myspace / CommonLua /Data /__const.lua
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-- ========== GENERATED BY ConstDef Editor DO NOT EDIT MANUALLY! ==========
DefineConst{
group = "Camera",
id = "ShowFloatingTextDist",
save_in = "Common",
scale = "m",
value = 150000,
}
DefineConst{
Comment = "Used by ExecuteWeakUninterruptable",
group = "CommandImportance",
id = "WeakImportanceThreshold",
save_in = "Common",
value = 50,
}
DefineConst{
group = "Prefab",
id = "InvalidTerrain",
save_in = "Common",
type = "text",
value = "Invalid",
}
DefineConst{
group = "RandomMap",
id = "BiomeMaxSeaLevel",
save_in = "Common",
scale = "m",
value = 50000,
}
DefineConst{
group = "RandomMap",
id = "BiomeMaxWaterDist",
save_in = "Common",
scale = "m",
value = 100000,
}
DefineConst{
group = "RandomMap",
id = "BiomeMinSeaLevel",
save_in = "Common",
scale = "m",
value = -50000,
}
DefineConst{
Comment = "controls the maximum allowed object density in the prefabs",
group = "RandomMap",
id = "PrefabAvgObjRadius",
save_in = "Common",
scale = "m",
value = 6000,
}
DefineConst{
Comment = "",
group = "RandomMap",
id = "PrefabBasePropCount",
save_in = "Common",
value = 12,
}
DefineConst{
Comment = "Defines a prefab radius extension (percents) where the chance of placing similar prefabs is higher.",
group = "RandomMap",
id = "PrefabGroupSimilarDistPct",
save_in = "Common",
scale = "%",
value = 100,
}
DefineConst{
Comment = "Defines the grouping chance for similar prefabs.",
group = "RandomMap",
id = "PrefabGroupSimilarWeight",
save_in = "Common",
value = 100,
}
DefineConst{
Comment = "",
group = "RandomMap",
id = "PrefabMaxMapSize",
save_in = "Common",
scale = "m",
value = 8192000,
}
DefineConst{
Comment = "controls the maximum allowed object radius in a prefab",
group = "RandomMap",
id = "PrefabMaxObjRadius",
save_in = "Common",
scale = "m",
value = 60000,
}
DefineConst{
Comment = 'defines the maximum terrain denivelation which is considered "playable"',
group = "RandomMap",
id = "PrefabMaxPlayAngle",
save_in = "Common",
scale = "deg",
value = 180,
}
DefineConst{
Comment = 'defines the minimum radius inside a zone to be considered "playable"',
group = "RandomMap",
id = "PrefabMinPlayRadius",
save_in = "Common",
scale = "m",
value = 40000,
}
DefineConst{
Comment = "Maximum memory allowed for caching grids during the raster phase\n(currently 128 * 1024 * 1024)",
group = "RandomMap",
id = "PrefabRasterCacheMemory",
save_in = "Common",
value = 134217728,
}
DefineConst{
Comment = "controls the number of map quadrants for parallel prefab rasterization",
group = "RandomMap",
id = "PrefabRasterParallelDiv",
save_in = "Common",
value = 8,
}
DefineConst{
group = "RandomMap",
id = "PrefabVersionLog",
save_in = "Common",
type = "bool",
value = false,
}
DefineConst{
group = "Scale",
id = "h",
save_in = "Common",
scale = "sec",
value = 40000,
}
DefineConst{
group = "Scale",
id = "kg",
save_in = "Common",
value = 1000,
}