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StartColor = 4293958703, StartIntensity = 40, Time = 700, group = "Explosion - Vehicle - Moped VFX", id = "6755436303299440852", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "Vehicle_Moped_01", CastShadows = true, Color = 4293958703, Delay = 80, FadeIn = 50, FadeOut = 300, FadeOutColor = 4293958703, GameTime = true, Intensity = 40, Moment = "start", Offset = point(0, 0, 1500), Radius = 8000, Source = "ActionPos", StartColor = 4293958703, StartIntensity = 60, Time = 360, group = "Explosion - Vehicle - Moped VFX", id = "551277020188675412", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Attach = true, CastShadows = true, Color = 4293958703, Color0 = 4292058203, Color1 = 4294820729, Comment = "Pre-Explosion Burn Indication", Delay = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, FadeOut = 400, FadeOutColor = 4293958703, GameTime = true, Intensity = 5, Intensity0 = 7, Intensity1 = 9, Moment = "burning-start", Offset = point(2400, 0, 500), OffsetDir = "SourceAxisY", Period = 22500, Radius = 3000, SourceRadius = 1000, StartColor = 4293958703, StartIntensity = 60, Type = "PointLightFlicker", group = "Explosion - Vehicle - Pickup Truck VFX", id = "3859400911899658946", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "Vehicle_PickupTruck", CastShadows = true, Color = 4293958703, Color0 = 4292049243, Color1 = 4294809465, Comment = "explosion after burn", Delay = 100, FadeOut = 400, FadeOutColor = 4293958703, GameTime = true, Intensity = 5, Intensity0 = 7, Intensity1 = 9, Moment = "end", Offset = point(0, -2000, 600), OffsetDir = "SourceAxisY", Period = 22500, Radius = 3000, SourceRadius = 1000, StartColor = 4293958703, StartIntensity = 60, Time = 61000, Type = "PointLightFlicker", group = "Explosion - Vehicle - Pickup Truck VFX", id = "u2XE0IF_", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "Vehicle_PickupTruck", Color = 4293958703, Delay = 100, FadeOut = 400, FadeOutColor = 4293958703, GameTime = true, Intensity = 40, Moment = "start", Offset = point(0, 0, 1500), Radius = 10000, Source = "ActionPos", StartColor = 4293958703, StartIntensity = 60, Time = 460, group = "Explosion - Vehicle - Pickup Truck VFX", id = "3141960735841506346", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Attach = true, CastShadows = true, Color = 4293958703, Color0 = 4292058203, Color1 = 4294820729, Comment = "Pre-Explosion Burn Indication", Delay = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, FadeOut = 400, FadeOutColor = 4293958703, GameTime = true, Intensity = 5, Intensity0 = 7, Intensity1 = 9, Moment = "burning-start", Offset = point(-400, 0, 200), Period = 22500, Radius = 3000, SourceRadius = 1000, StartColor = 4293958703, StartIntensity = 60, Type = "PointLightFlicker", group = "Explosion - Vehicle - PowerGenerator VFX", id = "2968176700510663231", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "PowerGenerator_Civilian", CastShadows = true, Color = 4293958703, Color0 = 4292049243, Color1 = 4294809465, Comment = "explosion after burn", Delay = 100, FadeOut = 400, FadeOutColor = 4293958703, GameTime = true, Intensity = 5, Intensity0 = 7, Intensity1 = 9, Moment = "end", Offset = point(0, 0, 1000), OffsetDir = "SourceAxisY", Period = 22500, Radius = 3000, SourceRadius = 1000, StartColor = 4293958703, StartIntensity = 60, Time = 61000, Type = "PointLightFlicker", group = "Explosion - Vehicle - PowerGenerator VFX", id = "pcNQxcE7", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "PowerGenerator_Civilian", Color = 4293958703, Delay = 80, FadeIn = 50, FadeOut = 300, FadeOutColor = 4293958703, GameTime = true, Intensity = 40, Moment = "start", Offset = point(0, 0, 1500), Radius = 8000, Source = "ActionPos", StartColor = 4293958703, StartIntensity = 60, Time = 360, group = "Explosion - Vehicle - PowerGenerator VFX", id = "3122099498594001561", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "Vehicle_UAZ", Attach = true, CastShadows = true, Color = 4293958703, Color0 = 4292058203, Color1 = 4294820729, Comment = "Pre-Explosion Burn Indication", Delay = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Explosion", 'EndMoment', "start", }), }, FadeOut = 400, FadeOutColor = 4293958703, GameTime = true, Intensity = 5, Intensity0 = 7, Intensity1 = 9, Moment = "burning-start", Offset = point(2200, 0, 800), Period = 22500, Radius = 3000, SourceRadius = 1000, StartColor = 4293958703, StartIntensity = 60, Type = "PointLightFlicker", group = "Explosion - Vehicle - Uaz VFX", id = "8490392519204710908", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "Vehicle_UAZ", CastShadows = true, Color = 4293958703, Color0 = 4292049243, Color1 = 4294809465, Comment = "explosion after burn", Delay = 100, FadeOut = 400, FadeOutColor = 4293958703, GameTime = true, Intensity = 5, Intensity0 = 7, Intensity1 = 9, Moment = "end", Offset = point(0, -1600, 600), OffsetDir = "SourceAxisY", Period = 22500, Radius = 3000, SourceRadius = 1000, StartColor = 4293958703, StartIntensity = 60, Time = 61000, Type = "PointLightFlicker", group = "Explosion - Vehicle - Uaz VFX", id = "DFLGdI-b", }) PlaceObj('ActionFXLight', { Action = "Explosion", Actor = "Vehicle_UAZ", Color = 4293958703, Delay = 100, FadeOut = 400, FadeOutColor = 4293958703, GameTime = true, Intensity = 40, Moment = "start", Offset = point(0, 0, 1500), Radius = 10000, Source = "ActionPos", StartColor = 4293958703, StartIntensity = 60, Time = 460, group = "Explosion - Vehicle - Uaz VFX", id = "3048618059925793960", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Unit", Attach = true, Color = 4278320963, DetailLevel = 100, Disabled = true, FadeOutColor = 4278320963, GameStatesFilter = set( "Night" ), Intensity = 10, Moment = "start", Offset = point(0, 0, 200), Radius = 5000, StartColor = 4278320963, StartIntensity = 10, Time = 10000000, group = "FXLights", id = "6965813899768822723", }) PlaceObj('ActionFXLight', { Action = "LightningStrike", ["Always Renderable"] = true, CastShadows = true, Color = 4293786623, DetailedShadows = true, FadeIn = 100, FadeOut = 500, FadeOutColor = 4285916159, FadeOutIntensity = 20, GameTime = true, Intensity = 60, Intensity0 = 255, Intensity1 = 0, Moment = "start", Period = 1000, Radius = 100000, Source = "ActionPos", StartColor = 4293786623, StartIntensity = 80, Time = 600, group = "FXLights", id = "433250100412347424", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_ProximityC4", Attach = true, Color = 4280680192, Color0 = 4293958703, Color1 = 4293958703, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 6, Intensity1 = 8, Moment = "start", Offset = point(0, 0, 200), Period = 6000, Radius = 1000, Spot = "Particle", group = "PreExplosion - Explosive - C4 VFX", id = "8323763158376490101", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_ProximityC4_OnGround", Attach = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 2, Intensity1 = 12, Moment = "start", Offset = point(0, 0, 200), Period = 20000, Radius = 600, Spot = "Particle", Type = "PointLightFlicker", group = "PreExplosion - Explosive - C4 VFX", id = "657673253624673970", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_RemoteC4", Attach = true, Color = 4280680192, Color0 = 4293958703, Color1 = 4293958703, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 6, Intensity1 = 8, Moment = "start", Offset = point(0, 0, 200), Period = 6000, Radius = 1000, Spot = "Particle", group = "PreExplosion - Explosive - C4 VFX", id = "4048878891595738330", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_RemoteC4_OnGround", Attach = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 2, Intensity1 = 12, Moment = "start", Offset = point(0, 0, 200), Period = 20000, Radius = 600, Spot = "Particle", Type = "PointLightFlicker", group = "PreExplosion - Explosive - C4 VFX", id = "6073634630666417985", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_TimedC4", Attach = true, Color = 4280680192, Color0 = 4293958703, Color1 = 4293958703, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 6, Intensity1 = 8, Moment = "start", Offset = point(0, 0, 200), Period = 6000, Radius = 1000, Spot = "Particle", group = "PreExplosion - Explosive - C4 VFX", id = "699245503040573773", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_TimedC4_OnGround", Attach = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 2, Intensity1 = 12, Moment = "start", Offset = point(0, 0, 200), Period = 20000, Radius = 600, Spot = "Particle", Type = "PointLightFlicker", group = "PreExplosion - Explosive - C4 VFX", id = "983747285891816954", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_ProximityPETN", Attach = true, Color = 4280680192, Color0 = 4293958703, Color1 = 4293958703, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 6, Intensity1 = 8, Moment = "start", Offset = point(0, 0, 200), Period = 6000, Radius = 1000, Spot = "Particle", group = "PreExplosion - Explosive - PETN VFX", id = "1414217220071356322", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_ProximityPETN_OnGround", Attach = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 2, Intensity1 = 12, Moment = "start", Offset = point(0, 0, 200), Period = 20000, Radius = 600, Spot = "Particle", Type = "PointLightFlicker", group = "PreExplosion - Explosive - PETN VFX", id = "1669518262755348332", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_RemotePETN", Attach = true, Color = 4280680192, Color0 = 4293958703, Color1 = 4293958703, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity 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}), }, GameTime = true, Intensity = 4, Intensity0 = 6, Intensity1 = 8, Moment = "start", Offset = point(0, 0, 200), Period = 6000, Radius = 1000, Spot = "Particle", group = "PreExplosion - Explosive - PETN VFX", id = "946105550659381979", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_TimedPETN_OnGround", Attach = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 2, Intensity1 = 12, Moment = "start", Offset = point(0, 0, 200), Period = 20000, Radius = 600, Spot = "Particle", Type = "PointLightFlicker", group = "PreExplosion - Explosive - PETN VFX", id = "851675202652377039", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_ProximityTNT", Attach = true, Color = 4280680192, Color0 = 4293958703, Color1 = 4293958703, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 6, Intensity1 = 8, Moment = "start", Offset = point(0, 0, 200), Period = 6000, Radius = 1000, Spot = "Particle", group = "PreExplosion - Explosive - TNT VFX", id = "304102324458061806", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_ProximityTNT_OnGround", Attach = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 2, Intensity1 = 12, Moment = "start", Offset = point(0, 0, 200), Period = 20000, Radius = 600, Spot = "Particle", Type = "PointLightFlicker", group = "PreExplosion - Explosive - TNT VFX", id = "178935097318126910", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_RemoteTNT", Attach = true, Color = 4280680192, Color0 = 4293958703, Color1 = 4293958703, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 6, Intensity1 = 8, Moment = "start", Offset = point(0, 0, 200), Period = 6000, Radius = 1000, Spot = "Particle", group = "PreExplosion - Explosive - TNT VFX", id = "4101604016120818493", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_RemoteTNT_OnGround", Attach = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 2, Intensity1 = 12, Moment = "start", Offset = point(0, 0, 200), Period = 20000, Radius = 600, Spot = "Particle", Type = "PointLightFlicker", group = "PreExplosion - Explosive - TNT VFX", id = "7436826056866303277", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_TimedTNT", Attach = true, Color = 4280680192, Color0 = 4293958703, Color1 = 4293958703, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 6, Intensity1 = 8, Moment = "start", Offset = point(0, 0, 200), Period = 6000, Radius = 1000, Spot = "Particle", group = "PreExplosion - Explosive - TNT VFX", id = "4679057123484208280", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_TimedTNT_OnGround", Attach = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 40, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, GameTime = true, Intensity = 4, Intensity0 = 2, Intensity1 = 12, Moment = "start", Offset = point(0, 0, 200), Period = 20000, Radius = 600, Spot = "Particle", Type = "PointLightFlicker", group = "PreExplosion - Explosive - TNT VFX", id = "758055312248008155", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_FlareStick", Attach = true, CastShadows = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, Delay = 800, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, FadeIn = 200, FadeOutColor = 4294901760, GameTime = true, Intensity = 14, Intensity0 = 12, Intensity1 = 16, Moment = "start", Offset = point(0, 0, 1000), Period = 6000, Radius = 5000, Spot = "Particle", StartColor = 4294901760, StartIntensity = 10, Sync = true, Time = 10000000, Type = "PointLightFlicker", group = "Utility - Grenade - FlareStick VFX", id = "6346654985964621069", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_FlareStick_OnGround", Attach = true, CastShadows = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, FadeIn = 200, FadeOutColor = 4294901760, GameTime = true, Intensity = 14, Intensity0 = 12, Intensity1 = 16, Moment = "start", Offset = point(2000, 0, 0), Period = 6000, Radius = 5000, Spot = "Particle", StartColor = 4294901760, StartIntensity = 10, Sync = true, Time = 10000000, Type = "PointLightFlicker", group = "Utility - Grenade - FlareStick VFX", id = "ZZs1MYjR", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_GlowStick", Attach = true, CastShadows = true, Color = 4288084529, Color0 = 4291297024, Color1 = 4291297024, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, FadeIn = 100, FadeOutColor = 4288084529, FadeOutIntensity = 6, GameTime = true, Intensity = 10, Intensity0 = 12, Intensity1 = 16, Moment = "start", Offset = point(0, 0, 400), Period = 6000, Radius = 4000, Spot = "Particle", StartColor = 4288084529, StartIntensity = 6, Sync = true, Time = 10000000, group = "Utility - Grenade - GlowStick VFX", id = "8257897367423141947", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "Weapon_GlowStick_OnGround", Attach = true, CastShadows = true, Color = 4288084529, Color0 = 4291297024, Color1 = 4291297024, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Flare", 'EndMoment', "end", }), }, FadeIn = 100, FadeOutColor = 4288084529, FadeOutIntensity = 6, GameTime = true, Intensity = 10, Intensity0 = 12, Intensity1 = 16, Moment = "start", Offset = point(0, -600, 0), Period = 6000, Radius = 4000, Spot = "Particle", StartColor = 4288084529, StartIntensity = 6, Sync = true, Time = 10000000, group = "Utility - Grenade - GlowStick VFX", id = "wRJ_wopb", }) PlaceObj('ActionFXLight', { Action = "ExplosionGas", Actor = "SmokeGrenade", CastShadows = true, Color = 4293958703, Delay = 600, DetailLevel = 60, FadeIn = 50, FadeOut = 400, FadeOutColor = 4293958703, GameTime = true, Intensity = 6, Moment = "start", Offset = point(0, 0, 200), Radius = 4000, StartColor = 4293958703, StartIntensity = 6, Time = 460, group = "Utility - Grenade - Smoke VFX", id = "3941483231016603659", }) PlaceObj('ActionFXLight', { Action = "Spawn", Actor = "FlareBullet", Attach = true, CastShadows = true, Color = 4294901760, Color0 = 4294901760, Color1 = 4294901760, DetailLevel = 100, FadeIn = 200, FadeOutColor = 4294901760, GameTime = true, Intensity = 14, Intensity0 = 12, Intensity1 = 16, Moment = "start", Offset = point(0, 0, 2000), Period = 6000, Radius = 10000, Spot = "Particle", StartColor = 4294901760, StartIntensity = 10, Sync = true, Time = 10000000, Type = "PointLightFlicker", group = "Utility - Weapon - FlareGun VFX", id = "3259676871936435544", }) PlaceObj('ActionFXLight', { Action = "TurnOn", Actor = "LaserDot", Attach = true, CastShadows = true, Color = 4290707456, Color0 = 4290707456, Color1 = 4290707456, Comment = "Laser Dot mod", ConeInnerAngle = 5, ConeOuterAngle = 5, DetailLevel = 100, Disabled = true, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, FadeIn = 500, FadeOut = 500, FadeOutColor = 4290707456, Intensity = 50, LookAngle = 16200, LookAxis = point(0, 4096, 0), Moment = "start", Offset = point(250, 0, 0), OffsetDir = "SpotX", Radius = 10000, StartColor = 4290707456, StartIntensity = 10, Type = "SpotLight", group = "Weapon_Mods VFX", id = "EvT7U6dn", }) PlaceObj('ActionFXLight', { Action = "TurnOn", Actor = "Flashlight", Attach = true, CastShadows = true, Comment = "Flashlight mod", ConeInnerAngle = 15, ConeOuterAngle = 30, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, FadeIn = 500, FadeOut = 500, FadeOutColor = 4294945909, Intensity = 10, LookAngle = 16200, LookAxis = point(0, 4096, 0), Moment = "start", Offset = point(250, 0, 0), OffsetDir = "SpotX", Radius = 15000, StartColor = 4294964704, StartIntensity = 10, Type = "SpotLight", group = "Weapon_Mods VFX", id = "VHi82rKG", }) PlaceObj('ActionFXLight', { Action = "TurnOn", Actor = "Flashlight", Attach = true, CastShadows = true, Comment = "Flashlight mod", ConeInnerAngle = 15, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, FadeIn = 500, FadeOut = 500, FadeOutColor = 4294945909, Intensity = 2, LookAngle = 16200, LookAxis = point(0, 4096, 0), Moment = "start", Offset = point(100, 0, 0), OffsetDir = "SpotX", Radius = 100, StartColor = 4294964704, StartIntensity = 10, group = "Weapon_Mods VFX", id = "hdiise5s", }) PlaceObj('ActionFXLight', { Action = "TurnOn", Actor = "FlashlightDot", Attach = true, CastShadows = true, Comment = "Flashlight Dot mod", ConeInnerAngle = 15, ConeOuterAngle = 30, DetailLevel = 100, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, FadeIn = 500, FadeOut = 500, FadeOutColor = 4294945909, Intensity = 10, LookAngle = 16200, LookAxis = point(0, 4096, 0), Moment = "start", Offset = point(250, 0, 0), OffsetDir = "SpotX", Radius = 15000, StartColor = 4294964704, StartIntensity = 10, Type = "SpotLight", group = "Weapon_Mods VFX", id = "wDPrbJo8", }) PlaceObj('ActionFXLight', { Action = "TurnOn", Actor = "FlashlightDot", Attach = true, CastShadows = true, Comment = "Flashlight Dot mod", ConeInnerAngle = 15, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, FadeIn = 500, FadeOut = 500, FadeOutColor = 4294945909, Intensity = 2, LookAngle = 16200, LookAxis = point(0, 4096, 0), Moment = "start", Offset = point(100, 0, 0), OffsetDir = "SpotX", Radius = 100, StartColor = 4294964704, StartIntensity = 10, group = "Weapon_Mods VFX", id = "7OFjq4gx", }) PlaceObj('ActionFXLight', { Action = "TurnOn", Actor = "LaserDot", Attach = true, CastShadows = true, Color = 4290707456, Comment = "Laser Dot mod", ConeInnerAngle = 15, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, FadeIn = 500, FadeOut = 500, FadeOutColor = 4290707456, Intensity = 2, LookAngle = 16200, LookAxis = point(0, 4096, 0), Moment = "start", Offset = point(100, 0, 0), OffsetDir = "SpotX", Radius = 100, StartColor = 4290707456, StartIntensity = 10, group = "Weapon_Mods VFX", id = "mzha3NjD", }) PlaceObj('ActionFXLight', { Action = "TurnOn", Actor = "UVDot", Attach = true, CastShadows = true, Color = 4278255399, Comment = "UV Dot mod", ConeInnerAngle = 15, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, FadeIn = 500, FadeOut = 500, FadeOutColor = 4278255399, Intensity = 2, LookAngle = 16200, LookAxis = point(0, 4096, 0), Moment = "start", Offset = point(100, 0, 0), OffsetDir = "SpotX", Radius = 100, StartColor = 4278255399, StartIntensity = 10, group = "Weapon_Mods VFX", id = "pg8OaLEa", }) PlaceObj('ActionFXLight', { Action = "TurnOn", Actor = "UVDot_PSG_M1", Attach = true, CastShadows = true, Color = 4278255399, Comment = "UV Dot mod PSG1", ConeInnerAngle = 15, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, FadeIn = 500, FadeOut = 500, FadeOutColor = 4278255399, Intensity = 2, LookAngle = 16200, LookAxis = point(0, 4096, 0), Moment = "start", Offset = point(100, 0, 0), OffsetDir = "SpotX", Radius = 100, StartColor = 4278255399, StartIntensity = 10, group = "Weapon_Mods VFX", id = "8m37AZL6", }) PlaceObj('ActionFXLight', { Action = "TurnOn", Actor = "UVDot_aa12", Attach = true, CastShadows = true, Color = 4278255399, Comment = "UV Dot mod AA12", ConeInnerAngle = 15, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TurnOn", 'EndMoment', "end", }), }, FadeIn = 500, FadeOut = 500, FadeOutColor = 4278255399, Intensity = 2, LookAngle = 16200, LookAxis = point(0, 4096, 0), Moment = "start", Offset = point(100, 0, 0), OffsetDir = "SpotX", Radius = 100, StartColor = 4278255399, StartIntensity = 10, group = "Weapon_Mods VFX", id = "Rd7naZ_2", }) PlaceObj('ActionFXLight', { Action = "MortarFire", CastShadows = true, Color = -12938, Delay = 20, FadeIn = 20, FadeOut = 200, FadeOutColor = 4294945909, GameTime = true, Intensity = 10, Moment = "start", Offset = point(1000, 0, 0), OffsetDir = "SpotX", Radius = 4000, Spot = "Muzzle", StartColor = 4294964704, StartIntensity = 10, Time = 300, group = "Weapons VFX", id = "4909149018940375744", }) PlaceObj('ActionFXLight', { Action = "WeaponBuckshot", CastShadows = true, Color = -12938, FadeIn = 20, FadeOut = 200, GameTime = true, Intensity = 10, Moment = "start", OffsetDir = "ActionDir", Radius = 3000, Source = "ActionPos", Spot = "Muzzle", StartColor = 4294954358, StartIntensity = 10, Target = "Basic", Time = 300, group = "Weapons VFX", id = "7734003250158000809", }) PlaceObj('ActionFXLight', { Action = "WeaponFire", CastShadows = true, Color = -12938, Delay = 40, FadeIn = 20, FadeOut = 200, FadeOutColor = 4294945909, GameTime = true, Intensity = 6, Moment = "start", OffsetDir = "ActionDir", Radius = 2000, Source = "ActionPos", Spot = "Muzzle", StartColor = 4294964704, StartIntensity = 6, Target = "Basic", Time = 300, group = "Weapons VFX", id = "8971336695473687815", })