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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

UndefineClass('ColdHeart')
DefineClass.ColdHeart = {
	__parents = { "Perk" },
	__generated_by_class = "CharacterEffectCompositeDef",


	object_class = "Perk",
	unit_reactions = {
		PlaceObj('UnitReaction', {
			Event = "OnCalcDamageAndEffects",
			Handler = function (self, target, attacker, attack_target, action, weapon, attack_args, hit, data)
				if target == attacker then
					data.critical_damage = data.critical_damage + self:ResolveValue("crit_bonus")
				end
			end,
		}),
	},
	DisplayName = T(926942274160, --[[CharacterEffectCompositeDef ColdHeart DisplayName]] "Anatomical Precision"),
	Description = T(145102598829, --[[CharacterEffectCompositeDef ColdHeart Description]] "Deal <em><percent(crit_bonus)></em> more <GameTerm('Crit')> <em>Damage</em>."),
	Icon = "UI/Icons/Perks/ColdHeart",
	Tier = "Gold",
	Stat = "Agility",
	StatValue = 90,
}