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You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
stay
[ [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "stay" ], [ "southwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "north", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "south", "south" ], [ "east", "south" ], [ "south", "stay" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
east
[ [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "east", "south" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "southeast", "north" ], [ "north", "north" ], [ "northeast", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "west", "south" ], [ "northwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "south", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southeast
[ [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "south", "east" ], [ "southeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "southeast", "northeast" ], [ "northwest", "northeast" ], [ "north", "northeast" ], [ "northwest", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "west", "west" ], [ "northwest", "southwest" ], [ "south", "northwest" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "northeast", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
northeast
[ [ "northeast", "east" ], [ "northeast", "east" ], [ "east", "east" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "north", "west" ], [ "southwest", "west" ], [ "west", "west" ], [ "northwest", "west" ], [ "north", "west" ], [ "west", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "southwest" ], [ "southeast", "northwest" ], [ "southwest", "west" ], [ "northwest", "stay" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "south", "south" ], [ "northwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "south", "stay" ], [ "southwest", "east" ], [ "stay", "east" ], [ "east", "east" ], [ "east", "east" ], [ "south", "northeast" ], [ "northwest", "northeast" ], [ "north", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
southwest
[ [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "northwest" ], [ "west", "northwest" ], [ "west", "northwest" ], [ "north", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "north", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "west", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "southeast", "east" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "east", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "southeast", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "northeast", "west" ], [ "northwest", "west" ], [ "northwest", "stay" ], [ "southwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "east", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "north", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . .
southeast
north
[ [ "west", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "south", "west" ], [ "southwest", "west" ], [ "south", "west" ], [ "southwest", "west" ], [ "west", "west" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "southwest", "stay" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "west", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "north", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "southeast", "east" ], [ "northwest", "east" ], [ "southeast", "east" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "south", "north" ], [ "northwest", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
stay
[ [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "north" ], [ "northwest", "north" ], [ "east", "stay" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "east", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "south", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
south
[ [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "east", "southwest" ], [ "northwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
northeast
[ [ "southeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "south", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "northwest", "north" ], [ "stay", "north" ], [ "north", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "north", "north" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "north", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northwest", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "north", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
north
[ [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
west
[ [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northeast", "west" ], [ "southwest", "west" ], [ "north", "west" ], [ "northwest", "west" ], [ "northwest", "south" ], [ "west", "south" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "south", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "west" ], [ "stay", "west" ], [ "west", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @
southwest
southwest
[ [ "southeast", "stay" ], [ "southeast", "stay" ], [ "south", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "west", "west" ], [ "southwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "east", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
southeast
[ [ "northeast", "east" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "south" ], [ "southeast", "south" ], [ "south", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "west" ], [ "southwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "west", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "southwest", "northeast" ], [ "east", "northwest" ], [ "northwest", "northeast" ], [ "east", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "east", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "north", "southeast" ], [ "south", "northeast" ], [ "north", "southeast" ], [ "southeast", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southeast
[ [ "southwest", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "stay" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "east", "north" ], [ "northeast", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "southwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "west", "west" ], [ "northwest", "west" ], [ "north", "southwest" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "south", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "northwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "northwest", "southeast" ], [ "southeast", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . .
northwest
northwest
[ [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southwest", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "west", "northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . @ . . . . . . . . . . . . . .
south
north
[ [ "south", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "north" ], [ "southeast", "stay" ], [ "northeast", "west" ], [ "stay", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "north", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southeast", "northwest" ], [ "west", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "west", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "west", "east" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "northwest", "east" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "northeast", "west" ], [ "southeast", "stay" ], [ "west", "stay" ], [ "northwest", "east" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "east", "south" ], [ "southeast", "southwest" ], [ "northwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
east
[ [ "southwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southwest", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "west", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "southeast", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "southwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "west", "north" ], [ "west", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "southwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "southeast", "west" ], [ "west", "east" ], [ "northeast", "west" ], [ "north", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "southeast", "east" ], [ "east", "east" ], [ "northeast", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "east", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "east", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
stay
[ [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "southeast", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "west", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "east" ], [ "southwest", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "stay" ], [ "south", "stay" ], [ "southeast", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
east
northeast
[ [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "east", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "east", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "west", "stay" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
southwest
[ [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "southeast", "stay" ], [ "south", "stay" ], [ "southeast", "stay" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "southeast", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "northwest", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
southwest
[ [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "south" ], [ "west", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "east", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
stay
[ [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "south", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "southeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northwest", "southeast" ], [ "southeast", "northeast" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "southeast", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . @ . . . . . . . . . . .
southwest
west
[ [ "southwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "east" ], [ "stay", "east" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "west", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
north
[ [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "southwest", "north" ], [ "northeast", "north" ], [ "northeast", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "east", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "south", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "west", "southwest" ], [ "west", "southwest" ], [ "northwest", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "stay" ], [ "southwest", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
north
[ [ "north", "north" ], [ "west", "stay" ], [ "north", "stay" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "southwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "northwest", "west" ], [ "southeast", "west" ], [ "south", "stay" ], [ "south", "stay" ], [ "southwest", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
north
[ [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "southeast", "north" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "east", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northwest", "stay" ], [ "northwest", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
south
[ [ "northwest", "south" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southwest", "stay" ], [ "west", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "south", "stay" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "southeast", "stay" ], [ "southwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "southeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "north", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "southeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
south
northeast
[ [ "east", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "west", "west" ], [ "southwest", "west" ], [ "south", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "north" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "southwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "southwest", "northeast" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
south
[ [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "west" ], [ "south", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "east", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "north", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "southeast" ], [ "southwest", "north" ], [ "northeast", "south" ], [ "southeast", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "east", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "west" ], [ "west", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northwest", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "east", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "northeast", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . .
southwest
west
[ [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "southwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "east", "east" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "southeast", "east" ], [ "northwest", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "east", "east" ], [ "northeast", "southeast" ], [ "southeast", "north" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "northwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
southwest
[ [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "south", "north" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "west", "south" ], [ "south", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "south", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "stay", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
north
[ [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "north", "stay" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southwest", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northeast", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @
northeast
north
[ [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "stay", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "southeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
northwest
[ [ "northeast", "north" ], [ "northeast", "stay" ], [ "east", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "south", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "southwest", "west" ], [ "northwest", "stay" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "south", "east" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "north", "north" ], [ "southeast", "north" ], [ "southeast", "northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
stay
[ [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "north", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "south", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "north" ], [ "northeast", "north" ], [ "north", "north" ], [ "northeast", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
east
stay
[ [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "southeast", "stay" ], [ "east", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "southwest", "east" ], [ "south", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
stay
[ [ "northwest", "west" ], [ "north", "west" ], [ "west", "west" ], [ "northwest", "west" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "north", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "north", "southeast" ], [ "southwest", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "east", "east" ], [ "east", "stay" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "east", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southeast", "west" ], [ "southwest", "stay" ], [ "southwest", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . .
northwest
north
[ [ "northwest", "north" ], [ "northeast", "north" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "north", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "east", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "south", "west" ], [ "southwest", "west" ], [ "southwest", "stay" ], [ "west", "stay" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northeast", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
west
[ [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "east", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northwest", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "south", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "northwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "west", "southeast" ], [ "northeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "northwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
south
[ [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "east", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "north", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southeast", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "southwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northeast", "west" ], [ "west", "west" ], [ "northwest", "stay" ], [ "west", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "west", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northwest", "southeast" ], [ "southeast", "north" ], [ "north", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
northeast
[ [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "west", "west" ], [ "northwest", "west" ], [ "northwest", "stay" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "south", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "south", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northwest", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . .
southwest
west
[ [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "north", "north" ], [ "north", "north" ], [ "southwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "southwest", "east" ], [ "north", "east" ], [ "northeast", "east" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "northeast", "south" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "southwest", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
southwest
[ [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "south", "east" ], [ "southwest", "east" ], [ "south", "east" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "east", "north" ], [ "north", "north" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "southeast", "north" ], [ "northeast", "northwest" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northeast", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . .
northwest
west
[ [ "southwest", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "northeast", "north" ], [ "north", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "east" ], [ "stay", "east" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northwest", "southeast" ], [ "east", "southeast" ], [ "east", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "south" ], [ "southeast", "south" ], [ "east", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "south", "south" ], [ "northeast", "southwest" ], [ "southwest", "southwest" ], [ "south", "west" ], [ "southwest", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
south
[ [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "west", "west" ], [ "southwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "west", "east" ], [ "north", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "east", "south" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "north", "north" ], [ "northwest", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
east
[ [ "northeast", "stay" ], [ "north", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "southwest", "stay" ], [ "southwest", "north" ], [ "stay", "north" ], [ "north", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "east", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "southwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "east", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
west
[ [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "south", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "west", "stay" ], [ "southwest", "stay" ], [ "southwest", "east" ], [ "east", "west" ], [ "west", "east" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "north" ], [ "northeast", "northwest" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "east" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
north
[ [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "east", "stay" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "east", "south" ], [ "east", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "southeast", "stay" ], [ "southwest", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
stay
south
[ [ "southwest", "southwest" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "south", "stay" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "southeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northeast", "north" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "east", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northwest", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "southeast", "south" ], [ "northeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "west" ], [ "west", "west" ], [ "west", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "southwest", "east" ], [ "south", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "northwest", "stay" ], [ "northwest", "east" ], [ "southeast", "west" ], [ "northwest", "east" ], [ "east", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "southwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northwest", "southeast" ], [ "south", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northwest", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
stay
stay
[ [ "northeast", "stay" ], [ "northeast", "stay" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "north", "stay" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "north", "south" ], [ "southeast", "north" ], [ "southeast", "stay" ], [ "northeast", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "south", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "northeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "south", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southeast", "stay" ], [ "southwest", "stay" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "stay", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . .
northwest
southeast
[ [ "southwest", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "south", "stay" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "east", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "west", "stay" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "east", "west" ], [ "north", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
west
west
[ [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "north" ], [ "north", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northeast", "stay" ], [ "north", "stay" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northwest", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "southeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
north
[ [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "east", "east" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northeast", "southwest" ], [ "southwest", "northwest" ], [ "north", "southwest" ], [ "south", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "north" ], [ "northeast", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "south", "north" ], [ "northwest", "south" ], [ "west", "south" ], [ "southwest", "south" ], [ "south", "south" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southwest", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southwest", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . .
southwest
west
[ [ "southwest", "west" ], [ "west", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "southeast", "west" ], [ "southwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "west", "north" ], [ "northwest", "north" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "east", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "southwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
northeast
[ [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "north", "northeast" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "south", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "east", "northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
north
[ [ "southeast", "northeast" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "east", "east" ], [ "north", "east" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "southeast", "stay" ], [ "northeast", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "south" ], [ "west", "south" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "west", "east" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "south", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
northwest
[ [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "south" ], [ "southwest", "north" ], [ "northeast", "south" ], [ "southwest", "north" ], [ "southwest", "stay" ], [ "northwest", "stay" ], [ "west", "stay" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "southwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "south" ], [ "west", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "east", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "southeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
east
[ [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "east", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northwest", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "west" ], [ "south", "west" ], [ "southwest", "stay" ], [ "southwest", "east" ], [ "southeast", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . .
southeast
stay
[ [ "southwest", "west" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "west", "west" ], [ "southwest", "northwest" ], [ "northwest", "north" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "west", "east" ], [ "southeast", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
northwest
[ [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "southeast", "stay" ], [ "northeast", "west" ], [ "west", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "south" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "south", "east" ], [ "northeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "stay", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
stay
[ [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "southwest" ], [ "southeast", "northwest" ], [ "northeast", "south" ], [ "southwest", "north" ], [ "north", "south" ], [ "south", "north" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "south", "south" ], [ "southwest", "southeast" ], [ "east", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "northeast", "east" ], [ "southeast", "east" ], [ "southwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
west
southwest
[ [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "west", "west" ], [ "southwest", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "east", "stay" ], [ "north", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "east", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
east
southeast
[ [ "southeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "south" ], [ "northeast", "south" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southeast", "south" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "west", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "southwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northwest", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
north
[ [ "southeast", "south" ], [ "southeast", "south" ], [ "east", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "southeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "west", "east" ], [ "north", "east" ], [ "north", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northwest", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "northwest", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
northeast
[ [ "southeast", "east" ], [ "northwest", "east" ], [ "northeast", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "north", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "north", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "south", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
southwest
[ [ "northwest", "northwest" ], [ "north", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "west" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "south" ], [ "west", "south" ], [ "southwest", "south" ], [ "west", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "stay" ], [ "north", "stay" ], [ "southeast", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
west
east
[ [ "northeast", "north" ], [ "northeast", "north" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "east", "north" ], [ "northeast", "north" ], [ "north", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "stay" ], [ "north", "stay" ], [ "southeast", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southeast", "northwest" ], [ "north", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northeast", "southwest" ], [ "southeast", "north" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "west", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southeast", "south" ], [ "southwest", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southeast", "southwest" ], [ "west", "south" ], [ "northwest", "south" ], [ "northwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "southwest", "north" ], [ "northwest", "north" ], [ "southwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "east", "east" ], [ "northwest", "east" ], [ "northwest", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . .
southeast
west
[ [ "south", "south" ], [ "southeast", "stay" ], [ "east", "stay" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "southwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northeast", "stay" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "northeast", "southwest" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
south
south
[ [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southwest", "stay" ], [ "south", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "south", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "west", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "north", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "north", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ], [ "east", "east" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "south", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southwest", "northeast" ], [ "northeast", "northeast" ], [ "southeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "west" ], [ "west", "west" ], [ "northwest", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "southwest", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "east", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
west
[ [ "northwest", "north" ], [ "northwest", "north" ], [ "north", "stay" ], [ "northwest", "stay" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "northwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "northwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "east", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "north" ], [ "northeast", "northwest" ], [ "southwest", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
east
[ [ "northwest", "northeast" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "north", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "north", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "west", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "stay" ], [ "southeast", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "southeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "northeast", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . .
south
east
[ [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "stay", "west" ], [ "south", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northeast", "stay" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "west", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . .
southeast
southwest
[ [ "southeast", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "southeast", "east" ], [ "east", "east" ], [ "east", "east" ], [ "southeast", "east" ], [ "east", "east" ], [ "southeast", "stay" ], [ "south", "stay" ], [ "south", "stay" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "east", "stay" ], [ "south", "stay" ], [ "southeast", "stay" ], [ "southeast", "north" ], [ "northeast", "north" ], [ "stay", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "south" ], [ "stay", "south" ], [ "west", "southeast" ], [ "east", "southwest" ], [ "southeast", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "east", "southwest" ], [ "southwest", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . .
east
east
[ [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "north", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northeast", "southwest" ], [ "south", "northwest" ], [ "north", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "west", "south" ], [ "southwest", "south" ], [ "southwest", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "east", "southwest" ], [ "south", "south" ], [ "south", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "stay", "east" ], [ "northeast", "east" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
south
[ [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "south", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "south", "stay" ], [ "southeast", "north" ], [ "stay", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southwest", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "southeast", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northeast
northwest
[ [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northwest", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "south" ], [ "southwest", "north" ], [ "east", "stay" ], [ "east", "stay" ], [ "northeast", "south" ], [ "southeast", "north" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "south", "west" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "southwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
southwest
[ [ "southeast", "south" ], [ "south", "south" ], [ "northeast", "south" ], [ "south", "south" ], [ "east", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "west", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "south", "west" ], [ "southwest", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "north", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "west", "southwest" ], [ "west", "southwest" ], [ "northwest", "southwest" ], [ "west", "southwest" ], [ "southeast", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
northwest
[ [ "northwest", "north" ], [ "northwest", "north" ], [ "southwest", "north" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northeast", "stay" ], [ "northwest", "stay" ], [ "northeast", "stay" ], [ "northwest", "south" ], [ "southeast", "north" ], [ "northwest", "south" ], [ "southwest", "north" ], [ "northwest", "south" ], [ "stay", "south" ], [ "west", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . .
southeast
east
[ [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "east", "east" ], [ "northeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "north" ], [ "northwest", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "stay", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "south" ], [ "stay", "south" ], [ "southwest", "southeast" ], [ "southeast", "southwest" ], [ "southwest", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . .
southeast
north
[ [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "northeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "south", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northwest", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
west
southeast
[ [ "southwest", "south" ], [ "southwest", "south" ], [ "northwest", "south" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southeast", "stay" ], [ "southwest", "stay" ], [ "northwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "east" ], [ "stay", "east" ], [ "south", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "east", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "north" ], [ "east", "north" ], [ "northeast", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "stay", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "west", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "south" ], [ "stay", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
west
[ [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "northwest" ], [ "northeast", "northwest" ], [ "northwest", "north" ], [ "west", "north" ], [ "northeast", "north" ], [ "west", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "southwest", "east" ], [ "north", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "northeast", "east" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northwest", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "south", "south" ], [ "northeast", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "south", "west" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
west
[ [ "southwest", "south" ], [ "southeast", "stay" ], [ "northwest", "stay" ], [ "south", "stay" ], [ "south", "stay" ], [ "west", "stay" ], [ "northwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "southwest", "stay" ], [ "west", "east" ], [ "southeast", "west" ], [ "west", "east" ], [ "southeast", "west" ], [ "northwest", "east" ], [ "southeast", "west" ], [ "southwest", "east" ], [ "south", "east" ], [ "southeast", "east" ], [ "south", "east" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "southeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "northeast", "northeast" ], [ "north", "northeast" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "northeast", "north" ], [ "stay", "north" ], [ "northeast", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "west" ], [ "stay", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northwest", "southwest" ], [ "southwest", "northwest" ], [ "northeast", "southwest" ], [ "southwest", "northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . .
northwest
northwest
[ [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "north", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northwest", "southeast" ], [ "east", "southeast" ], [ "southwest", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "southeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "south" ], [ "south", "south" ], [ "south", "south" ], [ "southeast", "south" ], [ "east", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
northwest
southeast
[ [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ], [ "south", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "northwest" ], [ "west", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "southwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "northeast" ], [ "east", "northwest" ], [ "southwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "east" ], [ "east", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northeast", "stay" ], [ "northwest", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "south", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southwest", "northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southeast
south
[ [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "northeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southeast", "west" ], [ "west", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "northwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northeast", "north" ], [ "northwest", "north" ], [ "northwest", "east" ], [ "stay", "east" ], [ "east", "east" ], [ "northwest", "southeast" ], [ "southeast", "northeast" ], [ "east", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
southwest
stay
[ [ "northwest", "west" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "west", "west" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "southwest", "stay" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "southeast", "east" ], [ "north", "stay" ], [ "northeast", "south" ], [ "stay", "south" ], [ "south", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "northwest", "west" ], [ "southwest", "west" ], [ "southwest", "stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
stay
east
[ [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "east", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "east" ], [ "southeast", "east" ], [ "northeast", "stay" ], [ "northeast", "west" ], [ "west", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "south", "west" ], [ "south", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ], [ "southwest", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "west" ], [ "southwest", "east" ], [ "southeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "southwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "east", "west" ], [ "northwest", "east" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . .
southwest
southwest
[ [ "southwest", "west" ], [ "northwest", "west" ], [ "northwest", "west" ], [ "north", "stay" ], [ "northwest", "stay" ], [ "southwest", "stay" ], [ "northwest", "stay" ], [ "northeast", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "northwest", "stay" ], [ "west", "stay" ], [ "northwest", "stay" ], [ "west", "stay" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "east", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "southeast", "east" ], [ "northeast", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "northeast", "south" ], [ "stay", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "south", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
north
north
[ [ "north", "north" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "southwest", "east" ], [ "east", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "stay", "east" ], [ "northeast", "southeast" ], [ "southeast", "northeast" ], [ "southeast", "east" ], [ "northwest", "east" ], [ "northeast", "southeast" ], [ "east", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southeast", "southeast" ], [ "southwest", "southeast" ], [ "northeast", "southeast" ], [ "southeast", "southeast" ], [ "south", "southeast" ], [ "south", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "stay" ], [ "southeast", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "southwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "north", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "northwest" ], [ "northwest", "north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
stay
east
[ [ "northwest", "northeast" ], [ "northeast", "south" ], [ "east", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "southeast", "south" ], [ "northeast", "south" ], [ "southeast", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "southwest" ], [ "northwest", "southwest" ], [ "southwest", "southwest" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "southwest", "west" ], [ "stay", "west" ], [ "southwest", "north" ], [ "stay", "north" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "east", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "west", "northeast" ], [ "northeast", "northwest" ], [ "northwest", "northeast" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "southeast", "west" ], [ "northwest", "east" ], [ "northeast", "west" ], [ "southwest", "east" ], [ "northeast", "west" ], [ "northwest", "east" ], [ "east", "west" ], [ "northwest", "east" ] ]