File size: 1,582 Bytes
b6a38d7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

UndefineClass('ColtPeacemaker')
DefineClass.ColtPeacemaker = {
	__parents = { "Revolver" },
	__generated_by_class = "InventoryItemCompositeDef",


	object_class = "Revolver",
	ScrapParts = 6,
	RepairCost = 30,
	Reliability = 95,
	Icon = "UI/Icons/Weapons/Colt Peacemaker",
	DisplayName = T(692081024631, --[[InventoryItemCompositeDef ColtPeacemaker DisplayName]] "Peacemaker"),
	DisplayNamePlural = T(275530346749, --[[InventoryItemCompositeDef ColtPeacemaker DisplayNamePlural]] "Peacemakers"),
	Description = T(401712079854, --[[InventoryItemCompositeDef ColtPeacemaker Description]] "Single action revolver designed for the US army. Don't forget to carry it with one empty under the hammer unless you want a hole in your foot."),
	AdditionalHint = T(117021553694, --[[InventoryItemCompositeDef ColtPeacemaker AdditionalHint]] "<bullet_point> Slower Condition loss"),
	UnitStat = "Marksmanship",
	Cost = 500,
	CanAppearInShop = true,
	CategoryPair = "Handguns",
	Caliber = "44CAL",
	Damage = 15,
	AimAccuracy = 5,
	MagazineSize = 6,
	PointBlankBonus = 1,
	OverwatchAngle = 2160,
	Entity = "Weapon_Colt",
	ComponentSlots = {
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Barrel",
			'AvailableComponents', {
				"BarrelLong",
				"BarrelNormal",
				"BarrelShort",
			},
			'DefaultComponent', "BarrelNormal",
		}),
	},
	HolsterSlot = "Leg",
	AvailableAttacks = {
		"SingleShot",
		"DualShot",
		"CancelShot",
		"MobileShot",
	},
	ShootAP = 5000,
	ReloadAP = 3000,
}