myspace / Data /FXPreset /ActionFXLight.lua
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-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ==========
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "FXBullet",
CastShadows = true,
Color = 4294950765,
Delay = 60,
DetailLevel = 40,
FadeIn = 50,
FadeOut = 100,
FadeOutColor = 4294950765,
GameTime = true,
Intensity = 10,
Moment = "end",
Offset = point(0, 0, 200),
Radius = 1000,
Source = "ActionPos",
StartColor = 4294950765,
StartIntensity = 10,
Target = "Surface:Concrete",
Time = 200,
group = "Bullet Impacts VFX",
id = "5201261477696258745",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "FXBullet",
CastShadows = true,
Color = 4294950765,
Delay = 60,
DetailLevel = 40,
FadeIn = 50,
FadeOut = 100,
FadeOutColor = 4294950765,
GameTime = true,
Intensity = 10,
Moment = "end",
Offset = point(0, 0, 200),
Radius = 1000,
Source = "ActionPos",
StartColor = 4294950765,
StartIntensity = 10,
Target = "Surface:Meat",
Time = 200,
group = "Bullet Impacts VFX",
id = "168889657966563346",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "FXBullet",
CastShadows = true,
Color = 4294950765,
Delay = 60,
DetailLevel = 40,
FadeIn = 50,
FadeOut = 100,
FadeOutColor = 4294950765,
GameTime = true,
Intensity = 10,
Moment = "end",
Offset = point(0, 0, 200),
Radius = 1000,
Source = "ActionPos",
StartColor = 4294950765,
StartIntensity = 10,
Target = "Surface:Tin_VFX",
Time = 200,
group = "Bullet Impacts VFX",
id = "8559807740429014901",
})
PlaceObj('ActionFXLight', {
Action = "Anim:explode",
Actor = "Explosive_Barrel",
CastShadows = true,
Color = 4293958703,
Delay = 120,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Barrel VFX",
id = "8650074952286220531",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Explosive_Barrel",
CastShadows = true,
Color = 4293958703,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Barrel VFX",
id = "6491113011596693466",
})
PlaceObj('ActionFXLight', {
Action = "ElectricalTrapTrigger",
Color = 4294769916,
Color0 = 4292998391,
Color1 = 4291480266,
Delay = 200,
FadeIn = 150,
FadeOut = 300,
FadeOutColor = 4294967295,
GameTime = true,
Intensity = 14,
Intensity0 = 10,
Intensity1 = 6,
Moment = "start",
Offset = point(100, 0, 600),
OffsetDir = "FaceTarget2D",
Period = 60000,
Radius = 7000,
StartColor = 4294967295,
Time = 400,
Type = "PointLightFlicker",
group = "Explosion - Electrical VFX",
id = "6266374796473505565",
})
PlaceObj('ActionFXLight', {
Action = "ElectricalTrapTrigger",
Color = 4294769916,
FadeIn = 150,
FadeOut = 300,
FadeOutColor = 4294967295,
GameTime = true,
Intensity = 14,
Moment = "start",
Offset = point(100, 0, 600),
OffsetDir = "FaceTarget2D",
Radius = 7000,
StartColor = 4294967295,
Time = 200,
group = "Explosion - Electrical VFX",
id = "3295700702674481149",
})
PlaceObj('ActionFXLight', {
Action = "ElectricalTrapTrigger",
CastShadows = true,
Color = 4294769916,
Delay = 1200,
FadeIn = 150,
FadeOut = 300,
FadeOutColor = 4294967295,
GameTime = true,
Intensity = 3,
Moment = "start",
Offset = point(100, 0, 600),
OffsetDir = "FaceTarget2D",
Radius = 7000,
StartColor = 4294967295,
Time = 200,
group = "Explosion - Electrical VFX",
id = "4789643975756494594",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "ProximityC4_OnGround",
CastShadows = true,
Color = 4293958703,
Delay = 100,
DetailLevel = 60,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1000),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 40,
Time = 100,
group = "Explosion - Explosive - C4 VFX",
id = "4475010101339171571",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "ProximityC4_OnGround",
CastShadows = true,
Color = 4293958703,
Delay = 200,
DetailLevel = 60,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1000),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 40,
Time = 800,
group = "Explosion - Explosive - C4 VFX",
id = "KnpszEYd",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "ProximityPETN_OnGround",
CastShadows = true,
Color = 4293958703,
DetailLevel = 60,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 600),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 40,
Time = 560,
group = "Explosion - Explosive - PETN VFX",
id = "5459562248285470370",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "ProximityTNT_OnGround",
CastShadows = true,
Color = 4293958703,
DetailLevel = 60,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 600),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 40,
Time = 560,
group = "Explosion - Explosive - TNT VFX",
id = "4111199510723143532",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "ConcussiveGrenade",
CastShadows = true,
Color = 4294769916,
Delay = 200,
FadeIn = 150,
FadeOut = 150,
FadeOutColor = 4294967295,
GameTime = true,
Intensity = 20,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4294967295,
Time = 200,
group = "Explosion - Grenade - Concussive VFX",
id = "5221949690748166946",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "ConcussiveGrenade",
CastShadows = true,
Color = 4294769916,
FadeIn = 150,
FadeOutColor = 4294967295,
GameTime = true,
Intensity = 30,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4294967295,
StartIntensity = 20,
Time = 200,
group = "Explosion - Grenade - Concussive VFX",
id = "5598706970132726971",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "FragGrenade",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Grenade - Frag VFX",
id = "7816503441024424696",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Super_HE_Grenade",
CastShadows = true,
Color = 4294621540,
Delay = 100,
FadeIn = 50,
FadeOut = 450,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 30,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 6000,
Source = "ActionPos",
StartColor = 4294621540,
StartIntensity = 40,
Time = 460,
group = "Explosion - Grenade - Frag VFX",
id = "5536276386908640928",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "HE_Grenade",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Grenade - HE_Grenade VFX",
id = "8044135075875360789",
})
PlaceObj('ActionFXLight', {
Action = "MolotovExplosion",
Attach = true,
BehaviorMoment = "end",
CastShadows = true,
Color0 = 4294940210,
Color1 = 4294949170,
DetailLevel = 100,
GameTime = true,
Intensity0 = 6,
Intensity1 = 10,
Moment = "start",
Offset = point(0, 0, 2000),
Period = 22000,
Radius = 8000,
Type = "PointLightFlicker",
group = "Explosion - Grenade - Molotov VFX",
id = "8129263625658493860",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "PipeBomb_OnGround",
CastShadows = true,
Color = 4293958703,
Delay = 50,
FadeIn = 50,
FadeOut = 300,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 20,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 8000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 360,
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "966830340897831354",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_PipeBomb",
Attach = true,
CastShadows = true,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
FadeIn = 200,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 14,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1600,
Spot = "Particle",
StartColor = 4293958703,
StartIntensity = 10,
Type = "PointLightFlicker",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "3615592389799742143",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_PipeBomb_OnGround",
Attach = true,
CastShadows = true,
Color = 4294901760,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TrapDisarmed",
'EndMoment', "start",
}),
},
FadeIn = 200,
FadeOutColor = 4294901760,
FxId = "FX_PipeBomb_Light",
GameTime = true,
Intensity = 14,
Intensity0 = 4,
Intensity1 = 6,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
StartColor = 4294901760,
StartIntensity = 10,
Type = "PointLightFlicker",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "559638009888749665",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "ShapedCharge",
CastShadows = true,
Color = 4293958703,
DetailLevel = 60,
FadeIn = 50,
FadeOut = 500,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(1000, 0, 1000),
OffsetDir = "ActionDir2D",
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 40,
Time = 860,
group = "Explosion - Grenade - ShapedCharge VFX",
id = "6332433146866369297",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Landmine",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeIn = 50,
FadeOut = 300,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 600),
Radius = 8000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 360,
group = "Explosion - Landmine VFX",
id = "7105330415616005416",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "_40mmFlashbangGrenade",
CastShadows = true,
Color = 4294769916,
Delay = 200,
FadeIn = 150,
FadeOut = 150,
FadeOutColor = 4294967295,
GameTime = true,
Intensity = 20,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4294967295,
Time = 200,
group = "Explosion - Ordnance - 40mm Flashbang VFX",
id = "4473841907324080686",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "_40mmFlashbangGrenade",
CastShadows = true,
Color = 4294769916,
FadeIn = 150,
FadeOutColor = 4294967295,
GameTime = true,
Intensity = 30,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4294967295,
StartIntensity = 20,
Time = 200,
group = "Explosion - Ordnance - 40mm Flashbang VFX",
id = "4835553654297714744",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1000),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "4937797771071966073",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "MortarShell_HE",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeIn = 50,
FadeOut = 300,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 8000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 360,
group = "Explosion - Ordnance - Mortar VFX",
id = "4706225027295387089",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Warhead_Frag",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1000),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Ordnance - RPG7 VFX",
id = "3425962198637975042",
})
PlaceObj('ActionFXLight', {
Action = "RocketFire",
Actor = "Warhead_Frag",
Attach = true,
CastShadows = true,
Color = 4293958703,
DetailLevel = 40,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 4,
Moment = "start",
Offset = point(-600, 0, 0),
Radius = 4000,
StartColor = 4293958703,
StartIntensity = 10,
group = "Explosion - Ordnance - RPG7 VFX",
id = "1919793012372448068",
})
PlaceObj('ActionFXLight', {
Action = "WeaponFire",
Actor = "RPG7",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeIn = 20,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 10,
Moment = "start",
Radius = 2000,
Spot = "Exhaust",
StartColor = 4293958703,
StartIntensity = 10,
Time = 460,
group = "Explosion - Ordnance - RPG7 VFX",
id = "8678772707865791809",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Attach = true,
Color = 4293958703,
Color0 = 4292058203,
Color1 = 4294820729,
Comment = "Pre-Explosion Burn Indication",
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "burning-start",
Offset = point(300, -1500, 2500),
Period = 22500,
Radius = 1600,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Cistern VFX",
id = "7512410292949213932",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(500, -1700, 3000),
Radius = 10000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - Cistern VFX",
id = "XsNeGUGP",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(-200, -1200, 2500),
Radius = 10000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - Cistern VFX",
id = "Uv53bH6i",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(900, -2600, 2000),
Radius = 10000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - Cistern VFX",
id = "BXfxmWiM",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(1200, 600, 3000),
Radius = 10000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - Cistern VFX",
id = "r9bqOFIm",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Attach = true,
Color = 4293958703,
Color0 = 4292058203,
Color1 = 4294820729,
Comment = "Pre-Explosion Burn Indication",
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "burning-start",
Offset = point(-700, -800, 2200),
Period = 22500,
Radius = 1600,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - FuelTank VFX",
id = "1032536029241495129",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(-700, -800, 2300),
Radius = 10000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - FuelTank VFX",
id = "t5l2ffiy",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(300, -1200, 2000),
Radius = 10000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - FuelTank VFX",
id = "BJt3GOon",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(3000, -500, 2000),
Radius = 10000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - FuelTank VFX",
id = "MooSMunF",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
CastShadows = true,
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(-1100, -400, 2000),
Radius = 10000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - FuelTank VFX",
id = "BBLusVzF",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Attach = true,
CastShadows = true,
Color = 4293958703,
Color0 = 4292058203,
Color1 = 4294820729,
Comment = "Pre-Explosion Burn Indication",
Delay = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "burning-start",
Offset = point(0, 2500, 800),
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "354907815994913264",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
CastShadows = true,
Color = 4293958703,
Color0 = 4292049243,
Color1 = 4294809465,
Comment = "explosion after burn",
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "end",
Offset = point(0, 1700, 400),
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 61000,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "Lum0nrz3",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "2944944447273605758",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Attach = true,
CastShadows = true,
Color = 4293958703,
Color0 = 4292058203,
Color1 = 4294820729,
Comment = "Pre-Explosion Burn Indication",
Delay = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "burning-start",
Offset = point(0, 0, 200),
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Military LightTower VFX",
id = "2883410554428372953",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
CastShadows = true,
Color = 4293958703,
Color0 = 4292049243,
Color1 = 4294809465,
Comment = "explosion after burn",
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "end",
Offset = point(500, 0, 1000),
OffsetDir = "SourceAxisY",
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 61000,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Military LightTower VFX",
id = "OHG3kaDR",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(500, 0, 1500),
OffsetDir = "SourceAxisY",
Radius = 10000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - Military LightTower VFX",
id = "lYFmSwXs",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Attach = true,
CastShadows = true,
Color = 4293958703,
Color0 = 4292058203,
Color1 = 4294820729,
Comment = "Pre-Explosion Burn Indication",
Delay = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "burning-start",
Offset = point(2200, 0, 250),
OffsetDir = "SourceAxisY",
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Minivan VFX",
id = "1394668803579395055",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
CastShadows = true,
Color = 4293958703,
Color0 = 4292049243,
Color1 = 4294809465,
Comment = "explosion after burn",
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "end",
Offset = point(0, -1200, 600),
OffsetDir = "SourceAxisY",
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 61000,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Minivan VFX",
id = "1ZghNwjy",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - Minivan VFX",
id = "1878071777570372708",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Attach = true,
CastShadows = true,
Color = 4293958703,
Color0 = 4292058203,
Color1 = 4294820729,
Comment = "Pre-Explosion Burn Indication",
Delay = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 4,
Intensity1 = 6,
Moment = "burning-start",
Offset = point(100, 0, 200),
Period = 22500,
Radius = 3000,
StartColor = 4293958703,
StartIntensity = 60,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Moped VFX",
id = "8334920024648737792",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
CastShadows = true,
Color = 4293958703,
Delay = 200,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 20,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 8000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 40,
Time = 700,
group = "Explosion - Vehicle - Moped VFX",
id = "6755436303299440852",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
CastShadows = true,
Color = 4293958703,
Delay = 80,
FadeIn = 50,
FadeOut = 300,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 8000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 360,
group = "Explosion - Vehicle - Moped VFX",
id = "551277020188675412",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Attach = true,
CastShadows = true,
Color = 4293958703,
Color0 = 4292058203,
Color1 = 4294820729,
Comment = "Pre-Explosion Burn Indication",
Delay = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "burning-start",
Offset = point(2400, 0, 500),
OffsetDir = "SourceAxisY",
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "3859400911899658946",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
CastShadows = true,
Color = 4293958703,
Color0 = 4292049243,
Color1 = 4294809465,
Comment = "explosion after burn",
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "end",
Offset = point(0, -2000, 600),
OffsetDir = "SourceAxisY",
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 61000,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "u2XE0IF_",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "3141960735841506346",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Attach = true,
CastShadows = true,
Color = 4293958703,
Color0 = 4292058203,
Color1 = 4294820729,
Comment = "Pre-Explosion Burn Indication",
Delay = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "burning-start",
Offset = point(-400, 0, 200),
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "2968176700510663231",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
CastShadows = true,
Color = 4293958703,
Color0 = 4292049243,
Color1 = 4294809465,
Comment = "explosion after burn",
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "end",
Offset = point(0, 0, 1000),
OffsetDir = "SourceAxisY",
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 61000,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "pcNQxcE7",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Color = 4293958703,
Delay = 80,
FadeIn = 50,
FadeOut = 300,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 8000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 360,
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "3122099498594001561",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Attach = true,
CastShadows = true,
Color = 4293958703,
Color0 = 4292058203,
Color1 = 4294820729,
Comment = "Pre-Explosion Burn Indication",
Delay = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Explosion",
'EndMoment', "start",
}),
},
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "burning-start",
Offset = point(2200, 0, 800),
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Uaz VFX",
id = "8490392519204710908",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
CastShadows = true,
Color = 4293958703,
Color0 = 4292049243,
Color1 = 4294809465,
Comment = "explosion after burn",
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 5,
Intensity0 = 7,
Intensity1 = 9,
Moment = "end",
Offset = point(0, -1600, 600),
OffsetDir = "SourceAxisY",
Period = 22500,
Radius = 3000,
SourceRadius = 1000,
StartColor = 4293958703,
StartIntensity = 60,
Time = 61000,
Type = "PointLightFlicker",
group = "Explosion - Vehicle - Uaz VFX",
id = "DFLGdI-b",
})
PlaceObj('ActionFXLight', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Color = 4293958703,
Delay = 100,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 40,
Moment = "start",
Offset = point(0, 0, 1500),
Radius = 10000,
Source = "ActionPos",
StartColor = 4293958703,
StartIntensity = 60,
Time = 460,
group = "Explosion - Vehicle - Uaz VFX",
id = "3048618059925793960",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Unit",
Attach = true,
Color = 4278320963,
DetailLevel = 100,
Disabled = true,
FadeOutColor = 4278320963,
GameStatesFilter = set( "Night" ),
Intensity = 10,
Moment = "start",
Offset = point(0, 0, 200),
Radius = 5000,
StartColor = 4278320963,
StartIntensity = 10,
Time = 10000000,
group = "FXLights",
id = "6965813899768822723",
})
PlaceObj('ActionFXLight', {
Action = "LightningStrike",
["Always Renderable"] = true,
CastShadows = true,
Color = 4293786623,
DetailedShadows = true,
FadeIn = 100,
FadeOut = 500,
FadeOutColor = 4285916159,
FadeOutIntensity = 20,
GameTime = true,
Intensity = 60,
Intensity0 = 255,
Intensity1 = 0,
Moment = "start",
Period = 1000,
Radius = 100000,
Source = "ActionPos",
StartColor = 4293786623,
StartIntensity = 80,
Time = 600,
group = "FXLights",
id = "433250100412347424",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_ProximityC4",
Attach = true,
Color = 4280680192,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
group = "PreExplosion - Explosive - C4 VFX",
id = "8323763158376490101",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_ProximityC4_OnGround",
Attach = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 2,
Intensity1 = 12,
Moment = "start",
Offset = point(0, 0, 200),
Period = 20000,
Radius = 600,
Spot = "Particle",
Type = "PointLightFlicker",
group = "PreExplosion - Explosive - C4 VFX",
id = "657673253624673970",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_RemoteC4",
Attach = true,
Color = 4280680192,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
group = "PreExplosion - Explosive - C4 VFX",
id = "4048878891595738330",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_RemoteC4_OnGround",
Attach = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 2,
Intensity1 = 12,
Moment = "start",
Offset = point(0, 0, 200),
Period = 20000,
Radius = 600,
Spot = "Particle",
Type = "PointLightFlicker",
group = "PreExplosion - Explosive - C4 VFX",
id = "6073634630666417985",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_TimedC4",
Attach = true,
Color = 4280680192,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
group = "PreExplosion - Explosive - C4 VFX",
id = "699245503040573773",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_TimedC4_OnGround",
Attach = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 2,
Intensity1 = 12,
Moment = "start",
Offset = point(0, 0, 200),
Period = 20000,
Radius = 600,
Spot = "Particle",
Type = "PointLightFlicker",
group = "PreExplosion - Explosive - C4 VFX",
id = "983747285891816954",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_ProximityPETN",
Attach = true,
Color = 4280680192,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
group = "PreExplosion - Explosive - PETN VFX",
id = "1414217220071356322",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_ProximityPETN_OnGround",
Attach = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 2,
Intensity1 = 12,
Moment = "start",
Offset = point(0, 0, 200),
Period = 20000,
Radius = 600,
Spot = "Particle",
Type = "PointLightFlicker",
group = "PreExplosion - Explosive - PETN VFX",
id = "1669518262755348332",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_RemotePETN",
Attach = true,
Color = 4280680192,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
group = "PreExplosion - Explosive - PETN VFX",
id = "7912375715879618167",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_RemotePETN_OnGround",
Attach = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 2,
Intensity1 = 12,
Moment = "start",
Offset = point(0, 0, 200),
Period = 20000,
Radius = 600,
Spot = "Particle",
Type = "PointLightFlicker",
group = "PreExplosion - Explosive - PETN VFX",
id = "3952254049422633852",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_TimedPETN",
Attach = true,
Color = 4280680192,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
group = "PreExplosion - Explosive - PETN VFX",
id = "946105550659381979",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_TimedPETN_OnGround",
Attach = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 2,
Intensity1 = 12,
Moment = "start",
Offset = point(0, 0, 200),
Period = 20000,
Radius = 600,
Spot = "Particle",
Type = "PointLightFlicker",
group = "PreExplosion - Explosive - PETN VFX",
id = "851675202652377039",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_ProximityTNT",
Attach = true,
Color = 4280680192,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
group = "PreExplosion - Explosive - TNT VFX",
id = "304102324458061806",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_ProximityTNT_OnGround",
Attach = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 2,
Intensity1 = 12,
Moment = "start",
Offset = point(0, 0, 200),
Period = 20000,
Radius = 600,
Spot = "Particle",
Type = "PointLightFlicker",
group = "PreExplosion - Explosive - TNT VFX",
id = "178935097318126910",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_RemoteTNT",
Attach = true,
Color = 4280680192,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
group = "PreExplosion - Explosive - TNT VFX",
id = "4101604016120818493",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_RemoteTNT_OnGround",
Attach = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 2,
Intensity1 = 12,
Moment = "start",
Offset = point(0, 0, 200),
Period = 20000,
Radius = 600,
Spot = "Particle",
Type = "PointLightFlicker",
group = "PreExplosion - Explosive - TNT VFX",
id = "7436826056866303277",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_TimedTNT",
Attach = true,
Color = 4280680192,
Color0 = 4293958703,
Color1 = 4293958703,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 6,
Intensity1 = 8,
Moment = "start",
Offset = point(0, 0, 200),
Period = 6000,
Radius = 1000,
Spot = "Particle",
group = "PreExplosion - Explosive - TNT VFX",
id = "4679057123484208280",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_TimedTNT_OnGround",
Attach = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 40,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
GameTime = true,
Intensity = 4,
Intensity0 = 2,
Intensity1 = 12,
Moment = "start",
Offset = point(0, 0, 200),
Period = 20000,
Radius = 600,
Spot = "Particle",
Type = "PointLightFlicker",
group = "PreExplosion - Explosive - TNT VFX",
id = "758055312248008155",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_FlareStick",
Attach = true,
CastShadows = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
Delay = 800,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
FadeIn = 200,
FadeOutColor = 4294901760,
GameTime = true,
Intensity = 14,
Intensity0 = 12,
Intensity1 = 16,
Moment = "start",
Offset = point(0, 0, 1000),
Period = 6000,
Radius = 5000,
Spot = "Particle",
StartColor = 4294901760,
StartIntensity = 10,
Sync = true,
Time = 10000000,
Type = "PointLightFlicker",
group = "Utility - Grenade - FlareStick VFX",
id = "6346654985964621069",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_FlareStick_OnGround",
Attach = true,
CastShadows = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
FadeIn = 200,
FadeOutColor = 4294901760,
GameTime = true,
Intensity = 14,
Intensity0 = 12,
Intensity1 = 16,
Moment = "start",
Offset = point(2000, 0, 0),
Period = 6000,
Radius = 5000,
Spot = "Particle",
StartColor = 4294901760,
StartIntensity = 10,
Sync = true,
Time = 10000000,
Type = "PointLightFlicker",
group = "Utility - Grenade - FlareStick VFX",
id = "ZZs1MYjR",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_GlowStick",
Attach = true,
CastShadows = true,
Color = 4288084529,
Color0 = 4291297024,
Color1 = 4291297024,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
FadeIn = 100,
FadeOutColor = 4288084529,
FadeOutIntensity = 6,
GameTime = true,
Intensity = 10,
Intensity0 = 12,
Intensity1 = 16,
Moment = "start",
Offset = point(0, 0, 400),
Period = 6000,
Radius = 4000,
Spot = "Particle",
StartColor = 4288084529,
StartIntensity = 6,
Sync = true,
Time = 10000000,
group = "Utility - Grenade - GlowStick VFX",
id = "8257897367423141947",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "Weapon_GlowStick_OnGround",
Attach = true,
CastShadows = true,
Color = 4288084529,
Color0 = 4291297024,
Color1 = 4291297024,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Flare",
'EndMoment', "end",
}),
},
FadeIn = 100,
FadeOutColor = 4288084529,
FadeOutIntensity = 6,
GameTime = true,
Intensity = 10,
Intensity0 = 12,
Intensity1 = 16,
Moment = "start",
Offset = point(0, -600, 0),
Period = 6000,
Radius = 4000,
Spot = "Particle",
StartColor = 4288084529,
StartIntensity = 6,
Sync = true,
Time = 10000000,
group = "Utility - Grenade - GlowStick VFX",
id = "wRJ_wopb",
})
PlaceObj('ActionFXLight', {
Action = "ExplosionGas",
Actor = "SmokeGrenade",
CastShadows = true,
Color = 4293958703,
Delay = 600,
DetailLevel = 60,
FadeIn = 50,
FadeOut = 400,
FadeOutColor = 4293958703,
GameTime = true,
Intensity = 6,
Moment = "start",
Offset = point(0, 0, 200),
Radius = 4000,
StartColor = 4293958703,
StartIntensity = 6,
Time = 460,
group = "Utility - Grenade - Smoke VFX",
id = "3941483231016603659",
})
PlaceObj('ActionFXLight', {
Action = "Spawn",
Actor = "FlareBullet",
Attach = true,
CastShadows = true,
Color = 4294901760,
Color0 = 4294901760,
Color1 = 4294901760,
DetailLevel = 100,
FadeIn = 200,
FadeOutColor = 4294901760,
GameTime = true,
Intensity = 14,
Intensity0 = 12,
Intensity1 = 16,
Moment = "start",
Offset = point(0, 0, 2000),
Period = 6000,
Radius = 10000,
Spot = "Particle",
StartColor = 4294901760,
StartIntensity = 10,
Sync = true,
Time = 10000000,
Type = "PointLightFlicker",
group = "Utility - Weapon - FlareGun VFX",
id = "3259676871936435544",
})
PlaceObj('ActionFXLight', {
Action = "TurnOn",
Actor = "LaserDot",
Attach = true,
CastShadows = true,
Color = 4290707456,
Color0 = 4290707456,
Color1 = 4290707456,
Comment = "Laser Dot mod",
ConeInnerAngle = 5,
ConeOuterAngle = 5,
DetailLevel = 100,
Disabled = true,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
FadeIn = 500,
FadeOut = 500,
FadeOutColor = 4290707456,
Intensity = 50,
LookAngle = 16200,
LookAxis = point(0, 4096, 0),
Moment = "start",
Offset = point(250, 0, 0),
OffsetDir = "SpotX",
Radius = 10000,
StartColor = 4290707456,
StartIntensity = 10,
Type = "SpotLight",
group = "Weapon_Mods VFX",
id = "EvT7U6dn",
})
PlaceObj('ActionFXLight', {
Action = "TurnOn",
Actor = "Flashlight",
Attach = true,
CastShadows = true,
Comment = "Flashlight mod",
ConeInnerAngle = 15,
ConeOuterAngle = 30,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
FadeIn = 500,
FadeOut = 500,
FadeOutColor = 4294945909,
Intensity = 10,
LookAngle = 16200,
LookAxis = point(0, 4096, 0),
Moment = "start",
Offset = point(250, 0, 0),
OffsetDir = "SpotX",
Radius = 15000,
StartColor = 4294964704,
StartIntensity = 10,
Type = "SpotLight",
group = "Weapon_Mods VFX",
id = "VHi82rKG",
})
PlaceObj('ActionFXLight', {
Action = "TurnOn",
Actor = "Flashlight",
Attach = true,
CastShadows = true,
Comment = "Flashlight mod",
ConeInnerAngle = 15,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
FadeIn = 500,
FadeOut = 500,
FadeOutColor = 4294945909,
Intensity = 2,
LookAngle = 16200,
LookAxis = point(0, 4096, 0),
Moment = "start",
Offset = point(100, 0, 0),
OffsetDir = "SpotX",
Radius = 100,
StartColor = 4294964704,
StartIntensity = 10,
group = "Weapon_Mods VFX",
id = "hdiise5s",
})
PlaceObj('ActionFXLight', {
Action = "TurnOn",
Actor = "FlashlightDot",
Attach = true,
CastShadows = true,
Comment = "Flashlight Dot mod",
ConeInnerAngle = 15,
ConeOuterAngle = 30,
DetailLevel = 100,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
FadeIn = 500,
FadeOut = 500,
FadeOutColor = 4294945909,
Intensity = 10,
LookAngle = 16200,
LookAxis = point(0, 4096, 0),
Moment = "start",
Offset = point(250, 0, 0),
OffsetDir = "SpotX",
Radius = 15000,
StartColor = 4294964704,
StartIntensity = 10,
Type = "SpotLight",
group = "Weapon_Mods VFX",
id = "wDPrbJo8",
})
PlaceObj('ActionFXLight', {
Action = "TurnOn",
Actor = "FlashlightDot",
Attach = true,
CastShadows = true,
Comment = "Flashlight Dot mod",
ConeInnerAngle = 15,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
FadeIn = 500,
FadeOut = 500,
FadeOutColor = 4294945909,
Intensity = 2,
LookAngle = 16200,
LookAxis = point(0, 4096, 0),
Moment = "start",
Offset = point(100, 0, 0),
OffsetDir = "SpotX",
Radius = 100,
StartColor = 4294964704,
StartIntensity = 10,
group = "Weapon_Mods VFX",
id = "7OFjq4gx",
})
PlaceObj('ActionFXLight', {
Action = "TurnOn",
Actor = "LaserDot",
Attach = true,
CastShadows = true,
Color = 4290707456,
Comment = "Laser Dot mod",
ConeInnerAngle = 15,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
FadeIn = 500,
FadeOut = 500,
FadeOutColor = 4290707456,
Intensity = 2,
LookAngle = 16200,
LookAxis = point(0, 4096, 0),
Moment = "start",
Offset = point(100, 0, 0),
OffsetDir = "SpotX",
Radius = 100,
StartColor = 4290707456,
StartIntensity = 10,
group = "Weapon_Mods VFX",
id = "mzha3NjD",
})
PlaceObj('ActionFXLight', {
Action = "TurnOn",
Actor = "UVDot",
Attach = true,
CastShadows = true,
Color = 4278255399,
Comment = "UV Dot mod",
ConeInnerAngle = 15,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
FadeIn = 500,
FadeOut = 500,
FadeOutColor = 4278255399,
Intensity = 2,
LookAngle = 16200,
LookAxis = point(0, 4096, 0),
Moment = "start",
Offset = point(100, 0, 0),
OffsetDir = "SpotX",
Radius = 100,
StartColor = 4278255399,
StartIntensity = 10,
group = "Weapon_Mods VFX",
id = "pg8OaLEa",
})
PlaceObj('ActionFXLight', {
Action = "TurnOn",
Actor = "UVDot_PSG_M1",
Attach = true,
CastShadows = true,
Color = 4278255399,
Comment = "UV Dot mod PSG1",
ConeInnerAngle = 15,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
FadeIn = 500,
FadeOut = 500,
FadeOutColor = 4278255399,
Intensity = 2,
LookAngle = 16200,
LookAxis = point(0, 4096, 0),
Moment = "start",
Offset = point(100, 0, 0),
OffsetDir = "SpotX",
Radius = 100,
StartColor = 4278255399,
StartIntensity = 10,
group = "Weapon_Mods VFX",
id = "8m37AZL6",
})
PlaceObj('ActionFXLight', {
Action = "TurnOn",
Actor = "UVDot_aa12",
Attach = true,
CastShadows = true,
Color = 4278255399,
Comment = "UV Dot mod AA12",
ConeInnerAngle = 15,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TurnOn",
'EndMoment', "end",
}),
},
FadeIn = 500,
FadeOut = 500,
FadeOutColor = 4278255399,
Intensity = 2,
LookAngle = 16200,
LookAxis = point(0, 4096, 0),
Moment = "start",
Offset = point(100, 0, 0),
OffsetDir = "SpotX",
Radius = 100,
StartColor = 4278255399,
StartIntensity = 10,
group = "Weapon_Mods VFX",
id = "Rd7naZ_2",
})
PlaceObj('ActionFXLight', {
Action = "MortarFire",
CastShadows = true,
Color = -12938,
Delay = 20,
FadeIn = 20,
FadeOut = 200,
FadeOutColor = 4294945909,
GameTime = true,
Intensity = 10,
Moment = "start",
Offset = point(1000, 0, 0),
OffsetDir = "SpotX",
Radius = 4000,
Spot = "Muzzle",
StartColor = 4294964704,
StartIntensity = 10,
Time = 300,
group = "Weapons VFX",
id = "4909149018940375744",
})
PlaceObj('ActionFXLight', {
Action = "WeaponBuckshot",
CastShadows = true,
Color = -12938,
FadeIn = 20,
FadeOut = 200,
GameTime = true,
Intensity = 10,
Moment = "start",
OffsetDir = "ActionDir",
Radius = 3000,
Source = "ActionPos",
Spot = "Muzzle",
StartColor = 4294954358,
StartIntensity = 10,
Target = "Basic",
Time = 300,
group = "Weapons VFX",
id = "7734003250158000809",
})
PlaceObj('ActionFXLight', {
Action = "WeaponFire",
CastShadows = true,
Color = -12938,
Delay = 40,
FadeIn = 20,
FadeOut = 200,
FadeOutColor = 4294945909,
GameTime = true,
Intensity = 6,
Moment = "start",
OffsetDir = "ActionDir",
Radius = 2000,
Source = "ActionPos",
Spot = "Muzzle",
StartColor = 4294964704,
StartIntensity = 6,
Target = "Basic",
Time = 300,
group = "Weapons VFX",
id = "8971336695473687815",
})