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-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ==========

UndefineClass('AttackUnpause')
DefineClass.AttackUnpause = {
	__parents = { "StatusEffect" },
	__generated_by_class = "CharacterEffectCompositeDef",


	object_class = "StatusEffect",
	DisplayName = T(154170935485, --[[CharacterEffectCompositeDef AttackUnpause DisplayName]] "Warning"),
	Description = T(995456510899, --[[CharacterEffectCompositeDef AttackUnpause Description]] "<color DescriptionTextRed>This action will unpause the game!</color>"),
	type = "AttackBased",
	Icon = "UI/Hud/attack_of_opportunity",
}