File size: 1,534 Bytes
b6a38d7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

UndefineClass('Berserker')
DefineClass.Berserker = {
	__parents = { "Perk" },
	__generated_by_class = "CharacterEffectCompositeDef",


	object_class = "Perk",
	unit_reactions = {
		PlaceObj('UnitReaction', {
			Event = "OnCalcBaseDamage",
			Handler = function (self, target, weapon, attack_target, data)
				local wounded = target:GetStatusEffect("Wounded")
				if wounded and wounded.stacks > 0 then
					local stackCap = self:ResolveValue("stackCap")
					local damagePerStack = self:ResolveValue("damageBonus")
					local stacks = Min(wounded.stacks, stackCap)
					local berserkerMod = damagePerStack*stacks
						
					data.modifier = data.modifier + berserkerMod
					data.breakdown[#data.breakdown + 1] = { name = self.DisplayName, value = berserkerMod }
						
					if target.team.player_enemy and g_Combat and not table.find(g_Combat.berserkVRsPerRole, target.role) then
						PlayVoiceResponse(target, "AIBerserkerPerk")
						table.insert(g_Combat.berserkVRsPerRole, target.role)
					end
				end
			end,
		}),
	},
	DisplayName = T(489115886772, --[[CharacterEffectCompositeDef Berserker DisplayName]] "Rage"),
	Description = T(709603782046, --[[CharacterEffectCompositeDef Berserker Description]] "Deal <em><percent(damageBonus)> Damage</em> per <GameTerm('Wound')>.\n\nCapped at <em><Multiply(damageBonus, stackCap)>%</em>."),
	Icon = "UI/Icons/Perks/PainManagement",
	Tier = "Silver",
	Stat = "Health",
	StatValue = 80,
}