myspace / Lua /InventoryItemCompositeDef /CombatStim.generated.lua
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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
UndefineClass('CombatStim')
DefineClass.CombatStim = {
__parents = { "MiscItem" },
__generated_by_class = "InventoryItemCompositeDef",
object_class = "MiscItem",
Repairable = false,
Icon = "UI/Icons/Items/combat_stim",
DisplayName = T(634691805568, --[[InventoryItemCompositeDef CombatStim DisplayName]] "Combat Stim"),
DisplayNamePlural = T(713501369682, --[[InventoryItemCompositeDef CombatStim DisplayNamePlural]] "Combat Stims"),
AdditionalHint = T(717527540232, --[[InventoryItemCompositeDef CombatStim AdditionalHint]] "<bullet_point> Used through the Item Menu\n<bullet_point> Single use\n<bullet_point> Gain extra AP until the end of next turn\n<bullet_point> Lose Energy after the effect wears off"),
Cost = 400,
CanAppearInShop = true,
Tier = 2,
MaxStock = 6,
RestockWeight = 25,
CategoryPair = "Medicine",
effect_moment = "on_use",
Effects = {
PlaceObj('UnitAddStatusEffect', {
Status = "Stimmed",
}),
},
action_name = T(767441148476, --[[InventoryItemCompositeDef CombatStim action_name]] "USE"),
destroy_item = true,
onlyOnMap = true,
}