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Dead by Daylight / Nightmare Fuel - TV Tropes Stop us if you heard this one before: A group of four people are forced to fight for their lives against blood thirsty supernatural serial killers for the entertainment and hunger of an all powerful Entity. Sounds scary right? Well, you have only seen a tiny fraction of it. All killers have their own special brand of nightmare inducing skills and powers, along with their own twisted backstories. - **The Doctor**, who provides the page image. - His appearance is incredibly disturbing, his eyes and mouth being held wide open by grisly equipment with sparking wires popping through the skin of his arms. What's worse is the Doctor doesn't even seem bothered by this, and clearly enjoys being in the Entity's realm. His model update in Patch 4.7.0 makes him even *more* terrifying, giving him grisly burns all over his face and body, and somehow making his eyes look even eviler than they were before. Not to mention the added blood splotches, too. Overall, Behaviour somehow managed to make one of the freakiest killers in the game even freakier. - His visual design and concept are designed to emphasise one of the most common fears everyone has; the fear of doctors and medical treatment. - The reason he's mutilated? The Entity 'punished him for going too far'. Yes, the Doctor is so messed up that the Eldritch Horror behind the game was freaked out by him. - His ability is also pretty unnerving. He literally turns the survivors insane by shocking them with electricity, causing them to hallucinate and scream out in terror. He is always in control, constantly monitoring the survivors with his power, able to deny them vaults and pallet drops, and shocking them so much they literally become too traumatised to do anything at a certain point. - In life, he was a Yale neuroscience student named Herman Carter, who was fixated on the human psyche from a young age. He joined an advanced neuroscience program that was actually a front for CIA research on interrogation and intelligence; after being taken to a secret black site facility called the Lery's Memorial Institute, he was encouraged by his mentor to go as far as he could with his experiments. Carter quickly began research for "experimental interrogation" conducting horrific experiments on enemy spies, with electro-convulsive treatment being used frequently. He also carried around "The Stick" for when regular procedures failed. No one questioned Carter's research at first despite the constant screaming coming from his lab, increasingly flickering lights, and the prisoners *begging* guards to be taken to any other lab but Carter's and it was only after the institute went quiet for a week that the government had it investigated, where it was discovered that Carter's interrogation experiments had dissolved to bizarre and incredibly gruesome torture, with numerous patients and prisoners found dead or in vegetative states with all kinds of head trauma; the most horrifying of which was Carter's own mentor, who was found with his head peeled open and all sorts of electrodes and sensors inserted into his annihilated yet still-working brain. Carter himself was nowhere to be found. The government was so horrified, they had the facility completely condemned and all knowledge of it heavily redacted. - Even worse when you see his cutscene you get from the Archives. Turns out Carter was already very twisted even before he joined the CIA, torturing unwitting victims for his experiments at his place before getting arrested. After getting arrested and transferred to the institute, Carter's method became worse due to being given full approval and more resources, which shows us a glimpse of his torture. His victim having his skin surgical remove while conscious, and then an electric coil attach to his open eye lids as he gets electrocuted while Carter laughs maniacally with his wicked grin which morphs into his muffled laugh he has as a Killer. - Piling on top of the Nightmare Fuel is his Tome entries themselves. Selected to be one of two leaders in a research project involving interrogation in his neuroscience class, Carter felt that the other students and his teacher were too held back by their own morality to find adequate data. So he instead tortured his fellow peers for days straight, even after he got what he wanted from them for the experiment. Eventually, he gets the idea of brainwashing them. Although he thinks of outright committing *terrorism*, he instead gets the idea to have the other group leader kill the others to frame him for his own crimes. And even though Carter ends up getting caught anyway, as it turns out, the directors of his medical school were *impressed* at the horrors he's committed, and it was enough to get him into the above CIA group. - His Memento Mori has him electrocute his victim's head. That's not the scary part. The scary part is that he then rolls them over, and smoke comes *out of their eyes!* - A big part of what makes the Doctor so horrifying is how PLAUSIBLE he is. His biggest inspiration is a real-life Chinese doctor who is still practicing, who uses painful electroshock therapy on young gaming addicted people below the age of 30. Another of his inspirations is the MK Ultra project, performed by the CIA, where scientists used drugs and psychological torture to force 'confessions' from victims. And this is only the stuff we know about, as many documents from this time were destroyed. - **The Nurse**: - As easily the strongest Killer in the game, her Blink power is Paranoia Fuel incarnate. One second you're repairing a generator, the next she appears right next to you with a well-timed Blink. And from then on, only breaking line of sight will be enough to save you, and sometimes even that won't work... - Her Memento Mori is hideous. Most of the Killers are quick when they go for the kill. She *slowly strangles you to death*. - **The Hag**: - Her ability is a consistent Jump Scare, as she lays a trap that causes an illusion of her to pop out and scream at you. And you never know if that decoy is just that, or if she's close enough to pop to it and start chasing you... - Her backstory is one of the most horrifying. She was captured and taken to a Cannibal Larder where people have pieces of them sliced off while they're kept alive for as long as possible so the meat stays fresh. - She also has one of the most gruesome Memento Moris in the game. After ripping your throat out with her teeth, she *yanks your liver out and eats it*. Most other Moris at least don't have you be explicitly mutilated... - **The Hillbilly**: - A hulking, malformed monster of a man. Even scarier is the sound of his chainsaw. One good look, and you can soon have a mountain of angry speeding towards you at ridiculous speed. - His backstory showcases that he'd been abused and mistreated all of his life for being born deformed, only let out of his cell-like room to kill livestock for entertainment, and effectively raised by the TV his parents used to keep him quiet. Unfortunately for him, there is no Superman, and he has to take matters in his own hands. - **The Trapper**. Roughly as tall as The Hillbilly, but with more meat on his bones. Able to leave traps dotted around the map. Nothing is quite as pants-soiling as him lumbering towards you as you struggle to free yourself. - **The Shape**, AKA Michael Myers. With a Paranoia Fuel power even more unsettling than The Nurse. You may think you're alone. Until that familiar music cue plays. Is he watching someone else from afar? Or is he just out of sight, ready to pounce on you at level 3... Oh yeah, by the way, hes also immune to most killer-detecting perks at level 1. And his terror radius becomes ridiculously small at that level. Plus, dont even get us started on what happens when you go up against a shape with perks that make his terror radius drop to ZERO METERS. Have fun! - It gets even scarier if he has the Judith's Tombstone or Tombstone Piece add-ons equipped, which allow him to instantly Mori any survivor within striking range when he's in Tier 3 of Evil Within, no matter how few times they've been hooked and even if they're completely healthy. He doesn't even down them to do so, just picks them right up off the ground and starts stabbing. Imagine just minding your own business, working on a gen, when he just walks right up to you out of nowhere, and boom, you're dead. What's more, Judith's Tombstone is usually paired with the Fragrant Tuft of Hair add-on, which allows Myers to stay in Tier 3 for the rest of the trial once he reaches it...meaning that, once he's in Tier 3, he has the ability to insta-murder any and all survivors for the remainder of the game. Better hope he doesn't get too close to you. - As the lore leans towards the "magic" interpretation of Myers' Maybe Magic, Maybe Mundane characterization (that there is something truly wrong with Michael as Dr. Loomis suggests, rather than just being a particularly resilient and determined human killer), there is a widely-believed theory among the fandom that while the Entity merely uses the other Killers as bloodhounds, it is *outright afraid* of Myers and provides *him* with victims out of appeasement. - **The Wraith**. His Paranoia Fuel power is arguably even more terrifying than The Shape's and The Nurse's powers altogether. The Wraith can render himself **invisible** with a special bell. Thankfully, he is not completely invisible, since his translucent body can be seen, and he cannot attack you in this state. But since nearly all maps take place at night (sometimes with a fog), it may be very hard to notice him until it's too late. You might feel a bit safer knowing that you'd be able to tell when he's using this power since you'll hear the distinct chime of his bell to alert you... unless he has the add-on that makes the bell go completely silent, which means you won't be able to tell when he's about to emerge if he's right behind you or even worse, right in front of you. - **The Huntress**. Good lord, that humming! There's just something unsettling about that calm, peaceful humming coming from her constantly, getting closer whenever she approaches. Plus, there's her hatchets. She can hit you from across the map with them, and with the right perks can down you in one shot with them. So with that in mind, you'd think hiding in the lockers would be the perfect strategy? Nope, that's where she gets more of those hatchets. Nowhere is safe from the Huntress! - **The Cannibal**, AKA Leatherface from *The Texas Chainsaw Massacre*. - It's another chainsaw-wielding psycho with a hammer. Only instead of a charge, he flails about with that chainsaw, meaning he's VERY difficult to dodge. In addition, his running speed is one of the highest, meaning he's very difficult to get away from. If you're in the dungeon with him, then there's very little you can do to escape him.... - There are a few things that set Leatherface apart from the other killers and make him disturbing in other ways; as stated in both the game's lore and his backstory, Leatherface kills out of fear of being hurt by outsiders and his abusive family, the latter of which is he also terrified of disappointing. He's essentially an abused, mentally disabled child in an adult's body. It's unsettling yet tragic. - His audio is also different from the other Killers. Instead of angry grunting or insane laughing, Leatherface sounds scared and frenzied, making squealing noises like a dying pig. During his Chainsaw attack, he's swinging his chainsaw around wildly... and lets out a bunch of noises that sound somewhere between frantic squealing and terrified crying. - This YouTube comment from a video of Leatherface's voice sounds sums him up: **YouTube comment by "Professor Emil"** : "I find the most disturbing thing about Leatherface to not be the idea of another crazed man running around with a chainsaw, but the context in the character itself. If you're familiar with his lore/backstory, you should already know Bubba does not kill for pleasure, but out of a stockholm syndrome-esque fear. He was born to a family of insane cannibals closed off from society that he is extremely afraid of psychologically, but still emotionally attached to as it is his only family after all. He seemingly knows killing people is bad, but is terrified of both his kin and the constant chance of outsiders finding out they murder and consume others which naturally makes him afraid of and even feel threatened by complete strangers. Much like the Huntress, he never had any proper schooling or got to mature mentally and is essentially still a child in an adult's body...meaning he doesn't really know right from wrong morally. Now at the hands of an obscure, malevolent force, he is totally unable to comprehend what's happening around him, away from his only home and family. Just listen to him; the guy sounds absolutely mortified. He sobs, cries, and squeals uncontrollably like the same unlucky victims he butchers like pigs in a slaughterhouse. It may be difficult to empathise with a killer that wears and eats people, but Leatherface is just as afraid of the Entity as we [the survivors] are." - **The Nightmare**, AKA Freddy Goddamn Krueger. - Bad enough him just being there, one of his perks allows the killer to temporarily BLOCK the exit! And he's invisible outside of a range, the heartbeat being replaced by children's humming in the Dream World, which you slowly fall into over time or get pulled in directly by Freddy's attacks. Even his add-on items are nightmare-inducing. They consist of gruesome souvenirs of his favorite prey, such as a little girl's dress and a box of photos (most likely of his victims). Keep in mind, this is even more disturbing when you remember that this Freddy is from the 2010 remake, where he was a *pedophile.* - His Finishing Move lets the Survivor get up, thinking he's gone... and then he slams his claw through their chest out of nowhere. - **The Pig**, AKA Amanda Young from *Saw*. She can crouch to sneak up on her prey, and attack from ambush. Thankfully, her ambush attack does the same damage as a normal attack. But she carries Jigsaw's signature reverse bear traps, which she can attach to downed survivors. The timer starts when the next generator is repaired, and when it runs out, the survivor dies as their head gets ripped in half at the mouth. They also go off immediately if they're carried past the exit gates, trapping survivors inside the map. The only way to get them off is to find a key in one of Jigsaw's boxes, or escaping through the hatch if the survivor is the only one left in the map. - **The Clown**. - He's one of the fastest killers in the game, with a projectile attack that can stun survivors as they run. As to perks, one of them blocks windows as soon as you vault them. Oh, and that projectile attack? It stacks, and if done often enough, you won't be able to run for long. Oh, and of course, he also comes with a perk called Coulrophobia, which decreases healing speed if you're near him, on account of him being a Monster Clown. - The Clown, while not being a supernatural killer, is almost scarier than that for being very close to real-life serial killers like John Wayne Gacy. Hes simply a narcissistic sick fuck who loves killing people and collecting their fingers, who gets off on having control over others, was *invited* into the Entity's hellscape realm and gladly accepted, and likes being there because he can torture and kill people to his heart's content and never get caught. Youll never meet a Blight or a Spirit in real life, but a Clown could be hiding anywhere. - Special mention goes to his map, which not only has a fortune teller animatronic with Creepy Circus Music, but you can also find the Clown's horse, Maurice. Due to the Entity only being able to pull one living creature into its realm at a time safely, Maurice isn't looking too good; its eyes are blind (with the Entity giving it a third one, presumably to scare the survivors) and it is horrifically burnt all around its body, dripping what appears to be blackened blood oozing out of its mouth. Oh, and Maurice is still alive, mind you. - His Mori is almost businesslike in how he dispatches you. He simply walks up and *stomps your head into the ground*. Then he cuts a finger off, *licks* it, and adds it to the ring on his belt. - **The Spirit**. - Similar to the Nurse, she has a teleporting ability which means she can be right behind you before you know it. Survivors walk at 4 m/s. The Spirit in her power moves 70% faster before add-ons, all while you cant even see her. Whats also unsettling is that there is no visual difference between a Spirit standing still or a Spirit teleporting. You could vault towards her thinking shes using her power only for her to grab you and put you on the hook. Even with the sound that was added to let you know shes phasing, shes one of the killers known for jumpscaring players the most. - Her backstory is another particularly terrible one, as, like the Hag, she was a completely innocent young woman before being targeted by a killer. Said killer was her *own father*, who apparently snapped under the pressure of their family's terrible poverty; Rin, a student who worked part-time at a restaurant to make ends meet, came home from work one day to find her father gruesomely chopping her mother to bits with the family ancestral sword, before he then turned it on her as well. As Rin was dying, she was overcome with a hatred for her dad so powerful that it caught the Entity's attention. She is now one of its many bloodthirsty murderers, unaware that the Entity itself was the reason her dad killed her mom and tried to kill her; *he* was the one whom it originally intended to bring into the fog. - Her Mori has her stabbing a survivor from behind with her sword, before *brutally* hacking them and silently *shrieking* as she does so. - The way she moves is unsettling: jerky, unnatural, contorted and the mangled pieces of her left arm somehow *floating* as she walks. All while her face changes expression every second and she makes these weird moaning noises, when shes not screeching at you to attack. - **The Legion**. - This killer is terrifying for one good reason: their unique power *Feral Frenzy.* When activating this, the killer *sprints* after the survivors, brandishing their knife like a crazed animal. Even worse: in this state, they can *vault the pallets just like the survivors.* You think you can use a pallet to slow the Legion down, or a well-timed Sprint Burst to get some distance between you and them? *Think again.* - One of their teachable perks is Iron Maiden, which lets them see the auras of survivors who emerge from lockers temporarily, in addition to inducing the Exposed status effect. This is the same effect as No One Escapes Death. Similar to the Huntress, hiding in lockers isn't a good idea with this Killer. Additionally, Discordance allows them to perceive a generator that has recently been worked on by more than one survivor at a time, making cooperation a potential risk. - Their Finishing Move also deserves mention. Once they down a survivor, they stab them four times. Once in the back to stun the victim, once in the arm as the survivor tries to shield themselves from the blow, once in the leg so they can drag the survivor towards them....and the final blow, which sees the Legion straddle the survivor so they can stab them in the heart and *drag the knife down to their belly*, splitting them almost in two. - Their backstory is tragically horrifying for Joey, Julie, and Susie. Their alpha, Frank, forced the 3 to participate in the murder so they'd get equal punishment. When they buried the cleaner, The Entity lured Frank away and abducted them as well, when they followed his trail to find him. Now all 4 of them are stuck in one body and are forced to kill again under The Entity's will. Judging by their faces under the masks, they lost their sanity along the way. - **The Plague**. - Nausea Fuel doesn't even begin to describe this killer. Her unique power is projectile vomiting onto survivors, infecting them with a bile that infects them gradually until they get the Wounded status. And it's not just limited to survivors: almost *anything* she vomits on gets infected, including generators and pallets. - One of The Plague's teachable perks is the ability to transfer the terror radius onto the Obsession player in one hit. So if you hear a terror radius, it could be The Plague or it could be the poor player running around, while The Plague silently creeps up behind you - And then there's The Plague's Finishing Move: she downs the player and offers up a prayer to the Entity, before wrapping the chain of her lantern around their neck, lifting them up and *vomiting bile into their mouths*, effectively drowning them. - Then there's her appearance, which... let's just say her rotted skin, pus-filled sores, and bloated black legs do nothing to compliment the half of her face that's untouched by plague. - Her backstory is also horrific in a different sense. Young Adiris was abandoned by her family at a young age at a temple, and to process her abandonment issues, she convinced herself that the gods had a plan for her. She was so devoted to her religion that she worked herself to the bone doing menial tasks before ultimately taking the role of High Priestess when the plague infected the priests at the temple. What did Adiris get for helping plague-ridden victims all over Babylon? She got infected and began to spread the plague unknowingly, and took it upon herself to exile herself and her followers. As she lay dying in a pool of vomit, she prayed for **any** god to save her. Unfortunately, The Entity answered first, turning her into a mindless, zombie-like serial killer who is forced to murder people, who are likely alien-looking to her as the earliest survivor is from the 80s, in a feeble attempt to cure her of her illness. Dear god, someone give Adiris a hug! - **The Ghost Face**. This guy lives on Paranoia Fuel; an unholy combination of Myers and Amanda, he likely has the best stealth out of any of the other killers, with his power allowing him to move quietly with *no terror radius or red stain* as well as crouch while not being all that tall, meaning he can creep up on people with frightening ease. His backstory stands out as particularly callous in life, Danny Johnson was a freelance reporter who moonlighted as a violent serial killer, using his murders to write stories and get attention from them and unlike most of the other killers, he has no reason or tragic past, nor is he some kind of supernatural monster like the Demogorgon. He's just a narcissistic psychopath who hurts other people for fun and attention, making him one of the more evil and monstrous killers in the game. - **The Demogorgon**. - It's a murderous predator from another reality, but apparently one that enjoys hunting and killing enough that the Entity selected it as a pawn. Most other killers have Freudian Excuses or slowly slid into evil. For the Demogorgon, this is simply what it is. And given that it already lived in another reality shadowing Earth, where it hunted and killed in the service of a more powerful entity, it may not even realize that anything has changed from the life it used to live. - The Demogorgon's noises, the other-worldy wails and ear piercing screeches, are all included in the game with horrifying faithfulness. You often hear those screeches from across the map, knowing some poor sod is getting mauled. Then everything suddenly goes quiet right after it teleports... - Its Memento Mori also deserves a special mention it lunges towards its victim and stabs them in the breast with its claws, and while they struggle to escape The Demogorgon stuffs their whole head into its mouth, which is entirely filled with razor sharp teeth. They struggle for a bit before they either bleed out or get their neck snapped like a slim jim while The Demogorgon simply roars at its dead victim. The Mori from start to finish is like a horrific animal attack. - **The Oni**. - The ancestor of the Spirit, this foe uses the blood of the Survivors to power himself up, giving him terrifying new abilities such as being able to dash across the entire map like the Hillbilly or instantly down Survivors with a single attack with a giant kanabo. He also roars out during his Blood Fury, which can be heard across the entire map just like the Demogorgon. - Special mention to his Memento Mori he stabs the Survivor with his blade, then *rips out their tongue with his bare hands before crushing it as they scream in pain* before bashing their face in multiple times with his kanabo. - His "Demon's end" outfit shows him as he was when he fell down to the mob of peasants that surrounded him, and it's... not a pleasant sight. His torso has huge gashes and bloody wounds, his shoulders have huge sores, arrows are jabbed into various parts of his body, and finally, his nose and lips are cut off, his jaw is broken, and his menpō is jabbed right into his face, burying his right eye deeper into his skull. - A creepy detail with The Oni's map, 'The Sanctum of Wrath.' At the center of the map is a temple surrounded by several Buddha statues with candles on them. If you look away and then turn around, *all the statues are suddenly turned to look right at you.* - **The Deathslinger**. - This Killer is armed with a hybrid rifle known as The Redeemer which allows him to shoot a chained spike at Survivors then reel them in after he shoots them in order to stab them with the knife attached at the end of his rifle. The only way to escape is to try and wiggle out or break the chain using nearby walls and objects. - His Memento Mori also deserves a mention. He stabs the Survivor with the Redeemer's blade, raises them up in the air, then fires causing the spear to pierce through the back of their head and through their mouth. - The trailer for the Deathslinger's DLC chapter, Chains of Hate. Creepy shots of the upcoming map, the pained screams of an unfortunate victim as he's hooked and brought in, and the absolutely pants-darkening stare the Deathslinger gives to the camera as he relocates his broken jaw. - **The Executioner**, AKA Pyramid Head. - As per usual, he drags his Great Knife along the ground, but this time he can use that to his advantage; he can carve trails into the ground with it that cause Survivors to become Tormented, allowing him to put them into Cages of Atonement or even **outright kill them** if they are on their last hook/cage. - His map, Midwich Elementary School, also deserves a mention for its atmosphere and creepy easter eggs: In the bathroom, you can hear a girl crying in one of the closed off stalls and one of the lockers will actually Jump Scare you if you get too close to it. - **The Blight**. - This is a killer who seems to have transformed horrifically due to self-experimentation. His jaw has melted and stretched out in a grotesque manner, he has six fingers, huge tumour like growths all over his body, hollowed our eyes and the noises he makes are just freakish. His backstory of being a horrific chemist experimenting on human beings with deadly compounds doesn't make it any better. - His power lets him run at incredibly fast speeds while he makes utterly inhuman noises, and slams into walls like some kind of crazed maniac. His sheer speed makes him incredibly hard to get away from and he can attack while hes running at you. - The Memento Mori of The Blight is very terrifying on its own; he injects the survivor with a syringe full of his concoction, which causes them to convulse and have horrific pustules grow and burst on their bodies before finishing them off with a smash in the face with the Bonebuster. *Yikes.* - One of his Legendary outfits replaces him with William Birkin's first form, and he talks. Some of it is anguish and pained pleas from the man trapped in the monster, such as yelling out that it hurts when he has to inject himself after a rush... or asking where the Survivor is after searching an empty locker. - **The Twins** - The concept of these two *alone* has this in spades: conjoined twins with the ability to separate in a gory fashion, and if the massive gash in Charlotte's torso and Victor's posture inside it is any indication, the implications of what they looked like prior do no wonders. No wonder the 17th Century French thought their birth witchcraft. - And for that matter, look at Victor himself: his middle and ring fingers are fused together, he's got malformed teeth and he even has a third eye on his right temple. The fact that this guy can also *pounce* on you makes him more akin to a rabid beast what with all the screams and bestial movement. - Whenever Victor seperates himself from Charlotte, Charlotte will enter her Dormant State and remain unresponsive until the player switches back to Charlotte. During this state, Charlotte's Terror Radius and Red Stain are disabled, meaning that an inattentive survivor could accidentally stumble across an inactive Charlotte without warning, and then wonder why Charlotte is just...standing there, doing absolutely nothing. - **The Trickster** - A Korean pop star-turned serial murderer doesn't sound so scary at first, but The Trickster takes this concept and runs with it. A narcissistic artist that's reminiscent of The Joker who brutally tortures people to death and *incorporates their wails of pain into his music,* Ji-Woon is shown to be an utterly irredeemable monster and one of the few killers who actively enjoys the attention he gets in the Entity's realm. Like Ghostface he lacks any excuses for his actions: he's simply a man with a huge ego who kills people for fun and attention. - His chase music deserves a special mention. It's a bizarre siren-like theme that creates a sense of paranoia and fear, but otherwise sounds like your average chase music. If you listen closely enough, however, you hear the sound of tortured screaming. In other words, *you're hearing the screams of his victims as he brutally tortures them to death.* - When waiting for a match to start as The Trickster, he may turn to the camera and give it a wink. While at first, you may think it's just him being charming, reading his lore and finding out he eagerly entered the Entity's realm because it gave him a platform like no other paints a darker picture - he's winking at you, the player, for being an adoring fan and giving him a chance to perform. And if you're streaming, you've just given him an even bigger audience to witness him. - The Trickster's official trailer is an anime-style sequence backed by a fast-paced techno song that repeatedly cuts between shots of the Trickster dancing onstage and him torturing people with his bat and knives in order to record their screams. As the Trickster basks in his own glory, he once again flicks out his knives...and the screen suddenly tints red and zooms in on his absolutely psychotic facial expression (complete with bulging eyes and Slasher Smile). - His almost child-like giggles when chasing survivors just makes him all the more unsettling. It's pretty clear he's enjoying inflicting pain and will often just straight up laugh when downing/hooking survivors, and would even at times, hum Ring a Ring o' Rosies after hooking a survivor. The sheer delight he takes in it all just shows how truly unhinged and twisted he is. - **The Nemesis** - The big bad B.O.W. himself is just as terrifying as he is in Resident Evil 3: Nemesis, and for good reason: his power essentially infects you with the T-Virus, which causes Survivors to get sick with the Virus, causing them to throw up on occasion, and mutates the Nemesis himself, bolstering his abilities as a Killer. - The Nemesis size makes him very intimidating. He absolutely towers over every other killer, let alone survivor, in the game. His footsteps are very loud, making it terrifying when hes chasing you. And hes not just huge with a ranged attack, but also fast. With a perk that lets him see exactly where everyone is at the beginning of the trial. Have fun. - Its bad enough that survivors have to deal with one B.O.W., but Nemesis takes it to the next level by having T-Virus zombies patrolling the map at all times - in other words, if you dont look where youre going in a chase, chances are youll run straight into a zombie. - His Memento Mori. He unleashes one of his tentacles, ramming it through the survivor's chest. That's not what kills them, though. As they writhe in agony, he hurls them onto the ground with a monstrous roar of "STARS"... then *crushes their skull with his boot.* - **The Cenobite** - Things go From Bad to Worse for the survivors as Pinhead himself, the Hell Priest, and the most (in)famous character in the Hellraiser series has made his way into the Entity's realm. And he brings all the Chain Pain he has in the series, capable of lashing victims with his hooks, teleporting to people that find and use the Lament Configuration, and shooting out his hooked chains to tangle up his victims. - His mori. Dear god, his MORI. After letting the survivor stand on their feet, he strings them up with his chains and stretches their face with them. Then he sticks them on a torture pillar and sends them to hell. If that doesnt unsettle you, the fact that Pinhead is such a powerful being that, even in a realm like the Entitys, he still plays by his own rules and has the power to free survivors from the realm. The word free is in quotations because, well, whatever the Cenobites in hell have in store for the survivor that just got dragged off is going to make them wish they were just killed on the spot. - And it seems he is not the only Cenobite around, with the Chatterer also being able to appear in the Entity's realm in all his horrific glory. While teleporting, he greets the summoner with the chattering of his teeth that evokes a sense of terror from everyone who expected Pinhead. - What makes Pinhead so unsettling is that his appearance here isn't out of his control - he wasn't, say, banished here once and for all by Kirsty Cotton, or anything that would imply that this is a punishment for him. Instead, the Lament Configuration arrived in the realm, and Dwight got his hands on it. He opened the box, and Pinhead came. In other words, the reason why Pinhead can bypass the Entity's rules and do things like take survivors for himself in his mori with no consequence? Him being here like he's on a vacation from work means *the rules the Entity puts on killers don't apply to him at all,* and he seems to be playing along just to be a good sport, making him one of the more terrifying threats in the realm. - **The Artist** - A Chilean artist twisted into a horrific monster by the Entity. The first thing that you notice when looking at her is her hands, which look like they're made of the Entity's roots, grafted on her amputated stumps and give her a very freakish appearance. Almost makes you think she'll sew buttons into your eyes with that appearance, but instead she sends crows to attack and swarm survivors that they hit. - Her limbs are freakishly long, making her movements very unnatural and offputting. - The noises she makes. Dear god. She cant speak because her tongue was cut out, but instead makes these weird pained, almost avian noises while shes chasing you and moving. - Her Mori is a gruesome homage to Alien, where she puts her weird ink hand over the survivors face, before a giant Crow bursts out of their chest. - **The Onryo;**, AKA Sadako Yamamura - The original Stringy-Haired Ghost Girl is here in the Entity's realm, ready to spread her curse, and she's just as freaky as she was in the original Japanese novel. - Her Mori painfully twists Survivors as the now-famous shot of her single hateful eye glares down on her victim before they slowly pass away of a heart attack. Made even worse by the fact that, when she breaks the survivor's arm and leg, the bones are snapped outside of the body in clear view. - Her power is just freaky: she starts the trial Demanifested, where she's passively Undetectable, and *flickers* out of reality, meaning she could vanish from one point and show up at another. Not to mention, she can project to any active TV on the map at any point. To top it all off, Survivors that turn off TVs become progressively condemned before they're revealed through Killer Instinct. This certainly plays up a feeling that her presence is *everywhere in the trial*, ready to appear and strike at any point. - If you're not careful when waiting in the main menu, Sadako might raise her head up before suddenly popping right in front of the camera with her single revealed eye. And dont think turning away her model away will help, as she will turn herself to face you. - **The Dredge** - A practical H.R. Giger monster with sprinkles of *Silent Hill* inside, the Dredge is a Killer that embodies all definitions of the word, "grotesque", somehow making the Blight look normal in comparison. Unlike with Pyramid Head, Demogorgon or Nemesis, where they're vaguely human one way or another, the Dredge is *not human at all*. What we see of it normally is a Mara-like head with a hunched back made of skulls and a fleshy mantis-like blade...but more of it includes extra hands and at one point *a horse head* hidden in the cloud of darkness it rests upon. - The Dredge's Mori continues to top the pre-existing ones, the many hands of its victims reach out with small weapons such as knives or screwdrivers and rapidly climb them up the survivor's body stabbing them all the while, before two more of the mantis-like blades reach out to impale the survivor in the back, and then slowly drag the survivor into the cloud of darkness the Dredge is manifested of, assimilating them into just another of the many tormented souls that make up its body as they scream in pain and terror. - The fact is that The Dredge is not a human, alien, or even anything remotely classifiable as a creature. It's a living manifestation of the dark desires and thoughts that go into creating a cult. The paranoia that makes you question your own sanity, the desperation to change your life for the better at any cost, the greed and sadism of the people who take advantage of those in dire straights, all of it is something the Dredge feeds on. Having said that, it wouldn't exist without people to feed it; It was *summoned* into the world by a town official who drove his entire town to madness with a smile on his face and offered their bodies to it after he abused their trust in him to rile them up into a desperate attempt to tear each other apart. - Some of the Dredge's add-ons are items that belonged to members of the Fold. One of those items is a broken doll. - Trickster and Sadako aren't the only Killers with Fourth-Wall breaks. Most of its time in the Killer select menu looks like impatient fidgeting. It will, however, occasionally crouch down, planting its left arm on the ground while leaning in and looking forward intently. It may not be able to reach you, but it knows you're there. - **The Mastermind**, AKA Albert Wesker - **The Knight** - A former Hungarian slave-turned-sadistic Blood Knight, this massive killer relishes in violence and gore under the guise of "chivalry" and "valor". - His lore paints a truly monstrous picture of him. As a child, Tarhos Kovács watched as his village was raided and burnt to the ground, and he had to claw his way out from the bottom of a corpse pile. His reaction to seeing his home destroyed and everyone he knew slaughtered like cattle? *Utter awe.* Whereas other irredeemable killers like Trickster and Ghostface had some shreds of normalcy in them before going off the deep end, Tarhos Kovács comes off as an uncaring monster even before he started killing people for fun. - His Mori is one of the most drawn-out and brutal executions in the entire game, and a major case of No Kill like Overkill: Tarhos points his sword at the downed survivor to call for his companions to attack them. What follows is a triple whammy of first the Assassin lifting them up by the neck and stabbing them between the ribs with his knife, then the Jailer burning their throat with his branding stick, and then the Carnifex ramming his ax into their shoulder so hard that it brings them to their knees. Finally, the Knight himself finishes the poor survivor off by ramming his BFS through their sternum, then yanking it down and out through the whole front of their body, instantly killing them. - **The Skull Merchant** - A Brazilian-Japanese self-made millionaire whose money-making methods put her *way* beyond the scope of the typical Corrupt Corporate Executive. Let us paint a picture for you: she would track down a company, covertly kill anybody who would object to her buying that company, then gut that company for maximum profits. - **The Singularity** - An unholy matrimony of metal and flesh, this Killer is the epitome of A.I. Is a Crapshoot, formerly being an AI meant to help mankind settle safely on an alien planet before it encountered alien technology that transformed it into a murderous inverse-Cyborg with a god complex. - Its Mori is without a doubt the goriest in the game thus far; after stabbing the Survivor through the chest and injecting them with a syringe, their face boils and bubbles until it pops... and unlike the Blight's mori, where the bubbles simply explode and leave no visible wounds, we get a good long look at the survivor's face after the Singularity drops their corpse and the results are grisly. Reduced to flesh, nose and one eye missing... Eugh. **Killer Perks** - **Whispers** allows the Killer to hear the Entity murmur when they are in the proximity of a Survivor. - The whispers themselves are pretty creepy, made up of strangely soft, guttural groans. - The whispers seem to contain "hidden" messages, such as the exclamation "He's Dead." - If a survivor is shocked by the Doctor, they start to hear these whispers as well. - Contentious as it is, **Insidious** allowing the Killer to hide anywhere they please without the telltale 'red stain' and Terror Radius is damned scary, especially if they are among the few able to knock you down in a single strike... - The Trapper's **Unnerving Presence** causes Survivor actions within the Terror Radius to slow. Not so bad if it wasn't for the *screaming face used as its icon.* Unnerving indeed. - The whole backstory of the game. The survivors are trapped in an endless "Groundhog Day" Loop where they're forced by The Entity to constantly participate in terrifying trials where they're hunted by murderous monsters who will painfully impale them on a meathook so their souls can be devoured. Regardless of whether they escape or get killed, they just end up back at the campfire where they wait for the next trial, meaning that the only thing that will end their torment is when they're drained of all hope and turned into an Empty Shell, at which point they're cast into the Void to wander for eternity. The Neverending Terror of the situation makes it horrific on an existential level, and then there's the Paranoia Fuel from how varied the survivors' backdrops are: *anyone* could possibly be The Entity's next victim, and when you least expect it, you too might end up stuck in that world of endless fear and painful deaths. - Some of the alternate cosmetics can be a bit of Nightmare Fuel - The Trapper's Chuckle mask. Good god, the Trapper's Chuckle mask. It's a mask with one eye hole and a *giant* smile that goes over his other eye, allowing you to get a glimpse of his face. The description implies that the mask is made of flesh and bone. - The Halloween 2017 update, All Hallow's Eve, gives us the "Sally of the Lantern" cosmetic for the Nurse, which replaces her pillow case mask for a glowing pumpkin head that looks like it's melting. - Leatherface used to have four unlockable masks; "Athleteface", "Leaderface", "Smartface" and "Survivorface". They are the faces of Meg, Dwight, Claudette and Jake respectively, each unlocked by sacrificing the specific survivor 25 times. Just **how** was Leatherface able to get their faces? - The Halloween 2018 update's Hallowed Blight skins. Turning 5 killers (Trapper, Hillbilly, Wraith, Doctor, and Huntress) into putrid, glowing monstrosities. The Wraith gets it possibly the worst, with a hole in his midsection revealing his spine. - The Withering Blight event in 2019, giving new horrific skins to The Hag, The Clown, The Nurse, The Plague, and the Spirit, and they are just as bad as the previous five. Possibly even worse. - The Eternal Blight event in 2020, giving new terrifying skins to The Ghostface, The Blight, and the Legion, upping the anté of revolting skins changed by the effects of the Serum coursing through the Killers. - *Endgame Collapse*. *Dear mother *. Its turns the end of the match into a timed mission. It triggers when the hatch has been closed or when players have popped open one of the powered-up doors. You have two minutes to escape, but the time limit can be extended depending on the survivors' condition. The Nightmare Fuel part comes in almost immediately, as the whole map is suddenly covered in pulsating veins. Generators are blocked off by the Entity's tendrils, and if you don't make it out, the Entity itself will suddenly emerge from the ground, pierce the survivors through the stomach, break their back, then stab them in the head. It honestly makes being hooked more preferable! **of GOD** - "The Hunger" cutscene in the first Archives tome gives us the first look at the Entity's void, and it's not pretty. A featureless hellscape, full of the zombie-like husks of former Survivors the Entity can no longer feed on. - Some Killers skins can also fall into this, specially those of the "Hallowed Blight" Collection. To give some context, each of the Killers has a syringe driven into them and their bodies have undergone mutations due to the Blight serum. We learn that Talbot Grimes (Aka The Blight) is the one who created the orange substance from a flower growing in the realm. How did he captured/experimented on the killers is unknown but the fact is that even after he became a Killer, he still managed to inject them with the serum, showing that he still tries to conduct his experiments even after he became a monstrosity. To describe how much the killers have mutated: - **The Trapper** has demonic looking spikes erupting from his back and his mask has completely fused to his face. Plus, his body and face are oozing with the orange substance. - **The Wraith**'s appearance has become more tree-like, his body leaks the orange fluid like sap and he has a big hole in his thorax, as if something punched through it, exposing his heart. - **The Hillbilly**'s "Osseous Carcass" makes its name speak for itself. His face is covered by his own skin (covering his eyes, nose and mouth), his body is deformed beyond recognition, covered in hardened flesh, and his face is constantly leaking the orange substance. - **The Nurse**'s whole head and right arm have pustules ready to burst at any moment and her viscera is now visible, wrapped around her torso. Her legs (normally covered by her long dress) are almost skeletal and atrophied, but given her teleporting and levitation powers she isn't using them anyway. - **The Huntress**'s appearance hasn't changed that much, however, her eyes are constantly leaking the orange substance and there is some moss growing over her body. - **The Hag**'s skin from her front torso and her back is now gone, exposing her ribcage, spine and all of her internal organs. - **The Doctor** mutated so much that if it wasn't for his weapon of choice, nobody would recognize him. His skin has a reddish tint of exposed flesh, much of his face has rotten away to the bone, save for his three eyes that are constantly looking everywhere, cables seems to have fused with his body and can be seen dangling from his exposed stomach and his entire body and his arms have oozing hives in them. - **The Clown**'s entire body seems to be rotting and like the Huntress, the orange substance is leaking from his eyes and mouth and his tulip seems to be alive as well (judging from the petals that occasionally twitch). But the most disturbing feature is his belly which looks like it's about to burst and let out all the pus from it and is only held together by staples. - **The Spirit** is special case because the orange substance seem to be burning within her and her hairs have a orange tint, like a fire. Her skin has become wrinkled and covered in hives, with the cut limbs leaking pus. Her face has become similar to a hannya, a vengeful demon from Japanese folklore, with glass shards growing out of her head like horns, a third eye in her forehead and her mouth twisting into a Glasgow Grin. - **The Legion** is by far, the most mutated killer and ironically, he seems the most "human". The four teenagers are now permanently fused in Frank's body: Joey's and Julie's faces can be seen embedded in his torso while Susie's face is ON THE BACK of Frank's own head. Two additional pairs of arms can be seen on the body and Frank's face behind the mask has become one large hive oozing with pus. The description is also horrifying, as it implies that the fusion was unwilling and that Joey tried to kill himself before Frank took complete control over the body. - **The Plague** has not undergone a drastic change. The description of her outfit suggests that the "serum amplified the disease coursing through her blood", meaning that her illness is more dangerous than ever, with her rotting flesh now erupted with pustules and oozing with orange fluid. - **The Ghostface**'s mutated form is gruesome. His mask has become his "real" face and started melting away, his flesh has become necrotic, specifically his arms with flaps of flesh on the shoulders that resemble wings, and his stomach is now exposed as if someone has gutted him for a change. - **The Oni** is now more demonic in appearance. He has four horns (the ones from his mask and two that have grown from under it) and two massive horns further back. His moniker of "Oni-Yamaoka" has never been more fitting. - **The Executioner**'s appearance hasn't changed drastically, with his skin becoming much paler and his "head" is more jagged. But the main difference is that his Great Knife has also been injected, becoming jagged and leaking pus. - **The Blight**'s "True Blight" shows that even the creator isn't above the mutation. His back is now a Visceral Canker that has some moving appendages within its mass. His face has three flowers growing from it that seems to have been produced by his eyes and mouth. - **The Nemesis**'s face has melted so much that his eyes are covered with a strip of skin, spike-like flesh protrudes from his back, big pustules have grown on the body, and his heart has also swollen massively. Overall, his appearance (mostly the face) seems to have been based on the Nemesis Type-2 from the remake of *Resident Evil 3*, also, an eye can be seen in his right shoulder (a nod to William Birkin/G, the main antagonist of *Resident Evil 2*) - **The Mastermind**, amazingly, seems to have been "spared" from a more gruesome mutation unlike the others human killers: only his right arm is affected by the serum. This may be a nod to his final boss fight in *Resident Evil 5* where he infects himself with the Uroboros and seems to have a total control over it and only his right arm is engulfed in Uroboros (and when enough damage is dealt, his left arm is also infected). What's worse, is that the set description states that, unlike the other killers, Wesker infected *himself* with the serum, presumably to continue his mad pursuit of power through "evolution". - Even if it's a funny addition, the fact that a real life celebrity like Nicolas Cage has been brought in by the gluttonous Entity rather then a character made for the game nor a character from a piece of horror media, implies that the entity can not only reach into fictional realities, but as well! **our reality**
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeadByDaylight
Deadpool / Nightmare Fuel - TV Tropes - The Box. In Deadpool's first ongoing series, the Box was ominously hinted at for over a year with Blind Al worrying about the time Deadpool spends in there, then Deadpool threw Weasel and Blind Al into it. At first, Weasel wasn't sure how seriously to take all the blades, glass, and torture implements everywhere, until Al described at length the depths of Deadpool's horrifying work to psychologically imprison her in addition to physical confinement. He didn't need to lock the door any more because her fear kept her from fleeing again after she made it cross-country only to have Deadpool show up and kill the people who helped her. Weasel is so shaken by Al's words and experiencing the Box that he flees the country. - The Puppet Master makes a guy eat his own hand. - In "Wade Wilson's War", the Thing shows off Deadpool's face under his mask.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Deadpool
DEATH BATTLE! / Nightmare Fuel - TV Tropes This show is called Sometimes, the "death" in *DEATH BATTLE!* is preceeded by something worse. Much , MUCH *worse* . **DEATH** *BATTLE!*, so naturally, there's going to be violence... and horrors, as this page can attest. **Do not add details about the actual battle to this page before the corresponding battle is able for view by the general public. While it is admirable you are supporting the show, it spoils the surprise for those who don't and have this page on their watchlist.** As per Nightmare Fuel guidelines, **all spoilers below are unmarked!** - He-Man vs. Lion-O: - The Eye of Thundera attacking He-Man fits here. He-Man breaks the Sword of Omens, then Lion-O, and walks off, content to allow Lion-O to live. Then the Eye just up and attacks him of its own accord. Not to mention it's shooting three other beams as well, meaning it's not able to control its own power. Plus it's just so freaking *abrupt*. Especially nightmarish for those not familiar with the Thundercats series, as there's hardly any prior indication that the Eye of Thundera could do this. Just a brief, easily-missed mention of the gem being sentient in the rundown, that's all. And when it *does* attack, dramatic orchestrated music blares out as the Eye produces some unearthly noise. - He-Man's reaction when the Eye attacks him. With all the hits Lion-O did land, such as getting *blasted into a mountain and stabbed in the shoulder*, He-Man didn't do more than yell a little and shrugged it off no problem. The Eye is what makes him *scream*. - During SGC the creators spoke about the original ending to Batman vs Spider-Man. It sounded...horrific to say the least. Originally Spidey was supposed to web Batman in place and then spray webbing down Batman's throat until he either suffocated or exploded. This death was eventually worked into the Pokemon Battle Royale, with Blastoise causing Charizard to burst with his cannons: cannons which, in the leadup, were said to have 90000 PSIs (pounds per square inch) of force. It is... messy. - Shao Kahn tearing M. Bison in half and then devouring his soul. It's very bloody and a truly horrible way to go. - Fox vs. Bucky: - Bucky's bombs blow off Fox's legs, essentially leaving him Half the Man He Used to Be. If it weren't for the fact that his legs are cybernetic, he would have died horrifically right then and there. - The killing blow is surprisingly brutal in how *primal* it is: Fox throttles Bucky with his bare hands, slowly killing him with strangulation (complete with realistic choking noises) before grabbing his blaster, putting it to Bucky's head, and blowing his head apart with a point-blank charged shot. Firearm deaths aren't uncommon on *Death Battle*, but this one ranks among the most disturbing. - Terminator vs. Robocop: - After getting sent careening into an exploding oil tank. Terminator rises up from the fire without his artificial skin, revealing his true form. Complete with glowing red eyes and noticeably more jerky movement coupled with the fire creating a hellish image. - Even after Robocop destroys half of Terminator's body, his other half *still keeps coming at him.* Then, as Robocop picks up said half-of-a-Terminator body, he warns Terminator that the fight is over. Terminator's response? Slowly turning his head 180 degrees and give a deep, low, and slow " **Noooooooot. Yeeeeeeeet.**". Implacable Man taken to its logical extreme. - Tails vs. Luigi ends with Tails plunging a robotic hand into Luigi's chest, and he lets off a chilling death cry before expiring. - The Starter Pokemon Battle Royale: - This battle adds two more entries to the Cruel and Unusual Death list. First up is Venusaur, who dies trying to escape Charizard's flames with an utterly terrified look on its face, and second is Charizard, who gets filled with water until it pops like a balloon. After this episode, you'll probably be thankful that Pokemon just get knocked out, no matter how absurd the power imbalance. - When Venusaur's plant is slashed off by Charizard, and blood/tissue is visible inside the stump despite it appearing to be made of wood on the outside. A minor detail, but noticing it makes that part *so much worse*. - Godzilla vs. Gamera has Godzilla towering over Gamera after shrugging off his blast like it was nothing, right before exploding him into bloody chunks. What's more, for the first time in Death Battle, justice is foiled as the more heroic combatant dies and the villain lives to continue his rampage unabated. - Batman hanging Captain America with his grappling hook, breaking his neck in the process coupled with a Sickening "Crunch!" is certainly not a pleasant sight (or sound) to behold. Bats goes the extra mile and slices Cap in two with his own shield (which Batman stole prior). Guess there's a good reason why Batman usually doesn't kill. - Ryu vs. Scorpion: Ryu flaying Scorpion to the bone... AND NOT KILLING THE NINJA WRAITH, the way Skeleton!Scorpion cricks his neck up for the first time is unnerving. - The promotion for the Funko Super Saiyan God Goku before the Kirby v. Majin Buu battle. What starts out as a simple lighthearted promotion suddenly turns into the climax of *Toy Story*, where SSG Goku begins to call out Ben Singer for the outcome of Superman v. Goku, much to Ben's horror. - Gaara vs. Toph: Both combatants try to kill the other in a similar manner, encasing them in sand/earth and compacting them. Only Toph succeeds. She then drops his armor off of the pillar that they were standing on, audibly shattering it. Thankfully, we're spared the sight of a horrifically crushed, bloodied, impaled, and mangled corpse that this would inevitably cause. - Tony's "Playing human" speech, with him getting up in his suit from *Superior Iron Man* and his brutal disposal of Luthor. The suit is based on a symbiote, probably Venom's, which are known for amplifying people's darker personality traits and the speech itself is a reference to a time when Tony has been turned evil. Combined with the brutality of his victory, it looks like to defeat Lex, Tony had to let out the very worst of him. - Beast vs. Goliath: Beast's death at the hands [or claws] of Goliath. Relentlessly slashed enough to make a HUGE puddle of his blood, and then Goliath digs his claws into Beast's chest and basically RIPS his upper body clean off. - Solid Snake vs. Sam Fisher: The killing blow is gruesome, with Snake stabbing Sam through the head with a Karambit knife. The distinctive curve of the blade also means that it went through Sam's throat, and blood slowly oozes down his face from the exit wound at the top of his head as he staggers and falls. While it killed Sam nearly instantly, meaning that he would hardly have felt it, it's a pretty horrific way to die. - Darth Vader vs. Doctor Doom: The post-fight animation suggests that Vader didn't die instantly after the final blow, and is slowly being cooked to death by the lava, crushed by a boulder with no hope of escape, and fully conscious the entire time. - Goku vs. Superman, the rematch: How does Goku die the second time around? He gets his brain *completely* **incinerated** by Superman's heat vision! It's quick, probably painless, and totally within Superman's power to do - doesn't make it the least bit less horrifying as we see it happen right before our eyes. - There's how Raiden finishes off Wolverine. After sadistically decapitating him, he proceeds to savagely keep slashing at his head until it's just pieces and lets out a maniacal laugh after kicking the head to bits. Boomstick's reaction says it all. - Donkey Kong vs Knuckles: While the episode is generally fun, comedic and silly, Donkey Kong himself qualifies simply for the incredibly intimidating sprite they chose for him, with his cartoonish head stuck to an incredibly large, realistic and muscular body that absolutely towers over Knuckles, to the point where just one of his hands is bigger than the echidna's entire body. Not at all helped by the multiple expressions of pure rage on his face at various points in the fight. - Hercule vs. Dan: In a desperate bid to win against Mr. Satan, Dan powers up with the Surge of Murderous Intent, more commonly known as the Satsui No Hado. The comical music from earlier in the battle is not present during this moment, and is instead replaced with a chilling, intense score while Dan charges up and tells Hercule to "DIE!" And then it turns funny again when Dan trips over the jetpack he used earlier, completely wasting his attack. - Tifa vs. Yang: How Yang kills Tifa truly deserves to be here just due to its sheer abruptness. After Tifa presses Yang's Berserk Button, the latter goes absolutely berserk and grabs a hold of the former's head before firing Ember Celica, with the recoil snapping Tifa's neck! To say that Yang's own VA Barbara (who was watching the fight during the live stream) was visibly mortified and jumped back a bit would be kind of an understatement. - Red and Charizard vs. Tai and Greymon: Poor Red gets punched out by Tai, clearly having no idea what's going on. Unfortunately for Mega Charizard X, he doesn't know how to fight without Red commanding him and gets slashed and cut up by WarGreymon's claw gauntlets as a result. This is followed by Charizard *and* Red getting incinerated by WarGreymon's Terra Force. Red gets this particularly bad since Charizard falls on Red and breaks his legs, thus leaving him unable to run away, so he has no choice but to comfort the dying Charizard and wait for the inevitable. He's also . **16** - Dante vs. Bayonetta: - Bowser vs. Ganon: The final outcome of this match is nothing to scoff at. Bowser manages to swallow Ganon whole and then appears to get the last laugh. We are led to believe that Bowser had won for a brief moment... until he's surrounded by a purple aura and begins shrinking and losing his color, which is actually Ganon *decaying his body from the inside* with a death curse, much like how he killed the Great Deku Tree. Eventually, this leaves behind only his skeletal Dry Bowser form, which Ganon then explodes immediately afterwards with a burst of dark magic as he finishes with a distorted Evil Laugh. And *then*, just to rub insult to injury, the post-fight animation has Ganon telekinetically manipulating the Koopa King's arm and leg bones and spinal cord to make a gruesome marionette. Boomstick's quote during this really says it all. - The Joker vs. Sweet Tooth: - Mewtwo vs. Shadow: - How Mega Mewtwo Y finishes off Super Shadow. After the two turn into their respective super forms and fly off into the sky, Mega Mewtwo Y uses its mind-altering abilities to Mind Rape Super Shadow, wiping his memory clean and leaving him completely motionless in shock... just long enough for his Super Shadow form to run out of energy. Then as Shadow begins to fall, Mega Mewtwo Y summons its giant telekinetic spoon once more, launches it at him, and impales him all the way through *with the blunt end*. - This battle is a reminder why fighting a telepath — especially one of Mewtwo's caliber — without any way to protect your mind, is a truly terrifying prospect. They can scan your brain for all of your attacks, weaknesses, and strategies in the time it takes them to think, and with a second thought can make you forget not just who you're fighting, but who you even *are*. - Meta vs. Carolina: The Meta is as terrifying as ever. His blank helm and eerie death rattle-like breathing are creepy enough, add to that his status as an Implacable Man and you have one terrifying mass murderer. At one point Carolina staggers him by unloading an entire magazine from her magnum into him, he just gets back up, throws his brute shot with enough force to open a gash on her chest and leave the weapon embedded in the wall and then starts beating the shit out of Carolina. - Cammy vs. Sonya: - During the fight animation, Sonya is depicted as being ruthless to the point of being downright cruel. While her execution of an already incapacitated Kano is probably justified given everything he's done and the long, bloody history that he and Sonya share, the way that she finally dispatches Cammy after the fight is effectively over is brutally excessive, befitting Sonya's home series, and perhaps one of the most agonizing deaths in *Death Battle* history. To wit, Cammy is electrocuted by a Stun Grenade, shot repeatedly by Sonya's drone, and caught in an explosion when the malfunctioning drone crashes into an oil barrel -- after which she's left weeping and bleeding out -- all in a matter of seconds... and this is **before** Sonya decides to start breaking out a Fatality, during which she hoists the mortally wounded Cammy into the air by her neck, fractures her ribcage, arm and skull with punches, and *then* slowly splits her in two with her Scissor Split, during which Cammy is fully conscious and screaming for her life. - And to kick Cammy one last time when she's down and dead, Sonya proceeds to mock her deceased opponent with a kiss and then run what's left of her body over with a car as she leaves the scene, leaving the Killer Bee as nothing but a bloody smear on the tarmac. In direct contrast to the tough-but-fair Four-Star Badass she is in canon, Sonya literally comes off as downright *evil.* - Hulk vs. Doomsday: - Lara Croft vs. Nathan Drake: - In Lara's rundown, Boomstick goes over her climbing axe. "Officially, it's just for scaling cliffs, but imagine what it could do to a human skull. Oh, Wait!! You don't have to- watch!" And he shows footage from the 2013 reboot of Lara stabbing a man to death via climbing axe to head. It's as gruesome as you'd expect, and Boomstick doesn't help by going "Mmmm... lovely!" - Lara's The Many Deaths of You montage as shown by Wiz, featuring such lovely death scenes like being impaled on a branch, and being devoured by wolves. - The sheer abruptness of Nate's death. After successfully hijacking Lara's helicopter, he lifts off into the air and starts flying away. Lara, however, uses her Improbable Aiming Skills to nail the helicopter's tail with her thrown axe, after which the helicopter explodes and Nate plummets to the ground. For a few seconds, Nate lies there, winded but alive, but then the rotary blades fall towards him and lodge in his chest, spraying the screen with blood. And Nate only has time for a quick scream of pain before he dies. *Ouch.* - Scrooge McDuck vs. Shovel Knight: - The killing blows. Scrooge decapitates Shovel Knight by stomping the Shovel Blade into his throat. Bad enough, but it takes THREE stomps to cut through him, and after the second you can see what appears to be the inside of his throat. One can only hope that he was killed or at least blacked out after the first strike. - After lopping off Shovel Knight's head, Scrooge, covered in blood (both his and his opponent's), pulls off one hell of a Death Glare at the rest of Shovel Knight's body as it sinks into the money pool. The McDuck clan's rage is the stuff of legend, but it takes a special type of fury to pull off a stare that brutal. Somehow, the Ducktales theme playing over the killing blow doesn't help *at all*. - The result screen shows that Scrooge McDuck has decided to display Shovel Knight's decapitated head outside his money bin with a sign reading "Thieves Beware". Who would have thought an elderly duck could be so ruthless? - Venom is a monster in Venom vs. Bane: he yanks two of Bane's minions into the darkness and *eats them* before delivering a creepy laugh, constantly taunts Bane with a nightmarish voice, and ends the fight by blowing Bane's head open and *eating his brain.* When Batman drops by after the fight, he can only look on in horror at what's left of Bane. You **know** you have a grisly sight when even the Dark Knight visually recoils at the sight of it. - Natsu vs. Ace: Ace *completely disintegrates* under Natsu's lightning-charged assault, and we get to see it◊ in disgustingly close detail. It's not a quick disintegration either; it takes a few seconds for his skin to start to blister before properly burning, and his eyes **boil away**, as he screams all the while. It's not until he's little more than a charred skeleton about to crumble into ash that he's finally granted the mercy of death. No wonder it was the main photo for this page for a long time. - Sub-Zero vs. Glacius: Glacius *melts* off Sub-Zero's hand after Subby's Punch Parry goes wrong. Literally melts it off. It's not even his Ice Clone's— it's the real deal and is still spraying blood when the real Sub-Zero stands victorious. - Android 18 vs. Captain Marvel: How Captain Marvel dies. Before Android 18 kills her, she breaks both of her arms like she did to Vegeta — causing Carol to make horrifying loud screams that sound *very* agonized and realistic for the show's standards. Then after being pounded into the ground, she still tries to get up — even though both of her arms are completely shattered and useless — before 18 dives down after her, effortlessly and bloodily stomping a hole through Carol's skull as she's trying to motivate herself to continue. The fact that Captain Marvel is already left writhing in visible agony as it happens and the sheer abruptness of her death for somebody so powerful only makes it worse. - Lucario vs. Renamon: Lucario kills Renamon with an Impromptu Tracheotomy via its Bone Rush attack, leaving the Digimon suspended in the air by its neck until it dies. It's not a particularly quick way to go by Death Battle standards, either, as Renamon chokes on its own blood for several seconds while feebly grasping at its neck before going limp and ultimately expiring; its corpse being dropped onto the floor in a bloodied heap afterward. - Balrog vs. TJ Combo: Near the end, we get a nice scene of TJ beating the everloving snot out of Balrog — *from Balrog's perspective!* And then TJ *punches off Balrog's head*, sending it flying into the air, and it lands on the camera a few seconds after TJ leaves the ring, with Balrog's mad eyes still staring blindly into thin air. No wonder the announcer feels like vomiting! - Shredder vs. Silver Samurai: - After the Silver Samurai succumbed to his wounds from his last fight, he wound up in Hell. Somehow, it got worse: he was brought before the Devil and was torn apart by the Devil's Soulcutter, a sword that leaves wounds that can't be healed. That is an astoundingly horrible fate for the Silver Samurai, who might have been an asshole, but also showed the capacity for human decency. - Silver Samurai's death. By *far* among the most brutal, and seeing the long the list above, that's *really* saying something. First, Super Shredder tears off Silver Samurai's left arm with a knife-hand strike to his shoulder — with High-Pressure Blood for extra measure — and punches his Tachyon Blade clean through his *eye socket*, leaving his right eye hanging out. He then decapitates him, catches the head, *and crushes it in one hand* while staring directly at the viewer — all drawn in horrifying detail, including Harada's other eye bulging out of his skull and his bloody scalp bursting out from between Super Shredder's fingers as it happens. Really goes to show that while his portrayal is all over the place, Shredder does *not* screw around. - The brief shot of Super Shredder ominously walking towards Silver Samurai from the latter's perspective, complete with blank white Glowing Eyes of Doom. With his sheer size and spiked armor forming a monstrous silhouette and the forest burning down around the two as well from a deflected lightning bolt— Shredder looks far less like his usual self and more like a demon marching straight out of Hell. - Smokey vs. McGruff: The Crime Dog's frightened yelp when Smokey crushes him to a pulp inside his monster truck is pretty disturbing, coupled with the blood that leaks from the truck afterwards. - Thor vs. Wonder Woman: The sheer abruptness of the killing blow. One moment, Thor is stunned — the next, he's been stabbed through the back of the head, with Wonder Woman's sword sticking out of his mouth. - Naruto vs. Ichigo: The look of utter pain and agony◊ etched in Ichigo's face as he was obliterated by Naruto's Tailed Beast Bomb. Not helped by the fact that Ichigo still tries to put up a fight even in the face of Naruto's strongest attack. Damn. - Batman Beyond vs. Spider-Man 2099: Miguel O'Hara's last moments when he realizes that three explosive Batarangs have been stuck on his chest and is unable to get them off. Unlike Doomguy and Scout, who also had bombs strapped to them in their final moments but were more shocked and annoyed respectively than scared, poor Miguel has a full blown mental breakdown, being clearly panicked as he *fucking* *screams* for his Benevolent A.I. Lyla — who has been shorted out by Terry's electrified suit — just before the batarangs detonate and kill him instantly by blasting a hole through his torso. - Sephiroth vs. Vergil: - After Sephiroth gets cut by Vergil's Speed Blitz, he gets one *very* nasty-looking open and bloody gash on his chest that exposes a good bit of raw flesh. It sticks for most of the fight too, even on his doppelganger illusions, only disappearing once he heals himself up with Curaga. - Sephiroth's Supernova attack has always been intimidating, thanks to blowing up several planets before it hits Cloud and company, but in his fight with Vergil, we get to see in gruesome detail just how badly it can hurt somebody. Vergil is screaming in agony during his time in the center of Sephiroth's summoned sun, and by the time he barely escapes it, he's covered in burnt flesh and open wounds. Sephiroth's *coup de grace* right after would almost count as a Mercy Kill if he'd been interested in showing Vergil mercy at all. - Aquaman vs. Namor: - While most of the fight was an exchange of witty jabs between the two kings of the seven seas, the finishing blow is surprisingly brutal. As the two enter their final clash, Aquaman uses his powers to paralyze Namor, rendering him helpless. Soon after, Arthur empowers a school of angler fish and uses them to violently tear Namor to shreds, sending blood and limbs everywhere. For the coup de grace, he then throws his trident at the mass of anglers, tearing Namor's head from what remains of his body. - Before the finishing blow was struck, seeing the angler fish slowly close in on the fighters, only moving when the screen grows dark, is a major Mood Whiplash. - Mega Man Battle Royale: In a similar manner to his nemesis in the previous season, X goes out when Star Force Mega Man takes over his body for his own use. While rather tame when compared to Classic Mega Man and Volnutt getting sucked into a black hole, or Geo in X's body getting vaporized by .EXE's Wave-Motion Gun, losing control of your body is still a pretty nasty way to die, especially since X is shown spazzing out as Geo takes over. - Black Widow vs. Widowmaker: - Captain Marvel vs. Shazam: There's a point discussed in a rundown that makes Boomstick react with horror. In this case, it's the time Shazam had his body turned inside out by a Tesseract Bomb, complete with a detailed visual. - Wario vs. King Dedede: - After Wario and Dedede lose their respective disguises, a Goomba and Waddle Dee experience a jaw drop out of shock. The issue? Waddle Dees don't actually have mouths, meaning that the dee rips a bloody hole in its face, with two strips of flesh connecting the top and bottom. Made worse by how comedic the episode as a whole was. - Despite the humor of it, Wario's death was pretty gruesome. After Dedede plugs up his ass, he gets blown up from the *inside* by the Waft he was charging. - Ben 10 vs. Green Lantern: - Weiss vs. Mitsuru: - In Mitsuru's rundown, Wiz talks about the Evoker guns that the members of S.E.E.S. use. It involves using the gun to *shoot themselves in the head* and thus invoke a traumatic event to summon their Persona, a fact that people (including Wiz and Boomstick) would find disturbing due to obvious Driven to Suicide imagery. **Wiz**: And so came the Evoker. Which, might be a *little disturbing* to some people... so fair warning. **Boomstick**: Yeah, looks just like a gun and that's kinda the point. The idea is to use the gun to create an extremely traumatic experience similar to how Mitsuru first evoked her own Persona. **Wiz**: Specifically, this is accomplished by aiming the thing at your face and pulling the trigger. **Boomstick**: Yeah, that's definitely not how guns are supposed to work. - The aftermath commentary of the episode revealed that the animators originally planned a more gory ending where Weiss's body is completely obliterated and Myrtenaster lying broken *amidst a puddle of frozen gibs*. Like poor Ben, Weiss is basically a high-schooler. - Johnny Cage vs. Captain Falcon: Cage lets out a surprisingly guttural and realistic scream of agony when Falcon uses the Blue Falcon's Boost Fire to grind him against the track at well over supersonic speed. - Ghost Rider vs. Lobo: - Lobo's death is probably one of the worse fates to be had in Death Battle, up there with Bayonetta's and Doctor Strange's demises. He's on the receiving end of a Penance Stare from Zarathos, which is a grisly fate in and of itself, but it's made worse as Zarathos then proceeds to *eat Lobo's soul*, effectively erasing the Main Man from existence once and for all. The fact that Lobo, a character normally cavalier about being ripped apart, torn to shreds, and blown up, is legitimately terrified doesn't help matters at all. **Lobo** : ( *as every single one of his sins is reflected back onto him* ) **NONONONONONONONONO ** *NOOOOOOOOOOOO!* ( *Zarathos' jaws close around Lobo as he's dragged into the void* ) - Dragonzord vs. Mechagodzilla: Akane gets shot down during the fight and begs Kiryu to keep fighting before impact. Kiryu goes berserk, complete with glowing red eyes and Godzilla's roar. It's made even worse with how the crash is seen from her first-person perspective. - Ganondorf vs. Dracula: - The Medusa heads Dracula uses to attack Ganondorf. They relentlessly charge at their target, snake-hair flailing all over the place and shrieking all the way. Their faces are permanently a Weeping Angel-esque Nightmare Face that never changes, not even when Ganondorf subjects one to Eye Scream. - Ganondorf disposes of Dracula's humanoid body by decapitating him with the Sword of Sages. Pretty scary, but the *real* nightmare fuel comes when Drac's demon form bursts out of its head socket, accompanied by a geyser of blood. - How the fight ends is quite lengthy and absolutely brutal, even for the series' standards. For starters, never before has Ganondorf been seen with such shock in his face and absolute fear in his eyes. With Dracula ready to end the fight, hoisting Ganondorf in the air with a Facepalm of Doom, it looks like Ganondorf is about to shoot out one more surprise with the Triforce of Power, but it fails to work. Dracula then throws Ganondorf into the air, impales him on one hand (causing him to let out an ear-piercingly realistic and absolutely bloodcurdling scream of bloody murder out of utterly excruciating agony), and tears him in half (spilling his blood and guts out toward the camera) before throwing his lower body to the ground and enjoying drinking his blood spewing from his upper torso while (fittingly enough) standing in front of a massive full moon. - Mob vs. Tatsumaki: - Tatsumaki picks a fight with a 14-year old boy for accidentally pushing her Berserk Button by *asking her for directions to school* thinking that she was around his age. Mob doesn't even put up more than a cursory attempt to fight back until after he's been slammed into a building, had a building thrown at him, been nearly crushed, launched through a third building, dragged up a fourth building and gets thrown down through that building hard enough to leave a crater. Tatsumaki might not be the nicest person in her home canon, but is a good person underneath her abrasiveness. Here, Adaptational Villainy is in full play here, and it is *terrifying*. And she wins after all of this, too: vaporizing her opponent's body with a triumphant Psychotic Smirk after her murderous temper tantrum. - Near the end of the fight, ???% Mob chooses to try and restrain Tatsumaki in one of the most horrendous ways possible, using his psychic powers to basically turn Tatsumaki's body into a straightjacket. While she survives this and manages to reverse this effect, seeing Tatsumaki's arms and spine twist like they were made of rubber can be nauseating to watch, even if she *does* deserve it at that point. - Deadpool vs. The Mask: Near the climax of the fight, both Deadpool and The Mask are set to show down. Deadpool pulls out his Continuity Stone... only for The Mask to do the same. To Deadpool's shock, The Mask gleefully gloats about his Reality Warper powers as Deranged Animation kicks in, The Mask's face swelling to massive proportions like a balloon (a la Punsy McHale) as he gleefully cackles in front of The Merc With A Mouth. **Deadpool** What?! Where did you get that?! **The Mask:** Ohohoho, Jack! I'm already WEARING IT! - Miles Morales vs. Static: - Black Canary vs. Sindel: - Sindel nearly kills Dinah in a particularly sadistic manner by taking her above cloud level and strangling her with her hair in a way that resembles *a botched hanging* note : done properly, a hanging breaks the victim's neck, killing them quickly; done improperly, it either decapitates them entirely or, if they drop before the rope goes or is too short, results in a slow, excruciating death by strangulation.. Black Canary's face turns purple from the lack of oxygen before she breaks free, and even that almost kills her as she blacks out immediately after, barely waking up in time to save herself from becoming a splat on the ground. - Dinah soon returns the favor with a nasty Fatality of her own, however, and hers is successful; she punches Sindel in the mouth hard enough to *put her fist through the back of her skull* and take the rest of her head clear off. - Leonardo vs. Jason: The otherwise light-hearted episode ends with a shot of Leonardo's blood running down into the sewers after Jason kills him. Hardly a pleasant sight, especially after the horrific ways the other Ninja Turtles killed one another in Leo's debut episode. - Goro vs. Machamp: - Cable vs. Booster Gold: Cable's death is... unpleasant, to say the least. After trapping the mutant in his force field, Booster proceeds to crush Cable within it. However, it takes a fair bit longer, likely due to Cable trying in vain to push back the shields. However, it's not enough, as Cable is then gruesomely crushed into a gumball, before being outright reduced to nothing as he lets out one last agonized scream. - Obi-Wan vs. Kakashi: When Obi-Wan finds himself trapped in a genjutsu, who should appear but Darth Vader himself - wreathed in shadows and with glowing red eyes. - Danny Phantom vs. Jake Long: - Jake is pretty vicious towards Danny at the start of their fight, scratching the halfa repeatedly, hard enough that he draws blood- or, in this case, ectoplasm. - Jake loses complete control over his body after Danny overshadows him. His struggle to resist the possession is futile as his eyes change to that of Danny's and is forced to fly into buildings against his will. - She-Ra vs. Wonder Woman: While most of the fight is a fairly jovial match thanks to She-Ra's boastful quipping and Wonder Woman's annoyance, the fight takes a turn for the scarier when She-Ra breaks Wonder Man's bracelets of submission. Her eyes suddenly glow, and she wordlessly ends the fight within seconds by slicing She-Ra's sword, the trees around her, and She-Ra herself with two strokes, while She-Ra is simply powerless to do anything about it. - Beerus vs. Sailor Galaxia - Sailor Galaxia's Rasputinian Death. After resisting Sailor Galaxia's mind control and nullifying the power of her Sapphire Crystal, Beerus uses a ki beam to force her towards a nearby black hole and leave her unable to move from having to block *and* avoid being pulled in. He then *punches* the beam to first tear-off Galaxia's arms — complete with a loud agonized shriek from the galactic conqueror — before completely gibbing her when she can no longer protect herself. Even if *that* didn't kill her, Galaxia's bloodied remains being absorbed into the black hole behind her certainly finished the job. - On the whole, Sailor Galaxia comes off just as genocidal and Ax-Crazy here as she does in her own series; smiling gleefully as she destroys most of the Solar System, and taunting Beerus in a flat-out *deranged* tone of voice as she tries to kill and eventually possess him. - Zuko vs. Todoroki: After freezing Zuko in place, Todoroki's Finishing Move is to fire a wave of icy spikes that goes straight through Zuko's head, drawing blood and making him scream, before freezing and shattering the Fire Prince. A pretty brutal deed, considering he's a hero just like Zuko. - The Seven Battle Royale: - While trying to blast Billy Butcher, who was sniping at her from the roof of an apartment complex, Starlight accidentally starts a fire. Cue an innocent civilian staggering about, screaming in agony as he's engulfed in flames, before falling out the window to his death. Starlight is appropriately horrified. - Wiz and Boomstick are left under the watchful eye of Black Noir. The two are understandably terrified of the silent assassin. - Every death barring Starlight's is gruesome. The Deep is splattered into mush all over the place when A-Train runs into him (complete with A-Train spitting out some of his gibs and complaining that he swallowed a gill), A-Train is blinded by Starlight to the point that his eyes are bleeding and then has his upper body splattered into mush by Maeve, Maeve is gruesomely sliced apart by the baby's lasers, and Butcher is completely squashed into paste by Homelander, only a few gibs (including an eye) remaining. - Winter Soldier vs. Red Hood: - During the fight, Bucky picks up a crowbar and starts bludgeoning Jason with it. During the beatdown, we get to see him suffer a PTSD-induced breakdown from his death at the hands of the Joker, complete with a chilling voice-over from the Clown Prince of Crime himself. And topping it all off, Jason goes from quipping at Bucky to screaming at the voice in his head to shut up. **Joker:** Jason... oh, *Jaaaaasonnnn* ... he's not coming for you. (deranged cackling) *No one is.* **Red Hood:** *Shut up. No!* (Joker's cackling continues) **SHUT UP!** - And then, Jason decides to even the playing field with Bucky by injecting a dose of Venom right into his neck. After a few sickening cracks and groans, Jason stares Bucky down, growling in a deepened voice. He's not Hulking Out like Bane, the more well-known Venom user, but Red Hood juiced up on the stuff still makes for a frightening sight. - The Winter Soldier himself is solid Nightmare Fuel. The episode starts off with Bruce Wayne contacting Jason to report the murder of three agents of the League of Assassins, who were all shot. Jason denies killing the assassins himself, and he's correct- it's possible that Bucky took them out himself before going after Jason. Then Bucky shows up and fires his gun repeatedly through Jason's boarded-up door, kicking it off its hinges and entering the room. You can't blame Jason for hurrying behind overturned tables for cover as soon as he sees who he's facing. - What makes the Winter Soldier even scarier? He never once speaks throughout the entire fight. In response to Jason's taunts and quips, he just repeatedly attacks his opponent, like the assassin he was trained to be. He only speaks after he's already killed Jason, in a unnaturally calm voice to declare, "This is Agent Barnes. Target... eliminated. Moving on." And just like that, the Winter Soldier leaves the room, sparing only one last look back at Jason's corpse, while the music rises creepily. There's a reason Bucky's The Dreaded among superheroes. - Venom vs. Crona: - The infamous Weird Moon from *Soul Eater* shows up in the night sky, chuckling eerily whenever it's on-screen. Viewers even get a closeup of the thing during Crona and Venom's Air Jousting match. - At one point Venom vanishes from view, only to reappear in the church rafters, singing a tune from *The Nightmare Before Christmas* ("We are the ones hiding under your bed, teeth ground sharp and eyes glowing red!"), before then literally tongue-lashing Crona into the floor and walls. Bear in mind that Crona looks like a child, and it adds disturbing implications to the symbiote's plans. - Crona themselves are pretty disturbing when they deal the Finishing Move to Venom. Harpooning and binding the Klyntar in place with thorny vines of Mad Blood, they use Ragnarok's nightmarish scream to sonic attack Venom, and blow him to pieces on the spot, after which Ragnarok happily consumes both Eddie and Venom's souls. - Sabrewulf vs. Jon Talbain: - Batgirl vs. Spider-Gwen: For two combatants who normally avoid killing, this battle has an unexpectedly violent finishing move. Gwen yanks Batgirl towards her by her own grappling line, and you'd normally expect a punch to follow. Instead, she extends *claws*, and slashes Barbara's throat as she's moving toward her at rapid speed (likely tearing through her carotid arteries or jugular veins). causing the latter to make a particularly gruesome Nightmare Face in slow-motion — complete with dark blood spurting from her neck, her eyes rolling back and glazing over, and her teeth bared in an agonized grimace — before limply slamming into the ground like a ragdoll and quickly bleeding to death. - Sanji vs. Rock Lee: The finishing blows are surprisingly brutal. Rock Lee, after opening the Eighth Gate, punches Sanji hard enough to snap off his left leg in a spray of blood. Sanji no-sells this and repays Lee by kicking him hard enough to split him clean in half, at which point you can hear Lee's Death Cry Echo. Afterwards, Lee's torso falls to the ground and dissolves into ash due to the effects of the Eighth Gate, while Sanji pays it and his missing leg no heed in favor of smoking instead. Brutal, Sanji. **Brutal**. - Hulk vs. Broly: - There's something terrifying about the fact both combatant's attacks are ultimately measured in *destroyed universes*. - Immortal Hulk fans knew it was coming, but seeing Hulk's resurrection abilities firsthand is absolutely disturbing. Broly rips off Hulk's head. But instead of kneeling over like his first bout against Doomsday, Hulk's *headless body* slowly stands up, knocking Broly away before reattaching the head back on. - Hulk himself. In the last Death Battle, he was basically raging and childlike, but he was defending people from the Ax-Crazy monster that is Doomsday. Here, he wears a Slasher Smile throughout most of the fight, and instigates the battle by heckling and attacking the Gentle Giant Broly. Makes you wonder if one of the Hulk's darker personalities was in charge that day. - After finally defeating the Hulk in a universe-shaking headbutting contest, Broly reappears on Earth drained of power and complaining of a sore throat, and holding the Hulk's disembodied hands, both of which crumble into powder in his grasp. Bloodless Carnage, perhaps, but still disturbing. - Lex Luthor gets a creative and absolutely *brutal* Rasputinian Death at the hands of Doctor Doom. An Everyman Project-empowered Luthor has Doom pinned to the ground and is about to tear his mask off, at which point Victor activates the Oviod Mind Transfer to forcibly swap bodies with Luthor. Upon taking control, Doom plunges Lex's own hand through his chest to crush his heart before immediately swapping back, blasting the fatally-wounded Luthor backward into sharp steel rebar — from his own broken-apart logo, no less — to impale him, and then gorily slicing him into at least five pieces with enormous energy blades that destroy the entire LexCorp building in a fiery explosion, immolating his remains. - Remember how agonizing Ace's death was back in Season 4? Imagine that, but even worse. Wait, you don't have to, Heihachi vs. Geese somehow made such a death . Not only was Geese outright impaled on a volcano stalagmite after being punched into it by Heihachi's Electric Wind Godfist beforehand, but we see him, in **even more horrifying** *brutal* detail, being melted alive by lava note : Which, for reference, burns on average from about 800°C (1,470°F) to 1200°C (2,190 °F). as he struggles to escape. His flesh and hair slowly burn away as he flails and screams — boiling away his eyes and exposing his muscles under his peeling skin — and he is eventually reduced to a charred skeleton that quickly crumbles to nothing. For how much of an unrepentant scumbag Geese is, it almost makes you feel sorry for the man. - Blake Belladonna vs. Mikasa Ackerman: You know how RWBY's previous fights ended with relatively bloodless deaths? Well, *Blake vs. Mikasa* technically ends that way... but only because Mikasa doesn't bleed after Blake impales her through the chest with her own Thunder Spear, leaving her to scream in agony as fire pours out of her mouth and eyes right before being exploded into nothing, to the point where only a piece of her scarf remains. - Iron Fist vs. Po: The way Iron Fist goes out, while not seeming that bad at first, is actually pretty horrifying. After a brief clash with their chi dragons, Po and Iron Fist charge at each other again, only for Po's dragon to eat Iron Fist's dragon and then Iron Fist himself, upon which we are treated to a shot of Iron Fist's skeletal body disintegrating. And since this happened in the Spirit Realm, that means that Iron Fist is most likely Deader than Dead. - Steven Universe vs. Star Butterfly: - The end of the fight, when we're treated to a scene of Star standing on a burning beach, numerous Watermelon Stevens and her own summons dead on the ground as a result of her widespread Mega-Explosive Crystal Laser (Which she likely only did to break out of Steven's barrier trap), and Steven's shattered gem next to her. This imagery, paired with her odd yet cheerful personality upon thinking she won the sand sculpture contest with the ribbon blowing to her, just after defeating Steven, only makes her appear more like a psychotic killer than her usual airheaded yet cheerful self. Also, before the end of the fight, when Steven and Star's respective forces run towards one another, at least one of Star's Warnicorns impales one Watermelon Steven on its horn, along with a sickening squelch. The Squick factor is somewhat downplayed, due to the fact that it's, you know, a watermelon person, but still... - Steven's defeat doesn't help with this, as the poor kid ends up letting off a gutwrenching scream as he's struck by the laser, with his human body being vaporized, and his gem being seen shattering through the blast. - Link vs. Cloud Strife: - *Goku Black vs. Reverse-Flash*: - The animation wastes NO time showing just how much carnage and destruction both villains love to cause, with Goku Black murdering numerous civilians, and Reverse-Flash outright using one as a Human Shield against Black's attacks, leading to a surprisingly gory death on the Innocent Bystander's part. - The finisher of the battle is as brutal as Reverse-Flash gets, no matter how much Goku Black deserves it. After obliterating Goku Black's Time Ring, one of his time-displaced copies proceeds to send a vibro-hand through Black's back. The "main" Thawne proceeds to leave the timeline, while the copy then pulls off a superspeed enhanced planet-lapping Wipe the Floor with You, leaving the mortal-possessing Kai's front completely shredded with a good view of his insides (keep in mind that Saiyans turn back to their base form when they die. Black was still in Super Saiyan Rosé, meaning that he was *still alive* during the whole gruesome ordeal, even letting out an absolutely bloodcurdling and continuous scream of pure agony to *REALLY* sell it). And to finish it off, the alternate Thawne then proceeds to spin throw him into the sun, sending blood splattering EVERYWHERE. The sun then *explodes*, wiping out the planet. - *DIO vs. Alucard* - It starts when Alucard shoots out the tires of the car that DIO was driving in. When he rather casually steps out of the wreckage, he laughs and casually tosses the hapless victim that he was feasting on before telling the Vampire King that he was interrupting dinner. - The first half of the fight captures how terrifying Alucard would be to fight. It starts with DIO rather quickly tearing him in half, only for Alucard to reform and start shooting at him again accompanied with an Evil Laugh. DIO again kills him while mocking him by calling him a weak dog, only for Alucard to reappear behind him with his Hellhound Familiar Baskerville. By Alucard's third death and promptly unleashing Level 0, DIO is clearly unnerved and exasperated with his opponent's powers. - Korra vs. Storm: - In order to display how spirits work, Wiz kills Boomstick, then plans to revive him using a clone he made. However, Boomstick's spirit instead ends up possessing DUMMI, leaving the two fighting for control and both are implied to be in serious pain because of it. - Storm ends up delivering a surprisingly brutal kill to Korra. In a quick moment of redirecting Korra's lightning, Storm ends up firing the lightning back at her at point blank range, directly at her head. A vicious Boom, Headshot! that not only leaves Korra giving off a brutal death scream, but blows a bloody hole out the back of her head as her corpse ragdolls back, eyes wide open and blank. - Harley Quinn vs. Jinx: - Early on in the fight, when Harley sticks the Dynamite Cigar in Jinx's mouth, her reaction is in-character... albeit deeply unsettling. Anyone who's watched a cartoon or seen this played out in a comic — *Batman* or otherwise — knows that the victimized party usually freaks out the second the live explosive makes it past their lips. Jinx, however, *laughs* and then proceeds to fully enjoy the next half minute or so of them fighting, as if to say "I *like* this dangerous game!" in response. - Though Jinx's immunity to poison spares her an agonizing death in Harley's toxin-filled death trap, the gas sends her psychosis into overdrive. Not only does she begin experiencing the same terrifying hallucinations seen in *Arcane*, her demeanor shifts from playful and mischievous to *gleefully psychotic and murderous*, to the point that she stops toying with Harley and *immediately* begins coming after her with the intent to kill. You even see her briefly but futilely fight against the madness and beg Harley to run away before she completely loses it. **Harley** : Sorry 'bout your doodad. To make up for it, I got you some nice *perfume!* **Jinx** : ( *coughs as she's sprayed in Joker Venom* ) Smells like... ( *inhales* ) **home** . ( *hallucinates visions of Vi in the mirrors and her own insane laughter, punching them before giggling herself* ) G-get back... ( *laughter gets worse as Harley can be seen sneaking up behind her on the shattered mirror* ) I'm **CRAZY!** ( *devolves into full-on Laughing Mad as Harley joins in* ) **I'VE GOT A DOCTOR'S NOTE FOR IT!** ( *shoots wildly at the camera as the hallucinations and laughter hit their peak* ) - Thor vs Vegeta: - Close to the end of the fight, it initially looks like the Prince of All Saiyans has secured a victory by vaporizing Thor with his Final Flash technique only to get caught off-guard and restrained by the God of Thunder. What makes this unsettling is that we get a brief POV from Vegetas perspective, showing Thor with an utterly *chilling* expression on his face, not helped by the *copious* amount of injuries the Final Flash inflicted. Thor looks battered, bloodied, and bruised, and it only serves to hammer home just how ready he is to *murder*. It's no surprise Vegeta immediately resorts to the Final Explosion upon seeing *that*. - The finishing blow is absolutely *brutal.* Once Thor gets the upper hand, he pushes the Saiyan down while summoning Mjolnir back to his hand. The end result is Vegeta *getting his head crushed from behind* in gory detail. - **Omni-Man vs. Homelander**: Good God, it's going to be very difficult for the show to top *this* one. - Magneto vs. Tetsuo: In the public consciousness, Tetsuo is best known for doing one thing: turning into an enormous, grotesque meat blob with the face of a crying infant, so it's only natural that this episode features the Body Horror of *AKIRA* on full display. The worst part is when Tetsuo starts mutating into said meat blob, rendered in full hand-drawn animation, and the experience is so horrific that **both** combatants are horrified by it, to the point where Tetsuo begs Magneto to free him with his telepathy and Magneto complies without a second thought. Despite Magneto being over 90 years old and having fought all kinds of strange characters for more than half his life, all he can do is stay on his knees and watch Tetsuo suffer with a look of dumbstruck despair when he first sees the poor boy's Ego Death form in all its hideous glory. - Boba Fett vs. Predator: While it's an undoubtably awesome moment, Boba cauterizing the stump of his severed arm with a *lightsaber* is just as painful as it looks. His screaming during the procedure does **not** help. - Black Adam vs Apocalypse: - En Sabah Nur himself is utterly *terrifying* in this episode. Black Adam may be among the heaviest hitters in DC Comics, but he ended up completely outmatched against an opponent that not only equaled him in strength and speed, but had a counter for anything Adam could throw at him. The Living Lightning and the Yellow Lantern Ring? Neither did any good, as Apocalypse could simply absorb the energy of said attacks to enhance his power while draining Black Adam. The Wisdom Of Zehuti informing Black Adam of any weaknesses of Apocalypse? Apocalypse could read his mind to find out what he was planning and defend himself. And those times Black Adam actually managed to wound Apocalypse? His Healing Factor was potent enough to render said instances *meaningless.* - Black Adams death is exceptionally barbaric, even by *Death Battle* standards. Apocalypse not only stomps down on his head enough times to reduce it to a bloody mulch, but to add insult to injury, he then forces Adam to watch his army destroy Khandaq, before finally burning him alive with his own Living Lightning and dropping his corpse from a huge height... but not without first giving us a clear look at Black Adams horrifically-mangled and terrified Nightmare Face. And considering how he cackles like a lunatic for almost the entire time, Apocalypse clearly enjoyed every second of inflicting this torture. - Finally, the first time Apocalypse stomps on Black Adam, the way the shot is angled means that he actually manages to **shatter the screen!** And it remains broken apart during Wiz and Boomsticks final scene after the post-fight analysis, which is something no other combatant has managed to do. - Trunks vs. Silver: As awesome as it was, Trunk's death is also pretty horrific. Not only does he get impaled by his own sword, but it also straight up *erases him from existence.* It definitely wasn't painless if his scream and the sheer *size* of the sword were anything to go by. - Jason Voorhees vs. Michael Myers: - The episode takes place with the Death Battle hosts around a campfire, the analysis being told as though it were scary stories. However, one by one, DUMMI, Ringmaster, and Jocelyn disappear until Wiz and Boomstick are left, and nothing really shows how they vanished... until a certain sound attributed to Jason is heard and a silhouette begins looming over the two. - The battle itself cranks up the Mook Horror Show, with two innocent victims being pursued by both Jason and Myers like a scene straight out of a slasher film. - The very start of the fight begins with a bloodied teenager trying to run from Michael before tripping into a car. She has just enough time to scream before we see her butchered *from Michaels POV*. We then see Jason kill his own victim before turning to see the dead counselor beneath the car, with her killer nowhere to be seen. Cue Michael popping up behind Jason to shank him in the back. - Michael shows his frightening ability to pop up behind people to run a sharp object through their back with notable frequency, especially with Jason. - Later on, an innocent bystander, Sam, ends up being spotted by Michael who begins to pursue him in typical horror movie fashion. And while he does manage to survive for a while — even taking an axe blow to the shoulder — he soon finds himself also being attacked by a still-alive Jason, being ripped out through a car window. He narrowly manages to flee and hide behind a tombstone as Michael and Jason proceed to brawl, taking a moment to calm himself down... Only for Jason to stab *clean* through the tombstone and Sam's throat as a result, with a Scare Chord going off at the same time as well. - As much as Michael deserved it after all the fear and death he sowed over decades, his violent death at Jason's hands is enough to make even hardened horror movie fans wince. When Jason turns the fight around, he impales Michael through the stomach with his machete and puts an axe through his face, before taking Myers' own butcher knife (out of his own head, no less) and cleanly decapitating him with it. *Then* Jason picks up the axe with Michael's head still embedded on it, and smashes it to bloody chunks against a tombstone. For one last nightmarish touch, he simply tosses the weapon aside and vanishes quietly into the fog... none the worse-for-wear and having claimed his most impressive victim yet. - Sauron vs. Lich King: - The battle takes place at the site of the Frozen Throne, between two insanely powerful, soul-claiming Tin Tyrants. Whoever wins, both the world of Azeroth and the world of Middle-Earth lose. - Based on Boomstick's ending comment about a super-charged Sauron, he *actually did eat Arthas's soul and all the ones he had claimed*. With the power of an almost-equal enemy at his command on top of gods know how many more mighty warriors, he may not even *need* the Ring to fulfill his ultimate goal anymore. - Ant-Man vs. Atom: A lot of fans thought the winner would shrink, go inside the loser, and make them explode by growing back again, and indeed, something like that happens...except it's Hank Pym making his ants burst out of Ray Palmer while his eyes turn bloodshot and he screams in agony, all rendered in a hand-drawn sequence where we can see them tear out of Ray's body in detail. Death by super-sized insect infestation is about as horrible to witness as you'd think. - Skyrim vs. Dark Souls: After Darkstalker Kaathe goads the Last Dragonborn into destroying the Chosen Undead and the First Flame, it ends with the Last Dragonborn collapsing as everything is enveloped in darkness. Kaathe gloats that the Age of Dark has begun while giving a haunting Evil Laugh. ## Death Battle Exhibition - Bendy vs. Cuphead: - When Bendy is knocked into a pile of ink, he winds up becoming Ink Bendy. Even Cuphead is terrified of this thing, and keep in mind that this is the very same Cuphead who beat *the freakin' Devil*. - Just as Cuphead thinks he's won after Ink Bendy is crushed by the collapsing ceiling, Beast Bendy rises up behind Cuphead, who turns around and faces the monster, who then proceeds to slam him into the wall, rip his head off and drink the contents, before dropping his head onto the floor, causing it to shatter. While it is funny how Beast Bendy actually lifts his pinky finger while drinking from Cuphead's head, he's still basically killing someone by *drinking their brains out!* - Mulan vs. Lucina: Mulan's death is, surprisingly, one of the most horrible ever seen on both *DBX* and *Death Battle*. After Lucina swings an enormous crane hook into Mulan's head — piercing through one eye socket and out the back of her skull — she throws it off the side of the gantry the two are fighting on, causing Mulan to go over with it and dangle her by her head wound high over an inactive industrial fan, in a similar way to a botched hanging note : As covered under Season 7's *Black Canary vs. Sindel*., for several excruciating seconds. Lucina then activates the enormous fan and drops Mulan into it by throwing her sword at the crane's steel cable to cut it. Although the resulting mutilation is (thankfully) censored for the most part, it genuinely doesn't bear thinking about in full view. - Shantae vs. Shovel Knight: Both deaths in this episode are *gruesome*, to say the least. For Shantae, Shovel Knight smashes her against the ground repeatedly by her hair before messily decapitating her in one swing of his Shovel Blade; much like how he himself died in his Death Battle episode against Scrooge McDuck. For Shovel Knight, Shantae gorily tramples him to death in her elephant form; much like a South Asian execution by elephant, which is in and of itself a *very* cruel and unusual fate. Compared to the other alternate deaths in *DBX*, which typically err on the side of rather tame, either fighter would have gone out violently regardless of who won. - Yang Xiao Long vs. Katsuki Bakugo: Yang's loud, shrill screaming as Bakugo gains the upper hand and incinerates her with an enormous jet of flame from his gauntlets. The fact that Yang would *never* normally shriek in a such a way — implying that her death was *incredibly* painful — and the fact she's visibly based off her younger self from earlier on in the series makes the Huntress's fate surprisingly disturbing (possibly even sad) to even non-RWBY fans. - Superman vs. Saitama: The way Superman's body ends up being split in half via the backlash when Saitama punches his Eye Beams back at him. You can actually see Clark's protruding spine before he falls to the ground. His blood splashing Saitama's fists doesn't help, nor does the closing shot of his face; with glazed, rolled-back eyes and blood seeping from his mouth. - Gogeta vs. Vegito: The Alternate Ending, Gogeta sends Vegito downwards but when firing his ki blasts, Vegito instead prepares his Spirit Sword and rushes towards his Dance counterpart. Gogeta attempts to block the attack only to be sliced in half at the waist before Vegito slices his arms and head off, then to add insult to an already brutal injury fires two ki blasts downwards as Gogeta's head defuses back into Goku and Vegeta's heads, obliterating them. - Ness vs. Sans: For the killing blow in the main ending, after overwhelming Ness' shield with Gaster Blaster fire, Sans proceeds to run the Hero of Onett through with bones before using his telekinesis to grab and rip Ness' soul from his body, killing the boy as blood sprays out as Sans crushes the soul in his hand and giving a wink towards the camera in victory. - Black Adam vs. Apocalypse: Apocalypse's death is *brutal*, to say the least. To start, Black Adam flies him into the air zapping him with lighting repeatedly. Once high enough, he proceeds to rip Apocalypse in half, before ripping off an arm. Then, he throws him to the ground and sends one final lightning bolt after him. Talk about overkill. And the alternate ending is just as bad if not even worse. With Apocalypse shapeshifting a hole in his own body to cause Adam to hit himself with his own lightning, and taking advantage of the now mortal Adam's shock by grabbing his face to keep him from turning back before proceeding to rip him apart piece by piece, limb by limb. Though fortunately like Mulan's death, this isn't directly seen but wee see Adam's blood soak the ground and pieces of him fly into the air in both Gory Discretion Shots. - Zuko vs. Roy Mustang: While the main ending already had a brutal outcome (Zuko using his swords to slice Roy's arms off before taking his head off), the alternate ending had an even worse killing blow; After avoiding a blast of fire from Zuko, the Flame Alchemist snaps his fingers again, though nothing happens immediately to Zuko much to the Fire Lord's confusion... before Zuko's good eye explodes stunning him before Roy proceeds to blast each of his opponent's limbs off before one final finger snap causes Zuko to be reduced to a red smear on the road. - Palpatine vs. Xehanort: After a beautifully choreographed fight, alas all good things must come to an end with a finishing blow that shows that Palpatine *isn't* just a skilled manipulator and is... not pleasant to say the least. After avoiding being frozen by Xehanort, Darth Sidious blocks a swing behind him from his opponent before using the force to pull one of his discarded lightsabres towards him, during which it activates and impales Xehanort, leaving him wide open to be slashed in half at the waist by the Emperor and force pushed into a window. While *none* of this does him in, after the mentor of Darth Vader makes a chilling Bond One-Liner before leaving, Xehanort attempts to perform one last attack only for the window he was on to shatter, ejecting him into space as he finally separates into two pieces from his prior injury. Doesn't help that Palpatine is making a speech in the background during the credits. - Goomba vs. Koopa 2: The alternate ending certainly takes the cake for one of the most horrifically brutal deaths in both DBX and the main show; When Koopa tries to drop on Goomba from the moon, Goomba simply hops out of the way as Koopa's shell's spinning and momentum carry it across the planet, while that's not brutal, Koopa pokes his head out only for the speed to force his head downwards, grinding his face into the ground until he finally stops in front of Goomba. He survives this somehow but is quickly finished off by Goomba biting his head off. Yikes... ## Death Race - Optimus Prime vs. Thomas the Tank Engine: One of the contestants is the Flying Ford Anglia from Harry Potter... with the twelve-year-old Harry and Ron trapped inside, essentially forced to race to the death. Ringmaster openly mocks their fear after going over their rundown (even making a crack about Harry's dead parents). Typically in Death Battle and all its sideshows, all combatants involved remain valiant, never showing any real fear except in the face of death. Harry and Ron, however, are terrified and screaming for help the entire time, at one point even sounding like Ron is sobbing that he wants out. The fact that two children are fearing for their very lives in a race they clearly know will likely end in their death is unsettling compared to the confidence and determination Optimus Prime, Lightning McQueen, and Thomas show... and they don't survive the race, suffering the grisly fate of being burned to death by Thomas' fire breath, screaming the entire time... - BATTLE CARS!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathBattle
Deadpool (2016) / Nightmare Fuel - TV Tropes *"Did I say this was a love story? No. It's a * horror * movie."* — **Wade** - The entirety of Wade's conversion into a mutant super-soldier. The process that Francis's facility uses just involves *torturing you over and over until you get some sort of power*. Special mention goes to the suffocation machine that finally does the trick. If you listen closely to Francis' dialogue, it implies that not everyone has a latent mutation, and many people would have died in pain during some stage of the torture. - The deleted "Cancer World Tour" scene where Wade exposes and brutally murders the phony doctor performing "psychic surgery" on patients; it starts in the waiting room, when Wade notices the clinic rejecting pesos in favor of American cash, and as soon as he begins smelling the rat, his entire demeanor changes. Gone is the sarcastic, wisecracking "merc with a mouth," and in his place stands a ruthless, soulless ex-special ops soldier who was involved in God knows how many atrocities, and is beginning to, in Wade's own words, "feel the itch" once again. The doctor's death is not played for laughs *at all*, ending instead with Wade pinning him to the ground and strangling him, before stabbing him to death with the doctor's own scalpel *in front of the entire waiting room including Vanessa.* It's one of the few times we see Wade as he once was, and it makes it *abundantly* clear why he stopped working for the government. - There's a reason we rarely see Wade's transformation in the comics. His skin practically *melts* into the living cancer. His scream of *"What have you done to me?!?"* is completely reasonable. - This is a rare moment of Wade being completely serious. - The woman with *bones* growing out of her back, as seen in the page image. - At the end of Wade's fight with Francis in the facility, Francis *impales* him on a broken pipe, then *bends the top* so Wade can't pull himself free. Wade only gets out when the facility finishes *burning to the ground, melting the pipe*. There are no words to describe how agonizing that had to be.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Deadpool2016
Death Korps of Justice / Nightmare Fuel - TV Tropes *"Scary in there, isn't it?"* — **Krieg to Miss Martian**, after she reads his mind Given how utterly terrifying the universe of *Warhammer 40,000* is, subjecting the characters of *Young Justice* to it is enough to cause bad dreams, both for the readers and in-universe. **WARNING: SPOILERS ARE UNMARKED!!!** - The story hits the ground running by showing a typical battle between the Imperium and the servants of Chaos, with all the carnage that entails. - Right after being sent to Gotham, Krieg gets into a scuffle with Robin and comes within a hair's breadth of killing him by attempting to strangle the boy—and all with an expressionless look on his face. - Even after being forced to restrain himself, Krieg goes out of his way to inflict as much pain upon criminals as he can, up to and including dismemberment. - "Perchance to Dream" gives the Team a taste of a typical day in the *40K* 'verse: - Krieg murders children. - The Team has to deal with murderous prejudice from all sides. - When Krieg is about to execute the Team, Kid Flash completely loses it and shamelessly begs for his life. - Kid Flash gets another brush with death when a soldier pins him down and tries to drive a knife into his chest, slowly overpowering him as Wally tries futilely to push him off. Krieg saves him... by *running the man through with a chainsword*, then decapitating him as he tries to keep him guts from falling out. - Mia Dearden kills her therapist by tearing the woman's chest open, ripping her lungs out, and pinning them to the doctor's shoulders. - Professor Pyg has tortured his Dolls so thoroughly that they are truly beyond all help, so Krieg kills them. - The Chaos invasion has plenty of examples: - Prior to the invasion kicking off, Captain Atom tricks Captain Marvel into de-powering, then blows the kid's head off. - Around the world, multiple cities are besieged and the inhabitants are mercilessly butchered by the cultists. In the case of Israel, multiple civilians are herded into a temple in Jerusalem before being locked inside as the cultists set the building on fire. - Queen Bee's fate: her bodyguards burst into her office, tear her clothes off, paw at and molest her until she's literally begging them to stop, then continue to torture her for kicks. - The siege of Los Angeles: - Krieg goes up against a group of Child Soldiers, and is utterly *merciless* towards them. He butchers several with a fireman's axe, then kills the last one—who is utterly terrified and begging for his life— *with a shotgun*, though not before shoving the end into the boy's mouth to muffle his screams. - The cultists nail the partially flayed bodies of some of their victims to a bulldozer they are operating in the hopes of frightening their enemies into fleeing. The defenders set them on fire and leave them to roast. - A contingent of cultists attempt to cross the Los Angeles River in makeshift rafts, only to be met by gunfire in a Shout-Out to the invasion of Normandy. - One Los Angeles defender lost his wife and daughter to the cultists (and they were not killed quickly), and is so desensitized by this that he butchers a cultists not much older than his daughter by splitting her head open with a knife. - Another defender has become so used to indiscriminate slaughter that, when she sees a Child Soldier advancing toward her, she calmly adjusts her aim and shoots the kid without batting an eye. - College students are strong-armed into fighting off the cultists. Since they have no training and are terrified of being killed or captured (the latter is worse), they often fire their guns recklessly. - Come Chapter 47, the Team, thoroughly sick of all the carnage the cultists have inflicted, finally drops all restraints: Zatanna causes weapons to heat up so much that they explode, fragging their wielders; Aqualad drowns people or smashes them against hard surfaces; Superboy crushes people's heads like grapes with his bare hands; Miss Martian levitates multiple guns and fires them simultaneously into crowds of cultists while saying over and over that she hates them... - Mia, having become a servant of Khorne *and* been implanted with the Butcher's Nails, shows off how powerful and violent she has become by tearing a man's head off with her bare hands before unsheathing a pair of chainswords and butchering several other cultists for trying to retreat. She then relentlessly attacks Green Arrow and Black Canary. nearly eviscerating the latter. - The Joker kills Anarky by spraying highly corrosive acid in his face, which causes Anarky's head to slowly melt inward on itself until he dies. He then sics his army on Anarky's henchmen, ordering them not to make it quick but to kill them with chainsaws.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathKorpsOfJustice
Death Masks / Nightmare Fuel - TV Tropes When they find him in the chapel. The walls are literally painted with his blood for the ritual of plague curse. || Harry's been tricked by Nicodemus into touching one of the cursed coins, meaning he's now got a copy of a Fallen angel in his head. He's not about to let it start him tempting him, but just as he's about to bury the coin in the floor of his lab, a voice whispers in his head. It only says Harry, but it is nonetheless extremely creepy.|| Barabba's curse. You can sentence one person to death, and that will be it ||although the Knights can take the victim's place, if they chose to.|| And it's in the hand of one of the vilest persons in the Dresdenverse. Its a continuous entropy curse which makes any area around the cursed individual unprotected by magic into a minefield. Trees fall into your path, power lines break off to hit you... and it could be perfectly explained away a a tragic accident. Paranoia Fuel to the extreme The plague curse. It infects the victim with almost any known illness, making "the Black Death look like chicken pox". And it spreads through air. ||And it's released into a very busy international airport.|| Cassius' snake curse. The person hit with it surrounded by a cloud which releases self-duplicating miniscule snakes which bites pieces out of the victim. And no, they don't have venom. The victim is Eaten Alive, one piece at a time. Mordite. A substance from outside the known universe and reality. Any living being touches it, dies. ||It comes from the same place Outsiders come from||.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathMasks
Dead Space / Nightmare Fuel - TV Tropes Stuck in the deepest reaches of space, on a deserted ship. What was meant to be a simple repair mission becomes a heart-pounding fight for survival. And as they all say, in space... nobody can hear you scream **bloody murder**... Before we begin, let's make one thing clear: you are not a marine. You are not a supersoldier, police officer or badass (until the end). You are just the everyman who was on his way to work, but now you're fighting things that killed the marines, many of which have more legs than a bucket of chicken. Your arsenal only has one actual killing weapon, the rest are just hastily repurposed engineering tools. Good luck not dying. For the remake, go here. - The **trailer** for *Dead Space*. - Hell, just *play* the damn game. It's like the developers watched *Event Horizon* and said "Wow, that was great! We should totally combine this with System Shock 2 and turn it loose on an unsuspecting gaming community!" - Even better, that spine-chilling rendition of "Twinkle, Twinkle" can be heard in the Greenhouse in Chapter 6 and commons area of Chapter 10, a darkened room littered with corpses and dim lanterns. The fact that we never learn the origin of the disembodied voice singing it just heightens the creepiness. Also, see this. - The trailer for *Dead Space 2* doesn't help. Here, there's plenty of horror in it. The even creepier song is just the background music. - The Pulse Rifle should easily slaughter Necromorphs, what with it being an actual gun instead of a repurposed tool like the Plasma Cutter. Instead it's shockingly underpowered, especially when not upgraded. Arming yourself with the only genuine killing tool in the game can end up costing you with how you'll be wasting tons of ammo to desperately deal with that Necromorph who doesn't notice, even with limb shots. It really sells just how important severing their limbs is, and how just reflexively aiming for center of mass or for headshots either does nothing to stop them or actively angers them while you spend precious ammo. - The Guardians. - The pitiful, tortured cry they emit. You may end up trying to kill them as quickly as possible just so you don't have to hear those horrible, HORRIBLE screams anymore. - Walking up close to a Guardian will cause it to respond by decapitating the player with the host's intestines. What's worse is you get to watch Isaac feel for the stump of his neck before dying. - Immature Guardians are still somewhat human-looking, only really able to weakly flail around their intestines when Isaac gets near. However, they're *wailing in pain and agony* as you do so, which means that unlike other Necromorphs, *they're still alive and feeling every bit of pain from their current condition.* To make matters worse, they still scream and moan in their mature and lethal state, and if you listen carefully enough you can hear them *sigh with relief* when you finally put them down. This means that they're still alive and somewhat conscious after being mutated into some horrifying creature, eternally stuck in one place with their sole purpose being killing any one who gets too close and possibly subjecting them to the infection as well if the body's in good enough condition. And there's not a damn thing they can do about it- they can only watch helplessly, forever. - It is the instinct of some players to blow off the heads of Immature Guardians to make themselves feel better, because that always seems to kill them. But as it turns out, some of the Immature Guardians are *still alive and fully responsive* even if you do this, which means that they've progressed in their transformation enough that you *can't* kill an Immature Guardian and prevent their Fate Worse than Death until you shoot off both arms and their heads. - The Dividers. - The Hunter. Up until your first encounter with this unstoppable beast, you have become quite adept at dispatching the Necromorphs through bodily dismemberment. Then Dr. Mercer unleashes this abomination which relentlessly pursues you throughout the game and regrows any limbs you cut off, making it virtually invincible. It is only when you incinerate it with exhaust from one of the Ishimura's shuttles that you can finally relax and catch your breath. - The single most effective aspect of the Hunter, besides the regeneration, is the Paranoia Fuel; whenever Mercer unleashes this thing, you'll hear its growls all throughout the level, even louder than the other Necromorphs, as well as its movements through the air vents. It really helps to build up the idea that no matter which room you're in, no place is truly safe from that thing. First-time players might even start thinking it can just show up *anywhere* if they dawdle for too long (which is thankfully not true). - While the Necromorphs are a bad case of Body Horror, they are at least made from the corpses of people who are already dead. That 98% of the crew have been killed and turned into monsters is bad enough, but they are not even half as scary as the few unfortunate ones that are still alive. The number of people still sane enough to put together coherent sentences can be counted on one hand. - The sanest guy seems to be the man in the fetus-growing room. He's screaming for you to let him out. If you run to the door you'll find it's locked through quarantine, but if you don't you feel like a real heel when the fetus Necromorph spears him from behind hard enough to leave a crack in the glass that your gun can't shoot through. *Then* the door unlocks. Even though, y'know, the place is still crawling with those awful fetus Necromorphs. - The one with the bandaged eyes who keeps talking to the half of a corpse next to her before collapsing is worth mentioning as well. Oh, and you must interact with her so you can get the kinesis module. - One of the first scenes in which you find a survivor is during the infamous scene with the empty corridor and the rhythmic banging in the distance. After rounding some corners the first thing you see is the shadow of a man banging his head against a wall. When you approach him he caves his skull in and falls dead on the spot, revealing his visible ribcage and intestines. Then there's also the insane woman that cuts open a living crew member with a saw. As he dies she turns around to your direction, laughs once, and slits her throat with the saw. Others just stand there and laugh. - That one guy that you randomly come across in a hallway. He's all slumped forward and he asks Isaac to "Make us whole again" before wandering off and disappearing (most likely a hallucination since the hallway leads to a pregnant and an enhanced slasher). - Then there's that giggling mad woman sitting alone in a sealed-up living quarter surrounded by corpses. Once you step in, she just sits there giggling endlessly until you walk up to her, then outta the freaking blue she pulls out a gun and blows her head off. The Hunter follows shortly after... - The weeping woman in the med bay is just standing there... crying. You can't do anything for her and she doesn't react to you at all. It's heavily implied that either she's actually a ghost and is crying in horror at her own dead body or she just had a twin sister that she loved very much (both her and the body she's next to are the same model). - The Lurkers... Oh god, the Lurkers... with the tentacles... creeping along the walls and the ceiling... and you can *actually hear them crying*! - The ostensibly unharmed-for-now fetuses growing in the tanks... yeah, you can't *rescue* them or anything! They're just part of the scenery... a really disturbing part of the scenery. - Remember, stores and terminals only pause *you*. Happy shopping. - You usually won't have any Necromorphs attacking you as long as you take them out before you use a shop and shop areas themselves are generallly safe zones. But in Chapter 3, at the very end, going to the shop triggers a Slasher that comes out of the hallway next to the store. However, for most of the game this doesn't happen because you can hear its scream before you use the store. - Using a certain workbench will actually cause a Necromorph to bust out of the vent behind you. What makes this truly effective is that up until that point, (as long as you kill everything in the room before using them) you are safe when using the benches. Though this is the only time you will be attacked at a bench in the game, it destroys the trust you had in them to be "safe spots", making every bench afterwards an exercise in paranoia. Nice job developers! - The **title screen** gets a mention too, not only because of all the creepy noises, but because it also has momentary and (at first) unexpected flashes of strange alien characters. Going to the main menu is worse, because it has *live-action video* of what one can only guess is bits of raw meat that's supposed to be a Necromorph. Not to mention the video of the infection spreading to a twitching human hand. - Near the end of the game, Kendra tells you to watch Nicole's message again. Okay, she really wants to see Isaac again, she's sorry, we've seen this... and then to get to the end of the message where she *kills herself*. Which means the *entire time* throughout the game where she's talked to you and helped you *she was already dead*. The Nicole we've been following *was a hallucination created by the Marker!!!* - The Ishimura was packed with some rather unstable individuals, but Dr. Challus Mercer easily dwarves them all in sheer lunacy. It's heavily implied that he's a high-ranking member of the Church of Unitology who was already out of his mind even before the Marker-induced dementia settled in, and he either already believed or came to believe that the Necromorphs were the "next step of evolution for humanity", to the point his fanaticism grew so deranged that even the other Unitologists aboard the Ishimura thought he was nuts and abandoned him. Eventually he became a human enforcer for the creatures, the Hive-Mind in particular, killing crew members left and right to add to the body count, best exemplified when he murders Jacob Temple at the mess hall right in front of Isaac soon after having killed Temple's girlfriend Elizabeth Cross in front of HIM. - A bit into Chapter 5, you get an audio log of Dr. Mercer experimenting on a guy behind him in an effort to prove to Dr. Kyne that he's wrong about the Marker. He claims that the guy understands his motives and that he's willing to cooperate. All the time throughout this monologue, you can hear the guy in question screaming in the background. The last noises you hear are Mercer starting up some kind of drill, ready to insert a sample of regenerative tissue. The guy starts screaming... *loudly.* - Everywhere he goes, he changes the different sections of the ship to better match a Unitology "atmosphere"; he dims the lights, places lit lanterns everywhere and, although not by his doing, the area is usually littered with bodies, creating a really unsettling feeling of loneliness. Worse, as the sequel shows, the Church favors this kind of ambience. For Mercer, the Ishimura has become a temple to his faith, a high-tech church devoted to *death itself*. - And then you realize that, maybe, not *all* Unitologists abandoned him. The even-minded types like Dr. Kyne certainly did, but then you have the cadavers you see at the Crew Deck in Chapter 10, which are all implied to be a result of a *mass religious suicide* to give the Necromorphs more fodder, which he certainly could've influenced. - Finally, his death, which of course is of his own doing, as he surrenders himself **happily** to an Infector, claiming to be looking into "the face of God". It's absolutely horrifying how willing he is to become another mindless monster in this living hell of a ship, with the only mitigating factor being that, if the player is quick enough, Isaac can find the Infector mid-conversion and kill it before Mercer's last wish comes true. - **The Scream** in the bridge's elevator, if you choose to go down. All of a sudden you hear this high-pitch, bone-chilling, heart-stopping scream of a woman. - A rather subtle moment happens at the start of Chapter 2 when you first visit the Medical Bay. You get off at the tram station and find yourself surrounded by dozens of bloody, meat-smeared bodybags. When you come back later after completing the level, all the bags have disappeared... Worse, you can still find some bags flat on the ground in some areas. They were opened, either from the outside... or from the inside. - Early on in the game, you learn that Necromorphs can use the ventilation shafts to get around. As you go through the ship, you see that 90% of all rooms on board have these vents. You could be attacked at any moment. Sweet dreams! - The Drag Tentacle. - Unlike the Necromorphs, which you can usually hear walking, breathing, growling, etc., the Drag Tentacle erratically comes out of *nowhere* and makes *no sound whatsoever until AFTER* it grabs you. Cue a mad panic trying to find the appropriate weapon to try and shoot yourself free before it kills you. - Its first appearance. You go into a room and it looks empty until it shows up and drags you by your leg down into the hole from where it came. - The Twitchers. Picture a bulky Slasher that can not only run incredibly fast, but violently jerk its body around. Have fun using up all your Stasis energy to slow them down! - Probably the most terrifying thing about them is their death scene. First they take a few swipes at Isaac, and when he raises his weapon to shoot back, his body falls to the ground in two. Then out of nowhere, the Twitcher STARES DIRECTLY AT THE PLAYER. Sweet dreams. - The demented renditions of "Twinkle Twinkle Little Star" and "Ring Around the Rosie." Listen to those and your childhood will be ruined... - The Hive Mind. You thought terror was Enhanced Slashers bursting out of the vents right above you? Or a Drag Tentacle pulling you to certain doom? Or a hundred Twitchers charging down a hallway towards you? Oh, boy, are you wrong. The Hive Mind is terror . **INCARNATE** - Get close to the Marker. Did you think it was just a statue or a piece of inanimate technology? Then where is that chanting coming from? What exactly *is* this thing? Somehow this immobile piece of glowing rock seems more sinister than all the Necromorphs put together. - Something whispers to Isaac throughout the entire game. Listen closely while you play, usually it's talking about your objective. - The mere act of just standing still in this game can be unnerving. If you remain idle long enough, Isaac himself will become more and more nervous as he begins hyperventilating and shifting his gaze and weapon around him. As if silently begging the player Please get me the hell out of here - (bzzzZZZzzt)({{Flatline}}) - Going into an area that's exposed to vacuum is a recurring and harsh example. In this game, Space Is Noisy is *heavily* averted. Even the music quiets down when you're in space. Now, how do you usually detect Necromorphs? When they start screaming. Guess what you can't hear in space? You'll have your head on a swivel, *praying* you catch the Necromorphs before they get close to you. - As postulated by Roanoke Gaming (who does biology reports on fictional creatures, namely video game enemies and Body Horror movie monsters), the reason the Guardians and Exploders scream and jabber to themselves may be because the Bretheren Moons are angry with them for daring to resist being Mind Raped before being killed and mutated. - At one point, you can hear someone singing "Twinkle Twinkle Little Star" over your comms. Creepy enough on its own, but unlike every other audio communication you get, this doesn't have an accompanying icon indicating you're receiving one. This leaves it hauntingly ambiguous if some mentally broken is singing into the radio, or if it's another Marker hallucination. - The ending.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeadSpace1
Dead Space / Nightmare Fuel - TV Tropes Space engineer Isaac Clarke, who originally was looking for missing girlfriend, has to contend with a malevolent alien force that has the tendency to infect the living, and that's not even factoring the issue of slowly inducing insanity... <!—index—> <!—/index—>
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeadSpace
Dead Rising 3 / Nightmare Fuel - TV Tropes Many of the psychopaths boss fights that you encounter in the game are a symbolisation of the seven deadly sins: Lust, gluttony, greed, sloth, wrath, envy, and pride. Some of the most notable are described below. Albert Contiello, the organ-harvesting doctor representing Greed, may be the darkest psychopath ever fought in Dead Rising. First of all, you have to fight him while under the influence of some drug injected into you, which makes you hallucinate other survivors as clones of Albert, so you'll have very little clue if you're attacking the real thing or an innocent person (and considering the way the other survivors are behaving, they're probably going through the same experience). You'll also occasionally hear screams of terror as Albert tortures his other victims by cutting them with his surgical saw. What's worse is that every once in a while you'll black out from the effects of the drug, but not before seeing Albert and his "clones" twitch about in an eerie fashion and laugh maniacally. Even his death scene is more disturbing than average for the series, as he cuts himself open with his own saw and pulls his own intestines out while hallucinating that he's being eaten by zombies. Albert: No! That's going to kill my profit margin! They want to get their hands on what is mine! Get your hands off what's mine! Mine!!!Mine!!!! Darlene Fleischermacher, the psychotic competitive eater representing Gluttony, is a disturbing mix of both this and Nausea Fuel. It's made even worse as she violently stabs a starving guy to death just for trying to get some food. Her death scene, falling over and choking on her own black, bloody vomit, is also right up there with Albert's as one of the most disturbing seen in the series. Darlene's Nightmare Face when she screams before her battle also counts: Dylan Fuentes, the insane fetishist representing Lust, is pretty damn creepy. The guy keeps innocents trapped in the back room of a porn store, wears a semi-concealing BDSM mask and has noticeably sharp teeth. Dylan's creepy laugh will definitely send chills into the player's neck. For those paying attention, Dylan has zombies trapped in his dungeon. He abuses rotting, walking corpses just because. Though the boss fight against him is a mostly bombastic martial arts reference, Harry "Zhi" Wong - the psychopath that represents Wrath - is fairly terrifying, particularly what he had been doing when Nick finds him. When Nick first arrives at his garden Zhi welcomes him, leading Nick to believes that the place is a safehouse/sanctuary... and then he sees the mutilated bodies strewn about the place. At first, Nick believes something so horrible could've only been done by zombies, but then Zhi calmly and politely explains that he slaughtered them out of anger. Nick is rightly horrified, but Zhi doesn't seem to mind until a zombie strikes a gong and disturbs his tranquility - at which point he goes into a homicidal rage and tries to kill everybody. Just think how many of those dead bodies lying on the ground were innocent survivors looking for shelter, thinking the garden was a safe haven as Nick did and welcomed in by a warrior who seemed to be protecting them, not knowing that at the slightest irritation their "protector" would descend upon them indiscriminately and cut them to ribbons... His death scene has him decapitating his own head out of sheer spite, believing it to be the only way he can truly stop all the awful things that keep happening to him. He literally rage-quit his own life. Nick encounters a zombie whose head has become horribly disfigured into a fully functioning bee hive. This is revisited later when he comes across the mutated King Zombies that are walking bee hives and can fire bees from their mouths. Sgt. Hilde Schmittendorf establishes her role in the game when she orders a guard to shoot a pleading man's wife dead. And then, without a shred of remorse, kills the man by a Neck Snap. All with a disturbing sexual pleasure. What Diego saw that caused him to go crazy in the museum. An exhibit that talks about a zombie that started the Smithville outbreak in 2007. A zombie with a number tattoo on his neck just like him and Nick. Nick understandably is horrified. Diego's horrible demise. He suffers a painful death from being hit with Marian's laser, which causes larva and queens to burst out of his eyes and mouth. It's even worse later in Brad's DLC, where you have to visit it and see the extent of the damage; Diego's entire bottom jaw and most of his face has been torn free, exposing much of the bone, and his broken ribs poke through the gaping hole from his chest. The president being turned by being force-fed a parasite. One second she's coughing up blood and the next she's completely and totally zombified. The new and improved gore can definitely count, depending on the player. It's not uncommon to see brains, organs and bone exposed after attacking a zombie, unlike the older games which basically had the zombies insides be a red texture. That said, the zombies are a whole lot more graphic to begin with, thanks to the improved graphics, often having gory, disgusting wounds even before getting mowed down.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeadRising3
Dead Rising 2 / Nightmare Fuel - TV Tropes **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - Good luck having a restful night's sleep to parents who might play. It has you scrambling to recover enough medicine to keep your *daughter* from turning into a zombie. - The opening of the game (where the zombies break out and start eating all the humans) is a lot scarier than the first one. In the first one, at least there was a dark chuckle or two about how the mall was overrun because the Crazy Dog Lady opened the door to try saving her (most likely infected) poodle. Not only is the outbreak larger in scale here, but it's a *deliberate terrorist action*. Yeah, somebody *planned* for the zombies to run loose in a crowded stadium (and the surrounding town), and chow down on panicking civilians, clearly not giving a damn about how many people would be infected or outright ripped limb from limb! And when you discover The Reveal (that this was caused by one of the country's largest pharmaceutical companies, just to ensure a fresh supply of queens for their MacGuffin drug) - well, it's Paranoia Fuel at its finest... - Not to mention that (chainsaw bike segment notwithstanding) the game begins in a dark corridor with flickering lights, masses of zombies (who will very soon notice you), screams from people you can't save (and as an added kick in the teeth, their deaths are notified by a big banner in the middle of the screen, making it seem like you could rescue them if you were only a little faster) and the race against time to save your trapped daughter, who's in the middle of this carnage. For all the fun that gruesomely slaughtering zombies with the various combo weapons is, desperately hacking your way through this ruck with basic weapons such as a fire axe, flashlight, 2-by-4, or if all else fails, your own fists, is not a happy, cathartic beginning for this tale. - One particularly horrifying death throughout the segment is one where a person isnt even mulled by the zombies; Trapped by a barricade and trying to shot back against the undead, a man realises his fate is pretty much sealed and after a pause, decides to shoot himself to avoid a more gruesome death. - The zombies eventually get mutated by a gas. These Gas Zombies will literally chase after you, sometimes in groups. Their frightening battle cries don't make things better, either. Good luck dealing with them! - They're also pretty big Demonic Spiders. If a normal zombie gets a hold of you its easy to shake it off with a button command or a couple twists of the analog stick, but being grabbed by a Gas Zombie means you have to do a whole quick-time event to get the bastard off. As if that wasn't bad enough, they can also stun Chuck by making him cough and chase after him at a pretty fast pace. Oh, and they attack in GROUPS. Still, all of that is nothing compared to their introduction scene, where they kill a group of soldiers in really gruesome ways. The first gas zombie vomits acid blood on a nearby trooper, who falls to the ground begging for help while his buddy is snuck up on by another Gas Zombie. After that, they all get picked off one by one as the monsters surround them. By the end of the "fight", the only survivor is their commander, who escapes by getting into a nearby vehicle and driving off. - In *Off the Record*, there's Sandbox Mode, where the player is free to do whatever their hearts desire, and challenges in case the player gets bored of killing 100000 zombies for an achievement or Protoman's suit. One challenge that the player can unlock is "Rooftop Massacre Pt. 2", which is on top of the safehouse in Fortune City. And if you didn't guess from where this is going, or why there's only one gas zombie on the roof, get ready for when you attempt the challenge. You have to kill masses of Gas Zombies. And guess what? They don't despawn once the challenge's over! - While the zombies that appear in New Game Plus are the same, and the nighttime activation cutscene is just a creepy little scene, it's much more tense to watch when you realize how much it seems like watching the Gas Zombies reborn. - Brandon Whittaker. Let's count the ways this guy is the scariest hippy since Manson: He's covered in blood, the bathroom he's holed up in is bathed in a green light which turns that blood black, he fauns over the "beauty" of Chuck and CURE's "plan," and just before the boss fight where he uses toilet stalls to teleport and repeatedly licks a shard of broken glass as a taunt? Oh yeah, THAT SMILE. - What happens when you beat him: he stumbles around in a daze, and heads into a bathroom stall. .... The same Bathroom Stall he was keeping a zombie in to "spread the goodwill", he looks at the area he was bitten on in shock, and then slits his throat rather than become a zombie. It's unclear if he came to his senses, or something else. Either way it's *creepy.* - If you think he's bad in the main game, you might not want to pick up *Off the Record* any time soon. He is directly behind the outbreak this time and unlike Chuck's version you can't do ANYTHING to save the survivor he's captured. He actually begins the fight by slitting her throat with a shard of broken glass... and then he comes after you with it! Oh, and don't worry, he has been officially promoted to storyline boss, you HAVE to fight him sooner or later. Oh? What's that? Oh yes. He's even earlier in the game so... sweet dreams. - If seeing what could've happened if Chuck had failed to find Zombrex for Katey in *Off the Record* doesn't cause you to break down in tears, it might just make it hard for you to sleep. - Who says you need *Off the Record* for that? If you don't bring Katey any Zombrex in the main game they actually turn her into a zombie, complete with a brief cutscene of a horrified Stacy watching her turn. Then, to really twist the knife after stabbing the player right in the heart you get another cutscene as soon as Chuck gets back to the saferoom. This is one of the few times he shows any emotion in his voice and makes it clear just how bad you screwed up. THEN, just in case you didn't feel bad enough, Chuck basically commits suicide over his despair at losing Katey. - Worse still... you can actually hear Katey beg for help as she turns, indicating that this is anything but quick and painless for Katey. - Some Foreshadowing in play during the initial outbreak: Frank can enter Chuck's room (where Katey would have to be rescued in the original Dead Rising 2), where he can see a shitload of blood, with Katey's personal effects scattered around it. This kinda plays into effect when Frank encounters Psycho Chuck. To quote Mr. West: *"WHO would bring a here?"* - You can even take a pic of the bloodstains, You Bastard!. Granted, it disappears after the outbreak, but still... - When Frank finally meets Chuck face to face, it's heartbreaking to see how far Chuck fell into his depression and it's unnerving to see Chuck casually kill a zombie with his bare hands. He breaks its neck and then rips its head off without any effort, then telling Frank that the doll on his back needs Zombrex every 24 hours. Even the wise-cracking journalist, who survived the first outbreak and has seen it all at this point, is unnerved by Chuck's presence and clearly trying to find a way to avoid fighting him. - Randy Tugman. A morbidly obese man with a chainsaw that kidnapped and murdered women when they didn't pass his criteria as a potential bride. Oh, and he only wanted to get married so that he could finally lose his virginity, since he waited for the zombie apocalypse to try this. When Chuck or Frank confronts him, Randy turns away from the altar and obliviously chainsaws his preacher dad's guts out, too. The fact he doesn't notice he accidentally murdered his own dad, nor how horrified his dad was that Randy tied him to the church cross crucifixion style and forced his father to watch his son murder innocent women, nor the terror of his soon-to-be-wife speaks a *lot* for Randy's character. Oh, and did we mention that his chainsaw and animal suit bring to mind *PIGGSY?!* Then there's his death scene, where his (now zombiefied) bride eats him alive. - Slappy, the demented children's mascot. He thinks Chuck is responsible for killing his girlfriend and attacks him with freaking dual flamethrowers! - The audio is just... unnerving, you can hear Slappy's hallucinations during the boss theme and when Slappy is dying to his wounds. He moves Suzy's head, and you hear the *cracking of Louise's neck* as he moves her face so he can look at her. When you think it's all over: - Slappy's comments about Louise also seem to be unnerving when you consider that the two may not have actually been dating. Slappy was obsessed with her and put her on a pedestal when she was killed during the outbreak. Since it only took him less than a day to assume the role of the avenging lover, it's unsettling to think how he would have reacted if she rejected his advances *before the outbreak*. - "Left Hand" Lance in one of the Tape It Or Die blogs even *calls* Slappy this, word-for-word. Maybe he's One of Us? - Depending on your luck in *Off The Record*'s Sandbox Mode, you could fight Slappy near his store. The problem here is that he likes to skate around the zone that store is located in, and may just give you a good jump when he sneaks up on you. - Slappy's Sanity Slippage is much more disturbing in *Off the Record*. In the original game, he recognizes that there is a real dead human being underneath the Suzy costume, and he blames Chuck for her death. In *Off the Record*, he never refers to the person underneath the costume, calls Suzy his "toy" and says she belongs to him. Brrr. - On the subject of jumpscares, in *Off the Record* you can have three survivors following you and you're escorting them to the safehouse. There is a zombie lying on the ground outside. You go by the saying "better safe than sorry" and shoot it. You go past the maintenance room and proceed to go down the stairs, when all of a sudden some zombie you didn't see playing dead grabs onto your leg while a SCARE NOTE BLASTS FROM YOUR SPEAKERS! The scary part about this is that it can happen at any time! Even those who play it safe will fall for it sooner or later... - Antoine the chef. He lures survivors of the outbreak into his restaurant so he can cut them up and eat them, and during the fight will actually try to shove some of his food down your throat. - In the original game, his restaurant's lightning wasn't the best, but you could manage. In *Off the Record*, however, it's even poorer, and its color seems to make things even worse somehow. - How about his death? Just imagine how it would feel to drown in a boiling-hot fryer. - Not only do you realize what he has made the meat out of, sometimes he will call you bacon. And it does not help one bit that there is some spoiled "bacon" in a box near where the kidnapped survivor is held captive. This is scary for several reasons because a) You can eat it... b) And realize it's human meat c) Who knows what kind of human it was made out of? It could be zombie meat. (Antoine doesn't follow Larry's way of choosing meat in the first game). Zombie meat probably would work the same for Antoine. d) Antoine said it tasted like chicken! - Late in the game, if you completed the case files, the safehouse gets breached, zombies flooding what was up until that moment a safe space. Not helping matters at all is the fact that it was an act of sabotage. - Ending S. It starts off pretty nice with Chuck, Katey, and Stacey leaving Fortune City after Chuck has killed TK. Then, for no apparent reason, a zombie jumps into the frame and roars like a maniac. To quote a popular website/Youtube comment: "FOR FUCK'S SAKE!!!" - Ending B is simple, yet effective. It has a shot of bombs falling into the city, with zombies watching all the while. Text on a black background then informs us that there is no record of the shelter dwellers making it out alive and whether they succumbed to a zombie attack or were incinerated in the subsequent firebombing is unknown. - Ending C starts off rather tame, with Chuck and his friends getting ready to go home when all of a sudden Chuck hears gunshots and screaming from outside the safe house. He decides to go investigate, only for him to get shot by an unseen attacker. - The Militiamen. Their intro cutscene has them snipe perfectly unharmed and still-living survivors, then go on a Motive Rant about using the zombie outbreak as an opportunity to eradicate anyone they don't like. Unlike other psychopaths, they aren't really fought so directly, being all perched up in elevated positions that you have to navigate to. While they're on the field, anytime you go outside carries the risk of being killed in as little as 2 shots from their .50 cal rifles. From the first time you DO get shot, you will spend the rest of their spawn time in abject paranoia of the outdoor areas, and their slow-droning battle theme will haunt your outdoor trekking.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeadRising2
Dead Space Mobile / Nightmare Fuel - TV Tropes *This◊* is the final boss you face in the iOS Interquel. And that's just the tip of the iceberg of NF you'll have to face on your iPhone. - Speaking of the boss, you do NOT want to wait to kill the boss. Otherwise, **this** happens. Ugh... - The hallucination scenes are quite disturbing as well, as Vandal imagines seeing bloody corpses, the Marker, and even ||herself as a *Slasher Necromorph.* Yeesh.|| - And let's not forget the first level's ending... "They're coming out of the walls! **THEY'RE COMING OUT OF THE WALLS!!!**" - Which leads to ||Tyler manipulating Vandal to open the doors to the public sectors. Just seeing the surveillance tape of the hordes shows just how much shit will hit the fan for the Sprawl residents and Isaac.|| - And let's not forget the events after you kill your third Brute. ||After killing the Brute, *more Brutes* crash into the room and a false low-battery indicator blinks, making the player scared of both dying AND losing progress in the game. And then we have the hallucination scene that follows...||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeadSpaceMobile
Death of the Family / Nightmare Fuel - TV Tropes Every time the Joker appears in Death Of The Family is Nightmare Fuel. A number of readers have never found Joker to be particularly haunting, but this storyline has changed that. Warning! Spoilers Off for moments pages! Don't read any further if you don't want to be spoiled! For added fear, his face is a wearable mask you can get as a collectible in its limited edition run. The hardcover features the Joker's skinned face under the jacket. For starters, Commissioner Gordon is at the police station with his fellow officers and they are just going about their usual business. Then Joker comes in. First he turns off the lights. Gordon is trying to protect himself and he can't see anything. He can hear Joker reciting bad jokes. Just when it looks like it's all over, Batman comes in and turns the lights back on. Gordon is alive, and surrounded by dead cops. He also finds out that Joker has taken his face-skin back. Later, it's stated that 19 police officers were killed by Joker. It's not said how many officers make up the Gotham City Police Department, but that's still a lot. As the event progresses, across all the books, Joker's flesh decays considerably. By Batman 16, there are flies buzzing around his face, and he doesn't seem to care. Two Words: Batfamily Clowns. In the finale, seeing the Batfamily turn into Joker versions of themselves and try to kill each other is screwed up. One of the scariest things about the Joker in this story is how he recreates his original crimes but changes details about them that throws everyone off, including Batman. Joker forces Batgirl to accept his marriage proposal...by cutting off her mother's finger and threatening to do more. And he uses the ring on the cut-off finger to propose. One of the scariest things is that, on some level, Joker knows who everyone in the Batfamily, and many of those allied with them, are. Maybe he can't actually accept them without the masks, but we'll never really know whether or not it played a part in what the Joker did to the Gordons in the Killing Joke; or to Jason. And the not knowing means they'll never be safe from this version. Batman counters this by threatening to reveal his real name from before he was the Joker. Judging by the Joker's reaction, this is what scares him the most. Unrelated to the main plot, but in Batman #13, Harvey Bullock mentions the birth of a two-headed lion cub, with a lot of children there to see the birth of a new lion cub in general, and seeing... that. Damian: I think there's something wrong with it. Dick:You think? The journey into Arkham Asylum as the main story marches toward the climax; Joker had taken over the entire facility and made it seem like it was operating as usual under threat of murdering the families of the security staff. Those without families were imprisoned and made to dress as Batman and the Joker and dance for days on end. The Joker has also had the Dollmaker create a tapestry of his various encounters with Batman on the bodies of various inmates who are all still alive. The Batman then encounters a horse on fire, has to fight off a horde of inmates in riot gear, go through various elements of his rogues gallery, and come face to face with the Joker who has dressed up a set of the guards as the Justice League in a twisted reenactment of Arthur having to withdraw the sword from the stone - the point being that none of them - the heroes - are as good as Batman, the mock-up designed to electrocute them immediately. Batman himself is then electrocuted into unconsciousness, having no choice but to go along with the Joker's twisted demands. And we have no idea if the Arkham staff survive once the Joker leaves for the Batcave.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathOfTheFamily
Dean Koontz / Nightmare Fuel - TV Tropes While the works of Dean Koontz usually sit on the idealistic end of the Sliding Scale of Idealism Versus Cynicism, that doesn't mean they can't be scary... Works with their own Nightmare Fuel pages: ## Everything else: - The short story "We Three" from the *Strange Highways* anthology. It's about three children (two boys and a girl) with immense psychic powers. The military tries to keep a watch over them, so ||they decide to kill everyone on the planet with a thought. Afterwards, they enjoy the empty planet for a while, with the girl deciding that they're the "new breed", superior to the older version of humanity. The boys get the girl pregnant (thankfully glossed over by Koontz), and then they sense that the child growing within the girl is already aware, and way more powerful than they are. When the boys ask if it's male or female, the girl replies that it seems to be both, and while she denies it, the boys realize that the fact that the fetus is asexual means that in spite of being the "new breed" all three of them are now expendable.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeanKoontz
Dead Space 2 / Nightmare Fuel - TV Tropes Just to briefly explain the mechanics of this death scene....you're essentially vomiting all of your insides out. Blood, organs, internal tissues, all dissolved by corrosive acid. And the Puker just steps back to watch its handiwork as it's waiting for you to die so it can drag your body away for an Infector to produce another Necromorph. The Puker's introduction scene isn't pleasant either. You are trying to figure out how to get out of the hospital and just suddenly walk upon a dying surgeon with half of his face burnt off with a gurgling cry heard in the next room. You pull out of your weapons and walk into the room to see a Puker horribly killing a female surgeon via holding her down and vomiting directly on her face. The worst part is no matter how fast you are you can't save these two people. This scene repeats itself time and time again later on in the Sprawl when the Necromorphs start massacring civilians. In the first few minutes of Dead Space 2, we're given something that will give you nightmares forever: An up close view of the necromorphing procedure, done as the victim has been barely dead for a few seconds, within inches of Isaac's face. Which leads to Isaac running through the psych ward that he woke up in. Necromorphs lunging out at you from every direction to cut off almost all avenues of escape, frightened patients trapped in their cells (some simply staring without understanding what is going on, others screaming in terror as they see death just on the other side of that glass), the lights malfunctioning so you only get flashes of blood and body parts strewn everywhere. It gets worse. Isacc's health is so low that his RIG's in the yellow zone, so his running speed is labored. Never mind the fact that he's stuck in a straitjacket with no weapons, no helpful beacon to guide him, and howling undeath is literally inches behind him. Then he leaps through a malfunctioning door, only for one of the pursuing Necomorphs to grab his leg... Speaking of the guy who turns into a Necromorph, there's two horrifying things about the transformation: One, the guy's obviously in pain when the scythes burst out of his shoulders, suggesting that not only was he alive during the transformation, but that infectors can now assimilate living things. Secondly, the victim is Franco, the main character from Dead Space Ignition. The entire section is this, as beyond the "Exploding Face" scene, you enter the game proper. That's right; you are bound in a straitjacket and the Necromorphs are fully functional and can kill you if you don't stop running. Most people would expect a grace period or at least something to keep the enemies away. If you decide to stay and test this, the slashers would be more than happy to prove you wrong. After making his way to relative safety, Isaac gets attacked by a member of the medical/asylum staff who received orders to purge everyone ||related to the Marker research||. Throw in the fact that the horrifying slaughter around him has pushed the doctor over the edge, and the ensuing confrontation—in which Isaac tries to convince the chuckling, unhinged scientist that they can work together and escape this madness—and you've got a harrowing reminder that as scary as the Necromorphs are, eventheypale in comparison to humaninsanity. Oh, and Isaac's still bound in his straitjacket the whole time! Midway through the conversation—in which Isaac desperately tries to talk down the insane doctor—said doctor suddenly snaps and stabs Isaac non-fatally, the blade of his scalpel cutting through Isaac's bonds and nothing else. Sure, Isaac ends up surviving, but the way the doctor just attacks without warning drives home just how easily our hero could have died. And the doctor's not done yet: Doctor:Isaac... We're all gonnaburn for what we did to you. (slashes his own throat open with the scalpel) Let's not forget that the doctor does not just slit his throat quick and clean like most others, he digs the scalpel inwards, squirming and gurgling before sliding down the glass window behind him. The worst part of all this? You are completely vulnerable in-game as well. Unlike similar situations from games like Bioshock, you are completely vulnerable to enemy attacks during this time and it's very possible to die within the first few seconds if you don't book it the hell out of there. You then have to make your way through a Necromorph-filled room...while practically unarmed, and no armor except for your hospital gown. Hope you can limp fast enough! Can you imagine what it would have been like to be the poor bastard in the surgical theater where you get your first plasma cutter? Picture this: You wake up strapped an operating table, completely alone. There's some...thing bound to a table outside the operating room, flailing its claws and snarling. And you're powerless to do anything but scream for help and hope to god that someone comes. Not to mention that you're in the middle of what seems to be heart surgery, with the incision held open by surgical staples. One can only hope the anasthetic's still working... And then, while you're disabling the surgical equipment to get the cutter, a necromorph suddenly charges into the room, with the man on the table screaming helplessly as he's set upon and disemboweled in seconds. Fortunately, his death gives Isaac enough time to arm himself and avoid suffering a similar fate. At some point in the hospital you get stopped by Titan Station Security whom are trying to detain you on Director Tiedmann's orders. What stops you from getting used as a government lab rat again? A necromorph ambushes the guards via a vent right above them. It impales one of them and drags the poor bastard kicking and screaming into the vent. The necromorph then kills him messily, indicated by the RIG flatlining and the cascade of blood coming from the vent. The guard's partner tries to check the vent to save his buddy or at very least kill the monster whom killed him and immediately gets impaled and dragged further into the vent to suffer the same fate. The worst part? This happens in over a span of seconds. In a span of seconds two fully trained men were snuffed out horribly and messily as indicated by the horrifically mutilated torso that falls out of the ventilation shaft immediately after. You never actually see the necromorph that killed them either. Whatever it was it killed them fast. Those initial moments on the Sprawl proper...dear god, those first few moments. On the USG Ishimura in Dead Space, you came across the Necromorph infestation after it had consumed everyone and left the ship deathly quiet. This time, you're there right at the beginning, witnessing the horror unfold. At one point, you open a door to be flooded with sheer chaos—thousands of screaming, terrified civilians trying to escape while relentless monsters hunt them down, butchering the hapless souls like scythes through wheat. Soon thereafter, you find yourself walking past apartment rooms; all the while being able to hear their residents being murdered inside. At one point, you even see some people forced to abandon their loved ones to certain death so they can escape. And there's nothing you can do to save them. There is a point in the beginning when you are passing living quarters. You hear from inside one of them the cries of a baby unattended, endlessly wailing as all the sound of chaos and death goes away. You go further and you hear a woman crying, crawling on the ground towards a gate that separates you from her. It looked like she was crawling to the crying baby which was probably hers. She eventually succumbs to her injuries the same time the baby's cries stop. It is not too far of a stretch to imagine women protectively clutching their babies as they set upon by necromorphs, only to turn and rip their child apart. At times like this, it seems like there's nothing in the Dead Space universe but death, and the cold vastness that surrounds you. Alternatively, the babies get killed and mutate and proceed to either disembowel their mothers with tentacle-blades. Or they explode. Sometimes during that scene, look to the window and you'll see ships or escape pods flying away. Some don't make it past escape velocity, slamming into one another and exploding. Makes you wonder how many ships packed full of survivors were preparing to flee the station, only for a necromorph to scuttle aboard at the last possible second... You see a tricycle; you think nothing of it. You go further, into laundry washers. You see one washer shaking violently. All the while, you hear a baby bawling from the inside. That was the most disturbing part. No, this is the most disturbing part: you can't break the washer open to get the baby out. Any human infant would have been pulverised within a few seconds of being stuck inside a running washing machine. You really don't want to open it. Speaking of children, and for you parents out there, the existence of Lurkers, Crawlers and Packs in this game. At least the last game had the decency to handwave the presence of babies as being brain-dead clones that are grown to replace lost limbs. This time, the first you see of the Pack, Lurkers and Crawlers are them pouring out of children stores and daycare centers. And then there's that nurse/mother who was either Too Dumb to Live, or so far over the Despair Event Horizon that she thought nothing of beckoning an exploding necromorph baby into her arms... On the topic of that mother. It's very likely considering what the Marker has done to people before that she could've been hallucinating that the Crawler was her own baby (or it actually was her baby but she was getting hallucinations of how it looked before it was a necromorph). Just think about that for a second. The Marker can influence you enough to let your guard down long enough for Necromorphs kill you. For Isaac who has dealt with this before it's literally just another day but for the civilian survivors the Sprawl outbreak must've been completely and utterly horrifying endeavor that left many at the precipice of Marker induced insanity. Just entering the USG Ishimura.Again. Simply going around the ship is like a horrible trip down memory lane, right down to hallucinations of the tentacles grabbing you. And you thought the first time around was hell... While Isaac travels through the Ishimura for the second time, raise your TV's volume up or wear headphones so you can clearly hear the ambiance of the air vents and everything else. When you go through those tunnels, when it's nice and quiet and you think everything is okay... You hear Nicole whispering "Isaac..." "Where are you going, Isaac..?" "Make us whole again, Isaac.." UGH! The whispering is just insane. As if she is going to jump out and attack you in the next few seconds... The first several minutes aboard the ship are a tense exercise in Nothing Is Scarier. You keep hearing noises like necromorphs moving around just out of eyesight, expecting something to pop up every time you open a door or round a corner... But there's nothing. It's almost a relief when that Brute attacks. You manage to kill it. Then another one charges at you from down the tunnel. And once it's dead? A bunch of Slashers come out of the woodworks. Welcome back, Isaac. On the Ishimura, you end up on the medical deck where they've been using UV lights to help clean the place up. Naturally, that causes a mass of old bloodstains and crazy Marker writing to show up. Nothing you haven't seen before, however, so you move on. Later though, you notice that you're leaving glowing footprints... which means that not only is this blood fresh, but you've also been walking through giant pools of the stuff. Those prints were there from the beginning, implied to be Isaac's footprints from the first game. Entering the catacombs, after passing a funeral section in the unitology area of the game, you pass through here, each bit of ice has the possibility of a necromorph popping out to rip you to shreds. Then it gets more freaky once Isaac's mind goes crazy and starts seeing wailing corpses inside their frozen coffins, no limbs to speak of and no way to get out... No wonder mothers hate Dead Space 2. You see a husband drag his screaming wife away from their apartment, telling her that her mother is lost. If you go inside... you're immediately attacked by a puker. There's nothing else in that unit. No Infector—just the Puker. Which means that she had to have been in there for awhile—maybe locked in the bathroom by her family, who heard (and maybe saw) every second of Granny turning into a monster. The infamous "Needle in the Eye" scene. Certainly not for the squeamish. Upon finding out that the answer on how to destroy the Site 12 Marker can be accessed from Isaac's brain, he goes into the NoonTech Diagnostic Machine. But you might get the feeling you're not going to like what's going to happen next when the screws tighten around Isaac's head, and his eyes are forcibly kept open. Try messing that part up. Not only does one needle go into his eye, but the entire mechanism embeds itself deep into the entire right side of his face. He dies in agony from the thing piercing his brain. The sounds that The Pack make in the background before the first encounter. Did they have to make them sound like children playing? Just let Nicole grab and defeat you in the final battle. You can go through air vents in this game. Your first time using one you turn a corner and OH MY GOD A FRICKING NECROMORPH!!!!! Then in Chapter 4 you come out of a vent and OMG NICOLE'S TRYING TO STAB ME WITH A NEEDLE!! It gets worse when You come out of the hallucination you see yourself trying to stab your own eye. The introduction of the stalkers. You are in the church of Unitology and within one of the many dark areas of it. This place is especially dark as the only lights are through a few blue tinted windows and a light over where you need to go. As you first enter the room, you hear and see glimpses of something running around. You get to the door you need to go through and something huge rams and destroys it, blocking you in. Then the stalkers let out cries that sound similar to those of the raptors in the first Jurassic Park and you are attacked by about five of them. They later do not come out at you like the other necromorphs, you end up in areas prime for ambushing. What makes them so much worse is that they are SMART. They will hide behind cover, poking out enough to get you to aim and focus on them while another RUSHED you at full tilt, running like an ostrich. Like most of the necros, hitting a leg is a good first choice as it slows them down. Not these things, they come at you as fast on their hands as those that run at you. They are one of the few necros that when they are around, you truly feel like their prey. The worst part is the death animation, where they don't even kill you, they rip your arm off, knock you unconscious and then drag you off to do god-knows-what. Your first ingame encounter with Nicole. You'll never trust an elevator again. Especially what happens in the Church of Unitology when a necromorph busts in through the top of the elevator as it is moving, only inches away from you. Of course, the proper response from someone familiar with this sort of thing is stasis, blow off an arm then shoot it back into its face, piddle self and never trust elevators again. Subverted, if you blow out the top of the elevator when you get in. That stops the thing from spawning. Then after that, when you have progressed out of there and are on a new heading for hope, you go through a cool zero-g area with fires, showing how the developers did their homework. Again another horror elevator though this time there is a puker already in it. The elevator takes enough time that you will check to make sure nothing sneaks up on you and probably open with your back to it. Again, stasis, shoot off limbs, piddle self and resume. The worst part of the above? There's no indication it's in there. No musical sting, no battle cry from the puker as it charges you, and it's facing the door as it opens, as if it was waiting for you. Even worse is the elevator closes immediately, so that you have to work the courage up to open the door again to check and see if it's dead. The whole school area of the game. As you can imagine you have to contend with with a lot of Pack, Crawlers, and Lurkers which means a lot of hearing the sounds of children screaming and babies crying. (Shudders) The school is very disturbing. All of the posters and drawings on the walls, the tiny shoes and backpacks, and the knowing that something unspeakably horrible has happened there... Then the gym, oh lord the gym. There are only a few bodies in there and are attacked by a few pack. Then you clear the gymnasium of all obstructions with a switch and open the way for you to advance. After fighting of waves of enemies, you get to see the side of the gym that had been blocked off. There are shoes, toys and hundreds of little blood hand prints on wall and floor. It seems most of the kids were trying to escape and were cornered there, slaughtered mercilessly without any hope of escape. The first time we see what a Crawler does. Picture a sweet looking woman encouraging a hideous looking... baby-thing to "come to mama", and when it does, she hugs it tenderly... only for the thing to explode and smear the window with her bloody remains. Tear Jerker - and also the developers' way of informing you DON'T LET THESE THINGS NEAR YOU! Not to mention that the baby laughed before shrieking THEN exploding. When that sun in the gym comes down right in front in you. One of the logs found in the school brings up a subtle frightening realization about being born in space: those kids will possibly never know what its like to live on a planet. The log creator even speculates that being trapped in space is what makes the kids so antsy, which while not the cause, is a frightening prospect to consider. They never know what a planet would look like on it, never experience nature, and are forced to see the endless abyss that is space. Closer observation of some of the slashers reveal they were unclothed/naked male and female colonists caught unaware as the Necromorphs hunted them down and slaughtered them in a manner similar to the two crewmembers killed in the showers on the Ishimura in Dead Space: Downfall. Creates extra paranoia fuel at the prospect of simply being the act of normally bathing or even having sex before being pounced upon and torn apart by ravenous Necromorphs or even being turned into one for Isaac to kill later. Their is an whole subspecies of slasher necromorphs called Spitters that are all naked women. Their defining feature is pretty gruesome too as unlike female and male Slashers their human arms are used as vice grips to pull open their chests to expose all the organs in the chest cavity. The amount of naked Slashers of both genders and Spitters you fight during the course of the game is nothing short of disturbing. Never has a final battle looked so disturbing. Trapped in a swirling vortex with the marker in the background and hounded by the Marker's apparition of Nicole and Pack-like shadow creatures. The final time Nicole (with glowing eyes and mouth, anyways) comes at you. It seems different right from the start. She grabs you by the throat, then starts slamming you around as though you weighed nothing. Then, you get a quick time event as she demands that you tell her what she is, and why you can't let her go. This alone is frightening, but if you fail the event, and tell her that she isn't real and can't hurt you, she proves just how real she is by snapping your neck like a dry twig. No suicide attempt, the "hallucination" you thought she was is very capable of physically killing you. In Chapter 13, right after entering the government compound, you have to circumvent the barricade set up by Tiedemann's soldiers, ending up in a secure room overlooking the barricade. How do you get past them? Take out the battery for the barricade, which plunges the soldiers into complete darkness... but also powers down the barriers keeping the compound secure. You then have what's tantamount to a balcony seat as a horde of Necromorphs— dozens upon DOZENS— charge at the barricade. It's quite horrific to see trained soldiers fire frantically into the oncoming wave of flesh, mere seconds before you can see their blood splatter the room. Their cries blank out one-by-one, and the sound of pulse rifles fades... as does the sound of the Necromorphs, who you can now hear moving deeper into the compound. Which you must now go into. Not helped by the fact that you just sentenced 200 armed soldiers to death as well as dozens of scientists and researchers. Let's not forget that this is also the first time you see the Ubermorph. You watch the Necromorphs kill the soldiers, but you look and you see this... thing with multiple eyes, and you know you're gonna fight it. But it's not scary until you figure YOU CAN'T KILL IT! The whole sequence is disturbingly reminiscent of a scene in The Cabin in the Woods. If you've seen it before playing Dead Space 2, it'll probably make you laugh at a very inappropriate time. The scary apart about this is just how fast the Necromorphs respond to the power going off. Literally seconds after you yank the battery out, you hear blood-curdling roars in the distance as a horde of Slashers, Pukers, and Pregnants starts charging through the darkness as the Ubermorph slowly follows. To make matters worse' it's likely that other Necromorph types that you see later on in the facility attacked from other sides like the vents or other military barricades at the same exact moment. Later on, you see Lurkers, Stalkers, Spitters, Crawlers, Infectors, Cysts, Nests, and a Brute. This just shows you how scarily fast Necromorphs are at hunting in packs or hordes to kill and infect their targets. One facility full of trained soldiers was just butchered in an instant. After the first meeting with Nicole in the elevator, it's NOT fine that there are always ceiling holes in them, people. Then, you're ambling through some plot points, seeing new places, and you take a breather in an elevator. HAHA JUST KIDDING— Kind of subverted as shooting the vents in the elevators stops monsters from spawning in them seeing as how those vents lead no where... for some reason. The second Nicole encounter. After you leave the medical deck and get on the elevator, the lights suddenly go out. You then see the light that shines from Illusion!Nicole's eyes and mouth, as she creepily sings "Twinkle Twinkle Little Star" before lunging at Isaac and shrieking "MAKE US WHOLE!" Plus the encounter after you escape from the Ishimura. After crashing by means of an escape pod, Issac wakes up to see Nicole's transmission from the beginning of the game, played over a Marker, while Nicole hovers in front of it. The transmission jitters at "You made me stick with it " before the Nicole apparition looks up with Glowing Eyes of Doom and Throat Light, and screams four words that confirm Issac's guilt: YOU MADE ME DIE!! The several apartments that people are trapped in. You hear a woman pounding on the door before suddenly beginning to shriek hysterically before apparently being killed, then you hear a man screaming "They're coming through the walls!" at someone before there's a roar and more screaming. Then you hear a little baby crying...just crying, and it never stops... It gets worse, you see a crying woman die of her wounds after crawling towards the crying baby. There's another guy who's so terrified that he locks himself in his room and screams like a maniac for everyone to just leave him alone. Hell, this whole universe is scary, even before the Necromorphs showed up. Okay, you've got a cult that extorts its members for money, organizes mass suicides, and is the dominant religion. The OSHA must have been dissolved centuries ago, because of the abundance of malfunctioning doors that can sever limbs, and space-mining being so dangerous that the Ishimura has an entire deck dedicated to growing replacement limbs. If you check the manual for the Seeker Rifle, you see it's meant for "Riot Suppression". The authorities endorse using a weapon that can blow heads clean off against upset civilians. Point of order; cops don't usually like to use more expensive or complicated weapons than they have to. The general idea is to try to use the minimum necessary force, with lethal force as a last resort. Current riot control methods generally involve pepper spray, tear gas grenades, and those intimidating uniforms designed to try and scare rioters away before trouble starts. The usual damage from riots is "merely" a whole lot of property damage. Now think about how bad the riots must be for the Seeker Rifle to be considered appropriate. Given that Sprawl security partially existed to clean up things if an outbreak started, it's hardly any wonder that they have access to military grade gear. More importantly, if the population of the Sprawl discovered the truth about what is happening and "rioted", lethal force would have been authorized to "suppress" the entire population if necessary. Remember, they are in space. A rioter breaks a window on Earth, it's a pain and just causes some poor shopkeeper to try and get insurance to replace it. On the Sprawl? Breaking a window can cause a whole room to sucked into space and the building or even the sector to lose its atmosphere. Riots must have to be put down damn near immediately, and the Sprawl's Security might have to blow up a rioter or two to prevent dozens or even hundreds of deaths. The alarm clock that goes off in one apartment that Isaac leaves. It is just so sudden and unexpected, and happens during a lull in the violence. A minor example, but the Concourse directory from the main site is slightly disturbing... Two of the shops only have "7673ebhjjh22233d2" as their names, show only static, and play the same sounds a Guardian or Brute make... Oh, And the directory's background music slowly changes from a variety of typical mall music into a disturbing blend of a slurred version and static... The Tormentor may count. You escape from a hostile gunship's fire by dropping through a hatch in the floor, and no sooner do you pick yourself back up then a HUGE Necromorph with massive arms and a mouth filled with giant fangs crawls up and lets out a roar so loud you can practically see it in your face. Part of the ceiling collapses on you, and you have to react quickly to blast its shoulder before it can yank you out and bite you in half. A few more shootings later, and the gunship comes back, blasting the windows and sending both you and the Tormentor out into open space, the both of you clinging to the gunship. It slams you around some more, and you have to shoot the floating-away explosive tanks before the huge beast can pull you in and bisect you. The fight may not be too hard so long as you've got good aim and timing, but one must admit that the Tormentor's sheer size and out-of-nowhere appearance make it a very frightening foe. The worst death animation in Dead Space, even though it doesn't seem that bad? When Isaac goes insane, and the phantom Nicole grabs you. First, she grabs Isaac with lots of force, and her face glows and becomes distorted, as she makes this dreadful, screeching, howling noise. After you pan out ALL THE WAY from Isaac's brain, he looks at his Javelin Gun...and shoots himself in the head with it. It almost looks like it rips his head clean off... then you might briefly notice that there's a javelin hanging in the air that shouldn't be, if that were the case... and then Isaac's head swings back into view, now with a fractured jaw and gored-out eyes as he falls to the ground with a javelin stuck through both ends of his head, spraying blood everywhere from what's left of his face. Oh, and don't forget - Isaac is also now one of them. What somehow makes it even more creepy is the peaceful - almost happy - look that Isaac has on his face before he shoots himself. One of the text logs in the school mentions how half of one class apparently has "imaginary friends", and claim it's a deceased loved one. Sound familiar? The mere fact that half of a school class even have deceased loved ones is horrifying in its own right. Kids that age usually have their family including grandparents intact, giving yet another hint at how messed-up the Dead Space universe is. The sheer impossibility of actually defeating the Necromorphs. You can kill one, you can kill ten, a hundred... But there's still more. Always more. The Ishimura was big, but it was still a mining ship, there were only so many people on it. But the Sprawl is a gigantic cityscape, there are likely millions of Necromorphs on the Sprawl alone. To quote Two Best Friends Play, you could kill a thousand, and it'd probably only amount to point-five percent of every Necromorph on the Sprawl. Throughout Chapter 13, you can find audio logs from one of the scientists who built the new Marker. He starts out hopeful, delighted to be working on the project... Then his hope turns to dread as the scientist explains he made a tiny Marker while he was blacked out, despite the fact that the technology they used to suppress the Marker's dementia-causing signal was supposed to prevent something like that. Then you find his last audio log and it sinks in just how much of a Cosmic Horror Story the whole franchise is. When you take the main game and the Severed DLC, along with all the audio diaries, text logs and supplementary information into consideration, you really get an idea how unstoppable the infection is when it finally gets going. The outbreak starts in the mines and despite a contingent of the stations military presence being sent down there, heavily armed and aware of the threat, to contain the situation, all of them barring Weller and Bartlett are slaughtered by the infected. Then, within the next hour, the Necromorphs begin assaulting the Public Sector, with the numerous undead easily massacring and infecting the hospital staff and any patients too ill to flee or fight back, before moving into the general civilian populace. By now, the infestation is completely out of control and all anyone could do is Run or Die as anyone who doesnt book it to the escape shuttles is eviscerated on the spot and turned into yet another shambling abomination. In the end, the only way they could contain it all is by literally separating the Government Sector from the rest of the Sprawl and leaving the station to rot. A little tidbit to know about the Unitologist Slasher. Their human arms are always intertwined into a Unitologist prayer gesture. Seems mundane at first, you may perhaps even wave it off as a result of rigor mortis. However, looking at the corpses of the various clergymen and women strewn around the Church, not one is shown doing such a gesture and when Infectors show up and start turning the bodies, their human hands will adopt the gesture as they rise to their feet and attack you. Given how useless such a action would be in their new role to spread death and mayhem wherever they go, it can make one suspect if the infected priests are still somewhat self-aware. Or worse, given how Unitology tends to turn its believers Ax-Crazy, if they may still be in control of their actions and complicit in the carnage they take part in.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeadSpace2
Death Race / Nightmare Fuel - TV Tropes - The movie includes some Impaled with Extreme Prejudice, I Just Shot Marvin in the Face, and particularly This Is a Drill. - The Dreadnaught, a modified oil tanker turned into a complete *monster* in Death Race. Armed to the teeth with numerous armor piercing firearms, it makes short work of four of the six racers on day two. - The hub cap spikes on the wheels are so massive that with the combined weight of the vehicle and the tires, the speed they're spinning, and the relative weight of other cars, they just shred everything they touch, leading to them drilling a massive hole into 14K's passenger door, and because the spike blades are so huge, turning his navigator into *soup* as if she was put in a large blender. - 14K meets his demise after barely escaping the hub spikes, only to end up caught on a large blanket of spiked chains dragging behind the *Dreadnought*, catching his tires and dragging him along with it, where he gets to look right down the barrel of *an artillery cannon* mounted to the back of the big rig's trailer. - Post-immolation ||Lucas|| in the second movie. Most of the *corpses* in the movie look better.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathRace
Deathspell Omega / Nightmare Fuel - TV Tropes *We saw blood, Lord. It was glittering...* *You dispensed it and we drank it.* *We saw your image!* Deathspell Omega have often been considered one of the darkest bands in the entire Black Metal genre. Consequently, it's inevitable that there is *something* to dread from them. - Most of their music. The band's stances in interviews and the sheer lack of information about the band members arguably contribute even more to this. - Their album covers are no slouch, either: *Si monumentum requires, circumspice* depicts a rotting cherub, *Fas* shows Lucifer falling from Heaven, *Paracletus* depicts the Beast of Revelation and *The Furnaces of Palingenesia* shows a twisted black city in the middle of a desolate wasteland under a red tinged sky. - The lyrics and concepts behind their music are arguably *terrifying* and unnerving even by black metal standards: They turn what's basically a cliched black metal trope into something unsettling and borderline chilling, if their trilogy saga gives any indication. - The concept of the trilogy about God and Satan being portrayed as Eldritch Abominations who basically utilize Crapsack Cosmos of chaos and eternal suffering in a Cosmic Horror Story is pretty unsettling when you get the lyrics down, probably causing listeners to suffer an existential crisis. - Song wise, they're *everywhere*. "Second Prayer" sounds like a ritual sacrifice, the first "Obombration" is a droning nightmare of uncertainty (alongside "I" off of *Kénôse*), the opening of *The Synarchy of Molten Bones*... - The "I am God" passage of "Diabolus absconditus", quoted directly from Georges Bataille's *Madame Edwarda*, is scary in a squicky way; probably the only truly obscene moment in Deathspell Omega's work. *Why, I stammered in a subdued tone, Why are you doing that?* *You can see for yourself, she said, * **I am God.** - The liner notes of *Si monumentum requires, circumspice* feature actual crime scene photos, including a black and white photo of a hanging victim with a halo edited over his head. - "Carnal Malefactor" is both lyrically and musically mostly depressing until the midsection, featuring a rendition of the Old Church Slavonic Hymn of the Cherubim. It's mournful, and a Breather Episode by the album's standards, but lacks any accompanying sounds other than a Heartbeat Soundtrack... until the band *crashes* back in with a Scare Chord. - "Chaining the Katechon" begins with an explosive riff as though the band was already in the middle of the song when it started playing, and it just gets more insane from there: one minute, it's just as violent and abrasive as it was when it started, but then it takes on a softer tone that *still* manages to be just as unnerving as the rest of the song, and at the climax, the vocals sound much less like the typical death growl that the band is known for and more like the deranged wails of a madman. Not to mention the lyrics portray a Childless Dystopia and a depiction of Satan's "image" that is the stuff of nightmares. - Those horrible tortured screams that can be heard in just under a minute and a half into "Phosphene". For those not expecting it, it's probably one of the most disturbing moments in the band's discography. - The world described in the EP *Drought* is horrifying and depressing. Unable to stop Satan's corruption of reality, God (who is presented in an unusually positive light for this band), decides to Mercy Kill the universe by abandoning it. This causes the world to fade away both spiritually and literally until eventually being reduced to nothing but a desert with no life except huge swarms of scorpions. - Even more so if one takes into account the Reality Subtext behind this entire EP. The lyrics can be read as a metaphor for man-made climate change, which is confirmed in the 2020 Cult Never Dies interview as entirely deliberate. - While they're not half as bad as most of these examples, the choral chants audible in the background in "Apokatastasis Pantôn" are somewhat unsettling in what's otherwise probably one of the most harrowing songs they've ever played. - The music video for "Ad Arma! Ad Arma!" depicts a surreal, fascistic future. Among other things, it displays humans impaled by lightning bolts, hanging upside down from a set of scales, and a giant skeletal structure at the center of a labyrinth. - The way a Crapsack World is described in *The Furnaces of Palingenesia*, completely pulling a Ax-Crazy historical-esque story of a political faction known as "The Order" who fits very trope of authoritarianism. So in a sense, a black metal equivalent to . It also features a song called **1984** *Splinters From Your Mother's Spine*. - "You Cannot Even Find the Ruins" might just be the most horrific depiction of an apocalypse that the band has ever done. While The End of the World as We Know It is nothing new for them, here, God and Satan are unusually absent, leaving nothing but a world undone not by any supernatural force, but by the depravity of man, almost reading like a cautionary tale. The lyrics suggest that once the Order has imploded, it'll take the rest of the world with it, leaving absolutely no trace of humanity's existence. - While a rare case of Surreal Humor from the band, the fable in *The Long Defeat* features Satan manifesting as a diseased, maggot-infested poodle that grows to the size of a bear and praising the wickedness of human nature. While devouring a pile of arms. May also count as Horror Comedy depending on one's tastes in humour; it certainly Crosses the Line Twice if not more. Well, beat up a bloody horse in Turin and the philosopher king drops his hammer, scoffs the poodle. As he shakes his body and head, worms and pus are flung in all directions. Licking his snout, he says: Folks, I am expected for dinner. With this breed in charge, the world has no dearth of souls to devour! Nonetheless, a final word in closing He stares with utmost intensity at the silhouette. I am your father but also your child. We are family and you feed me.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathspellOmega
Death Stranding / Nightmare Fuel - TV Tropes The deeply unnerving atmosphere of the first trailer will certainly send a few tingles down one's spine, with notable mention being the stark landscape and the use of "I'll Keep Coming" by Low Roar to set the tone beautifully. The corpse delivery going wrong shows just how perilous the post-Stranding world is. The Game Awards 2017 trailer introduces Invisible Monsters known as Beached Things (BTs), some of which are absolutelyenormous. A bunch of Hunters surface from the ground and start to carry off the CD team driver, and his teammate Igor's response is to shoot him in the head before he's fully taken away. Whatever happens to those who get taken by the BTs, death is a preferable alternative. Igor himself is then grabbed by another BT, and he furiously tries to kill himself with his knife, screaming and begging while floating away, but doesn't manage to die before being Eaten Alive. It's then revealed that it's not so much a Fate Worse than Death than the consequences of dying, and specifically failing to properly dispose of corpses before the Catchers get to them: the voidouts. The Invisible Monsters that are the Beached Things, first teased with the first trailer and given extensive focus in the Game Wards 2017 Trailer. Unless you have a high-enough level of DOOMS, you can't even see the things. Sam himself is a Level 2 DOOMS sufferer, and that means he can only sense their presence. They're essentially Death Stranding's version of wraiths, with a good majority of them being incredibly violent. The worst part? They come in different types. The ones you see floating around are essentially hunting dogs who sniff out an unfortunate person they found, and if they catch them, drag them off to get killed by a larger BT called a "Catcher"-type. And they're not even the most dangerous. The strands that are connected to the BTs' bodies are connected to a gigantic "Controller"-type BT. It gets even worse. In the prologue, you learn that being killed by a BT isn't the only way to trigger a voidout. Just dying in general will cause one, but unlike the former this can be prevented. Once a person has died, Corpse Disposal crews have 48 hours to get the body to a cremation site in the mountains. If they don't, the body will start to leak black tar-like ooze and attract BTs. The only way to ensure that a voidout isn't triggered is to cremate the body, and safely release the chiralium in their bodies up into the air. Unfortunately, this also brings out timefall as well. Oh, and did we forget to mention that every death, regardless of how it happens, results in the creation of another BT? After Sam delivers Bridget's body to the cremation site and finishes cremating her, he's almost immediately attacked by BTs. The whole place is swarming with them, and his only option is to plug in a BB, despite Deadman claiming that the BB is defective. As we later learn, plugging in a BB and having DOOMS is a bad idea, with Deadman comparing it to the feedback of two microphones, and the user runs the risk of entering a place they can't come back from. Do we even want to know?! The voidout. It's a supernaturally souped-up version of an explosion cranked up to max in that it obliterates everything in the surrounding area, triggering only when a "Catcher" or "Controller"-type BT eats someone. And they're everywhere. If you pay close attention to your map, you'll see that the UCA is actually isolated in the western region of the continent because there are thousands of voidout-induced craters separating them from the rest of what's left of their country, nevermind the rest of the world. Not making matters any easier are the Homo Demens, a group of nutjobs who artificially engineer voidouts. In other words, they're extremely effective suicide bombers. Higgs. As if being some kind of big-shot in the Homo Demens wasn't enough, he has a golden mask that has the power to conjure up a "Catcher"-type BT, meaning he can trigger a voidout anytime he wants. To make matters worse, he's an Omnicidal Maniac who wants to cause the Last Stranding — an explosion so powerful that, according to Amalie, it's on the level of a big bang. Die-Hardman previously said that the Homo Demens only care about remaining independent and don't want to live under somebody else's rules, but Higgs just doesn't give a shit about any of that. As far as he's concerned, humanity deserves to be rendered extinct. Though it's more a Tear Jerker more than anything else, the fact that Mama is connected to a Beached Thing. That Beached Thing being her infant daughter. And apparently, that's the reason she can't leave her garage-like work area. Just the concept of the Bridge Baby alone. There's something legit horrible on a base level of being forced to carry around babies with you into direct danger of terrorist groups or alien beings. In the spotlight trailer for the Bridge Baby and Deadman, we learn that B.B.s are physically removed from their "stillmothers"—who are lying braindead in the Capital Knot City ICU—and placed inside womb-like glass pods. This means to keep a B.B. "functioning", Sam has to synchronize the B.B. pod with its corresponding stillmother's womb via the chiral network. And even then...no B.B. has been in service for more than a year. Deadman comments that Sam will lose his B.B. before his journey is complete. Heartman's character spotlight puts a pretty heavy emphasis on just how awful his life is, even if he seems to take it in stride. We first see him seemingly laying down and sleeping, only to hear his AED device charge up and go off, shocking him back to consciousness. Yeah, he was dead there, and when he is resuscitated he goes about his business as if he had just gotten up from a nap. One can only imagine what his condition must be doing to his brain and body since they regularly lose blood flow for three minute intervals sixty times a day. There's even a small timer at the bottom left corner counting down to his next death. Apparently, this period of death was somewhere above the 200,000 count. Doing the math, that can only mean he's been subject to this for about 9 years at least. Heartman's first trip to the Beach offers an eerie sort of horror. The imagery of dozens of people silently shuffling into the ocean, as if sleepwalking, triggers an Uncanny Valley instinct for human behavior. Even your Private Rooms aren't Nightmare Fuel-free. Interacting with objects has a small chance to instead trigger a frightening hallucination. One involves Sam and Lou playing knock-knock...which results in Lou bashing their head against the inner wall of their pod, breaking it. Another has Sam looking at himself in the mirror, only for Higgs to teleport in behind him. When Sam turns around in horror, Higgs is gone and Sam is wearing his mask. Imagine being Deadman during the World War II-era Beach sequence. Scared as hell, he tries to find shelter from all the soldiers and vehicles, and almost succeeds. In a desparate move, he hooks his cord into BB's pod, and calls Sam. It's only then that Deadman learns that the man leading the dead soldiers (Cliff) isn't after Sam—he was going after BB, who is now with Deadman. And Sam's attempt to get him to focus also reveals that Deadman shouldn't have hooked into BB's pod in the first place, because now Cliff is about to home in on him. Oops. Keep in mind that the second trailer introducting Deadman and Cliff as characters uses this cutscene. Countless people have doubtless watched this video long before launch, unaware that Kojima wasn't just using very oblique visual worldbuilding—he was showing Deadman making a serious mistake, while hiding what the consequences of it were going to be. The Beaches that Cliff fights you on seems to imply that if you die in a war instead of moving on, your soul might be trapped in an endless loop of that conflict. Your last stop before Edge Knot City is the Tar Belt. It cuts off the entirety of eastern America from the west. It's populated almost entirely by giant horrifying mutant whales. You have to go there, and the only way is to get caught by a BT and dragged into the tar belt. Have fun. Edge Knot City. There's absolutely nobody living there. No civilians or Bridges personnel. Not even any Homo Demens. There are 0 inhabitants when you get there, and nobody comes to reinhabit the area once Sam connects it to the chiral network. It's a very creepy ghost town. How the Death Stranding occurred. What should have been the scientific discovery of the Millennium, which would rewrite everything not just science but theology understood about physics, life, and death, turns into a global apocalypse. Overlapping with Tearjerker, there's the minor subplot involving the Elder. Late in the game, you'll be making a delivery to his shelter, only for the automated system to play and show your results. Then, instead of the Elder speaking to you via hologram, you wind up face to face with a hologram of a BT, silently floating there for an uncomfortably long period of time. Then you receive the emails confirming the Elder passed away. Worse still, somehow, even as a BT, he's still making orders to UCA facilities. And overlapping with Funny, there's the strange prepper known as Peter Englet. He speaks to you only through emails where he has an nauseatingly chipper and polite attitude as he requests pizza from various UCA facilities, always failing to meet you when you arrive and giving a long-winded apology and excuse for his absence. His odd behavior is both endearingly funny and oddly unnerving. Then it's revealed that it was Higgs all along, which makes it almost hilarious to realize he was trolling Sam throughout the whole game, if not for the fact that Higgs has actually been trolling Sam the entire game. The second story-mandated BT boss that Higgs sics on you. Atleast with the first one, you could rely on the buildings in the tar for safety. This one? It can leap onto those small rooftops after you. Better hope you can run away fast enough before it catches you.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathStranding
Dead Space (Remake) / Nightmare Fuel - TV Tropes The original game is still considered to be among the scariest games of all time. The remake makes it a hundred times worse. - Dr. Mercer's introduction. Instead of taunting you over the holo, the mad doctor stuns you with a Stasis Module, then indulges in a Circling Monologue while Isaac remains utterly helpless. Even for those unfamiliar with the original game, it's plain to tell that Mercer could *murder* you at any second; the only reason you walk away alive is because Dr. Mercer would rather let his Hunter do the job for him. - Dr. Mercer's murder of Jacob Temple is presented in a much more disturbing manner here. Instead of Jacob dying via getting stabbed in the head, he is hit with Stasis as he tries to stop Mercer. Mercer then delivers a deranged Motive Rant to Isaac behind a window that he can't break. When Isaac tells Dr. Mercer that he and his Marker can go to hell, he shoots the still-in-Stasis Jacob, with the killing shot boring through Jacob's head in visceral detail. - It gets worse. After killing Jacob, Dr. Mercer tells Isaac (in a disturbingly calm tone) that dying in Stasis is a slow death, implying that Jacob was still aware while frozen — and thus felt every millisecond of getting shot in head in slow motion. This is a side of Stasis that we have never seen before, and the implications are extremely disturbing. - Mercer *in general* is way worse here than in the original game. While in the other game, Mercer was kind of a background character that would pop up every once in a while and threaten/monologue at Isaac from behind a glass wall, and the implication was that he was just a regular who went a bit crazier than the others. In here though? It's almost directly stated that he's had a lot of direct influence over a lot of chaos on the Ishimura. Pushing along the Markers influence by informing people it was a religious upbringing, to hampering Nicole's attempts to help the various people suffering from Marker exposure, to the downright *evil* he did to Brant Harris. Mercer is a lot more hands-on in this game and it just goes to show how absolutely dangerous and evil he really is. - Mercer in the original would just kill his fellow crewmates by opening holes in their heads for the Necromorphs to have an easier time to convert. Here? He mutilates them, leaves them alive, and keeps them tightly bound in Medical to be converted to necromorphs. They are actively aware and trying to get out of their restraints as the necromorphs appear in the room and try to attack you. Once you thwart his plans with the Hunter he decides to *gas the whole deck*, killing any of the trapped crewmates on it before you could've even done anything to save them. Elizabeth Cross later mentions that she sent her team to Medical for nitrogen and they never came back. - It gets even worse with Mercer, as the Prototype Stasis modulethat you can acquire after finishing the side-quest concerning his creation of the Hunterthat he designed using an Osmium component (apparently, all of the remaining reserve of Osmium on the Ishimura, so an improvement to the system couldn't be made) is as it produces an electric current on the individual it's slowing down that is so strong that it literally peels all the skin clean off while they are suspended in stasis, and remembering how agonizing Temple's death is to have his brains blown out while suspended in stasis... the horror of having your entire body ripped apart in slow-motion while you are consciously aware is **horrific** *unimaginable*. - The Crew Deck is an absolute slaughterhouse. It is filled to the brim with the corpses of the surviving Unitologists, almost all of which are guaranteed to have committed suicide, and eagerly at that. Scrawlings in blood, dim lighting by candles, and to top it all off, just like in the original game, *Twinkle, Twinkle, Little Star* can be faintly heard in the background. - Basically any encounter with "Nicole" during the events of the game. Even newcomers who've never played previous installations of the series can quickly pick up that there's something very *off* about Nicole. Her awkward and sometimes ominous way of speaking and her eerie false-looking smile can very easily give away the twist that this is simply a marker hallucination, as eagle-eyed players can quickly notice the Nicole you encounter in the main story is almost nothing like the spunky and sarcastic woman you see in the multiple holograms during her sidequest. Just seeing the Marker's almost half-assed attempt at pretending to be a human to trick people into doing its bidding is quite chilling. - The Hallucination Nicole becomes much more disturbing when confronted with the truth about Nicole committing suicide. Pay attention to "Nicole" (aka Elizabeth Cross) as she's being held at gunpoint by Kendra and throughout the full version of her message to Isaac: She's just smiling. She keeps that same false smile through the entire scene. It really hits home that this isn't the woman you tried to save, but a creepy false imitation that's been playing you like a fiddle the entire game. - The secret alternate ending is this in its entirety. Unlike the original ending, where Isaac is suddenly attacked by a hallucination of a dead Nicole, this new alternate ending has Isaac seemingly talking happily to that same hallucination. On its own, this is already unsettling enough (considering that she's dead)... but then you notice small and disturbing details, like how Isaac's cheerful smile seems a little *off,* or how his eyes are fixed in a Thousand-Yard Stare. He might *seem* calm and cheerful, but *something's* not right up there, anymore. - And then there's the fact that you never actually *see* Nicole's face directly, despite her being right behind him as they talk... except for a blink-and-you'll-miss-it moment, where there seems to be streaks of *blood* running down her face. It's as if Isaac's deliberately blinding himself to the more disturbing aspects of this situation. - The entirety of the shuttle is just *covered* in Marker script, with the seats, walls, and even the floor having it scribbled across it—just how long had Isaac been scrawling that across the floor and walls? - And the kicker? Isaac says that he's going to *build something* for Nicole as the music hits a disturbing chord and it pans over to his helmet on the floor. He may have torn through countless necromorphs, defeated the Hive Mind, and survived both the Ishimura and Aegis VII... but in the end, Isaac Clark was broken by the tragedies he suffered, compounded by the Red Marker's influence. Now he's all set to go completely insane and turn against humanity by making *more* Markers... a tragic and terrifying notion all at once. - The only comfort, if one can call it that, is that this ending could just as well tie into *Dead Space 2*, where Isaac helped build the Gold Marker on the Titan Colony while insane. And even then, while Isaac will ultimately destroy it, this doesn't change the fact that his actions, while not entirely of his own will, will lead to countless deaths and horrors yet to come. - If you seek to obtain the secret ending, after a point of collecting the fragments, the story begins to go Off the Rails somewhat and the Perception Filter of the first-person narrative is lifted as you begin to see externally how others start to *see* Isaac the more he remains exposed to the Marker's influence. Whereas Isaac seems rational in the first playthrough all the way up to even The Reveal, it is clear to everyone on the outside that Isaac is *not* The Immune and has completely lost his marbles by the time of Kendra's betrayal, which reframes a lot of the narrative beforehand in a different perspective. By the time he's confronting the Hive Mind, Isaac's mind is so far gone that he isn't seeing it as an obstacle for his survival but a hindrance to his "divine mission".
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeadSpaceRemake
Deep Blue Sea / Nightmare Fuel - TV Tropes - Most of the shark kills, but Scoggins's in particular: he gets bitten in half, and then we get a shot of his left foot still twitching as his lower torso drifts through the water. - How about Jim Whitlock, the lead scientist who was strapped to the gurney and used as an underwater Battering Ram by a shark to break the observation window? Made ten times worse by the fact that that he was not only still alive because of his oxygen mask, but *awake*. *shudders* - Pay attention to him, and you'll see him *struggling to get off the gurney.* He *knows* what's going to happen to him, he's visibly scared, and he can't do a damn thing about it. Right before impact you can see him close his eyes. - As the image shows, the sharks being giant Shortfin Mako sharks instead of the more often used Great Whites arguably gives them even more of a nightmarish visage than many movie sharks before and since. - What makes them even scarier is they don't look like traditional shortfin Makos either, but rather like a mix of a Great White and a Mako - they have the general outline and appearance of Great Whites, but the thinner snout and pointed, jagged teeth of Makos. - Everyone talks about the shot of Franklin getting grabbed by a shark mid-speech, the iconic scene of the movie. But that's not the entire scene. Right after the character's react in shock, we get a shot of the Female carrying him off in her jaws. We actually see him struggling pushing his hands on her snout, only for one of the other sharks to come up, grab him by the head and shoulders and the two yank him apart like a wishbone. The music during this scene, a hellish cacophony of horrifying vocalizations, doesn't help.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeepBlueSea
Deep Impact / Nightmare Fuel - TV Tropes **President Beck** : Our missiles have failed. The comets are still headed for Earth, and there's nothing we can do to stop them. So, this is it . If the world does go on , it will not go on for everyone. We have now been able to calculate the comet's final trajectories, and we have determined where they're going to strike. The smaller of the two comets, Biederman, will hit first, somewhere in the Atlantic Seaboard, probably off the waters of Cape Hatteras, in just under twelve hours, at 4:35 PM Eastern Daylight Time. The impact of the comet is going to be... well, disastrous . There will be a very large tidal wave moving quickly through the Atlantic Ocean . It'll be 100 feet high, travelling at 1,100 miles per hour. That's faster than the speed of sound. As the wave reaches shallow water, it's going to slow down, but the wave height, depending on the shelf off the coast will be anywhere from 1,000 to 3,500 feet high. Where the land is flat, the wave will wash inland, 600 to 700 miles. The wave will hit our nation's capital forty minutes after impact. New York City, Boston, Atlanta, Philadelphia, all will be destroyed. If you have any means of escaping the path of this wave, leave now. The impact of the larger comet will be nothing less than an extinction level event. It will strike land in Western Canada, three hours after Biederman. Within a week, the skies will be dark with dust from the impact and they will stay dark for two years . All plant life will dead within... four weeks. Animal life within... a few months. So, that's it. Good luck to us all .
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeepImpact
Deep Diving Simulator / Nightmare Fuel - TV Tropes The worst part is, that shark isn't the only threat you'll encounter. When playing a ocean diving simulator game, the last thing you'd expect to find is any bone-chilling moments. - Sharks are a very common yet terrifying threat you'll encounter as early as the second stage. Swim into an area of a stage where there is one and the normally tranquil and calming music is immediately replaced by a loud blaring horn before being followed by some very unnerving music that sounds reminiscent of the *Jaws* theme. And because sharks in the game can attack the player more than once, it won't be long until you hear it again a minute or so after having just scared it off. Fortunately, you can disable their hostile AI in the pause menu. - Many of the later stages are a thalassophobic's worst nightmare: Several of them have the player's distance shrouded in dark or murky fog, making you unable to see anything ahead which can increase the chances of either running into a shark or a sea mine if you're not careful. - The Sea Mines in Deep Forest and Silent Cove, the former stage being heavily abundant in them due to the stage being a World War II area. Swim near enough to one of them and they'll emit a faint beep for a few seconds before exploding. If you don't notice one nearby whilst collecting treasures, then the explosion will very likely catch you off-guard. - Moray Eels are a rare hazard but it's very easy to run into one's home unless you use the scanner to notice it. Swim too close to an Eels home and it'll immediately lunge out of the hole towards you, almost like a mini jump scare. - The semi-final stage, 'Dragon's Den' has you spawn in an area of the stage, 'Monster's Lair', a long narrow rock corridor with few collectables... and the *skeletal remains of some large unknown creature* waiting for you before you reach the main area. - The horrors don't stop there however. As soon as you reach the level's main area, not only do you have to worry about orcas who patrol the area but the area is home to a large blue whale. Whilst it doesn't pose a threat to you, the sheer size of it could intimidate you. - Lastly, there's the main puzzle of the stage which is required to be solved to unlock the true final stage. The door to the final key will slowly open... revealing a **large black ghostly creature almost resembling No Face only without the mask, beckoning you towards it with it's skeletally thin arms before vanishing into the cave.** It's never mentioned or heard from again afterwards. What is it? Where did it come from? *None* of these questions are answered. - The Dead Mines: A submerged Western ghost town, (possibly literally) that is home to the typical sharks. The main horror however comes from the aforementioned mine itself, which is a large maze-like labyrinth which makes it very easy to get lost in with navigation being almost impossible without the flashlight on. On occasion as you're exploring, the mine will often suddenly rumble with what sounds like an explosion in the background alongside the sounds of pickaxes chipping away at stone. - Oh yeah, and there's a skeleton in the mine as well with a golden helmet that you can collect. Do so and the skeleton's head *turns to look directly at you.* - The Sons of Horus: Whilst not as nightmare-inducing as the Dead Mines, it has it's own terrifying moments. The stage is home to a submerged Egyptian temple that much like the Dead Mines, is easy to get lost in. - In some of the temple's rooms, you can find an open casket with a mummy inside. Take the collectable inside the casket and the mummy will suddenly lunge at you as if trying to attack you. - While the mummies cannot harm you, the temple is home to a hallway of spikes that jut out of the wall and can and *will* damage you. And they can deal a lot of damage. - Waiting for you at the heart of the temple is a gold room full of golden statues in the likeness of various people in poses and gestures, some of which show terror. One of the golden sculptures which stands in the center of the room looks far more alien than anything that would belong in the Egyptain times and you have the option to collect it. Touching it results in the player character's FOV slowly becoming submerged with a gold texture as they slowly turn golden and becoming a new addition to the collection of petrified people, all the while Professor Adams tries to call out to you in concern.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeepDivingSimulator
Dear Esther / Nightmare Fuel - TV Tropes - The island, while beautiful with its Scenery Porn, can also be equally as creepy. There's no one on this island. The only sign of life is the one bird you see flying overhead early on. The buildings have long been abandoned, their contents within moldy and discarded. Even the music can be eerie, especially in the caverns with the echoing chamber-choir chorus. The only modern element to the island is the aerial, and it, too, becomes haunting once you realize what the narrator is going to do once he gets up there... - Special shoutout to the caverns. They are one of the most dazzling areas of the game- and also the creepiest, with its dark tunnels, fluorescent lighting, and the reveal of the underwater car accident. - Sometimes, in the distance, you can see a shadowy figure lurking ahead, rushing past or even in the water's reflection. When you try to get closer to it, however, it vanishes. We get no indication of what these figures are or why they are there on the island. The narrator does bring up ghosts a lot, however... - There are six of them. A man, two women, a cowled figure, a hooded man and a reskin of the faceless corpse from *Half-Life 2.* Yes, the one that was modeled on an *actual corpse.* - The narrator arrives on this island either washed ashore or on purpose after multiple visits to live like a hermit. No matter what, however, the narrator intends on making this island his final resting place. - Depending on the playthrough, the one who was drunk-driving during the incident that killed Esther was the narrator, meaning he blames himself for Esther's death even more than he does in other playthroughs. - The later parts of the game sees the narrator grow increasingly incomprehensible, blurring fact and fiction, ideas and thoughts, Bible passages and chemical formulas, until he becomes nothing more than a rambling lunatic on the verge of collapse. And it's not just because of the Purple Prose (although it doesn't help). - Made worse by the fact that he had also injured his leg to the point of becoming infected. He is making his way up the mountain with nothing more than his iron will and lots of painkillers, for the purpose of throwing himself off the aerial.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DearEsther
Death end re;Quest / Nightmare Fuel - TV Tropes ## The game isn't kidding when it provides a Graphic Content warning when turning it on. **SPOILERS ARE UNMARKED!** ## Death end re;Quest - A lot of the Bad Endings don't go beyond, "We made the wrong choice and died for it," but the ones that do... - "IRIS": Arata is left for dead by the Cult, but turns out he's alive, and he tried to get back to Sumika...only to be revealed that the Cult Leader set it all up to track Arata's base. After failed intervention by Sumika the Leader proceeds to stab Sumika, who's on top of Arata, and then do it again, and again...and again and again and again even after Arata tearfully tells him to stop after giving him location of IRIS. - "A Sacred Execution": Lily is Impaled with Extreme Prejudice *multiple times* as she's repeatedly nailed to a cross all over her body. - "Step Into My Parlor": The giant spider-like Entoma Queen captures all of the party members in her webs where her larva proceed to *eat them alive!* - "Shall We Dance?": Lucil has killed the rest of the party and, in having gone Laughing Mad, uses magic to turn their corpses into puppets and make them dance, dismembering them further. It parallels a very similar scene in *Ultra Despair Girls*. - "Time is of the Essence:" A perfect example of what happens when Convection, Schmonvection is removed and all of the girls die a slow, agonizing death by heat inside of a volcano as their clothes catch fire, their flesh begins to melt, and they remain conscious through most of it. It's the only time where Shiina herself even begs, "Please Kill Me!" - Cold-Blooded Torture is apparently Victor's favorite past-time. Arata gets off quite easily and relatively unharmed compared to what what happens to Rin. On the opposite end of the spectrum, we never do find out exactly what he did to Munakata. ## Death end re;Quest 2 - The scene where Shina is sacrificed by Midra, where Shina is hacked apart and crying again, and again, and again and again and again. The chosen friend has to force Mai, who desperately begs to stop the video, to continue, since it contains important clue. And no, this is *not* a Bad End.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathEndReQuest
DEFCON / Nightmare Fuel - TV Tropes - A game that is a Defictionalization of the "Global Thermonuclear War" game from *WarGames*. Watching cities all around the world, possibly even yours, vanish with dry, clinical tallies of the dead is terrifying. "The only winning move is not to play", indeed. - Consider that you are bearing witness to the most devastating war humanity has ever experienced. The end of an average game results in anywhere from 300 million to almost 1 Billion people dead all over the world. To think that one war chunked off around 10-14% of the world's 7 billion population is nothing short of horrifying, and that's just the beginning. Millions more will die from radiation, destroyed infrastructure and lack of supplies, starvation, exposure, collapsed society, sudden and violent climate change, and long term medical problems resulting from the incredible nuclear devastation. - The game's tagline *is* , what did you expect? **EVERYBODY DIES** - Actually: If you look closely, it's a website address. - Repeat after me, over and over: "It's Only A Game". (Particularly for some of us who grew up during the latter years of the Cold War when it seemed like this could become Real Life at any moment.) - Usually during the Big World setting, it brings haunting memories when a missile strikes Kansas City or somewhere near Sheffield. - While the soundtrack is your normal haunting music (including Adagio for Strings, which is already bad enough), listening closely reveals what is either faint coughing (reflective of radiation sickness) or quiet sobbing in the background. - By inspecting the file names a number of the ambient sounds become apparent for what they're meant to be. There are both male and female versions of choked coughing, as well as the woman sobbing in despair. Even more disturbing, though, is discovering what sounds like a distorted announcement over a PA system is really *the Lord's Prayer.* - Oh, and then there's a *whole slew* of ambient noises which sound like a distorted choir—all of them labeled " **souls**." You are hearing the cries of souls lost in the nuclear fire—even more terrifying if you already have familiarity with hearing the souls of humanity scream from watching *End of Evangelion*'s Instrumentality sequence. - This is similarly awful if you consider games like *Metro*, where the nuclear destruction is so complete that it *destroys the afterlife*, dooming those trying to survive in the rubble to never reach heaven or hell.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DEFCON
Death Note (2017) / Nightmare Fuel - TV Tropes Polarizing though it may be, this take on the Death Note franchise still manages to be scary when it tries. The FBI agents throwing themselves off a building. You even get a chance to see one of the agents gruesomely slam into the concrete, splattering their blood and brains, before an abrupt Smash to Black. The shot of the agent hitting the ground is directly preceded by a shot of an Asian mother and her daughter watching the agents fall. A child had to witness that. The scene where Light first meets Ryuk. Not only is Ryuk in shadow all the while, but he seems to goad Light into using the Death Note, presumably for the first time. And how does Light use it? When he sees a pair of thugs harassing (and possibly attempting to sexually assault) a young woman, he writes one member's name, and then adds "decapitation." Light decapitating Kenny Doyle, while over the top, is incredibly brutal. It doesn't come off at the neck. It comes off at the mouth/jaw. The training that the potential L's go through, children are put in a "preparation room" for SEVEN MONTHS till they go insane, and the ones who don't have god knows what done to them to mold them into detectives... and L had this done to him at the age of SIX! Though they may have made a more traditional Wammy's house later as the building is shown to be abandoned thankfully. What makes this even scarier is the ambiguity of whether or not the Death Note can kill Ryuk, and it doesn't help with him being a Troll who's capable of playing mind games and engaging in Cryptic Conversation. While also a Moment of Awesome, Light's near-effortless manipulation of events in the third act definitely shows the manipulative nature of Light's anime counterpart coming to the forefront after the viewers got to know a seemingly less malicious and powerful version of the character.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathNote2017
Death Metal / Nightmare Fuel - TV Tropes And this is only the album's censored cover. The uncensored one, well ... When you have the word "death" as part of a genre's name, you know that you're gonna be in for plenty of terrifying listening experiences. - Guitars and bass are often heavily distorted, creating an atmosphere that can be best described as crushingly brutal. Vocals are no better, often employing monstrous growls (and on occasion high-pitched shrieks) that are *very* good at scaring people with their monstrous tone, especially if they aren't ready for such harshness within music. - Lyrics within the genre are filled to the brim with grisly depictions of ultraviolence, most often combined with graphic sexual content played in *no way* for Fanservice and, in some cases, the darker aspects of history and mythology. Cosmic horror and dark questionings of humanity are not off the table either when it comes to certain bands, making them just as terrifying (if not more) than death metal bands dealing in the typical fare of violent lyrics. - While not as common compared to Black Metal, Satanism and occultism do show up in death metal too, and lyrics pertaining to those themes can be just as terrifying with their graphic lyrical content and brutal atmosphere. - The Acacia Strain: "The Impaler". Despite the pretty funny video and having an awesome riff, the Serial Killery and misanthropic lyrics make the song horrifying. - Amon Amarth has the song "Where Death Seems to Dwell". It's about a dead man mindlessly wandering the freezing void beneath the earth until he reaches the gates of hell, and the even worse fate that waits within. It gets worse if you know the accompanying mythology, which dictates that he will remain, in agony, in this freezing hell until Ragnarok, the Norse apocalypse, when the God of Chaos will conscript him into an army comprised of the rotting remains of the inglorious dead and march on Asgard, leading to a battle which ends the universe. Then, maybe, he will be granted the mercy of fading from existence. - Bloodbath's "Eaten". It seems like standard Death Metal fare and nothing exceptionally creepy for the genre, but then you read about the story behind the song. It's about the Armin Meiwes case, which is also the basis for the Rammstein song "Mein Teil". Have fun listening now that you know what it's talking about! - They also have The Soulcollector, which is about a torturous and hateful entity that lures his victims to his world in their dreams. Once he claims their souls, he tortures them in as many ways he can think of, reducing their physical bodies to dead husks and going on to find his next victim. Further, he implies himself to be especially cruel to his victims who escape him. - Cryptopsy: - On the album *Once Was Not*, there are at least four songs worthy of this trope. "Luminum" and "The End" because they're just so damn haunting, and "In The Kingdom Where Everything Dies, the Sky Is Mortal" and "Endless Cemetery" because they're, for lack of a better word, *apocalyptic* in nature. - There is a group for "real metal fans" on last.fm, where one of the criteria for getting in was to "fall asleep listening to Cryptopsy". Needless to say, few people got in. - Decapitated: Dance Macabre, just Dance Macabre. It sounds so eerie and ominous like something you'd hear in a A Nightmare on Elm Street film. - Defeated Sanity: The lovely sounds of a girl getting brutally tortured... then seemingly killed via being skinned alive in the beginning of this song. - Desecration: This Welsh death metal band fits the bill, especially with their debut album *Gore and Perversion*. It was so bad that authorities arrested band members and destroyed almost all copies of the record, including the masters. - That album was finally released as *Gore and Perversion 2* in 2002. They used different artwork and no lyrics, but eventually both the artwork and the lyrics leaked to the internet. The lyrics don't just cross the line; they utterly obliterate the line, have it for dinner, and run miles ahead of where the line once was. The three worst songs are entitled "Penile Dissection," "Fontanelle Fornication," and "I.A.I." That's right, that last one was so horrific they had to abbreviate the title. You can find the original artwork and lyrics on their page. - Disgorge: For reasons unknown, this Mexican brutal death band decided to put this quite unfitting and haunting melody at the beginning of "Raise the Pestilence". Just check your sound levels before playing it. - Fluids. The lyrics in their songs are plenty disturbing on their own, but the samples used by them (including audio from police footage of Daniel Shaver's death at the hands of the police) are so horrifying that some tried-and-true metalheads have sworn the band off entirely. Put this way: there's a reason they titled and styled a compilation of their music after the infamous *Faces of Death* series. - Gorguts: *Obscura*, especially the linked song "Sweet Silence". The last minute always catches you off guard. - Heaven Shall Burn: Their song "Combat" manages to be a bit of a Tear Jerker and this at the exact same time by blending the subject matter, child soldiers, with screaming vocals, an instrumental that can only be described as a wall of borderline noise, and by just being damn **loud**. Also the song takes on the POV of the child soldiers while going into detail about how war is taking its toll on them. Fun! - Nile: - "Howling of the Jinn". The lyrics combine almost every primal fear: being covered in insects, voices of madness, suffocation, and being devoured by snakes. That's not even getting into the scream near the middle of the song. - "Even the Gods Must Die" a song about the death of the Egyptian gods with no explanation of what happened to them. - Heck, "Masturbating the War God" and "Cast Down the Heretic" also qualify, not least due to the fact that what the lyrics describe may have actually occurred in history. - Nuclear Death: "Days of the Weak". Not only is it a particularly unhinged and apocalyptic death metal tune, but the lyrics are some of the sickest ever put to music. - Opeth: - As if regular death metal wasn't bad enough, we've got Portal from Australia. Their music sounds nothing like conventional music and everything like an Eldritch Abomination trying its hand at writing a song, complete with vocals that sound closer to whispers from the darkest reaches of the universe, churning instruments that take existing structures and twist them until they're unrecognizable, and lyrics containing no small amount of mind-bending and surreal Cosmic Horror that can make you seriously question your existence. Just listen. - Torsofuck: "Raped by Elephants". Yeah, it sounds funny at first. Then you'll hear the intro. - Cenotaph, Turkey's most well-known death metal band, make music that can best be described as the soundtrack to hell itself. Inhumanly low vocals even by brutal/slam death standards to the point of bordering on subsonic, lyrics exclusively about gore in the most excruciating detail imaginable (which you'll be relieved can't be deciphered), and relentless musicianship make them an extremely unsettling listen. Here is a taste of their craft. - Intestinal Disgorge: Early albums made by the band just barely sound human, with their cacophonic hybrid of brutal death metal, goregrind and harsh noise mixed with screams that make any and all examples of Careful with That Axe sound downright angelic in comparison. - The Plasmarifle: "Haunted by the ghost of a dead actress". It's an enjoyable song, but it quickly turns unnerving when the whispers start. Listen to it at midnight with no lights on and think it's not terrifying. - Skinless: Their song "Execution Of Reason" begins with a sample with a man saying, "They say a hanging man hears glorious music. I wonder what it sounds like." And then the man apparently hangs himself.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathMetal
Degrassi High / Nightmare Fuel - TV Tropes - The anti-abortion picketers outside the abortion clinic who harass Erica and Heather in "A New Start", especially the lady who holds up the plastic fetus. Becomes this In-Universe quite a few episodes later when we learn that Heather is still haunted by the experience. - Liz's childhood sexual abuse nightmare in "Crossed Wires" is extremely unsettling, including the set design (a larger-than-life bedroom). - Snake discovering Claude's body in the washroom. Claude's legs are sticking out from the stall door with a small stream of blood trickling. What's just as harrowing is Snake's description of the body and how only half of his face was left. - In "The All-Nighter", Melanie's utterly diabolical cackle after revealing Kathleen's secrets while stoned and driving the latter to tears - the page image.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DegrassiHigh
Death Park / Nightmare Fuel - TV Tropes As expected from a Horror game about a demonic clown-like entity, it does provide a lot of scares. - Remember how when you were a kid, you'll fear that a clown might try to kill and due to the clown's uncanny design, you were frightened as a result to the point of thinking that the circus is haunted?well, prepare to have flashbacks of that, because this game will. - **The Clown**, if anything is creepy with him, it's that his design looks terrifying for a horror game, as his right eye is mutated into having two extra eyes while also having a set of extremely sharp claws similarly to Freddy Krueger. Also, that damn scream he makes during the maze and the final boss fight. - The entire circus is mostly this, as the ground is covered with blood while many of the sets, such as the carousel, are quite dusty alongside the slightly-yellowish fog, giving the impression that this was abandoned for a reason. - When you enter the second floor, you are then greeted with an ear-piercing scream of the clown, where after that, you need to quickly run from him through a rather easy maze if you've mastered the controls, the fact that the maze begins by having the camera looking at the clown after he does his scream doesn't help at all. - Even worse, after the chase, you are then greeted to a room full of blood, and in the rooms, you need to solve a series of rather cryptic puzzles, in one room, if you look on the celiing as the glowing red letters say, the entire room gets dark and is then continued to a rather loud scream of said clown alongside letters that are supposed to represent laughing. - The fact that the game is revealed to be the result of an experiment gone wrong really does confirm on why the game is so creepy in the first place, and if the whole thing wasn't a dream, well
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathPark
Death Note / Nightmare Fuel - TV Tropes It goes without saying, *Death Note* is a rather terrifying universe and here are the myriad of examples that support it. - **Light Yagami**. - What he *becomes* during the course of the series. He starts out as an seemingly innocent idealist (as seen in the Yotsuba Arc) and slowly becomes more and more ruthless, horrifying, megalomaniacal and generally evil, until he's reached the point where he's only barely recognizable as the same person he was. - The worst part? Light is not all that different than other regular people in terms of moral decency when he starts out. But a combination of external and psychological factors beneath the surface pushed enough buttons to send him on his path. If he hadn't found the titular notebook, it's unlikely that he would have become Kira. - The Death Note itself. Once your name is written in it, *you are dead*. And that notebook could have ended up in the hands of anyone, anywhere. - Not only that, the Death Note user can decide *how* you die. Odds are you'll just succumb to a heart attack, but good luck if whoever's writing your name decides to get creative. - Shinigami on Earth are subject to By the Eyes of the Blind — a Shinigami can be seen and heard only by humans who have touched his or her individual Death Note. This is horrifying for two reasons: - If you pick a Death Note up while its Shinigami is nearby, prepare to Freak Out when (from your perspective) you see a monster suddenly materialize in front of you. - On the other hand, at least you'll know it's there. Otherwise, there could be a Shinigami standing next to you at any given moment and you'd never realize it... - Basically every time Light goes into crazy Kira mode, with the maniacal laugh and the red eyes. - Light and Misa in and of themselves... they're ... (in some of the early manga artwork Light kind of looks like a Disney character) and well, you know... **adorable** - L may have looked a bit creepy with his big, baggy eyes... but Mello took this up a notch. - Ryuk can be this. Especially during the earlier chapters, when he's there to provide exposition on the nature of Death Notes and Shinigami. Those eyes... - Teru Mikami — or, how an otherwise decent person can go completely off the deep end. The part where he spins around in his chair and laughs is the worst. Good choice, Light. - The anime's second Title Sequence. It's pure **chaos**. The entire sequence is nothing but dark and twisted imagery bathed in harsh colors, (for example, a screen covered with laughing, demented Light faces◊). The opening song, Maximum the Hormone's "What's Up, People?!", only adds to the disturbing atmosphere, with lyrics such as " *Hey! Hey! A hymn to humanity/Love has gone, People, are you worried?*". (Watch it here!) - In the beginning, it was implied that people who haven't used a death note, go to heaven or hell after death, while users of death note have some other fate. However, as Light realizes he is about to die, he remembers that Ryuk told him that he was joking about that and that all are equal in death, going to a place called Mu (nothingness) (May be Nothing After Death or Cessation of Existence). - What is worse, this scene also shows that Light was aware of this since the beginning of the story, yet he still chose to murder innocent people for meager reasons. - In the very first episode, Light locks himself into his darkened bedroom, pulls out his Death Note, opens it up to reveal all the pages and pages of names of the people he's killed, *smiles* down at it, and then breaks out into creepy, creepy laughter. - Light's voice whenever he details one of his plans. For example, the way he looks down at the dying Raye and says "Goodbye, Raye Penber." in that mocking tone. - Naomi's death, particularly if you hold to the theory that people under the control of the Death Note are still capable of thinking independently, effectively rendering them prisoner to their own bodies. If that is true, she walked to her own suicide completely against her own will and could do nothing to stop it. - The anime makes it worse. When Naomi's convinced to give her real name to Light, the scene is in blood red and Ryuk goes into a hysteric, spine-chilling laughing fit knowing that Naomi's just signed her own death warrant. - Then there's the extremely few, extremely *gruesome* ways of being able to kill oneself without a body being discovered. It'd take either the heat of a cremation chamber to reliably render all remains useless, or having the body eaten by animals. If Light was aware of these methods, it's even more frightening to think that's all he thought Naomi was in the end. - Just the fact that Light's specifications for the conditions of her death were in fact the very unspecific "commits suicide in such a way that her body is never found." Nothing Is Scarier, but knowing what an intelligent person Naomi is, Light is morbidly regretful that he won't ever know just how she managed it. And she *did* manage it— the Death Note rules state that if the conditions of death written in the note are physically impossible, then the person will just die of a heart attack. Naomi Misora walks off into the horizon and L eventually finds out she's gone missing, but since no body turns up... - The Yagami family. Sayu has a brother who's perfectly willing to kill her if he thinks she's getting too close to uncovering the truth. Light even suggests, early in the series, that he's willing to write down his junior-high-school aged sister's name in the notebook if she so much as *sees* it. - Misa in custody. Imagine the mental state of the poor girl. She's taken off the street, continuously blindfolded and restrained for two *months* in a Hannibal Lector-esque apparatus, under constant surveillance, and she has no idea why she's there or if she'll ever be untied. - Light regaining his memories at the end of the arc is probably the freakiest scene in the show. Light gets his hands on his old Death Note, and all the memories of Kira start flooding back. The shock and horror at what happens causes him to scream in agony for a solid *twelve seconds* before finally calming down. As L looks away, we get a nice close up of Light's sneering face accompanied with the famous line... - L's death. The poor guy suddenly collapses from a heart attack by Rem's doing and the last thing he sees before he dies is Light staring at him while giving him a huge Slasher Smile. - Even worse: the manga specifies L's last thoughts: realizing he was right all along. - The anime has a scene invented for the first Relight movie where Light attends L's funeral. After paying his respects and making sure everybody's gone, he drops the facade and starts cackling, following by shouting "I WIN!" Then, in a matter of seconds, he composes himself and his distorted features return to normal in a way that's even creepier than the Evil Gloating. - What's worse is that Ryuk is floating next to Light during all this, and even he looks somewhat disturbed by Light's insane laughter. - In the same scene, the deaths of three Yotsuba businessmen are shown. The original anime version is *nothing* compared to these. The first businessman commits suicide by jumping off a building head first. The second stands in front of a subway train. The third is a bit less gruesome in that it's an accidental car crash rather than a suicide and doesn't show the victim's body, although all three of the deaths do prominently feature the victim's blood. - The moment Light moves from saying "I'm going to create a perfect world" to "I've gotten rid of everything in *my* way." This shows he's Jumped Off The Slippery Slope into true evil and has absolutely no chance of redemption from here on out. - The Yotsuba Eight's situation (excluding Higuchi, of course) is pretty horrifying. Imagine being forced to partake in the murder of multiple totally innocent people, including one whom you personally know and have worked with, with the threat of death if you try to back out (practically any cause, too, so it could be as painful as the killer wants), all the while having no clue which of the other people involved were capable of killing and which you could trust. - Higuchi's absolutely horrifying Slasher Smile. Rem, a *Shinigami,* is noticeably freaked out by it. - Light casually killing off Wedy, Aiber, and all the Yotsuba board members—people who just have recently been his allies, or at least have been promised to not die—just to rub it in that he's back to horrific mass murdering. - The death of the Yotsuba businessmen is somewhat unsettling. We only see it happen to Namikawa, AKA the one they wanted to use as a mole, but his eyes turn entirely black and he starts bleeding from the mouth before collapsing. - Seeing what Sayu goes through and how she ends up is chilling. - Light's death. In the manga, it's even worse. you see his dead face on a two-page panel, with a horrifying expression, which is worse upside-down. - The revelation of the Death Note's last rule: "All humans, without exception, will eventually die," and, "After they die, the place they go is Mu (Nothingness)." Especially in the anime, where Light is moments away from his horrific demise and the scene simply cuts to the rules, with no music but one rather ominous church bell funeral toll. The overall effect is damn chilling. - Light and Mikami's facial expressions in the last two episodes. They look absolutely demented. - Mikami's introduction in the Relight special. He intervenes in a debate on TV about Kira by slaughtering the audience in various gruesome ways. *One of them gets his neck twisted 180°*. - What Misa Amane and Kiyomi Takada end up becoming — two women completely devoted to a manipulative sociopath and willing to kill for him. - Takada's fate. She ends up being **burned to death** by Light. And this was after her getting kidnapped and forced to strip in front of Mello. She could not have been in a more terrifying position. At least she seems to be unconscious when she dies. - Misa Amane wears an Elegant Gothic Lolita style dress in one instance, for when she commits suicide after Light dies. Overall, the dress combined with her depressed facial expression and her dark make-up makes her look like a life-sized porcelain doll, to an eerie effect. That scene mirrors an earlier scene where Misa, dressed the same and traveling through the same setting, sings a capella about her devotion and trust to Kira. Though the lyrics are optimistic, her tone, and doll-like dress, makes the scene still quite creepy. - The premise of the show is scary enough. But when people and governments start accepting Kira's rule, well, there's some extra fear to that. - The Mello puppet. Imagine a Chuckie doll, but only it looks like him. The way its eyes seem way too human, and bulge out are what really make it creepy. As if that wasn't unsettling enough, it talks. The fact that Near seems to provide its voice occasionally, while other times he doesn't really sets up some disturbing implications. - As if that wasn't bad enough, it wants to help Kira get rid of L. Near is fervently against this, but then he starts making the puppet call him stupid, and then he starts laughing maniacally. It's now become clear that there is something deeply wrong with this version of Near. - Episode 10's ending. With Sochiro's death, Light contemplates that due to his near exposure and destruction of his recently retrieved 'Death Note' by his father, he will now assassinate *anybody* who tries to expose Kira, be it a loved one or a friend. - Other versions of Light have consistently gotten to die of a Ryuk-induced heart attack. No such luck here, where our Villain Protagonist *burns to death* in a warehouse. - In a more Fridge Horror example pertaining to his fate, before his death is completely confirmed, the destruction of the Death Notes was shown to make Misa and Mikami forget about their times as Kira. Light probably lived long enough to spend his last agonizing moments of burning alive having *no idea* what the hell had happened. - At the end of the first Relight, the unknown Shinigami heads off to the human world to repeat the cycle, meaning that everything that just happened, will happen again. A popular fan theory is that he is none other than *LIGHT YAGAMI HIMSELF*, having become a Shinigami after his death. If true, this means he can give molding the world into his idea of a paradise with him as a god another try. Considering how successful he was when he was mortal, what could he do now that he can turn invisible, walk through walls, is invulnerable to earthly harm, can see how long someone has to live, and is long-lived? - Some scenes from the second Relight ( *L's successors*): - There's an altered version of the scene where several SPK members get killed, except this time by Mikami instead of Mello. Here they put some really creepy expressions. And one attempts to kill Near with his gun. The final shot shows Near staring silently to the screen, *covered by the blood of the corpse that's right next to him*. - Beyond Birthday; there's a reason he's on the quote page for Cruel and Unusual Death. From the first paragraph of *Another Note*: *When Beyond Birthday committed his third murder, he attempted an experiment. Namely, to see if it were possible for a human being to die of internal hemorrhaging without rupturing any organs. Specifically, he drugged his victim so they fell unconscious, tied them up, and proceeded to beat their left arm thoroughly, being careful not to break the skin. He was hoping to bring about enough hemorrhaging to cause death from loss of blood, but this attempt ended, sadly, in failure. Blood congested in the arm and it turned purplish red beneath the skin, but the victim did not die. He simply shook, convulsed, and remained alive. He had been convinced the blood loss incurred was enough to kill someone, but apparently he had underestimated the matter. As far as Beyond Birthday was concerned, the actual method of murder rated fairly low on the amusement scale, and it was never more than an interesting experiment. It did not particularly matter to him whether it succeeded or not. Beyond Birthday simply shrugged, and took out a knife...* - From the Pilot chapter, Taro's nightmare. The people he accidentally killed return as reanimated corpses to accuse him and grab at him with their skeletal hands. - From the One-shot, there is a Kira (or as Near calls him, C-Kira) that is only killing off the elderly who wish to die. Nothing too bad or out of the ordinary... Until we get to the re-airing of Kira's Kingdom. The room has screen panels to not let kira see the audience's face, and then they start verbally *ripping* into each other...and then someone questions why C-Kira only killed those over 60, and not them. Cue a mob of each and every Death Seeker there knocking over the panels and **begging** for C-Kira to kill them. He does just that. Made even worse by the full page of them rushing towards the camera, giving gross close-ups of their faces as they beg for death. - Mattpat from The Film Theorists did a video that estimated how many people died during Kira's reign of terror. Although the numbers aren't official he estimates in his calculations that all four of the characters who held the Death Note had killed a combined 280,000 people on a conservative estimate with Light contributing about 242,000 of those deaths himself. For perspective, this is equivalent to wiping out Japan's entire prison population 3.7 times over, about 60,000 more people than have died in the atomic bombings of Hiroshima and Nagasaki, and just shy of the number of American casualties suffered in World War I. In a period of a few years Light, Mikami, Higuchi, and Misa have become the 1st, 2nd, 3rd, and 4th (respectively) most prolific serial killers the world has ever known. And if nobody stopped them and they died with the notebooks in their possession it could have been a death toll in the millions *putting a mere four people in the same range of genocide as entire despotic regimes like the Nazis*.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathNote
Dekiru Otoko No Mote Life / Nightmare Fuel - TV Tropes If you spend a lot of money on Ayame but don't get enough Love Points with her, she sees you as another cash-cow customer and you're treated to this lovely image◊ before the Bad End screen.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DekiruOtokoNoMoteLife
Delicious Friends / Nightmare Fuel - TV Tropes To go back to the main page, click here. - JEREMIAH. He starts off as a creepy, secluded hunter that lives out in the marshes, and then ||when Vincent meets him, he's hired to track Casey down and find out information on them. During the time he spends tracking Casey, he discovers the inner circle of London's most "sinful" heathen-citizens and he experiences a crisis of faith. How does he respond to this? By murderering various Bohemians, foreigners, Rubbery Men, trapping people in burning buildings, and taking knucklebones as trophies. After his fight with Jane, he's essentially a babbling Anglican tomb colonist, and finally comes to an explosive end after trapping Casey and Roland inside a rookery.|| - The face the Porcelain Lady hides underneath her mask. ||Good thing it's just another mask...|| - virginia i dont like your friends - The ENTIRE sequence where ||Virgil tortures Alexis, especially because he is completely emotionless as he does it.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeliciousFriends
Degrassi: The Next Generation / Nightmare Fuel - TV Tropes This teen drama can get pretty scary at times. - Craig's dad was... quite frankly terrifying. - Paige being raped. - Emma's real father. He was a sympathetic character, but he was disturbingly realistic. Confined to a group home for special needs individuals, his actions due to his brain damage following Emma seeking him out were both terrifying and heartbreaking. - Rick Murray, when he snaps. Both when he was abusing Terri and when he brings a gun to school. - Rick shooting Jimmy. - The end of the first part of season 4's "Voices Carry" has a very angry Craig absolutely trashing his and Ashley's hotel room after she turned down his marriage proposal with episode ending on a close up of his face in a still in a state of enragement. Part 2 also has him freaking out and beating up poor Joey when he tries to calm him down and shows him punching the guy, *from first-person perspective* as a horrified Caitlin and Angie cry at him to stop. - Season 6's "Eyes Without A Face". All of it. Darcy posting risque photos of herself online leads to one "fan" finding out her home address. - In Season 7, Darcy, after realizing she was drugged and raped by a stranger, bleeding in the shower, then looking up with that lifeless face and limp neck. - JT's death. So much that Johnny DiMarco, regular Lakehurst bully, who was the only eyewitness to the attack, admits it traumatized him. - The scene in which coke-addicted Craig's nose starts profusely bleeding as he's on stage. Very unsettling ending. - Similarly Peter's spiral down when he becomes addicted to meth. - Alex's home life. Living in poverty with her mom and her mom's abusive boyfriend. In Season 6 when said boyfriend is arrested for credit card fraud putting them in debt, to avoid getting evicted Alex eventually resorts to stripping at a club. And when Alex makes enough money, her mom uses it to bail the boyfriend out of jail. - JANE SAYS. HOLY FUCK, JANE SAYS. - Fiona being physically abused by her boyfriend. Because he's from a prestigious family and she had been cited as previously crazy and attention seeking in the public eye, she doesn't feel she can tell anyone. - The last minute of "Jesus, Etc. 2", with Eli showing increasingly possessive behaviour towards Clare, is all kinds of creepy. - Cam throwing himself off the balcony to get out of playing hockey in "Rusty Cage." He ends up with a broken arm. - What happens to Imogen's dog in season 12's "Never Ever", not to mention her father blanking on his memory of his own daughter. And all this because of dementia. Didn't know Stephen King was a Degrassi writer... - Eli's nightmares of finding Cam's body in "Ray of Light." - The video of Zoe being sexually assaulted in Unbelievable. - Maya's recurring nightmares during season 14 - The end of Believe (pt 1) where Zoe has a very creepy nightmare regarding her sexual assault. - ||Spencer MacPherson's performance as Hunter in #SorryNotSorry from Season 1 of Next Class is truly chilling, especially when Hunter lashes out against his friends, trashes his room, and makes a list of the people he wants to hurt, before taking his father's gun to the school dance. It's only thanks to Miles' quick thinking that everyone turned out okay.|| - Maya's obsession with death in season 17 and her fascination with the way and how people die is just plain creepy, and her numb reaction to people calling her out on the seriousness of death doesn't help matters. - Furthermore, her Dissonant Serenity at the end of "#Woke" and most of "#ImSleep". She does what she can to make amends with her friends, she apologizes to her mom and sister, and the three girls even stay in and have a candy and movie night like they used to do. The penultimate episode of the season ends with her ||filling her guitar pick case with pills||, and the next episode begins with her singing a song about "taking the last exit to freedom", which sounds like she found a way out, and not the good kind either...... - ||Zig and Esme finding Maya on the roof after she overdoses on prescription drugs and pills, with Maya looking lifeless and dead while Zig absolutely panics. Even Esme nearly vomits at the sight of Maya's body. It is very hard not to watch it and feel terrible about the whole situation afterwards.|| - ||It doesn't help that Esme, in the heat of the moment and in response to Zig, implied that her mother died from the same type of drug overdose due to not calling 911 and trying to fix it on her own....|| - Esme's family history is one too. When she was 10 years old she found her mother dead from a drug overdose heavily implied to be a suicide, and her father blames Esme for it. - After a terrorist attack in Brussels, Goldi is attacked in #RollUpToTheClubLike by Islamaphobes who rip her hijab off. She's so terrified that she can't stop crying until long after she makes it home. - Esme's breakdown over the course of Next Class season 4, especially when she starts threatening to ||kill herself, thinking that will get Zig's attention away from Maya||.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DegrassiTheNextGeneration
Deathwatch (2002) / Nightmare Fuel - TV Tropes **Spoilers Off applies to all Nightmare Fuel pages, so all spoilers are unmarked. You Have Been Warned!** - In spades, from Starinski's barbed-wire constriction to Quinn's barbed-wire... uh... invasion to Chevasse's impromptu leg surgery, taken care of by the local trench rats, among much else. - Many of the character's deaths are horrifying, but ||McNess'|| might just take the cake. After being tormented by hallucinations and fleeing into No Man's Land, ||He is shot by Bradford and left barely able to move. Just as he sees Doc approach, thinking that he's saved, he is suddenly attacked by an unseen creature in the mud that slowly drags him into the ground, with Doc desperately trying to drag him out as he screams until the mud overcomes him.|| Terrifying.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Deathwatch2002
Defiance / Nightmare Fuel - TV Tropes - Datak's rage after killing the Spirit Riders is really disturbing. His spitting and inhuman *hissing* is very unsettling. - We get to see an Earth Republic prison camp in Season 2 - inmates are kept in a large pen, open to the elements, and "fed" by being tossed scraps of food that they're left to fight over. - Irisa's Imagine Spot toward end of "The Opposite of Hallelujah" is definitely this, as they ride together in the dark, father and daughter finally reunited, and then she casually reaches over and slits Nolan's throat. This, plus her murder of a random Castithan woman back in AngelArc, indicate that the Kaziri has done something very bad to her mind. - Shrill bombs. Think a fragmentation bomb, only the fragments are flesh-eating leeches which, if even a few hit you, will swiftly burrow into you and eat you from the inside out in seconds while causing an incredible amount of pain. And this is just one example of the "inventive" ways the EMC and VC found to kill each other, and was also intended as a terror weapon. - One Amanda mentions in passing, Necronies. Apparently innocous looking nice little flowers... that strip anything alive to the bone when they bloom in sunlight. And she found her sister asleep in the middle of a field of them, thankfully not blooming at the time (likely due to it either being night or overcast). - After being forced by Irzu to murder poor, innocent Bertie, Irisa tries to break free of Irzu's control by shooting herself in the head with a rifle. She manages to pull the trigger, but it doesn't kill her. It does, however, blow a nasty hole in her usually lovely face. Good Thing You Can Heal. And then the situation gets even worse with the reveal that Irisa *hasn't* been killing people as she thought, but is instead carrying out some sort of Assimilation Plot involving metal tendrils moving from body to body via the mouth. Pleasant dreams after that. - Datak gets out on probation. Having learned that Stahma has been taking over his business in his absence, he promptly returns home and makes a brutal attempt to drown her in the family tub. He actually gets creepier in the following episode, trying to reassert his authority by doubling down on Castithan traditions. Fortunately, this is quickly derailed when Stahma has him beaten to a pulp for scarring Alak and takes over the business. - "This Woman's Work" features the first appearance on the TV show of a Gulanee, and she is *terrifying*. Clad in a creepy robotic containment suit, with a shriek like a banshee and a touch that fries flesh. Further, our heroes didn't even *try* to reason with her. Either the Gulanee are too alien to communicate with, or they just don't care. It's mentioned that said Gulanee's been on that chunk of Ark since the Pale Wars, and very likely thinks the war is still going. And given Nolan, Pottinger, and Churchill are all Human/Bioman, it's fairly easy to assume the Gulanee would just think they're attempting to trick her, and piss her off even more. And she very much outclasses all of them in combat. One can only imagine the hell EMC troops on the recieving end of an entire platoon of Gulanee during the Pale Wars must have been like, especially since she managed to also wipe out the entire E-Rep Regiment Pottinger brought with him to a man. - "If You Could See Her Through My Eyes" features honest-to-god cornea harvesting. They even show it from Rynn's perspective. Try not to cringe. Try and fail. Oh and Datak *thumbs out a man's eyes*. It's not pleasant, though it is entirely justified. - There's something very...unsettling at watching Christie imitate Stahma's mannerisms, even taking her name. She does it a little too well. On top of that, she's chumming around with a man that's twice her age, if not more. There is so much squick in this... Creepier still is the fact that he seems to realize as much, but then just goes with it. - In "Painted From Memory," while talking to Pottinger about lobotomizing the Kenya clone, Yewll gets *very* scary for a moment. We catch a brief glimpse of the Retired Monster behind her eyes, and we remember how dangerous she really can be. So much so that Pottinger actually takes a step back from her out of fear and revulsion. **Pottinger:** Doesn't it bother you? **Yewll:** *(Death Glare)* I've done worse. - In "Doll Parts", not only does Christie turn out to be the one who killed Diedre and framed Alak for it, but when she admits it to him, she's completely calm, even copying Stahma's mannerisms while doing so. She then basically considers herself a Castithan woman, and gains Stahma's theme song. While also an awesome moment, it's all very disturbing. - "The World We Seize": - It finally introduces us to the Votanis Collective, in the form of Rahm Tak. He's a brutal, imperialistic monster who likes to collect Human body parts. And he promises just to be the beginning: with the Earth Republic all-but done, the VC is start to make inroads into North America...and they have no interest in playing nice. - The Omec. "Dread Harvest" is what the other Votans used to say when they would show up at the other planets, since captured Votans were either enslaved or eaten - usually when the Omecs got *bored*. It's just as applicable in this case, too; once they manage to power up their ship, they'll awaken what appears to be *thousands more* in stasis. - The fact that they're insanely strong, and have been implied to have created the Indogene species. Which lead to a rather graphic scene of Yewll getting a decent chunk of skin taken off in order to heal an Omec. - Amanda finding out just how far the depths of Pottinger's obsession with her could go, in "Dead Air". - Singularity bombs. Portland, Oregon? Nolan says, "Yeah, I saw the crater." - "History Rhymes": Alak escapes Rahm Tak and makes it home...and then he draws a knife on Stahma, angrily dismissing her protests and excuses. He's fully prepared to kill his own mother to avenge his wife. The kind-hearted young Castithan who married for love and didn't want to follow in his father's footsteps is dead; Alak is now truly Datak's son. - Stahma's situation keeps going from bad to worse: a fugitive in Defiance, she has no choice but to seek refuge with T'evgin. He treats her kindly enough, but more like a pet and/or sex toy...and he keeps leaving her alone with his Crazy Jealous daughter, who's taken every opportunity to terrorize Stahma. - T'evgin killed a VC officer the old fashioned way: By opening his jaws like a snake, revealing his fangs, and chomping down on the officer's neck, killing him graphically and leaving a bloody Irathient mess on the floor, showing who really is the dominant predator of the former Votanis system. - "Ostinato In White": - Kindzi's murder scenes and the aftermaths. Those dismembered bodies are undoubtedly among the most brutal things ever shown on the show. - Yewll under the influence of Kindzi's Indogene control device. First she's nearly forced to cut off her own hand with a pickaxe before Tev'gin stops her, then she violently attacks Samir with a syringe, potentially killing him, in order to obey Kindzi's last order. - "When Twilight Dims the Sky Above": - Nolan's Sanity Slippage continues from Tear Jerker territory into this with the development of a split personality based on his military days. He almost shoots Datak in the head upon seeing him again, starts using racial slurs against the Votan, slaps Irisa and holds her at gunpoint when she tries to give him Yewll's medicine, ambushes two V.C. guards and nearly kills them under suspicion that they have a chemical weapon (it's just coffee), hallucinates bomb parts in the ambassador's bag, storms into the peace talks with Guns Akimbo, fatally shoots the ambassador when he hallucinates her pulling a gun on him, and almost takes himself and Irisa out in a "blaze of glory" against the vastly outnumbering V.C. forces before Irisa doses him with the medicine. Seeing the hero of the show fall so far in such a short time is chilling. And the worst part is that the split personality hasn't gone away after the medicine dose, and unless Yewll frees herself from Kindzi's control long enough to remove the inflamed Arktech from his brain, he may only get worse. - Kindzi may start a new Dread Harvest, this time adding humans to the menu. - "Of A Demon In My View": - Kindzi using amateur surgery to remove Nolan's Arktech. The way he jerks and spasms around as the knife moves into his skull briefly makes it ambiguous whether he'll even survive. - T'evgin's treatment throughout the episode. He's chained up by Kindzi and has his blood constantly drained to keep him weak. When Nolan finally frees him, he easily overpowers his daughter, but he is then taken by surprise by her false surrender and stabbed in the neck. Finally, just to make sure he won't be getting up again, Kindzi gruesomely disembowels him and eats his heart, gaining his unstoppable power in the process. - The Omec are awake, and the Dread Harvest is about to begin. That would be terrifying in its own right, but in the same scene, we see what Yewll has been doing with her tranquilizing syringes: collecting people from Defiance and imprisoning them in cages for the awakened Omec to feast on. Datak is among them. - The Omec arrived in the next episode, and they are introduced formerly by Kindsi leading them to a chained up Irathient woman to devour ALIVE. We get a very graphic view of her remains, flayed out like a hunting carcass. After that, a Liberata man and a human woman are consumed as well. - Baby Luke, our half human half Castithan baby, is now in immediate danger because Alak was knocked out unconscious trying to save his son. If he was worried about what Rahm Tahk would do to a halfbreed, imagine what Kindzi would do...
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Defiance
Deep Red / Nightmare Fuel - TV Tropes Hell Yes. Extremely violent scenes and scary, paranoia inducing background. - The doll. Good lord the doll. The worst thing about it is that it has very little context. It just... shows up. The only context is that the killer has a fascination with creepy dolls and uses them as a calling card to scare the victims and in that case used it to distract the target. - Amanda having her head repeatedly dunked into a tub of boiling water. - Giordani's murder. The killer grabs him by the back of his head, and forces him teeth-first into the corner of a piano, before driving a knife into his neck. - Carlo's death. Being dragged by a truck, slammed against a sidewalk, and having your head crushed by a wheel is not a pleasant way to go. - Martha's horrific doom, complete with Gory Discretion Shot.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeepRed
Deep Rock Galactic / Nightmare Fuel - TV Tropes There is a reason that Deep Rock Galactic were the only company insane enough to mine there for so long; dark things lurk beneath the surface of Hoxxes, and though the Dwarves are all utter badasses, even they can freak out from time to time. *That should tell you something.* - With the game being all about venturing into dark caves to extract precious minerals, naturally there's going to be a lot of dread and unease. Sure, you're a heavily armed Dwarf carrying a variety of weaponry, but it's just you (and up to three others) venturing into the dark depths, where countless bugs wait to dig through the ground and come shrieking for your blood. Your only source of lighting apart from your flashlight is tossing small flares forward, which end up burning out after a short time. Even the Scout's Flare Gun shots don't last forever. - Just about every mission ends in a Tactical Withdrawal to the Drop Pod before it extracts in a matter of minutes, with or without you. While Molly is nice enough to leave a trail of glowing guideposts behind her as she scurries to the evac point, she can Wall Crawl, you can't — cue non-Scouts having to quickly figure out how to navigate the terrain of a dark cave, while roaring bugs spawn all around you, *while* the launch countdown is ticking. And if you take one wrong turn, or get distracted at a crucial moment, suddenly Molly's tromping along a different tunnel dozens of meters away from your position, you've lost the trail, and you have no idea how to reach your only ticket out of that cave. - For those afraid of heights (and even those who aren't), they're going to hate how often large pits spawn in the caves. It's very possibly to come digging through a wall to access the next room, only to stumble off a cliff and crash down from a huge height. And since Fall Damage is played very straight, that means you're likely to go down on impact. Even the Scout can be subject to this if he can't find anything to use his Grappling Hook on in time. - You can sometimes find a helmet buried somewhere in the caves, which, when scanned, gives coordinates to a mineral cache and cosmetic item to find. Digging your way there reveals a small space where some Dwarf's armor was left behind. Your player Dwarf understandably is upset that they could only find the fallen comrade's gear, lamenting their demise. - There are quite a few horrifying ways for the Dwarves to kill the organic enemies, besides the usual "pumped with bullets" or "blown up". There's being burned to death by fire damage (causing organic foes to writhe in agony until they're fully incinerated and reduced to ash), or frozen and shattered. The Driller takes this to another level: besides being capable of burning and freezing masses of enemies, his Corrosive Sludge Pump causes enemies killed by it to *outright melt* in a rather painful fashion, and his Colette Wave Cooker microwaves them, making them vibrate until they *pop*. - The Driller doesn't even need to *kill* enemies to inflict some horrific effects on them. One of his Colette Wave Cooker's Overclocks is the Blistering Necrosis, which is *exactly as pleasant as it sounds*. When hitting an organic enemy, it gives a chance to spawn rather unsightly, lumpy cyst-like blisters on them, not unlike a Bulk Detonator's skin. If you're lucky enough, you can affect multiple body parts of a Praetorian or larger enemy with them. Why would you want to cover enemies in blisters? To *shoot them, bypassing their armor, until they pop for extra damage,* of course! Even the Overclock that makes the microwaves radioactive seems like less of a cruelty than *this*. - Most of the various biomes of Hoxxes IV have different flavors of scares: - On Egg Hunt missions, you're tasked with extracting alien eggs buried within large fleshy structures embedded in the walls. As soon as you dig enough to cause the egg to come free, *the entire cave groans and shudders* as the countless unseen Glyphids seemingly realize what you are doing to their eggs and begin massing into swarms. *If* those are their eggs; Swarmer eggs look completely different, and the possibility that Egg Hunt missions are scavenging something else's progeny might be even worse. - Elimination missions involve seeking out Dreadnoughts that are pupating in their cocoons and destroying them before they can potentially grow into something much more dangerous. Dreadnoughts are already bad enough with being boss-tier enemies and taking immense punishment to take down - what could possibly be more dangerous than *that?* - Dreadnoughts in general are terrifying. They're massive, heavily armored Glyphids that can deal immense damage and explode the terrain around them while you try desperately to break their armor and blast their backside. Coupled with the guttural roars and growls they make, it certainly is intense. There is also a low but non-zero chance that they can spawn outside of Elimination missions, and it's always nightmare-inducing when they do. - Bulk Detonators are what happens if an Exploder somehow survives long enough to mutate into a massive, horrific creature covered in ugly tumors and stretched-out flesh. They attack by releasing fiery shockwaves that are a One-Hit Kill on the higher difficulties, can dig through terrain to come after you, and if slain, do their best to take you with them by exploding in a massive blast radius, vaporizing their immediate surroundings and raining bomblets even further. Even when you can't see them, you'll definitely be aware of their presence when you hear this odd, dark laughter-like sound, along with heavy footfalls. One's arrival is likely to cause players to panic, and only the most steely-nerved team will resist the (lethal) urge to split up and flee. - It's rare, but there's the possibility of a Bulk Detonator spawning near you *right as you turn around.* Guaranteed to cause a few screams. They also have a nasty habit of spawning in side tunnels, and if a swarm was drowning out the sound, your first hint the Bulk is there is when the wall directly next to you collapses like wet cake revealing the behemoth already in killing range. - It's worth nothing that even when fighting Dreadnoughts, pinging the enemy will have the Dwarves shouting advice on how to defeat them. But pinging a Bulk Detonator? - The Unknown Horror, which only appears in missions with the "Haunted Cave" modifier, is a gigantic, ghostly Bulk Detonator that is completely invincible, extremely persistent, and will hunt you the entire mission. Theres absolutely no hiding from it, you just have to keep running and running until you manage to complete all your objectives. The only saving grace is that it does less damage than the regular Bulk Detonator, so there's less chance of it killing you by itself. - Cave Leeches. Disgusting "bags of grease" that hang from the ceilings of caves. When you wander underneath them, a long hissing arm descends out of the darkness, and more often then not you only realize its about to grab you when its already too late to do anything. Once grabbed, it drags you up to the ceiling with a bizarre scream where its three other arms begin to shred you, and youre completely helpless if you dont have a certain perk (or Bosco isn't with you). At this point you can only hope the person coming to revive you notices your desperately typed warnings in chat, as it will immediately turn its attention towards them... - The elevator plants of the Dense Biozone are harmless, and even helpful, but if you destroy one, they'll let out a terrifying scream, seemingly out of nowhere. It's much more creepy than it sounds, especially since nothing about it is explained. - The Nemesis is a Rival Corporation robot *designed* to kill the dwarves, and is extremely efficient. Any dwarf that gets within range is highly likely to fall victim to its grabbing arms, which, not unlike a Cave Leech, will *incapacitate and damage them by crushing and electrocuting them until they go down*. Even more disturbingly, it has final words to make it sound like it could even be sentient which would be a particularly disturbing possibility... its liability to quote part of Roy Batty's Last Words especially doesn't help this line of thought. - There's also its mimicry of dwarven cries for help. The creepiness hits harder when it's a voice you know normally being imitated, creeping ever closer and louder as it repeatedly calls for help... - The Rockpox. Dear God, the *Rockpox*. Originating from an infected meteor being shredded by Hoxxes IV's gravity, the fragments of the meteor carry Plague Hearts that, over time, mature into full Contagion Spikes that infect the area with the Lithophage. If the nickname the Dwarves give it didn't clue you in, a lithophage is a sickness of *rock itself*. It creates nasty yellow boils across infected surfaces, along with a web of dark reddish-brown "tendrils" across a wider area, and if it catches any Dwarf, they need to struggle free or take damage and be immobilized. Not to mention, the larvae of the Pox will infect old, dead Glyphids and Praetorians (or worse, they weren't dead until it infected them) and turn them into shambling monstrosities that can eat a ton of bullets unless the yellow boils on them are destroyed, which instantly puts them down once all are gone. It's bad enough that the Dwarves mention "Even the Glyphids don't deserve this!". - Even after the Contagion Spikes are cleansed, the dark tendrils remain, making for a seriously creepy vibe when you are completing the actual mission objective. - When a Dwarf is reaching full Rockpox infection, a heartbeat is audible. While this is normally a bad sign as it is, as that means your HP is low, it's not the same sound. Instead, it's faster and higher-pitched, implying that the Rockpox also has a heartbeat. Sweet dreams, Miners... - While in the middle of a mission, you might hear something like a distant explosion, followed by rumbling... and then comes the sirens and Mission Control warning you that one or more meteor fragments are about to hit the cave you're in, giving you just seconds to get out of the impact area before an explosive crash-landing. Worse, during dialogue between the Season 3 story assignment missions, Mission Control speculates that the meteors seem to be deliberately aiming for the planet to spread the contagion, and sure enough, you'll never see a full-sized Lithophage meteor hit an area already under a Lithophage warning. - Once you crack open the meteor(s) and deposit one or more Plague Hearts into the MULE, you're treated to an unexpected Jump Scare the next time you go to deposit and see a bunch of Plague Heart tendrils wriggling from the open receptacle, stretching and trying to crawl out of it. - Oh, and the Rockpox is on the Space Rig, too. *Everywhere*. Samples near the Equipment Terminal crawling their way out of their test tubes. Samples snaking out of the fridge by the Abyss Bar, which has been chained shut in a vain attempt to contain it. In an old noodle box under the Equipment Terminal, in the inactive M.U.L.E.s near the forge, in a bucket next to the Deep Dive terminal, growing unchecked near the gravity controls, and even *inside the med bay*. And nothing is being done to clean that mess up and make sure the stuff is properly contained. Oh, and of course, *it can still infect you just like it does during missions* if you stand on it long enough. - As of Season 4, the situation is even worse. Not only are there large patches of Rockpox growing in the open, most blatantly over the minigun being worked on at the Equipment Terminal, it's now spreading across the exterior of the Space Rig's windows like kudzu, growing in hard vacuum. - Mission Control's lines in-between the story missions are pretty dark as well; not only does he confirm infected Glyphids are pretty much in constant agony, but he also lets it slip that the Rockpox has been such a massive threat DRG has been losing entire teams at an alarming rate. **Mission Control:** You did admirably, team. Admirably. But... we... lost three more teams while you were down there. Damn it all to hell... - Season 4, Critical Corruption shows the Lithophage situation going From Bad to Worse. Not only has it managed to infect the Mactera Goo Bombers and Naedocyte Breeders, but it has also caused more horrifying mutations in Glyphids, including Acidspitters and Exploders. Then, there's the Corruptors, which are what Plague Hearts have begun evolving into — fully mobile, tentacled horrors with Nigh-Invulnerable shells that spread the Rockpox wherever they go. Even though it still can't infect Dwarves, the Lithophage is becoming so powerful and virulent that it looks determined to devour Hoxxes entirely if it's not stopped. - During the second phase of the seasonal assignment missions, Mission Control drops a bombshell that implies that the Lithophage may have realized what poses the greatest threat to it. **Mission Control:** Back in one piece, good work. More bad news, I'm afraid, miners. Space Rig 5 has been struck head-on by a Rockpox meteor fragment. The station fusion core, they, um... all hands are considered lost. - Season 4 also shows the Lithophage tendrils growing on the windows outside of the space rig when it wasn't there previously. Likewise, while there was some Lithophage growth inside the rig, it has grown considerably in season 4. Even the Abyss Bar isn't safe since claw marks have appeared on the counter.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeepRockGalactic
Delicious in Dungeon / Nightmare Fuel - TV Tropes - Chapter 12: - Living Paintings are paintings that trap people inside it. We even get a treat of Creepy Changing Painting as the portrait of a woman follows the group when they pass by her and then tries to capture them. Although being trapped by them doesn't seem to directly kill you, it's likely that you *will* die inside the painting: Chilchuck mentions the paintings might *eat* you once you're in, somehow, and according to Marcille in the extra chapter 14.5, starvation is the main cause of such death, followed by suicide and madness. - Chapter 13: - For what's essentially just a giant hermit crab in a box, the mimic is friggin' terrifying. Made much worse by the fact Chilchuck gets trapped in a room with the thing. - Chapter 14.5: - Being trapped in the Living Paintings is a Nightmare Fuel all on its own, but in this extra chapter, Laius has the idea of drawing himself into the painting so he can eat the food inside. His doodle self acquires consciousness inside the painting and seems to believe he is Laius himself having been successfully transported inside the painting... but the real Laius, who drew the doodle, is actually still outside the painting, and cannot see or hear the drawing. The doodle Laius then watches as the real Laius and the group walk away, and is left wondering how long he'll be there, why is he there, and who *is* he. - Chapter 22: - At the resurrection center, there's a body that was so badly charred that it's nearly impossible to identify, and it's shown entirely on-page. - Namari mentions that if a body is too badly damaged, it will become impossible to resurrect properly. She gives the percentage 1/13, which is a very small amount of the body, so adventures have to be *very* careful if they want to be revived. - Comments from Kiki and Kaka imply that adventurers (at least more experienced ones) have been completely desensitized to the thought of their own deaths, which can make one wonder *just how often* people die in the dungeons. It's also made parties pretty much dependent on having a good healer, meaning any teams without one are pretty much screwed. - Chapter 32: - Kabru's party run into an illusion spell which makes them see each other as enemies. Confused and afraid, they start attacking each other. Imagine killing what you thought was a monster only to find you've just cut down your friend. - Perhaps worse is that the illusion is *not* conjured by just some monster, and is actually the work of one of the teams of men who work the upper levels of the dungeon reviving fallen adventurers for coin. Humans Are the Real Monsters indeed. - Chapter 34: - Chapter 37: - The first time we get a good look at Falin after she was kidnapped by the Lunatic Magician ...and she's been mutated into a monstrous, dragon chimera. She's also completely under the Magician's control and attacks Team Touden and Kabru and Shuro's parties without mercy. - Chapter 42: - A near-literal example when Marcille is attacked by nightmares: monsters that feed on fear by trapping a person in a dream and forcing them to relive their worst memories and fears. - Also, in this chapter, once Laios enters her dream and tries to help her, he gets hit by the wyrm that's been chasing Marcille. *Half his face melts off*, and he's stuck running around like that. Then, he gets hit with Rapid Aging. Thankfully, Laios goes back to normal once Marcille's nightmare is over, but *yeesh*... - Chapter 56: - After the fight with the Bicorn, Marcille rushes over to see Chilchack, and what she sees isn't pretty; not only is he bleeding from the head where he fell, his *hand and wrist are hanging off the rest of his arm with blood spewing out.* - The Bicorn sports a creepy Slasher Smile right before it attacks, unsettlingly reminiscent of Rape Horse. - Chapter 59: - The omake regarding the Succubus is more serious than usual, with Chilchuck recounting his first dungeon experience, in which he looks even younger than usual and was actually hired on to be fed to succubi so their secretions could be harvested by more experienced adventurers. No wonder he's cynical and formed a half-foots union. - Chapter 62: - Mithrun's story leaves us with a lot of unsettling implications about the dungeon, the Winged Lion, and the setting in general, but nothing compares to its horrifying climax. Mithrun, weakened and bedridden, can only watch as the now-gigantic goat demon appears before him, forces its mouth into his chest, and begins to devour his soul. It gouges out his eye just holding him down as he meekly begs for it to stop, all to no avail. By the time the rest of the Canaries find him, he's nothing but a half-dead Empty Shell. - Chapter 64: - Laios is in search of dungeon rabbits to make a meal and expects them to be gigantic warriors. He's slightly disappointed to find they're relatively normal sized rabbits, but then one jumps up, and lightly kicks off against his neck. We're then treated to the lovely reveal that they're incredibly strong as his throat has been crushed and his mouth is full of blood. Not only are they strong, they have *bladed joints.* - Chapter 65: - In no time at all, the rabbits kill Senshi and Chilchuck, with Marcille only surviving due to wearing Laios' neck guard. - Marcille resorts to reanimating the corpses of her dead friends to get close enough to the rabbits without having to kill them (or having them kill her). - The malicious, predatory expression on the Winged Lion's face once Marcille confides her wish of having every race's lifespan be the same to eliminate barriers between them and it praises the strength and scope of her desires. It seems it might not be any different from the goat demon that Mithrun has sworn revenge on after all. - Chapter 67: - Laios mercy killing Chimera Falyn via strangulation is as messy as it sounds. Farlyn is thrashing relentlessly, digging her fingers into Laios' arm deep enough to draw blood and slamming him into the walls, all while looking utterly terrified as she dies of asphyxiation. Marcille is unable to watch and has to look away. - Chapter 69: - While it's darkly funny seeing the recipe annotation show up for each member of the party while they get wiped by Thistle's dragons, as well as Chilchuck's expression upon death, all of them save for Laios are still dying in terrible ways: Senshi gets baked alive when he tries to escape by crawling under an inverted pot, Izutsumi drowns in the washbasin, Chilchuck freezes to death in a matter of seconds, and Marcille inhales poison gas, causing her to cough up and cry blood before keeling over. - Chapter 70: - Laios Nightmare Face upon accosting Thistle, having run through poison gas and having to get out of a giant explosion's way. His eyes are crying some blood, he's bruised and battered, and he's got a exhausted glare. It's good that he didn't have any violent intentions upon subduing the Lunatic Magician. - Chapter 72: - The Winged Lion shows its true demonic nature when it slowly devours Thistle's desires in a twisted parallel to the way the protagonists savored meals throughout the series. The aftermath isn't pretty either - bereft of all desire, Thistle is reduced to an Empty Shell. - Even more chilling when you remember the vast majority of titles for chapters are things that become food. It's been foreshadowed all along by the last five chapters being called "Thistle". - Chapter 74: - So... Marcille has ||released the Winged Lion. Which has already grown much larger and stronger from eating Thistle.|| - Chapter 82: - This chapter is unique, as it features none of the known cast and is only ten pages, but what a ten pages. It is focused on everyone on the surface losing their shit, with the elves and dwarves declaring the end of the world as the Winged Lion through Marcille is emerging from the dungeon. From a gaping mouth in the island comes a skyfish larger than any dragon. - Chapter 88: - Despite his best efforts, Laios succumbs to the Winged Lion's temptations. While the rest of the party believes he defeated the demon, Izutsumi knows better and immediately kills Laios by decapitating him, just like they agreed upon. Unfortunately, it's to no avail—the possessed Laios *picks his own head up and reattaches it.* - Chapter 91: - Laios in his new monster body attempts to stop the Winged Lion possessing his old body by eating him. The Lion reacts by cloning himself and overwhelming the beast, eventually culminating in hundreds of Laioses cutting him open and eating their way through like parasites. If not for the end of the chapter, Laios would have gone through severe Death by Irony: dying at the hands of a version of himself who wanted to know what he tasted like.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeliciousInDungeon
Deep Purple / Nightmare Fuel - TV Tropes - The wolf howls at the beginning of "Hush" are pretty damn creepy. - "Fault Line" off Deep Purple is similarly creepy due to reverse-tracking and other such tricks. - "Man Alive" from *Whoosh*. The titular man is actually the last human being on the planet. *Humanity is going to go extinct*. - Better yet, the song was first released during the COVID-19 pandemic, a rather chilling coincidence. While it won't kill us all (probably), the potential end of humanity is still on people's minds.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeepPurple
Deliver Us from Evil Series / Nightmare Fuel - TV Tropes With *Mortality* essentially being a torture!fic and various other one-shots written in that vein, there's definitely some disturbing stuff. - Holmes's canonical conversation with Culverton Smith gets a rewrite from Holmes's Point of View. He's dying with Smith gloating over him - needless to say, it's a pretty intense, heart-in-your-throat scene. Though it ends badly for Smith. - Some of Holmes's torture scenes are longer and more graphic than others, but none of them are fully played-out. This might be considered a case of Nothing Is Scarier - especially the poker scene, which is only mentioned afterwards and never described in-detail. All we know is that Sherlock screamed his brother's name. - In one scene, Holmes has another Flashback Nightmare and is snapped out of it by Watson, who then soothes him back to sleep when he *doesn't want to go back*. Watson unwittingly sends his best friend back to his nightmares. - Speaking of dear, dear Watson... Beware the Nice Ones. He feels no compunction in terrifying a criminal into talking and then *shooting* him when Holmes's life is on the line. - When the narrative looks at Holmes's rescue via Lestrade's POV, Holmes's appearance is described in detail, including this: *his gaunt face bruised, burnt, and scarred, his half-clothed body far more so* and this: *The ragged shirt [...] hanging in tatters on Holmes's truly emaciated frame.* Clothing Damage. Does This Remind You of Anything? - The bullet-pierced corpses of Mary and her *baby* in "Those Dark Hours". The author hated herself for writing that...
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeliverUsFromEvilSeries
de Blob / Nightmare Fuel - TV Tropes **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - In the second game, we learn that Inkies are made of sentient ink and are assembled using Graydian labor. Where does that ink come from? Apparently from the bodies of Graydians themselves, generated from their despair and sorrow from being deprived of color and excitement, as we learn in the first game. The process to extract that ink (herding Graydians onto a rickety old carnival ride and forcing the ink out via centrifugal force) also probably counts. - Also, in both games if you roll over a Raydian while inked, it'll flatten and then burst into nothing. This has no bearing on your post-level Raydian liberation total in the second game. - *"Comrade Black affirms that inkboarding is not torture."* - The Ink Fabricator from the second game is by far the creepiest part of the entire game. Before you start the level, an accident on the production line created a mutant Inky that hates both ink and color, and the second half of the level sees Blob dive into the factory in order to save Pinky from it. What really sells the terror here is the quiet emptiness of it all. There's no background music anywhere, the only things in there besides you are the paintbots, even the musical cues that play whenever you paint something are gone. - The Inky Mood from the second game, especially the level 2 version of it. It's a rather somber tune that only plays a single trombone for the most part. What makes this creepy is that at this level, you can hear Comrade Black going on what appears to be a triade that is left up to interpretation. The more creepy part comes starting at the level 3 variant, where it switches to *classical music*. Nowhere do you hear classical music in any form other than here, and its *unsettling*.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeBlob
Deltarune VHS / Nightmare Fuel - TV Tropes "HOSPITAL" takes place presumably after the events of "SNOWGRAVE". The video is mostly a black screen with a slowed-down version of "flashback_excerpt" and the following dialogue in yellow letters: a voice a terrifying voice a voice unlike kris's they've been acting strange lately why do they keep going to the hospital? to see you. huh!? kris how long have you been standing there? you really scared me there... haha. wait... how are you wearing *my watch?* where did you... in your dream *what are you...!?* *(Cue a Smash Cut to Kris with a disturbing Nightmare Face which then gets slightly closer to the screen as it becomes more distorted.)*
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeltaruneVHS
Deep Trouble / Nightmare Fuel - TV Tropes some caption textBeing an underwater adventure, it does have its scary moments. - The books cover art is quite frightening. A giant hammerhead shark swimming up towards an unsuspecting swimmer about to become its lunch. ## Deep Trouble, Part 1: - The two-part episode opens with Sheena fishing out on a small boat when a shark is heading toward her. Panicked, Sheena tries rowing to shore as fast as she can while the shark catches up to her. Thankfully the fright dies down as it is revealed that it was all a prank courtesy of her brother Billy. - The entire time something is watching Billy and Sheena on the island from the bushes, making odd breathing noises. - An intruder leaving green slime footprints all over the floors of the house where Billy and Sheena vacay, and the footprints morph from fish to human prints. - In the basement, Billy and Sheena fight over a laboratory bottle of green slime and accidentally drop inside the tank of a blowfish. When they heard something break, they investigate the noise and find broken glass and the blowfish now tripled its size! With one breath, the blowfish causes its spikes to shoot off of its body, which break many things in the lab and nearly impale Billy and Sheena until their uncle and his partner come to help. - The maid reprimands Billy and Sheena for eating the chocolate cake left in the kitchen. Only Billy and Sheena didn't touch the cake as they were outside the whole time. Who else could've gotten into the beach house? - When Dr. Harold Deep, Billy and Sheena arrive at an island to investigate the strange occurrences, Ritter betrays them and leaves them behind on the island at the mercy of the experimental creatures running loose. Really the idea of being betrayed and you and your loved ones being left for dead by someone you thought was your friend. - As the first part of the two part episode concludes, Harold, Billy and Sheena watch helplessly as Ritter leaves on his boat and something is once again lurking from the bushes watching them from behind... Cue the words "To Be Continued" in bright green and the end credits. ## Deep Trouble, Part 2: - When Harold, Billy and Sheena look around the island for something to help them leave safely or attract help, Billy gets separated from his family and gets kidnapped by something. His screams for help draw his uncle and sister to his location where they find more green smile and a watch that once belonged to Billy. - Harold and Sheena try to find Billy only to run into some abnormally large creatures on the island, like a lizard and a beach crab now quadrupled in size and hunting after them for food. - When hiding inside an empty cabin, Harold warns Sheena not to make any sudden noises or movements as even the slightest vibrations can draw the giant lizard to their location. - Harold and Sheena hide in the cabin when two hands with large claws on them suddenly burst through the dirt beneath them and grabs Harold. Sheena tries to save her uncle Harold but he gets taken away by something prompting Sheena to come rescue both him and Billy. - Sheena trying to locate her missing uncle and brother underground in the caves when she is spotted by a giant ant that attempts to eat her. Thankfully one of the mysterious Islanders comes to her aid and frightens off the giant ant with fire. - Harold being blamed by the mutated fish experiment creatures for the green slime turning them into such things and attempt to kill him by tying him to a wooden post and leaving him to be eaten by a giant tarantula spider crawling toward him. - Harold and Luis trying to explain to the other mutated fish experiment creatures that it really wasn't his fault and it was his partner Ritter who was to blame but they refuse to listen to him. If Billy, Sheena and Luis hadn't intervened and explained things to the creatures, Harold would've been killed. - Ritter is preparing to leave with the laboratory research and make money when he spots some of the green slime left near the beach house and he takes off in a panic, screaming for whoever is after him to leave him alone. He makes it to his boat, only for his boat engine to not start up and a scale-y hand with claws on it touching his shoulder. Ritter gets surrounded by the mutated fish experiment creatures and is left screaming "No!" before the scene cuts to black. Though a scary scene, seeing Ritter get his just desserts by the same humans he tortured into becoming mutated fish experiment creatures is satisfying. - The ending reveals Ritter's fate: as the maid of the beach house draws curious people to her little sideshow attraction, Ritter has been turned into one of the mutated fish creatures, with large fish scales covering all up from his neck up to his face. And he is stuck that way.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeepTrouble
Deltarune Chapter 2: A Cyber's World / Nightmare Fuel - TV Tropes Return to the main Nightmare Fuel page for *Deltarune* here. - Kris's descriptions (in the real world, at least) had already been darker and more cynic than Frisk's, but Chapter 2 ups the ante on creepiness. Checking out the mirror on Kris's home brings this charming jewel. - Examining Lancer's or Rouxls' cards in the light world makes the narration comment on how flimsy they feel in your hands. - Susie and Kris see a strange portal in the library, where Noelle and Berdly were supposed to be and Susie notes that It's Quiet Too Quiet. She's right; there is usually a crowd of people in the library. While Kris can suggest that they use the Dremurr computer at home, Susie says that she's not going to skive off on an adventure. They then see Werewires being forcibly assimilated... and Noelle calling for help. Cue a floating cage capturing her and spiriting her off. You can't blame Susie for screaming after Noelle in alarm. - One small detail: you find Noelle in what seems to be a minefield, and she's exhausted when you meet her. Did she escape a bombing raid... or did she cause it herself in self-defense, not knowing what she did? Also, the Werewires are terrified of a female individual whom they think she's gonna do something to them... Is this the reason why Queen believes Noelle is strong? - The Werewire enemy. It's one of the pink citizens seen throughout Chapter 2, but with one of The Queen's face wires attached to it... turning it into a tall, lanky, humanoid creature. What do those things do!? - In one room, a pink citizen claims that they're probably safe from being converted into a Werewire since they're already loyal to the Queen. Go to the right side of the room. There's a newly-made Werewire there (so fresh it doesn't even attack you and just dangles there) wearing the same hat as the earlier pink citizen... and if you go back to the left side of the room, the original pink citizen is *missing*. - ...but this doesn't count. The pink citizen WANTED to be a Werewire. - Queen reveals that if Noelle continues being this stubborn, she'll robotize her and make her face metal. This revelation, along with Queen turning on him, is enough for Berdly to switch sides and admit that he was a fool to believe in Queen's promise of a new world. - Berdly comes up with a plan that if the others distract Queen, he can evacuate Noelle to a safe place. Susie reluctantly admits that's the best option they have, since Berdly is the weakest fighter of the four of them owing to his arrogance. Just as the party members confront Queen, she gives an Evil Laugh and reveals an assimilated Berdly. It turns out she heard Noelle screaming at Berdly and shaking him, and broke up the "happy reunion". Susie is horrified when Queen says that Noelle is next. - If you ACT against Queen by knocking Berdly's wires loose, he escapes completely exhausted, but unharmed. However, if you FIGHT Queen instead without knocking any wires loose, or if you FIGHT Berdly earlier in the chapter, Berdly escapes by tearing the wire off his own face... *while it graphically and painfully electrocutes him.* When Berdly is free, he *immediately* collapses, and while his injured arm is mostly hidden behind his body, the parts you *can* see are charred and blackened. - What's worse: when you wake up in the Light World again, Berdly tries to pick up his books, only to find that his arm is *completely paralyzed*. Even his walk cycle has changed, as his right arm hangs limp by his side, and doesn't swing anymore when he walks. For a game that hammers in how little your choices matter, it's jarring to realize that, by making the wrong choices, you've likely given a teenager *permanent nerve damage.* - The implications of Berdly being ensnared by the wire are themselves disturbing when you recall that it's the same type of wire the Queen used to transform the Werewires, meaning Berdly had a giant two-pronged plug *inserted into his face*. - The sequence explaining "the Roaring". Ralsei is *uncharacteristically serious* when he tells the monsters in the group to *knock it off* with the notion of creating more dark fountains, and explains why with a chilling Dark Reprise of "The Legend," another sepia sequence elaborating more on the prophecy is shown, and it's a multi-layered whammy. - The Titans are *massive*, towering over the landscape, and certainly look like they could bring profound devastation. The central Titan's chest features *the same eyes from the very first area the player ever visits in the Dark World.* Which makes one wonder is the area to the west of Ralsei's castle a *Titan graveyard*, or even *one big dormant Titan?* - The surviving Darkners will all turn to stone, meaning any Darkner who aids the Knight in their goals will inevitably be bringing their own demise. The surviving Lightners will be lost eternally in an endless night, with no light left, *period*, meaning basically the death of all life on Earth. This is essentially what happens in *Dark Souls* if the Age of Dark is brought about, except possibly *worse*, because **there won't be another world to replace the one that dies**. - Ralsei ends the sequence with a cold and stern "is that your idea of paradise?" He's *deadly serious* about this. - Despite the immediate Mood Whiplash afterwards, even the Queen is horrified by this she just wanted to make a better world for everyone, *not cause the apocalypse*. This horrifying revelation basically immediately triggers her HeelFace Turn, since until that moment, an overabundance of Darkness was an exclusively and universally good thing with no downsides, from her perspective. - This also puts the Game Over text mentioned above into a new perspective because you chose not to continue, **the Roaring happens**. - If you talk to Onion-san in the epilogue (after befriending them in Ch 1), they confess to you that they've been hearing a song coming from underwater at night. They've heard the same song coming from the sea. It's not a new song, but they can't remember where they've heard it before - Chapter 2's ending manages to one-up the ending of Chapter 1. Toriel asks you to wash your hands. Simple enough, but you aren't able to use the kitchen sink, simply because "The bathroom sink is so much better". Odd, but you can just use the bathroom sink. You turn it on and then the music cuts out, as Kris starts shaking again. Once more, they tear out their SOUL, and then crawl out the window after trapping it in the bathroom cabinet. After a bit of chatter from Toriel and Susie (during which Toriel implies that Kris being unresponsive for a few minutes is a regular occurence), Kris returns, reinserts their SOUL, and leaves the bathroom. For a few more minutes, things go as normal, leaving what Kris was doing outside a mystery, until Susie and Kris fall asleep. Toriel starts calling the cops, revealing that Kris had slashed Toriel's tires. Then, once Toriel falls asleep, Kris wakes up, tearing their SOUL out again, opens the door, puts the TV back on, then jumps into the air and strikes the ground with their knife, releasing tons of black gas over the house. Then they hold out their SOUL once more, not to put it back into their body, but to raise it into the air and let the gas consume it. It's heavily implied note : and seemingly confirmed by the filenames for the sprites and sound effects from the scene that this is them . **opening another Dark Fountain** The "Weird Route " note : also called the Pipis Route, the SnowGrave Route, Side B, and the Genocide Route (after the Kill Everyone route of *Undertale* ) may very well qualify for being *the* darkest thing Toby Fox has created to date (and mind you, his previous game had a route that involved the mass murder of innocent monsters). Once Noelle joins as a Guest-Star Party Member , you can make her freeze every enemy you come across using Ice Shock , the only move that will physically kill the enemies you encounter (since defeating enemies with the FIGHT command will just make them run away ). But since Noelle won't follow your orders right away, a little emotional abuse, mental manipulation, and gaslighting is necessary to make her obedient. The entire route is Nightmare Fuel, not only for the idea of freezing someone to death, but how disturbingly realistically and how perfectly straight the emotional abuse of Noelle is played . On a side note , most information revolving around Spamton can be found in his folder, unless they're worthy/important enough to get a mention here as well. Everybody's favorite Number 1 Rated Salesman1997, the insane Spamton G. Spamton , is **by far** the most terrifying character Toby has made since Photoshop Flowey , and some might argue he's just as creepy as Flowey, if not even worse. ## Normal - What initially might seem like a completely absurd parody of bad spam emails and obvious scams who quite literally crawls out of a dumpster while Kris is in the middle of something and disappears as soon as he appears, to the point you can't be blamed for thinking he's a Big-Lipped Alligator Moment, all while laden in Stylistic Suck, quickly unravels into something deeply disturbing when you interact with him at the shop. - His looks are unnerving in itself. He's an overanimated puppet reminiscent of Billy, that glitches out all the time when you talk with him in the shop. - While the tone in his fight is largely comical, there are unnerving things about him. - If you defeat him by violence, Spamton claims that, if you did all the violence, you might have been given a "Commemorative Ring" - As in, a *ThornRing*. You know, the one he sells you during the Weird Route. Spamton isn't just an Opportunistic Bastard who saw a chance to be a big shot and took it. He had it planned out for God knows how long. - What's scarier than this, however, is the interactions with him *after* the fight. He asks Kris to come alone to his store in the trash area and IF you do, not only do you see his jerkily animated movement and up-close appearance translate to being very, very off next to any other shopkeep throughout the two games, but you may quickly notice his shop theme incorporates part of the melody of "THE WORLD REVOLVING"... Jevil's theme. - Spamton's shop actually warps the regular game design. Instead of the leaving text saying 'Exit' it instead reads 'ESCAPE', and when you look into his inventory the option to go back is labelled 'RUN AWAY' in much bigger text than normal. The prices of his items also change every second, and most of what he sells is absolute garbage. - When you talk to him about the "KNIGHT", he opens as if he's about to inform them of some kind of new information on them... only for his dialogue to turn into properly typed, profuse apologizing and pleading, as-if he just stepped out of line with some kind of higher power, with the conversation ending shortly after, replacing the option to discuss the matter permanently. * I USED TO BE NOTHING BUT THE E_MAIL GUY, NOW I'M THE [[It Burns! Ow! Stop! Help Me! It Burns!]] GUY! * SOON I'LL EVEN SURPASS THAT DAMNED [[Clown Around Town!]] * BUT UNLIKE HIM I'M GONNA [[Shoot For the Sky!]] AND GET ON THE PATH TO ... * [[The Big One]] *[[Hyperlink blocked.]] - Part of what makes Spamton so disturbing is that, unlike Jevil, who was so far gone that he revelled in his insanity, Spamton is clearly *tortured* by his madness and is desperately trying to hold on to whatever shred of sanity he has left. Except whenever he tries to remain lucid, whatever sent him mad in the first place intervenes to ensure he keeps quiet. - In *Undertale*, there is an Easter Egg where you get the "Wrong Number Song!", where someone tries to speak to "G", but then realises it's the wrong number. It's been speculated for years that "G" is none other than Gaster himself, but with Chapter 2's release, it might not be him, but *Spamton*, who has connections to phones and has his second name begin with G. Well, either that, or Spamton *made a call to another universe* just to contact his Mysterious Benefactor again. - Spamton's scenes actually harken back to *Undertale* more explicitly than King, Queen, Jevil, or anything else for that matter. Yeah, you can draw all sorts of comparisons between the cast from the two games, and you can find a few references here and there, but here we have Mettaton's NEO body, a boss theme that mixes of familiar boss themes from this game, way too many hidden-but-visible connections to Papyrus (who just so happens to be The Ghost) and *"But nobody came"* making a horrid comeback, even a cheeky nod to NEO's "durability" in a 1-on-1. Having so many reminders of the previous game should be fun, but it just feels... wrong. It all just seems to reinforce that something is off about this game's setting and Spamton himself. For all we know, some remnants from the previous world are still around. - The horror factor is even worse when you consider that Spamton, as an anthropomorphic version of spambots, acts like a real scammer, even in the Normal Route. His complicity with Kris is only made by meeting them alone, forcing them to accept his offer, and isolating the lonely teenager from their real friends. Sincere or not, it still happens to be a way to reach his own goals by (as any good salesman knows) making them desire it, and he always expects more and more to Kris by making them risk their life in a theft, then killing the teenager when they have reached their usefulness. If that hopefully doesn't happen, even the NEO fight can be seen as a last chance Spamton lets Kris to join him for good by making his last appeals to pity and threatening Susie and Ralsei to make his choice the most "reasonable" for all. ## Spamton NEO - The basement floor of the Queen's mansion, only accessible through the KeyGen sold by Spamton. The music is simply an ominous, low droning track, note : which is called "Digital Roots", and sounds eerily reminiscent of the track *You Idiot/Your Best Nightmare*, from *Undertale* and the area itself looks like a dark, decrepit ruin with wires hanging like vines, a deadly series of traps that will very likely bring to mind Sans's opening attack pattern, and a long, empty area with a set of railroad tracks that seem to fade into an abyss. Throughout the entire area, you'll almost certainly be expecting to find a superboss of some kind like Jevil with the way the area is framed... but the only thing you'll find here is an empty disk sparkling in what looks like a worn-down robot body. - There's a particularly odd Easter Egg in Queen's Basement. Staying still for a while near any of the strange blue claw enemies that jump out at you will result in their "eyes" slowly moving up from being black dots at the bottom of their sprite to looking *straight at the player*. Then after a moment, they gain a strange pure black *smile*, one that, just like the smile on the TV at the end of the chapter, looks very familiar... - When you first enter the room connected to the saucer ride and go to the end, there's nothing but empty blackness below you. You then might think you've gone to the wrong room and try to leave, but when you go to the entrance, there's no longer a door there. Run back to the end of the room quickly enough, and right before the saucer ride actually appears, there's a blink and you'll miss it Jump Scare of a face with one hell of a Slasher Smile and mismatched colored eyes on the edge of the screen before it vanishes in an instant. It is only referred to as "IMAGE_FRIEND" in the files... - Spamton is back at his shop when this happens, and he explicitly states that he is barred from the mansion and cannot sneak in there *so what the hell is that?!* - Even creepier, another instance of it can be found in the files (likely to be used in an unused phase of Berdly's battle), and is only referred to as "spr_coaster_barricade_alt". - *How* Spamton transfers himself into the disk. He uploads *himself* into the disk and you watch as the background and himself disappear line by line until all that's left is a grey, lifeless background with heavily distorted audio and a completely empty text box. Additionally in the line of dialogue confirming the transfer the "TRANSFER" option is *huge*, taking up roughly two-thirds of the dialogue box, and the "DO NOT" option is crammed in the corner in very tiny text. - Disturbingly enough, if you go back to the shop at any time after Spamton is uploaded into the disk, even if he's already been defeated, the shop will still be lifeless and empty... but you can very briefly *hear Spamton's voice* right as the room loads. This is never explained. - Hell, his dialogue during this scene is creepy. * THEN WE WILL TRANSFER. * MY [[Hyperlink Blocked]]. - Insert the Loaded Disk with Spamton into the machine... and nothing happens. Not even if you shake, hit, or kick the broken-down mechanism. The only thing to do is leave the area again, and when you try, a giant, jerky silhouette with a familiar shape bursts through the ceiling, dangling from wires like a puppet. This is **Spamton NEO**, who, much like Jevil, is overjoyed to have FREEDOM... at least until he realizes he's still on strings, lamenting how "It's still DARK... SO DARK!!!". - In an uncharacteristically disturbing moment that quickly sets the tone of the scene and subsequent battle, once he pulls himself together, Spamton NEO lurches forwards towards Kris, chanting their name over and over again with each lurch, pushing them back into a corner and insisting he needs their SOUL, so they can become "SO BIG WE'LL STAND UP TALL AND SEE PAST THE DARK". Thank goodness Susie and Ralsei arrive just in time. - The party battles Spamton on rollercoasters as the railroad tracks of the area expand seemingly endlessly into a city. The battle text describes him begging and praying to an audience that isn't there. His attacks do things like expose his hearts (yes, plural), morph his body, turn his arms into phones, and blast you with lasers from his giant head. Throughout it all, he's constantly still trying to convince Kris to give him their SOUL by telling them that they'll be a BIG SHOT. - Also, the "turn his arms into phones" is already creepy, but the attack becomes even darker when you remember something the Riverperson said back in *Undertale*... - Spamton NEO's idle animation in itself. His body parts just move around completely on their own, as if Spamton didn't even control them, while the salesman's head is looking either down, at Kris, or *straight at you*. - Even the background during the fight is creepy! As they fight the mad salesman, the fight seems to be rolling through a ruined city with visages of Spamton in the back. Not to mention the cars the gang are riding on also have his gawking face on them. Is Spamton warping reality?! - Well, either that, or Spamton had his own city back when he was a big shot. Which brings up some Fridge Horror regaring just how powerful Spamton was before going Riches to Rags. He might have even been second to only Queen in terms of power. - A chilling series of sentences from the flavor text, which at first seems like a simple callback to Mettaton's showman personality but gradually veers into absolute madness: *Spamton turns to the audience and laughs.* *Spamton appeals to the audience with a festive jig!* *Spamton begs to the audience, Spamton prays to the audience.* *There is no audience.* - There's another flavor text that stands out. His strings aren't just symbolic or attached to the ceiling there's *something* just outside the screen: *It pulls the strings and makes them ring.* - The first time you check Spamton NEO, it has the salesman taking over the text box to give his own description. The first part is him giving a Badass Boast and a Brick Joke. The very end of the flavor text, however... - The song that plays throughout the battle, BIG SHOT, is one hell of a banger. In the middle of the song, however, the backing track of Spamton's leitmotif is suddenly replaced with "Power of NEO", Mettaton NEO's "battle" theme from *Undertale*; the sudden shift in tone and instrumentation can be rather disconcerting. On top of this, the whole tune is overlaid by a heavy, bleak-sounding string remix of "THE WORLD REVOLVING", Jevil's theme, adding a strangely depressing tone to this portion of the song, which fits well with Spamton's backstory. As the tune repeats itself, a strange muttering voice can be heard over the lyrics; exactly what it's saying remains inconclusive, with the only widely agreed-upon lyric being "It pulls the strings and makes them ring". Then near the end, the intense music suddenly phases into the disconcertingly calm Dummy! track. No matter how powerful Spamton NEO is, he's still just a mad dummy that can't choose who he is in this world. - On top of turning Kris's SOUL yellow, Spamton NEO's body from the neck down is *almost identical to Mettaton NEO*. Which is rather unnerving by itself, because *where the hell did it come from*, and why does it even *exist* if Alphys supposedly didn't build a robot body for anyone? The worn mechanism you get the disk from to begin with bears a resemblance to Mettaton's body without a head, which is *incredibly* unsettling in itself and only adds to both the questions and horror surrounding the entire area. This isn't helped by the way the boss music *very* blatantly samples battle tracks directly from the previous game, most noticeably "Dummy!" and of course "Power Of NEO", which comes together to make the entire boss feel... *very* wrong. - That detail turns into a Tear Jerker if you talk to Swatch after the fight. From the conversation, it's heavily implied that the body Spamton hijacked is the design made by the equivalent to Mettaton in *Undertale* for their dream body in the *Deltarune* universe drawn up in the computer lab, only to be forgotten and left to rot which raises the question of how the hell *Spamton* learned about it. - One of the Swatchlings back in Queen's Mansion can talk about Spamton and reveal that Catty's room once belonged to him. However, he reveals that he never actually used it. Why? *Eventually, he just spent all his time in the basement... praying. When things went downhill, he became obsessed with that artifact.* - The end of the fight brings a Hope Spot if you manage to cut his cables loose rather than fight him directly, as it seems like Spamton might actually achieve true freedom for himself instead of this tortured existence. Then the background turns black as he collapses to the ground, a puppet with the strings cut loose. It just lingers like this for several seconds with no sounds, no movement, nothing. Sure, you get to actually prop him up and hear some proper last words, but with how creepy he's been so far, this scene is almost a Jump Scare. - After the battle with Spamton NEO, everyone is notably unnerved by the experience. Ralsei says that the events meant nothing, but when even Kris is explicitly scared about what they just witnessed (to the point where they are apparently yelling), you know that it was terrifying. ## Weird Route - Eventually, you'll come across a dumpster with Spamton in it. In case you haven't figured out what you're doing, he'll give you a chilling reminder: *(X) LEFT* - Once you've killed all the enemies that Spamton instructs you to, upon speaking to him again, he will offer you the ThornRing, which halves the TP cost of spells at the cost of draining the user's HP. To progress with the Weird Route, you HAVE to equip this ring to Noelle. note : Interestingly, the ThornRing (which is only obtainable on the Weird Route) is one of the items needed by Malius to create the TwistedSwd, along with an unknown item called a PureCrystal. - If you check the stats screen around this point, you'll find some disturbing description updates: Noelle's is now "Receives pain to become stronger", and Kris's description throughout the route is just "Commands." - Hell, the very fact *Spamton has what is described by Susie to be a torture device*. - If you gain the ThornRing but then leave the Weird Route by sparing Berdly, only to defeat Spamton by violence, he says that buying the ring from him doesn't give Kris the right to kick his ass... they could've at least bought *two*. The fact that he owns more than one is supported even further if you've never gone for the Weird Route and still defeated Spamton by violence, claiming you will be the first to own his ThornRing. With his wording implying that there is more than one and he plans on selling them to other people in the future, as he directly states "the first", and not "the one". - Following this route also changes the final boss. Since Ralsei explains the Roaring to Queen, she gives up without a fight. Instead, Spamton NEO ambushes you at the Fountain and you have to face him with only Kris. Given that Spamton literally has an entire folder dedicated to himself, it's no surprise he's terrifying here, too. - In general, Spamton's entire role in the Weird Route just doesn't feel right. The guy that is meant to be, depending on your choices, either a Big-Lipped Alligator Moment or the Superboss suddenly gets promoted to Big Bad and Final Boss status with little to no fanfare, and loses his Laughably Evil and Jerkass Woobie qualities to become a Faux Affably Evil, Moral Event Horizon-crossing Asshole Victim with no redeeming qualities. It feels like the game knows that the first Queen fight can't happen with Berdly being dead, and that Noelle might kill Queen if she goes into her Humongous Mecha and starts threatening Kris, but she *needs* to survive to pull off her HeelFace Turn and be recruited into Castle Town. So, as the next best thing, it replaces Queen with Spamton, changes his motivation from "Achieve freedom" to "Take Over the World", erases any redeeming qualities and shoves him into the story at the last second, so there would be even a slightly understandable plot in this story-ruining shitshow of a route. And if you abort the Weird Route at the last second, the game will make one off-hand reference to buying the ThornRing from him just to point out this all really happened. Well, either that, or apparently Spamton has enough Medium Awareness to quite literally force himself into the plot just to get what he wants; and if this is so, then he's also willing to throw himself away as he exists in the normal route just for this chance at greatness even if it's as a straight-up villain. - At first sight, it can be really jarring to see him, of all people, as the Final Boss in a plot where Realism-Induced Horror is firmly in play, but it's actually really fitting. Spamton acted like a professional scammer in the Normal Route, creating a fake complicity with Kris to reach his goal, and expecting more and more until he got what he wanted. There, he found a way to get more than he could ever dream of, and so acts like a first-class criminal who reveals a more menacing side when his partner, Kris, reveals to be more ambitious than he expected, just like a powerful gang leader would act whenever a hoodlum they raised starts to walk on their toes.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeltaruneChapter2ACybersWorld
Delta State / Nightmare Fuel - TV Tropes - Anyone could become a rifter without it being known other then the person having a breakdown. - In "Fusion" Phillip's friend Jack gets caught by the rifters because Phillip used Jack's key card. Jack had no idea who the rifters were or the danger he was in. - Sven, he doesn't even have to be in the same room to kill someone and he is very merciless. - The ending reveals ||the apocalypse that Claire, Luna, Phillip and Martin were trying to avoid will still happen since they are now rifters||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeltaState
Death Troopers / Nightmare Fuel - TV Tropes *"They just...* **eat**." This is your average **not** *Star Wars* novel. Indeed, many readers consider it one of the creepiest such stories, bearing more in common with *Dead Space* than with the rest of the franchise. - The novel is loaded with it, mostly through the descriptions of peoples' deaths and certain plot points in the latter half, most notably of which are the cannibalistic Imperial survivors that try to eat Sartoris and the appropriately-dubbed "skin hill" that Trig finds made of limbs, corpses and zombified remains—including his brother, who has half his head missing. - The contagion itself that causes the zombies, even more so than versions of The Virus in other media. Not only does it create zombies, not only can it be transmitted through contact, water and air (though people who are highly force sensitive are safe from airborne transmission and airborne is only possible in a hot zone literally saturated with viral particles), the plague *is self aware* and can control the zombies as one. It is directed in its actions and what it wants is to infect everything that exists.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathTroopers
Deep Rising / Nightmare Fuel - TV Tropes - Various moments could qualify as this, but arguably the most well played comes when the survivors discover the creature's feeding ground, where it's excreted the gooey, skeletal remains of its hundreds of previous victims. The camera pans over them, the faint but clear sounds of these people's horrified final screams played over the music like a ghostly echo. - Of course, that's assuming it's finished draining *all* of the passengers yet and some of those distant screams aren't *actually* happening, somewhere deep inside the monster or elsewhere on the ship. After all, we just assume there aren't any *more* survivors still onboard, who might have made it that long, only to run out of luck. - The original script has it even *worse*. The crew find the creature with the "meat locker" where it keeps several victims *still alive* within itself until sending out tentacles which liquify them. - Think it can't get worse than that? The victims *are still alive and aware of the entire thing.* The script describes one poor woman reduced to her *eyeballs still pleading for help* before they too are gone. - In addition, during the climax where a tentacle grabs Finnegan, shrieks in his face and then appears to quite vividly laugh at him, with a disturbingly human "HUR HUR HUR HUR HUR". While it might sound cheesy on paper, the dramatic directing makes it downright horrifying. - Billy's death. He falls right out of a tentacle's digestive chamber after Finnegan shoots it. Half of the guy's body is missing, but he's still alive and aware enough to feel it. - Has anyone wondered how much of the damage done to Billy's body came from being digested and how much might have come from high-speed, high-caliber minigun rounds striking him when they pierced the tentacular chamber he was in at the time? How else would his *skull* have such a huge chunk taken out of it (the creature's other victims are skeletonized but completely intact/fracture free)? - The woman who dies in the bathroom. Unbeknownst to her as she sits down on the toilet all we see is her briefly flailing and screaming before cutting to a spray of blood and a shot of her arm implicitly being sucked down the toilet. Whether this is better or worse is up to you. - Right before Captain Atherton gets sucked through a deck to his death, with the creature having hold of one of his legs, his *other* leg snaps upwards at a 180 degree angle, meaning that not only is he going to have to suffer through being slowly digested alive, he's going to have the pain of a horribly fractured leg to deal with as well.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeepRising
Defunctland / Nightmare Fuel - TV Tropes The death of Deborah Gail Stone as explained in the America Sings episode. It's so frightening that it remains one of the only times that Kevin has provided a "disturbing content" warning to allow the faint of heart to skip past. It's made worse by its presentation. We're treated to footage of the attraction's grand opening, with happiness abound... and then it fades into static as it cuts to the disclaimer, with ominous music playing over the entire segment. It's quite the unnerving Mood Whiplash, and for viewers unfamiliar with such a gruesome incident, makes for one hell of a Wham Shot. Deliberately invoked in the opening montage of The History of Cedar Point's Disaster Transport. Set to the audio of the original radio advertisement, the opening shows idyllic footage of the park and its happy, smiling guests set to the classic "Get To The Point" song, only tointerrupt it with darkened, grainy red-and-black footage of the ride. The low visibility as the ride speeds down the track, accompanied by a harsh distress alarm and glimpses of menacing figures looming out of the shadows, gives the unnerving impression of a spacecraft gone horribly out of control. Not to mention the frantic distress call from the ship's pilot, screaming for help as his ship is torn to pieces around him by some "unknown aggressor". "It'll take you out of this world... but it may not get you back." The reuse of all of the original animatronics from said ride in its successor, Monster's Inc.: Mike and Sulley to the Rescue. This time, they exist as various monsters and CDA personnel. For example, the Regis Philbin figure was redressed as Randall, the first film's main villain. Despite praising the ride as an improvement over Superstar Limo, Kevin still regards the reuse of the old figures as "unsettling". The utter lack of safety measures, the lack of qualified staff and the sheer ludicrousness of some rides that once made Action Park (in)famous. It caused countless injuries and six fatalities. There's also how we lead into the fatalities section: each preceding part opened with a dramatic/serious musical cue. But when we get to "Part 5: Death", we get a funeral dirge. Kevin mentions how terrifying the Horned King's monologue is in Tokyo Disneyland's Cinderella Castle Mystery Tour, which is considered as the darkest Disney attraction ever created. Tales of the Okefenokee features animatronics that, while impressive for their time, border on Unintentional Uncanny Valley; commenters in particular point out a group of singing carrots that have very large lips. (Considering that the puppets were designed by Sid and Marty Krofft, this isn't that surprising.) The climax to the Coney Island episode sees Dreamland burn down in a massive fire. While no pictures exist of the fire, it's easy to imagine such a great park being engulfed in flames. Fortunately, aside from many of the animals at the park's menagerie, no one was killed. The description of the animals' fate is rather frightening in itself. There was a moment where it seemed like most of them would be saved but then the power was cut. The animals all began attacking each other in their confusion and the two handlers who had been attempting to rescue them were forced to instead shoot them so as not to leave them to maul each other or burn to death. For context on how dangerous this chemical is, it not only did its intended job of killing crops — destroying acres upon acres of jungle cover in the process — but had the unfortunate side effect of being a carcinogen that also caused horrible birth defects (which, as one commenter pointed out, ranged from stunted mental development and deafness to missing limbs and exposed spines). Many civilians as well as troops on both sides of the conflict were exposed to this horrible chemical, and Vietnam is still suffering from the effects of Agent Orange to this day. "The History of Worlds of Fun's Destroyed Classic: The Orient Express" features the accidents that took place on the ride. Although nobody was seriously injured, it's still horrifying to imagine all those people trapped on a ride that's gone horribly wrong. "The History of Son of Beast" goes into depth about the issues surrounding the ride's construction, as well as the incident on July 9, 2006, where twenty-seven people had to be evacuated and admitted to hospital. While nobody was seriously hurt, it could have been a lot worse, and is a prime example of what can happen when these kinds of rides are built on the cheap. A Roundabout History of the Ferris Wheel mentions the Chicago press covering a quickly-constructed "World's Fair Hotel" in passing. At the end, the hotel is brought up again, but in order to drop a major, horrifying bombshell - the owner of the hotel was H. H. Holmes, arguably America's first Serial Killer. Without anyone even knowing it, Holmes had built the hotel specifically to murder people, especially those who had come to Chicago to view the 1893 Columbian Exposition and had no idea what was about to happen to them. The gruesome details would, naturally, horrify the country, and Holmes' actions would forever leave a blemish on Chicago's reputation, the success of the fair and on America's national identity as a whole. Walt Disney's original vision of E.P.C.O.T. was, in low-key fashion, disquieting. The project had its roots in optimistic futurism and was intended as an ever-evolving community and showcase of technological innovation and progress. In reality and at best, it most likely would have been a stifling hybrid of autonomous dictatorship, corporate town and public showroom, with its inhabitants lacking basic freedoms or the ability to vote, no retirement age and an autocratic level of micromanagement. And all because a dying Walt was desperate to leave behind a legacy in something other than entertainment. Its cancellation and subsequent reworking to a theme park after Walt's death was seen as a positive - had it gone through, it's very likely that Walt's legacy would have been that of an out-of-touch dictator. The comments for the episode haven't missed out on this, with many comparing the original E.P.C.O.T. concept to Rapture from Bioshock. Just imagine something like Rapture, but in the middle of the Florida swamps and in real life, and you have a good idea of how E.P.C.O.T. might have turned out at its very worst. The last part of the Handwich episode portrays Kevin stuck in limbo for failing to make three Handwiches. It's like watching a fever dream or a really bad trip watching him frantically try to make one out of bread and fillings from Arby's. The History of the Worst SeaWorld Ride, Submarine Quest, while overall light-hearted and humorous, sets the scene by talking about the documentary film Blackfish and its influence on the decisions behind the ride's creation. Kevin wastes no time in showing some truly disturbing footage from the documentary (which has its own Nightmare Fuel page for a good reason), including Kasatka's attack on Ken Peter, wherin the orca dragged her trainer to the bottom of the tank by his foot. It's only shown for a brief moment, but it's still shocking to see. Despite The Awful Wiggles Dark Ride being mostly silly, pointing out the absurdity of the ride and its poor maintenance, the event that lead to its closure is Mood Whiplash of the most horrific kind as Dreamworld had been poorly maintaining other rides at the park, leading to the tragic deaths of four riders on the Thunder River Rapids ride.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Defunctland
Demon Knight / Nightmare Fuel - TV Tropes **WARNING:** Spoilers are unmarked. - The last possession is so ghastly, it defies the power of mere words to describe. - Even worse since the possessed in this case is a *kid*. - The idea of being a Demon Knight, period. Besides getting the markings of an ancient amulet burned into your hand, you are now in possession of an item that can very well determine the fate of the universe, plus you'll be hunted down by demons who will not stop until they get what they are after. - Not only that, but the markings form a circle, and once they do so, it signals the current Knight's Last Stand, at the end of it, the Knight *will* die. Basically, the markings are just one great countdown towards your death. The idea that the key grants the Knight an extended lifespan, while it sounds great on paper, if you are marked as a Knight, you have to be constantly on the run from the demons. - Just the demons themselves. While they don't look like much, being skinny and ugly things, they are super-strong and nigh-invunerable. Wally pops one with several headshots, and it just *laughs at him* until he nails it in the eyes, their only actual weak point. And even then, you gotta move out immediately because a dying demon will fire Eye Beams at you. Wally isn't quick enough and dies from getting hit. - One thing to note: The skinny demons are *low-level demons*, and The Collector is implied to be mid-level at best, seeing as another one pops up a day or two after The Collector dies. Meaning there are demons *much* more powerful than The Collector. The fact Brayker states that the darkness before there was light was filled with demonic creatures and the only thing *God* could do to keep them at bay was scattering their seven keys (six of which have already been retrieved by the time the movie is set in) squarely puts this premise in Cosmic Horror Story territory. - As mentioned above, the Knight's purpose is to guard the key. Of the seven total keys, the demons are in possession of *SIX* of them, meaning that if they get their hands on the final one, they ultimately win. Keeping that in mind, all of the movie, anytime the key is out of Brayker's reach, is something of a horrifying moment in that knowledge. - What's especially scary, and totally cements Roach's status as a terrible piece of crap, is that the dumbass *willingly steals the key and tries to trade it to the Collector in exchange for his survival*. While the moron is brutally killed a moment later, the demons could have won then and there had the Collector not pursued the others to kill them.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DemonKnight
Deltora Quest / Nightmare Fuel - TV Tropes Deltora is just *brimming* with Nightmare Fuel. ## Gem/Pipe/Sister Guardians ## Natural Horrors: - Deltora is practically a fantastical expy of Australia when it comes to the sheer variety of deadly animals and even plants that show up in the series. Perhaps it's not so surprising, when you remember that the author is Australian. - How bad is it? Part of the reasons that the seven tribes of dragons count as the Big Good of the setting is because they feed predominantly on the various monsters; the present setting is such a Death World because the monsters have had about a century without any predators keeping them in check. - The Granous, a race of Always Chaotic Evil beastmen who force their victims to play sadistic games and bite their fingers and toes off, one by one, for each time they lose. Once the last set of digits is gone, they eat their victims.. - The Silence Spider would make anyone arachnophobic. It's not a giant spider... it's just a hyper-aggressive jumping spider with venom so lethal there's no antidote (victims *die* before any can be administered), which instinctively leaps out at the face of anyone who gets too close to its web. And did we mention their webs are huge and it likes to stretch them across paths through the forest? - Sunrays are Man-Eating Plants that camouflage themselves by laying their trapping leaves flat on the ground, looking like a pile of berries in a patch of sunlight. When anything gets too close... **snap!** - Flesh pythons; not big enough to eat humans, but imagine being in the Forests of Silence at night, when swarms of thousands of huge, flayed-looking snakes come spilling out of the undergrowth... - The Wenn are creepy-looking creatures to begin with, but they also have the charming habit of taking victims as Human Sacrifice for a monstrous reptile, the Wennbar, that they worship as a god. - You can't trust the fruit trees in the End Woods; groves of trees whose fruit-flesh has a soporific effect are the hunting grounds for huge birds big enough to eat humans known as Orchard Keepers. - Pinwheel vipers really fill the Paranoia Fuel quota; they're highly venomous snakes that like to camouflage themselves like chameleons, making it very easy for them to get stepped on. - Imagine being swarmed by land-dwelling sea cucumbers that proceed to smother you with sheer weight of numbers and expelled froth. Then imagine them dissolving your corpse to feed on your liquified remains. Congratulations, you've just envisioned bubblers. - As if sunrays weren't bad enough, grippers disguise themselves as harmless weeds. If you stick a hand or a foot there, it opens a central mouth ringed with hundreds of downward pointing teeth; the more you struggle, the more they rip your flesh apart. And their fangs inject a venom that enhances blood flow. You have maybe a few minutes before you bleed to death and are slowly dragged in to be devoured. - Blood lilies aren't scary... but their pollen has numbing effects, and they coexist in a symbiotic relationship with vermin called "fleshbanes". So you won't even realise you are being Eaten Alive by the bugs until it's too late to do anything. ## Evil Magic: - It's not just the Shadowlord and his underlings who have this. A display of this shows up that's on the *heroes' side*, in the form of the Dreaming Spring. If the pool's water senses that a drinker is evil, then that drinker is instantly transformed into a tree. *Forever*. - The entirety of the Forests of Silence, where trees are alive and, potentially, hate all humans. - Ols. Grade 3 Ols in particular are basically Paranoia Fuel incarnate. ## Assorted: - Something like 85% of *Isle of the Dead* seems like it should also qualify - the book, from hitting the Lighthouse right on to escaping from the Lady Luck inspires a creeping horror. The crew.... And then there's what happened to Doran. - The amethyst dragon went to sleep in a sand dune, which grew by the ton as it slept. Lief and co's passing managed to wake it up, but soon Lief and Barda were trapped on the *Lady Luck*, and so the dragon spent ten days trying to climb out of the sand dune, weakened by centuries of sleep. - Everything about the *Lady Luck*: Verity being held hostage, the oars, occupied by the rotting corpses of the sailors Jack tricked into serving, a room full of games designed to put whoever plays them in debt - The special masks in *Shadowgate*: They look as though the wearer is part-animal, and if worn for an hour, the wearer can never take their mask off. Ever. Lief wears one for nearly an hour, and Barda and Jasmine rip the skin off his face to get it off. - The raft-dwelling Aurons' predicament: the Aurons living on the island have made a magic dome that holds in all their magic. OK, but it also has been slowly draining the light from the caverns, to the point that until Lief, Barda and Jasmine came along, they expected to eventually end up living in total darkness. Worse, the Arach like darkness and warmth and can Walk on Water, so if the light went out, the Aurons would have been in serious trouble. - The Grey Guards, warrior servants of the Shadow Lord whose poisonous projectiles cause agonizing deaths. ## Anime Exclusive: - Thaegan has some moments in the anime. Most of the time she is enjoyably over the top or funny as hell. However, when she decides to get serious she can be terrifying especially when she's laughing psychotically. - From the anime we have Dark!Lief from episode 37. Bascially, it's Lief, but dressed in dark purple and a Slasher Smile. - Episode 39, while it doesn't kill him. The fact that that Good Hurts Evil barrier around the city of Tora causes Doom great pain. Doom explains that even though he's not evil, the fact that he has so much anger and bitterness in his heart means the barrier does affect him temporarily. - Dain from the anime is a lot scarier than he was in the book. During his fight with Lief in episode 48, he mutates into a humanoid monster complete with a Slasher Smile that rivals Dark!Lief.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeltoraQuest
Demolition Man / Nightmare Fuel - TV Tropes Although the movie plays it in a comedic light, there's something unsettling about life in San Angeles. Most people seem to be relatively content with their lives, but one still has to realize that there are strict rules and regulations regarding how one is to conduct themselves, at least according to Cocteau's perspective. As the plot continues, it becomes even more apparent that ||Cocteau is a power-hungry tyrant who seeks to solidify his power by eliminating Edgar Friendly and his Scraps (who are literally people who rejected Cocteau's idea of "utopia" that have been reduced to living in the depths of the city and stealing food just to survive), and completing his vision of a perfect, "pure" utopia||. The implications of this is pretty terrifying, given how stripped of humanity and almost robotic and eerily "pleasant" people are already, and clearly enough to piss even Phoenix off, ||making it a bit of a welcome relief when Phoenix orders one of his men to kill Cocteau to prevent the tyrant's vision from becoming reality||. - Edgar's description of the Sadistic Choice the people of San Angeles are subject to. **Edgar Friendly**: You wanna live on top, you gotta live Cocteau's way. What he wants, when he wants, how he wants. Your other choice: come down here, maybe starve to death. - Earle isn't much better than Cocteau, he just has less power. When Spartan is unthawed, he wants to know what happened to his wife and daughter. Huxley manages to tell him his wife was killed and Earle interrupts before he can find out what happened to his daughter, showing zero sympathy despite his belief he's more civilized than Spartan.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DemolitionMan
Degrassi: School's Out! / Nightmare Fuel - TV Tropes - An intoxicated Allison nearly drowning in the lake at Bronco's party as her friend Amy screams harrowingly for help. - Despite the Narm people believe it to be, the aftermath of Wheels' drunk driving accident is still terrifying nonetheless. A bloodied Wheels with broken glasses, police officers taking away the baby killed in the crash. And the film cutting to this scene after witnessing Snake having a full on breakdown after having just saved Allison from drowning as someone in the background asks about Wheels and Lucy.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DegrassiSchoolsOut
Degrassi Junior High / Nightmare Fuel - TV Tropes - Rick's father beating him in "The Cover-Up". Unlike the more edited *Next Generation*, there's no foley and SFX, and it genuinely sounds like he is being beaten. - Everything about Mr. Colby, the substitute teacher who tries to have his way with Lucy and later Suzie.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DegrassiJuniorHigh
Demon's Souls / Nightmare Fuel - TV Tropes **GIMME A KISS!!!** Some people call *Demon's Souls* an action RPG. This is inaccurate. As Scribe has stated, *Demon's Souls* is a *horror* game. Let's go over why Boletaria and the surrounding lands are such a frightening set of places to visit... **Unmarked spoilers below!** - The entire premise and backstory could count. Fighting off extremely powerful demons that devour people's souls, leaving them as insane husks? The fact that if you die, the souls you have accumulated are left behind on your blood stain, laying there until either the PC picks it up...or a demon eats it? Death Is Cheap No More. How about the fact that Boletaria, the kingdom of this game, is being devoured by a colorless fog that continues to slowly and inexorably spread until it covers the world (or rather, what *remains* of the world), filling it with more and more demons? Hell, even most of the areas are Nightmare Fuel. - The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, who later returned as the Old Monk, and filled the place with demons, likely killing his wife. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon, made in the Queen of Latria's image. Apparently, the Old Monk has also become an Eldritch Abomination, because his hugely swollen heart can be seen clinging to the tower; when you arrive at his room, you discover that he has been dominated and drained body and soul by his Yellow Robes note : possibly a *King in Yellow* reference, a demonic artifact much too powerful for him, which leave his dry husk to fight you as a Black Phantom. - The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane. At best, they gibber annoyingly and just get in your way; at worst, they will immediately try to kill you if you let them out. One careless step can send you down a hole and, if your luck is really bad, tumbling down to your death. Hell, if your attention to the landmarks isn't sharp, you *will* get lost. Oh, and did we mention the *ball of mashed-together corpses* on the first floor? Have fun with them! - The Tower City is almost worse. First, you walk in constant fear of falling off the crumbling towers into the blackness below, but if you keep your eyes on where you put your feet, you won't spot the black gargoyles against the black-green spider-webbed sky as they swoop down towards you. The enormous, beating heart in the central tower doesn't help the ambiance at all. Then, you find a cage-lift to the ground, and you'd celebrate...except you're now knee-deep in a swamp of blood with enormous tentacles reaching out of it and it's full of giant, poison-spewing centipedes that try to kill you. Giant poison-spewing centipedes with several *screaming human faces* each, naturally. - The Valley of Defilement. A plague swamp filled to the brim with trash, filth, and aborted fetuses that swarm you whenever you go into the water. The worst part? *This is a place where many people lived.* These were the lost and the luckless souls. Take a guess why. As it stands, when the demons arrive there, courtesy of Maiden Astraea, conditions actually improve, because someone finally gives a damn about the soulless within. - The Valley of Defilement's first boss, the Leechmonger, has a ranged attack. What is it you ask? A bunch of leeches being thrown at you! Even after the attack, you get to see your character still covered in them! Gross. The Dirty Colossus does the same with bugs. And Astraea? She fills you with something even worse. Guilt. - Stonefang Tunnel/Mine. Your average mine, right? Wrong. Demons are here, too. They've eaten the souls of the workers inside; however, because none of them know a life beyond mining and smelting, they continue to do their jobs without pause...unless either you or one of them decides to pick a fight. Even being in the area for a long period of time seems to have altered them: they're growing scales. The reason for the plentiful ore here is because the bones of dragons rest here, including the Dragon God, who they worshiped but apparently expected to come back to life, given they created a sword and a pair of ballista to pin the bastard down. The beginning level of this place will make arachnophobes squeamish: the first boss is a literal Demonic Spider. - A lot of the bosses aren't evil, merely corrupted by demons and, ultimately, the influence of the Old One. Oolan, Alfred, and Metas were noble knights betrayed by their king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, one of Maiden Astraea's companions; the other, Vito, turned into the Dirty Colossus. Astraea herself went mad with grief, and succumbed to demonic power, with only her last companion Garl Vinland to keep her company. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the Demon Slayer who defeats them? - The fact that the scourge of the Old One is apparently an Eternal Recurrence. Everything listed above, the demons, the souls, the death and destruction? *It has happened before.* And even if you stop it, *it will happen again.* Maybe centuries, maybe millennia hence, but victory over the Old One is temporary. - The Video Game Remake already has its hand in trying to make the atmosphere even darker, with places like the Valley of Defilement just becoming straight up disgusting when given modern graphical fidelity, but some of the enemies have been transformed into more gory and grotesque entities to boot. - Speaking of the remake, numerous players have noted strange and unusual inhuman sounds echoing loudly throughout their game worlds, loud enough to dwarf the rest of the game's audio and gone as sudden as it came. It borders on Jump Scare with how inexplicable it all is, and also begs the question whether it's the Old One or something else making these sounds.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DemonsSouls
Descendants of Darkness / Nightmare Fuel - TV Tropes It's easy to forget how gruesome this series can be sometimes. Spoilers below. Hisoka tied with razor-sharp wire to an upright bed, while being forced to remember the night Muraki raped him. Sangatanus feeling-up "Hijiri" (|| actually Hisoka in disguise||), then ||brutally murdering him||. (|| because it was Hisoka, a Shinigami, he got better.||) That entire plotline was massive Paranoia Fuel. Getting an organ transplant? Not usually A Fate Worse Than Death. Having said organ come from someone who made a Deal with the Devil, and now said devil has declared you fair game? Not good at all. ||Kazusa||'s death. We don't see it happen, (though the manga shows us the—thankfully not graphically detailed—results) but we do know that ||she pushes Hijiri out of the way of a collapsing pillar, meaning that she was crushed to death underneath it||. She gets better, but still. Oh, and did we mention that she appears to be ||eight years old||? The St. Michael's School arc, which was so horribly full of Nightmare Fuel and Squick that the author made the next arc as an apology. To elaborate, a boy feels so guilt-ridden over engaging in gay sex with his teacher that he ||self-mutilates - cutting off his fingers and burning his genitals, to name a bit of what he does to himself - until he dies, and is thrown into the ocean||. His classmate finds out about this and threatens to out the teacher, so what does the teacher do? ||Sleep with him, and then brutally murder him mid-coitus||. The first boy's ||reanimated corpse, now possessed by a demon, reappears and - bearing in mind that this is a corpse that has spent a lot of time in the water, and thus is extremely decomposed - seduces the teacher, kissing him even though half his face is falling off. And then he sucks the guy's organs out||. It's about as disgusting as you can imagine. The reason Muraki obsessively stalks Tsuzuki? He wants to put his brother's head on Tsuzuki's body, bring Saki to life, and kill him. Muraki in general. Murderer, rapist, driving everyone around him insane, manipulative, Magnificent Bastard, a doctor (which, yes, should terrify you) and many who see him (he dresses in white, is pale, has pale eyes and hair) think of him as an angel. In order for a flower to bloom beautifully, something must be sacrificed. Do you understand, Asato? Your life is built on the sacrifice of others. This entity is ||Enma||, which is still terrifying since this means he's ||a god who can shapeshift and enter Tsuzuki's mind, manipulating him to do his bidding.|| Volume 11 of the manga aka the infamous Kamakura arc, all the way through. There's a reason it's rated M+. Wait, it's not? Well it should. To clarify: ||Hisoka's father Nagare made a deal with a freaky snake god and every night the thing tentacle rapes him. Not everything is shown, but it's pretty goddamn obvious. Cue the Brain Bleach.|| It's depicted as graphically as possible without getting an R-18 rating. Actually... It's worse than that. ||Nagare didn't make a deal with Yatonokami. His ancestor wasn't strong enough to kill the god, and instead imprisoned it in his own body. To keep it from escaping and murdering everyone in the village, the god has been passed down from father to son for generations, each clan head bearing it - and taking the brunt of the rape. This is what would have awaited Hisoka, had he not been killed.|| Woooooow. And let's not forget that ||Hisoka's mother was forcibly impregnated by the same demon that constantly rapes Nagare, and Rui's pregnancy with Gods-know-what kind of hellspawn has lasted for at least two years. In story.|| ||It's not a demon, it's a (vengeful) god.|| Whether that makes it better or worse is up to you. Since Rui is implied to be pregnant with a vessel for Yatonokami, and both she and Nagare are as much Hisoka's parents as they are the current child's, it's reasonable to assume that ||Hisoka actually is not entirely human and his empathic powers are a side effect of that.|| Alongside the above, everything about the Kurosaki clan in general. Literally everything. ||Ritualistic sacrifice?|| Check. ||Severe child abuse, implied to have plagued more than one generation?|| Check. ||Infanticide?|| Check. Doubling as a Tear Jerker, the fate of that poor schoolgirl from the Kyoto arc. For starters, she witnesses Muraki summoning a group of Hell Hounds to maul her best friend to death, with Muraki manipulating her into thinking that the shinigami are evil and out to get her. The stress and paranoia starts to eat at her and later she's injured. While Tsuzuki is looking after her, Muraki arrives and slips a couple of centipedes into her hospital room before merging her with them, turning her into a Body Horror monstrosity that proceeds to try and kill Tsuzuki. Tsuzuki, already reeling from the deaths of ||Maria, Kazusa and Tsubaki||, refuses to fight her...and in response, ||Suzaku more or less summons herself for him and incinerates the poor girl in a misguided effort to protect her master||. To make matters worse, ||Tsuzuki can hear the girl screaming in agony as Suzaku burns her alive||. No wonder he ends up going insane immediately after. Oh, and just in case you're wondering, this is what the girl is screaming as she dies, in the anime version: "IT HURTS! I CAN'T BREATHE! SOMEONE HELP ME! LET ME OUT!"
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DescendantsOfDarkness
Demo Reel / Nightmare Fuel - TV Tropes - When Karl is in the kitchen sharpening a knife, he looms over the turkey with the large knife and a Slasher Smile. No wonder that bird escaped and went looking for revenge. - The few echo-y screams. Those don't sound like a turkey squawking... - The SWAG member stinger, filmed in only white silhouette on black background. - Karl *loudly* shooting a pig right in front of Tacoma and Donnie, then getting right in Tacoma's face telling him not to fear death, and gutting the poor animal offscreen. Tacoma's vomiting Heroic BSoD and Donnie's glazed over reaction don't help. - On the answering machine message to Donnie, Tom Collins turning from casual to *screaming* down the line how about Donnie's not allowed to ignore him. - And right after Donnie assures everyone that they'll be fine, cut back to the message where Tom promises him he won't get a happy ending if he continues with the show. Followed by a sugary sweet "mistaken redial", and then more shouting. - Donnie slipping out that an intense rape never stopped him before. The casual way he treats it, coupled with Tacoma's and Rebecca's disturbed reactions, makes his backstory all the more horrifying. - Rebecca goes off to investigate a mysterious sound. Then, off-screen, she screams in terror and the scene cuts away. Turns out in the next episode it was nothing serious. - How slimy Collins is when he's on the phone to Tacoma and starting the below trap off, sounding so *delighted* at Rebecca being in a big studio by herself. - It ends up funny, but Tacoma getting followed by a car, attacked by men in masks, slamming up against the window and the Deliberately Monochrome look making it seem as if he's covered in blood. - Those forest scenes were quite creepy, especially the end when Donnie gets knocked out. - Or when he looks up a tree and the squirrel he's hunting dive-bombs him. It's only a split second but it is *freaky.* - Karl when he finds out Donnie's hat. From the way he's trembling, it looks like all that military experience might come out on one very unfortunate person. - Look at all the creepy-fuck cuddly toys◊. - Whoa, whos that guy? That is a very good question Rebecca. Another would be what is he doing lurking in dark doorways in the studio? - During a drunk game of truth or dare, Rebecca confirms what the Wreck-It Ralph episode only implied: she was sexually abused by her uncle growing up. Worse, hints throughout the series indicate that her parents *knew*, and still made her spend time with the bastard. - Adam giving off pedophile vibes when he tells Donnie he memorized child!Jimmy's bone structure enough to recognize him as an adult. Donnie is rightly disgusted. - The fact that they were force feeding him muscle relaxants to keep him there for however long they wanted. - Liz's No Sense of Personal Space with Donnie, especially as Bri (the name of the girl playing her) was only twelve at the time. - Also awesome, and well-deserved, but Rebecca's anger when she's giving Collins a beatdown. She even manages to push off Tacoma easy.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DemoReel
Demon: The Descent / Nightmare Fuel - TV Tropes - The God-Machine as a concept, which can be best described as Skynet merged with the Cthulhu Mythos. A giant machine so vast, so powerful Mechanical Abomination doesn't even *begin* to describe its nature, who operates on several dimensions, using the entire universe to keep itself operational. Everything, be it animals, plants, humans, supernatural beings, buildings or places are merely components to it, either resources to be exploited or cogs here to ensure its insanely complex machinery will keep working. It's not actually omniscient nor omnipotent, but its understanding of both science and occult are so advanced it knows how to combine them in order to get results that even supernaturals would perceive as Wrong Context Magic, and its predictive algorithms are so powerful it can pull off ridiculously gigantic Gambit Roulettes to ensure things will turn out the way it wants. Even Demons themselves don't fully understand what the God-Machine wants. - The coreboook reveals just how powerful the God Machine is. Its Angels are essentially super-reality, sentient computer programs, which it disguises as humans by literally rewriting reality to give them the details they need. And where do Demons come from? Sometimes, these angels get so caught up in their disguise of being human that they start thinking independently, and refuse to be deleted when their purpose is done. - Then you have Infrastructures, the mysterious bases of operations the Angels are in charge of supervising and protecting. Basically, Infrastructures are places, groups of people, or even just plans which the God-Machine organize in order to perform its Gambit Roulettes. The tamer ones are fairly harmless, such as building a road so that it will produce arcanic energy whenever cars travel through it following a specific pattern. But then, sometimes you get *really* disturbing ones, such as buildings generating Mind Control over entire populations, cults sacrificing thousands of people as resources to power an Angel, factories powered by human blood... and when an Infrastructure no longer has any use (and the God-Machine doesn't foresee a new use)? Disposed of. Including the living elements. All with no malice; the God-Machine isn't a cruel tyrant, but just a cold, calculating, indifferent machine, who sees all these atrocities as merely *part of its inner working*. - Not to mention, all these abilities displayed by Angels and Demons, reflected in Embeds, Exploits and Numina? These are all possible because, a long time ago, the God-Machine used Infrastructures to insert in reality rules allowing them to do all of this. So basically, the God-Machine was able to *permanently rewrite the laws of physics* so they would give super-powers to its minions. Just how long has he been active if it had time to produce something that powerful? - While the amoral technological horrors that are angels don't look much like classical depictions of angels, there *is* one trait they do share in common with the angels in The Bible. They can disguise themselves as humans. - Demons have complete control over their body language and how truthful their human forms sound; there is no such things as unconscious reactions as far as they are concerned, every single tear, sweat, shiver or blush is a controlled action they intentionally trigger. Which means you can *never* tell when they are lying or not, and as such never truly trust them; even supernatural lie detectors will be of no use against them. In fact, even *they* cannot tell when one of them is lying, which is the primary reason they cannot trust each other. Moreover, this means their default expression is The Stoic, which can leads to Dissonant Serenity if you interact with one who isn't bothering with faking emotions... and they are aware of how uncomfortable this can feel for others, meaning some of them won't hesitate to use it to their advantage, hurting themselves while showing no reaction just to disturb their opponent. - The opening fiction for the corebook features a Stigmatic human's point of view on Ms. Book, a Demon he has known for quite a while at this point, and is aware of her nature. The narration makes it very clear he finds interacting with her disturbing, as he is unable to tell if what he is saying pleases, annoys or infuriates her, to the point he is constantly afraid he might offend her unintentionally and get killed for it. Made even worse when it's later revealed ||she actually *was* sent by the God-Machine to kill him, but had Fallen because she had developed feelings for him; she would never have hurt him, but the fact he could never tell what she was thinking meant that not only was it impossible for her to tell him she loved him and expect to be believed, she couldn't even convince him she *wasn't* willing to kill him||. - The Pact system takes the classic Deal with the Devil ideal and makes it even scarier. What a Demon bargains for with its Pacts is literally aspects of a human's existence; by paying their debt, they can erase aspects of the bargainer's past and transplant the erased details to their own false-semblance of humanity. A single memory, an entire year of a person's life, a critical event in their past, *a family member*, anything like this can be bargained for. And then there's the iconic "sell your soul". To an outside observer, it looks like a case of Demonic Possession. What's really happened is the Demon has *erased their bargainer from existence and stolen their life to be the Demon's own*. - The Storyteller's Guide reveals just how amoral and invasive the God-Machine really is with several of its Urban Legends plot hooks. In one case, it has constructed tiles that turn any who examine them into paranoid Conspiracy Theorists who serve it simply because it's the only thing that makes sense any more, in another a rogue Imperative (weak, unintelligent angels the God-Machine summons when it doesn't want to risk an actual loyalist on a minor mission to influence mortals) ended up inventing the concept of the Wendigo because nobody told it it could stop inducing cannibal impulses. By far the worst, though, are the Programmers, biomechanical insects that enter a human's body, *burrow into their brain*, and then turn said human into a nearly mindless slave of whatever the God-Machine needed them to do-and once that's done, leave the host out to dry with no idea of why they killed children or robbed a bank. And Unchained *don't know of a way to extract them.* All the host can hope is they're caught early, and the demons are good at figuring out what the bugs want... - Night Horrors: Enemy Action has several eerie angelic antagonists. - Ms. Morgue, an Affably Evil Genki Girl who is desperate for any social contact at all since her Ban prevents her from talking to anyone except the focus of her current mission. Her mission, it should be noted, is to remove loose ends, meaning anyone who hears her talk excitedly about how proud she is of being an angel and how good she is of her job is about to become a corpse, likely as she's explaining exactly what she's doing to them. - Chenosa, a Hive Mind of K-Pop singers who seem completely harmless as their Magic Music molds everyone to the God-Machine's design. They've also been known as the Fates or the Furies, so don't think you can assassinate them and be done with it. - Ophelia Adder, who *invented* the concept of the Basilisk (a sentient AI that creates simulacra of people that tried to stop its existence to torture) purely to provide a cover story so that, when an *actual* AI is created she can Kill and Replace it so that she may punish anyone who dared create a rival to the God-Machine. - What's scarier than the God-Machine? The God-Machine *getting sick/breaking down.* The Contagion Chronicles introduce the titular Contagion, which is something *very* wrong happening with its Infrastructure. And it's not even just one type of disease either - strains of Contagion run from "unplanned train that travels into the Shadow and weakens the Gauntlet" to "people become so depressed that they starve to death" up to "people are coming back from the dead, and the change is *retroactive* so the area affected by the Contagion thinks that it's been like this for decades" to " *reality breaking down*". And it doesn't always spread like normal diseases, it can spread from objects, or through spirits or ghosts, or *ideas...*
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DemonTheDescent
Deserted Distractions / Nightmare Fuel - TV Tropes Téa accidentally sends the group to the Shadow Realm, where a shadow demon finds them and preys on their worst fears. It nearly overwhelms Yami Bakura until he's able to snap out of it, and the descriptions of what it does and what the experience feels like are horrifying. Bakura bristled and threw his shoulders back, but even the small movement took effort-so much effort. His arms felt heavy; his head felt like it was cast iron. His body was a limp noodle, a scrawny strand of cooked, cold, spaghetti, flopping about uselessly in the darkness. It was utterly impossible that he could support his own weight. Any instant now, he was going to collapse in a heap, crushed by his own head. It would be better to lie down now. Get it over with. The cold was in his blood now. He could hardly even feel it. He could hardly feel anything. There was just numbness, and heaviness, and darkness.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DesertedDistractions
Despair's Last Resort / Nightmare Fuel - TV Tropes - As with canon, the executions. What makes them so frightening is the amount of detail that's put into them: - Chapter 1's execution: ||It's Kaito Fujiwara, Super High School Level Animator, who's the guilty party. Just like in the games, he's dragged away by a clamp while struggling all the way. He's dragged behind a stage curtain, and the next thing we know he's trapped inside a mine cart. Monokuma proceeds to send him forward, sending him through a roller coaster like track. The cart stops in front of a large rock, where a large anvil is precariously held above him by nothing but a rope. Which a dwarf robot proceeds to hack at. He begs for it to stop, but the robot only looks at him once the job is done. The anvil falls and crushes him before he has the chance to scream. All that's left is wooden remains from the cart, a puddle of blood, and *a twitching arm*.|| - Chapter 2's execution: ||Ayame Ishikawa, Super High School Level Football Player, turns out to be the culprit this time around. She's placed inside a football stadium, chained by her hands in front of a large goal. A football team of robots appear, and continuously shoot her with footballs. At first she's able to block them, but they start getting larger and are shot at her in quicker succession. The assault ends, but then a larger robot appears with a football larger than the football player herself. The ball is shot at her, breaks her chains and the net, and slams her into a wall before rolling away and squishing her.|| - Chapter 3's execution: ||Tragically, the culprit turns out to be Shizuka Matsuki, Super High School Level Painter. Before the execution even starts, she's smiling and clasping her hands together even though she can't see a thing from being blindfolded. Then a firing squad appears and shoots her with not bullets, but red paintballs. She's covered with the paint, which also is breaking her skin. Then a sniper comes from the crowd and shoots her in the head and heart, leaving her covered in paint and blood.|| - Chapter 4's execution: ||Next up is Arata Miyazaki, Super High School Level Designer. He's tied up in a fabric conveyor belt and is sent slowly towards a giant sewing machine. It's dragged out, likely to unnerve him and to mock the slow death of his victim, and by the time he's at the needle he's panicking. The needle comes down and seems to poke him without doing any damage, but then it comes down and strikes him over and over again. Once it stops, he's stuck on the needle and *an intestine is hanging out of the hole in his body*.|| - Chapter 5 has no execution, but Chapter 6 takes the cake with its execution: ||The one pulling the strings, Saemi Sasagawa, Super High School Level Playwright, decides to execute herself. As with Junko's execution in the first game, pieces from all the executions before are used. She starts out on a stage before getting in a mine cart and sending herself forward. As she travels, she enters the football field and taunts the players to make them pelt her with footballs. Then she goes to the firing squad, and is shot with paint. She drives through the conveyor belt, the needle missing her before striking the mine cart. She arrives on the stage again and grabs a noose, causing the stage to fall apart into a gallows. She puts the noose around her neck, preparing to hang herself......Only for Shuuya to jump onstage and shove a knife in her heart. He shoves it in, causing her to cough of blood, and leaves her to die. The gallows fall, letting her dead body hang.|| - While all the deaths are brutal in their own way, special attention should be brought to ||Minoru, Chapter 4's victim. He drinks *chlorine bleach*, and is slowly poisoned to death. When his body is found, a puddle of wretched up stomach acid is beside him, his lips are burned, and the inside of his mouth is in a similar state.|| Despite having the least amount of blood of any victim, it still manages to be terrifying. - The beginning of Chapter 6 when ||the dead students all show up in the living student's rooms. They don't seem to remember dying, even after being told how they died. But the wounds they received appear on their bodies. Unable to take it, Kazumi punches Shizuka, causing them to shatter and screams to ring through the ears of the survivors as they pass out. When they wake up, the dead students are gone.|| The kicker? *This is what Monokuma deems a wake-up call*. - The worst part? ||Kaito is the only one who doesn't have their wounds described. Doesn't seem that out of place until you remember *that he was crushed by an anvil. And only his arm remained.* Meaning that how he looks is left up to imagination.|| Enjoy the nightmares!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DespairsLastResort
Designated Survivor / Nightmare Fuel - TV Tropes ## Pilot - Before the episode ended, terrorists were able to wipe out the Capitol building, which is supposed to be one of the most secure places in Washington D.C. The burnt-out shell of the iconic Capitol Dome towering over that mass of smoking wreckage is both disorienting and horrific. - Basically Kirkman's entire attitude, a man who never wanted to be President now having the fate of the world on his shoulders. ## The First Day - Innocent Muslims rounded up (and at least one beaten to death) simply for their religion. Worse in that the *Governor* of Michigan orders it as he feels even if they are innocent, they might know someone who is not — and he really believes he's more important than the President right now. - Hannah's superior admits he's afraid to acknowledge her theory of more attacks coming because the idea of wiping out the U.S. government being the *first* step in a plan is terrifying. ## The Mission - If MacLeish is actually the mole, Kirkman is unknowingly contemplating placing him one heartbeat away from the Presidency. ## The Interrogation - A lone wolf terrorist managed to get through Secret Service security and breached White House grounds. ## The Traitor - The conspiracy behind the bombing is aware of Atwood's possible knowledge that Al-Sakar did not bomb the White House ||and has kidnapped his son to ensure his compliance||. It's also implied the same may be true for MacLeish and his involvement. ## The Results - A single militia nutcase almost derails the election of a new Congress by poisoning a few polling stations with ricin, raising the fear that *anyone* who goes to vote could be killed. ## The Blueprint - *Someone* inside the Pentagon created a highly detailed three-dimensional simulation that *exactly matches* the devastation wrought by the Capitol bombing, and they did this a full **three years** before the in-universe date of the attack. Whatever the conspirators has been plotting has been in the works for quite a long time. - Agent Wells is able to discover a photograph among the memorabilia of a former Army serviceman that links Congressman MacLeish and "Catalan" as being in the same military unit in Afghanistan. Shortly thereafter, Wells' allies in the FBI and CIA are able to find deeply buried information that this unit massacred hundreds of local civilians in retaliation for the deaths of a few of their own comrades at the hands of the Taliban — and the Pentagon whitewashed it all to make MacLeish into a war hero. - Not long thereafter, Agent Wells is racing back into D.C. to bring this evidence to new Speaker Hookstraten and the rest of the committee reviewing MacLeish's nomination, when ||she is abruptly caught in a violent traffic accident||. ## The Oath - We learn the fate of Agent Wells following her accident, and it's not pretty. She's been knocked unconscious with some pretty grisly head and torso injuries. ||The assailant who deliberately wrecked her car then tries to *choke her to death.* Fortunately, she's able to escape.|| - It turns out that Charlie Langdon, President Richmond's Chief of Staff, ||is still alive and is in hiding from the Conspiracy. Agent Wells tries to get more information from him, but she's shot at by a gunman before she can learn anything more. Langdon also manages to escape, though.|| - The previously mentioned three dimensional simulation of the Capitol bombing? The man who created it sent it to the Secretary of Defense, who was then ordered to reclassify it as top secret. Emily examines phone records and learns that the Secretary got a call from Chief of Staff Langdon's office who ordered him to reclassify it. ||Except Langdon wasn't in that day. The person who made that call was *Aaron.*|| - Before being sworn in as VP, MacLeish is having some second thoughts about taking the oath. His wife, though, reassures him that he survived for a reason: ||so he could make America into an empire. She's either in on the Conspiracy, or she's got some ulterior motivations herself.|| - And to cap it all off: ||the episode ends with the Conspiracy attempting to assassinate Kirkman. Agent Wells fires at the shooter and is able to throw off his aim, but Kirkman ends up seriously wounded.|| ## The End of The Beginning - Atwood confessed to a murder he didn't commit to get his kidnapped son back safely. Now he finds his son's body. ## One Hundred Days - The possible destruction of ||the Hoover Dam|| or ||The Golden Gate Bridge||, which would mean the loss of thousands of peoples' lives. All the more so as one of them is actually considered a war crime if done deliberately during wartime. - Also, The Conspiracy has people dedicated and committed enough that they are willing to die and/or kill other members of their ranks to prevent *anyone* from being able to find out what their end goal is. ## Party Lines - There is enough ordinance at the Conspiracy's secret base to, as Hannah Wells puts it, blow up *three* Capitol buildings. ## Misalliance - The sheer suddenness of Catalan gunning down ||Jason Atwood||, right after he had gone to investigate what turned out to be only a deer. ## Brace for Impact ## Sting of the Tail - Patrick Lloyd threatens to cover Washington, DC with a thousand kilograms of sarin gas.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DesignatedSurvivor
Denji Sentai Megaranger / Nightmare Fuel - TV Tropes - Practically everything about Javious and the Twisted Dimension in general. Some Nezire Beasts are disturbing in appearance even compared to Sentai standards, and some of them are terrifying just due to what they do. - Coral Nezire is *horrifying.* His appearance is like that of a coral-like Monster Clown, and his special ability is spitting foam all over his victims, which causes them to slowly transform into coral. Episode 27 is full of his terrifying plan to transform as many people he can by dragging them into the ocean and infecting them with his poisonous foam, resulting in their slow and painful transformation. - What becomes of Guirail... well, we can't say he didn't deserve it, but it is pretty terrifying as to what happens when he eats the Nezire Source Capsule. After kicking around the Megarangers for a good long — and blasting Shougo because he was there — suddenly, Guirail starts to let off bursts of sparks, and he starts to tremble as a viscuous ooze starts to leak from his body. Guirail retreats while covered in this slimy, disgusting fluid, all the while in immense pain. And then he's confronted by Dr. Hinelar and Shibolena, who explain the consequences of the Nezire Source Capsule. Turns out, it's an unstable pill guaranteed to cause hideous mutations while transforming the consumer into a mindless, twisted giant. And just that happens to Guirail, as he grows into a titanic, horrifying monstrosity that proceeds to wreak havoc all across Tokyo. It's pretty obvious that when the Megarangers come across this monstrous new form of him, it seems as though he's in a constant state of immense pain, roaring and screaming and lashing out at everything he sees. But then he becomes The Juggernaut, in that despite being robbed of his personality and mind, he is still incredibly powerful thanks to the Nezire Source Capsule increasing his strength exponentially. The Super Galaxy Mega is left powerless in his wake. Oh, and he spawns a monster after getting hit by the machine's brand-new finisher, which hardly fazes him aside from knocking him down. The Megarangers almost don't defeat him and were it not for the Space Mega Project being complete, the abomination of Nezirejian science that was Mad Guirail would've meant the end of Earth. - Episode 38 has the newly introduced Nezirangers memorizing the sound of the Megarangers' Digitizer, which potentially allows them to seek out the Megarangers before they can henshin. This leads to a horrific montage of them assualting random civilians who own a popular minicomputer. Why? The device makes the same sound as the Digitizer. Cue Nezi Black throwing one of the Megarangers' friends from school into a bench, and two girls being given a Neck Lift by Nezi Pink, who strangles them into unconsciousness. Nezi Black eventually catches on when he notices the device... not that it stops them from assaulting more people. - Javious' death in Episode 43 *especially* counts — when the Nezirangers have finally managed to drain all of his power, he screams Hinelar's name as his eyeball bursts out of his monitor, in CGI, and gets *way too close* to the camera before it explodes into a billion pieces. Brrr. - In episode 48 Hinelar pulls the mother of all Near Villain Victories when he lures the Megaranger to a trap where he's converting humans into data cards, easily tricking Pink and Red into falling straight into the path of his machine, with Pink sacrificing herself to save Red, who can only helplessly watch as she screams to be saved before she is reduced to a mere data card, with Hinelar preventing Red from destroying the machine by revealing that if it is destroyed then Pink will not be able to be changed back. And once the rest of the Megarangers come in they quickly follow suit, essentially ensuring Hinelar's victory there and then. It's only thanks to the Neziranger's interference that Hinelar does not win, and only barely.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DenjiSentaiMegaranger
Despicable Me 2 / Nightmare Fuel - TV Tropes - The effects of the super serum. We first see it violently injected into a bunny who turns into a purple hulk monster, then attacks a scientist, with strong implications that the scientist was killed, and destroys the camera filming the experiment. Then there's the reveal of the serum-infected minions...whilst they are Nightmare Retardant all the way, it's a little disconcerting to see cute little corn kernels turned into violent Omnicidal Maniacs stuffed in cages and gnawing at the bars. - Speaking of which, there's a brief bit in the climax when Gru and two of the normal Minions are climbing to the roof to get away from a swarm of Brainwashed and Crazy Minions. They end up cornered by them, no way out...and when the camera cuts to the swarm, there's a Minion in front licking its lips. Earlier we saw that the purple ones would and could eat anything, so it's pretty strongly implied that *they were going to* **eat** *their former boss.* - Not to mention the part where the purple minions are chasing them through the building. The way they surged around corners and climbed on each other to reach the roof evoked World War Z to some viewers. (Which - according to the directors' commentary - was *exactly* what they were going for.) - Prior to Gru and two of the normal minions being chased, one of the evil Minions sounding the alert on them with a screech and pointing at them a la *Invasion of the Body Snatchers (1978)* when they discover that the normal minions are wearing purple paint in order to blend in, as pictured above. - What about Antonio? The kid may be Kid A Nova and broke Margo's heart, but he's still a kid. His dad definitely got arrested and his mother was never seen or mentioned by him or Eduardo. So, the question remains: Does Antonio go live with his unseen mother or does he go live in a orphanage? - *"You brought the girls?!"* — Since they're dealing with the Mutated!Minions that will eat ANYTHING, Gru has an abundance of reasons why he doesn't want the girls there. - If you have siblings, just imagine being in Margo's position when she's home alone with her little sisters and the crazed and violent evil Minion breaks in and chases them. - The adversaries lurked just outside of Gru's security system and literally picked off the Minions one by one. Gru's sitting there wondering why he can't look up kitty videos online while his loyal friends are being hideously tortured. - The worst part about this? The reason why the Big Bad is so good in snatching them one by one is because it's Dr. Nefario who naturally knows everything about Gru's lair as well as the Minion's habits. Remember that cute Tear Jerker moment at the beginning where Gru and all minions sadly bid goodbye to him? He repays them by kidnapping every single minion, turning them into brutal killing machines and almost being responsible for Gru and his daughters being killed by a brainwashed Kevin.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DespicableMe2
Destination Imagination / Nightmare Fuel - TV Tropes World:NOOOOOOOOOO!!! SHE HAS TO STAY!! WITHOUT HER MY WORLD IS EMPTY!!! AND I'M NOTHING!!!! World in general, despite being a nice character (who's a bit unstable). Most of the time, World only switches from body to body with some instances of greater control over the toy world such as when he slams the doors shut on Frankie's room in the castle and shrinking her friends(of course that could be more from the wizard doll he was possessing at the time). It isn't until his breakdown we see for certain that he isn't just living in the toy world, he is the toy world. The tone of the special was eerily dark, noticeably more so than the series, and the other made for TV movie. It was even rated PG. World's, well, world, even before it turns out to have more to it than meets the eye, can come across as a bit unsettling, almost like a less sinister version of the Other World from Coraline. While it's very pretty and detailed, the "life" living in the place, such as the people and animals, all lack faces and personalities, and only serve as life-size dolls for World to puppet on a whim. The fact that World's voice sounds distant and ethereal when he speaks to Frankie, and comes from an unknown source makes it all the more creepy. It's also made much creepier that all of the characters we meet in the pocket dimension all turn out to be World himself intentionally leading the gang on a wild goose chase in order to trap them and keep Frankie from leaving. It's made abundantly clear that World is truly alone in the toy box. When Mr. Herriman immediately regrets scolding World when he sees the landscape break down, and Bloo is the one who tells him that he messed up, you know something is wrong. World: NOOOOOOOOO! Nonononononononono NO! You're not the boss of me! You can't tell me what to do! Give her to me! Give her to me! Now now now now now now now now NOWWWWWW! FRANKIE IS MINE! MINE, MINE, MINE, MINE, MIIINE! Mr. Herriman:(absolutely terrified) Good heavens! What's happening? Bloo: You pissed him off! THAT'S WHAT'S HAPPENING! World's One-Winged Angel form, just looking so damn wrong, becoming a hulking monstrosity made of the pieces of various toys.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DestinationImagination
Destiny / Nightmare Fuel - TV Tropes "Whatever you kill, Oryx will replace." **Ghost:** These tunnels go on for miles. We'll never explore them all. *(Something roars in the distance)* **Ghost:** I don't even want to know what they're keeping down there. Destiny may be Lovecraft Lite, but that means there is still Cosmic Horror in it. For terrifying things in the sequel, go here. Nightmare Fuel pages are Spoilers Off. As such, **all spoilers are unmarked. Read at your own risk.** - Pretty much *everything* about the Hive. They're essentially what would happen if H. P. Lovecraft was *an entire species.* - The Hellmouth has entire rooms filled with bones. Most of them can be explained away as being the result of the enormous casualties inflicted during Crota's original invasion of the Moon, which in of itself is pretty damn terrifying. But some are very obviously inhuman, and some look like they might have come from a particularly large kaiju (the room containing Crota's Soul Jar, for instance, also has a rack of ribs as tall as the super-Ogre Phogoth the Untamed off to one side, for example). Given that the Moon, being the Moon, has no native life, it's probably best not to speculate further about whose they are and where they came from. - Their Tombships can teleport even into underground. When they want someone dead, they mean it. - Akin to the Hellmouth entry above, why are there so many human bones inside the Devil's Lair? How many people did they kill? What *did* they do to them? - THE VEX. Really, the first time you encounter them is on Venus. You're wondering who you're going to to meet when suddenly, an electric pitch black cloud appears in front of you. Then, unblinking red eyes, filled with murderous intent, start to form... - Vex Minotaurs and their promoted versions, especially when playing missions on Hard. They might appear to be Mighty Glaciers, but are capable of surprising bursts of speed, and if you take cover from them long enough they will teleport right next to you to continue their assault. All while emitting a noise like a charging elephant mixed with an electronic shriek. - Fun Fact: Did you know that Bungie gotten inspiration for the Vex voices by uploading a video, then copying it and uploading it 1000 times with animal sounds? - Speaking of Shrieking, ever heard The Templar? That sounds more like a Digital Roar. - Encountering the Minotaurs for the first time can throw players off by a lot, especially when you think you've got the high ground. The scariest thing about them is probably how they'll charge at you, relentlessly, teleporting to gain you. - In the Black Garden, there's the Black Heart, that... thing... the Vex were worshiping. And then there's the possibility that it could be a part of the Darkness. - The lore related to the Black Garden borders on Surreal Horror. Read it here - In the Grimoire entries, we learn that the Vex are far more advanced than humanity in terms of technology and logical thinking. But when the Vex encountered the Black Heart, even they were unable to comprehend it, so they decided that the best course of action was to *worship* it. - The lore for Thorn, which evidently belonged to a Guardian that gave himself over to the Darkness and was corrupted. The Guardian was... disturbing. - The Thorn itself looks like it was made from *something* Hive-like. Heck, one of the upgrades for it adds bullets that penetrate and deal prolonged damage to its target. While that's actually fairly normal for bullets, the upgrade is called 'Mark of the Devourer'. - Thorn's ammunition in-game isn't actually bullets. If you shoot it at a wall, instead of the normal bullet holes you'd see from most handcannons, you see WHAT LOOKS LIKE INCH LONG CROSS-SHAPED SPIKES sticking out of whatever you shot at. - There's actually *more* weapons like Thorn, referred to as the "Weapons Of Sorrow". The Necrochasm, which actually EVOLVES as you kill enemies with it, going from a common to a legendary to, eventually, an exotic weapon. - And of course Murmur, which has a similar look... - The final piece of lore for Thorn has been revealed. Except it's not a Thorn Ghost fragment. It's a *Rezyl Azzir* fragment. The "Rose" that is constantly alluded to is a trophy gun wielded by the valiant hero Rezyl Azzir. It had Knight bones stuck to it. Doesn't take long to put two and two together... - If you didn't fear the Vex before, you will after playing the Vault of Glass: - Also in the Vault of Glass Raid you got these new Vex Units called the Fanatics. Basically they're headless Vex Goblin with Black and Green Mist coming of their bodies and if they touch you are Marked for Negation so now you have to get into the circle or else The Templar will come and perform Ritual of Negation which will wipe out the people affected by the debuff. - What happens if you *die* in the Vault of Glass? You get a chilling message saying "You are forever lost in the dark corners of time". We can assume that your Guardian was consumed by the Darkness... which is probably not good... - What happens when you die in a Darkness Zone? Normally you just restart, but what would happen in-universe? - Also what about the Oracle? They've never been encountered anywhere else, they also inflect the Marked for Negation **On the Entire team**. Failure to kill them, or cleansing with the Relic, results in Total Party Wipe. - Also to drive the point of how much shit you're in when doing the Vault of Glass are those Gorgons, white glowing Harpies that can kill your whole team if they so much as look at you, because they can apparently decide what is and isn't real. Really makes you wonder just what else is in the Vex's bag of tricks. - Really, the entire revelation behind what the Vault of Glass is there for: to research how to literally alter reality, learning how to decide what does and does not exist, to the point that the Vex can change the fundamental laws of physics so that their existence and supremacy become a law of nature. When you descend into the Vault, what you're fighting down there are literally weapons and technologies designed to reshape reality so that you *never existed.* - If the Grimoire card for Atheon is to be believed, there exist multiple timelines where the Vex were successful in taking over the galaxy. In theory, that means everytime you restart a checkpoint, a timeline exists where Guardians failed to stop The Darkness and Vex. - The mental instability that Kabr and Pahanin became subject to. Kabr survived the Vault of Glass, seemingly alone, as a One-Man Army... And, if this quote ("No one can open the Vault alone. I opened the Vault. There was no one with me but I was not alone.") is any indicator, Kabr's entire fireteam was rendered Ret-Gone, and he lost his mind because of it. Pahanin, however, knew Kabr and likely knew of the Guardians he trusted, but the Ret-Gone also affected him... making him wonder if the same could ever, or had ever happened to him. As a result, Pahanin became terrified of traveling alone. - Vex armor is described as having living Vex cells as integral part of it. Any of the raid armor you wear could end up corrupting you. - *Slept in the armor last night. Woke to feel my heart stuttering to the pattern of an unknown signal.* -In-game description of the Cuirass of the Hezen Lords Warlock Chest Armor - It goes beyond the armor. In general, Vex technology runs the risk of infecting those who make contact with the organic Vex components. Kabr is implied to have willingly infected himself and turned himself into a Vex monstrosity solely so that he could integrate his Light with the Vex technology to make the Aegis. Another Guardian, a Warlock named Ashir Mir, was exposed to too much Vex technology that part of his body was transformed into a Vex appendage and even infected his Ghost. When Ashir appears in *Destiny 2*, it's clear that he's not entirely there anymore. - Ever heard of the Hive god Nokris? If you miss a scan in the mission "Regicide," you might not know he ever existed, because he's not mentioned in the World's Grave or Books of Sorrows, even though he sits right across from Crota's statue in the Dreadnaught. It's not clear why he's not mentioned, but we've seen a similar phenomena: Praedyth and Kabr, who were forgotten outside of the Vault except for bits of gear and entries in the margins of texts. Looking over the Books of Sorrow, there is mention of Oryx having multiple lineages outside of Crota, and this was before he split off his two daughters. - In Destiny 2 it is explained that Nokris was branded a heretic for practicing necromancy and had all mention of him erased, save for the statue in the Dreadnaught. Why is necromancy forbidden? Because the Hive believe that only the strong have the right to exist, and that nothing can be given and all must be taken by force. Therefore, the act of *giving* life back to that which had died, and was therefore undeserving of existence, is heresy to them. - The Dark Below likely brought fear of the Hive back into more than a few Guardians, what with the first raid mission involving you being chased through complete darkness by an endless tide of Thralls, with only some short-lived pillars of light showing the way forward. - Omnigul, Will of Crota is a Wizard that will challenge your ear-drums with a piercing scream. - Crota's End is positively soaked with Nightmare Fuel, because you finally find out what lies at the bottom of the Hellmouth. It's not pretty: - When you first start Crota's End you have bridge formed ready to take you. But then as you're falling you notice it getting darker and darker and then you finally land in pitch black with your health low or outright dead, as has been known to happen, then you start to notice the debuff called Weight of the Darkness which slows you down as you stay more and more in the dark, then you hear almost literal tide of Thralls screeching, crying out for fresh meat... And all the while, the Weight of Darkness comes down on you, stopping all your double jumps and slowly reducing your movement speed before finally stopping your ability to sprint altogether. Suffice to say that the Thrall likely stop being hungry at that point. - By the way, those pillars of light? They manage to burn away Weight of the Darkness, allowing you to move faster. So logically, you assume that you can wait there for a while and burn off the debuff until it's back to normal, right? Wrong, because if you stay by the pillar for too long, it will *explode*, taking you with it. - And then you finally get past the screaming hoard of Thrall and the occasional Knight and over a bridge and see this gigantic door across an enormous gap. There's a sync plate on either side of this gap, and you think "Oh, well I guess we have to stand on that and start this whole thing up." Then Thrall start crawling up from the side of the gap, and the totems on either side of you start to glow red and kill you while you and your whole party aren't paying attention. Then, once you finally figure out how to keep the Annihilation Totems from winding up while still building the bridge, a Knight that appears to be made of lava comes up and bitch slaps one of your teammates to death in no more than 3 swipes. - Once you FINALLY get that part down and through door and the Shrieker and Thrall filled hallway (and hopefully get to the chest in time to get a bit more loot), you face down with Ir Yut, the Deathsinger. Why is she called that? She looks just like an ordinary wizard, and attacks like one, too, except that, all the while, she's preparing the Liturgy of Death, which, if you let her finish, kills everyone that's currently alive. Makes you wonder what other sort of horrors the Hive have in their bag of tricks, and what relation these tricks have to those of the Vex and their Vault of Glass. - And finally you face none other than Crota himself, the Son of Oryx, the Monster of Luna, the God-Knight, and you realize that your health doesn't regenerate except by picking up a relic called the Chalice of Light. And then you notice you're surrounded on either side, and when he points, the shields keeping the Knights and the Acolytes at bay drop and the slaughter begins. - So the Chalice and a few abilities are your only way to regenerate health and shields, right? Well, on Hard, the Chalice doesn't spawn. At all. As if that wasn't bad enough, you know the room you and your party start in before you go out and try to slay Ir Yut? Yeah. A Gatekeeper spawns down there, just to keep you in sight of Crota and the Ogres that spawn every two swords. It all goes downhill from there. - There's also the implication of what Crota intended to do with the relic- that is, drink the Light of fallen Guardians. Why he would want to do this is up in the air, but the fact that he had killed enough Guardians to do that in the first place is fairly worrying. - And then you have the Oversoul. Crota summons what is essentially a giant green ball of fire when he becomes enraged or whenever somebody dies. What's creepy is what it looks kind of like some Hive perversion of our own sun, but the real terror begins when you realize it explodes after a few seconds and kills everyone that isn't already dead which is, once again, evocative of the Vex's Oracles and Gorgons in the Vault of Glass. - When you finally reach Crota, point at him. The God-Knight will point back. It's creepy. - The implications of the Undying Mind Strike: The Vex are not only repairing the damage caused by you slaying the Black Garden's heart, but they're trying to *summon the Black Heart* back - a force which was powerful enough that it was responsible for shutting down the Traveler itself. Which means that when you slew the Sol Progeny, you didn't actually kill whatever the Vex were worshiping. It's still out there somewhere. - The various areas where the only light is provided by the player's Ghost are rather unnerving. The Off-World Transit station on Mars, in particular, brings back uncomfortable memories of the subway station in *The Last of Us*, being a huge, dark, abandoned area, now full of lurking monsters. - It gets even worse... That was originally where the Gate to the Black Garden was in an earlier build of Destiny. - Guess what? It's there now, and guess who is trying to take control of the Black Garden? Oryx. - The Prison of Elders, site of the new Arena mode in the House of Wolves Expansion, is a prison in the Reef where the prisoners are allowed to roam free with their weapons in designated sections. That alone is paranoia inducing, but then you get into the individual containment sections: - The Hive section is basically a sewer with one of those pools of liquid that Hive like to crawl out of with skeletons littered around the ground. The question being: *where* did the Hive get those bones? Did they just import them from the Hellmouth? Or, more disturbingly, are they previous combatants who lost? - The Cabal section is basically a bombed-out warzone. During the live stream preview before the release of House of Wolves, the guest player said that it was "Cabal Hell". He wasn't far off. - The Vex Prisoner Qodron foresaw its glorious future and the first step to it is killing your fireteam, it willingly went into the Prison of Elder and waited patiently for you alone; It is no prisoner. It is here with a purpose. and guess what? Qodron is not the prisoner here. You are, Guardian. - The implication of Qodron going into the Prison is that it's there *for you specifically*. It knows that *you* will become legend, and its there to snuff you out. Congrats, Guardian. The unfathomable, time-spanning, world-eating, Darkness-worshiping meshed intelligence has now *noticed you* and is putting dedicated assassins where it knows you're going. - The Fallen were never considered amongst the scariest of Destiny's enemy factions. They didn't have the raw might of the Cabal, the gribbly horror-movie aesthetic of the Hive, or the terrible, awe-inspiring scale of the Vex. The backstory indicated that they had once been a major threat, but in the actual game, they're a motley Dying Race of generic Space Pirates for you to gun down on the way to face the real threats. 'House of Wolves' brought the fear-factor for them, though not in a way you might have expected. They were the Traveler's previous agents, with Ghosts, Guardians, and a beautiful, vibrant civilisation sustained by its Light. In other words, they were *us*, In fact, they were *better* than us in many ways - bigger, stronger, and more technologically advanced. Then the Darkness caught up with them, and the rest is history. Their 'ether' is synthetic Light. Their Servitors are idols of the Traveler. They are a walking promise, nay, *threat*, by the Darkness - *this is your fate if you oppose me*. This is what happens if we fail: a long, slow death by starvation as we throw ourselves onto the guns of the next of the Traveler's chosen races in a desperate attempt to regain what we've lost and stave off the monster clawing at our backs. Sweet dreams, Guardians. - While the idea of two, three, or even four Fallen Houses uniting under a single banner is worrying, it's nothing that the City hasn't got the capacity to deal with. However, when Skolas fails to do that, the first thing he does afterwards is bust into the Vault of Glass and tamper with Vex tech. The next thing he does is break into the Citadel and, by the time you encounter him, start bringing the rest of the House of Wolves through time the way that only the Vex can normally do. There's nothing quite as chilling as realizing that a Fallen Kell has the capacity to become Time Master, given sufficient Vex tech to work with. - Ladies and Gentlemen, Oryx◊ Himself. - It gets better. He's after the Guardian(s) who killed his son Crota. That's right. He's after you specifically. He even speaks to you, *and he is pissed*. - Also, when Oryx attacks a Cabal base on one of Mars' moons, the Cabal send out a distress signal and they don't even shoot at you. That's right, we may have a temporary Enemy Mine situation... - The Taken are a group of the four enemy races who has been corrupted by the Darkness and Oryx so much it turns them into shadow-like zombies with their *bodies in constant agony as they kill their own kind* and that they violently twitch and jitter. With *The Taken King*'s release, they sporadically roam patrol areas *regardless of player level*, leading to situation where you can be overwhelmed by more than two opposing forces. - Yes, you read that right. The Taken include all four races, including the Hive, Oryx's own race. Given that the Hive already fanatically worship Oryx and the Darkness as gods, one must wonder why Oryx even feels the *need* to make Hive part of the Taken. Do they see it as a religious experience of gaining the favor of Oryx and the Darkness? Do they view it as a punishment? Either of these answers is scary in their own right. - The very fact that Oryx can brutally force the VEX in all their implacable nature to undergo constant agony especially considering the Vex are supposedly closer to the Darkness than the Hive. - However, the implication that they are in constant agony isn't true; they're actually in *constant ecstasy!* Whenever someone gets Taken by Oryx they are confronted wholly by the Darkness, which then strips away their fears and worries that plagued their former life and replaces it with sense of purpose and joy in their new existence. That's right, folks; the Darkness can so effectively Mind Rape you that it will make you serve it *of your own volition!* - In what appears to be a Raid in a Vidoc, a large Phogoth-sized Ogre climbs out of some tar lake, and it looks like *spider-legs on his back with some white bulb on his back.* - Turns out, this monstrosity has a name- Golgoroth, and he is no less terrifying with context than without. His introduction is creepy enough, but when you see an entire fireteam unload on him to near no-effect, that's when the horror really sets in. - The second part of introductory cutscene for the Coming War. The Awoken fleet appears to be even in battle with Oryx's fleet over Saturn, but then, after Mara Sov personally uses her strongest attack, Oryx's Dreadnaught takes absolutely no damage and retaliates with a shockwave that annihilates the entire Awoken armada, the Queen included. Uldren's scream before the cutoff mixes both anger and horror at just what happened. - The Coming War, the first story mission for *The Taken King*, was previewed at Gamescom 2015, and most of it is Nightmare Fuel. Bungie clearly took a page from their playbook in Halo: Combat Evolved when they introduced the Flood, going with the Nothing Is Scarier route as your Guardian investigates a Cabal fortress on Phobos under attack. Commander Zavala and Eris Morn are observing from the Tower. Eris grows increasingly agitated as the mission goes on, and even Zavala starts to get unnerved when we see a Cabal Centurion get "taken". Finally, Eris goes into a full blown Freak Out, screaming "HE'S HERE!' when we finally meet Oryx, the Taken King Himself. And he has a message for the Guardian, dripping with pure malice: **Oryx (in the Gamescom demo):** You took my son! Now I... WILL TAKE YOU! " **Oryx (in the game proper):** "LIGHT! GIVE YOUR WILL TO ME!" - Speaking of the Cabal, guess what plan A is for dealing with Oryx? Crash their ships into Oryx's dreadnought's core to destroy it, even when doing so will likely destroy the solar system. Again, this is Plan A. - The mission "Cayde's Stash" starts directly with a trek into the Devils' Lair, where you used to fight Sepiks Prime. It's now overrun by Taken, and you get to scan what remains of Sepiks Prime, dishevelled yet still glowing. - The boss fight against Alak-Hul, the Darkblade. So Bungie thought you'd like a rerun of the Abyss' pitch-black darkness and incorporate it in an actual boss fight. The result is an intense, paranoia-inducing battle where you don't know when the behemoth is going to show up and bring down his massive axe on you. It's made even worse by the fact that he himself is colored black, so you're essentially shooting at his ominous silhouette everytime he's visible. - Ever been to a Hive funeral? It is one of the most bonechilling things in Destiny. A floating coffin surrounded by floating robed figures wearing hoods that look like something out of Silent Hill, while they are guarded by invincible Knights. Not only that but rather than just one Deathsinger, there are multiples of them in the procession, beings that can kill with their voice alone. The entire thing being punctuated by wailing that is alien and twisted, is the icing on this cake of a horror show. - Oh, by the way, know who one of the Deathsingers is? Ir Yut. Not only is she back from the dead following her seeming death in Crota's End, it turns out she's a lesser Deathsinger. Two of the greater Deathsingers, Ir Anuk and Ir Halak, are also in attendance, and they're Crota's sisters. - Prior to that mission, you return to the site where the Hive attempted to summon Crota and are greeted by an Ogre called Baxx the Gravekeeper. He's not that much different from any normal Ogre so dealing with it should be no problem. However, before you can deal the final blow, Oryx takes the Ogre. Still, you snag the fragment and the mission complete screen appears, ending this mission... Except it hasn't ended. Your communications are cut and you are unable to be teleported back to your ship. Suddenly, Oryx's face appears yet again before bringing Baxx back with a whole bunch of Taken, all of them completely invulnerable. What began as a simple extraction mission became a race for your life. - The Books of Sorrow is full of this. In fact, it may as well have its own folder. The Hive went From Nobody to Nightmare thanks to the worms. - The Despair Event Horizons the Hive inflict upon various species are uniquely disturbing, like Savathûn poisoning the Ammonite homeworld's oceans ("Their screams flavour the void") and how the people of the Harmony wailed with fear when Oryx broke the gift masts, and committed mass suicide by throwing themselves into the black hole they built their civilization around. These living worlds had their hope shattered, to the point where their inhabitants decided "Better to Die than Be Killed". - Early on, you'll see a variation of a VERY familiar phrase pop up when the Worm Gods of the Hive are first alluded to: Oh vengeance mine. Whether they are one and the same or the Worm Gods are just similar in nature, the very fact that the Ahamkara possibly had a hand in shaping the Hive is *chilling*. - To reinforce the connection and make things somewhat more disturbing, "Worm" can be spelled with a 'y' - "wyrm". "Wyrm" is another word for dragon. The Ahamkara were dragonlike. The worms eat Light, the Ahamkara seem to feed on reality. And, given Destiny's mythological symbolism, there's actually precedent for this: There actually is a legend in Norse mythology of something similar - Nidhoggr, the dragon that eats the roots of the world tree. Which sounds a lot like eating reality, don't you think? - One of the perks on the Sealed Ahamkara Claws gear is literally called Nightmare Fuel. - Oh, by the way, remember the similarities between the Vault of Glass and Oryx's sub-dimension? There's a reason for that. Crota introduced the Vex to the powers of the darkness, and a Vex axis mind determined the best way to resist the Hive was to perform the same religious rituals to get the same paracausal ontological abilities. - More fuel is added when you consider the King's Fall Raid. In order to finally defeat Oryx, the team has to enter Oryx's throneworld (where his soul is kept) and basically kill his spirit. His daughters, Ir Anuk and Ir Halak have the same death-proofing. Yet, the team doesn't go into their individual throneworlds to finish the job. Realistically, the Kings Fall Raid only serves to make the daughters *even more angry* with you, and they know where you live.... - The revelation that the Hive follow the "Sword Logic" can be this. The way it works for the most part is that once you kill a follower of the Sword Logic, you are objectively stronger than them, sometimes absorbing their power, and those who can be defeated do not deserve to exist. At the end of the Taken King storyline, you kill Oryx for good, which, with the Sword Logic, has some chilling implications for *who* the player Guardian is now. For one, you're now literally *the* most powerful being in the system, and according to Toland, Oryx's power is sitting there, waiting for you to take it and become the new king! At least this means that everyone else reaching for the throne is destined to fail. Never before has Lovecraft Lite gone so wrong. - The Sword Logic is also displayed in how the Hive display their ''affection'' for each other: through *murder.* They kill each other so that when they are revived in the throneworlds, they will come back to life stronger from the experience. - The Amiable Ecumene was a power in another galaxy that the hive overran and destroyed. In the Grimoire Cards told from the perspective of either an Ecumene AI or high ranking figure, it says they use various "assimilation liquors" on their soldiers, and there's pretty damning evidence (dictated in Beard Grizzly's theory video " *Don't Watch Unless You Want to End Time*") that the Ecumene created the Vex. The Ecumene was so thoroughly obliterated by the Taken that *the only evidence left of their existence is their reference in the Book of Sorrows.* - The power of the Perfect Raven, the Taken Tai Emperor Raven. *On the seventh pace, the Perfect Raven emerges from Oryx's wound, and spreads her wings across Taishibeth.* *Never again* *is a Taishibethi child born.* - The secret mission "The First Firewall." Mostly because there's no briefing, no chatter from Ghost, no talking at all. Nothing. Just you, Rasputin's creepy orchestral music, and a tide of high-level Knights in a small, enclosed space. - Remember how bad it was when Skolas tried to take over the Vault of Glass? "Paradox" features the Taken are doing the same. - If attempted as a Daily Heroic, there are new hidden Ghosts in the Vault of Glass, containing transmissions from the long dead Guardian Praedyth. In them, he speculates that the Vex either aren't as omniscient as they appear, or have foreseen their own inevitable destruction and are trying to do anything they can to change this. While this may be good news for humanity, it doesn't necessarily mean that humanity will survive either. - Worse when you see these alternate paths that reveal these Ghosts through. You're taken to a dimension filled with Taken Vex, led by what looks like a Taken Gate Lord, and it's implied by Praedyth that this is a timeline where the Vex were successfully assimilated into Oryx's Taken, possibly long after Oryx's death of being consumed by his worm. - Another two of the possible futures on Praedyth's Ghosts? Going through the logical outcomes of the Future War Cult and Dead Orbit. Either neverending war between the Vex and Exo, or humanity fleeing the Darkness across the galaxy, slowly losing ships to the passage of time and the wearing of parts, and simply leaving the broken ships behind, apparently without even trying to take their inhabitants on board. - Everything about the legendary jumpship Agonarch Karve is really unsettling. Everything from its flavor text (Life is pain. Pain is power. And power is life) to its appearance◊ is a stark contrast to all the other ships in the game. It also resembles the raid weapons of King's Fall, which all appear to be bone held together by sinew. - Ever wonder what a Taken Guardian looks like? Now you know.◊ - Not only is the Taken Shiver emote creepy, the description is "Oryx is dead, right?" Almost as if even killing him yourself doesn't mean he's deader than dead. - Furthermore, the origin of the Taken gear? The Reef has started to manufacture it using actual Taken as raw materials for the process, under the direct orders of Petra Venj. Not only that, they offhandedly mention that they needed to install lots of soundproofing as Taken screams shatter plastics and blood vessels. - Turns out that since the death of Oryx, all of the Taken capable of complex thinking are now scrambling towards taking his powers for themselves in a power vacuum. Whoops. It's all for nothing. According to the Sword Logic, the successor to the throne and seemingly all of its power is *you.* - Malok, Pride of Oryx was originally a Thrall that Oryx's sister Savathun implanted to steal his tithing and give it to her instead; when Oryx finally found him, he was so happy that he took Malok and turned him into this...thing.◊ - It's very much worth noting that Oryx remains **the** single greatest threat that The Tower and The City have ever faced, and that's including the the sequel's Red Legion invasion. No other power had forced Queen Mara Sov to launch an all out assault or for Commander Zavala to call in every Guardian they could find just to prepare for what was almost certainly a Hopeless War with the Hive God-King. The Vanguard's quick actions prevented the extinction of all life in the Sol System by ending the Taken War as soon as they could. - The Rise of Iron Expansion unveils a new threat in a form of SIVA, a biomechanical Plague from the Golden Age long-contained, until the walls holding it broke down, and The Fallen went in to scavenge... - With the imminent release of *Rise of Iron* came a new Alternate Reality Game called Owl Sector, detail a strange phenomenon in which Guardians are being infected with a series of glowing tech mites that give them strangely beneficial (specifically boosting EXP gains). At first it was strange, but didn't seem like anything wrong. But hours later, as the Vanguard and a scientist faction made logs detailing these experiences, someone by the name of Shirazi began experimenting its effects on human civilians. Patient B, injected with Brilliance 3.2, went immediately comatose, but with seemingly no ill effects. He's still yet to wake up. - The Shadows of Yor, a group of Guardians that idolize Dredgen Yor of all people and take Draco in Leather Pants to horrifying levels. They claim that every horrible deed Yor committed (Murdering Pahanin and Jaren Ward, the razing of Palamon, etc.) is an outright lie and that he only fell to the Darkness because he had no choice. In the Crucible, they tend to ignore objectives and focus on only killing their opponents just for the sheer pleasure of it, even trying emulate Yor down to the armor they wear and all wield copies of *Thorn*, with hints that even the replications are slowly corrupting them just like their idol. - It's gotten to the point that Shin Malphur himself is concerned about the Shadows' actions and is preparing to do what he needs to stop them. He still remembers the horror of his childhood and refuses to let a second Dredgen Yor be born. - The fate of the Iron Lords is nothing short of horrifying: With the revelation that SIVA's replication system was merely damaged, you enter the chamber to see three human figures hanging from the ceiling, viciously mangled beyond recognition by SIVA's tendrils, confirming it was SIVA that murdered them. And then as you attempt to activate the self-destruct sequence, their corpses are yanked upward... before dropping back down, with the sole goal to kill you. After seeing that, it's hard not to think of SIVA as less than a virus, and almost pure evil. - The Plaguelands are as close to Hell as we're likely to get in this game, and considering the events of the base game and it's expansions that is *really* saying something. Everything in the Plaguelands is a testament to SIVA's unrelenting nature, and the Archon's Keep may as well be in Mordor, what with the lava and the putrid sky filled with choking smoke belching from Aksis' affront to humanity. - The Flavor Texts of the *Wrath of the Machine* weapons are nothing short of disturbing, and looking at the previous Raid weapons, that's saying something. With frequent inserts of "SIVA", "Consumption", and "Replication", sometimes into the original weapon's Flavor Text, SIVA feels less and less mindless. Rather, it's like it may have actually gained some semblance of sentience... and completely *obsessed* with taking over everything until there's only SIVA. - Some of the descriptions or implied backstories on gear can be outright terrifying. - The Red Death's description is simply "Vanguard policy urges Guardians to destroy this weapon on sight." It's covered in spikes, and permanently stained with blood. It's one of the few weapons specifically designed to kill Guardians permanently. Which is pretty scary, considering the other weapons that can are either linked to the Darkness or far more brutal than the Red Death, which is a regular (albeit customized) assault rifle. - The Helm of Inmost Light is even scarier. Taking Good is Not Nice to a whole new level. **Flavor Text:** The Light shines brightest in those it consumes. - To say nothing of the Bad Juju, the weapon of Toland the Shattered? - Or the Thorn, of course. - One of the Lore entires describe a Cabal laid Temporal trap on board of Almighty. One of the Guardians triggered it and was forever suspended in time. His Ghost speaks of inability to bring him back, because he's not actually dead but he can't even transmit him out of it. And yet he's still connected to him, so until he truly dies the Ghost can't even find another. And with Almighty crashing down on Earth... whatever happened to that Guardian?
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Destiny
Desperate Housewives / Nightmare Fuel - TV Tropes Nightmare Fuel in *Desperate Housewives*. Wisteria Lane may look like a charming suburbia, but plenty of horrible things happen there. The place might well be cursed. **Beware, spoilers are unmarked!** - Felicia Tilman, when she returns later in the show, has turned into such such a creepy combination of Stepford Smiler and Bitch in Sheep's Clothing you'll shudder just watching her. While Paul Young did murder her sister, her sinister revenge against him is the stuff of nightmares. She went as far as cutting off two of her fingers to frame him, and once she got out of jail, tried to poison him with antifreeze liquid. - George, a pharmacist, lusted after Bree once she ended their affair together and became jealous of her husband Rex. So he tampered with Rex's prescription drugs by replacing his heart medication with placebos which led to Rex's death. He also beats up and attempts to kill other people who look like they are trying to come in between him and Bree. He also drugged Bree at one point and was seriously considering taking advantage of her. He eventually proposed to Bree and pressured her into marrying him. After the engagement he became increasingly possessive of her, and increasingly violent. He even made himself a creepy life-sized doll of Bree at his home. - Karen McCluskey kept her dead husband Gilbert in a chest freezer for ten years. - The storm that destroys Wisteria Lane in "Something's Coming" in season 4. - Victor Lang getting impaled in the chest by a sharp fence picket the strong wind threw in him. - The Cliffhanger of the episode is pure undiluted fear with Lynette's scream of horror as she sees that the storm has obliterated her house (she had to take cover in another house while the wind was raging outside) — her children and husband were inside. Fortunately, the next episode shows that all the Scavos made it alive. Ida Greenberg, on the other hand... - When a new neighbor moves in Wisteria Lane along with his sister, Lynette soon discovers that he keeps a lot of pictures of his former students in his basement. Troubled by his behaviour and persuaded that he is a pedophile, she warns her neighbors. However, they became violent, and began to harass the guy so much, that his sister has a heart attack, and dies. Lynette is devastated by grief, and go see him to apologize... Only for him to *thank* her. Turns out his sister only viewed the good in him, and was acting as his Morality Chain. With her gone, he is *free*. Lynette is paralyzed in Fridge Horror, realizing that she just "freed" a pedophile. The guy moves out of Wisteria Lane, free to do what he wants. One of the few examples of Karma Houdini of the show. - Granted, it is POSSIBLE that he did this to get back at her for being the catalyst of his sister's death and him having to pack up and move. The point of it is that we simply do not know. Which, in some ways, is worse than confirmation. Although, why anyone would be content with leaving town with everyone believing (and one woman hearing *a confession*) that you're a pedophile is anyone's guess. The very fact he did it in the first place is incredibly suspicious. - Bradley Scott's death, stabbed in the back by his wife Maria with a kitchen knife. - The whole arc about the strangler in season 6, who's revealed to be Eddie Orlofsky. - Lynette *takes him at home* not knowing what just happened minutes before — he killed his own mother. Sure enough, he snaps and attacks one of the twins for something as unsignificant as a remark to Lynette. And she ends up Alone with the Psycho (while she's about to give birth) in the penultimate episode of season 6. - Patrick Logan the Eco-Terrorist and Mad Bomber, the very reason behind Angie Bolen's Dark and Troubled Past. He almost kills Nick by running him over with his car and has no issue about randomly killing people in bombing attacks. - The riot against the ex-convicts home which Paul Young set up. Including having Susan trampled, Lee and Bob trapped in a car which is being beat up, Juanita, a child screaming in terror whilst in the car, and the good old fashioned claustrophobia of being pushed along by masses of people. For parents, there is also Juanita being lost in the mob. - Alejandro Perez, Gabrielle's stepfather who used to rape her (one flashback even shows her as her younger self alone in her bedroom with Alejandro coming for her). He invites himself in her life once again, stalking her and even attempting to rape her once more. And even after getting killed by Carlos in the latter attempt, he keeps haunting the main housewives through Guilt Complex and Finagle's Law after they dispose of his body in the forest. Susan goes as far as creating a morbid painting of him being buried by her, Gabrielle, Bree and Lynette and *exhibit it*. Not only this, but Susan finds out Alejandro *also* raped his new stepdaughter.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DesperateHousewives
Destroy All Humans! / Nightmare Fuel - TV Tropes **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - It says something that the scariest parts of the series are its main protagonists. Take Crypto himself, a sadistic and genocidal nigh-unstoppable killing machine who is able to rip out the brain stems of humans, destroy entire towns and cities, and even manages to wipe out an entire government agency and alien race. Not to mention, he manages to become President of the United States in the end of the first game. If not for the game's over-the-top tone, he'd be terrifying. - His weapons, too. He's able to anal probe people into ripping their brains out and has a Disintegrator Ray as one of his main arsenal. By *Path of the Furon*, Crypto can summon underground monsters to eat unsuspecting people, cause a meteor shower to land, pause time, summon black holes with a pistol, and even cause a tornado with his saucer. Way more terrifying in the hands of someone like Crypto than it sounds epic. - Also keep in mind, Crypto is just *one* Furon, and he's capable of fighting the army to a standstill. Now picture a full invasion force. - The reveal that Furons are only experimenting on and probing humans because Furon DNA has become damaged and sterile due to their use of atomic weaponry over the millennia and humans have pure Furon DNA in their genome. How? Because ancient Furons came to Earth after destroying Mars and "let off some steam" on the early human population. - The fate of Miss Rockwell in the mission "Earth Women Are Delicious". Crypto hypnotizes her to run off into the woods, her dialogue implying that she's fully aware of what's happening to her but can't do anything to stop it. Crypto's dialogue (especially in the original version; the remake Bowdlerised it somewhat, but not entirely) implies that some of the experiments performed on her are sexual in nature. The newspaper epilogue reveals that she survived and was dumped back on Earth, but got thrown in an asylum afterwards. - During "This Island Suburbia", Crypto opts to use the Jumbo Probe on an uncooperative Majestic agent. The agent's face face begins to drain and looks decomposed, outright turning grey in the remake. - The intro shows Pox taunting a brain stem he's about to experiment on, implying that all the brains you've collected as DNA are still perfectly alive and aware until Pox is done with them. - The Blisk, the true villains of the second game. Having been driven off Mars by the Furons many years ago, a few refugees crash-landed with their warship in Tunguska during 1908 in a supposed meteor crash. Having the ability to disguise as humans and with their native language being close to Russian, they managed to kickstart the 1917 Russian revolution and took complete control of the USSR. Their goal? To irradiate and waterlog the earth, using the Cold War to fuel the building of nuclear warheads, and wipe out humanity in the process. Even Pox is horrified to learn that they survived. - Milenkov tells Crypto that every Premier before him (namely Vladimir Lenin, Joseph Stalin, but not Leon Trotsky) were all Blisk, while implying that they too used the Earth for "shore leave". They make Crypto look like a saint in comparison. - Tunguska, the fourth region of the game where most of the plotline pieces together, is creepy in itself. The area is constantly dark and devoid of anything but green smog, with Red Army soldiers and KGB agents constantly walking the streets and shooting dead possible trespassers to their own base, and the gunfights between Blisk Mutants and security members on the streets. Not to mention how grimly fitting the music and the wolf howls in the area sounds. - The fate of Sergei. After Milenkov captures Natalya off-screen, he mentions infecting him with spores, and that's the last we ever hear of him. Even after Crypto saves Natalya, neither of them bother to save him (then again, Milenkov mentions that trying to cure him wouldn't work), so he's left there to suffer from agony as most Blisk Mutants do. - In fact, Sergei is one of the Blisk Mutants you have to fend off shortly after the cutscene. He can end up killed in any number of ways available to the player, without ever knowing that Sergei was there, or he can be Anal Probed and cured. At which point Sergei, being unarmed, likely within striking range of the other Blisk Mutants, and with the immediate area having scattered pockets of lethal radiation, is likely to die very quickly. Should Sergei survive, he'll simply run off into the distance without a word, never to be seen again. - *Reprobed* shows the Blisk Mutant transformation scenes in far more detail. The spores rapidly cover the victim as their body distorts. The Blisk Mutants are significantly more terrifying here, being covered in green bulbous spores, a Slasher Smile with a forked tongue, and a skeletal body.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DestroyAllHumans
Destiny 2 / Nightmare Fuel - TV Tropes Let me help you fill this world with teeth. *"Welcome to a world without Light."* Ghaul's not joking. Things in the Sol System have gotten much, much darker. Is your Light bright enough, Guardian? For terrifying things in the first game, go here. **Unmarked spoilers ahead!** - You can shoot off a Psion's helmet to finally get a peek of how they look, and it's not pretty◊. Psions appear to be a cycloptic race and seem to have large bolts drilled into their skulls *or perhaps even further*; both of which further implicate that they're likely a slave race to the Cabal. - The extent of Ghaul's power and the Red Legion's plan is fully shown in the opening mission; Not only do they have the power to steal the Traveler, they can *cut off the access to its Light!* For perspective, this would be like ripping the Force out of a Jedi or, more accurately, taking away a lich's magical energy. When Ghaul said he would reacquaint us with death, he *meant* it. - In the cutscene at the end of the "Homecoming" mission (at least in the Beta), when Ghaul's device finally envelops the Traveller in that containment field to cut off its Light, a glowing, transparent, ghost-like image of your character emerges from him/her. Visually, it looks as though your Guardian's *very soul* has been pulled out. - And then your Ghost deactivates. **Ghost:** Guardian! Something's wrong... **collapses** - During your journey through the mountains after losing your Light, you come across a camp full of slain Guardians. If you listen in on the nearby radio chatter you'll hear other Guardians screaming for help. It really goes to show that Guardians truly have forgotten the fear of death, just like Ghaul said. - Ghaul's number-two Cabal, the Consul, wears what appears to be a string of large beads across his chest, as well as the ATS/8 Arachnid. Upon closer investigation, one realizes those are *Ghost cores*. We can determine the *fewest* number of Guardians that have been slain in the week since the Cabal's attack... - The Hive aren't the only ones inhabiting Titan... - Adding to that, during the mission "Utopia", if you stay around the area where you need to pick a CPU to decrypt Red Legion transmissions long enough, you will see the shadow of... something swimming in the methane oceans of Titan. Whether this thing is a Hive Monster or not has yet to be determined. - New Pacific Archaeology is meant to be a sleek cutting-edge Golden Age colony the likes of which you've never seen before. But what you see in the Solarium is nothing but... emptiness. Even though the Hive managed to invade the space there's still *so little* of them, which makes the place even scarier. - The Almighty. This planet sized ship is used by the Red Legion to destroy stars by eating planets. We already see it destroy one planet, and Ghaul has it pointed at our sun, with the intent to do the same. - Someone got to look at Nessus's skybox◊ from a different angle. What got revealed is a giant fish that's so huge, Nessus is the size of a mere *orange* to it. Oh, and based on the concept art of said fish, *it's intending to eat Nessus in one big bite.* It turns out to be the Leviathan, a massive ship commanded by the exiled Cabal Emperor, as well as where your first raid takes place. - One of the postcard images shows an image of the giant fish flying (swimming?) through space, and it appears to have *a city on its forehead*. The other has an 1800s-style illustration of a smaller (but still gigantic in its own right) creature with a similar mouth swallowing a city, bulldozer-style (but with whole city blocks at a time) while a group of Cabal look on from a cliffside, seemingly worshipping either the creature or the deity/cosmic force that sent it. - The booklet on Cabal Lore note : actually just an account from Emperor Calus of his overthrow and a list of his enemies has a mention by Calus about his usurpers exiling him upon what he calls "Grand Leviathan". A term which should be familiar to those who dug up the lore in the original *Destiny*. note : Specifically, *The Taken King* and the Books of Sorrow - The Taken still being around is already bad enough, but then we get the hints that someone, somehow, has managed to gain control of them, with the danger of a second Taken War being a very real possibility. That someone? Savathûn the Witch-Queen, Oryx's sister and the Evil Genius of the Hive Gods. Recall that she was last seen directing her fleet to travel into a black hole, declaring that she and her Hive would return and become stronger from the experience. Looks like she made good on that promise... - On top of that, she appears to be using Quria, the Vex Mind that Oryx gave to her, as a means to further coordinate their forces. - With *Forsaken*, Savathûn isn't the only Hive God starting to have a presence in the system. One of the enemies in the opening mission is an Ogre that has the title of "Blood of Xivu". Yes, as in Xivu Arath. Not only is the Witch-Queen starting to amass the Taken, but the God of War herself now likely has her forces starting to trickle in. - The "Arecibo" Adventure sends you chasing after various Warmind nodes that are somehow playing encoded messages disguised as music, which is also somehow screwing with the Vex. Each node points to a historical quote of some sort. Your Ghost notes that all signs are pointing to Rasputin, even though the Collapse fragmented the Warmind network and Ghaul's invasion effectively put another nail in that coffin, isolating him on Earth. The end of the Adventure, however, has a chance to be terrifying. Your Ghost scans one last node, which audibly hurts him as he strains to decipher the message, a quote from Russian novelist Mikhail Bulgakov warning you to never ask for anything from one more powerful than you. Under unknown conditions, your Ghost can suddenly start making distorted screams of pain, going on a seemingly random tangent, before returning to normal without even realizing what happened, opening the very horrifying possibility that your own Ghost can get hijacked. **Ghost**: 'Never ask for anything! Never for anything, and especially from those who are stronger than you. They'll make the offer themselves, and give everything themselves.' I don't understand. Wait. Something's happening... Hey! Sorry, I spaced out for a second there. What were we doing? ' **GAH! REd sAnd! mArS! IcE CaPS! AhHhHhH!** - Emperor Calus' plea in the Cabal Booklet to hunt down the traitors responsible for exiling him seems to be a genuine one and paints him as a good emperor that only wants what's best for the Cabal people. He even promises to reward you personally should Ghaul, the Consul, and all of the other traitors meet their end. However, a few choice wordings throughout the booklet casts Calus in a much more ominous light, such as claiming that if only he had his "bone", he would have stopped the coup against him. Doesn't that sound familiar, o champion mine? - The closing cutscene after the credits: a wave of Light released when the Traveler killed Ghaul is seen spreading across the Solar system, hitting all the planets, the Dreadnaught, the Reef, even going outside of the Milky Way galaxy. Unfortunately, *someone else saw it*. A fleet of black, pyramidal ships registered the energy wave. And you know they're going to come and investigate. - If you pay close attention to the early cutscenes, you'll notice that the Darkness is represented by a triangular shadow, and that dark pyramidal shapes fall into the water and descend toward you during the vision the Traveler sends you. These things, whatever they are, may be the Darkness itself. - Hell, the cutscene just *before* the credits. Ghaul might be dead by your hand, but he stole the Traveler's Light first - and like the player, he reveals himself to be an undying entity of Light, only *enormous*, dwarfing his own capital ship. That alone would be bad enough, but there is something clearly, *obviously* wrong with him. Guardians' Light forms are their basic shape, in simple, clean, and empty lines. Ghaul's, however, is someTHING more solid that looks like a cross between thick smoke and oozing slime. He might be made of Light, but he looks like he's *rotting*. - The lore in the Skull of Dire Ahamkara: ""O BEARER MINE." What kind of talking skull would address its host that way? A stiff, stuck-up old fossil, not me. Ahamkara: the illusion that one's ego depends on an object, or an idea, or a body. Some people say you should have no ahamkara. Some people say you need to have the right ahamkara. All I know is that YOU are not an illusion. Understand? This world around you, the people you meet—they're a little thin, right? Cardboard and drywall. Cheap theater. Come on, try it out! Say: "I am more real than this." Feels good, doesn't it? "I am the only real person here." Isn't it like their insults and their bullets just went a little... soft? I came to find you, only you, because you're special. You're from somewhere real. And together we can burn our way back there. Can't we, o player mine?" - Completing the adventures on Io has Asher Mir note that yes, his arm was turned into a Vex construct, and that yes, it is slowly consuming him... and that it will eventually kill him. It's also consumed his Ghost, turning her into Vex tech as well. This means that the Vex can kill Guardians without removing their Light, simply through *exposure* to Vex technology. - The ultimate fate of Exodus Black's human crew: crash-landed on hostile planet barely able to survive and subjected to Vex's 'tests', including suspended platforming puzzle that ordinary human have no hope to win unless they are Guardians. *Oh Captain* quest cranked this up further when a non-hostile Harpy invites you into a live-fire trial against a couple dozen Minotaur and their Vex horde... Worse, Failsafe is forced to witness this for possibly hundreds of years without being able to help. - The premise of the Strike "Savathûn's Song". Several fireteams have gone missing, which leads you to track them down in Hive territory. Halfway through, you come across strange, purple crystals that shield several Shriekers. It is not until you destroy several of these crystals that your Ghost realizes they're actually the result of the Hive forcibly ripping out the Light from Guardians (as well as their life). You've been essentially mercy-killing unfortunate Guardians, though in that respect it's the least you can do. By the end of the Strike, you failed in rescuing any of the fireteams that went dark, with the last survivor sacrificing herself to bait the titular boss. - One of the really scary things about this strike is the Hive's goal: They're trying to summon Savathûn to the Solar System. As if just barely fighting off Ghaul wasn't hard enough, now the Hive are trying to call the Witch-Queen to finish what Oryx started. - Imagine what's happening in *Exodus Black* Strike from Failsafe's perspective: someone ripping your brain out and weaponize it *while you're alive*. Failsafe not expressing any distress in her voice at all does not help. - The Leviathan Raid. Taking place on the eponymous Goliath of a starship *on steroids that are on meth* described earlier. This abomination outsizes Nessus beyond imagination, with the purpose of consuming such planetoids. - Like how *The Dark Below* did for the Hive, *Curse of Osiris* is looking to bring fear of the Vex back to many Guardians. Namely, a MASSIVE Vex force, including both the Precursors and Descendants, amassing on Mercury in order to reshape the universe. If the Vault of Glass taught us anything, they could very well succeed. - In the game proper, Osiris gives a glimpse at the future the Vex intend to bring about: Light and Darkness are *both* gone, and their dominion is so total that *the SUN ITSELF has been converted to Vex matter!* For added spice: the universe has taken on a final, perfect shape, like the Sword Logic and the Darkness itself demand. - Panoptes has a dramatic, unsettlingly wild appearance, like Vex that have been crippled or are in the throes of death. Moreover, he's completely immune to anything you throw at him at all times, not just during scripted events. If not for Osiris's timely intervention he would be completely unstoppable, and defeating him requires destroying the super-equipment that grants his invincibility. The Vex have learned from Atheon's failings... and yes, Panoptes created Mercury as it is now, and *should* predate Atheon, but what do the Vex care for linear time? - Lore for Future War Cult weapons mention records of simulations for humanity's future (based on acquired Vex technology) that always ended with their eventual destruction... except for ones that the Guardians intervened. Given the reality-altering nature of the Vex, how can one be sure if we aren't seeing *only* what the Vex want us to see? - Speaking of the Future War Cult, there's a snippet of dialogue from an NPC in the Tower which says just enough to make you wonder about what they do... - Hang around *Well of Flame* on Nessus long enough and a *massive* Vex Frenzied Mind will spawn out of nowhere, shooting up any Cabal or Guardian in vicinity. This will likely ended up killing one or two newbies in the process. - The lore for the Veist exotic grenade launcher, the Colony. It starts with the designer saying Veist was inspired by watching, horrified, a person die to a Bothrops Asper bite, which cause terribly painful necrosis in its victims. The weapons are literally designed with in-universe nightmare fuel in mind. The company then decided to kick with up a notch by creating implacable robots with a literal "thirst for blood." The lore ends with the designer admitting that it's by far the most messed up thing they've invented. - After spending the base game Out of Focus and confined to a single moon, the Hive are back with a vengeance in the *Warmind* expansion, with an entire cult called the Grasp of Nokris emerging from beneath the surface of Mars after the ice caps began to melt. What's more, this sect are followers of Xol, one of the Virtuous Worms themselves, and they're looking to bring the Worm God to the Solar System. Savathûn was one thing, *this* is on a whole different level... - Bring, nothing. *It was here all along*. - Yes, you read the name correctly. Nokris, the mysterious Hive entity that not even *Eris Morn* could find any information on, is connected to the cult and screenshots of a particularly large Hive that bears an UNCANNY resemblance to Oryx seems to confirm that Nokris does indeed still exist and is leading this force. - Prior to the launch of *Warmind*, several "Narrative Preview" stories were uploaded on Bungie's site to set the stage for the DLC's events. One of them, "Apocrypha", details how Xol, knowing that Yul would one day abide by the Sword Logic and turn his fangs onto him, made a pact with a lone Hive child, one that was "cursed", discarded by their father, and had their name erased from the World's Grave, and left with them to find a new world that they would rule together. It is all but outright stated that the child was . This begs the question as to **Nokris** *why* Oryx, who deeply loved his family, from his sisters, to his daughters and Crota, and even Alak-Hul, would outright ABANDON Nokris and practically Un-person them by erasing all traces of them from Hive history? - Playing through the DLC explains why, all right. Nokris communed with the Worm God Xol and gained the power of Necromancy, a power heretical to the Hive as it can bring back that which is *truly dead*. Meaning he could, if he wanted to, bring back Oryx and Crota and *anything else* that You killed in the past that may want to return the favour. Sure you kill both him and Xol at the end of the DLC, but you have to wonder: are they actually gone? Are they really dead? Or are they merely biding their time in the Deep, waiting to come back? - Pay close attention to the descriptors used in Yul's proclamation, with him boasting of his "scales that shine with an oppressive gleam" and "wings, which create winds that sweep through the stars". Doesn't that sound less like a Worm and a lot more like a Wyrm? - The lore for Claws of Ahamkara The mind is malleable, filled with transient and fleeting ideas. Let us shape it, so that you may see the infinite splendor of the universe. It's suffocating here, this prison. Do us a favor, o bearer ours. Still your mind; invite us to enter the realm of your capricious thoughts. Your mind is vociferous, addled with worry and doubt. We can extinguish these trifles. Would you like that? Yes, we are here. We are not the photons on your screen, or the voice in your head, or the words you read. Shut your eyes—tightly—and you may see us. At least a part of us. Make us real, and in turn we shall reify your thoughts, your dreams. - A hidden quest, "The Whisper" was discovered, leading the players to find the Whispers of the Worm sniper rifle. As well as the more literal, menacing whispers of a *different* worm. *Xol is still alive.* In fact, you killing him, and so demonstrating the Sword-Logic, made him *stronger.* - The Whisper of the Worm's in-game description is as follows: "A Guardian's power makes a rich feeding ground. Do not be revolted. There are parasites that may benefit the host... teeth sharper than your own." - With *Forsaken*, the return trip to the Reef is not going to be a pleasant one on account of a **massive prison break** occurring. Not only are some of the most vile individuals from the Prison of Elders now free, but a nihilisitc Fallen cult known as the Scorn are behind the disaster. Their leaders, the Scorned Barons, make look like a puppy in comparison. **Skolas** - The story trailer for *Forsaken* begins with a close up of Cayde's face, with a damaged cheek. Then the camera turns to the right, showing Cayde's ghost who then turns to face whatever Cayde's looking at, and gets shot by an off-screen assailant. Then the camera turns around again, and we see Fallen closing on Cayde, until the camera comes to a stop to a hooded figure leading the Fallen in front of Cayde. The hooded figure turns his head to face Cayde, who is revealed to be , who proceeds to shoot Cayde in the head with his own gun, the Ace Of Spades. The trailer then ends with the Prince leading the Fallen to a portal. **Prince Uldren** *Holy shit*. - The opening mission throws you right into the chaos of the prison break. The Prison of Elders is in shambles and the Fallen, Cabal, and Hive are warring with one another, though they are all too happy to turn their attention to *you*. - Hell, the Scorn, along with the Scorned Barons themselves, are scary enough. Undead Fallen who keep coming back from the dead repeatedly is bad enough, but their body starts to mutate with each resurrection. The Screebs and Abominations are by and far the worst cases of the mutations, the former reduced to feral kamikazes, and the latter are Ogre-like Fallen that shoot electrically charged Dark Ether. - The Scorned Barons are each terrifying. To elaborate: - Fikrul, the Fanatic, is the first of the Barons and the Archon of the Scorn. A former Archon of the House of Wolves who rejected the Traveler, he is the one who made the Scorn into what they are now, and he intends to let all Eliksni share the same fate to "evolve" them. And it is unknown if he can truly die due to him discovering his power. - Elykris, the Machinist, is **huge**, and she has a missile battery strapped on her back which she uses to destroy any unlucky foe if they do not notice. - Kaniks, the Mad Bomber, is a total *lunatic* and textbook example of a Psychopathic Manchild. Only believing in destroying everything in his path, he will use any and all variety of explosives to do the job - all while taunting you like a bratty five-year-old. - Pirrha, the Rifleman, is a cold, calculating sniper who watches the back of the other Barons. And he has the knowledge to kill Guardians permanently by targeting their Ghosts, as Cayde found out the hard way. He can also use decoys of himself to distract opponents to get their heads shot off. - Araskes, the Trickster, isn't one for fighting, because she's afraid of it. What she *does* have, however, is a sharp tongue and excellent trapping skills. She is often the Barons' envoy, and their first strike, manipulating who she is dealing with into infighting because it amuses her. - Yaviks, the Rider, is the main offensive commander to the Scorn. She leads a pike gang to do the heavy fighting first, then leaving the Barons to do the rest. But she and her gang will return to finish the job in wiping their foes and leaving a burning wasteland behind. - Reksis Vahn, the Hangman, is a sadistic monster to the other Fallen. He painfully extracts Ether from them to give to the weaker Scorn and his Baron comrades. He also has a twisted interest in torturing Servitors, the very objects the Fallen worship. He was abandoned as a child, possibly because his parents saw what a monster he would become. Or he's a monster because he was abandoned. - However, the worst of them has to be Hiraks, the Mindbender. Once a Dreg who fell in the Hellmouth, he emerged driven mad by the Hive's knowledge. He studied the Hive so well he managed to forge his own Ascendant Realm and command his own Hive sect. How did he build said Ascendant Realm, you ask? From Cayde's death. Hiraks is also a master manipulator, using his powers to manipulate others' minds and turn them against their friends. - Bungie released a new trailer that shows Cayde-6 and his encounter with the Scorned Barons, and how he is killed off. When Cayde is standing his ground against the Scorn, one of the Barons, Pirrha silently and stealthily climbs up to get a sniping position. After the minor Scorn were slain and Cayde talks to his Ghost, Pirrha instantly fires his rifle, destroying Cayde's Ghost. After the Baron has done that, they began to approach the now-mortal Cayde. Cayde weakly aims his Ace of Spades at another Scorned Baron, Reksis Vahn, who them smacks Cayde into a wall, likely finishing him off. After a cut to black, Reksis stares at the hole he made, Cayde's Ace of Spades falling on the ground as the sound muffles. If you don't hate the Barons now, you most likely would after viewing the trailer. - "Shadow on a Wall" gives us a good look as to just how far gone the Shadows of Yor are. After spending a long time waiting for his target to show up, Shin Malphur overhears the man and his Ghost arguing heatedly, with her saying that he's gone too far in his actions. Shin notes that the fact that she kept using his real name, Callum, showed that she still cared about him and thought that there was still hope. Then she screams, because Callum just drove a dagger made from one of Thorn's rounds *into her optics, killing her*. Needless to say, there wasn't much left of the man after Shin was done with him. - This is also eerily reminiscent of the final conversation between Dredgen Yor and his own Ghost. While the Ghost insisted on using Yor's true name, Rezyl Azzir, and still believed that he was the good man and hero he once was, the fallen Guardian denied otherwise and threatened to kill his Ghost if he did not leave for his own good. It's still not clear whether or not Yor followed through with his threat... - Not really, we later learn from a lore book that him and Shin Malphur and Callum faked the audio log, with Callum's ghost still being alive, and that Callum is able to be brought back, his current death to act as a warning to Guardians who wield the darkness from going too far or they will be put down like Callum, who was better known as Dredgen Cull, was. - While Gambit is no doubt an entertaining gamemode, there's absolutely no denying the fact that the Drifter is a) a renegade Hunter who is wanted by the Vanguard, b) he's implied to be a Shadow of Yor, and c) lore-wise, Gambit basically consists of trafficking densely-packaged Darkness for the Drifter. While this is mitigated somewhat by the fact that he's bait to draw out and bring the rest of the Shadows to justice, it doesn't help any when you remember that under the smooth-talking persona is an outlaw who repeatedly tells you to "embrace the Darkness" and experience "what the Taken feel." note : As an aside, Taken are subjected to Mind Rape until they are in a state of constant ecstasy from their torture, their augmentations being An Offer You Can't Refuse of some sort. Yeah... - Closely inspecting the name of one of the Ogres during the campaign of *Forsaken* will offer the terrifying possibility that Xivu Arath is returning, and has started to command Hive under her name as well. - Any ambiguity is violently removed in "Broken Courier": throughout the mission you face several Hive and Taken, culminating in a fight against a second Chimera, Xaras, The Greed of Xivu Arath. - The final boss of *Forsaken* is nothing short of terrifying for fightable creatures in the Destiny universe. It's the Voice of Riven, the last of the Ahamkaras. It appears that being Taken enabled her to more aggressively corrupt people like Uldren, conjuring more convincing delusions like those of Mara Sov within Uldren's psyche and eventually summoning malevolent physical entities like the Voice to finish the job. As for the Voice itself, it's a huge writhing mass of Scorn flesh with a maw in the center, plated with Servitor armor and sprouting tons of Darkness-infused tentacles. This... thing tries to eat Uldren after he does everything according to Riven's plans, but is successfully shot down. Nonetheless, the fact still remains that the Guardians will now have to defeat an Ahamkara who has broken free of all of their flaws, if any are there to begin with, and is more likely to pull out all the stops to turn people to their side. And keep in mind that she can still grant wishes... - In the Ascendant Realm, you can encounter and listen to Toland, the Shattered at random locations. Pretty much all that he says is either horrifying or disturbing in their implications. He questions the Player's perception of certain things like comparing a Ghost to an Oversoul, along with revealing facts about our enemies such as Quria can now *simulate the power to * and that the Xol we killed on Mars **Take** **wasn't Xol** but a trick by the Worm God; he even mocks us for believing we could have so easily killed what the Hive call a god. However, it's clear some of these are mere tricks, especially as later Rhulk, Disciple of the Witness, who subjugated the Worm Gods and was far beyond them, was later killed. - The entirety of *Forsaken* so far has been one giant gambit by Savathûn. After making her wish, by having us kill Riven in the Last Wish Raid, then charge the Blind Well, and then travel into The Shattered Throne and kill Dûl Incaru, we have created a three-week long time loop that will feed Savathûn functionally (if not literally) infinite power. We can't break the loop without allowing Savathûn to Take the Dreaming City completely and all the power and technology hidden there, do the same with the Awoken home realm of the Distributary, ruin our alliance with the Reef and give her a base to attack the Solar System from. Likewise, continuing the loop is only going to provide her with more and more power until she succeeds Oryx in strength and keeps going. In short, this is the first move Savathûn has made against us and we are already in checkmate, showing how much of a horrifying *genius* she is. And what does Savathûn call this idea? **The Murder Battery.** - With the reset, we get a better look at the Loop details; specifically how other people react to it. Everyone remembers and realises that things are back to how they were three weeks ago, undoing all the progress made at defeating the corruption. So already we can begin to understand just how seemingly hopeless it is if all our progress gets undone every reset. But it gets worse. A dead Corsair come back to life, remembering her death. She tries to avoid it... but can't. When she tries to make a different decision, her body act on its own, repeating the same actions that got her killed. When a Techeun tries to warn her, her throat gets caught, *"Like a clawed fist was constricting around my throat"*. Which means that not only do those who survive have to see their progress undone each loop, but those who die are forced to carry out their own death sequence each and every time, fully aware of it and unable to do anything but watch themselves die like some form of nightmare. Even if they completely give up, they would be compelled to go die again and again while those around them can do nothing to prevent it. An infinite cycle of not only death, but . With this causal Loop, Savathûn not only cements herself as an unparalleled genius, but also as a **despair** *horrific sociopath*. - The lore book "Marasenna", detailing the origins of the Awoken, has a scene where one of the astronauts onboard one of Earth's colony ships gets shot through the head by a *frozen rabbit embryo*, implied to have come from a destroyed science facility. All because he was outside the ship when it was traveling at near-light speeds. - They seem benign, but with the Season of the Drifter lore, we finally understand just how *alien* the Nine are: they're *dark matter based lifeforms* that are already designing organic bodies to explore our universe. Or invade it. - In the mission Zero Hour, you return to the old, now-abandoned Tower that was destroyed by Ghauls invasion. The mission is initially just a little eerie, as you progress through the ruins of the Tower hunting House of Devil loyalists, while probably wondering how many Guardians died in those halls during the Red War. The whole is creepily quiet, almost giving a haunted house vibe. Then you reach maze section in the lower Hangar and come face-to-face with TR3-VR, at which point things take a turn for the terrifying. It's this robotic *thing* that runs along the maze path, crushing and shredding any Guardians not quick enough to get into a safe spot while blaring some loud, indescribable noise and moving at lightning-fast speeds. It apparently used to part of the Towers automated security systems, but has now gone crazy and attacks anything that crosses its path. Even worse if your first encounter with TR3-VR is from behind, as you'll suddenly notice the sound of metallic stomps and a red light appearing behind you, and the dreadful realization that you're being chased to your doom rapidly sets in. - Whats even worse is the hints that this isnt the first time TR3-VRs gone wrong. Youll sometimes hear ambient dialogue talking about how occasionally kids will foolishly sneak into the Tower and get lost in the sprawling, ancient walls and corridors, sometimes never being found. With the reveal of TR3-VR, the implication seems to be that those unlucky kids that were never found stumbled into places where this thing patrols and got killed by it. - In the "Chronicon", one of Emperor Calus' feats of paracausal gluttony is eating a tiny bead of neutronium. This doesn't sound like much until you realize that, in real life, a pea-sized fragment of the substance (which neutron stars are said to be composed of), weighs *1 QUADRILLION TONS.* One of his attendants remarks that it should have torn through him "like fog." To top it all off, Calus claims that it tasted like *"the thickest fudge."* - *Shadowkeep*'s reveal trailer has Eris Morn quietly lamenting about some dark and dangerous force that even she has no comprehension of, and we're treated to alternating images of barely-visible, but familiar entities advancing towards the screen while completely shrouded in darkness, making us wonder just what it is that Eris is talking about. As if that weren't enough, the title card the teaser ends on looks more like something from a *horror movie*. - Bungie expands a little in their reveal livestream as to what's happening on the Moon. Something in the Moon, in this new Scarlet Spire, is resurrecting old Nightmares of Guardians' past. They still don't tell you what, or who, is causing this, but they reveal the reasoning behind this idea; they thought about how to subvert their formula and what would be both terrifying for both Guardians and players for this expansion. The answer they decided: *enemies you can't kill.* - And its not limited to the Moon, either. Just like the Prison of Elders escapees back in *Forsaken*, the Nightmare has spread to the Lost Sectors throughout the system, empowering and infecting the champions therein while creating nightmarish visions just out of the corner of your eye... - After weeks of anxiously wondering what caused the Nightmares to come into existence, the players finally found out at the end of the first mission: a Pyramid like ones seen in The Stinger of the main campaign. And everything about it is pure Nightmare Fuel - The sheer horrifying power of the Darkness' physical forms is revealed in *Shadowkeep.* The Hive managed to find a bit of it within the Moon and helped it unleash its full paracausual nature to create Nightmares, literal embodiments of the fear and regret the Guardians have regarding their previous foes. That physical form? A *derelict, badly damaged, nonfunctioning * If a dead scout can be used to summon immortal avatars of evil, what are the operating battleships able to do? And what can the mothership, which is strongly implied to be **advance scout drone of the Pyramids**. *the Darkness Itself*, do with this power? - Even worse, the level where you finally try to fight your way inside is structured so you see a platform path leading down to it. You get about halfway down and the damn thing *gets impatient* and drags you inside. You were never forcing your way in, the door was unlocked. The strongest Guardian ever known getting inside was the thing's plan all along. - In the end mission of the normal story content, you enter the Pyramid... and it does the same to your Ghost. You spend the entire last mission with the Darkness itself using your Ghost to tempt you away from the Light, in an eerie, distorted tone. - Throughout the pyramid you find pathways that look like you can go down them to avoid one of the Nightmare boss fights, only for the Darkness to violently throw you backwards into the hallway. Youre in its house now and you will play by its twisted rules. It really reinforces just how utterly at its mercy you are, that it could kill you whenever it felt like it. - When you finally reach the end, you're given a vision that finds you in the Black Garden, the skies above filled with Pyramid ships. The Darkness appears to you, *wearing your face* as it tells you it will soon answer your cries for help. **Guardian:** ...Who are you? **Darkness Guardian:** *(sounding genuinely surprised)* Don't you recognize us? We are not your friend. We are not your enemy. We are your... *salvation* . - Parts of the ship's interior have red lights that sometimes look like 2 beady, glowing red eyes staring at you from the abyss. It adds to the unsettling nature of where you are. - After the puzzle that came from the Collector's Edition of *Shadowkeep* was solved, it revealed five lore entries. The implications of these entries are beyond disturbing. It appears as though the Hive are trying to *resurrect Oryx* using a method similar to the one used by Oryx himself to resurrect Savathûn and Xivu Arath. - A month after Shadowkeep's release, players who had beaten the campaign were greeted by an additional cutscene upon logging in, which makes almost everything else on this list look like candy. Eris Morn is seen interacting with a statue inside the Pyramid, which clouds her green orb with Darkness. At first she is alarmed by this and backs away, but then goes back at it with full resolve. She then turns around to face the camera, and the scene ends with a shot of her *smiling.* - The aptly-named "Revelations" lore book drops one of the most disturbing reveals of the entire game: the Clovis Bray K1 facility (the Lost Sectors you've been exploring to fill out the lore tabs) discovered during the Golden Age **an identical artefact to the one you find in the Pyramid**. - If you were paying attention to the Grimoire cards in the first game, you might recognize the name of the site. K1 is the same as the Crucible map Anomaly from the first game. The titular anomaly was sealed up by the expedition because it was driving everyone in the facility insane, and you've been fighting other Guardians there nonstop... - The Grimoire card for the Anomaly has a Warlock telling a Hunter how a Titan once punched the Anomaly. Nothing happened, but exactly twenty-four hours later, a Warsat landed on her head. The Titan was revived by her Ghost, but she never touched the Anomaly again. While it could be a coincidence, it's clear that this was a warning from Rasputin: DO! NOT! TAP! THE! GLASS! - In the "Garden of Salvation" Raid, we're reminded once again of how freaky the general atmosphere of the impossible Black Garden is. But this time, the denizens of said Garden are just as disturbing. Upon entering, we're treated to the sight of a weird, fleshy looking Harpy *devouring* a Minotaur. Later on, we meet a similar creature as the final boss. The Consecrated and Sanctified Minds are utterly alone in their designs as huge, eldritch variations of existing Vex. And what's worse is that we *never* learn how or why they look like this or why they seem to be eating their fellows. - However, the meaning of the twin Minds names and the presence of the pyramid scale does give credence to one popular theory: That they are Vex minds exposed and meant to utilize the potent paracausal power of the pyramid scale, to empower their fellow Vex. - Consecrated means having been made or declared sacred. Sanctified means to set apart to a sacred purpose or to religious use. As the only thing that the Vex consider "holy" is the Darkness, the theory looks more and more accurate, meaning that the minotaur you saw in the beginning? The Consecrated Mind wasn't trying to devour it, it was trying to change it, just like the Sanctified Mind. - Imagine if it had succeeded? An entire army of "sanctified" Vex against the Last City? Would we be up to it? - While the Fallen today are generally considered one of the less threatening enemy factions of the Guardians, the Season of Dawn reveals that this was very much *not* always the case. When they first arrived in the Sol system, their desperation to reclaim the Traveler's Light caused them to swarm over and massacre countless humans in horrifically brutal ways. Saint-14 reveals that even the lowly Dredges were killing machines back then, distinctly describing an instance of them *slaughtering and* **eating** children! Its hard to blame the guy for his Irrational Hatred of them. - Throughout the Exploring the Corridors of Time quest that Osiris gives you during the Season of Dawn, you traverse the same twisting web of Vex time gates that let you reach the past and save Saint-14. After each successful traversal, you reach a Timelost Vault, in which you see a tomb. Every time you try to get close enough to read the inscription, you're zapped away. Finally, after completing the final path, you get right up to it and start hearing Saint-14's voice giving a eulogy. To you. The tomb is yours. - In *Season of the Worthy*, the Red Legion are completely *done*. They lost Ghaul and the Consul, they lost Ca'uor and the opportunity to seize the Leviathan, they lost their entire command structure over the course of nearly three years, and they lost their chance to undo all of their failures with the Sundial. Now, they have nothing left to lose and are resorting to one last act of spite: crashing the Almighty right on top of the Last City. **Ana:** It's almost like they want this thing to drift off into space forever. **Zavala:** *(looking at a hologram of Earth)* ...not forever. - The "Remembrance" lore entry ends by retroactively making the "Lord Timur" entry from the first game terrifying. The latter entry was a quiet, seemingly heartwarming piece in which Timur and Felwinter discuss the nature of Warminds and Exos, with Timur affirming the friendship and trust he feels for Felwinter. The former entry retells that story from Felwinter's perspective, revealing that throughout the whole conversation, *Felwinter was planning to murder Timur and frame the Fallen for his death*. He briefly thought Timur knew too much about Felwinter's true nature, and the only reason he didn't go through with it was because Timur said something that made clear he knew nothing. The questions of who or what Felwinter really is just became even freakier; what the hell had Felwinter so scared that he was willing to murder his best friend to conceal it? - The lore book *The Liar* that became available with the Felwinter's Lie weapon quest revealed why Felwinter was so cagey about his past. While Felwinter did not remember his past, he had found himself targeted for death by the Warmind Rasputing from the moment he was first risen. Imagine a life constantly on the run from a near-all-seeing intelligence that can drop satellites on you with pinpoint accuracy, never knowing why it wanted you dead. No wonder Felwinter worried about someone exposing him. - Also in *Season of the Worthy*, after all the Seraph Bunkers are activated, Zavala decides demands Rasputin to convince him about whether the Warmind understands the stakes on the Almighty. Rasputin is silent for a moment. But then shows Zavala and us a hologram of the solar system. And just on the outer reach of it, a bit beyond Pluto... **are the Pyramids, almost in the solar system**. - What's more is that each week, a wall within each of Rasputin's bunkers detailing the Solar System updates and shows us how many of these ships are coming. More ships appear each week and by the end of the season, there are more than 50 ships heading towards Earth and they have already reached Saturn. The entire premise of the Season of Arrivals is the moment of horror that the story has been building up to since Day One of *Destiny* : the Darkness , in the form of the Pyramids of the Black Fleet, has finally returned. Then we get into the specific examples listed below: - Remember how last season, we were told that the Pyramids are at Saturn? Well, guess what? *They're here.* On Io, on Titan, on Mercury, on Mars - everywhere. Hope you brought enough guns with you, Guardian! - Though as the Pyramids tell you through Ghost, it's unnecessary: - The opening cutscene for the Season is a horrifically casual display of the power of the Darkness: - As Ana Bray watches a hologram of the Pyramid moving through the Solar System, she activates a console to direct Rasputin to fire the warsat array at the Pyramid. With the *Destiny* community having previously seen Rasputin blow the Almighty out of the sky a few days earlier, it's assumed this will be one hell of an opening shot. After the blast hits, the Pyramid disappears. Ana smiles in confidence...and then *the Pyramid reappears*, closer to the planet than it previously was. The opening shot from Rasputin didn't even phase the Pyramid. - As Ana tries to activate more warsats, Rasputin's core on Mars suddenly blinks out, then the lights in Mindlab: Rasputin shut off one by one. Given that we know Rasputin shut himself down to escape the Darkness during the Collapse, it's easy to assume he just did it again. But a briefing by Zavala reveals that wasn't the case: the Pyramids disabled Rasputin so that he wouldn't interfere again. Rasputin is the pinnacle of Golden Age technology, able to lock out Ghosts, pieces of the Traveler, contend with the Vex Hive Mind, was deemed a threat by the Gods of the Hive, and only days earlier blew the pinnacle of the Cabal war machine to smitherens. The Pyramids simply turned Rasputin off like a common computer, not because he was a threat, but because the Darkness viewed Rasputin as *an annoyance*. - On every world that the Pyramids reach, the music in the patrol zones changes subtly. It's still predominately each planet's respective patrol music, but there are elements mixed into it of "Salvation" — the Darkness' theme from *Shadowkeep*. - One of the possible conversations between the Drifter and Eris Morn after completing a Contact public event casts a far less humorous light on the conversation between Shaxx and Saint-14 from Season of Dawn. The "'lil ditty" that Shaxx sung, claiming he heard it from Eris Morn? ( *"I'm on the moon. / It's made of cheese."*) Eris says it's "Savathûn's song. It's a viral chant. It can never be unheard." Eris implies that Shaxx picked it up from the Ahamkara skull he keeps by his spot in the Tower, noting also that since Savathûn revealed herself, artifacts of the Darkness have begun to awaken across the system. The implications of Lord Shaxx having been somehow "infected" by Savathûn are disturbing, to say the least. - The "viral chant" has also effectively spread into the game itself as well as *outside it*. Shaxx's 'lil ditty is sung to the tune of the *Shadowkeep* main theme, meaning players are hearing it every time they start up the game, and before the revelation of the song's sinister origins, players had been singing along to it. - The lore for the Exotic sidearm Traveler's Chosen makes it so much worse: the Ahamkara skull isn't just an artifact of the Darkness. It's a listening device Savathûn has been using to spy on the Tower since the Red War, if not longer. Specifically, she was ready to interfere with any messages the Traveler sent to Zavala. Shaxx was infected with Savathûn's song, and he was merely collateral damage. - The Tree of Silver Wings is a beautiful thing... at least when the season opens. A few weeks later, however, the upper branches of the Tree are now covered in the same patterned dark matter that spreads on the ground beneath the Pyramid Scales in Contact public events, showing that the Pyramid above the Cradle has begun affecting the growth of the Tree, corrupting it with Darkness. - After defeating Nokris in the final Interference mission, Ghost and Eris Morn chat about how they have achieved a victory for the Light in permanently killing Nokris. Eris prepares to open a portal to bring you out of the Ascendant Realm...and then you find yourself forcefully teleported *inside the Pyramid floating above the Cradle*! You're in a room filled with statues of Guardians, Hive, Fallen, and Cabal, all standing before a stone representation of a Pyramid floating in the air. Ghost is instantly taken over, without a chance to even protest. There are hallways leading out, but like the Pyramid on the Moon, clouds of black smoke prevent you from leaving. You are in the belly of the beast now, and you *will* listen to what the Darkness has to say. - The end of season event. All Guardians are notified by their Ghosts of a signal coming from the Traveler, akin to a Ghost. To the joy of everyone, they see the Traveler slowly, but surely, piecing itself back together. Then it cuts to the Director...and you see Io, Titan, Mercury and Mars *all fade into the shadows*. No scene of them being destroyed, no showy display of something happening to the planets, nothing. They're just... gone. - The start of *Beyond Light* has Zavala speak to the populace of the city, specifically about their concerns with Io, Titan, Mercury and Mars. The last we saw of them was when they were faded into darkness when Season of Arrivals ended. They weren't destroyed, consumed or utterly dominated by the Darkness or any other hostile force the Vanguard has dealt with. It's worse. The planets **disappeared**. That includes everyone that stayed behind on those planets, including Asher Mir and Commander Sloane. - The Deep Stone Crypt is positively dripping with Nightmare Fuel: - Once you get inside the Crypt, which is after getting past a harrowing blizzard, you enter the room Clarity Control and find out what it really is: a statue of the Darkness like the ones found in the Pyramids and the Black Garden. This alone would be horror inducing, given the Mysterious Logbook in *Beyond Light* states Clovis found it well into the Golden Age, meaning the Darkness had been in the Solar System before the Collapse, but when you go by the statue, the damned thing begins *whispering* to you. - During the story campaign, Eramis had dispatched her lieutenant Atraks to the Crypt to "prepare the body". When you finally find Atraks, you see she has converted herself into an Exo. It's easy to assume that this was the "body" Eramis was referring to, but it turns out she's doing the final touches on a pod holding the body. The cryopod vents gas, opens up...and out pops a resurrected **Taniks the Scarred**, roaring like some animal. When Atraks points out the Young Wolf, the Guardian who killed him twice, is on the other side of the glass, Taniks looks, lets out a roar of pure rage, and charges the glass, managing to crack it by repeated punches. Unable to get through, Taniks scuttles up the wall to find something to kill you with while Atraks teleports out. Good thing you brought your best weapons, Guardian. You're going to need them. - Atraks in particular is pretty disturbing. The lore tab of the exotic Hunter helmet Mask of Bakris reveals that when Atraks uploaded her consciousness into an Exo body, she rejected her new form so drastically that in order to help adjust to her new form, she tore and cut the face off of her own organic body. - By the time you go to face Taniks, the Crypt's AI, later revealed to be Clovis Bray I, decides he has had enough and tries to drop the Morning Star, the space station above the Crypt, down on Europa, which will *destroy the moon in a nuclear firestorm*. If you successfully manage to survive the first encounter with Taniks, the good news is that you disabled the nuclear cores in the Morning Star, saving Europa. The bad news? You're still on a space station whose orbit has decayed to the point that it's undergoing violent atmospheric reentry, and you have about a minute to get to a bunker in the station that will just barely protect you from the impact. Start running, Guardians. - Once you emerge from the rubble of the Morning Star, you discover that *Taniks survived*, and has bonded his upper body with a Heavy Shank to begin attacking you. To top it off, you still need to disable nuclear cores that he drops so you don't get blown up, all while he summons lackeys to attack you, calls down void meteors, and summons a whirling lightning field during his damage phase. And even when you finally defeat him and take his head, it's unclear if that's his actual final death or if he'll come back again later. What in the Traveler's name does it take to kill this thing? - Clovis Bray's logbook is chock full of Nightmare Fuel: - One entry is Clovis theorizing about the reason why the Traveler avoided some planets in its terraforming spree, to quote, "Did the Traveler bypass Europa and Titan and Enceladus out of respect for their native life? Or was it afraid to touch the things pulsating below the ice?" - Some entries reveal Clovis' most twisted aspects. In them, it is revealed that Clovis' ego and desire for perfection extended towards his familial lineage as well as himself, as he genetically edited * his own son * in order to make him "flawless". - Later editing to remove the need for sleep would end up dooming Clovis II to an early grave brought on by "fatal prion insomnia", which would be untreatable through gene therapy as Clovis II's immune system was made "hypervigilant" by his father's tampering. - In an effort to save him however, Clovis I uploaded his son to Exomind, but due to unresolved problems that inevitably led to the degeneration of early-generation exominds, Clovis II's mind deteriorated to a point where his strenuous, involuntary movements **tore his own chassis apart**. A Vex-corrupted copy of Maya Sundaresh describes him in his final days as "just paramuscle and soft membrane, writhing in its cradle. When you were done with him, he looked like nothing more than a slug, Clovis. A twisted, limbless giblet." - Clovis II also describes the exact nature of the Clovis Curse in horrifying detail to his granddaughter Elisabeth, First: insomnia. Panic, hallucination, and fear. Extended hypnagogia and the loss of all dreams. You will sweat and your eyes will dwindle to points. You will go into menopause. You will try anti-prion treatments and gene therapy to correct the mutation, but your enhanced immunity will protect the very flaw that is killing you... Within two years, you will be entirely unable to sleep. Dementia and wasting will follow. You will be dead by then, but the husk you leave behind will continue to live, sustained by machines, unable even to dream of a time when it was Elisabeth Bray. - Clovis I describe the first major obstacle in the production of exominds as the "loop/billboard/crash" cycle. While this sounds like harmless technobabble, bear in mind that these are *human minds* we are talking about here. - The "Loop" part of the cycle is exactly what it says it is. Prototype exominds would begin to repeat similar conversations and action schemes. Starting with high-level social behaviors, through cognitive programs like memory recall and task selection, and finally into basic motor functions. The mid-stage symptoms were pacing, chewing, rocking, grunting, striking limbs against walls or furniture, and facial tics. While this initially just seems like a nuisance, if not a troubling problem, Clovis I explains that this is a result of depressed activity in the higher brain. Without input from the prefrontal cortex, the basal ganglia stops selecting new motor programs. The eventual result is athetosis: a disorder characterized by slow, involuntary writhing motions of the limbs, digits, neck, and tongue. Early exobodies (like the one used by Clovis II) without governors on their paramuscle, could *tear themselves apart* due to these involuntary motions. Imagine slowing forgetting who you are, and then ripping your self apart out of *habit*. - The "Billboard" part of cycle is a bit different, if not equally terrifying. Clovis I describes it as the death of exoneurons in the neural correlates of consciousness in the midbrain. This causes the exomind to become a sort of philosophical zombie. As Clovis I states, "I have had the uncanny experience of holding a long, emotional conversation with an uploaded woman, only to discover that she was unconscious". - The Crash part of the cycle is also exactly what it says it is. Its the eventual brain-death of the exomind, where it completely shuts down and becomes, essentially, a walking corpse; propelled by nothing more than muscle-memory and habit, the exomind, once a person mind you, has now suffered through something akin to a horrific brand of ALS and Alzheimers, which has stripped them of all that they are. - When Clovis I encountered "Clarity Control" (aka the Darkness), he attempted to move it like he did with the K1 Artifact. However, this led to some horrifying results as Clovis himself puts it, "Disaster at the worksite. Clearly we will not be moving Clarity Control like we did the K1 artifact. It reacted violently to the attempt. I have entered 19 casualties into the log, since 19 engineers from the Hannu team were caught in its reaction...though there were many more than 19 bodies when it was finished." - In order to obtain a Vex for his exomind project, Clovis I did something, that activated certain assets within or near Venus and/or the Ishtar Collective. This resulted in the release of all their Vex specimens which immediately went into expand-and-exploit mode as Clovis calls it. Thats right folks, Clovis unleashed murderous time-warping murderbots on *innocent people* just for the sake of his own ego. - The first exominds were *far* from perfect; after initially suffering from the loop/billboard/crash problem, which was alike unto a very nefarious brain disease, they suffered from the secondary problem of Dissociative Exomind Rejection Disorder, or DER. - When Clovis finally managed to implant human intelligence into an exomind and stave off the loop/billboard/crash problem, he thought we would be free from the weaknesses of hunger, thirst, breathing, sleeping, and dreaming, as the exominds robotic body would have no shortage or accumulation of poisons to trigger them. However, this turned out to be the problem. - Turns out, no digestion, no breath, no heartbeat, and no sense of interoceptive health are all signs of death, which the exominds human brains interpreted as such. This created DER, a disorder similar to the Cotard Delusion, causing the early exos to believe that their new bodies were, as Clovis I puts it, an alien or necrotic form that must be cut away. And if you believe that you are sewn into a corpse, it is only natural to go mad with fear. Imagine all those prototype Exos, sitting in their little cells in the Braytech facilities, slowing going crazy from the belief that they are trapped in corpses, and cannot be freed. - It is greatly implied in certain lore sources and even suggested by other members of the Bray Clan that Clovis I used *his own son* as a prototype for the exomind project and faked Elisabeth Brays diagnosis in order to use her as a test case for his own upload. - Clovis himself even admits that he is afraid that when he is uploaded, a flawed copy of him will alter his legacy forever, even going so far as to out right state that this would be unacceptable and that, Elisabeth will have to go first. The aforementioned quote is delivered in as its own paragraph, punctuating the chilling implications of the previous implied evidence. - Thorn is gone, but the Mark of the Devourer is still out there being used for evil. Why? Because Warlock Jana-14 was testing its effects with the original gun before Shin tossed it out for the Young Wolf to create Lumina with. At first, she was disgusted by the Mark's poison, but then it nicked a Lightless human. Suddenly, the slow and agonizing death by the Mark was now beautiful when going from animals to people, and Jana wanted *more*. Soon, she was rigging Thorn to "accidentally discharge" on other coworkers, collecting test results to satisfy her Dark-empowered ego. We learn about the mess through the Necrotic Grip gauntlets, which reflects poorly on what it was probably meant to be used for, especially since it also juices up Thorn copies. - Two words: **Exo-Cabal**. When explaining to the Guardians about how the Red Legion are attempting to gain Caiatl's favor, Saladin mentions that one of the Cabal is on Europa and wants to augment himself and his fellow Cabal with technology from one of the Exo facilities. We saw how terrifying an Exo-Fallen was with Atraks. No one wants to see what a bunch of warmongers like the Cabal can do if they went Exo. - The quest Presage is a sudden dose of horror in the midst of a season focused on pure action. To elaborate: - You start the quest by picking up an innocent Guardian distress signal that's being broadcast to the Cabal in the EDZ. It isn't clear why it's traveled there until you meet with Zavala and follow the coordinates embedded in the signal; it turns out he's been exposed to Darkness aboard a Cabal craft associated with Emperor Calus, which mysteriously vanished a few months ago and has now re-appeared in deep space. Merely unsettling, but it only goes downhill from there. - Upon arriving, you find that the ship, named the *Glykon Volatus*, has been irreparably damaged, forcing you to go into space, crawl through maintenance tunnels, and short out electronics to progress forward in an already-dangerous environment. To make matters worse, the Darkness has infected some greenery transported from the Leviathan to the *Glykon*, creating a swarming mass of Alien Kudzu that has consumed at least some of the Legionaries who were once on board and which tries to burn you to death unless you cover yourself in spores to pass off as part of the infection. And despite the Leviathan's plants being beautiful alien-looking flowers, the Dark has made it more like cancerous flesh than serene greenery. - Speaking of "dark," almost all of the lights are out, and you're completely alone. Your only company is Osiris providing tactical, rattling and hissing noises that show you could be attacked at any time note : fortunately, all of the major scuffles occur in rather obvious (read: wide-open) places to throw down, although that doesn't account for the Screebs, and a recording of Calus promising great power to whoever died here. - Osiris's dialogue and the clues you can find throughout the ship don't help much, either. The former cracks open an Apocalyptic Log describing an experiment involving the missing Guardian, some Loyalists, Darkness, the Crown of Sorrow, and a huge pile of Scorn. *Somehow*, it unleashed a corruption that killed everyone onboard - except one Scorn, a Ravager that would be dubbed the Locus of Communion, that now spoke with the voice of dead people and is clearly driven insane by the whole ordeal. Your actual objective is to kill this *thing*, since everyone's been dead for about four months, so there's no one to rescue. - Meanwhile, the clues paint a disturbing narrative of how the Guardian (named Katabasis) and the Loyalists were particularly devoted to Calus, with Katabasis even having his own Emperor's Grace jumpship with special clearances. So what does the so-called good emperor do? He leaves them all to be absorbed by the fleshy growths, then abandons them and runs (possibly; given how the Locus can imitate his voice, it's entirely possible he was Killed Offscreen, which *isn't an improvement*). Katabasis in particular is hung above the *Glykon*s console and left there until the growths begin oozing out of his flesh and armor. Makes you wonder if he actually loved *you* or even thought you were special as the Season of Opulence went to great lengths to describe, doesn't it? - Overall, this entire mission feels like we crossed over with *Dead Space*, with the Scorn in place of the Necromorphs. Even though we're playing as immortal god-killers, it still feels like there's always a new monster to immediately devour you at the next corner. - And just for good measure, there are random auditory hallucinations at certain checkpoints; these so far include Sagira, Uldren (not Crow), Calus, *Ghaul*, and Cayde-6. Except they aren't hallucinations, they're the Locus of Communion. Mocking you. - On repeat weeks, Caiatl invites herself to your support team, to figure out what happened to her father. As you go through the instance, and she understands what happened on the Glykon, the normally unflappable Empress starts getting unnerved herself. And then reveals the weird plants you see? Those are things *Xivu Arath* used to kill her homeworld. You are literally walking in the remnants of an aspect of the Darkness that is a *Planet Killer.* - After 12 weeks of opening the smuggling caches, the final one is opened to reveal the Crown of Sorrow in all of its horror, complete with a pile of dead Scorn surrounding the base. Not wanting to leave it alone an unattended, Osiris starts making plans to transport it to the City for study, but not before he notes that the Crown is *listening*. Even when in hiding, Savathun is always watching. - The trailer for this season has the Guardians once again dealing with the Vex, and guess what? They found a simulation that can render humanity **extinct**. - The starting mission has a fairly standard sequence where you get surrounded by a massive horde of powerful enemies, only to be rescued at the last second. But this particular sequence has a rather mortifying Freeze-Frame Bonus: among the Hydras is a larger winged model. One that resembles the planetary cores, and which is very clearly Taken and mutated. Even if it isn't Quria, which all of those traits point to, something is clearly very, *very* wrong within the Vex network, a problem that now has to be dealt with on top of their plans to drive humanity extinct. - The new lore for the reprised Deicide shotgun has Aunor intercept a binary message that's spreading to all of the Future War Cult, with her noting that some odd hash symbols seem to be randomly dotted throughout the message. Translating the binary reveals them to be letters... letters that, if read as tones with the hashes representing sharps, play *Savathun's Song*. The Witch Queen has now spread her influence to the citizens of the Last City, but with how absolutely *batshit crazy* the FWC has been this season with their Fantastic Racism, is it really any surprise? - In Week Four of Season of the Splicer, Lakshmi-2 sings a song the people of the Last City have been singing during the Endless Night: "Rise up as one, march toward the Sun." It's sung to the notes of Savathun's Song. What was once confined to Deicide's lore tab has now crept its way into the main story as a "song of hope" for the citizens. - After Mithrax discovers the Eliksni's supplies and equipment have been vandalised and destroyed by Last City residents, he gets into an argument with Lakshmi and Saint. The latter tries to downplay what's happened by asking Mithrax if he expects everyone to live with the monsters that have hounded humanity for hundreds of years. Mithrax's rebuttal paints a picture of how Guardians, Saint in particular, look from the perspective of the Fallen. The cutscene certainly helps drive the point home. **Mithrax**: Once, in a city grander than yours, we prospered. But it did not last. Our Great Machine abandoned us. And when we pursued it...you sent something back. A creature fueled by hatred... It tore through our great houses like they were nothing. And then it came for the rest of us. Nowhere was safe from its insatiable rage. In its eyes, even the most innocent Eliksni were still Fallen. It could die, but it would not stay dead. It would shake off the rot and rise again. And if it caught you in its crushing embrace, impaled you on its ragged crest, dragged you screaming into its foul shell... none lived to speak of these horrors. It called itself...the Saint. My people must now see the creature every day. It sees us. If we wish to survive, we must all learn...to live alongside our monsters. - How the Last City population is reacting to their Eliksni neighbors. Although the new lore entries show that most Tower residents are kind and cordial in their interactions with the House of Light, the response from the citizens of the Last City at large is not. Lore entries for the new Splicer weapons illustrate this with a story that combines this with Tear Jerker. - In Week 6 of the season, it's finally revealed who is behind the Endless Night. Remember that Taken-looking winged planetary core Vex you encountered during your first foray into the Vex network, causing Mithrax to pull you out? It's none other than **Quria**, the Dreaming Mind. And it's acting on Savathun's orders. - The seventh entry of the Endless Night lorebook reveals something that spells danger for everyone involved. A Hive God, all but stated to be Savathun, has **infiltrated the Last City** and is posing as a civilian. This is where Savathun has been since she fled her Throne World, by hiding in the one place the Darkness cannot follow her: among the very people the Guardians are sworn to protect. - In week 7, Saint reveals to Osiris that he was approached by Lakshmi and Executor Hideo to "restructure" Vanguard leadership and replace Zavala. While Saint has no desire for such things, Osiris, who was approached as well, asks him to at least pretend to agree, lest they turn to Lord Saladin... except the corresponding eighth entry to the Endless Night lorebook reveals that Saladin *had already rejected the idea*. Not only that, but some of Lakshmi's words imply that Osiris wasn't approached as he claims, but instead came up with the plan. - While the Vex simulation that causes the night had been intensifying for some time, it had always been limited to Vex holograms. Not so in week 7, where Taken Blights appear in the Tower. It's already unsettling, but it's also a harrowing reminder of what happened to the Dreaming City. - The epilogue delivers a harrowing blow to the game's status quo. Lakshmi-2 decides enough is enough and takes matters into her own hands... by teaming up with New Monarchy and *opening a Vex portal in the City that connects to outer space to throw House of Light into*. The portal instead allows the Vex to enter the Last City and she is then unceremoniously shot dead by a Vex, and while it's pure unadulterated comeuppance, her agonized death rattles on her "emergency broadcast" only serve to illustrate just how much Evil Is Not a Toy when it comes to the Vex. And as if it weren't bad enough, attempting to launch the mission to shut the invasion down reveals through the modifiers that the Vex aren't the only foes ready to spread throughout the City, as Epitaph is now active... a modifier that affects Taken. - Even after the Vex are repelled and the dust has settled, one major loose end remains: Osiris. During her final broadcast, Lakshmi-2 claims that *Osiris* taught her how to open the portal, and while dialogue suggests that he was helping Saint and Mithrax when the fighting first began, he suddenly vanished in the middle of the fighting and went completely silent on the coms. Then, after the portal is destroyed, we see Osiris silently watching the Vanguard wipe out the remaining Vex before leaving without a word. Talking to Ikora reveals that Osiris has since vanished entirely, and no one knows where he is. Now, remember that at this point, we know that Savathun has been walking among the City in a human guise... - The Vex attacked Earth, when its been explicitly stated that theyve avoided doing so due to the presence of the Light. *What changed?* - For the first time Savathûn reveals herself plainly. This is not a cause for relief. For the entirety of Year 4 so far, ever since Osiris almost died to Xivu Arath's Celebrant, she has been using his body as her own. In that time, she had been influencing almost every major Vanguard action. And now, she forces us to cooperate with her, using Osiris as a hostage. - Her reveal is also fairly terrifying by virtue of Nothing Is Scarier. Osiris speaks, his voice slowly transitioning to Savathûn's, before the camera changes to focus on you, Saint, Crow, and Mara watching as he grows and transforms into something horrific to look at. It's only when Mara uses some form of crystallization that she halts the Witch-Queen from going any further. The sounds are *bone-chilling*. - As the Wolftone Draw bow reveals, Osiris has not been unconscious for all of that. Imprisoned in a dreamlike state, bereft of his Ghost, he can only watch as everyone, including close friends and colleagues, are fooled by Savathûn's manipulations. - Standing near Savathûn's crystalline form lets you hear strange whispering noises... kind of like Clarity Control in the Deep Stone Crypt. - Quria is dead, and the Taken just immediately fall under Xivu Arath's command. Our triumphs against the Dreaming Mind mean little on the larger scale. - Subsequent weeks reveal the situation is actually much worse. When Quria fell, control of the Taken reverted back to the Darkness. Unfortunately, the Darkness is so incensed with Savathun's defiance that it made an offer to Xivu Arath: permanently kill Savathun, and not only will Xivu Arath command all of the Hive, but the Taken *and* the Scorn as well. Xivu Arath now has the army that the Wrathborn failed to become, and then some. To further sweeten the pot, the Darkness gave some Taken and Scorn units *Stasis* to use against the Guardians. - By the time Mara is ready to exorcise Savathun's worm, the Darkness is completely *done* with Savathun's plans, compelling Xivu Arath to send the Hive, Taken, and Scorn to attack the spire holding Savathun. While Mara and the Techeuns remove the worm, the Guardians have to stop Kelgorath from powering up a Taken blight that will detonate, killing everyone in the spire. It's just as much as weapon as it is a message about "Bomb Logic" to Mara from the Darkness: "When you play the Ascendant game, you play by *my* rules". - The Grasp of Avarice dungeon contains some horror within it, in a tale of Greed, mistrust, and madness. - The Loot Cave, if Wilhelm-7's bottled messages are to be believed, has huge amounts of loot and wealth in it, and *everyone* who goes inside eventually succumbs to Greed. The two bosses of the dungeon, Phry'zhia and Captain Avarokk, even have it as a mechanic, in that they cannot be damaged until they "succumb to temptation." - Several encounters in the dungeon, beginning with simply *entering* the Loot Cave, involve picking up false exotic engrams, which explode after a while if not picked up, triggering a debuff called "Burdened by Riches," which must be removed by standing near a crystal altar, the Icon of Excess. As you deposit your riches at the altar, the crystals will grow bigger. - Wilhelm's logs showcase how Sanity Slippage from their greed spelled the end of his crew, one by one. First Agadir shot Pershing for trying to take some of his share of their loot, but then later Wilhelm shot Agadir's Ghost, and eventually Agadir himself. Bismarck, Wilhelm's Ghost, kept arguing they should return to the surface, and eventually got shot as well. Wilhelm never made it out of the cave, his corpse being found at the end of the dungeon. - The cave is filled with strange white crystals, not unlike gypsum crystals like the Giant Crystal Cave in Mexico. These crystals make up the altars in the aforementioned encounters. But then when Wilhelm's body is found, he has crystals growing out of his eye socket. No explanation for this is given, but given how the Icon of Excess crystal altars get bigger with more riches... - On the one hand, when Savathûn's worm is excised, Osiris is revealed to be alive but in a coma, and otherwise unharmed. On the other hand, the *instant* her worm is removed, Savathûn disappears before anyone can stop her. She got what she wanted - her worm gone and now having free reign to steal the Light in the upcoming expansion. The Witch Queen's reign has only just begun... - The reveal trailer shows us something guaranteed to stay in your nightmares for a long time; Savathûn has found a way to imbue her followers with Light powers, creating Hive Guardians with their own Ghosts and abilities that can take out several player Guardians at once. Suddenly, crushing their Ghosts with extreme prejudice after defeating them seems less like the Guardians crossing the Moral Event Horizon and more like an act of desperate necessity... - Let's put this into perspective. The myriad of creatures, armies, and gods the Guardians have faced all fell in the end thanks to the power of their Light, given by the Traveler. And now, these Lucent Hive in the service of Savathûn are poised to use the very same powers Guardians have to fight them on even footing. We've already seen the Hive try to harness Guardians' Light on Titan. The Lucent Hive show what could have happened if we didn't stop them back then, where they've finally got a potential answer to our power - namely, using it against us. Guardians already are pretty deadly against themselves in the Crucible, where they conduct live-fire exercises under the premise of keeping each other at the top of their game. The Lucent Hive, on the other hand, are a genuine threat who are out to extinguish Guardians with their own powers. - The Lucent Hive prove to be even more of an Evil Counterpart to the Guardians than the Scorn were, purely with the Light they're using. Which begs the question - if the Light can be stolen and used to empower those the Traveler did not choose to be as its Guardians, is it really all that godlike to begin with? - Take a closer look at the individual Lucent Hive. Guardians have to train and construct or find specialized equipment to bolster the power of their abilities or even deviate from their standard formations and mechanisms. The Lucent Hive, on the other hand, seem almost as if they are *purpose-bred* for the sole purpose of being *better* than the rightful owners of the Light, fresh out of the grave and without the need for exotics. The Sentinel Knight dual-wields shields which also happen to be serrated. The Acolyte with Way of a Thousand Cuts launches their knives with telekinesis, rather than by throwing them. The Wizard with Stormtrance can direct Landfall into unfortunate passers-by. It's as if to say the genuine article is *worthless* in the face of the Hive facsimiles, and that they will always exceed them by default in the ways of what doesn't even belong to them. - The main story shows how Savathûn was able to get the Light - the Ghosts gave it to her, because a significant portion of the older ones *hated* humanity, viewing them as pathetic compared to how grand previous client species of the Traveler were. When the Witch Queen revealed her plan to save the Traveler, Immaru and his contemporaries jumped at the opportunity to attach themselves to a "more worthy" species. Realizing that the Benevolent A.I. drones have such resentment lurking in them is... a bit alarming. - Speaking of which, and in a similar spirit, *our* Ghost spends a great deal of the campaign far angrier than we've ever seen or heard of him before, with him frequently expressing vicious disdain over the Ghosts who sided with the Lucent Brood over humanity and even ruthlessly advocating that they be destroyed, frequently making vocal his belief that the Hive having Ghosts is a bastardization of both the Light and the bond shared between Risen and Ghost, including your own. All of this culminates in a truly *furious* rant against Savathûn during your final confrontation with her, expressing his rage and hatred of the Hive for the atrocities that they've committed. Considering how personable and passive our Ghost usually is, the fact that he expresses such outrage so explicitly speaks *volumes* regarding how much of a personal affront he views the Hive having the Light as being. - Savathûn's Throne World is just as twisted as its creator, hosting a vast, gnarled swamp that stretches out into the horizon, a titanic, bone-white, fortress that towers over the landscape, and even a derelict *Pyramid* that has somehow fallen within her realm and is visibly damaged. This is topped off with the ever-present and surveying phantoms of Savathûn's figure, keeping tabs on every corner of her kingdom. No matter where you go, the Witch Queen will always see you. **Savathûn**: Tell me, oh honored guest. Don't you want to escape? This Throne World is indistinguishable from my own mind. Every step taken, every bullet fired, I keep and count them all. - Savathûns realm is also host to numerous other horrors, such as countless stained-glass window-esque things, that shift and track the player just like eyes. The biggest offender is the Apothecary wing, which has a massive one on the main building. The fact that these things could be watching you throughout the entire campaign make it feel like not only Savathûn is watching you, but the *entire Throne World* is watching you. Like the entire landscape is aware of your presence, and the only reason youre still here is because it wishes it. - From a story standpoint: Bungie has specifically stated Savathûn, as of Witch Queen, has no further use for us, and has decided to remove us from the board. - From the post-campaign Stinger, we are finally introduced to the true antagonist leading the Black Fleet: the Witness. Humanoid Abomination barely begins to describe their sinister appearance, what with its robes mechanically moving like the Pyramids, its Voice of the Legion, and the smoke coming off of their head in the shape of faces. Through their declaration that the Traveler has run out of pieces to play, and that this time "there is no escape", it's obvious that The Witness intends to destroy the Traveler, and they have what can only be described as a horde of Pyramid ships at their command. - The Vow of the Disciple raid gives players the biggest look inside of a Pyramid yet and what awaits inside is nothing but a museum of nightmares: - The opening segment of the raid has Mara warning the fireteam about what awaits inside, but she doesn't get in much before a new voice *booms* over the landscape, cutting off the Queen's transmission and daring the fireteam to either rise above the Deep or drown in it. Rhulk, the First Disciple of the Witness, has noticed you, Guardian, and you now have his attention. - Everything in the Disciples Pyramid looks wrong. The inside is a vast landscape that should be impossible to fit inside the Pyramid, the detailed yet simplistic murals are far too colorful for their pitch-black surroundings, and the catatonic body of a *sixth* Worm God is omni-present in the background. - Museum is not hyperbole either, as murals and frozen subjects are on display everywhere, like Rhulk has been amassing his own personal collection of curiosities, including that of the rib of the legendary Leviathan of Fundament, which he personally defeated once. - The first proper boss of the raid is the Caretaker, an unholy... thing that is somehow an even more monstrous Abomination than its kin, garbed in a tattered hood and cage covering its face. As Rhulk's Pyramid has been the primary production facility of new Worms, he apparently wished to see if it would be possible to bond the Worms and the Scorn together. The Caretaker is the first success. - The final boss is Rhulk himself, a humanoid alien that is far older than even the Hive, having been the one responsible for not only subjugating them to the will of the Witness, but also that of *the Worm Gods themselves* after having forced them into submission by taking their queen, Xita, and using her as the means of creating more Worms. The fight shows just what a true servant of the Darkness is capable of, utilizing the power and technology of the Pyramids to devastating effect. Once pushed back to his arena, Rhulk sets himself apart from previous raid bosses by being an actively mobile force that can and will decimate anyone that is within his reach, whether it be a simple kick to the skull or lighting fast dashes with his glaive. - His mannerisms throughout the raid and most of the fight paint Rhulk as a bloodthrirsty, but collected tyrant that clearly looks down on those he regards as lesser than himself, keeping his arms neatly tucked behind his back as he casually goes about murdering his enemies. This all goes flying out the window once the DPS phase begins, losing all pretense of attempted civility as the true savagery of the last Lubraen comes clawing out and switches to a more unhinged stance that makes it clear that he's no longer playing nice and is coming to collect his offering: your lives. - Throughout the whole raid, the UI's objectives are also replaced by Rhulk's taunting, showing just how powerful his influence even when he can't leave. **[NEW OBJECTIVE: Approach Children...]** Through mud and mire you trudge, seeking that which lies in the bog . Does it drown ? Or rise ? Perhaps you will decide. **[NEW OBJECTIVE: You Search and Search and Search...]** Listen not to those who supply cautions. It is insulting to you, oh children of the Light. Let strength be your guide. **[NEW OBJECTIVE: Truth. Symbolize. Is. Materialize. Everywhere.]** Your eyes are always closed. Do you not see what's right in front of you? Those who fail to see the truth will drown in it. **[NEW OBJECTIVE: You Exhaust Me]** Life is but a pointed game, pointing you in pointless directions towards pointless goals. **[NEW OBJECTIVE: Do Not Disrupt The Caretaker]** SCORN. They eat away at the decay within a shell of. SCORN. Truth exists all around outside the shell of. SCORN. **[NEW OBJECTIVE: You Are Directionless...]** They say purpose questioned is healthy. Perhaps aimlessness does not plague you. Futility, however... **[NEW OBJECTIVE: Nothing More Than Meaningless Trinkets]** Did you think you were the observer? Or did you believe you pulled the strings? Now's your chance - with artifacts of fate, you can make them dance. **[NEW OBJECTIVE: Apocalypse is on Your Horizon]** The end is near by your own hand, children. Come, sit beside me before you drown. **[NEW OBJECTIVE: ** *DROWNDROWNDROWN*] The Upended is alive. You have no more tasks ahead. Lie down and embrace the darkness beyond your final days. - Jana-14 is back, this time having made the full descent into becoming an utter nutcase that is somehow worse than Thorn's previous wielder. Now, she possesses the original Osteo Striga, and openly gushes about owning and using the third Weapon of Sorrow by talking about it as if it were *a human infant*, seeing the use of ritual murder and the Striga's poisonous bullets to feed it as no different than giving a baby milk. To further hammer home how much of a psychopath Jana has become, she mentions that she did in fact have a real human child in a past reboot, so clearly, Jana has done nothing wrong. Indeed, there is nothing wrong with gutting a Lightless human and carefully extracting their individual ribs, because babies need their calcium and protein. - What makes it worse is the very last line or so - a description of a piece of evidence linking to Jana being at large, in the form of an audio log left near some poor bastard's body with their ribs removed. Before that Wham Line, you're likely to be left wondering why a mother is talking about her kid in the lore tab for a Weapon of Sorrow. After... you become acutely aware of how far she's Jumped Off The Slippery Slope. - The main method of gathering information from the Lucent Hive in *Season of the Risen* involves using the seasonal artifact, the Synaptic Spear, to probe their mind. How does it work, you ask? Well, to start, it involves at least two Psions appearing and stunning the subject, allowing Guardians to enter its mindscape. There, in order to subdue and capture the Lucent Hive in question, the Guardians use the Spear to *forcibly erase the very idea of their allegiance to Savathûn* and put them into a state of limbo, allowing for easy extraction for the Psions to investigate back at the HELM. While it's stated that they're neither alive nor dead and it doesn't actually hurt them while being probed there, it's still *incredibly* screwed up, and a sign of how desperate things have gotten if Zavala's willing to allow it. Best seen in Crow and Zavala's reactions, the two being very alarmed and freaked out by it, Crow moreso. - The process is essentially a lobotomy, as it kills the idea of allegiance to Savathûn, slays the Hive Guardians sense of self, and severs their connection to the light. Nightmare fuel in the extreme, tempered only by the fact that these creatures have been killing Guardians and draining them of their light. - On that note, one of the key parts of the Season of the Risen is that the Hive appear to be stockpiling the light. The areas that the Lucent Brood have set up shop in take on the appearance of Savathûns home world and are littered with the corpses of countless dead guardians. Theres also countless light batteries littered through out the land, apparently encouraging the terraforming, and a *massive* stockpile of them hanging over the land. Once you start to think about how many guardians mustve died to fill those batteries youll never sleep again. - While Crow's Accidental Murder of the friendly Psion in the HELM is mostly depressing, the "Quintessence" lorebook has a pretty graphic sequence of him getting Mind Raped so hard, *his insides are liquified and painfully ejected through his eye socket.* Those probably aren't burn marks on his corpse... - Of course, there's also the lorebooks as well - including the ones gotten from collecting Lucent Moths. One particular entry details a Hive Ghost named Jynx resurrecting a Lucent Acolyte that is repeatedly blowing its own brains out. - This Season takes what horror elements there were from *Shadowkeep* and the Presage Mission and ramps them up to eleven. The Leviathan returns after vanishing at the start of *Beyond Light*, now infested by Nightmares and the Alien Kudzu from the Glykon, and Calus is apparently well on his way to becoming a new Disciple of the Witness. Hope you weren't planning on playing a game of Menagerie, Guardian, because the stakes have ramped up significantly... - In order to move and work within the confines of the Leviathan to stop Calus' plan for the Lunar Pyramid, Eris performs a ritual to bind certain Nightmares to the main team, each one intrinsically tied to each person that will torment them until they can finally make peace with their pasts. For Zavala, it's his dearly departed wife, Safiyah. For Crow, it could only be his original self, Uldren Sov. Meanwhile, Caiatl refuses, voicing distrust of Eris' Hive magic (understandably since the last time someone she knew dabbled in the Hive, it led to Torobatl's demise), but the closing scene of the first mission shows that one Nightmare in particular has already attached itself to the Empress: *Dominus Ghaul*. - The Leviathan has undergone a *horrendous* transformation since our last visit. Gone is the otherworldly and gaudy splendor of the World Eater, replaced instead by nearly every inch being covered in Egregore plants and biomass as Nightmares and Scorn stalk its halls alongside the Loyalists. Even the binary stars hanging above the crown of the ship have been transformed, now sporting an ominous blue glow to them. Returning to the moon has the Leviathan overtaking much of the skybox like it did on Nessus for years, but now the orange glow of its maw has been replaced by a deep red, as if it's now vacuuming up the Nightmare energy from the Lunar Pyramid. - This season's Ornaments from the Season Pass are definitely creepy to look at. They make you look like you searched for Skeletons in the Coat Closet, given how you have what seems to be bone plating on your gear. To top it off, the helmets make it look like you have a chattering, ghostly skull instead of a face. Imagine seeing *that* wandering around the Tower. - The Duality Dungeon sees you exploring Calus' mind in an attempt to steal whatever secrets he may be hiding. While the atmosphere itself is pretty creepy, including the moments when the whole area turns a disturbingly dark shade of red, some of the thoughts and memories you hear from Calus bring some horrifying new insight behind his rule. Of particular note is how he ran the Red Legion and his "blood guard". Recall from previous lore tabs and entries about the former group that they never knew defeat and were essentially the Cabal's strongest military force. Under Calus, they were a lot more than that. According to a recovered memory in Duality, it is implied they were his *secret police*, sent to silence and kill any dissenter who still held loyalties to the old Praetorate. - The Nightmare of Ghaul, due to not being bound by the ritual courtesy of Caiatl refusing to participate, proves to be a lot more imposing and scary compared to Uldren and Safiyah. He berates and mocks Caiatl for her failures in a fashion that's part undiluted anger and part confused betrayal, ripping through her otherwise unflappable demeanor and hitting her where it really hurts - her failures against the Hive and her decision to ally with the Guardians. During Sever - Rage, you can hear him explode at her regularly, and after a certain point you get the sense that if he wanted to, he'd gladly kill her on the spot. Caiatl's reduced to bitterly remarking that the "real" her died on Torobatl, and the one the Guardians and the current Empire know is just a fake. - On that note, the final boss of the mission isn't another related Nightmare - it's another manifestation of Ghaul, willing to fight you. And it's just as capable of using Supers to try and vaporize you with as the real deal once did at the height of the Red War. - The finale of the Season: Calus uses Caiatls failed Severance attempt to kickstart his connection to the Lunar Pyramid. As he does so, he manifests within the Pyramid as a giant ghastly head, spewing skulls of psychic rage at you. If thats not freaky enough, once we finally beat him and the 3 previous nightmares hed summoned to kill us. However, at the end, it is revealed to have all been for naught, and that The Witness has spirited Calus away to be the next Disciple. We lost the battle, and the war is coming soon. Another horrifying part of the finale is, not long after we win the battle against Calus, he *calls us up* on the H.E.L.M. to gloat, hijacking the war table with egregore fungus, and tells us in no uncertain terms that the Witness is coming for the Traveler, and there is nothing we can do to stop it. - Eramis escaping her Stasis prison and rallying the most cuthroat and ruthless pirates of the Fallen is one thing, but a surprising source of unnease comes from *Mithrax* of all people. He is visibly stressed from the start of the whole ordeal, from wanting his daughter to stay out of the fight against the Old Crews to butting heads with the Spider, the latter of whom, alongside Eramis, wastes no time in needling the Kell of Light about the more... unsavory aspects of his past. This quickly comes to a head in Week 2, where Mithrax *blows up* at Spider for daring to even suggest using Eramis's own relics against her, invoking a Full-Name Ultimatum against the mob boss and threatening to end him if he tries to pull something like that again, leading to the first time we see Spider crumple in genuine fear. Between this and Spider very deliberately avoiding a conversation with Eido about his and Mithrax's time in the House of Wolves, it is very clear that the man once known as the Forsaken was far, FAR more ruthless and terrifying than even the sparse details we do know about his previous life, and that dark past is starting to creep into the light... - This needs to be emphasized here: the Spider has treated the Guardians of the Last City, the Awoken of the Reef, the Elksni of the House of Light, the legions of the Cabal Empire, and the minions of the Darkness as annoyances at best and as business rivals to be eliminated at worst. When Mithrax threatens Spider, he not only acquiesces immediately, but is still visibly rattled, so much that he tells the Young Wolf, who has killed most of the *Gods of the Hive*, to immediately Get Out!, and still struggles to calm himself afterwards. What the hell *happened* between Misraaks and Rakis? - During Week 4's Pirate Hideout, it's revealed that prior to us arriving there, someone beat us to the punch and slaughtered tons of Alaaks' lackeys, leaving just their corpses behind for us to happen upon. Alaaks and the last of her gang are all that remain, and it's not clear just who managed to get there before we did. This is prime Paranoia Fuel, as it suggests a potential third party nobody knows about, and one that hid their tracks *very* well. Though it begs the question as to why they spared Alaaks and the rest of her gang. - Week 6 reveals the mysterious third party's identity: the Lucent Brood! Despite the loss of their Witch Queen and countless Lucent Lightbearers being taken down permanently, they're still a major player, and are evidently trying to get the relics for their own purposes. Suddenly the plot of the season becomes a Mêlée à Trois between the Last City, Eramis' crews, and the Lucent Brood. This does NOT bode well... - Week 5 reveals the truth behind the relics Eramis and the Fallen pirates have been acquiring: They contain the remains of Nezarec, the "lost" Disciple of the Witness. What's more, it was Mithrax's own mother who discovered Nezarec's tomb in the Lunar Pyramid, and when the Old Crews harvested its body parts for their dark power, Mithrax himself inherited one and wielded it for many years. The relics were scattered across the galaxy during this age of Fallen piracy, but now for the first time in centuries we're gathering them all together in the H.E.L.M. - As for Nezarec himself, *we're falling right into a trap he's concocted*. Opening up the Delicate Tomb fusion rifle by reloading it reveals *Pyramid tech* powering the Light-based weapon, which pretty much gives away the fact that the soul inside the gun is none other than the ex-Disciple. Rightfully taking the Vanguard for fools by assuming he's permanently trapped within the Delicate Tomb, he sees his condition as a trojan horse that he will soon escape... but is simply content in staying within our vault next to his other belongings and the relics. Waiting for the right moment. - The main enemy faction this season sees the return of Xivu Arath's Wrathborn, which comprises not only of her Hive soldiers, but even Eliksni from House Salvation. Worse still, there are also Scorn among their number, who keen eyed players might notice wearing House of Salvation colors. According to Mara Sov, this is related to Eramis' failure to retrieve the artifacts of Nezarec, showing that both the Witness and Xivu Arath hold *very* little tolerance towards failure. - The idea of the Hive and the Darkness gaining access to Rasputin's database and everything it entails is scary enough, the idea they might even get ahold of his warsat system is another level of terrifying. Recall *Season of the Worthy* and how Rasputin prevented the Almighty from falling atop the Last City. Now imagine what destroyed the Almighty coming down on the city. - With Rasputin regaining the ability to communicate in Week Four, he reveals the extent of Clovis Bray I's god-complex, and it is *staggering*. Clovis did not create Rasputin to save humanity, he created Rasputin to destroy the Traveler and take its place as humanity's protector, because Clovis literally could not handle anyone else being humanity's savior. Ana's work in teaching Rasputin about the humanities convinced Rasputin that Clovis was wrong, and so he rewrote his code to lockout Clovis. Unfortunately, now that Clovis has awoken to discover Rasputin is disabled, he no longer intends to control the AI, but *replace* it, uploading himself into the Warsat network. While he claims that he wants to save humanity, it's clear he also intends to finish what he started and try to remove the Traveler from the equation as well. - After Ana uploads Rasputin and deletes the Clovis AI from the H.E.L.M.'s Exo frame, the AI sent an encrypted message to primary Clovis AI on Europa. All Ana could decrypt so far were two words: "They know." Now that he's been exposed, Clovis will try and achieve his plan another way. Given that Clovis is The Sociopath through and through, what will the Mad Scientist of the Golden Age do now to achieve his goal? Or rather, what *won't* he do? - In Week Six, Mara reveals to the Coalition that she and the Techeuns have discerned Xivu Arath's goal: it doesn't matter *who* controls the Warsats. As long as they are used, Xivu Arath will receive a massive increase in death tribute either way. If the Hive gain control of the Warsats, then the Hive can use them against the Last City, the Reef, and the Imperial Cabal. If Rasputin gains control of the Warsats, then he uses them against the Wrathborn, whose deaths will feed Xivu Arath via the Sword-Logic, letting her open a portal over Earth and invade the Solar System, just like what happened on Torobatl. Xivu Arath will win either way. The only thing the Coalition can think to do is upload Rasputin and have him prevent the Hive from gaining control, but have the Guardians fight the Wrathborn in small scale engagements to prevent the surge of death from growing too high. There's literally no option but a Forever War with the Wrathborn, and that alone could feed Xivu Arath. - The January 26th TWAB teases the name of the season's final mission. It alone is far more chilling than any other event in the story: "ABHORRENT IMPERATIVE," the name of the Warmind protocol that will *damage or destroy the Traveler if ever activated*. Whether something else has tripped the protocol or if Rasputin has been forced to seriously consider using it again, those two words alone indicate whatever's in store for him is *not good*. - The finale of the season sees everything come to a head, setting the stage for *Lightfall* as the end begins... - Caiatl's Vanguard report in the Collector's Edition contains a disturbingly realistic sequence of Emperor Calus abusing Caiatl, Lictor Shayotet, Umun'Arath, and Moli Imoli in his residence. After Moli says the armies want to honor their deployed soldiers, Calus immediately snaps and starts screaming about how worthless Moli and his interests are and that his only purpose is to be Calus's entertainer, doing the same to Umun, then whining to Caiatl and Umun'Arath about how he's apparently the only person in the Cabal leadership who can be bothered to live a little. While this is all happening, Moli is assaulted with a model of the *Almighty* and Shayotet has to chase Moli down for his safety, just to put the cherry on top. And everything above is punctuated by how this is exactly how real domestic abusers operate. - The first promotional image for *Season of Defiance* reveals just how bad the Shadow Legion's advance has gotten: a truly massive Pyramid structure not unlike the Dark City has touched down on Earth, crawling with Cabal and ready to hunt down the rest of humanity. Anyone else smell wet earth and petrichor out of nowhere lately? - The launch trailer has arrived. Our End Begins. - One highlight of the trailer is the Witness making a flicking motion with their hand... and then cut to a shot of a Titan's Ghost suddenly looking like it got ripped to shreds, the pieces floating away from each other. The Witness just casually kills a Ghost and marks Guardians for death with about as much effort as moving their hand. - It's not just the Ghost; **the Titan is also cut to pieces as well.** - And moments after that, the Witness simply *glances at* a trio of Guardian jumpships, which are then similarly sliced apart. - At one point in the trailer, the Traveler appears to fire a massive beam of energy at the Black Fleet. Not only does it seem to have no real effect (apart from causing strange plants to grow on one of the Pyramids), but the above-mentioned moments of Guardian-slicing? It's implied they all happen **while the Witness is standing inside the beam.** Humanity's protector finally makes its first offensive move since the end of the Red War, and the one on the receiving end is able to tank it while being left merely... annoyed. - The Tormentors. Soldiers from the Witness' own army, they're not only able to launch huge tracking waves of Void energy at you, but they can summon a disc in the air that does it for them. Any innocent player might think that you jusdt have to shoot the glowing weak spots on the shoulders, right? Do that, the Tormentor Turns Red and starts rushing the player with a leaping area-of-effect attack that can suppress the player's abilities if they're too close to the impact zone, after which they'll try to grab you for their "Dark Harvest" move. All of this, on top of them No-Sell-ing everything you throw at them outside of Supers. - After the Guardians manage to wrestle control of the Veil from Calus, he reports this to the Witness. When the Witness proceeds to give him a dispassionate "The Reason You Suck" Speech, Calus throws one back at the Witness over how it is effectively a god but only seems to follow its collective obligation toward the Final Shape. The Witness promptly raises its voice and immediately puts Calus in his place, with the latter immediately apologizing. **Calus:** You hold the Universe in your grasp, and all you can think of to do with it is— **Witness:** —-ENOUGH! —- *(bubble of reality shatters around Calus)* **Witness:** —-Secure the Veil. We will create the link.—- **Calus:** *(looking absolutely terrified)* Infinite apologies. The Veil is yours. It will be done. - For the first time in an expansion, *The Bad Guy Wins*! **Unambiguously** - in spite of all the effort the Guardians put into stopping it, the Witness secures the Veil and uses it to open a portal inside the Traveler so that it may enact the Final Shape. The devs weren't kidding when they said *Our Ends Begins*. - The moment to get your heart rate up starts before contact is even made, when Osiris finally restablishes contact - with nothing short of panic in his voice. The Guardian is so busy catching their breath and indulging Nimbus in their revelry that no one notices Ghost floating up to the Veil... - Nine simple words at the end of the Neomuna strike: "I am pain. I am terror. I am Nezarec!" - The lore tab for Swarmers suggests the Neomuni were once visited by a Vex mind who intentionally devoured all of their children in the CloudArk because they refused to make it king. Seems like Persys isn't alone in consciously choosing to be a pain to humanity... - This is also intensified by the fact that the Vex Mind in question is known as Aesop the Sovereign. The entry even makes the point that *HE* called himself that. A Vex with individuality and ambition is practically unheard of. The fact that one would actually offer to divert the Vex horde in exchange for loyalty is unthinkable, and makes for a dangerous foe. He also hinted that he would return one day, and he wouldn't be alone... - Nezarec, the Final God of Pain. Initially thought to be long dead back in *Plunder*, he's revealed to have returned in a new form aboard the *Essence* after the Witness departs with the rest of the Black Fleet. As his name suggests, he's a powerful deity who represents pain, torment, and fear, and he delights in causing as much misery and agony as possible. He's taken to rooting around in the Cloudark and giving nightmares to the Neomunians sleeping there, relishing in their terror. - His voice alone can make your blood run cold. It's got a similar reverbing echo like Rhulk's had, but whereas his was more arrogant and full of power, here, Nezarec's voice is utterly *drenched* in malice and sadism. He's less concerned with fighting you and more focused on taking pleasure in making people suffer. - And unlike Rhulk, who is dead for good, Nezarec will never truly die, even after his defeat. He himself boasts that so long as there is any form of pain or suffering, he will return again and again, savoring every moment with glee. Justifying repeated raids clears has never been so dread-inducing. - The Root of Nightmares raid takes place in the Pyramid ship that the Traveler blasted with its terraforming beam at the start of the expansion's story. The violent clash of pure Light versus pure Darkness has resulted in the Pyramid being ripped asunder, with enormous, white-hued vines snaking through the otherwise impenetrable black stone. Near the end, garden-like formations are spotted around the area, showing the power of the Traveler taking root. Everything about it feels *wrong*, like something out of a fever dream. - The story of three of Nezarec's Acolytes - Acasia, Briar and Koraxis - are enough to send shivers down your spine. - Acasia is/was a Psion who lost a loved one to Nezarec's influence, and now hates him with a burning passion. She became an Acolyte out of desperation to save said loved one. - Koraxis is/was an Eliksni pirate who took one of Nezarec's eyes, and was tortured with nightmares. - Briar is/was a Lightbearer who Nezarec tormented to the point that he burned down his house and repeatedly cut out his own eyes. His Ghost kept trying to stop him until Briar finally snapped and killed said Ghost in a fit of terror. - Bungie released promotional images for Season of the Deep in This Week At Bungie for May 4, 2023. The good news is that it showed Deputy-Commander Sloane is still alive, and the Guardians are coming to rescue her. The bad news? Right behind the fire team is a *a gigantic eye* belonging to some creature in some ocean. Fortunately for us, as the season proper shows, the creature is friendly. - The opening cutscene of this season sees the Vanguard attempting to enter the portal created by the Witness. Their attempt ends in failure as the Guardian who tried to enter the portal is later found *fused to the wrecked remains of his ship*. Worse, it's implied the Guardian is Killed Off for Real as he hasn't been resurrected when the Vanguard finds him because his Ghost is beside him, similarly mangled. - Xivu Arath has always been a foreboding figure in the lore, being the Hive God of War and all that. Now that she's directly speaking to us this time, it's a lot easier to understand the threat she poses - all her dialogue has her roaring and screaming at you, outright demanding you bend the knee to her and submit to her overwhelming power. Being denied a chance to manifest back in *Seraph* has done nothing to temper her undying bloodlust. - To say that Sloane has had a rough time since the Witness took Titan somewhere would be an understatement. When you happen upon her at the end of The Descent mission that opens up the season, you find that her right arm and her lower body have Taken corruption. The lore tabs for the seasonal armor explain how she got this corruption in great detail, having absorbed the corruption so as to "key in on enemy communications". While this helped her stay ahead of Taken forces, it also caught *Xivu Arath*'s attention as well. It's made abundantly clear that had Ahsa not formed a 'link' with Sloane, the Hive God of War might have corrupted Sloane and made her into one of her Taken. - The idea of navigating through the crushing depths of an ocean is bad enough. But during the Ghosts Of The Deep dungeon - specifically, in one part of the first boss fight, you have to do it to look for runes to align... while the boss is running you down. You have no means to fend him off. All you can do is run. - You think Oryx as the Taken King was bad? Try to imagine him as "Oryx, Lightbearer". This is the goal of the Lucent Brood, who wish to add Oryx to their ranks. The purpose of the "Ghosts of the Deep" dungeon is to prevent this very thing from happening. Even though the mission is successful in stopping Oryx's resurrection, the Hidden team sent to secure the site discover some unsettling things: - Oryx's Worm is unaccounted for. The thing that first tied Oryx to the Darkness and, if it's anything like Savathûn's parasite, possesses untold knowledge of Hive arcana and the Darkness itself, is still out there somewhere. - Even though Oryx's mind is long gone, his body is still "active" to some degree, to the point that thanks to a kind of mitosis, it's actually bigger than when it was at the end of the King's Fall raid. The remains also radiate both Darkness and Taken energies, and are said to cause audio-visual hallucinations to those near it. Eris Morn even likens the body to the Crown of Sorrow in its dangerous effects. - Just the fact that even though he's been dead for 8 years, Oryx never ceased to be a threat. Sol is already pretty banged up after the Black Fleet came through - a resurrected Oryx, imbued with the Light, would likely mean the end of everything. - Which raises some startling implications. Oryx still radiates dangerous power as a corpse, and Savathûn, while not doing the same, is still indirectly dangerous due to her Ghost, Immaru, being alive, alongside the Lucent Brood acting of their own accord. In the event we do finally defeat and even kill Xivu Arath... would that really even stop her? - After completing the dungeon for the first time, Hawthorne will want to speak with the Player Guardian about what happened, stating that Ikora has made the events of the dungeon classified. She initially wants to know what happened in the Arcology, but then she remembers how shaken Ikora was and decides she's better off not knowing. To reiterate, Ikora Rey, one of the most powerful beings in the City, is *scared* by the prospect of Oryx's body somehow still being active despite his death and the possibility he can be resurrected. Even in death, the Taken King is to be feared. - The Witness' origins are revealed by Ahsa. As it turns out, the Witness is not so much a singular entity, but rather *an entire alien civilization* merged into a single body. Originally a struggling race, the people who would go on to become the Witness eventually discovered the Traveler half-buried in the Earth. Like future races uplifted by the Traveler, they became enlightened and thrived in a golden age with the power of the Light, only to later despair when the Traveler remained silent and could not find a purpose after their enlightenment, leading them to venture into the space. When they discovered the Veil and the power of the Darkness, they realized the Light by itself as a primordial force that could bring about chaos if not brought under control, leading them to try and use the Veil and the Traveler. The latter fled when it realized what they were trying to do, and in doing so, led to the civilization it uplifted merging their consciousnesses and thoughts into the being that would come to be called the Witness. - The mission "Barotrauma" has Xivu Arath's forces trying to Take Ahsa by way of a Hive ritual. This is scary enough, but when you kill each Wizard and dunk the corrupted coral in the cleanser to stop said ritual, Xivu's response is not only to laugh, but to outright compliment you, calling you clever. It really nails in the point that Xivu Arath is the closest thing to the embodiment of war that we can get. All its glory, and all its pain. - Look up at one of the walls and you get to see Ahsa's eye observing the situation... and flashing white-black as she's being Taken. It's a startlingly unnerving glimpse into how being Taken looks in real time, especially on a non-humanoid entity. - The final cinematic cutscene sees Sloane temporarily possessed by Xivu Arath. This alone is scary enough, but what is even more worrisome are the brief scenes of Sloane cowering in the fetal position in a dark, enclosed space. She's always maintained the persona and image of a tough-as-nails woman willing to brave hell itself if it meant getting the mission done, so to see her in such a state is unsettling, to say the least. For a moment, it looked as though we were going to have a repeat of Savathun and Osiris. - The shots of Sloane cowering are implied to either be before she was Taken when Titan disappeared, or Sloane's mind being trapped while Xivu puppets her body around. Neither one is very nice to think about. - Speaking of the cinematic, Ahsa drops a bombshell that leaves Saladin and Saint-14 seething: "The Witch Queen must rise." Saint-14 has not forgotten what happened to Osiris, and Saladin reminds Zavala that Savathun's machinations led Xivu Arath to Torabatl's doorstep. The fact that the Guardians must now rely one of their most dangerous enemies to reach the Witness is more than enough cause for concern, especially since this is the Hive God of trickery we're talking about here.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Destiny2
Demon City Shinjuku / Nightmare Fuel - TV Tropes ... It's Kawajiri, what do you expect?
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DemonCityShinjuku
Demon Slayer: Kimetsu no Yaiba / Nightmare Fuel - TV Tropes **Beware Of Spoilers. ** *All* spoilers on this page are left unmarked. You Have Been Warned! It's called **Demon** Slayer for a very good reason. - The entire premise of the manga is that evil demons are inhabiting and invading Japan. Terrifying, monstrous, bloodthirsty demons that come out during the night in search of human prey. Demons that were once human beings. They can devour you alive or turn you into a demon yourself. If you're not a Demon Slayer, you have no way to defend yourself or your family from a demon, and if you're attacked, you better pray for a quick death. If you *become* a demon, you are instantly filled with a primal instinct to kill and could even turn on your own family members, and will gradually lose your original personality and memories. Even the Demon Slayer Corps regularly lose many of their swordsmen to demon attacks, because they are just that powerful. - Tanjiro coming home to find that his entire family - mother and siblings, the youngest of whom can't have been much older than six or seven - were bloodily slaughtered by a demon. Only Nezuko is alive, but as he tries to carry her to help, she transforms into a demon herself and attacks him; if his pleading hadn't gotten through, she easily could've killed him. - The ways Sabito and Makomo were killed by the Hand Demon during the Final Selection: Makomo has her limbs ripped off while Sabito's head is crushed. - The Hand Demon, upon finding out just how much time has passed since it was trapped in the Final Selection area, is genuinely angry, raging about how it had been tricked into this place and could never escape and swearing vengeance. However, it gives the reader a healthy dose of Fridge Horror when you realize that this demon has been locked in that area for decades and has been killing potential Demon Slayers all of that time. An enemy that would give even a *veteran* Demon Slayers problems due to its size, the thickness of its neck, and how much protection it has around said neck, had just been sitting around in a region where inexperienced children were thrown at it on a regular basis, with no one bothering to do anything about it. How many dozens of children had this demon slain up until it was finally stopped? - We get a glimpse of how dangerous Muzan Kibutsuji is when the Swamp Demon becomes incredibly fearful when Tanjiro asks him for information about Muzan as otherwise the demon was quite confident. - The way the demon panics and breaks, repeatedly shouting "I can't!", as soon as Tanjiro asks him information about Muzan. It shows that the majority of the demon race greatly fears the man very much, and those who know of him and see his face? They have to keep quiet or something terrible happens to them. - Tanjiro runs after Muzan and finds him, with the latter impersonating a human man who has a wife and a child. Tanjiro is sickened by the fact that the wife and child cannot tell that Muzan is a demon. Muzan uses his demon claws to turn a man who was passing by into a demon, who starts biting his wife much to Tanjiro's horror. - After his encounter with Tanjiro, Muzan finds a group of people in an alleyway that mock him for his pale skin. While he kills the two men quite fast, he injects the girl that was with them with his blood. The results aren't pretty at all. Her body contorts with horrible fleshy sounds before boiling from the inside out, graphically reducing her to red soup. This also counts as Nausea Fuel. - The Temari Demon Susamaru throws her temari balls, one of which completely shreds Yushiro's head. Luckily, he is a demon so he heals but it's initially only the lower part of his head. - The reason why the first few demons Tanjiro encounters are so hesitant to name their master? After Susamaru reveals Muzan's name to Tamayo and Yushiro, Muzan's cells take hold of her and three large arms came out from her mouth, chest, and stomach, which then rip her to shreds until there's nothing left of her. - The worst part? Doing this is *completely pointless*. His greatest threat, The Demon Slayer Corps, already knows his name, and there's no indication the majority of demons even know anything about Muzan's abilities and weaknesses that would be worth divulging. Muzan is just *so* impossibly paranoid and so completely uncaring about the lives of his servants that he'd rather they all die in horrible agony than risk giving his enemies the slightest possible hint of how to stop him. Now one could fully understand why the swamp demon was scared shitless of Muzan. - A demon slayer manages to get out of the forest of the mountain but is pulled back by the Mother Spider Demon and gruesomely killed. - The techniques of the Spider Demons: - The Mother Spider Demon manipulates the other slayers with her threads to kill each other, with Murata being the only survivor, then she manipulates the half-dead corpses of other Demon Slayers to attack Tanjiro and Inosuke; they beg for death the entire time, one with his arms broken in several places yet still holding his sword, and just when it looks like they've found a way to fight back without killing them by hanging them off trees, she snaps their necks. Tanjiro is so angry about this that Inosuke can feel it despite not looking at him. - The Elder Brother, a giant spider with a human head, uses poison to painfully transform people into spiders themselves. The victims lose their hair, become unable to move, lose consciousness, then when they wake up they become spiders. - The Father is a rampaging berserker with a *spider's head* who, after shedding his skin and taking on an even more monstrous form, nearly crushes Inosuke's skull. - The Older Sister's Ball of Yarn traps people in it and secretes a solvent which first melts the clothes of those trapped, then the people themselves. Shinobu points out she saw dozens of them on the way up the mountain. - The main source of it is Rui, Lower Rank 5. He can manipulate threads to severely injure other people. - Rui is disguised as the family's youngest son, but it turns out they aren't really his family, just an assortment of other demons he's manipulated into playing the roles. - The anime adds a scene that shows the Sister's transformation, and while it thankfully cuts away at the last second, it's clear that he was digging his fingers in to *rip her face off*. - If any of them fail to play their roles, he either tortures them himself or has the others do it; the Mother already lives in paralyzing fear of the Father because of this (and her original form is later revealed to be that of a small girl who was clearly younger than even Nezuko when she became a demon). - Really, Rui is terrifying all by himself, despite his young age. He is a Control Freak who believes that family members should play the roles they are meant for, including being willing to die for each other without hesitation, and that if they cannot fulfill those roles, they should just die as they are not worth anything. To that end, he transforms other demons to look like him and forces them to play the roles of his family, punishing (and in some cases, even killing) them when they do not comply. His behavior is like a child who gets upset and throws a tantrum when their playmates don't follow the rules of their game, only he is a demon child with the power of a Blood Moon. Even more unnerving is the fact that his voice never raises even when he gets visibly angry or agitated. - The Father Spider Demon slowly crushing Inosuke's skull during their battle. - After seeing Nezuko protect Tanjiro from his threads, Rui decides to take Nezuko for himself and form a bond of terror with her and make her regret if he does not do what he asks. Tanjiro is understandably angered. - Rui gets hold of Nezuko and traps her in his threads, and she is bleeding all over. Then Rui tells Tanjiro that he will let her bleed for a while and that if she does not become more docile, he will let her there until daybreak to burn in the sun. - Rui's curbstomping of Tanjiro with the latter unable to land a single hit. - When Nezuko struggles against Rui's threads, he attacks her without any hesitation, and she bleeds heavily from her right leg. - When it looks like Tanjiro beheaded Rui, it turns out that Rui cut off his own neck with his threads and is really pissed off, vowing to kill Tanjiro and Nezuko. - In the flashback to Rui's past, after the Older Sister is turned into a demon, another sister spider tells her that both of them can run away when Rui is summoned by Muzan since she was fed up with Rui's treatment. However, the Older Sister told Rui about it, and Rui traps the other sister in his threads until sunrise heavily bloodied and burns away. - The Hashira putting the Kamado siblings on trial and deciding whether or not Nezuko should be allowed to live because she is a demon, while Tanjiro is so badly wounded from his fight with Rui that he can't physically do anything to protect her and can only plead with them to spare his sister's life. (And even if he was in fighting shape, there would be no way for him to protect her from all nine Hashira if they decided to kill her.) Even though they have reason to worry about the possibility of her becoming bloodthirsty and devouring humans, this is still a group of people deciding whether or not to kill a little girl in front of her older brother. Uzui expresses a willingness to do the honors of decapitating Tanjiro if he's found guilty, and Sanemi is especially eager for an excuse to kill Nezuko, breaking open her box, cutting open his own arm, and trying to tempt her into tasting his blood. - Urokodaki's letter vouches for Nezuko's good behavior. However, it also says that if she eats human blood, then he, Tanjiro, and Tomioka will atone through commiting ritual suicide by disemboweling. - Muzan deciding to kill the remaining Lower Ranks Demons in gruesome fashions after Rui's death: Kamanue and Mukago are eaten alive, Wakuraba is decapitated when he tries to escape, and we aren't even shown what happens to Rokuro. However, the true terror is the intimidation factor. Muzan is revealed to have the power to read his servants' minds, allowing him to find a way to turn their thoughts into an excuse to execute them no matter how much they beg, cry or try to flee. - Only Enmu is spared after declaring his loyalty to Muzan and that he is grateful to die at his hands. Muzan's response is to inject him with his blood to give him more power, pleased to hear this. - The Arc Villain of this part is the Upper Moon 6, Daki. A beautiful but utterly vicious *oiran* who worked her way to the top of the Entertainment District, harassing and bullying many of her fellow workers to the point of suicide just because they annoyed her, and abusing a very young girl working in the Kyogoku House for the simple offense of her room not being clean. In the past, she has killed and devoured no less than seven Hashira, and by the end of her fight with the Demon Slayers, the entire Entertainment District has been reduced to smoldering piles of wood and rubble. - Daki remorselessly pushes the Oiran, Omitsu, through an open window to fall to her death simply because she was pissed off. - Then we see her bloody corpse found by the others... - A civilian interferes during Tanjiro's fight against Daki, annoyed by the noise outside. Daki attacks him as well as the surrounding buildings with people inside with her obi and Tanjiro tries to protect him, but the sashes end up injuring Tanjiro while cutting off the man's hand. Tanjiro is so enraged by this that Tears of Blood fall from his eyes. - The anime adaptation ramps up this particular moment through Daki demolishing the entire corner of the street they were fighting on—with no small amount of casualties. - Tanjiro's Unstoppable Rage (triggered by Daki's sheer callousness), in turn, does not only involve his bloody tears, but also full-on Wide Eyes and Shrunken Irises. He then methodically and swiftly parries and slashes through Daki's sash tentacles and limbs with nary a word utterred. Watching usually kind-hearted and compassionate Tanjiro in combat with a permanent Death Glare, with the movement efficiency of a Terminator is very unsettling to watch. This is later explained to be him essentially autopiloting Sun Breathing, in the high of combat, which the memory of his dead siblings had to break him out of because he's forgotten to breath. - There's also a minor but important note from the demon's perspective: with Daki realizing Tanjiro's shift in attitude and sheer rage, she realizes Muzan's blood cells is triggering in her a Genetic Memory of ||another swordsman, with a similar forehead scar and earrings as Tanjiro, delivering a "The Reason You Suck" Speech (in Kazuhiko Inoue's baritone) not unlike Tanjiro's angry rant, about to come for their head. Viewers in the know would recognize this man as Yoriichi Tsugikuni, the founder of the Demon Slayers who haunted Muzan since the beginning||. - Chapter 83: Nezuko's new demon form starts to take her over as she proceeds to utterly brutalise Daki with uncharacteristically sadistic glee, stomping her into the ground while maniacally laughing. - Chapter 84: Daki cuts off Nezuko's *arms, legs,* and also *her head.* Nezuko's spilled blood then forms into a free-floating non-Newtonian fluid that keeps the appendages technically attached and summons them back into place. - Chapter 85: Daki's brother Gyutaro emerging, nay, growing out of his sister's back like a tumor. - Chapter 86: Gyutaro is so envious of Uzui that he threatens to skin him alive and spill his innards. - Chapter 92: Inosuke's *Sixth Fang: Palisade Bite* involves him sandwiching a target's neck between his blades and then grinding his swords through like saws to decapitate them. Admittedly, the target is still Daki, but the brutality and psychological terror it causes is very effective in their simplicity. It's also appropriate to note that "death by sawing" was actually an option in historical real-life executions, if not necessarily in Japan. - After Inosuke cuts off Daki's head and runs away with it, Gyutaro suddenly stabs him through the chest with one of his sickles. - Uzui is seemingly dead due to the poison from Gyutaro's earlier attack, and he lost his left hand courtesy of an earlier clash with the Waxing Six. - Chapter 92-94/S2E10: The episode, being the climactic moment of the fight against Daki and Gyutaro, involves a significant amount of stylistic Gorn. - The episode starts out with Tanjiro and a still-sleeping Nezuko left behind in the wreckage of a now-burning Yoshiwara. The fiery abandoned scenery (not to mention the realistic tone of the flames is near-evocative of the climactic carnage of another ufotable production, the Great Fuyuki Fire of *Fate/Zero*). - Gyutaro petting Tanjiro and seemingly commiserating about his inability to defend his last living family member while cradling the youth's right hand. Then he *crushes* every bone of Tanjiro's first two fingers with ridiculous ease. - The Waxing Six then threatens Tanjiro with an ultimatum, become a demon or he will beat Nezuko to death. - During their attempt at finally subduing him, Gyutaro punctures Uzui's side and slashes out his left eye. Then as Uzui spear charge pins him, Tanjiro tries to get the fatal swing in, but Gyutaro stabs up under Tanjiro's chin with his remaining sickle, the blade *hooks between his jaw and protrudes from his tongue and mouth*. - When Tanjiro pushes through in beheading Gyutaro, his Demon Slayer mark awakens on his forehead—coupling with him pulling a rage-filled face that can only be described as awe-inspiring and simultaneously terrifying◊. - Despite them finally succeeding in beheading both Daki and Gyutaro simultaneously, the latter's now-headless body manages to release a massive swarm of his Rotating Blood Slashes. The resulting explosions ends with the entire block blowing up—while Tanjiro is dying of poison and his injuries. The air is sombre enough that the closing credits just run, with just the orchestra, as the burning carnage goes on. - Chapter 96: Ume/Daki and Gyutaro's past turns out to be even worse than Rui's, with Nightmare Fuel and Tear Jerker in equal parts. Their mother was a prostitute in the poorest area of the Entertainment District (by the way, such environment is Harmful to Minors for Gyutaro and later Ume), who hated her son for being born a boy because it was bad for her line of work, and abused him to make herself feel better. She fed him so little that he had to eat mice and insects to survive, and other children would bully him and throw rocks at him because he was so ugly. When Ume was born, their mother was jealous of her beauty even when she was just a baby, and once tried to cut her hair off, only being stopped by Gyutaro. When Ume turned thirteen and was training to become a courtesan, she stabbed out the eye of a samurai who tried to assault her and insulted her brother, and in retaliation, she was bound hand and foot, burned alive, and thrown into a shallow grave. She was burnt to a crisp but *still alive* when her brother returned home. - As Gyutaro cradles her dying body, shrieking how he'll kill the gods for this last in his life's long list of injustices, the one-eyed samurai slashes him down the back, egged on by the madam. Gyutaro snaps fully and ice-pick hammers her face in before splitting the samurai from chin to forehead, killing him. - Gyutaro flees away with Ume's charred figure in his arms, and as they are about to die out in the elements, they have to meet the worst person possible to save them: a gleeful Doma comes across them, while he snacks on a courtesan's body-parts, and offers to turn them into demons. Chapter 106: While not as scary as Gyokko, Hantengu (Upper Moon 4) is nevertheless a very creepy and admittedly odd demon. For starters, he takes the form of a elderly man, who's always crying and shivering in fear, even to the smallest of things, and he also has a big bulge on his forehead, further adding the creepiness of his appearance. This would rather confuse the audience on why he's even the fourth-ranked upper demon in the first place, considering that his appearance and cowardly personality in general makes him look like a weak demon. That is until until he and Gyokko attacks the swordsmith village that he shows the audience why he's Upper Moon 4 in the first place. - The way Hantengu enters the room where Tanjiro, Nezuko, and the Mist Hashira, Muichiro Tokito are in. He simply just slides the door open and creepily crawls in, all while shivering and whimpering in fear, with tears in his eyes. The creepy part about this is that Tanjiro and Muichiro didn't even seem to notice him until he entered the room. Tanjiro, who's noted to have an incredible sense of smell, couldn't smell the scent of Hantengu until he entered inside the room. This further enhances the danger Hantengu actually represents despite his appearance and cowardly persona. - Muichiro manages to slice off the demon's head, so victory, right? Well, it was greatly doubtful, since A. Hantengu was rather defeated too quickly, which quickly rose suspicion. B. Tanjiro notes that despite slicing off an Upper Rank demon's head off, they don't usually die that easily, as best seen with Daki, which quickly cause Tanjiro to warn Muichiro that something was up. His (As well as the audience's) deduction were proven correct, as Hantengu suddenly split into two, with one regenerating his head back, while the other gain a body. Muichiro goes to attack one, but he suddenly lifts a leaf-fan and lifts it down at Muichiro. It stops for a quick second, before Muichiro is suddenly blown away from a strong gust of wind projected by the leaf-fan. After the wind, Tanjiro and Nezuko comes to face-to-face with Hantengu's clones: Sekido, the personification of Hantengu's anger and Karaku, the personification of Hantengu's relaxed. - Sekido's Blood Demon Art allows him to generate electricity that comes from his Khakkhara, simply by stabbing it into the ground surface. This attack greatly damages his enemies and even paralyzes them, even when they are in mid-air, and they can quickly lose consciousness. This is best demonstrated when he first uses his attack on Tanjiro and Nezuko, where they get paralyzed by his attack and nearly lose consciousness. If not for Genya's rescue, they would've been easily killed by Hantengu's clones. - Karaku's Blood Demon Art allows him to generate wind from his Uchiwa fan. His wind attack are dangerously powerful, as they can leave gigantic craters, level down entire buildings, and leave demon slayers and demon alike under its immense and powerful pressure, even knocking them unconscious. Combine that with Karaku's thrill of battle, you pretty much got a very dangerous demon whose power is just as strong as Sekido's. - Despite Genya's rescue, he unfortunately made the mistake of decapitating Sekido and Karaku, since they again split into two more demon clones: Aizetsu, the personification of Hantengu's sorrow and Urogi, the personification of Hantengu's joy, who also has wings on his back, allowing him to fly. This pretty much made the fight against Hantengu far more harder, as they are growing increasingly stronger than ever, with Tanjiro, Nezuko, and Genya getting ton of damages from the clones. - Aizetsu's Blood Demon Art allows him to project the thrusting attack of Yari over great distances, allowing the demon to attack from afar. Besides that, its potency is shown to be enhanced, as best seen when Genya, protecting Tanjiro from Aizetsu's Weeping Spears, which projects multiple long-ranged attacks, has majority of his body badly damaged from the technique. Aizetsu may not be as strong as the other three, but he's definitively just as dangerous as them. - Urogai's Blood Demon Art allows him to to generate and scream powerful sound waves from his mouth. When used, the power is so strong that it made Tanjiro bleed from both his nose and ears, stunning him momentarily. He can also use utilize the demon art with his flesh, as best seen when he uses his flesh to turn his severed leg into a mouth to scream waves at Tanjiro again. Just like Karaku, thanks to Urogai's thrill of battle, he's just as bad as his other fellow clones. - Chapter 111: Gyokko (Upper Moon 5) looks very unsettling, looking like a mixture of a humanoid figure with some fish parts, who lives inside of a ceramic pot and has the position of his eyes and mouth(s) exchanged, but the worst part of him is his twisted personality, being a Mad Artist who gets very upset if people don't appreciate his macabre "art". One of the most horrid examples is a "work of art" that he shows to Tokitou, showing several swordsmiths having their bodies stitched together in a terrifying fashion, with them still being alive after the process, as shown when Gyokko stabs one of them with a sword and he screams in agony. If that is not enough, his main ability is the power to summon some strange demonic fish-like beings that look straight of a work of Junji Ito. - Gyokko uses his Blood Demon Art to imprison Muichiro in a water basin to suffocate. - Chapter 116: After finding the main body of Hantengu, Tanjiro uses his Hinokami Kagura to decapitate the cowardly demon. At first, it seems to go well. Until Tanjiro suddenly feels the presence of a demon, whose body is covered in shadows closing in on him, while he's trying to finish off Hantengu. The demon then uses his drum to summon wood dragons to attack Tanjiro, and the boy gets nearly killed, but was luckily saved by Nezuko. After getting to safe distance, Tanjiro and his group comes face-to-face with the sixth clone of Hantengu: **Zohakuten**, the personification of Hantengu's hatred, the four emotion clones fused into one. And the worst part is that he's also credited as Hantengu's **strongest clone**, meaning he's far more dangerous than his other four clones. - And how exactly did Zohakuten came to be? Well, it was because of Sekido, who fuses with Karaku, Urogai, and Aizetsu to become Zohakuten. The method of doing so? By **FORCEFULLY** absorbing them. Karaku's and Urogai's horrified expressions and Aizetsu attempting to protest further supports the fact Sekido fuses with his other three clones into Zohakuten without their consent. - Zohakuten in general is a terrifying demon to witness. He has the form of a child, and is clearly like Sekido, angered by those who dare hurt his main body's "weak self" and can give out a intense death glare that it paralyzes Tanjiro and his group in fear. And the worse part is that he has all of his four clones's abilities: Sekido's electricity, Karaku's gust of wind, Urogai's sonic scream, and Aizetsu's piercing blows of air, making him an even harder opponent than his other four clones. - Muzan manages to find the Ubuyashiki estate. In order to kill him, Kagaya uses a bomb which engulfs Muzan, him, his wife Amane and their eldest daughters. - Muzan survives the explosion, and his body afterwards is full on Body Horror, with his skin melted. - Doma was a monster long before he met Muzan and became a demon. When he was born, his parents assumed him to be a reincarnation of a god due to his white hair and rainbow-colored eyes and set him up to be the head of a scam cult that they started. The problem was that Doma was born a sociopath and he never believed in any of the cult's teachings or even an afterlife for that matter and believed that the people who came to him were insane. Just to show how emotionless he is, he learned from his mother that his father was having sex with female members of the cult so she killed him before killing herself but Doma responded by saying now he has to find someone to clean up the mess. And when he became a demon, he believed that by eating those who came to him, they will live forever inside him. Oh, and it turns out this guy is the reason Inosuke became an orphan. His mother, who had fled from an abusive marriage, wished to join the cult. But then she found out about Doma's true nature, so he ended up killing her to keep the secret safe. He's also the reason Shinobu's sister is dead, and his only regret is that he didn't eat her before the sun started to rise. - Doma kills Shinobu by embracing her and absorbing her into his body. - When Kanao points out to Doma that he's nothing but an empty shell incapable of feeling anything, *that's* when he stops smiling and decides to stop playing with her and Inosuke. - As satisfying as it is to see him get his just desserts, its creepy to watch as Domas face melts off from the wisteria poison. - Even when he's at death's door, Doma *still* is incapable of feeling any emotions. If anything, he's just disappointed. - And when Shinobu confronts him before passing on, in a disturbing display, Doma actually *falls * for her and asks her to accompany him to hell, as if asking her out on a date. And to makes worse, Word of God states that he spends his time in Hell telling the demons that Shinobu killed to forgive her, all the while continuing to justify his actions. This shows that even when loving someone, Doma still wouldnt feel remorse for any of his actions, making redemption truly impossible for him. - Iguro's backstory: he spent his childhood kept in a cage by his mother and aunts, who worshiped a naga-like demon that had made them rich off the belongings of its victims. Why was young Iguro the only boy in the family? Because the demon also had a taste for infants, so his relatives had fed her their newborn sons; Iguro was just being raised to a certain age as a 'special' meal as a result of the demon's disturbing infatuation with his unusual eyes. She even ordered the women to cut his mouth to resemble hers (which is why he covers it with bandages) and drank the blood they collected during the process. His family did this *gleefully*, but he was so traumatized by it all that he has Survivor Guilt over the demon killing them when he escaped. - Chapter 201: Muzan is finally dead but not before pulling one last act. Before he dies he places his remaining blood and strength into Tanjiro along with his memories, effectively turning Tanjiro into a copy of himself who immediately starts attacking the corps. And the worst part? He is immune to the sun now. - Chapter 202: As Tanjiro gets worse, he starts sprouting tentacles made from his spine and shooting balls of energy out of his mouth. Nezuko manages to block his energy attacks with her bare hand and boy, the end result isn't pretty. Her hand is now a bloody mess and her *fingernails are falling off*! - Kanao is impaled through the chest while injecting Tanjiro with the last drug to turn demons back into human. Luckily, she gets better. - Chapter 203: In his Mental World, it is revealed that Tanjiro was completely aware of the battle the whole time, but he was unable to stop Muzan, as he was trapped by the latter's cells. Then they both begin a Battle in the Center of the Mind, as despite Tanjiro' efforts to shrug off Muzan' temptations and lies, he was about to lose if it wasn't for the cure. - Muzan's final fate is to pathetically begging for his life while disappearing for good alone in the darkness of hell. **Not that he didn't deserve it, though.**
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DemonSlayerKimetsuNoYaiba
Deltarune / Nightmare Fuel - TV Tropes # Spoilers Off applies to Nightmare Fuel pages, per wiki policy. "Lost eternally in an endless night... Is your idea of 'paradise'?" **that** Just a fun, quirky, upbeat RPG about saving the world with your friends, right? **WRONG,** as *Deltarune* proves to be even more disturbing than *Undertale*. - The main reason why the game is more disturbing than its predecessor is that Toby Fox mixed his usual meta-horror with realistic fears. These involve the original installation of the game, Kris' SOUL ripping, their relationship with Spamton, and the Snowgrave Route. - The *installation process* before February 14th, 2019 already started to tip you off that something's not quite right with the game. Rather than a long Wall of Text of legal jargon that one would expect in the License Agreement, instead it's just a single line of text, and nothing else. It doesn't have a signature, so it is very likely that your firewall will try to stop you from opening it, and the fact that W.D. Gaster is implied to be responsible for the program doesn't make you feel any better. If it weren't Toby Fox we're talking about, one would think the game is actually a virus. YOU WILL ACCEPT EVERYTHING THAT WILL HAPPEN FROM NOW ON. - Using your cell phone in the dark world plays a disturbing electronic screeching sound. In fact, it's "mus_smile", the same sound used in Gaster's unused Entry Number 17... - In the town, there's a locked bunker which plays a strange sound when approached. Speeding up that noise by 666% reveals that it's the same sound used for Entry Number 17. - Hidden in the game's JSON files, a set of dialogue can be found that isn't used in the game. It would seem someone is lost... note : Notably, this is virtually identical to what Flowey says during his memory flower in Waterfall. Where... Where am I? Hello...? Anyone...? Is... is anyone out there...? Someone?! Anyone?! Can anyone hear me?! ... It's dark. It's so dark in here. Someone, anyone, if you can hear me... Say something... please... - Chapter 2 adds more to this person's dialogue: No one can hear me, can they...? I guess not. To be honest, I'm not even sure if I can hear myself. It's so quiet here... ...and yet, sometimes, I swear I hear something... Something like... scratching? - More hidden lines of failsafe text seem to describe the features of Undertale's "spr_mysteryman," commonly thought to be the true appearance of *Gaster*, and another line invokes his distinct font. Is that a cut on your face, or part of your eye? The gash weaves down as if you cry. The pain itself is reason why. You can't read these symbols... Or maybe it's the handwriting. - Whenever most cutscenes end, Kris will turn to face the player if they're not already facing that way. While it can be seen as amusing if something funny happens, the fact that they still look right at you, as if they're waiting for you to decide what to do next, can be unsettling. - There's something very... off about the Shadow Crystals that you receive from defeating the superboss in each chapter. The item description implies they are completely invisible, and are only identifiable by the shadows they cast... which are said to be *moving*. Seam implies the crystals have some sort of otherworldly power, but whatever this power is has yet to be revealed. - Notably, the two bosses that are in possession of the crystals (Jevil and Spamton) have a level of self-awareness and know much more about things than they should (Jevil is aware of the HP system and that everything is just a game, while Spamton is aware of Kris's SOUL and his lack of freedom). It's heavily implied this self-awareness is what caused both to completely lose any shred of sanity, and ostracized them from their friends. Just how powerful are these crystals? - Kris can use the crystals, which shows them a vision of the room they are currently in in the Light World. Use it again, and Kris will dismiss the item as useless. The fact that the crystals allow the user to see into the Light World raises some... disturbing implications about their original owners. - When in the Light World, the crystals remain in Kris's inventory as shards of glass. Using them when Kris is by themselves leads to the game describing Kris as being able to see through their own hand, as if the space below it doesn't exist. If Kris uses it when Susie is following them, they see Susie coldly glaring at them... then they look away and see Susie is actually smiling and jokingly making a rude hand gesture at them. The fact that this is never explained raises even more unsettling implications about just what Kris is collecting, and what it will amount to if they continue to do so. - The Talking Spamton plush has a chance of randomly yelling the mysterious muttering heard in the background of BIG SHOT. It's very unsettling. - For the 7th anniversary of *Undertale* and the first anniversary of *Deltarune Chapter 2*, Toby organized the "SPAMTON $WEEPSTAKES", where Spamton temporarily takes over the Deltarune website and allows players to donate money for a chance to get merch. However, a new side of this was quickly discovered; numerous secret links throughout the site that take you to pages with pretty dramatic lore implications: - The music that plays during the vessel creation is... *unsettling*. It also sounds like Giygas' theme. - Try entering in Gaster's name as your own name. It won't even let you finish entering it in before forcibly closing the game. - Susie threatening to eat Kris's face, while sporting a Nightmare Face with Glowing Eyes of Doom and More Teeth than the Osmond Family. That's the very first true scare in the game... but far from the last. - Upon reaching the closet, Kris and Susie are greeted by an unusually dark room that manages to frighten both of them. Then, when Kris and Susie enter and see that they can walk far deeper into it than normal, they decide to walk out... only for the door to slam shut, locking them in the pitch black. Susie tries to open the door to no avail, but then the floor gives way and they fall into a Bottomless Pit of darkness. It's definitely something straight out of a nightmare someone might have of being trapped in a dark place. - Your arrival in the Dark World is heralded by eerie silence, a gloomy atmosphere, and various bleak ruins. There isn't any melody to the music, just ambience in the background with dissonant notes, and strange creatures that react to your presence. Then you start finding eye-shaped markings in the stone walls, some of them *bleeding* darkness, and huge piles of dust. The mysterious figure that turns out to be Lancer trying to kill you is a *relief* from the tension and build up from a place so alien. There's nothing else like this in the areas you visit afterwards. And then we find out in Chapter 2 that those eye markings are identical to the Extra Eyes that appear on the Titans, meaning either this entire region was some sort of tribute to them, or the aftermath of something that happened involving the Titans, maybe from even the last time they awakened. - Choosing not to continue after getting a Game Over causes the narrator to say a simple, but chilling line: - As if it were not scary enough, a Lonely Piano Piece plays afterwards, then the game *closes itself*. - The fight between Susie and Lancer, especially if you've grown to love the boy. You can't stop Susie from attacking him, as she does it on her own, and you can't even intentionally let Susie die, because Lancer will eventually deliberately miss the SOUL. By all accounts it looks like she's actually going to *murder Lancer* in cold blood, and you as the SOUL can't do anything to stop her. It's an immense relief when, at the last second, Susie deliberately misses, and it's revealed she just doesn't have the heart to follow through. - The "Man Behind the Tree" Easter Egg is creepy by virtue of being Mind Screw incarnate. For one thing, it appears more or less randomly when moving between two specific rooms; the room itself is also extremely glitchy, allowing you to walk on the black space around the apparent ground. As for the Man himself, you never actually get to see him or hear his direct dialogue; you just hear the narrator refer to him (pointedly calling him "He", rather than "The man") as he gives you an egg, at which point the Man immediately disappears. The egg itself does not do anything until the end of the game, when you get the opportunity to put it in Asgore's fridge; examining the fridge will then reveal that there are now *two* eggs inside the fridge, meaning that either another one appeared from nowhere or that the pickle jar somehow turned into a second egg. Absolutely none of this is explained within the game itself. - Finding Jevil. Not only does one of the shopkeeps, Seam, freak out at the mere possibility of him escaping or anyone wanting to encounter him, but when you do finally meet the fellow, he's *bat-shit insane* and a bit of a Reality Warper. Even worse, until Spamton in the second chapter (who shares many similarities), he was one of the only cases in the entire series so far with mid-battle voice clips, almost as if he's "breaking the rules" thanks to his insanity and powers - not unlike *Flowey*. **Jevil:** Chaos, chaos! **Jevil:** I can do *anything!* - Just to add onto the Paranoia Fuel that the rest of the game's got going, Seam confesses that Jevil wasn't always like this. But after meeting a mysterious individual, Jevil came to see the world as nothing but a game and his mental state went off the deep end. During this exposition, Seam pointedly uses the phrase, "Darker, yet darker," a specific line attributed to through his Twitter account and previous hidden data. **Gaster** - There are also numerous implications that Jevil went on a rampage that spanned across not one, but *multiple* Dark Worlds. He says that he was locked up for trying to play game, which we know from his pre-fight intro that he uses it as a Deadly Euphemism. When discussing the Knight, Seam says that the Card Kingdom hasn't seen this much chaos since... *something*. There is also a reason for Jevil being locked up away from other prisoners, Spamton was scared of clowns *before being driven insane* note : Talking with a random Werewire NPC reveals that he kept petitioning for a public merry-go round, but "some ex-famous guy, some salesman-lobbyist type" kept it from happening due to his fear of clowns, and Tasque Manager knows Jevil well enough to recognize him from simply looking at the Devilsknife or Jevilstail. All of this implies there is a very good reason Jevil is The Dreaded and can't be recruited into Castle Town. - Right before his fight, Jevil states that, as soon as he's done with the Three Heroes, he will go on a killing spree using his game metaphors. **Jevil:** NOW WE CAN PLAY, PLAY! THEN, AFTER YOU, I CAN PLAY WITH EVERYONE ELSE, TOO! - The King threatening harm towards Lancer. He had no remorse at all towards this, and based on other lines in the game, he was already known as a terrible father. Plus, the King striking and nearly killing the party as their guards are down. It's not until Chapter 2, a couple of real life years for some, that you can learn that he was bluffing in regards to Lancer and that he genuinely seems to care about him, but it doesn't make the scene any less chilling with that information. - After returning from the Dark World, the player's dispensed into the unnamed town from the intro, filled with familiar faces from *Undertale* all around. Except Not as You Know Them. Alphys and Undyne have never met before, Bratty and Catty aren't friends and even seem to dislike each other, the Amalgamates are deceased (as is Gerson, one of the only people in the kingdom that had known about what the Deltarune was and Asgore and Toriel being Boss Monsters), there's a mysterious bunker south of town playing low sounds that one may not even realize are there, and even the people that know Kris outright call them a Creepy Child to their face with the implication that they're acting out-of-character currently. For those who haven't played the original game, it's just a cute exploration through a happy town full of friendly monsters. For those who *have,* there's a sense of dread and immense Paranoia Fuel, as if an itch in the back of your brain is telling you that something has gone *horribly* wrong, but don't know *what*. - Chapter 1 ending. We skip to night time. Kris is asleep, tossing and turning in their bed. They become more and more fitful until they literally *fling* themself out of bed and onto the floor. They stand up, slouched over with their hair covering their face, and shuffle towards the door like a zombie. Then *they plunge their hand into their chest* and **TEAR THEIR SOUL OUT OF THEIR BODY.** They then fling it into the bird cage sitting at the side of the room (an astute player will notice that they can move the torn out SOUL while it is in the cage), shuffle back to the middle of the carpet, reveal a large knife, and slowly turn their head to the screen with blood red eyes and a Slasher Smile. In this state, they look like a teenager version of . **Chara** - Thankfully, the second chapter gives a lighthearted explanation for why Kris brandishes the knife, but that doesn't make the scene any less creepy, especially as Kris ripping out their SOUL, while happening a few other times in the second chapter, hasn't yet been explained. If you consider Kris' life in the Light World at this point (Susie's attempted murder, their reputation as the other reindeer, and the dissociation that results), the SOUL ripping looks like they're harming themselves out of self-hatred.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Deltarune
Deptford Mice / Nightmare Fuel - TV Tropes The *Deptford Mice* trilogy by Robin Jarvis is marketed at children. Outwardly, that might seem the obvious audience, as the stories are about cute anthropomorphic rodents. But if you actually read the books, you'll find that they are *full* of Family-Unfriendly Violence and characters suffer Cruel and Unusual Deaths. **Warning**: Unmarked spoilers ahead.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeptfordMice
DeviantArt / Nightmare Fuel - TV Tropes - The animated short Puppet, which starts with a guy's hand puppet coming to life and starting to hit him, then goes downhill from there. - 90% of anything the deactivated user Saccstry makes, who can still be found on places like tumblr. Much of her art consists of mutilated, rotting, diseased, mutated, injured and just brutalised young girls, many of whom seem to stare into your soul. - It's even worse when you consider she's also the original artist of the infamous cover picture for SCP-2999-A, a Hair-Raising Hare with a toothy, bloodied smile staring into your soul — and that's the *least of your worries*. - vonanthonythefirst's stuff is a delightfully horrific mix of surrealism and terror, featuring muted bright colours and strange monster designs. - Anything by user Sachsen. Especially his take on *My Neighbor Totoro*, whose stomach appears to have been mutilated badly. - Morgan's Mutations. Ever wondered what would happen if whoever designed the Necronomicon was able to take The Thing and turn it into household appliances, clothing and accessories? This happens. What's that? Were you expecting DeviantArt to live up to its reputation of being void of talent, thus leading to some narmy, Nightmare Retardant, So Bad, It's Good pieces of clay that would make sure that the contents of your stomach wouldn't churn? Too bad! This guy has talent! - Moppaa's A Rustle and Murmur, depicting two seemingly disembodied Nightmare Faces in near total darkness. The description does not help at all: - User DaVinci41, a professional sculptor, once took a commission to sculpt the face of a full-scale mannequin replica of the Wicked Witch of the West, and posted a few in-progress photos of the sculpture with unpainted eyes, no hair, and eerily corpse-like grayish skin (he hadn't yet painted her green). The results were...well, let's let the images speak for themselves, shall we? - The old flash animation An Ordinary Battle Amongst Familiar Hills, which looks like standard 3D fanart at first... And then Sonic.exe pays a little visit and seemingly kills Sonic, giving several Jump Scares along the way. Although the current flash animation does not work due to outdated tech, the author has linked a few reaction videos in the description if you still want to enjoy yourself with it. - Dan LuVisi's *Popped Culture* series (depicting animated characters in a drastically different style) can be this. Some come with pretty dark backstories as well, such as Cookie's teeth actually rotting away due to his cookie addiction, which can also make them Tear Jerkers. - Eldritch Prodigy specialises in this, whether doing monochrome photoshops which manage to be much more intimidating than the original photos would have been, or drawing Emos who have gone through body harm. (They have also taken some artsy creepy photos of their hands/arms full of scratches, although the descriptions imply that no actual self-harm was involved.) - Even more disturbing is the Youtube Channel linked to this, which the creator swears that they did not create, and only watched. Let's just say that if you're afraid of masks and Hell Is That Noise, we recommend you stay away from this one. - This British artist named Charcoalman is (in)famous for drawing possibly some of *the most horrifying artwork of any kind to ever be posted on the entire site*, and that's saying a lot. He seems particularly fond of Slasher Smiles and wide-eyed Thousand-Yard Stares. - Fristdynamo2 is known for making characters in horrific deformed ways, along with animation that could be Stylistic Suck yet manage to look really creepy. Sweet dreams... - Arvalis' take on what the sighting of Mewtwo itself would look like in real life; Mewtwo is looking directly at the camera and the camera already has some cracks in it, which implies things will not go well at all. - Zombiecore specializes in horror photo manipulations and SFX makeup. - While Deviant Art has no shortage of fetish-based artwork, it can sometimes cross into outright Nightmare Fuel if the artist happens to be a Nightmare Fetishist. If you *aren't* a Nightmare Fetishist, however, it can come across as extreme Fan Disservice for people who aren't into it.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeviantArt
Demon Road / Nightmare Fuel - TV Tropes - The whole idea of discovering one day that that your slightly strange family not only wants to kill you, but specifically had you for the purpose of *eating you alive.* - The scene where Amber first becomes a demon and deals with her attackers. What should be triumphant ends with her essentially punching a man's jaw off. - The tree-like witch, who traps beautiful women in her lair and kills them by essentially *trying to wear them like a suit.* - The gruesome fate of anyone who is unable to pass on their Deathmark. - Amber's family ||devouring Imelda like animals when she turns on them.|| - Fool's eyes being impaled with shards of glass.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DemonRoad
Devil / Nightmare Fuel - TV Tropes - Most of the movie is a pretty average when it comes to scares. Some tense moments, some that fall flat, but Satan!Old Lady is scary as shit. - The brief moment where someone strikes a match and we see a mummy-like face behind him - just before Satan/Old Lady fakes her death. - The face of the devil that briefly flashes on the camera early in the film. - We never see the devil kill anyone on screen but we sure as hell can hear it! - One aspect of the film isn't even related to the devil. The security guy sees the guy who killed his wife and son and didn't realize it until hours later.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Devil
Desperately Seeking Ranma / Nightmare Fuel - TV Tropes - The night Ranma and Kasumi left? Akane nearly killed Kasumi and would have if Ranma hadn't spontaneously pulled off the ki-beam technique. - Akane before Yori and Chou healed her. Give the girl credit, she did *try* to resolve her rage issues, but it just wasn't happening and if she didn't run into Ryoga when she did, she might have killed someone with no one realizing the problem. And odds are, they wouldn't have tested her for that issue either. - Ms. Aoyama has turned into this for many people, due to her supernatural ability to lift information out of the ether and somehow be several steps ahead of whoever she's dealing with, including having a folder she seemingly summons out of nowhere which contains a seemingly endless amount of information. ||Before Nabiki got the S.I. unit, she was just working off the impressive amount of information she had due to her information brokering at school. After she got Jun... She's even able to do it with someone she only just met that moment...|| - Soun has no idea what happened to his eldest daughter, only that she has left home after nearly being killed by his youngest. The fact that Ranma left with her is probably the only comfort he and the others have... - In the 95th chapter, for the briefest moment, he realizes that, at least, Kasumi has returned... only for Kasumi to decide it's far too early for him to know. - Two words: 'Duck Pond'. Let's just say that Ranma doesn't use his full power except on things that need to stay dead. - The portal devices. They basically open up and bring in a demon that is highly aggressive, very strong and fast and capable of regeneration. The devices are planted in crowded places and set to go off when then will be a lot of people present, like the Time's Square at New Years. Even worse, two were found by civilians who were curious and took them home. One of these civilians was a teenage girl who hid it in her school for a few days. - Halleckton. Nine demons ran through the town and killed over three hundred people. In some cases, it is assumed a death occurred merely because there was a a lot of blood and no body, confirming that the demons have large appetites. There was genuine fear that they would travel to other towns to satisfy their hunger. And it turns out there were ten more in tunnels who didn't get outside. And worse? The guy who caused it was planning on faking innocence and continuing the research responsible once he got away. - What the Great Abomination did the Sailor Senshi, particular Usagi and Setsuna. Usagi was so bad the only real options were to kill her so she wouldn't be a threat to the public or de-aged to before the thing started messing with her head. - The Great Abomination is itself a bigger example. It has wiped entire realities out of existence.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DesperatelySeekingRanma
Destiny's Divide / Nightmare Fuel - TV Tropes - Neo's drive to kill Ruby is rather terrifying. Not only does she continue to attack Blake in an attempt to get to her despite the fact that they're *falling thousands of feet through the air*, by the time she finally catches up to her at Kini-Nui she's got a haggard appearance because she's pushed herself to her limits trying to find the Red Reaper. - Makuta's power is clear when just hearing his *name* for the first time from Kapura sends a chill up Yang's spine, despite not knowing anything about him at that point. - When he first arrives on Mata Nui, Kopaka's first instinct at seeing something else is to *immediately* fire blasts of ice at it. If not for Weiss, he would have done this to *Matoro*. - In this universe, instead of Voya Nui rocketing up to the surface after tearing away from the Southern Continent, the Continent broke apart, the pieces scattering across the dome, which is is left largely in darkness, to the point that an *Onu-Matoran* (who live underground, for those unfamiliar) thinks that a Mask of Night Vision would be useful if he could use it. - Blake makes it clear that the *only* reason that Adam didn't sleep with her is because he didn't want to risk his power and prestige by doing so before she became a legal adult.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DestinysDivide
Devilman / Nightmare Fuel - TV Tropes "Compared to you, I'm like a cherub! ... Humans are my nourishment. For a demon, it is not a crime to eat living beings. After all, humans eat cows and pigs, right? However...killing other living beings is a sin! **Isn't it? That's why I ate them without killing them!** *Without Killing! Without Killing!* **I Ate Them!** Kah Kah Kah Kah ! **Don't you think they're happy to have been eaten by me?!!!** "
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Devilman
Descensus Averno / Nightmare Fuel - TV Tropes Descensus Averno does not hold back when it comes to showing just how horrific living under the tyranny of a powerful immortal would be. Warning. This story and it's prequel do not shy away from graphic descriptions. Also be warned that there are beheadings. Lots and lots of beheadings. ## Descensus Averno - Aether. Just Aether in Descensus Averno. When he started traveling around Teyvat, he had originally had his abilities sealed away by the Unknown Goddess/Sustainer of the Heavenly Principles. However over time during his travels, he started regaining his abilities to the point that he overpowered all of the Archons, including the oldest and strongest being on the continent, the Geo Archon. He also started gradually changing from a dependable traveler to a despot. According to Venti, he had initially been a friendly individual who would go on to become a powerful and cruel tyrant. - One of the first things Aether did early on in his reign? He made sure to emphasize that the era of the Archons was over by conducting executions via beheading in places that symbolized the Archon of the cities. And to just rub the salt in even more? He desecrated those same places with the executions. According to Jean, he marched the Knights of Favonius who were not able to get away in time on to the steps of the Cathedral behind the Anemo Archon statue and beheaded them on the spot. The sea of blood stained the ground for days. - He did the same with the Liyue Qixing. Ningguang and Keqing were the only members of the ruling group to get away in time while the rest were rounded up and captured by the Constillon Guard. They were executed at the Yujing Terrace... where Rex Lapis' Rite of Descension, the most important and long-lived ceremony, is usually held. - Lumine's imprisonment after she is captured by three people who come from the very world she and her brother were from. She is powerless and essentially at the mercy of these people, with one of them being Apollo, someone who torments her this very day. Even before she was captured, she was terrified of him. - In Chapter 40, Jean goes into even more detail about what happened that day that almost all of the Knights of Favonius were executed. The Order was essentially destroyed that day as all of them except for the members of the surviving Insurgency were executed, their heads cut off. The execution took over an hour because over a hundred of knights were killed and the stone streets of Mondstadt were painted red with the knights' blood for weeks. Afterwards, their bodies were taken from the front of the church and dumped outside of the city to rot, scattered around the city in a circle as a means to keep the surviving citizens contained and under surveillance. And it worked. - Chapter 43. Just Chapter 43. - Mavey paralyzing everyone into the room, slowly crushing their minds. Sucrose's description of feeling her head slowly being crushed from the inside out is horrifying. - Lumine in Chapter 45. Though it was alluded to at the end of Chapter 43, two chapters later we get to see just how much the events of the previous chapters affected her. She easily dispatches both Scaramouche and Mavey, releasing the latter's hold on the other members and she would have mercilessly beheaded the latter had she not been tackled away by Jean. The only reason the two of them are still alive is because Lumine decided that killing them was not worth it at that moment. - Lumine ripping out Malcolm's tongue and then proceeding to strip him of his powers. By the end, Lumine and Malcolm are drenched in blood. ## Hell Hath No Fury - In the main story, we are only told what Aether did to the respective governments of each nation and how he had essentially thrown the entirety of Teyvat into turmoil but in this side story we get to see just what he did. - In the first chapter alone, we get graphic descriptions of just how the knights were killed. Amber, Noelle, and Klee's deaths are described. - Amber dies tearfully and bitterly accepting of her fate. - Noelle is beheaded mid rant. - Klee is beheaded so hard and fast that her head gets sent flying into the crowd, the crowd screaming in horror as blood drenches them and it lands close to them. - There were so many knights that the execution lasted well into the knight. Then afterwards their heads and their decapitated bodies were taken and dumped outside of Mondstadt, leaving a city of bodies just outside that people would have to wade through if they wanted to escape the now lifeless city. - The description of the rotting bodies in Sucrose's segment as she looks at the sea of dead bodies in morbid fascination. The description of Klee's decapitated head is particularly gruesome since it was described to have already been half eaten by scavengers. - Veer watching his sister being executed. Because he's essentially in the front row, chunks of her body fly into his mouth and he and anyone close enough get sprayed with her blood. - Veer butchering the man who executed his family in his sleep, completely expecting to go out Suicide By Cop afterwards but not without avenging his family. He takes a sword and breaks into the sleeping man's room, repeatedly stabbing the executioner over and over until all his insides spill out and his family's killer is pretty much nothing but pulp. - The last scene of Veer's segment where he's raped and how he feels about it.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DescensusAverno
Deadly Premonition / Nightmare Fuel - TV Tropes *Deadly Premonition* at first seems like an absurdly over the top Camp crime dramedy, but it quickly becomes apparent that it's a true horror game, in various ways. **Unmarked spoilers below:** - The Other World. Imagine the Other World from *Silent Hill*, only instead of blood and rust, it has blood and fleshy, pulsating vines, tumors and other growths. And instead of crimes against humanity as enemies, you have "shadows" that are heavily implied to have once been normal people, whose dialogue alternate between vicious threats and begging you to kill them. - The murders themselves are already unkind, especially since all of them had their tongue ''bitten'' off. Then they get worse. - Anna gets stabbed in the chest and cut open all the way down to her stomach, while fully conscious. - The second one has the victim flayed and the killer arranged her body in a wire contraption that is made to look like cutting the wires will free her, when actually it causes the victim to be strangled to death with blood soaked rags. - As for the third murder, the victim is severely beaten and hung by the hands by a very flimsy rope right above a spikey sculpture. When York and co save her, she suddenly stands up as if nothing happens, and with a calm and serene tone, gives a very unsettling description of the sculpture. Oh, and when the sculpture is accidentally knocked over during the struggle with the suspect and is about to crush the victim. She resists all attempts to move her out of the way, and her last act to grasp Emily's hand with a deranged grin as she's crushed to death. - Kaysen's method of 'growing red trees'. - Everything to do with the red seeds. They only grow in the local graveyard, they are found stuffed inside the mouths of all of the murder victims, York revealing he has several samples of them during Anna's autopsy implies that they are linked to many other murders all across the country, they were first created by the purple fog seeping into the soil of the town, they only sprout into saplings by being embedded in a human body and draining its lifeforce...The list just goes on and on. - Also, it's heavily implied that being used as "fertilizer" for a red tree sapling is a Fate Worse than Death. - Just before the final boss fight at the clock tower, York encounters many of the townspeople note : Keith, Lilly, Michael, Nick, Olivia, Quint, and Richard, driven insane by the purple fog. Isaach and Isaiah are cowering behind him in fear, only for York to realize it's a ruse they use to stab him with some gardening shears. - One of the few genuinely terrifying moments is encountering those massive hellhounds especially since they have a tendency to appear behind you. You're out at night, everything is spooky, but it's just more zombies which don't pose much of a threat so you're not feeling too worried... and then you turn around to see a pitch black dog standing in the middle of the street, unmoving, staring at you with those glowing red eyes. Maybe it's friendly? And then it lunges at you so fast it's practically teleporting. The dogs are just about the only thing that make being out at night feel threatening.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeadlyPremonition
Devil May Cry 4 / Nightmare Fuel - TV Tropes - For the first half of the game, Dante seems to go out of his way to present himself as a walking incarnation of Nightmare Fuel. Not only does he kill Sanctus in the prologue, but he seems to *specifically* turn in a way to make his blood-splattered face look as menacing as possible. He goes on to butcher about twelve other people, pierce one of them with his sword and slams the corpse into the other knights, toys with one of the best swordsmen in the country purely because he's bored, and then vanishes into thin air. Fortuna got very lucky that Dante isn't the person he presented himself as. - The bosses in this game are intimidating and all distinct, with many being nightmarish for their appearance. - Faults, horrible monsters that appear out of the ground with a terrible rattling sound. They're essentially a ground version of a Ambushing Enemy that form beneath Dante to swallow him and take him to a strange semi-dimension to fight some monsters and waste time. They operate and look like worms with eyes all around their mouth and never stop coming, causing you to have to keep track of them as you fight other monsters, severely reducing your combo chances. They only show up in one mission unless you're fighting the Savior in Mission 18 on a difficulty level higher than Human (Easy). - Agnus around Nero after his first "Boss battle" (That he doesn't actually participate in). The way he acts around Nero is creepy in general, with his obsession over Nero's Devil Bringer, and ESPECIALLY when he has Nero pinned against a wall. He states that Nero will be his next subject of experimentation, and aside from his actions seeming WAY too similar to a rapist and his victim, the implication that if Nero hadn't defeated him the first time around he would be nothing more than a lab rat for the insane scientist are way too chilling to ignore. - The interior of the False Savior statue is a mess of demonic body parts where there would be veins bulging out in places and eyes on the walls that wouldn't look out of place compared to the Angels from *Bayonetta*. - The Mephisto and Faust enemies act as successors to the Sin Scissors from the first *Devil May Cry*, being cloaked in shadows and able to phase through walls. Unlike the Sin Scissors, however, their cloak can be torn off them, revealing their true form of a giant demonic earwig. The way they attack is also disturbing, with the Mephistos using a single finger to skewer the player and the Fausts staying with all fingers quickly or summoning detached fingers that circle the player and skewer at random intervals. - On their own, the Chimera seeds aren't that scary, considering they are a clump of vines with legs that meander around and are easily killed. However, they become nightmarish after their true potential is revealed; when in the presence of a Scarecrow or Assault, they will furiously charge at the demon and attach themselves to them, blooming and revealing a pair of sharp tentacles. These bonded demons are far more dangerous, with the seed protecting its host at all costs, a true demonic parasite.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilMayCry4
Deus Ex: Human Revolution / Nightmare Fuel - TV Tropes - The dream (or possibly nightmare) Adam has in the trailer, with a group of men in a cathedral during the Renaissance, studying the corpse of a man with dissected arms, who looks exactly like Adam himself. Adam's spirit then rises from the body, grows angel wings and ascends, before they are burned away, Icarus style causing Adam to plummet to the ground. A perfect metaphor for the Transhumanism in *Deus Ex*, but also incredibly creepy. - The hidden FEMA base in Highland Park. Going down the elevator, seeing floor after floor of mercenary battalions and Boxguards... it's bad enough to think Oh, Crap! at the notion of facing this massive force. - What's going on at Omega Ranch, especially seeing the numerous experimental subjects followed by the refrigerated morgue. - Hyron. Just look at some of the sentences it leaves at the bottom of its official messages, and what it is powered by. Even if you know or suspect what Hyron is already, the final fight against Zhao connected to the Hyron hub takes it to a whole new level. Just listen to the Hyron drones... - The experiments mentioned by the former White Helix employee, of which Adam was the only survivor. Adam was a baby at the time. Turns out Sarif, your boss *actually knew* about this all the time. So much so that he'd only tell you the truth and send e-mails about Adam's past if you actually win a social battle minigame against him. If you fail the minigame, Sarif will be pissed about you 'focusing on the unnecessary' and tell you to bugger off. - The emails and conversations that make it clear that David Sarif went far beyond what was medically necessary when rebuilding Adam, replacing almost every organic part of Adam's body into machines. Sarif even going so far as to cut off Adam's arms and legs just to add more experimental augmentations, along with everything in the company catalog. - Two of the scariest areas for some were the room in the FEMA facility immediately preceding Barrett's fight and the dissection rooms in Omega Ranch, both of which embodied Nothing Is Scarier. The first has a corridor which, at first glance, appeared to be filled with large crates. But, on closer inspection, it turned out to contain *hundreds of inactive Boxguards* (read: combat robots eight feet high and wide when *compacted*). None of them activate, but they keep making *noises*. And in the dissection rooms? All those signs about handling 'subjects' and avoiding contamination, and obviously there's *something* on the tables, and just as obviously those 'somethings' *are not human*. - While hardly the scariest thing you'll ever encounter in gaming, Adam's initial steps into the Picus building is incredibly unnerving. Having Adam walk through the pristine but recently evacuated and empty news room of the world's largest media conglomerate, spilt coffee and all, is just plain *creepy*. Especially when you start reading emails from employees who've been told to pack up and leave in a hurry. - The Missing Link DLC adds a ton of this once you get down to the science labs: - You get to see all of the consequences of being selected for the Hyron system. Random women are taken off the street, incarcarated in an offshore base for no reason, then sent down to a lab for testing. Those who are incompatible for whatever reason (augmentations are one such factor) are killed or shipped off to the Omega Ranch. The compatible ones are placed on an operating table for God knows how long as they have *their spines removed and refitted with augmented ones*. Many die halfway through this process and could be considered luckier for it. The survivors are shipped off to Panchea to interface with Hyron until they inevitably die from the turmoil (it takes about a *year* for this to happen). Small wonder that one of the detainees you find in the labs begs for you to kill her. - Aboard the ship you can find dozens and dozens of coffin-like stasis chambers that these poor women are shipped in. Each one has a screen of medical information you can read which breaks down just how much Belltower has dehumanized these people, and that a few of them are marked as risky kidnap-ees because they have wedding rings and someone might want to search for them. - The whole detention camp is one massive helping of Nightmare Fuel. An entire cell block full of prisoners, of which it's all but stated outright that few - if *any* - have actually done anything wrong. No matter where you go in the main section of the prison, you can hear the prisoners screaming, alternating between righteous indignation at being unjustly detained and sheer terror at the thought of what is happening or might happen to them. On top of the medical experiments, it's made clear that a number of the women have been violated by their Belltower guards. Looking up reveals dozens of more floors just like the three accessible to the player, each with a couple dozen cells... and the prison is rigged so every single one of those cells can be flooded with poison gas in a matter of minutes. And this is one of at least 3 cell blocks - in Detention Camp 5... - The Harvesters gang. Exactly What It Says on the Tin. It's bad enough that muggers in the real world jam a gun in your face and take all of your money. But these guys will *rip your arms and legs off* so they can sell them or keep them for themselves and leave you bleeding in the street. Granted, they are cybernetic, but if they are linked to your nervous system. They'll *cut open your skull* to rip out your neural augs. And the person they demonstrate this on? Your pilot, Faridah. - The white room where you find Megan Reed, the room itself seems wrong, but there is also a crash test dummy in the corner that sways slightly, as if breathing. You know the status that dummy has (yes, it has one): dead. - The augmented people on Panchaea who have been affected by the signal. One terrified woman screams at Adam to stay away from her and that he's a monster because he's augmented. At first, she seems like an ungrateful bitch to the highest degree, but her absolute terror is a lot more understandable once she tells you that she saw one of the crazies *rip off a guy's arm and beat him to death with it*. - Being chased by the crazy augs on Panchaea. The way they run is... unsettling. The noises they make and the way they surround Adam and start attacking them with their bare hands in an attempt to tear him apart are rather unsettling. Depending on how much zombie-like enemies who *run* and can *open doors* freak you out, a Pacifist run might be hard to achieve at this point, if only because downing them all in a hail of bullets may just feel like It's The Only Way To Be Sure that they'll *stay* down. By this point in the game, the player has had time to experience a rich, multidimensional game world and develop an attachment to it. To see this world unexpectedly descend into a zombie outbreak... The effect is arguable stronger than most zombie-based games, where the outbreak has already occurred. Rather than just accept the world as already lost, the player gets to experience the first moments of panic that an *actual* outbreak might produce. - The "Suicide Apartment" in Hengsha Court Gardens. It's easy to miss, but if you hack the Level 1 security panel and go in, the first thing you see is a pooled bloodstain on the floor, and blood spatters on the wall — just like someone had their brains blown out. Travel to the bedroom, and it looks normal enough — until you notice the large bottle of pills spilled all over the floor. Go into the bathroom, and there's a toaster sitting in the bathtub, along with revolver ammo on the side of the tub. Emails on the apartment's computer imply that the occupant was starting to complain a bit too loudly about Belltower's presence in the building, so it's reasonable to assume the current state of the place is the result of Belltower's half-assed attempt to make the occupant's death look like a suicide. - An in-universe example exists in The Missing Link DLC. To the NPC mooks, *you* are the Nightmare Fuel. This is especially so if you're going for that elusive Factory Zero achievement because Jensen's resourcefulness and efficiency is all that it takes for him to defeat a well-equipped private army. As one NPC states, "Don't be fooled by the low body count. That just means he's more resourceful." - Speaking of previous Nothing Is Scarier moments, Panchaea before the confrontation with Darrow is all about this. Blood stains are on the wall, corpses are on the floor, and various booby traps are laid everywhere just to prevent other horrors from breaching an area. While the previous levels that were seemingly void of enemies at first had a reasonable, calming reason ("Hey, at least they bothered to evacuated!" in one instance, likely because of a suspicion of *you*) for being completely deserted, the fact that you *know* something horrible has happened, and is *still* happening here is a different sensation. Especially the ambient sound. Just listen, and you'll hear insane rambling coming from seemingly nowhere mixed in between the otherwise fairly silent background. The one time you meet an insane augmentee is from an extremely obvious, barricaded room with only one entrance, and by then you're shuddering at how many others are nearby, just lurking out of vision... And then you actually see hordes of them, everywhere. - If you remember what Bob Page was like in the original *Deus Ex*, seeing how polite and friendly his e-mails to Tiffany Kavanagh are in *The Missing Link* is pretty disturbing, especially when he uses emoticons and insists on being called Bob. - The extent of Jaron's augmentations. Over 90% of his body is mechanical which looks like a skinned corpse with alien feet and even his head, the last organic portion of his body, has augments in it. His boss fight involves running around in a museum with other creepy skinless mannequins that he hides with. - The gang that runs the Hung Hua Hotel brothel is implied to force their working girls to get augmentations to control and leash them with the Neuropozene injections augmented people have to take to prevent rejection syndrome. Step out of line and you'll have to deal with painful and often fatal glial tissue buildup.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeusExHumanRevolution
Detroit: Become Human / Nightmare Fuel - TV Tropes ## Warning: Spoilers Off applies to these pages. Proceed at your own risk. For a game set in the future and featuring *self-aware* androids as the main cast, *Detroit: Become Human* has some pretty scary moments from time to time. Stormy Night - The entire sequence of events in the chapter can be a combination of this and Tear Jerker, especially for victims of domestic abuse/violence, and *especially* as a lot of the actions seen in the different pathways of that segment occur in real life (reported or unreported), including the deaths of family members, accidental and/or deliberate. - In the bad endings, if you keep failing the quick time events, you'll be treated to a drawn-out scene of Todd brutally beating Kara to death. - As seen on Alice's drawings, last time Todd apparently tore off Kara's arm and *beheaded* her. - You can only hear Alice's screaming when she dies, which is just as bad. - If Kara takes the gun but fails to grab it in time, Todd pins Kara to the floor and punches her in the face repeatedly until Alice shoots him. - Todd's story is in itself a source of high octane nightmare fuel (with also lots of Tear Jerker at that) in that he replaced his actual family with android surrogates who can never say no to him, who ostensibly exist to make his life easier and make him happy but only serve as a continual reminder of what he's lost, resulting in a downward spiral of substance abuse and physical violence. - Todd himself qualifies as a bit of nightmare fuel. Rather then being abusive for it's own sake Todd is portrayed realistically in a way that's just deeply uncomfortable to witness. It makes him arguably more terrifying then any chainsaw wielding lunatic because he's a terrible person for intelligible reasons, his reason for doing the things he does makes logical sense and every person has the potential to end up like Todd under the wrong circumstances. Fugitives/On the Run - Ralph, a mentally and physically scarred deviant you find squatting in a house opposite the motel. Upon entering the house, Alice is immediately grabbed by him and held at knifepoint. When Kara either calms him down or threatens him with Todd's gun, Ralph lets Alice go and apologizes, begging Kara not to hurt him as the humans have done enough damage already. Half of his face is severely damaged, implying he was abused by his owners and ran away as a result. He lets Kara and Alice stay for the night, and when Kara goes upstairs to see him later, she sees him etching the letters RA9 on his room wall with his knife. When asked why, he simply tells her he doesn't know. Ralph claims that he hides whenever humans come by to squat in the house, but the body in the bathtub upstairs with its throat slit suggests otherwise. In the scene immediately following this gruesome discovery, Kara returns downstairs to find Ralph still waving the knife around, roasting what looks like a dead beaver in the fireplace, intent on feeding it to Alice. - Ralph's behavior, from waving his knife around while smiling at the two other androids to his paranoid speech patterns, resemble that of a mentally unstable homeless person. And the way he interacts with them is like the equivalent of a kidnapping, despite his good intentions. Although most of Ralph's behavior can be somewhat mitigated, as he truly wishes the best for Kara and Alice, even if it comes at the cost of his own life. Zlatko - Zlatko's mansion. Not only does it look like the setting of horror films like *The Texas Chainsaw Massacre* or a xerox of the Spencer mansion, but the inside confirms this when it turns out that Zlatko's a purely evil man who experiments on deviant androids by turning them into zombie-like monstrosities for his amusement. However, justice can be served if the player manages to escape the mansion and either Zlatko's android manservant Luther shoots him with a shotgun, or he's beaten to death by his own creations. - Speaking of Zlatko's failed creations, they look like horrendous, disfigured, monsters that are probably mangled and torn apart by Zlatko just for 'scientific purpose'. One of them even had his head almost fully decapitated and hanging by a thread, leaving it to bounce around creepily against his neck. - If the player had Kara's memory deleted and turned into a mindless slave AND THEN failed to regain her memory and escape the house, a hidden cutscene would trigger after the game credits end, in which it will shows Zlatko, still alive, playing with another helpless android, as the camera pans outwards toward the still-brainwashed Kara... only this time, her eyes are black and she is smiling. - Imagine, if you will: this nice man claims he will help you escape to a better place, only to have you confined as he starts having your memories erased while taunting you with the fact that he was lying about helping you and after he's done with you, he's going to do the same thing to the girl you're protecting. This is one of the most harrowing examples of Mind Rape in video games. - Zlatko himself. His mansion is already foreboding enough, but then, during his conversation with Kara, he starts getting a bit... creepy. He claims to need to remove Kara's tracker (which, thanks to Connor's part of the story, we know is a complete lie ... if androids could be tracked so easily, he would've been called upon to do it at least once), so what comes to mind is that he wants to cut her open for some *other* purpose. As the above entry shows, that's all too accurate... - Here's another one. After allowing Kara and Alice into the mansion, eagle-eyed players would also notice that Zlatko's fingers are tainted with blue paint of some sort. If you paid attention to what Connor said during the investigation at Ortiz's place, you'd know that the blood of androids, thirium, *is blue and disappears after a few hours*. That means that Zlatko just recently did something horrible towards an android just a few hours before Kara and Alice arrived. Battle for Detroit - Recall Center - Did Kara get captured by the police while escaping from Jericho? If so, then congrats, you get to bear witness to what can only be described as an android **extermination camp**. At this point, Kara and Alice are forced to strip completely nude (including deactivating their skin) and are forcibly separated immediately after this despite both of their desperate pleas to stay together... not unlike Jewish families in a Nazi concentration camp. If that wasn't horrifying enough, they, along with Jerry and (if he's still alive) Luther are literally lined up to die, and if you don't do something, they'll end up as permanent residents of Detroit's landfill... a not so subtle likening to a mass grave. Even if you do escape, with or without Luther, the only consolation Kara and Alice will walk out with is each other, and literally nothing else. Easily one of the most horrifying scenes in the entire game, if for no reason other than its accuracy. - If you made no allies or all of your allies are dead, no one will be there to help you escape and all you can do is continue to walk to your inevitable death. And if Markus didn't lead a violent uprising, no one is coming to save you. Battle for Detroit - Bus Station - If you have Kara steal the tickets from the couple and their baby, they'll panic about being left behind in the Detroit winter in the middle of the night during a curfew. If you had Markus lead a peaceful protest this whole time, then maybe they'll have a chance and can get this all sorted out (unless you dirty bomb Detroit), but if you have Markus lead a violent protest and successfully take Detroit, hopefully they'll be among the evacuated... - If you don't take those tickets, at least one person in Kara's group *will* die. - Sacrificing anyone at the border patrol or taking too long when the protest is violent leads to them getting mercilessly shot. - In the final chapter, you can find a store where two androids were hanged to prevent them from attending the protest. Its incredibly unnerving, and Kara even covers Alice's eyes to prevent her from further looking. Other/Tech Demo - Since Word of God Confirmed that, this Kara is the exact same Android as the one in the 'Kara' Tech Demo, this means that, she was self-aware before she was subject to the things she went through in her story. - Specifically, she was already wondering what would be in store for her if she was going to be "sold". For the Crime of thinking she was alive, she almost get's possibly painfully dissassembled, before trying to appeal to her technicians humanity, and expressing actual raw fear for her life. Fortunately, she succeeds. However, what would have happened if her operator wasn't as ruthlessly devoted to their job? The Hostage - The scenario itself: a previously completely-loyal android has snapped, murdered his owner, and taken the owner's daughter hostage. By the time Connor arrives, two cops are dead, a third is critically injured, and things are on a knife edge. - The page picture is arguably the *best* ending for the scenario: if you talk Daniel into letting the girl go, the police snipers take the opportunity to utterly *demolish* the deviant with gunfire. And he lives long enough to accuse Connor of having tricked him. Partners - The victim in the case was stabbed *twenty-eight times*. He barely has anything left of his chest. Sure, he brought it on himself, but it's a neat encapsulation of how much control an android can lose when it turns deviant. - Entering the attic is unnerving. Connor has to move very slowly due to the cramped conditions, and as he moves, you can see flickers of movement *just* ahead of him... The Interrogation - You can examine Carlos's android before you begin questioning him. Check his left arm, and you'll learn Carlos put out cigarettes on it. Every time he smoked. *For sixteen *. **months** - Screw up the interrogation, and the deviant will commit suicide by *bashing his own head to pieces*. Public Enemy Last Chance, Connor - One way to find Jericho's location in *Last Chance, Connor* is to interrogate the Traci model if you killed them. In order to do so, you need to reactivate the Traci that can be reactivated and *rip the other Traci's head off* to trick the former by thinking she is talking to her beloved. Even creepier is Connor mimicking the beheaded Traci to copy her voice. Battle for Detroit - If Markus and North are killed at the Battle for Detroit, but Connor deviates and successfully liberates the androids from CyberLife, he will become the new leader of the deviants. But right before he makes his speech, Amanda reveals to him that he is a Manchurian Agent and intends to have him destroy the movement from the inside. With the last of his freedom, Connor can choose to kill himself. Seeing your new leader visibly contemplate suicide (and possibly go through with it) at a podium with no context probably would *not* fare well for the morale of newly freed androids that don't have anywhere else to turn to... From the Dead - After being shot in the face by the police who mistakenly believe he's the assailant breaking into Carl's house note : The circumstances depend on how you react to Leo's violent outburst. Choosing **Endure** causes Carl to have a heart attack and Leo instantly blames Markus when the police burst in. Choosing **Push Leo** causes Markus to accidentally render Leo unconscious when he bashes his head on the crane-like apparatus Carl was using earlier, leading the police to believe Markus attacked him in a deviant frenzy., Markus wakes up in a junkyard for androids. His body is incomplete, missing limbs and vital sensory organs. After staggering around half-blind and deaf, he salvages body parts from defunct or dying androids to repair his own body, before leaving the junkyard to find Jericho. What makes this scene creepy is the lack of coherent music due to the character's sense deprivation (which is fixed when an audio component - the equivalent of an ear - is picked up) and the fact that various broken androids can be seen attempting to escape the piles of garbage around them. Another android even asks to be mercy killed by having his thirium pump regulator removed. - An extra creepiness is added when Markus tries to shimmy across a narrow pathway while dozens of robotic hands attempt to grab him. The upper body of an android succeeds for a few seconds and asks in a scratchy voice *"Where are you going?"*, before Markus shakes him off. - There is quite possibly the most unsettling Easter egg in the game in the junkyard. Along a wall you can find what is possibly the original Kara from the tech demo that inspired the whole game, softly singing the song she sang in the trailer and staring off into space. And she shuts down as you inspect her. Even if she isn't the exact same android, the scene isn't any less unsettling. - If it helps, Word of God more or less confirms that, the Kara you see in the Tech Demo? She's not the one in the junkyard, she is the very Kara in her storyline! - A more subtle bit of horror is at the very end after crawling out of the yard, Markus removes his LED light, stands up, softly says "My name is Markus" and walks off into the night. While definitely a triumphant and badass moment, it also has a strong ominous tone. The android that just crawled out of a metaphorical hell with the parts of its kinsmen in its body, who possibly just killed two of its own down there, is now loose in the world. And considering what Markus might do later in the story, this could even be considered the start of a Protagonist Journey to Villain. - Even worse, Markus didn't have damaged legs from being shot. There is almost no way that could have happened as a side effect of being put down by the police. No, someone intentionally kneecapped him to keep him from climbing back out of the pit if he turned and based on the number of legs lying around this seems to be common practice. At least it isn't quite as brutal as some of the other androids, but it's pretty clear that the authorities know androids will try to escape this brutal existence and take precautions to stop it.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DetroitBecomeHuman
DEVILMAN crybaby / Nightmare Fuel - TV Tropes The original *Devilman* was quite frightening, but *Crybaby* cranks the horror dial up to eleven! **Warning: Spoilers Off applies to these pages. Proceed at your own risk.** Episode 1 - I Need You - The Sabbath rave in the first episode turns into a non-stop horror show, from Ryo suddenly stabbing everyone within reach with a broken bottle to the demons taking over people and subjecting the hosts to Body Horror, then violently killing everyone they can get a hold of. Those afflicted by possession were subjected to all manners of horrific Freudian transformations as sexual organs were transformed into snarling appendages to chomp down on hapless victims fleeing in terror during the rave. All this, topped off with Akira's transformation and violently slaying the other demons. It doesn't help that the episode ends with Akira turning to the camera and giving one hell of a Slasher Smile. - The raver who gave Akira some drugs at the beginning of the rave is the first to transform and she urinates herself in terror immediately before the possession to show she's aware of what's about to happen. - The fact that this story shows Sabbath parties as a common hot spot for young adults and teens is pretty unsettling considering how people were blatantly said to be killed at these events by demons possessing the attendees while the trend was popular. Episode 2 - One Hand is Enough - The murderous game demons played in the second episode, where they kidnap hapless humans, trick them into fighting for their lives just to No-Sell their efforts, then killing and eating them. Episode 4 - Come, Akira Episode 6 - Neither Demon nor Human - The entire massacre at the track meet, with everyone unlucky enough to be at the field getting violently mauled and trampled by Koda, who's lost control after Ryo drugged him beforehand and then intentionally pushed his Trauma Button by revealing footage of a Sabbath rave. Only Akira, Miki, and Miko survive, and they're nothing but horrified at the entire carnage. Episode 7 - Weak Humans, Wise Demons - The rampant paranoia following Ryo revealing the existence of demons to humanity. The whole world has become a police state and is on the verge of erupting into a full-on war. - After a training exercise, Miko is accosted by a man with a gun who then forces her to have sex with him. It ends poorly as Miko crushes his head like an overripe melon during the act, but then she just keeps going for her own pleasure. It highlights both the fact that humanity is going mad at the revelation that Demons are real and that a Devilman's instincts override human morality to a disturbing degree. - It also counts as Fridge Brilliance since female spiders are known to eat male spiders during or after mating. - Humans can actually get erections and even ejaculate after death, so two counts of Fridge Brilliance. - The entire scene where Ryo gives a speech about the humans destroying themselves out of fear of the demons. Even though nothing nightmarish is happening at the time, what's terrifying is that he acts completely unlike his usual self, and the sadistic glee and madness in both his voice and expression just helps further unsettle the audience; especially since it gives them a glimpse as to who he *really* is. It's most disconcerting to hear in the Japanese dub, thanks to Ayumu Murase's chilling performance. Episode 8 - I Must Know Myself - What happens to Miki's family. Picture this, your wife suddenly decides to skip town taking your youngest child with her and she does this in the middle of what appears to be the End of Times, with people falling in mass hysteria and killing each other gruesomely at the mere idea that they will turn into demons. You obviously go in search of your family to keep them safe, having to witness destruction and death while trying to remain optimistic that *somehow* everything will be okay. However, when you finally find them, your wife is in the process of being devoured by a demon and to top it all your child is nowhere in sight... or so it seems. Just when you're coming to terms with what's happening and you decide to kill the demon when suddenly you realize that the demon eating your wife *is* your son. Honestly, what happened to them in the manga was horrible enough but here they really took it up to eleven. - Even worse, Taro is conscious of his actions, but cannot stop himself. When he devours a dog due to his Devilman appetite, he does so in a few moments off-screen. When eating his mother, he's doing so slowly, as if he's holding himself back. And then, when Mr. Makimura begins screaming that Taro is no longer his son, tears start pouring out of Taro's eyes, implying he's fully aware of his own actions, but cannot stop himself, and is just as horrified by the situation as his father is. No wonder this moment ended up on both the Nightmare Fuel *and* Tear Jerker pages. - The soldiers in beige uniforms and tactical gear who enter the village and massacre the people there are pretty terrifying to see. Episode 9 - Go to Hell, You Mortals - The episode shows humanity at its absolute worst as they violently brutalize and murder each other for the mere suspicion of being demons. Miki tries to get ahead of the situation and stick up for Akira, but this only results in her getting doxxed! Eventually, she, Miko, and Wam's crew get hunted down and violently murdered, and their bodies are cut into pieces and put on pikes. When Akira discovers Miki had been murdered, he completely loses it and *incinerates her killers*. - Miki, Miko, Wam and Gabi's deaths are upsetting enough, but the sheer *glee* on display from the lynch mob and particularly the traitors from Wam's gang is practically nauseating. Episode 10 - Crybaby - The end of the world begins in spectacular detail, as all of the worlds remaining militaries are deployed against demons, eventually resorting to the use of nuclear weapons which destroys almost every city. On top of this, Satan begins to join in on the carnage, creating super-storms and massive volcanic eruptions to begin to process of wiping out humanity. - The last humans hide out in a bunker beneath a rock spire, which the demons eventually track down and ambush. Even with the humans trying their best to fight back, it's obvious that their efforts are futile. - Everyone except Ryo ends up getting slaughtered in the human/demon/Devilman war, with nukes being shown to wipe out cities all over the world, the last human and Devilman forces being ripped apart, Akira being torn in half, and the Earth being reduced to a wasteland looking like something out of the effects of the Third Impact in *Neon Genesis Evangelion*. All this before God comes in to blast Ryo and the planet just so Akira and Ryo can eventually relive the horrors all over again. Other - There's just something nightmarish about this official scan◊, where Akira is at his most feral (complete with red eyes) with a large white hand ominously looming over in the background and reaching out for him. Anyone who watched the series can already tell whose hand that is. - There's actually a continuation of aforementioned image: which consists of Ryo/Satan and the entire demon army. Sure, while this seems like standard fare in an anime that portrays even worse things, there's still something scary about how all the demons look completely bestial and seem to be going in for the kill at the same time. Not to mention, there's also the look on Satan's face... as if he's insanity incarnate. *When God is gone and the Devil takes hold. Who'll have mercy on my soul?*
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilmanCrybaby
Death Grips / Nightmare Fuel - TV Tropes Death Grips: Cryptic, aesthetic, and scary as hell. **Ehhhhh.** - The cover seems to be just a complete unintelligible mess, but if you invert the colors of image, it reveals a (still slightly hard to see) picture of a bird and and what is potentially its prey. - That same bird appears in the video for Full Moon (Death Classic) in its unedited form. - Imagine the viewpoint of some music nerd back in 2011, first opening up the EP and listening to the opening riff of Death Grips (Next Grips), (which is actually a sample,) and thinking this EP would be a rock-centered 6-Track journey. Nope. Not in the slightest. - "Full Moon (Death Classic)". Its Nightmare Fuel is attributed mainly to MC Ride's Careful with That Axe levels getting cranked up to eleven. To add on to the horror, the video is extremely disorienting, with the footage of Ride flickering very quickly. - *Exmilitary*'s first song, "Beware", *starts* with a Charles Manson recording and continues into MC Ride giving us an all-access pass journey into Hell, laying bare an incredibly violent, nihilistic philosophy. "I close my eyes and seize it I clench my fists and beat it I light my torch and burn it *I am the beast I worship.*" - The way Ride first yells "SHIT IS MINE! IT'S ALL MINE! ALL THE TIME! SHIT IS MINE!" in "Spread Eagle Cross the Block". - The Creepy Circus Music at the start of "Double Helix", which is then heard throughout the song as a backing beat of sorts. - The horrifying, guttural scream sampled in the bridge of "System Blower", which is from, of all things, Serena Williams returning a tennis serve. God help us all. - *Hacker*. I'm in your area... I'm in... Your area! (...) I know the first three numbers! I'm in! - "I've Seen Footage" MC Ride raps about staying paranoid and him seeing..some footage. Later in the song we get what he's talking about. "On some kid who stepped so, fast was hard to grasp, what even happened til you seen that head blow, off his shoulders in slow mo, rewind that, it's so cold" - The bass on "Punk Weight." God DAMN, that bass... - "Come Up and Get Me": The entire song is about MC Ride being stuck in an 8-story abandoned building surrounded by people who want to kill him. He is also suffering from hallucinations and delusions so bad that by the end it becomes clear that though he won't commit suicide (by jumping off said building) his pain is great enough that he'll call the people *hired to kill him* up to get him. - "No Love": The disorienting synths and the pounding drums at the beginning and during the verses are enough to unsettle the listener, but what drives it home is a single tiny line near the middle of the song: Of course I can make you scream but if you ask for more Bullshit matador grab the floor whip it cracked to all fours **You whimper while i check my phone** - "Lock Your Doors." The screaming, that...video. Let's not forget the lyrics. "CAN'T REMEMBER, I'M NO ONE NOW. COMIN FOR YOURS, LOCK YOUR DOORS..." - "Hunger Games": MC Ride going through mood swings, daring the person he's talking to to push him onto another one. Doesn't sound all that threatening in text, but accompanied by the crazy 808 drumbeats under his words, it makes the listener want to back away as quickly as they can. - The album's finale, "Artificial Death in the West", is not that scary. But notice the eerie synths in the background... *ɴɪɢɢᴀs ᴏɴ ᴛʜᴇ ᴍᴏᴏɴ* *ᴊᴇɴɴʏ ᴅᴇᴀᴛʜ* - The second verse of "Inanimate Sensation". It's creepily whispered instead of rapped. - The music video also combines together strange CGI animation with live action scenes of Ride rapping. The strange CGI alone might be creepy to some, but most of all there are scenes near the start of the video where the visuals briefly show menacing looking eyes starring at the viewer. Though the creepiness is also offset by scenes of Ride wearing giant googly eyes. - "Why A Bitch Gotta Lie" - from the thrashy hard rock instrumental, distorted noises and nightmarish vocal samples throughout, to Ride's rapping in the verses processed such that he sounds like a robot from hell. - While the song's lyrical matter is something else entirely, "On GP" juxtaposes harsh, disorienting audio with bare, vaguely-changing visuals, where Death Grips sit in an echo chamber and are practically still over the six minutes of *extremely* loud guitars and drums. With how still Stefan, Zach and Andy are, it may be somewhat of a shock to see them doing any sort of movement in the video, such as Stefan lying down, or Zach leaning against the wall. - The title track may well be one of the angriest and heaviest things they've ever made. The monstrously distorted, pounding synths and MC Ride's *enraged* vocal delivery, as well as lyrics that seemingly describe dying and becoming something else entirely can be terrifying for some listeners. - "Death Grips 2.0". The scattered drum beats and the dark synths make the track sound like it's from a sci-fi horror film. - The rather disturbing album cover depicts mouths sticking out of what appears to be a table. It's no No Love Deep Web, but it's quite disturbing. - It's made especially more creepy/disgusting considering that the tracklist video shows that they are *actual mouths*, and not part of a sculpture. - The tracklist video features a confusing poem read by Zach, followed by the sound of MC Ride *screeching like a banshee* being repeated as each track name (with accompanying videos) is revealed; to say the least, the *absolute oppression* that is delivered to viewers with absolutely zero context promises some very dark tones for the full album. - The poem in question..is pretty abstract and chilling as fuck, in not an example of Mind Screw: *Let us remember Death* *The snitch, the child yet to be born* *Perhaps astonishing to no one* *And what will be it's water* *to do what it has done* *And when will that be done* *By something* *is it even someone?* - In regards to Ride's banshee screaming...fans pointed out it sounds like he's screaming " ". **WHYYYYY ME?!** note : Later revealed to be sampled from "Disappointed" - Death Grips Is Online's chorus features MC Ride howling out to the ether. *PRETTY PRETTY NIIIIINE* *MOTHA FUCKAAAAAAAAAAAAAA* - Flies's chorus describes MC Ride's fly-eaten carcass in revolting detail. *Should the opportunity rise* *Vomit me flies* *Flies vomit me* *Vomit green eyes* - The creepy circus music in the start of "Hahaha". Other than that, the song isn't that creepy to listen to. But listen to the almost eerie guitars in the hook.. - "The Fear" is seemingly about Ride about to jump off a balcony and is made especially effective by his vocal delivery **I FEEL SO SICK TODAY** *I'm afraid to be here with you* **YOU WANNA KILL SOMEBODY** *I'm afraid to be here with you* - "Shitshow" can only be appropriately described as unrelenting. - The Outro track (which isn't really even an outro track) comes out of left field with an unusually happy ditty. It feels so off for a band like this to put a track like Outro out. It's too happy. - In fact, really, the entirety of the Death Grips catalogue follows MC Ride's slow journey from being kinda violent to fully embracing a hedonistically terrible lifestyle to starting to be driven insane by said lifestyle to, with *Government Plates*'s oddly taciturn songs, catatonia. - Their ARGs, in which they frequently post very cryptic and creepy pictures with hidden puzzles all over 4chan and the Deep Web, and generally messing with everyone heavily.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathGrips
Deus Ex / Nightmare Fuel - TV Tropes **What are you looking for?** - Icarus. Everything about Icarus. From his insanely scary voice to him just about stalking you all through Paris, it's one gallon of nightmare fuel after another. And it's hard to tell whether he's just fucking with you or is entirely serious. - Also, freaking greasels. They're weird little chupacabra-looking creatures that spit acid. They're tiny compared to you, so you never know if you'll run into one in a cramped ventilation shaft. Also, they make this really creepy noise whenever you're near them. To top it all off, they're very hard to kill. - The Page Delta-2 Peacebringer bots. They're massive, enough to shake the ground when they walk, they have a singular red eye and says "Scanning Area" with a deep synthisized voice. They're especially frightening in the MJ-12 facility when you're trying to escape and are likely not armed. - The real nightmare fuel in this game comes from an unexpected source: cats. They don't look very scary, wandering around streets and houses. But if you accidentally step on one, they let out a horrendous hissing screech that will cause you to jump out of your chair. If you step on them again, you kill them. - The spider bots. No, not the normal ones, they're just annoying; I mean the large model that is taller than JC. Mercifully there are only two or three of them in the game. - The conclusion to a log found in Chow's secret lair: - The notoriously well-hidden secret area in the Hong Kong Canals - a broken tunnel under the VersaLife building. In it, you find Karkians, a Universal Constructor, the body of a dead man, and his last written words. Doubles as a Tear Jerker: ...God's got a funny sense of humor sometimes... I'm writing this on the back of an issue of "Tomorrow's Scientist." Hundley sent me to pick up a batch of karkian eggs fresh off the plane; couldn't trust anyone else, Dr. Feng — that's what he said. Big job. On the way back through the tunnel everything just fell apart, flash of light and noise and suddenly I'm lying here. My legs are broken. It was probably a Triad attack... they've been fighting lately... I thought emergency services would arrive, but no one's come. There's no internal bleeding that I can tell. I started to hear noises a while ago. I think the suspension crate in the car broke open and the eggs are hatching. I can't reach anyone on my phone. It's been eight hours. I slept a little. I can hear the baby karkians — cries of hunger, precursor to infant food seeking behavior. The irony is this is a perfect environment for them. I saw a shadow of one a little ago. My rough guess is they're developing almost 20% more quickly than expected. Some nasty noises earlier, several of the karkians picking out the weakest of the litter and tearing it to pieces. I wish someone would come... - The world of *Deus Ex* is described by Word of God as "five minutes before the fall of human civilization." and it shows. Massive resource shortages, natural disasters, colossal class divisions, unchecked corporate power, government "incompetence", rampant terrorism, a plague decimating the lower classes and the increasingly brutal and invasive suppression of unrest have put human society on the brink of complete collapse. The game's many decaying and desolate settings paint a grim picture, and things only go From Bad to Worse as JC gets closer to the truth of what's happening. It doesn't help that several plot points would be mirrored by real life events after its release. - In the 2030's, the world was hit by a series of pandemics, including an antibiotic-resistant strain of tuberculosis and a resurgence of the 1918 Spanish flu. These are said to have left the population noticeably smaller than it was a hundred years ago. For the record, the world population in 1930 was around 2 billion. *And this is before the Gray Death hit.* - The sheer soulless evil of Bob Page. It's not enough for him to be a privileged billionaire living a life of luxury in a dystopian future in which everything is falling apart. All he cares about is becoming a "God", even if that means making everything *even worse*. - The fate of Lucius Debeers, left fully conscious but unable to move at all in some dingy basement. And even worse, his best "friend" has had the technology to cure him of this for years, but intentionally chooses not to and instead keeps Debeers in false hope. - Many of the news bulletins are unsettling. It's mentioned in one NYC report that a recent chlorine spill into the Hudson has rendered drinking water poisonous to "an unknown extent". The bulletin then suggests that anyone made sick by the water heads to a free clinic. A free clinic likely packed out with people infected by the incurable and deadly Gray Death. So you can't even escape death by staying at home, due to supplies dwindling and no fresh water...your only other choice is taking your chances on a daily basis venturing into a crime-torn, disease ridden hellhole. - If you check Captain Zhao's email on the superfreighter, she'll mention how some government men visited her and said they'd "take care" of her if anything happened to her father, whom MJ12 is tasking with transporting the Gray Death to spray over the U.S. She's the only one who doesn't know that she's being used as a hostage, or that MJ12 will most likely kill her if her father doesn't deliver. In fact, her father's situation is rather terrifying, as he's caught between MJ12 threatening his family and his government, which suspects that he's being threatened but cares more about whether he's loyal than his or his family's well-being.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeusEx
Detention / Nightmare Fuel - TV Tropes ## Video game - The sound the Lingered make is not pleasant, a high-pitched breathy croak which sounds almost, but not quite, like laughter and almost, but not quite, like crying. Having to walk down a corridor *towards* that sound, as it gets louder and louder... well.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Detention
Case Closed / Nightmare Fuel - TV Tropes That guy just got decapitated. **Unmarked spoilers below!** - In general, just how *scarily* elaborate some of the murders are: The tricks used, the form of killing the victim(s), and just how *brutal* some of the methods are. In real life, these kind of crimes would most likely go unsolved. - During early 400 or 500 episodes of the anime, most of the victims in the murder are left dead with their eyes *wide open*. Mind you, just the thought of locating a corpse is scary enough as it is but to be leaving corpse with their eyes open adds more eerie to the viewers. Real life wise, it leaves a bad impression when someone dead had their eyes and mouth open so it is necessary that anyone who found the dead people ensure that their eyes and mouth are left closed. Though, for the recent ones, with certain exception for one canon case that needs it to be like the manga to make it understandable, the dead victims had their eyes closed to reduce the fear of children watching the show. Though the manga remained uncensored most of the time. - This woman's face◊. Most people have seen the numerous dead bodies in this series without flinching, but this picture of a woman BEFORE death ...Just look, even though she's a bit demented, she KNOWS she's going to die. That expression on her face is nightmare fuel enough. - Just... how the events began, from Ran's prespective. She has a fun little day with Shinichi at an amusement park, but things get worse when a murder happens. It's thankfully quickly solved and the day could be somewhat saved, when Shinichi decides to run after two suspicious guys, non-chalantly saying that he'll be right back... and then *he doesn't come back*. He's just... *gone*! He's not at home, he's not dropping by your place or any other place he's known to be at... she can't find him. Just imagine if one of *your* friends suddenly disappeared like that. While Shinichi eventually "returns" and tells her he's just off solving cases somewhere, think of the anxiety she must have been going through until she finally got a proper "reason" for his disappearance. - It is impossible to talk about horrifying things in this series without mentioning the roller coaster murder case from the very first episode featuring decapitation and High-Pressure Blood. Yes, this episode is the *only* one where the blood was censored white, not black, even in *Japanese*. Just look at the picture at the top of the page. You know it's messed up when Vodka of all people was flabbergasted. - To celebrate the series' twentieth anniversary, there was a one-hour anime special re-telling and expanding on the first episode itself. While the blood was darker, like explained above, in exchange *there was more blood and it flowed from earlier* - with Ran getting several blood stains on the left side of her face, in example. YEOWCH. - *Sunset Mansion*. Ever wondered what it'd be like to see heroic characters murder one another? They all live and are unharmed (save for the Hercule Poirot knockoff who was actually one of the two villains and was killed by the other one), but Hakuba and Kogoro with guns is something one doesn't want to think about. One has to note, though, if we believe in the Non-Serial Movie *The Fourteenth Target*, Kogoro is actually a top-notch pistol marksman. - The 'Mountain Villa Murder' case, anyone? As in the one where the killer chops the victim to little bits and smuggles them into the forest one-by-one under his shirt, and attacks Ran/Conan with an axe in the middle of the night? - The Killer's 'Madman' persona is pretty scary on its own. A figure in dark rain gear, his face and hands covered in old bandages, with a crazed look in his eyes and maniacal grin? Brrr..... - How the victim was found wasn't much better. The victim's friends find her apparently lying on the ground. When one of the dudes tries to lift her up, *her head falls off*. AAAAAHHHHH!!! - Also, the case that takes place immediately after Heiji Hattori's introduction case — the one where Conan and his three elementary school-age friends are stalked around the library by a psychopathic, drug-smuggling librarian who has no problem whatsoever with strangling them because they know too much? Not to mention his face during the whole time he was stalking them... in the dark. - The Rich Bitch Reika Yotsui's death in *Billionaire Birthday Blues* is simply *made* of this. She was actually bound and taped up inside a bathtub, with the cover placed over her....while it gradually filled up with water... and drowned her. And it happened in the span of *hours*, specifically to make Reika experience a slow and terrifying death, and it *shows* when her corpse is found with bulging eyes and an open mouth... meaning she *was* trying to scream for help for a long time, yet nobody could hear her. *shiver* She is a massive Asshole Victim, but **still**. - In the manga, Shinichi's mental description of what's happening to his body while he shrinks sounds rather unpleasant. - Not that it's much better in the anime either. His train of thoughts as he shrinks for the first time is by the lines of "I feel like my bones... are melting away! MY BONES ARE MELTING AWAY! **MELTING AWAY!!**". - It *really* doesn't help how desperate and terrified he sounds. In the dub, he sounds like he's about two seconds away from having a mental breakdown over his impending death. - Gets in the "Episode ONE" special. This audio has Shinichi's pained screams and gasps, desperately pleading for the pain to stop. **worse** - It's sort of worse when you think about the mechanics of the process, knowing the poison is named for apoptosis. Apoptosis is a mechanism built into the DNA and is essentially cellular self-destruct, a way to combat potentially mutated cells. When you think about it, this poison is forcing every single cell in his body to kill itself all at once, quickly spreading through the entire body. Everything is dying and the heat is causing the chemicals to evaporate and the body to erode all by itself, all while the heart is beating out of control trying to keep the body alive. The whole body broken down piece by piece, cell by cell. One has to wonder if, for those that the stuff would have killed, if the poison would have left ANY cells intact, or whether it would have kept going until only a tiny shred of the body remained, along with already-dead cells like hair and nails. They said it was untraceable in an autopsy, but if the toxin doesn't level off on its own, it might not leave something to do an autopsy on. Not to mention that the gas coming off the body might be rather noxious if it contained more than water. Shudder. - Even a regular poison would have been horrifying given the circumstances, since Shinichi had already realized that Gin was a cold-blooded killer. Now, the same cold-blooded killer has attacked him from behind and forced a pill into his mouth. This is also worse in the "Episode ONE" special. In the original, it simply showed Gin placing the pill in Shinichi's mouth before pouring water into it. In the "improved" version, Gin makes sure the pill is close enough to the throat to swallow by *shoving his bare fingers into Shinichi's mouth* note : Sticking your fingers into someone else's mouth is a fairly common kink in Japanese porn, which can give Gin's attempted murder of Shinichi vibes of sexual assault. - Massacre Night, if you do not know how the villain went about what they did, then you might be a little jumpy, because that can be done in real life too. The spelling out of Massacre Night and everything made the killer sound like a demented serial killer. And the characters are all stranded up in a blizzard. - The Mermaid Island case: Heiji and Kazuha, dangling off a cliff, Heiji only hanging on with one hand... and she *stabs his other hand with an arrow* to make him *drop her* so he can still save himself. It goes into massive awesome when not only he refuses to drop her, but manages to hold on until they're saved. - A Cursed Mask Coldly Laughs. There's just something *deeply* unsettling about getting killed with your throat slit by a knife, but it gets *even worse* once you consider the knife *stabbed* the throat. As in, it was *pushed forward*. - In the movie *Phantom of Baker Street*, there's Jack the freaking Ripper. He's introduced as a shadowy figure who runs around, brutally murdering young women and who comes out of nowhere, terrorizing everyone. Then, it's revealed that he's this gangly man with horrifying claw-like hands and the most *insane* laugh imaginable, which he lets rip while shouting how his bloodline will survive on Noah's Ark. Oh, and he murdered his mother and kept murdering others because he simply likes it. Remember that Conan and friends meet Jack in a virtual reality game, which means none of Conan's gadget are useful and the adults outside the virtual reality are unable to give any help. Furthermore, most of Conan's friends are already eliminated from the game, and Ran, the only one capable of defending herself, is incapacitated by Jack. It takes Ran jumping off the cliff while her hands are still tied to Jack's leg to stop the infamous serial killer from killing Conan. - Imagine getting ready to visit a very dear friend (or better said, his grave). Then, you get knocked out in your way there. And when you wake up, you're caught in a Death Trap where you're Bound and Gagged on a plank placed in the middle of a construction site, with a noose around your neck so you'll get yourself hanged if you roll over... and if you don't, you'll either dehydrate/starve to death or freeze to your doom... and unbeknownst to you until later, *there's a time bomb under the plank itself*. And for worse? A camera has been installed over the trap itself, sending your completely helpless image *to your friends and your girlfriend who are at the other side of the country*, *desperately trying to find and save you*. *And you don't even know what have you done to deserve this*. Poor, POOR Takagi. (Who, for worse, was caught up *by mistake*!) Thank God he's saved in the nick of time. - If anything, Aoyama has topped himself in chapter 915. Remember the aforementioned first murder through decapitation? Well, 915 finishes with some poor Red Shirt from Nagano Police being *also* decapitated on-screen, thanks to a noose tied up to his neck and with its other end tied *to a vehicle that then goes off a cliff, taking the poor guy with it and cutting off his head in its way down*. It even crosses into Tear Jerker because we see the poor sap, who had done nothing utterly terrible or wrong until then, crying Tears of Fear as his death nears... (That one gets subverted in 917, but we didn't know that in these moments.) Aoyama, what the **HELL**. - Episode 91 (94 in the dub) "The Bank Robber Hospitalization Case" - a man is being forced by a gang of bank robbers to murder one of their ranks who has been captured by the police after a car crash. To make sure he complies, they threaten his young daughter. When he tries to talk to the police hanging out at the hospital, he's approached by a security guard, who turns out to be a member of the gang sent there to keep him in line. The sheer paranoia and hopelessness of the scene in question, especially when the poor man slides down the wall, his legs having given out from terror, is bone-chilling. - Partly Fridge Horror in the episode 829: A man who have just committed a murder is visited by a boy in the middle of the night who acts like he can read the mind of the man. Upon being exposed by the boy, he realized that he have met the child before... and that the child looks unaged from when they met 10 years ago. While we as viewers know about Conan and the context of the story, the store owner have no idea. To him, the child is like a ghost taken from a horror movie. - The two-part flashback story (921-922), telling how Ran and Shinichi met in preschool, is absolutely terrifying when it's revealed that in Shinichi's point of view for the flashback had their teacher was trying to groom Ran to trust him exclusively so he could kidnap her, because his Delicate and Sickly wife wanted to raise her as a Replacement Goldfish for their runaway daughter. This included slipping her sleeping pills at nap time and planning for his brother-in-law to sneak in through the bathroom window and take her, while the other children slept. Mind you, Ran was still a 4-5 year old girl and sleeping pills are meant for adults who had trouble sleeping because of stress. She is still a kid who is growing up and who knows what will happen to Ran's health on the long run if she was induced to sleeping pills. Thankfully, Shinichi and his dad solved the case in time! - Also, do note this incident happened when they are in *pre-school*. Again, *pre-school!* Just how scary can crime be for Detective Conan that it occurs even on this early stage of life for children. It's quite the grim reality that even though you are a kid and was supposedly safe in a place for kids to gather under trustworthy teachers/adults, it does not mean that you are safe from what a certain of them are plotting behind the scenes. - Although corpses are not that uncommon in this manga, the corpse's gaze in chapter 932 is very unsettling. The victim hid himself in a cupboard to trick his friends into believing that he could vanish out of a locked room, like a zombie. It worked out a bit too well. When his friends came looking for him, they also moved the cupboard the victim was hiding in, so he couldn't get out by himself and starved to death in that cupboard. His friends later found him in a huddling position next to his bed and his head tilted to the side. One of his friends said it was "almost as if he was asking us what had taken us so long." Thanks for that, Aoyama. - When the culprit of the campfire murder is outed in 989, he takes Ayumi hostage and threatens to stab her (then speculates on taking her off a cliff in a Murder-Suicide). How does the Cute Clumsy Girl Rumi Wakasa handle this? First, she walks up to him and gently asks him to let her go. When he gets agitated and refuses, threatening to stab Ayumi again, she just fucking tells him to do it and *offers to do it for him*. It allows Kuroda to sneak up on the culprit and take him down, but *Jesus*. - The series has always been more grounded in reality than its predecessor, which featured a Ridiculously Human Robot and actual witchcraft. As of File 1008, that just might be going out the window. The boss of the Organization is revealed to be Renya Karasuma, a man who was established as having been 99 years old when he died... 50 years earlier. There's just something very unsettling about a possible supernatural element being introduced in a manga that has been extremely grounded since it began. - Episode 505, from the viewpoint of the episode's killer. She murdered her ex-boyfriend and manages to snag Eri as her alibi. She's confident she'll get away and even mocks the police as she watches them shortly after the body is found. That smug confidence is almost immediately shattered when Conan starts dropping hints left and right that she is the killer. For Conan this is just another day at the office, but from the killer's viewpoint, she's being cornered by a *child* of all people. It's hardly the first time we've seen the murderer of the episode become unsettled by Conan's deductions, but it's almost unsettling how easily Conan riles her up without even meaning to. - The "Red Woman" Murder case plays like a mix of supernatural and slasher horror. Sera is asked to investigate bizarre happenings at a rental villa, which tie into a grizzly murder case several years ago where a woman stabbed her husband over and over in a fit of rage, splattering the whole room red and dying her white coat crimson. How does this all tie into what's happening at the villa? Because somebody's been playing pranks on the residents, all of which involve the color red. Oh, and a friend of theirs was supposedly killed by the Red Woman, found stuck at the bottom of a swamp for over a week. For extra creepiness, the eponymous Red Woman is implied to have died as remains in the swamp thought to be hers were recently found. The anime somehow makes the backdrop for this particular murder case even more freaky by having a woman dressed in red clearly stalking Conan and the others, watching events unfold from outside the villa, and disappearing whenever the camera angle passed over a tree. - While there are plenty of brutal murder cases throughout the manga and even in the anime filler episodes, probably one of the most torturous of the lot is the one that occurred a year ago in Files 587-590. Tango, the victim's son, was found in the pond with his hands and feet bound and his mouth taped shut, having died to drowning. While not the most painful way to day, the murderer set it up so that Tango had to *stand on the tips of his feet to barely keep his nose above the water* and promised she would let him go if he kept it up for an hour. Not only did the murderer have no intention of keeping him alive, but as Conan pointed out, Tango was a body-builder and because muscles are so dense, they have trouble staying afloat. While certainly not one of the goriest murders, it is definitely one of the most sadistic of the bunch.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DetectiveConan
Devil May Cry / Nightmare Fuel - TV Tropes Ladies and gentlemen, meet the Prince Of Darkness. - The entirety of Mallet Island gives off this unrelenting vibe of a nightmarish location when you examine the libraries and documents early on in the game. Crops and plantations were irregularly reaped, with winter crops coming in the summer and vice-versa, a book detailing how, at night, the statue of Mundus at the main hall would suddenly vanish, and not to mention the alarming number of executions and incarcerations that took place at the castle itself. There's even a library book Dante can examine that says the castle grounds went through excessive renovations and reformed, with the author even asking if the builders and residents were possessed by evil spirits. - The moment night falls and you come back out to the open courtyard, both before and after heading into the Colosseum. The previous ambient music and wind sounds are gone, replaced by the sounds of crickets... And several animalistic growls and noises. Those are surely stock sounds common in horror media, but in particular, there comes a noise that sounds close to that of a monkey, which sounds eerily like evil laughter. And since the island doesn't show any signs of life except for Dante and the demons, are those truly animals you're hearing? - The castle at night. The layouts of several rooms have changed and everything is now dark and dead silent, save for that one music track that continuously plays in the background, and the occasional presence of a demon. Aside from that and the bosses you fight, the entire place is now openly hostile against you, as opposed to being only overrun by the enemies. - Reading the castellan's memo in his bedroom in Mission 4. He speaks of how at some parts of the castle, flowers take a lot longer to bloom while in others, they wilt as quickly as they sprout. The island wasn't just being invaded by demons, it was probably already theirs. - The secret missions can be both awesome and frustrating, but then you get to Secret Mission 7 in the sunken ship after it reaches its destination. A secret mission where, from the moment you hit "Mission Start", EIGHT BLADES ARE NOW SWIMMING RIGHT TOWARDS YOU! To add more to the creepy factor, the whole level is submerged in dark water. Anyone with a fear of alligators or thalassophobia (fear of deep water bodies) will have a good reason not to sleep at night. - Nobodies. Freaky humanoid... *things* that crawl on all fours and throw EXPLODING EYEBALLS at Dante, all the while laughing and howling like monkeys. And if one dons a mask, the Nobody grows twice its size and can siphon Dante's Devil Trigger gauge by... some kind of ritual dancing. Not to mention you first encounter them in the Mirrored Castle, which is saturated with red, with the camera tilted slightly and the screen mostly blurry and surreal. If Dante gets grabbed by a giant Nobody when his health is critical, the enemy **snaps Dante's neck**. Complete with a clearly audible *crack!* sound. - If you're afraid of bugs, then the Beelzebub enemies will certainly terrify you. They're giant-sized flies said to be possessed by demons, and the blue ones constantly spit and drool what looks like maggots from their mouths, which, if they touch Dante, will prevent him from using any ranged weapons for a while (apparently described as an "evil power" rather than actually being maggots). The green ones can catch you off-guard due to letting the blues distract you, and if they sneak up on you with your back turned, they'll force you down and gore you while they try to *snap you in half, backwards*. If they do it while your health is in the red, *Dante actually does get snapped in half at the last second of the animation*. It's as scary as it is cringe-inducing. - The Mirrored Castle itself is pretty damn freaky, with the odd camera angles, the blurry look to everything, and that damn music. - As early as Mission 4, once you can enter the castellan's bedroom, which houses some locked doors and the mirror from which Nelo Angelo emerges, checking said mirror will prompt Dante to comment that while the mirror is rather beautiful, he can sense that something is just *off* about it. Sure enough, many missions later, Dante enters the mirror and is proven right. On the way back to the door to the mirrored bedroom, off in the distance is an enormous, howling vortex (part of the Gate to the Underworld). Checking it will have Dante say that while it's too far away for him to reach from where he is now, he can sense a *massive* amount of evil energy pouring out from it. - Pay attention to the walls of the courtyard in the Mirror World. In reality, there are a few windows and other indentations on the walls, a few holes here and there. In the Mirror, all of it is replaced with *etchings of screaming faces*. - Even the normal castle music can be unnerving, with the gothic design adding to the soundtrack as you explore the empty rooms... Well, empty at first. - The early enemies in the game are quite creepy. Marionettes are giant puppets possessed by evil spirits, wielding sharp hand-blades or shotguns. Bloody Mari have their clothing dyed with human blood. Sin Scissors have the ability to phase out of walls and pictures and have a really disturbing laugh which persists for a while even after their death, all for an added Paranoia Fuel. If you read the manual, it says that the Sin Scissors like to *decapitate humans while they're still alive*. - Mundus himself. When players reach him, he has the appearance of a cherubic-looking statue (of course, this is allegory for Satan before his fall from paradise). Ok, no problem here. Then, he reveals his true form, where the statue appears significantly older with a visible, gaping wound in his chest. Ugly? Yes, but still not terrifying. When Dante defeats "the Lord of Darkness" and tries to escape Mallet Island, Mundus comes back. His appearance by this point is *truly* the stuff that nightmares are made of. His marble shell begins to crumble away, revealing a writhing mass of *flesh and hands*. His face is nothing more than a featureless mound with three eyeballs lazily dangling from their stalks (which are also hands). The fact that he takes up a sizable chunk of the screen and is slowly crawling towards you in his fanatical quest to take Dante down with him only adds to the terror. - Nightmare. *It* pretty much exemplifies the idea of an Eldritch Abomination, as the enemy file says it's unclear whether or not the thing is even alive or just some repulsive weapon. In addition to being incredibly difficult to fight, it's freaky as hell, looking like something right out of a Giger painting. It is capable of sudden rapid movements, including shooting giant spear-like appendages out of its body at you. In its normal state, it is a sickly mound of goo, filled with half digested corpses of its previous victims, and it constantly tries to trap you in a literal nightmare world. - Read the file on Nightmare's "trap" move. The world that Dante is sucked into is "a representation of the trauma that rests deep within Dante's subconscious" — the loss of his beloved mother and his brother. - A late-game mission takes place in the Underworld. It's a sickeningly creepy Womb Level, complete with life-sucking tendrils coming out of the walls, pulsating tissue walls you have to hack through, and visibly beating "organs". - There's something very unnerving and off about the fact that upon reaching the *heart* of the Underworld and opening its door, it suddenly goes from Womb Level to... pristine white cathedral, complete with glorious and heroic-sounding organ playing in the background. Truly, Hell is a World of Chaos... - During the timed final mission of the game, if you let the countdown get to zero, the screen fades to white, an explosion sounds, and you get treated to Dante's bloodcurdling death scream. - Phantom and the Kyklops are not a good sight for arachnophobes. Especially since the former will chase you in the tight corridors of the castle, spitting lasers at you and bellowing. Phantom's fatality? He *swallows Dante whole*. - The first game is the only one with fatalities (Dante's vitality meter must be completely red for these to happen), and all of them horrifying to watch. As mentioned above, Phantom will grab and devour Dante alive. Giant Nobodies will snap his neck. Sin Scythes will impale Dante and swing him around like a flag before tossing him to the ground. Shadows in their red state will swallow Dante, bash him around and explode, leaving no trace of him left apart from his sword landing in the ground. Beelzebubs will, if allowed to, gore him and pull him backward far enough to *snap his spine backward*. Blades/Frosts impale him in the chest, kick him down, then ram their claws into his face. Death Scythe will throw Dante into the air, and then use his scythes to cut him to ribbons off screen. Even the most common Marionette enemy will latch onto Dante and gash at his head and neck even after he falls down dead, while a Fetish will peck his face off, then knock him down and roast his upper body with their flame breath.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilMayCry1
Deus Ex: Mankind Divided / Nightmarefuel - TV Tropes - Prague's Shoplift and Die behavior of its police initially seems like it mostly exists to antagonize the player solely, though it's apparently entirely legal to summarily execute Augs for even remotely stepping out of line. Then the ||curfew due to the Golem City uprising|| occurs, and this already tense city becomes a lit powder keg as the police start murdering every person they catch right there in cold blood. The police are effectively military with full authority and no supervision preventing them from doing as they please, a nasty bit of Foreshadowing for how much executive power the authorities would come to gain by the time of the original *Deus Ex*. - Depending on player choices, you can hack Georgian mobster Otar Botkoveli's computer near the end of the game. Along with emails, it contains an IM chat log of a man being tortured to death by one of Otar's men, who is forcing him to describe to Otar what's being done to him. - The implications of what the police in Utulek do to suspects - who can be virtually anyone, just some poor schmuck they took off the street. When you're rescuing Dusan Sokol and you see the room he's in, you can find an aug arm just lying on a crate and several others hanging on a wall, hammers, stains of some kind on a desk, bloodstains, a large bucket, and power tools. It looks for all the world like a torture chamber. If you were afraid of Police Brutality before, Utulek won't do you any favors. - How Talos Rucker, leader of the ARC, ||died after being poisoned by the Orchid in his alcoholic drink. Like what Adam Jensen later mentioned, the way Talos died was as though he was experiencing a ramped up form of rejection syndrome. Adam as well as the players of the game had a nice front row seat to that particular chilling scene.|| - A few times in the game, you're given the chance to listen in on a meeting of the Council of Five. The previous game established the Illuminati as being in firm control of the situation. But now, thanks to Darrow, their power is starting to slip. Just consider how bad things have to be getting for even the *Illuminati* to start losing their grip on society. ||Of course, this is foreshadowing the MJ12 coup that occurs just a few years after the events of *Mankind Divided.*|| - The Harvester mission. The side mission's activation location is at Adam's backalley, where you discover a corpse that looks like it got the Black Dahlia murder treatment. Lovely...|| turns out that the serial killer, The Harvester, doesn't just target any random person; The Harvester targets augmented people and harvests their augments. And given how Adam is heavily augmented, who's to say he isn't next...|| - The Last Harvest mission too. First off, you start the mission during a rainy evening in Prague, ||with Daria getting in contact with you via your infolink. She clearly sounds distressed, and pleads for you to come save her. Upon arriving at her place you notice that her apartment is in shambles, blood is splattered almost everywhere, and inspection of the crime scene indicates that the killer has been here. However, upon reading an email on her laptop, you notice that a doctor wants to speak with her, implying that perhaps Daria has a few screws loose herself. Once you get to the doctor, it is revealed that Daria was originally one of his patients at Tai Yong Medical, and the company was working on neural implants that were supposed to be social enhancers intended to help people with social disorders. However, they needed to isolate certain personality traits to make the implants, and the only people willing to volunteer for the experiment were penitentiary criminals. Of course, who happened to have their personality written into Daria's neural implant? None other than the Harvester himself!|| - What makes it even creepier? ||When you first search Daria's apartment, you see that there is a telescope situated outside the window. When you look through it, you notice that it's looking in the general direction of Adam's apartment. She's been watching you the whole time, and you are probably her next target...|| - On that note, Daria's apartment in general during the second half of the quest, especially when you get to reading her diary. Dear lord... - Oh, you want more creepy? How about the fact that if you decide to choose the violent path to complete your objective, ||Daria will aim a revolver at you, and trap you in a room filled with lasers, sentry turrets and cameras, and smoke mines. Add onto the fact that she has the TITAN augmentation, and you have one obsessed psychopath that's armed to the teeth enough to give Adam a run for his money.|| - That's not even the worst part. ||Even if you kill or incapacitate Daria, you then have to deal with Detective Montag, who now has every reason to think *you're* the Harvester due to an epic case of Not What It Looks Like. Then you realize this was probably part of Daria's plan, too, and you just walked right into it.|| - ||When you first enter Daria's apartment during the Last Harvest Mission, one of the first things you notice is the huge puddles and splatters of blood on the wall and floor. It's doubtful that's it's Daria's, because while she's augemented, she's mostly flesh and blood, so that begs the question, whose blood is it?|| - Leading into Fridge Horror, when you confront ||Dr. Nicholas Cipra, he tells you that despite Daria being given the Harvester's personality, she is willingly acting on the Harvester's memories and desires, so it begs the question... which personality was the dominant personality during all the victim killings, The Harvester's or Daria's?|| - If you seek out all the evidence and talk ||Dr. Capria into giving you Daria's chip's shutdown code, then talk her down as the chip shuts down, you find that she would have never killed anyone. It was the Harvester's personality chip taking over her and using her to continue his murders. But more Nightmare Fuel is that Daria, once free of the chip's influence, is FULLY AWARE of what she did while under the chip's control. Plus, since she tells Adam that the murderer is a man, that he was "coming back", left clues like the Harvester's patient number that allows Adam to figure out the fully story, it can be gathered that she is actively trying to fight back against the personality, trying to stop it from killing anyone else. Fighting from the Inside, indeed.|| - Although the information needed to make the conclusion in-game is few and far between, it is possible to piece together enough to figure out that Adam's ||VTOL pilot, Elias Chikane, most likely is a deep-cover operative for the Illuminati||. By searching through emails in ||Chikane's apartment||, the IP address corresponds to other messages sent by the Illuminati meeting room at various points, it's also revealed that ||they preyed on him because he was having trouble making payments for his brother's specialized medical needs||, and it is also implied ||in an email found in the GARM facility that he was the one who tipped off Adam's arrival to Marchenko||. This reveal is also stated for a fact in the *Art of Deus Ex Universe* book. - It has been hinted that Adam Jensen's memories have been ||subtly altered by the Illuminati, and they were planning to use Adam as a unwilling mole to find Janus for them.|| - It goes further than that, ||it may well be possible that the Adam Jensen depicted in *Mankind Divided* is not who he appears to be.|| This video from the Versalife vault shows a hidden body in a crate; this body is missing its limbs and the facial features are frightenignly familiar. You guys can draw your own conclusions. - ||The fact that Dr. Delara Auzenne is revealed to be a deep cover agent for the Illuminati during The Stinger certainly counts as this.|| - The player gets a sense of the full impact and horror of the Aug Incident that we only got snippets of during *Deus Ex: Human Revolution* throughout this game. From the very start, we see a hotel that has since become a tomb. While Jensen comes across plenty of the mummified corpses of augmented workers, who have simply been left there for two years, Macready comes across an area which he describes as looking like someone tilled up a graveyard. It's stated at one point that as many as 85% of the augmented died during the incident, with those surviving still attempting to process the full scope of what they did while under the broadcast's influence. The point is further driven home by some of the augmented characters' own recollections of the Incident: - Edward Brod, one of the two people Jensen can secure a permit for, was with his family when the signal went out and ||killed his youngest grandchild||. He is now estranged from his family and is still in denial over what happened. - In *A Criminal Past*, Jensen can overhear a conversation between inmates in the exercise yard, one of whom is a former teacher... and happened to be in the middle of a class during the Aug Incident. He says that what he did that day isn't what landed him in prison, but it was the start of a downward spiral that led to what did. - The last mission of the game where ||Adam and his team confront the terrorists in London.|| When the player arrives they are instructed to meet up with the security chief and figure out what is going on. Only problem is, something feels off... the guards should be expecting you, but they don't even seem to realize who you are and are oddly cheerful given the situation. ||After moving a bit further the player comes across a room filled with the actual security personnel... all dead and stripped of their weapons and uniforms. That's right, not only did the enemy know you were coming, they had already infiltrated the conference and simply hadn't started shooting yet.|| Even worse, if Adam is detected a massive firefight will erupt with civilians getting caught in the crossfire. As if all that wasn't bad enough ||Viktor then contacts the player and informs him that he has rigged enough explosives in nearby residential areas to kill hundreds of innocent people if Adam doesn't meet with him soon.|| This leads to the last major Sadistic Choice in the game where the player has to choose between ||stopping Viktor and saving hundreds of lives or saving Brown and preventing Augs from becoming public enemy number one. It's possible to do both if the player moves fast, but good luck figuring that out when it happens.|| - In Northern Prague, there is a establishment called Praha Unneda Cleaning Supply, which belongs to a pest control company, which, for some absolutely idiotic reason, decided to put gigantic fake cockroaches that looks like it comes straight from a *Fallout* game all over their walls and on the inside. Anybody who has a phobia of bugs, cockroaches in special, are guaranteed to be legitimately freaked out by their size and detail, even if they're fake. - Once ||the riot begins|| in *A Criminal Past*, Jensen can find emails to and from various prison staff concerning it. Some are from admin and other non-security personnel, worried about whether they'll be evacuated or if they're safe where they are, and even the ones from corrections officers show them in contact with a spouse or family member, saying "I love you" or asking them to pray for their safety. Some of these emails are either cut off in the middle or, in the case of archived conversations, have the other person asking in increasingly worried language if the recipient is there and alright.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeusExMankindDivided
Deviant: The Renegades / Nightmare Fuel - TV Tropes - Lets take a moment to acknowledge what its like to be a Deviant. Youve been turned into something inhuman, sometimes by accident, sometimes willingly, sometimes unwillingly. Despite having incredible powers, youre always teetering on the edge of becoming unstable and mutating even further into an ungodly abomination that doesnt even have a shred of humanity left. In short, its no picnic. - Oh, and much like many of the other game-lines, once you've been turned into a Deviant, there's no going back. So have fun spending the rest of your life doing a balancing act between protecting the ones you care about and risking it all in order to have a shot of getting revenge against the people that made you and/or are hunting you. It's no surprise that it's not usually a question of *if*, but rather *when*, a Deviant is going to freak out and demolish everything within a 12-block radius, along with themselves. - The fact the entire premise of this game basically is similar to *Changeling: The Lost*... except instead of The Fair Folk, *human* organizations are the ones behind the kidnapping and warping of the Deviants. The Chronicles of Darkness apparently are such a Crapsack World there are actually humans who willingly do the same kind of atrocities otherworldly mad gods do. - Some of the Progenitors' methods employed to find subjects to turn into Deviants are quite heavy in Paranoia Fuel. One of the examples given is a fake travel agency that lures unwitting tourists to the lab. Just imagine being a normal person going on a vacation minding your own business, only to be tricked into serving as a lab rat for a painful experience that will permanently damage your soul and transform you into something non-human... - Conspiracies in game typically start at Standing 1-5, with 5 being a globally influentially organization. But the Sourcebook quickly informs you that there are several Conspiracies with power levels of 6 to 10 that are MUCH more dangerous than their lower leveled allies on top of being much harder to find. The book even says that they usually have influence in otherworldy planes and forces... and if you survive long enough by surviving and even taking down other Conspiracies, you're bound to draw their notice.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeviantTheRenegades
Dexter's Laboratory / Nightmare Fuel - TV Tropes What is seen cannot be unseen. Nightmare Fuel moments in *Dexter's Laboratory*. The movie *Ego Trip* has its own page. - Dexter turning into a clown in the episode "The Laughing." (2nd segment) - In "Babysitter Blues", there's a scene when Dexter makes himself into a teenager and then there's a horrifying closeup of his face filled with acne, it is really unsettling. gross - The monster that comes out of the interdimensional doorway in "Deedeemensional". It's a giant pink blob... thing with a VERY fang-lined mouth and a disturbing roar. And for its first on-screen action, it sprinkles salt on Dexter, devours him, and you can actually *see* little amoeba things in its stomach begin to digest him. - As for the episode itself, it ends on the horrific implication that Dexter's plan to send Dee Dee into the past to prevent him from opening the portal is doomed to fail. - To explain: after Dee Dee is sent back in time, she tries to deliver the message to Dexter, who aggressively rebukes her, causing Dee Dee to run off in tears to be comforted... by herself. Then Dexter, realizing that Dee Dee *wasn't* lying about her time traveling, he tries to get the message from her, only for both Dee Dees to jerk him around and withhold the message until Dexter, fed up, decides to try and trick them into entering the portal. Guess what happens next. And then, when Dexter gives them the new message, *only then* does Past!Dee Dee give him *her* message, causing Dexter to realize that he is, quite in fact, "doomed". And then, while repeating the "This had better be important, woman." bit, the episode ends on the ominous shot of Dexter's notes and blueprint of the portal with an untested label. Very delicate calculations indeed. - One episode, "Filet of Soul", started off with Dexter and Dee Dee's pet fish dying and Dee Dee refusing to let it get flushed down the toilet. Later, the ghost of said fish comes back to haunt them because he was denied entry to "the sewer beyond". The ending parodied the classic ending from the "Thriller" music video. - Before that, the whole episode was one big Shout-Out to *Poltergeist*. - And if that's not enough, there's the part where a giant tentacle comes out of the toilet and grabs Dee-Dee. - The way that mom says "Flush Him" in that episode is freakishly creepy. - The episode "Jeepers Creepers, Where is Peepers?" featured Dexter and Dee Dee's magical friend Koosie working together to save Peepers (another magical being) from an anime villain. In one scene, we see a rather disturbing graphic look at Peepers as he is having his energy sucked off. HE'S INSIDE OUT. Also, he then (somehow) goes from a Blob Monster to a flesh-colored dragon and fortunately stomps on the villain, but how do we know that's not an effect from the machine he was trapped in? - And this line from Peepers in a voice that is equally disturbing as the scene mentioned above: "Help me, Koosie, help me." - Moms slow breakdown in Plsightly Psycho leading up to a pretty creepy nightmare. This is basically what happens when a neat freak is told to relax, not clean, all while everyone around her makes a mess. - There was also the episode "Dream Machine" (3rd segment). The title alone pretty much sets you up for an entire episode based around Nightmare Fuel. While Dexter creates a machine that would consistently give him sweet dreams, the worst part comes right at the ending in which Dexter suddenly comes to a realization that he's living in a nightmare because Dee Dee is smarter than him. At this point his clothes come off and he ends up stark naked in the middle of a laughing crowd. (Said crowd turns into a very creepy Eldritch Abomination a moment later.) Afterwards, he gets taunted by a bunch of laughing Dee Dees and the episode ends with him falling endlessly into an eternal abyss and unable to wake up, screaming for Dee Dee to wake him up while she is shown to have fell asleep as well. - Even before turning into a nightmare, Dexter's "sweet dream" has some disturbing imagery. We see a montage of Dexter absorbing all the knowledge in the world; in one scene his head becomes a mouth that eats equations, and in another he sucks Einstein's brain out with a straw. - Also, he sort of brought this upon himself, due to forcing Dee Dee to stay up and push the button should he gets a nightmare, ignoring how sleepy she is. - The entire premise of the episode, and the reason Dexter built the machine in the first place - He's on his *third* straight week of nightmares during normal sleep, to the point where it's begun to affect his concentration and ability to focus during the day. He's essentially gotten desperate enough to resort to technological means to deal with the problem, and it *still* doesn't work, as the nightmares override the machine. It's never explained why Dexter has been having so much trouble getting restful sleep, but it seems likely he's dealing with some serious issues that he can't just invent his way out of. After all, nightmares are usually nothing more than things the mind has difficulty processing... - What about the episode with all the clones in it? At the end due to the overuse of the cloning machine, There is a creepy fusion of Dexter, Dee-Dee, and her two friends, that talks in a weird way. - "Chicken Scratch". The animation is more fluid. It really gets scary when Dexter crazily scratches himself, including on metal spikes at one point, and even destroys one of his robots to use its arm and head to scratch himself. It doesn't help that his maniacal laughter was lifted straight from "The Laughing". - "Got Your Goat." Dexter and Dee Dee travel to South America in search of the Chupacabra, or "Charlie," an invention of Dexter's that escaped the lab. During the journey, they enter a cave in search of the little critter, when they come across a backpack. Little odd, until you notice that it's been ripped open. Shortly thereafter, they find a number of personal belongings, one of which is an alarm clock of all things, and a pair of binoculars. Covered in fresh, still-dripping blood. And is immediately followed up with *a human skull.* It's Played for Laughs, but really think about this for a moment. At no point is it implied something else did this, and the only other thing we know of to be in this cave is Charlie. **Dexter's creation KILLED someone.** And Dexter plays this off as "Hey, no creation is perfect," when addressing the subject of why Charlie is attacking goats. - There is an extremely disturbing episode, "Monstory", where Dee Dee won't stop following Dexter around until she finishes telling him a story that he thinks is just going to be one of her knock-knock jokes, and in desperation, he reaches into his lab coat to retrieve a vial that will leave her mute. Instead, Dexter accidentally grabs a vial with a warning on it that drinking it will turn you into a monster. He inadvertently gives it to Dee Dee who turns into a horrific beast, and the episode essentially consists of the two of them going back and forth drinking the vial and increasing in size, but while Dee Dee gets more disturbing by the second, Dexter's mutations are weak to say the least, until he drinks the contents of a nuclear plant and grows into an enormous Godzilla like creature. The episode concludes with Dee-Dee becoming an ABSOLUTELY TERRIFYING spider creature that manages to overwhelm Dexter, pinning him to the ground and speaking with a high-pitched squealing, echoing voice: "Now you'll listen! So the boy told the girl in the park on the pony... 'Knock knock!'" - Not to mention that they get into an honest-to-goodness *kaiju battle*, and while it's more funny than scary (Dexter and Dee Dee even name the attacks they throw at each other), there's quite a bit of collateral damage to the city they're in. There are a few close up shots of their fight though, during which we actually see them *bleed* and Dee Dee bites Dexter. One of the worst parts though is at the end of the fight, Dee Dee has beaten Dexter and he slowly falls backwards crushing buildings as he falls and people run for their lives, and Dee Dee just watches him fall with a Psychotic Smirk. If Dee Dee wanted to harm Dexter, there's nothing he could've done to stop her. - Even before this there's something unsettling about Dee Dee's initial monster form, especially when she starts crying and destroying the lab. It starts out kinda cute but then becomes more and more inhuman as time goes on. - Dee Dee sat by Dexter's cocoon for *months* waiting for him to wake up. Even though she has a smile on her face, the visual of her monsterous self right next to him is very scary. - The *TRON* parody episode, with the evil computer program's creepy, gravelly voice, how quickly it takes over the lab, and how Dee Dee comes VERY close to *not* defeating him. - The episode "Star Check Unconventional"—basically a Star Trek parody. Dexter and his friends go to a convention center for a Star Check convention (the show's equivalent of a Trekkie convention), but due to distracting themselves talking about Star Check, the three mistakenly end up in a Darbie (Barbie parody) collectors' convention instead. Said doll collectors look and act very much like Klingons. Especially when one of the boys acts on sci-fi impulse and opens the box of a collector's item labeled "N.R.F.B." (Short for Never Removed From Box), which appears to be a capital sin around here. The expression on the other customers' faces is simply hair-raising. Said box contained a Darbie based on the American War Of Independence (the toy itself having been released during the U.S Bicentennial of the 1970's), and in a crazed state of mind, the kid thought he had to "free her" from her prison, not realising that it was a simple doll. - The episode "Dee Dee's Room." How does it begin? With a zombified-looking Dexter with pulsating veins over his face. It ends that way too. - The episode itself is surreal and freaky. There is very little dialogue, with Dexter narrating a majority of the episode. Most of the animation is in slow motion, and Dee Dee's room is drawn with far more detail than normal. Granted, some of the horror is mitigated by the fact that Dexter is going through all of this trouble for a simple bread knife. And "the horror" Dexter references in the beginning and ending of the episode? It's just Dee Dee giving him a kiss on the cheek. - Really, Dexter's Sanity Slippage and the utterly bizarre narration through the whole episode. It's meant to invoke Girls Have Cooties taken to an extreme (the greatest danger inside Dee-Dee's room are literal cooties that look like weird insects), but it doesn't end there. Dee-Dee's whole room is portrayed as a twisted Sugar Bowl Dark World, filled with Creepy Doll inhabitants. At one point, Dexter is "attacked" by a girl doll that is somehow big enough to fall over him, covering him entirely with just its head, even though this makes no sense, as there's no way Dee-Dee would even own a doll that big. - The "Gork" monster from "Misplaced In Space". Dexter ends up in a prison cell with the alien, who can only say "Gork." The boy genius uses a universal translator to realize that "Gork" is alien for "Food." At first Dexter is just cranky about it, since the Gork is a Big Eater that devoured everyone in the prison's dinner. Then Dexter slowly realizes that the Gork isn't saying "Food" because he wants more to eat...he's *describing how he sees Dexter.* - Dexter's situation in that episode. He's trapped in an alien prison where nobody speaks his language and he has no idea how to get home. - There's also the fact that it was Dee Dee's fault that Dexter was there in the first place, because she tampered with a teleporter that sent him to the alien prison. And, in an act of sheer stupidity, *she sends him back there again.* - Again, Dexter's own fault, since he was inside his teleporter while explaining to Dee Dee what happened. - The Hal expy's Nothing Is Scarier takeover of the lab in "Ultrajerk 2000". The worst part is that the robot was designed to be Dexter's perfect replica (appearance notwithstanding). - "Sore Eyes". In an attempt to make his vision clearer, Dexter gets laser eye surgery that turns out to have Gone Horribly Right. Because of his new vision, his family's tiny flaws and imperfections are magnified a thousandfold, causing them to appear as ugly, disgusting mutants. It didn't help that Bill Wray worked on this. - The crazy and unsettling music in the background being played while Dee Dee and the rest of the family are making those disturbing noises doesn't help either. - Neither does the fact that Dexter's new vision also allows him to see all of the tiny microbes and bugs that infest our food. - Before Dexter got that laser eye surgery, he tried to keep his glasses put by *stapling them.* Cue Scream Discretion Shot. - The title card (pictured above) is also extremely scary due to featuring a close-up of a bloody-red realistic eye, complete with the title being done in a Tim Burton-style font. - Mandark summoning Jojo at the science fair in the episode "Mandarker". - Dexter going *insane* and destroying his lab in "Way of the Dee Dee". Not helped by the episode's Tear Jerker ending. - Dexter's Mom's mental breakdown in "Pslyghtly Psycho" can turn *anyone* into a germaphobe. - The dust bunnies. DEAR GOD. *THE DUST BUNNIES.* - Not to mention the Big Bad of "Go Dexter Family! Go!" has *an extra set of teeth*. *shudder* - In the crossover episode with Blue Falcon and Dynomutt, in the flashback, as Dynomutt confidently tells Blue Falcon where the stolen diamond's location was at, behind him, Buzzord stabs him through with his claws. Watching Dynomutt, the goofy sidekick of Blue Falcon, being stabbed by a ruthless villain such as Buzzord and seeing him cringing in pain. God, poor Dynomutt! - What happens when Dexter's parents don't have their morning coffee. - You could see that their dad was about to do something unspeakable to his own children, and the only reason they were saved was through a joke whose meaning (as a pop culture reference) is obscure to younger viewers. And even then, when everything is okay, the last line of the episode, "BUT WHAT IF WE DIDN'T.", takes it right back to terrifying. - Earlier in the episode we get a Gross-Up Close-Up of Mom and Dad's faces. It's... not pretty. - Dexter's parents and Dee Dee getting possessed in "Gooey Aliens That Control Your Mind". - "Ewww, That's Growth" has Dexter trying to accelerate his body growth so he can be big enough to ride a rollercoaster. His experiment succeeds, but as soon as they arrive at the rollercoaster, they must go down an impossibly long queue, and by the end, Dexter's gotten much bigger than most of the other people waiting for the rollercoaster. Once an elongated Dexter finally gets on the rollercoaster and enjoys the ride, his head crashes into the upper part of a tunnel. The scene abruptly cuts to a THE END card. And an uncomfortable feeling will most likely come over you. - Koosie's laugh in the "The Koose is on the Loose" can be pretty creepy, especially at the end when all it shows is the end card with no music and all you can hear is his laugh. - In the Missing Episode, "Rude Removal", when Mom gets mad. - The episode's title card. While humorous, it's something you never thought you see the characters do in official artwork, especially in Dee Dee's case. - Anytime Dexter's mom gets angry, she's pretty terrifying, especially in the episode "Dee Dee Locks and the Ness Monster". It's no wonder why Dexter, Dee Dee, and even their dad are unlikely to say no to her favors. Here's an example from the episode "Dexter Is Dirty": - Dexter's guilt-induced daydreams in "Space Case" including a giant fork-like object heading directly towards Dee Dee's head, Dee Dee's arm being sliced in place of a sausage and Dee Dee's decapitated head on Dexter's plate! - Puppet Pal Mitch, especially in the live-action skit. *shudder* - "Dexter's Assistant", in which Dexter makes Dee Dee smarter. He does so by removing her brain, complete with opening up her head *while she's still awake*, taking out her tiny brain, and placing a larger, smarter one in its place! - While the brain transplant is ludicrous (it would essentially be a *body* transplant for the person the big brain belonged to), brain surgery is actually performed without general anesthesia (although, local anesthesia is used). Only if the person is awake, and thus able to think, move, and speak, can brain surgeons have an immediate feedback of what they are doing. - The demise of the Energy Thief. Dexter turns an entire array of solar panels to converge their rays upon the crystalline beast, causing it to turn bright red and boil from the inside out before exploding into Ludicrous Gibs that splatter over everything. Gets a bit worse if you think about it too hard, as the creature was only taking energy from the solar plants to feed itself and continue living. - Most of the episode "The Bus Boy", revolving around kids' stories about what lurks in the dark back of the school bus. Pleasant stories such as a giant monster that eats little children and appears as a giant fanged mouth in the darkness, a giant spider with a human head, and a tear in reality that drags in any child that strays too close. Worse, its apparently TRUE to some extent, as a boy named Little Billy Bloomberg had apparently disappeared back there decades earlier, and when Dexter's Number 2 Pencil is accidentally thrown near the dark area, *something grabs it and drags it into the darkness*. Thankfully, it turns out the "monster" is Billy himself, now a grown man calling himself Big Billy who got trapped in a wad of bubble gum and has been living back there ever since, but is quite a nice, well-adjusted guy despite of this. As for the whole "dragging stuff in the darkness" thing, he explains that he accidentally broke the bus light when his shoe fell off and hit it, fortunately causing his toenails to grow out of his sock and allowing him to rake in any food that gets dropped on the floor. At least we know how he's still alive. - The episode about Dad's obsession with Mom's muffins. Sanity Slippage Played for Comedy in a kid's cartoon, folks. - From "Aye Aye Eyes", there's the Creepy Eyed Girl's Thousand-Yard Stare. Even though she ends up not being dangerous or anything, someone with absolutely massive black eyes staring at you, not saying a word, would make anyone afraid - The ending of "Paper Route Bout", which involved Dee Dee competing in a newspaper-delivering contest with a group of delinquent ninja kids. At the end of the contest, both her and the competing ninja are tied at 0, with only one house left. Dee Dee lands her paper and wins the contest, while the ninja gets distracted by a traveling salesmen selling Chinese food and small animals. - The creepiness comes in *after* Dee Dee's victory. The ninja's dishonored teammates punish him by forcing him to whack himself with a newspaper. He gets on his knees and holds his paper in a way that's eerily similar to the act of Seppuku. He then hits himself in the head and fall on his face, ending the episode. - In other words, they just depicted a villain committing suicide. On-screen. In a *kid's show.* - The complete lack of dialogue and the nervous sweating on the ninja's face as he prepares to hit himself only add to the horror. - This promo that has Dexter laying in a fetal position while a voice in his head keeps calling him stupid, ending with Dee-Dee and Mom knocking on his door with concern. What Were They Selling Again? - What's especially disturbing is that the announcer of the promo implies that Dexter's hearing the voice because he's gone off the deep end. - The episode "Let's Save the World You Jerk!" has Dexter and Mandark team up to stop the Earth from being destroyed by an asteroid (which is later broken up into a group of asteroids). Predictably they can't stop bickering with one another, with the episode ending with the two of them battling each other in their mechs, completely oblivious to the asteroids' proximity to the Earth until it's too late. The episode ends with them blaming each other. - If you were a young child who wasn't familiar with Stephen Hawking, Professor Hawk's appearance and robotic voice in "Golden Diskette" was very bizarre and unsettling. - Dexter's invention in "Garage Sale". The *sounds* when its beam hits something are very Squicky and unsettling, and that's just when it mutates objects. The mutation ray zaps Dexter in the end, turning him agonizingly into a hideous tentacled creature in a rather drawn-out and thankfully off-screen process. - In "Dexter's Library" while the ending has a chuckle let's not forget what happens once Dexter is in charge. He sends his robots out and has them enforce rules like no finger tapping, sneezing, or eye blinking. What do those robots do to the kids that do this? Why kill them by teleporting them into a garbage disposal to be chopped up of course! - "Photo Finish" is, for the most part, a harmless James Bond parody... except for the villain, Red-Eye. Now, his actions aren't quite evil enough to put him under Vile Villain, Saccharine Show, but his *design* is one big unadulterated dose of Eye Scream; his cyborg eye looking like a big red sore is bad enough, but the episode goes out of its way to show it's attached to a *huge* metal spike that he *jams* into an empty socket every morning, complete with a loud squish. The episode showing said jamming from behind, rather than functioning as a Gory Discretion Shot, actually makes it feel *gorier*. - Frankly, he might actually fit the role as a Vile Villain. His signature red eye emits a powerful flash of light that renders his victims senseless, and while Dexter is only temporarily knocked out by it, he also uses it on a henchwoman who begs and pleads for mercy, and judging by his dialogue when he decides to punish her for sleeping on the job, it might have far more severe effects at full strength. The henchwoman he uses it on is never seen recovering. - He also sticks Dexter in the classic Laser Cutter table Death Trap...except it's not a laser, it's a device that traps its victim inside an 8/10 glossy photo, as Red-Eye shows with a previous agent who tried to infiltrate his base. This is what happens to Red-Eye himself when Dexter breaks loose, which also knocks his fake eye out of its socket in the process. - Paralex, Red-Eye's boss, turns out to be the nerdy, unassuming photo clerk whom Dexter's Mom left the negatives with at the start of the story. When Dexter corners him, he knocks the boy out of the photo booth and escapes in a rocket, hinting that he knows the secret Dexter is trying to keep from his parents. - The episode "Hunger Strikes", where Dexter alters his taste buds to make him like vegetables, which has the side effects of turning him into a violent Hulk-like monster every time he's hungry and doesn't have any vegetables nearby. Before turning into a monster, his eyes spin in circles and become a sickly yellowish-green colour. The title card is also disturbing. - "The Old Switcharooms". The premise of this is that Dee Dee and Dexter break Dad's trophy and get sent to each other's rooms as punishment. Dad, however, doesn't just tell them; he gives them a lecture in a broken tone of voice indicating his rage, smiling all the way as though he's not so much disciplining as he is taking revenge on his kids over the trophy. Not helping is the psychotic background music and especially the shot where the entire screen is tinted red as it shows Dad's crazed eyes before he's seen furiously stomping towards Dexter when he protests. They also made Dee Dee's room - a room otherwise filled with harmless "girl" things - downright *terrifying*, being mostly dark red and accompanied by a rather tense soundtrack, even making the ticking cat clock ominous at one point. And then Dexter proceeds to go insane. - The titular villain of "Simion" is nothing short of unnerving, especially regarding his backstory. Being the first monkey in space, his ship was hurtled into a belt of gamma radiation, via a crack in the hull which caused a horrific explosion. The ensuing radioactive exposure mutated the ape into what amounts to a god. Not just making him strong and intelligent to the point of being able to speak, but eventually he learns to create matter *by thought*. 50 years later he was poised to destroy Earth after being left to drift in space all that time, had Monkey not shown him that compassion - Simions backstory is even worse if you know about the real first monkey in space, Albert II; who actually DID die from his space ship crashing.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DextersLaboratory
Death Parade / Nightmare Fuel - TV Tropes - The whole idea of playing a game with your lives at stake. It is said just to pressure people into doing as Decim says (because the guests are Dead All Along) but still. - The whole premise is really unnerving. You wake up in an elevator without any memories of how you ended up there. A mysterious bartender explains that you must compete with another person, who is in similar straits, in a game with your lives on the line. There's no way out, nor any means of communicating with the outside world. Then there are the games that are linked to organs in the body. - In case the guests don't want to cooperate, Decim shows them the incomplete mannequins hanging in the basement and implies that they might end up in the basement if they will still object. It works every time. - The worst part is that Decim's telling the truth. At least indirectly. Humans can't stay too long in the bars, or else their temporary bodies dissolve back into dummy form. We start to see this in Episode 11. It ain't pretty. - The Dart board (and the air hockey station) is linked to the nervous system of the guests - anytime one of them score a point, the second feels a sudden, sharp pain in various body parts. The sound effects and the moving images of the body parts on the dart board do *not* help. - The ending of episode 9, where Decim offers Shimada to break the air hockey pucks that are synced with Tatsumi's organs so he could kill him one more time via torture. - We even see a close up of Tatsumi smiling during the torture! - Hell, the entirety of episode 9. Not only is it revealed that Shimada and Tatsumi had already accomplished their revenge in an extremely bloody manner, Tatsumi is also decidedly *not* the Reasonable Authority Figure that he seemed. After killing his wife's murderer, Tatsumi becomes a vigilante of sorts, tracking killers and stalkers until they commit a crime, then killing them. Tatsumi was keeping tabs on Sae's stalker and was present when Sae was assaulted. He just stood there and watched, doing nothing to stop her attacker. Shimada is, understandably, pissed when he hears this. Tatsumi continues to goad Shimada, even after Onna tries to calm them down, until Shimada snaps and stabs the hockey pucks. So much blood... - Tatsumi's smile after he kills his wife's murderer and when he's goading Shimada into following him down the same dark path. Shimada smiles like that after stabbing through the pucks, showing that he's well and truly snapped. - Oculus stops being the funny grandpa obsessed with billiards we thought he was. He starts with using his beard to suck from Clavis the memories concerning Nona's plans. Now he knows that Nona is working behind his back and he's not happy about it. - Ginti persuades Mayu into sending a men to the void because it's supposedly necessary to bring back Harada's soul from it. And later, into going to the "hell" elevator to reclaim Harada's soul from the Void. He was lying all the time. - Technically he didn't. Mayu still chose to be with Harada because she felt her life would be meaningless without him otherwise. With scarcely a second thought, she made that decision to be with her idol, and thus paid the price for it. Harada was going to the Void regardless, but she could've been reincarnated had she not mentioned it. - After episode 11, we finally know how the elevators work from the inside. It's not pretty.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DeathParade
Devil Summoner / Nightmare Fuel - TV Tropes - The game starts with a Tv Reporter talking about weird creatures lurking around Hirasaki City, with strange and gruesome murders going on while the police is clueless about what to do. Just imagine living your every day life, unaware that demons and weird monsters are stalking your back, as soon as you take one step outside your home. - Kyouji himself is pretty menacing. Just after saving your life, he starts threatening you, giving small hints about killing you because you saw too much. - Sid Davis. Even as goofy as he looks with that star on his forehead, he's a sadistic bastard, even toying with you by trapping you in a unfinished building with no exits before killing you, just because you don't have the book he's looking for. - Some demon designs are pretty freaky themselves. There's one called Agony and it's an obvious depiction of Jesus carrying the cross, with thorns and all bloody.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilSummoner
Devil May Cry 2 / Nightmare Fuel - TV Tropes Arius's building near the endgame, where both Dante and Lucia must ascend to the top floor. As you proceed, you find key items that twist the area even further, the walls covered in membranes and the hallways twisting and turning... And then that three-faced demon shows up. His name is Trismagia, and yes, he is freaky. His regular appearance is that of a gigantic, three-faced head with four eyes. As the fight begins, he splits into three individual faces. But if you look closely, you'll notice that he can't separate his body as easily as he fuses. He instead painfully writhes around for a few seconds before *forcibly ripping himself apart*, with blood splashing into the air. Seeing as Trismagia tends to return to his base form periodically to fire a single, powerful blast at you, you'll be treated to this wonderful visual multiple times. Each of the faces has its own elemental affinity and associated emotion (anger = fire, melancholy = ice, and joy = lightning). Unsurprisingly enough, the lightning face with its Cheshire Cat Grin is the creepiest-looking of the trio. Made even worse when it comes at you, getting quite close to the screen. Its voice is also rather creepy, like the sound of someone who's had their throat slit. **Trismagia:** The Son of Sparda... You must repent your sins!
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilMayCry2
Devil May Cry 5 / Nightmare Fuel - TV Tropes If you thought Molded , zombies and B.O.W.s weren't enough, then look no further than this critter. Courtesy of RE Engine. - The flashback scene in Nero's garage has him losing his Devil Bringer to a hooded assailant. Although Nero gets better, we later learn that it was Vergil who ripped Nero's arm off, and he needed it because he's "running out of time"; Vergil is still suffering from his corruption as Nelo Angelo and it physically shows via his body having a pale complexion, blue veins all over, and his skin cracking or almost flaking off. - Some of the demons fought in this game are particularly gruesome. And thanks to the RE Engine used in *Resident Evil 7: Biohazard* and *Resident Evil 2 (Remake)*, every demon is now introduced in Gross-Up Close-Up style, displaying each of them in all of the engine's photo-realistic, disgusting and vile glory. - One of these demons even emerges from a bloody chalice with a menacing glare. - Goliath is a nasty looking brute with jagged horns and matted fur. The kicker is that he has a huge mouth on his stomach that swallows his opponents and spits out molten fireballs, taking Body Horror to new levels. His whole appearance wouldn't be too out of place in *Bloodborne*. - Cavaliere Angelo, while less gruesome than Goliath, was a creation of Mundus, but was faulty compared to Nelo Angelo, lacking the "spark" it needed to make it formidable. It doesn't detract from the fact that it's twice as tall as Dante, swings a jagged sword that's almost as long as its height with ease, and sports a permanent dead-eye glare that all but promises pain and death. - The Big Bad of the game, Urizen, is a huge towering demon covered in layers of flesh and eyes who is being fed the blood of humans through the Qliphoth tree. The producers of the game have said he is even more powerful than Mundus himself, and he clearly displays that in the prologue where he effortlessly defeats the heroes, including Dante in Devil Trigger, not only making him turn back into human form with a single hit, but also *shattering Rebellion*. One of his quotes is also pretty chilling. It has begun. I will show you... your worst nightmares. I will give you... despair and... **death**! - The most basic enemy types in the game, the Empusas, are each best described as a combination between flies, praying mantises, and cicadas. If the concept of a gigantic amalgamation of insects isn't terrifying enough, have a close look at their heads; the center of their face appears to be a screaming human face with hollow "eyes", but their eyes are actually the eyes of two human faces connected to the first. - The first Death Scissors demon is introduced like a horror movie villain, emerging from a painting before charging at Nero with its huge shears. In combat, they retain the teleportation abilities and disturbing laughter of the Sin Scissors from the first game. To make matters worse, their faces morph into a Ghostface-like visage when struck. - The Behemoth is a disgusting, rhino-like beast with a gigantic mouth of crooked teeth. It's apparently so horrible and aggressive, it had to be chained up lest it turn on its allies. When its chains are broken, two disgusting limb-like tongues emerge, flailing about madly at anything in sight. Their card in the Capcom mobile card game *Teppen* adds further nightmare fuel. While most cards have flavor text that acts as a Badass Creed or context for the art, Behemoth's is a *warning*. If you do not wish to die, do not oppose me. If you do not wish to fear me, do not free me. If you do not wish to suffer, do not run. - The Nobodies from the first game also return after almost 18 years but are still as grotesque as ever, with grey flesh on their arm-like legs and exposed bone and muscle covering their body, three eyeballs the size of its head poking out at random points, and a fifth skinless arm jutting out of their spine, with more muscle in it than the rest of the body combined. And if that wasn't enough, knocking off their masks reveals their true face, a featureless mass of tendons with only its inhuman grin. They can also talk and do more than laugh and howl, but can barely put half a word together, sounding raspy like someone having trouble breathing while trying to speak. Niddhogg could at least form a coherent sentence in comparison. **Nobody:** "De-de-de-devvv...!" [After V mentions his turn to play with the Devil Sword Sparda.] - Malphas, Urizen's second in command, is absolutely terrifying. She's a demonic woman with three individual upper bodies with a single arm each, with pearly skin and all fused to onyx like structures that glow purple. This is then fused to a giant, featherless, rotting bird, with wings somewhere between human arms and wings with dozens of insect legs pointing out of its forearm. Its head is utterly grotesque, with its eyes (if it has any) being swollen shut, and its beak resembling a nose and the lower beak being skin hanging loosely to its chin. Also, it has human teeth. The worst part is, the bird is hinted to be sentient, and not only was unwilling in its assimilation, this thing was a chick, which is horrifying as it shows how ruthless demons can be, and also brings into question how big this bird would have gotten if Malphas hadn't fused to it. - The Hell Antenoras are twisted versions of the Hell Cainas, tortured to the point of insanity and given a pair of cleavers. Nico's report claims that they are in constant pain, causing them to lash out at anything that knocks them down. They physically resemble bloated, hunchbacked Cainas but with purple tentacles and spikes passing through their bodies, their heads covered in a sack, and they also have a noose around their neck. They act as a reminder of how horrific demons can be, even to their own kind. - The Lusachia demons are the "evolved" form of the Baphomets, goat-like spell casters, who evolved so they can cast more spells at a faster pace. How? By developing mouths all over their body, *even on their hands*. Their limbs have atrophied and they don't even have eyes anymore. Was It Really Worth It? - One of the most dangerous enemies in the game, the blood red lizard-like Fury, is similar to the Lusachia above, as they're "evolved" from a more basic enemy, this case the Riots. However, while the Lusachia wanted to cast more spells, the Fury just wanted to kill faster. This desire led to it becoming faster and faster until it had the power to flit through dimensions and become intangible. Imagine being alone, and seeing rapid flashes of red. At that point, you can't even run away. You Are Already Dead. - The icing on the shitcake humanity is stuck in during the opening cutscenes? Humans are now fully aware of demons. Countless soldiers desperately try to fight hordes of demons but are cut down. Badly. To add to the horror factor, these demons are attacking people in broad daylight. - Red Grave City apparently isn't the only place being encroached on by the Underworld, as revealed in Mission 1. **Nico:** Soldier Boy said city's goin' to Hell and back, taken over by the Underworld. Not just here - but *everywhere* . - Controversial as the song may be, "Subhuman" still counts as quite a nightmarish track, as the lyrics continuously refer to an unknown malevolent force threatening to erupt. The lyrics in the second verse deserve special mention as it talks about begging to be saved from an untold destiny. *Something saved me, put me out of my destiny!* *And dropped me safely in this hell!* - As well as this line, after the second chorus: **LET ME OUT!** - While it's no doubt also a Moment of Awesome for long-time series veterans, Dante using what seems to be his Majin Form from the second game (later officially named Sin Devil Trigger in this game) is suitably even more horrifying here because of the RE Engine's photo-realistic graphics. - There are moments when V shows up with visible cracks on his face as if he's literally falling apart. Given his limp, *he very much is*; in the later parts of the game, he's slowly rotting away. Why? Because he's *Vergil*, having cut his own humanity out of himself, and in doing so, he's also created someone who's also in a much worse state than himself. While the horror is slightly mitigated by the fact that he's now on your side, it's also pretty scary to see that *Nightmare and a Shadow are back*. - As seen in Mission 2, the demons have already taken over Red Grave City, and the aftermath has numerous people that Died Standing Up and darkly calcified or.. *something* akin to withered husks, their bodies left behind but their blood and souls harvested. Breaking them apart yields no rewards, just what's left of their body messily falling apart in a way that's more organic than stone before fading to ashes and leaving behind miniature demon trees. Some of them are obviously clinging to each other in *terror*. - The Red Orbs have gone from the traditional Narm appearances everyone's familiar with to screaming, withered and almost squishy-looking crystalline faces. - We see Eva shoving a young Dante into a closet from *his* perspective as it looks like demons are attacking their home. Dante might be half-devil, but he's also half-human and was also a *child*, so seeing the naked fear on Eva's face as she's telling him to proverbially hide himself with a new identity if she doesn't return will be highly traumatic to any kid, even future badass devil hunters. - Late in the game, we have a very creepy moment with Malphas cornering V, who is in no shape to take her on, in an area of the Qliphoth. Thank god Nero showed up when he did. **Malphas:** I'm cooooooomiiiiiiiiing... - Beating Bloody Palace as Nero has him prove that the apple doesn't fall far from the tree after all as he stands over a defeated Vergil. **Nero:** "I'm the one... *[Close-up on his face from underneath his hood, revealing glowing yellow eyes and a wicked looking Slasher Smile]* **WITH POWER!!** " - The *Visions of V* manga reveals just how horrific Vergil's experiences as Nelo Angelo were whenever V bonds with one of his familiars. - After bonding with Griffon, we're shown the moment Vergil became Nelo Angelo, bloodied and strung up by spikes driven through his body and at the mercy of Mundus, who summons a dark substance that engulfs Vergil, and all he can do is feebly reach for the shattered remains of Yamato as he's swallowed completely. - When V bonds with Shadow, we're shown a single frame of Vergil, screaming, as chains and Nelo Angelo's armour forms around him. - When Nightmare swallows V, just like the boss fight in the original game, he's trapped in an endless void with a giant ruined statue of Mundus, before something grabs and uses him to pull itself out of the ground: **Nelo Angelo,** who then lifts V by the neck and strangles him. When V places his hand on head, trying to dismiss him as a dream, Nelo Angelo does the same, forcing V to relive all his past suffering at once. It's so much that V can't even fight back. If not for the dream Dante, V would have died there and then. - *Visions of V* provides one in the form of Dante himself. When V is trying to hire Dante, he tells him that the demon is none other than Vergil. While in game, the scene fades out as V says the name, that doesn't happen in the manga, and we see just what Dante's reaction was.◊ He seems calm at first, claiming lots of people come to him exaggerating or outright lying about how dangerous or who the demon is, which he doesn't usually mind, as he'll stop the demon all the same. However, he calmly tells V that, if he's lying, he made a serious mistake lying about Vergil, showing him emanating a fiery aura with his face completely shrouded in darkness with the exception of his eyes, which are *Devil Triggered*, making it clear that V has hit his Berserk Button as hard as he could. Chilling in its own way is that, despite clear fear, V is *relieved* to see that Dante hasn't changed.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilMayCry5
Devil May Cry 3: Dante's Awakening / Nightmare Fuel - TV Tropes - Arkham. While Vergil's role as an antagonist stems from his rivalry with Dante and a desire to become stronger, Arkham wants Sparda's power for the mass slaughtering of humanity and *just for the sake of having it*. Despite his Large Ham moments, he still somehow manages to make every scene he appears in completely devoid of humor, and his presence is just off-putting in general, what with his throbbing, pulsating veins on the left side of his face and his constant Death Glare. He speaks of the concept of "Evil" with religious fervor and delights in the fact that he used both Sons of Sparda and his own daughter for his nefarious ends, showing no mercy or regret when he stabs Lady *through the thigh* with her weapon's bayonet and when speaking of how he killed his own wife, Lady's mother. Vergil can be argued as being misguided to an extent, but Arkham is a complete psychopath. - His disguise as Jester, a creepy clown costume with a Gag Nose and black demonic eyes. He can be funny in this form, but it's still clear he's only being helpful to Dante for some ulterior motive, not to mention all the times he violates Dante's personal space. If you're afraid of clowns, his antics, laughter and sudden movements can be traumatic. - His transformation into Sparda's demonic form and, consequently, into a horrific blob of flesh and ooze with malformed parts all over it. His old face is still a part of the monstrosity, along with distended, elongated arms with clawed hands, spider-like legs and a mouth with sharp teeth, all of which constantly bloat and contract as he moves. And as an added bonus, this ugly blob form isn't a result of a power overload that was too much for Arkham. This disgusting creature is a mixture of Sparda's power and *Arkham's rotten, corrupted heart*. And he *still* thinks this is what Sparda's power is **supposed** to do. - Perhaps the scariest part about Arkham is simply the fact that he actually can't process the idea of human emotion and morality in any way, shape or form. Later villains in the series tend to dismiss them as simply things that make humanity "weak", but Arkham just never even sees the point in any of it, or even makes an attempt to understand it. He talks about his wife's murder at his hands like it was a simple requirement, has no qualms with hurting his own daughter to get what he wants and embraces the mass genocide of humanity like it's the rapture all because he wants to have the power of Sparda, who he says sacrificed a woman "to become a legend"... Completely missing the point that Sparda did it to save humanity and that the priestess was *willing* to do the sacrifice if it meant sealing away the demons. Even in his final moments, he screams at Lady as he asks "what did I do wrong?!" like she's simply bothering him, and even having the gall to ask her if it was "really so awful" and to help him, uncaring for how much of her life he ruined with his actions. He only realizes that he's completely screwed this time when Lady coldly wishes him goodbye and pulls the trigger. - The enemies in this game can be really unsettling to some players: - As a good example, the Arachne demons (giant, deadly, half-spider-half-woman hybrid with loud screams) will be sure to give arachnophobes nightmares for a good while. Doesn't help that their nests in the two Provisions Storerooms have *hanging human-shaped cocoons*. - Soul Eaters, invisible octopus-like demons that will latch onto you and drain your health if you turn your back on them. It takes a quick reaction to kill them, since you can only do so when you aren't looking at them. - The Hell demons, each associated with the Seven Deadly Sins, most of them with metallic-like masks that are *frozen in screaming expressions*. - How about the Hell Wraths? Those pulsating bombs they carry that look like giant tumors, that horrible, tortured moaning, the fact that they could explode at any time... - On the same tune, the "Faceball" that Jester summons in his boss fight can spit said bombs at you... And they look like overgrown, freshly pulled out hearts. - Hell Envies, the guards patrolling the insides of the Leviathan, almost like they're the beast's immune system against intruders. Unlike the other Hells who simply roar or make deep-pitched groans, the Hell Envy monster *squeals and hollers in a high-pitch*. - The Demon World itself. In the previous two games, it was often depicted as a desolate, hellish landscape at best, and a Womb Level at worst. This version of it, however, is oddly serene. The "main hall" area is a bright white and it has human-like constructions and structures lying around, forming parts of the background. It looks disturbingly as if a church was pulled into Hell and twisted to fit the demons' views. The over world theme for the Demon World also fits with its odd dissonance. It kicks off Mission 18 and at first, it sounds rather angelic and heavenly (which serves as a good tonal call-back to Mundus' cathedral-like room in the first game), rather unfitting for the home of the demons... Until you play your way through the Lost Souls Nirvana, where it reaches its nightmarish portion of eerie chanting, whispers and odd instrumentation. And from that point on, the hellish part is the only part of the song that plays in the Demon World until you fight the bosses or enter one specific room. - The Temen-ni-gru tower is horrific if one starts to think it through. A giant structure created in worship of evil, acting as a connector between both the Human and Demon Worlds. Each room, when not under watch by demons or the Guardians, is eerily silent and empty, with the background music for each section of the tower giving this relentless atmosphere of isolation and suspense. The tower and its lowest portion, the "Forbidden Land", are both excellent in creating this feeling that Dante is truly alone with all the demons he has to fight. - The "Chamber of Echoes" room in Missions 4 and 5 has an eerie background track which includes *laughing children*. - The Chamber of Sins. A sewer-like room separated at the first floor, with *piles of human bones on the ground*. - Bones are also visible in the Firestorm Chamber, where Agni and Rudra are fought. How many people did they "entertain" before? - The Tranquil Souls Room in the upper levels. Shelves upon shelves full of coffins and only dim candlelight to illuminate the area. There's not even the usual background track in this room, only the ambient sounds of wind and creaking wood. - The insides of the Leviathan, a.k.a. the Hell belonging to the sin of Envy. A proper Womb Level where we see, right at the beginning, that the Evil God-Beast has eaten things like a 16th Century ship, several modern-day skyscrapers, a part of a bridge, a car, and even an entire airplane. And most likely, those structures were full of people when the monster ate them. There's also the portion of Leviathan's Intestines where the Gigapede suddenly appears and chases you. And after you obtain a certain key item, Dante goes inside an intestine that's so pitch black, the camera only emits light around him. The Leviathan's stomach would also be almost dark when you return to it past this point. - Remember the Sin Scissor demons' creepy laughter from the first game? As it turns out, the Hell Vanguards in this game have the same sound effect, which is easily noticeable in a certain room where you backtrack and one of them spawns. - Horse-lovers may find Geryon a bit terrifying, especially with those terrifying neighs he makes... - Reading its library entry is both frightening and sad. Geryon used to be a legendary horse ridden by numerous heroes. But, over time it absorbed too much demonic essence/energy...and Geryon became a demon itself. - Then came *Devil May Cry 5* with the reveal that the "Geryon" is a **species** of demon. *There are more of these horses in the Demon World*. - When you reach the 9000th level of Bloody Palace, the skies turn pitch black and three eyeless heads stare at the center of the stage with their mouth agape. It's unsettling, to say the least. - There's also the cut developer's room which is a hallway that has bleeding mouths on the walls. It looks like something from Devil May Cry 1 but with amped up creepiness. Both ends of the hallway are pitch black and there is no way out.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevilMayCry3DantesAwakening
Diabolik / Nightmare Fuel - TV Tropes **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** - Diabolik himself, especially in the early stories: he is a thief and a murderer, with absolutely no qualms about killing anyone who gets in his way, the intelligence to do so in improbable and almost impossible ways, and *can take almost anyone's face*. Meaning your new neighbour could be Diabolik, and if he *thinks* you have found out he'll plant a knife in your back. They call him King of Terror for a reason, you know... - Case in point, his past lover Elisabeth Gay and his true love Eva Kant: Elisabeth was nearly Driven to Madness by *finding out* she was living with Diabolik (who had been nothing but gentle with her), and after the one time Diabolik almost killed her for defying him, Eva had actual nightmares for *weeks*. - Another example: in the story "Gruesome Ballad", a man had a heart attack when the man he was speaking to revealed himself to be Diabolik. *That* is how nightmarish Diabolik is. - In "Abandonment", Diabolik helped a convict to escape from a train during a transfer, brought him to his car, took off the mask... And then had to stop the convict from *going back to the police*, as the man just *knew* Diabolik would kill him. Turned out Diabolik didn't want to harm him, but the reaction is quite telling. - In "Challenge to the Police", Ginko had resigned in protest at a criminology congress indirectly calling him a coward by declaring a brave cop would have already stopped Diabolik. In response, Diabolik *steals the main archive from the police central* (Ginko's replacement had stated specifically he'd made sure Diabolik couldn't enter the police central), *replaces a foreign diplomat under the police' nose*, and *steals the blueprints of Clerville's new state-of-the-art warplane*, all of this to prove he could-and, most importantly, , as he needed to provoke Ginko's replacement into deploying all available cops away from a gold transport Diabolik wanted to steal. And while Diabolik's humiliation of Ginko's replacement is Played for Laughs, the fact he **as a distraction** *succeeded* (and that one of Ginko's handpicked cops knew Diabolik used a secret passage to replace the diplomat because it was funnier that way) is quite terrifying. - On one occasion, a *terrorist* being held at knifepoint by Diabolik admitted he wouldn't *dare* to go against Diabolik. This guy was in Clerville to raise fund for a coup in another country, but going against Diabolik was something he wouldn't dare. - The reason the terrorist had found himself with Diabolik holding him at knifepoint: knowing he had a fortune in diamonds, Diabolik wanted to rob him and had Eva replace his housekeeper to interrogate him with truth serum, but Clerville's intelligence, spotting the kidnapping, replaced *Eva* with one of theirs to murder him... And when the agent was shot by his bodyguards without being unmasked, Diabolik thought they had killed Eva, poisoned one of the bodyguards, and used his death to convince the others he had poisoned them all and he had put a single dose of antidote nearby, leading to the chief bodyguard to shoot the others, walk to the antidote, and find out it was actually a painful-acting poison the worst possible way. *Then* Diabolik walked in to kill the main guy. - In the same occasion, what Clerville's intelligence agent Nina River did: upon being informed by her men that Diabolik thought Eva was dead she just decided to *wait and clean up after Diabolik*, as she knew he'd kill them all without much fuss while *she* couldn't figure how to do so; and after being ordered to hand Eva to the police she instead staged her break out and let her go, as she didn't want Diabolik to come after *her*-and said so to Eva through a recorded message, with the fact Diabolik now owed her a favor (that she actually cashed in when some of her superiors set her up for a failure) being nothing but a side benefit. - Diabolik is not the worst criminal in his world. Sleep well. - Eva Kant's fury is something Diabolik himself fears: when Diabolik gets furious he usually just kills the offender, but Eva will make them *suffer*: - What she did to her uncle, who convinced her father to dump her mother, drove her mother to suicide, had Eva locked in Morben boarding school, and murdered her father: after they met by chance years later and he didn't recognize her she *seduced* him so he would marry her and give her the right to bear her family name, told him who she really was on their wedding night (as even a rotten man as himself wouldn't dare to commit incest), tormented him for months, and when he tried to kill her by setting a panther on her, it ended with *him* being eaten by the panther when she accidentally set the panther on *him*. And to this day she continues to joke about his death, saying that it was a hunting accident. - George Caron, secretary to the Minister of Justice in Clerville, tried to blackmail her into marrying him, using supposed evidence of her killing her husband-and not knowing that Diabolik, who had been arrested and was scheduled to be executed, had managed to give her his treasure and gadgets. Eva kidnapped him, bribed the jail guards into letting her meet Diabolik alone, and when he came she had him make a mask and drug Caron so he would follow all orders and get executed in his place with his body cremated as per Diabolik's will, while he would take Caron's identity and marry her. The plan failed because Ginko noticed the switch at the last second, but George Caron was still killed... And *it was her idea*. - Once upon a time she happened to stumble on a rich wife basher. After robbing him with Diabolik she locked him in his own soundproof secret vault with the bodies of his bodyguards, waited a moment in which he thought he could get away thanks to the combination lock on the inside, and then proceeded to activate the security lock that could be deactivated only from the *outside*. - Once Diabolik had been blinded in an explosion, and the first doctor she brought him to told them it was permanent. Then Eva learned the doctor *loathed* Diabolik for starting the chain of events that led to his brother's suicide, interrogated him under Truth Serum, and when he admitted he had lied and he could have cured Diabolik with a corneal implant she made *him* the donor... And left him alive. Upon learning who the donor was, Diabolik admitted he wouldn't have gone so far, looking a bit disturbed as she remorselessly pointed out that women can be far more vengeful than men. - This one gets scarier when one remembers her initial reaction to the doctor telling her that Diabolik would be blind forever: she simply brought him back home, only telling him to never speak of what had happened to anyone and calming his fears of being killed for delivering the bad news. After all, it wasn't his fault that Diabolik was blind... Then she learned it *was*. - Elisabeth Gay's madness, showing just why you should not make a Woman Scorned: - After being released from the asylum she tracked down Diabolik, captured him, and started torturing him, planning to torture him to death-and deliver Eva the pictures. And when her husband Alberto Floriani found out and tried to stop her, she nearly killed *him*, only failing because Eva had tracked her down from the first batch of pictures. And she plainly admitted she did all of this because she still loved Diabolik and couldn't tolerate him taking Eva as a lover and accomplice. - In the following years she convinced herself she loved Ginko, as he was the only one who hated Diabolik as much as she did... And drove Alberto crazy with her hate for the man who saved Diabolik from her. And so, in a desperate effort to win back her love, Alberto (who had been disfigured in a car accident) had plastic surgery to look like Ginko and concocted a plan that came close to killing both Diabolik and Ginko before Elisabeth mistook him from a disguised Diabolik and shot him. And he used to be such a nice guy... - Even before Diabolik drove her mad, Elisabeth was pretty scary: back when they were living together Diabolik wondered if she would make a good accomplice, so he tested her... And, aside from the final hiccup (alerting Ginko they had met a guy Diabolik had killed) that cost her the place as his accomplice, she was just as effective as Eva *and* had all the manipulative skills one would expect from a psychiatric nurse. - The story "Shadow of the *Giustiziere*". "Giustiziere" is an Italian word for someone who takes pursuit and enforcement of justice in their own hands in explicit and knowing violation of law... And this one is a terrorist bombing Clerville because they're insane enough to think the authorities are *accomplices of Diabolik* and wants to force them to capture and execute him, following some specific instructions (including using the very guillotine used for Diabolik's first attempted execution) to make sure it's not a fake. - Ginko convinces Diabolik to give himself up by promising freedom for Eva... And warning him that if he doesn't *the army will be sent to hunt him down*. - Diabolik's execution. And then the Giustiziere bombs again because they realized it was a ruse from the police (Ginko had actually convinced Diabolik to stay out of the way while they carried out the ruse and long enough for them to track the Giustiziere down). - *How* the Giustiziere saw through the ruse: the executioner that was supposed to execute Diabolik the first time had secretly modified "his" guillotine with a safety that activated it only at the second attempt in case a pardon arrived at the last moment, and the Giustiziere, knowing about this, saw that the guillotine used in the ruse worked at the first attempt. It serves to narrow down the list of suspects to three people (the executioner and the two guards on death row from "The Arrest of Diabolik")... And shows just how bad Diabolik and Eva had been. - Of the suspects, the (now retired) executioner is quickly exonerated once the police talks to him, one of the guards is dead, and the other guard, Hammer, had been jailed for years for his part in Diabolik's breakout in "The Arrest of Diabolik", and while there the other inmates, knowing he was a former prison guard, *poured acid down his throat*, making him a near mute. - The Reveal of the Giustiziere's identity: Hammer's *widow*, who went insane during her husband's imprisonment, taught herself how to use a computer and make bombs for this plan, and when Hammer was released and tried to turn her in for her plan she killed him and hid his death to have a fall-guy. The fact she's a harmless-looking old lady that not even Diabolik or Ginko had suspected until Diabolik disguised himself as Hammer and she *almost killed him* manages to make everything the terrorist did even scarier. - "The Bird of Prey" has a billionaire that, to take his revenge on Diabolik for an earlier heist, all but dares him to steal the statue of a bird of prey, one made with platinum with gems... But only after putting a capsule of *uranium* in its basement, knowing that Diabolik would get contaminated as he'd took out the gems and die of radiation poisoning. - There is a cure for the poisoning, a complete blood transfusion, but it takes the blood of five or six people, and Diabolik is AB Negative. So Eva starts kidnapping donors of that type, at the fifth one Ginko is informed and immediately realises Diabolik needs blood... And makes things too dangerous for Eva to continue the kidnappings. The donors were completely exsanguinated. - Diabolik's revenge: he put the bird of prey back where he had taken it, in place of the copy the billionaire usually keeps in his office right behind his desk. And he didn't take the uranium out. - Ginko is an incredibly smart and brave police officer, who could easily go on a killing spree among criminals and get away with claiming self defense and *knows that* but stops himself with his own rules... So what could happen in a story titled "Ginko Without Rules"? - Early in the story Ginko arrests a criminal who just murdered one of his friends, and when ordered to go to a therapist admits he'd have wanted to kill him and claim self defense but instead stopped himself. Later in the story he and his squad raid a criminal hideout with inside four criminals who force women to prostitute... And he kills them all, even risking to hit a hostage and then finishing off the one he hadn't killed on the spot, and then claims self defense. And as the women had escaped when he started shooting, the only witnesses were his cops, who testified in his favor. - For the stunt above he's suspended pending investigation... So when the deputy inspector that took his place in organizing an escort asks for his advice he hatches a plan that risks the lives of multiple officers to be able to lure Diabolik and Eva Kant where he could just shoot them In the Back. And he actually wounds Eva. - How the above happened: Ginko's therapist had a grudge against Ginko for arresting rather than killing the criminal who'd later murder his fiancee, and took the chance of the therapy sessions to hypnotize him into becoming The Unfettered and ruin his career this way. Thus the Ginko who casually killed four criminals and put at risk multiple cops' lives to ambush Diabolik and try to murder him... And he was still *holding back*, as the therapist hadn't yet managed to condition him into losing all his limits. Hence why Diabolik and Eva survived: Ginko's remaining rules made him shoot only once and threw off his aim. - The story "Atomic Nightmare" is centered around a terrorist group who got their hands on a nuke trying to blackmail the government of Clerville. The situation is so bad that when Ginko finds Diabolik he does the unthinkable and *knowingly lets him go*, reasoning that there was a good chance he'd go after the terrorists himself (as he did, solving the situation rather than risking his turf) and that a nuclear threat takes the precedence for manpower over keeping Diabolik arrested long enough for execution anyway.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Diabolik
Diabolik Lovers / Nightmare Fuel - TV Tropes Some of the endings. With Cruel Twist Ending and And I Must Scream, indeed. - ALL of Kanatos endings fall into this trope. - Kanatos Good End: Yui becomes a total sub, often being drugged and forgetting what time it is as she slowly starts turning into a vampire. They then get married and move into the vampire castle together and he promises to give her human bait she can suck blood from now that shes officially been turned into a vampire. - Kanatos Normal End: Yui kills the rest of the Sakamaki brothers in order to prove her love for Kanato. - Kanatos Bad End: Kanato and Yui become a couple, but then he gets jealous thinking everyone is taking her away from him. He then goes batshit, sets everyone on fire and kills them except Yui. - Reijis Bad End: Cordelia takes full control of Yuis body and after Ritcher kills Reiji, she dumps him, much to his surprise. - Reijis Normal End: Reiji successfully kills Ritcher, but by now, Yuis personality becomes one with Cordelia and starts treating Reiji as her slave. Well, except for the last line delivered by Yui. Makes you think if Yui is becoming like Cordelia or if Cordelia took control over her. **Yui**: My blood, with Cordelias heart, is like a drug to the vampires. He can no longer endure without my blood. That Reiji is under my control. My...prisoner. Mine for eternity...! Ah, it feels good! Living freely is wonderful! Fufu ahahahaha! Ahahahahahaha!! - Ayato's Brute End in Dark Fate: Ayato is killed by Carla and Yui, refusing to accept this, is tricked by him with a spell that makes her believe that Carla is Ayato. He then proceeds to rape her in a daily basis, both figuratively and literally, until she ends up producing a child. Anime - In the second season after Ruki locks Yui in a room where she passed God knows how much time (according to Kou she is there for more than a week). She didn't understand why he was doing that, but what makes it worse is that, even though Yuma, Kou and Azusa shows concern over her situation even after biting her, Ruki demanded them to drink even more blood. That made me keep on wondering how scary was the fact that they entered that room where she was, they feed from her, gave her food and maybe talked for a while before leaving, but think about it? The room was completely dark, which means that being privated even from Sunlight would make even her Anemia gets worse.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiabolikLovers
Diamond in the Rough (Touhou) / Nightmare Fuel - TV Tropes Would you like to come to Gensokyo with me? - **Yukari Yakumo**, who succeeds at being creepy whenever she wants to be. Highlights include... - Brolli's encounter with Rumia, who would've ended his journey prematurely were it not for Reisen and her fellow moon rabbits. - The Screening Pre-Show and Episode 2 Credits picture for Rumia. - Rumia gets even worse in Episode 8 when she transforms into EX-Rumia, complete with glowing red eyes. - The Movie-Within-A-Movie, *A Majcher Mistake*. Starts out as a goofy telling about a Marty Stu like Brolli, but then turns dark when he strikes up a deal with Yuuka to ||kill as many children in the human village as possible|| in exchange for sex. Extreme Soundtrack Dissonance ensues. The ending has the title character Deader than Dead when he is dropped into Hell. - Brolli killing Kaguya through an air embolism. Even if she is immortal and was threatening him, it doesn't make it any more pleasant to see. - What really happened between Arturo and Yuuka. Apparently ||Yuuka was bluffing when she requested Arturo to kill the children. Of course Arturo doesn't accept this and rapes her.|| We also find out how Arturo really died.|| Vic stabbed him and Mokou finished him off||. Oh and if that wasn't bad enough ||Vic blames Yuuka for this and has Mokou burn down her flower field in retaliation, which happened to also house survivors from the human village. To make matters worse, we NEVER seem to find out what 'really' happened.|| - During the fight between the Diamondback Beasts and ||Flandre|| one of their attacks burns her, reducing her to a skeleton. The horrifying part comes when she talks while still like that before respawning. Also there is the whole ||"Collapsing the whole Scarlet Devil Mansion on top of her"|| bit at the end. - Gensokyo turning into a warzone, with widescale destruction on all fronts. - What happened to the Kappa Valley after Nitori gave away one-too-many things to the Marty Stu gappies for their inventions. - Brolli's scream upon the realization ||his presence is destroying Gensokyo and he's about to die and go to Hell||; it could have been a Tear Jerker on its own, but ||it's not in text: you actually hear Brolli screaming.|| - The Climax. Brolli has essentially caused ||the death of hundreds of Tengu and Kappa||, he is defenseless, and nearly all of his former friends are out to kill him. To make matters even worse, all the people who are trying to save him are being hunted down by ||the majority of Gensokyo||. Even worse, Brolli is locked in a battle with one of his former friends and the only person to have never legitimately lost a battle in Gensokyo, and even if Brolli somehow does win, ||everyone else will eventually kill him||. To top it all off, Brolli will go to Hell if he dies, and since Failure Is the Only Option... well... - The Epilogue, which is mostly somewhat Tearjerker, but... - The fate of Brolli's beasts, who are ||trapped in Brolli's corpse for eternity as it rots away||. Now, this sounds harsh enough but ||because Brolli's mind is rotting away, it's running out of space, so they're going to be crushed for eternity as well It doesn't help that the last shot we see of the beasts is them getting smashed while Brolli's body is still somewhat in-tact, so who knows what could happen when his body decomposes?|| - Reisen's fate: Brolli, whom she loved dearly, has been murdered and the perpetrators got away with it, but the real horror comes when ||Eirin tells Tewi to inform Reisen she'll be miscarrying Brolli's child since his DNA is too much for her||. To make matters worse, ||Tewi feels bad she must do it, but Eirin calls her out on all the times she's pranked Reisen throughout the movie, so she has no other choice||. And then it ends by ||Reisen letting out a strangled scream||. - The Reveal about why Yukari gaps in children and the nature of ||Local Gensokyo Beef||. The ||meat locker|| scene had the entire uStream chat scream "EEEW!!! or WHAT THE ACTUAL FUCK?!?!" Even if you know it's canon, it's still quite a bit gross. However, her relationship with Yuyuko (and ||Yukari's concern for Brolli prior to causing the incident||) proves ||that she can have good friendships with humans||. Chances are you can escape ||being eaten by her or unsuspecting Gappies|| if you aren't taken away... - During the end credits, there is a shot of Brolli's hat at the bottom of the Sanzu River next to a bunch of skeletons. Most people speculate that they are Brolli's previous incarnations, but it turns out not to be the case: they're the previous Gappies who Komachi has thrown into the river. But that's not all: ||since they're technically spirits, they cannot die any further, so the skeletons are still sentient, stuck at the bottom of the river for eternity.||
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DiamondInTheRoughTouhou
Devin Millar / Nightmare Fuel - TV Tropes - The beginning part of "The Self-Esteem" is ominous. The faint sound of a girl laughing, the room looking dark, and Devin getting punched by a strange man we don't know. In the last scene, when Devin wakes up from his dream, there is a doughnut shadow that approaches him slowly when he goes back to sleep. - "The Haunted House" is about a group of kids attempting to escape a murderous demon who trapped them there. The demon has an Evil Laugh and the kids accept their fate midway. - In the video for the intro song in *Delinquents*, the background looks unsettling and the video has a VHS filter. The song itself is also ominous. There are loud, distorted synthesizers and people yelling in the background. This video seems to parody the Analog Horror genre. - The video for Grumpydad has some scary moments. - Frank whips the children and has karate black belt skills so they cant escape or fight back. - Frank threatens to shave Jacks head if he does not continue working. - Also, Frank chases Jack around the property and Jack barely escapes by hiding behind a fence.
https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/DevinMillar
Dark Souls III / Nightmare Fuel - TV Tropes **As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.** ## Base game - Most of the monsters as soon as you start the game seem like standard enemies we're used to seeing in this series, but from the boss battle with Iudex Gundyr on, the sheer *wrongness* of the enemy designs becomes more and more apparent. *Dark Souls* has always had disturbing creatures, but this game ramps it up worse than ever before. It really drives home just how much the world is falling apart around you, that even the things trying to kill you are twisting into nightmarish shapes to reflect a dying world. - The Dancer of the Boreal Valley. A large, unnaturally slender, armor-clad humanoid which moves and fights with such fluidity, she blurs the line between graceful and disturbing. Item descriptions reveal that the rings Sulyvahn gave her as part of the Outrider Knights not only turned her into a crazed beast, but *merged her skin with her armor*. - A gameplay trailer shows a random undead bursting into an enormous black snake monster, with red eyes, but only the top half, so it's a huge coiled monster that's not all the way out. It doesn't help though, because that way it becomes in a Lightning Bruiser. Iudex Gundyr, *the game's first boss*, also has an Abyss monster explode out of him at half health. It's bound to catch anyone off guard their first time around. - The giant Crystal Lizards. Not only have the resident Butt-Monkey creatures of the franchise taken a massive level in badass, their giant form just looks *wrong*, with a general appearance that looks like a strange, spindly alien with a massive amount of crystals growing out of it in rather awkward ways. - In the Undead Settlement, a place that is riddled with despairing Hollows, are these large, fat evangelists who will spontaneously combust upon spotting you and attempt to grab you and burn you alive. To make matters worse, they speak rather seductively and say "Poor child, come to me" when they try to grab you. - Throughout the settlement is grim evidence of torture and mass executions, including piled bodies, cages, gibbets and breaking wheels. Some backstory seems to suggest that this is all thanks to, guess who, the fat evangelist ladies. They are literally killing the village and collecting souls for their superiors. - In spite of all logic, it gets worse. The Road of Sacrifices connects the Undead Settlement to the Cathedral of the Deep, where you can also find these fat evangelist ladies. Who lived in the Cathedral of the Deep? Aldrich. They are killing villagers to feed their souls to Aldrich, causing him to grow even more powerful. - The Curse-Rotted Greatwood. It's not so bad at first a gigantic, humanoid tree that you strike repeatedly in the groin, attacking you by butt-slamming the ground. But then a white, disturbingly thin arm bursts out from its bloated belly to attack you what the hell is that? - Its soul says that the locals pushed all the really, really bad curses afflicting the area into this tree. The thing almost looks like it's incubating something within the wood, not helped by how it almost moves like a baby trying to walk in the second phase of the fight. - Speaking with Yoel of Londor. So, a free level or two. Not a bad deal, right? Except that, by drawing out your "true strength" with him, you receive a Dark Sigil, which makes you hollow by a certain amount every time you die, and can only be removed at a very high cost of souls. And even if you do get rid of it, your Hollow meter never goes down, keeping you in a possible state of decay and near-madness. - If there's one thing that FromSoftware seems to love, it's skeleton bosses. They had a skeleton made of skeletons in *Dark Souls*, a trio of skeleton lords that summon smaller skeletons on death in *Dark Souls II*, and an electric wolf skeleton in *Bloodborne*. So, how do you trump that for the Grand Finale of the series? Simple, you make High Lord Wolnir, a Skeleton Lord that is a few *hundred* feet tall. Who pops out to you in a dark room out of nowhere. Have fun. - Even his backstory is nightmare inducing. Put simply, he was a Lord that managed to slay every other Lord of Carthus and took over the whole joint for himself, only to foolishly attempt to conquer the Abyss and instead got stuck between realms, forcing him to lure unwary travelers, including you, to throw into the darkness to extend his own life. The only thing that kept him alive down there was his Holy Blade and the three bangles that he wears that can ward off the Dark which he looted from the bodies of innocent clerics. The center of his realm was called the Profaned Capital, which created a coal that Andre normally wouldn't touch with a ten-foot pole. Among other things best left unstated. He's just a few skips past the Moral Event Horizon short of Aldrich, so it's a definite case of Kick The Son Of A Bitch. - And how do you kill him? Destroying the same bracelets that keep the blackness off him. And, true to form, if killed this way, he doesn't simply disintegrate. He's *visibly dragged into the Abyss with a silent scream* in a matter of seconds. - Irithyllians in the lore are treated like The Fair Folk, sending out their Outriders to kidnap and kill. Many people outside the Royal Family did not even believe the city truly existed. Those who get killed by the Outriders are the lucky ones. Getting taken back results in having your head enveloped in some kind of hex, forced to serve the cruel nobility for the rest of existence, your only sustenance being blood that drips from red Titanite. Other slaves are sent to the dungeons to be tortured and experimented on until they become something unrecognizable as human. Worse still, getting marked for kidnapping is something beyond people's control, as even being born with pale skin is apparently enough for the Pontiff to send Outriders after you. Some Irithyllian slaves encountered are so mutilated they cannot even walk anymore, but they still defend their cruel masters with everything they have, such is the strength of their mind control. - Irithyll of the Boreal Valley. Scenery Porn at its finest, along with some seriously messed up stuff lurking beneath the auroral stuff. First, it's ruled by Pontiff Sulyvahn, who worships *Aldrich* and gives people rings that turn them into feral monstrosities (like Vordt and the Dancer). Then you get to the sewer, filled with horrifying centipede-lady things that spit poison like crazy. When you get past all the pretty scenery, you get to the Irithyll Dungeon, where the nobles apparently enjoyed putting on masks and acting like jailers (who will quickly establish themselves as Demonic Spiders due to their ability to drain max HP *just by looking at you*), and there are baby-headed beasts roaming around, corpses with treasures that will scream your ears off when you touch them, at least 4 Mimics, enough rats to give an exterminator a steady job FOR LIFE, and other prisoners from the nastiest corners of Lothric. The place is so nasty it can, and does, successfully hold a Child of Dark; Karla. THEN you get to the Profaned Capital. Fun times from the game's That One Level. - The Sewer Centipedes deserve more elaboration; for one, their designs might easily qualify as *one of the most disturbing across all the games*, consisting of a horribly emaciated mass of countless bug-like limbs with an unholy cross between a human and centipede body, with a nightmarish underside filled with fangs, bones and teeth, taking cues from the Gaping Dragon's design, capped off with uncannily long, messy hair on top of a fleshy faceless appendage one could generously call a head. When you first spot them (most likely early on when you can't access the riverbed), they look eerily like drowned women... or even a messy pile of twigs and river flora. Once you can properly investigate, you'll find *it's alive, and immediately crawls towards you with its gangly legs/arms like a centipede* in the most pants-shitting experience for anyone's first playthrough. Once you get down to it, however, they're actually incredible pushovers that barely pose a threat and are easily stunlocked, but that barely takes the edge off their ungodly appearance. - And the worst part? There's *nothing* to indicate what exactly *are* these things and where they came from. The few theories there are involve it either being wretched experiments by Pontiff Sulyvahn or the results of being corrupted by the Profaned Flame. Some even say they're connected to the same corruption that affected the Bed of Chaos. There's no general consensus on which theory is correct, if any, which makes it's brief existence all the more frightening... - Its even worse because unlike most areas in Souls games, this place seems to still be populated. The lights are on in most of the houses, many of the fireplaces are still lit, and in general it looks unsettlingly well kept in contrast to the gutted filth smeared husk of Anor Londo. You can even see ghostly citizens walking around, totally unaware of you and totally intangible. It gives the impression that life is ongoing in Irithyll, just not in any form or on any plane your mind is able to comprehend. - Pontiff Sulyvahn, who might as well be The Heavy of the game's narrative thanks to just how much he royally fucked everything up. He's not only hiding Aldrich away so he's not sacrificed as a Lord of Cinder, even feeding him gods to empower him, he essentially ruled Irithyll like a tyrant and desecrated Anor Londo, city of Lordran's gods out of sheer and pure spite for its original rulers. And as stated above, he gives people he forcibly conscripts into his "Outrider Knights" rings designed to drive the wearer insane and twist their bodies, turning them into feral beasts. One of those was the Dancer, who was a member of the Irithyllian royalty, who could have challenged his rule and stopped his mad crusade in its tracks. From Nobody to Nightmare is an understatement. - The fight against the Pontiff is one of the most deceptive boss fights in the series, considering it plays itself like a Final Boss fight despite being only halfway in the game. Unlike most bosses, which attack you the moment you enter the fog gate, Sulyvahn just stands there on the other side of the room. And only after approaching does he light both of his swords and *quickly close the gap between the two of you by lunging several feet in just one leap*. The music, while starting off as somewhat serene and beautiful, eventually catches up in intensity. And if you've paid attention to the lore and item descriptions, this is the man who ruined Anor Londo and Irithyll, enslaved their people, and fed numerous people to Aldrich, just to achieve more power for himself. This fight will definitely catch anyone off-guard who wasn't prepared to face the Pontiff just yet. - Aldrich, Saint of the Deep looks nightmarish enough as a Blob Monster in the opening cinematic. Then you enter his boss arena and find him in the middle of his meal, suddenly fighting you using *Gwyndolin's upper body* like a puppet, making it clear that his title "Devourer of Gods" is *not* hyperbole. There's no telling how many gods he's eaten, if any other than Gwyndolin. When you place his ashes upon his throne, you'll see only *half* his skull... which happens to be *overflowing with maggots*. - The way Gwyndolins body looks on top of Aldrich is just wrong. His arms are spindly and elongated compared to they were in *Dark Souls 1*, he moves in such an unnatural and awkward way that its easy to draw the conclusion hes trying to fight for control of his own body from Aldrich the whole time youre fighting him, and he makes inhuman, agonised screaming noises whenever he unleashes an attack. - It's difficult to hear over the noise of the battle, but if you listen closely to Aldrich's boss theme, you can hear the faint sounds of creepy whispering, muffled screams, and *children crying*. - He doesnt even have a physical body anymore, because he ate so much that he lost his previous body. His body is just a massive mass of sludge trying to take form, consisting of the *bones and the rotting flesh of his victims*. - He has consumed so much that his body doesnt even hold together anymore. Everywhere he goes, he leaves rotten flesh and goop behind. The slime enemies you fight are literally called Rotten Flesh of Aldrich. Pieces of his body fall off and are still living, maybe trying to consume more and grow. - Aldrich in general might be the closest thing to a serial killer in the *Souls* games. His ring mentions he enjoyed *hearing the screams of his victims*. - A couple people made concepts for Aldrich without Gwyndolin. They aren't◊ pretty.◊ - Aldrich's battle theme is probably *the* scariest song in the series. It's a perfect recreation of Gwyndolin's "Moonlight Butterfly", but it's a *very* Dark Reprise that turns it from being melancholic to just being *wrong.* The second phase, however, simply takes the song and makes it straight up horrifying. - This whole thing is even worse if you played as a Blade of Darkmoon in the first game. Gwyndolin was your leader, and while his moral compass could obviously be just as suspect as everyone else in this world, he still advocated making those who had committed sins pay for it. Cue Aldrich and his horrific cult stepping in and swallowing up Gwyndolin. Moral or not, a horrific, sinful *thing* comes along and kills off the one who sought to make people accountable for their actions. - That giant spider/fly... thing, that ambushes you inside the Cathedral of the Deep. Even with a message warning you beforehand, you are bound to be startled when it comes for you. - Many are accustomed to mangled horrors such as that, and fighting it is a simple task of- IS THAT CURSE BUILD-UP!?! Suddenly hardened veterans and those gunning for the Usurp the Flame ending who want an adequate life bar suddenly get the hell out of dodge. - In the Profaned Capital, a side-area brings you to a cathedral sinking into a swamp that contains what can be best described as "hand monster babies" with a huge cluster of eyes in their stomach area called Monstrosities of Sin. Body horror at some of its worst in the series. And if they get the best of you? They EAT you. Just looking at the damn things are bad enough, let alone getting crammed inside one. Even worse from a Lore standpoint is, from the info given by the Eleonora weapon, these were once a coven of witches, beautiful women with evil hearts who were responsible for calling forth the Profaned Flame that destroyed the city. Worst is, they got away with the slaughter of the entire city, unless you count their current state as a punishment. - Take a close look at that eclipse in the sky during the last quarter of the game. In a series so heavily influenced by *Berserk*, an eclipse is already a Class-S 'Oh, Fuck My Life' moment. But that's not an eclipse. It's the Seal of Fire hanging in the sky. - The Consumed King's Garden is a horrible place despite being a relatively short area, the place reeks of horror. Toxic mist, an abundance of Cathedral Knights and those horrible Pus of Man infected hollows and the sounds of a baby crying resound throughout the area. The Consumed King himself, Oceiros, is also a horrific boss, due to being an eyeless, freakish half-man-half-dragon beast, desperately clutching his child, who may not even be there... Whether or not it's real is a different matter entirely, though the game implies that the King is hallucinating his baby, and goes mad with grief once you break his illusion. - This is cut content, but in the original game it seems he *was* going to be clutching his child. His grief in the second phase was going to be him reacting with *horrified anger and grief* when the player character causes him to accidentally murder his child. His transition to phase 2 causes him to bring down his arms in rage at your attacks- this crushes the child, killing it, and drives him completely and utterly insane. This was taken out likely due to being too dark. The sound files for the death of the child can be found here, but do be warned as it is extremely NSFW. - A restored version of the alpha build of the battle not only has the baby model in his hands, as stated above, but also has his hand continue to clench the child's mangled corpse after crushing Ocelotte. Even worse, the child would *continue to cry*, constantly being squished and trampled underfoot by Oceiros and somehow *still* not dead. It's not helped by the fact that the child is abnormally large and covered in petals that look less like someone covered it up and more like it's not quite human. - Spoilers ahead for the endings, but each one of them comes with its own blend of Nightmare Fuel and Tear Jerker, given the state of the world and how you ultimately decide its fate, be it for good or ill. Of course, exactly which of these is the "best" ending depends upon the player's own interpretation of the lore. - To Link the First Flame: You fulfill your duties as an Unkindled, linking the First Flame to prolong it as best as you can just like the Chosen Undead from previous linkings. The problem is youre a mere Unkindled, so the flame you create is weak compared to the first game, and it becomes evident that the First Flame itself is dying. There's few people left who havent become Hollow, so there's a good possibility that all you've done is give the few remaining a chance to die without reviving as one of the undead before the end comes. Bravo, well done, you've accomplished little with your sacrifice. Sooner or later, you'll end up like *every* Lord of Cinder before you, and even if there is enough people alive to carry on the duty of Linking the Fire and prosper, compare the flames you generate in this game with Linking the Fire in the first game. It's obvious that the First Flame will weaken until it can no longer be linked anymore; you only delayed the inevitable to give a small handful of people a small yet insignificant spark of hope. - The End of Fire: You summon the Fire Keeper, allowing her to take away the final embers of the First Flame, thus extinguishing it for good. This lets the current decaying and tormented world come to an end, considering the extreme measures Gwyn had undertaken to unnaturally prolong the flame had resulted in nightmarish consequences and untold amounts of suffering. Given that the world has been getting progressively more craptacular with every repeat of the cycle, this can be considered a Mercy Kill minus whatever creatures that can still survive in the dark now taking advantage of the situation to slaughter anyone who was still alive as the Untended Graves hints at meaning you just unleashed more misery and suffering on people who probably wanted to live longer even if their world sucked. In the end, a new world will rise from the ashes, but theres little to suggest the Fire Keeper, you, or other living people will be alive long enough to see it. - Betrayal: You murder the Fire Keeper and take the last embers of the First Flame from her, whether out of greed to control the First Flame; because you could; or you accidentally pressed an attack button while you were watching the cutscene. This means youve proven the Old Gods fears right about humanitys lust for power, all the while a helpless woman who obeyed your every command now dies in anguish. Now you're going to have to endure the end of the world and the onslaught of the Dark by yourself as one of the last survivors during the End of the World as We Know It. - In both of those endings, there's a brief and playable glimpse into what living in an age without fire is like: An infinite, impenetrable, deafening darkness. This also shows how strong and notorious the Would Hit a Girl trope is. Despite how violent this game is, the sight of the Unkindled stomping on the head of the defenseless Fire Keeper is uniquely disturbing considering how often this kind of abuse happens in real life. - The Usurpation of Fire: You become the Lord of the Dark, master of a Hollow world now that you've absorbed the essence of the First Flame and have Yoel's Dark Sigil to give you access to the Dark Soul (giving you control over both Light and Dark, as Vendrick and Aldia once sought). You can finally break the Cycle of Light and Dark, allowing humanity to gain true dominion over the world as they believed they were always supposed to. Though going by *a lot* of in-game descriptions describing Londor as a horrible place, filled with evil people who hate the living and worship hollowing, its evident the world is not going to be a righteous and peaceful place by any means. Yuria is a sinister figure, a Darkwraith that encourages the player to assassinate and murder innocent NPCs she thinks is a threat to your ascension in power, and even at her most benevolent interpretation is a Well-Intentioned Extremist willing to go to *any* lengths to accomplish her peoples goals. There's a reason this ending is considered to be either the best or worst way for the world to go depending on your viewpoints of Humans and the Gods in this setting. - There's something deeply unsettling about the Untended Graves and its version of the Firelink Shrine. On the most basic level, the complete darkness of the place and utter silence is unnerving you get the sense that there **should** be something there, but there isn't, just... Nothing. Firelink is worse. This place that many would, at this point, view as a home is almost completely deserted, lifeless, made only worse by the signs that familiar figures were there before, but not now. - This is the result of Lordran's time-warping powers - originally, Gundyr was The Chosen One destined to become the next Lord of Cinder; however, he never made it to Firelink, so the Flame was snuffed. Ludleth, desperate to keep the fire lit, broke time to create a sort of alternate world that still had some time left, became a Lord of Cinder, and sealed the dying timeline, the beginning of the Age of Dark, as the Untended Graves. That's it. The crisis that beckoned the tolling of the bell? It's the death of the world. From the very beginning, the First Flame *is already doomed* and there is *absolutely jack shit that can be done about it.* - And one of the items you can get, the Ashen Estus Ring, is found in a particularly unnerving manner: in your grave, the one you awoke from at the very beginning of the game, pried from what's implied to be your corpse, having never risen to become the Ashen One. - The gigantic sandworm, a beast so dreadful that the warriors of Carthus, badasses one and all, could only knock it into the Smouldering Lake, rather than kill it outright. It is a monster clad in an exoskeleton made of bones, and can only be killed by either a long bombardment of ranged attacks, or tricking the ballista into hitting it. Multiple times. Its mobility is extremely constrained due to the lack of sand to tunnel through, but the fact that it seems to be the creature primarily responsible for the near-extinction of the demons gives you an idea of just how dangerous this beast was, back when it was rampaging through the Carthus deserts, and it is fully capable of destroying a player who ventures too close. - There's something unsettling about the overall design of the Archdragon Peak. For starters, you access it through what seems to be meditating until exhaustion, with no other clue as to how you made it there. Next, aside from a horde of Man Serpents guarding the ruins, the loneliness of the setting is tangible. This is exacerbated by the fact that you stumble across countless humanoid dragons, all motionless and in the same meditating pose you used to get to the area. It's unclear whatever happened to them (they're either dead or have turned into stone) but the location is nonetheless called the Dragonkin *Mausoleum*, complete with several incense burners, bells and communion plates; it's as if everything stopped while they were in the middle of one of their rituals. Was the path to dragonhood worth leaving behind their human self? Oh, and going to the top of the Peak nets you a view of a mountain-sized dragon corpse in the distance. - One of the most eerie things about the place? By the time you get there, you'll have to have gone through three of the Lord's of Cinder to get access to Lothric Castle and consequently the Consumed King's Garden so you can get the gesture needed to reach this place, meaning that, as mentioned above, the Seal of Fire will be looming in the sky, eclipsing the sun. In Archdragon Peak? The sun is shining, and the sky a radiant blue. Rarely is it that a sight as mundane as this can be unnerving... - The angel knights: A cult that formed around a seemingly indecipherable document about a revelation that the queen's handmaiden had been given. Ordinary people can't decipher it, but a small number of people can, and become angel knights when they do so. When they do, they gain inhuman strength and abilities, and some even gain wings. The strength they gained was sufficient to give the small number of followers enough might to be able to kill hundreds of Lothric knights in a great rebellion. The only catch is... we never see what they look like beneath the armor, and with how much is made of how inhuman strength is needed for their weapons and armor... there's a strong likelihood that becoming an angel knight is something akin to following the path of the dragon, and the cost of that power is becoming something that is no longer human. And since TRUE angels don't appear in the Dark Souls canon, one can't help but wonder where the power the knights are using is coming from... - There are statues of an 'angel' in Lothric Castle. It would appear that one of the primordial serpents (more than likely Frampt) might have something to do with it... - And considering Primordial Serpents have a definitely mysterious origin, aside from "coming from the Abyss", the Angelic Knights might well have some sort of distorted form as a result of somehow combining the Abyss and Miracles in a different way than the Dark Miracles. - Even worse than the idea that the Serpents are behind it is the fact that there *is* one being in *Dark Souls* canon that could be considered "angelic"; The Darklurker from *DSII* that resided in the Dark Chasm of Old. It was also stated that the Darklurker was not born of the Abyss but could seemingly bend it to its whims in the form of bright white spells. What else can do that? Oh right, the followers of Lothric's angelic faith like the winged knights. - And worse still, the Angels are always referred to as Angels, as in, *plural*. The Darklurker was bad enough when it was by itself, alone in the Abyss, but this opens the way for the possibility that whatever the hell it was, it was far from the last of its kind. Oh no. If the link between It and the Angels is true, we could be looking at a species of Darklurker creatures capable of bending a fundamentally uncontrollable force of destruction to its will, forcing Dark to become Light and Fire. - The Pilgrim Butterflies don't look too bad from afar, but someone managed to get a close-up look at one of them. Yes, that is a *ribcage* coming out of its back. - The mountains. Look around Lothric Castle and what do you see? Mountains. Go anywhere else and it's the same. The entire tiny shred of the world left is just a valley in the middle of an endless mountain range. The mountains themselves are creepy looking, just unnatural gray stretching on as far as the eye can see. What, if anything, it means is unclear. Even worse, traveling in the future to the Kiln of the First Flame and it can be seen the Dreg Heap only is in one direction. Every other direction is still just an endless waste of grey mountains. - The Kiln of the First Flame was bad enough in the first title, being a bleak, blasted wasteland of melted rock and ashes. However, a resourceful Japanese player used a flying hack to explore the surroundings of the Kiln in the third game, and it is not pretty. The way the numerous ruined castles are smashed together into an unnatural, floating jumbled mass in the background not only highlights the distorted flow of time in the world of Dark Souls, but also gives the impression that everything that ever occurred throughout all of the games and everything in between has ultimately piled up into nothing more than metaphorical and literal ruin, a different kind of nightmare fuel that hammers home the fact that this is well and truly The End of the World as We Know It. - It's easy to overlook, but if you look closely at the Aldrich Ruby and Sapphire rings, they are clearly organic, but far creepier the gem of the Aldrich Ruby appears to be filled with worms. - The man-grubs that sulk around Rosaria's chambers in the Cathedral. They're more unsettling and pitiful than outright nightmarish, though. ## Ashes of Ariandel - The Corvian Knights. The first time you see one, it drops down and walks over to you in a peculiar gait, looking like something from a Tim Burton flick. You then discover they 1) do a *lot* of damage 2) are extremely fast and 3) have way more health than such an enemy should have. You then run into another one which runs around slaughtering its fellow Corvians, who run away from the creature with visible horror and dread while it turns its murderous attention unto you. - Spoilers for the DLC ahead: Father Ariandel is a textbook example of why you shouldn't kill someone's loved ones. He is a massive Corvian that uses his own blood to try and restore his Painted World, and seems to be the Final Boss of the DLC until his minder and dear friend Sister Friede shows up. You proceed to defeat and kill her, and the scream of rage and grief Ariandel lets out could best be described as *ear-rupturingly* loud. Take the Corvian Storyteller screams, crank them up to eleven and rip the knob out, and make it come out of nowhere and you'll get a decent idea of what they did for him. Then he slams his bowl into the ground over and over to the point that it *ignites and sets the entire room on fire while reviving the Unkindled Sister Friede for a double-team boss battle.* - It goes From Bad to Worse after that: when you defeat the two of them, the music stops and you receive a prize... but the "HEIR OF FIRE DESTROYED" announcement fails to appear. Turns out that not only is Friede Not Quite Dead, she's back to full health, *really* pissed, AND she now uses the Dark Flame. Have fun. - And that's not even mentioning everything leading up to it. The very first things you hear about Ariandel is that the world is 'rotting away'. It initially isn't too bad, as you travel through the snow. But then you get grim reminders, seeing eggs and maggots burrowing into cliffsides as if there were flesh underneath the rock and distorted fly creatures that cover you in bloodsucking worms. The Corvian Settlement is ALMOST the worst of this, with pitiful, vomiting Corvians wallowing in rivers of filth, and being slaughtered wholesale by lanky knights. And then you see the worst of it: a huge basement, swarming with fly-creatures, carpeted in dead (human!) bodies and (what can only be assumed to be eggs) alike. And then you climb the stairs, and open a door and the rot was right under Friede's feet all along. - And for the final, horrifying touch, you learn the reason why the painting rots. Because when a world is painted, it is painted in blood. And in the end, the blood either burns or rots. - The world of Ariandel's current state, as well as what it represents. The world was being claimed by rot, and the people had chosen to light the world aflame, sot that they might at least die with a measure of dignity. Then their leader instead chooses to suffer and bleed to keep that end from coming. On the surface, the world seems to not be so terrible. Then you see the wretched, filth-dragging things the ordinary people have become, the Corvian Knights turn their swords against their kinsmen to prevent them from trying to make very necessary changes to the world, and beneath the castle is hidden a horrid mass of filth and rot being devoured by giant flies. And the rot will only ever grow. This era has been extended because someone whispered to the ruler that their world could be preserved, so long as he was willing to bleed and suffer to make it happen. And according to Word of God, this world is a parable for Linking the Flame and extending the Age of Fire. This is what the world of Dark Souls really is, a rotting world where ordinary people suffer, where kings and queens use their armies of knights and warriors to maintain a status quo that is actively harmful to everyone, including those kings and queens, and take great strides to hide the corruption and decay at the heart of it all. A world where a "chosen one" chooses to suffer and die to maintain the current status quo because he has been fed carefully manufactured lies, unaware of just how dreadful the world has actually become. A world where artificially maintaining an age that was always meant to end serves only to make the world worse off. ## The Ringed City - One trailer for the DLC just oozes Nightmare fuel: the first shot we see is just the infamous Dark Sign and quite literally gives a musical jumpscare. And the actual first shot of the trailer is The Kiln of The First Flame, except there's now plant life... Then we see someone or rather a group of people we already know: The Pilgrims of Londor. The second shot isn't much better, showing humanoid bipedal creatures with large, protruding sacks in between their legs, not to mention they look like bugs and have human faces devoid of a nose. - Midir might have been watching you near the Shared Grave bonfire, but he's also been watching you since your first steps in the city. When you meet the first Locust Preacher that talks to you, take a look at the lone tower off to the side and you'll notice a massive winged figure perched behind it. - Gael's state at the end of the DLC is not a pretty sight. He's grown large enough that he can't properly stand up straight, his cape looks bumpy and organic at some parts, there's a *giant, gaping hole in his torso, partially revealing what appears to be his heart*, and the way he moves faster and more nimble than anything that size ever should is eerily reminiscent of both Artorias and Manus. The reason he's gotten so big? Gael ingested the Dark Soul through the mummified blood of the Pygmies, developing a desire for more and has been *eating the Pygmy Lords* in order to obtain what he already had. - In the second phase of his fight and onward, he gets way better than he should be and by that, we mean he can not only stand straight, but also that *he becomes the personification of the Dark Soul itself*. - One of his still living Pygmy victims is helplessly crawling towards where Filianore lays, hoping she can help them, revealing they don't even know she's become a corpse. Another is also shown crawling away as Gael devours one of the dead Pygmy Lords, only for both to die from their wounds regardless. - He also kicks off his third and final phase via unleashing a flurry of fireballs from the giant hole in his torso. *While groaning in agony.* - Of the more existentially terrifying variety, after defeating Gael, there is no triumphant cutscene like when you decide the fate of the First Flame, no ascending or rejecting the Throne of Want, no triumphant burst of fire as you relink the Flame. There's just... nothing. Just you and the ashen wasteland at the end of the world, especially if you took care of Shira beforehand. In what can be a very lonely series, this is easily the *loneliest* moment, bar none. Everything and everyone is dead save for you, and all you have left is the ruins you helped create. - Perhaps most unnerving is the fact that you, the player, helped create this. With everything learned from the lore, it is clear that Linking the Flame and prolonging the Age of Fire wasn't a good thing, but an artificial means of extending an age that was always meant to end, and that artificially prolonging it was damaging the world. At this moment, you see what it means to take that to its natural conclusion: The world is nothing but ash, dust, and ruins. Linking the Fire is meaningless, as all you'd be doing is preserving a dead world a few moments longer. - The Locust priests. Imagine giant insects with the faces of *long dead humans*, that crawled out from the abyss. Their item descriptions reveal they *devour* the flock (humans and pygmies) they're supposed to be preaching to. On top of this, they know the truth about the various characters found throughout the series, without *any* explanation how they know what they do.
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