-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ========== PlaceObj('ActionFXWindMod', { Action = "Anim:explode", Actor = "Explosive_Barrel", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Barrel VFX", id = "469960915099827000", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "Explosive_Barrel", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Barrel VFX", id = "7039723838617329344", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "ProximityC4_OnGround", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Explosive - C4 VFX", id = "8994336551604430667", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "ProximityPETN_OnGround", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Explosive - PETN VFX", id = "6998423488111483869", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "ProximityTNT_OnGround", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Explosive - TNT VFX", id = "1036870164325908721", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "ConcussiveGrenade", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 8000, ObjRange = 600, ObjStrength = 5000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 7000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Grenade - Concussive VFX", id = "3899134218307435963", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "FragGrenade", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Grenade - Frag VFX", id = "7379194038559926423", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "HE_Grenade", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 12000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, SizeAttenuation = 10000, Source = "ActionPos", Strength = 0, group = "Explosion - Grenade - HE_Grenade VFX", id = "6043747968401203638", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "PipeBomb_OnGround", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 8000, ObjRange = 600, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Grenade - Pipe Bomb VFX", id = "2045559878803153733", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "ShapedCharge", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(4000, 0, 1000), OffsetDir = "ActionDir", OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Grenade - ShapedCharge VFX", id = "pSG7_CWn", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "Landmine", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Landmine VFX", id = "114890226398784863", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "_40mmFlashbangGrenade", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 8000, ObjRange = 600, ObjStrength = 5000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 7000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Ordnance - 40mm Flashbang VFX", id = "2352142182050612662", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "_40mmFragGrenade", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 50000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 7000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Ordnance - 40mm Frag VFX", id = "5296254961298145908", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "MortarShell_HE", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Ordnance - Mortar VFX", id = "2114129238391590540", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "Warhead_Frag", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Ordnance - RPG7 VFX", id = "6896424303769273047", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "Shanty_WaterCistern", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Vehicle - Cistern VFX", id = "4062551942721479407", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "GasStation_FuelTank", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Vehicle - FuelTank VFX", id = "6205077903741277867", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "Vehicle_LuxuryCar", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 12000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, SizeAttenuation = 10000, Source = "ActionPos", Strength = 0, group = "Explosion - Vehicle - LuxuryCar VFX", id = "1447629105565123750", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "MilitaryCamp_LightTower", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Vehicle - Military LightTower VFX", id = "8607593156516897069", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "Vehicle_Minivan", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 12000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, SizeAttenuation = 10000, Source = "ActionPos", Strength = 0, group = "Explosion - Vehicle - Minivan VFX", id = "7467765106860065274", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "Vehicle_Moped_01", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 6000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Vehicle - Moped VFX", id = "8707072803920215359", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 12000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, SizeAttenuation = 10000, Source = "ActionPos", Strength = 0, group = "Explosion - Vehicle - Pickup Truck VFX", id = "422623929443730017", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 10000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, Source = "ActionPos", Strength = 0, group = "Explosion - Vehicle - PowerGenerator VFX", id = "9189653543376119661", }) PlaceObj('ActionFXWindMod', { Action = "Explosion", Actor = "Vehicle_UAZ", Comment = "explosion impact wind", HalfHeight = 100, HarmonicConst = 15000, HarmonicDamping = 500, Moment = "start", ObjHalfHeight = 100, ObjOuterRange = 12000, ObjRange = 600, ObjStrength = 25000, Offset = point(0, 0, 1000), OnTerrainOnly = false, OuterRange = 6000, Range = 100, SizeAttenuation = 10000, Source = "ActionPos", Strength = 0, group = "Explosion - Vehicle - Uaz VFX", id = "6657127969684244493", })