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Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
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@@ -6,11 +6,11 @@ app = Flask(__name__)
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# ---------------- Configuration ----------------
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AIR_STRIKE_CHANCE = 0.85 # Chance to call in an Air Strike if available
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SELF_REVIVE_CHANCE = 0.10 # Chance to self-revive when downed
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EXTRA_LOST_PLATE_CHANCE = 0.
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GULAG_WIN_THRESHOLD = 0.45 # In Gulag: outcome <35% = win (return to battle)
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GULAG_ELIMINATED_THRESHOLD = 0.55 # In Gulag: outcome >=35% and <65% = eliminated; >=65% = stalemate (lose a plate and try again)
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NAT_MIN_DEATHS =
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NAT_MAX_DEATHS =
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# ------------------------------------------------
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game_states = {}
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@@ -44,7 +44,7 @@ def init_game(username, loadout):
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@app.route("/")
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def home():
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return "Welcome to the BR game
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@app.route("/start", methods=["GET"])
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def start():
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@@ -240,7 +240,7 @@ def fight():
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state["gulag_tokens"] = 1
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resp += "Purchased a Gulag Token for a second chance! "
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else:
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resp += "
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elif event == "ambush":
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resp += "Ambushed! "
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# ---------------- Configuration ----------------
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AIR_STRIKE_CHANCE = 0.85 # Chance to call in an Air Strike if available
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SELF_REVIVE_CHANCE = 0.10 # Chance to self-revive when downed
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EXTRA_LOST_PLATE_CHANCE = 0.90 # Chance to lose an extra plate from enemy fire
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GULAG_WIN_THRESHOLD = 0.45 # In Gulag: outcome <35% = win (return to battle)
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GULAG_ELIMINATED_THRESHOLD = 0.55 # In Gulag: outcome >=35% and <65% = eliminated; >=65% = stalemate (lose a plate and try again)
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NAT_MIN_DEATHS = 13 # Minimum natural enemy deaths per round
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NAT_MAX_DEATHS = 29 # Maximum natural enemy deaths per round
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# ------------------------------------------------
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game_states = {}
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@app.route("/")
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def home():
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return "Welcome to the Warzone BR game! Use !start, !fight, or !gulag."
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@app.route("/start", methods=["GET"])
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def start():
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state["gulag_tokens"] = 1
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resp += "Purchased a Gulag Token for a second chance! "
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else:
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resp += "You found a gulag toke but no need for one so you left it to despawn. "
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elif event == "ambush":
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resp += "Ambushed! "
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