--- --- Defines a character effect that grants an additional action point to the target unit at the start of each turn. --- --- @class AI_StatusEachTurn --- @field object_class string The class of the object this effect is applied to. --- @field unit_reactions table A table of unit reactions, including a reaction to the "OnBeginTurn" event that adds the "AI_AdditionalAP" status effect to the target. -- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== UndefineClass('AI_StatusEachTurn') DefineClass.AI_StatusEachTurn = {__parents={"Perk"}, __generated_by_class="CharacterEffectCompositeDef", object_class="Perk", unit_reactions={PlaceObj('UnitReaction', {Event="OnBeginTurn", Handler=function(self, target) target:AddStatusEffect("AI_AdditionalAP") end})}}