myspace / Data /FXPreset /ActionFXWindMod.lua
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-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ==========
PlaceObj('ActionFXWindMod', {
Action = "Anim:explode",
Actor = "Explosive_Barrel",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Barrel VFX",
id = "469960915099827000",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "Explosive_Barrel",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Barrel VFX",
id = "7039723838617329344",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "ProximityC4_OnGround",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Explosive - C4 VFX",
id = "8994336551604430667",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "ProximityPETN_OnGround",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Explosive - PETN VFX",
id = "6998423488111483869",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "ProximityTNT_OnGround",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Explosive - TNT VFX",
id = "1036870164325908721",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "ConcussiveGrenade",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 8000,
ObjRange = 600,
ObjStrength = 5000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 7000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Grenade - Concussive VFX",
id = "3899134218307435963",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "FragGrenade",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Grenade - Frag VFX",
id = "7379194038559926423",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "HE_Grenade",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 12000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
SizeAttenuation = 10000,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Grenade - HE_Grenade VFX",
id = "6043747968401203638",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "PipeBomb_OnGround",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 8000,
ObjRange = 600,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "2045559878803153733",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "ShapedCharge",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(4000, 0, 1000),
OffsetDir = "ActionDir",
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Grenade - ShapedCharge VFX",
id = "pSG7_CWn",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "Landmine",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Landmine VFX",
id = "114890226398784863",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "_40mmFlashbangGrenade",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 8000,
ObjRange = 600,
ObjStrength = 5000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 7000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Ordnance - 40mm Flashbang VFX",
id = "2352142182050612662",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 50000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 7000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "5296254961298145908",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "MortarShell_HE",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Ordnance - Mortar VFX",
id = "2114129238391590540",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "Warhead_Frag",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Ordnance - RPG7 VFX",
id = "6896424303769273047",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Vehicle - Cistern VFX",
id = "4062551942721479407",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Vehicle - FuelTank VFX",
id = "6205077903741277867",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 12000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
SizeAttenuation = 10000,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "1447629105565123750",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Vehicle - Military LightTower VFX",
id = "8607593156516897069",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 12000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
SizeAttenuation = 10000,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Vehicle - Minivan VFX",
id = "7467765106860065274",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 6000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Vehicle - Moped VFX",
id = "8707072803920215359",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 12000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
SizeAttenuation = 10000,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "422623929443730017",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 10000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "9189653543376119661",
})
PlaceObj('ActionFXWindMod', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Comment = "explosion impact wind",
HalfHeight = 100,
HarmonicConst = 15000,
HarmonicDamping = 500,
Moment = "start",
ObjHalfHeight = 100,
ObjOuterRange = 12000,
ObjRange = 600,
ObjStrength = 25000,
Offset = point(0, 0, 1000),
OnTerrainOnly = false,
OuterRange = 6000,
Range = 100,
SizeAttenuation = 10000,
Source = "ActionPos",
Strength = 0,
group = "Explosion - Vehicle - Uaz VFX",
id = "6657127969684244493",
})