File size: 1,187 Bytes
b6a38d7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

UndefineClass('CombatStim')
DefineClass.CombatStim = {
	__parents = { "MiscItem" },
	__generated_by_class = "InventoryItemCompositeDef",


	object_class = "MiscItem",
	Repairable = false,
	Icon = "UI/Icons/Items/combat_stim",
	DisplayName = T(634691805568, --[[InventoryItemCompositeDef CombatStim DisplayName]] "Combat Stim"),
	DisplayNamePlural = T(713501369682, --[[InventoryItemCompositeDef CombatStim DisplayNamePlural]] "Combat Stims"),
	AdditionalHint = T(717527540232, --[[InventoryItemCompositeDef CombatStim AdditionalHint]] "<bullet_point> Used through the Item Menu\n<bullet_point> Single use\n<bullet_point> Gain extra AP until the end of next turn\n<bullet_point> Lose Energy after the effect wears off"),
	Cost = 400,
	CanAppearInShop = true,
	Tier = 2,
	MaxStock = 6,
	RestockWeight = 25,
	CategoryPair = "Medicine",
	effect_moment = "on_use",
	Effects = {
		PlaceObj('UnitAddStatusEffect', {
			Status = "Stimmed",
		}),
	},
	action_name = T(767441148476, --[[InventoryItemCompositeDef CombatStim action_name]] "USE"),
	destroy_item = true,
	onlyOnMap = true,
}