (The fact that he just lets her squirm around for that long shows how sadistic Michael really is.)
- If you're keeping an eye out, you can trace Michael's movements prior to this scene from brief glimpses. There's even a bit beforehand where Annie is locked out of the house while doing laundry, and it becomes apparent in retrospect that Michael himself locked her out.
- And Tommy Doyle looking out his living room window a few moments later and seeing Michael carrying Annie's lifeless body back into the house. Imagine being that kid.
- The shot after Michael has killed Bob. Michael just looks at the corpse and studies it, tilting his head to one side. What is going through Michael's head? The actor was told to look at the corpse like he would a butterfly collection.
- Michael wearing the bed sheet. The image of the bedroom door slowly and quietly swinging open to reveal him standing there is bad enough. Then you factor in that he just killed Bob and put his glasses on over the sheet, in order to trick Lynda so he can kill her without her even realizing a killer is in the room. Probably the first genuinely frightening example of a Bedsheet Ghost.
- Then Michael starts violently strangling Lynda as she tries to phone Laurie. Laurie listens to Lynda crying out in pain, and initially assumes that her friends are playing a joke on her before becoming genuinely worried. Once Lynda's dead, Michael picks up the phone and silently listens to Laurie as she starts to panic.
- Lynda dies possibly believing it's her own boyfriend who's strangling her.
- The scene where Laurie finds the corpses of all her friends in the Wallace house. As she collapses into horified sobbing, you see Michael slowly materialize from the darkness
*right behind* her in the closet. Word of Godinvoked makes it even scarier; it's simulating your eyes adjusting to the darkness, not him walking into the light. He was standing there . **the whole time**
- An injured and terrified Laurie runs to a neighbor's house, bangs on the door, and screams for help. Someone inside turns on the lights, goes to the window... and then drops the blinds and turns the lights off,
*completely ignoring her*. Realistic? Unfortunately... yes. Therefore all the more terrifying.
- Laurie is able to grab the knife away from Michael and stab him, and he falls to one side. Laurie tells the kids to run out of the house and get help, and then just rests there in the doorway, thinking it's all over. And then Michael slowly sits up behind her and turns his masked head at her. (This is really sold by the score, which is nightmare fuel in itself in some ways; just how perfectly timed that
**dun* ... *dun* ... *dun* ... *dun* * piano motif fits the action is stunning, but then that *is* a Carpenter trademark.) Even the *way* Michael sits up is unnatural and creepy — he doesn't use his arms to get leverage or prop himself up as a normal person would.
- Rare heroic example: Laurie stabbing Michael in the eye with a coat-hanger hook during the finale. It can certainly make a viewer wince, especially if they themselves have ever had a similar injury.
- The scene just before the end credits is especially unnerving. After Loomis shoots Myers off of the balcony and we see his lifeless body resting below, he takes a second look and he's gone. The final scene of the film is a montage of the various places where Michael has been throughout the movie, with Michael's breathing heard over the main theme, practically stating that he could be anywhere.
**Laurie**: It *was* the Boogeyman.
**Dr. Loomis**: As a matter of fact... it was.
- Loomis's look of resignation and completely unhappy acknowledgement that he was
*right* at the end of the film; his speeches to the police chief aren't hyperbole, he was *right*, and now the monster he's tried his best to keep locked up is now loose.
- Notably, an earlier version of this scene had Loomis reacting with shock to not seeing Michael's body. However, it was decided that Loomis reacting with deadpan acknowledgement was even scarier.
- Michael himself qualifies. A man who kills for the sake of killing, plus the eerily expressionless mask he wears. How Dr. Loomis describes him doesn't help. At all.
*"I met him, 15 years ago; I was told there was nothing left; no reason, no conscience, no understanding in even the most rudimentary sense of life or death, of good or evil, right or wrong. I met this... six-year-old child with this blank, pale, emotionless face, and... the blackest eyes - the Devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up, because I realized that what was living behind that boy's eyes was purely and simply... * **evil**."
- The "blank, pale, emotionless face with the blackest eyes"? That's not really a description that could fit Michael's face... but it does fit the mask he wears. The mask is Michael's true face.
- The fact that he's got no reason to kill. While most serial killers generally have something motivating their murders, Myers has been messed up since childhood. He doesn't even kill For the Evulz. Instead, it's extremely unsettling and pure nightmare fuel. When six-year-old Michael is unmasked, he has this sort of confused look on his face, like even
*he* doesn't know why he did what he did.
- The way Michael is integrated into so many shots. There's one scene where Annie is in the kitchen talking on the phone. Directly behind her is a pair of glass doors leading outside. Michael can be briefly seen watching her through the glass.
- Every murder in the movie is filmed in a particularly unnerving way. Whether it's the disturbing POV sequence as young Michael stalks and stabs his own sister to death, the incredibly creepy manner in which he kills Annie and Lynda, or the way he easily overpowers Bob, lifts him off the ground and impales him into the wall.
- We just expect Michael to look horrific or grotesque, except he looks like a normal person. Talk about Paranoia Fuel... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halloween1978 |
Halloween 4: The Return of Michael Myers / Nightmare Fuel - TV Tropes
The opening scenes of various Halloween decorations, all over a nearly complete silence, except for the faint sound of howling wind. It's incredibly eerie.
Jamie's dream sequence at the beginning. Michael tries dragging Jamie under her bed and does his signature armless sit-up with a knife in hand. Jamie's having trouble opening the door, but when she does, Michael appears on the other side. Again, this is all a dream.
While transporting Michael Myers (who has been in a coma for years) in the ambulance, the medics casually discuss Michael's living relatives — specifically his niece, Jamie Lloyd. Cue Michael clutching his limp hand into a fist before springing to life and attacking the medics. He smashes the man's head against the wall and uses his thumb to gouge a bloody hole into his forehead, while the woman screams in horror and tries to frantically open the door.
What little we see of the remains of the ambulance after Michael's escape later are pretty gruesome.
Dr. Loomis: How many bodies did you find?
Patrolman: Hard to tell, they're pretty chewed up. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halloween4TheReturnOfMichaelMyers |
Halloween Ends / Nightmare Fuel - TV Tropes
- Corey killing Terry by forcing a blowtorch into his mouth and melting his face off.
- Poor Margo gets it worse to some extent, being the only one of the bullies to be shown regretful for her actions. But it doesn't save her when Corey runs her down with his uncle's tow truck while she tried to escape over the fence, pinning her under the vehicle and fence (Which is shown to have barbed wired on it), leaving her forced to watch her friend be bludgeoned with a wrench before seeing Terry get the aforementioned blowtorch to the face. Her suffering only ends when Corey stomps the fence into her face, crushing it. And to add insult to injury, he drives over her corpse into the night.
- To Rohan Campbell's credit, the stare that Corey has after committing his first set of murders is downright
*chilling*.
- While he was a massive jerk, Willy getting his mouth destroyed and his tongue cut off is still a very gruesome death.
- It's only briefly shown in the background and out of focus, but whatever Corey did to the poor receptionist certainly didn't look quick and pretty. Especially as Willy couldn't hear what was going on.
- It's honestly disturbing (and heartbreaking) how Haddonfield has treated Laurie since the last film. Almost everyone believes that
*she* is responsible for Michael's massacre because she "provoked" him. A few people even believe Michael is just mentally disabled, as opposed to being the personification of pure evil.
- Seeing Sondra, both the caretaker of the cemetery and Laurie's neighbor from the last film, having survived her brutal encounter with Michael, but now rendered wheelchair bound and mute with nasty scarring on her throat where she was stabbed.
- As much of a psychopath Corey was, his death is certainly horrific: he stabs himself in the neck upon being shot by Laurie as if to spite her one last time. Seems like he will get off easy, but then Michael comes along and takes his knife. When Corey weakly protests, Michael proceeds to grab his neck and break it during a struggle. Corey's final moments are not exactly pretty, with the soulless black eyes on Michael's mask being the last thing he sees before he dies. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenEnds |
Halloween Horror Nights / Nightmare Fuel - TV Tropes
*"You'll never sleep again!"*
— Tagline from 1997's event
Yes, the quote on top is
*not joking*. While every single aspect about Universal's Halloween Horror Nights is basically high-octane Nightmare Fuel, there are plenty of specific examples we can describe of things that, well, stick out to us in particular when it comes to this trope.
- The Director. An Ax-Crazy snuff film director who lets his actors get only
**one** take. He calls it a short take.
- Lady Luck's monster form. She'll turn into this whenever you lose.
- Eddie Schmidt. While he was shafted in the year 2001 due to 9/11, his backstory and eventual return as an icon still makes him downright terrifying. A full blown psychopath who runs a chainsaw gang hellbent on causing as much carnage and chaos as humanly possible. According to his lore, he is a movie buff obsessed with slasher movies, hence his love for chainsaws. He was supposed to appear in the attraction called RUN, which was a gameshow type of attraction where the only goal is to survive Eddie and his gang. Eventually, he returned in 2006 for Sweet 16 with an attraction called RUN: Hostile Territory. Basically, it is like Hostel, but worse because Eddie is running this murder-for-hire business. Oh and to top it all off, he's Jack the Clown's brother.
- Fear.
- Jack the Clown, mostly if you have a fear of clowns.
- The Caretaker. Not only does he look creepy, but he will ensure that you die feeling as much pain as possible, due to his desire to perform "living breathing autopsies".
- One of the particular promo images of the Caretaker (shown right) certainly sticks out as, well, frightening. (Hence why we used it for this page).
- Back in 2002 they slapped this image on billboards all over Orlando. No one in that town slept well that year.
- It should also be pointed out that on some of the billboards they even had his eyes glowing soullessly white.
- The famous promo art from HHN 1997◊ which depicts a creepy little goblin biting the eyelid of some man.
- The promo art for the 1999 year◊ featuring a close-up of an undead mummy's face qualifies too.
- Then there's also the 1998 promo art◊.
- Heck, even the art for the 1992/1993 years◊, showing a pumpkin getting chainsawed counts.
- Much of the music used during the event. (Thank you very much, Midnight Syndicate.)
- The whole "Terra Cruentus" world from the 2005 event (set inside Islands of Adventure). It's a world that literally operates off of the "sacrificing" of victims, as basically everything in that world needs blood, including for the soil, harvesting, and for the creation of weapons. So naturally, the murdering of people is commonplace there.
- The 2005 website fittingly describes it as "
*A horizon of horror you were told exists only in nightmares.*" and, " *A world that the practical mind refuses to see, the rational mind will not accept, and the stable mind dismisses as impossible.*"
- On a side note, we should add that really much of the 2005 website is pretty heavy nightmare fuel, with its rather disturbing descriptions of the different sections of Terra Cruentus as well as creepy music and occasional jump scares to boot. You can find an archived version of it here.
- 2008's Reflections of Fear website was a full-blown interactive story, focusing on a fictionalized "origin" of the Bloody Mary legend. The story follows Dr. Mary Agana, a psychologist, attempting to cure her patients of their fears through a dangerous experimental therapy - place them in dangerous situations where they're forced to face their fears, or face deadly consequences. However, one of the experiments really does end up killing a patient, and Mary begins to realize she
*enjoys* watching her victims suffer and eventually die, leading her to set the experiments up with no possible chance for her victims to escape them. The site decays right along with Mary's mental health. Her pristine lab becomes a dark, chaotic mess. Her professional notes turn to childishly morbid scribbles. The worst part has to be her narration, which go from a desperate bid to maintain control over herself, and fully giving herself over to her sadistic pleasure, with the glee of a kid in a candy store. The humming and giggling and moaning peppered throughout does not help.
- 2009's Ripped from the Silver Screen website also had an interactive story, focusing on the dark history of the Universal Palace Theater. Stories such as the severed finger found in the hot dog, the rowdy teenagers that disappeared in the sewer, the deformed dolls and toys, the binge drinker that got electrocuted, the man talking on his cell phone getting trapped in the balcony area, the bride-to-be ending up drained of blood, the obnoxious man getting mauled by a werewolf and the disappearance of aspiring actress Evelyn Crane. But the one story that sticks out is the story of the year's icon: Julian Browning. During a 1940 re-release of
*The Phantom of the Opera*, Browning got in a scuffle with a rude theater patron that ended with the patron tossing his flashlight and tearing the screen. Angered, Browning tried to retrieve the flashlight, only to get tangled in the sandbag ropes that were a leftover from the theater's time as an opera house and was slowly strangled to death. Since then, the ghost of the usher has been seen prowling the lobby, aisles and catwalks of the theater...usually whenever something goes horribly wrong.
- There's also interactive model of the Universal Palace Theater created by the Universal Studios team. It is essentially a small scale model of the theater with dolls representing the victims of the incidents that haunted the theater, including the Usher.
- The houses at Singapore and Japan deserve more attention. The houses and scarezones are not only based off of movies, games and TV shows, but are also based off both countries' urban legends and folklore. For example, there was one house based off of a story of a subway train that goes through a tunnel that was dug under a cemetery. Expect a lot of angry ghosts coming out the train's windows. Another house tells the story of a beauty parlor that disfigures and turns women's faces into pure nightmare fuel.
- The Halloween Horror Nights 13 commercial featuring the Director doing a Slasher Smile after electrocuting his victim in a bathtub. Needless to say, you would not want to go to bed after watching it.
- The commercial where he's forcing a jester to smile by putting hooks in his mouth is even more horrifying.
- The radio ads for Halloween Horror Nights 13 qualify too. Especially the Coca-Cola radio ad. The victim screams loudly while getting killed and tortured by the Director.
- The commercial for HHN 18 where Bloody Mary is shown coming out of the mirror and screaming bloody murder.
- The 2002 Islands of Fear ad where The Caretaker says "Eenie, meenie, miney, moe." in an eerie voice while deciding which weapon of torture he will use to tear his victim apart from the inside out.
- The Storyteller in the Halloween Horror Nights: Tales of Terror ad. She looks friendly at first, until she's revealed to be a psychopath that's about to brutally murder a young man.
- The horrific scream her victim makes just before an anvil drops and pushes him down into a bed of nails certainly doesn't make things better.
- On top of all that, you can also hear some faint creepy singing in the background at certain points.
- The one for the 2004 Halloween Horror Nights. Just imagine being in a room that's going completely insane. And it's a room you can never escape from.
- The commercial for the Sweet 16 year. Waking up trapped in a glass box is certainly not a pleasant situation.
- The 26 commercial has Twisty, Leatherface, Walkers, and Reagan MacNeil going after a guy who screams in terror, which is bad enough. But the opera music "O mio babbino caro" somehow makes it creepier. Chance's own scream at the end doesn't help either. "Face horror beyond your wildest screams" indeed.
- Possibly 2008's house of the year,
**Dead Exposure** had one room that made about 75 percent of the people entering want to turn back. It involved about 20 zombie mannequins with two or three real ones. We'd also like to acknowledge this house's only lighting was from the timed flash of a "camera."
- The general idea behind the
**Scary Tales** houses. Normally, you would associate fairy tales with innocence and safety. Not here. In these houses, they've been twisted and corrupted beyond belief.
- The third Scary Tales house more so. The first two were basically just tongue-in-cheek Disney parodies set inside some wacky funhouse, but with Scary Tales 3, that's where things got truly dark and disturbing.
- For people obsessed with hygiene, the bathroom scene in the
**Psycho Scareapy** houses.
- A scene where a screaming victim is having their spine ripped out has been used in several houses for good reason.
-
**Terror Mines** involved groups of people going into a near-pitch black environment with all sorts of terrifying creatures lurking about. The only source of light was from a miner hat that was given to one person per group.
- It's worthy of note that there was a house that was so unspeakably scary that the higher-ups actually pulled it at the last minute, fearing potential guest controversies. It was known as
**Severe Fear** and was originally planned to be at the 2003 event. For most of the house, you would have been all by yourself, and the scareactors would've been allowed to touch you as well as blindfold you. Read all about it here.
- The premise of 2014's
**Giggles & Gore Inc.** alone is pretty chilling - that kidnapped people are taken to this factory and get gruesomely mutilated and then brainwashed to be evil clowns. The actual content of the house is not much better, as you get to *see* the mutilations and brainwashing up close.
- Hollywood's 2014 clown factory is just as nightmarish.
**Clowns 3D: Music By Slash** tells the story of Sweet Licks Family Fun Center & Ice Cream Emporium, an old ice cream factory/roadside attraction run by clowns who turn people into "all natural, high protein" ice cream that's later sold to the public. It really makes you wonder if that strawberry ice cream really is made of strawberries.
- The
**La Llorona** houses from Hollywood's Horror Nights events feature some particularly frightening scenes of the urban legend in question, such as her eating a little girl whole◊. Pictures from these houses have become very popular on the internet to use for creepypastas or other scary content.
- Florida's
**Slaughter Sinema**, while mostly dark comedy, does contain very disturbing scenes. For example, in one scene, you walk through a Chuck E. Cheese-esque restaurant where the kids ate something that made them...well, feral monsters.
-
**Holidayz in Hell** turns eight beloved holidays into living nightmares, with the exception of St. Patricks Day and Halloweens areas.
- New Years Eve has skeletal men and women in tuxedos and dresses drinking champagne, skeletal babies, a demented Father Time and a creepy nurse.
- Valentines Day has a psychotic Cupid with a butcher knife torturing couples in a tunnel of love with creepy Candy hearts
- Easter. Where do we even begin?! For one; the Easter Bunny is creepy as hell and has a bat in his hand, the four Easter eggs feature a creepy bunny, a creepy smile, a PERSONs arms and legs and a deformed marshmallow peep! And dont get us started on those poor kids in the basket and the ones who get bullied by Easter Bunny suits!
- 4th of July features a somewhat demented Uncle Sam, which isnt that scary.. But ya gotta admit, the legless guy is kinda scary in a way..
- Thanksgiving. For starters you have evil turkeys scaring you with tomahawks in their hands, a person is cooked like a turkey and all of the other people are killed in some way.
- And lastly, Christmas. Not only does Santa have a demonic mask, but the trees are decorated with INTESTINES in place of tinsel!! Dont even get us started on the scare zone his wife set up!
-
**JP Extinction**. Jurassic Park going haywire with the electric fences glitching out with huge sparks, Velociraptors roaming freely and popping out of the dense foliage, gruesome mutant half-human half-dino hybrids lurking through, and terrified JP scientists futilely trying to hide from all the insanity.
- If you truly want to be scarred for life, take a look at some of the concept art and masks for this zone right here. And here.
- The
**Island Under Siege** zone qualifies as well. Here, all of the Marvel super heroes have either been killed in battle or given up and fled. Super villains roam the streets with no opposing force to stop them, and the remaining police force has apparently been zombified. All this happens while the villain Carnage stands proudly atop a building, announcing his final victory against all good as the city falls into chaos.
- Treaks◊ and Foons.◊
- 2004's
**Field of Screams** zone was definitely unsettling with its cornfield setting. Just imagine what it would be like to walk through there alone...
- The mutated people in 2003's
**Toxic City** and 2009's **Containment**.
- The
**Path of the Wicked** depicted the Wicked Witch of the West conquering all of Oz, and all the usual Wizard of Oz characters heavily twisted. A Not-So Cowardly Lion, a (literally) Ax-Crazy Tin Man, creepy munchkins, flying monkeys swooping down, and so on.
- Then there was also
**Asylum in Wonderland**, which, while actually a bit more playful than the typical scarezone, still managed to feel like a giant acid trip from hell, with its disorienting lighting and creepy background noises.
- For 2006, they had a show called
**The Arrival**, which featured each of the four HHN icons at the time being brought back to wreak havoc. Each icon would kill a person in particularly gruesome way.
- The Director repeated the "electrocution in the bathtub" stunt from the aforementioned 2003 commercial, but this time with a girl as the victim.
- Jack the Clown had a man placed in a giant blender...and then proceeded to turn it on...
- The Storyteller, with her scissors, goes in and brutally cuts a man's tongue out.
- The Caretaker performed one of his "living breathing autopsies", happily ripping the victim's organs out one-by-one while he screams in agony, until he finally
*rips the victim's heart out*.
- 2007's
**Carnival of Carnage**, while a bit more comedic, had several examples of this as well. The storyline of the show was that Jack had "selected" several people to be in his carnival show, and knowing the nature of the event, you can probably imagine what happens to them before we actually tell you in detail.
- Each victim is killed in a certain way, such as one being slowly shoved into a wood chipper, another chainsawed to death, while another had their head literally bashed to pieces by a sledgehammer.
- Even a security officer attempting to intervene got placed on the classic rack device, which subsequently
*rips his torso in half*, causing his intestines and blood to splatter out everywhere.
- For 2006, the Director took over the Studio Tour and turned it into "Terror Tram: The Director's Cut." Guests were forced to embark -
*on foot* - through various studio lots that had been taken over by Pavel Pranevsky's minions.
- During the initial tram ride, a video was shown detailing the history of Pranevsky. Originally from Slovakia, he was expelled from his homeland after his first film,
*The Widow's Eye*, shocked audiences. Before you watch, however, know that it actually uses footage from Salvador Dali's *Un Chien Andalou*, namely one of the most graphic sequences in movie history: a woman getting her eye slit open. note : According to the film's director, it's actually a dead calf's eye, with skin-bleaching and clever lighting making it resemble a human Watch at your own risk.
- In 2016, the Studio Tour told the story of Hollywood Harry aka Harold Kappowitz aka Koodles the Clown, a former circus performer turned unofficial mascot for Universal Studios after it opened in 1964. But he was reduced to becoming an unpaid street performer due to people's growing fear of clowns thanks to sensationalized news stories and unflattering depictions in the media. A few years later, he was banned from the property due to his increasingly erratic behavior. But he came back with a vengeance in 2016 with an army of other disenfranchised clowns and circus performers.
- The one for Screamhouse shows a wide range of disturbing imagery mixed with unsettling police reports.
- The Cold Blind Terror queue video is
**extreme nightmare fuel.** It combines some of the most horrifying and gruesome clips from movies like Day of the Dead and The Ring and adds on a disorienting effect to the clips combined with disturbing sounds. **Viewer discretion is heavily advised.**
- The queue video for Blood Ruins (second half of queue video here) again uses clips from different movies such as The Name of the Rose and The Cell, this time to give off a hopeless and apocalyptic feeling. The clips include (but not limited to), people being burned at the stake, someone's intestines being removed in the most painful way imaginable, and people being subjected to a wide variety of classic torture devices.
- The Demon Cantina queue video, especially the really unsettling sound of revving engines at the beginning and end of it. You may never look at (or hear) motorcycles the same way again.
- Special mention also goes to the queue video for The Skool. One of the scariest pieces of music you'll ever hear combined with clips from
*The Children of the Corn*. Yeah, good luck with sleeping.
- In the Screamhouse: Resurrection queue video the Caretaker and his minions are shown literally ripping a young man apart internally and happily partying around with his organs. All while he's still alive. And you can assume there's no anesthesia involved here. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenHorrorNights |
H₂O: Just Add Water / Nightmare Fuel - TV Tropes
- Emma freezes Miriam once, almost killing her.
- The girls' Super-Power Meltdown whenever a full moon occurs.
- The mutation Emma goes through in a Season 2 episode after cutting her finger on a piece of coral. Her arm turns white and scaly and she starts to mutate into a monster.
- One episode has Cleo being depressed, and she swims out into the middle of a known shark breeding ground to die. Whether or not she was trying to die is up for interpretation.
- The water tentacle that attacks the girls in Season 3.
- In "The Awakening", it suddenly yanks Rikki off the dock. She starts screaming in an anguished tone which sounds different to the other episodes where she either raised her voice or yelled. The dramatic music in the background doesn't help either.
- The fact that if the girls' secret is found out, they'll end up experimented on. This comes close to happening in the Dr. Denman arc. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/H2OJustAddWater |
gunslingerpro2009 / Nightmare Fuel - TV Tropes
Unlike the majority of creepy videogame web videos, gunslingerpro2009's horror comes from what would usually be an innocent and hilarious place: the Player playing around with ragdolls, as it soon turns out those "ragdolls" are not only alive, but painfully aware of what the Player does to them for its amusement.
- The first video
*sniper is book* seems innocent enough as it just features the RED Heavy pointing at a book with the Sniper's face and saying the title, but what makes it rather subtly unnerving is the glitching audio, lack of music and that the Heavy vanishes almost immediately after saying the phrase, with a sped up voice clip of him in pain playing for a split second.
- In
*spy is sandvich* starts out rather innocent with all that happens being that the RED Heavy sees a sandvich and tries to pick it up before recoiling in confusion when he realizes that it's the BLU Spy as it cloaks seemingly ending the video there... Only for the BLU Spy to decloak immediately, look at the screen in fear and start banging on it, wordlessly asking for help as the RED Heavy looks away in what appears to be a defeatist fear since the Player comes in to take Spy away, who screams for a split second as the video ends.
- Even worse is that this is actually a semi-remake of a GMOD video from 2009; the moment the Spy decloaks is when the similarities end. It's almost as if the Spy was intentionally breaking character in an attempt to escape (given how the Heavy continues his movements from the original video in spite of what's going on).
-
*garry's mod ragdoll walker tutorial* drops the pretenses much quicker than previous videos. The start of the video features a Soldier walking around saying seemingly random phrases and words... Until you realize what each phrase's first letter is. Even worse, the Player points the removing tool at the Soldier, who can be seen making a terrified negating gesture at the threat. And at the end, after the Player is finished with their tutorial, the BLU Spy (fused to many props that the player used for the ragdoll walker) starts to run away in vain from his captor, who simply captures him and prepares to punish him (offscreen) for his behavior. **Soldier**: *"* **H**ooh-Ah!" **Soldier**: *"* **E**ach and everyone of you will be all sent to your mama in a box!" **Soldier**: *"* **L**ast one alive lock the door!" **Soldier**: *"* **P**ain is weakness leaving the body!"
- In
*hl2 2010-10-24*, we see a creature clattering about in the darkness, only to see that it's the Spy from the previous videos, who has been horribly mangled into an abomination composed of various props. After staring at itself, it starts ramming uselessly into a mirror before tipping it over and causing the Player to notice it with a terrifying glare. It's unknown whether he is trying to escape, or trying to end his own life.
-
*sniper is sentry* seems like a normal video until the actual scene of the Sniper sentry shooting the other mercs appears, where they drop to the floor in a fashion that looks disturbingly realistic. Knowing more about the series makes it more horrifying, with the Demoman's terrified glance, and the subtle mixing of the Sniper's scream with the sentry gun detection sound. He's still alive and conscious.
-
*garrys mod ultimate sled tutorial* ends with the Heavy congratulating The Player, who stiltedly turns around before dragging him away with the Physgun while a Sickening "Crunch!" and what sounds like Heavy being *strangled* plays. **Heavy**: ENGINEER IS CREDIT TO TEAM! **Player**: (turns around, begins walking towards Heavy ominously)
-
*garry's mod wire mouse turret tutorial* sees The Player using Wiremod to create a functional tank, which they proceed to demonstrate by fighting some *Half-Life 2* rebel NPCs. While this wouldn't be out of the ordinary in a regular *G-Mod* game, Fridge Horror kicks in really quick; the NPCs are quickly implied to be sentient, and they can be heard screaming in horror as The Player blows them up, and while they are armed, their guns are useless against the tank. We're essentially watching what amounts to The Juggernaut mowing through droves of innocent people, and they're only stopped by one of the rebels performing a Heroic Sacrifice with explosives... And then The Player simply respawns. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Gunslingerpro2009 |
Gunslinger Girl / Nightmare Fuel - TV Tropes
- Rico smiling because she's just remembered the correct thing to say in an awkward social situation as she points her silenced pistol at an innocent boy who's seen her during an assassination.
**Rico:** "I am sorry." *(fires)*
- Rico's angelic smile as she goes to beat information out of a terrorist.
- Henrietta's implied threat in reenacting ||how a cyborg shot her handler and then herself, because her handler didn't love her.||
**Henrietta:** "How can I kill myself when you're this wonderful, Jose?"
- And then there's the moment where ||Henrietta keeps her promise and shoots Jose. Who shoots her||.
- Henrietta leaves Rico and Triela in their dorm and comes back a reconditioned zombie.
"Hello roommate, neighbour. I am home." | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GunslingerGirl |
Hajime no Ippo / Nightmare Fuel - TV Tropes
The side of Ippo
you
*do not want to face.*
- Hawk's red eyes... just... his red eyes.
- In all seriousness, Bryan himself is perhaps one of the scariest characters, due to his animalistic insanity.
- Bryan as a whole is terrifying for multiple reasons- his style is anything
*but* orthodox. It's not even boxing. It can really only be described as the kind of fighting a man would engage in during a life-or-death struggle,swaying around to avoid being hit and flailing his fists out at every angle, using as much power as possible behind his swings. In a way it can be compared to a rabid chimpanzee attack, completely random and off-kilter where there's really no way to defend yourself but to run; and while the style does have its weaknesses, they aren't critical enough that they can be exploited. And he does all this with an insane grin, sometimes a sadistic laugh... and those goddamn horrifying red eyes. That's not the worst part about it, though. What's really terrifying is that when he's really into it, beating his opponent into a pulp, he gets sexually aroused from it, sporting a visible erection under his trunks. During his bout with Takamura, he even says he's going to cum from it. Everything about his boxing and his attitude is demented and fucked up.
- And the name of his "style"?
*"Pure Violence."*
- Mashiba is scary enough out of the ring, but when he really snaps you don't want to be in the ring with him.
- And another one in chapter 912 is a bit more disturbing, coming from Itagaki of all people
- While not outright terrifying, Ippo's one shot K.O against Kojima is chill-inducing. He takes the brutal counter, and you think he's going to go down...but he doesn't. And he comes back with a vengeance. A bone-shattering, rage-induced, career ending vengeance.
- Chapter 1243 has an enraged Ippo take out his seething anger and sorrow on Taihei with a palm-strike slap to the face. Not only do we get a two-page cut of Ippo's Nightmare Face unlike anything else in the series, but the resulting blow knocks a high-schooler
*several meters away*, unconscious on contact and bleeding from his nose and mouth. Umezawa's immediate reaction is checking if Taihei wasn't instantly *killed* by the blow, and Ippo suffers a major Heroic BSoD upon realizing he struck a minor with near-lethal force only a former Japanese champion like himself can put out, ready to turn himself into the authorities over the incident.
- Two chapters later and we find out that Taihei didn't submit a report to the police because he remembers that Nightmare Face - and
*nothing else. He can't even remember what happened because that slap gave him memory damage.* The only other time this happened was against Kojima Hisato, who managed to piss off Ippo enough to give him a a single punch to the face so hard the man couldn't remember anything of the fight. All this shows that for his combat capability in the ring, Ippo has been severely restraining himself all series long from devastating any foe he comes across, all thanks to being an otherwise unfaltering Nice Guy. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HajimeNoIppo |
Hail to the King (Thuktun Flishithy) / Nightmare Fuel - TV Tropes
Nightmare Fuel moments in Hail to the King (Thuktun Flishithy): Some of the Kaijus are stuff of nightmares like Biollante and her spores. Shinji and Asuka getting stranded on Mars. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HailToTheKingThuktunFlishithy |
Halloween: Nightdance / Nightmare Fuel - TV Tropes
It's Halloween and Michael Myers is killing people, what'd you expect?
- Before going after Lisa, Michael is shown to have kidnapped a woman and her boyfriend. The girlfriend ends up breaking free and goes to find her boyfriend, only to find Michael sitting near a fire looking at the corpse of the boyfriend, pinned through the neck above fire.
- Later on, its shown that the boyfriend's body had caught on fire and had disintegrated into black ash, though parts of his skeleton can be seen.
- Lisa getting the drawings in the mail. They're supposed to be from Daniel, a kid Lisa used to babysit, but the drawings contain disturbing images, for example, a naked woman being stabbed. Then it's revealed that it wasn't Daniel drawing, he had been Dead All Along with his family. Michael drew those pictures.
- Ryan's story arc: he and his wife, Marcie, drive to Russellville to visit Marcie's family, who haven't called in a while, leading Marcie to be worried. On the way, they hit a young woman, previously revealed to be a victim of Michael Myers. Ryan and Marcie go out to help the woman, but Marcie gets stabbed by Michael and kidnapped; Ryan then passes out from his injuries from the crash. In the hospital, he learns that he'd just encountered Michael Myers, a.k.a. The Mid-West Slasher, and goes after him. In the last issue, he meets Lisa and learns Michael is stalking her; he also discovers that his wife's family, who are also the family of the boy Lisa babysat, all had their throats slit by Michael. After this, he becomes more desperate to find Marcie, so he has Lisa take him to the house where she and Daniel got trapped in, deducing that it's where Michael and Marcie are. But when they get there, he finds Marcie dead, pinned to the wall by her wrists and her skull hollowed out into a jack-o-lantern, complete with a candle. Then, Michael beats him up, cuts out his tongue, and puts his his mask on him, leading Ryan to get shot by a cop mistaking him for Michael.
- Lisa's fate: Getting buried alive, naked.
- Lisa's first encounter with Michael: she's in the shower when Michael turns off the lights and throws the body of Lisa's
*gutted pet cat* in the shower | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenNightdance |
Half-Life: Opposing Force / Nightmare Fuel - TV Tropes
- Imagine this: You, a US Marine who has gone through hell and back, have been left behind by the evac chopper and are desperate to get the hell out of dodge. Thankfully, after some trekking, you come across what looks like friendly reinforcements in the form of the Black Ops, who are still managing to hold out effectively against the alien hordes. And then, they suddenly open fire on you when you try to greet them. Worse, they've also been torturing several of your comrades for intel, leaving them to bleed to death. Sure, the HECU kind of had it coming after gunning down numerous Black Mesa personnel, but it's harrowing to see just how much the US government considers Shephard and the rest of the HECU as expendable just for failing to manage a disaster they had no idea on just how to contain. Worse, Shepard's squad having been shot down on day 1 and him being unconscious until day 2 he has no idea his fellows have been killing civilians in the middle of an alien invasion and only knows that the government has betrayed them until later interactions with scientists and guards reveal this.
- The
*"We Are Pulling Out"* chapter. The chapter starts after you jump onto a Black Mesa tram after the Resonance Cascade has already happened. You then proceed to ride the tram to the surface, while the all-too-familiar automated voice relays its horribly chopped and distorted message (also, there's Vortigaunts on the way up that will attack you if you don't shoot them). A short time later, after spending a few minutes with an incredibly socially awkward security guard, you reach the Osprey on which you and your fellow soldiers will leave. As you head towards the helicopter, the G-Man *shuts the giant steel exit door before you can leave, forcing you to stay behind in the overrun hellhole while your comrades leave without you.* That bit just really gives you the chills, and it just makes you wonder what the G-Man's *real* intentions are. Despite this, the G-Man does seem to have good intentions, should you stick around the area after the tiltrotor flies off for a half a minute, you'll hear a pop and see a bright flash. The tiltrotor that took off just now, the one that Shepard could've very well been on if the G-Man hadn't intervened? Exploded no less than 30 seconds after it took off.
- The entirety of the game can be a bit creepy because it feels a bit more..... disjointed than
*Half-Life* because you woke up just as the Marines were pulling out, and you spend most of the game by yourself. It can get to the point that you feel like the last man in Black Mesa.
- Race X, a group of aliens that are
*not* native to Xen, and just happen to be taking advantage of the dimensional vulnerability the resonance cascade caused. Gearbox even canonically acknowledges how out of left field they are, as the Black Mesa staff have no idea what they even are.
- After reaching the Lambda Core, finding Freeman only to see him warp to Xen, taking a different portal to Xen only to quickly return to Earth, Shephard finds himself in a completely different facility far below surface level. The chapters Crush Depth, Vicarious Reality, and especially Pit Worm's Nest is a nightmare gauntlet with nary a friendly face in sight, full of Race X invaders and the occasional Xenian lifeform, all of whom want to kill you. The Pit Worm is essentially the Tentacles from the original Half-Life, except
*it can see you*.
- Foxtrot Uniform is infamous among fans of the game.
- A large portion of the chapter takes place inside dark underground tunnels, completely pitch black if it weren't for night vision. If that wasn't bad enough, these tunnels are crawling with Voltigores, giant Race X aliens that take
*a lot* of punishment before they go down. They have powerful melee attacks and electrical arcs. You'll be out of M249 ammo before you can even notice it, so save some of it if you have the Displacer Cannon.
- The worst part is that those with an unpatched version of the game cannot save it at all during the chapter, as for some reason, the save file will corrupt and trying to load it will simply crash the game at every attempt. That's right, the whole long segment must be done in one go,
*without saving at all*.
- The final boss area can be very eldritch and strange in nature, where once you enter the elevator you come across a wind - shaft and walls covered with a strange biomass. Eventually, you find this massive monster that looks like the Cthulhu himself.
- Adrian Shephard's eventual fate. Trapped on an aircraft floating through some empty other dimension - for all we know, for
*eternity*, as this fate is designed to *preserve him*. ...And I Must Scream indeed. One can only hope he's in stasis and not cognizant. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalfLifeOpposingForce |
Half-Life 2 / Nightmare Fuel - TV Tropes
Speaking of Doctor Breen, we manage to hear a crumb of information of the true origins, form or nature of the Combine - it's hard to tell which - as we interrupt a conversation between him and Eli. It does little to ease the mind.
"Carbon stars with ancient satellites colonized by sentient fungi. Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where [the] dimensions intersect... Impossible to describe with our limited vocabulary!" | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalfLife2 |
Halloweentown / Nightmare Fuel - TV Tropes
"With this spell I shall avenge their cruel joke at our expense.... Change them into the creature whose guise they have taken!"
- Aggie explains that perfectly normal Halloweentown citizens are suddenly becoming nasty, horrific versions of themselves, and the audience sees it firsthand in her friend Harriet.
- The part where our heroes discover what happened to some disappearing Halloweentown denizens might prove creepy: The victims are all frozen in random poses, and collecting cobwebs in a closed-down movie theater. It only gets worse when Kalabar freezes Aggie and Gwen as well.
- The Big Bad's appearance is pretty freaky, with his hideous wrinkly face, long claw-like hands, and unnatural way of floating around. It's somewhat Nightmare Retardant, however, due to his hammy acting, and even moreso when he's revealed to be Kalabar and loses all of those creepy features.
- After Aggie and Gwen fall victim to Kalabar's trap, Marnie, Dylan and Sophie are exploring Halloweentown to find potion ingredients when Benny drives up. He seems normal....except for his oddly forceful insistence that the kids get into his taxi. Cue Sophie whispering to Marnie that "the
*Bad Thing's* in there". Without warning Benny grabs Dylan and tries to pull him into the taxi. They get away, after Sophie cheerily commands a nearby dog to "Fetch the bone!" Yeesh.
- Gwen and Marnie comment in two separate scenes that since a year in the mortal world's timezone feels like a century in Halloweentown, Marnie could experience some serious lag after a year-long stay in Halloweentown.
- The sight of a color-drained Halloweentown, and the sound of its jovial leitmotif fading away once Marnie and Aggie see the town, could feel unsettling to some viewers. Various parts, such as Aggie losing her memories of a time-travel incantation, also suggest that the Grey Spell alters its victims' minds.
- One scene has Kal briefly cornering Marnie, alone, in a dark room, acting like his usual Stalker with a Crush self. Thank heavens this was a G-rated movie and he leaves without incident, otherwise who knows what would have happened.
- After the Creature Spell turns the attendees of the school dance (including Gwen) into the monsters they dressed as, most of them start attacking people who didn't become monsters (including Sophie and Dylan). Especially creepy is Cindy, who's dressed as a vampire, with red eyes, who says she's "really thirsty" while looking menacingly at Dylan.
- The Gift literally takes away people's free will, not unlike the Imperius Curse in
*Harry Potter*. While we never see it used for more than a harmless command or as part of Marnie's plan (which we assume everyone involved was told about) the horrifying possibilities are endless. Probably for the best Marnie left it with the guy who only uses magic to read. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halloweentown |
Halkegenia Online / Nightmare Fuel - TV Tropes
-
*Everything* about the Zombie Fae is creepy, especially Aki, who cheerfully spouts religious propaganda while walking off gruesome injuries.
- Martou is a confirmed poacher and has ties to Reconquista. He bought several pixies kidnapped from the Tarbes Garden. A possible horrific result is shown in an author omake in which Bidalsha stumbles upon Sheffield's experiments.
- Ephialtes and Sigurd's plans for the Fae amount to genocide and enslavement. The former's former NEET status and the later's revenge have been twisted and magnified by The Transition into unfettered madness. Their two forms of malice and scheming make them scarier than Rip Jack. Specifically, Sigurd plans to mutilate Sakuya to sooth his ego and Ephilates plans to rape both especially Leafa and Sakuya.
- Octavia's Shapeshifter Swan Song in the 3.0 Beach Episode invokes the Terminal Mutation form of the Transformation Horror subtrope. Somewhat subverted in that it ends with a Ridiculously Cute Critter.
- From the enemy's point of view, the Shiori. The chase scene where a terrified Sheffield tries to run from them reads like a horror novel. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalkegeniaOnline |
Halloween Unspectacular / Nightmare Fuel - TV Tropes
## Warning: Spoilers Off applies to Moments pages. Proceed at your own risk
It's a Halloween-themed series, what did you expect?
- The Fiddley Thing. It can do quite literally
*anything*, it's initially in the hands of a madman, and when the protagonists get it, even they cant help but screw around with it. Ideas
- The outcome of Dr. Calamitous' plan:
*everyone* who had involved themselves in any way with Ember's comeback tour (even if they just saw the promotional material for it) is turned into mindless robots.
After Action Report
- Ms. Doombringers plan, which involves turning unwilling people into quote-unquote "fish zombies". It's also mentioned at the end of the report that no additional zombies (besides Timmy and Sam) had been found, despite her claiming to have been operating for months.
With Great Power
- When going through the school, Jimmy and friends quickly find out what happened to the other students: Veronica was Taken for Granite, Tad, Chad, and their bodyguard were
*melted*, Francis looks like he's been put through a blender, and Trixie has been turned to gold and *gotten her face removed*.
- The culprit? Timmy's inner darkness, made manifest thanks to a wish made using the Fairy-versary muffin.
- At the end, the shadow does
*something* to the school, which causes most of the classrooms to either be turned into wax museums or replaced by brick walls and Timmy's class (as well as Wanda, who didnt make it out in time) to just disappear, their final fates unknown.
Dead Gods
A Terrible Thing To Lose
- The Syndicate (except Vlad, who has standards) make a deal with the Reapers. Best summed up with this:
*The Syndicate, it turned out, were not doing a Deal with the Devil. On the contrary, a deal with the devil would have been much more moral.*
- Sandy ends up going through indoctrination. It's just as horrifying as it sounds.
Masters of War
- So, did you want a full demonstration of the horrors of nuclear war? So did I!
- When civilians are still trying to get into a full-to-capacity bomb shelter, the soldiers, police, and agents guarding it are ordered to fire into the crowd.
- One of Jimmy's neighbours gets his skin burnt off and his eyes melted. The soldier that finds him performs a Mercy Kill.
- Once she realizes whats happened to Amity Park, Dani keels over and vomits.
Demons Land
- Whats Lancers "special mission"? Taking a specific group of convicts and using them as human sacrifices.
- "You are completely safe.
*You are completely safe.* " **You are completely safe.**
Project ReGenesis
- We're introduced to ReGensis, a project to create a Physical God. Remember Mewtwo? Yeah
- We don't get to see the entirety of ReGenesis' initial rampage; just brief flashes of what it does to the scientists and security guards, making it even creepier.
Desperate Times
- By the time we get back to the story, ReGenesis has destroyed Washington, D.C., as well as parts of Brazil and Australia. It moves on to the rest of the United States as the story progresses, and starts up several natural disasters and temporal anomalies as well, destroying the world within
*hours.*
Conclusion
In The Beginning
- Even if its (sort of) Played for Laughs, E350
*destroyed Sydney and didn't even realize it.*
The Wax Museum
- The displays in the titular museum are all
*kinds* of creepy.
- First is the section on ghost history, where we learn about some of the less than savory experiments that the Nazis performed.
- Then theres the naval battle...with
*disturbingly* realistic blood.
- Next is the all-too accurate rendition of the Roman gladiator games.
- Last is the "Pit of Monsters"a wax shrine dedicated to history's greatest villains, including Stalin, Caligula, Ivan the Terrible, and (of course) Hitler.
- All of this, of course, prompts Tucker and his friends to run like hell. They manage to get back to the entrance...only to find out that Sam's been turned into a living wax statue.
The Peddler
- Sam buys a black Venetian mask from the titular peddler and tries it on. Some time later, shes screaming about how it's burning. And after attempts to pull it off fail, she turns into a demon.
- Dialogue and narration in the story imply that the peddler has been selling things at the train station for as long as anyone can remember. How many other people bought his most likely cursed wares?
- Even worse, the watchman seems to know all about him, given that he reacts to Sams transformation, not with shock or horror, but with a bullet to her head and a line about how he hates that peddler. How many times has he had to deal with this, and why doesn't he just try and stop the peddler?
From Cairo to the Cape
Bitter Memories
- Danny gets to watch a werewolf tear a guy to shreds. Fun times.
Murder by Moonlight
- It's
*A Nightmare on Elm Street* (though it's left deliberately vague, due to the author's lack of knowledge on the source material) with cartoon characters. Needless to say, Freddy gets creative.
- Dash gets bludgeoned to death after being accused of cheating in the final game of the series.
- Trixie dies onstage, shredded by Freddy and his clones, with her internal organs being commented on like they were fashion accessories.
- Bart is found riddled with bullet-less bullet holes, after his mafia don boss informed him that he had no need of him anymore.
- Jimmy falls to his death in a burning airplane, after it was peppered with fire from other crafts and blew up.
- Finally, the officer doing the cases is found in her bed, cut by knives.
The Hunters
- For relatively minor offences, Dib is sentenced to torture at the hands of the Hunters. How? They chop off his hand, mash his face into an unrecognizable pulp, and force him to inhale an unknown gas. By the end of it, he's unable to function properly physically
*or* mentally.
The Hit List
-
*Someone* wants the Fiddley Thing for nefarious purposes, and theyre willing to murder anyone to get it. And at the end of the story, they actually *do* get their hands on it, much to Linkara's horror.
The End Is Nigh
- Richtofen uses the Fiddley Thing as a weapon of mass murder, handily demonstrating its darker side.
- If the ending is any indication, the Fiddley Thing war is
*wiping the multiverse from existence.*
The Fate of Everything
Collection
- The Collector kidnaps people he finds rare and valuable, turns them into paintings, statues, or pewter figures, and adds them to his collection. And it's implied that this collection is pretty large
South Point
- Within thirty days, aliens landed on Earth, took down our resistance, vaporized billions of humans, and took the rest off-world, their ultimate fates a mystery
note : Unless you read the alternate ending on E350's Deviantart page. And thats how the 'shot *begins.*
Monsters in Disguise
Magicians 101
- The Witchfinder-Generals. They actively tracked down and killed magic users, no matter how benign or benevolent they were. And if thats not bad enough,
*they're still around.*
The Oath of the Witchfinder-Generals
Run!
Kings
- Zombie King James I. Just as creepy as it sounds.
Judgement Day
- If the Witchfinder-Generals go through with their plan to wipe out all of Britain's magic, the island and all its inhabitants will be destroyed. And they most likely don't intend to stop with Britain
- In-Universe, the Highlands warriors are this to James I's forces, especially since their guns have been rendered useless with magic.
- There's been a dungeon under Thames House for
*years* and no ones noticed, as lampshaded by the police. How many other people did the Witchfinder-Generals imprison down there? The Report
The Governor
- The titular Governor is
*extremely* creepy. We're introduced to him as he's performing some sort of sacrificial ritual, and we learn that he treats every prisoner in his Gaol horribly, no matter who they are. Even if they're children.
Mister Grim
- Ovard Grim is an information broker who deals with a little, ah, "taxidermy" of rare creatures on the side. Whether said creatures are willing or not
Wolf
- Thanks to a case of Be Careful What You Wish For, Timmy's become a werewolf. Unfortunately for everyone, hes the kind who (at least initially) cant tell friend from foe.
- Werewolf!Timmy could have easily
*killed* his friends. (Or, y'know, Vlad.)
The Calm Before the Storm
- The Governor's still alive, and he's even creepier than ever. How? His face is described as shriveled and rotten, with a
*bullet hole* in his head.
The Secret of El Dorado
The Muffin Man
- The Muffin Man is undeniably creepy. Investigated several times by the police, selling muffins made of inedible things, and killing both people and animals? Yeah.
The Other Side of the Mirror
- Hoo boy. The Empire of the Sky is
*made* of this.
- Lets start with the fact that it's led by Aang. Yes,
*Aang*, the pacifistic and dorky kid we all know and love, is the leader of a totalitarian empire. *Yikes*. And he still refuses to kill his prisoners, instead sending them to a Fate Worse than Death.
- His marshals? All normally heroic characters (Danny, Timmy, Patrick, Brad, Arnold, Tommy and Jimmy), except here they're eagerly sentencing someone to hard labor (except Brad, who does so more reluctantly...which opens up its own can of worms).
- The prisoner we see in the story is Azula, who comes with the implications that Zuko's already dead and that there's a resistance brewing.
- The citizens present at the "trial" start
*cheering* at the idea of Azula going to the Great Gaol and being tortured into forgetting her own name.
- The ending features the prime counterparts of our heroes about to go through an interdimensional portal linked to this world. Whats going to happen to them?
Missing Midnight
The Sea of Switching
When the Wolfsbane Blooms
- Danny and Sam find a ranger that was torn to shreds, most likely by Timmy.
- The black werewolf, Rivers, is happy to show Timmy the ropes of being a werewolf...by killing and eating his friends.
The Middleman
- Its heavily hinted that, whatever Athena has planned for Jazz, it is
*not* good.
- Dipper and Mabels parents are apparently
*working* for Grim.
Remys Ring
- Remy Buxaplenty got his hands on a ring that can control anyone. And he still has a
*nasty* grudge against Timmy
The Infernal Machine
Look Down
- ReGenesis isn't as powerful as he was in the past. He's still strong enough to take on a skilled mage.
- Over the course of the multi-parter, people have been disappearing. Here, we find out where they went: theyre being used as slave labor.
Conquestio De Re Fiddley
- The Fiddley Thing was used to trap some villains in the movie
*Alien* at one point, and they were almost immediately attacked by a xenomorph.
Eureka
Dragons of Oregon
It Always Rains
- Galahads plan? To collapse the multiverse into a single world. Yeah, no way this will go wrong
- Everyone is
*horrified* when they realize their friends are being used as slave labor, to the point that Danny blows their cover when he sees an overseer about to attack Sam.
- Galahad's plan goes south when the Fiddley Canon universe starts to become one of the casualties of the multiversal collapse.
The Calamiturian Candidate
The Picture
- Pacifica's ancestor employed black magic to keep himself young. How? He trapped people in paintings, draining them of their vitality in the process.
- The way he does it is pretty creepy, too: he can make it so that his victims don't even care that they're being turned into paintings. Theyre still aware that theyre paintings after the spell is complete, but this (combined with a loss of memories) prevents an And I Must Scream scenario. Brr.
The Back of Beyond
- The photo that Ford finds: an older man, looking perfectly normal except for the solid black eyes, leaking some sort of black substance all over the man's face, and the words Get Out! scrawled on the bottom in what we hope is red ink. And then Ford gets jump scared by Bill Cipher.
Choose Your Own Ending
- Some of the endings are pretty disturbing.
- One of them reveals that the US government is casually dumping vampires, zombies, and nuclear waste into the ocean...and Bikini Bottom is suffering for it.
- Jimmy ends up marooned in another dimension.
A Living
- Vicky's idea of making it through the Great Depression? Turn dogs and
*homeless people* into meat for her soup kitchen. Unsurprisingly, she gets the chair.
Person of Interest
An Average Day
- Citizens of the "new" USA have to take pills that suppress all negative emotions.
- Rebellious Personality DisorderAKA, immunity to the emotion-suppressing medicine. If someone is found with this, they end up (depending on the severity of the situation) forced to take more medicine, demoted, conscripted into the armed forces, dumped in the Badlands,
*euthanized*, or just *disappear entirely*, their fates unknown.
The Dossier
- PURITY's past starts to come into the light. The first thing we learn? They're a
*Nazi remnant group.*
The Back of Beyond: Chapter II
- Ford and Wirt come across an abandoned carnival. The first thing they see is a shooting booth in a state of decay, with a skeleton and a message on the wall in green slime, reading "RUN RABBIT RUN".
- Ford encounters a younger version of Stan, who calls him out like he did in "A Tale of Two Stans" before revealing that he has a Lamprey Mouth.
The Fable of the Two Castles
- Once again, E350 delivers the brutal reality of war with the subtlety of a sledgehammer.
Alien!
- The agents were perfectly willing to dissect Gaz
*alive.*
- PURITY's master planthe removal of all abnormal people from the USis finally in operation.
Department Seventeen
- The origin story of PURITY and its commander, Rausseman, is revealed:
- Rausseman was involved in both World Wars, and during the second one he was treated with a process similar to that which had created Captain America (which makes him a
*serious* hypocrite in regards to the whole "wipe out all abnormals" plan).
- PURITY itself
*started* as a Nazi remnant; however, they were quickly usurped by Rausseman when they refused to listen to his advice.
- The origin story is intercut with scenes from the modern day, where PURITY's "Cleansing Tide" operation has gone into effect, with them kidnapping all "abnormals" and anyone related to them.
Of Presidents and Purity
- Abercrombie's plan involves bombing the PURITY baseregardless of the hostages there.
- Raussemen espouses the belief that hes
*saving* America by removing the abnormals.
The Chaotic Overture
- People within the US Government want PURITY revived. This does not bode well for next year...
Guests of the Marblehead
Legacies
- Apparently, before their reformation into PURITY, Department Seventeen got their hands on mind control gas. Whether they used it (and whether or not PURITY has plans to use it) is unknown for now.
- The infiltration of the US Government seen at the end of last year's collection? PURITY's been doing this since at
*least* Nixon's time as President.
Coins
Unidentified Problem
- The team sent to investigate the Roswell crash is stuck in a time loop, repeating the same two minutes of time over and over, seemingly forever. And another UFO like it just crashed in Alaska...is the same thing going to happen again?
Beginning of the End
The Gift
- Preston apparently
*murdered his wife* for cheating on him, and plans on beating up his daughter in front of his guests for her escape attempt and (what is implied to be) her relationship with Mabel.
- Pacifica grabs the "dice" that her father had in his possession. Seconds later, shes surrounded by a glowing green energy field that murders everyone but Mabel, Preston, Jerry, and Arnold (the latter two manage to escape).
- When Preston makes a wrong move, his skin starts flaking off, his eyes fall out of his head, and his tongue rots, leaving only a skeleton behind.
Karma Punishment
The Reference Job
- Allsworthy inserted an order into a performance-enhancing brain chip that will let PURITY take control of the military. There are currently troops stationed all across America (including Xavier's mansion) in preparation of a PURITY attack. This...does not bode well.
The World Turned Upside Down
- PURITY's master plan goes into motion, and the results are
*devastating.* Prominent heroes around the world are gunned down by the very troops they were working with to take out PURITY, the majority of the residents at Xavier's School are massacred, Baxter Building and Attilan are bombed, and Garnet is separated, with Steve Rogers only able to recover Sapphire. Essentially? PURITY won.
Written By The Victors
- PURITY has taken over the US (and Russia, from the sounds of it) and the remains of the Order of Thirteen believe that a Nazi-run Earth is a cosmic threat. So what do they do? Summon Galactus.
The Horrible Headcase
- While it's played for laughs, there's the Headcase's whole MO, magically stealing people's heads and then
*selling them*. And his client in this story? Preston Northwest, who hires him to steal all the heads in Gravity Falls so he can use them in a haunted house attraction. *Because it's cheaper than animatronics.*
- Also, this tidbit from the Headcase's backstory: He was so desperate to get attention for his act that he pulled a decapitation illusion, except for real.
Come And See
- Gaz gets a watch from the Devil that grants her seven wishes and grants misfortune to the world with each wish. Let's just say she doesn't use it responsibly...
- Her first wish (an infinitely refilling cooler and a gaming console with every game imaginable) changes the events of a presidential election (a thinly-veiled parody of the 2016 one) so that Vlad Masters wins instead of the favored candidate, later revealed to be Lisa Simpson. Shortly after, he attacks Iran.
- Her second wish (unending torment on a man who closed an elevator before she could get in) essentially
*causes World War III.* Older teens are forced to join the army, and the entire working-class population of Beach City is killed.
- Her third wish (soundproof her room so that the sound of warplanes and missiles wouldnt disrupt her sleep) causes Mount Saint Helens to erupt again, leading to crop failures and mass starvation.
- Her fourth wish (for her to no longer have to go to school, which leads to her school being
*blown up* by a rocket strike) causes a *widespread Black Death plague.*
- With her fifth wish (for her favourite gaming shows to be put back on the air), the country is taken over by military insurgents.
- Her sixth wish (for a
*soda*, made specifically to piss off Dib, whos figured out that shes responsible for the worlds decay) gets heralded by *air raid sirens.*
- We don't see what happens with her seventh wish (that she wouldnt have to listen to an understandably exasperated and angry Dibs shrieking anymore), because that's when the Devil comes to collect her soul.
- What happens afterwards? The apocalypse is undone (time is sent back to the presidential election, which Lisa wins instead), but Gaz has gone catatonic. The last time we see her, her eyes are blank, her mouth is in a crooked smile, and she only says one thing: "Come and see."
The People Vs. Frederick Showenhower
- Even if it's Played for Laughs, Freakshow (whose list of crimes include regicide, manslaughter, and terrorism) got away scot-free, and can commit those crimes again if he wishes. Heck, the A/N at the end adds that he celebrated his victory by
*stealing Hutz's wallet and car*.
First They Came...
- We finally get to see what a PURITY-controlled America looks like, and it's horrifying:
- All the heroes have been vilified. PURITY's first strikes against the Baxter Building and Attilan last year? False Flag Operations by the heroes. Their war with Wakanda, the main backer of the heroic resistance? Provocation by T'Challa. And worst of all, is it being pointed out how easily the general population is just going along with all of this.
- Mutants and Inhumans are being rounded up "for their protection", in what Jameson calls out as clearly being concentration camps.
- Judging by what we see here, any news outlet who criticizes the regime gets forcibly shut down, with the main critics being arrested and then "killed while trying to escape". And if not for Ford's Resistance group, this would have happened to Jameson.
- Speaking of which, the fact that PURITY's regime is bad enough that even a longtime hero hater like J. Jonah Jameson is willing to not only publicly apologize to Spider-Man, but to take a stand against PURITY's control.
When The Going Gets Tough
- Turns out that Jameson was the lucky one out. Many other media critics of PURITY and President Fulton were rounded up and executed, including one who was shot
*on live TV*.
- The US
*invaded and and occupied Canada* as a "preventive measure". And the Prime Minister, who offered to mediate between Fulton and T'Challa, ends up disappearing shortly after.
- Just the fact that Wakanda and its various allies are slowly losing the war, since most of the nations who want to back them can only do so with the bare minimum without drawing too much attention to themselves.
The Dictator
- We're treated to an Oppressive States of America scenario possibly even worse than the main Story Arc's portrayal of PURITY-controlled America, one where America has fallen under the control of a tyrant known only as the Dictator and his "Freedom Brigades". Some highlights include:
- Danny is kept locked in a dark room, left half-starved and only force-fed liquids. He finds himself wishing they'd just kill him already.
- Wirt's hometown is purged, with everyone who can't flee (including Wirt himself) declared partisan rebels and placed against a wall to be shot.
- Jimmy gets off relatively easily, except he lives in constant fear of outliving his usefulness.
- Pearl has been enslaved, used to entertain the Dictator and his guests.
- Timmy has been caught by the Freedom Brigade and is dragged off to prison.
- Stevonnie is cornered by the Dictator's forces and shown making a Last Stand.
Iron Horses
- In this Western style story, Gaz is the daughter of a railway baron. When she wants a new mansion built on Indian land, she convinces General Custer to forcibly remove the peaceful tribe living there. One old man curses all those involved in this to suffer horrible fates, and the rest of the story is seeing how this plays out for Gaz. She fires some of the rail workers (for stopping work for a drink of water) and runs one over with her horse for complaining. After he dies, the others decide to rob her mansion in retaliation, only to accidentally start a fire, which due to the construction methods spreads too fast for Gaz to escape. Afterwards, all that's left of her is ash, and a hand still left where she was trying to break a window to escape.
- And worse? It's implied Gaz's cursed soul (denied entry to both Heaven and Hell) becomes trapped inside a train engine. Which at the end of the story, is about to be dismantled.
House Call
- It turns out that the Phoenix Force isn't as heroic as we were led to believe beforehand. She's mind-controlling her hosts to carry out her will, including destroying the Washington Monument and White House to send a message to Fulton and PURITY, deliberately attacking when they're full of bystanders, since it apparently wouldn't be as effective otherwise.
- And if that wasn't enough to show just how off the rails the Phoenix is, when Ford protests the above attacks, she sends Lapis to kill him and his group, despite them technically being on the same side.
- And as a cherry on top of how awful this all is, Fulton is so enraged by the attack, which he believes the heroes in Wakanda are responsible for, that he's preparing to nuke them.
The Eve of Battle
- Turns out, the Phoenix's rampage in DC was just the tip of the iceberg. According to the now free Lapis, she's planning on wiping out not only everyone who works for PURITY or Fulton directly, but anyone who ever aided them in any way, even if they just voted for Fulton in the first place.
- The heroes have only eight hours until Galactus arrives to defeat PURITY and change his mind, or he will destroy Earth.
- While Rausseman's master plan hasn't quite been unveiled yet, it's speculated that he's creating a plague to wipe out all nonhumans.
Götterdämmerung
- Ruby has been a prisoner of PURITY, who have apparently been experimenting on her, since her capture last year. Stop and think about that a minute.
- Rausseman's final Evil Plan — luring the Phoenix in, so he can capture her and use her power to hijack Galactus's power, and in turn use that to wipe out
*every nonhuman in the universe*.
- Rausseman's own fate isn't pretty either. His superpowered biology is breaking down, leaving him with a failing nervous system, cancer, and the overall appearance of someone whose body is falling apart. After he's defeated and Ford refuses to finish him off, it's mentioned that he's imprisoned and spends the next
*ten years* clinging to life, completely paralyzed. The Deepest Mine in Ballarat
-
*Neither* of Stan's potential fates are pretty — he was either Buried Alive, or he's still digging to this very day.
A Phantom Died Tonight
- It's an Alternate Universe where Superman is a warlord. That's nightmare fuel on its own.
- The story opens with Danny fighting him and ultimately, with
*his head being ripped off* at the end.
- The entire story is being recorded by Valerie, who's now a prisoner with her fate unknown. Though mention is made of an "arena", implying she'll be made to fight to the death.
The Stranger
- The titular antagonist has, among other things, stolen a device that can erase things from existence. And he seems to be targeting all of E350's friends...
The Plague
- It's a viral Zombie Apocalypse, so naturally it's full of horrifying imagery.
- One particularly terrifying aspect of this virus is that some of the infected show no signs of such until they suddenly snap. We see this happen to Vlad (as he's in the middle of a TV interview, attacking Kent Brockman), and find out that it happened to Ford, who deliberately destroys the CDC lab where he was working with others to find a cure, before logging into his family's group chat and yelling that they're all going to die.
- The rate at which the virus spreads is pretty horrifying, too — by the time Sadie manages to get on the phone with Stevonnie,
*every human in Beach City* has been infected to some degree.
- And the final twist — the virus was a Depopulation Bomb unleashed by aliens planning to colonize Earth, intending on herding the surviving humans into reservations or private zoos.
Brother Can You Spare A Soul?
- While it's played for laughs, it's rather disturbing how Mr. Krabs plans to enslave Sandy's ghost and force her to work for him forever.
The Statuary Car
Downfall
- The Velutarian Empire is shown to be conquering much of the galaxy. Worse, they're noted to be killing billions, performing genetic experiments on captives, running sadistic penal colonies, and even bombarding pre-industrial planets for fun.
- After curbstomping the Gems' military, the Velutarians lay siege to Homeworld, with their Emperor demanding the Diamonds surrender to his demands (which include the Gems surrendering their rights as sentient beings) or else he'll destroy the whole planet. They concede... and then he blows up the planet anyway, as a demonstration of his superweapon to others. He just wanted to humiliate the Diamonds first.
Evil
- The Stranger somehow managed to get his hands on a number of dangerous artifacts from previous collections — including Rausseman's gun, the remains of the Fiddley Thing Mk. II, and
*ReGenesis' body.*
- There's now a Manchurian Agent among E350's friends, thanks to the Stranger and a soul-controlling sword. And we have
*no idea* who it is. Talk about Paranoia Fuel...
Run On For A Long Time
- The Stranger proves that he's not playing around, as he lures all the villains to one place and then proceeds to
*blow them all up*.
The News
- The Stranger clearly doesn't care whether or not innocent people are caught in their revenge plot, as evidenced when they attack DALV HQ.
- They also kill off Arnie Pie, for no reason except to make a point.
Oh No, Zombies!
Iron Monger
- It turns out that the Stranger's attack on Melbourne was staged to cause no real damage. On their part, at least — they were counting on the heroes' attempts to stop him causing enough collateral damage to paint them as the real criminals. And judging by the police commissioner's line at the end and the author's notes, it's implied that the Stranger is planning to make E350 look like the mastermind behind the attack.
- And the absolutely worst part of all. The Stranger remotely uses the Iron Monger to lure in Danny and Jenny, then traps them in a force field and then
*blows them up*.
error-titlecorrupted
- The Stranger's ultimate goal revealed — killing almost all of E350's friends, destroying his home, and then leaving him to live in misery. Oh, and Sandy is framed for the Stranger's own actions, being carted off to prison by the police, who also poof Amethyst and Peridot when they try to protest her innocence.
- Worse, E350's friends aren't even dead. The Stranger has taken them prisoner, and seems to be brainwashing them.
- The sheer Cerebus Retcon of the Stranger's identity — he's
*the Bus Driver*, that poor bastard from the first Myth Arc who kept losing his jobs because of the plots. Reality ensued, meaning he eventually couldn't get anymore work, his wife left him, and he lost his home. Controlling the Superman
- Vlad is Hauled Before a Senate Subcommittee to explain why a group of superheroes killed a bunch of Corrupt Corporate Executives, which apparently included Danny
*ripping out Justin Hammer's spine*. And all the people killed and crippled in the course of events? Coldly written off as collateral damage.
- And when the committee's chairman takes Vlad to task for this, Vlad responds by
*blowing up his head* and threatening the rest of the committee.
A Letter Regarding Recent Events
- The letter is written by a version of Ford who works as a government agent investigating the occult in 1930s America, who is writing to an associate about a recent case. Some highlights from said case include:
- Another agent finds a hidden chamber and enters alone. Later, his removed skin is found being used
*as a carpet*.
- Ford and another couple of agents follow a lead and find a farmhouse inhabited by a group of creatures devouring a group of police deputies. The creatures proceed to overwhelm and maul one of the agents before Ford and the third one kill them.
- Another lead takes the agents to an abandoned mansion, where the creatures and/or the cult they serve had killed Amelia and torn her heart out. It turns out that said cult is this setting's version of the Apex, and beyond that, we know nothing about them or their motives.
- Ford notes that the bulk of the cult is still out there somewhere...
Sea Dogs
- A 16th century English ship is found adrift at sea. The Royal Navy vessel that finds it decides to investigate and is attacked by werewolves that were locked in the hold, after having apparently infected and overwhelmed the adrift ship's crew. One poor marine is especially unfortunate, as he's dragged down into the hold and can be heard being torn apart.
- Another marine is bitten during the attack but survives. And then it's noted that there's a full moon that night.
A Perfectly Normal Summer's Day
- Something is immediately and obviously wrong, as every time Steven, Connie, or one of the Gems notice an inconsistency in something someone says, the scene resets to just before the incident in question and happens again without the problem. Then, when Steven tries to call his father, Greg starts ranting about how he hasn't been to Beach City in
*thirty years*, not since "they" came. We get no explanation for who "they" are before the scene resets again.
- When the team starts to get suspicious, they decide to go to Little Homeworld... only to find that
*literally nothing exists outside the house*. This quickly drives them all insane.
- It turns out that the team is trapped in some kind of virtual reality Lotus-Eater Machine. Again, no explanation is given.
The World in Black and White
- It turns out that there's actually a Black Diamond. And while White Diamond was bad enough, building up the Gem Empire just so that she could impose her Control Freak whims on the universe, Black was worse, as she saw literally everything not a Diamond — even other Gems — as inferior and only fit to be the Diamonds' playthings. And worst of all, while she's been gone a long time, the last scene shows that in response to Steven's reformations of Homeworld, she's about to come back with a vengeance.
A House in New Orleans
- The titular house is a gambling den that in general is pretty normal... until you get to the private second floor. There, people become so obsessed with the experience that even if they manage to win and leave, they're compelled to come back and play more, until finally they lose so much that they're forced to wager away their memories, their freedom, and their souls, eventually leaving them as mindless employees of the casino.
- Gaz came to challenge the casino's owner, the Man in the White Suit, for a rare game controller in his possession that he would only trade to someone who could beat him in a game. Gaz, in her overconfidence, ends up losing everything to him and becomes just another employee.
- Dib tracks Gaz down and tries to win her freedom. The Man will only accept one thing as collateral — Gaz's very existence. And after a scene change, Dib is heading home, no longer remembering why he was in New Orleans to begin with...
- Worse, Dib then feels a compulsion to head back to the city, implying he's going to share the fate of all the others.
The Hole in the World
- In what appears to be a Victorian setting, a massive hole opens up in the ground with no explanation. While discussing what to do about it with a group of others, Preston Northwest accidentally falls in... and keeps falling, with no sound of ever hitting the bottom. The others lead a group of soldiers down to try and retrieve the body, and only some of the soldiers end up coming back, the rest having likewise disappeared into the depths.
We Interrupt This Program
- Agent Parker makes it clear that if E350's group resists in any way, he's planning on executing them on the spot.
- The Bus Driver sends a message to E3 via the news, making it clear that he's intending to finish what he started last year, and destroy him with his own brainwashed friends.
Double the Agent, Double the Fun
- The Bus Driver infiltrates E350's cabin just as Agent Parker is preparing to assault it, and takes control of its security systems. Worse, Soos ends up locked in with him. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenUnspectacular |
Halloween III: Season of the Witch / Nightmare Fuel - TV Tropes
*Happy happy Halloween! Silver Shamrock!* **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- Silver Shamrock's robotic employees. Throughout the film, they gruesomely murder whoever threatens to expose Conal Cochran to the world...or simply hates the company. Teddy in particular gets a power drill to the brain for discovering that they're not human.
- They are absolutely silent — at many times of the movie, a character turns, and boom, there they are, with that piercing synthesizer chord blaring....
- The practice run on the Magic Pumpkin commercial. The spell in the seal triggers and messily rots away Buddy's kid's head as he holds it in
*silent* agony. As the kid falls dead, a huge swarm of snakes and insects is released from what was his mouth, which eventually kill Buddy and his wife.
- The sequence of all those kids throughout America on Halloween, buying and wearing Silver Shamrock masks as company vans drive through neighborhoods reminding them about "the big giveaway." Including Dan's own kids. All while the commercial jingle plays in the background. You just know most, if not
*all*, of those kids are going to die that night. It's probably one of the most chilling sequences in the movie.
- The fact that at the end,
*Conal probably succeeded* when you consider the Fridge Logic. The commercial was set to air around the U.S., and we have different time zones, meaning at least one timezone will have all its kids killed. **Dan:** **STOP IT!**
- Conal Cochran himself manages to be more horrifying than his own robots. The amused way he talks about murdering millions upon millions of children as the best kind of joke on them.
- His lecture on Halloween and what he feels it
*actually* is is equally chilling. It makes you think that - beyond it being a great joke on the children, he's taking out his bitterness over what Halloween has become: a commercialized mess just like Christmas.
- The "misfire." Marge discovers the chip hidden inside a Silver Shamrock trademark on one of the masks and removes it, prompting a laser beam to fire out out and strike her in the face, tearing her lips off and exposing her teeth.
- She's also
*still alive* and struggling to breathe as - foreshadowing the later test run - a large cricket emerges from her mouth.
- Becomes Fridge Horror if you consider that plenty of
*other* people have probably messed with a mask over the last few days, if they were sold all across the country.
- The death of Grimbridge at the hospital. The robot thug pinches his nose bridge hard enough to crush it, then
*pulls it outward*, causing his face to become convex, bulging outward at a weird angle. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenIIISeasonOfTheWitch |
Halloween Is Grinch Night / Nightmare Fuel - TV Tropes
And what would
*you* do
If you met a Jibboo?
- The Slasher Smile the Grinch gives at the title card, perfectly setting the mood.
- When the citizens of Whoville realize the Sour-Sweet Wind has returned, they spend a precious few seconds trying to determine if it's true, but the narrator says they know damn well what's coming. On cue, every living thing in Whoville, from the people to the animals, runs for cover and bolts their doors for their own safety. Whatever the Grinch is planning, an entire town feels the need to lock themselves inside for an entire night and not even go near the windows.
- The Grinch running over an apparently sentient flower with his wagon, and then running it over again when it weakly tries to get up.
- The Max from "How the Grinch Stole Christmas!" had nothing but love for his master and the abuse inflicted on him was played for laughs; in this case (if it's the same Max) we see the heavy toll it has taken on his mind. What was played for Black Comedy in the book is now pure psychological torture played completely straight.
- As the special goes on, there are several long, dreary shots of the Paraphernalia Wagon as it's pulled by Max. Something is
*deeply* wrong with this thing, and the music is surprisingly dark as it lets us take it in. At one point, something even tries to escape from the wagon, only for the Grinch to swat it back inside.
- When the Grinch finally agrees to scare Euchariah, the music turns deadly suspenseful as the audience realizes that the sequence the whole special has been building towards is finally upon them. Even then, time passes ever so slowly just to up the suspense ever so much more before the horrors finally begin. Just Euchariah walking up to get his scare is perhaps just as terrifying as the horrors inside the wagon itself.
- It goes without saying that the climactic Paraphernalia Wagon sequence is pure concentrated Surreal Horror. Especially the "Spooks' Song" sequence. The monsters would be mild to moderately creepy on their own, but coupled with the music, they're suddenly the scariest effing things
*ever*. And recall that the Grinch was going to unleash that on *all of Whoville*. For no other reason than the fact that the wind is making him grumpy.
- The first thing that emerges when all hell breaks loose is a monstrous green cloud with blood red eyes that glares at Euchariah as he's presumably cast into the netherworld of the wagon at last.
- The voices add to the creepiness, especially the raspy croaks of the Bird People and the deep one of the blobby monster that begin the song.
- The second to last part of the ending. Sure, Euchariah managed to stop the Grinch from going to Whoville to terrorize the Whos, but the Grinch points out to the audience that "that wind will be coming back someday.
*I'll* be coming back someday," followed by an Evil Laugh. The sinister music accompanying this scene hardly helps.
- The ambiguity when it comes to exactly how long Euchariah is trapped in the wagon. It's enough for the wind to die down, and the numerous cuts seem to suggest he spent quite a while in there. Badass Bookworm indeed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenIsGrinchNight |
Half-Life / Nightmare Fuel - TV Tropes
"FREEEEEEEEEEEMAAAAAAAAAAAANNNNNN....."Valve Software's attempt at an FPS narrative, namely replacing the generic A Space Marine Is You (battling for the fate of the universe, natch) with a Badass Bookworm who seemed to be stuck in the middle of a bad situation, made players much more sensitive to the atmosphere than before. And with each release, Valve has been making atmosphere an increasingly bigger part of the experience.
## Subpages:<!—index—><!—/index—>
## Other examples:
- All headcrabs count as a form of unleaded Paranoia Fuel, due to their tendency to show up absolutely
*anywhere*. Hiding in alleyways, skulking in storerooms, lurking in air vents, clinging to the underside of your chair as you surf the Internet...
- This is prevalent enough that it's actually lampshaded in
*Half-Life 2*'s second chapter; when Barney turns the lights on in the HEV Suit room, he's immediately ambushed by Lamarr, Dr. Kleiner's pet headcrab.
- Barnacles... You suddenly find yourself being lifted into the air and looking up to see that red, bloody maw. Just seeing their "tongues" hanging around is Paranoia Fuel. It becomes Nightmare Retardant if you're feeling sadistic by feeding the said monstrosity with a poor and defenseless scientist.
- One of the things that Valve is well aware of and comments on in their dev commentaries and interviews is "Gamers don't look up." One had to wonder how many Valve fans have been broken of that particular quirk.
- There's the scene in
*Half-Life 1* where the silhouette of a scientist in a darkened room gets dragged up by the neck and then gibbed with a wet crunching noise. You will not hear the sound of a dog panting the same way since.
- G-Man. There is just something unsettling about him... Basically, he looks and sounds like a creature doing an unconvincing job at pretending to be human.
- It's the pauses. "Rise and... shine, Mr. Freeman. Rise... and-shine."
- What's really interesting is how G-Man's pauses make it sound like he's stuttering sometimes... but it's never a scared stutter. G-Man is never scared, and is
*always* in control. The stutter further shows how inhuman he is.
- G-Man's ability to suspend Freeman's freedom adds to his eerieness. He can pull you out of the world and hide you away in pitch darkness too. It wasn't until the Vortigaunts intervened to oppose him that his grip on you was restricted; however, G-Man was/is able to whisk you away if the Vorts are heavily occupied.
- Also, in the first game and its expansions, if you use noclip to reach the areas he appears in and try to attack him, not only does he not respond, but if you hit him with the crowbar he produces a metallic sound effect in response. Seriously, is he a freaking T-800 or something?
- The further the series goes along, the more it becomes a Cosmic Horror Story as a science-fiction romp. Gordon Freeman, Barney Calhoun, Adrian Shephard, Alyx Vance — all of them and more are unwitting pawns furthering the agenda of unknown entities far beyond our comprehension, and those entities are manipulating the Combine and those who would be tied to them as well. Keep in mind the Combine are an inter-dimensional
*empire*, who themselves are a nightmarish and brutal faction of oppressors that the Xen inhabitants were fleeing from. Everything you do and can do has seemingly been predicted and predicated well in advance, and even Wild Card variables like the Vortigaunts that can change it up are not all-knowing nor in much of an active position to do much about it. As the ex-writer, Marc Laidlaw, had emphasized in his non-canon *Epistle 3*, even with the Combine ||being a Dyson Sphere-capable force||, it was still just another piece on the board, and ||Earth was merely incidental enough to it all to be left well alone in the long-term.|| Someone like Wallace Breen had tried to describe the Combine Homeworld only to realize the human vocabulary can't even hope to fulfill such a task, and even *he* seems to not realize the greater scale of what's beyond the Combine despite his knowledge of the G-Man.
- Even before the resonance cascade, you find yourself alone in the test chamber with the anti-mass spectrometer. There's something...unsettling about it's persistent humming, made more so by the fact you're never told exactly what it's supposed to do. Obviously, what happens well...wasn't supposed to happen, but really, what else could you expect from such an enigmatic contraption?
- As one scientist puts it, the government's idea of dealing with the aftermath of the Resonance Cascade is containment, aka kill every researcher in the facility associated with the project. They straight up send the Hazardous Environment Combat Unit (H.E.C.U.) in to murder everyone and take over the facility, as if someone higher-up was
*waiting* for the excuse to take over Black Mesa in its entirety, and it isn't a token force, either; tanks, aircraft, bombing runs, a full assortment of explosives and munitions, and even *assassins*, all baying for blood and relentlessly killing everyone. And then they're not enough for the full brunt of the alien invasion.
- It gets worse in
*Opposing Force*, because Adrian Shephard gets knocked out in the initial raid and wakes up Late to the Tragedy as his unit is already pulling out. At first it seems like you're just A Lighter Shade of Black because you're not involved with killing any staff (story-wise at least) — and then your own higher-ups send in the Black Ops that shoot you on sight. Black Mesa is such an absolute clusterfuck of an operation gone horribly wrong that the U.S Government sends assassins to kill their assassins, plant a tactical warhead and attempts just totally and utterly kill everyone before anyone escapes *or* the alien invasion spreads. And we all know they wish it was that easy.
- Imagine yourself in Gordon's shoes, or even that of a normal Black Mesa employee, as you're hunted down by horrific alien monstrosities or by merciless Marines. It makes the game a little more unsettling when you think about that.
- After the Resonance Cascade, you wander for a bit, find a dying guard and a zombie. You naturally take the guard's gun and proceed. Avid fans of the game will remember this, but upon progressing to the next room and making a few right turns, you'll see a scientist in a vent screaming and being dragged into a vent. Then gibs. However, the noises proceeding the gibs are that of a headcrab. These tiny creatures couldn't rip a person apart, must be an oversight, you may think. But, headcrabs turn people into zombies. Zombies have their chests
*ripped open*. No one really knows how that happens—do the bodies decompose? Do the victims rip themselves open under the parasite's control? It's all speculation. All that's known is that it happens ultimately when a headcrab catches your head. Well, it's clear the headcrab that was definitely in that vent couldn't gib the scientist himself, so you're left to wonder...what is happening in there?
- Not just alive, but
*aware*. Someone extracted the sounds the zombies made..."Oh god, help me.."
- If you're playing with the original, non-HD models, take a closer look at the zombies when you get the chance, particularly at the headcrab over their head.
*The former human's skull is visible through the headcrab's body*. And what's even more grotesque? The Gonome, Opposing Force's showcase of what the next stage of zombification looks like, have their skulls even more *deformed*.
- Early on in "Unforseen Consequences" you can find a room where the lights have gone out apart from dim red emergency lighting, and over in the corner there's a headcrab zombie seated in a chair in front of a strobing black-and-white monitor, just sitting there spasming violently as the light flickers over it. It doesn't even react if you come up behind it and beat it to death with the crowbar; it also dies if you destroy the monitor instead. It's just a small, easily-missable scene, but it's like something out of
*Jacob's Ladder* or *Silent Hill*.
- There's also a section where you ride a slow-moving platform to one of the lower levels. As the platform descends, headcrabs begin to leap towards you en masse. Granted, this might be Nightmare Retardant for some given that several of them bounce off the platform out of reach. However, they
*can* hit you if you aren't careful, and even the ones that miss can come too close for comfort. There's also their persistent screeching accompanying you all the way down. It's, quite frankly, nerve-racking.
- Don't forget about the Ichthyosaurs from the first game. These underwater dinosaurs would swim at rapid speeds towards you. Not to mention that, in a particularly annoying bit of realism, most of your guns don't work when submerged.
- It depends on the power of the computer you're running it on, but they seem to move... jerkily and there is a glitch where you can make them jump out of the water... and they still chase you. Sleep tight.
- The underwater sections of
*Half-Life*; low visibility, the potential yield of the average Xen monstrosity lurking in it...
- Residue Processing and Questionable Ethics are a back-to-back Wham Episode that really contextualizes
*why* the military probably wants to ice every researcher in the facility. The former is absolute *metric tons* of constant radiation and toxic waste everywhere, followed by a nightmare labyrinth of the titular processing plant — as it rains and seems to be processing *human gibs in the waste waters.* No, the game never answers why any of this is happening. It's then followed by the latter chapter, where you find a proper research facility— filled to the brim with Xen subjects galore for all sorts of violent and gratuitous experimentation, including the Alien Grunts. The massive Alien Invasion is not only far from the first contact, your blowing them to bits is preferable to this fate.
- Nihilanth. The fact that he's basically a
*humongous floating fetus with a head four times the size of his body*, plus his scream of **"FREEEEEEEEEEEMAAAAAAAAAAAN!"** when you finally reach him...
- Then there's all that creepy shit he says to you telepathically throughout the entire time you're on Xen (can be seen here).
- Its level design isn't looked on kindly, but, good lord,
*Xen*. Once you're through that teleporter, there's no going home - and you're in an incredibly hostile alien world that's a prime source of Nightmare Fuel - it consists of small islands suspended in a great *void* of complete emptiness. The Alien Sky doesn't help. And inside, it became even more freaky, with Alien Geometries. The level design may not have been great for gameplay, but it does have atmosphere.
- The trees. Good God, the TREES.
- There's also that ambient sound in the background going on in the alien Grunt factory and just before meeting the Nihilanth. It sounds like a mixture of alien growls and high-pitched screams. Topping that off is where you can hear it the clearest: In a red-violet-lit room at the top of the factory, with a spiraling path over one bottomless pit, and dead scientist with their ammo remain next to the stored grunts. Is that Hell enough for you?
- That one final red teleporter just before meeting the Nihilanth is pretty damn scary as well. It appears in the one area of Xen where the skybox is entirely black, it has what look like alien torches around it, and you can hear a reprise of the people you met back in Sector C talking to you, as if Gordon's having a flashback of the incident just before going in.
- Blast Pit. You hear the banging noise before you get to see what's causing it, and that echoing metallic sound is with you throughout the whole level. And how about those moans? Or the "death sound" that comes after you successfully ignite the rocket engine.
- The section with all the conveyor belts and large vats of questionable substances. Not very scary... until you notice that there are other things besides you being flung onto the conveyor belts. They're
*body parts.*
- The Gargantua is pretty damn scary; it's huge, has a glowing red eye, is surprisingly fast, and will incinerate you on first contact. While the aged graphics make it less horrifying, its sheer presence makes the player want to rethink their path. Not to mention when they're chasing you. Who here
**didn't** look back when in the garage in *Surface Tension*, when they **knew** there was a **huge, heavily armored and quick monster** chasing them...?
- On A Rail. Throughout the level, you occasionally hear distant sounds that are best described as the screams of the damned. The music doesn't help either, giving the level an undertone that suggests that all of your allies have already been rounded up and murdered, their killers (both Xen and the HECU) know you have eluded capture and death, and they are hunting for you.
-
*"They're waiting for you Gordon... In the Test Chamber..."*
- Imagine this: You're a scientist working at Black Mesa, during which the resonance cascade happens during your shift and you're stuck in an isolated area with a small team of scientists. You wait for the military to arrive, but they don't come for a long time. Then, the door opens, and a man in an armored suit is standing in the doorway. Your hopes soar, thinking that you might make it out and live to see another day... before the man turns his gun on your fellow scientists and kills everyone without hesitation. But it wasn't a military soldier that killed you, it was Gordon Freeman.
explanation : The original Half-Life, even the Source version and the fan remake Black Mesa, allows friendly NPCs to be killed as long as they aren't necessary in some way. You can slaughter almost every single scientist and security guard in the game from the moment you pick up a weapon and you'll never be punished.
- As if the normal Valve Vanity Plate of a man with a valve in his eye or the back of his head wasn't creepy enough, the game was originally going to use a vanity plate of a man in a factory, willingly inserting a valve into the side of his head. Said logo animation was done entirely in the GoldSrc engine, as a way of testing the engine's capabilities, and its files can still be found within the game.
- There is a variable that dictates if a human is gibbed, there's a 5% chance their skull will fly directly at your face. If Gordon wasn't already traumatized by the incident itself and the grotesque maiming of his co-workers, getting hit in the face with the skull of a man he potentially just blew up in self defense oughta do it.
-
*Black Mesa*, the Fan Remake of the original *Half-Life*, has its own page.
-
*Cry of Fear* and its precursor *Afraid of Monsters*, standalone horror modifications of the original *Half-Life*, are riddled with this in every corner you'll encounter.
-
*The Hidden: Source*, a *Half-Life* multiplayer mod. All but one of the players are part of a SWAT-ish team hunting down an knife-wielding escaped fugitive. Unfortunately, some questionable experiments have given Subject 617 superhuman speed, strength, and senses, along with the ability to cling to walls, leap down hallways, see people's auras through solid matter, and feed on human flesh. Oh, and he's *invisible*. There's nothing like wandering alone through a derelict apartment building at night, rounding a corner to find the rest of your squad hanging from the ceiling like slaughtered cattle, before a voice directly behind you hisses " *Turn around...*" Whoever's playing as The Hidden is given in-game voice taunts purely to scare the beejesus out of the opposing team, to the extent that some players will snap and start firing wildly at the slightest hint of noise or movement...or else crawl into a corner and hide.
-
*Half-Life: Echoes* is a rather well made fan mod of the original game that takes the GoldSrc engine to it's absolute limit and focuses on the G-Man with the UI text playing out as if it was an observation by him or whoever his employers are.
- There's a certain part where you'll encounter a scientist spazzing out, screaming "Get it off me! Get it off, GET IT OFF!" before being shredded by a horde of Snarks coming out of his body in a gruesome detail just like if it was in
*Alien*.
- The end of the game is rather chilling. After a section of the facility collapses with Candidate #12 crawling through a portal, he arrives at dormitory building well away from the main facility that shows the G-Man stopping the Kingpin from abducting Alyx before saving her himself. The sound of several Castle Castings air raid sirens going off along with Alyx's crying is rather chilling the first time as it's very obvious what happens next.
-
*The Citizen Returns* features a part where you have to traverse through an abandoned casino. The very first hint that the place isn't as safe as it appears is the fact that once you head inside, there is a radio hanging by its power cord, playing back the scientific log of what sounds like a reanimated corpse. Right away, you'll be expecting zombies to show up at any second...but they never do. You wander around the big atrium, finding a way to get a door to open up so you can continue on your mission, all while you hear footsteps behind you, shapes running around and knocking things over. The whole atmosphere of that casino makes sure to keep you on your toes and watch every corner, even after the headcrab zombies finally do show up. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalfLife |
Halloween 5: The Revenge of Michael Myers / Nightmare Fuel - TV Tropes
There can only be one!
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- Michael killing Tina's boyfriend, Michael (yes, they share names) by stabbing his head with a garden rake. Afterwards, his body twitches as Michael (Myers) drags his body away, making the scene more disturbing.
- Michael stabbing at Jamie in the laundry chute in the Myers house.
- What's worse is that Danielle Harris was in actual danger in that scene. She was being stabbed at with an
*actual* knife.
- How violently Michael reacts when Jamie attempts to touch his unmasked face. It's the only time we see Michael genuinely lose his composure and become visibly enraged.
- The way the film harkens back to the original film by having Michael drifting silently in the background in some scenes is rather effective. Most notably when Loomis is searching the Myers house near the end of the film and Michael just slowly slides into frame from a dark doorway
*right behind the man*.
- Or when he's lurking in Rachel's closet and does the same thing, with her completely unaware.
- Rachel's death, in general, is this, as she only has a second to realize that she's about to die, her eyes opening wide in horror after she sees Jamie's smashed picture before she looks back to see Michael jumping at her with a pair of scissors, a truly horrific end to one of the most capable yet kind-hearted characters in the series.
- The way Michael just slowly advances on poor Jamie with his knife in the dark foggy forest as she crawls away crying in fear. The whole scene where Jamie can do nothing but just
*scream* helplessly as her murderous uncle stalks towards her is absolutely bloodcurdling.
- Despite the crappiness of the mask, Michael still looks terrifying in it in some scenes, and it's still a
*HUGE* step up from 4's ridiculous mask.
- Loomis using Jamie as bait and seeming to undergo a Moral Event Horizon is unnerving as he seems to be losing any sanity he has left and offering up Jamie to a slowly approaching Michael as the poor girl is terrified out of her mind. Thankfully Loomis never intended to give Jamie to Michael and instead lures Michael into a trap but even so, this is easily Loomis's darkest moment in the series and the closest he ever gets to reaching Michael's level of bad, even rewatches hardly makes the scene easier to watch.
- Say what you will about Tina, but the scene where she gets in the car thinking it's her
*boyfriend* Michael and not the Michael we're all familiar with is nerve-wracking, especially since he's wearing a mask that manages to be somehow creepier than his trademark white Captain Kirk mask and is getting visibly angry. Even scarier is that, given her boyfriend Michael's Hair-Trigger Temper, Tina probably would have had no way of knowing that it *wasn't* him.
- Despite the Narm factor of the teens playing with the kittens in the barn, Michael lurking in the background, clearly biding his time before he strikes, is thoroughly chilling.
- The scene where Michael kills the deputy in the Myers house. Deputy Charlie does his best to get her out of the house, but he makes a mistake in having her climb onto his back to take her out a second-story window instead of having her climb down the rope herself or lower her on it. He can't get out the window because it's too bulky to take her out that way. The scene grows more and more tense as Michael storms the room the two are trapped in with no escape, Jamie screaming all the while, as creepy music plays in the background. After he wastes all his bullets on an unstoppable Michael, Jamie runs out of the room in a panic. Before following her, Michael wraps the rope around Charlie's neck and shoves him out the window. Because of the angle at which he goes out, there's no instant neck snap as with a proper hanging. The truly disturbing part is that the camera lingers on him twitching there in midair as he claws desperately at the rope, trying to get it off his neck as his struggles become weaker and weaker, until he finally succumbs to the strangulation. His body is left hanging there eerily outside the house like a warning of what Michael is capable of doing even when he doesn't use a knife. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halloween5TheRevengeOfMichaelMyers |
Halo 3 / Nightmare Fuel - TV Tropes
Possibly Gravemind's creepiest line in any game. After Truth dies and Gravemind betrays you, massive tentacles burst up from beneath the platform the Chief and the Arbiter are on. This is then followed by insane, diseased laughter, followed by this:
**Gravemind**: Now the gate has been unlatched, headstones pushed aside... corpses shift and offer room... **a fate you must abide.**
- His final words to the now Flood-infected Prophet of Truth right before the Arbiter silences him for good is no less chilling:
**Arbiter**: I will have my revenge. On a **Prophet!** **Not a plague**! **Truth**: My feet tread the path..... *I shall become a God*!
- Though he had it coming from lightyears away, Truth's infection is still particularly gruesome. Instead of the horrifying but thankfully relatively quick infections by way of Infection Form, Truth is slowly being overtaken by inhaling Flood spores, still conscious and able to speak and (weakly) move. Flood matter grows from his skin like tumours, and one
*BURSTS and releases a Flood tentacle that caresses his face*! The Gravemind is *taking its sweet time* with Truth, just because it amuses him. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halo3 |
Halo 2 / Nightmare Fuel - TV Tropes
*"This is not your grave. But you are welcome in it."*
—
**The Gravemind**
- The Gravemind is a particularly frightening being that truly lives up to being a Eldritch Abomination, thanks to Voice of the Legion and its creepy competency at delivering breaking speeches and corrupting people to evil. Its appearance, particularly its graphically updated one pictured above, doesn't exactly help matters either. Plus, there's no telling where those awful tentacles will pop up next...
- Oh, and one of those tentacles? The Prophet of Regret is
*melded* to one of them, still completely conscious and clearly in great pain (see page image). There's no answer for why the Gravemind would do such a thing other than "He can."
-
*This is not your grave...*incomprehensible gurgle*...but you are welcome in it.*
- The HD Gravemind has another detail that makes him worse than his original graphics. In the original, the impression that the Gravemind gave was that of a vast Venus Flytrap-esque beast. Look closer at the HD Gravemind when he talks, specifically at the back of his throat. That's a giant fanged
*maw* with brief flashes of what looks like an organic meat grinder of teeth in its gullet. The way it's animated makes it look like it's in a perpetual Slasher Smile as well.
- In the original game, the animations made it look like Arbiter was struggling against it's grip and at least gaining some ground if not enough. The anniversary edition and it's improved animations makes it clear that the Gravemind is just
*toying* with the Arbiter, twisting and turning him at its leisure. It says incredible things that Arbiter manages to keep his Nerves of Steel when he's being held *very* close to the Gravemind's horrible maw.
- At one point, you can just barely make out the voice of a
*child*.
- The level "Sacred Icon" where you play as the Arbiter is an exercise in creepy. It starts with some Nothing Is Scarier, in sterile, quiet, brightly lit Forerunner corridors filled with the bodies of dead Covenants who were on the same mission as you wiped out by the Sentinel security systems and a few surviving traumatized Grunts and Jackals. To proceed in the level the Arbiter needs to open "pistons" and slide down a series of tubes that take him down to God-knows-where in the bowels of Halo, utterly powerless to stop his descent, while "Psycho" Strings play in the background. The whole thing is vaguely reminiscent of Luke Skywalker's falling down the shafts of Cloud City.
- And then you start running into the Flood, this time in poorly lit Forerunner corridors filled with toxic Flood mist that fog your vision while all kind of Flood monstrosities crawl around and you hear the panicked chatter of Marines over the radio as they're overrun by the Flood and infected.
- It's not over yet! You jump once again into a series of shafts once again with the "Psycho" Strings and end up at night in a desolate wasteland of snow, dead trees, and Forerunner wreckage, heavily implied to have been turned into a freezing lifeless environment by Halo's security systems to hinder the massive Flood outbreak. It looks eerily desolate, even worse than something you'd find in Fallout. At least the swamp in 343 Guilty Spark was a natural but alien ecosystem. Here it looks like a nuclear winter. And then the Arbiter links up with an Elite outpost and has to hold out against several waves of Flood forces constantly encroaching on your immediate area. How does a new wave warn you to their appearances? With an announcing scream that doesn't sound like it should be made by the vocal chords of anything human or in the Covenant.
- Fairly late into the Sacred Icon level you can encounter Sentinels who don't attack you (they still show up as enemy, and shooting them will make them retaliate), implying the infestation got so bad that they focus entirely on the Flood instead of you (though the Forerunner constructs go back to being hostile in the next level).
- You probably think The Flood are incapable of anything beyond their usual gurgling noises, eh? Think again... Their laughs in victory are
**very creepy** to those not used to them like an avid Halo Veteran would be.
- The hidden messages in the game. In Halo 2's soundtrack, we have
*Mausoleum Suite*, a song that plays during the intro cutscene of the *The Arbiter* and during the confrontation with Tartarus in *The Great Journey*. In this track, a voice can be heard in the background. At first, it seems intelligible, but play the song in reverse, and you get this. Fans like to speculate that this is Mendicant Bias.
- Much like the first game, the soundtrack itself offers many terrifying tunes:
- The middle section (Infected) of "Mausoleum Suite". It starts out with slow jungle drums and spooky moaning voices (similar to the Shadow Temple music from
*The Legend of Zelda: Ocarina of Time*) and then turns into a cacophony of synthesizer effects with guttural voices that seem to be reversed speech but are really just gibberish.
- Another scary one is "Ancient Machine", a Twilight Zone-like melody with organic Flood noises and vocals similar to the aforementioned "Infected".
- The second section of "Librarian's Gift" from
*Halo 2: Anniversary* heard on The Oracle after the elevator ride (replacing the second half of the aforementioned "Infected") will give you recurring Flood nightmares for a long time to come.
- When you kill a Brute, you may see his eyes twitch.
- Speaking of Brutes, the Brutes themselves are terrifying considering their capabilities. In
*Halo 2*, their introduction makes them one of the most terrifying enemies you could possibly encounter. Their health is quite high for *any* covenant infantry and they're even capable of killing *hunters* which usually kill anything that gets close to them, let alone at a good enough distance they can use their fuel rod guns instead of just chasing after their foes. And when they're the only pack member left alive, they "berserk" which basically means they beat the living soul out of whatever they consider an enemy, **including you, the player**.
- The infestation of High Charity. As if the Enemy Civil War wasn't bad enough, suddenly a human spaceship teleports into the central dome of the Covenant's capital city and crash-lands, disgorging a horde of zombies; infested Pelican dropships are sent across the city in every direction, immediately rendering quarantine impossible. As all hell breaks loose and both loyalist and rebel forces lose ground, the Prophet of Truth's reassuring transmissions are hijacked by the Gravemind, who gleefully taunts the populace and reminds them that resistance is futile. Eventually even the life support systems are contaminated, filling the entire city with a poisonous miasma. In the end, the city - and its civilian population - is simply abandoned by all sides.
- The remake of the multiplayer mode in
*Anniversary* provides us with a design for Flood-infected Spartans with a design that's almost as terrifying as the concept itself◊. *Halo 4* had previously featured infected Spartans in multiplayer, but *Halo 2 Anniversary*'s takes the idea to a whole new level. Mercifully, neither of these monsters have appeared in the canon story...yet. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halo2 |
Gravity Falls / Nightmare Fuel - TV Tropes
*"Heheh, good luck sleeping tonight!"*
Gravity Falls is a town known for the paranormal and supernatural oddities discovered every day. It also happens to be the location of a Disney show, so theres about to be a lot of those moments that really show just how dark this show can get, making
*Invader Zim* (which already has enough scary moments for its own page) look like *Mister Rogers' Neighborhood* by comparison. And considering the length of this page, it's amazing that this show managed to get shown on Disney Channel. **Beware of unmarked spoilers!**
General
Shorts
- We get to see Gideon in prison. He's clearly got a huge amount of influence, and the people he's lording over are clearly pretty unstable, and coordinating a mass breakout is hardly beyond his means...
- Octavia the 8-legged cow from "Mabel's Scrapbook". She looks harmless enough... until she zaps a passing eagle with her Laser Eyes and eats it with her Overly-Long Tongue.
**Stan:** *Run.*
- The very first promotional short,
*Creature in the Closet*, ends with Dipper slowly opening the closet door...only for the creature to lunge out of the closet, and attack him and Mabel (off-camera). The sudden Jump Scare, as well as Mabel's voice becoming distorted and glitchy as the camera's batteries die out, likely scared a *lot* of small children who were watching Disney Channel when this aired, and proved that this show was *not* going to be your typical Disney show.
Dipper's Guide to the Unexplained
- "Stan's Tattoo" has Stan go berserk when Dipper tries to look at his tattoo.
**Stan**: I'M GONNA FIND YOU KID!!!!
- This one's Harsher in Hindsight when you find out in "A Tale of Two Stans" Stan's "tattoo" is actually a
*burn scar* from part of the machinery powering the Interdimensional Portal. It's no wonder he's so touchy about it.
- "Lefty": Dipper spies upon a man who never turns right and literally does everything left. Then Dipper later gets him to turn around and he's not human, but a robot controlled by tiny little creatures. The Reveal was both creepy and unexpected (if also a bit hilarious).
- And then
*they all commit suicide.*
**Creature 1**: The time has come, brother!
**Creature 1**: You signed the oath! *(both swallow poison and die)*
- The "Tooth" short. Dipper finds a giant tooth on the shore, and tries to figure out where it came from. As he and Mabel row out into the lake to find out, it's revealed that the tooth came from a huge monster with an ugly human-ish face disguising itself as an island, which then rises up from the water to attack the twins.
- Here's what it looks like. It's not pretty.
- If you look closely when it chases after the kids, you can see a SKELETON hanging off the bottom of it.
- It also speaks backwards, and here's what it says:
"
*You have awoken me from my slumber! *" **Enter my mouth, children! ENTER YOUR DESTINY!!! RAAAGH!**
- Bear-O, Mabel's creepy and disformed bear puppet, is also pretty creepy.
- The Hide Behind, a mysterious creature that no one has ever seen, as it is always living up to its name and hiding behind everything. It has a rather creepy design, although fortunately it doesn't do anything harmful or malicious.
- Watching all of the shorts and then putting the pieces at the end of them together nets this wonderful image◊.
- When you decrypt the Red Code along the edge, it spells I WAS SO BLIND, HE LIED TO ME, THE DARKNESS IS NEAR. Becomes even more chilling after watching
*The Last Mabelcorn*, and realizing that "he" refers to Bill.
Legend of the Gnome Gemulets
- A conversation with Grunkle Stan has him recount being present for the twins' birth, recalling the day fondly. That said, while he happily mentions that Mabel came out swinging, having punched the doctor that delivered her, he also reveals that Dipper nearly
*died* from asphyxiation as a newborn, having been strangled by his own umbilical cord to the point that his face was blue.
Tourist Trapped
- A bunch of gnomes wanted to kidnap and marry Mabel, a
*twelve-year-old* girl, which is unsettling as it is. That's not even considering the fact they can be *old* even by human standards.
- They were rather feral when Dipper comes to rescue Mabel, one of them attempting to eat Dipper's face off.
- And then there's the big gnome monster that they all form together...
Legend of the Gobblewonker
- McGucket has made these robots before, and has used them on populated areas just to get attention. As is hinted later, this is probably him being
*nice.*
Headhunters
The Hand That Rocks the Mabel
- Lil Gideon, after he shows his true colours. He's unstable, violent and seems to believe that Mabel is secretly in love with him. This kid's just three years younger than Dipper, and yet he's so far gone that he attempted to cut out Dipper's tongue and
*kill him*.
- It doesn't help for the fact that Gideon has the voice of Flapjack and while he sounds a tad goofy, it also proves to be quite unsettling.
- One has to wonder if he was born this deranged or if his contact with the forces in the Journal caused him to be this way.
- Later materials reveal that the amulet Gideon used for telekinesis corrupts the soul, and it appears that Gideon had
**no idea** because this information was written in a journal he didn't have. Likewise, he probably had no idea how dangerous Bill is, since Journal 2 was written before the author had found that out.
- Toby asking Dipper if he's noticed anything unusual around town becomes a lot more menacing after we learn he's a member of the Society of the Blind Eye.
- The ending. Gideon makes toys out of Mabel, Stan, and Dipper, making them say things that aren't true. (ex. "Gideon, I still love you!") This kid is
**seriously** messed up.
- It gets worse. The last shot of the episode reveals
*he has Journal 2.*
- Mabel's situation with Gideon, in general, is creepy in a more grounded way than many of the show's creepy elements. Gideon's magic amulet and journal filled with information on the supernatural might be fantastical... but being pursued by a jealous, clearly unstable individual who won't take "no" for an answer and uses tools such as guilt-tripping to keep someone who's clearly very uncomfortable in a relationship with them - and who even turns outright violent when faced with her rejection, albeit towards Dipper - is a
*very* realistic kind of unsettling.
-
*Especially* the way onlookers and townspeople in the episode d'aw at how cute it is that Li'l Gideon has a girlfriend, with their adoration of him making them *completely* gloss over Mabel's potential feelings about the situation. The way so many people around her - even Stan (albeit purely for business reasons) - are voicing their support for the relationship and heaping pressure on the poor girl to be with someone she doesn't want to be is an uncomfortably real kind of scenario, one a lot of teenage and adult viewers will know the feeling of... and Mabel is *twelve*!
- There's also the fear of being in Dipper's position of a close person to a victim of such a situation and watching it play out.
The Inconveniencing
- Mabel becomes possessed by a ghost, which is pretty creepy to witness.
- The cooler monster.◊ Word of God says it'll never be explained.
- When Dipper turns around and sees that his and the others' reflections have become
*skeletons*. Then Robbie, Tambry, and Wendys skeletons turn their heads towards Dipper.
- The fates of the teenagers that the twins venture to the store with: Being trapped inside a television screen, a video game, a cereal box cover, and a hot dog
*that's being cooked*.
- It's really really surprising the show was allowed (being Disney) to get away with using the word "Murder" and showing two corpse outlines. Darker and Edgier Disney indeed.
Dipper vs. Manliness
Double Dipper
- The copy of Dipper's dismembered arm. It crawls towards Dipper, with unnerving music playing, and then it just bubbles and melts away.
- Paper Jam Dipper, an irregular and deformed copy of Dipper. While Played for Laughs, it still doesn't feel, look, or sound... normal, unlike the other copies. And then it welcomes its death.
- The mere possibilities of a machine that can produce clones of anyone without limit. Suppose Gideon found it? Just one of him was almost enough to take over the entire town, imagine an army of Gideons.
- Although, given his nature, they would probably get even less done than the Dippers did.
- The fact that Dipper's Clone Army assaulted him when they realized he wasn't going to follow the plan. Are the clones just inherently aggressive? Or is this a direct result of someone with Dipper's trust issues and neurosis being placed into a closed echo chamber of identical voices all validating his decisions and his fears? If so, just how unbalanced is Dipper?
Irrational Treasure
- For that matter, the fact that the whole town can be controlled by a horrible family and there are no limits to what the police can do to uncooperative citizens.
The Time Traveler's Pig
- The way time travel apparently works. The twins press the backwards button, and everything reverses: Waddles, who ran away in fear, is pushed backwards again, Soos gets an unsettled look when he stops eating his sandwich as if he's aware of something strange happening, the ball flies back into the man's hand, and all while eerie, reversed music plays.
- The Time Baby, a huge baby with a large head and red eyes that seemingly controls all of time.
- Even though it's Played for Laughs and parodied, the idea of actually time-traveling to the end of all time, where nothing exists anymore but you, is actually kind of unsettling.
Fight Fighters
- Dipper ends up in a shockingly realistic "fight with a bully" scenario, especially by Disney Channel standards.
- On the flip side, Robbie being chased by Rumble is also horrifying. Sure, he was acting like a massive jerk, but he didn't deserve to
*literally be killed* because of it. The worst part is how Robbie seems genuinely and *reasonably* terrified while Rumble is attacking him.
- Rumble McSkirmish on a rampage in the real world has some of this too, in retrospect. He's acting exactly like you'd expect a character from a fighting game to act when loosed in the real world (i.e. attacking everything in sight.) He also almost knocked over a water tower that Mabel and Stan were on just because Robbie tried to hide in it.
Little Dipper
- Gideon returns to thwart the Pines family to come after the Mystery Shack. He really loses his grip and has some pretty Yandere tendencies and Nightmare Faces.
- The way he screams at his parents, demands his father look him in the eye and grabs him by the face, etc., are all
*strongly* reminiscent of a habitually abusive parent lashing out at a child rather than simply an outrageously bratty kid acting out.
- Speaking of his mom, we see that she's very neurotic and dead-set on just vacuuming all the time.
- Then he decides to shrink Stan...
**Gideon:** Heh heh heh... Hahahahah! *WHAT AM I DOIN'!?*
I don't need ransom! I have
*this!*
I'll just shrink Stan and take the Shack by force! And if the rest of you get in my way...
*(Rips heads off Pines family figurines)*
SMASH!
- And this kid's only
*ten years old*. What will he be capable of when he's an adult?
Summerween
Boss Mabel
- The Summerween Trickster is a monster who tasks Dipper and Mabel to bring him candy, or he'll eat them. He's scary enough at first, but his transformed state is even scarier.
- To demonstrate his seriousness, the Trickster grabbed a random kid and just
*ate him whole*, in the first five minutes of the episode.
- The Trickster's actual face and his overall true appearance looks like No-Face.
- Stan's attempts to scare the two Trick-or-Treaters are kind of scary, even if the kids don't think so. His first attempt is to wear a mask that makes it look like his
**face is melting off his skull**.
- Gorney as he's being eaten alive.
**Gorney**: REMEMBER ME!
- "Knock knock..."
- Dipper caused a couple to go insane by having them look into the Gremloblin's eyes. They're last seen carried away on stretchers in catatonic states, with their eyes wide in frozen terror.
Bottomless Pit!
- Stan's little speech about life in "Truth Ache".
- The cowboy skull in "Soos's Really Great Pinball Story" can be both funny and terrifying. Such as when he uses his Vacuum Mouth to suck in Dipper and Mabel to who knows where.
The Deep End
- The dead, mummified looking merman◊ seen in episode 1 becomes extremely unsettling now that the twins have learned merfolk are real, intelligent beings.
- Most likely it's intended to be a reference to the Fiji Mermaids, a common carnival attraction about a century ago. Mind you, they were nightmare fuel in their own right, and usually consisted of a mummified ape sown together with a fish. Of course, the one shown in this episode IS human-sized... and could be a fake considering this is Grunkle Stan we are talking about...
- The kid in the pool filter is Played for Laughs, but to keep a kid stuck in there all year is just needlessly cruel.
- Mr. Poolcheck's behavior throughout this episode is rather unsettling.
Carpet Diem
- Soos's body is switched with Waddles, and while he's being hunted by Old Man McGucket, Waddles is off-screen. Whatever he was doing, it resulted in a marriage proposal with a woman being so unbalanced that a mute, bumbling man with no indication of sapience can go from total stranger to marriage material in the space of a few hours — and when he
*does* start behaving like a human being, she's no longer interested.
- Some of the expressions that Waddles makes in Soos's body is pretty creepy. At one point, he puts his whole hand over Stan's face and just...stares, understandably freaking him out.
- When Soos tells McGucket that he's a man trapped in a pig's body, McGucket replies: "That's what they all say..." in a very unnerving manner. Of course, this is McGucket we are talking about. He may have hallucinated that they were speaking. Still creepy but in a different way...
- McGucket telling Soos he'll still eat him in his human body.
Boyz Crazy
- The producer of Sev'ral Timez genetically engineered the band and keeps them locked in an oversized hamster cage, like lab rats.
- The clones were kept in test tubes. There was an adult, an older kid, a younger kid, a baby... and a fetus.
- Robbie brainwashing Wendy with his song. The backmasked message itself is pretty damn creepy, too:
**Low Voice**: You are now under my control. Your mind is mine.
- Plenty of scare chords related to that above message.
- The shit-eating grin Robbie has on his face before he brainwashes Wendy with his song. He
*knows* damn well that what he's doing is despicable and disgusting.
- Sev'ral Timez is released as babes in the woods. Candy says casually, "They won't last a week."
The Land Before Swine
- When our heroes come across the pterodactyl's nest,
*several skeletons are seen nearby*.
- As the gang runs from the pterosaur, they pass a
*T. Rex* stuck in amber that wriggles its arms, suggesting that it might free itself someday. And earlier, they see a trapped dromaeosaurid wiggling its free finger.
- Old Man McGucket getting swallowed alive by the baby pterodactyl, and implied to have eaten his way out of it at the end.
- There's also the general fear of having a beloved pet being snatched away by a predator.
Dreamscaperers
- Gideon wants the shack so badly that he summoned a
*demon* to do the job for him. And he summons him with backmasked words, while his eyes glow and the scenery turns greyscale. While the words being said are literally just "Backwards message", the scene is still pretty creepy.
- When he rips the deer's teeth, very ominous music plays.
- The page in Dipper's journal for Bill's entry is bloodstained, and the author's note warns not to
*EVER* summon Bill. Out of all the horrible things that haunt Gravity Falls, this being scared the author the most. It's entirely possible Bill is the "Him" the author speaks about in the first episode that is watching him.
- Not to mention the fact that the page of the Journal 2 describing him says that he's appeared in the author's dreams every night for weeks, and the page before his entry in Journal 3 says "Can't sleep can't sleep can't sleep" leading to some interesting implications.
- The (real-life) third journal also gives us the reason
*why* the page is bloodstained - Ford's prolonged bouts of letting Bill possess his body started causing his eyes to bleed.
- Mabel losing her cuteness and temporarily becoming Gonk isn't a pretty sight.
- Dipper getting a hole blown through his body.
- Bill Cipher, the most deranged and scariest being in the entire show.
- The Stinger is the icing on the creepy cake. It's a view of a forest scene with "To Be Continued" written at the bottom, with an eerie remix of the theme song playing in the background.
- If you look, you can see Bill's eye on some of the trees.
- You can see his eye
*everywhere*. note : With red circles for your convenience Take a look at Dipper's cap. It's from the first episode.
- Before the episode even aired, Bill was a source of unnerving content. On Disney's website for
*Gravity Falls*, the game "Rumble's Revenge" yields twelve special cryptograms. When transcribed, they read:
"i bet you're wondering who I a
**M**."
"i don't give up answers easil
**Y**.."
"i k
**N**ow things. Fascinating things..."
"your reality is a game to me. And I like g
**A**mes...."
"mischief is my
**M**iddle name, but not my first....."
"th
**E**re are six hints I will give you......"
"1. there is a secret soc
**I**ety in Gravity Falls......."
"2. the Handyman know
**S** more than he thinks........"
"3. gideon has
**B**een searching for something........."
"4. what goes up
**I**s sure to come down.........."
"5. dipper is p
**L**aying with fire..........."
"6. i will be returning to Gravity Fal
**L**s............"
Gideon Rises
- Gideon's as Yandere ever, and uses the aforementioned Gideon robot to grab Mabel and demand she be his queen.
- Dipper nearly gets himself killed trying to fight a giant robot, and the twins would've died if Mabel hadn't used her grappling hook in time.
- The Stinger: We see Stan work on a mysterious portal underneath the Shack.
**Stan**: Here we go...
- The fact that someone so twisted can have the support of an entire town until his true colors and acts at their expense are revealed, to the point where no-one will stand up for the heroes even when it is obvious who the monster is, is a more mundane kind of horror, and because of this it is also the worst for some people.
- Stan had Journal 1
*the entire time*. He always knew about the secrets of Gravity Falls and had been secretly searching for Dipper and Gideon's journals for years. He stealthily stole Gideon's journal when the little brat was arrested, and Dipper unknowingly just handed Journal 3 to him while confessing about how he found it at the start of the summer. Remember the cipher from episode 1- *STAN IS NOT WHAT HE SEEMS*.
- There's a cleverly hidden cipher on the pipes during the transition to the last scene of the episode. What does this cipher say when translated? "BILL IS WATCHING"
Scary-oke
- This episode has a zombie invasion, and poor Soos gets infected and becomes a zombie.
- Soos still being a goof makes it either less scary or even
*more* unsettling, since he's as obsessed with eating Dipper and Mabel's brains as the other zombies are.
- The glove Stan puts on in the bunker has
*six fingers*.
- Which may be foreshadowing to The Stinger at the end of "Not What He Seems," because the Author/Stan's brother Ford has six fingers.
- The black light reveals that there was blood on the journal's cover.
- Theres also some rather...disturbing messages hidden on the pages, such as CANT SLEEP CANT SLEEP CANT SLEEP.
Into the Bunker
- The Shapeshifter, which does exactly what its name implies. It tricks Dipper into thinking he's met the author of the journals, before revealing its terrifying, somewhat eldritch true form and trying to kill Dipper and take the journal. Dipper even discusses the fact that if it got loose, it could turn into anyone and you would never know it. What makes it worse is that it is actually malevolent, unlike the other creatures which are usually True Neutral. The Shapeshifter is a horrifying monster who taunts Dipper about what may happen to him if he goes too deep, transforming into a horrified Dipper before he is frozen in a chamber. Soos even lampshades it with a "Good luck sleeping tonight!" All of this is a pretty good reason why one of its most terrifying forms is the page image!
- The buildup to the creature's reveal was well done and very creepy. Dipper and Wendy, separated from Soos and Mabel, apparently run into "the author of the journals". Everything's going fine, Dipper is happy they managed to find him and everything seems to be going okay. Then Wendy realizes that the man they're talking to is the mascot on the can of beans down in the bunker. Realizing how bad this is, Dipper tries to head out. And then the Shape Shifter takes quite a lot of notes from another certain shape-shifting alien....
- One of the worst parts about the Shapeshifter? He makes the exact same sound effect as the Zurg-a-Tronic Megaray, the source of many kids from the 90s nightmares.
- The overall similarities to The Thing also add a lot. Wendy's
*bleeding* after the initial fight with the monster...
- A closer look at its transformations.
- Its last words.
You think you're so clever, don't you Dipper? But you have no idea what you're up against. You will never find the author, and if you keep digging, you'll meet a fate worse than you can imagine, and
*this* will be the last form you'll ever take! ( *As the shapeshifter is frozen it takes the form of a screaming and terrified Dipper.*)
- And all of its lines are made even scarier thanks to it being voiced by the Joker and Fire Lord Ozai.
- And the worst part? Experiment 210 is
*correct*: When Dipper dies for the first time via being transformed into wood in "Northwest Mansion Mystery", he takes that exact same pose. See here.)
- Another worrying element? The Shapeshifter froze in the form of a terrified Dipper. While most likely Ford would make sure that wasn't a problem before leaving Gravity Falls, if he didn't someone else could come across the bunker, and seeing what appears to be a terrified twelve year old in a cryo tube might lead someone to let them out.
- Whatever that monster in the shadows was. It appears to be a spider, but we never actually see it in full form. It's also mentioned to have regenerative properties... This is assuming, of course that the monster wasn't Experiment 210 and the "author's" battle with it wasn't some sort of ruse to gain Dipper and Wendy's trust, such as shapeshifting part of itself into the "author" and ripping out the monster's tongue.
- Long before any of the monsters showed up, this episode managed to make The Walls Are Closing In
*scary* again. Unlike the traditional version, this one has little steel cubes pushing in from *every* direction, meaning that instead of just squishing you in one painful but (hopefully) short go, it will probably catch and mash up your body parts one by one. And if, by some miracle, you hit the four-button OFF sequence? That doesn't stop the mechanism. All it does is open the emergency exit, and reaching that exit is still *your* problem.
The Golf War
- The Lilliputtians tie up Pacifica because they think Mabel would like them best if they
*murdered* her. Then, when they all decide to work together they plan to *cut Mabel open*.
- There is a bit of existential horror at the thought that Big Henry, an obviously beloved and valued member of his community, not only
*dies on-screen*, but dies for a *sticker*- one that they *didn't even win*. And on top of that, no one outside his tiny community *will ever even know he existed*.
- To make matters worse, everyone on the surface is completely oblivious to whats happening. Mabel and Pacifica are just waiting for the ball and Dipper cheerfully speculates on what adorable things are going on under there.
Sock Opera
Soos and the Real Girl
Little Gift Shop of Horrors
- An unnamed person is greeted into the Mystery Shack late at night. After Stan tells three different stories about some of the items he's selling, the person decides not to buy anything. Then, Stan gives them a "potion" that knocks them out. They wake up in the shack the day after, trapped in a case and apparently glued to the stand, being shown off as an exhibit called "The Cheapskate".
- One of the items Stan talks about is this some... blob creature... with an unnatural appearance and a high amount of eyes and other orifices.
- The swarm of disembodied hands in the Hand Witch story.
- If you're scared of stop-motion/claymation, like Mabel is, then seeing the claymation monsters won't be a nice sight. Worse yet, is Mabel's creation: Shimmery Twinkleheart, somehow even
**more** terrifying when rendered in claymation than in regular animation.
- Somehow, Soos still ended up turning into a clay creature, resembling Gumby. Despite doing nothing dangerous and just being creepy-looking, Stan ends up
*decapitating him*. Even worse, Soos didn't appear again after the segment, which can give creepy implications. Be thankful it's non-canon in the same vein as *Treehouse of Horror*.
Society of the Blind Eye
- This episode features a secret society that has been erasing the memories of people in Gravity Falls, making them blissfully unaware and ignorant of the horrors and mysteries of the town. And it includes recurring characters like Toby Determined and Bud Gleeful.
- To take it a bit further, it seems that various people of Gravity Falls suffer a bit of brain damage because of it.
- Lazy Susan is seen on a payphone trying to call for help, when she's suddenly abducted by two members of the society, then they tie her down and erase her memory.
- Theyre also not above doing it to children and teenagers, judging both by the video they have of erasing Robbies memories of the events of "Fight Fighters", and Blind Ivan nearly erasing Dipper, Mabel, and Wendys memories along with Soos.
- The fact that there are
*hundreds* of memory canisters.
- The scene where the main characters get to watch McGucket's memories is really unnerving, as it shows his descent into insanity, leading up to him being the crazy old coot that we know him as now.
- It starts with him saying that he's been assisting a visiting researcher for the past year, but "something went wrong" and so he decided to quit. But he continues to lay awake at night, haunted by everything that he's seen and done during that time. As such, he's decided to make a machine that'll erase these bad memories to finally give him some peace. And it works, to the point that every single time something goes wrong in his life, whether it's seeing something disturbing or getting into a car accident, he uses it on himself. It gets to the point where he seems to be looking for excuses to use it on himself, since he even uses it just to forget about seeing the Gnomes, even though they are pretty harmless compared to most of the supernatural things in Gravity Falls, not unlike someone overdosing on a drug. This results in the aforementioned Sanity Slippage, as the effects of the memory gun mess with his mind.
- By day 74, he's beginning to show signs of his increasing insanity, to the point that the words "HELP ME" are written on the wall in the background.
- By day 189, his arm is broken, his glasses have begun to break and he has a slightly manic look in his face.
- By day 273, he's staying at some motel and had begun pulling out his hair and has stopped using his glasses entirely.
- By day 618, he's begun wearing his hat as his hair continues to fall out and even comments that his pants are on backwards.
- And finally, by day ???, he's a complete raving lunatic, spouting the seeming gibberish of
**YROO XRKSVI GIRZMTOV;** which translates from Atbash to English, saying Bill Cipher Triangle. He even emphasizes his point by making a triangular shape with his fingers over his eye. And then the tape fades out, leaving the group stunned at what they just saw, to the point that Mabel can only apologize to McGucket for what he just witnessed himself go through.
- The credits scene shows Grunkle Stan, and he's working on his mysterious machine. A portal is open, sucking some things in, even a pipe which manages to hit Stan's hand (and we even get to see blood as he patches it up). Then there's some cryptic possible Foreshadowing as he says that no matter how dangerous this is or how long it takes, he will pull something off and no one will get in his way... right as the camera focuses in on a picture of Dipper and Mabel.
- The first video journal of McGucket's shows that something he worked on becomes more and more unstable as time passes. And at the very end, Stan comments that the portal is "growing stronger every day." The video diaries also reveal that McGucket worked on the portal with the author of the journals. This is a disturbing example of how erasing your memory many times due to denial can lead to complete and utter insanity.
Blendin's Game
- While a tame episode overall, it was not above showing the loser of a gladiator tournament screaming in agony as his body is disintegrated.
- During the time travel segment, the Gleefuls can be seen walking by in the past, looking like a perfectly normal family... but there's also an advertisement that shows Bud having a 'just had a baby' sale. But someone drew on the advertisement, referring to Gideon as a 'demon' while drawing horns on him.
- Beyond painful Foreshadowing, it just raises the question...
*What the hell happened?* How did everything go *so* wrong...?
- Blendin was going to
*Ret-Gone Dipper and Mabel out of existence if he won*.
The Love God
- This episode is pretty light-hearted, although it does place this show in a rather stark perspective to realize that an episode that begins with an angst-ridden teenage boy moaning at the bottom of an open grave could be considered comic relief. Or that said comic relief includes a pair of cheerful undertakers who place plates of cookies on top of
*occupied* glass caskets.
- There's also Robbie's parents giggling as they exclaim that they hope nobody died in the balloon crash. Sure you do, your dread of the extra business is written all over your faces.
- That open grave scene? It features the Mystery Shack kids encouraging Thompson to look inside by chanting "Gaze upon death! Gaze upon death!"
- It's subtle, but the model of the town Mabel makes while trying to find a date for Robbie has a slightly unsettling resemblance to the one seen in Li'l Gideon's bedroom in "The Hand that Rocks the Mabel".
- That horrible, HORRIBLE balloon created by Stan. It's deliberately over the top and darkly hilarious, but it just looks...
*wrong*.
- His original blueprints are also pretty creepy. And let's not forget a mother and child's reaction to the balloon heading toward them:
**Kid**: Mommy, is the floating head going to eat us? **Mother**: Yes he will, Charlie, yes he will!
- Robbie has a picture of Dipper on a dartboard. This isn't too weird, we've seen Bud Gleeful with a picture of Stan on a dartboard, the same with Pacifica Northwest and Mabel's picture. But Robbie's dartboard is filled with
*knives and shurikens*, and there's writing next to it reading **DIE DIPPER DIE**. It's quite unsettling, especially when you consider their age difference...
- And of course, there's the fact that Mabel drugs Robbie and Tambry's food with potion that manipulates their feelings and perceptions of reality...and the chef at Greasy's is
*totally chill with it.*
Northwest Mansion Mystery
Not What He Seems
- We finally find out the "truth" behind Grunkle Stan: he's been dead for thirty years. The Stan that the twins have been living with all summer, the Stan that we've grown to know and love, might be an imposter. This is somewhat mitigated by the fact the following episode revealed that Stan faked his death in order to impersonate his brother.
- The close-up of Stan's portrait when the twins come to the conclusion that Stan might not be Stan. It's like he's caught them finding out about something they shouldn't have and he's about to do something unpleasant to them.
*All while smiling about it.*
- Not to mention the fear for Dipper and Mabels parents if Stan
*really was* a dangerous grifter who had attacked, killed and impersonated their relative....and is now **taking care of their children.** the twins are *very lucky* that its not the case.
- Highlighted by Dipper saying, "Are you crazy ?! We're going to d-". That is a huge fear that you're facing your mortality and your sibling sealed the deal.
- Made worse by the fact that, apparently, she
*was* wrong. She was right about Stan not *intending* to destroy the Universe, but even his brother is disturbed by the fact that he actually opened the portal. He asks whether Stan read the warnings, and Stan responds that he did but decided to go through with it anyway. The portal apparently is capable of enormous destruction. Mabel was just very lucky.
- The moment where Stan's machine starts activating. The sky goes red, gravity begins to distort, and it appears that the very fabric of reality is tearing itself apart. Though it actually didn't cause the apocalypse, it sure as hell
*looked* like it was!
- The scene when the countdown reaches zero, gives us a closeup of Dipper, Mabel, Stan and Soos being engulfed by the machine's energy, making it look like they were
*vaporized*.
- A bit mundane compared to the rest of the episode, but Mabel's escape plan was
*seriously* risky. If the humvee had crashed in any other way, they might not have been able to walk away like they did.
- Following that thought, Agent Trigger is lucky that tree branch only kept him in place rather than the alternative.
- The Author has been trapped in a dimension where he hasn't aged for thirty years from Earth time. Think on that.
- He actually has aged, as he looks far older than he did when he was thrown into the portal. He just looks younger than Stanley.
- Also, the Author is shown to have gotten on Bill's bad side before, and the Author has just returned as well as being revealed to be Stan's brother. If Bill wasn't angry with the Pines already...
A Tale of Two Stans
- An accidental screwup made in a fit of frustration gets a still-underaged and still in high school Stanley completely disowned by his entire family and thrown out to live in his car with no money and a single bag of clothes. A frighteningly realistic nightmare for a lot of teenagers.
- Its a bit messed up how Stanford didnt say anything against Filbrick kicking Stanley, his brother and best friend, out of their home.
- It's revealed that between his high school days and the present, Stanley has not only become a wanted man in several states and countries, but also, has some beef with someone named Rico. Who is implied to be a goon leader. Meaning that Stanley has made enemies with some dangerous fugitives as well too. Just how many people have a vendetta against Stanley? And are they still alive today?
- Remember Stan's tattoo? The one he claimed didn't exist despite the obvious evidence to the contrary? Well, as it turns out, he actually
*isn't* lying, because that *isn't* a tattoo- It's a *scar*. A scar from a *hot metal brand*. And during the flashback to the night his brother disappeared, they actually *show* him getting it- during a fight with Stanford over Journal 1, Stan claimed Ford left him behind and ruined his life. Ford, in retaliation, pushed Stan onto the side of one of the portal's controls- where the mark was - accidentally in the struggle for the Journal, all the while claiming that Stan ruined his *own* life. You can hear Stan's scream and see his shoulder *steaming from the heat*. It's *incredibly* painful to watch.
- The whole fight is pretty scary at the end. Stan and Ford are pounding away at each other, taking out their pent-up anger over perceived betrayals. Then, Ford knocks Stan into the hot computers, burning him. The look on Ford's face is one of a man who's realized he's gone too far. And when Stan retaliates, Ford is sucked into the Portal; Stan's expression is that of confusion and fear, as his brother is pulled into the weird thing he didn't understand. All he can do is watch as his brother is taken away from him. The last thing Stan hears before Ford vanishes? "Stanley! Do something! Help me!
*Stanley!!*"
- Seeing Stan and Ford going from close-knit brothers as children, to borderline hating each other and coming to blows in their adulthood is quite shocking to see, and frightening in its own way.
- When Stanford and McGucket were first testing out the portal, McGucket was partially sucked in. Although he was completely unharmed, whatever he saw on the other side (from a recent convention, Alex claims he saw "the kinds of places Bill likes to hang out'', and McGucket's mind wasn't as prepared for such surreal things and strangeness as Ford's was, as Ford had been preparing himself for quite some time) appeared to traumatize him, causing him to quit the project. Stanford then shouts after him, only to be answered by incoherent whispers, which led him to think he was going insane.
- Subsequently, whatever happened between McGucket quitting the project and Stanley arriving at Stanford's house. It apparently caused Stanford to undergo Sanity Slippage and turned him very paranoid, to the point where Stanley is the only person he still trusts. In fact, it's likely that it was during this period of time where he encountered Bill Cipher. We later see this time in
*Gravity Falls: Journal 3*..... **Its not pretty.**
- He's particularly suspicious that something wants to steal his eyes. Just the paranoia talking, or did he really run into something that tried to do it?
- It's later revealed that to an outside perspective, there's no actual way to tell if Bill is in control of somebody from the sound of their voice alone, and the only way to be sure is checking their eyes to see if they have his Hellish Pupils. In that regard, it's clear that Ford was paranoid that Cypher would be looking to remove one of the surefire ways Ford had to tell if he was present or not within somebody... and raises the disturbing implication that if such a thing had come to pass, Ford would have become
*even more paranoid and self-isolated*, unable to fully trust **anybody** he was nearby incase Bill would take advantage of his (literal) blind spot to steal the portal. From what we see of Bill, such a tactic would have certain been something he'd consider.
- In
*The Last Mabelcorn*, it's revealed that Bill Cipher plans to create a bridge between the living world and the Nightmare Realm, so it might have been that McGucket had seen what humans brush off as "just a bad dream." And it turns out they aren't just real, but coming for the human race. That's enough to traumatize anybody.
Dungeons, Dungeons, and More Dungeons
The Stanchurian Candidate
The Last Mabelcorn
- The entire episode is rife with nightmare fuel.
- Speaking of the metal plate, the scene where Ford reveals he has it is not played for laughs. And think about how terrifying Bill really is when a guy is willing to undergo the dangerous procedure of having metal put into his skull.
- At the end, the unicorn hair Mabel got gets used to draw a protective ward around the Mystery Shack, protecting the minds of those within. All solved, right? WRONG. Bill is watching and is already picking out a potential candidate to possess and set his plans in motion... And the worst thing is we never do see who he picks. It could be anybody. We can't even be sure if Soos and Wendy, two people who
*work* at the Shack but don't *live* there, are safe. Even worse, the next episode involves Dipper, Mabel, Stan, Candy, and Grenda going on a road trip, meaning that they'll be out of the Shack...
Roadside Attraction
- Darlene. Being a spider-person with a knack for deceiving flattery, she's claimed the lives of many men before (Dipper, confused, even questions just how a cheesy roadside museum in the middle of nowhere can promise "fresh mummies daily"), and with her being still alive by the episode's end, she isn't going to stop any time soon.
- While her human form is unsettling enough in its Nonstandard Character Design — garishly loud makeup, arched eyebrows, over-tanned skin with freckles and premature wrinkles, and a permanent sultry grin — the episode shows in full detail just how she removes her disguise: by wrenching her lips apart,
*turning her elastic dermal layer inside-out like rubber and stretching it across her body*. Stan is rightly terrified.
- Plus, the fact that she's far outside Gravity Falls, meaning that either the influence of Bill's dimension has a much further reach than we thought, or this kind of thing just exists in our world on its own.
- The fact that Darlene's mummy museum is a gallery of corpses. Not fake props, not hundreds/thousands-of-years-old people that got preserved naturally: they're all people that were alive until a few weeks/days ago and were killed by what is effectively a Serial Killer.
- No mention of the lair she brings Stan to? You can see the
*corpses* of her previous victims in the background among the webbing. *Yeesh*.
- One thing the animators of this show have shown themselves to be unnervingly good at? Spider movement. Don't like spiders? Several episodes of season 2 will leave you squirming in a corner.
- By the end of the episode, Darlene is
**still alive**. She is left temporarily trapped, but she does not seem to have sustained any damage and she can still shapeshift. It's only a matter of time before new visitors to the park find her and come to her rescue, and Darlene's gruesome business continues as usual.
- An easily missed tidbit: Darlene refers to herself as part of a "weird species". If there is a "species" to speak of, that means Darlene is not a singular anomaly - and she never said she was the Last of Her Kind either.
**How many more spider-creatures like her are out there right now, preying on the unwary?!**
Dipper and Mabel vs. The Future
- A distraught Mabel runs off from the Mystery Shack and into the woods. She meets Blendin Blandin, who talks to her about something... He apparently noticed her plight of wanting things to stay as it is and offers to keep time as it is, if she just gives him the pocket dimension that Ford and Dipper have been trying to protect. She hands it to him, and he drops it on the ground. Blendin was possessed by
**Bill Cipher** and has unleashed the apocalypse on the world, with a dimensional rift showing up and cracking the sky open. The apocalypse has begun.
- Blendin taking off his Scary Shiny Glasses to reveal Bill's slitted yellow eyes. (Not even the somewhat rounded, cartoony eyes that Dipper and Ford showed when possessed, but the disturbingly realistic ones with lashes, wrinkles, and lacrimals that Bill often gets when angry or excited◊.) And Bill
*bursting* out of his chest a moment later.
- Listen to Bill's voice: it gets even
*crazier* and at times raspy once he pops out of Blendin. Bill has *already gone* Drunk with Power. **Bill**
: At last! At long, long last! The gate between worlds has opened! The event one billion years prophesied
has come to pass! The day has come!
**THE WORLD IS FINALLY MINE!**
- Ford, knowingly or not, is emotionally manipulating Dipper in a very similar way that Bill did to him.
- Even for a show that is
*very* liberal with horrifying imagery, the credits clip is a new high for them. The end credits show nothing but a close up of a crumpled invite for Dipper and Mabel's party, while the screams of the entire town can be heard in the background, leaving it up to the viewer to imagine the kind of nightmares Bill has just unleashed upon the world. Whatever he is doing, it is living up to the idea of it being The End of the World as We Know It, with sirens blaring in the distance, helicopters flying about presumably trying to rescue people, and all we can do is just *imagine it*. And then theres the final Vigenere message. When translated with the keyword "BLUEBOOK," it reads, "Did you miss me?"
Weirdmageddon Part 1
* : A.K.A: "Xpcveaoqfoxso"
- This is by far, the scariest episode in the entire show. It's most likely Alex was saving the scariest for last and it
*damn well shows*. How about we start with this promo? It looks like something straight out of a creepypasta, but at least you go into a creepypasta knowing it can be scary. This promo is the equivalent of a Jump Scare: It starts out normally, using the shot of the water tower from the show's opening. Then suddenly, Bill cuts through the promo and says, "For one trillion years, I've been trapped in my own decaying **dimension!** *Physical form?* Don't mind if I DO!" While Bill may be prone to using a Voice of the Legion, it is the sudden shift to a higher-pitched voice, the maniacal laughter in the background, and the disturbing and glitchy imagery that makes this one of the scariest things to have ever come out of the show. When Bill shows up in the trailer, he is made of *flesh* and is *right up against the camera*. The screen glitches into images of Bill on top of backgrounds, like the page with the Cipher wheel depicted in the previous promo (the very same one where Bill's drawing *escaped*), a black background containing some three-dimensional blocks (which is jarring considering the show's two-dimensional format), and what looks like Hell, but is most likely *the remains of Gravity Falls*. Something else to consider is that the Disney XD logos glitch and flash at some point in the promo, which suggests he has invaded our side. Alex Hirsch presumably approved of this promo too, despite this being the darkest, creepiest, and most terrifying promo yet. Suffice to say, this one promo has shocked and scared many people. And all this in just *nine seconds*!
- Bill has entered the physical plane, and has a new three-dimensional form and a whole set of new powers!
- The title of the episode. It can be deciphered to "Weirdmageddon" using the Vigenere key "BLUEBOOK", but... There is just something alien and eldritch about it, due to how strange and different it is, compared to past episode titles. One has to wonder how to even pronounce it...
- The episode has a new intro. It's a glitchy, eerie, distorted version of the regular theme, starting with the image of the waterfall vista transformed into a burnt-out wasteland with a river of blood falling into a hole in the sky. It then proceeds to show Gravity Falls, destroyed by Bill, and Bill himself, along with his eldritch buddies, replace the Mystery Shack in the intro, except for one part where you just see the terrified citizens of Gravity Falls. There's a shot of a skeleton wearing Dipper's hat that's chained up, and the photographs that appear near the end have all the characters in them replaced by Bill. The kicker? The end says "Created by: Bill Cipher", instead of Alex Hirsch.
- Also, Bill has a mouth◊. It's just
*wrong.*
- And, the very last shot of the intro is notably different. Bill's picture was torn out. Bill has
*escaped*.
- Also, the backwards message. It's not a hint from a random voice as to the code in the credits like normal... it's
*Bill* saying, "I'm watching you, nerds!" Implying *Bill knows about us.*
- One of Bill's friends, Teeth, is a set of teeth with arms and legs growing out of his gums.
- Preston tries to ally with Bill. What does Bill do? He decides to twist Preston's face into... something...
**horrible**. View at your own risk.◊ More specifically, Bill rearranges the functions of every orifice on his face; his mouth becomes a giant eyeball, his eyeholes become a set of ears, and both his ears become a pair of noses. To make matters worse, his muffled screaming and anguish indicates that this is **NOT** pleasant at all. One has to wonder how this even got past the censors.
- Ford tries to fire a disintegrating ray at Bill, but misses due to the weirdness seeping into the town startling him and throwing off his aim. Bill seizes Ford quickly, and offers to let Ford join his freakish group. Ford refuses, so, what does Bill do? Trap him in gold to use as a
*backscratcher*-and when Bill sees Dipper has the journals, he *burns all three of them*, all the while claiming Dipper "shouldn't be a hero", uses Ford as an example of what happens to "heroes" in his world, and that Dipper's "not so much of a threat now'' without them.
- Backing up a bit, Ford may have missed Bill's body but what did he hit instead? His
*hat* which, instead of puncturing a hole cleanly through cloth, graphically shows exposed *flesh and bone*. This means Bill's hat, his bowtie, and possibly his cane aren't just accessories: **they're part of his body**. This may also mean that shooting Bill was a lost cause all along since hitting him **anywhere** may just have had the same effect.
- The journals wouldn't have helped anyway. The last we saw of them was the blacklight message on Bill's page. "IF HE GAINS PHYSICAL FORM ALL IS LOST!"
- Then, when Dipper tries going up against Bill, Bill suddenly grows in size to intimidate Dipper.
- Bill
*incinerates Time Baby* without breaking a sweat.
- During the chase scene where Dipper and Wendy are fleeing from Gideon and his men, the giant head with an arm growing out of it catches one of the convicts' cars and shoves it in his mouth. And then begins eating it, with the driver still inside.
- When Gompers destroys the prison walls, allowing Gideon and his prison mates to escape, you notice the art teacher was
*crushed to death by falling* debris.
- Dipper was alone for
*three* days in constant danger from monsters before he found Wendy. **Imagine something like that happening to you, or someone you care about**. And Dipper is still a kid. And over the course, he hasn't had food, water, or even shelter to go by.
- Wendy's also probably been through some serious crap too, including seeing her friends essentially
*die before her eyes*, and she's only fifteen.
- The Weirdness Bubbles, described by Bill as
*Bubbles of pure madness* can be very jarring, to say the least. When Dipper and Wendy drive right into one, it ends up transforming them into things like Birds, anime caricatures, *TALKING MEAT* and their live-action voice actors.
- Their
*Meat* forms stand out in particular, as they have essentially taken the form of butchered animal parts and are still screaming while Dipper waves his 'arms' about. Are they both in unbearable pain when this happens? The heavy metal music playing in the background doesn't help in the least.
- The ending cryptogram is (by now) standard creepy gloating from Bill, but its last line? Now let's see which Pines survives.
Weirdmageddon 2: Escape From Reality
- The episode starts with a cute little squirrel going about its business- and then the mailbox shoots out its
*prehensile tongue and EATS IT.* Welcome to Day 4 of Weirdmageddon folks!
- The creature with 88 different faces.◊ Talk about Body Horror.
- Bill's "throne..." Which is made of frozen humans. It's left ambiguous as to whether they're conscious. Even Bill doesn't know.
- What is Phase 2 of Bill's master plan? Weirdmageddon goes global with his friends helping out to spread chaos in his conquest.
- Bill's joy and pride when he hears Dipper, Soos, and Wendy are in Mabel's bubble. He is confident they will never leave what he describes as his most diabolical trap ever, claiming "You'd need a willpower of TITANIUM to resist its temptations!"
- After Bill finds out that Gideon let the Pines escape into the bubble, he simply tells Keyhole to fetch Gideon for him. We never see what happens to Gideon, but knowing Bill, Gideon can be in for a world of pain, despite Bill gleefully celebrating Dipper and co. being trapped in what Bill considers to be the perfect inescapable prison.
- Actually, if you look closely when the throne is shown in more detail, you can see Gideon and Ghost-Eyes stuck in it. Still pretty terrifying, though.
- Dipper, Soos, and Wendy enter the huge bubble that Mabel is trapped in. At one point, Wendy talks to Dipper... She tempts him in staying in the bubble so he can be aged up and date her. Dipper realizes this is a trick, and then Wendy◊ disintegrates into a bunch of cockroaches. The environment turns dark, just as it was outside the bubble, and the stuffed animal tree and all of the stuffed animals horrifyingly become dark as well, all with one eye just like Bill, saying that Dipper's being watched and that he should stop trying to get everyone to escape the bubble. And then it all just snaps back to normal like nothing even happened!
**Stuffed Animal Tree:** You shouldn't have done that, DIPPERRRRRRRRRR! *We're watching you...*
- Bill's bubble is 50% Gilded Cage, 50% Lotus-Eater Machine. It gives those within whatever they want, from allowing Wendy to trash the school with her friends to giving Soos his Disappeared Dad and offering Dipper a chance to be with Wendy. (See above) And it almost
*works.* *Two* characters are ensnared almost immediately by "Mabeland", and if Dipper hadn't realized his irresistible offer wasn't real, they would have all just sat around in the bubble with Mabel while Bill *conquered the world.*
- How willing Mabel was to stay in the bubble. She herself admits that she didn't actually make Mabeland or the rules but just "woke up there". While she was hanging out in her glittery false paradise with Xyler and Craz, her entire family
*and* her friends could have died and she'd never know.
- The backwards message at the end of the theme song has changed into "I'M WATCHING YOU!" said in a more threatening tone than Bill's initial "I'm watching you, nerds!"
- "Don't worry; they're not conscious anymore. Probably."
- Dippy Fresh, funny and stupid on the outside, horrifying when you think about it: Mabel was perfectly content with throwing her brother away and replacing him with someone... better. The fact that SHE made him makes it all the more creepy, and she wasn't even hypnotized, she just went crazy with power. Mabel can be a creepy little girl.
- She was somewhat hypnotized, as once the illusion begins to break she complains about the brightness and how the same song plays, which is pretty scary on its own. Delves more into Tear Jerker territory upon realizing that the creation of Dippy Fresh was more likely a way for Mabel to cope with Dipper's rejection of her.
- Bill's lovely little temper tantrum when he realizes he can't leave Gravity Falls due to a mysterious Force Field. And the fact that he almost certainly isn't going to nicely ask Ford to help him get out and wreak havoc on the rest of the world. Though considering Bill already turned him into a
*backscratcher* just because, whatever Bill does is probably going to be incredibly unpleasant *at best* and at worst... do we really even *know?*
- The fact that Dippy Fresh, rather than being disintegrated in the bubble like everything else, was originally going to be directly
*murdered. On-screen. Via Neck Snap*... by * Dipper*. Not to mention the line that's said by said character *doesn't it sound much more like something that* **Bill** *would say?* **Dippy Fresh:** Your hat is on backwards. *(twists Dipper's cap around)* **Dipper:** YOUR HEAD IS ON BACKWARDS! *(snaps Dippy Fresh's neck backwards, killing him)*
Weirdmageddon 3: Take Back The Falls
A different form, a different time.
- It's hard to miss, but during the scene where Weirdmageddon ends and all of Bill's Henchmaniacs and fellow demons are sucked by the rift and they're followed by the Fearamid... during a brief scene you can see the rift reflected on Stan's glasses like if he had the eyes crossed. Similar to Gideon's portrait of him in "Dreamscaperers", where Stan's eyes were crossed, it really makes it look like if Stan were dead.
*I'M WATCHING YOU NERDS!* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/GravityFalls |
Halo: Combat Evolved / Nightmare Fuel - TV Tropes
*"Stay back! Stay back! You're not turning me into one of those things! * **I'LL BLOW YOUR BRAINS OUT! GET AWAY FROM MEEEEEE!!!! GAAAAAAAAAAAAHHHH!!!! AAAAAAAAAAAHHHHHH!!!!** Don't touch me you freaks, I won't be like you I'll **die first!** Find your own hiding place, the monsters are everywhere! Play dead... that's what I did, played dead... they took the live ones... oh god, I can still hear them... **monsters!** (AAAAAHHHHHH!!!!) **JUST LEAVE ME ALOOOOOONE!!!** (Beat) Sarge...? Mendoza...? Bisenti...? All gone... the things took them... away... away away... they went away... **THEY'RE GONE!!! GET IT?! GONE!!!!** They won't get me! Oh god... **oh god, I don't want to be like them please... please no... please no...**"
- Everything Flood-related, especially the first encounter with them in the level 343 Guilty Spark, which is loaded with creepy. See Bleak Level on the main page.
- The downed Pelican ("We're under attack by an unknown enemy! It isn't Covenant!"). The abandoned artillery pieces are all facing away from you. The Grunts that used to flee at the mere sight of you run right into your killzone in a panicked retreat from something
*even scarier*. Strange shadows and noises seem to follow you through the trees. "Allies" appear on the HUD, only to disappear almost immediately without any trace. You follow the trail of carnage into a vast, underground complex, all painted in Covenant blood and deserted save for one man, a wounded Marine so insane with terror that he can't tell friend from foe. You wander deeper and deeper into the ancient ruin and finally find what's left of the rest of his unit. You download the feed from one unfortunate soldier's helmet camera, watch the entire squad get slaughtered... and then your radar goes wild. Even Master Chief looked briefly disturbed after watching the video feed.
- And the thing is that their introduction was a total surprise. There had been no signs in the instruction manual or anything in the game that indicated that it was going to turn into a horror movie. Yes, the Grunts were running away, but that could have been from anything. Everyone remembers when they first walked into the last room and suddenly a bunch of red dots appear on their radar, and then these jellyfish appear out of nowhere and start jumping at the screen.
- The Infection Forms seem to bounce off your shields, causing only minimal damage. A burst from the assault rifle can take down a lot of them at once. Surely the Flood are only a true threat for unarmored Marines, not a Mjolnir-equipped supersoldier like you. This is going to be easy. Then the Combat Forms show up...
- The Pod Infectors don't
*always* infect their victims either. According to the helmet cam footage Chief finds, Pod Infectors can literally *tear open* their victims' chests if they don't feel like infecting them. In fact, it's possible to find the brutally murdered Elites seen in the helmet cam footage in CE. Where they are exactly is unknown, but successfully finding them can guarantee Bring My Brown Pants for *any* player that so much as catches a glimpse of their mangled chests
- Sticking with the horribly mutilated Elites here, there's no actual explanation for why the pod infectors scrambled the Elites' chests. It's possible that the Elites were attempting to forcefully remove them from their chests and ended up
*removing a little more than the infection forms*. To make shit worse for you and your buddies, there are Elites that are disembowelled as well making it pretty obvious they were caught by surprise by combat forms that were able to rip their stomachs open before they could react, and you can actually *see* their innards and entrails still resting inside their stomachs. It's even more graphic if you're playing with the remastered graphics.
- It appears that only the Elites were brutally murdered (unless you want to count the poor Jackal with Grunt Blood
*splattered all over the fucking walls*).
- Even taking away from the initial horror of the sudden appearance of space zombies, you've seen enough movies and played enough games to know that zombies are only dangerous up close. After all, they're shambling, mindless corpses, right? That tune very quickly changed upon your first encounter with these particular zombies carrying guns. Oh, and and it gets worse when you encounter zombies with
*rocket launchers*.
- Seeing the Covenant get smacked with The Worf Effect in
*Keyes* is horrifying, especially if you know what they've been capable of up to this point. That same faction which has been destroying scores of human planets and burning through the entire UNSC military with barely any effort is now getting their asses completely handed to them by the Flood.
- 343 Guilty Spark features subtle examples of Enemy Mine between the Marines and the Covenant - the Chief can find human and jackal bodies lying next to each other with weapons scattered around them, the implication being that they stopped fighting each other to deal with the Flood. Yes, the Flood is so terrifying and dangerous that squads of humans and Covenant were willing to cooperate to deal with a far, far worse adversary. And it still didn't help one bit.
- Bungie recently had an article that talked about the creative origin of the Flood. Upon being shown a single still picture of just one Flood form, the ESRB demanded the game be given an M-Rating. And that's without the lovely things mentioned above.
- The Flood music themes. Features Ominous Ethereal Choir, "Psycho" Strings, and Scare Chords. Special mentions go to "Suite Autumn", "Shadows", the ambient section of the "Truth and Reconciliation Suite", and "Library Suite". Above them all stands the Flood's main theme, and likely the scariest song in the entire franchise, "Devils...Monsters...".
- Pvt. Jenkins, who got overran by the Flood and remained conscious after transformation! In the second book, he made attempts to throw himself into harm's way, but as luck would have it, he ended up being the
*only* Flood form they captured alive for study. Throughout the book, his mind and the Flood's mind are battling it out.
- Captain Keyes' fate, getting turned into an immobile mass of flesh, only to get the sweet release of death when Master Chief burns him.
- According to the second book, he was slowly losing all his memories as the parasite took over. Towards the end, he was struggling to remember his own name! Furthermore, if you'd been around five minutes quicker, you'd be able to save him.
- Not only that, but in the game, at the start of that particular level, you start RIGHT OUTSIDE the room he's in, but of course, you need to do the rest of the level first. Just take a peek through those grates to the right...
- In Halo: Anniversary, under him, there's a terminal containing his last moments from his point of view. He's repeating his serial number, and they're rifling through his memories...We see Miranda and Dr Halsey, and those memories are being stolen, and he knows it, and his voice keeps switching between normal and Flood-toned. And then at the end, he swears, "You will not have me." And then the Flood speak again, and
*now it's the Gravemind*: **"We already do."**
-
*"Oh God. You don't want Earth. * **You want everything.**"
- Regarding non-Flood examples, pretty much all the aliens in the series look frightening in some way, whether they actually look scary like the Jackals or are just scary to fight against like the Hunters. It's made even worse in the first game by the fact that half the time you're in dim corridors and it's incredibly quiet, because of the suspense. Some more examples include:
- The Grunts. Yes, you heard right. It's hard to comprehend since we're seeing everything through the eyes of a seven-foot-tall Super Soldier, but they're still large aliens with disturbing-looking faces.
- The Elites (especially camouflaged Zealots) when they roar or when they're right next to you and you bump into them.
- The Hunters have no actual limbs. They're comprised of a bunch of worm-like things (1.4 meters) called Lekgolo that come together under their armor. In later games, they also make up the Scarabs.
- The encounter with Hunters in The Silent Cartographer deserves special mention. It starts with being dropped onto the beach by a Pelican, surrounded by allies, as you storm through countless easy Covenant enemies and enjoy the pretty scenery around you. You even get a Warthog halfway through, making the level even easier than it already is. But wait, the trees up ahead look too dense to drive through, so you begrudgingly leave your allies behind and head forward, figuring that if it was easy so far, what's the worse that could be up ahead? Suddenly, you come upon a clearing, and in it are two, huge, lumbering, armor-plated aliens making loud groaning and roaring sounds in the distance. Though intimidated slightly, you step forward, figuring that they probably can't be as tough as they look, only to have them shoot a series of explosive green blasts at you. You try to close the distance a bit and hope that melee will be a bit more effective, only to fly several feet forward after realizing that one of them has hit you from behind. The next one then charges at you like a roaring, alien freight train, and swings its massive arm at you, killing you in an instant.
- In Truth and Reconciliation, two of them drop down from the gravity lift while ominous music plays. At night. It's arguably worse. To make it even worse, the encounter on Truth and Reconciliation makes them seem unstoppable if it's your first time playing through a Halo game. Anyone who played Halo: CE as their first Halo game knows the sheer terror that pair brought upon you, cutting through all of your troops like they were nothing, deflecting sniper rifle bullets straight off of them, and grenades only making them flinch. However, the horror is slightly deflated when you eventually discover that a single pistol shot to their weak spot (their back) takes them out.
- Think of Master Chief from the Covenant's perspective. He's just one soldier, but he is perfectly capable of picking off entire squads one by one until every last fighter is dead and then moving on to repeat the process ad infinitum. There's a reason he's called "Demon" by them in the sequels.
-
*Type-33 Guided Munitions Launcher*, more infamously known as the **Needler**, is basically a terror weapon incarnate. Homing crystalline spikes that not only embed themselves in your flesh but also explode, breaking bones, displacing organs and tissue, further dispersing tiny flechettes of crystal in and near the wound and commonly to nearby people. If hit by multiple shards, you are as good as dead, but just one is incredibly dangerous.
- The entire purpose of the Halo array and the way it's slowly unveiled to you. At first, Halo is just presented as a mysterious megastructure. There are hints that it was built by the Forerunners, but its true purpose is unknown. Then you encounter the Flood. Along comes 343 Guilty Spark, who explains that Halo is a weapon designed to destroy The Flood. All is well and good, right? Then, just as you're about to activate Halo, Cortana explains its
**true** function: Halo doesn't kill The Flood, *it kills anything The Flood can infect.* Each of the 7 Halo rings can emit a destructive pulse that wipes out just about all sentient life within a 25,000-light-year radius. Because the Forerunners figured that the only way to stop The Flood was to starve them to death, and the only way to do that is to *kill an entire Galaxy.* And as Halo 2 points out, the entire Covenant religion is based upon *deliberately activating the rings.*
- One of the terminals in Halo: CE Anniversary has a (soon to be rampant) 343 Guilty Spark lament about how alone he is on Halo, guarding a weapon that has no target...which he says he could tune to
*any* target. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HaloCombatEvolved |
Halo 5: Guardians / Nightmare Fuel - TV Tropes
It's hard to say which is worse: Cortana is still rampant, or she's not rampant and just mad with power. Either way, when she shows her true nature to Fireteam Osiris, her ranting and sneering is just chilling. Even worse is that she's utterly convinced she's in the right, that the Spartan-IV's and their kind deserve to die and that Chief will agree with her when she wakes him from stasis in 10,000 years.
The Argent Moon, the derelict ship of the eponymous second mission that Blue Team is sent to recover from Covenant forces. At first, you could be forgiven for thinking that the Covenant found it and killed everyone aboard. But it turns out the Moon was already a Ghost Ship long before Kig-Yar scouts stumbled upon it. ONI scientists had been working on an airborne bioweapon, and it somehow got loose. The result, as hinted by numerous dessicated corpses with an odd residue beneath them, was everyone aboard the entire vessel dying horrifically. According to a record by the shipboard AI, those who were at ground zero for the containment breach (who died instantly as their soft tissues liquefied as a result) were "the lucky ones."
Hearing the Jackals speak English for the first time in the franchise is a little jarring.
FAAAALSE ARBITER! KILL! KILL!
There's an Easter Egg on the multiplayer map "Rig". While the trigger for it is simple * : After Ground Pound-ing a platform in the Bottomless Pit in the middle of the map, you shoot two cores coming out of their silos, on the edge of the map., the result isn't. You hear a piercing screech as a rig on the horizon is suddenly lifted from below by a titanicSand Worm that makes Dune's sandworms look like maggots. One can only hope that no one was on that rig.Then again... : This is just a simulation. Someone in charge of the simulations programming was probably messing around. Therefore, it isnt likely that the sandworm even exists outside of the War Games simulation.
As Cortana extends her offer to cure the rampancy of all AI who join her, suddenly Fireteam Osiris hears the voices of hundreds of Smart AIs all across the galaxy speaking up to pledge themselves to Cortana. The real scare factor is not only hearing all these voices overlap, but the realisation that a key element of humanity's interstellar infrastructure has turned against them.
And the final cutscene makes it clear that, barring Roland who seems to still be on the side of humanity, literally every AI currently active sides with Cortana, dealing a very severe kneecap to humanity on top of having to face off against the Created and the Guardians. And it's an extremely one-sided match, with the Infinity being very lucky to slipspace jump away before the Guardian over Earth could attack it. The crew's forced to keep randomly jumping and stay away from major settlements in order to throw the Created off and avoid drawing attention to other colonies. The deck is extremely stacked against them, with prospects looking very grim. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halo5Guardians |
Halloween (2007) / Nightmare Fuel - TV Tropes
What'd you think? A little bit to the left?
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- The death of Wesley Rhodes, the asshole who bullies Michael. He's ambushed, then beaten to death with a big branch, all while bleeding, crying, and begging Michael to stop. And then you realize he probably has a parent or two waiting for him at home...
- Ronnie's death. Sure, no one feels bad for him, but imagine being taped up, unable to call for help or move, then your throat is slit and you're stabbed repeatedly in the chest and face.
- Judith's death. She berates her brother for being creepy and ends up receiving a fucking knife in her stomach. It doesn't end there, either. She then goes out into the hallway, limping and screaming for help before Michael viciously slices and stabs her several more times.
- On the last visit Deborah had with Michael, she and Loomis talk in private while Michael sits alone. A nurse passes by and, in the director's cut, proceeds to insult Michael about the photo he has of himself and his baby sister. Michael then proceeds to
*stab her with a fork*. But that's *not* the part that is the reason it's added to this page: When Deborah tries to pull Michael off the woman, he turns to her snarling and then sporting a manic smirk on his face, with Deborah finally realizing her son was far from the most innocent kid that she thought he was. Combined with that same son killing her first born child and the whole town thinking of her as the devil's mother, it's no wonder she commits suicide afterward.
- The orderlies vicious gangrape of an innocent female patient inside of Michael's room.
- Michael's attack on Annie. She's getting freaky with Paul until Michael stabs him, and after she fails to escape him, she herself is sliced up all over, stabbed multiple times in the chest area, and left bleeding and crying on the floor; and she's topless during all of this. What's worse is that this is Danielle Harris getting brutalized, who longtime
*Halloween* fans know as the actress for Jamie Lloyd in *Halloween 4* and *5*, making all of this even more uncomfortable. The smallest consolation is that Annie survives.
- When Laurie finds Annie, she runs into the house to call 911. The minute she's out of the room, Michael emerges behind the open front door,
*having been standing there the whole time*. He slowly follows Laurie while Annie tries to warn her, but because of her injuries and trauma shock, she can do nothing but tearfully scream Laurie's name. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halloween2007 |
Halloween H20: Twenty Years Later / Nightmare Fuel - TV Tropes
They ran out of Halloween decorations, so Michael had to improvise.
- Jimmy's death. Marion Chambers comes into his room to make sure he's okay, only to find his corpse in a chair with an ice skate in his face.
- The rather unnerving scene early on in which a mother and her young daughter stop at a remote location to use a public restroom, and are forced to use the men's room. The mother hears someone else enter and peeks through the crack of the stall and sees Michael. The situation itself — being in a vulnerable position in the middle of nowhere with your child only to be confronted by an eerie stranger in a mask — is scary enough. Especially when Michael looks in the mirror, clearly sees the mother watching him, and
*watches her* for a moment. It's easy to see why the mom freaks out when her daughter starts screaming after she loses sight of Michael. Luckily, it was only spiders and all Michael does is steal their car.
- It's actually quite freaky seeing how often Laurie hallucinates seeing Michael, particularly in reflections, and getting scared shitless over the course of the day because of it, especially if you know what PTSD feels like yourself.
- One especially tense and frightening scene is when she's preparing to head back to her home that night and sees what looks like Michael coming towards her, the audience fully aware that Michael has made it to the campus and is inside the gates. He's still coming when she keeps closing her eyes and trying to clearly tell herself internally that it's just a hallucination, yet he isn't going away...and then she's spooked by Will. It feels like the whole thing was yet another fake-out due to her PTSD, but as soon as they agree to meet up later at her place and Will turns to prepare his rounds checking on the remaining students, he catches the faintest peripheral glimpse of a figure walking off to the side...
- Charlie reaching into the garbage disposal to get the corkscrew while Michael lurks in the background. The scene milks the suspense, making the audience think he's about to lose his hand in a scene of spectacular gore, only for him to finally pull the corkscrew loose, Michael has vanished, and everything's okay. Then he turns to leave and runs right into Michael. We're treated to a crazy shot of Charlie's startled reflection trapped in Michael's eye as he stares daggers into him.
- What Michael does to Sarah. He repeatedly stabs her in the back, and then strings her up for the others to find. To wit, when the lights are turned on, you could see directly through her body.
- Sarah's attempt to escape Michael in a dumbwaiter... which contains her dead boyfriend, Charlie. As soon as she gets upstairs, Michael slashes the rope, bringing the dumbwaiter down on Sarah's leg as she gets out, horrifically twisting it. She tries to feebly crawl away, but only makes it a few feet before Michael is already upstairs and advancing on her.
- As they're being chased by Michael, there's a very suspenseful scene where John and Molly are trapped in the very narrow space between a locked gate and a door that won't open. As soon as Michael gets to the gate, he reaches through with his knife and starts aggressively slashing at them, their faces just inches out of reach as they flatten themselves against the locked door. Then he finds the ring of keys they dropped...
- The iconic scene is also a touch of terrifying when Laurie saves John and Molly and winds up staring out the door at Michael. The moment of frozen horror on her face as it becomes obvious that Michael has finally found her again, 20 years later and as far away from their old home as she could get in the country, is chilling.
- The last 15-20 minutes of the movie, when it drops the
*Scream*-like tone and becomes a true-blue horror film.
- The scene where Laurie hides under a table, with Michael on top and ready to strike as soon as she emerges from underneath.
- The scene where Michael begins to wake up while in the back of Laurie's van. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenH20TwentyYearsLater |
Hamilton / Nightmare Fuel - TV Tropes
*Someone under stress meets someone lookin' pretty...* *Hamilton* certainly captures the awesomeness of America's history, but everyone knows that our history also has its fair share of horrors... **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- The part in "Alexander Hamilton" where he moves in with his cousin, who commits suicide. Just imagine Hamilton going through that
*right after his mother's death*. Not only was Hamilton *twelve* at the time, he was just as sick at the same time his mother was. Small wonder he refers to the incident wryly remarking he couldn't even seem to accomplish the simple act of *dying*.
- The implications of "You'll Be Back." King George III sees the colonies as an increasingly distant and ungrateful lover, and is willing to go to war and "send a fully-armed battalion" to get them to love him again. Also, this line:
- It doesn't help that the song is riddled with Domestic Abuse parallels. "You'll be back. Soon you'll see. You'll remember
*you belong to me...*"
- This line from "I Know Him" isn't much better:
- King George III's most terrifying trait however is how restrained he can appear until he lets his "enthusiasm" slip. The official recording adds some Nausea Fuel in the form of a
*torrent of saliva* pouring from his mouth during a particularly heated moment of one of his numbers, as if he's moments from frothing at the mouth at the idea of the bloodshed.
- To make all of the above worse, take in the obvious fact that this guy is the
*king*.
- As much of a sleazeball as Hamilton is for cheating on Eliza with Maria, the situation he finds himself in during "Say No To This" is still absolutely terrifying; Imagine one stressful night while your wife's away, a pretty woman comes to your doorstep and tells you about the rough predicament she's in. You offer her some help, and then end up sharing her bed for the next several nights. You feel horrible about having an affair, but then along comes a letter from the woman's husband, in which he says he'll keep the affair on the down-low and even let you continue seeing his wife...
*as long as you give him a little payment for all this.*
- The instrumentals for "The Room Where it Happens" are fairly creepy.
- The song itself, and that it's based on a wholly accurate historical event. The greatest fear of all Americans (and anyone living in a democracy, for that matter) is that the back-room deals and compromises are more important to deciding what actually happens than the votes cast by the people. The song is all about exactly that, that
*no one knows* how the discussion went, what exactly was traded back and forth, who compromised how much of what they wanted to get the result they needed, who walked out of the room feeling like they'd won. . . and the American people had no say at all in how this went down.
- The beginning of "Your Obedient Servant", which has Burr extremely angry at Hamilton for endorsing Jefferson over him. The line "YOU'VE KEPT ME FROM THE ROOM WHERE IT HAPPENS... for the last time..." is rather chilling.
- Later in the song:
**Burr:** *Be careful how you proceed, good man *
Intemperate indeed, good man
Answer for the accusations I lay at your feet or prepare to bleed, good man
- Alexander's dying monologue during "The World Was Wide Enough" is not only deeply heartbreaking, but chilling. It's arranged to sound like an impassioned slam poem, with only his panicking voice ("There is no beat, no melody") and the eerie sound of distant wind. And then there's the way he keeps repeating "rise up, rise up, rise up" over and over.
- A
**lot** of "The World Is Wide Enough," really; From Burr's rising panic as he realizes just how terrifyingly small his chances of surviving the duel with Hamilton are (Hamilton is a capable marksman, Burr is a *terrible* shot by both his own admission and his fellow soldiers', and to top it all off, *Hamilton is wearing his glasses for good measure*) to his final thoughts before the duel begins: "This man will **not** *make an orphan of my daughter!*" Just the way his voice *breaks* as he says those words...
- From the mixtape, "Valley Forge," which presumably got reworked into "Stay Alive." The sense of hopelessness and terror, mixed with the haunting background vocals, makes it one chilling number.
- Although it's a little lighter in tone and has a couple funny lines, "Stay Alive" itself counts as well. It's instrumental, while more hopeful than "Valley Forge", evokes a sense of urgency and fear. It gets worse in the Reprise, where there is NO humor as Phillip is dying. Then you notice the beat is different from the original song, and you realize that it's
*Phillip's heartbeat*, which stops when he dies.
- To a lesser extent, "Cabinet Battle #3," a demo of a Cut Song on the Mixtape. The distorted voices (necessary to tell who's speaking, since Miranda is playing
*all* the characters in this version), very simple Background Music, and the constant bell and clocks ticking in the background make it quite unnerving to listen to. Made worse by how utterly resigned and hopeless everyone sounds, Washington in particular.
- Many fans have noted the similarities between "Hurricane" and a PTSD episode. It's immediately followed by "The Reynolds Pamphlet", which if anything is even
*more* disturbing, between the distorted vocals and the mocking from Jefferson, Madison and Burr. It quite appropriately sounds like the soundtrack to someone's life falling apart.
- The April Hamildrop "First Burn" is a preliminary draft of Burn sang by five Elizas. The tone is much more angry than the actual Burn but the beginning has an ominous almost music box version of the beginning of Burn that's just kinda off...
- Near the beginning of "Right Hand Man", George Washington is bombastically introduced like a professional wrestler, the chorus shouting "HERE COMES THE GENERAL!", Burr enthusiastically hyping him up to the audience, and Hamilton referring to him as the one man who can lead the army. This is George Washington, the man seen as the symbolic "father" of the United States and who is held up as a hero by Americans to this day. When he arrives, what are the first words out of the mouth of this great man?
- It becomes clearer throughout the first half of the song how much of an underdog the forces for independence were. Washington's forces keep retreating until eventually they outright have to abandon Manhattan.
- Oh, it gets much worse. If you actually study the Revolutionary War, you learn that were it not for the timely arrival of both France and Spain, the fledgling United States wouldve assuredly lost and all the men we now know as Founders including Hamilton himself wouldve been hung, drawn and quartered.
- The Bullet: An omen of death who first appears as one of King George's slaves who gets killed for spying, then spends the rest of the show signifying the upcoming deaths of other characters (such as helping Laurens kill a British soldier just prior to his death, and telling Philip where he can find the man who will kill him in a duel). She is ultimately the ensemble member who catches the bullet fired from Burr's gun, bringing it closer to closer to Hamilton, just as she's been lingering in his life the whole time. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hamilton |
Hammer Horror / Nightmare Fuel - TV Tropes
List of films with their own pages: The Curse of Frankenstein The Revenge of Frankenstein The Evil of Frankenstein Horror of Dracula The Brides of Dracula The Phantom of the Opera (1962) The Woman in Black | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HammerHorror |
Halo / Nightmare Fuel - TV Tropes
*I...? I... am a monument... to all your sins.* *"We exist together now. Two corpses in one grave..."*
—
**The Gravemind**
- The Gravemind is a particularly frightening being that truly lives up to being a Eldritch Abomination, thanks to Voice of the Legion and its creepy competency at delivering breaking speeches and corrupting people to evil. Its appearance, particularly its graphically updated one pictured above, doesn't exactly help matters either. Plus, there's no telling where those awful tentacles will pop up next...
- Oh, and one of those tentacles? The Prophet of Regret is
*melded* to one of them, still completely conscious and clearly in great pain. There's no answer for why the Gravemind would do such a thing other than "He can."
-
*This is not your grave...*incomprehensible gurgle*...but you are welcome in it.*
- The HD Gravemind has another detail that makes him worse than his original graphics. In the original, the impression that the Gravemind gave was that of a vast Venus Flytrap-esque beast. Look closer at the HD Gravemind when he talks, specifically at the back of his throat. That's a giant fanged
*maw* with brief flashes of what looks like an organic meat grinder of teeth in its gullet. The way it's animated makes it look like it's in a perpetual Slasher Smile as well.
- In the original game, the animations made it look like Arbiter was struggling against it's grip and at least gaining some ground if not enough. The anniversary edition and it's improved animations makes it clear that the Gravemind is just
*toying* with the Arbiter, twisting and turning him at its leisure. It says incredible things that Arbiter manages to keep his Nerves of Steel when he's being held *very* close to the Gravemind's horrible maw.
- At one point, you can just barely make out the voice of a
*child*.
- The level "Sacred Icon" where you play as the Arbiter is an exercise in creepy. It starts with some Nothing Is Scarier, in sterile, quiet, brightly lit Forerunner corridors filled with the bodies of dead Covenants who were on the same mission as you wiped out by the Sentinel security systems and a few surviving traumatized Grunts and Jackals. To proceed in the level the Arbiter needs to open "pistons" and slide down a series of tubes that take him down to God-knows-where in the bowels of Halo, utterly powerless to stop his descent, while "Psycho" Strings play in the background. The whole thing is vaguely reminiscent of Luke Skywalker's falling down the shafts of Cloud City.
- And then you start running into the Flood, this time in poorly lit Forerunner corridors filled with toxic Flood mist that fog your vision while all kind of Flood monstrosities crawl around and you hear the panicked chatter of Marines over the radio as they're overrun by the Flood and infected.
- It's not over yet! You jump once again into a series of shafts once again with the "Psycho" Strings and end up at night in a desolate wasteland of snow, dead trees, and Forerunner wreckage, heavily implied to have been turned into a freezing lifeless environment by Halo's security systems to hinder the massive Flood outbreak. It looks eerily desolate, even worse than something you'd find in Fallout. At least the swamp in 343 Guilty Spark was a natural but alien ecosystem. Here it looks like a nuclear winter. And then the Arbiter links up with an Elite outpost and has to hold out against several waves of Flood forces constantly encroaching on your immediate area. How does a new wave warn you to their appearances? With an announcing scream that doesn't sound like it should be made by the vocal chords of anything human or in the Covenant.
- Fairly late into the Sacred Icon level you can encounter Sentinels who don't attack you (they still show up as enemy, and shooting them will make them retaliate), implying the infestation got so bad that they focus entirely on the Flood instead of you (though the Forerunner constructs go back to being hostile in the next level).
- You probably think The Flood are incapable of anything beyond their usual gurgling noises, eh? Think again... Their laughs in victory are
**very creepy** to those not used to them like an avid Halo Veteran would be.
- The hidden messages in the game. In Halo 2's soundtrack, we have
*Mausoleum Suite*, a song that plays during the intro cutscene of the *The Arbiter* and during the confrontation with Tartarus in *The Great Journey*. In this track, a voice can be heard in the background. At first, it seems intelligible, but play the song in reverse, and you get this. Fans like to speculate that this is Mendicant Bias.
- Much like the first game, the soundtrack itself offers many terrifying tunes:
- The middle section (Infected) of "Mausoleum Suite". It starts out with slow jungle drums and spooky moaning voices (similar to the Shadow Temple music from
*The Legend of Zelda: Ocarina of Time*) and then turns into a cacophony of synthesizer effects with guttural voices that seem to be reversed speech but are really just gibberish.
- Another scary one is "Ancient Machine", a Twilight Zone-like melody with organic Flood noises and vocals similar to the aforementioned "Infected".
- The second section of "Librarian's Gift" from
*Halo 2: Anniversary* heard on The Oracle after the elevator ride (replacing the second half of the aforementioned "Infected") will give you recurring Flood nightmares for a long time to come.
- When you kill a Brute, you may see his eyes twitch.
- Speaking of Brutes, the Brutes themselves are terrifying considering their capabilities. In Halo 2, their introduction makes them one of the most terrifying enemies you could possibly encounter. Their health is quite high for
*any* covenant infantry and they're even capable of killing *hunters* which usually kill anything that gets close to them, let alone at a good enough distance they can use their fuel rod guns instead of just chasing after their foes. And when they're the only pack member left alive, they "berserk" which basically means they beat the living soul out of whatever they consider an enemy, **including you, the player**.
- The infestation of High Charity. As if the Enemy Civil War wasn't bad enough, suddenly a human spaceship teleports into the central dome of the Covenant's capital city and crash-lands, disgorging a horde of zombies; infested Pelican dropships are sent across the city in every direction, immediately rendering quarantine impossible. As all hell breaks loose and both loyalist and rebel forces lose ground, the Prophet of Truth's reassuring transmissions are hijacked by the Gravemind, who gleefully taunts the populace and reminds them that resistance is futile. Eventually even the life support systems are contaminated, filling the entire city with a poisonous miasma. In the end, the city - and its civilian population - is simply abandoned by all sides.
- The remake of the multiplayer mode in
*Anniversary* provides us with a design for Flood-infected Spartans with a design that's almost as terrifying as the concept itself◊. *Halo 4* had previously featured infected Spartans in multiplayer, but *Halo 2 Anniversary*'s takes the idea to a whole new level. Mercifully, neither of these monsters have appeared in the canon story...yet.
- The story that the audio logs tell is much darker and more gruesome than the main storyline. This includes a corrupt cop Kinzler who tries to rape Sadie, massacre civilians, and send dozens of his men to their deaths just so he can secure the Engineer and become a hero. He eventually gets what he deserved, by being torn apart by an angry mob, still alive throughout the entire process.
- The Mombasa Streets level is quite eerie, especially with the moody music, being utterly depopulated except for the occasional Covenant patrol, with signs of the UNSC forces having fought tooth and nail against the Covenant for control of the city. The walls are littered with graffitis such as "Twilight of Man" or "We're next" highlighting how humanity is making a Last Stand against
*utter extinction*. Up until Halo: Reach this was one of the most visceral way to show how horrifying a Hopeless War against genocidal Scary Dogmatic Aliens would be.
- The sight of the Covenant Carrier beginning to glass the city is enough to give a panic attack to Gunnery Sergeant Edward Buck who was there on Reach when the same thing happened and barely survived to escape.
- Flood maps in Halo Wars occasionally have what sounds very much like someone shrieking, "HELP ME!" as a random background noise.
- The level Shield World sometimes has one of the Marines complain that he was bitten or scratched (by the Flood) and is starting to feel strange...
- Those Eldritch Abomination flood bases, with moving tentacles coming out from all sides. Eugh.
- "Release" takes it up to eleven with a
*massive* flood base, and enormous tentacles to go with it. And it can't be destroyed or damaged in any way, because it's all part of the map.
- The Flood return in the game's DLC, and remain just as scary as before.
- The excellently rendered, beautiful Brute Combat Form seen when the Flood return for the first time.
- The utterly gigantic [Proto-Gravemind tentacles.
- At then end of the campaign, Anders is riding the newly-completed Installation 09 through slipspace back to the Soell system, confident that she can get a message to the UNSC and finally reunite the crew with humanity. Suddenly, the Halo is ripped back into realspace and Anders steps outside to see a Guardian in the sky.
- On June 24th, 2020, a teaser for Halo: Infinite was dropped. All it shows is a datapad intercepting an alien transmission. One would assume it's about remnants of a faction of Covenant, but it's not. It's worse.
- As of
*Infinite*, the Hunters no longer simply grunt when they attack. Now they make some *unearthly* roars, sounding less like a sentient being and more like an animalistic monster. Here, have a listen, and imagine a 13 foot tall behemoth chasing you down.
- The Boss Battle against Jega 'Rdomnai. It starts with the player hearing the voices of the Pilot's wife and child coming from a room in the third training course, and when the Master Chief picks it up, Jega starts speaking in time with them as they're bidding the Pilot goodbye, briefly scraping his crimson-red energy blades across the floor and ceiling to add to the deathly-vibe in the room, all the while telling him he won't be leaving alive. He then decloaks, ignites some
*very* scary-looking energy blades, and seals you in the room with him, remaining cloaked while creepily taunting you throughout the fight. Mercifully he's actually one of the easier bosses in the game.
- In a later-game mission, you begin to hear whispers from Cortana. Some are callbacks to things she previously said in the series, which can be tearjerking or nostalgia-inducing. Others? Others are cryptic statements spoken in rhyming verse of trochaic heptameter—the same speech pattern as
**The Gravemind**. This implies that Cortana's FaceHeel Turn may have been due to the Gravemind's Mind Rape of her in *Halo 3*.
- The Precursors. Once driven by an obsession to create life, they were nearly wiped out by one of their creations, the Forerunners. They are
happy about it and deliver a terrifying message to the Forerunners: **not**
- The Librarian, leading an expedition to a nearby galaxy, finds a primitive society of Forerunners seeded on a planet millions of years ago. A recognizable Forerunner race inhabits the planet, but at close examination, it turns out that
*everything* on the planet was once Forerunner. Every animal and plant. The team observes a herd of cattle with many recognizable Forerunner features. Imagine living on a planet where everything, from the grass you stand on to the animals you eat, is descended from people no different from you.
- The Flood gains new levels of nightmare in this trilogy. Apparently, before they were the twisted space zombies we all know and love, it was simply a dust which genetically altered certain animals and spread benignly via consumption. Eventually, it spread to humans, subtly altering their behavior, until, when it became a widely known problem, it didn't bother concealing its nature. The first incarnations that encountered humanity spread by forcing uninfected humans to consume infected humans forced to grow to horrendous sizes. To quote a description of how it was spread:
"Infected individuals combined their resources to force other humans to become infected- usually by cannibalism of a sacrificial individual, induced to grow to prodigious size before being consumed while still alive."
- What it did to some Forerunners was closer to the version seen in the games, though more horrific. One variation was basically dozens of Forerunners mashed together into a huge snake...centipede-beast...
*thing*, complete with scales grown over their skin which moved using dozens of limbs stuck in its side, blobs of flesh with faces and limbs protruding, some still conscious, a twisted face melted into the thing's chest.
- A new classification of Flood was identified in the later years of the Forerunner-Flood War: the Key Mind. In short, a Gravemind created from an
*entire planet's ecosystem*.
- In addition to the graphic descriptions and chilling implications, the Flood's ability to corrupt is shown to extend far beyond mere biological matter.
- The Flood's ability to subvert A.I.s was hinted at via Cortana and Mendicant Bias in Halo 3, but this ability was taken to its logical extreme when warring against the Forerunners, who were hit with a full on
*logic plague*. Essentially, the Flood was able to dominate and enslave A.I.s and non-sapient data even faster than biological beings, and since the Forerunners utilized ancillas in almost every aspect of their lives, everything they relied upon started to betray them even before the Flood attacked. Imagine an evolving, self-aware computer virus that doesn't just corrupt data but turns it *actively malevolent*.
Judicial Network has been compromised, attempting
*THERE IS PEACE IN SUBMISSION.* —- Do not access judicial network! **Do not access!**
- Near the end of the war, when the infestation was at its zenith, faster-than-light travel became phenomenally dangerous, as slip-space was being deliberately altered by the Flood to better serve their interests. The Flood essentially
*infested hyperspace!*
- The Ur-Didact's fate. He was trapped in that Cryptum of his for 100,000 years, and because the Domain was destroyed (something which ruined the Librarian's plan when she put him in stasis), he was left all alone, with only his madness for company. No wonder he's ruthless and genocidal by the time John frees him.
- The true relationship between the the Forerunner, Humans, and Precursors. They did indeed reject Forerunners for the Mantle and intended for humans to hold it. The Forerunners did not accept this and drove the Precursors from the galaxy and beyond. Some Precursors survived by going dormant, others became powder that could regenerate their old selves in time, but time rendered it defective and it only created sickness and disease. The Precursors vowed that none of their creations would rise against them again and that all life would suffer and be in perpetual agony, through their new form as the Flood.
-
*Broken Circle* gives us a delightful example in the Gravitational Refinement Device. Artificial Gravity, selectively taken up to eleven as a means of torture. The device can flatten the flesh and bone in a limb. The blood is either forced out away from the victim or can be moved up the body, into untargeted areas.
- Certain aspects of the Hunt the Truth ARG.
*Halo* usually is one of the few franchises that doesn't portray highly unethical Super Soldier programs as universally terrible, showing the immense success of the Spartans and all the good they've done. Journalist Ben Jiraud blows the lid off the entire program that ONI has covered up for decades. He describes in horrifying detail what it would be like to be a sentient clone with the mind of a child with the sole purpose of dying, all of this so the families of the kidnapped Spartans-to-be would think their children were actually dead.
- The Special Applications Rifle, Caliber 14.5mm, SRS 99... aka, the Sniper Rifle System 99. While there are real life sniper rifles that do use large calibers (the 14.5×114mm APFSDS
note : Armor-Piercing Fin-Stabilized Discarding Sabot in this case), and sniper rifles that also use this caliber in particular, having a sniper rifle that powerful in *any* game would be Over Kill and game over for anything that gets in its way, not to mention the results on any human body. This is technically a nightmare *for both, the Covenant and the Humans* and considering some of the things the Covenant field it's *not* overkill. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halo4ForwardUntoDawn |
Hanna / Nightmare Fuel - TV Tropes
## 2011 Film
- It says something when Cate Blanchett (who plays the Big Bad in this film) says it's the most terrifying script she's ever read. The violence is brutal and realistic, with hardly any Gory Discretion Shot. It contrasts jarringly with the dreamy fantasy feel provided by the rest of the film and the Chemical Brothers soundtrack.
- Isaacs and his bloodstained canary-yellow tracksuit. Also his creepy leitmotif whistle.
- The Container Maze chase scene. Dark, claustrophobic, and eerie. The little pauses in the music and Isaacs' whistling just make it creepier.
- Hanna finding Mr. Grimm's body. He has been tortured by Isaacs, who hanged him upside down and riddled him with arrows.
## 2019-21 Series
- Erik throwing a Mook into the incinerator during his escape from Utrax with baby Hanna.
- What Marissa did when ordered to shut down Utrax after Erik stole baby Hanna: ||kill the other babies by lethal injection, then burn them in the incinerator.||
- The Utrax project, period. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hanna |
Handplates / Nightmare Fuel - TV Tropes
And it just gets worse from here.
- The beginning of Gaster's cruel experiments on the brothers; he straps Papyrus down and prepares to drill into his hand to attach one of the titular hand plates, all while internally monologuing how he won't let himself fail.
**Gaster**: Can you move? **Papyrus**: N... no. It... it's hard to breathe. I'm scared. **Gaster**: *Shudders, and then stops* **Gaster**: Good. You should be scared of me.
- The comic ends on the whirring of the drill.
- The comic where Gaster performs a No-Holds-Barred Beatdown on Papyrus using blue magic, specifically so the two never use their own blue magic against him. Papyrus' screams run through the length of the comic as he's battered almost to bits, and Gaster acts completely apathetic while Sans begs him to stop.
- Many of the experiments Gaster conducts, even if most of them aren't shown on-screen. Enough of them is shown to see their after-effects, and many involve
*power tools*.
- The goop monster that attacks Gaster and the boys in one of the later experiments. Unlike Gaster, it has no justifications for what it does outside of being "curious." One panel even has it snap Gaster's arm like a twig, and is disturbingly casual about it.
- After Gaster is erased, various characters start having nightmares featuring him in some way, albeit not in person—just as an unseen voice or a figure they're trying to get to. They all range from creepy to downright disturbing.
- Asgore's dream starts with him greeting someone invisible for tea, and based on Asgore's responses the person says more and more upsetting things like how Asgore can't remember him and must hate him, and it eventually features two panels
*filled* with stylized text saying things like "IT HURTS" and "PLEASE NO" over and over. Asgore's tea cup starts to drip blood. And then he wakes up to find Papyrus there, just *staring* at him and glowing (albeit Papyrus was trying to help, but even Asgore is unsettled.)
- There's a comic where the erased Dr. Gaster seems to be trying to call Alphys on her phone, and it's a bunch of garbled speech, whispering her name, and then static before it cuts off.
- A later comic that shows how Sans and Papyrus' first meeting with Flowey went. Sans writes in his journal about how he keeps getting this feeling like he "dreamed" about bad things happening, but he can't remember what they were. All through the comic showing silhouettes of previous fights Flowey had with the two of them, with Sans or Papyrus getting gored, decapitated, or torn apart.
- When Gaster breaks Sans' eye. Not only is Sans permanently blinded, he also loses his ability to glow in that eye, leading to a lot of emotional problems since eyeglowing is very important to skeletons' mental health. The author also mentions that Gaster is also blind in one eye, but can still glow with it, meaning Gaster REALLY messed Sans up to break the eye to that point.
- Later on, Gaster tries to fix Sans' eye, but a power surge causes his head to blow up and nearly kills him. It's really disturbing so see him just barely hanging on.
- Not to mention, the only reason Gaster experimented on his eye was to try to fix his own. No excuse for helping the rest of monsterkind, just personal gain. That's messed up. There's also how casually he dismisses the damage immediately afterwards.
**Gaster**: Well, that's why I made two of them.
- In the comic "Can you overclock a hand reader" that has the boys exploring True Lab after Gaster's erased, the final panel implies the return of the tar monster that nearly killed them. The actual scary part, though, is that if you examine the comic closely, the "tar" is coming out of the gutter of the comic.
- The true nature of the tar monster; ||It's Gaster himself. Or more specifically, the part of him that had been so wrapped up in guilt that he psychologically tormented himself into becoming exactly the horrible person he felt like for so long. Because of how the void beyond the world works, he'd been there for
*every span of time simultaneously*, and the part of him the brothers pull from the void isn't the man in full; it just happened to be the most "stable" part of him that hadn't also fully subsumed to his despair. The rest of him had conglomerated into a gigantic mass of bone and dark matter that sought only to make himself suffer for what he'd done and saw no other reproach.||
- The Undertale player is an Eldritch Abomination bonded to Frisk. Not even Sans and Gaster, the only ones who can see it Cannot Grasp The True Form of the Shadow Creature, something Gaster lampshades. It's game is played as a dead serious Cosmic Horror Story and the Trio's fear, helplessnes and confusion is palpable. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Handplates |
Hank the Cowdog / Nightmare Fuel - TV Tropes
-
*Drover's Secret Life* (Drover's story of how he ended up on the ranch):
- After Drover's mother forces him to leave the yard and get a job, he comes across a carnival and finds a shady dog named Slick who offers to give Drover lessons on how to be a handsome prince. Turns out, Slick was setting Drover up to be fed to the "Dog-Eating Anaconda" during the show. If Boris O'Bat hadn't flown in and told Drover what was going to happen, Drover wouldn't be around to tell the tale.
- Also the fact that the "Dog-Eating Anaconda" is an attraction at a carnival, and that there are people there who find it entertaining. No wonder Drover's mother had always warned him about carnivals.
- Any book that features a natural disaster, especially if it causes major destruction or if characters are in danger.
- In
*The Case of the Swirling Killer Tornado*, a tornado sweeps across the ranch. Luckily, nothing bad happens aside from Hank and Drover getting picked up by the tornado and dropped into Slim's cottonwood tree, but it's still scary while it lasts. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HankTheCowdog |
Halloween II (2009) / Nightmare Fuel - TV Tropes
Ah! Wrong way!
- The absolute out-of-nowhere scene where Laurie has a seizure. Bound to throw you off if you're watching for the first time.
- Laurie during the ending. That dead look in her eyes...the creepy smile...
* seeing the same vision as Michael*...
- Michael screaming Die! to Loomis. Bare in mind, this is the only time EVER in the series when (adult) Michael speaks and by god, is it terrifying.
- Who
*won't* mention the nurse scene?! For those curious, The infamous scene starts with Laurie walking out of her room to seek help. After a nurse leaves a room, Laurie asks her if she needs some medication for her head. The nurse *slowly* turns around to reveal that she's been stabbed in the face and then lets out **an agonizing scream**. Oh, and then Michael proceeds to stab her, and stab her...and stab her...and stab her...
- The deaths of the nurse, the perverted morgue worker, and the strip club owner and workers are especially brutal.
- Annie's death is horrifying, not only because she survived being attacked by Michael only to be killed by him two years later. When Michael has her cornered, we see his mother's ghost telling him to "have fun." Later Laurie finds Annie naked in a bathroom full of her blood, covered in cuts and stabs and bleeding to death, clearly implying that Michael voluntarily made her suffer a slow and painful agony, possibly as a twisted "punishment" for having survived the first time.
- The scenes of Laurie being rushed to the hospital and receiving care. The closeups of her screaming in pain and the surgeons treating her wounds can be
*extremely* difficult to watch if you or someone you know has suffered severe injuries before and/or has frequented hospitals. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenII2009 |
Hannibal / Nightmare Fuel - TV Tropes
**Unmarked spoilers for the series and movie below!**
# The Series
- "Amuse-Bouche": The killer of the episode buried diabetics alive and grew mushrooms out of their bodies. Oh, and that first body we saw, the one that had duct-tape over its mouth which was subsequently ripped off,
*along with his lips*? Still alive. Enjoy.
- The Mystery of the Week in the pulled episode "Oeuf" is this mixed with a healthy dose of parental fear. Just imagine someone's son going missing and all the trauma that entails, then one day, completely out of the blue, he arrives back at his family's house alive and unharmed while they're about to have lunch. Suddenly a load of other boys appear and hold the entire family hostage before executing them with the mother going last and being killed
*by her own son*. Not to mention the fact that throughout the entire episode we never even learn the woman's name who abducted and brainwashed the boys nor do we fully learn her motives for doing so.
- "Coquilles": Angels whose "wings" are made from flesh stripped from their backs. It is specifically mentioned that the victims were still alive while this was being done to them.
- Also, the killer proceeded to castrate himself and do the exact same process to himself that he did to others. And all this because he was afraid of death due to his incurable cancer.
- And at the end of the episode Will sees the Angel Maker get down from his suspended position and begin talking to him. Will then closes his eyes, and when he opens them again, the Angel Maker was back, suspended from the barn. Dammit, Will's empathy hallucinations. You did it again.
- The victim in "Entrée" is incredibly high octane nightmare fuel. Not only is she missing her eyes, not
*only* is she impaled with eight IV stands, but Will's reenactment involves jamming his thumbs into the victim's eyes and her crawling around in a desperate blind scramble for help, and it ends up so traumatic that it takes Will a while to recover.
- "Sorbet": The killer was a part-time paramedic who wanted to be a doctor. That's why the organ removal was so badly done; he was actually trying to save his "patients" but lost control of the situation. He even cut a guy open so he could manually stimulate the heart in an effort to save him. Imagine dying while your organ-harvester is desperately trying to save your life.
- In "Trou Normand", Hannibal is comforting Abigail and telling her Will and he are going to protect her... right before he cocks his head and
*stares into the camera*.
- Considering the subject matter, that this show would include Nightmare Fuel in nearly every episode is a given, but let's specifically mention the entire freakin' episode "Buffet Froid" on here just for outdoing the entire first season thus far in sheer pants-craptitude. We've got creepy dead-eyed girls hiding under beds, girls whose skin rips off their arms as easily as a glove, encephalitis, unethical doctors hiding supremely important health information from their patients, extreme Glasgow-smile butchery, the most confusing flashbacks ever, the most confusing time-loss flash
*forwards* ever, and now WILL AND THOSE CLOCKS. And fish are not supposed to bleed that much.
- Georgia walking in on Hannibal as he's essentially ripping Dr. Sutcliffe's skull in two. He turns around to see her; since she can't recognise faces, she doesn't see his — only an blank expanse with hints of the skull underneath. Sleep well!
- The encephalitis and Hannibal's total abuse and manipulation of Will was the darkest moment up to this point in the series. This is the moment you know that Hannibal Lecter in this series cannot care for anyone, and is pure evil. If the show gets revived, following the books would jump the shark, as all positive actions and emotions are rooted in evil for this incarnation. Everything up to this point had implied that he might have cared on some level for Will, but this shows that whatever he claims, he does not. It's realistic nightmare fuel. The idea of doctors lying to you For Science! is terrifying on a very real level.
- "Rôti":
- Will has a seizure that causes his eyes to roll up into his head. Good luck sleeping tonight.
- Gideon operates on Chilton while he's awake — admittedly with local anesthetic — and removes at least some of his organs, as well as
*showing them to him.* After Gideon flees the scene, law enforcement officers find Chilton with his abdomen still open and his intestines bulging out.
- The death of Georgia, burned alive after picking the world's worst place to comb her hair. The slow-motion flames added to the horror. Her charred remains, so blackened as to be unrecognizable, are also nightmarish.
- The end of "Relevés". Hannibal tips his hand and Abigail finally realizes his true nature when they're alone in her house miles from Will, Jack, or anyone who can intervene. When she says Will told her that the man who called her father was a serial killer, Hannibal tells her that he called her father to warn him they were coming and did so out of curiosity for the outcome (which resulted in Abigail's mother being killed). He tells her that he killed her best friend for the same reason, and that he hoped she would kill Nick Boyle to see how much she was like her father. He says it was a good thing she murdered Nick because it changed her. He takes her hand and tells her he has killed many more than her father did. On the verge of tears, she asks him if he'll kill her. He caresses her face and apologizes for not being able to protect her. Episode over. The situation is scary enough, but Hannibal instantly switching gears from comforting friend to ice cold killer is very unnerving.
- In "Savoureux", we finally see the Ravenstag/Wendigo in its full glory. And find out that it's been Hannibal all along.
- The sound that plays during that scene.
- Will waking up from a nightmare and immediately vomiting up Abigail's ear into his sink.
- When Will and Hannibal enter the Hobbs' kitchen for the final time, and we see where Abigail died.
*There is so much blood*, it looks more like Abigail was liquefied.
# The Book & The Film
- The sequence in where Mason Verger is shown gleefully (thanks to the drugs Lecter gave him) cutting his own face off with a piece of broken mirror. Bonus points for showing Lecter feeding it to the dog. The flashback itself is filmed with a very surreal and disturbing style and features Mason wearing a bizarre sex mask and swinging like a corpse on a fake noose. Creepy.
*And* if that wasn't enough, there's the fact that this is based on a similar real-life incident that happened in New York.
- Mason Verger himself. His Nightmare Face is something short of it. A child-molesting sadist who brutally raped his own sister. Once karma catches up with him in the form of Hannibal Lecter, the crippled Verger resorts to verbally and emotionally abusing children. Then he drinks martinis made from their tears.
- Lecter's attack on Krendler. He drugs him, removes his skull cap, cuts off a piece of his brain, cooks it, and feeds it to the drugged out Krendler. And Clarice has to witness this Autocannibalism happening.
- Even worse in the book; Clarice has gone through a Humiliation Conga at Krendler's hands, so all it takes is some designer drugs and a little hypnosis for her to join Hannibal in feasting on her Bad Boss. On top of
*that*, in the book Krendler is not drugged - as the brain has no pain receptors or major arteries, Hannibal is not only able to saw open Krendler's skull without killing him, but Krendler at first thinks that he just had a Tap on the Head, only for Hannibal to nonchalantly lift the top of his skull off and start slicing away like a deranged Japanese steakhouse chef. Krendler's slow deterioration into random babble as Hannibal and Clarice feast on every last morsel of his brain is perhaps the most Cruel and Unusual Death in the history of the written word!
- It's even more horrifying than that. The drugs and light hypnosis are part of Hannibal's psychiatric treatment of Clarice. He's not actually brainwashing her, he's putting her through therapy. It works, too; he helps her resolve her core issues regarding the early death of her beloved father. The result? Clarice, as a person now free of her psychological burdens, becomes a hyper-intelligent monster like Hannibal! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hannibal |
Halloween Kills / Nightmare Fuel - TV Tropes
The night HE came home and his body count continues.
- The way Michael comes out of nowhere to attack Hawkins' partner in the 1978 flashback at the start of the film. Were so used to seeing Michael move slowly that its shocking how fast Michael can be when he wants to.
- When Michael is shown being apprehended by the Haddonfield police in the flashback sequence, he just stands there, still as a statue, no sign of fear, or anger, or any other emotion visible anywhere on his body despite having no way to escape and with all the officers present having their guns trained on him; nothing but
*complete, cold silence*.
- The way Michael dispatches the firefighters in the beginning is outright
*horrific*.
- Michael stabbing a woman in the neck with a light fixture. Subsequent shots show him mutilating the woman's husband while she is still alive and helpless to stop him. What's even worse is that
*Halloween Ends* reveals she actually *survived* her ordeal but is now disabled, rendered mute and clearly tramuatized.
- Not only that, but the husband is still alive when Michael starts on him. He's fatally injured, bleeding heavily from a massive gash in his throat, unable to move from blood loss, shock, and pain... but he's still conscious as Michael props him up on the table where his wife can see him and jams him full of knives like a pincushion.
- Before the car attack scene, Michael is shown holding a mask that belonged to one of the three kids from earlier. It's not just bloodied, but completely soaked in blood. Whatever Michael did to that kid was not pretty.
- We never see exactly what happened, but the other kids' comments about Michael playing "hide-and-seek" imply that Michael purposely lured him away from his friends to kill him, all without them having any idea what kind of danger they were in. The novelization also confirms that Michael would have killed the other kids if Lindsey hadn't showed up to warn them.
- Michael
**gouging out Big Johns eyes** in graphic, on-screen detail, complete with a shot of one of his eyeballs rolling down his face.
- After the guy who the mob mistook for Michael throws himself off a window, there is a
*disgusting* close-up of his corpse, brains splattered on the pavement.
- The mob scene itself is a pretty horrifying moment despite Michael not actually being involved. Instead, we're simply treated to several minutes of the mob going absolutely insane, hunting down an innocent and injured man until the point he can no longer escape. The shot of everyone coming at him from both sides was suspenseful and gut-wrenching, because in that moment, the crowd became the monsters. Seeing a bunch of normal, otherwise good people get so vicious thanks to their hatred and fear really sold just how much destruction Michael was really able to cause.
- The way Michael kills Cameron is absolutely vicious. He stabs him several times in the stomach, bashes his head into the stair railings until it breaks through them, impales his neck through one of the broken railings, and finally snaps his neck. Even if Cameron acted like a douche in the previous film, he did
*not* deserve to die like that.
- In addition to that, there's also the brief moment in which it looks like Michael is turning his attention to Allyson, only for him to turn back to Cameron and wrapping his hands around Cameron's head. With Allyson screaming at Michael not to hurt him, it's like Michael was saying, "not gonna happen" and killed Cameron just out of spite for what Allyson, Karen and Laurie did to him earlier.
- The fact that even after he gets beaten, shot, and stabbed,
All Tommy Doyle and his crew can do is temporarily slow him down. It drives home that Michael isnt just a murderous human being, but an unstoppable monster. **Michael Myers just wont fucking die.**
- Michael suddenly rising and subsequently killing the mob attacking him, including Tommy and Brackett. He then kills Karen.
*Michael wins in the end*.
- Karens death is also particularly nightmarish. Michael stabs her at least seven times. Its clear hes furious at nearly being killed by her twice.
- The final shot of the movie is Michael looking at his reflection in the mirror after killing Karen.
*What the hell is going through his head?*
- In the last film, Michael's kills were often coldly brutal, with no sense of feeling behind them aside from the satisfaction at Vicky's death and the It's Personal aspect to the fight with Laurie. But in this film, as the descriptions of the kills on this page show, it's truly unsettling to realize this time around Michael is
**angry**. His body language as he stalks out the burning house, the sadism of making a dying woman watch her husband killed with every knife available, gouging out Big John's eyes after inflicting a fatal wound, making Allyson watch Cameron's horrific death - previous entries have often talked about Michael's rage, but here you feel every single bit of it.
- The sheer scale of Michael's rampage. The last film had him kill 18 people over the course of around 24 hours. This one, set just after the last one ended, adds another 25-30 directly or indirectly killed on this one night. If Michael were real he'd be one of the most prolific spree killers in the history of the Americas - and all this with only whatever weapons he has to hand (or his bare hands). By the film's end, he has murdered nearly
*fifty people* in a single rampage and apparently remains at large. At this point, Michael is no longer a mere serial killer: he's a *domestic terrorist*.
- The Strodes seem sure that Michael would have perished in the house fire at the start of the film if not for the intervention of the fire department. But as noted on the page for the previous film, look closely at the lingering shot of the basement over the closing credits. Michael is nowhere to be found. Add to this the fact that he emerges, his mask burned but otherwise unharmed, when the firefighters come to rescue him. He was never in any danger. Which once again begs the question,
*what does it take to kill this fucker?!*
- Interestingly, Michael's first appearance when around the firefighters is emerging from one of the weapons cabinets in the basement to attack the one that fell in, implying that he had been sheltering from the blaze in there, explaining why he could not be seen in the previous film's ending. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenKills |
Hanazuki: Full of Treasures / Nightmare Fuel - TV Tropes
## Warning: Spoilers Off applies to Moments pages. Proceed at your own risk.
What? You didn't think that an adorable little web series based on a Hasbro franchise wouldn't be the least bit unsettling? Think again!
"A Moonflower is Born"
- What's the first thing that we see after the bright, colorful, upbeat intro sequence? An ominous and unsettling introduction to the Big Bad, courtesy of a bleak narration by Kiazuki. And that's not merely a trope name in effect; that's the only thing characters can use to describe it. It came from nowhere. No one knows what it wants. It can't be argued or reasoned with. It simply exists, passes through the galaxy as it pleases (if it even has the capacity to please), and turns whatever place unfortunate enough to stand in its wake into a dead, grey-colored wasteland. And worse yet? No one has ever found out a way to stop it.
"Strange Gravity"
- This episode gives us our first in-depth look at a moon destroyed by the Big Bad. The empty landscape devoid of any evidence of life is creepy enough, but that giant sand apparition that hunts Hanazuki and Lime Green simply defies understanding, especially since we never know
*what* it is.
- Imagine suddenly getting sucked up from your comfortable home and into said empty, inhospitable world. That happens to Hanazuki and Lime Green, and the former nearly gets stuck there forever when she's caught in the gravity between the two moons, unable to reach her moon despite how close it is.
"Friend or Foe"
- The Mazzadril—a giant, horned monster with tentacles for a mouth—may not look especially
*scary* per se, but the way it's introduced by its creepy growling noise certainly makes it foreboding.
"True Colors"
"Meteor the Family"
- It's lightened by the fact that it's Played for Laughs, but the mere ambiguity of Dazzlessence's mental state in the end does pose a question: how would you live with someone you're not certain has lost their mind, however slightly?
"The Volcano of Fears"
- In concept alone, the Volcano of Fears itself is terrifying. It's simply not enough that you could fall into a volcano and get stuck on a ledge above a pit of molten hot magma. You also must endure visions of your worst nightmare being played before you over and over until you finally receive help—if help ever comes, that is...
"The Transplant"
- This episode sheds light on another horrifying aspect of the Big Bad: any living creature who's exposed to it for too long will gradually and completely phase out of existence. Emphasis on "gradually": the process is known simply as "the sickness", and it is slow and agonizing. And the worst of it is, we see this happen on-screen to Red Hemka, turning the usually fiery little guy into a scared, weak, helpless creature. So, if you've ever wondered why there are absolutely zero signs of life on any moon consumed by the Big Bad, you will get your answer with this.
- The way Basil's eyes roll back into his head in ecstasy as he "downloads" his "digital waffles" is...unsettling, to say the least. And because the episode already ends on such a dark note, his presence there just makes it all the more disturbing. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HanazukiFullOfTreasures |
Halloween: The Curse of Michael Myers / Nightmare Fuel - TV Tropes
Jamie's death in the Theatrical Cut (pictured). It's one thing to get ripped apart by farm equipment, it's another thing (in a possible Call-Back to the previous movie) were Jamie seemingly reaches out to her uncle as if trying to appeal to him...only for Michael to shove her down harder after momentarily pretending it worked.
On top of that, in the theatrical version, you actually see the top of his spinal column sticking out.
The operating room massacre towards the climax of the film, where Michael takes a page or two out of Jason Voorhees' book with a surgical machete looking blade to wipe out the cult. Doubles as a moment of Awesome as the cult are behind Michael's evil and responsible for all deaths in the series.
The implication in the Theatrical Cut that Loomis' screams are the result of Michael finally killing him. Or Loomis killing Michael offscreen, explaining why the 1-6 storyline ends here and why Michael's mask is left abandoned on the floor. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HalloweenTheCurseOfMichaelMyers |
Happy Death Day / Nightmare Fuel - TV Tropes
- Tree's entire scenario. She's forced to relive the same day over and over again, being killed in increasingly horrible ways, and no matter what she tries to do or where she goes, the killer finds her. ||Is it any wonder she has a breakdown after seemingly killing the Baby Face killer in the last loop? And you can't really blame Tree for looking terrified when, in the final scene, Carter tricks her by making her think she's still stuck in the loop.||
- Most of the attacks by the masked killer, except when they cross the line twice.
- The scene where Tree is rooting around in Gregory's office and comes across a baby mask, raising suspicion that he himself might be the killer. ||It makes the scene immediately after, in which he is attacked by the actual killer, all the more effective.||
- The killer ||blowing up the police car with her inside it. This one is made extra creepy with the police car's light flashing blue on the mask and Tree's pounding on the window for them to tell her who they are and why they're doing this.||
- The Hope Spot ||where it looks like the killer's been defeated, only for the day to reset itself once more.||
- While the goofy baby mask may look like Nightmare Retardant to some, others may still find it scary when it's worn by a killer.
- The way the killer is just so determined to kill Tree, no matter what it takes. The killer may not be in a loop, but originally they merely planned to get her at her birthday party. When she stops turning up for that, they follow her no matter where she goes. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappyDeathDay |
Halo / Nightmare Fuel - TV Tropes
*I...? I... am a monument... to all your sins.* *"We exist together now. Two corpses in one grave..."*
—
**The Gravemind**
- The Gravemind is a particularly frightening being that truly lives up to being a Eldritch Abomination, thanks to Voice of the Legion and its creepy competency at delivering breaking speeches and corrupting people to evil. Its appearance, particularly its graphically updated one pictured above, doesn't exactly help matters either. Plus, there's no telling where those awful tentacles will pop up next...
- Oh, and one of those tentacles? The Prophet of Regret is
*melded* to one of them, still completely conscious and clearly in great pain. There's no answer for why the Gravemind would do such a thing other than "He can."
-
*This is not your grave...*incomprehensible gurgle*...but you are welcome in it.*
- The HD Gravemind has another detail that makes him worse than his original graphics. In the original, the impression that the Gravemind gave was that of a vast Venus Flytrap-esque beast. Look closer at the HD Gravemind when he talks, specifically at the back of his throat. That's a giant fanged
*maw* with brief flashes of what looks like an organic meat grinder of teeth in its gullet. The way it's animated makes it look like it's in a perpetual Slasher Smile as well.
- In the original game, the animations made it look like Arbiter was struggling against it's grip and at least gaining some ground if not enough. The anniversary edition and it's improved animations makes it clear that the Gravemind is just
*toying* with the Arbiter, twisting and turning him at its leisure. It says incredible things that Arbiter manages to keep his Nerves of Steel when he's being held *very* close to the Gravemind's horrible maw.
- At one point, you can just barely make out the voice of a
*child*.
- The level "Sacred Icon" where you play as the Arbiter is an exercise in creepy. It starts with some Nothing Is Scarier, in sterile, quiet, brightly lit Forerunner corridors filled with the bodies of dead Covenants who were on the same mission as you wiped out by the Sentinel security systems and a few surviving traumatized Grunts and Jackals. To proceed in the level the Arbiter needs to open "pistons" and slide down a series of tubes that take him down to God-knows-where in the bowels of Halo, utterly powerless to stop his descent, while "Psycho" Strings play in the background. The whole thing is vaguely reminiscent of Luke Skywalker's falling down the shafts of Cloud City.
- And then you start running into the Flood, this time in poorly lit Forerunner corridors filled with toxic Flood mist that fog your vision while all kind of Flood monstrosities crawl around and you hear the panicked chatter of Marines over the radio as they're overrun by the Flood and infected.
- It's not over yet! You jump once again into a series of shafts once again with the "Psycho" Strings and end up at night in a desolate wasteland of snow, dead trees, and Forerunner wreckage, heavily implied to have been turned into a freezing lifeless environment by Halo's security systems to hinder the massive Flood outbreak. It looks eerily desolate, even worse than something you'd find in Fallout. At least the swamp in 343 Guilty Spark was a natural but alien ecosystem. Here it looks like a nuclear winter. And then the Arbiter links up with an Elite outpost and has to hold out against several waves of Flood forces constantly encroaching on your immediate area. How does a new wave warn you to their appearances? With an announcing scream that doesn't sound like it should be made by the vocal chords of anything human or in the Covenant.
- Fairly late into the Sacred Icon level you can encounter Sentinels who don't attack you (they still show up as enemy, and shooting them will make them retaliate), implying the infestation got so bad that they focus entirely on the Flood instead of you (though the Forerunner constructs go back to being hostile in the next level).
- You probably think The Flood are incapable of anything beyond their usual gurgling noises, eh? Think again... Their laughs in victory are
**very creepy** to those not used to them like an avid Halo Veteran would be.
- The hidden messages in the game. In Halo 2's soundtrack, we have
*Mausoleum Suite*, a song that plays during the intro cutscene of the *The Arbiter* and during the confrontation with Tartarus in *The Great Journey*. In this track, a voice can be heard in the background. At first, it seems intelligible, but play the song in reverse, and you get this. Fans like to speculate that this is Mendicant Bias.
- Much like the first game, the soundtrack itself offers many terrifying tunes:
- The middle section (Infected) of "Mausoleum Suite". It starts out with slow jungle drums and spooky moaning voices (similar to the Shadow Temple music from
*The Legend of Zelda: Ocarina of Time*) and then turns into a cacophony of synthesizer effects with guttural voices that seem to be reversed speech but are really just gibberish.
- Another scary one is "Ancient Machine", a Twilight Zone-like melody with organic Flood noises and vocals similar to the aforementioned "Infected".
- The second section of "Librarian's Gift" from
*Halo 2: Anniversary* heard on The Oracle after the elevator ride (replacing the second half of the aforementioned "Infected") will give you recurring Flood nightmares for a long time to come.
- When you kill a Brute, you may see his eyes twitch.
- Speaking of Brutes, the Brutes themselves are terrifying considering their capabilities. In Halo 2, their introduction makes them one of the most terrifying enemies you could possibly encounter. Their health is quite high for
*any* covenant infantry and they're even capable of killing *hunters* which usually kill anything that gets close to them, let alone at a good enough distance they can use their fuel rod guns instead of just chasing after their foes. And when they're the only pack member left alive, they "berserk" which basically means they beat the living soul out of whatever they consider an enemy, **including you, the player**.
- The infestation of High Charity. As if the Enemy Civil War wasn't bad enough, suddenly a human spaceship teleports into the central dome of the Covenant's capital city and crash-lands, disgorging a horde of zombies; infested Pelican dropships are sent across the city in every direction, immediately rendering quarantine impossible. As all hell breaks loose and both loyalist and rebel forces lose ground, the Prophet of Truth's reassuring transmissions are hijacked by the Gravemind, who gleefully taunts the populace and reminds them that resistance is futile. Eventually even the life support systems are contaminated, filling the entire city with a poisonous miasma. In the end, the city - and its civilian population - is simply abandoned by all sides.
- The remake of the multiplayer mode in
*Anniversary* provides us with a design for Flood-infected Spartans with a design that's almost as terrifying as the concept itself◊. *Halo 4* had previously featured infected Spartans in multiplayer, but *Halo 2 Anniversary*'s takes the idea to a whole new level. Mercifully, neither of these monsters have appeared in the canon story...yet.
- The story that the audio logs tell is much darker and more gruesome than the main storyline. This includes a corrupt cop Kinzler who tries to rape Sadie, massacre civilians, and send dozens of his men to their deaths just so he can secure the Engineer and become a hero. He eventually gets what he deserved, by being torn apart by an angry mob, still alive throughout the entire process.
- The Mombasa Streets level is quite eerie, especially with the moody music, being utterly depopulated except for the occasional Covenant patrol, with signs of the UNSC forces having fought tooth and nail against the Covenant for control of the city. The walls are littered with graffitis such as "Twilight of Man" or "We're next" highlighting how humanity is making a Last Stand against
*utter extinction*. Up until Halo: Reach this was one of the most visceral way to show how horrifying a Hopeless War against genocidal Scary Dogmatic Aliens would be.
- The sight of the Covenant Carrier beginning to glass the city is enough to give a panic attack to Gunnery Sergeant Edward Buck who was there on Reach when the same thing happened and barely survived to escape.
- Flood maps in Halo Wars occasionally have what sounds very much like someone shrieking, "HELP ME!" as a random background noise.
- The level Shield World sometimes has one of the Marines complain that he was bitten or scratched (by the Flood) and is starting to feel strange...
- Those Eldritch Abomination flood bases, with moving tentacles coming out from all sides. Eugh.
- "Release" takes it up to eleven with a
*massive* flood base, and enormous tentacles to go with it. And it can't be destroyed or damaged in any way, because it's all part of the map.
- The Flood return in the game's DLC, and remain just as scary as before.
- The excellently rendered, beautiful Brute Combat Form seen when the Flood return for the first time.
- The utterly gigantic [Proto-Gravemind tentacles.
- At then end of the campaign, Anders is riding the newly-completed Installation 09 through slipspace back to the Soell system, confident that she can get a message to the UNSC and finally reunite the crew with humanity. Suddenly, the Halo is ripped back into realspace and Anders steps outside to see a Guardian in the sky.
- On June 24th, 2020, a teaser for Halo: Infinite was dropped. All it shows is a datapad intercepting an alien transmission. One would assume it's about remnants of a faction of Covenant, but it's not. It's worse.
- As of
*Infinite*, the Hunters no longer simply grunt when they attack. Now they make some *unearthly* roars, sounding less like a sentient being and more like an animalistic monster. Here, have a listen, and imagine a 13 foot tall behemoth chasing you down.
- The Boss Battle against Jega 'Rdomnai. It starts with the player hearing the voices of the Pilot's wife and child coming from a room in the third training course, and when the Master Chief picks it up, Jega starts speaking in time with them as they're bidding the Pilot goodbye, briefly scraping his crimson-red energy blades across the floor and ceiling to add to the deathly-vibe in the room, all the while telling him he won't be leaving alive. He then decloaks, ignites some
*very* scary-looking energy blades, and seals you in the room with him, remaining cloaked while creepily taunting you throughout the fight. Mercifully he's actually one of the easier bosses in the game.
- In a later-game mission, you begin to hear whispers from Cortana. Some are callbacks to things she previously said in the series, which can be tearjerking or nostalgia-inducing. Others? Others are cryptic statements spoken in rhyming verse of trochaic heptameter—the same speech pattern as
**The Gravemind**. This implies that Cortana's FaceHeel Turn may have been due to the Gravemind's Mind Rape of her in *Halo 3*.
- The Precursors. Once driven by an obsession to create life, they were nearly wiped out by one of their creations, the Forerunners. They are
happy about it and deliver a terrifying message to the Forerunners: **not**
- The Librarian, leading an expedition to a nearby galaxy, finds a primitive society of Forerunners seeded on a planet millions of years ago. A recognizable Forerunner race inhabits the planet, but at close examination, it turns out that
*everything* on the planet was once Forerunner. Every animal and plant. The team observes a herd of cattle with many recognizable Forerunner features. Imagine living on a planet where everything, from the grass you stand on to the animals you eat, is descended from people no different from you.
- The Flood gains new levels of nightmare in this trilogy. Apparently, before they were the twisted space zombies we all know and love, it was simply a dust which genetically altered certain animals and spread benignly via consumption. Eventually, it spread to humans, subtly altering their behavior, until, when it became a widely known problem, it didn't bother concealing its nature. The first incarnations that encountered humanity spread by forcing uninfected humans to consume infected humans forced to grow to horrendous sizes. To quote a description of how it was spread:
"Infected individuals combined their resources to force other humans to become infected- usually by cannibalism of a sacrificial individual, induced to grow to prodigious size before being consumed while still alive."
- What it did to some Forerunners was closer to the version seen in the games, though more horrific. One variation was basically dozens of Forerunners mashed together into a huge snake...centipede-beast...
*thing*, complete with scales grown over their skin which moved using dozens of limbs stuck in its side, blobs of flesh with faces and limbs protruding, some still conscious, a twisted face melted into the thing's chest.
- A new classification of Flood was identified in the later years of the Forerunner-Flood War: the Key Mind. In short, a Gravemind created from an
*entire planet's ecosystem*.
- In addition to the graphic descriptions and chilling implications, the Flood's ability to corrupt is shown to extend far beyond mere biological matter.
- The Flood's ability to subvert A.I.s was hinted at via Cortana and Mendicant Bias in Halo 3, but this ability was taken to its logical extreme when warring against the Forerunners, who were hit with a full on
*logic plague*. Essentially, the Flood was able to dominate and enslave A.I.s and non-sapient data even faster than biological beings, and since the Forerunners utilized ancillas in almost every aspect of their lives, everything they relied upon started to betray them even before the Flood attacked. Imagine an evolving, self-aware computer virus that doesn't just corrupt data but turns it *actively malevolent*.
Judicial Network has been compromised, attempting
*THERE IS PEACE IN SUBMISSION.* —- Do not access judicial network! **Do not access!**
- Near the end of the war, when the infestation was at its zenith, faster-than-light travel became phenomenally dangerous, as slip-space was being deliberately altered by the Flood to better serve their interests. The Flood essentially
*infested hyperspace!*
- The Ur-Didact's fate. He was trapped in that Cryptum of his for 100,000 years, and because the Domain was destroyed (something which ruined the Librarian's plan when she put him in stasis), he was left all alone, with only his madness for company. No wonder he's ruthless and genocidal by the time John frees him.
- The true relationship between the the Forerunner, Humans, and Precursors. They did indeed reject Forerunners for the Mantle and intended for humans to hold it. The Forerunners did not accept this and drove the Precursors from the galaxy and beyond. Some Precursors survived by going dormant, others became powder that could regenerate their old selves in time, but time rendered it defective and it only created sickness and disease. The Precursors vowed that none of their creations would rise against them again and that all life would suffer and be in perpetual agony, through their new form as the Flood.
-
*Broken Circle* gives us a delightful example in the Gravitational Refinement Device. Artificial Gravity, selectively taken up to eleven as a means of torture. The device can flatten the flesh and bone in a limb. The blood is either forced out away from the victim or can be moved up the body, into untargeted areas.
- Certain aspects of the Hunt the Truth ARG.
*Halo* usually is one of the few franchises that doesn't portray highly unethical Super Soldier programs as universally terrible, showing the immense success of the Spartans and all the good they've done. Journalist Ben Jiraud blows the lid off the entire program that ONI has covered up for decades. He describes in horrifying detail what it would be like to be a sentient clone with the mind of a child with the sole purpose of dying, all of this so the families of the kidnapped Spartans-to-be would think their children were actually dead.
- The Special Applications Rifle, Caliber 14.5mm, SRS 99... aka, the Sniper Rifle System 99. While there are real life sniper rifles that do use large calibers (the 14.5×114mm APFSDS
note : Armor-Piercing Fin-Stabilized Discarding Sabot in this case), and sniper rifles that also use this caliber in particular, having a sniper rifle that powerful in *any* game would be Over Kill and game over for anything that gets in its way, not to mention the results on any human body. This is technically a nightmare *for both, the Covenant and the Humans* and considering some of the things the Covenant field it's *not* overkill. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halo |
Hamster & Gretel / Nightmare Fuel - TV Tropes
"
*Taco Crunchies, Taco Crunchies, Taaaaaa-co Crunchies.*" note : *gulp!* **Nightmare Fuel Punch!**
Since this show is from one of the co-creators of
*Phineas and Ferb* and *Milo Murphy's Law*, *Hamster & Gretel* can have moments that will send a chill down your spine.
## Season 1La Ballad of La Cebolla
- When you think about it, the way the Onion Amplifier supposedly works is quite freaky: it drains the life force of any superhero that's inserted in the amplifier. Not helping is the visual in the infomercial for it, showing a figure gradually turning into what resembles some kind of onion root. If La Cebolla won, Gretel would've been left a vegetable.
The Nightmarionette
- The Nightmarionette is a man who carries a staff that has the ability to read minds and create holograms of whatever someone is deeply afraid of, and even learning to conquer your fears won't truly work as he can just go deeper into your consciousness and bring out whatever else your afraid of. He's even able to bring Hamster and Gretel to their knees simply by bringing to life their own worst fears. There's also the fact that he has zero qualms about tormenting
*a little girl* and almost driving her to tears by effectively using her own mind against her. Despite being just as silly in personality as the other villains, the Nightmarionette proves himself to be the scariest and most formidable villain in Hamster and Gretel's rogues gallery.
The Earworm
For Whom the Belle Trolls
The Bitter Sitter
- Belle is a social media influencer who manages to make most of the city hate Hamster and Gretel all because she wants attention. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HamsterAndGretel |
Happy Game / Nightmare Fuel - TV Tropes
The worst has yet to come.Don't let the name of the game fool you, this game is anything but 'happy,' and be prepared to find many,
*many* moments of nightmare fuel awaiting you. **Potential spoilers will be unmarked. You have been warned.**
- Just the sheer concept of the game. You play as a child experiencing ungodly nightmares and you have to make him 'happy' again.
- And that's just about what we do know. Due to the lack of dialogue and reliance on visuals, everything we don't know is often ambiguous. What is going on? What is exactly going on? What even led up to all of this?
- The ending screen for the demo shows him falling down from a bright light alongside a horde of smiley faces and toys...and straight into the mouth of a ginormous smiley face with teeth. Needless to say, the image can invoke very lovecraftian vibes if you don't know the premise (which is pretty mysterious anyhow).
- The Launch Trailer. At first, it seems that Happy Game really is a happy game. You get to see families and children reacting happily and laughing at a cute boy and his misadventures in a mystical land, nothing out of the ordinar- wait, why are the families laughing at the boy suffering and seeing hellish creatures?
- The Demon. The game's mysterious Big Bad, all we know about this thing is that it just visits a random kid one night and plagues him with terrible nightmares. The thing always keeps a constant smile on, and whatever it is, it makes it clear
*very* quickly that it's here to make the boy suffer.
- The Demon is always watching you, one way or another. This is made apparent whenever the Child's memories are shown, with the events unfolding allowing it to influence your nightmares. This is also made more or less apparent in the nightmares as well, usually transforming into things ranging from the sun or air, certain creatures you encounter, or even pictures and drawings.
- The first nightmare forces the Child to walk through a massive, pitch black room, all in the sheer vain of getting back his soccer ball. Literally nothing illuminates the room outside of spotlights, which often illuminate some Eldritch Abomination. The only thing the Child can do is walk forward and hope for the best.
- All the monsters in the first nightmare are demented Living Toys, presumably ones out of the Child's memories. If the Child happens to complete each puzzle they're in, the toys will become ghastly red beings with glowing eyes, all the while having red lights illuminate and violently flash the whole world. Be thankful this doesn't hurt you. Most of the time...
- The very first puzzle encountered involves doing random things to three toys: pulling a teddy bear out of a box, pulling apart a clown doll, and playing with a nesting doll, respectively. Each one gains a Nightmare Face before disappearing in a blinding light. And this is just the first puzzle.
- A little bit before the toys disappear, an image flashes to show the Child getting
*impaled brutally on a spike* while the Demon watches.
- The second puzzle involves putting together three toys using four hanging devices, culminating in a strange musical number of sorts. The Child starts cheering on the toys, remaining oblivious to the room and toys turning red. One of the now jellyfish-looking devices pull out a cymbal and clang it loudly, sending the Child back to his senses. A moment passes, and the device starts clanging violently to the music while the Child screams in pain from the sound before everything turns red. The next moment, the Child is suddenly surrounded by the desecrated pieces of the performing toys.
- One particular puzzle involves getting the soccer ball out of a huge creature called the Panda. It already looks horrific enough with its ungainly limbs and empty smile, but then you start pulling one of its limbs. This results in its upper jaw pulling upward from the lower jaw, revealing the sinew holding the smile in place. If it can't go any further, it will breathe in pain while a white skeleton creature pops out of its mouth. Then the creature pulls its eye out, in turn pulling itself apart to reveal a blood-red voodoo doll. Once that is pulled, a copy of the Child is pulled apart in the same fashion while screaming horribly, only for the ball to appear in front of you like nothing happened.
- The final puzzle has multiple broken toys the Child has to put back together. Most of the toys are pretty playful during your advances, but a few stand out in contrast:
- Once the Child puts a head back on a stuffed bunny, you will have to take its head off, revealing a new head each time. It starts off with a cyclopean creature that looks like its laughing madly, and, if you take your time, you witness each head progressively turn into grotesque forms of the bunny's head, and much later some sort of fleshy shadow monstrosity.
- If the Child starts pulling the hands of a doll alongside a dog toy, the doll immediately ruptures its head, revealing a shadowy creature with long arms and fingers. It does at least give you a toy piece you need, but it's still pretty unsettling with the creaking noises it makes.
- Squeezing a rubber duck will cause it to squirt a jet of blood into a puddle in front of it. Keep doing it, and a black hook gradually rises from it. Pull it, and said hook reveals a clownish head underneath. Pull it again, and said head grows into a
*massive* growth, just before it then spits out a toy piece you need. Not helping is the squeal it makes when it does so - essentially a distorted version of the duck's squeal.
- The last scene in the nightmare depicts the Child on a bridge in a hellish landscape filled with spikes, a stark contrast to the rest of this nightmare. Said spikes also have the bodies of children stuck to them, and as the Child walks forward one child falls on a spike
*right next to him.*
- The second nightmare, in stark contrast to the first one, is much more bright and colorful, and the inhabitants here seem to look much more cheery and cartoonish...which just makes it all the more uncanny when you witness horrible things go down, often to terrifying effect. In broad daylight, no less.
-
*The giant bunnies, good lord*. The first bunnies you meet are pretty unnatural already, but they are *definitely* more acceptable than these guys. They resemble giant, obese furballs with sharp eyes and small smiles, and if one's attacking it'll open its mouth wide while shrieking and revealing More Teeth than the Osmond Family in a flash. Not to mention their ravenous appetite, as they will gladly eat any creature close to them, especially poor children.
- Unlike most of the other puzzles, puzzles involving these bunnies appear to actually
*kill* the Child if he messes up somehow, and the only surefire way of escaping them is by distracting them with the bloated bodies of smaller rabbits, and even then this only delays the inevitable of them catching up until the Child reaches the burrow.
- Special mention goes to how you first meet them. The Child ends up chasing a Small Bunny who has his toy bunny to a flying bell, whereon it pulls its clapper and jumps into the hole it opened. If you decide to ring it for the first time, a giant bunny suddenly pokes its head out and notices the Child, who's too amazed by it to notice it holding his toy now. Then it
*screeches* at him while spitting out the head of the small bunny before pursuing him. If it manages to catch up to him, it will pick him up and slowly lower him into its mouth, just before a white light flashes and sends him back to the bed.
- Optionally, you can also send the boy to inspect the hole. This involves him putting his arm in the hole to inspect, only to gasp at something in the hole and quickly pull it back. It's implied that whatever he saw was the giant bunnies already there, and they're just waiting for the Child to open the hole.
- While they don't really do anything to really hurt the Child, the small bunnies are pretty mischievous in some of their activities. The first bunny you meet proceeds to lure the Child to a very-dangerous hole in a suspicious manner, killing itself presumably for the sheer sake of it. Then there's a more blatant manner of them laughing at him
*madly* while he fails at certain tasks, such as while he dies or if he fails to cut them.
- Speaking of the latter, a later puzzle involves cutting a bunny in two. Only instead of the expected decapitation, it splits into two infused bunnies with blood in-between.
- The bunnies are also single-mindedly invested in eating carrots, regardless of how big or cute they are. Unfortunately, feeding them means they will become too fat to run from enemies, seemingly blind to their own deaths.
- After two stages, you reach a world filled with Hearts, a happy community of creatures with hearts for heads, playing with toys and doing harmless activities. Everything's just seems too good to be true, and it's proven right when you notice several guillotines around the path, each one gaining red drawings of smiley faces and having creepy crows perch on top.
*Then* you begin to start taking away the Hearts' activities to activate certain guillotines, and you get to witness these Hearts have their heads explode into a gory mess, and the surrounding Hearts pause to laugh at their misfortune before continuing on like nothing happened.
- Things only get worse when you summon the third giant bunny, only instead of looking like obese furballs with masks, this one looks like a fat bunny plush with a chubby face. Instantly, it distorts its face into a giant mouth with an arm.
*Then* time slows down as the Child runs away from it. Not long after, everything falls into chaos as the surviving Hearts explode around you and the guillotines start mutilating the rabbit slowly but surely pursuing the Child.
- The whole time, the thing just doesn't give up its pursuit. Bisect it in two? It just hauls itself at the same pace as before. Cut its head in two? Its
*arm* gives chase instead. It takes cutting that in two to stop its pursuit, and even then it *still* tries to grasp at the Child in futility.
- Twice before you escape it fully, you get a
*lovely view* of the interior of the bunny, revealing that it's filled with nothing but the heads of the children eerily similar to the Child.
- Think you finally left the level for good? Well instead you go straight back into it, allowing you to see the full extant of the carnage that ensued. Everything is just dead and silent, save for the crows from earlier eating the resulting corpses while the sun shows a happy face, and the Child's reaction the whole time is sheer discomfort. You do leave afterwards, but only after you find a smiley face head floating where the burrow should be.
- The fourth level you land in is fairly surreal, essentially being a calm, yellowish landscape filled to the brim with smiley heads, and all the beings here either have smiley heads or wear them. It doesn't help that the Child suddenly can't get the aforementioned smiley head off his own head, subtly implying that the world itself
*requires* him to wear it to even be here.
- As the Child goes, a set of gloved hands suddenly pop out of the ground and start reaching for him. They thankfully don't attack him, but the Child still has to keep going to avoid getting caught by them.
- The first puzzle involves giving creatures called Foodies utensils to help feed their larger counterpart cake. Outside the hidden arm in the lake and the cake looking like the Child's head (later turning out to be just a cover for it), things go well as the Foodies finish their goal in instructed format. Then you wake them up again, and they start destroying each others' heads with the utensils, almost as if the cake is still there. They do end up turning into angels that lighten the mood a bit, but the event still comes off as unsettling.
- The introduction to the Rippers. Once the Child moves ashore from a lake, a copy of him suddenly drops from the sky and walks off beyond a restriction sign. The Child tries to catch up with them, but a headless body is flung into his direction, much to his shock. He continues following the copy while numerous other bodies are flung away. Things go awry
*very quickly* when the copy is picked up and decapitated by a Ripper, a frowning smiley head creature, and unfortunately the Child himself has to do the same thing to even progress. Not only does he survive the process, but he is left alone as a disembodied, moving head.
- Right as the Child finds his bunny toy again, the gloved hands pull it away right in front of him. Then we're treated to an unsettling reveal of the thing slowly rearing a part of its body in full view, revealing an utterly
*agonizing* smiley head with the arms poking out of its orifices.
- Before the thing even takes the Child down the crevasse, it reveals its sadistic tendencies by luring him closer to it in a tempting manner, and while it attacks him it dangles the toy right in front of the Child while just out of reach. We're then treated to the poor kid screaming in pure horror as the thing pulls him into the hole,
*very slowly* mind you.
- Things only get worse when the creature pulls him into a void as two bloodier versions of it appear and fight over him. They ultimately drop him, and as he falls down the screen pans out to reveal an utterly
*horrible* shot of creatures from before mutilated and littering the abyss while the Demon looks on.
- Unlike the rest of the levels, which generally had a cheerful ambiance and music, this one sounds suspenseful and very foreboding, and all the ambiance is nothing but the sound of the creatures around you skittering and squelching in pain.
- All three of the following puzzles involve getting yellow hearts to defeat the smiley face monsters, and none of the methods used are pleasant to watch:
- One puzzle involves using matches to illuminate a head filled with "cockroaches," revealing an eerie-looking bunny in the darkness. It gets better when you're forced to impale roaches onto the bunny's stick, scaring the Child into dropping the match while they scream in agony. You continue doing this until the sheer weight of the roaches tips the bunny into the match, burning its flesh and leaving only a charred skeleton holding onto one of the hearts.
- Another puzzle involves putting tiny versions of the small bunnies into a machine, home to a smiley face creature that takes absolute glee in mutilating the bunnies thrown in. You can turn the tables by pulling it out and throwing a bunny in the machine to take its place, making it behave almost identically to the creature as it starts mutilating it instead. A moment passes before the machine breaks apart to reveal the creature as a bloody mass, which must be broken up to get the heart inside it.
- A particularly gruesome puzzle making bubbles out of a puddle of smiley liquid. Pulling it in a strong enough way causes all of it to form one giant smiley face, and five prongs can be formed on its sides. It looks relatively off-putting to say the least, but it gets worse when you pull these prongs away, revealing that five heads of different creatures are stitched to it. Pull these away, and they rip away the bubble to reveal what can only be described as a slimy,
*very sickly*, unhygienic brain with a face. Everything about it looks incredibly disgusting, ranging from its eyes constantly twitching and always following your cursor, its organs being exposed and rotting, or its voice being labored and coarse. It doesn't help that once you start making its heart beat faster it starts to shake so violently it looks as if it's about to explode.
- Compared to the first two, the third nightmare looks much closer to the Child's world, being a bleak, often empty place comparable to an unclaimed patch of wilderness. The beings here aren't any better, being grotesque versions of real wildlife and, unlike the other creatures encountered, are much more supernatural in behavior.
- The Ghost in the first puzzle. You can't actually see it at first, but it sure as hell makes itself known by smacking the Child's dog and flailing it at him. The only way you can is by moving a rain cloud over it, revealing it to be a shadowy, ungainly humanoid.
- Freeing the dog from it requires shocking it with lightning and pulling a cage over it. However, this ends up temporarily transporting the Child to some kind of dark plane, revealing several things about the ghost. One, the ghost's actual form is a creature wearing a costume with a happy mask (and it's pissed). Two, there are apparently
*other ghosts just surrounding you the whole time* (and they're all just as pissed). Three, the ghost can transform into an even larger ghost without much trouble.
- Despite trapping the ghost in a cage and saving the dog, it seems to not actually retaliate at all, just doing nothing and allowing the Child to pass by. The only thing it does do is turn to look at the Child when he passes by and disappear, and we never hear from it again in any capacity.
- The Elks. They barely resemble elk outside of their antlers and the noises they make, instead resembling ghoulish little cyclopses with pajamas. They're also neither friendly or subtle, as a group of them drives off the Child so they can beat his dog.
- Then there's the whole scene of them eating children. The Child, thanks to the head of an Elk he's wearing, is forced to join a group of these things gather around a stone circle to eat a kid the Demon summoned (which isn't helped by the fact that the kid looks like the Child). We don't see the process happen, but we
*do* see the aftermath.
- If you complete the puzzle involving the rocks, the largest rock starts forming a glowing smiley face. For a split second afterwards, you can actually see the indentations on it form a smiley face as well.
- The ending of the game. After everything is over, the boy finally wakes up and it seems like he's ready to happily face the day. Or is he? The seemingly idyllic scene suddenly cuts to what looks like a grown version of the boy lying unconscious with a smile on a blanket in a dark room by a box of toys. On closer inspection it seems the man is melting! And then suddenly some kind of
ghostly creature bursts out of his chest screaming! The screen goes black and we see the boy again trying to break through the screen! It seems the nightmares are far from over | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappyGame |
Happy Mouse / Nightmare Fuel - TV Tropes
- After you play a game or the original jumpscare where you stay in the screen for too long appears, the screen will change to a close up of Mickey with red eyes, with the bloody word "REALLY" in "Happy Mouse".
- Don't press any button on the game over screen unless you want to get jumpscared. If you do, the screen from the above appears and jumpscares you.
- A similar version of the jumpscare was also used in
*I HATE YOU* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappyMouse |
Hadestown / Nightmare Fuel - TV Tropes
Hades is easily the most terrifying character of the show thanks to his menacing deep voice and the iron fist he rules Hadestown over.
- In "Chant", he presents all of the machinery built by slave labor as romantic gestures for Persephone, uncaring of the welfare of his workers and the Upperworld that is dying from the industrialization. When Persephone flat out tells Hades she doesn't want that, it goes completely over his head and he calls her ungrateful.
- Him luring Eurydice into slavery in "Hey Little Songbird". Although he mainly preys on her fear of poverty and Orpheus not being able to provide for her, his tone of voice and the way he comes onto her when she's in a vulnerable position makes it sound like he's about to take advantage of her in a different way.
- "Why We Build the Wall", which sounds like a political rally, a tent revival, or a cult leader preaching to his followers. It's a pretty chilling reminder of Hades's power under the ground, and Persephone and even the Fates sing along with Hades and the workers. The NYTW and London staging had Eurydice singing the last verse, showing that Hades is brainwashing her as well, and the Broadway recording has her join in on the final line while she and everyone else salutes Hades onstage.
- The sweet reunion of Orpheus and Eurydice takes a darker turn when Hades suddenly appears. He takes a sadistic pleasure in revealing to Orpheus that Eurydice willingly signed herself away to him and then demands that his slaves beat the boy up to make an example out of him. Even when Persephone tries to intervene Hades snaps at her to stay out of it.
- Hades' part in "Chant (Reprise)" is surprisingly unnerving, as his polite demeanor just barely hides the vicious shark underneath. His talk of "keeping" a woman by imprisoning her with gifts and riches is pretty unsettling, as is his Badass Boast to Orpheus.
*Do you hear that heavy metal sound?* *The symphony of Hadestown,* *and in this symphony of mine,* *of power chords and power lines...* *Young man, you can strum your lyre;* *I have strung the world in wire!* *Young man, you can sing your ditty;* *I CONDUCT THE ELECTRIC CITY!*
- And then it gets
*even worse* as he threatens to kill Orpheus. "Since I'm going to count to three and *put you out of your misery*..."
- Even after getting genuinely moved by Orpheus's song and rekindling his love for Persephone, Hades is still worried about looking weak in "His Kiss, The Riot." In the Broadway version his chance is fair while still politically motivated, but in the concept album he plots to let Orpheus and Eurydice think they've won by letting them go, only to set them up to fail so that he could appear to be benevolent while really still keeping his "children" in line. The song itself has haunting instrumentals, especially at the beginning, and Hades almost sounds like he's been Driven to Madness as he sings. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hadestown |
Happy Sun Daycare / Nightmare Fuel - TV Tropes
Being a Creepypasta,
*Happy Sun Daycare* has its fair share of nightmare-inducing moments. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- The very idea of children being abused at a daycare.
- Even worse is the idea that the daycare manages to get away with it.
- Throughout the story, we are told of supposed attacks involving some sort of large dog on the students. Though, the story at first doesn't make it clear if it was an actual dog, some guy in a dog costume, or if the students had simply imagined there was a dog and the injuries were caused by something else. Toward the end, however, the narrator finds footprints in the dirt within the "Gray Door Room" and discovers they are indeed that of a canine. He then comes to the horrifying conclusion that the footprints aren't from a dog, but a werewolf.
- The aforementioned "Gray Door Room". Being a child and ending up locked in a small, poorly-lit room with a dirt floor would be terrifying on its own. Now, imagine being locked in that same room with a vicious dog.
- One of the students that the narrator interviews is still traumatized by the whole ordeal, even well into her adulthood.
- The werewolf's behavior is more akin to a frightened animal rather than a vicious monster. This might not seem so scary at first, until you remember how dangerous an animal can be when it's cornered and terrified.
- Even worse, we know the werewolf's human identity, Mr. Smith. His whole life, he's been under the impression that he just had a medical condition that caused him to faint periodically and has no idea what he actually is or what he's been used for. He also lives on his own now, so who knows if he's infected other people or not. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappySunDaycare |
Halo: Reach / Nightmare Fuel - TV Tropes
As the darkest
*Halo* game of all time, *Reach* has yards of moments that will haunt your nightmares long after you've completed the campaign.
- You haven't seen a Hunter in action until you've seen a pair use those damn Assault Cannons (essentially
*semi-auto* high-explosive rocket launchers with Bottomless Magazines) to wipe out more than 15 friendly Marines in less than 10 seconds during "Tip of the Spear" in *Halo: Reach* note : If you take out the AA gun before killing the hunters, they're still around when a Pelican airdrops reinforcements.. You duck behind a rock, reload your assault rifle, and when you come back into action, *every last Marine* which just got dropped from that Pelican is gone in a horrible subversion of The Cavalry.
- This game introduces a new piece of wildlife called the Gúta that could give the Flood a run for its money. Think of a Deathclaw but with elongated features. They are actually capable of killing entire
*squads* of Elites, which are still feared at this point. The kicker? You encounter these things at night.
- The entire Covenant invasion on Reach. You're just sitting in your house watching TV or scrolling through a TV Tropes page when suddenly, you start hearing random explosions outside your house. You go to open your door and you see a
**Wraith** launching plasma mortars at you! Anyone who has played Halo: Combat Evolved doesn't need to play Halo Reach to know what the Covenant are really capable of, but you never actually know the full extent of the invasion until you play Halo Reach, which shows just how cruel and genocidal the Covenant really are. There are also very few comical moments in the campaign, so you're practically playing one of the most depressing halo games of the entire franchise.
- The Lone Wolf campaign mission makes the invasion even more terrifying seeing as the player's character gets attacked by nearly every covenant within the vicinity. Not only that, but Noble Six never really lives to see the outcome of his/her selflessness.
- Look closely at the background during the mission where you're flying around New Alexandria's skyscrapers rescuing people and destroying signal jammers. While you're desperately trying to reestablish a link to command and save the few people remaining,
*the Covenant is systematically glassing the entire city around you*. Every couple of minutes the ships overhead fire their main guns, and more and more of the city is reduced to melted, burning ruins. By the end of the mission almost the entire horizon is glowing a fierce red. In the next mission, and for the rest of the game, the once-beautiful, vibrant planet is an ashen hellscape utterly devoid of living plants or animal life.
- Nightfall, especially the first part with the Drone of Dread. The second part sounds a lot like
*Resident Evil* music.
- The Covenant. The Grunts are still cowardly who run, the Brutes are still savages, the Elites are still sword-wielding samurai aliens, and the Jackals are still moving cover, but there's something about the redesign with the Covenant species that makes you seem...puny. It's almost like you're finally realizing that the Covenant are more than just bumbling comical armies. Hell, the Elite that roars at Six in WINTER CONTINGENCY; the Elites did not have those menacing teeth at Alpha Halo or the Ark!
-
*(long beat)* *Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected. Slipspace Rupture Detected...* The Covenant Fleet of Particular Justice, some *60* ships strong, has arrived.
- Imagine Noble Six's last stand from the perspective of the Covenant for a moment. The game's version of events is variable, and it's difficult to last all that long without exploits, but the novel makes it more explicit that Noble Six did not go quiet. Envision one man going up against an army of thousands, complete with tank and airship support bombarding his position, and despite those unrelenting odds the single soldier keeps the enemy at bay
*for hours.* Even when Noble Six is finally cornered and overrun, he fights ferociously like a lion, killing or critically injuring multiple Elites that fight him at close range. Some of the Spartan's punches flat out demolish the energy shields of his foes, and right before the final blow is delivered (the cutscene pans away before we see the energy sword hit Noble Six) a grounded Noble lands a punch on an Elite that kills the alien outright. All of that bloodshed over a strategically unimportant outpost, and they only had to waste an army to conquer it. Listening to the Covenant high command try to make sense of how the hell one soldier did that much damage is a fly on the wall moment if there ever was one. It's hard to imagine that Noble 6 wouldn't be the stuff of the Covenant's nightmares, and his final resistance against them would serve as a grim reminder of why the Covenant call the Spartans "demons". note : And not just as a moniker either; In the book " *Ghosts of Onyx"*. one elite listening to human communication channels notes the word " *SPARTAN*" in the transmissions and muses that the word means " *Demon*" in his language. That's right, SPARTAN's are so feared by the Covenant, they *literally added a new word to their vocabulary* for "demon."
- Venturing off into speculation a bit, notice how during the final scene of the Lone Wolf mission, there's only a handful of Covenant troops in the immediate area. If the battle was really as epic as the novel implies, then where are all the aliens that should be in view? Is it perhaps that Noble Six had killed so many of them, that the aliens that finally cornered and killed him were
*all that was left?* Or perhaps the Covenant forces nearby were afraid of Noble Six, and were keeping their distance from him, with the Elites that cornered him being the only ones brave enough to get in close. Keep in mind that Elites are promoted for how high their kill count is, meaning that only the most experienced reach the equivlanet of General... and sure enough the Elites who corner Noble Six are all high ranked. This of course makes it all the more impressive that one man managed to put up so much resistance, and make them fight tooth and nail for their kill. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HaloReach |
Happy Tree Friends / Nightmare Fuel - TV Tropes
Considering the nature of this show, there's got to be moments that are pretty scary. People who are not used to gore or violence usually consider the whole premise of *Happy Tree Friends* to be scary, gory, disgusting or even an unpleasant combination of all of them. Think of it as *Care Bears* meets *The Itchy & Scratchy Show*. **Moment subpages are Spoilers Off. You Have Been Warned.**
- Fliqpy, Flippy's evil side. Flippy at one moment will be an innocent and nice guy but as soon as he hears something related to his pastime in the war, he'll rage into his evil self and
*kill almost everything onscreen*. And unlike characters like Lumpy and the Mole, Fliqpy will kill his victims on **purpose** as opposed to by accident. Even worse is after Fliqpy turns back into his good self, Flippy doesn't remember his evil self's massacre. With the way Fliqpy kills his victims (read in the "Episodes" folder for information), his psychotic face and fangs, and his unsettling voice (especially his laugh and scream), there are good reasons for the characters in the show to fear him.
- In episodes where Sniffles fights against The Ants, he tries to eat them, but they end up torturing and killing him in the most painful way as possible. Heck, The Ants, in general, are terrifying due to their sadistic behavior as they seem to
*enjoy* torturing the poor anteater. Granted, Sniffles *is* trying to eat them, but they take such measures *far* beyond self-defense. Even Charlie from *The Ant and the Aardvark* cartoons would never go that far when dealing with the Aardvark.
- Over the course of the series, it has been played with Eye Scream multiple times.
- The Cursed Idol is a statuette that brings danger and terror on the Tree Friends and the deaths are right up with the two mentioned antagonists.
- Lumpy's antics tend to bring about many deaths either by stupidity at best or more sinister motives. "We're Scrooged!" and "Wingin' It" (the latter of which is explained further in the "Episodes" folder) are prime examples of this.
-
*Crazy Ant-ics*: Sniffles tries for a snack, and sticks his tongue into an anthill. *Big mistake*. The Ants drive a stake through his tongue, use a cheese grater to scrape the skin off, pour lemon juice on the open wound, then pour gasoline all over his tongue and set it alight, causing the upper half of his body to explode very messily. *Poor, poor Sniffles*. It's just painful to contemplate, let alone watch.
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*Nuttin' Wrong With Candy*: The ending features Nutty trapped beneath a vending machine, which threatens Eye Scream with its metal coils. Cut to an outside shot of the collapsed vending machine with blood pooling under it.
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*Treasure Those Idol Moments*: In the first episode to star the Idol, we see it kill Toothy, Cub, and Flaky. Toothy and Flaky's deaths are pretty simple and Cub's is off-screen, but Sniffles' death is unpleasant as he is sucked in the sandpit and drowns in it while muffling for help.
- Also in the ending we see the Idol appear in Lumpy's car, with Lumpy unaware of it. It slowly fades to black, and we hear a car crash.
-
*Happy Trails Pt. 2: Jumping the Shark*:
- While the episode is not that gruesome in comparison to many others, it is one of the few that doesn't involve Fliqpy or the ants to feature outright
*murder*. Specifically, after Lifty and Shifty offer to help the stranded Tree Friends at the island with their inflatable boat, Flaky accidentally punctures it during their ride, forcing them to return to the island as the former two are eaten by sharks. Once the survivors reach the island's coast, Flippy, Sniffles, Handy and Lumpy stare at Flaky with pure hatred before killing her off-screen. An important aspect of this scene is that Flippy *isn't flipped out*, making this kill the **only** example in the series where it's done by him *intentionally* (every other time he killed someone where he wasn't being Fliqpy was an accident on his part). He wasn't under the control of his alter-ego this time, he made a conscious decision to do it!
- The sheer ruthlessness of Flaky's murder can be summed up with one sentence: Flippy kills someone, and everyone else is
*on board* with doing so. For this one single instance, they considered Flippy slaughtering someone *completely acceptable*.
- It's made worse with the HTF Wiki's claim that it was rumored Flaky's death was supposed to be seen, but its correspondent scene was cut because it was considered
gruesome (Kenn Navarro, however, confirmed that her death was always intended to be a mystery). The wiki further states that *too* *Pop* was going to be in the episode instead of Flippy (hence the unusually deep voice for him).
- At the beginning of the episode, Giggles searchs for food and is soon shocked by an Electric Jellyfish. It seems to be nothing worse than a bruise until the Smash Cut in the next shot, where we see her
**pulsating swollen leg pumping like a heart**. Then, we see Flippy pounding on her grave.
- The ending of the episode has Sniffles, Flippy, and Handy escaping the island with a rocket ship (Lumpy was there too, but he was thrown out when the ship couldn't start up). They speed off so fast that they end up flying into the Sun, and we see
*them screaming and burning inside the ship, with Sniffles' head exploding*. There is Nightmare Retardant, though, with the cut to Lumpy casually relaxing on the beach.
-
*Eye Candy*: This episode is the epitome of what this series is truly capable of. Toothy is running across the forest while carrying a lollipop, but he soon trips on a log and the lollipop *gets stuck in his eye socket*. He tries to pull it out, but his eyeball flies off and onto a tree branch. Toothy's optic nerve gets tied around the tree branch, making it impossible for him to pull it free, so he decides to climb the tree to untie the nerve. However, before he can do something, a woodpecker comes into the scene and **starts pecking Toothy's eye**, making him scream in pain and fall from the tree, which is revealed to be on the edge of a cliff. We then see Toothy's eye sockets and brain get removed from his skull. In addition to featuring one of the show's nastiest and most cringe-worthy deaths, it introduces a recurring theme of having characters see the world through their "messed-up" vision when something happens to their eyes. *A Sight For Sore Eyes* and *Without a Hitch* being other examples.
- You wanna know the worst part of Toothy's death by hospital fan in
*Mime and Mime Again*? He goes in . Think about that for a bit. **feet first**
-
*Sweet Ride*: Following a hilariously over-the-top sequence that has already resulted in Nutty's death at the hands of a beehive (which was a pretty gruesome death by itself but the next scene is even worse), Cuddles gets the top of his head sliced off by a set of stairs. This would be a comical death, if not for the fact that his upper jaw makes a horrendous noise as it slides down the pavement to a stop.
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*Flippin' Burgers*: After Flippy's Berserk Button is pushed (by Cuddles squirting ketchup on Giggles, which reminds him of the blood shed on the war), Fliqpy kills Cuddles and Giggles. When he goes to attack Petunia, she is seen cooking burgers in a grill, so Fliqpy slams her face onto it. He then pulls Petunia's head off the grill, . It's a fryer's worst nightmare come true. Her screams are particularly agonizing to hear, and you can hear her saying oh my god if you listen closely enough. Afterward, the restaurant explodes, killing Pop and Cub. **revealing her now melted face, which has its nerves exposed and one of its eyes stuck to the grill**
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*Eyes Cold Lemonade*: The episode starts off okay at first with Giggles and Petunia making lemonade. Then Giggles' face is sliced off by the sign, and her screams are *very* blood-curdling, not to mention her injury. She is soon bandaged and tries cutting a lemon but the sign falls down again and kills Petunia *in a pretty graphic way*. Then her eyeball falls out but Giggles mistakes it for a lemon and then *uses said eyeball as a lemon, showing the gory details of said eyeball throughout*. Not helping the fact that Giggles **actually tastes the blood from the eyeball**.
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*Out On A Limb*: Anyone who's seen *127 Hours* will know what to expect here. The episode involves Lumpy chopping down a tree but is soon hit by one, getting one of his legs stuck. He attempts to cut said leg with an ax but it breaks so Lumpy chooses a **spoon** and *beings to chop his leg off with it while screaming in agony*. The worst part would be when he has to break his *bare bone with the spoon*. And then we find out that he accidentally chopped off the wrong leg and we're treated to a shot of Lumpy now using a **paperclip** to chop off the other one.
- Describing all of Fliqpy's most gruesome kills would create walls of text, but here are some noteworthy examples:
-
*Party Animal*: Flippy's friends throw him a surprise party. Everyone is happy, the cake is getting cut, but then Flippy's Berserk Button is triggered when Flaky's peanut allergy (more on that later) causes her to swell up and pop the balloons, reminding him of gunfire on the war. Fliqpy then uses the cake knife to cut out a slice from Toothy's head and puts it on Cuddles' plate. What's left of Toothy's head is as graphic as you'd expect. This episode also has a certain build-up most other Flippy episodes lack. Flippy being absent for the first half of the episode, Fliqpy appearing in the reflection on the cake knife while laughing evilly, slowly advancing on Toothy with that raspy breathing and Slasher Smile, and Toothy shaking in fear right before he's killed.
- In
*Remains To Be Seen* he flips out after hearing a gunshot-like noise and runs over some of the Tree Friends, killing himself and them and coating them with radioactive waste. Not so bad itself, but it gets worse when Fliqpy gets out of his grave as a zombie **while still flipped out** and bites Lumpy's arm off. That's still not the worst of it. He has nothing below his waist, so he finds zombie Handy, rips him in two and *puts on his lower half like a pair of trousers/pants, then uses the intestines as overalls*.
-
*Operation Tiger Bomb* from *Ka-Pow!* explains why Fliqpy is so messed up. Flippy was in a commando unit and screwed up the mission, causing the death of his comrades. The horror comes when Flippy is pursued by the enemies and has to hide *inside Sneaky's bloody, worm filled corpse*. And then he burst out of that corpse and starts bashing the enemies with psychotic rage, complete with a psychotic smile. After Fliqpy kills the Tiger General, he shows off his face in a pizza box to the other tiger soldiers while laughing hysterically about it.
-
*Without a Hitch*: While the show tends to have no continuity, this episode has Flaky know about Flippy's Berserk Button. Throughout the episode, she fears he'll flip out and kill her. Not to mention, three of her deaths. It shows us what paranoia can do to people.
-
*Can't Stop Coffin*: Like many episodes, it starts off cute and innocent with Cuddles and his friends playing baseball. Then the ball goes over the fence and Cuddles tries to retrieve it. *He then falls into a grave and is soon trapped in a coffin* (hence the name) *while Lumpy unknowingly buries him alive*. Cuddles tries lighting up a match and when he finally does it, it's revealed that he has scratched all the flesh off his fingers (thus leaving their bones exposed) when trying to escape the coffin.
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*A Bit of a Pickle*: This episode is pretty disturbing when you think about it. Basically, Lammy sees her friend, Mr. Pickels (who is maybe just an inanimate pickle) murdering various characters (she's actually the one doing the killing, or he's actually killing them and playing a Wounded Gazelle Gambit to frame Lammy). The former sounds like schizophrenia. Although Flippy already has schizophrenia in all likelihood, this is creepier because *she isn't doing it intentionally, and thinks she's stopping a figment of her imagination from killing innocent people*. Never thought you'd see something like *that* on Happy Tree Friends, did you?
- It's worth noting that the "moral" for this episode is far more cryptic than usual, without the usual humor. "We don't see things as they are, we see things as we are."
- To give an idea of how disturbing it is, this episode is pretty similar to the twist of the Demon Exposing Chapter.
-
*Wishy Washy*:
- When Lumpy is trying to find out what's clogging up Petunia's water pipes, a jet of water pushes him against the heat tank, and he finds out that his drill has pierced the tank. Lumpy takes it off, causing hot steam to be sprayed on him, he falls over, and the tank tips over, crushing and burning Lumpy to death (while he lets out a
*very* blood-curdling scream, even). Petunia, who is showering, notices that there's no more water. She goes into her basement to find out what's wrong and flips on the light switch. She notices that she is standing in filthy water, and Lumpy's corpse bobs towards her. Then, we get a closeup of his corpse and see that his face is covered in blisters, his nose is missing most of its skin, there are geysers of snot coming out of it, and he has creepy green eyes. And it's drawn in a more detailed style than usual. And while the art style is normally cloyingly sweet, this is◊ ugliest and most nightmarish image ever made in the show's history and among the creepiest Gross-Up Close-Ups ever known. It used to be the page image for a reason. **THE**
- Similarly to Toothy's death in
*Party Animal* mentioned above, there's a certain build-up to the reveal of Lumpy's body that other episodes lack. One of the things we first see is a bird's eye view shot of Petunia looking down into her basement. The suspense rises as she walks further and further into the basement and the room gets darker and darker until she turns the light on and finally comes across Lumpy's body.
- Shortly after, Petunia, shocked and startled by Lumpy's corpse, slips in the filthy water and tries to use the shower, the bathroom sink and the kitchen sink to clean herself, all to no avail due to the dirty water. Petunia runs to the kitchen and attempts to clean herself with a brush, but to no avail. She then uses some steel wool to scrub herself, but she rubs so hard that it causes her skin to bleed. After finding a potato peeler, Petunia goes completely and utterly insane. Her eyes become bloodshot, she starts laughing like a maniac, and proceeds to furiously tear her own flesh off with the peeler. After she's finished, most of her skin is gone, and even some of her bones are exposed. Petunia lets out a sigh of relief and falls to the ground dead from blood loss with a crazed smile.
- The second half of this episode is so gruesome and horrifying that YouTube
*took Mondo Media's official upload down* for violating their terms of use on violent content. note : It's still available on the site via reuploads, though. **They've NEVER done this with any other episode in the series.** Considering YouTube's notoriously low standards, that should tell you something. note : Petunia's suicide is most likely the reason why the video was taken down, as videos with intentional suicides aren't allowed on the site, regardless if they happen in a cartoon or a real-life recorded video. The other segments of the TV episode set *Four on the Floor* (which had *Wishy Washy* as part of it) were also removed from YouTube for this reason.
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*Easy Comb, Easy Go*: Disco Bear *shaving his eyeballs* is cringe-worthy and his screaming, the blood pooling from his eyes and the horribly close shot doesn't help. And it's arguably still better than the preceding scene that shows him *plucking out a strand of hair growing from his cornea*.
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*Tongue in Cheek*: This episode has the Ants using Sniffles' mind-control helmet against him by grievously torturing him through making him eat an apple with razor blades in it, stick his tongue in a paper shredder, nail his tail to the ground and disembowel him by causing his organs to fly *out of his mouth*. And to make things worse, they turn his corpse into a house. It's debatably easier to sit through than a prior sequence of them *prying open his fingernails and putting salt in them.*
-
*Sea What I Found*: This episode features two particularly nasty deaths for Lifty and Shifty:
- One is where Shifty is covered in molten gold while
*realistically screaming* as the submarine catches heat from the underwater volcano.
- Another is Lifty wanting to make a quick buck off of his golden corpse (seems cruel but considering Shifty was leaving him to die, it's almost justified). Lifty then
*swallows the water* and begins to drown. You can even hear him make **realistic** drowning sounds, as well.
-
*Concrete Solution*:
-
*Concrete Solution* doesn't start out too bad... Until Lumpy accidentally kills Handy. The moose tries to free him only to then cover up his crime. After the road is finished, many friends try to drive over it while it's raining, but thanks to Lumpy using sugar instead of concrete to build it, the road begins to melt. The chaos begins as Sniffles (who was transporting Nutty in an ambulance, as the squirrel ate the concrete meant for the road thinking it was sugar) is killed as another car crashes into him. We see his brain and eyes nearly pop out as Nutty flies out of the car. Nutty tries to hang on, but his lower half falls off. Poor Nutty is then torn asunder and part of him crushes poor Cub.
- Lumpy himself goes through quite the wringer. His demise starts when he is hit by the aforementioned flying Nutty off a bridge and lands really badly. He struggles to get up until he gets run over by Lifty and Shifty. Later still, he tries to get up again, until the middle part of his body is squished by the giant slab of concrete he hid Handy in, which causes
*gushers of blood to spew out of his nose and mouth*. Then the slab falls on the rest of him, finally finishing him off. Oh, and his wallet gets stolen.
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*Random Acts of Silence*: Throughout the series, Eye Scream has been all over the place. We've watched Handy get his eye stuck in a bottle, Toothy get stung in the eye by a bee (multiple times), and Flippy get stabbed in the eye with a shard of glass. But the worst one of all is Fliqpy giving Mime a in **papercut to the eye** *this* episode. The squeaking sound doesn't help one bit.
- Cub's deaths are full of parental worries. Examples include:
-
*Water Way To Go*: This example involves Pop burying Cub up to his head in the sand. When Pop hears ice cream, he leaves Cub unattended. When he comes back, he thinks his son has been **swept from the ocean**. Pop's terrified, frantic calling for his son is equal measures horrifying and heartbreaking. It doesn't help that he is *unknowingly killing his son* while trying to rescue him.
-
*Snip Snip Hooray!*: This episode has one of the worst on-screen deaths in general. The death itself (swallowing an electric razor as it's running) is over fairly quick, but between the heavy amounts of blood, the Tongue Trauma, and Cub's screaming, it more than makes up for it.
- Bloody christ, does Lumpy have such an agonizing death in
*Letter Late Than Never*. After climbing up a bunch of hills, Lumpy gets to the house and finds the evil turtle from earlier, which scares him and causes him to **accidentally jump off the cliff and severely injure his body**. Thankfully, he survived it. Although this can't be said for what happens to him next as the same turtle somehow finds him and **slowly eats him alive, while Lumpy tries to pepperspray him, but accidentally peppersprays himself with his own antlers and then gets consumed by the turtle**.
- Giggles' death. Basically, when Lumpy hands her his sweater, she realizes it's too big for her. After Lumpy drives off, he carelessly splashes Giggles with with muddy water and she's sad about it. However, when the sun comes out, the waters ends up drying and causes the water to shrink to a perfect fit, much to Giggles' joy. Unfortunately, the sweater continues to shrink. Giggles tries to pull it off but it shrinks so much that she can't move her arms. The blood flow to her head eventually stops,
*causing her head to turn purple, her ears puff up and her body eventually gets to the point where her head just forces itself off*. Her detached head then deflates like a balloon and lands into her mailbox with blood seeping out seconds later.
-
*Camp Pokeneyeout*: At one point, Nutty is roasting marshmallows to make s'mores but then is hit by a rock from a slingshot, causing Nutty to **burn his eyeball**. At the end of the episode, we see Nutty uses *his own eyeballs as marshmallow replacements for his s'mores*. We are then treated to a shot of his eyeless face. We can't deny that Nutty will do **anything** to satisfy his Sweet Tooth.
-
*Something Fishy*: In this episode, we are introduced to Russell's pet piranha. At one point, it jumps into Giggles' cup and she *drinks said cup*. Having to go to the restroom, we see her run into a stall. Then the piranha *eats Giggles alive* and Petunia hears her screaming and notices blood leaking under the stall. As she's looking around in horror, the piranha proceeds to eat her alive too.
-
*Dream Job*: Sniffles creates an invention that lets him live on a TV channel while dreaming. Lumpy is unaware of this and decides to flip through the channels forcing him to go through numerous in-dream deaths until Lumpy overpowers the TV and renders him catatonic.
- The deaths themselves include...
- At the end of the episode, we Petunia trying to calm Sniffles down with the
**same TV channel we saw at the beginning of the episode**. He looks around in fear before the episode ends.
-
*The Way You Make Me Wheel*: This episode has Lumpy *accidentally slitting his jugular vein while driving* and trying to avoid hitting the ducks crossing the road. Lumpy throughout the episode is constantly bleeding from his neck with him holding onto it to survive, and we're *even shown that he's gone pale before his death*, with his gravelly voice not helping any matters. He later dies in his car with it being flooded with his own blood.
- Handy's death in the episode is also worth a mention. When Lumpy puts his foot on the pedal, he accidentally gets Handy's tail between the two car's tires. Handy's organs
**go out of his mouth**, *his eyes eject from his sockets, *is soon crushed by Lumpy's tire. **and**
-
*Take a Hike* will probably make you want to stray from nature or stay inside for the rest of your life. Special mention goes to the ending, where Lumpy is mauled to death by a bear **onscreen**.
-
*Don't Yank My Chain*: Handy's scream **(and the Nightmare Face he makes**) just before he dies might qualify as the most blood-curdling yell in the series.
-
*Party Animal*: Flaky's allergic reaction to peanuts, complete with her abnormal swelling and large lips. Later on in that same episode, Flippy also has a similar allergic reaction to peanuts too.
-
*Double Whammy*: This episode is easily one of the most brutal and visceral episodes to date just because of the deaths courtesy of Fliqpy. Especially horrific highlights include the murders of Giggles, Nutty, Mime and Disco Bear.
-
*Read 'Em and Weep*:
- In this episode, Pop buys a possessed book for Cub (due to the much more appropriate book being more expensive) and reads it to him. Cub is visibly disturbed at the book but we don't really know what Pop is saying. Then it starts raining
*dead birds* and we see a mortified Cub. Then a green glow is under his bed and Cub looks under, *only to be charged by the demon*. In the next scene, we see that the demon possessed Cub, giving him a disturbing appearance and having him spin his head around and puking on Pop.
- Petunia's death. Basically she has the skin from her lower torso
*ripped off*. Just when you assume she is safe under the sink, she then gets pulled through the pipes and her body is turned into a mangled and unrecognizable mess before getting eaten by the demon.
-
*Home is Where the Hurt is*: This episode contains a particularly nasty death for Giggles, who uncontrollably slides down a ridiculously long stair rail, hitting her face on several objects along the way. Then she reaches the lower parts of the stair rails . What's worse, she's then last seen having been completely split in half, implying that she had ridden on the nail-covered rails for a **completely covered with loose nails** before her body had finally cut in half from bottom-to-top. **long time**
- "Gems the Breaks": This is Splendid's only on-screen death and makes the most of it that it can. He has the skin on his face
*peel off*, and vomits violently and uncontrollably after being weakened by Kryptonut. Not helped by the fact that the puke is also *coming out his nose*. Eventually he *explodes* from trying to hold in his vomit.
- Disco Bear's severed head after Russell cooks it in
*Put Your Back Into It*.
- "Who's to Flame?" is considered one of the darkest episodes in the series, as it has one of the highest kill counts (every single character seen in the episode except Mime die, which is 16 out of a cast of then 20) and features the sight of characters violently burning to death.
-
*Wingin' It* will make you never want to fly on a plane again. Let's begin shall we?
- Even before our favorite friends are ejected from the plane, (which is caused by Lumpy bringing in so many items it disrupts the navigation.) we are treated to three brutal deaths. First is Cuddles getting sliced in half by Lumpy. Then we see poor Petunia getting ripped to shreds via the plane's sink and when Sniffles tries to stop Lumpy, he is killed via a cart. With no autopilot nor anyone left to drive the plane, Lumpy realizes the worst and steals all of the parachutes and leaves everyone to their fates. Cue everyone (barring Flaky, who is trying to steer the plane) flying out which then brings us to...
- The descent itself. Out of the five who fall, we see three of them die and they are not pretty. Giggles is able to hold onto one of the parachutes Lumpy lost. So she's safe right? Nope! She's run over by the plane. And then we cut to Mime. Good God Mime! He falls so fast that his face skin becomes a parachute. It's not easy to watch. What's worse is that is not what kills him for like Giggles before him, he seems safe... Until the plane (this time the wheel) runs him over. Lumpy meanwhile crashes and we see his bones sticking out of his arms. And then his devices which caused all of this crush him. Did he deserve it? Oh yes! Is it any less disturbing? Nope. And then we cut back to..
- Flaky. She lands the plane into some water but the slide pops due to her quills. Then a shark appears and tries to eat her.. Until he leaves and something much worse towers above Flaky. We never see the thing or what happens to Flaky but it's likely she was killed after everything she went through. And then it fades to black.
- In
*I Got You Under My Skin*, when Giggles comes down with a cold, Sniffles gets the idea to travel inside her to cure her cold. When the machine is built and Sniffles is shrunk, Lumpy sticks Sniffles into a needle. Unfortunately, Lumpy caught Giggles' cold and just when he's about to give her the needle, he sneezes so hard, that the needle goes *right into his knee*, complete with blood spurting out. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappyTreeFriends |
Harley Quinn (2019) / Nightmare Fuel - TV Tropes
*Harley Quinn (2019)* is a gory TV-MA adult animated series after all, so expect many of these moments.
- The Joker's henchmen are not only unflinchingly loyal to him, they also look disturbingly corpse-like. Given his manipulation of Harley and his penchant for disfiguring people for shits and giggles, the thought of working for this guy seems extra-scary.
## Season 1
- As much as the show runs on Bloody Hilarious, some of the gore is still a little much.
- The Joker
*melting* some of the businessmen in the opening with acid gas.
- Frank the Plant barfing up three half-digested skeletons.
- The Joker sends one of his goons to Ivy's apartment to read an 'apology' to Harley. It ends with the goon exploding.
- Harley shoving a bomb into the mouth of one of the Joker's goons, which then explodes.
- Unlike her massacre last episode, Harley is easily taken out by the Penguin's umbrella. If Ivy hadn't shown up, she'd have been in real trouble.
- Maxie Zeus walks around with his junk hanging out half the time, and it is apparently so STD ridden that even Harley is Squicked out. And his charisma seems to be enough that many women sleep with him anyway.
- When Harley has Robin tied up over a pool with King Shark swimming around, the intent was to
*lightly* scare him. But when Robin's nose bleeds and the blood drips into the water, King Shark smells it and goes *way* off-script into a feeding frenzy. Harley is unable to reel in him and Robin is utterly terrified and screams for his father (fortunately Batman bursts in to save the day). Whereas the Queen of Fables' massacre (see below) ran on Refuge in Audacity, King Shark's frenzy is one of the most legitimately harrowing scenes in the series.
- Sy Borgman enters Ivy's apartment, sees the crew passed out wearing shirts that say 'Suicide Squad', and thinks they're all dead. So he and an old flame of his try to cremate the 'bodies' in the pizza oven of an abandoned mall. The episode quickly turns into a race against time for our protagonists so they won't be burned alive without being able to do anything about it.
- The young Harleys conjured up to defend her brain are incredibly disturbing- they can crawl on the walls and ceiling, are basically indestructible, have glowing orange eyes, and their jaws can extend outward like some kind of xenomorph.
- In a show that's otherwise Bloody Hilarious, the Queen of Fables' rampages in "The Line" really stand out as being too gruesome to even be considered a case of Crossing the Line Twice, somehow made even more disturbing by how casually she treats them. You honestly can't blame Harley and her crew for reacting in complete horror.
- Aquaman's ability to communicate with fish does not sound so nice when you realize he gets to hear them suffer and panic when Harley makes him break a water tank...
- The Joker going out of his way to play mind games with Harley, treating her like an equal member of the Legion and making her think they could have a relationship again... just so he could push her out of his helicopter to her (near) death. And his motives seem threefold- getting back at her for shutting down his TV tower idea, making it so that he can say he was the one who broke up with her, and using her as a distraction for Batman once more. By the end of the episode, Harley is so broken that the entire
*next* episode is her dealing with it.
- Bane borrows Harley's crew to blow up a smoothie joint. Except he gets impatient and sets off the bomb early... while King Shark is still inside. The poor guy's dorsal fin is blown clean off, and you almost think he might die. Worse, it would've been All for Nothing, since Bane's target wasn't even in the smoothie shop.
- Both of Harley's parents dropping their facade and outright trying to kill her for a bounty.
- The Scarecrow's presence in this episode came off as more threatening than his usual demeanor, so much so that he lives up to his name.
- The end of the episode shows that Joshua, the Penguin's nephew who previously seemed harmless, took out the bounty on Harley as revenge for her ruining his Bar Mitzvah. Gotham might just have a new villain on its hands...
- An elderly man drives up to the Scarecrow's facility and asks for directions. The guards immediately fill him with lead.
- Sy Borgman transforming into a sedan is horrifying in-universe and out.
- The Scarecrow using Ivy's pheromones to upgrade his fear toxin. It can affect even those who are otherwise immune to poisons. And when it gets mixed into Gotham's water supply, it causes all the plants in the city to mutate into man-eating monsters.
- Ivy's failed attempt to escape, where after killing the guards watching her, she slowly gets weaker. She is eventually stopped and the Scarecrow hits her with an injection, which leaves her so weak that when she tries to strangle him, he doesn't even react before she passes out.
- The inside of Ivy's mind is even more horrific than Harley's. The trees in her mind are alive, but only exist to be eaten by a sentient wood-chipper that looks like it came out of
*FernGully: The Last Rainforest*. The background is full of giant shifting eyes and Ivy's memories of her father take a turn for the surreal as he transforms into a gigantic dark gateway to Hell.
- Among the Jokers acts as the new ruler of Gotham is making a necklace from King Sharks teeth, as well as enforcing a law that requires all of Gothams citizens to laugh at anything he says, otherwise a firing squad will show up and promptly execute anyone who doesnt laugh.
- Hell, almost
*all* of the "punishments" he comes up with for Harley's crew are horrifying—only Psycho gets out relatively scot-free.
- Ivy is killed with a spear to the chest.
- As stated above, he graphically pulls out King Shark's teeth and wears them as a necklace, all while King is bound, bruised, and helpless in a chair.
- He pushes Sy Borgman—an elderly, disabled man—down an immensely long spiral staircase.
- Finally, he turns Clayface on a giant pottery wheel, forcably molding his body until the poor guy can't even keep his shape and is reduced to a pile of goo with a face on it.
- The Joker graphically melting the Scarecrow's head with acid just because the Scarecrow unceremoniously unmasked Batman. You get to see the Scarecrow's head get reduced to nothing but a
*skull* before he falls over, said skull completely shattering into a bloody heap upon impact.
- It's even worse than shattering; it looks like the skull
**exploded**. Like the acid superheated his brain.
- The Joker's last gambit, which uses Harley's own emotional growth as a weapon against her. For coming so far as a person, all it ends up doing is putting her right back in the clown suit she started in. And even if she
*had* refused, it would have lead to the death of all her friends and broken her completely. It truly cements just what an utter *bastard* this version of the Joker is.
## Season 2
- We see more of the results of New Gotham, and it's not pretty.
- While trying their darndest to prevent Harley from being rescued from The Penguin, several of his goons get hit with the massive block of ice containing her frozen body. The results aren't pretty.
- The Penguin is killed after Harley impales her bat through his neck. Even her teammates are taken aback by the sight.
- Harley rejects the other villains, and in response she encased in ice by Mr. Freeze. While frozen we hear the vague sounds of the other villains taunting her for her mistake. Aside from remarks by Bane, none of this is played for comedy.
- The Riddler forces students to run in giant hamster wheels in order to power the city. Two of them die from exhaustion, and he nonchalantly replaces them.
- King Shark and Psycho skewer one of Two-Faces's goons with a modified truck. He turns out to still be alive before his head is bashed in by Bane goons.
- After being treated as only a doofus and a gag since the series began, this episode reminds everyone that somebody Bane's size — and boosted with chemicals — is
*really* dangerous.
- Bane's beatdown of Batman. Even with a suit of Powered Armor, Bane is too strong. Batman is beaten up so badly that he's bleeding even with the suit, with it eventually breaking down. Then there is Bane deciding to "break the Bat." Rather than breaking his back, he hits Batman's knees against a metal structure so hard that blood bursts out from inside the suit.
- The Joker taunting Batman about him killing Jason Todd which in turn causes Batman to beat him brutally.
- The Joker is seen bruised and bloody, with his blood splattered all over the window. We see Harvey smirking through it, with half the blood covering his face, giving a rather creepy look.
- We saw that Harvey Dent was entirely willing to shoot through a kidnap victim (Harley) for the sake of maintaining his votes. While it's not any better that he became a supervillain, the thought of what'd happen if a Harvey Dent
*this* uninhibited never became Two-Face and ran for higher office is... unsettling, to say the least.
- The ending implies that Dr. Psycho may or may not have caused the currently-normal Joker's old personality to subconsciously resurface, but either way, it's followed by some Nightmare Retardant when he coughs in the middle of a maniacal-sounding laugh and calms back down.
- What could happen to his new girlfriend and her two kids if the Joker's personality returns. The picture of the kids smiling with tomato sauce on their faces adds to the dread.
- Dr. Psycho's FaceHeel Turn gives a true showcase of just how powerful a scorned telepath can be with amplified brainwaves. Not only does he
*instantly* assume control over the Parademon army, but he also manages to brainwash Clayface and King Shark into mindlessly attacking their boss, even forming a dome around Wayne Tower explicitly to keep Harley from escaping his wrath.
- The Joker's brief lapses back into insanity throughout the episode. From his mere laughter seeming like a trigger Harley has to quash, to his maddened cackling as he realizes he's gouged someone's eye out with a pencil, and then his sinister greeting to Gordon once he's been cuffed up.
**Joker:** Gordo? *dark chuckle* Good to see you, *buddy.*
- The end bringing about the worst possible scenario for Harley, as she needs to bring the Justice League back to stop Dr. Psycho's Parademon army. The only one who knows their location, however, is the Joker... the
*real* Joker. Who Harley aims to bring back by pushing the normalized Joker back into another vat of acid. **Harley:** I'll be seeing ya soon, Mistah J.
- King Shark's worst memory turns out to be murdering his younger brother in a blood frenzy. Even Dr. Psycho is shocked by it.
## Season 3
- One of the test results of Ivy's Edin plan brings a small daisy to life, before it starts Hulking Out until its muscular body becomes too much to handle and explodes.
- During their time in the escape room, Harley accidentally sets off one of many potential traps Riddler set up, instantly killing the returning customer by impaling him on the wall.
- Joker's introductory reel before he arrives at the ceremony has him beating "Robin" (presumably Jason Todd) to death with a crowbar.
- Billy Bob Thornton mistakes the locked green room in Catwoman's penthouse for the bathroom, and is promptly eaten by the tiger locked in there. All that is left of the actor is his bloody, severed head.
- Bruces Mental World starts off as a Black Bug Room and keeps getting worse - initially, Harley can't access any of his memories because it's just the night his parents died playing on a loop. Then, when she tries to break it to get access to his other memories, it doesn't work. Knock the gun out of Joe Chills hand? It flies right back. Cut off his arm? It grows back, gun and all. Then when she and Kid!Bruce manage to get away, Joe keeps following them to kill them and any other person inside Bruces mind he comes across, including mental versions of Joker and Harley from before they broke up and nothing stops him. Eventually, he takes off his mask to reveal an adult Bruce who feels so guilty over his parents' deaths he's willing to mentally torture himself by killing them forever and destroying everything else in Bruces Mental World if he can't.
- And before taking off the mask, this depiction of Joe Chill is one of the creepiest takes on the character ever, with wide open unblinking eyes and a permanent toothy Slasher Smile. Even if it's just Bruce's perception of Chill being warped by the trauma, it's still incredibly unsettling.
- A more unnerving aspect of this is that this is called, by Dr Psycho, a "Reverse Repressed Memory", a memory that literally represses all of the others in his mind, the only thing that is ever on his mind. And by all accounts, this is Batman's default state, replaying that same night in his head over and over again
*for the last 30 years.* It is no longer a question of why Batman has gone a bit crazy, but rather how he managed to avoid doing so sooner.
- Yet another chilling reminder that although they are the show's protagonists, Harley's group (with the exception of Harley herself and maybe King Shark
note : we don't know how he would have reacted since he did not come along into Bruce's mind in this episode ) are *not* good people. Despite witnessing the traumatic deaths of Thomas and Martha Wayne again and again, with Bruce traumatized as a result, they simply *do not care*. Clayface just wants to know how Thomas "felt" as he died for an inside scoop into his head to help Clayface act out a role in a movie. note : Never mind that this is a *memory*, and not even one belonging to the man he's asking. How he expected this to work is anyone's guess. Psycho becomes extremely *annoyed* after seeing the Waynes die over and over. Ivy is the worst one of all, even if she's the most justified: Bruce's kidnapping and experimenting on Frank has left her completely unsympathetic to him, and she has no problems saying so.
- The reason Bruce took Frank? In the beginning it was to put a stop to Ivy's plan since, you know,
**she's a villain out to do harm**, which his mental self bluntly points out to Harley. But later this perversely morphs to enhancing Frank's abilities to affect humans and bring back Bruce's parents, becoming that *desperate* to escape his trauma. He actually succeeds at bringing back Thomas and Martha at the end of the episode, but also causing a zombie uprising in the cemetery.
- In the end, this episode ends up deconstructing the entire concept of Batman. Bruce always believed that avoiding becoming like the villains he fights means not stooping to their level and not taking lives at any cost. But not all villains are simply in it For the Evulz like the Joker. Many of them have awful backstories just as bad or even worse than Bruce's; they've all got unanswered trauma just like him that corrupted them from the inside-out, and it was this trauma manifesting in the worst way that drove them to amoral acts. Now that time has come for Bruce — he's been in the same boat as the villains all along, even before he became Batman, and he doesn't even realize it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarleyQuinn2019 |
Hamster's Paradise / Nightmare Fuel - TV Tropes
This is starting to feel less like a paradise.
- On the page talking about Beta-twilight it has an illustration◊ of group of dark maulers in silhouette with shining red eyes. They aren't even doing anything threatening as it's just a mated pair with their pups but it still manages to be a very frightening image. This is further topped off by the page introducing the maniacal ripperoo: another shot set in Beta-twilight but showing three ripperoos dismembering a smaller podothere, with the lighting serving as a Gory Discretion Shot.
- The chapter on the extinction of the splintsters comes with an image of a lone, wounded splintster surrounded by harmsters emerging from behind a wall of fire with glowing eyes, giving off a positively hellish feel. One harmster even has a severed splintster head on a spear.
- The plurodon, an apex predator rivaling sperm whales in size, possessing More Teeth than the Osmond Family with numerous jagged cusps on each molar.
- Oh, the Hamanity: A Cruel Fate for the Conquered in its entirety. The Tundra Harmsters drugging, lobotomizing, vivisecting, and testing weapons on prisoners of war (complete with a terrified Savannah Harmster strapped to a bloody table and a male Matriarch Harmster being hit with a spray of
*nerve gas* while trapped in a cage) would be bad enough, but they don't stop there. They *selectively breed* the subjugated species for less intelligence and more obedience until they're reduced to the intellect of animals, then use the resulting Brutes for war animals and Beastly Bloodsports... but some still breed with them.
- One of the new harmster civilizations to arise after the war are the Frazettas. These harmsters sought to strengthen themselves by breeding with the animalistic brutes but also got the genes for lower intelligence in the process. They are large and savage looking with long fur and massive fangs and are also the most cannibalistic of the harmsters. These features effectively make them something in between Neanderthals and flesh-eating ogres.
- Despite its silly sounding acronym, the SIHTT (Severe Infectious Harmster Transmissible Tumor) infection still manages to be horrifying. It causes horrific cancerous growths on the faces of its victims with the more dangerous neural-ocular strain causing the infected Harmster to become more feral and even causing their bodies to start rotting while alive due to the cancer eating away at them. The final saga of the Harmsters even causes the story to go into a Genre Shift as it becomes a zombie horror story, complete with images of a pair of terrified Harmsters being met by a swarm of the infected and their incompetent general being attacked by a horribly rotted infected who lost his eyes and lower jaw. The story ends on a rather bleak note when said general starts infecting the other Harmsters and they decide to burn their fortress with them in it.
- The apex predator in the Temperocene seas is the sarchon, a ten-meter long predator with facial armor and slicing blades for teeth that is basically the rodent version of a
*Dunkleosteus*. It's especially horrific reading how it came about: the diversity of life in the ocean due to the increase of diverse food sources in the warmer climate meant that the ocean was *so jam-packed with macropredators* that something evolved to prey on said macropredators.
- That being said, it's downplayed by its feeding habits - Due to the sheer abundance of food and the lack of any predators, the sarchon is surprisingly chill, spending up to twenty hours a day half-asleep and only hunting every couple of days, with most of its waking hours being spent in a relaxed state. Still a powerful apex predator, of course, but most of the time the sarchon's somewhat of a Gentle Giant.
- While far more benign than SIHTT, the descendant of the transmissible tumor known as the shroomor is still rather disturbing, being a free-living cancer that now only uses live hosts as vectors and instead flourishes on decaying carrion, in essence becoming a hamster version of a
*fungus*. It's more unsettling when you remember that tecnically speaking, the harmsters are *still an extant species* but now downgraded from thinking sophonts to a cancerous fungal mass that can hardly even be considered an animal nymore.
- The Sub-Arcuterran Cavern System has come to slowly resemble an Eldritch Location, a dark, sunless network of caves and tunnels spanning miles wide, with "plants" made of flesh in the form of meatmoss and populated by the daggoths, eyeless, hairless tentacled molrocks with fingers modified into multiple arthropod-like pseudo-legs.
- Some of the art one-shots manage to show some pretty eerie events. Such as a battle between a giant skwoid (showing off their harpoon-like radula in the process) and a galvaprawn in the abyss of the ocean. Another scenario shows some cricetaceans and wanderganders hunting shrish during Beta-twilight, the crimson sun turning the waters blood red with pitch blackness beneath, this makes the rotund cricetaceans look downright demonic.
- Nighty-Nightmare: The Drysander Fear-Stories gives us the warning song of a drysander mother telling her pups the dangers of the world through a song. Its accompanied by terrifying images of animals weve seen before like a desert falcyon and a tigerilla that make it easy to see them a living nightmare even when we know theyre only animals. It also has some brutal lyrics such as how these predators would eat them alive and peel the flesh from their bones.
- Reign of Fire: The Firethieves' Siege portrays the Outlanders in a downright terrifying perspective and shows how ruthless they are. When Strange-Eyes's pack are attacked by them, their leader, Whitesmoke is (though hesitant at first) willing to
*murder a pair of innocent pups* considering even *them* as the enemy. And when the elderly Pale-Beard desperately tries to protect them, he gets *brutally mauled to death.*
- The highbrows reacting with sheer and utter terror at learning the Outlanders are coming. And it's not an entirely unwarranted fear, as, upon the assault, many of them are killed, with only three members of the main pack surviving the encounter.
- Whitesmoke's death: he is
*impaled through the throat and into the chest* after he accidentally lands on Switch-Eyes' "wood-tooth" (a type of crude spear wielded by the baywulves) and the resulting guilt and trauma Switch-Eyes suffers upon committing murder for the first time. His younger sister, Shade (who is but a teenager in baywulf years) on the other hand seems almost gleeful that her brother killed Whitesmoke, saying that he deserved to die. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HamstersParadise |
Harmony Theory / Nightmare Fuel - TV Tropes
**Max Cash**, on top of being a sadistic, highly intelligent, Sociopath, he almost always has very upbeat persona and is very polite and friendly, but barley understands morality and friendship, and is always looking for opportunities to toy with his enemies and "friends".
- Many of Max Cash's Lines could count:
**Max Cash**: Ill admit I'm a little jealous. I wasnt here as they carved this place out, but I would have loved to see it take shape. Can you imagine it? A little corridor of earth slowly being peeled back like the skin of a cat to reveal the beautiful structures within. I wish Id been here for it.
**Max Cash**: I'm going to raid the candy store to replenish my supply. You never deprive a chocolate addict from his fix. (to Charisma) Oh, and kill everyone. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarmonyTheory |
Halo 4 / Nightmare Fuel - TV Tropes
WARNING: Spoilers are unmarked. Read at your own risk!
The intro alone DEFINITELY qualifies, as it shows oh-so vividly just how utterly heartless the Covenant were during the hellish Human-Covenant war when slaughtering innocent civilians, especially when it shows an Elite skewering one said civilian from behind the chest with its dreaded Energy Sword.
Some of Cortana's rampant screaming.
Cortana: I will NOT. ALLOW YOU. To LEAVE THIS PLANET!
This line may also give you chills.
Cortana: Do you know what that condescending bitch said to me after our first game of chess?!
To put it in perspective, she's talking about Halsey, her "mother." The words she said to her after the game were '"Quando il gioco è finito, il re e il pedone vanno nella stessa scatola. note : Translated from Italian to English: When the game is over, the king and the pawn go in the same box.
One of Cortana's lines in the level "Composer": "Why should we save them?" It's like something out of Dead Space.
Which is then followed up with a chilling chuckle, and an order to insert her into the station's defense grid. The way she says it seems like she was about to turn the guns on the MARINES.
Promethean Knights. Their helmets opens up to a glowing skull, which screams at you. Worse, they are made of the victims of the Composer. Definitely makes that skull more terrifying in hindsight...
The Composer must be powered by Nightmare Fuel because it is positively oozing horror:
Chief and Cortana are too late to stop the Didact from taking it, unable to keep him from firing it, and then get the horrifying image of the people around them on Ivanoff Station disintegrating in ashes. And not instantaneously. We get to see their skin peel away to their bones, layer by layer. You're even "treated" to a close look at its effects on Doctor Sandra Tillson - which is what serves as the page image, by the way. All of this being shown in pretty gruesome detail - and yes, they're screaming in agony.
Even worse, essentially, the Composer fatally digitizes people. Cortana is a digital lifeform. She's in shock afterward because she could hear the digitally fragmented minds/souls of the people, screaming in pain and terror. No wonder she was blue-screening when the Chief came to.
Cortana: I was monitoring the data feeds. I could hear them...what was left of them...
The Chief and Cortana are unable to prevent the Didact from firing it twice. The second time, it's on Earth, and the affected area in New Phoenix is still quarantined six months later.
The people of New Phoenix were commonly believed to have received a Mercy Kill when Chief destroyed the Composer, but Episode 5 of Spartan Ops reveals that their memories were somehow transported to Requiem and transformed into Promethans...Spartan Thorn could be fighting his friends and family out there.
A throwaway line in Halo: Silentium will leave you with endless horror once you realize the implications. When taking the personalities of humans defeated at Charum Hakkor, the Ecumene Council gave the Warrior-Servants and Lifeworkers "Composers"...as in plural. That's right, folks. The Forerunners built more than one Composer! Every horrific thing you just read about the Composer? It could all happen again...
Confirmed to be true in Halo: Escalation Issue 9: The Didact is alive and operating from the Composer's Forge, where the Composers were built. He has six fully operational Composers. Fortunately, he seems to no longer want to Compose humanity. Unfortunately, he has since decided he would rather use a Halo on Earth.
:The Ur-Didact's fate in Halo: Escalation issue 10. Part of Installation 03 along with the Ur-Didact is dropped onto the Composer's Forge, causing all five Composers at nearby to detonate with the Ur-Didact seemingly disintegrating and ending up composed. However, Word of God has stated that he has not been completely composed in the way that is usually known due to the destruction of the Composers and the Ur-Didact's resistance to the Composer mentioned in the terminals in Halo 4. What exactly happened to him has not yet been revealed and the last shot of him was his glowing remains. All that is known is that he is still alive and will likely return to the narrative at some point.
Related to one of the spoilered cases above, being killed in the other games wasn't that much of an issue, as the only thing shown is the character flying and\or collapsing, with not much resulting blood. The incinerating powers of the Forerunner weapons instead add the unnerving sight of Master Chief disintegrating as he burns to scattering ash. Even in the multiplayer it might be too much, as Red vs. Blue noted ("Umm... Did, everyone else see that?" "You mean a man disintegrate right in front of us? Really wish I hadn't.").
The cutscene for Spartan Ops Episode 2 has Dr. Glassman being sucked up by a Forerunner artifact, complete with Capt. Lasky futilely trying to save him. With how his body breaks into glowing orangle particles just before he gets pulled in, it looks disturbingly like he's being Composed.
Episode 3 reveals Glassman's fate. On the plus side, he hasn't been composed. On the minus side, he's been captured by the Covenant, and apparently is offering to trade information for his life; with Jul 'Mdama suggesting he'll end up Rewarded as a Traitor Deserves after helping them. Also, the Artifact is apparently accessing systems aboard the Infinity, gathering information and transmitting it to Requiem.
Episode 5 shows that the Promethean Majestic Squad are fighting are not ancient humans, but the victims from the New Phoenix incident six months before. Thorne said he knew people there. He would have been "killing" his friends and family... again and again and again.
I'm pretty sure its just once per person. Its kind of hard to restore data after its contain has been blown apart by a half dozen 8-gauge shotgun shells. Still quite disturbing, though.
It's not only entirely possible for Knights to come back after their body is destroyed, it's the entire purpose of the Promethean Watchers. Which adds an entirely new urgency to killing Watchers in gameplay: not only do they bring enemies back, they're bringing back those same people who composed again and again and again...
Episode 6, Chapter 5 has Crimson sent in after another Spartan team, Switchback, needed help taking down a Harvester guarded by Covenant and Prometheans. When Crimson arrives, all that is found are Switchback's removed IFF tags, nothing else. No clues are given to what exactly happened to them. The fact that the IFF tags were removed seem to indicate that they were captured. For what purpose? Likely nothing good.
Becomes Nightmare Retardant when it's shown that they were just captured, and only the leader was killed.
Episode 7 in general. The Infinity is attacked by Covenant and Prometheans. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halo4 |
Halsey / Nightmare Fuel - TV Tropes
The monologue of the Badlands trailer narrated by Halsey.
"Hello and I'm sorry.
A salutation and a farewell.
This times new roman is gonna fly from my fingertips like a plague of moths,
The hollow black leather shells crunch into the ground,
Like the skin of a cicada.
This is all that's left.
And you can do whatever you want with it.
Keep it to yourself or let it serve as a warning.
This city is disgusting,
A corpse of what it used to be.
The people are filthy, gluttonous,
Ruled by the power exchange of sex from the hands of the proletariat to the bourgeoise.
The tops of the skylines buzz with the lacklustre enthusiasm,
The ground level is caked in dirt and rust and grime,
And the people that dwell there awaken,
Rub the filmy layer off their lukewarm eyes.
There's some here I love,
Some who fear me,
And some who wish I was dead.
I didn't ask for this.
No one asks for this.
You're born into it." | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Halsey |
Harmony & Horror / Nightmare Fuel - TV Tropes
What makes Harmony and Horror so scary? Well, it's an Analog Horror series, it's inspired by the works of Squimpus McGrimpus, and instead of killer animatronics, it's focused on evil clowns and creepy dolls. Oh, the potential...
The argument between Martin and Arthur is haunting. It starts with Arthur confronting Martin about hitting the dog with a car. Arthur offers to give Martin some time to get help and look after the kids and in response, Martin goes on a rant, accusing Arthur of sleeping with his wife. And then Arthur learns what happened to the kids. Martin continues his Motive Rant, then... BANG!
Henry.mp4 introduces us to the titular Demonic Dummy. It starts with footage showing a Henry doll slumped down, with some voices in the background, but what they say can only be found out via the subtitles. After some static and video distortion, it cuts to footage of the inside of a toy store at night, with someone working the nightwatch. The Henry dolls on the shelves appear to move when the flashlight isn't shining on them. After some distortion, someone, or something, appears at the window, with glowing yellow eyes. After a few seconds, it moves to the door, then disappears after some more distortion. After some time, a Henry doll rises into the camera's view. The flashlight turns on, but the video distorts with the Henry doll staring at the camera. It then cuts to view of a Henry doll, with music playing in the background. Then, text appears, heavily implying that these dolls are possessed. When it says "I want to get out", there's a Jump Scare with Henry staring at the camera with his mouth open, while a horrible screech-like sound plays.
I can't feel my arms. I can't feel my legs. Yet I only feel pain. There is something inside me. Something that beats. Like it wants to get out. I want to get out
The boys eventually find some thread, along with a bag. They look inside the bag, and the music cuts out as we're treated to a Gross-Up Close-Up of a dead body. Neither of the boys bring this up and just carry on...
Then there's what the video cuts to between scenes, as we're treated to Henry approaching from a door in a dark hallway, before being pulled back. In the next scene of him, the door opens... and then he rushes out towards the camera.
Note how all the kids died on the same year, and Richard's outfit looks remarkably similar to Marcus and Andrew's...
Throughout the video, you notice a lot of details that neither of the kids or the Toymaker acknowledge, including posters for Henry, that jack-in-the-box that keeps showing up at the end of H&H videos, the baby-toy, and Gloria, standing right behind the oblivious Toymaker, and in front of the equally unphased kids.
Notably, before he's cut off, the Toymaker says the same thing to Andrew that Martin said to Arthur before killing him. Keep in mind that Marcus and Andrew seem to be stand-ins for Martin and Arthur (Martin dreams of the demon and they share the same first letters of their name). That may be a coincidence, but the fact that he says this to and nearly kills Andrew has some horrific implications.
In L0cal_13, the ritual Martin uses to turn people into dummies/marionettes/the Ice Cream Man is revealed to involve first removing their arms and legs, then skinning them alive and conscious so the plastic doll shells act more like a really screwed up life support system that they can't escape from (though that... thing that crawled out of the Henry puppet does call this a bit into question.)
Even before the Ice Cream Man makes his way towards the screen, you can see Henry and Sofia hiding earlier in the tapes. Henry is peeking out from behind a pole, while Sofia manifests in a glitch at one point. All while this is happening, you can see Martin's reflection on the screen watching the tapes. It can be easy to miss, but once you see it, it can't be unseen.
H4PPY_N3W_FRIEND5! pulls no punches in the horror department. A toy called "Magical Sofia", presumably the successor to StSM, is absolutely disgusting. Where as Sofia the Singing Marionette looked skull-like, and even cute in her unpossessed form, Magical Sofia has a very human face while maintained doll proportions give her wide eyes and a stretched, wrinkled grin.
Sofia/Macy has broken out of her storage locker containment and she crawls around like a spider presumably trying to break out other cursed M+A Harmony toys.
To make things EVEN WORSE, the video now has captions and Macy-Sofia is listed as "MS Recall #5", which means that Martin experimented on FOUR OTHER LITTLE GIRLS before he transformed his daughter. Then it doubles down, with the hindsight reveal with the Magical Sofia that speaks and jump scares the camera earlier in the video is listed as "MS Recall #12 ". Showing that Martin, being the egoistical maniac that he is, didn't just only make the single Magical Sofia we see in the commercial, he has continued to experiment on little girls and transforming them into Magical Sofias, with with a confirmed six more after Macy.
A commercial for "Magical Sofia" has distorted pictures of children on screen as they give "testimonials" about how much they love Martin's toys. They sound distressed, as though they're being held at gunpoint or worse. One girl says "Please, I promise I won't run again. Please, just fix my legs!" and another has no testimonial but a girl's scream and then the banging of a body hitting the walls and floor repeatedly as if it's being thrown around, ending with a final, wet bang, followed by something roaring. That something is listed in the subtitles as "Uif Foe",note : "The End" and nothing else.
The implication that Martin kidnapped those kids to make the commercial.
Sofia/Macy's skull-face appears at the end of the video, twitching and covered in blood with what can be inferred to be Macy's real human jaw fully visible. She glitches, "Hi—I'm So-Sofia, would you li-like to play a game?". Her prehensile mandible splits as the top of the doll shell's skull splits open, and the long, red demon that remains of Macy Greywhinder crawls out.
The fact that Martin was likely watching his own family with cameras even before his more murderous tendencies came out is enough nightmare fuel. It clearly shows just how much Martin is willing to go to keep everyone in line. The way he bluntly tells his daughter about how she can't go with him and how he'll "miss her." doesn't help matters.
After the conversation wraps up, we see the conclusion of this game, which has the clown suddenly look into the rear-view mirror right at the player/viewer with disturbingly realistic eyes, as the music slows down, all while the game's gas-meter is empty, yet the car still drives. A bit later, the music changes to a more ominous tune, as the headlights flash and flayed bodies litter the street ahead, and then a red face that could very well be the Demon Martin made a deal with slowly and silently moves into view, before it all ends by the car ramming into Banzo. How much of Harmony Toy's horrid secrets did Franklin find out!?
The advertisement mentions how the new model can eat things like real dog. Jumpcut to a blurred video of the new Fuzzy Buddy model munching on something bloody, while a baby hysterically cries in the background, implicating that the Fuzzy Buddy is eating something of the baby. And Fuzzy Buddy's dialogue throughout the snippet doesn't help matters; unless you have a morbid sense of humor of course.
Fuzzy Buddy: Num num. Um num num. That's tasty.
The shot of the seemingly harmless puppets from the commercial before now crawling down a dark hallway. Notice how one looks a lot like the Toymaker...
The Tragic Truth: The video begins with this segment, consisting of Martin expressing frustration towards Gloria about a recent visit to the doctor, where he learned he would be unable to have any children of his own. When Gloria brings up adoption as a choice, Martin lashes out at her for the suggestion, saying that if it wasnt his own flesh and blood, he wouldnt even bother. Knowing what we know about Martin, it carries a sinister aura about how he is very intent on only having a kid he knows is his own.
Home Invasion: This segment consists of a boy named Eddie Miller trying to stay up late and capture what he believes is Santa coming onto the roof of his house, switching between stills of drawings he writes and the video of the camera he is carrying with them. However, things already start uneasy when, while he is waiting for Santa to land on the roof, we can hear something land on it, but with how loud the noise is, one could mistake it for something crashing through it instead.
Eddie then starts to go near the stairs, trying to get a view of Santa by the Christmas tree except what we see is very much not Santa, looking more like a gigantic, blob-like creature. Eddie doesnt notice this, and snaps a picture of the creature, which makes it turn around to face him. Immediately after, we see him running down the hall back to his room, with the monster right behind him, giving us a lovely view of the face of the creature.
Eddie makes it back to his room, retreating into what appears to be his closet to hide, while the monster slowly looks around for him. And then we see a shadow run up to the closet door, Eddie gasping, and the video cutting out. And the last drawing still we see of the segment?
THAT'S NOT SANTA
Reliving Memories: The 3rd segment, which is focused on a new building called the Harmony Arcadia, being built by none other than
Arthur, who is appearing in person to give a speech about his return and the building, and seems to be healthy and alive like nothing happened seems to be. His speech consists of him expressing his sadness and sympathies to all those that have been affected by Martins massacre and murders, with him bringing up the fact that he is not wholly flesh, having sustained scars on his face that required him to wear plastic to hide them. He even expresses how when looking in the mirror, he cant recognize himself through the disguise he has to wear.
Perhaps the most eerie and nerve-wrattling part about this is the simple fact that Arthur is here, and is speaking to a live crowd. The Arthur we know is well and truly dead, turned into a demonic monster that attacks and tries to eat what it sees. And yet, the one we see here is perfectly fine, aside from his left side of his face being scarred. So just who are we seeing and hearing?
Another bit of the building plan is to include a cafe, named the Ice Cream Man Parlor, with the titular mascot standing in the middle of groups of tables with a welcoming gesture. Innocent at first glance, but remembering that the only Ice Cream Man we have seen so far is one currently being possessed by supposedly the person in front of a live audience, and one that doesnt hesitate to kill when it can, which further adds to the foreboding atmosphere that the entire speech has.
The last we see of the presentation showing what will be a part of the Arcadia is a Henry Security v2.5, a doll that appears to be a recreated version of the Henry puppet, except in the details, it says its height is 54, the average height of a person. Imagining a doll that tall, while still possibly being haunted and harm those near it is not a pretty thought.
The conclusion of Arthurs speech involves him bringing back the 8 missing children last mentioned in Local 13 in Season 1, having apparently been found and their remains healed together to make them alive. However, the faces of the victims presented all have their faces being covered with distorted blocks of pixels, with the eyes darkened out as well. One of the faces even appears to have a needle in one of its eyes. Oh, and to add to this and the above point of Arthurs identity, he says this while thanking the parents of the children for attending the speech.
You have no idea how hungry it makes me to see these beautiful people make it back to arms of their brave families
The audio of the audience's applauses and cheers is distorted enough so it instead sounds like they're screaming in terror at seeing the victims.
And for one last kick, the final of the 8 victims comes with the caption of Remains Never Found, before the screen glitches into blackness, the face being the only thing remaining and now covered in blood as it distorts into a scream, while the victims corpse starts slowly fading in, the face of it censored but blood being seen pool around it, before the screaming face gives one last Jump Scare and the segment cuts to black.
A Boy Ripped Apart: A throwback to a pre-rebrand Harmony Toys interactive tape, which itself starts with a throwback to the I Want a Toy tape, by showing him with his eyes missing.
The constant cuts to eyeless Henry and his constant jokes are simultaneously charming and uncomfortable.
When attaching the final leg, the background behind Henry suddenly transitions to red as the music cuts out. It gets worse when the eyes are left, as good old Martin in his crazy clown costume appears to the left, strange humming begins to play, and Henrys voice lines go from creepy waiting prompts to frighteningly implicative statements.
Come on!
"Use your peepers to find the peepers!
"Wheres it hiding?
"Hes hiding.
"Hide.
"Are you scared?
Eventually the viewer finally selects the eyes, then it's a smash cut to black, and when we return? Were treated to a bloody, battered, and of course, eyeless Henry, strapped to some kind of operating table, made worse by what can only be Martin taking freshly plucked human eyes and inserting them into Henrys sockets. Youre given no hint as to where or who these eyes came from either.
What this is supposed to mean in the context of this scene is unknown, but between the fleshy Henry from Are You Happy? getting a backstory in this episode, the return of Detective Stewart and Franklins Fun Arcade in the previous episode, and now this, it seems to indicate that this incident is more crucial to this seasons narrative, and Martins spiral into madness, than we previously thought.
Following these fun visuals, we finally find out how Thomas died... and it's horrifying. And was implied in the early episodes of Season 1, Thomas' killer was indeed the newly built murderous Ice Cream Man animatronic, who is revealed to have been hiding in the boy's closet. Martin then sics the monster on his own son, who calmly leaves the closet as Martin disappears from the doorway to leave Thomas to his fate; and the animatronic stares down at the bed, before he suddenly roars and lunges at the boy. Oh, and did we mention that this whole scene is shown from Thomas' point of view? And while we don't see what happens, we certainly get a good long look at the aftermath: Thomas is reduced to nothing but a gigantic, child-sized smear of blood on his bed.
Listen very closely to the audio just before the Ice Cream Man attacks Thomas. It sounds like a distorted cry of "Martin, no!" - which implies that Arthur was fully aware of what he was about to do, but unable to stop it.
"Friends in Disguise": A continuation of the "Home Invasion" segment, following Eddie - who, as it turns out, survived! Even more good news: the monster from before is actually friendly, and is only trying to protect him, with it now being all but outright stated that this creature has a deep connection with the Henry dolls and is possibly a new form of sorts for Thomas. A brief scare is given when Eddie tries to get a picture of it again, causing it to fly into a rage and give a Nightmare Face to the camera, however it seems more like the camera is the specific cause, as the next drawing from Eddie says he doesn't like being photographed implying that is the reason it got angry and chased him before.
This moment however is torn down when a Henry doll (having been brought by the creature, now nicknamed Mr. Handy by Eddie, when he entered the childs home) asks if it can tell Eddie a story. He obliges and the story creates a firm mix between Nightmare Fuel and Tear Jerker.
To give a brief version, the story is about the person inhabiting the doll when they were alive, presumably an employee of Harmony Toys and Martin, and how they were placed backstage of a show and told to wait for something. This something ends up being a lullaby, which immediately causes the person to freeze up, and feel something had made [their] body its home. After that, they feel their body begin to melt, leaving the person screaming for any help, and having to crawl away as it sees a tall figure it describes as having black and white stripes over its body and a blood red grin. Finally, the person presumably runs into Martin, and when he consoles them for a brief moment, making them think they will be safe, only for Martin to finish them by ripping something, but it isnt said what due to the last page running out out of space.
Considering the story seems to be from the perspective of an employee, Eddie refers to the doll with female pronouns when it asked to tell the story, and the final sentence mentioning something being ripped from the narrator, its likely that this Henry doll contains the soul of Amy Willson, Martins intern who hasnt been mentioned much since Season 1, with the only other info being what was given in Are You Happy?, where the caption of her picture says She stopped screaming when her spine came out.
"Play. Protect. Command." gives us a presentation of the Henry Security Puppet, who blueprints were seen back in the Reliving Memories speech, showcasing it as an upgraded Henry model that acts as a security guard for the Arcadia.
In this case, the horror comes from how incredibly dangerous these things are if they end up malfunctioning or become possessed. They possess kevlar-infused shells that makes them Immune to Bullets; Extendable Arms that can extend up to 50 feet and allow them to jump over tall obstacles; and enough physical strength to tear someone's heads off their shoulders.
And how do we get a glimpse of the above strength? During a demonstration of the puppets built in criminal database to identify criminals who try to enter the building. When the puppet notices a test dummy with a face of a criminal, it does not hesitate for even a moment before it grabs it by the neck and rips the head off while the screen starts getting covered in static and what sounds like a scream plays in the background before cutting to the next scene.note : If you pay attention to the dummys face, you can see what looks to be a clown makeup.
On top of the above, there's three different versions of this thing. "Playtime Henry" and "Trooper Henry" monitor children and adults respectively, with the former looking like a shopping mall clerk and the latter like a soldier. And then there's "Commander Henry", which sports glowing red eyes, a military officer uniform, and a vague Nazi-esque vibe. Oh, and he also manages what looks like an actual prison... and he's the one in charge of choosing how rulebreakers get punished.
The commercial ends by encouraging customers to "stay out of trouble" and "let your guard down" because the Henrys will protect them. At this point, the writer of these scripts is barely trying to be subtle anymore.
By the time Gloria comes home that night, she's tearfully demanding Martin to explain what happened to their son Thomas (as Martin apparently told her he had dropped Thomas off at school earlier that day, but she got a call telling her he was missing and hadnt shown up at all)...and Martin is just sitting on the bed, humming to himself, without a care in the world. Gloria demands him to say something, and in response, he calmly explains how he was demoted by his own brother due to the incident, and that he's figured out all the secrets about her affair with Arthur. He then tells her that Arthur and Thomas are already gone, and that Arthur wont be coming back to pick up Gloria and the rest of the kids. Then, he picks up a gun, and tells Gloria that she has thirty seconds to get her daughters and go, coldly telling her to start running, before slowly and methodically counting down. Gloria runs. Smash Cut to credits.
And then there's the credits. Starts off quiet and slow, footsteps then silence. But around halfway, all hell breaks loose. Though muffled, Martin's familicide is heard in full. Barking is suddenly heard, as Macy and Gloria scream in horror at the sight of Banzo/Stitchbuddy, who then crashes through something, Macy's screams can be heard getting more distant, implications being her getting dragged off by Stitchbuddy, and Gloria barely has time to scream for her, as a gunshot followed by a heavy thump is heard, Martin caught up with her. He then seems to empty a couple more shots into her on top of it. Stitchbuddy continues barking in the distance as Macy continues to scream...until that too dies away, implied to be from Stitchbuddy mauling her. And then...Ava starts crying. An extended silence is heard as Ava continues to cry...before finally, right at the end of the credits, what happened to Ava is confirmed. A single gunshot and silence once more. As implied in "THE_PERFECT_PET", Banzo indeed couldn't go through with killing Ava, and Martin had to kill her himself.
The secret video I_Wish_You_Sweet_Sorrows Is not any better. It starts with a looping animation of Henry looking left to right while opening and closing his jaw over and over, and the he stops, looking at the camera with his mouth agape while the music skips...before he degrades and leaves us with a beautiful shot of his "Monster" form.
The rest of the video contains a collection of random clips, starting with a Security Henry going after someone in what seems to be a playpen, then a man running down a hallway before coming face-to-face with another Security Henry, and then we get our first glimpse of the revamped Ice-Cream-Man, showing that he has some kind of Rubber Man powers as he stretches his limbs to make his hand "walk" towards someone in an air-vent while singing... before the video glitches out and we get a better view of him
The Ice Cream Man Cleaning Maintenance Guide, originally the first entry of Season One, starts off as a seemingly innocent guide on how to clean the mascot of M&A Harmony Play Inc., the Ice Cream Man. But right out of the gate, you can tell something is wrong. For one thing, the lighting has the entire stage covered in shadows, so you can barely see Ice Cream Man's face. For another, the narrator slowly becomes more aggressive, going from telling you that Ice Cream Man's shoes need to be shined to outright ordering you to clean his hand. Seconds before Ice Cream Man's shoes are shined, there is a hand near the top left corner that disappears. Just before the narrator tells the viewer to clean Ice Cream Man's hand, there are two glowing eyes staring down the viewer from the darkness, which also vanish after the instructions. The horror really kicks in when, instead of his hand being clean, it ends up being covered in blood. When this is shown, some knocking is heard. After the narrator tells you how to open his face, when it says his face should now be open, "open" is cut off, and it cuts to the Ice Cream Man staring at the camera. Then the narrator says "If his face does not open", and a bang is heard. Afterwards, the footage cuts to the Ice Cream Man twitching, while a horrible gurgling sound plays. After several blank title cards, as well as shots of the Ice Cream Man gone from where he was sitting, a title card that says "Uh Oh" appears. A Jump Scare of the Ice Cream Man lunging towards the camera is shown, with the Ice Cream Man showing very sharp teeth as well. The rest of the video consists of a brief, out of focus warning card, which quickly changes to a slow zoom in on an unmoving clown. As that plays, a baby's cry can be heard in the background.
My Two Front Teeth - (Harmony & Horror Christmas Special), which is an animated short about Sofia and her family celebrating Christmas, with Sofia hoping to get her two front teeth for the holidays. However, their plans are interrupted when a monstrous supernatural entity (likely this special's equivalent of the devilthat made a deal withcanon Martin) takes them each, one by one through the last few days leading up to December 25th, with morbid and grisly results. Sofia's death is worse than the others, since the aftermath features a beautiful image of Sofia's broken jaw and sagging eye sockets. This is even worse in hindsight as her uncle Arthur suggested early on that she could wish for a bigger jaw for Christmas so she could enjoy more of her mothers cooking.
Arthur: "Well, you could always ask for a bigger mouth like mine. That way, you can eat more of your mother's famous cooking. Ho ho ho."
Not too long before that horrific bit at the end, we get a bunch of seemingly random shots, including Banzo staring right at the camera in a very creepy way. But one shot that seems weird is this box with a clownish face looking back and forth, and it even shows up when the door shuts on Sofia, as if it's the one shutting her in. It seems random, but then this damn box shows up in actual canon. And not at random, mind you, no. It shows up when Macy takes over the new version of Sofia. It shows up right before Banzo and Ava unveil their new fused form, and it shows up here before Sofia gets her new look. This box seems to be an element in making these people into monsters, then making the monsters into even worse monsters.
Another seemingly random bit is this long sequence of security footage focusing on a bunch of dolls that look absolutely horrific, and then what appears to be a skinless child rises out from between them. Now we have season two, where we learn these dolls are the new "Magical Sofia", and Macy herself ditched her old doll suit for them. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarmonyAndHorror |
Harry101UK / Nightmare Fuel - TV Tropes
Harry's videos paint Aperture Science as a dystopia ruled by GLaDOS, who tortures her own AI brethren as much as she tortures the human test subjects.
- "This is Aperture" is a
*Portal* version of "This is Halloween", and while it's a clever song and video, it emphasizes some of the creepier parts of the game and the fact that everything in Aperture Science is trying to kill you. Even the announcer manages to sound a bit sinister. Even *Cave Johnson*, of all people, sounds a tad bit unsettling. *You're not safe in Aperture!*
- GLaDOS Is To Blame helps cement that idea. The truly scary part is, virtually nothing in-game suggests this is at all inaccurate.
- The Pit Song manages to top them both, and is also a major Tear Jerker. It was originally meant for an episode of the Machinima
*The Underground*, which would have featured "The Pit" where defective robots are "tortured, destroyed, reappropriated, or just left to rot". The music video consists of a montage of the robots' horrific (from their perspective) fates, and they are portrayed as sentient and completely aware that they have failed.
- Making Science gets some points for showing Chell's reaction to Wheatley's betrayal.
- Carol of the Turrets turns a beautiful Christmas carol into an eerie, super-creepy song about killing test subjects. What makes it really disturbing is that this seems to be the actual attitude of Aperture Science in the games, or at least the AI. "Neurotoxin is pumping in from everywhere filling the air..." | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Harry101UK |
Happy! / Nightmare Fuel - TV Tropes
The Syfy Series
- A little girl being kidnapped, especially when seen through the eyes of her parents.
- Mr. Bug's creepy sex party with a lot of creeps wearing various animal costumes made of black leather, licking weird stuff and strange loud music to make it seem like the most bizarre and off-putting orgy ever
- The way the kids are sent away: they're packed like dolls in boxes, tied and trapped and sent away.
- The moment that broke Nick, transforming him into the violent cynic he is now: as a cop, he receives a call from a shabby apartment in the projects where a young woman, a psychotic gangster, and their baby live. Only a day or two after seeing them fine and alive, he enters the apartment to find both the woman and her baby dead, the latter
**killed in a microwave**.
- Those
*things* in the Wishee suits that Merry encounters after she and Nick infiltrate Sonny Shine's building. They bleed a pinkish Alien Blood and never speak. Some of them even appear during Sonny's previously mentioned orgy party, where some of them have their heads removed, revealing large phallus-like *things* that the party guests begin licking in a sexual manner.
- In the opening of "Tallahassee", Nick has a nightmare where he's playing Operation, but every time his tweezers touch the edges, he hears Hailey crying out in pain.
- "Tallahassee" also shows just how terrible Smoothie can be. How? Oh, nothing major...just SKINNING A MAN ALIVE AND NOT LETTING HIM DIE. That he made the man wear leather pants and high heel shoes does nothing to lessen the impact.
- Amanda's downward spiral into addiction due to the trauma of stumbling onto Mr. Bug's orgy. She's also pregnant, quite possibly with a Wishee/Human hybrid.
- Blue's personal hell — trapped in a cabin with his dead family members, all of whom still bear the wounds they died from.
- Orcus, the death god possessing Blue, has spent centuries manipulating influential figures into positions of great acclaim, so that he can then feed off of the global despair that comes when he has them assassinated. Human history has basically been just a tool for this bastard to sustain himself.
- Oh, and the Wishees? Turns out that they're demons who serve Orcus.
- "A Friend of Death" has at least two that stand out:
- We find out that Smoothie has been Gas Lighting Hailey into becoming Sonny Shine's assassin and the thing that finally pushes her into that role is witnessing Smoothie killing his abusive father. Or so she was led to believe.
- The worst part is that Smoothie's "father" was just a random innocent.
- Thanks to the drug Sonny Shine has given her in "Pervapalooza", Amanda has been only vaguely aware of what's happening to her- the rapid pregnancy, the death of her current boyfriend, her large appetite for candy, etc. However, she regains her lucidity as she is in active labor, strapped to a bed with the Wishees and Orcus watching her. The scene is shot like a horror movie.
- Oh, and she is indeed carrying a Wishee to term and, judging by the previews, it's quality Nightmare Fuel.
- "Five Chicken Fingers and a Gun" has Amanda actually giving birth to a clutch of Wishee eggs. We do see them pushing up against her belly before she expels them. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Happy |
Happy Appy / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- Two posts into the first story, we have the episode of the titular show that depicts the events of 9/11 two years before the attacks take place. It begins rather innocently with Happy teaching kids about the circle of life in frogs and plants. After a scene of Happy and the kids in the playground, the screen starts filling with smoke. They turn around to see two towers burning up in front of them. Then, it shows a child crushed by a piece of the plane. Happy and the other children just stand still and watch the crushed boy as he's screaming in pain, while other children try to lift the piece off. After this, the children that were with Happy ask him why people are falling out of the towers. Happy turns to the camera with a death smile and coldly says "That's natural, children", drags the children away, and leaves the crushed boy to die.
- And the freaky predictions do not stop there. Throughout the show more terrible tragedies are predicted, from the 2011 earthquake and tsunami in Japan, to the
*Columbia* disaster, the list goes on.
- As Gerasim continues to watch Happy Appy, the show gets progressively more violent and dark, with Happy himself becoming a deranged Serial Killer whose victims are largely children, killing them in cruel and sadistic ways.
- Happy occasionally encourages children to commit violent acts in real life, like arson and murder, all for the sake of "fun".
- It's later revealed that later seasons of Happy were filmed using children who were kidnapped by Forenzik and his Followers, with an unknown number having been killed during production.
- Forenzik stalking and attempting to kill Gerasim.
- Initially, Gerasim isn't even sure if Forenzik is human or not, describing him as having "claws" of some sort.
- Early on, Forenzik taunts Gerasim by showing him the dismembered arm of a recent victim and burning his house down,
*Marble Hornets* style.
- The Reveal that there are
*multiple* Forenziks, called The Followers, who aid the real Forenzik in his campaign of murder, torture, and filmmaking. Many of them are homicidally insane, and the remainder are revealed to have been forced into joining.
- Which gets worse in the sequel, as their numbers appear to be
*growing*. By the end of the pasta dozens have been killed by the police, and there's still plenty more left that managed to get away.
- Forenzik showing off several horrifically mutilated bodies to Gerasim at the summer camp.
- The snuff film scenes. All of them are grotesque and incredibly graphic scenes of people getting murdered and mutilated/used afterwards. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappyAppy |
Harry Potter and the Philosopher's Stone / Nightmare Fuel - TV Tropes
Maybe two heads aren't better than one.
- The first book of the
*Harry Potter* series is mainly safe-for-reading by innocent souls, but there is a horrifying vision at the end, with Voldemort *physically* inhabiting Quirrell as a parasite, with his face protruding from the back of Quirrell's skull.
- The video game version is even worse. Here, Quirrell
*twists his head around* so Voldemort is facing Harry directly.
- The original but unused design for Voldemort's face behind Quirrell's head was even more horrifying and made Voldemort look even
*less* human.
- From the perspective of both Harry and the Dursleys, the scene where someone starts banging on the door of their hut on the rock in the middle of nowhere. The door falls off, and a giant lumbers in...fortunately, it's Hagrid, whom we already know is a good guy.
- Harry's in the library late at night and opens a book. It SCREAMS AT HIM! It's like a
*disembodied head is trying to escape from the book, wide mouth yelling the entire time*. And, intentionally or not, it foreshadows another situation where Harry encounters another face that's somewhere that isn't supposed to have a face.
- The incredibly creepy music that plays in the background of the "restricted section" library sequence. It's an eerie ghostly hum, with faint timpani, cymbals, faint piano, xylophone, chimes, horror strings, and very faint wailing noises, all interspersed with an unsettling version of the main
*Harry Potter* theme. It then turns into frantic strings when Harry is being chased. Try listening to that track ("The Invisibility Cloak and The Library Scene") of the film's score in a dark room...
- It does become more sad before that chase part, though. The track starts playing a poignant version of the main theme for a moment when Harry finds the Mirror of Erised.
- The scene where the Trio confronts Fluffy. In the soundtrack, you first hear a bassoon, an instrument also used in a version of Peter and the Wolf, signifying the angry grandfather who just wants to protect Peter (remind you of anyone?). The bassoon opens the track and continues playing its own tune behind the harp, reminding the audience of the dangerous (but good) Fluffy still being there despite the harp's calming tune.
- The scene near the beginning in which Dudley falls into the snake's enclosure as Aunt Petunia freaks out and Harry chuckles... but then, Harry notices Uncle Vernon glowering down at him with a nasty Death Glare of utter contempt, and all of a sudden, Harry's face looks stricken, as he imagines how he's going to be punished.
- He spent about a week in his cupboard without any food. And it was probably only his magic that kept him alive.
- Quirrell feeding off the dead unicorn in the Forbidden Forest. When he notices Harry and Draco, he
*growls* and slithers towards them, looking like a cross between a Dementor and Darth Sidious.
- Fluffy, the three-headed Cerberus acting as the first line of defense for the Philosopher's/Sorcerer's Stone is pretty terrifying, even though it's a good-aligned creature.
- Quirrell being burned alive from Harry's touch. His reaction at the flesh on his hand melting is bad enough, but then there is his scream of agony when Harry uses his newfound power on the guy's
*face*. It's also horrifying when his entire face turns to crumbling stone in a nauseating-looking way, then his *entire body* begins to turn to stone, topped off by him lumbering and shuffling towards Harry like a zombie with his hand outreached, before collapsing onto the ground as a pile of dust. *Brrr...*
- The premise of the book: Imagine being an 11-year-old and told your parents were murdered by the deadliest dark wizard of all time. Even worse, he was also going to kill
**you, as a baby** for seemingly no reason
initially. Even though they do everything they can, they were easily made quick work of and the only reason why Harry survived the encounter at all was because Voldemort didn't consider the possibility that anything could stand against the Killing Curse and was forced to retreat. The Dark Lord himself later in the series admits he didnt foresee a Love Protection charm could save Harry.
- And instead of being raised in a loving household, Harry is given to a family who neglects/abuses him. This is justified later in the series as the Dursleys' was the only place where he would be 100% safe from Voldemort or his followers, as Petunia is Lily's last living relative. Harry's childhood may not have been nice at all, but at least he wasn't killed and he was pretty much normal, raised far away from all the fame and the dangers that it brings.
- Many people who played the PC game had nightmares about the levels where they had to sneak past Filch in the library. Trying to avoid getting caught by a grumpy old man with a creepy voice who shouts "Come out, come out, wherever you are!" isn't helped by the lack of Background Music.
- The final battle against Quirrell; not only does he lock the only door out of the room, but he also starts shooting
*Avada Kedavra* from his hands right at Harry.
- Filch bemoaning how the old punishments are no longer allowed and how he "misses the screaming" of the students, who were, among other things, hung by their thumbs. Given that McGonagall says that he's been complaining about Peeves for "a quarter of a century" in 1997, he's been at Hogwarts since roughly 1972.
- Which doesn't make sense, given that Dubledore was headmaster by the time the Marauders enrolled in 1971, so such punishments would not have been administered.
- After it's been established, that the visions shown by the Mirror of Erised can only be seen by the person they're shown to, Voldemort still immediately finds out when the Philosopher Stone is given to Harry. Possibly explained by Voldemort being a very skilled Legilimens he detected that Harry was lying about what he actually saw and there was probably only one reason why Harry would lie | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarryPotterAndThePhilosophersStone |
Harry Potter and the Half-Blood Prince / Nightmare Fuel - TV Tropes
Think Horcrux hunting is easy? Say hello to
*these* guys... **WARNING:** Spoilers are unmarked.
- The Inferi, especially when they come out of the water. Harry slashes at them, but they have no blood to shed, and they try to drag Harry down into a watery grave.
- Especially considering the fact that Voldemort's Inferi are the bodies of his victims; hundreds of innocent people with families, floating in a mass grave, forced to do their murderer's bidding. The movie only made them creepier, just by making them succeed in pulling Harry underwater.
- Made ever-so-much-worse in true Rowling fashion with the knowledge that one of those corpses is most likely Regulus Black, Sirius's brother.
- A subtle but unnerving example in the film. When Harry is trying to give water to Dumbledore, he quickly fills up the previously-filled-with-potion bowl with water, but he can't
*take* any water from the bowl whatsoever due to its magic... just when Harry realizes it won't work, he goes absolutely still. He slowly looks around at the lake, the water perfectly calm, surrounding this dark island... but he has no other choice. Slowly, his entire body language screaming that he knows *something* is gonna happen the moment he gets water, Harry inches toward the edge of the island and scoops some up... Cue an Inferius grabbing his hand, then all hell breaks loose.
- There is also the fact that in the film, Harry gets pulled underwater, and we see, the floor of the lake is
*teeming* with Inferi, and it is a large lake, what's worse is the fact that the Lake has probably not been visited by Voldemort since he placed the locket there, he gained the locket in 1961, and turned it into a Horcrux not long afterwards, that means that there is a possibility Voldemort had already killed at least near 100 people by the end of the 70s for his inferi.
- The potion in the cave. It's
*freaking Dumbledore* sobbing and pleading for Harry to *kill* him. And Harry can't do a single thing but force more and more of the potion down his mentor's throat. It's a real Tear Jerker.
- The music/sound effect when Dumbledore drinks the potion. It sounds like muffled, distorted screams.
- Young Tom Riddle. He made a rabbit
* hang itself*, among other things.
- And that is only one of the things the orphanage's staff
*knows* Tom must have done, but cannot *prove*. As Mrs.Cole herself states...
- What Riddle did in the cave to terrify two other orphans. It's never revealed what happened, and the two kids refuse to testify, so there is no proof the orphanage is aware of that he did anything wrong, but it does show, even at that age, that Riddle was a terrible person.
- Taken altogether, when Mrs. Cole first says they'll all be glad to be rid of the kid, it sounds harsh, but when she says all the things they suspect him of, it becomes more understandable.
- On that note, seeing a teenaged Tom Riddle from Slughorn's flashbacks is just chilling. In the book, Dumbledore mentions that most of those who associated with Voldemort in his younger years are too terrified to share their memories of him, and it's not hard to see why. Tom Riddle is perfectly polite and calm, charming even, but there's an undercurrent of menace that reveals itself every now and then. It's like we're seeing hints of the person he'll become.
**Slughorn:** You have no idea how he was like, even then.
- Riddle is in his late teens in this memory and he's wearing his uncle's ring - which means that by the time of Slughorn's memory, he's already killed Moaning Myrtle, his grandparents, and his father.
- We also learn that Riddle already had a reasonable amount of followers while still a student. According to Dumbledore, these students committed several reprehensible actions at Hogwarts and never got caught. While we aren't given any specifics (other than the first opening of the Chamber of Secrets), it's heavily implied that whatever these students were up to makes the actions of the Marauders, Draco's gang, and Dudley's gang look tame by comparison.
- One of the trailers for the film highlighted the creepy factor of Young Tom Riddle by focusing heavily on the scene at the orphanage, along with voiceover of his boasting of his powers ("I can make things move without touching them...") over dark scenes in the film, such as Ron's poisoning and the attack at the Burrow.
*(over the title card)*
**Harry:** Did you know, sir? Then?
**Dumbledore:** Did I know that I had just met the most dangerous Dark wizard of all time? *(sounds fade out as release date is shown)* No...
- In a way, young Tom is like a dark deconstruction of the typical Kid Hero protagonist of fantasy stories who finds out they have magic powers. From a very young age, when he discovers he has magic powers, he's almost immediately using them to hurt other people and get what he wants, and the Muggle children and adults at the orphanage are powerless to stop him. He only gets more dangerous when he goes to Hogwarts and actually learns how to use magic. He was born to a great legacy, which turns out to be continuing the line of an ancient family of Dark wizards, and he attains power no one has ever seen before. In other words, he's what Harry could have become if he wasn't a good person at heart and didn't have friends, teachers, and parental figures to set him on the right path.
- Katie Bell touching the cursed necklace, floating up with her arms outstretched, then
*dropping to the ground screaming*. The worst part in the movie is when we get a closeup of her face while she's being held rigid in the air. Her eyes are bulging and the angle makes her mouth look like it's open much wider than humanly possible.
- That's not the only part that's terrifying about that scene. Even before then, when it looks like her body's getting thrown and dragged across the ground like some sort of human ragdoll, it's so inhuman that it could probably give
*The Exorcist* a run for its money.
- The last slam on the ground is especially painful to watch.
- Her friend shouting "I warned her! I warned her not to touch it!" as Katie thrashes about on the ground.
- Even Hagrid's appearance doesn't help to dampen the fear felt during this part, as he is absolutely serious as he warns the characters not to touch the necklace. It helps to highlight just how serious of a threat that necklace was.
- The Deleted Scene where the school choir is singing that song is both beautiful AND haunting.
- The fact that Muggles can feel Dementors' presence, but can't actually see them. These creatures are wandering the streets at night, preying upon victims that can't even see what their captor is. Rowling has stated that she based Dementors on clinical depression. Taken with the above, this implies that, in the Potterverse, Muggles who suffer from the disorder do so because they have an invisible soul-sucking demon lurking close by. Charming.
- Apparition, when you think about it. In the books, it's the extremely-uncomfortable sensation of being squeezed through a narrow tube, unable to breathe, which is terrifying to those with a fear of enclosed spaces. In the films, a person's body is shown twisting, stretching, swirling... it's all very disturbing, especially for any unlucky freeze-frames. Not to mention that if it's done incorrectly, people can be separated from their body parts or otherwise get gravely injured.
- Worth remembering here is that Apparition is pretty explicitly the Wizarding equivalent of driving an automobile.
- Except when you remember from the books, that Apparition still has a far risk of being Splinched... sure, in practice, you have plenty of experts who can re-do mistakes at will, but imagine being alone and having
*yourself* go through that, particularly if you're not good at the particular kind of magic...
- During the first Apparition lesson, Susan Bones manages to Splinch her
*entire leg*. Sure, she gets help immediately, but it's still horrifying to think about.
- The idea of Voldemort murdering people, then modifying the memories of others to believe they've committed the murders. Like he did with both his father's family and Morfin and Hepzibah Smith and her house-elf Hokey respectively.
- Ron being poisoned by drinking the oak-matured mead. He is shown frothing at the mouth and convulsing violently. If Harry did not read the Half-Blood Prince's copy of
*Advanced Potion-Making*, it would've been too late to save Ron. And even then, if Slughorn hadn't conveniently left the Bezoar in his bag, it *still* might've been too late.
- Right before, there is a rather unsettling moment when the love potion's effects wear off. The dopey look of infatuation fades away and a rather horrified expression replaces it; Harry and Slughorn just laugh it off. From a brain chemistry standpoint, powerful infatuation can have similar effects to drugs. What Ron might have been feeling
*may* have been similar to crashing after coming down off a high, and he was only exposed to a small bit of the potion for a few hours. Imagine what it felt like for someone that may have been fed the potion for *several months*...like what was implied to have happened to Tom Riddle Sr., Voldemort's father.
- When you think about it, what happened to Riddle Sr. is outright nightmarish. He was magically enslaved by Merope Gaunt, forced to abandon everything and everyone he knew; and basically raped until Merope conceived his child. He immediately seized his chance to escape when she stopped feeding him the wizarding equivalent of roofies, but he can't tell the truth about his ordeal because nobody would believe him; pre-WW2 asylums weren't the greatest of places and, of course, a man can't be forced into a sexual relationship, everyone knows that. Then sixteen years later, his Child by Rape finds him and murders him along with his parents. He might have been an asshole, but he still had quite a crappy life.
- Harry really dodged a bullet here. The love potion that affected Ron? It was created for Romilda to make Harry "love" her. Harry was very close to suffering the same fate as Voldemort's father. Good thing that Hermione warned him about the very possibility of Romilda trying such a thing and Harry himself seeing the effects of the love potion used by Merope.
- Fenrir Greyback, the werewolf who infected Lupin, is one of the nastiest villains in the series. While most other werewolves tend to isolate themselves before their transformations so they can't hurt anyone, Greyback is a Fully-Embraced Fiend who gets as close as possible to potential victims before the full moon rises. He specialises in going after kids—usually to infect and recruit them but once
*killing* a little boy. He even tries to eat people when the moon's not full, at one point attacking Bill in human form and leaving him with permanent scars. The child predator overtones don't help. **Lupin**: Fenrir Greyback is, perhaps, the most savage werewolf alive today. He regards it as his mission in life to bite and to contaminate as many people as possible; he wants to create enough werewolves to overcome the wizards. Voldemort has promised him prey in return for his services. Greyback specializes in children...bite them young, he says, and raise them away from their parents, raise them to hate normal wizards...
- The fact that the books and films never directly depict him in his canid form makes him all the more unnerving. Without emphasis on a full-moon-induced Superpowered Evil Side, he can be seen as less of a savage, bipedal wolf, and more of a savage (and decently clever) human being — who can withhold or employ strength and monstrosity nearing that of a transformed werewolf almost whenever he wants to.
- There is also the fact that he is shown in the films to apparently be permanently in a quasi-wolfman form at all times, like his embracing of his wolf side has caused a sort of Fusion Dance between them, even in the books his "human" side personality is described as not being that different from how a werewolf acts.
- The Attack on the Burrow in the film version. Regardless of what you may think about its inclusion
note : J. K. Rowling herself approved it, if nothing else., the scene is terrifying: Voldemort and his followers are back in power, and they are able to appear/attack anywhere. The ones attacking involve an Ax-Crazy woman who tortured several into insanity, and a werewolf who has no hesitation in spreading lycanthropy... and they're *toying with you*, trying to draw you away from others, which succeeded on Harry and Ginny. Then once they have you alone, they hunt you... not just fight, but constantly apparate around to make you unsure where they are, hiding until the right moment to strike. Then at the end, just like the attack itself, they damage the Burrow for the fun of it. The book had vibes of this, but never was "nowhere is safe" so strongly showcased.
- And speaking of nowhere being safe, the fact that a whole team of Death Eaters gets into
*Hogwarts*, which is supposed to be the most secure location in Britain. If they can get in there...
- The
*Sectumsempra* curse, particularly from the point of view of a victim. Imagine having your skin cut open without anything even touching it, to the point that you could bleed to death. Even if the first victim is Draco Malfoy, you can imagine Harry's horror at seeing blood spurt from his opponent's body "as though he had been slashed with an invisible sword".
- Especially since it's implied the wounds bleed more freely and don't close as quickly as normal cuts (or don't close at all, short of magical intervention). Bleeding out from being slashed deeply in the chest is one thing, but bleeding to death from a small cut on the cheek?
- Malfoy essentially joined a terrorist cult and is tasked with killing someone, namely Dumbledore. Granted, when he confronts Dumbledore, he obviously can't do it face-to-face. Now remember the effects of the necklace and the poisoned mead? All Malfoy's idea. In his fear and despair, Draco actually risked more lives by accident in his efforts to just get Dumbledore.
- Draco himself is
*sixteen years old* and involved with a group of people who are known for torture and murder by most of the wizarding community. Even worse, he's being forced into engaging in these very activities for fear of his life. Meanwhile, his father is in jail and his mother can do nothing to protect him.
- What kind of abuse did Merope Gaunt suffer at the hands of her father and brother if it was literally bad enough to suppress her magic? The only other example of this that we see is Ariana Dumbledore suppressing her own magic after she was assaulted by Muggle boys for performing accidental magic, which was apparently so traumatic that it forced little Ariana into seclusion for the rest of her young life. No wonder Merope was so warped by the end.
- And
*Fantastic Beasts and Where to Find Them* makes it even worse.
- The Gaunts (or at least Marvolo and Morfin) are extremely proud of their pure-blood status and their direct descent from Salazar Slytherin. The descriptions of all three make it pretty clear the family is heavily inbred. It's pretty clear how Marvolo intended the family line to continue.
- Speaking of Merope, Dumbledore lampshades that the reason why she stopped giving Riddle the love potion was because she truly loved him. It doesn't make her actions justifiable, but it does help to understand when you see the abuse she endured and all she wanted was someone to love her. Made even worse by the theory that Merope, likely due to this, had a high-risk pregnancy and had to choose: Abort her baby and live, or die and give birth. To make matters worse, Tom Riddle Sr. was an arrogant prick. He was objectively not a nice person, but he was an infinitely better option for Merope than what she had available.
- For that matter, where'd Merope learn how to brew a love potion? It's implied she wasn't that talented or intelligent. Going back to the fact that the Gaunt family was obviously inbred, was the use of Love Potion a family tradition in the past to get 'unwilling' family members to be more 'compliant'?
*Brrrr.*
- The scene where Malfoy is testing the Vanishing Cabinet, using a bird as a guinea pig. It returns to him dead, which is creepy in and of itself and is proof that the cabinet doesn't work yet, but it's easy to imagine that Voldemort was at the other end and killed the bird to send a threatening message to Draco.
- The curse on the ring. Going by Dumbledore's symptoms, Riddle imitated the necrosis-inducing effects of
*Bothrops asper* venom—except that apparently even amputation won't work for the curse. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarryPotterAndTheHalfBloodPrince |
Happy Sugar Life / Nightmare Fuel - TV Tropes
Bitter...
*bitter*...
Despite the name, this series is anything but.
## In General
- The Crapsack World setting itself. In this world, it can be expected that anyone who appears normal actually is psychotic. And not only that, almost any sort of crime, including rape, abductions, assault, blackmail and murder can seemingly be committed without repercussion from the law provided one can cover it up or nobody cares to snitch, and police can be easily cowered into uselessness by a crazy woman, something that our Villain Protagonist gleefully takes advantage of to raise herself all the way to the top of the societal food chain. It's a wonder why society hasn't collapsed into anarchy already...
- Satou herself. While on the surface she appears to be kind, this is a façade to hide her true self which is a psychotic Yandere who would do
*anything* to keep anyone from her and her "love"...a young girl that she had kidnapped.
- Worse, Satou doesn't even legally own the apartment room she and Shio live in as the first episode of the anime and a bonus chapter in the manga reveals that she had murdered the original owner, and the episode ends with Satou opening a pantry door, housing three bloodied bags....
- Then there's her general characterization. Imagine a 15 year old girl with a morality and concept of "love" as bizarre as Bondrewd and as ruthless, manipulative and dissonantly stoic as Johan — that's Satou in a nutshell. As far as protecting Shio is considered, anything arranging from detainment, blackmail, murder and even arson is perfectly fine for her. That's not even getting into how
*corruptive* she actually is; despite her "love" with Shio is at worst, toxic and possessive, she still gets the last laugh even after her death, because Shio already picked up some of her mannerisms and no longer recognizes her brother Asahi as a caretaker in their reunion, leaving Asahi with literally nothing left even by all circumstances he won. Worst of all? She wasn't even trying to be predatory. It's just an absolutely bizarre case of a girl who can't differ grooming from actual parental care.
- Her Dissonant Serenity and her wide, gaping red eyes doesn't help her case. If she somehow isn't putting up a smile and stares at you blankly...just fucking
*run*.
- Even if you ignore the fact that Satou is a minor dating Shio, another minor with a
*7-year age gap*, their relationship is still incredibly unpleasant. She cages Shio at her apartment and forbids her from interacting with other humans, as if she was a pet or a private possession and not a free human being. It's an abusive dynamic that can be easily summed up as flat-out grooming. It would be less disturbing and bizarre if Satou was just grooming and/or emotionally manipulating Shio for the sake of herself because at least she would have a comprehensible motive like the Princess Imperial Manager or Shio's biological mom, but it's clear that she doesn't. This *is* her own way of caring about her — she simply couldn't comprehend why her treatment of Shio is borderline abusive and/or dehumanizing.
- Satou's aunt nonstop. After several flashbacks, we are finally treated to her aunt's physical presence...and it's just awful. Turns out she's a psychotic sadomasochist who
*revels* in being beaten and mistreated, some much so, her face is partially bandaged along with her lower legs and arms. She speaks in a eerily calm tone of voice, and has light blue eyes that often glow sinisterly. One of the first things she does is forcing herself onto one of the police officers assigned to investigate the apartment, and even when she is forcibly pushed off him by the other officer, she flashes a brief smile of satisfaction. And that's not even getting into her *rape* against Mitsuboshi...and how she gleefully admitted to committing arson under her daughter's orders. To put short, **this woman is totally insane**. Is it any wonder why Satou's messed up in the head?
- Yuuna's life. Put yourself in her shoes. You're sixteen and you're walking home from school. You bump into a scary man. You get raped. You get pregnant. Both of your parents decide to marry you off to your rapist. You don't have financial independence because your husband is very controlling and you don't have the right skillset or education to get a good job. You're scared that you won't be a good mother because you're young and abused. You are still constantly beaten and raped. You have two children to take care of now. And maybe the scariest part about this is how there are many women living like Yuuna all over the world.
- The opening of the anime does a good job at presenting the series as seemingly light-hearted while also reminding you that it
*is* a horror anime with its Nightmare Fuel Coloring Book imagery.
## Individual Episodes Episode 1
- The manager of the Princess Imperial restaurant is revealed to have kidnapped Mitsuboshi and was keeping him in a pantry where she would molest him as a way of forcing him to love only her.
Episode 2
- Episode 2 reveals the extent of the depravity that most of the characters can get down to. In this episode, Satou's teacher Daichi Kitaumekawa is revealed to be a major creeper infatuated with Satou due to her appearance. He follows her into an alleyway where he tries to have his way with her only to be stopped due to Satou triggering an alarm. Later on, Daichi confesses that while he was married, he wasn't satisfied, ergo he wanted to be with as many females as he pleased. Satou responds by forcing him onto the ground and steps on his crotch (though given he was a sadomasochist, this only felt pleasurable for him). She tells him that she could easily alert his wife about his lecherous behavior thus destroying his life, but instead, she manipulates him into helping her get rid of the three bags from the previous episode.
- Mitsuboshi returns in this episode having suffered from major anxiety from the incident with his manager. Worse, Mitsuboshi also becomes obsessed with Shio after being given a copy of her missing person report.
- Satou discovering that the mysterious figure that Mitsuboshi saved from being severely beaten has a connection to Shio through him reciting the vow that Satou would ritually do with Shio. The episode ends with Satou grabbing a crowbar and looming over the young man's body.
Episode 3
- Satou halts her attempted murder of Asahi when she realizes that if she murdered him there she would be unable to hide it. Afterwards, she comes to the idea that her feelings of jealousy were proof of her love for Shio, and is literally hopping with happiness thanks to this "discovery". Then she ponders that if Asahi does meet Shio, she will have to get rid of him
*strategically*. The way her mood swings from murderous to happy and back to murderous because of her warped sense of morality is very disturbing.
- Mitsuboshi finds Shio and predictably drools over her. What starts off as innocently as her petting Mitsuboshi's head becomes cringe-inducing when Mitsuboshi contemplates "returning the favor" when he takes her to live with him until they find her family members.
Episode 4
- Satou gives one of the thugs a dose of Eye Scream via knife.
Episode 5
- Shouko ends up discovering the Stalker Shrine that is Mitsuboshi's room and is naturally creeped out by it. Taiyo only escalates the uneasiness by trying to use Shouko's friendship with Satou to convince her to help him "save Shio."
- Yet again, Satou tries to justify her actions by believing that crimes such as murder are "necessary sacrifices" for her happiness with Shio. The episode not only furthers the idea that Satou is a pedophile, but that she is so oblivious to how truly deplorable her actions are that to her, telling someone else she loved them is a much worse sin.
- Sumire admits that she was trying to emulate herself after Satou through
*buying the same kind of perfume she uses* and *trying to fashion her hairstyle after her*. Satou initially cheers Sumire up by kissing her and giving her a You Are Better Than You Think You Are speech, but she shifts into her murderous persona coldly telling Sumire to stay out of her business.
Episode 6
- Satou leaves a note for Mitsuboshi revealing that she was fully aware of him being alone with Shio.
- We get more flashbacks to Asahi's life where sometime after his mother and sister escaped, his father catches him opening the door and mocks him and his mother by claiming that she crumbled like paper every time he struck her. He then relentlessly punches a young Asahi in the face and
*rips his fingernails off*, curious as to how much pain Asahi could endure before being rendered unconscious.
- Shoko's growing suspicions of Satou. After some time blindly believing Satou's claim, Shoko becomes fearful that she may not even know her "best friend." While at a restaurant, Shoko tries to extract some answers from Satou leading to Satou deliberately ignoring her inquiries by cryptically informing her that she didn't want to drag her into any of her issues.
Episode 7
- When Shouko and Satou are walking to Satou's apartment, Daichi attempts to frame Satou for murder by calling the police in secret as he was disposing the body bags, thinking that he knows where she lives and he disposed the corpse of her aunt...but she actually gave him her aunt's home address and not hers. Satou's aunt then appears, alive and well, and there's no body bags, only a bunch of trash.
*Then she manages to cower one of the officers and forces herself on him!* It's another testament on how cunning Satou is and how disturbing her aunt is, and how awful the show's setting is when all it takes to bypass law is giving the other guy a fake address to an incredibly unsettling person's home.
Episode 8
- This episode answers the question of who was in the bloodied body bags. In a flashback, Satou consistently goes to her neighbor's apartment room to model for him. Things seem in place until Satou brings Shio with her one rainy day. Because he was drawn to Satou because of her incompleteness, he tries to kill Shio only to be bludgeoned to death by Satou.
- Mitsuboshi begins to realize how messed up he was and tries to reform. After being made to flee two older women because of memories of his former boss, Mitsuboshi grabs a missing person report of Shio and concludes he'll keep the photo with him until he graduated from high school and got a job. This scene is then followed by a well-crafted jumpscare of Satou standing behind his back.
- This episode serves as a reminder of how manipulative Satou can be by forcing Mitsuboshi to work for her by throwing one of Shio's socks in his face.
Episode 9
- Shouko's death. We are given a Hope Spot of Shouko approaching the door...only to be grabbed by Satou who then slowly drives the knife into Shouko's neck, making her demise excruciatingly painful. The anime makes her death increasingly painful to watch by depicting her slowly bleeding out as she struggles for her life.
- Satou is at first cheerful at the thought of spending quality time with Shio all day...but when she realizes that Shouko had taken a picture of them, she instantly reverts to her cold, expressionless demeanor.
- The sheer Mood Whiplash of the moment in the anime cannot be understated. When Shouko snaps the picture of Satou and Shio being happy together outside of the apartment, Satou's Death Glare IMMEDIATELY comes on and turns in Shouko's direction. Shouko can only stand there frightened as her best friend's demeanor changes from joyful and content to a dark, wordless Tranquil Fury as she storms over towards her and grabs her by the arm. Cue Sound Track Dissonance and an ending sequence that culminates in a truly horrifying murder.
Episode 10
- We have more flashbacks regarding Shio's mother. We are made to witness her slow descent into sheer madness, culminating in her angrily slapping Shio in a fashion not too dissimilar to her husband.
- Almost as if the series is taking notes on the many things parents fear, Shio sees a jar in a store window and decides to race over to get it. To her mother's horror, Shio is nearly ran over by a bus.
- Suddenly hearing Asahi's voice when Shio was praying to God to not end her life with Satou is jarring.
- The sound Asahi's baseball bat makes as he slowly drags it down across the pavement while walking. With no background music, this is the only sound we hear and it is very unnerving.
Episode 11
- While he would normally not go out of his way to be threatening, Asahi himself is chilling come this episode. In it, after finally deciding to take matters into his own hands, Asahi lures Mitsuboshi under the claim of finding his sister. When Mitsuboshi arrives, Asahi hits him in the head with his bat, and forces him to find Satou's home address under the threat of ripping his fingernails off.
- When Mitsuboshi believes he found the address to Satou's room, he deliberately goes against Asahi's orders and goes to investigate. However...the room turns out to belong to Satou's aunt...and her aunt was quietly standing there in the darkness, who appears positively
*ecstatic* to meet him. And, after she lets him in, proceeds to cover his mouth, get him locked inside her apartment with her, and approach him with an eerie calm and scarily wide eyes. Though Mitsuboshi attempts to strangle her at one point, she easily regains the upper hand by simply taking advantage of his fear of older women, then proceeding to full on kiss him, which itself is enough to paralyze him with terror and collapse to the ground. And if that isn't bad enough, Satou's aunt appears to be preparing to outright *rape* him right there on her floor. All while he flashes back to the woman who was his previous rapist.
Episode 12
- Satou's plan to get rid of the evidences of her crime: burning Shouko's body with the
*entire floor*, despite there being several residents of the apartment that could have died. And, of course, Satou would then pin the blame on her own aunt. This is yet another instance of Satou using and discarding people like used toilet paper without a second thought.
- The serene expression that Satou's Aunt makes before dropping the lighter onto the gasoline-drenched floors.
- Mitsuboshi finally finds Shio, and Shio herself is actually disturbed by his mannerisms.
- The genuine anger plastered on Asahi's face when he tries to strike Satou with his bat for retribution of her murdering Shouko. And if you're thinking that Shio will turn to Asahi's side,
**she protects Satou and not him!!** At that point the Manipulative Bitch who grabbed her directly from the streets and put her in a Gilded Cage is a way better and more important person for her than her biological brother.
- Right before Satou and Shio make their escape, not only Shio rejects going back home together with Asahi, she also grabs a glass shard to use as a weapon against him to protect Satou. Mind you she's threatening her biological brother to defend a kidnapper who groomed her. Satou is just
*that* corruptive of a presence.
- And most likely an attempt by the writers to save the scariest moment for last, Shio is revealed to have survived the jump from the building due to Satou shielding her from serious harm. Asahi pays his sister a visit in the hospital only to notice that Shio hardly seems to acknowledge him. The scene then reveals that Shio was exhibiting characteristics not too dissimilar to Satou and her aunt as she fondly thought back to her time with Satou. A once pure-hearted character had been corrupted by her surroundings, and she most likely will never fully recover. It just makes Satou's wishes of being reborn alongside her all the more sinister. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappySugarLife |
HappinessCharge Pretty Cure! / Nightmare Fuel - TV Tropes
- When Hime has to introduce herself to her class, every student's eyes are shaded while a rather disturbing music plays. It really gives off the sense of anxiety that Hime is feeling in that moment.
- The Pretty Cure Graveyard is basically a spine-chilling display of every single defeated Pretty Cure. Phantom the Pretty Cure Hunter did all of this as a show of his sheer power...multiple times.
- Episode 32 has a good part of the battle with Namakelder completely without music, with only the sounds being audible. The colors are also very faded, almost grey. All this give a sense of uneasiness. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappinessChargePrettyCure |
Happy Gilmore / Nightmare Fuel - TV Tropes
The reveal that Chubbs has a prosthetic hand is played for as much shock value as possible. Up until the reveal, his right hand had been strategically hidden. In the same scene, Chubbs shows off a jar containing the eyeball of the alligator that bit off his hand. Overlapping with Awesome Moments as it shows that even after suffering a missing hand, shock and blood loss, the man is a force to reckoned with. **Chubbs:** He got me, but I tore one of that bastard's eyes out, though! Look at that, huh? **taps on jar** **Happy:** You're pretty sick, Chubbs. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappyGilmore |
Happy Happy Clover / Nightmare Fuel - TV Tropes
You may think a lighthearted kids' manga about cute bunnies and their furry friends living their lives in a forest wouldn't have any scary moments, well, that's where you're wrong.
## Examples:
- The monster in volume 1 which turns out to be Cinnamon and Twirl causing trouble can be pretty terrifying especially how the voice sounds in the anime.
- The final story in volume 5 where a forest fire is heading to Crescent Forest. Compared to the other stories in the series, this is pretty dark and a lot more serious than the previous stories.
- Clover drowning in Volume 1 and Volume 2. Especially in volume 2, where she is mentally calling for Rambler's help as she's drowning in the hole she dug to get Rambler out of the tree which is blocked by a hard rock in the middle of a storm. This is worse in the anime where Clover sounds very terrified while half passed out.
- Mallow crashing into a stone on the way down a hill in volume 1. While we don't see her get hit, we do see her leaf fly up in the air. It's worse in the anime where the entire scene goes silent for a minute and everything's in slow motion. It's also possible that the impact knocked her out since we see her waking up in bed and unaware of her injured foot until she starts moving. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HappyHappyClover |
Hardcore Henry / Nightmare Fuel - TV Tropes
Henry waking up in a laboratory to find that he is literally missing An Arm and a Leg. In fact, the damage done to his body is terrifying.
Akan's entrance, which involves him telekinetically crushing a scientist with a steel door, emphasizes how Ax-Crazy he is. And then he asks the other Scientist to describe Henry's injuries.
Akan: Would you please be so kind to describe them to better Henry's understanding of how good he looks now? Scientist: His arm was shot off below the... below the elbow and the... the leg shot off below the knee. And there was a football-sized dent... Akan: Did you happen to see his head? Scientist: Yes. Akan: Do tell. Scientist: Um, the skull was dented in and there was this, um... his eyes were missing and, um, the bottom half of his jaw was shred to pieces.
And then Akan does the practically the same thing to him, with his psychic powers, holding him in midair and rendering him helpless.
Moments after meeting up with Jimmy... for a second time. We've already seen his brains get blown out and now he's just fine. Starts out as a confusing Hope Spot... then the guy with the flamethrower appears. And he fires at them on a crowded bus. Jimmy gets set on fire and burns to death right in front of Henry (and the audience) while everyone screams. Partially Nightmare Retardant when Jimmy says he'll see him later.
What makes this really scary is that Akan's thugs are not even trying to be discreet. They are attacking in public, in broad daylight not caring who gets in the way. And apparently the entire Moscow police force is on his payroll!
When Henry finally catches up with the agent in the middle of a Moscow tourist spout. Henry snaps his knee with a horrible crunch. The agent starts to beg for his life using information as a bartering chip, only for his head to explode from the jaw up. The crowd scatters and Henry ducks for cover. He then sees a dog trotting away, with it's owner's hand still wrapped around it's leash. Not only are they're firing into the crowd, but with calibers large enough to dismember easily.
The attack on the brothel, where the thugs indiscriminately open fire on the prostitutes, customers, and staff, even a bartender who puts his hands up and says he's not with Henry and Jimmy.
Henry and Jimmy getting attacked in the forest by a TANK. What's scary is the abruptness of it. One moment, they're resting, then Jimmy explodes and a huge bit of shrapnel kills his dominatrix girlfriend instantly.
Throughout the film, Akan follows Henry everywhere. Every time they meet, Henry is beaten to hell and then tossed aside like trash. For Akan this is all an elaborate game that Henry has no choice but to play. ||And it gets worse when we learn that Henry's memories of Estelle are all a ruse.||
The reveal that the real Jimmy is actually a crippled scientist who originally developed the cyborgs which Akan now intends to use as an army. Unfortunately, he was unable to get them to function properly as they lacked any intelligence. Akan promptly crushed his spine via telekinesis and locked him in the room with mindless droids to be beaten to a pulp.
The Reveal that Akan has a camera implanted within Henry, explaining how he always knew where he'd be. This also makes Jimmy think that Henry is a traitor, and tries to shut him down!
After finally reaching Akan's compound, having just lost Jimmy, Henry learns that he and Estelle were not married after all. This is merely a story that Akan has Estelle give to every one of his soldiers. He was just one of a long list of cyborgs who were fed the same lie and then driven to do whatever it takes to save her. The video shows Estelle repeating the words: I love you then saying a different name each time. All those memories were implanted.
Henry having to rip open his own chest to insert the chip that he took from the big thug he just killed. There is no Gory Discretion Shot, just a clear image of Henry's guts and organs.
Henry's final battle against the other cyborgs. This fight is more brutal than the others. Henry tears through each and every one of them with ease using guns, grenades and even his bare hands. In fact, it makes Henry a walking example of Nightmare Fuel to anyone who faces him.
Then Akan steps up and freezes Henry in place, before subjecting him to a brutal No-Holds-Barred Beatdown which all but destroys his face. He then tells Henry that he was just the beginning:
He then shows Akan's head to Estelle, who shoots at him only for Henry to deflect the bullet with his robotic hand, sending it back at her. She falls out of the helicopter, but grabs the edge of the door and begs Henry to "listen to his heart" and pull her up. Instead Henry slams the door shut, severing her fingers and sending her plummeting towards the streets of Moscow.
Let's not forget the other bit of Fingore, when Henry finally managed to shatter Akan's nerve and self-control over his psychic powers, triggering the aforementioned levitation of Akan, the other cyborg's corpses, and random debris all around the agony-wracked villain. By grabbing Akan's hand and wrist, then ripping them apart lengthwise. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HardcoreHenry |
Harry Potter and the Prisoner of Azkaban / Nightmare Fuel - TV Tropes
*"I think... something's coming aboard."*
—
**Ronald Weasley** **WARNING:** Spoilers are unmarked.
- Boggarts. Creatures that can exist without any true form is pretty unnerving, but the fact that they can take the shape of the thing a person fears most, which can change on the person's mindset, and inhabit any given corner of the globe is pretty damn terrifying. The Giant Spider form of the Boggart in the movie is a good example. See for◊ yourself◊.
- In a more realistic note, the fact the boggart during Lupin's Class takes the form of Snape for Neville. Meaning that Snape is so much of a Sadistic Teacher he became a studient's worst fear.
- When Parvati Patil is faced with a giant snake Boggart in the film, she responds by turning it into an infinitely
*more* terrifying Jack-In-The-Box that bobs back and forth and, upon going forth, looks as though it's trying to *grab* you. Keep in mind, this was made from a spell that's essentially weaponized Nightmare Retardant. How on Earth could she (or anyone, for that matter) regard this as funny!?
- "Dementors... are among the foulest things that walk this earth. They glory in decay and despair. They drain peace, hope, and happiness from the air around them." J. K. Rowling tried to dream up something that could scare anyone. Her solution was a monster that literally eats joy. And souls. According to her, she actually based the Dementors on the feeling of depression. So basically, these things are depression made into (semi-)
*physical* creatures. Ron even says when in their presence "I felt weird, like I'd never be cheerful again."
- The actual results of the Dementor's Kiss.
**Lupin**: You can exist without your soul, you know, as long as your brain and heart are still working. But you'll have no sense of self anymore, no memory, no...anything. There's no chance at all of recovery. You'll just...exist. As an empty shell. And your soul is gone forever...lost.
- Hagrid revealing that the Dementors at Azkaban
*don't care* whether the prisoners are actually guilty of their crimes or not. Even after he was proven to not be behind the attacks on Muggle-Borns the previous year, they didn't want to release him because his Dark and Troubled Past made him ideal prey. As he describes it:
Thought I was goin mad. Kep goin over horrible stuff in me mind... the day I got expelled from Hogwarts... day me dad died... day I had ter let Norbert go... Yeh can really remember who yeh are after a while. An yeh can see the point o livin at all. I used ter hope Id jus die in me sleep.
- The GBA game has a rendition of the Dementors' theme that has been catapulted onto many "most disturbing video game music" lists. Hearing it may help you to understand why.
- Let's take it a bit further, shall we?
*Deathly Hallows* implies that there's some kind of afterlife in the Potterverse, which you can only enter if your soul is whole and undamaged. But Lupin states that when Dementors kiss you, they suck away your soul and presumably eat it or destroy it somehow, and then your soul is "gone forever... lost". Which begs the question: How can you enter the afterlife if your soul's gone? You probably can't, and once you finally die, you'll simply stop existing altogether. Not only that: The Ministry of Magic can sentence someone to the Dementor's Kiss; which means that not only Dementors basically kill you in this life, they also take away your right to enter the eternal afterlife. Talk about harsh punishments.
- The books' description of Dementors is horrifying enough, but the third movie takes it to a darker place when the viewers are treated to a close-up of one of their faces as it attacks Harry during a Quidditch game.
- And
*Pottermore* makes it even worse with the revelation that Dementors are *not* the scariest thing in Azkaban and refusing to elaborate beyond stating that the Ministry was too scared of the fortress itself to destroy it and the building. Repeat: Un-killable soul-stealing wraiths are not the scariest thing in Azkaban, and even that pales to the building itself.
- Want even more? In the book, Lupin states that if you suffer a Dementor's presence long enough, you may eventually become one. Sure, he may have been speaking metaphorically, but
*heavens*.
- It's established in later books that Dementors breed where there's lots of despair; maybe they do it by turning people into more of them? Oh, and lest we forget, not only do they breed, but they're immortal and, by all appearances, un-killable.
- Dementors can clearly be bargained with, based on their detailed agreements with the Ministry, and yet we never hear one speak onscreen. Their means of communication, therefore, goes straight into Nothing Is Scarier.
- Every other creature in the Potterverse has some reference point in mythology the average person can name (hippogriffs, trolls, etc). Dementors are one of Rowling's few original creations. The closest semblance they have to some are the Grim Reaper or Wraiths. Imagine you haven't read the books and you see that cloak and the creepy hand on the train for the first time. You'll quickly realize you're in whole new territory, going "What the hell is THAT thing?!!"
- The scene where Harry is in bed reading the Marauder's Map, and then suddenly he notices a name that really shouldn't be there: Peter Pettigrew. Now, as far as Harry knows, Pettigrew is a man who has been dead for 12 years. And yet here he sees him walking around Hogwarts on the map. When he goes to check, Pettigrew's name draws closer, but Harry can't see anyone in dark. Then, Pettigrew ends up right next to Harry, yet he still can't see anyone in the hallway with him. It ends up being Nothing Is Scarier on so many levels. Even on repeat viewings when you know what's really going on, (Peter is a rat that's scuttling around beneath Harry's view) it never really loses any of the creep factor.
- The trance that Trelawney goes into when she speaks her second
*real* prophecy is rather creepily described. In the film, the scene begins in a Jump Scare. **Trelawney (sounding like she's under demonic possession):** *"He will return tonight... Tonight, he who betrayed his friends, whose heart rots with murder... Shall break free. Innocent blood shall be spilt... And servant and master shall be reunited once more!"*
- The scene where Harry, Ron, and Hermione walk past Buckbeak's executioner. It's short but just the foreboding tone with the murder of crows gathered round the executioner as he sharpens his axe and the unnerving track consisting of the ominous toll of bells, drums, and menacing horns plays. Worse is how Macnair watches as the kids pass and gives a mocking, unsettling smile.
- Worse is coming back to this scene after
*Order of The Phoenix*, knowing Macnair is still loyal to Voldemort's cause and escaped imprisonment the same way Lucius did by using the excuse he was Imperius by Voldemort. And he landed a job at the Ministry killing animals. Because he loves to kill. Brrr
- Worse, that part where he gives a mocking smile at the trio? He likely smiled at Harry Potter, knowing who he is.
- While you find out at the end of the book/movie that he's a good guy, seeing the Grim before you know it is pretty scary. Especially when he turns up in the beginning, when Harry's alone and he looks ready to attack.
- Before The Reveal, the idea of Sirius Black himself is pretty terrifying. Voldemort's most faithful servant unhinged by his death, blowing his former friend to bits along with a dozen innocents and laughing mad when the Aurors arrived; escaping from prison solely for revenge on Harry? All the fear of a mass murderer who's out to get you, with added magical powers
*that the wizards themselves couldn't figure out*. Not only was he seemingly unaffected by the Dementors, not only did he escape from Azkaban, but he broke into Hogwarts in a way Voldemort had not (at the time) managed to. *Twice*.
- When Ron is taken away by the Grim. Sure, Sirius turns out to be a good guy, so they aren't in any real danger, but try thinking about it from the kids' point of view: They're out after hours without permission, so no one (except Hagrid, but he's not exactly in good shape at the moment) knows where they are, and they get attacked by what is essentially the Wizarding World's form of The Grim Reaper. The Grim jumps on Harry and knocks him down. He tries to bite Harry, but bites Ron's arm instead because he pushed Harry out of the way. Then the Grim runs off with Ron despite their best attempts to stop it and disappears into the Whomping Willow, which leads to the Shrieking Shack.
- Wormtail betrayed Harry's parents to Voldemort, even though they were his best friends. When his remaining friend, Sirius Black, chased him down after James and Lily's deaths, Wormtail cast a spell that caused an explosion that killed a dozen innocent people. Pinning his mass murder on Sirius and ensuring Sirius's twelve-year psychological torture in Azkaban, Wormtail escaped. Worse, he escaped by turning into a rat and got himself adopted as the Weasleys' pet, Scabbers. For twelve years, the Weasley family unwittingly shared their home with a murderer who would bring about the resurrection of Voldemort. Plus, he was in Harry's dormitory for three years. If he had heard of Voldemort recovering...
- Timothy Spall as Peter Pettigrew. Right from the beginning there's something
*not right* about him. Like he's not all there, mentally.
- Deserved it might have been, but seeing Lupin and Sirius ready to kill Pettigrew is pretty chilling, only mitigated a bit by Harry stopping them. The Ministry of Magic song "Marauder's Map" encapsulates the sentiment perfectly showing just what lengths they almost went to.
- Remus' transformation, in both the book and the movie. It's both the way it's clear that becoming a werewolf is painful and that he's trying to not become a monster as his sanity goes and his pained whimpers slowly change to growls as the wolf takes over and... yeah.
- So, back to those Dementors. The climactic scene where Sirius and Harry (Hermione is Adapted Out of the scene, but it's because of Snape's Adaptational Heroism that prevents her from following Harry) are at the lake under attack, there are
*swarms* of them. The book makes it scary enough, but actually seeing it in the film, the part where one attacks Harry and you can *see* part of his soul getting sucked out, like some sort of double-consciousness, is horrifying, along with the screams of agony. Then two and three more attack, all sucking. And just what was that small bright light leaving Sirius's mouth? If the Dementors had swallowed it, his soul might have been lost forever.
- The dementors are described to be frightening enough in the original text, but there's one tiny saving grace—everything in the book suggests that, wraith-like monsters though they are, they're still earthbound, hence why Malfoy and some other Slytherins could credibly look like a bunch of them earlier in the book and why they're described coming around the lake towards Harry, Hermione, and Sirius. In the movie, though? The damn things can
*fly*. That rising shot as Harry looks up at the dementors circling around him and Sirius like vultures is much, *much* creepier than them apparently walking around the lake to get them.
- The lengths Draco Malfoy goes to get revenge for when he doesn't pay attention in Hagrid's class and gets injured as a result is to have his father convince a committee to kill Buckbeak. Imagine if someone got bit by your pet after refusing to listen to directions on how to handle it and he pulled strings to have it put down. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarryPotterAndThePrisonerOfAzkaban |
Harry Potter: Hogwarts Mystery / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
## In General
- The whole concept of the Cursed Vaults is just this. Who put them there? What's the reason for them at all? All that is known is that they cause catastrophes at the school from cursed ice to boggarts to petrifying students
*and* staff, the curses that come out of the Vaults are indiscriminate and strike everyone.
- Jacob's disappearance is this to any parent. Your son apparently went insane looking for a supposed 'Cursed Vaults', only to get expelled, his friends died, and then he disappeared. And there's nothing you can do about it. Oh, and your youngest is going to the same school too.
- How much of the whole plot was R manipulating it all behind the scenes? It's clear they wanted to kill one of the Player's friends for a reason, perhaps to spur them in a certain direction. Rakepick was a "small player" and they
*wanted* the Player (and possibly Merula) to deal with her. It's implied that the Circle of Khanna was an idea implanted by R through Merula (as she was the one who 'came up' with the idea) as if to test how good the Player was of leading a secret organization. It was clear that they had used Jacob during his time at Hogwarts, it's very possible that the Player might've been a pawn from the very beginning of their first year at Hogwarts.
## Story Year 5
Year 6
- The Player receiving yet again
*another* note from 'R', threatening to kill one of their friends. This rightfully makes the Player so terrified they are willing to abandon their whole livelihood and run away to protect them. They were convinced to stay, but soon after, they were *right* to be so afraid.
- Rowan's death can be seen as this as much as it is heartbreaking. The whole concept of an ex-Professor killing a student is this in itself, but it's even worse for the Player, Ben, and Merula, who witnessed the whole thing. The Player falls into depression, Merula is absolutely furious and just wants to kill Rakepick even
*more* now, and Ben has gone completely numb from it all.
- They didn't show this in-game, but the trio must've gotten Rowan's corpse back to Hogwarts
*somehow*. Whether or not one of them got one of the professors or actually *carried their corpse* back is unclear, but unsettling either way.
- The Reveal that the Mahoukotoro Wizard had
*never* meant to kill the Player, but rather wanted to *kidnap* them to join 'R', not only as a member but as their *leader*. It was much easier to think that they were just being targeted by an assassin for standing in R's way, but who knows what the horrific implications of kidnapping a literal child for a dangerous cabal are.
- The way the Dark Wizard talks to the Player is this. He just seems downright predatory and seems absolutely assured that the Player
*will* join 'R', whether they like it or not. There was a reason why Moody had to step in to stop the conversation before it got worse. **Dark Wizard**
: The mole is loyal to 'R'.
**You should be too**
, (Player). Soon you will.
**Player:** Don't say that- **Player:** No, *never*!
- Madam Pomfrey getting petrified by the Cursed Vault as well, meaning that literally
*no one* is safe. It also leaves Hogwarts without a Healer, leading to a hurried mad dash to get to the Cursed Vault before the whole school falls apart from the curse.
- The Sunken Vault is entirely this. A vault with no treasure, only to house a curse so horrid that the vault was sealed again right after being opened. It traps people in a void, paralyzing them and making them experience their ''worst'' and most ''traumatic' memories over and over in a loop. Not only that but the Statue Curse it brings on the people of Hogwarts is just as horrifying.
- The Player experiences a maddening loop of Merula bullying them about their dead/missing brother, Rakepick taunting them about being just as obsessive, and Rowan's death. If you didn't get a good look at Rowan's dead body before, you sure are going to now! Multiple times even; over and over again! There's just something horrifying about seeing Rowan's lifeless face in the dark void. Throughout the whole thing, the Player is just begging for it to all stop, all in vain.
- If 'R' already knew what was inside the vault, then what in the hell were they going to use it for?
- While it could be said that Rakepick got what she deserved, being trapped in a vault the same way she did to Jacob, the fact that the Player can ruthlessly trap her in the vault is sort of a scary thought in itself. The Player
*knowingly* trapped her in there, knowing fully well how horrifying it is in there, having experienced it themselves. What they subjected Rakepick to is arguably *worse* that what even *Merula* planned for the nasty witch. Unlike Jacob, who was in the portrait and was just disconnected from reality, Rakepick would be in constant mental torture. And no one would be there to save her. She'd be trapped in there *forever* until she dies of thirst or starvation, (if she can die at all in there at all), if not by other means (again, even if she can). And the Player seems perfectly content with this as revenge for what she's done to Rowan. Even *after* they hear her screams of agony, they are seemingly *eager* to leave her there. Even Jacob seems a little disturbed and Ben actually looks mortified.
- Snape was
*right*. The Player does have a lot in common with Rakepick even if they try to deny it. If the Player is capable of enacting this type of vengeance, then what else would they do?
- Just before the Player lets Rakepick into the vault, she tells them that they did the right thing for both themselves
*and* 'R'. Judging by how in a previous note, 'R' had told Rakepick she was on *thin* ice after refusing to obey them, one has to wonder whether 'R' *wanted* the Player to get rid of her for them, meaning we had played *right* into their plans.
Year 7
- The Player gets rightfully terrified when the Minister informs them that they were going to testify at the trial of the Mahoukotoro Wizard, the same one that had hurt and tried to kidnap them in the year before. Anyone who went to court before can attest to how scary an experience like this is.
- In addition to this, the Player is terrified he might reveal that they want them as a leader and as such, will implicate them as an agent of 'R' even though they've been working against them the whole time.
- Finding Tonks locked in a chest at the Ministry after
*just* having talked to Tonks, which reveals that the Ministry infiltrator is a Metamorphagus too.
- Zenith Xeep's 'Luscious Locks' solution is a complex version of the Forgetfulness Potion except that it also induces a dementia-like state to the applicants, slowly deteriorating their memory until there's nothing left. And despite an antidote being made, none of the memories lost from this potion will
*ever* return.
- As if the potion wasn't already just scary enough, Zenith willingly drank a
*whole bottle* of it as a last resort to prevent the plans of 'R' from being leaked, permanently putting her in a state of dementia for the *rest of her life*. Between permanently handicapping herself forever versus letting down 'R', she had chosen the former; one has to wonder how dangerous 'R' really is for her to make that decision.
- Right before the above incident, the Player runs into the Dark Witch who is part of 'R' (the same Metamorphagus that infiltrated the Ministry) and ended up locking eyes with her after rushing in to save Ben. The Player later states that they've never felt more true fear than looking into her eyes.
- The Player suddenly getting the dreaded news at the end of Chapter 20 that their brother Jacob had been found gravely injured. What's more, he has severe burns that seem to be getting
*worse* despite the hospital's best efforts. Anyone who's had a loved one in a situation like this knows how absolutely *mortifying* this really is. The fact that the Player has *no idea* what Jacob had been doing, where he had been, and how he got injured just makes it worse. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarryPotterHogwartsMystery |
Haruhi Suzumiya / Nightmare Fuel - TV Tropes
*Ever since I met Haruhi, my psychological scars have been increasing.*
—
**Kyon,** *Charmed at First Sight LOVER* (in *Wavering*) **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- Haruhi. Just... just Haruhi. The fact that the world could be rewritten or destroyed on the subconscious whim of a teenage girl is bad enough, and Haruhi isn't exactly a glowing example of one. There's a damn good reason that the ones who know about her powers try to keep her from knowing about them, because if her subconscious is enough to noticably warp reality, who knows what she might do if she knew about her power and used it
*consciously*?
- Pretty much any and every scene in the anime with Ryoko Asakura.
-
*The Disappearance of Haruhi Suzumiya* where Asakura actually succeeds in stabbing Kyon in front of a freaking-out Nagato. But that's not the worst of it. Asakura is in full-blown yandere mode, splattering blood on Nagato's face and actually goes over to finish Kyon off with the Psycho-like music playing in the background at full volume. And then she just happens to lean down right into Kyon's face. What makes this scene so terrifying is that when she does lean into Kyon's face, it's done through his point of view. In other words, it's like she's looking down at us. And those emotionless eyes and smile don't help at all.
- This is made even moreso once you realize that this particular Ryoko Asakura isn't actually the same Asakura from
*Melancholy* and had actually spent the entire previous part of the film acting as a genuinely nice and caring person, making the entire reveal at the end so much more surprising for some. Either that or she's even more of a psychopath than the real Asakura.
- There's a part where she spins around and splatters some of Kyon's blood all over Nagato's face.
- Even the quiet scenes with her in Disappearance. The slow-mo walk into the classroom and totally innocuous behaviour are kind of disturbing. Given Kyon's reaction, the whole thing plays like he ran into a serial killer at the grocery store. And because it seems like everyone is different here, he has to adjust to someone who stabbed him in another timeline sitting behind him in class.
- Turned up to eleven in the preview of volume 10: Being trapped between two beautiful girls? Nice. When the girl behind your back holds a knife on your throat, while she prevents the one before you from bashing your face in? Of course, as the Only Sane Man, Kyon was
*scared out of his skin.*
- Yuki's And I Must Scream throughout Endless Eight. It doesn't hit you until you think about the concept of being trapped in a loop for over 595 years, without being able to express discontent, or even inform the others early on to make it end sooner, because her superiors won't allow it.
- The events in
*Disappearance* happened because Yuki wound up developing emotions. By the end of the movie, her emotions are purged and everything is back to normal... Or so you think until you see The Stinger, where Yuki observes a small boy getting a friend a library card. It's a cute moment, which serves as a Call-Back to a point earlier in the movie where, in the alternate timeline, Kyon had gone out of his way to do the same for Yuki, which, in that timeline, was how they first met (in the original timeline, Kyon had gotten Yuki the card just to get her out of the library). Cue a chill down your spine as you realize "Oh shit, Yuki's developing emotions again!"
- The Shinjin/Celestials. They're bizarre titans that only appear in closed space, and exist only to wreck everything. If the Organization doesn't get rid of them, the closed space spreads, and threatens to overtake the world.
- The scene in one of the episodes of Sigh, where Haruhi
*drugs Mikuru to make a scene in her movie*. The scene was heading in a direction where Koizumi was going to kiss her. We knew before that Haruhi had some messed up morals, but this was going a bit too far, considering that this girl could control the universe. Her power mixed with this particular situation is a bit off-putting. Imagine how far it could have gone had Kyon not called her out for it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HaruhiSuzumiya |
Hardspace: Shipbreaker / Nightmare Fuel - TV Tropes
- When you start a new career profile, the first thing that happens after filling out the paperwork is the "onboarding process". You are told that DNA extraction is required, and given a prompt to confirm "Yes, I want a fresh start!" You are then told that the process will destroy your original body, followed by your character screaming in agony.
- More disturbing is that you weren't told that the process would be fatal before agreeing to it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HardspaceShipbreaker |
Harvest December / Nightmare Fuel - TV Tropes
- The prospect of Masaki and Yuki freezing to death as early as the first chapter. Sanae is rightfully scared to death of being in the same situation.
- Shiro and Shirou getting hit by Mayoi's car at the start of May. Initially Played for Laughs in both the intro cinematic and the CG, but then the narrative has to describe the sounds of what everyone hears when they land, including both
*scraping* and *crunching bones*!
- During July, at first the minor gods are just messing around and do nothing beyond some harmless pranks. But, as the chapter continues, they start getting more and more violent. Cue a mass Oh, Crap! from everyone when they look at their map/radar and find themselves
*completely surrounded*!
- Masaki fears he's going to be trampled to death, which is not a pleasant way to die, after getting knocked away while protecting Mizuho.
- And all this has nothing on the fact that Shirou literally begins to tear Shiro apart!
- The Rokushiki ritual beginning to affect all of the girls on the island during August. A young man is just getting things from his stall when he's brutally attacked and possibly murdered by the girl he likes.
- It gets worse: The description of Ruki's injuries are one of the reasons why the series got an M-rating on 3DS.
- Sanae getting her leg practically torn off during November. Both the scene where she's attacked and the description of the situation during her emergency surgery inside the restaurant. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarvestDecember |
Harlan Ellison / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
-
*I Have No Mouth, and I Must Scream*: Explaining why, in all its various nightmarish facets, would take longer than actually reading the story.
-
*The Man Who Was Heavily Into Revenge*, for starters. There's a special level of human fear to the concept that the entire universe hates you, and no one will help.
-
*"Repent, Harlequin!" Said the Ticktockman* takes place in a world where you could be *killed* for wasting your time. Yes, that's right, being *late* is eventually punishable by death. The really weird part is this comes from one of his optimistic stories.
- "Pulling Hard Time" has them all beat. A normal guy sees his wife get raped and murdered (which is bad enough) and goes all
*I Spit on Your Grave* on the killer. He's then convicted of murder and sentenced to spend the rest of his life in a *Matrix* style tank, reliving the worst memory of his life over and over. In this guy's case, it means being an 8 year old, pinned in a car crash, watching his mother's body rot. Truly horrific.
- "Paingod": At the end of a life full of tragedy and bad luck, a man discovers this was his vacation. He is an alien, sent to Earth to experience
*happiness*, and despite the sorrow of his Earthly existence, everywhere else in the universe is *so much worse*.
- Special credit to the essay "Xenogenesis" for being
*entirely true*. As far as we know, given Ellison's love of manipulating the truth.
- In the Barn, his short story with Piers Anthony, which has a world where women are being milked as cattle after other mammals go extinct. The ending shows babies being raised to deliberately render them animal-like by restricting the thumb, cutting the tongue and preventing stimulation. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarlanEllison |
Harmony's Warriors / Nightmare Fuel - TV Tropes
Fittingly, any time a character has a Nightmare Sequence, odds are it'll be pretty horrifying. ||Especially those sent by Nightmare Moon.|| Everything that Carrot experienced at Gustav's hands. The Cold-Blooded Torture that Rarity experienced in captivity, as well as ||Kili's vicious murder||, though the latter is more of a Tear Jerker. In Flutterhulk, the fact that Fluttershy has no memory of anything her giant rage monster of an alter-ego does is quite frightening. Especially when you see how wild and destructive Flutterhulk really is. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarmonysWarriors |
HAT Films / Nightmare Fuel - TV Tropes
While most of the times that Ross shouts "EAT SHIT" are funny, there are occasions where he genuinely can be quite terrifying when playing *Murder!*. For instance, during "Shields Up", Sips proposes that he go first since he doesn't have a gun, at which point Ross runs in *screaming* at the top of his lungs. **Ross:** (stabs Sips and the gunman to death) **FUCK YOU! EAT SHIT!** **YEAAAHHH!** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HATFilms |
Haunted (2005) / Nightmare Fuel - TV Tropes
Comrade Snarky wakes up after being thought dead and eats some of the flesh her 'friends' cut off of her.
"You fed me my own ass?!"
'Hot Potting' is probably the most horrifying story in this book. After several descriptions of people falling into hot springs and dying horrible, horrible deaths, the Baroness Frostbite tells her own story. A religious chef wandered off to the hot springs, slipped, and fell partially in. He was able to climb out, but ended up pulling off half his flesh and lower body in the process. Then the wolves come. Only gets worse knowing people have died that way in real life, although the anecdotes in the story are probably false.
'Guts', which amongst other things includes a teenage boy getting wax stuck in his bladder as well as another boy accidentally having most of his "large intestine sucked out of his rectum" while being dangerously close to drowning. In order to save his own life, he winds up having to chew through his own intestines in order to get free of the suction. This is the first story in the book.
'Obsolete', the last story, starts with a family, including two teenagers and a dog, getting into their car for a long trip. It turns out that they're actually staying in the garage, running the engine in order to inhale carbon monoxide and asphyxiate, as part of a world-wide suicide pact brought about by alleged proof of a paradise after death. And most people in the world have already committed suicide, or been killed by "Compliance Squads" when they refused. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Haunted2005 |
Haunted House / Nightmare Fuel - TV Tropes
There are a lot of moment in the fanfiction Haunted House.
- The legions of the mako undead show up a couple times
- Just about anything having to do with Deepground
- The Tsviets are not directly punished for their mistakes. If one of them messes up, the Restrictors punish the other two.
- Because she failed her mission, Rosso is forced to watch while Nero is made to suffocate for several minutes.
- When a Restrictor catches Weiss and Rosso confessing their feelings for each other, Rosso is tortured and Weiss is forced watch.
- When Sephiroth, Genesis, and the Tsviets are exposed to healing rain, the high quantity of Jenova cells in their bodies causes them to literally start melting away layer by layer. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HauntedHouse |
Harry Partridge / Nightmare Fuel - TV Tropes
No matter how much you scrub, you'll never be clean, Justin
.
*Never be clean, Justin!*
- The Justin Bieber Show. "No matter how much you scrub, you'll never be clean, Justin! NEVER BE CLEAN, JUSTIN!!"
- Chuck's unpleasant demise at the end of Chuck's New Tux..
- His 2016 announcement video, while funny in most cases, has a slightly disturbing part when Harry utters the phrase "paying the bills," causing an image to pop up of Cartoon!Harry nervously handing money to a group of Bill Cosby clones. While humorous, some may find the shadowy lighting and expressions of the Bills' faces a bit unnerving.
- The third episode of Starbarians establish how Hogstrong himself is the force keeping, even slightly, the Starbarians on the side of good. Go figure how much a bunch of jerks and evil screw-ups they would be if left on Killgar's devices.
- Outsider: A Pokémon Horror is frightening from start to finish, but especially at the end where poor Harry gets forcibly turned into a Magikarp and raped by Brock... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarryPartridge |
Hausu / Nightmare Fuel - TV Tropes
- As per the Surreal Horror style, the entire film comes off like a horrific LSD trip, only with perhaps more severed body parts. Trying to figure out a workable context for what the viewer's eyes will see just causes their brain to throw back an error message, so the movie achieves its scares simply by making no sense whatsoever.
- Fantasy goes to check the well when Mac goes missing, and pulls up the watermelon she thinks Mac was going to fetch, only to pull up Mac's head, which flies up and bites her on the butt. The other girls come to investigate and the head is just a watermelon...but when everyone eats it at dinner, Auntie shows an eyeball in her mouth and winks to Fantasy, implying that the watermelon really
*is* Mac's head and the rest are all eating it unawares.
- At one point, Auntie crawls backward into the fridge and closes the door behind her in a bizarre and confusing manner, and while the girls are alarmed and concerned, Auntie reappears on the rafters in front of the camera to give the audience an Aside Glance.
- After Sweet is attacked by mattresses, she reappears lifeless in a giant clock, which appears to slowly grind her between the gears as blood floods the interior of the case and Sweet's body disappears. It's a surprisingly low-key and quiet horror scene for the film, and pretty haunting as a result.
- Melody gets stuck to the piano and it eats her fingers, then her hand, then pulls her in with the strings and wires being entangled with her as she laughs and screams. Eventually, all that's left are her disembodied fingers hovering above the piano and picking out the tune before the lid slams on them too.
- Toward the end of the film, the portrait of the cat gets a horrible evil scowl, which then widens further to the page image. Once it's attacked, the painting begins spewing blood that floods the entire house and eventually dissolves Prof. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Hausu |
Haven / Nightmare Fuel - TV Tropes
- In "Fur," a man finds out he has been taxidermized alive. By his mother, after surviving a fire that killed his wife. He finds this out after he's cut and he starts bleeding sand.
- In "Sketchy," watching the deckhand slowly lose his mouth, then his ears, then his eyes and then seeing his completely blank face resting in a bed, sedated, knowing he was probably
*silently* freaking the hell out.
- Also, the guy whose body gets folded like a piece of paper. You see his bones break in 90 degree angles on screen!
- In "Fear and Loathing," Ian Haskell steals Nathan's Feel No Pain Trouble. About halfway through the episode, we find out why, when he shimmies down an extremely narrow fireplace by dislocating both his shoulders. He pops them back in onscreen with just the most awful sound.
- In "Lockdown", with the plague that makes people's veins turn black before they bleed out of every orifice and die.
- In "The Farmer", with the various organ thefts.
- In "Over My Head", with the girl who gets killed by an invisible shark in a swimming pool, the guy who drowns on land (this also happens to Duke, but Audrey saves him), and the guy who gets swarmed by hundreds of tiny crabs.
- In "Double Jeopardy", the various punishments Lady Justice doles out.
- The fate of the person who summoned Lady Justice. She literally becomes part of a painting and she cries a few moments in the painting before becoming one with it.
- The Skinwalker - most people run afoul of their Troubles on accident, through trauma or stress doing something they do everyday. How the hell do you find out that if you wear a person's skin you can become them? It's even more disturbing if they had one of the few Troubled families who
*taught* them about their Trouble.
- How you ask? ||Having your
*skin melt off* is a good start.|| Troubles are also shown to have an instinct attached to them, driving the person into a situation where they would be used. The same is true here.
- In "Fallout", Marion Caldwell's cold, dead voice, and Conrad's corpse slumped in an armchair.
- In "Survivors", with a guy who unknowingly makes people go through Spontaneous Human Combustion. And the fact that Jennifer narrowly missed being a victim by
*seconds.*
- In "Bad Blood", a man's blood goes around killing people. With one touch, it can completely drain you of your blood, getting bigger and bigger with each victim. It started out as a few drops.
- ||Jordan||'s death in "Countdown" is disturbingly drawn-out and painful as ||Wade guts her and restrains her until she bleeds out.|| No one deserved that.
- In "The Trouble With Troubles", a freaking
*volcano* appeared in Haven on account of The Troubles.
- In "When The Bough Breaks", whenever a baby cries, a random (and I emphasize,
**COMPLETELY RANDOM**) person in town dies.
- So many things in this episode is pure unadulterated Nightmare Fuel. An entire family whose male members are taught never to cry. The story of a mentally-challenged cousin who they weren't able to teach, and what they had to do to him. The fact that enough people once died of this Trouble that it was successfully covered up as an outbreak of the
*Spanish Flu*. The fact that there seems to be no way to fix this other than *killing the baby* or ||giving Duke back the Crocker family Trouble and having him kill the baby's father.||
- "The Lighthouse:" the evil, evil smile that appears on ||Audrey's|| face when ||Mara's personality awakens.|| Chilling.
- "See No Evil" is full of Nightmare Fuel. A few examples:
- The Trouble Of The Week, which causes people's eyes and/or mouths to spontaneously sew themselves shut. According to Dwight, it is
*surgically impossible* to remove the stitches. And further, it's implied that this Trouble was one of the ones the Crocker family already wiped out, and it's back because Duke's Trouble is out of control, ||and anyone who might tell him Jennifer is dead becomes a victim||. And with Audrey not available, no one has any clue how to stop it. For further Nightmare Fuel, just think of the Troubles we *know* Duke has. Hint: eating organs and making people die by crying. Yeah, he's a walking amalgam of total horror just waiting for a trigger.
- Mara is actually very, very scary. She's utterly ruthless, she knows how everyone's Trouble works and how to exploit them, and ||because she has access to Audrey's memories,|| she knows exactly what buttons to push to drive a wedge between our heroes. ||The fact that all this evil is coming out of the form of the Audrey Parker we've come to know and love just makes it worse.||
- In "Spotlight," Mara reveals she remembers all of her reincarnations and hints she's been in the background of her overlays the entire time. Which makes it less like an overlay and more like an And I Must Scream scenario. Mara is evil, but this cycle has been repeating for
*500 years.* The idea was that the overlays would force her to help with the Troubles, which they do, but they also do other things. Like have relationships. Get pregnant. *Give birth.* And Mara had zero control over any of that. To make it worse, this was her *mother's* plan.
- "Morbidity": An old man's Trouble is to make liquids around him bubble up. Sounds useless... but then it activates while he's in the hospital hooked up to an IV. The bubbles enter his bloodstream and give him an embolism.
- "Chemistry": Mara takes several levels in creepy when she ||seduces Duke solely for the opportunity to alter his Trouble in the middle of sex. And then she
*cuts off her own toe* to make her false ransom note more believable.|| Holy crap. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Haven |
Harry Potter and the Prince of Slytherin / Nightmare Fuel - TV Tropes
**As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- Moody being forced by Voldemort to beg for the deaths of every single one of his loved ones in order to save them from being left under the cruciatus curse permanently.
- In another of the memories about Voldemort which Harry has opportunity to review, Voldemort casually takes down an entire squad of Aurors by using a Parslmagic Serpensortia to cause scores of cobras to rain down out of the sky on top of them. He does allow one Auror to live in order to "bear witness" to his power, but he then uses a different Parselmagic spell to
*explode her eyeballs* in a way that is impossible for magic to heal. She is said to have later committed suicide the day after Voldemort's defeat.
- Peter Pettigrew unleashing a horde of man-eating rats on the Ministry of Magic during his escape.
- The "toys" that Erasmus Wilkes took great glee in designing, whether they be music boxes that drive people who listen to them into incurable hysterics until their voices break or miniature trains that tunnel into their victims and rip them apart from the inside out. Several hit wizards who badly underestimate Peter Pettigrew are caught by one of the Toymaker's devices and cursed to permanent laughter. Months later, they're all in St. Mungo's still laughing hysterically and would have starved to death but for magical life support.
- Snape being forced to kill his own Advocatus and mutilate the body in order to escape Bellatrix Lestrange's psychic booby traps. For context, the Advocatus manifests as
*a 16-year-old Lily Evans* from before their estrangement!
- Vernon Dursley attempting to kill Harry by feeding him to a swarm of Doxies (which are basically what you would get if you crossed Tinker Bell with a swarm of Piranhas) and being downright gleeful while doing so.
- The Boggart version of Vernon that makes an appearance later on is also traumatizing with how a swarm of Doxies erupt out of its chest to attack Harry.
- At one point, to force Ron's compliance, the Diary causes the arachnophobic boy to hallucinate a swarm of spiders crawling up his throat and and out his mouth until Ron gives in. Later, while possessing Ron outright, the Diary gets him out of the way by trapping him in a nightmare about being buried alive in a coffin full of spiders.
- Luna Lovegood's memory of her mother dying after casting the Imago Dei is terrifying enough, but when Harry and his friends quickly exit the memory, the spell
*tries to follow them out, despite having been cast more than a decade ago and only being a memory!* No wonder knowing that without authorization is an instant kill on sight death penalty sanction.
- Nearly every scene in Year 3 involving
*that* Dementor.
- The Hogsmeade Attack arc includes Peter using a spell from the Anathema Codex to target Theo and several others with
*sentient Fiendfyre* that gleefully promises to burn them slowly.
- Year 4 begins with a harrowing scene (at Euro Disneyland, of all places!) in which a mob of Muggles under the influence of Harry's scar attack him and try to throw him onto the tracks ahead of an oncoming rollercoaster, all the while madly chanting "Kill the Freak!" in French.
- Tiberius Nott planning to marry and impregnate a twelve year old girl in order to seize her inheritance is considered so vile an act that it makes even Peter a bit uncomfortable.
- Pretty much everything involving the Selwyn family. Vampires, cannibals, and creepy twins who are grown rather than born seem to be only the tip of the Iceberg of Horrors hiding within their home at The Abbey of Nightmares. Even Erasmus Wilkes finds them overly creepy. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarryPotterAndThePrinceOfSlytherin |
The Locked Tomb / Nightmare Fuel - TV Tropes
*That* scene with Cytherea's body:
That walk! That shuffling, disconcerting, slithering walk! The body flung its arms before it for momentum, the legs stiff-thighed and lock-kneed, right-side arm moving in time with right-side leg, ridiculous, appalling. Those fixed dead fingers caught a skeletal arm wrapped in gold foil, amethysts studded like so many eyes between the knucklebones, and it clattered to the ground, and Cytherea tripped over itwithout the head losing its tracking focus on you, those unblinking eyes adhered to yoursand the body splayed and juddered on the ground. Then the corpse began moving inchworm-fashion, pushed forward by the action of the legs, the forearms banging on the tiles, thrusting the blessed bones of some fallen faithful out the way as though unnoticed. It was as though a magnet were stuck in the meat, a magnet that craved some polar force within you. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarrowTheNinth |
Häxan / Nightmare Fuel - TV Tropes
The baby boiling scene. A movie from 1922 that features BABY BOILING. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Haxan |
Harry Potter and the Deathly Hallows / Nightmare Fuel - TV Tropes
*"Nagini...* '' **dinner.** **WARNING:** Spoilers are unmarked.
- The warning from Kingsley's Patronus, knowing that shit has finally hit the fan.
- Nagini inhabiting Bathilda Bagshot's corpse and controlling her like a puppet, then shedding her dead body like it was snake skin. The entire scene is extremely creepy, beginning with the gruesomely-detailed descriptions of the horrific condition of Bathilda's house and Bathilda herself, and ending with a battle against Nagini in a pitch-dark room. Complete with a Jump Scare when Harry and Hermione wonder if she's dead and she
*lunges at them*.
- Nagini in
*general* is Nightmare Fuel, especially if you're ophidiophobic.
- In the movie, before we even know that Bathilda's being possessed (unless you've read the book, of course), we have Harry upstairs alone with the poor senile old woman, while Hermione looks around downstairs. While the atmosphere is a little unsettling, you don't realise until Hermione stumbles upon a dark room which, when lit, has the walls and ceiling
**covered in blood spatter**.
- The concept art of Nagini exiting Bathilda's Body◊ is
*incredibly* disturbing. Her body looks like it's *melting*.
- Neville offhandedly mentions that the Hogwarts' Dark Arts classes post-takeover have involved practicing the Cruciatus Curse on
**first-years**. You know, the curse that inflicts horrible, unimaginable, incomprehensible pain? You know, the curse that *drove Neville's parents insane?* It's the definition of Fridge Horror.
- Remember how Harry sees Voldemort instructing a freaked-out Malfoy to perform the Cruciatus Curse? It is explicitly stated that you have to really intend to put someone in pain for it to work; also shown when Harry uses it. How much of Malfoy's actions was out of fear for Voldemort, and how much was it out of Malfoy's genuine Jerkass nature?
- Snape's brutal murder. Oh, how beautiful it must be to see his neck chewed on by Nagini, then see him writhing on the floor in pain as blood and memories leak out from him.
- The movie has this as a Nothing Is Scarier moment; we see it only partially through a dirty window, and only hear the sound of the snake striking at Snape again and again.
- Even worse, before Snape is killed by Nagini,
**he has his throat cut open by Voldemort**. **All with a flick of his wand**.
- In the film, you can see the reaction of the Trio, hiding outside the boathouse, as it happens. Harry
**hates** Snape at this point, and even he's horrified as he listens to Nagini attacking him.
- Also bear in mind that, in the books, it happens in the Shrieking Shack. The place of his humiliation and bitter memories. For Snape being at death's door, it must have been terrifying with triggers to the time what he nearly got eaten by Wolf!Remus in the same place.
- A trio of wayward young men did a
*certain something* to Ariana, an unsupervised 6-year old, that permanently drove her insane AND turned her into an Obscurial. Given that this is technically a family book, it's all but stated that they No wonder Percieval Dumbledore went Papa Wolf on the boys and attacked them. **raped her.**
- The fate of Voldemort. He ends up as a shrunken, slimy thing trapped between life and death, and he's stuck there forever and nobody will ever help him. Yeeeesh.◊
- Little, scarred, blistered, soulless, mewling creature Voldemort, so repugnant-looking that Harry doesn't want to touch it. In the movie, it's covered in blood.
- Nightmare Retardant of course when you realise he deserved it. Though, as pointed out on other Nightmare Fuel pages, that fact that he
*does* deserve this can make it all the more chilling for some.
- When Harry sees this, all hatred he has felt for Riddle evaporates, to be replaced with pity.
- The Ministry rounding up Muggle-borns, even the
*children*. And it's implied that a lot of them (yes, even kids) are given to the Dementors....
- During the trio's imprisonment at Malfoy Manor:
- Fenrir Greyback's remarks about Hermione are very creepy.
- Even worse is Bellatrix torturing Hermione—
*especially* in the movie, in which Bellatrix carves "Mudblood" into Hermione's wrist (with the added scare factor of hearkening back to the tattoos that Jewish prisoners received in concentration camps during The Holocaust). It's as disturbing as it is devastating to watch, with Hermione's horrifying screaming, and Ron and Harry unable to do anything while imprisoned in the cellar. This scene undoubtedly shows Bellatrix at her scariest.
- Umbridge keeps her government post when Voldemort takes over the country and turns it into a thinly-disguised fascist dystopia, to many readers' lack of surprise.
- The magical eye mounted on Umbridge's door, which used to belong to Mad-Eye Moody.
- Umbridge during the interrogation of Muggle-borns. Just remember that her Patronus-fueling happy thought is
*sending people to their deaths*. She wears a horcrux around her neck, a part of Voldemort's soul, and she has no trouble producing a Patronus in the presence of Dementors. Even scarier is that Umbridge was never a follower of Voldemort. She's *always* been loyal to the Minister of Magic, whomever that may be; unfortunately, Pius Thicknesse, the current Minister of Magic, is under the effect of an Imperius Curse from Voldemort. Umbridge takes advantage of the situation. She already was an incorrigible sadist before Voldemort took over, after all...
- It's actually even worse. Her Patronus-fueling happy thought isn't sending people to their deaths. It's sending them to
*Dementors*.
- It's somehow
*even worse* in the audiobook. Jim Dale acting out a terrified, screaming man being led away from the court and trying to resist the Dementors.
- The "Dumbledore corpse" that appears to anyone who enters 12 Grimmauld Place.
- Voldemort kills the wandmaker Gregorovitch, who is described as having a similar appearance to Father Christmas. So, in a sense, Voldemort murdered Santa Claus.
- Voldemort arrives at a Muggle house looking for Gregorovitch. The way it's described with the happy mother opening the door, her laughing children in the background, then seeing him and begging for her life and trying to protect her children... he kills an entire family
*just because he went to the wrong house*.
- Ron getting splinched from a botched apparation from the Ministry. A large chunk of flesh is missing from his body.
- Voldemort pursuing the heroes in mid-air
*without a broom*, flying like a bat out of hell.
- Somewhat diminished as this significantly slows down the time it would take for Voldemort to get somewhere.
- But restored when you realize he can easily enter places that are safeguarded against apparition, like Hogwarts.
- The scene where the Trio are visiting Luna's house and go into her room... and realise that she hasn't been there for quite some time. It's worse when Harry begins to calmly punch holes through her dad's excuses. Something is terribly
*wrong* here. Later, it's revealed that Luna's okay.
- That an underaged girl was taken from a train of students and imprisoned in a basement for months in a house regularly populated by the likes of Bellatrix Lestrange and Fenrir Greyback. The
*same* basement shared by Mr Ollivander, who Lord Voldemort himself has tortured more than once for information.
- The "Tale of the Three Brothers" sequence is gorgeously animated with an eerie atmosphere, portraying the three brothers and Death as spindly puppets.
- Antioch's murderer sneaks up on him as he is sleeping, draws his knife, and a slashing sound is heard along with his bedside candle being snuffed out and blood being splattered on the wall.
- When Cadmus hangs himself to be with the girl he loves in death, the walls of his home unfold like a dollhouse, followed by a monstrous-sized Death appearing and lifting Cadmus' corpse up by the rope he hung himself with.
- The prologue, when Voldemort murders Charity Burbage, the Muggle Studies teacher. The whole reason he targeted her to begin with: For
*daring* to suggest that Muggles should be tolerated and peacefully coexisted with. Knowing all the poor woman wanted was peace makes watching her die, while tearfully begging for Snape's help, all the more heartrending for the viewer/reader and Snape. But it's what he says *afterwards* that is the true Nightmare Fuel:
"Dinner, Nagini," said Voldemort softly, and the great snake swayed and slithered from his shoulders onto the polished wood.
- When Harry and Hermione infiltrate the Ministry of Magic, they see that the Fountain of Magical Brethren statue has been replaced by a statue of a handsome wizard and witch sitting on grand thrones. Thrones that are made up of the bodies of hundreds of naked Muggle men, women and children, all with stupid and ugly faces, and with the inscription "Magic Is Might" at the base of the statue. The possibility exists...are the people being crushed underfoot a depiction or
**real** Muggles Taken for Granite? Or worse, put into an And I Must Scream situation?
- The scene with the locket Horcrux trying to turn Ron against Harry in a last-ditch effort to defend itself. Harry says "Open" in Parseltongue in order to get the locket open, and Ron is ready to stab it with the Sword of Gryffindor, but ghastly spectres of Harry and Hermione emerge from the locket, only to tell Ron that he's worthless compared to Harry, and that Hermione will never choose him. Then the spectres of Harry and Hermione start kissing, showing Ron his worst fear. In the film, in addition to all that, when the locket opens, a
*swirling cloud of darkness* **explodes** *out of the locket with enough force to knock the boys off their feet*. Swirling, *talking*, constantly having things thrusting out of it, then disappearing before you can seem them properly, all while a high-pitched whirling is playing; the thing was freaky as hell. Also scary is Emma Watson and Daniel Radcliffe's perfect delivery of the lines mocking Ron, and Rupert Grint's pained and horrified face as he looks to the two of them making out half-naked.
- What happens to Lavender: She's mauled by Greyback and he starts to
*feed upon her from her throat*. In the books, her fate is unknown, but she dies in the film. Word of God stated that she later dies of her wounds in the book canon too.
- Voldemort's (movie) death is... very graphic. He starts
*dissolving* into paper like shreds, with a truly horrifying, despair-filled look on his face, until there is literally nothing left of him.
- Even earlier, if you look at the scenes with Voldemort, every time a Horcrux is destroyed, his skin seems to look... unhealthier, with at least his head starting to gain Tainted Veins, and raised scarification on his nape. Then during the final Beam-O-War battle after Neville destroyed Nagini (leaving no Horcruxes left), as Voldemort struggles, the skin of his entire hand - followed by the arm, right down to the elbow - rapidly turns black.
- Not long before this, when Harry pulls a Taking You with Me on Voldemort, the violent and frightening way the two of them fight through Hogwarts while Apparating is only made more disturbing when the two of them briefly fuse into one image. And the fact they were
*groaning, grunting and* **screaming** throughout that whole fight. You could only start breathing again after they separated.
- This scene draws on the description of the possession scene in Book 5:
*He was gone from the hall, he was locked in the coils of a creature with red eyes, so tightly bound that Harry did not know where his body ended and the creatures began: they were fused together, bound by pain, and there was no escape—*
- In the film, Voldemort's ultimatum to the school is accompanied by a chorus of inhuman shrieks, which is revealed to actually be coming from students. Apparently, whatever spell he was using had a side effect of mind-raping random people.
- The scene where Harry uses the Cruciatus Curse on Amycus Carrow can be very disturbing.
- Nightmare Retardant: When Harry uses it on Amycus, the curse doesn't behave like we saw Cruciatus cast by dark wizards behave in that instead of screaming or flailing in pain, Amycus is bodily thrown across the room and knocked out, almost as if he was hit by a Stunner.
- This◊ picture of Fenrir Greyback: black sclera, Creepy Blue Eyes, busted teeth, and a menacing glare at the viewer.
- The Grey Lady pulling a Jump Scare when she suddenly screams at Harry during his search for one of the Horcruxes.
- The Jump Scare is quite disturbing by itself, but then her pupils
*and* irises dilate, creepily resembling Black Eyes of Evil.
- Perhaps serving also as a dark Call-Back or a parallel to a more funny scene, where the other resident Ravenclaw ghost does the exact same thing to Ron six movies back, while interestingly, Harry and Ron are asking Myrtle
*about a Horcrux* (though not knowing what a Horcrux is at the time, of course). Also more alarming considering her more serene portrayal in earlier films (and book).
- The dragon in the Gringotts underground was taught by the goblins to associate the sound of clanking metal with the pain of being stabbed with a
*red-hot sword*. It *flinches AND whimpers* whenever it hears the sound. The dragon itself is a pretty shockingly realistic depiction of animal abuse.
- Finding out you're a living Horcrux, and have had a part of one of the most foul evildoers of the age attached to you.
- The fact that after so many
*innocent children* were probably subjected to the Dementor's Kiss and will thus cease to exist upon their deaths anyone in the Wizarding World, especially the relatives of those who had that happen to them, could ever be remotely happy again really says something about the sorry state of this secret society itself.
- In the final battle, Aragog's family returns because the Death Eaters have driven them out of the forest. When they arrive while the battle is in full force, they attack anything that happens to be nearby, Death Eater and Hogwarts supporter alike.
- Say what you will about the long stretches of nothing in the seventh film, but the scene where the Trio are travelling across Britain is genuinely unsettling. It almost feels like the world is ending, and the radio messages playing over the scene don't help...
- Wormtail's death. Harry reminds him that he owes Harry for having saved his life in the boy's third year, and the magical silver hand that Voldemort gifted to him begins to strangle him when he hesitates. He literally dies by his own hand as Ron and Harry desperately try to pry it off his throat.
- Voldemort's full blown Ax-Crazy Villainous Breakdown reaction when he realizes Harry knows about Horcruxes.
- The battle in the sky during "the seven Potters" shown in film, before Harry realizes what it is, it looks like a
*thunderstorm* next thing you know there seems to be *dozens* of people in the air, firing spells, and remember only 14 are established to be Order members, that means, that the rest are *all probably Death Eaters*, a huge reminder that, in contrast to the previous films, the wizarding world is in open war.
- Remember in
*Chamber of Secrets* when Ron said "If we hadnt married Muggles, we'd've died out."? Well, had Voldemort actually succeeded, he would have probably installed anti-miscegenation laws between muggles and wizards and this would have most likely doomed the entire Wizarding race to extinction.
- Alternately, it's also stated that a lot of Pureblood families resort to various levels of incest to keep their lines "clean." So the Wizarding world might not be at immediate risk of extinction, at least for another few generations... But it's still rather horrifying/squicky to think that even more Wizards would've had to resort to incest to survive.
- Whilst explaining to the Dursleys why they should evacuate, Harry tells Vernon that if they stay at Privet Drive, theyll think Harry will come an rescue them. Emphasis on the word think. Both Harry and Vernon are not sure wether Harry would actually try and save HIS OWN FAMILY after the way theyve treated him. Thankfully the Dursleys decide to evacuate and are kept in a safe house for the rest of the book. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarryPotterAndTheDeathlyHallows |
Harry Potter and the Chamber of Secrets / Nightmare Fuel - TV Tropes
This is a Basilisk.
**Normal people can breed these things** - all you have to do is put a chicken egg under a toad. Sleep tight now...
It's very telling that J. K. Rowling received several angry letters from readers who weren't able to finish this novel because they were too scared to go on reading.
**WARNING:** Spoilers are unmarked.
- Hagrid, an 8.5 foot/2.6 meter-tall half-giant who considers vicious and violent three-headed dogs that look like they were cast out of Hades "cute", is absolutely
*horrified* at the mention of Azkaban. And although, thanks to the third book, we now know about the existence of dementors, it's not made clear by this book what's so frightening about Azkaban.
-
*Slytherin's gigantic stone face was moving... something was stirring inside the statue's mouth. Something was slithering up from its depths... Harry could almost see the giant serpent uncoiling itself from Slytherin's mouth... He heard Riddle's hissing voice: "Kill him."...*
- An eleven-year-old girl is possessed and writing messages in blood on the walls. The walls which mysteriously hiss at the protagonist. Hisses and moans about it being time to kill and eat. What's
*not* freaky about that?
- When Ginny gets taken into the Chamber of Secrets, a new message on the wall states that "
*her skeleton will lie in the Chamber forever*."
- Ginny being possessed by the diary is the proof that you should not read weird books, especially if they are cursed, and Ron even warns Harry about it by mentioning the confiscated books that his father told him about and that opening a strange book in the Potterverse can curse you for life: one of them burns the reader's eyes out, a bewitched copy of Sonnets of a Sorcerer causes you to talk in limericks for the rest of your life and an old witch at Bath has a book that you couldn't stop reading, causing you to do everything with one hand and with your eyes on the pages.
- When Harry accidentally stumbles into Borgin and Burkes at Knockturn Alley, he sees various rotting human heads on display as well as a hand that grabs him when he gets too close to it. When he gets out of the store, he meets a group of unsettling strangers who are a little too interested in him. He was lucky Hagrid was there to bail him out.
- Even after the revelations of its true function in later books, Tom Riddle's diary is still deeply disturbing. Something about the fact that all the things the diary did were never really dissected and logically analyzed in-series made it all the more sickly dark, the same way that the simplistic, matter-of-fact way that dark things in children's stories and fairy tales are introduced are much more disturbing than deeply-analyzed dark aspects of and occurrences in adult literature. The vagueness and mystery of the off-screen horrors combined with things that are perfectly logical, but not all neatly tied up with an explanation, like the way the diary writes back, the ink gushing out of it, the effects it had on Harry, and the things Ginny wrote in it and, most of all, the diary's total nondescript innocence and lack of physical threats, all have a creeping Grimm's Fairy Tales type of muted horror about it. It is quite reminiscent of real-life stories of children meeting mysterious strangers online and what they often turn out to be.
- In a book where most of the threats are of the fantasy variety, the relationship between Ginny and Tom is a disturbingly realistic portrayal of an abusive relationship, complete with psychological manipulation. Tom takes advantage of Ginny's naively trusting nature, feeds her ideas that cause her to question her own reality, and ultimately causes her to do things that she would never have done on her own, without her so much as questioning them. Especially when he mocks her genuine and understandable fears to Harry.
- The line "You can find I can be very...
*persuasive*" is deeply unsettling. It's reminiscent of online grooming even if the intent isn't lustful in that case.
- The chapter art for the Polyjuice Potion sequence, which resembles one of the middling stages of an
*Animorphs* cover as Harry transforms.
- Everything about the basilisk is on some level terrifying. It's a giant snake. In a school. Filled with children. When you look at the basilisk, you're either petrified or dead.
- The basilisk's killing gaze is hinted at being as terrifyingly powerful as it is mysterious, and the hints are all shiver-worthy. Whatever is petrifying students leaves
*scorch marks* on nearby walls, *melts the film roll* in a camera pointed at it, and is capable of inflicting gruesome ills even on **ghosts**. Local wildlife react to its activity by fleeing en masse. And that's *before* you involve threatening messages written in blood and violent voices inside a student's head. You're wondering with each new attack *"What on Earth is stalking the halls of this school?"*
- It causes giant Acromantulas (see entry further down), who are terrifying, intelligent and dangerous creatures themselves to most, to flee in terror. Aragog's clan also refusing to speak about it.
- 50 years ago, when Moaning Myrtle ended up dead. Every stone they could find was turned and even Dumbledore (the most powerful wizard of the time), Horace Slughorn (who possessed a deep knowledge of dark magic), and all the other teachers never seemed to have the slightest idea where to search or even
*what* they where hunting. This time, it was all the same, and if Harry could not understand snakes, most likely no one would ever have found the Chamber of Secrets.
- Just the fact that present year all of the Basilisk's victims ended up petrified instead of killed because of circumstantial luck they weren't directly looking into its eyes when it attacked.
- On top of all that, Harry demonstrates his ability to understand snakes (which is a result of him being one of Voldemort's horcruxes, though nobody knows that yet) which you'd think would give him a bit of an advantage against the basilisk just like with the snake that Malfoy conjured at the Dueling Club earlier in the story. Unfortunately not: The basilisk isn't
*just* a giant, extremely venomous snake that can literally kill you with a look, oh no—it's a giant, *intelligent*, and extremely venomous snake that can literally kill you with a look. And it's on Voldemort's side, no ifs, ands, or buts. Tom even spells this out in no uncertain terms in the movie: "Parseltongue won't save you now, Potter! It only obeys me!"
- Just to make things worse, we don't see the basilisk, or even know what it is, until the book's final act. Just like
*Jaws*, it become so much more frightening due to the fact that neither the audience nor the characters see it in its entirety.
- In the DVD's extra feature game, "The Chamber Challenge", your reward is entering the Chamber of Secrets, but at a cost. The only way out? Walk into the face's mouth
*and get killed by the Basilisk!*
- These giant, incredibly dangerous snakes aren't created through the darkest arts like Horcruxes, but through something as simple as incubating a chicken egg with a toad. As the page caption points out, this means any wizard can breed a basilisk. The Harry Potter Wiki even states that despite chicken coops in the Wizarding World being monitored by the Ministry to avoid this, you can just remove the egg from the toad during inspection and place it back. Granted, you don't have the barest chance of taming a basilisk unless you're a Parselmouth, which means unless you're very careful, the baby one will kill you, but just imagine if Voldemort got the idea to breed these things en mass.
- Acromantulas. As if the fact that they're giant, man-eating spiders isn't enough, they're also intelligent. And they hunt in packs. And one of them nearly kills Ron.
- Ron is
*terrified* of spiders. Why? When he was a toddler, his brothers *turned his teddy bear into one*.
- Aragog making it perfectly clear to Harry and Ron that their being friends of Hagrid
*doesn't mean a god-damn thing to him*; he'll still feed them to his kids. Think about that for a moment. Here are two children who clearly know Hagrid, are friends with Hagrid, and are trying to help Hagrid stay out of Azkaban, and he's just given them information that will help prove Hagrid's innocence, *and he does not give a shit*. He'll let his children kill and eat the boys, and you also get the clear impression that he won't even conceal that fact from Hagrid. He regards Hagrid as a friend, but beyond that, everyone else is just a meal. **Harry:** Alright, then. We'll just be going now. **Aragog:** Go...? *I think not.* My sons and daughters do not harm Hagrid on my command. But I cannot deny them fresh meat when it wanders so willingly into our midst. *Farewell...friend of Hagrid.*
- The Jump Scare spider that grabs Ron. Honestly seems like he might die.
- Ironically, the people behind the film seem to have been quite concerned that the spider scene would not be scary
*enough*. In an interview on the DVD, Rowling and screenwriter Steve Kloves talk about how, before the film came out, they were both worried that the spider scene might come off as "hysterically funny," like in old 1950s B-movies. Chris Columbus had similar fears and has mentioned that he kept Aragog in the shadows in the hopes that it would downplay the silliness of a giant, talking spider. In the end, of course, the whole Nightmare Retardant pitfall was very, *very* much averted.
- Terrible and lethal though the basilisk is, there's something about it having both eyes pecked out that's disquieting.
- Gilderoy Lockhart was totally willing to erase Ron and Harry's memories, leave Ginny in the Chamber without even
*attempting* to rescue her, and pass himself off as a hero, despite the Basilisk still being alive and able to kill students. This man is a *teacher*. The students are meant to trust him and *rely on him for protection*. The way he delivers his serenely-delivered monologue in the film about Harry and Ron "losing their minds at the sight of Ginny's mangled body" paints Lockhart as an unnerving realistic example of a sociopath. His creepiness factor rivals Dolores Umbridge's appearance in the series three books/films later. **Lockhart:** The adventure ends here, boys. But don't fret. The world will know our story; how I was too late to save the girl, and how you two tragically lost your minds at the sight of her mangled body.
- In the movie, when Lucius Malfoy lifts his wand and whispers "
*Avada*—" before Dobby stops him. Damn, Malfoy! Is it worth a lifetime in Azkaban for losing a single house elf!? That kind of makes you wonder what he is like to his son. Though it turns out that Jason Isaacs ad-libbed the line; he only read the fourth book and was instructed to tell a random spell, making this more a case of Didn't Think This Through.
- Another brief instance in the film involves Filch of all people. When he discovers the petrified Mrs. Norris, his clear distress at her fate quickly turns to anger at Harry whom he thinks is responsible. Through his rage, he grabs Harry's collar and threatens to kill him before Dumbledore shows up to set things straight. Even though he's hardly the nicest character around, it's still pretty unnerving to see Filch so willing to kill a student.
- What's worse is that he first says "I'll kill ya" softly, with a smile and what almost sounds like a broken laugh in his voice. Then as he reaches for Harry, this Tranquil Fury turns on a dime into just plain fury as he now
*shouts* "I'LL **KILL YA!**" If Dumbledore hadn't arrived at that exact moment, things might have gotten ugly.
- After finding out from a letter that Harry is not, in fact, allowed to use magic outside school and may in fact face expulsion if he does again, Uncle Vernon, who already started the summer by taking away Harry's school stuff and padlocking Hedwig, becomes even more vicious: He locks Harry in his bedroom, has bars installed on the window and a cat-flap cut into the otherwise-locked door; keeps Harry on a meager diet that is starving the boy, only allows Harry to use the bathroom twice a day, and openly says that he is not going to change this state of events when the start of term approaches because he is not letting Harry go back to Hogwarts.
*"You're never going back to that school. You're never going to see those freaky friends of yours again. * **Never!**"
- While the books would get progressively darker, this one stands out as it's here we learn about the darker side of the Wizarding World. The "Mudblood" slur is first used here by a
*twelve-year-old*, and it's revealed that Voldemort's campaign was founded on the notion of a select group of people being naturally born superior to a minority that needs to be eradicated in order to keep their world "pure". That one of Hogwarts founders, *a man who was in charge of teaching children*, was a complete bigot and specifically trained only people with at least one magical parent to the point where he bred a monster in a secret chamber *specifically to purge the school of Muggle-borns*, and it was used *before*. And unlike the events in the book, Riddle *succeeded* in killing Myrtle. The only reason he stopped was because Hogwarts was going to be shut down, so he used poor Hagrid as a scapegoat, which probably worked so well in part due to his status as a half-giant. Although it wasn't expanded upon until the later books, the clues of racism were always there.
- Doubling as a Moment of Awesome for Harry, is the death of the main villains, i.e. the Basilisk and Tom Riddle's "apparition".
- In both the novel and the movie, the Basilisk is killed after being impaled through the head into its brain. The book implies that the monstrous serpent died instantly, but in the film, the snake screams piercingly loud and writhes about in clear agony for a few moments, before finally keeling over dead.
- On the same note, the destruction of Tom Riddle's diary, as well-deserved as it is for him, is nevertheless frightening. When Harry stabs the diary with a basilisk fang and ink starts
*oozing out of the pages*, as if the diary itself is bleeding.
- The movie however, made the sequence even gorier. In the novel, Harry simply stabs the diary once through its cover, Riddle screams, thrashes around on the spot and then dissolved. In the film, Harry stabs the book
*three* times, twice through its pages and once through the cover. Following the first stab, Riddle's chest rips open, leaving a gaping hole filled with light where his heart should have been. Furious, Tom once again moves to attack Harry and retrieve the diary. In response, Harry stabs the diary *again* through the adjacent page, whereupon Tom freezes as another tear appears, this time on his *face!* Withdrawing the fang, Harry looks up at Tom who is clutching his face, clearly in immense pain. Still not satisfied after everything that Riddle has done to Ginny, Hermione, Hagrid, the rest of the Basilisk victims (past and present) and the other people Riddle later murdered as Voldemort, Harry closes the book, gives his parents killer one final hate-filled look, then stabs the diary through its cover. As the spell that had previously been restoring him to life is undone, Riddle screams in agony as the magic bursts out of him until finally, he explodes like a firework.
- As an added bonus, Harry's expression as he stabs the diary one final time is one of absolute hatred for Riddle. Without uttering a single word, he effectively tells his nemesis that this is personal, whilst also saying take that! Bear in mind that Harry is only
*twelve years old* at this point.
- The Basilisk's voice, as all Harry's ability to understand snakes can offer is giving us the knowledge the creature is
*enjoying* the fear and death it's causing, adding to the fear level. *"Come... come to me... Let me rip you... Let me tear you... Let me kill you..."*\\\"'' *"Blood... I smell blood... Let me rip you... Let me kill you... Kill... Kill!... KILL!"*
- The serpent's voice is also quite disturbing in the audiobooks.
- While the scene is most definitely funny, it's quite disturbing with how uncomfortably close Harry and Ron got to the
*Hogwarts Express* while trying to catch up to it. The two are driving the flying car around hoping to find the train. Then they hear a familiar whistle in the background, along with the sound of chuffing noises. They think they've caught up to it, but they don't see it around the bend. Both of them then quickly realize the whistle is coming from behind them, and 5972 starts barreling down on the unsuspecting kids (and owl, as Hedwig definitely takes notice). They're narrowly able to dodge the train at the last second, but the door slips open and Harry almost falls out, hanging on for dear life as Ron tries his hardest to fly the car and keep his friend from falling to his doom. If Harry had fallen, he would have either hit the ground at the bottom of a steep viaduct, or he would have landed right on the train and more than likely gotten sucked under the wheels and crushed. And that's not even getting into how the poor crew reacted when they saw a serious safety hazard in their path while they were trying to transport children to their destination.
- A mild example that also borders on Tear Jerker is Ron explaining why the Wizarding race managed to survive by marrying Muggles. Had they continued to marry purebloods, they would have gone extinct a long,
*long* time ago.
- Unlike in the previous installment, where Harry's encounter with a snake served to demonstrate his magical abilities and give Dudley a bit of well deserved karma,
*here* his parseltongue sequence is anything *but* funny.
- Whilst Harry and Malfoy's duel at the short-lived Duelling Club contained a moment of awesome for both characters, things turned serious the moment Malfoy disobeyed the instructions and summoned a snake into the middle of the dueling ring! Although the species is not given in the book, in the movie Draco summons a cobra, i.e. one of the world's most
*venomous* snakes. To make matters worse, the snake nearly attacked somebody (Justin Finch Fletchley), which can be frightening for anybody that does not like snakes.
- Worse still, we learn a few paragraphs later that parseltongue is the mark of a
**Dark Wizard**. What Hermione says next results in some major paranoia on Harry's part. One of the most infamous people to use this rare ability was Hogwarts founder, Salazar Slytherin, i.e. the man whose house has turned out more dark wizards than any other house at Hogwarts. As a result of this and the simple fact that most wizards cannot understand snake language, is it any surprise that people began suspecting Harry afterwards?
- The movie does an especially good job of making the sequence
*with* the snake even more serious and arguably more terrifying than its novel counterpart. In both versions, Lockhart inadvertently angers the snake after failing to destroy it. In the book, the snake immediately spots Justin and moves toward him. It only stops when Harry shouts at it to leave him alone. In the movie, however, the snake spots Justin *after* Harry starts speaking.
- Also unlike in the book, which is presented from Harry's point of view and where we hear him speaking English, in the movie we as the audience,
*hear* what the rest of the school is hearing i.e. parseltongue. As a result of this and the camera angles, it is easier to understand *why* the rest of the school thought that Harry was egging the snake to attack Justin.
- If you look at the reaction of the said characters during this sequence, you can see that they are confused and downright
*terrified* about what is happening. And no, it's not just Justin and the Hufflepuffs. We also briefly see Hermione's terrified reaction as she looks between Harry and the snake in horror. Once the snake is gone, she, Ron and the Weasley twins are shown looking at him in a way that practically says "Harry, what were you doing?"
- Then after Justin speaks up, Harry looks behind him, where he sees Lockhart watching him suspiciously. It is only
*then* that he realises something is seriously wrong. When *even* the usually bubbly, smug, boastful and energetic Lockhart is giving you stink eye, you *know* that something isn't right.
- The most noticeable reaction in the movie sequence, however, is
*Snape's*! As we would learn, later on, Snape was one of Voldemort's Death Eaters and more importantly **Voldemort himself was a parselmouth**. As numerous fans have pointed out on social media, Snape probably witnessed the Dark Lord speaking like this countless times before, after which something bad **always** happened. Thus, it's not hard to imagine that when Harry was speaking parseltongue, Snape was probably *reliving* some of the worst moments of his entire life. When Harry looks at him at the very end of this sequence, Snape for one of the very few times in the entire franchise looks at Harry Potter with *genuine* fear! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/HarryPotterAndTheChamberOfSecrets |
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