Dataset Viewer
Auto-converted to Parquet
system
stringlengths
1.05k
1.05k
instruction
stringclasses
9 values
output
stringclasses
9 values
history
sequencelengths
48
48
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southwest
Zombie: move southwest
[ [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move north" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move west" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move south" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move north" ], [ "Player: move west", "Zombie: move north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northwest
Zombie: move northwest
[ [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move west" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move west" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move north" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . GRID ACTIONS:
Player: move south
Zombie: move southeast
[ [ "Player: move east", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move east" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move south
Zombie: move southwest
[ [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move east" ], [ "Player: move east", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move north" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move south", "Zombie: move southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move north
Zombie: move southeast
[ [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move east" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move north" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move east" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move west
Zombie: stay
[ [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move east" ], [ "Player: move north", "Zombie: move east" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move northeast
[ [ "Player: move south", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move south" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move north" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move northwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move northeast
[ [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move west" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move south" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move west
Zombie: move south
[ [ "Player: move southwest", "Zombie: move south" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . GRID ACTIONS:
Player: move north
Zombie: move northwest
[ [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . GRID ACTIONS:
Player: move south
Zombie: move northwest
[ [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move west" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move north" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move east
Zombie: move southeast
[ [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move east" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move west
Zombie: move northwest
[ [ "Player: move north", "Zombie: move east" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move east" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move north" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move south" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move west" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southeast
Zombie: move southeast
[ [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . GRID ACTIONS:
Player: move southeast
Zombie: move southeast
[ [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move east" ], [ "Player: move north", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move north" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move north" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southeast
Zombie: move southeast
[ [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move east" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move east" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move west" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move south
Zombie: move southeast
[ [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . @ . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move north
Zombie: move northwest
[ [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move west", "Zombie: move west" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move east
Zombie: move northeast
[ [ "Player: move east", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move north" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move east" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southeast
Zombie: move southeast
[ [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move east" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . GRID ACTIONS:
Player: move northeast
Zombie: move northeast
[ [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move west" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move west
Zombie: move northwest
[ [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move west" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move east" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move south" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move south" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move east" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northwest
Zombie: move northeast
[ [ "Player: move south", "Zombie: move east" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move south" ], [ "Player: stay", "Zombie: move west" ], [ "Player: move east", "Zombie: move south" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northwest
Zombie: move west
[ [ "Player: move north", "Zombie: move west" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move north" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southwest
Zombie: move southwest
[ [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move north" ], [ "Player: stay", "Zombie: move west" ], [ "Player: move east", "Zombie: move east" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move north" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . GRID ACTIONS:
Player: stay
Zombie: stay
[ [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move south" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move west
Zombie: move southwest
[ [ "Player: stay", "Zombie: move west" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southeast
Zombie: move southeast
[ [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move west" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move west" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . GRID ACTIONS:
Player: move northwest
Zombie: move northwest
[ [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move south" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move east
[ [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northeast", "Zombie: move north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southeast
Zombie: move southeast
[ [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move south" ], [ "Player: stay", "Zombie: move east" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move north" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move northeast", "Zombie: move north" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move east
[ [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: stay", "Zombie: move west" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . GRID ACTIONS:
Player: stay
Zombie: move southwest
[ [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move south" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move south" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move west" ], [ "Player: stay", "Zombie: move south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move north
Zombie: move northwest
[ [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move west
Zombie: stay
[ [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: stay
Zombie: stay
[ [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: stay" ], [ "Player: stay", "Zombie: stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: stay
Zombie: stay
[ [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move west" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move east" ], [ "Player: move east", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: stay" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move southeast
[ [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move west" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move south" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move south" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move northeast
[ [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move west", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move west" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move north
Zombie: move west
[ [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move south" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move north" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move east
Zombie: move north
[ [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . @ . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southeast
Zombie: move southeast
[ [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move south", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move east", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move southeast", "Zombie: move southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move northeast
[ [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move northeast
[ [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move east" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move north" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southwest
Zombie: move southwest
[ [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southwest
Zombie: move southwest
[ [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move west" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move north" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move east
Zombie: move southeast
[ [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move east" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move north" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move west" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move east", "Zombie: move east" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move south
Zombie: move southeast
[ [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move south
Zombie: move southwest
[ [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move east" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move south" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move northeast
[ [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move west
Zombie: move northeast
[ [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: stay", "Zombie: move east" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move south", "Zombie: stay" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move south
Zombie: move southeast
[ [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move south" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move south" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move north" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move east" ], [ "Player: stay", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move east
Zombie: move southeast
[ [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move south", "Zombie: move south" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move north" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move east" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move west" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . @ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move northeast
Zombie: move northeast
[ [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move west", "Zombie: stay" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move southwest" ], [ "Player: move south", "Zombie: move west" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southeast", "Zombie: move northeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northeast", "Zombie: move northwest" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ . . . . . . . . . . . . . . GRID ACTIONS:
Player: move southwest
Zombie: move southwest
[ [ "Player: move west", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move northwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: stay", "Zombie: move southwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move southwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move west" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move west", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move east" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move south" ] ]
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols. The symbols represent: - Zombie: Z - Player: @ - Empty space: . Your task is to output the sequence of actions (move north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines. None indicates staying on the same spot. GRID: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @ Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GRID ACTIONS:
Player: move north
Zombie: move west
[ [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move north", "Zombie: stay" ], [ "Player: move north", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move east", "Zombie: stay" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northwest" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move southeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move east", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move south" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move northeast", "Zombie: move northeast" ], [ "Player: move southeast", "Zombie: move southeast" ], [ "Player: move north", "Zombie: move northeast" ], [ "Player: move south", "Zombie: move east" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move south", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move west" ], [ "Player: move southwest", "Zombie: move southeast" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move southwest", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move west", "Zombie: move southwest" ], [ "Player: move northwest", "Zombie: move northwest" ], [ "Player: move north", "Zombie: move northwest" ] ]
End of preview. Expand in Data Studio

No dataset card yet

Downloads last month
42