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APIDevTools/swagger-express-middleware
lib/mock/semantic-response.js
getResourceSchemas
function getResourceSchemas (path) { let schemas = []; ["post", "put", "patch"].forEach((operation) => { if (path[operation]) { schemas.push(util.getRequestSchema(path, path[operation])); } }); return schemas; }
javascript
function getResourceSchemas (path) { let schemas = []; ["post", "put", "patch"].forEach((operation) => { if (path[operation]) { schemas.push(util.getRequestSchema(path, path[operation])); } }); return schemas; }
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Returns the JSON schemas for the given path's PUT, POST, and PATCH operations. Usually these operations are not wrapped, so we can assume that they are the actual resource schema. @param {object} path - A Path object, from the Swagger API. @returns {object[]} - An array of JSON schema objects
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7544c22045945565f6555419b678fe51ba664a1f
https://github.com/APIDevTools/swagger-express-middleware/blob/7544c22045945565f6555419b678fe51ba664a1f/lib/mock/semantic-response.js#L147-L157
7,201
APIDevTools/swagger-express-middleware
lib/mock/semantic-response.js
schemasMatch
function schemasMatch (schemasToMatch, schemaToTest) { let propertiesToTest = 0; if (schemaToTest.properties) { propertiesToTest = Object.keys(schemaToTest.properties).length; } return schemasToMatch.some((schemaToMatch) => { let propertiesToMatch = 0; if (schemaToMatch.properties) { propertiesToMatch = Object.keys(schemaToMatch.properties).length; } // Make sure both schemas are the same type and have the same number of properties if (schemaToTest.type === schemaToMatch.type && propertiesToTest === propertiesToMatch) { // Compare each property in both schemas return _.every(schemaToMatch.properties, (propertyToMatch, propName) => { let propertyToTest = schemaToTest.properties[propName]; return propertyToTest && propertyToMatch.type === propertyToTest.type; }); } }); }
javascript
function schemasMatch (schemasToMatch, schemaToTest) { let propertiesToTest = 0; if (schemaToTest.properties) { propertiesToTest = Object.keys(schemaToTest.properties).length; } return schemasToMatch.some((schemaToMatch) => { let propertiesToMatch = 0; if (schemaToMatch.properties) { propertiesToMatch = Object.keys(schemaToMatch.properties).length; } // Make sure both schemas are the same type and have the same number of properties if (schemaToTest.type === schemaToMatch.type && propertiesToTest === propertiesToMatch) { // Compare each property in both schemas return _.every(schemaToMatch.properties, (propertyToMatch, propName) => { let propertyToTest = schemaToTest.properties[propName]; return propertyToTest && propertyToMatch.type === propertyToTest.type; }); } }); }
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Determines whether the given JSON schema matches any of the given JSON schemas. @param {object[]} schemasToMatch - An array of JSON schema objects @param {object} schemaToTest - The JSON schema object to test against the other schemas @returns {boolean} - Returns true if the schema matches any of the other schemas
[ "Determines", "whether", "the", "given", "JSON", "schema", "matches", "any", "of", "the", "given", "JSON", "schemas", "." ]
7544c22045945565f6555419b678fe51ba664a1f
https://github.com/APIDevTools/swagger-express-middleware/blob/7544c22045945565f6555419b678fe51ba664a1f/lib/mock/semantic-response.js#L166-L187
7,202
APIDevTools/swagger-express-middleware
lib/mock/edit-collection.js
mergeCollection
function mergeCollection (req, res, next, dataStore) { let collection = req.path; let resources = createResources(req); // Set the "Location" HTTP header. // If the operation allows saving multiple resources, then use the collection path. // If the operation only saves a single resource, then use the resource's path. res.swagger.location = _.isArray(req.body) ? collection : resources[0].toString(); // Save/Update the resources util.debug("Saving data at %s", res.swagger.location); dataStore.save(resources, sendResponse(req, res, next, dataStore)); }
javascript
function mergeCollection (req, res, next, dataStore) { let collection = req.path; let resources = createResources(req); // Set the "Location" HTTP header. // If the operation allows saving multiple resources, then use the collection path. // If the operation only saves a single resource, then use the resource's path. res.swagger.location = _.isArray(req.body) ? collection : resources[0].toString(); // Save/Update the resources util.debug("Saving data at %s", res.swagger.location); dataStore.save(resources, sendResponse(req, res, next, dataStore)); }
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Adds one or more REST resources to the collection, or updates them if they already exist. A unique URL is generated for each new resource, based on the schema definition in the Swagger API, and this URL is used to determine whether a given resource is being created or updated. For example, if you POST the data {id: 123, name: 'John Doe'} to /api/users, then the "id" property will be used to construct the new REST URL: /api/users/123 Similarly, if you POST the data {name: 'John Doe', age: 42} to /api/users, then the "name" property will be used to construct the new URL: /api/users/John%20Doe If the data doesn't contain any properties that seem like unique IDs, then a unique ID is generated, which means new resources will always be created, and never updated. @param {Request} req @param {Response} res @param {function} next @param {DataStore} dataStore
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7544c22045945565f6555419b678fe51ba664a1f
https://github.com/APIDevTools/swagger-express-middleware/blob/7544c22045945565f6555419b678fe51ba664a1f/lib/mock/edit-collection.js#L34-L46
7,203
APIDevTools/swagger-express-middleware
lib/mock/edit-collection.js
getResourceName
function getResourceName (data, schema) { // Try to find the "name" property using several different methods let propInfo = getResourceNameByValue(data, schema) || getResourceNameByName(data, schema) || getResourceNameByRequired(data, schema) || getResourceNameByFile(data, schema); if (propInfo) { util.debug('The "%s" property (%j) appears to be the REST resource\'s name', propInfo.name, propInfo.value); if (propInfo.value === undefined) { propInfo.value = new JsonSchema(propInfo.schema).sample(); util.debug('Generated new value (%j) for the "%s" property', propInfo.value, propInfo.name); } return propInfo; } else { util.debug("Unable to determine the unique name for the REST resource. Generating a unique value instead"); return { name: "", schema: { type: "string" }, value: _.uniqueId() }; } }
javascript
function getResourceName (data, schema) { // Try to find the "name" property using several different methods let propInfo = getResourceNameByValue(data, schema) || getResourceNameByName(data, schema) || getResourceNameByRequired(data, schema) || getResourceNameByFile(data, schema); if (propInfo) { util.debug('The "%s" property (%j) appears to be the REST resource\'s name', propInfo.name, propInfo.value); if (propInfo.value === undefined) { propInfo.value = new JsonSchema(propInfo.schema).sample(); util.debug('Generated new value (%j) for the "%s" property', propInfo.value, propInfo.name); } return propInfo; } else { util.debug("Unable to determine the unique name for the REST resource. Generating a unique value instead"); return { name: "", schema: { type: "string" }, value: _.uniqueId() }; } }
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Returns the property that is the REST resource's "unique" name. @param {*} data - The parsed resource data. @param {object} schema - The JSON schema for the data. @returns {PropertyInfo} - The resource's name.
[ "Returns", "the", "property", "that", "is", "the", "REST", "resource", "s", "unique", "name", "." ]
7544c22045945565f6555419b678fe51ba664a1f
https://github.com/APIDevTools/swagger-express-middleware/blob/7544c22045945565f6555419b678fe51ba664a1f/lib/mock/edit-collection.js#L146-L172
7,204
APIDevTools/swagger-express-middleware
lib/mock/edit-collection.js
getResourceNameByName
function getResourceNameByName (data, schema) { /** @name PropertyInfo */ let propInfo = { name: "", schema: { type: "" }, value: undefined }; // Get a list of all existing and possible properties of the resource let propNames = _.union(_.keys(schema.properties), _.keys(data)); // Lowercase property names, for comparison let lowercasePropNames = propNames.map((propName) => { return propName.toLowerCase(); }); // These properties are assumed to be unique IDs. // If we find any of them in the schema, then use it as the REST resource's name. let nameProperties = ["id", "key", "slug", "code", "number", "num", "nbr", "username", "name"]; let foundMatch = nameProperties.some((lowercasePropName) => { let index = lowercasePropNames.indexOf(lowercasePropName); if (index >= 0) { // We found a property that appears to be the resource's name. Get its info. propInfo.name = propNames[index]; propInfo.value = data ? data[propInfo.name] : undefined; if (schema.properties[propInfo.name]) { propInfo.schema = schema.properties[propInfo.name]; } else if (_.isDate(data[propInfo.name])) { propInfo.schema = { type: "string", format: "date-time" }; } else { propInfo.schema.type = typeof (data[propInfo.name]); } // If the property is valid, then we're done return isValidResourceName(propInfo); } }); return foundMatch ? propInfo : undefined; }
javascript
function getResourceNameByName (data, schema) { /** @name PropertyInfo */ let propInfo = { name: "", schema: { type: "" }, value: undefined }; // Get a list of all existing and possible properties of the resource let propNames = _.union(_.keys(schema.properties), _.keys(data)); // Lowercase property names, for comparison let lowercasePropNames = propNames.map((propName) => { return propName.toLowerCase(); }); // These properties are assumed to be unique IDs. // If we find any of them in the schema, then use it as the REST resource's name. let nameProperties = ["id", "key", "slug", "code", "number", "num", "nbr", "username", "name"]; let foundMatch = nameProperties.some((lowercasePropName) => { let index = lowercasePropNames.indexOf(lowercasePropName); if (index >= 0) { // We found a property that appears to be the resource's name. Get its info. propInfo.name = propNames[index]; propInfo.value = data ? data[propInfo.name] : undefined; if (schema.properties[propInfo.name]) { propInfo.schema = schema.properties[propInfo.name]; } else if (_.isDate(data[propInfo.name])) { propInfo.schema = { type: "string", format: "date-time" }; } else { propInfo.schema.type = typeof (data[propInfo.name]); } // If the property is valid, then we're done return isValidResourceName(propInfo); } }); return foundMatch ? propInfo : undefined; }
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Tries to find the REST resource's name by searching for commonly-used property names like "id", "key", etc. @param {*} data - The parsed resource data. @param {object} schema - The JSON schema for the data. @returns {PropertyInfo|undefined}
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7544c22045945565f6555419b678fe51ba664a1f
https://github.com/APIDevTools/swagger-express-middleware/blob/7544c22045945565f6555419b678fe51ba664a1f/lib/mock/edit-collection.js#L200-L245
7,205
APIDevTools/swagger-express-middleware
lib/mock/edit-collection.js
getResourceNameByRequired
function getResourceNameByRequired (data, schema) { let propInfo = { name: "", schema: { type: "" }, value: undefined }; let foundMatch = _.some(schema.required, (propName) => { propInfo.name = propName; propInfo.schema = schema.properties[propName]; propInfo.value = data[propName]; // If the property is valid, then we're done return isValidResourceName(propInfo); }); return foundMatch ? propInfo : undefined; }
javascript
function getResourceNameByRequired (data, schema) { let propInfo = { name: "", schema: { type: "" }, value: undefined }; let foundMatch = _.some(schema.required, (propName) => { propInfo.name = propName; propInfo.schema = schema.properties[propName]; propInfo.value = data[propName]; // If the property is valid, then we're done return isValidResourceName(propInfo); }); return foundMatch ? propInfo : undefined; }
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Tries to find the REST resource's name using the required properties in the JSON schema. We're assuming that if the resource has a name, it'll be a required property. @param {*} data - The parsed resource data. @param {object} schema - The JSON schema for the data. @returns {PropertyInfo|undefined}
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7544c22045945565f6555419b678fe51ba664a1f
https://github.com/APIDevTools/swagger-express-middleware/blob/7544c22045945565f6555419b678fe51ba664a1f/lib/mock/edit-collection.js#L255-L274
7,206
openaps/oref0
lib/determine-basal/determine-basal.js
round
function round(value, digits) { if (! digits) { digits = 0; } var scale = Math.pow(10, digits); return Math.round(value * scale) / scale; }
javascript
function round(value, digits) { if (! digits) { digits = 0; } var scale = Math.pow(10, digits); return Math.round(value * scale) / scale; }
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Rounds value to 'digits' decimal places
[ "Rounds", "value", "to", "digits", "decimal", "places" ]
86f601ea56210d7dc55babcff4a5a4e906fa9476
https://github.com/openaps/oref0/blob/86f601ea56210d7dc55babcff4a5a4e906fa9476/lib/determine-basal/determine-basal.js#L20-L25
7,207
anandanand84/technicalindicators
dist/index.js
fibonacciretracement
function fibonacciretracement(start, end) { let levels = [0, 23.6, 38.2, 50, 61.8, 78.6, 100, 127.2, 161.8, 261.8, 423.6]; let retracements; if (start < end) { retracements = levels.map(function (level) { let calculated = end - Math.abs(start - end) * (level) / 100; return calculated > 0 ? calculated : 0; }); } else { retracements = levels.map(function (level) { let calculated = end + Math.abs(start - end) * (level) / 100; return calculated > 0 ? calculated : 0; }); } return retracements; }
javascript
function fibonacciretracement(start, end) { let levels = [0, 23.6, 38.2, 50, 61.8, 78.6, 100, 127.2, 161.8, 261.8, 423.6]; let retracements; if (start < end) { retracements = levels.map(function (level) { let calculated = end - Math.abs(start - end) * (level) / 100; return calculated > 0 ? calculated : 0; }); } else { retracements = levels.map(function (level) { let calculated = end + Math.abs(start - end) * (level) / 100; return calculated > 0 ? calculated : 0; }); } return retracements; }
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Calcaultes the fibonacci retracements for given start and end points If calculating for up trend start should be low and end should be high and vice versa returns an array of retracements level containing [0 , 23.6, 38.2, 50, 61.8, 78.6, 100, 127.2, 161.8, 261.8, 423.6] @export @param {number} start @param {number} end @returns {number[]}
[ "Calcaultes", "the", "fibonacci", "retracements", "for", "given", "start", "and", "end", "points" ]
a2097051c65fe28d24f1e834419b8dda4773fdf7
https://github.com/anandanand84/technicalindicators/blob/a2097051c65fe28d24f1e834419b8dda4773fdf7/dist/index.js#L3829-L3845
7,208
melonjs/melonJS
src/video/webgl/compositor.js
function (x, y, w, h) { this.gl.viewport(x, y, w, h); }
javascript
function (x, y, w, h) { this.gl.viewport(x, y, w, h); }
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Sets the viewport @name setViewport @memberOf me.WebGLRenderer.Compositor @function @param {Number} x x position of viewport @param {Number} y y position of viewport @param {Number} width width of viewport @param {Number} height height of viewport
[ "Sets", "the", "viewport" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/webgl/compositor.js#L234-L236
7,209
melonjs/melonJS
src/video/webgl/compositor.js
function (unit, image, filter, repeat, w, h, b, premultipliedAlpha) { var gl = this.gl; repeat = repeat || "no-repeat"; var isPOT = me.Math.isPowerOfTwo(w || image.width) && me.Math.isPowerOfTwo(h || image.height); var texture = gl.createTexture(); var rs = (repeat.search(/^repeat(-x)?$/) === 0) && isPOT ? gl.REPEAT : gl.CLAMP_TO_EDGE; var rt = (repeat.search(/^repeat(-y)?$/) === 0) && isPOT ? gl.REPEAT : gl.CLAMP_TO_EDGE; gl.activeTexture(gl.TEXTURE0 + unit); gl.bindTexture(gl.TEXTURE_2D, texture); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, rs); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, rt); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, (typeof premultipliedAlpha === "boolean") ? premultipliedAlpha : true); if (w || h || b) { gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, b, gl.RGBA, gl.UNSIGNED_BYTE, image); } else { gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); } return texture; }
javascript
function (unit, image, filter, repeat, w, h, b, premultipliedAlpha) { var gl = this.gl; repeat = repeat || "no-repeat"; var isPOT = me.Math.isPowerOfTwo(w || image.width) && me.Math.isPowerOfTwo(h || image.height); var texture = gl.createTexture(); var rs = (repeat.search(/^repeat(-x)?$/) === 0) && isPOT ? gl.REPEAT : gl.CLAMP_TO_EDGE; var rt = (repeat.search(/^repeat(-y)?$/) === 0) && isPOT ? gl.REPEAT : gl.CLAMP_TO_EDGE; gl.activeTexture(gl.TEXTURE0 + unit); gl.bindTexture(gl.TEXTURE_2D, texture); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, rs); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, rt); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, (typeof premultipliedAlpha === "boolean") ? premultipliedAlpha : true); if (w || h || b) { gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, b, gl.RGBA, gl.UNSIGNED_BYTE, image); } else { gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); } return texture; }
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Create a texture from an image @name createTexture @memberOf me.WebGLRenderer.Compositor @function @param {Number} unit Destination texture unit @param {Image|Canvas|ImageData|UInt8Array[]|Float32Array[]} image Source image @param {Number} filter gl.LINEAR or gl.NEAREST @param {String} [repeat="no-repeat"] Image repeat behavior (see {@link me.ImageLayer#repeat}) @param {Number} [w] Source image width (Only use with UInt8Array[] or Float32Array[] source image) @param {Number} [h] Source image height (Only use with UInt8Array[] or Float32Array[] source image) @param {Number} [b] Source image border (Only use with UInt8Array[] or Float32Array[] source image) @param {Number} [b] Source image border (Only use with UInt8Array[] or Float32Array[] source image) @param {Boolean} [premultipliedAlpha=true] Multiplies the alpha channel into the other color channels @return {WebGLTexture} A texture object
[ "Create", "a", "texture", "from", "an", "image" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/webgl/compositor.js#L254-L279
7,210
melonjs/melonJS
src/video/webgl/compositor.js
function () { var indices = [ 0, 1, 2, 2, 1, 3 ]; // ~384KB index buffer var data = new Array(MAX_LENGTH * INDICES_PER_QUAD); for (var i = 0; i < data.length; i++) { data[i] = indices[i % INDICES_PER_QUAD] + ~~(i / INDICES_PER_QUAD) * ELEMENTS_PER_QUAD; } return new Uint16Array(data); }
javascript
function () { var indices = [ 0, 1, 2, 2, 1, 3 ]; // ~384KB index buffer var data = new Array(MAX_LENGTH * INDICES_PER_QUAD); for (var i = 0; i < data.length; i++) { data[i] = indices[i % INDICES_PER_QUAD] + ~~(i / INDICES_PER_QUAD) * ELEMENTS_PER_QUAD; } return new Uint16Array(data); }
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Create a full index buffer for the element array @ignore
[ "Create", "a", "full", "index", "buffer", "for", "the", "element", "array" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/webgl/compositor.js#L307-L321
7,211
melonjs/melonJS
src/video/webgl/compositor.js
function () { this.sbSize <<= 1; var stream = new Float32Array(this.sbSize * ELEMENT_SIZE * ELEMENTS_PER_QUAD); stream.set(this.stream); this.stream = stream; }
javascript
function () { this.sbSize <<= 1; var stream = new Float32Array(this.sbSize * ELEMENT_SIZE * ELEMENTS_PER_QUAD); stream.set(this.stream); this.stream = stream; }
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Resize the stream buffer, retaining its original contents @ignore
[ "Resize", "the", "stream", "buffer", "retaining", "its", "original", "contents" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/webgl/compositor.js#L327-L332
7,212
melonjs/melonJS
src/video/webgl/compositor.js
function () { if (this.length) { var gl = this.gl; // Copy data into stream buffer var len = this.length * ELEMENT_SIZE * ELEMENTS_PER_QUAD; gl.bufferData( gl.ARRAY_BUFFER, this.stream.subarray(0, len), gl.STREAM_DRAW ); // Draw the stream buffer gl.drawElements( gl.TRIANGLES, this.length * INDICES_PER_QUAD, gl.UNSIGNED_SHORT, 0 ); this.sbIndex = 0; this.length = 0; } }
javascript
function () { if (this.length) { var gl = this.gl; // Copy data into stream buffer var len = this.length * ELEMENT_SIZE * ELEMENTS_PER_QUAD; gl.bufferData( gl.ARRAY_BUFFER, this.stream.subarray(0, len), gl.STREAM_DRAW ); // Draw the stream buffer gl.drawElements( gl.TRIANGLES, this.length * INDICES_PER_QUAD, gl.UNSIGNED_SHORT, 0 ); this.sbIndex = 0; this.length = 0; } }
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Flush batched texture operations to the GPU @name flush @memberOf me.WebGLRenderer.Compositor @function
[ "Flush", "batched", "texture", "operations", "to", "the", "GPU" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/webgl/compositor.js#L452-L475
7,213
melonjs/melonJS
src/video/canvas/canvas_renderer.js
function (col, opaque) { this.save(); this.resetTransform(); this.backBufferContext2D.globalCompositeOperation = opaque ? "copy" : "source-over"; this.backBufferContext2D.fillStyle = (col instanceof me.Color) ? col.toRGBA() : col; this.fillRect(0, 0, this.backBufferCanvas.width, this.backBufferCanvas.height); this.restore(); }
javascript
function (col, opaque) { this.save(); this.resetTransform(); this.backBufferContext2D.globalCompositeOperation = opaque ? "copy" : "source-over"; this.backBufferContext2D.fillStyle = (col instanceof me.Color) ? col.toRGBA() : col; this.fillRect(0, 0, this.backBufferCanvas.width, this.backBufferCanvas.height); this.restore(); }
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Clears the main framebuffer with the given color @name clearColor @memberOf me.CanvasRenderer.prototype @function @param {me.Color|String} color CSS color. @param {Boolean} [opaque=false] Allow transparency [default] or clear the surface completely [true]
[ "Clears", "the", "main", "framebuffer", "with", "the", "given", "color" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/canvas/canvas_renderer.js#L139-L146
7,214
melonjs/melonJS
src/video/canvas/canvas_renderer.js
function (image, sx, sy, sw, sh, dx, dy, dw, dh) { if (this.backBufferContext2D.globalAlpha < 1 / 255) { // Fast path: don't draw fully transparent return; } if (typeof sw === "undefined") { sw = dw = image.width; sh = dh = image.height; dx = sx; dy = sy; sx = 0; sy = 0; } else if (typeof dx === "undefined") { dx = sx; dy = sy; dw = sw; dh = sh; sw = image.width; sh = image.height; sx = 0; sy = 0; } if (this.settings.subPixel === false) { // clamp to pixel grid dx = ~~dx; dy = ~~dy; } this.backBufferContext2D.drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh); }
javascript
function (image, sx, sy, sw, sh, dx, dy, dw, dh) { if (this.backBufferContext2D.globalAlpha < 1 / 255) { // Fast path: don't draw fully transparent return; } if (typeof sw === "undefined") { sw = dw = image.width; sh = dh = image.height; dx = sx; dy = sy; sx = 0; sy = 0; } else if (typeof dx === "undefined") { dx = sx; dy = sy; dw = sw; dh = sh; sw = image.width; sh = image.height; sx = 0; sy = 0; } if (this.settings.subPixel === false) { // clamp to pixel grid dx = ~~dx; dy = ~~dy; } this.backBufferContext2D.drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh); }
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Draw an image onto the main using the canvas api @name drawImage @memberOf me.CanvasRenderer.prototype @function @param {Image} image An element to draw into the context. The specification permits any canvas image source (CanvasImageSource), specifically, a CSSImageValue, an HTMLImageElement, an SVGImageElement, an HTMLVideoElement, an HTMLCanvasElement, an ImageBitmap, or an OffscreenCanvas. @param {Number} sx The X coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context. @param {Number} sy The Y coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context. @param {Number} sw The width of the sub-rectangle of the source image to draw into the destination context. If not specified, the entire rectangle from the coordinates specified by sx and sy to the bottom-right corner of the image is used. @param {Number} sh The height of the sub-rectangle of the source image to draw into the destination context. @param {Number} dx The X coordinate in the destination canvas at which to place the top-left corner of the source image. @param {Number} dy The Y coordinate in the destination canvas at which to place the top-left corner of the source image. @param {Number} dWidth The width to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in width when drawn. @param {Number} dHeight The height to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in height when drawn. @example // Position the image on the canvas: renderer.drawImage(image, dx, dy); // Position the image on the canvas, and specify width and height of the image: renderer.drawImage(image, dx, dy, dWidth, dHeight); // Clip the image and position the clipped part on the canvas: renderer.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
[ "Draw", "an", "image", "onto", "the", "main", "using", "the", "canvas", "api" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/canvas/canvas_renderer.js#L203-L235
7,215
melonjs/melonJS
src/video/canvas/canvas_renderer.js
function (x, y, w, h) { this.strokeEllipse(x, y, w, h, true); }
javascript
function (x, y, w, h) { this.strokeEllipse(x, y, w, h, true); }
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Fill an ellipse at the specified coordinates with given radius @name fillEllipse @memberOf me.CanvasRenderer.prototype @function @param {Number} x ellipse center point x-axis @param {Number} y ellipse center point y-axis @param {Number} w horizontal radius of the ellipse @param {Number} h vertical radius of the ellipse
[ "Fill", "an", "ellipse", "at", "the", "specified", "coordinates", "with", "given", "radius" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/canvas/canvas_renderer.js#L355-L357
7,216
melonjs/melonJS
src/video/canvas/canvas_renderer.js
function (poly, fill) { var context = this.backBufferContext2D; if (context.globalAlpha < 1 / 255) { // Fast path: don't draw fully transparent return; } this.translate(poly.pos.x, poly.pos.y); context.beginPath(); context.moveTo(poly.points[0].x, poly.points[0].y); var point; for (var i = 1; i < poly.points.length; i++) { point = poly.points[i]; context.lineTo(point.x, point.y); } context.lineTo(poly.points[0].x, poly.points[0].y); context[fill === true ? "fill" : "stroke"](); context.closePath(); this.translate(-poly.pos.x, -poly.pos.y); }
javascript
function (poly, fill) { var context = this.backBufferContext2D; if (context.globalAlpha < 1 / 255) { // Fast path: don't draw fully transparent return; } this.translate(poly.pos.x, poly.pos.y); context.beginPath(); context.moveTo(poly.points[0].x, poly.points[0].y); var point; for (var i = 1; i < poly.points.length; i++) { point = poly.points[i]; context.lineTo(point.x, point.y); } context.lineTo(poly.points[0].x, poly.points[0].y); context[fill === true ? "fill" : "stroke"](); context.closePath(); this.translate(-poly.pos.x, -poly.pos.y); }
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Stroke the given me.Polygon on the screen @name strokePolygon @memberOf me.CanvasRenderer.prototype @function @param {me.Polygon} poly the shape to draw
[ "Stroke", "the", "given", "me", ".", "Polygon", "on", "the", "screen" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/canvas/canvas_renderer.js#L404-L424
7,217
melonjs/melonJS
src/video/canvas/canvas_renderer.js
function (x, y) { if (this.settings.subPixel === false) { this.backBufferContext2D.translate(~~x, ~~y); } else { this.backBufferContext2D.translate(x, y); } }
javascript
function (x, y) { if (this.settings.subPixel === false) { this.backBufferContext2D.translate(~~x, ~~y); } else { this.backBufferContext2D.translate(x, y); } }
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Translates the context to the given position @name translate @memberOf me.CanvasRenderer.prototype @function @param {Number} x @param {Number} y
[ "Translates", "the", "context", "to", "the", "given", "position" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/canvas/canvas_renderer.js#L629-L635
7,218
melonjs/melonJS
src/level/tiled/TMXTileset.js
function (renderer, dx, dy, tmxTile) { // check if any transformation is required if (tmxTile.flipped) { renderer.save(); // apply the tile current transform renderer.translate(dx, dy); renderer.transform(tmxTile.currentTransform); // reset both values as managed through transform(); dx = dy = 0; } // check if the tile has an associated image if (this.isCollection === true) { // draw the tile renderer.drawImage( this.imageCollection[tmxTile.tileId], 0, 0, tmxTile.width, tmxTile.height, dx, dy, tmxTile.width, tmxTile.height ); } else { // use the tileset texture var offset = this.atlas[this.getViewTileId(tmxTile.tileId)].offset; // draw the tile renderer.drawImage( this.image, offset.x, offset.y, this.tilewidth, this.tileheight, dx, dy, this.tilewidth + renderer.uvOffset, this.tileheight + renderer.uvOffset ); } if (tmxTile.flipped) { // restore the context to the previous state renderer.restore(); } }
javascript
function (renderer, dx, dy, tmxTile) { // check if any transformation is required if (tmxTile.flipped) { renderer.save(); // apply the tile current transform renderer.translate(dx, dy); renderer.transform(tmxTile.currentTransform); // reset both values as managed through transform(); dx = dy = 0; } // check if the tile has an associated image if (this.isCollection === true) { // draw the tile renderer.drawImage( this.imageCollection[tmxTile.tileId], 0, 0, tmxTile.width, tmxTile.height, dx, dy, tmxTile.width, tmxTile.height ); } else { // use the tileset texture var offset = this.atlas[this.getViewTileId(tmxTile.tileId)].offset; // draw the tile renderer.drawImage( this.image, offset.x, offset.y, this.tilewidth, this.tileheight, dx, dy, this.tilewidth + renderer.uvOffset, this.tileheight + renderer.uvOffset ); } if (tmxTile.flipped) { // restore the context to the previous state renderer.restore(); } }
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draw the x,y tile
[ "draw", "the", "x", "y", "tile" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/TMXTileset.js#L256-L295
7,219
melonjs/melonJS
tasks/jsdoc-template/publish.js
function(src, dest) { var contents, srcExists = fs.existsSync(src), destExists = fs.existsSync(dest), stats = srcExists && fs.statSync(src), isDirectory = srcExists && stats.isDirectory(); if (srcExists) { if (isDirectory) { if (!destExists) { fs.mkdirSync(dest); } fs.readdirSync(src).forEach(function(childItemName) { copyRecursiveSync(path.join(src, childItemName), path.join(dest, childItemName)); }); } else { contents = fs.readFileSync(src); fs.writeFileSync(dest, contents); } } }
javascript
function(src, dest) { var contents, srcExists = fs.existsSync(src), destExists = fs.existsSync(dest), stats = srcExists && fs.statSync(src), isDirectory = srcExists && stats.isDirectory(); if (srcExists) { if (isDirectory) { if (!destExists) { fs.mkdirSync(dest); } fs.readdirSync(src).forEach(function(childItemName) { copyRecursiveSync(path.join(src, childItemName), path.join(dest, childItemName)); }); } else { contents = fs.readFileSync(src); fs.writeFileSync(dest, contents); } } }
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Look ma, it's cp -R. @param {string} src The path to the thing to copy. @param {string} dest The path to the new copy.
[ "Look", "ma", "it", "s", "cp", "-", "R", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/tasks/jsdoc-template/publish.js#L504-L525
7,220
melonjs/melonJS
src/font/bitmaptextdata.js
function () { var spaceCharCode = " ".charCodeAt(0); var glyph = this.glyphs[spaceCharCode]; if (!glyph) { glyph = new Glyph(); glyph.id = spaceCharCode; glyph.xadvance = this._getFirstGlyph().xadvance; this.glyphs[spaceCharCode] = glyph; } }
javascript
function () { var spaceCharCode = " ".charCodeAt(0); var glyph = this.glyphs[spaceCharCode]; if (!glyph) { glyph = new Glyph(); glyph.id = spaceCharCode; glyph.xadvance = this._getFirstGlyph().xadvance; this.glyphs[spaceCharCode] = glyph; } }
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Creates a glyph to use for the space character @private @name _createSpaceGlyph @memberOf me.BitmapTextData @function
[ "Creates", "a", "glyph", "to", "use", "for", "the", "space", "character" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/font/bitmaptextdata.js#L103-L112
7,221
melonjs/melonJS
src/physics/body.js
function (response) { // the overlap vector var overlap = response.overlapV; // FIXME: Respond proportionally to object mass // Move out of the other object shape this.ancestor.pos.sub(overlap); // adjust velocity if (overlap.x !== 0) { this.vel.x = ~~(0.5 + this.vel.x - overlap.x) || 0; if (this.bounce > 0) { this.vel.x *= -this.bounce; } } if (overlap.y !== 0) { this.vel.y = ~~(0.5 + this.vel.y - overlap.y) || 0; if (this.bounce > 0) { this.vel.y *= -this.bounce; } // cancel the falling an jumping flags if necessary var dir = Math.sign(this.gravity.y) || 1; this.falling = overlap.y >= dir; this.jumping = overlap.y <= -dir; } }
javascript
function (response) { // the overlap vector var overlap = response.overlapV; // FIXME: Respond proportionally to object mass // Move out of the other object shape this.ancestor.pos.sub(overlap); // adjust velocity if (overlap.x !== 0) { this.vel.x = ~~(0.5 + this.vel.x - overlap.x) || 0; if (this.bounce > 0) { this.vel.x *= -this.bounce; } } if (overlap.y !== 0) { this.vel.y = ~~(0.5 + this.vel.y - overlap.y) || 0; if (this.bounce > 0) { this.vel.y *= -this.bounce; } // cancel the falling an jumping flags if necessary var dir = Math.sign(this.gravity.y) || 1; this.falling = overlap.y >= dir; this.jumping = overlap.y <= -dir; } }
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the built-in function to solve the collision response @protected @name respondToCollision @memberOf me.Body @function @param {me.collision.ResponseObject} response the collision response object
[ "the", "built", "-", "in", "function", "to", "solve", "the", "collision", "response" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/physics/body.js#L444-L471
7,222
melonjs/melonJS
src/physics/body.js
function (vel) { var fx = this.friction.x * me.timer.tick, nx = vel.x + fx, x = vel.x - fx, fy = this.friction.y * me.timer.tick, ny = vel.y + fy, y = vel.y - fy; vel.x = ( (nx < 0) ? nx : ( x > 0) ? x : 0 ); vel.y = ( (ny < 0) ? ny : ( y > 0) ? y : 0 ); }
javascript
function (vel) { var fx = this.friction.x * me.timer.tick, nx = vel.x + fx, x = vel.x - fx, fy = this.friction.y * me.timer.tick, ny = vel.y + fy, y = vel.y - fy; vel.x = ( (nx < 0) ? nx : ( x > 0) ? x : 0 ); vel.y = ( (ny < 0) ? ny : ( y > 0) ? y : 0 ); }
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apply friction to a vector @ignore
[ "apply", "friction", "to", "a", "vector" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/physics/body.js#L555-L571
7,223
melonjs/melonJS
src/entity/draggable.js
function (e) { if (this.dragging === false) { this.dragging = true; this.grabOffset.set(e.gameX, e.gameY); this.grabOffset.sub(this.pos); return false; } }
javascript
function (e) { if (this.dragging === false) { this.dragging = true; this.grabOffset.set(e.gameX, e.gameY); this.grabOffset.sub(this.pos); return false; } }
[ "function", "(", "e", ")", "{", "if", "(", "this", ".", "dragging", "===", "false", ")", "{", "this", ".", "dragging", "=", "true", ";", "this", ".", "grabOffset", ".", "set", "(", "e", ".", "gameX", ",", "e", ".", "gameY", ")", ";", "this", ".", "grabOffset", ".", "sub", "(", "this", ".", "pos", ")", ";", "return", "false", ";", "}", "}" ]
Gets called when the user starts dragging the entity @name dragStart @memberOf me.DraggableEntity @function @param {Object} x the pointer event
[ "Gets", "called", "when", "the", "user", "starts", "dragging", "the", "entity" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/entity/draggable.js#L92-L99
7,224
melonjs/melonJS
src/entity/draggable.js
function (e) { if (this.dragging === true) { this.pos.set(e.gameX, e.gameY, this.pos.z); //TODO : z ? this.pos.sub(this.grabOffset); } }
javascript
function (e) { if (this.dragging === true) { this.pos.set(e.gameX, e.gameY, this.pos.z); //TODO : z ? this.pos.sub(this.grabOffset); } }
[ "function", "(", "e", ")", "{", "if", "(", "this", ".", "dragging", "===", "true", ")", "{", "this", ".", "pos", ".", "set", "(", "e", ".", "gameX", ",", "e", ".", "gameY", ",", "this", ".", "pos", ".", "z", ")", ";", "//TODO : z ?", "this", ".", "pos", ".", "sub", "(", "this", ".", "grabOffset", ")", ";", "}", "}" ]
Gets called when the user drags this entity around @name dragMove @memberOf me.DraggableEntity @function @param {Object} x the pointer event
[ "Gets", "called", "when", "the", "user", "drags", "this", "entity", "around" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/entity/draggable.js#L108-L113
7,225
melonjs/melonJS
src/utils/color.js
function (r, g, b, alpha) { // Private initialization: copy Color value directly if (r instanceof me.Color) { this.glArray.set(r.glArray); return r; } this.r = r; this.g = g; this.b = b; this.alpha = alpha; return this; }
javascript
function (r, g, b, alpha) { // Private initialization: copy Color value directly if (r instanceof me.Color) { this.glArray.set(r.glArray); return r; } this.r = r; this.g = g; this.b = b; this.alpha = alpha; return this; }
[ "function", "(", "r", ",", "g", ",", "b", ",", "alpha", ")", "{", "// Private initialization: copy Color value directly", "if", "(", "r", "instanceof", "me", ".", "Color", ")", "{", "this", ".", "glArray", ".", "set", "(", "r", ".", "glArray", ")", ";", "return", "r", ";", "}", "this", ".", "r", "=", "r", ";", "this", ".", "g", "=", "g", ";", "this", ".", "b", "=", "b", ";", "this", ".", "alpha", "=", "alpha", ";", "return", "this", ";", "}" ]
Set this color to the specified value. @name setColor @memberOf me.Color @function @param {Number} r red component [0 .. 255] @param {Number} g green component [0 .. 255] @param {Number} b blue component [0 .. 255] @param {Number} [alpha=1.0] alpha value [0.0 .. 1.0] @return {me.Color} Reference to this object for method chaining
[ "Set", "this", "color", "to", "the", "specified", "value", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/utils/color.js#L213-L224
7,226
melonjs/melonJS
src/utils/color.js
function (color) { if (color instanceof me.Color) { this.glArray.set(color.glArray); return this; } return this.parseCSS(color); }
javascript
function (color) { if (color instanceof me.Color) { this.glArray.set(color.glArray); return this; } return this.parseCSS(color); }
[ "function", "(", "color", ")", "{", "if", "(", "color", "instanceof", "me", ".", "Color", ")", "{", "this", ".", "glArray", ".", "set", "(", "color", ".", "glArray", ")", ";", "return", "this", ";", "}", "return", "this", ".", "parseCSS", "(", "color", ")", ";", "}" ]
Copy a color object or CSS color into this one. @name copy @memberOf me.Color @function @param {me.Color|String} color @return {me.Color} Reference to this object for method chaining
[ "Copy", "a", "color", "object", "or", "CSS", "color", "into", "this", "one", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/utils/color.js#L245-L252
7,227
melonjs/melonJS
src/utils/color.js
function (color) { this.glArray[0] = me.Math.clamp(this.glArray[0] + color.glArray[0], 0, 1); this.glArray[1] = me.Math.clamp(this.glArray[1] + color.glArray[1], 0, 1); this.glArray[2] = me.Math.clamp(this.glArray[2] + color.glArray[2], 0, 1); this.glArray[3] = (this.glArray[3] + color.glArray[3]) / 2; return this; }
javascript
function (color) { this.glArray[0] = me.Math.clamp(this.glArray[0] + color.glArray[0], 0, 1); this.glArray[1] = me.Math.clamp(this.glArray[1] + color.glArray[1], 0, 1); this.glArray[2] = me.Math.clamp(this.glArray[2] + color.glArray[2], 0, 1); this.glArray[3] = (this.glArray[3] + color.glArray[3]) / 2; return this; }
[ "function", "(", "color", ")", "{", "this", ".", "glArray", "[", "0", "]", "=", "me", ".", "Math", ".", "clamp", "(", "this", ".", "glArray", "[", "0", "]", "+", "color", ".", "glArray", "[", "0", "]", ",", "0", ",", "1", ")", ";", "this", ".", "glArray", "[", "1", "]", "=", "me", ".", "Math", ".", "clamp", "(", "this", ".", "glArray", "[", "1", "]", "+", "color", ".", "glArray", "[", "1", "]", ",", "0", ",", "1", ")", ";", "this", ".", "glArray", "[", "2", "]", "=", "me", ".", "Math", ".", "clamp", "(", "this", ".", "glArray", "[", "2", "]", "+", "color", ".", "glArray", "[", "2", "]", ",", "0", ",", "1", ")", ";", "this", ".", "glArray", "[", "3", "]", "=", "(", "this", ".", "glArray", "[", "3", "]", "+", "color", ".", "glArray", "[", "3", "]", ")", "/", "2", ";", "return", "this", ";", "}" ]
Blend this color with the given one using addition. @name add @memberOf me.Color @function @param {me.Color} color @return {me.Color} Reference to this object for method chaining
[ "Blend", "this", "color", "with", "the", "given", "one", "using", "addition", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/utils/color.js#L262-L269
7,228
melonjs/melonJS
src/utils/color.js
function (scale) { scale = me.Math.clamp(scale, 0, 1); this.glArray[0] *= scale; this.glArray[1] *= scale; this.glArray[2] *= scale; return this; }
javascript
function (scale) { scale = me.Math.clamp(scale, 0, 1); this.glArray[0] *= scale; this.glArray[1] *= scale; this.glArray[2] *= scale; return this; }
[ "function", "(", "scale", ")", "{", "scale", "=", "me", ".", "Math", ".", "clamp", "(", "scale", ",", "0", ",", "1", ")", ";", "this", ".", "glArray", "[", "0", "]", "*=", "scale", ";", "this", ".", "glArray", "[", "1", "]", "*=", "scale", ";", "this", ".", "glArray", "[", "2", "]", "*=", "scale", ";", "return", "this", ";", "}" ]
Darken this color value by 0..1 @name darken @memberOf me.Color @function @param {Number} scale @return {me.Color} Reference to this object for method chaining
[ "Darken", "this", "color", "value", "by", "0", "..", "1" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/utils/color.js#L279-L286
7,229
melonjs/melonJS
src/utils/color.js
function (cssColor) { // TODO : Memoize this function by caching its input if (cssToRGB.has(cssColor)) { return this.setColor.apply(this, cssToRGB.get(cssColor)); } return this.parseRGB(cssColor); }
javascript
function (cssColor) { // TODO : Memoize this function by caching its input if (cssToRGB.has(cssColor)) { return this.setColor.apply(this, cssToRGB.get(cssColor)); } return this.parseRGB(cssColor); }
[ "function", "(", "cssColor", ")", "{", "// TODO : Memoize this function by caching its input", "if", "(", "cssToRGB", ".", "has", "(", "cssColor", ")", ")", "{", "return", "this", ".", "setColor", ".", "apply", "(", "this", ",", "cssToRGB", ".", "get", "(", "cssColor", ")", ")", ";", "}", "return", "this", ".", "parseRGB", "(", "cssColor", ")", ";", "}" ]
Parse a CSS color string and set this color to the corresponding r,g,b values @name parseCSS @memberOf me.Color @function @param {String} color @return {me.Color} Reference to this object for method chaining
[ "Parse", "a", "CSS", "color", "string", "and", "set", "this", "color", "to", "the", "corresponding", "r", "g", "b", "values" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/utils/color.js#L348-L356
7,230
melonjs/melonJS
src/utils/color.js
function (rgbColor) { // TODO : Memoize this function by caching its input var match = rgbaRx.exec(rgbColor); if (match) { return this.setColor(+match[1], +match[2], +match[3], +match[5]); } return this.parseHex(rgbColor); }
javascript
function (rgbColor) { // TODO : Memoize this function by caching its input var match = rgbaRx.exec(rgbColor); if (match) { return this.setColor(+match[1], +match[2], +match[3], +match[5]); } return this.parseHex(rgbColor); }
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Parse an RGB or RGBA CSS color string @name parseRGB @memberOf me.Color @function @param {String} color @return {me.Color} Reference to this object for method chaining
[ "Parse", "an", "RGB", "or", "RGBA", "CSS", "color", "string" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/utils/color.js#L366-L375
7,231
melonjs/melonJS
src/level/tiled/TMXTiledMap.js
readLayer
function readLayer(map, data, z) { var layer = new me.TMXLayer(data, map.tilewidth, map.tileheight, map.orientation, map.tilesets, z); // set a renderer layer.setRenderer(map.getRenderer()); return layer; }
javascript
function readLayer(map, data, z) { var layer = new me.TMXLayer(data, map.tilewidth, map.tileheight, map.orientation, map.tilesets, z); // set a renderer layer.setRenderer(map.getRenderer()); return layer; }
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read the layer Data @ignore
[ "read", "the", "layer", "Data" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/TMXTiledMap.js#L35-L40
7,232
melonjs/melonJS
src/level/tiled/TMXTiledMap.js
readImageLayer
function readImageLayer(map, data, z) { // Normalize properties me.TMXUtils.applyTMXProperties(data.properties, data); // create the layer var imageLayer = me.pool.pull("me.ImageLayer", // x/y is deprecated since 0.15 and replace by offsetx/y +data.offsetx || +data.x || 0, +data.offsety || +data.y || 0, Object.assign({ name: data.name, image: data.image, z: z }, data.properties) ); // set some additional flags var visible = typeof(data.visible) !== "undefined" ? data.visible : true; imageLayer.setOpacity(visible ? +data.opacity : 0); return imageLayer; }
javascript
function readImageLayer(map, data, z) { // Normalize properties me.TMXUtils.applyTMXProperties(data.properties, data); // create the layer var imageLayer = me.pool.pull("me.ImageLayer", // x/y is deprecated since 0.15 and replace by offsetx/y +data.offsetx || +data.x || 0, +data.offsety || +data.y || 0, Object.assign({ name: data.name, image: data.image, z: z }, data.properties) ); // set some additional flags var visible = typeof(data.visible) !== "undefined" ? data.visible : true; imageLayer.setOpacity(visible ? +data.opacity : 0); return imageLayer; }
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read the Image Layer Data @ignore
[ "read", "the", "Image", "Layer", "Data" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/TMXTiledMap.js#L46-L67
7,233
melonjs/melonJS
src/level/tiled/TMXTiledMap.js
function (data) { if (this.initialized === true) { return; } // to automatically increment z index var zOrder = 0; var self = this; // Tileset information if (!this.tilesets) { // make sure we have a TilesetGroup Object this.tilesets = new me.TMXTilesetGroup(); } // parse all tileset objects if (typeof (data.tilesets) !== "undefined") { var tilesets = data.tilesets; tilesets.forEach(function (tileset) { // add the new tileset self.tilesets.add(readTileset(tileset)); }); } // check if a user-defined background color is defined if (this.backgroundcolor) { this.layers.push( me.pool.pull("me.ColorLayer", "background_color", this.backgroundcolor, zOrder++ ) ); } // check if a background image is defined if (this.background_image) { // add a new image layer this.layers.push( me.pool.pull("me.ImageLayer", 0, 0, { name : "background_image", image : this.background_image, z : zOrder++ } )); } data.layers.forEach(function (layer) { switch (layer.type) { case "imagelayer": self.layers.push(readImageLayer(self, layer, zOrder++)); break; case "tilelayer": self.layers.push(readLayer(self, layer, zOrder++)); break; // get the object groups information case "objectgroup": self.objectGroups.push(readObjectGroup(self, layer, zOrder++)); break; // get the object groups information case "group": self.objectGroups.push(readObjectGroup(self, layer, zOrder++)); break; default: break; } }); this.initialized = true; }
javascript
function (data) { if (this.initialized === true) { return; } // to automatically increment z index var zOrder = 0; var self = this; // Tileset information if (!this.tilesets) { // make sure we have a TilesetGroup Object this.tilesets = new me.TMXTilesetGroup(); } // parse all tileset objects if (typeof (data.tilesets) !== "undefined") { var tilesets = data.tilesets; tilesets.forEach(function (tileset) { // add the new tileset self.tilesets.add(readTileset(tileset)); }); } // check if a user-defined background color is defined if (this.backgroundcolor) { this.layers.push( me.pool.pull("me.ColorLayer", "background_color", this.backgroundcolor, zOrder++ ) ); } // check if a background image is defined if (this.background_image) { // add a new image layer this.layers.push( me.pool.pull("me.ImageLayer", 0, 0, { name : "background_image", image : this.background_image, z : zOrder++ } )); } data.layers.forEach(function (layer) { switch (layer.type) { case "imagelayer": self.layers.push(readImageLayer(self, layer, zOrder++)); break; case "tilelayer": self.layers.push(readLayer(self, layer, zOrder++)); break; // get the object groups information case "objectgroup": self.objectGroups.push(readObjectGroup(self, layer, zOrder++)); break; // get the object groups information case "group": self.objectGroups.push(readObjectGroup(self, layer, zOrder++)); break; default: break; } }); this.initialized = true; }
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parse the map @ignore
[ "parse", "the", "map" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/TMXTiledMap.js#L271-L346
7,234
melonjs/melonJS
src/level/tiled/TMXTiledMap.js
function (container, flatten) { var _sort = container.autoSort; var _depth = container.autoDepth; // disable auto-sort and auto-depth container.autoSort = false; container.autoDepth = false; // add all layers instances this.getLayers().forEach(function (layer) { container.addChild(layer); }); // add all Object instances this.getObjects(flatten).forEach(function (object) { container.addChild(object); }); // set back auto-sort and auto-depth container.autoSort = _sort; container.autoDepth = _depth; // force a sort container.sort(true); }
javascript
function (container, flatten) { var _sort = container.autoSort; var _depth = container.autoDepth; // disable auto-sort and auto-depth container.autoSort = false; container.autoDepth = false; // add all layers instances this.getLayers().forEach(function (layer) { container.addChild(layer); }); // add all Object instances this.getObjects(flatten).forEach(function (object) { container.addChild(object); }); // set back auto-sort and auto-depth container.autoSort = _sort; container.autoDepth = _depth; // force a sort container.sort(true); }
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add all the map layers and objects to the given container @name me.TMXTileMap#addTo @public @function @param {me.Container} target container @param {boolean} flatten if true, flatten all objects into the given container @example // create a new level object based on the TMX JSON object var level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId)); // add the level to the game world container level.addTo(me.game.world, true);
[ "add", "all", "the", "map", "layers", "and", "objects", "to", "the", "given", "container" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/tiled/TMXTiledMap.js#L362-L386
7,235
melonjs/melonJS
src/video/texture.js
function (data) { var atlas = {}; var image = data.image; var spacing = data.spacing || 0; var margin = data.margin || 0; var width = image.width; var height = image.height; // calculate the sprite count (line, col) var spritecount = me.pool.pull("me.Vector2d", ~~((width - margin + spacing) / (data.framewidth + spacing)), ~~((height - margin + spacing) / (data.frameheight + spacing)) ); // verifying the texture size if ((width % (data.framewidth + spacing)) !== 0 || (height % (data.frameheight + spacing)) !== 0) { // "truncate size" width = spritecount.x * (data.framewidth + spacing); height = spritecount.y * (data.frameheight + spacing); // warning message console.warn( "Spritesheet Texture for image: " + image.src + " is not divisible by " + (data.framewidth + spacing) + "x" + (data.frameheight + spacing) + ", truncating effective size to " + width + "x" + height ); } // build the local atlas for (var frame = 0, count = spritecount.x * spritecount.y; frame < count; frame++) { var name = "" + frame; atlas[name] = { name : name, texture : "default", // the source texture offset : new me.Vector2d( margin + (spacing + data.framewidth) * (frame % spritecount.x), margin + (spacing + data.frameheight) * ~~(frame / spritecount.x) ), anchorPoint : (data.anchorPoint || null), trimmed : false, width : data.framewidth, height : data.frameheight, angle : 0 }; this.addUvsMap(atlas, name, width, height); } me.pool.push(spritecount); return atlas; }
javascript
function (data) { var atlas = {}; var image = data.image; var spacing = data.spacing || 0; var margin = data.margin || 0; var width = image.width; var height = image.height; // calculate the sprite count (line, col) var spritecount = me.pool.pull("me.Vector2d", ~~((width - margin + spacing) / (data.framewidth + spacing)), ~~((height - margin + spacing) / (data.frameheight + spacing)) ); // verifying the texture size if ((width % (data.framewidth + spacing)) !== 0 || (height % (data.frameheight + spacing)) !== 0) { // "truncate size" width = spritecount.x * (data.framewidth + spacing); height = spritecount.y * (data.frameheight + spacing); // warning message console.warn( "Spritesheet Texture for image: " + image.src + " is not divisible by " + (data.framewidth + spacing) + "x" + (data.frameheight + spacing) + ", truncating effective size to " + width + "x" + height ); } // build the local atlas for (var frame = 0, count = spritecount.x * spritecount.y; frame < count; frame++) { var name = "" + frame; atlas[name] = { name : name, texture : "default", // the source texture offset : new me.Vector2d( margin + (spacing + data.framewidth) * (frame % spritecount.x), margin + (spacing + data.frameheight) * ~~(frame / spritecount.x) ), anchorPoint : (data.anchorPoint || null), trimmed : false, width : data.framewidth, height : data.frameheight, angle : 0 }; this.addUvsMap(atlas, name, width, height); } me.pool.push(spritecount); return atlas; }
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build an atlas from the given spritesheet @ignore
[ "build", "an", "atlas", "from", "the", "given", "spritesheet" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/texture.js#L210-L262
7,236
melonjs/melonJS
src/video/texture.js
function (name) { // Get the source texture region var region = this.getRegion(name); if (typeof(region) === "undefined") { // TODO: Require proper atlas regions instead of caching arbitrary region keys var keys = name.split(","), sx = +keys[0], sy = +keys[1], sw = +keys[2], sh = +keys[3]; region = this.addQuadRegion(name, sx, sy, sw, sh); } return region.uvs; }
javascript
function (name) { // Get the source texture region var region = this.getRegion(name); if (typeof(region) === "undefined") { // TODO: Require proper atlas regions instead of caching arbitrary region keys var keys = name.split(","), sx = +keys[0], sy = +keys[1], sw = +keys[2], sh = +keys[3]; region = this.addQuadRegion(name, sx, sy, sw, sh); } return region.uvs; }
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return the uvs mapping for the given region @name getUVs @memberOf me.Renderer.Texture @function @param {Object} region region (or frame) name @return {Float32Array} region Uvs
[ "return", "the", "uvs", "mapping", "for", "the", "given", "region" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/texture.js#L381-L395
7,237
melonjs/melonJS
src/video/texture.js
function (name, settings) { // instantiate a new sprite object return me.pool.pull( "me.Sprite", 0, 0, Object.assign({ image: this, region : name }, settings || {}) ); }
javascript
function (name, settings) { // instantiate a new sprite object return me.pool.pull( "me.Sprite", 0, 0, Object.assign({ image: this, region : name }, settings || {}) ); }
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Create a sprite object using the first region found using the specified name @name createSpriteFromName @memberOf me.Renderer.Texture @function @param {String} name name of the sprite @param {Object} [settings] Additional settings passed to the {@link me.Sprite} contructor @return {me.Sprite} @example // create a new texture object under the `game` namespace game.texture = new me.video.renderer.Texture( me.loader.getJSON("texture"), me.loader.getImage("texture") ); ... ... // add the coin sprite as renderable for the entity this.renderable = game.texture.createSpriteFromName("coin.png"); // set the renderable position to bottom center this.anchorPoint.set(0.5, 1.0);
[ "Create", "a", "sprite", "object", "using", "the", "first", "region", "found", "using", "the", "specified", "name" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/video/texture.js#L418-L428
7,238
melonjs/melonJS
src/state/state.js
_renderFrame
function _renderFrame(time) { var stage = _stages[_state].stage; // update all game objects me.game.update(time, stage); // render all game objects me.game.draw(stage); // schedule the next frame update if (_animFrameId !== -1) { _animFrameId = window.requestAnimationFrame(_renderFrame); } }
javascript
function _renderFrame(time) { var stage = _stages[_state].stage; // update all game objects me.game.update(time, stage); // render all game objects me.game.draw(stage); // schedule the next frame update if (_animFrameId !== -1) { _animFrameId = window.requestAnimationFrame(_renderFrame); } }
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this is only called when using requestAnimFrame stuff @param {Number} time current timestamp in milliseconds @ignore
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/state/state.js#L87-L97
7,239
melonjs/melonJS
src/state/state.js
_switchState
function _switchState(state) { // clear previous interval if any _stopRunLoop(); // call the stage destroy method if (_stages[_state]) { // just notify the object _stages[_state].stage.destroy(); } if (_stages[state]) { // set the global variable _state = state; // call the reset function with _extraArgs as arguments _stages[_state].stage.reset.apply(_stages[_state].stage, _extraArgs); // and start the main loop of the // new requested state _startRunLoop(); // execute callback if defined if (_onSwitchComplete) { _onSwitchComplete(); } // force repaint me.game.repaint(); } }
javascript
function _switchState(state) { // clear previous interval if any _stopRunLoop(); // call the stage destroy method if (_stages[_state]) { // just notify the object _stages[_state].stage.destroy(); } if (_stages[state]) { // set the global variable _state = state; // call the reset function with _extraArgs as arguments _stages[_state].stage.reset.apply(_stages[_state].stage, _extraArgs); // and start the main loop of the // new requested state _startRunLoop(); // execute callback if defined if (_onSwitchComplete) { _onSwitchComplete(); } // force repaint me.game.repaint(); } }
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start the SO main loop @ignore
[ "start", "the", "SO", "main", "loop" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/state/state.js#L113-L142
7,240
melonjs/melonJS
src/renderable/colorlayer.js
function (renderer, rect) { var color = renderer.getColor(); var vpos = me.game.viewport.pos; renderer.setColor(this.color); renderer.fillRect( rect.left - vpos.x, rect.top - vpos.y, rect.width, rect.height ); renderer.setColor(color); }
javascript
function (renderer, rect) { var color = renderer.getColor(); var vpos = me.game.viewport.pos; renderer.setColor(this.color); renderer.fillRect( rect.left - vpos.x, rect.top - vpos.y, rect.width, rect.height ); renderer.setColor(color); }
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draw the color layer @ignore
[ "draw", "the", "color", "layer" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/renderable/colorlayer.js#L47-L56
7,241
melonjs/melonJS
src/physics/collision.js
flattenPointsOn
function flattenPointsOn(points, normal, result) { var min = Number.MAX_VALUE; var max = -Number.MAX_VALUE; var len = points.length; for (var i = 0; i < len; i++) { // The magnitude of the projection of the point onto the normal var dot = points[i].dotProduct(normal); if (dot < min) { min = dot; } if (dot > max) { max = dot; } } result[0] = min; result[1] = max; }
javascript
function flattenPointsOn(points, normal, result) { var min = Number.MAX_VALUE; var max = -Number.MAX_VALUE; var len = points.length; for (var i = 0; i < len; i++) { // The magnitude of the projection of the point onto the normal var dot = points[i].dotProduct(normal); if (dot < min) { min = dot; } if (dot > max) { max = dot; } } result[0] = min; result[1] = max; }
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Flattens the specified array of points onto a unit vector axis, resulting in a one dimensional range of the minimum and maximum value on that axis. @param {Array.<Vector>} points The points to flatten. @param {Vector} normal The unit vector axis to flatten on. @param {Array.<number>} result An array. After calling this function, result[0] will be the minimum value, result[1] will be the maximum value.
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/physics/collision.js#L58-L70
7,242
melonjs/melonJS
src/loader/loader.js
checkLoadStatus
function checkLoadStatus(onload) { if (loadCount === resourceCount) { // wait 1/2s and execute callback (cheap workaround to ensure everything is loaded) if (onload || api.onload) { // make sure we clear the timer clearTimeout(timerId); // trigger the onload callback // we call either the supplied callback (which takes precedence) or the global one var callback = onload || api.onload; setTimeout(function () { callback(); me.event.publish(me.event.LOADER_COMPLETE); }, 300); } else { throw new Error("no load callback defined"); } } else { timerId = setTimeout(function() { checkLoadStatus(onload); }, 100); } }
javascript
function checkLoadStatus(onload) { if (loadCount === resourceCount) { // wait 1/2s and execute callback (cheap workaround to ensure everything is loaded) if (onload || api.onload) { // make sure we clear the timer clearTimeout(timerId); // trigger the onload callback // we call either the supplied callback (which takes precedence) or the global one var callback = onload || api.onload; setTimeout(function () { callback(); me.event.publish(me.event.LOADER_COMPLETE); }, 300); } else { throw new Error("no load callback defined"); } } else { timerId = setTimeout(function() { checkLoadStatus(onload); }, 100); } }
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check the loading status @ignore
[ "check", "the", "loading", "status" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/loader/loader.js#L32-L55
7,243
melonjs/melonJS
src/loader/loader.js
preloadFontFace
function preloadFontFace(data, onload, onerror) { var font = new FontFace(data.name, data.src); // loading promise font.load().then(function() { // apply the font after the font has finished downloading document.fonts.add(font); document.body.style.fontFamily = data.name; // onloaded callback onload(); }, function (e) { // rejected onerror(data.name); }); }
javascript
function preloadFontFace(data, onload, onerror) { var font = new FontFace(data.name, data.src); // loading promise font.load().then(function() { // apply the font after the font has finished downloading document.fonts.add(font); document.body.style.fontFamily = data.name; // onloaded callback onload(); }, function (e) { // rejected onerror(data.name); }); }
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load a font face @example preloadFontFace( name: "'kenpixel'", type: "fontface", src: "url('data/font/kenvector_future.woff2')" ]); @ignore
[ "load", "a", "font", "face" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/loader/loader.js#L87-L100
7,244
melonjs/melonJS
src/loader/loader.js
preloadJSON
function preloadJSON(data, onload, onerror) { var xmlhttp = new XMLHttpRequest(); if (xmlhttp.overrideMimeType) { xmlhttp.overrideMimeType("application/json"); } xmlhttp.open("GET", data.src + api.nocache, true); xmlhttp.withCredentials = me.loader.withCredentials; // set the callbacks xmlhttp.ontimeout = onerror; xmlhttp.onreadystatechange = function () { if (xmlhttp.readyState === 4) { // status = 0 when file protocol is used, or cross-domain origin, // (With Chrome use "--allow-file-access-from-files --disable-web-security") if ((xmlhttp.status === 200) || ((xmlhttp.status === 0) && xmlhttp.responseText)) { // get the Texture Packer Atlas content jsonList[data.name] = JSON.parse(xmlhttp.responseText); // fire the callback onload(); } else { onerror(data.name); } } }; // send the request xmlhttp.send(); }
javascript
function preloadJSON(data, onload, onerror) { var xmlhttp = new XMLHttpRequest(); if (xmlhttp.overrideMimeType) { xmlhttp.overrideMimeType("application/json"); } xmlhttp.open("GET", data.src + api.nocache, true); xmlhttp.withCredentials = me.loader.withCredentials; // set the callbacks xmlhttp.ontimeout = onerror; xmlhttp.onreadystatechange = function () { if (xmlhttp.readyState === 4) { // status = 0 when file protocol is used, or cross-domain origin, // (With Chrome use "--allow-file-access-from-files --disable-web-security") if ((xmlhttp.status === 200) || ((xmlhttp.status === 0) && xmlhttp.responseText)) { // get the Texture Packer Atlas content jsonList[data.name] = JSON.parse(xmlhttp.responseText); // fire the callback onload(); } else { onerror(data.name); } } }; // send the request xmlhttp.send(); }
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preload JSON files @ignore
[ "preload", "JSON", "files" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/loader/loader.js#L207-L236
7,245
melonjs/melonJS
src/shapes/poly.js
function (x, y, points) { this.pos.set(x, y); if (!Array.isArray(points)) { return this; } // convert given points to me.Vector2d if required if (!(points[0] instanceof me.Vector2d)) { var _points = this.points = []; points.forEach(function (point) { _points.push(new me.Vector2d(point.x, point.y)); }); } else { // array of me.Vector2d this.points = points; } this.recalc(); this.updateBounds(); return this; }
javascript
function (x, y, points) { this.pos.set(x, y); if (!Array.isArray(points)) { return this; } // convert given points to me.Vector2d if required if (!(points[0] instanceof me.Vector2d)) { var _points = this.points = []; points.forEach(function (point) { _points.push(new me.Vector2d(point.x, point.y)); }); } else { // array of me.Vector2d this.points = points; } this.recalc(); this.updateBounds(); return this; }
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set new value to the Polygon @name setShape @memberOf me.Polygon.prototype @function @param {Number} x position of the Polygon @param {Number} y position of the Polygon @param {me.Vector2d[]} points array of vector defining the Polygon
[ "set", "new", "value", "to", "the", "Polygon" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/shapes/poly.js#L94-L116
7,246
melonjs/melonJS
src/shapes/poly.js
function (x, y) { y = typeof (y) !== "undefined" ? y : x; var points = this.points; var len = points.length; for (var i = 0; i < len; i++) { points[i].scale(x, y); } this.recalc(); this.updateBounds(); return this; }
javascript
function (x, y) { y = typeof (y) !== "undefined" ? y : x; var points = this.points; var len = points.length; for (var i = 0; i < len; i++) { points[i].scale(x, y); } this.recalc(); this.updateBounds(); return this; }
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Scale this Polygon by the given scalar. @name scale @memberOf me.Polygon.prototype @function @param {Number} x @param {Number} [y=x] @return {me.Polygon} Reference to this object for method chaining
[ "Scale", "this", "Polygon", "by", "the", "given", "scalar", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/shapes/poly.js#L189-L200
7,247
melonjs/melonJS
src/entity/entity.js
function (body) { // update the entity bounds to match with the body bounds this.getBounds().resize(body.width, body.height); // update the bounds pos this.updateBoundsPos(this.pos.x, this.pos.y); }
javascript
function (body) { // update the entity bounds to match with the body bounds this.getBounds().resize(body.width, body.height); // update the bounds pos this.updateBoundsPos(this.pos.x, this.pos.y); }
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update the bounds position when the body is modified @private @name onBodyUpdate @memberOf me.Entity @function
[ "update", "the", "bounds", "position", "when", "the", "body", "is", "modified" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/entity/entity.js#L176-L181
7,248
melonjs/melonJS
src/shapes/rectangle.js
function () { return (isFinite(this.pos.x) && isFinite(this.pos.y) && isFinite(this._width) && isFinite(this._height)); }
javascript
function () { return (isFinite(this.pos.x) && isFinite(this.pos.y) && isFinite(this._width) && isFinite(this._height)); }
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determines whether all coordinates of this rectangle are finite numbers. @name isFinite @memberOf me.Rect.prototype @function @return {boolean} false if all coordinates are positive or negative Infinity or NaN; otherwise, true.
[ "determines", "whether", "all", "coordinates", "of", "this", "rectangle", "are", "finite", "numbers", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/shapes/rectangle.js#L283-L285
7,249
melonjs/melonJS
src/level/LevelDirector.js
loadTMXLevel
function loadTMXLevel(levelId, container, flatten, setViewportBounds) { var level = levels[levelId]; // disable auto-sort for the given container var autoSort = container.autoSort; container.autoSort = false; var levelBounds = level.getBounds(); if (setViewportBounds) { // update the viewport bounds me.game.viewport.setBounds( 0, 0, Math.max(levelBounds.width, me.game.viewport.width), Math.max(levelBounds.height, me.game.viewport.height) ); } // reset the GUID generator // and pass the level id as parameter me.utils.resetGUID(levelId, level.nextobjectid); // Tiled use 0,0 anchor coordinates container.anchorPoint.set(0, 0); // add all level elements to the target container level.addTo(container, flatten); // sort everything (recursively) container.sort(true); container.autoSort = autoSort; container.resize(levelBounds.width, levelBounds.height); function resize_container() { // center the map if smaller than the current viewport container.pos.set( Math.max(0, ~~((me.game.viewport.width - levelBounds.width) / 2)), Math.max(0, ~~((me.game.viewport.height - levelBounds.height) / 2)), 0 ); } if (setViewportBounds) { resize_container(); // Replace the resize handler if (onresize_handler) { me.event.unsubscribe(onresize_handler); } onresize_handler = me.event.subscribe(me.event.VIEWPORT_ONRESIZE, resize_container); } }
javascript
function loadTMXLevel(levelId, container, flatten, setViewportBounds) { var level = levels[levelId]; // disable auto-sort for the given container var autoSort = container.autoSort; container.autoSort = false; var levelBounds = level.getBounds(); if (setViewportBounds) { // update the viewport bounds me.game.viewport.setBounds( 0, 0, Math.max(levelBounds.width, me.game.viewport.width), Math.max(levelBounds.height, me.game.viewport.height) ); } // reset the GUID generator // and pass the level id as parameter me.utils.resetGUID(levelId, level.nextobjectid); // Tiled use 0,0 anchor coordinates container.anchorPoint.set(0, 0); // add all level elements to the target container level.addTo(container, flatten); // sort everything (recursively) container.sort(true); container.autoSort = autoSort; container.resize(levelBounds.width, levelBounds.height); function resize_container() { // center the map if smaller than the current viewport container.pos.set( Math.max(0, ~~((me.game.viewport.width - levelBounds.width) / 2)), Math.max(0, ~~((me.game.viewport.height - levelBounds.height) / 2)), 0 ); } if (setViewportBounds) { resize_container(); // Replace the resize handler if (onresize_handler) { me.event.unsubscribe(onresize_handler); } onresize_handler = me.event.subscribe(me.event.VIEWPORT_ONRESIZE, resize_container); } }
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Load a TMX level @name loadTMXLevel @memberOf me.game @private @param {String} level level id @param {me.Container} target container @param {boolean} flatten if true, flatten all objects into the given container @param {boolean} setViewportBounds if true, set the viewport bounds to the map size @ignore @function
[ "Load", "a", "TMX", "level" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/level/LevelDirector.js#L68-L120
7,250
melonjs/melonJS
src/shapes/line.js
function (x, y) { // translate the given coordinates, // rather than creating temp translated vectors x -= this.pos.x; // Cx y -= this.pos.y; // Cy var start = this.points[0]; // Ax/Ay var end = this.points[1]; // Bx/By //(Cy - Ay) * (Bx - Ax) = (By - Ay) * (Cx - Ax) return (y - start.y) * (end.x - start.x) === (end.y - start.y) * (x - start.x); }
javascript
function (x, y) { // translate the given coordinates, // rather than creating temp translated vectors x -= this.pos.x; // Cx y -= this.pos.y; // Cy var start = this.points[0]; // Ax/Ay var end = this.points[1]; // Bx/By //(Cy - Ay) * (Bx - Ax) = (By - Ay) * (Cx - Ax) return (y - start.y) * (end.x - start.x) === (end.y - start.y) * (x - start.x); }
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check if this line segment contains the specified point @name containsPoint @memberOf me.Line.prototype @function @param {Number} x x coordinate @param {Number} y y coordinate @return {boolean} true if contains
[ "check", "if", "this", "line", "segment", "contains", "the", "specified", "point" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/shapes/line.js#L35-L45
7,251
melonjs/melonJS
src/font/text.js
function(context, font, stroke) { context.font = font.font; context.fillStyle = font.fillStyle.toRGBA(); if (stroke === true) { context.strokeStyle = font.strokeStyle.toRGBA(); context.lineWidth = font.lineWidth; } context.textAlign = font.textAlign; context.textBaseline = font.textBaseline; }
javascript
function(context, font, stroke) { context.font = font.font; context.fillStyle = font.fillStyle.toRGBA(); if (stroke === true) { context.strokeStyle = font.strokeStyle.toRGBA(); context.lineWidth = font.lineWidth; } context.textAlign = font.textAlign; context.textBaseline = font.textBaseline; }
[ "function", "(", "context", ",", "font", ",", "stroke", ")", "{", "context", ".", "font", "=", "font", ".", "font", ";", "context", ".", "fillStyle", "=", "font", ".", "fillStyle", ".", "toRGBA", "(", ")", ";", "if", "(", "stroke", "===", "true", ")", "{", "context", ".", "strokeStyle", "=", "font", ".", "strokeStyle", ".", "toRGBA", "(", ")", ";", "context", ".", "lineWidth", "=", "font", ".", "lineWidth", ";", "}", "context", ".", "textAlign", "=", "font", ".", "textAlign", ";", "context", ".", "textBaseline", "=", "font", ".", "textBaseline", ";", "}" ]
apply the current font style to the given context @ignore
[ "apply", "the", "current", "font", "style", "to", "the", "given", "context" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/font/text.js#L17-L26
7,252
melonjs/melonJS
src/font/text.js
function (renderer, text, x, y, stroke) { // "hacky patch" for backward compatibilty if (typeof this.ancestor === "undefined") { // update text cache this.setText(text); // update position if changed if (this.pos.x !== x || this.pos.y !== y) { this.pos.x = x; this.pos.y = y; this.isDirty = true; } // force update bounds this.update(0); // save the previous context renderer.save(); // apply the defined alpha value renderer.setGlobalAlpha(renderer.globalAlpha() * this.getOpacity()); } else { // added directly to an object container x = this.pos.x; y = this.pos.y; } if (renderer.settings.subPixel === false) { // clamp to pixel grid if required x = ~~x; y = ~~y; } // draw the text renderer.drawFont(this._drawFont(renderer.getFontContext(), this._text, x, y, stroke || false)); // for backward compatibilty if (typeof this.ancestor === "undefined") { // restore previous context renderer.restore(); } // clear the dirty flag this.isDirty = false; }
javascript
function (renderer, text, x, y, stroke) { // "hacky patch" for backward compatibilty if (typeof this.ancestor === "undefined") { // update text cache this.setText(text); // update position if changed if (this.pos.x !== x || this.pos.y !== y) { this.pos.x = x; this.pos.y = y; this.isDirty = true; } // force update bounds this.update(0); // save the previous context renderer.save(); // apply the defined alpha value renderer.setGlobalAlpha(renderer.globalAlpha() * this.getOpacity()); } else { // added directly to an object container x = this.pos.x; y = this.pos.y; } if (renderer.settings.subPixel === false) { // clamp to pixel grid if required x = ~~x; y = ~~y; } // draw the text renderer.drawFont(this._drawFont(renderer.getFontContext(), this._text, x, y, stroke || false)); // for backward compatibilty if (typeof this.ancestor === "undefined") { // restore previous context renderer.restore(); } // clear the dirty flag this.isDirty = false; }
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draw a text at the specified coord @name draw @memberOf me.Text.prototype @function @param {me.CanvasRenderer|me.WebGLRenderer} renderer Reference to the destination renderer instance @param {String} [text] @param {Number} [x] @param {Number} [y]
[ "draw", "a", "text", "at", "the", "specified", "coord" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/font/text.js#L332-L377
7,253
melonjs/melonJS
src/renderable/GUI.js
function (event) { // Check if left mouse button is pressed if (event.button === 0 && this.isClickable) { this.updated = true; this.released = false; if (this.isHoldable) { if (this.holdTimeout !== null) { me.timer.clearTimeout(this.holdTimeout); } this.holdTimeout = me.timer.setTimeout(this.hold.bind(this), this.holdThreshold, false); this.released = false; } return this.onClick.call(this, event); } }
javascript
function (event) { // Check if left mouse button is pressed if (event.button === 0 && this.isClickable) { this.updated = true; this.released = false; if (this.isHoldable) { if (this.holdTimeout !== null) { me.timer.clearTimeout(this.holdTimeout); } this.holdTimeout = me.timer.setTimeout(this.hold.bind(this), this.holdThreshold, false); this.released = false; } return this.onClick.call(this, event); } }
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function callback for the pointerdown event @ignore
[ "function", "callback", "for", "the", "pointerdown", "event" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/renderable/GUI.js#L124-L138
7,254
melonjs/melonJS
src/renderable/GUI.js
function (event) { if (this.released === false) { this.released = true; me.timer.clearTimeout(this.holdTimeout); return this.onRelease.call(this, event); } }
javascript
function (event) { if (this.released === false) { this.released = true; me.timer.clearTimeout(this.holdTimeout); return this.onRelease.call(this, event); } }
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function callback for the pointerup event @ignore
[ "function", "callback", "for", "the", "pointerup", "event" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/renderable/GUI.js#L197-L203
7,255
melonjs/melonJS
src/particles/emitter.js
function (count) { for (var i = 0; i < ~~count; i++) { // Add particle to the container var particle = me.pool.pull("me.Particle", this); this.container.addChild(particle); } }
javascript
function (count) { for (var i = 0; i < ~~count; i++) { // Add particle to the container var particle = me.pool.pull("me.Particle", this); this.container.addChild(particle); } }
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Add count particles in the game world @ignore
[ "Add", "count", "particles", "in", "the", "game", "world" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/src/particles/emitter.js#L473-L479
7,256
melonjs/melonJS
dist/melonjs.js
apply_methods
function apply_methods(Class, methods, descriptor) { Object.keys(descriptor).forEach(function (method) { methods[method] = descriptor[method]; if (typeof(descriptor[method]) !== "function") { throw new TypeError( "extend: Method `" + method + "` is not a function" ); } Object.defineProperty(Class.prototype, method, { "configurable" : true, "value" : descriptor[method] }); }); }
javascript
function apply_methods(Class, methods, descriptor) { Object.keys(descriptor).forEach(function (method) { methods[method] = descriptor[method]; if (typeof(descriptor[method]) !== "function") { throw new TypeError( "extend: Method `" + method + "` is not a function" ); } Object.defineProperty(Class.prototype, method, { "configurable" : true, "value" : descriptor[method] }); }); }
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Apply methods to the class prototype. @ignore
[ "Apply", "methods", "to", "the", "class", "prototype", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L233-L248
7,257
melonjs/melonJS
dist/melonjs.js
angle
function angle(v) { return Math.acos(me.Math.clamp(this.dotProduct(v) / (this.length() * v.length()), -1, 1)); }
javascript
function angle(v) { return Math.acos(me.Math.clamp(this.dotProduct(v) / (this.length() * v.length()), -1, 1)); }
[ "function", "angle", "(", "v", ")", "{", "return", "Math", ".", "acos", "(", "me", ".", "Math", ".", "clamp", "(", "this", ".", "dotProduct", "(", "v", ")", "/", "(", "this", ".", "length", "(", ")", "*", "v", ".", "length", "(", ")", ")", ",", "-", "1", ",", "1", ")", ")", ";", "}" ]
return the angle between this vector and the passed one @name angle @memberOf me.Vector2d @function @param {me.Vector2d} v @return {Number} angle in radians
[ "return", "the", "angle", "between", "this", "vector", "and", "the", "passed", "one" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L3697-L3699
7,258
melonjs/melonJS
dist/melonjs.js
floorSelf
function floorSelf() { return this._set(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z)); }
javascript
function floorSelf() { return this._set(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z)); }
[ "function", "floorSelf", "(", ")", "{", "return", "this", ".", "_set", "(", "Math", ".", "floor", "(", "this", ".", "x", ")", ",", "Math", ".", "floor", "(", "this", ".", "y", ")", ",", "Math", ".", "floor", "(", "this", ".", "z", ")", ")", ";", "}" ]
Floor this vector values @name floorSelf @memberOf me.Vector3d @function @return {me.Vector3d} Reference to this object for method chaining
[ "Floor", "this", "vector", "values" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L4015-L4017
7,259
melonjs/melonJS
dist/melonjs.js
ceil
function ceil() { return new me.Vector3d(Math.ceil(this.x), Math.ceil(this.y), Math.ceil(this.z)); }
javascript
function ceil() { return new me.Vector3d(Math.ceil(this.x), Math.ceil(this.y), Math.ceil(this.z)); }
[ "function", "ceil", "(", ")", "{", "return", "new", "me", ".", "Vector3d", "(", "Math", ".", "ceil", "(", "this", ".", "x", ")", ",", "Math", ".", "ceil", "(", "this", ".", "y", ")", ",", "Math", ".", "ceil", "(", "this", ".", "z", ")", ")", ";", "}" ]
Ceil the vector values @name ceil @memberOf me.Vector3d @function @return {me.Vector3d} new me.Vector3d
[ "Ceil", "the", "vector", "values" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L4026-L4028
7,260
melonjs/melonJS
dist/melonjs.js
ceilSelf
function ceilSelf() { return this._set(Math.ceil(this.x), Math.ceil(this.y), Math.ceil(this.z)); }
javascript
function ceilSelf() { return this._set(Math.ceil(this.x), Math.ceil(this.y), Math.ceil(this.z)); }
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Ceil this vector values @name ceilSelf @memberOf me.Vector3d @function @return {me.Vector3d} Reference to this object for method chaining
[ "Ceil", "this", "vector", "values" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L4037-L4039
7,261
melonjs/melonJS
dist/melonjs.js
setMuted
function setMuted(x, y, z) { this._x = x; this._y = y; this._z = z; return this; }
javascript
function setMuted(x, y, z) { this._x = x; this._y = y; this._z = z; return this; }
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set the vector value without triggering the callback @name setMuted @memberOf me.ObservableVector3d @function @param {Number} x x value of the vector @param {Number} y y value of the vector @param {Number} z z value of the vector @return {me.ObservableVector3d} Reference to this object for method chaining
[ "set", "the", "vector", "value", "without", "triggering", "the", "callback" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L4872-L4877
7,262
melonjs/melonJS
dist/melonjs.js
add
function add(v) { return this._set(this._x + v.x, this._y + v.y, this._z + (v.z || 0)); }
javascript
function add(v) { return this._set(this._x + v.x, this._y + v.y, this._z + (v.z || 0)); }
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Add the passed vector to this vector @name add @memberOf me.ObservableVector3d @function @param {me.Vector2d|me.Vector3d|me.ObservableVector2d|me.ObservableVector3d} v @return {me.ObservableVector3d} Reference to this object for method chaining
[ "Add", "the", "passed", "vector", "to", "this", "vector" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L4904-L4906
7,263
melonjs/melonJS
dist/melonjs.js
equals
function equals(v) { return this._x === v.x && this._y === v.y && this._z === (v.z || this._z); }
javascript
function equals(v) { return this._x === v.x && this._y === v.y && this._z === (v.z || this._z); }
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return true if the two vectors are the same @name equals @memberOf me.ObservableVector3d @function @param {me.Vector2d|me.Vector3d|me.ObservableVector2d|me.ObservableVector3d} v @return {Boolean}
[ "return", "true", "if", "the", "two", "vectors", "are", "the", "same" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L5119-L5121
7,264
melonjs/melonJS
dist/melonjs.js
dotProduct
function dotProduct(v) { return this._x * v.x + this._y * v.y + this._z * (v.z || 1); }
javascript
function dotProduct(v) { return this._x * v.x + this._y * v.y + this._z * (v.z || 1); }
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return the dot product of this vector and the passed one @name dotProduct @memberOf me.ObservableVector3d @function @param {me.Vector2d|me.Vector3d|me.ObservableVector2d|me.ObservableVector3d} v @return {Number} The dot product.
[ "return", "the", "dot", "product", "of", "this", "vector", "and", "the", "passed", "one" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L5174-L5176
7,265
melonjs/melonJS
dist/melonjs.js
setTransform
function setTransform() { var a = this.val; if (arguments.length === 9) { a[0] = arguments[0]; // a - m00 a[1] = arguments[1]; // b - m10 a[2] = arguments[2]; // c - m20 a[3] = arguments[3]; // d - m01 a[4] = arguments[4]; // e - m11 a[5] = arguments[5]; // f - m21 a[6] = arguments[6]; // g - m02 a[7] = arguments[7]; // h - m12 a[8] = arguments[8]; // i - m22 } else if (arguments.length === 6) { a[0] = arguments[0]; // a a[1] = arguments[2]; // c a[2] = arguments[4]; // e a[3] = arguments[1]; // b a[4] = arguments[3]; // d a[5] = arguments[5]; // f a[6] = 0; // g a[7] = 0; // h a[8] = 1; // i } return this; }
javascript
function setTransform() { var a = this.val; if (arguments.length === 9) { a[0] = arguments[0]; // a - m00 a[1] = arguments[1]; // b - m10 a[2] = arguments[2]; // c - m20 a[3] = arguments[3]; // d - m01 a[4] = arguments[4]; // e - m11 a[5] = arguments[5]; // f - m21 a[6] = arguments[6]; // g - m02 a[7] = arguments[7]; // h - m12 a[8] = arguments[8]; // i - m22 } else if (arguments.length === 6) { a[0] = arguments[0]; // a a[1] = arguments[2]; // c a[2] = arguments[4]; // e a[3] = arguments[1]; // b a[4] = arguments[3]; // d a[5] = arguments[5]; // f a[6] = 0; // g a[7] = 0; // h a[8] = 1; // i } return this; }
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set the matrix to the specified value @name setTransform @memberOf me.Matrix2d @function @param {Number} a @param {Number} b @param {Number} c @param {Number} d @param {Number} e @param {Number} f @param {Number} [g=0] @param {Number} [h=0] @param {Number} [i=1] @return {me.Matrix2d} Reference to this object for method chaining
[ "set", "the", "matrix", "to", "the", "specified", "value" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L5306-L5348
7,266
melonjs/melonJS
dist/melonjs.js
multiplyVectorInverse
function multiplyVectorInverse(v) { var a = this.val, x = v.x, y = v.y; var invD = 1 / (a[0] * a[4] + a[3] * -a[1]); v.x = a[4] * invD * x + -a[3] * invD * y + (a[7] * a[3] - a[6] * a[4]) * invD; v.y = a[0] * invD * y + -a[1] * invD * x + (-a[7] * a[0] + a[6] * a[1]) * invD; return v; }
javascript
function multiplyVectorInverse(v) { var a = this.val, x = v.x, y = v.y; var invD = 1 / (a[0] * a[4] + a[3] * -a[1]); v.x = a[4] * invD * x + -a[3] * invD * y + (a[7] * a[3] - a[6] * a[4]) * invD; v.y = a[0] * invD * y + -a[1] * invD * x + (-a[7] * a[0] + a[6] * a[1]) * invD; return v; }
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Transforms the given vector using the inverted current matrix. @name multiplyVector @memberOf me.Matrix2d @function @param {me.Vector2d} vector the vector object to be transformed @return {me.Vector2d} result vector object. Useful for chaining method calls.
[ "Transforms", "the", "given", "vector", "using", "the", "inverted", "current", "matrix", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L5474-L5482
7,267
melonjs/melonJS
dist/melonjs.js
setShape
function setShape(x, y, w, h) { var hW = w / 2; var hH = h / 2; this.pos.set(x, y); this.radius = Math.max(hW, hH); this.ratio.set(hW / this.radius, hH / this.radius); this.radiusV.set(this.radius, this.radius).scaleV(this.ratio); var r = this.radius * this.radius; this.radiusSq.set(r, r).scaleV(this.ratio); this.updateBounds(); return this; }
javascript
function setShape(x, y, w, h) { var hW = w / 2; var hH = h / 2; this.pos.set(x, y); this.radius = Math.max(hW, hH); this.ratio.set(hW / this.radius, hH / this.radius); this.radiusV.set(this.radius, this.radius).scaleV(this.ratio); var r = this.radius * this.radius; this.radiusSq.set(r, r).scaleV(this.ratio); this.updateBounds(); return this; }
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set new value to the Ellipse shape @name setShape @memberOf me.Ellipse.prototype @function @param {Number} x position of the ellipse @param {Number} y position of the ellipse @param {Number} w width (diameter) of the ellipse @param {Number} h height (diameter) of the ellipse
[ "set", "new", "value", "to", "the", "Ellipse", "shape" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L5760-L5771
7,268
melonjs/melonJS
dist/melonjs.js
scale
function scale(x, y) { y = typeof y !== "undefined" ? y : x; return this.setShape(this.pos.x, this.pos.y, this.radiusV.x * 2 * x, this.radiusV.y * 2 * y); }
javascript
function scale(x, y) { y = typeof y !== "undefined" ? y : x; return this.setShape(this.pos.x, this.pos.y, this.radiusV.x * 2 * x, this.radiusV.y * 2 * y); }
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Scale this Ellipse by the specified scalar. @name scale @memberOf me.Ellipse.prototype @function @param {Number} x @param {Number} [y=x] @return {me.Ellipse} Reference to this object for method chaining
[ "Scale", "this", "Ellipse", "by", "the", "specified", "scalar", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L5797-L5800
7,269
melonjs/melonJS
dist/melonjs.js
splitEarcut
function splitEarcut(start, triangles, dim, minX, minY, invSize) { // look for a valid diagonal that divides the polygon into two var a = start; do { var b = a.next.next; while (b !== a.prev) { if (a.i !== b.i && isValidDiagonal(a, b)) { // split the polygon in two by the diagonal var c = splitPolygon(a, b); // filter colinear points around the cuts a = filterPoints(a, a.next); c = filterPoints(c, c.next); // run earcut on each half earcutLinked(a, triangles, dim, minX, minY, invSize); earcutLinked(c, triangles, dim, minX, minY, invSize); return; } b = b.next; } a = a.next; } while (a !== start); }
javascript
function splitEarcut(start, triangles, dim, minX, minY, invSize) { // look for a valid diagonal that divides the polygon into two var a = start; do { var b = a.next.next; while (b !== a.prev) { if (a.i !== b.i && isValidDiagonal(a, b)) { // split the polygon in two by the diagonal var c = splitPolygon(a, b); // filter colinear points around the cuts a = filterPoints(a, a.next); c = filterPoints(c, c.next); // run earcut on each half earcutLinked(a, triangles, dim, minX, minY, invSize); earcutLinked(c, triangles, dim, minX, minY, invSize); return; } b = b.next; } a = a.next; } while (a !== start); }
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try splitting polygon into two and triangulate them independently
[ "try", "splitting", "polygon", "into", "two", "and", "triangulate", "them", "independently" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L6175-L6198
7,270
melonjs/melonJS
dist/melonjs.js
zOrder
function zOrder(x, y, minX, minY, invSize) { // coords are transformed into non-negative 15-bit integer range x = 32767 * (x - minX) * invSize; y = 32767 * (y - minY) * invSize; x = (x | (x << 8)) & 0x00FF00FF; x = (x | (x << 4)) & 0x0F0F0F0F; x = (x | (x << 2)) & 0x33333333; x = (x | (x << 1)) & 0x55555555; y = (y | (y << 8)) & 0x00FF00FF; y = (y | (y << 4)) & 0x0F0F0F0F; y = (y | (y << 2)) & 0x33333333; y = (y | (y << 1)) & 0x55555555; return x | (y << 1); }
javascript
function zOrder(x, y, minX, minY, invSize) { // coords are transformed into non-negative 15-bit integer range x = 32767 * (x - minX) * invSize; y = 32767 * (y - minY) * invSize; x = (x | (x << 8)) & 0x00FF00FF; x = (x | (x << 4)) & 0x0F0F0F0F; x = (x | (x << 2)) & 0x33333333; x = (x | (x << 1)) & 0x55555555; y = (y | (y << 8)) & 0x00FF00FF; y = (y | (y << 4)) & 0x0F0F0F0F; y = (y | (y << 2)) & 0x33333333; y = (y | (y << 1)) & 0x55555555; return x | (y << 1); }
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z-order of a point given coords and inverse of the longer side of data bbox
[ "z", "-", "order", "of", "a", "point", "given", "coords", "and", "inverse", "of", "the", "longer", "side", "of", "data", "bbox" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L6366-L6382
7,271
melonjs/melonJS
dist/melonjs.js
pointInTriangle
function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0; }
javascript
function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0; }
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check if a point lies within a convex triangle
[ "check", "if", "a", "point", "lies", "within", "a", "convex", "triangle" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L6397-L6401
7,272
melonjs/melonJS
dist/melonjs.js
area
function area(p, q, r) { return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); }
javascript
function area(p, q, r) { return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); }
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signed area of a triangle
[ "signed", "area", "of", "a", "triangle" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L6410-L6412
7,273
melonjs/melonJS
dist/melonjs.js
splitPolygon
function splitPolygon(a, b) { var a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev; a.next = b; b.prev = a; a2.next = an; an.prev = a2; b2.next = a2; a2.prev = b2; bp.next = b2; b2.prev = bp; return b2; }
javascript
function splitPolygon(a, b) { var a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev; a.next = b; b.prev = a; a2.next = an; an.prev = a2; b2.next = a2; a2.prev = b2; bp.next = b2; b2.prev = bp; return b2; }
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link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; if one belongs to the outer ring and another to a hole, it merges it into a single ring
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L6464-L6483
7,274
melonjs/melonJS
dist/melonjs.js
transform
function transform(m) { var points = this.points; var len = points.length; for (var i = 0; i < len; i++) { m.multiplyVector(points[i]); } this.recalc(); this.updateBounds(); return this; }
javascript
function transform(m) { var points = this.points; var len = points.length; for (var i = 0; i < len; i++) { m.multiplyVector(points[i]); } this.recalc(); this.updateBounds(); return this; }
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apply the given transformation matrix to this Polygon @name transform @memberOf me.Polygon.prototype @function @param {me.Matrix2d} matrix the transformation matrix @return {me.Polygon} Reference to this object for method chaining
[ "apply", "the", "given", "transformation", "matrix", "to", "this", "Polygon" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L6713-L6724
7,275
melonjs/melonJS
dist/melonjs.js
clone
function clone() { var copy = []; this.points.forEach(function (point) { copy.push(point.clone()); }); return new me.Polygon(this.pos.x, this.pos.y, copy); }
javascript
function clone() { var copy = []; this.points.forEach(function (point) { copy.push(point.clone()); }); return new me.Polygon(this.pos.x, this.pos.y, copy); }
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clone this Polygon @name clone @memberOf me.Polygon.prototype @function @return {me.Polygon} new Polygon
[ "clone", "this", "Polygon" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L6992-L6998
7,276
melonjs/melonJS
dist/melonjs.js
setShape
function setShape(x, y, w, h) { var points = w; // assume w is an array by default if (arguments.length === 4) { points = this.points; points[0].set(0, 0); // 0, 0 points[1].set(w, 0); // 1, 0 points[2].set(w, h); // 1, 1 points[3].set(0, h); // 0, 1 } this._super(me.Polygon, "setShape", [x, y, points]); // private properties to cache width & height this._width = this.points[2].x; // w this._height = this.points[2].y; // h return this; }
javascript
function setShape(x, y, w, h) { var points = w; // assume w is an array by default if (arguments.length === 4) { points = this.points; points[0].set(0, 0); // 0, 0 points[1].set(w, 0); // 1, 0 points[2].set(w, h); // 1, 1 points[3].set(0, h); // 0, 1 } this._super(me.Polygon, "setShape", [x, y, points]); // private properties to cache width & height this._width = this.points[2].x; // w this._height = this.points[2].y; // h return this; }
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set new value to the rectangle shape @name setShape @memberOf me.Rect.prototype @function @param {Number} x position of the Rectangle @param {Number} y position of the Rectangle @param {Number|Array} w|points width of the rectangle, or an array of vector defining the rectangle @param {Number} [h] height of the rectangle, if a numeral width parameter is specified @return {me.Rect} this rectangle
[ "set", "new", "value", "to", "the", "rectangle", "shape" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L7044-L7066
7,277
melonjs/melonJS
dist/melonjs.js
setPoints
function setPoints(points) { var x = Infinity, y = Infinity, right = -Infinity, bottom = -Infinity; points.forEach(function (point) { x = Math.min(x, point.x); y = Math.min(y, point.y); right = Math.max(right, point.x); bottom = Math.max(bottom, point.y); }); this.setShape(x, y, right - x, bottom - y); return this; }
javascript
function setPoints(points) { var x = Infinity, y = Infinity, right = -Infinity, bottom = -Infinity; points.forEach(function (point) { x = Math.min(x, point.x); y = Math.min(y, point.y); right = Math.max(right, point.x); bottom = Math.max(bottom, point.y); }); this.setShape(x, y, right - x, bottom - y); return this; }
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resize the rectangle to contain all the given points coordinates. @name setPoints @memberOf me.Rect.prototype @function @param {me.Vector2d[]} points array of vector defining a shape @return {me.Rect} this shape bounding box Rectangle object
[ "resize", "the", "rectangle", "to", "contain", "all", "the", "given", "points", "coordinates", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L7102-L7115
7,278
melonjs/melonJS
dist/melonjs.js
copy
function copy(rect) { return this.setShape(rect.pos.x, rect.pos.y, rect._width, rect._height); }
javascript
function copy(rect) { return this.setShape(rect.pos.x, rect.pos.y, rect._width, rect._height); }
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copy the position and size of the given rectangle into this one @name copy @memberOf me.Rect.prototype @function @param {me.Rect} rect Source rectangle @return {me.Rect} new rectangle
[ "copy", "the", "position", "and", "size", "of", "the", "given", "rectangle", "into", "this", "one" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L7163-L7165
7,279
melonjs/melonJS
dist/melonjs.js
union
function union( /** {me.Rect} */ r) { var x1 = Math.min(this.left, r.left); var y1 = Math.min(this.top, r.top); this.resize(Math.max(this.right, r.right) - x1, Math.max(this.bottom, r.bottom) - y1); this.pos.set(x1, y1); return this; }
javascript
function union( /** {me.Rect} */ r) { var x1 = Math.min(this.left, r.left); var y1 = Math.min(this.top, r.top); this.resize(Math.max(this.right, r.right) - x1, Math.max(this.bottom, r.bottom) - y1); this.pos.set(x1, y1); return this; }
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merge this rectangle with another one @name union @memberOf me.Rect.prototype @function @param {me.Rect} rect other rectangle to union with @return {me.Rect} the union(ed) rectangle
[ "merge", "this", "rectangle", "with", "another", "one" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L7202-L7210
7,280
melonjs/melonJS
dist/melonjs.js
containsPoint
function containsPoint(x, y) { return x >= this.left && x <= this.right && y >= this.top && y <= this.bottom; }
javascript
function containsPoint(x, y) { return x >= this.left && x <= this.right && y >= this.top && y <= this.bottom; }
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check if this rectangle contains the specified point @name containsPoint @memberOf me.Rect.prototype @function @param {Number} x x coordinate @param {Number} y y coordinate @return {boolean} true if contains
[ "check", "if", "this", "rectangle", "contains", "the", "specified", "point" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L7245-L7247
7,281
melonjs/melonJS
dist/melonjs.js
equals
function equals(r) { return r.left === this.left && r.right === this.right && r.top === this.top && r.bottom === this.bottom; }
javascript
function equals(r) { return r.left === this.left && r.right === this.right && r.top === this.top && r.bottom === this.bottom; }
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check if this rectangle is identical to the specified one @name equals @memberOf me.Rect.prototype @function @param {me.Rect} rect @return {boolean} true if equals
[ "check", "if", "this", "rectangle", "is", "identical", "to", "the", "specified", "one" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L7257-L7259
7,282
melonjs/melonJS
dist/melonjs.js
removeShape
function removeShape(shape) { me.utils.array.remove(this.shapes, shape); // update the body bounds to take in account the removed shape this.updateBounds(); // return the length of the shape list return this.shapes.length; }
javascript
function removeShape(shape) { me.utils.array.remove(this.shapes, shape); // update the body bounds to take in account the removed shape this.updateBounds(); // return the length of the shape list return this.shapes.length; }
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remove the specified shape from the body shape list @name removeShape @memberOf me.Body @public @function @param {me.Polygon|me.Line|me.Ellipse} shape a shape object @return {Number} the shape array length
[ "remove", "the", "specified", "shape", "from", "the", "body", "shape", "list" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L7944-L7950
7,283
melonjs/melonJS
dist/melonjs.js
computeVelocity
function computeVelocity(vel) { // apply fore if defined if (this.force.x) { vel.x += this.force.x * me.timer.tick; } if (this.force.y) { vel.y += this.force.y * me.timer.tick; } // apply friction if (this.friction.x || this.friction.y) { this.applyFriction(vel); } // apply gravity if defined if (this.gravity.y) { vel.x += this.gravity.x * this.mass * me.timer.tick; } if (this.gravity.y) { vel.y += this.gravity.y * this.mass * me.timer.tick; // check if falling / jumping this.falling = vel.y * Math.sign(this.gravity.y) > 0; this.jumping = this.falling ? false : this.jumping; } // cap velocity if (vel.y !== 0) { vel.y = me.Math.clamp(vel.y, -this.maxVel.y, this.maxVel.y); } if (vel.x !== 0) { vel.x = me.Math.clamp(vel.x, -this.maxVel.x, this.maxVel.x); } }
javascript
function computeVelocity(vel) { // apply fore if defined if (this.force.x) { vel.x += this.force.x * me.timer.tick; } if (this.force.y) { vel.y += this.force.y * me.timer.tick; } // apply friction if (this.friction.x || this.friction.y) { this.applyFriction(vel); } // apply gravity if defined if (this.gravity.y) { vel.x += this.gravity.x * this.mass * me.timer.tick; } if (this.gravity.y) { vel.y += this.gravity.y * this.mass * me.timer.tick; // check if falling / jumping this.falling = vel.y * Math.sign(this.gravity.y) > 0; this.jumping = this.falling ? false : this.jumping; } // cap velocity if (vel.y !== 0) { vel.y = me.Math.clamp(vel.y, -this.maxVel.y, this.maxVel.y); } if (vel.x !== 0) { vel.x = me.Math.clamp(vel.x, -this.maxVel.x, this.maxVel.x); } }
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compute the new velocity value @ignore
[ "compute", "the", "new", "velocity", "value" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L8120-L8155
7,284
melonjs/melonJS
dist/melonjs.js
QT_ARRAY_POP
function QT_ARRAY_POP(bounds, max_objects, max_levels, level) { if (QT_ARRAY.length > 0) { var _qt = QT_ARRAY.pop(); _qt.bounds = bounds; _qt.max_objects = max_objects || 4; _qt.max_levels = max_levels || 4; _qt.level = level || 0; return _qt; } else { return new me.QuadTree(bounds, max_objects, max_levels, level); } }
javascript
function QT_ARRAY_POP(bounds, max_objects, max_levels, level) { if (QT_ARRAY.length > 0) { var _qt = QT_ARRAY.pop(); _qt.bounds = bounds; _qt.max_objects = max_objects || 4; _qt.max_levels = max_levels || 4; _qt.level = level || 0; return _qt; } else { return new me.QuadTree(bounds, max_objects, max_levels, level); } }
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will pop a quadtree object from the array or create a new one if the array is empty
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L8214-L8226
7,285
melonjs/melonJS
dist/melonjs.js
scale
function scale(x, y) { var _x = x, _y = typeof y === "undefined" ? _x : y; // set the scaleFlag this.currentTransform.scale(_x, _y); // resize the bounding box this.getBounds().resize(this.width * _x, this.height * _y); return this; }
javascript
function scale(x, y) { var _x = x, _y = typeof y === "undefined" ? _x : y; // set the scaleFlag this.currentTransform.scale(_x, _y); // resize the bounding box this.getBounds().resize(this.width * _x, this.height * _y); return this; }
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scale the renderable around his anchor point. Scaling actually applies changes to the currentTransform member wich is used by the renderer to scale the object when rendering. It does not scale the object itself. For example if the renderable is an image, the image.width and image.height properties are unaltered but the currentTransform member will be changed. @name scale @memberOf me.Renderable.prototype @function @param {Number} x a number representing the abscissa of the scaling vector. @param {Number} [y=x] a number representing the ordinate of the scaling vector. @return {me.Renderable} Reference to this object for method chaining
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L9890-L9899
7,286
melonjs/melonJS
dist/melonjs.js
resize
function resize(w, h) { this._super(me.Renderable, "resize", [this.repeatX ? Infinity : w, this.repeatY ? Infinity : h]); }
javascript
function resize(w, h) { this._super(me.Renderable, "resize", [this.repeatX ? Infinity : w, this.repeatY ? Infinity : h]); }
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resize the Image Layer to match the given size @name resize @memberOf me.ImageLayer.prototype @function @param {Number} w new width @param {Number} h new height
[ "resize", "the", "Image", "Layer", "to", "match", "the", "given", "size" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L10448-L10450
7,287
melonjs/melonJS
dist/melonjs.js
onDeactivateEvent
function onDeactivateEvent() { // cancel all event subscriptions me.event.unsubscribe(this.vpChangeHdlr); me.event.unsubscribe(this.vpResizeHdlr); me.event.unsubscribe(this.vpLoadedHdlr); }
javascript
function onDeactivateEvent() { // cancel all event subscriptions me.event.unsubscribe(this.vpChangeHdlr); me.event.unsubscribe(this.vpResizeHdlr); me.event.unsubscribe(this.vpLoadedHdlr); }
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called when the layer is removed from the game world or a container
[ "called", "when", "the", "layer", "is", "removed", "from", "the", "game", "world", "or", "a", "container" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L10542-L10547
7,288
melonjs/melonJS
dist/melonjs.js
reverseAnimation
function reverseAnimation(name) { if (typeof name !== "undefined" && typeof this.anim[name] !== "undefined") { this.anim[name].frames.reverse(); } else { this.anim[this.current.name].frames.reverse(); } return this; }
javascript
function reverseAnimation(name) { if (typeof name !== "undefined" && typeof this.anim[name] !== "undefined") { this.anim[name].frames.reverse(); } else { this.anim[this.current.name].frames.reverse(); } return this; }
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reverse the given or current animation if none is specified @name reverseAnimation @memberOf me.Sprite.prototype @function @param {String} [name] animation id @return {me.Sprite} Reference to this object for method chaining @see me.Sprite#animationspeed
[ "reverse", "the", "given", "or", "current", "animation", "if", "none", "is", "specified" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L10958-L10966
7,289
melonjs/melonJS
dist/melonjs.js
setRegion
function setRegion(region) { if (this.source !== null) { // set the source texture for the given region this.image = this.source.getTexture(region); } // set the sprite offset within the texture this.current.offset.setV(region.offset); // set angle if defined this.current.angle = region.angle; // update the default "current" size this.width = this.current.width = region.width; this.height = this.current.height = region.height; // set global anchortPoint if defined if (region.anchorPoint) { this.anchorPoint.set(this._flip.x && region.trimmed === true ? 1 - region.anchorPoint.x : region.anchorPoint.x, this._flip.y && region.trimmed === true ? 1 - region.anchorPoint.y : region.anchorPoint.y); } return this; }
javascript
function setRegion(region) { if (this.source !== null) { // set the source texture for the given region this.image = this.source.getTexture(region); } // set the sprite offset within the texture this.current.offset.setV(region.offset); // set angle if defined this.current.angle = region.angle; // update the default "current" size this.width = this.current.width = region.width; this.height = this.current.height = region.height; // set global anchortPoint if defined if (region.anchorPoint) { this.anchorPoint.set(this._flip.x && region.trimmed === true ? 1 - region.anchorPoint.x : region.anchorPoint.x, this._flip.y && region.trimmed === true ? 1 - region.anchorPoint.y : region.anchorPoint.y); } return this; }
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change the current texture atlas region for this sprite @see me.Texture.getRegion @name setRegion @memberOf me.Sprite.prototype @function @param {Object} region typically returned through me.Texture.getRegion() @return {me.Sprite} Reference to this object for method chaining @example // change the sprite to "shadedDark13.png"; mySprite.setRegion(game.texture.getRegion("shadedDark13.png"));
[ "change", "the", "current", "texture", "atlas", "region", "for", "this", "sprite" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L10996-L11015
7,290
melonjs/melonJS
dist/melonjs.js
setAnimationFrame
function setAnimationFrame(idx) { this.current.idx = (idx || 0) % this.current.length; return this.setRegion(this.getAnimationFrameObjectByIndex(this.current.idx)); }
javascript
function setAnimationFrame(idx) { this.current.idx = (idx || 0) % this.current.length; return this.setRegion(this.getAnimationFrameObjectByIndex(this.current.idx)); }
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force the current animation frame index. @name setAnimationFrame @memberOf me.Sprite.prototype @function @param {Number} [index=0] animation frame index @return {me.Sprite} Reference to this object for method chaining @example // reset the current animation to the first frame this.setAnimationFrame();
[ "force", "the", "current", "animation", "frame", "index", "." ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11028-L11031
7,291
melonjs/melonJS
dist/melonjs.js
onAnchorUpdate
function onAnchorUpdate(newX, newY) { // since the callback is called before setting the new value // manually update the anchor point (required for updateBoundsPos) this.anchorPoint.setMuted(newX, newY); // then call updateBouds this.updateBoundsPos(this.pos.x, this.pos.y); }
javascript
function onAnchorUpdate(newX, newY) { // since the callback is called before setting the new value // manually update the anchor point (required for updateBoundsPos) this.anchorPoint.setMuted(newX, newY); // then call updateBouds this.updateBoundsPos(this.pos.x, this.pos.y); }
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called when the anchor point value is changed @private @name onAnchorUpdate @memberOf me.Sprite.prototype @function
[ "called", "when", "the", "anchor", "point", "value", "is", "changed" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11131-L11137
7,292
melonjs/melonJS
dist/melonjs.js
update
function update(dt) { // call the parent constructor var updated = this._super(me.Sprite, "update", [dt]); // check if the button was updated if (this.updated) { // clear the flag if (!this.released) { this.updated = false; } return true; } // else only return true/false based on the parent function return updated; }
javascript
function update(dt) { // call the parent constructor var updated = this._super(me.Sprite, "update", [dt]); // check if the button was updated if (this.updated) { // clear the flag if (!this.released) { this.updated = false; } return true; } // else only return true/false based on the parent function return updated; }
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return true if the object has been clicked @ignore
[ "return", "true", "if", "the", "object", "has", "been", "clicked" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11292-L11308
7,293
melonjs/melonJS
dist/melonjs.js
leave
function leave(event) { this.hover = false; this.release.call(this, event); return this.onOut.call(this, event); }
javascript
function leave(event) { this.hover = false; this.release.call(this, event); return this.onOut.call(this, event); }
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function callback for the pointerLeave event @ignore
[ "function", "callback", "for", "the", "pointerLeave", "event" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11374-L11378
7,294
melonjs/melonJS
dist/melonjs.js
onActivateEvent
function onActivateEvent() { // register pointer events me.input.registerPointerEvent("pointerdown", this, this.clicked.bind(this)); me.input.registerPointerEvent("pointerup", this, this.release.bind(this)); me.input.registerPointerEvent("pointercancel", this, this.release.bind(this)); me.input.registerPointerEvent("pointerenter", this, this.enter.bind(this)); me.input.registerPointerEvent("pointerleave", this, this.leave.bind(this)); }
javascript
function onActivateEvent() { // register pointer events me.input.registerPointerEvent("pointerdown", this, this.clicked.bind(this)); me.input.registerPointerEvent("pointerup", this, this.release.bind(this)); me.input.registerPointerEvent("pointercancel", this, this.release.bind(this)); me.input.registerPointerEvent("pointerenter", this, this.enter.bind(this)); me.input.registerPointerEvent("pointerleave", this, this.leave.bind(this)); }
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function called when added to the game world or a container @ignore
[ "function", "called", "when", "added", "to", "the", "game", "world", "or", "a", "container" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11444-L11451
7,295
melonjs/melonJS
dist/melonjs.js
onDeactivateEvent
function onDeactivateEvent() { // release pointer events me.input.releasePointerEvent("pointerdown", this); me.input.releasePointerEvent("pointerup", this); me.input.releasePointerEvent("pointercancel", this); me.input.releasePointerEvent("pointerenter", this); me.input.releasePointerEvent("pointerleave", this); me.timer.clearTimeout(this.holdTimeout); }
javascript
function onDeactivateEvent() { // release pointer events me.input.releasePointerEvent("pointerdown", this); me.input.releasePointerEvent("pointerup", this); me.input.releasePointerEvent("pointercancel", this); me.input.releasePointerEvent("pointerenter", this); me.input.releasePointerEvent("pointerleave", this); me.timer.clearTimeout(this.holdTimeout); }
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function called when removed from the game world or a container @ignore
[ "function", "called", "when", "removed", "from", "the", "game", "world", "or", "a", "container" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11457-L11465
7,296
melonjs/melonJS
dist/melonjs.js
getChildAt
function getChildAt(index) { if (index >= 0 && index < this.children.length) { return this.children[index]; } else { throw new Error("Index (" + index + ") Out Of Bounds for getChildAt()"); } }
javascript
function getChildAt(index) { if (index >= 0 && index < this.children.length) { return this.children[index]; } else { throw new Error("Index (" + index + ") Out Of Bounds for getChildAt()"); } }
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Returns the Child at the specified index @name getChildAt @memberOf me.Container.prototype @function @param {Number} index
[ "Returns", "the", "Child", "at", "the", "specified", "index" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11782-L11788
7,297
melonjs/melonJS
dist/melonjs.js
getNextChild
function getNextChild(child) { var index = this.children.indexOf(child) - 1; if (index >= 0 && index < this.children.length) { return this.getChildAt(index); } return undefined; }
javascript
function getNextChild(child) { var index = this.children.indexOf(child) - 1; if (index >= 0 && index < this.children.length) { return this.getChildAt(index); } return undefined; }
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Returns the next child within the container or undefined if none @name getNextChild @memberOf me.Container @function @param {me.Renderable} child
[ "Returns", "the", "next", "child", "within", "the", "container", "or", "undefined", "if", "none" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11808-L11816
7,298
melonjs/melonJS
dist/melonjs.js
getChildByType
function getChildByType(_class) { var objList = []; for (var i = this.children.length - 1; i >= 0; i--) { var obj = this.children[i]; if (obj instanceof _class) { objList.push(obj); } if (obj instanceof me.Container) { objList = objList.concat(obj.getChildByType(_class)); } } return objList; }
javascript
function getChildByType(_class) { var objList = []; for (var i = this.children.length - 1; i >= 0; i--) { var obj = this.children[i]; if (obj instanceof _class) { objList.push(obj); } if (obj instanceof me.Container) { objList = objList.concat(obj.getChildByType(_class)); } } return objList; }
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returns the list of childs with the specified class type @name getChildByType @memberOf me.Container.prototype @public @function @param {Object} class type @return {me.Renderable[]} Array of children
[ "returns", "the", "list", "of", "childs", "with", "the", "specified", "class", "type" ]
6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11892-L11908
7,299
melonjs/melonJS
dist/melonjs.js
updateChildBounds
function updateChildBounds() { this.childBounds.pos.set(Infinity, Infinity); this.childBounds.resize(-Infinity, -Infinity); var childBounds; for (var i = this.children.length, child; i--, child = this.children[i];) { if (child.isRenderable) { if (child instanceof me.Container) { childBounds = child.childBounds; } else { childBounds = child.getBounds(); } // TODO : returns an "empty" rect instead of null (e.g. EntityObject) // TODO : getBounds should always return something anyway if (childBounds !== null) { this.childBounds.union(childBounds); } } } return this.childBounds; }
javascript
function updateChildBounds() { this.childBounds.pos.set(Infinity, Infinity); this.childBounds.resize(-Infinity, -Infinity); var childBounds; for (var i = this.children.length, child; i--, child = this.children[i];) { if (child.isRenderable) { if (child instanceof me.Container) { childBounds = child.childBounds; } else { childBounds = child.getBounds(); } // TODO : returns an "empty" rect instead of null (e.g. EntityObject) // TODO : getBounds should always return something anyway if (childBounds !== null) { this.childBounds.union(childBounds); } } } return this.childBounds; }
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resizes the child bounds rectangle, based on children bounds. @name updateChildBounds @memberOf me.Container.prototype @function @return {me.Rect} updated child bounds
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6c1823cc245df7c958db243a0531506eb838d72c
https://github.com/melonjs/melonJS/blob/6c1823cc245df7c958db243a0531506eb838d72c/dist/melonjs.js#L11949-L11971