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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

UndefineClass('Auto5_quest')
DefineClass.Auto5_quest = {
	__parents = { "Shotgun" },
	__generated_by_class = "InventoryItemCompositeDef",


	object_class = "Shotgun",
	ScrapParts = 10,
	RepairCost = 50,
	Reliability = 20,
	Icon = "UI/Icons/Weapons/Auto5Quest",
	ItemType = "Shotgun",
	DisplayName = T(104957685912, --[[InventoryItemCompositeDef Auto5_quest DisplayName]] "Ma Baxter's Argument Invalidator"),
	DisplayNamePlural = T(319145443336, --[[InventoryItemCompositeDef Auto5_quest DisplayNamePlural]] "Ma Baxter's Argument Invalidators"),
	Description = T(918826814712, --[[InventoryItemCompositeDef Auto5_quest Description]] "The legendary owner of the bar in Port Cacao used this custom Auto-5 shotgun to end bar fights in the most final way possible."),
	AdditionalHint = T(876166041529, --[[InventoryItemCompositeDef Auto5_quest AdditionalHint]] "<bullet_point> Rapid Invalidation"),
	LargeItem = 1,
	Valuable = 1,
	Cost = 1200,
	RestockWeight = 0,
	Caliber = "12gauge",
	Damage = 22,
	ObjDamageMod = 150,
	AimAccuracy = 4,
	MagazineSize = 9,
	WeaponRange = 8,
	PointBlankBonus = 1,
	OverwatchAngle = 1200,
	BuckshotConeAngle = 1200,
	BuckshotFalloffDamage = 100,
	HandSlot = "TwoHanded",
	Entity = "Weapon_Auto5",
	ComponentSlots = {
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Barrel",
			'AvailableComponents', {
				"Auto5_Basic_LMag",
			},
			'DefaultComponent', "Auto5_Basic_LMag",
		}),
	},
	HolsterSlot = "Shoulder",
	AvailableAttacks = {
		"BuckshotBurst",
	},
	ShootAP = 4000,
	ReloadAP = 3000,
}