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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========
UndefineClass('AttackUnpause')
DefineClass.AttackUnpause = {
__parents = { "StatusEffect" },
__generated_by_class = "CharacterEffectCompositeDef",
object_class = "StatusEffect",
DisplayName = T(154170935485, --[[CharacterEffectCompositeDef AttackUnpause DisplayName]] "Warning"),
Description = T(995456510899, --[[CharacterEffectCompositeDef AttackUnpause Description]] "<color DescriptionTextRed>This action will unpause the game!</color>"),
type = "AttackBased",
Icon = "UI/Hud/attack_of_opportunity",
}
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