myspace / Data /FXPreset /ActionFXDecal.lua
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-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ==========
PlaceObj('ActionFXDecal', {
Action = "BloodSplatter",
ColorModifier = 4284769380,
DetailLevel = 60,
FadeIn = 20,
GameTime = true,
Moment = "start",
Object = "DecBloodTrail_05",
Object2 = "DecBloodTrail_06",
Object3 = "DecBloodTrail_07",
OffsetDir = "ActionDir",
Orientation = "FaceActionPos2D",
OrientationAxis = -3,
Scale = 50,
Source = "ActionPos",
group = "Bullet Impacts VFX",
id = "5981689161951774845",
})
PlaceObj('ActionFXDecal', {
Action = "BulletImpactBigSplatter",
Chance = 80,
ColorModifier = 4284769380,
Delay = 750,
DetailLevel = 60,
FadeIn = 60,
FadeOut = 8000,
GameTime = true,
Moment = "start",
Object = "DecBloodTrail_06",
Object2 = "DecBloodTrail_07",
Object3 = "DecBloodTrail_08",
Object4 = "DecBloodTrail_05",
Offset = point(2000, 0, 0),
OffsetDir = "ActionDir2D",
Orientation = "OrientByTerrainWithRandomAngle",
PresetOrientationAngle = 90,
Scale = 80,
Source = "Target",
Target = "Unit",
group = "Bullet Impacts VFX",
id = "qB38Lj8y",
})
PlaceObj('ActionFXDecal', {
Action = "BulletImpactSmallSplatter",
Chance = 40,
ColorModifier = 4284769380,
Delay = 150,
DetailLevel = 60,
FadeIn = 60,
FadeOut = 1000,
GameTime = true,
Moment = "start",
Object = "DecBloodTrail_06",
Object2 = "DecBloodTrail_07",
Object3 = "DecBloodTrail_08",
Object4 = "DecBloodTrail_05",
Offset = point(1600, 0, 0),
OffsetDir = "ActionDir2D",
Orientation = "OrientByTerrainWithRandomAngle",
PresetOrientationAngle = 90,
Scale = 50,
Source = "Target",
Target = "Unit",
group = "Bullet Impacts VFX",
id = "rt61dLlU",
})
PlaceObj('ActionFXDecal', {
Action = "Anim:explode",
Actor = "Explosive_Barrel",
ColorModifier = 4280953386,
Delay = 200,
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 50,
Source = "ActionPos",
group = "Explosion - Barrel VFX",
id = "5728400301077404423",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "Explosive_Barrel",
ColorModifier = 4280953386,
Delay = 200,
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 50,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Barrel VFX",
id = "1736023839388541143",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "ProximityC4_OnGround",
ColorModifier = 4280953386,
Delay = 100,
FxId = "decexpl_generic",
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Offset = point(0, 0, -400),
OffsetDir = "OrientByTerrainWithRandomAngle",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 80,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Explosive - C4 VFX",
id = "6510765326992917386",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "ProximityPETN_OnGround",
ColorModifier = 4280953386,
Delay = 100,
FxId = "decexpl_generic",
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Offset = point(0, 0, -400),
OffsetDir = "OrientByTerrainWithRandomAngle",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 130,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Explosive - PETN VFX",
id = "6064657404551490451",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "ProximityTNT_OnGround",
ColorModifier = 4280953386,
Delay = 100,
FxId = "decexpl_generic",
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Offset = point(0, 0, -400),
OffsetDir = "OrientByTerrainWithRandomAngle",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 120,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Explosive - TNT VFX",
id = "6985590551725088735",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "ConcussiveGrenade",
ColorModifier = 4280953386,
Delay = 100,
FxId = "decexpl_generic",
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 20,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Grenade - Concussive VFX",
id = "3222026870762880627",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "FragGrenade",
Delay = 100,
GameTime = true,
Moment = "start",
Object = "DecExplosion_03",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 66,
SortPriority = 3,
Source = "ActionPos",
Target = "Surface:Planks",
group = "Explosion - Grenade - Frag VFX",
id = "3855856057434035523",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "FragGrenade",
ColorModifier = 4280953386,
Delay = 100,
FxId = "decexpl_generic",
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Offset = point(0, 0, -100),
OffsetDir = "OrientByTerrainWithRandomAngle",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 50,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Grenade - Frag VFX",
id = "4469803453427515435",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "HE_Grenade",
ColorModifier = 4280953386,
Delay = 100,
FxId = "decexpl_generic",
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Offset = point(0, 0, -400),
OffsetDir = "OrientByTerrainWithRandomAngle",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 75,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Grenade - HE_Grenade VFX",
id = "8447712806556387303",
})
PlaceObj('ActionFXDecal', {
Action = "FireZone",
ColorModifier = 4280953386,
Delay = 20,
DetailLevel = 60,
FadeIn = 600,
FadeOut = 1000,
GameTime = true,
Moment = "end",
Object = "DecExplosion_03",
Orientation = "OrientByTerrainWithRandomAngle",
Source = "ActionPos",
group = "Explosion - Grenade - Molotov VFX",
id = "7870293495003723306",
})
PlaceObj('ActionFXDecal', {
Action = "MolotovExplosion",
ColorModifier = 4280953386,
Delay = 20,
DetailLevel = 60,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "FireZone",
'EndMoment', "end",
}),
},
FadeIn = 600,
FadeOut = 3000,
GameTime = true,
Moment = "start",
Object = "DecExplosion_04",
Orientation = "OrientByTerrainWithRandomAngle",
Source = "ActionPos",
group = "Explosion - Grenade - Molotov VFX",
id = "1810369247898927560",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "PipeBomb_OnGround",
ColorModifier = 4280953386,
Delay = 100,
FadeIn = 200,
FxId = "decexpl_generic",
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
OffsetDir = "OrientByTerrainWithRandomAngle",
Opacity = 90,
Scale = 60,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "4620523889818924950",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "ShapedCharge",
ColorModifier = 4280953386,
Delay = 100,
GameTime = true,
Moment = "start",
Object = "DecExplosion_07",
Object2 = "DecExplosion_08",
Offset = point(1500, 0, -400),
OffsetDir = "ActionDir",
Orientation = "OrientByTerrainToActionDir",
PresetOrientationAngle = 130,
Scale = 50,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Grenade - ShapedCharge VFX",
id = "2659484735242449278",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "Landmine",
ColorModifier = 4280953386,
Delay = 100,
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Offset = point(0, 0, -400),
OffsetDir = "OrientByTerrainWithRandomAngle",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 50,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Landmine VFX",
id = "8684803266221694328",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "_40mmFlashbangGrenade",
ColorModifier = 4280953386,
Delay = 100,
FxId = "decexpl_generic",
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 20,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Ordnance - 40mm Flashbang VFX",
id = "5189008983333324254",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
ColorModifier = 4280953386,
Delay = 100,
FxId = "decexpl_generic",
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Offset = point(0, 0, -400),
Orientation = "OrientByTerrainWithRandomAngle",
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "3496754109276354567",
})
PlaceObj('ActionFXDecal', {
Action = "Explosion",
Actor = "MortarShell_HE",
ColorModifier = 4280953386,
Delay = 100,
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 50,
SortPriority = 3,
Source = "ActionPos",
group = "Explosion - Ordnance - Mortar VFX",
id = "6217423832215742687",
})
PlaceObj('ActionFXDecal', {
Action = "ExplosionGas",
Actor = "MortarShell_Gas",
ColorModifier = 4280953386,
Delay = 100,
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Opacity = 50,
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 20,
Source = "ActionPos",
group = "Explosion - Ordnance - Mortar VFX",
id = "4352836122216164310",
})
PlaceObj('ActionFXDecal', {
Action = "ExplosionGas",
Actor = "MortarShell_Smoke",
ColorModifier = 4280953386,
Delay = 100,
GameTime = true,
Moment = "start",
Object = "DecExplosion_01",
Object2 = "DecExplosion_02",
Opacity = 50,
Orientation = "OrientByTerrainWithRandomAngle",
Scale = 20,
Source = "ActionPos",
group = "Explosion - Ordnance - Mortar VFX",
id = "4542152160318486849",
})
PlaceObj('ActionFXDecal', {
Action = "Bandage",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Bandage",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "start",
Object = "DecUIUnitHeal",
Scale = 130,
Source = "ActionPos",
group = "UI",
id = "1714901071",
})
PlaceObj('ActionFXDecal', {
Action = "InteractableIntenseHighlight",
Attach = true,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "InteractableIntenseHighlight",
'EndMoment', "end",
}),
},
Flags = "LockedOrientation",
GameTime = true,
Moment = "start",
Object = "DecUIUnitSelected",
Scale = 130,
group = "UI",
id = "924127741",
})
PlaceObj('ActionFXDecal', {
Action = "Melee",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "Melee",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "start",
Object = "DecUIUnitMelee",
Scale = 130,
Source = "ActionPos",
group = "UI",
id = "1978096828",
})
PlaceObj('ActionFXDecal', {
Action = "SelectedUnitCombatDanger",
Actor = "Unit",
Attach = true,
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "SelectedUnitCombatDanger",
'EndMoment', "end",
}),
},
Flags = "LockedOrientation",
GameTime = true,
Moment = "start",
Object = "DecUIUnitSelected",
Scale = 130,
group = "UI",
id = "2114674410",
})
PlaceObj('ActionFXDecal', {
Action = "TargetBandage",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TargetBandage",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "start",
Object = "DecUIUnitSelected",
Scale = 130,
Source = "ActionPos",
group = "UI",
id = "2070871693",
})
PlaceObj('ActionFXDecal', {
Action = "TargetMelee",
EndRules = {
PlaceObj('ActionFXEndRule', {
'EndAction', "TargetMelee",
'EndMoment', "end",
}),
},
GameTime = true,
Moment = "start",
Object = "DecUIUnitSelected",
Scale = 130,
Source = "ActionPos",
group = "UI",
id = "2009351390",
})