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// grenade
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#define SF_DETONATE 0x0001
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// item_suit
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#define SF_SUIT_SHORTLOGON 0x0001
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// game_score
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#define SF_SCORE_NEGATIVE 0x0001
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#define SF_SCORE_TEAM 0x0002
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// game_text
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#define SF_ENVTEXT_ALLPLAYERS 0x0001
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// game_team_master
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#define SF_TEAMMASTER_FIREONCE 0x0001
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#define SF_TEAMMASTER_ANYTEAM 0x0002
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// game_team_set
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#define SF_TEAMSET_FIREONCE 0x0001
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#define SF_TEAMSET_CLEARTEAM 0x0002
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// game_player_hurt
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#define SF_PKILL_FIREONCE 0x0001
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// game_counter
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#define SF_GAMECOUNT_FIREONCE 0x0001
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#define SF_GAMECOUNT_RESET 0x0002
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// game_player_equip
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#define SF_PLAYEREQUIP_USEONLY 0x0001
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// game_player_team
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#define SF_PTEAM_FIREONCE 0x0001
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#define SF_PTEAM_KILL 0x0002
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#define SF_PTEAM_GIB 0x0004
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// func_trackchange
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#define SF_PLAT_TOGGLE 0x0001
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#define SF_TRACK_ACTIVATETRAIN 0x00000001
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#define SF_TRACK_RELINK 0x00000002
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#define SF_TRACK_ROTMOVE 0x00000004
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#define SF_TRACK_STARTBOTTOM 0x00000008
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#define SF_TRACK_DONT_MOVE 0x00000010
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// func_tracktrain
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#define SF_TRACKTRAIN_NOPITCH 0x0001
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#define SF_TRACKTRAIN_NOCONTROL 0x0002
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#define SF_TRACKTRAIN_FORWARDONLY 0x0004
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#define SF_TRACKTRAIN_PASSABLE 0x0008
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#define SF_PATH_DISABLED 0x00000001
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#define SF_PATH_FIREONCE 0x00000002
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#define SF_PATH_ALTREVERSE 0x00000004
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#define SF_PATH_DISABLE_TRAIN 0x00000008
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#define SF_PATH_ALTERNATE 0x00008000
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#define SF_CORNER_WAITFORTRIG 0x001
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#define SF_CORNER_TELEPORT 0x002
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#define SF_CORNER_FIREONCE 0x004
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// trigger_push
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#define SF_TRIGGER_PUSH_START_OFF 2 // Spawnflag that makes trigger_push spawn turned OFF
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// trigger_hurt
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#define SF_TRIGGER_HURT_TARGETONCE 1 // Only fire hurt target once
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#define SF_TRIGGER_HURT_START_OFF 2 // Spawnflag that makes trigger_push spawn turned OFF
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#define SF_TRIGGER_HURT_NO_CLIENTS 8 // Spawnflag that makes trigger_push spawn turned OFF
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#define SF_TRIGGER_HURT_CLIENTONLYFIRE 16 // Trigger hurt will only fire its target if it is hurting a client
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#define SF_TRIGGER_HURT_CLIENTONLYTOUCH 32 // Only clients may touch this trigger
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// trigger_auto
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#define SF_AUTO_FIREONCE 0x0001
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// trigger_relay
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#define SF_RELAY_FIREONCE 0x0001
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// multi_manager
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#define SF_MULTIMAN_CLONE 0x80000000
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#define SF_MULTIMAN_THREAD 0x00000001
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// env_render - Flags to indicate masking off various render parameters that are normally copied to the targets
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#define SF_RENDER_MASKFX (1<<0)
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#define SF_RENDER_MASKAMT (1<<1)
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#define SF_RENDER_MASKMODE (1<<2)
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#define SF_RENDER_MASKCOLOR (1<<3)
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// trigger_changelevel
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#define SF_CHANGELEVEL_USEONLY 0x0002
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// trigger_endsection
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#define SF_ENDSECTION_USEONLY 0x0001
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// trigger_camera
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#define SF_CAMERA_PLAYER_POSITION 1
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#define SF_CAMERA_PLAYER_TARGET 2
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#define SF_CAMERA_PLAYER_TAKECONTROL 4
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// func_rotating
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#define SF_BRUSH_ROTATE_Y_AXIS 0
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#define SF_BRUSH_ROTATE_INSTANT 1
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#define SF_BRUSH_ROTATE_BACKWARDS 2
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