File size: 11,121 Bytes
b6a38d7 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 |
-------------------------------------------------------------------------------
------------- General Config --------------------------------------------
-------------------------------------------------------------------------------
config.SaveObjectsOrder = {
{ "GridMarker" },
}
Libs.Volumes = true
config.Sim = false
config.Mods = true
config.GedFunctionObjectsTestHarness = true
config.SaveGameScreenshot = true
config.GamepadTestOnly = false
config.ScreenshotsWithUI = true
config.AutosaveAllowed = true
config.SaveEntityList = not Platform.goldmaster
if Platform.developer then
config.RegisterSavFileHandler = true
config.ResaveAllGameMapsKeepsGameLogic = true
end
if insideHG() then
local bender_folder = "Zulu"
if Platform.pc then
config.CrashFolder = string.format("\\\\bender.haemimontgames.com\\%s\\Logs\\Crashes", bender_folder)
elseif Platform.linux then
config.CrashFolder = string.format("/media/bender/%s/Logs/Crashes", bender_folder)
elseif Platform.osx then
config.CrashFolder = string.format("/Volumes/%s/Logs/Crashes", bender_folder)
end
config.DesyncPath = string.format("\\\\bender.haemimontgames.com\\%s\\Logs\\Desyncs", bender_folder)
end
const.PerObjectHandlePool = 8*1024
function OnMsg.XInputInited()
--lock gamepad thumbsticks while not in gamepad mode to avoid moving the camera
--(also see OnMsg.GamepadUIStyleChanged in MarsMessengeQuestionBox.lua)
local lock = GetUIStyleGamepad() and 0 or 1
hr.XBoxLeftThumbLocked = lock
hr.XBoxRightThumbLocked = lock
end
-- User-visible version string. Please keep in sync with the string in Src/Project.h!
UserVersion = "Version 0.01"
UserVersionNum = "0.01"
-- configurable for developer convenience
config.Vibration = 1
config.EditorWarnings = 1
config.FullscreenMode = 2
const.MaxScale = 200
config.RunUnfocused = 1
config.ClipCursor = 2
config.XInput = 1
config.XInputRefreshTime = 30
hr.PreciseSelectionWidth = 9
hr.EnablePreciseSelection = 1
config.LightModelUnusedFeatures = {
["water foam"] = true,
["water waves"] = true,
["dist_blur_desat"] = true,
}
-- Memory allocation related
if Platform.desktop or Platform.ps5 or Platform.xbox_series_x then
config.ObjectPoolMem = 144 * 1024 -- in KB
config.BonesMemory = 8 * 1024 * 1024 -- in Bytes
else
config.ObjectPoolMem = 144 * 1024 -- in KB
config.BonesMemory = 6 * 1024 * 1024 -- in Bytes
end
config.MemorySavegameSize = 96*1024*1024
if Platform.ps4 then
config.MemoryScreenshotSize = 16*1024*1024
end
config.GedLanguageEnglish = Platform.desktop -- don't mount/load English translation table on non-desktop platforms
config.postProcPredicates = {
-- none currently
}
config.FloatingTextEnabled = true
config.ConsoleDim = 0
config.OSVersionMajorReq = 0
config.OSVersionMinorReq = 0
if Platform.pc then
config.OSVersionMajorReq = 6
config.OSVersionMinorReq = 0
elseif Platform.osx then
config.OSVersionMajorReq = 10
config.OSVersionMinorReq = 7
elseif Platform.linux then
config.OSVersionMajorReq = 3
config.OSVersionMinorReq = 0
end
config.MapSlotsBand = 0 -- area outside map which is still covered by map slots; in meters
config.DefaultTerrainTileSize = 8000
config.MinimapScreenshotSize = 2048
config.LuaDebugInfo = true
if Platform.pc and Platform.debug then
Libs.DebugAdapter = true
if not Platform.developer then
config.DisableHaerald = true
end
end
config.SSRThresholdParentDistance = 0.05
hr.D3D11ParallelCompilation = 0
hr.EnableCloudsShadow = 1
hr.RenderTerrainFirst = 1
hr.AutoFadeDistanceScale = 2200
hr.FadeCullRadius = 550
hr.ObjAnimDefaultCrossfadeTime = 300
-- Statistics settings (To use in Gold Master, define STATISTICS in DefaultEngineConfig.h)
-- hr.RenderStatistics = 1
-- hr.DetailReport = 0
--[[ Extra Statistics -----------------------------------
hr.StatsDelayedOps = 1
hr.StatsMemory = 1
hr.StatsCS = 1 (To use you will need to define DBG_CS as 2 in crCritical.h)
hr.StatsCSType = 1
hr.StatsParticles = 1
hr.StatsTerrain = 1
hr.StatsPools = 1
hr.StatsShadows = 1
--]]-----------------------------------------------------
--[[ Extra Statistics settings --------------------------
hr.StatsDumpToOutput = 1
hr.StatsInterval = 500
hr.StatsTextFont = "courier new"
hr.StatsTextSize = 12
--]]-----------------------------------------------------
const.Camera3pRealTime = true
const.CameraControlRotationSpeed = 60
config.TileSizeTerrainBrushStep = false
config.MaxTerrainBrushStrength = 300
config.MinTerrainBrushStrength = 10
config.MaxTerrainBrushSize = 300 --in meters
config.MinTerrainBrushSize = 10 --in centimeters
config.MaxTerrainBrushHeightChange = 100 --in meters
config.MinTerrainBrushHeightChange = 100 --in meters
config.SmoothBrushInfluenceMin = 7
config.SmoothBrushInfluenceMax = 100
const.SelectionEnumRadius = 2000
hr.ShowSurfacesRange = 1000
config.EnableVoiceChat = true
config.DeprecatedParticleNames = {"_old", "test_"}
-- used by Compress() in luaNetSerialize.cpp;
-- Decompress() always supports all
config.SerializeCompressAlgo = "zstd"
config.WalkablesEnumExtend = 120
config.LoadAutoAttachData = true
config.AllowInvites = true
config.VideoPresetAutodetect = {
{
preset = "SteamDeck",
{
"amd.*vangogh", -- steam deck
"amd.*0405", -- steam deck
},
},
{
preset = "High",
{
-- former Ultra, now High
"geforce.*4%d[789]%d", -- e.g. geforce RTX 4070 - 4090
"geforce.*3%d[89]%d", -- e.g. geforce RTX 3080 - 3090
"radeon.*rx.*[67][89]%d%d", -- e.g. radeon rx 6800 - 6950
-- former High, now also High
"titan",
"vega.*[456]%d",
"vii",
"geforce.*4%d[56]%d", -- e.g. geforce RTX 4050 - 4060
"geforce.*3%d[567]%d", -- e.g. geforce RTX 3050 - 3070
"geforce.*2%d[6789]%d", -- e.g. geforce RTX 2060 - 2090
"geforce.*1%d[789]%d", -- e.g. geforce 1070 - 1090
"radeon.*rx.*[567][67]%d%d", -- e.g. radeon rx 5600 - 7700
"radeon.*rx.*5[89]%d", -- e.g. radeon rx 580 - 590
"intel.*arc.*7%d%d", -- e.g. intel arc 770
},
},
{
preset = "Medium",
{
"geforce.*[12]%d[56]%d", -- e.g. geforce GTX 1050
"geforce.*9[78]%d", -- e.g. geforce GTX 980
"radeon.*rx.*6%d%d%d", -- e.g. radeon rx 6400 - 6500
"radeon.*rx.*5%d%d%d", -- e.g. radeon rx 5500
"radeon.*rx.*[45][567]%d", -- e.g. radeon rx 570
"radeon.*rx.*4[678]%d", -- e.g. radeon rx 460 - 480
"intel.*arc.*3%d%d", -- e.g. intel arc 380
},
},
{
preset = "Low",
{
"intel",
"vega",
"geforce.*%d%d%d", -- e.g. geforce GTX 750
"radeon.*r9", -- e.g. radeon R9 200 series
"radeon.*r7", -- e.g. radeon R7 200 series
"radeon.*hd", -- e.g. radeon HD 6800
},
},
}
config.TextureMemoryThresholds = {
{ threshold = 1500, value = "Low"},
{ threshold = 3000, value = "Medium"},
}
config.PasswordMinLen = 6
config.PasswordMaxLen = 128
config.PasswordHasMixedDigits = false
config.PasswordAllowCommon = true
-- limit/block forward compatibility:
-- this goes in savegame metadata as required_lua_revision, and game can't be loaded if current LuaRevision is less than it
-- If -1 is set, then the required_lua_revision will be the current LuaRevision when the save is made. (i.e. no forward compatibility)
config.SavegameRequiredLuaRevision = 332662
-- savegame backward compatibility
config.SupportedSavegameLuaRevision = 315737
config.InferParticleShaders = true -- particle shader lists only include actually used particle shader combinations (set to false for _all_ particle shader combinations, for the purposes of modded-in particles)
config.InitialInGameInterfaceMode = "IModeExploration"
config.DeveloperGrids = { "square_grid" }
config.DeveloperGridDefaultProperties = {
GridLineThickness = 75,
GridSquareSize = 1200,
GridBoxMinX = 0,
GridBoxMinY = 0,
GridBoxMaxX = 10000000,
GridBoxMaxY = 10000000,
}
config.TerrainHeightSlabOffset = MulDivRound(guim, -5, 100)
config.DefaultTerrainHeight = const.SlabSizeZ * 10 + config.TerrainHeightSlabOffset
config.MapSavedGameFlags = {
const.gofMirrored,
const.gofOnRoof,
const.gofDontHideWithRoom,
const.gofWarped,
const.gofTerrainColorization,
const.gofDetailClass0,
const.gofDetailClass1,
const.gofForcedLODBit0,
const.gofGameSpecific2,
const.gofGameSpecific3,
const.gofForcedLODBit1,
const.gofForcedLODBit2
}
config.MapSavedEnumFlags = {
const.efWalkable,
const.efApplyToGrids,
const.efCollision,
const.efVisible,
const.efCameraMakeTransparent,
const.efCameraRepulse,
const.efSunShadow,
const.efShadow,
}
config.FloatingTextClass = "ZuluFloatingText"
LoadPersistFlagTables()
config.AutoTestSaveMap = "H-2 - Town of Erny"
config.VideoSettingsMap = "I-1 - Flag Hill"
config.RenderingTestsMap = "_RenderingTests"
--Cover System params
-- TODO: move covers constants to collision.
hr.VoxelCoverRaysLengthPercents = 110
hr.VoxelCoverRaysHiThreshold = 30
hr.VoxelCoverRaysLoThreshold = 30
config.ParticleDynamicParams = true
config.PDASatelliteMercsDragAndDrop = false
GameColors = {
["DarkA"] = RGB(52, 55, 61), -- (A)
["DarkB"] = RGB(32, 35, 47), -- (B)
["Light"] = RGB(230, 222, 202), -- Cream (C)
["Grey"] = RGB(130, 128, 120), -- (D)
["LightLighter"] = RGB(249, 249, 219), -- (E)
["LightDarker"] = RGB(195, 189, 172), -- (F)
["Enemy"] = RGB(191, 67, 77), -- Red (I)
["EnemyLighter"] = RGB(232, 121, 128), -- (I1)
["Player"] = RGB(61, 122, 153), -- Blue (J)
["PlayerLighter"] = RGB(92, 163, 185), -- (J1)
["Sand"] = RGB(196, 175, 117), -- (K)
["Yellow"] = RGB(215, 159, 80), -- (L)
["LightGreen"] = RGB(124, 130, 96), -- (G)
["DarkGreen"] = RGB(88, 92, 68), -- (H)
["Hyperlink"] = RGB(76,62,255), -- blue
["HyperlinkClicked"] = RGB(127,65,195)-- purple
}
const.WindModifierMaskFlags = {
"Bush", -- const.WindModifierMaskBush
"Corn", -- const.WindModifierMaskCorn
"Grass", -- const.WindModifierMaskGrass
}
const.HyperlinkColors = {IMP = RGB(127,65,195)}
GameColors.A = GameColors.DarkA
GameColors.B = GameColors.DarkB
GameColors.C = GameColors.Light
GameColors.D = GameColors.Grey
GameColors.E = GameColors.LightLighter
GameColors.F = GameColors.LightDarker
GameColors.G = GameColors.LightGreen
GameColors.H = GameColors.DarkGreen
GameColors.I = GameColors.Enemy
GameColors.I1 = GameColors.EnemyLighter
GameColors.J = GameColors.Player
GameColors.J1 = GameColors.PlayerLighter
GameColors.K = GameColors.Sand
GameColors.L = GameColors.Yellow
GameColors.M = RGB(222, 60, 75) -- Referenced in 184340 as R and K
GameColors.N = RGB(81, 45, 57)
function GetColorWithAlpha(color, alpha)
local r, g, b = GetRGB(color)
return RGBA(r, g, b, alpha)
end
const.DefaultSharpness = "High"
const.MaxRoomVoxelSizeX = 52
const.MaxRoomVoxelSizeY = 52
const.MaxRoomVoxelSizeZ = 52
const.ControllerUIScale = 100
config.AutoControllerHandling = true
config.AutoControllerHandlingType = "auto"
config.IdleAimingDelay = 500
config.DebugReplayDesync = true
config.PhotoMode_DisablePhotoFilter = true
config.PhotoMode_DisableBloomStrength = true
config.PhotoMode_SlidersDpadOnly = false
config.PhotoMode_FreeCameraPositionChange = false
config.SoundCacheMemorySize = 32 * 1024 * 1024
if Platform.ps4 then
config.AutorunLoadingScreenProgressDuration = 70 * 1000
end
|