myspace / Lua /CharacterEffectCompositeDef /ColdHeart.generated.lua
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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('ColdHeart')
DefineClass.ColdHeart = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnCalcDamageAndEffects",
Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data)
if target == attacker then
data.critical_damage = data.critical_damage + self:ResolveValue("crit_bonus")
end
end,
}),
},
DisplayName = T(926942274160, --[[CharacterEffectCompositeDef ColdHeart DisplayName]] "Anatomical Precision"),
Description = T(145102598829, --[[CharacterEffectCompositeDef ColdHeart Description]] "Deal <em><percent(crit_bonus)></em> more <GameTerm('Crit')> <em>Damage</em>."),
Icon = "UI/Icons/Perks/ColdHeart",
Tier = "Gold",
Stat = "Agility",
StatValue = 90,
}