--- | |
--- Defines a character effect that grants an additional action point to the target unit at the start of each turn. | |
--- | |
--- @class AI_StatusEachTurn | |
--- @field object_class string The class of the object this effect is applied to. | |
--- @field unit_reactions table A table of unit reactions, including a reaction to the "OnBeginTurn" event that adds the "AI_AdditionalAP" status effect to the target. | |
-- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
UndefineClass('AI_StatusEachTurn') | |
DefineClass.AI_StatusEachTurn = {__parents={"Perk"}, __generated_by_class="CharacterEffectCompositeDef", | |
object_class="Perk", unit_reactions={PlaceObj('UnitReaction', {Event="OnBeginTurn", Handler=function(self, target) | |
target:AddStatusEffect("AI_AdditionalAP") | |
end})}} | |