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Devil Survivor 2 / Nightmare Fuel - TV Tropes
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*Devil Survivor 2* easily trumps *Devil Survivor* in sheer horror, mostly because as you play the game, *more and more of the world keeps getting swallowed into NOTHINGNESS!*. This even extends to the map on the intermission screen, where you get the hellish image of more and more of Japan (implied to be the only place that had anything protecting it in the first place) is just GONE, as if it never existed.
- This game somehow got past the ratings board with a Teen rating even though it has even MORE onscreen deaths than its predecessor. With the same "chibi" art style as before. One of the first scenes you see in the game is an earthquake that causes a train accident. You get to see all the crushed, bloody corpses scattered around. This includes a full-screen picture (not sprites like the corpses from the train but fully drawn art) of the main character dead and bleeding from a head injury.
- Nicaea, the website that shows you the death of any person you type in. And yes, "any person" can include your friends and family. And no, sorry.
*You don't get to see your own.* But look, here, see your friends burn to ashes!
- Fail to rescue one of your potential party members, and the predicted death comes true. By "fail" we don't mean "lose the mission in which you rescue the person", we mean "skip out on the battle altogether". YOU could have prevented your friend's death!
- The Septentriones easily prove themselves to be malicious monsters. How? Dubhe, the first one, appears at the Hills building and
*explodes.* The curious people surrounding it are *reduced to ashes.*
- The JP's guy you see die at the Tsuutenkaku as Merak fires its Circumpolarity. He remains just for a moment, frozen as a statue, and then he
*topples over*...
- The normal demons can be capable of similar cruelty. Fail to rescue Joe or Otome and you're treated to the same spectacle. It's even worse with Otome because you see Bifrons giving her a friggin' Finishing Stomp and
*then* burning her to death.
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*Devil Survivor 2* deserves some kind of reward for making one of the Neutral endings Nightmare Fuel. This particular ending, the "Kill Polaris" one, involves killing Polaris, obviously. But there are several problems with this. All the damage that was done by the Septentriones? Never fixed. All the world that was consumed by the void? Never restored. All that's left is Tokyo and an endless sea. A sea that is probably neither drinkable, nor has anything to eat in it. Humanity will simply die a slow death from malnutrition. And where there is starvation and poverty, there's usually violence to go with it. And while there are no Jerkass supernatural beings to screw with humanity, there are no benevolent ones either to help humanity. (Yes, there are good supernatural beings in *Shin Megami Tensei*). The only hope there is that the next guy in line for Heaven's Throne, Er Rai, will show up and fix things. This, however, is *extremely* unlikely. Good night, everyone!
- The Game Over scene, which concludes with a sudden HTTP 403 screen. It doesn't bother with Extreme Graphical Representation—just black text on a white screen. It's frightening
*because* it's realistic.
- Think about that for a second. In universe, the world is being swallowed by an ever growing void. A sudden error screen gives the implication that
*the whole world has ceased to exist, down to the programming!!*
- To top it all off, 403 Forbidden is used to indicate that the domain's there, but it's not accepted any host requests. This is usually because the code is being rewritten. It's not just that the world is being dispelled; it's being
*completely reshaped*.
- A game over during the Triangulum Arc ends with the more familiar 404 Not Found error message, because the Triangulum aren't here to test the world, they're here to
*destroy it*.
- Keita's death in the
*Devil Survivor 2* anime. Rather than getting pushed down the stairs and breaking his neck like he can die in the game, here he gets pushed down the stairs...and gets *graphically, bloodily impaled on metal spikes!*
- Alcor gets interrupted while pondering by Botis and Bifrons. Botis in particular is annoyed he's starting to like humans and may be likely to side with them. So he summons his blade and attempts to kill him. With a gesture, Alcor crushes Botis into a very, very small metal ball, reminding everyone that while he may
*look* human, *he most definitely isn't.*
- Mizar's positively monstrous growth rate. It grows in a manner of seconds, and if you try and kill it except when it's at its smallest, it will split into two, which also start growing. It's a ridiculously stubborn Asteroids Monster.
- The Nightmare Sequence at the beginning of Wednesday in the Triangulum Arc. We are treated to a lovely shot of the majority of the playable cast dead, having been completely destroyed by Arcturus. Daichi's begging for someone to answer him only hammers it home just how vicious their opponent was.
- And the mystery of the Nightmare Sequence, the protagonist's curious absence from it, and his mysterious body condition in itself. Then it's revealed that the Nightmare Sequence isn't a premonition, but a
*memory*: Arcturus DID kill everyone once. The protagonist isn't in the memory because *he didn't exist in that world*. He protected Saiduq from Canopus's attack and was *erased from existence*. Saiduq and Yamato barely managed to restore him, but then this leads us to his flickering body: that's the Triangulum attempting to destroy his existence in the Akashic Record, thereby rendering you Deader than Dead. Only Yamato's constant interference on your behalf is keeping you from disappearing altogether, but he himself is in danger of being killed at any time by agents of Canopus. *You are in danger of being wiped from existence at any moment in time.*
- The Nightmare Sequence gets worse if the player talks to the various characters and finds out
*the order* of how some of them died. Hinako died first, Taking the Bullet to protect Airi. And it turns into a Senseless Sacrifice, because Airi was too shocked and distraught over Hinako's death, she was the second to die. *Then* you learn that Jungo tried to get to Airi and save her from Arcturus' next attack, but failed. Jungo saw her die and then he was next.
- One of Fumi's Fate scenes involves her experimenting on Jungo, who experiences a
*Flowers for Algernon* moment through whatever Fumi does to the Summoning App and Jungo by extension. Jungo suddenly becomes aware, alert and erudite... Upon which Fumi tells him she needs readings from his normal state, grabs his phone and resets the app. All whilst Jungo begs her to stay her hand before narrating the return to his usual state of mind as sinking beneath a cloudy sea. This is supposed to be funny, right? | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilSurvivor2 |
Dexter: New Blood / Nightmare Fuel - TV Tropes
- Dexters first murder in ten years is pretty unsettling, as he lets out all his rage on Matt, screaming in his face before killing him.
- When Deb, as Dexter's conscience, reminds Dexter of all the people who've died because of him, she lists major character deaths from the last series("Laguerta. Doakes. Rita.") and, when she gets to herself, she lifts her shirt to reveal the wound that killed her and
*fishes the bloody bullet out with her bare hand.* It's such a brutal detail that it's hard to get out of your head.
- Deb as Dexter's Dark Passenger in general counts as this. Whereas Harry was a somewhat detached voice of reason and concern for the most part, Deb is a whole lot angrier and spends a lot of her scenes just berating Dexter. It's obvious Dexter despises himself for his role in her death.
- Trinity briefly reappears in a traumatic Flash Back. He actually takes time out from murdering Rita to give Harrison a mocking pat on the head. The blurry image of his naked body is also quite nightmarish.
- The Runaway Killer. His M.O. is to lure young women to his isolated cabin, where he locks them in a room and waits for them to realize they are trapped. After a while, he then allows them to leave, only to shoot them in the back with a sniper rifle as they run away. The fact that hes done this to dozens of women is terrifying.
- Dexter *barely* manages to arrive on time to save Harrison on Episode 8.
- Kurt's "trophies" in Episode 9.
- For the first time, we ||along with Harrison|| get an explicit view of Dexter dismembering a body. The Gorn and the glee Dexter exhibits when doing it is extremely disturbing. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DexterNewBlood |
Dice Funk / Nightmare Fuel - TV Tropes
### Season 2
- The meeting between Swift Justice and the Blackhearts which set off all the events of the season is described in graphic detail in Episode 20: ||the modron murdered the team with a chainsaw, severing Joan's leg and Fox's arm, goring Sherry, and tearing through Lita's head.|| COMEDY PODCAST!
### Season 3
- Gylan Cadun is, in and of himself, a terrifying entity. A fascist bigoted bloodsucker with authority sanctioned by the state, who draws other power thirsty young people into his organisation. Perhaps nothing is more terrifying than the blood farm he's created in the Nynson Chapel.
- When ||Iris|| confronts Dora ||to avenge her drowned son, Dora strikes the old woman down and uses necrotic magic to age her rapidly, with her hair falling out and the skin sagging from her face, before finishing her off with a mere cantrip. She wasn't even worth the spell slot.||
### Season 4
- Ash is terrifying in himself, but him ||becoming the conduit of the form of Mercy, knowing how he interprets that, and then caressing Ed's face leaving acid trails
*while he's unconscious*|| is enough to make you never sleep again.
### Season 5
- Noble, a Reigar, is killed by being disassembled at an atomic level and his remains are left sorted by its base components. ||Even more terrifying is
*what* killed him: a Witchlight, a creature that Noble created. Described by Austin as essentially being MissingNo, it's a creature that has no physical form, unknowingly disassembling everything around it. It has no concept of death and has no idea what it's doing, and physical creatures are physically incapable of understanding it, to the point that Sasha is nearly Mind Raped when she tries to use Detect Thoughts on it. Even worse, Vincent Caravella, being the Conduit of Invincibility, can weaponize it, carrying it around in his stomach as his Invincibility prevents him from being disassembled. He vomits it out when the party arrests him, and it floats through the Snallygaster (which Austin intends to be a One-Hit Kill to any NPC on the ship), drifting towards Courage and Objectivus, only being stopped from killing them by Olivia and Dregg Taking the Bullet for them, costing Olivia her left leg and only failing to kill Dregg by virtue of him being the Conduit of Obstinance making him literally too stubborn to die (and even then, it successfully disassembles him; Dregg survives by the sheer force of his stubbornness forcing his body back together).||
- Colonel Cassius Pire is the leader of a racist paramilitary organization. He also ||kidnapped Olivia Adler/Lilith Sakana and held her captive for years, severed Big Star's arm, and killed their mentor, Dr. Tenma.|| Then there is his conduit ability, which allows him to ||teleport inside of people, exploding them from the inside.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiceFunk |
Dice, Camera, Action! / Nightmare Fuel - TV Tropes
The very first episode has Paultin's shadow moving independently of him.
There's a starving vampire hiding under the church. The Crew accidentally let it loose on the unsuspecting town.
The hags are grinding up children into pastries and selling them like drugs.
Even worse still is that parents sometimes pay for the pastries handing over their children.
Lady Wachter full stop. Her dead husband's body is perfectly preserved in their bed, there's a cult meeting in the basement, bones locked up in her closet, and a madwoman locked in one of the rooms. Worse still she's Strix's aunt.
The Abby and all the weird horrible constructs inside. The Ugly Cute nature of a few of them does nothing to reduce the horror or the multitude of flesh golems and Frankenstein's monsters.
Mourning Glory's appearance while inside Barovia.
Paultin remembers watching as ||Van Richton murdered his family.||
The Creepy Doll Paultin finds in his parent's wagon starts talking to him in the middle of the night.
The intro in later episodes of the first season. Creepiest Creepy Child voice ever!
"I...want to play...your...DandD...game.
Considering the show started with a Gothic Horror module, these abound! But in relation to Diath, the apparent universal Chew Toy.
In Curse of Strahd,||Diath makes increasingly more desperate and more immoral choices to save his friends. In Barovia, a Goth Horror realm, the degradation of his morality ends up reflecting on his physical features, a la The Picture of Dorian Gray.||
In Storm King's Thunder, ||Diath runs to the slave quarters of Ironslag to at least give the captives a chance of escape before essentially blowing up the entire place. When faced with a whole hall filled with individually locked cells crammed full of slaves, he unleashes a fire primordial in a desperate attempt to melt the bars. Only he didn't understand the full power of such. The not exactly small room is nowhere near enough to hold a primordial and as a result, merely being right next to the entity is enough to turn a living being to ash near instantaneously. The DM describes others catching fire and their flesh melting to the floor. Diath himself barely manages to escape with his life, sustaining serious burns all over his body in the process.||
Mixed with Tearjerker: Evelyn's pocket pet, Juniper, gets carried around on Evelyn's person. And quite literally, ||once Evelyn is stuck in a construct body. After three quarters of the Waffle Crew are executed in their second time in Barovia, Juniper doesn't manage to escape, which Evelyn realizes upon pulling out Juniper's bones from her chest cavity. While the death doesn't stick, Evelyn's player does an excellent job of demonstrating the anguish and guilt of a pet owner on realizing that she consigned her pet to death with her actions.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiceCameraAction |
Dexter / Nightmare Fuel - TV Tropes
For a show about a serial murderer, there's a lot of nightmarish stuff on
*Dexter*. **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
## Books
- Brian nearly kills Deborah, on the grounds that she's not Dexter's biological sister. Even worse, Dexter temporarily agrees.
- Doctor Danco plays Hangman with his victims. He tapes them up, shows them a hangman setup, and tells them to guess letters. Every time they guess wrong, he removes a limb. Doakes has his tongue cut off so he can't even say any letters.
- Dexter's Squick when he finds out that Samantha Aldovar wasn't kidnapped; she ran away so that Alana could eat her. Even worse, her son Bobby convinced Samantha and her friend it would be a good idea. We get treated to a grisly scene where Alana cuts off flesh from Samantha's arm and cooks it on a grill, as Samantha is watching and fainting from blood loss.
## TV Series
- Every time Dexter has a flashback to his mother's murder. To wit, the sight of a two year old child drenched in blood, with the alternating sound of his mother begging her killer not to do it in front of her son and her telling Dexter not to watch, which then segues into the sound of Dexter crying mixed with his mother's screaming
*as she is cut to pieces with a chainsaw*. No wonder Dexter is so messed up.
- Any of the times Dexter talks to his about-to-be-dead victim has slight indications of this, but when Dexter finally finds the man who killed his mom, he is completely pissed and freaks the fuck out to the point he's seconds away from brutally beating his mother's killer and is about to kill him before Lila calls.
- His actual killing of the man later on is just as chilling. Instead of his previous rage, or even his usual taunting towards his victims, Dexter is completely emotionless when he proceeds to saw the guy into pieces.
- Doakes' Heroic BSoD after having to witness Dexter kill a known murderer and drug dealer. First Dexter brings him in unconscious and Doakes is begging him not to kill the guy and telling him there's another way and to turn him into the police. As Dexter sets up the kill room, Doakes continues begging for him to stop at the top of his lungs as he hears the buzzsaw and sees the blood at the edge of the plastic wrap that Dexter is using as the kill room and he freaks the fuck out and shuts down completely.
- The remains of Doakes after he's killed by the explosion that Lila sets off are
*not* a pretty sight. His limbs are all blown off by the explosion, and his flesh is utterly charred, leaving his face burned and completely unrecognizable. The only way that Masuka can identify the remains as even potentially being those of Doakes (before his dental records confirm it) is that the torso is about the right size for him.
- The Trinity Killer: A batshit insane killer who "kills in threes":
- The first kill, as well as his very first appearance, consists of him physically overpowering a small woman in a manner that is very reminiscent of sexual assault (both of them being naked), and then sticking a razor blade between her legs in the tub. Then husband of the victim comes back to see his spouse murdered, then is tried and sentenced for killing her, and then accused of another homicide done in similar fashion. This was based off how Arthur Mitchell's sister died: slipping in the shower when she catches him peeping on her, which shattered the doors, which led to her cutting her femoral artery on the glass and bleeding out.
- The second kill is a death by falling made out to look like a suicide. The key here is that the said falling kill has him say that if his victim doesn't do it, he will go back to her (it's always a woman, mother of two) house and kill off her relatives one by one. There's his absolutely chilling forcing of a woman to jump to her death, with her begging him to push her because she's too scared.
- The third kill is incredibly brutal beating of a man to death with a hammer. He claims that "you made me do this" in a rather sad tone.
- It turns out his cycle actually has four murders, and the first one is unspeakably horrible. He buries unconscious ten year-old boys in concrete.
- Lithgow's ability to go from a cold authoritarian monster, to a psychotic man child crying over his own crimes to a God-respecting family man is perhaps more frightening than his crimes themselves.
- The Season 4 finale. Dexter kills Trinity, returns home - and finds Harrison crying on the floor in a puddle of Rita's blood. Trinity had killed her earlier that day.
- In season 5 episode 3, the Irish nanny picks up Harrison and holds him. Then Harrison's face is CGI'd to make him *smile*.
- The Barrel Girl Gang in season 5 made DVDs of them torturing and raping their victims. Mercifully, virtually nothing is shown but the screams definitely qualify as this. Lumen's is especially horrific.
- Episode 6x04 was particularly jarring. Imagine being the girl in the greenhouse, knowing the trap that's set up for her demise as the police walk right into it. Even worse, imagine being one of the cops who triggered the device.
- What Travis Marshall does to his own sister, not just killing her, but stripping her naked and posing her as the Whore of Babylon.
- In the Season 7 premiere when Mike was driving at night and saw a man in a nice suit standing by his broken down modest-income car, struggling to change the tire, and stopped to help him only to get shot and killed.
- The Paranoia Fuel of the implication that Louis hacked into his business partner's computer and planted child pornography on it so he'd go to prison. The petty reason he had for doing this certainly doesn't help.
- Season 8's "Scar Tissue". It's not the scene of Deb crashing the car she and Dexter are in into a lake to purposefully kill them both, only for her to be saved by a fisherman, and for her to swim back and save her brother, no, it's the
*sound of a muted harp glissando* when they rise from the water in the final second that conjures dark images to mind. It's not the only example of the show's musical score frightening the crap out of its audience, but even headier scenes like Season 6's finale didn't have scores this commanding. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dexter |
Devotion / Nightmare Fuel - TV Tropes
**Unmarked spoilers below!**
- The segments where you're looking through Mei Shin's eyes, and she's experiencing her bouts of illness where she's unable to concentrate on what she's doing or even breathe properly. There's plenty of Interface Screw during those moments to make it even worse.
- The segments before you reach the hub level, where you go through the apartment and it's filled with dolls representing the members of the family doing different things. There's a point where you go to Mei Shin's room and interact with the doll there and when you turn around all the other dolls in the house are crowded outside the room, staring at you.
- The hospital segment is fairly tame in terms of creepy (it's more disturbing than anything, like seeing the Mei Shin doll covered in treatment needles and having to remove them). The real creepy comes from the preceding hallway, which descends into Room Full of Crazy with doodles of children getting punctured on the walls.
- The sequence where you enter the hub level and you see a barred window in open space and can hear Li Fang talking to her mother through it you open the window and realize that when she says "I think he's listening", clearly afraid to be caught asking to stay with her mother, she's talking about
*you*. You're reenacting Feng Yu eavesdropping on his own wife. And then of course it's followed by a Jump Scare.
- When you finally reach the "flawless present" after going through the three different time periods, you're sitting on the couch watching Mei Shin perform on television and it's about as idyllic as the scene you started in. But if you look to the right, you can see a dark silhouette of Mei Shin staring at you from her room, not saying or doing anything and just covered in shadow enough that you can't make out her features. Eventually you see her more clearly, and then she slowly closes the door.
- During the ritual to "purify" Mei Shin, Feng Yu is at one point surrounded by Mei Shins with animal faces who crowd him and say various childlike phrases. But there's one thing she says repeatedly that's horrifying in the context of what really happened to her. "Dad, let me out! Let me out of here! Dad!"
- The parts of the ritual that happens afterwards, specifically gouging out your own eye with a spoon, ripping out your own tongue with a fork, and stabbing yourself in the hand, complete with ghastly noises and disturbingly realistic interface screw. Even if it's implied the first two portions were in reality only symbolic.
- The most terrifying thing about
*Devotion*?: It can happen to you. The story kicks off because a parent who wants their child to be successful, but puts so much pressure on them that they develop anxiety/panic attacks, their 'perfect' family life crumbles, and eventually the parent falls into heavy devotion to a religion that will only do nothing but harm to them and their loved ones. That's what happens to Feng Yu, who loses his loving wife, his career, and his own daughter.
- The story of the ARG the developers set up prior to the games launch. The participants are tasked to find a missing girl who is presumably stalked by someone. However, the "stalker" is actually Li Fang's nephew and Mei Shin's younger cousin, now grown up. He is a private investigator investigating the cult, which has become a big charity organization for Cigu Guanyin, to put an end to it and prevent any further tragedies from happening, just like what it did to his aunts family twenty years ago. The missing girl is actually one of the cults believers. Before The Reveal, however, players have already submitted investigation data to the organization's website at the end of the ARG. By doing so, they exposed the investigator's location to the cult, and he may have been killed by the cult to hide the truth. In other words, real-world players unintentionally helped the fictional cult to get away scot-free.
- Of the game's occasional jump scares, the worst of them has to be the one in the 1986 building, where Li Fang's ghost rushes past you in the bedroom-connecting hallway. This is not because it's particularly scarier than the average jump scare, but rather because of a glitch that may prevent Li from showing up when she's supposed to. If that does happen, this event can still be triggered by chance whenever you walk through that section, potentially making this the one jump scare in the game that's absolutely impossible to see coming even in replays, unlike the others that are scripted and easily predicted in advance.
- The 1985 apartment features a scare similar to the one described above, but with the teleporting Creepy Doll that's supposed to be a stand-in for Mei Shin. In fact, this doll deserves a particular entry due to being disturbing enough on its own. It gratuitously abuses Offscreen Teleportation just for the sake of unnerving you, and at times, it feels like it's stalking the player. The doll even gets to move a bit during one of the puzzles, although in this case, it becomes Nightmare Retardant since it appears to be happily enjoying itself, which is a contrast to its usual depiction as a hellish motionless thing you have to do tasks to.
- The 1986 apartment has a very spooky atmosphere compared to the other timeline apartments. The living room is dark and filled with Feng Yu's religious paraphernalia, while the hallway has been completely vandalized by Mei Shin's unsettling doodles (and the ghost waiting to Jump Scare you the first time you walk there). It gets much worse once you play Li Fang's record and meet Mei Shin's apparition, as the place turns outright demonic in appearance, particularly the twitching eyeballs that become part of the scenery. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Devotion |
Die Another Day / Nightmare Fuel - TV Tropes
For the James Bond Nightmare Fuel index, see here.
- The blood geyser that erupts from Zao's Falling Chandelier of Doom death can catch people off guard.
- Many people were caught off guard by Bond's capture and brutal torture by the Koreans... for 14 straight months. The opening credits depicts hints of what Bond went through (and there's some exposition about it), but the potential for even worse Fridge Horror is still pretty huge.
- Zao's gene therapy being interrupted halfway through by Bond results in him waking up as a hideous man with no hair and very pale skin.
- The virtual training sequence that Q puts Bond through. A stealth assault inside MI6's own headquarters, where Bond is forced to witness his fellow agents being gunned down around him one by one, plus a lovely image of Miss Moneypenny
*dead at her desk with a headshot wound and her eyes left open*.
- Mr. Kil's death, with a laser piercing his head from its back and coming out of his mouth.
- Jinx then proceeds to cut off his hand with the laser in a Gory Discretion Shot and uses it to open an automatic door with his fingerprints.
- Gustave Graves' death, which would later inspire Syndrome's death. He gets sucked into one of his plane's turbines, but with a horrid
*grinding* sound as he goes through the engine.
- Graves himself in the final act after his father rejects his insane plan. He undergoes a rather frightening Villainous Breakdown, shooting his father and grinning in a way to rival the Joker in insanity.
- Anyone who died from being sucked out of the plane when Bond accidentally shot the window.
- The Icarus satellite, which amplifies the power of the sun to fry anything that stands in the path of its massive laser. Basically it's a miniaturized Death Star, and proceeds to lay waste to much of the Demilitarized Zone with the American and Korean forces
*completely helpless* to stop it. All they can do is run in the opposite direction, and as Graves notes, even nuclear warheads won't do any good as Icarus will simply shoot them down. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DieAnotherDay |
Devo / Nightmare Fuel - TV Tropes
*Peek A Boooo!*
- The two
*Hardcore Devo* compilations. They're demos from 1974 to 1977, and they are some seriously creepy sounding stuff ("U Got Me Bugged" in particular is little more than a loop of high-frequency noise).
- The robotic voice on "Mechanical Man" is just a little bit terrifying. Then you add the discordant music.
- Me feel swell. Me work well. Me want what you got.
- The "Beautiful World" video. Plenty of music videos include mushroom clouds for shock effect, but something about the imagery of a crying, starving child and a '50s cartoon clip about a man
*suffering from radiation poisoning* (from a Public Service Announcement about fallout) is singularly unnerving.
- "Booji Boys's Funeral" is a creepy and just downright haunting track that consists soley of droning and bleeping synths. Forget being played at a funeral, it sounds more like it should be played in of the darker sections of a Final Fantasy game!
- While on the topic of Booji Boy, there is of course this video in which his he is
*decapitated* after his head is crushed by a machine!
- The
*Devo Live 1980* concert film shows us what happens next. This video shows Booji Boy's horribly disfigured face after the accident while "Booji Boy's Funeral" plays during it. The fact that this grainy, creepy blue lit projection is the only known version of that particular video that exists is also pretty creepy.
- Also, the song Booji Boy is singing in this ,"Tunnel of Life". It's one of the only times Booji Boy actually sounds somber.
- The original recording of the band's cover of "Secret Agent Man" is pretty creepy with the high pitched synths playing throuhout and Bob 1's distorted guitar solo. The video itself is quite scary with the random cut aways to various weird sights like a woman being paddled by two men wearing chimp masks, a nurse dancing with a man wearing an unnerving rubber mask and of course the band members themselves with their quite frankly weird looking transparent plastic masks.
- Booji Boy has more bad luck in the "(I Can't Get No) Satisfaction" video where he is electrocuted after sticking a fork into a toaster.
- The original video for "Joko Homo" is pretty much all Nightmare Fuel. From the loud alarm playing as Booji Boy runs through the streets of Akron, Ohio in a very odd looking fashion, the rest of the band's squished faces while wearing stocking masks as they answer Mark's question of "Are we not men?" and the doctors and nurses excitedly pounding their fists on the table as people are squirming around in sacks in front of them.
- The video for "Peek A Boo" has several creepy moments, namely the lauhing cartoon devil, the Evil Clown who pops up now and then who
*also* laughs and the various close ups of Mark's face as he says the name of the song.
- The band's costumes in the "Freedom Of Choice" video. Seriously, what the hell are they supposed to be? Jerry Casale's commentary on the video on
*The Complete Truth About De-Evolution* mentions the band representing aliens observing and studying human behavior, so maybe their grey skin and large foreheads are meant to bring to mind The Greys. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Devo |
Diamonds Are Forever / Nightmare Fuel - TV Tropes
For the James Bond Nightmare Fuel index, see here.
- In the pre-credits scene, It appears that Blofeld is finally defeated by Bond (only this Blofeld is later revealed to just be a double), and it's certainly a grisly end. Bond straps him to an operating table and then shoves the table toward a boiling, bubbling pool of mud. "Blofeld" is completely helpless to do anything other than stare on in horror and hold out his hand, before he's plunged headfirst into the superheated mud. While Blofeld is perhaps the last person you'd ever feel sorry for in a Bond film, it's still a terrifying way to go out.
- Mr. Wint and Mr. Kidd kill Dr. Tynan with a scorpion in his back. The originally intended assassination was worse... they put the scorpion IN HIS MOUTH!
- The corpse of Mrs. Whistler is pulled out of a canal in Amsterdam. With Mr. Wint and Mr. Kidd joking about their deed, and planning to send pictures of the corpse to the children she was teaching to.
- Rigor mortis has already set in on Mrs. Whistler's body.
- Bond is locked in a coffin and put into a crematory oven, with
*absolutely no way to escape*. Getting cremated alive has got to be the most horrific way to die imaginable. If it wasn't for Shady Tree's timely intervention, it would have been his genuine funeral. The Wagnerian music playing during that scene hardly makes it better.
- The fate of poor Plenty O'toole, drowned in a swimming pool, with the camera helpfully panning down her body towards the large weight she was tied to as slowly as possible.
- The poor PLA soldier's death when Blofeld demonstrates his Kill Sat. He gets set on fire and dies being burned alive.
- Mr. Kidd attempting to skewer Bond with flaming kebabs; as ridiculous as it may be, the manner in which Mr. Kidd menaces Bond as Mr. Wint attempts to strangle him is very unsettling. Instead, we are greeted by the sight of Mr. Kidd burning to death when Bond splashes him with Courvoisier, causing him to panic and jump overboard. Sadistic as he was, the sheer horror of watching a man being burned alive and screaming cannot be overstated. Also, Bond squeezing Wint's balls with his coattail before throwing him overboard with the bomb tied to him can be quite Share the Male Pain-inducing for male audiences.
- Blofeld's clone subjects drowned in mud. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiamondsAreForever |
Die Young / Nightmare Fuel - TV Tropes
He's faster than he looks.
- The island as a whole. You're a young socialite, who enjoys excitement, but have done nothing to deserve being kidnapped and stranded on an island filled with crazed violent junkies, murderous militia, feral animals, and at least 2 roided up hulks of men carrying enormous weapons. And they all want to kill you.
- Getting killed by the Executioner or Lumberjack results in a special mini cinematic where you are knocked down and have your leg chopped off with their massive weapon. Given how by the time you've encountered either of them you will have done plenty of running and climbing, the lingering shot of your severed leg just pounds in the hopelessness of the situation.
- The Executioner and Lumberjack in general. Up until you meet one of them the only other enemies are rats, dogs, junkies, warthogs, and baton militiamen. Junkies are fairly trivial, as are dogs. Militiamen are tougher and fight back with a weapon, and warthogs are very durable... None of them compare to either the Executioner or Lumberjack. Both of these guys are tall beefy hulks of men, who are faster than their size would suggest, and both wield massive bladed weapons. They have a
*massive* health pool note : For perspective, with your damage set to maximum in difficulty settings a normal strike with the crowbar hits for about 28 dmg. A warthog has about 80 HP. A single strike against these big guys barely registers on their health bars! A headshot with a crossbow deals about 280 dmg, and it'll take at least 8 to kill one of them!, can kill you in as few as 2 strikes (depending on difficulty settings), and knocks you down with every hit. And even if you try to get to high ground, they will chuck stones at you that hit like a truck, taking off a large chunk of health and knocking you on your ass.
- The Executioner hangs out in a field of tall sunflowers, encouraging you to stealth your way through. But if he gets a whiff and starts chasing you, not only is he deceptively fast for his size, he also tramples the flowers with every step, making stealth less effective if you manage to escape and come back.
- The Lumberjack gets extra points by wearing an armored helmet, making those ultra powerful crossbow headshots completely worthless.
- The Beekeeper is similar, only he lacks a weapon and will pummel you bare handed!
- As beautiful as the scenery is, there's an awful lot of climbing, especially at the mysterious tower. Acrophobics may want to avoid enjoying the view.
- Cujo, the first true boss fight that appears before climbing the High Tower. He's a massive bulldog, far too large by realistic standards, who has been bred to be so strong that normal weapon attacks are completely useless against him. Upon entering his arena, you get to see him feasting on human bodies, and get a look at the severed limbs and corpses littered around the place.
- ||Nehir's fate in
*Prologue*. Up till then she was a tough badass, who may have failed her mission to assassinate the cult leader, but nevertheless had steely determination to escape the island, despite the threats impeding her along the way. Then she finds herself tied to a chair in a tiny shack, at the mercy of the Lumberjack. He gets a call and leaves, giving her a chance to undo her bindings and escape. Sadly he comes back before any progress is made, and carries out his latest order to kill her, taking his massive ax and lopping off her head in a single strike. All in 1st person perspective. The last things you see and hear are her short desperate pleas for mercy as he raises his weapon, then following her tumbling head to the floor as it finally lingers on her decapitated corpse.||
- One of the early trailers made this even worse by ||playing it out in 3rd person, then giving the viewer a drawn out shot of Nehir's decapitated head roll on the floor with her horrified face slowly goes limp and corpse-like.||
- The Last Trial. ||After Daphne has gone through so much trouble to climb the tower and receive a message from Brother No. 1, his instructions lead her to a nearby beach. After getting through a sugar cane field teeming with Junkies, venomous snakes, and the Beekeeper, she finds herself at the aptly named Pyre Beach, where her friend Dave is cuffed to a stake with kindling all around him. Brother No. 1 orders her to light him on fire to complete her Trials. Next to him is the already burnt body of Rachid's drug pusher who helped them get to the island. If you choose to kill him... well it's as visceral as you'd expect burning someone alive would be.|| The really horrifying part is not the act, but rather the stage; There are benches circling the main stage, suggesting that the Community is sometimes present to watch these horrible proceedings.
- The Island's ulterior function: ||Based on documents found in both the main game and
*Prologue*, the deal the Community has with the Turkish government involves trading drugs for equipment. Drugs that are manufactured on the island, but also used on members of the populace to gauge their effects. All those ranting junkies? They were once Community workers and prisoners who were subjected to god knows what chemical substances that ended up driving them violently insane. And the Community has been around for decades...||
- The Island's
*true* origins and purpose: ||Dialogue with Ibrahim reveals that the island doesn't just work with the government; it was *created* by the government as a dumping ground for all their "trash", meaning it's their way of sweeping larger problems like disagreeable political figures and other inconveniences under the rug.||
- The Bad Ending: ||Daphne succeeds in calling in a rescue chopper, but if you arrive at the rendezvous too late, she'll find the pilot riddled with arrows, and a group of archers surround her, knock her out, and she wakes up in a large prison, never to be heard from again.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DieYoung |
Diablo / Nightmare Fuel - TV Tropes
## The first game
This game series is literally filled with horrors and we have to be careful.
*Diablo II* and *Diablo III* have their own pages.
- Sure the creepy dark seems pretty standard dungeon-crawler fare, but when you start reading into the lore of the world, and asking about some of the quests...
- The Zakarum Cathedral of Tristram, dark and endless and full of all kinds of monstrosities.
- Load the disc in, and the splash screen gives you a full-body shot of Diablo himself, and plays Evil Laughter to boot.
- The Darkening of Tristram as described in the
*Librarius Ex Horadrim* from the Diablo I Manual, particularly the vivid description of the possession of young Prince Albrecht by Diablo himself, and the horrific effects it has upon both the poor kid and the surrounding vicinity of the labyrinth. *Diablo III*s retcon of Archbishop Lazarus into a demon worshipper who knew what was down there actually makes it **less** scary, because in the original game he was a devout follower of the Zakarum faith who was nonetheless corrupted by Diablo's mere **presence**, losing control of his own body and forced to watch in silent horror as it moved on its own to release the Prime Evil sealed beneath Tristram.
- Special mention goes to "The Butcher", a huge, fat demon who has made his residence in Tristram's church. In a tiny room completely filled wall-to-wall with corpses on the second floor of the dungeons. It's a nasty surprise if you decided to investigate this innocuous-looking room (from the outside). He killed a fairly large regiment of soldiers by himself, and he'll probably kill you without a problem, too.
- "Ah! Fresh meat!"
- There is a cut introductory cinematic of the Butcher, which showed him hacking the human body and hooking it onto the wall. As you can see, there was a good reason to not include the video into the final version of the game.
- Hell itself full stop, it's a horrifying Bleak Level where walls, stairs, and corridors consist of bones, oceans of blood, and is littered with corpses either impaled or hanging on walls. This level theme doesn't help as it's quite devoid of actual music — being more of a mixture of oppressive drumbeats, incessant scratching, and a Drone of Dread. Welcome to hell, indeed.
- As does this. One can feel an incoming doom from the darkness.
- When it's time to finally confront the Lord of Terror, the final floor is simply called Diablo — and then the loading screen shows a pentagram surrounded by the flames of Hell, and the shadow of the Prime Evil. He knows you're coming, and he's ready to kill you and merely holding back Hell on Earth for the pleasure of doing so.
- Of course there's the ending too, although in particular when you defeat Diablo as a Rogue. Her scream in the final FMV sequence is nothing short of genuinely chilling. It's even more hopeless when you learn that Diablo has possessed your character.
- Even worse, your victory over Diablo may feel a bit hollow when you realize he's possessing Albrecht — weakened, far from his greatest power, and not much of a host. Who is now pale, drained of life and now little more than a corpse on your screen with a gored hole in the front of his head where the Soulstone laid. And he still has enough in him, either by a twisted possession or his body giving out, to have one last breath and stare at you before you jam Diablo's prison in your own head.
- While
*Diablo II* does spell out how little your victory amounted to, even within the game the tone of the closing narration is far from optimistic, as it somberly establishes that you're already suffering from Sanity Slippage and your decision to undertake a pilgrimage is essentially an act of desperation. The way the game just ends after this narration is likely to leave you with a pit of dread in your stomach even if you don't know how things turn out in the sequels.
- The manual tells how Tal Rasha, the leader of the Horadrim, sacrificed himself to contain the soulstone of Baal (which had been shattered, meaning that Baal's essence would eventually be able to escape). Tal Rasha had the shard driven into his heart, and his companions sealed him inside a tomb to wrestle with the spirit of Baal for eternity.
- This poem just reeks of Paranoia Fuel:
I can see what you see not
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.
## Diablo IV
- The trailer. You'd think the
*Diablo* universe was out of demons after three games of Demon Slaying, but no, ||Lilith, Mephisto's daughter|| is still alive is kicking. The summoning ritual is performed by three cultists who are sacrificed and their blood flows into the air to weave a cloak for ||Lilith|| as the last cultist gets nightmarish glimpses of the demon's home dimension. All accompanied by a soundtrack that is the cross between Infernal Choir, One-Woman Wail and Drone of Dread. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Diablo |
D.Gray-Man / Nightmare Fuel - TV Tropes
When we say
*D.Gray-Man* is a dark series, we mean *dark*. While it started out as horror-shonen, slow Genre Shift with the development of the Myth Arc has driven it more and more out of the realm of standard horror... which has, ironically, made it much scarier. Read on for a bonanza of Body Horror and Uncanny Valley that might make it hard to sleep at night. **Unmarked spoilers below!** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DGrayMan |
Diaries of a Madman / Nightmare Fuel - TV Tropes
- The fate of the miner during the Crystal Empire arc. After being browbeaten into helping Nav, the guy has his eyes ripped out by ghosts, before being burnt alive.
- Fighting the giant ants while in the changeling hive near Appleloosa.
- Pretty much
**everything** that happens in Chapters 110-111, with the following highlights:
- Nav being trapped in the haunted bunker, attacked by undead, and being presented with visions from ghosts.
- The undead butcher, Ivan, who chases Nav.
- The degenerating situation inside the bunker as seen in flashbacks, particularly where some engage in cannibalism far too readily.
- Igor keeping women as sex slaves.
- The slavemaster who chases Navarone through the factory district. There is no expository flashbacks to directly explain why he attacks with
*chained-up ghost children* that fear the slavemaster more than Navarone does. These children are forced against their will to hurt him, pleading Nav to run. The only hint that is given is a flashback with Ava cowering from the slavemaster. He doesn't even get a description before being covered in molten slag, leaving the mind to fill in the gaps.
- What Luna does to Nav during the last day of her estrus. It's And I Must Scream, but taken up to eleven.
- Nav's hallucinations when Zecora treats his cursed knife wound. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiariesOfAMadman |
Diablo III / Nightmare Fuel - TV Tropes
This game may have been thought to be Lighter and Softer by the graphics but oh boy,
*they were wrong!*
- Female characters scream and shriek horribly as they are killed; most notably the female wizard, her voice often fades to a gurgle as her body is torn apart.
- Adria's betrayal, leading to Diablo ripping apart Leah's body, possessing her remains and reconstituting her form, and the rebirth of Diablo, the Lord of Terror himself, as the embodiment of all seven Great Evils in one being, the Prime Evil. And worse, Diablo wants to destroy the High Heavens themselves. Holy shit does not even begin to describe it.
- The invasion of Heaven itself. The High Heavens are supposed to be a place full of holy and awesomeness, even if a lot of the angels are dicks. But when Diablo invades, you're treated to sights like angels being tortured, ugly demonic cysts that you have to destroy to continue and the place becoming more and more Hellish as you progress to the Crystal Arch. And as mentioned below, not even angels are immune to Diablo's evil!
- In the shoes of Lorath Nahr, this would've counted as one during Act V, when they're off to confront Adria. The Nephalem were so full of anger and vengeance that it just looks like they're willing to compromise the greater goal to find out Malthael's whereabouts just so they can kill Adria. When reminded that they need to get Malthael's location first, their answer is cold and as Lorath commented: "Well, that doesn't sound helpful...". This means we're facing with the very possibility as Tyrael feared at the end of the game: The prospect of humanity's savior being consumed with negative thoughts that they might doom others instead.
- Take a moment to listen to the music of Whimsyshire on headphones, full volume, in a dark room, and without looking at the game.
note : As you might have guessed, the music is actually a real musical piece - "Le Gibet" from Ravel's *Gaspard de la Nuit* - being played backwards.
- The Halls of Agony in general. These were King Leoric's old torture chambers, which saw plenty of use back when he was still alive and going insane due to Diablo's attempts to possess him and the evil whisperings of his Evil Chancellor Lazarus, claiming the lives of quite a lot of people, up to and including his own queen, who Lazarus manipulated Leoric into executing so he would be able to devote himself fully to turning Albrecht into a vessel for the Lord of Terror. And that was
*before* Maghda and her coven decided to appropriate the place for their twisted rituals. What makes things even worse is reading his journal, which captures his descent from noble king to stark raving mad step by step. The Darkening was not a fun time to live through. To make things worse, in one of the later entries of this journal, Leoric states that he is aware of his madness, but powerless to stop his horrific actions.
- The massacre of Alcarnus in Act II, though not shown onscreen, showcases quite vividly just how evil Maghda and her Coven are. These are people whose primary means of fueling their magic (even illusions) involves Cold-Blooded Torture, and Maghda at this point is getting desperate.
- Ghom is a rare case of turning the Big Eater trope into Nightmare Fuel and Nausea Fuel. While you are fighting him, you can get your hands on his journal, which narrates how he forced his human prisoners into
*eating their own comrades*, only to eat them himself after that.
- Listen very carefully when Diablo speaks. You can hear what sounds like screams echoing, just high enough to hear, but not louder than the background noise. It's surprisingly creepy. It's even worse assuming they are actual screams considering who they might be coming from. Poor Leah...
- The descriptions of some of the monsters are pure nightmare as well.
- One would expect the Tormented Stingers, for example, to be scorpion-like demons out of hell. But instead, these monsters are created by twisting the bodies of human sacrifices into these horrific forms.
- The Unburied are a hideous amalgamation of corpses flung into mass graves, animated by foul magic.
- Terror Demons are made from Diablo's nightmares and once drove a member of the Horadrim insane simply by appearing. Add that to the fact that their expertise are ambush attacks.
- The Skeletal Nightmares, which you fight near the end of the game in Act IV, are the ultimate fate of mortal sorcerers who summon and try to bind demons to their will, only to become enslaved to the very same demonic power. Deckard Cain notes in his tomes that they are the ultimate proof that there can be no peace between men and demons.
- Corrupted Angels in general, probably the perfect embodiment of just how bad things have gotten in Act IV.
- Malthael himself has become this. Originally he was The Archangel of Wisdom and the Leader of the Angiris Council but went mad sometime and now he has become the Angel of Death. I dare thee mortal.
- Cain's description of the Butcher is disturbing for a completely different reason: he describes the horrifying demonic Butcher
. That's right, there are **s** *more* of them.
- The
*Reaper of Souls* intro has this with Malthael, specifically when, while he's butchering the Horadrim, we get to see his powers up close when he literally *causes a Horadrim to wither and decay, ripping his screaming, struggling soul out of his body.* Tyrael puts it best:
...You should all...
*run.*
- The first chunk of Act V, especially before you get to your first settlement. First you see a couple people running and screaming...par for the course, honestly, by now. Then you see a large group of people running, only to see their souls yanked from their bodies, turning them into Undead enemies to fight you. You progress, and are told about survivors in the church. You reach the church, only to see a jet of darkness burst from the doors. You hear pained screams for an instant, before they are rendered silent. Even as you play through Westmarch, you continue to see some...not all, but some of the soldiers get their souls pulled, turning them into Revenants, too.
- When you get close to the Soul Crucibles that you need to destroy, there are dead bodies everywhere, just piled up in the streets. And you have to walk over them.
- The Grand Maester's plan during
*The Templar Reckoning* quest for Kormac. This bastard plans to implement the same horrendous initiation ritual that resulted in what happened to Kormac and Jondar and apply it on a grander scale, doing this to *every citizen of Westmarch and beyond* in order to make them Templars. And if the one being initiated has never committed any crimes? The Templar Inquisitors will just *make one up* like they did to Kormac and Jondar just to have an excuse to torture and brainwash the poor new recruit. It's little wonder that Kormac decides that the Maester, and the Order itself, need to end.
- Malthael's plan during Reaper of Souls. Tearing one Horadrim's soul out in front of Tyrael and eating it is disturbing. Seeing the Soul Crucibles in Westmarch, and the floor littered with bodies from the Reaper attack is horrifying. Then you learn from Tyrael and his fragment of the stolen Black Soulstone that Malthael is planning to use the soulstone to forcibly contain all demonic essence in the plane the Soulstone is in - and he's about to send it into Sanctuary. And human souls are half-demonic. By the time you reach him, he has a LOT of souls under his control, plus the Black Soulstone and its contents... And Malthael eats souls.
- The soul crucibles are nasty business themselves, seeing as they can rip the souls out of still-living mortals, leaving their flesh for use as Malthael's minions. You do manage to destroy all three (the one under Kasadya's control was incomplete, and crumbled when she died), but the implications of how many they claimed are still very nasty. You know it's fucked up when
*Myriam*, who is usually optimistic even in the game's darkest moments, has difficulty tolerating their existence.
"Let's just say I need to see it destroyed with my own eyes if I am to ever sleep again."
- The Perilous Cave in Act V, a side dungeon that's teeming with giant maggots. Interacting with certain objects like corpses and loose stones will cause more maggots to drop from the ceiling. Oh, and there's the Maggot Broods, who spit out even more of them. Gross!
- The implications of Malthael's successful release of the Black Soulstone on Sanctuary. He tooled it to absorb all demons on the plane. And humans are all half demon. No one gives a clear answer to what this means, but everyone agrees that there is no way that it won't result in the death of every human on the plane.
- The following conversation with Eirena comes out of nowhere and isn't expanded upon either. The location at which she says it, such as King Leoric's mansion with its gruesome backstory, doesn't make things better either.
**Eirena:** There are two boys playing over there. Can you see them? **Player:** What do you mean? There is nothing there. **Eirena:** *[cheerily]* Never mind. They must be dead.
- The literally-powered-by-hatred Demon Hunters already look scary enough with the Glowing Eyes of Doom that come with most helms, but The Shadow's Mask, part of The Shadow's Mantle set, hides their eyes in darkness, as befitting of the set's assassin motif.
- When the Necromancer shows emotions, it is usually a bad sign. Gods help you if you are the target of his ire, as he holds the deepest grudges of the Playable Characters. His journal entry involving Maghda's death shows just how ruthless he can truly be.
There is no grave foul enough to suit this corpse. I will let it decompose in the sun until nothing remains but bone and sinew and shriveled skin.
- Each of the Nephalem are enough to scare the shit out of human opponents if the ingame cultists are any indication, but special emphasis should go to the Necromancer whose main powers consist of A: summoning up the dead the serve him/her, or B: ripping the opponent's blood or bones out of their body. Even their seemingly mundane ability to curse opponents is horrifying when you read the background lore and realize the Necromancer Curses are, in essence, Soul Rape:
- Tyrael's Oh, Crap! realization at the ending of
*Reaper of Souls*. The Nephalem has grown too powerful, yet still suspectible of being tempted to evil. And if they do not resist, humanity is doomed. You may want to start praying that they actually resist in the future! **Tyrael:** On that day, will (s)he have the strength to resist? Or will (s)he be our doom?
- The Blood Cult of the Temple of the Firstborn from the new release for Adventure Mode are singularly nasty. Aside from their usual business of sacrificing others, they have a habit of turning people into living roach hatcheries, turn themselves into demons, and choose only the choicest of victims for their rituals. Knowing that they cannot take Nephalem in open combat, the cult steals upon them when they're asleep or unarmed before cutting open their veins for the blood they desire. And the guy running the show is Vidian, the Lord of Envy and one of Azmodan's surviving Sin Lieutenants, who presumably wants the power of the Nephalem for himself. The Temple itself is extremely creepy, full of rotten corpses hanging on the walls and roaches falling down from the ceiling in response to the corpses bursting, and basically combines the most disgusting parts about the Halls of Agony and the Perilous Cave.
- The sound cues of an impending Nemesis encounter. You hear a very low and ominous noise, your controller vibrates (if controller vibration is enabled), and then this unholy killer of yourself or someone else on your friends list spawns with a red mist surrounding them.
- Those giant... things in Cydaea's tower. It's never explained what they are but they are apparently trapped in endless torture, including having their flesh peeled off to use as material for the paths in the tower. One can only hope they were somehow destroyed when you kill Cydaea and destroy the Heart of Sin. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiabloIII |
Digimon Adventure 02 / Nightmare Fuel - TV Tropes
Oh, Hikari, we need your...
*"help"*.
- In episode 10, the Digimon Emperor manages to take control of Agumon using a Dark Spiral, which is much more powerful than the Dark Rings.
**Digimon Emperor:**
So, you've come back to me, Agumon. And I've got a new friendship bracelet for you!
*[Throws the Dark Spiral onto Agumon's arm]* **Agumon:** What is this? *[Grunts in pain as the Dark Spiral takes effect]* **Digimon Emperor:**
You are mine again!
*[Agumon's eyes turn red and he growls]*
- And then the Digimon Emperor makes him digivolve into MetalGreymon (Virus), who looks absolutely terrifying.
- Compounding this form's horror value even further, MetalGreymon (Virus) (which, keep in mind, is the
*original* design for MetalGreymon) is what happens when a Greymon tries to cheat death and extend its vital functions through remodeling. However, their flesh is unable to hold out, turning a sickly blue and making the Digimon look more like a zombie. Considering that Agumon was able to reach the *perfected* MetalGreymon form, and is now forced into the Mechanical Monster that is this version, imagine how much pain Agumon is going through due to the possible draining of his vital functions, *even as he's being controlled by a Dark Spiral.* Compared to that, SkullGreymon sounds like a walk through a field of daisies, doesn't it?
- The Dark Ocean, and the creatures living in it.
- The Scubamon, or rather the unidentified things that were
*pretending to be Scubamon*, in episode 13 who live near the Dark Ocean want Kari to have a child with them. One of them even calls Kari a "virgin". And no, they don't seem to care much for her consent. It's only slightly better in the dub where they want to brainwash her into being their "Queen" so she can lead them to greater evil heights. While the exact details are unknown here, *Digimon Ghost Game* implies that they were humans converted into Deep Ones.
- It's also implied that they want her to bear their children so they'll have the power to take on the master of the Dark Ocean, a twisted and powerful creature called Dragomon who never physically appears in the series and is the Digimon equivalent of
*Cthulu.*
- Worse is that if Dagomon's episode in
*Digimon Ghost Game* is to be taken at face value, then the Dagomon is pretty much real and the giant thing is actually an illusion, and it converted a bunch of people to become his servants. The fear of what will happen to Hikari if she gets captured suddenly becomes real.
- During episode 20, Ken starts hearing voices that laugh at him. He even has a vision of himself about to fall into a deep dark hole. Instead of taking a moment to stop and consider what's going on, Ken instead grows more and more maniacal.
- It's also implied during to his jaunt into the Dark Whirlpool to gather Devimon's loose data that
*something* followed him back.
- The apparition of Devimon.
- His appearance in the Dark Whirlpool is a fragment of his former self who the Digimon Emperor hunts down to gather his data to create Kimeramon. The implication of Devimon being here is that either he's been reviving all this time, or that
*he's spent three whole years alive and reforming after Angemon beat him.* And then when his data is used to complete Kimeramon his personality turns out to have survived and his evil influence turns Kimeramon into an unstoppable rampaging berserker that takes Magnamon, a Royal Knight with power on par with a Mega Level digimon, to finally be put down. Even three years later, the original Big Bad of Digimon is still terrifying.
- The only other implication is no better: the Dark Whirlpool could be a link between the Digital World and the Dark Ocean, where extremely evil Digimon are implied to be sent when they die. The voice is implied to either be Devimon's spirit taunting him or something else entirely. When the hole opens he sees something the viewer can't and screams in horror until it closes, at which point he goes Laughing Mad. Either he saw the spirit of an evil Digimon like Devimon or Apocalymon in there... ...or he saw the otherwise absent
*Dragomon* and like a character in the Cthulu Mythos went mad from the sight of him.
- The Digimon Emperor's Villainous Breakdown after realizing the Digital World wasn't a game.
**Digimon Emperor**
: I had no idea... What have I done?
I thought my Dark Rings were a stroke of genius. I never realized I was causing pain. I made them work for me tirelessly, without ever giving them a break, and I was cruel to them beyond imagination! I'm a monster! I can't believe what I've done?!
- Oikawa's creepy email to young Ken in "Genesis of Evil".
"I'm sorry for the loss of your brother. It must have been hard to take, but don't worry. Your brother is in a better place than this world. He is finally at rest. But when his soul became free, yours became trapped. You will now bare the burden of both his destiny and your own. Now that your parents have lost their hopes for their "perfect child". You will be expected to carry out the dreams that Sam can no longer fulfill. This world will become unbearable for you, the pressure to succeed will be too great. But let me tell you about another world that is much more appropriate... a world where your soul can finally be free, where you answer to no one but yourself."
- From the same episode, young Ken's first trip to the Dark Ocean. He finds himself standing at the edge of the water. Then the audience is treated to bits of dialogue of Ken as the Digimon Emperor as Ken gives in to his anger and places his Digivice in the water, letting the Dark Ocean corrupt it.
- His first trip to the Digi-World, from the same episode, is strangely nightmarish. He is walking through an inhospitable desert along with Wormmon and an unknown Ryo Akiyama, and out of the blue a Gazimon bursts out from the sand, randomly and without any warning, and lunges towards Ken, who becomes scared like the little boy he is. Fortunately, Wormmon is here to shield Ken and knock out the Gazimon in a saving dive, but he still tells Ken that while he is happy his human partner is a kind boy, Ken
*needs* to become strong to survive...
- However, the worst of his travels in the Digi-World is shown later, in episode 43, when another dream shows Ken's and Ryo's victory over Millenniummon. Suddenly, we witness the death throes of a creepy giant digimon we have never seen before, which collapses in what appears to be the same desert, sticking out its tongue and striking a chilling lost stare through its dragon eyes. Its body is almost indistinguishable in the distance, but we can see an eerie yellow aura and a pair of Machinedramon cannons strangely mounted on its back before the monster disappears - all while Ken and Ryo are standing in a strange wind that brings
*blood*-colored particles around them. And then the Dark Spores come out, darting towards Ryo, only for Ken to tackle him out of the way and receive the spores on his own neck.
- Arukenimon appearing in Ken's room in the middle of the night in "If I Had a Tail Hammer".
- The end battle of episode 28, where Stingmon pulls a full Nelson on Exveemon while Digmon tortures the latter with his
*drills*. Even worse given that he sometimes nails his drills in Exveemon's *groin*.
- The encounter TK's mom has with Oikawa. A strange, pale man just confronts you in the street and ominously hints that the life threatening events that nearly killed your sons are happening again, before disappearing?
**Oikawa:** Enjoy the holidays, ma'am. It's the most *wonderful* time of the year... **Natsuko:** *(Thinking)* He's gone! What have the boys gotten themselves into this time? I thought this Digital World stuff was over with, now the danger starts again!
- Arukenimon and Mummymon abducting children to implant with Dark Spores. And the children themselves, even before getting the Dark Spores.
- What makes it worse is the build-up; right after some light-hearted action with the Children, we cut back to a playground in Japan; a lone child is sitting on the swings, and when we cut in for a closer shot,
*Mummymon is there too.* **Child:**
Oh, hey, mister. Guess you're all alone too. You wanna be friends?
**Mummymon:**
...
*(Slasher Smile)*
- Daemon's entire appearance. He's not only a mysterious being with enormous amounts of power whose very presence gives off a creepy Satanic vibe and who leads a trio of frighteningly powerful devil Digimons, he's also a villain who comes literally out of nowhere - as in suddenly levitating out of a portal in midst of the street! And while Arukenimon, Mummymon and Oikawa had proven by this point that even at their goofiest they were still powerful enemies with very evil intentions, Daemon is even worse, because he is completely unrelated to them. He is at least just as dangerous, but unlike them, we know
*nothing* about it.
**Daemon:** The powers of darkness are not to be trifled with!
- The fact that at the end of the battle, Daemon was just be sealed away rather than defeated. Not even Imperialdramon Fighter Mode could do more than
*contain* him, and Daemon still made it look like he was taking it easy.
- Oikawa's hallucinations in the cemetery in "BlackWarGreymon's Destiny".
- MaloMyotismon torture-murdering Arukenimon and Mummymon.
- The way it happens to Arukenimon is particularly bad, considering how drawn out and brutal it is. Not to mention that many have noted it vaguely resembles something else entirely...
**MaloMyotismon:**
What should I do next? Show me what you fear!
**Arukenimon:**
No! Please!
*NOT THAT!*
- His design is a bit creepy as well, especially his shoulder cannons that open like organic jaws.
- The completely surreal final battle against Cherubimon in
*Hurricane Touchdown/Supreme Evolution! The Golden Digimentals*.
- Kokomon's evolution line in this continuity is this as a whole. While in the dub the Dark Digivolutions are a result of the same virus that created Diaboromon, the Japanese version leaves it ambiguous as to what corrupted him. While corrupted, Kokomon is nothing short of a Psychopathic Manchild, its childlike, playful nature becoming corrupted into something far more malicious. It's also a Super-Persistent Predator, hunting down any child with a regular Digivice under the assumption that they're Wallace/Willis. On top of
*all* of that, it's a deceptively powerful Reality Warper; Wendigomon alone is capable of creating pocket dimensions, which it traps the older DigiDestined in and can revert anyone and anything to how they were seven years ago. This is even present in the Digimon's official Reference Book bio, so it's something that any member of its species can do. As Cherubimon, it evokes the look of a Monster Clown and proceeds to do this with the younger children, continuing to show no restraint during the fight and tossing the Digimon around even when they're reverted to the In-Training level. Kari notices early on that Wendigomon is crying on the inside; however, by the time it becomes Cherubimon, she notes that the crying monster is gone. The source of its corruption has completely taken over and poor Kokomon has to be put down just so it can feel happiness again. Yikes...
- Diaboromon's return in
*Revenge of Diaboromon* shows that the virus Digimon is just as dangerous as he was in *Our War Game*, staying one step ahead of the Digidestined and achieving his goal of materializing in the real world as Armageddemon, handily beating Omnimon *and* Imperialdramon.
- In the English dub at least, the fake Blossomon in the episode where Silphymon debuts. Not only is it bigger than usual, but unlike the other Black Tower-created Digimon, this Blossomon never talks or even makes human-created grunts. Instead, it roars a nightmarish roar. Even In-Universe, this roar actually traumatizes Kari out of digivolving Gatomon to Angewoman, just as she's about to.
- What the Digimon Emperor does with the Dark Rings. Even the Gag Dub stops with Digimon being painfully struck by the things.
- The opening of one episode, where Ken chases an Elecmon with a Tuskmon, beats it with a whip until it can't stand, then throws it into a jail cell to fight another Elecmon.
- And then again with two Gotsumon. A third Gotsumon manages to run away, and has to watch the two fighting, implicitly to the death.
- Ken's reunion with Leafmon in the Village of Beginnings reminds us of the downside to Digimon's standard Born-Again Immortality—Ken encounters some baby Digimon there who recognize him as
*their killer* and are somewhat justifiably pissed. Not to mention that this scene confirms that, whether directly or indirectly, Ken definitely did *kill* Digimon while he was the Digimon Emperor.
- From episode 49, Ken's disturbing and heartbreaking vision within his "happy place" of himself as the Digimon Emperor being attacked by several angry Digimon. Followed up by a vision of his late brother Sam, telling him to give up and embrace the illusion.
**Ken**: Huh? Wait a sec, Sam! I thought you were dead!
**"Sam"**: I've come back to invite you to stay with me here, where you no longer have to suffer for the errors of your past. I'm your brother. Trust me.
**Ken**: I can't keep these visions out of my head. If I stay, will you help me? Where have you been? I've missed you, Sam.
**Wormmon**: Ken, can you hear me?
**Ken**: Huh? ( *Ken turns to look at Wormmon, when he turns to look at "Sam" again, "Sam's" vanished*) Wormmon, what happened to Sam?
**Wormmon**: He was never really here.
**Ken**: ( *breaking down*) But he promised to help me! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonAdventure02 |
Diablo II / Nightmare Fuel - TV Tropes
- Tristram, Holy crap! This village's people thought that the terror was over, only for The Legions of Hell to come pouring out of the fallen Zakarum cathedral and raze the place. They've set up shop in the burning remains of the town, turning the blacksmith Griswold into a zombie, killing Wirt and nearly everyone else, and imprisoning and torturing Deckard Cain.
- After the events of the first game, we see The Warrior who was then possessed by Diablo in a tavern with lots and lots of people. These people were drinking heavily until these people did some bad thing to The Warrior and that prompts him to unleash the Legions of Hell on that tavern and thus killing every single man except for Marius.
- The player goes through two corrupted cathedrals during the course of the game.
- The Rogue Monastery gives us a proper cathedral showdown against demons and corrupted Rogues, the Jail area being particularly nightmarish, as you will encounter the mutilated bodies of Rogues on various implements of torture scattered about the place. Try not to think too hard about what these poor women went through at the hands of the demons before they died. The Paladin is not kidding when he says that "this is no place for a warrior to die." In addition, Andariel, the Maiden of Anguish herself, awaits down below with bodies of more Rogues impaled on stakes.
- The other area is the Cathedral of Light, the most holy place of the Zakarum faith, now known as the Durance of Hate as a result of Mephisto's evil twisting the place inside and out. You go all the way into a place full of demonically possessed people (and demons as well), up to and including all of the high priesthood of the Zakarum, who have turned into outright
*demons themselves*. And Archbishop Lazarus (one of the main villains of the original game and the one who released Diablo) was once a part of this council. It truly hammers home that no place, and no one, is safe from the corruption of Hell.
- All three of the original player characters are shown to have become corrupted by the time of Diablo II.
- Moreina, our Rogue, was one of the first to be corrupted by Andariel, and has become Blood Raven. When you fight her, she is in the midst of desecrating the Sisters' Burial Grounds and turning the Rogues' dead into zombies to send against them on Andariel's behalf.
- Jazreth, the Sorcerer, after defeating Diablo, slowly lost his sanity and snuck into the Arcane Sanctuary. Here, he was corrupted by demons and possessed by the spirit of Horazon. He becomes the Summoner in Diablo 2, and is responsible for the overrun of the palace and the harem with demons that kill everyone. It's also implied he gets Dragged Off to Hell when he dies.
- And then there's poor Aidan, the Warrior, whose fate is fully detailed further below. Simply put,
*no one who fought Diablo in the first game came out whole.*
- And the final kicker? Let's say you were a fan of the first game. Are you prepared to kill the characters you spent so much time with? Finding Wirt's leg (and the money he's pilfered) and fighting a now undead Griswold, to wit.
- How long do you have to walk through a desert if your damn
*camel* dies of exhaustion? And what the hell was keeping Marius and Diablo from dying of thirst or exhaustion?
- Tal Rasha. Sacrificing himself just to help the Horadrim and Tyrael seal Baal inside a tomb for good. Imagine fighting an extremely powerful demon inside of you just reeks of fear.
- The gathering of the Three Prime Evils, so horrifying that it would shatter ones' sanity at the sight of it; poor Marius was not exaggerating when he said that it "was not meant for mortal eyes." And that is just the tip of the iceberg as in the meantime, Prince Aidan, the Dark Wanderer, makes a horrific and painful transformation into the Lord of Terror himself.
- The way that Baal deals with the guy who challenges him at the Gates of Sescheron. Dear lord, is that a messy way to die. At least the Necromancer has the decency to explode his enemies after they die.
- The way Baal interrupts the official's attempt to reason with him with a simple, loud shout of "
". He shouts so loudly and so sharply that it echoes across the mountainside with enough clarity to sound as if he's just shouting it over and over from every possible angle. **ENOUGH!** | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiabloII |
Dick Tracy / Nightmare Fuel - TV Tropes
Many of the deaths in
*Dick Tracy* are horrifying, not to mention surprisingly gruesome for a newspaper comic. What Do You Mean, It's for Kids?
## Nightmare Fuel for the comics
- The general freakish nature of most of Tracy's Rogues Gallery.
- The Anyone Can Die nature of the comic lends itself to
*very* grim situations. Suffice it to say NO ONE is safe in this comic. Some notable instances include:
- Brilliant Smith, a regular recurring character, and the inventor of Tracy's iconic two-way wrist radio. He gets abruptly killed by Big Frost when he breaks into his apartment and kills him without a word. As a side note, Brilliant is
*'blind*, so despite the fact that he knew someone was there, he couldn't defend himself.
- Stooge Viller is one of the few villains of the 1930s to make multiple appearances, to the point where a reader might consider him one of the few villains with Joker Immunity. Nope. He accidentally gets shot by his 9 year old daughter while trying to disarm her in the middle of pushing Tracy off of a ledge. He's arrested and dies in prison from gangrene, his last words to Tracy being to
*NEVER* let his daughter know he died. One can only wonder what'd happen if she knew.
- Big Boy, the first real Big Bad of the series, dies of a heart attack just as he's about to be arrested.
- Moon Maid, Junior's wife is killed by a car bomb. To say this was unexpected of such a major character would be an insane understatement.
- The Summer Sisters, a pair of naughty thieves who try to reform to get the Nazi agent "The Brow" arrested, get drowned in one of the most traumatic sequences in the entire series.
- Flattop, one of the comic's most iconic villains, died when he was trapped inside a full-scale model of the
*Santa Maria*, and drowned when the tide came in, his desperate struggle shown on panel the whole time. 30 years later, his daughter Angeltop died in the same ship, except she was *burned alive* when the ship caught fire.
- Johnny Scorn was incinerated by his popcorn cart, which had its gasline sabotaged by The Pouch.
- Jerome Trohs, better known as The Midget, was scalded to death with extremely hot shower water by his wife Mama as revenge for leaving her to the cops.
- All of the above culminate in creating an extremely alarming atmosphere where month-old Bonnie Tracy is accidentally kidnapped and dumped by her kidnapper in an open car in the middle of the woods in extreme cold. Luckily she makes it, but jeez.
- The various death traps certainly qualify...
- The boulder trap: Tracy is dropped into a hole near a construction site, and a boulder is dropped on top of him. To make things worse, the police force (Tracy's boss, partner, and various co-workers) show up, and are utterly unable to do anything as the boulder drops all the way down the hole (slowly).
- The ice block trap: Caught and held hostage by Itchy Oliver and Kitty Eyes (B. B. Eyes' widow), Tracy is placed between two ice blocks, a refrigerator attached to a spike is placed on top of the two blocks, with the spike aimed at his heart. The intended result being that the spike would slowly descend into his heart as the ice melted. To compound the issue, the doors and windows were closed and the oven turned on and opened.
- The Blank's real face.
- In a 1940's storyline (Yanni Yogi), Tracy sends Tess in to see if a couple of fortune tellers are robbing their clients. She creates a diversion by
**pretending to be suicidal** by *pointing a gun at her head*. You actually feel a bit sympathetic for the villain as he tries to calm her down. Then it's revealed that they robbed her anyway. Yikes.
- Then it's revealed that the seeming wife/accomplice of Yanni had actually been under his mind control for 2 years, forced to help him commit crimes and
*god knows what else*. Assuming she wasn't lying to save herself, of course. Oh, and she's probably still in jail for everything she was most likely forced to do.
- Yanni's death. Turns out that mind-control gas is extremely flammable without constant refrigeration, so when Yanni accidentally spills alcohol on himself while drunk, he is immolated.
- Just the concept of the gas. You lose all free will to the person who gassed you. Made somewhat worse by the fact that the inventor casually mentions he tried to sell it to
**Hitler** at first.
- Tracy sends Officer O'Malley to figure out how B.B. Eyes's scheme works. B.B. Eyes sends O'Malley's corpse back.
- The Brow had a Cold-Blooded Torture device consisting of a small mechanical iron maiden that closed around the victim's leg. Eventually, the villain gets caught in it
*by the head.* He has no choice but to *tear* his bleeding head out of it before it can close on him completely.
- The Brow hid from the good guys in a box filled with ice cold water. He had nothing but a hose for air, and a weight to keep him down. Freezing. Underwater. In the dark. For hours.
- The Flattop Jr. storyline is
*brutal*, noted among comic scholars as an exceptional example of how far Gould could go in sadistic directions when punishing his villains. When Skinny, a girl he's been stringing along, reveals she entered his art in a local competition, thereby accidentally incriminating him, he loses it and throws her off the roof of the apartment to her death. Afterwards, Junior suffers a gradual nervous breakdown, as he starts to feel her invisible, ever-clinging arms wrapped around his neck◊, with her ghost's face in an unmoving rictus of a smile. By the time he encounters Lizz by accident, he's gone completely insane, raving and bug-eyed with snow-white hair◊. The conclusion, where Flattop dies and Skinny's ghost flies away at last◊, isn't the "happy" one intended so much as it is quite disturbing.
- Flattop's apparent cameo on 10-3-2003. If he's really still out there, he has more than enough reasons by now to come gunning for Tracy. Keep in mind that drowning is the least effective way of taking a Dick Tracy villain out permanently (see Mumbles, Flyface, and B-B Eyes).
## Nightmare Fuel for the movies
- Many of the prosthetics are incredibly grotesque with some like Little Face and Pruneface being especially memorable. Steve the Tramp however, is quite hideous looking. The fact he's prone to beating Kid makes it worse.
- Lips Manlis' Cruel and Unusual Death where he's put into a crate, covered in cement, and then dumped into the lake to drown. The fact he's begging not to die that way, not to be spared, just
*NOT* to die *THAT WAY*, only adds to the horror of the scene.
- Even worse in the novelization - they fill the crate all the way, meaning that Lips drowned in
*wet cement.* When describing it to Breathless, Tracy outright calls it a lousy way to go.
- The Blank qualifies as this. For most of the film, we don't know who they are, or what their endgame is. They appear dressed in a black overcoat and fedora, they speak in a high, creepy voice that's been filtered to sound outright ghoulish, and they
*don't have a face.*
- And as the movie goes on,
*no one* is safe from them - Pruneface gets gunned down while trying to shoot Tracy, Tess gets abducted, Tracy gets framed for shooting the DA, and then Big Boy himself gets set up when the Blank stashes the kidnapped Tess in his nightclub!
- In the novel, when kidnapping Tess, he strokes her face in a manner that suggests he's jealous of her for having features. It's incredibly creepy even though it's not necessarily sexual. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DickTracy |
Digimon Adventure: Last Evolution Kizuna / Nightmare Fuel - TV Tropes
With the how
*Last Evolution Kizuna* was built for those who grew up with the *Digimon Adventure* series over the years, the dark moments of the film also grew up to match the age of the old fans of the series.
- Suprisingly, Menoa proves herself to be pretty... unsettling. While ultimately a Well-Intentioned Extremist, she
*instantly* goes into kidnapping Izzy once she shows her true colors and reveals herself to be responsible for kidnapping **over 300 DigiDestined** with likely more on the way if she's not stopped in time, easily achieving some of the highest human victim counts in the series. What doesn't help is her constant Icy Blue Eyes and Slasher Smile after showing what kind of person she really is. You'll be easily forgiven into believing that this is yet another Kurata or Analogman case of Humans Are the Real Monsters and not a grief-ridden crazy out to make sure nobody falls into the same fate as her.
- Eosmon's situation in general is a stark contrast compared to other Digimon under the control of human antagonists. It's not a rouge Digimon that has went out of control in a rampage. It's very clear that this is a
*manned* Digimon taking orders out to wreck havoc so nobody ever suffers from the same fate as its human partner again. Worse is even a slight, off-handed comment is enough for one to steal a DigiDestined's soul.
- The final battle of the film is RIPE with this for the sheer brutality Eosmon's Mega form dishes out:
- The very first attack Eosmon delivers catches Tai and Matt in a large explosion, with Tai left bleeding from the attack.
- The sheer fact of how outmatched Omnimon is in the battle once Eosmon evolves. Omnimon is known for easily being one of the most powerful Digimon out there. Here? He's stuck in a desperate struggle to even fight back, none of his attacks even reaching Eosmon.
- The worst part of this is how the entire deck is stacked against Omnimon in the first place to prevent him from using Merciful Mode to gain an edge in the fight. All the DigiDestined and their Digimon are trapped under the control of Eosmon. Even if the DigiDestined present at the fight were free, Biyomon and Sora were implied to have already gone their separate ways by the time Omnimon was in battle, leaving out one of the major components needed for Merciful Mode and leaving him helpless in this battle.
- Eosmon eventually decides to wrap up the fight SWIFTLY once Omnimon's back is up against the wall, weaponizing their barriers as they summon them
*over* him, slicing him apart to pieces before effortlessly blasting him with a laser shot, leaving him limply crashing to the ground and defusing back to a badly injured and unconscious Agumon and Gabumon.
- After this, all the brainwashed DigiDestined start to hold back Tai and Matt to stop them from getting to their injured Digimon, quickly followed by their controlled Digimon starting to beat the last two DigiDestined senseless, practically attempting to beat the two to death. If it weren't for Tai grabbing ahold of Kari's whistle...
- All of this is heavily backed with a haunting song in the background, "MENOA", which adds to the feeling of a hopeless, desperate, unwinnable battle against an unknown alien threat. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonAdventureLastEvolutionKizuna |
Digimon Fusion Kai / Nightmare Fuel - TV Tropes
Just because its fanfiction doesn't mean its not safe for all the horrors the readers interact. Reading these makes Digimon not the same..
Season 1
Season 2
- MetalGarurumon Lycan Mode. The fact that crushing WarGreymon to death made readers nearly turn away, that its worse than Great Ape Vegeta on Goku.His form was so fearful
*that would bring fear to an army of Tyrannomons.*
- UmbraDevimon is so terrifying that it put Kimeramon to shame.
- Piedmon's trick of turning his enemies to keychains is a Fate Worse than Death!
- Burizalor, this guy is terrifying as Frieza. Especially his final form appearing. To sum it up, he shows skills far greater than hell on his enemies. Especially when he brutally beats Matt & ZeedGarurumon and later kills the former the moment Tai & VictoryGreymon showed up. ||He then kills Sora simply with a death beam, instead of Krillen blowing up like Frieza. Sure it sounds simple right? But think about when you saw your love one murdered by your own eyes? Horrified that Tai failed to save Sora from her bloodied death.||
*Naturally, they were expecting a monster of titanic proportions, resembling a Titan from Greek Mythology. However, what they got was far, *FAR worse
.'' ||His 100% power takes it further than Frieza's, now he has demonic wings and horns!||
- ||Apocalymon took it further over his anime counterpart in Digimon Adventure.||
Season 2.5
- Funkymon attempt to drain and infect Cody in Chapter 59 is just horrifying. An android hurting a CHILD!?
- Same as Elfmon infecting Omega X with the D-Virus in Chapter 60. Oh yeah speaking of the D-Virus, this infection is scary to the point that there is no cure in the present timeline.
- Virus, the way he absorbs many people and digimon just like Cell gives readers the chills. When he powers up while confronting BanchoLeomon and the artificials in Chapter 74, dead faces were seen in the aura!
*Then, BanchoLeomon, Jax, and Sonja were spooked upon witnessing what resembled human and Digimon souls spilling out, letting out terrifying and haunting banshees. These were all the victims Virus had absorbed for the last few days. All of them became one with Virus, greatly empowering him to a certain degree. Lost souls of Digimon, children, adults, parents, and even the elderly were incorporated in him. Virus' roars became high-pitched screeches as BanchoLeomon, Jax, and Sonja frozen in fear.*
- ||Perfect Virus is using those souls to charge up his Ghostly Terra Beam in Chapter 94||
- His Semi Perfect form is just as scary as the first. Stalking Sonja to absorb her feels like a rapist.
- Then Perfect Virus is THE MOST scariest. To sum it up, when he simply beats his weak opponents, they were instantly knock out. But Virus is using a 'tap on the shoulder' of his power, and if he uses it in full force would KILL them. Next when he announced the War Games to Dimitri & Keke and mentions giving terrifying looks, both of his adversaries were instilled by fear! The same goes for EVERYONE around the world.
- ||When he was hit by Omega X's Instant Terra Beam, all that's left was his legs.|| You think its over right? ||Wrong, because Virus grotesquely regenerates all of his upper body like a horror movie, only it has no special effects, its the REAL DEAL.||
- The Chibi Viruses. Small, but terrifying, they brutally beat our heroes to near deaths.
- ||Virus spitting out both Sonja and Jax is just gross. But then when Imperfect Virus proceeds to blow up like a balloon to self destruct, his voice grotesquely changes that to his semi-perfect form. He's not himself when he loses it!||
- ||He comes back as Super Perfect Virus. His explanations of how his nucleus survives, reforms back alive, and inherited the 'Amazing Grace' and Instant Movement are just plain creepy. It doesn't help that his facial expressions become insane and wants to destroy the solar system.||
- ||Level 2 Celesta X becomes one as a result of not controlling the darker side of the 'Amazing Grace'. Our heroes are horrified that if she's done with Virus, she'll turn on her friends and who knows what that 'monster' is going to do...||
Season 3
- Virus' prison in Digital Limbo is much darker than the rest of the villains' cells.
- IceDevimon gives readers the creeps just like in Digimon Tamers.
- The Devil Clan becomes this as darker versions of King Piccolo's minions.
Specials
- Paradixalmon's 'second mouth'.
- The Digital Warlord himself is one. A complete psycho with a katana.
Cross Generations | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonFusionKai |
Die Hard / Nightmare Fuel - TV Tropes
**Hans:** *[he puts the walkie talkie up to the screaming crowd, then yells into the walkie talkie]*
You hear that?! TALK TO ME!
Where are my detonators? Where are they, or shall I shoot another one?! Sooner or later, I might get to someone you
*do*
care about!
**John:** Go fuck yourself, Hans. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DieHard |
Die Hard 2 / Nightmare Fuel - TV Tropes
Since this movie is often regarded as both the darkest and the most violent of the
*Die Hard* films, it's to be expected that it would contain its share of disturbing moments:
- The poor mook who gets his head crushed in the beginning of the film.
- The Annex Skywalk scene starts with O'Reilly pulling a Boom, Headshot! on the approaching SWAT officer. It ends with five SWAT officers dead. Watching Lorenzo's "best men" ambushed and slaughtered so easily is chilling, as well as the fact that Colonel Stuart has no qualms about murdering innocent police officers. But this only a prelude to something much worse......
- Colonel Stuart is able to gain control over the Dulles Airport control tower and crash a plane just to show the amount of control he has. And McClane is practically unable to prevent it. And because of this, Colonel Stuart, to this day, holds the highest body count of all the
*Die Hard* villains. **Combined.**
- Despite John's efforts to signal the incoming plane, it slams into the pavement, its passengers and pilots
*screaming* as their plane erupts into a hellish inferno. (If you listen closely enough, one of the pilots over the radio appears to scream "We're gonna die!") Colonel Stuart's cold, emotionless demeanor through the entire thing reinforces the kind of monster John is dealing with.
- To say that, the fireball and very United Airlines Flight 232-way in which the plane hits the runway (the landing gear collapses, fuel spills, a spark ignites a fireball, and the fuselage breaks into pieces as it careens down the tarmac) will make you cringe when you learn that 230 people are getting roasted and burned. Furthermore, there appear to be no intact human remains at the crash scene.
- McClane's reaction to the crash. This isn't one of his "Ugh I just need to get to my wife" reactions or even one of his "Oh no, that didn't go so well" ones. He was
*horrified* by the fact that he failed to save the aircraft, and openly *wept* in guilt and grief for the victims, taking the blame for their deaths to heart.
- The workprint release has a scene that elaborates further on the fate of the victims on the plane. After the plane crashes and catches fire, it cuts to the pilots and passengers being roasted alive, with their own horrible screams that can send tingles down your spine.
- The Bait the Dog of Major Grant.
- To sum up: Major Grant and company get sent in to stop Stuart and his men, and also was on McClane's side all the way. But what McClane and the others don't know was that Grant and Stuart are old buddies. The horror comes when Grant slashes Telford's throat.
- Not helping is that the poor young soldier is
*gasping for air and gagging* as blood pours from his neck. Nobody else expresses anything more than, at most, half-hearted regret.
- Bear in mind that this is a military unit, so he and his platoon-mates are supposed to have each other's back at all times, period. And in a brutal display of All of the Other Reindeer, he gets murdered outright for no other reason than that he was the unit's New Meat and thus wasn't part of the in-crowd.
- And what makes it that little bit
*extra* disturbing is that that there is **no** way he could have seen this coming. He's part of a team where every other man in it is planning to murder him for reasons he can't understand. His CO (who he looks up to) kills him out of nowhere and everyone just stares.
- Colonel Stuart jamming a knife right into McClane's shoulder in their wing fight. John's scream as it happens is somewhat unsettling.
- Then McClane bites Stuart's hand and spits out a piece of flesh.
- As pictured, McClane defeats the mook Baker by stabbing an icicle through his eye. Baker lets out a scream of outright terror, which is cut out by his death.
- McClane overpowers Grant and then knocks him off the wing of Stuart's plane, right into the engine turbine. McClane is visibly disturbed when he sees Grant's bloody remains shoot out the back.
- Stuart and Esperanza's death; the terrorists believe they have finally won and make their escape on the jet, only for McClane to light a trail of fuel leaking from the plane, causing the aircraft to erupt into a massive fireball in mid-air. And all the while we see a
*hellish white light* flood the plane as the terrorists all scream as they vainly shield themselves from the flames. In all fairness though, their fate was completely deserved.
- General Esperanza acting chummy with the young soldier guarding him in the cargo bay. The next scene shows he somehow managed to gain the advantage over the guard and is slowly and brutally crushing his throat with his chains. Violence Is Disturbing, kids. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DieHard2 |
Digimon Story: Cyber Sleuth - Hacker's Memory / Nightmare Fuel - TV Tropes
Remember the ghost girl from the Scramble Pentagram case in the first game? This game reveals she's an actual ghost and she wants more people to know about how freeing death is compared to being alive, because Aiba and the Inoden team opened the gates to the afterlife. Even after she's defeated and seemingly talked out of leaving the door to the other world open when reminded of how people prayed for her spirit, she scares the player one last time by warning them about something behind them. **Ghost Girl:** Just die. Die and be with me. Death is happiness. Kyahahahaha! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonStoryCyberSleuthHackersMemory |
Digimon Ghost Game / Nightmare Fuel - TV Tropes
While
*Digimon* is no stranger to Nightmare Fuel, *Ghost Game* is what happens when *Digimon* decides to fully embrace the horror aspect of the series. In the span of *13 episodes*, *Ghost Game* proves itself to be one of the darkest Digimon anime since *Digimon Tamers*. With a gloomy atmosphere and no shortage of terrifying Digimon, *Ghost Game* makes sure to deliver the frights with every episode. **Warning: Spoilers are not applied to these pages. Proceed at your own risk.**
- The Digimon of this series are Invisible to Normals, and sometimes purposely cause harm to people. However, the invisible ones aren't even threatening. A huge portion of the ones who actually cause harm are Hologram Ghosts which are translucent, but already have the potential to incite incidents. A few even purposefully cause them to make themselves solid, and the Asuramon in Episode 28 becomes solid midway into the episode by causing enough harm. Of course, the worst Digimon tend to be solid from the get-go just to show how dangerous they are.
- The first half of the opening emphasizes the sheer amount of Paranoia Fuel with shadows of Digimon (not even normal ones,
*incredibly dangerous Perfects or Ultimates*, to be exact), appearing everywhere the main characters are. Special mention goes to Kiyoshiro seeing Pumpmon's shadow in the mirror, only for a physical *Lucemon* to pass behind him. Other honorable mentions include LadyDevimon limping herself towards the viewer, Piemon doing his best to imitate Pennywise the Dancing Clown, and Ruli and Angoramon racing across a series of colorful curtains only to be greeted by a Mugendramon sporting an incredibly deranged Slasher Smile.
- In a few cases, some Digimon who purposely cause harm are simply left without ever being truly defeated or changing their ways, with Dracumon even stating that he'll just cause harm
*somewhere else*, where the main cast won't be there to stop them. A common point of discussion among fans is about how the group will deal with the fact if it actually happens and they find out people somewhere else suffer, all because they essentially just let the bad ones go. Even worse if they *have* to be let go because they are in a different league than the protagonists, meaning that they can't help with any subsequent incidents reported to them unless they grow in power.
- Some of the incidents (often the most awful ones that could lead to up to hundreds dead or vanishing if not resolved in time) are only discovered because the group just happens to be on a holiday trip and runs into them. Another variant is someone they know being targeted, and in one case, it's because Angoramon is acquainted with the offending Digimon. It makes you wonder how many unresolved incidents are all over Japan and how many people vanish, get horribly ill, or die because the incidents go under the group's radar.
- In previous
*Digimon* anime, the Digimon of the Week usually don't pose a legitimate threat or impact. In here, every other one is *Played for Horror* — former joke villains or mass-produced Mooks are portrayed as horrific Serial Killers, antagonistic Digimon gleefully attempt murder, and even ones that operate on Blue-and-Orange Morality do all sorts of terrifying things casually. And past Episode 24, the Digimon seem to *skyrocket* in terms of threat level and effectiveness; hostile Digimon start attacking in broad daylight, the protagonists and their Digimon regularly find themselves falling victim to the Digimon's supernatural powers, and things that would be near-doomsday level or otherwise treated *very seriously* in any other *Digimon* anime are thrown around almost liberally, entirely for the horror effect. This eventually reaches an apex when the group runs into more blatantly unreasonable Digimon with an obsession with Squick, murder, and other gruesome incidents, and Ultimates (often not even normal ones, but things along the lines of the *Seven Great Demon Lords or Warrior Ten*) that really shouldn't be running around in the human world show up to instigate incidents like their lesser brethren.
- While there's no ambiguity on how dangerous Digimon are for humans as a whole in the franchise, it's in
*Ghost Game* where the actual consequences begin to get outright deconstructed as they act openly in the human world here. Regular, defenseless civilians are frequently in danger of running into trouble with highly powerful Digimon that could easily kill them in the blink of an eye if they wanted to, and of course, there's a whole slew of them that are nigh-unstoppable serial kidnappers or murderers because, well, an ordinary human being won't be able to stop them.
- Unlike the Digimon of the Week in previous series, which mostly consist of Com Mons, here, literally
*anything* can show up to terrorize people and Digimon alike, be it a bog-standard Digimon, a former Arc Villain or boss Digimon, or even Ultimates capable of dimensional feats. The sheer randomness of *what* and *where* the offending Digimon are adds an incredible amount of Paranoia Fuel unseen in previous series, considering that even the Digimon willing to undergo a HeelFace Turn have no regard for human lives prior to their change of heart. In one particularly egregious display of this, a girl asks the protagonists to check out some hauntings and a walking corpse, only to find a **Moon=Millenniumon** inhabiting said corpse waiting to break out and destroy the world.
- Special mentions to the actual
*Ultimates* (not the second-to-highest level in previous shows' dubs, but the highest level AKA Mega in the dub) that mostly show up near the end of the series, which are stated by Word of God to be Physical Gods capable of worldwide feats. Knowing you can be abducted or killed by superhuman creatures out of nowhere is already awful enough, but when reality warpers who can wipe out entire populations just by walking around join in the fun, it's essentially a recipe for disaster that could lead up to hundreds vanishing or dead on average and there's absolutely nothing a Muggle can do there, adding an extra layer of Paranoia Fuel on top of an already Paranoia Fuel-laden series. To make things worse, in past series, Perfects can fight toe-to-toe with (and sometimes, beat) Ultimates. Here, anything below their own level fail to even so much as scrape these things, and they can easily incapacitate and nearly kill powerhouses that could deal with Perfects without issue like Canoweissmon just with one snap of their finger. Even when the protagonists fight them with their own Ultimates, they can still take a considerable beating before they quit. There's a reason why when the main cast (sans Jellymon and Kiyoshiro) first has to deal with a Piemon at a time when the group is far from awakening a single Ultimate of their own, they outright refuse to fight him even if he's responsible for abducting *at least* 52 children and turning them into poker cards.
- Perhaps one of the most horrific things in the series is the existence of a Digimon known as "the Jet-Black Champion", also more commonly called GulusGammamon. Whatever this thing even is, it's easily one of the most frightening Digimon in the franchise, to the point that it's heavily implied that when he shows his true colors, even Ultimates (which are considered equal to Physical Gods) like Quartzmon or ClavisAngemon consider
*getting out of the Digital World* alongside huge groups of lesser Digimon.
- GulusGammamon's existence as a Dark Evolution Digimon compared to other incidents (SkullGreymon, Megidramon, and ShineGreymon Ruin Mode) ends up adding an extra layer of horror to his form. While previous Dark Evolutions, which were born as a result of their human partner's corrupted emotions due to a situation, resulted in a monstrous Roaring Rampage of Revenge where they attacked everyone blindly, GulusGammamon retains his sapience, making it very clear that he is ready to kill at his own discretion, and Gammamon himself doesn't even remember GulusGammamon when he goes back to normal. In addition, rather than the deliberate wrongness portrayed in normal Dark Evolutions, this one seems almost natural for a
*good* reason — he *is* the real Gammamon and a wholly different entity from the one Hiro was spending time with.
- GulusGammamon's evolution sequence and the buildup, in general, is quite haunting. The first time this happens, it's when Gammamon is frozen in shock over Bokomon's death and Sealsdramon is inches away from killing him with one knife to the head. The bond meter on his Digivice begins to fill up, seeming to indicate that another evolution is coming... only for it to suddenly empty out entirely, as Gammamon, with Black Eyes of Crazy, lets off a horrific roar that sums up as a more emotionally broken, desperate evolution shout. The evolution sequence then initiates. As usual, all of the DNA strands merge on Gammamon, but then everything just disappears, then a brief moment of silence, nothing happening in the lull... until a massive eruption of blue flames emerges, a focus on the dark Digimon's body parts is shown as he takes his stance, a much more menacing one compared to the more heroic, battle-ready poses of his other Adult forms. It's even worse when he appears to deal with Oboromon or TonosamaGekomon. Before the evolution sequence even happens, Gammamon makes increasingly
*deranged* Nightmare Faces that look absolutely nothing like the sweet, childish Digimon he is before flashing a *very* disturbing Nightmare Face that looks like a Slasher Smile with Black Eyes of Crazy. It does make GulusGammamon seem way less terrifying than how *ghoulish and deranged* Gammamon looks right before he actually shows up.
In Oboromon and TonosamaGekomon's case, GulusGammamon comes out from his hide with no input whatsoever from Hiro, and Lilithmon refers to him as the other one inside Gammamon. He's essentially just another Digimon inside Hiro's Gammamon rather than a Superpowered Evil Side he naturally evolves into and could come out whenever he likes to, after all.
- Oh and it gets worse — just when you think it's just a stronger than average Adult, he has his own evolution line taking the form of Evil Counterparts of Canoweissmon and Siriusmon. His Perfect form is said to be
*equal to Megidramon* in terms of power and can drive entire swathes of Digimon into a deadly frenzy by spreading a virus like Gore Magala could, and his Ultimate form is outright stated to be an *enigma* only existing in simulations — whatever this is, it definitely isn't anything good. Given what said Perfect form manages to do in episode 66, these claims are *not* hyperbole.
What makes these evolutions really horrific is that despite the fact that they're world-wipers, the sense of wrongness commonly seen in such Digimon or other beings are absent. Most of these look absolutely alien, like the Eldritch Abominations they are, but Regulusmon, on the other hand, is a much stronger Evil Counterpart of Canoweissmon, just with a regal, macabre flair to him, while unleashing the same scope of destruction as said abominations would. It really drives home the point that in
*Ghost Game*, any Digimon could start a horrific incident, no matter what they are or how they look.
It gets even scarier if you know anything about stars; when a star dies, it will collapse on itself and explode into a supernova, a gigantic explosion that can absolutely destroy
*any* planet if they're unlucky enough to be near it, and if given the sufficient mass, they can become a black hole. And given Gammamon's themes of space and stars entirely with GulusGammamon alone being able to face off against everyone, and his evolutions being all but indicated to be *world-wiping abominations* capable of destroying the entire Digital World, there are plenty of reasons for other Digimon or humans to fear.
- The series has a
*hard-on* for Body Horror. Over half of the incidents have people mutilated, tortured, mutated into terrifying creatures, or turned into objects in the most gruesome ways a 9 AM Sunday anime could. And it's not just civilians or side characters who fall victim; even the main cast *routinely* get hit by horrific Digimon-induced ailments. While it's usually Kiyoshiro who falls victim first, later on Hiro and Ruli have just as high of a chance of being affected. Look no further than the Chamblemon who reduce Ruli to a mushroom-infested screaming wreck *minutes* into the episode and doom Hiro to the same fate a while later.
-
*Whenever humans influenced by Digimon remain in the Digital Field.* When this happens, you know it's going to be bad news. The Sewn-Lip Man
- Answer Clockmon's question wrong and you'll find your future stolen from you in a process akin to drinking from the wrong Grail. Making things even more horrifying is that while Hiro and Gammamon were able to retake the time he had stolen, Clockmon is still out there planning revenge.
The Mystery of the Museum
- Mummymon attempts to treat his "patients" by wrapping them up in bandages and taking them to an underground basement. Of particular note is the scene when Hiro is taken there and sees just how many people Mummymon has taken, placed about like a spider's web.
Scribbles
- Ruli finds her hands slowly fading throughout the episode and occasionally phasing through objects. The first half of the episode plays along the anxiety and tension angle rather than sheer scares, as Ruli realizes the direness of her situation and the inability to know what's happening to her.
- Ruli's plight is presented from her perspective as a Ringu-esque curse, while only we and Hiro know the truth, and she slowly loses her mind over what seems like an inescapable countdown to doom. At one point she, desperate for answers, tracks down a woman who seems to have lived through the curse, only to find a hostile shut-in who lives with eternally over-growing hair, and has long since broken down over the realization that she is eventually going to be
*smothered to death by her hair*.
- The Jump Scare that occurs when Ruli realizes that the photo with the red scribbles has been reposted.
- The culprit of all of this? It's a Dracumon who is making people suffer just so he can become solid. And then he manages to hypnotize Hiro into giving him his Digivice. Despite his defeat, Hiro lets him go when he says that he'll surrender. He's lying and will go for another round.
- With Dracumon still on the loose at the end of the episode, it's clear that others will suffer from whatever plans he has next.
The Doll's Manor
- While they are not physically harmed, what happens to the people Pumpmon kidnaps is still horrifying and traumatic. The person has a pumpkin placed on their head, sealing off their vision and movement. He then starts carving the pumpkin, beginning with the eyes, causing the first thing the victim sees to be a carving knife just inches away from their face, and continuing to carve the pumpkin while they are helpless and Forced to Watch their predicament.
Divine Anger
- The punishment for disrupting the flow of money and invoking Majiramon's wrath? 108 arrows of light piercing your body, with Jellymon speculating that the pain would be immense. No wonder Kiyoshiro is so frightened.
- And then there's
*Majiramon*. It's bad enough by itself, but it's how severely *underleveled* the main cast is in front of him that makes this truly terrifying from the group's perspective. To put it shortly, it would be like David vs. Goliath without the slingshot. Given how the last time this guy appeared in an anime he took everything from the tamer's Champion Digimon without a *scrape* and even almost managed to beat *Cyberdramon*, there's obviously nothing in Hiro and co's arsenal that could deal with this physically. And that's not getting into the Elite Mooks he brings; they just outright run over BetelGammamon and Angoramon like they are nothing.
The Cursed Song
- Sirenmon's initial form in the episode is a giant black hand reaching out of TV screens before turning into a tendril that wraps around the victim, forcing them to endure her song, which distorts both the visuals and audio of the screen. Ruli even says that she thought she would die after being caught in it.
- The song itself is rather haunting when Sirenmon begins to manifest. While the song, "Kuyashisa wa Tane", is a beautiful rock song, when Sirenmon sings it, her voice is quite off-tone as the music tunes out, which, when paired with the haunting effects of Sirenmon's appearance, makes the song more creepy in her appearances before the cast properly confronts her.
Birds
Nightly Procession of Monsters
- A "monster parade" has been held across highways at midnight, where a bunch of Digimon can be seen going on a stampede and potentially causing traffic incidents. One of these Digimon was a Sistermon Ciel, who was hijacking cars and disorienting drivers.
- Eventually, the reason behind the monster parade is revealed to be a deathly race between Sistermon Ciel and a group of Digimon who are competing against (or more like escaping from) the terrifying MetalPhantomon. MetalPhantomon's reveal is scary by itself, but things take a turn for the worse when it's shown that any being hit by his scythe gets fused into it, with no way to escape it. Even worse, since MetalPhantomon is returned to the Digital World at the end of the episode instead of being defeated, we can assume that all the poor Digimon who were made part of the scythe are still trapped there.
- While Adaptational Villainy is common amongst Digimon, Sistermon Ciel is one of those instances where it's taken to horrifying extremes. In
*Cyber Sleuth*, it's just a servant of Gankoomon who's clearly on the side of good, replacing Sistermon Noir in Western versions of the game. In here? She's a crazed speed freak who contracted MetalPhantomon to force the Digimon to keep running all night because it was fun. If any of the Digimon can't run, they get killed by MetalPhantomon instantly... and it's implied that it will kill the human children involved in the race too should they ever stop. If BlackTailmon hadn't suddenly arrived and sent all the Digimon back, the main cast would have died, either by MetalPhantomon or fatigue.
- MetalPhantomon's appearance. First, the kids see a large cloud of black smoke following them, then it twists into unnatural skeletal shapes and begins to moan. It stays like that just long enough for you to wonder if there's even a Digimon there, or if it's something more... and when MetalPhantomon fully emerges from it, you're treated to all his red-eyed, mechanical skeleton glory.
Warped Time
- For whatever reason, time is suddenly jumping for Hiro. We are first treated to Hiro floating over his own self sleeping, with no explanation whatsoever right until it goes back to normal. Then things start getting worse from there. When he wakes up? He's suddenly late for school. When he gets dressed? School is already over. When he goes with his friend?
*It's suddenly nighttime.* And who's the mastermind behind all of this? None other than Clockmon, who has come back to exact his revenge on Hiro just as he promised way back in the first episode.
- Ruli brings Hiro to a library to calm down after he loses time courtesy of Clockmon's Time Master powers, but the library is said to be inhabited by two ghosts, manifesting as invisible specters moving whole piles of books and haunting everyone near them. The ghosts turn out to be Bokomon and Bakumon, which are harmless and friendly Digimon, but they're still creepy before they show up for real.
Game of Death
- Any player that gets defeated by Kinkakumon is trapped in Gingakumon's Beni Hisago and turns into the sake he drinks. Thankfully they are saved while they can still be restored to normal.
- Previously, the party has only dealt with minor nuisances or easily reversible Digimon attacks, but Ginkakumon is the first time where people will eventually die over time because of their powers. And based on how there is sake inside Kinkakumon's bottle, the oni siblings might very well have a body count before Hiro gets involved with them. This is also an
*early* example; there are more of these to come much later on.
- Jellymon and Kiyoshiro are nearly killed by Kinkakumon in battle, but are saved when Jellymon evolves into TeslaJellymon.
Kamaitachi
- In a bamboo forest a Reppamon's tail (which is fully sentient) tries to cut everything around them, including people, to prove its strength, with Reppamon's front half trying to stop it. Ruli almost gets killed, but survives and escapes thanks to them fighting each other.
Chain Letter
- Imagine you get an email that is basically a chain letter. Ultimately deeming it spam, you delete it, only for tens to hundreds of creatures to appear and start attacking everything, even biting you. That's what Hiro and his friends face this week. What makes this even worse is that the Zassoumon are shown to be actively
*harming* the humans, all for moisture. So not only are they injuring people, giving them bite wounds, and likely leaving at least a few hospitalized, they're also actively *dehydrating* them to the extreme, which, y'know, *kills* people. No wonder they terrify Jellymon because the animal she's based on is almost entirely composed of water. Executioner
- In most Digimon media, the idea of fighting for survival is natural. However, most Digimon that show up on Earth in
*Ghost Game* have instead been trying to form societies and live normal lives — so when Sealsdramon shows up and starts indiscriminately killing Digimon, it's outright called murder by both humans and Digimon alike. The body count in question when he is stopped? *1000.*
To put this in comparison, the most dreadful villains in the franchise don't even go anywhere close to committing murder by the triple digits on their own, not even the
*Adventure* Vamdemon and the *Frontier* Lucemon, awful as they are. And even then, Lucemon has a *goal* behind the ordered massacres, but this guy killed 1,000 Digimon casually for seemingly no reason other than killing for the sake of. He doesn't even possess the near-inhuman supernatural qualities of most other bottom-of-the-barrel villains, either; all he needs to get there is knives and precision. Very few antagonists in the franchise, not even the Omnicidal Maniacs, are *this* straight-up evil sans Analogman, and in spite of all the Ultimates who literally attempt mass murder or enslaving humanity showing up way later on, he still sticks out.
- Bakumon refers to Sealsdramon as "Der Scharfrichter", an urban legend of the Digital World where a mysterious Digimon will randomly kill other Digimon through a precise headshot. This is before everyone knows who Sealsdramon even is. Apparently, the killings happened
*even way before he went to the human world*, and they aren't a recent issue.
- Compared to all the villains of past episodes, who had some form of redemption or entertaining quality, Sealsdramon ends up becoming a massive contrast to them. He kills a nearly astronomical amount of Digimon even when compared to the world-wipers and Omnicidal Maniacs, despite being a mere Adult-level Digimon, and the red dot showing up before he performs a kill gives the feeling of a sniper ready to kill their target, only adding even more menace to his appearance. Oh, and Sealsdramon is
*fully solid*, unlike all of the previous antagonists, which is usually only used for Digimon who are obviously bad news. Jellymon only survives her assassination attempt because she's behind a window, unaware of her would-be murderer's presence until he strikes.
- The cast is barely able to stop Sealsdramon's attacks, mostly running for their lives as he tries to kill them until he murders Bokomon, who dies Taking the Bullet for Gammamon. Which in turn leads to... a Dark Evolution from Gammamon into GulusGammamon, who's drastically more cold and violent compared to his baby-like Child form. The first thing he does is to make a viciously fast grab for Sealsdramon, lifting the killer up with a neck lift. He then proceeds to force Sealsdramon to explain his motives while choking the assassin Digimon, looking to Hiro as he's waiting for the order for execution to be given. And when Hiro refuses to give him an attack command (which causes him heavy pain, as explained below), he writes his partner off as useless before
*stabbing Sealsdramon in the head* with his own attack anyway, marking the first time the protagonists kill off an enemy Digimon.
And it gets worse. After killing Sealsdramon, GulusGammamon attempts to break out of the field. TeslaJellymon and Angoramon attempt to stop him, only for him to completely No-Sell their attacks, incapacitate the former Adult-level ally in a single hit... and then attempt to murder the humans and their partners with a massive fire attack after getting sick of Hiro's pacifism, getting dangerously close to killing Hiro (who's attempting to get in the way of his attack to protect the others) before he realizes the situation mirrors exactly how Bokomon died, causing him to devolve back to Gammamon.
- The fact that we never learn Sealsdramon's motivations. When GulusGammamon demands he explain himself, all he can say is, "It's still just 1,000", "More bodies. It doesn't matter who. Just more.", and "The number is all that matters." GulusGammamon assumes that he wasn't given any orders, and that he's just obsessed with having a body count, but after he impales him in the head, Sealsdramon just says "Well done." before dying. Which, assuming that it wasn't simply a killer recognizing the skills of another killer, gives off the implication that it didn't matter who died, even
*himself*, just so long as the *number* increased. Which raises the question: Why is the number so important?
- That sudden burst of inspiration that the tamers have been having when they need to command their partners to use a new technique? It's actually a side-effect of their psychological synchronization in the form of a subconscious request from the Digimon, and attempting to ignore it causes agonizing pain, as Hiro is unfortunate enough to discover as he desperately tries to prevent GulusGammamon from executing Sealsdramon.
- Angoramon and Jellymon explain to Gammamon that while Digimon
*can* reincarnate — which is at least better than in *Tamers*, where they can't altogether — they *won't* be the same person once they hatch again. It isn't ambiguous like what happened with Mercurymon repeatedly murdering Piyomon in an attempt to wipe his memories of Chika — Bokomon, as he once was, is *dead*.
Zashiki-warashi
- In his frustration over how vague his father is being about the Digital World, Hiro muses to himself whether or not they'd learn more if GulusGammamon showed up again. Kiyoshiro and even Angoramon
*immediately* abhor the prospect, genuinely fearing for their lives after narrowly avoiding being killed by him.
- While ultimately proven to be harmless and rather cute when fully shown to the heroes and the audience, Koemon looks rather creepy as he skulks about the resort in the dark. The shadowy outline; huge, red eyes; and mournful voice that begs others to play with him make for an unsettling figure. At one point, he
*does* rush at Ruli when he thinks she has tricked him, making one wonder what he would have done if the others hadn't been hiding nearby to trap him.
The Fortuneteller's Manor
- Phelesmon becomes fairly disturbing as seen with the close-up of his face. It doesn't help that his teeth seem to sharpen when he gets particularly sadistic. Of course, he's not taking any human form, he's literally just wearing a white suit and hat to avert suspicion. Mika is understandably horrified when he takes off his hat and shows himself to be a red, demonic Humanoid Abomination.
- Then there's Phelesmon's
*actions*. Under the premise of taking a customer's fortune, he instead twists their requests into reasons to terrify them with illusions, which the Boogiemon feed off of in order to turn fully solid. He then turns the customers into stone as part of his twisted art gallery, with the ones who don't fit his criteria being thrown out. One of which Jellymon finds, and then, out of curiosity, takes a look inside to see what it's made of. She rightfully freaks out when she finds out that it's actually a person.
- Last but not least, Phelesmon is still at large, and he even states that it's
*not his plan to win the battle*. Just what other sinister plans is he considering? And was he actually serving another dangerous Digimon and furthering their goals?
The Maneater's Forest
- Humans are getting assimilated by Jyureimon for tree rings and we have no idea how long it has been going on. The process is rather unsettling as they literally
*sink* into the "trees". It is possible that MoriShellmon didn't save everyone with the disparity in power forcing him on the defensive.
Icy Hell
- Nearly everyone in the gang is shown on-screen to be
*critically close to * in this episode, much to Ruli's horror when she realizes this based on TeslaJellymon's responses. She's so shocked that TeslaJellymon has to slap her to make her focus on the problem in front of them. **freezing to death**
- Frozomon, the enemy of the week, nearly outright kills Ruli with its hot knife. Thankfully TeslaJellymon saves her in time. If that knife had actually connected though... Never mind a dead body, there might not even be anything left, considering the knife is also shown to be hot enough to melt steel. Frozomon's official profile in the
*Digimon Reference Book* shows just how dangerous it can be. It will use all its strength to *eliminate* anything that gets in the way of its rescue, even if it's *Baby Digimon*.
The Land of Children
- This whole episode is the fear of any parent. You lose your child along with any memories of him or her to an unstoppable kidnapper. When you get questioned about your supposed missing kid and/or discover their room or stuff, you get massive migraines due to your brain futility trying to break Petermon's seal. As an adult, you start freaking out as to why you have an extra room and all these records of a child you supposedly never had.
- Just Petermon being a
*child kidnapper* will really send chills down anyone's spine. Being a serial kidnapper is already horrible enough, but this guy is also a *child groomer* who believes that growing up is a bad thing despite the fact that he's mentally and physically a teenager. Petermon is basically the Digimon version of Satou Matsuzaka, just way more hypocritical and delusional. The guy is not far from harming or trying to kill any children supposedly under his "care" just because they *talked* about growing up.
- Petermon's "Midnight Fantasia" attack can cause all the human and Digimon children to sleepwalk and incapacitate his foes, weighing down TeslaJellymon and Symbare Angoramon and preventing them from attacking. It's only thwarted when he almost hits Kazuma with one of his knives by accident when trying to hit Symbare Angoramon and the Hawkmon evolve into Orcamon to protect their partner.
The Witching Hour
- Piccolomon is one of the best examples of some Digimon's Blue-and-Orange Morality being scary. It can send humans to a different time period... sort of, as everyone in that period will look like just shadowy figures... and then one will start following the victims and slowly take their appearance till they basically steal their body.
*Piccolomon thinks this is fun for the humans.*
- The Hiro and Ruli doppelgangers can be seen making very unsettling Nightmare Faces when they slowly replace their real copies.
- The tail end of the episode suddenly drops a bombshell — Gammamon was
*not* as small and innocent in the past as he is today. Piccolomon tries to erase him from existence by going back in time and is rewarded by being thrashed beyond what any of the Digimon trio are capable of doing to him as Adults.
- To circle back a bit: Piccolomon attempts to
*Ret-Gone the main cast* and only fails because Gammamon's past self was too strong. The decision to start with Gammamon was completely arbitrary, and had he chosen anyone else, they'd most likely be gone forever (well, possibly not, Piccolomon would have gone after Gammamon *eventually*, and after deciding to befriend him would have chosen to bring the others back, but it would have still been unpleasant and traumatic to see the erasure of one's partner from existence).
Prison of Fire
- The very beginning of the episode shows us the first ever human death
*onscreen*. This shows just how utterly dangerous a Digimon's abilities can be as Tsuyoshi gets reduced to *ashes* the moment he exits DarkLizamon's Dread Fire, all while his parents can only watch in horror as he dies horribly. The disintegration is thankfully offscreen the first time around, but not when DarkLizamon recounts what happened later on. He and Saberdramon were trying to save the man's life by protecting him from a house fire, but he didn't listen to them and stepped out of the Dread Fire before DarkLizamon could dispel it. The next thing they know, everyone is screaming at the Digimon and calling them monsters and murderers.
- DarkLizamon trapping Kiyoshiro and Jellymon in his Dread Fire attack and then telling them that they're free to leave as soon as they force the latter to give away Hiro's location, despite knowing what would happen if they did. Had Kiyoshiro not been so hesitant to escape and dissuaded Jellymon from leaving, the two of them would have died.
The Spider's Lure
- Remember Archnemon from
*Adventure 02*? She's the main villain of this episode and is *far* more terrifying. Whereas her *Adventure 02* counterpart is more comical than creepy, this Archnemon is a demented Mad Scientist with a hunger for brains. And we're introduced to Archnemon webbing up three hapless humans and immediately eating one of their heads offscreen. With graphic crunching sounds to boot, suggesting that she's eating his skull.
An extra layer of horror is added for Japanese viewers who grew up watching
*Adventure 02*, as this Archnemon is voiced by her voice actress from *02*, unlike other Digimon, who display different seiyuus in other continuities (Mummymon, Archnemon's partner in crime in *02*, for example, is voiced in *Ghost Game* by a different voice actor than his 02 counterpart), meaning they get the meta experience of watching a goofy yet loveable Team Rocket-like villain turn into a depraved, remorseless version of herself in the worst way possible. Worse? The Archnemon everyone knew back in *02* was an exception to the species — the *Digimon Reference Book* describes her as a vicious and intelligent monster that takes the form of a human to catch her prey off guard and devour them. That's right — this is a Truer to the Text portrayal of Archnemon that is close to the species norm.
- As for Arachnemon herself, she's
*extremely* creepy. She starts her transformation with an incredibly unsettling Nightmare Face, she moves and twitches in incredibly unnatural ways, and her signature "Kekekeke" Evil Laugh is accompanied by a disturbing sound akin to something tapping on wood. On top of all of that, she has devices that monitor the entire building for Hiro and co., and she links them to the cameras to deploy a near-endless amount of Dokugumon right next to them just to tire them out and get them hunted down eventually. It's just as unsettling as Sealsdramon in a different way, and unlike him, Arachnemon has a disposition for eating people instead of simply killing random Digimon.
- Really, the entire episode is an arachnophobe's worst nightmare come to life. Imagine being trapped in a building infested by a horde of ravenous, man-eating giant spiders under the command of a larger, more
*intelligent* man-eating spider who wants to kill you and eat your brain. That's the scenario our heroes find themselves in.
- At the climax of the episode, Archnemon has captured the heroes and is about to eat Gammamon's brain... only for Gammamon to evolve into GulusGammamon and beat her instantly. And the way he finishes her off is
*far* more brutal than the way he killed Sealsdramon. Namely, he jams his fist down her throat and fires off a point-blank Desdemona, effectively *burning her alive from the inside out*. Granted, she deserved it, but *Jesus*... After that brutal display of power, there's a brief moment of tension where Hiro (as well as the audience) is expecting GulusGammamon to attack them like he did last time. Thankfully, he just gives Hiro a cryptic warning and willingly devolves.
Nightmare
- Fittingly for an episode called "Nightmare", this episode is essentially "
*Digimon* meets *A Nightmare on Elm Street*". The opening scene has a person running from something before coming across what seems to be a red river. While he ponders what to do, he meets a *SkullGreymon* that murmurs "Rot and decay" (the only say they ever say throughout the episode) before its claws suddenly burst out of the walls and reach out to him.
- To the episode proper — Jellymon has suckered Kiyoshiro into a sleep therapy deal involving putting people to sleep with Pillomon's snooze. It's intended to give people pleasant dreams by having them enter Pillomon's world... but it turns into a never-ending nightmare as numerous SkullGreymon are wandering all over the dream trying to maim and kill anyone who enters it. If you suffer from any injuries in Pillomon's nightmare, either from SkullGreymon or anything else, the injuries are transferred onto the real you. Based on how dangerous SkullGreymon is as a Digimon and most people who are within the nightmare are just
*defenseless civilians*, it's not difficult to imagine that people can and will actually get killed by one. To make things worse, the whole thing is a "Groundhog Day" Loop where if you run too far from SkullGreymon it just brings you back to square one, meaning that this *will* inevitably kill off somebody if left unchecked.
- When Kiyoshiro and Ruli think that they've defeated SkullGreymon, it wakes back up and prepares to attack them again... because they're all manifestations of Pillomon's nightmare. Therefore, the only way to get everyone back to normal and actually defeat the SkullGreymon is to awaken Pillomon.
- The most horrifying thing about this is that Pillomon is just a cute Digimon no better than a living plushie, but this time it manages to almost accidentally murder a good few... because Jellymon fed it too many dreams and it became ill. There's no wonder Bakumon refuses to undo Jellymon and Kiyoshiro's scars; they started it and arguably they deserved it.
- Pillomon mentions that it got the nightmare because one time it was chased by SkullGreymon in the Digital World, which implies that a
*real* SkullGreymon is still at large there, and it could make an actual appearance in the human world at some point...
Moaning Bug
- The episode starts with a possessed Potamon with extremely unsettling and out-of-character mannerisms attacking a deliveryman before Clockmon arrives to pull a Big Damn Heroes. Shortly after, all of the Digimon protagonists are possessed in the exact same way in short order and turned against the human trio, so they amount to unarmed children who have
*nothing* in hand to stop whatever awaits them.
- The possessed Digimon are
*extremely horrifying*. They have red eyes; grow insect wings and antennae; make strange, buzzing noises; and crawl and fly all over the place trying to attack humans like insects. The only exception is Angoramon who is self-aware through the whole thing and even tells Ruli to run.
- Mummymon reveals that the source of the red pollen that's turning Digimon crazy is a Morphomon, who's sending distress signals because it's trapped.
- While Morphomon seems innocent enough (and this one doesn't really mean harm), remember the last time someone decided to modify one? They unleashed a Digimon that was capable of near-unparalleled levels of destruction. Near the end of the episode, we find out that the true culprit was a woman (who also calls herself an amateur researcher) who used a program to
*capture that thing*, only to be stopped by Clockmon, who smashes her computer and takes away the device that contains Morphomon's hologram ghost. This almost looks like a setup for *Eosmon* to manifest, if not for Clockmon's timely intervention.
- The true culprit being a human who trapped a Morphomon opens a whole new can of worms — are there any other human beings waiting to exploit the Digimon for their own gains, trying to unleash Eldritch Abomination Digimon, or worse?
Twisted Love
- This episode might as well be titled "Body Horror: The Episode", as it features humans getting their limbs replaced with vines. The culprit behind this is an Ajatarmon. And the motivation behind this? She grew obsessed with a human botanist named Yuto and wanted to turn him into an Ajatarmon so they could be friends forever. To that end, she targeted anyone who so much as talked to Yuto, using them as test subjects, with the same fate nearly befalling both Hiro and Kiyoshiro.
- Take away the episode's more fantastical elements and you're left with a rather realistic case of Nightmare Fuel, namely the idea of someone stalking you and targeting anyone who gets close to you. For anyone who's a victim of stalking, this episode might hit a bit close to home.
- It might not seem creepy on its own, but when Ajatarmon actually speaks, this muscular plant-tribal hunter speaks in the voice of a young woman. It's a starkly uncanny case of Vocal Dissonance.
- After being defeated, the gang convinces Ajatarmon that Yuto can't be turned into an Ajatarmon. So she decides that if Yuto can't be an Ajatarmon, she must become human. So Ajatarmon injects herself with the same poison it used on others, turning herself into a featureless green humanoid with Wide Eyes and Shrunken Irises... and then slowly falls apart, howling in pain and disbelief all the while.
- Last but not least, unlike some other destructive events instigated by Digimon, Ajatarmon's transformation isn't affected by No Ontological Inertia. It took Mummymon collecting her poison to create an antidote for Jellymon and Kiyoshiro for it to wear off. But
*what about the other victims*? Did Mummymon even give them the antidote? The Crimson Banquet
- Remember Vamdemon?
*Digimon Adventure*'s most iconic and terrifying villain? He's back... and he's brought some friends with him. Taking the role of a more Classical Movie Vampire, Vamdemon poses as "Aviel", the human CEO of a company called SV. He and his minions Dracumon, Matadrmon, and Sangloupmon lure young women to their nest and drink their blood, turning them into their servants and having them turn other humans into vampires, all to create an empire of vampires he can rule over. Had it not been for Angoramon being suspicious over it as soon as he heard about his front and thus preemptively warning Hiro and Kiyoshiro to take action, Ruli would've been his next victim.
- Vamdemon's victims. When Kotaro shows their social media posts to Hiro, they are posting selfies of themselves in
*obviously vampirized forms* while calling their horrifically disfigured appearance "makeup", and the comments on social media are all *praising SV* despite the jarring abnormalities. Kotaro even tells Hiro: "They're all red because of SV! Honestly, they're not vampires!".
- Dracumon deserves what comes to him when he tries to suck Ruli's blood out of revenge despite being told not to, but the way he dies is one of the most horrifying on-screen Digimon deaths. He gets surrounded by Vamdemon's bats, twitches in pain, and then vanishes
*instantly* with only his suit remaining. Despite Dracumon's spiteful attitude against Ruli, he isn't even the most horrifying thing there; Vamdemon is. She understandably looks *absolutely terrified* even before he blows his own cover — once she sees how Dracumon is disposed of, him seeking revenge against her becomes an afterthought.
- If the mere appearance of Vamdemon isn't a sufficient warning that things are going to go south, then there's also how just like Majramon, the hero's current Digimon are
*completely and utterly* outmatched against him. He never takes a single scrape from their attacks, defeats one, and delivers a brutal No-Holds-Barred Beatdown to another *without even taking a step from where he's standing*. Even his Sangloupmon minion is too much for Angoramon to handle.
- During the fight with Vamdemon, he infects BetelGammamon with a virus, causing Hiro to endure whatever pain BetelGammamon feels. And BetelGammamon becomes so enraged by the underhanded trick that his eyes begin to turn black, signifying the emergence of GulusGammamon. Thankfully, BetelGammamon manages to resist and Super Evolves to Canoweissmon.
- Last but not least, while all this is happening, Vamdemon's victims are already going around attacking people, potentially creating more victims. A man who's walking alone in a park is stalked and comes
*very close* to becoming a vampire himself before he folds to and runs away from Canoweissmon (which reverts all of the victims back to normal).
- The worst part?
*Vamdemon is still on the loose.* The gang may have foiled his plans, but he managed to escape, meaning he's still out there somewhere, possibly plotting his next move.
Cannibal Mansion
- A murderous Digitamamon is residing in a supposedly haunted apartment ready to eat anyone who rents it. Since it's an
*urban legend* by the time Hiro and co. get involved with him and he's been stuck in there for half a year, there's a very high chance that it's been going on for some time. Had Angoramon not been acquainted with him since times past, this would have gone mostly undetected and possibly led to more civilian deaths.
- The sheer Mood Whiplash of this episode. Most of it is Angoramon socializing with his old friend, until said friend suddenly feels hungry when talking to Ruli and Angoramon. It then promptly degenerates into horror when Kiyoshiro finds out that the house Angoramon's friend resides at is known as the "Man-Eating Mansion" and he shows his true colors trying to make Ruli next on his kill list by slowly moving behind her. It's like a horrifically calm ambush predator trying to stalk and kill off his prey.
- The way Digitamamon eats people. He grabs them with his ghostly hands coming out of the hole in his shell, pulls them inside to drain their spirits, and spits out their clothes with
*their bodies being reduced to sand*. And there are many piles of sand inside the house.
- Kiyoshiro might usually be paranoid in the wrong places and at the wrong time, but he's Properly Paranoid when he hears Angoramon's friend residing in an apartment notoriously known as the "Man-Eating Mansion". Thankfully when the boys arrive, Angoramon and Digitamamon are already fighting each other and just happen to fall out of a window, so they all know who the culprit is right off the bat.
- In Digitamamon's episodes in
*Adventure*, he speaks in a gruff, masculine manner. Here, he's voiced by Rie Kugimiya and speaks in a rather childish tone. The result? Another starkly uncanny case of Vocal Dissonance. Rie might be a voice actress known for Tsundere roles, but since she's voicing a Serial Killer here it comes across as dissonant and flat-out creepy.
Monster's Beauty Serum
- Splashmon randomly manifests from tap water to consume terrified humans and turns them into cosmetics that he uses to make himself pretty. And he's around as much of a schemer as his
*Xros Wars* counterpart.
- Splashmon's manifestation, when he's attacking a woman in the dormitory. It resembles a
*Behelit* with a human body forming before he absorbs her and gets spotted by Hiro.
- After a failed chase, the party starts fearing the thought of Splashmon appearing to attack them out of nowhere, and they start hearing water sounds that their Digimon partners don't even hear. Unlike in
*Xros Wars*, where nobody actually falls for his Divide and Conquer tactics, here every human hero falls for his plan to instill fear in them, and the anxiety is palpable.
- When the heroes actually get to fight Splashmon for real, he doesn't even see them as opponents, but rather as prey. Furthermore, unlike most similar Digimon, he doesn't even give the party a fighting chance — he simply transforms BetelGammamon into water, then TeslaJellymon soon after.
- Since Splashmon absorbing humans was spread around as a
*ghost story* on the internet, we don't even know how long this has been happening. Look at the number of bubbles he's gathered when he's on top of the aquarium — each bubble being one of his victims. Just *how many* people has he claimed?
Face Taker
- Imagine walking home on the best day of your life, before a hulking, multi-faced, and multi-armed Humanoid Abomination ambushes you, rips your face out, and replaces it with a mask, rendering you an empty shell of a person. This is what this episode basically is. Face Stealer: the Episode.
- Unlike most other similar Digimon, who merely lurk in the shadows looking for prey, Asuramon blatantly attacks people in broad daylight. And after it steals enough faces, it becomes addicted to wearing the emotions within them and becomes solid, rampaging all over the streets looking for faces to steal.
*Not even your home is safe from this thing.* Thankfully it's cut short before it can start a rampage inside a crowded stadium.
- When one of the Asuramon heads equips Ruli or Hiro's face, their faces are exactly those of the children, but their voice is those of
*Asuramon's*. It's an incredibly uncanny case of Vocal Dissonance.
- The fact that the main characters' Digimon were all defeated, leading to each of their faces being stolen. Who knows what would have happened if not for Angoramon's quick thinking in the end?
Monster Pollen
- Kodokugumon, an entire swarm of spiders, infest the building, infecting humans with a fatal venom, then devour bits of human data to grow larger and larger. They're less villains and more feral animals that have developed a taste for humans. Worse? The swarm is still out there, and nothing is stopping them from attacking humans some other time except finding another method of preparing their prey.
- Toropiamon casually disposes of a Kodokugumon, causing it to vomit up its insides before bursting into data.
Bad Friend
- This episode features something similar to episode 7: An ExTyrannomon and a WaruMonzaemon pop out from a closet belonging to a human girl, Kayono Aramaki, and manipulates her to let them wreak havoc. Unlike Yatagaramon though, whose actions didn't directly harm humans, ExTyrannomon and WaruMonzaemon
*turn anyone Kayono doesn't like into dolls*. Then it degenerates into Kayono ordering the demonic doll Digimon to attack random passersby as she pleases — in broad daylight.
- The dolls people are turned into sport creepy smiles and black holes instead of eyes, and when Kayono starts playing with them, she decides to play a game to
*tear them apart*. Thankfully the people are not aware and don't remember what happened after they're saved.
- WaruMonzaemon threatening Kayono's mom by scratching the wall beside her with its claw.
- At one point Kayano's mother begs her to stop turning people into dolls. Kayano coldly tells her to shut up before the scene shows ExTyrannomon slowly opening its mouth to transform her.
- While Hiro and Ruli are chasing WaruMonzaemon around, the streets are wholly empty. This can be interpreted as Kayono, ExTyrannomon, and WaruMonzaemon turning everyone nearby into dolls.
- ExTyrannomon is another one of those Digimon who instantly put something or someone out of action regardless of what they are. If you get hit by one of its attacks, you turn instantly into a doll, no questions asked. And unlike Splashmon, you have to ask ExTyrannomon (who is obviously unrepentant from the get-go) to reverse the process. If not for WaruMonzaemon forcing him to, everyone affected would have remained as dolls.
Killer Blade
- A Musyamon gets fused with his sword when he enters the human world and starts possessing any Digimon that grabs it to attack humans and absorb them to regain his body.
- When a Digimon passes the sword to another one, they are absorbed into it, and unlike the humans that are freed after Musyamon is defeated, they don't come back.
- The faces of the humans trapped inside Shiratorimaru can be seen on it, and all of them clearly look in agony.
- When Angoramon gets possessed, he tries to fight it off by distancing himself from everyone, but after two days of Musyamon's Mind Rape, he is too exhausted and gets controlled by it, all while groaning in pain.
- After Angoramon attacks Reppamon and flees, resulting in his tail getting chipped, he feels that something is wrong, and both his body and tail agree to contact Ruli. Given that Reppamon's tail is known to have been a violent Blood Knight in the past, it shows how serious this situation is.
Who Are You?
- The Betsumon impersonate people and replace them in the lives of others, gradually erasing them from the memory of everyone around them so they believe the Betsumon was always the original. If they do this for long enough, then the person
*ceases to exist*. This is the fate of the poor Meicoomon they did it to before the episode, who lost everyone they cared about and eventually faded from existence, not even leaving a Digi-Egg.
- The single Betsumon targeting Gammamon? That's just one of a large pack of Betsumon. One of these has already taken over Jellymon, and another, implied to be the pack leader, was taking over Gammamon's new friend, a Gotsumon. The rest appear after Gammamon meets Meicoomon and were preparing to
*replace everyone inside Hiro's dorm*. If Gammamon hadn't exposed his impersonator's intolerance to chocolate in front of Hiro, it wouldn't just have been him that had vanished — the Betsumon would have taken the identities of everyone inside the dorm and they would have been erased from existence.
- The Betsumon are completely solid from the get-go. Judging by what other Digimon like Dracumon or Asuramon did just to get there and the fact that they had claimed at least one victim before they invaded Hiro's dorm, the implication is that this isn't the first time this has happened, and that they vanished whole swathes of Digimon and humans before they went after Hiro and Gammamon.
Whispers of the Dead
- This is among one of the flat-out creepiest episodes so far. A mysterious Digimon is attempting to
*kill* Kiyoshiro on purpose through Poltergeists and would have succeeded at dragging him to the River Styx if not for Mummymon and Jellymon's intervention. To put bluntly, a main character, and a human at that, *almost gets Killed Off for Real* in the most unsubtle way possible.
- After being supposedly hit by a car controlled by the mysterious Digimon, Kiyoshiro enters limbo, where the mysterious Digimon shows itself: a Sepikmon trying to drag him into the River Styx so they can be friends. No, this is not a joke — it's
*literally* what happens. Kiyoshiro is already dead by the time Sepikmon is chasing him around, and he's only a portal away from Sepikmon dragging him into River Styx. The Sepikmon's childish voice and Vocal Dissonance only makes this even more horrifying.
- The last time a human protagonist died in
*Digimon* was in *Digimon Frontier*, where Koichi fell down the stairs, and his spirit effectively wandered into limbo in the form of the Digital World and was turned into The Dragon of the Disc-One Final Boss — this was played as heavily as it could. In contrast, Kiyoshiro is stalked and technically killed, then falls into a coma, goes into limbo (literally this time), and almost gets Killed Off for Real *casually* by some random Digimon with Blue-and-Orange Morality.
- The way Kiyoshiro almost dies is also pretty horrific. After just avoiding being run over by a truck rigged by Sepikmon, he ends up
*cracking his head against the curb of the road*. There's no blood, but Kiyoshiro's eyes going completely white at the impact as he's knocked unconscious, combined with him having to be taken in an ambulance with a neck brace on, is unnerving simply because of how realistic it comes off as. A tragic accident like this can happen in *real life*.
- A bonus: When Kiyoshiro was dragged into the hospital, the nurse reveals "herself" to be a Betsumon in disguise. Yes, that's the same Digimon (or at least one of them) who tortured Gammamon and almost managed to erase everyone else in Hiro's dorm right in the previous episode. And it's not happy about it. Thank god he's been ordered by Clockmon to check on Kiyo and quickly leaves afterward.
Wall Crawlers
- A Salamandamon sneaked into the room of one of Hiro's friends and turned her into a gecko human. When the heroes investigate her, they find out that she has amassed a
*massive* amount of victims ready to steal diamonds.
- Hiro discovering the first gecko human is disturbing. A shadowy figure sneaks into his room and climbs to his ceiling — only for him to find out that it's a
*person* and his classmate. And when Hiro goes to her parents' house to check on her, we're met with a Jump Scare where her reptoid appearance is on full display.
- It gets even worse from there, as Salamandamon sneaks into Ruli's room and
*turns her into one of them*. She was the person who evaded Phelesmon and Vamdemon's tricks, but she's not so lucky here. And to make matters worse, *Ruli wasn't even Salamandamon's intended target*. She only gets turned because the gecko human who was Hiro's friend told Salamandamon how Hiro was investigating the gecko humans and the diamond thefts, compelling Salamandamon to go to Hiro's house and try to turn him to stop his interference. If Ruli hadn't decided to stay over or Hiro hadn't offered her his room to sleep in, *Hiro* would have been the one turned into a gecko human!
- At the climax of the fight, Salamandamon orders the people she converted to attack the heroes, which unlike most cases cannot be prevented from entering by the Digital Field.
- Just like Sepikmon or Digitamamon, this is another example where a Digimon's Blue-and-Orange Morality is so dangerous. All Salamandamon wants is to eat some diamonds to make her brighter (and that's possibly her natural diet), which segues into a full-on
*Zombie Apocalypse*.
Werewolf
- The episode has an old woman trying to
*sacrifice Ruli to a werewolf to appease it* because she's from the Tsukiyono lineage. Apparently, the tradition has been happening once every century for 600 years, and it's clear that some of the sacrifices went through. You do not hear about people sacrificing other humans in any other Digimon anime — the very fact that the party is savvy enough to know that there's a Digimon behind the "werewolf legend" this time is the only thing that prevents any senseless deaths from happening.
- Manticoremon is shown to easily disable a
*Perfect* and put another out of action. And he would have killed Ruli if not for...
- Lamortmon. When he appears, all of Angoramon's former stoic personality drops and he mercilessly claws Manticoremon almost to death, if not for Ruli stopping him. Also unlike the out-of-control GulusGammamon, it's not even considered a Dark Evolution, but is actually Angoramon's natural Evolution, with the only saving grace being that it's still willing to listen to Ruli.
- When the heroes go back, Ruli has a flashback of the legend where "a werewolf was a protector and fell in love with a Tsukiyono maiden, but people didn't like it and tried to take her back, only for them to accidentally kill her", followed by a howl. Based on Ruli's grim face when she's thinking about this, she's obviously thinking about Lamortmon. Just what kind of mishap will she run into the next time it appears?
Labyrinth of Grief
- The episode starts with a building sinking into the ground with the people inside turning into stone. Then the building is returned to its original position as if nothing happened.
- While the protagonists and some of Ruli's friends are exploring a cave, the earth around them starts to shift, separating them, and the Digimon behind it begins to kidnap them one by one, with each time a distraught sobbing being heard near them before disappearing.
- Hiro, Gammamon, and TeslaJellymon find the culprit: a
*Gigasmon* that, after watching the trailer of a disaster movie, believes that humanity is doomed, so he tries to make a mass grave to preserve as many humans as he can by petrifying them with his blue dust. It's easy to forget this, but just like Vamdemon, this is another boss-tier Digimon known for giving another cast of heroes deep, deep trouble. Just what in the hell is a Digimon like *that* doing here?! Flock of the Dead
- The episode begins with several
*human skeletons* coming out from a cemetery turned landfill, reanimated by green ooze. A few scenes later, we see these corpses attacking a group of wild boars, successfully latching onto one... and the boar becomes a *zombie* with red eyes and a crazed look. According to the truck driver at the start of the episode, this has happened for some time, we just don't know how long. When Jellymon is inspecting the forest, she also spots zombies of various animals and reanimated corpses throwing themselves into the sludge accompanied by an insane stench, something that understandably horrifies her. And that's just the beginning...
- Hiro and Ruli find themselves dealing with a corpse very soon, and it turns out that destroying them only disables them for a short while, and the ooze will regenerate them. However, this is nothing compared to what happens later that night: a man is attacked by a reanimated corpse, and when another man comes in to swat it off him, we get to see a Jump Scare shot of him turning into a green-skinned zombie with red eyes, and every other resident in the town, including an owl chasing Jellymon, are already converted.
- When Hiro and Ruli find themselves surrounded by corpses, a voice beckons them, and an unknown being proceeds to consume them. As it turns out, it's a RareRaremon that reanimates the corpses of humans and animals to find victims, zombify them, and lull them into its maws. Given that RareRaremon has practically zombified the entire town and the database center before it's killed, it's just barely stopped short of killing
*hundreds*.
- RareRaremon is a
*very* disturbing Digimon. It's effectively a towering chunk of metal with a massive mouth only connected by a green ooze and a severe case of Eyes Do Not Belong There and Too Many Mouths. The stench it exudes is also so putrid that Ruli and Jellymon instantly cover their nose and mouth in disgust. Last but not least, it's an actual zombie, only reanimated by pure hunger, and the consensus between the party is that this one has to go.
- While Ruli and Hiro are investigating RareRaremon, everyone in Kiyoshiro's data center but him have become zombies, breaking through the window and mercilessly chasing him. And yes, just like with Salamandamon, RareRaremon's zombies are completely unaffected by the Digital Field, and Kiyoshiro only finds safety because TeslaJellymon blows up a bridge and disables all the zombies with one Punishune.
- The two humans who were illegally dumping garbage end up falling into the hole where RareRaremon is located. We don't see them at the end of the episode, so we can assume that they were
*eaten* offscreen.
- While the episode only plays it for horror, an incident like this would be played very seriously if this had been
*Tamers* or *Adventure*. RareRaremon has killed random animals and probably even humans, and came dangerously close to killing up to hundreds. This would usually be reserved for monstrosities like the D-Reaper or Apocalymon and not a *random Digimon*.
The Diviner
- A Doumon possessed by the vengeful spirits of Hojo clan soldiers is going around turning random people into shikigami, with Hiro (who was previously kept safe from falling victim to Digimon incidents like ExTyrannomon's or Salamandamon's) being his next victim. And unlike the others that were turned into shikigami, Hiro is outright possessed by the Hojo clan lord. The number of humans he's claimed when Gammamon and Espimon reach him? An implied
*100,000*. And if he wasn't stopped in time, he would've gotten more.
- For those who played
*Digimon Survive*, it's especially creepy, because that game also has a Kamakura Clan lord possessing a major character while planning to take over/destroy the world, played entirely for horror. At one point there's also a Renamon (who can evolve into a Taomon) working for him. The episode couldn't have been any more explicit about what it was going for unless it had straight out used Taomon instead of its palette swap counterpart.
- Midway into the episode, when Hiro is fully possessed by the lord of the Hojo clan, he makes an absolutely
*terrifying* Nightmare Face while speaking in the lord's voice.
- The simple fact that a Digimon was being
*possessed by the spirits of humans*.
Contagion Island
Spiral Beach
- A Calamaramon is twisting everything on an island, including the bodies of animals and
*people*, into spirals because she thinks that it's beautiful, turning the island into something seemingly straight out of *Uzumaki*. It largely goes unnoticed (likely because it's a recent incident still in a state where it's seemingly harmless), so if Espimon hadn't notified Hiro in time because he was one of the victims who had his arm twisted, Calamaramon would potentially have *destroyed* the island for reasons noted later.
- Unlike the previous episodes, not only is the incident as shown in the episode preview ethereal enough, you don't even get to see what's actually behind it in said preview, and the audience doesn't even know it's Calamaramon until close to halfway into the episode. And as for Hiro, Jellymon, and Espimon, they don't even know what's behind this before they just happen to notice her passing by while the digital field is preventing Calamaramon from accumulating further victims.
- Twisting the island's objects and limbs into spirals might seem harmless, but objects that are twisted a bit too far break off. No living organisms are ripped this way (and thus killed indirectly), but it probably wouldn't have been far off if Calamaramon wasn't stopped in time.
- When Hiro arrives on the island, only objects such as lamposts and trees are affected, and a local girl and her mother (whom Gammamon hangs out with later) only have their hair twisted into spirals. However, as the episode reaches its halfway point, animals and humans start to have their bodies twisted into larger spirals, and the girl Gammamon was hanging out with has her body
*contorted into a massive one*. And while she's rendered immobile and in agony, a view outside her bedroom reveals that her parents have also had different body parts contorted and are in obvious pain just like her.
- A few divers ran into Calamaramon, and two of these got their whole bodies contorted into massive spirals, the rest who surfaced from the water being seemingly sucked in by her water tempests. We don't see what happened to them afterward, so it can be assumed that all four of them drowned to death. Hoping they had lots of air...
Clown
- A mysterious wandering circus has appeared, and its ringmaster is none other than a
*Piemon*, previously known as one of the most iconic villains of *Digimon Adventure* and the first Ultimate that the heroes have to deal with here. He disguises himself as a human when Hiro and Ruli first meet him, but you do get a clear shot of him before the episode even begins. On top of wreaking havoc in the human world, Mephismon implies that he did similar things in the Digital World before he came here too, and we don't even see his Digimon victims on screen. The quiet and foreboding background music for most of the episode's duration makes this already grim incident feel even worse.
- His modus operandi is to force children to walk a tightrope and turn them into cards. If anyone gets dragged into his game, they will be turned a card anyway even if they manage to reach the other end. Given that he has a full deck of cards aside from the Joker when Ruli and Hiro confront him, he has claimed 52 children by that point.
*At least.*
- When Ruli scans the QR code on the VIP card doled out by the circus mascot (an Opposumon in disguise), it shows a video asking if she wants to join a "miraculous show just for you". When Ruli accepts, the screen turns black for a few seconds before the mascot makes a Jump Scare. Then a FlaWizarmon and a Tobucatmon appear right in front of her to claim the victims, but since Ruli wasn't invited (she grabbed the card from Opposumon), Piemon tells them to grab Angoramon instead.
- When Ruli and Hiro finally reach Piemon, he has already turned Angoramon into a mascot and Hiro refuses to even fight him, telling him, "Have you beaten a human before?", at which point Piemon instantly agrees to play trump. The implication? Hiro knows that this guy is way out of their league deal with by force, but he has to be stopped anyhow.
- Ruli picks one of the cards made out of Piemon's victims, and
*they're self-aware but can't do anything against it*.
- The horrible implications if Ruli had lost the game. Not only are our heroes outnumbered, but they're up against an Ultimate-level Digimon. Even if by some chance Hiro and Gammamon were able to beat Piemon's lackeys, they would still be no match for Piemon due to the huge difference in power. Nothing short of a miracle would have been able to save them if they were in that situation.
- Perhaps the most horrifying thing in the episode is that Digimon like Piemon are
*already manifesting in the human world to wreak havoc*. While he leaves peacefully with his troupe and his crimes boil down to standard mass abductions, he's still an incredibly powerful Ultimate that the three kids and their Digimon have no business fighting head on for now. The first time an Ultimate appeared in this season was PlatinumNumemon, but only in Digitamamon's flashback, and Piemon is the first one to be instigating an incident. This could set up a precedent where Digimon like that showing up to instigate chaos and violent confrontations is inevitable, something that comes to fruition more than ten episodes later.
Human Hunter
- The episode starts with a woman being chased by an unknown Digimon manifesting as wisps. When the woman is chased into a dead-end, everything suddenly goes dead silent until an Oboromon suddenly pops up in a Jump Scare fashion and seemingly kills the woman. And
*it gets worse from here*.
- That one Oboromon asking for red colors?
*It's not the only one around.* There's a total of five Oboromon, each asking for a different color. And then whoever is left of the Dwindling Party finds themselves cornered by all five of these things.
- The Oboromon attacking the heroes will ask someone to show an item of a specific color to them. If you can't, they'll stab you with their swords and put you into some eerie dimension where the limbs of people are
*conjoined*. Not only that, they ignore Digimon, claiming that it's not what they're going for.
- The sheer number of humans that the Oboromon managed to capture, with the number being at least a hundred.
- One of the Oboromon quickly claims
*Hiro*, and another one claims Ruli.
- When the Oboromon hunt down enough people, they hang their victims down like conjoined threads — turns out they were participating in a
*contest* where whoever hunts down the most people is the winner. The Red Oboromon claimed the most victims, so all of the victims are absorbed into his scarf and he calls himself their "king". It's made worse by how this sounds eerily similar to a G-rated version of the Nanjing Massacre of World War II, where Japanese soldiers had a contest to see who could kill at least a hundred prisoners of war in China.
- In case if you forget he's still here,
*GulusGammamon* is back. He quickly brutalizes and kills the Red Oboromon without question and goes straight to attacking the rest and eating their wisps, which is seemingly quite painful for them. He leaves once Hiro wakes up and stops him, but the other Oboromon peeking around the corner are understandably freaked out. And then, after that little display, it turns out that the surviving Oboromon knows who GulusGammamon is, referring to him as "the Jet-Black Champion". He is apparently *notorious* in the Digital World for doing things like this.
- Unlike the previous times Gammamon evolved into GulusGammamon, he doesn't go instantly from Gammamon to GulusGammamon here; there's an incredibly terrifying sequence before he does it. The red Oboromon repeatedly attempts to strike Gammamon down, and every time he does this, his face contorts in increasingly uncanny ways. The fourth time, he gets struck to the ground, everything goes silent, and there's a close-up shot on Gammamon, who quickly rears his head, then flashes an
*absolutely nasty* Nightmare Face and screams in legitimate Jump Scare fashion before evolving into GulusGammamon. You'll actually be relieved when he actually comes out, because he's less terrifying than what brought him there.
- Minor compared to the rest of the episode, but the latest Mysterious Watcher Digimon is quite an eerie sight with its glowing eyes. BlackGrowmon's eyes glow much brighter than BlackAgumon's, which is made especially jarring considering the much darker tone of this episode compared to GulusGammamon's previous appearances.
Red Eye
-
*Eyesmon is back.* He's a Puppeteer Parasite who takes over the bodies of random humans and uses them as conduits to feed on data, with Kiyoshiro's boarding classmate, Emma Hanes, being one of his victims. He's noticeably one of the most disturbing Digimon in the series because the Body Horror he inflicts is *so* gruesome that it truly reaches Squick status.
- At the start of the episode, a woman opens a program and is possessed by Eyesmon. She instantly goes into maniacal laughter and becomes an increasingly distorted and deranged silhouette.
- When Eyesmon possesses Emma in a washroom, a black, ooze-like substance with numerous eyes surrounds and restrains her, then replaces her eyes with a pair of his own. Her eyes are plucked off on screen, and at one point, she
*has* no eyes.
- The victims of Eyesmon grow eyes from their bodies. Not only does it cause great discomfort for the hosts, but touching the eyes seems to induce great pain. When the possession reaches a certain degree, the victim's skin also seems to
*peel off*. The worst thing? According to Ruli and Angoramon, if the possession goes on for long enough, *they will die* by dissolving into pieces. Them even knowing this in the first place and Eyesmon himself being completely solid from the get-go implies that this has been going on for a while, and at least one person was Killed Offscreen.
When the party is discussing how to get Eyesmon out from Emma, we also see the possessed woman at the start of the episode lying on the ground with eyes growing on
*every part of her body* (including her face) and eye-filled stalks growing on the floor. She comes back to her senses after Eyesmon is dispelled, but we can infer that this was her being almost *killed*.
- On top of inducing Squick-levels of Body Horror, Eyesmon can also subtly Mind Rape his hosts. Kiyoshiro doesn't feel very suspicious about Emma when she starts prodding him left-and-right because for all he knows, she likes to snoop around anyways, but from our viewpoint, something is wrong with her. She's just way too touchy to be comfortable, unlike her real self, who is a lot more controlled. As for his other victims, they are very uncanny and creepy, unlike Emma. Special mention goes to the policeman randomly barging into a woman's house looking for security cameras.
- At two points, Emma tries to pluck the red eyes off her body. First with her fingers, then with a
*mock surgical kit*. The second time, pricking the eyes inflict just as much pain as if her real eyes were being stabbed, with the kit dropping to the ground.
- While the heroes are fighting Eyesmon, they find out that Emma is still in the Digital Field. And then Eyesmon hijacks her body to use Janengan. There's just something extra unsettling about an entity that can turn a hostage into a weapon.
- Eyesmon quickly realizes that he can't land a hit on the partner Digimon and immediately starts dropping large objects on the heroes, hoping to cut off his opponents' power at the source by killing their humans. Few Digimon even in this series are this direct in a fight.
- After Eyesmon is defeated, one of the Scatter Mode Eyesmon that form it remains, albeit rendered powerless. Angoramon tells Gammamon that it will be sent to a community to be "heavily monitored", implying that he's scared of him just regenerating and wreaking havoc again.
- This is yet another scenario where the troublemaker is found by sheer coincidence because it is just
*that good* at hiding. On top of this, he also attacked Emma, a person who wouldn't act more or less differently even if he wasn't influencing her. If it wasn't for her visit and someone just happening to seek out Ruli for help because they were suffering from the same condition as Emma, Eyesmon would have continued his rampage with our heroes unable to find him at best or unaware of it even happening in the first place at worst.
Rust
- Valuable goods are being delivered to Hiro's dorm regularly, including limited edition glasses, clothes, and food stock, without needing to pay for them. If something sounds Too Good to Be True, it definitely is — because the price is the whole dorm suffering from structural failure and almost collapsing.
- Near the start of the episode, a woman freaks out over seeing what she believes is a dwarf. When she asks her husband for help, he doesn't quite believe it. However, when he turns on the tap, nothing comes out but rust. Then the whole building trembles, and yet it's somehow only happening in their apartment. The apartment that Espimon tells Hiro to check out isn't any better. A woman is freaking out over something as the other residents evacuate, and it turns out that the door to her apartment has rusted. Had these people been just a bit slower, the building would have collapsed, and they would have all died.
- When Hiro does a test on the "Reward Elf" site the dorm gets valuable goods from, that night they spot a trio of Andiramon manipulating life energy to drain materials from the walls and create a massive chocolate cake for Gammamon. Turns out all the goods are created by transmuting matter from the dorm building itself to make them, which causes it to rust and collapse. And Hiro's dorm isn't even the only building affected. At least three other residential apartments are suffering from structure failure because someone just happened to use the Andiramon's services. Your apartment risks collapsing at any moment just because someone ordered a bunch of expensive goods, not knowing that the Andiramon effectively kill off the building to create them. Based on the severity, there are likely hundreds of orders made in those flats, and unlike Hiro's dorm, we don't even see the fate of those residential areas at the end.
- Unlike other Digimon, the Andiramon are emotionless and robotic, making them incredibly eerie.
- When Hiro and Ruli fight the Andiramon, they super-evolve their Digimon into Lamortmon and Cannoweissmon... only for the Andiramon to infinitely stall and time them out by healing their wounds with Meditation Cure. It's clear that they are virtually invincible and by all means
*defeat* our heroes. The only way to make the Andiramon quit is to cancel the orders, the problem being that they can only be canceled client-side because the Andiramon contracted Jellymon to program a secure ID system for them. There are also *hundreds* of orders Fukatsu made for the rest of the class, enough to crumble Hiro's dorm to smithereens.
- When Jellymon finds Fukatsu's laptop, he's trapped in an elevator back in the real world and being evacuated by an instructor. Turns out that not only is the building itself on its last legs, with one of the staircases all but destroyed, but the elevator Fukatsu is trapped in has stopped working entirely. He's lucky he doesn't have claustrophobia...
- The end of the episode reveals that while Jellymon might have made the site, it was Hiro's dad that encouraged them to go to the human world. It's not the first time Hiro's dad released dangerous Digimon right on his son's doorstep, either; he's done it at least once before with Gyukimon. The man clearly has
*no idea* what he's inadvertently causing out of nowhere.
Ghost Newspaper
- You see some strange newsletter that is undeletable, and when you check it out, all you see is ridiculous pranks, so you call it boring or pointless. Then you see your name on the newsletter, which says that you'll be gravely injured, or even killed. And then a Digimon goes out of its way to try and do exactly that the next day. Thankfully nobody is actually hurt or killed, but they come close.
- Publimon is another disturbing Digimon. Appearance wise he's still fine, unlike some of the Digimon before him, and his effects don't look that horrifying, but he makes it up for being incredibly direct. He will invariably attempt to injure or even
*murder* anyone who calls his articles "boring" in the most blatant ways possible, no questions asked. People can also end up dead or crippled out of nowhere because he can find his readers *through their phones*. At least Archnemon or Digitamamon killed people in dark places with nobody else around; this guy is willing to do the same out in the open. Very few Digimon are this explicit about committing murder for little or no reason, even outside of the series.
- Just like Kotaro, Mika calls Publimon's newsletter boring, so a sensational headline claims that she's going to be run over by a truck after school. The next day, Publimon briefly turns the traffic lights green just to entice her to cross, almost killing her if not for a barricade blocking the way. What makes this so bad, unlike Kiyoshiro and Anna's murder attempts, is that Mika only avoids certain death because of
*dumb luck*. At least the attacks directed against Kiyoshiro and Anna are stopped by Espimon and Gammamon respectively, but there's nothing around to stop the attack directed against Mika, and the truck just happens to bump into a barricade instead. Had it gone straight in Mika's direction, she *would* have died, and Ruli and Aoi would have seen her lying dead and bleeding on the road.
- Kiyoshiro almost gets killed by Publimon dropping a potted plant on him, only being saved by Espimon interfering in time.
- Publimon plans to directly kill Anna, a popular idol, because she criticized his newsletter. The reason he does that instead of simply instigating an accident? Killing a celebrity will be
*sensational*. And that's not even getting into the many ways he attempts the murder; first by trying to drop a spotlight on her head, then kicking an instructor behind her through one of his limbs. When Hiro and KausGammamon try to stop him, he delays them and cuts her parachute so she'll drop from the sky and die, and he comes dangerously close to succeeding, only being foiled when he cuts his own parachute instead when trying to cut KausGammamon.
- Publimon's death is a bit unsettling. He doesn't die on impact with the ground after falling thousands of feet, he survives for a few moments, making disturbingly realistic gasps of pain before expiring.
Queen's Banquet
- A Digimon plants a flower bud on Kotaro, causing him to hallucinate being strangled by plants every time he enters bodies of water. The culprit is an Oleamon, who's preventing him from taking a bath so she can
*eat him*. It doesn't help that, unlike most episodes, most of this one is dimly lit.
- The hallucinations Kotaro sees of vines or ferns tripping or trying to strangle him when he gets into water. The first time Oleamon attempts this, Kotaro stares into the bathtub, and a bunch of vines suddenly spring out of the water, restraining him. They
*enter every office of his body* before the scene is abruptly cut short. This has been going on for up to two weeks by the time Oleamon arrives to eat him.
- While Oleamon is checking on Kotaro and stalking Ruli, she's dangling from the ceiling, Sadako-style, with her tongue sticking out with saliva dripping and a Slasher Smile. She's also obscured by the darkness, making her look more like a Stringy-Haired Ghost Girl in a horror movie, only instead of a ghost girl, it's a humanoid Botanical Abomination looking to eat her first human. Ruli is
*understandably* freaked out when she sees her appearing right behind her and comes dangerously close to getting marked. The horror film-like BGM that accompanies these scenes makes it even more creepy.
- Near the climax of the episode, Oleamon plants a bud on each of the humans and their Digimon's necks and prepares to eat Kotaro, only to be stopped by SymbareAngoramon, who distracts her to get her to remove the buds and piss her off. If SymbareAngoramon hadn't been smart enough to just taunt her, the
*whole party* would have been eaten sooner or later.
- Oleamon is barely stopped from a kill count, unlike the other man-eating Digimon, but it turns out she only tried to do so because
*Hiro's dad* told her that her cuisine smelled like "someone who hasn't taken a bath" before, and she took it literally, believing that a person who hasn't taken a bath would taste good. Had she not happened to target specifically Kotaro as her first victim, this would have gone largely unchecked, and not only they would the party have had to kill Oleamon, but what would Hokuto's son ever think of him? The implications are unpleasant.
Memory of Eternity
- A Shadramon lost a battle and is about to die, only for a Nanomon to arrive and plant it right into one of Kiyoshiro's friends, Tamotsu. Throughout the episode, we get to see Shadramon's limbs sticking out from Tamotsu's body, escalating until his head, limbs, and wings stick out from the human, and the latter's consciousness is taken over by the Digimon.
- At night, when the party is having a sleepover at Tamotsu's house, Shadramon takes control of his body to eat trash in a back alley (which is what he tended to do when he was still alive). When the party wakes up, they find trash on the floor and black stains on Tamotsu's body as he freaks out, having no idea what's going on.
- Nanomon is reimagined as a Mad Scientist performing an experiment to reincarnate Digimon into human bodies so their memories will be permanently retained. What makes him so horrifying is that while the goal just seems generally misguided, Nanomon himself is a Not-So-Well-Intentioned Extremist who only wants to make himself virtually immortal that way. Even worse, he plans on killing both Tamotsu and Shadramon once he's done with them.
- Just like Eyesmon, Nanomon turns his hostage into a weapon against the party, ordering Shadramon to attack by drilling at Tamotsu's ear.
- While the episode doesn't quite hint at him having a track record, Nanomon is fully solid from the get-go. Since most Digimon that manage to take physical form are at least implied to have wreaked havoc or existed for some time, one can only wonder what else he even did to get there. He's also small enough to avoid suspicion, meaning that the party wouldn't have gotten involved with him and he would've gotten a few kills from his experiments if he hadn't just happened to go for Kiyoshiro's senior.
The White Bride
- Put simply, there's a
*very* good reason why this is considered one of the most disturbing episodes of *Ghost Game*. It might as well as be called "Squick: The Episode", featuring incredibly graphic scenes of Digimon *outright turning people into mushroom plantations and physically brutalizing them, with little left to the imagination*. It's as bad as it sounds. Now, bear in mind that this was broadcast on a *Sunday morning* Kids Block, even though what happens in this episode is definitely *far* from kid-friendly and seems more at home with *Made in Abyss* than *Digimon* in general. Quite a bunch of viewers noticed how insanely brutal this episode is by Digimon anime standards, which speaks volumes.
- A group of four Chamblemon are abducting brides at a nearby wedding site and have claimed no less than ten victims by the time Hiro and Ruli get involved with them. They infect their victims with spores that make mushrooms grow out of their bodies and severely weaken them so they can't escape. The mushrooms come out from all over the victims' bodies, so if you have trypophobia, you're in for a bad time.
- Then there's what the Chamblemon do to the victims. The kidnapped brides are used as
*mushroom farms* for these vicious Sadists, who pick the mushrooms from their bodies and eat them. The process is also far from pleasant — pulling even one mushroom from the victims causes them physical pain, but they pull *a bunch from their victims multiple times*, and they look *ecstatic and delighted* while they are at it. It's very rapey and uncomfortable to watch. Few antagonists in the *Digimon franchise as a whole* commit torture on such an unhinged level.
The worst thing about the torture is that there's
*no* leeway and *no* restraints in showing how they torture their victims. For reference, when the D-Reaper extracts Juri's memories and Mind Rapes her to reinforce its defenses, we aren't shown the process. Here? *Have fun seeing multiple women being tortured and borderline raped.* They just rip a bunch of mushrooms from their thoroughly infested bodies and eat them. All on screen, multiple times. And then there's the screams of agony the poor, hapless brides make from having the mushrooms on their bodies pulled off. Given that the Chamblemon torture multiple people on screen in the most brutal fashion possible, you'll hear them a lot.
- Ruli becomes the Chamblemon's latest victim minutes into the episode, something that is very unusual to happen to what's essentially the group's Lancer.
note : To put things in *Digimon Adventure* terms, this would be like *Yamato* being kidnapped and vanished by a Monster of the Week within the first minute and put out of action for most of the episode At multiple points, we hear her agonizing cries of pain as the Chamblemon mercilessly take the mushrooms from her, and they are apparently *delicious*, so they amp up the torture, shredding the mushrooms from her body. Not long afterward, Hiro is victimized the same way, and since they think that anyone with a Digivice will yield delicious mushrooms, they rip a bunch from his body too, giving them a solid body and greatly increased powers, allowing them to inflict a borderline Total Party Wipe on what's left of the protagonists. Had the mushrooms on Kiyoshiro not poisoned the Chamblemon because of how cowardly he is, dear Yggdrasil knows what would have happened...
Special mention goes to how the episode
*holds absolutely nothing back* showing Ruli and Hiro being brutalized by the Chamblemon. Not only you do hear Ruli screaming in agony, but the mushroom Digimon are delighted as they gleefully rip the mushrooms from her body like a paper shredder. Again, this is all on screen and played out multiple times throughout the episode. Hiro is treated largely the same way, albeit only a bit more briefly. There's something very disturbing about The Leader and the heroine of a group of Digimon protagonists being treated no different from the nameless victims.
- The Chamblemon are just unrepentant kidnappers, but what becomes of them after Thetismon beats them is no less unsettling. A herd of Geremon takes them away to become
*their* mushroom plantation before vanishing, and it's revealed that they were lurking at the wedding site waiting to prey on the Chamblemon all along. The Geremon leader's Slasher Smile when it tells Hiro what they're trying to do with the Chamblemon doesn't help. Hiro is shocked when he sees this, and cacophonous violin music continues for the rest of the episode. It's a reminder that some of the Digimon in the human world are *still* predatory creatures. The Crimson Harvest Festival
- A Witchmon is planning to Take Over the World with witches by brainwashing anyone with a witch costume (which she does by by stuffing eyeballs into her victims' mouths) and turning everyone else into rats to be eaten by familiar cats, and anyone brainwashed turns into a literal witch with the Digimon's own powers and attacks. At one point she manages to take over an
*entire* city's worth of people, with Hiro, Ruli, and Kiyoshiro being the only people intact that aren't brainwashed or turned into rats.
- After Witchmon claims enough victims, she and her minions erect a massive castle that encompasses the
*entire* city.
- While this episode is far less terrifying compared to the other ones before it, which regularly featured vicious Digimon obsessed with Squick or (attempted) murder, at the end of the episode Witchmon goes to have a chat with Gammamon... specifically curiously asking if he's the "Jet-Black Champion". It implies a
*much* more dangerous role of GulusGammamon and his history, and just *how* did she even recognize him?
Payback
- A Pucchiemon appears out of nowhere and befriends Riku Fukatsu, the same kid involved in the Andiramon incident. Unfortunately, she's a clingy stalker like Ajatarmon and demands Riku pay her back in ways that are implied to be getting him to perform Digimon behavior, and counts every time he doesn't. And it's clear Pucchiemon isn't the only problem here...
- Every time Pucchiemon counts the moments where Riku fails to return her a favor, there's a pretty unsettling closeup of her with an empty Slasher Smile while counting in an ominous, distorted voice.
- After spending enough time with Riku, Pucchiemon outright
*evolves* into Meicrackmon Vicious Mode right in front of him. Not a Dark Evolution, a *natural* one. This monstrous beast speaks in Pucchiemon's voice and still acts as if she's Pucchiemon even though that's clearly no longer the case, being physically stronger and faster. It quickly becomes a problem when she tries to pull Riku's nails and ears to make him look like her and goes all over the streets chasing him. Mind you, this is a cat monstrosity larger and stronger than your average human capable of jumping across bridges and roads chasing a boy who can't possibly outrun her.
- When Pucchiemon spots Riku or she (as Meicrackmon) sleeps near him, there's a mysterious black shadow or cloud looming over him. It's never elaborated upon what that is, nor does anyone seem to notice or get affected by it. Just
*what in the hell* is that?
- Meicrackmon is
*still at large* even after being defeated. After Hiro and Kiyoshiro beat her, she appears right in front of a frightened Riku. Meicrackmon declares that she hates him because she thinks that their relationship is over and runs away in tears. There's nothing to stop Meicrackmon Vicious Mode, who is now feeling rejected. Let's hope that she is done with humans like she implied.
Headless
- At the start of the episode, a female student of Hazakura Academy is walking back home. Suddenly everything goes silent for a couple of seconds, then an eerie mist surrounds her and several headless ghosts in knight armor approach her asking for their heads. When she tells them that she doesn't know where they are, a mysterious figure
*decapitates* her. It's nonlethal and the student is later found unconscious with a red mark left on her head, but we quickly see her turned into a ghost claiming some more students.
- When Hiro and Ruli search Mr. Okonogi's office for the helmet he displayed to several students (who were all hunted down), instead of a helmet, they find the head of a DarkKnightmon. Angoramon outright warns them that it's a Digimon who will do anything to achieve a goal, and he shows up right in front of the kids looking for his head. Thankfully, unlike what Angoramon said and what his
*Xros Wars* counterpart demonstrates, when Hiro and Ruli meet him personally he's a surprisingly noble and pleasant Digimon, but literal boss-tier Digimon like *that* walking around in the human world is still a terrifying thought.
- DarkKnightmon is an
*inch* away from cutting Hiro's neck when the latter promises to give DarkKnightmon's head back if he gives his victims back. It's actually astounding how stoic Hiro is, even an inch away from death.
- The way Dark Knightmon lost his head is unsettling. According to him he saw a gate to the human world one day and peeked his head through the gate, only for it to
*cut his head off*. He survived no problem as a suit of Animated Armor, but that type of injury would likely kill and disintegrate most Digimon. Many Digimon also passed through that gate, which makes you wonder if there were any other Digimon who were actually *killed* in such accidents.
Mysterious Lake
- There is no way to know for certain whether the man we se getting pulled underwater in the prologue got saved by the Gwappamon like Ruli. Later on, it's revealed that there are
*multiple* reports of missing people. Who knows how many of them have been eaten by the time our heroes arrived?
- When Shawujinmon drags a man into his lake and Ruli expands her Digital Field, the man is nowhere to be seen as expected, but we never hear anything about him again. Unless he was able to swim up without anyone pulling him down or the Gwappamon somehow got to him first before they got sucked into the field, it's possible that Ruli
*got someone drowned to death by accident*.
- When the second bead on his necklace breaks, Shawujinmon gains an extra, absolutely demonic voice behind his usual one. Whatever it says is also seemingly unintelligible growling. After the third bead breaks, he has the demonic voice filter constantly overlaid with whatever dialogue he still has and he doesn't even remember his subordinates.
- While Shawujinmon is obviously acting out of character, his normal strength is
*freakishly* insane. He blocks Canoweissmon's Gallia Fissure like nothing and easily throws him into the lake where he has the advantage, giving him a Curb-Stomp Battle until he *devolves* back to Gammamon, and fends off Lamortmon for a good while after he's dragged underwater until Lamortmon throws Shawujinmon outside the lake to end the battle.
- Lamortmon almost kills another Digimon that isn't even acting of his free will. Bonus that you do see him coming just
*that* close to finishing off Shawujinmon before Ruli stops him.
- Just like RareRaremon or Manticoremon, this is another case where a Digimon is turned into a rampaging monster because of humans tampering with its behavior and/or habitat. It only takes some pollution or contaminated data in the wrong place and the wrong time to create a man-eating monstrosity capable of killing tens to hundreds. There are likely many more otherwise harmless or docile Digimon that became vicious monsters after someone dumped rubbish onto their habitat without knowing that a Digimon was living there. Many such cases also occur in rural, desolate areas and wouldn't even be found out and solved if not for our heroes just conveniently showing up in time and getting involved with them.
King of Knowledge
- The moment after Baalmon is defeated is just nasty. As the party is wondering whether the ghosts Baalmon controlled are just possessed humans or something else, he burns the talismans and shows that these are
*real human spirits*. When the ghosts are about to vanish, they flash out wide, creepy grins straight out of a creepypasta.
Second Sight
- After a trip to a fishing pond, Hiro can mysteriously see the future because of a Fujitsumon that has latched onto him. He starts to see visions where Kotaro and Gammamon get into serious accidents and stops them from coming true. Then when Jellymon drags him to a fortune-telling booth (while he's in an
*obviously deteriorated condition*), he also predicts several other horrible accidents happening to Aoi and some other girls. The episode pulls no punches showing how these people would have been horribly injured or worse had Hiro not stopped them. In between those events he also sees the future of 24 other people, and it's implied that they're going to suffer horrible accidents. And worst of all? These accidents aren't rigged like Publimon's attacks. They are all *real* accidents about to happen. Had Hiro not stopped them, a lot of major characters would have been seriously hurt or worse. Just what in the hell is happening that day?
- In one of the Fujitsumon's visions Gammamon is left struggling to stand and crying Hiro's name after being sent flying by a truck. Hiro cuts it close saving him as well, the truck passing just as he tackles Gammamon to the other side. If Hiro had been too slow and gotten hit too, Gammamon surviving (which, given the things he's lived through, is possible) might actually be
*worse*, given what that might result in if Hiro didn't.
- Hiro's body and sanity start breaking and deteriorating each time the Fujitsumon activates on him. At first Octmon's horns grow out from his body, then after he tried to locate Espimon the second time, his right arm bloated into some sort of barely recognizable mass of flesh. According to the Fujitsumon latched onto him, he's slowly turning into an Octmon. Worse, even before then, the Octmon warned that his head will explode because of Fujitsumon's powers.
- The Fujitsumon leader attached themselves inside Espimon's mouth alongside several other Fujitsumon.
- Hiro and Espimon aren't even the only victims — Ruli shows that people in Lirurun posted pictures of themselves growing horns on their heads, meaning that if this goes unchecked because it just happened to affect Hiro and Espimon, had the accidents the Fujitsumon otherwise predicted not seriously injure or kill 30 or so people, some others will die because of the Fujitsumon's powers.
Bakeneko
- The start of the episode is perhaps the most frightening. A young girl suddenly sleepwalks from her bed to the edge of her roof and walks into dangerous places like the edge of the balcony while she was being controlled by a cat standing on two legs and moving its hands around like it's controlling a puppet. When the hypnosis wears off, she finds herself at the tip of a lamppost and the cat brainwashing her flashes off one of the worst Nightmare Faces so far.
- If you're an Ailurophobe (that is if you're phobic of cats), you shouldn't be watching this episode, because the brainwashed cats are some of the scariest converted Digimon minions out there. They have some sort of absolutely insane Nightmare Face with a wide Slasher Smile filled with sharp teeth, their fur is all raised up, and they act less like cats and more like hissing, frenzied monsters that look like cats. On top of that, they can controlling other's bodies like puppets, with many who fell victim implied to be the cat's owners.
- Apparently the victims are still aware of what they were doing when they are controlled by Bastemon's cats; she just chose a time when they are asleep to order her minions to take control of them.
- Appearance and behavior-wise, Bastemon might not be the most disturbing of Digimon, being a Little Bit Beastly human woman with cat-like features. The problem is her characterization. She brainwashes cats and uses them to control humans, and she wants to turn humans into Human Pets for her. The dangerous sleepwalking she forces people to perform days ago? That's actually her
*trying to train them*. On the day when she starts her "selection process" for real, she forces people to sit like cats, and whoever can't is controlled by brainwashed cats to *dig their own graves*.
- Bastemon drains life energy from Lamortmon and takes control of him at the start of the fight, causing him to completely shrivel, then turns him into a red-eyed monstrosity preparing to kill Ruli and Airdramon before Cannoweissmon swoops down to suppress him. She then overpowers Airdramon and Espimon by deflecting their projectiles on them and seemingly claims Thetismon. She actually booby-trapped herself with replicated silver vines inside her body system to intoxicate Bastemon, but you can be forgiven if you mistook it for a Total Party Wipe.
Impurity
- Kotaro is being erratic, obsessively and compulsively washing his face and droning the word "filthy". Even worse Gammamon fails to detect Kotaro in him and suggests it's not him. Shortly after, several other humans like Mika and another student show up with erratic movements, dulled eyes, and an obsession with cleaning, the latter plunging other students in water and the former sprinkling water on the table. Then the
*entire town* starting from Kiyoshiro and the people around him gets hit in the same way and it degenerated into people throwing away their personal belongings onto the road.
- Kiyoshiro cracking his phone to clean off a bubble gum stain on the floor while obsessively-compulsively droning.
- In general, the "exorcised" people are horrifying. They have dulled-out eyes, unnatural, zombie-like movements, and the only thing coming from their mouths are about cleansing filth. When Hiro and several of the party's Digimon return to their dorm they find Niijima ordering every dorm student to beat them down (or worse) and when Hiro extends the Digital Field they only find wooden marionettes that attack them.
- The Digimon behind this is a Kuzuhamon who finds humans to be impure and is bound to cleanse them by removing their souls from their bodies and ordering the leftover bodies to burn themselves in a ritual. And she's an
*Ultimate* while most things before her are Perfect at best. The only Ultimate Hiro and co. fought was Piemon but at least he's kind enough to go out with a Puzzle Boss fight rather than a real one; there is no such luxury from Kuzuhamon and it's clear this one had to be stopped right there to prevent the deaths of dozens *at least*.
- Kuzuhamon's exorcism has her victims shriveling and elongating while screaming in pain as their souls are removed. The "impurities" are then left in some void where they are flat and papery akin to Oboromon's "body counts".
- As an Ultimate, Kuzuhamon possesses Reality Warper powers unseen in most other Digimon confronted so far (bar Piemon); she can change her own size, remove entire Digital Fields, and set up her own. Canoweissmon's battle against her is less of a battle than her throwing him all over the place with her Guda-Kitsune, and she comes an inch away from stealing Hiro's soul and killing every human being in the town if not for Canoweissmon's Ultimate evolution into Siriusmon.
- Last but not least, Kuzuhamon states that
*someone* sent Digimon like her to the real world but doesn't dictate what it is. Unlike Andiramon and Oleamon she doesn't say she met Hokuto either. Just *who* or *what* is creating the portals in the Digital World to the human world?
Ghost Taxi
- On the way home from a Christmas choir at a nearby school, Hiro lost his phone, went back to the school to get it back, and gave Gammamon to Kotaro. A purple fog appears soon after, followed by a Digimon in a taxi overhearing Kotaro talking about the girls being angels drops a
*shriveled, barely living body* of a priest from it, telling him that he is no longer of use and makes Kotaro her next victim. He's understandably freaked out when he sees the body and tries to run only for the Digimon to actively barricade him with green flames and control his body, then strongarms Kotaro with her Cerberumon to bring her to "the angel". We don't get to see the Digimon in question bar several hints in that scene, but based on whatever is seen about her face, it's clear that this is a **Lilithmon**, also known as one of the Seven Demon Lords. That's right. In case having Reality Warpers wreaking random havoc in the human world isn't enough, now you have a literal *archdevil* capable of multiversal feats running around there. Oh and similar to Archnemon before, unlike her *Digimon Fusion* counterpart who's at least sometimes Played for Laughs, she's played entirely as the horrific monster she is described as in the *Digimon Reference Book*.
- At the beginning of the episode and before the title card, we see what exactly happened to Lilithmon's previous victim. She parked next to a church, threw out the shriveled body of a nun, and turned off the candles next to the priest. She then ordered Cerberumon to drag him off to her taxi before he couldn't find a lead and she made her way to Kotaro and Gammamon.
- When Hiro came back, he spotted some passersby and the priest's shriveled-up body, where a clear shot reveals that it's a barely recognizable, mummified body that could be easily mistaken for a corpse. He then tries to call Kotaro only for Cerberumon to silence Gammamon (who was making the call) and Lilithmon hits him with a higher-than-usual dose of Phantom Pain that causes him to writhe in pain as purple pus covers his body. Worse, black blots come out from it later and it's implied that these are actually a result of GulusGammamon suppressing Phantom Pain's effects within Gammamon.
- According to Jellymon and Ruli, there's an Urban Legend known as "the Ghost Taxi" circulating around where a ghost taxi would appear to beckon humans, and whoever rides them will be thrown out with their bodies shriveled up like mummies. Within the webpage Ruli sent to Hiro there's even a completely mummified corpse that is implied to have been a person killed by Lilithmon. When the group catches up to the ghost taxi, they find out she was apparently on an "Angel Hunt" described by Angoramon as an event where someone would attempt to target and kill Angel Digimon. The conclusion is her attacks had been occurring for a fair amount of time and she likely killed several on the way.
- True to the namesake, when Lilithmon decides that she no longer needs to pretend obeying traffic laws to reach the school, she orders the taxi in question to change roads
*right onto the path of an oncoming truck*. While the taxi phases through it as it did with the roadside, the truck isn't so lucky as its driver swerved in response, resulting in a nasty accident. After this accident, she uses her Phantom Pain on Kotaro just to make his body shrivel just because he didn't bring her to the angels she's looking for in time. The most terrifying thing is that this is *unavoidable* in the grand scheme of things, as the accident was what clued the heroes in to the taxi's whereabouts.
- As Gammamon gets Kotaro out of the taxi, he catches sight of Lilithmon in the back seat, prompting GulusGammamon to assert himself long enough to give her an absolutely murderous glare. These are two incredibly powerful and ruthless entities. If they ever meet in person, if they ever throw down, things are going to get
*ugly*.
- Just
*how* powerful is Lilithmon? After Cerberumon goes down, she comes out of the taxi and walks towards the group and that's enough to make every Digimon and human in the vicinity *freeze entirely* and make Gammamon writhe in pain as the curse placed on him accelerates. Had Bakumon not appeared in time to remove the curses and Lilithmon's fear-inducing effect, everyone would be dead by there and there's nothing they can do. When Lamortmon and Thetismon try to fight him, she outright puts them out of business just by stretching her Nazar Nails. Even Siriusmon has to force her Nazar Nail to lodge onto his body (which apparently suppresses the effects to some extent) to actually land a hit on her.
- Last but not least, as a last-ditch attempt Lilithmon tries to sway Siriusmon to join her only to fail, but states that she will come back to do the same to GulusGammamon instead. Given the
*Digimon Reference Book* describes that anyone who gave into her temptations are invariably given death, it's unclear if the offer is even genuine or if it's just an excuse to actually land the finishing blow on him, although neither possibility is pleasant, especially if she did sway GulusGammamon to her side or kill two birds with one stone. Then she leaves through a portal to the Digital World she opened *herself*. That's right. She is in the human world because she *wants* to be there, and she could come back at any time she wants to.
Pyramid
- An AncientSphinxmon is going around recreational sites tripping people by the shoes and asking them riddles. Had they fail to answer him he forces golden stone bricks to burst out from their body and they get turned into bricks too. We don't quite see the process, but it can be inferred that the stone are
*seeping through their bodies* and encasing them. Worse is despite his large size he is capable of seemingly appearing out of nowhere and right behind his victims. His monotonous voice and complete lack of facial expressions doesn't help matters and makes him look even more creepy.
- At one point, AncientSphinxmon passes through a cinema screen and asks the entire audience a riddle. Nobody takes him seriously so he forces bricks out from every one of them, starting from one man then everyone else.
- The victims that are turned into golden bricks are perfectly aware of their suffering (with Angoramon being able to listen to all of their anguished voices), but can't do much about it.
- Ruli and Mummymon later finds out AncientSphinxmon's motivation for doing all of this; reviving Pharaohmon, a ruler of the Ancient Digital Civilization. Mummymon all but tells Ruli that if he gets revived, he will rule over all humans and Digimon and there's nothing they could do there. The other hint is how AncientSphinxmon is supposedly one of the Warrior Ten and the progenitor of mythical/demon beast Digimon and he's
*still* just his right-hand man. We don't get to see what really happens if he comes out and we likely don't want to based on all the horrible implications.
- The number of victims he claimed wasn't quite clear, but based on how he's one block left from completing an absolutely gigantic pyramid, it can be assumed that he abducted somewhere from the high hundreds to
**millions** note : For comparison, the Great Pyramid of Giza is approximately made out of 2.3 million blocks. Based on the size of the pyramid AncientSphinxmon erected and assuming each brick is made of one person, each side is likely consisted of hundreds and it's not even clear how much empty space is inside the pyramid's interior.
- It's implied that Mummymon knows AncientSphinxmon and Pharaohmon
*personally* based on his reaction of hearing about AncientSphinxmon walking around and abducting hundreds being *instantly pulling out the Obelisk* and he called Pharaohmon "king" after AncientSphinxmon is dealt with. His past history with the two isn't elaborated on, but whatever it is, it's definitely not a pleasant experience.
- When the group gets to fight AncientSphinxmon, it's less of a battle than him throwing Lamortmon and the rest all over the place like they are small fry while they fail to even so land a scrape on him. He's also only
*one brick* left from resurrecting Pharaohmon if not for Diarbbitmon's timely intervention.
- AncientSphinxmon also dies in an unsettling way. He uses Necro Eclipse to push Diarbbitmon into a portal to a world of death, but as he is about to slash him with his claw, Diarbbitmon blocks it with his rapier and AncientSphinxmon is accidentally pushed into it, returning all the people back to normal. There's also how he had no intention to stop whatever he's doing and the people are saved after he's gone, meaning that he invariably had to die to stop the problem.
- This is one of those cases where the party won't even find out if not for their friends being one of the victims. What makes this
*worse* than the attacks that could result in hundreds of deaths if left unchecked, is that if Kaoru just not happened to cross paths with AncientSphinxmon and got turned into a stone brick, the consequences goes beyond "hundreds of deaths" — AncientSphinxmon would go onto resurrecting Pharaohmon totally unimpeded and Pharaohmon will go straight into taking over the human world.
Jiraiya
- A TonosamaGekomon intervenes to stop a petty thief, shattering him into pieces with a sound-based attack. As disproportionate as that is, even worse is that there's another guy melded into his back who can only beg to be released and only gets absorbed further when he does.
- There's no less than three robberies in a span of four days that were stopped by Tonosama Gekomon. Given he has more victims than the first one and Kiyoshiro, there's likely more. The police don't seem to interfere until the last moment, either. Just
*what in the hell* is with the crime rates in that town?
- After the guy gets fully absorbed, TonosamaGekomon invades a promotional festival for a Jiraiya-themed sentai show in the hopes of finding a real Jiraiya to ride on his back, as in the nineteenth-century novels. He immediately threatens to similarly shatter the performers for being fakes. When Kiyoshiro steps up and pretends to be the real thing to protect them, he's immediately placed on TonosamaGekomon's back and starts being absorbed in short order.
- As Kiyoshiro tries to escape, Gekomon tells him that TonosamaGekomon is completely unaware of the absorption, simply thinking that "Jiraiya" disappears each time. Gekomon intends to keep the delusion going, even stealing Kiyoshiro's phone so that he can't get help.
- Kiyoshiro gets fully absorbed, looking utterly withered as he does, and joining around a dozen faces that cover TonosamaGekomon's back like warts.
- TonosamaGekomon rampages across the city, shattering people for minor offenses. Not only is he completely delusional, he's cruel to perceived wrongdoers as only the self-righteous can be and it especially shows when he's confronted by the other characters. When Gammamon and Angoramon's evolution timers run out, he slams Angoramon to the ground and then delights in the brutal beatdown he gives to Gammamon, stomping him into the riverbed and body-slamming him into the canyon wall.
-
*GulusGammamon is back.* And all three of his Black Digimon buddies too.
- When GulusGammamon decides to assert himself, Gammamon flashes a downright
**ghoulish** Slasher Smile on par with his Nightmare Face from last time before evolving. Special mentions to how the face somewhat resembles an infamous image of a doll posted in Futaba Channel.
- GulusGammamon also shows a much more sadistic side of himself than in previous appearances, proceeding to beat the daylights out of Tonosama Gekomon (and unlike his previous three targets, Tonosama Gekomon was clearly not something awful enough to mandate a justified kill). All the while, he tells his opponent not to go down too quickly to he can toy with him. He actually sounds excited to have someone to brutalize.
- GulusGammamon offers to rip TonosamaGekomon open and pull Kiyoshiro out, but only if Hiro synchronizes with him. Otherwise, he'll just kill TonosamaGekomon and all of his victims, Kiyoshiro included. It is abundantly clear that Hiro is the only one he has any affection for and even that won't keep him from using Hiro for his own ends. He knows that he can use Hiro's friends or the lives of innocents in general as a bargaining chip. Before he can go through with it though, Gekomon frees all of the victims from TonosamaGekomon's back. GulusGammamon then decides to fry Gekomon for ruining his plan to synchronize with Hiro, which Hiro only barely talks him down from. He tells Hiro that it's only a matter of time before leaving.
- In a Freeze-Frame Bonus Black Agumon and Black Galgomon can be seen, but unlike their previous appearances, both of them have some very eerie, glowing red eyes.
- The way TonosamaGekomon's victims just peel out of his back when Gekomon lets them out is pretty disturbing to watch. His flesh just bends and warps like it had turned rubber.
Water Ghost
- At the start of the episode a woman in a luxury cruiser was ambushed by a Digimon, who pours a scoop of water on her. The woman's body quickly shrivels, then pukes digital water from her EYE AND MOUTH. This is just the first victim; you'll see this a lot. Right after that, the cruiser stranded onto a shore and while we don't find out what happens to the other people boarding it, it can be inferred that they all folded off-screen. Several rescuers went to investigate the ship only to suffer from the same fate.
- On the way to the shrine where the mummified body was in, the group finds the way blocked by Digital Water, and the shadow of a Digimon surfaces with sinister, glowing green eyes, which leaps out of the water with its huge body casting a shadow on the group. Then the show cuts to the commercial break. The Digimon turns out to be a harmless Submarimon who provides some more than well-needed help, but you'll be easily forgiven if you thought he's one of the culprits.
- You shouldn't be watching this if the Dark Ocean episode of
*Digimon Adventure 02* scares you. Not only are the culprits a group of Hangyomon hell-bent on flooding the city and subjecting its entire population to insane body horror, it turns out they're serving Cthyllamon, a Digimon that's explicitly named after Cthulhu's daughter.
- Cthyllamon's dried up body is unsettling, and is even described by characters
*in the show* as such. It looks like a black, shriveled and mummified mockery of MarineAngemon, and when the group bring it out for investigation, it opens its slit, yellow eyes, startling Angoramon and Hiro to drop it right into the Digital water and reverting it back to its true form, which ironically doesn't look too bad...if you forgot this is effectively a Physical God running around and wrecking havoc casually.
- Not helping matters is that anyone who has seen the appearances of MarineAngemon across the franchise as a whole will be able to tell you that it's already an unusually powerful Ultimate Level in spite of its cute, small size.
**Cthyllamon does not disappoint for those expecting a near identical amount of power.**
- Cthyllamon announces that he will drown every human being in the world because it's fun for him. Then there's his Psychopathic Manchild personality which makes him dissonant compared to the Ultimates before, who are a lot more composed.
- One of Cthyllamon's attacks has him stretch out his toungue to wrap up Thetismon, which resembles a group of tentacles coming out from his mouth. Truth in Television that real-life Cliones ("Sea Angels", the species MarineAngemon is based on)
*really* hunt like that. Resurrection
- This is one of the most horrific episodes to date. The house of Ruli's friend Kotoha becomes mysteriously haunted, and there's a
*human corpse* running around at night. Not a Digimon-induced ailment, but a real human corpse. According to Kotoha, the hauntings happened after her brother Toru's ex-fiancee Manami died in a lab incident days before their wedding. He brought her body back home because it seemingly came back to life. What doesn't help is the monochromatic, gloomy camera filter the episode has and the lack of music for a portion of its first half.
- Manami's resurrected corpse is so
*wrong*, that it flat-out makes the ADR-01 Jeri from *Digimon Tamers* look like a perfectly normal human. Every other movement from the corpse seems unnaturally forced and rigid, its default expression is a vacant, wide-open glare and there are instances where it has a deranged Slasher Smile on its face.
- The mysterious hauntings are horrific. Firstly, when Ruli, Kotoha, and Angoramon were discussing about Manami's corpse, they suddenly hear an eerie giggle and the kitchen utensils shake, with a glass cup dropping into the ground and breaking, freaking Kotoha out. Then we're treated to a scene where Hiro and Gammamon was on the way to the toilet only for a massive bunch of Tsumemon infesting the ceiling to stare at them — when they turn their heads back, the whole crowd of ceiling-infesters vanished. Finally, Kiyoshiro has horrific nightmares of shadowed Evilmon haunting him, scaring him enough that he leaps right into the floor. According to Kotoha, she has to bear with the hauntings, nightmares and her brother playing with Manami's corpse for
*ten days* before she decided to seek help. Truly a Break the Cutie moment.
- The insane Toru is pretty unsettling. He has a rather pale complexion (though not as obvious as Manami's corpse), short curly hair and Exhausted Eyebags, making him look creepy. He also cuddles Manami's corpse on-screen, implying that this will evolve into something way more...
*suggestive* if this isn't a Sunday morning Kids Block anime. When he's doing all of this and Kotoha told him to stop carressing the corpse, Toru flashes a deranged Slasher Smile and delusionally insists that Manami was still alive. The worst thing is this guy isn't even mind controlled. He's simply too mentally unstable and grief-ridden to accept reality.
- Before all hell breaks loose, Manami's corpse
*makes note of the presence of humans* before running around to attack Toru, Kotoha, and Kiyoshiro in quick succession, turning them into shriveling husks. It just goes from silent to sporting an absolutely deranged expression and moves very quickly contrary to how it usually moves around. It gains unnatural, purple glowing eyes after absorbing Kotoha. After it claims three victims, it breaks through the windows to absorb all the Evilmon and Tsumemon nearby and turns into ... . Yes, you read that right. If you think that the party having to deal with monstrosities on the lines of the Seven Great Demon Lords, the Dark Masters or the Warrior Ten is bad enough, this incident steps up the game by outright pitting the kids against an apocalyptic abomination. **a ZeedMillenniumon**
- ZeedMillenniumon doesn't play around and the situation is treated as seriously as it would be. Angoramon holds nothing back explaining to Hiro that this thing is a mass eradicator of life that can destroy entire time-space continuums and has to be gone quickly. He's so noticeably alerted that his normally hidden eyes can be seen as he speaks, highlighting how dire the situation is. Based on the damage it does to Hiro's Digital Field through the time-space rift it opens, the surroundings will be
*flattened* into a clearing if not for the Digital Field shielding it.
- This is not even the first time the Moon=Milleniumon-reanimated corpse fed on Toru. It was feeding on Toru for slightly less than two weeks, but he's too insane to care. You can see blue erosion marks on his body even right before Manami's corpse starts attacking, and it's heavily implied that the eyebags on his face and his rather pale complexion is also Moon=Milleniumon's work. Meeting a crowd of humans nearby likely only awakened its bloodlust so it could do whatever it wants to do way earlier than it supposedly could.
- When Moon=Millenniumon is about to surface from the corpse it's controlling, there's an entire flock of Evilmon sticking themselves right behind the glass and there's another
*massive swarm* of Tsumemon cluttered right behind the gang. It's an incredibly creepy scene akin to a house being swarmed by flies and maggots. Looks like not even calling the pest control can save Kotoha now...
- It's implied that the Evilmon and Tsumemon haunting the house have largely nothing to do with Moon=Millenniumon and were just independent wild Digimon doing their own thing for the most part rather than its worshipers, suggesting that they were all drawn to flock Kotoha's household because of a huge concentration of evil energy the world-wiping Digimon is emitting within Manami's body, and the hauntings are just side effects that are nothing compared to the actual problem.
- In case you think ZeedMillenniumon is just a destructive monster, it isn't. It's nowhere near as complex as its
*Wonder Swan* counterpart, but it still tricked Toru into thinking the possessed body was Manami and fed on him for around a week to resurrect and destroy the world. It's like the Thing on steroids.
- Manami's death itself is pretty unsettling just because of how stark and explicit it is. There's an explosion, followed by Moon=Millenniumon darting out from the computer to slam the poor woman into the wall and she collapses into the ground, dying with her eyes wide open right in front of several witnesses. It's flat-out shown on-screen without even a Gory Discretion Shot unlike when Archnemon and Digitamamon feasted on people and sticks out within the series or even for
*Digimon* anime in general.
- The first thing Moon=Millenniumon did upon entering the human world was to kill a human to possess her corpse. No preamble. No weird transformations. It kills her on the spot so it can feed on others and regain its strength as fast as possible, almost as if it planned to enter the human world to wreak havoc. Even in a setting where it's established that random Digimon can and will kill people out of nowhere, this is still prime Paranoia Fuel because
*a Moon=Millenniumon is no random Digimon*, and for all we know, Digimon like **that** can be walking around the human world for little or no reason and they might be just around the corner waiting to call forth the apocalypse.
- Even when destroyed, ZeedMillenniumon only regresses back into a dormant Moon=Milleniumon around the size of Hiro's hand. He then decides to keep it knowing fully how dangerous it is. There's something very unsettling when he's so nonchalant about the whole thing, making you wonder
*what* kind of threat is above the horizon that needs him to use it as a precautionary measure.
The Strange Floor
- A bunch of Digimon are haunting a condo where Aoi lives in. There's a Kunemon wrapping up an old woman in webs, an Impmon throwing someone's cellphone off the wall through inducing poltergeists, and a few Hiyarimon freeze off parts of the ceiling. This is followed by a girl getting trapped in some strange space and several keyholes get carved into her body. On the next day, she shows up in front of Aoi with a shriveled, paltry face and tells her to outright
*get out*.
- When Aoi enters the "13.5th floor" of her condo, she runs into numerous Digimon who see her as an intruder and the same entity carving keyholes to the other girl does the same thing to her. The green-and-red cel shading of the strange dimension makes the attacking Digimon look even more creepy, especially with the Impmon.
- ClavisAngemon is a Well-Intentioned Extremist in the likes of Frozomon before him, trying to stay out of humanity's way. The issue is he's completely oblivious to the unoccupied rooms not being the digimon's to move into and the rooms are unoccupied because they are freaking people out. He makes it a point he returns the humans who stumble into his realm unharmed, but he's unaware of how traumatic the process is. It's made even scarier when he's an
*Ultimate* capable of instant kills, on top of being completely oblivious to the scope of the harm he's causing.
Gluttony
- You really shouldn't be watching this if you're looking for a late night snack. After eating a "crunchy" looking black thing (a miniature Quartzmon), Ruli is suddenly feeling
*very hungry*. She loaded on a bunch of big meals, but her belly is still empty. It eventually degenerated into her *mutating* into some...thing with Quartzmon's mouth and elongated arms while trying to **eat Gammamon and the other protagonists**. Thankfully (or not), she collapses on the spot out of malnutrition quickly so she could be brought in to Mummymon for a checkup before she could do further harm.
- Ruli's breakdown trying to satitate her hunger while the other protagonists lock her inside her room is an overall
*very unsettling scene*, especially combined with Ruli's heavily mutated appearance. There's several torn books on the floor of her room and something cracking (implied to be her breaking a lamp in her rampage) before she manages to barge out to attack Hiro and Kiyoshiro. Truth in Television that people starving to near-death can actually become *feral*.
- The Mood Whiplash transitioning the episode from Slice of Life to horror. The start of the episode is a rather adorable scene where Ruli enjoys her desserts with Aoi and Mika...until she ate a black, crunchy "chocolate pellet". The relaxing music stops right there and Ruli starts acting more and more uncanny (eating multiple large plates of dishes without being full) before all hell breaks loose.
- When the protagonists send Mummymon in for a checkup, suddenly, the lights explode and a pink-colored Quartzmon emerges out from her body and quickly makes its way to the main body. Then we get to see
*numerous clones* approaching the main body, meaning that Ruli isn't the only one affected and there could be up to *hundreds* infected by Horror Hunger and dealing unimaginable amounts of harm. (To give a general idea, there's a man emptying his fridge before the episode even begins.) The other victims may have at least tried to **eat their pets and loved ones** after succumbing to their ravenous hunger, similar to Ruli attempting to eat her friends. One only hopes none of the attempts ever go through.
- Quartzmon comes almost close enough to killing Canoweissmon and Thetismon by trying to hit them with Ruin Blast, point blank. The way he does it is no less unsettling. He grips the two Digimon with his arms, then forces his fingers into their mouth, trying to stick the Ruin Blaster into their mouth and killing them from the inside.
- Contrary to his
*Young Hunters* counterpart (A Generic Doomsday Villain), Quartzmon turns out to be just a Well-Intentioned Extremist who was trying to feed a bunch of Baby-level Digimon, but said Digimon are cluttered up inside his mouth and there's more right under his body. It's very uncomfortable to see and almost looks like he's bearing spider eggs. It's also implied that he's completely oblivious to how people can actually *die* from starvation, since he did think twice when he sees Ruli's lifeless, near-dead body.
- When the group is done with this incident, Clockmon tells them that the Digimon are committing a mass exodus away from the Digital World to the human world, with multiple Gazimon, Swanmon and others emerging. Suddenly, ClavisAngemon and Quartzmon's actions become less like random incidents but orchestrated excursions. Then we see a black blot appear right on Gammamon's back, suggesting GulusGammamon is the one wrecking havoc.
The Call
- This episode is essentially
*Call of Dagomon: The Episode*. If the original Lovecraftian Digimon Episode scares you, just **run** now because this one is completely unambiguous on how *insanely terrifying* the situation Hikari caught herself in back in would be. What really doesn't help its case is the jarring lack of music throughout the episode, with the only ones playing being ominous tunes that indicate the sheer wrongness of the situation.
- Entire hordes of people are beckoned by Dagomon to create more underlings for his sake, whose presence is accompanied by a Fog of Doom. To make things worse, the internet signal suddenly goes low, making sure the rest of the group couldn't communicate with Gammamon and Hiro easily (who were stranded in a fishing trip and would be the most vulnerable).
- The Fog of Doom in question is powerful enough to compress the fields until it can
*barely* fit one who activated it. No other digimon's power before was able to do that. Even GulusGammamon and Kuzuhamon need to let it activate fully before attempting to break out or deleting it respectively.
- It's not much compared to the rest of the episode, but when Floramon tells Kiyoshiro and Ruli about people vanishing and turned into ghosts, she does give out a wide-open glare to him while she freaks out Kiyoshiro with the spooky tale.
- Right before fighting Dagomon, Kiyoshiro tells Kotaro to stop marching towards the sea...and that's when his neck suddenly bloats and
*stretches fluidly to face Kiyoshiro and creates gills out of it*, then his yellow eyes suddenly turn into fish eyes and the skin on his head becomes green like anyone else. He's turning into a Deep One.
- Dagomon is a pretty unsettling Digimon. He manifests himself as a gigantic black shadow of himself and extends his trident from it. The protagonists are understandably terrified when they see the gigantic Digimon, with Kiyoshiro even nervously claiming that he just wants to create underlings for no reason. And when all three of the protagonists' Perfect forms get wounded, he traps them in an illusion where the tentacles come out from said wounds and strangle them from the inside. And when HoverEspimon tries to save Canoweissmon, he has to roll
*percentile dice* as a Shout-Out to the *Call of Cthulhu* board game.
- When the protagonists dispel the gigantic Dagomon, the real Dagomon shows up, but something is very wrong with him. Compared to the other hostile Digimon who have at least some sort of sapience or sentience, he acts like no such creature but more like a frenzied, blackened monster with unnatural glowing red eyes, and Siriusmon suggests that he supposedly can't even affect entire cities like he did here. We don't get an exact word on what happened, but anyone who read Regulusmon's
*Vital Bracelet Arena* entry will find the implication that he is infected with his Gulus Realm Burst.
- Dagomon being able to manifest the giant shadow Dagomon like in
*Digimon Adventure 02* makes you wonder is the shadow Dagomon there actually an illusion that the real Dagomon hides behind, and are the Deep Ones Hikari ran into *former humans*.
- Despite seemingly being beaten by Siriusmon, Dagomon still has the tenacity to spring right back up and try for a second round. Thankfully, Black Tailmon Uver. and Cthyllamon stop him right there.
- The episode in general does a good job of keeping viewers on their toes by going against the norms of a normal
*Ghost Game* episode; The usual Hologram Ghost intro is absent, the normal sound effects of the eyecatch are replaced with the sound of waves, there's none of the generic background or evolution music and Angoramon's usual end-of-episode haiku is suddenly cut short.
- Angoramon's haiku is cut short at the end of the episode as all of Japan goes into a blackout. At the same time, all sorts of Digimon are experiencing an unprecedented amount of despair, with Jellymon even crying and Mummymon outright saying that
*the Digital World has been destroyed*, meaning that the Digimon are afraid of being erased from existence, and the implication being the Jet-Black Champion is moving onto business for real. Of course, this begs the question as to how he could do it if he was still within Hiro's Gammamon the whole time...
The Black Zone of Death
- A black corrosion is destroying the Digital World and somehow also affecting the human world, causing all internet appliances in the world to go out, with Japan running on backup electronic supply. This is saying a
*lot* considering the lack of internet and reliable electricity can easily mean the end of urban societies like in the *Ghost Game* world.
- Terriermon Assistant tells a group of former Digimon of the Week, the protagonists and a few others that the black corrosion spread days ago and infected Digimon and plants, turning any Digimon unfortunate enough to be stuck in the Digital world into violent monsters. Upamon even mentioned that he saw the waters becoming black when the particles hit it. And it's implied Hokuto and Terriermon
*ran into the black corrosion* before being ejected back to the human world.
- When the protagonists arrive in the Digital World, it's a hellscape that would make the Eaters proud. The plants are colored with a
*very familiar* purple-and-black, and a once-peaceful Brachimon is tossing around and trying to kill a Kuwagamon. Both Digimon also have a familiar color scheme that resembles GulusGammamon's, implying a connection.
- On the way to a village, Kiyoshiro falls ill after being hit by mysterious spores coming from a group of rafflesia flowers on the ground, with his arm being discolored. Shortly after, he goes insane and baits TeslaJellymon, Ruli and SymbareAngoramon into being infected. He looks absolutely crazed at first, then his eyes become rainbow and his skin becomes charcoal-grey.
- When Hiro and his Digimon eventually catch up to Kiyoshiro, the petals of rafflesia flowers emerge out from his body while he seems to be in some sort of pleasure as his body melts, with TeslaJellymon also affected. Rafflesimon then emerges out from the ground, but something is
*very wrong* with this Digimon in a similar way as Dagomon before. Despite SymbareAngoramon describes her as a noble Digimon who wilts days after and her *Digital Reference Book* entry outright states that she's not a species that will display pessimism over its short lifespan, this one desires eternal life through eating other Digimon. Oh and she doesn't have the usual brilliant red color, instead having a unnatural, black coloration. Then she hits Ruli and SymbareAngoramon with the same type of body horror Kiyoshiro and TeslaJellymon were hit with, turning them into rafflesia flowers to be absorbed in her body. Small wonder why all the Digimon, including the *Ultimates*, ran when they could, because the ones trapped became vicious, predatory monsters who rip apart and eat each other and nobody wants to end up like them.
- Just how the protagonist's first battle in the Digital World starts with
*a borderline Total Party Wipe*.
- Rafflesimon easily curb-stomps Siriusmon one-on-one and almost consumes him before GulusGammamon manifests within him. Not only the black blot like in previous times, but his Black Eyes of Crazy too, telling him to leave Rafflesimon to him. Then in GulusGammamon's voice, he tells Rafflesimon to eat him and she does, so GulusGammamon takes the advantage to ravage all over her body, sending her into incredible pain before she spits out all of her victims, wilts and dies.
- Rafflesimon's death is rather unsettling. Her body quickly fades, leaving a withering husk and explodes, only leaving several agonizing cries in her wake. It's slightly more graphic than the other Digimon deaths, which only had the dying Digimon dissipate into data particles.
The Black Dragon of Destruction
- The story continues from the previous episode where the protagonists run into a BloomLordmon who refuses to let them pass. BloomLordmon proceeds to give them another quick Total Party Wipe by growing seeds on their body that cause vines to burst out from it and restrain them from the inside. Then he tries to kill Gammamon to expel the Jet-Black Champion from his body, and Gammamon pulls off a
**terrifying** Nightmare Face after GulusGammamon communicates through his body once again, with razor sharp fangs and completely hollowed-out eyes, a *major* exception compared to before where he just at most shows up with Black Eyes of Crazy, a Slasher Smile and screams in an inhumane voice. It drives to the point that the Jet-Black Champion is no longer playing around and will instantly get to business.
- GulusGammamon telling us about how he managed to nearly wipe out the Digital World and send everyone packing, and it's just horrific. Before Gammamon entered the human world, GulusGammamon dropped a small puddle of Gulus Realm Burst particles in the Digital World despite still within Gammamon's body. Within more than a year, the puddle degenerated into a Digital Hazard virtually wiping away the Digital World. Unlike
*Tri's* Meicoomon, the GRB particles he spreads is also *intentional* on his own end. And when Hokuto delivered Gammamon to his son, the actual world-wiping abomination was inside him all along and the seeds of destruction already planted. Then with an incredibly widened Slasher Smile, he evolves into a Perfect form. Enter... . **Regulusmon**
- Regulusmon clearly establishes himself as one of the most horrific Digimon in the entire franchise. The
*Digimon Reference Book* establishes him to be as strong as *Megidramon*, the most evil and savage of the Four Great Dragons. Imagine a Digimon who is not only on the same level as the apocalyptic big red dragon *at a minimum*, but also displays considerable intelligence like Lucemon and can drive entire groups of Digimon a into murderous frenzy like Gore Magala, and you have Regulusmon. It's as bad as it sounds. Unlike most of the other Digimon the protagonists met who only want to live peaceful lives, he is a remorseless, insane Social Darwinist who runs on a thoroughly outdated and horrific philosophy that everything only exists to be eat or be eaten, and seeks to create an entire army of insane corrupted Digimon who devours everything in their path. Essentially, he is the *Digimon* equivalent of Sukuna. It's no wonder all the Digimon who ran into the human world en masse (including the Ultimates like *Quartzmon*) when the infection he spreads reaches its tipping point and Piccolomon was defeated and scared *shitless* when he tried to Ret-Gone Gammamon by going back in time. That's not even getting into his Ultimate form that *nobody even knows the ecology of*.
- At one point, Regulusmon tells Hiro that Gammamon is
*gone and deleted*, sending the usually confident and meek boy into an unprecedented amount of despair as he laughs at him. Hiro looks absolutely *broken* believing that his Digimon stepbrother is long gone. Thankfully, he lucked out and manages to dispel Regulusmon from Gammamon, but it's still a horrific sight to see.
- These are not just unfounded claims or jokes. When the protagonists do see him fight, he explicitly fights on equal terms with BloomLordmon who, by his own admission, defeated numerous corrupted Digimon and
*won* against all of the protagonist's Ultimates without even taking a scratch. Even a Gran Del Sol from him only tore off one of his horns after he blocked it with his own Gran TRACE (on the other hand, BloomLordmon was already heavily weakened and put out of action from the initial assault). It's worse when the protagonists fight him as they procure his wrath. He pretends to be distracted by Amphimon and Diarbbitmon so Siriusmon can seemingly land a hit, but when he tries to, Regulusmon throws Amphimon in the way and *immediately* blows a hole clean through a distracted Siriusmon's body, being all but stated to be a lethal wound. Even without the pragmatic move, he still makes it very clear that he still has enough stamina to effortlessly wipe out the protagonist's three Ultimates even after fighting with the incredibly powerful BloomLordmon. In fact, he would likely kill BloomLordmon if Hiro didn't trick him into splitting away from Gammamon and allowed them to continue the fight.
- By Regulusmon's own admission, he's the original owner of Gammamon's body, and the one Hiro known and loved is a
*split personality* that he somehow developed. This brings out the horrible, Paranoia Fuel-laden implication that The protagonists might had been dealt with all sorts of nasty Serial Killers, serial kidnappers and attempted mass murderers that unfortunate civilians might encounter one on a bad day, but the most dangerous one is literally **the series' answer to the likes of Diablomon or the Eaters is actually hidden within an otherwise perfectly cute and innocent Digimon and watching the protagonist's every move from there.** *hiding right inside Hiro's dorm room*.
- Also a Tear Jerker moment, but Siriusmon's apparent death. There's no holding back on what happened. Regulusmon's blown a hole on Siriusmon's torso, and he's likely dead for real. It's just so
*wrong* when a Digimon villain manages to not only harm a partner Digimon, but also do it in a way that would almost be assuredly lethal. The worst we usually see is a grievous, yet explicitly non-lethal injury such as losing botharms, but it's never a seemingly fatal Torso with a View. The only other victim of a very fatal injury is Juri's partner Leomon, but the injury Beelzebumon inflicted to him is still nowhere near *this* grievious. The protagonists, and possibly BloomLordmon too, are shocked and terrified. In particular, Hiro looks absolutely dead on the inside having to see the stepbrother he cared for so dearly die in front of him. This is all accompanied with an eerie *dead silence* and the camera filtered in grey to emphasize the sheer dread of the situation the protagonists find themselves in.
The Devourer of All
- Regulusmon is absorbing Gammamon's body, and he is
*dying*. Every single one of his memories slowly vanish in sight, all the way to meeting Bokomon's illusion in the Library, at which he himself begins to vanish too...
- When Quantumon slows down time to let Hiro in Gammamon's consciousness to save his stepbrother. But when he finds what appears to be Gammamon in the same park where Gammamon gets tricked by Betsumon and pulls him off ground, something is horribly amiss. "Gammamon" doesn't speak like how he usually does, and he speaks in GulusGammamon's voice, pulls off the rug and shows that he's one of the Regulusmon illusions, and a bunch of Regulusmon clones are chomping through Gammamon's consciousness. When Hiro finds the real Gammamon in the library where he first met Bokomon, half of his body was already vanished, so had he not acted earlier, Gammamon would be Killed Off for Real.
- The scene where Gammamon absorbs GulusGammamon into his body. A
*very unsettling* red mouth manifests from Siriusmon, followed by spectres taking the form of all of Gammamon's other forms with unsettling Slasher Smiles coming out from his body to devour GulusGammamon, his screams probably didn't help in making any less nightmare inducing.
- As the protagonists ask Quantumon questions and Hiro calls her out, GulusGammamon possesses Gammamon one last time, prompting the Black Digimon to suddenly appear out of nowhere and nearly attack before Quantumon calls them off. GulusGammamon then tells a horrible story, claiming that he came from space and his planet was devoured by a being known as "the Endbringer" that will come to the earth after 2,000 years and he is going to create an army of black Digimon to devour it instead. Based on his reaction when Hiro questions him, it's implied that he was lying, but it's still a rather uncomfortable to watch scene. That said, the fact that their Digimon, and even
*Quantumon*, are panicking from this news means that it might be a possibility, especially since a Digimon's perception of time is much different from human's; plus, the Digital World is also at risk. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonGhostGame |
Diff'rent Strokes / Nightmare Fuel - TV Tropes
was often derided for its frequent Very Special Episodes, which sometimes awkwardly mixed comic one-liners (often from Arnold) with some very non-comedic topics. Child molestation, kidnapping, sexual assault, epilepsy ... the list goes on. **Diff'rent Strokes**
- "
**The Bicycle Man**": Disturbing at several levels, and not just because the Guest Star that played Mr. Horton, the seemingly genial owner of a successful bicycle shop with a sinister secret, was Gordon Jump, the Lonely Repairman from the Maytag commercials and Mr. Carlson from *WKRP in Cincinnati* (a top-rated hit in syndication, at the time of the original airing of "The Bicycle Man" on NBC). But consider that: 1. Mr. Horton's character never changes — he's seemingly just a nice guy who invites boys he's made friends with into his apartment for some male bonding (pizza, ice cream, wine and eventually, some adult videos), and uses this to his advantage; 2. The slow softening up and reveal of Mr. Horton's motives, ever covered up by his genial character, is not noticed by Arnold until later and never noticed by Dudley; and 3. After Arnold leaves the bicycle shop and admits what's been going on, he also lets on that Dudley is still with Mr. Horton ... and Mr. Drummond arrives with the cops Just in Time — literally, as Horton was seconds away from locking up the shop to retire to his bedroom to touch a drugged-up Dudley. What's worse: Dudley never caught on that things weren't quite right until Horton did start advancing on him (off-screen), and when Dudley objected Horton (in an apparently genial way, as this was also off-screen) gave him a pill, saying it would "make him feel good."
- "
**The Hitchhikers**": Kimberly and Arnold are shopping downtown in cold weather when they run short of money for taxi fare; rather than call home and admit they needed money (Drummond had counseled the kids about not wasting money on video games and junk) ... they learn first-hand why never to accept a ride from a stranger. This time, the kids' new friend, Bill, quickly reveals his true colors as a career rapist; Bill, under the guise of being a commercial artist who's doing layouts of new experimental designs for an air and space company, gets Kimberly to pose ... until she starts feeling uncomfortable with some of his requests and then he begins advancing on her. Arnold — locked in Bill's bedroom — eventually escapes and manages to spill out some details about his harrowing experience ... and that Kimberly is in trouble. Meanwhile, the nightmare is just beginning for Kimberly, as every trick she uses to escape Bill fails (Indeed, as revealed by a comment Maggie makes later, Bill is experienced and has kidnapped and raped women many times in the past). He eventually takes her to the darkroom in the apartment building where he lives and tries to rape her. Fortunately, the cops arrive Just in Time.
- "
**Sam's Missing**": What becomes a weeklong nightmare is set into motion when bossy Arnold sends Sam to the store for party favors to celebrate Drummond's birthday, and Sam meeting a seemingly nice guy named Donald Brown at the store asking for help in looking for a missing dog. The nightmare for everyone begins when Sam is late coming home ... and then never comes home, leading everyone to fear the worst ... that he might be with someone, and that who knows what might be happening to him. When Drummond offers a reward that someone is only a *little too eager* (and uncaringly so) to collect, that only makes things worse; Sam may not only be dead, but they may never know if he's dead. That's all child's play compared to what Sam is going through. Mr. Brown reveals his true self, taking Sam on a two-hour ride to their home in upstate New York ... to his new home. (Because see, Don's 8-year-old son, who looked almost exactly like Sam, had died in a tragic accident a few months earlier, and wifey was so distraught note : (keep in mind this was 1985, at least 15 years before reliable grief counseling for parents became common), and adopting a Street Urchin note : (indeed, Brown tries to pass Sam off as a homeless orphan living on the street, even to his own family) might make things better. Yeah, right!) And goddamnit, he'd better get used to it, because if he doesn't ... "I will kill your parents! DO YOU UNDERSTAND ME????!!! DAMNIT DO YOU UNDERSTAND ME????!!!!!!????" The fact that Sam has literally been shaken to the core by such a "nice" guy and intimidated into not doing anything to help himself is bad enough. But when he literally will not become emotionally attached to his "new family", Mr. Brown repeats his admonition, and he's getting even meaner with his warning ... and patience, never a virtue with him, is starting to run razor thin. Not to worry, of course: Sam is rescued by Drummond. It so happened that while nobody was home, Sam called home and gave out the telephone number; a bit later, Sam seemed to start perking up, which Mr. Brown takes note of that night at supper ... unaware of the fate that was awaiting him and his wife.
- Not to mention the Fridge Horror of what's going to happen to the family now—the mother was already non compos mentos due to the death of her son and is likely to go completely off the deep end with the second loss of Sam, not to mention having her husband arrested that she'll either commit suicide or be committed leaving the son to be taken to a foster home. And even if not, it's highly unlikely that she'll be able to provide for herself and her other son, who in addition to his own grief for his little brother, now has to contend with his father being a criminal.
- "
**A Special Friend**": Arnold and Sam become friends with a street performer and act as her assistants while she tries to make money through panhandling. After Mr. Drummond asks them to not hang out with her anymore, they go to the park to tell her the bad news. While doing so, she suffers an epileptic seizure and starts jerking around uncontrollably. Arnold and Sam stand by horrified as police try to help her.
-
**'The Lie**": Willis lies about knowing CPR so he can get a job as a supervisor at a school carnival where Arnold is a barker. At one point, Arnold finds that his microphone isn't working and tried fiddling with the wiring. The result is Arnold getting shocked badly enough to be knocked out. Gary didn't oversell it so it did not look comedic at all, but palpably real, even though the characters seem to think Arnold is just goofing off at first. The scene ends with Willis calling for help, knowing he can do nothing.
- "
**Russian Embassy**": Arnold's science fair project causes him to accidentally fire a model rocket with a mouse inside into a dinner party at the nearby Russian Embassy, which causes international trouble when the USSR mistakes it as an attempt at spying - which is bad enough. When Mr. Drummond takes Arnold to the embassy to apologize and straighten the issue, Arnold is told he must go in alone, which understandably upsets Mr. Drummond. When inside, Arnold has to face a top Russian ambassador alone (played by Leon Askin, better known as WWII Nazi General Burkhalter from Hogan's Heroes). What makes this scene even more disturbing is that the KGB has managed to scrape up a dossier on Arnold, suggesting they can get detailed info on ANYONE, even if they're just a small child. Thankfully the two easily straighten the matter out but the episode implies that this minor mishap could have started a war and that the USSR's spies could still operate without restriction on US soil to find information about anyone that they were tasked with. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiffrentStrokes |
Die Hard Trilogy 2: Viva Las Vegas / Nightmare Fuel - TV Tropes
If the player dies during a mission, an eerie cutscene will show John McClane's body being taken to a hospital. The music and the sound effects makes it worse. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DieHardTrilogy2VivaLasVegas |
Die Hard with a Vengeance / Nightmare Fuel - TV Tropes
- The way Katya gleefully tears the helpless security guard apart with her dagger, and would not even let his mangled corpse fall to the floor until Simon stops her.
- And the way she smiles while she kills her boyfriend by shooting him to death.
- John and Zeus dispatch one of Simon's henchmen on the freighter when a snapped cable tears the mook literally in half (on screen). They are later seen dragging away the
*two halves* of his body, fortunately with somewhat of a Gory Discretion Shot.
- The very idea of a bomb being planted in a school which your child may be attending. Realistic consequences kick in when people across New York hear about the threat, and immediately drop everything theyre doing to get their kids out of school.
- The scene of the shoe store blowing up in the beginning was pretty scary, and takes on a new dimension of Harsher in Hindsight in light of the Boston Marathon bombings of 2013.
- As does the entire plot—terrorist attacks across New York City on a late summer day. At one point when John and Zeus are on foot, running to Thompson Square Park, the Twin Towers are prominent in the background. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DieHardWithAVengeance |
Different Seasons / Nightmare Fuel - TV Tropes
The description of the effects of PEGASUS gas on a group of prisoners in one of Dussander's stories. Fate Worse than Death indeed...
"They began to twitch all over and to make high, strange sounds in their throats. My men... they called PEGASUS the Yodeling Gas. At last they all collapsed and just lay there on the floor in their own filth, they lay there, yes, they lay there on the concrete, screaming and yodeling, with bloody noses. But I lied, boy. The gas didnt kill them, either because it wasnt strong enough or because we couldnt bring ourselves to wait long enough. I suppose it was that. Men and women like that could not have lived long. Finally I sent in five men with rifles to end their agonies. It would have looked bad on my record if it had shown up, Ive no doubt of that - it would have looked like a waste of cartridges at a time when the Fuehrer had declared every cartridge a national resource. But those five men I trusted. There were times, boy, when I thought I would never forget the sound they made. The yodeling sound. The laughing." | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DifferentSeasons |
Digger / Nightmare Fuel - TV Tropes
The bandit did kind of ask for it, what with trying to kill Digger and all, but Shadowchild's grin when it descends on him is still terrifying. **Shadowchild:** Excuse me? You have shadows on your heart. **Bandit:** What the— **Shadowchild:** Dark ones, too. You *stink* of old regrets. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Digger |
Digimon Adventure: (2020) / Nightmare Fuel - TV Tropes
"Now I am become death. The destroyer of worlds."
- Episode 1 dives right into horror territory with a swarm of Algomon tampering with traffic lights and causing multiple trains to go out of control, one of which has Taichi's family on it. The thought of being in a crash involving any kind of vehicle is bad enough, but Taichi would have lost his entire family to a train crash (to say nothing of all the other people who would have lost loved ones) had he and Agumon defeated the Adult-level Algomon any later.
- Episodes 2 and 3:
- The stakes rise even further with another Algomon taking a page from Diablomon's book by trying to force a nuclear warhead to launch. It even stops the failsafes, much to the panic of those operating the system. Ultimately, Taichi and Yamato take down the Algomon responsible for this catastrophe. Disaster averted, right? Nope. The countdown still ticks down to zero even as Algomon evolves once more to Ultimate, leading the missile to be launched directly at Tokyo. Not only is Taichi and Koushiro's hometown in danger of annihilation, but as Koushiro notes this has the potential of sparking an apocalyptic nuclear war.
- Algomon Ultimate is a terrifying figure despite its more humanoid stature. It gives off an animalistic roar upon evolving with its eyes jittering every which way. Its Chest Blaster even fills up with eyes rendered in a different art style before firing. Every angle it's viewed from in episodes 2 and 3 serves to emphasize its uncanny appearance, particularly its flat, twitchy eyes.
- Episode 16 brings us a brand new Digimon, Eyesmon, and with it a whole bunch of horrors that lead from one thing to another.
- Things seem to finally be normal when Taichi, Mimi, and Koshiro arrive back home, with Mimi splitting up from the group to get back to her home. When she goes to buy a burger however, things start to be off as the cashier ends up repeating the same line over and over. When Mimi becomes aware of this, they start to glitch out, and Eyesmon makes itself known, its Scatter Mode variants appearing EVERYWHERE in the city in an attempt to swarm the Chosen Childre currently there.
- Once Eyesmon decides its Scatter Mode isn't enough to defeat the Chosen Children, it quickly changes to its original form... A giant shadowy beast COVERED in blood red slit eyes that's quite horrifying for the Digimon that have appeared so far.
- Episode 17: After defeating Eyesmon, the Digimon somehow manages to Digivolve to Ultimate level, Digivolving to Orochimon. While Orochimon was a rather harmless antagonists in its appearance in Digimon Tamers (It forced a Geckomon village to make it sake (Or milkshakes in the dub)), here it becomes MUCH more dangerous, more than capable of laying a beating on all six of the Chosen Children's Ultimate level Digimon and forcing them to retreat until they come up with a way to defeat it later on, and even then it takes everything they have to pull it off.
- Episode 18:
- Orochimon somehow not only survives its destruction, but Digivolves even FURTHER to Ultimate level, resulting in the birth of Nidhoggmon, a terrifying COLOSSAL beast with More Teeth than the Osmond Family and multiple glowing blood red eyes. And with its presence, it starts to build up energy to gather up in the real world, threatening to use all that energy to annihilate Tokyo once its countdown has ended. And the worst part is that this guy shows his ugly mug while the Chosen Children and their partners are exhausted and weakened from their battle with Orochimon. It's a good thing Omegamon appeared in their most dire hour.
- How big is Nidhoggmon? Well, its coils extend all the way around the fake city it created. Word of God is that its full length is the distance between Shibuya and Asakusa. That about 11 kilometers, or nearly seven miles, all covered in eyes.
- At the end of episode 19, Taichi and Yamato find that Minotarumon and his underlings have been transporting Yamato's brother Takeru to Devimon. It's bad enough knowing that they have malevolent intentions toward your world, but knowing that they've managed to get their hands on one of your loved ones just makes it so much worse.
- In Episode 21, Splashmon bites MetalGreymon to poison him directly with the miasma. We even get a lovely close-up of all those needle-like teeth jabbing right into his arm.
- Episode 22:
- SkullKnightmon/DarkKnightmon is only too willing to attack the children directly, first causing a pillar to fall on Takeru, which WereGarurumon saved him from at the last second. He then fires Eye Beams at Yamato when he goes to help his brother get to the egg. Finally, he fires a Magic Missile Storm at the two while they're dangling over the miasma pit. They would have fallen in if not for WereGarurumon's Mode Change, speaking of which...
- DarkKnightmon nails WereGarurumon to a pillar with a multi-shot from his Energy Bow in what might be the most brutal moment in the series thus far. The arrows actually pierce
*through* WereGarurumon into the pillar behind him as what looks like *blood* appears around the wounds. WereGarurumon can barely even scream from the pain until DarkKnightmon hits him in the stomach with different attack. Fortunately, he's able to absorb them and undergo a Mode Change to save Yamato and Takeru.
- Episode 23, showing Taichi, Yamato, and Takeru's confrontation with Devimon, grows more terrifying as the battle continues on.
- During the battle, when Devimon starts to have a mental breakdown, we see SOMETHING that's significant to the Digimon universe appear for just a brief second... Specifically, we see
**Moon=Millenniummon** appearing in a crystal used to evolve Devimon to NeoDevimon. The fact that one of THE most powerful antagonists in the franchise's history appearing in this series (Even if it's just one of his lower forms) implies a MUCH more brutal battle is on the horizon for the Chosen Children's adventure...
- Just when the battle seems to finally be over, it only gets worse. When NeoDevimon's finally defeated, things seem to be alright... until DarkKnightmon arrives to use the crystal one more time to save him. Which soon leads to ANOTHER evolution, bringing Devimon to a horrifying new Mega level: DoneDevimon.
- Episode 24:
- DoneDevimon himself is even more the stuff of nightmares. It begins with what remains of NeoDevimon
*melting* as he evolves into his new form. Then, when he starts to attack, it becomes apparent that Devimon has become an Almighty Idiot who's Laughing Mad, with all his power having increased while his mind has absolutely shattered. He proceeds to tear apart both MetalGreymon and WereGarurumon, and nearly kills the former and Yamato with his flame breath. Other hallmarks include crawling around on the ground like an insect, growing spikes on his shoulders to impale his enemies, and *eating Taichi*.
- The latter of which sends MetalGreymon into such an Unstoppable Rage that
*he* evolves...but not into WarGreymon. Instead, he evolves into *Machinedramon*, and starts lashing out wildly by firing lasers from his tail, nearly taking out Yamato, Takeru, Gabumon and Tokomon in the process. The entire time, he's cloaked in a bright red light, and he begins absolutely *tearing into* DoneDevimon in a rather horrific and brutal fashion. And even then, the latter *still* manages to get the upper hand and deliver an equally brutal beatdown to Machinedramon. It's only due to Tokomon and Takeru's intervention that Agumon was able to gain his *true* Mega Form, WarGreymon, save Taichi (who was still alive inside of DoneDevimon), and defeat DoneDevimon seemingly for good. Either way, the entire sequence was very intense, and made the debut of SkullGreymon from the original series look bright and cheerful in comparison.
- What makes it worse is this is a homage to a certain dark evolution, but it's not SkullGreymon. It's pretty clear the scene was homaging
*Megidramon*!
- Episode 28 features Angemon doing what Devimon did in the original series - separate all the kids, although this time the intention is to save them from SkullKnightmon. Yet, SkullKnightmon not only found Taichi and Hikari easily anyway, but also, he managed to snatch Hikari
*literally out of nowhere*, and with insanely fast speed too, speed he didn't demonstrate in his earlier fights. The scariest part here is that *neither Taichi nor Agumon even realized SkullKnightmon was there for a moment, until he already has Hikari*. In fact, they only find out it was SkullKnightmon because he bothered to show himself after snatching Hikari, as if taunting Taichi and Agumon.
- Episode 29 introduces its Monster of the Week, Tankdramon, by having it loom out of the flames and straight-up annihilate a Budmon with its Breath Weapon. From the way the poor little 'mon screams, it wasn't exactly painless either. Tankdramon then tries to run over the other one, but is luckily stopped at the last second by Taichi and Greymon.
- Episode 31 has Lopmon reveal that in the original war for the Digital World, the forces of darkness had
*ZeedMillenniumon* as their trump card and it didn't have its Power Limiters. The eight main Digimon defeated it with their ultimate forms but couldn't destroy it completely, instead scattering pieces of it across the Digital World. MoonMillenniumon's dark crystal is just one part of a *much* larger whole and is using the data its allies are stealing from the human world to restore said pieces' strength. One shudders to think just how much stronger ZeedMillenniumon will be should it succeed.
- In Episode 38 Gabumon and a few of Elecmon are about to be sacrificed to MoonMillenniumon. Terrifying already. Mephistomon crucifiying them and painfully killing Elecmon one by one while using Ominous Latin Chanting to control nearby Troopmon makes it a straight up satanic ritual.
- You thought Raremon was kinda disgusting before?
*Digimon Adventure (2020)* would like to introduce *RareRaremon,◊* its new Ultimate level, complete with Multiple Head Case and eyes all over every single one. It had some pretty disgusting attacks before, but now it relies on eating its opponents and dissolving them with its now highly-corrosive body. Oh, and it also massacred a bunch of Tyumon as a Champion.
- Episode 46 is chock full of disturbing imagery. First off, Devimon is "resurrected" by Sephirotmon, and takes great pleasure in torturing Angemon again. Angemon and Devimon used to be the same being, so Devimon apparently can't be fully destroyed without killing Angemon too. The real horrifying part is Devimon poisoning Angemon with more of The Corruption to the point Angemon grows horns, a helmet resembling NeoDevimon's six-eyed mask, and his wings are nearly destroyed. If Takeru hadn't been there Angemon would have become a Fallen Angel as bad as Devimon.
- As mentioned above, in the same episode comes this series version of Sephirotmon. No longer is he a theatrical Large Ham - now, hes a creepy creature stealing everyones data, wearing his prey down with increasingly larger-numbered, stronger and even bigger-than-usual copies of the victims previous foes, all for Millenniummons new plan. His data stealing also works very quickly, gaining MetalGreymon and WereGarurumons signature moves shortly after they use them. If not for MagnaAngemons timely arrival, the children would have lost then and there. Worst of all, that was just one sphere - Sephirotmon himself survives the encounter unlike all the other completely bad Digimon the children have faced. While he may not have the childrens data anymore, hes still able to give what data hes learned to his master, meaning the children likely havent seen the last of Sephirotmon...
- Episode 48:
- Cloud Continent has begun to descend from the sky for reasons unknown, dominating the horizon and creating an appropriately menacing backdrop for the final battle.
- This episode brings us a proper fight against Mugendramon, recreated by Sephirotmon to collect data on the remaining for choses Digimon. Vademon's monologue reveales that part of the data that went into it is based on Agumon's Mugendramon form, meaning that Sephirotmon had more data that just what it recreated.
- Mugendramon proves to be strong enough to take on WarGreymon and MetalGarurumon together so after a power-up from Hikari and Angewomon, Taichi tells Yamato to take the others and run. Taichi and WarGreymon win, but not before WarGreymon takes one of Mugendramon's claws through the chest.
- Mugendramon manages to fire off several shots at Cloud Continent from its cannons throughout the battle and does enough damage to create cracks that are big enough to be seen from miles away. WarGreymon is able to defeat it before it finishes whatever the Vademon want it to do. Mission accomplished, right? Nope! The Vademon leader sets Mugendramon's reactor to overload. It rockets up to the continent with Taichi and WarGreymon in tow and impacts in a titanic explosion.
- Episode 49:
- We find out why Mugendramon was shooting at Cloud Continent: It was trying to create cracks for the miasma to seep through. When it does, it forms into an enormous Millenniumon head that turns into a giant storm of darkness. Not dangerous on its own, but imagine that big and hateful flying right at you.
- As if Sephirotmon fused to Millenniumon's crystal weren't already a disturbing sight, the storm of darkness causes it to evolve, hideously mutating into Chimairamon. This isn't a normal Chimairamon, though. It constantly secretes a tumorous, liquefied mass that it breaks a piece off of to make a fully-formed Griffomon.
- Despite the Chosen Children's best efforts, Griffomon's distraction pays off. Millenniumon is
*here*. And it's huge. So huge, in fact, that it makes the already city-sized Nidhoggmon look *tiny*.
- Episode 50:
- The preview for the episode showed a shot of WarGreymon confronting Millenniumon and being dwarfed into a tiny orange speck. The size difference proves to be even more than that, with WarGreymon briefly not even being visible as he charges at this titan. Millenniummon's claws on their own are larger than the mountains below.
- Millenniumon's version of the Mugen Cannons are as destructive as their size suggests, with their impact causing colossal volcanic eruptions. The result looks like Siberia at the end of the Permian.
- Millenniumon tries to crush the Chosen Children by biting down on the dark orb it's trapped them in. Their Digimon can't do anything to free them even at full power and it takes WarGreymon empowered by all of their emotions just to knock the orb free with seconds to spare.
- The holy dragons curb stomp Millenniumon with their attacks and leaving him floating in the sky, giving off a huge cloud of smoke. It seems that they've won, but the scene pans up the pillar of black smoke and from the top of it stares an enormous, hateful eye. This isn't Millenniumon anymore. ZeedMillenniumon has returned and is now the size of a
*small moon*. Even with its power-limiters in place, the lightning shooting out randomly from its mouths carves streaks of apocalyptic destruction across the entire Digital World.
- Anybody remember Burpmon? You know, that joke Digimon from the
*Digimon Twin* v-pet from back in 2007? It's back with a *tremendous* upgrade. It's sent by the dark forces to eat up any data that the tree everyone's at is able to find, and it makes its entrance as just a pink blob with a Slasher Smile before consuming all the data it can. It then breaks into the crests' chamber and turns into a Majin Buu-esque liquid (complete with a *very* grotesque-looking eye) that succeeds in fully consuming a Mekanorimon. When it goes into its regular form, it's capable of eating anything in sight, including *enemy attacks,* growing bigger and bigger the more it eats. Lastly, despite recently getting a profile in the Digimon Reference Book after its episode aired, it *still doesn't have a known level or attribute*. note : To put it into perspective, that's the same as Culumon, a being capable of triggering evolution. Burpmon is in the same ballpark as something like *that.* In short, take Kirby, exaggerate his Adorable Abomination status, make it an Extreme Omnivore *and* a Blob Monster with incredible resilience, and watch as a seemingly insignificant Digimon gets boosted into a full-on destructive force.
- Episode 64 ends on a particularly ominous note. Though Deathmon and the Soundbirdmon have been destroyed and the crests have been activated, the Great Catastrophe has begun. The Chosen Children hear a noise from outside the tree of knowledge and go to investigate. They get outside and find that part of the sky is just
*gone*, replaced with a portal to an empty void and within awaits Negamon, the bringer of the end. The mastermind of every disaster to befall either world over the course of the series is here and the Digital World is *breaking*.
- Episode 65:
- The portals to the void have opened all across the Digital World. Despite the Soundbirdmons' destruction, they succeeded in weakening the Digital World's integrity that Negamon can just punch through wherever it wants. Its first target? The Chosen Children. An enormous tentacle strikes the ground, dragging them into the void and trying (and luckily failing) to choke the life out of them as it does so. More tentacles descend from holes in the sky to begin the Digital World's destruction. Negamon continues to make new openings and any Digimon caught in them just
*stop existing*.
- Algomon gives us Negamon's origin. Negamon had originally existed to counterbalance the Digital World's propensity for endless life and growth by introducing conflict and disaster, but when the Digital World reached out to humanity to break out of the resulting cycle, Negamon tried to do the same thing. Where the Digital World and its Digimon found humans to form bonds with, Negamon found the Network, which was full of data produced by humanity. That data carried their negative emotions and when Negamon used that to power itself, it became addicted to consuming the resulting negative energy to the point that it overrode its original purpose. Now Negamon exists only to devour and won't stop until it's the only thing left.
- Even consuming the Digital World isn't enough for Negamon. It reaches up, away from the Digital World and cracks appear in the sky over Tokyo. Negamon is breaking through to the human world.
- Episode 66
- Negamon starts evolving into Kuzurumon, which is basically just a writhing worm with a giant mouth full of human like teeth, a blood curdling scream, and another mouth inside its main mouth. Just trying to scan it causes Koushiros laptop to get a blue screen of death.
- When to chosen children seemingly destroy that form, it evolves again into Abaddomon, the with the only being that its covered in eyes, before converts the negative energy sphere it resides in to a giant mouth, as all its Combat Tentacles sprout eyes and mouths all over themselves. It then proceeds to take out all the other characters except for WarGreymon, MetalGarurumon, Seraphimon, and Ophanimon and their partners. Whats more, there attacks cant even hurt it any more, because any attack that gets near its main body is straight up erased from existence.
- Its then reveals that it devoured the very existence of the characters it took out, leaving them as monotone phantoms who are barely holding onto their own existence. Algomon wasnt joking about it being able to reduce everything to nothing.
- Episode 67
- Abaddomons core is basically an anthropomorphic mass of eyes and mouthes that vaguely resembles Omegamon. One of its attacks is shooting blobs of goo that transform into a copy of Kuzurumon and another is growing a tumor-like mass with a mouth to try and bite Omegamon, its last attack is to grow a huge one to try and swallow Omegamon whole. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonAdventure2020 |
Digimon Survive / Nightmare Fuel - TV Tropes
And the creepy kid is the least of your worries.The
*Digimon* franchise usually shies away from explicit character deaths, except for Digimon themselves and for the very, very rare backstory or antagonist human, and just showing humans even getting injured is typically a Cerebus Syndrome moment for a series. However, *Survive* is the series's foray into Survival Horror and a Deconstruction that shows that trying to not die against hostile Digimon can end very poorly, with your choices potentially getting people *killed on screen* and the deaths treated realistically with dread and trauma instead of glossed over. This ends up giving the story strong horror elements.
- In a rather unusual twist for Digimon as a whole, if you expect the villains to just toy with human children or Digimon or commit lesser crimes like razing villages for burgers or turning people into easily reversible dolls or zombies,
*don't even think about it*. Every other major antagonist encountered outright attempts murder, and the killings have apparently been ongoing for *decades*. That's right. Whatever happened to Takuma and co. is not a one-off case — it's not uncommon for children who entered the local Shrine or tunnel to end up being Human Sacrifices. and the only survivors who went back to their world in one piece were those who had partner monsters.
- Also a Tear Jerker, but the realization that all deaths are
*route locked* can be way more haunting than the deaths themselves. It seems like someone took Leomon's view on fate and played it to the most literal and grim conclusion possible. In *Digimon Tamers*, Leomon meant how anyone can Screw Destiny and become their own man. Here, it translates to anyone can go insane and die and there's nothing you can do to save these people. In a horrific usage of Branch-and-Bottleneck Plot Structure to create Controllable Helplessness, the game sometimes even gives you dialogue options to bring people under Sanity Slippage back to their senses and at least several characters are aware that something is horribly wrong with them, but the deaths are fixed on each route so nobody can really do anything. It's especially horrific when Aoi or Kaito undergoes a three-part-long breakdown and there are multiple consolation attempts to break them out from their funk, but you know that in reality, they were already doomed as soon as you chose your route.
-
*Any time* Track 36 plays during the game. The incredibly ominous orchestral, droning music makes it very clear that something is *wrong* with the situation, and anything can go wrong if the player makes a step in the wrong direction. Even when there isn't any risk of danger (e.g. the night at School section of Part 12 in the Truthful Route), this theme can still play, which can easily give the player a sense of dread, a sense that anywhere they go may not be a safe haven for Takuma and his friends...
- One very important detail early on in the story is that after Koromon evolves to Agumon and beats Gotsumon in battle to save Takuma, Agumon warns him not to go into the fog out of fear of what may happen to him (as proven when Ryo gets killed off later). Agumon, the monster of
*Courage and Bravery*, is outright terrified of this ominous fog. This should tell you just how frightening the Kemonogami World actually is when even Agumon is scared of the horrors of his world.
- The first encounter with Haru in the school in Chapter 1. During a rather tense moment as Takuma and Minoru are looking around the webbed-up school, Minoru suddenly notices
*something* behind Takuma. With all the spider webs, most players would probably be expecting a Dokugumon or Arukenimon to appear right in their face to Jumpscare them... only to find Haru standing at the stairs. Players will probably sigh in relief and assume, "Oh hey, it's that kid from the prologue, he can probably help!"... only for *him* to perform a Jumpscare with his eyes and mouth replaced with black voids as he suddenly vanishes. Thankfully, he turns out to be just a harmless Tagalong Kid for that time being, but still.
- In general, the webbed-up school in Chapter 1 can be this (especially to arachnophobes), as not only Aoi ends up getting captured by the Dokugumon, but Minoru and Falcomon, and/or Ryo and Kunemon can also be abducted should the player do certain actions, potentially leaving the player down their entire team sans Agumon and Labramon for the boss battle of the chapter. While it's thankfully non-fatal if the player loses them, it's still a
*massive* Paranoia Fuel-inducing wake-up call that if the player does anything wrong, their allies may not live to tell the tale...
- Speaking of spiders, there is one type of constant Free Battle map which consists of an Arukenimon and varying numbers of Dokugumon. The worst Nightmare Fuel offender, however, is a map at the start of each route's part 11 with an Arukenimon and seven Dokugumon, where two of the Dokugumon spawn
*right behind one of your deployment areas*. In the Truthful Route, several of these Dokugumon can even have a higher level than the Chapter boss (which is level 84; the Dokugumon on that map can spawn at level 89).
- Ryo's gradual descent into insanity, and his subsequent death, marks the point in the story where both the cast and the player sees just how nightmarish their journey could get. Seeing Ryo hallucinating his dead mother, only to realize that she wasn't really there just before he gets grabbed by the hands and
*crushed in their grip* — complete with black blood splatter on the screen — is terrifying. Even in the scenario where he survives, Takuma is visibly shaken in fear that this might happen to anyone.
-
*The entirety of Part 5* might as well be called "Nightmare Fuel: The Chapter". To wit:
- Shuuji's abusive behavior towards Lopmon reaches its peak here, and seeing just how unhinged the guy can get (not only towards Lopmon, but the others too) can be pretty unsettling.
- Arukenimon's illusion attack towards the group in the sewers is Paranoia Fuel to the max. Not only does it make the children see illusions of their partners saying their worst fears, a very real Seadramon might be hiding beneath the facade, ready to attack.
- Oh, and it gets worse. The illusions of the children's monster partners aren't even the main attack — that's to keep them busy. Rather, she was attacking Shuuji with an actual hallucination attack magnitudes worse than the others experienced. Only Shuuji can see most of his own hallucinations and not the other children, but from his babbling, they're implied to be things among the lines of his father scolding him for his inferiority. What we do see though, are fake visions of Arukenimon telling him to sacrifice one of his friends and a MegaSeadramon being dispatched to deal with him. There's no saving him past that point, he just dies and (usually) there's nothing you can do about it. It's a level of Mind Rape attempted by only a handful of
*Digimon* villains like the D-Reaper and even fewer are this successful at it.
- Desperate to have Lopmon evolve, Shuuji starts to physically abuse him until he finally evolves... into Wendigomon. While Wendigomon is indeed very powerful, capable of one-shotting MegaSeadramon, he then turns his attention to Shuuji, grabs him,
*and eats him*, leaving nothing but black blood stains on the screen and the floor. Worse, if you listen very closely, you can hear Wendigomon *chewing* on him.
- The worst of all of this is the fact that Shuuji abusing Lopmon is not even a wholly conscious choice on his end. If it really was for any other reason, be it power or frustration, he would be just a Jerkass at best and a Hate Sink at worst. He's
*very obviously* going insane even way before thwacking Lopmon, and it's not just the poor bunny monster, either — he constantly gets into arguments with others that can easily break into fights, keeps insisting himself to be the leader yet fails to see that everyone else defers to Takuma or Aoi because they're not completely off the rails, and he has no concrete solution to the hostile monsters other than essentially telling people to coop up in the school and die. It's very uncomfortable to watch his on-screen breakdowns even if he's not abusing Lopmon.
- In Chapter 7, Renamon's rampage in the city is terrifying, with the cast trailing behind recently murdered monsters. At one point, a part of the city is
*covered* by Dokugumon corpses which have yet to disappear to show just how recent they are, and it is not a pretty sight. And as we find out later, Renamon not only has thousands of years of experience, but seemingly has her further evolution states unlocked by *default*. Did she evolve into something like Taomon or Sakuyamon and wipe the floor with them?
- The Downer Ending available at the end of Chapter 8 is very bleak and awful. If you choose the bottom-left option to go back home, you'll be greeted with an early bad ending where Takuma goes back home; ditching Agumon, Miyuki, and the rest of his friends; with Agumon especially looking broken and in tears. In the next scene, we see Takuma and his mom being forced to relocate from their home because of an impeding natural disaster, and he notes that such relocations are not uncommon. The exact details are not shown, but it's heavily implied to be Just Before the End and that the Master is satiating his century-long grudge through destroying both the human world and the Kemonogami World via their synchronization. What cements this bad ending as truly horrific is how unlike Shuuji's abuse of Lopmon and Aoi/Kaito's degeneration into insane monsters, this is a
*conscious* choice made by Takuma rather than him suffering from insanity or grief, and once it's made he refuses to go back. There's something *very* dark when a *Digimon* game gives a chance for the franchise's trademark goggle-headed hero to cross the Moral Event Horizon and be spat upon as a Dirty Coward who doomed his friends and both worlds to a certain death.
- Fans who watched
*Digimon Adventure* might remember Piedmon as a cruel and sadistic but Laughably Evil Monster Clown. There's *literally nothing* funny about this Piedmon, who unlike his *Adventure* and *Ghost Game* counterparts doesn't even have the patience to turn people into keychains or playing cards but instead jumps straight to flat-out murder with little provocation. It goes From Bad to Worse as Bolboutamon, who extends it further into wiping out the Human and Kemonogami Worlds too.
- The Kenzoku you encounter towards the end of the game regardless of the route. They're basically the closest this game has to the franchise's overall Outside-Context Problem that are Digital Lifeforms, as seen before with for example the D-Reaper, Mecha Rogue X, or The Eaters. Those previous examples at least gave one the reassurance that each form they took had a very well defined power in comparison to everything else. The Kenzoku, on the other hand, can look almost identical to others of their same type, but far more often than not, even if they look identical, their elemental resistances are borderline random, and even having the same appearance makes it hard to tell at first whether they're as powerful as an Ultimate, Mega, or even
**Super-Ultimate**. The Kenzoku, by comparison to their predecessor counterparts in the series, effectively have no real defined shape in mind, and can come across as being beyond comprehension as a result of their seemingly randomized battle stats and levels. Last but not least, unlike the D-Reaper or the Eaters, we don't find out what they even *are*.
- Chapter 10 shows that Renamon can be
*very* frightening if she wants to. After the Master ropes her into gathering sacrifices as a last-ditch attempt after Piedmon's gang goes to shambles, she creates a library and assumes her Haru form to bait Kaito and Aoi in. The whole complex is dark and foreboding, and Takuma finds himself facing multiple Kenzoku disguised as his teammates. Special mention goes to the fake Saki, who, once exposed, tells Takuma that she will kill him with a smile on her face. And this is just the *Moral Route*; in the Wrathful and Harmonious Routes it's even worse. She specifically targets either Aoi or Kaito; who are in a vulnerable, grief-ridden state; and shows them illusions of their greatest fears (that they failed to save Saki or Miu), which understandably outright *destroys* whatever little sanity they still have. Even Renamon herself thinks it's way overboard when she twists some already depressed and unstable people into the worst versions of themselves while she only wanted to wear them down so they'd become suitable offerings for the Master and she could get her girl back.
- All of the Perceived Memory stories end with people being swallowed by the fog and dying. The Wrathful Route and the Harmony Route stories take place in ancient Japan and the Moral Route story around World War II, suggesting that these incidents have been occurring for centuries, rather than the past 60 years as we thought, and the 60 years mark is just when the Sovereign Beast's seal on the Master wore off and he became capable of killing random children as opposed to the ordained sacrifices. Knowing that the fog is actually the Master's work, just
*how long* has he been taking random children and killing them to satisfy his hatred against humanity?
## Moral Route
- Possessed Miyuki does her best to imitate
*The Exorcist*. She has very unsettling yellow eyes and makes very deranged expressions. Worse is that not only does her voice become deeper with extra echo effects, at several points the possessed body speaks in *the Master's voice*, a raspy old man's voice, and her title card becomes "The Master". She also acts nothing like Miyuki, being more like the Master acting through her body, attacking and killing innocent Digimon in the amusement park and impaling Jijimon through a black tendril. Jijimon only gets killed because he shields Takuma from the Master's attack — if he hadn't interfered, it would have been *Takuma* who died.
- The penultimate boss is the Master fusing several Kenzoku onto
*Miyuki's body* as a last-ditch attempt to take full control of her. It's a massive blob monster with multiple arms restraining her, and her head is covered by a blindfold resembling a Kenzoku's head.
- At one point in the fight against the Kenzoku Miyuki, the Master
*impales* Renamon with his Kenzoku hands, with black blood splattering onto the screen and a squelch sound being heard in the background as the Master kills off Miyuki's partner *right in front of her*. It's made worse by how unlike the other murders the Master attempts using Miyuki's body, she is completely aware of him killing Renamon because she regains consciousness right after Renamon dies. Despite the fact that Renamon doesn't stay dead for long, Miyuki's blood-curdling scream in response to the horror makes it pretty disturbing. On top of that, Renamon isn't even the intended target — the Master wanted to *kill the professor*. Had Renamon not leapt in to take the hit, the Omegamon fusion would not have happened because Gabumon would have died too, and there would have been no way to save Miyuki and/or stop the Master's rampage.
## Wrathful Route
- Saki's death in the Wrathful route is this. While it is somewhat obscured by the fog, you can see the hands taking her and raising her up before
*crushing her into the ground*; her terrified screams and the subsequent *squelch*, along with the black bloodstain on the floor, can haunt your dreams.
- Piedmon beating Aoi and Labramon to the point of near-death in the Wrathful route is another one. It's horrifying to see Aoi's kindness in healing the near-death Piedmon being repaid with her being choked and then beaten, with the clown taunting her and Labramon on how he can't wait to see the other children's expressions when they see them. You can actually even see
*red* on Aoi's face, hands, and sides, which indicates that it's either blood or her being hurt so badly that it *tore some of her skin off, exposing her flesh*. Whatever the case, from the characters' reaction to the scene, how deep her injury is said to be, and the slashing sound effects used when Piedmon is beating her, it is quite the nightmarish scene, not to mention just how *dead* Aoi looks.
- The backstab from Piedmon then leads to Aoi biomerging with Labramon to become Plutomon (a Digimon with ties to the Olympos XII, i.e. the Illiad server's equivalent to the
*Royal Knights*), who kills Piedmon in retaliation. Now that Plutomon's killed Piedmon, time to rejoice, right? Wrong! Now Aoi is so far off and insane that she intends to bring forth harmony and cooperation by absorbing her friends and everyone else, then remaking the Digital World and human world in her own image. Watching Aoi, whose motherly personality has been a constant presence since the start of the game, become so utterly twisted is as heart-wrenching as it is nightmarish.
- Plutomon is considered a
*Dark Evolution* of Labramon and Aoi. Usually you'll expect a mindless monstrosity for a Dark Evolution, but much like GulusGammamon, Plutomon is a fully intelligent and sentient manifestation of Aoi's grief-induced insanity who carries out her Assimilation Plot *willingly*. It's one thing for Lopmon to turn into a self-aware monster who can't control his body, but it's another for a kind and caring person to become so dead, twisted, and broken that she biomerges into an insane being hellbent on enforcing harmony by absorbing other people and killing anyone who dares challenge her.
It's also implied that Plutomon is actually
*the true Mega form* of Aoi's partner rather than a standard Dark Evolution, hence the sheer natural sapience of Aoi-Plutomon rather than a distorted, insane monster like other Dark Evolutions. A Free Plutomon evolves from a Free Gabumon, with Dobermon and Cerberusmon, two of Labramon's evolved forms, in between. Meanwhile, Free Anubismon evolves from *Free Renamon*. Plutomon is the result of Aoi succumbing to her negative feelings of being forcefully pushed into doing unreasonable work for her peers, and the Anubismon that Labramon evolves into "naturally" is actually a manifestation of her embracing said role rather than just forcing herself through it. Her Kemonogami partner didn't actually Dark Evolve but go in the exact way she is intended to go, but with Aoi being in the pilot seat.
- The horrific implications of Aoi-Plutomon's Assimilation Plot. Haru/Renamon describes all the Kenzoku she killed on the way to the Master as having their "mind, body and soul all gone". That's right. Aoi isn't simply trying to absorb billions of people and monsters into her — she's trying to
*kill all of them* and is too insane and broken to care about the consequences.
- The Wrathful Ending. Unlike the Harmonious route, which ends on a more uplifting, if bittersweet note given the losses the cast underwent in that route, it sounds less like an ending for
*Digimon* in general and more like a setting from a *Shin Megami Tensei* game. The very first thing players see when the ending rolls around is a damaged city with smoke rising over the buildings. To make matters worse, if you save your game there, the name of that area is "World of Chaos". Not only are many people jealous and angry at those who have Kemonogami partners themselves, but Takuma mentions that some use them for ill purposes, if not making the same mistake Shuuji did. Society has gotten so bad that there are actual *isolation camps* for anyone with a Partner Kemonogami, and you even get to see a cop beating the crap out of a poor kid just because he's partners with Gomamon.
## Harmonious Route
- Miu's backstory, as revealed in the Harmony route, is that she had someone stalking her back when she still lived in the city. To add in more Squick, Miu is only 11 years old. The stalker only stopped after Kaito noticed and beat him within an inch of his life, making Kaito's overprotectiveness over Miu suddenly a lot more understandable. Not helping matters is that said stalker was a Stalker with a Crush that tried to lie and claim that he and Miu were a couple. There's no wonder Kaito is an overprotective big bro to Miu — he's
*horrified*.
- Miu's death is just as bad as Saki's. While the screen fades to black the moment it happens, this painful death is just as crushing as what happened to Saki, and Kaito's subsequent breakdown doesn't help either.
- Unlike Aoi's gut-wrenching Sanity Slippage, Kaito is terrifying after Miu's death. He's a far cry from the perceptive but brash young man he was, instead becoming a ticking time bomb threatening violence every word he speaks. At several points he almost looks as if he wants to just punch Takuma and Aoi to near death like he did with Miu's stalker when they're only trying to console him. It's telling that Dracumon and Labramon's best recommendation for dealing with him is to leave him alone. It becomes even worse after Renamon tricks him, turning him into a deranged wreck going around punching innocent monsters who have nothing to do with Miu's death left and right and even being willing to kill Takuma and co. because they failed to save her.
- Piedmon and Dracmon's fusion isn't gory or disturbing, merely resulting in the creation of a very powerful monster in the form of Boltboutamon. What makes this fusion so disturbing is Piedmon's inclusion and the fact that said form is powered by Kaito's hatred. It's more or less Piedmon exploiting Dracmon and Kaito, and to make matters worse, as shown near the route's ending, Kaito
*does not* have complete control of Boltboutamon. The second his hate is gone, Piedmon's personality takes over Boltboutamon, and he goes on to absorb not just Kaito and Miyuki, but also the Professor.
- The Harmonious Route Perceived Memories story where a girl was thrown into the other world as a Human Sacrifice to conjure the Kemonogami to save her country from some nasty famine. It doesn't sound that bad until the last page, where the fog finds its way to her and she sees what seems to be her mom. In reality it's an illusion and the girl is dragged into the fog and dies, her partner monster vanishing afterwards. It's not only a "Shaggy Dog" Story where the girl fails to call any Kemonogami into the real world, but it's also eerily reminiscent of the moments leading to Ryo's death.
## Truthful Route
- The Kenzoku are even more creatively vindictive than they are in the previous routes — rather than simply taking the form of party members or amusement park monsters, one ambush in the second island now takes the form of Miyuki. Not simply deploying her body around, flat out
*impersonating* her! Even Takuma is almost fooled by this until Shuuji warns him that it's not her. And then there's the Dissonant Serenity that all Kenzoku impersonations have. The Master *never* resorts to deploying his minions in a way that outright impersonates his real target before this, so he must be very desperate at this point.
- Renamon is even worse than she is in the other routes — rather than the usual trick of luring several hostages into a Library, she gets straight to business by taking Haru's form and baiting the entire party into the shrine where Ebonwumon is. Then she drops her friendly demeanor and starts lashing out in an incredibly deranged manner,
*beating the professor and threatening to offer him as a sacrifice*. The Master likely starts feeling truly threatened when the children get Baihumon's good side, and it shows when his minions start acting way more pragmatic and underhanded than usual.
- The Truthful Route's Part 12 is Lighter and Softer in heavy contrast to what's usually in this section of the game and one of the very few sections of the game that is devoid of any sort of real danger, but it quickly degenerates into horror that night when Ryo, Minoru, and Saki spot a ghost running around, who Takuma finds out personally was the young man who was Zhuqiaomon's partner. That night, outright paranormal activities appear all over the school, manifesting as clickable objects titled "???", and the party's partner monsters bar Agumon seem to vanish. Turns out there's still no real danger and it was just Suzaku Boy trying to reach them, but Zhuqiaomon himself isn't that merciful. Not only does he hate humans over Suzaku Boy's failure to kill the Master, viewing it as a betrayal, he also brainwashes all of the group's partner monsters, making them hate humans like him. They get snapped out of it quickly, but having to see Falcomon and Agumon speaking in a tone different from usual while threatening to kill their owners is pretty horrifying.
- Suzaku Boy states that Fanglongmon
*Dark Evolved* into the Master after Haruchika's hatred corrupted him and the boy put himself into the driver seat with Fanglongmon's personality obscured. The end result is a monstrosity who not only willingly desires the destruction of both Kemonogami and humans over a century-old grudge, but is also a Physical God with unfathomable power. Plus, it's just terrifying that the irrational hatred of a young man can drive even a supreme monster insane and turn it into some barely recognizable... *thing*.
- Turns out Human Sacrifice rituals for Kemonogami were performed
*routinely* in the Kamakura Shogunate era centuries ago, when Japan was in a constant state of war and the clans were willing to throw their own young men to the other world so they could attain greater power. Given how Haruchika is so hate driven to the point that he wants to kill all of humanity as revenge after being sacrificed, and his sister, who supposedly used him as an offering, actually *refused* to let him die, only for her work duties to keep her away from him, the implication is that whatever happened in these rituals was *not* pleasant, at least not as simple as throwing the offerings to the other side of the gate. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonSurvive |
Digimon World / Nightmare Fuel - TV Tropes
- Skullgreymon's area is full of fleshy-looking pink structures that highly resemble brain matter, and the number of them increases the further you go in.
- Unexpected Digivolutions or deaths can cause this, as the entire game stops until it's underway.
- The ending is unclear on what happens to Analogman. Once his slave Machinedramon is deleted he attempts to flee back to the Real World. Unfortunately for him the File City Digimon disrupt his transfer and the results appear to be less than pleasant; before Analogman's video feed cuts out, you see him screaming in pain and/or terror and his features distort.
- It's never shown what exactly happens to him, but he returns post-game in the Back Dimension as a Muchomon. When you try to interact with him, however, he just stares at you in silence before transforming into Machinedramon for a rematch. His fate isn't answered in this game, but in
*Digital Card Battle*, he returns as "A"; a vengeful digital ghost that possesses VenomMyotismon and hacks the *entire world* before challenging you.
-
*Digimon World -next 0rder-* shows that he survived even that, and his ultimate plan in that game is to *destroy the entire Digimon multiverse* just to see what happens next. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonWorld |
Digimon World 3 / Nightmare Fuel - TV Tropes
- Amaterasu Server's version of Divermon's Lake; the reddish liquid where the water would be looks very much like blood. The Divermon happily swimming in it doesn't make things better. The creepier part, is that if you pay attention carefully, you'll realize the water is not even reflecting the sunset.
*The water is naturally colored red.*
- The Jungle Grave. The theme itself is creepy, and the fact that many players probably won't have done the Forced Level-Grinding needed to simply survive one second in it means you probably got your butt kicked when you first got here.
- The whole premise of getting trapped in a video game is full of Fridge Horror, especially since Digimon Online does not utilize Narnia Time. Just imagine what it would feel like to hear that your friend or family member has essentially been trapped in a pod, their conscious in a virtual world with
*no way of getting them out*. One random NPC also worries about her being unable to feed her dog now. What if she (or any other pet owner playing the game) lives alone and there is nobody else around to care for her dog...?
- There is also the thought of what happened to people's minds when they were turned into Oinkmon, and what happened if a random Digimon attacked them.
- The whole Digimon World turning into Oinkmon is quite creepy. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonWorld3 |
Digimon Universe: App Monsters / Nightmare Fuel - TV Tropes
- At the end of the very first episode we have the first signs of something being... off about Yuujin.
- The massive levels of surveillance used through the
*entirety of the series* has its fair share of unnerving implications.
- The last scene of episode 28.
- Some of the Appmon (especially Medicmon, Resshamon and Racemon) easily could have caused countless deaths had they not been defeated fast enough.
- The entirety of episode 37 is mostly dead serious with only a few short goofs. The Downer Ending of the episode is especially this, combined with Tear Jerker.
- Knight/Cloud shows signs of borderline psychopathy.
- Biomon is arguably the scariest part of the whole episode.
- Episode 38 has Leviathan actively trying to
*murder* Den'emon in the flashback by hacking various devices, going from . The Black Comedy reaction from Den'emon kinda mellows it down, but still. **random cars to even medical equipment**
- After The Reveal in episode 47, everything about Yuujin becomes this. He's an AI created by Leviathan who was ordered to keep watch over Haru since the beginning. He acts human most of the time, but also will follow orders with no hesitation, as seen when he ordered Shutmon to heartlessly cut down Bootmon to take his Appmon chip. It's also possible the "14" in his serial # means that his body has been constantly upgraded to match that of growing boy, or he has a body for every age he would noticeable have to have grown as Haru has seemingly known him for a long time.
- The next episode shows that he has bodies for every age, in order to match Haru's growth so he can watch over him for Leviathan without suspicion. Furthermore, it shows that Yuujin's personality is entirely based around pleasing Haru, as he'll answer exactly as would befit Haru's perfect protagonist image. He even cries because that's what Haru would expect, despite not changing his tone or facial expression at all, which itself is some impressive Nightmare Fuel.
- Yuujin emotionless persona visiting the depressed Haru, and trying to kill him using Rebootmon, can be compared to when ADR-01 from Digimon Tamers reveals her true self and attacks Takato who also has hard time to believe that she is not the real Jeri.
- Yuujin's scream of agony when Leviathan's body is destroyed may hint something darker, considering how weary and pained he looks to be, just for reaching Haru's place. Hajime then scans Yuujin's android body and finds out that, while Leviathan's influence on Yuujin has gone, most of his AI has been damaged, and just a little part of it that still works. This fact frightens Denemon, that Leviathan and Yuujin's connection is perhaps even deeper than just a programmer and its created program.
- It's later explained by Leviathan's reveal that Yuujin is actually part of him, which doesn't only mean that Yuujin can't live without Leviathan. But also the frightening possibility that
*all* physical damages Leviathan took from Gaiamon and the others, indifferently affected the innocent-all-along Yuujin. *Haru might have unintentionally killed the friend he tried to save, sooner than he thought...*
- Shutmon cutting down Bootmon in episode 47. Bootmon may be an Ultimate Appmon, but it's clear he has the mentality of a child, making the moment very much this.
- In episode 49, we get a good look on people being
**grinded** into data. The screams of pain and terror really sell the horrific scene.
- Leviathan's humongous form it assumes after being Appliarized by Yuujin is a giant six-headed hydra. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonUniverseAppMonsters |
Digimon Adventure / Nightmare Fuel - TV Tropes
Mugendramon/Machinedramon, a cold-hearted, brutal and gigantic Killer Robot who speaks, though rarely, with a growling, hateful and metallic voice and mostly acts like a lifeless machine, unless he's on a murder rampage, which is when his true sociopathic nature is shown, ordering a massive bombing over his own territory. It makes him one of the scariest villains in the show.
**Machinedramon**: Just what I was looking for, *victims*! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonAdventure |
Digimon Digital Card Battle / Nightmare Fuel - TV Tropes
- The ending gets really dark. After defeating VenomMyotismon he starts repeating the same lines over and over. Then the game starts being hacked by a man known as A which causes the screen to go black and later all the colors change. At this part of the game, the player regains control but can neither leave the town nor save progress making this reminiscent of Survival Horror.
- Let's not forget A's VenomMyotismon avatar which looks creepier than ever.
- For added effect the music completely cuts out. Leaving an ominous ringing noise that loops until you face A. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonDigitalCardBattle |
Digimon X-Evolution / Nightmare Fuel - TV Tropes
- The X-Antibody in its own right is not so bad. What's worse is the Death-X-Antibody. If you have seen a Doru-Greymon, you do not want to see a Death-X-Doru-Greymon. It's essentially the same, only darker, more diabolic and with claws that can pretty much rip anything apart.
- X-Evolution has the probably most evil Digimon ever shown: Death-X-Mon (or Dexmon, depending on translation). It isn't so bad that it looks like a mechanical dragon, combined with a demon of some sort. It is immortal as long as the main character, Dorumon, is alive. The solution: Dorumon, Digivolved into Alphamon, summons the Ouryuuken (Ultimate Warblade Dragon King Sword, in itself another digimon but that bit isn't mentioned in the film) and throws it like a boomerang, so it hits himself, Death-X-Mon and Yggdrasil, which is the only thing keeping the world from being destroyed.
- Somewhat better, somewhat worse: Afterwards, Omegamon takes Dorumon's Digicore and becomes Omegamon-X, and uses a brand new technique, called "ALL DELETE!", which finishes off Yggdrasil leading to the reboot of the Digital World.
- The Royal Knights (the good guys) work for Yggdrasil (the deity) who created Death-X-Digimon, including the Death-X-mon mentioned above (The Dragon). And ||at first|| they never question a command.
- Any battle involving Omegamon. His destructive power is far above anyone else's. In one scene, he managed to curb stomp MetalGarurumon-X and WarGreymon-X, following that with killing Dukemon ||note that Dukemon let himself be impaled, because "There was something I wanted to check"||. And that's despite Dukemon being on Omegamon's side.
- The opening scene. We get to see Leomon dying in front of Dorumon... and this scene is shown again and again whether it's necessary or not.
- Most of all, the deaths of the surviving digimon. Ways to die include death by virus (collapsing and dissolving), disintegration by energy beam, impaling, literally crushing the skull, being ripped to shreds and eaten alive, to list the most memorable ones.
**All** shown onscreen, while the last two where preceded by the endless bloodthirsty cries of the swarm of Death-X-DoruGreymon. That probably had to do with why the film was never dubbed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonXEvolution |
Digimon Tamers / Nightmare Fuel - TV Tropes
"Running away from destiny...?"
- The series in general is a bit outclassed by later works of the franchise has in terms of the Darker and Edgier spectrum, but there's a reason why it's the most remarkable — the audience back in the time where this is aired are mostly
*young children* who didn't expect Digimon to degenerate into outright Lovecraftian horror with gruesome and permanent deaths that have lingering consequences.
- So, how about IceDevimon, eh? A white-colored, psychotic devil who desperately wants Rika to be his tamer for the sake of power, to the point of coming off as a Stalker with a Crush, complete with the invasion of her personal space and attempt at sweet-talking in her ear. That's not even counting his "trophy collection": a bunch of Digimon that bio-emerged into the real world and met their ends at this thing's hands, with him temporarily doing the same to Guilmon and Terriermon, and attempting to make quick work out of Renamon even when she Digivolves into Kyubimon. Even after Takato and Guilmon finally put him down and absorb his data, the end result of his encounter puts the poor girl in a massive Heroic BSoD for a couple of episodes, causing her to distance herself from Digimon entirely.
- DarkLizardmon's fate: It was captured by Hypnos, interrogated under torture and literally torn apart for analysis while fully conscious after Yamaki was done, in a process that actually looks
*more* painful than the equivalent, that is to say the vivisection of a conscious human. Not to mention that this is a close up to what Shaggai/Juggernaut does to it's victims in episode 14.
- An early warning of things to come, episode 14, where the dying screams of the Digimon deleted by Shaggai/Juggernaut can be heard. A tamer version of
*Homeworld* cataclysm's corruption by the beast. It's so bad that even one of Yamaki's Bridge Bunnies can't take it. **Tally:**
(
*seemingly on the verge of tears*
) AAAH! That
*sound!* *Make it stop!*
- Shortly after the Shaggai gets activated, Mihiramon of the Devas shows up: a giant, flying tiger with Super Speed and the ability to use its tail like a lethally damaging and lethally fast three-section staff. It effortlessly curb-stomps Kyubimon and Gargomon, and ends up putting Growlmon on the ropes. Oh, and it's also the first indication that tamers with a strong bond to their Digimon can, and will, feel every single hit their partner does, as Takato keeps feeling Growlmon/WarGrowlmon take blow after blow from an Ultimate level out to
*kill*. Even more horrifying is the realization that, while the injury was obscured by shadows, it's heavily implied that Mihiramon *tore off Growlmon's arm* and that Takato *felt* it.
- There's also Yamaki's Villainous Breakdown once the Deva shows up in spite of his efforts. He actually assaults
*Henry* in his rage! Who knows what he would have done had Rika not shown up? Also not helping is Steve Blum's performance in the dub; hearing the same voice that came from Spike Spiegel and Roger Smith utterly *lose it* just feels like a scarier version of O.O.C. Is Serious Business. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonTamers |
Digimon Adventure tri. / Nightmare Fuel - TV Tropes
As the franchise is now aimed at teens and adults,
*Digimon Adventure tri.* has more Nightmare Fuel than the previous works.
# Reunion
- There are a grand total of two battles by the time
*Reunion* ends, and both of them manage to destroy entire facilities - the Haneda Airport and a theme park in Odaiba. *tri* isn't relenting when it comes to matters even *Tamers* would be mild about. People are being hospitalized, death is not an uncommon topic and the public are beginning to grow highly distrustful of all Digimon, good or otherwise, with some kids at the group's school wishing that they'd all die.
- The defeat of the
*02* kids at the beginning of the film. Not helped at all by Maki's tracking device listing their location as "unknown". The film also establishes that the gates to the Digital World have been closed for a year by this point, meaning they were stuck there with no way to contact their friends and no way home.
# Determination
- The smashed Digi-Eggs in Primary Village.
- The first preview for
*Determination*. The movie *opens* with the Village of Beginnings note : Primary Village being *leveled*, with an Elecmon being attacked by an Ogremon, whose eyes are inexplicably white and no pupils visible. Leomon comes to the Elecmon's aid, but is slashed across the torso. He then flees the scene, leaving Leomon chasing him while having some sort of digitized blood coming from the wound Ogremon gave him. And then we cut to a shot of the Digimon Kaiser, whose face goes from an emotionless frown to a *terrifying* Psychotic Smirk.
- Near the end of
*Determination*, Meicoomon gets separated from Meiko (again) and wanders the school. While she's wandering, the screen turns black and a pair of arms reach out of the darkness to grab Meicoomon. Turns out it was Himekawa, but it was still pretty jarring, and it served as decent Foreshadowing of Meicoomon's later abduction by the Digimon Kaiser (and a possible foreshadowing of Himekawa's hidden motives, considering she gave a quick split-second smirk when Meicoomon went feral and killed Leomon).
- The ending sees a terrifyingly feral Meicoomon BRUTALLY slashing Leomon into pieces before running away into a distortion as the Digidestined look on in total shock and silence. Just what the hell did the Digimon Kaiser do to her?!
- Just before things go to hell in the ending, a quick look into Meiko's back shows her digivice suddenly turn black before Meicoomon kills Leomon. Whatever this implies can
*not* be a good thing.
# Confession
- In the promotional poster, Meicoomon's perfect form can be seen, and it's
*terrifying*; a savage looking creature with giant claws, a Slasher Smile and a *scorpion-like stinger* on her tail. Made more disturbing by the fact that Meicoomon's perfect form looks to be holding its own against **HerculesKabuterimon**.
- In the first PV for
*Confession*, it shows that Patamon, who can Digivolve into an *angel* and is the embodiment of Incorruptible Pure Pureness, is showing signs of infection. And when he finally does start showing the symptoms, it's worse. His eyes go blank white, he sprouts **fangs** and bites Takeru, who struggles to keep it hidden.
- Angemon isn't the only one who succumbed to the virus. Eventually, everyone except Tentomon succumbs to the virus. Combined with the fact that Joe says, "Friends up against each other... How is this possible?" Meaning the digimon got infected and are fighting each other.
- And if it's not enough to handle five Adult-leveled Digimon and two Perfect-leveled
note : Which were Angewomon and Meicoomon, MetalGreymon Mega digivolve into Wargreymon when his turn comes!
- It turns out that the Digimon Kaiser is actually a Mysterious Man disguised as him
*and* Gennai. Two horrifying questions arise from this: One, why does he look like Gennai, and two, what happened to the *real* Ken and Gennai?
- The reveal of Himekawa herself being the Mysterious Man/Gennai's accomplice in all of this. First is the return of her Traitor Shot, now a full blown Slasher Smile. It goes back to being a toothless grin upon meeting him. However, the bigger questions are why does she have Ken's D-3 and D-Terminal, the former device last seen when Ken fell with the other 02 kids at the hands of Alphamon, and how did she get to the Digital World?.
- The very last scene. Not only has Meicoomon also somehow survived with her form and memories intact, from within bushes in the distance, she sees the original eight meeting with their rebooted partners, uttering Mei's name in an ominous tone, possibly envy at her partner not being with the kids. Looks like we're not out of the woods yet with Meicoomon.
# Loss
- The promotional poster again features one of the Partner Digimon's Mega forms (Hououmon in this case) facing off against an enemy Digimon. The one fighting against her?
* Machinedramon*.
- The movie's early synopsis mentions "a certain man who followed the Dark Masters." Then the trailer revealed Metal Seadramon. Who looks absolutely
*monstrous* here, far more than he did originally. He's also summoned by the Mysterious Man as Gennai, who was wearing an insane grin while doing so.
- Advertisements for the upcoming tie-in keychains include Piemon and Pinocchimon in the assortment. That implies they'll be coming back, too, and everyone remembers a certain somebody with a disturbing keychain hobby...
- If the beginning of the first five minutes of
*Loss* is believed, it looks like Meicoomon went feral before Meiko and her family moved to Odaiba.
- The Mysterious Man makes the Digidestined think Gennai has turned evil and in the worst way. He wants to kill humanity and has Machinedramon and Metalseadramon under his control. He makes several attempts and almost succeeds twice. Worse, his scenes with Sora and Meiko are just plain
*creepy*. For Sora, he pins her down and licks her face, and with Meiko, he outright strangles her to near-death just to piss off Meicoomon and laughs like a maniac.
- The Kubrick Stare he gives to Takeru is also unsettling.
- The really scary part? That this isn't even Gennai! The real deal was MIA with the 02 DigiDestined while this impostor was running about and causing havoc. Just how did Yggdrasil create this thing, and why did he have it take on the appearance of both Gennai and Ken?
- It's outright implied that the entire reboot was engineered BY Yggdrasil, the fallen god of the Digital World, who wants to use the ENTIRE Digital World to eliminate humanity. Notably, several spin-offs have suggested this isn't the first time either...
- Matt and Tai nearly
*drown* because of Metal Seadramon. And while they're below the water, Kari's on the surface *alone* with the enormous monster bearing over her. If WarGreymon and MetalGarurumon hadn't shown up, she certainly would have been killed.
- Machinedramon takes a ton of potshot at the kids and comes close to
*crushing* Sora at one point.
- The face that Himekawa makes when she finds that Tapirmon doesn't remember her. She grabs the digimon and violently shakes it while demanding that it remember her, showing that she's on the verge of losing her mind entirely.
*Coexistence*
- The promotional poster shows Hikari, Meiko, and Meicoomon's ultimate/mega form, but what's makes it terrifying is that Tailmon became Ophanimon Falldown Mode, meaning something had gone bad for Hikari and Tailmon. Other than that, something feels off, for some reason we do not get to see Hikari's face, while we do see the other digidestined's faces on the other posters. It kind of feels ominous. This might tie in what Tailmon became. Not helped at all by the official synopsis, which ends with a sentence that implies that something truly awful is going to happen to her...
- The posters for the first three movies all featured binary code with interspersed 2s, altered to trinary due to Meicoomon's presence. The poster for
*Loss*, following the reboot, did not have this, as the infection was believed to have been removed. The poster for *Coexistence*, featuring Meicoomon's ultimate/mega form, *only* has 2s. The implication is that on reaching her final stage, Meicoomon releases the corruption in full.
- What triggers Ophanimon Falldown's appearance? Taichi falling into a canyon, and simply vanishing.
- The climax for
*Coexistence* has Ophanimon Falldown merge with Meicoomon's Ultimate/Mega form, creating what can only be described as an Eldritch Abomination, which then travels to the real world. Prior to this, a rift between the two worlds has resulted in hordes of Digimon traveling into the real world, and this time, the Chosen aren't around to stop them.
- Oh, and further pertaining to Meicoomon, get this:
**she's Apocalymon reborn.**
- Also regarding Meicoomon, All this time, she's been attacking out of fear. The merger occurs just as she's waking up from being knocked out in the preceding four-way battle. Imagine what she must be feeling as Ophanimon absorbs her, the poor thing.
- Even worse? According to the dialogue from the scene, their fused form is now forcing the Earth to merge with the Digital World.
- At one point Maki finds herself in a grey realm, within a large body of water. She is than approached by several Divermon silhouettes as she futilely calls out for her partner Digimon to come help join the fight again. Yes, you read that right -
*she is in the Dark Ocean*. As if Apocalymon's partial return and the terrifying fusion of Ophanimon: Falldown Mode with Raguelmon wasn't bad enough, now we have the return of Dagomon and (possibly) Daemon as icing on the cake. Putting together how long Maki has grieved for Tapirmon's death and the fact the Digivice she shows off in *Confession* is a black D-3 that still may not be Ken's... it might not be the first time Maki has visited the Dark Ocean either. *Our Future*
- Minor but upon trying to rejoin the others, Takeru and Hikari are confronted with their main foe, who then jabs about Hikari-Light Crest bearer- being actually a Goddess of Destruction, definitely hitting a sore spot. What makes it worse is that he then proceeds to call brainwashed digimons upon the two of them. The worst? The second Takeru gets Patamon to Angelmon, he summons a goddamn
*Devimon.* while it doesn't get as bad as in Original Adventures, the pressure of letting his partner fight the foe that has once killed him, even if Patamon doesn't remember that, must be pretty much horror embodied for Takeru.
- By the end, the Mysterious Man has gotten away scot-free and is now in possession of Apocalymon's data. As he gleefully makes his exit through a distortion portal, he muses about who's data he should gather next, to which he specifically names
*Daemon and Diablomon* as possibilities. Why this man is collecting the data of the Digital World's most powerful and evil villains is a complete mystery and paints a grim picture of the future... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonAdventureTri |
Digital Devil Saga / Nightmare Fuel - TV Tropes
In case
*Shin Megami Tensei* didn't freak you out enough already, this one adds cannibalism into the mix and cranks the eldritch dial to 11. Good luck sleeping... **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.**
- In both games, you learn new abilities by eating your enemies for atma points. Though, it's slightly mitigated by the fact that you can be afflicted by the "Ache" status ailment by overeating. Yes, it's actually possible for the characters to get a stomach ache from eating too many people.
- The consequences of the Demon Virus. Endless hunger. Mindless rage. Losing yourself.
*And that's if you're lucky*. When you gain extra atma points if you use Hunt skills to finish your enemies. Rather than killing them and *then* devouring them, *you eat them alive*. Once infected, you can never stop eating, or you risk the demon inside just going berserk, overruling whatever higher brain functions you may still have in working order beyond the maddening hunger, and wantonly attacking anything. In rare cases, the demon virus will go so far with you, it will literally overwrite *everything* in there. And then, there's nothing left in there, but a demon. Problem is, if the virus has gone this far, it's likely it's a strong demon with ideas and intelligence of its own, and it's gonna go find food and shelter - AKA your friends, family and home...
- The Nightmare Fuel begins right in the opening cutscene of the first game when the main characters and their enemies are given their Atma brands by a strange capsule that appears out of nowhere and subsequently turns them all into demons. It's not long before the organized war devolves into a grisly bloodbath that ends with Serph's team dismembering and eating their defeated enemies in a mindless, hunger-induced frenzy.
- Speaking of which, imagine being emotionless for as long as you could remember in a seemingly endless war, and when you suddenly gain the ability to feel, it's at the same time your first genuine emotional experience was something truly horrific and gruesome. This happens to one of the survivors on the enemy's side, Harley Q, who was understandably traumatized into a shaking, terror-filled wreck from the whole experience of seeing his team get slaughtered and devoured by demons. It was to the point where his actions after that were motivated out of a desperate fear for his own life, repeatedly fleeing in terror of the party (the same people who transformed and ate his comrades) until he was cornered, and even then, he didn't truly succumb to his own demonic hunger and become hostile until after Heat's needlessly cruel interrogation caused him to finally snap.
- Anahata's Citadel area has a few sections where you must face a variety of busts with Glowing Eyes of Doom. Blue-eyed statues are safe, but the red-eyed statues will drop you into a basement if you stand in front of them, and yellow-eyed ones will change to blue- or red-eyed once as you approach them. There's one room where there's a red-eyed statue in front of you and nothing else! The basement itself is also pretty creepy - nothing is down there except corpses and a few pre-set demons, as well as the random encounters. Every now and then, the poison gas in there will disorient you. It gets even worse at the end of a New Game Plus as it's where the Demi-fiend hides out.
- Coordinate 136 is an abandoned amusement park castle. To start, the music that plays in it is creepy as all hell, and gradually changes as you go up the floors. One section has you trying to spot a portrait that's different from the others; running past the other portraits will instead drop you into a basement. One later floor has you solving a light puzzle in near-pitch darkness. As you progress, you're told the tale of a "good prince" and an "evil prince" trying to win over the heart of a princess, and later excerpts of the story are drowned out in convenient static, and start mentioning things like a "truly good prince" and a "truly evil prince" without explicitly describing what's going on, implying that there's more to the story than what you're coherently told. When the truth comes out in the second game, it's every bit as horrifying as expected.
- Beelzebub's fate is this for everyone involved. Whichever sap unlucky enough to be his host was transformed before Angel told the leaders about Atma, so suddenly the Vanguards had to deal with one of their own turning into a monster and eating their comrades without a lick of explanation, on top of their own newfound demonic transformations. Beelzebub is sealed by accident by a red wall,
*with his guards trapped inside with him*. When Serph can finally break the wall, the player finds out exactly how Beelzebub was imprisoned: trapped inside a completely dark room, with his jailers hoping that he'll die of starvation sooner or later. His jailers are still terrified of him, especially because they have no way of knowing if he's dead or if he escaped.
- It gets worse. The Embryon fight and defeat his first form, Baal Zebul. He proceeds to escape
*anyway* and make his way to the sewers, slaughtering and consuming as many people as he can. By the time he's confronted, he's reached full Beelzebub form and lost all traces of sanity.
- Compared to the overt horror of Beelzebub, there's the more subtle horror of cases such as Metatron where his human host undergoes a Loss of Identity, being torn between avenging his fallen girlfriend Laura and Metatron's personality asserting itself.
- The second game reveals the real world is in ruins, stuck under a sun that always shines black, and the
*sunlight turns anyone not infected with the demon virus to stone!*
- New to the second game is Berserk Mode, where triggering a battle at high Solar Noise levels cause the party to enter in a Partial Transformation. As the name indicates, the music is chaotic, and you have no choice but to attack. Seeing the human party members with their demonic limbs is unnerving, hearing their victory screeches come out of their human voices is worse.
-
*Everything* about the Meat Factories in the second game. To wit, Madame Cuvier's "plan" for the salvation of Humanity goes like this: "Anyone who wants to follow me, will transform into Tuners. Anyone who disagrees with me, *will transform into dinner*."
- It also contains an entirely different kind of horror in it's warden, Kumbhanda. Not only does he look like the creepy horseman that he is, he's also practically invincible, and will chase you down so long as your on the same floor as him. It becomes a very scary game of keep-away that will almost always find a new way to give you a heart attack.
- Jenna Angel on the other hand, just wants to turn
*everyone* into Tuners, and plunge the world into a slaughterfest.
- Vritra is bad enough on its own, but it's worse when you know that it's a corrupted and transformed Heat. He's a gigantic, be-tentacled monstrosity with too many heads and mouths that seems to grow from the floor, and those tentacles look an awful lot like Agni's two heads.
- The EGG facility on the second visit in the second game is like a horror game. The few people standing around are terrified, and one of them mentions someone crying inside. When you go in, you find that your map doesn't carry over from the last time you were there, and the electricity's been cut. It seems like just a gimmick, until you go down enough levels, and find that everything's been turned into an Eldritch Location. Meat Moss lines the walls, and some of it is still-living people. The enemies in the facility aren't Tuners or soldiers; they're scientists with corrupted data. Some of them are Legions, implying that they fused together. There are entire chunks of floor missing, and inexplicable portals of darkness that jump around the facility. One of the scientists currently fused with the wall says that he heard someone crying, and ran to help, but ended up like that. And when you get to the room where someone is weeping bitterly... you get Vritra, or a corrupted and mutated Heat.
- The real Serph Sheffield. Namely, the fear of an amoral adult manipulating the feelings of a small child and promising things like treats in exchange for "favors" (specifically unethical and harmful medical experiments). His manipulations and casual murder caused the entire planet to suffer under the Black Sun.
- Meganada. Where do we begin? The fact that it had to be frozen to be kept under control; the fact that it has extendable bitey-boobs that try to bite Argilla's arm off and nom on the already severely-injured Roland; the fact that you have to face in on The Sun, and it's a That One Boss; or the fact it mindlessly says "INDRA" over and over.
- Serph's Disney Death in 2 is essentially the prelude to EVERYTHING going south for the heroes, in particular the moment Sera
*screams* in horrified despair. Remember: she's still hooked up to God, and the Big Guy Upstairs feels everything she does. Also remember that he's committed at this point to killing humanity with Cuvier Syndrome. He hated humanity before: now, he *DESPISES* us. Tearing control of the HAARP away from Cuvier while the thing isn't even connected to Him, He begins more or less disintegrating the entire planet. No thunder crashes or booming voices are necessary: it is clear beyond a shadow of a doubt how FURIOUS He is.
- The black ooze from the novels. Basically a writhing black mass that devours everything that comes near it and that constantly forms the pained faces of everyone it has devoured. In the end it is revealed to be a mass of pure karma given form that knows naught but fear and hunger and proceeds to devour both the Embryon base and even the Karma Temple, killing named characters left and right. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigitalDevilSaga |
Digimon Frontier / Nightmare Fuel - TV Tropes
- The state of the Digital World due to all the data being stolen to fuel Lucemon's resurrection. It looks like a fruit with multiple bites taken out of it and eventually corrodes into nothing but a black void near the end of the series. Worse is Luceman planned to do the same to the Earth.
- When Takuya turns into his Beast Form for the first time in episode 11, he turns into a mindless berserker, even lashing out at his teammates and comes within an inch of killing Tomoki. The horror in his voice is clear even in the English dub where while his voice is calmer, it's clear the realization of what happened is a true kick to the gut and it's no wonder he's terrified of his Beast Form for a while after that.
- From episode 21, Kouji Taking the Bullet for Takuya when his plan for Duskmon ends in Punch! Punch! Punch! Uh Oh... was already bad enough, given that he not only returned to human form but also was passed out from the pain but in a following episode, Kouji is clearly holding his ribs while trying to rescue the others, meaning that they are at the very least badly bruised and probably worse since his breathing is slightly off as well.
- Mercurymon is pretty nightmarish considering he essentially uses his reflection powers to Mind Rape the heroes with Hannibal Lecture after lecture by playing on the insecurities and personal demons to push them into the Despair Event Horizon and nearly succeeds if not for the Power of Friendship and Heroic Willpower displayed by each hero.
- The climax of the Mercurymon arc has Mercurymon nearly killing Takuya and stuffing his body into a coffin.
- Icedevimon is In-Verse Nightmare Fuel considering he's the Digital World's equivalent of a serial killer who went on a rampage killing and feeding off the data of Digimon until he was captured by an army of Digimon warriors. Not even Cherubimon could destroy the guy and decided to simply seal him away forever under his hideout. Not to mention he's a total Sadist and Combat Sadomasochist who delights in killing as many people as possible in the most horrible way possible.
- As hilarious as his voice acting is, there's just something chilling about how playfully murderous IceDevimon from episode 36 is. Even worse, his dialogue implies that those... things in the basement of Cherubimon's castle were the result of him feeding on the data of Digimon that he captured.
- Duskmon is actually a Deconstruction of the
*Adventure* series. Take a random human child with strong emotions, drag him into your world against his will, and *make him fight for you*. The logical conclusion? He turns into an insane Blood Knight. Not to mention he's the in-verse nightmarish Implacable Man who takes down the heroes with no effort and tanks all of their attacks. He ends up being so overwhelming he nearly drives Takuya into a total Despair Event Horizon and actually makes him consider running back to the real world and leaving his new friends behind. The heroes' survival against him was nothing less than a miracle.
- Everything related to Sephirothmon/Sakkakumon: A big set of giant Eyeballs, taking the form of the Tree of Life, keeping the heroes inside dimensional pockets, making them confront their own fears, and letting in Cherubimon henchmen to finish the job. But by episode 29, his true scheme is reveled. He was learning everything about the Digispirits techniques and copy them, alongside Cherubimon henchmen techniques. The only way to defeat him was
*improvising* new techniques.
- Lucemon's voice actor in the English dub voiced Izzy in season 1 and 2. For anyone that grew up with those two seasons, they'll recognize that voice anywhere when they hear it in any other character in the later shows. But with Lucemon, they go even further, giving him a more evil tone that's very disturbing. You're basically listening to an evil Izzy at this point and he's ready to blow up entire portions of the Digital World to make all Digimon and likely even
*humans* his slaves. His Japanese voice actor is also the same one as **that** Freiza, another monstrous maniac with an obsession of blowing up entire planets and selling them to the highest bidder.
- '''You must choose to follow me or be destroyed'''
- Lucemon's entire entry into the human world is nightmarish. Just opening the gate between the two causes an unnatural storm and levels several large buildings. When he actually enters, everything around him turns into digicode, and considering what happened to the Digital World, there'd be a total extinction of life if he roamed free. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonFrontier |
Digimon Story: Cyber Sleuth / Nightmare Fuel - TV Tropes
- The Eaters. They are a race of Eldritch Abominations whose one and only purpose is to consume everything in their path, and they only manage to get worse as the game progresses. Turns out that they occasionally turn up in Eden and consume people's avatars, destroying their mental data and leaving their physical body in a (seemingly endless) coma, but they eventually start appearing in the real world as well, where they start feasting on the people of Tokyo in earnest. The feeding process is thankfully usually shown as them just kind of hitting people with their tentacles... except in two cases; namely, Yuuko and Yuugo getting attacked by them. The former gets an Eater sicced on her while bound and blinded, and the following boss battle is against an Eater with her partially merged into its body and the boss itself keeping her bound, blind, gagged and conscious the entire time, while the latter gets overtaken and consumed by an Eater at the tender age of eight-ish, right in front of his friends.
- The Eater's forms are weird and disturbing to the extreme. All of them have very strange movements, and it often looks like they haven't been fully textured or there's a glitch in the model's code.
- Its first form is an ordinary Eater, a strange squid thingy that very obviously moves in ways it
*shouldn't*. Its eye is very twitchy and has a laser attack that eats at data.
- Its second form vaguely resembles a human made of tendrils and eyes. It moves in a very strange way, like it has too many joints or something.
- Its third form is called Eater Eve and is fused with Yuuko. In this form, it's a giant spider that has Yuuko restrained to it: arms and legs shackled, blindfolded,
*ballgagged* and possibly worst of all: totally conscious and aware of what's happening. When it uses its special move, you can audibly hear her screaming in agony from behind the gag she's wearing and struggling furiously to get free to no avail. An early sketch◊ of Eater Eve shows that it could potentially have been even *more* disturbing, incorporating some vaguely insect-like features and a bloated abdomen filled with what appears to be literal demonspawn.
- Its fourth and final form, Eater Adam, is actually Arata. It's a strangely humanoid figure with swirling patterns inside its almost Slenderman-esque body, with hair made of tendrils. It really doesn't help when it uses its special attack, where hundreds of spikes burst from the ground almost like the Dragon Teeth from Mass Effect.
- When you free a victim from an Eater, you get transported to this strange black and white worldwith what looks like hundreds of swirling tendrils flying at the screen. It's very quietly disturbing.
- The end of Chapter 10: To the Promised Land, starting with The Reveal of Yuugo being Yuuko in disguise. Followed by the secondary reveal that Rie Kishibe can
*control the Digital Shifts and the Eaters*. And then she forcibly logs Yuuko out, and shows the third reveal that Yuuko's been strapped to a huge terminal that allows Rie to read her memories to discover how to control the Eaters. And then when the Protagonist Connect Jumps in to save Yuuko, Rie unveils the *fourth* reveal that *she already knew about the Connect Jump ability* and then *forces the player character to Connect Jump to Shibuya against their will* sporting a terrifying facial expression for a moment while her true self, Crusadermon, flickers behind her for a moment. And to make matters worse she then begins painfully extracting Yuuko's memories, leaving us with a fade to black and Yuuko's bloodcurdling scream of agony.
- After the Digital and Real Worlds begin to merge everyone is saying it's dangerous outside, but it's always in a way that sounds like a wild rumor. Then Chapter 16 hits, and you go into Odaiba. Not only is it
*on fire*, but it actually looks remarkably like a war zone. Its appearance hits REALLY hard, especially since the only hints that the Digital World is *there* is bits of floating glitchy data before now. And Examon is here. It's absolutely covered in holes, areas where Eaters have eaten away at it. Your first glimpse at its in game model shows that it's about the size of a *skyscraper.* You, the character, are about as big as one of its *claws.* When in a talking cutscene, its model takes up almost the *entire screen.* Its *wingspan alone* can almost entirely surround the rooftop you stand on. If you've been really grinding levels, by now you'll have a 70-90 level Digimon that can deal 2000 damage in a single hit, and that does almost NOTHING against this guy. FIVE ROYAL KNIGHTS show up to fight him, and barely land a scratch. Its full title? Examon the Dragon Emperor. Everyone who knows of it will basically state it's insanely strong. It is, without a doubt, the strongest of the Royal Knights.
- Leopardmon's ultimate goal? Use the power of the Digital Shifts to create a hole big enough that he can digivolve to something BEYOND Examon's power. Kyoko basically states that if it were to happen, it's game over.
- A request during Chapter 16 takes place during the night in Nakano. Seeing the usually packed shopping center almost totally empty is more than a bit terrifying. If you try to walk past Kenji on the first floor, he mentions that it's a "Bad direction to head in at this hour" and gives no further explanation.
- The legends you deal with are equally creepy. Sadly, the true culprit to all three is just an old man, but still...
- The first involves a man who got broken up with and murdered his ex-girlfriend's new boyfriend and mailed bits of him back at a time. This didn't work, because the girl was
*raising him from the dead using black magic.* So the man attaches the last leg to his own body and wanders with it attached to his body forever. The fact that this is the backstory of a line of dolls doesn't dull how *disturbing* this is.
- The second is derived from Teke Teke, an apparition who lost her feet in a train accident. She can move up to
*150 kph* with her arms alone, laughing all the while. Kata Kata, the new name that Teke Teke has taken, is the sound of her teeth *chattering from fear before she got hit by a train.* She'll also steal your legs if you're not careful with your wording.
- The third is called the Reaper Elevator. Supposedly, it's an elevator used by the Grim Reaper that travels from the basement to the top floor every night at 2AM.
- A recurring theme in later chapters is that your character is spacing out and forgetting things almost at random. This is because they're dying. Well, not dying exactly. More like their digital body is
*tearing itself apart at the seams* and is getting ready to *fade out of existence entirely.* Why? Because, one, you keep Connect Jumping which is eroding your body from the inside out, especially considering the nastier things (like *Eaters*) that you keep jumping into, and two, your body is already on borrowed time since it's *not supposed to exist according to the laws of physics anyways.* Every time, it wears you down a little more, on top of the fact that it is eventually going to implode by itself even *if* you didn't use your Connect Jump abilities. It's essentially committing suicide over the course of weeks and months, and you don't even know it.
- Which would be bad enough. Except that you've been using it to root around in a cosmic horror's digestive tract, exposing your unstable body directly to its corroding effects. After the first time, you're out of action for a week and start breaking out in static at odd times, then spend the next 8 chapters pretending that nothing is wrong.
- When somebody contracts EDEN Syndrome, it's because their mind has been destroyed and their body is now a comatose vegetable. The player survives this, and thus gets the oh-so-wonderful experience of seeing their own
*comatose body.* Just imagine that, seeing your own body lying in a hospital bed in a ward that, given the lack of knowledge on EDEN Syndrome, may as well be a tomb.
- Consider its history and the scenario gets worse. The first case took place during the Beta test - EDEN Syndrome has existed as long as EDEN itself has. And ever since then the company policy for how to deal with it has been to put their fingers in their ears and pretend it isn't happening, despite and because of how obvious it is what the problem is - that there exists something in their virtual world that can destroy uploaded minds, bypassing all of their safeguards.
- Upon defeating Crusadermon in Chapter 17, the Akihabara Digital Shift goes
*pitch black.* You can only see a few feet in front of you, and you can only see the street in front of you. The buildings on either side of the road are completely gone in this sequence. There are also three whole screens of nothing before you get to a cutscene.
- The entire place gets filled with an eerie whistling noise too. And it's not wind, that's obvious. There's a SUPER creepy thing going on with your character, too. In the cutscenes, they don't walk so much as shuffle along, almost as if they're limping. Finally, their dialogue choices here are all sort of... Creepy? It's like it's not actually a choice, just them stating the same thing three times in a row.
- Beginning of Eden. The whole place looks like a kid's playground, all bright colors and floating blocks. You even get to see a version of Galacta Park, which is completely fine and unbroken. Knowing that this is the original version just makes its future all the more depressing. Then you and the children see a Connect Jump spot. When it cuts back to the real world, all that's left are your goggles. You're gone.
- Almost all of Chapter 18, and The Reveal in all its glory. During the EDEN Beta, five children found a gateway into the Digital World. Suddenly, an Eater appears from thin air. One of the children decides to distract it, while the rest run away. The end result? One child became the first victim of EDEN Syndrome, and the other four become horribly traumatized, enough to get their memories wiped clean. These children? Yuugo, Yuuko, Nokia, Arata, and
*you.* That's right, *you personally* are the reason the Eaters exist.
- Yuugo's death at the hands of the first Eater. The children are horrified and traumatized. Arata is scarred so badly that, had he kept the memories, he could have required emergency counseling. Hell, even
*Aiba* doesn't react well to the revelation; they break so badly that that their pluckiness that they exhibit throughout the game is absolutely *nowhere* to be seen, and they just *give up completely* and allow themselves to be assimilated into the simulation, repeating a Madness Mantra.
** Aiba**: If only it could have stayed like this...If only it could have stayed like this...
- When you get to the Tokyo Metropolis Building, there's a Digital Shift that takes up half of the front of the building! And it's implied it can get even
*worse.* On higher floors, there are hundreds of glowing tendrils floating through the holes that data has made in the walls, a hint that Eater Adam is there.
- The Digital World, when you arrive in Chapter 20, is no longer a bright green jungle paradise. It's now a blackened husk, with Eater tendrils sucking the life out of everything. Swirling patterns cover everything, with the only sign of life being floating red flower spores. It's shortly followed by a MASSIVE hole in the ground, one big enough for an Examon to sit inside comfortably. Which leads into...
- King Drasil's Core. The place is covered with Eater motifs, and outside of the tower is a weird swirling static mist sort of thing. There are pitch black digital glitches everywhere, some with what looks like black tar leaking out of them. And instead of tendrils, there seem to be ribbons of QR Codes floating around the place...
- King Drasil/Mother Eater itself. Imagine a human, covered with eyes and tangled in what looks like their own skeleton. It
*bleeds* red Eater essence into the Digital World, eternally creating a diseased land. Hundreds of fragments of code float inside it, wave after wave. It's an abomination.
- The Investigation of the Scramble Pentagram Urban Legend case has the ghost of a girl killed in a car accident three months ago trying to kill five people (the player included) by being hit by a truck. Kyoko reveals that not only did the truck driver
*not* see them, but they were blind and deaf to everyone else trying to warn them to move. And the case ends with the ghost saying that she'll kill *everyone* to make herself be happy again. **Girl:** If I kill everyone, it'll make me lucky. And if everyone is killed, it'll make me happy!
- The sequel,
*Hacker's Memory*, closes her story by revealing she's an actual ghost who wants to make everyone learn how freeing death is compared to being alive, because Aiba and the Inoden team opened the gates to the afterlife. Even after she's defeated and seemingly talked out of leaving the door to the other world open, she scares the player one last time by warning them about something behind them while laughing evilly.
- The "Living Doll, Dead Person" case. You investigate the case of a salesman stealing female appearances and turning them into life-size dolls that he sells in Akihabara. Near the end of the case, you find out that the dolls mentally trap the young men in EDEN while they still think they're in the real world. The businessman then takes their unconscious bodies and supposedly sells them on the black market for parts. What's worse is that you meet a victim and he finds this out the hard way when he gets a logout error meaning he likely
*doesn't have a body to return to anymore.*
- The Infermon that gets the data necessary to make a doll is rather creepy too, and Arata's partner is Keramon and later Infermon. It's a different one, but the only Infermon seen prior to this game was trying to destroy everything, so sadly one being an ally isn't much consolation.
**Infermon:** I GET THE DATA TO MAKE THE DOLLS THE DOLLS STEAL THE PEOPLE'S SOULS THE DOLLS ARE LIFELIKE THE PEOPLE ARE DEATHLIKE
- Once you get the ability, use High Security 3 in any area with enemy encounters. The lack of movement in the areas other than your own character is really subtly creepy.
- Aiba's predicament, overall. Unlike other victims of EDEN Syndrome, whose mental data was consumed and preserved by the Eaters, their mental data managed to escape, and manifested in the physical world as a half-cyber, half-physical entity. This might sound awesome at first, but consider that their state is a
*temporary* one; eventually, their cyber/physical body *will* break down due to not being able to sustain itself, and they will collapse into scattered data, which essentially means they will *cease to exist completely*.
- This somewhat happened in Digimon Frontier. Koichi fell into a coma and his spirit was in The Digital World without memories. He almost died in the real world, which would've probably left him wandering an unfamiliar land forever. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonStoryCyberSleuth |
Dingo Pictures / Nightmare Fuel - TV Tropes
In General
- Occasionally, presumably because it's cheaper to animate, characters' heads will pulsate if crying, laughing or flaring up. Said effect makes you think their craniums are about to explode. Sometimes it ends up goofy like in
*Hunchback of Notredame*, but one particular disturbing example is the baby in Mouse Police, especially when combined with its pissed off look, and another in *Dalmatians 3* where a rabbit is supposed to be laughing, but due to poor audio mixing the sound effect is much quieter, making it look like it's suffering a particularly violent seizure.
- There's something distinctly disturbing about watching these guys try to pull of musical numbers, as with their
*Aladdin*, with their limited animations and stock music tracks. Especially unsettling is the princess' song, which consists of the princess singing at the camera with three frames of animation tops (making it look like she's hiccuping over and over) while three identical old women, who are so crudely and hastily drawn that they look inhuman, wag their fingers at her.
Aladin
- At one point, the magician is gloating after he manages to make Aladdin believe that he is his uncle, telling his parrot that he'll soon be the owner of a treasure. When the parrot starts talking about gold and diamonds, the magician tells him his treasure is something "much better", while laughing dirtily. Bonus points for forcing Aladdin to go into a dark cave with him.
- When the magician believes he's going to marry Soraya, there is a close-up of him visibly
*drooling*. Soraya is supposed to be underage.
Others
- Toward the end of
*Jamie: The Little Piglet*, the title character is sent to the butcher as a suckling pig. The cartoon actually shows slaughtered and cut-up pigs, including a severed pig head on a table in a pile of pig's feet. She escapes, but we see a crowded pen full of other pigs who clearly won't.
- As Felix Recenserar points out, the Swedish dub of
*King of the Animals* has that moment where one of the cute monkeys says "döda honom" ("kill him") over and over in a Creepy Monotone.
- In
*Dalmatians*, Timmy and Toby are forced to work in the villain's canning factory. We see several scenes of them being worked, all while the villain brags about beating them and later admits that they might not survive. It's a darker storyline than most anything Dingo produces, and seeing the pups getting abused the way they are is pretty jarring and scary, especially for the film's age demographic.
- In
*Dinosaur Adventure*, when the volcano erupts, Tio and Kree take shelter in a cave with some crocodiles, and are forced to stay there for a week until things are safe enough to go back outside. Think about that. These characters are forced to spend an entire week in a dark cave, knowing full well about the death and destruction occurring outside, and not knowing if their loved ones are going to live. *Anybody* going through that is horrific, and when you remember that one of the group is a *child*, the horror intensifies.
- From
*Pocahontas*: The Old Bush, a small bush with black, soulless eyes made only of leaves. It speaks in a raspy voice and looks very uncanny, unfitting even for the rest of the animation, giving it a rather off-putting look. Phelous was certain that thing was out for blood the very second he saw it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DingoPictures |
Dir en grey / Nightmare Fuel - TV Tropes
This Japanese band's music is arguably the apex of stylistic horror in Visual Kei. Particualrly stand-out examples include the following:
- Anything at all by Dir En Grey qualifies as Nightmare Fuel. Much of their material is highly disturbing by default, with creepy sonic atmospheres, savage riffs and Kyo's screeching Harsh Vocals. Their
*entire discography* is littered with really crazy, spine-chilling material that would unnerve listeners, and their lyrics deal with disturbing topics such as violence, death, crime, rape, and other stuff that would make your skin crawl. Better grab that Brain Bleach.
- Go on, go look up translated lyrics for "Obscure", "Mazohyst of Decadence", "Raison d'être", or "Agitated Screams of Maggots". We dare you.
- And, just for kicks, "Agitated Screams of Maggots - Acoustic." It doesn't even need a music video to be extremely creepy.
- "Kyoukotsu no Nari", the infamous noise/drone metal intro to
*Dum Spiro Spero*. Despite its short length, it has a crazy, terrifying sonic atmosphere. It's not something you would try to listen to in the middle of the night, alone, in a dark room, unless you want to scare yourself to death.
- ONE DAY, KYO WILL FUCK YOUR PARENTS.
- "Ain't Afraid to Die" sounds like a surprisingly gentle song, that is, ||until the last few moments of the song, when Kyo sings in a soft voice before suddenly stopping halfway through the last verse, implying that he died before finishing the song. The suddenness may startle some listeners||
- Kyo screams the words "Bloody Baby Sacrifice" in English a number of times, on their song "Obscure"
- I dare you to listen to DIFFERENT SENSE. You might also give "Hageshisa to..." a shot. Yes, they can still pull off Visual Kei, both graphically and, more importantly, musically, but in a more horrific manner befitting their ero guro style.
- "Dozing Green" from
*UROBOROS* provides a particularly nasty example of this trope, and perhaps the nastiest example in the band's discography. Similar to "Ain't Afraid to Die', there is some faint singing heard towards the end of the song, which may force you to turn the volume WAAAAAAAAYYYYY up, but ||you suddenly realized you made a mistake, as the song ends with Kyo suddenly screaming at the mic like a terrified female victim from a slasher film, then making some unintelligible demonic noises.||
- "Mazohyst of Decadence", with its Creepy Cute vocal work, atonal guitars and pounding snare drums is a fairly disturbing tune. The fact that it is a Protest Song targeted at a society that uses the most painful and traumatizing last-ditch procedure for preventing pregnancy as a method of birth control makes it even more unsettling.
- The folk instumentation that comes right the hell out of nowhere in "Sa Bir", which is then followed by Kyo simulating the chanting of Tibetan monks, and then followed by a deep, gurgling demonic voice and a series of shrieks. ||One interpretation of the song is that it is about demonic possession.||
- The folk instrumentation returns as a recurring musical motif in
*Dum Spiro Spero*, beginning with "Kyoukotsu no Nari", which is the band's attempt at fusing Merzbow - styled Harsh Noise with drone metal In the Style of Sunn O))). It manages to reach Brown Note levels, even with a Chinese erhu in it.
- Yes, they've become popular by simply composing material that contains so much Nightmare Fuel, Brown Notes and Mind Screw that it takes more than Brain Bleach to successfully forget about the band's existence.
- "Obscure" has the lead singer, Kyo, vomiting near constantly, said vomit being consumed by maggots, drawing and quartering to the point where a still-living person's limbs are suspended only only by artificial arteries, guitarist Die pulling his heart out of his chest and eating it, demon on geisha sex until all the geishas vomit blood, a man stabbing his own brain through the neck with a knife the size of his abdomen, a circus freak show, a medical examiner with a chip on his shoulder and cannibalism (baby cannibalism!).
- "Agitated Screams of Maggots" features a maggot who lives in a fish. When the fish is being prepared for a meal, the woman preparing the meal flips out at the sight of the maggot. She chops it in half with a knife. The two parts grow two new maggots who have sex and get stepped on by the woman's daughter. The mangled body parts become a larger human like creature who appears in the woman's soup bowl. He then jumps in her mouth, chokes her and absorbs her body. He then tries to spew excrement all over the daughter and kisses her with a face that is his penis. She bites his penis off and the man screams in pain. The daughter hoists the man onto a torture device which splits him in two from the rectum. As the man tries to live again using the woman's body, the girl turn into a monster/witch/angel and uses the torture device to stomp him with a giant foot. Did I mention it's animated?
- "Saku" is about a lonely child living in a apartment building who doesn't do much except watch TV. The majority of the video is footage of the boy and Dir En Grey, with pictures of slit wrists and insects (mainly cockroaches) throughout. Though, at the end of the video, it is clear what the message is. The boy is inspired to pick up a golf club by seeing Dir En Grey on the TV and I think you can fill in the blanks as the video does not evaluate on what happens afterwards. And that's just the edited version!
- In the unedited version, the boy actually kills his parents! He beats his dad to death with previously mentioned golf club and strangles his mother with a clothesline. Throughout the video, the boy eats dinner and acts like everything is normal with his parents' corpses in the apartment and everything a mess.
- "Ain't Afraid to Die" starts with a single hand rising from a grave. We are then treated to shining green light emitting from a window, Kyo whispering lyrics and making them sound like they are being emitted from a radio and a ghost playing the piano. Soon we get schoolchildren wearing emo makeup who transformed a small room in the woods in a Catholic shrine/reanimation chamber (one of them, Kyo, has his mouth sewed shut). From there, the reanimated corpses burn whenever they see the light of day and at 4:04, the video lets loose with imagery. It manages to balance out and Kyo has the needles that are sewn in his mouth pulled out. The last moments of the video show the reanimated corpses going to heaven and various imagery used throughout the video is reused. While not terribly frightening, the lyrics are a bittersweet lamentation about the last season a boy saw his girlfriend before she died. Now, combine with the video and let the imagination run wild.
- The first sound you hear in "The Final" is a gunshot. The video shows a man who comes home to find a pool of blood and the chalk outlines of two people. If one slows the video from here to roughly 0:50, you will see him counting down days on a calendar with the chalk that drew the outlines and grabbing a hunting rifle then reaching for a gas can . Many viewers interpret the video as a distraught man whose wife and child were murdered while he was away from home. His grief leads him to commit suicide. He wants to shoot himself but then decides to burn the whole house. This video plays on arsonophobes up to eleven.
- And then there's "Mazohyst of Decadence". And "Raison d'être". And "Grief". And "Reiketsu Nariseba". Then we have "Different Sense". Ah hell, just about every single video they have ever done is straight-up terrifying. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DirEnGrey |
Demon Spawn / Nightmare Fuel - TV Tropes
- It begins with the cover's issue featuring a horrified Supergirl being seized by a group of horrendous, misshapen demons and Nightflame holding a flaming sword above her, and it doesn't stop there.
- Nightflame's appearance: you're minding your business when the air in front of you
*tears*, and a woman steps out of the crack and begins slicing cars, blasting buildings and setting houses on fire.
- The first look of the Innerverse: A strange nightmare world, inhabited by herds of weird demon-gnomes, in where the sky is violet, the trees are dry and leafless, the land is barren and rotten and the water is poisoned.
- And then a legion of demons seizes Supergirl. Their tentacles, tendrils and claws grab her body, tug at her hair and raise her up, shrieking Kill her! Kill her! the whole time. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DemonSpawn |
Discworld / Nightmare Fuel - TV Tropes
Think the Discworld books are all light-hearted humor? Think again... The Colour of Magic Equal Rites Guards! Guards! Moving Pictures Lords and Ladies Men at Arms Maskerade Hogfather Jingo Going Postal Thud! Raising SteamIllustrated novels: The Last HeroThe young-adult Discworld novels: The Amazing Maurice and His Educated Rodents The Wee Free Men A Hat Full of Sky I Shall Wear Midnight | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Discworld |
Digimon / Nightmare Fuel - TV Tropes
*Digimon* as a whole was pretty dark, with moments of violence, torture, death and...well, needless to say, for a "kid's show," it sure got edgy at times.
## Specific works:<!—index—><!—/index—>
- Elecmon in episode 6. It's smiling in a kind of empty way when it first appears and when it is confronted by the protagonists, that empty smile becomes a full blown Slasher Smile combined with soul piercing eyes.
- The Gizumon. They already look wrong, but then you see what they do. They're designed to kill Digimon. Not defeat, or capture, kill. And any Digimon they kill stays dead, without turning into a egg. And they rampaged across the Digital Worlds ten years before the series begins, massacring its population.
- Also, the shot of Digimon in a lab, hanging in tubes. The implications are all kinds of wrong, especially since many of those Digimon are In-training level.
- To say nothing of the man responsible for both of the above, Akihiro Kurata. He's hands down the most evil character in the franchise. Creating the aforementioned Gizumon, mechanical monstrosities that make other Digimon Deader than Dead by stopping them from reincarnating like usual, and experimenting in creating half-Digimon hybrids were only the start. Creating a weapon of mass destruction to kill thousands of Digimon in one shot, forcing the Teen Genius on the heroes' side to a FaceHeel Turn by threatening to kill his Delicate and Sickly little sister with an explosive collar, trying to replicate his hybrid experiments on said sister, and finally awakening a mighty Demon Lord and merging with it to destroy all of his enemies so that he could then wipe out all Digimon and have total control of both the Digital World and the human world...well, that should give you an idea of how loathsome this guy is. And his motives? Petty Greed, cowardice, prejudice, and Inferiority Superiority Complex.
- After having absorbed the Gehenna Sphere, Lucemon.
- How about Tactimon? This Digimon leads most of the Bagra Army's forces and fully embraces the We Have Reserves attitude. He'll do anything to achieve a perfect victory, even if he has to wipe out his own forces right along with his enemies. Dorulumon defected after getting fed up with it. Because of that, Tactimon's first order of business upon encountering Xros Heart is to order Dorulumon executed as a traitor, and he doesn't just have Dorulumon taken out and shot either. He orders his underlings to burn Dorulumon to death as slowly and agonizingly as possible and orders the same done to Taiki simply for the convenience of killing two of his enemies at once.
The Young Hunters Leaping Through Time
- The state of Blossomon's victims after he drains them in episode four.
*Seriously.* They just wither into husks as if they were plants themselves.
- This may be intentional or not, but Dracumon's evolution to Yaksamon shows him
*ripping his own face off.*
- Sephirotmon was just plain
*creepy*. The scene where laughing children appeared from inside his mouth didn't help.
- While he doesn't really do much in the long run and the destruction he does is easily reversible, it doesn't change how horrifying Quartzmon really is, simply because very few Digimon villains play to his level. It can catch you off guard if you aren't expecting it.
- Quartzmon is a genuinely disturbing Digimon. Its main body is a slimy, chalk-white D-Reaper-esque mess with multiple arms, a mask with six eyes and a large Belly Mouth. It's difficult to believe that this thing is a Digimon and not some Angel from
*Neon Genesis Evangelion* — at least Millenniumon and Diablomon look like Digimon unlike this *thing*. He also converts entire portions of the human world into DigiQuartz and moves onto taking over the world instantly when he's fully manifested. If you ask a Japanese fan they'll tell you this guy is just as bad as the **D-Reaper** and it's for good reason.
- The reveal that he is is
**Astamon** all along. *Just how long is he within the Hunter's group??* Also after that reveal, he opens his Belly Mouth to reveal the numerous Digimon victims he absorbed, all of them which are writhing in pain.
- He's one of the few villains who merrily attempt a Hostage Situation against The Hero by
*showing the faces of the numerous people he absorbed* in obvious And I Must Scream situations, and dares if Tagiru were to hit him, he could say goodbye to everyone else. The way he does it is just hardcore Body Horror; he extends his limbs in a tree-like fashion and the faces of his victims appear on each "branch", aware that they are being absorbed but can't do anything against it. He shows more when Tagiru and Arresterdramon gets close to his core.
- Just how he
*literally* managed to Take Over the World. It doesn't last long, but Digimon villains who attempt to take over the world are usually stopped short before they manage it. This guy isn't one of these cases and by the point Tagiru fights him he's the last man standing.
- The Seven Great Demon Lords in general. A group of uber-power demons who do whatever they like with near impunity, with control over every Digimon in the Nightmare Soldier family, which acts as their army. And if a Digimon is killed by one of them, rather than being reborn as a Digiegg somewhere, they become a part of said Demon Lord.
- The profiles on the early (pre-2002) cyborg Digimon, which imply someone or some
*thing* was using them as guinea pigs to create Mugendramon and Chimarimon, and given what those two Jogress into... yeah.
- Speaking of what they Jogress into, Millenniummon is pretty damned creepy. A near-unstoppable monster that's every bit as insane and evil as they are, capable of forcing its enemies into another dimension when it fights them. And it gets worse. Kill a Millenniummon? Its spirit will be reborn as MoonMillenniummon, which doesn't have a body and can't be killed, while its body just gets right back up again, even more powerful than before and capable of travelling through time. And just for added fun, ZeedMillenniummon is an Omnicidal Maniac.
- Boltboutamon is another very disturbing Digimon in a similar vein to Millenniumon, being the Jogress of a Dark Master and a major
*Digimon Adventure* villain, but instead of Chimeramon and Machinedramon, we have Piedmon and Myotismon. Appearance-wise, it's not that disturbing, resembling a vampire aristocrat with a classy Venetian flair. What's actually disturbing is what it actually does. It *compels Piedmon to forcefully absorb Myotismon* (and sometimes the other way around) and has the will of neither, being an independent entity who seeks to eradicate light and cover the world in darkness. The thought of it mind controlling Piedmon, already a dangerous and unpredictable Digimon, into absorbing another just-as-dangerous Digimon is unsettling. Then there's how this thing is an Omnicidal Maniac like Millenniumon. And to make things worse, in *Digimon World -next 0rder-*, we find out just like GranDracumon, this thing is actually even stronger than the Seven Great Demon Lords.
- Megidramon manages to get even more terrifying than Tamers already made it. Its body is made of Chrome Digizoid, meaning it's near-completely indestructible. Near-indestructible, insanely violent and capable of breaking reality just by existing.
- And apparently Megidramon is capable of Voluntary Shapeshifting to ChaosDukemon. The one good thing about Megidramon was that it was apparently just a mindless beast. Now imagine something born ferociously violent, indestructible, capable of breaking reality by existing, and it's intelligent.
- Chaosmon are really disturbing, even by the standards the Digital World has. They're not supposed to exist, which shows by the very edges of their bodies glitch. Even worse, the Digimon that wind up creating a Chaosmon
note : BanchoLeomon and either Darkdramon or Valdurmon are still alive and conscious in its shoulders, with their severed heads turned into weapons, in a dark twist on Omegamon's design.
- You want even
*more* Nightmare Fuel? Try *UltimateChaosmon,* a deformed Eldritch Abomination created from the strain of four powerful Digimon fusing at once note : All of the Digimon used to form regular Chaosmon or its Valdur Arm mode, plus the Royal Knight Sleipmon. It's so unwieldly powerful that Digimon at the Rookie level and below can't even *approach* this thing, and it has two of its Digicores just sitting there as UltimateChaosmon's eyes.
- Remember SkullGreymon? And remember that bone club Ogremon carries around? That's a SkullGreymon's femur. How the heck did an Ogremon get its hands on a SkullGreymon's femur?
- And if Ogremon wasn't scary enough, there's his evolution: Titamon. A creature born from the hatred of the hatred of all Digimon defeated by the Olympos XII. His sword, the Zanjintou, is made with SkullGreymon's head, and it's able to torment anyone pierced by it with hallucinations. The worst part? The skulls in his arms are from every single opponent he has defeated, and he's able to use them to summon an undead legion on his command. There's a reason why this beast is called an One-Man Army
- Diablomon (Or Diaboromon, if you prefer your dub names) is already creepy, but the purpose of every Diablomon ever? Hack into human military banks, and destroy humanity with nukes.
- According to Archnemon's (Arukenimon) profile, her "Predation Spider" technique consists of her releasing countless carnivorous Dokugumon from her abdomen. For reference, Dokugumon are Walking Wasteland Big Creepy-Crawlies that are about the size of a
*car*. And they also have a mass-spawning attack that releases hordes of KoDokugumon. In other words, Archnemon has an attack that summons spiders, which can summon even more spiders. Talk about an arachnophobe's worst nightmare. In *Digimon Ghost Game* and *Digimon Survive*, Archnemon is portrayed exactly this way and it isn't a pretty sight.
- Ogudomon X is a horrifying Digimon and that doesn't even begin to describe it. Its mere existence can cause the entire Digital World to fall apart and in Digimon Chronicle X, it's revealed that it has the same structure as
**God Himself**. Imagine what would happen if this thing succeeded in destroying the entire Digital World had Jesmon GX not interfered. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Digimon |
Dirge of Cerberus / Nightmare Fuel - TV Tropes
All is not well in the FFVII Verse, as even more nightmares and monsters related to Shinra Inc. and SOLDIER are on the rise. Not to mention you end up playing as Vincent Valentine of all people to fight such monsters.
- Weiss, the leader of Deepground, is pretty creepy especially with his Establishing Character Moment being a pirated broadcast where he details how he's going to kill everyone who isn't pure enough for his plans in a variety of nasty ways while showing a consistent blank stare, Slasher Smile, and a nasty Evil Laugh.
**Weiss:** The time has come to cleanse this world. The pure will be spared for the cause, while the tainted will be hunted down and exterminated. They shall be slashed, strangled, and slaughtered. Beaten, stabbed, and crushed. Garroted and Impaled. Shot and executed without mercy. The time has come to cleanse this world! (Evil Laughing)
- The fate of those kidnapped by Deepground, which Cait Sith witnesses in person. The "pure" (those not tainted by Jenova's cells, such as the Geostigma survivors) are loaded into containers and dropped directly into the Lifestream, where a massive arm emerges, crushing the container and dragging it under the surface. And those victims included
*children* - if it weren't explicit enough, there's an Empathy Doll Shot immediately afterwards. It's implied the arm belongs to Omega, though it's not entirely clear.
- And the purpose of this plan is another insane experiment by ||Professor Hojo|| to see if they could summon Omega and cleanse the Planet of all life. The projected consequences are seen in the image above: the Planet crumbling into massive fragments, stripped of the Lifestream in a dark twist on Jenova's MO.
- Nero the Sable is as weird looking as he is creepy since he looks like a mental patient complete with complementary straight jacket and a bandaged face with mechanical wings. Not to mention he speaks in a Creepy Monotone voice while expressing borderline lust for his brother Weiss.
- What he does to those he brings into his darkness is never shown. The implications, however, leave it in the air that it's either instant death, or a torturously slow murder. Given how Ax-Crazy he is, it's probably better to not know.
- After the Shinra Mansion stage in
*Dirge*, Vincent's Proto-Materia (the one thing that keeps Vincent's will from being overtaken by Chaos) is stolen. He almost immediately starts to spasm and writhe in pain. Later on, while aboard the Shera, from Vincent's perspective, Chaos very much wants out (the screen is washed over red and blurred), but Vincent manages to muster enough strength to restrain himself. When he regains full consciousness, there are **huge claw marks** on the wall with fresh chaos-related energy seeping from them...
||
**Vincent:** (in pain)Am I losing... control...?|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DirgeOfCerberus |
Dirty Jobs / Nightmare Fuel - TV Tropes
- The DECOMP LAB's forensic entomology
*body farm*. They study how pig carcasses decay and how maggots feed in, umm, various conditions. Like being crammed into a trash barrel, rolled up in a blanket, and tossed in a dumpster. The garbage-can pig had become a cube, and the maggots in the dumpster not only separated the pig's head from its body but carried it all the way across the dumpster.
- One of the instructors for the DECOMP Lab was on the John Wayne Gacy case and helped analyze the nearly
*three dozen* bodies recovered from Gacy's property.
- If you look closely when Mike's butchering the freshly killed steer you'll notice its muscles are still twitching.
- Some have claimed to be thrown off by the barnacles on the buoy...
- That frigging hide-softening machine at the tannery, which looked like a possessed staple claw on steroids. Almost every single one of the tannery's machines is capable of doing gruesome damage to a person, but the "staker" is the one that Mike seemed the most terrified by, for good reason.
- And speaking of the tannery... two words: Liquid. Hair.
- And
*still* on that subject, there's also the refuse left behind by the de-fleshing machine, which Mike described with horrible accuracy as "a pile of gelatinous deer."
-
*Dirty Jobs Down Under*: one of the jobs was catching the brown snake, one of the top ten deadliest. You get bitten, you have *fourteen minutes* to rush to the hospital before you die. On the wall in the Snake-Away guy's house is a newspaper article about a father dying by one of these snakes. The baby snakes travel in twos and threes, and if they bite they will not stop pumping venom, potentially killing you faster. The snakes can be found in pools and houses; one snake was found in a pantry, and the woman whose house they went into had been about to go in there to make dinner). Scared yet? Here's the worst part... the snake is a protected species. You cannot kill it, and the snake catcher is required by law to release it back into the wild somewhere nearby! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DirtyJobs |
Digimon World 2 / Nightmare Fuel - TV Tropes
- During the introduction video, you can just barely make out Overlord GAIA's Face◊ for the split second it shows. However, getting a good glance at it makes you realize how evil he really looks, even sporting a permanent Slasher Smile.
- GAIA transforming Crimson into NeoCrimson, brainwashing him and forcing him to take on the aspects of all the Chaos Generals and the Chaos Lord at once.
- The Chaos Tower, where you encounter Overlord GAIA, goes out of its way to remind you that is The Very Definitely Final Dungeon with its creepy, bluish floors, and the equally chaotic and nightmarish music that plays throughout. Not to mention that there are maximum-level traps and dangerously high levelled Ultimate and
*Mega* Digimon everywhere.
- And then there's the fight against Overlord GAIA himself. It starts out somewhat easy, as a battle against a single, but surprisingly strong opponent... but then
*his arms come out of his body* and the battle takes a turn for the worse. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonWorld2 |
Disney / Nightmare Fuel - TV Tropes
*"Disney scared the pants off of me when I was a little kid. Disney needs to scare kids!"*
Disney is for kids, right? But that doesn't mean that they can't scare the pants off of the kiddos with moments that were meant to be frightening, and even then, these can scare adults too.
<!—index—><!—/index—>
## Examples in (more-or-less) alphabetical order:
## Other:
- The mascot costumes at Disneyland were a lot different back then. Unlike the cartoonier, and more accurate costumes seen today, the costumes like the Mickey and Minnie ones (seen here: [1]) were a lot skinnier, and had warped elongated faces. And there's just something wrong about those foam eyes, and those seemingly angry/emotionless expressions the costumes give off. Later versions had large, gaping holes for the mascots to see out of, making it look like Mickey and Minnie had been mutilated.
- The 1998 video reissue of
*The Little Mermaid* stood from other titles as the previews began with a framing device. Jodi Benson is there, and she is joined by two goldfish. Why does this make this page, the two fish are rendered as realistic as possible, and with gravely voices to match! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Disney |
Digimon World: Infamy / Nightmare Fuel - TV Tropes
Imagine seeing hundreds of these swarming out of the darkness at you in a living tidal wave. Welcome to Freeze Ravine.
**Warning! There are unmarked spoilers below so read at one's own risk!**
- The very beginning of the quest, way back in Native Forest, can be nerve-wracking for some, seeing as Coal, than a simple Black Agumon, was just another Rookie-level Digimon in the Digital World. As a Black Agumon, he had great potential but, outside of that, was a regular Rookie surrounded by potential, life-ending threats. It also didn't help that Coal had to constantly leave the safety of Kunemon's tree lest he starve to death, putting him in conflict with the other Digimon over the limited resources.
- Coal's first fight with his rival, Agumon. Due to the latter having access to a training gym, it's not even anywhere near a close fight. Eventually left with nothing to do but take hit after hit, the only reason Coal is still standing and conscious is due to a combination of his character and determination. Half-dead on his feet, the only thing that kept Coal alive and away from the bloodthirsty Digimon surrounding the fight, ones Coal had angered by rising up in power, was the timely intervention of Sovrano.
- The sudden fight that leads to the death of Kunemon. As Coal and Sovrano are digesting the fact that their friend is now the Champion-level Kuwagamon, Greymon comes bursting out through the trees and scores a direct hit on him with his Nova Blast. It's enough of a sudden occurrence to leave Coal briefly blindsided and the entire fight between Greymon and Kuwagamon doesn't get any better from there. Coal and Sovrano, not being strong enough to fight against Gotsumon or Greymon, can only struggle fruitlessly as their best friend is killed right in front of them.
- There's something incredibly off-putting about how cheerfully the Hagurumon that would go on to becoming Rain used her Device Dark Gears to control all of the Digimon in the SCSI Domain. Thankfully, through the actions of Sovrano and Coal, all of the Digimon are later freed from their predicaments and one of them, a Gabumon, ends up becoming one of Coal's long-standing allies, Ion.
- The realization that, after achieving his Champion-level form of Dark Tyrannomon, Coal still has a ways to go before he can stand at the top, a lesson learned just by being in the presence of Daemon. Power is basically cascading off of Daemon in waves when he finally reveals himself after briefly visiting Sovrano and Coal as a Palmon.
*It does not take you long to return to SCSI Domain, as if time has moved differently for you as you traveled back, and you begin to wonder why as Patamon finally comes to a stop right inside its entrance.* *"Now is as good a time as ever I suppose."* *Impmon doesn't seemed surprised as the Patamon's body shines and begins to change form, a light now blinding you as you see a rapid shift between four forms starting with Patamon and ending with...something which wracks your body with dread and despair as you gaze upon it. The power you feel now within yourself is eclipsed entirely by what you see before you.* *You have further yet to climb.* *You find yourself kneeling before him instinctively, not minding at all when you find yourself paying respect to a more powerful being. He must have earned the power he possesses, just as you hope to one day.*
- During Sovrano's fight with Greymon in Tropical Jungle, he comes rather close to outright being deleted several times over, the only reason he didn't was due to Inari's quick intervention and even then, he wasn't exactly winning his fight at any moment. Things only escalate from bad to worse when Sovrano is sent flying over the canopy and ends up badly injured and lost somewhere in Tropical Jungle with both Coal's friends and Greymon's allies in a desperate race to find him.
- The lair of IceDevimon is one of the creepiest locales Coal and his friends have stumbled across to date, being a cave completely covered in ice with stalactites and stalagmites that, upon closer inspection, house the frozen and dead remains of Digimon he's defeated from Rookies to Megas and everything in-between. It's like a museum of all of his conquests spread out for any horrified guest to see.
- Just how close Lilithmon comes to outright destroying Coal with a flick of her fingers. Seeing the Dark Tyrannomon as nothing more than a nuisance that has done a favor or two for her son, it's only the timely interference of Sovrano and his smooth-talking that stops the Demon Lord of Lust from vaporizing Coal in an instant.
*The door slams behind you as Lilithmon glares across the room at you, her right arm, more of a claw than a simple arm, shut it with her own power and magic. Impmon squirms in her other arm as she snarls at you.* *"Impmon, who is this whelp?"* *"Oh, ummm, this here is that friend of mine I mentioned, Coal. He's helped show me the ropes of the woods, and been a huge help..."* *"I take it you no longer have need of him then? Surely you know the forest by now."* *She lifts up that misshaped hand of hers and you brace yourself for an attack you feel coming, the entire room shaking as energy formed in her palm. Impmon however yells at her and pauses her attack.* *"Woah, hold it! This guy's with me, okay? He's tough and useful, so just killing him would be for nuthin'! He's saved my life, so you can't kill him!"* *Lilithmon looks down at him, then at you, and then back to Impmon, whose forehead she strokes gently as her attack dissipates along with a good deal of the impending doom you felt.*
- Related to the entry directly above, Coal later wakes up in Lilithmon's mansion to find himself staring at Lilithmon herself, now in her Gatomon form, calmly staring down at him with her clawed hand pressed against his neck. All it would have taken was a quick flick of her hand to delete Coal, a message that isn't lost to the Dark Tyrannomon.
- During the meeting between Daemon and Cherubimon, of which Coal, Rain, Mercurymon, Arbormon, Kazemon and two new faces in the form of Agunimon and Beetlemon are present, Cherubimon never shows up. Unaware of the fact that Cherubimon stumbled across Leviamon and ended up fighting the Demon Lord of Envy, Daemon quickly grows irritated and just calmly begins to charge up an attack to wipe out everyone in the vicinity. If it weren't for Mercurymon, and sequentially everyone else, realizing that he could reflect the attacks of Mega-level Digimon, everyone there, including Coal and Rain, would've been atomized.
- During Coal's stay in the forest south of Tropical Jungle, of which is an active warzone between Lilithmon's army and the remains of the late Puppetmon's forces, he's put through quite a few horrifying ordeals. From his new responsability of looking after a squad of Rookies and Champions that are all far from impressive to wandering around a forest where any tree could potentially turn into a bloodthirsty Woodmon, it's been one of Coal's tensest adventures yet.
- While it was an uplifting moment for Coal and his allies in general, the death of Kazemon was rather chilling even from an enemy's point of view. Screaming at her allies to run, most assuredly knowing that it would lead to her death, Kazemon ends up getting mercilessly beat down by Rain, of which included being slammed repeatedly into and by water, covered with acidic ink and, as the Coup de Grâce, finally crushed to death, it was almost a relief when she was finally deleted, if only to put a stop to her pain.
*You use your sword to brace yourself as you find your legs weakening beneath you, pride and shame both filling you...you had overcome your foes and they had been forced to flee, but it had been due to betrayal on their side which weakened their fighting force. Even still, Duskmon had attacked Sorcerymon savagely until the reveal, which in your mind outdid his attack upon Zephyrmon which only sped up the outcome of Rain's battle.* *With that in mind, in some ways your side could be seen as the victors...Inari was wounded and lost to Agunimon, but Arbormon had defeated Beetlemon, you and Sorcerymon had driven back Metal Greymon, and Rain was presently crushing Zephyrmon.* *Said Hybrid is still struggling, though is now calling out for the ally she had been trying to buy time for and who is no longer there, having left to save another wounded ally, "Agunimon..."*
- The sheer brutality when it comes to Coal's method of executing Phelesmon. The cowardly leader already being rather wounded from a Woodmon ambush and calling for a retreat despite the fact that his forces would suffer heavy losses doing so, Coal decides that Phelesmon is unfit for his leadership position. Before Phelesmon can even finish verbally rebuking Coal for his comments, he's quickly and effortlessly sliced in half right in front of allied and enemy forces alike, who all stop and stare dumbstruck at the sudden turn of events. Before Phelesmon can even begin properly decomposing into data however, Coal quickly finished the job by once again bringing his sword down on him, splitting him completely down the middle on top of already being split in half at the waist.
- Every single thing about Freeze Ravine. From the reports about any Digimon who was unlucky enough to fall in never coming out to the pitch black and freezing environment that is the bottom of it, the entire place just screams danger. Oh, and the entire place is crawling with odd, shadow covered beasts that turn out to be the utterly insane Keramon who employ horde tactics, where a single horde could be as large as several hundred, against any Digimon that falls in. There's a very good reason the current image for the page is of a Keramon.
- It doesn't help that it's later learned that the Keramon, Chrysalimon and Infermon are later a direct representation of SHODAN from System Shock 2 and that the only thing keeping the Omnicidal Maniac with a god complex bigger than Lucemon down in such a remote area as Freeze Ravine is due to the fact that she can't seem to get rid off some odd red bubbles and has become completely obsessed with destroying them. Oh, and Freeze Ravine was also home to a serial killer Digimon that amused SHODAN enough to the point where she let him stay. It doesn't take a lot of guesswork to realize that said serial killer Digimon was none other than Ice Devimon himself.
- During a brief visit to Lilithmon's Mansion, Coal happens to notice that the Demon Lord of Lust is pointedly staring at Suzuka. Inquiring why shes taken such an interest in his bodyguard, Lilithmon tells the Knightmon that she recognizes Suzuka's data and has seen it before, specifically from the original owner of her army and mansion, Myotismon. Apparently someone had used some of Myotismon's remnant data to create the Kotemon who would later become a beloved member of Coal's squad, much like Lilithmon herself had used Wizardmon's remnant data to create Sovrano. While Coal himself has decided against making Suzuka aware of this information, pleasing Lilithmon as a result, the fact that the strong Champion-level Yasyamon has such a dark spot in her lineage is rather unnerving.
- The moment where Coal and Sovrano hear about Rika, Laila and Reycom returning to Arbormon's Fortress severely wounded. When the two fathers understandably rush to see their kids, and Rika, they come across some human they've never even seen before carrying the unconscious Rika into the fortress. While Coal later finds out that the human is an adult Matt, the fact that they had no idea who the human was rather nerve-wracking, especially since neither Reycom, Rika or Laila were in any kind of position to defend themselves, let alone the fact that the three of them, a powerful force in their own right, were apparently beaten so badly so close to home.
- The suddenness of War Greymon's appearance and just how he chose to announce his presence to the battlefield was quite jarring, namely tackling Coal through several trees before trying to rip him apart with his claws. While it's almost immediately spelled out that he and Coal are just about on equal levels despite the former's new-found power and the latter being a digivolutional stage below, entirely due to Coal's upgraded armor and the multiple spirits he has on hand, the fact that Coal's rival has grown even stronger since the last time they met and is now blaming Coal for Agunimon's death, said event likely being the catalyst for War Greymon's digivolution, was rather frightening in its own right.
- Despite his very cartoon-like look and the fact that he's a raging egotistical Elvis Impersonator, Etemon still manages to be rather terrifying in his own right, talking down to just about everyone in earshot whether they're his allies or enemies, along with easily dodging just about every attack thrown his way and his downright despicable use of his Gazimon followers through ordering them to dog pile a much stronger Ultimate or using one as a shield to block an attack.
- When Sovrano is moments away from joining in on the fight between Coal and War Greymon, he finds himself knocked away via a headbutt from a Veemon. One would think that the fight would be the very definition of a Curbstomp Battle for Sovrano, seeing as it's an Ultimate-level Demon Lord versus a Rookie, right? Wrong. The Veemon proceeds to insult both Lilithmon and Wizardmon directly in front of the Baalmon before slamming Sovrano with a massively-powerful blast of electricity that actually causes the future Demon Lord of Gluttony to not only flinch but stumble backwards. Of course, if the thought of this Rookie stranger easily fighting on par with Sovrano wasn't enough, he later does the same to Coal who, while he was able to block it, could barely keep himself standing due to the sheer pain the attack caused.
- The simple fact that Rex and Wivel sneaked into the bags Coal brought with him on the expedition to an unexplored and mysterious wasteland. Wex and Rival are still babies for all intents and purposes, still growing and developing before they start actually training, and the fact that they're rather strong for their age doesn't detract from the sheer horror of the situation and the realization that either of them could easily be hurt or even killed due to their innocent lust for adventure.
- The sudden appearance of Skull Scorpiomon and its entire character, for a lack of a better word. Completely animalistic and only communicating through hisses and roars, it's a bone-white, anthropomorphic scorpion that can dig through the dirt and sand faster than most Digimon can move above ground and is highly poisonous with a dagger-like tail and menacing claws. We've grown use to Digimon looking bestial in appearance but being perfectly intelligent otherwise but Skull Scorpiomon looks and acts like a ferocious, ambush predator which can be rather jarring, especially with just how strong it is.
- The odd temple/labyrinth that ends up being explored during the expedition to find both Demo and ||Wizardmon's missing data||. The entire place is eerily lit by unknown means, almost comically easy to get lost in and the echoes of whispers from an unknown origin can be heard bouncing off the walls which only stick out all the more due to the dead-quiet atmosphere of the entire place. Coal even notes in his thoughts that the labyrinth seems specifically designed to make its visitors lose their way.
- When Coal's group finally finds Demo, they learn from him that his fall into the labyrinth was broken by a bunch of dead Digimon. Sounds odd right off the bat, seeing as any Digimon that dies immediately disperses into data, right? Well, we also learn that the bodies of the Digimon are completely hollow and lifeless, almost like mummies. ||Seeing as the entire place was most likely owned by Myotismon, a vampire Digimon, it's not hard to see the reason behind it all.||
- If that wasn't enough to warrant never coming back to this area in general, Coal's group later stumbles into a hidden room that holds a prisoner, or at least 40% of one. A Lady Devimon is found chained to a wall, her lower body completely nonexistent and evidence that whatever was responsible for it did not do it gently. When Coal personally approaches her, she actually opens her eyes and tries to communicate, although she's incapable of uttering so much as a single sound. While Smoke is almost physically sick at the sight, Char's calm facade breaks and Sakura desperately blocks her eyes with one of her wings, Coal does the only thing he can do in this situation and kills the Lady Devimon to stop her suffering, something she seems to understand if the way she tries to say something and tears up before she dies. ||What makes the entire scene worse is the fact that the Lady Devimon might just be Suzuka's mother, seeing as the group later finds out that "Wizardmon" was actually Myotismon the entire time and Lilithmon noted that Suzuka was spawned from the union of Myotismon himself and a Lady Devimon.||
- The return of Myotismon, full stop. Having cleverly tricked everyone into thinking he was Wizardmon possessing Bakemon and having everyone gather his data fragments for him, he's eventually able to completely split himself from Bakemon and outright re-manifest himself into Malo Myotismon, Myotismon's Mega+ form. From there, he goes back to being the silver-tongued and merciless vampire that everyone knows and fears, outright killing Bakemon as easily as one might swat a fly and easily bringing Coal down to critical condition with only a few blows, outright melting the Executioner's Blade. After he's done that, things take a turn for the worst when he sets his sights on Arukenimon and Mummymon. Just like what happened in Digimon Adventure, Malo Myotismon ends up torturing Arukenimon before one of his shoulder-mounted mouths devours her right in front of Mummymon, Wivel and Rex while Mummymon is melted by Malo Myotismon's Crimson Mist, the only thing left of the Ultimate being his gun.
- He later outdoes himself by using his powers to essentially Mind Rape everyone present and make them see all of their fears and shortcomings simultaneously from their pasts, present and even future. Just to give an example, Coal is forced to witness every single time he's lost to Agumon, the death of Kunemon and Arbormon along with a myriad of other painful moments, all culminating in a vision of a Digimon Coal doesn't even recognize with the implication that it's a future threat or loss waiting to happen. Of course, when he begins to lose the fight against the combined forces of Coal, his troops and Char's squad, Myotismon quickly degenerates into deranged laughter as he threatens everyone present.
- Imagine you're a wealthy or powerful representative from Barbamon's army and you're attending a dinner with the right hand man of Sovrano, the future Demon Lord of Gluttony who you want out of the picture and are trying to talk said right hand man into betraying his boss. The talking has gone well, with the Knightmon looking receptive, so you sit back and start to enjoy the dinner that was prepared by the Knightmon's rather] beautiful wife. All seems well until suddenly it's not as you feel yourself suddenly grow incredibly weak and pain unlike any other you've ever felt starts racking your body and the innocent-looking wife of your potential partner suddenly mentions in an offhandedly manner that she poisoned your food, plans to kill you while you're utterly defenseless and then make her husband look like the knight in shining armor by killing you and your friends, deaths she doesn't have any intention of speeding through. That's essentially what Rain puts the representatives from Barbamon's army through during their meeting with Coal and all with a rapturous look of delight on her face.
- Machinedramon finally finding whatever it was he was looking for all this time. It's still unclear exactly what the mysterious item is but Machinedramon thinks it'll help him win his war with Factorial Town and, considering the fact that Machinedramon is nothing but cold and mechanical cunning all wrapped up in a dragon-shaped bow, nobody is inclined to just let him have it. The sheer threat that Machinedramon poses draws just about every single faction towards Factorial Town, whether it's the Demon Lords or even his fellow Dark Masters. Coal himself dropped everything he was doing, including bonding with his three new children, when Sovrano told him the news and both of them rushed as fast as they could to Factorial Town in the hopes of stopping Machinedramon, which is likely the same reaction everyone else had when they heard the news. It's a giant free for all containing every faction and powerful person of note with Machinedramon right in the middle.
- During one of the many fights with enemy forces, this particular one being with those of Piedmon, Demo gives everyone quite the scare when he tries to help fight off a Myotismon and ends up getting his face impaled by the vampire-like Digimon, his eye being heavily damaged in the process. While he gets it fixed with the help of Ion and a lens scavenged from the battlefield, it still didn't stop the moment from being terrifying, as a debilitating wound like that could've easily spelled his death on the battlefield if it wasn't treated or fixed.
- After his fight with a Cherubimon-aligned Knightmon and a slew of Holy forces, Coal turns around while beaten and battered himself to check on his companions and, needless to say, they're not really in the greatest of conditions.
*You look over to see how the others are faring, and you find that they are in a similar position. The force that struck you just now was more powerful than previous ones, and so not only have you been brought to your knees and forced to hold yourself up with your sword, but your allies are all barely holding themselves up as well. Fortunately none have perished, but Snow has passed out completely, Inari is barely conscious, Demo is mildly wounded, Mirage is heavily wounded from having fought another Knightmon along with Demo, Musyamon is comparatively fine but exhausted, Gol has suffered countless wounds, Violet is terribly damaged and barely able to even keep her eyes open, and Snowball has also been rendered unconscious after being impaled by arrows from an Angewomon. The two Lady Devimon and the Ice Devimon had been harmed greatly by your holy enemies, and were fortunate to have survived against Angemon and Angewomon.*
- The entire fight between Coal and Duskmon starts with Coal himself noting that there's a wide gap in power between himself and the Spirit of Darkness. Choosing to fight him anyways, as he wouldn't be able to look himself in the mirror if he just let Duskmon waltz on by, it's made abundantly clear that Duskmon is still leagues above Coal in power and not even the timely intervention of Rain and Strings stops the Spirit of Darkness from shredding off just about every last bit of Coal's armor before impaling him with one of his swords, the latter causing enough damage to force Coal to degenerate back into Dark Tyrannomon.
- Speaking of Strings, his situation is rather terrifying as well. Consider the fact that Strings is currently under the effects of a curse, one that Duskmon himself put on him as a Woodmon, that will slowly turn Strings into a mindlessly-obedient zombie if he fights in battles that aren't beneficial to Lucemon and he's currently in the middle of desperately trying to kill Duskmon, the exact opposite of that. It's even noted by Coal that the curse is getting worse with every second Strings spends fighting and the poor Pumpkinmon is basically in a pain-fueled berserker state, crying from the fresh reminder of his brother's death and completely inconsolable.
- Machinedramon in his entirety is bone-chillingly terrifying. Not only is he a Mega-level Digimon and a Dark Master to boot, he's ruthlessly efficient, sadistic and has come back with the memories of his prior life. What this all means is that he's up there with a Demon Lord when it comes to power, has no problem with upgrading himself to avoid such issues as a War Greymon's Dramon Killers and won't even blink at destroying anyone or anything that stands in his way. It's rather telling that the first time he's actually seen, he's right in the middle of tearing a group of War Greymon apart while Sovrano and Inari are laying wounded in a corner of the room. If that wasn't enough, he's easily able to overpower Coal even when the Dark Tyrannomon is using the power of the Digital Hazard and, through Coal getting in the way of an attack meant to finish off Sovrano, he ends up being the one who puts Coal down for good.
- While it's par the course for the Digital World, a place where the strong survive and flourish while the weak are killed and eaten, it's still rather disturbing when we're given a front-row seat for Coal's new-found method of making Biyomon taste better, namely impaling them all the way through on a stick before roasting them with his fire breath. We're even told of one such moment where the Biyomon in question was still alive while it was being cooked! Coal then goes on to mention how the Biyomon had asked him not to eat her, something he responded to by biting off her head. Needless to say, it's rather understandable why the local Biyomon attack the BlackAgumon on sight now.
- Coal's dreams since he's reincarnated have shown to be anything but pleasant, as aside from those centering around his friends like Kunemon, they've been of the strange Digimon he saw while MaloMyotismon was torturing him with his failings from his past, present and future that just the sight of their silhouette sends shivers down Coal's spine and of WarGreymon which end up sending Coal into a fury. It doesn't make the situation any easier to handle when one realizes that the sheer levels of fear and rage he felt at those two figures is strong enough to affect his reincarnated and, more importantly, memory-less self.
- Coal managed to stumble across a teleporter which led him to an area near Sovranos fortress. During this time he met up with a pair of his children (Sakura & Lyon) who then attempted to kill their own father (though none of the parties involved actually knew of the blood relation at the time) and would have succeeded if not for the hazards great regenerative properties. Considering how both of them idolize their "dead" father, they will be completely, and totally horrified when they find out what they did and almost managed to accomplish.
- Lobomons creations, namely the E-100 series of robots he's constructed. These machines are "Piloted" by rookie level digimon which are implanted inside to serve as core data. This effectively kills them as mon, but leaves them unable to reincarnate until the robot is destroyed.
- Coal's dip in the Dark Ocean is this to a degree, it warps Gouzu and Meizu into more demonic ultimate forms and Devimon is present, he attempted to turn Coal into his slave but through the power of his bond with Rain he overcomes this and digivolves.
- Coals Mega form, Chaos Gallantmon projects the aura of Megidramon, something that most digimon find insanely terrifying. To them it looks like the incarnation of death and destruction itself is coming to destroy them.
- Literally a bit before Coal will go off on an expedition to Nature Spirit Village, Coal has a seemingly existential nightmare that causes him to feel hollow and broken while seeing a vision of his Chaos Gallantmon form from bellow. For the moment he decides to ignore it but it's a nightmare that has unsettled Coal deeply and he thinks that Myotismon may be partly responsible.
- Coal, finally deciding to see Myotismon to see if he can't get any answers. Most of Myotismon's response to the torture he receives from Coal is mild annoyance, showing that on top of being seemingly immortal, not even extreme amounts of pain will truly slow him down, other than the time it takes to regenerate from physical damage, which in of itself is not that long. During the interrogation, Myotismon reveals that he is actually the original Legendary Warrior of Fire, brother in all but actual data to Damia, who later reincarnated to Diana, Rain's mother. He also became THE Susanoomon who fought Lucemon all of those years ago, and actually defeated him and was about to reset the world before Alphamon stopped him from fully achieving his goal. He also reveals that he possesed Oikawa, creating Analogman, before being defeated by a human and his Digimon partner, who also happened to be the same pair who killed Coal's friend Kunemon. He also might be able to possess any of his children at anytime due to him having an enormous amount of control of his own data in them, and they are half of his data. He also reveals that he might be completely lying, completely telling the truth, or telling a mix of both, and completely admits that telling all of this, is to get Coal paranoid about how much or how little Myotismon is saying is true, so that he might act according to Myotismon's plans. Worse thing is, he actually succeeded in getting Coal paranoid. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DigimonWorldInfamy |
Disney Animated Canon / Nightmare Fuel - TV Tropes
There's a camp that believes that Disney movies are kiddy-fluff that can never hurt a fly, or kids feelings...and then there's the camp that has seen these movies and developed nightmares when they
*were* kids. Classic Disney was more well known to giving kids nightmares, but Modern Disney isn't completely kid-friendly either. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DisneyAnimatedCanon |
Dimension 20 / Nightmare Fuel - TV Tropes
The mutated Santas are explicitly horrifying, mainly due to not repeat the same fate as the corn cuties from Fantasy High.
Null's appearances are a big source of this, whether it's the shudder-inducing mystery behind it, the very realistic ways in which it harms the lives of the people of New York City, or its incredible power, it is truly worthy of its title of Big Bad of the season.
Fantasy High Live brings us "Baron from the Baronies", a skeletal, goblin sized doll person that torments Riz across the season, acting as a manifestation of all of his fears and insecurities. The first scene with Baron, wherein he appears to Riz in a mirror before breaking out and dragging Riz away is genuinely creepy, so much so that even the players get disturbed.
Kalina. Unlike most of the villains in this show, she has pretty much no comedic aspects to her character, even her occasional snarking being more threatening than funny, and trades in their usual bombasticand crass attitude for an outwardly polite, deadly efficient behaviour. The scenes she fully appears in are always tense, as the Bad Kids have no idea where the limits of her abilities lie, but know that she's fully capable of backing up her threats, as in her first talk with one of the PCs, they've already witnessed her imprison Gorthalax and almost get Riz killed by possessing Fig, and follows up this scene by almost drowning Fabian, destroying the Hangman, and getting Ragh's mother killed.
While A Starstruck Odyssey is significantly Denser and Wackier than previous main seasons, its two main antagonists both qualify.
Admiral Gust Weatherall is a Military Brat who carelessly used extreme pesticides on the vineyard where he made his wine. This resulted in the horrifying deaths of dozens of Amercadian cadets. He then covered up the incident by wiping Norman Takamoris memory and destroying his career, then framing UFTP for the incident, which set off a war that claimed millions of lives. While the circumstances are over-the-top, the idea of a high-ranking officer being responsible for the deaths of many recruits before framing a foreign power for it is chillingly plausible compared to the rest of the seasons antics.
King Prilbus of the House of Frengus, silly name aside, is terrifying. The idea of cerebro slugs is bad enough in this setting, but it turns out that its been him and his house that have instituted the cultural norm among the slugs that they have to fully take over the bodies of their hosts instead of living in symbiosis with them. But then we learn that his goal is to turn the entire moon of Rubian V into a titanic Cerebro Slug, then fly that moon-sized parasite into the black hole at the center of the universe, which he believes will allow him to take full control over all reality. If the plan works, then he would take control of the settings deity and become emperor of the known universe. If it doesnt (which it wouldnt, given the god in the black hole is fictional and was invented by an in-universe science fiction author), then he would kill 20+ billion innocent people along with nearly his entire species (including his son) all while he himself stays out of harms way and avoids any consequences. His villainy ups the ante significantly from all preceding Dimension 20 villains.
Grandfather of the Lords of the Wing. Described multiple times as the embodiment of all the worst parts of birds and their inventor, he is a looming shadow over Lady Featherfowl and Lord Airavis conduct at the bloom. The birds in the Nest herald a missive from him by squawking uncontrollably, and the cousins first instinct is to hide rather than face their Grandfather. They frequently refer to his habit of consuming his own young which he gave to birds, and given that neither Chirp nor Squaks parents seem to be in the picture
Prince Apollo appearing in the woods outside the Seelie Court to murder Captain K.P.Hob. In his first appearance Apollo seems nothing more than a dimwitted Boisterous Bruiser who values fighting above all. This scene cements the Princes bloodthirstiness, as he calls for the Captain to face him in battle while loosing arrows that burrow into Hobs back to kill him the longer they are left in.
These arrows also fade from Apollos signature gold to plain wood after being fired, denying Hob and the Pack of Pixies any proof of the Princes involvement in the attack.
The Chorus of the Court of Wonder. A trio of masked fey robed so there is almost no distinction between them, who speak not in unison but in harmony. They wish to force Rue join their ranks to silence their coming out and criticisms of the courts, and are not merely confident but certain in their ability to do so.
The fate of princess Rosamund du Prix, Sleeping Beauty. The briars have grown around her and into her, to the point where she has to pull them out of her mouth where they had taken root in her stomach in order to even speak. Also, rather than being "just" a plant, the briars in this version are sapient and act as a Guardian Entity to Rosamund. They are also Yandere levels of obsessive, having murdered every prince that came to save her and explicitly shows her their bodies to show how "safe" she is. When she does wake up, the briars immediately attempt to prick her with the spindle to put her to sleep again.
The briars also warn her that she should stay with them because the Time of Shadows has come and she will be safe within the brambles. Rosamund, with her mental link to the plants, can feel that they are terrified. Meaning that whatever lies beyond her sleeping kingdom, it is much worse than eternal sleep and being a seedbed for briars.
Rosamund spends months climbing through the vines that have apparently covered the entirety of the kingdom of Reverie. By the time she gets out of the brambles, her body is ripped and torn from the thorns.
Oh, yeah, and of "A Warm Heart and a Tombstone", Rosamund is still infested with briars from when she was first woken up.
The Gander, the giant demonic goose haunting Timothy Goose. The creature is giant-sized and malevolent, and makes it explicit that not only is it responsible for the death of Timothy's son Jack, it will kill Timothy as well once he's used his three wishes.
Pinocchio's first encounter with the Stepmother: a door of one of the carriages in the caravan suddenly stands out to him, and he tells Pib to not go in with him, with a few weak excuses. When he enters, he ends up in a strange, unexplained space, where he sees a silhouette of his "Mom", who somehow knows that he's just met Rosamund, and cryptically tells him to keep an eye on her. It's the first signs of many that something is seriously wrong with the Stepmother.
Stepmother is given more detail in episode 2, as the party finds an abandoned village. The Stepmother is Cinderella's stepmother, and, like in the fairytale, she used to be a perfectly normal woman. Then one day she came back different and frightening, called on her daughters, and ate them. According to the mice who still live in her house, she used to have a name before that but now she is just Stepmother.
How Pinocchio ended up turning back into a puppet: a woman (who he recognizes as a fairy) approaches a group of playing children and asks each one for their father's name. As each child answers, a scream is heard from the town, implying that something terrible is happening to these fathers. When Pinocchio attempts to protect his father by giving the wrong name, either his inability to lie or the fairy kills him instantly, causing him to wake up as a marionette.
The Fairy Godmother is not doing great. At some point after Cinderella's story ended, the Fairy Godmother returned to her village and started cursing and transforming people and things at random. Then Cinderella returned and stabbed her with a glass spear. When the party finds her, the fairy godmother is surrounded by half-transformed objects, Body Horror abound, and is madly obsessing over making Cinderella follow her proper happy ending.
Even before whatever happened to her, the mice of the village imply that she was still terrifying. The mice are deeply traumatized by their experience of being forcibly transformed into men and horses, and the transformation apparently included Mind Rape making them perfect servants.
We meet The Stepmother in episode 7. Dear God. If she was human at one point, she isn't anymore. She is so horrible and terrifying that seeing her is enough to make The Wicked Fairy tear out her own eyes just to stop looking at her. Her skin is bulging with the worlds and stories she's devoured in her wake, and the mere act of viewing her true form in the sword of truth, combined with Pinocchio finally defying her, shatters reality itself.
There's also her updated portrait, which is now the page image for this page. It barely registers as humanoid, especially considering her original portrait appeared to just be a normal woman's silhouette. Considering how Brennan describes her, she seems to be something trulyuncomprehensible.
Of the party, only Pinnocchio and Ylfa look directly at her. After Ylfa fails a charisma saving throw, she receives three red tokensnote : Only one of which was given to players who failed a saving throw post-death and sees a vision of The Stepmother eating her grandmothers head.
Ylfa's full backstory, as seen in episode 9. Initially, it goes about as standard, barring some changes in wording. However, once the wolf says "The better to eat you with", it seemingly grows to an enormous size, somehow towering like a giant monument despite the room not changing in size at all. He calmly tells Ylfa that he ate her grandmother, and she asserts that, soon, the Woodsman will come and kill him. Then days go by, and nothing happens. The wolf doesn't eat her, and the woodsman never comes. Eventually, Ylfa starts starving, and the wolf tells her to kill him and eat his body. She initially refuses, but after a while, her hunger takes over, and her personality fades so much that she ends up doing exactly that. We even get sound effects of her eating him.
The Stepmother's true origin. After her daughters had their eyes pecked out by birds, and Cinderella was either unable or unwilling to help, she set out in search of a witch who could either heal the girls, or at least explain why their lives were so full of suffering. She ended up finding Baba Yaga, who revealed to her that she was a character in a story; specifically, that she was a side character in someone else's story, who didn't even have a real name. Saying the Stepmother didn't take it well would be an understatement, as she almost immediately sacrifices her name by stabbing herself in order to reach and possiblyconfront the writers of her story. Then she starts plucking illustrations from the various versions of her story, or rather, characters from those versions, and eating them. Eventually, she grows big enough and powerful enough to consume characters outside her original story, including the Wicked Queen.
When the heroes enter into the ripped up Cinderella book and discover this, they end up in a partially erased world, where a large amount of the world simply doesn't exist. Not that it's blank paper, or a black void; they can't even look at certain parts of the world. The Stepmother has the worst of it, as even her face has been at least partially erased, and when she speaks her name, a rip in reality appears where it should be.
Upon breaking into the Baron of Bricks' lair, we finally find out why Ylfa keeps seeing visions of the Big Bad Wolf boiling alive. It's because he is actually boiling alive, chained down in a ginormous stew pot.
What's worse, the Baron is doing this in order to kill the Big Bad Wolf... permanently. The longer he stays in the pot, the more of his iterations die. Since the Wolf is also the avatar of Death in this universe, if all of his iterations vanish, nothing would be able to die.
The Baron's motivations. After losing his two brothers to the Wolf, he becomes the Baron of a small town, and forces its inhabitants into a mandatory war draft. His town creates weaponry to be used in battle, and he profits from the constant turmoil of the kingdoms around him. And if he was trying to remove death itself from a world locked in a war...
The true horror is lampshaded by Brennan and the rest of the cast. Post-battle, they confirm with each other that if the Baron had succeeded, the world would've been locked in a constant, never-ending war. No one would die from any means (including disembowelment, torture, old age, etc.) and the only way peace would ever be achieved would be through total subjugation. Yikes.
Toy Island. When the party arrives, it is completely abandoned, and everything is either in a state of decay or stasis. And then Pinocchio finds Candlewick.
Everything about Candlewick, from the way he acts to how he's grown up on the island, is chilling. He's never left the island in his entire life, and genuinely believes he's still a little boy. His clothes are far too small to fit him, lacerating him with every movement. He can barely eat, and often forces himself to eat unsavory meals with whatever is left on the island. He's so obsessed with the idea of never growing up, even the implication that he's not a little boy is enough to send him into a rage.
The fate of the boys on the island. When the Sword Of Truth is asked to identify the meat in the hot dogs, it declares "... technically, donkey!" It doesn't take long for the party to piece together what the "technically" part means.
When Snow White kills Rosamund, Thumbelina tries to save her—but the briars get there first. They snap out of Rosamund, puncture Thumbelina's eyes and suck out her life, and then reanimate Rosamund by manually moving every part of her body, including her organs. Even Baba Yaga is grossed out.
Witnessing a knight get injured by a falling yam causes Bishop Raphaniel to have a sudden gory vision:
Matt: A flash, tear, flesh, viscera, red blood, tear, black, shadow
Karnas constant Horror Hunger as part of her pact with The Hungry One, complete with vacant stare and uncontrollable drooling when on holy ground. When she kills Sir Drunon, she also murders the Disposable Sex Worker he was with, carving out a section of the knight, the prostitute, and her own rotting flesh to burn as an offering to her god. And it is still not satiated. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dimension20 |
Dismember / Nightmare Fuel - TV Tropes
"Eviscerated (Bitch)" showcases some incredibly grisly lyrics, even for this band, and for an album entitled *Indecent & Obscene.* It doesn't help that it ends with a really creepy piano outro.
How little I think you're worth
You don't have a face anymore
Fragments of the skull bursting through
Remaining pieces on the floor
A masterpiece of skinless art
I'll sign it in your flesh
Furiously ripping limbs apart | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dismember |
Dino Crisis / Nightmare Fuel - TV Tropes
Lots, which is to be expected seeing as it's pretty much
*Resident Evil* with dinosaurs.
- Perhaps the scariest part is in the second game, which sees you putting on a diver's suit and making your way through a claustrophobic flooded base that's filled to the brim with
*Mosasaurus*, which are basically crocodiles with fins, and the divesuit clad corpses of a couple of unlucky workers. The music really doesn't help.
- The scene where the laboratory workers get eaten by the
*T. rex* in the first game. We don't see what happens to them, but Regina overhears the screams and subsequent chewing sounds over the intercom. Just imagine what those guys' last moments were like: Trapped in an enclosed space with a giant predator, nowhere to run and no way to fight back...
- The woman found near the Third Energy Generator is still breathing when you find her. You turn your back for a while and go into the next room. A while later you hear a shot. You rush back in. There are bloodstains on the panel behind her and she is now dead. It turns out dinosaurs are not your only problem.
- The
*Therizinosaurus*: the *Therizinosaurus* in this game was a result of Science Marches On, when all we knew of the genus was a pair of large arms tipped with gigantic curved claws. Capcom basically put in the game what they felt a carnivorous *Therizinosaurus* would look like. The result is a terrifying, coal black, nine-foot tall bear-like dinosaur that one strategy guide described as "the raptor's inbred cousin from the Ozarks". It's a walking tank that absorbs ridiculous amounts of gunfire with massive thresher blade-tipped arms that loves to knock Regina to the floor, then stamp on her head if she does not get up fast enough.
- The first encounter with the
*T. rex* in the first game is done in a spectacularly frightening way. ||Just as you turn to leave an office with a large window, likely not knowing that you have triggered anything at all, a head the size of a Volkswagen crashes through that window, snatches the corpse of a scientist and then the game throws you right into your first boss fight after giving you just enough time to realize what is going on.||
- Regina CAN choose to fight here, but given how stingy the first came could be with anything stronger than your pitiful handgun, which is hardly appropriate firepower for
*freakin dinosaurs*, it's more resourcefully economic to run past the t-rex and out the door when it withdraws its head. Unfortunately, choosing to do that is its own brand of horror since you basically have to brush alongside its nose just to get past it, and that gives it PLENTY of opportunity to chomp you...
- The third game has the introduction to the Australis (the game's mutated
*T. rex*). Recently rescued Mc Coy notices something fall on him and looks up...at which point the Australis chomps down on him, messy mutilating him as he screams in agony and the tossing his body aside. Fortunately for Patrick and Sonya, the Australis is slain by a swarm of Rigels...who proceed to burrow in and out of the massive dinosaur's body.
- The
*Giganotosaurus* from the second game, for three reasons, as stated below.
- First of all, it's
*much* larger than the *T.rex*, both in length and height, with its jaws being large enough to swallow a human in one bite. In its first appearance, it completely shrugs off a bite to the leg by the *T.rex*, which should be noted as having one of the strongest bites in the animal kingdom, and is so massive and so strong that it's even able to *pick up* the *T.rex* in its jaws and *throw* it across the compound before killing it. That's right: the mighty *T.rex*, which was thought to be unkillable, is utterly curbstomped by this behemoth. Even scarier if you think back to the first game, where your weapons were less powerful and the dinosaurs were harder to kill; imagine something like *this thing* running around, bigger and stronger than the already invincible *T.rex*.
- Second, like the
*T.rex*, none of your weapons can kill it, and it can only be brought down through special means. Regina is able to knock it out with several giant bursts of fire to its face, but this only lasts for *minutes* before it gets up again. It's then temporarily incapacitated when its rampage causes a huge missile to fall next to it and explode, but even this fails to kill the *Giganotosaurus*. It's only when Dylan uses a Kill Sat at the end of the game to completely obliterate it that it's Killed Off for Real.
- Finally, the Dino File states that the existence of the
*Giganotosaurus* was merely a rumor among the soldiers, and that anybody who had gone out looking for the beast was never seen again; therefore, no one was able to actually confirm that it even existed. It's both amazing and unnerving that, despite its absolutely colossal size, it *somehow* managed to stay hidden from the survivors of the future world for so long.
- While Dino Stalker focuses a lot more on action than terror, there are still some unnerving moments to be found. Most of them come from the massive pitch-black
*T.rex*: not only does it look bigger than the other *T.rexes* from the series, it's much tougher as well. The *T.rexes* from the previous games were incredibly durable as well, but this monstrosity is able to resist multiple rockets shot straight at it's face without even dropping the tiniest ammount of blood. Then there's it's roar; it just sounds completely unnatural and demonic. While it only appears twice in the entire game, it definitely makes a memorable impression.
- The first encounter with it happens in the fifth stage. It shows up abruptly and effortlessly kills one of the
*Carnotaurus*, who up until this point were the biggest and among the deadliest dinosaurs hunting Mike and Paula. They don't even bother to fight it, opting to retreat as soon as they hear it's roar. This beast also appears to have *something* against humans, as it immediately gives chase to Mike and Paula despite the fact that it just killed a dinosaur that could keep it fed for a while.
- The second encounter happens in the innards of a volcano where the Mother Computer is located. The fight is divided in two parts; in the first, the
*T.rex* is no more angry than all the other dinosaurs fought so far. After you beat the first round and injure it, however? It *completely* flips out. It becomes much more relentless and agressive in it's attacks, unleashing one after the other. The volcano also starts to awaken during this part, which gives the area a truly hellish look. The erupting lava and the angered roars of the beast almost makes it seem that you're fighting *Satan* himself instead of a dinosaur.
- One of the attacks the
*T. rex* gains in this phase is one where it grabs Mike in it's jaws, shakes him around a bit and then drops him with a bite. It's scary enough on it's own, but it gets even worse when you stop to think a bit: the *T. rex* had an extremely powerful bite force, and the game had shown it killing one of the *Carnotaurus* earlier with a single bite. It should be able to instantly kill Mike with this move, and maybe the reason it doesn't... is *because it doesn't want to*. It's so pissed off that it doesn't want to simply kill Mike quickly; it wants to take it's sweet time and make him suffer. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DinoCrisis |
Disco Elysium / Nightmare Fuel - TV Tropes
For all of its quirky humor, the story of
*Disco Elysium* is remarkably dark and sinister at numerous points. Be warned that spoilers will be unmarked.
- The decaying corpse of the Hanged Man is one of the first things you see in the game. It's consistently unsettling the entire time you spend examining it.
- The first dream you have has you meeting yourself dangling from the tree behind the Whirling in the place of the Hanged Man. The portrait of your bloated, dead-eyed corpse (pictured to the right) isn't exactly fun to look at while the Ancient Reptilian Voice cruelly berates you for your incompetence at being a functioning adult. The nightmarish, unreal atmosphere is reminiscent of the dream sequences in
*Hotline Miami* when you're being chastised by the three people in animal masks.
**Bloated Corpse of a Drunk:** You really dropped the ball, Harry. Four point six billion people — and you failed every single one of them. You really *fucked up.*
- Harry's internal thoughts that pop up during dialogue are frequently full of self-hatred and suicidal ideation, especially whenever something is unconsciously reminding him of his ex, Dora, but he's not able to pinpoint why it's bothering him.
- Harry's Death Seeker tendencies are often played for laughs, but they hit uncomfortably close to home because of how realistically they're portrayed. The preamble to the euphemistically-titled "Finger on the Eject Button" thought sums it up with chilling clarity:
*Who doesn't toy with the thought of suicide sometimes? Or, like, most of the time? Okay, maybe some people don't like the happy scientist girl named Marie, or Jean-Marc, the superstar whom everyone loves. But you — when the going gets rough, it's nice to think about your little trap door out of here. Do it. Put your finger on the eject button, see how alive it makes you feel — the freedom of finality. Think of how much they'll *miss* you.*
- If asked Roy will tell Harry how he bought his gun. Harry came into his shop haggard and drunk, said he wanted to get rid of his gun and that he couldn't be trusted with it. When Roy hesitated Harry started sucking on the barrel to show that he meant it.
- Opening the locked compartment of the ledger seems innocuous at first, but then you get it open to reveal a pair of ticket stubs and a letter, with the game giving you options to look at the stubs, read the letter... and then the third option:
- The backstory behind the locked compartment and why Harry gets deja vu after snapping it open with his knee. When he was on duty to stop recurring nuisance one of them dented his ledger so the compartment became hard to open. Harry went berserk over it and smashed the man's kneecap with the ledger until it opened. Half-Light even notes that at this moment Harry wanted to commit murder.
- Once you get a photo of the Hanged Man's tattoos, there's an optional dialogue where you can go show the photo to the Scab Leader. It starts off innocuously enough, with the Scab Leader revealing that he served with the Hanged Man on a previous tour of duty. Pain Threshold senses that something bad is coming and strongly urges you not to listen to his story. The nostalgic memory the Scab Leader is reminded of was the Hanged Man gang-raping a Semenese woman to death with other soldiers over the course of several days. They then sliced off pieces of her body to keep as trophies. One soldier even ate her sliced breasts raw. If you choose the dialogue options where you react appropriately horrified, the Scab Leader just grins while acknowledging how evil it was as though it impressed him.
- The Coalition invasion of Revachol is described by multiple characters as having been an apocalyptically violent and brutal conflict that reduced Martinaise to a smoldering wasteland. It's telling that the ramifications of the conflict are still felt in the city nearly fifty years later, both in terms of the bombed-out ruins everywhere and the way it permanently took away Martinaise's autonomy.
- At the end of the game, the Deserter gives a harrowing firsthand account of the Coalition airships bombarding the city. His friends were obliterated by explosive shells and he just barely escaped with his life. The way he describes the airships makes them sound like eldritch monsters in a Cosmic Horror Story. The destruction was so inconceivably vast and terrible that he can only think to describe it in quasi-mythological terms.
"May the 13th, '08, 44 years ago," he looks north. "The horizon was black with Coalition airships. Their petroleum rose to the sky and it looked like... like it *formed* the clouds. Storm clouds. When they started shelling it was... dark magic. The combined might of international capital, all at once — all the greed and terror in the world — tore in Revachol. It lifted streets from the ground and turned houses into ghosts."
- His description of seeing the subsequent carnage is quite morbid as well.
"I climbed out." He closes his eyes: " — into hell. The Landing was complete. The chain was submerged, I had to swim back. The fortress was half submerged too. Shattered. They'd all drowned in the lower levels, or got torn to shreds above. The anti-aircraft gun had malfunctioned — so had I.
I had left them without ideological direction..."
- The way the Deserter closes this conversation out perfectly illustrates how evil the Moralintern actually is beneath the organization's superficial civility and why he's as disturbed as he is. The conviction in his voice and the fact that the reality of what he's saying is impossible to deny makes it all the more unnerving.
- And then there's the Deserter
*himself*. An extremely potent sniper, filled with nothing but hatred for a society that moved on without him, living on an island with a clear view of a civilian population center, still fighting a war that is long over. By the end it's ambiguous *how* many people he's murdered. The full voice acting in *The Final Cut* makes him an even more disturbed figure, his voice dripping with venom and at a few points almost *gurgling* with rage.
- The pale. Vast swaths of unreality covering the majority of the planet, separating continents, in which the basic laws of physics break down and exposure to which causes at best Sanity Slippage, and at worst Critical Existence Failure. No one knows how it works or where it came from (though there's some suggestion that it is unconsciously created by humans), just that it's spreading and there's nothing anyone can do to stop it. Then there's the implication the Swallow, a 2mm sound-absorbing hole in reality inside the church, is a nascent patch of pale that will eventually grow to swallow all of Revachol.
- Even worse is that exposure to the pale is addictive. Joyce has emerged mostly unscathed besides insomnia due to her access to upper class healthcare, but the Paledriver is an example of what happens to a commoner who undergoes a similar level of exposure. She sits around all day, seemingly unaware or uncaring of who she really is, reliving other peoples happy memories like immersive movies as her own identity fades further and further. The other drivers are terrified of her, not because of her behavior (shes a little rude but utterly harmless) but because of what she represents.
- The Pale is not just the past, but potential futures as well. You get a few (incomprehensible at the time) dialogue lines from the future if you pass certain skill checks. According to official side materials recently found, there are people called magpies who can reliably tap into this to take ideas from potential futures, but that by doing so they contribute a massive amount to the growth of the Pale and thus the extinction of mankind. This discovery naturally casts
*everything* about the Innocences and Dolores Dei in particular into a new light, especially how her killer screamed that she had taken the chance for mankind to discover things ourselves away from us.
- Soona's experiment where she amplifies the "sound" (or lack thereof) through the ravers' speakers, which nearly causes the church to implode from the impossibly deep and bassy sound of the pale. Egghead is uncharacteristically unnerving throughout this sequence, and not even because he acts that differently than usual. It's not just that he maintains the same joyous attitude during what feels like the end of the world, but then his rave slogans get more ominous and foreboding. His repeated calls for the "mother of mega" to "come down to us" while huge chunks of glass and wood fall from the ceiling makes it sound like he's thrilled about the possibility of the pale killing him and his friends. It's uncanny how with the slightest tonal shift he goes from a jovial party animal to sounding like a rapturous cultist ushering an elder God into the world.
- Some of the Apocalypse Cop's declarations are surprisingly ominous even if the archetype is generally played for laughs. What's even more disconcerting is that these predictions are implied to be right because of the seemingly irreversible growth of the Pale.
*The wolf is at the door, Kim. It will eat the sun.*
- The paintings that go with the various entries in the Thought Cabinet. More often than not, they're filled with surreal, grotesque Body Horror that feels like Francis Bacon by way of Hieronymus Bosch. The giant painted mural that the artwork of all the thoughts are sourced from has a particularly Bosch-esque quality because of how all the shapes and characters in it are mashed against one another.
- It's tucked away in a conversation with the pawn shop owner, Roy, but it's revealed that Revachol once had a nuclear reactor designed and built cheaply in a leftist effort to deliver energy to the working class. We're then told - vaguely - that the reactor failed and became the subject of an arduous cleanup, with Roy and others trying to remove radioactive waste spilled from what became known as the People's Pile.
*It didn't work*. Roy goes on to note that the radiation probably got into everything in Revachol - even *Harry*.
- Even worse once you get into the details. The People's Pile didn't fail due to sabotage, or some sort of wild plot by the enemies of the Communists- it was a bunch of civilians trying to build a nuclear reactor with absolutely no expertise. They simply wanted to provide a brighter, cleaner future for the people around them... and then reality ensued.
- The only other lasting effect of the effort other than the radiation is the creation of an anti-radiation drug known as pyrholidon, which was handed out to civilian rescue forces cleaning up the aftermath. It has since become a modestly popular street drug due to how wantonly it was handed out, but is noted to only really be accessible to people who were affected directly by the Pile, or were a part of the cleanup effort. One of the very few places you can find doses of pyrholidon in-game is inside the apartment of one of the only teenagers in Martinaise.
- Arresting Klassje for whatever reason and having high Shivers shows you a vision where the arrest predictably results in the ICP coming to take her away for... God knows
*what*. Given Klassje has been utterly desperate to escape them, has alluded to numerous atrocities, and is partially a party animal to help self-medicate from the trauma, whatever it is won't be pretty. But we don't know, because:
SHIVERS - Inside, in a cell, a young woman is withdrawing from amphetamines, barbiturates and alcohol. All at once. While two men in brown suits wave ICP badges at a young policeman. She hears the door open...
- Dolores Dei, the most important Innocence in the setting. She was a Humanoid Abomination with glowing lungs and preternatural knowledge. People close to her eventually noticed she was forgetting to breathe for
*minutes* at a time. As her reign went on she began to grow more and more megalomaniacal. Eventually, she began to ruthlessly stamp out societies that didnt align with her vision of the future, going so far as to call her army The Army of Humanity as if to her imply her enemies werent even human. Her later actions are so bad not even most modern Moralists can justify them. She was eventually killed by one of her own secret service agents who screamed We should have come up with this ourselves!. And judging by the information we have on the Pale from Word of God and background material, he was *right*. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiscoElysium |
Dirty Harry / Nightmare Fuel - TV Tropes
**Dirty Harry**: "Go on out and get some air, fatso!" **Scorpio**: "Please! No more!"
The first film's full of it.
- Most (if not all of it) can be traced to Scorpio, an Ax-Crazy serial sniper. The guy starts out with a murder of a woman that wouldn't be out of place in a TV-PG rated crime procedural today, but quickly moves on to killing a child (using N-Word Privileges in the process) by blowing away part of his face.
- Then he targets a gay black guy, but fails to kill him. The scene in which he targets him is tense and full of Paranoia Fuel, due to the fact that the victim does not expect a psychopath suddenly and violently killing him in a public area with friends.
- He murders a young black boy by blowing off his face. Thankfully, this isn't shown, but Facial Horror is strongly implied.
- Then he demands $200,000 ($1.2 million today) for a teenage girl he kidnapped, describing her body in a chilling letter that was sent with a bra, a lock of her hair and a fucking tooth.
- In order to save the girl, Harry needs to answer several payphones throughout the city in a sick, twisted game that ends with Scorpio brutally assaulting Harry and saying that he's going to kill him and let the girl die anyway. The worst part is that while he doesn't succeed in the former, he
*does* succeed in the latter — by the time Harry and his people find her, she's already dead.
- The torture scene on the football field can be quite unsettling if you don't know the context of it, and even if you do. Harry's superiors even call the act in question "police torture", and it messes up a good amount of his case regarding Scorpio. Even when it's being done to a serious monster like Scorpio, police misconduct is a
*bad thing.* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DirtyHarry |
Devil May Cry / Nightmare Fuel - TV Tropes
Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.While the Devil May Cry games have some stylish and awesome gameplay, combined with the casts penchant to say or do something funny, the games still have some creepy and often disturbing moments.Entries with their own pages:<!—index—> Devil May Cry Devil May Cry 2 Devil May Cry 3: Dante's Awakening Devil May Cry 4 DmC: Devil May Cry Devil May Cry 5<!—/index—> | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilMayCry |
Discovery (Marvelouswrites) / Nightmare Fuel - TV Tropes
Ahsoka is just conscious enough in the carbonite to know that she has been frozen for a very long time. And she had spent all of those frozen decades trying to cry for help using the Force, only for no one to reply... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiscoveryMarvelouswrites |
Disney Princess: Enchanted Journey / Nightmare Fuel - TV Tropes
- Ariel's world has a sequence where you must rescue stolen voices before the Bogs cast them into an abyss and they're lost forever. You can deliberately miss catching them.
- Cinderella's world. It's Always Night, most of the colors are a muted blue, time is frozen everywhere, there's a creepy forest to traverse, you go to her old home, which is deserted, and at one point the Bogs freeze Cinderella herself, making it the only point where they directly attack a princess. The level even starts with the Bogs freezing Jaq and Gus.
- In the final battle, Zara takes away the player character's voice, causing her to make muffled sounds instead of words. When she breaks free, Zara freezes her solid and destroys her wand. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DisneyPrincessEnchantedJourney |
Disparity Between The Truth And Lies / Nightmare Fuel - TV Tropes
This is the nightmare fuel page for Disparity Between the Truth and Lies. There will be no spoilers marked here, so you have been warned.
- Chapter 1
- Haruko's death could be considered this... given his symptoms, especially the redness in his eyes. Yikes.
- Asami's execution. The entire sequence leading up to her death was not only tragic, but brutal.
- Chapter 2
- This chapter went so far up the level from Chapter 1's case. Fuwari was trapped inside of the gymnasium and was burnt to a crisp, and that still wasn't enough to kill her. She literally dragged her burnt body over the hallways, inches to death, and was finally able to be killed only because Rin ran into her and agreed to mercy kill her.
- Amyto, like damn. Her entire personality was just a mask. She is actually a Yandere who believes that the world around her is fake, a mere illusion. She didn't believe Fuwari to even be a friend, merely a pawn that she can use to test out her hypnotism. It is also to note that she was actually planning to torture Minori.
- The fact that the cast lived by a mere inch. They had voted for the wrong killer, and they were only spared death because of Fumio's arranged deal with Monokuma. If it weren't for Fumio, everyone except for Amyto would've been dead, and this would've been GAME OVER.
- Amyto's execution. It was much more brutal than Asami's. She had her guts eaten, for Christ's sake!
- Chapter 3
- The motive in general is really cruel- to kill someone in exchange for gaining their freedom and saving their loved one.
- The sudden shift in personalities. It is uncanny to see Minori act more antagonistic, and especially Seiga's behavior as well.
- Kakuma's death, given the fact that he obviously fought his assailant.
- Nezumi and Kaniza. It wasn't only on how Nezumi died, but the fact that the duo were tied up and stripped down to their underwear. It is also to note that Kaniza was still alive, obviously traumatized from being tied up and seeing Nezumi's dead body.
- How Ryoichi died. He poisoned himself, however how he went wasn't pretty. He coughed up blood, his face turned red, etc. Even his execution wasn't that pretty. If he was alive during the execution he would've lived to see the 'Queen' Monokuma tearing his entire body out with a fork and knife.
- The fact that Seiga cut his own pinky off.
- Chapter 4
- What happened to Rin. This is especially because of the fact she was just moments away from death when Minori and the others found her. She was in such a painful and gruesome state that Kaniza even asked to mercy kill her.
- The fact that Monokuma was willing to shoot Fumio. It was a relief that Seiga ran in to take the bullet for him.
- Then again, Monokuma was scary in this chapter in general. He already had Seiga's brother killed and wanted nothing more than to take as many people as he could down. He asked Seiga to help him for his own selfish gain.
- Seiga's execution can be considered as one. I, for one, would not want to be put in his situation. Avoiding chainsaws and the like while high in the air... gruesome.
- Chapter 5
- Learning about Minori's past can be slightly eerie. Nonetheless, Saori explaining her own backstory was quite creepy as well.
- The supposed 'pranks' happening around the building. Fake limbs, bloody messages... ugh.
- That Kaniza was the murderer. How can someone as sweet as her kill? And given what happened right before she could've been done for, everything was just creepy.
- Fumio snapped in this chapter towards Sheina. To hear Kaniza explain what happened was just heartbreaking.
- How Sheina died. Jesus Christ.
- The fact that Monokuma wanted them to die. He was vouching for their deaths and made them vote hurriedly to make them die. It was only by pure luck that the kids escaped.
- Chapter 6
- Libertas' headquarters, especially since the workers are more than willing to hurt and torture anyone who stands in their way.
- Sagiso being revealed as the mastermind. To just learn that a close friend and love interest (if you are Minori) was the mastermind is just... sad, and heartbreaking.
- Minori's situation. Learning that he's an unwitting pawn to Sagiso and Libertas is nothing more than sad, and it is just creepy once you read the epilogue and see what he says. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DisparityBetweenTheTruthAndLies |
Dishonored 2 / Nightmare Fuel - TV Tropes
Some of Emily's powers are... disquieting, to say the least.
Mesmerize involves her summoning a Void spirit to enthrall her targets to the point they won't notice or even remember you walking by them. One mook murmurs: "I feel so empty right now", in a monotone stupor, which begs the question; what exactly do they see and what is it doing to their minds?
Domino allows Emily to link the fates of several of her targets in a rather terrifying example of predestination. So whatever happens to one of them happens to all of them. Such as being stabbed in the mouth, as shown in the E3 2016 trailer. This can happen without any of the other targets realising anything is wrong.
Shadow Walk turns Emily into an intangible smoke monster. It's not exactly clear what it looks like, but what we do know is that it seems to stalk on all fours at great speed, can squeeze through tight spaces, and is strong enough to dangle victims from their ankles and impale them with its hands. Or for that matter, tear their heads right off. Then there's the fact that anyone who does spot it running toward them invariably react with utter terror. Those who have their pockets picked by the phantom complain of a chill down their spine from the contact.
Bloodfly Swarm, an upgrade to Shadow Kill, turns the people she kills into bloodflies. And this is one of her passive powers.
The 2016 E3 Gameplay Trailer finally gives a third-person look of how pant-shittingly terrifying going up against Corvo can be. In short, the Lord Protector is facing off against three guards with swords drawn, less than a foot away from him. Before we can blink, Corvo dispatches them all simultaneously. Sure, killing three guards at once quickly became old hat in the first game. But actually seeing it, and so quickly that it's over before the viewer can register what just happened? Brr...
Remember Delilah? The Big Bad of the Daud DLC from the first game? ||She has managed to escape her And I Must Scream fate as prisoner of the Void, and even now she still has her eyes on the throne, going far as to rename herself "Delilah Kaldwin" and attempt more direct methods in getting rid of Emily.|| Be afraid. Be very afraid.
She also pulls Corvo's sword out of her side, looking none the worse for wear, and is even able to remove Corvo's Outsider's Mark. She's not only come back from the Void, she's more powerful than ever.
Dishonored 2 brings back the horrificnonlethal solutions. For ||Kirin Jindosh, he can be hooked up to his own invention to destroy his mental capacities. At first, it seems he merely lost his memories, but the way he talks after the act implies that there is much more. Further along the road thanks to mentions and a newspaper article, it becomes clear that it actually turned him into an Empty Shell who can't even navigate rooms on his own and barely recalls his own name.||
||Luca Abele's can be this along with some Paranoia Fuel. Imagine that you're minding your own business, when suddenly someone knocks you out from behind. You then wake up in your chambers, with your body double accusing you of being him and gone insane from the act. You scream that you're the real one, but nobody believes you, seeing you as a lunatic that should be sent to a mental institution.||
Meeting the Crown Killer. ||While investigating the Addermire Institution, you are led to believe that Doctor Hypatia's assistant Vasco was the Crown Killer. But when you finally meet Vasco, you find him badly wounded and bandaged. Vasco reveals that Hypatia is the real Crown Killer because of a Psycho Serum. Suddenly, the previously mild-mannered doctor bursts through the wall and grabs Vasco while gloating about how she is going to consume his flesh. The only reason you survive this encounter is because Hypatia cannot see you under the debris from the wall.||
There's also an audiograph to be found that indicates that the Crown Killer wants to do things to ||Vasco's (hopefully) corpse||. Graphically sexual things. With his bones.
The clockwork soldiers are as disturbing as they can be lethal. Their appearance, complete with tapering skull-like heads, search-lights, and massive blades for arms, is unsettling enough. You will also be notified of when one is around by its rhythmic, mechanical footsteps and their constantly repeated objective messages, which are spoken in Jindosh's voice.
Luca's Palace is disturbing in a non-supernatural way. Karnaca is starving and succumbing to bloodfly infestations, and the nobles here are partying so hard that there have already been several casualties from that night's party. Servants tortured to death in party games, aristocrats slumped over in their chairs dead from alcohol poisoning, women lured into rooms and knifed in the back by their rivals. Everyone is too busy partying to do something morbid like deal with the bodies, so they eat and drink and gamble just feet away from corpses. The worst part? This is what it looks like on a low chaos run.
The Grand Conservatory gives you a bit of an understanding about why pre-enlightenment era society (parts of which Dunwall's culture was based upon) was terrified of witches. For people who didn't play the DLC for the previous game, this is their first introduction to said witches. First there's the lore, which mentions that they can control you through nothing more than your discarded hair and nail clippings, that they seduce and kill countless victims for potion and spell ingredients, and they can curse people without them being any the wiser until they die. And in combat, they display all sorts of Body Horror as their bodies reconfigure themselves to handle spells without the Outsider's Mark (such as all their blood and veins turning deep green as their eyes bulge out of their sockets, or turning bright red and appearing to boil, ink leaking out of every orifice as the color drains from them, and so on).
Let's not forget the Oraculum that Breanna and Jindosh created to tap into the Oracular Order's predictions and influence them. It uses bones from six of the Order's members to touch the minds of living Oracles. If you turn it on, you can hear prophecies of the future; one of them is ||the failure of the Overseer's march against Delilah||.
A Crack in the Slab. The mansion trapped in a nested time crunch that, according to the Outsider, has partly merged it with the Void. ||It's purely unnerving and creepy, and that is before we see the ritual that brought Delilah back from the Void.||
There are whisperings throughout the halls, the rooms are filled with Hounds and Bloodflies, and the backing track is a disquieting combination of a ticking clock and a beating heart. This comes to a head if you head into the ritual room, ||where you see Delilah get resurrected and then deposit her soul into a deeply creepySoul Jar. And then, despite being three years into the past, she sees you and points directly at you, following your movements||.
At the end of the ritual,when you're leaving the manor, suddenly the world turns vertical and you fall down the corridor into the Void. You fall towards an island, but before you end up falling past it, The Outsider grabs you, one-handed and tosses you on to solid ground.
The Outsider's appearances and more active role in the game. First off, remember the first game and the time you woke up, stepped outside, and found yourself in the Void? This time, there's more, ||even an occasion where Delilah visits to show she's aspiring to usurp the Outsider and become a new god||. Any time you sleep between missions, you can't be sure what or who you'll wake up to. And second, the mere fact that the Outsider is actively helping you against Delilah and is basically giving you his blessing to take her down is pretty neat, but its also a sign that Delilah's threat has gone past the Outsider's Godzilla Threshold. Which, considering the Outsider's nature, is pretty fucking high. In the last game, the Outsider gave both Corvo and Daud his mark and talked to them once in a while, but he never directly helped them apart from that and he was basically an impartial neutral spectator watching the story unfold for his own reasons and amusement. It also helps that the main antagonists of the last game, ||The Lord Regent and Admiral Havelock||, werent as dangerous or ambitious as Delilah, so the stakes werent as high. However, in this game, The Outsider actually decides to help you and takes an active role in helping you stop Delilah, because he knows that he made a big mistake in giving her his mark and that his game has gone too far. If an eldritch entity who operates on Blue-and-Orange Morality like The Outsider is willing to break his neutrality stance to actively involve himself in the plot, then that alone should tell you how high the stakes are in this story and how dangerous Delilah is. Because its not just the Empire Of The Isles thats at stake like in the first game. This time, its the entire world thats at stake and The Outsider knows it.
The Outsider: Delilahs playing the long game. She took all the abuse the world could deal out, and now she has a crown. But I'll let you in on a secret; she's got her eyes set on a much greater prize.
The start of the final mission. ||You return to Dunwall to find the streets in ruins and almost abandoned. The place is littered with corpses: both of Overseers who just failed to overthrow Delilah and countless civilians and watchmen hanging on the makeshift gallows. The tram system is in flames. When the propaganda speaker comes on, you just hear a witch sing a creepy lullaby. It's very unsettling and tells you exactly what Delilah's rule involves.||
And further into the level, ||as you approach Dunwall Tower, you can go into a little greenhouse where the witches are preparing ingredients for Delilah's paints. They chant as they do so, describing exactly what ingredients they're taking. The nicer ones are animal entrails and toxic venom. Then they get creative.||
It gets worse: ||if you start taking out the chanting witches, their chant will change to correctly represent the number of hands still working on the mixture. Somehow, they know you're there and what you're doing, but don't do anything unless they detect you through sight or sound. Why?||
And then you enter the building proper. Bodies. Everywhere. It's unbelievably gruesome. ||The High Overseer has been crucified on the stairs in the main lobby, surrounded by the corpses of other overseers hung from the chandeliers. The seats of the dining hall table are occupied by the corpses of nobles, clearly poisoned over dinner, alongside witches mocking noble etiquette as they continue to eat. This entire section is also a Nostalgia Level, which makes the all-encompassing Scenery Gorn especially poignant for anyone who remembers exploring Dunwall Tower's interior during the first game.||
Nest Keepers make Weepers look like they had it easy. Being repeatedly stung by bloodflies, they shamble around protecting bloodfly nests, attacking anyone who gets close and "disturbs" the wasps. They're constantly muttering to the bugs and sometimes emit a strange bubbling sound (which is the bloodfly larvae moving around in their bodies). Basically a human version of what certain wasps do to spiders and caterpillars.
The Howlers aren't called Howlers for no reason; when sneaking around their encampments, you will occasionally be treated to them screaming up at the sky like crazed animals. The fact that the voices are clearly human while also sounding animalistic is very disturbing.
Although the Howlers viewed themselves as a group who wanted to protect the working folks, they are still a gang who spent their time murdering and stealing in Karnaca. You can find a letter from them to an NPC telling the tale of a previous man who decided he'd refuse to pay the Howlers. Said man was invited to go fishing and had a wonderful time, catching lots of fish. He was informed upon returning that the bait they'd used was chopped-up pieces of his mother. At least Slackjaw was occasionally merciful.
High Chaos playthroughs give Emily and Corvo harsher, more cynical lines of dialogue. It's much more notable with Emily the more Chaos you have, the more nightmarishly evil and petty she becomes, while Corvo is more restrained, yet callous.
Let's talk about Bloodflies themselves. They're parasitic wasp-mosquito... things that have all the worst qualities of both, and then some. Like wasps, they make horrible buzzing sounds and build giant nests, sting, are extremely aggressive, and attack in swarms. And like mosquitos, they suck your blood and transmit an illness. They're also the size of small birds, glow a hellish red, and will infest corpses in order to make more of themselves. The game actively encourages you to Kill It with Fire. The rats in Dishonored were bad enough, but they were imported from the Pandyssian Continent with the plague; the bloodflies are native to Serkonos.
In addition, it is heavily implied (mainly by the Nest Keepers' immunity to them) that their venom is what gives the sting to stinging bolts; guards affected by these say that they burn, and their explicit in-game effect is that the stinging bolts blind and cause forgetfulness. These things are essentially Dishonored having an answer to tarantula hawk wasps.
Bloodfly nests themselves are this trope. Bloodflies nest in dead bodies, and their nests consist of grey patches of... stuff... that spreads over the floors and walls next to the nest like some kind of rash or infection. The matter itself looks like twisted, burned flesh. The actual nest consists of large glowing, blood-red objects that almost resemble honeycomb. The objects are very flammable, but if you slash them with your sword or shoot them, they come apart in a flood of what looks like blood.
And knowing all this, seeing how many places are infested with bloodflies is horrifying. Every level has at least one infested building or area that is blocked off, poorly, right next to areas where people are going about their normal lives. It's like everyone is living next to the beginnings of a Zombie Apocalypse, and some of them aren't even aware of it. One lore entry specifically says that what Corvo/Emily encounters of them is the worst their infestation has been in years, along with a mention that Duke Abele's greedy exploitation of Karnaca's wealth included taking funding away from crews who used smoke-flashing to disrupt the bloodflies, but now anyone desperate enough to try and locate the valuable blood amber substance (what seems to be hardened crust on the inside of a nest) has to do so by hand.
Speaking of blood amber, practically everything - the name, how it looks, the fact that it's found in the nests of bloodflies, which are basically mosquitoes on steroids - heavily implies if not outright confirms that the main ingredient of blood amber is human blood. And what do the people of Karnaca use blood amber for? They make things like jewelry and decorative statuettes out of it. Lack of Empathy doesn't even begin to describe it.
In various locations around the game (most notably at the Royal Conservatory), you can find paintings that aren't collectible, and are essentially just set dressing or concept art inserted into the game. However, there's an entire series of paintings called Legends of Serkonos, each depicting a myth of the island. These include The Knocker at the Window, a ghostly being in a long, flowing dress; The King of Moths, an ethereal being with moth-like wings; The Great Tree People, giant beings that live among the massive trees on Serkonos; and The Beast from the Sea. There's no in-game explanation for any of these, but considering how much magic is present in the world of Dishonored, any one of these (if not all of them) could be true.
At the Recuperation chamber in Addermire Institute, near where you find Hypatia's assistant Vasco, an audiograph machine sits with a recording made by ||Grim Alex, the alter ego of Hypatia|| where the Crown Killer describes justwhat they plan to do to the corpse of their friend when they finally get around to killing him. It's... disturbing, to say the least.
The droning sound that happens when heralding a storm of silver dust to roll through the Dust District during the mission of the same name.
When you kill/knock out the Howlers' leader Paolo for the second time during the Dust District mission, Corvo/Emily picks up the black magic charm that gave the gangster his arcane ability to survive assassination at least once a day: a rotted, severed hand. But that's not the worst part. Mere moments after picking it up, ||the hand comes to life, crawling around and up the player character's arm like a demented spider before they rip it away and stomp it on the ground. Behold, the Outsider-marked hand of Vera Moray, aka Granny Rags from Dishonored 1.||
In the second mission, you can find an outpost of the Abbey of the Everyman, which has strung-up corpses of accused heretics hanging all around it. In front of the outpost is a pair of overseers sermonizing to the people, with one of them loudly and proudly explaining how a young girl asked questions to him about the Outsider and his shrines, at which point the Overseer had her interrogated and executed. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dishonored2 |
Disgaea / Nightmare Fuel - TV Tropes
If you give a Maid the Yandere personality, she becomes *incredibly* creepy. Instead of any lines about maid duties, she instead insists that her targets "only look at me", asks them in a lovesick tone to please die for her, offers to take her heart out and show it to the character you're controlling, and may say "I love you!" right before killing an enemy.
**Maid:** I only have eyes for you. So, you must only have eyes for me. I want you to see only me...forever... | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Disgaea |
Disney Sing-Along Songs / Nightmare Fuel - TV Tropes
-
*Heigh-Ho*:
- The ending to the "Yo Ho (A Pirate's Life for Me)" segment from pre-1994 copies of
*Heigh-Ho* (taken from *Disneyland: From Pirates of the Caribbean to the World of Tomorrow*). After the sing-along portion, the animatronic pirates (themselves falling into Unintentional Uncanny Valley) start shooting each other near some barrels containing explosives. One bullet finally hits a barrel which explodes.
- The opening of said song, which uses Stock Footage from the
*Walt Disney Presents* episode "Toot, Whistle, Plunk, and Boom" where Professor Owl introduces the Silly Symphony *Music Land*, where palm trees start literally clapping their "palms", is quite an unsettling image for some viewers.
- There's something...off...about the way that "Let's Go Fly a Kite" ends: Professor Owl suddenly grabs a strange black faceless figure (with very long arms and a legless triangle shaped body and head) and throws it onto a songbook, where it swings its arms and causes the music on the page around it to go all weird and disappear, leaving it alone on a dark background. Obviously, this is a character from the original Professor Owl shorts, but their appearance here is sudden and comes with no explanation (it didn't appear before or after this). Coupled with its creepy appearance, the Deranged Animation, the bombastic finale of "Let's Go Fly a Kite" under-scoring the scene, and the scene Smash Cutting to "Heigh Ho" afterwards, the scene is likely to confuse if not outright scare a kid watching it.
- The promos at the end of the videos featuring a boisterous Ludwig Von Drake creeped out many young children. Earlier releases had him narrating the other volumes but from
*Be Our Guest* to *Colors of the Wind*, they opened with him singing loudly off-key while playing a piano. The last of these ads became even more of an unpleasant surprise when it started appearing on tapes outside of the *Sing-Along Songs* collection.
- Many of the VHS tapes in this series featured the Walt Disney Home Video logo with Sorcerer Mickey, whose blood red letters and music are known to have creeped out some viewers.
-
*Disneyland Fun*:
- "Grim Grinning Ghosts" was known to scare a good number of kids. The ending where the kid is talking to his friend "Danielle" (who dreamed up this whole sequence in the first place) will also catch you off guard, if you're named Danielle.
- The other segment to be Accidental Nightmare Fuel for some kids was "The Great Outdoors". Shaker and Liver Lips McGrawl look particularly Unintentional Uncanny Valley, there's a bit where kids are seen running out of a cave while screaming as Liver Lips comes out behind them, the song includes the lyrics "And if you won't come join us,
*we'll chase you up a tree!*", and the chorus could be heard as "Ain't nothin' like the Great Outdoors to *eat your soul!*".
- "I Love To Laugh" featured "Pink Elephants On Parade" from
*Dumbo*, which many children found to be creepy and terrifying. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DisneysSingAlongSongs |
Disenchantment / Nightmare Fuel - TV Tropes
*"It's like ham, but it's not ham."*
Spoilers Off applies to all "Moments" pages,
**so all spoilers are unmarked**.
## Season 1
- The whole exorcism scene definitely took a few pages from
*The Exorcist*. When Big Jo is sent to remove Luci from Bean's room, the Enchantress casts a spell that forces Luci to possess Bean for real (by going down her *throat*) to try and fool Big Jo into thinking there's no demon to exorcise (very poorly).
- Bean's eyes are glowing red and she's blankly staring into space with her mouth wide open, exposing Luci's eye. But the real sickening part is when Luci contorts her body in different ways that the human body can't, starting by twisting her head around 360 degrees For the Lulz. And the fact that Bean is
*aware* of what's happening to her (and groaning in pain) is even worse.
- But what's more frightening than Bean's demonic possession? The exorcist, Big Jo himself. This guy, who's acknowledged to be creepy even in-universe, seems a bit too zealous about hunting demons. When Jo's first few tricks fail to expel Luci, he resorts to setting Bean's bed on fire. Not because he expects to hurt Luci (he knows demons are immune to fire), but because he's crazy enough to risk
just to deprive Luci of a body to hide in. Luci, while pointing out how insane this is, voluntarily leaves Bean's body and surrenders himself to Jo just to save his friend's life. **burning Bean to death**
- When looking for a job, Bean decides to try her hand at becoming a butcher...
*in a pet shop*.
- When Bean is preparing for her role in carrying out the public execution of Gwen the Witch (which she repeatedly hesitates from doing), Luci tells her "If you're nervous, just look into my eye." This is followed by Bean getting a nightmarish vision, giving a glimpse into Luci's demonic nature; she sees
*millions of screaming, damned souls* forming what looks like an evil face, emitting high-pitched laughter.
- Hansel and Gretel. Unlike the original fairy tale, THEY'RE the ones who eat people, and not the Witch. At first, their homicidal/cannibalistic behavior is played for black comedy, but it does start to get a lot creepier, especially when Bean falls into the room where they keep all their discarded body parts.
- Elfo's death. At the end of the knights' raid on the village of Elfwood, one of them fires an arrow into Elfo's back, killing him while Bean and Luci watch in horror. Unlike all the other deaths and violence in the show that were played for black comedy, Elfo's demise was treated with dead-seriousness.
- The flashback narrated by Zog, where he recounts how he and a much younger Bean saw Dagmar being turned into stone after drinking poisoned wine. Like the incident with Elfo above, there's nothing funny about it.
- Queen Dagmar proves to be one hell of a Bitch in Sheep's Clothing. Little did Zog or Bean even know,
*Dagmar* was the one who poisoned the wine with the intention of killing her own husband, only failing because she accidentally drank the wrong glass. After being brought back from death, Dagmar continues to set her true plans in motion. She turns several people to stone with the same poison and frames Oona for it, causing Zog and Oona to turn against each other out of fear. When Zog eventually figures out what's really happening, Dagmar tries to kill him *again*, and then releases a massive flood of the poison to turn (almost) everyone in Dreamland into stone. After Dagmar tricks Bean into leaving the country with her, Zog is left behind in his petrified ghost-town of a city.
## Season 2
- Whatever Dagmar and her siblings are up to. They are apparently planning to use Bean as some kind of sacrifice or vessel for some dark magical power. The ritual they plan for her involves
*screwing a crown into her skull.* And they're not even sure if it will even work; they've tried it before with their youngest brother Jerry, and it made him a simpleton with divots in his head.
- The music box which Dagmar left for Bean. The music alone is unsettling, but it's two separate instances of the box playing that stand out.
## Season 3
- Zog arranges to fake his death and have Penderghast sneak him out of Dreamland. As he rides out in a coffin with viewport, he sees Penderghast's head on a pike above him. Once he reaches the graveyard, he discovers that he's been riding with the Archdruidess the whole time, and he can only watch as she buries him alive with a vicious grin on her face.
- Speaking of taphophobia and claustrophobia, the B-plot of the episode revolves around Zog slowly suffocating in his coffin and losing his sanity the more he stays inside of it. Even when the underground creatures save him by accident, the experience traumatized him so much, that he has a Sanity Slippage for much of Season 3.
- Doubles as Tear Jerker. Bean is truly at her lowest point at the series. Luci is dead, Elfo has been taken, and now she's at the mercy of her mother about to be married off to some unknown being in Hell.
## Season 4
- How Sea Trogs reproduce. Their victims are kept alive, even from drowning, to allow the worms to eat them from the inside, rotting the unmarked flesh at the same time, until the infected individual dies when the parasites tear their body to get out. In addition, victims remain conscious during the process, but under the mental control of the worms. The bright side is they don't seem to feel pain during the process. The dark side is they are actually happy to be slowly eaten to death. Truly, one of the most disgusting and disturbing elements in the entire show.
- Sven's death. A second after saying he's okay despite having spent months being eaten alive, his
*eyeballs explode* with thousands of worms pouring out.
- On a more realistic note (so maybe a scarier note), Bean stuck alone in the flooding building at the bottom of the sea, trapped by the currents, and unable to escape, desperate to the point of begging Satan and her mother (which is the same for her) to come and save her while the last air pocket is submerged, and then spend a long time underwater, until she pass out from oxygen deprivation. Bean was one minute away from drowning to death, if Mora didn't find her. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Disenchantment |
Dishonored / Nightmare Fuel - TV Tropes
Dishonored has been described as "a zombie apocalypse, crossed with the invasion of The Combine crossed with Cosmic Horror, and add a touch of steampunkness". Dishonored takes the most horrific, terrifying aspects of each of these, and crafts a city in which the rich get richer, the poor turn into zombies, and the machinations of an Ambiguously Evil supernatural entity change the city for the sake of keeping him entertained.
**Moments pages are Spoilers Off.**
- The Heart. Not only is it a talking undead human heart kept alive by magic and clockwork, it also knows every secret, no matter how dark or terrifying about every place and every person it encounters, it knows what it is, but wishes it was dead, and to top it all off it's the remains of the Empress!
- And each time you point it at rune or bone charm it starts beating...
- Some of the deaths performed are rather gruesome. For example:
- You can summon rats to devour your enemies alive and whole. You can even watch as the clothes and skin are ripped off to reveal the muscles and bones, which doubles neatly as Nausea Fuel. Eventually, the rats will eat through every single organs until there's nothing left on the victim except a large pool of blood.
- Even worse, if you see a swarm of rats running around a level, better be careful - they're hungry and if there's no corpse around to distract them, they'll try and eat
*you* if you don't kill them fast enough.
- You can possess people into either jumping off balconies to their deaths or walking into the path of their own bullet.
- You can manipulate the power of the wind by pushing enemies with a large, powerful gust of it that can slam enemies against walls, breaking their neck.
- You can fill a room with scalding steam, burning your target and anyone with them.
- Many of the kill moves are violent as well lopping off heads, slicing necks, breaking limbs and snapping sinew.
- The front kill of Edgar Wakefield in the Brigmore Witches deserves a special mention. Daud
*plunges his sword into his eye*, then slooowly pulls it out as Wakefield makes these ungodly sounds of pain.
- The masks worn in Lady Boyle's party. Some are enlarged insect heads complete with antennae and compound eyes. One of them is an uncanny baby, with the rest of the "baby's" body forming a hat.
- Even Creepier is the mask for an important character in that mission. The mask looks like a crude bag with hairs sticking out of it. He's important because he provides the nonlethal option for that mission. The nonlethal option itself being several layers of creepy. He is a Stalker with a Crush who offers to take Lady Boyle away to his own secret location where he will love her for ever and ever and ever and
*she will never be heard from again.* The Outsider even explains that if she doesn't die she will live a long life that is apparently so unpleasant that she will fully regret her choices. Though there is less of a sting to it when you are informed she was in on the plan to kill the Empress.
- Creepier still when you realize that his mask is meant to be a rat.
- During the chapter of Lady Boyle's party, one can hear the conversation between two watchmen about a singer that got targeted by the Abbey. She was singing outside, only to stop when Overseers close-by played their music boxes, leading them to instantly believe she was related to the Outsider. She was later returned when others vouched for her, but she apparently never got better and isn't even speaking anymore. The men both murmur deeply disturbing thoughts about what kind of Mind Rape she must have been subjected to to result in her being this different.
- Speaking of the Abbey: Corvo can find a book quite early that explains how the Abbey recruits Overseers. Young children with "talent" will be sent to the Abbey for some undisclosed training or ritual. If they succeed, they become an Overseer; if not, they will be killed.
- Once Lord Regent Burrows has been dealt with, announcements can be heard outside the Hounds Pit Pub calling for young children age 8 to 10 for this very purpose. In a city that's horribly sick and dying, the Abbey still cares first and foremost about having enough Overseers instead of enough children that might one day stabilize the population.
- While most of "The Hand That Feeds" is pretty damned disturbing, it's the end where the boy is lying on his back in a growing pool of blood, while blood runs freely from his eyes that is pure Nightmare Fuel.
- And then his body turns into the in-universe plague warning symbol...
- The setting in general. You've got a steampunk/dieselpunk, dystopian city run by a corrupt regime while swarms of rats spread a plague that causes people to turn into coughing, blood crying not-zombies nobody can find an inexpensive cure for. Not to mention these victims are quarantined by guards authorized to use lethal force and electrical walls and pylons that turn anyone who gets too close to them into ash. Plus, don't forget Dunwall's class based system, as the poor are left to rot with this plague while the rich ignore the problem and throw lavish parties.
- And don't forget the healthy dose of Lovecraftian Horror tossed in for good measure.
- Also, if you get the plague, aside from being doomed to die a slow, painful death, one of two things will happen to you: You'll be reported to the city watch, who will quarantine you in the worst parts of the city where you'll live out the rest of your days surrounded by weepers, or you'll be hidden from the watch, and your loved ones will likely either get sick, or get arrested for not reporting a victim.
- There's also the fact that Sokolov is experimenting on living plague victims.
- No, it is far worse than that. While some of Sokolov's experiments may be performed on plague victims, he specifically chooses
*healthy* citizens to test out his cures for the rat plague, experiments which involve him first infecting them with the disease itself. During the mission to capture him, Corvo (and therefore the player) is treated to the sight of several civilians being held in electric cages waiting to be experimented upon. Add to the fact that the guards pretty much dismiss these poor people as "pigs" to be slaughtered except for one obviously disturbed man who is horrified at the idea of doing this to innocent people.
- Sokolov's conversation with one of his victims when you break into his chamber to kidnap him is this and pure Tear Jerker if you let it go on long enough. He asks a woman in a cage how she is feeling, to which she responds that she is much worse. She says she is in terrible pain and asks for a remedy, to which he gently responds that while he does have painkillers, using them would taint the experiment. If you let her go, she just asks to be left alone and rest until the pain subsides. But if you listen to what he said earlier, you know...that it won't...
- Weepers. These aren't zombies, but being a zombie would be merciful compared to what they've become: they shamble around, continuously vomiting, their vomit being highly caustic (it injures you if they vomit on you), and their bodies have become home to large numbers of flies. Maggots are literally devouring their flesh while they are still alive. When they clutch you when they attack, they aren't trying to hurt you, they're begging for help, or at least for you to put them out of their misery.
- Some of the non-lethal version for eliminating the targets. Lady Boyle's fate — being handed over to her Stalker with a Crush — was already bad enough, but at least she's more or less unharmed...for the moment. With Campbell, however, your turning him into a heretic gets him kicked out by the Abbey and as a result he catches the plague and dies in agony, while you leave the Pendleton twins to be abducted by Slackjaw's goons,
*have their tongues cut out* and be sent off to be worked to death in their own mines. Pay Evil unto Evil and all that, but still, *sheesh*.
- Go ahead and empathize with your targets to realize just how pants-shittingly
*terrifying* it is to have a visit from Corvo. For example, when you go to abduct Sokolov, you can make the choice to talk to him instead of just straight-up knocking him out. Just stand there for a minute, silent, watching, and eventually he'll freak out and run past you, screaming for help...only to find that all of the dozen-plus guards are dead. The entire map is empty. Just him, Alone With The Assassin. This is a big reminder of what happens if Corvo is wronged. **Either way, the results are not pretty for the other side.**
- People really don't give guards enough credit, considering what they're up against. Go and have another good look at the game's box art (or the main page's picture). We're comforted by knowing that's our PC, but that mask is
*monstrous*. Add to that the fact most, if not all armed opposition are aware it's being worn by an in-universe Memetic Badass with allegedly no anti-murder scruples. Now imagine that crawling out of a shadow you *knew* nobody could possibly have been in (without outsider help) and dropping whisper-quiet to the ground in front of you. It must take no small amount of courage not to run screaming. Even if the player is in a pacifist run: you happen to spot this person and all he does is vanish into thin air. In a world where all magic is considered product of a Satan-like entity, this will just make the guy even *worse*.
- When returning to the bar once you had been betrayed, it is actually possible to overhear two guards from the Watch discuss exactly this. One guy is terrified, praying that Corvo will not come back but fearing that it is in vain while the other just states that they are all well-trained, have their war machines and he is only one man. The first guy is very quick in pointing out that the second man will be the first to run away crying, if Corvo actually comes.
- The presence of Corvo's Badass Longcoat and Cool Mask, along with the fact that he's a silent, unstoppable killer, means that many of his potential victims probably spend their last moments convinced that The Grim Reaper himself is after them.
- The Fallen Letter you find in the Void beside the Empress' body is just a
*mite* bit unsettling. Doubles as Tear Jerker too, since it rubs to the reader's My Greatest Failure.
- Daud's version is no better.
- The in-game song, "Drunken Whaler", is much darker than the "Drunken Sailor" song it's based on. The original has some moderately reasonable suggestions. "Drunken Whaler"... Not so much - all lethal, and a good sign of how bad off this city is. The childlike voice singing doesn't help.
*Slice him in the throat with a rusty cleaver...*
- It can make your rat-summoning ability even worse, in some cases. If you use it on a guard or toss a body to an already existing pack of rats, they'll devour the poor lad/corpse (which is already quite gruesome by itself) and you may hear this verse play.
*Feed him to the hungry rats for dinner...*
- In the "Burglar" mission of
*Dunwall City Trials*, you can find a hidden nook behind a wall if you pull a switch. Enter the room, grab what's in there, turn around to leave...and suddenly the exit is instead a pitch-black void filled with busts of Hiram Burrows hanging in mid-air, with a "shrine" to him in the middle that looks like a mockery of an Outsider Shrine. And there's no apparent other way out.
- Same mission: There's a safe with no combination that you need to open for a few ingots. On and around said safe are several busts of Burrows. Walk into the corner to hide from a guard, turn around... And the busts have turned to stare at you.
- Same mission: there's a hidden room behind a bookshelf in a bedroom. The walls inside are covered in rotating paintings of Emily Kaldwin's face, and there's a ragged women's outfit strewn on the floor. Try not to think about what might have gone on in there.
- Every time you finish Kill Cascade, you're drop-assassinating
*Empress Jessamine* right in front of Emily.
- From the images above, one can suppose that most- if not all- of the Dunwall City Trials are Corvo's
*actual nightmares*, based on his fears-his failure to protect Jessamine, of losing Emily, of becoming a mindless killing machine...
- Shadow Kill can be one for his targets when you think about it. A guard leaves a room to grab some wine. When he gets back, all three of his friends have vanished. He only sees what looks like black ash falling to the ground. Said guard is joined by two more friends, who witness what looks like death incarnate blinking into existence, making a complicated gesture and vanishing again. Poor guards barely have enough time to know death is coming and there's absolutely nothing they can do about it.
- It gets even better when combined with Bend Time. Imagine that you're an officer of the guard who's just having a casual conversation with a couple of your fellow mooks while keeping an eye out for intruders when all of a sudden, several of them just - poof - disappear into thin air before your eyes, some of them possibly Killed Mid-Sentence, leaving no trace behind but a pile of ash where they once stood, or just fall apart into bloody dice. You'd be forgiven for thinking the Outsider himself had decided to smite them.
- Even without these tactics, Corvo can make a outright horror movie. With enough patience, one guard will always offer the chance to kill/subdue him without others noticing. Without powers, it may take 15 minutes to get rid of 6 guards, but one after the other they disappear. Once there are only 1-3 left, the remaining guards even mention confused that the guard responsible for doing rounds is nowhere to be seen...
- The Rothwild Slaughterhouse. Lots of whale gore everywhere, a live whale undergoing a slow, painful and gruesome death and singing a creepy song, and the butchers, who
*really* enjoy hacking Daud to pieces with their saws make for a rather disturbing mission.
- In the Rothwild Slaughterhouse you find a note listing the number of accidents, injuries and deaths that have occurred there. Three numbers. Bundry is using the number of maimed workers as a safe code.
- You see another example of Bundry's frightening sociopathy in an audio log where he taunts the tortured whale hung up on chains and facing his office. The sad songs of the dying whales haunt the dreams of his workers, but for him they are amusing.
- The Geezer's whale-oil life support machine. Especially if you read Trimble's notes.
- Delilah.
When Pretty Emily woke one day,
She saw a world a different way.
Her eyes now looked with a stranger's guile,
Her dainty mouth smiled a stranger's smile,
Her hands now worked the stranger's wrath,
Her feet now walked a stranger's path.
Emily fed, another grew stronger.
The stranger's cravings drove her onward,
And no one who looked on Emily's face
Ever guessed who ruled in Emily's place.
- The non-lethal solution to the final mission of The Brigmore Witches: Daud swaps the painting of Emily with a painting of The Void, trapping Delilah inside, presumably forever.
- Turns out, the
*forever* part was exaggerated, but it can be done again, hopefully permanently this time.
- Delilah's monologue in Brigmore Manor.
**YIKES**. **Delilah**: I see you, Emily Kaldwin. I breathe your breath, I can feel what you do. Bright mornings in the pub. I feel the cold night air, of the ruin where you sleep, and the stink of the river. I feel your love for Corvo Attano, and your lost mother. For your caretaker Callista. I feel your fear at night. Your hunger to learn. To become someone important. My hunger too. My fear. You are becoming mine. We are nearly finished! Close your eyes, Emily. Sleep forever. Feel the void open beneath you. Make room for me, give in to me, Emily. Give in to me now!
- Corrupted Bone Charms bestow power like regular Bone Charms, however they come with a heavy price. One account mentions one that made a tooth turn black and fall out whenever used. The author passes it on to someone else who ends up with a mouth full of blood and gums and the author wonders what parts of inside him have turned black.
- In Brigmore Manor, Daud can find the sole survivor of an Overseer team sent to scout out and monitor the compound for heretical activity. He's curled up in the corner of a side room, raving madly, and surrounded by piles of gnawed on flesh. Delilah's coven spotted and captured both men, and attempted to torture information on the Abbey's knowledge of the witches out of them. When neither talked, they killed one Overseer and force fed the other his flesh until he nearly burst. What's worse, if you choose to meet and trigger a conversation with the surviving Overseer, a witch will instantly teleport to the room and kill him.
- The statues of Delilah are creepy enough already, especially the first time she uses one to talk to Daud. But if you get in the line of sight of one while invading the Brigmore Manor, the statue will come to life and say
*"I see you!"* Jump Scare aside, she'll have alerted all enemies in the vicinity to your location, so you'll run away listening as the hellhounds roar at you while the witches try to snare you with their eldritch vines.
- The worst statue is the one in the crypt, which has a bone charm at it's feet. That particular statue won't alert enemies, but it starts out covering it's face, in a manner reminiscent of the Weeping Angels. And like the Weeping Angels, when you look down to grab the bone charm, and look back at it again, it will be reaching out to grab you (accompanied by a sudden high pitched,
*inhuman* scream).
- The Void, with its fragments of buildings and scenery floating in nothingness, displaying characters from the "real world" frozen in time, some in the act of dying. The glowing blue apparition of the Outsider doesn't help matters.
- The Outsider looks
*especially* demonic, if not outright Satanic when he appears before you after finding the Rune in Granny Rags' shrine to him in the Old Dunwall Sewers towards the end of the Flooded District level; He's bathed in an eerie red light from the shrine's candles, but because he's hovering in the air and looking down at Corvo, his eyes are heavily shadowed, as are two points on his forehead, giving him the impression of horns. It's probably the single-most unnerving of his appearances, which seems fitting considering the Flooded District ends up pitting you against two other people who have received his Mark; Daud and Granny Rags.
- Look very closely at the Low Chaos ending. One member of the audience in Emily's court is talking to a lady, while holding a large knife behind his back, as if he's planning to stab her. It's bizarrely unsettling, especially considering how upbeat the ending is otherwise.
- If that's the case, the guy's about to eat a sleep dart from Corvo.
- Arc Pylons and Walls of Light are bad enough, reducing people to ash in a second. The DLC introduces arc mines; palm sized devices that can vaporize people and like spring razors, can be hidden anywhere.
- The game also allows you to attach the arc mines towards rats. Then, wait until it goes into a nearby guard... and KABOOM.
*There is an achievement for doing it.*
- Emily's dark change in personality during a high chaos playthrough is pretty unsettling, particularly some of the things she says.
**Emily**: "When I'm empress, I want them to build two giant ships and crash them into each other. And all the men will drown. I'm allowed to do that, right?"
- The fact that practically everyone has nightmares during a high chaos playthrough.
- Pendleton's mentioned nightmare involves his brother Morgan "lurking in the storm sewer". Implying that, even with his brothers gone, he is still terrified of them.
**Pendleton**: Morgan isn't really lurking in the storm sewer, is he? No, it's crazy. Just a dream." **Emily**: "I dreamed the river got higher and higher and we all climbed up to the top floor of the house into your room, but then the water turned into rats. I never have good dreams here."
- One of the Heart's lines when used on a City Watch guard:
"Nobody ever mentioned the missing boys. He's confident he got away with it."
- Also, when used on a maid:
"If she lives until tomorrow, her day off, she will be mauled by Weepers and left for dead."
- While playing the final chapter of The Knife of Dunwall, it is possible to kill your own men as one way to end the chapter. Or sit close enough to the scene that the Overseers start talking to the captured assassins until getting bored and executing them. Among others, with a grenade. And no matter whether you do it yourself or watch, the entire time those assassins don't betray you and remain silent until their bitter end.
- The fate of Timsh's mother. It is unclear what had happened to her or where she is. There is only a note from the family doctor, explaining that he will no longer serve the family since Timsh actively makes his mother's insanity worse. And an audio log of Timsh addressed at his mother where he asks her to go back to sleep with the explanation that the Plague is gone, everything is alright, he is married, etc. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dishonored |
Divided Rainbow / Nightmare Fuel - TV Tropes
Discord, drawing Lero into his body.
"With a primal scream of fury, Lero charged the draconequus and stabbed him deep in what he hoped would be his kidney.
A humannequin arm shot out of Discords torso and seized Leros left shoulder. Another humannequin arm shot out, and grabbed a wrist. Then came MORE arms; the arms of primates. A chimpanzee, a gorilla, a gibbon, an orangutan, an aye-aye, grabbing every portion of his body that fingers could close around.
"No more of that, Mr. Monkeyshines. We have business."
The arms pulled Lero into the draconequus body. The human sunk inside as though Discord were made of quicksand... screaming all the way in. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DividedRainbow |
Dinosaur / Nightmare Fuel - TV Tropes
*"Be careful near the shadows. Mean things like to hide there."*
—
**Yar** (in the video game) *Dinosaur* is markedly darker than many other films in the Disney Animated Canon, and it shows. **WARNING:** Spoilers are unmarked.
- The opening scene featuring a
*Carnotaurus*, which chases down and mauls a *Pachyrhinosaurus* to death, thrashing the hapless herbivore to the ground as it cries out in terror before the camera cuts away.
- The meteor strike is pretty nightmarish.
- A giant meteor falls out of the sky, creating a massive explosion that sends shockwaves hurtling into the island. The lemurs desperately try to flee from the approaching peril somehow, completely unaware that they can't escape something like this. It's also terrifying in the sense that the impact resembles a nuclear strike, complete with a delayed blast wave.
- When the meteor hits, it is deadly silent, so the fear doesn't kick in until the shockwaves reach the island and the meteorites start to hit. And keep in mind that there is fearful music right before the meteor strikes...then there is silence as the blast fills the sky.
**Pilo:** Run, Aladar! RUN! RUN!
- Poor Yar is desperately trying to leap to safety, but is too old and weak to cover much ground before Aladar scoops him up. He certainly would've died if Aladar hadn't been running in the same area.
- Zini narrowly escapes a meteorite when he finally leaps to Aladar and the others.
- The monster cloud itself is terrifying, a giant, ever-mushrooming, hellish wave of fire and brimstone that hits the island like a nuclear blast, leveling the courtship tree like it's a piece of broccoli.
- Aladar reaches the end of the island, a dead end, and looks back only to see the monster cloud moments away. With no other choice, he dives into the raging sea from the top of a 500-foot-tall cliff, moments before the cloud of ash arrives,
*with the tiny lemurs losing their hold on him and flying into the sea*. Thankfully, somehow, they all manage to survive.
- Three words: "They're all gone."
- The
*Velociraptors* are the first predators to menace Aladar and his family, likely the first to menace them in their lives.
- The group is initially curious to finally find another sign of life. But they start to realize they're in trouble when more of them begin to appear and circle them from everywhere. The final proof that Aladar's family needs that they're in mortal peril is when the alpha of the pack bares its teeth menacingly, almost in a Jump Scare.
- The chase that ensues has the raptors biting into Aladar, trying to eat him alive, and only just missing the lemurs.
- The close-up of the raptor's eye after Eema saying, "You consider yourself lucky that's all that's following us."
- Despite Aladar's group being safe from the raptors as they're with the herd, Aladar comes across a dead
*Struthiomimus*, and notices the raptors trailing the herd from far behind, ready to feed on the dead dinosaur. It's a grim sign of what will happen to any on the journey who can't make it. **Aladar:** On your feet, Eema! We can't let those things eat you! They're out there waiting!
- Kron can be pretty scary, given his effortless mood swings. He goes from a calm but condescending tone when meeting Aladar to a chuckle, then a ferocious and low growl that he'd better watch himself.
- His callous treatment of the herd is also pretty scary, as he declares that, while half of the herd may not survive a water-less push to the Nesting Grounds, he'll save the half that deserves to live.
- The final two times he encounters Aladar, he goes
*ballistic* and begins viciously thrashing him just for questioning his authority.
- Everything involving the ruthless
*Carnotaurs*.
- A
*pair* of them is revealed to be trailing the herd, following the tracks of the hundred-strong group, and aren't far behind. The fact that even the vicious *Velociraptors* immediately scatter in fear at their approach quickly establishes the *Carnotaurs* as ruthless dinosaurs that are meant to be feared.
- The scene in which Bruton and the scout accompanying him are ambushed by the
*Carnotaurs* in the canyon. Bruton suspects something is amiss as they're stalked, and just as he and the scout are about to leave, the scout is suddenly grabbed by a *Carnotaur* and dragged away bellowing in terror. As Bruton tries to escape the second *Carnotaur*, the first predator can be seen chomping down on a hunk of flesh it's already torn off, implying that it has already devoured the scout, much to Bruton's dismay.
- Bruton returns to the herd and warns Kron, who listens
*just* as one of the *Carnotaurs* lets out a roar. It's an omen that the *Carnotaurs* are literally on top of the sleeping herd. Kron understandably panics and moves the herd out.
- During our next check-up with the
*Carnotaurs*, we see they've reached the lake and are within walking distance of Aladar's slow, weak misfits. A few hours later, they've found them in the cave.
- The shot of the
*Carnotaurs* from below as they approach the cave, lit by the lightning storm. Have a look here.
- They slowly approach the cave, noticing a rock that moved seemingly on its own. One of them looks around, not knowing that Aladar is right in front of him, covered in shadows. The others pause and stare helplessly as Aladar is faced down. A flash of lightning, and Aladar is revealed. The
*Carnotaurs* then pursue him and drag him to his apparent death as he tries to help Eema flee while his family screams in horror at the sight. Aladar would've been devoured had the *Carnotaurs* not bickered over who gets to eat him and given Bruton the opportunity to intervene.
- Heck, the
*earsplitting* cry one of the *Carnotaurs* makes upon finally spotting Aladar.
- Wanna know what makes the scene scarier? Through the entire film, the
*carnotaurs* don't show emotion aside from complete viciousness. But in this one scene, as soon as it sees Aladar, you can see it react for a brief moment of surprise, one of the few instances of it showing emotion, before going right back into vicious predator mode. It's literally a split second, but it's there.
- Bruton collapses the cave to kill the
*Carnotaurs*. He's seen desperately trying to hobble to safety, but is overwhelmed by the cave-in and is buried and crushed to death with one of the *Carnotaurs*. Aladar uncovers his face only to see him twitch a little before finally dying.
- Aladar encounters the surviving
*Carnotaur* on his way to the herd and only barely hides in time while the beast eats a dead *Stygimiloch*.
- Just as Aladar and Neera begin to lead the herd away to the Nesting Ground, we hear the ominous roar of the Carnotaur as it closes in on the herd, appearing moments later, cutting off their only exit.
- The
*Carnotaur* menacingly charges the herd before being driven off. It then goes after the lone Kron, chases him to a dead end on a cliff, grabs him in its jaws, and throws him against a jagged boulder. Kron dies of his injuries soon afterward.
- The fact when the
*Carnotaur* spies Kron by himself, its face contorts into the reptilian equivalent of a Slasher Smile as it spots easy prey.
- When Kron attempts to flee up the cliff he ends up finding himself standing over a cliff, with the sheer drop Aladar warned him about blocking his escape. Realizing he has no escape, he watches in panic as the Carnotaur arrives. Though he attempts a Last Stand, the Carnotaur easily overwhelms and mortally wounds him.
- The predator mortally wounds Kron by grabbing him in its jaws and tossing against a protruding rock face. There was thankfully no Sickening "Crunch!" to be heard, but considering the force at which Kron was thrown and how relatively excrescent that rock formation was, he was likely experiencing serious internally bleeding as well as a possible broken spine.
- During the fight, Neera tries to protect a mortally-injured Kron from the
*Carnotaur*. Berserk with rage and hunger, the monster (which is at least twice her size) easily bats Neera aside, pins her to the floor with a clawed foot, and is about seconds away from dealing a killing blow when Aladar steps in with a tail swipe to the predator's face.
- The
*Carnotaur* plummets to its death, nearly dragging Aladar down with it, and its body appears to be torn in half by the impact.
- In one of the DVD games, Aladar's Adventure, there are
*plenty* of horrible deaths you can suffer if you take a wrong turn. It's dark, it's raining heavily, and you're wandering alone in a series of caves with a creepy ambiance. One wrong step, and it's over.
- Perhaps the most notable is during the first mission to find Eema, Baylene and Url. After you find Eema, if you take a right... a
*Carnotaur* charges out of nowhere and kills you.
- During the second mission to find water, you can come to a ledge overlooking a deep chasm with steam rising from it. However, the ground quickly crumbles under you as you fall to your death in the dark chasm.
- During the final mission, you have to choose what order to remove the rocks in two landslides. If you mess up, you immediately get crushed to death by a cave-in. It's particularly awful if you mess up at the final landslide, since you can already see the light from the Nesting Grounds on the other side, only for that light to be crushed along with you. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Dinosaur |
Divinity: Dragon Commander / Nightmare Fuel - TV Tropes
The town of Harrowridge...
"By the seven, commander, what has happened in the Town of Harrowridge is truly abominable. Such crimes committed by my kinsmen... I can hardly believe it."
- The atrocities committed by the Undead were apparently so heinous that it left Edmund, himself a veteran general, shell shocked. His recounting of what he had witnessed is completely devoid of his trademark snark and racism, driving home just how abominable what transpired must have been. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DivinityDragonCommander |
Divinity II: The Dragon Knight Saga / Nightmare Fuel - TV Tropes
Do you feel good about choosing the loyal, generally friendly, and somewhat creepily funny Igor as your necromancer over that psycho Jonelath? Well, the journal of his former master Barnabus might just change your mind.
**Barnabus:** Damn (Igor)! Damn him! May his soul be snatched by Damian and forever be subject to the worst abominations! I rescued him, raised him as my child, trained him in the dark arts, made him what he is today! Ah, the smile on his face when I offered him his first corpse for his tenth birthday, and a year later a live woman for him to practice his torturing skills on. What delicious debauchery! And how delighted he was when her mangled body rose again, obeying his every command! He was my pride, my heir! And he just left! Left when this wretched Jonelath offered him a life of servitude, and 'powers he couldn't imagine'. All lies. Damn you, Igor! If we ever meet again, I'll make your putrid corpse my puppet!
- So basically, Igor sadistically and happily tortured a woman as an 11-year old. What a cute kid! | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DivinityIITheDragonKnightSaga |
Django Unchained / Nightmare Fuel - TV Tropes
# Nightmare fuel pages are for post-viewing discussion; they assume you've already seen the work in question and as such are spoiler-free.
*"Mister Stonecipher... let Marsha and her bitches send D'Artagnan to nigger heaven."*
- Just about any of the scenes showing the brutality of slavery. Tarantino pulls no punches. This is especially noteworthy considering most of the violence in his movies tends to be so over-the-top, it becomes hilarious.
- The way the film averts Instant Death Bullet. Some people just
*keep getting shot* and *won't die*. One of the Candieland mooks takes a gut shot early on courtesy of Django and then lies in the middle of the firefight, murmuring and occasionally screaming out as poorly-placed bullets from both sides riddle him, over and over. When Django gives up and viewers are given a chance to take in the scene, they might notice the poor sod *still* lingering on in agony.
- The scene where Django explains how Hildy isn't fit to work in the fields like him, but because she has an "R" branded onto her face, she isn't fit to work inside the house either, meaning that she's relegated to being a "comfort girl". It takes Schultz a moment to realize what Django means by that, and he's not happy about it either.
- The Mandingo fights.
- The cold demeanor of the "winning" fighter being congratulated by Calvin Candie. He is either a remorseless killer, or, far more likely, he's been doing this for so long he's become totally desensitized to his horrific situation.
- Candie telling Big Fred to finish his opponent. With a hammer.
- Also, Candie treats him like he's just done some hard work around the house, and not broken a man's arm, gouged out his eyes, and then killed him with a fucking hammer to the face.
- The losing slave getting his eyes gouged out comes with grotesque squelching noises, and while the act itself is thankfully cut away from, the movie makes up for it with a close-up of the red pulp where his eyes used to be.
- D'Artagnan's death at the hands of Mr. Stonecipher's dogs (pictured), by far the nastiest death in the movie. This horrible scene showcases just how evil Calvin Candie truly is even before we see what Broomhilda is being put through, and is enough to affect Schultz for the rest of his life.
- Speaking of, the situation Broomhilda is in when we finally see her for the first time at Candieland. After being caught trying to run, she's been shoved into a tight metal coffin and locked inside. In the bright, hot summer sun. For who knows how many hours. And when they finally haul her unconscious body back out, how do they revive her? By flinging cold water directly onto her (again, extremely heat-tortured) skin. There is a
*reason* you're not supposed to apply cold water directly to burns.
- Worse still, listening to Calvin and Stephen talking before she's pulled out, apparently she was due to spend another
*ten days* in that box. The only reason she was pulled out so soon was because Calvin is obliging "Southern hospitality" by making her "available" to a guest who requested her company that night.
- Like so much of the violence against slaves in this movie, the hotbox — also known as a sweatbox — was a real punishment used against slaves, and was even used in prisons until the 19th century. And it
*hasn't stopped,* as evidenced by cases such as the 2009 death of Marcia Powell at Arizona State Prison Complex - Perryville.
- Candie's horrifying demonstration of the "science" of phrenology by taking out the skull of a faithful old family slave, pondering why he didn't kill his father when he had the chance while shaving him and concluding it's because black people are naturally servile subhumans, then violently sawing apart the skull to show the nonexistent 'dimples' he claims shows this. Threatening to smash in Django's skull to expose the same dimples inside his head is just the cherry on the cake.
- Calvin Candie is really,
*really* creepy and deranged when he's pissed.
- The Jump Scare that he causes when he smashes the hammer on the table just a few inches from Broomhilda's head, narrowly missing her and breaking a glass, is very well done.
- Not to mention when he smashes the glass earlier in the scene. DiCaprio actually cut his hand, and the cameras kept rolling since he never broke character. Although that blood he's smearing on poor Hildi's face is fake, it's quite unsettling to look at.
- Candie in general is a terrifyingly despicable and evil person, so bad in fact that Leonardo DiCaprio actually
*apologized* to the members of the cast between takes for what his character said, including the N-word.
- The first shootout in Candieland, after Candie's death.
- The scene where Billy attempts to castrate Django after he's been hanging upside down for hours. His tool of choice? A knife he's left sitting on coals, so hot that the end of the blade has started glowing
*yellow*. Not helping matters is the way he talks to Django, quietly telling him to calm down and assuring him that Billy's "got him" while holding Django's... member and giving him a three-count to the castration.
- Stephen is blood-freezingly calm as he tells Django about how he will send him to the LeQuint Dickey Mining Company, how any atrocity the white people of Candieland had planned to inflict on him pales in comparison to that, how for Candie's death he is gonna
**suffer** to the last breath. *"And as a slave of the LeQuint Dickey Mining Company, henceforth until the day you die, all day, every day, you will be swingin' a sledgehammer, turnin' big rocks into little rocks. Now, when you get there, they gonna take away your name, give you a number and a sledgehammer, and say, "Get to work!" One word of sass, they cuts out your tongue. And they good at it, too. You won't bleed out. Oh, they does that real good. They gonna work ya all day, every day 'till your back give out. Then, they gonna hit you in the head with a hammer and throw your ass down the nigger hole. And * **that** will be the story of you, Django." | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DjangoUnchained |
Divinity: Original Sin II / Nightmare Fuel - TV Tropes
Loaded with Eldritch Abomination enemies, tons of Body Horror, and more,
*Divinity: Original Sin II* is far, far darker than its predecessor.
- Fort Joy is The Alcatraz with a dose of concentration camp thrown in for good measure. Prisoners are kept in a ghetto where the only punishable crime is attempted escape, until they are selected to be "cured" and are taken to the dungeons, after which no one ever sees them again.
- The "Cures" mentioned include ||having brain eating maggots devour so much of your mind you become a vegetable, having your source sucked out of you (leaving you an Empty Shell called a silent monk), or being tortured to death by Kniles the flenser. Once theyre finally, finally done with you, your corpse doesnt even get the indignity of a mass grave as its unceremoniously fed to source hounds or put back together into a meat golem.||
- Kniles the Flenser, the boss of the Fort Joy dungeons, deserves special mention for throwing any pretense of moral superiority on the part of the magisters out the window. He's a necrophile, a serial killer, a rapist, and an extremely enthusiastic torturer, to the point Sebille (Who likes to torture her targets before killing them) expresses disgust as just how
*far* he takes it. When you enter his "playground," it's absolutely soaked in wet blood, on top of just as much dry blood. Theres so much blood that *Ifan* almost pukes from the smell. What the hell was he doing here?
- You later get a chance to visit his old childhood room. What is inside isn't as grisly as what you saw in the dungeon, but it makes it clear that Kniles was messed up even as a child.
- Perhaps the worst part about Kniles is his reasoning for being a necrophile; his mother bombarded him his entire childhood with messages that the only way to live a good life was through chastity and abstinence (a message he so took to heart he named his knives after these two virtues). Corpses arent people anymore in his mind, so they dont count against his vows.
- And it turns out that his mom is ||a client for Andramahlik, the demon doctor||.
- The Houndmaster of Fort Joy is heavily implied to be a cannibal and eats the same human meat he feeds his source hounds, considering he talks about your flesh the same way a butcher would talk about a prized cow.
- Shriekers. former sourcerers who have... something... done to them that causes their source to go out of control, and they become a sort of half voidwoken abomination capable of killing things just by looking at them. The worst part is that it's apparently still the same person, just so far corrupted as to be unrecognizable, and this corruption consumes their soul as well. The only way to kill one is to
*purge them of source*, since they barely qualify as "Alive" anymore and thus the normal methods don't work.
- Silent Monks. They are the result of draining someone of source. The personality is trapped in there, aware it is fading, but unable to do anything or control its own actions other than the weakest movements or raspy cries for help. Eventually the personality vanishes entirely, and you encounter some in such lovely situations like one monk standing listlessly awaiting orders while maggots eats his eyes. No one told him to take them out, so he doesn't.
- While the Empty Shell Silent Monks are already terrifying in their implications, the weaponized monks are worse. A silent monk twisted through horrifically painful surgery and metal modifications into something vaguely dog shaped, its head replaced with a bear trap.
- Pet Pal is a source of some of the games funniest moments, but it also means you get to listen to the last words of creatures right before they succumb to the void and are reborn as voidwoken, or hearing the ominous mumblings from the voidwoken (and it gets worse if Fane is in your party). Its never pretty.
- Braccus Rex is often times so evil it loops over into Crosses the Line Twice (such as turning someone into an ageless pig, and setting them on fire for good measure because fuck em) but many many events and stories will remind you just how bad the reign of the Source King was for everyone not named Braccus Rex. How he looted and depopulated entire cities practically overnight to feed his never ending hunger. How he seemed to relish betraying those who had the audacity to think they had actually entered his good graces.
- The Voidwoken are basically The Corruption made sentient. They manifest as an endless horde of incredibly powerful, twisted Animalistic Abominations. They will never stop trying, and never seem to run out of reinforcements, and while normal people can kill them, they can't kill them fast enough. Their very presence corrupts the landscape, and turns animals and even people into more voidwoken. Eating fish from waters infested by Voidwoken causes nightmares and existential crises, or worse, and once they have polluted an area with their evil only a Godwoken, of which there are few left, can reverse it. ||They can even kill the gods.||
- Ryker is likely the first "real" sourcerer you meet. While your companions are an unhinged Dysfunction Junction, Ryker shows why Sourcerers originally earned their reputation, through the stuff you stumble across in his mansion.
- In all honesty, the others aren't much better - Jahan, Saheila, and Almira are really the only ones who can train you with source in ways that aren't... completely horrible. And even then, Jahan outright obliterates demons in front of you and has you consume their souls, Saheila goes off the slippery slope in Arx, and Almira basically traps her targets in neverending lust to gradually devour life force. The only reason she's "good" is because she developed actual feelings of love this time.
- The dead have it arguably worse. In the Divinity universe, there's a confirmed afterlife. You simply become a ghost and once youre ready to leave the mortal world behind you can pass on to the Hall of Echoes. There you will meet the gods and the other souls of the dead. Heres the catch: ||the gods have only created the races to collect Source, so they can consume the dead for themselves afterwards. All the millions of dead who have entered the Hall of Echoes, all since the dawn of mankind? Their last moments were to find themselves stranded in an empty place wondering where everyone is. Then when they finally meet their god, that god simply devours their soul.||
- Don't like that? You can
*always* decide to Swear yourself to the God King and become immortal. ||Just as long as you don't mind being outright *forced* to answer to his will no matter what the cost. Oh and don't fail at whatever mission he sends you out on. Sure, there *is* a way out... but guess what - you'll just be devoured by the gods.||
- A ghost you meet outside the Lone Wolves' camp offers his hand, and if you never let go, you get to experience his last moments in gristly detail - burning alive while refusing to scream. While living vicariously through ghosts is usually implied to be an unpleasant but ultimately harmless experience, if you muscle through the whole thing, your character
*actually* catches fire. Talking to him again implies that it's just a taste of what his unlife on Rivellon is always like. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DivinityOriginalSinII |
D'LIRIUM / Nightmare Fuel - TV Tropes
The entire thing. One reviewer went so far as to declare it as a real-life version of a game from a Creepypasta. To be specific:
- The game over screen is a bloody Unicorn skull screaming, followed by Ada's mutilated corpse hanging from Christmas lights, or even hanging off chains.
- After Ada opens the Casket, she goes to have dinner with Abel and her friends. The clock strikes twelve and everything turns dark. When she turns on a light, the entire mansion and its environs are transformed into a demonic wasteland and her friends were killed and gored.
- All the environment is disturbing. It's in near complete darkness, covered in dark shades, haunting sigils, random pools of blood and mutilated corpses, and they only get worse the deeper you go.
- The atmosphere is one of complete solitude, trapped in the aforementioned Dark World with nothing but horrific demons to keep you company. Often the soundtrack consists solely of "Psycho" Strings punctuated with the occasional Scare Chord.
- If you die of shock, you awake in your Personal Hell as a ghoul. It's a series of dark caverns where you have to collect your Soul Fragments to present to your (gigantic, realistic) Heart in order to escape. To make matters worse, the map is slowly engulfed by creeping black tendrils, and if they take over the whole map, you lose.
- All of the levels:
- The first level is the manor itself, turned from a festive house to a Haunted House/Eldritch Location.
- The second level is the mansion basement, a series of dark tunnels.
- The third level is a series of ice caves that lead out from the mansion, punctuated by hidden temples.
- The fourth level is similar, but your flashlight doesn't work, leaving you in darkness for much of the time.
- The fifth level is a graveyard. It's nigh-impossible to navigate and crawling with Mooks.
- The final level, Pandemonium, is a series of dark metal corridors raised from an infinite abyss.
- ||In the Bad Ending, Ada becomes an Evil Overlord who kills her friends and resurrects them as Nightmares to serve as minions. There's also a very ominous shot of Ada in hell with her friends behinds her, before it cuts to red static to show Ada's stoic face... before another shot is shown of her face drenched in blood and giving a
*very* ominous Death Glare...||
- Whenever you save the game, you're shown an animation of Ada's current state: First she's shown to be normal, if not a bit stoic. But ||if you let her get too hurt, she has bruises and cuts all over and looks at the verge of passing out||. It gets
*worse* if ||you keep killing enemies, to which she looks bruised/cut but with a look of anger||.
- To say nothing when ||you surpass 100 kills: Her left eye begins glowing, forshadowing the Bad Ending...|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DLIRIUM |
Devil Survivor / Nightmare Fuel - TV Tropes
- Don't think that the Super-Deformed art style used on maps is going to save you from seeing Family Unfriendly Deaths. No, you get to see several characters bite it on-screen, complete with blood! Hell, the artstyle arguably makes these deaths even worse.
- You'd be fooled into thinking the game dilutes most of its own horror thanks to its artstyle.
*Nope*. You get to watch many people getting murdered, parts of the city start resembling Fire and Brimstone Hell, and the monsters that started off cute gradually start getting more and more nightmarish in appearance. Also, add in the fact you have a literal Death Clock hanging over the heads of EVERYONE that most have to fight unspeakable horrors to prolong for brief stretches of time, AND the facts that the Japanese government is planning to microwave the entire city population into melted goo just to stop a demon invasion, the demons want to extend their dominion to the entire planet, and the angels want to do the same. All the above said, this is one terrifying game, and the worst part of all... is that this game somehow got past the ratings board with a Teen rating!
- This game shows the truth of what would happen if you gave humans access to a bunch of Olympus Mons with no supervision or enforcement to keep things in order. The result is not pretty.
- The mere premise of the game is horrifying: you are trapped within Tokyo with little food or water for an entire week while demons roam around doing as they please...
- The COMP holders are arguably far more frightening than the demons, since it takes less than a week before they start to use demons to get what they want. Even the police aren't above killing to survive or just for fun. With the concepts of law and order gone, some will take advantage of their positions and their COMPs to murder and rob civilians.
- The artwork of the policemen in both games have Obviously Evil creepy red eyes and a Slasher Smile! You can't rely on the friendly neighborhood police to save you now! (Slightly mitigated in the second game, when there are no corrupt policemen with COMPs trying to kill you for shits and giggles).
- The Delinquent Thugs are a pretty nasty bunch, using the demons they've contracted to viciously attack anyone who even looks at them wrong. Some even gang up on Midori with the implied intention of raping her.
- Everyone, including
*children*, are trapped in a military-enforced circle with no way to leave without being killed by said military. Even members of the military who become COMP users are thrown in with the rest of the civilians.
- Keisuke after he gains Yama and decides to judge the guilty. His actions are reminiscent of
*Shin Megami Tensei*'s typical Law alignment, and his sudden shift from "quiet and reserved" to "so full of rage and hatred you can see it on his face" is pretty terrifying.
- Part of what makes
*Devil Survivor* so dark and horrifying is that it treats the Lockdown's effects on Tokyo *extremely* realistically. We are shown in graphic detail how one of the largest, most populated cities in the world is completely cut off from the outside world: Food and water begin to be in short supply on *the first day*, and by the third day, any forms of supplies are virtually nonexistent. The SDF are utterly unable to contain the increasingly desperate and volatile citizens, and by the fourth day, mass riots ensue. Even from the second or third day, increasingly simple access to easy summoning devices has transformed Tokyo into a warzone. Let that sink in. It takes Tokyo's society *less than a week* to descend into complete anarchy.
- At one point, you are allowed to do one of three things with Haru after she runs off on her own, after she strongly hints that she plans to commit suicide. At a specific time during the day, you can choose to ignore her and let her commit suicide, talk to her and calm her down, or... talk her into it, and affirm that she is indeed worthless, her despair is her own fault, and her situation is impossible, and it's hopeless, and everyone is going to die. If you choose the last option, she will show gratitude to you, and then run off to incite the SDF into shooting her dead so she no longer is in pain. Which they do. The next day, your COMP will tell you, as part of its news, that a young woman not carrying identification attacked SDF soldiers, who were forced to shoot her until she was dead. While you never see Haru die, you do see the despair in her face right before she accepts suicide as the only solution, and, to really bring it home, her gratitude for you giving the solution she needs to ending her impossible guilt and sadness is genuine. Have fun trying to console the already-hysterical Yuzu after that, because she will
*never* let you forget it.
- What is especially terrifying about this scene is that this is a
*realistic portrayal* of a suicidal person. As stated several times in this wiki, particularly in Suicide, a suicidal person may suddenly become happy once they have decided to go through with it.
- The Escape/Yuzu ending. Yuzu is so broken down by everything you've gone through that she
*begs* you to Screw Destiny and break through the lockdown, despite knowing the consequences. "There's no way they would go that far, right?" During the escape attempt, you're pitted against all the defenders while desperately trying to stop what's coming. And when you make it out... you discover the world outside's no better, specifically because God decides to just destroy everyone in Tokyo and enslave the human race forever with an army of Angels if you leave. Congratulations, *you* just personally ushered in a Crapsack World! To top it off, the formerly stoic Honda is so completely broken that he *thanks* you for creating this new world, sporting a Slasher Smile the whole time.
- You can optionally escape on Day 6 with Honda instead of escaping during Yuzu's ending, by agreeing to defeat the angels. When you get home, God rains lightning down on the Yamanote loop, killing everyone, and strips humanity of their free will. Then the Mission Failed screen appears. Good job dooming all of humanity.
- The way the government would deal with everyone within the Yamanote loop, if the demons cannot be retained or destroyed. They'll use the UEM field, which would basically
**cook you alive**.
- The moment in the manga where everyone's trying to sleep to prepare for the battle against the three remaining barrier guardians. Loki barges in and cheerfully drops the still-bloodied heads of said guardians, the skies of Tokyo fully open up into the demon world, and colossal demons like Lucifer and Nyarlathotep descend upon the city. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilSurvivor |
DmC: Devil May Cry / Nightmare Fuel - TV Tropes
While there can be some cool and stylish moments, there are still nightmares to be found in Limbo City, touching heavily on Paranoia Fuel in ways the original series didnt.
- The first trailer itself is much more grim than previous games and shows Dante chained up in a filthy prison room like something fresh from
*Silent Hill*. Horror is present for anyone who has been to prison before or who has had a loved one imprisoned and faced abuse in prison. Speaking of *Silent Hill*, the Stygian demons are considered to be some of the most ugly looking demons in the game. With cracked porcelain bodies and black ichor, their appearances look like the nurses from the town's Brookhaven Hospital.
- The premise of the game is paranoia-inducing. A society brainwashed and conditioned by demons without them being aware of it is
**not** something you wanna think about. And only a small group of people, La Résistance, are working to do something about it, but the local demonic propaganda paints them as terrorists.
- Mundus. Everything about the guy is pure Nightmare Fuel. While the original Mundus in the game was a major asshole as Dante would call him, the reboot version is even nastier. There is nothing even remotely redeeming about him, period. It becomes almost memetic to say that Vergil and Dante did nothing wrong with putting him down like a rabid dog.
- Mundus basically can blackmail any politician and keep them on his payroll. What kind of blackmail? He can easily expose secrets of a politician's career or life that somehow only he himself knows, effectively destroying a persons career in a heartbeat. This can also settle in on Paranoia Fuel as well.
- We get to see a pleasant scene of Mundus murdering Eva (Vergil and Dante's mother). The scene is not only brutal, but downright horrifying: Mundus is shown ripping Eva's heart out right in front of Dante (who managed to hide from the psychopath, thankfully). While the
*Devil May Cry* games feature plenty of character death, violence, and hero killers, cruelty beyond this level is considered one of the most disturbing moments in the franchise. Also, if you look closely, the angels watching the brutal murder unfold are just as horrified as the player would be.
- Mundus' sex scene with Lilith, while unseen by the player, the expression Mundus has during the scene looks like a very angry rapist and gives further insight into how Mundus cares very little about anyone, not even the person harboring his child. Granted, the sex is consensual, but most players find his expression unsettling.
- After Dante taunts Mundus about his dead demon spawn (which Vergil killed), Mundus has a complete mental breakdown and comes dangerously close to killing him with the previously mentioned method. Thankfully, Vergil saves Dante from the tyrant's wrath, but things could have been much worse had things gone differently.
- There's also the fact that in this version, Sparda and Mundus are blood brothers; this means that Mundus is not only harming his brother, Sparda, but hes also hurting his own nephews.
- The graffiti artwork featured in the background when Vergil explains Sparda's tragic backstory is unsettling at best, almost as if the artwork was painted like a warning for something worse. There is no explanation for who painted the portraits for that matter either...
- When Dante is describing his troubled youth after Evas death, scenes of Dante fighting against riot squads, engaging in various orgies, and scratching what appears to be a wound on his skin. While at first glance, it may not seem like theres anything wrong, but this can be unsettling for many older players with delinquent children.
- Speaking of flashbacks, we get to see Sparda himself imprisoned by two demons. This by far makes it one of the most disturbing moments in the game.
- You know you've done something right/wrong when the ingredient of a
*fucking soft drink* can make you want to yak up. The ingredient? A giant slug-larvae thing constantly chained to a mixer.
- While it's played for Black Comedy, Virility has the affect of making those who consume it morbidly obese. The idea of a food being modified to corrupt a humans body unless of course youre a demon, angel, or a combination of the two, is no different from a food being modified to control or eliminate a race or sexual orientation.
- Also, a small one, but if you closely during the Limbo version of the Virility factory, you can see several bloated demons being FORCE FED the previously mentioned Succubus fluids and they seem to be aware of the subject.
- Although its Played for Laughs, during one of the trailers, a child was about to drink the previously mentioned Virility. Anyone who has had a child accidentally consuming a poisonous substance will realize how chilling this scene is. Thankfully Dante, being wise to the true nature of Virility, knocks the drink out of her hands before she can drink it.
- When Limbo transforms, the landscape becomes horribly twisted and just about everything becomes colored, a jarring contrast to the greyed out palette of the real world. It gets worse when you start looking around the place, subliminal messages crawling around. What makes it all the more startling is how seamless the transition is - at one point Dante is just wandering around with Kat by his side, but then a CCTV camera spots him and recognizes him. Almost immediately, the otherwise totally normal city practically breaks itself apart just to trap him and ensure his death. The city's a Genius Loci and it wants Dante's head on a pike.
- How about the mission where the home base of the Order comes under siege? Dante arrives just in time to see a SWAT team start breaching the place, and he moves in to help, but of course Limbo reacts and slows him down with more demons to get in his way. At certain points you come across members of the Order running for their lives and/or getting gunned down, and Dante, due to being stuck in Limbo, can do nothing but watch. It really says something that a demon killer like Dante is completely unable to do anything to stop the SWAT teams from making their way further into the bastion of the human resistance. Dante's effectively their ace in the hole, and yet in their Darkest Hour, he's present but Limbo refuses to let him intervene. All he can do is rush to find Kat and Vergil and help them escape. All while alarms are sounding and the music becomes frantic and panicked.
- Speaking of Kat, the scene at the end where he tells her what to do when the SWAT troops bust in speaks volumes. He tells her to put her hands up and try to be non-threatening, a giant hint as to what he had to do himself back before he got mixed up with the Order. Then, as if to spite the poor guy, she gets shot anyway and is brutalized before being taken away. It paints a picture of how things work in this game's world - you can be completely harmless, and still get assaulted just because you happen to be related to the target they're after.
- In Mission 14, you get to confront Mundus' child, and it is by far the most messed up looking thing in the game. Whereas the Succubus and Bob Barbas provided the players with an awesome (and hilarious) fight, this child is anything but. Not because it was badly designed mind you, but because of how the whole thing plays out. For one, Dante stops trash-talking and instead sounds disturbed for most of the fight. Secondly, there's no indication whatsoever that the child itself is evil beyond being Mundus' unborn child, and possibly just interpret attacking Dante as "play time" as Lilith puts it.
- Mission 15 gives us a nice view of Vergil
*shooting a pregnant Lilith in the stomach, killing the child and then blowing her head off.* Granted, Lilith wasn't the most sympathetic character in the game, but *damn*. Dante can only get out a flabbergasted "What the fuck?" while looking at Vergil in astonishment and a certain degree of disgust.
- If you look downward when the camera is focused on Lilith, you can see the upper part of the massive hole that was blasted in her abdomen. Naturally it's caked in blood and you can see through to the other side.
- Later, after Mundus completely loses it, he causes massive amounts of destruction to Limbo City. If one looks closely, the player can see human corpses scattered in different parts of the city. This leaves one question: What was the body count during Mundus' meltdown?
- Vergil. While he starts off as a Nice Guy at first, there are some things that are very offputting about him.
- The fact that Vergil used his resources to build a large demon research and vigilante group is pretty much a Mook Horror Show in of itself.
- And then Vergil reveals his true intentions: After Mundus is dealt with, Vergil reveals his plans to rule over humanity while Dante and Kat, are horrified by this.
- The fight between Vergil and Dante is a combination of Tear Jerker and natural fear. As Dante gains the upper hand, Vergil proves just how dangerous he is. Gone is the well composed Jerk with a Heart of Gold, now replaced by an Ax-Crazy abusive sibling who taunts Dante during the fight.
- After Vergil is dealt with, Dante comes DANGEROUSLY close to killing Vergil with his sword, Rebellion while Kat pleads with Dante to stop. Granted, Vergil did deserve it, but seeing the wisecracking Dante so full of rage and heartache is horrifying and the expression he gives indicates that Dante takes absolutely zero pleasure in doing this to his brother. Thankfully, Dante manages to stop before killing Vergil, but the scene is still unsettling.
- The ending: Dante and Kat are left to fend for themselves in a world where demons are now common knowledge and are harassing humans. Bittersweet Ending indeed. Demons begin to appear out in the human world to the horror of several humans. Some humans are even shown taking pictures of demons and posting them on social media. Also keep in mind that Vergil is still out there, though he doesnt have plans for humanity... yet.
- The
*Vergil's Downfall* DLC finally has Vergil, letting loose in his own story after the game, adding more to the Nightmare Fuel.
- The cutscenes have a touch of Demented Animation in contrast with the CGI and in-engine cutscenes of the main game, making it look even more creepy.
- Keeping up with the whole concept of Dante is Guts from Berserk theory, a dark voice tempts Vergil to cast aside his morals to regain his power. It sounds oddly similar to the Godhand tempting Griffith to give up his humanity during the Eclipse.
- The way Vergil just callously cuts down the illusion of Dante and takes his amulet is unsettling for players who have siblings or have dealt with sibling rivalry at one point.
- Thought the main game was a melting pot of fear? Well, one cutscene has Vergil coldly telling off his mother, Eva and telling her how he killed Dante. Eva, not realizing the actual Dante is alive and well, is left crying in horror upon hearing this. Parents who have dealt with children harming or abusing another sibling will relate to this...
- The ending for the campaign: In a twisted version of Earn Your Happy Ending, Vergil becomes the new ruler of the demons. If Vergil wasnt already a Fallen Hero before, then he has fallen MUCH farther than before. So yeah, Mundus was chump change compared to Vergil. It adds in a bit of Paranoia Fuel as well. If Dante and Vergil do cross paths again after this, it's implied that things will get worse for Dante. Much worse.
- Kat talking about how her foster father would attack her "most nights" and saying "It's ok, I felt nothing, I couldn't physically escape so I found another way. I aimlessly wandered limbo in spirit form." She even describes exploring the factory during an "out of body experience". All of this put together sounds a lot like the way survivors of sexual assault describe dissociation. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DmCDevilMayCry |
Disney Ducks Comic Universe / Nightmare Fuel - TV Tropes
These Disney comics have plentiful. Some examples:
- The Reginella saga provides more than a few, mostly through Reginella and her Pacificus people's psychic powers... But not limited to them:
- At first, their "disapproval" powers don't seem too much against anyone but other Pacificus. Then we see what happened when they are coordinated:
*physical lightning*. Good thing they're pacifists...
- Reginella's Energetic Dissuasive Compendium is only used twice, and for good reasons. The first time Reginella uses it, thousands of people fall in a wild panic, just controlled enough for them to remember they had a spaceship to leave the planet with, and later she brought a single villain into a coma. Even the price is terrible (hence her predecessors not using them and her own reluctance): the strain is to terrible it
*disfigured her* the first time (thankfully it was temporary) and plunged her into a coma when she used them without having fully recovered, and the first time she fully expected to *die*.
- What happened for Reginella to decide she had to use the Compendium: in "The Terran Threat", the mere presence of the Terrans on her planet was causing an
*extinction-threatening epidemic*, and in "The Terrible Vampirione" the titular villain was engaged in a duel with Donald and, cheating, was about to hit him in the head with a flail.
- Reginella's psychic powers can alter the weather... And she can't control it, it depends on her mood. Thus her depression at the separation from Donald was threatening to destroy her world with an unending flood.
- Bingo and his army, wandering from world to world to strip them of all their resources and enslave the inhabitants to serve them in the most inefficient way imaginable, and leaving them to starve once the resources are completely exhausted. And why do they do that? Because they're too lazy to work.
*Then* Bingo decides to force Reginella to marry him... And Donald finding out about this drives us to the next bullet.
- A pissed Donald Duck with a shotgun. Sure, his targets were Bingo and his army... But it's still a terrible Mook Horror Show, only made worse by just
*how fast* it was. And Donald wouldn't even finish them off, he preferred to force them into exile and work for a living under threat of him coming back and killing them all.
- He later has a similar performance with Vampirione, another enemy who was preparing to outright invade Pacificus-then his vanguard had a run-in with Donald, and he thought better than that.
- A terrifying side effect of Donald's run-in with Bingo is the children of Pacificus starting to imitate him. He was so cool defending them, so they went and started being violent themselves... And they all have powerful psychic powers. Thankfully, this eventually ceased once Reginella had Donald back on Earth...
- The pig-faced swine, the namesake character of the story "The Terran Threat". A billionaire who discovered that on Pacificus time flows differently, he decides to build a luxury resort on Pacificus for busy millionaires who don't have time to get a vacation, and doesn't care the Pacificans don't want him to. At first he seems easily dealt, chased off-world by the Senate summoning lightning on him... Then, having noticed the Pacificans don't know luxury and the superfluous, has his men drop useless gifts and quickly gets the population too distracted with luxury to stop his men. It was bad enough Reginella was tempted to unleash Donald on them once more...
- A completely unintended effect manifests once the first group of tourists arrive: somehow, the Terrans were causing an epidemic among the Pacificans, whose medics were baffled and unable to cure. The only solution they found was to get all of them, including the friendly Donald, off-world. This is when Reginella first used the Energetic Dissuasive Compendium and sent them all (except for Donald) in a barely controlled panic.
- The Terrible Vampirione, ruler of his namesake planet. He and his people have a similar MO to Bingo and his army... But with some differences that make them much more dangerous: they don't fear hard work (in fact their planet
*needs* hard work to produce some harvest), have advanced technology that can literally steal the harvest and the heat from Pacificus, and their world is a Planet Spaceship similar to Pacificus, thought slower. And to make things worse, once Donald foils the invasion attempt Vampirione uses his smarts to force the situation to his advantage once again, involving the powerful Mogolians so they'd force Pacificus into Combat by Champion... And not only he comes in personally, he actually fights Donald to a standstill before his attempt at cheating gets him hit by Reginella's Compendium.
- The Tower of Last Hope, the place where the Pacificus keep extremely dangerous artifacts-just in case they have to face someone immune to their psychic powers. And they're legitimately dangerous-the one we see is a diadem that turns the wearer into stone.
- Gyro in the 'classic' Paperinik stories is prone to do some terrifying things. Paperinik's famed memory-erasing candies? Gyro invented them
*of his own initiative* (Donald found out about them when he told Gyro he was Paperinik and the inventor decided that wiping his own memory was the best way to keep the secret). How do we prove to Donald we just made him invulnerable? Shooting him with *rhino-hunting rounds*. And that's the normal and *good* Gyro, his evil Literal Split Personality Mad Ducktor is a lot worse.
- Magica De Spell. Imagine a woman that wants something you have and don't want to part with-and is extremely cunning, completely ruthless, has an arsenal of gas bombs she can make in her kitchen plus other "recipes", and can spy you at any moment. That's why Scrooge's terrified of her.
- A single gesture showing how vile she can be: upon receiving Croesus' first coin from Scrooge and using it to complete the charm that would give her Midas Touch, she shakes Donald's hand... While
*wearing the charm*. And immediately calls Scrooge out for apparently scamming her when Donald *doesn't* turn into gold, showing it wasn't an accident.
- The Italian version is even
*worse*: she's a bit softer and is incapacitated by garlic, but has also enough firepower to *level Duckburg*, should she wish so. And when her relatively low magical reserves allow her to cut loose she's next to unstoppable:
- In one story she attacks the Money Bin right after the Beagle Boys have done so with giant mechs and were easily swatted away-and she not only takes on the same defenses, she actually
*topples the Money Bin-*. She's taken down when Scrooge manages to hit her with concentrated garlic juice-and her next assault has her allied with the Beagle Boys, each of whom now has enough power to single-handedly conquer the Money Bin thanks to a spell that Magica had just lying around (and she hadn't used on herself because it wouldn't work on witches). **as a prank**
- In "Scrooge's Last Adventure" she's allied with the Beagle Boys, Rockerduck and Glomgold-and as her part of the plan she attacks the Money Bin, casually makes all the defenses completely harmless, and as the Number One Dime was
*still* covered in garlic she teleports all the money in another dimension and leaves, letting the Beagle Boys waltz in, hold everyone at gunpoint, and take the Dime for her.
- Something even scarier:
*she's not the most powerful witch around*. Her grandmother is easily stronger but nicer, Hazel is just as powerful but doesn't like to harm people, Madame Mim is only a bit stronger (as long as she doesn't turn into a dragon) but rather random and just as likely to be good or bad depending on her whims-but each of the three members of the Witches Council are not only more powerful than any of the above *combined*, they're also extremely wicked-enough that whenever they show up, Magica, for all her power, immediately grovels in terror.
- An example of the Witches Council in action comes from "Scrooge's Last Adventure": due to circumstances out of Magica's control, the Number One Dime is now worthless for the Midas Touch spell-and the Council suddenly appears, declares Magica a failure, and casually turns her into a fairy, completely changing her powers into ones she has no idea how to use, Ratface into a good familiar, and her spellbook into a fairy one. Later Scrooge convinces them to reverse their judgement... And, after declaring that one day they'll make him pay for being right, they turn Magica, Ratface and her spellbook back just as easily as they had changed them to begin with.
- Something even scarier: there's actually
*a few dozens of magic users that powerful*, collectively known as archmages. And in one occasion, one of them purposefully targeted Magica out of *annoyance*.
- The most powerful witch ever is Spelonca, who has mercifully died of old age centuries ago. However, wishing her immense powers wouldn't be lost, she created a potion to obtain them, hiding the ingredients in a set of 99 caves with any one hosting an extremely difficult task so only the worthy could obtain her powers. Ever since her death, many have faced the 99 Caves of Spelonca, but all had to give up halfway... Until Magica found out and, with Ratface's support,
*passed all of them in three days*. The only thing that stopped her from obtaining invincibility was that the final ingredient was her worst enemy's #1 Dime... But she still came *that* close from virtual omnipotence.
- Magica's best friend, Roberta the Expert Witch. She's not as powerful as her... So she compensates with cunning,
*immense* magical knowledge, and copious amounts of extremely effective Magitek that Scrooge has little defense against. Whenever she gets involved, Scrooge is in for a far harder time than usual:
- In her first story she reasons that Scrooge's motivation to defend the #1 Dime comes from his greed... So she tells Magica how to obtain a one-off artifact that would temporarily
*remove said greed* and allow her to just *ask* for it. The only reason Magica lost is that a similar artifact was used on Donald to make *him* greedy, and he attacked her and recovered the Dime before she could melt it...
- In Roberta's second story Gyro had armored the Money Bin with an imperforable metal. Cue Roberta assembling a device that goes through it with ease
- One story has Scrooge notice that he has a large number of batteries he couldn't sell for years, so he puts them out on a discount - and Roberta buys them to make a magical device that once again
*temporarily removes Scrooge's greed* so she and Magica can waltz in and have him spend all his money and *give* them the Number One Dime, and when Scrooge's greed takes Donald as host and he temporarily takes over the family fortune she repeats the feat, with an added brainwashing aspect - and then she does it on *the Nephews and Quackmore* when the greed takes the Nephews as hosts (Quackmore was hit just to be sure). The only reason the witches were defeated was that her device' energy had been completely drained by the last use and it could not be recharged, just in time for the greed to come back to Scrooge.
- Once every few decades there's a night where seven witches with the same goal are nearly unstoppable... And when she realized said night was coming she assembled another five witches and went to Magica to help her.
- According to one Magica's origin stories, she's an orphan that was raised by her uncle and aunt, who didn't want her to study magic in spite of both them and her parents having been capable witches and wizards because a spell gone wrong caused an explosion that killed Magica's parents and ruined her uncle's leg. What was the spell? The one to create the
*Midas Touch Charm*. And upon finding out how her parents died, Magica started speculating how to fix it.
- The journal of Magnolia De Spell, Magica's mother, details her various attempts at creating the charm... And the last entry says that with a certain ruby she and her husband Leone will finally succeed and "we'll finally become rich,
*rich, RICH*!" - almost the same words that years later Magica would use describing what she planned to do with the Midas' Touch. And the accompanying drawing shows her having almost the same facial expression. The only thing that softens the horror for the reader is the knowledge that Magica is patient and won't cut corners (her parents' Fatal Flaw) and would succeed... But her uncles don't know that.
-
**The Black Knight**. Hoo boy, where do we start...
- First, the eponymous knight is perhaps the most unstoppable Juggernaut
*in all fiction* depicted so far. *Nothing* aside from diamond have been shown to be able to stop him, and he didn't even have to exert any effort. If you think liquid and gas can be used to go around physically touching him, *nope*, they're shown to be just ineffective at stopping him. And it's still a suit of armor underneath the Omnisolve, so just using diamonds as projectiles does nothing. Donald tried using a boulder-sized diamond as a cannonball against him, which might have worked... if he hadn't waited too long and bragged about what he was about to do, allowing the Black Knight to counter the attack. Oh, and he has a *sword* coated in the same substance as well, which he uses to dissolve or cut apart any obstacle in front of him if he doesn't feel like walking right through it.
- The source of the Black Knight's power? A liquid Scrooge commissioned Gyro to invent, the Omnisolve. Its debut shows that careless handling of said liquid will result in The End of the World as We Know It scenario, as it hollows the earth and causes the earth's solid core to break out of the earth like a metal ball breaking out of a fishbowl. If it's any comfort, all known supply of Omnisolve have been used up to create the Black Knight armor. Oh, and this also means that he's nightmarishly difficult to defeat, because not only do you have to overcome his armor, you have to make sure he lands on something he can't dissolve, otherwise he'll plunge straight into the Earth and destroy the planet. The second story ends with the Ducks pulling an unconscious Arsene out of his armor, then sending it into space with one of Gyro's hover-scooters... only for the Stinger to show Arsene observing the armor in orbit around the Earth using a telescope, while reading a book about rocket science.
- The man wearing the Black Knight armor, Arpin Lusene, is Scrooge's most competent, formidable foe
*ever*, and considering the kind of characters Scrooge has faced before, that's saying a lot. As a master thief, he can break out of any attempt to bind him and he steals things which should be impossible to be stolen such as the bullets of your gun and the *filament* of your camera flash. Most dangerously is his *intelligence*; it was him who had the *brilliant* idea of coating a suit of armor with the Omnisolve, and he's savvy enough to make sure prior tactics that did him in were nullified in subsequent encounter. On the other hand, he's one damn Graceful Loser, that at the end of it all, even Scrooge saw him as a Worthy Opponent. Another creepy thing about him is that he doesnt actually want to steal Scrooge's fortune, he wants to *destroy it* using the armor, because three cubic acres of cash is too much for even him to carry off. It's not out of malice, but out of a desire to cement his status as the greatest thief of all time, which no one will dispute if every last coin is gone from the Money Bin.
- The way The Black Knight is drawn which invokes Uncanny Valley. He's always drawn pitch-black with no shading at all, aside from certain uncoated parts, making him look less a black suit of armor, but rather a pitch black
*hole in reality*.
- A story drawn by Marco Rota, "Nightmare On Duck Street", features Donald visiting Gyro Gearloose, who has to leave on urgent business. Donald takes a nap on a bed in Gyro's workshop, before waking up to find it is night. As he leaves, he finds that Duckburg is deserted except for various bizarre sights Donald witnesses such as ravenous pterodactyls and a dragon trying to eat him, Grandma Duck and Gus Goose being a bunch of jerkasses who throw pies at him, and a Beagle Boy who is also a Dirty Cop who is then joined by a horde of Beagle Boys who pursue Donald and descend on Scrooge's Money Bin. Scrooge activates the building's self-destruct but dies in the explosion, then transforms into
*a freaking 10-story monster made out of gold coins*. Donald returns to Gyro's workshop to find that Little Helper, now a fully-sized Mad Scientist and Robotic Psychopath, has shrunk Gyro to be his slave. In the end, it turns out that it was All Just a Dream, and Donald accidentally was using an invention of Gyro that can induce nightmares. Now why would Gyro even invent such a potion?
- Whenever she goes in Woman Scorned mode, Brigitta can be a right terror. She usually limits herself to try and outsell Scrooge at his latest endeavor (and always gives him a run for his money, if she doesn't succeed outright), but the very first story that showed this side of her had her
*willfully cause the extinction of an entire species of plants *: she was outselling Scrooge's cake business by using wild strawberries that grow on the bottom of the ocean, and when he found out and she couldn't legally bar him from using them too she revealed to the world where said strawberries grew, causing hundreds of competitors ships to pluck all strawberries and pollute that part of the ocean to the point the plants nearly died off, and when Scrooge arrived his fleet's own exhausts finished them off. **out of spite**
- Professor Elektron is easily one of the darkest villains Paperinik ever faced in the weekly comics. He starts by effortlessly kidnapping Paperinik, revealing that he already knows his secret identity, and then hypnotizing him into forgetting his superheroic persona - with the implication that he could've easily killed Donald, but chose not to. Then he sends a robotic Paperinik duplicate to steal an experimental power sources, which he uses to power a machine designed to
*disintegrate every living thing in Duckburg*. Why? He wants to replace them with androids, which he believes to be superior to organic beings. And he doesn't intend to stop at Duckburg: he plans to exponentially extend his methods to the entire world.
- Then comes the reveal: he's an android himself. We discover that the original Elektron was growing old, so he built the android as a replacement to continue his studies in his stead... except that the android had all the original's intellect, but none of his humanity. It's not-so-subtly implied that android!Elektron ended up
*murdering* his own creator.
- From way back in Barks's "The Old Castle's Secret", we have the Ghost of Sir Quackly. He's completely invisible, except in a direct light source, which will cast the shadow of his skeleton, a surprisingly creepy effect. He's hell-bent on protecting his treasure, even from his own kin and clan. He moves so silently that he's hard to detect, and worse, he's not intangible, even while invisible - he's strong enough to haul his own heavy treasure box around with ease. He knows the ins and outs of Castle McDuck better than anyone, and can pop up anywhere. Last, he has absolutely no compunctions about attacking anyone who gets too close to the treasure. ||Even the fact that he's actually a jewel thief in disguise doesn't make him any less dangerous.||
- The unicorn in the Carl Barks story by the same name is
*nothing* like its whimsical modern portrayal. This one is more like a firecely territorial beast that, unless pacified by being fed, spends most of its time trying to *impale people on its horn*.
- In
*W.H.A.D.D.A.L.O.T.T.A.J.A.R.G.O.N*, Donald's nephews were given a special task to be admitted into the Junior Woodchucks. They assured Donald that everything will be fine and he should just go home and relax. Donald tailed them in secret to keep watch, and his concern was proven correct when the kids' investigation led them to a sawmill which ended with them getting strapped onto a log and almost got fed into a woodchipper. Luckily Donald was able to save them.
- In a story by Knut Nærum (art by Arild Midtun) made to educate kids about particle physics (because Nærum is kinda like that), Donald and the boys are visiting a physics lab where George Gearloose is showing of his latest invention, a cannon that could dissolve the bond between particles and thus dissolve them into individual atoms. That is obviously terrifying on its own, but then Emil Eagle steals it and
*fires it at Donald when he tries to pursue*. Luckily, Donald is quick enough to dodge and the beam only grazes his feathers, and George Gearloose has developed a device to reverse the process, but imagine what would happen if a living being was entirely dissolved.
- Rebo, overlord of Saturn and the antagonist in the "Donald versus Saturn" saga, is for the most part Laughably Evil due his incompetence and that of his two helpers... Except for the reason he has only two helpers: they're the last surviving Saturnians, with everyone else having died in their people's fruitless attempts at conquering the universe and wars that went on for
*millions of years*. And he explicitely plans to wipe out the entire population of Jupiter *and* Earth, the latter in revenge for Donald unwittingly wrecking his robot fleet in the first story.
- Rebo and his two helpers' Establishing Character Moment: Rebo had built a prototype for a Mecha-Mook, but during test it turns out to be a pacifist... And so Rebo sentences it to death for high treason and has it shot without even waiting for dawn, before ordering his generals to kidnap Gyro and have
*him* build a prototype his automated factories will mass-produce.
- The robot had been armed with a gun that was supposedly capable of destroying an army of
*one million people*. And according to Rebo, he and his men don't have any problem inventing even *more powerful* weapons... They just happen to suck at robotics, and as there's just three of them they need combat robots to actually use said weapons.
- Something to make them all even scarier: Rebo and his generals are actually rather nice people who almost always smile sincerely, they just happen to consider genocidal war a good thing.
- And the most horrifying thing of all: when one puts their stories in continuity with a certain few others,
*they were the best option*. You see, in his second story Rebo gets stranded on Earth, away from any of the mighty warships that could keep the Jovians in check simply by being crewed... And *immediately* after both *Paperinik New Adventures* and "Threat From the Infinite" start being published, with *two* different hostile invaders making their own bids for Earth - and both of them had been explicitely being around with plans for Earth for a long time, at least twenty thousand years for the Evronians (that being the date of the first recorded visit) and up to *two hundred and twenty million years* for the Tz'oook (their timeline being muddy, but two hundred and twenty million years before the story is the earliest they could have arrived). If Rebo is put in continuity with them, it means he and the Saturnians had been keeping two existential threats at bay for a long time simply by being around, the worst being the occasional Evronian scouting party and the raid after Tunguska... And now there's nothing stopping them.
- The Tz'oook from "Threat From the Infinite". At first nothing is revealed of what they're looking for or why, or even
*their name*, only that they're messing with the environment in the process and that they're aliens... Then we get The Reveal: they're not aliens, they're the survivors of the ancient Ultraterrestrial civilization that caused the Permian-Triassic Extinction Event through pollution and other damage to the planet, and to escape their own mess built a colony ship that travels at relativistic speeds, allowing them to not age much while 230 million years passed on Earth and the planet recovered, and now they're looking for their ancient cities to use their technology and *wipe out humanity*, before recolonizing Earth and resuming their old ways.
- "The Crocodile Collector" by Don Rosa: Written as a sequel to Carl Barks' "Trail Of the Unicorn", Scrooge asks Donald and the nephews to find a legendary breed of crocodile that are all born with the mark of the Eygptian god Seth on their backs, that Scrooge wants for his zoo. They eventually track the source of the myth to an area near Lake Victoria, where they spot a newly hatched crocodile with the mark. It flees into the river, and they follow it into an underground temple, built by the ancient Egypitans in tribute to the sacred crocodiles. As they're walking through the main chamber towards the altar in the middle, Donald tells the nephews to watch their step, because the floor is very uneven...
**Huey**: No wonder, Unca Donald, look! It's the Mark of Seth!
**Donald**: What, did the Eygptians carve the mark all over the floor too?
[the "floor" shifts, revealing that the
*entire floor of the chamber is a huge herd of adult crocodiles!*] | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DisneyDucksComicUniverse |
Disney Fairies / Nightmare Fuel - TV Tropes
## Books
- Pretty much the entirety of
*Fairy Haven and the Quest for the Wand.* Highlights include Rani's consciousness being trapped inside of a bat after she listens to a mermaid song, various characters slowly going mad with power as they think about what they can do with unlimited wishes (especially Clarion, who contemplates turning herself into an empress and eventually uses the wand to effectively mutilate an entire species of hawks), and the final battle with the wand, which starts physically throwing fairies around. Never Say "Die" is completely averted, as it's explicitly said that Vidia is near death. Bloodless Carnage is averted, too, as Clarion winds up stuck on the ground bleeding out from a leg wound.
- The part in
*Fairy Dust and the Quest for the Egg* when Hook grabs Prilla and holds her so tight she can't breathe, so she tears up his hand until he bleeds and he lets her go because he's Afraid of Blood. Again, Bloodless Carnage is very much averted.
- The fact that any fairy could drop dead at any time because of disbelief. This happens to multiple redshirts over the course of the main series, but the main characters are (theoretically) just as susceptible to it as the background characters are. This includes characters like Queen Clarion, who's basically the only authority figure outside of Mother Dove, so there's a fair bit of Fridge Horror when you think of how it must feel to know you or your leaders could randomly die and you'd never see it coming.
- Again in Gail Carson Levine's trilogy: the fate of every existing fairy depends on Mother Dove and her egg, which are both mortal and fragile. When the egg cracks due to a hurricane, it's a major problem that requires an island-wide questbut it's a thin, delicate
*egg,* and could break at any time. It's a miracle any of the fairies are even still alive.
## Films
- It's little unsettling for some people anytime Tink gets angry, as seen here.
- The sprinting thistles. They can come out of nowhere by uprooting themselves from the ground and suddenly stampede all over, destroying things and hurting fairies in the process. Even Tinker Bell and her friends were
*terrified* the first time the thistles are seen in the movie.
- The fight between Terrence and Tink can be a little frightening to watch. Not helping matters is that after Terrence leaves, Tink looks at the scepter, then looks at the calendar, and thinking she's not going to finish on time, Tinker Bell just
**screeches** on the top of his lungs! To make matters worse, IMDB and Common Sense say this film is targeted at preschoolers aka, very young kids. Tink's scream is so loud and unsettling, that it's enough to make any young viewer cover his/her eyes and ears in fear.
- Vidia and Tink's reactions to the butterflies that were on display in the human's household. Considering the fact that in the films, they've shown that the insects are all personified and the live butterfly in the jar that Elizabeth's father caught has cartoonish eyes, its mildly shocking to see them dead and on display.
- The fact that fairy wings can break when exposed to extreme temperatures for so long (bitterly cold temperatures for warm season fairies and sweltering temperatures for winter fairies), losing the chance of them to ever fly again. There was no way to heal broken wings, at least until Tinker Bell and Periwinkle put their wings together which healed the formers.
- The entirety of Pixie Hollow freezing. Thanks to the ice machine collecting more ice from the river, it causes the winter region to slowly freeze into the warmer seasons starting at the border between the Autumn Forest and Winter Woods. It even destroyed some of the branches of the trees in the autumn region, showing that it can potentially kill off the flora in the warm seasons. Thankfully the frost fairies used frost to protect the warm regions before the freeze can reach them.
- The appearance of a big (well, compared to fairies, anyway) rat on the pirate ship from
*The Pirate Fairy* definitely caused some viewers to freak out. Especially when you compare the rat with Cheese and the other cute mice in Pixie Hollow.
- How
*close* Zarina got to ||drowning||.
- Gruff first sprouting his horns. ||Sure, it later turns out he's a good guy,|| but the way his horned shadow looms into the scene with his eyes aglow and green lightning crackling behind him makes him look downright demonic. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DisneyFairies |
Doctor Sleep / Nightmare Fuel - TV Tropes
**WARNING:** Spoilers are unmarked.
- Brad Trevor, the Baseball Boy, is tortured until his vocal cords rupture from screaming and he whispers pleas to be killed. The True Knot doesn't seem to notice, and they keep right on going.
- The implication that the True Knot has been kidnapping, torturing, and slaughtering children like this for centuries.
- Rose's brief, right-the-fuck-out-of-nowhere transformation while consuming an entire Steam canister. Her eyes become pinholes, her jaw distends to her chest, and her mouth becomes a toothless, gaping maw.
- The return of the rotting, malevolent spirit of Horace Derwent, who proves powerful enough to survive the destruction of the Overlook. Special mention goes to Derwent's second appearance at the end of the novel, where he kills Silent Sarey.
- Dick Halloran's story about Andy, his "black grandfather", a sadistic monster who made Horace Derwent look like a saint. Not only was he a sadist, he was also a pedophile who delighted in making Dick's life a living hell whenever the family visited, but always made sure that anything he did in front of other adults just looked like mean-spirited jokes. It's implied that Dick's parents knew what he was doing in private anyway, but were too afraid of him to speak up. Among other things, he liked to put Dick on his lap and squeeze his crotch until Dick thought he was going to pass out from the pain, and one time when Dick tried to stand up against him and threatened to tell his father, Andy just laughed and put a cigarette out on his bare foot. He also told Dick that he'd go to Hell if he tried telling anyone else, because "peaching is peaching, wether anyone belives you or not". Even
*dying* wasn't enough to stop his abuse, as Andy returned as a malevolent ghost, which finally forced Dick to learn how to contain spirits inside his mind. *Come play with us, Danny. Forever and* **ever**.
- Dan is beset on by what looks to be
*all the spirits of the Overlook*. It's just as nightmarish as it sounds.
- In context, this moment is even
*worse*. Dan is possessed by *every single spirit* and goes lumbering after Abra, carrying an axe and ranting incoherently.
- Prior to this, Dan's announcement that he's going to "wake it up." Anyone who saw the Kubrick film knows how creepy the hotel is when it's "awake."
- And right before the spirits descend upon him, the twins are FRONT and center amongst them.
- The process of becoming a True Knot doesn't come across as pleasant in the slightest. The process makes Snakebite Andi feel like she died in an unpleasant manner, and the craving for Steam pretty much overrides most ethical inhibitions.
- Rose the Hat. Each time she appears on screen in the trailer, there's just something
*off* about her. To say nothing about her behavior when she's coming after her victims, in particular a little girl and Abra. In the film itself, Rose's appearance and mannerisms have an artificial feel making it seem like you don't need to have much Shining to feel like something is off about her.
- The atmosphere when Dan's using his "shine", most notably constantly encountering the Grady Twins and his father, who is now the Bartender.
- When Abra traps Rose in the representation of her own mind, her mental counterpart takes a form with a Slasher Smile and no eyes. She also manages to make a monster like Rose fear for her life. And that's not even saying
*heavy Fingore* when Rose's hand is slammed onto Abra's memory file cabinets. By the time she's back in her body, Rose's hand is a mangled mess.
- Bradley's death is arguably
*far* worse in the movie, with Abra witnessing him being bisected and tortured all while the True Knot's lack of empathy as they take his Shine away.
- And it hits worse when you realize that not only is Abra watching Bradley be murdered,
*so are we* from her viewpoint.
- It was even traumatizing to film, with Rebecca Ferguson admitting that she
*broke down in tears* when Jacob Tremblay (Bradley) started screaming.
- The fact that Bradley, when the True Knot came to kidnap him, did everything he was supposed to do. He refused to get in the van with a stranger, at which point they brought out Andi to force him physically.
- The process of cycling out, where the members of the True Knot look more and more emaciated with each breath, crying out in pain as their skin fades to muscle, then to bone, with their eyes glowing a hellish white all the while, before completely evaporating.
- Ghost!Halloran's final meeting with Danny before he is unable to return ever again is deeply ominous. He tells Danny that he needs to pay off a debt in his life protecting Abra or the True Knot will torture her for a very long time to drain her life. Even if one doesn't have much shine or a need to pay off a serious life debt, the notion of a minor being tortured would push multiple people to go out to confront the True Knot, to put it mildly. The notion that Danny got off easy as a child encountering the Overlook Hotel rather than the True Knot and dying a traumatic death doesn't help either.
- Rose's death. Yes, it's immensely cathartic especially after spending the entire movie being smug, coy, and arrogant over her power and being a step ahead of Dan and Abra...but it's still sickening. After she tries to absorb Dan's shine by inflicting more pain to his injured leg, Dan lets out
*all* of the Overlook's spirits. Loraine Massey makes an unearthly shriek at Rose before she tackles her, ecstatic over the steam she's carrying; the remaining ghosts proceed to swarm her like animals, even *digging their fingers underneath * before she disintegrates like all her True Knot members. And then they notice Dan. **her flesh** while she screams in fear and horror
- The recurring demonstrations over the course of the final act that the Overlook and the trauma it inflicted on Dan is trying to mold him into an
*exact* copy of his father. It doesn't just love Jack, it wants *more* of him. And when the spirits dig their claws in and get ahold of Dan's body, he starts swinging his axe in exactly the right way, down to the camera panning to keep it onscreen at the expense of what he's swinging it at, the way he yells for and limps after his prey, even just the way he talks when confronted, to have Dan live the nightmare of becoming the monster his father was.
- When "Dan" confronts Abra in Room 237, she begins to rip him a new one...and makes it clear she's not calling out Dan, but
*the Hotel*. It's pretty much made clear the Overlook itself took hold of Dan's mind and body and it's *relishing* every minute of it.
- It's a lowkey moment, but it becomes scarier when you think about it. When Rose faces Abra and Danny in the Overlook's main hall, Jack's typewriter is still on the desk. It's been sitting there for
*40 years*, the whole hotel has! No one ever came back to clear it out, it's a wonder Halloran's body wasn't left to rot out in the hall. No one has even tried looting the place, the entire building is like a time capsule to that one horrible winter in 1980....
- After the song "Midnight, the Stars and You" in the end credits, you hear only silence in the second half, with only the sound of wind making as if you been lonely the whole time and that the music you hear comes from ghosts.
- Dan's one night stand shows up in his bed as a rotting corpse ghost who reveals that nobody found her body when she (presumably) overdosed. She says the tenants in her apartment were used to her son crying, as she was known to often leave him home alone. Slowly she reveals the ghost of her rotting toddler son as well.
*Brr*.. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorSleep |
Disney Sing-Along Songs / Nightmare Fuel - TV Tropes
-
*Heigh-Ho*:
- The ending to the "Yo Ho (A Pirate's Life for Me)" segment from pre-1994 copies of
*Heigh-Ho* (taken from *Disneyland: From Pirates of the Caribbean to the World of Tomorrow*). After the sing-along portion, the animatronic pirates (themselves falling into Unintentional Uncanny Valley) start shooting each other near some barrels containing explosives. One bullet finally hits a barrel which explodes.
- The opening of said song, which uses Stock Footage from the
*Walt Disney Presents* episode "Toot, Whistle, Plunk, and Boom" where Professor Owl introduces the Silly Symphony *Music Land*, where palm trees start literally clapping their "palms", is quite an unsettling image for some viewers.
- There's something...off...about the way that "Let's Go Fly a Kite" ends: Professor Owl suddenly grabs a strange black faceless figure (with very long arms and a legless triangle shaped body and head) and throws it onto a songbook, where it swings its arms and causes the music on the page around it to go all weird and disappear, leaving it alone on a dark background. Obviously, this is a character from the original Professor Owl shorts, but their appearance here is sudden and comes with no explanation (it didn't appear before or after this). Coupled with its creepy appearance, the Deranged Animation, the bombastic finale of "Let's Go Fly a Kite" under-scoring the scene, and the scene Smash Cutting to "Heigh Ho" afterwards, the scene is likely to confuse if not outright scare a kid watching it.
- The promos at the end of the videos featuring a boisterous Ludwig Von Drake creeped out many young children. Earlier releases had him narrating the other volumes but from
*Be Our Guest* to *Colors of the Wind*, they opened with him singing loudly off-key while playing a piano. The last of these ads became even more of an unpleasant surprise when it started appearing on tapes outside of the *Sing-Along Songs* collection.
- Many of the VHS tapes in this series featured the Walt Disney Home Video logo with Sorcerer Mickey, whose blood red letters and music are known to have creeped out some viewers.
-
*Disneyland Fun*:
- "Grim Grinning Ghosts" was known to scare a good number of kids. The ending where the kid is talking to his friend "Danielle" (who dreamed up this whole sequence in the first place) will also catch you off guard, if you're named Danielle.
- The other segment to be Accidental Nightmare Fuel for some kids was "The Great Outdoors". Shaker and Liver Lips McGrawl look particularly Unintentional Uncanny Valley, there's a bit where kids are seen running out of a cave while screaming as Liver Lips comes out behind them, the song includes the lyrics "And if you won't come join us,
*we'll chase you up a tree!*", and the chorus could be heard as "Ain't nothin' like the Great Outdoors to *eat your soul!*".
- "I Love To Laugh" featured "Pink Elephants On Parade" from
*Dumbo*, which many children found to be creepy and terrifying. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DisneySingAlongSongs |
Distance / Nightmare Fuel - TV Tropes
**WARNING!** SPOILERS ARE UNMARKED!
# The Video Game
*"Lea▄▀rn fr┌▌om Her"* *"O▐┌▌bey ┌Her"* *"Dev▄█▀our Her▀"* *"Tra▄nsce▀▌▀▌nd H▄er"* *"Ext▌▄▀▌▐inguis▐┐▀█h Her"* *"Re▀m▄ember He▌r"*
Distance is no ordinary racing game: since the beginning of the Adventure Campaign, there's a vague aura that something is wrong. And it is.
- It begins straight with the intro cinematic: you hear an ominous music playing as the camera slowly pans along what appears to be a laboratory. Meanwhile, a map of the Array appears on screen after about 20 seconds which, however, glitches in red (as to indicate corruption). Shortly after, the pan shifts to a glass road set in what appears to be space, with wreckages floating in a dark red sky. Then, a countdown of 4 hours appears and finally you get a view of the Archaic in a dormient state at first, but then it "wakes up" and menacingly glows red, glitching the screen. Finally, your car turns on and the title appears.
- During gameplay, mostly when a straight road is ahead of you, the game will suddenly glitch into a view of the Teleportation Room, everything bloody red, with the Archaic in front of you. A male intercom voice speaks, mimicking something the normal intercom said during gameplay, but twisted to reflect the anomaly's purpose.
- Abyss, the 11th Sector, is the turning point for the game from just a Platforming Racing Game to a Platforming Horror Racing Game. The stage is relatively simple too, since it's mostly to deliver story content.
- For the entirety of the stage, there's no music, it's pitch black, and everything looks abandoned. Your car's front lights even flicker from time to time, as it can't keep up with the engulfing darkness.
- The infamous cutscreen that happens during the 2nd tunnel.
- First of all, you can already tell from the
*entrance* that something is not right, because there are tentacle-like structures trying to obstruct it.
- As soon as you enter, the text "remember" flashes on the rear window and all your devices (boost, jump, and wings) are disabled. As you advance through the darkness, everything slowly tinges red, and the sound gets more and more distorted as the screen glitches heavily while a woman's voice, crying, whispers "wake up".
- When you leave the tunnel, the male intercom starts talking again but the voice, this time, sounds heavily corrupted. It talks about obeying, devouring, transcending and extinguishing Her (the Earth). Meanwhile, in the distance, you see a small red light but you can't quite make up what it is. As soon as you get closer, however, it becomes clear: it's
*you*, trapped in what appear to be cables or tentacles!
- At this point, the screen's pixels bleed onto something else, but you can't make up what it is for a few seconds. When it clears up, you're facing the Archaic once more... except this time it
*ATTACKS* you with a scream-like sound and sucking you inside!!
- This sequence ends with another pixel bleeding and your car facing the wrong way. So, you turn back, go ahead, and... the tunnel is gone, replaced by the stage exit.
- Mid way through Sector 03, "Research", the screen starts glitching again. You expect to face the Archaic once more... instead the music stops and environment suddenly shifts to ruins, in complete darkness with a reddish smoke. It happens in the span of a few seconds and you can't tell if the change happened because of the anomaly or it was like that all along, and what you were seeing was just a façade.
- As you proceed through the stages, the female intercom voice messages becomes more and more ominous, describing what's happening on the Earth (
*before* the infection, mind you) and giving away some info regarding the anomaly arrival, spreading, and behavior.
- At the end, after you (apparently) defeated the Archaic, you seem to return to Earth and back to the base. As soon as you cross the final door, however, the game freezes for a moment, then your car levitates towards four mechanical arms, two of them being a buzzsaw and a laser, but the door closes before you can see the outcome.
- Lost to Echoes ending: after you defeat the Echo Engine, the entire ECH_OS ends up crashing and the disk is formatted. You, essentially, end up
*erasing* the entire world. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Distance |
Dissolving Classroom / Nightmare Fuel - TV Tropes
- The main horror gimmick. A young man's apologies are causing people's brains to leak out their faces before their entire bodies melt. And the sludge remains
*alive and conscious*. Chizumi *drinks it*.
- One of the abilities of Yuuma's Satanic connection is the ability to disfigure women with compliments. We see two women suffer from this, and in the latter case, it goes beyond human in its extreme damage.
- Throughout the series, we have no idea which of the two kids is being truthful about their situations, if either are at all. Is Yuuma trapped in a horrifying situation that hurts others while his evil sister delights in it? Or is he sadistically spreading his curse intentionally while his sister serves as the unlikely voice of reason? These never become clear.
- Tomohito, the young boy Chizumi has a crush on, escapes the siblings, but is then found murdered with his throat slashed. Not only does the image of his dead body come abruptly, drawn in Ito's usual amount of detail, but the murder receives no explanation, is at odds with the siblings' typical methods and is a completely mundane event amidst all the surreal and bizarre horror, making it even more disturbing and frightening. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DissolvingClassroom |
Doctor Who / Nightmare Fuel - TV Tropes
*"Every single creature in the universe has an irrational fear of the dark. But they're wrong. Because it's not irrational."* *Doctor Who*: Combining cheesy camp with utterly nightmarish television since 1963. Sweet dreams!
<!—index—><!—/index—>
- The
*Doctor Who* title sequence is arguably at its best when it's unnerving and looks like an acid trip. It's hard not to feel even a tiny chill when seeing the abstract alien ripples and clouds in the '60s and '70s intros, with Delia Derbyshire's original musique concréte version of the main theme, especially at the cue of the first ooooo-WEEEEEE-OOOOOOOOOOOO...
- Speaking of the title sequence, showing the Doctor's face in the opening titles must have sounded like a good idea at the discussion table, but the final effect was often seven shades of creepy. The Fourth Doctor's head, with Tom Baker's trademark pop-eyed stare, is probably more unnerving than any other.
- The original production team toyed with putting William's face in the opening credits, but it proved to be too scary and the idea was dropped.
- Same with the Sixth Doctor's opening. Colin Baker's smile is less Cheshire Cat and more "I'm going to eat your soul." The updated version of his final season's intro sequence (only used for the Blu-Ray release of Season 23) has the camera panning around his face as it zooms into
*his eye*.
- And Sylvester McCoy's creepy wink.
- The original 1963 arrangement of the Doctor Who theme applied to this even without the visuals.
- When watching a fan recon of a lost episode, it's pretty easy to be startled by a suddenly moving part, especially with the poor quality.
- Watch enough episodes of this show, and before too long the
*Cloister Bell sound effect* will become this trope for you.
- Tom Baker's Doctor in general. A freaky, mad-eyed, rather mesmerising stare where his eyeballs seem to be trying to escape his face as fast as possible. A terrifying, insane smile with oh so many teeth that he uses
*far too much*. Huge. No Brows. A powerful, deep, dark, mysterious, mellifluous voice that sounds like nothing else on Earth and isn't remotely what you'd expect to come out of his mouth. He's a really alien-looking bloke. Then add into that his personality that can swing from artificial charm into casual abuse of his friends into staggering anger into giddy Nightmare Fetishism into ruthless and violent insanity for no clear reasons, and *then* add into this the fact that you got *this* after Jon Pertwee's very paternal Doctor dying in an unnecessarily horrible way involving massive spiders, and the trauma of the children of a nation is assured.
- In Britain at least,
**the Daleks themselves** are infamous for being walking (or, rather, rolling) Nightmare Fuel. There is a stereotype associated with the Daleks that involves them sending children into hiding behind the sofa, such is how utterly terrifying they are. At first they appear quite silly and innocuous - people have compared them to dustbins, pepper shakers and the like. But Daleks are *mobile tanks*, populated by a small, mutated alien that Was Once a Man, but is now an unrecognisable soft jelly-thing. They have been genetically mutated to the point that their prime directive for their existence, the *one* motivating factor that makes them do the things they do is not self-preservation, not a desire to replicate, but sheer *hatred* of *all non-Dalek existence*. They are the ultimate xenophobes. They are a mass of bubbling, pulsating, violent *hate*, and *that* is what makes them dangerous. They aren't in it for wealth, or any sort of gain. They aren't even in it to conquer, really, except to destroy everything that is not Dalek. They are considered one of the Doctor's most formidable foes for a reason. Because they cannot be bargained or reasoned with - they exist only to, in a word: " " **EX-TER-MI-NATE.**
- The Daleks are covered in near invincible armour (indeed, are often mistaken for being robots), and possess a weapon capable of killing ANYTHING in one hit and destroying most barriers. They fly, are strictly organized, have massive numbers, and seek only the destruction of everything else in existence. Many people forget that Daleks almost never fail when the Doctor is not present. The Daleks are known throughout time and space as the most horrible thing in existence. They are invincible, absurdly powerful, and omnicidal. Could you sleep well knowing that something that was capable of destroying everything was around?
- It really says a lot about the sheer horror the Daleks command, in that they look like giant pepper shakers with
*toilet plunger arms*, which should make them Narm of the highest calibre. And yet... they still manage to be completely *terrifying*.
- By extension, Davros himself is a cripple who can do little more than talk and move his right hand. Yet he has a genius appreciated even by the Doctor (who is not one inclined to compliment anyone's intelligence without mentioning his own), and when asked whether he would release a virus capable of consuming all life in the universe, gleefully proclaimed that he would do it. The idea of a single life-form being the sole and single thing in existence was fascinating and the power to set that virus free was the power of gods. As Davros goes on, he loses more and more of his humanoid form, going from a man in a wheelchair to just his head. Later he appears to reacquire a body, but rips it apart to provide raw material for a new army of Daleks. Every bit as unreasoningly evil as his creations, Davros also possesses the intellect to bring his plans to fruition. Davros wants nothing more than to create the ultimate life-form, and then prove it by destroying all others.
- Daleks turn out to have a sense of aesthetics as twisted and evil as their minds. The only thing they find beautiful is
*pure hatred*.
- The Daleks and the Emperor that appear in Series 1 are very unnervingly different. They're stated to be insane (and have a
*religion*, which is just as twisted as you'd expect for Daleks); they *loathe* themselves due to having been created from human material, and they take their time in killing people on the Game Station. The Emperor in particular has A God Am I delusions and taunts the Doctor with *extraordinary perceptiveness* for a Dalek.
- We learn in "The Witch's Familiar" that the Daleks take The Power of Hate to new and terrifying levels; when they scream "EXTERMINATE", that's how they
*reload*.
- Their role in the Time War. The Time Lords are Sufficiently Advanced Aliens of the highest order, having technology able to manipulate the fabric or the cosmos at their fingertips. The Daleks managing to fight a war with them would be frightening enough indicator, but the resulting war was so terrible, Eight BROKE, The Master got the Hell out of dodge, the Time Lords actually planned on ascending to a higher form at the expense of the entire universe, and War was seriously intending to wipe out both sides just to end it. When we see the Last Day of the Time War, the Daleks are completely and utterly
*razing* Gallifrey, with the civilians and soldiers struggling to survive. This is while they're still pepperpots with high-pitched voices by the way.
- The Valeyard is pretty terrifying. He's the utter dark side of a character we have followed and loved for years. He has all the intelligence, the drive and knowledge of the Doctor. But none of the morals. He is manipulative, nasty and will kill you with a second thought.
- The Master was
*afraid* of the Valeyard.
- The Cybermen (particularly in their original form) are people who have had organs ripped out and replaced with machines, metal welded onto their flesh and then covered in bandages. How can people overlook this concept as being mind numbingly terrifying?
- The original Cybermen might actually be worse than the modern day versions. The modern day ones violently remove any and all trace of humanity their victims might have had. The original Cybermen, the ones from The Tenth Planet, still have
*just enough* humanity left.
- And now we know from "World Enough And Time" that the very first Cybermen were operated on against their will, led to the "Conversion Theatre" under false pretenses until they could be subdued, then subjected to what was, at the time, experimental surgery to try and preserve the Mondasians trapped aboard a Generation Ship slowly eeking away from a black hole.
- The simple fact that the Cybermen may not even be one distinct race, but could arise on ANY planet given the right conditions.
- This◊ Concept art for the Series 2 Cybermen is truly nightmare fuel.
- As is this one. It an early version of the Cyber-King from "The Next Doctor"... except its mouth is always open, making it look like it's
*always screaming or yelling at you*.
- This fan art◊ of a cyberman being repaired? Constructed? Recycled? by some kind of mechanical/surgical device is simple but horrifying.
- This Cyberman theme from "Nightmare in Silver" is very tense and spooky, with many dramatic pauses after each crescendo before starting again... except for one pause where, instead of resuming the music, a growling Cyberman voice says "UPGRADE IN PROGRESS." It's the audible equivalent of Jump Scare.
- The Lone Cyberman/Ashad from series 12 is terrifying inside and out.◊ A mismatch of different Cyberman designs with half of a pale, horribly scarred human face and left hand visible, he's an omnicidal zealot who wishes to purge all organic life in the universe, including removing the organic parts from regular Cybermen to make them his own army. Oh, and he does all this because he hates organic life, not having an emotional inhibitor, seems to take pleasure in his kills, AND murdered his own children for resisting the Cybermen.
- Ashad's debut also serves as the introduction for Segun Akinola's Leitmotif for the Cybermen. The theme is an utterly soulless, relentless, mechanical clanging, befitting of a race of people who stripped away their personalities and replaced their flesh with machinery as part of an obsessive desire to survive.
- The entire concept of the Silurian and Sea Devil races, especially in their eponymous serials. Species of humanoid reptilians coming up from beneath the ground/under the oceans to reclaim the world feeling that we have usurped it from them. Extra points go to the Silurian Plague in their story and the shots of random members of the public dying in the streets. Chilling!
- An unknown, undefeated monster that repeats everything you say until it catches up with you and possesses you. And then it pleads with your voice to kill you. Add to that, it also makes people around you on edge. That's what could go wrong on the planet
*Midnight*, Doctor.
- The Silence.◊ Bizarre, black-suited beings with sunken eyes and no visible mouth. Until they open them and kill you. Their entire MO as a villain seems to consist almost entirely of infiltrating humanity at every conceivable level (bathroom in the White House included), where they guide and manipulate us for their own ineffable ends. They orchestrated the entirety of the space race, apparently so that they could use a space suit. How have they done this? By some quirk of biology, should you ever actually see one, you will instantly forget the moment you look away. Even images of them decay in very short time. Not to mention their... memetic guidance means that anything they tell you will stick in the back of your mind, guiding you to their whim. Imagine that. If you ever see one, you will instantly forget; if it notices you, it will force its will upon you; and if it decides you are dangerous, can't be used, or just to make a point, it will kill you by firing an arc of plasma at you.
- They're the ones who tried to bring about the annihilation of reality twice. So basically, one minute reality is there, then the next it's not - and even when things are back to normal, you'll never know who was behind it all.
- The Toclafane, in sort of the same way as Cybermen but SO MUCH WORSE. Both were originally human but were changed. Depending on which version of the Cybermen you take; they are either from Earth's twin planet or from parallel Earth, but you don't get a choice about becoming one. It's forced on you. In fact if you take away the "Emotional Inhibiter" they go mad from the knowledge of what they are. On the other hand the Toclafane chose to become what they did. They were the last of humanity. When you see a Toclafane you are seeing the future of the human race, at the end of the universe. "Furnaces, burning... the last of humanity screaming at the dark. There was no solution. No diamonds. Just the dark, and the cold." So what do they do? They decide to make themselves "pretty" by becoming little balls of flying death with a hive mind. The worst thing? They enjoy it. They have a childlike joy of killing and making others suffer. And so far, nothing has been done to avert this future. Just think about this, and what it must mean for Martha and the Doctor. No wonder Lucy Saxon lost all hope.
- The BBC ran a Design-A-Monster competition for "Love & Monsters". A
** ** created the Abzorbaloff, a horrific thought when you think that it was probably from watching *child* *Doctor Who* that he could think up the creature. A creature so vile that if it was it would still be haunting a child's waking nightmares, and yet a young boy manages to drag it from the depths of his disturbed conscience **kind** *because he watches TV*.
- Sutekh, however, beats every single example in this folder to death by what he does. We only see him for one episode, and yet he is one of the most terrifying villains in the series to date. Nearly wiping out his own race? Check. Omnicidal Maniac? Check. Murdering his own servants? Check. Possessing a Egyptologist's corpse and turning him into an utterly ruthless killing machine? Check. Capable of mind raping the Doctor into complete submission and making him obey his orders? Check. So dangerous he scares the Doctor and the Time Lords cannot defeat him? Check. And if Sutekh escaped, he wouldn't just wipe out all humans, he would wipe out every single existing thing in the universe-stars, planets, etc. He would annihilate the Daleks, crush the Ice Warriors, destroy the Sontarans, wipe out the Cybermen, burn the Autons, murder the Master, make the Silurians extinct and even take on the Great Intelligence (and very likely win). And if he ever possessed the Doctor completely and made him his slave, he could make companions or the Doctor himself no longer exist! Worst of all, he would not stop until the universe was completely empty.
- The Clockwork Robots. Originally just a one-off from
*The Girl In The Fireplace*, as of *Deep Breath* we know that the whole line of these androids seem to be the worst kind of user-unfriendly you can get from technology. One breakdown away from using every and any living thing they can get their mechanical hands on for spare parts. And they were probably widespread in the 51st century. How many instances of erratic behavior before the manufacturer took THEM off the market? And if you thought their masks put them in Uncanny Valley territory in their first appearance, wait until you see them in the skin of their victims in their second.
- Weeping Angels
- "Don't blink. Don't even blink. Blink and you're dead. They are fast; faster than you can believe. DON'T turn your back. DON'T look away. And DON'T Blink." This is from a guy whose traveled all of space and time and encountering all kinds of nasties. This is his warning about the Weeping Angels.
- The Angels don't move when you see them. They don't move on-screen, even when the characters aren't looking. They can see you. They can affect you.
- "The Image of an Angel becomes an Angel". The real-life book
*Doctor Who: The Ultimate Monster Guide* has photos of angels, some with their faces uncovered. You'll be repeating the MST3K Mantra for a completely different reason than usual.
- After all those ways of killing you, you'd think it couldn't get worse. Sometimes they get absolutely sadistic and like to fuck with you before they kill you. Making you count down to your own demise, making you believe you're turning to stone, and even screwing with your friends. By this point you're better off letting them kill you normally.
- Weeping Angels are unkillable, but they can turn you into one of them if you look into their eyes long enough, in other words they are a forever growing invincible army. (Though seeing as the human race survived to the end of the universe, it seems this was never an issue.) Also, did you ever wonder why that planet had so many of them? One can easily come to the conclusion the entire civilization was Angel-ified.
-
*Doctor Who Live* makes all the monsters even worse, seeing as its gimmick is letting them wander among the stage and audience. The Weeping Angel segment is one of the worst; two Angels on the stage, killing actors dressed as investigating policemen, with the image of one on the massive screen behind them. All set to the most soothing music of the night. It can be seen here.
- Something else to think about is that the fact that they turn to stone when someone looks at them is a defense mechanism, as in they have an instinctual method to defend themselves against predators. So that just leaves one question:
*what are Weeping Angels afraid of?*
- "Sleep No More". Once again, Doctor Who makes the mundane utterly terryfing: that stuff you wipe off your eyelid when you wake up? It only takes a simple electrical pulse to bring it to life. Then it consumes you until there's nothing left but sleep dust. And then in the end the Mad Scientist responsible turns out to be nothing but dust. He's put the pulse that mutates the sleep dust into the episode. The Reveal is terrifying even without that: Eye Scream or an inversion of Eyes Do Not Belong There and Voice of the Legion combined.
- Vashta Nerada. Living carnivorous swarms that lurk in the shadows, that devour flesh from bone so fast it's said to "melt". Not in every shadow, but perhaps in
*any* shadow. Including shadows here on Earth. Including your own, right now. And *even the Doctor* knows no other way to survive them than to RUN.
- The Doctor. Near godlike control over time and space + willingly committing genocide + deciding that since they're the last Time Lord, they make the rules = one nightmarish alien. No wonder the Daleks consider them a demon.
- The Cult of Skaro screamed (or would if they had the ability to) in Doomsday when Rose identified the man on the video screen as the Doctor. They weren't scared of 5 million Cybermen but this ONE "doctor" has ruined a lot of their plans and destroyed so many of them, they know to be scared. EVERY time the Daleks try something, he manages to interfere, even managing to mock them and in some cases just being casual about how he is able to defeat them.
- To clarify, the Vashta Nerada didn't run, but looking the Doctor up
*stopped them in their tracks.* And then they decided to give him what he wanted rather than risk what he MIGHT do.
- In "The Pandorica Opens" we learn that the Pandorica houses "A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos." That nameless, terrible thing? The Doctor. They just hadn't locked him in quite yet. The Pandorica was opening to
*receive* him.
- "And nothing could stop it or hold it, or reason with it.
**One day it would just drop out of the sky and tear down your world.**"
- Nameless is correct.
- Both the Doctor and the Master are charming, suave fellows with timetravelling capabilities, entirely alien biologies, the skill to charm the pants off
*anybody*, the power to change their face, masters of technology and engineering, and are both merciless killers who follow their own established order. Y'know who else fits that description? Nyarlathotep.
- Here's a 6:33 reason the Doctor is pure Nightmare Fuel.
- And here's another. Listen to the lyrics.
- Forget the grandiose, tear-down-the-universe stuff for a moment and just imagine what the Doctor looks like from the point of view of a companion's parents or other loved ones. The audience knows the companion is off having wacky adventures through time and space, but from the parent's perspective?
*A stranger has just disappeared with their child.*
- What frightens this
*eldritch* being? What can faze such an individual? (Source: Doctor Who S35 E8 "The Zygon Inversion")
'"I don't understand? Are you kidding? Me? Of course I understand. I mean, do you call this a war, this funny little thing?
**This** is not a war! **I** fought in a bigger war than **you** will ever know! I did **worse** things than you could ever imagine! And when I close my eyes... I hear more screams than anyone could **ever** be able to count! And you know what you do with all that pain? Shall I tell you where you put it? You hold it **tight**, till it burns your hand! And you say this: No one else will **ever** have to live like this! No one else will ever have to **feel** this pain! Not on my watch!"''
- The "
*Family of Blood*" was a premiere example how the Doctor can be pure nightmare fuel. The punishment he hands out to the villains of the episode is just so genuinely horrifying on showing what happens when he disregards his own rules - his promise. **Son of Mine:**
He wrapped my father in unbreakable chains forged in the heart of a dwarf star. He tricked my mother into the event horizon of a collapsing galaxy. He still visits my sister, once a year, every year. I wonder if one day he might forgive her... but there she is. Can you see? He trapped her inside a mirror.
*Every*
mirror. As for me, I was suspended in time and the Doctor put me to work standing over the fields of England as their protector. We wanted to live forever,
*So the Doctor made sure we did.*
- The very existence of the "War Doctor". A regeneration that did something so evil, so monstrous, so despicable, that every other incarnation of the Doctor, including ones which had fully faced and accepted their roles in atrocities like the Time War not to mention all the countless deaths that follow the Doctor wherever he goes, had utterly disowned him and attempted to bury the very memory of him.
- Turns out the Doctor didn't
*quite* accept the whole genocide thing. As in, the Doctor is so willing to distance himself from his own crimes he buries the "War Doctor". Let's restate that. The Doctor is willing to abandon his *past self* to make himself more comfortable.
- The War Doctor. Think about everything scary about the Doctor and have him abandon his ideals that make him the Doctor. This ONE "doctor" is so devastating as a warrior that he ends the Time War
**all by himself**. You should be glad that he became the Ninth Doctor afterwards.
- In fact, subverted. He's not a villain, he's a Pragmatic Hero who HAS to Shoot the Dog. But when presented with an option to save Gallifrey, he grabs it immediately.
- The Doctor's fuming anger when Danny Pink addresses him as a superior officer to provoke him. Knowing what we know of The Time War, Danny's barbs about the Doctor being a member of the aristocracy who started conflicts, while "grunts" like Danny were left to clean up the mess, probably struck more than a few nerves - especially since Ten confirms he survived "by fighting. On the front lines". Especially when considering that Four was the one who unwittingly instigated The Time War. The Doctor was practically foaming at the mouth, telling Danny "You do not call me 'Sir'!" and especially, "GET OUT OF MY TARDIS!" Rarely do we see that kind of rage from the Doctor, and it's seldom a good thing when we do. (To add to all of this, the episode in question - and said encounter with Danny - also revealed that the Doctor was jealous of Clara transferring her affections to somebody else.)
- The fact that the Doctor himself is so important to the existence of the Universe. Without him the multiverse itself would have been destroyed multiple times over, by the Daleks or other villains. But merely the fact that he dies causes huge amounts of trouble for humans alone as seen in "Turn Left." If he were to ever die, the universe would seem to be in for some serious shit. And even Time Lords don't live forever.
- The Twelfth Doctor at the end of "Face the Raven". After Ashildr's gambit goes horribly wrong and Clara is Killed Off for Real (leaving him without his Morality Chain), the Doctor is justifiably angry at her, but he honors Clara's request not to take his anger out on her. No, instead he is going to give every trace of that anger to the being(s) responsible for the whole trap, and if anyone gets in his way, they will face his wrath too — and Ashildr better not cross his path again. Ashildr is notably scared out of her mind, which considering she is virtually immortal is a difficult thing to do, but remember the Doctor told her 'barring accidents' she was immortal. She knows he is the one person in the entire universe who knows how to kill her, as he
**made** her.
- The fact that the Doctor is willing to
*bring his mortal enemies, *, his favourite planet in the Universe, just to get his best friend back. **The Daleks**, to Earth
- Even worse, the entirety of Season 9 has seen his anger at the universe and the myriad cruelties he's suffered in it (the loss of everyone he comes to love, constantly dealing with death in general, the powers that be proscribing he not interfere with matters of Time and Space even when innocent lives are imperiled, the horrors of war, etc.) evolve, and as of this Cliffhanger leading into a two-part season finale, he is at the Despair Event Horizon and it is the sole thing that is driving him. All that fury, that hatred, that anger. He
*would* make a good Dalek...
- She set herself up as a merciless tyrant over a sanctuary crawling with alien refugees, assaulted one of them to make it look like a murder, let the "victim"'s child believe her mother was dead, then set a death mark on an innocent bystander and framed him for the faux murder in order to lure The Doctor into a trap. And capped it by getting his Companion killed. How many of The Doctor's Berserk Buttons did she just press in the space of five minutes? She's going to be looking over her shoulder for the rest of her unnatural existence. Being immortal isn't going to protect her a whit - remember the Family of Blood? He can do a lot worse than kill you.
- The final line of "Heaven Sent" suggests worse to come (as noted above under the Steven Moffat folder). Now that he knows HIS OWN PEOPLE are responsible for the trap that led to Clara's death and the torture he suffered in
*this* episode he's angrier than EVER. And while the wording of the line suggests Ashildr might be the Hybrid said to be Gallifrey's ruin, it ALSO suggests the Hybrid is THE DOCTOR HIMSELF. What powers has he been hiding all along if that's the case? Turns out, it *was* the Doctor. And Clara.
- If that wasn't enough, during the era of the 6th Doctor we are told that he will eventually turn evil and become the Valeyard during a future regeneration and that he may not be able to prevent this.
- The Valeyard is an amalgamation of the Doctor's darker nature. He may not be the the Doctor's future regeneration, but he is still the Doctor. And considering what the Doctor is like when he is a good guy with morals and compassion, think about how dangerous something like the Valeyard could be....
- The Thirteenth Doctor may be a more cheery Doctor, but she still has menace. The Ninth Doctor sounds hateful, the Tenth aggressive, the Eleventh cold, and the Twelfth just plain loud. How does the Thirteenth Doctor act in dark moments? She gets a Slasher Smile! Some of the worst examples are here.
- Even with his Large Ham tendencies (or possibly
*because* of them), the Master is terrifying. Imagine a being that is the same species as the Doctor, but is insane/evil and wants to either rule the universe or destroy innocent lives just to spite his arch-nemesis (who happens to be his former best friend). Not only that, but he is shown to be just as smart (and is implied at times to be more intelligent) than the Doctor and has used that intelligence to invent devices that kill people in horrific and gruesome ways.
- The guy's main tactic in the classic series was to hypnotize people into doing his bidding. Keep in mind that it was stated the Master could easily control the mind of nearly any human being. Let that sink in. The Master can control pretty much
**anybody** he wants through hypnosis.
- At least twice in the series (possibly more in the Expanded Universe), he's gained a new body by possessing someone. The first time he takes control of Tremas, and the second time he's a "Goo Snake" that forces himself into the body of a man named "Bruce" and takes control of it. The idea of a deranged megalomaniac trying to take control of your body is
*not* a comforting thought.
- The version played by John Simm becomes a super-powered undead being during
*The End Of Time*. That in-and-of itself is scary. But, it gets worse. Due to him constantly losing his "life force", he has an insatiable appetite and will eat pretty much anything. Did we mention this includes humans?
- The Master's favoured method of killing people is the Tissue Compression Eliminator, which compresses the atoms of the body leaving behind a doll-sized corpse. Murdering folks isn't enough for the Master; he seems to enjoy how someone can come across what they think is some weird doll, not grasping it was once a living person.
- "The Caves of Androzani": When the Fifth Doctor regenerates into the Sixth, he has a hallucination in which all his companions are telling him not to die, and then the Master appears.
**The Master:**
And now, my dear Doctor, you will die! Die, Doctor! DIE, DOCTOR!!! HA HA HA HA HA!!!
- The Master's drums. Don't you get scared every time you hear a steady drumbeat, counting four hits each time, somewhere in the background.
- If you want an example of where you can hear that rhythm... try the show's theme tune.
- 4 beats in a constant rhythm... It's the heartbeats of a Time Lord.
- Want to make the drums even more terrifying? The Master had the drums implanted into him when he was only eight, and he's at least 900 years old in the main series. Imagine living with the same monotonous repetitive sound for centuries. It's no wonder the Master became the psychotic megalomaniac he is today.
- When the Doctor mind-melds with the Master in "The End of Time, Part 1", he can barely tolerate it for more than a few
*seconds*; the Master has had to live with it for *centuries*.
- One of the Master's very first evil deeds in the series was killing a guy using a plastic chair via Auton technology. The thought of sitting down and having furniture basically engulf and suffocate you is downright creepy.
- Even worse? He planned on wiping out humanity by suffocating them with plastic daffodils. Seems silly at first, until you realize just how easily his plan would've worked had the Doctor not thwarted him in the end. After all, who would suspect something like a plastic flower to be a murder weapon?
- Apparently changing genders has done nothing for the Master's madness, and as the Mistress she shows a delight in calmly murdering a subordinate, not because he'd failed her, but simply because she has no further need for him in her plan.
- And then there's her killing of Osgood. First, she tells Osgood she has an "important secret" to "whisper in [Osgood's] ear" and Osgood falls for it, where the "important secret" was a softly whispered, "I'm going to kill you in a minute." And when Osgood stares at her in shock, Missy just grins and tells her she's not kidding. Then, she counts down to Osgood's death in order to frighten and intimidate her. And then, she reveals she slipped her hand restraints in Osgood's pocket, which Osgood
*gawks* at in shock and by the time she recovers, Missy has already escaped, grabbed Osgood, killed the guards and tells Osgood to "Say something nice." And when Osgood tries to bargain with Missy, she pretends to consider it, before saying, "But didn't I already mention... *Bananas!"* And then vaporizes her with a Slasher Smile, thanking her for being yummy and then grinding her glasses into the floor with her heel. And the kicker? She only did this because she could, and because she wanted to piss off the Doctor.
- Furthering this, her entire plan was making a Cyberman army which would turn every corpse in the world into Cybermen in turn killing all the living then turning them into Cybermen. Why? To give control of the army to the Doctor as a birthday present. Not only is this twisted even for the Master, but she was playing on The Doctor's fear of the darkness within him by trying to release it.
- Adding a little extra frosting to Missy's proverbial birthday cake?
*How* many allies, Companions, and friends has the Doctor lost along the way? We got confirmation that Danny Pink and the Brigadier were in that army. But there are a lot more dead friends of his that were not accounted for. Missy added a whopping dose of Revenge Through Corruption by turning all those dead friends of his into Cybermen!
- When Missy returns in Series 9 ("Death is for other people") to help find the Doctor, Clara briefly wonders if she's turning good. Missy then proves her wrong by
*casually vaporizing two UNIT agents before her eyes!* She even twists the knife by mentioning that one of them had a wife and family! She then tells a *third* agent to get down **on his knees** for a goodbye selfie She even threatens to do it to everyone in the square if she feels like it before Clara thankfully gets her to stop! Yeah, she **for his kids!** *definitely* hasn't turned good.
- What's more, the man she was threatening
*actually gets down on his knees!* He was probably thinking he was going to die!
- Then there's her getting jealous of Twelve's and Clara's friendship, which results in her trying to trick the Doctor into
*killing Clara!* And Clara was trapped in a Dalek casing at the time and couldn't properly communicate with Twelve, and he *actually points the gun Missy gave him at her* as he didn't know any better! Doubles as a Tear Jerker.
- Don't forget that time he spent as a literal walking corpse when he first ran out of regenerations the only thing that kept him going in that state of severe decay was PURE HATRED.
- And in "World Enough and Time", the Saxon Master returns and reveals himself not only to have been behind the Mondasians' steady transformation into the Cybermen, but to have played the role of Bitch in Sheep's Clothing and False Friend to Bill, resurrecting his old "Master of Disguise" act, screwing with Bill for
*years* on end, all to ensure that she's turned into a Cyberman, *solely* to spite the Doctor and prevent his future self's HeelFace Turn. All the while, he puts on a perfectly convincing Creepy Good act, lulling Bill who is no fool into a false sense of security, ensuring that she is Conditioned to Accept Horror, before making sure she becomes a Cyberman.
- In "Spyfall", the Master has killed and replaced an analyst from MI6, and spends most of the episode pretending to be said analyst for no other reason than to troll the Doctor and her new companions. After he drops the façade, he turns out to be one of the most vicious incarnations yet, murdering his way through a crowd of hostages until the Doctor kneels before him, and generally behaving like a snarling maniac.
- A villain with as much Joker Immunity as The Master (although the Master would kindly remind you that
*he* is the Doctor's Arch Enemy, *thank you very much!*), Davros is worthy of a few mentions.
- Consider that Davros wasn't always evil. He was once a scared little boy caught up in the Thousand Year War on Skaro. Events that took place in that war warped him. His body crippled and disfigured, blinded save for an electronic eye implant, he decided that survival was the ultimate ideal (and worse, this was possibly inspired by the Twelfth Doctor telling him that survival was a choice.) This ultimately culminated in him creating the Daleks, and instilling in them a sense that they must survive, at the expense of all other life.
- From his first appearance, Davros displays an irrational temper to rival his own creations.
- Consider that the Doctor is a scientist. In most incarnations, he seems to generally enjoy tinkering with gadgets and chemicals as a pastime. Davros, meanwhile, never seems to do
*anything* that doesn't involve twisting and perverting science into something disgusting and harmful; flesh-eating viruses, mutations, reality bombs, Colony Sarff, and pretty much the entirety of Revelation of the Daleks. Basically, every time the Doctor encounters Davros, he has to watch his favorite hobby turned into something *sick.*
- The very fact that this evil, sadistic and maniacal man even exists and made the Daleks, the Absolute Xenophobe Omnicidal Maniacs that have haunted the Doctor since the very beginning! And lest we forget the time that he nearly succeeded in
**destroying all of the universe until only he and his Daleks remained alive!**
- If you think it through, Davros is responsible for
*almost everything that posed the biggest threats and emotional torment to the Doctor and his companions.*
- First off, obviously, he created the Daleks, who are directly responsible for unimaginable numbers of deaths and other devastating events, including the fates of several companions- Susan, Jack, Rose, and Donna all come to mind.
- The Daleks eventually got into the Time War with the Time Lords, which caused even more incomprehensible death and suffering. It resulted in the Doctor having to end it all by wiping out both sides (or so he thought), including his family and friends there, an action which has haunted and tortured him for much of the revived series.
- In addition to that, when the Daleks in the Cult of Skaro hid in the Void to wait out in the Time War, their re-emergence allowed the Cybermen from the parallel universe into ours, where they wreaked havoc, then apparently joined forces with the Cybermen already here, making them even more dangerous and troubling to the Doctor and others.
- The Time War either caused Rassilon to go mad with power, or only made his tyrannical nature worse. One of Gallifrey's founding fathers and most beloved heroes reduced to a maniacal dictator who refuses to die, even if it means he must sacrifice all of creation.
- Rassilon, as part of his plan to escape the war, sent a signal back in time to when the young Master looked into the Schism, causing him to go mad (or even more deranged) and become the psychotic villain we all know and hate. The Master has been responsible for probably as many deaths as the Daleks, and has just as few qualms about it. In one episode of the classic series, he destroyed
*a fourth of the universe.* And the revived series introduces him by having him take over the Earth, massacre one tenth of the population, and rule it for a year with designs on the rest of the universe before the Doctor stops him. And that's the tip of the iceberg for all the destruction and death the Master has caused, especially for the Doctor personally.
- And Davros
*is responsible for all of it.* Most of the Doctor's worst enemies, the deaths of his family and departure of some of his best friends, all caused by ONE BEING. ONE PERSON. And he is *unrepentant for any of it.*
- And ALL of this is even
**worse** in *Big Finish Doctor Who*, what with stories like "To the Death" in which three key characters in the Eighth Doctor's life, ||Lucie Miller, Alex Foreman and Tamsin||, end up getting killed by the Daleks and their leader, the Dalek Time Controller, another monstrous Whoniverse villain. Meaning that if Davros *hadn't* have created the Daleks, NONE of this would've even HAPPENED! And that's not even getting into the OTHER Expanded Universe incidents involving the Daleks!
- His appearance. He's missing his legs, relies on a prosthetic third eye, and is missing both of his hands, one of which has been replaced by a metallic hand that shoots electricity. And let's not forget how "The Stolen Earth/Journey's End" reveals that he created the New Dalek Empire out of cells from his own body, which leaves his organs and bones exposed.
## Other
The statue's gone! : | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWho |
Doctor Who Expanded Universe / Nightmare Fuel - TV Tropes
*Doctor Who (Titan)* gives us the Volatix Cabal, a group of Daleks allowed to be twisted and mutated so that the normal Daleks could exploit their creativity. Mad Scientist? Check. Body Horror? Check. Madness Mantra? Fucking CHECK. And their catch phrase is "EXTERMIN **HATE**". God (or the Doctor) help you if you end up Strapped to an Operating Table with these freaks... *Fascinating. It has a pretty scream.* *An idea, an idea! Mightn't we weaponize its voice?* *I desire one of its teeth I cannot be denied*
- And by the way? Their plans involve creating
*divine* Daleks, and corrupting Paradise into their ideal of hate and slaughter. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoExpandedUniverse |
Disney Theme Parks / Nightmare Fuel - TV Tropes
*One chilling word *
Like shriek or killer
Can spark the mind
To start a thriller
Add some more sparks
Like dagger, blood, and gory
And then...
A mystery story
Though Disney theme parks are perceived as places of dreams come true, a little imagination can also expand your greatest fears into an overwhelming nightmare.
**All spoilers are unmarked.**
## Rides with their own pages:
<!—index—><!—/index—>
## Other examples:
- This entire page can be neatly summarized as follows: every person that has ever been caught in a ride malfunction has a horror story. It's taken up to eleven if you get stuck in the Haunted Mansion when there's a malfunction. It's happened where It's A Small World malfunctioned and
*had the music go off.* All those usually-adorable dolls dancing and "singing" in complete silence is really unsettling. Especially with the newer Audio-Animatronics, where the eyes are basically computer screens, especially the blinking.
- Storybook Land Canal Boats were a quintessentially Walt idea to have children float in boats past miniature sets while a young hostess retold condensed versions of the stories like the most gentle mother you never had. Behind the Railroad, it's the oldest concept for Disneyland. Except that the ride begins with the boat floating through the Cave Mouth of Monstro the whale. His eyes blink and light up with doom at night and on the ride all you see is just this giant mouth and then what looks like a Womb Level inside for a few feet before you wind up in daylight. The big problem is that Monstro has some serious teeth, making it like floating straight into the jaws a Slasher Smile.
- Disneyland Paris' Storybook Land Canal Boats replaces Monstro with the Cave of Wonders from
*Aladdin*. Whether it is less scary or more scary depends on the person.
- On the Jungle Cruise: the part where the hungry crocodiles bob up and down before your boat enters the temple that has the tiger with glowing orange eyes. And the elephants that go into the animal equivalent of the Unintentional Uncanny Valley.
- Disney World in Florida had a Hell Hotel on property for a while, and we're not talking about the Hollywood Tower Hotel. Namely, the unfinished half of the Pop Century Resort. Come take a visit. It was like this for a little over a decade, thanks to the post-9/11 tourism slowdown and then the Great Recession. Visitors who stayed within the boundaries could only see some buildings from the finished half, and cross a bridge and stare at it through an Insurmountable Fence. Anyone who went there found the place had an atmosphere somewhere between an Abandoned Playground and the Chernobyl village. But this particular horror story eventually got a Happily Ever After — the buildings were retooled and completed in 2012 to become Disney's Art of Animation Resort.
- There's also the eerily abandoned River Country and Discovery Island at WDW's Fort Wilderness area (Which are
*still* abandoned to this day, yet in plain sight to most people). And despite being abandoned, the lights and background music there *still* continued to run — until it was finally demolished in 2019.
- An urban explorer snuck onto Discovery Island late one night and what he found likely made it even more unsettling. In addition to the lights still working (likely to keep it from becoming an eyesore,) when he got to the island, he found odd things left behind in some of the old decrepit buildings, like a nest with two
*very* aggressive baby vultures, boxes of old employee photos, and most strangely, a bunch of small snakes preserved in old soda bottles and pickle jars.
- The various 3D movies have quite the reputation for sometimes surprisingly scary moments, especially once The Fourth Wall Will Not Protect You came into play.
-
*Magic Journeys*, the original Epcot 3D show, was intended as gentle and upbeat but the rather slow pace, lack of plot, trippy '70s theme song, and a spooky segment featuring scary faces make the whole thing creepier than intended.
-
*Captain EO* was probably the first theme park show to have sonic-boom volume levels. That's fine when it comes to the music, but then there's all the explosions, not to mention the appearance of the Supreme Leader — Anjelica Huston in an H. R. Giger sort of getup with long claws really invading a viewer's personal space.
-
*Muppet*Vision 3D* is really pretty tame in comparison, but the character Waldo C. Graphic, a herky-jerky creation out of the early CGI Unintentional Uncanny Valley, has freaked out his share of viewers.
-
*Honey, I Shrunk the Audience*: Another one with a lot of Stuff Blowing Up, followed by a blackout during which 999 mice invade the theater and seem to *crawl up your legs*. The holographic cat used to scare them off gets out of control and morphs into a lion. And once you're shrunk, there's the hungry python Gigabyte looking to make a meal of you and your seatmates!
- The Gigabyte scene was actually, and wittily, lampshaded by the Pal Mickey interactive toy the parks offered at the Turn of the Millennium. If the user took the toy with them into this show, after leaving the theater Mickey Mouse would tell them how frightened he was! Gigabyte also appeared as an antagonist in one of the
*Kingdom Keepers* novels.
-
*It's Tough to be a Bug!* No kidding! For one thing, it's loud, and for another you don't really need to be told to be afraid of things like a giant termite who spits poison at you, giant black widows, hornets that *sting you*, or a gigantic can of pesticide. One guidebook includes this classic one-line review: "Finally this generation gets its 'Snow White's Scary Adventures.'"
- Speaking of which, "Snow White's Scary Adventures" was a ride that strung all the most
*horrifying* scenes from *Snow White and the Seven Dwarfs* into the space of a few minutes. They periodically tried to change it so that it wasn't as intense. (As a matter of fact, it was originally simply named "Snow White's Adventures". They changed the name for the purposes of truth-in-advertising when the area was remodeled in the early 1980s.) At Disneyland and Walt Disney World, the original rides didn't even have Snow White in them... *you* were Snow White, and you were experiencing it from *her* point of view:
- The original Disney World ride has the witch constantly popping up out of nowhere cackling like crazy and ends with her dropping a huge diamond on you, cackling "Good-bye, dearie! EEE-HEE-HEE!"
- The spooky forest sequence also counts, especially the logs - alligators who swim up to your cart snapping at you.
- The original WDW tree sequence ran circles around the Disneyland version. The trees that you passed werent cartoony-looking. They were horrifying looking with huge gaping mouths and eyes that stared through your soul. All the while the Witchs cackle followed you, as if she was chasing you.
- WDWs original boat scene definitely counts. You a riding through an already creepy setting until, without warning, the Witch
*lunges* at you at break-neck speed. You wouldnt be blamed for thinking that the prop would outright crash into your vehicle. Thankfully, later iterations would have to boat be stationary or move much slower.
- Also, if you look closely at one of the models of the Witch, she has
*glowing orange* eyes.
- The forest animals in the Dwarves' cottage are all bug-eyed and appear to be staring right at you.
- There's even a creepy bit you don't have to go inside to enjoy. At Disneyland, watch the window over the ride. Every so often, the curtains will part and the queen will glower down at you. This can be really disconcerting if you don't know about it, as she only appears for a few seconds. At Disney World, where the ride was closed and replaced in 2012, that particular gag was at the end of the outdoor section, overlooking Snow White at the wishing well. If you caught it there, it was foreshadowing about what was ahead.
- Thought those dark scenes were scary? If youve ever been on the ride when its broken down and had to be escorted off, all those dark scenes are even scarier with the lights on, as the figures are painted with bright, fluorescent (glow-in-the-dark) colors in which they become creepy when theyre no longer in the dark.
- Then there is the Tokyo version. Ironically, the ride's title lacks "Scary" in it, and the ride itself is memorable to say the least. The haunted forest is a lot longer with the Queen giving eerie moans and screams during the scene. Then there you go through the dwarfs' cottage and it looks like a moment of calm. Then guess who is waiting to Jump Scare you right outside the backdoor? At least it didn't have the cartoon strobe lights at the end.
- The Disneyland ride's 2021 update into "Snow White's Enchanted Wish" removed the spooky forest in favor of Snow White achieving her wish for the one she loves to find her, but subjects riders to a few unique scares along the way thanks to some new-and-improved lighting and projection. When the Witch poisons the "Magic Wishing Apple", a skull flashes on the apple in sync with her Evil Laugh. The Magic Mirror provides a look at Snow White biting the apple, then shatters as she succumbs to the Sleeping Death.
- "Mr. Toad's Wild Ride", as much as some of us might like to forget it. After a series of dreadful near-misses in frantic scenes inspired by the "Wind in the Willows" part of
*The Adventures of Ichabod and Mr. Toad*, the ride ends with your car going into a tunnel, colliding with a train, and passing through Hell. There was a serious uproar when it was replaced by a Winnie the Pooh-themed ride at Walt Disney World, but maybe this is why. (Or WDW just doesn't expect today's kids to be familiar with Mr. Toad.)
- Granted, The Many Adventures of Winnie the Pooh still has the trippy "Heffalumps and Woozles" sequence.
- Did you know that Mr. Toad's Wild Ride was originally conceived as a epilepsy test?
- And throughout the entire Hell sequence, the "Merrily on Our Way" theme continues playing the whole time. Somehow the bright and cheery music juxtaposed with the demons surrounding you makes the whole thing even more disturbing.
- Also just the idea that everyone,
**everyone** who rides, *even innocent kids*, goes directly to Hell. No Heaven, no Purgatory, just straight to Hell.
- Sometimes, in the Disney World version, the vehicle stopped in the Hell scene while waiting for cars ahead to unload guests. Passing through it was bad enough, but being stuck there was even worse!
- Disneyland's Splash Mountain? At
*night*? *Much* scarier than the Haunted Mansion or the Twilight Zone Tower of Terror. There's just something about those jerky, smiling animatronic animals. (For a mostly indoor-ride, most of the ride is dependent on *outside* lighting, turning things much scarier in the dark. That Briar Patch at the end goes from clearly showing the tunnel if you look down, to *not showing it whatsoever*, making it look all too much like you are going to crash fatally.)
- At first there is cheerful, happy singing, and much carrying on about finding a Laughing Place and happiness, and it gradually grows darker, with far less light and worried small animals humming as you begin to ascend, followed immediately by a silhouette of Br'er Fox and two gleeful, mocking, cackling vultures in undertaker uniforms perched overhead saying: "So you're looking for a laughing place, eh?
*We'll* show *you* a laughing place!" Then you pop out and descend the big drop. There is some Nightmare Retardant, though: the vultures sound like Emperor Ken Ichioji from *Digimon Adventure 02*.
- Even worse? There's a medley of Splash Mountain in one of the park soundtrack CDs that includes happy Laughing Place music, and then suddenly the music goes terrifying and the Vultures have their lines. "If you've found your laughing place, why aren't you
*laughing*?"
- The context of the scene alone is frightening: a
*rabbit* being held hostage by a *fox* and a *bear*, accompanied by the bubbling sound of a unseen cauldron. Then the two cackling vultures comment on the scene afterwards.
- What about the ride vehicles for Splash Mountain at Disneyland? At Disney World in Florida, the logs have adequate row seating and lapbars. At the one in California, the seating consists of straddling one beam going from the front to the back of the log, and only two measly handlebars on each side keep you from feeling like you'll fly out into the air on each drop.
- Disney World only got lapbars in 2011 they were added because of too many people getting scared and jumping out right before the final drop.
- Tom Sawyer Island (the WDW version in this context) is completely unsupervised and very old (It practically hasn't changed since it opened with the park in '71) so most of the Audio Animatronics present in the Fort are these stiff corpse-like figurines (with a severe case of Unintentional Uncanny Valley) that only make the slightest movements of their limbs if any at all.
- Even if you don't encounter the figurines, the whole atmosphere can be eerie, with how empty it often is, and a big fort all stocked with provisions but no soldiers or anyone there, the only notable sound being the occasional gunshot. It's such an unnerving contrast to the rest of the park.
- Also, somebody died on Tom Sawyer Island, which in terms makes it even worse.
- The Enchanted Tiki Room was fun and tame for the most part, with cheerful singing birds and flowers. However, many a youngster was frightened by when the show briefly took a sinister turn, with the grotesque face carvings of tiki gods on the wall suddenly uttering sinister chants (depending on where you're sitting, sometimes right next to you), as more and more join the chorus. The sudden thunderstorm right after this scene didn't quite help things. The gentle rain and dialogue that follows the thunderstorm is often punctuated by the crying of at least one child.
- While it is extinct now, the Adventure Thru Inner Space ride was scary on a metaphysical level. The idea of being shrunk down to the size of an atom amidst an infinite black void, really unnerved riders young and old.
- The conditions of the ride also made it rather uncomfortable, with smaller ride vehicles that would often cramp riders, little to no lighting, and so on.
- A lot of guests were especially terrified of the giant scientist's eye at the end of the ride.
- Another ride thats gone now is the
*ExtraTERRORestrial Alien Encounter*, and is often considered *the* scariest ride in Walt Disney World's history. The best part of this ride was shortly after the "maintenance" person got eaten, and the monster was walking around the station. You could hear its footsteps, its breath...eventually it came by your seat and you could feel its breath and hear it right next to you. If you sat back in your seat, a little "alien tongue" *probed the back of your neck*. Note that this was an attraction where you were held down in your seat by hydraulic shoulder harnesses.
- How about the nice gem of when you feel some hot liquid drop on you after it mauls the maintenance worker? Due to the darkness, you couldn't tell if you just got splashed with hot drool or warm blood.
- If one needs an idea of how terrifying it was, the original plan was for the monster to be
*the Alien*. Yes, that one. When they couldn't use that due to management forbidding R-rated movie material, they came up with an expy that was just as frightening.
- The pre-show. S.I.R., the Unnecessarily Creepy Robot, demonstrates the X-S teleportation system by transporting Skippy around the room, accidentally burning him in the process (which S.I.R passes off as a "healthy glow", and then suspends him indefinitely while teleporting him back, and possibly kills him. Not to mention he "absolutely loves" that feature. Also, he
*has an orgasm* when he activates. Though there is some Nightmare Retardant if you think of him as a drunken C-3PO.
- It was eventually changed to a
*Lilo & Stitch* ride because the original version freaked so many people out so badly, especially because Disney never found a way to properly warn people what it was. Stitch's Great Escape! actually uses much of the same technology and special effects as a prequel to the movie, but in a more lighthearted way — or so they thought. Travel guides confirm many poor tots whose parents probably never would have taken them to the old show have apparently been scared out of their wits thanks to the darkness and high volume level. Worse, due to the harness you have placed over you (largely for sound effects), the *Unofficial Guide* still has to warn parents "You will not be able to leave your seat to comfort your child if the need arises." Thankfully, the pre-show has been changed into something more light-hearted.
- The Stitch ride may not be operating anymore either, but less than a year after its final operating day, a photo popped up on the Internet showing a dismantled Stitch Audio-Animatronic. The photo went viral with many people viewing it as extremely creepy-looking and giving them nightmares.
- Submarine Voyage, which would take riders in a cramped and rather claustrophobic sub through a small man-made lake. While one of the most enjoyable rides at the park, the lagoon mainly consisted of fake and somewhat creepy-looking plastic sea creatures, including a
*definitely* creepy-looking giant squid that *attacks* your sub and is driven off with electric shocks. All the claustrophobic fun of the original is available in the much tamer *Finding Nemo* version (at Disneyland; the WDW version was completely dismantled). Luckily, the cute story takes your attention off how horribly cramped the small submarine is, and the fact that if the thing took on water, it would be a bunch of bodies scrambling desperately towards the steep, narrow staircase. And Tokyo DisneySea's ride made the subs into tiny pods, easing congestion and making the inside more spacious.
- Even the
*Finding Nemo* version is not devoid of scares. From "colliding" with an undersea mine (complete with an explosive boom, a sudden gush of bubbles and the submarine rocking from the impact while alarm bells and warning lights go on) to the eerie darkness right before a huge angler fish looms right in front of the riders' porthole, all teeth and lifeless glowing eyes, in a Shout-Out to the giant squid of WDW, the ride definitely has its moments of terror.
- The WDW version, called 20,000 Leagues Under the Sea, was in fact closed in 1994, to the sadness of thousands of people. However, the lagoon wasn't drained and demolished until 2004.
*For ten years, the giant squid was alone, motionless, down there in the dark murky water.*
- On one of the last few rides in 1994 before it was closed, due to lack of maintenance, everything was covered in strings of algae, moving in the currents... the squid was even worse. It never moved much, but the stringy bits waving was just disgusting.
- If you thought the angler fish was terrifying, the fact that the squid was
*holding* a tiny sister Nautilus in its tentacles shows how big it was in the viewer's perspective. And seeing how squids don't often attack submarines, or ships in general...why is it so determined to destroy the Nautilus?
- It is said that one of the Nautilus ride vehicles from the Florida attraction is located on the sea floor far out in the snorkeling area of Castaway Key (one of the Disney Cruise destinations). Its a little eerie to think that exists, especially if a snorkeler were to find it the hard way. Not to mention, who knows what other creepy and possibly dangerous life may lurk out there!
- The Country Bears Jamboree has this close to the end. Big Al comes out and sings "Blood on the Saddle," a song about a cowboy whose head gets bashed open by his horse, all played on an out-of-tune guitar to add to the creep factor. "There was blood on the saddle/There was blood all around/And a great big puddle/Of blood on the ground" Then, just when you think that awful song was mercifully over with, and the bears are (mostly) all singing "Ole Slew Foot" for the finale, Big Al comes back and does a reprise of "Blood on the Saddle!" Henry yells at him to knock it off, but Al ignores him and just keeps going on about blood all over everything — until the curtain covers him and suddenly he's heard to gasp and grunt and there's a terrible metallic crash behind the curtain.
- The Norway section of EPCOT's World Showcase featured Maelstrom, a boat ride with at one point a three-headed troll who yelled "DISAPPEAR, DISAPPEAR!" and sent your boat rocketing backwards through an Arctic landscape with a polar bear growling at you. The boat started approaching a waterfall so that you think you're about to go over it backwards. Thankfully, the ride didn't quite go
*that* far. Still, people thought that tree stump was *staring at them*. And some people could get scared when the ride went outside over the crowd briefly. It was replaced with Frozen Ever After in 2016.
- "
*Crush's Coaster*" at the Studio's section in Disneyland Paris. At first it's fairly nice (even though you're mostly in the dark), going through some of the movie. Then, you get to the part with Bruce and the sharks. What's worse is that if you've seen the movie, then you know exactly what's coming when you see the rusty ship pipes, and the shadows of the sharks on the wall whilst they chant "Fish are friends! Not food!". Suddenly you're propelled upwards with Bruce 'chasing' you, and a sudden flash lights up this model of Bruce sticking out through the ship, *and then you're plunged into the pitch black section of the ride, spinning every way known to man*.
- EPCOT's iconic
*Spaceship Earth* is responsible for a fair amount of Nightmare Fuel. For those who have never been, you ride a neverending chain of vehicles (Haunted Mansion style) through the giant geosphere. At the top, the vehicles make a 180 rotation to descend to ground level at an angle that would be too steep facing forwards without restraints. For many years, this happened in a nearly empty planetarium dome with nothing but some tear-jerkingly epic music. Some people would become afraid that the ride would become a roller coaster (although the vehicles do look like one) and drop them off a cliff backwards without restraint. That would be impossible, though, with the ride vehicles being chained together through the entire track. Nevertheless, frightened riders would abandon their vehicle and stumble out into the black void of the dome. Spaceship Earth was also notoriously prone to breakdowns in the first year of EPCOT. If you knew that, it was even harder to stay calm.
- Space Mountain's creepy enough since it happens in the dark, meaning you can't anticipate what's around the next curve. "Ghost Galaxy", the Halloween version of the Disneyland ride, in Hong Kong and California (with
*Warhammer 40,000* and all).
- This article explains quite a bit, but the ride concept is still terrifying in itself. Not only is this
thing capable enough to launch an assault on the space station, but it's also
*made up of stars and galaxies*, looks like a skeleton and is *sentient.* And there is nothing to show *why* it targeted us in the first place, or what it really is. But there is some Nightmare Retardant - it looks like Swayzak to some people.
- Ghost Galaxy doesn't exist in Florida, but the Peoplemover still tours you through Space Mountain dome (as it used to in Disneyland.) There's a sort of dissonance as the soundtrack tells you about the ride's high-speed thrills and then gives you a solid 45 seconds of sitting in the inky darkness, unable to see anything and wondering what's happening.
- Disneyland's Peoplemover also used to have a
*TRON* segment, where they projected grids and early CGI on the walls and loud abrasive sound effects played. And fans blew air on you to make the cars seem to be going faster than they actually were. Also, your gentle narrator was hijacked for this segment with the MCP, and if you didn't see the film, that voice was *startling*. **MCP:** You have escaped TRON's Game Grid for now, Users. But take heed, next time you may not fare so well.
- The line for the Jungle Cruise. It is set up to resemble a trophy room/curio shop with various pieces of jungle memorabilia. One of the gimmicks is a small cage holding a "Goliath Bird-Eating Spider". Anyone who gets close to look inside is scared out of their minds when the cage
*jumps at them*.
- Many rides, mostly older dark rides, rely on By the Lights of Their Eyes for a cheap scare. This can really frighten small children. Even the Disneyland Railroad in California had little red eyes light up in the darkness at the level with your ankles when it passed into a tunnel behind the Haunted Mansion. By the time Splash Mountain opened with a window into the end of the ride, the train narrator began promoting Splash Mountain from the start and the red eyes were completely left unmentioned, making it eerier. This space is now brightly lit with a fake branch sticking out of the rock.
- Cinderella Castle Mystery Tour at Tokyo Disneyland. That ride was all about Disney Villains, and it actually closed in 2006. And do you know why? The last villain encountered is the Horned King (as seen in the page image). A member of the audience would actually be chosen to defeat him, though.
- The now-ended show
*One Man's Dream II: The Magic Lives On* contains a segment dedicated to villains. The Evil Queen transforms into her hag form and summons an army of flame demons, spiders, and the like. Then the tall, red, hooded figures from "Hellfire" arrive and begin singing *Dies Irae* as Frollo arrives, set to "Hellfire". And the figures keep creepily stalking around the stage for the duration of the number, and then Maleficent arrives with her goons in tow. The lyrics are also pretty effective, mocking any fools who would dare put faith in the wishing star, and how the listener is going to burn in the fire.
-
*Roger Rabbit's Car Toon Spin*. You were in this car that was spinning around like crazy, with no actual control over the vehicle itself even though you had a steering wheel. And then anthropomorphic fire hydrants and stuff would pop up in a blaze of neon light. Somehow, Disney managed to make a big, happy, anthropomorphic inanimate object the most terrifying thing in the world. And then when you spun around randomly at what felt like about 20mph and you saw this giant stack of boxes labeled "TNT" in front of you.
- Some of the costumes can be unintentionally scary:
- Let's take a look at Mickey and Minnie's original costumes back when Disneyland first opened, shall we? The scariness comes from the long rat-faces, cork-shaped noses and weirdly slashed pupils.
- Here's what the Goofy costume looked like in the 60's.◊
- The reason the opening day costumes looks so creepy is because Walt didn't have any of his own costumes made so he had to borrow them from the Ice Capades. The costumes looked fine if you were sitting far away, but close up and in the light of day they were unsettling.
- A costume for Clarabelle Cow looked quite horrifying, though she was updated to have a cuter and more kid-friendly look.
- The Mad Hatter was originally a masked character, and he was extremely scary-looking. In the 1980s, he became a mask-less character. Contrary to popular belief that it was due to how the masked version scared a lot of kids, it was actually because the costume was too heavy for cast members to maneuver around in. Either way, it was probably for the best.
- Lots of people wish that the parks would incorporate
*Kingdom Hearts* characters and elements. They did, briefly, to commemorate the first game's launch. However, they decided to have Sora portrayed as a "mask" character rather than a "face" character".◊ note : To be fair, that's how they portrayed some other human characters, such as Captain Hook and Smee, until deciding to have them as "face" characters instead; it's quite likely that, if they still had *Kingdom Hearts* characters, they'd be "face" characters by now
- Jack and Sally are
*face characters*.
- The windows of Disneyland's Emporium store contain figures of characters from animated movies. Some of the older figures, which disappeared after 2015 updates gave each window a new scene based on one movie, might appear creepy due to their Off-Model, static faces.
- It's A Small World:
- On Expedition Everest, the Yeti no longer functions. This hasn't been fixed because it has been discovered that every time the Yeti figure swings its arm, it causes damage to the ride's overall structure. In other words,
*the Yeti was actually trying to kill the riders*. So now it just has a flashing light over it, which makes the thing even more horrifying...until you hear it's been nicknamed the Disco Yeti. The model's still extremely intimidating on its own, as an urban explorer found out.
- When you are on the chain lift it just
*keeps going*, and then you realize just how high up you are.
- The queue is pretty interesting...until you get to the Lost Expedition bit. Apparently, the entire expedition was slaughtered in 1982. If you want to have a good idea of what killed them, check out the pictures by zooming in on the black-framed photos here.◊ There's also the implication that the real-life disappearance of explorers Mallory and Irvine was due to them running into the Yeti.
- The
*Dinosaur* ride at Animal Kingdom. You're in the dark, the dinosaurs are randomly lit up, and then the *Carnotaurus* appears. Also? It's loud.
- The original version of the ride was even worse. Between the multiple times the outright demonic-looking
*Carnotaurus* charges the ride, there is a scene of near total blackout as the car tries to speed away to safety. All while you hear the beast's terrifying roars and running footsteps, showing it's *right behind you*. Even in the toned down final version, the ride is still unique amongst the park attractions for the experience of being chased by a relentless predator through a dark forest.
- On that note, the final scene where you see a immobile sculpture of the
*Carnotaurus* is actually quite horrifying because you see it only for a split-second and it doesn't even do anything.
- The
*Alioramus* seen near the ride's beginning, eating a large lizard.
-
*Sleeping Beauty* ended with no indication that Maleficent survived her Disney Villain Death. However, the walkthrough at Disneyland's Sleeping Beauty Castle originally ended with her shadow emerging from behind a corner, accompanied by her evil laugh. The shadow scared so many guests, the Imagineers removed the scene. The attraction then ended with Phillip awakening Aurora with True Love's Kiss. The current version has Maleficent's shadow restored, but tries to lessen the scare factor by placing it in between two lighter-toned scenes: the aforementioned kiss, and Flora and Merryweather arguing over what color to make Aurora's dress.
- There were other scenes in the ride that are just as nightmarish. For example, when Maleficent first appears and curses Aurora, she has her back to us, outlined in black and red, cackling madly.
- Looking through the keyholes in two certain doors once revealed two of Maleficent's minions gazing back at you and
*an entire sea of eyes staring at you*, respectively. Guests who stared through these keyholes for too long built up traffic behind them, so now these doors just have the goons pull off quick jump scares.
- As guests go through the castle, the interior becomes darker and more foreboding after they pass Aurora lying unconscious in her bedchamber. Through the next window, they can see Maleficent overrun Sleeping Beauty Castle in thorns, while a cloud of demons soars over from Forbidden Mountain.
- During the "Maleficent's Celebration" scene, the guests look out the window to a top-down view of Maleficent as she stands atop a platform, while her minions appear out of a green bonfire below.
- "The Dance Of The Spinning Wheels" is a room filled with living spinning wheels moving around on their own. The dark background, the neon colors of the spinning wheels, and the fire that appears at the bottom of the window doesn't help. The 2008 renovation moved this one scene earlier, replacing a chamber holding a "bottomless" pit, and added distant, echoing cries of the Good Fairies warning, "Don't touch anything!"
- When Prince Phillip finally arrives to lift Aurora's curse in the current walkthrough, Maleficent stands atop a tower, and transforms into a fire-breathing dragon, intimidating both Phillip and Samson.
- Guests unable to climb the stairs inside Sleeping Beauty Castle can watch a CGI recreation of the original walkthrough, complete with the sea of eyes, the bottomless pit, and Maleficent's shadow, in a room on the ground floor.
note : This video debuted on the 2008 *Sleeping Beauty* 50th Anniversary Platinum Edition Blu-ray and DVD, to generate interest in the restoration of the 1957 walkthrough; Disney replaced the attraction with an all-doll Lighter and Softer walkthrough from 1977-2001, then locked it up from 2001-2008.
- Star Tours: The Adventures Continue has a cameo of REX from the ride's first incarnation, occasionally spouting lines from said first incarnation. Thing is, they are rather glitchy and context-free, causing a rather eerie effect in the same room as another more light-hearted event.
**REX:** Uh-oh—*starts spazzing out*
- Rock N' Roller Coaster at Hollywood Studios is usually a bit too loud and goes by too quickly to be scary. However, when the music stops and the lights turn on and you're frozen at the highest point in the ride, the effect that is created is a bit unnerving. Especially when you look to your right and you see a rickety metal platform and a seemingly-endless flight of stairs acting as the only thing that can bring you back down to ground level. Then you look to your left and see
*nothing*. That's right, there's not even a gate put up to protect you from leaning over the side and falling over. Not to mention that once the lights are on, you realize just how cramped the building is. In this state, the coaster is just a bunch of steel tracks tied in a knot in a very faulty-looking warehouse. Now imagine being stuck here, held down by shoulder restraints, for half an hour before having to climb back down, holding onto the stairs for dear life.
- The
*Pirates of the Caribbean* ride:
- Before it was refurbished for the film, the ride was less busy and quieter, especially at the beginning, which made the earlier "rooms" quite freaky, as you were going through in the dark, with only the sounds of wind, rushing water and "dead men tell no tales" echoing around,
*looking at skeletons*. While it's not as ominous now, there's still some unsettling elements; after a small refurbishment of the ride in 2011, the skeleton room now has the haunting lyrics of "My Jolly Sailor Bold" echoing in the background. Oh, and some of the skeletons are actually real.
- Theres that one dark part of the ride, where you hear pirates telling the stories of a cursed treasure that kills anyone who touches it! They say Dead men tell no tales...or do they???
- After riding through the lovely scenery of Ornament Valley in Radiator Springs Racers, you suddenly hear a loud truck horn as you almost crash into Mack.
- The Spectromen from Walt Disney World's Spectromagic nighttime parade. Seriously, these guys were some of the creepiest Disney characters. Their faces glow and change colors from purple, blue, and red with messy hair. Thankfully, the Spectromen became face characters later on. They have quite an interesting history: first they were face characters, and their voices sounded more like robots, but sometime in the mid 90s those costumes were updated. When Spectromagic came back in 2001, the Spectromen got a redesign. Then in the latest version of the parade, the Spectromen are now face characters and no longer change color. But they still are very creepy, especially to little kids. They also speak gibberish, which can be heard in this video at the 4:10 mark.
- The Big Grizzly Mountain Runaway Mine Cars is a ride unique to Hong Kong Disneyland and has a
*very* shocking moment where on a lift hill you can hear the tracks groaning and see some rope before a cable "snaps", sending the train into the backwards section of the ride. Of course, this is intentional, controlled and you are not actually in danger, but it is quite frightening, as it's so unexpected.
- In
*Mystic Manor* in Hong Kong Disneyland, there's a bit of a jump scare in the Greek Room - as a Shout-Out to The Haunted Mansion, a painting morphs into a gorgon that comes with an angry face and flashing red eyes. Some other scary moments include a Mongolian suit of armor—affably nicknamed "Trader Sam"—with several helmets on his spear, which may indicate he killed some suits of armor and took what was technically their *heads*, and the giant Venus flytrap in the Solarium that turns to face the guests, roars, tries to eat them—and then lightning flashes and the lights go out. There's also the scarabs swarming the sarcophagus and dropping on the guests and the samurai trying to execute Albert.
- The Tokyo Disney ride
*Monsters, Inc.* Ride and Go Seek has a cute concept, executed with lavish detail: Drive around Monstropolis and use a flashlight to find hidden monsters, who meanwhile use flashlights of their own to play hide and seek with Boo. A subplot during the ride has Randall try to stalk and kidnap Boo. Fortunately, Mike drops Randall down the garbage chute before he can capture her. Unfortunately, this "treats" riders to a realistic sequence in which Randall lands on a conveyer belt, gets crushed twice, flattened by a roller, and finally shaped into a cube.
- The Great Movie Ride. On this ride you get an up and close encounter with the Xenomorph from
*Alien* and the Wicked Witch of the West, plus there's a part where a gangster or cowboy hijacks your vehicle...only to get roasted into a skeleton in the *Raiders of the Lost Ark* scene.
- To go into more detail, you enter the Alien scene right after the gangster/cowboy bandit has hijacked your vehicle and kicked out your guide. The only context as to what is happening comes from an ominous voice-over. You go through the derelict spaceship Nostromo, full of pipes blasting steam and alarms going off and a computer voice telling you the ship is about to self-destruct. You see Ripley cowering in a corner, jumping at every noise. The hijacker driving your vehicle has no idea what's going on because they're from a Gangster/Western film so they're as freaked out as you are. Then
*the Xenomorph lunges at you*. The hijacker will usually offer some Nightmare Retardant in the form of silly quips, but it's still pretty terrifying.
- The "Horrors of the Amazon" show at Hong Kong Disneyland is pretty scary for a 20-minute show, and the beginning shows that something's definitely not right. First, the terrified native helpers are seen approaching
*something* covered by a red curtain, in absolute fear. Then, a projected image turns a hellish lava red, then burns out completely for no reason whatsoever. A negative, rather creepy looking image of the protagonist's explorer uncle's Missing poster shows up next. When Jonas Brisbane, the protagonist, shows off the decapitated head of a zombie, it suddenly disappears for no reason-then the lights go out, a storm comes out of nowhere and a negative image of the head flashes on the screen behind Jonas, with a Scare Chord. Things only get worse when Jonas reveals how he got the main exhibit—the mask of an Amazonian goddess known as the Undead Queen-by destroying her ancient temple. Then the mask comes to life, possessed by the very angry Queen, who proceeds to corrode Jonas's body *from the inside out* while yelling words in the Voice of the Legion. As Jonas lies dying on the floor, the tribesmen warn the audience that the Queen must be respected—and another negative Missing poster shows up, only with Jonas's face on it. And finally, the ghost of the Queen herself shows up, laughing and telling the audience that if anyone goes looking for Jonas, she will make them *suffer.*
-
*The Nightmare Experiment* is a Hong Kong Disneyland exclusive Haunted House which is Disney's answer to Universal's Halloween Haunted House, only watered down. The maze features twisted and creepy depictions of various Disney and Pixar films. The 2017 version gets special mention since there is one scene where you see a miserable Pinocchio forced to dance while locked in chains and is seen begging guests to help him, to only get interrupted by a clown who is working for Stromboli.
- During a tropical storm in 2013, the Carousel of Progress was only partially operating. As a result, the father was silent and limp save for the hand on the chair. Now factor in that there is no music or audio, and it's the scene where all of the new appliances go wild and blow a fuse, blacking out the entire neighborhood.
note : It becomes Nightmare Retardant when you realize that the pose he's in makes him look like he's dabbing.
- The Matterhorn Bobsleds at Disneyland, after its 2015 refurbishment, have a new Yeti animatronic that moves
*very* realistically and screams VERY loudly, and has managed to freak out even adult riders. Even the original abominable snowman used from 1978 to '14 was scary enough. After the lift, riders are in total darkness and encounter glowing red eyes accompanied by a growl that could give you a heart attack! Riders also encounter him twice on the ride (on both tracks); his roar used to be extremely loud, but the volume was eventually turned down to be more tolerable for guests with sensitive ears.
- Disneyland's original
*Alice in Wonderland* ride featured a large figure of the Cheshire Cat◊ that laughed manically at riders as they rode by.
- Also when the ride was new, right near the end when the doors opened to let you back outside on the elevated track, the riders' ears were unexpectedly blasted with a loud, harsh scream: "HAAAA!!" This yell has since been replaced with the Goofy Holler.
- The angry face of the Queen of Hearts could be frightening to very young children, especially those who scare easily.
- Pinocchio's Daring Journey at Disneyland has its share of scary moments:
- The first scary moment when Pinocchio is locked in the cage by Stromboli
- In Pleasure Island, there is a moment where we encounter a giant freaky-looking jack-in-the-box that makes a very sinister-sounding laugh.
- Lampwick at the pool hall is going through a Jackass Donkey transformation.
- Child slavery involving 2 Donkey boys locked in cages to be sold in the salt mines begging to go home.
- Probably the scariest part of the ride is when Monstro leaps up and lunges towards the ride vehicle. (He also apparently had swallowed a thunder cloud.)
- In Disneyland's original Mine Train ride, the music that played in Rainbow Caverns gave some people chills.
- Walt Disney Studios Park used to have a special effects attraction based on the movie
*Armageddon (1998)* which depicted the destruction of the Russian Space Station in the movie. It could be rather scary for younger children.
- The climax of Fantasmic! features Mickey taking on Maleficent in her dragon form, with Maleficent represented by a large dragon animatronic. Fine and dandy. However, in April 2023, the Disneyland version of the Maleficent animatronic caught fire during a performance. What makes this nightmare fuel is the fact that the fire started right as Mickey struck Maleficent with his magic, making it look like
*Mickey himself* set the dragon on fire. Maleficent's death screams playing as her head is engulfed in flames *do not help*, and make it sound like she is truly being *burnt alive*.
- Even some merchandise can accidentally be creepy. One example is the March 2022 Easter balloon design. What was intended as a cute display of egg versions of Chip, Dale, Donald, Mickey and Minnie inside of a festive basket can feel unintentionally eerie due to facial expressions having a Stepford Smiler feel to them. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DisneyThemeParks |
Doctor Who New Adventures / Nightmare Fuel - TV Tropes
'These candledays you can only see up the West chimney,' Jobiska said sadly. 'Cousin Luton thought he could climb up the East chimney, but he got stuck. We could hear him regenerating for eleven candledays
. That was five hundred and six years ago and he's still there.' | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoNewAdventures |
Doctor Who Series 1 / Nightmare Fuel - TV Tropes
The huge, throbbing amorphous Nestene Consciousness in the sewers controlling the Autons.
"The End Of The World": The scene where Cassandra (who is just skin with a face on a frame) dries up is really gruesome to watch. She's begging Rose and the Doctor to moisturize her and then suddenly explodes, getting torn apart and leaving a bloody hole behind.
"The Unquiet Dead": The gaseous aliens who possess dead bodies like zombies, and the fact that the Doctor later claims that the servant girl in the mortuary had already been dead when she told everyone to run and then blew up the house and sacrificed herself to kill the evil aliens.
From the same episode; what initially seemed like a success for Rose and a few humans being chased by the Dalek think they can escape the alien cyborg horror, by merely going up a flight of stairs as the Dalek has no legs to do the same. Then...EL-E-VATE.
Extra points because dozens of people who watched the classic series comment the only reason they got over their fear of Daleks was that they couldn't climb stairs. Oh, Crap!.
When the Doctor is first put in that room with the chained-up Dalek. The horrified look on his face when he (and the audience) figures out what it is...
The Doctor taunting the powerless Dalek.
"You're right, maybe we are... Yeah, right, yeah, okay. You've got a point 'cause I know what to do. I know what should happen. I know what you deserve. [sadistic grin]Exterminate!"
This exchange between the Doctor and Van Statten, chilling in its bluntness:
The Doctor: What's the nearest town? Van Statten: Salt Lake City. The Doctor: Population? Van Statten: One million. The Doctor: All dead.
The entire episode, when it's not breaking your heart. There's a reason why this episode was said to be the one that made the Daleks scary again, because it leaves a lasting impression of what just one Dalek could do alone, and makes future episodes like "Bad Wolf"/"The Parting of the Ways" and "Doomsday" much more horrifying when taking into account what one Dalek can do by themselves.
The end is also another chilling glimpse into Dalek ideology. As tragic as it is to see, the Dalek describes feeling anything other than pure hatred and the drive to kill as a sickness. After absorbing Rose's DNA and these new feelings start to emerge, it's so disgusted and horrified that it asks Rose, then orders her, to command it to commit suicide.
Floor 500 is said to be the most envied place on Satellite 5 where the walls are made of gold. In actual fact, it's a frosted, desolate area full of decomposing bodies where those "promoted" are actually victims awaiting their fate.
All the timewarping caused by Rose when she tries to save her father from death in the past.
Not to mention the monsters that appear. Giant demonic flying creatures with scythe-like tails, who kill by embracing around the victim and disintegrating them. They also have a bit of a Blue-and-Orange Morality since the only way they know to solve a time paradox is by killing the planet's entire population.
Then there's the Fridge Horror part once your mind finishes digesting the story. Imagine having your face infused into a gas mask (possibly painfully), having part of your memory damaged to the point where you can't recall how your mother looks like but you're so frightened that it's all you want thanks to basic human instinct which you still have, and worst of all, your mother not wanting to admit you being her child anymore because you're this ugly monstrosity that's only human neck-down now. Body Horror and Parental Abandonment horror at it's worst.
"Boom Town": The particularly gruesome description of how the Raxacoricofallapatorians punish planetary genocide on their homeworld (although it's quite a deserved punishment): being slowly boiled alive in acid, which is balanced to be just barely strong enough to dissolve the skin while keeping the victim alive and conscious so they feel as much pain as possible as their organs spill out of their body.
The game shows/reality shows of the far future with a twist (it's fatal to everyone except the winner, or even him if there are no other contestants). What's even worse is that it's not disintegration, but being turned into Dalek material...
Jack is sent into a fashion show where two robots pick out new clothes and styles for the contestant... during the first segment. During the second segment, the robots equip themselves with buzzsaws and surgical implements to mutilate the contestant with horrific surgeries.
"We could stitch your legs to the middle of your chest... nothing is too extreme!"
The wireframed girl who's grown to be the motherboard of the satellite's computer that broadcasts these shows (not to mention Earth having all its surface destroyed). Constantly buzzing with thoughts, constantly watched by the Daleks, who can kill her at a moment's notice if she slips up... only a few precious seconds of freedom.
Even worse, the Extermination of Floor Zero. The Daleks had nothing to gain from it-the people weren't fighting against the Daleks, they were virtually defenseless, and there wasn't even anything down there for them to use. The only reason? They found thirty or so life forms that weren't Dalek.
The Emperor Dalek. With his deep, booming, warped voice and unsettling close-ups of his mutant face.
"We waited, here, in the dark space..."
Particular mention goes to the scene where he reveals that he's not behind the recurring Bad Wolf motif:
Dalek Emperor: They are not my design.
The Doctor makes an Oh, Crap! face, the music builds eerily, and the camera shows the gigantic "BAD WOLF" logo. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries1 |
District 9 / Nightmare Fuel - TV Tropes
Aliens being mistreated? Someone being infected and turned into one of them? Who would think there could be any Nightmare Fuel in that?
Major spoilers below. Do not enter the District if you do not want to see them.
- The effect that the alien fluid has on Wikus. Most of the scares in this movie run on the Body Horror of Wikus transforming into a prawn. First, there's the vomiting, which is gross, but not necessarily horrifying. But then he starts hacking up black liquid, which sends him to the hospital and then discovers his hand is turning into a prawn claw. And as the movie progresses, it gets worse, and then at the end, as Tania is being interviewed she shows the metal flower that was left at her door and then there's a cut to Wikus fully transformed into a prawn, making the flower in District 9. The fact that he still can remember his wife, and not knowing whether or not Christopher will return to reverse the transformation or if it can even
*be* reversed is unsettling.
- The scene at the party in which Wikus vomits black liquid onto the cake, and then reaches in his delirium for the paper towels to start futilely mopping it up. That small, subtle gesture represented a last desperate gasp at clinging to normalcy, an attempt to put off just a little longer the appalling Body Horror that will characterize and shape the rest of the film. The way time stops and slows to draw attention to the precise last moment before reality irrevocably breaks is simultaneously terrifying and heart wrenching.
- Wikus's growing exoskeleton puncturing his flesh from the inside, causing it to bleed, and causing excruciating pain for Wikus.
- The scene where Wikus's fingernails start falling off, a Shout-Out to The Fly (1986).
- After Wikus's arm is first discovered in the hospital and he's forced into what is basically a body bag for transportation to MNU while alive and fully conscious is pretty damn terrifying in its own right.
- The scenes where Wikus is basically being tortured in the MNU hospital room.
- In order to determine whether Wikus's nerves have integrated into his mutated arm, the MNU doctors
*drill into his arm without anesthetic*, while Wikus screams in pain.
- The doctors attempting to dissect Wikus,
*live and fully conscious*. Not that they managed to do it in the end, but the fact he was one of them, he worked there, and they were willing to do it so *unquestioningly*. Not to mention his father-in-law just *ignoring him* while he pleads for help.
- MNU forcing Wikus to test the guns when they walk out a live prawn in front of him. What is even more awful is the fact that they keep on electrocuting him even after he agrees to cooperate.
- A subtly horrifying fact is the way that the technician who just shocked Wikus tells him, "Thank you very much" after the first weapon test, like he just asked Wikus to pass him the salt. A chilling reminder of how desensitized MNU has become to the utter inhumanity of what they're doing.
- The scene where Wikus is scarfing catfood (which is pretty disturbing in itself), chokes, and suddenly spits out a few molars.
- When Wikus tries to cut his alien claw-hand off, but instead just cuts off one of the alien digits. The pain is so great, Wikus then starts to drop the Cluster Fok Bomb.
- Wikus cheerfully taking a flamethrower to a nest of prawn eggs. The prawn babies are still alive. Despite his claim that the babies fall into a coma when their feeding tubes are removed, they're screaming in pain as they're burnt. And if that weren't enough, Wikus cheerfully explains to the camera what they're doing, and then compares the popping sound the exploding fetuses are making to popcorn. One wonders how many theater-goers were put off their snacks after that line.
- While carrying out the evictions, Wikus tries to lure out Christopher's child to be taken away, calling out, "It's the Sweety-Man...", sounding for all the world like someone trying to lure a child into a white van. (Which, in a sense, he
*is*.)
- The Nigerians eating the poor alien.
- For that matter, ||the Prawns who save Wikus from Koobus at the end of the film. Koobus has him dead to rights, and then a bunch of the aliens emerge from the surrounding slums. Koobus tells them to back off and starts shooting as they close in. You might think that they're here to save Wikus because, as a result of his slow transformation, they now consider him one of them. Nope: they're just really,
*really* hungry. Hungry enough that they *tear Koobus limb from limb and start EATING him!* What really sells the horror of this is that, naturally, Koobus starts screaming as they rip him apart, and then is suddenly cut off without the camera angle changing.||
- At the end of the documentary, an anthropologist notes that the press has speculated that the Prawn ship will return and declare war on Earth. He says this with great hesitation, as if he suspects that there is some truth to it, but the possibility is too frightening to consider. (Or, alternately, he doesn't want to admit it on camera at the risk of causing a mass panic.) | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/District9 |
Disney's Villains' Revenge / Nightmare Fuel - TV Tropes
What a Witch!
- The
*Snow White* level. You have a limited amount of time, and you have to go through a book full of recipes and spells and sorting through ingredients in a dimly lit dungeon while Snow White is fading away. It's a pretty stressful experience for a little kid.
- Also, whenever your time is up, the Queen suddenly comes back, takes a potion, turns into the hag, and goes back down to put one of the seven dwarfs to sleep. What makes it worse is that nothing indicates when she is coming back, and if you don't have a watch near you, she'll scare you every time she comes.
- You can attempt to poison the Queen by adding a poisoned apple to her aging potion, which results in a surprisingly realistic cutscene of her gasping in pain and dropping the goblet, which shatters before your decision is undone.
- The prelude to the final battle has the player's bedroom ceiling cracking open and the walls dissolving around them, to reveal each villain has stolen the happy endings—and they're about to attack you.
- When you defeat each villain, there's a wacky little animated sequence of their defeat. Except for Queen Grimhilde. After she gets hit with her magical ammunition, she transforms into an old hag. She then looks at her reflection in the Magic Mirror, which shatters because of her appearance, so she screams at the top of her lungs with bulging eyes.
- If you follow the white rabbit in the
*Alice in Wonderland* level before grabbing Alice's head you're treated to a cutscene where the rabbit goes through a tiny door and escapes the Queen of Hearts' maze. But you don't. You're stopped by guards and the Queen herself who proceeds to walk up to the camera until her face is literally inches away from it and screams her iconic "Off With Their Heads" line as her mouth engulfs the camera and it all fades to black.
- The fact that Alice
*actually got beheaded this time*. The good news is that she's still alive and can still get her head back on, apparently because Wonderland is just that weird.
- The entire level is creepy as heck. While looking for Alice's head, you have to listen out for her voice and figure out which part of the hedge maze to go through based on where her voice sounds the loudest. All the while you see the White Rabbit running by shouting about how late he is and you hear other strange voices trying to mess you up. To top it all off, obstacles appear in your way as you race through the maze that you have to click on to get rid of, the worst being a big, scary computer animated Cheshire Cat mouth that opens wide as if to eat you. Jiminy Cricket's urgent tone of voice while shouting "
*Stop that Cheshire Cat!*" doesn't help.
- Each of the altered Disney stories have had their worlds altered in some way. Wonderland and Neverland remain the same, but Dumbo's circus is now a huge clown-shaped Circus of Fear where poor Dumbo is continuously abused and humiliated since he can't fly. As for Snow White's world, Queen Grimhilde has swapped the dwarves' lovely cottage for a creepy apple-shaped fortress and all of the trees are actually alive and evil rather than just from Snow White's imagination. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DisneysVillainsRevenge |
Doctor Who Series 11 / Nightmare Fuel - TV Tropes
**Tim Shaw:**
Paltraki. Do you remember me, Paltraki?
**The Doctor:** I know that voice. **Yaz:**
IS that...?
**Ryan:**
It can't be...
**Tim Shaw:** *[appears on the monitor]*
I want what is mine returned.
**Paltraki:**
And why would I do that?
**Tim Shaw:**
For your crew. Return what you took, or I will dismantle them piece by piece, beamed directly into your ship.
**Umsang:**
Paltraki, don't come back. Don't worry about us. You got what we came for.
*[Tim Shaw kills her]* **Tim Shaw:**
Two of your crew left. You have till lightfall. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries11 |
Doctor Who Series 3 / Nightmare Fuel - TV Tropes
- "The Runaway Bride":
- Millions of giant ancient spiders crawling out of the Earth's core. To eat you. Merry Christmas!
- The Doctor himself is what made the special scary. For the first time we get a glimpse of what happens when Ten is pushed too close to the edge (which becomes something of a feature of series 3 and 4). The look on his face as he watches the baby Racnoss die is just kind of chilling.
- "Smith and Jones":
- "The Shakespeare Code":
- The opening. A young man serenades a young woman, who invites him inside for a little
*you know what*... and once there she and her mothers tear him to pieces, *literally*. As he's *screaming*.
- An apparently sweet-looking girl, actually a hideous witch who uses voodoo to kill her victims! (And the Doctor shuts her and her mothers up in a pocket dimension for eternity! When we seen them briefly in a Season 4 episode, they're still screaming.)
- "Gridlock":
- A drug which induces bliss but kills a few minutes later! Space crabs that eat people who venture below the motorway! The fact that there's nobody on the top of the planet anymore, and it takes
**FOREVER** to cross the motorway! It leads around in a giant loop, with all of the exits sealed off, but nobody in the main lanes has a long enough lifespan to realize it!
-
*The beginning. Oh my god, the beginning!* The way that their hopes are dashed as the car stopped, how terrified they are as the car is being *ripped apart*! How hysterical their voices are as they scream in fear! And how all through it, the oblivious Sally Calypso on the monitor is just cheerily signing off as the motorway-goers are screaming in terror as they are *eaten*! The way the lifeless hand slides off the T.V. screen... it all makes an intro so horrifying that it could give the opening for "School Reunion" a run for its money.
- Apparently, there is a non-existent police force in the Highway. Just how many people realized this and got away with their criminal acts?
- "Daleks in Manhattan"/"Evolution of the Daleks":
*More Daleks!* This time, one Dalek became a tentacled human hybrid just by sucking another human into its armour! The evolved form of the Dalek is Nightmare Fuel in itself. The exposed pink brain of the hybrid, the humanoid posture... Especially, for some reason, *the mouth*. It's way too small and low for the creature's face, and it's *always smiling*.
- The hybridised Dalek Sec begins to feel human emotions, and starts to see the error of his ways and the futility of the Dalek ideology. He tries to work
*with* the Doctor to create a new Dalek-Human species that would live in peace. The other three "pure" Daleks deem this unacceptable, and lead a mutiny against Sec. They chain him up, force him to crawl like an animal, and ultimately kill him for defending the Doctor. It's a big reminder that the Daleks are utterly, *irredeemably* evil, and will happily murder any of their own kind who dare to seek redemption.
- "The Lazarus Experiment":
- A machine that turns people into mutant throwbacks! And its user (Mark Gatiss again, this time acting rather than scripting) ends up chasing the main characters through a London cathedral! Oh yeah, and he looks like this◊. And he can drain people's life force with his tail, turning them into dried-out husks.
- After Lazarus dies, the Doc decides to pay his respects, closing his eyes. In the split second we cut away from Lazarus' younger form and to the Doctor's face as he does so, Lazarus ages back to his older form. It's not clear whether this is metaphorical or if all those changes happened in milliseconds.
- Lazarus' motivations are creepily realistic. Basically, he's a little like the Cybermen he wants to avoid death, but it twists him into a life-siphoning, scorpion-esque, unfeeling monster, and he considers it all in the name of
*progress*.
- "42":
- A
*living* sun, which possesses people and causes them to burn their loved ones until there's nothing left but a shadow on the wall!
- Oh, man, "42"... Everyone trapped on a hellishly hot and red-lit spaceship that's about to crash into the sun, claustrophobic dark tunnels, getting trapped in disengaged airlocks, people getting burned into dust and possessed by a sentient sun, all of this culminating in a screaming and absolutely
*terrified* Doctor trying to stave off the aforementioned possessions, all while being pushed into a minus 200 deep freeze? The line: *"You should've scanned for life!"* in particular. This is one of the very, very few times we see the Doctor completely, out-of-control *terrified*. Just plain disturbing.
- The Doctor's scream of
*pure agony* as the cryo-pod activates sounds *way* too real.
- "Burn with me, Martha!"
- "I'LL SAVE YOU"
- "Human Nature"/"The Family of Blood":
- Like the previous episode, David Tennant's agonized, hellish screams when the Doctor activates the Chameleon Arch are just a little... too convincing. Counts in-universe too, since poor Martha has to watch.
- The punishment inflicted on the Family of Blood. Immortality... spent in various horrific prisons. The punishments all
*narrated calmly by the teenage son* was the icing on the cake. Hell, the Family of Blood themselves. They were pretty creepy.
- This is just one instance of what's truly the scariest thing in the series: what our Technical Pacifist hero, the Doctor, is capable of when he's had enough. Don't cross him. Just don't.
- And now every time you look in the mirror...
- Listen carefully as he describes the fate of Daughter of Mine: He doesn't say that the Doctor trapped her in
*a* mirror, he says the Doctor trapped her in *every* mirror. If even your subconscious takes this the least bit seriously, you are now trapped in an eternal, incredibly creepy game of I Spy that you can never win.
- What the heck happened to the minds/souls of the Family of Blood's 'hosts'? Naturally you'd assume they were killed, but we see no injuries or possible signs that the bodies were dead... What if the minds of the hosts were still there? Living out the Family of Blood's punishments with them...
- Though earlier in the episode, Mother of Mine heartlessly brags about how she "gobbled her [host] up" when asked about what happened to them. Though this detail is horrifying in it's own right, it almost seems to be written in specifically to avert any consideration of the above Fridge Horror.
- Son of Mine makes killers out of the scarecrows in farm fields. No voice, relentless, they just want to kill you.
- The inhuman scream of Father of Mine as he gets sent down to the mine is just terrifying.
- "Blink":
- This is the episode that made people realise that, if he wanted to scare people, Steven Moffat
*could scare someone to death.*
- When it first aired, the episode had a special warning telling parents that the episode was scarier than normal and should be watched during the day instead of at night. Only
*Doctor Who* could make an episode about statues the most terrifying thing in the world.
- The Weeping Angels don't actually kill you. In fact, they're the nicest psychopaths in the universe because: "No mess, no fuss, they just zap you into the past and let you live to death. The rest of your life? Used up and blown away in the blink of an eye. You die in the past, and in the present they consume the energy of all the days you might have had. All your stolen moments. Theyre creatures of the abstract. They live off potential energy. Kathy Nightingale and Billy Shipton both lived out happy, full lives before dying of natural causes. The Weeping Angels don't kill you, but they
*still* caused the most hardened horror fans to wet themselves!
- The scene where Sally takes the TARDIS key. While most other scenes use flickering light or camera cuts to show that the Angels have moved, this time the Angels change poses as Sally passes between them and the camera, watching her as she steps in front of them and covering their eyes as she moves away. Even the one in the background. The implication?
*The viewers are the ones keeping the statues from moving, since they move when the VIEWERS can't see them*.
- The way the Doctor ends his easter egg during the proper context. He says "I don't know what stopped you talking, but I can guess. They're coming. The angels are coming for you." while an increasingly loud heartbeat plays over a shot of an angel. The scene has the same energy as when the grace period ends in
*Slender*.
- "You're not looking at the statue." "Neither are you." Cue Oh, Crap! and a Jump Scare.
- "Why's [the statue] pointing at the... light?"
- Larry has to keep his eyes on the statue while Sally tries to save them. He looks away for one second... ONLY A SECOND... and when he turns back around, the Angel is RIGHT THERE, mere inches away from him.
- The montage of statues, narrated by David Tennant's "don't blink speech". It's almost as though the episode is planting the idea that somehow,
*any ordinary statue in our world can be a Weeping Angel*...
- Just the
*sounds* used when the Angels are on screen. It's deeply unsettling.
- "Utopia"/"The Sound of Drums"/"Last of the Time Lords":
- The last three episodes include humanoid wildmen, the end of the universe looming, a kindly old man who, when he gets his memory back, turns out to be a genocidal monster who immediately murders his gentle assistant, the utterly eerie pleasure the human Lucy (whose mind the Master destroyed) takes in decimating the global population (she dances to pop music while he does it) and, last but certainly not least, the revelation that the robotic killing machines with childlike voices are actually powered by human brains - those of the last humans in the universe, no less, who cannibalized themselves and went back in time to avoid the end of the universe. And they share minds with one another, though that means out there is the little boy who back on the spaceship gleefully told Martha that his mother had told him in Utopia "the sky was made of diamonds".
- Listen carefully when Professor Yana opens the fob watch: among the miscellaneous "flashback" sound effects, you can clearly hear the Master's voice saying "
*Step aside human, and release* ." When John Smith opened his fob watch, the Doctor's essence allowed him to **my majesty** *choose* whether he wanted to resume his life as a Time Lord; Yana, by contrast, was allowed no such luxury: a sweet, innocent old man had the vile mind of a thousand-year old maniac *literally* forced upon him.
- The most horrifying thing about Professor Yana is that, according to the Doctor in "Human Nature / The Family of Blood", a Time Lord's chameleon arched self is actually made from a part of their personality. If not for Rassilon, the Master could've been a kindly old Doctor figure rather than the viciously evil person he became instead.
- Maybe. It's possible that the Master was just a deranged megalomaniac to begin with, as the drumbeats were never mentioned in the Classic Series, and that said drumbeats were just something Rassilon retroactively added on to the Master in the last days of the Time War in order to enact his Evil Plan. Which is horrifying in its own right, because that would mean Rassilon knowingly made an already established genocidal maniac
**even more of a genocidal maniac.**
- There's also Chantho's fate to think about. The kind, generous, quirky genius with whom she's worked (and developed other feelings) for the last seventeen years suddenly undergoes a total shift in personality and begins opening up their base to invasion by the Futurekind. When she tries to stop him, he electrocutes her without a second thought. Viewers know what the Master's deal is, but Chantho dies having no idea what's going on or why she's being murdered by her best friend.
- While many fans count the Master's gleeful reaction to killing Jack ("And the best part is...I get to kill him
*again!*") as a Moment of Awesome, it's equally horrific. For perspective, consider the many, *many* ways a human being can be tortured, maimed, and killed (if you need help, consult Wikipedia); now imagine that knowledge in the hands of a man who is *utterly batshit insane*, with unlimited resources and a test subject who *can't die.* Oh, *Jack*....
- The Master getting ready to turn the Doctor's TARDIS into the Paradox Machine. It's just a brief shot of the Master standing at the console... with a blowtorch and one of the most psychotic grins ever seen on a face. The sheer malicious
*pleasure* he shows, knowing that he's going to take what is essentially the Doctor's best and oldest friend, and he's going to break her, and twist her, and *hurt her*... Fridge Horror at its finest.
- Try re-watching that scene after viewing "The Doctor's Wife" (wherein you find out just
*how* alive the TARDIS really is). It becomes horrific on a whole new level.
- The description (delivered alternately by the Master and the captured Toclafane) of what humans found at Project Utopia, at the end of the universe. "Furnaces, burning... the last of humanity screaming at the dark.
*There was no solution. No diamonds. Just the dark, and the cold.* All that human invention that had sustained them across the eons... it all turned inward. They cannibalized themselves—regressing into children. *We made ourselves so pretty!* But it didn't work. The universe was collapsing around them. *But then the Master came, with his wonderful time machine, to bring us back home!*"
- Even worst, when the human from the future is asked why they kill their ancestor despite being of the same species. Its answer? "Because it's fun!" followed by a very, very, very creepy child-like laugh.
- And the Master was the Doctor's childhood friend. Which makes everything so much worse, because in a way they're
*still friends*.
- The grotesque, emaciated Doctor after being aged by 100 years. When aged again, he looks
*much worse.*
- Actually, he wasn't even aged the second time. He was just given a physical appearance to match how old all of his regenerations combined were. Which makes it even more terrifying and grotesque.
- The specific way they blurred his features and distorted his voice made the Painful Transformation downright unsettling to watch on broadcast.
- After the Master unleashes the Toclafane, Martha uses Jack's vortex manipulator to escape. She lands on a hill overlooking London, where we see a horrifying scene of a
*colossal* horde of Toclafane (almost filling the entire sky) descending upon the city and destroying it. The sound of explosions and screams fill the air, and Martha can only look on helplessly before running in the opposite direction as fast as she can.
- Consider this: John Simm thought his own children shouldn't see what he did as the Master due to it being too disturbing.
- Not enough people talk about the Doctor during Utopia. David Tennant is downright chilling as the Doctor in regards to how he treats his companions. His blatant disregard of Captain Jack's existance for being a fact of the universe, admitting that he couldn't tolerate him due to his Time Lord instincts, causing Captain Jack to live at least an entire century without visiting him once. The Doctor being furious at Martha for pointing out Professor Yana's fob watch. These interactions aren't the focus of the story but they shed some extra light on the Tenth Doctor as a character.
- The Master's reign over Earth. The fact that he starts by ordering the execution of 10% of the world's population is just icing on the cake. The episode and
*The Story of Martha* make it clear that, in less than a year, the Master freezes the Nile River, poisons the Caspian Sea, destroys New York City, creates radiation pits across Europe and, in a bid to kill Martha, *burns the islands of Japan to the ground, killing* Untold billions have died directly or indirectly by his actions, all while he forces people into slavery, building monuments of him (even carving his face into Mt. Rushmore) and creating vast shipyards. The Master is not stopping at Earth, and aims to wage war on the rest of the universe, creating a New Time Lord Empire. **everyone but her.**
- The Master believes a gun in four parts that is capable of killing a Time Lord exists - while Martha admits it was
*not* her reason for traversing the Earth *at no point does the Doctor deny that one actually *. The question is this: **does** exist *When* and, perhaps more importantly, *why* do both the Doctor the Master know of it? Did someone *use* it during the Time War? Did they (attempt to) use it on *each other?* Did they team up to stop it being used on the Time Lords by the Daleks? We get no answer, but evidently *it exists.* | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries3 |
Distortion Nuzlocke / Nightmare Fuel - TV Tropes
Everything related to Johnny's father, especially when he tries to hurt his son.
The death of Johnny's pet rat/Rattata. It's crushed beneath Blue's boot.
Johnny's increasing Sanity Slippage and madness, as well as his increasing use of violence against others.
Blue revealing where Johnny is after he just escaped his dad.
Johnny: He's going to kill me... Blue: (smirking with satisfaction) I know.
Mr. Fangen chasing Johnny down and nearly killing him with a shovel. When Johnny escapes, he knocks him off his bike, calls an ambulance, and waits in the hospital for him to recover—and the paramedics think it's out of concern for him.
His face on Page 86. Several readers were scared by it.
The panel layout of Page 88, shaped like a needle. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DistortionNuzlocke |
Doctor Who Series 8 / Nightmare Fuel - TV Tropes
The Doctor inadvertently brainwashes Rusty into possessing murderous hatred for its own kind. The Doctor seems to understand the enormity of what he's done...
"I am not a good Dalek. You are a good Dalek."
- The fact that
*Rusty was able to only see hatred* and nothing else. Holy fuck, he knew the Doctor better than the Doctor knows the Doctor. You can truly see the shame in his face when he begs "No, there has to be something else there." Remember last week when we got more evidence that the Doctor isn't superhero material? This week, we got that and evidence that he's *Anti-Hero* material. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoSeries8 |
Doctor Strange in the Multiverse of Madness / Nightmare Fuel - TV Tropes
Mordo: I'm sorry, Stephen. I hope you understand, the greatest threat to our universe... is you.
In one instance, Strange exits the NY Sanctum, only to find a decrepit, dead version of NYC that looks like something out of a ghost story, with ruined buildings, no life to be seen and a dreary, hopeless vibe to it.
Sinister Strange's introduction is awesome, but also very creepy.
Sinister Strange: Things just got out of hand... [cue Slasher Smile]
In a few trailers, Wanda appears in civilian clothing utterly drenched in what appears to be bloodnote : She's actually covered in oil from an Ultron Sentry, though the similarity is quite possibly intentional. and with piercing red eyes. It's no wonder that many initially assumed this was her Zombie variant from What If ? (2021).
In one brief clip, she waltzes into a large open room with a futuristic design and tosses an Ultron Sentry head aside like it's nothing. The fact that Wanda is implied to casually charge into the headquarters of the freaking Illuminati, the same organization that seems to have a similar role to the TVA, is nothing short of chilling.
The Scarlet Witch, fullstop. The character itself in this movie is full-blown Nightmare Fuel from start to finish. Wanda Maximoff has proven to be one of the MCU's most powerful magic users and one of two combatants who came close to singlehandedly killing Thanos in Endgame. Seeing her go rogue proves to be just as horrific and tragic as it sounds.
America Chavez's situation. Her mothers have gone missing (she outright says that she killed them), she's being chased by an interdimensional monster in the form of Gargantos, and if that wasn't already terrifying, it's soon revealed that Wanda Maximoff is hunting her for her power. Oh, and this is all while she's only 14.
Strange traps Wanda in the Mirror Dimension. However, she swiftly finds a way to use the realm to her advantage, using reflections in the real world to drag other sorcerers to an Uncertain Doom. She ends up using a gong to return to the physical world, crawling out of it like if she's a mix between Samara/Sadako from The Ring and Kayako from Ju-on. To add to the gruesomeness, you can see her limbs and whole body being twisted in all the wrong ways, implying that she indeed had to squeeze through the tiny opening.
Charles reveals that the Infinity Saga also played out on Earth-838, and unlike the Thanos variants of What If...?, their Thanos was every bit as terrifying of a threat as the Sacred Timeline Thanos. Not even the leaders of the X-Men, the Inhumans, the Fantastic Four, or even this universes Captain Marvel (who was intentionally kept out of most of Endgame due to being too powerful) were able to win the war with this Thanos, who was able to get four out of six of the Infinity Stones despite their efforts. It took the Book of Vishanti, something hitherto unheard of due to being so powerful it was deliberately kept a mystery to all but the Sorcerer Supreme, to finally stop this Thanos.
When the Scarlet Witch is in the middle of her possession, Sara attacks and stabs the Darkhold with a knife. While she succeeds in destroying it, as it's disintegrating the book retaliates by burning the sorcerer to a crisp, slowly. In any other Marvel film, it'd easily be the most brutal moment, were it not for...
Wanda vs. The Illuminati. To call it a Curb-Stomp Battle would be generous; it's not even a fight, it's an outright massacre.
To start, Wanda eerily asks Reed Richards if the mother of his children is alive after Reed tells her he has children of his own as a way of trying to sympathize with her. After he says yes, she simply replies with:
After this, we cut back to Black Bolt, who has no choice but to yell as he drew in a breath before Wanda erased his mouth. Either that, or he outright screams in shock and horror at what has been done to him. Considering that he needs to keep his emotions in check to prevent any unnecessary destruction, it would be no surprise that Wanda managed to have him freak out. With that, the back of his head collapses in on itself and his eyes roll into the back of his head, bloodshot. His tuning fork emits a hum that trails off as he falls to the ground, dead. Talk about Bloodier and Gorier!
If one looks closely, you can not only see blood shoot out of his nostrils and his eyes bulge out of their sockets, but also his liquified brains sliding down the back of his head and neck. Since his outfit is more durable than his skull was, the back of his cowl just has a sack of pulped meat moving down.
When Reed tries to retaliate, Wanda uses her powers to pretty much turn him into nothing more than blue string cheese. However, she starts with his limbs, meaning Reed barely gets to let out a horrified scream before getting stretched out into nothing. Oh, and the icing on the cake? His head pops like a balloon. Even creepier is that this is similar to what Thanos did to Mantis (one of the Guardians of the Galaxy members) back in Avengers: Infinity War. The difference? He let Mantis live afterwards.
Captain Carter gets cut in half by her own shield when Wanda uses her powers to fling it into her torso. Thankfully, this time we're spared the sight, but we focus on Peggy's horrified reaction as she falls to the ground dead, followed by a shot of her shield soaked in her own blood smashing into the wall.
Maria Rambeau fares only slightly better than her allies, but in the end, is crushed to death after Wanda pulls a statue down on top of her. The scariest thing about this, however, is the fact that it's implied that Wanda stole her powers during their duel. Remember, Captain Marvel is meant to be one of the strongest heroes in the MCU, and Wanda stole her powers and killed her like it was nothing.
And the worst part of this? Wanda massacred them through a weaker version of herself. Only The One Above All knows what Wanda will be capable of if she confronted them in person.
Zombie Strange. Doctor Strange possesses Defender Strange, a deceased variant that he'd buried away safely. The body rising from the grave is A-grade horror movie material, resembling a scene from the director's own Evil Dead.
And once he gets hold of the Souls of the Damned, he repeats the Multi-Armed and Dangerous pose of the Images of Ikkon spell (like in Infinity War against Thanos), only the black and ghostly arms make him look like a monster straight out of a movie like Insidious or Sinister (the latter of which, coincidentally, executive producer Scott Derrickson was the director for).
Zombie Strange is incredibly decayed and rotted considering it's been about a day since he died, if that. Then you watch the opening scene again, and see that the flesh where he's been struck by the demon is already dark and rotting while he's still alive ...
The concept of dreamwalking can be this mixed with Paranoia Fuel. You're minding your own business, living your everyday life, when without any warning (and without your consent) an alternate version of you decides to take possession of your body. The scene where Wanda-838 is getting possessed by Wanda-616 shows that the process is unpleasant, as she has to go through weird and surreal hallucinations (or visions of alternate realities, maybe). When Professor Xavier has a mind battle with the Scarlet Witch later on, we can see that the original spirit is then trapped inside its own mind, unable to do anything to stop the invader from doing whatever the hell it is doing. Thankfully it's said to be temporary, but when it's over, good luck explaining to everybody that it wasn't you who did everything that your possessor did.
It's also shown that dreams are in fact visions of other universes. All your worst nightmares are real.
The first time the Scarlet Witch dreamwalks into her variant's body, everything plays out like a pure Raimi horror film. It starts with a POV shot of Wanda peering at her alternate self from behind the stairs, then she goes all-in with the Mind Screw: the kitchen distorts, the lights flicker, a photo of Wanda suddenly peers at her with malicious intent, and when she sees her reflection in the window, she comes face-to-face with the Witch, who swiftly takes over her body. Just when things couldn't get any more chilling, she then gives the audience a glance.
616 Wanda may be implacable, but it's obvious Wanda-838's body can't keep up. After facing the Illuminati, 838 is limping and her postured is oddly slumped. The Illuminati did some serious damage, but 616 doesn't care and would likely work 838's body until it died to get what she wants.
Sinister Strange and what he represents — namely, Doctor Strange as the greatest threat to the Multiverse, a dark mirror of both Earth-616 Stephen Strange and Scarlet Witch.
Like Earth-616 Strange, his life was identical up until the wedding afterparty, then he read the Darkhold like Wanda and became corrupted by it. Ultimately, he caused an incursion which destroyed his universe, minus a tiny part of landscape which his Sanctum is on.
Sinister Strange's version of Earth, in general. Its version of NYC is plunged in an endless blizzard with occasional floods of water, as buildings and cars haphazardly float around, with not a living soul in sight. The idea of what happened to all the city's innocent residents is horrible to think about. And then Strange's mansion suddenly looms over an empty plain just a short distance away. There are also horrible, metallic grinding noises coming from the air itself, and strange pairs of red lights flitting about as though they were mere road traffic - this universe is broken in ways that will probably never be understood.
And look at the ground as Strange and Christine walk across the plain and approach it. The ground's littered with human bones.
There's also his motivation. Like Wanda, Sinister Strange sought a reality where he could find happiness with the loved one(s) he lost out on in his home reality. After not finding what he was looking for, he ended up murdering other versions of himself across the Multiverse (which 616 Strange was having dreams about) because their lack of success in keeping Christine reminded him of what he'd lost.
Also, Sinister Strange wants any version of Christine he can get, whether they want to be with him or not. He offered Strange-616 his copy of the Darkhold if he'd hand over Christine-838, with little regard for the fact that she'd likely refuse.
Unlike Wanda, he seems to have no remorse or guilt over his actions. Either he doesn't realize that his intentions have become so warped, or he doesn't care.
The fact that he destroyed his universe due to being corrupted by the Darkhold corruption implies that (unless circumstances were different enough that she never came to possess the book) he killed his universe's version of Wanda Maximoff. If so, that would imply that at the height of his magical potential/power, Dr. Strange could be even more powerful (and dangerous) than even the Scarlet Witch (who, despite all the damage she causes in her rampage, doesn't even come close to the body count of Sinister Strange, even if he didn't necessarily do it directly).
Lets piece all of this together; Sinister Strange and Doctor Strange had the exact same history. Both had to deal with their ex-girlfriend getting married and both are still fixated enough to hope that they could start over with an alternate Christine. In a moment of desperation Sinister Strange turned to the Darkhold, which corrupted him and gave him a third eye, which Doctor Strange also ends up doing. Could Sinister Strange possibly be Doctor Strange's fate?
All of this suggests that Mordo-838 and the Illuminati might've been right when they claimed that Stephen Strange was a greater threat to the multiverse than the Scarlet Witch — unlike her, more than one version of Strange has destroyed universes due to being corrupted by power note : The Illuminati's Strange almost caused his universe's destruction due to the Darkhold's corruption, and Sinister Strange did cause the destruction of his universe from the same thing. And then there's Strange Supreme from What If, who destroyed his own reality trying to break a fixed point in time to bring back his version of Christine..
When Strange-616 uses the Darkhold to possess the dead Defender Strange to try and save the day, he beforehand says to Christine-838 that the Darkhold doesn't have any rule explicitly stating that he can't possess his dead self, just that the Souls of the Damned will interfere. However, when Zombie Strange reaches the mountain, the Souls inform him that possessing a dead body via dreamwalking is forbidden and that Strange will pay an eternal price for doing this. Let this sink in: in the previous movie, there was a joke about reading the warnings before casting the spells, but the Darkhold apparently holds no such warnings, and will actively trick its own user into a Fate Worse than Death.
What seems to cement Wanda's Heel Realization when confronted with "her" children from Earth-838 is when they won't stop screaming in fear and she yells at them to stop in her most hysterical, Scarlet Witch-y voice, after which the children do stop screaming and are reduced to trying to cry silently. In other words, this is where Wanda realises she's one step away from turning into an Abusive Parent, one with terrifying powers of destruction.
In the final shot of the movie, Strange walks down the street, cheerful and ready to move on with his personal life. Then he suddenly collapses, clutches his head and throws his head back to the sky, screaming as a third eye appears on his forehead.
Not just any third eye, but one just like the one that Sinister Strange had. If our Strange is lucky, it's some kind of sign of occult awakening. If not...well...It could be a sign of somethingworse.
The first Stinger has the revelation that an Incursion is already on its way. Sure, Stephen and Clea seem confident that they can handle it, but considering what it did to Sinister Strange's Earth even with the power of his Darkhold...
All of this is built upon one realization: this is the first time in MCU history where the main villain is a former hero. The actual hero acting all on her own. No evil variant, no direct mind control, no accident acting on high emotions, it's Wanda. It's all Wanda. The same Wanda who was playing the lovable sitcom housewife just a year and a half ago. The sole saving grace is that the Darkhold had corrupted her to become this.
The revelation that there is a Greater-Scope Villain in the form of Chthon, who created the Darkhold and Mt. Wundagore's fortress for the Scarlet Witch to conquer the Multiverse from, and is implied to have had a hand in Billy's creation given the statues of Wiccan in the throne room. Worse is the likelihood that Chthon is the all-powerful ancient Multiversal demon that America and Wong note that Gargantos was the servant of, given Wanda summoned the Eldritch Abomination using the Darkhold. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorStrangeInTheMultiverseOfMadness |
Doctor Who New Series / Nightmare Fuel - TV Tropes
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*"I am the Doctor... And I am afraid..."*
- "The Halloween Apocalypse":
- The episode's cliffhanger is rather terrifying. The Doctor and her friends discover the universe is being ripped apart by the Flux, a temporal storm that is disintegrating whole worlds and turning everyone who lives on them into dust. The Flux targets the Doctor's ship, forcing our heroes to flee from it. But no matter what they do, they can't fight it and they can't outrun it. At one point, the Doctor (out of sheer desperation) opens up the heart of the TARDIS and attacks it with pure energy from the time vortex - the same energy that gave Rose Tyler the powers of a goddess in "The Parting Of The Ways" — and it does absolutely nothing. The Doctor is at least able to think of a way to protect the Earth from the storm's onslaught, but there's no guarantee that her plan will actually work. And by the final shot of the episode, the Doctor, Yaz and Dan are caught right in the path of the storm, with instant death barreling towards them rapidly.
- For a less frantic but equally worrisome kind of Nightmare Fuel, something is
*really* wrong with the TARDIS: a black liquid is leaking from the ceiling and seems to be slowly covering the columns around the console (with the Doctor's reaction being "I'm fine. The TARDIS is fine. We're all fine."), the internal dimension seems to be falling apart, with the door being multiplied around the console room (including having half a police box buried on the floor), and having even more trouble than usual landing and taking off: while at the start of the episode the Doctor's needing to hit the console with a hammer to get it to dematerialize seems a fun throwback to 9/10's era, by the end of the episode the Doctor *shatters one of the console panels* on her attempt to get her to dematerialize away from the Flux. While the show has never been shy about using "the TARDIS has a breakdown" as a plot point, the slow build up on issues, combined with the Flux eating the universe away makes clear that something very bad is happening to the Doctor's beloved ship.
- Looking closely when the multiple doors fly open as the Flux approaches, the police box isn't just buried - the roof is distorted into a curve, suggesting it's
*growing* out of the floor.
- Unlike every other time where the Doctor isn't intimidated by any taller man, and is more likely to intimidate them instead, she's actually nervous when the Swarm gets into her personal space.
- Swarm's resurrection scene is terrifying. He disintegrates a Division member and then
*absorbs her lifeforce*, screaming as crystalline implants appear on his head. "Trick or Treat, Doctor" indeed.
- "War of the Sontarans":
- We are very quickly treated to a snapshot of War Is Hell as soon as the Doctor and co. arrive in Crimea. There are dead bodies everywhere and at this point it's not made clear that the Sontarans are responsible.
- The battle between the British and Sontarans is as one-sided as you might expect. Not a single Sontaran falls while the British forces are massacred. When the British General makes it back to the Hotel, he weakly asks "What do I do?" like a child.
- Swarm and Azure demonstrate their power when they are able to infiltrate the Temple of Atropos and disintegrate the Priest Triangles and the Moari, the latter of which are apparently are powerful enough to regulate Time itself. Then they proceed to Kick the Dog, first by taunting Vinder and Yaz using their Teleport Spam abilities, then by transforming them into Moari despite knowing full well the force of Time flowing through them will kill them.
- The TARDIS is in an even
*worse* state in this episode than the previous one. For most of the episode the door isn't even present, but when the Doctor manages to get inside, she finds that the black liquid is leaking everywhere, spires of crystal are jutting out through walls and floors, the controls won't respond to her (apparently hijacked by Swarm or the Priest Triangles) and the Cloister Bell is still ringing.
- "Once, Upon Time":
- While the Doctor, Dan and Vinder have relatively safe travels inside their timelines, with Dan only briefly watched by the Passenger, but mostly just reliving past events, something weird seems to be happening around Yaz: she is actively stalked by Weeping Angels, and at one point she ends up on an event she hasn't lived yet, where the house she's in doesn't match her real home. The Doctor suggests that there's "something wrong" with her time stream, and it's unclear if the Weeping Angels are the cause or they're just trying to feed on whatever is happening to her timeline.
- Speaking of which, the Angels are up to their old tricks and it's as frightening as ever. Special note goes to the scene in which the Angels appear within the video game Yaz is playing, and just like in "The Time of Angels" one starts to materialize out of the screen... except this time, just turning off the system isn't enough to kill the apparition, and it only disappears when Yaz smashes the console itself. And then at the end of the episode, one pulls the same trick using Yaz's smartphone, materializes
*in the TARDIS control room*, and almost immediately begins **steering the ship**, prompting a Mass "Oh, Crap!" from the Doctor and crew.
- Dan experiences strange jumps in time during his travel, and at one point notices Passenger at the bottom of the staircase he and Diane are sitting on. When he turns to Diane, she's gone.
- "Village of the Angels":
- The Angels simulating a Creepy Monotone version of Jericho's voice to taunt him is downright unsettling.
- Segun Akinola's leitmotif for the Weeping Angels is a distorted set of screeches which take Hell Is That Noise to a whole new level.
- Remember that which holds an image of an Angel becomes itself an angel? Well, this episode takes that concept and runs with it! Angels can manifest through drawings, can draw themselves on polygraphs through psychic projection and can grow from stone dust! And trying to burn a drawing of an Angel results in the Angel manifesting
**on fire**.
- Claire looks into the bathroom mirror, and her reflection has the wings of an Angel.
- The Doctor, Jericho and Claire have to escape through a tunnel
*made* of Angels, with their hands reaching out from the walls.
- Peggy seems to have gotten used to other people arriving in 1901 only to die gruesomely at the hands of the Angels...
- Peggy being told by her elderly future self that she doesn't get home "for a very long time."
- The very end of the episode. The Angel in Claire's mind had earlier claimed it was a runaway from the Division, and that it baited the Doctor in so she could help it escape. However, after Claire and the Doctor flee Jerico's house, they run right into a trap, easily over 50 Angels surrounding them on all sides. A terrified Claire, now being held hostage by the Angels, explains that the Angel in her mind never wanted the Doctor's help, it wanted to
*sell her out to the Division*, in exchange for its freedom. What follows is an up-close view of the Doctor being *transformed into a Weeping Angel*, while she gasps and cries out in pain and horror, complete with limbs being turned to stone and wings bursting out of her back.
- The Next Time trailer isn't comforting at all in this regard. There are scenes of Yaz and Dan figuring things out in 1901, Bel and Vinder looking for each other, and the Ravagers plotting some new scheme, but the only thing we see of the Doctor is the petrified Angel statue, still standing in exactly the same place.
- The episode ends with a heartwarming scene of Vinder tracking Bel, and finding the message she left for him. That's not scary. What
*is* scary is that this scene takes place , which glitches out as it cuts back and forth. Seems like the Flux isn't just breaking apart planets... **in the middle of the credits sequence**
- The music that plays over the credits is also... missing something. Specifically, it's missing the bassline and the drumbeat in the background, the one that matches up exactly with the four-tap heartbeat of a Timelord. And considering what just happened to the Doctor...
- "Survivors of the Flux":
- The way the Grand Serpent murders his victims. He places a snake inside them, letting it burrow its way out, disfiguring and suffocating them in the process.
- The older woman is revealed to be Tecteun, and for everyone who missed that she was an abusive parent in "The Timeless Children", the episode lays it on thick.
- "Eve of the Daleks":
- After Yaz tearfully admits her feelings for the Doctor to Dan, they realise the Daleks are lurking behind them in the dark. Yaz attempts to bluff them by calling the Doctor, but one of the Daleks - likely having heard at least part of the conversation - responds in an utterly gleeful tone "The Doctor cannot save you. The Doctor will
*NEVER* save you!". It's possibly the most *personal* the Daleks have ever gotten when threatening their victims. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoNewSeries |
Doctor Ghemor, I Presume? / Nightmare Fuel - TV Tropes
His whole life, Julian knew what would happen to him if he was caught and unmasked as genetically engineered: imprisoned into a mental institution without any hope for parole. No, him being a child at the time and unable to meaningfully consent won't matter — the Federation *is* going to treat him as the second coming of Khan Noonien Singh. **Julian:** You really have no idea how afraid of us they are, do you?
- Ghemor and Garak gradually have to realise their beloved adopted son and husband is at risk to be taken from them forever, and all their efforts to prevent this could be not enough. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorGhemorIPresume |
Doctor Who: The Ginger Chronicles / Nightmare Fuel - TV Tropes
Episode 1 - A Dame to Kill
- The implied fate of ||all of those people in the park, not to mention Jim and Liz. Frozen forever, timeline snapping back and forth until you die?|| *shudder*
- ||The Master|| was perfectly willing to kill the Doctor, just to get his revenge. It's never mentioned how he actually accomplished it.
Episode 2 - A Loud Hush
- The Gentlemen are demonic humanoid creatures who steal the voices of humans and then hold them in place to cut out their heart. They use the hearts to create more of themselves. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWhoTheGingerChronicles |
Doctor Strange: The Sorcerer Supreme / Nightmare Fuel - TV Tropes
Compared to traditional *Marvel* fare, the film is a notably darker take on the Doctor Strange Mythos, featuring massive amounts of on-screen death.
- The
**Wing Mark**. Dormammu's most terrifying minions which consist of a swarm of flying creatures with rows of teeth that eat whatever living thing they contact to the bones and sometimes leave nothing left. They're the biggest Hero Killer in the film and they kill in some horrible ways.
- The manner of deaths and injuries presented in the film are pretty disturbing including mauling, incineration, crushing, and being eaten to the bone and all.
- The way April Strange dies is pretty shocking as well. One moment she's joking with her brother, the next she's suffering agonizing migraines, finds out she has a terminal brain tumor, and dies when her brother tries to save her. No way of stopping it, and no way to know when it could happen.
- The ease with how the Ancient One's disciples get killed in the film is pretty jarring since they've been fighting monsters longer than Strange but are mowed down with ease like so many mooks as the film passes. Shows that no matter how skilled one is in magic, they can die just as easily to any monster in Strange's world.
- The comatose children when possessed by Dormammu are creepy in that they go from blank-eyed to spewing fire from their eyes and mouths to be used as a walking Hell Gate. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorStrangeTheSorcererSupreme |
Deliverance / Nightmare Fuel - TV Tropes
THE RAPE SCENE. That it's been a frequent subject of parody for literally decades now takes absolutely nothing away from just how harrowing and disturbing the sequence is.
"Kin ye squeal like a piggy?"
The death of the first hillbilly Lewis hits him with an arrow straight through the heart, and he still takes almost a full minute to die.
The two hillbillies in general. They're as predatory and single-minded as serial killers.
The scenes of the protagonists desperately trying to nagivate the rock-strewn rapids leading to Lewis' agonizing leg injury do a good job of conveying just how dangerous whitewater canoeing can be, even without depraved gun-toting backwoodsmen added to the mix. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Deliverance |
Doctor Who 2009 Specials / Nightmare Fuel - TV Tropes
"Because it's funny. Don't you see? Look at me. I'm splitting my sides. I am hilarious! I am the funniest thing in the whole wide world!"
- "The Next Doctor":
- The specials-only year started with a bang, with Christmas 2008 bringing the return of the Cybermen, who create animal-like ninjas with dog brains. Oh, and more brain-electrocution and ambushes, of course.
- The "fugue state" Jackson Lake suffers from?
*It's a real condition.* You could have it right now, and you wouldn't even know it....
- Ms. Hartigan says of the Doctor that he's "
**yet** another man come to assert himself against me in the night." Yeesh.
- "Planet of the Dead": Easter 2009 gave us a man being burned to a skeleton as he steps through a wormhole, and a vast swarm of killer stingrays that turn planets to sand within a year.
- "The Waters of Mars":
- Russell T. Davies said that this episode would be very scary, going on to describe it as "nightmarish". Consider how many people were left hiding under the bed after episodes that were
*not* intended to be that scary. How did he do?
- Monsters that infect you with the very thing that makes up
*60 percent of your body*, or over *70 percent of this planet's surface*. One drop is all it takes. If you're literally *anywhere else* other than the small, tightly enclosed, easily destructible environment the episode takes place in, infection is only a matter of time. Water can get in anywhere. The Doctor puts it best in this quote: *"Water is patient, Adelaide. Water just waits. Wears down the clifftops. The mountains. The whole of the world. Water always wins."*
- During the Doctor's first meeting inside Bowie Base 1, and his eureka moment, as the names of all the in-the-flesh characters
*in that very room* were being spouted off, it goes to a webpage showing that they *die on that very day*. The Doctor knew that he couldn't do anything to change it, because it was a fixed point in time and it shows how sorry he seemed for them.
- When the Doctor realizes that he is the only Time Lord left, and that consequently,
*he* makes the rules. Nothing scarier than a man who rules reality, and is now willing to abuse that fact.
- Then what makes him halt. Specifically, the companion-of-the-week killing herself to preserve the order of time.
- The Time Lord Victorious speech can be compared directly to the Master's conversation with the shrunken Doctor in LOTTL. The similarities in the mindset of the respective Timelords at those points are REMARKABLY similar, and provoked physical shaking and symptoms one might possibly associate with Mind Rape. They even say 'tough' in the same way. Oh, and in The End of Time, he
*quotes him directly*- "Funny? No? Little bit?".
- "The laws of time are
*mine*, and THEY WILL OBEY ME!" Now who does *that* sound like?
- "I'm a Time Lord. I HAVE THAT RIGHT." Now didn't
*that* make the hair on the back of your neck stand up.
- This episode puts right out in the open a fact that often gets sort of lost in the Doctor's Cloud Cuckoolander and Bunny-Ears Lawyer qualities: The Doctor is mentally ill, and fairly unstable. In
*The Waters of Mars* it wasn't made cute or funny; it was dark, and serious and deadly, and not ignorable. That was scarier than any villain or monster they've had on the show.
- A) What happens at the very beginning of this incarnation? The Doctor casually rewrites the timeline. Why? Because Harriet Jones, the Prime Minister fated to bring in a golden age for Great Britain had ... dared to not trust that he would always be there to save them. So this isn't the first time the Time Lord Victorious came out.
- B) What incarnation of the Doctor is this? #10. Add one for the War Doctor. Add one more for successfully suppressing a regeneration. #12. When was the Valeyard predicted by the Timelord Council? Between the 12th and final regenerations. Had the mission commander
*not* sacrificed herself to preserve the timeline, just how close were we to the Valeyard personality achieving dominance?
- It's not just the Master; the Doctor's Sanity Slippage also parallels that of the Time Lords in "The End of Time". During the War, they went mad with their own power, to the point of being willing to destroy the universe to "ascend to a higher form of consciousness". This was why the Doctor had to kill them in the first place. Now bear in the mind that the Doctor was
*able* to do that to destroy not one, but two all-powerful civilizations, all by himself. Then realize that if he were to go down the same road, *there might be no one at all capable of stopping him.*
- What makes that final scene even more unsettling is that the Doctor's cocky, I'm-really-so-very-awesome-me smugness in that scene isn't a million miles off from how he's behaved in other episodes after beating the baddie of the week... except this time, it's presented in a much more unsettling light. Rather than everyone around him boosting him up by fawning over how great he is in dazzled awe, they're utterly freaked out and terrified by him. The fact that it's one of the most matter-of-fact A God Am I moments ever makes it far more unsettling than a million ranting megalomaniacs.
- In "The Runaway Bride", Donna told Doctor that he needs someone to prevent him from going too far. And this episode would've meant nothing if it didn't prove her point. Though this is nothing new, all the way back to the First Doctor, Ian Chesterton stopped The Doctor from bashing a caveman's skull in with a rock. This is more or less canon that The Doctor ever since, was inspired for one reason, to keep companions, to keep his humanity in check and prevent his darkness from taking over.
- The Doctor sonic-ing the Gadget robot and Roman
*screaming in pain because his brain is connected to the robot*. The worst part of it all is that The Doctor is completely unaware of the damage he's causing, running around with a big grin on his face.
- The manner in which the Flood transformed people into hive-minded water zombies was utterly terrifying. Bonus points for the tremendous Tear Jerker of Steffi desperately turning on a recording of her children during her last few seconds of consciousness, before emerging from the room she'd been sealed into (after a behind-the-back view of the transformation) to terrorize her former crewmates. Then adorable Roman's living example of the 'One Drop' being fatal.
- The fact that the Flood manages to momentarily pass as one of the base crew, even conversing with Yuri, who doesn't notice as it completely takes over. Then it speaks with her voice, the only time it ever speaks.
**The Flood:** Earth has so much water... We should like that world so very much.
- Which might make it more disturbing. The Flood can speak, but it just doesn't bother.
- The Doctor in the TARDIS, staring, being aware of the consequences of his actions and his impending end, and the Cloister Bell begins to ring...
- "The End of Time":
- What happened at the climax of Part One with the Master turning EVERY human in the world, apart from Donna and Wilf, into a copy of himself. Gwen, Martha and Sarah Jane Smith never saw that coming, did they... Nor Jo Grant or Ace or the Brigadier or any of the Doctor's
*other* companions on Earth, living *or* dead.
- It's heavily implied the Master eats
*people* and just leaves skeletons. Imagine seeing this face◊ falling from the sky on top of you while a psychotic voice yells "DINNER TIME!!" right before you die.
- Even without the flashing skeleton effect, John Simm devours the scenery when playing the hungry, desperate Master, and pulls several Nightmare Faces that easily rival the likes of Willem Dafoe and Ian McDiarmid.
- Remember the transformations happened during Obama's inauguration speech. The "filmed" inauguration speech. Imagine the horror of the people rewatching it.
- "Do you think he changed them? In their graves?" Imagine being Wilf in that moment, knowing that not only has your
*entire species* (save Donna) been violated, but possibly also the body of your beloved wife as well.
- How Time Lords decided to save themselves? They decided to initiate the Ultimate Sanction - to create a time paradox so severe that
*it would rip the Time Vortex apart*, **destroying the universe**, and to use the free energy to Ascend to a Higher Plane of Existence! No wonder Doctor was so freaked out!
- It turns out that the Master is crazy because (at least mostly) Time Lords put the signal of their heart into him to save themselves. So it makes them responsible, partially, for MANY of universe's disasters.
- Making it worse is that the Master was a megalomaniac SOB long before the Time Lords put that signal into him. Rather than turning an innocent man into a psychopath, they turned a psychopath into a
**monster**, all just to save their own skins.
- The Doctor's mention of the horrible things that the Time Lords would bring back from the War if they were released. We may never get to see them, but that just makes it
*worse.* Just the expression on the Doctor's face alone makes you realise that, to him, the Time Lords returning is *HIS* Nightmare Fuel. This is the guy who tells anyone he meets that the Time Lords were great and awesome *WERE* being the operative word. Then he takes up the gun...
"You weren't there, in the final days of the war. You never saw what was born. But if the time lock's broken then everything's coming through and not just the Daleks but the Skaro Degradations. The horde of travesties! The Nightmare Child, The Could-Have-Been King with his army of Meanwhiles and Never-Weres... the war turned into HELL! And that's what you've opened: right above the Earth! HELL is descending!"
- The Time War. So the two most powerful civilizations in the universe ever are going at it with the gloves off; bad enough. Some of the weapons are creepifying just by their names the Dalek fleet that "flew into the jaws of the Nightmare Child" is one hell of a Noodle Incident to ponder. The use of time travel to constantly resurrect the warriors, only for them to die again and again, hundreds of times? But worst of all is the simple fact implicit in its name: because it's a time war, you can never really meaningfully say that it's over from an internal perspective. It's just sealed away, with no escape....
- Here's some lovely Fridge Horror for you in the old series, the Time Lords all wore robes◊ coloured according to the Chapterhouse they belonged to. In "The End of Time",
*every single Time Lord* is wearing Rassilon's red-and-gold◊. Based on what we saw of Rassilon, *what do you think happened to the other Chapterhouses?*
- The thought of the Time Lords returning made
*the Doctor* pick up a gun **willingly**. **This was after he rejected taking a gun multiple times.** That's how bad the situation became.
- The post climax scene with the nuclear bolt and the two doors. The Doctor is looking at Wilfred, who will most certainly die if he doesn't sacrifice himself in his place, and declaring him "unimportant" and at the same time rambling about how important he himself is. It's a terrifying moment wherein you briefly think the Doctor is utterly and completely willing to sacrifice an innocent man because he thinks "The Doctor" counts for more. This is made more horrid by the fact that Wilfred had seen such a move coming, as earlier he had called the Doctor out on his willingness to put a Time Lord's life before that of the entire human race, and is still telling the Doctor to 'let him die'. *shudder*
- "I've lived too long". This realization is what convinces the Doctor to make the sacrifice. The obsession to continue living despite the fallout to the innocent is what had driven Rassilon to the Ultimate Sanction. Turning into Rassilon scares the Doctor more than being hit with half a million radons.
- This whole episode is more tragic in retrospect: Ten knew he was regenerating for the last time. And he could do nothing to stop it. | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctorWho2009Specials |
Doctrine of Labyrinths / Nightmare Fuel - TV Tropes
- Felix's Keeper, a man who inflicted horrific emotional, psychological, physical, and sexual abuse on his kept-thieves. Even after he ||has been dead for years|| Felix is still deathly afraid of him.
- Felix talking about his past as a child prostitute. Doubles as a Tear Jerker.
- Almost any scene with Malkar.
- The scene in the Boneprince when Vey Coruscant ||tries to raise Brinvillier Strych and the
*something* that replies||.
- ||Felix's|| time in St. Crellifer's.
- Mildmay's nightmare of having sex with Kolkhis, who turns into ||a dead Ginevra mid-way through||.
- Both times ||Felix is arrested|| and has to sit in a pitch-black cell, waiting to find out if ||he'll be burned alive.||
- Whatever happened to ||Mildmay|| while he was a prisoner of ||Malkar||. Made worse because we're never given the details.
- The fantôme, in both ||Melusine|| and ||
*Corambis*||.
- The ||orgy to restart the Titan Clock|| in
*Corambis*.
- Mildmay waking up in
*Corambis* to Felix, soaking wet from ||trying to drown himself||, calmly telling Mildmay to ||drown him to save him from the fantôme that's trying to possess him.|| | https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DoctrineOfLabyrinths |
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