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UndefineClass('Auto5_quest') |
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DefineClass.Auto5_quest = { |
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__parents = { "Shotgun" }, |
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__generated_by_class = "InventoryItemCompositeDef", |
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object_class = "Shotgun", |
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ScrapParts = 10, |
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RepairCost = 50, |
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Reliability = 20, |
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Icon = "UI/Icons/Weapons/Auto5Quest", |
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ItemType = "Shotgun", |
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DisplayName = T(104957685912, "Ma Baxter's Argument Invalidator"), |
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DisplayNamePlural = T(319145443336, "Ma Baxter's Argument Invalidators"), |
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Description = T(918826814712, "The legendary owner of the bar in Port Cacao used this custom Auto-5 shotgun to end bar fights in the most final way possible."), |
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AdditionalHint = T(876166041529, "<bullet_point> Rapid Invalidation"), |
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LargeItem = 1, |
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Valuable = 1, |
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Cost = 1200, |
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RestockWeight = 0, |
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Caliber = "12gauge", |
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Damage = 22, |
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ObjDamageMod = 150, |
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AimAccuracy = 4, |
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MagazineSize = 9, |
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WeaponRange = 8, |
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PointBlankBonus = 1, |
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OverwatchAngle = 1200, |
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BuckshotConeAngle = 1200, |
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BuckshotFalloffDamage = 100, |
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HandSlot = "TwoHanded", |
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Entity = "Weapon_Auto5", |
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ComponentSlots = { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"Auto5_Basic_LMag", |
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}, |
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'DefaultComponent', "Auto5_Basic_LMag", |
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}), |
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}, |
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HolsterSlot = "Shoulder", |
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AvailableAttacks = { |
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"BuckshotBurst", |
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}, |
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ShootAP = 4000, |
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ReloadAP = 3000, |
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} |
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