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melonjs/melonJS
dist/melonjs.js
isAttachedToRoot
function isAttachedToRoot() { if (this.root === true) { return true; } else { var ancestor = this.ancestor; while (ancestor) { if (ancestor.root === true) { return true; } ancestor = ancestor.ancestor; } return false; } }
javascript
function isAttachedToRoot() { if (this.root === true) { return true; } else { var ancestor = this.ancestor; while (ancestor) { if (ancestor.root === true) { return true; } ancestor = ancestor.ancestor; } return false; } }
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Checks if this container is root or if it's attached to the root container. @private @name isAttachedToRoot @memberOf me.Container.prototype @function @returns Boolean
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11981-L11997
7,301
melonjs/melonJS
dist/melonjs.js
removeChild
function removeChild(child, keepalive) { if (this.hasChild(child)) { me.utils.function.defer(deferredRemove, this, child, keepalive); } else { throw new Error("Child is not mine."); } }
javascript
function removeChild(child, keepalive) { if (this.hasChild(child)) { me.utils.function.defer(deferredRemove, this, child, keepalive); } else { throw new Error("Child is not mine."); } }
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Invokes the removeChildNow in a defer, to ensure the child is removed safely after the update & draw stack has completed @name removeChild @memberOf me.Container.prototype @public @function @param {me.Renderable} child @param {Boolean} [keepalive=False] True to prevent calling child.destroy()
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L12046-L12052
7,302
melonjs/melonJS
dist/melonjs.js
setChildsProperty
function setChildsProperty(prop, val, recursive) { for (var i = this.children.length; i >= 0; i--) { var obj = this.children[i]; if (recursive === true && obj instanceof me.Container) { obj.setChildsProperty(prop, val, recursive); } obj[prop] = val; } }
javascript
function setChildsProperty(prop, val, recursive) { for (var i = this.children.length; i >= 0; i--) { var obj = this.children[i]; if (recursive === true && obj instanceof me.Container) { obj.setChildsProperty(prop, val, recursive); } obj[prop] = val; } }
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Automatically set the specified property of all childs to the given value @name setChildsProperty @memberOf me.Container.prototype @function @param {String} property property name @param {Object} value property value @param {Boolean} [recursive=false] recursively apply the value to child containers if true
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L12100-L12110
7,303
melonjs/melonJS
dist/melonjs.js
_sortZ
function _sortZ(a, b) { return b.pos && a.pos ? b.pos.z - a.pos.z : a.pos ? -Infinity : Infinity; }
javascript
function _sortZ(a, b) { return b.pos && a.pos ? b.pos.z - a.pos.z : a.pos ? -Infinity : Infinity; }
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Z Sorting function @ignore
[ "Z", "Sorting", "function" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L12230-L12232
7,304
melonjs/melonJS
dist/melonjs.js
setDeadzone
function setDeadzone(w, h) { if (typeof this.deadzone === "undefined") { this.deadzone = new me.Rect(0, 0, 0, 0); } // reusing the old code for now... this.deadzone.pos.set(~~((this.width - w) / 2), ~~((this.height - h) / 2 - h * 0.25)); this.deadzone.resize(w, h); this.smoothFollow = false; // force a camera update this.updateTarget(); this.smoothFollow = true; }
javascript
function setDeadzone(w, h) { if (typeof this.deadzone === "undefined") { this.deadzone = new me.Rect(0, 0, 0, 0); } // reusing the old code for now... this.deadzone.pos.set(~~((this.width - w) / 2), ~~((this.height - h) / 2 - h * 0.25)); this.deadzone.resize(w, h); this.smoothFollow = false; // force a camera update this.updateTarget(); this.smoothFollow = true; }
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change the deadzone settings. the "deadzone" defines an area within the current camera in which the followed renderable can move without scrolling the camera. @name setDeadzone @see me.Camera2d.follow @memberOf me.Camera2d @function @param {Number} w deadzone width @param {Number} h deadzone height
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L12548-L12560
7,305
melonjs/melonJS
dist/melonjs.js
resize
function resize(w, h) { // parent consctructor, resize camera rect this._super(me.Renderable, "resize", [w, h]); // disable damping while resizing this.smoothFollow = false; // update bounds var level = me.levelDirector.getCurrentLevel(); this.setBounds(0, 0, Math.max(w, level ? level.width : 0), Math.max(h, level ? level.height : 0)); // reset everthing this.setDeadzone(w / 6, h / 6); this.update(); this.smoothFollow = true; me.event.publish(me.event.VIEWPORT_ONRESIZE, [this.width, this.height]); return this; }
javascript
function resize(w, h) { // parent consctructor, resize camera rect this._super(me.Renderable, "resize", [w, h]); // disable damping while resizing this.smoothFollow = false; // update bounds var level = me.levelDirector.getCurrentLevel(); this.setBounds(0, 0, Math.max(w, level ? level.width : 0), Math.max(h, level ? level.height : 0)); // reset everthing this.setDeadzone(w / 6, h / 6); this.update(); this.smoothFollow = true; me.event.publish(me.event.VIEWPORT_ONRESIZE, [this.width, this.height]); return this; }
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resize the camera @name resize @memberOf me.Camera2d @function @param {Number} w new width of the camera @param {Number} h new height of the camera @return {me.Camera2d} this camera
[ "resize", "the", "camera" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L12571-L12586
7,306
melonjs/melonJS
dist/melonjs.js
move
function move(x, y) { this.moveTo(this.pos.x + x, this.pos.y + y); }
javascript
function move(x, y) { this.moveTo(this.pos.x + x, this.pos.y + y); }
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move the camera upper-left position by the specified offset. @name move @memberOf me.Camera2d @see me.Camera2d.focusOn @function @param {Number} x @param {Number} y @example // Move the camera up by four pixels me.game.viewport.move(0, -4);
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L12668-L12670
7,307
melonjs/melonJS
dist/melonjs.js
shake
function shake(intensity, duration, axis, onComplete, force) { if (this._shake.duration === 0 || force === true) { this._shake.intensity = intensity; this._shake.duration = duration; this._shake.axis = axis || this.AXIS.BOTH; this._shake.onComplete = typeof onComplete === "function" ? onComplete : undefined; } }
javascript
function shake(intensity, duration, axis, onComplete, force) { if (this._shake.duration === 0 || force === true) { this._shake.intensity = intensity; this._shake.duration = duration; this._shake.axis = axis || this.AXIS.BOTH; this._shake.onComplete = typeof onComplete === "function" ? onComplete : undefined; } }
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shake the camera @name shake @memberOf me.Camera2d @function @param {Number} intensity maximum offset that the screen can be moved while shaking @param {Number} duration expressed in milliseconds @param {me.Camera2d.AXIS} [axis=this.AXIS.BOTH] specify on which axis you want the shake effect @param {Function} [onComplete] callback once shaking effect is over @param {Boolean} [force] if true this will override the current effect @example // shake it baby ! me.game.viewport.shake(10, 500, me.game.viewport.AXIS.BOTH);
[ "shake", "the", "camera" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L12797-L12804
7,308
melonjs/melonJS
dist/melonjs.js
drawFX
function drawFX(renderer) { // fading effect if (this._fadeIn.tween) { renderer.clearColor(this._fadeIn.color); // remove the tween if over if (this._fadeIn.color.alpha === 1.0) { this._fadeIn.tween = null; me.pool.push(this._fadeIn.color); this._fadeIn.color = null; } } // flashing effect if (this._fadeOut.tween) { renderer.clearColor(this._fadeOut.color); // remove the tween if over if (this._fadeOut.color.alpha === 0.0) { this._fadeOut.tween = null; me.pool.push(this._fadeOut.color); this._fadeOut.color = null; } } }
javascript
function drawFX(renderer) { // fading effect if (this._fadeIn.tween) { renderer.clearColor(this._fadeIn.color); // remove the tween if over if (this._fadeIn.color.alpha === 1.0) { this._fadeIn.tween = null; me.pool.push(this._fadeIn.color); this._fadeIn.color = null; } } // flashing effect if (this._fadeOut.tween) { renderer.clearColor(this._fadeOut.color); // remove the tween if over if (this._fadeOut.color.alpha === 0.0) { this._fadeOut.tween = null; me.pool.push(this._fadeOut.color); this._fadeOut.color = null; } } }
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render the camera effects @ignore
[ "render", "the", "camera", "effects" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L12961-L12983
7,309
melonjs/melonJS
dist/melonjs.js
draw
function draw(renderer, container) { var translateX = this.pos.x + this.offset.x; var translateY = this.pos.y + this.offset.y; // translate the world coordinates by default to screen coordinates container.currentTransform.translate(-translateX, -translateY); // clip to camera bounds renderer.clipRect(0, 0, this.width, this.height); this.preDraw(renderer); container.preDraw(renderer); // draw all objects, // specifying the viewport as the rectangle area to redraw container.draw(renderer, this); // draw the viewport/camera effects this.drawFX(renderer); container.postDraw(renderer); this.postDraw(renderer); // translate the world coordinates by default to screen coordinates container.currentTransform.translate(translateX, translateY); }
javascript
function draw(renderer, container) { var translateX = this.pos.x + this.offset.x; var translateY = this.pos.y + this.offset.y; // translate the world coordinates by default to screen coordinates container.currentTransform.translate(-translateX, -translateY); // clip to camera bounds renderer.clipRect(0, 0, this.width, this.height); this.preDraw(renderer); container.preDraw(renderer); // draw all objects, // specifying the viewport as the rectangle area to redraw container.draw(renderer, this); // draw the viewport/camera effects this.drawFX(renderer); container.postDraw(renderer); this.postDraw(renderer); // translate the world coordinates by default to screen coordinates container.currentTransform.translate(translateX, translateY); }
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draw all object visibile in this viewport @ignore
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L12989-L13007
7,310
melonjs/melonJS
dist/melonjs.js
distanceTo
function distanceTo(e) { var a = this.getBounds(); var b = e.getBounds(); // the me.Vector2d object also implements the same function, but // we have to use here the center of both entities var dx = a.pos.x + a.width / 2 - (b.pos.x + b.width / 2); var dy = a.pos.y + a.height / 2 - (b.pos.y + b.height / 2); return Math.sqrt(dx * dx + dy * dy); }
javascript
function distanceTo(e) { var a = this.getBounds(); var b = e.getBounds(); // the me.Vector2d object also implements the same function, but // we have to use here the center of both entities var dx = a.pos.x + a.width / 2 - (b.pos.x + b.width / 2); var dy = a.pos.y + a.height / 2 - (b.pos.y + b.height / 2); return Math.sqrt(dx * dx + dy * dy); }
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return the distance to the specified entity @name distanceTo @memberOf me.Entity @function @param {me.Entity} entity Entity @return {Number} distance
[ "return", "the", "distance", "to", "the", "specified", "entity" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L13146-L13154
7,311
melonjs/melonJS
dist/melonjs.js
distanceToPoint
function distanceToPoint(v) { var a = this.getBounds(); // the me.Vector2d object also implements the same function, but // we have to use here the center of both entities var dx = a.pos.x + a.width / 2 - v.x; var dy = a.pos.y + a.height / 2 - v.y; return Math.sqrt(dx * dx + dy * dy); }
javascript
function distanceToPoint(v) { var a = this.getBounds(); // the me.Vector2d object also implements the same function, but // we have to use here the center of both entities var dx = a.pos.x + a.width / 2 - v.x; var dy = a.pos.y + a.height / 2 - v.y; return Math.sqrt(dx * dx + dy * dy); }
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return the distance to the specified point @name distanceToPoint @memberOf me.Entity @function @param {me.Vector2d} vector vector @return {Number} distance
[ "return", "the", "distance", "to", "the", "specified", "point" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L13164-L13171
7,312
melonjs/melonJS
dist/melonjs.js
angleTo
function angleTo(e) { var a = this.getBounds(); var b = e.getBounds(); // the me.Vector2d object also implements the same function, but // we have to use here the center of both entities var ax = b.pos.x + b.width / 2 - (a.pos.x + a.width / 2); var ay = b.pos.y + b.height / 2 - (a.pos.y + a.height / 2); return Math.atan2(ay, ax); }
javascript
function angleTo(e) { var a = this.getBounds(); var b = e.getBounds(); // the me.Vector2d object also implements the same function, but // we have to use here the center of both entities var ax = b.pos.x + b.width / 2 - (a.pos.x + a.width / 2); var ay = b.pos.y + b.height / 2 - (a.pos.y + a.height / 2); return Math.atan2(ay, ax); }
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return the angle to the specified entity @name angleTo @memberOf me.Entity @function @param {me.Entity} entity Entity @return {Number} angle in radians
[ "return", "the", "angle", "to", "the", "specified", "entity" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L13181-L13189
7,313
melonjs/melonJS
dist/melonjs.js
angleToPoint
function angleToPoint(v) { var a = this.getBounds(); // the me.Vector2d object also implements the same function, but // we have to use here the center of both entities var ax = v.x - (a.pos.x + a.width / 2); var ay = v.y - (a.pos.y + a.height / 2); return Math.atan2(ay, ax); }
javascript
function angleToPoint(v) { var a = this.getBounds(); // the me.Vector2d object also implements the same function, but // we have to use here the center of both entities var ax = v.x - (a.pos.x + a.width / 2); var ay = v.y - (a.pos.y + a.height / 2); return Math.atan2(ay, ax); }
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return the angle to the specified point @name angleToPoint @memberOf me.Entity @function @param {me.Vector2d} vector vector @return {Number} angle in radians
[ "return", "the", "angle", "to", "the", "specified", "point" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L13199-L13206
7,314
melonjs/melonJS
dist/melonjs.js
updateBoundsPos
function updateBoundsPos(x, y) { if (typeof this.body !== "undefined") { var _pos = this.body.pos; this._super(me.Renderable, "updateBoundsPos", [x + _pos.x, y + _pos.y]); } else { this._super(me.Renderable, "updateBoundsPos", [x, y]); } return this.getBounds(); }
javascript
function updateBoundsPos(x, y) { if (typeof this.body !== "undefined") { var _pos = this.body.pos; this._super(me.Renderable, "updateBoundsPos", [x + _pos.x, y + _pos.y]); } else { this._super(me.Renderable, "updateBoundsPos", [x, y]); } return this.getBounds(); }
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update the bounds position when the position is modified @private @name updateBoundsPos @memberOf me.Entity @function
[ "update", "the", "bounds", "position", "when", "the", "position", "is", "modified" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L13224-L13234
7,315
melonjs/melonJS
dist/melonjs.js
preloadTMX
function preloadTMX(tmxData, onload, onerror) { function addToTMXList(data) { // set the TMX content tmxList[tmxData.name] = data; // add the tmx to the levelDirector if (tmxData.type === "tmx") { me.levelDirector.addTMXLevel(tmxData.name); } } //if the data is in the tmxData object, don't get it via a XMLHTTPRequest if (tmxData.data) { addToTMXList(tmxData.data); onload(); return; } var xmlhttp = new XMLHttpRequest(); // check the data format ('tmx', 'json') var format = me.utils.file.getExtension(tmxData.src); if (xmlhttp.overrideMimeType) { if (format === "json") { xmlhttp.overrideMimeType("application/json"); } else { xmlhttp.overrideMimeType("text/xml"); } } xmlhttp.open("GET", tmxData.src + api.nocache, true); xmlhttp.withCredentials = me.loader.withCredentials; // set the callbacks xmlhttp.ontimeout = onerror; xmlhttp.onreadystatechange = function () { if (xmlhttp.readyState === 4) { // status = 0 when file protocol is used, or cross-domain origin, // (With Chrome use "--allow-file-access-from-files --disable-web-security") if (xmlhttp.status === 200 || xmlhttp.status === 0 && xmlhttp.responseText) { var result = null; // parse response switch (format) { case "xml": case "tmx": case "tsx": // ie9 does not fully implement the responseXML if (me.device.ua.match(/msie/i) || !xmlhttp.responseXML) { if (window.DOMParser) { // manually create the XML DOM result = new DOMParser().parseFromString(xmlhttp.responseText, "text/xml"); } else { throw new Error("XML file format loading not supported, use the JSON file format instead"); } } else { result = xmlhttp.responseXML; } // converts to a JS object var data = me.TMXUtils.parse(result); switch (format) { case "tmx": result = data.map; break; case "tsx": result = data.tilesets[0]; break; } break; case "json": result = JSON.parse(xmlhttp.responseText); break; default: throw new Error("TMX file format " + format + "not supported !"); } //set the TMX content addToTMXList(result); // fire the callback onload(); } else { onerror(tmxData.name); } } }; // send the request xmlhttp.send(); }
javascript
function preloadTMX(tmxData, onload, onerror) { function addToTMXList(data) { // set the TMX content tmxList[tmxData.name] = data; // add the tmx to the levelDirector if (tmxData.type === "tmx") { me.levelDirector.addTMXLevel(tmxData.name); } } //if the data is in the tmxData object, don't get it via a XMLHTTPRequest if (tmxData.data) { addToTMXList(tmxData.data); onload(); return; } var xmlhttp = new XMLHttpRequest(); // check the data format ('tmx', 'json') var format = me.utils.file.getExtension(tmxData.src); if (xmlhttp.overrideMimeType) { if (format === "json") { xmlhttp.overrideMimeType("application/json"); } else { xmlhttp.overrideMimeType("text/xml"); } } xmlhttp.open("GET", tmxData.src + api.nocache, true); xmlhttp.withCredentials = me.loader.withCredentials; // set the callbacks xmlhttp.ontimeout = onerror; xmlhttp.onreadystatechange = function () { if (xmlhttp.readyState === 4) { // status = 0 when file protocol is used, or cross-domain origin, // (With Chrome use "--allow-file-access-from-files --disable-web-security") if (xmlhttp.status === 200 || xmlhttp.status === 0 && xmlhttp.responseText) { var result = null; // parse response switch (format) { case "xml": case "tmx": case "tsx": // ie9 does not fully implement the responseXML if (me.device.ua.match(/msie/i) || !xmlhttp.responseXML) { if (window.DOMParser) { // manually create the XML DOM result = new DOMParser().parseFromString(xmlhttp.responseText, "text/xml"); } else { throw new Error("XML file format loading not supported, use the JSON file format instead"); } } else { result = xmlhttp.responseXML; } // converts to a JS object var data = me.TMXUtils.parse(result); switch (format) { case "tmx": result = data.map; break; case "tsx": result = data.tilesets[0]; break; } break; case "json": result = JSON.parse(xmlhttp.responseText); break; default: throw new Error("TMX file format " + format + "not supported !"); } //set the TMX content addToTMXList(result); // fire the callback onload(); } else { onerror(tmxData.name); } } }; // send the request xmlhttp.send(); }
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preload TMX files @ignore
[ "preload", "TMX", "files" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L14360-L14452
7,316
melonjs/melonJS
dist/melonjs.js
setFont
function setFont(font, size) { // font name and type var font_names = font.split(",").map(function (value) { value = value.trim(); return !/(^".*"$)|(^'.*'$)/.test(value) ? "\"" + value + "\"" : value; }); // font size if (typeof size === "number") { this._fontSize = size; size += "px"; } else /* string */ { // extract the units and convert if necessary var CSSval = size.match(/([-+]?[\d.]*)(.*)/); this._fontSize = parseFloat(CSSval[1]); if (CSSval[2]) { this._fontSize *= toPX[runits.indexOf(CSSval[2])]; } else { // no unit define, assume px size += "px"; } } this.height = this._fontSize; this.font = size + " " + font_names.join(","); this.isDirty = true; return this; }
javascript
function setFont(font, size) { // font name and type var font_names = font.split(",").map(function (value) { value = value.trim(); return !/(^".*"$)|(^'.*'$)/.test(value) ? "\"" + value + "\"" : value; }); // font size if (typeof size === "number") { this._fontSize = size; size += "px"; } else /* string */ { // extract the units and convert if necessary var CSSval = size.match(/([-+]?[\d.]*)(.*)/); this._fontSize = parseFloat(CSSval[1]); if (CSSval[2]) { this._fontSize *= toPX[runits.indexOf(CSSval[2])]; } else { // no unit define, assume px size += "px"; } } this.height = this._fontSize; this.font = size + " " + font_names.join(","); this.isDirty = true; return this; }
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set the font family and size @name setFont @memberOf me.Text.prototype @function @param {String} font a CSS font name @param {Number|String} size size, or size + suffix (px, em, pt) @return this object for chaining @example font.setFont("Arial", 20); font.setFont("Arial", "1.5em");
[ "set", "the", "font", "family", "and", "size" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L15253-L15282
7,317
melonjs/melonJS
dist/melonjs.js
setText
function setText(value) { value = "" + value; if (this._text !== value) { if (Array.isArray(value)) { this._text = value.join("\n"); } else { this._text = value; } this.isDirty = true; } return this; }
javascript
function setText(value) { value = "" + value; if (this._text !== value) { if (Array.isArray(value)) { this._text = value.join("\n"); } else { this._text = value; } this.isDirty = true; } return this; }
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change the text to be displayed @name setText @memberOf me.Text.prototype @function @param {Number|String|String[]} value a string, or an array of strings @return this object for chaining
[ "change", "the", "text", "to", "be", "displayed" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L15292-L15306
7,318
melonjs/melonJS
dist/melonjs.js
measureTextWidth
function measureTextWidth(font, text) { var characters = text.split(""); var width = 0; var lastGlyph = null; for (var i = 0; i < characters.length; i++) { var ch = characters[i].charCodeAt(0); var glyph = font.fontData.glyphs[ch]; var kerning = lastGlyph && lastGlyph.kerning ? lastGlyph.getKerning(ch) : 0; width += (glyph.xadvance + kerning) * font.fontScale.x; lastGlyph = glyph; } return width; }
javascript
function measureTextWidth(font, text) { var characters = text.split(""); var width = 0; var lastGlyph = null; for (var i = 0; i < characters.length; i++) { var ch = characters[i].charCodeAt(0); var glyph = font.fontData.glyphs[ch]; var kerning = lastGlyph && lastGlyph.kerning ? lastGlyph.getKerning(ch) : 0; width += (glyph.xadvance + kerning) * font.fontScale.x; lastGlyph = glyph; } return width; }
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Measures the width of a single line of text, does not account for \n @ignore
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L15476-L15490
7,319
melonjs/melonJS
dist/melonjs.js
measureTextHeight
function measureTextHeight(font) { return font.fontData.capHeight * font.lineHeight * font.fontScale.y; }
javascript
function measureTextHeight(font) { return font.fontData.capHeight * font.lineHeight * font.fontScale.y; }
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Measures the height of a single line of text, does not account for \n @ignore
[ "Measures", "the", "height", "of", "a", "single", "line", "of", "text", "does", "not", "account", "for", "\\", "n" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L15497-L15499
7,320
melonjs/melonJS
dist/melonjs.js
set
function set(textAlign, scale) { this.textAlign = textAlign; // updated scaled Size if (scale) { this.resize(scale); } this.isDirty = true; return this; }
javascript
function set(textAlign, scale) { this.textAlign = textAlign; // updated scaled Size if (scale) { this.resize(scale); } this.isDirty = true; return this; }
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change the font settings @name set @memberOf me.BitmapText.prototype @function @param {String} textAlign ("left", "center", "right") @param {Number} [scale] @return this object for chaining
[ "change", "the", "font", "settings" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L15616-L15625
7,321
melonjs/melonJS
dist/melonjs.js
draw
function draw(renderer, text, x, y) { // allows to provide backward compatibility when // adding Bitmap Font to an object container if (typeof this.ancestor === "undefined") { // update cache this.setText(text); // force update bounds this.update(0); // save the previous global alpha value var _alpha = renderer.globalAlpha(); renderer.setGlobalAlpha(_alpha * this.getOpacity()); } else { // added directly to an object container x = this.pos.x; y = this.pos.y; } var strings = ("" + this._text).split("\n"); var lX = x; var stringHeight = measureTextHeight(this); var maxWidth = 0; for (var i = 0; i < strings.length; i++) { x = lX; var string = me.utils.string.trimRight(strings[i]); // adjust x pos based on alignment value var stringWidth = measureTextWidth(this, string); switch (this.textAlign) { case "right": x -= stringWidth; break; case "center": x -= stringWidth * 0.5; break; default: break; } // adjust y pos based on alignment value switch (this.textBaseline) { case "middle": y -= stringHeight * 0.5; break; case "ideographic": case "alphabetic": case "bottom": y -= stringHeight; break; default: break; } // update initial position if required if (this.isDirty === true && typeof this.ancestor === "undefined") { if (i === 0) { this.pos.y = y; } if (maxWidth < stringWidth) { maxWidth = stringWidth; this.pos.x = x; } } // draw the string var lastGlyph = null; for (var c = 0, len = string.length; c < len; c++) { // calculate the char index var ch = string.charCodeAt(c); var glyph = this.fontData.glyphs[ch]; var glyphWidth = glyph.width; var glyphHeight = glyph.height; var kerning = lastGlyph && lastGlyph.kerning ? lastGlyph.getKerning(ch) : 0; // draw it if (glyphWidth !== 0 && glyphHeight !== 0) { // some browser throw an exception when drawing a 0 width or height image renderer.drawImage(this.fontImage, glyph.x, glyph.y, glyphWidth, glyphHeight, x + glyph.xoffset, y + glyph.yoffset * this.fontScale.y, glyphWidth * this.fontScale.x, glyphHeight * this.fontScale.y); } // increment position x += (glyph.xadvance + kerning) * this.fontScale.x; lastGlyph = glyph; } // increment line y += stringHeight; } if (typeof this.ancestor === "undefined") { // restore the previous global alpha value renderer.setGlobalAlpha(_alpha); } // clear the dirty flag this.isDirty = false; }
javascript
function draw(renderer, text, x, y) { // allows to provide backward compatibility when // adding Bitmap Font to an object container if (typeof this.ancestor === "undefined") { // update cache this.setText(text); // force update bounds this.update(0); // save the previous global alpha value var _alpha = renderer.globalAlpha(); renderer.setGlobalAlpha(_alpha * this.getOpacity()); } else { // added directly to an object container x = this.pos.x; y = this.pos.y; } var strings = ("" + this._text).split("\n"); var lX = x; var stringHeight = measureTextHeight(this); var maxWidth = 0; for (var i = 0; i < strings.length; i++) { x = lX; var string = me.utils.string.trimRight(strings[i]); // adjust x pos based on alignment value var stringWidth = measureTextWidth(this, string); switch (this.textAlign) { case "right": x -= stringWidth; break; case "center": x -= stringWidth * 0.5; break; default: break; } // adjust y pos based on alignment value switch (this.textBaseline) { case "middle": y -= stringHeight * 0.5; break; case "ideographic": case "alphabetic": case "bottom": y -= stringHeight; break; default: break; } // update initial position if required if (this.isDirty === true && typeof this.ancestor === "undefined") { if (i === 0) { this.pos.y = y; } if (maxWidth < stringWidth) { maxWidth = stringWidth; this.pos.x = x; } } // draw the string var lastGlyph = null; for (var c = 0, len = string.length; c < len; c++) { // calculate the char index var ch = string.charCodeAt(c); var glyph = this.fontData.glyphs[ch]; var glyphWidth = glyph.width; var glyphHeight = glyph.height; var kerning = lastGlyph && lastGlyph.kerning ? lastGlyph.getKerning(ch) : 0; // draw it if (glyphWidth !== 0 && glyphHeight !== 0) { // some browser throw an exception when drawing a 0 width or height image renderer.drawImage(this.fontImage, glyph.x, glyph.y, glyphWidth, glyphHeight, x + glyph.xoffset, y + glyph.yoffset * this.fontScale.y, glyphWidth * this.fontScale.x, glyphHeight * this.fontScale.y); } // increment position x += (glyph.xadvance + kerning) * this.fontScale.x; lastGlyph = glyph; } // increment line y += stringHeight; } if (typeof this.ancestor === "undefined") { // restore the previous global alpha value renderer.setGlobalAlpha(_alpha); } // clear the dirty flag this.isDirty = false; }
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draw the bitmap font @name draw @memberOf me.BitmapText.prototype @function @param {me.CanvasRenderer|me.WebGLRenderer} renderer Reference to the destination renderer instance @param {String} [text] @param {Number} [x] @param {Number} [y]
[ "draw", "the", "bitmap", "font" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L15713-L15816
7,322
melonjs/melonJS
dist/melonjs.js
_getFirstGlyph
function _getFirstGlyph() { var keys = Object.keys(this.glyphs); for (var i = 0; i < keys.length; i++) { if (keys[i] > 32) { return this.glyphs[keys[i]]; } } return null; }
javascript
function _getFirstGlyph() { var keys = Object.keys(this.glyphs); for (var i = 0; i < keys.length; i++) { if (keys[i] > 32) { return this.glyphs[keys[i]]; } } return null; }
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Gets the first glyph in the map that is not a space character @private @name _getFirstGlyph @memberOf me.BitmapTextData @function @returns {me.Glyph}
[ "Gets", "the", "first", "glyph", "in", "the", "map", "that", "is", "not", "a", "space", "character" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L15958-L15968
7,323
melonjs/melonJS
dist/melonjs.js
function(id, internal) { var self = this; // If the sound hasn't loaded, add it to the load queue to stop when capable. if (self._state !== 'loaded' || self._playLock) { self._queue.push({ event: 'stop', action: function() { self.stop(id); } }); return self; } // If no id is passed, get all ID's to be stopped. var ids = self._getSoundIds(id); for (var i=0; i<ids.length; i++) { // Clear the end timer. self._clearTimer(ids[i]); // Get the sound. var sound = self._soundById(ids[i]); if (sound) { // Reset the seek position. sound._seek = sound._start || 0; sound._rateSeek = 0; sound._paused = true; sound._ended = true; // Stop currently running fades. self._stopFade(ids[i]); if (sound._node) { if (self._webAudio) { // Make sure the sound's AudioBufferSourceNode has been created. if (sound._node.bufferSource) { if (typeof sound._node.bufferSource.stop === 'undefined') { sound._node.bufferSource.noteOff(0); } else { sound._node.bufferSource.stop(0); } // Clean up the buffer source. self._cleanBuffer(sound._node); } } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) { sound._node.currentTime = sound._start || 0; sound._node.pause(); } } if (!internal) { self._emit('stop', sound._id); } } } return self; }
javascript
function(id, internal) { var self = this; // If the sound hasn't loaded, add it to the load queue to stop when capable. if (self._state !== 'loaded' || self._playLock) { self._queue.push({ event: 'stop', action: function() { self.stop(id); } }); return self; } // If no id is passed, get all ID's to be stopped. var ids = self._getSoundIds(id); for (var i=0; i<ids.length; i++) { // Clear the end timer. self._clearTimer(ids[i]); // Get the sound. var sound = self._soundById(ids[i]); if (sound) { // Reset the seek position. sound._seek = sound._start || 0; sound._rateSeek = 0; sound._paused = true; sound._ended = true; // Stop currently running fades. self._stopFade(ids[i]); if (sound._node) { if (self._webAudio) { // Make sure the sound's AudioBufferSourceNode has been created. if (sound._node.bufferSource) { if (typeof sound._node.bufferSource.stop === 'undefined') { sound._node.bufferSource.noteOff(0); } else { sound._node.bufferSource.stop(0); } // Clean up the buffer source. self._cleanBuffer(sound._node); } } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) { sound._node.currentTime = sound._start || 0; sound._node.pause(); } } if (!internal) { self._emit('stop', sound._id); } } } return self; }
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Stop playback and reset to start. @param {Number} id The sound ID (empty to stop all in group). @param {Boolean} internal Internal Use: true prevents event firing. @return {Howl}
[ "Stop", "playback", "and", "reset", "to", "start", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L17140-L17201
7,324
melonjs/melonJS
dist/melonjs.js
function() { var self = this; // Stop playing any active sounds. var sounds = self._sounds; for (var i=0; i<sounds.length; i++) { // Stop the sound if it is currently playing. if (!sounds[i]._paused) { self.stop(sounds[i]._id); } // Remove the source or disconnect. if (!self._webAudio) { // Set the source to 0-second silence to stop any downloading (except in IE). var checkIE = /MSIE |Trident\//.test(Howler._navigator && Howler._navigator.userAgent); if (!checkIE) { sounds[i]._node.src = 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA'; } // Remove any event listeners. sounds[i]._node.removeEventListener('error', sounds[i]._errorFn, false); sounds[i]._node.removeEventListener(Howler._canPlayEvent, sounds[i]._loadFn, false); // Release the Audio object back to the pool. Howler._releaseHtml5Audio(sounds[i]._node); } // Empty out all of the nodes. delete sounds[i]._node; // Make sure all timers are cleared out. self._clearTimer(sounds[i]._id); } // Remove the references in the global Howler object. var index = Howler._howls.indexOf(self); if (index >= 0) { Howler._howls.splice(index, 1); } // Delete this sound from the cache (if no other Howl is using it). var remCache = true; for (i=0; i<Howler._howls.length; i++) { if (Howler._howls[i]._src === self._src || self._src.indexOf(Howler._howls[i]._src) >= 0) { remCache = false; break; } } if (cache && remCache) { delete cache[self._src]; } // Clear global errors. Howler.noAudio = false; // Clear out `self`. self._state = 'unloaded'; self._sounds = []; self = null; return null; }
javascript
function() { var self = this; // Stop playing any active sounds. var sounds = self._sounds; for (var i=0; i<sounds.length; i++) { // Stop the sound if it is currently playing. if (!sounds[i]._paused) { self.stop(sounds[i]._id); } // Remove the source or disconnect. if (!self._webAudio) { // Set the source to 0-second silence to stop any downloading (except in IE). var checkIE = /MSIE |Trident\//.test(Howler._navigator && Howler._navigator.userAgent); if (!checkIE) { sounds[i]._node.src = 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA'; } // Remove any event listeners. sounds[i]._node.removeEventListener('error', sounds[i]._errorFn, false); sounds[i]._node.removeEventListener(Howler._canPlayEvent, sounds[i]._loadFn, false); // Release the Audio object back to the pool. Howler._releaseHtml5Audio(sounds[i]._node); } // Empty out all of the nodes. delete sounds[i]._node; // Make sure all timers are cleared out. self._clearTimer(sounds[i]._id); } // Remove the references in the global Howler object. var index = Howler._howls.indexOf(self); if (index >= 0) { Howler._howls.splice(index, 1); } // Delete this sound from the cache (if no other Howl is using it). var remCache = true; for (i=0; i<Howler._howls.length; i++) { if (Howler._howls[i]._src === self._src || self._src.indexOf(Howler._howls[i]._src) >= 0) { remCache = false; break; } } if (cache && remCache) { delete cache[self._src]; } // Clear global errors. Howler.noAudio = false; // Clear out `self`. self._state = 'unloaded'; self._sounds = []; self = null; return null; }
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Unload and destroy the current Howl object. This will immediately stop all sound instances attached to this group.
[ "Unload", "and", "destroy", "the", "current", "Howl", "object", ".", "This", "will", "immediately", "stop", "all", "sound", "instances", "attached", "to", "this", "group", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L17792-L17854
7,325
melonjs/melonJS
dist/melonjs.js
soundLoadError
function soundLoadError(sound_name, onerror_cb) { // check the retry counter if (retry_counter++ > 3) { // something went wrong var errmsg = "melonJS: failed loading " + sound_name; if (me.sys.stopOnAudioError === false) { // disable audio me.audio.disable(); // call error callback if defined if (onerror_cb) { onerror_cb(); } // warning console.log(errmsg + ", disabling audio"); } else { // throw an exception and stop everything ! throw new Error(errmsg); } // else try loading again ! } else { audioTracks[sound_name].load(); } }
javascript
function soundLoadError(sound_name, onerror_cb) { // check the retry counter if (retry_counter++ > 3) { // something went wrong var errmsg = "melonJS: failed loading " + sound_name; if (me.sys.stopOnAudioError === false) { // disable audio me.audio.disable(); // call error callback if defined if (onerror_cb) { onerror_cb(); } // warning console.log(errmsg + ", disabling audio"); } else { // throw an exception and stop everything ! throw new Error(errmsg); } // else try loading again ! } else { audioTracks[sound_name].load(); } }
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event listener callback on load error @ignore
[ "event", "listener", "callback", "on", "load", "error" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L19257-L19281
7,326
melonjs/melonJS
dist/melonjs.js
autoDetectRenderer
function autoDetectRenderer(c, width, height, options) { try { return new me.WebGLRenderer(c, width, height, options); } catch (e) { return new me.CanvasRenderer(c, width, height, options); } }
javascript
function autoDetectRenderer(c, width, height, options) { try { return new me.WebGLRenderer(c, width, height, options); } catch (e) { return new me.CanvasRenderer(c, width, height, options); } }
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Auto-detect the best renderer to use @ignore
[ "Auto", "-", "detect", "the", "best", "renderer", "to", "use" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L19896-L19902
7,327
melonjs/melonJS
dist/melonjs.js
overlaps
function overlaps(rect) { return rect.left < this.getWidth() && rect.right > 0 && rect.top < this.getHeight() && rect.bottom > 0; }
javascript
function overlaps(rect) { return rect.left < this.getWidth() && rect.right > 0 && rect.top < this.getHeight() && rect.bottom > 0; }
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check if the given rectangle overlaps with the renderer screen coordinates @name overlaps @memberOf me.Renderer.prototype @function @param {me.Rect} rect @return {boolean} true if overlaps
[ "check", "if", "the", "given", "rectangle", "overlaps", "with", "the", "renderer", "screen", "coordinates" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L20572-L20574
7,328
melonjs/melonJS
dist/melonjs.js
stroke
function stroke(shape, fill) { if (shape.shapeType === "Rectangle") { this.strokeRect(shape.left, shape.top, shape.width, shape.height, fill); } else if (shape instanceof me.Line || shape instanceof me.Polygon) { this.strokePolygon(shape, fill); } else if (shape instanceof me.Ellipse) { this.strokeEllipse(shape.pos.x, shape.pos.y, shape.radiusV.x, shape.radiusV.y, fill); } }
javascript
function stroke(shape, fill) { if (shape.shapeType === "Rectangle") { this.strokeRect(shape.left, shape.top, shape.width, shape.height, fill); } else if (shape instanceof me.Line || shape instanceof me.Polygon) { this.strokePolygon(shape, fill); } else if (shape instanceof me.Ellipse) { this.strokeEllipse(shape.pos.x, shape.pos.y, shape.radiusV.x, shape.radiusV.y, fill); } }
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stroke the given shape @name stroke @memberOf me.Renderer.prototype @function @param {me.Rect|me.Polygon|me.Line|me.Ellipse} shape a shape object to stroke
[ "stroke", "the", "given", "shape" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L20632-L20640
7,329
melonjs/melonJS
dist/melonjs.js
createAtlas
function createAtlas(width, height, name, repeat) { return { "meta": { "app": "melonJS", "size": { "w": width, "h": height }, "repeat": repeat || "no-repeat", "image": "default" }, "frames": [{ "filename": name || "default", "frame": { "x": 0, "y": 0, "w": width, "h": height } }] }; }
javascript
function createAtlas(width, height, name, repeat) { return { "meta": { "app": "melonJS", "size": { "w": width, "h": height }, "repeat": repeat || "no-repeat", "image": "default" }, "frames": [{ "filename": name || "default", "frame": { "x": 0, "y": 0, "w": width, "h": height } }] }; }
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create a simple 1 frame texture atlas based on the given parameters @ignore
[ "create", "a", "simple", "1", "frame", "texture", "atlas", "based", "on", "the", "given", "parameters" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L20876-L20897
7,330
melonjs/melonJS
dist/melonjs.js
getAtlas
function getAtlas(key) { if (typeof key === "string") { return this.atlases.get(key); } else { return this.atlases.values().next().value; } }
javascript
function getAtlas(key) { if (typeof key === "string") { return this.atlases.get(key); } else { return this.atlases.values().next().value; } }
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return the default or specified atlas dictionnary @name getAtlas @memberOf me.Renderer.Texture @function @param {String} [name] atlas name in case of multipack textures @return {Object}
[ "return", "the", "default", "or", "specified", "atlas", "dictionnary" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L21037-L21043
7,331
melonjs/melonJS
dist/melonjs.js
fillArc
function fillArc(x, y, radius, start, end, antiClockwise) { this.strokeArc(x, y, radius, start, end, antiClockwise || false, true); }
javascript
function fillArc(x, y, radius, start, end, antiClockwise) { this.strokeArc(x, y, radius, start, end, antiClockwise || false, true); }
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Fill an arc at the specified coordinates with given radius, start and end points @name fillArc @memberOf me.CanvasRenderer.prototype @function @param {Number} x arc center point x-axis @param {Number} y arc center point y-axis @param {Number} radius @param {Number} start start angle in radians @param {Number} end end angle in radians @param {Boolean} [antiClockwise=false] draw arc anti-clockwise
[ "Fill", "an", "arc", "at", "the", "specified", "coordinates", "with", "given", "radius", "start", "and", "end", "points" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L21584-L21586
7,332
melonjs/melonJS
dist/melonjs.js
fillLine
function fillLine(startX, startY, endX, endY) { this.strokeLine(startX, startY, endX, endY); }
javascript
function fillLine(startX, startY, endX, endY) { this.strokeLine(startX, startY, endX, endY); }
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Fill a line of the given two points @name fillLine @memberOf me.CanvasRenderer.prototype @function @param {Number} startX the start x coordinate @param {Number} startY the start y coordinate @param {Number} endX the end x coordinate @param {Number} endY the end y coordinate
[ "Fill", "a", "line", "of", "the", "given", "two", "points" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L21675-L21677
7,333
melonjs/melonJS
dist/melonjs.js
strokeRect
function strokeRect(x, y, width, height) { if (this.backBufferContext2D.globalAlpha < 1 / 255) { // Fast path: don't draw fully transparent return; } this.backBufferContext2D.strokeRect(x, y, width, height); }
javascript
function strokeRect(x, y, width, height) { if (this.backBufferContext2D.globalAlpha < 1 / 255) { // Fast path: don't draw fully transparent return; } this.backBufferContext2D.strokeRect(x, y, width, height); }
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Stroke a rectangle at the specified coordinates @name strokeRect @memberOf me.CanvasRenderer.prototype @function @param {Number} x @param {Number} y @param {Number} width @param {Number} height
[ "Stroke", "a", "rectangle", "at", "the", "specified", "coordinates" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L21731-L21738
7,334
melonjs/melonJS
dist/melonjs.js
createPattern
function createPattern(image, repeat) { if (!me.Math.isPowerOfTwo(image.width) || !me.Math.isPowerOfTwo(image.height)) { var src = typeof image.src !== "undefined" ? image.src : image; throw new Error("[WebGL Renderer] " + src + " is not a POT texture " + "(" + image.width + "x" + image.height + ")"); } var texture = new this.Texture(this.Texture.prototype.createAtlas.apply(this.Texture.prototype, [image.width, image.height, "pattern", repeat]), image); // FIXME: Remove old cache entry and texture when changing the repeat mode this.compositor.uploadTexture(texture); return texture; }
javascript
function createPattern(image, repeat) { if (!me.Math.isPowerOfTwo(image.width) || !me.Math.isPowerOfTwo(image.height)) { var src = typeof image.src !== "undefined" ? image.src : image; throw new Error("[WebGL Renderer] " + src + " is not a POT texture " + "(" + image.width + "x" + image.height + ")"); } var texture = new this.Texture(this.Texture.prototype.createAtlas.apply(this.Texture.prototype, [image.width, image.height, "pattern", repeat]), image); // FIXME: Remove old cache entry and texture when changing the repeat mode this.compositor.uploadTexture(texture); return texture; }
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Create a pattern with the specified repetition @name createPattern @memberOf me.WebGLRenderer.prototype @function @param {image} image Source image @param {String} repeat Define how the pattern should be repeated @return {me.video.renderer.Texture} @see me.ImageLayer#repeat @example var tileable = renderer.createPattern(image, "repeat"); var horizontal = renderer.createPattern(image, "repeat-x"); var vertical = renderer.createPattern(image, "repeat-y"); var basic = renderer.createPattern(image, "no-repeat");
[ "Create", "a", "pattern", "with", "the", "specified", "repetition" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L22201-L22211
7,335
melonjs/melonJS
dist/melonjs.js
getContextGL
function getContextGL(canvas, transparent) { if (typeof canvas === "undefined" || canvas === null) { throw new Error("You must pass a canvas element in order to create " + "a GL context"); } if (typeof transparent !== "boolean") { transparent = true; } var attr = { alpha: transparent, antialias: this.settings.antiAlias, depth: false, stencil: true, premultipliedAlpha: transparent, failIfMajorPerformanceCaveat: this.settings.failIfMajorPerformanceCaveat }; var gl = canvas.getContext("webgl", attr) || canvas.getContext("experimental-webgl", attr); if (!gl) { throw new Error("A WebGL context could not be created."); } return gl; }
javascript
function getContextGL(canvas, transparent) { if (typeof canvas === "undefined" || canvas === null) { throw new Error("You must pass a canvas element in order to create " + "a GL context"); } if (typeof transparent !== "boolean") { transparent = true; } var attr = { alpha: transparent, antialias: this.settings.antiAlias, depth: false, stencil: true, premultipliedAlpha: transparent, failIfMajorPerformanceCaveat: this.settings.failIfMajorPerformanceCaveat }; var gl = canvas.getContext("webgl", attr) || canvas.getContext("experimental-webgl", attr); if (!gl) { throw new Error("A WebGL context could not be created."); } return gl; }
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Returns the WebGL Context object of the given Canvas @name getContextGL @memberOf me.WebGLRenderer.prototype @function @param {Canvas} canvas @param {Boolean} [transparent=true] use false to disable transparency @return {WebGLRenderingContext}
[ "Returns", "the", "WebGL", "Context", "object", "of", "the", "given", "Canvas" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L22367-L22391
7,336
melonjs/melonJS
dist/melonjs.js
setBlendMode
function setBlendMode(mode, gl) { gl = gl || this.gl; gl.enable(gl.BLEND); switch (mode) { case "multiply": gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); this.currentBlendMode = mode; break; default: gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA); this.currentBlendMode = "normal"; break; } }
javascript
function setBlendMode(mode, gl) { gl = gl || this.gl; gl.enable(gl.BLEND); switch (mode) { case "multiply": gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); this.currentBlendMode = mode; break; default: gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA); this.currentBlendMode = "normal"; break; } }
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set a blend mode for the given context @name setBlendMode @memberOf me.WebGLRenderer.prototype @function @param {String} [mode="normal"] blend mode : "normal", "multiply" @param {WebGLRenderingContext} [gl]
[ "set", "a", "blend", "mode", "for", "the", "given", "context" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L22413-L22428
7,337
melonjs/melonJS
dist/melonjs.js
scaleCanvas
function scaleCanvas(scaleX, scaleY) { var w = this.canvas.width * scaleX; var h = this.canvas.height * scaleY; // adjust CSS style for High-DPI devices if (me.device.devicePixelRatio > 1) { this.canvas.style.width = w / me.device.devicePixelRatio + "px"; this.canvas.style.height = h / me.device.devicePixelRatio + "px"; } else { this.canvas.style.width = w + "px"; this.canvas.style.height = h + "px"; } this.compositor.setProjection(this.canvas.width, this.canvas.height); }
javascript
function scaleCanvas(scaleX, scaleY) { var w = this.canvas.width * scaleX; var h = this.canvas.height * scaleY; // adjust CSS style for High-DPI devices if (me.device.devicePixelRatio > 1) { this.canvas.style.width = w / me.device.devicePixelRatio + "px"; this.canvas.style.height = h / me.device.devicePixelRatio + "px"; } else { this.canvas.style.width = w + "px"; this.canvas.style.height = h + "px"; } this.compositor.setProjection(this.canvas.width, this.canvas.height); }
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scales the canvas & GL Context @name scaleCanvas @memberOf me.WebGLRenderer.prototype @function
[ "scales", "the", "canvas", "&", "GL", "Context" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L22451-L22464
7,338
melonjs/melonJS
dist/melonjs.js
save
function save() { this._colorStack.push(this.currentColor.clone()); this._matrixStack.push(this.currentTransform.clone()); if (this.gl.isEnabled(this.gl.SCISSOR_TEST)) { // FIXME avoid slice and object realloc this._scissorStack.push(this.currentScissor.slice()); } }
javascript
function save() { this._colorStack.push(this.currentColor.clone()); this._matrixStack.push(this.currentTransform.clone()); if (this.gl.isEnabled(this.gl.SCISSOR_TEST)) { // FIXME avoid slice and object realloc this._scissorStack.push(this.currentScissor.slice()); } }
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saves the canvas context @name save @memberOf me.WebGLRenderer.prototype @function
[ "saves", "the", "canvas", "context" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L22506-L22515
7,339
melonjs/melonJS
dist/melonjs.js
strokePolygon
function strokePolygon(poly, fill) { if (fill === true) { this.fillPolygon(poly); } else { var len = poly.points.length, points = this._glPoints, i; // Grow internal points buffer if necessary for (i = points.length; i < len; i++) { points.push(new me.Vector2d()); } // calculate and draw all segments for (i = 0; i < len; i++) { points[i].x = poly.pos.x + poly.points[i].x; points[i].y = poly.pos.y + poly.points[i].y; } this.compositor.drawLine(points, len); } }
javascript
function strokePolygon(poly, fill) { if (fill === true) { this.fillPolygon(poly); } else { var len = poly.points.length, points = this._glPoints, i; // Grow internal points buffer if necessary for (i = points.length; i < len; i++) { points.push(new me.Vector2d()); } // calculate and draw all segments for (i = 0; i < len; i++) { points[i].x = poly.pos.x + poly.points[i].x; points[i].y = poly.pos.y + poly.points[i].y; } this.compositor.drawLine(points, len); } }
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Stroke a me.Polygon on the screen with a specified color @name strokePolygon @memberOf me.WebGLRenderer.prototype @function @param {me.Polygon} poly the shape to draw
[ "Stroke", "a", "me", ".", "Polygon", "on", "the", "screen", "with", "a", "specified", "color" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L22728-L22748
7,340
melonjs/melonJS
dist/melonjs.js
fillPolygon
function fillPolygon(poly) { var points = poly.points; var glPoints = this._glPoints; var indices = poly.getIndices(); var x = poly.pos.x, y = poly.pos.y; // Grow internal points buffer if necessary for (i = glPoints.length; i < indices.length; i++) { glPoints.push(new me.Vector2d()); } // calculate all vertices for (var i = 0; i < indices.length; i++) { glPoints[i].set(x + points[indices[i]].x, y + points[indices[i]].y); } // draw all triangle this.compositor.drawTriangle(glPoints, indices.length); }
javascript
function fillPolygon(poly) { var points = poly.points; var glPoints = this._glPoints; var indices = poly.getIndices(); var x = poly.pos.x, y = poly.pos.y; // Grow internal points buffer if necessary for (i = glPoints.length; i < indices.length; i++) { glPoints.push(new me.Vector2d()); } // calculate all vertices for (var i = 0; i < indices.length; i++) { glPoints[i].set(x + points[indices[i]].x, y + points[indices[i]].y); } // draw all triangle this.compositor.drawTriangle(glPoints, indices.length); }
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Fill a me.Polygon on the screen @name fillPolygon @memberOf me.WebGLRenderer.prototype @function @param {me.Polygon} poly the shape to draw
[ "Fill", "a", "me", ".", "Polygon", "on", "the", "screen" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L22757-L22775
7,341
melonjs/melonJS
dist/melonjs.js
translate
function translate(x, y) { if (this.settings.subPixel === false) { this.currentTransform.translate(~~x, ~~y); } else { this.currentTransform.translate(x, y); } }
javascript
function translate(x, y) { if (this.settings.subPixel === false) { this.currentTransform.translate(~~x, ~~y); } else { this.currentTransform.translate(x, y); } }
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Translates the uniform matrix by the given coordinates @name translate @memberOf me.WebGLRenderer.prototype @function @param {Number} x @param {Number} y
[ "Translates", "the", "uniform", "matrix", "by", "the", "given", "coordinates" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L22862-L22868
7,342
melonjs/melonJS
dist/melonjs.js
setProjection
function setProjection(w, h) { this.flush(); this.gl.viewport(0, 0, w, h); this.uMatrix.setTransform(2 / w, 0, 0, 0, -2 / h, 0, -1, 1, 1); }
javascript
function setProjection(w, h) { this.flush(); this.gl.viewport(0, 0, w, h); this.uMatrix.setTransform(2 / w, 0, 0, 0, -2 / h, 0, -1, 1, 1); }
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Sets the projection matrix with the given size @name setProjection @memberOf me.WebGLRenderer.Compositor @function @param {Number} w WebGL Canvas width @param {Number} h WebGL Canvas height
[ "Sets", "the", "projection", "matrix", "with", "the", "given", "size" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L23099-L23103
7,343
melonjs/melonJS
dist/melonjs.js
compileProgram
function compileProgram(gl, vertex, fragment) { var vertShader = compileShader(gl, gl.VERTEX_SHADER, vertex); var fragShader = compileShader(gl, gl.FRAGMENT_SHADER, fragment); var program = gl.createProgram(); gl.attachShader(program, vertShader); gl.attachShader(program, fragShader); gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { throw new Error("Error initializing Shader " + this + "\n" + "gl.VALIDATE_STATUS: " + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + "\n" + "gl.getError()" + gl.getError() + "\n" + "gl.getProgramInfoLog()" + gl.getProgramInfoLog(program)); } gl.useProgram(program); // clean-up gl.deleteShader(vertShader); gl.deleteShader(fragShader); return program; }
javascript
function compileProgram(gl, vertex, fragment) { var vertShader = compileShader(gl, gl.VERTEX_SHADER, vertex); var fragShader = compileShader(gl, gl.FRAGMENT_SHADER, fragment); var program = gl.createProgram(); gl.attachShader(program, vertShader); gl.attachShader(program, fragShader); gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { throw new Error("Error initializing Shader " + this + "\n" + "gl.VALIDATE_STATUS: " + gl.getProgramParameter(program, gl.VALIDATE_STATUS) + "\n" + "gl.getError()" + gl.getError() + "\n" + "gl.getProgramInfoLog()" + gl.getProgramInfoLog(program)); } gl.useProgram(program); // clean-up gl.deleteShader(vertShader); gl.deleteShader(fragShader); return program; }
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Compile GLSL into a shader object @private
[ "Compile", "GLSL", "into", "a", "shader", "object" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L23510-L23527
7,344
melonjs/melonJS
dist/melonjs.js
minify
function minify(src) { // remove comments src = src.replace(/\/\*[\s\S]*?\*\/|([^\\:]|^)\/\/.*$/gm, "$1"); // Remove leading and trailing whitespace from lines src = src.replace(/(\\n\s+)|(\s+\\n)/g, ""); // Remove line breaks src = src.replace(/(\\r|\\n)+/g, ""); // Remove unnecessary whitespace src = src.replace(/\s*([;,[\](){}\\\/\-+*|^&!=<>?~%])\s*/g, "$1"); return src; }
javascript
function minify(src) { // remove comments src = src.replace(/\/\*[\s\S]*?\*\/|([^\\:]|^)\/\/.*$/gm, "$1"); // Remove leading and trailing whitespace from lines src = src.replace(/(\\n\s+)|(\s+\\n)/g, ""); // Remove line breaks src = src.replace(/(\\r|\\n)+/g, ""); // Remove unnecessary whitespace src = src.replace(/\s*([;,[\](){}\\\/\-+*|^&!=<>?~%])\s*/g, "$1"); return src; }
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clean the given source from space, comments, etc... @private
[ "clean", "the", "given", "source", "from", "space", "comments", "etc", "..." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L23569-L23579
7,345
melonjs/melonJS
dist/melonjs.js
setEvent
function setEvent(event, pageX, pageY, clientX, clientY, pointerId) { var width = 1; var height = 1; // the original event object this.event = event; this.pageX = pageX || 0; this.pageY = pageY || 0; this.clientX = clientX || 0; this.clientY = clientY || 0; // translate to local coordinates me.input.globalToLocal(this.pageX, this.pageY, this.pos); // true if not originally a pointer event this.isNormalized = !me.device.PointerEvent || me.device.PointerEvent && !(event instanceof window.PointerEvent); if (event.type === "wheel") { this.deltaMode = 1; this.deltaX = event.deltaX; this.deltaY = -1 / 40 * event.wheelDelta; event.wheelDeltaX && (this.deltaX = -1 / 40 * event.wheelDeltaX); } // could be 0, so test if defined this.pointerId = typeof pointerId !== "undefined" ? pointerId : 1; this.isPrimary = typeof event.isPrimary !== "undefined" ? event.isPrimary : true; // in case of touch events, button is not defined this.button = event.button || 0; this.type = event.type; this.gameScreenX = this.pos.x; this.gameScreenY = this.pos.y; // get the current screen to world offset if (typeof me.game.viewport !== "undefined") { me.game.viewport.localToWorld(this.gameScreenX, this.gameScreenY, viewportOffset); } /* Initialize the two coordinate space properties. */ this.gameWorldX = viewportOffset.x; this.gameWorldY = viewportOffset.y; // get the pointer size if (this.isNormalized === false) { // native PointerEvent width = event.width || 1; height = event.height || 1; } else if (typeof event.radiusX === "number") { // TouchEvent width = event.radiusX * 2 || 1; height = event.radiusY * 2 || 1; } // resize the pointer object accordingly this.resize(width, height); }
javascript
function setEvent(event, pageX, pageY, clientX, clientY, pointerId) { var width = 1; var height = 1; // the original event object this.event = event; this.pageX = pageX || 0; this.pageY = pageY || 0; this.clientX = clientX || 0; this.clientY = clientY || 0; // translate to local coordinates me.input.globalToLocal(this.pageX, this.pageY, this.pos); // true if not originally a pointer event this.isNormalized = !me.device.PointerEvent || me.device.PointerEvent && !(event instanceof window.PointerEvent); if (event.type === "wheel") { this.deltaMode = 1; this.deltaX = event.deltaX; this.deltaY = -1 / 40 * event.wheelDelta; event.wheelDeltaX && (this.deltaX = -1 / 40 * event.wheelDeltaX); } // could be 0, so test if defined this.pointerId = typeof pointerId !== "undefined" ? pointerId : 1; this.isPrimary = typeof event.isPrimary !== "undefined" ? event.isPrimary : true; // in case of touch events, button is not defined this.button = event.button || 0; this.type = event.type; this.gameScreenX = this.pos.x; this.gameScreenY = this.pos.y; // get the current screen to world offset if (typeof me.game.viewport !== "undefined") { me.game.viewport.localToWorld(this.gameScreenX, this.gameScreenY, viewportOffset); } /* Initialize the two coordinate space properties. */ this.gameWorldX = viewportOffset.x; this.gameWorldY = viewportOffset.y; // get the pointer size if (this.isNormalized === false) { // native PointerEvent width = event.width || 1; height = event.height || 1; } else if (typeof event.radiusX === "number") { // TouchEvent width = event.radiusX * 2 || 1; height = event.radiusY * 2 || 1; } // resize the pointer object accordingly this.resize(width, height); }
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initialize the Pointer object using the given Event Object @name me.Pointer#set @private @function @param {Event} event the original Event object @param {Number} pageX the horizontal coordinate at which the event occurred, relative to the left edge of the entire document @param {Number} pageY the vertical coordinate at which the event occurred, relative to the left edge of the entire document @param {Number} clientX the horizontal coordinate within the application's client area at which the event occurred @param {Number} clientX the vertical coordinate within the application's client area at which the event occurred @param {Number} pointedId the Pointer, Touch or Mouse event Id
[ "initialize", "the", "Pointer", "object", "using", "the", "given", "Event", "Object" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L24587-L24638
7,346
melonjs/melonJS
dist/melonjs.js
normalizeEvent
function normalizeEvent(event) { var pointer; // PointerEvent or standard Mouse event if (me.device.TouchEvent && event.changedTouches) { // iOS/Android Touch event for (var i = 0, l = event.changedTouches.length; i < l; i++) { var touchEvent = event.changedTouches[i]; pointer = T_POINTERS.pop(); pointer.setEvent(event, touchEvent.pageX, touchEvent.pageY, touchEvent.clientX, touchEvent.clientY, touchEvent.identifier); normalizedEvents.push(pointer); } } else { // Mouse or PointerEvent pointer = T_POINTERS.pop(); pointer.setEvent(event, event.pageX, event.pageY, event.clientX, event.clientY, event.pointerId); normalizedEvents.push(pointer); } // if event.isPrimary is defined and false, return if (event.isPrimary === false) { return normalizedEvents; } // else use the first entry to simulate mouse event normalizedEvents[0].isPrimary = true; Object.assign(api.pointer, normalizedEvents[0]); return normalizedEvents; }
javascript
function normalizeEvent(event) { var pointer; // PointerEvent or standard Mouse event if (me.device.TouchEvent && event.changedTouches) { // iOS/Android Touch event for (var i = 0, l = event.changedTouches.length; i < l; i++) { var touchEvent = event.changedTouches[i]; pointer = T_POINTERS.pop(); pointer.setEvent(event, touchEvent.pageX, touchEvent.pageY, touchEvent.clientX, touchEvent.clientY, touchEvent.identifier); normalizedEvents.push(pointer); } } else { // Mouse or PointerEvent pointer = T_POINTERS.pop(); pointer.setEvent(event, event.pageX, event.pageY, event.clientX, event.clientY, event.pointerId); normalizedEvents.push(pointer); } // if event.isPrimary is defined and false, return if (event.isPrimary === false) { return normalizedEvents; } // else use the first entry to simulate mouse event normalizedEvents[0].isPrimary = true; Object.assign(api.pointer, normalizedEvents[0]); return normalizedEvents; }
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translate event coordinates @ignore
[ "translate", "event", "coordinates" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L24992-L25019
7,347
melonjs/melonJS
dist/melonjs.js
wiredXbox360NormalizeFn
function wiredXbox360NormalizeFn(value, axis, button) { if (button === api.GAMEPAD.BUTTONS.L2 || button === api.GAMEPAD.BUTTONS.R2) { return (value + 1) / 2; } return value; }
javascript
function wiredXbox360NormalizeFn(value, axis, button) { if (button === api.GAMEPAD.BUTTONS.L2 || button === api.GAMEPAD.BUTTONS.R2) { return (value + 1) / 2; } return value; }
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Normalize axis values for wired Xbox 360 @ignore
[ "Normalize", "axis", "values", "for", "wired", "Xbox", "360" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L25369-L25375
7,348
melonjs/melonJS
dist/melonjs.js
ouyaNormalizeFn
function ouyaNormalizeFn(value, axis, button) { if (value > 0) { if (button === api.GAMEPAD.BUTTONS.L2) { // L2 is wonky; seems like the deadzone is around 20000 // (That's over 15% of the total range!) value = Math.max(0, value - 20000) / 111070; } else { // Normalize [1..65536] => [0.0..0.5] value = (value - 1) / 131070; } } else { // Normalize [-65536..-1] => [0.5..1.0] value = (65536 + value) / 131070 + 0.5; } return value; }
javascript
function ouyaNormalizeFn(value, axis, button) { if (value > 0) { if (button === api.GAMEPAD.BUTTONS.L2) { // L2 is wonky; seems like the deadzone is around 20000 // (That's over 15% of the total range!) value = Math.max(0, value - 20000) / 111070; } else { // Normalize [1..65536] => [0.0..0.5] value = (value - 1) / 131070; } } else { // Normalize [-65536..-1] => [0.5..1.0] value = (65536 + value) / 131070 + 0.5; } return value; }
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Normalize axis values for OUYA @ignore
[ "Normalize", "axis", "values", "for", "OUYA" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L25382-L25398
7,349
melonjs/melonJS
dist/melonjs.js
lighten
function lighten(scale) { scale = me.Math.clamp(scale, 0, 1); this.glArray[0] = me.Math.clamp(this.glArray[0] + (1 - this.glArray[0]) * scale, 0, 1); this.glArray[1] = me.Math.clamp(this.glArray[1] + (1 - this.glArray[1]) * scale, 0, 1); this.glArray[2] = me.Math.clamp(this.glArray[2] + (1 - this.glArray[2]) * scale, 0, 1); return this; }
javascript
function lighten(scale) { scale = me.Math.clamp(scale, 0, 1); this.glArray[0] = me.Math.clamp(this.glArray[0] + (1 - this.glArray[0]) * scale, 0, 1); this.glArray[1] = me.Math.clamp(this.glArray[1] + (1 - this.glArray[1]) * scale, 0, 1); this.glArray[2] = me.Math.clamp(this.glArray[2] + (1 - this.glArray[2]) * scale, 0, 1); return this; }
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Lighten this color value by 0..1 @name lighten @memberOf me.Color @function @param {Number} scale @return {me.Color} Reference to this object for method chaining
[ "Lighten", "this", "color", "value", "by", "0", "..", "1" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L26332-L26338
7,350
melonjs/melonJS
dist/melonjs.js
add
function add(props) { Object.keys(props).forEach(function (key) { if (isReserved(key)) { return; } (function (prop) { Object.defineProperty(api, prop, { configurable: true, enumerable: true, /** * @ignore */ get: function get() { return data[prop]; }, /** * @ignore */ set: function set(value) { data[prop] = value; if (me.device.localStorage === true) { localStorage.setItem("me.save." + prop, JSON.stringify(value)); } } }); })(key); // Set default value for key if (!(key in data)) { api[key] = props[key]; } }); // Save keys if (me.device.localStorage === true) { localStorage.setItem("me.save", JSON.stringify(Object.keys(data))); } }
javascript
function add(props) { Object.keys(props).forEach(function (key) { if (isReserved(key)) { return; } (function (prop) { Object.defineProperty(api, prop, { configurable: true, enumerable: true, /** * @ignore */ get: function get() { return data[prop]; }, /** * @ignore */ set: function set(value) { data[prop] = value; if (me.device.localStorage === true) { localStorage.setItem("me.save." + prop, JSON.stringify(value)); } } }); })(key); // Set default value for key if (!(key in data)) { api[key] = props[key]; } }); // Save keys if (me.device.localStorage === true) { localStorage.setItem("me.save", JSON.stringify(Object.keys(data))); } }
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Add new keys to localStorage and set them to the given default values if they do not exist @name add @memberOf me.save @function @param {Object} props key and corresponding values @example // Initialize "score" and "lives" with default values me.save.add({ score : 0, lives : 3 });
[ "Add", "new", "keys", "to", "localStorage", "and", "set", "them", "to", "the", "given", "default", "values", "if", "they", "do", "not", "exist" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L26668-L26708
7,351
melonjs/melonJS
dist/melonjs.js
remove
function remove(key) { if (!isReserved(key)) { if (typeof data[key] !== "undefined") { delete data[key]; if (me.device.localStorage === true) { localStorage.removeItem("me.save." + key); localStorage.setItem("me.save", JSON.stringify(Object.keys(data))); } } } }
javascript
function remove(key) { if (!isReserved(key)) { if (typeof data[key] !== "undefined") { delete data[key]; if (me.device.localStorage === true) { localStorage.removeItem("me.save." + key); localStorage.setItem("me.save", JSON.stringify(Object.keys(data))); } } } }
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Remove a key from localStorage @name remove @memberOf me.save @function @param {String} key key to be removed @example // Remove the "score" key from localStorage me.save.remove("score");
[ "Remove", "a", "key", "from", "localStorage" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L26720-L26731
7,352
melonjs/melonJS
dist/melonjs.js
setTMXValue
function setTMXValue(name, type, value) { var match; if (typeof value !== "string") { // Value is already normalized (e.g. with JSON maps) return value; } switch (type) { case "int": case "float": value = Number(value); break; case "bool": value = value === "true"; break; default: // try to parse it anyway if (!value || me.utils.string.isBoolean(value)) { // if value not defined or boolean value = value ? value === "true" : true; } else if (me.utils.string.isNumeric(value)) { // check if numeric value = Number(value); } else if (value.search(/^json:/i) === 0) { // try to parse it match = value.split(/^json:/i)[1]; try { value = JSON.parse(match); } catch (e) { throw new Error("Unable to parse JSON: " + match); } } else if (value.search(/^eval:/i) === 0) { // try to evaluate it match = value.split(/^eval:/i)[1]; try { // eslint-disable-next-line value = eval(match); } catch (e) { throw new Error("Unable to evaluate: " + match); } } else if ((match = value.match(/^#([\da-fA-F])([\da-fA-F]{3})$/)) || (match = value.match(/^#([\da-fA-F]{2})([\da-fA-F]{6})$/))) { value = "#" + match[2] + match[1]; } // normalize values if (name.search(/^(ratio|anchorPoint)$/) === 0) { // convert number to vector if (typeof value === "number") { value = { "x": value, "y": value }; } } } // return the interpreted value return value; }
javascript
function setTMXValue(name, type, value) { var match; if (typeof value !== "string") { // Value is already normalized (e.g. with JSON maps) return value; } switch (type) { case "int": case "float": value = Number(value); break; case "bool": value = value === "true"; break; default: // try to parse it anyway if (!value || me.utils.string.isBoolean(value)) { // if value not defined or boolean value = value ? value === "true" : true; } else if (me.utils.string.isNumeric(value)) { // check if numeric value = Number(value); } else if (value.search(/^json:/i) === 0) { // try to parse it match = value.split(/^json:/i)[1]; try { value = JSON.parse(match); } catch (e) { throw new Error("Unable to parse JSON: " + match); } } else if (value.search(/^eval:/i) === 0) { // try to evaluate it match = value.split(/^eval:/i)[1]; try { // eslint-disable-next-line value = eval(match); } catch (e) { throw new Error("Unable to evaluate: " + match); } } else if ((match = value.match(/^#([\da-fA-F])([\da-fA-F]{3})$/)) || (match = value.match(/^#([\da-fA-F]{2})([\da-fA-F]{6})$/))) { value = "#" + match[2] + match[1]; } // normalize values if (name.search(/^(ratio|anchorPoint)$/) === 0) { // convert number to vector if (typeof value === "number") { value = { "x": value, "y": value }; } } } // return the interpreted value return value; }
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set and interpret a TMX property value @ignore
[ "set", "and", "interpret", "a", "TMX", "property", "value" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L26755-L26819
7,353
melonjs/melonJS
dist/melonjs.js
parseTMXShapes
function parseTMXShapes() { var i = 0; var shapes = []; // add an ellipse shape if (this.isEllipse === true) { // ellipse coordinates are the center position, so set default to the corresonding radius shapes.push(new me.Ellipse(this.width / 2, this.height / 2, this.width, this.height).rotate(this.rotation)); } // add a polygon else if (this.isPolygon === true) { shapes.push(new me.Polygon(0, 0, this.points).rotate(this.rotation)); } // add a polyline else if (this.isPolyLine === true) { var p = this.points; var p1, p2; var segments = p.length - 1; for (i = 0; i < segments; i++) { // clone the value before, as [i + 1] // is reused later by the next segment p1 = new me.Vector2d(p[i].x, p[i].y); p2 = new me.Vector2d(p[i + 1].x, p[i + 1].y); if (this.rotation !== 0) { p1 = p1.rotate(this.rotation); p2 = p2.rotate(this.rotation); } shapes.push(new me.Line(0, 0, [p1, p2])); } } // it's a rectangle, returns a polygon object anyway else { shapes.push(new me.Polygon(0, 0, [new me.Vector2d(), new me.Vector2d(this.width, 0), new me.Vector2d(this.width, this.height), new me.Vector2d(0, this.height)]).rotate(this.rotation)); } // Apply isometric projection if (this.orientation === "isometric") { for (i = 0; i < shapes.length; i++) { shapes[i].toIso(); } } return shapes; }
javascript
function parseTMXShapes() { var i = 0; var shapes = []; // add an ellipse shape if (this.isEllipse === true) { // ellipse coordinates are the center position, so set default to the corresonding radius shapes.push(new me.Ellipse(this.width / 2, this.height / 2, this.width, this.height).rotate(this.rotation)); } // add a polygon else if (this.isPolygon === true) { shapes.push(new me.Polygon(0, 0, this.points).rotate(this.rotation)); } // add a polyline else if (this.isPolyLine === true) { var p = this.points; var p1, p2; var segments = p.length - 1; for (i = 0; i < segments; i++) { // clone the value before, as [i + 1] // is reused later by the next segment p1 = new me.Vector2d(p[i].x, p[i].y); p2 = new me.Vector2d(p[i + 1].x, p[i + 1].y); if (this.rotation !== 0) { p1 = p1.rotate(this.rotation); p2 = p2.rotate(this.rotation); } shapes.push(new me.Line(0, 0, [p1, p2])); } } // it's a rectangle, returns a polygon object anyway else { shapes.push(new me.Polygon(0, 0, [new me.Vector2d(), new me.Vector2d(this.width, 0), new me.Vector2d(this.width, this.height), new me.Vector2d(0, this.height)]).rotate(this.rotation)); } // Apply isometric projection if (this.orientation === "isometric") { for (i = 0; i < shapes.length; i++) { shapes[i].toIso(); } } return shapes; }
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parses the TMX shape definition and returns a corresponding array of me.Shape object @name parseTMXShapes @memberOf me.TMXObject @private @function @return {me.Polygon[]|me.Line[]|me.Ellipse[]} an array of shape objects
[ "parses", "the", "TMX", "shape", "definition", "and", "returns", "a", "corresponding", "array", "of", "me", ".", "Shape", "object" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L27477-L27519
7,354
melonjs/melonJS
dist/melonjs.js
createTransform
function createTransform() { if (this.currentTransform === null) { this.currentTransform = new me.Matrix2d(); } else { // reset the matrix this.currentTransform.identity(); } if (this.flippedAD) { // Use shearing to swap the X/Y axis this.currentTransform.setTransform(0, 1, 0, 1, 0, 0, 0, 0, 1); this.currentTransform.translate(0, this.height - this.width); } if (this.flippedX) { this.currentTransform.translate(this.flippedAD ? 0 : this.width, this.flippedAD ? this.height : 0); this.currentTransform.scaleX(-1); } if (this.flippedY) { this.currentTransform.translate(this.flippedAD ? this.width : 0, this.flippedAD ? 0 : this.height); this.currentTransform.scaleY(-1); } }
javascript
function createTransform() { if (this.currentTransform === null) { this.currentTransform = new me.Matrix2d(); } else { // reset the matrix this.currentTransform.identity(); } if (this.flippedAD) { // Use shearing to swap the X/Y axis this.currentTransform.setTransform(0, 1, 0, 1, 0, 0, 0, 0, 1); this.currentTransform.translate(0, this.height - this.width); } if (this.flippedX) { this.currentTransform.translate(this.flippedAD ? 0 : this.width, this.flippedAD ? this.height : 0); this.currentTransform.scaleX(-1); } if (this.flippedY) { this.currentTransform.translate(this.flippedAD ? this.width : 0, this.flippedAD ? 0 : this.height); this.currentTransform.scaleY(-1); } }
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create a transformation matrix for this tile @ignore
[ "create", "a", "transformation", "matrix", "for", "this", "tile" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L27637-L27660
7,355
melonjs/melonJS
dist/melonjs.js
getRenderable
function getRenderable(settings) { var renderable; var tileset = this.tileset; if (tileset.animations.has(this.tileId)) { var frames = []; var frameId = []; tileset.animations.get(this.tileId).frames.forEach(function (frame) { frameId.push(frame.tileid); frames.push({ name: "" + frame.tileid, delay: frame.duration }); }); renderable = tileset.texture.createAnimationFromName(frameId, settings); renderable.addAnimation(this.tileId - tileset.firstgid, frames); renderable.setCurrentAnimation(this.tileId - tileset.firstgid); } else { if (tileset.isCollection === true) { var image = tileset.getTileImage(this.tileId); renderable = new me.Sprite(0, 0, Object.assign({ image: image }) //, settings) ); renderable.anchorPoint.set(0, 0); renderable.scale(settings.width / this.width, settings.height / this.height); if (typeof settings.rotation !== "undefined") { renderable.anchorPoint.set(0.5, 0.5); renderable.currentTransform.rotate(settings.rotation); renderable.currentTransform.translate(settings.width / 2, settings.height / 2); // TODO : move the rotation related code from TMXTiledMap to here (under) settings.rotation = undefined; } } else { renderable = tileset.texture.createSpriteFromName(this.tileId - tileset.firstgid, settings); } } // any H/V flipping to apply? if (this.flippedX) { renderable.currentTransform.scaleX(-1); } if (this.flippedY) { renderable.currentTransform.scaleY(-1); } return renderable; }
javascript
function getRenderable(settings) { var renderable; var tileset = this.tileset; if (tileset.animations.has(this.tileId)) { var frames = []; var frameId = []; tileset.animations.get(this.tileId).frames.forEach(function (frame) { frameId.push(frame.tileid); frames.push({ name: "" + frame.tileid, delay: frame.duration }); }); renderable = tileset.texture.createAnimationFromName(frameId, settings); renderable.addAnimation(this.tileId - tileset.firstgid, frames); renderable.setCurrentAnimation(this.tileId - tileset.firstgid); } else { if (tileset.isCollection === true) { var image = tileset.getTileImage(this.tileId); renderable = new me.Sprite(0, 0, Object.assign({ image: image }) //, settings) ); renderable.anchorPoint.set(0, 0); renderable.scale(settings.width / this.width, settings.height / this.height); if (typeof settings.rotation !== "undefined") { renderable.anchorPoint.set(0.5, 0.5); renderable.currentTransform.rotate(settings.rotation); renderable.currentTransform.translate(settings.width / 2, settings.height / 2); // TODO : move the rotation related code from TMXTiledMap to here (under) settings.rotation = undefined; } } else { renderable = tileset.texture.createSpriteFromName(this.tileId - tileset.firstgid, settings); } } // any H/V flipping to apply? if (this.flippedX) { renderable.currentTransform.scaleX(-1); } if (this.flippedY) { renderable.currentTransform.scaleY(-1); } return renderable; }
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return a renderable object for this Tile object @name me.Tile#getRenderable @public @function @param {Object} [settings] see {@link me.Sprite} @return {me.Renderable} a me.Sprite object
[ "return", "a", "renderable", "object", "for", "this", "Tile", "object" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L27670-L27719
7,356
melonjs/melonJS
dist/melonjs.js
update
function update(dt) { var duration = 0, now = me.timer.getTime(), result = false; if (this._lastUpdate !== now) { this._lastUpdate = now; this.animations.forEach(function (anim) { anim.dt += dt; duration = anim.cur.duration; while (anim.dt >= duration) { anim.dt -= duration; anim.idx = (anim.idx + 1) % anim.frames.length; anim.cur = anim.frames[anim.idx]; duration = anim.cur.duration; result = true; } }); } return result; }
javascript
function update(dt) { var duration = 0, now = me.timer.getTime(), result = false; if (this._lastUpdate !== now) { this._lastUpdate = now; this.animations.forEach(function (anim) { anim.dt += dt; duration = anim.cur.duration; while (anim.dt >= duration) { anim.dt -= duration; anim.idx = (anim.idx + 1) % anim.frames.length; anim.cur = anim.frames[anim.idx]; duration = anim.cur.duration; result = true; } }); } return result; }
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update tile animations
[ "update", "tile", "animations" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L27947-L27969
7,357
melonjs/melonJS
dist/melonjs.js
canRender
function canRender(component) { return this.cols === component.cols && this.rows === component.rows && this.tilewidth === component.tilewidth && this.tileheight === component.tileheight; }
javascript
function canRender(component) { return this.cols === component.cols && this.rows === component.rows && this.tilewidth === component.tilewidth && this.tileheight === component.tileheight; }
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return true if the renderer can render the specified layer @name me.TMXRenderer#canRender @public @function @param {me.TMXTileMap|me.TMXLayer} component TMX Map or Layer @return {boolean}
[ "return", "true", "if", "the", "renderer", "can", "render", "the", "specified", "layer" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L28134-L28136
7,358
melonjs/melonJS
dist/melonjs.js
initArray
function initArray(layer) { // initialize the array layer.layerData = new Array(layer.cols); for (var x = 0; x < layer.cols; x++) { layer.layerData[x] = new Array(layer.rows); for (var y = 0; y < layer.rows; y++) { layer.layerData[x][y] = null; } } }
javascript
function initArray(layer) { // initialize the array layer.layerData = new Array(layer.cols); for (var x = 0; x < layer.cols; x++) { layer.layerData[x] = new Array(layer.rows); for (var y = 0; y < layer.rows; y++) { layer.layerData[x][y] = null; } } }
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Create required arrays for the given layer object @ignore
[ "Create", "required", "arrays", "for", "the", "given", "layer", "object" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L28680-L28691
7,359
melonjs/melonJS
dist/melonjs.js
setLayerData
function setLayerData(layer, data) { var idx = 0; // initialize the array initArray(layer); // set everything for (var y = 0; y < layer.rows; y++) { for (var x = 0; x < layer.cols; x++) { // get the value of the gid var gid = data[idx++]; // fill the array if (gid !== 0) { // add a new tile to the layer layer.setTile(x, y, gid); } } } }
javascript
function setLayerData(layer, data) { var idx = 0; // initialize the array initArray(layer); // set everything for (var y = 0; y < layer.rows; y++) { for (var x = 0; x < layer.cols; x++) { // get the value of the gid var gid = data[idx++]; // fill the array if (gid !== 0) { // add a new tile to the layer layer.setTile(x, y, gid); } } } }
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Set a tiled layer Data @ignore
[ "Set", "a", "tiled", "layer", "Data" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L28698-L28714
7,360
melonjs/melonJS
dist/melonjs.js
getTileId
function getTileId(x, y) { var tile = this.getTile(x, y); return tile ? tile.tileId : null; }
javascript
function getTileId(x, y) { var tile = this.getTile(x, y); return tile ? tile.tileId : null; }
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Return the TileId of the Tile at the specified position @name getTileId @memberOf me.TMXLayer @public @function @param {Number} x X coordinate (in world/pixels coordinates) @param {Number} y Y coordinate (in world/pixels coordinates) @return {Number} TileId or null if there is no Tile at the given position
[ "Return", "the", "TileId", "of", "the", "Tile", "at", "the", "specified", "position" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L28900-L28903
7,361
melonjs/melonJS
dist/melonjs.js
setTile
function setTile(x, y, tileId) { if (!this.tileset.contains(tileId)) { // look for the corresponding tileset this.tileset = this.tilesets.getTilesetByGid(tileId); } var tile = this.layerData[x][y] = new me.Tile(x, y, tileId, this.tileset); // draw the corresponding tile if (this.preRender) { this.renderer.drawTile(this.canvasRenderer, x, y, tile); } return tile; }
javascript
function setTile(x, y, tileId) { if (!this.tileset.contains(tileId)) { // look for the corresponding tileset this.tileset = this.tilesets.getTilesetByGid(tileId); } var tile = this.layerData[x][y] = new me.Tile(x, y, tileId, this.tileset); // draw the corresponding tile if (this.preRender) { this.renderer.drawTile(this.canvasRenderer, x, y, tile); } return tile; }
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Create a new Tile at the specified position @name setTile @memberOf me.TMXLayer @public @function @param {Number} x X coordinate (in map coordinates: row/column) @param {Number} y Y coordinate (in map coordinates: row/column) @param {Number} tileId tileId @return {me.Tile} the corresponding newly created tile object
[ "Create", "a", "new", "Tile", "at", "the", "specified", "position" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L28947-L28960
7,362
melonjs/melonJS
dist/melonjs.js
getRenderer
function getRenderer(layer) { // first ensure a renderer is associated to this map if (typeof this.renderer === "undefined" || !this.renderer.canRender(this)) { this.renderer = getNewDefaultRenderer(this); } // return a renderer for the given layer (if any) if (typeof layer !== "undefined" && !this.renderer.canRender(layer)) { return getNewDefaultRenderer(layer); } // else return this renderer return this.renderer; }
javascript
function getRenderer(layer) { // first ensure a renderer is associated to this map if (typeof this.renderer === "undefined" || !this.renderer.canRender(this)) { this.renderer = getNewDefaultRenderer(this); } // return a renderer for the given layer (if any) if (typeof layer !== "undefined" && !this.renderer.canRender(layer)) { return getNewDefaultRenderer(layer); } // else return this renderer return this.renderer; }
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Return the map default renderer @name getRenderer @memberOf me.TMXTileMap @public @function @param {me.TMXLayer} [layer] a layer object @return {me.TMXRenderer} a TMX renderer
[ "Return", "the", "map", "default", "renderer" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L29263-L29276
7,363
melonjs/melonJS
dist/melonjs.js
initEvents
function initEvents() { var self = this; /** * @ignore */ this.mouseDown = function (e) { this.translatePointerEvent(e, Event.DRAGSTART); }; /** * @ignore */ this.mouseUp = function (e) { this.translatePointerEvent(e, Event.DRAGEND); }; this.onPointerEvent("pointerdown", this, this.mouseDown.bind(this)); this.onPointerEvent("pointerup", this, this.mouseUp.bind(this)); this.onPointerEvent("pointercancel", this, this.mouseUp.bind(this)); Event.subscribe(Event.POINTERMOVE, this.dragMove.bind(this)); Event.subscribe(Event.DRAGSTART, function (e, draggable) { if (draggable === self) { self.dragStart(e); } }); Event.subscribe(Event.DRAGEND, function (e, draggable) { if (draggable === self) { self.dragEnd(e); } }); }
javascript
function initEvents() { var self = this; /** * @ignore */ this.mouseDown = function (e) { this.translatePointerEvent(e, Event.DRAGSTART); }; /** * @ignore */ this.mouseUp = function (e) { this.translatePointerEvent(e, Event.DRAGEND); }; this.onPointerEvent("pointerdown", this, this.mouseDown.bind(this)); this.onPointerEvent("pointerup", this, this.mouseUp.bind(this)); this.onPointerEvent("pointercancel", this, this.mouseUp.bind(this)); Event.subscribe(Event.POINTERMOVE, this.dragMove.bind(this)); Event.subscribe(Event.DRAGSTART, function (e, draggable) { if (draggable === self) { self.dragStart(e); } }); Event.subscribe(Event.DRAGEND, function (e, draggable) { if (draggable === self) { self.dragEnd(e); } }); }
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Initializes the events the modules needs to listen to It translates the pointer events to me.events in order to make them pass through the system and to make this module testable. Then we subscribe this module to the transformed events. @name initEvents @memberOf me.DraggableEntity @function
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L30825-L30857
7,364
melonjs/melonJS
dist/melonjs.js
goTo
function goTo(level) { this.gotolevel = level || this.nextlevel; // load a level //console.log("going to : ", to); if (this.fade && this.duration) { if (!this.fading) { this.fading = true; me.game.viewport.fadeIn(this.fade, this.duration, this.onFadeComplete.bind(this)); } } else { me.levelDirector.loadLevel(this.gotolevel, this.getlevelSettings()); } }
javascript
function goTo(level) { this.gotolevel = level || this.nextlevel; // load a level //console.log("going to : ", to); if (this.fade && this.duration) { if (!this.fading) { this.fading = true; me.game.viewport.fadeIn(this.fade, this.duration, this.onFadeComplete.bind(this)); } } else { me.levelDirector.loadLevel(this.gotolevel, this.getlevelSettings()); } }
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go to the specified level @name goTo @memberOf me.LevelEntity @function @param {String} [level=this.nextlevel] name of the level to load @protected
[ "go", "to", "the", "specified", "level" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L31141-L31153
7,365
melonjs/melonJS
src/renderable/sprite.js
function (duration, callback) { this._flicker.duration = duration; if (this._flicker.duration <= 0) { this._flicker.isFlickering = false; this._flicker.callback = null; } else if (!this._flicker.isFlickering) { this._flicker.callback = callback; this._flicker.isFlickering = true; } return this; }
javascript
function (duration, callback) { this._flicker.duration = duration; if (this._flicker.duration <= 0) { this._flicker.isFlickering = false; this._flicker.callback = null; } else if (!this._flicker.isFlickering) { this._flicker.callback = callback; this._flicker.isFlickering = true; } return this; }
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make the object flicker @name flicker @memberOf me.Sprite.prototype @function @param {Number} duration expressed in milliseconds @param {Function} callback Function to call when flickering ends @return {me.Sprite} Reference to this object for method chaining @example // make the object flicker for 1 second // and then remove it this.flicker(1000, function () { me.game.world.removeChild(this); });
[ "make", "the", "object", "flicker" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/renderable/sprite.js#L222-L233
7,366
melonjs/melonJS
examples/UI/js/entities/buttons.js
function (/* event */) { this.setRegion(this.unclicked_region); // account for the different sprite size this.pos.y -= this.unclicked_region.height - this.height; this.height = this.unclicked_region.height; // don't propagate the event return false; }
javascript
function (/* event */) { this.setRegion(this.unclicked_region); // account for the different sprite size this.pos.y -= this.unclicked_region.height - this.height; this.height = this.unclicked_region.height; // don't propagate the event return false; }
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function called when the pointer button is released
[ "function", "called", "when", "the", "pointer", "button", "is", "released" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/examples/UI/js/entities/buttons.js#L70-L77
7,367
melonjs/melonJS
examples/UI/js/entities/buttons.js
function (selected) { if (selected) { this.setRegion(this.on_icon_region); this.isSelected = true; } else { this.setRegion(this.off_icon_region); this.isSelected = false; } }
javascript
function (selected) { if (selected) { this.setRegion(this.on_icon_region); this.isSelected = true; } else { this.setRegion(this.off_icon_region); this.isSelected = false; } }
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change the checkbox state
[ "change", "the", "checkbox", "state" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/examples/UI/js/entities/buttons.js#L149-L157
7,368
melonjs/melonJS
src/video/webgl/webgl_renderer.js
function (col, opaque) { this.save(); this.resetTransform(); this.currentColor.copy(col); if (opaque) { this.compositor.clear(); } else { this.fillRect(0, 0, this.canvas.width, this.canvas.height); } this.restore(); }
javascript
function (col, opaque) { this.save(); this.resetTransform(); this.currentColor.copy(col); if (opaque) { this.compositor.clear(); } else { this.fillRect(0, 0, this.canvas.width, this.canvas.height); } this.restore(); }
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Clears the gl context with the given color. @name clearColor @memberOf me.WebGLRenderer.prototype @function @param {me.Color|String} color CSS color. @param {Boolean} [opaque=false] Allow transparency [default] or clear the surface completely [true]
[ "Clears", "the", "gl", "context", "with", "the", "given", "color", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/webgl/webgl_renderer.js#L235-L246
7,369
melonjs/melonJS
src/video/webgl/webgl_renderer.js
function (image, sx, sy, sw, sh, dx, dy, dw, dh) { if (typeof sw === "undefined") { sw = dw = image.width; sh = dh = image.height; dx = sx; dy = sy; sx = 0; sy = 0; } else if (typeof dx === "undefined") { dx = sx; dy = sy; dw = sw; dh = sh; sw = image.width; sh = image.height; sx = 0; sy = 0; } if (this.settings.subPixel === false) { // clamp to pixel grid dx = ~~dx; dy = ~~dy; } var key = sx + "," + sy + "," + sw + "," + sh; this.compositor.addQuad(this.cache.get(image), key, dx, dy, dw, dh); }
javascript
function (image, sx, sy, sw, sh, dx, dy, dw, dh) { if (typeof sw === "undefined") { sw = dw = image.width; sh = dh = image.height; dx = sx; dy = sy; sx = 0; sy = 0; } else if (typeof dx === "undefined") { dx = sx; dy = sy; dw = sw; dh = sh; sw = image.width; sh = image.height; sx = 0; sy = 0; } if (this.settings.subPixel === false) { // clamp to pixel grid dx = ~~dx; dy = ~~dy; } var key = sx + "," + sy + "," + sw + "," + sh; this.compositor.addQuad(this.cache.get(image), key, dx, dy, dw, dh); }
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Draw an image to the gl context @name drawImage @memberOf me.WebGLRenderer.prototype @function @param {Image} image An element to draw into the context. The specification permits any canvas image source (CanvasImageSource), specifically, a CSSImageValue, an HTMLImageElement, an SVGImageElement, an HTMLVideoElement, an HTMLCanvasElement, an ImageBitmap, or an OffscreenCanvas. @param {Number} sx The X coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context. @param {Number} sy The Y coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context. @param {Number} sw The width of the sub-rectangle of the source image to draw into the destination context. If not specified, the entire rectangle from the coordinates specified by sx and sy to the bottom-right corner of the image is used. @param {Number} sh The height of the sub-rectangle of the source image to draw into the destination context. @param {Number} dx The X coordinate in the destination canvas at which to place the top-left corner of the source image. @param {Number} dy The Y coordinate in the destination canvas at which to place the top-left corner of the source image. @param {Number} dWidth The width to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in width when drawn. @param {Number} dHeight The height to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in height when drawn. @example // Position the image on the canvas: renderer.drawImage(image, dx, dy); // Position the image on the canvas, and specify width and height of the image: renderer.drawImage(image, dx, dy, dWidth, dHeight); // Clip the image and position the clipped part on the canvas: renderer.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
[ "Draw", "an", "image", "to", "the", "gl", "context" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/webgl/webgl_renderer.js#L320-L348
7,370
melonjs/melonJS
src/video/webgl/webgl_renderer.js
function (x, y, width, height) { var points = this._glPoints; points[0].x = x; points[0].y = y; points[1].x = x + width; points[1].y = y; points[2].x = x + width; points[2].y = y + height; points[3].x = x; points[3].y = y + height; this.compositor.drawLine(points, 4); }
javascript
function (x, y, width, height) { var points = this._glPoints; points[0].x = x; points[0].y = y; points[1].x = x + width; points[1].y = y; points[2].x = x + width; points[2].y = y + height; points[3].x = x; points[3].y = y + height; this.compositor.drawLine(points, 4); }
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Draw a stroke rectangle at the specified coordinates @name strokeRect @memberOf me.WebGLRenderer.prototype @function @param {Number} x @param {Number} y @param {Number} width @param {Number} height
[ "Draw", "a", "stroke", "rectangle", "at", "the", "specified", "coordinates" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/webgl/webgl_renderer.js#L848-L859
7,371
melonjs/melonJS
plugins/debug/debugPanel.js
function () { if (!this.visible) { // add the debug panel to the game world me.game.world.addChild(this, Infinity); // register a mouse event for the checkboxes me.input.registerPointerEvent("pointerdown", this, this.onClick.bind(this)); // mark it as visible this.visible = true; // force repaint me.game.repaint(); } }
javascript
function () { if (!this.visible) { // add the debug panel to the game world me.game.world.addChild(this, Infinity); // register a mouse event for the checkboxes me.input.registerPointerEvent("pointerdown", this, this.onClick.bind(this)); // mark it as visible this.visible = true; // force repaint me.game.repaint(); } }
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show the debug panel @ignore
[ "show", "the", "debug", "panel" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/plugins/debug/debugPanel.js#L614-L625
7,372
melonjs/melonJS
plugins/debug/debugPanel.js
function () { if (this.visible) { // release the mouse event for the checkboxes me.input.releasePointerEvent("pointerdown", this); // remove the debug panel from the game world me.game.world.removeChild(this, true); // mark it as invisible this.visible = false; // force repaint me.game.repaint(); } }
javascript
function () { if (this.visible) { // release the mouse event for the checkboxes me.input.releasePointerEvent("pointerdown", this); // remove the debug panel from the game world me.game.world.removeChild(this, true); // mark it as invisible this.visible = false; // force repaint me.game.repaint(); } }
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hide the debug panel @ignore
[ "hide", "the", "debug", "panel" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/plugins/debug/debugPanel.js#L631-L642
7,373
melonjs/melonJS
src/state/stage.js
function () { var self = this; // add all defined cameras this.settings.cameras.forEach(function(camera) { self.cameras.set(camera.name, camera); }); // empty or no default camera if (this.cameras.has("default") === false) { if (typeof default_camera === "undefined") { var width = me.video.renderer.getWidth(); var height = me.video.renderer.getHeight(); // new default camera instance default_camera = new me.Camera2d(0, 0, width, height); } this.cameras.set("default", default_camera); } // reset the game manager me.game.reset(); // call the onReset Function this.onResetEvent.apply(this, arguments); }
javascript
function () { var self = this; // add all defined cameras this.settings.cameras.forEach(function(camera) { self.cameras.set(camera.name, camera); }); // empty or no default camera if (this.cameras.has("default") === false) { if (typeof default_camera === "undefined") { var width = me.video.renderer.getWidth(); var height = me.video.renderer.getHeight(); // new default camera instance default_camera = new me.Camera2d(0, 0, width, height); } this.cameras.set("default", default_camera); } // reset the game manager me.game.reset(); // call the onReset Function this.onResetEvent.apply(this, arguments); }
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Object reset function @ignore
[ "Object", "reset", "function" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/state/stage.js#L53-L77
7,374
melonjs/melonJS
src/renderable/renderable.js
function (m) { var bounds = this.getBounds(); this.currentTransform.multiply(m); bounds.setPoints(bounds.transform(m).points); bounds.pos.setV(this.pos); return this; }
javascript
function (m) { var bounds = this.getBounds(); this.currentTransform.multiply(m); bounds.setPoints(bounds.transform(m).points); bounds.pos.setV(this.pos); return this; }
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multiply the renderable currentTransform with the given matrix @name transform @memberOf me.Renderable.prototype @see me.Renderable#currentTransform @function @param {me.Matrix2d} matrix the transformation matrix @return {me.Renderable} Reference to this object for method chaining
[ "multiply", "the", "renderable", "currentTransform", "with", "the", "given", "matrix" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/renderable/renderable.js#L416-L422
7,375
melonjs/melonJS
src/renderable/renderable.js
function (target) { var a = this.getBounds(); var ax, ay; if (target instanceof me.Renderable) { var b = target.getBounds(); ax = b.centerX - a.centerX; ay = b.centerY - a.centerY; } else { // vector object ax = target.x - a.centerX; ay = target.y - a.centerY; } return Math.atan2(ay, ax); }
javascript
function (target) { var a = this.getBounds(); var ax, ay; if (target instanceof me.Renderable) { var b = target.getBounds(); ax = b.centerX - a.centerX; ay = b.centerY - a.centerY; } else { // vector object ax = target.x - a.centerX; ay = target.y - a.centerY; } return Math.atan2(ay, ax); }
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return the angle to the specified target @name angleTo @memberOf me.Renderable @function @param {me.Renderable|me.Vector2d|me.Vector3d} target @return {Number} angle in radians
[ "return", "the", "angle", "to", "the", "specified", "target" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/renderable/renderable.js#L432-L446
7,376
melonjs/melonJS
src/renderable/renderable.js
function (target) { var a = this.getBounds(); var dx, dy; if (target instanceof me.Renderable) { var b = target.getBounds(); dx = a.centerX - b.centerX; dy = a.centerY - b.centerY; } else { // vector object dx = a.centerX - target.x; dy = a.centerY - target.y; } return Math.sqrt(dx * dx + dy * dy); }
javascript
function (target) { var a = this.getBounds(); var dx, dy; if (target instanceof me.Renderable) { var b = target.getBounds(); dx = a.centerX - b.centerX; dy = a.centerY - b.centerY; } else { // vector object dx = a.centerX - target.x; dy = a.centerY - target.y; } return Math.sqrt(dx * dx + dy * dy); }
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return the distance to the specified target @name distanceTo @memberOf me.Renderable @function @param {me.Renderable|me.Vector2d|me.Vector3d} target @return {Number} distance
[ "return", "the", "distance", "to", "the", "specified", "target" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/renderable/renderable.js#L456-L470
7,377
melonjs/melonJS
src/renderable/renderable.js
function (target) { var position; if (target instanceof me.Renderable) { position = target.pos; } else { position = target; } var angle = this.angleTo(position); this.rotate(angle); return this; }
javascript
function (target) { var position; if (target instanceof me.Renderable) { position = target.pos; } else { position = target; } var angle = this.angleTo(position); this.rotate(angle); return this; }
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Rotate this renderable towards the given target. @name lookAt @memberOf me.Renderable.prototype @function @param {me.Renderable|me.Vector2d|me.Vector3d} target the renderable or position to look at @return {me.Renderable} Reference to this object for method chaining
[ "Rotate", "this", "renderable", "towards", "the", "given", "target", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/renderable/renderable.js#L480-L494
7,378
melonjs/melonJS
src/math/matrix2.js
function (b) { b = b.val; var a = this.val, a0 = a[0], a1 = a[1], a3 = a[3], a4 = a[4], b0 = b[0], b1 = b[1], b3 = b[3], b4 = b[4], b6 = b[6], b7 = b[7]; a[0] = a0 * b0 + a3 * b1; a[1] = a1 * b0 + a4 * b1; a[3] = a0 * b3 + a3 * b4; a[4] = a1 * b3 + a4 * b4; a[6] += a0 * b6 + a3 * b7; a[7] += a1 * b6 + a4 * b7; return this; }
javascript
function (b) { b = b.val; var a = this.val, a0 = a[0], a1 = a[1], a3 = a[3], a4 = a[4], b0 = b[0], b1 = b[1], b3 = b[3], b4 = b[4], b6 = b[6], b7 = b[7]; a[0] = a0 * b0 + a3 * b1; a[1] = a1 * b0 + a4 * b1; a[3] = a0 * b3 + a3 * b4; a[4] = a1 * b3 + a4 * b4; a[6] += a0 * b6 + a3 * b7; a[7] += a1 * b6 + a4 * b7; return this; }
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multiply both matrix @name multiply @memberOf me.Matrix2d @function @param {me.Matrix2d} b Other matrix @return {me.Matrix2d} Reference to this object for method chaining
[ "multiply", "both", "matrix" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/math/matrix2.js#L115-L137
7,379
melonjs/melonJS
src/math/matrix2.js
function () { var val = this.val; var a = val[ 0 ], b = val[ 1 ], c = val[ 2 ], d = val[ 3 ], e = val[ 4 ], f = val[ 5 ], g = val[ 6 ], h = val[ 7 ], i = val[ 8 ]; var ta = i * e - f * h, td = f * g - i * d, tg = h * d - e * g; var n = a * ta + b * td + c * tg; val[ 0 ] = ta / n; val[ 1 ] = ( c * h - i * b ) / n; val[ 2 ] = ( f * b - c * e ) / n; val[ 3 ] = td / n; val[ 4 ] = ( i * a - c * g ) / n; val[ 5 ] = ( c * d - f * a ) / n; val[ 6 ] = tg / n; val[ 7 ] = ( b * g - h * a ) / n; val[ 8 ] = ( e * a - b * d ) / n; return this; }
javascript
function () { var val = this.val; var a = val[ 0 ], b = val[ 1 ], c = val[ 2 ], d = val[ 3 ], e = val[ 4 ], f = val[ 5 ], g = val[ 6 ], h = val[ 7 ], i = val[ 8 ]; var ta = i * e - f * h, td = f * g - i * d, tg = h * d - e * g; var n = a * ta + b * td + c * tg; val[ 0 ] = ta / n; val[ 1 ] = ( c * h - i * b ) / n; val[ 2 ] = ( f * b - c * e ) / n; val[ 3 ] = td / n; val[ 4 ] = ( i * a - c * g ) / n; val[ 5 ] = ( c * d - f * a ) / n; val[ 6 ] = tg / n; val[ 7 ] = ( b * g - h * a ) / n; val[ 8 ] = ( e * a - b * d ) / n; return this; }
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invert this matrix, causing it to apply the opposite transformation. @name invert @memberOf me.Matrix2d @function @return {me.Matrix2d} Reference to this object for method chaining
[ "invert", "this", "matrix", "causing", "it", "to", "apply", "the", "opposite", "transformation", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/math/matrix2.js#L169-L195
7,380
melonjs/melonJS
src/math/matrix2.js
function (v) { var a = this.val, x = v.x, y = v.y; v.x = x * a[0] + y * a[3] + a[6]; v.y = x * a[1] + y * a[4] + a[7]; return v; }
javascript
function (v) { var a = this.val, x = v.x, y = v.y; v.x = x * a[0] + y * a[3] + a[6]; v.y = x * a[1] + y * a[4] + a[7]; return v; }
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Transforms the given vector according to this matrix. @name multiplyVector @memberOf me.Matrix2d @function @param {me.Vector2d} vector the vector object to be transformed @return {me.Vector2d} result vector object. Useful for chaining method calls.
[ "Transforms", "the", "given", "vector", "according", "to", "this", "matrix", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/math/matrix2.js#L205-L214
7,381
melonjs/melonJS
src/math/matrix2.js
function (x, y) { var a = this.val, _x = x, _y = typeof(y) === "undefined" ? _x : y; a[0] *= _x; a[1] *= _x; a[3] *= _y; a[4] *= _y; return this; }
javascript
function (x, y) { var a = this.val, _x = x, _y = typeof(y) === "undefined" ? _x : y; a[0] *= _x; a[1] *= _x; a[3] *= _y; a[4] *= _y; return this; }
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scale the matrix @name scale @memberOf me.Matrix2d @function @param {Number} x a number representing the abscissa of the scaling vector. @param {Number} [y=x] a number representing the ordinate of the scaling vector. @return {me.Matrix2d} Reference to this object for method chaining
[ "scale", "the", "matrix" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/math/matrix2.js#L246-L257
7,382
melonjs/melonJS
src/math/matrix2.js
function (x, y) { var a = this.val; a[6] += a[0] * x + a[3] * y; a[7] += a[1] * x + a[4] * y; return this; }
javascript
function (x, y) { var a = this.val; a[6] += a[0] * x + a[3] * y; a[7] += a[1] * x + a[4] * y; return this; }
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translate the matrix position on the horizontal and vertical axis @name translate @memberOf me.Matrix2d @function @param {Number} x the x coordindates to translate the matrix by @param {Number} y the y coordindates to translate the matrix by @return {me.Matrix2d} Reference to this object for method chaining
[ "translate", "the", "matrix", "position", "on", "the", "horizontal", "and", "vertical", "axis" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/math/matrix2.js#L335-L342
7,383
melonjs/melonJS
src/video/renderer.js
function (width, height) { if (width !== this.backBufferCanvas.width || height !== this.backBufferCanvas.height) { this.canvas.width = this.backBufferCanvas.width = width; this.canvas.height = this.backBufferCanvas.height = height; this.currentScissor[0] = 0; this.currentScissor[1] = 0; this.currentScissor[2] = width; this.currentScissor[3] = height; // publish the corresponding event me.event.publish(me.event.CANVAS_ONRESIZE, [ width, height ]); } this.updateBounds(); }
javascript
function (width, height) { if (width !== this.backBufferCanvas.width || height !== this.backBufferCanvas.height) { this.canvas.width = this.backBufferCanvas.width = width; this.canvas.height = this.backBufferCanvas.height = height; this.currentScissor[0] = 0; this.currentScissor[1] = 0; this.currentScissor[2] = width; this.currentScissor[3] = height; // publish the corresponding event me.event.publish(me.event.CANVAS_ONRESIZE, [ width, height ]); } this.updateBounds(); }
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resizes the system canvas @name resize @memberOf me.Renderer.prototype @function @param {Number} width new width of the canvas @param {Number} height new height of the canvas
[ "resizes", "the", "system", "canvas" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/renderer.js#L288-L300
7,384
melonjs/melonJS
src/camera/camera2d.js
function (x, y) { var _x = this.pos.x; var _y = this.pos.y; this.pos.x = me.Math.clamp( x, this.bounds.pos.x, this.bounds.width - this.width ); this.pos.y = me.Math.clamp( y, this.bounds.pos.y, this.bounds.height - this.height ); //publish the VIEWPORT_ONCHANGE event if necessary if (_x !== this.pos.x || _y !== this.pos.y) { me.event.publish(me.event.VIEWPORT_ONCHANGE, [this.pos]); } }
javascript
function (x, y) { var _x = this.pos.x; var _y = this.pos.y; this.pos.x = me.Math.clamp( x, this.bounds.pos.x, this.bounds.width - this.width ); this.pos.y = me.Math.clamp( y, this.bounds.pos.y, this.bounds.height - this.height ); //publish the VIEWPORT_ONCHANGE event if necessary if (_x !== this.pos.x || _y !== this.pos.y) { me.event.publish(me.event.VIEWPORT_ONCHANGE, [this.pos]); } }
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move the camera upper-left position to the specified coordinates @name moveTo @memberOf me.Camera2d @see me.Camera2d.focusOn @function @param {Number} x @param {Number} y
[ "move", "the", "camera", "upper", "-", "left", "position", "to", "the", "specified", "coordinates" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/camera/camera2d.js#L338-L357
7,385
melonjs/melonJS
src/camera/camera2d.js
function (target) { var bounds = target.getBounds(); this.moveTo( target.pos.x + bounds.pos.x + (bounds.width / 2), target.pos.y + bounds.pos.y + (bounds.height / 2) ); }
javascript
function (target) { var bounds = target.getBounds(); this.moveTo( target.pos.x + bounds.pos.x + (bounds.width / 2), target.pos.y + bounds.pos.y + (bounds.height / 2) ); }
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set the camera position around the specified object @name focusOn @memberOf me.Camera2d @function @param {me.Renderable}
[ "set", "the", "camera", "position", "around", "the", "specified", "object" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/camera/camera2d.js#L551-L557
7,386
melonjs/melonJS
src/camera/camera2d.js
function (obj, floating) { if (floating === true || obj.floating === true) { // check against screen coordinates return me.video.renderer.overlaps(obj.getBounds()); } else { // check if within the current camera return obj.getBounds().overlaps(this); } }
javascript
function (obj, floating) { if (floating === true || obj.floating === true) { // check against screen coordinates return me.video.renderer.overlaps(obj.getBounds()); } else { // check if within the current camera return obj.getBounds().overlaps(this); } }
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check if the specified renderable is in the camera @name isVisible @memberOf me.Camera2d @function @param {me.Renderable} object @param {Boolean} [floating===object.floating] if visibility check should be done against screen coordinates @return {Boolean}
[ "check", "if", "the", "specified", "renderable", "is", "in", "the", "camera" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/camera/camera2d.js#L568-L576
7,387
melonjs/melonJS
examples/isometric_rpg/js/screens/play.js
function (event) { var tile = this.refLayer.getTile(event.gameWorldX, event.gameWorldY); if (tile && tile !== this.currentTile) { // get the tile x/y world isometric coordinates this.refLayer.getRenderer().tileToPixelCoords(tile.col, tile.row, this.diamondShape.pos); // convert thhe diamon shape pos to floating coordinates me.game.viewport.worldToLocal( this.diamondShape.pos.x, this.diamondShape.pos.y, this.diamondShape.pos ); // store the current tile this.currentTile = tile; }; }
javascript
function (event) { var tile = this.refLayer.getTile(event.gameWorldX, event.gameWorldY); if (tile && tile !== this.currentTile) { // get the tile x/y world isometric coordinates this.refLayer.getRenderer().tileToPixelCoords(tile.col, tile.row, this.diamondShape.pos); // convert thhe diamon shape pos to floating coordinates me.game.viewport.worldToLocal( this.diamondShape.pos.x, this.diamondShape.pos.y, this.diamondShape.pos ); // store the current tile this.currentTile = tile; }; }
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pointer move event callback
[ "pointer", "move", "event", "callback" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/examples/isometric_rpg/js/screens/play.js#L51-L65
7,388
melonjs/melonJS
src/level/tiled/renderer/TMXIsometricRenderer.js
function (obj) { var tileX = obj.x / this.hTilewidth; var tileY = obj.y / this.tileheight; var isoPos = me.pool.pull("me.Vector2d"); this.tileToPixelCoords(tileX, tileY, isoPos); obj.x = isoPos.x; obj.y = isoPos.y; me.pool.push(isoPos); }
javascript
function (obj) { var tileX = obj.x / this.hTilewidth; var tileY = obj.y / this.tileheight; var isoPos = me.pool.pull("me.Vector2d"); this.tileToPixelCoords(tileX, tileY, isoPos); obj.x = isoPos.x; obj.y = isoPos.y; me.pool.push(isoPos); }
[ "function", "(", "obj", ")", "{", "var", "tileX", "=", "obj", ".", "x", "/", "this", ".", "hTilewidth", ";", "var", "tileY", "=", "obj", ".", "y", "/", "this", ".", "tileheight", ";", "var", "isoPos", "=", "me", ".", "pool", ".", "pull", "(", "\"me.Vector2d\"", ")", ";", "this", ".", "tileToPixelCoords", "(", "tileX", ",", "tileY", ",", "isoPos", ")", ";", "obj", ".", "x", "=", "isoPos", ".", "x", ";", "obj", ".", "y", "=", "isoPos", ".", "y", ";", "me", ".", "pool", ".", "push", "(", "isoPos", ")", ";", "}" ]
fix the position of Objects to match the way Tiled places them @ignore
[ "fix", "the", "position", "of", "Objects", "to", "match", "the", "way", "Tiled", "places", "them" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/renderer/TMXIsometricRenderer.js#L84-L95
7,389
melonjs/melonJS
src/level/tiled/TMXLayer.js
function (x, y) { if (this.containsPoint(x, y)) { var renderer = this.renderer; var tile = null; var coord = renderer.pixelToTileCoords(x, y, me.pool.pull("me.Vector2d")); if ((coord.x >= 0 && coord.x < renderer.cols) && ( coord.y >= 0 && coord.y < renderer.rows)) { tile = this.layerData[~~coord.x][~~coord.y]; } me.pool.push(coord); } return tile; }
javascript
function (x, y) { if (this.containsPoint(x, y)) { var renderer = this.renderer; var tile = null; var coord = renderer.pixelToTileCoords(x, y, me.pool.pull("me.Vector2d")); if ((coord.x >= 0 && coord.x < renderer.cols) && ( coord.y >= 0 && coord.y < renderer.rows)) { tile = this.layerData[~~coord.x][~~coord.y]; } me.pool.push(coord); } return tile; }
[ "function", "(", "x", ",", "y", ")", "{", "if", "(", "this", ".", "containsPoint", "(", "x", ",", "y", ")", ")", "{", "var", "renderer", "=", "this", ".", "renderer", ";", "var", "tile", "=", "null", ";", "var", "coord", "=", "renderer", ".", "pixelToTileCoords", "(", "x", ",", "y", ",", "me", ".", "pool", ".", "pull", "(", "\"me.Vector2d\"", ")", ")", ";", "if", "(", "(", "coord", ".", "x", ">=", "0", "&&", "coord", ".", "x", "<", "renderer", ".", "cols", ")", "&&", "(", "coord", ".", "y", ">=", "0", "&&", "coord", ".", "y", "<", "renderer", ".", "rows", ")", ")", "{", "tile", "=", "this", ".", "layerData", "[", "~", "~", "coord", ".", "x", "]", "[", "~", "~", "coord", ".", "y", "]", ";", "}", "me", ".", "pool", ".", "push", "(", "coord", ")", ";", "}", "return", "tile", ";", "}" ]
Return the Tile object at the specified position @name getTile @memberOf me.TMXLayer @public @function @param {Number} x X coordinate (in world/pixels coordinates) @param {Number} y Y coordinate (in world/pixels coordinates) @return {me.Tile} corresponding tile or null if outside of the map area @example // get the TMX Map Layer called "Front layer" var layer = me.game.world.getChildByName("Front Layer")[0]; // get the tile object corresponding to the latest pointer position var tile = layer.getTile(me.input.pointer.pos.x, me.input.pointer.pos.y);
[ "Return", "the", "Tile", "object", "at", "the", "specified", "position" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/TMXLayer.js#L264-L275
7,390
melonjs/melonJS
src/level/tiled/TMXLayer.js
function (x, y) { // clearing tile this.layerData[x][y] = null; // erase the corresponding area in the canvas if (this.preRender) { this.canvasRenderer.clearRect(x * this.tilewidth, y * this.tileheight, this.tilewidth, this.tileheight); } }
javascript
function (x, y) { // clearing tile this.layerData[x][y] = null; // erase the corresponding area in the canvas if (this.preRender) { this.canvasRenderer.clearRect(x * this.tilewidth, y * this.tileheight, this.tilewidth, this.tileheight); } }
[ "function", "(", "x", ",", "y", ")", "{", "// clearing tile", "this", ".", "layerData", "[", "x", "]", "[", "y", "]", "=", "null", ";", "// erase the corresponding area in the canvas", "if", "(", "this", ".", "preRender", ")", "{", "this", ".", "canvasRenderer", ".", "clearRect", "(", "x", "*", "this", ".", "tilewidth", ",", "y", "*", "this", ".", "tileheight", ",", "this", ".", "tilewidth", ",", "this", ".", "tileheight", ")", ";", "}", "}" ]
clear the tile at the specified position @name clearTile @memberOf me.TMXLayer @public @function @param {Number} x X coordinate (in map coordinates: row/column) @param {Number} y Y coordinate (in map coordinates: row/column) @example me.game.world.getChildByType(me.TMXLayer).forEach(function(layer) { // clear all tiles at the given x,y coordinates layer.clearTile(x, y); });
[ "clear", "the", "tile", "at", "the", "specified", "position" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/TMXLayer.js#L315-L322
7,391
melonjs/melonJS
src/level/tiled/TMXLayer.js
function (dt) { if (this.isAnimated) { var result = false; for (var i = 0; i < this.animatedTilesets.length; i++) { result = this.animatedTilesets[i].update(dt) || result; } return result; } return false; }
javascript
function (dt) { if (this.isAnimated) { var result = false; for (var i = 0; i < this.animatedTilesets.length; i++) { result = this.animatedTilesets[i].update(dt) || result; } return result; } return false; }
[ "function", "(", "dt", ")", "{", "if", "(", "this", ".", "isAnimated", ")", "{", "var", "result", "=", "false", ";", "for", "(", "var", "i", "=", "0", ";", "i", "<", "this", ".", "animatedTilesets", ".", "length", ";", "i", "++", ")", "{", "result", "=", "this", ".", "animatedTilesets", "[", "i", "]", ".", "update", "(", "dt", ")", "||", "result", ";", "}", "return", "result", ";", "}", "return", "false", ";", "}" ]
update animations in a tileset layer @ignore
[ "update", "animations", "in", "a", "tileset", "layer" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/TMXLayer.js#L328-L338
7,392
melonjs/melonJS
src/level/tiled/TMXLayer.js
function (renderer, rect) { // use the offscreen canvas if (this.preRender) { var width = Math.min(rect.width, this.width); var height = Math.min(rect.height, this.height); // draw using the cached canvas renderer.drawImage( this.canvasRenderer.getCanvas(), rect.pos.x, rect.pos.y, // sx,sy width, height, // sw,sh rect.pos.x, rect.pos.y, // dx,dy width, height // dw,dh ); } // dynamically render the layer else { // draw the layer this.renderer.drawTileLayer(renderer, this, rect); } }
javascript
function (renderer, rect) { // use the offscreen canvas if (this.preRender) { var width = Math.min(rect.width, this.width); var height = Math.min(rect.height, this.height); // draw using the cached canvas renderer.drawImage( this.canvasRenderer.getCanvas(), rect.pos.x, rect.pos.y, // sx,sy width, height, // sw,sh rect.pos.x, rect.pos.y, // dx,dy width, height // dw,dh ); } // dynamically render the layer else { // draw the layer this.renderer.drawTileLayer(renderer, this, rect); } }
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draw a tileset layer @ignore
[ "draw", "a", "tileset", "layer" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/TMXLayer.js#L344-L364
7,393
melonjs/melonJS
src/shapes/ellipse.js
function () { return new me.Ellipse( this.pos.x, this.pos.y, this.radiusV.x * 2, this.radiusV.y * 2 ); }
javascript
function () { return new me.Ellipse( this.pos.x, this.pos.y, this.radiusV.x * 2, this.radiusV.y * 2 ); }
[ "function", "(", ")", "{", "return", "new", "me", ".", "Ellipse", "(", "this", ".", "pos", ".", "x", ",", "this", ".", "pos", ".", "y", ",", "this", ".", "radiusV", ".", "x", "*", "2", ",", "this", ".", "radiusV", ".", "y", "*", "2", ")", ";", "}" ]
clone this Ellipse @name clone @memberOf me.Ellipse.prototype @function @return {me.Ellipse} new Ellipse
[ "clone", "this", "Ellipse" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/shapes/ellipse.js#L265-L272
7,394
melonjs/melonJS
examples/platformer/js/entities/controls.js
function (x, y) { if (x - this.pos.x < this.width / 2) { if (this.cursors.left === false) { me.input.triggerKeyEvent(me.input.KEY.LEFT, true); this.cursors.left = true; this.joypad_offset.x = -((this.width / 2 - (x - this.pos.x)) % this.pad.width / 4); } // release the right key if it was pressed if (this.cursors.right === true) { me.input.triggerKeyEvent(me.input.KEY.RIGHT, false); this.cursors.right = false; } } if (x - this.pos.x > this.width / 2) { if (this.cursors.right === false) { me.input.triggerKeyEvent(me.input.KEY.RIGHT, true); this.cursors.right = true; this.joypad_offset.x = +(((x - this.pos.x) - this.width / 2) % this.pad.width / 4); } // release the left key is it was pressed if (this.cursors.left === true) { me.input.triggerKeyEvent(me.input.KEY.LEFT, false); this.cursors.left = false; } } }
javascript
function (x, y) { if (x - this.pos.x < this.width / 2) { if (this.cursors.left === false) { me.input.triggerKeyEvent(me.input.KEY.LEFT, true); this.cursors.left = true; this.joypad_offset.x = -((this.width / 2 - (x - this.pos.x)) % this.pad.width / 4); } // release the right key if it was pressed if (this.cursors.right === true) { me.input.triggerKeyEvent(me.input.KEY.RIGHT, false); this.cursors.right = false; } } if (x - this.pos.x > this.width / 2) { if (this.cursors.right === false) { me.input.triggerKeyEvent(me.input.KEY.RIGHT, true); this.cursors.right = true; this.joypad_offset.x = +(((x - this.pos.x) - this.width / 2) % this.pad.width / 4); } // release the left key is it was pressed if (this.cursors.left === true) { me.input.triggerKeyEvent(me.input.KEY.LEFT, false); this.cursors.left = false; } } }
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update the cursors value and trigger key event
[ "update", "the", "cursors", "value", "and", "trigger", "key", "event" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/examples/platformer/js/entities/controls.js#L168-L193
7,395
melonjs/melonJS
examples/platformer/js/entities/controls.js
function (event) { this.setOpacity(0.25); if (this.cursors.left === true) { me.input.triggerKeyEvent(me.input.KEY.LEFT, false); this.cursors.left = false; } if (this.cursors.right === true) { me.input.triggerKeyEvent(me.input.KEY.RIGHT, false); this.cursors.right = false; } this.joypad_offset.set(0, 0); return false; }
javascript
function (event) { this.setOpacity(0.25); if (this.cursors.left === true) { me.input.triggerKeyEvent(me.input.KEY.LEFT, false); this.cursors.left = false; } if (this.cursors.right === true) { me.input.triggerKeyEvent(me.input.KEY.RIGHT, false); this.cursors.right = false; } this.joypad_offset.set(0, 0); return false; }
[ "function", "(", "event", ")", "{", "this", ".", "setOpacity", "(", "0.25", ")", ";", "if", "(", "this", ".", "cursors", ".", "left", "===", "true", ")", "{", "me", ".", "input", ".", "triggerKeyEvent", "(", "me", ".", "input", ".", "KEY", ".", "LEFT", ",", "false", ")", ";", "this", ".", "cursors", ".", "left", "=", "false", ";", "}", "if", "(", "this", ".", "cursors", ".", "right", "===", "true", ")", "{", "me", ".", "input", ".", "triggerKeyEvent", "(", "me", ".", "input", ".", "KEY", ".", "RIGHT", ",", "false", ")", ";", "this", ".", "cursors", ".", "right", "=", "false", ";", "}", "this", ".", "joypad_offset", ".", "set", "(", "0", ",", "0", ")", ";", "return", "false", ";", "}" ]
function called when the object is release or cancelled
[ "function", "called", "when", "the", "object", "is", "release", "or", "cancelled" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/examples/platformer/js/entities/controls.js#L209-L221
7,396
melonjs/melonJS
examples/platformer/js/entities/controls.js
function (renderer) { // call the super constructor this._super(me.GUI_Object, "draw", [ renderer ]); this.pad.pos.setV(this.pos).add(this.relative).add(this.joypad_offset); this.pad.draw(renderer); }
javascript
function (renderer) { // call the super constructor this._super(me.GUI_Object, "draw", [ renderer ]); this.pad.pos.setV(this.pos).add(this.relative).add(this.joypad_offset); this.pad.draw(renderer); }
[ "function", "(", "renderer", ")", "{", "// call the super constructor", "this", ".", "_super", "(", "me", ".", "GUI_Object", ",", "\"draw\"", ",", "[", "renderer", "]", ")", ";", "this", ".", "pad", ".", "pos", ".", "setV", "(", "this", ".", "pos", ")", ".", "add", "(", "this", ".", "relative", ")", ".", "add", "(", "this", ".", "joypad_offset", ")", ";", "this", ".", "pad", ".", "draw", "(", "renderer", ")", ";", "}" ]
extend the draw function
[ "extend", "the", "draw", "function" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/examples/platformer/js/entities/controls.js#L226-L231
7,397
melonjs/melonJS
examples/whack-a-mole/js/entities/entities.js
function() { if (this.isOut === true) { this.isOut = false; // set touch animation this.setCurrentAnimation("touch", this.hide.bind(this)); // make it flicker this.flicker(750); // play ow FX me.audio.play("ow"); // add some points game.data.score += 100; if (game.data.hiscore < game.data.score) { // i could save direclty to me.save // but that allows me to only have one // simple HUD Score Object game.data.hiscore = game.data.score; // save to local storage me.save.hiscore = game.data.hiscore; } // stop propagating the event return false; } }
javascript
function() { if (this.isOut === true) { this.isOut = false; // set touch animation this.setCurrentAnimation("touch", this.hide.bind(this)); // make it flicker this.flicker(750); // play ow FX me.audio.play("ow"); // add some points game.data.score += 100; if (game.data.hiscore < game.data.score) { // i could save direclty to me.save // but that allows me to only have one // simple HUD Score Object game.data.hiscore = game.data.score; // save to local storage me.save.hiscore = game.data.hiscore; } // stop propagating the event return false; } }
[ "function", "(", ")", "{", "if", "(", "this", ".", "isOut", "===", "true", ")", "{", "this", ".", "isOut", "=", "false", ";", "// set touch animation", "this", ".", "setCurrentAnimation", "(", "\"touch\"", ",", "this", ".", "hide", ".", "bind", "(", "this", ")", ")", ";", "// make it flicker", "this", ".", "flicker", "(", "750", ")", ";", "// play ow FX", "me", ".", "audio", ".", "play", "(", "\"ow\"", ")", ";", "// add some points", "game", ".", "data", ".", "score", "+=", "100", ";", "if", "(", "game", ".", "data", ".", "hiscore", "<", "game", ".", "data", ".", "score", ")", "{", "// i could save direclty to me.save", "// but that allows me to only have one", "// simple HUD Score Object", "game", ".", "data", ".", "hiscore", "=", "game", ".", "data", ".", "score", ";", "// save to local storage", "me", ".", "save", ".", "hiscore", "=", "game", ".", "data", ".", "hiscore", ";", "}", "// stop propagating the event", "return", "false", ";", "}", "}" ]
callback for mouse click
[ "callback", "for", "mouse", "click" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/examples/whack-a-mole/js/entities/entities.js#L46-L72
7,398
melonjs/melonJS
examples/whack-a-mole/js/entities/entities.js
function() { var finalpos = this.initialPos - 140; this.displayTween = me.pool.pull("me.Tween", this.pos).to({y: finalpos }, 200); this.displayTween.easing(me.Tween.Easing.Quadratic.Out); this.displayTween.onComplete(this.onDisplayed.bind(this)); this.displayTween.start(); // the mole is visible this.isVisible = true; }
javascript
function() { var finalpos = this.initialPos - 140; this.displayTween = me.pool.pull("me.Tween", this.pos).to({y: finalpos }, 200); this.displayTween.easing(me.Tween.Easing.Quadratic.Out); this.displayTween.onComplete(this.onDisplayed.bind(this)); this.displayTween.start(); // the mole is visible this.isVisible = true; }
[ "function", "(", ")", "{", "var", "finalpos", "=", "this", ".", "initialPos", "-", "140", ";", "this", ".", "displayTween", "=", "me", ".", "pool", ".", "pull", "(", "\"me.Tween\"", ",", "this", ".", "pos", ")", ".", "to", "(", "{", "y", ":", "finalpos", "}", ",", "200", ")", ";", "this", ".", "displayTween", ".", "easing", "(", "me", ".", "Tween", ".", "Easing", ".", "Quadratic", ".", "Out", ")", ";", "this", ".", "displayTween", ".", "onComplete", "(", "this", ".", "onDisplayed", ".", "bind", "(", "this", ")", ")", ";", "this", ".", "displayTween", ".", "start", "(", ")", ";", "// the mole is visible", "this", ".", "isVisible", "=", "true", ";", "}" ]
display the mole goes out of the hole
[ "display", "the", "mole", "goes", "out", "of", "the", "hole" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/examples/whack-a-mole/js/entities/entities.js#L79-L87
7,399
melonjs/melonJS
examples/whack-a-mole/js/entities/entities.js
function() { var finalpos = this.initialPos; this.displayTween = me.pool.pull("me.Tween", this.pos).to({y: finalpos }, 200); this.displayTween.easing(me.Tween.Easing.Quadratic.In); this.displayTween.onComplete(this.onHidden.bind(this)); this.displayTween.start(); }
javascript
function() { var finalpos = this.initialPos; this.displayTween = me.pool.pull("me.Tween", this.pos).to({y: finalpos }, 200); this.displayTween.easing(me.Tween.Easing.Quadratic.In); this.displayTween.onComplete(this.onHidden.bind(this)); this.displayTween.start(); }
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hide the mole goes into the hole
[ "hide", "the", "mole", "goes", "into", "the", "hole" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/examples/whack-a-mole/js/entities/entities.js#L101-L107