|
|
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "ProximityC4_OnGround", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 50000, |
|
ShakeRadiusOutOfSight = 50000, |
|
Source = "ActionPos", |
|
group = "Explosion - Explosive - C4 VFX", |
|
id = "1272234617349971604", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "ProximityPETN_OnGround", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 1200, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 40, |
|
ShakeRadiusInSight = 50000, |
|
ShakeRadiusOutOfSight = 30000, |
|
Source = "ActionPos", |
|
group = "Explosion - Explosive - PETN VFX", |
|
id = "5977246607984699242", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "ProximityTNT_OnGround", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
Source = "ActionPos", |
|
group = "Explosion - Explosive - TNT VFX", |
|
id = "3400203746394691117", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "ConcussiveGrenade", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 10, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 20, |
|
Source = "ActionPos", |
|
group = "Explosion - Grenade - Concussive VFX", |
|
id = "269895475545297192", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "FragGrenade", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Grenade - Frag VFX", |
|
id = "Ef42eaEY", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "HE_Grenade", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Grenade - HE_Grenade VFX", |
|
id = "5213118893073343191", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "PipeBomb_OnGround", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Grenade - Pipe Bomb VFX", |
|
id = "IxEAnqH2", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "ShapedCharge", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Grenade - ShapedCharge VFX", |
|
id = "nSTtwjQ-", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "_40mmFragGrenade", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Ordnance - 40mm Frag VFX", |
|
id = "g15Xq8kS", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "Shanty_WaterCistern", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 800, |
|
Frequency = 7, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 60, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Vehicle - Cistern VFX", |
|
id = "XARl09U7", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "GasStation_FuelTank", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 800, |
|
Frequency = 7, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 60, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Vehicle - FuelTank VFX", |
|
id = "QmIkud_A", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "Vehicle_LuxuryCar", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Vehicle - LuxuryCar VFX", |
|
id = "6743952548358241725", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "MilitaryCamp_LightTower", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Vehicle - Military LightTower VFX", |
|
id = "8J6eihuZ", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "Vehicle_Minivan", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Vehicle - Minivan VFX", |
|
id = "3819224014753585741", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "Vehicle_Moped_01", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 400, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Vehicle - Moped VFX", |
|
id = "TWVxYXNt", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "Vehicle_PickupTruck", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Vehicle - Pickup Truck VFX", |
|
id = "7495122200693997913", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "PowerGenerator_Civilian", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 500, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Vehicle - PowerGenerator VFX", |
|
id = "PC94SZgM", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "Explosion", |
|
Actor = "Vehicle_UAZ", |
|
Delay = 100, |
|
DetailLevel = 100, |
|
Duration = 600, |
|
Frequency = 8, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 30, |
|
ShakeRadiusInSight = 40000, |
|
ShakeRadiusOutOfSight = 20000, |
|
Source = "ActionPos", |
|
group = "Explosion - Vehicle - Uaz VFX", |
|
id = "8010407284770196470", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "WeaponBuckshot", |
|
Actor = "Shotgun", |
|
Delay = 50, |
|
DetailLevel = 100, |
|
Duration = 300, |
|
Frequency = 15, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 140, |
|
Source = "ActionPos", |
|
group = "Weapons CameraShake", |
|
id = "7365879190990387853", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "WeaponFire", |
|
Actor = "AssaultRifle", |
|
Delay = 50, |
|
DetailLevel = 100, |
|
Duration = 200, |
|
Frequency = 50, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 50, |
|
Source = "ActionPos", |
|
group = "Weapons CameraShake", |
|
id = "6052937771242872274", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "WeaponFire", |
|
Actor = "MachineGun", |
|
Delay = 50, |
|
DetailLevel = 100, |
|
Duration = 200, |
|
Frequency = 50, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 50, |
|
Source = "ActionPos", |
|
group = "Weapons CameraShake", |
|
id = "846417640602483103", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "WeaponFire", |
|
Actor = "Pistol", |
|
Delay = 50, |
|
DetailLevel = 100, |
|
Duration = 200, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 50, |
|
Source = "ActionPos", |
|
group = "Weapons CameraShake", |
|
id = "472121723262646348", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "WeaponFire", |
|
Actor = "Revolver", |
|
Delay = 50, |
|
DetailLevel = 100, |
|
Duration = 300, |
|
Frequency = 15, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 50, |
|
Source = "ActionPos", |
|
group = "Weapons CameraShake", |
|
id = "4044788232500187865", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "WeaponFire", |
|
Actor = "SniperRifle", |
|
Delay = 50, |
|
DetailLevel = 100, |
|
Duration = 300, |
|
Frequency = 20, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 100, |
|
Source = "ActionPos", |
|
group = "Weapons CameraShake", |
|
id = "2857328135653276175", |
|
}) |
|
|
|
PlaceObj('ActionFXCameraShake', { |
|
Action = "WeaponFire", |
|
Actor = "SubmachineGun", |
|
Delay = 50, |
|
DetailLevel = 100, |
|
Duration = 200, |
|
GameTime = true, |
|
Moment = "start", |
|
ShakeOffset = 50, |
|
Source = "ActionPos", |
|
group = "Weapons CameraShake", |
|
id = "5176679359475324724", |
|
}) |
|
|
|
|