-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
UndefineClass('AttackUnpause') | |
DefineClass.AttackUnpause = { | |
__parents = { "StatusEffect" }, | |
__generated_by_class = "CharacterEffectCompositeDef", | |
object_class = "StatusEffect", | |
DisplayName = T(154170935485, --[[CharacterEffectCompositeDef AttackUnpause DisplayName]] "Warning"), | |
Description = T(995456510899, --[[CharacterEffectCompositeDef AttackUnpause Description]] "<color DescriptionTextRed>This action will unpause the game!</color>"), | |
type = "AttackBased", | |
Icon = "UI/Hud/attack_of_opportunity", | |
} | |