myspace / Data /FXPreset /ActionFXObject.lua
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-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ==========
PlaceObj('ActionFXObject', {
Action = "Death",
DetailLevel = 100,
GameTime = true,
Object = "FX_Explosion_HeadMale",
Offset = point(0, 0, 200),
Orientation = "ActionDir",
Spot = "Head",
Target = "Headshot",
Time = 1000,
group = "Blood VFX",
id = "1435525551956184704",
})
PlaceObj('ActionFXObject', {
Action = "Anim:drownedPose3",
AnimRevision = 24877,
AnimRevisionEntity = "Male_Body_01",
Animation = "drownedPose3",
FadeIn = 1000,
FadeOut = 1000,
Object = "NPCCostumeMale_Shirt_01",
group = "Default",
id = "719684593389654614",
})
PlaceObj('ActionFXObject', {
Action = "Anim:drownedPose3",
AnimRevision = 24877,
AnimRevisionEntity = "Male_Body_01",
Moment = "start",
group = "Default",
id = "4767351453969633243",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4291084722,
EditableColor2 = 4287137928,
EditableColor3 = 4287795075,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Plastic",
Orientation = "Random2D",
Scale = 50,
Target = "Surface:Bone",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "8776284682031620293",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4279703061,
EditableColor2 = 4281347630,
EditableColor3 = 4279439889,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Plastic",
Orientation = "Random2D",
Scale = 50,
Target = "Surface:Ceramic_Prop",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "7799424197017765313",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4284900966,
EditableColor2 = 4288059030,
EditableColor3 = 4283585106,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Concrete",
Orientation = "Random2D",
Scale = 50,
Target = "Surface:Concrete",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "2938056206211008839",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4279703061,
EditableColor2 = 4281347630,
EditableColor3 = 4279439889,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Plastic",
Orientation = "Random2D",
Scale = 50,
Target = "Surface:Electronics",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "6235395327371351443",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4279703061,
EditableColor2 = 4281347630,
EditableColor3 = 4279439889,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Plastic",
Orientation = "Random2D",
Scale = 50,
Target = "Surface:Electronics_Prop",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "2903318045016404772",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4284049518,
EditableColor2 = 4284049518,
EditableColor3 = 4284049518,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Wood",
Orientation = "Random2D",
Scale = 50,
Target = "Surface:Metal_VFX",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "7727320468891241353",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4285173107,
EditableColor2 = 4285502320,
EditableColor3 = 4286556320,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Plastic",
Orientation = "Random2D",
Scale = 60,
Target = "Surface:Plastic",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "9028857221663224699",
})
PlaceObj('ActionFXObject', {
Action = "Death",
Chance = 40,
EditableColor1 = 4285080076,
EditableColor2 = 4287968035,
EditableColor3 = 4283576356,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Concrete",
Orientation = "Random2D",
Scale = 50,
Target = "Surface:RedBrick",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "335064441755809116",
})
PlaceObj('ActionFXObject', {
Action = "Death",
Chance = 40,
EditableColor1 = 4291084722,
EditableColor2 = 4287137928,
EditableColor3 = 4287795075,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Tin",
Orientation = "Random2D",
Scale = 50,
Target = "Surface:Tin_VFX",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "8151370118542339746",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4291386160,
EditableColor2 = 4288624403,
EditableColor3 = 4283576356,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Wood",
Orientation = "Random2D",
Scale = 60,
Target = "Surface:Wood_VFX",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX",
id = "5451250527578935885",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4282787869,
EditableColor2 = 4282787869,
EditableColor3 = 4282787869,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Big_Wood_01",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Source = "ActionPos",
Target = "Logs:Large",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "awTVOfM1",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4282787869,
EditableColor2 = 4282787869,
EditableColor3 = 4282787869,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Big_Wood_01",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Scale = 60,
Source = "ActionPos",
Target = "Logs:Medium",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "fwZYQQ5p",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4282787869,
EditableColor2 = 4282787869,
EditableColor3 = 4282787869,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Big_Wood_01",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Scale = 50,
Source = "ActionPos",
Target = "Logs:Small",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "0flQtbsl",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4282787869,
EditableColor2 = 4282787869,
EditableColor3 = 4282787869,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Big_Wood_01",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Source = "ActionPos",
Target = "Planks:Large",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "QhGJ75XO",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4282787869,
EditableColor2 = 4282787869,
EditableColor3 = 4282787869,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Big_Wood_01",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Scale = 60,
Source = "ActionPos",
Target = "Planks:Medium",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "BbedTYeK",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4282787869,
EditableColor2 = 4282787869,
EditableColor3 = 4282787869,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Big_Wood_01",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Scale = 60,
Source = "ActionPos",
Target = "Slats:Medium",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "BFFgrnjU",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4291084722,
EditableColor2 = 4287137928,
EditableColor3 = 4287795075,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Tin",
Orientation = "Random2D",
Source = "ActionPos",
Target = "Tin:Large",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "WQ-pn2i3",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4291084722,
EditableColor2 = 4287137928,
EditableColor3 = 4287795075,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Tin",
Orientation = "Random2D",
Scale = 60,
Source = "ActionPos",
Target = "Tin:Medium",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "bzIfapev",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4291084722,
EditableColor2 = 4287137928,
EditableColor3 = 4287795075,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Tin",
Orientation = "Random2D",
Scale = 40,
Source = "ActionPos",
Target = "Tin:Small",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "kBdF6vvY",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4282787869,
EditableColor2 = 4282787869,
EditableColor3 = 4282787869,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Big_Wood_01",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Source = "ActionPos",
Target = "Wood:Large",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "Ivmbx32R",
})
PlaceObj('ActionFXObject', {
Action = "Death",
EditableColor1 = 4282787869,
EditableColor2 = 4282787869,
EditableColor3 = 4282787869,
EditableMetallic1 = -128,
EditableMetallic2 = -128,
EditableMetallic3 = -128,
EditableRoughness1 = 127,
EditableRoughness2 = 56,
EditableRoughness3 = 41,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "FX_Explosion_Big_Wood_01",
Offset = point(0, 0, 1000),
Orientation = "Random2D",
Scale = 60,
Source = "ActionPos",
Target = "Wood:Medium",
Time = 1600,
UseActorColorization = true,
group = "Destruction VFX large objects",
id = "mVAz0I2C",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ConcussiveGrenade",
Attach = true,
Moment = "start",
Object = "Weapon_StunGrenadeM84",
group = "Explosion - Grenade - Concussive VFX",
id = "23404605589707369",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "FragGrenade",
Attach = true,
Moment = "start",
Object = "MilitaryCamp_Grenade_01",
group = "Explosion - Grenade - Frag VFX",
id = "3903730264498110437",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "Super_HE_Grenade",
Attach = true,
Moment = "start",
Object = "Weapon_FragGrenadeM67",
group = "Explosion - Grenade - Frag VFX",
id = "2469705650078838243",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "HE_Grenade",
Attach = true,
Moment = "start",
Object = "MilitaryCamp_Grenade_02",
group = "Explosion - Grenade - HE_Grenade VFX",
id = "1015606725366878693",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "Molotov",
Attach = true,
Moment = "start",
Object = "Weapon_MolotovCocktail",
group = "Explosion - Grenade - Molotov VFX",
id = "4783123901721463623",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "PipeBomb",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4285953654,
EditableRoughness1 = -40,
Moment = "start",
Object = "Weapon_PipeBomb",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "1649445799319121247",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "PipeBomb_OnGround",
Animation = "onground",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4285953654,
EditableRoughness1 = -40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TrapDisarmed",
'EndMoment', "start",
}),
},
FxId = "FX_PipeBomb_Object",
Moment = "start",
Object = "Weapon_PipeBomb_OnGround",
Offset = point(0, 0, 100),
OffsetDir = "OrientByTerrainWithRandomAngle",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "7348545878756992230",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ShapedCharge",
Attach = true,
DetailLevel = 100,
Moment = "start",
Object = "Weapon_FragGrenadeM67",
group = "Explosion - Grenade - ShapedCharge VFX",
id = "5630264922188107594",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "_40mmFlashbangGrenade",
Attach = true,
Moment = "start",
Object = "Weapon_MilkorMGL_Shell",
group = "Explosion - Ordnance - 40mm Flashbang VFX",
id = "8076536751379301521",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "_40mmFragGrenade",
Attach = true,
Moment = "start",
Object = "Weapon_MilkorMGL_Shell",
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "6775700709245073674",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "Warhead_Frag",
Attach = true,
Moment = "start",
Object = "WeaponAttA_GrenadeRPG",
group = "Explosion - Ordnance - RPG7 VFX",
id = "2330206592856766596",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ProximityC4",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4286005006,
EditableColor2 = 4281936413,
Moment = "start",
Object = "Weapon_ProximityC4",
Offset = point(-80, 0, 40),
OrientationAxis = 3,
group = "PreExplosion - Explosive - C4 VFX",
id = "7368952668049681180",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ProximityC4_OnGround",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4286005006,
EditableColor2 = 4281936413,
Moment = "start",
Object = "Weapon_ProximityC4_OnGround",
Scale = 120,
group = "PreExplosion - Explosive - C4 VFX",
id = "2037188087499622340",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "RemoteC4",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4286005006,
EditableColor2 = 4281936413,
Moment = "start",
Object = "Weapon_RemoteC4",
Offset = point(-80, 0, 40),
OrientationAxis = 3,
group = "PreExplosion - Explosive - C4 VFX",
id = "3867277442485300573",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "TimedC4",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4286005006,
EditableColor2 = 4281936413,
Moment = "start",
Object = "Weapon_TimedC4",
Offset = point(-80, 0, 40),
OrientationAxis = 3,
group = "PreExplosion - Explosive - C4 VFX",
id = "153911382865174428",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ProximityPETN",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4286005006,
EditableColor2 = 4281936413,
Moment = "start",
Object = "Weapon_ProximityPETN",
Offset = point(-40, -40, 60),
OrientationAxis = 3,
group = "PreExplosion - Explosive - PETN VFX",
id = "8145190982839509631",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ProximityPETN_OnGround",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4286005006,
EditableColor2 = 4281936413,
Moment = "start",
Object = "Weapon_ProximityPETN_OnGround",
Scale = 120,
group = "PreExplosion - Explosive - PETN VFX",
id = "8317299878596586020",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "RemotePETN",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4286005006,
EditableColor2 = 4281936413,
Moment = "start",
Object = "Weapon_RemotePETN",
Offset = point(-40, -40, 60),
OrientationAxis = 3,
group = "PreExplosion - Explosive - PETN VFX",
id = "4967038127960730164",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "TimedPETN",
Attach = true,
DetailLevel = 100,
EditableColor1 = 4286005006,
EditableColor2 = 4281936413,
Moment = "start",
Object = "Weapon_TimedPETN",
Offset = point(-40, -40, 60),
OrientationAxis = 3,
group = "PreExplosion - Explosive - PETN VFX",
id = "2798562819027197688",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ProximityTNT",
Attach = true,
EditableColor1 = 4282648841,
EditableColor2 = 4278190080,
Moment = "start",
Object = "Weapon_ProximityTNT",
Offset = point(-40, 0, 60),
OrientationAxis = 3,
group = "PreExplosion - Explosive - TNT VFX",
id = "3949757270165032622",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ProximityTNT_OnGround",
Attach = true,
EditableColor1 = 4282648841,
EditableColor2 = 4278190080,
Moment = "start",
Object = "Weapon_ProximityTNT_OnGround",
Scale = 120,
group = "PreExplosion - Explosive - TNT VFX",
id = "702284045067706577",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "RemoteTNT",
Attach = true,
EditableColor1 = 4282648841,
EditableColor2 = 4278190080,
Moment = "start",
Object = "Weapon_RemoteTNT",
Offset = point(-40, 0, 60),
OrientationAxis = 3,
group = "PreExplosion - Explosive - TNT VFX",
id = "8332791854869792047",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "TimedTNT",
Attach = true,
EditableColor1 = 4282648841,
EditableColor2 = 4278190080,
Moment = "start",
Object = "Weapon_TimedTNT",
Offset = point(-40, 0, 60),
OrientationAxis = 3,
group = "PreExplosion - Explosive - TNT VFX",
id = "7781911185330278513",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "GamepadWorldCursor",
Attach = true,
Disabled = true,
Moment = "start",
Object = "Cursor_Gamepad",
group = "UI Controller",
id = "pDHePK-y",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "FlareStick",
Attach = true,
GameTime = true,
Moment = "start",
Object = "Weapon_FlareStick",
group = "Utility - Grenade - FlareStick VFX",
id = "5919016756586448300",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "FlareStick_OnGround",
Animation = "onground",
Attach = true,
GameTime = true,
Moment = "start",
Object = "Weapon_FlareStick_OnGround",
group = "Utility - Grenade - FlareStick VFX",
id = "UJ0HlnlU",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "GlowStick",
Attach = true,
GameTime = true,
Moment = "start",
Object = "Weapon_GlowStick",
group = "Utility - Grenade - GlowStick VFX",
id = "1350479295995659810",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "GlowStick_OnGround",
Animation = "onground",
Attach = true,
GameTime = true,
Moment = "start",
Object = "Weapon_GlowStick_OnGround",
group = "Utility - Grenade - GlowStick VFX",
id = "_iwxF2np",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "SmokeGrenade",
Attach = true,
DetailLevel = 100,
Moment = "start",
Object = "Weapon_SmokeGrenade",
group = "Utility - Grenade - Smoke VFX",
id = "2844764400409508865",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "SmokeGrenadeSpinner",
Animation = "rotating",
Attach = true,
DetailLevel = 100,
Moment = "start",
Object = "Weapon_SmokeGrenade_Spinning",
group = "Utility - Grenade - Smoke VFX",
id = "1365654938881151041",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "TearGasGrenade",
Attach = true,
Moment = "start",
Object = "Weapon_TearGasGrenade",
group = "Utility - Grenade - Teargas VFX",
id = "6253158708846466150",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "TearGasGrenadeSpinner",
Animation = "rotating",
Attach = true,
DetailLevel = 100,
Moment = "start",
Object = "Weapon_TearGasGrenade_Spinning",
group = "Utility - Grenade - Teargas VFX",
id = "6516525619451963787",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ToxicGasGrenade",
Attach = true,
Moment = "start",
Object = "Weapon_ToxicGasGrenade",
group = "Utility - Grenade - ToxicGas VFX",
id = "9116572759411743195",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "ToxicGasGrenadeSpinner",
Animation = "rotating",
Attach = true,
DetailLevel = 100,
Moment = "start",
Object = "Weapon_ToxicGasGrenade_Spinning",
group = "Utility - Grenade - ToxicGas VFX",
id = "6667004496618594574",
})
PlaceObj('ActionFXObject', {
Action = "Spawn",
Actor = "FXBullet",
ColorModifier = 12497571,
DetailLevel = 100,
GameTime = true,
Moment = "start",
Object = "FX_Bullet_Trail",
OffsetDir = "",
Opacity = 10,
Orientation = "FaceActionPos",
OrientationAxis = -1,
Spot = "Muzzle",
Time = 300,
group = "Weapons VFX",
id = "3440828032543354399",
})