myspace / Data /FXPreset /ActionFXCameraShake.lua
sirnii's picture
Upload 1816 files
b6a38d7 verified
-- ========== GENERATED BY FXPreset Editor (Ctrl-Alt-F) DO NOT EDIT MANUALLY! ==========
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "ProximityC4_OnGround",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 50000,
ShakeRadiusOutOfSight = 50000,
Source = "ActionPos",
group = "Explosion - Explosive - C4 VFX",
id = "1272234617349971604",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "ProximityPETN_OnGround",
Delay = 100,
DetailLevel = 100,
Duration = 1200,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 40,
ShakeRadiusInSight = 50000,
ShakeRadiusOutOfSight = 30000,
Source = "ActionPos",
group = "Explosion - Explosive - PETN VFX",
id = "5977246607984699242",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "ProximityTNT_OnGround",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
Source = "ActionPos",
group = "Explosion - Explosive - TNT VFX",
id = "3400203746394691117",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "ConcussiveGrenade",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 10,
GameTime = true,
Moment = "start",
ShakeOffset = 20,
Source = "ActionPos",
group = "Explosion - Grenade - Concussive VFX",
id = "269895475545297192",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "FragGrenade",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Grenade - Frag VFX",
id = "Ef42eaEY",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "HE_Grenade",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Grenade - HE_Grenade VFX",
id = "5213118893073343191",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "PipeBomb_OnGround",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Grenade - Pipe Bomb VFX",
id = "IxEAnqH2",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "ShapedCharge",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Grenade - ShapedCharge VFX",
id = "nSTtwjQ-",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "_40mmFragGrenade",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Ordnance - 40mm Frag VFX",
id = "g15Xq8kS",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "Shanty_WaterCistern",
Delay = 100,
DetailLevel = 100,
Duration = 800,
Frequency = 7,
GameTime = true,
Moment = "start",
ShakeOffset = 60,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Vehicle - Cistern VFX",
id = "XARl09U7",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "GasStation_FuelTank",
Delay = 100,
DetailLevel = 100,
Duration = 800,
Frequency = 7,
GameTime = true,
Moment = "start",
ShakeOffset = 60,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Vehicle - FuelTank VFX",
id = "QmIkud_A",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "Vehicle_LuxuryCar",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Vehicle - LuxuryCar VFX",
id = "6743952548358241725",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "MilitaryCamp_LightTower",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Vehicle - Military LightTower VFX",
id = "8J6eihuZ",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "Vehicle_Minivan",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Vehicle - Minivan VFX",
id = "3819224014753585741",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "Vehicle_Moped_01",
Delay = 100,
DetailLevel = 100,
Duration = 400,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Vehicle - Moped VFX",
id = "TWVxYXNt",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "Vehicle_PickupTruck",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Vehicle - Pickup Truck VFX",
id = "7495122200693997913",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "PowerGenerator_Civilian",
Delay = 100,
DetailLevel = 100,
Duration = 500,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Vehicle - PowerGenerator VFX",
id = "PC94SZgM",
})
PlaceObj('ActionFXCameraShake', {
Action = "Explosion",
Actor = "Vehicle_UAZ",
Delay = 100,
DetailLevel = 100,
Duration = 600,
Frequency = 8,
GameTime = true,
Moment = "start",
ShakeOffset = 30,
ShakeRadiusInSight = 40000,
ShakeRadiusOutOfSight = 20000,
Source = "ActionPos",
group = "Explosion - Vehicle - Uaz VFX",
id = "8010407284770196470",
})
PlaceObj('ActionFXCameraShake', {
Action = "WeaponBuckshot",
Actor = "Shotgun",
Delay = 50,
DetailLevel = 100,
Duration = 300,
Frequency = 15,
GameTime = true,
Moment = "start",
ShakeOffset = 140,
Source = "ActionPos",
group = "Weapons CameraShake",
id = "7365879190990387853",
})
PlaceObj('ActionFXCameraShake', {
Action = "WeaponFire",
Actor = "AssaultRifle",
Delay = 50,
DetailLevel = 100,
Duration = 200,
Frequency = 50,
GameTime = true,
Moment = "start",
ShakeOffset = 50,
Source = "ActionPos",
group = "Weapons CameraShake",
id = "6052937771242872274",
})
PlaceObj('ActionFXCameraShake', {
Action = "WeaponFire",
Actor = "MachineGun",
Delay = 50,
DetailLevel = 100,
Duration = 200,
Frequency = 50,
GameTime = true,
Moment = "start",
ShakeOffset = 50,
Source = "ActionPos",
group = "Weapons CameraShake",
id = "846417640602483103",
})
PlaceObj('ActionFXCameraShake', {
Action = "WeaponFire",
Actor = "Pistol",
Delay = 50,
DetailLevel = 100,
Duration = 200,
GameTime = true,
Moment = "start",
ShakeOffset = 50,
Source = "ActionPos",
group = "Weapons CameraShake",
id = "472121723262646348",
})
PlaceObj('ActionFXCameraShake', {
Action = "WeaponFire",
Actor = "Revolver",
Delay = 50,
DetailLevel = 100,
Duration = 300,
Frequency = 15,
GameTime = true,
Moment = "start",
ShakeOffset = 50,
Source = "ActionPos",
group = "Weapons CameraShake",
id = "4044788232500187865",
})
PlaceObj('ActionFXCameraShake', {
Action = "WeaponFire",
Actor = "SniperRifle",
Delay = 50,
DetailLevel = 100,
Duration = 300,
Frequency = 20,
GameTime = true,
Moment = "start",
ShakeOffset = 100,
Source = "ActionPos",
group = "Weapons CameraShake",
id = "2857328135653276175",
})
PlaceObj('ActionFXCameraShake', {
Action = "WeaponFire",
Actor = "SubmachineGun",
Delay = 50,
DetailLevel = 100,
Duration = 200,
GameTime = true,
Moment = "start",
ShakeOffset = 50,
Source = "ActionPos",
group = "Weapons CameraShake",
id = "5176679359475324724",
})