myspace / Lua /CharacterEffectCompositeDef /Berserker.generated.lua
sirnii's picture
Upload 1816 files
b6a38d7 verified
raw
history blame
1.53 kB
-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('Berserker')
DefineClass.Berserker = {
__parents = { "Perk" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "Perk",
unit_reactions = {
PlaceObj('UnitReaction', {
Event = "OnCalcBaseDamage",
Handler = function (self, target, weapon, attack_target, data)
local wounded = target:GetStatusEffect("Wounded")
if wounded and wounded.stacks > 0 then
local stackCap = self:ResolveValue("stackCap")
local damagePerStack = self:ResolveValue("damageBonus")
local stacks = Min(wounded.stacks, stackCap)
local berserkerMod = damagePerStack*stacks
data.modifier = data.modifier + berserkerMod
data.breakdown[#data.breakdown + 1] = { name = self.DisplayName, value = berserkerMod }
if target.team.player_enemy and g_Combat and not table.find(g_Combat.berserkVRsPerRole, target.role) then
PlayVoiceResponse(target, "AIBerserkerPerk")
table.insert(g_Combat.berserkVRsPerRole, target.role)
end
end
end,
}),
},
DisplayName = T(489115886772, --[[CharacterEffectCompositeDef Berserker DisplayName]] "Rage"),
Description = T(709603782046, --[[CharacterEffectCompositeDef Berserker Description]] "Deal <em><percent(damageBonus)> Damage</em> per <GameTerm('Wound')>.\n\nCapped at <em><Multiply(damageBonus, stackCap)>%</em>."),
Icon = "UI/Icons/Perks/PainManagement",
Tier = "Silver",
Stat = "Health",
StatValue = 80,
}