system
stringlengths 990
990
| instruction
stringclasses 9
values | output
stringclasses 9
values | history
listlengths 47
47
|
---|---|---|---|
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
west
|
[
[
"west",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"west",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"north",
"stay"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"south",
"west"
],
[
"southwest",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
north
|
[
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"west",
"east"
],
[
"northeast",
"west"
],
[
"west",
"east"
],
[
"north",
"east"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"west"
],
[
"southeast",
"northwest"
],
[
"northwest",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . @ . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
northwest
|
[
[
"north",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
south
|
[
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
south
|
[
[
"northwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"west",
"east"
],
[
"south",
"east"
],
[
"northeast",
"east"
],
[
"east",
"east"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
east
|
southeast
|
[
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"south",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"south",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
west
|
southwest
|
[
[
"southeast",
"south"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"west",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"north",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . Z . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
south
|
[
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
south
|
northeast
|
[
[
"southeast",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"north",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"north",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
southeast
|
[
[
"east",
"southeast"
],
[
"east",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . @ . . . . . . . . .
|
southeast
|
southwest
|
[
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"southwest",
"east"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"south"
],
[
"southeast",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . @ . . .
|
southeast
|
east
|
[
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"south",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"east",
"north"
],
[
"northeast",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"west",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"south",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . @ . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
southeast
|
[
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"east",
"east"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"south",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . @ . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
northeast
|
[
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"east"
],
[
"southwest",
"east"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northeast",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . @ . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
east
|
east
|
[
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"south",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"northeast"
],
[
"east",
"northwest"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"north",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"north",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . @ . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
east
|
[
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
|
stay
|
stay
|
[
[
"east",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"stay",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
west
|
[
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"northeast",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
northeast
|
[
[
"southeast",
"southeast"
],
[
"east",
"east"
],
[
"southeast",
"east"
],
[
"south",
"east"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"west",
"west"
],
[
"southwest",
"northwest"
],
[
"north",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"north",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . @ . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
south
|
south
|
[
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
north
|
[
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"north",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"northwest"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. @ . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
northeast
|
[
[
"southwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . @ .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
northeast
|
[
[
"northwest",
"east"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northwest",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"east",
"stay"
],
[
"northwest",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
west
|
[
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"north",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"south",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"west",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
Z . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . @ . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
east
|
[
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"north",
"stay"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . @ . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
west
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . @ . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
southwest
|
[
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"east",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"west"
],
[
"west",
"west"
],
[
"southeast",
"west"
],
[
"south",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"north",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"south"
],
[
"south",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
|
southeast
|
southwest
|
[
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"east",
"north"
],
[
"east",
"north"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
|
southwest
|
southwest
|
[
[
"southwest",
"stay"
],
[
"west",
"stay"
],
[
"southwest",
"stay"
],
[
"south",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"west",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"north",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . @ . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
north
|
[
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"west",
"northwest"
],
[
"north",
"northwest"
],
[
"west",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
southwest
|
[
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"southwest",
"stay"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"north",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northwest",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . @ . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
south
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"northwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . @ . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
north
|
west
|
[
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"northwest",
"south"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"south",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
north
|
northeast
|
[
[
"northeast",
"east"
],
[
"north",
"east"
],
[
"northeast",
"east"
],
[
"north",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"stay"
],
[
"northwest",
"south"
],
[
"south",
"north"
],
[
"north",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"south",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"east",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
stay
|
south
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"west",
"south"
],
[
"northwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"south",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southeast",
"stay"
],
[
"south",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . @ . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
east
|
northeast
|
[
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"northeast",
"east"
],
[
"northwest",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"east",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"north",
"southwest"
],
[
"southwest",
"northwest"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . @ . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
stay
|
[
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"northwest",
"south"
],
[
"south",
"south"
],
[
"northwest",
"south"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
east
|
[
[
"northwest",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"north",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
|
southwest
|
southwest
|
[
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"north",
"north"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"north",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
east
|
[
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"north",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"stay"
],
[
"northeast",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"north",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
north
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . @ .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
northwest
|
[
[
"northeast",
"northeast"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"north",
"south"
],
[
"southwest",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"east",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"south",
"south"
],
[
"south",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"south",
"west"
],
[
"south",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . Z . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
west
|
[
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
northeast
|
[
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"north",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"west",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . Z . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
|
southwest
|
south
|
[
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"south",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
|
south
|
south
|
[
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northwest",
"northeast"
],
[
"east",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"west"
],
[
"north",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . @ . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
northeast
|
[
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"northwest",
"south"
],
[
"southwest",
"south"
],
[
"northwest",
"south"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"south",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"east",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. Z . . . . . . . . . . . . . .
. . . . . . @ . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
west
|
[
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"southwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . Z . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
west
|
south
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"east",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"north",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"north",
"southwest"
],
[
"west",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"south",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
Z . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
|
northeast
|
southwest
|
[
[
"southeast",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"southwest",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"south",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
southwest
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"south"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
south
|
southwest
|
[
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"southeast",
"west"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"north",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
southwest
|
[
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"east",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"east",
"stay"
],
[
"east",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
southwest
|
[
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"south",
"south"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"north",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"northwest"
],
[
"north",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"north",
"southwest"
],
[
"southwest",
"northwest"
],
[
"west",
"west"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"west",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
north
|
[
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"north",
"east"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . @ . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
northeast
|
[
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"north",
"southwest"
],
[
"southeast",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. @ . . . . . . . . . . . . . .
. . . . . . . . . . Z . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
north
|
[
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"north",
"northwest"
],
[
"northeast",
"northwest"
],
[
"west",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"north",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
southwest
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"southeast",
"west"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"west",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"east"
],
[
"north",
"east"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . @ . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
north
|
northwest
|
[
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southwest",
"southeast"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . @ . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
northeast
|
[
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"southwest"
],
[
"west",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"west",
"west"
],
[
"south",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"west",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . Z . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
northeast
|
[
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"south",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
south
|
[
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
|
southwest
|
east
|
[
[
"southeast",
"south"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . @ .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
east
|
[
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"east",
"stay"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"south",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"east",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"west",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
|
southwest
|
south
|
[
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"west",
"east"
],
[
"southeast",
"west"
],
[
"south",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"east",
"east"
],
[
"east",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
northeast
|
[
[
"northwest",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"south",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"south",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"north",
"east"
],
[
"east",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
|
northeast
|
northeast
|
[
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"northeast",
"southwest"
],
[
"west",
"southeast"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"southeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
southwest
|
[
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"north",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"east",
"west"
],
[
"north",
"west"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . @ . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
east
|
[
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"north",
"south"
],
[
"southeast",
"north"
],
[
"northwest",
"south"
],
[
"southeast",
"north"
],
[
"north",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"south"
],
[
"southeast",
"south"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
],
[
"west",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . Z . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . @ . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
east
|
southwest
|
[
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"west"
],
[
"west",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"west",
"west"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . Z . . . .
. . . . . . . . . . . . . . . .
. . . . @ . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
south
|
[
[
"south",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"west",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
southeast
|
[
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"stay"
],
[
"north",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southeast",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"northwest",
"southeast"
],
[
"northeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . @ .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
southwest
|
[
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southeast",
"north"
],
[
"north",
"south"
],
[
"southwest",
"north"
],
[
"north",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . @ .
|
east
|
east
|
[
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"stay",
"west"
],
[
"south",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"stay"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"south",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
south
|
[
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"south",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"southwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"south",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . @ . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
southwest
|
[
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"north",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"north",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"south"
],
[
"northeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"south",
"south"
],
[
"southeast",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. @ . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
south
|
northwest
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"west",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"east"
],
[
"north",
"east"
],
[
"east",
"east"
],
[
"east",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"southeast",
"stay"
],
[
"east",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . @ . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
west
|
[
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"southeast",
"east"
],
[
"south",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"northeast",
"north"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"south",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southeast",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"northwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . @ . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
east
|
west
|
[
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"northwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"west",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southwest",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
east
|
[
[
"southwest",
"southeast"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"southwest",
"east"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"west",
"west"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . Z . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
north
|
[
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"north",
"east"
],
[
"east",
"east"
],
[
"north",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
west
|
[
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"north",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . @ . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . Z . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
southwest
|
[
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"north",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"southwest",
"stay"
],
[
"north",
"stay"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"east",
"southwest"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . . . . . . . . Z . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southeast
|
north
|
[
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"north",
"north"
],
[
"east",
"north"
],
[
"east",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southeast",
"northwest"
],
[
"northeast",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"west",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"south",
"southeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
|
northeast
|
southeast
|
[
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"north",
"southeast"
],
[
"south",
"northeast"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
west
|
southwest
|
[
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northeast",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"north",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"south",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"southeast",
"stay"
],
[
"northeast",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . @
. . . Z . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northeast
|
southeast
|
[
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"south",
"north"
],
[
"north",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"northwest",
"west"
],
[
"southeast",
"stay"
],
[
"southwest",
"north"
],
[
"north",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"southeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"north",
"east"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
southwest
|
[
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"northwest",
"stay"
],
[
"west",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"stay"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northwest",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"east",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"south",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . Z . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . @ . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
northwest
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southeast",
"west"
],
[
"southwest",
"west"
],
[
"south",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"west",
"stay"
],
[
"south",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"south",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . @ . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
stay
|
[
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"southeast",
"west"
],
[
"southwest",
"east"
],
[
"northeast",
"west"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"southeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"stay",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"north",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"southwest"
],
[
"south",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . @ . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
southwest
|
southwest
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"west"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"southwest",
"north"
],
[
"west",
"north"
],
[
"northwest",
"north"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"north",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"northwest",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"east",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . @ . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
northwest
|
east
|
[
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"east"
],
[
"northwest",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"north"
],
[
"west",
"north"
],
[
"southwest",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"northeast",
"north"
],
[
"northwest",
"north"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . @ . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . Z . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
north
|
northwest
|
[
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"stay"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"southwest",
"west"
],
[
"north",
"west"
],
[
"west",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"west",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"southeast"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southeast"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"east",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"northeast",
"northwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. @ . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
|
northeast
|
northeast
|
[
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"east",
"south"
],
[
"south",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . Z . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . @ . . . .
|
southeast
|
southeast
|
[
[
"southwest",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"east",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"southeast",
"stay"
],
[
"southwest",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"north",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"west",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"west"
],
[
"northwest",
"west"
],
[
"north",
"south"
],
[
"southwest",
"north"
],
[
"west",
"stay"
],
[
"northwest",
"south"
],
[
"stay",
"south"
],
[
"southwest",
"southeast"
],
[
"south",
"southeast"
],
[
"east",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"southeast",
"southeast"
],
[
"east",
"southeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . @ . . .
|
southeast
|
south
|
[
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"stay"
],
[
"east",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"stay"
],
[
"northeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"south",
"stay"
],
[
"southeast",
"stay"
],
[
"southeast",
"west"
],
[
"stay",
"west"
],
[
"southwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"northwest"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"southeast",
"east"
],
[
"north",
"east"
],
[
"northwest",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . Z .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
north
|
southeast
|
[
[
"west",
"south"
],
[
"southwest",
"south"
],
[
"south",
"south"
],
[
"south",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"south",
"stay"
],
[
"west",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"west",
"stay"
],
[
"southwest",
"north"
],
[
"stay",
"north"
],
[
"west",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"southwest",
"northeast"
],
[
"east",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"east",
"northwest"
],
[
"north",
"north"
],
[
"northwest",
"northeast"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"east",
"west"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"southeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"northeast",
"west"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . Z . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
@ . . . . . . . . . . . . . . .
|
northeast
|
southeast
|
[
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"south",
"east"
],
[
"south",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"northeast",
"east"
],
[
"southeast",
"east"
],
[
"southeast",
"east"
],
[
"east",
"east"
],
[
"southwest",
"east"
],
[
"southeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"northeast",
"north"
],
[
"north",
"north"
],
[
"northeast",
"north"
],
[
"stay",
"north"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"west"
],
[
"north",
"west"
],
[
"northwest",
"west"
],
[
"northeast",
"west"
],
[
"northwest",
"west"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"southwest"
],
[
"southwest",
"northwest"
],
[
"northwest",
"south"
],
[
"southwest",
"north"
],
[
"southwest",
"stay"
],
[
"northwest",
"east"
],
[
"stay",
"east"
],
[
"northeast",
"southeast"
],
[
"southeast",
"northeast"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . Z . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. @ . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
south
|
southwest
|
[
[
"southwest",
"southwest"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"southwest",
"south"
],
[
"south",
"south"
],
[
"southeast",
"south"
],
[
"west",
"south"
],
[
"south",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"northwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"stay"
],
[
"southwest",
"east"
],
[
"stay",
"east"
],
[
"south",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"northeast"
],
[
"northeast",
"north"
],
[
"east",
"north"
],
[
"northeast",
"stay"
],
[
"northeast",
"south"
],
[
"stay",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"west",
"southwest"
],
[
"west",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
]
] |
You are a helpful assistant that flees zombies. You will be given a grid represented by a series of symbols.
The symbols represent:
- Zombie: Z
- Player: @
- Empty space: .
Your task is to output the sequence of actions (north/south/east/west/northwest/northeast/southeast/southwest/stay) to avoid the zombie while staying within the grid boundaries and only on empty spaces. Output only the cardinal direction. You will take turns with the zombie, separated by newlines.
GRID:
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . @ . . . . . .
. . . . . . . . . . . . . . . .
. Z . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
|
stay
|
stay
|
[
[
"northeast",
"northeast"
],
[
"north",
"northeast"
],
[
"northeast",
"east"
],
[
"northeast",
"southeast"
],
[
"southwest",
"northeast"
],
[
"northeast",
"southeast"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"southeast",
"north"
],
[
"northeast",
"south"
],
[
"east",
"south"
],
[
"southeast",
"south"
],
[
"southeast",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"southwest"
],
[
"northwest",
"southwest"
],
[
"south",
"southwest"
],
[
"southwest",
"southwest"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"west"
],
[
"southwest",
"north"
],
[
"north",
"north"
],
[
"northwest",
"north"
],
[
"stay",
"north"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"northwest"
],
[
"northwest",
"northeast"
],
[
"northeast",
"west"
]
] |
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