-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ========== PlaceObj('ActionFXDecal', { Action = "BloodSplatter", ColorModifier = 4284769380, DetailLevel = 60, FadeIn = 20, GameTime = true, Moment = "start", Object = "DecBloodTrail_05", Object2 = "DecBloodTrail_06", Object3 = "DecBloodTrail_07", OffsetDir = "ActionDir", Orientation = "FaceActionPos2D", OrientationAxis = -3, Scale = 50, Source = "ActionPos", group = "Bullet Impacts VFX", id = "5981689161951774845", }) PlaceObj('ActionFXDecal', { Action = "BulletImpactBigSplatter", Chance = 80, ColorModifier = 4284769380, Delay = 750, DetailLevel = 60, FadeIn = 60, FadeOut = 8000, GameTime = true, Moment = "start", Object = "DecBloodTrail_06", Object2 = "DecBloodTrail_07", Object3 = "DecBloodTrail_08", Object4 = "DecBloodTrail_05", Offset = point(2000, 0, 0), OffsetDir = "ActionDir2D", Orientation = "OrientByTerrainWithRandomAngle", PresetOrientationAngle = 90, Scale = 80, Source = "Target", Target = "Unit", group = "Bullet Impacts VFX", id = "qB38Lj8y", }) PlaceObj('ActionFXDecal', { Action = "BulletImpactSmallSplatter", Chance = 40, ColorModifier = 4284769380, Delay = 150, DetailLevel = 60, FadeIn = 60, FadeOut = 1000, GameTime = true, Moment = "start", Object = "DecBloodTrail_06", Object2 = "DecBloodTrail_07", Object3 = "DecBloodTrail_08", Object4 = "DecBloodTrail_05", Offset = point(1600, 0, 0), OffsetDir = "ActionDir2D", Orientation = "OrientByTerrainWithRandomAngle", PresetOrientationAngle = 90, Scale = 50, Source = "Target", Target = "Unit", group = "Bullet Impacts VFX", id = "rt61dLlU", }) PlaceObj('ActionFXDecal', { Action = "Anim:explode", Actor = "Explosive_Barrel", ColorModifier = 4280953386, Delay = 200, GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Orientation = "OrientByTerrainWithRandomAngle", Scale = 50, Source = "ActionPos", group = "Explosion - Barrel VFX", id = "5728400301077404423", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "Explosive_Barrel", ColorModifier = 4280953386, Delay = 200, GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Orientation = "OrientByTerrainWithRandomAngle", Scale = 50, SortPriority = 3, Source = "ActionPos", group = "Explosion - Barrel VFX", id = "1736023839388541143", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "ProximityC4_OnGround", ColorModifier = 4280953386, Delay = 100, FxId = "decexpl_generic", GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Offset = point(0, 0, -400), OffsetDir = "OrientByTerrainWithRandomAngle", Orientation = "OrientByTerrainWithRandomAngle", Scale = 80, SortPriority = 3, Source = "ActionPos", group = "Explosion - Explosive - C4 VFX", id = "6510765326992917386", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "ProximityPETN_OnGround", ColorModifier = 4280953386, Delay = 100, FxId = "decexpl_generic", GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Offset = point(0, 0, -400), OffsetDir = "OrientByTerrainWithRandomAngle", Orientation = "OrientByTerrainWithRandomAngle", Scale = 130, SortPriority = 3, Source = "ActionPos", group = "Explosion - Explosive - PETN VFX", id = "6064657404551490451", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "ProximityTNT_OnGround", ColorModifier = 4280953386, Delay = 100, FxId = "decexpl_generic", GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Offset = point(0, 0, -400), OffsetDir = "OrientByTerrainWithRandomAngle", Orientation = "OrientByTerrainWithRandomAngle", Scale = 120, SortPriority = 3, Source = "ActionPos", group = "Explosion - Explosive - TNT VFX", id = "6985590551725088735", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "ConcussiveGrenade", ColorModifier = 4280953386, Delay = 100, FxId = "decexpl_generic", GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Orientation = "OrientByTerrainWithRandomAngle", Scale = 20, SortPriority = 3, Source = "ActionPos", group = "Explosion - Grenade - Concussive VFX", id = "3222026870762880627", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "FragGrenade", Delay = 100, GameTime = true, Moment = "start", Object = "DecExplosion_03", Orientation = "OrientByTerrainWithRandomAngle", Scale = 66, SortPriority = 3, Source = "ActionPos", Target = "Surface:Planks", group = "Explosion - Grenade - Frag VFX", id = "3855856057434035523", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "FragGrenade", ColorModifier = 4280953386, Delay = 100, FxId = "decexpl_generic", GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Offset = point(0, 0, -100), OffsetDir = "OrientByTerrainWithRandomAngle", Orientation = "OrientByTerrainWithRandomAngle", Scale = 50, SortPriority = 3, Source = "ActionPos", group = "Explosion - Grenade - Frag VFX", id = "4469803453427515435", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "HE_Grenade", ColorModifier = 4280953386, Delay = 100, FxId = "decexpl_generic", GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Offset = point(0, 0, -400), OffsetDir = "OrientByTerrainWithRandomAngle", Orientation = "OrientByTerrainWithRandomAngle", Scale = 75, SortPriority = 3, Source = "ActionPos", group = "Explosion - Grenade - HE_Grenade VFX", id = "8447712806556387303", }) PlaceObj('ActionFXDecal', { Action = "FireZone", ColorModifier = 4280953386, Delay = 20, DetailLevel = 60, FadeIn = 600, FadeOut = 1000, GameTime = true, Moment = "end", Object = "DecExplosion_03", Orientation = "OrientByTerrainWithRandomAngle", Source = "ActionPos", group = "Explosion - Grenade - Molotov VFX", id = "7870293495003723306", }) PlaceObj('ActionFXDecal', { Action = "MolotovExplosion", ColorModifier = 4280953386, Delay = 20, DetailLevel = 60, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "FireZone", 'EndMoment', "end", }), }, FadeIn = 600, FadeOut = 3000, GameTime = true, Moment = "start", Object = "DecExplosion_04", Orientation = "OrientByTerrainWithRandomAngle", Source = "ActionPos", group = "Explosion - Grenade - Molotov VFX", id = "1810369247898927560", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "PipeBomb_OnGround", ColorModifier = 4280953386, Delay = 100, FadeIn = 200, FxId = "decexpl_generic", GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", OffsetDir = "OrientByTerrainWithRandomAngle", Opacity = 90, Scale = 60, SortPriority = 3, Source = "ActionPos", group = "Explosion - Grenade - Pipe Bomb VFX", id = "4620523889818924950", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "ShapedCharge", ColorModifier = 4280953386, Delay = 100, GameTime = true, Moment = "start", Object = "DecExplosion_07", Object2 = "DecExplosion_08", Offset = point(1500, 0, -400), OffsetDir = "ActionDir", Orientation = "OrientByTerrainToActionDir", PresetOrientationAngle = 130, Scale = 50, SortPriority = 3, Source = "ActionPos", group = "Explosion - Grenade - ShapedCharge VFX", id = "2659484735242449278", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "Landmine", ColorModifier = 4280953386, Delay = 100, GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Offset = point(0, 0, -400), OffsetDir = "OrientByTerrainWithRandomAngle", Orientation = "OrientByTerrainWithRandomAngle", Scale = 50, SortPriority = 3, Source = "ActionPos", group = "Explosion - Landmine VFX", id = "8684803266221694328", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "_40mmFlashbangGrenade", ColorModifier = 4280953386, Delay = 100, FxId = "decexpl_generic", GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Orientation = "OrientByTerrainWithRandomAngle", Scale = 20, SortPriority = 3, Source = "ActionPos", group = "Explosion - Ordnance - 40mm Flashbang VFX", id = "5189008983333324254", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "_40mmFragGrenade", ColorModifier = 4280953386, Delay = 100, FxId = "decexpl_generic", GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Offset = point(0, 0, -400), Orientation = "OrientByTerrainWithRandomAngle", SortPriority = 3, Source = "ActionPos", group = "Explosion - Ordnance - 40mm Frag VFX", id = "3496754109276354567", }) PlaceObj('ActionFXDecal', { Action = "Explosion", Actor = "MortarShell_HE", ColorModifier = 4280953386, Delay = 100, GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Orientation = "OrientByTerrainWithRandomAngle", Scale = 50, SortPriority = 3, Source = "ActionPos", group = "Explosion - Ordnance - Mortar VFX", id = "6217423832215742687", }) PlaceObj('ActionFXDecal', { Action = "ExplosionGas", Actor = "MortarShell_Gas", ColorModifier = 4280953386, Delay = 100, GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Opacity = 50, Orientation = "OrientByTerrainWithRandomAngle", Scale = 20, Source = "ActionPos", group = "Explosion - Ordnance - Mortar VFX", id = "4352836122216164310", }) PlaceObj('ActionFXDecal', { Action = "ExplosionGas", Actor = "MortarShell_Smoke", ColorModifier = 4280953386, Delay = 100, GameTime = true, Moment = "start", Object = "DecExplosion_01", Object2 = "DecExplosion_02", Opacity = 50, Orientation = "OrientByTerrainWithRandomAngle", Scale = 20, Source = "ActionPos", group = "Explosion - Ordnance - Mortar VFX", id = "4542152160318486849", }) PlaceObj('ActionFXDecal', { Action = "Bandage", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Bandage", 'EndMoment', "end", }), }, GameTime = true, Moment = "start", Object = "DecUIUnitHeal", Scale = 130, Source = "ActionPos", group = "UI", id = "1714901071", }) PlaceObj('ActionFXDecal', { Action = "InteractableIntenseHighlight", Attach = true, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "InteractableIntenseHighlight", 'EndMoment', "end", }), }, Flags = "LockedOrientation", GameTime = true, Moment = "start", Object = "DecUIUnitSelected", Scale = 130, group = "UI", id = "924127741", }) PlaceObj('ActionFXDecal', { Action = "Melee", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "Melee", 'EndMoment', "end", }), }, GameTime = true, Moment = "start", Object = "DecUIUnitMelee", Scale = 130, Source = "ActionPos", group = "UI", id = "1978096828", }) PlaceObj('ActionFXDecal', { Action = "SelectedUnitCombatDanger", Actor = "Unit", Attach = true, EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "SelectedUnitCombatDanger", 'EndMoment', "end", }), }, Flags = "LockedOrientation", GameTime = true, Moment = "start", Object = "DecUIUnitSelected", Scale = 130, group = "UI", id = "2114674410", }) PlaceObj('ActionFXDecal', { Action = "TargetBandage", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TargetBandage", 'EndMoment', "end", }), }, GameTime = true, Moment = "start", Object = "DecUIUnitSelected", Scale = 130, Source = "ActionPos", group = "UI", id = "2070871693", }) PlaceObj('ActionFXDecal', { Action = "TargetMelee", EndRules = { PlaceObj('ActionFXEndRule', { 'EndAction', "TargetMelee", 'EndMoment', "end", }), }, GameTime = true, Moment = "start", Object = "DecUIUnitSelected", Scale = 130, Source = "ActionPos", group = "UI", id = "2009351390", })