myspace / Lua /InventoryItemCompositeDef /Auto5_quest.generated.lua
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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
UndefineClass('Auto5_quest')
DefineClass.Auto5_quest = {
__parents = { "Shotgun" },
__generated_by_class = "InventoryItemCompositeDef",
object_class = "Shotgun",
ScrapParts = 10,
RepairCost = 50,
Reliability = 20,
Icon = "UI/Icons/Weapons/Auto5Quest",
ItemType = "Shotgun",
DisplayName = T(104957685912, --[[InventoryItemCompositeDef Auto5_quest DisplayName]] "Ma Baxter's Argument Invalidator"),
DisplayNamePlural = T(319145443336, --[[InventoryItemCompositeDef Auto5_quest DisplayNamePlural]] "Ma Baxter's Argument Invalidators"),
Description = T(918826814712, --[[InventoryItemCompositeDef Auto5_quest Description]] "The legendary owner of the bar in Port Cacao used this custom Auto-5 shotgun to end bar fights in the most final way possible."),
AdditionalHint = T(876166041529, --[[InventoryItemCompositeDef Auto5_quest AdditionalHint]] "<bullet_point> Rapid Invalidation"),
LargeItem = 1,
Valuable = 1,
Cost = 1200,
RestockWeight = 0,
Caliber = "12gauge",
Damage = 22,
ObjDamageMod = 150,
AimAccuracy = 4,
MagazineSize = 9,
WeaponRange = 8,
PointBlankBonus = 1,
OverwatchAngle = 1200,
BuckshotConeAngle = 1200,
BuckshotFalloffDamage = 100,
HandSlot = "TwoHanded",
Entity = "Weapon_Auto5",
ComponentSlots = {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'AvailableComponents', {
"Auto5_Basic_LMag",
},
'DefaultComponent', "Auto5_Basic_LMag",
}),
},
HolsterSlot = "Shoulder",
AvailableAttacks = {
"BuckshotBurst",
},
ShootAP = 4000,
ReloadAP = 3000,
}