|
|
|
|
|
UndefineClass('ColdHeart') |
|
DefineClass.ColdHeart = { |
|
__parents = { "Perk" }, |
|
__generated_by_class = "CharacterEffectCompositeDef", |
|
|
|
|
|
object_class = "Perk", |
|
unit_reactions = { |
|
PlaceObj('UnitReaction', { |
|
Event = "OnCalcDamageAndEffects", |
|
Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data) |
|
if target == attacker then |
|
data.critical_damage = data.critical_damage + self:ResolveValue("crit_bonus") |
|
end |
|
end, |
|
}), |
|
}, |
|
DisplayName = T(926942274160, "Anatomical Precision"), |
|
Description = T(145102598829, "Deal <em><percent(crit_bonus)></em> more <GameTerm('Crit')> <em>Damage</em>."), |
|
Icon = "UI/Icons/Perks/ColdHeart", |
|
Tier = "Gold", |
|
Stat = "Agility", |
|
StatValue = 90, |
|
} |
|
|
|
|