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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========
PlaceObj('InventoryItemCompositeDef', {
'Group', "Firearm - Handgun",
'Id', "ColtPeacemaker",
'Comment', "tier 1",
'object_class', "Revolver",
'ScrapParts', 6,
'RepairCost', 30,
'Reliability', 95,
'Icon', "UI/Icons/Weapons/Colt Peacemaker",
'DisplayName', T(692081024631, --[[InventoryItemCompositeDef ColtPeacemaker DisplayName]] "Peacemaker"),
'DisplayNamePlural', T(275530346749, --[[InventoryItemCompositeDef ColtPeacemaker DisplayNamePlural]] "Peacemakers"),
'Description', T(401712079854, --[[InventoryItemCompositeDef ColtPeacemaker Description]] "Single action revolver designed for the US army. Don't forget to carry it with one empty under the hammer unless you want a hole in your foot."),
'AdditionalHint', T(117021553694, --[[InventoryItemCompositeDef ColtPeacemaker AdditionalHint]] "<bullet_point> Slower Condition loss"),
'UnitStat', "Marksmanship",
'Cost', 500,
'CanAppearInShop', true,
'CategoryPair', "Handguns",
'Caliber', "44CAL",
'Damage', 15,
'AimAccuracy', 5,
'MagazineSize', 6,
'PointBlankBonus', 1,
'OverwatchAngle', 2160,
'Entity', "Weapon_Colt",
'ComponentSlots', {
PlaceObj('WeaponComponentSlot', {
'SlotType', "Barrel",
'AvailableComponents', {
"BarrelLong",
"BarrelNormal",
"BarrelShort",
},
'DefaultComponent', "BarrelNormal",
}),
},
'HolsterSlot', "Leg",
'AvailableAttacks', {
"SingleShot",
"DualShot",
"CancelShot",
"MobileShot",
},
'ShootAP', 5000,
'ReloadAP', 3000,
})