Could you create lorebooks for group chat scenarios?
or is the principle the same? (thanks for your stuff by the way, real good)
I do not like the group chats. LLMs are not really good in them. This is because of how context is structured. They do not really understand which char is actually which, so you need to use names instead of {{char}}, then they still lose track and get confused. So - sorry but nope - I do not plan making the group chat of that format. Maybe in the future, when LLMs get really, really good in group roleplaying. For now, there're a couple of ways to roleplay in groups but all of them are not fun in my personal perspective. Still - let me copy-paste what I've already written about it on Reddit:
LLMs generally struggle with multiple characters. It's possible but a struggle. Works best for 2-3 characters at most, with more, it starts getting crazy.
There're models especially tuned for group roleplays. SAOK10 or whatever their nick is, made one, which works well. Party or Horde or something. I do not remember. Find the creator on Hugging Face and find that model. It is a creator of the model Lyra, so if you find Lyra, that's them. I'm terrible with names so I do not remember.
Option one: you can use multiple character cards and add them to a group chat. Then, it's best to have a separate, additional card where only a scenario exists, it may be the narrator of the story too. So characters in separate cards.
Option two: you can mash all characters together inside if one card but you need to separate the characters clearly, do not use {{char}}. Char becomes a scenario and it needs to understand it, you give instructions to roleplay as X, Y, Z and you define X, Y, Z - who is who - and then - short descriptions work best.
NOW - A QUESTION: WHAT IS BETTER?
It depends. I've got a spaceship with a crew of 5 within one card and also a version where a spaceship is a separate scenario but I add 5 character cards with crew to the group chat. Some models always suck, some prompts are too complex, sometimes a single card with all the characters works best, sometimes it's a group of cards that shines. There's no clear answer.
Option three: you can add characters through lorebooks. You store each character as a lorebook entry. It is possible. It requires good understanding of how lorebooks work and if done properly - it works best out of all the options possible but - IT'S ALMOST UNUSABLE.
I once made an office with 8-10 characters. Using RTX4090 and Magnum 12B, it took ages to generate each message and context was crazily wasted. But hell - it worked great. Every message literally used to take a minute to generate with all the prompt evaluation and recursions/cross references between the characters info and context went to 30k very fast - but as I said, if I had to write a novel, that's how I'd do it. Narration and roleplay were both great. You can try it with a couple of characters, up to 3, maybe 4... I don't know. It works with 2 but then it's basically always kept in context and some details are re-called again and again so it also slows things down but acceptably and it's almost the same as using two cards but with a bit more of a consistency coming from those cross -references.
I know what I am not helpful but multi characters roleplay is the weakest side of LLMs. A lot of other issues may be countered - less or more creatively and I actually do a lot of crazy things with lorebooks - but multi characters roleplays are simply above the current LLMs power yet. They work but not great. We need to wait for a year or two till we get there.