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-------------------------------------------------------------------------------
------------- General Config --------------------------------------------
-------------------------------------------------------------------------------
config.SaveObjectsOrder = {
{ "GridMarker" },
}
Libs.Volumes = true
config.Sim = false
config.Mods = true
config.GedFunctionObjectsTestHarness = true
config.SaveGameScreenshot = true
config.GamepadTestOnly = false
config.ScreenshotsWithUI = true
config.AutosaveAllowed = true
config.SaveEntityList = not Platform.goldmaster
if Platform.developer then
config.RegisterSavFileHandler = true
config.ResaveAllGameMapsKeepsGameLogic = true
end
if insideHG() then
local bender_folder = "Zulu"
if Platform.pc then
config.CrashFolder = string.format("\\\\bender.haemimontgames.com\\%s\\Logs\\Crashes", bender_folder)
elseif Platform.linux then
config.CrashFolder = string.format("/media/bender/%s/Logs/Crashes", bender_folder)
elseif Platform.osx then
config.CrashFolder = string.format("/Volumes/%s/Logs/Crashes", bender_folder)
end
config.DesyncPath = string.format("\\\\bender.haemimontgames.com\\%s\\Logs\\Desyncs", bender_folder)
end
const.PerObjectHandlePool = 8*1024
function OnMsg.XInputInited()
--lock gamepad thumbsticks while not in gamepad mode to avoid moving the camera
--(also see OnMsg.GamepadUIStyleChanged in MarsMessengeQuestionBox.lua)
local lock = GetUIStyleGamepad() and 0 or 1
hr.XBoxLeftThumbLocked = lock
hr.XBoxRightThumbLocked = lock
end
-- User-visible version string. Please keep in sync with the string in Src/Project.h!
UserVersion = "Version 0.01"
UserVersionNum = "0.01"
-- configurable for developer convenience
config.Vibration = 1
config.EditorWarnings = 1
config.FullscreenMode = 2
const.MaxScale = 200
config.RunUnfocused = 1
config.ClipCursor = 2
config.XInput = 1
config.XInputRefreshTime = 30
hr.PreciseSelectionWidth = 9
hr.EnablePreciseSelection = 1
config.LightModelUnusedFeatures = {
["water foam"] = true,
["water waves"] = true,
["dist_blur_desat"] = true,
}
-- Memory allocation related
if Platform.desktop or Platform.ps5 or Platform.xbox_series_x then
config.ObjectPoolMem = 144 * 1024 -- in KB
config.BonesMemory = 8 * 1024 * 1024 -- in Bytes
else
config.ObjectPoolMem = 144 * 1024 -- in KB
config.BonesMemory = 6 * 1024 * 1024 -- in Bytes
end
config.MemorySavegameSize = 96*1024*1024
if Platform.ps4 then
config.MemoryScreenshotSize = 16*1024*1024
end
config.GedLanguageEnglish = Platform.desktop -- don't mount/load English translation table on non-desktop platforms
config.postProcPredicates = {
-- none currently
}
config.FloatingTextEnabled = true
config.ConsoleDim = 0
config.OSVersionMajorReq = 0
config.OSVersionMinorReq = 0
if Platform.pc then
config.OSVersionMajorReq = 6
config.OSVersionMinorReq = 0
elseif Platform.osx then
config.OSVersionMajorReq = 10
config.OSVersionMinorReq = 7
elseif Platform.linux then
config.OSVersionMajorReq = 3
config.OSVersionMinorReq = 0
end
config.MapSlotsBand = 0 -- area outside map which is still covered by map slots; in meters
config.DefaultTerrainTileSize = 8000
config.MinimapScreenshotSize = 2048
config.LuaDebugInfo = true
if Platform.pc and Platform.debug then
Libs.DebugAdapter = true
if not Platform.developer then
config.DisableHaerald = true
end
end
config.SSRThresholdParentDistance = 0.05
hr.D3D11ParallelCompilation = 0
hr.EnableCloudsShadow = 1
hr.RenderTerrainFirst = 1
hr.AutoFadeDistanceScale = 2200
hr.FadeCullRadius = 550
hr.ObjAnimDefaultCrossfadeTime = 300
-- Statistics settings (To use in Gold Master, define STATISTICS in DefaultEngineConfig.h)
-- hr.RenderStatistics = 1
-- hr.DetailReport = 0
--[[ Extra Statistics -----------------------------------
hr.StatsDelayedOps = 1
hr.StatsMemory = 1
hr.StatsCS = 1 (To use you will need to define DBG_CS as 2 in crCritical.h)
hr.StatsCSType = 1
hr.StatsParticles = 1
hr.StatsTerrain = 1
hr.StatsPools = 1
hr.StatsShadows = 1
--]]-----------------------------------------------------
--[[ Extra Statistics settings --------------------------
hr.StatsDumpToOutput = 1
hr.StatsInterval = 500
hr.StatsTextFont = "courier new"
hr.StatsTextSize = 12
--]]-----------------------------------------------------
const.Camera3pRealTime = true
const.CameraControlRotationSpeed = 60
config.TileSizeTerrainBrushStep = false
config.MaxTerrainBrushStrength = 300
config.MinTerrainBrushStrength = 10
config.MaxTerrainBrushSize = 300 --in meters
config.MinTerrainBrushSize = 10 --in centimeters
config.MaxTerrainBrushHeightChange = 100 --in meters
config.MinTerrainBrushHeightChange = 100 --in meters
config.SmoothBrushInfluenceMin = 7
config.SmoothBrushInfluenceMax = 100
const.SelectionEnumRadius = 2000
hr.ShowSurfacesRange = 1000
config.EnableVoiceChat = true
config.DeprecatedParticleNames = {"_old", "test_"}
-- used by Compress() in luaNetSerialize.cpp;
-- Decompress() always supports all
config.SerializeCompressAlgo = "zstd"
config.WalkablesEnumExtend = 120
config.LoadAutoAttachData = true
config.AllowInvites = true
config.VideoPresetAutodetect = {
{
preset = "SteamDeck",
{
"amd.*vangogh", -- steam deck
"amd.*0405", -- steam deck
},
},
{
preset = "High",
{
-- former Ultra, now High
"geforce.*4%d[789]%d", -- e.g. geforce RTX 4070 - 4090
"geforce.*3%d[89]%d", -- e.g. geforce RTX 3080 - 3090
"radeon.*rx.*[67][89]%d%d", -- e.g. radeon rx 6800 - 6950
-- former High, now also High
"titan",
"vega.*[456]%d",
"vii",
"geforce.*4%d[56]%d", -- e.g. geforce RTX 4050 - 4060
"geforce.*3%d[567]%d", -- e.g. geforce RTX 3050 - 3070
"geforce.*2%d[6789]%d", -- e.g. geforce RTX 2060 - 2090
"geforce.*1%d[789]%d", -- e.g. geforce 1070 - 1090
"radeon.*rx.*[567][67]%d%d", -- e.g. radeon rx 5600 - 7700
"radeon.*rx.*5[89]%d", -- e.g. radeon rx 580 - 590
"intel.*arc.*7%d%d", -- e.g. intel arc 770
},
},
{
preset = "Medium",
{
"geforce.*[12]%d[56]%d", -- e.g. geforce GTX 1050
"geforce.*9[78]%d", -- e.g. geforce GTX 980
"radeon.*rx.*6%d%d%d", -- e.g. radeon rx 6400 - 6500
"radeon.*rx.*5%d%d%d", -- e.g. radeon rx 5500
"radeon.*rx.*[45][567]%d", -- e.g. radeon rx 570
"radeon.*rx.*4[678]%d", -- e.g. radeon rx 460 - 480
"intel.*arc.*3%d%d", -- e.g. intel arc 380
},
},
{
preset = "Low",
{
"intel",
"vega",
"geforce.*%d%d%d", -- e.g. geforce GTX 750
"radeon.*r9", -- e.g. radeon R9 200 series
"radeon.*r7", -- e.g. radeon R7 200 series
"radeon.*hd", -- e.g. radeon HD 6800
},
},
}
config.TextureMemoryThresholds = {
{ threshold = 1500, value = "Low"},
{ threshold = 3000, value = "Medium"},
}
config.PasswordMinLen = 6
config.PasswordMaxLen = 128
config.PasswordHasMixedDigits = false
config.PasswordAllowCommon = true
-- limit/block forward compatibility:
-- this goes in savegame metadata as required_lua_revision, and game can't be loaded if current LuaRevision is less than it
-- If -1 is set, then the required_lua_revision will be the current LuaRevision when the save is made. (i.e. no forward compatibility)
config.SavegameRequiredLuaRevision = 332662
-- savegame backward compatibility
config.SupportedSavegameLuaRevision = 315737
config.InferParticleShaders = true -- particle shader lists only include actually used particle shader combinations (set to false for _all_ particle shader combinations, for the purposes of modded-in particles)
config.InitialInGameInterfaceMode = "IModeExploration"
config.DeveloperGrids = { "square_grid" }
config.DeveloperGridDefaultProperties = {
GridLineThickness = 75,
GridSquareSize = 1200,
GridBoxMinX = 0,
GridBoxMinY = 0,
GridBoxMaxX = 10000000,
GridBoxMaxY = 10000000,
}
config.TerrainHeightSlabOffset = MulDivRound(guim, -5, 100)
config.DefaultTerrainHeight = const.SlabSizeZ * 10 + config.TerrainHeightSlabOffset
config.MapSavedGameFlags = {
const.gofMirrored,
const.gofOnRoof,
const.gofDontHideWithRoom,
const.gofWarped,
const.gofTerrainColorization,
const.gofDetailClass0,
const.gofDetailClass1,
const.gofForcedLODBit0,
const.gofGameSpecific2,
const.gofGameSpecific3,
const.gofForcedLODBit1,
const.gofForcedLODBit2
}
config.MapSavedEnumFlags = {
const.efWalkable,
const.efApplyToGrids,
const.efCollision,
const.efVisible,
const.efCameraMakeTransparent,
const.efCameraRepulse,
const.efSunShadow,
const.efShadow,
}
config.FloatingTextClass = "ZuluFloatingText"
LoadPersistFlagTables()
config.AutoTestSaveMap = "H-2 - Town of Erny"
config.VideoSettingsMap = "I-1 - Flag Hill"
config.RenderingTestsMap = "_RenderingTests"
--Cover System params
-- TODO: move covers constants to collision.
hr.VoxelCoverRaysLengthPercents = 110
hr.VoxelCoverRaysHiThreshold = 30
hr.VoxelCoverRaysLoThreshold = 30
config.ParticleDynamicParams = true
config.PDASatelliteMercsDragAndDrop = false
GameColors = {
["DarkA"] = RGB(52, 55, 61), -- (A)
["DarkB"] = RGB(32, 35, 47), -- (B)
["Light"] = RGB(230, 222, 202), -- Cream (C)
["Grey"] = RGB(130, 128, 120), -- (D)
["LightLighter"] = RGB(249, 249, 219), -- (E)
["LightDarker"] = RGB(195, 189, 172), -- (F)
["Enemy"] = RGB(191, 67, 77), -- Red (I)
["EnemyLighter"] = RGB(232, 121, 128), -- (I1)
["Player"] = RGB(61, 122, 153), -- Blue (J)
["PlayerLighter"] = RGB(92, 163, 185), -- (J1)
["Sand"] = RGB(196, 175, 117), -- (K)
["Yellow"] = RGB(215, 159, 80), -- (L)
["LightGreen"] = RGB(124, 130, 96), -- (G)
["DarkGreen"] = RGB(88, 92, 68), -- (H)
["Hyperlink"] = RGB(76,62,255), -- blue
["HyperlinkClicked"] = RGB(127,65,195)-- purple
}
const.WindModifierMaskFlags = {
"Bush", -- const.WindModifierMaskBush
"Corn", -- const.WindModifierMaskCorn
"Grass", -- const.WindModifierMaskGrass
}
const.HyperlinkColors = {IMP = RGB(127,65,195)}
GameColors.A = GameColors.DarkA
GameColors.B = GameColors.DarkB
GameColors.C = GameColors.Light
GameColors.D = GameColors.Grey
GameColors.E = GameColors.LightLighter
GameColors.F = GameColors.LightDarker
GameColors.G = GameColors.LightGreen
GameColors.H = GameColors.DarkGreen
GameColors.I = GameColors.Enemy
GameColors.I1 = GameColors.EnemyLighter
GameColors.J = GameColors.Player
GameColors.J1 = GameColors.PlayerLighter
GameColors.K = GameColors.Sand
GameColors.L = GameColors.Yellow
GameColors.M = RGB(222, 60, 75) -- Referenced in 184340 as R and K
GameColors.N = RGB(81, 45, 57)
function GetColorWithAlpha(color, alpha)
local r, g, b = GetRGB(color)
return RGBA(r, g, b, alpha)
end
const.DefaultSharpness = "High"
const.MaxRoomVoxelSizeX = 52
const.MaxRoomVoxelSizeY = 52
const.MaxRoomVoxelSizeZ = 52
const.ControllerUIScale = 100
config.AutoControllerHandling = true
config.AutoControllerHandlingType = "auto"
config.IdleAimingDelay = 500
config.DebugReplayDesync = true
config.PhotoMode_DisablePhotoFilter = true
config.PhotoMode_DisableBloomStrength = true
config.PhotoMode_SlidersDpadOnly = false
config.PhotoMode_FreeCameraPositionChange = false
config.SoundCacheMemorySize = 32 * 1024 * 1024
if Platform.ps4 then
config.AutorunLoadingScreenProgressDuration = 70 * 1000
end