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-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ==========

PlaceObj('InventoryItemCompositeDef', {
	'Group', "Firearm - Handgun",
	'Id', "ColtPeacemaker",
	'Comment', "tier 1",
	'object_class', "Revolver",
	'ScrapParts', 6,
	'RepairCost', 30,
	'Reliability', 95,
	'Icon', "UI/Icons/Weapons/Colt Peacemaker",
	'DisplayName', T(692081024631, --[[InventoryItemCompositeDef ColtPeacemaker DisplayName]] "Peacemaker"),
	'DisplayNamePlural', T(275530346749, --[[InventoryItemCompositeDef ColtPeacemaker DisplayNamePlural]] "Peacemakers"),
	'Description', T(401712079854, --[[InventoryItemCompositeDef ColtPeacemaker Description]] "Single action revolver designed for the US army. Don't forget to carry it with one empty under the hammer unless you want a hole in your foot."),
	'AdditionalHint', T(117021553694, --[[InventoryItemCompositeDef ColtPeacemaker AdditionalHint]] "<bullet_point> Slower Condition loss"),
	'UnitStat', "Marksmanship",
	'Cost', 500,
	'CanAppearInShop', true,
	'CategoryPair', "Handguns",
	'Caliber', "44CAL",
	'Damage', 15,
	'AimAccuracy', 5,
	'MagazineSize', 6,
	'PointBlankBonus', 1,
	'OverwatchAngle', 2160,
	'Entity', "Weapon_Colt",
	'ComponentSlots', {
		PlaceObj('WeaponComponentSlot', {
			'SlotType', "Barrel",
			'AvailableComponents', {
				"BarrelLong",
				"BarrelNormal",
				"BarrelShort",
			},
			'DefaultComponent', "BarrelNormal",
		}),
	},
	'HolsterSlot', "Leg",
	'AvailableAttacks', {
		"SingleShot",
		"DualShot",
		"CancelShot",
		"MobileShot",
	},
	'ShootAP', 5000,
	'ReloadAP', 3000,
})