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Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -6,7 +6,7 @@ app = Flask(__name__)
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# ---------------- Configuration ----------------
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AIR_STRIKE_CHANCE = 0.85 # Chance to call in an Air Strike if available
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SELF_REVIVE_CHANCE = 0.10 # Chance to self-revive when downed
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EXTRA_LOST_PLATE_CHANCE =
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GULAG_WIN_THRESHOLD = 0.45 # In Gulag: outcome <35% = win (return to battle)
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GULAG_ELIMINATED_THRESHOLD = 0.55 # In Gulag: outcome >=35% and <65% = eliminated; >=65% = stalemate (lose a plate and try again)
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NAT_MIN_DEATHS = 13 # Minimum natural enemy deaths per round
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@@ -199,7 +199,7 @@ def fight():
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state["ammo"] += add_ammo
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resp += f"Found {add_ammo} rounds of ammo. "
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elif loot == "armor":
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add_arm = random.randint(
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state["armor"] += add_arm
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resp += f"Picked up {add_arm} armor points. "
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elif loot == "plate":
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# ---------------- Configuration ----------------
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AIR_STRIKE_CHANCE = 0.85 # Chance to call in an Air Strike if available
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SELF_REVIVE_CHANCE = 0.10 # Chance to self-revive when downed
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EXTRA_LOST_PLATE_CHANCE = 1.90 # Chance to lose an extra plate from enemy fire
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GULAG_WIN_THRESHOLD = 0.45 # In Gulag: outcome <35% = win (return to battle)
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GULAG_ELIMINATED_THRESHOLD = 0.55 # In Gulag: outcome >=35% and <65% = eliminated; >=65% = stalemate (lose a plate and try again)
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NAT_MIN_DEATHS = 13 # Minimum natural enemy deaths per round
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state["ammo"] += add_ammo
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resp += f"Found {add_ammo} rounds of ammo. "
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elif loot == "armor":
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add_arm = random.randint(1, 3)
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state["armor"] += add_arm
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resp += f"Picked up {add_arm} armor points. "
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elif loot == "plate":
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