|
|
|
|
|
UndefineClass('CombatStim') |
|
DefineClass.CombatStim = { |
|
__parents = { "MiscItem" }, |
|
__generated_by_class = "InventoryItemCompositeDef", |
|
|
|
|
|
object_class = "MiscItem", |
|
Repairable = false, |
|
Icon = "UI/Icons/Items/combat_stim", |
|
DisplayName = T(634691805568, "Combat Stim"), |
|
DisplayNamePlural = T(713501369682, "Combat Stims"), |
|
AdditionalHint = T(717527540232, "<bullet_point> Used through the Item Menu\n<bullet_point> Single use\n<bullet_point> Gain extra AP until the end of next turn\n<bullet_point> Lose Energy after the effect wears off"), |
|
Cost = 400, |
|
CanAppearInShop = true, |
|
Tier = 2, |
|
MaxStock = 6, |
|
RestockWeight = 25, |
|
CategoryPair = "Medicine", |
|
effect_moment = "on_use", |
|
Effects = { |
|
PlaceObj('UnitAddStatusEffect', { |
|
Status = "Stimmed", |
|
}), |
|
}, |
|
action_name = T(767441148476, "USE"), |
|
destroy_item = true, |
|
onlyOnMap = true, |
|
} |
|
|
|
|