system
stringlengths 990
990
| instruction
stringclasses 9
values | output
stringclasses 9
values | history
sequencelengths 47
47
|
---|---|---|---|
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | stay | [
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"north",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"east",
"south"
],
[
"south",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | east | [
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"west",
"south"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"south",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . @ . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southeast | [
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northwest",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . @ . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . Z . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | northeast | [
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"east",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"north",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
],
[
"southwest",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"south",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"east",
"east"
],
[
"east",
"east"
],
[
"south",
"northeast"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | southwest | [
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"west",
"northwest"
],
[
"west",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . @ . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"north",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . . | southeast | north | [
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"south",
"west"
],
[
"southwest",
"west"
],
[
"south",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"west",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"southeast",
"east"
],
[
"northwest",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"south",
"north"
],
[
"northwest",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | stay | [
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"east",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"east",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"south",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | south | [
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | northeast | [
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"north",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . @ . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | north | [
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . @ . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | west | [
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northeast",
"west"
],
[
"southwest",
"west"
],
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"west",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @ | southwest | southwest | [
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"west",
"west"
],
[
"southwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | southeast | [
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"west",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"north",
"southeast"
],
[
"south",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southeast | [
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"north",
"southwest"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"south",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . . | northwest | northwest | [
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"west",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. @ . . . . . . . . . . . . . . | south | north | [
[
"south",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"southeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"north",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"west",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"southeast",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | east | [
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southeast",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"west",
"north"
],
[
"west",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"west",
"east"
],
[
"northeast",
"west"
],
[
"north",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . @ . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | stay | [
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"east"
],
[
"southwest",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | east | northeast | [
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"east",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"east",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"west",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | southwest | [
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . @ . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | southwest | [
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | stay | [
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"southeast",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . @ . . . . . . . . . . . | southwest | west | [
[
"southwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"west",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. @ . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | north | [
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"south",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"west",
"southwest"
],
[
"west",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | north | [
[
"north",
"north"
],
[
"west",
"stay"
],
[
"north",
"stay"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"northwest",
"west"
],
[
"southeast",
"west"
],
[
"south",
"stay"
],
[
"south",
"stay"
],
[
"southwest",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | north | [
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"east",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | south | [
[
"northwest",
"south"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"west",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"south",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | south | northeast | [
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"south",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . Z . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . @ . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | south | [
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"west"
],
[
"south",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southwest",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"west",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . @ . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . . | southwest | west | [
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northwest",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"northwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . Z
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | southwest | [
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"south",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"south",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"south",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | north | [
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"north",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @ | northeast | north | [
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | northwest | [
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"east",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"southwest",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"southeast",
"north"
],
[
"southeast",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | stay | [
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"south",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"north"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | east | stay | [
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . @ . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | stay | [
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"north",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"east",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . . | northwest | north | [
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"east",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
],
[
"west",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northeast",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | west | [
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"east",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | south | [
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"east",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"north",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . Z . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northeast",
"west"
],
[
"west",
"west"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"north"
],
[
"north",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | northeast | [
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . . | southwest | west | [
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"north",
"north"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"north",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . @ . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | southwest | [
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"south",
"east"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"east",
"north"
],
[
"north",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"northwest"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . @ . . . . . . . . . . . . | northwest | west | [
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"east",
"southeast"
],
[
"east",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"west"
],
[
"southwest",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . @ . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | south | [
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"west",
"east"
],
[
"north",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"northwest",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | east | [
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"east",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | west | [
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"south",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"west",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"east",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . @ . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | north | [
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"east",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"east",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . Z . . . .
. . . . . . . . . . . . . . . .
. @ . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | stay | south | [
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"south",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . Z . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"southeast",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"west"
],
[
"west",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northwest",
"southeast"
],
[
"south",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northwest",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | stay | stay | [
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"north",
"south"
],
[
"southeast",
"north"
],
[
"southeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"stay",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . . | northwest | southeast | [
[
"southwest",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"east",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"west",
"stay"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"north",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . Z . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | west | west | [
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . @ . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | north | [
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"east",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"north",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"south",
"north"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . . | southwest | west | [
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"southwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"west",
"north"
],
[
"northwest",
"north"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . @ . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | northeast | [
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"south",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | north | [
[
"southeast",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"east",
"east"
],
[
"north",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | northwest | [
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . Z . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | east | [
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"west"
],
[
"south",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . . | southeast | stay | [
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . @ . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | northwest | [
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"stay"
],
[
"northeast",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"south"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"stay",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . @ . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | stay | [
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"north",
"south"
],
[
"south",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . @ . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | west | southwest | [
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"east",
"stay"
],
[
"north",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . @ . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | east | southeast | [
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | north | [
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"east",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"west",
"east"
],
[
"north",
"east"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | northeast | [
[
"southeast",
"east"
],
[
"northwest",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"north",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . @ . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . Z . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | southwest | [
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"southeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | west | east | [
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"southeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
],
[
"north",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southeast",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . @ . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southeast",
"southwest"
],
[
"west",
"south"
],
[
"northwest",
"south"
],
[
"northwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"east",
"east"
],
[
"northwest",
"east"
],
[
"northwest",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . Z . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . . | southeast | west | [
[
"south",
"south"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northeast",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . @ . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | south | south | [
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"south",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"south",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"west",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"south",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . @ . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"southwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | west | [
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"north",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"east",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | east | [
[
"northwest",
"northeast"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"north",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"north",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"west",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
],
[
"southeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . @ . . . | south | east | [
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"stay",
"west"
],
[
"south",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . . | southeast | southwest | [
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"east",
"east"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"south",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"west",
"southeast"
],
[
"east",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . @ . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | east | east | [
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"south",
"northwest"
],
[
"north",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"south",
"south"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . @ . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | south | [
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . @ . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northeast | northwest | [
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"east",
"stay"
],
[
"east",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"south",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | southwest | [
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"northeast",
"south"
],
[
"south",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"south",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"west",
"southwest"
],
[
"west",
"southwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . Z . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | northwest | [
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northeast",
"stay"
],
[
"northwest",
"south"
],
[
"southeast",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"west",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . . | southeast | east | [
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"east",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . . | southeast | north | [
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northwest",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | west | southeast | [
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"northwest",
"south"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"south",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"stay",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . @ . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | west | [
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"north"
],
[
"west",
"north"
],
[
"northeast",
"north"
],
[
"west",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"southwest",
"east"
],
[
"north",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"south",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | west | [
[
"southwest",
"south"
],
[
"southeast",
"stay"
],
[
"northwest",
"stay"
],
[
"south",
"stay"
],
[
"south",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . Z . . . . .
. . . . . . . . . . . . . . . . | northwest | northwest | [
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"north",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"east",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"south",
"south"
],
[
"southeast",
"south"
],
[
"east",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | northwest | southeast | [
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . @ . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southeast | south | [
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"west",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"east",
"east"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . @ . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | southwest | stay | [
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"north",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"south",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | stay | east | [
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"south",
"west"
],
[
"south",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . . | southwest | southwest | [
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"north",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | north | north | [
[
"north",
"north"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northwest",
"east"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"south",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . @ .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . | stay | east | [
[
"northwest",
"northeast"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
]
] |
Subsets and Splits