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UndefineClass('ColtPeacemaker') |
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DefineClass.ColtPeacemaker = { |
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__parents = { "Revolver" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "Revolver", |
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ScrapParts = 6, |
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RepairCost = 30, |
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Reliability = 95, |
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Icon = "UI/Icons/Weapons/Colt Peacemaker", |
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DisplayName = T(692081024631, "Peacemaker"), |
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DisplayNamePlural = T(275530346749, "Peacemakers"), |
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Description = T(401712079854, "Single action revolver designed for the US army. Don't forget to carry it with one empty under the hammer unless you want a hole in your foot."), |
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AdditionalHint = T(117021553694, "<bullet_point> Slower Condition loss"), |
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UnitStat = "Marksmanship", |
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Cost = 500, |
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CanAppearInShop = true, |
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CategoryPair = "Handguns", |
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Caliber = "44CAL", |
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Damage = 15, |
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AimAccuracy = 5, |
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MagazineSize = 6, |
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PointBlankBonus = 1, |
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OverwatchAngle = 2160, |
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Entity = "Weapon_Colt", |
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ComponentSlots = { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelLong", |
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"BarrelNormal", |
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"BarrelShort", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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}, |
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HolsterSlot = "Leg", |
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AvailableAttacks = { |
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"SingleShot", |
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"DualShot", |
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"CancelShot", |
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"MobileShot", |
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}, |
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ShootAP = 5000, |
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ReloadAP = 3000, |
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} |
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