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|
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PlaceObj('InventoryItemCompositeDef', { |
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'Group', "Firearm - Handgun", |
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'Id', "ColtPeacemaker", |
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'Comment', "tier 1", |
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'object_class', "Revolver", |
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'ScrapParts', 6, |
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'RepairCost', 30, |
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'Reliability', 95, |
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'Icon', "UI/Icons/Weapons/Colt Peacemaker", |
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'DisplayName', T(692081024631, "Peacemaker"), |
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'DisplayNamePlural', T(275530346749, "Peacemakers"), |
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'Description', T(401712079854, "Single action revolver designed for the US army. Don't forget to carry it with one empty under the hammer unless you want a hole in your foot."), |
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'AdditionalHint', T(117021553694, "<bullet_point> Slower Condition loss"), |
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'UnitStat', "Marksmanship", |
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'Cost', 500, |
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'CanAppearInShop', true, |
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'CategoryPair', "Handguns", |
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'Caliber', "44CAL", |
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'Damage', 15, |
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'AimAccuracy', 5, |
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'MagazineSize', 6, |
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'PointBlankBonus', 1, |
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'OverwatchAngle', 2160, |
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'Entity', "Weapon_Colt", |
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'ComponentSlots', { |
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PlaceObj('WeaponComponentSlot', { |
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'SlotType', "Barrel", |
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'AvailableComponents', { |
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"BarrelLong", |
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"BarrelNormal", |
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"BarrelShort", |
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}, |
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'DefaultComponent', "BarrelNormal", |
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}), |
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}, |
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'HolsterSlot', "Leg", |
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'AvailableAttacks', { |
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"SingleShot", |
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"DualShot", |
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"CancelShot", |
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"MobileShot", |
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}, |
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'ShootAP', 5000, |
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'ReloadAP', 3000, |
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}) |
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