-- ========== GENERATED BY ConstDef Editor DO NOT EDIT MANUALLY! ========== DefineConst{ group = "Camera", id = "ShowFloatingTextDist", save_in = "Common", scale = "m", value = 150000, } DefineConst{ Comment = "Used by ExecuteWeakUninterruptable", group = "CommandImportance", id = "WeakImportanceThreshold", save_in = "Common", value = 50, } DefineConst{ group = "Prefab", id = "InvalidTerrain", save_in = "Common", type = "text", value = "Invalid", } DefineConst{ group = "RandomMap", id = "BiomeMaxSeaLevel", save_in = "Common", scale = "m", value = 50000, } DefineConst{ group = "RandomMap", id = "BiomeMaxWaterDist", save_in = "Common", scale = "m", value = 100000, } DefineConst{ group = "RandomMap", id = "BiomeMinSeaLevel", save_in = "Common", scale = "m", value = -50000, } DefineConst{ Comment = "controls the maximum allowed object density in the prefabs", group = "RandomMap", id = "PrefabAvgObjRadius", save_in = "Common", scale = "m", value = 6000, } DefineConst{ Comment = "", group = "RandomMap", id = "PrefabBasePropCount", save_in = "Common", value = 12, } DefineConst{ Comment = "Defines a prefab radius extension (percents) where the chance of placing similar prefabs is higher.", group = "RandomMap", id = "PrefabGroupSimilarDistPct", save_in = "Common", scale = "%", value = 100, } DefineConst{ Comment = "Defines the grouping chance for similar prefabs.", group = "RandomMap", id = "PrefabGroupSimilarWeight", save_in = "Common", value = 100, } DefineConst{ Comment = "", group = "RandomMap", id = "PrefabMaxMapSize", save_in = "Common", scale = "m", value = 8192000, } DefineConst{ Comment = "controls the maximum allowed object radius in a prefab", group = "RandomMap", id = "PrefabMaxObjRadius", save_in = "Common", scale = "m", value = 60000, } DefineConst{ Comment = 'defines the maximum terrain denivelation which is considered "playable"', group = "RandomMap", id = "PrefabMaxPlayAngle", save_in = "Common", scale = "deg", value = 180, } DefineConst{ Comment = 'defines the minimum radius inside a zone to be considered "playable"', group = "RandomMap", id = "PrefabMinPlayRadius", save_in = "Common", scale = "m", value = 40000, } DefineConst{ Comment = "Maximum memory allowed for caching grids during the raster phase\n(currently 128 * 1024 * 1024)", group = "RandomMap", id = "PrefabRasterCacheMemory", save_in = "Common", value = 134217728, } DefineConst{ Comment = "controls the number of map quadrants for parallel prefab rasterization", group = "RandomMap", id = "PrefabRasterParallelDiv", save_in = "Common", value = 8, } DefineConst{ group = "RandomMap", id = "PrefabVersionLog", save_in = "Common", type = "bool", value = false, } DefineConst{ group = "Scale", id = "h", save_in = "Common", scale = "sec", value = 40000, } DefineConst{ group = "Scale", id = "kg", save_in = "Common", value = 1000, }