myspace / Lua /InventoryItemCompositeDef /ColtPeacemaker.generated.lua
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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
UndefineClass('ColtPeacemaker')
DefineClass.ColtPeacemaker = {
__parents = { "Revolver" },
__generated_by_class = "InventoryItemCompositeDef",
object_class = "Revolver",
ScrapParts = 6,
RepairCost = 30,
Reliability = 95,
Icon = "UI/Icons/Weapons/Colt Peacemaker",
DisplayName = T(692081024631, --[[InventoryItemCompositeDef ColtPeacemaker DisplayName]] "Peacemaker"),
DisplayNamePlural = T(275530346749, --[[InventoryItemCompositeDef ColtPeacemaker DisplayNamePlural]] "Peacemakers"),
Description = T(401712079854, --[[InventoryItemCompositeDef ColtPeacemaker Description]] "Single action revolver designed for the US army. Don't forget to carry it with one empty under the hammer unless you want a hole in your foot."),
AdditionalHint = T(117021553694, --[[InventoryItemCompositeDef ColtPeacemaker AdditionalHint]] "<bullet_point> Slower Condition loss"),
UnitStat = "Marksmanship",
Cost = 500,
CanAppearInShop = true,
CategoryPair = "Handguns",
Caliber = "44CAL",
Damage = 15,
AimAccuracy = 5,
MagazineSize = 6,
PointBlankBonus = 1,
OverwatchAngle = 2160,
Entity = "Weapon_Colt",
ComponentSlots = {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'AvailableComponents', {
"BarrelLong",
"BarrelNormal",
"BarrelShort",
},
'DefaultComponent', "BarrelNormal",
}),
},
HolsterSlot = "Leg",
AvailableAttacks = {
"SingleShot",
"DualShot",
"CancelShot",
"MobileShot",
},
ShootAP = 5000,
ReloadAP = 3000,
}