-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ========== PlaceObj('ActionFXObject', { Action = "Death", DetailLevel = 100, GameTime = true, Object = "FX_Explosion_HeadMale", Offset = point(0, 0, 200), Orientation = "ActionDir", Spot = "Head", Target = "Headshot", Time = 1000, group = "Blood VFX", id = "1435525551956184704", }) PlaceObj('ActionFXObject', { Action = "Anim:drownedPose3", AnimRevision = 24877, AnimRevisionEntity = "Male_Body_01", Animation = "drownedPose3", FadeIn = 1000, FadeOut = 1000, Object = "NPCCostumeMale_Shirt_01", group = "Default", id = "719684593389654614", }) PlaceObj('ActionFXObject', { Action = "Anim:drownedPose3", AnimRevision = 24877, AnimRevisionEntity = "Male_Body_01", Moment = "start", group = "Default", id = "4767351453969633243", }) PlaceObj('ActionFXObject', { Action = "Death", EditableColor1 = 4291084722, EditableColor2 = 4287137928, EditableColor3 = 4287795075, EditableMetallic1 = -128, EditableMetallic2 = -128, EditableMetallic3 = -128, EditableRoughness1 = 127, EditableRoughness2 = 56, EditableRoughness3 = 41, FadeOut = 1000, GameTime = true, Moment = "start", Object = "FX_Explosion_Plastic", Orientation = "Random2D", Scale = 50, Target = "Surface:Bone", Time = 1600, UseActorColorization = true, group = "Destruction VFX", id = "8776284682031620293", }) PlaceObj('ActionFXObject', { Action = "Death", EditableColor1 = 4279703061, EditableColor2 = 4281347630, EditableColor3 = 4279439889, EditableMetallic1 = -128, EditableMetallic2 = -128, EditableMetallic3 = -128, EditableRoughness1 = 127, EditableRoughness2 = 56, EditableRoughness3 = 41, FadeOut = 1000, GameTime = true, Moment = "start", Object = "FX_Explosion_Plastic", Orientation = "Random2D", Scale = 50, Target = "Surface:Ceramic_Prop", Time = 1600, UseActorColorization = true, group = "Destruction VFX", id = "7799424197017765313", }) PlaceObj('ActionFXObject', { Action = "Death", EditableColor1 = 4284900966, EditableColor2 = 4288059030, EditableColor3 = 4283585106, EditableMetallic1 = -128, EditableMetallic2 = -128, EditableMetallic3 = -128, EditableRoughness1 = 127, EditableRoughness2 = 56, EditableRoughness3 = 41, FadeOut = 1000, GameTime = true, Moment = "start", Object = "FX_Explosion_Concrete", Orientation = "Random2D", Scale = 50, Target = "Surface:Concrete", Time = 1600, UseActorColorization = true, group = "Destruction VFX", id = "2938056206211008839", }) PlaceObj('ActionFXObject', { Action = "Death", EditableColor1 = 4279703061, EditableColor2 = 4281347630, EditableColor3 = 4279439889, EditableMetallic1 = -128, EditableMetallic2 = -128, EditableMetallic3 = -128, EditableRoughness1 = 127, EditableRoughness2 = 56, EditableRoughness3 = 41, FadeOut = 1000, GameTime = true, Moment = "start", Object = "FX_Explosion_Plastic", Orientation = "Random2D", Scale = 50, Target = "Surface:Electronics", Time = 1600, UseActorColorization = true, group = "Destruction VFX", id = "6235395327371351443", }) PlaceObj('ActionFXObject', { Action = "Death", EditableColor1 = 4279703061, EditableColor2 = 4281347630, EditableColor3 = 4279439889, EditableMetallic1 = -128, EditableMetallic2 = -128, EditableMetallic3 = -128, EditableRoughness1 = 127, EditableRoughness2 = 56, EditableRoughness3 = 41, FadeOut = 1000, GameTime = true, Moment = "start", Object = "FX_Explosion_Plastic", Orientation = "Random2D", Scale = 50, Target = "Surface:Electronics_Prop", Time = 1600, UseActorColorization = true, group = "Destruction VFX", id = "2903318045016404772", }) PlaceObj('ActionFXObject', { Action = "Death", EditableColor1 = 4284049518, EditableColor2 = 4284049518, EditableColor3 = 4284049518, EditableMetallic1 = -128, EditableMetallic2 = -128, EditableMetallic3 = -128, EditableRoughness1 = 127, EditableRoughness2 = 56, EditableRoughness3 = 41, FadeOut = 1000, GameTime = true, Moment = "start", Object = "FX_Explosion_Wood", Orientation = "Random2D", Scale = 50, Target = "Surface:Metal_VFX", Time = 1600, 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